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588,636
17,663,620,425
IssuesEvent
2021-08-22 02:16:39
gw2efficiency/issues
https://api.github.com/repos/gw2efficiency/issues
closed
[feature request] export\import settings.
1-Type: Feature 2-Priority: B 3-Complexity: Low 5-Area: Other 9-Status: For next release 4-Impact: Low
because site doesn't store this info in DB, would be great to see some kind of export. gathering - hidden routes. daily board - hidden blocks.
1.0
[feature request] export\import settings. - because site doesn't store this info in DB, would be great to see some kind of export. gathering - hidden routes. daily board - hidden blocks.
priority
export import settings because site doesn t store this info in db would be great to see some kind of export gathering hidden routes daily board hidden blocks
1
185,331
6,721,096,280
IssuesEvent
2017-10-16 10:18:03
CS2103AUG2017-T17-B1/main
https://api.github.com/repos/CS2103AUG2017-T17-B1/main
opened
As a debt collector, I want to randomly generate a contact from the cleared list
priority.low
So that I can choose to chat up a random contact to talk them into getting a loan.
1.0
As a debt collector, I want to randomly generate a contact from the cleared list - So that I can choose to chat up a random contact to talk them into getting a loan.
priority
as a debt collector i want to randomly generate a contact from the cleared list so that i can choose to chat up a random contact to talk them into getting a loan
1
187,578
6,759,236,975
IssuesEvent
2017-10-24 16:26:26
OpenBazaar/openbazaar-desktop
https://api.github.com/repos/OpenBazaar/openbazaar-desktop
closed
UI: Follow store loading spinner shows above top navigation bar
bug Low Priority - cosmetic or non-blocking
![2017-10-10-011054](https://user-images.githubusercontent.com/1342360/31376082-8f35e4c6-ad58-11e7-8c2a-ec4b555a4264.png) The loading spinner that shows after following/unfollowing a store is placed above the navigation bar layer, and thus overlaps it upon scrolling down the page. This does not happen with the regular, non-loading 'Follow'/'Unfollow' button. OpenBazaar2_2.0.13, Debian Reproducible: Always Steps to reproduce: 1. Wait for store page to load 2. Follow/Unfollow store 3. Scroll down and watch loading spinner incorrectly overlay on top of other UI elements
1.0
UI: Follow store loading spinner shows above top navigation bar - ![2017-10-10-011054](https://user-images.githubusercontent.com/1342360/31376082-8f35e4c6-ad58-11e7-8c2a-ec4b555a4264.png) The loading spinner that shows after following/unfollowing a store is placed above the navigation bar layer, and thus overlaps it upon scrolling down the page. This does not happen with the regular, non-loading 'Follow'/'Unfollow' button. OpenBazaar2_2.0.13, Debian Reproducible: Always Steps to reproduce: 1. Wait for store page to load 2. Follow/Unfollow store 3. Scroll down and watch loading spinner incorrectly overlay on top of other UI elements
priority
ui follow store loading spinner shows above top navigation bar the loading spinner that shows after following unfollowing a store is placed above the navigation bar layer and thus overlaps it upon scrolling down the page this does not happen with the regular non loading follow unfollow button debian reproducible always steps to reproduce wait for store page to load follow unfollow store scroll down and watch loading spinner incorrectly overlay on top of other ui elements
1
799,422
28,306,574,241
IssuesEvent
2023-04-10 11:38:42
bounswe/bounswe2023group8
https://api.github.com/repos/bounswe/bounswe2023group8
closed
Milestone Report - Executive Summary
status: to-do priority: high effort: low
TODOS: - Introduction (Summary of our project and group.) - Status ( Brief story about what is done so far.)
1.0
Milestone Report - Executive Summary - TODOS: - Introduction (Summary of our project and group.) - Status ( Brief story about what is done so far.)
priority
milestone report executive summary todos introduction summary of our project and group status brief story about what is done so far
1
437,620
12,600,222,507
IssuesEvent
2020-06-11 07:45:25
seung-lab/neuroglancer
https://api.github.com/repos/seung-lab/neuroglancer
closed
Advanced Collection Tools
Priority: Low Realm: SeungLab Type: New Feature
Based on Claire's use cases 3 additional controls for collections. Edit Collection: When generic collection select, a toggle switch that activates edit mode. In edit mode the select collection is highlighted in green and every annotation/group of annotation selected will only have three options (add to collection, turn off edit mode, and hide details), non groupable annotations cannot be added to collection. Additionally, Overhaul details pane context menu to be more modular/easier to work with Generate Spoke: Create a spoke using the selected annotations as source points (toggle option to delete source annotations in user preferences), order respects selection order. (Dependency: shift click select) Generate Linestrip: Does the same as generate spoke only linestrip Due to the dependency, I'll just add this to the shift click repo. In addition this is all related to the annotations view anyway
1.0
Advanced Collection Tools - Based on Claire's use cases 3 additional controls for collections. Edit Collection: When generic collection select, a toggle switch that activates edit mode. In edit mode the select collection is highlighted in green and every annotation/group of annotation selected will only have three options (add to collection, turn off edit mode, and hide details), non groupable annotations cannot be added to collection. Additionally, Overhaul details pane context menu to be more modular/easier to work with Generate Spoke: Create a spoke using the selected annotations as source points (toggle option to delete source annotations in user preferences), order respects selection order. (Dependency: shift click select) Generate Linestrip: Does the same as generate spoke only linestrip Due to the dependency, I'll just add this to the shift click repo. In addition this is all related to the annotations view anyway
priority
advanced collection tools based on claire s use cases additional controls for collections edit collection when generic collection select a toggle switch that activates edit mode in edit mode the select collection is highlighted in green and every annotation group of annotation selected will only have three options add to collection turn off edit mode and hide details non groupable annotations cannot be added to collection additionally overhaul details pane context menu to be more modular easier to work with generate spoke create a spoke using the selected annotations as source points toggle option to delete source annotations in user preferences order respects selection order dependency shift click select generate linestrip does the same as generate spoke only linestrip due to the dependency i ll just add this to the shift click repo in addition this is all related to the annotations view anyway
1
452,719
13,058,466,005
IssuesEvent
2020-07-30 09:04:00
OpenApoc/OpenApoc
https://api.github.com/repos/OpenApoc/OpenApoc
closed
When mouseover on it its fully unequipe agent
!BUG! low priority
When mouseover on it its fully unequipe agent this place where mouse cursor on screenshot and to left from cursor ![screenshot](https://user-images.githubusercontent.com/11581207/47577243-12737380-d94f-11e8-9bb2-f9ccedc09fac.png)
1.0
When mouseover on it its fully unequipe agent - When mouseover on it its fully unequipe agent this place where mouse cursor on screenshot and to left from cursor ![screenshot](https://user-images.githubusercontent.com/11581207/47577243-12737380-d94f-11e8-9bb2-f9ccedc09fac.png)
priority
when mouseover on it its fully unequipe agent when mouseover on it its fully unequipe agent this place where mouse cursor on screenshot and to left from cursor
1
564,699
16,739,376,202
IssuesEvent
2021-06-11 07:56:54
RelaperCrystal/CityCompanion
https://api.github.com/repos/RelaperCrystal/CityCompanion
closed
Newtonsoft.Json
priority: p2 major resolution: wontfix type: crash workflow: awaiting-response
**Currently we do only support Newtonsoft.Json 12.** There is currently a third-party issue going on and haven't been fixed on my side. Please report if the bug is fixed on your side.
1.0
Newtonsoft.Json - **Currently we do only support Newtonsoft.Json 12.** There is currently a third-party issue going on and haven't been fixed on my side. Please report if the bug is fixed on your side.
priority
newtonsoft json currently we do only support newtonsoft json there is currently a third party issue going on and haven t been fixed on my side please report if the bug is fixed on your side
1
820,662
30,782,268,920
IssuesEvent
2023-07-31 10:50:53
calcom/cal.com
https://api.github.com/repos/calcom/cal.com
closed
Embed: Customization Improvements
✨ feature Low priority embed
Some of the feedback directly from customers - ~~Configure Calendar Size~~ - ~~A advanced custom CSS option that should be able to rewamp the entire embed~~
1.0
Embed: Customization Improvements - Some of the feedback directly from customers - ~~Configure Calendar Size~~ - ~~A advanced custom CSS option that should be able to rewamp the entire embed~~
priority
embed customization improvements some of the feedback directly from customers configure calendar size a advanced custom css option that should be able to rewamp the entire embed
1
306,259
9,383,124,983
IssuesEvent
2019-04-05 01:43:14
jahirfiquitiva/Blueprint
https://api.github.com/repos/jahirfiquitiva/Blueprint
closed
Change Dialog for Removed Launchers
Priority: Low Status: Accepted Type: Enhancement
<!-- Any HTML comment will be stripped when the markdown is rendered, so you don't need to delete them. --> - [x] I have verified there are no duplicate active or recent bugs, questions, or requests - [x] I have verified that I am using the latest version. ### Device/App info: - Blueprint Version: `1.4.1` - Android version: `?` - Device Manufacturer: `?` - Device Name: `?` ### Describe the bug Older Launchers No Longer Exists on Playstore. ### Reproduction Steps 1. Open Blueprint Sample 2. Open Apply Section 3. Choose Any Launcher from the List which I've Mentioned. ### Expected behavior <!-- A clear and concise description of what you expected to happen. --> This will give you a Dialog with Message that the launcher isn't installed and give you an option to download the launcher from Playstore. ### Actual Behavior If you Choose the option to download the launcher you can find in Playstore that it Says "Item Not Found" ### Additional context <!-- Add any other context about the problem here. --> You can Change the Dialog's Header to "Error" and make the message to "The Launcher isn't Installed." and the dialog button to "OK". Then it will be right and up-to-date. The Launchers, Which are currently not available on Playstore - - Atom - Aviate - KK - L - Mini - Next - S - Unicon Hope It will Help.
1.0
Change Dialog for Removed Launchers - <!-- Any HTML comment will be stripped when the markdown is rendered, so you don't need to delete them. --> - [x] I have verified there are no duplicate active or recent bugs, questions, or requests - [x] I have verified that I am using the latest version. ### Device/App info: - Blueprint Version: `1.4.1` - Android version: `?` - Device Manufacturer: `?` - Device Name: `?` ### Describe the bug Older Launchers No Longer Exists on Playstore. ### Reproduction Steps 1. Open Blueprint Sample 2. Open Apply Section 3. Choose Any Launcher from the List which I've Mentioned. ### Expected behavior <!-- A clear and concise description of what you expected to happen. --> This will give you a Dialog with Message that the launcher isn't installed and give you an option to download the launcher from Playstore. ### Actual Behavior If you Choose the option to download the launcher you can find in Playstore that it Says "Item Not Found" ### Additional context <!-- Add any other context about the problem here. --> You can Change the Dialog's Header to "Error" and make the message to "The Launcher isn't Installed." and the dialog button to "OK". Then it will be right and up-to-date. The Launchers, Which are currently not available on Playstore - - Atom - Aviate - KK - L - Mini - Next - S - Unicon Hope It will Help.
priority
change dialog for removed launchers any html comment will be stripped when the markdown is rendered so you don t need to delete them i have verified there are no duplicate active or recent bugs questions or requests i have verified that i am using the latest version device app info blueprint version android version device manufacturer device name describe the bug older launchers no longer exists on playstore reproduction steps open blueprint sample open apply section choose any launcher from the list which i ve mentioned expected behavior this will give you a dialog with message that the launcher isn t installed and give you an option to download the launcher from playstore actual behavior if you choose the option to download the launcher you can find in playstore that it says item not found additional context you can change the dialog s header to error and make the message to the launcher isn t installed and the dialog button to ok then it will be right and up to date the launchers which are currently not available on playstore atom aviate kk l mini next s unicon hope it will help
1
246,722
7,895,616,555
IssuesEvent
2018-06-29 04:33:47
aowen87/BAR
https://api.github.com/repos/aowen87/BAR
closed
Upgrade VisIt to use Exodus II 4.98
Expected Use: 3 - Occasional Feature Impact: 2 - Low OS: All Priority: Normal Support Group: Any
We should upgrade Exodus II from 4.46 to 4.98. 4.46 is several years old, so a new version couldn't hurt. -----------------------REDMINE MIGRATION----------------------- This ticket was migrated from Redmine. The following information could not be accurately captured in the new ticket: Original author: Eric Brugger Original creation: 01/12/2011 05:09 pm Original update: 01/12/2011 05:32 pm Ticket number: 556
1.0
Upgrade VisIt to use Exodus II 4.98 - We should upgrade Exodus II from 4.46 to 4.98. 4.46 is several years old, so a new version couldn't hurt. -----------------------REDMINE MIGRATION----------------------- This ticket was migrated from Redmine. The following information could not be accurately captured in the new ticket: Original author: Eric Brugger Original creation: 01/12/2011 05:09 pm Original update: 01/12/2011 05:32 pm Ticket number: 556
priority
upgrade visit to use exodus ii we should upgrade exodus ii from to is several years old so a new version couldn t hurt redmine migration this ticket was migrated from redmine the following information could not be accurately captured in the new ticket original author eric brugger original creation pm original update pm ticket number
1
26,344
2,684,329,139
IssuesEvent
2015-03-28 21:39:49
phpreboot/KAPsTop
https://api.github.com/repos/phpreboot/KAPsTop
opened
Remove Welcome controller
Priority: Low Type: Enhancement
Laravel comes with default welcome controller, which is not needed for KAPsBudget. Remove it with all of its views/layout.
1.0
Remove Welcome controller - Laravel comes with default welcome controller, which is not needed for KAPsBudget. Remove it with all of its views/layout.
priority
remove welcome controller laravel comes with default welcome controller which is not needed for kapsbudget remove it with all of its views layout
1
102,555
4,156,781,968
IssuesEvent
2016-06-16 19:05:22
minio/mc
https://api.github.com/repos/minio/mc
closed
mc s3 doesn't support mixed case / uppercase bucket name
low-priority wontfix/invalid
mc ls s3/Bucket returns the error "Bucket name contains invalid characters." the bucket was created in AWS console, contains uppercase character but can be accessed with any other client
1.0
mc s3 doesn't support mixed case / uppercase bucket name - mc ls s3/Bucket returns the error "Bucket name contains invalid characters." the bucket was created in AWS console, contains uppercase character but can be accessed with any other client
priority
mc doesn t support mixed case uppercase bucket name mc ls bucket returns the error bucket name contains invalid characters the bucket was created in aws console contains uppercase character but can be accessed with any other client
1
229,256
7,573,232,246
IssuesEvent
2018-04-23 17:08:16
rathena/rathena
https://api.github.com/repos/rathena/rathena
closed
Wrong bonus on Hunting Arrow item
component:database mode:renewal priority:low status:confirmed type:bug
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Issue. --> * **rAthena Hash**: c4d3f0f <!-- Please specify the rAthena [GitHub hash](https://help.github.com/articles/autolinked-references-and-urls/#commit-shas) on which you encountered this issue. How to get your GitHub Hash: 1. cd your/rAthena/directory/ 2. git rev-parse --short HEAD 3. Copy the resulting hash. --> * **Client Date**: 20170614 <!-- Please specify the client date you used. --> * **Server Mode**: Renewal <!-- Which mode does your server use: Pre-Renewal or Renewal? --> * **Description of Issue**: * Result: bonus bLongAtkRate,50; * Expected Result: no long range bonus 1774,Hunting_Arrow,Hunting Arrow,10,5,,1,35,,,,0x000A1848,63,2,32768,,1,,1,{ bonus bLongAtkRate,50; },{},{}
1.0
Wrong bonus on Hunting Arrow item - <!-- NOTE: Anything within these brackets will be hidden on the preview of the Issue. --> * **rAthena Hash**: c4d3f0f <!-- Please specify the rAthena [GitHub hash](https://help.github.com/articles/autolinked-references-and-urls/#commit-shas) on which you encountered this issue. How to get your GitHub Hash: 1. cd your/rAthena/directory/ 2. git rev-parse --short HEAD 3. Copy the resulting hash. --> * **Client Date**: 20170614 <!-- Please specify the client date you used. --> * **Server Mode**: Renewal <!-- Which mode does your server use: Pre-Renewal or Renewal? --> * **Description of Issue**: * Result: bonus bLongAtkRate,50; * Expected Result: no long range bonus 1774,Hunting_Arrow,Hunting Arrow,10,5,,1,35,,,,0x000A1848,63,2,32768,,1,,1,{ bonus bLongAtkRate,50; },{},{}
priority
wrong bonus on hunting arrow item rathena hash please specify the rathena on which you encountered this issue how to get your github hash cd your rathena directory git rev parse short head copy the resulting hash client date server mode renewal description of issue result bonus blongatkrate expected result no long range bonus hunting arrow hunting arrow bonus blongatkrate
1
398,242
11,739,390,036
IssuesEvent
2020-03-11 17:37:37
thaliawww/ThaliApp
https://api.github.com/repos/thaliawww/ThaliApp
closed
Adjust profile picture in the application
feature priority: low
In GitLab by @mtsatsev on Mar 29, 2018, 18:00 ### One-sentence description Adjust profile picture in the application ### Desired behaviour I'd like to be able to change my profile picture in the app
1.0
Adjust profile picture in the application - In GitLab by @mtsatsev on Mar 29, 2018, 18:00 ### One-sentence description Adjust profile picture in the application ### Desired behaviour I'd like to be able to change my profile picture in the app
priority
adjust profile picture in the application in gitlab by mtsatsev on mar one sentence description adjust profile picture in the application desired behaviour i d like to be able to change my profile picture in the app
1
747,338
26,081,993,287
IssuesEvent
2022-12-25 14:00:53
Bartuzen/qBitController
https://api.github.com/repos/Bartuzen/qBitController
closed
Allow users to choose whether filterings and sorting is done on server or in app
feature priority: low
If enabled, all filterings and sorting in the torrent list screen will be done on the servers. Otherwise, they will be done in the app.
