Dataset Viewer
Auto-converted to Parquet Duplicate
Unnamed: 0
int64
0
453k
id
float64
2.49B
32.1B
type
stringclasses
1 value
created_at
stringlengths
19
19
repo
stringlengths
4
112
repo_url
stringlengths
33
141
action
stringclasses
3 values
title
stringlengths
1
1.02k
labels
stringlengths
4
1.54k
body
stringlengths
1
262k
index
stringclasses
16 values
text_combine
stringlengths
95
262k
label
stringclasses
14 values
text
stringlengths
96
252k
0
2,490,622,472
IssuesEvent
2015-01-02 17:39:47
ace-design/island
https://api.github.com/repos/ace-design/island
opened
Refactor resources and biomes as objects instead of enumerations
0 - Backlog architecture Improvement Model
<!--- @huboard:{"order":0.0003662109375} -->
1.0
Refactor resources and biomes as objects instead of enumerations - <!--- @huboard:{"order":0.0003662109375} -->
architecture
refactor resources and biomes as objects instead of enumerations huboard order
1
2,490,717,979
IssuesEvent
2015-01-02 18:58:40
ace-design/island
https://api.github.com/repos/ace-design/island
closed
Refactor resources and biomes as objects instead of enumerations
3 - Done architecture Improvement Model
<!--- @huboard:{"order":0.890625,"milestone_order":42,"custom_state":""} -->
1.0
Refactor resources and biomes as objects instead of enumerations - <!--- @huboard:{"order":0.890625,"milestone_order":42,"custom_state":""} -->
architecture
refactor resources and biomes as objects instead of enumerations huboard order milestone order custom state
2
2,490,907,322
IssuesEvent
2015-01-02 21:31:50
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
closed
Create splash screen
Architecture in progress Logistics
On my machine, Terasology currently takes 8sec to open and a few more until the content is shown. I think it would be nice to have an (animated) splash screen to entertain the player while TS is loading. The JRE runtime supports this more or less out of the box, but the devil is in the detail. I'm planning to provide a static helper class/methods similar to logging mechanisms to update the splash screen message. Also, a few loading routines could/should be reorganized so that the window shows content as soon as it opens. Unfortunately, the launch4j exe does not work with the Java splash screen. I thought there was a customized launcher by @shartte somewhere? My implementation is located here: https://github.com/msteiger/Terasology/pull/2 Comments welcome!
1.0
Create splash screen - On my machine, Terasology currently takes 8sec to open and a few more until the content is shown. I think it would be nice to have an (animated) splash screen to entertain the player while TS is loading. The JRE runtime supports this more or less out of the box, but the devil is in the detail. I'm planning to provide a static helper class/methods similar to logging mechanisms to update the splash screen message. Also, a few loading routines could/should be reorganized so that the window shows content as soon as it opens. Unfortunately, the launch4j exe does not work with the Java splash screen. I thought there was a customized launcher by @shartte somewhere? My implementation is located here: https://github.com/msteiger/Terasology/pull/2 Comments welcome!
architecture
create splash screen on my machine terasology currently takes to open and a few more until the content is shown i think it would be nice to have an animated splash screen to entertain the player while ts is loading the jre runtime supports this more or less out of the box but the devil is in the detail i m planning to provide a static helper class methods similar to logging mechanisms to update the splash screen message also a few loading routines could should be reorganized so that the window shows content as soon as it opens unfortunately the exe does not work with the java splash screen i thought there was a customized launcher by shartte somewhere my implementation is located here comments welcome
3
2,491,192,627
IssuesEvent
2015-01-03 03:33:15
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
opened
usePermissionKey command broken + client commands output on server at least some
Architecture Multiplayer
While testing #1475 which itself was a follow-up to #1437 most the issues in #1468 have been addressed, huzzah! Module commands work now, and you can run commands as a client in multiplayer - however, the commands that require "op" result in no output in the client console and the permission error logged in the server console/log instead. Additionally the usePermissionKey command (which you can run without "op" to gain "op") is broken and results in an NPE the first time you run it, then outputs "Key invalid or used" for future executions, although at least correctly in the client console Details: `usePermissionKey "AFYD-dAcm-HwEQ-n6CQ-ykNf"` Resulted in the following: ``` 22:13:36.538 [main] INFO o.t.logic.console.ConsoleImpl - [CONSOLE] An error occurred while executing command 'usePermissionKey': java.lang.NullPointerException ``` I didn't see further details (checked both server and client), unsure if the exception details are swallowed somewhere or if maybe I'm missing it. Those are the main remaining observations, so we appear to be close to stable again! :-)
1.0
usePermissionKey command broken + client commands output on server at least some - While testing #1475 which itself was a follow-up to #1437 most the issues in #1468 have been addressed, huzzah! Module commands work now, and you can run commands as a client in multiplayer - however, the commands that require "op" result in no output in the client console and the permission error logged in the server console/log instead. Additionally the usePermissionKey command (which you can run without "op" to gain "op") is broken and results in an NPE the first time you run it, then outputs "Key invalid or used" for future executions, although at least correctly in the client console Details: `usePermissionKey "AFYD-dAcm-HwEQ-n6CQ-ykNf"` Resulted in the following: ``` 22:13:36.538 [main] INFO o.t.logic.console.ConsoleImpl - [CONSOLE] An error occurred while executing command 'usePermissionKey': java.lang.NullPointerException ``` I didn't see further details (checked both server and client), unsure if the exception details are swallowed somewhere or if maybe I'm missing it. Those are the main remaining observations, so we appear to be close to stable again! :-)
architecture
usepermissionkey command broken client commands output on server at least some while testing which itself was a follow up to most the issues in have been addressed huzzah module commands work now and you can run commands as a client in multiplayer however the commands that require op result in no output in the client console and the permission error logged in the server console log instead additionally the usepermissionkey command which you can run without op to gain op is broken and results in an npe the first time you run it then outputs key invalid or used for future executions although at least correctly in the client console details usepermissionkey afyd dacm hweq yknf resulted in the following info o t logic console consoleimpl an error occurred while executing command usepermissionkey java lang nullpointerexception i didn t see further details checked both server and client unsure if the exception details are swallowed somewhere or if maybe i m missing it those are the main remaining observations so we appear to be close to stable again
4
2,491,192,934
IssuesEvent
2015-01-03 03:34:01
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
closed
Follow-up to #1437 - commands in modules and for multiplayer clients
Architecture Bug Multiplayer
After #1437 commands in modules are seemingly not getting registered. There aren't that many of them anyway, none critical, so merged it while making this issue as a follow-up :-) Modules affected: * MusicDirector - MusicDirectorImpl * NameGenerator - NameGeneratorCommands * Hunger - HungerAuthoritySystem * OreGeneration - OreGenRegistrySystem I'm not sure if I missed something in fixing the compile issues, I just changed the annotation names to the new style. I figure it is an issue in the engine somewhere. A super simple command to test would be the one in MusicDirector: "showPlaylist" Also, @Limeth, would it be an idea to move the command registration logging from INFO to FINE or even DEBUG? Now that it works we do not need it in the startup log every run :-) The stuff like: ``` 22:03:18.820 [main] INFO o.t.logic.console.ConsoleImpl - Command 'setSpeedMultiplier' successfully registered for class 'org.terasology.logic.debug.MovementDebugCommands'. 22:03:18.820 [main] INFO o.t.logic.console.ConsoleImpl - Command 'sleigh' successfully registered for class 'org.terasology.logic.debug.MovementDebugCommands'. 22:03:18.820 [main] INFO o.t.logic.console.ConsoleImpl - Command 'flight' successfully registered for class 'org.terasology.logic.debug.MovementDebugCommands'. ``` While in there keep a look out for tab characters, just noticed there are a bunch in CoreCommands - should be replaced with 4 spaces each Also noticed a problem using commands as a client connected to a server. On executing any command you kill the server, disconnecting the client fairly gracefully (stays running, exits to main menu) Exact error: ``` 22:11:53.545 [main] ERROR o.t.p.t.TypeSerializationLibrary - Unable to register field of type Name: not a supported type or MappedContainer 22:11:53.545 [main] INFO o.t.p.t.TypeSerializationLibrary - Unsupported field: 'engine:CommandEvent.commandName' 22:11:53.689 [main] INFO o.t.n.internal.NetworkSystemImpl - Network shutdown ``` Works fine as host. I made a new stable build first just in case of small issues like this (I figure probably fairly easy to fix), so merged to develop anyway to get it done already :-) Thanks again for all the work!
1.0
Follow-up to #1437 - commands in modules and for multiplayer clients - After #1437 commands in modules are seemingly not getting registered. There aren't that many of them anyway, none critical, so merged it while making this issue as a follow-up :-) Modules affected: * MusicDirector - MusicDirectorImpl * NameGenerator - NameGeneratorCommands * Hunger - HungerAuthoritySystem * OreGeneration - OreGenRegistrySystem I'm not sure if I missed something in fixing the compile issues, I just changed the annotation names to the new style. I figure it is an issue in the engine somewhere. A super simple command to test would be the one in MusicDirector: "showPlaylist" Also, @Limeth, would it be an idea to move the command registration logging from INFO to FINE or even DEBUG? Now that it works we do not need it in the startup log every run :-) The stuff like: ``` 22:03:18.820 [main] INFO o.t.logic.console.ConsoleImpl - Command 'setSpeedMultiplier' successfully registered for class 'org.terasology.logic.debug.MovementDebugCommands'. 22:03:18.820 [main] INFO o.t.logic.console.ConsoleImpl - Command 'sleigh' successfully registered for class 'org.terasology.logic.debug.MovementDebugCommands'. 22:03:18.820 [main] INFO o.t.logic.console.ConsoleImpl - Command 'flight' successfully registered for class 'org.terasology.logic.debug.MovementDebugCommands'. ``` While in there keep a look out for tab characters, just noticed there are a bunch in CoreCommands - should be replaced with 4 spaces each Also noticed a problem using commands as a client connected to a server. On executing any command you kill the server, disconnecting the client fairly gracefully (stays running, exits to main menu) Exact error: ``` 22:11:53.545 [main] ERROR o.t.p.t.TypeSerializationLibrary - Unable to register field of type Name: not a supported type or MappedContainer 22:11:53.545 [main] INFO o.t.p.t.TypeSerializationLibrary - Unsupported field: 'engine:CommandEvent.commandName' 22:11:53.689 [main] INFO o.t.n.internal.NetworkSystemImpl - Network shutdown ``` Works fine as host. I made a new stable build first just in case of small issues like this (I figure probably fairly easy to fix), so merged to develop anyway to get it done already :-) Thanks again for all the work!
architecture
follow up to commands in modules and for multiplayer clients after commands in modules are seemingly not getting registered there aren t that many of them anyway none critical so merged it while making this issue as a follow up modules affected musicdirector musicdirectorimpl namegenerator namegeneratorcommands hunger hungerauthoritysystem oregeneration oregenregistrysystem i m not sure if i missed something in fixing the compile issues i just changed the annotation names to the new style i figure it is an issue in the engine somewhere a super simple command to test would be the one in musicdirector showplaylist also limeth would it be an idea to move the command registration logging from info to fine or even debug now that it works we do not need it in the startup log every run the stuff like info o t logic console consoleimpl command setspeedmultiplier successfully registered for class org terasology logic debug movementdebugcommands info o t logic console consoleimpl command sleigh successfully registered for class org terasology logic debug movementdebugcommands info o t logic console consoleimpl command flight successfully registered for class org terasology logic debug movementdebugcommands while in there keep a look out for tab characters just noticed there are a bunch in corecommands should be replaced with spaces each also noticed a problem using commands as a client connected to a server on executing any command you kill the server disconnecting the client fairly gracefully stays running exits to main menu exact error error o t p t typeserializationlibrary unable to register field of type name not a supported type or mappedcontainer info o t p t typeserializationlibrary unsupported field engine commandevent commandname info o t n internal networksystemimpl network shutdown works fine as host i made a new stable build first just in case of small issues like this i figure probably fairly easy to fix so merged to develop anyway to get it done already thanks again for all the work
5
2,492,639,492
IssuesEvent
2015-01-05 03:06:02
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Integrate auraphp/Aura.Router as default router
architecture external library integration release block
**As a** developer **I want to** have auraphp/Aura.Router integrated **in order to** routing capability for Protobile.
1.0
Integrate auraphp/Aura.Router as default router - **As a** developer **I want to** have auraphp/Aura.Router integrated **in order to** routing capability for Protobile.
architecture
integrate auraphp aura router as default router as a developer i want to have auraphp aura router integrated in order to routing capability for protobile
6
2,492,852,811
IssuesEvent
2015-01-05 07:28:29
vivliostyle/vivliostyle.js
https://api.github.com/repos/vivliostyle/vivliostyle.js
opened
Which to use: TypeScript or plain JavaScript?
project architecture
Shoud we use TypeScript to develop Vivliostyle.js? * Pros * Strong type checking will improve code quality * Some ES6 compatible features * Unified module syntax, which can be converted into CommonJS and AMD * Cons * Requires additional build processes and dependencies
1.0
Which to use: TypeScript or plain JavaScript? - Shoud we use TypeScript to develop Vivliostyle.js? * Pros * Strong type checking will improve code quality * Some ES6 compatible features * Unified module syntax, which can be converted into CommonJS and AMD * Cons * Requires additional build processes and dependencies
architecture
which to use typescript or plain javascript shoud we use typescript to develop vivliostyle js pros strong type checking will improve code quality some compatible features unified module syntax which can be converted into commonjs and amd cons requires additional build processes and dependencies
7
2,495,393,123
IssuesEvent
2015-01-06 10:35:07
kendrainitiative/kendra_hub
https://api.github.com/repos/kendrainitiative/kendra_hub
opened
User permission system
Architecture High priority
We currently have three types of user 1) Visitor – Can see all data but cant change any data. 2) Asset Author - Can see all data, create new assets and edit those he created 3) Kendra admin - Can see and edit all data. This needs refinement especially the “see all data” part. We also need to think of all the elements presented on the site and how should those be presented to the varies roles. Some of those elements are more mockups at this stage. I would divide the functionality into three main parts: 1) Assets and contributions – The most developed part of the system 2) Legal entities, Right Type & Role Type – functional but all users can use and only admin can create – this needs more work to be fully functional. 3) Calender, Contacts, Notifications, Reports … - mockup early prototype stage
1.0
User permission system - We currently have three types of user 1) Visitor – Can see all data but cant change any data. 2) Asset Author - Can see all data, create new assets and edit those he created 3) Kendra admin - Can see and edit all data. This needs refinement especially the “see all data” part. We also need to think of all the elements presented on the site and how should those be presented to the varies roles. Some of those elements are more mockups at this stage. I would divide the functionality into three main parts: 1) Assets and contributions – The most developed part of the system 2) Legal entities, Right Type & Role Type – functional but all users can use and only admin can create – this needs more work to be fully functional. 3) Calender, Contacts, Notifications, Reports … - mockup early prototype stage
architecture
user permission system we currently have three types of user visitor – can see all data but cant change any data asset author can see all data create new assets and edit those he created kendra admin can see and edit all data this needs refinement especially the “see all data” part we also need to think of all the elements presented on the site and how should those be presented to the varies roles some of those elements are more mockups at this stage i would divide the functionality into three main parts assets and contributions – the most developed part of the system legal entities right type role type – functional but all users can use and only admin can create – this needs more work to be fully functional calender contacts notifications reports … mockup early prototype stage
8
2,495,409,858
IssuesEvent
2015-01-06 10:45:49
openalea/openalea
https://api.github.com/repos/openalea/openalea
closed
imports in oalab when in ipython shell fails due to Session instantiation
--to-close-- architecture interpreter openalealab prio-medium type-bug
Some import in oalab trigger a `oalab.session.session.Session()`. This, when called in ipython shell (not python and not oalab) will block the ipython interpreter. Obviously, calling those in ipython is not the intended use, but it is still useful when debugging &| developing plugins. The reason of this bug is that: - it calls `vpltk.shell.shell.get_interpreter_call()` which returns `openalea.vpltk.shell.ipythoninterpreter.Interpreter` - then it instantiates this `Interpreter` which does not like for another ipython interpreter to be opened: `MultipleInstanceError: Multiple incompatible subclass instances of InProcessInteractiveShell are being created.` So, the error is logical but I think it should not happen when importing oalab modules. I don't know how everything work, but I recommend: 1. oalab Session should be instantiated only at oalab start 2. it should be instantiated **explicitely**, and not implicitly when importing some module 3. a generic accessor to the current session object should return it if it is instantiated, and `None` otherwise Of course, you can also have a Session that doesn't failed when another ipython interpreter is already started (probably more difficult to achieve though).
