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IssuesEvent
2022-02-20 11:18:52
SkriptLang/Skript
https://api.github.com/repos/SkriptLang/Skript
closed
Suggestion: more tablist editing capabilities
enhancement priority: lowest
Before you say "there are plugins that can handle this" i gotta say that i'm with you. However none of these plugins have the advanced capabilities of putting variables in the tablist the way Skript does and are usually limited to a few variables like player name, player ping, vault money etc. You can use PlaceholderAPI to expand the range a bit more, but ultimately only Skript could provide ultimate freedom here. My suggestion: ``` Set line 1 of tablist header to "My awesome server" Set line 2 of tablist header to "- welcome -" Set tablist header's line 3 to "{skriptcoins::%player%} SC" Set tablist footer's line 1 to "yes" ``` Footer and header are neccessary, as in between the server's player list is shown.
1.0
Suggestion: more tablist editing capabilities - Before you say "there are plugins that can handle this" i gotta say that i'm with you. However none of these plugins have the advanced capabilities of putting variables in the tablist the way Skript does and are usually limited to a few variables like player name, player ping, vault money etc. You can use PlaceholderAPI to expand the range a bit more, but ultimately only Skript could provide ultimate freedom here. My suggestion: ``` Set line 1 of tablist header to "My awesome server" Set line 2 of tablist header to "- welcome -" Set tablist header's line 3 to "{skriptcoins::%player%} SC" Set tablist footer's line 1 to "yes" ``` Footer and header are neccessary, as in between the server's player list is shown.
priority
suggestion more tablist editing capabilities before you say there are plugins that can handle this i gotta say that i m with you however none of these plugins have the advanced capabilities of putting variables in the tablist the way skript does and are usually limited to a few variables like player name player ping vault money etc you can use placeholderapi to expand the range a bit more but ultimately only skript could provide ultimate freedom here my suggestion set line of tablist header to my awesome server set line of tablist header to welcome set tablist header s line to skriptcoins player sc set tablist footer s line to yes footer and header are neccessary as in between the server s player list is shown
1
465,467
13,386,362,386
IssuesEvent
2020-09-02 14:38:13
godaddy-wordpress/coblocks
https://api.github.com/repos/godaddy-wordpress/coblocks
opened
Masonry gallery shows blended images
[Priority] Low [Type] Bug
### Describe the bug: When a Masonry gallery is used on the Soho theme but images start to overlay on top of each other. WHAT I FOUND: * It looks good in the editor - https://d.pr/i/bDcON6 * But on desktop shows this - https://d.pr/i/kT3f7Z * On mobile this - https://d.pr/i/AVgV5t * Turned off other plugins. No change - Ultimate Addons for Gutenberg - Visual Portfolio * Created a test page on a separate site which did the same. * In fact when you first view the page it looks ok on desktop sometimes but when you switch to mobile view it messes up - https://d.pr/v/68qJor * Same on 2020 theme ### Expected behavior: Layout to look like editor view ### Isolating the problem: <!-- Mark completed items with an [x]. --> - [x] This bug happens with no other plugins activated - [x] This bug happens with a default WordPress theme active - [x] This bug happens **without** the Gutenberg plugin active - [x] I can reproduce this bug consistently using the steps above #3280800-zd
1.0
Masonry gallery shows blended images - ### Describe the bug: When a Masonry gallery is used on the Soho theme but images start to overlay on top of each other. WHAT I FOUND: * It looks good in the editor - https://d.pr/i/bDcON6 * But on desktop shows this - https://d.pr/i/kT3f7Z * On mobile this - https://d.pr/i/AVgV5t * Turned off other plugins. No change - Ultimate Addons for Gutenberg - Visual Portfolio * Created a test page on a separate site which did the same. * In fact when you first view the page it looks ok on desktop sometimes but when you switch to mobile view it messes up - https://d.pr/v/68qJor * Same on 2020 theme ### Expected behavior: Layout to look like editor view ### Isolating the problem: <!-- Mark completed items with an [x]. --> - [x] This bug happens with no other plugins activated - [x] This bug happens with a default WordPress theme active - [x] This bug happens **without** the Gutenberg plugin active - [x] I can reproduce this bug consistently using the steps above #3280800-zd
priority
masonry gallery shows blended images describe the bug when a masonry gallery is used on the soho theme but images start to overlay on top of each other what i found it looks good in the editor but on desktop shows this on mobile this turned off other plugins no change ultimate addons for gutenberg visual portfolio created a test page on a separate site which did the same in fact when you first view the page it looks ok on desktop sometimes but when you switch to mobile view it messes up same on theme expected behavior layout to look like editor view isolating the problem this bug happens with no other plugins activated this bug happens with a default wordpress theme active this bug happens without the gutenberg plugin active i can reproduce this bug consistently using the steps above zd
1
430,951
12,468,142,496
IssuesEvent
2020-05-28 18:19:20
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
opened
[Coverity CID :210572] Incompatible cast in tests/lib/cmsis_dsp/distance/src/f32.c
Coverity bug priority: low
Static code scan issues found in file: https://github.com/zephyrproject-rtos/zephyr/tree/4653b4e63f886a50ac7b72f8d47ba2950ab2dd0d/tests/lib/cmsis_dsp/distance/src/f32.c Category: Integer handling issues Function: `test_arm_distance_minkowski` Component: Tests CID: [210572](https://scan9.coverity.com/reports.htm#v29726/p12996/mergedDefectId=210572) Please fix or provide comments in coverity using the link: https://scan9.coverity.com/reports.htm#v32951/p12996. Note: This issue was created automatically. Priority was set based on classification of the file affected and the impact field in coverity. Assignees were set using the CODEOWNERS file.
1.0
[Coverity CID :210572] Incompatible cast in tests/lib/cmsis_dsp/distance/src/f32.c - Static code scan issues found in file: https://github.com/zephyrproject-rtos/zephyr/tree/4653b4e63f886a50ac7b72f8d47ba2950ab2dd0d/tests/lib/cmsis_dsp/distance/src/f32.c Category: Integer handling issues Function: `test_arm_distance_minkowski` Component: Tests CID: [210572](https://scan9.coverity.com/reports.htm#v29726/p12996/mergedDefectId=210572) Please fix or provide comments in coverity using the link: https://scan9.coverity.com/reports.htm#v32951/p12996. Note: This issue was created automatically. Priority was set based on classification of the file affected and the impact field in coverity. Assignees were set using the CODEOWNERS file.
priority
incompatible cast in tests lib cmsis dsp distance src c static code scan issues found in file category integer handling issues function test arm distance minkowski component tests cid please fix or provide comments in coverity using the link note this issue was created automatically priority was set based on classification of the file affected and the impact field in coverity assignees were set using the codeowners file
1
328,210
9,991,069,206
IssuesEvent
2019-07-11 10:12:13
SacredDuckwhale/Rarity
https://api.github.com/repos/SacredDuckwhale/Rarity
closed
Rise of Azshara: Add new Island Expedition Maps
complexity: low module:core priority:high status:in-progress type:task
Source: [MMOC](https://www.mmo-champion.com/content/8590-Patch-8-2-Rise-of-Azshara-Live-This-Week!) > Crestfall and Snowblossom Island Expedition Maps Two new island expeditions have been added to the map rotation for Islands. - [x] Add pets to ItemDB - [x] Add pets to Core (IE tracking) - [x] Add new map IDs to Core (IE tracking) - [ ] Testing: Crestfall - Island from Warcraft II - [ ] Testing: Snowblossom - A Pandaren village
1.0
Rise of Azshara: Add new Island Expedition Maps - Source: [MMOC](https://www.mmo-champion.com/content/8590-Patch-8-2-Rise-of-Azshara-Live-This-Week!) > Crestfall and Snowblossom Island Expedition Maps Two new island expeditions have been added to the map rotation for Islands. - [x] Add pets to ItemDB - [x] Add pets to Core (IE tracking) - [x] Add new map IDs to Core (IE tracking) - [ ] Testing: Crestfall - Island from Warcraft II - [ ] Testing: Snowblossom - A Pandaren village
priority
rise of azshara add new island expedition maps source crestfall and snowblossom island expedition maps two new island expeditions have been added to the map rotation for islands add pets to itemdb add pets to core ie tracking add new map ids to core ie tracking testing crestfall island from warcraft ii testing snowblossom a pandaren village
1
1,897
2,521,297,302
IssuesEvent
2015-01-19 13:30:22
OCHA-DAP/hdx-ckan
https://api.github.com/repos/OCHA-DAP/hdx-ckan
reopened
Disable markdown in user profile "About" section
enhancement Priority-Low
It doesn't display well, and links are not allowed. ![image](https://cloud.githubusercontent.com/assets/1654485/5453246/7b2e3482-8525-11e4-92eb-e09acc140129.png)
1.0
Disable markdown in user profile "About" section - It doesn't display well, and links are not allowed. ![image](https://cloud.githubusercontent.com/assets/1654485/5453246/7b2e3482-8525-11e4-92eb-e09acc140129.png)
priority
disable markdown in user profile about section it doesn t display well and links are not allowed
1
652,208
21,525,393,343
IssuesEvent
2022-04-28 17:53:51
chaotic-aur/packages
https://api.github.com/repos/chaotic-aur/packages
closed
[Request] intel-hybrid-codec-driver
request:new-pkg priority:low
### Link to the package(s) in the AUR [intel-hybrid-codec-driver](https://aur.archlinux.org/packages/intel-hybrid-codec-driver) ### Utility this package has for you Video decoding drivers ### Do you consider the package(s) to be useful for every Chaotic-AUR user? No, but for a great amount. ### Do you consider the package to be useful for feature testing/preview? - [X] Yes ### Have you tested if the package builds in a clean chroot? - [ ] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information _No response_
1.0
[Request] intel-hybrid-codec-driver - ### Link to the package(s) in the AUR [intel-hybrid-codec-driver](https://aur.archlinux.org/packages/intel-hybrid-codec-driver) ### Utility this package has for you Video decoding drivers ### Do you consider the package(s) to be useful for every Chaotic-AUR user? No, but for a great amount. ### Do you consider the package to be useful for feature testing/preview? - [X] Yes ### Have you tested if the package builds in a clean chroot? - [ ] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information _No response_
priority
intel hybrid codec driver link to the package s in the aur utility this package has for you video decoding drivers do you consider the package s to be useful for every chaotic aur user no but for a great amount do you consider the package to be useful for feature testing preview yes have you tested if the package builds in a clean chroot yes does the package s license allow redistributing it yes have you searched the issues to ensure this request is unique yes have you read the readme to ensure this package is not banned yes more information no response
1
801,345
28,484,642,539
IssuesEvent
2023-04-18 06:57:11
saud-alnasser/starflux
https://api.github.com/repos/saud-alnasser/starflux
opened
feat: logging
✨ type: enhancement πŸ“Œ area: framework πŸ—ƒοΈ status: backlog 🏝 priority: low
### Is your feature request related to a problem? Please describe. we need to provide a default logging mechanism. ### Describe the solution you'd like to see we could provide a plugin that will log all the framework events by hooking to the framework events, also it could give the option of using a custom logger. ### Describe alternate solutions _No response_ ### Additional information _No response_ ### πŸ‘¨β€πŸ‘§β€πŸ‘¦ Contributing - [X] πŸ™‹β€β™‚οΈ Yes, I will create a pull request implementing this feature!
1.0
feat: logging - ### Is your feature request related to a problem? Please describe. we need to provide a default logging mechanism. ### Describe the solution you'd like to see we could provide a plugin that will log all the framework events by hooking to the framework events, also it could give the option of using a custom logger. ### Describe alternate solutions _No response_ ### Additional information _No response_ ### πŸ‘¨β€πŸ‘§β€πŸ‘¦ Contributing - [X] πŸ™‹β€β™‚οΈ Yes, I will create a pull request implementing this feature!
priority
feat logging is your feature request related to a problem please describe we need to provide a default logging mechanism describe the solution you d like to see we could provide a plugin that will log all the framework events by hooking to the framework events also it could give the option of using a custom logger describe alternate solutions no response additional information no response πŸ‘¨β€πŸ‘§β€πŸ‘¦ contributing πŸ™‹β€β™‚οΈ yes i will create a pull request implementing this feature
1
652,069
21,520,702,420
IssuesEvent
2022-04-28 13:59:25
apluslms/a-plus
https://api.github.com/repos/apluslms/a-plus
closed
Better UI for selecting visible categories
type: feature priority: low area: navigation
It should be easy to just quickly view all exercises in one category. The proposed solution is to have categories listed under the Course Home. An - Home - Online Exercises - Written Assignments - .... - Course Calendar... This would require mapping URLs to categories which would be a good idea in any case.
1.0
Better UI for selecting visible categories - It should be easy to just quickly view all exercises in one category. The proposed solution is to have categories listed under the Course Home. An - Home - Online Exercises - Written Assignments - .... - Course Calendar... This would require mapping URLs to categories which would be a good idea in any case.
priority
better ui for selecting visible categories it should be easy to just quickly view all exercises in one category the proposed solution is to have categories listed under the course home an home online exercises written assignments course calendar this would require mapping urls to categories which would be a good idea in any case
1
773,174
27,148,507,022
IssuesEvent
2023-02-16 22:13:30
Qiskit/qiskit-ibm-provider
https://api.github.com/repos/Qiskit/qiskit-ibm-provider
closed
Remove provider.jobs
type: enhancement priority: low
<!-- ⚠️ If you do not respect this template, your issue will be closed --> <!-- ⚠️ Make sure to browse the opened and closed issues to confirm this idea does not exist. --> ### What is the expected enhancement? Seems pretty unnecessary to have `provider.jobs()`, which didn't exist in ibmq-provider, when we already have `provider.backend.jobs()`.
1.0
Remove provider.jobs - <!-- ⚠️ If you do not respect this template, your issue will be closed --> <!-- ⚠️ Make sure to browse the opened and closed issues to confirm this idea does not exist. --> ### What is the expected enhancement? Seems pretty unnecessary to have `provider.jobs()`, which didn't exist in ibmq-provider, when we already have `provider.backend.jobs()`.
priority
remove provider jobs what is the expected enhancement seems pretty unnecessary to have provider jobs which didn t exist in ibmq provider when we already have provider backend jobs
1
733,455
25,306,834,678
IssuesEvent
2022-11-17 14:44:33
workcraft/workcraft
https://api.github.com/repos/workcraft/workcraft
opened
Repack circuit component to accommodate its pin names
enhancement tag:model:circuit priority:low
Long pin names may result in text overlap inside their component, thus making them unreadable. A solution is to re-pack component by moving its pins in such a way that creates sufficient space for the pin names (relative position of the pins on each side of the component should still be preserved). Activation of the re-pack function should be via a popup menu.
1.0
Repack circuit component to accommodate its pin names - Long pin names may result in text overlap inside their component, thus making them unreadable. A solution is to re-pack component by moving its pins in such a way that creates sufficient space for the pin names (relative position of the pins on each side of the component should still be preserved). Activation of the re-pack function should be via a popup menu.
priority
repack circuit component to accommodate its pin names long pin names may result in text overlap inside their component thus making them unreadable a solution is to re pack component by moving its pins in such a way that creates sufficient space for the pin names relative position of the pins on each side of the component should still be preserved activation of the re pack function should be via a popup menu
1
591,166
17,796,072,484
IssuesEvent
2021-08-31 22:27:26
michaelrsweet/pappl
https://api.github.com/repos/michaelrsweet/pappl
closed
Web interface: Changes of settings under Media only apply for printing if Save Changes is clicked under Printing Defaults
enhancement priority-low
In the PostScript Printer Application I set up a printer, it gets assigned a make/model and then I can click "Media", tell which paper is in which tray, click "Save changes" at the bottom, and then click "Printing Defaults" where I can set the default for the other options (and also select the tray from which I want to print). If I do nothing here because the paper I want to print on is in the first tray and the other settings are also what I need, I do not click anything, click on the printer name to get back to the printer's page and click "Test Page". The test page prints, but in Letter size whereas I have told under "Media" that my tray contains A4 paper. But when I click "Save Changes" under "Printing Defaults", even without changing anything and then print the test page again, it comes out in A4 size. In the PostScript Printer Application the data about trays, paper sizes, and other options comes from PPD files and they usually have Letter as default paper size. So on the "Media" screen all trays are shown with the default paper size, Letter. I switch that to A4 as I am in Europe where one uses A4 paper and click "Save Changes". With this I assume that the page size is A4 now, especially that the "Printing Defaults" page shows in the tray selection drop-down that tray 1 loaded with A4 paper is selected, but in reality an invisible default choice iwth the original default paper size of Letter is active. The click on "Save changes" under "Media" should not only update the `media_ready[]` array in the `pappl_pr_driver_data_t` data structure of the print queue but also set the `media_default` to the entry of the selected tray (or of the first tray if none is selected).
1.0
Web interface: Changes of settings under Media only apply for printing if Save Changes is clicked under Printing Defaults - In the PostScript Printer Application I set up a printer, it gets assigned a make/model and then I can click "Media", tell which paper is in which tray, click "Save changes" at the bottom, and then click "Printing Defaults" where I can set the default for the other options (and also select the tray from which I want to print). If I do nothing here because the paper I want to print on is in the first tray and the other settings are also what I need, I do not click anything, click on the printer name to get back to the printer's page and click "Test Page". The test page prints, but in Letter size whereas I have told under "Media" that my tray contains A4 paper. But when I click "Save Changes" under "Printing Defaults", even without changing anything and then print the test page again, it comes out in A4 size. In the PostScript Printer Application the data about trays, paper sizes, and other options comes from PPD files and they usually have Letter as default paper size. So on the "Media" screen all trays are shown with the default paper size, Letter. I switch that to A4 as I am in Europe where one uses A4 paper and click "Save Changes". With this I assume that the page size is A4 now, especially that the "Printing Defaults" page shows in the tray selection drop-down that tray 1 loaded with A4 paper is selected, but in reality an invisible default choice iwth the original default paper size of Letter is active. The click on "Save changes" under "Media" should not only update the `media_ready[]` array in the `pappl_pr_driver_data_t` data structure of the print queue but also set the `media_default` to the entry of the selected tray (or of the first tray if none is selected).
priority
web interface changes of settings under media only apply for printing if save changes is clicked under printing defaults in the postscript printer application i set up a printer it gets assigned a make model and then i can click media tell which paper is in which tray click save changes at the bottom and then click printing defaults where i can set the default for the other options and also select the tray from which i want to print if i do nothing here because the paper i want to print on is in the first tray and the other settings are also what i need i do not click anything click on the printer name to get back to the printer s page and click test page the test page prints but in letter size whereas i have told under media that my tray contains paper but when i click save changes under printing defaults even without changing anything and then print the test page again it comes out in size in the postscript printer application the data about trays paper sizes and other options comes from ppd files and they usually have letter as default paper size so on the media screen all trays are shown with the default paper size letter i switch that to as i am in europe where one uses paper and click save changes with this i assume that the page size is now especially that the printing defaults page shows in the tray selection drop down that tray loaded with paper is selected but in reality an invisible default choice iwth the original default paper size of letter is active the click on save changes under media should not only update the media ready array in the pappl pr driver data t data structure of the print queue but also set the media default to the entry of the selected tray or of the first tray if none is selected
1
281,922
8,700,871,319
IssuesEvent
2018-12-05 09:57:48
k-next/kirby
https://api.github.com/repos/k-next/kirby
closed
[Panel] Add an alternative for shorter k-empty
priority: low-hanging fruit πŸ“ type: enhancement ✨
Empty field states can be quite tall vs. their filled states. For example, a `files` field limited to 1 file only is 3 times less tall when a file is selected than its placeholder. This difference might be be problematic (well, as problematic as a placeholder height can get, but still) when trying to fit lots of fields in a minimal space. I wonder if we could have access to an option like: ```yaml empty: card empty: list ``` Where card would be the current display, and `list` something like this: <img width="404" alt="capture d ecran 2018-10-11 a 10 51 14" src="https://user-images.githubusercontent.com/14079751/46792863-98cf6900-cd44-11e8-81bc-dbc494da3f19.png"> ```scss .k-empty { padding: 0; display: flex; align-items: center; flex-direction: row; justify-content: flex-start; .k-icon { width: 38px; height: 38px; border-right: 1px solid #d6d6d6; margin-bottom: 0; display: flex; justify-content: center; align-items: center; svg { width: 14px; } } p { line-height: 1.25rem; padding: .5rem .75rem; } } ```
1.0
[Panel] Add an alternative for shorter k-empty - Empty field states can be quite tall vs. their filled states. For example, a `files` field limited to 1 file only is 3 times less tall when a file is selected than its placeholder. This difference might be be problematic (well, as problematic as a placeholder height can get, but still) when trying to fit lots of fields in a minimal space. I wonder if we could have access to an option like: ```yaml empty: card empty: list ``` Where card would be the current display, and `list` something like this: <img width="404" alt="capture d ecran 2018-10-11 a 10 51 14" src="https://user-images.githubusercontent.com/14079751/46792863-98cf6900-cd44-11e8-81bc-dbc494da3f19.png"> ```scss .k-empty { padding: 0; display: flex; align-items: center; flex-direction: row; justify-content: flex-start; .k-icon { width: 38px; height: 38px; border-right: 1px solid #d6d6d6; margin-bottom: 0; display: flex; justify-content: center; align-items: center; svg { width: 14px; } } p { line-height: 1.25rem; padding: .5rem .75rem; } } ```
priority
add an alternative for shorter k empty empty field states can be quite tall vs their filled states for example a files field limited to file only is times less tall when a file is selected than its placeholder this difference might be be problematic well as problematic as a placeholder height can get but still when trying to fit lots of fields in a minimal space i wonder if we could have access to an option like yaml empty card empty list where card would be the current display and list something like this img width alt capture d ecran a src scss k empty padding display flex align items center flex direction row justify content flex start k icon width height border right solid margin bottom display flex justify content center align items center svg width p line height padding
1
442,921
12,752,807,999
IssuesEvent
2020-06-27 18:27:15
quacky-bot/git-project
https://api.github.com/repos/quacky-bot/git-project
opened
Emoji Command
Suggested :ping_pong: Util/Misc :gear: enhancement low priority
**Is your feature request related to a problem?** A clear and concise description of what the problem is. No. **What is the new feature?** A clear and concise description of what you want to happen. An emoji command that includes an emoji expander (emoji image) **Additional context** Add any other context or screenshots about the feature request here. *Suggested by Floatulence*
1.0
Emoji Command - **Is your feature request related to a problem?** A clear and concise description of what the problem is. No. **What is the new feature?** A clear and concise description of what you want to happen. An emoji command that includes an emoji expander (emoji image) **Additional context** Add any other context or screenshots about the feature request here. *Suggested by Floatulence*
priority
emoji command is your feature request related to a problem a clear and concise description of what the problem is no what is the new feature a clear and concise description of what you want to happen an emoji command that includes an emoji expander emoji image additional context add any other context or screenshots about the feature request here suggested by floatulence
1
460,882
13,219,709,405
IssuesEvent
2020-08-17 11:00:16
PazerOP/tf2_bot_detector
https://api.github.com/repos/PazerOP/tf2_bot_detector
closed
Using steam to report bots
Priority: Low Type: Enhancement
There are two main ways to report players: In TF2 and in steam. Since we can't use the ingame report option, we could cheat and open the profile in a web browser in the background and use a similar like tampermonkey to report the bot. It is likely to have a bit of a performance impact and will probably be hard to implement, so this is just a suggestion.
1.0
Using steam to report bots - There are two main ways to report players: In TF2 and in steam. Since we can't use the ingame report option, we could cheat and open the profile in a web browser in the background and use a similar like tampermonkey to report the bot. It is likely to have a bit of a performance impact and will probably be hard to implement, so this is just a suggestion.
priority
using steam to report bots there are two main ways to report players in and in steam since we can t use the ingame report option we could cheat and open the profile in a web browser in the background and use a similar like tampermonkey to report the bot it is likely to have a bit of a performance impact and will probably be hard to implement so this is just a suggestion
1
817,284
30,635,111,353
IssuesEvent
2023-07-24 17:09:14
ethereum/ethereum-org-website
https://api.github.com/repos/ethereum/ethereum-org-website
closed
Automatically add explicit markdown header IDs
feature :sparkles: internal 🏠 low priority tooling :wrench: Status: Stale good first issue needs grooming needs-triage
**Is your feature request related to a problem? Please describe.** Often when contributors add new markdown files, they forget to add explicit header IDs (e.g. see @wackerow's review of #2194). **Describe the solution you'd like** We have a script to automatically add these explicit header IDs when they're not present: https://github.com/ethereum/ethereum-org-website/blob/dev/src/scripts/generate-heading-ids.js It can be executed from the project root, e.g. ``` $ yarn generate-heading-ids developers/tutorials/create-and-deploy-a-defi-app ``` Let's explore the potential to add this as a pre-commit hook (can we access the filename?) so that before any markdown files are committed, we run the `generate-heading-ids` script on the file. **Describe alternatives you've considered** - Add this as an instruction to the README **Additional context** Why add add explicit header IDs: #272 TL;DR it's for anchor link consistency across translations
1.0
Automatically add explicit markdown header IDs - **Is your feature request related to a problem? Please describe.** Often when contributors add new markdown files, they forget to add explicit header IDs (e.g. see @wackerow's review of #2194). **Describe the solution you'd like** We have a script to automatically add these explicit header IDs when they're not present: https://github.com/ethereum/ethereum-org-website/blob/dev/src/scripts/generate-heading-ids.js It can be executed from the project root, e.g. ``` $ yarn generate-heading-ids developers/tutorials/create-and-deploy-a-defi-app ``` Let's explore the potential to add this as a pre-commit hook (can we access the filename?) so that before any markdown files are committed, we run the `generate-heading-ids` script on the file. **Describe alternatives you've considered** - Add this as an instruction to the README **Additional context** Why add add explicit header IDs: #272 TL;DR it's for anchor link consistency across translations
priority
automatically add explicit markdown header ids is your feature request related to a problem please describe often when contributors add new markdown files they forget to add explicit header ids e g see wackerow s review of describe the solution you d like we have a script to automatically add these explicit header ids when they re not present it can be executed from the project root e g yarn generate heading ids developers tutorials create and deploy a defi app let s explore the potential to add this as a pre commit hook can we access the filename so that before any markdown files are committed we run the generate heading ids script on the file describe alternatives you ve considered add this as an instruction to the readme additional context why add add explicit header ids tl dr it s for anchor link consistency across translations
1
92,966
3,876,076,159
IssuesEvent
2016-04-12 05:51:05
JustArchi/ArchiSteamFarm
https://api.github.com/repos/JustArchi/ArchiSteamFarm
opened
Further WebBrowser improvements
Enhancement Low priority Wishlist
Instead of using CookieContainer and re-creating HttpClient for majority of the requests, we could instead make a Bot-based WebBrowser that would share one HttpClient relating to all bot requests. Every HttpClient needs to have unique cookie container (because of steam cookies for each account), but one bot should be good to go with shared HttpClient for every request. TODO when I wake up.
