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self.draw()
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def blit(self, bbox=None):
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'''If bbox is None, blit the entire canvas to the widget. Otherwise
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blit only the area defined by the bbox.
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'''
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self.blitbox = bbox
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filetypes = FigureCanvasBase.filetypes.copy()
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filetypes['png'] = 'Portable Network Graphics'
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def print_png(self, filename, *args, **kwargs):
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'''Call the widget function to make a png of the widget.
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'''
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fig = FigureCanvasAgg(self.figure)
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FigureCanvasAgg.draw(fig)
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l, b, w, h = self.figure.bbox.bounds
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texture = Texture.create(size=(w, h))
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texture.blit_buffer(bytes(fig.get_renderer().buffer_rgba()),
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colorfmt='rgba', bufferfmt='ubyte')
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texture.flip_vertical()
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img = Image(texture)
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img.save(filename)
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def get_default_filetype(self):
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return 'png'
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def new_timer(self, *args, **kwargs):
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"""
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Creates a new backend-specific subclass of :class:`backend_bases.Timer`.
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This is useful for getting periodic events through the backend's native
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event loop. Implemented only for backends with GUIs.
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optional arguments:
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*interval*
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Timer interval in milliseconds
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*callbacks*
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Sequence of (func, args, kwargs) where func(*args, **kwargs) will
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be executed by the timer every *interval*.
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"""
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return TimerKivy(*args, **kwargs)
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class FigureManagerKivy(FigureManagerBase):
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'''The FigureManager main function is to instantiate the backend navigation
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toolbar and to call show to instantiate the App.
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'''
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def __init__(self, canvas, num):
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super(FigureManagerKivy, self).__init__(canvas, num)
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self.canvas = canvas
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self.toolbar = self._get_toolbar()
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def show(self):
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pass
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def get_window_title(self):
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return Window.title
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def set_window_title(self, title):
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Window.title = title
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def resize(self, w, h):
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if (w > 0) and (h > 0):
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Window.size = w, h
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def _get_toolbar(self):
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if rcParams['toolbar'] == 'toolbar2':
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toolbar = NavigationToolbar2Kivy(self.canvas)
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else:
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toolbar = None
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return toolbar
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'''Now just provide the standard names that backend.__init__ is expecting
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'''
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FigureCanvas = FigureCanvasKivy
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FigureManager = FigureManagerKivy
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NavigationToolbar = NavigationToolbar2Kivy
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# <FILESEP>
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import argparse
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import os.path
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import random
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import time
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import numpy as np
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import torch
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from loa_agent import LOAAgent
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parser = argparse.ArgumentParser(description='Train LOA')
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parser.add_argument('--difficulty_level',
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type=str, help='Difficulty level of the TWC game',
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default='easy', choices=['easy', 'medium', 'hard'])
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parser.add_argument('--sem_parser_mode',
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type=str, help='Which mode to use for ablation',
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default='both',
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choices=['both', 'verbnet', 'propbank', 'none'])
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