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README.md
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license: other
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# GamePlayer
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This is the frozen
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research lineage.
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causal unified-development set and not a claim of current benchmark results.
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## Contents
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- Action horizons: 8, 12, 16, or 24 atomic actions. The environment is
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intended to pause during generation and each chunk executes once.
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The data comes from OpenP2P, CrossFPS, CS2, Gaming500, and a small ViZDoom
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success-anchor set.
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come from OpenP2P. See `sft_v16_scale100_mixture.manifest.json` and
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`validation.json` for exact source and game counts.
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## Layout
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The JSONL files are under:
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```text
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game/research/formal/artifacts/v16_scales/sft_v16_scale100_mixture/
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```
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Their image references are repository-relative paths rooted at
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`game/research/formal/`. The complete release is stored under `archives/` as
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uncompressed tar shards plus `SHA256SUMS`, avoiding millions of separate Hub
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objects. Verify the checksums and extract every shard from the directory where
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the dataset checkout lives, for example: `for f in archives/*.tar; do tar -xf
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"$f"; done`. This recreates the original directory layout so the `images`
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values resolve without rewriting.
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## Format
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...
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<eoc>
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```
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## Provenance and Use
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This release contains gameplay media derived from multiple source datasets and
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video games. Downstream users must follow the terms of every source dataset
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and the applicable game publisher policies. In particular, this card does not
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grant ownership of game assets or waive third-party rights. Preserve upstream
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attribution when redistributing derived material.
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This historical V16 label contract predates the stricter V31 causal-data gate;
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it should not be mixed with V31 results or represented as a V31 training set.
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license: other
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---
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# GamePlayer Broad EventChunk-SFT
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This is the frozen broad multi-game SFT mixture used in the EventChunk-FPS
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research lineage.
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## Contents
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- Action horizons: 8, 12, 16, or 24 atomic actions. The environment is
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intended to pause during generation and each chunk executes once.
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The source data comes from [OpenP2P](https://huggingface.co/elefantai/open-p2p), [CrossFPS](https://huggingface.co/datasets/zizhaotong/CrossFPS-train), [CS2](https://huggingface.co/datasets/RekaAI/CS2-10k), [Gaming500](https://huggingface.co/datasets/markov-ai/gaming-500-hours), and a small ViZDoom
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success-anchor set we created. You can get the source video from these repo, cause we just provide the frames from codec. See `sft_v16_scale100_mixture.manifest.json` and `validation.json` under `archives/metadata.tar` for exact source and game counts.
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## Format
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...
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<eoc>
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```
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