1.0
Further WebBrowser improvements - Instead of using CookieContainer and re-creating HttpClient for majority of the requests, we could instead make a Bot-based WebBrowser that would share one HttpClient relating to all bot requests. Every HttpClient needs to have unique cookie container (because of steam cookies for each account), but one bot should be good to go with shared HttpClient for every request. TODO when I wake up.
priority
further webbrowser improvements instead of using cookiecontainer and re creating httpclient for majority of the requests we could instead make a bot based webbrowser that would share one httpclient relating to all bot requests every httpclient needs to have unique cookie container because of steam cookies for each account but one bot should be good to go with shared httpclient for every request todo when i wake up
1
157,297
5,997,102,073
IssuesEvent
2017-06-03 20:28:43
openbabel/openbabel
https://api.github.com/repos/openbabel/openbabel
closed
Explicit hydrogen matching problem
auto-migrated bug low priority
I have a structure like this O=c1cc[nH]c(=O)n1O in the database. When I`m searching for O=c1ccnc(=O)n1O it fails to find it. This problem doesn`t occur for Nc1nnc([nH]1)N or Nc1[nH]nc(n1)N. When I`m searching for Nc1nnc(n1)N both can be found. Also when generating SVG image O=c1cc[nH]c(=O)n1O gives right structure but O=c1ccnc(=O)n1O gives the saturated one (picture) Is this a bug or my misinterpretation? Reported by: witekmo Original Ticket: [openbabel/bugs/935](https://sourceforge.net/p/openbabel/bugs/935)
1.0
Explicit hydrogen matching problem - I have a structure like this O=c1cc[nH]c(=O)n1O in the database. When I`m searching for O=c1ccnc(=O)n1O it fails to find it. This problem doesn`t occur for Nc1nnc([nH]1)N or Nc1[nH]nc(n1)N. When I`m searching for Nc1nnc(n1)N both can be found. Also when generating SVG image O=c1cc[nH]c(=O)n1O gives right structure but O=c1ccnc(=O)n1O gives the saturated one (picture) Is this a bug or my misinterpretation? Reported by: witekmo Original Ticket: [openbabel/bugs/935](https://sourceforge.net/p/openbabel/bugs/935)
priority
explicit hydrogen matching problem i have a structure like this o c o in the database when i m searching for o o it fails to find it this problem doesn t occur for n or nc n when i m searching for n both can be found also when generating svg image o c o gives right structure but o o gives the saturated one picture is this a bug or my misinterpretation reported by witekmo original ticket
1
632,059
20,169,740,761
IssuesEvent
2022-02-10 09:20:31
TeamBookTez/booktez-server
https://api.github.com/repos/TeamBookTez/booktez-server
closed
[feat] add refresh token
🌈 refactor 3️⃣ priority: low
## πŸ’‘ Issue μƒˆλ‘­κ²Œ λ¦¬ν”„λ ˆμ‹œ 토큰을 μƒμ„±ν•˜κ³ , api 및 미듀웨어에 μΆ”κ°€ν•œλ‹€. ## πŸ“ todo - [ ] auth controller, service μˆ˜μ • - [ ] token middleware μˆ˜μ •
1.0
[feat] add refresh token - ## πŸ’‘ Issue μƒˆλ‘­κ²Œ λ¦¬ν”„λ ˆμ‹œ 토큰을 μƒμ„±ν•˜κ³ , api 및 미듀웨어에 μΆ”κ°€ν•œλ‹€. ## πŸ“ todo - [ ] auth controller, service μˆ˜μ • - [ ] token middleware μˆ˜μ •
priority
add refresh token πŸ’‘ issue μƒˆλ‘­κ²Œ λ¦¬ν”„λ ˆμ‹œ 토큰을 μƒμ„±ν•˜κ³  api 및 미듀웨어에 μΆ”κ°€ν•œλ‹€ πŸ“ todo auth controller service μˆ˜μ • token middleware μˆ˜μ •
1
121,272
4,807,158,516
IssuesEvent
2016-11-02 20:37:51
dealii/dealii
https://api.github.com/repos/dealii/dealii
opened
Static analysis: dealii-git/include/deal.II/base/time_stepping.h
Low priority Starter project
``` dealii-git/include/deal.II/base/time_stepping.h 209 warn V730 Not all members of a class are initialized inside the constructor. Consider inspecting: status. dealii-git/include/deal.II/base/time_stepping.h 299 warn V730 Not all members of a class are initialized inside the constructor. Consider inspecting: skip_linear_combi, max_it, tolerance, status. ``` We should address these warnings and errors from the static analysis tool PVS. In response to #3342.
1.0
Static analysis: dealii-git/include/deal.II/base/time_stepping.h - ``` dealii-git/include/deal.II/base/time_stepping.h 209 warn V730 Not all members of a class are initialized inside the constructor. Consider inspecting: status. dealii-git/include/deal.II/base/time_stepping.h 299 warn V730 Not all members of a class are initialized inside the constructor. Consider inspecting: skip_linear_combi, max_it, tolerance, status. ``` We should address these warnings and errors from the static analysis tool PVS. In response to #3342.
priority
static analysis dealii git include deal ii base time stepping h dealii git include deal ii base time stepping h warn not all members of a class are initialized inside the constructor consider inspecting status dealii git include deal ii base time stepping h warn not all members of a class are initialized inside the constructor consider inspecting skip linear combi max it tolerance status we should address these warnings and errors from the static analysis tool pvs in response to
1
716,635
24,642,720,602
IssuesEvent
2022-10-17 12:52:40
AY2223S1-CS2103T-T09-4/tp
https://api.github.com/repos/AY2223S1-CS2103T-T09-4/tp
closed
As a busy tutor, I can add the date of the next class in a more natural format (eg: Nearest Tuesday)
type.Story priority.LOW type.Task.Edit
... so that I do not need to search for the date manually.
1.0
As a busy tutor, I can add the date of the next class in a more natural format (eg: Nearest Tuesday) - ... so that I do not need to search for the date manually.
priority
as a busy tutor i can add the date of the next class in a more natural format eg nearest tuesday so that i do not need to search for the date manually
1
169,030
6,393,656,196
IssuesEvent
2017-08-04 08:09:17
Railcraft/Railcraft
https://api.github.com/repos/Railcraft/Railcraft
closed
Look into adding mod support for Ore Mines
enhancement mod compatibility priority-low
Currently, our ore mines generate using Railcraft and Vanilla ores. There are however some other mods that include their own metals that could benefit from this type of generation. These include things like: - Uranium Ore (IC2) - Alumin(i)um Ore (Various) - Quick Silver (Thaumcraft) - Zinc Ore (Various) We should look into things like this in the future.
1.0
Look into adding mod support for Ore Mines - Currently, our ore mines generate using Railcraft and Vanilla ores. There are however some other mods that include their own metals that could benefit from this type of generation. These include things like: - Uranium Ore (IC2) - Alumin(i)um Ore (Various) - Quick Silver (Thaumcraft) - Zinc Ore (Various) We should look into things like this in the future.
priority
look into adding mod support for ore mines currently our ore mines generate using railcraft and vanilla ores there are however some other mods that include their own metals that could benefit from this type of generation these include things like uranium ore alumin i um ore various quick silver thaumcraft zinc ore various we should look into things like this in the future
1
740,112
25,737,350,614
IssuesEvent
2022-12-08 02:10:57
nativescript-vue/nativescript-vue
https://api.github.com/repos/nativescript-vue/nativescript-vue
closed
Keep-Alive feature please
priority:low V2
I use Nativescript-Vue + Nativescript old version, it supports Keep-Alive, but not is not supported. Keep-Alive is important feature in Vue eccosystem to avoid redendering UI multiple times. For example I use Form, so I just need to render it once, and keep it alive. So when I back to that page, I just change its data using keep-alive components, it is fasten user experience, and of course when user fill data but incidentally pressed back button, user can back to the page to continue his input. Any idea to support Keep-Alive? or make it feature disappear in Nativescript-Vue..... Please bring back Keep-Alive like before.
1.0
Keep-Alive feature please - I use Nativescript-Vue + Nativescript old version, it supports Keep-Alive, but not is not supported. Keep-Alive is important feature in Vue eccosystem to avoid redendering UI multiple times. For example I use Form, so I just need to render it once, and keep it alive. So when I back to that page, I just change its data using keep-alive components, it is fasten user experience, and of course when user fill data but incidentally pressed back button, user can back to the page to continue his input. Any idea to support Keep-Alive? or make it feature disappear in Nativescript-Vue..... Please bring back Keep-Alive like before.
priority
keep alive feature please i use nativescript vue nativescript old version it supports keep alive but not is not supported keep alive is important feature in vue eccosystem to avoid redendering ui multiple times for example i use form so i just need to render it once and keep it alive so when i back to that page i just change its data using keep alive components it is fasten user experience and of course when user fill data but incidentally pressed back button user can back to the page to continue his input any idea to support keep alive or make it feature disappear in nativescript vue please bring back keep alive like before
1
276,280
8,596,662,325
IssuesEvent
2018-11-15 16:30:56
InfiniteFlightAirportEditing/Airports
https://api.github.com/repos/InfiniteFlightAirportEditing/Airports
opened
OASA-Sharana-PAKTIKA-AFGHANISTAN
Being Redone Low Priority
# Airport Name Sharana # Country? Afghanistan # Improvements that need to be made? from scratch # Are you working on this airport? yes # Airport Priority? (A380, 10000ft+ Runway) low
1.0
OASA-Sharana-PAKTIKA-AFGHANISTAN - # Airport Name Sharana # Country? Afghanistan # Improvements that need to be made? from scratch # Are you working on this airport? yes # Airport Priority? (A380, 10000ft+ Runway) low
priority
oasa sharana paktika afghanistan airport name sharana country afghanistan improvements that need to be made from scratch are you working on this airport yes airport priority runway low
1
188,954
6,792,481,346
IssuesEvent
2017-11-01 00:38:18
department-of-veterans-affairs/caseflow
https://api.github.com/repos/department-of-veterans-affairs/caseflow
closed
Wrong Loading Icon in Dispatch
bug-low-priority caseflow-dispatch feature-definition In-Validation tango
**Description:** Now in Dispatch, the "new" loading icon is wrong. **Expected:** Dispatch should have the loading icon found in the style guide. **Environment found:** UAT **Browser found in:** FF and Chrome **Steps to Recreate:** 1. Go to Dispatch as a caseworker and try to establish a claim. 2. On the Review Decision page, after selecting all applicable options, select Route Claim and see that the loading button has changed. **Screenshots:** <img width="308" alt="screen shot 2017-03-24 at 11 45 21 am" src="https://cloud.githubusercontent.com/assets/23038505/24302343/acf541a4-1088-11e7-8b39-8b17ab5f7ac3.png"> **Associated Issues/Stories:** **Reported By:** Alexis Stewart
1.0
Wrong Loading Icon in Dispatch - **Description:** Now in Dispatch, the "new" loading icon is wrong. **Expected:** Dispatch should have the loading icon found in the style guide. **Environment found:** UAT **Browser found in:** FF and Chrome **Steps to Recreate:** 1. Go to Dispatch as a caseworker and try to establish a claim. 2. On the Review Decision page, after selecting all applicable options, select Route Claim and see that the loading button has changed. **Screenshots:** <img width="308" alt="screen shot 2017-03-24 at 11 45 21 am" src="https://cloud.githubusercontent.com/assets/23038505/24302343/acf541a4-1088-11e7-8b39-8b17ab5f7ac3.png"> **Associated Issues/Stories:** **Reported By:** Alexis Stewart
priority
wrong loading icon in dispatch description now in dispatch the new loading icon is wrong expected dispatch should have the loading icon found in the style guide environment found uat browser found in ff and chrome steps to recreate go to dispatch as a caseworker and try to establish a claim on the review decision page after selecting all applicable options select route claim and see that the loading button has changed screenshots img width alt screen shot at am src associated issues stories reported by alexis stewart
1
436,380
12,550,374,565
IssuesEvent
2020-06-06 10:53:18
EBIvariation/trait-curation
https://api.github.com/repos/EBIvariation/trait-curation
opened
Main page: implement β€œExport as spreadsheet” button
Priority: Low Scope: Main page
This should function in a way similar to #18. Note that this is low priority and should only be implemented after all other UI components are done & tested, unless we identify a use case which makes this more important. ![image](https://user-images.githubusercontent.com/10669118/83942545-4c278400-a7ec-11ea-87b5-c7c162576fc9.png)
1.0
Main page: implement β€œExport as spreadsheet” button - This should function in a way similar to #18. Note that this is low priority and should only be implemented after all other UI components are done & tested, unless we identify a use case which makes this more important. ![image](https://user-images.githubusercontent.com/10669118/83942545-4c278400-a7ec-11ea-87b5-c7c162576fc9.png)
priority
main page implement β€œexport as spreadsheet” button this should function in a way similar to note that this is low priority and should only be implemented after all other ui components are done tested unless we identify a use case which makes this more important
1
89,440
3,793,952,371
IssuesEvent
2016-03-22 15:29:34
imaluengo/ihseg_issues
https://api.github.com/repos/imaluengo/ihseg_issues
closed
Could we have a loader which can open an arbritrary h5 file
feature low-priority
IE. when you use load at the moment, it assumes there is a particular entry in the path, could it open a choice dialog for any 3D volumes in the file.
1.0
Could we have a loader which can open an arbritrary h5 file - IE. when you use load at the moment, it assumes there is a particular entry in the path, could it open a choice dialog for any 3D volumes in the file.
priority
could we have a loader which can open an arbritrary file ie when you use load at the moment it assumes there is a particular entry in the path could it open a choice dialog for any volumes in the file
1
187,675
6,760,172,731
IssuesEvent
2017-10-24 19:40:32
CS2103AUG2017-F11-B3/main
https://api.github.com/repos/CS2103AUG2017-F11-B3/main
closed
Theme selector (one * feature)
priority.low status.ongoing type.enhancement type.story
Trying to finish up with theme selector asap with CLI supported.
1.0
Theme selector (one * feature) - Trying to finish up with theme selector asap with CLI supported.
priority
theme selector one feature trying to finish up with theme selector asap with cli supported
1
93,721
3,908,714,787
IssuesEvent
2016-04-19 16:45:10
capitaomorte/yasnippet
https://api.github.com/repos/capitaomorte/yasnippet
closed
Invalid character: 8677, #o20745, #x21e5 on Carbon Emacs
low priority
I cloned the repository HEAD (4f99f9d) and make .emacs.el with only 2 lines below: (add-to-list 'load-path "~/.emacs.d/plugins/yasnippet") (require 'yasnippet) However it causes error: Invalid character: 8677, #o20745, #x21e5 This is GNU Emacs 22.2.50.1 (i386-apple-darwin9.4.0, Carbon Version 1.6.0) of 2008-07-17 on seijiz.local
1.0
Invalid character: 8677, #o20745, #x21e5 on Carbon Emacs - I cloned the repository HEAD (4f99f9d) and make .emacs.el with only 2 lines below: (add-to-list 'load-path "~/.emacs.d/plugins/yasnippet") (require 'yasnippet) However it causes error: Invalid character: 8677, #o20745, #x21e5 This is GNU Emacs 22.2.50.1 (i386-apple-darwin9.4.0, Carbon Version 1.6.0) of 2008-07-17 on seijiz.local
priority
invalid character on carbon emacs i cloned the repository head and make emacs el with only lines below add to list load path emacs d plugins yasnippet require yasnippet however it causes error invalid character this is gnu emacs apple carbon version of on seijiz local
1
109,253
4,383,307,946
IssuesEvent
2016-08-07 13:00:29
Apollo-Community/ApolloStation
https://api.github.com/repos/Apollo-Community/ApolloStation
closed
del() woes
bug easy to fix on-going priority: low
Edit: See https://github.com/Baystation12/Baystation12/issues/11674 for more. `del()` has been replaced by the much better `qdel()` (for garbage collection reasons I think) and so there's a lot of lines that needs to be changed to the new proc. Note that `del()` is still required in some places, so it's not just as simple as replacing all `del()` with `qdel()` on a global scale. I've hooked up `del()` with another proc (`generate_debug_runtime`) that will generate a stack trace in the runtime logs whenever `del()` is incorrectly called, which gives a list of procs run up until `del()` was called and should help you in tracking down the faulty `del()` line. (There's also some bug with `generate_debug_runtime` so it won't be called each time, sometimes...). Find these lines and either fix them or report them here. I'll start: - [x] /obj/item/projectile/beam/stun - [ ] ~~/obj/item/device/flash/synthetic~~ - [ ] ~~/obj/item/clothing/suit/fire/firefighter~~ - [ ] ~~/obj/item/device/mmi~~ - [ ] ~~/obj/item/device/mmi/radio_enabled~~ - [ ] /obj/item/device/spacepod_equipment/engine - [ ] /obj/item/device/spacepod_equipment/misc/cargo - [ ] /obj/item/device/spacepod_equipment/misc/tracker - [ ] /obj/item/device/spacepod_equipment/shield - [ ] /obj/item/device/spacepod_equipment/weaponry/burst_taser - [ ] /obj/item/device/spacepod_equipment/weaponry/taser - [ ] /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster - [ ] /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster - [ ] /obj/item/mecha_parts/mecha_equipment/generator/nuclear - [ ] /obj/item/mecha_parts/mecha_equipment/repair_droid - [ ] /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay - [ ] /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill - [ ] /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser - [ ] /obj/item/mecha_parts/part/ripley_left_arm - [ ] /obj/item/mecha_parts/part/ripley_left_leg - [ ] /obj/item/mecha_parts/part/ripley_right_arm - [ ] /obj/item/mecha_parts/part/ripley_right_leg - [ ] /obj/item/mecha_parts/part/ripley_torso - [ ] /obj/item/pod_parts/armor/command - [ ] /obj/item/pod_parts/armor/security - [ ] /obj/item/pod_parts/armor/shuttle - [ ] /obj/item/weapon/cell - [ ] /obj/item/weapon/cell/high - [ ] /obj/item/weapon/cell/super - [ ] /obj/machinery/door/poddoor/filler_object - [x] /obj/effect/decal/cleanable/liquid_fuel
1.0
del() woes - Edit: See https://github.com/Baystation12/Baystation12/issues/11674 for more. `del()` has been replaced by the much better `qdel()` (for garbage collection reasons I think) and so there's a lot of lines that needs to be changed to the new proc. Note that `del()` is still required in some places, so it's not just as simple as replacing all `del()` with `qdel()` on a global scale. I've hooked up `del()` with another proc (`generate_debug_runtime`) that will generate a stack trace in the runtime logs whenever `del()` is incorrectly called, which gives a list of procs run up until `del()` was called and should help you in tracking down the faulty `del()` line. (There's also some bug with `generate_debug_runtime` so it won't be called each time, sometimes...). Find these lines and either fix them or report them here. I'll start: - [x] /obj/item/projectile/beam/stun - [ ] ~~/obj/item/device/flash/synthetic~~ - [ ] ~~/obj/item/clothing/suit/fire/firefighter~~ - [ ] ~~/obj/item/device/mmi~~ - [ ] ~~/obj/item/device/mmi/radio_enabled~~ - [ ] /obj/item/device/spacepod_equipment/engine - [ ] /obj/item/device/spacepod_equipment/misc/cargo - [ ] /obj/item/device/spacepod_equipment/misc/tracker - [ ] /obj/item/device/spacepod_equipment/shield - [ ] /obj/item/device/spacepod_equipment/weaponry/burst_taser - [ ] /obj/item/device/spacepod_equipment/weaponry/taser - [ ] /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster - [ ] /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster - [ ] /obj/item/mecha_parts/mecha_equipment/generator/nuclear - [ ] /obj/item/mecha_parts/mecha_equipment/repair_droid - [ ] /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay - [ ] /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill - [ ] /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy - [ ] /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser - [ ] /obj/item/mecha_parts/part/ripley_left_arm - [ ] /obj/item/mecha_parts/part/ripley_left_leg - [ ] /obj/item/mecha_parts/part/ripley_right_arm - [ ] /obj/item/mecha_parts/part/ripley_right_leg - [ ] /obj/item/mecha_parts/part/ripley_torso - [ ] /obj/item/pod_parts/armor/command - [ ] /obj/item/pod_parts/armor/security - [ ] /obj/item/pod_parts/armor/shuttle - [ ] /obj/item/weapon/cell - [ ] /obj/item/weapon/cell/high - [ ] /obj/item/weapon/cell/super - [ ] /obj/machinery/door/poddoor/filler_object - [x] /obj/effect/decal/cleanable/liquid_fuel
priority
del woes edit see for more del has been replaced by the much better qdel for garbage collection reasons i think and so there s a lot of lines that needs to be changed to the new proc note that del is still required in some places so it s not just as simple as replacing all del with qdel on a global scale i ve hooked up del with another proc generate debug runtime that will generate a stack trace in the runtime logs whenever del is incorrectly called which gives a list of procs run up until del was called and should help you in tracking down the faulty del line there s also some bug with generate debug runtime so it won t be called each time sometimes find these lines and either fix them or report them here i ll start obj item projectile beam stun obj item device flash synthetic obj item clothing suit fire firefighter obj item device mmi obj item device mmi radio enabled obj item device spacepod equipment engine obj item device spacepod equipment misc cargo obj item device spacepod equipment misc tracker obj item device spacepod equipment shield obj item device spacepod equipment weaponry burst taser obj item device spacepod equipment weaponry taser obj item mecha parts mecha equipment anticcw armor booster obj item mecha parts mecha equipment antiproj armor booster obj item mecha parts mecha equipment generator nuclear obj item mecha parts mecha equipment repair droid obj item mecha parts mecha equipment tesla energy relay obj item mecha parts mecha equipment tool drill diamonddrill obj item mecha parts mecha equipment tool syringe gun obj item mecha parts mecha equipment weapon ballistic missile rack flashbang obj item mecha parts mecha equipment weapon ballistic scattershot obj item mecha parts mecha equipment weapon energy ion obj item mecha parts mecha equipment weapon energy laser obj item mecha parts mecha equipment weapon energy laser heavy obj item mecha parts mecha equipment weapon energy riggedlaser obj item mecha parts part ripley left arm obj item mecha parts part ripley left leg obj item mecha parts part ripley right arm obj item mecha parts part ripley right leg obj item mecha parts part ripley torso obj item pod parts armor command obj item pod parts armor security obj item pod parts armor shuttle obj item weapon cell obj item weapon cell high obj item weapon cell super obj machinery door poddoor filler object obj effect decal cleanable liquid fuel
1
124,519
4,923,936,051
IssuesEvent
2016-11-25 12:17:46
pmem/issues
https://api.github.com/repos/pmem/issues
closed
pmempool check doc: No mention of not supporting repairing obj pool in man pages
Exposure: Low Priority: 4 low Type: Bug
When trying to repair the pool we get error message: `# pmempool check -r -N syncpoo` > the repair of pmemobj pools is not supported > syncpoo: cannot repair However there is no mentioning that in man pages. Found on: 1.1-987-g60c1fd9
1.0
pmempool check doc: No mention of not supporting repairing obj pool in man pages - When trying to repair the pool we get error message: `# pmempool check -r -N syncpoo` > the repair of pmemobj pools is not supported > syncpoo: cannot repair However there is no mentioning that in man pages. Found on: 1.1-987-g60c1fd9
priority
pmempool check doc no mention of not supporting repairing obj pool in man pages when trying to repair the pool we get error message pmempool check r n syncpoo the repair of pmemobj pools is not supported syncpoo cannot repair however there is no mentioning that in man pages found on
1
363,982
10,757,560,174
IssuesEvent
2019-10-31 13:30:55
8bitPit/Niagara-Issues
https://api.github.com/repos/8bitPit/Niagara-Issues
closed
Wallpaper change quick revert
low priority not in 2020
When trying new wallpapers, it would be awesome to have an option to quickly restore previous wallpaper if we donΒ΄t like the new one after a try without needing to redownload the old one or finding it in the gallery. (As far as I know, Android API allows doing that. Could work like: detect change - show option to revert/keep - restore backup/set new wallpaper)
1.0
Wallpaper change quick revert - When trying new wallpapers, it would be awesome to have an option to quickly restore previous wallpaper if we donΒ΄t like the new one after a try without needing to redownload the old one or finding it in the gallery. (As far as I know, Android API allows doing that. Could work like: detect change - show option to revert/keep - restore backup/set new wallpaper)
priority
wallpaper change quick revert when trying new wallpapers it would be awesome to have an option to quickly restore previous wallpaper if we donΒ΄t like the new one after a try without needing to redownload the old one or finding it in the gallery as far as i know android api allows doing that could work like detect change show option to revert keep restore backup set new wallpaper
1
142,007
5,448,052,890
IssuesEvent
2017-03-07 15:03:35
Caleydo/mothertable
https://api.github.com/repos/Caleydo/mothertable
closed
Preview in the table view of the ratio of how much data we lose by filtering something out on mouse hover in filter view
low priority
Do we still count with this one?
1.0
Preview in the table view of the ratio of how much data we lose by filtering something out on mouse hover in filter view - Do we still count with this one?
priority
preview in the table view of the ratio of how much data we lose by filtering something out on mouse hover in filter view do we still count with this one
1
651,447
21,478,852,598
IssuesEvent
2022-04-26 15:47:19
wright-group/yaqc-cmds
https://api.github.com/repos/wright-group/yaqc-cmds
opened
Zero delay offset less easy to determine than in the past
discussion Priority: Low
In yaqc-cmds before yaqc-qtpy, and in pycmds, zero delay was generally updated for delay stages by 1) moving to zero delay, 2) reading off the absolute position of your stage in mm, and 3)setting the zero position of your stage to your current absolute position In the current yaqc-cmds configuration, there seems to be no way to read your absolute position (step 2), in either the yaqc-cmds gui or in yaqc-qtpy. You can instead read your relative position out in terms of temporal delay or a unit called "mm_delay". The zero position argument does not allow you to input a zero position in units of time, so the most straightforward approach to updating the zero would be to read the current position in "mm_delay", and adding some factor of that value to the zero position (in mm). My problem with this approach is that I think most users would expect that the delay between zero and the current position in time, converted to millimeters, would be equivalent to mm_delay, and thus we should add mm_delay/2 to the zero position to get our new stage position. However, we define "mm_delay" be equal to half of the path length differences that the laser pulses see, not the literal delay length. To circumvent trying to rationalize what the conversion should be between mm_delay and mm, a user can instead look up the absolute position of the stage, like we have done in the past. This absolute position is not found in the advanced menu of the delay (e.g. d1), and is instead only shown in the 'dependents' of the delay ('d1_stage'). It would be more convenient for the user if the absolute position was shown in the advanced menu of d1 where zero delay is set, as it was previously. Is there an important reason that absolute position is only represented in the dependents level? If we do make absolute mm a unit of d1, can we reflect that unit choice in yaqc-cmds as well? Tangentially, can someone explain the design reasoning of mm_delay = delay(in mm) / 2 ?