1.0
imports in oalab when in ipython shell fails due to Session instantiation - Some import in oalab trigger a `oalab.session.session.Session()`. This, when called in ipython shell (not python and not oalab) will block the ipython interpreter. Obviously, calling those in ipython is not the intended use, but it is still useful when debugging &| developing plugins. The reason of this bug is that: - it calls `vpltk.shell.shell.get_interpreter_call()` which returns `openalea.vpltk.shell.ipythoninterpreter.Interpreter` - then it instantiates this `Interpreter` which does not like for another ipython interpreter to be opened: `MultipleInstanceError: Multiple incompatible subclass instances of InProcessInteractiveShell are being created.` So, the error is logical but I think it should not happen when importing oalab modules. I don't know how everything work, but I recommend: 1. oalab Session should be instantiated only at oalab start 2. it should be instantiated **explicitely**, and not implicitly when importing some module 3. a generic accessor to the current session object should return it if it is instantiated, and `None` otherwise Of course, you can also have a Session that doesn't failed when another ipython interpreter is already started (probably more difficult to achieve though).
architecture
imports in oalab when in ipython shell fails due to session instantiation some import in oalab trigger a oalab session session session this when called in ipython shell not python and not oalab will block the ipython interpreter obviously calling those in ipython is not the intended use but it is still useful when debugging developing plugins the reason of this bug is that it calls vpltk shell shell get interpreter call which returns openalea vpltk shell ipythoninterpreter interpreter then it instantiates this interpreter which does not like for another ipython interpreter to be opened multipleinstanceerror multiple incompatible subclass instances of inprocessinteractiveshell are being created so the error is logical but i think it should not happen when importing oalab modules i don t know how everything work but i recommend oalab session should be instantiated only at oalab start it should be instantiated explicitely and not implicitly when importing some module a generic accessor to the current session object should return it if it is instantiated and none otherwise of course you can also have a session that doesn t failed when another ipython interpreter is already started probably more difficult to achieve though
9
2,495,680,343
IssuesEvent
2015-01-06 13:48:24
KSP-CKAN/CKAN
https://api.github.com/repos/KSP-CKAN/CKAN
closed
RFC: Location for additional metadata repositories
architecture policy
This is to collect opinions and make them available for people not on IRC: I want to start work on Jenkins support ( #195 ), Multiple Repos ( #398 ) and possibly indexing prereleases ( #403 ). I'm targeting primarily netkan's because automation is my pet peeve :-) If we keep a "devKAN" branch on the existing repositories as @pjf suggested on #403 some time ago, I foresee that people might accidentaly commit (and worse, merge pull requests) into the wrong branch, exposing "normal" users to prereleases or development code. Also, I can't create a branch that holds *only* the files required for operation (test configuration, validator, travis.yml etc). If we create separate "CKAN-meta-dev" and "NetKAN-dev" repositories, we have to commit changes to the aforementioned operation files to multiple repositories. @pjf seems to lean towards this direction with the "PPA repositories" suggestion on #398. What is the community opinion? If left to my own devices, I would lean towards the seperated "-dev" repositories, of course best kept in the "KSP-CKAN" organization of github...
1.0
RFC: Location for additional metadata repositories - This is to collect opinions and make them available for people not on IRC: I want to start work on Jenkins support ( #195 ), Multiple Repos ( #398 ) and possibly indexing prereleases ( #403 ). I'm targeting primarily netkan's because automation is my pet peeve :-) If we keep a "devKAN" branch on the existing repositories as @pjf suggested on #403 some time ago, I foresee that people might accidentaly commit (and worse, merge pull requests) into the wrong branch, exposing "normal" users to prereleases or development code. Also, I can't create a branch that holds *only* the files required for operation (test configuration, validator, travis.yml etc). If we create separate "CKAN-meta-dev" and "NetKAN-dev" repositories, we have to commit changes to the aforementioned operation files to multiple repositories. @pjf seems to lean towards this direction with the "PPA repositories" suggestion on #398. What is the community opinion? If left to my own devices, I would lean towards the seperated "-dev" repositories, of course best kept in the "KSP-CKAN" organization of github...
architecture
rfc location for additional metadata repositories this is to collect opinions and make them available for people not on irc i want to start work on jenkins support multiple repos and possibly indexing prereleases i m targeting primarily netkan s because automation is my pet peeve if we keep a devkan branch on the existing repositories as pjf suggested on some time ago i foresee that people might accidentaly commit and worse merge pull requests into the wrong branch exposing normal users to prereleases or development code also i can t create a branch that holds only the files required for operation test configuration validator travis yml etc if we create separate ckan meta dev and netkan dev repositories we have to commit changes to the aforementioned operation files to multiple repositories pjf seems to lean towards this direction with the ppa repositories suggestion on what is the community opinion if left to my own devices i would lean towards the seperated dev repositories of course best kept in the ksp ckan organization of github
10
2,497,341,507
IssuesEvent
2015-01-07 05:04:24
DavidLGoldberg/jumpy
https://api.github.com/repos/DavidLGoldberg/jumpy
closed
Doesn't work with the "Shadow DOM" flag enabled.
architecture bug
This package doesn't seem to work properly with the new "Shadow DOM" feature. It doesn't display the shortcut keys. When `shift + enter` is pressed. Please refer to http://blog.atom.io/2014/11/18/avoiding-style-pollution-with-the-shadow-dom.html
1.0
Doesn't work with the "Shadow DOM" flag enabled. - This package doesn't seem to work properly with the new "Shadow DOM" feature. It doesn't display the shortcut keys. When `shift + enter` is pressed. Please refer to http://blog.atom.io/2014/11/18/avoiding-style-pollution-with-the-shadow-dom.html
architecture
doesn t work with the shadow dom flag enabled this package doesn t seem to work properly with the new shadow dom feature it doesn t display the shortcut keys when shift enter is pressed please refer to
11
2,497,881,994
IssuesEvent
2015-01-07 11:59:09
kendrainitiative/kendra_hub
https://api.github.com/repos/kendrainitiative/kendra_hub
opened
Kendra Social interaction
Architecture High priority
We have talked about integration with social media but I think the fist stage should be enabling discoverability of users within the system. We currently have a Contacts page that lists legal entities and we have enabled user to user communications. We should consider replacing the Legal entities listing (demo) with a directory of users. For this we should consider the following: * Users to mark their account as privet/public or ??. * Can anyone contact anyone or do we need a "friend" like functionality or a my contact list. * Get users to provide other information like company/ industry/ skills ...
1.0
Kendra Social interaction - We have talked about integration with social media but I think the fist stage should be enabling discoverability of users within the system. We currently have a Contacts page that lists legal entities and we have enabled user to user communications. We should consider replacing the Legal entities listing (demo) with a directory of users. For this we should consider the following: * Users to mark their account as privet/public or ??. * Can anyone contact anyone or do we need a "friend" like functionality or a my contact list. * Get users to provide other information like company/ industry/ skills ...
architecture
kendra social interaction we have talked about integration with social media but i think the fist stage should be enabling discoverability of users within the system we currently have a contacts page that lists legal entities and we have enabled user to user communications we should consider replacing the legal entities listing demo with a directory of users for this we should consider the following users to mark their account as privet public or can anyone contact anyone or do we need a friend like functionality or a my contact list get users to provide other information like company industry skills
13
2,505,411,103
IssuesEvent
2015-01-11 13:50:24
sequomics/data
https://api.github.com/repos/sequomics/data
opened
write Leaner CSS [LESS] for "data" pages.
Architecture enhancement Front-End
- Leaner CSS "main.less" creation, - "mixins.less" creation as a global mixin library, - "variables.less" creation as a global variables library, - "typography.less" creation as a global typography library, - "layout.less" creation as a global layout library, - include in "main.less" and perform development testing.
1.0
write Leaner CSS [LESS] for "data" pages. - - Leaner CSS "main.less" creation, - "mixins.less" creation as a global mixin library, - "variables.less" creation as a global variables library, - "typography.less" creation as a global typography library, - "layout.less" creation as a global layout library, - include in "main.less" and perform development testing.
architecture
write leaner css for data pages leaner css main less creation mixins less creation as a global mixin library variables less creation as a global variables library typography less creation as a global typography library layout less creation as a global layout library include in main less and perform development testing
14
2,510,889,972
IssuesEvent
2015-01-14 00:00:44
bitbrain-gaming/craft
https://api.github.com/repos/bitbrain-gaming/craft
closed
Refactor ID management
architecture chore
Currently the IDs of items consist of strings. Refactor the data model so it uses enums instead.
1.0
Refactor ID management - Currently the IDs of items consist of strings. Refactor the data model so it uses enums instead.
architecture
refactor id management currently the ids of items consist of strings refactor the data model so it uses enums instead
15
2,513,684,099
IssuesEvent
2015-01-15 01:44:07
vivliostyle/vivliostyle.js
https://api.github.com/repos/vivliostyle/vivliostyle.js
closed
Which JS module format to use?
project architecture
How should we manage JS modules and build distribution files? * Simply concatenate separate JS files * Pros: No additional code for module loading * Cons: Dependency management may get complicated with increased number of source files * CommonJS + browserify * Pros: Automatic dependency resolution * Cons: The build process with browserify is required even in development * AMD + RequireJS * Pros: Automatic dependency resolution, the build process is not required in development * Cons: Require a module loader (require.js) * It may be possible to bundle a small module loader to build standalone distribution files. cf. [How can I provide a library to others that does not depend on RequireJS?](http://requirejs.org/docs/faq-optimization.html#wrap)
1.0
Which JS module format to use? - How should we manage JS modules and build distribution files? * Simply concatenate separate JS files * Pros: No additional code for module loading * Cons: Dependency management may get complicated with increased number of source files * CommonJS + browserify * Pros: Automatic dependency resolution * Cons: The build process with browserify is required even in development * AMD + RequireJS * Pros: Automatic dependency resolution, the build process is not required in development * Cons: Require a module loader (require.js) * It may be possible to bundle a small module loader to build standalone distribution files. cf. [How can I provide a library to others that does not depend on RequireJS?](http://requirejs.org/docs/faq-optimization.html#wrap)
architecture
which js module format to use how should we manage js modules and build distribution files simply concatenate separate js files pros no additional code for module loading cons dependency management may get complicated with increased number of source files commonjs browserify pros automatic dependency resolution cons the build process with browserify is required even in development amd requirejs pros automatic dependency resolution the build process is not required in development cons require a module loader require js it may be possible to bundle a small module loader to build standalone distribution files cf
16
2,514,640,010
IssuesEvent
2015-01-15 13:17:59
Jasig/cas
https://api.github.com/repos/Jasig/cas
closed
[CAS-1481] Enforce usage of hashcode, tostring, and equals "Builder" classes
Architecture Duplicate Major Task
Plenty of classes in the codebase implement their own syntax and method of toString, hashCode() and equals(). As a recommendation, these would be swapped out in favor of their counter parts in apache lang library. CS rules should also be applied to scan for changes and halt the build if any are used. From Marvin: I would recommend we say \*Builder classes are "recommended" in code conventions. If we have the time and energy, we could consider a thorough pass over the codebase prior to 4.0 final to convert wholesale. Once we convert, though, we should add a checkstyle rule (may have to invent one ourselves for this). I would like for checkstyle to enforce anything about code style that is required. Reported by: Misagh Moayyed, id: mmoayyed Created: Mon, 14 Jul 2014 00:32:30 -0700 Updated: Mon, 14 Jul 2014 00:36:22 -0700 JIRA: https://issues.jasig.org/browse/CAS-1481 This is also perfectly in line with the JIRA that proposes the use of Project Lombok. Lombok makes changes like this super easy, and auto generates all said methods above, with fine control over which fields should be included, etc. See this example here: http://projectlombok.org/features/EqualsAndHashCode.html Related to #475
1.0
[CAS-1481] Enforce usage of hashcode, tostring, and equals "Builder" classes - Plenty of classes in the codebase implement their own syntax and method of toString, hashCode() and equals(). As a recommendation, these would be swapped out in favor of their counter parts in apache lang library. CS rules should also be applied to scan for changes and halt the build if any are used. From Marvin: I would recommend we say \*Builder classes are "recommended" in code conventions. If we have the time and energy, we could consider a thorough pass over the codebase prior to 4.0 final to convert wholesale. Once we convert, though, we should add a checkstyle rule (may have to invent one ourselves for this). I would like for checkstyle to enforce anything about code style that is required. Reported by: Misagh Moayyed, id: mmoayyed Created: Mon, 14 Jul 2014 00:32:30 -0700 Updated: Mon, 14 Jul 2014 00:36:22 -0700 JIRA: https://issues.jasig.org/browse/CAS-1481 This is also perfectly in line with the JIRA that proposes the use of Project Lombok. Lombok makes changes like this super easy, and auto generates all said methods above, with fine control over which fields should be included, etc. See this example here: http://projectlombok.org/features/EqualsAndHashCode.html Related to #475
architecture
enforce usage of hashcode tostring and equals builder classes plenty of classes in the codebase implement their own syntax and method of tostring hashcode and equals as a recommendation these would be swapped out in favor of their counter parts in apache lang library cs rules should also be applied to scan for changes and halt the build if any are used from marvin i would recommend we say builder classes are recommended in code conventions if we have the time and energy we could consider a thorough pass over the codebase prior to final to convert wholesale once we convert though we should add a checkstyle rule may have to invent one ourselves for this i would like for checkstyle to enforce anything about code style that is required reported by misagh moayyed id mmoayyed created mon jul updated mon jul jira this is also perfectly in line with the jira that proposes the use of project lombok lombok makes changes like this super easy and auto generates all said methods above with fine control over which fields should be included etc see this example here related to
17
2,516,221,062
IssuesEvent
2015-01-16 00:25:59
radare/radare2
https://api.github.com/repos/radare/radare2
opened
Refactor the "pseudo" mechanism
architecture easy enhancement refactor
Currently, a lot of code is duplicated in `libr/parse/p/parse_*_pseudo.c` files. It would be great to unify/simplify this, to make it easy to add new architectures.
1.0
Refactor the "pseudo" mechanism - Currently, a lot of code is duplicated in `libr/parse/p/parse_*_pseudo.c` files. It would be great to unify/simplify this, to make it easy to add new architectures.
