instruction stringclasses 1
value | input stringclasses 8
values | output stringlengths 50 15k |
|---|---|---|
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function visiblearms(bool)
if armsvisible then
local castshadow = not bool
for i, part in ipairs(armparts) do
part.LocalTransparencyModifier = armtransparency
part.CanCollide = false
part.CastShadow = castshadow
end
end
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function scriptChildModified(child)
local fileList = animNames[child.Name]
if (fileList ~= nil) then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local Drive={}
--Power Front Wheels
if _Tune.Config == "FWD" or _Tune.Config == "AWD" then
for i,v in pairs(car.Wheels:GetChildren()) do
if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then
table.insert(Drive,v)
end
end
end
--Power Rear Wheels
if _Tune.Config == "RWD" or _Tune.Config == "AWD" then
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local ClientBridge = require(script.ClientBridge)
local ClientIdentifiers = require(script.ClientIdentifiers)
local ClientProcess = require(script.ClientProcess)
local Types = require(script.Parent.Types)
local Client = {}
function Client.start()
ClientProcess.start()
ClientIdentifiers.start()
end
function Client.... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Flip()
--Detect Orientation
if (car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y > .1 or FlipDB then
FlipWait=tick()
--Apply Flip
else
if tick()-FlipWait>=3 then
FlipDB=true
local gyro = car.DriveSeat.Flip
gyro.maxTorque = Vector3.new(10000,0,10000)
gyro.P=3000
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | --
function Path:Destroy()
for _, event in ipairs(self._events) do
event:Destroy()
end
self._events = nil
if rawget(self, "_visualWaypoints") then
self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints)
end
self._path:Destroy()
setmetatable(self, nil)
for k, _ in pairs(self) do
self[k] = nil... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function Steering()
local SteerLocal = script.Parent.Values.SteerC.Value
--Mouse Steer
if _MSteer then
local msWidth = math.max(1,mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth/200)
local mdZone = _Tune.Peripherals.MSteerDZone/100
local mST = ((mouse.X-mouse.ViewSizeX/2)/msWidth)
if math.abs(mST)<=mdZon... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Prone()
L_87_:FireServer("Prone")
L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), {
CameraOffset = Vector3.new(0, -3, 0)
}):Play()
L_3_:WaitForChild("Humanoid").WalkSpeed = 4
L_127_ = 4
L_126_ = 0.025
L_47_ = true
L_67_ = 0.01
L_66_ = -0.05
L_68_ = 0.05
Proned2 = Vector3.new(0... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local engineStartTween = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0)
local Remotes = Vehicle:WaitForChild("Remotes")
local SetThrottleRemote = Remotes:WaitForChild("SetThrottle")
local SetThrottleConnection = nil
local EngineSoundEnabled = true
local TireTrailEnabled = true
local... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local e=2.718281828459045
local function posvel(d,s,p0,v0,p1,v1,x)
if s==0 then
return p0
elseif d<1-1e-8 then
local h=(1-d*d)^0.5
local c1=(p0-p1+2*d/s*v1)
local c2=d/h*(p0-p1)+v0/(h*s)+(2*d*d-1)/(h*s)*v1
local co=math.cos(h*s*x)
local si=math.sin(h*s*x)
local ex=e^(d*s*x)
return co/ex*c1+si/ex*c2+p... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local ratio = 6.1/#themeColors
local themeFrame = pages.custom["AB ThemeSelection"]
local themeDe = true
local function updateThemeSelection(themeName, themeColor)
if themeName == nil then
for i,v in pairs(themeColors) do
if v[1] == main.pdata.Theme then
themeName = v[1]
themeColor = v[2]
break
end... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function wait_time(duration)
local start = tick()
local Heartbeat = game:GetService("RunService").Heartbeat
repeat Heartbeat:Wait() until (tick() - start) >= duration
return (tick() - start)
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local DataStoreService = game:GetService("DataStoreService")
local OrderedBackups = {}
OrderedBackups.__index = OrderedBackups
function OrderedBackups:Get()
local success, value = pcall(function()
return self.orderedDataStore:GetSortedAsync(false, 1):GetCurrentPage()[1]
end)
if not success then
return false, ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | This = script.Parent
Elevator = This.Parent.Parent.Parent
CustomLabel = require(This.Parent.Parent.Parent.CustomLabel)
Characters = require(script.Characters)
CustomText = CustomLabel["CUSTOMFLOORLABEL"]
Elevator:WaitForChild("Floor").Changed:connect(function(floor)
--custom indicator code--
ChangeFloor(tostring(fl... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function keyDown(K)
local Key = string.lower(K)
if Key == S.Keys.lowerStance and S.canChangeStance then
if (not Running) then
if Stance == 0 then
if S.stanceSettings.Stances.Crouch then
Crouch()
elseif S.stanceSettings.Stances.Prone then
Prone()
end
elseif Stance == 1 then
if S.stan... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function ApplyTags(target)
while target:FindFirstChild('creator') do
target.creator:Destroy()
end
local creatorTagClone = CreatorTag:Clone()
DebrisService:AddItem(creatorTagClone, 1.5)
creatorTagClone.Parent = target
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function UnDigify(digit)
if digit < 1 or digit > 61 then
return ""
elseif digit == 1 then
return "1"
elseif digit == 2 then
return "!"