1.0
Zero delay offset less easy to determine than in the past - In yaqc-cmds before yaqc-qtpy, and in pycmds, zero delay was generally updated for delay stages by 1) moving to zero delay, 2) reading off the absolute position of your stage in mm, and 3)setting the zero position of your stage to your current absolute position In the current yaqc-cmds configuration, there seems to be no way to read your absolute position (step 2), in either the yaqc-cmds gui or in yaqc-qtpy. You can instead read your relative position out in terms of temporal delay or a unit called "mm_delay". The zero position argument does not allow you to input a zero position in units of time, so the most straightforward approach to updating the zero would be to read the current position in "mm_delay", and adding some factor of that value to the zero position (in mm). My problem with this approach is that I think most users would expect that the delay between zero and the current position in time, converted to millimeters, would be equivalent to mm_delay, and thus we should add mm_delay/2 to the zero position to get our new stage position. However, we define "mm_delay" be equal to half of the path length differences that the laser pulses see, not the literal delay length. To circumvent trying to rationalize what the conversion should be between mm_delay and mm, a user can instead look up the absolute position of the stage, like we have done in the past. This absolute position is not found in the advanced menu of the delay (e.g. d1), and is instead only shown in the 'dependents' of the delay ('d1_stage'). It would be more convenient for the user if the absolute position was shown in the advanced menu of d1 where zero delay is set, as it was previously. Is there an important reason that absolute position is only represented in the dependents level? If we do make absolute mm a unit of d1, can we reflect that unit choice in yaqc-cmds as well? Tangentially, can someone explain the design reasoning of mm_delay = delay(in mm) / 2 ?
priority
zero delay offset less easy to determine than in the past in yaqc cmds before yaqc qtpy and in pycmds zero delay was generally updated for delay stages by moving to zero delay reading off the absolute position of your stage in mm and setting the zero position of your stage to your current absolute position in the current yaqc cmds configuration there seems to be no way to read your absolute position step in either the yaqc cmds gui or in yaqc qtpy you can instead read your relative position out in terms of temporal delay or a unit called mm delay the zero position argument does not allow you to input a zero position in units of time so the most straightforward approach to updating the zero would be to read the current position in mm delay and adding some factor of that value to the zero position in mm my problem with this approach is that i think most users would expect that the delay between zero and the current position in time converted to millimeters would be equivalent to mm delay and thus we should add mm delay to the zero position to get our new stage position however we define mm delay be equal to half of the path length differences that the laser pulses see not the literal delay length to circumvent trying to rationalize what the conversion should be between mm delay and mm a user can instead look up the absolute position of the stage like we have done in the past this absolute position is not found in the advanced menu of the delay e g and is instead only shown in the dependents of the delay stage it would be more convenient for the user if the absolute position was shown in the advanced menu of where zero delay is set as it was previously is there an important reason that absolute position is only represented in the dependents level if we do make absolute mm a unit of can we reflect that unit choice in yaqc cmds as well tangentially can someone explain the design reasoning of mm delay delay in mm
1
368,468
10,879,110,832
IssuesEvent
2019-11-16 22:38:35
Amaroq7/SPMod
https://api.github.com/repos/Amaroq7/SPMod
closed
Consider using clang-format
Priority: Low enhancement
## Description Code style starts getting a little bit inconsistent across the codebase. ## Expected behavior (i.e. solution) clang-format could unify the code style in SPMod. ## Other Comments n/a
1.0
Consider using clang-format - ## Description Code style starts getting a little bit inconsistent across the codebase. ## Expected behavior (i.e. solution) clang-format could unify the code style in SPMod. ## Other Comments n/a
priority
consider using clang format description code style starts getting a little bit inconsistent across the codebase expected behavior i e solution clang format could unify the code style in spmod other comments n a
1
781,652
27,445,396,043
IssuesEvent
2023-03-02 13:58:30
pewpewnor/HyperSpace
https://api.github.com/repos/pewpewnor/HyperSpace
closed
Introduce SASS to the project
low priority frontend
The project will be using SASS, so we need to introduce it to our react project
1.0
Introduce SASS to the project - The project will be using SASS, so we need to introduce it to our react project
priority
introduce sass to the project the project will be using sass so we need to introduce it to our react project
1
528,468
15,367,663,295
IssuesEvent
2021-03-02 03:48:43
vortexntnu/Vortex-AUV
https://api.github.com/repos/vortexntnu/Vortex-AUV
closed
Set up CI for build tests
low priority
Github Actions can be used to set up CI. There is an action on the Actions marketplace specifically for ROS environment setup, so it might be doable without too much work
1.0
Set up CI for build tests - Github Actions can be used to set up CI. There is an action on the Actions marketplace specifically for ROS environment setup, so it might be doable without too much work
priority
set up ci for build tests github actions can be used to set up ci there is an action on the actions marketplace specifically for ros environment setup so it might be doable without too much work
1
693,747
23,788,784,367
IssuesEvent
2022-09-02 12:45:08
wp-media/wp-rocket
https://api.github.com/repos/wp-media/wp-rocket
closed
CDN feature is rewriting .cfm URls
type: enhancement module: CDN priority: low effort: [XS]
- Made sure you’re on the latest version βœ… - Used the search feature to ensure that the bug hasn’t been reported before βœ… **Describe the bug** When a .cfm url is present in the page, like: https://webdev3.regent.edu/support/give/online.cfm it is rewritten to: https://CDNURL.com/support/give/online.cfm Maybe we should add it here: https://github.com/wp-media/wp-rocket/blob/develop/inc/Engine/CDN/CDN.php#L281-L285 **To Reproduce** Steps to reproduce the behavior: 1. Add a .cdm URL in the site, like an anchor element. 2. Enable CDN feature 3. See error **Expected behavior** This kind of URLs shouldn't be rewritten. **Screenshots** ![image](https://user-images.githubusercontent.com/13713107/167187117-651212e6-50a0-485c-9e13-77c46e4c9f9b.png) ----- VS ----- ![image](https://user-images.githubusercontent.com/13713107/167187032-9aeefd9f-3e94-4d91-808d-c3729b5fd08c.png) **Additional context** Relevant case: [https://secure.helpscout.net/conversation/1873668670/341421?folderId=3963184](https://secure.helpscout.net/conversation/1873668670/341421?folderId=3963184) **Backlog Grooming (for WP Media dev team use only)** - [ ] Reproduce the problem - [ ] Identify the root cause - [ ] Scope a solution - [ ] Estimate the effort
1.0
CDN feature is rewriting .cfm URls - - Made sure you’re on the latest version βœ… - Used the search feature to ensure that the bug hasn’t been reported before βœ… **Describe the bug** When a .cfm url is present in the page, like: https://webdev3.regent.edu/support/give/online.cfm it is rewritten to: https://CDNURL.com/support/give/online.cfm Maybe we should add it here: https://github.com/wp-media/wp-rocket/blob/develop/inc/Engine/CDN/CDN.php#L281-L285 **To Reproduce** Steps to reproduce the behavior: 1. Add a .cdm URL in the site, like an anchor element. 2. Enable CDN feature 3. See error **Expected behavior** This kind of URLs shouldn't be rewritten. **Screenshots** ![image](https://user-images.githubusercontent.com/13713107/167187117-651212e6-50a0-485c-9e13-77c46e4c9f9b.png) ----- VS ----- ![image](https://user-images.githubusercontent.com/13713107/167187032-9aeefd9f-3e94-4d91-808d-c3729b5fd08c.png) **Additional context** Relevant case: [https://secure.helpscout.net/conversation/1873668670/341421?folderId=3963184](https://secure.helpscout.net/conversation/1873668670/341421?folderId=3963184) **Backlog Grooming (for WP Media dev team use only)** - [ ] Reproduce the problem - [ ] Identify the root cause - [ ] Scope a solution - [ ] Estimate the effort
priority
cdn feature is rewriting cfm urls made sure you’re on the latest version βœ… used the search feature to ensure that the bug hasn’t been reported before βœ… describe the bug when a cfm url is present in the page like it is rewritten to maybe we should add it here to reproduce steps to reproduce the behavior add a cdm url in the site like an anchor element enable cdn feature see error expected behavior this kind of urls shouldn t be rewritten screenshots vs additional context relevant case backlog grooming for wp media dev team use only reproduce the problem identify the root cause scope a solution estimate the effort
1
129,170
5,089,679,126
IssuesEvent
2017-01-01 19:59:40
duckduckgo/zeroclickinfo-goodies
https://api.github.com/repos/duckduckgo/zeroclickinfo-goodies
closed
Vim CheatSheet: Should trigger for 'vim beginner cheat sheet' too
CheatSheet Improvement Low-Hanging Fruit Maintainer Input Requested Priority: Medium Skill: JSON Status: Needs a Developer Triggering
<!-- Please use the appropriate issue title format: BUG FIX {IA Name} Bug: {Short description of bug} SUGGESTION {IA Name} Suggestion: {Short description of suggestion} OTHER {IA Name}: {Short description} --> ### Description <!-- Describe the bug or suggestion in detail --> It should trigger on `vim beginner cheat sheet` too. I found myself (unintentionally) searching for it and couldn't see any cheatsheet. ## Steps to recreate <!-- Describe the steps, or provide a link to an example search --> ## People to notify <!-- Please @mention any relevant people/organizations here:--> @NaveenKarippai <!-- LANGUAGE LEADERS ONLY: REMOVE THIS LINE ## Get Started - [ ] 1) Claim this issue by commenting below - [ ] 2) Review our [Contributing Guide](https://github.com/duckduckgo/zeroclickinfo-goodies/blob/master/CONTRIBUTING.md) - [ ] 3) [Set up your development environment](https://docs.duckduckhack.com/welcome/setup-dev-environment.html), and fork this repository - [ ] 4) Create a Pull Request ## Resources - Join [DuckDuckHack Slack](https://quackslack.herokuapp.com/) to ask questions - Join the [DuckDuckHack Forum](https://forum.duckduckhack.com/) to discuss project planning and Instant Answer metrics - Read the [DuckDuckHack Documentation](https://docs.duckduckhack.com/) for technical help <!-- DO NOT REMOVE --> --- <!-- The Instant Answer ID can be found by clicking the `?` icon beside the Instant Answer result on DuckDuckGo.com --> Instant Answer Page: https://duck.co/ia/view/vim_cheat_sheet <!-- FILL THIS IN: ^^^^ -->
1.0
Vim CheatSheet: Should trigger for 'vim beginner cheat sheet' too - <!-- Please use the appropriate issue title format: BUG FIX {IA Name} Bug: {Short description of bug} SUGGESTION {IA Name} Suggestion: {Short description of suggestion} OTHER {IA Name}: {Short description} --> ### Description <!-- Describe the bug or suggestion in detail --> It should trigger on `vim beginner cheat sheet` too. I found myself (unintentionally) searching for it and couldn't see any cheatsheet. ## Steps to recreate <!-- Describe the steps, or provide a link to an example search --> ## People to notify <!-- Please @mention any relevant people/organizations here:--> @NaveenKarippai <!-- LANGUAGE LEADERS ONLY: REMOVE THIS LINE ## Get Started - [ ] 1) Claim this issue by commenting below - [ ] 2) Review our [Contributing Guide](https://github.com/duckduckgo/zeroclickinfo-goodies/blob/master/CONTRIBUTING.md) - [ ] 3) [Set up your development environment](https://docs.duckduckhack.com/welcome/setup-dev-environment.html), and fork this repository - [ ] 4) Create a Pull Request ## Resources - Join [DuckDuckHack Slack](https://quackslack.herokuapp.com/) to ask questions - Join the [DuckDuckHack Forum](https://forum.duckduckhack.com/) to discuss project planning and Instant Answer metrics - Read the [DuckDuckHack Documentation](https://docs.duckduckhack.com/) for technical help <!-- DO NOT REMOVE --> --- <!-- The Instant Answer ID can be found by clicking the `?` icon beside the Instant Answer result on DuckDuckGo.com --> Instant Answer Page: https://duck.co/ia/view/vim_cheat_sheet <!-- FILL THIS IN: ^^^^ -->
priority
vim cheatsheet should trigger for vim beginner cheat sheet too please use the appropriate issue title format bug fix ia name bug short description of bug suggestion ia name suggestion short description of suggestion other ia name short description description it should trigger on vim beginner cheat sheet too i found myself unintentionally searching for it and couldn t see any cheatsheet steps to recreate people to notify naveenkarippai language leaders only remove this line get started claim this issue by commenting below review our and fork this repository create a pull request resources join to ask questions join the to discuss project planning and instant answer metrics read the for technical help instant answer page
1
561,077
16,610,794,698
IssuesEvent
2021-06-02 11:14:22
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
opened
[0.9.4 staging-2004] Wrong direction of player icon on minimap in Vehicles
Category: UI Priority: Low Regression Type: Bug
Step to reproduce: - go to 3rd person view, place any vehicle: ![image](https://user-images.githubusercontent.com/45708377/120470317-0f18b200-c3ac-11eb-9c8b-ce9807d718bc.png) - so if i start drive vehicle in this position icon will be rotated on 90 degrees: ![image](https://user-images.githubusercontent.com/45708377/120470729-8ea68100-c3ac-11eb-9555-78101bcd620f.png) ![image](https://user-images.githubusercontent.com/45708377/120470773-9ebe6080-c3ac-11eb-871a-4aa47b0f7dfd.png) - so when I start move my icon moves with wrong side
1.0
[0.9.4 staging-2004] Wrong direction of player icon on minimap in Vehicles - Step to reproduce: - go to 3rd person view, place any vehicle: ![image](https://user-images.githubusercontent.com/45708377/120470317-0f18b200-c3ac-11eb-9c8b-ce9807d718bc.png) - so if i start drive vehicle in this position icon will be rotated on 90 degrees: ![image](https://user-images.githubusercontent.com/45708377/120470729-8ea68100-c3ac-11eb-9555-78101bcd620f.png) ![image](https://user-images.githubusercontent.com/45708377/120470773-9ebe6080-c3ac-11eb-871a-4aa47b0f7dfd.png) - so when I start move my icon moves with wrong side
priority
wrong direction of player icon on minimap in vehicles step to reproduce go to person view place any vehicle so if i start drive vehicle in this position icon will be rotated on degrees so when i start move my icon moves with wrong side
1
82,399
3,606,305,055
IssuesEvent
2016-02-04 10:39:31
cs2103jan2016-t16-3j/main
https://api.github.com/repos/cs2103jan2016-t16-3j/main
closed
(User Story) Siri/Cortana
priority.low type.enhancement type.story
I want someone to talk to, to inform me of my tasks cus Im too lazy to read, I want to listen to them instead, or for visually impaired
1.0
(User Story) Siri/Cortana - I want someone to talk to, to inform me of my tasks cus Im too lazy to read, I want to listen to them instead, or for visually impaired
priority
user story siri cortana i want someone to talk to to inform me of my tasks cus im too lazy to read i want to listen to them instead or for visually impaired
1
414,999
12,122,771,580
IssuesEvent
2020-04-22 11:34:36
cceh/capitularia
https://api.github.com/repos/cceh/capitularia
closed
Darstellung Sucherergebnisse (Homepage)
Low Priority bug
Zwei Teilaspekte, einer davon ist mΓΆglicherweise in Wordpress selbst angelegt und nicht zugΓ€nglich: (1) Folgt man nach einer normalen Volltextsuche ΓΌber den Suchschlitz der Homepage einem Ergebnis auf seine entsprechende Seite, werden dort alle Bestandteile des Suchausdrucks (z.B. bei 2 Worten) als Fundstellen doppelt hervorgehoben: einmal durch farbige Unterlegung, dann aber auch durch zusΓ€tzlichen Leerraum vor und nach dem Bestandteil. Das kann zu eigenartigen Worttrennungen fΓΌhren, z.B. zeigt eine Suche nach "Ludwigs des Frommen" auch diese Fundstelle an: "BENEFICIIS DES TRUctis" (statt "BENEFICIIS DESTRUctis"). Bei Einzelbuchstaben im Suchausdruck (z.B. Suche nach dem Kurztitel "Schmitz G 2014") wird das noch kurioser. LΓ€sst sich der zusΓ€tzliche Leerraum unterdrΓΌcken? (2) Bei Fundstellen innerhalb der Bibliographie-Seite wird offenbar ein Teil des Seitencodes mit angezeigt, wenn fΓΌr einen Titel ein Scan vorhanden ist, d.h. die Seitenanzeige sich unterscheidet, je nachdem der Nutzer eingeloggt ist oder nicht. Z.B. bei der Suche nach "Schmitz G 2014" erscheint gleich der 3. Eintrag als: "[logged_in]Allen P 1999[/logged_in][logged_out]Allen P 1999[/logged_out] Allen, Pauline (Hg.), Scripta saeculi VII vitam Maximi Confessoris illustrantia una cum latina interpretatione Anastasii Bibliothecarii iuxta posita (Corpus Christianorum Series Graeca 59), Turnhout 1999" (Screenshot: ![Screenshot Suchergebnis in Bibl auf Homepage](https://user-images.githubusercontent.com/25320474/78913664-9fe64d00-7a89-11ea-93f5-d8ecc92d7c0e.png)
1.0
Darstellung Sucherergebnisse (Homepage) - Zwei Teilaspekte, einer davon ist mΓΆglicherweise in Wordpress selbst angelegt und nicht zugΓ€nglich: (1) Folgt man nach einer normalen Volltextsuche ΓΌber den Suchschlitz der Homepage einem Ergebnis auf seine entsprechende Seite, werden dort alle Bestandteile des Suchausdrucks (z.B. bei 2 Worten) als Fundstellen doppelt hervorgehoben: einmal durch farbige Unterlegung, dann aber auch durch zusΓ€tzlichen Leerraum vor und nach dem Bestandteil. Das kann zu eigenartigen Worttrennungen fΓΌhren, z.B. zeigt eine Suche nach "Ludwigs des Frommen" auch diese Fundstelle an: "BENEFICIIS DES TRUctis" (statt "BENEFICIIS DESTRUctis"). Bei Einzelbuchstaben im Suchausdruck (z.B. Suche nach dem Kurztitel "Schmitz G 2014") wird das noch kurioser. LΓ€sst sich der zusΓ€tzliche Leerraum unterdrΓΌcken? (2) Bei Fundstellen innerhalb der Bibliographie-Seite wird offenbar ein Teil des Seitencodes mit angezeigt, wenn fΓΌr einen Titel ein Scan vorhanden ist, d.h. die Seitenanzeige sich unterscheidet, je nachdem der Nutzer eingeloggt ist oder nicht. Z.B. bei der Suche nach "Schmitz G 2014" erscheint gleich der 3. Eintrag als: "[logged_in]Allen P 1999[/logged_in][logged_out]Allen P 1999[/logged_out] Allen, Pauline (Hg.), Scripta saeculi VII vitam Maximi Confessoris illustrantia una cum latina interpretatione Anastasii Bibliothecarii iuxta posita (Corpus Christianorum Series Graeca 59), Turnhout 1999" (Screenshot: ![Screenshot Suchergebnis in Bibl auf Homepage](https://user-images.githubusercontent.com/25320474/78913664-9fe64d00-7a89-11ea-93f5-d8ecc92d7c0e.png)
priority
darstellung sucherergebnisse homepage zwei teilaspekte einer davon ist mΓΆglicherweise in wordpress selbst angelegt und nicht zugΓ€nglich folgt man nach einer normalen volltextsuche ΓΌber den suchschlitz der homepage einem ergebnis auf seine entsprechende seite werden dort alle bestandteile des suchausdrucks z b bei worten als fundstellen doppelt hervorgehoben einmal durch farbige unterlegung dann aber auch durch zusΓ€tzlichen leerraum vor und nach dem bestandteil das kann zu eigenartigen worttrennungen fΓΌhren z b zeigt eine suche nach ludwigs des frommen auch diese fundstelle an beneficiis des tructis statt beneficiis destructis bei einzelbuchstaben im suchausdruck z b suche nach dem kurztitel schmitz g wird das noch kurioser lΓ€sst sich der zusΓ€tzliche leerraum unterdrΓΌcken bei fundstellen innerhalb der bibliographie seite wird offenbar ein teil des seitencodes mit angezeigt wenn fΓΌr einen titel ein scan vorhanden ist d h die seitenanzeige sich unterscheidet je nachdem der nutzer eingeloggt ist oder nicht z b bei der suche nach schmitz g erscheint gleich der eintrag als allen p allen p allen pauline hg scripta saeculi vii vitam maximi confessoris illustrantia una cum latina interpretatione anastasii bibliothecarii iuxta posita corpus christianorum series graeca turnhout screenshot
1
94,158
3,922,079,797
IssuesEvent
2016-04-22 03:31:49
facelessuser/HexViewer
https://api.github.com/repos/facelessuser/HexViewer
closed
Reload file command
Accepted Feature Priority - Low
While Sublime keeps track of file changes in the background and automatically reloads them, HexViewer does not do so (I assume because the conversion process is rather heavy). I suggest implementing a reload file command (that the user could map up to a hotkey if he wanted). Currently the best I can do is exit and re-enter HexViewer mode in Sublime, which forces the file to reload, but also loses my place in the file.
1.0
Reload file command - While Sublime keeps track of file changes in the background and automatically reloads them, HexViewer does not do so (I assume because the conversion process is rather heavy). I suggest implementing a reload file command (that the user could map up to a hotkey if he wanted). Currently the best I can do is exit and re-enter HexViewer mode in Sublime, which forces the file to reload, but also loses my place in the file.
priority
reload file command while sublime keeps track of file changes in the background and automatically reloads them hexviewer does not do so i assume because the conversion process is rather heavy i suggest implementing a reload file command that the user could map up to a hotkey if he wanted currently the best i can do is exit and re enter hexviewer mode in sublime which forces the file to reload but also loses my place in the file
1
489,264
14,103,741,014
IssuesEvent
2020-11-06 10:44:32
Zettlr/Zettlr
https://api.github.com/repos/Zettlr/Zettlr
closed
[BUG] Toggling "Night mode" breaks "Distraction free mode" status
bug [non-critical] confirmed priority:low
<!-- Below, please describe what the Bug does in one or two short sentences. --> ## Description When toggling "Night mode" (NM) while "Distraction free mode" (DFM) is enabled the status of DFM is unlinked/inverted to the mode the editor view is actually in. <!-- Below describe the steps necessary to reproduce the malicious behaviour --> ## Reproducing 1. enable DFM 2. toggle NM &rarr; DFM is disabled in the menu while being enabled in the editor view <!-- Below, please describe what Zettlr should do instead --> ## Expected behaviour Toggling NM should not affect the state of the menu DFM status, just enable or disable NM. <!-- Please provide information on your operating system --> ## Platform - OS and version: Manjaro Linux - Zettlr Version: 1.7.0 - Screen Resolution: independent
1.0
[BUG] Toggling "Night mode" breaks "Distraction free mode" status - <!-- Below, please describe what the Bug does in one or two short sentences. --> ## Description When toggling "Night mode" (NM) while "Distraction free mode" (DFM) is enabled the status of DFM is unlinked/inverted to the mode the editor view is actually in. <!-- Below describe the steps necessary to reproduce the malicious behaviour --> ## Reproducing 1. enable DFM 2. toggle NM &rarr; DFM is disabled in the menu while being enabled in the editor view <!-- Below, please describe what Zettlr should do instead --> ## Expected behaviour Toggling NM should not affect the state of the menu DFM status, just enable or disable NM. <!-- Please provide information on your operating system --> ## Platform - OS and version: Manjaro Linux - Zettlr Version: 1.7.0 - Screen Resolution: independent
priority
toggling night mode breaks distraction free mode status description when toggling night mode nm while distraction free mode dfm is enabled the status of dfm is unlinked inverted to the mode the editor view is actually in reproducing enable dfm toggle nm rarr dfm is disabled in the menu while being enabled in the editor view expected behaviour toggling nm should not affect the state of the menu dfm status just enable or disable nm platform os and version manjaro linux zettlr version screen resolution independent
1
557,228
16,504,273,153
IssuesEvent
2021-05-25 17:18:01
amitsingh-007/bypass-links
https://api.github.com/repos/amitsingh-007/bypass-links
closed
Fix security policy
Bug Low Priority
**Describe the bug** Change `Following are the supported node versions:` for browser table
1.0
Fix security policy - **Describe the bug** Change `Following are the supported node versions:` for browser table
priority
fix security policy describe the bug change following are the supported node versions for browser table
1
823,404
31,019,055,704
IssuesEvent
2023-08-10 02:40:48
woocommerce/woocommerce-gateway-stripe
https://api.github.com/repos/woocommerce/woocommerce-gateway-stripe
closed
Order being flagged for review by Radar causes double stock reduction
priority: low type: bug component: webhooks
#### Affected ticket(s) 2319749-zen #### What I expected When an order is flagged for review by a Radar rule, the order process should be changed to on-hold, until the review has been cleared. Even though the order passes through two status changes I'd expect the stock to be reduced only once. #### What happened instead The order status is initially changed to processing which triggers a possible stock reduction. We also receive a second request for a review_opened webhook. This triggers the order to change to on-hold, which also triggers a possible stock reduction. WooCommerce should prevent a double stock reduction on the same order. However since there is a race condition between the two requests, the order object isn't saved yet before the next one checks if the stock needs to be reduced. #### Steps to reproduce the issue I'm not able to reproduce a double stock reduction on my test site (because the timing is slightly different in the race condition). However I can reproduce odd behaviour where the order notes indicate that the status changed to on-hold but the status remains processing. 1\. Create a radar rule for placing a payment in review, I used the following: Review if `:amount_in_usd: > 100.00` 2\. Test an order which would be flagged, total amount in order over $100 3\. Observe the order notes In my case the following order note is shown: > A review has been opened for this order. Action is needed. Please go to your Stripe Dashboard to review the issue. Reason: (rule) Order status changed from Processing to On hold. But the order remains in processing. In this case it didn't reproduce the double stock reduction, but it does demonstrate there are two requests handling the order object. I added a `sleep(2)` when processing the review_opened webhook and then repeated the same test. This ensured the two requests didn't happen at the same time, and allowed the order status to correctly change to on-hold. Here is some logging which was provided which shows how the double stock reduction occurs: Processing order request: ``` 2019-09-02 00:12:59 148114 (148103) ESFWSWI15GRYBLK-8-uk 0 Plugin: woocommerce wc_update_product_stock() via wc_update_product_stock() from wc_reduce_stock_levels() [BT] 1. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 2. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 3. do_action(woocommerce_variation_set_stock,WC_Product_Variation object) in /woocommerce/includes/wc-stock-functions.php:55 4. wc_update_product_stock(WC_Product_Variation object,1,decrease) in /woocommerce/includes/wc-stock-functions.php:175 5. wc_reduce_stock_levels(171628) in /woocommerce/includes/wc-stock-functions.php:100 6. wc_maybe_reduce_stock_levels(171628) in /wp-includes/class-wp-hook.php:288 7. WP_Hook->apply_filters(Array) in /wp-includes/class-wp-hook.php:310 8. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 9. do_action(woocommerce_order_status_processing,171628,WC_Order object) in /woocommerce/includes/class-wc-order.php:360 10. WC_Order->status_transition() in /woocommerce/includes/class-wc-order.php:230 11. WC_Order->save() in /woocommerce/includes/class-wc-order.php:119 12. WC_Order->payment_complete(ch_1FE3ACBqpVHQgfQ797gqVceb) in /woocommerce-gateway-stripe/includes/abstracts/abstract-wc-stripe-payment-gateway.php:436 13. WC_Stripe_Payment_Gateway->process_response(stdClass object,WC_Order object) in /woocommerce-gateway-stripe/includes/class-wc-gateway-stripe.php:670 14. WC_Gateway_Stripe->process_payment(171628) in /woocommerce/includes/class-wc-checkout.php:923 15. WC_Checkout->process_order_payment(171628,stripe) in /woocommerce/includes/class-wc-checkout.php:1123 16. WC_Checkout->process_checkout() in /woocommerce/includes/class-wc-ajax.php:462 17. WC_AJAX::checkout() in /wp-includes/class-wp-hook.php:286 18. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 19. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 20. do_action(wc_ajax_checkout) in /woocommerce/includes/class-wc-ajax.php:87 21. WC_AJAX::do_wc_ajax() in /wp-includes/class-wp-hook.php:286 22. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 23. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 24. do_action(template_redirect) in /wp-includes/template-loader.php:13 25. require_once(/wp-includes/template-loader.php) in /wp-blog-header.php:19 26. require(/wp-blog-header.php) in /home/super8/public_html/index.php:17 ``` And the second request for the review_opened webhook which happens at the same time: ``` 2019-09-02 00:12:59 148114 (148103) ESFWSWI15GRYBLK-8-uk -1 Plugin: woocommerce wc_update_product_stock() via wc_update_product_stock() from wc_reduce_stock_levels() [BT] 1. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 2. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 3. do_action(woocommerce_variation_set_stock,WC_Product_Variation object) in /woocommerce/includes/wc-stock-functions.php:55 4. wc_update_product_stock(WC_Product_Variation object,1,decrease) in /woocommerce/includes/wc-stock-functions.php:175 5. wc_reduce_stock_levels(171628) in /woocommerce/includes/wc-stock-functions.php:100 6. wc_maybe_reduce_stock_levels(171628) in /wp-includes/class-wp-hook.php:288 7. WP_Hook->apply_filters(Array) in /wp-includes/class-wp-hook.php:310 8. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 9. do_action(woocommerce_order_status_on-hold,171628,WC_Order object) in /woocommerce/includes/class-wc-order.php:360 10. WC_Order->status_transition() in /woocommerce/includes/class-wc-order.php:230 11. WC_Order->save() in /woocommerce/includes/class-wc-order.php:334 12. WC_Order->update_status(on-hold,A review has been opened for this order. Action is needed. Please go to your Stripe Dashboard to review the issue. Reason: (rule)) in /woocommerce-gateway-stripe/includes/class-wc-stripe-webhook-handler.php:559 13. WC_Stripe_Webhook_Handler->process_review_opened(stdClass object) in /woocommerce-gateway-stripe/includes/class-wc-stripe-webhook-handler.php:736 14. WC_Stripe_Webhook_Handler->process_webhook({...}) in /woocommerce-gateway-stripe/includes/class-wc-stripe-webhook-handler.php:69 15. WC_Stripe_Webhook_Handler->check_for_webhook() in /wp-includes/class-wp-hook.php:286 16. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 17. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 18. do_action(woocommerce_api_wc_stripe) in /woocommerce/includes/class-wc-api.php:113 19. WC_API->handle_api_requests(WP object) in /wp-includes/class-wp-hook.php:286 20. WP_Hook->apply_filters(Array) in /wp-includes/class-w ``` A temporary workaround is to use the following filter to prevent the order from changing to on-hold: ``` add_filter( 'wc_stripe_webhook_review_change_order_status', '__return_false' ); ```
1.0
Order being flagged for review by Radar causes double stock reduction - #### Affected ticket(s) 2319749-zen #### What I expected When an order is flagged for review by a Radar rule, the order process should be changed to on-hold, until the review has been cleared. Even though the order passes through two status changes I'd expect the stock to be reduced only once. #### What happened instead The order status is initially changed to processing which triggers a possible stock reduction. We also receive a second request for a review_opened webhook. This triggers the order to change to on-hold, which also triggers a possible stock reduction. WooCommerce should prevent a double stock reduction on the same order. However since there is a race condition between the two requests, the order object isn't saved yet before the next one checks if the stock needs to be reduced. #### Steps to reproduce the issue I'm not able to reproduce a double stock reduction on my test site (because the timing is slightly different in the race condition). However I can reproduce odd behaviour where the order notes indicate that the status changed to on-hold but the status remains processing. 1\. Create a radar rule for placing a payment in review, I used the following: Review if `:amount_in_usd: > 100.00` 2\. Test an order which would be flagged, total amount in order over $100 3\. Observe the order notes In my case the following order note is shown: > A review has been opened for this order. Action is needed. Please go to your Stripe Dashboard to review the issue. Reason: (rule) Order status changed from Processing to On hold. But the order remains in processing. In this case it didn't reproduce the double stock reduction, but it does demonstrate there are two requests handling the order object. I added a `sleep(2)` when processing the review_opened webhook and then repeated the same test. This ensured the two requests didn't happen at the same time, and allowed the order status to correctly change to on-hold. Here is some logging which was provided which shows how the double stock reduction occurs: Processing order request: ``` 2019-09-02 00:12:59 148114 (148103) ESFWSWI15GRYBLK-8-uk 0 Plugin: woocommerce wc_update_product_stock() via wc_update_product_stock() from wc_reduce_stock_levels() [BT] 1. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 2. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 3. do_action(woocommerce_variation_set_stock,WC_Product_Variation object) in /woocommerce/includes/wc-stock-functions.php:55 4. wc_update_product_stock(WC_Product_Variation object,1,decrease) in /woocommerce/includes/wc-stock-functions.php:175 5. wc_reduce_stock_levels(171628) in /woocommerce/includes/wc-stock-functions.php:100 6. wc_maybe_reduce_stock_levels(171628) in /wp-includes/class-wp-hook.php:288 7. WP_Hook->apply_filters(Array) in /wp-includes/class-wp-hook.php:310 8. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 9. do_action(woocommerce_order_status_processing,171628,WC_Order object) in /woocommerce/includes/class-wc-order.php:360 10. WC_Order->status_transition() in /woocommerce/includes/class-wc-order.php:230 11. WC_Order->save() in /woocommerce/includes/class-wc-order.php:119 12. WC_Order->payment_complete(ch_1FE3ACBqpVHQgfQ797gqVceb) in /woocommerce-gateway-stripe/includes/abstracts/abstract-wc-stripe-payment-gateway.php:436 13. WC_Stripe_Payment_Gateway->process_response(stdClass object,WC_Order object) in /woocommerce-gateway-stripe/includes/class-wc-gateway-stripe.php:670 14. WC_Gateway_Stripe->process_payment(171628) in /woocommerce/includes/class-wc-checkout.php:923 15. WC_Checkout->process_order_payment(171628,stripe) in /woocommerce/includes/class-wc-checkout.php:1123 16. WC_Checkout->process_checkout() in /woocommerce/includes/class-wc-ajax.php:462 17. WC_AJAX::checkout() in /wp-includes/class-wp-hook.php:286 18. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 19. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 20. do_action(wc_ajax_checkout) in /woocommerce/includes/class-wc-ajax.php:87 21. WC_AJAX::do_wc_ajax() in /wp-includes/class-wp-hook.php:286 22. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 23. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 24. do_action(template_redirect) in /wp-includes/template-loader.php:13 25. require_once(/wp-includes/template-loader.php) in /wp-blog-header.php:19 26. require(/wp-blog-header.php) in /home/super8/public_html/index.php:17 ``` And the second request for the review_opened webhook which happens at the same time: ``` 2019-09-02 00:12:59 148114 (148103) ESFWSWI15GRYBLK-8-uk -1 Plugin: woocommerce wc_update_product_stock() via wc_update_product_stock() from wc_reduce_stock_levels() [BT] 1. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 2. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 3. do_action(woocommerce_variation_set_stock,WC_Product_Variation object) in /woocommerce/includes/wc-stock-functions.php:55 4. wc_update_product_stock(WC_Product_Variation object,1,decrease) in /woocommerce/includes/wc-stock-functions.php:175 5. wc_reduce_stock_levels(171628) in /woocommerce/includes/wc-stock-functions.php:100 6. wc_maybe_reduce_stock_levels(171628) in /wp-includes/class-wp-hook.php:288 7. WP_Hook->apply_filters(Array) in /wp-includes/class-wp-hook.php:310 8. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 9. do_action(woocommerce_order_status_on-hold,171628,WC_Order object) in /woocommerce/includes/class-wc-order.php:360 10. WC_Order->status_transition() in /woocommerce/includes/class-wc-order.php:230 11. WC_Order->save() in /woocommerce/includes/class-wc-order.php:334 12. WC_Order->update_status(on-hold,A review has been opened for this order. Action is needed. Please go to your Stripe Dashboard to review the issue. Reason: (rule)) in /woocommerce-gateway-stripe/includes/class-wc-stripe-webhook-handler.php:559 13. WC_Stripe_Webhook_Handler->process_review_opened(stdClass object) in /woocommerce-gateway-stripe/includes/class-wc-stripe-webhook-handler.php:736 14. WC_Stripe_Webhook_Handler->process_webhook({...}) in /woocommerce-gateway-stripe/includes/class-wc-stripe-webhook-handler.php:69 15. WC_Stripe_Webhook_Handler->check_for_webhook() in /wp-includes/class-wp-hook.php:286 16. WP_Hook->apply_filters(,Array) in /wp-includes/class-wp-hook.php:310 17. WP_Hook->do_action(Array) in /wp-includes/plugin.php:465 18. do_action(woocommerce_api_wc_stripe) in /woocommerce/includes/class-wc-api.php:113 19. WC_API->handle_api_requests(WP object) in /wp-includes/class-wp-hook.php:286 20. WP_Hook->apply_filters(Array) in /wp-includes/class-w ``` A temporary workaround is to use the following filter to prevent the order from changing to on-hold: ``` add_filter( 'wc_stripe_webhook_review_change_order_status', '__return_false' ); ```
priority
