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w = int(new_bounds.bounds[2])
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h = int(new_bounds.bounds[3])
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collides = self.collides_with_existent_stencil(x, y)
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if collides == -1:
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cliparea = StencilView(pos=(x, y), size=(w, h))
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self.clip_rectangles.append(cliparea)
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self.widget.add_widget(cliparea)
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return len(self.clip_rectangles) - 1
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else:
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return collides
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else:
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return -2
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def draw_path_collection(self, gc, master_transform, paths, all_transforms,
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offsets, offsetTrans, facecolors, edgecolors,
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linewidths, linestyles, antialiaseds, urls,
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offset_position):
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'''Draws a collection of paths selecting drawing properties from
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the lists *facecolors*, *edgecolors*, *linewidths*,
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*linestyles* and *antialiaseds*. *offsets* is a list of
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offsets to apply to each of the paths. The offsets in
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*offsets* are first transformed by *offsetTrans* before being
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applied. *offset_position* may be either "screen" or "data"
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depending on the space that the offsets are in.
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'''
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len_path = len(paths[0].vertices) if len(paths) > 0 else 0
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uses_per_path = self._iter_collection_uses_per_path(
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paths, all_transforms, offsets, facecolors, edgecolors)
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# check whether an optimization is needed by calculating the cost of
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# generating and use a path with the cost of emitting a path in-line.
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should_do_optimization = \
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len_path + uses_per_path + 5 < len_path * uses_per_path
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if not should_do_optimization:
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return RendererBase.draw_path_collection(
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self, gc, master_transform, paths, all_transforms,
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offsets, offsetTrans, facecolors, edgecolors,
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linewidths, linestyles, antialiaseds, urls,
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offset_position)
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# Generate an array of unique paths with the respective transformations
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path_codes = []
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for i, (path, transform) in enumerate(self._iter_collection_raw_paths(
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master_transform, paths, all_transforms)):
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transform = Affine2D(transform.get_matrix()).scale(1.0, -1.0)
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if _mpl_ge_2_0:
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polygons = path.to_polygons(transform, closed_only=False)
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else:
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polygons = path.to_polygons(transform)
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path_codes.append(polygons)
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# Apply the styles and rgbFace to each one of the raw paths from
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# the list. Additionally a transformation is being applied to
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# translate each independent path
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for xo, yo, path_poly, gc0, rgbFace in self._iter_collection(
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gc, master_transform, all_transforms, path_codes, offsets,
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offsetTrans, facecolors, edgecolors, linewidths, linestyles,
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antialiaseds, urls, offset_position):
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list_canvas_instruction = self.get_path_instructions(gc0, path_poly,
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closed=True, rgbFace=rgbFace)
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for widget, instructions in list_canvas_instruction:
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widget.canvas.add(PushMatrix())
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widget.canvas.add(Translate(xo, yo))
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widget.canvas.add(instructions)
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widget.canvas.add(PopMatrix())
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def collides_with_existent_stencil(self, x, y):
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'''Check all the clipareas and returns the index of the clip area that
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contains this point. The point x, y is given in kivy coordinates.
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'''
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idx = -1
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for cliparea in self.clip_rectangles:
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idx += 1
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if self.contains(cliparea, x, y):
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return idx
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return -1
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def get_path_instructions(self, gc, polygons, closed=False, rgbFace=None):
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'''With a graphics context and a set of polygons it returns a list
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of InstructionGroups required to render the path.
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'''
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instructions_list = []
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points_line = []
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for polygon in polygons:
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for x, y in polygon:
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x = x + self.widget.x
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y = y + self.widget.y
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points_line += [float(x), float(y), ]
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tess = Tesselator()
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tess.add_contour(points_line)
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if not tess.tesselate():
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Logger.warning("Tesselator didn't work :(")
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return
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newclip = self.handle_clip_rectangle(gc, x, y)
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if newclip > -1:
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instructions_list.append((self.clip_rectangles[newclip],
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self.get_graphics(gc, tess, points_line, rgbFace,
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closed=closed)))
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else:
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instructions_list.append((self.widget,
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self.get_graphics(gc, tess, points_line, rgbFace,
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closed=closed)))
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return instructions_list
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