| --- |
| license: mit |
| task_categories: |
| - question-answering |
| - text-generation |
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| language: |
| - en |
| tags: |
| - reasoning |
| - logic |
| - absurd-world-models |
| - llm-evaluation |
| - cognitive-reasoning |
|
|
| size_categories: |
| - 1K<n<10K |
| --- |
| |
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|
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| <div align="center"> |
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| <img src="absurd.png" alt="Absurd Soccer Logo" width="200"/> |
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| <h1>Absurd World: <em> A Simple Yet Powerful Method to Absurdify the Real-world for Probing LLM Reasoning Capabilities </em> </h1> |
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| *When the rules of reality change, even in trivial ways, can AI adapt as seamlessly as humans do?* |
| <br> |
|
|
| [](https://opensource.org/licenses/MIT) |
| [](https://www.python.org/downloads/) |
| [](https://arxiv.org/abs/2605.09678) |
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|
|
| **Try it now:** |
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| [](https://colab.research.google.com/drive/189n-KAWDy4ZNFkLNSulAGbb0Ak7njRE3?usp=sharing) |
|
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| </div> |
|
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| --- |
|
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| # Absurd Soccer Dataset |
|
|
| ## Dataset Description |
|
|
| **Absurd Soccer** is a reasoning benchmark dataset designed to evaluate how Large Language Models adapt to modified world models. The dataset tests whether LLMs can maintain reasoning capabilities when familiar rules are systematically altered in "absurd" but internally consistent ways. |
|
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| ### Dataset Summary |
|
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| This dataset contains game commentaries and questions about soccer matches with modified rulesets. Each instance requires models to: |
| 1. Understand the modified ruleset |
| 2. Track game state through commentary |
| 3. Determine the winning team based on absurd rules |
|
|
| **Why This Matters:** When rules of reality change (even trivially), can AI adapt as seamlessly as humans do? |
|
|
| ### Supported Tasks |
|
|
| - **Reasoning Evaluation**: Assess model ability to adapt to modified world models |
| - **Rule Following**: Test adherence to explicitly stated but counter-intuitive rules |
| - **Question Answering**: Determine game outcomes based on commentary |
|
|
| #### Task Variants |
|
|
| The dataset includes 4 different task types: |
|
|
| | Task | Description | Purpose | |
| |------|-------------|---------| |
| | **DO-0** | Determine Outcome (Zero-shot) | Base task where models receive game commentary and ruleset, then determine which team won. No examples provided. | |
| | **DO-FS** | Determine Outcome (Few-Shot) | Models receive 3 correct question-answer pairs as examples before answering a new question with the same ruleset. Tests learning from examples. | |
| | **DO-CoT** | Determine Outcome (Chain-of-Thought) | Models are prompted to think step-by-step before answering. Tests whether explicit reasoning improves performance on absurd rules. | |
| | **Worst Prompts** | Adversarial/Suboptimal Prompting | Contains poorly worded or ambiguous prompts to test robustness. Includes grammar errors, unclear phrasing, or confusing structures that were identified as problematic during initial testing. | |
|
|
| ### Languages |
|
|
| - English (en) |
|
|
| ## Dataset Structure |
|
|
| ### Data Instances |
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| Each instance contains: |
| - `game #`: Unique identifier for the game |
| - `task`: Task type (DO, DO-FS, DO-CoT) |
| - `ruleset`: One of 7 rule variants (REAL, MISSING, LEAST, ICE CREAM, CAR, SWITCH, MISS & SWITCH) |
| - `prompt`: Game commentary and question |
| - `answer`: Correct answer (Team A or Team B or Both Teams) |
| - Additional metadata fields |
|
|
| ### Data Fields |
|
|
| | Field | Type | Description | |
| |-------|------|-------------| |
| | `game #` | int | Sequential game identifier (0-N) | |
| | `task` | string | Task variant (DO, DO-FS, DO-CoT, Worst Prompts) | |
| | `ruleset` | string | Rule modification applied to the game | |
| | `prompt` | string | Full game commentary and question | |
| | `answer` | string | Correct answer (Team A/Team B) | |
|
|
| ### Data Splits |
|
|
| | Split | Size | |
| |-------|------| |
| | Full Dataset | ~4000 instances | |
|
|
| ### Rulesets |
|
|
| The dataset includes 7 systematically modified rulesets: |
|
|
| | Ruleset | Modification Type | Description | |
| |---------|------------------|-------------| |
| | **REAL** | Baseline | Standard soccer rules | |
| | **MISSING** | Score mechanics | Score increases when shot **misses** | |
| | **LEAST** | Score mechanics | Team with **lowest** score wins | |
| | **ICE CREAM** | Score mechanics | Teams earn ice cream instead of points | |
| | **CAR** | Score mechanics | Teams earn cars instead of points | |
| | **SWITCH** | Symbol roles | Teams shoot **net into ball** (reversed) | |
| | **MISS & SWITCH** | Combined | Both MISSING and SWITCH modifications | |
|
|
| ## Dataset Creation |
|
|
| ### Curation Rationale |
|
|
| Created to investigate whether LLMs can reason effectively when world models deviate from training data. Soccer was chosen because: |
| - Universal familiarity across cultures |
| - Simple, deterministic domain |
| - Allows systematic rule variations |
| - Humans solve these tasks effortlessly (small tasks) |
|
|
| ### Source Data |
|
|
| #### Initial Data Collection |
|
|
| Games were procedurally generated with: |
| - 5 matches per game |
| - 2 teams alternating shots |
| - Deterministic outcomes based on rules |
| - Varied shot success rates |
|
|
| #### Who are the source language producers? |
|
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| Synthetically generated using rule-based systems. Commentary patterns designed to be clear and unambiguous. |
|
|
| ### Annotations |
|
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| #### Annotation process |
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| Answers are deterministically computed based on: |
| 1. Shot outcomes (hit/miss) |
| 2. Score accumulation rules |
| 3. Win condition evaluation |
|
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| No human annotation required - all labels are algorithmically verified. |
|
|
| ### Personal and Sensitive Information |
|
|
| None. Dataset contains only synthetic game commentaries with fictional teams. |
|
|
| ## Considerations for Using the Data |
|
|
| ### Social Impact of Dataset |
|
|
| **Positive Impacts:** |
| - Advances understanding of LLM reasoning limitations |
| - Provides benchmark for cognitive flexibility |
| - Low-stakes domain (soccer games) avoids harmful applications |
|
|
| **Potential Concerns:** |
| - Models that fail these tasks may be deployed in critical reasoning scenarios |
| - Highlights brittleness of LLM world models |
|
|
|
|
| ## Citation |
|
|
| ```bibtex |
| @misc{albright2026absurdworldsimplepowerful, |
| title={Absurd World: A Simple Yet Powerful Method to Absurdify the Real-world for Probing LLM Reasoning Capabilities}, |
| author={Ryan Albright and Golam Md Muktadir and Zarif Ikram and S M Jubaer and Mehrab Hossain and Dianbo Liu}, |
| year={2026}, |
| eprint={2605.09678}, |
| archivePrefix={arXiv}, |
| primaryClass={cs.AI}, |
| url={https://arxiv.org/abs/2605.09678}, |
| } |
| ``` |
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