order being flagged for review by radar causes double stock reduction affected ticket s zen what i expected when an order is flagged for review by a radar rule the order process should be changed to on hold until the review has been cleared even though the order passes through two status changes i d expect the stock to be reduced only once what happened instead the order status is initially changed to processing which triggers a possible stock reduction we also receive a second request for a review opened webhook this triggers the order to change to on hold which also triggers a possible stock reduction woocommerce should prevent a double stock reduction on the same order however since there is a race condition between the two requests the order object isn t saved yet before the next one checks if the stock needs to be reduced steps to reproduce the issue i m not able to reproduce a double stock reduction on my test site because the timing is slightly different in the race condition however i can reproduce odd behaviour where the order notes indicate that the status changed to on hold but the status remains processing create a radar rule for placing a payment in review i used the following review if amount in usd test an order which would be flagged total amount in order over observe the order notes in my case the following order note is shown a review has been opened for this order action is needed please go to your stripe dashboard to review the issue reason rule order status changed from processing to on hold but the order remains in processing in this case it didn t reproduce the double stock reduction but it does demonstrate there are two requests handling the order object i added a sleep when processing the review opened webhook and then repeated the same test this ensured the two requests didn t happen at the same time and allowed the order status to correctly change to on hold here is some logging which was provided which shows how the double stock reduction occurs processing order request uk plugin woocommerce wc update product stock via wc update product stock from wc reduce stock levels wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action woocommerce variation set stock wc product variation object in woocommerce includes wc stock functions php wc update product stock wc product variation object decrease in woocommerce includes wc stock functions php wc reduce stock levels in woocommerce includes wc stock functions php wc maybe reduce stock levels in wp includes class wp hook php wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action woocommerce order status processing wc order object in woocommerce includes class wc order php wc order status transition in woocommerce includes class wc order php wc order save in woocommerce includes class wc order php wc order payment complete ch in woocommerce gateway stripe includes abstracts abstract wc stripe payment gateway php wc stripe payment gateway process response stdclass object wc order object in woocommerce gateway stripe includes class wc gateway stripe php wc gateway stripe process payment in woocommerce includes class wc checkout php wc checkout process order payment stripe in woocommerce includes class wc checkout php wc checkout process checkout in woocommerce includes class wc ajax php wc ajax checkout in wp includes class wp hook php wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action wc ajax checkout in woocommerce includes class wc ajax php wc ajax do wc ajax in wp includes class wp hook php wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action template redirect in wp includes template loader php require once wp includes template loader php in wp blog header php require wp blog header php in home public html index php and the second request for the review opened webhook which happens at the same time uk plugin woocommerce wc update product stock via wc update product stock from wc reduce stock levels wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action woocommerce variation set stock wc product variation object in woocommerce includes wc stock functions php wc update product stock wc product variation object decrease in woocommerce includes wc stock functions php wc reduce stock levels in woocommerce includes wc stock functions php wc maybe reduce stock levels in wp includes class wp hook php wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action woocommerce order status on hold wc order object in woocommerce includes class wc order php wc order status transition in woocommerce includes class wc order php wc order save in woocommerce includes class wc order php wc order update status on hold a review has been opened for this order action is needed please go to your stripe dashboard to review the issue reason rule in woocommerce gateway stripe includes class wc stripe webhook handler php wc stripe webhook handler process review opened stdclass object in woocommerce gateway stripe includes class wc stripe webhook handler php wc stripe webhook handler process webhook in woocommerce gateway stripe includes class wc stripe webhook handler php wc stripe webhook handler check for webhook in wp includes class wp hook php wp hook apply filters array in wp includes class wp hook php wp hook do action array in wp includes plugin php do action woocommerce api wc stripe in woocommerce includes class wc api php wc api handle api requests wp object in wp includes class wp hook php wp hook apply filters array in wp includes class w a temporary workaround is to use the following filter to prevent the order from changing to on hold add filter wc stripe webhook review change order status return false
1
299,512
9,205,569,035
IssuesEvent
2019-03-08 10:57:25
qissue-bot/QGIS
https://api.github.com/repos/qissue-bot/QGIS
closed
update qgspluginmanager
Category: C++ Plugins Component: Easy fix? Component: Pull Request or Patch supplied Component: Resolution Priority: Low Project: QGIS Application Status: Closed Tracker: Feature request
--- Author Name: **Fernando Pacheco -** (Fernando Pacheco -) Original Redmine Issue: 892, https://issues.qgis.org/issues/892 Original Assignee: nobody - --- This patch updates the qgspluginmanager to Qt4 (still uses Q3ListView and Qt3 api calls). Thanks. Fernando. --- - [qgspluginmanager.tar.bz2](https://issues.qgis.org/attachments/download/1977/qgspluginmanager.tar.bz2) (Fernando Pacheco -) - [patch.tar.bz2](https://issues.qgis.org/attachments/download/1976/patch.tar.bz2) (Fernando Pacheco -) - [ticket892fix.diff](https://issues.qgis.org/attachments/download/1978/ticket892fix.diff) (Fernando Pacheco -)
1.0
update qgspluginmanager - --- Author Name: **Fernando Pacheco -** (Fernando Pacheco -) Original Redmine Issue: 892, https://issues.qgis.org/issues/892 Original Assignee: nobody - --- This patch updates the qgspluginmanager to Qt4 (still uses Q3ListView and Qt3 api calls). Thanks. Fernando. --- - [qgspluginmanager.tar.bz2](https://issues.qgis.org/attachments/download/1977/qgspluginmanager.tar.bz2) (Fernando Pacheco -) - [patch.tar.bz2](https://issues.qgis.org/attachments/download/1976/patch.tar.bz2) (Fernando Pacheco -) - [ticket892fix.diff](https://issues.qgis.org/attachments/download/1978/ticket892fix.diff) (Fernando Pacheco -)
priority
update qgspluginmanager author name fernando pacheco fernando pacheco original redmine issue original assignee nobody this patch updates the qgspluginmanager to still uses and api calls thanks fernando fernando pacheco fernando pacheco fernando pacheco
1
341,353
10,292,824,086
IssuesEvent
2019-08-27 17:10:07
CartoDB/cartoframes
https://api.github.com/repos/CartoDB/cartoframes
closed
Improve zoom and scroll user experience
Next Triple Integration πŸ”± low priority
Context === While working in a notebook, I'm noticing that the issue of scroll for page navigation vs. map zoom in/out, is an issue. To do === _To be defined_
1.0
Improve zoom and scroll user experience - Context === While working in a notebook, I'm noticing that the issue of scroll for page navigation vs. map zoom in/out, is an issue. To do === _To be defined_
priority
improve zoom and scroll user experience context while working in a notebook i m noticing that the issue of scroll for page navigation vs map zoom in out is an issue to do to be defined
1
345,666
10,371,249,120
IssuesEvent
2019-09-08 18:55:24
HW-PlayersPatch/Development
https://api.github.com/repos/HW-PlayersPatch/Development
opened
HW1 campaign default ROE
SP priority: low status: in discussion
Default ROE when you begin a mission in HW1RM campaign is passive. I guess this was to emulate the behavior of ships in hw1c where they would fire back on attackers but not persue them unless ordered to. This is totally garbage in remastered - should be set to neutral ROE.
1.0
HW1 campaign default ROE - Default ROE when you begin a mission in HW1RM campaign is passive. I guess this was to emulate the behavior of ships in hw1c where they would fire back on attackers but not persue them unless ordered to. This is totally garbage in remastered - should be set to neutral ROE.
priority
campaign default roe default roe when you begin a mission in campaign is passive i guess this was to emulate the behavior of ships in where they would fire back on attackers but not persue them unless ordered to this is totally garbage in remastered should be set to neutral roe
1
827,549
31,778,218,064
IssuesEvent
2023-09-12 15:36:57
FrankProjects/UltimateWarfare
https://api.github.com/repos/FrankProjects/UltimateWarfare
closed
Improvement: Bump phpstan level to 7
enhancement help wanted good first issue Priority: Low
vendor/bin/phpstan Note: Using configuration file /home/frank/projects/UltimateWarfare/phpstan.neon.dist. 225/225 [β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“] 100% ------ ------------------------------------------------------------------------------------------------------------ Line src/Controller/Admin/ServerLogsController.php ------ ------------------------------------------------------------------------------------------------------------ 16 Binary operation "." between array|bool|float|int|string|UnitEnum|null and '/var/log' results in an error. 23 Argument of an invalid type array<int, string>|false supplied for foreach, only iterables are supported. ------ ------------------------------------------------------------------------------------------------------------ ------ ---------------------------------------------------------------------------------- Line src/Controller/Game/LoginController.php ------ ---------------------------------------------------------------------------------- 31 Cannot call method getId() on FrankProjects\UltimateWarfare\Entity\Player|false. ------ ---------------------------------------------------------------------------------- ------ -------------------------------------------------------------------------------------------------- Line src/Controller/Game/MessageController.php ------ -------------------------------------------------------------------------------------------------- 165 Parameter #4 $toPlayerName of method FrankProjects\UltimateWarfare\Service\Action\MessageActionService::sendMessage() expects string, bool|float|int|string|null given. ------ -------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------- Line src/Controller/Game/UserController.php ------ ----------------------------------------------------------------------------------------- 53 Parameter #1 $string of function trim expects string, bool|float|int|string|null given. ------ ----------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------- Line src/Controller/Game/WorldController.php ------ ----------------------------------------------------------------------------------------------------------- 93 Parameter #1 $playerName of method FrankProjects\UltimateWarfare\Repository\PlayerRepository::findByNameAndWorld() expects string, bool|float|int|string|null given. 98 Parameter #2 $name of static method FrankProjects\UltimateWarfare\Entity\Player::create() expects string, bool|float|int|string|null given. 159 Parameter #1 $playerName of method FrankProjects\UltimateWarfare\Repository\PlayerRepository::findByNameAndWorld() expects string, bool|float|int|string|null given. ------ ----------------------------------------------------------------------------------------------------------- ------ -------------------------------------------------------------------------------------------------------------- Line src/Controller/Site/ResetPasswordController.php ------ -------------------------------------------------------------------------------------------------------------- 38 Parameter #1 $email of method FrankProjects\UltimateWarfare\Repository\UserRepository::findByEmail() expects string, bool|float|int|string given. ------ -------------------------------------------------------------------------------------------------------------- ------ --------------------------------------------------------------------------------------------------------- Line src/Entity/User.php ------ --------------------------------------------------------------------------------------------------------- 281 Property FrankProjects\UltimateWarfare\Entity\User::$id (int|null) does not accept bool|int|string. 282 Property FrankProjects\UltimateWarfare\Entity\User::$username (string) does not accept bool|int|string. 283 Property FrankProjects\UltimateWarfare\Entity\User::$enabled (bool) does not accept bool|int|string. 284 Property FrankProjects\UltimateWarfare\Entity\User::$email (string) does not accept bool|int|string. 285 Property FrankProjects\UltimateWarfare\Entity\User::$password (string) does not accept bool|int|string. ------ --------------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------- Line src/Form/EventListener/ReCaptchaValidationListener.php ------ ----------------------------------------------------------------------------------------------------------- 44 Parameter #1 $response of method ReCaptcha\ReCaptcha::verify() expects string, bool|float|int|string|null given. ------ ----------------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------------------------- Line src/Repository/Doctrine/DoctrineConstructionRepository.php ------ ----------------------------------------------------------------------------------------------------------------------------- 61 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineConstructionRepository::getGameUnitConstructionSumByWorldRegion() should return array<int, int> but returns array<int|string, mixed>. 81 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineConstructionRepository::getGameUnitConstructionSumByPlayer() should return array<int, int> but returns array<int|string, mixed>. ------ ----------------------------------------------------------------------------------------------------------------------------- ------ --------------------------------------------------------------------------------------------------------------------- Line src/Repository/Doctrine/DoctrineWorldRegionRepository.php ------ --------------------------------------------------------------------------------------------------------------------- 81 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineWorldRegionRepository::getWorldGameUnitSumByWorldRegion() should return array<int, int> but returns array<int|string, mixed>. ------ --------------------------------------------------------------------------------------------------------------------- ------ ------------------------------------------------------------------------------------------------------------------------------- Line src/Repository/Doctrine/DoctrineWorldRegionUnitRepository.php ------ ------------------------------------------------------------------------------------------------------------------------------- 76 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineWorldRegionUnitRepository::getGameUnitSumByPlayerAndGameUnitTypes() should return array<int, int> but returns array<int|string, mixed>. ------ ------------------------------------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------- Line src/Service/Action/RegionActionService.php ------ ----------------------------------------------------------------------------------------------------------- 69 Method FrankProjects\UltimateWarfare\Service\Action\RegionActionService::getAttackFromWorldRegionList() should return array<int, array<string, int|string>> but returns array<int<0, max>, array<string, FrankProjects\UltimateWarfare\Entity\WorldRegion|string>>. 99 Method FrankProjects\UltimateWarfare\Service\Action\RegionActionService::getOperationAttackFromWorldRegionList() should return array<int, array<string, int|string>> but returns array<int<0, max>, array<string, FrankProjects\UltimateWarfare\Entity\WorldRegion|int>>. ------ ----------------------------------------------------------------------------------------------------------- ------ ------------------------------------------------------------------------------------------------------------- Line src/Service/BattleEngine/BattlePhase.php ------ ------------------------------------------------------------------------------------------------------------- 66 Method FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase::factory() should return FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase but returns object. 114 Property FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase::$attackerGameUnits (array<FrankProjects\UltimateWarfare\Entity\FleetUnit>) does not accept array<FrankProjects\UltimateWarfare\Entity\FleetUnit|FrankProjects\UltimateWarfare\Entity\WorldRegionUnit>. 121 Property FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase::$defenderGameUnits (array<FrankProjects\UltimateWarfare\Entity\WorldRegionUnit>) does not accept array<FrankProjects\UltimateWarfare\Entity\FleetUnit|FrankProjects\UltimateWarfare\Entity\WorldRegionUnit>. ------ ------------------------------------------------------------------------------------------------------------- ------ --------------------------------------------------------------------------------------------------------------- Line src/Service/BattleEngine/BattleResult.php ------ --------------------------------------------------------------------------------------------------------------- 36 Cannot call method getAttackPower() on FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase|false. 36 Cannot call method getDefensePower() on FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase|false. ------ --------------------------------------------------------------------------------------------------------------- ------ ---------------------------------------------------------------------------------------------------------- Line src/Service/OperationEngine/OperationProcessor.php ------ ---------------------------------------------------------------------------------------------------------- 99 Method FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor::factory() should return FrankProjects\UltimateWarfare\Service\OperationEngine\OperationInterface but returns object. ------ ---------------------------------------------------------------------------------------------------------- ------ ------------------------------------------------------------------------------------------------------------ Line src/Service/WorldImageGeneratorService.php ------ ------------------------------------------------------------------------------------------------------------ 34 Binary operation "." between array|bool|float|int|string|UnitEnum|null and '/public/images…' results in an error. 50 Binary operation "." between array|bool|float|int|string|UnitEnum|null and '/public/images…' results in an error. ------ ------------------------------------------------------------------------------------------------------------ ------ ------------------------------------------------------------------------------- Line src/Util/TokenGenerator.php ------ ------------------------------------------------------------------------------- 19 Parameter #1 $length of function random_bytes expects int<1, max>, int given. ------ ------------------------------------------------------------------------------- [ERROR] Found 30 errors
1.0
Improvement: Bump phpstan level to 7 - vendor/bin/phpstan Note: Using configuration file /home/frank/projects/UltimateWarfare/phpstan.neon.dist. 225/225 [β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“] 100% ------ ------------------------------------------------------------------------------------------------------------ Line src/Controller/Admin/ServerLogsController.php ------ ------------------------------------------------------------------------------------------------------------ 16 Binary operation "." between array|bool|float|int|string|UnitEnum|null and '/var/log' results in an error. 23 Argument of an invalid type array<int, string>|false supplied for foreach, only iterables are supported. ------ ------------------------------------------------------------------------------------------------------------ ------ ---------------------------------------------------------------------------------- Line src/Controller/Game/LoginController.php ------ ---------------------------------------------------------------------------------- 31 Cannot call method getId() on FrankProjects\UltimateWarfare\Entity\Player|false. ------ ---------------------------------------------------------------------------------- ------ -------------------------------------------------------------------------------------------------- Line src/Controller/Game/MessageController.php ------ -------------------------------------------------------------------------------------------------- 165 Parameter #4 $toPlayerName of method FrankProjects\UltimateWarfare\Service\Action\MessageActionService::sendMessage() expects string, bool|float|int|string|null given. ------ -------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------- Line src/Controller/Game/UserController.php ------ ----------------------------------------------------------------------------------------- 53 Parameter #1 $string of function trim expects string, bool|float|int|string|null given. ------ ----------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------- Line src/Controller/Game/WorldController.php ------ ----------------------------------------------------------------------------------------------------------- 93 Parameter #1 $playerName of method FrankProjects\UltimateWarfare\Repository\PlayerRepository::findByNameAndWorld() expects string, bool|float|int|string|null given. 98 Parameter #2 $name of static method FrankProjects\UltimateWarfare\Entity\Player::create() expects string, bool|float|int|string|null given. 159 Parameter #1 $playerName of method FrankProjects\UltimateWarfare\Repository\PlayerRepository::findByNameAndWorld() expects string, bool|float|int|string|null given. ------ ----------------------------------------------------------------------------------------------------------- ------ -------------------------------------------------------------------------------------------------------------- Line src/Controller/Site/ResetPasswordController.php ------ -------------------------------------------------------------------------------------------------------------- 38 Parameter #1 $email of method FrankProjects\UltimateWarfare\Repository\UserRepository::findByEmail() expects string, bool|float|int|string given. ------ -------------------------------------------------------------------------------------------------------------- ------ --------------------------------------------------------------------------------------------------------- Line src/Entity/User.php ------ --------------------------------------------------------------------------------------------------------- 281 Property FrankProjects\UltimateWarfare\Entity\User::$id (int|null) does not accept bool|int|string. 282 Property FrankProjects\UltimateWarfare\Entity\User::$username (string) does not accept bool|int|string. 283 Property FrankProjects\UltimateWarfare\Entity\User::$enabled (bool) does not accept bool|int|string. 284 Property FrankProjects\UltimateWarfare\Entity\User::$email (string) does not accept bool|int|string. 285 Property FrankProjects\UltimateWarfare\Entity\User::$password (string) does not accept bool|int|string. ------ --------------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------- Line src/Form/EventListener/ReCaptchaValidationListener.php ------ ----------------------------------------------------------------------------------------------------------- 44 Parameter #1 $response of method ReCaptcha\ReCaptcha::verify() expects string, bool|float|int|string|null given. ------ ----------------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------------------------- Line src/Repository/Doctrine/DoctrineConstructionRepository.php ------ ----------------------------------------------------------------------------------------------------------------------------- 61 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineConstructionRepository::getGameUnitConstructionSumByWorldRegion() should return array<int, int> but returns array<int|string, mixed>. 81 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineConstructionRepository::getGameUnitConstructionSumByPlayer() should return array<int, int> but returns array<int|string, mixed>. ------ ----------------------------------------------------------------------------------------------------------------------------- ------ --------------------------------------------------------------------------------------------------------------------- Line src/Repository/Doctrine/DoctrineWorldRegionRepository.php ------ --------------------------------------------------------------------------------------------------------------------- 81 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineWorldRegionRepository::getWorldGameUnitSumByWorldRegion() should return array<int, int> but returns array<int|string, mixed>. ------ --------------------------------------------------------------------------------------------------------------------- ------ ------------------------------------------------------------------------------------------------------------------------------- Line src/Repository/Doctrine/DoctrineWorldRegionUnitRepository.php ------ ------------------------------------------------------------------------------------------------------------------------------- 76 Method FrankProjects\UltimateWarfare\Repository\Doctrine\DoctrineWorldRegionUnitRepository::getGameUnitSumByPlayerAndGameUnitTypes() should return array<int, int> but returns array<int|string, mixed>. ------ ------------------------------------------------------------------------------------------------------------------------------- ------ ----------------------------------------------------------------------------------------------------------- Line src/Service/Action/RegionActionService.php ------ ----------------------------------------------------------------------------------------------------------- 69 Method FrankProjects\UltimateWarfare\Service\Action\RegionActionService::getAttackFromWorldRegionList() should return array<int, array<string, int|string>> but returns array<int<0, max>, array<string, FrankProjects\UltimateWarfare\Entity\WorldRegion|string>>. 99 Method FrankProjects\UltimateWarfare\Service\Action\RegionActionService::getOperationAttackFromWorldRegionList() should return array<int, array<string, int|string>> but returns array<int<0, max>, array<string, FrankProjects\UltimateWarfare\Entity\WorldRegion|int>>. ------ ----------------------------------------------------------------------------------------------------------- ------ ------------------------------------------------------------------------------------------------------------- Line src/Service/BattleEngine/BattlePhase.php ------ ------------------------------------------------------------------------------------------------------------- 66 Method FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase::factory() should return FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase but returns object. 114 Property FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase::$attackerGameUnits (array<FrankProjects\UltimateWarfare\Entity\FleetUnit>) does not accept array<FrankProjects\UltimateWarfare\Entity\FleetUnit|FrankProjects\UltimateWarfare\Entity\WorldRegionUnit>. 121 Property FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase::$defenderGameUnits (array<FrankProjects\UltimateWarfare\Entity\WorldRegionUnit>) does not accept array<FrankProjects\UltimateWarfare\Entity\FleetUnit|FrankProjects\UltimateWarfare\Entity\WorldRegionUnit>. ------ ------------------------------------------------------------------------------------------------------------- ------ --------------------------------------------------------------------------------------------------------------- Line src/Service/BattleEngine/BattleResult.php ------ --------------------------------------------------------------------------------------------------------------- 36 Cannot call method getAttackPower() on FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase|false. 36 Cannot call method getDefensePower() on FrankProjects\UltimateWarfare\Service\BattleEngine\BattlePhase|false. ------ --------------------------------------------------------------------------------------------------------------- ------ ---------------------------------------------------------------------------------------------------------- Line src/Service/OperationEngine/OperationProcessor.php ------ ---------------------------------------------------------------------------------------------------------- 99 Method FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor::factory() should return FrankProjects\UltimateWarfare\Service\OperationEngine\OperationInterface but returns object. ------ ---------------------------------------------------------------------------------------------------------- ------ ------------------------------------------------------------------------------------------------------------ Line src/Service/WorldImageGeneratorService.php ------ ------------------------------------------------------------------------------------------------------------ 34 Binary operation "." between array|bool|float|int|string|UnitEnum|null and '/public/images…' results in an error. 50 Binary operation "." between array|bool|float|int|string|UnitEnum|null and '/public/images…' results in an error. ------ ------------------------------------------------------------------------------------------------------------ ------ ------------------------------------------------------------------------------- Line src/Util/TokenGenerator.php ------ ------------------------------------------------------------------------------- 19 Parameter #1 $length of function random_bytes expects int<1, max>, int given. ------ ------------------------------------------------------------------------------- [ERROR] Found 30 errors
priority
improvement bump phpstan level to vendor bin phpstan note using configuration file home frank projects ultimatewarfare phpstan neon dist line src controller admin serverlogscontroller php binary operation between array bool float int string unitenum null and var log results in an error argument of an invalid type array false supplied for foreach only iterables are supported line src controller game logincontroller php cannot call method getid on frankprojects ultimatewarfare entity player false line src controller game messagecontroller php parameter toplayername of method frankprojects ultimatewarfare service action messageactionservice sendmessage expects string bool float int string null given line src controller game usercontroller php parameter string of function trim expects string bool float int string null given line src controller game worldcontroller php parameter playername of method frankprojects ultimatewarfare repository playerrepository findbynameandworld expects string bool float int string null given parameter name of static method frankprojects ultimatewarfare entity player create expects string bool float int string null given parameter playername of method frankprojects ultimatewarfare repository playerrepository findbynameandworld expects string bool float int string null given line src controller site resetpasswordcontroller php parameter email of method frankprojects ultimatewarfare repository userrepository findbyemail expects string bool float int string given line src entity user php property frankprojects ultimatewarfare entity user id int null does not accept bool int string property frankprojects ultimatewarfare entity user username string does not accept bool int string property frankprojects ultimatewarfare entity user enabled bool does not accept bool int string property frankprojects ultimatewarfare entity user email string does not accept bool int string property frankprojects ultimatewarfare entity user password string does not accept bool int string line src form eventlistener recaptchavalidationlistener php parameter response of method recaptcha recaptcha verify expects string bool float int string null given line src repository doctrine doctrineconstructionrepository php method frankprojects ultimatewarfare repository doctrine doctrineconstructionrepository getgameunitconstructionsumbyworldregion should return array but returns array method frankprojects ultimatewarfare repository doctrine doctrineconstructionrepository getgameunitconstructionsumbyplayer should return array but returns array line src repository doctrine doctrineworldregionrepository php method frankprojects ultimatewarfare repository doctrine doctrineworldregionrepository getworldgameunitsumbyworldregion should return array but returns array line src repository doctrine doctrineworldregionunitrepository php method frankprojects ultimatewarfare repository doctrine doctrineworldregionunitrepository getgameunitsumbyplayerandgameunittypes should return array but returns array line src service action regionactionservice php method frankprojects ultimatewarfare service action regionactionservice getattackfromworldregionlist should return array but returns array array string frankprojects ultimatewarfare entity worldregion string method frankprojects ultimatewarfare service action regionactionservice getoperationattackfromworldregionlist should return array but returns array array string frankprojects ultimatewarfare entity worldregion int line src service battleengine battlephase php method frankprojects ultimatewarfare service battleengine battlephase factory should return frankprojects ultimatewarfare service battleengine battlephase but returns object property frankprojects ultimatewarfare service battleengine battlephase attackergameunits array does not accept array property frankprojects ultimatewarfare service battleengine battlephase defendergameunits array does not accept array line src service battleengine battleresult php cannot call method getattackpower on frankprojects ultimatewarfare service battleengine battlephase false cannot call method getdefensepower on frankprojects ultimatewarfare service battleengine battlephase false line src service operationengine operationprocessor php method frankprojects ultimatewarfare service operationengine operationprocessor factory should return frankprojects ultimatewarfare service operationengine operationinterface but returns object line src service worldimagegeneratorservice php binary operation between array bool float int string unitenum null and public images… results in an error binary operation between array bool float int string unitenum null and public images… results in an error line src util tokengenerator php parameter length of function random bytes expects int int given found errors
1
286,013
8,782,462,827
IssuesEvent
2018-12-20 00:17:56
jacobgardner/chessAI
https://api.github.com/repos/jacobgardner/chessAI
opened
Use 45 degree rotated bitboards for bishop/queen move generation
low priority
Some notes before I abandoned the initial implementation to get it working quickly. // if file > rank, above the diagonal // if above diagonal: 8 - (file - rank) = row # // if below diagonal: rank - file = row # // if file == rank => row = 0 // // if above the diagonal, indicies are from // 8 - row # to 8 // if below the diagonal, indicies are from // 0 to 8 - row #
1.0
Use 45 degree rotated bitboards for bishop/queen move generation - Some notes before I abandoned the initial implementation to get it working quickly. // if file > rank, above the diagonal // if above diagonal: 8 - (file - rank) = row # // if below diagonal: rank - file = row # // if file == rank => row = 0 // // if above the diagonal, indicies are from // 8 - row # to 8 // if below the diagonal, indicies are from // 0 to 8 - row #
priority
use degree rotated bitboards for bishop queen move generation some notes before i abandoned the initial implementation to get it working quickly if file rank above the diagonal if above diagonal file rank row if below diagonal rank file row if file rank row if above the diagonal indicies are from row to if below the diagonal indicies are from to row
1
553,999
16,387,057,079
IssuesEvent
2021-05-17 11:54:13
ChaosInitiative/Chaos-Source
https://api.github.com/repos/ChaosInitiative/Chaos-Source
opened
Feature: Keeping VisGroup information when collapsing a func_instance into another .vmf
Priority 3: Low Size 2: Large Type: Enhancement What: Hammer
## Which component should be improved? Hammer Editor ## Describe your suggestion To quote the original tweet: > func_instances should be able to read and store VisGroup information and carry that over into a new .vmf when collapsing func_instances. > func_instances read a separate vmf file and essentially create a clone of it as an instanced entity (movable as a whole).. this is able to be collapsed into the main map's file via a collapse feature that will take everything from that instance and make the individual brushes/entities separate objects, now part of the new file and removing the func_instance properties. Through this process, it also deletes VisGroup information. We'd like to have it save VisGroup information for all included .vmf's. To avoid conflicts with existing visgroups it may have to be able to make a new one based on the instance name as well, a new parent group to the groups you would have in the instance vmf. #### Side note: This needs to factor in the Bulk Collapse feature that Hammer provides, maybe prompt the user if they want to create a parent visgroup that will hold all instances. #### With parent visgroup: ``` | -- Bulk Collapse on 21-05-17 13:48 | -- Unnamed instance | -- Custom Visgroup 1 | -- Custom Visgroup 2 | -- Unnamed instance (1) | -- ..... | -- Bulk Collapse on 21-03-14 11:32 | -- Unnamed instance | -- .... | -- ... ``` #### No parent visgroup: ``` | -- Unnamed instance | -- Custom Visgroup 1 | -- Custom Visgroup 2 | -- Unnamed instance (1) | -- ..... | -- Unnamed instance (2) | -- ... ``` ## Expected result Have Hammer somehow preserve visgroup data when collapsing an instance.