architecture
refactor the pseudo mechanism currently a lot of code is duplicated in libr parse p parse pseudo c files it would be great to unify simplify this to make it easy to add new architectures
18
2,518,777,940
IssuesEvent
2015-01-17 02:32:55
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
closed
Module request: MusicDirector
Architecture Contributor-friendly
This is a fairly straight forward module request to go with the move of music into modules. I've made a couple music repos for @ChrisKoebke at: https://github.com/Terasology/ChrisVolume1OST https://github.com/Terasology/ChrisVolume2OST When we have actual files there (and a few other places for other music we have) we need a way to dynamically pick up and play them, as opposed to them being hard coded in WorldRendererLwjgl as currently. I figure what we need is a MusicDirectorSystem + MusicComponent with new prefabs to go with the music assets to describe when they should be played. Currently we play them based on world time events but I suppose a UpdateSubscriberSystem only checking every few minutes would be viable too (recommendation, @immortius ? Does it make sense with prefabs for music meta data or is that more of a .music custom asset type or so?) MusicComponent (or a custom asset descriptor) could contain context for when a music piece should be a candidate for when the director wants to pick a piece. Current ones are tied to time of day, so that's one context option we can start with. Later on we could probably get fancier with immediate player surroundings being a factor, or combat starting, etc. The behavior tree logic by @synopia offers a music play node too, but that may advanced enough to look at further later. Or it could be a viable alternative system to a UpdateSubscriberSystem-based setup instead using a single executing behavior tree Edit: _Or_ maybe MusicComponent should be attached to things that bring context options for playing music ? That seems more entity system-like, but may be overkill. For instead toss a MusicComponent on anything dwarven with category tags like "dwarf" or "ale", then if the director is ready to pick a new piece see what context options are nearby + what music pieces have matching tags ;-)
1.0
Module request: MusicDirector - This is a fairly straight forward module request to go with the move of music into modules. I've made a couple music repos for @ChrisKoebke at: https://github.com/Terasology/ChrisVolume1OST https://github.com/Terasology/ChrisVolume2OST When we have actual files there (and a few other places for other music we have) we need a way to dynamically pick up and play them, as opposed to them being hard coded in WorldRendererLwjgl as currently. I figure what we need is a MusicDirectorSystem + MusicComponent with new prefabs to go with the music assets to describe when they should be played. Currently we play them based on world time events but I suppose a UpdateSubscriberSystem only checking every few minutes would be viable too (recommendation, @immortius ? Does it make sense with prefabs for music meta data or is that more of a .music custom asset type or so?) MusicComponent (or a custom asset descriptor) could contain context for when a music piece should be a candidate for when the director wants to pick a piece. Current ones are tied to time of day, so that's one context option we can start with. Later on we could probably get fancier with immediate player surroundings being a factor, or combat starting, etc. The behavior tree logic by @synopia offers a music play node too, but that may advanced enough to look at further later. Or it could be a viable alternative system to a UpdateSubscriberSystem-based setup instead using a single executing behavior tree Edit: _Or_ maybe MusicComponent should be attached to things that bring context options for playing music ? That seems more entity system-like, but may be overkill. For instead toss a MusicComponent on anything dwarven with category tags like "dwarf" or "ale", then if the director is ready to pick a new piece see what context options are nearby + what music pieces have matching tags ;-)
architecture
module request musicdirector this is a fairly straight forward module request to go with the move of music into modules i ve made a couple music repos for chriskoebke at when we have actual files there and a few other places for other music we have we need a way to dynamically pick up and play them as opposed to them being hard coded in worldrendererlwjgl as currently i figure what we need is a musicdirectorsystem musiccomponent with new prefabs to go with the music assets to describe when they should be played currently we play them based on world time events but i suppose a updatesubscribersystem only checking every few minutes would be viable too recommendation immortius does it make sense with prefabs for music meta data or is that more of a music custom asset type or so musiccomponent or a custom asset descriptor could contain context for when a music piece should be a candidate for when the director wants to pick a piece current ones are tied to time of day so that s one context option we can start with later on we could probably get fancier with immediate player surroundings being a factor or combat starting etc the behavior tree logic by synopia offers a music play node too but that may advanced enough to look at further later or it could be a viable alternative system to a updatesubscribersystem based setup instead using a single executing behavior tree edit or maybe musiccomponent should be attached to things that bring context options for playing music that seems more entity system like but may be overkill for instead toss a musiccomponent on anything dwarven with category tags like dwarf or ale then if the director is ready to pick a new piece see what context options are nearby what music pieces have matching tags
20
2,520,757,189
IssuesEvent
2015-01-19 08:20:59
alexpearce/CharmProduction
https://api.github.com/repos/alexpearce/CharmProduction
closed
CharmProductionNtuple is messy
architecture
I don't like the look of all the [`var_info`](https://github.com/alexpearce/CharmProduction/blob/15c846f03e89f33587b848d990c7152d4e1efe04/analysis/charmproduction/ntuples.py#L76) and related methods (which were introduced by me, sorry!). I propose to replace them with something more along the lines of this. ```python class CharmProductionNtuple(Ntuple.Ntuple): # ... def __init__(self, polarity, year): # ... self.mass_var = containers.Variable(...) # More variables here... # ... ``` with a new [`container` class](https://github.com/alexpearce/CharmProduction/blob/395773ce20f6ab6e6a9643ce7279cc1f77653f69/analysis/charmproduction/containers.py) called `Variable` (better names welcome!) ```python class Variable(object): def __init__(self, name, title, binning, unit=''): """Initialise a new Variable object. Keyword arguments: name -- Branch name this Variable represents title -- Pretty name to display on plots etc. in TLatex format binning -- List of bin edges including lowest and highest e.g. binning=[1, 3, 4, 5, 10] unit -- Physical unit as a string in TLatex format (default: '') """ if sorted(binning) != binning: # Raise an exception or whatever, user should pass ordered binning self.name = name self.title = title self.binning = ROOT.RooBinning(binning[0], binning[-1]) for b in binning[1:-2]: self.binning.addBoundary(b) self.unit = unit ```` Then rather than having [very ugly code](https://github.com/alexpearce/CharmProduction/blob/15c846f03e89f33587b848d990c7152d4e1efe04/analysis/charmproduction/fitting/utilities.py#L42-L48) expanding the [current tuples of information](https://github.com/alexpearce/CharmProduction/blob/15c846f03e89f33587b848d990c7152d4e1efe04/analysis/charmproduction/ntuples.py#L76), we can just do `ntuple.mass_var.name` or whatever. Thoughts? I'll work on this once `fitting` is merged with `analysis`, as code outside `fitting` is using the `var_info` methods too.
1.0
CharmProductionNtuple is messy - I don't like the look of all the [`var_info`](https://github.com/alexpearce/CharmProduction/blob/15c846f03e89f33587b848d990c7152d4e1efe04/analysis/charmproduction/ntuples.py#L76) and related methods (which were introduced by me, sorry!). I propose to replace them with something more along the lines of this. ```python class CharmProductionNtuple(Ntuple.Ntuple): # ... def __init__(self, polarity, year): # ... self.mass_var = containers.Variable(...) # More variables here... # ... ``` with a new [`container` class](https://github.com/alexpearce/CharmProduction/blob/395773ce20f6ab6e6a9643ce7279cc1f77653f69/analysis/charmproduction/containers.py) called `Variable` (better names welcome!) ```python class Variable(object): def __init__(self, name, title, binning, unit=''): """Initialise a new Variable object. Keyword arguments: name -- Branch name this Variable represents title -- Pretty name to display on plots etc. in TLatex format binning -- List of bin edges including lowest and highest e.g. binning=[1, 3, 4, 5, 10] unit -- Physical unit as a string in TLatex format (default: '') """ if sorted(binning) != binning: # Raise an exception or whatever, user should pass ordered binning self.name = name self.title = title self.binning = ROOT.RooBinning(binning[0], binning[-1]) for b in binning[1:-2]: self.binning.addBoundary(b) self.unit = unit ```` Then rather than having [very ugly code](https://github.com/alexpearce/CharmProduction/blob/15c846f03e89f33587b848d990c7152d4e1efe04/analysis/charmproduction/fitting/utilities.py#L42-L48) expanding the [current tuples of information](https://github.com/alexpearce/CharmProduction/blob/15c846f03e89f33587b848d990c7152d4e1efe04/analysis/charmproduction/ntuples.py#L76), we can just do `ntuple.mass_var.name` or whatever. Thoughts? I'll work on this once `fitting` is merged with `analysis`, as code outside `fitting` is using the `var_info` methods too.
architecture
charmproductionntuple is messy i don t like the look of all the and related methods which were introduced by me sorry i propose to replace them with something more along the lines of this python class charmproductionntuple ntuple ntuple def init self polarity year self mass var containers variable more variables here with a new called variable better names welcome python class variable object def init self name title binning unit initialise a new variable object keyword arguments name branch name this variable represents title pretty name to display on plots etc in tlatex format binning list of bin edges including lowest and highest e g binning unit physical unit as a string in tlatex format default if sorted binning binning raise an exception or whatever user should pass ordered binning self name name self title title self binning root roobinning binning binning for b in binning self binning addboundary b self unit unit then rather than having expanding the we can just do ntuple mass var name or whatever thoughts i ll work on this once fitting is merged with analysis as code outside fitting is using the var info methods too
21
2,521,822,349
IssuesEvent
2015-01-19 17:08:43
AIOMedia/AIOApplication-web
https://api.github.com/repos/AIOMedia/AIOApplication-web
closed
Make grunt concat Angular App task more generic
architecture
Today, when creating a new module in the Angular App, we need to add the new module into the grunt concat task runner to have it included in index.html. Change this task to automatically load modules when src files found.
1.0
Make grunt concat Angular App task more generic - Today, when creating a new module in the Angular App, we need to add the new module into the grunt concat task runner to have it included in index.html. Change this task to automatically load modules when src files found.
architecture
make grunt concat angular app task more generic today when creating a new module in the angular app we need to add the new module into the grunt concat task runner to have it included in index html change this task to automatically load modules when src files found
22
2,522,314,230
IssuesEvent
2015-01-19 21:05:55
busho/game
https://api.github.com/repos/busho/game
closed
As an architect I must integrate the project wide logging functionality.
architecture feature PLATFORM SERVER
I need to choose and integrate a logging framework that will be used throughout the game project.
1.0
As an architect I must integrate the project wide logging functionality. - I need to choose and integrate a logging framework that will be used throughout the game project.
architecture
as an architect i must integrate the project wide logging functionality i need to choose and integrate a logging framework that will be used throughout the game project
23
2,524,026,599
IssuesEvent
2015-01-20 15:17:29
kendrainitiative/kendra_hub
https://api.github.com/repos/kendrainitiative/kendra_hub
opened
Sync request
Architecture Frontend High priority
Sync request are requests to use an asset for visual media (for example I want to use Under pressure” in a TV commercial). If the owner (holder of the copyright) accepts the request he will grant a license Implementation: We will create a Sync request node type that will have initially the following fields * Asset * Requested by * Description * State The sync request will also create Entity messages (see #52 ) for both asset owners and request owner
1.0
Sync request - Sync request are requests to use an asset for visual media (for example I want to use Under pressure” in a TV commercial). If the owner (holder of the copyright) accepts the request he will grant a license Implementation: We will create a Sync request node type that will have initially the following fields * Asset * Requested by * Description * State The sync request will also create Entity messages (see #52 ) for both asset owners and request owner
architecture
sync request sync request are requests to use an asset for visual media for example i want to use under pressure” in a tv commercial if the owner holder of the copyright accepts the request he will grant a license implementation we will create a sync request node type that will have initially the following fields asset requested by description state the sync request will also create entity messages see for both asset owners and request owner
24
2,524,373,823
IssuesEvent
2015-01-20 17:19:28
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
opened
Refactor ChunkConstants
Architecture
If you access the `ChunkConstants` class, it will trigger the initialization of all constants. The `VERTICAL_SEGMENTS` constant is being read from the config file. Thus, If any constant is read before the config file is read, it will either have the default value or crash with an `ExceptionInInitializerError`, if the config doesn't exist. This value should probably not be a public constant as it has dependencies reaching out of the class. It is currently also used in `ChunkImpl.getSubMeshAABB()` only. The calling method `WorldRendererLwjgl.renderChunk()` also relies on the fact that this constant equals the length of the `chunk.getMesh()` array. *Sidenote:* I think that this should return an (unmodifiable) list rather than the raw array. I believe this could be refactored and improved significantly with little effort. Maybe @emanuele3d is up for it?
1.0
Refactor ChunkConstants - If you access the `ChunkConstants` class, it will trigger the initialization of all constants. The `VERTICAL_SEGMENTS` constant is being read from the config file. Thus, If any constant is read before the config file is read, it will either have the default value or crash with an `ExceptionInInitializerError`, if the config doesn't exist. This value should probably not be a public constant as it has dependencies reaching out of the class. It is currently also used in `ChunkImpl.getSubMeshAABB()` only. The calling method `WorldRendererLwjgl.renderChunk()` also relies on the fact that this constant equals the length of the `chunk.getMesh()` array. *Sidenote:* I think that this should return an (unmodifiable) list rather than the raw array. I believe this could be refactored and improved significantly with little effort. Maybe @emanuele3d is up for it?
architecture
refactor chunkconstants if you access the chunkconstants class it will trigger the initialization of all constants the vertical segments constant is being read from the config file thus if any constant is read before the config file is read it will either have the default value or crash with an exceptionininitializererror if the config doesn t exist this value should probably not be a public constant as it has dependencies reaching out of the class it is currently also used in chunkimpl getsubmeshaabb only the calling method worldrendererlwjgl renderchunk also relies on the fact that this constant equals the length of the chunk getmesh array sidenote i think that this should return an unmodifiable list rather than the raw array i believe this could be refactored and improved significantly with little effort maybe is up for it
25
2,524,377,784
IssuesEvent
2015-01-20 17:20:51
kendrainitiative/kendra_hub
https://api.github.com/repos/kendrainitiative/kendra_hub
closed
Add messaging system
Architecture High priority
We need to add a messaging system that can perform the following * Discussion around an asset - first step for conflict resolution. * User to user messaging * Reports / smart filters - view all communications for an asset, view all communications for a user ..
1.0
Add messaging system - We need to add a messaging system that can perform the following * Discussion around an asset - first step for conflict resolution. * User to user messaging * Reports / smart filters - view all communications for an asset, view all communications for a user ..
architecture
add messaging system we need to add a messaging system that can perform the following discussion around an asset first step for conflict resolution user to user messaging reports smart filters view all communications for an asset view all communications for a user
26
2,525,110,366
IssuesEvent
2015-01-20 22:14:16
busho/game
https://api.github.com/repos/busho/game
closed
As an architect I must integrate the project wide configuration functionality.
architecture feature PLATFORM SERVER
As an architect I must find and integrate a configuration library to be used project wide. (xml, properties or ini files).
1.0
As an architect I must integrate the project wide configuration functionality. - As an architect I must find and integrate a configuration library to be used project wide. (xml, properties or ini files).
architecture
as an architect i must integrate the project wide configuration functionality as an architect i must find and integrate a configuration library to be used project wide xml properties or ini files
27
2,525,690,840
IssuesEvent
2015-01-21 04:15:09
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
opened
Remove more javax.vecmath uses
Architecture
We still have some usages of old school vecmath in engine, and some uses might be getting mixed with TeraMath, although it seems tricky to reproduce at times. For instance: http://forum.terasology.org/threads/game-crashes-when-creating-world-with-stable-47.1202/#post-11159 I cannot reproduce that with current develop + latest of all relevant modules though, nor can I find any actual usages for Tuple3i Digging around in the code I noted some places like our "VecMath" class, which inlines `javax.vecmath.Vector3f` - I guess it is a converter of some sort? It is used in AABB.java which is also using old school `javax.vecmath.Matrix4f` Can we replace these entirely with new TeraMath yet, just in case there are execution paths that can leave you with Java vecmath when the game expects TeraMath?
1.0
Remove more javax.vecmath uses - We still have some usages of old school vecmath in engine, and some uses might be getting mixed with TeraMath, although it seems tricky to reproduce at times. For instance: http://forum.terasology.org/threads/game-crashes-when-creating-world-with-stable-47.1202/#post-11159 I cannot reproduce that with current develop + latest of all relevant modules though, nor can I find any actual usages for Tuple3i Digging around in the code I noted some places like our "VecMath" class, which inlines `javax.vecmath.Vector3f` - I guess it is a converter of some sort? It is used in AABB.java which is also using old school `javax.vecmath.Matrix4f` Can we replace these entirely with new TeraMath yet, just in case there are execution paths that can leave you with Java vecmath when the game expects TeraMath?
architecture
remove more javax vecmath uses we still have some usages of old school vecmath in engine and some uses might be getting mixed with teramath although it seems tricky to reproduce at times for instance i cannot reproduce that with current develop latest of all relevant modules though nor can i find any actual usages for digging around in the code i noted some places like our vecmath class which inlines javax vecmath i guess it is a converter of some sort it is used in aabb java which is also using old school javax vecmath can we replace these entirely with new teramath yet just in case there are execution paths that can leave you with java vecmath when the game expects teramath
28
2,532,319,772
IssuesEvent
2015-01-23 15:21:25
maglub/piLogger
https://api.github.com/repos/maglub/piLogger
opened
Automated release notes
architecture
I want to be able to automatically create release notes when tagging a new release. Important information to add to the release notes: * Closed issues related to the change * Merged pull requests related to the change * Major commits * Link to commits since last release References: * https://github.com/JakeGinnivan/GitReleaseNotes * http://www.mehdi-khalili.com/better-git-release-notes * https://developer.github.com/v3/issues/
1.0
Automated release notes - I want to be able to automatically create release notes when tagging a new release. Important information to add to the release notes: * Closed issues related to the change * Merged pull requests related to the change * Major commits * Link to commits since last release References: * https://github.com/JakeGinnivan/GitReleaseNotes * http://www.mehdi-khalili.com/better-git-release-notes * https://developer.github.com/v3/issues/
architecture
automated release notes i want to be able to automatically create release notes when tagging a new release important information to add to the release notes closed issues related to the change merged pull requests related to the change major commits link to commits since last release references
29
2,532,684,850
IssuesEvent
2015-01-23 17:44:41
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
closed
Hires icons / one-icon-per-file support
Architecture Contributor-friendly
We've got some existing icon support in both modules and engine but there is a utility class floating around in modules that binds locations in an icon atlas to names (ModIcons.java). Maybe that really should be an engine level thing / asset support like individual block tiles auto-registering by filename. Hires support for icons then might also be easier/doable.
1.0
Hires icons / one-icon-per-file support - We've got some existing icon support in both modules and engine but there is a utility class floating around in modules that binds locations in an icon atlas to names (ModIcons.java). Maybe that really should be an engine level thing / asset support like individual block tiles auto-registering by filename. Hires support for icons then might also be easier/doable.
architecture
hires icons one icon per file support we ve got some existing icon support in both modules and engine but there is a utility class floating around in modules that binds locations in an icon atlas to names modicons java maybe that really should be an engine level thing asset support like individual block tiles auto registering by filename hires support for icons then might also be easier doable
30
2,534,010,917
IssuesEvent
2015-01-24 13:55:34
busho/game
https://api.github.com/repos/busho/game
closed
As an architect I must integrate the project wide code testing functionality.
architecture feature PLATFORM SERVER
I need to choose and integrate a testing framework that will be used throughout the game project for code tests.