1.0
Allow users to choose whether filterings and sorting is done on server or in app - If enabled, all filterings and sorting in the torrent list screen will be done on the servers. Otherwise, they will be done in the app.
priority
allow users to choose whether filterings and sorting is done on server or in app if enabled all filterings and sorting in the torrent list screen will be done on the servers otherwise they will be done in the app
1
663,772
22,206,000,537
IssuesEvent
2022-06-07 14:55:29
StephanAkkerman/FinTwit_Bot
https://api.github.com/repos/StephanAkkerman/FinTwit_Bot
closed
Use webhook for sending tweets, so multiple images can be used
Improvement :chart_with_upwards_trend: Priority: Low :3rd_place_medal: Difficulty: Medium 😐
- [x] Create webhook for each twitter image channel. - [x] Check if a [textchannel](https://discordpy.readthedocs.io/en/latest/api.html#discord.TextChannel.webhooks) has a webhook, if it does send via the webhook. - [x] If the channel is supposed to have a webhook, [create](https://discordpy.readthedocs.io/en/latest/api.html#discord.TextChannel.create_webhook) one. - [x] Tag the users in this webhook message.
1.0
Use webhook for sending tweets, so multiple images can be used - - [x] Create webhook for each twitter image channel. - [x] Check if a [textchannel](https://discordpy.readthedocs.io/en/latest/api.html#discord.TextChannel.webhooks) has a webhook, if it does send via the webhook. - [x] If the channel is supposed to have a webhook, [create](https://discordpy.readthedocs.io/en/latest/api.html#discord.TextChannel.create_webhook) one. - [x] Tag the users in this webhook message.
priority
use webhook for sending tweets so multiple images can be used create webhook for each twitter image channel check if a has a webhook if it does send via the webhook if the channel is supposed to have a webhook one tag the users in this webhook message
1
632,330
20,192,170,641
IssuesEvent
2022-02-11 07:00:48
opensrp/opensrp-client-anc
https://api.github.com/repos/opensrp/opensrp-client-anc
closed
[Bug Report]:Missing phone number limit.
Bug Report low priority nice to have feature qa+
### How do we replicate the bug? Steps to replicate - Login to the APK and sync data - click on add a new client - open the registration page and fill in the details till you get to the phone number part. - Observe how one can input a number upto a 100 numbers. ### How is this feature expected to work? Find out the phone number limt of the specific country and implement on the apk. ### Please Share other relevant information about the bug Find below screenshot of the current phone number option value. ![image](https://user-images.githubusercontent.com/84722169/151508529-bde5d298-df2d-4574-ad49-9b367d4bd195.png)
1.0
[Bug Report]:Missing phone number limit. - ### How do we replicate the bug? Steps to replicate - Login to the APK and sync data - click on add a new client - open the registration page and fill in the details till you get to the phone number part. - Observe how one can input a number upto a 100 numbers. ### How is this feature expected to work? Find out the phone number limt of the specific country and implement on the apk. ### Please Share other relevant information about the bug Find below screenshot of the current phone number option value. ![image](https://user-images.githubusercontent.com/84722169/151508529-bde5d298-df2d-4574-ad49-9b367d4bd195.png)
priority
missing phone number limit how do we replicate the bug steps to replicate login to the apk and sync data click on add a new client open the registration page and fill in the details till you get to the phone number part observe how one can input a number upto a numbers how is this feature expected to work find out the phone number limt of the specific country and implement on the apk please share other relevant information about the bug find below screenshot of the current phone number option value
1
38,076
2,838,665,587
IssuesEvent
2015-05-27 09:08:02
Blackjack92/fhvOS
https://api.github.com/repos/Blackjack92/fhvOS
closed
[SWI] Problem when SWI performs context switch
low priority pending
Our SWI has problems if within the handler the context is manipulated. Atm. the software interrupt switches to privileged mode which uses the stack from the user process, i.e. `0x10002000`. If the handler then performs a context switch an external dabt occurs. Removing the switch to the privileged mode works fine.
1.0
[SWI] Problem when SWI performs context switch - Our SWI has problems if within the handler the context is manipulated. Atm. the software interrupt switches to privileged mode which uses the stack from the user process, i.e. `0x10002000`. If the handler then performs a context switch an external dabt occurs. Removing the switch to the privileged mode works fine.
priority
problem when swi performs context switch our swi has problems if within the handler the context is manipulated atm the software interrupt switches to privileged mode which uses the stack from the user process i e if the handler then performs a context switch an external dabt occurs removing the switch to the privileged mode works fine
1
469,745
13,524,792,950
IssuesEvent
2020-09-15 12:06:38
gnosis/conditional-tokens-explorer
https://api.github.com/repos/gnosis/conditional-tokens-explorer
reopened
UI - Chrome: Cross icon on the WalletConnect pop-up has a double line
Low priority bug
Reproducible when app is opened in a browser's tab with scale > 90% Steps: 1. Click on the 'Connect to Wallet' button 2. Select WalletConnect 3. Check cross icon **Actual Result:** one of the lines in the cross looks like a double one ![cross icon.jpg](https://images.zenhubusercontent.com/5f55ec970a2e890ec10f7778/99a3f3a4-ec36-4a6f-9551-deab1db814c8) **Expected Result:** lines in the cross are not double ones
1.0
UI - Chrome: Cross icon on the WalletConnect pop-up has a double line - Reproducible when app is opened in a browser's tab with scale > 90% Steps: 1. Click on the 'Connect to Wallet' button 2. Select WalletConnect 3. Check cross icon **Actual Result:** one of the lines in the cross looks like a double one ![cross icon.jpg](https://images.zenhubusercontent.com/5f55ec970a2e890ec10f7778/99a3f3a4-ec36-4a6f-9551-deab1db814c8) **Expected Result:** lines in the cross are not double ones
priority
ui chrome cross icon on the walletconnect pop up has a double line reproducible when app is opened in a browser s tab with scale steps click on the connect to wallet button select walletconnect check cross icon actual result one of the lines in the cross looks like a double one expected result lines in the cross are not double ones
1
318,880
9,708,572,112
IssuesEvent
2019-05-28 08:07:09
facebook/create-react-app
https://api.github.com/repos/facebook/create-react-app
closed
Unexpected end of JSON input while parsing near '...2.0-alpha.0":{"name":'
priority: low (ignored issue template)
Today i have tried creating new app using below command. `npx create-react-app myapp` And getting below error: ![Screenshot_6](https://user-images.githubusercontent.com/20809376/57971821-d10ce900-79b0-11e9-9342-df95c97d8759.png)
1.0
Unexpected end of JSON input while parsing near '...2.0-alpha.0":{"name":' - Today i have tried creating new app using below command. `npx create-react-app myapp` And getting below error: ![Screenshot_6](https://user-images.githubusercontent.com/20809376/57971821-d10ce900-79b0-11e9-9342-df95c97d8759.png)
priority
unexpected end of json input while parsing near alpha name today i have tried creating new app using below command npx create react app myapp and getting below error
1
350,358
10,482,622,261
IssuesEvent
2019-09-24 12:49:30
wherebyus/general-tasks
https://api.github.com/repos/wherebyus/general-tasks
closed
Prototype low-hanging fruit options to bring the content team behind a newsletter forward, to make it even more human.
Joy: Sparking Priority: Low Product: Newsletters Type: Prototype UX: Validated
The desired impact is that the user would more easily attach to the person or persons behind a piece of content. Think low-hanging fruit, like bylines, avatars, bios, etc. From Caro: I was also talking to Rebekah recently about adding more "fun" to newsletters, we should consider these 2 things together
1.0
Prototype low-hanging fruit options to bring the content team behind a newsletter forward, to make it even more human. - The desired impact is that the user would more easily attach to the person or persons behind a piece of content. Think low-hanging fruit, like bylines, avatars, bios, etc. From Caro: I was also talking to Rebekah recently about adding more "fun" to newsletters, we should consider these 2 things together
priority
prototype low hanging fruit options to bring the content team behind a newsletter forward to make it even more human the desired impact is that the user would more easily attach to the person or persons behind a piece of content think low hanging fruit like bylines avatars bios etc from caro i was also talking to rebekah recently about adding more fun to newsletters we should consider these things together
1
705,868
24,252,709,250
IssuesEvent
2022-09-27 15:16:54
OpenCyphal-Garage/yukon
https://api.github.com/repos/OpenCyphal-Garage/yukon
closed
The messages view should display all log records from the backend with configurable severity setting
class-feature priority-low
We need colors, too!
1.0
The messages view should display all log records from the backend with configurable severity setting - We need colors, too!
priority
the messages view should display all log records from the backend with configurable severity setting we need colors too
1
548,501
16,065,689,657
IssuesEvent
2021-04-23 18:42:24
sopra-fs21-group-22/server
https://api.github.com/repos/sopra-fs21-group-22/server
closed
#38 As a user if I have the REMINGTON card my range should be 3
blue cards low priority task user story
Acceptance Criteria: - [ ] As long as I have the REMINGTON card I can hit players at range 3 ⏰ Time estimate: 10min
1.0
#38 As a user if I have the REMINGTON card my range should be 3 - Acceptance Criteria: - [ ] As long as I have the REMINGTON card I can hit players at range 3 ⏰ Time estimate: 10min
priority
as a user if i have the remington card my range should be acceptance criteria as long as i have the remington card i can hit players at range ⏰ time estimate
1
123,182
4,858,406,163
IssuesEvent
2016-11-13 03:49:49
gtagency/buzzmobile
https://api.github.com/repos/gtagency/buzzmobile
closed
source venv automatically in bashrc
low hanging fruit low priority
Change readme and install to make `source ~/catkin_ws/src/buzzmobile/bin/activate` be run at every terminal creation.
1.0
source venv automatically in bashrc - Change readme and install to make `source ~/catkin_ws/src/buzzmobile/bin/activate` be run at every terminal creation.
priority
source venv automatically in bashrc change readme and install to make source catkin ws src buzzmobile bin activate be run at every terminal creation
1
436,916
12,555,429,595
IssuesEvent
2020-06-07 06:06:29
hmshreyas7/dish-wish
https://api.github.com/repos/hmshreyas7/dish-wish
closed
Capitalization issue in dish title
bug low priority
### The keyboard displays lowercase letters if "X" is clicked to clear the field. This also occurs if the backspace key is clicked when the field is empty.
1.0
Capitalization issue in dish title - ### The keyboard displays lowercase letters if "X" is clicked to clear the field. This also occurs if the backspace key is clicked when the field is empty.
priority
capitalization issue in dish title the keyboard displays lowercase letters if x is clicked to clear the field this also occurs if the backspace key is clicked when the field is empty
1
648,404
21,185,259,497
IssuesEvent
2022-04-08 12:05:07
oceanprotocol/market
https://api.github.com/repos/oceanprotocol/market
closed
Show connect wallet button on submit page
Type: Enhancement Priority: Low
If a user arrives at the submit page in the publish wizard without a wallet connected, it would be nice to present them with a "connect wallet" button rather than the greyed out submit button. So for example, it could look like this if you arrived at this page without a wallet connected: ![Connect wallet Button on submit page 2 - 2022-04-05_16-21](https://user-images.githubusercontent.com/20739535/161764410-079a2962-49d1-4d8c-a199-2150e241dc8d.png) This is the same sort of UI that you'll see on Uniswap and other Dapps. This is still a connect wallet button at the top but also one in place of the swap button: ![Connect wallet Button on submit page - Uniswap example - 2022-04-05_16-21](https://user-images.githubusercontent.com/20739535/161765059-79ca1d2f-e4b1-49d5-bb00-cf6d647c8663.png)
1.0
Show connect wallet button on submit page - If a user arrives at the submit page in the publish wizard without a wallet connected, it would be nice to present them with a "connect wallet" button rather than the greyed out submit button. So for example, it could look like this if you arrived at this page without a wallet connected: ![Connect wallet Button on submit page 2 - 2022-04-05_16-21](https://user-images.githubusercontent.com/20739535/161764410-079a2962-49d1-4d8c-a199-2150e241dc8d.png) This is the same sort of UI that you'll see on Uniswap and other Dapps. This is still a connect wallet button at the top but also one in place of the swap button: ![Connect wallet Button on submit page - Uniswap example - 2022-04-05_16-21](https://user-images.githubusercontent.com/20739535/161765059-79ca1d2f-e4b1-49d5-bb00-cf6d647c8663.png)
priority
show connect wallet button on submit page if a user arrives at the submit page in the publish wizard without a wallet connected it would be nice to present them with a connect wallet button rather than the greyed out submit button so for example it could look like this if you arrived at this page without a wallet connected this is the same sort of ui that you ll see on uniswap and other dapps this is still a connect wallet button at the top but also one in place of the swap button
1
343,942
10,338,556,726
IssuesEvent
2019-09-03 17:10:29
YangCatalog/search
https://api.github.com/repos/YangCatalog/search
closed
Max 10 revision showing in module details
Priority: Low bug
If one yang module contains more then 10 revisions only 10 will be showing
1.0
Max 10 revision showing in module details - If one yang module contains more then 10 revisions only 10 will be showing
priority
max revision showing in module details if one yang module contains more then revisions only will be showing
1
292,988
8,971,472,418
IssuesEvent
2019-01-29 15:59:21
enKryptIO/ethvm
https://api.github.com/repos/enKryptIO/ethvm
closed
Add support on server to hashes with 0x and update explorer
enhancement priority:low project:ethvm project:server
This task should take care of the following: - Add support in server to receive hash and address starting with 0x and remove calls in explorer of the type this.address.replace('0x', '') Apps affected: Explorer, API
1.0
Add support on server to hashes with 0x and update explorer - This task should take care of the following: - Add support in server to receive hash and address starting with 0x and remove calls in explorer of the type this.address.replace('0x', '') Apps affected: Explorer, API
priority
add support on server to hashes with and update explorer this task should take care of the following add support in server to receive hash and address starting with and remove calls in explorer of the type this address replace apps affected explorer api
1
338,420
10,228,991,444
IssuesEvent
2019-08-17 08:24:42
ElektraInitiative/libelektra
https://api.github.com/repos/ElektraInitiative/libelektra
closed
Crypto: Increase Performance
low priority work in progress
# Problem The `crypto` plugin keeps the Initialization Vector (IV) secret by retrieving the IV via PBKDF2 for each Key, that is being encrypted/decrypted. Thus the `crypto` plugin invokes the slow-by-design PBKDF2 for every Key it processes. However, the IV does not have to be a secret. [1, page 194] # Proposal 1. The `crypto` plugin invokes the PBKDF2 once per `kdg get` and `kdb set` in order to retrieve the cryptographic key. 2. The IV is generated as random sequence by the crypto provider (OpenSSL, gcrypt, Botan). 3. The IV is stored (unencrypted) in the header of the crypto payload. The proposed changes do not affect the security of the plugin. [1] The steps mentioned above should significantly increase the performance of the `crypto` plugin. I want to start the implementation as soon as possible, if there are no objections against the proposal. # Literature [1] Bruce Schneier. 1995. Applied Cryptography (2nd Ed.): Protocols, Algorithms, and Source Code in C. John Wiley & Sons, Inc., New York, NY, USA.