1.0
Feature: Keeping VisGroup information when collapsing a func_instance into another .vmf - ## Which component should be improved? Hammer Editor ## Describe your suggestion To quote the original tweet: > func_instances should be able to read and store VisGroup information and carry that over into a new .vmf when collapsing func_instances. > func_instances read a separate vmf file and essentially create a clone of it as an instanced entity (movable as a whole).. this is able to be collapsed into the main map's file via a collapse feature that will take everything from that instance and make the individual brushes/entities separate objects, now part of the new file and removing the func_instance properties. Through this process, it also deletes VisGroup information. We'd like to have it save VisGroup information for all included .vmf's. To avoid conflicts with existing visgroups it may have to be able to make a new one based on the instance name as well, a new parent group to the groups you would have in the instance vmf. #### Side note: This needs to factor in the Bulk Collapse feature that Hammer provides, maybe prompt the user if they want to create a parent visgroup that will hold all instances. #### With parent visgroup: ``` | -- Bulk Collapse on 21-05-17 13:48 | -- Unnamed instance | -- Custom Visgroup 1 | -- Custom Visgroup 2 | -- Unnamed instance (1) | -- ..... | -- Bulk Collapse on 21-03-14 11:32 | -- Unnamed instance | -- .... | -- ... ``` #### No parent visgroup: ``` | -- Unnamed instance | -- Custom Visgroup 1 | -- Custom Visgroup 2 | -- Unnamed instance (1) | -- ..... | -- Unnamed instance (2) | -- ... ``` ## Expected result Have Hammer somehow preserve visgroup data when collapsing an instance.
priority
feature keeping visgroup information when collapsing a func instance into another vmf which component should be improved hammer editor describe your suggestion to quote the original tweet func instances should be able to read and store visgroup information and carry that over into a new vmf when collapsing func instances func instances read a separate vmf file and essentially create a clone of it as an instanced entity movable as a whole this is able to be collapsed into the main map s file via a collapse feature that will take everything from that instance and make the individual brushes entities separate objects now part of the new file and removing the func instance properties through this process it also deletes visgroup information we d like to have it save visgroup information for all included vmf s to avoid conflicts with existing visgroups it may have to be able to make a new one based on the instance name as well a new parent group to the groups you would have in the instance vmf side note this needs to factor in the bulk collapse feature that hammer provides maybe prompt the user if they want to create a parent visgroup that will hold all instances with parent visgroup bulk collapse on unnamed instance custom visgroup custom visgroup unnamed instance bulk collapse on unnamed instance no parent visgroup unnamed instance custom visgroup custom visgroup unnamed instance unnamed instance expected result have hammer somehow preserve visgroup data when collapsing an instance
1
214,451
7,273,346,765
IssuesEvent
2018-02-21 04:24:54
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
closed
Meteor will fly under you when you're at high y coordinates
Low Priority
Saw it happen in the mountain settlement on Marmot. The meteor "orbits" below where the highest points on the map are.
1.0
Meteor will fly under you when you're at high y coordinates - Saw it happen in the mountain settlement on Marmot. The meteor "orbits" below where the highest points on the map are.
priority
meteor will fly under you when you re at high y coordinates saw it happen in the mountain settlement on marmot the meteor orbits below where the highest points on the map are
1
688,473
23,583,841,741
IssuesEvent
2022-08-23 09:52:26
naev/naev
https://api.github.com/repos/naev/naev
closed
NPC chat in bar
Type-Enhancement Priority-Low
Might be good to have an option not to show a certain conversation again? e.g. the recommendation to buy a map or two, the one about Captain T Practice, Soromid Organic ships, the Emperor's ship, etc.
1.0
NPC chat in bar - Might be good to have an option not to show a certain conversation again? e.g. the recommendation to buy a map or two, the one about Captain T Practice, Soromid Organic ships, the Emperor's ship, etc.
priority
npc chat in bar might be good to have an option not to show a certain conversation again e g the recommendation to buy a map or two the one about captain t practice soromid organic ships the emperor s ship etc
1
175,536
6,551,943,366
IssuesEvent
2017-09-05 16:23:25
xAPI-vle/moodle-logstore_xapi
https://api.github.com/repos/xAPI-vle/moodle-logstore_xapi
closed
Feature request: Support username or id-number field as actor account "name" value
priority:low status:unconfirmed type:enhancement
It would be very useful if the plugin could be configured to send the username or user ID-number (HR Import user identifier) instead of the internal Moodle user identifier.
1.0
Feature request: Support username or id-number field as actor account "name" value - It would be very useful if the plugin could be configured to send the username or user ID-number (HR Import user identifier) instead of the internal Moodle user identifier.
priority
feature request support username or id number field as actor account name value it would be very useful if the plugin could be configured to send the username or user id number hr import user identifier instead of the internal moodle user identifier
1
600,441
18,296,478,906
IssuesEvent
2021-10-05 20:58:42
azerothcore/azerothcore-wotlk
https://api.github.com/repos/azerothcore/azerothcore-wotlk
reopened
Missing Movement - Snarler, Feralas
40-49 Priority - Low
Original report: https://github.com/chromiecraft/chromiecraft/issues/983 <!-- BEFORE you fill out an issue, make these checks: - make sure you use an enUS client. We will just close your issue if you use enGB. - close wow, clear your cache by deleting the CACHE folder in you wow directory, try to reproduce the bug - if you have a suggestion, like increasing despawn timers, this is not an issue. Tell us in #suggestions on discord instead. <!-- IF YOU DO NOT FILL OUT THIS TEMPLATE, WE WILL CLOSE YOUR ISSUE! --> <!-- TYPE WHERE IT SAYS "TYPE HERE" --> <!-- WRITE A RELEVANT TITLE --> <!-- YOU CAN DRAG AND DROP IMAGES AND CONTROL-V SCREENSHOTS/VIDEOS INTO THIS REPORT --> <!-- ATTENTION: WRITE ACCURATE REPORTS THAT INCLUDE VALID SOURCES --> <!-- Example of an INVALID report: "this value is too low, we should increase it" --> <!-- Example of a VALID report: "this value is X but it should be Y instead as explained in this link/video" --> #### WHAT CLIENT DO YOU PLAY ON? - [ ] enGB - [x] enUS - [ ] other (specify) ##### FACTION <!-- AFTER YOU OPEN THE BUG REPORT, SELECT YOUR FACTION --> - [x] Alliance - [x] Horde ##### CONTENT PHASE: <!-- AFTER YOU OPEN THE BUG REPORT, SELECT THE CONTENT PHASE (OR SELECT GENERIC) --> - [ ] Generic - [ ] 1-19 - [ ] 20-29 - [ ] 30-39 - [x] 40-49 - [ ] 50-59 ##### CURRENT BEHAVIOUR: <!-- Describe the bug in detail. Database to link spells, NPCs, quests etc: https://wowgaming.altervista.org/aowow/ --> Snarler (https://wowgaming.altervista.org/aowow/?npc=5356) GUID 51683, is stationary in his spawn point. ![snarler](https://user-images.githubusercontent.com/80769357/123236226-eaac8300-d4dc-11eb-9383-e2473225ab08.jpg) Tester: confirmed, MovementType = 0. ##### EXPECTED BLIZZLIKE BEHAVIOUR: <!-- Describe how it should be working without the bug. Link to evidence if possible such as YouTube videos or WoWHead comments from the time. --> Snarler should be moving around. ##### SOURCE: <!-- HEADS UP: include sources in your bug report which are relevant to the 3.3.5a game version, we will close any bug like "X should be changed to Y" reported without sources --> https://youtu.be/g6c10I0rlR0?t=654 ##### STEPS TO REPRODUCE THE PROBLEM: <!-- Describe precisely how to reproduce the bug so we can fix it or confirm its existence: - Which commands to use? Which NPC to teleport to? - Do we need to have debug flags on Cmake? - Do we need to look at the console while the bug happens? - Other steps - Use the ingame commands to identify the unique GUID of an ore/herb/npc: .npc info / .gobject near --> 1. Teleport to GUID 51683 2. Observe no movement ##### EXTRA NOTES: <!-- Any information that can help the developers to identify and fix the issue should be put here. Examples: Links to items/NPCs/quests from https://wowgaming.altervista.org/aowow/ --> <!--Thank you for your report. Please click submit new issue below.--> <!-----------Remember to tick all relevant boxes when done!----------> <!-------------------------------------------------------------------> <!-------------------------------------------------------------------> <!------------------ DO NOT MODIFY THE TEXT BELOW -------------------> <!-------------------------------------------------------------------> <!-------------------------------------------------------------------> ##### AC HASH/COMMIT: https://github.com/chromiecraft/azerothcore-wotlk/commit/34da0cda5195dede48cb0406b23248330d6249cb ##### OPERATING SYSTEM: Ubuntu 20.04 ##### MODULES: - [mod-ah-bot](https://github.com/azerothcore/mod-ah-bot) - [mod-cfbg](https://github.com/azerothcore/mod-cfbg) - [mod-chromie-xp](https://github.com/azerothcore/mod-chromie-xp) - [mod-desertion-warnings](https://github.com/azerothcore/mod-desertion-warnings) - [mod-duel-reset](https://github.com/azerothcore/mod-duel-reset) - [mod-eluna-lua-engine](https://github.com/azerothcore/mod-eluna-lua-engine) - [mod-ip-tracker](https://github.com/azerothcore/mod-ip-tracker) - [mod-low-level-arena](https://github.com/azerothcore/mod-low-level-arena) - [mod-multi-client-check](https://github.com/azerothcore/mod-multi-client-check) - [mod-pvp-titles](https://github.com/azerothcore/mod-pvp-titles) - [mod-pvpstats-announcer](https://github.com/azerothcore/mod-pvpstats-announcer) - [mod-queue-list-cache](https://github.com/azerothcore/mod-queue-list-cache) - [mod-server-auto-shutdown](https://github.com/azerothcore/mod-server-auto-shutdown) - [lua-CarbonCopy](https://github.com/55Honey/Acore_CarbonCopy) - [lua-LevelUpReward](https://github.com/55Honey/Acore_LevelUpReward) - [lua-send-and-bind](https://github.com/55Honey/Acore_SendAndBind) - [lua-Zonecheck](https://github.com/55Honey/acore_Zonecheck) ##### OTHER CUSTOMIZATIONS: None. ##### SERVER: ChromieCraft <bountysource-plugin> --- Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/99787350-missing-movement-snarler-feralas?utm_campaign=plugin&utm_content=tracker%2F40032087&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F40032087&utm_medium=issues&utm_source=github). </bountysource-plugin>
1.0
Missing Movement - Snarler, Feralas - Original report: https://github.com/chromiecraft/chromiecraft/issues/983 <!-- BEFORE you fill out an issue, make these checks: - make sure you use an enUS client. We will just close your issue if you use enGB. - close wow, clear your cache by deleting the CACHE folder in you wow directory, try to reproduce the bug - if you have a suggestion, like increasing despawn timers, this is not an issue. Tell us in #suggestions on discord instead. <!-- IF YOU DO NOT FILL OUT THIS TEMPLATE, WE WILL CLOSE YOUR ISSUE! --> <!-- TYPE WHERE IT SAYS "TYPE HERE" --> <!-- WRITE A RELEVANT TITLE --> <!-- YOU CAN DRAG AND DROP IMAGES AND CONTROL-V SCREENSHOTS/VIDEOS INTO THIS REPORT --> <!-- ATTENTION: WRITE ACCURATE REPORTS THAT INCLUDE VALID SOURCES --> <!-- Example of an INVALID report: "this value is too low, we should increase it" --> <!-- Example of a VALID report: "this value is X but it should be Y instead as explained in this link/video" --> #### WHAT CLIENT DO YOU PLAY ON? - [ ] enGB - [x] enUS - [ ] other (specify) ##### FACTION <!-- AFTER YOU OPEN THE BUG REPORT, SELECT YOUR FACTION --> - [x] Alliance - [x] Horde ##### CONTENT PHASE: <!-- AFTER YOU OPEN THE BUG REPORT, SELECT THE CONTENT PHASE (OR SELECT GENERIC) --> - [ ] Generic - [ ] 1-19 - [ ] 20-29 - [ ] 30-39 - [x] 40-49 - [ ] 50-59 ##### CURRENT BEHAVIOUR: <!-- Describe the bug in detail. Database to link spells, NPCs, quests etc: https://wowgaming.altervista.org/aowow/ --> Snarler (https://wowgaming.altervista.org/aowow/?npc=5356) GUID 51683, is stationary in his spawn point. ![snarler](https://user-images.githubusercontent.com/80769357/123236226-eaac8300-d4dc-11eb-9383-e2473225ab08.jpg) Tester: confirmed, MovementType = 0. ##### EXPECTED BLIZZLIKE BEHAVIOUR: <!-- Describe how it should be working without the bug. Link to evidence if possible such as YouTube videos or WoWHead comments from the time. --> Snarler should be moving around. ##### SOURCE: <!-- HEADS UP: include sources in your bug report which are relevant to the 3.3.5a game version, we will close any bug like "X should be changed to Y" reported without sources --> https://youtu.be/g6c10I0rlR0?t=654 ##### STEPS TO REPRODUCE THE PROBLEM: <!-- Describe precisely how to reproduce the bug so we can fix it or confirm its existence: - Which commands to use? Which NPC to teleport to? - Do we need to have debug flags on Cmake? - Do we need to look at the console while the bug happens? - Other steps - Use the ingame commands to identify the unique GUID of an ore/herb/npc: .npc info / .gobject near --> 1. Teleport to GUID 51683 2. Observe no movement ##### EXTRA NOTES: <!-- Any information that can help the developers to identify and fix the issue should be put here. Examples: Links to items/NPCs/quests from https://wowgaming.altervista.org/aowow/ --> <!--Thank you for your report. Please click submit new issue below.--> <!-----------Remember to tick all relevant boxes when done!----------> <!-------------------------------------------------------------------> <!-------------------------------------------------------------------> <!------------------ DO NOT MODIFY THE TEXT BELOW -------------------> <!-------------------------------------------------------------------> <!-------------------------------------------------------------------> ##### AC HASH/COMMIT: https://github.com/chromiecraft/azerothcore-wotlk/commit/34da0cda5195dede48cb0406b23248330d6249cb ##### OPERATING SYSTEM: Ubuntu 20.04 ##### MODULES: - [mod-ah-bot](https://github.com/azerothcore/mod-ah-bot) - [mod-cfbg](https://github.com/azerothcore/mod-cfbg) - [mod-chromie-xp](https://github.com/azerothcore/mod-chromie-xp) - [mod-desertion-warnings](https://github.com/azerothcore/mod-desertion-warnings) - [mod-duel-reset](https://github.com/azerothcore/mod-duel-reset) - [mod-eluna-lua-engine](https://github.com/azerothcore/mod-eluna-lua-engine) - [mod-ip-tracker](https://github.com/azerothcore/mod-ip-tracker) - [mod-low-level-arena](https://github.com/azerothcore/mod-low-level-arena) - [mod-multi-client-check](https://github.com/azerothcore/mod-multi-client-check) - [mod-pvp-titles](https://github.com/azerothcore/mod-pvp-titles) - [mod-pvpstats-announcer](https://github.com/azerothcore/mod-pvpstats-announcer) - [mod-queue-list-cache](https://github.com/azerothcore/mod-queue-list-cache) - [mod-server-auto-shutdown](https://github.com/azerothcore/mod-server-auto-shutdown) - [lua-CarbonCopy](https://github.com/55Honey/Acore_CarbonCopy) - [lua-LevelUpReward](https://github.com/55Honey/Acore_LevelUpReward) - [lua-send-and-bind](https://github.com/55Honey/Acore_SendAndBind) - [lua-Zonecheck](https://github.com/55Honey/acore_Zonecheck) ##### OTHER CUSTOMIZATIONS: None. ##### SERVER: ChromieCraft <bountysource-plugin> --- Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/99787350-missing-movement-snarler-feralas?utm_campaign=plugin&utm_content=tracker%2F40032087&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F40032087&utm_medium=issues&utm_source=github). </bountysource-plugin>
priority
missing movement snarler feralas original report before you fill out an issue make these checks make sure you use an enus client we will just close your issue if you use engb close wow clear your cache by deleting the cache folder in you wow directory try to reproduce the bug if you have a suggestion like increasing despawn timers this is not an issue tell us in suggestions on discord instead what client do you play on engb enus other specify faction alliance horde content phase generic current behaviour snarler guid is stationary in his spawn point tester confirmed movementtype expected blizzlike behaviour snarler should be moving around source heads up include sources in your bug report which are relevant to the game version we will close any bug like x should be changed to y reported without sources steps to reproduce the problem describe precisely how to reproduce the bug so we can fix it or confirm its existence which commands to use which npc to teleport to do we need to have debug flags on cmake do we need to look at the console while the bug happens other steps use the ingame commands to identify the unique guid of an ore herb npc npc info gobject near teleport to guid observe no movement extra notes any information that can help the developers to identify and fix the issue should be put here examples links to items npcs quests from ac hash commit operating system ubuntu modules other customizations none server chromiecraft want to back this issue we accept bounties via
1
550,920
16,134,653,886
IssuesEvent
2021-04-29 10:09:59
open62541/open62541
https://api.github.com/repos/open62541/open62541
closed
Example to make Pubsub on both side
Component: PubSub Priority: Low Type: Question
Hi every one, Do you know if there is an example which give you both client and server to make some PubSub relation? Moreover there is something that I do not understand in the documentation. What is the difference between the Publishment Service / Subscription Service, and the publish/subscribe in the "internal" field? Is the last one higher level? How should I process to follow some steps in order to make my Ethernet PubSub between Client and a Server? ```bash cmake -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=RelWithDebInfo -DUA_NAMESPACE_ZERO=FULL -DUA_ENABLE_PUBSUB=ON -DUA_ENABLE_PUBSUB_ETH_UADP=ON .. ``` ## Checklist Please provide the following information: - [x] open62541 Version (release number or git tag): - [ ] Other OPC UA SDKs used (client or server): - [ ] Operating system: - [ ] Logs (with `UA_LOGLEVEL` set as low as necessary) attached - [ ] Wireshark network dump attached - [ ] Self-contained code example attached - [ ] Critical issue
1.0
Example to make Pubsub on both side - Hi every one, Do you know if there is an example which give you both client and server to make some PubSub relation? Moreover there is something that I do not understand in the documentation. What is the difference between the Publishment Service / Subscription Service, and the publish/subscribe in the "internal" field? Is the last one higher level? How should I process to follow some steps in order to make my Ethernet PubSub between Client and a Server? ```bash cmake -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=RelWithDebInfo -DUA_NAMESPACE_ZERO=FULL -DUA_ENABLE_PUBSUB=ON -DUA_ENABLE_PUBSUB_ETH_UADP=ON .. ``` ## Checklist Please provide the following information: - [x] open62541 Version (release number or git tag): - [ ] Other OPC UA SDKs used (client or server): - [ ] Operating system: - [ ] Logs (with `UA_LOGLEVEL` set as low as necessary) attached - [ ] Wireshark network dump attached - [ ] Self-contained code example attached - [ ] Critical issue
priority
example to make pubsub on both side hi every one do you know if there is an example which give you both client and server to make some pubsub relation moreover there is something that i do not understand in the documentation what is the difference between the publishment service subscription service and the publish subscribe in the internal field is the last one higher level how should i process to follow some steps in order to make my ethernet pubsub between client and a server bash cmake dbuild shared libs off dcmake build type relwithdebinfo dua namespace zero full dua enable pubsub on dua enable pubsub eth uadp on checklist please provide the following information version release number or git tag other opc ua sdks used client or server operating system logs with ua loglevel set as low as necessary attached wireshark network dump attached self contained code example attached critical issue
1
141,854
5,445,797,066
IssuesEvent
2017-03-07 08:50:50
PPEVDEV/TEST
https://api.github.com/repos/PPEVDEV/TEST
closed
Page d'authentification
bug critical feature low priority question
# Ceci est un titre HΓ©lo waurlde, lΓ  y'a du **gras** *italique* ***gras et italique en mΓͺme temps olala*** `code` [texte du lien](http://prout.com) ![alt](url "title") * lol * mdr * xd 1. lol 1. lol 1. lol 1. lol - [ ] tΓ’che - [ ] tΓ’che deux - [x] tΓ’che finie > "Je suis con" > &mdash; Adolf Hitler du `code` dans une ligne ``` php if(!isset($_GET["ta mΓ¨re"])) { throw new OrphanException(); } ``` Colonne 1 | Colonne 2 | Colonne 3 ------------- | -------------- | ----------------- pouet | lol | xd mdr | `code` | caca
1.0
Page d'authentification - # Ceci est un titre HΓ©lo waurlde, lΓ  y'a du **gras** *italique* ***gras et italique en mΓͺme temps olala*** `code` [texte du lien](http://prout.com) ![alt](url "title") * lol * mdr * xd 1. lol 1. lol 1. lol 1. lol - [ ] tΓ’che - [ ] tΓ’che deux - [x] tΓ’che finie > "Je suis con" > &mdash; Adolf Hitler du `code` dans une ligne ``` php if(!isset($_GET["ta mΓ¨re"])) { throw new OrphanException(); } ``` Colonne 1 | Colonne 2 | Colonne 3 ------------- | -------------- | ----------------- pouet | lol | xd mdr | `code` | caca
priority
page d authentification ceci est un titre hΓ©lo waurlde lΓ  y a du gras italique gras et italique en mΓͺme temps olala code url title lol mdr xd lol lol lol lol tΓ’che tΓ’che deux tΓ’che finie je suis con mdash adolf hitler du code dans une ligne php if isset get throw new orphanexception colonne colonne colonne pouet lol xd mdr code caca
1
438,251
12,624,860,940
IssuesEvent
2020-06-14 08:46:00
lorenzwalthert/precommit
https://api.github.com/repos/lorenzwalthert/precommit
closed
Don't run autoupdate() if .pre-commit-config.yaml is already present?
Complexity: Low Priority: Medium Status: Unassigned Type: Enhancement
Advantage A way to increase the probability that up-to-date hooks are used. Otherwise, people might forget to run `autoupdate()` and don't benefit from improvement. Disadvantage Bound to convolute contributions, as the hook versions should be managed by the repo maintainer.
1.0
Don't run autoupdate() if .pre-commit-config.yaml is already present? - Advantage A way to increase the probability that up-to-date hooks are used. Otherwise, people might forget to run `autoupdate()` and don't benefit from improvement. Disadvantage Bound to convolute contributions, as the hook versions should be managed by the repo maintainer.
priority
don t run autoupdate if pre commit config yaml is already present advantage a way to increase the probability that up to date hooks are used otherwise people might forget to run autoupdate and don t benefit from improvement disadvantage bound to convolute contributions as the hook versions should be managed by the repo maintainer
1
637,709
20,676,085,382
IssuesEvent
2022-03-10 09:25:05
8bitPit/Niagara-Issues
https://api.github.com/repos/8bitPit/Niagara-Issues
closed
Pop-up folder color choice
low priority
### Is your feature request related to a problem? It would be possible to change colors and choose from a variety of colors for the pop-up folders. Thank you ### Describe the solution you'd like It would be possible to change colors and choose from a variety of colors other than clear and black for the pop-up folders. Thank you
1.0
Pop-up folder color choice - ### Is your feature request related to a problem? It would be possible to change colors and choose from a variety of colors for the pop-up folders. Thank you ### Describe the solution you'd like It would be possible to change colors and choose from a variety of colors other than clear and black for the pop-up folders. Thank you
priority
pop up folder color choice is your feature request related to a problem it would be possible to change colors and choose from a variety of colors for the pop up folders thank you describe the solution you d like it would be possible to change colors and choose from a variety of colors other than clear and black for the pop up folders thank you
1
134,556
5,229,465,060
IssuesEvent
2017-01-29 04:07:00
inspectorG4dget/AnonymousFeedback
https://api.github.com/repos/inspectorG4dget/AnonymousFeedback
reopened
Implement RESTful semantics
enhancement low priority
Currently, the API does not conform to RESTful semantics. An example of this is the `/getSections` URI, which features a name which specifies a `GET` endpoint (in the name), but only supports `POST` methods. This would be more appropriately be a `GET` endpoint at `/sections`. There are multiple examples of this issue across `backend.py`.