elseif digit == 3 then
return "2"
elseif digit == 4 then
return "@"
elseif digit == 5 then
return "3"
elseif digit == 6 then
return "4"
elseif digit == 7 then
re... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | for _, drop in pairs(DROPS:GetChildren()) do
HandleDrop(drop)
end
local t = 0
RunService.Stepped:connect(function(_, deltaTime)
t = t + deltaTime
for drop, dropInfo in pairs(drops) do
local offset = drop.Position - CAMERA.CFrame.p
if math.abs(offset.X) < UPDATE_RANGE and math.abs(offset.Y) < UPDATE_RANGE and ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function getClientPlatform()
-- TODO: Get input, and return Keyboard, Controller, or Touch
return "Keyboard"
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local v1 = {
Died = 0,
Running = 1,
Swimming = 2,
Climbing = 3,
Jumping = 4,
GettingUp = 5,
FreeFalling = 6,
FallingDown = 7,
Landing = 8,
Splash = 9
};
local v2 = nil;
local v3 = {};
local l__ReplicatedStorage__4 = game:GetService("ReplicatedStorage");
local v5 = l__ReplicatedStorage__4:FindFirstChild("Defau... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local l__Ice__1 = game.Players.LocalPlayer:WaitForChild("Data"):WaitForChild("Ice");
local l__Parent__1 = script.Parent;
l__Ice__1.Changed:Connect(function()
if l__Ice__1.Value <= 0.9 and l__Ice__1.Value >= 1 then
l__Parent__1.Crackle.Volume = 0.1;
return;
end;
if l__Ice__1.Value <= 0.1 and l__Ice__1.Value >= 0 ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | script.Parent.Parent.Values.RPM.Changed:connect(function()
local t = 0
t = (totalPSI*20)
BOVact = math.floor(t)
end)
script.Parent.Parent.Values.RPM.Changed:connect(function()
wait(0.1)
local t2 = 0
t2 = (totalPSI*20)
BOVact2 = math.floor(t2)
end)
script.Parent.Parent.Values.RPM.Changed:connect(function()
if BO... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | --
local MouseLockController = {}
MouseLockController.__index = MouseLockController
function MouseLockController.new()
local self = setmetatable({}, MouseLockController)
self.isMouseLocked = false
self.savedMouseCursor = nil
self.boundKeys = {Enum.KeyCode.Z} -- defaults
self.mouseLockToggledEvent = Instance.new... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local SurfaceArtSelector = Roact.Component:extend("SurfaceArtSelector")
SurfaceArtSelector.defaultProps = {
numItemsPerPage = 3,
}
function SurfaceArtSelector:init()
self.isAnimating = false
self.position, self.updatePosition = Roact.createBinding(0)
self.target, self.updateTarget = Roact.createBinding(0)
self.m... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function IconController.setGameTheme(theme)
IconController.gameTheme = theme
local icons = IconController.getIcons()
for _, icon in pairs(icons) do
icon:setTheme(theme)
end
end
function IconController.setDisplayOrder(value)
value = tonumber(value) or TopbarPlusGui.DisplayOrder
TopbarPlusGui.DisplayOrder = valu... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local O = true
function onClicked()
if O == true then
O = false
One()
elseif O == false then
O = true
Two()
end
end
script.Parent.MouseButton1Down:connect(onClicked) |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | return function(tbl)
--- Variables
local found = false
--- Scan local function
local function Scan(v)
--- Already found userdata
if found then
return
end
--- Iterate
for key, value in pairs(v) do
--- Already found userdata
if found then
return
end
--- Main check
if type(value) == ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function TaskScheduler:CreateScheduler(targetFps)
local scheduler = {}
local queue = {}
local sleeping = true
local event,paused
local start
local frameUpdateTable = {}
local sleep--get syntax highlighter to shut up on line 68
local function onEvent()
local iterationStart = tick()
local targetFrameUpdates ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local u1 = nil;
coroutine.wrap(function()
u1 = require(game.ReplicatedStorage:WaitForChild("Resources"));
end)();
local v1 = {
New = function(p1, p2, p3, p4)
p2 = p2 or Color3.new(0.2, 0.2, 0.2);