1.0
Crypto: Increase Performance - # Problem The `crypto` plugin keeps the Initialization Vector (IV) secret by retrieving the IV via PBKDF2 for each Key, that is being encrypted/decrypted. Thus the `crypto` plugin invokes the slow-by-design PBKDF2 for every Key it processes. However, the IV does not have to be a secret. [1, page 194] # Proposal 1. The `crypto` plugin invokes the PBKDF2 once per `kdg get` and `kdb set` in order to retrieve the cryptographic key. 2. The IV is generated as random sequence by the crypto provider (OpenSSL, gcrypt, Botan). 3. The IV is stored (unencrypted) in the header of the crypto payload. The proposed changes do not affect the security of the plugin. [1] The steps mentioned above should significantly increase the performance of the `crypto` plugin. I want to start the implementation as soon as possible, if there are no objections against the proposal. # Literature [1] Bruce Schneier. 1995. Applied Cryptography (2nd Ed.): Protocols, Algorithms, and Source Code in C. John Wiley & Sons, Inc., New York, NY, USA.
priority
crypto increase performance problem the crypto plugin keeps the initialization vector iv secret by retrieving the iv via for each key that is being encrypted decrypted thus the crypto plugin invokes the slow by design for every key it processes however the iv does not have to be a secret proposal the crypto plugin invokes the once per kdg get and kdb set in order to retrieve the cryptographic key the iv is generated as random sequence by the crypto provider openssl gcrypt botan the iv is stored unencrypted in the header of the crypto payload the proposed changes do not affect the security of the plugin the steps mentioned above should significantly increase the performance of the crypto plugin i want to start the implementation as soon as possible if there are no objections against the proposal literature bruce schneier applied cryptography ed protocols algorithms and source code in c john wiley sons inc new york ny usa
1
295,925
9,102,394,483
IssuesEvent
2019-02-20 13:41:08
cs2103-ay1819s2-w10-4/main
https://api.github.com/repos/cs2103-ay1819s2-w10-4/main
opened
able to login
priority.Low type.Story
As a student, I want to be able to login to an account so that I can keep my progress and flashcards private.
1.0
able to login - As a student, I want to be able to login to an account so that I can keep my progress and flashcards private.
priority
able to login as a student i want to be able to login to an account so that i can keep my progress and flashcards private
1
427,500
12,396,039,053
IssuesEvent
2020-05-20 19:46:36
IntellectualSites/FastAsyncWorldEdit
https://api.github.com/repos/IntellectualSites/FastAsyncWorldEdit
closed
low priority | command "/plot generatebiome help" generates a biome when "help" isn't an actual biome
Approved Low Priority [!] Bug
# Bug report template <!--- In order to create a valid issue report you have to follow this template. --> <!--- Incomplete reports might be marked as invalid. --> <!-- Feature requests and enhancements may be suggested at https://github.com/IntellectualSites/PlotSquaredSuggestions. --> **Debug paste link:** <!--- Enter /plot debugpaste in game or in your console and copy the output here --> **Description of the problem:** /plot generatebiome help generates a biome but "help" is not an actual biome, very wierd **How to replicate:** <!--- If you can reproduce the issue please tell us as detailed as possible step by step how to do that --> stand on plot and type /plot generatebiome help **Checklist**: <!-- Make sure you have completed the following steps (put an "X" between of brackets): --> - [-] I included a `/plot debugpaste` link not working for some reason `[22:29:14 WARN]: java.io.IOException: Server returned HTTP response code: 503 for URL: https://hastebin.com/documents [22:29:14 WARN]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) [22:29:14 WARN]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) [22:29:14 WARN]: at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) [22:29:14 WARN]: at com.intellectualcrafters.plot.util.HastebinUtility.upload(HastebinUtility.java:30) [22:29:14 WARN]: at com.intellectualcrafters.plot.util.HastebinUtility.upload(HastebinUtility.java:60) [22:29:14 WARN]: at com.intellectualcrafters.plot.commands.DebugPaste$1.run(DebugPaste.java:29) [22:29:14 WARN]: at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftTask.run(CraftTask.java:63) [22:29:14 WARN]: at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52) [22:29:14 WARN]: at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) [22:29:14 WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [22:29:14 WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [22:29:14 WARN]: at java.lang.Thread.run(Unknown Source)` - [X] I made sure there are no duplicates of this report [(Use Search)](https://github.com/IntellectualSites/PlotSquared/issues?utf8=%E2%9C%93&q=is%3Aissue) - [X] I made sure I am using an up-to-date version of PlotSquared - [X] I Made sure the bug/error is not caused by any other plugin
1.0
low priority | command "/plot generatebiome help" generates a biome when "help" isn't an actual biome - # Bug report template <!--- In order to create a valid issue report you have to follow this template. --> <!--- Incomplete reports might be marked as invalid. --> <!-- Feature requests and enhancements may be suggested at https://github.com/IntellectualSites/PlotSquaredSuggestions. --> **Debug paste link:** <!--- Enter /plot debugpaste in game or in your console and copy the output here --> **Description of the problem:** /plot generatebiome help generates a biome but "help" is not an actual biome, very wierd **How to replicate:** <!--- If you can reproduce the issue please tell us as detailed as possible step by step how to do that --> stand on plot and type /plot generatebiome help **Checklist**: <!-- Make sure you have completed the following steps (put an "X" between of brackets): --> - [-] I included a `/plot debugpaste` link not working for some reason `[22:29:14 WARN]: java.io.IOException: Server returned HTTP response code: 503 for URL: https://hastebin.com/documents [22:29:14 WARN]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) [22:29:14 WARN]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) [22:29:14 WARN]: at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) [22:29:14 WARN]: at com.intellectualcrafters.plot.util.HastebinUtility.upload(HastebinUtility.java:30) [22:29:14 WARN]: at com.intellectualcrafters.plot.util.HastebinUtility.upload(HastebinUtility.java:60) [22:29:14 WARN]: at com.intellectualcrafters.plot.commands.DebugPaste$1.run(DebugPaste.java:29) [22:29:14 WARN]: at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftTask.run(CraftTask.java:63) [22:29:14 WARN]: at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52) [22:29:14 WARN]: at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) [22:29:14 WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [22:29:14 WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [22:29:14 WARN]: at java.lang.Thread.run(Unknown Source)` - [X] I made sure there are no duplicates of this report [(Use Search)](https://github.com/IntellectualSites/PlotSquared/issues?utf8=%E2%9C%93&q=is%3Aissue) - [X] I made sure I am using an up-to-date version of PlotSquared - [X] I Made sure the bug/error is not caused by any other plugin
priority
low priority command plot generatebiome help generates a biome when help isn t an actual biome bug report template debug paste link description of the problem plot generatebiome help generates a biome but help is not an actual biome very wierd how to replicate stand on plot and type plot generatebiome help checklist i included a plot debugpaste link not working for some reason java io ioexception server returned http response code for url at sun net source at sun net source at sun net source at com intellectualcrafters plot util hastebinutility upload hastebinutility java at com intellectualcrafters plot util hastebinutility upload hastebinutility java at com intellectualcrafters plot commands debugpaste run debugpaste java at org bukkit craftbukkit scheduler crafttask run crafttask java at org bukkit craftbukkit scheduler craftasynctask run craftasynctask java at com destroystokyo paper serverschedulerreportingwrapper run serverschedulerreportingwrapper java at java util concurrent threadpoolexecutor runworker unknown source at java util concurrent threadpoolexecutor worker run unknown source at java lang thread run unknown source i made sure there are no duplicates of this report i made sure i am using an up to date version of plotsquared i made sure the bug error is not caused by any other plugin
1
159,562
6,048,768,752
IssuesEvent
2017-06-12 17:13:41
department-of-veterans-affairs/caseflow
https://api.github.com/repos/department-of-veterans-affairs/caseflow
opened
Hearing Details Form 9 | Prefetch Form 9 cause it takes forever to load
bug-low-priority caseflow-certification foxtrot
# Description When I am validating hearing details on Form9, it would be nice to not have to wait forever for it to load ## Reproduction Steps **Scenario 1 -** 1. Go to Cert v2 1. Get to Hearing Details page 1. Wait for form 9 to load 1. Fall asleep **Validated in the following Envrionment(s)** - [ ] Dev - [X] UAT - [ ] Preprod - [X] Prod ## Screenshots **_Scenario 1 - [LOAD SO SLOW]_** ![loadme](https://user-images.githubusercontent.com/18075411/27046010-eb9c022c-4f70-11e7-9a7b-659ab3242029.gif)
1.0
Hearing Details Form 9 | Prefetch Form 9 cause it takes forever to load - # Description When I am validating hearing details on Form9, it would be nice to not have to wait forever for it to load ## Reproduction Steps **Scenario 1 -** 1. Go to Cert v2 1. Get to Hearing Details page 1. Wait for form 9 to load 1. Fall asleep **Validated in the following Envrionment(s)** - [ ] Dev - [X] UAT - [ ] Preprod - [X] Prod ## Screenshots **_Scenario 1 - [LOAD SO SLOW]_** ![loadme](https://user-images.githubusercontent.com/18075411/27046010-eb9c022c-4f70-11e7-9a7b-659ab3242029.gif)
priority
hearing details form prefetch form cause it takes forever to load description when i am validating hearing details on it would be nice to not have to wait forever for it to load reproduction steps scenario go to cert get to hearing details page wait for form to load fall asleep validated in the following envrionment s dev uat preprod prod screenshots scenario
1
365,391
10,781,159,773
IssuesEvent
2019-11-04 14:25:21
salesagility/SuiteCRM
https://api.github.com/repos/salesagility/SuiteCRM
closed
Wrong render in DateRangeInput using "Between" Option
Bug Fix Proposed Low Priority Resolved: Next Release Styling
<!--- Provide a general summary of the issue in the **Title** above --> <!--- Before you open an issue, please check if a similar issue already exists or has been closed before. ---> <!--- If you have discovered a security risk please report it by emailing security@suitecrm.com. This will be delivered to the product team who handle security issues. Please don't disclose security bugs publicly until they have been handled by the security team. ---> #### Issue <!--- Provide a more detailed introduction to the issue itself, and why you consider it to be a bug --> When you select "Between" in a DataRangeInput the two field are rendered this way: ![between](https://user-images.githubusercontent.com/939888/65069472-1e9a6200-d961-11e9-973a-8dd1d1cc280f.png) #### Expected Behavior <!--- Tell us what should happen --> To be rendered this way: ![imagen](https://user-images.githubusercontent.com/939888/65069747-b5671e80-d961-11e9-8a55-0e1008eb3bad.png) #### Steps to Reproduce <!--- Provide a link to a live example, or an unambiguous set of steps to --> <!--- reproduce this bug include code to reproduce, if relevant --> 1. Open a search form with a DateRange widget 2. Select Between option 3. Verify the how is rendered #### Your Environment <!--- Include as many relevant details about the environment you experienced the bug in --> * SuiteCRM Version used: 7.10.20 * Browser name and version (e.g. Chrome Version 51.0.2704.63 (64-bit)): Firefox 69
1.0
Wrong render in DateRangeInput using "Between" Option - <!--- Provide a general summary of the issue in the **Title** above --> <!--- Before you open an issue, please check if a similar issue already exists or has been closed before. ---> <!--- If you have discovered a security risk please report it by emailing security@suitecrm.com. This will be delivered to the product team who handle security issues. Please don't disclose security bugs publicly until they have been handled by the security team. ---> #### Issue <!--- Provide a more detailed introduction to the issue itself, and why you consider it to be a bug --> When you select "Between" in a DataRangeInput the two field are rendered this way: ![between](https://user-images.githubusercontent.com/939888/65069472-1e9a6200-d961-11e9-973a-8dd1d1cc280f.png) #### Expected Behavior <!--- Tell us what should happen --> To be rendered this way: ![imagen](https://user-images.githubusercontent.com/939888/65069747-b5671e80-d961-11e9-8a55-0e1008eb3bad.png) #### Steps to Reproduce <!--- Provide a link to a live example, or an unambiguous set of steps to --> <!--- reproduce this bug include code to reproduce, if relevant --> 1. Open a search form with a DateRange widget 2. Select Between option 3. Verify the how is rendered #### Your Environment <!--- Include as many relevant details about the environment you experienced the bug in --> * SuiteCRM Version used: 7.10.20 * Browser name and version (e.g. Chrome Version 51.0.2704.63 (64-bit)): Firefox 69
priority
wrong render in daterangeinput using between option issue when you select between in a datarangeinput the two field are rendered this way expected behavior to be rendered this way steps to reproduce open a search form with a daterange widget select between option verify the how is rendered your environment suitecrm version used browser name and version e g chrome version bit firefox
1
544,019
15,888,774,784
IssuesEvent
2021-04-10 08:56:07
wso2/product-apim
https://api.github.com/repos/wso2/product-apim
closed
Registry Abstraction and Implementation
API-M 4.0.0 Condition/LowHanging Feature/RegPersistence Priority/Normal Type/New Feature
### Describe your problem(s) Current Registry implementation of API Manager needs to be replaced with a different approach considering multiple reasons. So in order to eliminate/mitigate those issues, the existing WSO2 Registry implementation will be made selective and new implementation will be introduced so that this registry related persistence/retrieval/search requirements will be replaced with a new implementation. This new implementation approach will be done with MogoDB. All the persistence related operations need to be defined in a new abstraction layer. Existing Registry or MongoDB implementations will implement the defined abstract interface methods for required persistence operations.
1.0
Registry Abstraction and Implementation - ### Describe your problem(s) Current Registry implementation of API Manager needs to be replaced with a different approach considering multiple reasons. So in order to eliminate/mitigate those issues, the existing WSO2 Registry implementation will be made selective and new implementation will be introduced so that this registry related persistence/retrieval/search requirements will be replaced with a new implementation. This new implementation approach will be done with MogoDB. All the persistence related operations need to be defined in a new abstraction layer. Existing Registry or MongoDB implementations will implement the defined abstract interface methods for required persistence operations.
priority
registry abstraction and implementation describe your problem s current registry implementation of api manager needs to be replaced with a different approach considering multiple reasons so in order to eliminate mitigate those issues the existing registry implementation will be made selective and new implementation will be introduced so that this registry related persistence retrieval search requirements will be replaced with a new implementation this new implementation approach will be done with mogodb all the persistence related operations need to be defined in a new abstraction layer existing registry or mongodb implementations will implement the defined abstract interface methods for required persistence operations
1
368,679
10,883,243,413
IssuesEvent
2019-11-18 04:01:33
etternagame/etterna
https://api.github.com/repos/etternagame/etterna
closed
Player Stats are not consistently saved & loaded
Good First Issue Priority: Very Low Type: Maintenance
This is particularly with respect to the "Plays" counter in the PlayerInfo section of the Select Screen. This stat is pulled straight from a number which is only calculated when the profile is loaded from the XML/DB. This is separate from the stat which points out playtime and arrows hit. Everything should be set a little more consistently.
1.0
Player Stats are not consistently saved & loaded - This is particularly with respect to the "Plays" counter in the PlayerInfo section of the Select Screen. This stat is pulled straight from a number which is only calculated when the profile is loaded from the XML/DB. This is separate from the stat which points out playtime and arrows hit. Everything should be set a little more consistently.
priority
player stats are not consistently saved loaded this is particularly with respect to the plays counter in the playerinfo section of the select screen this stat is pulled straight from a number which is only calculated when the profile is loaded from the xml db this is separate from the stat which points out playtime and arrows hit everything should be set a little more consistently
1
117,190
4,712,210,235
IssuesEvent
2016-10-14 16:02:20
WPIRoboticsProjects/GRIP
https://api.github.com/repos/WPIRoboticsProjects/GRIP
closed
Epic: Use Material Design for GRIP UI
location: ui Low Priority type: feature
There is a JavaFX implementation of material design. We should do a POC to see if it is viable to change the UI to use it. Additionally we may want to provide this as an alternative styling that you can swap between.