1.0
Implement RESTful semantics - Currently, the API does not conform to RESTful semantics. An example of this is the `/getSections` URI, which features a name which specifies a `GET` endpoint (in the name), but only supports `POST` methods. This would be more appropriately be a `GET` endpoint at `/sections`. There are multiple examples of this issue across `backend.py`.
priority
implement restful semantics currently the api does not conform to restful semantics an example of this is the getsections uri which features a name which specifies a get endpoint in the name but only supports post methods this would be more appropriately be a get endpoint at sections there are multiple examples of this issue across backend py
1
323,064
9,842,502,874
IssuesEvent
2019-06-18 09:25:30
phetsims/gravity-force-lab-basics
https://api.github.com/repos/phetsims/gravity-force-lab-basics
closed
Add other mass name to "go-beyond-edge" alerts
dev:a11y priority:4-low status:ready-for-review
In following up to issue #135, if there is time please add the other mass's name, so these "go-beyond-edge" alerts so they would look like this: **Random examples for mass 1:** - **F**arthest **from mass 2**, force arrows tiny, forces 0.7 β€ͺnewtons‬. - **C**losest **to mass 2**, force arrows tiny, forces 39.5 β€ͺnewtons‬. - **E**xtremely close **to mass 2**, force arrows very small, forces 144.2 β€ͺnewtons‬. - **V**ery close **to mass 2**, force arrows huge, forces 1067.9 β€ͺnewtons‬. **Random examples for mass 2:** - **E**xtremely close **to mass 1**, force arrows small, forces 184.7 β€ͺnewtons‬. - **F**ar **from mass 1**, force arrows tiny, forces 11.5 β€ͺnewtons‬. - **V**ery close **to mass 1**, force arrows large, forces 454 β€ͺnewtons‬. - **F**arthest **from mass 1**, force arrows tiny, forces 21.7 β€ͺnewtons‬. As mentioned in https://github.com/phetsims/gravity-force-lab-basics/issues/135#issuecomment-495556155, I don't want this request to block this sim from going into Dev Testing. If logic to handle this request does not already exist, we could make this addition when we are finishing off GFL Regular. I am marking as low priority (so as not be a blocking issue).
1.0
Add other mass name to "go-beyond-edge" alerts - In following up to issue #135, if there is time please add the other mass's name, so these "go-beyond-edge" alerts so they would look like this: **Random examples for mass 1:** - **F**arthest **from mass 2**, force arrows tiny, forces 0.7 β€ͺnewtons‬. - **C**losest **to mass 2**, force arrows tiny, forces 39.5 β€ͺnewtons‬. - **E**xtremely close **to mass 2**, force arrows very small, forces 144.2 β€ͺnewtons‬. - **V**ery close **to mass 2**, force arrows huge, forces 1067.9 β€ͺnewtons‬. **Random examples for mass 2:** - **E**xtremely close **to mass 1**, force arrows small, forces 184.7 β€ͺnewtons‬. - **F**ar **from mass 1**, force arrows tiny, forces 11.5 β€ͺnewtons‬. - **V**ery close **to mass 1**, force arrows large, forces 454 β€ͺnewtons‬. - **F**arthest **from mass 1**, force arrows tiny, forces 21.7 β€ͺnewtons‬. As mentioned in https://github.com/phetsims/gravity-force-lab-basics/issues/135#issuecomment-495556155, I don't want this request to block this sim from going into Dev Testing. If logic to handle this request does not already exist, we could make this addition when we are finishing off GFL Regular. I am marking as low priority (so as not be a blocking issue).
priority
add other mass name to go beyond edge alerts in following up to issue if there is time please add the other mass s name so these go beyond edge alerts so they would look like this random examples for mass f arthest from mass force arrows tiny forces β€ͺnewtons‬ c losest to mass force arrows tiny forces β€ͺnewtons‬ e xtremely close to mass force arrows very small forces β€ͺnewtons‬ v ery close to mass force arrows huge forces β€ͺnewtons‬ random examples for mass e xtremely close to mass force arrows small forces β€ͺnewtons‬ f ar from mass force arrows tiny forces β€ͺnewtons‬ v ery close to mass force arrows large forces β€ͺnewtons‬ f arthest from mass force arrows tiny forces β€ͺnewtons‬ as mentioned in i don t want this request to block this sim from going into dev testing if logic to handle this request does not already exist we could make this addition when we are finishing off gfl regular i am marking as low priority so as not be a blocking issue
1
529,394
15,387,778,619
IssuesEvent
2021-03-03 09:57:27
Cyberark-workato-dev/conjur-authn-k8s-client
https://api.github.com/repos/Cyberark-workato-dev/conjur-authn-k8s-client
reopened
Sanity Check 101 - updating summary
Bugtype/Functionality ONYX-6643 Severity/Low kind/bug priority/Medium team/Brian triage/Current Limitation
##Bug description Steps to reproduce: Current Results: Expected Results: Error Messages: Logs: Other Symptoms: Tenant ID / Pod Number: ##Found in version 10.5 ##Workaround Complexity There's an easy workaround ##Workaround Description workaround description here ##Affects Version/s ##Link to JIRA bug https://ca-il-jira-test.il.cyber-ark.com/browse/ONYX-6643
1.0
Sanity Check 101 - updating summary - ##Bug description Steps to reproduce: Current Results: Expected Results: Error Messages: Logs: Other Symptoms: Tenant ID / Pod Number: ##Found in version 10.5 ##Workaround Complexity There's an easy workaround ##Workaround Description workaround description here ##Affects Version/s ##Link to JIRA bug https://ca-il-jira-test.il.cyber-ark.com/browse/ONYX-6643
priority
sanity check updating summary bug description steps to reproduce current results expected results error messages logs other symptoms tenant id pod number found in version workaround complexity there s an easy workaround workaround description workaround description here affects version s link to jira bug
1
732,349
25,256,046,555
IssuesEvent
2022-11-15 18:09:44
IGS/gEAR
https://api.github.com/repos/IGS/gEAR
opened
Rework plotting annotations in volcano plots
multigene curator Low Priority
In volcano plots, you can add annotations based on selected genes. However as it is currently implemented it can be slow if the dataset has a lot of genes and a lot of genes needing annotation are present. Currently for each gene to be annotated, we search through the entire list of genes. My thoughts on refactoring is making a quick dictionary with the genes as the keys and editing the annotation that way instead of looping through all genes.
1.0
Rework plotting annotations in volcano plots - In volcano plots, you can add annotations based on selected genes. However as it is currently implemented it can be slow if the dataset has a lot of genes and a lot of genes needing annotation are present. Currently for each gene to be annotated, we search through the entire list of genes. My thoughts on refactoring is making a quick dictionary with the genes as the keys and editing the annotation that way instead of looping through all genes.
priority
rework plotting annotations in volcano plots in volcano plots you can add annotations based on selected genes however as it is currently implemented it can be slow if the dataset has a lot of genes and a lot of genes needing annotation are present currently for each gene to be annotated we search through the entire list of genes my thoughts on refactoring is making a quick dictionary with the genes as the keys and editing the annotation that way instead of looping through all genes
1
558,994
16,547,009,137
IssuesEvent
2021-05-28 02:06:36
sopra-fs21-group-15/client
https://api.github.com/repos/sopra-fs21-group-15/client
closed
Add functions to return to lobby or start a new game
low priority task
Part of #13 * "return to lobby" sends an API-call for leaving the lobby (user has to be removed from the game) and then redirects to the active-lobbies screen. * "start a new game" send API-call to start a new game.
1.0
Add functions to return to lobby or start a new game - Part of #13 * "return to lobby" sends an API-call for leaving the lobby (user has to be removed from the game) and then redirects to the active-lobbies screen. * "start a new game" send API-call to start a new game.
priority
add functions to return to lobby or start a new game part of return to lobby sends an api call for leaving the lobby user has to be removed from the game and then redirects to the active lobbies screen start a new game send api call to start a new game
1
360,125
10,684,456,433
IssuesEvent
2019-10-22 10:30:39
dzavalishin/phantomuserland
https://api.github.com/repos/dzavalishin/phantomuserland
closed
Support gcc stack check feature?
Component-Kernel Priority-Low auto-migrated enhancement
``` http://www.liveinternet.ru/users/whitewin/post109385474/ Need per-thread segment pointed by GS: to store temp stuff. There are a lot of other possible uses for such segment, btw. Such as current thread object's data area copy and fast access fields for bytecode interpreter. Here goes an idea to use separate segment register to do object stack access so that segment access failure will be used to extend stack. ``` Original issue reported on code.google.com by `dmitry.zavalishin@gmail.com` on 7 Jun 2010 at 11:07
1.0
Support gcc stack check feature? - ``` http://www.liveinternet.ru/users/whitewin/post109385474/ Need per-thread segment pointed by GS: to store temp stuff. There are a lot of other possible uses for such segment, btw. Such as current thread object's data area copy and fast access fields for bytecode interpreter. Here goes an idea to use separate segment register to do object stack access so that segment access failure will be used to extend stack. ``` Original issue reported on code.google.com by `dmitry.zavalishin@gmail.com` on 7 Jun 2010 at 11:07
priority
support gcc stack check feature need per thread segment pointed by gs to store temp stuff there are a lot of other possible uses for such segment btw such as current thread object s data area copy and fast access fields for bytecode interpreter here goes an idea to use separate segment register to do object stack access so that segment access failure will be used to extend stack original issue reported on code google com by dmitry zavalishin gmail com on jun at
1
502,190
14,542,058,640
IssuesEvent
2020-12-15 15:16:46
upb-uc4/lagom-core
https://api.github.com/repos/upb-uc4/lagom-core
opened
Public and Private Key Signature
Lagom enhancement low priority
**Is your feature request related to a problem? Please describe.** It would be much cleaner to use a public key to check a signature, so we don't need to spread the private key to every service.
1.0
Public and Private Key Signature - **Is your feature request related to a problem? Please describe.** It would be much cleaner to use a public key to check a signature, so we don't need to spread the private key to every service.
priority
public and private key signature is your feature request related to a problem please describe it would be much cleaner to use a public key to check a signature so we don t need to spread the private key to every service
1
93,775
3,910,997,640
IssuesEvent
2016-04-20 02:23:12
spartanracingelectric/SRE-2
https://api.github.com/repos/spartanracingelectric/SRE-2
opened
Secondary implausibility mode
Priority:Low
Make it easy to switch to inverter disable instead of 0 torque command during pedal implausibility
1.0
Secondary implausibility mode - Make it easy to switch to inverter disable instead of 0 torque command during pedal implausibility
priority
secondary implausibility mode make it easy to switch to inverter disable instead of torque command during pedal implausibility
1
379,863
11,242,853,826
IssuesEvent
2020-01-10 00:47:45
OneSignal/OneSignal-Android-SDK
https://api.github.com/repos/OneSignal/OneSignal-Android-SDK
closed
Accessing a view when the location notifications have been denied should not trigger a flicker
Bug: Low Priority
**Description:** In our current implementation we call the OneSignal method for accessing the location of the device. Before the user agrees to grant persmissions the standard OS popup is visible. In this popup the user can deny the permission and choses to never see them again. In this case, every time the user enters this view, a flicker happens. It would be great if this flicker would not happen. It looks like the permissions popup is called by OneSignal and the OS blocks the call. **Environment** Android 9.0 **Steps to Reproduce Issue:** Implement OneSignal into a view Call OneSignal.promptLocation(); On the device deny the permission for ever Access the view again Notice a flicker
1.0
Accessing a view when the location notifications have been denied should not trigger a flicker - **Description:** In our current implementation we call the OneSignal method for accessing the location of the device. Before the user agrees to grant persmissions the standard OS popup is visible. In this popup the user can deny the permission and choses to never see them again. In this case, every time the user enters this view, a flicker happens. It would be great if this flicker would not happen. It looks like the permissions popup is called by OneSignal and the OS blocks the call. **Environment** Android 9.0 **Steps to Reproduce Issue:** Implement OneSignal into a view Call OneSignal.promptLocation(); On the device deny the permission for ever Access the view again Notice a flicker
priority
accessing a view when the location notifications have been denied should not trigger a flicker description in our current implementation we call the onesignal method for accessing the location of the device before the user agrees to grant persmissions the standard os popup is visible in this popup the user can deny the permission and choses to never see them again in this case every time the user enters this view a flicker happens it would be great if this flicker would not happen it looks like the permissions popup is called by onesignal and the os blocks the call environment android steps to reproduce issue implement onesignal into a view call onesignal promptlocation on the device deny the permission for ever access the view again notice a flicker
1
652,802
21,562,155,244
IssuesEvent
2022-05-01 10:23:06
rism-digital/verovio
https://api.github.com/repos/rism-digital/verovio
opened
Extra staff/system spacing for articulations
enhancement low priority regression
Here is case where an articulation dictates extra space between systems to disambiguate which note an articulation belongs to: <img width="1529" alt="Screen Shot 2022-05-01 at 3 03 37 AM" src="https://user-images.githubusercontent.com/3487289/166141499-6d1e8faf-97ca-48f9-9394-d44f5bb3d51a.png"> Notice on the downbeat in the 4th measure that there is a staccato on the note in the bottom staff. In verovio 3.10, the staccato is too close to the note in the top staff, such that it is not possible to determine which note the staccato belongs to (second measure in this case): <img width="669" alt="Screen Shot 2022-05-01 at 3 09 00 AM" src="https://user-images.githubusercontent.com/3487289/166141595-da82a7c6-19eb-40fd-b4e0-1538ae6247d0.png"> This is a regression from verovio 3.9, where there is a tiny space added above the staccato: <img width="666" alt="Screen Shot 2022-05-01 at 3 08 54 AM" src="https://user-images.githubusercontent.com/3487289/166141590-528c121d-34c6-4bc0-9059-0708befe0c1d.png"> Ideally the space would be greater (maybe 2 VUs for such a case, but at least 1 VU minimum). This was originally fixed in verovio 3.0: <img width="673" alt="Screen Shot 2022-05-01 at 3 07 47 AM" src="https://user-images.githubusercontent.com/3487289/166141632-a3cd92b3-4505-4b4e-8ff9-6b19010eac9f.png"> <details> <summary> Click to view MEI data for above examples </summary> ```xml <?xml version="1.0" encoding="UTF-8"?> <?xml-model href="https://music-encoding.org/schema/dev/mei-all.rng" type="application/xml" schematypens="http://relaxng.org/ns/structure/1.0"?> <?xml-model href="https://music-encoding.org/schema/dev/mei-all.rng" type="application/xml" schematypens="http://purl.oclc.org/dsdl/schematron"?> <mei xmlns="http://www.music-encoding.org/ns/mei" meiversion="5.0.0-dev"> <meiHead> <fileDesc> <titleStmt> <title>Piano Sonata no. 7 in D major</title> </titleStmt> <pubStmt> <respStmt> <persName xml:id="persname-L81" analog="humdrum:EED" role="editor">Craig Stuart Sapp</persName> </respStmt> </pubStmt> </fileDesc> <encodingDesc> <appInfo> <application isodate="2022-05-01T03:04:19" version="3.10.0-dev-36a3430-dirty"> <name>Verovio</name> <p>Transcoded from Humdrum</p> </application> </appInfo> <projectDesc> <p>Encoded by: Craig Stuart Sapp</p> <p>Version: 2022/04/01</p> </projectDesc> </encodingDesc> <workList> <work> <title xml:id="title-L3" analog="humdrum:OTL" type="main">Piano Sonata no. 7 in D major</title> <composer analog="humdrum:COM" xml:id="person-L1">Beethoven, Ludwig van</composer> </work> </workList> </meiHead> <music> <body> <mdiv xml:id="mp96795"> <score xml:id="scpnb6f"> <scoreDef xml:id="s18m3ob" midi.bpm="240.000000"> <pgHead xml:id="pxiwc65"> <rend xml:id="r4vt7fk" halign="center" valign="middle"> <rend xml:id="rr3nvv3" fontsize="large">Piano Sonata no. 7 in D major</rend> <lb xml:id="lyy8ejt" />Β  <lb xml:id="lxocix7" />Β </rend> <rend xml:id="rpbzi9l" halign="right" valign="bottom" fontsize="small">Ludwig van Beethoven</rend> <rend xml:id="rti4uju" halign="right" valign="bottom" fontsize="small">1770–1827</rend> </pgHead> <staffGrp xml:id="sa84e04" bar.thru="true" symbol="brace"> <staffDef xml:id="sczbhqk" n="1" lines="5"> <clef xml:id="clef-L9F2" shape="G" line="2" /> <keySig xml:id="keysig-L10F2" pname="d" mode="major" sig="1f" /> <meterSig xml:id="metersig-L12F2" count="4" unit="4" /> </staffDef> <staffDef xml:id="sh1ttdu" n="2" lines="5"> <clef xml:id="clef-L9F1" shape="F" line="4" /> <keySig xml:id="keysig-L10F1" pname="d" mode="major" sig="1f" /> <meterSig xml:id="metersig-L12F1" count="4" unit="4" /> </staffDef> </staffGrp> </scoreDef> <section xml:id="section-L8F1"> <pb xml:id="pygoi5v" /> <measure xml:id="measure-L1" n="176"> <staff xml:id="s29nhpn" n="1"> <layer xml:id="layer-L8F2N1" n="1"> <beam xml:id="beam-L16F2-L19F2"> <note xml:id="note-L16F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L17F2" dur="8" oct="4" pname="c" accid="s" /> <note xml:id="note-L18F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L19F2" dur="8" oct="4" pname="c" accid.ges="s" /> </beam> <beam xml:id="beam-L20F2-L23F2"> <note xml:id="note-L20F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L21F2" dur="8" oct="4" pname="c" accid.ges="s" /> <note xml:id="note-L22F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L23F2" dur="8" oct="4" pname="c" accid.ges="s" /> </beam> </layer> </staff> <staff xml:id="s27i7g2" n="2"> <layer xml:id="layer-L8F1N1" n="1"> <note xml:id="note-L16F1" dur="4" oct="2" pname="a" accid.ges="n"> <artic xml:id="artic-L16F1" artic="stacc" /> </note> <rest xml:id="rest-L18F1" dur="4" /> <rest xml:id="rest-L20F1" dur="2" /> <clef xml:id="clef-L24F1" shape="G" line="2" /> </layer> </staff> <dynam xml:id="dynam-L16F1" staff="2" tstamp="1.000000"> <rend xml:id="rfnck1q" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <measure xml:id="measure-L25" n="177"> <staff xml:id="staff-L25F2N1" n="1"> <layer xml:id="layer-L25F2N1" n="1"> <beam xml:id="beam-L27F2-L30F2"> <note xml:id="note-L27F2" dur="8" oct="3" pname="b" accid="n" /> <note xml:id="note-L28F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L29F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L30F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> <beam xml:id="beam-L31F2-L34F2"> <note xml:id="note-L31F2" dur="8" oct="3" pname="b" accid.ges="n" /> <note xml:id="note-L32F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L33F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L34F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L25F1N1" n="2"> <layer xml:id="layer-L25F1N1" n="1"> <note xml:id="note-L27F1" dur="4" oct="6" pname="d" accid.ges="n"> <artic xml:id="artic-L27F1" artic="stacc" /> </note> <rest xml:id="rest-L29F1" dur="4" /> <rest xml:id="rest-L31F1" dur="2" /> <clef xml:id="clef-L35F1" shape="F" line="4" /> </layer> </staff> <dynam xml:id="dynam-L27F1" staff="2" tstamp="1.000000"> <rend xml:id="rc3abuf" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <measure xml:id="measure-L36" n="178"> <staff xml:id="staff-L36F2N1" n="1"> <layer xml:id="layer-L36F2N1" n="1"> <beam xml:id="beam-L37F2-L40F2"> <note xml:id="note-L37F2" dur="8" oct="3" pname="b" accid="n" /> <note xml:id="note-L38F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L39F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L40F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> <beam xml:id="beam-L41F2-L44F2"> <note xml:id="note-L41F2" dur="8" oct="3" pname="b" accid.ges="n" /> <note xml:id="note-L42F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L43F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L44F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L36F1N1" n="2"> <layer xml:id="layer-L36F1N1" n="1"> <note xml:id="note-L37F1" dur="4" oct="2" pname="b" accid="n"> <artic xml:id="artic-L37F1" artic="stacc" /> </note> <rest xml:id="rest-L39F1" dur="4" /> <rest xml:id="rest-L41F1" dur="2" /> <clef xml:id="clef-L45F1" shape="G" line="2" /> </layer> </staff> <dynam xml:id="dynam-L37F1" staff="2" tstamp="1.000000">sf</dynam> </measure> <measure xml:id="measure-L46" n="179"> <staff xml:id="staff-L46F2N1" n="1"> <layer xml:id="layer-L46F2N1" n="1"> <beam xml:id="beam-L47F2-L50F2"> <note xml:id="note-L47F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L48F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L49F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L50F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> <beam xml:id="beam-L53F2-L56F2"> <note xml:id="note-L53F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L54F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L55F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L56F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L46F1N1" n="2"> <layer xml:id="layer-L46F1N1" n="1"> <note xml:id="note-L47F1" dur="4" oct="6" pname="e" accid.ges="n"> <artic xml:id="artic-L47F1" artic="stacc" /> </note> <rest xml:id="rest-L49F1" dur="4" /> <clef xml:id="clef-L51F1" shape="F" line="4" /> <note xml:id="note-L53F1" dur="4" oct="3" pname="c" accid="s"> <artic xml:id="artic-L53F1" artic="stacc" /> </note> <rest xml:id="rest-L55F1" dur="4" /> </layer> </staff> <dir xml:id="dir-L53F3" staff="1" tstamp="3.000000">cresc.</dir> <dynam xml:id="dynam-L47F1" staff="2" tstamp="1.000000">sf</dynam> <dynam xml:id="dynam-L53F1" staff="2" tstamp="3.000000"> <rend xml:id="ry81our" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <measure xml:id="measure-L57" n="180"> <staff xml:id="staff-L57F2N1" n="1"> <layer xml:id="layer-L57F2N1" n="1"> <beam xml:id="beam-L58F2-L61F2"> <note xml:id="note-L58F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L59F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L60F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L61F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> <beam xml:id="beam-L64F2-L67F2"> <note xml:id="note-L64F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L65F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L66F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L67F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L57F1N1" n="2"> <layer xml:id="layer-L57F1N1" n="1"> <rest xml:id="rest-L58F1" dur="2" /> <clef xml:id="clef-L62F1" shape="G" line="2" /> <note xml:id="note-L64F1" dur="4" oct="5" pname="e" accid.ges="n"> <artic xml:id="artic-L64F1" artic="stacc" /> </note> <rest xml:id="rest-L66F1" dur="4" /> <clef xml:id="clef-L68F1" shape="F" line="4" /> </layer> </staff> <dynam xml:id="dynam-L64F1" staff="2" tstamp="3.000000"> <rend xml:id="ratefid" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <sb xml:id="sb-L70F1" type="original" /> </section> </score> </mdiv> </body> </music> </mei> ``` </details> On way to solve this could be to increase the bounding box margins on articulations (or everything) after layout processing and before the cast-off stage and staff/system vertical adjustments are done.
1.0
Extra staff/system spacing for articulations - Here is case where an articulation dictates extra space between systems to disambiguate which note an articulation belongs to: <img width="1529" alt="Screen Shot 2022-05-01 at 3 03 37 AM" src="https://user-images.githubusercontent.com/3487289/166141499-6d1e8faf-97ca-48f9-9394-d44f5bb3d51a.png"> Notice on the downbeat in the 4th measure that there is a staccato on the note in the bottom staff. In verovio 3.10, the staccato is too close to the note in the top staff, such that it is not possible to determine which note the staccato belongs to (second measure in this case): <img width="669" alt="Screen Shot 2022-05-01 at 3 09 00 AM" src="https://user-images.githubusercontent.com/3487289/166141595-da82a7c6-19eb-40fd-b4e0-1538ae6247d0.png"> This is a regression from verovio 3.9, where there is a tiny space added above the staccato: <img width="666" alt="Screen Shot 2022-05-01 at 3 08 54 AM" src="https://user-images.githubusercontent.com/3487289/166141590-528c121d-34c6-4bc0-9059-0708befe0c1d.png"> Ideally the space would be greater (maybe 2 VUs for such a case, but at least 1 VU minimum). This was originally fixed in verovio 3.0: <img width="673" alt="Screen Shot 2022-05-01 at 3 07 47 AM" src="https://user-images.githubusercontent.com/3487289/166141632-a3cd92b3-4505-4b4e-8ff9-6b19010eac9f.png"> <details> <summary> Click to view MEI data for above examples </summary> ```xml <?xml version="1.0" encoding="UTF-8"?> <?xml-model href="https://music-encoding.org/schema/dev/mei-all.rng" type="application/xml" schematypens="http://relaxng.org/ns/structure/1.0"?> <?xml-model href="https://music-encoding.org/schema/dev/mei-all.rng" type="application/xml" schematypens="http://purl.oclc.org/dsdl/schematron"?> <mei xmlns="http://www.music-encoding.org/ns/mei" meiversion="5.0.0-dev"> <meiHead> <fileDesc> <titleStmt> <title>Piano Sonata no. 7 in D major</title> </titleStmt> <pubStmt> <respStmt> <persName xml:id="persname-L81" analog="humdrum:EED" role="editor">Craig Stuart Sapp</persName> </respStmt> </pubStmt> </fileDesc> <encodingDesc> <appInfo> <application isodate="2022-05-01T03:04:19" version="3.10.0-dev-36a3430-dirty"> <name>Verovio</name> <p>Transcoded from Humdrum</p> </application> </appInfo> <projectDesc> <p>Encoded by: Craig Stuart Sapp</p> <p>Version: 2022/04/01</p> </projectDesc> </encodingDesc> <workList> <work> <title xml:id="title-L3" analog="humdrum:OTL" type="main">Piano Sonata no. 7 in D major</title> <composer analog="humdrum:COM" xml:id="person-L1">Beethoven, Ludwig van</composer> </work> </workList> </meiHead> <music> <body> <mdiv xml:id="mp96795"> <score xml:id="scpnb6f"> <scoreDef xml:id="s18m3ob" midi.bpm="240.000000"> <pgHead xml:id="pxiwc65"> <rend xml:id="r4vt7fk" halign="center" valign="middle"> <rend xml:id="rr3nvv3" fontsize="large">Piano Sonata no. 7 in D major</rend> <lb xml:id="lyy8ejt" />Β  <lb xml:id="lxocix7" />Β </rend> <rend xml:id="rpbzi9l" halign="right" valign="bottom" fontsize="small">Ludwig van Beethoven</rend> <rend xml:id="rti4uju" halign="right" valign="bottom" fontsize="small">1770–1827</rend> </pgHead> <staffGrp xml:id="sa84e04" bar.thru="true" symbol="brace"> <staffDef xml:id="sczbhqk" n="1" lines="5"> <clef xml:id="clef-L9F2" shape="G" line="2" /> <keySig xml:id="keysig-L10F2" pname="d" mode="major" sig="1f" /> <meterSig xml:id="metersig-L12F2" count="4" unit="4" /> </staffDef> <staffDef xml:id="sh1ttdu" n="2" lines="5"> <clef xml:id="clef-L9F1" shape="F" line="4" /> <keySig xml:id="keysig-L10F1" pname="d" mode="major" sig="1f" /> <meterSig xml:id="metersig-L12F1" count="4" unit="4" /> </staffDef> </staffGrp> </scoreDef> <section xml:id="section-L8F1"> <pb xml:id="pygoi5v" /> <measure xml:id="measure-L1" n="176"> <staff xml:id="s29nhpn" n="1"> <layer xml:id="layer-L8F2N1" n="1"> <beam xml:id="beam-L16F2-L19F2"> <note xml:id="note-L16F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L17F2" dur="8" oct="4" pname="c" accid="s" /> <note xml:id="note-L18F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L19F2" dur="8" oct="4" pname="c" accid.ges="s" /> </beam> <beam xml:id="beam-L20F2-L23F2"> <note xml:id="note-L20F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L21F2" dur="8" oct="4" pname="c" accid.ges="s" /> <note xml:id="note-L22F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L23F2" dur="8" oct="4" pname="c" accid.ges="s" /> </beam> </layer> </staff> <staff xml:id="s27i7g2" n="2"> <layer xml:id="layer-L8F1N1" n="1"> <note xml:id="note-L16F1" dur="4" oct="2" pname="a" accid.ges="n"> <artic xml:id="artic-L16F1" artic="stacc" /> </note> <rest xml:id="rest-L18F1" dur="4" /> <rest xml:id="rest-L20F1" dur="2" /> <clef xml:id="clef-L24F1" shape="G" line="2" /> </layer> </staff> <dynam xml:id="dynam-L16F1" staff="2" tstamp="1.000000"> <rend xml:id="rfnck1q" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <measure xml:id="measure-L25" n="177"> <staff xml:id="staff-L25F2N1" n="1"> <layer xml:id="layer-L25F2N1" n="1"> <beam xml:id="beam-L27F2-L30F2"> <note xml:id="note-L27F2" dur="8" oct="3" pname="b" accid="n" /> <note xml:id="note-L28F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L29F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L30F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> <beam xml:id="beam-L31F2-L34F2"> <note xml:id="note-L31F2" dur="8" oct="3" pname="b" accid.ges="n" /> <note xml:id="note-L32F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L33F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L34F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L25F1N1" n="2"> <layer xml:id="layer-L25F1N1" n="1"> <note xml:id="note-L27F1" dur="4" oct="6" pname="d" accid.ges="n"> <artic xml:id="artic-L27F1" artic="stacc" /> </note> <rest xml:id="rest-L29F1" dur="4" /> <rest xml:id="rest-L31F1" dur="2" /> <clef xml:id="clef-L35F1" shape="F" line="4" /> </layer> </staff> <dynam xml:id="dynam-L27F1" staff="2" tstamp="1.000000"> <rend xml:id="rc3abuf" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <measure xml:id="measure-L36" n="178"> <staff xml:id="staff-L36F2N1" n="1"> <layer xml:id="layer-L36F2N1" n="1"> <beam xml:id="beam-L37F2-L40F2"> <note xml:id="note-L37F2" dur="8" oct="3" pname="b" accid="n" /> <note xml:id="note-L38F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L39F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L40F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> <beam xml:id="beam-L41F2-L44F2"> <note xml:id="note-L41F2" dur="8" oct="3" pname="b" accid.ges="n" /> <note xml:id="note-L42F2" dur="8" oct="4" pname="d" accid.ges="n" /> <note xml:id="note-L43F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L44F2" dur="8" oct="4" pname="d" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L36F1N1" n="2"> <layer xml:id="layer-L36F1N1" n="1"> <note xml:id="note-L37F1" dur="4" oct="2" pname="b" accid="n"> <artic xml:id="artic-L37F1" artic="stacc" /> </note> <rest xml:id="rest-L39F1" dur="4" /> <rest xml:id="rest-L41F1" dur="2" /> <clef xml:id="clef-L45F1" shape="G" line="2" /> </layer> </staff> <dynam xml:id="dynam-L37F1" staff="2" tstamp="1.000000">sf</dynam> </measure> <measure xml:id="measure-L46" n="179"> <staff xml:id="staff-L46F2N1" n="1"> <layer xml:id="layer-L46F2N1" n="1"> <beam xml:id="beam-L47F2-L50F2"> <note xml:id="note-L47F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L48F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L49F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L50F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> <beam xml:id="beam-L53F2-L56F2"> <note xml:id="note-L53F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L54F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L55F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L56F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L46F1N1" n="2"> <layer xml:id="layer-L46F1N1" n="1"> <note xml:id="note-L47F1" dur="4" oct="6" pname="e" accid.ges="n"> <artic xml:id="artic-L47F1" artic="stacc" /> </note> <rest xml:id="rest-L49F1" dur="4" /> <clef xml:id="clef-L51F1" shape="F" line="4" /> <note xml:id="note-L53F1" dur="4" oct="3" pname="c" accid="s"> <artic xml:id="artic-L53F1" artic="stacc" /> </note> <rest xml:id="rest-L55F1" dur="4" /> </layer> </staff> <dir xml:id="dir-L53F3" staff="1" tstamp="3.000000">cresc.</dir> <dynam xml:id="dynam-L47F1" staff="2" tstamp="1.000000">sf</dynam> <dynam xml:id="dynam-L53F1" staff="2" tstamp="3.000000"> <rend xml:id="ry81our" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <measure xml:id="measure-L57" n="180"> <staff xml:id="staff-L57F2N1" n="1"> <layer xml:id="layer-L57F2N1" n="1"> <beam xml:id="beam-L58F2-L61F2"> <note xml:id="note-L58F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L59F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L60F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L61F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> <beam xml:id="beam-L64F2-L67F2"> <note xml:id="note-L64F2" dur="8" oct="3" pname="a" accid.ges="n" /> <note xml:id="note-L65F2" dur="8" oct="4" pname="e" accid.ges="n" /> <note xml:id="note-L66F2" dur="8" oct="4" pname="g" accid.ges="n" /> <note xml:id="note-L67F2" dur="8" oct="4" pname="e" accid.ges="n" /> </beam> </layer> </staff> <staff xml:id="staff-L57F1N1" n="2"> <layer xml:id="layer-L57F1N1" n="1"> <rest xml:id="rest-L58F1" dur="2" /> <clef xml:id="clef-L62F1" shape="G" line="2" /> <note xml:id="note-L64F1" dur="4" oct="5" pname="e" accid.ges="n"> <artic xml:id="artic-L64F1" artic="stacc" /> </note> <rest xml:id="rest-L66F1" dur="4" /> <clef xml:id="clef-L68F1" shape="F" line="4" /> </layer> </staff> <dynam xml:id="dynam-L64F1" staff="2" tstamp="3.000000"> <rend xml:id="ratefid" halign="right" fontsize="large" fontweight="bold">sfΒ </rend> </dynam> </measure> <sb xml:id="sb-L70F1" type="original" /> </section> </score> </mdiv> </body> </music> </mei> ``` </details> On way to solve this could be to increase the bounding box margins on articulations (or everything) after layout processing and before the cast-off stage and staff/system vertical adjustments are done.