p3 = p3 or Enum.Font.FredokaOne;
p4 = p4 or Enum.FontSize.Size18;
u1.StarterGui:SetCore("ChatMakeSystemMessage", {... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function fields(defaults)
if defaults == nil then
defaults = {}
end
return function(input)
local _object = {}
for _k, _v in pairs(defaults) do
_object[_k] = _v
end
if type(input) == "table" then
for _k, _v in pairs(input) do
_object[_k] = _v
end
end
return _object
end
end
return {
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local set = script.Settings
local sp = set.Speed
local enabled = set.Enabled
local loop = set.Loop
local debug_ = set.Debug
local hum = script.Parent:WaitForChild("Humanoid")
if debug_.Value == true then
if hum then
print("Success")
else
print("No Humanoid")
end
end
local humanim = hum:LoadAnimation(script:FindF... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local DoorFX = {}
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
function DoorFX.OPEN(door)
if not door then return end
for i = 1, 2 do
tweenService:Create(door["Door" .. i].PrimaryPart, tweenInfo, {CFrame = door["Door".... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function ServiceBag:Init()
assert(not self._initializing, "Already initializing")
assert(self._serviceTypesToInitializeSet, "Already initialized")
self._initializing = true
while next(self._serviceTypesToInitializeSet) do
local serviceType = next(self._serviceTypesToInitializeSet)
self._serviceTypesToInitializ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local Pcolors = {{255, 255, 255}, {255, 180, 161}, {226, 231, 255}}
local Lcolors = {{255, 255, 255}, {255, 237, 199}, {205, 227, 255}}
local INDcolor = {255, 130, 80}
local plactive = false
local prevChild
F.Setup = function(light_type, popups, tb, fog_color)
event.IndicatorsAfterLeave.Disabled = true
for idx, chi... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function NpcModule.Walk(Npc, Pos, PathParams, Return)
local Path = NpcModule.GetPath(Npc, Pos, PathParams)
local Humanoid = Npc:FindFirstChild("Humanoid")
if Path ~= false then
if Humanoid then
for I, Waypoint in pairs(Path:GetWaypoints()) do
Humanoid:MoveTo(Waypoint.Position)
Humanoid.MoveToFinished:W... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function onRunning(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function AddRecentApp(App)
if RecentAppEnabled == true then
local sameapp = false
if home:FindFirstChild(App) then
if side.RecentApps:FindFirstChild(App) then
sameapp = true
end
side.Status:TweenPosition(UDim2.new(0.094,0,0.638,0), "InOut", "Quint", 0.5, true)
side.B1:TweenPosition(UDim2.new(0.024,... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | ScrollingFrame = NewGui('ScrollingFrame', 'ScrollingFrame')
ScrollingFrame.Selectable = false
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.Parent = InventoryFrame
UIGridFrame = NewGui('Frame', 'UIGridFrame')
UIGridFrame.Selectable = false
UIGridFrame.Size = UDim2.new(1, -(ICON_BUFFER*2), 1, 0)
UIGr... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | if not shellyGood then bp.Parent,bg.Parent= nil,nil return end
bp.Parent = nil
wait(math.random(3,8))
end
local soundBank = game.ServerStorage.Sounds.NPC.Shelly:GetChildren()
shelly.Health.Changed:connect(function()
if shellyGood then
bp.Parent,bg.Parent= nil,nil
shelly.PrimaryPart.Transparency =1
shelly.PrimaryPart.... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local KEY_BASE_FRAME = "BaseFrame"
local KEY_BASE_MESSAGE = "BaseMessage"
local KEY_UPDATE_TEXT_FUNC = "UpdateTextFunction"
local KEY_GET_HEIGHT = "GetHeightFunction"
local KEY_FADE_IN = "FadeInFunction"
local KEY_FADE_OUT = "FadeOutFunction"
local KEY_UPDATE_ANIMATION = "UpdateAnimFunction"
local TextService = game:G... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function RemoteSignal:Connect(fn)
if self._directConnect then
return self._re.OnServerEvent:Connect(fn)
else
return self._signal:Connect(fn)
end
end
function RemoteSignal:_processOutboundMiddleware(player: Player?, ...: any)
if not self._hasOutbound then
return ...
