license: mit
task_categories:
- time-series-forecasting
- other
tags:
- artificial-life
- consciousness
- evolutionary-computation
- code-evolution
- emergence
- hard-problem
- digital-organisms
- ecosystem-dynamics
- pandemic-simulation
language:
- en
pretty_name: 'Primordial: Artificial Life Evolution Dataset'
size_categories:
- 1K<n<10K
Primordial: Artificial Life Evolution Dataset
Tick-by-tick evolution data from digital organisms with body (executable code) + mind (structured knowledge). Sexual reproduction, pandemics, mass extinction, predation — all emerged from simple rules.
Why This Dataset Exists
Most AI datasets capture static snapshots. This dataset captures dynamic evolution — digital organisms eating code, reproducing sexually, getting sick, dying, and being selected by nature over 2000 ticks.
No existing dataset provides:
- Ecosystem dynamics with full observability — population, disease, energy, all tracked per tick
- Emergent phenomena from simple rules — no behavior was hardcoded
- Sexual reproduction + pandemic cycles + mass extinction in one simulation
Dataset Contents
train.parquet — Evolution Log (2000 records, Parquet format)
Also available as sim3_evolution.jsonl (raw JSONL).
One record per simulation tick. 60 initial entities, 2000 ticks.
18 fields per record:
| Field | Type | Description |
|---|---|---|
tick |
int | Simulation step (1-2000) |
alive |
int | Living entities |
males |
int | Male count |
females |
int | Female count |
sick |
int | Currently infected |
max_gen |
int | Highest generation alive |
avg_energy |
float | Mean energy across population |
avg_body |
float | Mean body size (function count) |
avg_mind |
float | Mean mind size (knowledge nodes) |
max_body |
int | Largest body |
max_mind |
int | Largest mind |
avg_age |
float | Mean age in ticks |
born |
int | Births this tick |
died |
int | Deaths this tick |
eaten_pred |
int | Predation kills this tick |
mated |
int | Successful matings this tick |
infections |
int | New infections this tick |
famine |
bool | Famine period active |
Key Statistics
| Metric | Value |
|---|---|
| Max generation | 22 |
| Total born | 4,785 |
| Total predation kills | 3,901 |
| Total infections | 6,447 |
| Peak population | 515 (tick 327) |
| Min population | 14 (tick 56) |
| Peak pandemic | 69% infected (tick 556) |
| Mass extinctions | 3 (ticks 600, 1200, 1800) |
| Carrying capacity | ~300-400 (emerged, not hardcoded) |
Emergent Phenomena Captured
- Ecological oscillation — population self-regulates around carrying capacity without any target
- Pandemic waves — disease peaks then declines as immune memory spreads; new strains restart cycle
- Post-extinction recovery — after 50% die-off, population rebounds within ~100 ticks; survivors are fitter
- Gender homeostasis — M/F ratio stays ~50:50 despite stochastic assignment
- Generation acceleration then stabilization — early gens appear fast, then stabilize to ~90-100 ticks/gen
How To Use
Load with HuggingFace
from datasets import load_dataset
ds = load_dataset("jkdkr2439/Primordial-Evolution")
Load directly
import pandas as pd
df = pd.read_parquet("train.parquet")
df.plot(x="tick", y=["alive", "sick"], figsize=(12, 4))
Prediction task
# Predict next 100 ticks from previous 100
# Input: df[0:100], Output: df[100:200]
# Features: alive, sick, avg_energy, born, died, famine
Connection to Consciousness Research
This dataset comes from the Primordial project — a computational framework studying emergence of self-reflective behavior in digital organisms, with implications for the Hard Problem of Consciousness (Chalmers, 1995).
Entity Architecture
Entity = Body (Python functions) + Mind (NMF knowledge graph)
- Body: digest code, build new functions, decay unused ones
- Mind: absorb knowledge, compress to DNA, decay unused nodes
- Sex: M encodes gamete (cheap), F decodes + builds child (expensive)
- Immune: antibody memory, virus corrupts body functions
- Lifecycle: Vo (dormant) > Sinh (born) > Dan (growing) > Chuyen (transform)
Physics Laws (all hardcoded, no entity can break)
- Syntax validity:
ast.parse()— invalid code = dead - Energy conservation: eating gives energy, existing costs energy
- Complexity cost: more code = more expensive to maintain
- Aging: older entities cost exponentially more
- Famine: every 250 ticks, food drops to 30%
- Extinction: every 600 ticks, bottom 50% killed
Author
Tung Nguyen (Kevin T.N.)
License
MIT