priority
extra staff system spacing for articulations here is case where an articulation dictates extra space between systems to disambiguate which note an articulation belongs to img width alt screen shot at am src notice on the downbeat in the measure that there is a staccato on the note in the bottom staff in verovio the staccato is too close to the note in the top staff such that it is not possible to determine which note the staccato belongs to second measure in this case img width alt screen shot at am src this is a regression from verovio where there is a tiny space added above the staccato img width alt screen shot at am src ideally the space would be greater maybe vus for such a case but at least vu minimum this was originally fixed in verovio img width alt screen shot at am src click to view mei data for above examples xml xml model href type application xml schematypens xml model href type application xml schematypens piano sonata no in d major craig stuart sapp verovio transcoded from humdrum encoded by craig stuart sapp version piano sonata no in d major beethoven ludwig van piano sonata no in d major Β  Β  ludwig van beethoven – sfΒ  sfΒ  sf cresc sf sfΒ  sfΒ  on way to solve this could be to increase the bounding box margins on articulations or everything after layout processing and before the cast off stage and staff system vertical adjustments are done
1
241,069
7,808,692,303
IssuesEvent
2018-06-11 21:01:40
randoop/randoop
https://api.github.com/repos/randoop/randoop
closed
Generated tests should not require the Randoop Java agent
Priority-Low Type-Enhancement auto-migrated enhancement
``` The Randoop Java agent -javaagent:$(randoop)/randoop_agent.jar=--map_calls=map_calls.txt is a way of avoiding calls to system routines. The JUnit tests that are output by Randoop need to be run with that same javaagent. It would be better if Randoop's output was self-contained. To do so, Randoop should record which tests have their execution detoured by the javaagent, and should never output such tests. ``` Original issue reported on code.google.com by `michael.ernst@gmail.com` on 15 Jul 2010 at 11:55
1.0
Generated tests should not require the Randoop Java agent - ``` The Randoop Java agent -javaagent:$(randoop)/randoop_agent.jar=--map_calls=map_calls.txt is a way of avoiding calls to system routines. The JUnit tests that are output by Randoop need to be run with that same javaagent. It would be better if Randoop's output was self-contained. To do so, Randoop should record which tests have their execution detoured by the javaagent, and should never output such tests. ``` Original issue reported on code.google.com by `michael.ernst@gmail.com` on 15 Jul 2010 at 11:55
priority
generated tests should not require the randoop java agent the randoop java agent javaagent randoop randoop agent jar map calls map calls txt is a way of avoiding calls to system routines the junit tests that are output by randoop need to be run with that same javaagent it would be better if randoop s output was self contained to do so randoop should record which tests have their execution detoured by the javaagent and should never output such tests original issue reported on code google com by michael ernst gmail com on jul at
1
30,004
2,718,913,608
IssuesEvent
2015-04-12 19:59:37
cs2103-jan2015-f11-3c/main
https://api.github.com/repos/cs2103-jan2015-f11-3c/main
closed
user can do real-time data synchronization
priority.low type.enhancement
Type β€œnow” or tomorrow” for dateline so that I can enhance user effectiveness
1.0
user can do real-time data synchronization - Type β€œnow” or tomorrow” for dateline so that I can enhance user effectiveness
priority
user can do real time data synchronization type β€œnow” or tomorrow” for dateline so that i can enhance user effectiveness
1
746,822
26,047,681,512
IssuesEvent
2022-12-22 15:42:49
chaotic-aur/packages
https://api.github.com/repos/chaotic-aur/packages
closed
[Request] timelineproject-hg
request:new-pkg priority:lowest
### Link to the package base(s) in the AUR [timelineproject-hg](https://aur.archlinux.org/packages/timelineproject-hg) ### Utility this package has for you It could be very useful for displaying and navigating events occurring in Linux on a timeline. It could be very useful when you have a system error or an attacker entered in a Linux machine and you need to understand what's happened in a certain period. ### Do you consider the package(s) to be useful for every Chaotic-AUR user? YES! ### Do you consider the package to be useful for feature testing/preview? - [ ] Yes ### Have you tested if the package builds in a clean chroot? - [X] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information Project link: http://thetimelineproj.sourceforge.net/
1.0
[Request] timelineproject-hg - ### Link to the package base(s) in the AUR [timelineproject-hg](https://aur.archlinux.org/packages/timelineproject-hg) ### Utility this package has for you It could be very useful for displaying and navigating events occurring in Linux on a timeline. It could be very useful when you have a system error or an attacker entered in a Linux machine and you need to understand what's happened in a certain period. ### Do you consider the package(s) to be useful for every Chaotic-AUR user? YES! ### Do you consider the package to be useful for feature testing/preview? - [ ] Yes ### Have you tested if the package builds in a clean chroot? - [X] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information Project link: http://thetimelineproj.sourceforge.net/
priority
timelineproject hg link to the package base s in the aur utility this package has for you it could be very useful for displaying and navigating events occurring in linux on a timeline it could be very useful when you have a system error or an attacker entered in a linux machine and you need to understand what s happened in a certain period do you consider the package s to be useful for every chaotic aur user yes do you consider the package to be useful for feature testing preview yes have you tested if the package builds in a clean chroot yes does the package s license allow redistributing it yes have you searched the issues to ensure this request is unique yes have you read the readme to ensure this package is not banned yes more information project link
1
718,085
24,704,021,406
IssuesEvent
2022-10-19 17:28:32
svthalia/concrexit
https://api.github.com/repos/svthalia/concrexit
closed
Upload .svg files as partner logos
priority: low feature partners
### Is your feature request related to a problem? Please describe. A lot of partners have .svg files as their logo, and it is pretty annoying and arbitrary to have to convert these to png and lose quality. ### Describe the solution you'd like When uploading a partner logo, both when creating a vacancy or a profile page it should be possible to upload .svg extensions and have these show correctly on the site. ### Motivation Better quality logos on the site and a very happy partnercie and external :) ### Describe alternatives you've considered I guess you could just not do it
1.0
Upload .svg files as partner logos - ### Is your feature request related to a problem? Please describe. A lot of partners have .svg files as their logo, and it is pretty annoying and arbitrary to have to convert these to png and lose quality. ### Describe the solution you'd like When uploading a partner logo, both when creating a vacancy or a profile page it should be possible to upload .svg extensions and have these show correctly on the site. ### Motivation Better quality logos on the site and a very happy partnercie and external :) ### Describe alternatives you've considered I guess you could just not do it
priority
upload svg files as partner logos is your feature request related to a problem please describe a lot of partners have svg files as their logo and it is pretty annoying and arbitrary to have to convert these to png and lose quality describe the solution you d like when uploading a partner logo both when creating a vacancy or a profile page it should be possible to upload svg extensions and have these show correctly on the site motivation better quality logos on the site and a very happy partnercie and external describe alternatives you ve considered i guess you could just not do it
1
630,288
20,103,911,512
IssuesEvent
2022-02-07 08:35:04
woocommerce/woocommerce-gutenberg-products-block
https://api.github.com/repos/woocommerce/woocommerce-gutenberg-products-block
closed
Image on WooCommerce Featured Category block cannot be removed
type: enhancement category: blocks ◼️ block: featured category priority: low
## Describe the bug Reported via 4567023-zen , while is possible to change an image when using the WooCommerce Featured Category, is not possible to remove once added and leave the default background. ## To reproduce 1. Add a Featured Category block 2. Add an image to the block 3. See how there's not an option to remove it. ## Expected behavior There's no button to remove it, just to switch it. We'd want an option to remove the image. ## Workaround: The block comes with an Opacity option within its settings, moving the image opacity to 100% effectively hides it as is were no image at all: https://d.pr/i/oqD0xR
1.0
Image on WooCommerce Featured Category block cannot be removed - ## Describe the bug Reported via 4567023-zen , while is possible to change an image when using the WooCommerce Featured Category, is not possible to remove once added and leave the default background. ## To reproduce 1. Add a Featured Category block 2. Add an image to the block 3. See how there's not an option to remove it. ## Expected behavior There's no button to remove it, just to switch it. We'd want an option to remove the image. ## Workaround: The block comes with an Opacity option within its settings, moving the image opacity to 100% effectively hides it as is were no image at all: https://d.pr/i/oqD0xR
priority
image on woocommerce featured category block cannot be removed describe the bug reported via zen while is possible to change an image when using the woocommerce featured category is not possible to remove once added and leave the default background to reproduce add a featured category block add an image to the block see how there s not an option to remove it expected behavior there s no button to remove it just to switch it we d want an option to remove the image workaround the block comes with an opacity option within its settings moving the image opacity to effectively hides it as is were no image at all
1
70,882
3,344,985,965
IssuesEvent
2015-11-16 09:26:06
highslide-software/highcharts.com
https://api.github.com/repos/highslide-software/highcharts.com
closed
No wrap when step is set
Priority:Low
In case when we set a step as 1, then labels are not wrapped. Example: http://jsfiddle.net/wmmeky37/5/ Workaround: set staggerLines as 1, instead of step.
1.0
No wrap when step is set - In case when we set a step as 1, then labels are not wrapped. Example: http://jsfiddle.net/wmmeky37/5/ Workaround: set staggerLines as 1, instead of step.
priority
no wrap when step is set in case when we set a step as then labels are not wrapped example workaround set staggerlines as instead of step
1
125,194
4,953,816,731
IssuesEvent
2016-12-01 16:00:30
Victoire/victoire
https://api.github.com/repos/Victoire/victoire
opened
[Rich Text Widget] Dont delete class on markup when editing a rich text
Priority : Low Type : Bug ~Front
If i set a class to a widget rich text and i submit the widget, if i edit this widget my class is not in the form and disappear from db if i valid the form
1.0
[Rich Text Widget] Dont delete class on markup when editing a rich text - If i set a class to a widget rich text and i submit the widget, if i edit this widget my class is not in the form and disappear from db if i valid the form
priority
dont delete class on markup when editing a rich text if i set a class to a widget rich text and i submit the widget if i edit this widget my class is not in the form and disappear from db if i valid the form
1
509,904
14,761,803,617
IssuesEvent
2021-01-09 00:32:41
pixfabrik/driftory-viewer
https://api.github.com/repos/pixfabrik/driftory-viewer
opened
[Driftory website] Sign in requires refreshing the page manually
Low priority bug
After going through the Twitter sign in process, you need to manually refresh the page in order to actually sign in. If a page refresh is required, can you automatically do a `location.reload()` after you recieve the auth token back from Twitter? That would make the sign in process less confusing. (A continuation of [issue 70 in the BIC project](https://daniel-tonon.atlassian.net/browse/BIC-70))
1.0
[Driftory website] Sign in requires refreshing the page manually - After going through the Twitter sign in process, you need to manually refresh the page in order to actually sign in. If a page refresh is required, can you automatically do a `location.reload()` after you recieve the auth token back from Twitter? That would make the sign in process less confusing. (A continuation of [issue 70 in the BIC project](https://daniel-tonon.atlassian.net/browse/BIC-70))
priority
sign in requires refreshing the page manually after going through the twitter sign in process you need to manually refresh the page in order to actually sign in if a page refresh is required can you automatically do a location reload after you recieve the auth token back from twitter that would make the sign in process less confusing a continuation of
1
145,350
5,565,206,545
IssuesEvent
2017-03-26 12:12:57
CovertJaguar/Railcraft
https://api.github.com/repos/CovertJaguar/Railcraft
reopened
[Railcraft 9.11.0.0 for minecraft 1.7.10] Elevator track problem
bug needs verification priority-low tracks
The elevator tracks currently don't deploy you automatically if you power it on the same block as your exit plattform is. I have build a design like [this](http://railcraft.info/wiki/_media/screenshots:rail_elevator_example_2.jpg?w=500&tok=064a8f)
1.0
[Railcraft 9.11.0.0 for minecraft 1.7.10] Elevator track problem - The elevator tracks currently don't deploy you automatically if you power it on the same block as your exit plattform is. I have build a design like [this](http://railcraft.info/wiki/_media/screenshots:rail_elevator_example_2.jpg?w=500&tok=064a8f)
priority
elevator track problem the elevator tracks currently don t deploy you automatically if you power it on the same block as your exit plattform is i have build a design like
1
805,113
29,508,345,542
IssuesEvent
2023-06-03 15:50:55
JustArchiNET/ArchiSteamFarm
https://api.github.com/repos/JustArchiNET/ArchiSteamFarm
closed
Bot keep listing itself even I'm unable to trade due to Steam Support reset my password
✨ Enhancement 🐍 Not a bug πŸ™ Wishlist 🟒 Low priority
### Checklist - [X] I read and understood ASF's **[Contributing guidelines](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/CONTRIBUTING.md)** - [X] I also read **[Setting-up](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Setting-up)** and **[FAQ](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/FAQ)**, I don't need **[help](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/SUPPORT.md)**, this is a bug report - [X] I don't own more than **[10 accounts in total](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/FAQ#how-many-bots-can-i-run-with-asf)** - [X] I'm not using **[custom plugins](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Plugins)** - [X] This is not a **[question](https://github.com/JustArchiNET/ArchiSteamFarm/discussions)** - [X] This is not a **[technical issue](https://github.com/JustArchiNET/ArchiSteamFarm/discussions)** - [X] This is not **[ASF-ui problem](https://github.com/JustArchiNET/ASF-ui/issues/new/choose)** ### ASF version Latest pre-release ### ASF variant linux-x64 ### Bug description After navigate to the following URL https://help.steampowered.com/en/wizard/HelpWithLoginInfo?reset=1&issueid=408 and follow the process to reset the current password. My bot is able to login back successfully with new password Support set up for my account but due to Steam limitation this change triggered a 5 days trade lock as shown in the following image: ![imagen](https://github.com/JustArchiNET/ArchiSteamFarm/assets/1280022/a6debb28-c6f9-4b1a-bda2-3324040291a7) However I can see the following at logs: ``` 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Announcing 76561199158564144 (Rosette) with inventory made out of 4 items in total on the listing... 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Success! ``` ### Expected behavior My bot should not be listed as it is not ready to trade yet. ### Actual behavior Bot is getting listed as shown in the logs below: ``` 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Announcing 76561199158564144 (Rosette) with inventory made out of 4 items in total on the listing... 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Success! ``` ### Steps to reproduce Having a fully functional bot with 2FA enabled and no restrictions, so it can trade and get listed... do: 1.- Reset your current password (this is different from changing your passowrd) at https://help.steampowered.com/en/wizard/HelpWithLoginInfo?reset=1&issueid=408 2.- Start ArchiSteamFarm back again by using `./ArchiSteamFarm --process-required` ### Possible reason/solution Control last password reset date by checking `timestamp_last_password_reset` at: https://github.com/SteamRE/SteamKit/blob/fe2a34eac1b58aef039e1d8bff96e7d90a535d21/SteamKit2/SteamKit2/Base/Generated/SteamMsgCredentials.cs#L524 ### Can you help us with this bug report? Somehow, I can test and offer feedback, but can't code ### Full log.txt recorded during reproducing the problem ```text 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitCore() ArchiSteamFarm V5.4.6.3 (linux-x64/7f0d5de0-1adf-4efc-9cc4-276181fb31b9 | .NET 7.0.5; debian.11-x64; Linux 5.10.0-21-cloud-amd64 #1 SMP Debian 5.10.162-1 (2023-01-21)) 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitCore() Copyright Β© 2015-2023 JustArchiNET 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Initializing Plugins... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Loading SteamTokenDumperPlugin V5.4.6.3... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() SteamTokenDumperPlugin has been loaded successfully! 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Loading MobileAuthenticatorPlugin V5.4.6.3... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() MobileAuthenticatorPlugin has been loaded successfully! 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Loading ItemsMatcherPlugin V5.4.6.3... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() ItemsMatcherPlugin has been loaded successfully! 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|UpdateAndRestart() ASF will automatically check for new versions every 1 day. 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|Update() Checking for new version... 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|Update() Local version: 5.4.6.3 | Remote version: 5.4.6.3 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|OnASFInit() SteamTokenDumperPlugin is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki. 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|StartInteractiveConsole() Interactive console is now active, type 'c' in order to enter command mode. 2023-06-03 16:55:43|ArchiSteamFarm-246205|WARN|ASF|RegisterBot() config/Rosette.json config file will be migrated to the latest syntax... 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|RegisterBot() Done! 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|Rosette|Start() Starting... 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|Rosette|Connect() Connecting... 2023-06-03 16:55:43|ArchiSteamFarm-246205|WARN|ASF|Load() Your Steam password for 'Rosette' seems to be weak. Consider choosing a stronger one for increased security. Details: Add another word or two. Uncommon words are better. 2023-06-03 16:55:44|ArchiSteamFarm-246205|INFO|Rosette|OnConnected() Connected to Steam! 2023-06-03 16:55:44|ArchiSteamFarm-246205|INFO|Rosette|OnConnected() Logging in... 2023-06-03 16:55:47|ArchiSteamFarm-246205|INFO|Rosette|OnLoggedOn() Successfully logged on as XXXXXXXXXXXXXXX. 2023-06-03 16:55:47|ArchiSteamFarm-246205|INFO|Rosette|Init() Logging in to ISteamUserAuth... 2023-06-03 16:55:47|ArchiSteamFarm-246205|INFO|Rosette|Init() Success! 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|OnLicenseList() Refreshing packages data... 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|OnLicenseList() Done! 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|IsAnythingToFarm() Checking first badge page... 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|StartFarming() We don't have anything to farm on this account! 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Announcing XXXXXXXXXXXXXXX (Rosette) with inventory made out of 4 items in total on the listing... 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Success! ``` ### Global ASF.json config file ```json { "CommandPrefix": "!!", "ConfirmationsLimiterDelay": 15, "InventoryLimiterDelay": 5, "IPC": false, "LoginLimiterDelay": 15, "MaxTradeHoldDuration": 0, "SteamOwnerID": "***************", "WebLimiterDelay": 500, "RemoteCommunication": 2 } ``` ### BotName.json config of all affected bot instances ```json { "AutoSteamSaleEvent": true, "BotBehaviour": 30, "CustomGamePlayedWhileFarming": "Farming {1}...", "CustomGamePlayedWhileIdle": "Exchanging Cards, Emotes & BGs...", "Enabled": true, "FarmingOrders": [ 12 ], "MatchableTypes": [ 2, 4 ], "OnlineStatus": 5, "SteamLogin": "**************", "SteamPassword": "*************", "SteamUserPermissions": { "***********": 3, "***********": 3 }, "TradeCheckPeriod": 15, "TradingPreferences": 3 } ``` ### Additional info Simple ASF bullet-proofing to make it better.
1.0
Bot keep listing itself even I'm unable to trade due to Steam Support reset my password - ### Checklist - [X] I read and understood ASF's **[Contributing guidelines](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/CONTRIBUTING.md)** - [X] I also read **[Setting-up](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Setting-up)** and **[FAQ](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/FAQ)**, I don't need **[help](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/SUPPORT.md)**, this is a bug report - [X] I don't own more than **[10 accounts in total](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/FAQ#how-many-bots-can-i-run-with-asf)** - [X] I'm not using **[custom plugins](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Plugins)** - [X] This is not a **[question](https://github.com/JustArchiNET/ArchiSteamFarm/discussions)** - [X] This is not a **[technical issue](https://github.com/JustArchiNET/ArchiSteamFarm/discussions)** - [X] This is not **[ASF-ui problem](https://github.com/JustArchiNET/ASF-ui/issues/new/choose)** ### ASF version Latest pre-release ### ASF variant linux-x64 ### Bug description After navigate to the following URL https://help.steampowered.com/en/wizard/HelpWithLoginInfo?reset=1&issueid=408 and follow the process to reset the current password. My bot is able to login back successfully with new password Support set up for my account but due to Steam limitation this change triggered a 5 days trade lock as shown in the following image: ![imagen](https://github.com/JustArchiNET/ArchiSteamFarm/assets/1280022/a6debb28-c6f9-4b1a-bda2-3324040291a7) However I can see the following at logs: ``` 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Announcing 76561199158564144 (Rosette) with inventory made out of 4 items in total on the listing... 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Success! ``` ### Expected behavior My bot should not be listed as it is not ready to trade yet. ### Actual behavior Bot is getting listed as shown in the logs below: ``` 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Announcing 76561199158564144 (Rosette) with inventory made out of 4 items in total on the listing... 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Success! ``` ### Steps to reproduce Having a fully functional bot with 2FA enabled and no restrictions, so it can trade and get listed... do: 1.- Reset your current password (this is different from changing your passowrd) at https://help.steampowered.com/en/wizard/HelpWithLoginInfo?reset=1&issueid=408 2.- Start ArchiSteamFarm back again by using `./ArchiSteamFarm --process-required` ### Possible reason/solution Control last password reset date by checking `timestamp_last_password_reset` at: https://github.com/SteamRE/SteamKit/blob/fe2a34eac1b58aef039e1d8bff96e7d90a535d21/SteamKit2/SteamKit2/Base/Generated/SteamMsgCredentials.cs#L524 ### Can you help us with this bug report? Somehow, I can test and offer feedback, but can't code ### Full log.txt recorded during reproducing the problem ```text 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitCore() ArchiSteamFarm V5.4.6.3 (linux-x64/7f0d5de0-1adf-4efc-9cc4-276181fb31b9 | .NET 7.0.5; debian.11-x64; Linux 5.10.0-21-cloud-amd64 #1 SMP Debian 5.10.162-1 (2023-01-21)) 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitCore() Copyright Β© 2015-2023 JustArchiNET 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Initializing Plugins... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Loading SteamTokenDumperPlugin V5.4.6.3... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() SteamTokenDumperPlugin has been loaded successfully! 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Loading MobileAuthenticatorPlugin V5.4.6.3... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() MobileAuthenticatorPlugin has been loaded successfully! 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() Loading ItemsMatcherPlugin V5.4.6.3... 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|InitPlugins() ItemsMatcherPlugin has been loaded successfully! 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|UpdateAndRestart() ASF will automatically check for new versions every 1 day. 2023-06-03 16:55:42|ArchiSteamFarm-246205|INFO|ASF|Update() Checking for new version... 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|Update() Local version: 5.4.6.3 | Remote version: 5.4.6.3 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|OnASFInit() SteamTokenDumperPlugin is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki. 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|StartInteractiveConsole() Interactive console is now active, type 'c' in order to enter command mode. 2023-06-03 16:55:43|ArchiSteamFarm-246205|WARN|ASF|RegisterBot() config/Rosette.json config file will be migrated to the latest syntax... 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|ASF|RegisterBot() Done! 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|Rosette|Start() Starting... 2023-06-03 16:55:43|ArchiSteamFarm-246205|INFO|Rosette|Connect() Connecting... 2023-06-03 16:55:43|ArchiSteamFarm-246205|WARN|ASF|Load() Your Steam password for 'Rosette' seems to be weak. Consider choosing a stronger one for increased security. Details: Add another word or two. Uncommon words are better. 2023-06-03 16:55:44|ArchiSteamFarm-246205|INFO|Rosette|OnConnected() Connected to Steam! 2023-06-03 16:55:44|ArchiSteamFarm-246205|INFO|Rosette|OnConnected() Logging in... 2023-06-03 16:55:47|ArchiSteamFarm-246205|INFO|Rosette|OnLoggedOn() Successfully logged on as XXXXXXXXXXXXXXX. 2023-06-03 16:55:47|ArchiSteamFarm-246205|INFO|Rosette|Init() Logging in to ISteamUserAuth... 2023-06-03 16:55:47|ArchiSteamFarm-246205|INFO|Rosette|Init() Success! 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|OnLicenseList() Refreshing packages data... 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|OnLicenseList() Done! 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|IsAnythingToFarm() Checking first badge page... 2023-06-03 16:55:48|ArchiSteamFarm-246205|INFO|Rosette|StartFarming() We don't have anything to farm on this account! 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Announcing XXXXXXXXXXXXXXX (Rosette) with inventory made out of 4 items in total on the listing... 2023-06-03 16:55:50|ArchiSteamFarm-246205|INFO|Rosette|OnPersonaState() Success! ``` ### Global ASF.json config file ```json { "CommandPrefix": "!!", "ConfirmationsLimiterDelay": 15, "InventoryLimiterDelay": 5, "IPC": false, "LoginLimiterDelay": 15, "MaxTradeHoldDuration": 0, "SteamOwnerID": "***************", "WebLimiterDelay": 500, "RemoteCommunication": 2 } ``` ### BotName.json config of all affected bot instances ```json { "AutoSteamSaleEvent": true, "BotBehaviour": 30, "CustomGamePlayedWhileFarming": "Farming {1}...", "CustomGamePlayedWhileIdle": "Exchanging Cards, Emotes & BGs...", "Enabled": true, "FarmingOrders": [ 12 ], "MatchableTypes": [ 2, 4 ], "OnlineStatus": 5, "SteamLogin": "**************", "SteamPassword": "*************", "SteamUserPermissions": { "***********": 3, "***********": 3 }, "TradeCheckPeriod": 15, "TradingPreferences": 3 } ``` ### Additional info Simple ASF bullet-proofing to make it better.