end
local args = table.pack(...)
for _,m... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | ["Walk"] = "http://www.roblox.com/asset/?id=507767714",
["Idle"] = "http://www.roblox.com/asset/?id=507766666",
["SwingTool"] = "rbxassetid://1262318281"
}
local anims = {}
for animName,animId in next,preAnims do
local anim = Instance.new("Animation")
anim.AnimationId = animId
game:GetService("ContentProvider"):Preload... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | return function(data, env)
if env then
setfenv(1, env)
end
local playergui = service.PlayerGui
local localplayer = service.Players.LocalPlayer
local scr = client.UI.Prepare(script.Parent.Parent)
local window = scr.Window
local msg = data.Message
local color = data.Color
local found = client.UI.Get("Output"... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | bike.DriveSeat.ChildRemoved:connect(function(child)
--[[if child.Name=="SeatWeld" and child:IsA("Weld") then
script.Parent:Destroy()
end]]
bike.Body.bal.LeanGyro.D = 0
bike.Body.bal.LeanGyro.MaxTorque = Vector3.new(0,0,0)
bike.Body.bal.LeanGyro.P = 0
bike.RearSection.Axle.HingeConstraint.MotorMaxTorque =... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | ha=false
hd=false
hs=false
hw=false
imgassets ={
hazardoff="http://www.roblox.com/asset/?id=216957891",
hazardon = "http://www.roblox.com/asset/?id=216957887",
leftyoff = "http://www.roblox.com/asset/?id=216957962",
leftyon = "http://www.roblox.com/asset/?id=216957949",
rightyoff = "http://www.roblox.com/asset/?id... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function Flip()
--Detect Orientation
if (car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y > .1 or FlipDB then
FlipWait=tick()
--Apply Flip
else
if tick()-FlipWait>=3 then
FlipDB=true
local gyro = car.DriveSeat.Flip
gyro.maxTorque = Vector3.new(10000,0,10000)
gyro.P=3000
gyr... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function onProductPurchased(player, id)
local product, class = getAsset(id)
if product then
local data = Datastore:GetData(player)
if product.onPurchased then
product.onPurchased(player)
end
if class == "Passes" and data then
local gamepasses = data.Gamepasses or {}
table.insert(gamepasses, p... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesired... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function toggleDoor(player, door)
-- Check distance to the character's Torso. If too far, don't do anything
if player.Character and player.Character:FindFirstChild("Torso") then
local torso = player.Character:FindFirstChild("Torso")
local toTorso = torso.Position - stove.Door.Position
if toTorso.magnitud... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | _diff_cleanupSemanticLossless = function(diffs: Array<Diff>)
local pointer = 2
-- Intentionally ignore the first and last element (don't need checking).