1.0
Epic: Use Material Design for GRIP UI - There is a JavaFX implementation of material design. We should do a POC to see if it is viable to change the UI to use it. Additionally we may want to provide this as an alternative styling that you can swap between.
priority
epic use material design for grip ui there is a javafx implementation of material design we should do a poc to see if it is viable to change the ui to use it additionally we may want to provide this as an alternative styling that you can swap between
1
191,691
6,840,810,843
IssuesEvent
2017-11-11 04:28:26
adonisjs/adonis-framework
https://api.github.com/repos/adonisjs/adonis-framework
closed
return this missed in Route.Group.middleware
Priority: Low Status: In Progress Type: Enhancement
https://github.com/adonisjs/adonis-framework/blob/94b46b216b0f309dce9ee274679ef4e5f2f889df/src/Route/Group.js#L58 **return this** missed in Route.Group.middleware It has to be ``` middleware (...middleware) { this._routes.forEach((route) => route.prependMiddleware(...middleware)) return this } ```
1.0
return this missed in Route.Group.middleware - https://github.com/adonisjs/adonis-framework/blob/94b46b216b0f309dce9ee274679ef4e5f2f889df/src/Route/Group.js#L58 **return this** missed in Route.Group.middleware It has to be ``` middleware (...middleware) { this._routes.forEach((route) => route.prependMiddleware(...middleware)) return this } ```
priority
return this missed in route group middleware return this missed in route group middleware it has to be middleware middleware this routes foreach route route prependmiddleware middleware return this
1
340,585
10,273,540,808
IssuesEvent
2019-08-23 19:36:37
CESARBR/knot-documentation
https://api.github.com/repos/CESARBR/knot-documentation
closed
Create description page for KNoT Dongle
area: KNoT Thing enhancement priority: low
Create description page for KNoT Dongle Describe (not necessarily in that order): - [x] Overview - [x] Supported peripherals - [x] Pinout - [x] Flash instructions - [x] Suggested examples
1.0
Create description page for KNoT Dongle - Create description page for KNoT Dongle Describe (not necessarily in that order): - [x] Overview - [x] Supported peripherals - [x] Pinout - [x] Flash instructions - [x] Suggested examples
priority
create description page for knot dongle create description page for knot dongle describe not necessarily in that order overview supported peripherals pinout flash instructions suggested examples
1
684,388
23,416,468,278
IssuesEvent
2022-08-13 03:04:36
JupiterBroadcasting/jupiterbroadcasting.com
https://api.github.com/repos/JupiterBroadcasting/jupiterbroadcasting.com
closed
People menu item - links to current page
bug low priority
Behavior of the `People` menu item is to link to the current page. #### Current behavior: * links to the current page. #### Desired behavior: * link nowhere? Thoughts? ![people menu - wrong link](https://user-images.githubusercontent.com/7018928/180287250-3b20bf62-2a3d-4478-be73-583f68c6c504.gif)
1.0
People menu item - links to current page - Behavior of the `People` menu item is to link to the current page. #### Current behavior: * links to the current page. #### Desired behavior: * link nowhere? Thoughts? ![people menu - wrong link](https://user-images.githubusercontent.com/7018928/180287250-3b20bf62-2a3d-4478-be73-583f68c6c504.gif)
priority
people menu item links to current page behavior of the people menu item is to link to the current page current behavior links to the current page desired behavior link nowhere thoughts
1
419,638
12,226,333,374
IssuesEvent
2020-05-03 10:24:15
TerriaJS/terriajs
https://api.github.com/repos/TerriaJS/terriajs
opened
Change all Cesium.A types to just A, and import that module from terriajs-cesium
Low priority MobX Z-Small
E.g. if a variable has a type signature: ```ts let a: Cesium.ImageryLayer; ``` it should instead by replaced with ```ts let a: ImageryLayer; ``` with a corresponding import of "terriajs-cesium/.../ImageryLayer", wherever that module is in terriajs-cesium. This is so that we only use types from our custom cesium `.d.ts` file and not mix types from `@types/cesium` and those re-exported (and potentially modified) from our custom declarations.
1.0
Change all Cesium.A types to just A, and import that module from terriajs-cesium - E.g. if a variable has a type signature: ```ts let a: Cesium.ImageryLayer; ``` it should instead by replaced with ```ts let a: ImageryLayer; ``` with a corresponding import of "terriajs-cesium/.../ImageryLayer", wherever that module is in terriajs-cesium. This is so that we only use types from our custom cesium `.d.ts` file and not mix types from `@types/cesium` and those re-exported (and potentially modified) from our custom declarations.
priority
change all cesium a types to just a and import that module from terriajs cesium e g if a variable has a type signature ts let a cesium imagerylayer it should instead by replaced with ts let a imagerylayer with a corresponding import of terriajs cesium imagerylayer wherever that module is in terriajs cesium this is so that we only use types from our custom cesium d ts file and not mix types from types cesium and those re exported and potentially modified from our custom declarations
1
321,840
9,809,780,058
IssuesEvent
2019-06-12 18:49:24
BCcampus/edehr
https://api.github.com/repos/BCcampus/edehr
closed
Display a message to tell users state of assignment
Effort - Low Epic - Messaging Priority - High ~Feature
As an instructor viewing a student's submitted assignment, I want to see at a glance whether the evaluation notes have been sent So that I can save time not going back to the list of submissions As a student viewing an assignment, I want to see at a glance whether I have submitted it for evaluation So that I can save time not going back to Moodle to check And so that I don't try to make edits to something that can't be edited. This message can be shown in a global messaging flash message container at the top of the page. Instructor message, "This assignment has been evaluated and those evaluation notes have been sent to the student" Student message: "This assignment has been submitted to your instructor. It is no longer editable." Use the error component with new styling.
1.0
Display a message to tell users state of assignment - As an instructor viewing a student's submitted assignment, I want to see at a glance whether the evaluation notes have been sent So that I can save time not going back to the list of submissions As a student viewing an assignment, I want to see at a glance whether I have submitted it for evaluation So that I can save time not going back to Moodle to check And so that I don't try to make edits to something that can't be edited. This message can be shown in a global messaging flash message container at the top of the page. Instructor message, "This assignment has been evaluated and those evaluation notes have been sent to the student" Student message: "This assignment has been submitted to your instructor. It is no longer editable." Use the error component with new styling.
priority
display a message to tell users state of assignment as an instructor viewing a student s submitted assignment i want to see at a glance whether the evaluation notes have been sent so that i can save time not going back to the list of submissions as a student viewing an assignment i want to see at a glance whether i have submitted it for evaluation so that i can save time not going back to moodle to check and so that i don t try to make edits to something that can t be edited this message can be shown in a global messaging flash message container at the top of the page instructor message this assignment has been evaluated and those evaluation notes have been sent to the student student message this assignment has been submitted to your instructor it is no longer editable use the error component with new styling
1
601,622
18,422,378,236
IssuesEvent
2021-10-13 17:35:08
Esri/solutions-widget-utility-network-trace
https://api.github.com/repos/Esri/solutions-widget-utility-network-trace
closed
Feature results list display and actions
JSAPI widget Priority - Low
![image](https://user-images.githubusercontent.com/50338557/127373175-891a4213-94f8-4282-895f-110a5950716c.png) - [ ] 1. In the results list, use the feature pop-up title as the default display field (defined in the map viewer) - display field can be changed at runtime as shown in designs https://github.com/Esri/solutions-widget-utility-network-trace/issues/116 - [ ] 2. Flash the features on the map on hover of the feature in the list (to discuss, I know this is an action in ExB, but maybe it's a default behavior in our widget) - [ ] 3. Zoom to and open feature pop-up on click of the feature in the list (basically, in a way, it's like we have a List widget within our widget with preset actions) ![image](https://user-images.githubusercontent.com/50338557/127376045-f42e3429-7b20-4ba1-9008-097005d4da1f.png)
1.0
Feature results list display and actions - ![image](https://user-images.githubusercontent.com/50338557/127373175-891a4213-94f8-4282-895f-110a5950716c.png) - [ ] 1. In the results list, use the feature pop-up title as the default display field (defined in the map viewer) - display field can be changed at runtime as shown in designs https://github.com/Esri/solutions-widget-utility-network-trace/issues/116 - [ ] 2. Flash the features on the map on hover of the feature in the list (to discuss, I know this is an action in ExB, but maybe it's a default behavior in our widget) - [ ] 3. Zoom to and open feature pop-up on click of the feature in the list (basically, in a way, it's like we have a List widget within our widget with preset actions) ![image](https://user-images.githubusercontent.com/50338557/127376045-f42e3429-7b20-4ba1-9008-097005d4da1f.png)
priority
feature results list display and actions in the results list use the feature pop up title as the default display field defined in the map viewer display field can be changed at runtime as shown in designs flash the features on the map on hover of the feature in the list to discuss i know this is an action in exb but maybe it s a default behavior in our widget zoom to and open feature pop up on click of the feature in the list basically in a way it s like we have a list widget within our widget with preset actions
1
49,806
3,004,504,060
IssuesEvent
2015-07-26 00:58:49
wwivbbs/wwiv
https://api.github.com/repos/wwivbbs/wwiv
closed
init segfaults if window width is less than display window
5.0 auto-migrated low priority sourceforge
Build: r1110 Operating System: Linux What Happened: If you are running init, and the sub-page that you navigate to is wider than the terminal window you are running it in, init segfaults. For example, 1. set the terminal window is 76 characters wide 2. navigate to "External Transfer protocol -> Xmodem" 3. the Xmodem screen is 78 characters wide (i.e., wider than the terminal window) and init segfaults. What was expected: init should gracefully deal with the fact that the sub-window won't fit. Probably the simplest approach would be to have init exit on startup if the terminal window is not at least 80 characters wide and display a warning stating the minimum requirement. Original comment by: granitepenguin
1.0
init segfaults if window width is less than display window - Build: r1110 Operating System: Linux What Happened: If you are running init, and the sub-page that you navigate to is wider than the terminal window you are running it in, init segfaults. For example, 1. set the terminal window is 76 characters wide 2. navigate to "External Transfer protocol -> Xmodem" 3. the Xmodem screen is 78 characters wide (i.e., wider than the terminal window) and init segfaults. What was expected: init should gracefully deal with the fact that the sub-window won't fit. Probably the simplest approach would be to have init exit on startup if the terminal window is not at least 80 characters wide and display a warning stating the minimum requirement. Original comment by: granitepenguin
priority
init segfaults if window width is less than display window build operating system linux what happened if you are running init and the sub page that you navigate to is wider than the terminal window you are running it in init segfaults for example set the terminal window is characters wide navigate to external transfer protocol xmodem the xmodem screen is characters wide i e wider than the terminal window and init segfaults what was expected init should gracefully deal with the fact that the sub window won t fit probably the simplest approach would be to have init exit on startup if the terminal window is not at least characters wide and display a warning stating the minimum requirement original comment by granitepenguin
1
412,428
12,042,389,686
IssuesEvent
2020-04-14 10:28:30
justalemon/SimpleSync
https://api.github.com/repos/justalemon/SimpleSync
closed
Add Temporary Blackouts
priority-low status-acknowledged type-feature-request
Could there be a way to generate a system that allows automatic BlackOut every x hours?
1.0
Add Temporary Blackouts - Could there be a way to generate a system that allows automatic BlackOut every x hours?
priority
add temporary blackouts could there be a way to generate a system that allows automatic blackout every x hours
1
578,216
17,146,566,062
IssuesEvent
2021-07-13 15:10:13
ansible/awx
https://api.github.com/repos/ansible/awx
closed
make ui-devel-next should overwrite .po files
component:l10n component:ui priority:low state:needs_devel type:enhancement
#7796### ISSUE TYPE - Feature Idea ##### SUMMARY Currently, the `make ui-devel-next` command creates `.po` files/compiled strings if there aren't already files in place. Running the command twice does not overwrite the files, so you have to run a git restore or reset before you run the `make` command again. This issue is about having the `.po` files overwritten and refreshed every time this command is run.
1.0
make ui-devel-next should overwrite .po files - #7796### ISSUE TYPE - Feature Idea ##### SUMMARY Currently, the `make ui-devel-next` command creates `.po` files/compiled strings if there aren't already files in place. Running the command twice does not overwrite the files, so you have to run a git restore or reset before you run the `make` command again. This issue is about having the `.po` files overwritten and refreshed every time this command is run.
priority
make ui devel next should overwrite po files issue type feature idea summary currently the make ui devel next command creates po files compiled strings if there aren t already files in place running the command twice does not overwrite the files so you have to run a git restore or reset before you run the make command again this issue is about having the po files overwritten and refreshed every time this command is run
1
673,956
23,035,073,171
IssuesEvent
2022-07-22 17:45:13
panel-attack/panel-attack
https://api.github.com/repos/panel-attack/panel-attack
opened
Customizable vs game modes
enhancement Client-side low-ish priority engine
Original discussion: https://discord.com/channels/196674532491132937/854285957347147778/935255236703051886 Altering the rulesets for framedata (#599), garbage creation, amount of colors for vs games. Currently not desirable due to our small playerbase but certainly interesting for custom tournament events.
1.0
Customizable vs game modes - Original discussion: https://discord.com/channels/196674532491132937/854285957347147778/935255236703051886 Altering the rulesets for framedata (#599), garbage creation, amount of colors for vs games. Currently not desirable due to our small playerbase but certainly interesting for custom tournament events.
priority
customizable vs game modes original discussion altering the rulesets for framedata garbage creation amount of colors for vs games currently not desirable due to our small playerbase but certainly interesting for custom tournament events
1
308,618
9,441,161,390
IssuesEvent
2019-04-14 23:30:45
jeff-hykin/cpp-textmate-grammar
https://api.github.com/repos/jeff-hykin/cpp-textmate-grammar
closed
universal-charcter-names not allowed in identifiers
low priority 🐛 Bug
According to the standard identifiers are allowed to contain universal-character-names ([lex.name]/1). Universal-character-names are of the the pattern `/\\u[0-9a-fA-F]{4}/` or `/\\U[0-9a-fA-F{8}/`. When these characters are inserted into a place where identifiers are expected highlighting breaks. ![Screenshot from 2019-03-12 11-14-12](https://user-images.githubusercontent.com/714007/54225014-fdd7e800-44b7-11e9-9bb9-cda8d6242378.png)
1.0
universal-charcter-names not allowed in identifiers - According to the standard identifiers are allowed to contain universal-character-names ([lex.name]/1). Universal-character-names are of the the pattern `/\\u[0-9a-fA-F]{4}/` or `/\\U[0-9a-fA-F{8}/`. When these characters are inserted into a place where identifiers are expected highlighting breaks. ![Screenshot from 2019-03-12 11-14-12](https://user-images.githubusercontent.com/714007/54225014-fdd7e800-44b7-11e9-9bb9-cda8d6242378.png)
priority
universal charcter names not allowed in identifiers according to the standard identifiers are allowed to contain universal character names universal character names are of the the pattern u or u fa f when these characters are inserted into a place where identifiers are expected highlighting breaks
1
594,202
18,040,241,803
IssuesEvent
2021-09-18 00:28:49
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
arm_arch_timer: Too many clock announcements with CONFIG_TICKLESS_KERNEL=n on SMP
bug priority: low Stale area: ARM64
https://github.com/zephyrproject-rtos/zephyr/blob/95cddd4df7e63375f27d6308dd9b31ffd4d8ab97/drivers/timer/arm_arch_timer.c#L46 If `CONFIG_TICKLESS_KERNEL` is not set this always announces a tick. With SMP only one core is expected to announce a tick even if all cores receive the IRQ, therefore this announces too many ticks. For example, this causes applications which use `k_msleep` to be woken up too early. The code works correctly in a tickless kernel because `last_cycle` is shared and the cores that execute the critical section subsequently calculate `delta_tick=0`. Unrelated: I believe `last_cycle` does not need to be `volatile` because it is protected by the lock.
