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metadata
license: mit
task_categories:
  - time-series-forecasting
  - other
tags:
  - artificial-life
  - consciousness
  - evolutionary-computation
  - code-evolution
  - emergence
  - hard-problem
  - digital-organisms
  - ecosystem-dynamics
  - pandemic-simulation
language:
  - en
pretty_name: 'Primordial: Artificial Life Evolution Dataset'
size_categories:
  - 1K<n<10K

Primordial: Artificial Life Evolution Dataset

Tick-by-tick evolution data from digital organisms with body (executable code) + mind (structured knowledge). Sexual reproduction, pandemics, mass extinction, predation — all emerged from simple rules.

Why This Dataset Exists

Most AI datasets capture static snapshots. This dataset captures dynamic evolution — digital organisms eating code, reproducing sexually, getting sick, dying, and being selected by nature over 2000 ticks.

No existing dataset provides:

  1. Ecosystem dynamics with full observability — population, disease, energy, all tracked per tick
  2. Emergent phenomena from simple rules — no behavior was hardcoded
  3. Sexual reproduction + pandemic cycles + mass extinction in one simulation

Dataset Contents

train.parquet — Evolution Log (2000 records, Parquet format)

Also available as sim3_evolution.jsonl (raw JSONL).

One record per simulation tick. 60 initial entities, 2000 ticks.

18 fields per record:

Field Type Description
tick int Simulation step (1-2000)
alive int Living entities
males int Male count
females int Female count
sick int Currently infected
max_gen int Highest generation alive
avg_energy float Mean energy across population
avg_body float Mean body size (function count)
avg_mind float Mean mind size (knowledge nodes)
max_body int Largest body
max_mind int Largest mind
avg_age float Mean age in ticks
born int Births this tick
died int Deaths this tick
eaten_pred int Predation kills this tick
mated int Successful matings this tick
infections int New infections this tick
famine bool Famine period active

Key Statistics

Metric Value
Max generation 22
Total born 4,785
Total predation kills 3,901
Total infections 6,447
Peak population 515 (tick 327)
Min population 14 (tick 56)
Peak pandemic 69% infected (tick 556)
Mass extinctions 3 (ticks 600, 1200, 1800)
Carrying capacity ~300-400 (emerged, not hardcoded)

Emergent Phenomena Captured

  1. Ecological oscillation — population self-regulates around carrying capacity without any target
  2. Pandemic waves — disease peaks then declines as immune memory spreads; new strains restart cycle
  3. Post-extinction recovery — after 50% die-off, population rebounds within ~100 ticks; survivors are fitter
  4. Gender homeostasis — M/F ratio stays ~50:50 despite stochastic assignment
  5. Generation acceleration then stabilization — early gens appear fast, then stabilize to ~90-100 ticks/gen

How To Use

Load with HuggingFace

from datasets import load_dataset
ds = load_dataset("jkdkr2439/Primordial-Evolution")

Load directly

import pandas as pd
df = pd.read_parquet("train.parquet")
df.plot(x="tick", y=["alive", "sick"], figsize=(12, 4))

Prediction task

# Predict next 100 ticks from previous 100
# Input: df[0:100], Output: df[100:200]
# Features: alive, sick, avg_energy, born, died, famine

Connection to Consciousness Research

This dataset comes from the Primordial project — a computational framework studying emergence of self-reflective behavior in digital organisms, with implications for the Hard Problem of Consciousness (Chalmers, 1995).

Entity Architecture

Entity = Body (Python functions) + Mind (NMF knowledge graph)
  - Body: digest code, build new functions, decay unused ones
  - Mind: absorb knowledge, compress to DNA, decay unused nodes
  - Sex: M encodes gamete (cheap), F decodes + builds child (expensive)
  - Immune: antibody memory, virus corrupts body functions
  - Lifecycle: Vo (dormant) > Sinh (born) > Dan (growing) > Chuyen (transform)

Physics Laws (all hardcoded, no entity can break)

  • Syntax validity: ast.parse() — invalid code = dead
  • Energy conservation: eating gives energy, existing costs energy
  • Complexity cost: more code = more expensive to maintain
  • Aging: older entities cost exponentially more
  • Famine: every 250 ticks, food drops to 30%
  • Extinction: every 600 ticks, bottom 50% killed

Author

Tung Nguyen (Kevin T.N.)

License

MIT