1.0
As an architect I must integrate the project wide code testing functionality. - I need to choose and integrate a testing framework that will be used throughout the game project for code tests.
architecture
as an architect i must integrate the project wide code testing functionality i need to choose and integrate a testing framework that will be used throughout the game project for code tests
31
2,535,986,887
IssuesEvent
2015-01-26 09:53:31
pi-engine/pi
https://api.github.com/repos/pi-engine/pi
opened
Browser perf & SEO > Robotx.txt and JS/CSS crawler access
Architecture Critical
Bing/Yahoo and Google need a proper access to JS and CSS ressources, to see your pages like users see References : * http://googlewebmastercentral.blogspot.fr/2014/10/updating-our-technical-webmaster.html * i guess it is the same for baidu since it is also a modern search engine * http://searchenginewatch.com/sew/how-to/2356447/managing-your-robotstxt-file-effectively * http://www.microsoft.com/web/seo/ => Bing/Yahoo ==> if you use this MS latest tool, you get those warnings ```` /public/vendor/ /asset/~>yourthemecss&js&images /asset/~>yourmodulecss&js /script (captcha) /static/vendor/jquery /static/avatar/~>image /upload~>modules/images directories ```` Our actual default Robots.txt file ```` User-agent: * Disallow: /cgi-bin/ Disallow: /tmp/ Disallow: /asset/ Disallow: /module/ Disallow: /public/ Disallow: /script/ Disallow: /setup/ Disallow: /static/ Disallow: /upload/ User-agent: Mediapartners-Google Allow: / User-agent: Adsbot-Google Allow: / User-agent: Googlebot-Image Allow: / Allow: /upload/ User-agent: Googlebot-Mobile Allow: / ```` * Images are accessible to google-bot image but not the search engine => i guess we can open /upload to crawlers, no? * what about those bots ? `Googlebot-Video`, `Googlebot-News`, `Mediapartners` (# `Mediapartners-Google`) => those are missing * we are too restrictive at blocking indexation for Bing/Yahoo/Baidu , and more opened to Google => need to improve > This has a huge impact on SEO rankings and pagespeed rankings & some browser display impact 1/ We have to update the default robots Disallow list IMHO at least i guess it will fix also th FA icons not being displayed by some users @taiwen @voltan => your thoughts about the dir to open ? 2/ But i wonder if we have a more structural changes to make since those resources are located in different directories @taiwen : ...without having regression on running Pi on several servers/instances/sass mode (those dir must be crawlers accessible but also protected by index.html file)
1.0
Browser perf & SEO > Robotx.txt and JS/CSS crawler access - Bing/Yahoo and Google need a proper access to JS and CSS ressources, to see your pages like users see References : * http://googlewebmastercentral.blogspot.fr/2014/10/updating-our-technical-webmaster.html * i guess it is the same for baidu since it is also a modern search engine * http://searchenginewatch.com/sew/how-to/2356447/managing-your-robotstxt-file-effectively * http://www.microsoft.com/web/seo/ => Bing/Yahoo ==> if you use this MS latest tool, you get those warnings ```` /public/vendor/ /asset/~>yourthemecss&js&images /asset/~>yourmodulecss&js /script (captcha) /static/vendor/jquery /static/avatar/~>image /upload~>modules/images directories ```` Our actual default Robots.txt file ```` User-agent: * Disallow: /cgi-bin/ Disallow: /tmp/ Disallow: /asset/ Disallow: /module/ Disallow: /public/ Disallow: /script/ Disallow: /setup/ Disallow: /static/ Disallow: /upload/ User-agent: Mediapartners-Google Allow: / User-agent: Adsbot-Google Allow: / User-agent: Googlebot-Image Allow: / Allow: /upload/ User-agent: Googlebot-Mobile Allow: / ```` * Images are accessible to google-bot image but not the search engine => i guess we can open /upload to crawlers, no? * what about those bots ? `Googlebot-Video`, `Googlebot-News`, `Mediapartners` (# `Mediapartners-Google`) => those are missing * we are too restrictive at blocking indexation for Bing/Yahoo/Baidu , and more opened to Google => need to improve > This has a huge impact on SEO rankings and pagespeed rankings & some browser display impact 1/ We have to update the default robots Disallow list IMHO at least i guess it will fix also th FA icons not being displayed by some users @taiwen @voltan => your thoughts about the dir to open ? 2/ But i wonder if we have a more structural changes to make since those resources are located in different directories @taiwen : ...without having regression on running Pi on several servers/instances/sass mode (those dir must be crawlers accessible but also protected by index.html file)
architecture
browser perf seo robotx txt and js css crawler access bing yahoo and google need a proper access to js and css ressources to see your pages like users see references i guess it is the same for baidu since it is also a modern search engine bing yahoo if you use this ms latest tool you get those warnings public vendor asset yourthemecss js images asset yourmodulecss js script captcha static vendor jquery static avatar image upload modules images directories our actual default robots txt file user agent disallow cgi bin disallow tmp disallow asset disallow module disallow public disallow script disallow setup disallow static disallow upload user agent mediapartners google allow user agent adsbot google allow user agent googlebot image allow allow upload user agent googlebot mobile allow images are accessible to google bot image but not the search engine i guess we can open upload to crawlers no what about those bots googlebot video googlebot news mediapartners mediapartners google those are missing we are too restrictive at blocking indexation for bing yahoo baidu and more opened to google need to improve this has a huge impact on seo rankings and pagespeed rankings some browser display impact we have to update the default robots disallow list imho at least i guess it will fix also th fa icons not being displayed by some users taiwen voltan your thoughts about the dir to open but i wonder if we have a more structural changes to make since those resources are located in different directories taiwen without having regression on running pi on several servers instances sass mode those dir must be crawlers accessible but also protected by index html file
32
2,536,125,011
IssuesEvent
2015-01-26 11:08:42
kendraio/kendra_hub
https://api.github.com/repos/kendraio/kendra_hub
closed
Multi user system stage 1
Architecture High priority
## Business needs This will involve the creation of roles supporting three levels of users. - [x] Visitor - Can view data - [x] Asset Author - can create assets and edit his own assets - [x] Kendra admin - can edit & create any content We currently need to approve users so we should : - [ ] create an admin screen for approving users and assigning roles (low priority). - moved to #61 - [x] Related issue #25 remaining tasks are related to this. Points to consider * We can add the ability to link a user to a legal entity (Kendra admin only) - stage 2 as this is not a simple direct relation. At a later stage we will look at more granular permission system based on asset management & usage this will be much more application specific and will tie in to the versioning and conflict resolution. ## Technical implantation ### Kendra admin Manage all aspects of the Kendra system (in the future we will have more granular roles) using the existing unused *kendra* role - [x] create "Test kendra admin" account - [x] Set permissions - all Asset Author + .... - [x] Test & review - this is tested & working for asset actions but need to be tested with create all other site functionality. - only issue is with terms see below ### Asset Author A user that can create new Assets and edit his own assets. - [x] create 'Asset Author' role - [x] create "test Asset Author" account - [x] Set permissions see "Permissions for Asset Author" below - [x] review permissions see "Permissions for Asset Author" below - [x] Use views plugin to create a new views access handler - "Asset owner" - [x] Deploy views plugin (see below) - [x] Resolve permissions issues for rule link see "Permissions for Asset Author" below we can maybe use a rule condition using the same function as the view one. - this is specially an issue for the weight adjustment. ### Visitor One with an account approved by a Kendra admin - can see all data but can not add or change using the built in authenticated user role - [x] Add a block at the top of "Create new account" that says "Account application" - "by submitting the form you will create an account request that will need to be authorized by one of the site administrators" or similar. - [x] create "test visitor" account - [ ] clean interface - by default this role has only permissions to view however some of the interface like the "add asset" button may suggest otherwise" - moved to #61
1.0
Multi user system stage 1 - ## Business needs This will involve the creation of roles supporting three levels of users. - [x] Visitor - Can view data - [x] Asset Author - can create assets and edit his own assets - [x] Kendra admin - can edit & create any content We currently need to approve users so we should : - [ ] create an admin screen for approving users and assigning roles (low priority). - moved to #61 - [x] Related issue #25 remaining tasks are related to this. Points to consider * We can add the ability to link a user to a legal entity (Kendra admin only) - stage 2 as this is not a simple direct relation. At a later stage we will look at more granular permission system based on asset management & usage this will be much more application specific and will tie in to the versioning and conflict resolution. ## Technical implantation ### Kendra admin Manage all aspects of the Kendra system (in the future we will have more granular roles) using the existing unused *kendra* role - [x] create "Test kendra admin" account - [x] Set permissions - all Asset Author + .... - [x] Test & review - this is tested & working for asset actions but need to be tested with create all other site functionality. - only issue is with terms see below ### Asset Author A user that can create new Assets and edit his own assets. - [x] create 'Asset Author' role - [x] create "test Asset Author" account - [x] Set permissions see "Permissions for Asset Author" below - [x] review permissions see "Permissions for Asset Author" below - [x] Use views plugin to create a new views access handler - "Asset owner" - [x] Deploy views plugin (see below) - [x] Resolve permissions issues for rule link see "Permissions for Asset Author" below we can maybe use a rule condition using the same function as the view one. - this is specially an issue for the weight adjustment. ### Visitor One with an account approved by a Kendra admin - can see all data but can not add or change using the built in authenticated user role - [x] Add a block at the top of "Create new account" that says "Account application" - "by submitting the form you will create an account request that will need to be authorized by one of the site administrators" or similar. - [x] create "test visitor" account - [ ] clean interface - by default this role has only permissions to view however some of the interface like the "add asset" button may suggest otherwise" - moved to #61
architecture
multi user system stage business needs this will involve the creation of roles supporting three levels of users visitor can view data asset author can create assets and edit his own assets kendra admin can edit create any content we currently need to approve users so we should create an admin screen for approving users and assigning roles low priority moved to related issue remaining tasks are related to this points to consider we can add the ability to link a user to a legal entity kendra admin only stage as this is not a simple direct relation at a later stage we will look at more granular permission system based on asset management usage this will be much more application specific and will tie in to the versioning and conflict resolution technical implantation kendra admin manage all aspects of the kendra system in the future we will have more granular roles using the existing unused kendra role create test kendra admin account set permissions all asset author test review this is tested working for asset actions but need to be tested with create all other site functionality only issue is with terms see below asset author a user that can create new assets and edit his own assets create asset author role create test asset author account set permissions see permissions for asset author below review permissions see permissions for asset author below use views plugin to create a new views access handler asset owner deploy views plugin see below resolve permissions issues for rule link see permissions for asset author below we can maybe use a rule condition using the same function as the view one this is specially an issue for the weight adjustment visitor one with an account approved by a kendra admin can see all data but can not add or change using the built in authenticated user role add a block at the top of create new account that says account application by submitting the form you will create an account request that will need to be authorized by one of the site administrators or similar create test visitor account clean interface by default this role has only permissions to view however some of the interface like the add asset button may suggest otherwise moved to
33
2,536,175,094
IssuesEvent
2015-01-26 11:38:21
OpenPassword/OpenPasswordLib
https://api.github.com/repos/OpenPassword/OpenPasswordLib
closed
Make Agile Keychain acceptance tests use real keychain as fixtures
architecture improvement
Currently, the tests that don't require a keychain to be created are creating one none the same. The reason for this is because using a real keychain wouldn't work at this point because of missing parts of the agile keychain implementation (such as the whole encryption stack). Test reliability would be greatly improved if after having these features in place, we could migrate these tests to use the real keychain available under the `fixtures` folder.
1.0
Make Agile Keychain acceptance tests use real keychain as fixtures - Currently, the tests that don't require a keychain to be created are creating one none the same. The reason for this is because using a real keychain wouldn't work at this point because of missing parts of the agile keychain implementation (such as the whole encryption stack). Test reliability would be greatly improved if after having these features in place, we could migrate these tests to use the real keychain available under the `fixtures` folder.
architecture
make agile keychain acceptance tests use real keychain as fixtures currently the tests that don t require a keychain to be created are creating one none the same the reason for this is because using a real keychain wouldn t work at this point because of missing parts of the agile keychain implementation such as the whole encryption stack test reliability would be greatly improved if after having these features in place we could migrate these tests to use the real keychain available under the fixtures folder
34
2,536,330,904
IssuesEvent
2015-01-26 13:09:39
pi-engine/pi
https://api.github.com/repos/pi-engine/pi
opened
Asset > missing index.html
Architecture Critical
* Can we add index.html files automatically in subdirecties created for modules & themes ? * We have also this need to upload directories created by modules to store for instance uploaded content * we have also this in some other directories (public/vendor/bootstrap/subdire, etc.static/vendor/backbone) => perhaps if we have a script that creates automatically missing index.html file in case there are none or no index.php file would be fine. NB : during that time, don't forget to add in your htaccess `Options -Indexes` to prevent from directory blind traversal (perhaps we can add this in the default .htacess too)
1.0
Asset > missing index.html - * Can we add index.html files automatically in subdirecties created for modules & themes ? * We have also this need to upload directories created by modules to store for instance uploaded content * we have also this in some other directories (public/vendor/bootstrap/subdire, etc.static/vendor/backbone) => perhaps if we have a script that creates automatically missing index.html file in case there are none or no index.php file would be fine. NB : during that time, don't forget to add in your htaccess `Options -Indexes` to prevent from directory blind traversal (perhaps we can add this in the default .htacess too)
architecture
asset missing index html can we add index html files automatically in subdirecties created for modules themes we have also this need to upload directories created by modules to store for instance uploaded content we have also this in some other directories public vendor bootstrap subdire etc static vendor backbone perhaps if we have a script that creates automatically missing index html file in case there are none or no index php file would be fine nb during that time don t forget to add in your htaccess options indexes to prevent from directory blind traversal perhaps we can add this in the default htacess too
35
2,537,370,187
IssuesEvent
2015-01-26 20:06:53
facebook/AsyncDisplayKit
https://api.github.com/repos/facebook/AsyncDisplayKit
opened
Allocation/Measurement Range
core architecture enhancement
Instead of initializing every single node when using `ASTableView` and `ASCollectionView`, there should be a (large) range in which nodes are initialized and sized. This will be especially beneficial for large data sets so that we are not initializing and sizing nodes that are waaaaaay off screen, essentially wasting time. Considerations: - Nodes that *exit* this range should not be destroyed unless there is a memory warning. - The working and fetching ranges are subsets of the allocation range. - Unit tests
1.0
Allocation/Measurement Range - Instead of initializing every single node when using `ASTableView` and `ASCollectionView`, there should be a (large) range in which nodes are initialized and sized. This will be especially beneficial for large data sets so that we are not initializing and sizing nodes that are waaaaaay off screen, essentially wasting time. Considerations: - Nodes that *exit* this range should not be destroyed unless there is a memory warning. - The working and fetching ranges are subsets of the allocation range. - Unit tests
architecture
allocation measurement range instead of initializing every single node when using astableview and ascollectionview there should be a large range in which nodes are initialized and sized this will be especially beneficial for large data sets so that we are not initializing and sizing nodes that are waaaaaay off screen essentially wasting time considerations nodes that exit this range should not be destroyed unless there is a memory warning the working and fetching ranges are subsets of the allocation range unit tests
39
2,537,549,296
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Implement wrappers around commonly used services
architecture enhancement feature request release block
- Intervention/image - Codegyre/Robo ...
1.0
Implement wrappers around commonly used services - - Intervention/image - Codegyre/Robo ...
architecture
implement wrappers around commonly used services intervention image codegyre robo
40
2,537,549,299
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Config override based on environment
architecture enhancement release block
It must be possible to override all and any configuration values based on environment both in global and module specific configuration. We would introduce multimode config where base config resides at /App/Config and overrides at @/App/Environment/[development|production|...]/Config that if set and environment match would override values set in /App/Config.
1.0
Config override based on environment - It must be possible to override all and any configuration values based on environment both in global and module specific configuration. We would introduce multimode config where base config resides at /App/Config and overrides at @/App/Environment/[development|production|...]/Config that if set and environment match would override values set in /App/Config.
architecture
config override based on environment it must be possible to override all and any configuration values based on environment both in global and module specific configuration we would introduce multimode config where base config resides at app config and overrides at app environment config that if set and environment match would override values set in app config
41
2,537,549,302
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Review possible performance improvements
architecture enhancement
**As a** developer **I want to** review grind profile of Protobile core **provided that** Protobile is configured as heavy as possible **to** see possible bottlenecks in code implementation
1.0
Review possible performance improvements - **As a** developer **I want to** review grind profile of Protobile core **provided that** Protobile is configured as heavy as possible **to** see possible bottlenecks in code implementation
architecture
review possible performance improvements as a developer i want to review grind profile of protobile core provided that protobile is configured as heavy as possible to see possible bottlenecks in code implementation
42
2,537,549,305
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Integrate j4mie/paris as AR mapper for Protobile via core implementation
architecture enhancement external library integration release block
**As a** developer **I want to** integrate j4mie/paris as ActiveRecord mapper in to the Protobile core structure by extending from it **to** provide PDO supported SQL database support architecture.