1.0
arm_arch_timer: Too many clock announcements with CONFIG_TICKLESS_KERNEL=n on SMP - https://github.com/zephyrproject-rtos/zephyr/blob/95cddd4df7e63375f27d6308dd9b31ffd4d8ab97/drivers/timer/arm_arch_timer.c#L46 If `CONFIG_TICKLESS_KERNEL` is not set this always announces a tick. With SMP only one core is expected to announce a tick even if all cores receive the IRQ, therefore this announces too many ticks. For example, this causes applications which use `k_msleep` to be woken up too early. The code works correctly in a tickless kernel because `last_cycle` is shared and the cores that execute the critical section subsequently calculate `delta_tick=0`. Unrelated: I believe `last_cycle` does not need to be `volatile` because it is protected by the lock.
priority
arm arch timer too many clock announcements with config tickless kernel n on smp if config tickless kernel is not set this always announces a tick with smp only one core is expected to announce a tick even if all cores receive the irq therefore this announces too many ticks for example this causes applications which use k msleep to be woken up too early the code works correctly in a tickless kernel because last cycle is shared and the cores that execute the critical section subsequently calculate delta tick unrelated i believe last cycle does not need to be volatile because it is protected by the lock
1
96,744
3,972,422,370
IssuesEvent
2016-05-04 15:16:56
The-Compiler/qutebrowser
https://api.github.com/repos/The-Compiler/qutebrowser
closed
TinyTiny RSS
bug priority: 2 - low qt QtWebEngine
QuteBrowser doesn't displayb ttrss over https. (from @The-Compiler, it works over http, I didn't check). Same URL/app works on other browser (firefox, chromium, dwb, uzbl, …). This is the JS errors I got. Might be related. ![qutebrowser-ttrss-jserror](https://cloud.githubusercontent.com/assets/311143/6799490/9e7a572a-d216-11e4-86d3-85a4ad1f6a30.png) I'll try to investigate later this week.
1.0
TinyTiny RSS - QuteBrowser doesn't displayb ttrss over https. (from @The-Compiler, it works over http, I didn't check). Same URL/app works on other browser (firefox, chromium, dwb, uzbl, …). This is the JS errors I got. Might be related. ![qutebrowser-ttrss-jserror](https://cloud.githubusercontent.com/assets/311143/6799490/9e7a572a-d216-11e4-86d3-85a4ad1f6a30.png) I'll try to investigate later this week.
priority
tinytiny rss qutebrowser doesn t displayb ttrss over https from the compiler it works over http i didn t check same url app works on other browser firefox chromium dwb uzbl … this is the js errors i got might be related i ll try to investigate later this week
1
369,888
10,919,579,281
IssuesEvent
2019-11-21 19:20:01
djog/djog_unos_2019
https://api.github.com/repos/djog/djog_unos_2019
closed
Create a new object
low priority
Currently, we have trees, bushes and boxes to add as scenery to the map. Think of a new object that we can add as scenery and create it. Add it to all the functions it's needed. You can look how for example trees are made.
1.0
Create a new object - Currently, we have trees, bushes and boxes to add as scenery to the map. Think of a new object that we can add as scenery and create it. Add it to all the functions it's needed. You can look how for example trees are made.
priority
create a new object currently we have trees bushes and boxes to add as scenery to the map think of a new object that we can add as scenery and create it add it to all the functions it s needed you can look how for example trees are made
1
765,027
26,829,081,336
IssuesEvent
2023-02-02 14:51:54
surveysolutions/surveysolutions
https://api.github.com/repos/surveysolutions/surveysolutions
opened
SuccessfulFailed is displayed as result of Last communication
bug low-priority
**What steps will reproduce the problem?** 1. Login to HQ as hq or admin (DEV1). 2. Open `1dd7c7f5-5db5-431e-8cce-4fd601185e80` interviewer profile page. **What is the expected result?** `SuccessfulFailed` is displayed as a status of `Last communication date`. **What happens instead?** `Successful` is displayed as a status of `Last communication date`. **Environment:** - Application: Headquarters. - Version: 22.12.2.33864-view-email-in-browser. ![image](https://user-images.githubusercontent.com/55502595/216357598-09cbc38a-e239-40eb-b11d-c2eb4865d50c.png)
1.0
SuccessfulFailed is displayed as result of Last communication - **What steps will reproduce the problem?** 1. Login to HQ as hq or admin (DEV1). 2. Open `1dd7c7f5-5db5-431e-8cce-4fd601185e80` interviewer profile page. **What is the expected result?** `SuccessfulFailed` is displayed as a status of `Last communication date`. **What happens instead?** `Successful` is displayed as a status of `Last communication date`. **Environment:** - Application: Headquarters. - Version: 22.12.2.33864-view-email-in-browser. ![image](https://user-images.githubusercontent.com/55502595/216357598-09cbc38a-e239-40eb-b11d-c2eb4865d50c.png)
priority
successfulfailed is displayed as result of last communication what steps will reproduce the problem login to hq as hq or admin open interviewer profile page what is the expected result successfulfailed is displayed as a status of last communication date what happens instead successful is displayed as a status of last communication date environment application headquarters version view email in browser
1
243,069
7,852,866,544
IssuesEvent
2018-06-20 15:41:00
ExerciseCheck/electron-enabled-app
https://api.github.com/repos/ExerciseCheck/electron-enabled-app
closed
Fix data analysis on existing interface
low-priority
Current data analysis flow is broken, should be fixed before porting it over to the new version
1.0
Fix data analysis on existing interface - Current data analysis flow is broken, should be fixed before porting it over to the new version
priority
fix data analysis on existing interface current data analysis flow is broken should be fixed before porting it over to the new version
1
817,490
30,641,461,730
IssuesEvent
2023-07-24 22:28:48
TownyAdvanced/Towny
https://api.github.com/repos/TownyAdvanced/Towny
closed
Suggestion: Maximum Homeblock Distance In Nation
enhancement Priority-Low Label-Config Label-Government
There should be a configurable option for when joining a nation that sets a maximum distance a town homeblock may be from that of another member of the nation. I don't believe it should rely on the nation capital homeblock because: A) It doesn't allow for a nation to sprawl the same way. B) Players would just move the capital to expand. Another thing to mind is once a town is too far from another, (say if a town fell into ruin that brought it in reach of the capital), if would be kicked from the nation for being out of range to kind of simulate governing range.
1.0
Suggestion: Maximum Homeblock Distance In Nation - There should be a configurable option for when joining a nation that sets a maximum distance a town homeblock may be from that of another member of the nation. I don't believe it should rely on the nation capital homeblock because: A) It doesn't allow for a nation to sprawl the same way. B) Players would just move the capital to expand. Another thing to mind is once a town is too far from another, (say if a town fell into ruin that brought it in reach of the capital), if would be kicked from the nation for being out of range to kind of simulate governing range.
priority
suggestion maximum homeblock distance in nation there should be a configurable option for when joining a nation that sets a maximum distance a town homeblock may be from that of another member of the nation i don t believe it should rely on the nation capital homeblock because a it doesn t allow for a nation to sprawl the same way b players would just move the capital to expand another thing to mind is once a town is too far from another say if a town fell into ruin that brought it in reach of the capital if would be kicked from the nation for being out of range to kind of simulate governing range
1
155,760
5,960,308,801
IssuesEvent
2017-05-29 13:44:44
PowerlineApp/powerline-server
https://api.github.com/repos/PowerlineApp/powerline-server
opened
Evaluate symfony parameters and confirm usage
low-priority question symfony
We have a long list of parameters passed in to symfony. I'd like to confirm that we still need all of these parameters. I'd like to document those that are unused/not needed.
1.0
Evaluate symfony parameters and confirm usage - We have a long list of parameters passed in to symfony. I'd like to confirm that we still need all of these parameters. I'd like to document those that are unused/not needed.
priority
evaluate symfony parameters and confirm usage we have a long list of parameters passed in to symfony i d like to confirm that we still need all of these parameters i d like to document those that are unused not needed
1
406,805
11,903,202,974
IssuesEvent
2020-03-30 15:00:52
ZeusWPI/hydra-android
https://api.github.com/repos/ZeusWPI/hydra-android
closed
Open source variant
priority:low
We could create a build variant with no closed source libraries, i.e. - No Firebase analytics code, disabling is not enough - No crash reporting, disabling is not enough - Remove Google Maps integration, replace by Openstreetmaps or just show a list of locations instead. This is mainly an experiment to use https://developer.android.com/studio/build/build-variants. The open source variant would use a different sign key, and perhaps some indication that crashes need to be reported. If this is successful, we might also publish it on F-Droid.
1.0
Open source variant - We could create a build variant with no closed source libraries, i.e. - No Firebase analytics code, disabling is not enough - No crash reporting, disabling is not enough - Remove Google Maps integration, replace by Openstreetmaps or just show a list of locations instead. This is mainly an experiment to use https://developer.android.com/studio/build/build-variants. The open source variant would use a different sign key, and perhaps some indication that crashes need to be reported. If this is successful, we might also publish it on F-Droid.
priority
open source variant we could create a build variant with no closed source libraries i e no firebase analytics code disabling is not enough no crash reporting disabling is not enough remove google maps integration replace by openstreetmaps or just show a list of locations instead this is mainly an experiment to use the open source variant would use a different sign key and perhaps some indication that crashes need to be reported if this is successful we might also publish it on f droid
1
224,398
7,469,736,688
IssuesEvent
2018-04-03 00:34:41
snowleopard/hadrian
https://api.github.com/repos/snowleopard/hadrian
opened
Get rid of deprecated functions in Hadrian.Haskell.Cabal.Parse
easy help wanted low-priority
We currently use some deprecated functions, e.g. `externalPackageDeps`: https://hackage.haskell.org/package/Cabal-2.2.0.1/docs/Distribution-Simple-LocalBuildInfo.html#v:externalPackageDeps I temporarily added `-Wno-deprecations` to silent the warnings. I already fixed one warning by switching from `finalizePackageDescription` to `finalizePD`. The rest shouldn't be difficult either.
1.0
Get rid of deprecated functions in Hadrian.Haskell.Cabal.Parse - We currently use some deprecated functions, e.g. `externalPackageDeps`: https://hackage.haskell.org/package/Cabal-2.2.0.1/docs/Distribution-Simple-LocalBuildInfo.html#v:externalPackageDeps I temporarily added `-Wno-deprecations` to silent the warnings. I already fixed one warning by switching from `finalizePackageDescription` to `finalizePD`. The rest shouldn't be difficult either.
priority
get rid of deprecated functions in hadrian haskell cabal parse we currently use some deprecated functions e g externalpackagedeps i temporarily added wno deprecations to silent the warnings i already fixed one warning by switching from finalizepackagedescription to finalizepd the rest shouldn t be difficult either
1
342,811
10,322,059,431
IssuesEvent
2019-08-31 08:34:05
riot/riot
https://api.github.com/repos/riot/riot
closed
Unexpected behavior with nested <template> tags
bug low priority
1. Describe your issue: I'm using nested `<template>` tags in a component, and getting some unexpected behavior. In the example linked below, I would think that clicking either `child1` or `child2` should effectively remove its children from the view. However, the *entire* view is cleared. Is this a bug, or am I missing something about how the `<template>` tag works? 2. Can you reproduce the issue? https://next.plnkr.co/edit/2RWN61U1iyvXvmsp?preview 3. On which browser/OS does the issue appear? Chrome on macOS 4. Which version of Riot does it affect? Riot 4 5. How would you tag this issue? - [x] Question
1.0
Unexpected behavior with nested <template> tags - 1. Describe your issue: I'm using nested `<template>` tags in a component, and getting some unexpected behavior. In the example linked below, I would think that clicking either `child1` or `child2` should effectively remove its children from the view. However, the *entire* view is cleared. Is this a bug, or am I missing something about how the `<template>` tag works? 2. Can you reproduce the issue? https://next.plnkr.co/edit/2RWN61U1iyvXvmsp?preview 3. On which browser/OS does the issue appear? Chrome on macOS 4. Which version of Riot does it affect? Riot 4 5. How would you tag this issue? - [x] Question
priority
unexpected behavior with nested tags describe your issue i m using nested tags in a component and getting some unexpected behavior in the example linked below i would think that clicking either or should effectively remove its children from the view however the entire view is cleared is this a bug or am i missing something about how the tag works can you reproduce the issue on which browser os does the issue appear chrome on macos which version of riot does it affect riot how would you tag this issue question
1
503,355
14,589,814,176
IssuesEvent
2020-12-19 04:02:56
InfiniteFlightAirportEditing/Airports
https://api.github.com/repos/InfiniteFlightAirportEditing/Airports
closed
LFPP-Le Plessis-Belleville-PICARDIE-FRANCE
Being Redone Low Priority
# Airport Name Le Plessis Belleville # Country? 🇫🇷 # Improvements that need to be made? Full Redo # Are you working on this airport? Yes # Airport Priority? (IF Event, 10000ft+ Runway, World/US Capital, Low) Low
1.0
LFPP-Le Plessis-Belleville-PICARDIE-FRANCE - # Airport Name Le Plessis Belleville # Country? 🇫🇷 # Improvements that need to be made? Full Redo # Are you working on this airport? Yes # Airport Priority? (IF Event, 10000ft+ Runway, World/US Capital, Low) Low
priority
lfpp le plessis belleville picardie france airport name le plessis belleville country 🇫🇷 improvements that need to be made full redo are you working on this airport yes airport priority if event runway world us capital low low
1
806,477
29,830,463,972
IssuesEvent
2023-06-18 07:51:05
gamefreedomgit/Maelstrom
https://api.github.com/repos/gamefreedomgit/Maelstrom
closed
Gnomish Battle Chicken doesnt apply buff
Item Priority: Low Profession: Engineering
[//]: # (REMBEMBER! Add links to things related to the bug using for example:) [//]: # (http://wowhead.com/) [//]: # (cata-twinhead.twinstar.cz) https://www.wowhead.com/item=10725/gnomish-battle-chicken **Description:** gnomish-battle-chicken spawns a chicken that attacks the enemy and has a chance to give you a buff that increases melee haste **How to reproduce:** Right click on the trinket and watch your chicken fight an enemy and pray for him to get the Battle Squawk buff. But this never happens **How it should work:** I haven't paid attention to individual attacks, but recount after a fight will show it having done ~2k DPS or so. Looking at the most recent WWS, individual attacks are only single digits, until the chicken gains [Chicken Fury](https://www.wowhead.com/?spell=13168). After it gained that buff, it started hitting for 75/159 crit. It also does still give [Battle Squawk](https://www.wowhead.com/?spell=23060), but only to party members, never raid members. **Database links:**
1.0
Gnomish Battle Chicken doesnt apply buff - [//]: # (REMBEMBER! Add links to things related to the bug using for example:) [//]: # (http://wowhead.com/) [//]: # (cata-twinhead.twinstar.cz) https://www.wowhead.com/item=10725/gnomish-battle-chicken **Description:** gnomish-battle-chicken spawns a chicken that attacks the enemy and has a chance to give you a buff that increases melee haste **How to reproduce:** Right click on the trinket and watch your chicken fight an enemy and pray for him to get the Battle Squawk buff. But this never happens **How it should work:** I haven't paid attention to individual attacks, but recount after a fight will show it having done ~2k DPS or so. Looking at the most recent WWS, individual attacks are only single digits, until the chicken gains [Chicken Fury](https://www.wowhead.com/?spell=13168). After it gained that buff, it started hitting for 75/159 crit. It also does still give [Battle Squawk](https://www.wowhead.com/?spell=23060), but only to party members, never raid members. **Database links:**
priority
gnomish battle chicken doesnt apply buff rembember add links to things related to the bug using for example cata twinhead twinstar cz description gnomish battle chicken spawns a chicken that attacks the enemy and has a chance to give you a buff that increases melee haste how to reproduce right click on the trinket and watch your chicken fight an enemy and pray for him to get the battle squawk buff but this never happens how it should work i haven t paid attention to individual attacks but recount after a fight will show it having done dps or so looking at the most recent wws individual attacks are only single digits until the chicken gains after it gained that buff it started hitting for crit it also does still give but only to party members never raid members database links
1
446,598
12,867,553,949
IssuesEvent
2020-07-10 07:08:37
SkriptLang/Skript
https://api.github.com/repos/SkriptLang/Skript
closed
Ability to sort variables without losing indices
enhancement priority: low
Hey! I'm trying to make a "top time online" for my script, but it doesn't keep the loop-index, for example: - {timeonline::%player%} is 10 hours >> after sorting, it keeps only the 10 hours, not the %player%. The %player% gets replaced by a number (1, 2, 3 in the order of sort). I really need this, sorting numbers without the loop-index doesn't make sense...
1.0
Ability to sort variables without losing indices - Hey! I'm trying to make a "top time online" for my script, but it doesn't keep the loop-index, for example: - {timeonline::%player%} is 10 hours >> after sorting, it keeps only the 10 hours, not the %player%. The %player% gets replaced by a number (1, 2, 3 in the order of sort). I really need this, sorting numbers without the loop-index doesn't make sense...
priority
ability to sort variables without losing indices hey i m trying to make a top time online for my script but it doesn t keep the loop index for example timeonline player is hours after sorting it keeps only the hours not the player the player gets replaced by a number in the order of sort i really need this sorting numbers without the loop index doesn t make sense
1
802,042
28,588,520,446
IssuesEvent
2023-04-22 00:31:18
elabftw/elabftw
https://api.github.com/repos/elabftw/elabftw
closed
additional export formats for inclusion in external documents
feature request priority:low
# Feature request First of all, thank you for the great work on elabftw. From my understanding elabftw is based on Markdown and offers PDF export. In addition for easier use of the texts saved in elabftw, I would suggest to add an export to more editable formats, e.g. Word / Libreoffice / LaTeX. Considering the support of Markdown, I think it should be possible to use pandoc for this purpose.