priority
bot keep listing itself even i m unable to trade due to steam support reset my password checklist i read and understood asf s i also read and i don t need this is a bug report i don t own more than i m not using this is not a this is not a this is not asf version latest pre release asf variant linux bug description after navigate to the following url and follow the process to reset the current password my bot is able to login back successfully with new password support set up for my account but due to steam limitation this change triggered a days trade lock as shown in the following image however i can see the following at logs archisteamfarm info rosette onpersonastate announcing rosette with inventory made out of items in total on the listing archisteamfarm info rosette onpersonastate success expected behavior my bot should not be listed as it is not ready to trade yet actual behavior bot is getting listed as shown in the logs below archisteamfarm info rosette onpersonastate announcing rosette with inventory made out of items in total on the listing archisteamfarm info rosette onpersonastate success steps to reproduce having a fully functional bot with enabled and no restrictions so it can trade and get listed do reset your current password this is different from changing your passowrd at start archisteamfarm back again by using archisteamfarm process required possible reason solution control last password reset date by checking timestamp last password reset at can you help us with this bug report somehow i can test and offer feedback but can t code full log txt recorded during reproducing the problem text archisteamfarm info asf initcore archisteamfarm linux net debian linux cloud smp debian archisteamfarm info asf initcore copyright Β© justarchinet archisteamfarm info asf initplugins initializing plugins archisteamfarm info asf initplugins loading steamtokendumperplugin archisteamfarm info asf initplugins steamtokendumperplugin has been loaded successfully archisteamfarm info asf initplugins loading mobileauthenticatorplugin archisteamfarm info asf initplugins mobileauthenticatorplugin has been loaded successfully archisteamfarm info asf initplugins loading itemsmatcherplugin archisteamfarm info asf initplugins itemsmatcherplugin has been loaded successfully archisteamfarm info asf updateandrestart asf will automatically check for new versions every day archisteamfarm info asf update checking for new version archisteamfarm info asf update local version remote version archisteamfarm info asf onasfinit steamtokendumperplugin is currently disabled according to your configuration if you d like to help steamdb in data submission please check out our wiki archisteamfarm info asf startinteractiveconsole interactive console is now active type c in order to enter command mode archisteamfarm warn asf registerbot config rosette json config file will be migrated to the latest syntax archisteamfarm info asf registerbot done archisteamfarm info rosette start starting archisteamfarm info rosette connect connecting archisteamfarm warn asf load your steam password for rosette seems to be weak consider choosing a stronger one for increased security details add another word or two uncommon words are better archisteamfarm info rosette onconnected connected to steam archisteamfarm info rosette onconnected logging in archisteamfarm info rosette onloggedon successfully logged on as xxxxxxxxxxxxxxx archisteamfarm info rosette init logging in to isteamuserauth archisteamfarm info rosette init success archisteamfarm info rosette onlicenselist refreshing packages data archisteamfarm info rosette onlicenselist done archisteamfarm info rosette isanythingtofarm checking first badge page archisteamfarm info rosette startfarming we don t have anything to farm on this account archisteamfarm info rosette onpersonastate announcing xxxxxxxxxxxxxxx rosette with inventory made out of items in total on the listing archisteamfarm info rosette onpersonastate success global asf json config file json commandprefix confirmationslimiterdelay inventorylimiterdelay ipc false loginlimiterdelay maxtradeholdduration steamownerid weblimiterdelay remotecommunication botname json config of all affected bot instances json autosteamsaleevent true botbehaviour customgameplayedwhilefarming farming customgameplayedwhileidle exchanging cards emotes bgs enabled true farmingorders matchabletypes onlinestatus steamlogin steampassword steamuserpermissions tradecheckperiod tradingpreferences additional info simple asf bullet proofing to make it better
1
97,010
3,984,066,963
IssuesEvent
2016-05-07 00:07:13
PolarisSS13/Polaris
https://api.github.com/repos/PolarisSS13/Polaris
closed
Air alarm frame looks like a fire alarm
Bug Priority: Low
Making an air alarm from metal has it's icon before being placed on a wall be a fire alarm.
1.0
Air alarm frame looks like a fire alarm - Making an air alarm from metal has it's icon before being placed on a wall be a fire alarm.
priority
air alarm frame looks like a fire alarm making an air alarm from metal has it s icon before being placed on a wall be a fire alarm
1
67,694
3,276,413,531
IssuesEvent
2015-10-26 19:21:46
elor/tuvero
https://api.github.com/repos/elor/tuvero
closed
Willkommens-Seite sollte selbe Schriftart und Style der eigentlichen Apps benutzen
browser priority 4: low
-> normalize.css Version: 1.5.0-dev Benutzer: Erik E. Lorenz
1.0
Willkommens-Seite sollte selbe Schriftart und Style der eigentlichen Apps benutzen - -> normalize.css Version: 1.5.0-dev Benutzer: Erik E. Lorenz
priority
willkommens seite sollte selbe schriftart und style der eigentlichen apps benutzen normalize css version dev benutzer erik e lorenz
1
558,985
16,546,634,113
IssuesEvent
2021-05-28 01:23:15
venturemark/webclient
https://api.github.com/repos/venturemark/webclient
closed
error in email validation in invite
priority/low
putting a space ofter email in invite creates error ![Venturemark](https://user-images.githubusercontent.com/1753324/119018352-d7901b80-b950-11eb-93aa-af3bf33426f9.jpg)
1.0
error in email validation in invite - putting a space ofter email in invite creates error ![Venturemark](https://user-images.githubusercontent.com/1753324/119018352-d7901b80-b950-11eb-93aa-af3bf33426f9.jpg)
priority
error in email validation in invite putting a space ofter email in invite creates error
1
411,199
12,015,583,454
IssuesEvent
2020-04-10 14:18:22
AY1920S2-CS2103T-W13-1/main
https://api.github.com/repos/AY1920S2-CS2103T-W13-1/main
closed
[SELFTEST - DIET] "Tracker" and "Diet Tracker" not consistent in Help command, same for EYLAH and Eylah.
priority.Medium severity.Low task.DietTracker
![Screenshot 2020-04-10 at 14 43 05](https://user-images.githubusercontent.com/51152441/78969506-acc27980-7b39-11ea-8f95-f73ecf97f094.png) Under point `5. mode` its "Diet Tracker", but under point `6. height` and `7. weight` its "Tracker"
1.0
[SELFTEST - DIET] "Tracker" and "Diet Tracker" not consistent in Help command, same for EYLAH and Eylah. - ![Screenshot 2020-04-10 at 14 43 05](https://user-images.githubusercontent.com/51152441/78969506-acc27980-7b39-11ea-8f95-f73ecf97f094.png) Under point `5. mode` its "Diet Tracker", but under point `6. height` and `7. weight` its "Tracker"
priority
tracker and diet tracker not consistent in help command same for eylah and eylah under point mode its diet tracker but under point height and weight its tracker
1
578,998
17,169,781,349
IssuesEvent
2021-07-15 01:27:44
returntocorp/semgrep
https://api.github.com/repos/returntocorp/semgrep
closed
Can not compile javascript pattern -> f(...) + ... + f(...)
feature:matching lang:javascript priority:low stale
**Describe the bug** Semgrep 0.42 does not compile following pattern as valid Javascript patter: `f(...) + ... + f(...)` or the one I was actually interested in: `f("...") + ... + f("...")` **To Reproduce** Steps to reproduce the behavior: https://semgrep.dev/s/8yPy **Expected behavior** This appears to be a simple pattern, should compile just fine. **Screenshots** n/a **What is the priority of the bug to you?** P2 **Environment** Affects both online playground and CLI, so likely all CI tools too.
1.0
Can not compile javascript pattern -> f(...) + ... + f(...) - **Describe the bug** Semgrep 0.42 does not compile following pattern as valid Javascript patter: `f(...) + ... + f(...)` or the one I was actually interested in: `f("...") + ... + f("...")` **To Reproduce** Steps to reproduce the behavior: https://semgrep.dev/s/8yPy **Expected behavior** This appears to be a simple pattern, should compile just fine. **Screenshots** n/a **What is the priority of the bug to you?** P2 **Environment** Affects both online playground and CLI, so likely all CI tools too.
priority
can not compile javascript pattern f f describe the bug semgrep does not compile following pattern as valid javascript patter f f or the one i was actually interested in f f to reproduce steps to reproduce the behavior expected behavior this appears to be a simple pattern should compile just fine screenshots n a what is the priority of the bug to you environment affects both online playground and cli so likely all ci tools too
1
780,921
27,413,899,847
IssuesEvent
2023-03-01 12:29:49
lab-cosmo/equisolve
https://api.github.com/repos/lab-cosmo/equisolve
closed
tox -e format installs dependencies and is therefore very slow
low-priority
Wanted to do formatting that the lint tests are happy and I found the command `tox -e format`, but it installs all dependencies, which makes this take ages (1-2 mins). Can this be simplified, because I don't think one needs to install equistore to reformatting.
1.0
tox -e format installs dependencies and is therefore very slow - Wanted to do formatting that the lint tests are happy and I found the command `tox -e format`, but it installs all dependencies, which makes this take ages (1-2 mins). Can this be simplified, because I don't think one needs to install equistore to reformatting.
priority
tox e format installs dependencies and is therefore very slow wanted to do formatting that the lint tests are happy and i found the command tox e format but it installs all dependencies which makes this take ages mins can this be simplified because i don t think one needs to install equistore to reformatting
1
493,548
14,234,489,442
IssuesEvent
2020-11-18 13:40:09
psu-stewardship/scholarsphere
https://api.github.com/repos/psu-stewardship/scholarsphere
closed
Ruby Sass is EOL'd
low priority
When doing a bundle install, we get this: ``` Post-install message from sass: Β  Ruby Sass has reached end-of-life and should no longer be used. ``` As far as I can tell, this is only because we're using the asset pipeline to compile stylesheets. We could find another way to do this, or option B, ditch the AP altogether. I'm kinda leaning more in the option B direction. In some mere 30 seconds of googling, I came across this: https://medium.com/@coorasse/goodbye-sprockets-welcome-webpacker-3-0-ff877fb8fa79 Thoughts? I like the implementation scheme, personally, but I'm open to other ideas.
1.0
Ruby Sass is EOL'd - When doing a bundle install, we get this: ``` Post-install message from sass: Β  Ruby Sass has reached end-of-life and should no longer be used. ``` As far as I can tell, this is only because we're using the asset pipeline to compile stylesheets. We could find another way to do this, or option B, ditch the AP altogether. I'm kinda leaning more in the option B direction. In some mere 30 seconds of googling, I came across this: https://medium.com/@coorasse/goodbye-sprockets-welcome-webpacker-3-0-ff877fb8fa79 Thoughts? I like the implementation scheme, personally, but I'm open to other ideas.
priority
ruby sass is eol d when doing a bundle install we get this post install message from sass Β  ruby sass has reached end of life and should no longer be used as far as i can tell this is only because we re using the asset pipeline to compile stylesheets we could find another way to do this or option b ditch the ap altogether i m kinda leaning more in the option b direction in some mere seconds of googling i came across this thoughts i like the implementation scheme personally but i m open to other ideas
1
566,326
16,818,644,014
IssuesEvent
2021-06-17 10:22:08
OpenApoc/OpenApoc
https://api.github.com/repos/OpenApoc/OpenApoc
reopened
Buy and Sell Vehicle screen scrollbar handles or bars all aligned in center
!BUG! low priority Quality of Life (QoL) Verified / Replicated
Buy and sell Vehicle screen scrollbar handles or bars all aligned in center and need mouseover to put this handles to true positions but all other 3 Buy and Sell screens are good so i think something just missing in vehicle screen... ![image](https://user-images.githubusercontent.com/11581207/107851173-897af180-6e10-11eb-92cc-bd3214b1d96d.png)
1.0
Buy and Sell Vehicle screen scrollbar handles or bars all aligned in center - Buy and sell Vehicle screen scrollbar handles or bars all aligned in center and need mouseover to put this handles to true positions but all other 3 Buy and Sell screens are good so i think something just missing in vehicle screen... ![image](https://user-images.githubusercontent.com/11581207/107851173-897af180-6e10-11eb-92cc-bd3214b1d96d.png)
priority
buy and sell vehicle screen scrollbar handles or bars all aligned in center buy and sell vehicle screen scrollbar handles or bars all aligned in center and need mouseover to put this handles to true positions but all other buy and sell screens are good so i think something just missing in vehicle screen
1
163,823
6,206,468,766
IssuesEvent
2017-07-06 18:30:03
CS2103JUN2017-T2/main
https://api.github.com/repos/CS2103JUN2017-T2/main
opened
Allow symbols in entry name, e.g. "Holiday!", "Return $10 to Jane" [Optional]
priority.low type.enhancement
Just an idea that pops up. Low priority.
1.0
Allow symbols in entry name, e.g. "Holiday!", "Return $10 to Jane" [Optional] - Just an idea that pops up. Low priority.
priority
allow symbols in entry name e g holiday return to jane just an idea that pops up low priority
1
175,497
6,551,508,110
IssuesEvent
2017-09-05 14:58:42
opencurrents/opencurrents
https://api.github.com/repos/opencurrents/opencurrents
closed
upcoming-events: Should private events be displayed or not?
priority low
Could display (This is an invite-only event). Intention is to show all the activity in the community.
1.0
upcoming-events: Should private events be displayed or not? - Could display (This is an invite-only event). Intention is to show all the activity in the community.
priority
upcoming events should private events be displayed or not could display this is an invite only event intention is to show all the activity in the community
1
180,278
6,647,912,052
IssuesEvent
2017-09-28 07:13:28
bounswe/bounswe2017group10
https://api.github.com/repos/bounswe/bounswe2017group10
closed
Remove unused branches left from the previous semester
Development Low-priority
Branches that we won't use in our work should be removed from the central repository. This way we can have a cleaner repository, and new people coming to the project would have an easier time get going.
1.0
Remove unused branches left from the previous semester - Branches that we won't use in our work should be removed from the central repository. This way we can have a cleaner repository, and new people coming to the project would have an easier time get going.
priority
remove unused branches left from the previous semester branches that we won t use in our work should be removed from the central repository this way we can have a cleaner repository and new people coming to the project would have an easier time get going
1
223,915
7,463,479,413
IssuesEvent
2018-04-01 06:00:22
cilium/cilium
https://api.github.com/repos/cilium/cilium
opened
Schedule removal of policy_reserved_ maps
area/datapath priority/low
Add code to remove policy_reserved_* maps in a future release once restore from endpoints using this is never encountered anymore
1.0
Schedule removal of policy_reserved_ maps - Add code to remove policy_reserved_* maps in a future release once restore from endpoints using this is never encountered anymore
priority
schedule removal of policy reserved maps add code to remove policy reserved maps in a future release once restore from endpoints using this is never encountered anymore
1
600,454
18,296,866,381
IssuesEvent
2021-10-05 21:21:21
choderalab/perses
https://api.github.com/repos/choderalab/perses
closed
More robust identification of charge difference for counterion fix
enhancement :sparkles: priority: low
Re John's comment on #770: Is there a more robust way to determine the net charge on the system, such as using the total partial charges from the force field from the unmodified system? That would presumably be more robust, even if you just have to round the fractional charges.
1.0
More robust identification of charge difference for counterion fix - Re John's comment on #770: Is there a more robust way to determine the net charge on the system, such as using the total partial charges from the force field from the unmodified system? That would presumably be more robust, even if you just have to round the fractional charges.
priority
more robust identification of charge difference for counterion fix re john s comment on is there a more robust way to determine the net charge on the system such as using the total partial charges from the force field from the unmodified system that would presumably be more robust even if you just have to round the fractional charges
1
22,869
2,651,008,247
IssuesEvent
2015-03-16 07:51:22
grepper/tovid
https://api.github.com/repos/grepper/tovid
closed
tovid svn-r2777: "-normalize" not allowed with "-vcd"
enhancement imported Priority-Low Version-0.32 wontfix
_From [eat31415...@aim.com](https://code.google.com/u/102698096247922252139/) on January 31, 2009 00:56:11_ tovid version svn- r2777 There doesn't seem to be any valid reason for this restriction with the current svn code. I used tovid, with the "-ffmpeg" option, to create a compliant vcd mpg file. Then I used postproc, which now uses ffmpeg, to normalize the audio in this same file. It had no issues whatsoever in creating a proper output file with normalized audio. My guess is that, in the past, there was good reason not to allow "-normalize" with "-vcd", but there doesn't seem to be one now. _Original issue: http://code.google.com/p/tovid/issues/detail?id=91_
1.0
tovid svn-r2777: "-normalize" not allowed with "-vcd" - _From [eat31415...@aim.com](https://code.google.com/u/102698096247922252139/) on January 31, 2009 00:56:11_ tovid version svn- r2777 There doesn't seem to be any valid reason for this restriction with the current svn code. I used tovid, with the "-ffmpeg" option, to create a compliant vcd mpg file. Then I used postproc, which now uses ffmpeg, to normalize the audio in this same file. It had no issues whatsoever in creating a proper output file with normalized audio. My guess is that, in the past, there was good reason not to allow "-normalize" with "-vcd", but there doesn't seem to be one now. _Original issue: http://code.google.com/p/tovid/issues/detail?id=91_
priority
tovid svn normalize not allowed with vcd from on january tovid version svn there doesn t seem to be any valid reason for this restriction with the current svn code i used tovid with the ffmpeg option to create a compliant vcd mpg file then i used postproc which now uses ffmpeg to normalize the audio in this same file it had no issues whatsoever in creating a proper output file with normalized audio my guess is that in the past there was good reason not to allow normalize with vcd but there doesn t seem to be one now original issue
1
548,351
16,062,540,135
IssuesEvent
2021-04-23 14:24:57
ooni/ooni.org
https://api.github.com/repos/ooni/ooni.org
closed
Write copy for DNScheck & URLgetter tests for OONI Probe apps & website
copy effort/M priority/low
We will be integrating and shipping the DNScheck + URLgetter experiments as part of the OONI Probe apps. To this end, I need to coordinate with Simone on writing the copy for: - [ ] OONI Probe apps - [ ] OONI website (Nettests page)
1.0
Write copy for DNScheck & URLgetter tests for OONI Probe apps & website - We will be integrating and shipping the DNScheck + URLgetter experiments as part of the OONI Probe apps. To this end, I need to coordinate with Simone on writing the copy for: - [ ] OONI Probe apps - [ ] OONI website (Nettests page)
priority
write copy for dnscheck urlgetter tests for ooni probe apps website we will be integrating and shipping the dnscheck urlgetter experiments as part of the ooni probe apps to this end i need to coordinate with simone on writing the copy for ooni probe apps ooni website nettests page
1
250,701
7,986,243,609
IssuesEvent
2018-07-19 00:55:23
MrBlizzard/RCAdmins-Tracker
https://api.github.com/repos/MrBlizzard/RCAdmins-Tracker
opened
[Server] Command to check Pixel uptime/downtime
enhancement priority:low
Add a command to check the uptime/downtime of a pixel. Could be useful for uptime with checking how long a pixel's been up with lag. Not sure exact use of a downtime command (Unless usable between pixels, IE: Use on p1 to check p2's status)
1.0
[Server] Command to check Pixel uptime/downtime - Add a command to check the uptime/downtime of a pixel. Could be useful for uptime with checking how long a pixel's been up with lag. Not sure exact use of a downtime command (Unless usable between pixels, IE: Use on p1 to check p2's status)
priority
command to check pixel uptime downtime add a command to check the uptime downtime of a pixel could be useful for uptime with checking how long a pixel s been up with lag not sure exact use of a downtime command unless usable between pixels ie use on to check s status
1
710,913
24,443,603,092
IssuesEvent
2022-10-06 16:08:39
zowe/vscode-extension-for-zowe
https://api.github.com/repos/zowe/vscode-extension-for-zowe
closed
Init error in some cases with weird profiles
bug Profiles Priority: Low
**Describe the bug** When I have an empty profile (ie. profiles folder I have a `someprofile.yaml` file, which contains nothing) Zowe Explorer cannot initialize. I get this error: ![image](https://user-images.githubusercontent.com/58596139/108185994-2e494780-710d-11eb-9209-4c104a2c810a.png) This also happens if the empty profile is in the `profiles/endevor` folder! In addition to the regular `profiles/zosmf` folder. It should probably be checked for all of the profile types. **Expected behavior** Zowe Explorer should initialize. Why is it concerned with my Endevor profiles anyway? **Desktop (please complete the following information):** - OS: _Windows_ - Zowe Explorer Version: _Master branch_ - Are you using Secure Credential Store? _No_
1.0
Init error in some cases with weird profiles - **Describe the bug** When I have an empty profile (ie. profiles folder I have a `someprofile.yaml` file, which contains nothing) Zowe Explorer cannot initialize. I get this error: ![image](https://user-images.githubusercontent.com/58596139/108185994-2e494780-710d-11eb-9209-4c104a2c810a.png) This also happens if the empty profile is in the `profiles/endevor` folder! In addition to the regular `profiles/zosmf` folder. It should probably be checked for all of the profile types. **Expected behavior** Zowe Explorer should initialize. Why is it concerned with my Endevor profiles anyway? **Desktop (please complete the following information):** - OS: _Windows_ - Zowe Explorer Version: _Master branch_ - Are you using Secure Credential Store? _No_
priority
init error in some cases with weird profiles describe the bug when i have an empty profile ie profiles folder i have a someprofile yaml file which contains nothing zowe explorer cannot initialize i get this error this also happens if the empty profile is in the profiles endevor folder in addition to the regular profiles zosmf folder it should probably be checked for all of the profile types expected behavior zowe explorer should initialize why is it concerned with my endevor profiles anyway desktop please complete the following information os windows zowe explorer version master branch are you using secure credential store no
1
530,522
15,434,005,965
IssuesEvent
2021-03-07 00:46:27
classtranscribe/FrontEnd
https://api.github.com/repos/classtranscribe/FrontEnd
closed
Playlist type graphic confuses new users
enhancement good first issue low priority
New Playlist UX: Playlist: We could generate a new name automatically if left blank. e.g. Lecture Videos or Playlist 1 Playlist type graphic confuses new users. New Users think it should be clickable. Suggest: Moving it below the selection box.
1.0
Playlist type graphic confuses new users - New Playlist UX: Playlist: We could generate a new name automatically if left blank. e.g. Lecture Videos or Playlist 1 Playlist type graphic confuses new users. New Users think it should be clickable. Suggest: Moving it below the selection box.
priority
playlist type graphic confuses new users new playlist ux playlist we could generate a new name automatically if left blank e g lecture videos or playlist playlist type graphic confuses new users new users think it should be clickable suggest moving it below the selection box
1
171,655
6,492,823,189
IssuesEvent
2017-08-21 14:46:21
crosswire/xiphos
https://api.github.com/repos/crosswire/xiphos
closed
Shortcuts don't work with non-Latin keyboard layout
auto-migrated bug Current-stable low priority sourceforge
When Xiphos window is focused, and keyboard shortcut is switched to a non-Latin layout (Cyrillic in my case), shortcuts don't work. I use 64-bit build on Debian GNU/Linux. Shortcuts work in other GTK2 and GTK3 apps (though there's a history of a similar bug in GTK projects, see, for instance https://bugs.launchpad.net/unity/+bug/1226962 https://bugs.launchpad.net/ubuntu/+source/libreoffice/+bug/1246583 https://bugzilla.mozilla.org/show_bug.cgi?id=791175 https://bugzilla.mozilla.org/show_bug.cgi?id=69230) Reported by: kosivantsov Original Ticket: [gnomesword/bugs/539](https://sourceforge.net/p/gnomesword/bugs/539)
1.0
Shortcuts don't work with non-Latin keyboard layout - When Xiphos window is focused, and keyboard shortcut is switched to a non-Latin layout (Cyrillic in my case), shortcuts don't work. I use 64-bit build on Debian GNU/Linux. Shortcuts work in other GTK2 and GTK3 apps (though there's a history of a similar bug in GTK projects, see, for instance https://bugs.launchpad.net/unity/+bug/1226962 https://bugs.launchpad.net/ubuntu/+source/libreoffice/+bug/1246583 https://bugzilla.mozilla.org/show_bug.cgi?id=791175 https://bugzilla.mozilla.org/show_bug.cgi?id=69230) Reported by: kosivantsov Original Ticket: [gnomesword/bugs/539](https://sourceforge.net/p/gnomesword/bugs/539)
priority
shortcuts don t work with non latin keyboard layout when xiphos window is focused and keyboard shortcut is switched to a non latin layout cyrillic in my case shortcuts don t work i use bit build on debian gnu linux shortcuts work in other and apps though there s a history of a similar bug in gtk projects see for instance reported by kosivantsov original ticket
1
386,801
11,450,718,169
IssuesEvent
2020-02-06 10:08:55
sunpy/sunpy
https://api.github.com/repos/sunpy/sunpy
closed
make it easy to access the UnifiedResponse table
Effort Medium Feature Request Hacktoberfest Package Novice Priority Low net
if you want to access keys you should be able to get at the table
1.0
make it easy to access the UnifiedResponse table - if you want to access keys you should be able to get at the table
priority
make it easy to access the unifiedresponse table if you want to access keys you should be able to get at the table
1
93,716
3,908,614,003
IssuesEvent
2016-04-19 16:24:38
facelessuser/BracketHighlighter
https://api.github.com/repos/facelessuser/BracketHighlighter
closed
Valid unquoted html attribute value not handled well
Accepted Bug Priority - Low Severity - Minor
- Sublime@Build 3103 - OS X@10.11.4 Reproduce the issue: ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> </head> <body> <div class="" data-percent=64.4> <div class=""> <div class=""></div> </div> </div> </body> </html> ``` In this case, the `data-percent` attribute has an unquoted but valid value(see [here](https://mathiasbynens.be/notes/unquoted-attribute-values), and [here](https://mothereff.in/unquoted-attributes#64.4)), however BH performs differently than in the case of using quoted attribute value. Here is an img showing the problem when I use valid unquoted attribute value: ![image](https://cloud.githubusercontent.com/assets/13296643/14599260/ef2da900-0588-11e6-88dd-2d00b75cbfc1.png) Another img when I use quoted attribute value: ![image](https://cloud.githubusercontent.com/assets/13296643/14599356/77a36590-0589-11e6-936c-c2b778f295d7.png)
1.0
Valid unquoted html attribute value not handled well - - Sublime@Build 3103 - OS X@10.11.4 Reproduce the issue: ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> </head> <body> <div class="" data-percent=64.4> <div class=""> <div class=""></div> </div> </div> </body> </html> ``` In this case, the `data-percent` attribute has an unquoted but valid value(see [here](https://mathiasbynens.be/notes/unquoted-attribute-values), and [here](https://mothereff.in/unquoted-attributes#64.4)), however BH performs differently than in the case of using quoted attribute value. Here is an img showing the problem when I use valid unquoted attribute value: ![image](https://cloud.githubusercontent.com/assets/13296643/14599260/ef2da900-0588-11e6-88dd-2d00b75cbfc1.png) Another img when I use quoted attribute value: ![image](https://cloud.githubusercontent.com/assets/13296643/14599356/77a36590-0589-11e6-936c-c2b778f295d7.png)
priority
valid unquoted html attribute value not handled well sublime build os x reproduce the issue html document in this case the data percent attribute has an unquoted but valid value see and however bh performs differently than in the case of using quoted attribute value here is an img showing the problem when i use valid unquoted attribute value another img when i use quoted attribute value
1