1.0
Integrate j4mie/paris as AR mapper for Protobile via core implementation - **As a** developer **I want to** integrate j4mie/paris as ActiveRecord mapper in to the Protobile core structure by extending from it **to** provide PDO supported SQL database support architecture.
architecture
integrate paris as ar mapper for protobile via core implementation as a developer i want to integrate paris as activerecord mapper in to the protobile core structure by extending from it to provide pdo supported sql database support architecture
43
2,537,549,306
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Setup Docker image of the project
architecture enhancement third party integrations
**As a** developer and user **I want to** have a Docker image for Protobile **in order to** be awesome and have a maintainable architecture
1.0
Setup Docker image of the project - **As a** developer and user **I want to** have a Docker image for Protobile **in order to** be awesome and have a maintainable architecture
architecture
setup docker image of the project as a developer and user i want to have a docker image for protobile in order to be awesome and have a maintainable architecture
44
2,537,549,309
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Attach DevelopmentTools middleware in default development config profile
architecture enhancement
**As a** developer|user **I want to** have Protobile development tools attached to the development environment configuration as middleware **in order to** be able to utilize development tools functionality
1.0
Attach DevelopmentTools middleware in default development config profile - **As a** developer|user **I want to** have Protobile development tools attached to the development environment configuration as middleware **in order to** be able to utilize development tools functionality
architecture
attach developmenttools middleware in default development config profile as a developer user i want to have protobile development tools attached to the development environment configuration as middleware in order to be able to utilize development tools functionality
45
2,537,549,310
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
All interchangeable core services must have interfaces
architecture refactor release block
**As a** developer **I want to** have interfaces that define all interchangeable core services **in order to** be able to replace all and any core services by custom implementation by directly extending or re-implementing core services.
1.0
All interchangeable core services must have interfaces - **As a** developer **I want to** have interfaces that define all interchangeable core services **in order to** be able to replace all and any core services by custom implementation by directly extending or re-implementing core services.
architecture
all interchangeable core services must have interfaces as a developer i want to have interfaces that define all interchangeable core services in order to be able to replace all and any core services by custom implementation by directly extending or re implementing core services
46
2,537,549,314
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
It should be possible to configure route caching according to environment
architecture enhancement release block
**As a** developer **I want to** have an option to cache matched routes in key value store and save the requested host, URL, route and parameters which router can use to match request to route using cache **in order to** improve performance of resolution of the routes.
1.0
It should be possible to configure route caching according to environment - **As a** developer **I want to** have an option to cache matched routes in key value store and save the requested host, URL, route and parameters which router can use to match request to route using cache **in order to** improve performance of resolution of the routes.
architecture
it should be possible to configure route caching according to environment as a developer i want to have an option to cache matched routes in key value store and save the requested host url route and parameters which router can use to match request to route using cache in order to improve performance of resolution of the routes
47
2,537,549,319
IssuesEvent
2015-01-26 21:21:23
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Integrate robmorgan/phinx
architecture external library integration release block
**As a** developer **I want to** have phinx integrated **in order to** provide database migrations support for the framework
1.0
Integrate robmorgan/phinx - **As a** developer **I want to** have phinx integrated **in order to** provide database migrations support for the framework
architecture
integrate robmorgan phinx as a developer i want to have phinx integrated in order to provide database migrations support for the framework
48
2,537,549,325
IssuesEvent
2015-01-26 21:21:24
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Write some tests using Codeception
architecture release block
**As a** developer **I want to** have some Codeception powered acceptance, unit and API tests **in order to** be sure the code does not explode in flames while in production. http://codeception.com/
1.0
Write some tests using Codeception - **As a** developer **I want to** have some Codeception powered acceptance, unit and API tests **in order to** be sure the code does not explode in flames while in production. http://codeception.com/
architecture
write some tests using codeception as a developer i want to have some codeception powered acceptance unit and api tests in order to be sure the code does not explode in flames while in production
49
2,537,549,326
IssuesEvent
2015-01-26 21:21:24
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Move reusable constructs and interfaces to different repository on pre-release
architecture refactor release block
**As a** developer **I want to** have Interfaces and reusable constructs reorganized and moved to separate repositories / dependencies **in order to** allow extension developers to reference those dependencies for extensions development
1.0
Move reusable constructs and interfaces to different repository on pre-release - **As a** developer **I want to** have Interfaces and reusable constructs reorganized and moved to separate repositories / dependencies **in order to** allow extension developers to reference those dependencies for extensions development
architecture
move reusable constructs and interfaces to different repository on pre release as a developer i want to have interfaces and reusable constructs reorganized and moved to separate repositories dependencies in order to allow extension developers to reference those dependencies for extensions development
50
2,537,549,327
IssuesEvent
2015-01-26 21:21:24
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Multi-app communication should be a core solution
architecture release block
**As a** developer **I want to** have core integration for RPC (JSONRPC2.0 spec) **in order to** have native support for multiapp architectures, for example, to allow building backend API providers and consumers using same framework. This should introduce a new module type - mountable RPC service module (POST data receptor)
1.0
Multi-app communication should be a core solution - **As a** developer **I want to** have core integration for RPC (JSONRPC2.0 spec) **in order to** have native support for multiapp architectures, for example, to allow building backend API providers and consumers using same framework. This should introduce a new module type - mountable RPC service module (POST data receptor)
architecture
multi app communication should be a core solution as a developer i want to have core integration for rpc spec in order to have native support for multiapp architectures for example to allow building backend api providers and consumers using same framework this should introduce a new module type mountable rpc service module post data receptor
51
2,537,549,329
IssuesEvent
2015-01-26 21:21:24
Protobile/Protobile
https://api.github.com/repos/Protobile/Protobile
closed
Environment class should be a service instead of static class
architecture refactor release block
**As a** developer **I want to** have Protobile\Core\Environment to be a object service instead of static class **in order to** allow it to be a replaceable.
1.0
Environment class should be a service instead of static class - **As a** developer **I want to** have Protobile\Core\Environment to be a object service instead of static class **in order to** allow it to be a replaceable.
architecture
environment class should be a service instead of static class as a developer i want to have protobile core environment to be a object service instead of static class in order to allow it to be a replaceable
52
2,539,092,721
IssuesEvent
2015-01-27 12:54:21
kendraio/kendra_hub
https://api.github.com/repos/kendraio/kendra_hub
closed
User permission system
Architecture High priority
We currently have 4 types of users 1) Not logged in - can only see login and register pages. 2) Visitor (registered user) – Can see all data but cant change any data. 3) Asset Author - Can see all data, create new assets and edit those he created 4) Kendra admin - Can see and edit all data. This needs refinement especially the “see all data” part. We also need to think of all the elements presented on the site and how should those be presented to the varies roles. Some of those elements are more mockups at this stage. I would divide the functionality into three main parts: 1) Assets and contributions – The most developed part of the system 2) Legal entities, Right Type & Role Type – functional but all users can use and only admin can create – this needs more work to be fully functional. 3) Calender, Contacts, Notifications, Reports … - mockup early prototype stage
1.0
User permission system - We currently have 4 types of users 1) Not logged in - can only see login and register pages. 2) Visitor (registered user) – Can see all data but cant change any data. 3) Asset Author - Can see all data, create new assets and edit those he created 4) Kendra admin - Can see and edit all data. This needs refinement especially the “see all data” part. We also need to think of all the elements presented on the site and how should those be presented to the varies roles. Some of those elements are more mockups at this stage. I would divide the functionality into three main parts: 1) Assets and contributions – The most developed part of the system 2) Legal entities, Right Type & Role Type – functional but all users can use and only admin can create – this needs more work to be fully functional. 3) Calender, Contacts, Notifications, Reports … - mockup early prototype stage
architecture
user permission system we currently have types of users not logged in can only see login and register pages visitor registered user – can see all data but cant change any data asset author can see all data create new assets and edit those he created kendra admin can see and edit all data this needs refinement especially the “see all data” part we also need to think of all the elements presented on the site and how should those be presented to the varies roles some of those elements are more mockups at this stage i would divide the functionality into three main parts assets and contributions – the most developed part of the system legal entities right type role type – functional but all users can use and only admin can create – this needs more work to be fully functional calender contacts notifications reports … mockup early prototype stage
53
2,539,263,671
IssuesEvent
2015-01-27 14:15:21
davidlaprade/umbgov_rails
https://api.github.com/repos/davidlaprade/umbgov_rails
opened
Replace date_created fields in budget_request model
architecture enhancement
- [ ] create new migration - [ ] remove the date_created column - [ ] add the created_at and updated_at columns managed by ActiveRecord using the `add_timestamps` method, documentation [here] (http://guides.rubyonrails.org/active_record_migrations.html) - [ ] create model-level helper `def date_created` that just returns `self.created_at || self.updated_at` - [ ] rip out old code in the budget requests controller that was dedicated to saving this field with `Time.now`
1.0
Replace date_created fields in budget_request model - - [ ] create new migration - [ ] remove the date_created column - [ ] add the created_at and updated_at columns managed by ActiveRecord using the `add_timestamps` method, documentation [here] (http://guides.rubyonrails.org/active_record_migrations.html) - [ ] create model-level helper `def date_created` that just returns `self.created_at || self.updated_at` - [ ] rip out old code in the budget requests controller that was dedicated to saving this field with `Time.now`
architecture
replace date created fields in budget request model create new migration remove the date created column add the created at and updated at columns managed by activerecord using the add timestamps method documentation create model level helper def date created that just returns self created at self updated at rip out old code in the budget requests controller that was dedicated to saving this field with time now
54
2,539,822,378
IssuesEvent
2015-01-27 17:39:27
radare/radare2
https://api.github.com/repos/radare/radare2
closed
Rewrite the z80 disassembler
architecture enhancement
The current z80 disassembler is a mess under GPL, it would be great to have a proper one.
1.0
Rewrite the z80 disassembler - The current z80 disassembler is a mess under GPL, it would be great to have a proper one.
architecture
rewrite the disassembler the current disassembler is a mess under gpl it would be great to have a proper one
55
2,541,742,024
IssuesEvent
2015-01-28 11:21:11
alexpearce/CharmProduction
https://api.github.com/repos/alexpearce/CharmProduction
closed
TTreeFormula
architecture
I think the way @chrisburr has [parsed TTree cut strings](https://github.com/alexpearce/CharmProduction/blob/master/analysis/charmproduction/efficiencies/plotting.py#L80) [in Python lambdas](https://github.com/alexpearce/CharmProduction/blob/master/analysis/charmproduction/efficiencies/utilities.py#L59) is pretty darn cool. But, if there's a built-in way should we use that instead? There's an example of using [`TTreeFormula`](https://root.cern.ch/root/html600/TTreeFormula) on the [ROOT forums](https://root.cern.ch/phpBB3/viewtopic.php?f=14&t=16775#p78460), which I'll reproduce here. ```python import ROOT input_tree = # ... formula = ROOT.TTreeFormula('name', 'expression_using_leaves_of_the_tree', input_tree) formula.GetNdata() for event in input_tree: val = formula.EvalInstance() ``` Which is neat. Thoughts?
1.0
TTreeFormula - I think the way @chrisburr has [parsed TTree cut strings](https://github.com/alexpearce/CharmProduction/blob/master/analysis/charmproduction/efficiencies/plotting.py#L80) [in Python lambdas](https://github.com/alexpearce/CharmProduction/blob/master/analysis/charmproduction/efficiencies/utilities.py#L59) is pretty darn cool. But, if there's a built-in way should we use that instead? There's an example of using [`TTreeFormula`](https://root.cern.ch/root/html600/TTreeFormula) on the [ROOT forums](https://root.cern.ch/phpBB3/viewtopic.php?f=14&t=16775#p78460), which I'll reproduce here. ```python import ROOT input_tree = # ... formula = ROOT.TTreeFormula('name', 'expression_using_leaves_of_the_tree', input_tree) formula.GetNdata() for event in input_tree: val = formula.EvalInstance() ``` Which is neat. Thoughts?
architecture
ttreeformula i think the way chrisburr has is pretty darn cool but if there s a built in way should we use that instead there s an example of using on the which i ll reproduce here python import root input tree formula root ttreeformula name expression using leaves of the tree input tree formula getndata for event in input tree val formula evalinstance which is neat thoughts
56
2,541,757,064
IssuesEvent
2015-01-28 11:29:21
alexpearce/CharmProduction
https://api.github.com/repos/alexpearce/CharmProduction
opened
Test stripping cuts
architecture selection
Currently we can't calculate efficiencies for developing new striping strategies. I was thinking we can have an array of cut strings listed in in the mode specific ntuple classes that the framework will then apply to Cheated ntuples and produce efficiency plots for both signal and background. Is there likely to be anything else we need to evaluate the suitability of stripping cuts?
1.0
Test stripping cuts - Currently we can't calculate efficiencies for developing new striping strategies. I was thinking we can have an array of cut strings listed in in the mode specific ntuple classes that the framework will then apply to Cheated ntuples and produce efficiency plots for both signal and background. Is there likely to be anything else we need to evaluate the suitability of stripping cuts?
architecture
test stripping cuts currently we can t calculate efficiencies for developing new striping strategies i was thinking we can have an array of cut strings listed in in the mode specific ntuple classes that the framework will then apply to cheated ntuples and produce efficiency plots for both signal and background is there likely to be anything else we need to evaluate the suitability of stripping cuts
57
2,544,263,589
IssuesEvent
2015-01-29 08:17:42
openpassword/blimey
https://api.github.com/repos/openpassword/blimey
closed
Refactor agile keychain's keymanager save_key method
architecture improvement enhancement
https://github.com/OpenPassword/OpenPasswordLib/blob/develop/openpassword/agile_keychain/_key_manager.py#L29 The method as several responsibilities, and could benefit of some breakdown. https://scrutinizer-ci.com/g/OpenPassword/OpenPasswordLib/inspections/ffbafc2c-3468-41e4-809f-7b2f3ef5043f/code-structure/py-function/KeyManager.save_key
1.0
Refactor agile keychain's keymanager save_key method - https://github.com/OpenPassword/OpenPasswordLib/blob/develop/openpassword/agile_keychain/_key_manager.py#L29 The method as several responsibilities, and could benefit of some breakdown. https://scrutinizer-ci.com/g/OpenPassword/OpenPasswordLib/inspections/ffbafc2c-3468-41e4-809f-7b2f3ef5043f/code-structure/py-function/KeyManager.save_key
architecture
refactor agile keychain s keymanager save key method the method as several responsibilities and could benefit of some breakdown
58
2,549,992,255
IssuesEvent
2015-02-01 00:51:33
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
closed
Entity freed list from deserializing world contains existing system entities
Architecture Bug
@immortius, loadProcesses.add(new InitialiseSystems()); loadProcesses.add(new LoadEntities()); Initializing a system can create new entities (at least it does in some of my systems). LoadEntities() unserializes a freed entity id list, and adds them to the existing freed list, except these ids can already be in use! Then the entity id is reassigned to something else. If you're lucky, it's a temporary block entity and is destroyed, causing your entity to eventually NPE when you use it. If you're not so lucky random components may be added, removed, and modified on your entity, making life seem really unpredictable. I don't know what the best way to handle it is. I'm not sure if the load process reuses other ids for existing objects or if it's only freed ids that are causing the problem. If it's just the freed ids, then probably there's a better way to merge the freed list in (exclude freed ids below the current nextId value or recompute the list). If there are other entity ids being reassigned, then maybe the whole world load needs to happen before component systems are initialized. Another option is to disallow creating entities in the constructor or initialize() method of a system, and provide a second post-loaded method (I think this method might be one of recent additions to ComponentSystem) where entities are now safe to create. If we go this route, we should throw an exception if an entity is created during the initialize systems phase. I vaguely recall @MarcinSc having an issue with two entities ending up with the same id a couple weeks ago. Not sure if this is related, but it could be.