1.0
additional export formats for inclusion in external documents - # Feature request First of all, thank you for the great work on elabftw. From my understanding elabftw is based on Markdown and offers PDF export. In addition for easier use of the texts saved in elabftw, I would suggest to add an export to more editable formats, e.g. Word / Libreoffice / LaTeX. Considering the support of Markdown, I think it should be possible to use pandoc for this purpose.
priority
additional export formats for inclusion in external documents feature request first of all thank you for the great work on elabftw from my understanding elabftw is based on markdown and offers pdf export in addition for easier use of the texts saved in elabftw i would suggest to add an export to more editable formats e g word libreoffice latex considering the support of markdown i think it should be possible to use pandoc for this purpose
1
713,897
24,542,844,041
IssuesEvent
2022-10-12 06:14:03
bounswe/bounswe2022group8
https://api.github.com/repos/bounswe/bounswe2022group8
closed
GEN-12: Update Issue Template
enhancement Effort: Low Priority: Medium Status: review needed
### What's up? With the addition of our new member, group checklist issue template needs to be updated. ### To Do * Update group checklist issue template to include our new member. ### Deadline 15.10.2022 @24.00 ### Additional Information _No response_ ### Reviewers @MustafaEmreErengul
1.0
GEN-12: Update Issue Template - ### What's up? With the addition of our new member, group checklist issue template needs to be updated. ### To Do * Update group checklist issue template to include our new member. ### Deadline 15.10.2022 @24.00 ### Additional Information _No response_ ### Reviewers @MustafaEmreErengul
priority
gen update issue template what s up with the addition of our new member group checklist issue template needs to be updated to do update group checklist issue template to include our new member deadline additional information no response reviewers mustafaemreerengul
1
88,614
3,783,153,674
IssuesEvent
2016-03-19 00:26:44
gdg-x/frisbee
https://api.github.com/repos/gdg-x/frisbee
closed
Should remove httpurlconnection depedency
priority: low refactor
"The Apache HTTP client and HttpURLConnection APIs are deprecated. They continue to work as they always have, but we're moving everything to the new OkHttp 3 API. The okhttp-apache and okhttp-urlconnection modules should be only be used to accelerate a transition to OkHttp's request/response API. These deprecated modules will be dropped in an upcoming OkHttp 3.x release." https://github.com/square/okhttp/blob/master/CHANGELOG.md
1.0
Should remove httpurlconnection depedency - "The Apache HTTP client and HttpURLConnection APIs are deprecated. They continue to work as they always have, but we're moving everything to the new OkHttp 3 API. The okhttp-apache and okhttp-urlconnection modules should be only be used to accelerate a transition to OkHttp's request/response API. These deprecated modules will be dropped in an upcoming OkHttp 3.x release." https://github.com/square/okhttp/blob/master/CHANGELOG.md
priority
should remove httpurlconnection depedency the apache http client and httpurlconnection apis are deprecated they continue to work as they always have but we re moving everything to the new okhttp api the okhttp apache and okhttp urlconnection modules should be only be used to accelerate a transition to okhttp s request response api these deprecated modules will be dropped in an upcoming okhttp x release
1
577,465
17,111,520,121
IssuesEvent
2021-07-10 12:05:36
Weilbyte/SnapOut
https://api.github.com/repos/Weilbyte/SnapOut
closed
Error: ... tried to do interaction ... only x ticks since last interaction
Kind: Bug 🐛 Priority: Low Status: Assigned
Gecko tried to do interaction SnapOut_CalmDownInteraction to Tachikoma only 118 ticks since last interaction (min is 120). Verse.Log:Error(String, Boolean) RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef) SnapOut.<>c__DisplayClass2_0:<AttemptCalm>b__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn) Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2(TickManager) Verse.Game:UpdatePlay() Verse.Root_Play:Update()
1.0
Error: ... tried to do interaction ... only x ticks since last interaction - Gecko tried to do interaction SnapOut_CalmDownInteraction to Tachikoma only 118 ticks since last interaction (min is 120). Verse.Log:Error(String, Boolean) RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef) SnapOut.<>c__DisplayClass2_0:<AttemptCalm>b__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn) Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2(TickManager) Verse.Game:UpdatePlay() Verse.Root_Play:Update()
priority
error tried to do interaction only x ticks since last interaction gecko tried to do interaction snapout calmdowninteraction to tachikoma only ticks since last interaction min is verse log error string boolean rimworld pawn interactionstracker tryinteractwith pawn interactiondef snapout c b verse ai jobdriver tryactuallystartnexttoil verse ai jobdriver readyfornexttoil verse ai jobdriver verse ai jobdriver drivertick jobdriver verse ai pawn jobtracker jobtrackertick verse pawn verse pawn tick pawn verse ticklist tick verse tickmanager verse tickmanager dosingletick tickmanager verse tickmanager verse tickmanager tickmanagerupdate tickmanager verse game updateplay verse root play update
1
432,890
12,499,811,307
IssuesEvent
2020-06-01 20:53:39
ChainSafe/chainbridge-substrate
https://api.github.com/repos/ChainSafe/chainbridge-substrate
closed
Reduce voting storage requirements
Priority: 4 - Low
Presently we store the account IDs of all validators who have voted for all proposal. This is inefficient in two ways: 1) The account ids are stored for every proposal, 2) Over time this may grow large, past proposals will eventually become irrelevant. To address these we should: 1) Use indexing to identify relayers. Rather than store the accountIds, we can simply assign indices to the relayers, and at some checkpoint allow relayers to be added/removed the and indices updated accordingly. 2) Consider some pruning method to remove completed proposals. Perhaps we can remove a proposal immediately after completion?
1.0
Reduce voting storage requirements - Presently we store the account IDs of all validators who have voted for all proposal. This is inefficient in two ways: 1) The account ids are stored for every proposal, 2) Over time this may grow large, past proposals will eventually become irrelevant. To address these we should: 1) Use indexing to identify relayers. Rather than store the accountIds, we can simply assign indices to the relayers, and at some checkpoint allow relayers to be added/removed the and indices updated accordingly. 2) Consider some pruning method to remove completed proposals. Perhaps we can remove a proposal immediately after completion?
priority
reduce voting storage requirements presently we store the account ids of all validators who have voted for all proposal this is inefficient in two ways the account ids are stored for every proposal over time this may grow large past proposals will eventually become irrelevant to address these we should use indexing to identify relayers rather than store the accountids we can simply assign indices to the relayers and at some checkpoint allow relayers to be added removed the and indices updated accordingly consider some pruning method to remove completed proposals perhaps we can remove a proposal immediately after completion
1
302,622
9,284,666,947
IssuesEvent
2019-03-21 02:51:07
lutris/lutris
https://api.github.com/repos/lutris/lutris
reopened
Host DXVK builds on lutris.net
low priority suggestion
To avoid breakage in case something happens to Github/DXVK/DXVK's page on Github, Lutris should fetch DXVK releases from its github repo and provide them through on its own. Also, allowing moderators to upload and use custom DXVK builds with game-specific fixes in installers would be nice.
1.0
Host DXVK builds on lutris.net - To avoid breakage in case something happens to Github/DXVK/DXVK's page on Github, Lutris should fetch DXVK releases from its github repo and provide them through on its own. Also, allowing moderators to upload and use custom DXVK builds with game-specific fixes in installers would be nice.
priority
host dxvk builds on lutris net to avoid breakage in case something happens to github dxvk dxvk s page on github lutris should fetch dxvk releases from its github repo and provide them through on its own also allowing moderators to upload and use custom dxvk builds with game specific fixes in installers would be nice
1
799,410
28,306,439,297
IssuesEvent
2023-04-10 11:30:21
AY2223S2-CS2103-W16-3/tp
https://api.github.com/repos/AY2223S2-CS2103-W16-3/tp
closed
As a forgetful event planner, I can set reminders conveniently
type.Story priority.low
... so that I can be on track with things.
1.0
As a forgetful event planner, I can set reminders conveniently - ... so that I can be on track with things.
priority
as a forgetful event planner i can set reminders conveniently so that i can be on track with things
1
342,714
10,320,862,288
IssuesEvent
2019-08-30 22:05:01
astuff/pacmod_dbc
https://api.github.com/repos/astuff/pacmod_dbc
closed
Modify DLCs to Match Message Length
Priority_Low Release_6.0.0 Status_Validating Type_Enhancement
The majority of the messages in the PACMod DBC are only a few bytes but all messages are DLC = 8. This was for ease of programming but we are wasting an alarming amount of time on the bus for unused bytes. This issue is a request to reduce the DLC of each message to match its size.
1.0
Modify DLCs to Match Message Length - The majority of the messages in the PACMod DBC are only a few bytes but all messages are DLC = 8. This was for ease of programming but we are wasting an alarming amount of time on the bus for unused bytes. This issue is a request to reduce the DLC of each message to match its size.
priority
modify dlcs to match message length the majority of the messages in the pacmod dbc are only a few bytes but all messages are dlc this was for ease of programming but we are wasting an alarming amount of time on the bus for unused bytes this issue is a request to reduce the dlc of each message to match its size
1
259,087
8,183,349,471
IssuesEvent
2018-08-29 08:47:59
Kademi/kademi-dev
https://api.github.com/repos/Kademi/kademi-dev
opened
Admin notes added via KCRM should also have more/less feature to avoid long text thing
bug low priority
http://vladtest53t.admin.kademi-ci.co/manageUsers/17756786/#general-tab ![image](https://user-images.githubusercontent.com/1945230/44776679-57fb0680-ab81-11e8-9060-55b6387b23e4.png)
1.0
Admin notes added via KCRM should also have more/less feature to avoid long text thing - http://vladtest53t.admin.kademi-ci.co/manageUsers/17756786/#general-tab ![image](https://user-images.githubusercontent.com/1945230/44776679-57fb0680-ab81-11e8-9060-55b6387b23e4.png)
priority
admin notes added via kcrm should also have more less feature to avoid long text thing
1
523,340
15,178,481,533
IssuesEvent
2021-02-14 15:38:53
percipioglobal/craft
https://api.github.com/repos/percipioglobal/craft
closed
Atoms: Provide data-tags for google analytics to every click on the starters kit
Templating enhancement priority: low severity: minor status: completed
For example: ```data-tag-category="social-share-facebook" data-tag-action="click" data-tag-label="{{- content.url -}}" ```
1.0
Atoms: Provide data-tags for google analytics to every click on the starters kit - For example: ```data-tag-category="social-share-facebook" data-tag-action="click" data-tag-label="{{- content.url -}}" ```
priority
atoms provide data tags for google analytics to every click on the starters kit for example data tag category social share facebook data tag action click data tag label content url
1
680,936
23,290,927,586
IssuesEvent
2022-08-05 22:46:32
phr00t/FocusEngine
https://api.github.com/repos/phr00t/FocusEngine
opened
Lights break in editor when bringing up other tabs/prefabs
bug low priority workaround available
If you are viewing a scene in the editor with lights and open another tab with lights, lights seem to visibly break. Probably some issue with multiple scenes of light. Fortunately this is pretty easy to resolve -- just close out of the scenes and reopen the scene you want to see lights in. They become visible again.
1.0
Lights break in editor when bringing up other tabs/prefabs - If you are viewing a scene in the editor with lights and open another tab with lights, lights seem to visibly break. Probably some issue with multiple scenes of light. Fortunately this is pretty easy to resolve -- just close out of the scenes and reopen the scene you want to see lights in. They become visible again.
priority
lights break in editor when bringing up other tabs prefabs if you are viewing a scene in the editor with lights and open another tab with lights lights seem to visibly break probably some issue with multiple scenes of light fortunately this is pretty easy to resolve just close out of the scenes and reopen the scene you want to see lights in they become visible again
1
355,986
10,587,090,567
IssuesEvent
2019-10-08 21:13:10
codetapacademy/codetap.academy
https://api.github.com/repos/codetapacademy/codetap.academy
closed
fix: double action for log out
Priority: Low Status: Available Type: Bug
**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Go to https://codetap.academy and log in 2. Click on **Ba bye** to log out 3. See that you are not logged out **Expected behavior** Once you click on the logout button you should be logged out, not having to click one more time. **Screenshots** ![image](https://user-images.githubusercontent.com/1318985/65832285-8afa5700-e2b9-11e9-87e8-38831a95517f.png) **Additional context** Have a look into the _top menu_ component under the functionality that updates the user data on the snapshot. It might be something over there to help you out solve it.
1.0
fix: double action for log out - **Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Go to https://codetap.academy and log in 2. Click on **Ba bye** to log out 3. See that you are not logged out **Expected behavior** Once you click on the logout button you should be logged out, not having to click one more time. **Screenshots** ![image](https://user-images.githubusercontent.com/1318985/65832285-8afa5700-e2b9-11e9-87e8-38831a95517f.png) **Additional context** Have a look into the _top menu_ component under the functionality that updates the user data on the snapshot. It might be something over there to help you out solve it.
