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@@ -10,11 +10,10 @@ tags:
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  license: other
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  ---
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- # GamePlayer V16 Broad EventChunk-SFT
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- This is the frozen V16 broad multi-game SFT mixture used in the EventChunk-FPS
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- research lineage. It is an archival training release, not the later V31
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- causal unified-development set and not a claim of current benchmark results.
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  ## Contents
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@@ -26,26 +25,8 @@ causal unified-development set and not a claim of current benchmark results.
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  - Action horizons: 8, 12, 16, or 24 atomic actions. The environment is
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  intended to pause during generation and each chunk executes once.
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- The data comes from OpenP2P, CrossFPS, CS2, Gaming500, and a small ViZDoom
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- success-anchor set. The mix is intentionally broad but imbalanced: most rows
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- come from OpenP2P. See `sft_v16_scale100_mixture.manifest.json` and
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- `validation.json` for exact source and game counts.
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-
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- ## Layout
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-
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- The JSONL files are under:
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-
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- ```text
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- game/research/formal/artifacts/v16_scales/sft_v16_scale100_mixture/
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- ```
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-
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- Their image references are repository-relative paths rooted at
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- `game/research/formal/`. The complete release is stored under `archives/` as
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- uncompressed tar shards plus `SHA256SUMS`, avoiding millions of separate Hub
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- objects. Verify the checksums and extract every shard from the directory where
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- the dataset checkout lives, for example: `for f in archives/*.tar; do tar -xf
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- "$f"; done`. This recreates the original directory layout so the `images`
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- values resolve without rewriting.
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  ## Format
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@@ -58,14 +39,3 @@ path per decision; each assistant turn contains a strict action-chunk DSL:
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  ...
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  <eoc>
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  ```
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-
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- ## Provenance and Use
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-
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- This release contains gameplay media derived from multiple source datasets and
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- video games. Downstream users must follow the terms of every source dataset
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- and the applicable game publisher policies. In particular, this card does not
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- grant ownership of game assets or waive third-party rights. Preserve upstream
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- attribution when redistributing derived material.
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-
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- This historical V16 label contract predates the stricter V31 causal-data gate;
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- it should not be mixed with V31 results or represented as a V31 training set.
 
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  license: other
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  ---
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+ # GamePlayer Broad EventChunk-SFT
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+ This is the frozen broad multi-game SFT mixture used in the EventChunk-FPS
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+ research lineage.
 
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  ## Contents
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  - Action horizons: 8, 12, 16, or 24 atomic actions. The environment is
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  intended to pause during generation and each chunk executes once.
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+ The source data comes from [OpenP2P](https://huggingface.co/elefantai/open-p2p), [CrossFPS](https://huggingface.co/datasets/zizhaotong/CrossFPS-train), [CS2](https://huggingface.co/datasets/RekaAI/CS2-10k), [Gaming500](https://huggingface.co/datasets/markov-ai/gaming-500-hours), and a small ViZDoom
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+ success-anchor set we created. You can get the source video from these repo, cause we just provide the frames from codec. See `sft_v16_scale100_mixture.manifest.json` and `validation.json` under `archives/metadata.tar` for exact source and game counts.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ## Format
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  ...
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  <eoc>
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  ```