1.0
Entity freed list from deserializing world contains existing system entities - @immortius, loadProcesses.add(new InitialiseSystems()); loadProcesses.add(new LoadEntities()); Initializing a system can create new entities (at least it does in some of my systems). LoadEntities() unserializes a freed entity id list, and adds them to the existing freed list, except these ids can already be in use! Then the entity id is reassigned to something else. If you're lucky, it's a temporary block entity and is destroyed, causing your entity to eventually NPE when you use it. If you're not so lucky random components may be added, removed, and modified on your entity, making life seem really unpredictable. I don't know what the best way to handle it is. I'm not sure if the load process reuses other ids for existing objects or if it's only freed ids that are causing the problem. If it's just the freed ids, then probably there's a better way to merge the freed list in (exclude freed ids below the current nextId value or recompute the list). If there are other entity ids being reassigned, then maybe the whole world load needs to happen before component systems are initialized. Another option is to disallow creating entities in the constructor or initialize() method of a system, and provide a second post-loaded method (I think this method might be one of recent additions to ComponentSystem) where entities are now safe to create. If we go this route, we should throw an exception if an entity is created during the initialize systems phase. I vaguely recall @MarcinSc having an issue with two entities ending up with the same id a couple weeks ago. Not sure if this is related, but it could be.
architecture
entity freed list from deserializing world contains existing system entities immortius loadprocesses add new initialisesystems loadprocesses add new loadentities initializing a system can create new entities at least it does in some of my systems loadentities unserializes a freed entity id list and adds them to the existing freed list except these ids can already be in use then the entity id is reassigned to something else if you re lucky it s a temporary block entity and is destroyed causing your entity to eventually npe when you use it if you re not so lucky random components may be added removed and modified on your entity making life seem really unpredictable i don t know what the best way to handle it is i m not sure if the load process reuses other ids for existing objects or if it s only freed ids that are causing the problem if it s just the freed ids then probably there s a better way to merge the freed list in exclude freed ids below the current nextid value or recompute the list if there are other entity ids being reassigned then maybe the whole world load needs to happen before component systems are initialized another option is to disallow creating entities in the constructor or initialize method of a system and provide a second post loaded method i think this method might be one of recent additions to componentsystem where entities are now safe to create if we go this route we should throw an exception if an entity is created during the initialize systems phase i vaguely recall marcinsc having an issue with two entities ending up with the same id a couple weeks ago not sure if this is related but it could be
60
2,552,147,107
IssuesEvent
2015-02-02 15:26:49
Jasig/cas
https://api.github.com/repos/Jasig/cas
closed
[CAS-977] TicketValidationException is specific to the problem of an INVALID_SERVICE -- make this exception more general
Architecture Improvement Minor
TicketValidationException appears to be specific to the problem of "INVALID\_SERVICE". Might there be other ways that ticket validation could fail such that there are TicketValidationExceptions other than due to INVALID\_SERVICE? Should this instead be InvalidServiceException? This came up on the occasion of doing a CAS customization and wanting to invent a TicketValidationException to communicate that a required user attribute is unavailable, a way that ticket validation can fail without the service being invalid. Reported by: Andrew Petro, id: awp9 Created: Fri, 20 May 2011 09:12:56 -0700 Updated: Fri, 20 May 2011 09:12:56 -0700 JIRA: https://issues.jasig.org/browse/CAS-977
1.0
[CAS-977] TicketValidationException is specific to the problem of an INVALID_SERVICE -- make this exception more general - TicketValidationException appears to be specific to the problem of "INVALID\_SERVICE". Might there be other ways that ticket validation could fail such that there are TicketValidationExceptions other than due to INVALID\_SERVICE? Should this instead be InvalidServiceException? This came up on the occasion of doing a CAS customization and wanting to invent a TicketValidationException to communicate that a required user attribute is unavailable, a way that ticket validation can fail without the service being invalid. Reported by: Andrew Petro, id: awp9 Created: Fri, 20 May 2011 09:12:56 -0700 Updated: Fri, 20 May 2011 09:12:56 -0700 JIRA: https://issues.jasig.org/browse/CAS-977
architecture
ticketvalidationexception is specific to the problem of an invalid service make this exception more general ticketvalidationexception appears to be specific to the problem of invalid service might there be other ways that ticket validation could fail such that there are ticketvalidationexceptions other than due to invalid service should this instead be invalidserviceexception this came up on the occasion of doing a cas customization and wanting to invent a ticketvalidationexception to communicate that a required user attribute is unavailable a way that ticket validation can fail without the service being invalid reported by andrew petro id created fri may updated fri may jira
61
2,563,493,507
IssuesEvent
2015-02-06 13:32:06
davidlaprade/umbgov_rails
https://api.github.com/repos/davidlaprade/umbgov_rails
closed
Get rid of asset precompiling
architecture medium priority
- [x] reverse 9832212 - [x] delete assets from 1bf5199 I think that the issue surrounding bootstrap icons was due to [this line](https://github.com/davidlaprade/umbgov_rails/blob/02c97adfc46ecbd80c18d6622c3f40cdb6eb5851/config/environments/production.rb#L3), not due to asset compilation per-say. When I started precompiling locally, this allowed me to see (and correct) the errors Rails was actually throwing. So, of course, there were no errors in precompilation on Ninefold once I got through them locally! But given that I've worked out the problems locally, it should be fine to switch back. This will make the development process much easier.
1.0
Get rid of asset precompiling - - [x] reverse 9832212 - [x] delete assets from 1bf5199 I think that the issue surrounding bootstrap icons was due to [this line](https://github.com/davidlaprade/umbgov_rails/blob/02c97adfc46ecbd80c18d6622c3f40cdb6eb5851/config/environments/production.rb#L3), not due to asset compilation per-say. When I started precompiling locally, this allowed me to see (and correct) the errors Rails was actually throwing. So, of course, there were no errors in precompilation on Ninefold once I got through them locally! But given that I've worked out the problems locally, it should be fine to switch back. This will make the development process much easier.
architecture
get rid of asset precompiling reverse delete assets from i think that the issue surrounding bootstrap icons was due to not due to asset compilation per say when i started precompiling locally this allowed me to see and correct the errors rails was actually throwing so of course there were no errors in precompilation on ninefold once i got through them locally but given that i ve worked out the problems locally it should be fine to switch back this will make the development process much easier
62
2,564,496,845
IssuesEvent
2015-02-06 20:15:01
adobe/brackets
https://api.github.com/repos/adobe/brackets
closed
rethink live development server provider interface
architecture F Live Preview low priority
(cc @redmunds @njx @gruehle) We have a preliminary interface for live development servers, but we probably want to improve (or maybe elimate!) it going forward. I'm creating this bug so we can track possible improvements. One thing that I've already found a use case for is: We could modify (and probably rename) the ```readyToServe``` call to take in a filename and return a promise that resolves to a URL (or rejects if the server doesn't want to handle the file). Doing this, an extension developer could implement an extension that, e.g., figures out what path to serve a Ruby on Rails file at. These files don't have a 1:1 mapping to urls, but an intelligent extension could do the mapping. @alltom wants this.
1.0
rethink live development server provider interface - (cc @redmunds @njx @gruehle) We have a preliminary interface for live development servers, but we probably want to improve (or maybe elimate!) it going forward. I'm creating this bug so we can track possible improvements. One thing that I've already found a use case for is: We could modify (and probably rename) the ```readyToServe``` call to take in a filename and return a promise that resolves to a URL (or rejects if the server doesn't want to handle the file). Doing this, an extension developer could implement an extension that, e.g., figures out what path to serve a Ruby on Rails file at. These files don't have a 1:1 mapping to urls, but an intelligent extension could do the mapping. @alltom wants this.
architecture
rethink live development server provider interface cc redmunds njx gruehle we have a preliminary interface for live development servers but we probably want to improve or maybe elimate it going forward i m creating this bug so we can track possible improvements one thing that i ve already found a use case for is we could modify and probably rename the readytoserve call to take in a filename and return a promise that resolves to a url or rejects if the server doesn t want to handle the file doing this an extension developer could implement an extension that e g figures out what path to serve a ruby on rails file at these files don t have a mapping to urls but an intelligent extension could do the mapping alltom wants this
64
2,566,064,971
IssuesEvent
2015-02-08 03:24:38
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
closed
Architecture cleanup
category:architecture task
We need to wrap `languageServiceHost` + `languageService` + `projectFile` into something : currently I call this `program` (bad name as `program` has special meaning to language service). I'm going to call this `Project`. Reason: its really just a its a `projectFile` with `actions`/`methods` (thanks to its `languageServiceHost` and `languageService` members. Next we wrap this in the form of a bunch of `utility` functions (currently called `programManager`). I'm going to call this `projectService`, move it into its own file. These function will run in the work (or in UI if you want) and will by our main access to the language service API. Also it manages a cache of instantiated `project`s for quick response times. * [x] split `programManager` into : `project` and `projectService` * [x] auto import everything from `projectService` into `child.ts` as responder. * [x] find and replace `program` in our Contributing.md file. Also remove the section on the need to modifying `child.ts`.
1.0
Architecture cleanup - We need to wrap `languageServiceHost` + `languageService` + `projectFile` into something : currently I call this `program` (bad name as `program` has special meaning to language service). I'm going to call this `Project`. Reason: its really just a its a `projectFile` with `actions`/`methods` (thanks to its `languageServiceHost` and `languageService` members. Next we wrap this in the form of a bunch of `utility` functions (currently called `programManager`). I'm going to call this `projectService`, move it into its own file. These function will run in the work (or in UI if you want) and will by our main access to the language service API. Also it manages a cache of instantiated `project`s for quick response times. * [x] split `programManager` into : `project` and `projectService` * [x] auto import everything from `projectService` into `child.ts` as responder. * [x] find and replace `program` in our Contributing.md file. Also remove the section on the need to modifying `child.ts`.
architecture
architecture cleanup we need to wrap languageservicehost languageservice projectfile into something currently i call this program bad name as program has special meaning to language service i m going to call this project reason its really just a its a projectfile with actions methods thanks to its languageservicehost and languageservice members next we wrap this in the form of a bunch of utility functions currently called programmanager i m going to call this projectservice move it into its own file these function will run in the work or in ui if you want and will by our main access to the language service api also it manages a cache of instantiated project s for quick response times split programmanager into project and projectservice auto import everything from projectservice into child ts as responder find and replace program in our contributing md file also remove the section on the need to modifying child ts
65
2,566,965,251
IssuesEvent
2015-02-09 01:33:28
vikrambodicherla/images
https://api.github.com/repos/vikrambodicherla/images
closed
Fix SearchSession.getResultCount
architecture
Also, move the logic to adjust the result count logic to the library
1.0
Fix SearchSession.getResultCount - Also, move the logic to adjust the result count logic to the library
architecture
fix searchsession getresultcount also move the logic to adjust the result count logic to the library
66
2,570,406,068
IssuesEvent
2015-02-10 09:14:13
AIFDR/inasafe
https://api.github.com/repos/AIFDR/inasafe
closed
We need a roadmap for deploying the Function Centric wizard
Feature request In progress System Architecture User Interface
Please consult with @borysiasty and @mbernasocchi to draw up a list of issues covering all tasks that need to be completed to get the function centric wizard into production for InaSAFE 2.2
1.0
We need a roadmap for deploying the Function Centric wizard - Please consult with @borysiasty and @mbernasocchi to draw up a list of issues covering all tasks that need to be completed to get the function centric wizard into production for InaSAFE 2.2
architecture
we need a roadmap for deploying the function centric wizard please consult with borysiasty and mbernasocchi to draw up a list of issues covering all tasks that need to be completed to get the function centric wizard into production for inasafe
67
2,570,794,424
IssuesEvent
2015-02-10 12:22:46
alexpearce/CharmProduction
https://api.github.com/repos/alexpearce/CharmProduction
opened
Rename D0Tohh to D0ToKpi
architecture data
Now stuff is more stable, it makes sense to me that `D0Tohh` should be renamed to `D0ToKpi`. I know the stripping lines captures all h+h- decays, but we really don't care about anything other than [K- pi+]CC, and all the other `CharmProductionNtuple` instances are mode specific, so it would make things more consistent. Refactoring would just be a search and replace, and I suppose we could even have [`decaytreetuples.py`](https://github.com/alexpearce/CharmProduction/blob/89a2570b450fd8384248d5a8be319efbf0e0741d/options/decaytreetuples.py) only capture the K-pi+ decay as well. Thoughts?
1.0
Rename D0Tohh to D0ToKpi - Now stuff is more stable, it makes sense to me that `D0Tohh` should be renamed to `D0ToKpi`. I know the stripping lines captures all h+h- decays, but we really don't care about anything other than [K- pi+]CC, and all the other `CharmProductionNtuple` instances are mode specific, so it would make things more consistent. Refactoring would just be a search and replace, and I suppose we could even have [`decaytreetuples.py`](https://github.com/alexpearce/CharmProduction/blob/89a2570b450fd8384248d5a8be319efbf0e0741d/options/decaytreetuples.py) only capture the K-pi+ decay as well. Thoughts?
architecture
rename to now stuff is more stable it makes sense to me that should be renamed to i know the stripping lines captures all h h decays but we really don t care about anything other than cc and all the other charmproductionntuple instances are mode specific so it would make things more consistent refactoring would just be a search and replace and i suppose we could even have only capture the k pi decay as well thoughts
68
2,573,650,838
IssuesEvent
2015-02-11 11:41:18
hasgeek/hasjob
https://api.github.com/repos/hasgeek/hasjob
closed
In-page reloading of content
code-architecture enhancement priority-medium
Related to #106, all links within Hasjob reload the full page. This makes it difficult to build interactive filtering as every filter will trigger a reload. We should switch to a dynamically rendered content area, replacing it on every click and updating the URL with History.js or similar. **Related:** the homepage renders a stickie for all active jobs on load. This is currently 700+ jobs, making the page rather heavy on mobile. The homepage should load only the last 24 hours worth of jobs statically (primarily for search bots) and load the rest in JS using an infinite scroll plugin, so that mobile rendering gets snappier.
1.0
In-page reloading of content - Related to #106, all links within Hasjob reload the full page. This makes it difficult to build interactive filtering as every filter will trigger a reload. We should switch to a dynamically rendered content area, replacing it on every click and updating the URL with History.js or similar. **Related:** the homepage renders a stickie for all active jobs on load. This is currently 700+ jobs, making the page rather heavy on mobile. The homepage should load only the last 24 hours worth of jobs statically (primarily for search bots) and load the rest in JS using an infinite scroll plugin, so that mobile rendering gets snappier.
architecture
in page reloading of content related to all links within hasjob reload the full page this makes it difficult to build interactive filtering as every filter will trigger a reload we should switch to a dynamically rendered content area replacing it on every click and updating the url with history js or similar related the homepage renders a stickie for all active jobs on load this is currently jobs making the page rather heavy on mobile the homepage should load only the last hours worth of jobs statically primarily for search bots and load the rest in js using an infinite scroll plugin so that mobile rendering gets snappier
69
2,573,991,493
IssuesEvent
2015-02-11 14:25:04
Nashev/TextBrain
https://api.github.com/repos/Nashev/TextBrain
opened
RDF vs Виды элементов знаний
Concepts Internal code architecture Knowledge types
В затее #9 выписываются элементы знания. В #32 описываются отдельные сети/базы знаний. Надо б понять, как они соотносятся с идеями RDF, с их триплетами и с их пространствами имён.
1.0
RDF vs Виды элементов знаний - В затее #9 выписываются элементы знания. В #32 описываются отдельные сети/базы знаний. Надо б понять, как они соотносятся с идеями RDF, с их триплетами и с их пространствами имён.
architecture
rdf vs виды элементов знаний в затее выписываются элементы знания в описываются отдельные сети базы знаний надо б понять как они соотносятся с идеями rdf с их триплетами и с их пространствами имён
70
2,574,240,131
IssuesEvent
2015-02-11 15:51:19
xogeny/ModelicaBook
https://api.github.com/repos/xogeny/ModelicaBook
opened
Incorrect choice syntax
bug Chapter 9 - Architectures
At this location in the book, I've used entirely the wrong syntax for the `choices` annotation.