priority
fix double action for log out describe the bug a clear and concise description of what the bug is to reproduce steps to reproduce the behavior go to and log in click on ba bye to log out see that you are not logged out expected behavior once you click on the logout button you should be logged out not having to click one more time screenshots additional context have a look into the top menu component under the functionality that updates the user data on the snapshot it might be something over there to help you out solve it
1
254,034
8,069,210,043
IssuesEvent
2018-08-06 04:13:10
catmaid/CATMAID
https://api.github.com/repos/catmaid/CATMAID
closed
Minor nit: annotation search field loses focus if no annotation
difficulty: low good first issue priority: low status: done type: enhancement
When using annotation search, if you typo an annotation regex, a modal error box pops up to indicate no annotation found. On pressing enter, focus to the annotation field is lost, meaning hunting for the mouse again. Would be nice if: 1. Error dialog was instead a message that didn't need to be dismissed 2. Annotation search field retains focus
1.0
Minor nit: annotation search field loses focus if no annotation - When using annotation search, if you typo an annotation regex, a modal error box pops up to indicate no annotation found. On pressing enter, focus to the annotation field is lost, meaning hunting for the mouse again. Would be nice if: 1. Error dialog was instead a message that didn't need to be dismissed 2. Annotation search field retains focus
priority
minor nit annotation search field loses focus if no annotation when using annotation search if you typo an annotation regex a modal error box pops up to indicate no annotation found on pressing enter focus to the annotation field is lost meaning hunting for the mouse again would be nice if error dialog was instead a message that didn t need to be dismissed annotation search field retains focus
1
120,408
4,788,765,430
IssuesEvent
2016-10-30 18:48:14
CS2103AUG2016-W15-C3/main
https://api.github.com/repos/CS2103AUG2016-W15-C3/main
closed
Add command does not reject invalid date
priority.low type.enhancement
add smth else on 50-april ![image](https://cloud.githubusercontent.com/assets/16895138/19773442/2d676aee-9c9c-11e6-8eca-7ab2b1655b87.png) might be good to feedback to user the date is invalid i.e. user typed date wrongly
1.0
Add command does not reject invalid date - add smth else on 50-april ![image](https://cloud.githubusercontent.com/assets/16895138/19773442/2d676aee-9c9c-11e6-8eca-7ab2b1655b87.png) might be good to feedback to user the date is invalid i.e. user typed date wrongly
priority
add command does not reject invalid date add smth else on april might be good to feedback to user the date is invalid i e user typed date wrongly
1
453,956
13,092,543,029
IssuesEvent
2020-08-03 08:47:24
Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth
https://api.github.com/repos/Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth
closed
the Eastern Wind nickname
:beetle: bug - localisation :scroll: :grey_exclamation: priority low
<!-- **DO NOT REMOVE PRE-EXISTING LINES** ------------------------------------------------------------------------------------------------------------ --> **Mod version:** d2df6541e **Are you using any submods/mods? If so, which?** `-` **Please explain your issue in as much detail as possible:** "the Eastern Wind" don't fit in the setting, there is no nomads in warcraft in the east **Upload screenshots of the problem localization:** <details> <summary>Click to expand</summary> ![image](https://user-images.githubusercontent.com/46576860/89151254-3a065f80-d569-11ea-8fa7-e45bf61fdc2d.png) </details>
1.0
the Eastern Wind nickname - <!-- **DO NOT REMOVE PRE-EXISTING LINES** ------------------------------------------------------------------------------------------------------------ --> **Mod version:** d2df6541e **Are you using any submods/mods? If so, which?** `-` **Please explain your issue in as much detail as possible:** "the Eastern Wind" don't fit in the setting, there is no nomads in warcraft in the east **Upload screenshots of the problem localization:** <details> <summary>Click to expand</summary> ![image](https://user-images.githubusercontent.com/46576860/89151254-3a065f80-d569-11ea-8fa7-e45bf61fdc2d.png) </details>
priority
the eastern wind nickname do not remove pre existing lines mod version are you using any submods mods if so which please explain your issue in as much detail as possible the eastern wind don t fit in the setting there is no nomads in warcraft in the east upload screenshots of the problem localization click to expand
1
182,643
6,672,134,628
IssuesEvent
2017-10-04 10:16:52
jiscdev/data-explorer
https://api.github.com/repos/jiscdev/data-explorer
closed
Clicking on any student's pass probability module in Demo mode takes you to Alice Scott's module overview
accepted @ low priority bug
![screen shot 2017-10-03 at 23 40 31](https://user-images.githubusercontent.com/1846710/31152504-64cf50dc-a894-11e7-9830-899610409e66.png) ![screen shot 2017-10-03 at 23 40 46](https://user-images.githubusercontent.com/1846710/31152508-6ac6687c-a894-11e7-900d-ac60ba5c0c45.png)
1.0
Clicking on any student's pass probability module in Demo mode takes you to Alice Scott's module overview - ![screen shot 2017-10-03 at 23 40 31](https://user-images.githubusercontent.com/1846710/31152504-64cf50dc-a894-11e7-9830-899610409e66.png) ![screen shot 2017-10-03 at 23 40 46](https://user-images.githubusercontent.com/1846710/31152508-6ac6687c-a894-11e7-900d-ac60ba5c0c45.png)
priority
clicking on any student s pass probability module in demo mode takes you to alice scott s module overview
1
252,597
8,037,960,300
IssuesEvent
2018-07-30 14:10:24
aiidateam/aiida_core
https://api.github.com/repos/aiidateam/aiida_core
opened
Calculation nodes need to be locked to prevent multiple workers running it
priority/critical-blocking topic/Workflows type/bug
Due to the limited heartbeat timeout that is set by the default configuration of the RabbitMQ server (see #1821), the connection of daemon workers are often closed by the server. Given the contract of RabbitMQ (it guarantees that each task it receives will be completed, therefore as soon as it thinks a process, to which it has sent one or multiple tasks, is dead, it will requeue those tasks), when it closes the connection to a worker, it will requeue the tasks that that worker did not yet acknowledge, which will eventually be sent out to another worker. Assuming that the worker is still alive and only missed its heartbeat because it was too busy too respond, it will potentially still be working on the tasks that will be resent. Now there are two workers working on the same process, leading to race conditions and all sorts of problems, since AiiDA is not designed with concurrent operations on a single node in mind. Therefore, a locking principle needs to be introduced that will lock a node for as long as a worker is operating on it. This lock needs to be released when the process is finished or the worker shutsdown or dies.
1.0
Calculation nodes need to be locked to prevent multiple workers running it - Due to the limited heartbeat timeout that is set by the default configuration of the RabbitMQ server (see #1821), the connection of daemon workers are often closed by the server. Given the contract of RabbitMQ (it guarantees that each task it receives will be completed, therefore as soon as it thinks a process, to which it has sent one or multiple tasks, is dead, it will requeue those tasks), when it closes the connection to a worker, it will requeue the tasks that that worker did not yet acknowledge, which will eventually be sent out to another worker. Assuming that the worker is still alive and only missed its heartbeat because it was too busy too respond, it will potentially still be working on the tasks that will be resent. Now there are two workers working on the same process, leading to race conditions and all sorts of problems, since AiiDA is not designed with concurrent operations on a single node in mind. Therefore, a locking principle needs to be introduced that will lock a node for as long as a worker is operating on it. This lock needs to be released when the process is finished or the worker shutsdown or dies.
priority
calculation nodes need to be locked to prevent multiple workers running it due to the limited heartbeat timeout that is set by the default configuration of the rabbitmq server see the connection of daemon workers are often closed by the server given the contract of rabbitmq it guarantees that each task it receives will be completed therefore as soon as it thinks a process to which it has sent one or multiple tasks is dead it will requeue those tasks when it closes the connection to a worker it will requeue the tasks that that worker did not yet acknowledge which will eventually be sent out to another worker assuming that the worker is still alive and only missed its heartbeat because it was too busy too respond it will potentially still be working on the tasks that will be resent now there are two workers working on the same process leading to race conditions and all sorts of problems since aiida is not designed with concurrent operations on a single node in mind therefore a locking principle needs to be introduced that will lock a node for as long as a worker is operating on it this lock needs to be released when the process is finished or the worker shutsdown or dies
1
316,511
9,648,622,480
IssuesEvent
2019-05-17 16:46:04
rstudio/learnr
https://api.github.com/repos/rstudio/learnr
closed
use result of last statement in exercise.checker function
difficulty: advanced effort: low priority: medium
Hi, A natural thing to do in R is to type a statement in the console and inspect the result. If a reader does this in an exercise I would like to use the result of the last statement in an exercise.checker function. Since it's nameless, it's not in envir_result. Evaluate_result contains a representation of the last statement but not the value of the R object. I currently use `try(eval(user_code))` but that slows things down since the same code is now evaluated twice. Is there a better option to get at this value? If not, could it be added? Thanks!
1.0
use result of last statement in exercise.checker function - Hi, A natural thing to do in R is to type a statement in the console and inspect the result. If a reader does this in an exercise I would like to use the result of the last statement in an exercise.checker function. Since it's nameless, it's not in envir_result. Evaluate_result contains a representation of the last statement but not the value of the R object. I currently use `try(eval(user_code))` but that slows things down since the same code is now evaluated twice. Is there a better option to get at this value? If not, could it be added? Thanks!
priority
use result of last statement in exercise checker function hi a natural thing to do in r is to type a statement in the console and inspect the result if a reader does this in an exercise i would like to use the result of the last statement in an exercise checker function since it s nameless it s not in envir result evaluate result contains a representation of the last statement but not the value of the r object i currently use try eval user code but that slows things down since the same code is now evaluated twice is there a better option to get at this value if not could it be added thanks
1
53,910
3,052,262,621
IssuesEvent
2015-08-12 13:54:07
GRIS-UdeM/Octogris
https://api.github.com/repos/GRIS-UdeM/Octogris
opened
onglet osc devrait montrer l'IP de la machine courante
enhancement low priority
afin de pouvoir plus facilement y connecter une interface par osc
1.0
onglet osc devrait montrer l'IP de la machine courante - afin de pouvoir plus facilement y connecter une interface par osc
priority
onglet osc devrait montrer l ip de la machine courante afin de pouvoir plus facilement y connecter une interface par osc
1
266,287
8,365,406,372
IssuesEvent
2018-10-04 04:56:13
open-learning-exchange/planet
https://api.github.com/repos/open-learning-exchange/planet
opened
Should not hardcode 'earth' as parentCode
low priority
Around line 198 of `configuration.component.ts` we hardcode 'earth' as the `parentCode` of a nation. This will work in the short term, but for a longer term solution we should get the configuration of the center and use that as the `parentCode` for a nation.
1.0
Should not hardcode 'earth' as parentCode - Around line 198 of `configuration.component.ts` we hardcode 'earth' as the `parentCode` of a nation. This will work in the short term, but for a longer term solution we should get the configuration of the center and use that as the `parentCode` for a nation.
priority
should not hardcode earth as parentcode around line of configuration component ts we hardcode earth as the parentcode of a nation this will work in the short term but for a longer term solution we should get the configuration of the center and use that as the parentcode for a nation
1
746,660
26,040,490,366
IssuesEvent
2022-12-22 09:59:50
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
Build fails on ESP32 when enabling websocket client API
bug priority: low area: Networking Clients platform: ESP32
**Describe the bug** When enabling `CONFIG_WEBSOCKET_CLIENT`, compilation fails on ESP32 presumably due to `CONFIG_BASE64` being enabled by `CONFIG_WEBSOCKET_CLIENT`, of which the functions are already defined in the Espressif HAL module. Target platform: Xtensa esp32 **To Reproduce** Enable `CONFIG_WEBSOCKET_CLIENT` in `prj.conf` of any project, and compile for `esp32` with `west build -b esp32 <project>` **Expected behavior** Build for esp32 to succeed with the websocket client API. **Impact** Currently stalls development. Could write my own implementation of websocket client if necessary **Logs and console output** ``` FAILED: zephyr/zephyr_pre0.elf zephyr/zephyr_pre0.map /home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr/zephyr_pre0.map : && ccache /nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/xtensa-espressif_esp32_zephyr-elf-g++ -gdwarf-4 zephyr/CMakeFiles/zephyr_pre0.dir/misc/empty_file.c.obj -o zephyr/zephyr_pre0.elf zephyr/CMakeFiles/offsets.dir/./arch/xtensa/core/offsets/offsets.c.obj -fuse-ld=bfd -Wl,-T zephyr/linker_zephyr_pre0.cmd -Wl,-Map=/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr/zephyr_pre0.map -Wl,--whole-archive app/libapp.a zephyr/libzephyr.a zephyr/arch/common/libarch__common.a zephyr/arch/arch/xtensa/core/libarch__xtensa__core.a zephyr/lib/libc/newlib/liblib__libc__newlib.a zephyr/subsys/net/libsubsys__net.a zephyr/subsys/net/l2/ethernet/libsubsys__net__l2__ethernet.a zephyr/subsys/net/l2/wifi/libsubsys__net__l2__wifi.a zephyr/subsys/net/ip/libsubsys__net__ip.a zephyr/subsys/net/lib/dns/libsubsys__net__lib__dns.a zephyr/subsys/net/lib/http/libsubsys__net__lib__http.a zephyr/subsys/net/lib/websocket/libwebsocket_client.a zephyr/subsys/random/libsubsys__random.a zephyr/drivers/interrupt_controller/libdrivers__interrupt_controller.a zephyr/drivers/clock_control/libdrivers__clock_control.a zephyr/drivers/console/libdrivers__console.a zephyr/drivers/gpio/libdrivers__gpio.a zephyr/drivers/wifi/libdrivers__wifi.a zephyr/drivers/serial/libdrivers__serial.a zephyr/drivers/entropy/libdrivers__entropy.a zephyr/drivers/timer/libdrivers__timer.a zephyr/drivers/pinctrl/libdrivers__pinctrl.a modules/mbedtls/libmodules__mbedtls.a -Wl,--no-whole-archive zephyr/kernel/libkernel.a -L"/nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/../lib/gcc/xtensa-espressif_esp32_zephyr-elf/12.1.0" -L/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr -lgcc zephyr/arch/common/libisr_tables.a -no-pie -Wl,--gc-sections -Wl,--build-id=none -Wl,--sort-common=descending -Wl,--sort-section=alignment -Wl,-u,_OffsetAbsSyms -Wl,-u,_ConfigAbsSyms -nostdlib -static -Wl,-X -Wl,-N -Wl,--orphan-handling=warn -lstdc++ -lm -Wl,-lc -L"/nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/xtensa-espressif_esp32_zephyr-elf"/lib/. -Wl,-lgcc -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/src/linker/esp32.rom.alias.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.api.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.libgcc.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.redefined.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/soc/esp32/ld/esp32.peripherals.ld -Wl,--wrap=k_calloc -Wl,--wrap=k_malloc -lc -lnet80211 -lcore -lpp -lcoexist -lphy -lrtc -lc -lnet80211 -lcore -lpp -lcoexist -lphy -lrtc -lgcc -L/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../blobs/lib/esp32 && cd /home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr && /nix/store/vh76h64xifdiylk1dfc9s6mgpzazngxs-cmake-3.24.3/bin/cmake -E echo /nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/../lib/gcc/xtensa-espressif_esp32_zephyr-elf/12.1.0/../../../../xtensa-espressif_esp32_zephyr-elf/bin/ld.bfd: zephyr/libzephyr.a(base64.c.obj): in function `base64_encode': /home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/components/wpa_supplicant/src/utils/base64.c:166: multiple definition of `base64_encode'; zephyr/libzephyr.a(base64.c.obj):/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/lib/os/base64.c:62: first defined here /nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/../lib/gcc/xtensa-espressif_esp32_zephyr-elf/12.1.0/../../../../xtensa-espressif_esp32_zephyr-elf/bin/ld.bfd: zephyr/libzephyr.a(base64.c.obj): in function `base64_decode': /home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/components/wpa_supplicant/src/utils/base64.c:188: multiple definition of `base64_decode'; zephyr/libzephyr.a(base64.c.obj):/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/lib/os/base64.c:126: first defined here collect2: error: ld returned 1 exit status ninja: build stopped: subcommand failed. FATAL ERROR: command exited with status 1: /nix/store/vh76h64xifdiylk1dfc9s6mgpzazngxs-cmake-3.24.3/bin/cmake --build /home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build ``` **Environment (please complete the following information):** - OS: Linux (NixOS) - Toolchain: Zephyr SDK 0.15.2, xtensa-espressif_esp32_zephyr-elf - Commit SHA: `b8f8c3c10eda6d1529d0e616b24ba9719efab2c8`
1.0