while diffs[pointer + 1] do
local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1]
if prevDiff[1] == DIFF_EQUAL and nextDiff[1] == DIFF_EQUAL then
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function ActionManager:BindGameActions(players)
for i, player in pairs(players) do
bind:FireClient(player, "Action1", Enum.UserInputType.MouseButton1, Enum.KeyCode.ButtonR2)
end
end
function ActionManager:UnbindGameActions(players)
for i, player in pairs(players) do
unbind:FireClient(player, "Action1")
end
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function makeProperty(valueObjectClass, defaultValue, setter)
local valueObject = Instance.new(valueObjectClass)
if defaultValue then
valueObject.Value = defaultValue
end
valueObject.Changed:connect(setter)
setter(valueObject.Value)
return valueObject
end
local Color = makeProperty("Color3Value", RAIN_DE... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | --
local function validateAndSendSoundRequest(requestingPly, parent, soundObj, vol, pit, timePos)
if not soundObj then return end
for _, v in pairs(serverWorkerModule.getAllOtherPlayers(requestingPly)) do
playSoundEffectEvent:FireClient(v, parent, soundObj, vol, pit, timePos)
end
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local triggerEnabled = true
local function touched(otherPart)
if( not triggerEnabled ) then
return
end
if(otherPart.Name == "HumanoidRootPart" ) then
local player = game.Players:FindFirstChild(otherPart.Parent.Name)
if(player) then
triggerEnabled = false
staticCorrupt.Transparency = 0
imageLableCorru... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function onRunning(speed)
if isSeated then return end
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
isSeated = false
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | --
function DPad:Enable()
DPadFrame.Visible = true
end
function DPad:Disable()
DPadFrame.Visible = false
OnInputEnded()
end
function DPad:Create(parentFrame)
if DPadFrame then
DPadFrame:Destroy()
DPadFrame = nil
end
local position = UDim2.new(0, 10, 1, -230)
DPadFrame = Instance.new('Frame')
DPadFrame.Na... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | script.Parent:WaitForChild("A-Chassis Interface")
script.Parent:WaitForChild("Plugins")
script.Parent:WaitForChild("README")
local car=script.Parent.Parent
local _Tune=require(script.Parent)
wait(_Tune.LoadDelay)
--Weight Scaling
local weightScaling = _Tune.WeightScaling
if not workspace:PGSIsEnabled() then
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
local emote = ""
if (string.sub(msg, 1, 3) == "/e ") then
emote = string.sub(msg, 4)
elseif (string.sub(msg, 1, 7) == "/emote ") then
emote = string.sub(msg, 8)
end
if (pose == "Standing" and emoteNames[emote] ~= nil) then
playAnimation(em... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Receive(player, action, ...)
local args = {...}
if player == User and action == "play" then
Connector:FireAllClients("play", User, args[1], Settings.SoundSource.Position, Settings.PianoSoundRange, Settings.PianoSounds, args[2], Settings.IsCustom)
HighlightPianoKey((args[1] > 61 and 61) or (args[1] < 1 an... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function GetTeamFromColor(teamColor)
for _, team in ipairs(Teams:GetTeams()) do
if team.TeamColor == teamColor then
return team
end
end
return nil
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | WindShake:SetDefaultSettings(WindShakeSettings)
WindShake:Init()
for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do
if ShakeObject:IsA("BasePart") then
if table.find(ShakableObjects, ShakeObject.Name) then
WindShake:AddObjectShake(ShakeObject, WindShakeSettings)
end
end
end
game.Workspace.Desce... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function GoTo(Target)
Path:ComputeAsync(NPC.HumanoidRootPart.Position, Target)
if Path.Status == Enum.PathStatus.NoPath then
else
local WayPoints = Path:GetWaypoints()
for _, WayPoint in ipairs(WayPoints) do
NPC.Humanoid:MoveTo(WayPoint.Position)
if WayPoint.Action == Enum.PathWaypointAction.Jump then
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | camera.Changed:connect(function()
local dis = (game.Lighting:GetSunDirection()-camera.CoordinateFrame.lookVector).magnitude
local parts = camera:GetPartsObscuringTarget({camera.CoordinateFrame,game.Lighting:GetSunDirection()*10000},{((camera.CoordinateFrame.p-player.Character.Head.Position).magnitude < 1 and player.C... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local k = 0.5
local lowerK = 0.9
local function SCurveTransform(t)
t = math.clamp(t, -1,1)
if t >= 0 then
return (k*t) / (k - t + 1)
end
return -((lowerK*-t) / (lowerK + t + 1))
end
local DEADZONE = 0.25
local function toSCurveSpace(t)
return (1 + DEADZONE) * (2*math.abs(t) - 1) - DEADZONE
end
local function f... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local methods = {}
methods.__index = methods
local function CreateGuiObjects()
local BaseFrame = Instance.new("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 1, 0)