1.0
Incorrect choice syntax - At this location in the book, I've used entirely the wrong syntax for the `choices` annotation.
architecture
incorrect choice syntax at this location in the book i ve used entirely the wrong syntax for the choices annotation
71
2,574,477,455
IssuesEvent
2015-02-11 17:08:24
pi-engine/pi
https://api.github.com/repos/pi-engine/pi
closed
Browser perf & SEO > Robotx.txt and JS/CSS crawler access
Architecture Critical
Browser and crawlers are using robots.txt informations. Latests years, those improved the way they need some information to be accessible : > Bing/Yahoo and Google need a proper access to JS and CSS ressources, to see your pages like users see. This impacts : * browser display (over the fold display time and sometime some resources display like FA icons) * crawlers speed * SEO rankings References : * http://googlewebmastercentral.blogspot.fr/2014/10/updating-our-technical-webmaster.html * i guess it is the same for baidu since it is also a modern search engine * http://searchenginewatch.com/sew/how-to/2356447/managing-your-robotstxt-file-effectively * http://www.microsoft.com/web/seo/ => Bing/Yahoo ==> if you use this MS latest tool, you get those Violation warnings ```` /public/vendor/ /asset/~>yourthemecss&js&images /asset/~>yourmodulecss&js /script (captcha) /static/vendor/jquery /static/avatar/~>image /upload~>modules/images directories ```` Our actual default Robots.txt file ```` User-agent: * Disallow: /cgi-bin/ Disallow: /tmp/ Disallow: /asset/ Disallow: /module/ Disallow: /public/ Disallow: /script/ Disallow: /setup/ Disallow: /static/ Disallow: /upload/ User-agent: Mediapartners-Google Allow: / User-agent: Adsbot-Google Allow: / User-agent: Googlebot-Image Allow: / Allow: /upload/ User-agent: Googlebot-Mobile Allow: / ```` * Images are accessible to google-bot image but not the search engine => i guess we can open /upload to crawlers, no? * what about those bots ? `Googlebot-Video`, `Googlebot-News`, `Mediapartners` (# `Mediapartners-Google`) => those are missing * we are too restrictive at blocking indexation for Bing/Yahoo/Baidu , and more opened to Google => need to improve > This has a huge impact on SEO rankings and pagespeed rankings & some browser display impact 1/ We have for sure at least to update the default robots Disallow list for CSS/JS and perhaps images and some crawlers. A good robotx.txt file must be also light (you can read also http://www.elegantthemes.com/blog/tips-tricks/how-to-create-and-configure-your-robots-txt-file) i guess it will fix also th FA icons not being displayed by some users @taiwen @voltan => your thoughts about the dir to open ? 2/ But i wonder if we have a more structural changes to make since those CSS/JSS dir resources are located in different directories @taiwen : ...without having regression on running Pi on several servers/instances/sass mode (those dir must be crawlers accessible but also protected by index.html file)
1.0
Browser perf & SEO > Robotx.txt and JS/CSS crawler access - Browser and crawlers are using robots.txt informations. Latests years, those improved the way they need some information to be accessible : > Bing/Yahoo and Google need a proper access to JS and CSS ressources, to see your pages like users see. This impacts : * browser display (over the fold display time and sometime some resources display like FA icons) * crawlers speed * SEO rankings References : * http://googlewebmastercentral.blogspot.fr/2014/10/updating-our-technical-webmaster.html * i guess it is the same for baidu since it is also a modern search engine * http://searchenginewatch.com/sew/how-to/2356447/managing-your-robotstxt-file-effectively * http://www.microsoft.com/web/seo/ => Bing/Yahoo ==> if you use this MS latest tool, you get those Violation warnings ```` /public/vendor/ /asset/~>yourthemecss&js&images /asset/~>yourmodulecss&js /script (captcha) /static/vendor/jquery /static/avatar/~>image /upload~>modules/images directories ```` Our actual default Robots.txt file ```` User-agent: * Disallow: /cgi-bin/ Disallow: /tmp/ Disallow: /asset/ Disallow: /module/ Disallow: /public/ Disallow: /script/ Disallow: /setup/ Disallow: /static/ Disallow: /upload/ User-agent: Mediapartners-Google Allow: / User-agent: Adsbot-Google Allow: / User-agent: Googlebot-Image Allow: / Allow: /upload/ User-agent: Googlebot-Mobile Allow: / ```` * Images are accessible to google-bot image but not the search engine => i guess we can open /upload to crawlers, no? * what about those bots ? `Googlebot-Video`, `Googlebot-News`, `Mediapartners` (# `Mediapartners-Google`) => those are missing * we are too restrictive at blocking indexation for Bing/Yahoo/Baidu , and more opened to Google => need to improve > This has a huge impact on SEO rankings and pagespeed rankings & some browser display impact 1/ We have for sure at least to update the default robots Disallow list for CSS/JS and perhaps images and some crawlers. A good robotx.txt file must be also light (you can read also http://www.elegantthemes.com/blog/tips-tricks/how-to-create-and-configure-your-robots-txt-file) i guess it will fix also th FA icons not being displayed by some users @taiwen @voltan => your thoughts about the dir to open ? 2/ But i wonder if we have a more structural changes to make since those CSS/JSS dir resources are located in different directories @taiwen : ...without having regression on running Pi on several servers/instances/sass mode (those dir must be crawlers accessible but also protected by index.html file)
architecture
browser perf seo robotx txt and js css crawler access browser and crawlers are using robots txt informations latests years those improved the way they need some information to be accessible bing yahoo and google need a proper access to js and css ressources to see your pages like users see this impacts browser display over the fold display time and sometime some resources display like fa icons crawlers speed seo rankings references i guess it is the same for baidu since it is also a modern search engine bing yahoo if you use this ms latest tool you get those violation warnings public vendor asset yourthemecss js images asset yourmodulecss js script captcha static vendor jquery static avatar image upload modules images directories our actual default robots txt file user agent disallow cgi bin disallow tmp disallow asset disallow module disallow public disallow script disallow setup disallow static disallow upload user agent mediapartners google allow user agent adsbot google allow user agent googlebot image allow allow upload user agent googlebot mobile allow images are accessible to google bot image but not the search engine i guess we can open upload to crawlers no what about those bots googlebot video googlebot news mediapartners mediapartners google those are missing we are too restrictive at blocking indexation for bing yahoo baidu and more opened to google need to improve this has a huge impact on seo rankings and pagespeed rankings some browser display impact we have for sure at least to update the default robots disallow list for css js and perhaps images and some crawlers a good robotx txt file must be also light you can read also i guess it will fix also th fa icons not being displayed by some users taiwen voltan your thoughts about the dir to open but i wonder if we have a more structural changes to make since those css jss dir resources are located in different directories taiwen without having regression on running pi on several servers instances sass mode those dir must be crawlers accessible but also protected by index html file
72
2,575,571,011
IssuesEvent
2015-02-12 00:09:49
eardish/ephect-dataobjects
https://api.github.com/repos/eardish/ephect-dataobjects
closed
Update DBConfig in Data Objects repo to reflect schema
architecture task
Add new fields of schema to DBConfig file
1.0
Update DBConfig in Data Objects repo to reflect schema - Add new fields of schema to DBConfig file
architecture
update dbconfig in data objects repo to reflect schema add new fields of schema to dbconfig file
73
2,575,612,116
IssuesEvent
2015-02-12 00:32:05
facebook/AsyncDisplayKit
https://api.github.com/repos/facebook/AsyncDisplayKit
closed
ASTableView & ASCollectionView shouldn't block the main thread by default
bug core architecture
I have an ASTableView with 1000 nodes. When the table is reloaded, there are several distinct visible phases: 1. No cells showing 1. Cells showing but CPU churning and UI not responsive 1. Cell subnodes showing placeholders while they load 1. Cells fully loaded and visible I would like to hide the table until phases 1 and 2 are complete because it is not in a genuinely useful state until then. In fact, if I try to remove a cell (via a close button) during phase 2, I often run into bad access errors. Browsing through the ASTableView code, I did not see any easy and obvious way to see what state the table is in. If anyone can point me in the right direction, I would be happy to put together a PR. My naive approach would be to dig into the node loading code in ASDataController and see what hooks I can add. I would either add additional methods for ASTableView subclasses to hook into, or add methods to the table delegate. Suggestions welcome. Being able to detect when phase 3 is done would be nice but is not necessary. Worth noting: this is not much of a problem on fast modern devices, but could be an issue on older, slower devices. If you run your app in the pokey iOS Simulator you will see what I mean :-(
1.0
ASTableView & ASCollectionView shouldn't block the main thread by default - I have an ASTableView with 1000 nodes. When the table is reloaded, there are several distinct visible phases: 1. No cells showing 1. Cells showing but CPU churning and UI not responsive 1. Cell subnodes showing placeholders while they load 1. Cells fully loaded and visible I would like to hide the table until phases 1 and 2 are complete because it is not in a genuinely useful state until then. In fact, if I try to remove a cell (via a close button) during phase 2, I often run into bad access errors. Browsing through the ASTableView code, I did not see any easy and obvious way to see what state the table is in. If anyone can point me in the right direction, I would be happy to put together a PR. My naive approach would be to dig into the node loading code in ASDataController and see what hooks I can add. I would either add additional methods for ASTableView subclasses to hook into, or add methods to the table delegate. Suggestions welcome. Being able to detect when phase 3 is done would be nice but is not necessary. Worth noting: this is not much of a problem on fast modern devices, but could be an issue on older, slower devices. If you run your app in the pokey iOS Simulator you will see what I mean :-(
architecture
astableview ascollectionview shouldn t block the main thread by default i have an astableview with nodes when the table is reloaded there are several distinct visible phases no cells showing cells showing but cpu churning and ui not responsive cell subnodes showing placeholders while they load cells fully loaded and visible i would like to hide the table until phases and are complete because it is not in a genuinely useful state until then in fact if i try to remove a cell via a close button during phase i often run into bad access errors browsing through the astableview code i did not see any easy and obvious way to see what state the table is in if anyone can point me in the right direction i would be happy to put together a pr my naive approach would be to dig into the node loading code in asdatacontroller and see what hooks i can add i would either add additional methods for astableview subclasses to hook into or add methods to the table delegate suggestions welcome being able to detect when phase is done would be nice but is not necessary worth noting this is not much of a problem on fast modern devices but could be an issue on older slower devices if you run your app in the pokey ios simulator you will see what i mean
74
2,575,619,840
IssuesEvent
2015-02-12 00:36:32
facebook/AsyncDisplayKit
https://api.github.com/repos/facebook/AsyncDisplayKit
closed
Explore fixed node sizes in ASTableView and ASCollectionView
core architecture enhancement
We could save some cycles by not having to initialize every node immediately in order to have the size/height of the table or collection view.
1.0
Explore fixed node sizes in ASTableView and ASCollectionView - We could save some cycles by not having to initialize every node immediately in order to have the size/height of the table or collection view.
architecture
explore fixed node sizes in astableview and ascollectionview we could save some cycles by not having to initialize every node immediately in order to have the size height of the table or collection view
75
2,575,626,517
IssuesEvent
2015-02-12 00:40:16
facebook/AsyncDisplayKit
https://api.github.com/repos/facebook/AsyncDisplayKit
closed
Batch animation beginUpdates / endUpdates with ASCollectionView
core architecture
Merging #211 broke the build (fixed in 7542f7ca17626bed2e0eabf53aeea73fea2cfdac) — looks like we're expecting UITableView-style update bracketing as opposed to UICollectionView-style update blocks. @tanliboy, once you're back, please double-check to make sure this is doing the right thing! =]
1.0
Batch animation beginUpdates / endUpdates with ASCollectionView - Merging #211 broke the build (fixed in 7542f7ca17626bed2e0eabf53aeea73fea2cfdac) — looks like we're expecting UITableView-style update bracketing as opposed to UICollectionView-style update blocks. @tanliboy, once you're back, please double-check to make sure this is doing the right thing! =]
architecture
batch animation beginupdates endupdates with ascollectionview merging broke the build fixed in — looks like we re expecting uitableview style update bracketing as opposed to uicollectionview style update blocks tanliboy once you re back please double check to make sure this is doing the right thing
76
2,575,632,699
IssuesEvent
2015-02-12 00:43:48
facebook/AsyncDisplayKit
https://api.github.com/repos/facebook/AsyncDisplayKit
closed
ASDisplayNode resize API & ASTableView+ASCollectionView integration
core architecture duplicate enhancement
Interested in the challenges that this brings (re-layout & re-render too expensive?). Currently changing the frame of a `ASTableView` or `ASCollectionView` doesn't do anything without also reloading the data (which then doesn't reposition to your previous visible rect).
1.0
ASDisplayNode resize API & ASTableView+ASCollectionView integration - Interested in the challenges that this brings (re-layout & re-render too expensive?). Currently changing the frame of a `ASTableView` or `ASCollectionView` doesn't do anything without also reloading the data (which then doesn't reposition to your previous visible rect).
architecture
asdisplaynode resize api astableview ascollectionview integration interested in the challenges that this brings re layout re render too expensive currently changing the frame of a astableview or ascollectionview doesn t do anything without also reloading the data which then doesn t reposition to your previous visible rect
77
2,576,110,272
IssuesEvent
2015-02-12 06:47:14
radare/radare2
https://api.github.com/repos/radare/radare2
closed
MIPS little endian binaries say "machine MIPS R3000 big-endian"
architecture file-format
```sh ikana ~ » r2 /bin/ls -- This should be documented, since it's not that obvious. [0x00404d60]> i file /bin/ls type EXEC (Executable file) pic false canary true nx false crypto false va true root elf class ELF32 lang c arch mips bits 32 machine MIPS R3000 big-endian os linux subsys linux endian little strip true static false linenum false lsyms false relocs false rpath NONE type EXEC (Executable file) os linux arch MIPS R3000 big-endian bits 32 endian little file /bin/ls fd 5 size 0x218c8 mode r-- uri /bin/ls block 0x100 format elf ``` should say little endian.
1.0
MIPS little endian binaries say "machine MIPS R3000 big-endian" - ```sh ikana ~ » r2 /bin/ls -- This should be documented, since it's not that obvious. [0x00404d60]> i file /bin/ls type EXEC (Executable file) pic false canary true nx false crypto false va true root elf class ELF32 lang c arch mips bits 32 machine MIPS R3000 big-endian os linux subsys linux endian little strip true static false linenum false lsyms false relocs false rpath NONE type EXEC (Executable file) os linux arch MIPS R3000 big-endian bits 32 endian little file /bin/ls fd 5 size 0x218c8 mode r-- uri /bin/ls block 0x100 format elf ``` should say little endian.
architecture
mips little endian binaries say machine mips big endian sh ikana » bin ls this should be documented since it s not that obvious i file bin ls type exec executable file pic false canary true nx false crypto false va true root elf class lang c arch mips bits machine mips big endian os linux subsys linux endian little strip true static false linenum false lsyms false relocs false rpath none type exec executable file os linux arch mips big endian bits endian little file bin ls fd size mode r uri bin ls block format elf should say little endian
78
2,576,780,907
IssuesEvent
2015-02-12 12:55:52
radare/radare2
https://api.github.com/repos/radare/radare2
closed
Broken filetype detection
architecture blocker bug regression test-attached
It seems that 31e08131d156c9e53c6a8bde8920874c732444bb is breaking some `cmd_info` tests: ``` va true root elf class ELF32 -lang c +lang dlang arch x86 bits 32 machine Intel 80386 ```
1.0
Broken filetype detection - It seems that 31e08131d156c9e53c6a8bde8920874c732444bb is breaking some `cmd_info` tests: ``` va true root elf class ELF32 -lang c +lang dlang arch x86 bits 32 machine Intel 80386 ```
architecture
broken filetype detection it seems that is breaking some cmd info tests va true root elf class lang c lang dlang arch bits machine intel
79
2,577,140,912
IssuesEvent
2015-02-12 15:23:47
Nashev/TextBrain
https://api.github.com/repos/Nashev/TextBrain
opened
Исходные тексты
Concepts Internal code architecture Knowledge types Newscrawling
Это тоже элементы знания, видимо. При хранении на диске базы знаний #6 их можно тож забирать себе в базу, в папку элементов такого вот типа, "исходный текст" Для элементов типа HTML-страницы из интернета тож можно их копии утягивать себе в такую папку, но не забывать исходный адрес (например, чтоб при необходимости можно было почистить эту папку утянутого, и потом при повторной необходимости утягивать всё заново). Элементы знания, говорящие о привязке конкретного слова к конкретному месту в тексте, наверное могут быть виртуальными, и реконструироваться по тексту каждый раз когда вдруг нужны, в памяти? Или их многовато для большого текста? Как их адресовать? Как они живут, если текст меняется - редактируется пользователем или при обновлении с веб-адреса оказывается изменённым?..
1.0
Исходные тексты - Это тоже элементы знания, видимо. При хранении на диске базы знаний #6 их можно тож забирать себе в базу, в папку элементов такого вот типа, "исходный текст" Для элементов типа HTML-страницы из интернета тож можно их копии утягивать себе в такую папку, но не забывать исходный адрес (например, чтоб при необходимости можно было почистить эту папку утянутого, и потом при повторной необходимости утягивать всё заново). Элементы знания, говорящие о привязке конкретного слова к конкретному месту в тексте, наверное могут быть виртуальными, и реконструироваться по тексту каждый раз когда вдруг нужны, в памяти? Или их многовато для большого текста? Как их адресовать? Как они живут, если текст меняется - редактируется пользователем или при обновлении с веб-адреса оказывается изменённым?..
architecture
исходные тексты это тоже элементы знания видимо при хранении на диске базы знаний их можно тож забирать себе в базу в папку элементов такого вот типа исходный текст для элементов типа html страницы из интернета тож можно их копии утягивать себе в такую папку но не забывать исходный адрес например чтоб при необходимости можно было почистить эту папку утянутого и потом при повторной необходимости утягивать всё заново элементы знания говорящие о привязке конкретного слова к конкретному месту в тексте наверное могут быть виртуальными и реконструироваться по тексту каждый раз когда вдруг нужны в памяти или их многовато для большого текста как их адресовать как они живут если текст меняется редактируется пользователем или при обновлении с веб адреса оказывается изменённым
80
2,580,075,398
IssuesEvent
2015-02-13 15:26:58
singhj/locality-sensitive-hashing
https://api.github.com/repos/singhj/locality-sensitive-hashing
closed
Architecture
Architecture
A write up for the proposed architecture is now documented on the [README] (https://github.com/singhj/locality-sensitive-hashing/blob/master/README.md) page, for discussion when we meet today. See you at Diesel in Somerville at 7:00 this evening.
1.0
Architecture - A write up for the proposed architecture is now documented on the [README] (https://github.com/singhj/locality-sensitive-hashing/blob/master/README.md) page, for discussion when we meet today. See you at Diesel in Somerville at 7:00 this evening.
architecture
architecture a write up for the proposed architecture is now documented on the page for discussion when we meet today see you at diesel in somerville at this evening
81
2,580,578,001
IssuesEvent
2015-02-13 18:36:49
Nashev/TextBrain
https://api.github.com/repos/Nashev/TextBrain
opened
Описать то, что уже там напрограммировал
Internal code architecture
На русском для начала, наверное, и на английском в FPdoc А то уже и сам забыл, что там зачем. А описав - думать, как с этим соотносится все что тут рядом понапридумывал.
1.0
Описать то, что уже там напрограммировал - На русском для начала, наверное, и на английском в FPdoc А то уже и сам забыл, что там зачем. А описав - думать, как с этим соотносится все что тут рядом понапридумывал.
architecture
описать то что уже там напрограммировал на русском для начала наверное и на английском в fpdoc а то уже и сам забыл что там зачем а описав думать как с этим соотносится все что тут рядом понапридумывал
82
2,581,282,808
IssuesEvent
2015-02-13 23:50:11
singhj/locality-sensitive-hashing
https://api.github.com/repos/singhj/locality-sensitive-hashing
closed
Factor LSH Parameters
Architecture
Some of the LSH parameters are embedded in the `Matrix` constructor. They should be factored into `settings.py`.
1.0
Factor LSH Parameters - Some of the LSH parameters are embedded in the `Matrix` constructor. They should be factored into `settings.py`.
architecture
factor lsh parameters some of the lsh parameters are embedded in the matrix constructor they should be factored into settings py
83
2,581,500,156
IssuesEvent
2015-02-14 03:27:13
MovingBlocks/Terasology
https://api.github.com/repos/MovingBlocks/Terasology
opened
Refactor how the Breathing modules activates
Architecture Content
Currently we have hooks in engine/core for the Breathing module to function, when active - see #1582 which would've removed them. Rather than apply that in engine/core we should have Breathing register/activate it when it is enabled instead. Some way of using delta/override options? In short it applies a Breather to the player and makes water unbreathable. We must be able to do that differently, although how to enhance breathing beyond water is outside the scope of this issue (such as letting fish breathe in water but not in air)
1.0
Refactor how the Breathing modules activates - Currently we have hooks in engine/core for the Breathing module to function, when active - see #1582 which would've removed them. Rather than apply that in engine/core we should have Breathing register/activate it when it is enabled instead. Some way of using delta/override options? In short it applies a Breather to the player and makes water unbreathable. We must be able to do that differently, although how to enhance breathing beyond water is outside the scope of this issue (such as letting fish breathe in water but not in air)
architecture
refactor how the breathing modules activates currently we have hooks in engine core for the breathing module to function when active see which would ve removed them rather than apply that in engine core we should have breathing register activate it when it is enabled instead some way of using delta override options in short it applies a breather to the player and makes water unbreathable we must be able to do that differently although how to enhance breathing beyond water is outside the scope of this issue such as letting fish breathe in water but not in air
84
2,588,303,638
IssuesEvent
2015-02-18 00:08:01
eardish/ephect-dataobjects
https://api.github.com/repos/eardish/ephect-dataobjects
closed
Iterate on response object
architecture integration task
related to Eardish/ephect-slc#54 todos: * [ ] form response object with data from the db to send back to the api * [ ] decide what blocks are needed
1.0
Iterate on response object - related to Eardish/ephect-slc#54 todos: * [ ] form response object with data from the db to send back to the api * [ ] decide what blocks are needed
architecture
iterate on response object related to eardish ephect slc todos form response object with data from the db to send back to the api decide what blocks are needed
86
2,590,148,806
IssuesEvent
2015-02-18 17:10:23
irods/irods
https://api.github.com/repos/irods/irods
closed
add graceful shutdown to iRODS server
architecture enhancement
- block any new connections - wait (with timeout?) for all active connections to complete - delete rule engine shared memory and mutex - exit cleanly
1.0
add graceful shutdown to iRODS server - - block any new connections - wait (with timeout?) for all active connections to complete - delete rule engine shared memory and mutex - exit cleanly
architecture
add graceful shutdown to irods server block any new connections wait with timeout for all active connections to complete delete rule engine shared memory and mutex exit cleanly
87
2,594,446,800
IssuesEvent
2015-02-20 03:31:34
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
closed
Gracefully handle worker errors
category:architecture priority:high
* [ ] these should result in targeted promise rejection. * [ ] Test on sample for invalid project file
1.0
Gracefully handle worker errors - * [ ] these should result in targeted promise rejection. * [ ] Test on sample for invalid project file
architecture
gracefully handle worker errors these should result in targeted promise rejection test on sample for invalid project file
88
2,594,479,709
IssuesEvent
2015-02-20 04:02:40
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
closed
Cleanup View System
category:architecture
Currently we are using CoffeScript for our views. Just because getting good inference for TS was too hard. Come up with a better view system just for us.
1.0
Cleanup View System - Currently we are using CoffeScript for our views. Just because getting good inference for TS was too hard. Come up with a better view system just for us.
architecture
cleanup view system currently we are using coffescript for our views just because getting good inference for ts was too hard come up with a better view system just for us
89
2,594,533,357
IssuesEvent
2015-02-20 04:56:20
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
closed
Better Errors
category:architecture priority:high
We need errors that have `message` , `stack` ,`details` Currently we only have `message`, `stack`. We don't want to put `details` in `message` as it makes determining the `type of the error` difficult later
1.0
Better Errors - We need errors that have `message` , `stack` ,`details` Currently we only have `message`, `stack`. We don't want to put `details` in `message` as it makes determining the `type of the error` difficult later
architecture
better errors we need errors that have message stack details currently we only have message stack we don t want to put details in message as it makes determining the type of the error difficult later
90
2,596,945,160
IssuesEvent
2015-02-21 00:54:48
Pugnator/openvsm
https://api.github.com/repos/Pugnator/openvsm
closed
Multiple copies of the same model don't work
architecture bug confirmed VSM API
See branch patch-1 testcases in my fork. It contains a V7 schematic and a simple multi-part device (7408) script. Only 1 part of a multi-part device simulates at a time even across devices Not sure if I did something wrong with the model script or there is an issue with openVSM. Did not want to pull this if it is my fault.
1.0
Multiple copies of the same model don't work - See branch patch-1 testcases in my fork. It contains a V7 schematic and a simple multi-part device (7408) script. Only 1 part of a multi-part device simulates at a time even across devices Not sure if I did something wrong with the model script or there is an issue with openVSM. Did not want to pull this if it is my fault.
architecture
multiple copies of the same model don t work see branch patch testcases in my fork it contains a schematic and a simple multi part device script only part of a multi part device simulates at a time even across devices not sure if i did something wrong with the model script or there is an issue with openvsm did not want to pull this if it is my fault
91
2,599,304,104
IssuesEvent
2015-02-23 06:42:26
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
closed
if child crashes then we should redo the stuff we did on first init
category:architecture
Specifically send it updated text again in case the file isn't saved on disk yet.
1.0
if child crashes then we should redo the stuff we did on first init - Specifically send it updated text again in case the file isn't saved on disk yet.
architecture
if child crashes then we should redo the stuff we did on first init specifically send it updated text again in case the file isn t saved on disk yet
92
2,599,316,244
IssuesEvent
2015-02-23 06:54:46
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
opened
Remove windows dependency on Node.JS and move to IO.js
category:architecture
reasons : * don't want them to install it * want to use the same JS environment as ATOM uses (e.g. with native promises)
1.0
Remove windows dependency on Node.JS and move to IO.js - reasons : * don't want them to install it * want to use the same JS environment as ATOM uses (e.g. with native promises)
architecture
remove windows dependency on node js and move to io js reasons don t want them to install it want to use the same js environment as atom uses e g with native promises
93
2,599,331,827
IssuesEvent
2015-02-23 07:09:47
TypeStrong/atom-typescript
https://api.github.com/repos/TypeStrong/atom-typescript
closed
Remove windows dependency on Node.JS and move to IO.js
category:architecture
* Also ship with binary. don't want them to install it * Don't use node because want to use the same JS environment as ATOM uses (e.g. with native promises)
1.0
Remove windows dependency on Node.JS and move to IO.js - * Also ship with binary. don't want them to install it * Don't use node because want to use the same JS environment as ATOM uses (e.g. with native promises)
architecture
remove windows dependency on node js and move to io js also ship with binary don t want them to install it don t use node because want to use the same js environment as atom uses e g with native promises
94
2,599,369,429
IssuesEvent
2015-02-23 07:42:19
oxyplot/oxyplot
https://api.github.com/repos/oxyplot/oxyplot
opened
Refactor layout code in `PlotModel`
architecture enhancement help-wanted you-take-it
Currently the layout "engine" is in the `RenderOverride` method. Move the layout code to a new method, e.g. `UpdateLayout`
1.0
Refactor layout code in `PlotModel` - Currently the layout "engine" is in the `RenderOverride` method. Move the layout code to a new method, e.g. `UpdateLayout`
architecture
refactor layout code in plotmodel currently the layout engine is in the renderoverride method move the layout code to a new method e g updatelayout
96
2,602,341,550
IssuesEvent
2015-02-24 07:49:45
vivliostyle/vivliostyle.js
https://api.github.com/repos/vivliostyle/vivliostyle.js
closed
Which to use: TypeScript or plain JavaScript?
project architecture
Shoud we use TypeScript to develop Vivliostyle.js? * Pros * Strong type checking will improve code quality * Some ES6 compatible features * Unified module syntax, which can be converted into CommonJS and AMD * Cons * Requires additional build processes and dependencies * Additional learning cost
1.0
Which to use: TypeScript or plain JavaScript? - Shoud we use TypeScript to develop Vivliostyle.js? * Pros * Strong type checking will improve code quality * Some ES6 compatible features * Unified module syntax, which can be converted into CommonJS and AMD * Cons * Requires additional build processes and dependencies * Additional learning cost
architecture
which to use typescript or plain javascript shoud we use typescript to develop vivliostyle js pros strong type checking will improve code quality some compatible features unified module syntax which can be converted into commonjs and amd cons requires additional build processes and dependencies additional learning cost
97
2,603,487,566
IssuesEvent
2015-02-24 16:19:06
Nashev/TextBrain
https://api.github.com/repos/Nashev/TextBrain
opened
Про контекст
Concepts Internal code architecture
http://www.ruslang.ru/agens.php?id=vopjaz_cont_0115 К. Лауринавичюте, О.В. Драгой, М.В. Иванова, С.В. Купцова (Москва), А.С. Уличева (Гонконг). Психологическая нереальность синтаксических следов 102-110 Чтобы разделить влияние синтаксически- и контекстно-ориентированных стратегий при лингвистической обработке специальных вопросов в данном исследовании использовалась регистрация движений глаз и парадигма «визуальный мир». Согласно синтаксически-ориентированной стратегии, при обработке вопросов типа Кто девочку поцеловал в школе? активация референта, соответствующего объекту (девочка), во время прослушивания глагола будет свидетельствовать о следе синтаксического перемещения. Согласно контекстно-ориентированной стратегии, то, что слово девочка присутствует в вопросе, исключает ее из числа возможных антецедентов вопросительного слова, следовательно, данный референт не будет активирован; напротив, активируется агенс переходного действия. Действительно, результаты показывают, что доля фиксаций на дополнении (девочка) была во время прослушивания глагола меньше, чем на подлежащем, и уменьшалась со временем. Таким образом, поиск референта, соответствующего вопросительному слову, в первую очередь определяется контекстом. Ключевые слова: синтаксические следы, специальные вопросы, движения глаз. Анна Кестучё Лауринавичюте (НИУ «Высшая школа экономики») alaurinavichute@hse.ru. Ольга Викторовна Драгой (НИУ «Высшая школа экономики» / Московский НИИ психиатрии Росздрава). Мария Васильевна Иванова (НИУ «Высшая школа экономики»). Светлана Николаевна Купцова (НИУ «Высшая школа экономики» / Институт высшей нервной деятельности и нейрофизиологии РАН). Анастасия Сергеевна Уличева (Университет Гонконга)
1.0
Про контекст - http://www.ruslang.ru/agens.php?id=vopjaz_cont_0115 К. Лауринавичюте, О.В. Драгой, М.В. Иванова, С.В. Купцова (Москва), А.С. Уличева (Гонконг). Психологическая нереальность синтаксических следов 102-110 Чтобы разделить влияние синтаксически- и контекстно-ориентированных стратегий при лингвистической обработке специальных вопросов в данном исследовании использовалась регистрация движений глаз и парадигма «визуальный мир». Согласно синтаксически-ориентированной стратегии, при обработке вопросов типа Кто девочку поцеловал в школе? активация референта, соответствующего объекту (девочка), во время прослушивания глагола будет свидетельствовать о следе синтаксического перемещения. Согласно контекстно-ориентированной стратегии, то, что слово девочка присутствует в вопросе, исключает ее из числа возможных антецедентов вопросительного слова, следовательно, данный референт не будет активирован; напротив, активируется агенс переходного действия. Действительно, результаты показывают, что доля фиксаций на дополнении (девочка) была во время прослушивания глагола меньше, чем на подлежащем, и уменьшалась со временем. Таким образом, поиск референта, соответствующего вопросительному слову, в первую очередь определяется контекстом. Ключевые слова: синтаксические следы, специальные вопросы, движения глаз. Анна Кестучё Лауринавичюте (НИУ «Высшая школа экономики») alaurinavichute@hse.ru. Ольга Викторовна Драгой (НИУ «Высшая школа экономики» / Московский НИИ психиатрии Росздрава). Мария Васильевна Иванова (НИУ «Высшая школа экономики»). Светлана Николаевна Купцова (НИУ «Высшая школа экономики» / Институт высшей нервной деятельности и нейрофизиологии РАН). Анастасия Сергеевна Уличева (Университет Гонконга)
architecture
про контекст к лауринавичюте о в драгой м в иванова с в купцова москва а с уличева гонконг психологическая нереальность синтаксических следов чтобы разделить влияние синтаксически и контекстно ориентированных стратегий при лингвистической обработке специальных вопросов в данном исследовании использовалась регистрация движений глаз и парадигма «визуальный мир» согласно синтаксически ориентированной стратегии при обработке вопросов типа кто девочку поцеловал в школе активация референта соответствующего объекту девочка во время прослушивания глагола будет свидетельствовать о следе синтаксического перемещения согласно контекстно ориентированной стратегии то что слово девочка присутствует в вопросе исключает ее из числа возможных антецедентов вопросительного слова следовательно данный референт не будет активирован напротив активируется агенс переходного действия действительно результаты показывают что доля фиксаций на дополнении девочка была во время прослушивания глагола меньше чем на подлежащем и уменьшалась со временем таким образом поиск референта соответствующего вопросительному слову в первую очередь определяется контекстом ключевые слова синтаксические следы специальные вопросы движения глаз анна кестучё лауринавичюте ниу «высшая школа экономики» alaurinavichute hse ru ольга викторовна драгой ниу «высшая школа экономики» московский нии психиатрии росздрава мария васильевна иванова ниу «высшая школа экономики» светлана николаевна купцова ниу «высшая школа экономики» институт высшей нервной деятельности и нейрофизиологии ран анастасия сергеевна уличева университет гонконга
End of preview. Expand in Data Studio

Dataset Card for "Ilities-without-keywords-unique-all-filter"

More Information needed

Downloads last month
26