BaseFrame.BackgroundTransparency = 1
local Scroller = Instance.new("ScrollingFrame")
Scroller.Selectable = ChatSettings.Gamep... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | if year == 2007 then
script.Parent.ClickToChat.TextColor3 = Color3.new(0, 0, 0)
script.Parent.ChatBar.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
end
local Chat = {
ChatColors = {
BrickColor.new("Bright red"),
BrickColor.new("Bright blue"),
BrickColor.new("Earth green"),
BrickColor.new("Bright ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | if backfire == true then
mouse.KeyDown:connect(function(key)
if key == camkey and enabled == false then
local children = car.Body.Exhaust:GetChildren()
for index, child in pairs(children) do
if child.Name == "Backfire1" or child.Name == "Backfire2" then
local effect = script.soundeffect:Clone(... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local MovementMap = {
[Enum.KeyCode.W] = Vector3.new(0, 0, -1);
[Enum.KeyCode.A] = Vector3.new(-1, 0, 0);
[Enum.KeyCode.S] = Vector3.new(0, 0, 1);
[Enum.KeyCode.D] = Vector3.new(1, 0, 0)
}
local Maid
local MovementController = {}
function MovementController:GetInput()
local totalVector = Vector3.... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Promise:Yield()
if self._fulfilled then
return true, unpack(self._fulfilled, 1, self._valuesLength)
elseif self._rejected then
return false, unpack(self._rejected, 1, self._valuesLength)
else
local bindable = Instance.new("BindableEvent")
self:Then(function()
bindable:Fire()
end, function()
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function onClicked()
Option()
end
script.Parent.MouseButton1Down:connect (onClicked) |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Janitor.__index:Add(Object, MethodName, Index)
if Index then
self:Remove(Index)
local This = self[IndicesReference]
if not This then
This = {}
self[IndicesReference] = This
end
This[Index] = Object
end
MethodName = MethodName or TypeDefaults[typeof(Object)] or "Destroy"
if type(Object) ~... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function GetAnimationFromChord(chord: number, hold: boolean): Animation
if hold then
return AnimationsDB.Sustain
end
if chord == 1 then
return AnimationsDB.SpecialA
elseif chord == 2 then
return AnimationsDB.SpecialB
elseif chord == 3 then
return AnimationsDB.SpecialC
end
return AnimationsDB.Spec... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | if BlockPosition == 1 then
Block.CFrame = Pos1
end
if BlockPosition == 2 then
Block.CFrame = Pos2
end
if BlockPosition == 3 then
Block.CFrame = Pos3
end
if BlockPosition == 4 then
Block.CFrame = Pos4
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | Zombie.Humanoid.Died:Connect(function()
script.Parent:Destroy()
end)
Zombie.Humanoid.HealthChanged:Connect(function()
Zombie.Damage = math.ceil((script.Parent.Humanoid.Health * 1.2) / 2)
end) |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | mouse.KeyDown:connect(function(key)
if key=="m" then
veh.Lightbar.middle.Beep:Play()
veh.Lightbar.Remotes.AllyEvent:FireServer(true)
end
end) |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local plr = script.Parent.Parent.Parent
local autoclick = false
local autoclickDD = false
function GetAuto()
game.Workspace.Tree.Size = game.Workspace.Tree.Size + Vector3.new(1,1,1)
game.Workspace.Base.Size = game.Workspace.Base.Size + Vector3.new(1,0,1)
game.Workspace.Pop:Play()
end
script.Parent.AutoClick.MouseB... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | while game:GetService("RunService").Heartbeat:wait() and car:FindFirstChild("DriveSeat") and character.Humanoid.SeatPart == car.DriveSeat do
--game:GetService("RunService").RenderStepped:wait()
if IsGrounded() then
if movement.Y ~= 0 then
local velocity = humanoidRootPart.CFrame.lookVector * movement.Y * sta... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | while true do
while Humanoid.Health < Humanoid.MaxHealth do
local dt = wait(REGEN_STEP)
local dh = dt*REGEN_RATE*Humanoid.MaxHealth
Humanoid.Health = math.min(Humanoid.Health + dh, Humanoid.MaxHealth)
end
Humanoid.HealthChanged:Wait()
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function toggleWindow(button)
local windowName = button.Name
-- Find the corresponding frame in the AppManager using the window name
local window = gui:FindFirstChild(windowName)
if window then
if window.Visible == false then
-- Close other windows
for _, child in ipairs(gui:GetChildren()) do
if ... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local maxChunkSize = 100 * 1000
local ApiJson
if script:FindFirstChild("RawApiJson") then
ApiJson = script.RawApiJson
else
ApiJson = ""
end
local jsonToParse = require(ApiJson)
function getRbxApi() |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | elseif sv.Value==5 then
while s.Pitch<1 do
s.Pitch=s.Pitch+0.010
s:Play()
if s.Pitch>1 then
s.Pitch=1
end
wait(-9)
end
while true do
for x = 1, 500 do
s:play()
wait(-9)
end
wait()
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Table.swapKeyValue(orig)
local tab = {}
for key, val in pairs(orig) do
tab[val] = key
end
return tab
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function JsonToLocalizationTable.getOrCreateLocalizationTable()
local localizationTable = LocalizationService:FindFirstChild(LOCALIZATION_TABLE_NAME)
if not localizationTable then
localizationTable = Instance.new("LocalizationTable")
localizationTable.Name = LOCALIZATION_TABLE_NAME
if RunService:IsRunning() t... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function ExternalEventConnection:render()
return Roact.oneChild(self.props[Roact.Children])
end
function ExternalEventConnection:didMount()
local event = self.props.event
local callback = self.props.callback
self.connection = event:Connect(callback)
end
function ExternalEventConnection:didUpdate(oldProps)
if se... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function ClientRemoteSignal:Connect(fn)
if self._directConnect then
return self._re.OnClientEvent:Connect(fn)
else
return self._signal:Connect(fn)
end
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 1
for _, childPart in pairs(config:GetChildr... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function TestPlan:addRoot(path, method)
local curNode = self
for i = #path, 1, -1 do
local nextNode = nil
for _, child in ipairs(curNode.children) do
if child.phrase == path[i] then
nextNode = child
break
end
end
if nextNode == nil then
nextNode = curNode:addChild(path[i], TestEnum.NodeType... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
currentToolAnimKeyframeHandler = toolAnimTrack.Keyfram... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Gamepad:GetHighestPriorityGamepad()
local connectedGamepads = UserInputService:GetConnectedGamepads()
local bestGamepad = NONE -- Note that this value is higher than all valid gamepad values
for _, gamepad in pairs(connectedGamepads) do
if gamepad.Value < bestGamepad.Value then
bestGamepad = gamepad
... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local function Truncate(tbl: Table, len: number): Table
local n = #tbl
len = math.clamp(len, 1, n)
if len == n then
return table.clone(tbl)
end
return table.move(tbl, 1, len, 1, table.create(len))
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Handler:add(hitboxObject)
assert(typeof(hitboxObject) ~= "Instance", "Make sure you are initializing from the Raycast module, not from this handler.")
table.insert(ActiveHitboxes, hitboxObject)
end
function Handler:remove(object)
for i in ipairs(ActiveHitboxes) do
if ActiveHitboxes[i].object == object th... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local hitPart = script.Parent
local debounce = true
local tool = game.ServerStorage.Floral -- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage
hitPart.Touched:Connect(function(hit)
if debounce == true then
if hit.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:Find... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function Immutable.Append(list, ...)
local new = {}
local len = #list
for key = 1, len do
new[key] = list[key]
end
for i = 1, select("#", ...) do
new[len + i] = select(i, ...)
end
return new
end |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | local player=game.Players.LocalPlayer
local mouse=player:GetMouse()
local car = script.Parent.Parent.Car.Value
local _Tune = require(car["A-Chassis Tune"])
local gauges = script.Parent
local values = script.Parent.Parent.Values
local isOn = script.Parent.Parent.IsOn
gauges:WaitForChild("Speedo")
gauges:WaitForChild(... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | debounce = true
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "2006 Visor"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Position
p.Name = "Handle"
p.formFacto... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | for i, channelData in pairs(initData.Channels) do
if channelData[1] == ChatSettings.GeneralChannelName then
HandleChannelJoined(channelData[1], channelData[2], channelData[3], channelData[4], true, false)
end
end
for i, channelData in pairs(initData.Channels) do
if channelData[1] ~= ChatSettings.GeneralChannelNam... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | --
function Path.new(agent, agentParameters, override)
if not (agent and agent:IsA("Model") and agent.PrimaryPart) then
output(error, "Pathfinding agent must be a valid Model Instance with a set PrimaryPart.")
end
local self = setmetatable({
_settings = override or DEFAULT_SETTINGS;
_events = {
Reached = I... |
Explain this Roblox Luau script. | Source: Roblox/luau_corpus | function ObservableSubscriptionTable:Observe(key)
assert(key ~= nil, "Bad key")
return Observable.new(function(sub)
if not self._subMap[key] then
self._subMap[key] = { sub }
else
table.insert(self._subMap[key], sub)
end
return function()
if not self._subMap[key] then
return
end
local cur... |
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