Build fails on ESP32 when enabling websocket client API - **Describe the bug** When enabling `CONFIG_WEBSOCKET_CLIENT`, compilation fails on ESP32 presumably due to `CONFIG_BASE64` being enabled by `CONFIG_WEBSOCKET_CLIENT`, of which the functions are already defined in the Espressif HAL module. Target platform: Xtensa esp32 **To Reproduce** Enable `CONFIG_WEBSOCKET_CLIENT` in `prj.conf` of any project, and compile for `esp32` with `west build -b esp32 <project>` **Expected behavior** Build for esp32 to succeed with the websocket client API. **Impact** Currently stalls development. Could write my own implementation of websocket client if necessary **Logs and console output** ``` FAILED: zephyr/zephyr_pre0.elf zephyr/zephyr_pre0.map /home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr/zephyr_pre0.map : && ccache /nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/xtensa-espressif_esp32_zephyr-elf-g++ -gdwarf-4 zephyr/CMakeFiles/zephyr_pre0.dir/misc/empty_file.c.obj -o zephyr/zephyr_pre0.elf zephyr/CMakeFiles/offsets.dir/./arch/xtensa/core/offsets/offsets.c.obj -fuse-ld=bfd -Wl,-T zephyr/linker_zephyr_pre0.cmd -Wl,-Map=/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr/zephyr_pre0.map -Wl,--whole-archive app/libapp.a zephyr/libzephyr.a zephyr/arch/common/libarch__common.a zephyr/arch/arch/xtensa/core/libarch__xtensa__core.a zephyr/lib/libc/newlib/liblib__libc__newlib.a zephyr/subsys/net/libsubsys__net.a zephyr/subsys/net/l2/ethernet/libsubsys__net__l2__ethernet.a zephyr/subsys/net/l2/wifi/libsubsys__net__l2__wifi.a zephyr/subsys/net/ip/libsubsys__net__ip.a zephyr/subsys/net/lib/dns/libsubsys__net__lib__dns.a zephyr/subsys/net/lib/http/libsubsys__net__lib__http.a zephyr/subsys/net/lib/websocket/libwebsocket_client.a zephyr/subsys/random/libsubsys__random.a zephyr/drivers/interrupt_controller/libdrivers__interrupt_controller.a zephyr/drivers/clock_control/libdrivers__clock_control.a zephyr/drivers/console/libdrivers__console.a zephyr/drivers/gpio/libdrivers__gpio.a zephyr/drivers/wifi/libdrivers__wifi.a zephyr/drivers/serial/libdrivers__serial.a zephyr/drivers/entropy/libdrivers__entropy.a zephyr/drivers/timer/libdrivers__timer.a zephyr/drivers/pinctrl/libdrivers__pinctrl.a modules/mbedtls/libmodules__mbedtls.a -Wl,--no-whole-archive zephyr/kernel/libkernel.a -L"/nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/../lib/gcc/xtensa-espressif_esp32_zephyr-elf/12.1.0" -L/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr -lgcc zephyr/arch/common/libisr_tables.a -no-pie -Wl,--gc-sections -Wl,--build-id=none -Wl,--sort-common=descending -Wl,--sort-section=alignment -Wl,-u,_OffsetAbsSyms -Wl,-u,_ConfigAbsSyms -nostdlib -static -Wl,-X -Wl,-N -Wl,--orphan-handling=warn -lstdc++ -lm -Wl,-lc -L"/nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/xtensa-espressif_esp32_zephyr-elf"/lib/. -Wl,-lgcc -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/src/linker/esp32.rom.alias.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.api.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.libgcc.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/esp_rom/esp32/ld/esp32.rom.redefined.ld -T/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../../components/soc/esp32/ld/esp32.peripherals.ld -Wl,--wrap=k_calloc -Wl,--wrap=k_malloc -lc -lnet80211 -lcore -lpp -lcoexist -lphy -lrtc -lc -lnet80211 -lcore -lpp -lcoexist -lphy -lrtc -lgcc -L/home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/zephyr/esp32/../blobs/lib/esp32 && cd /home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build/zephyr && /nix/store/vh76h64xifdiylk1dfc9s6mgpzazngxs-cmake-3.24.3/bin/cmake -E echo /nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/../lib/gcc/xtensa-espressif_esp32_zephyr-elf/12.1.0/../../../../xtensa-espressif_esp32_zephyr-elf/bin/ld.bfd: zephyr/libzephyr.a(base64.c.obj): in function `base64_encode': /home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/components/wpa_supplicant/src/utils/base64.c:166: multiple definition of `base64_encode'; zephyr/libzephyr.a(base64.c.obj):/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/lib/os/base64.c:62: first defined here /nix/store/zgac4ca0gd1zidn558p6gnbznrrn8bdq-zephyr-sdk-0.15.2/zephyr-sdk-0.15.2/xtensa-espressif_esp32_zephyr-elf/bin/../lib/gcc/xtensa-espressif_esp32_zephyr-elf/12.1.0/../../../../xtensa-espressif_esp32_zephyr-elf/bin/ld.bfd: zephyr/libzephyr.a(base64.c.obj): in function `base64_decode': /home/ricardo/Documents/Programming/zephyr-workspace/modules/hal/espressif/components/wpa_supplicant/src/utils/base64.c:188: multiple definition of `base64_decode'; zephyr/libzephyr.a(base64.c.obj):/home/ricardo/Documents/Programming/zephyr-workspace/zephyr/lib/os/base64.c:126: first defined here collect2: error: ld returned 1 exit status ninja: build stopped: subcommand failed. FATAL ERROR: command exited with status 1: /nix/store/vh76h64xifdiylk1dfc9s6mgpzazngxs-cmake-3.24.3/bin/cmake --build /home/ricardo/Documents/Programming/zephyr-workspace/zephyr/build ``` **Environment (please complete the following information):** - OS: Linux (NixOS) - Toolchain: Zephyr SDK 0.15.2, xtensa-espressif_esp32_zephyr-elf - Commit SHA: `b8f8c3c10eda6d1529d0e616b24ba9719efab2c8`
priority
build fails on when enabling websocket client api describe the bug when enabling config websocket client compilation fails on presumably due to config being enabled by config websocket client of which the functions are already defined in the espressif hal module target platform xtensa to reproduce enable config websocket client in prj conf of any project and compile for with west build b expected behavior build for to succeed with the websocket client api impact currently stalls development could write my own implementation of websocket client if necessary logs and console output failed zephyr zephyr elf zephyr zephyr map home ricardo documents programming zephyr workspace zephyr build zephyr zephyr map ccache nix store zephyr sdk zephyr sdk xtensa espressif zephyr elf bin xtensa espressif zephyr elf g gdwarf zephyr cmakefiles zephyr dir misc empty file c obj o zephyr zephyr elf zephyr cmakefiles offsets dir arch xtensa core offsets offsets c obj fuse ld bfd wl t zephyr linker zephyr cmd wl map home ricardo documents programming zephyr workspace zephyr build zephyr zephyr map wl whole archive app libapp a zephyr libzephyr a zephyr arch common libarch common a zephyr arch arch xtensa core libarch xtensa core a zephyr lib libc newlib liblib libc newlib a zephyr subsys net libsubsys net a zephyr subsys net ethernet libsubsys net ethernet a zephyr subsys net wifi libsubsys net wifi a zephyr subsys net ip libsubsys net ip a zephyr subsys net lib dns libsubsys net lib dns a zephyr subsys net lib http libsubsys net lib http a zephyr subsys net lib websocket libwebsocket client a zephyr subsys random libsubsys random a zephyr drivers interrupt controller libdrivers interrupt controller a zephyr drivers clock control libdrivers clock control a zephyr drivers console libdrivers console a zephyr drivers gpio libdrivers gpio a zephyr drivers wifi libdrivers wifi a zephyr drivers serial libdrivers serial a zephyr drivers entropy libdrivers entropy a zephyr drivers timer libdrivers timer a zephyr drivers pinctrl libdrivers pinctrl a modules mbedtls libmodules mbedtls a wl no whole archive zephyr kernel libkernel a l nix store zephyr sdk zephyr sdk xtensa espressif zephyr elf bin lib gcc xtensa espressif zephyr elf l home ricardo documents programming zephyr workspace zephyr build zephyr lgcc zephyr arch common libisr tables a no pie wl gc sections wl build id none wl sort common descending wl sort section alignment wl u offsetabssyms wl u configabssyms nostdlib static wl x wl n wl orphan handling warn lstdc lm wl lc l nix store zephyr sdk zephyr sdk xtensa espressif zephyr elf xtensa espressif zephyr elf lib wl lgcc t home ricardo documents programming zephyr workspace modules hal espressif zephyr src linker rom alias ld t home ricardo documents programming zephyr workspace modules hal espressif zephyr components esp rom ld rom ld t home ricardo documents programming zephyr workspace modules hal espressif zephyr components esp rom ld rom api ld t home ricardo documents programming zephyr workspace modules hal espressif zephyr components esp rom ld rom libgcc ld t home ricardo documents programming zephyr workspace modules hal espressif zephyr components esp rom ld rom redefined ld t home ricardo documents programming zephyr workspace modules hal espressif zephyr components soc ld peripherals ld wl wrap k calloc wl wrap k malloc lc lcore lpp lcoexist lphy lrtc lc lcore lpp lcoexist lphy lrtc lgcc l home ricardo documents programming zephyr workspace modules hal espressif zephyr blobs lib cd home ricardo documents programming zephyr workspace zephyr build zephyr nix store cmake bin cmake e echo nix store zephyr sdk zephyr sdk xtensa espressif zephyr elf bin lib gcc xtensa espressif zephyr elf xtensa espressif zephyr elf bin ld bfd zephyr libzephyr a c obj in function encode home ricardo documents programming zephyr workspace modules hal espressif components wpa supplicant src utils c multiple definition of encode zephyr libzephyr a c obj home ricardo documents programming zephyr workspace zephyr lib os c first defined here nix store zephyr sdk zephyr sdk xtensa espressif zephyr elf bin lib gcc xtensa espressif zephyr elf xtensa espressif zephyr elf bin ld bfd zephyr libzephyr a c obj in function decode home ricardo documents programming zephyr workspace modules hal espressif components wpa supplicant src utils c multiple definition of decode zephyr libzephyr a c obj home ricardo documents programming zephyr workspace zephyr lib os c first defined here error ld returned exit status ninja build stopped subcommand failed fatal error command exited with status nix store cmake bin cmake build home ricardo documents programming zephyr workspace zephyr build environment please complete the following information os linux nixos toolchain zephyr sdk xtensa espressif zephyr elf commit sha
1
818,435
30,689,080,069
IssuesEvent
2023-07-26 14:08:34
vaticle/typedb-studio
https://api.github.com/repos/vaticle/typedb-studio
opened
"Run File" / "Run Selection" both listed as having the same shortcut, which is confusing
priority: low domain: text-editor
## Problem to Solve ![image](https://github.com/vaticle/typedb-studio/assets/14253102/990f59a1-31eb-4317-aaf9-baefe14009a5) ## Proposed Solution I think this happens because they actually _do_ have the same shortcut. Run Selection triggers only if text is selected. In that case, when text is selected, "Run File" would ideally not display a shortcut at all - or we make the two have different shortcuts? Not sure what is better. Hmm.
1.0
"Run File" / "Run Selection" both listed as having the same shortcut, which is confusing - ## Problem to Solve ![image](https://github.com/vaticle/typedb-studio/assets/14253102/990f59a1-31eb-4317-aaf9-baefe14009a5) ## Proposed Solution I think this happens because they actually _do_ have the same shortcut. Run Selection triggers only if text is selected. In that case, when text is selected, "Run File" would ideally not display a shortcut at all - or we make the two have different shortcuts? Not sure what is better. Hmm.
priority
run file run selection both listed as having the same shortcut which is confusing problem to solve proposed solution i think this happens because they actually do have the same shortcut run selection triggers only if text is selected in that case when text is selected run file would ideally not display a shortcut at all or we make the two have different shortcuts not sure what is better hmm
1
623,132
19,661,294,573
IssuesEvent
2022-01-10 17:16:50
MartinXPN/profound.academy
https://api.github.com/repos/MartinXPN/profound.academy
closed
Fix titles and texts to depend on the selected locale
enhancement priority/low
Exercise titles and content texts should depend on the selected locale. If the course is available in 3 languages, the user should be free to choose from those 3.
1.0
Fix titles and texts to depend on the selected locale - Exercise titles and content texts should depend on the selected locale. If the course is available in 3 languages, the user should be free to choose from those 3.
priority
fix titles and texts to depend on the selected locale exercise titles and content texts should depend on the selected locale if the course is available in languages the user should be free to choose from those
1
224,944
7,473,945,088
IssuesEvent
2018-04-03 16:47:46
instabot-py/instabot.py
https://api.github.com/repos/instabot-py/instabot.py
closed
Additional Feature: Followers Like Management
priority/low status/available type/enhancement
Hi, I love your work because it works great and very user-friendly especially for those who are not too experienced in Python. I wanted to add a feature that likes every photo of my followers to keep them in loop anytime they upload new photos, but I'm not sure where I could add/start on that...any help would be appreciated. Warmest regards, Brian
1.0
Additional Feature: Followers Like Management - Hi, I love your work because it works great and very user-friendly especially for those who are not too experienced in Python. I wanted to add a feature that likes every photo of my followers to keep them in loop anytime they upload new photos, but I'm not sure where I could add/start on that...any help would be appreciated. Warmest regards, Brian
priority
additional feature followers like management hi i love your work because it works great and very user friendly especially for those who are not too experienced in python i wanted to add a feature that likes every photo of my followers to keep them in loop anytime they upload new photos but i m not sure where i could add start on that any help would be appreciated warmest regards brian
1
752,807
26,327,126,436
IssuesEvent
2023-01-10 07:51:33
ZigRazor/CXXGraph
https://api.github.com/repos/ZigRazor/CXXGraph
closed
Introduction of Kahn's Algorithm for topological sort
enhancement good first issue development core Priority:Low hacktoberfest
please introduce Kahn's Algorithm for topological sort
1.0
Introduction of Kahn's Algorithm for topological sort - please introduce Kahn's Algorithm for topological sort
priority
introduction of kahn s algorithm for topological sort please introduce kahn s algorithm for topological sort
1
248,483
7,931,733,673
IssuesEvent
2018-07-07 04:22:08
elysium-project/classic-bug-tracker
https://api.github.com/repos/elysium-project/classic-bug-tracker
closed
Treant Spirit
Confirmed Low Priority
I wanted to test the drop tables for Treant spirits, they are a scripted spawn from Flute of the Ancients I Checked the files and Treant spirit is a npc within the game but can not be summoned on this server. ![image](https://user-images.githubusercontent.com/38762769/39963422-b64849a8-5638-11e8-9d01-52c525bb7d45.png) creature ID is 9601 ![image](https://user-images.githubusercontent.com/38762769/39963428-d4196264-5638-11e8-8ca3-e23f3a03e8bb.png) I tested if it was because i didnt have the quest but i did all the steps of the quest needed to get the flute. the item should be usable the whole of the irontree woods, but specifically if you use it in front of the statue near the ally spirit healer it spawns a quest mob.
1.0
Treant Spirit - I wanted to test the drop tables for Treant spirits, they are a scripted spawn from Flute of the Ancients I Checked the files and Treant spirit is a npc within the game but can not be summoned on this server. ![image](https://user-images.githubusercontent.com/38762769/39963422-b64849a8-5638-11e8-9d01-52c525bb7d45.png) creature ID is 9601 ![image](https://user-images.githubusercontent.com/38762769/39963428-d4196264-5638-11e8-8ca3-e23f3a03e8bb.png) I tested if it was because i didnt have the quest but i did all the steps of the quest needed to get the flute. the item should be usable the whole of the irontree woods, but specifically if you use it in front of the statue near the ally spirit healer it spawns a quest mob.
priority
treant spirit i wanted to test the drop tables for treant spirits they are a scripted spawn from flute of the ancients i checked the files and treant spirit is a npc within the game but can not be summoned on this server creature id is i tested if it was because i didnt have the quest but i did all the steps of the quest needed to get the flute the item should be usable the whole of the irontree woods but specifically if you use it in front of the statue near the ally spirit healer it spawns a quest mob
1
61,314
3,144,215,492
IssuesEvent
2015-09-14 12:13:16
YetiForceCompany/YetiForceCRM
https://api.github.com/repos/YetiForceCompany/YetiForceCRM
closed
To add quick create next to UI Type 10 in popup
Label::MoreInfoRequired Priority::#1 Low Type::Discussion
To add quick create next to UI Type 10 in popup. It will create another popup overlaying previous pop-up window (suppose to be modal). It will speed up creating dependent records in tied modules. Ex. Quotes > Requirement card > Opportunity
1.0
To add quick create next to UI Type 10 in popup - To add quick create next to UI Type 10 in popup. It will create another popup overlaying previous pop-up window (suppose to be modal). It will speed up creating dependent records in tied modules. Ex. Quotes > Requirement card > Opportunity
priority
to add quick create next to ui type in popup to add quick create next to ui type in popup it will create another popup overlaying previous pop up window suppose to be modal it will speed up creating dependent records in tied modules ex quotes requirement card opportunity
1
186,846
6,743,066,388
IssuesEvent
2017-10-20 10:21:48
ArmaAchilles/AresModAchillesExpansion
https://api.github.com/repos/ArmaAchilles/AresModAchillesExpansion
reopened
Weaponry Dependencies
bug priority/low
Some weaponry in the vanilla ArmA list is being taken over by Achilles mod. Therefor causing Achilles to become a dependency. This isn't a do or die situation but it is frustrating have to edit the mission.sqm before pushing an update to a server that doesn't require any mods
1.0
Weaponry Dependencies - Some weaponry in the vanilla ArmA list is being taken over by Achilles mod. Therefor causing Achilles to become a dependency. This isn't a do or die situation but it is frustrating have to edit the mission.sqm before pushing an update to a server that doesn't require any mods
priority
weaponry dependencies some weaponry in the vanilla arma list is being taken over by achilles mod therefor causing achilles to become a dependency this isn t a do or die situation but it is frustrating have to edit the mission sqm before pushing an update to a server that doesn t require any mods
1
584,514
17,457,089,018
IssuesEvent
2021-08-06 04:03:43
sonia-auv/proc_image_processing
https://api.github.com/repos/sonia-auv/proc_image_processing
closed
Cleanup and archive configs and filters from old competitions
Priority: Low Type: Enhancement
## Expected Enhancement - Clearer and lightweight repo to work with ## Current Behavior - Presence of non used files in codebase ## Possible Solution - Archive old config and filters on teams files if needed again or to serve as an example for similar detection.
1.0
Cleanup and archive configs and filters from old competitions - ## Expected Enhancement - Clearer and lightweight repo to work with ## Current Behavior - Presence of non used files in codebase ## Possible Solution - Archive old config and filters on teams files if needed again or to serve as an example for similar detection.
priority
cleanup and archive configs and filters from old competitions expected enhancement clearer and lightweight repo to work with current behavior presence of non used files in codebase possible solution archive old config and filters on teams files if needed again or to serve as an example for similar detection
1
654,980
21,675,267,531
IssuesEvent
2022-05-08 16:02:16
chaotic-aur/packages
https://api.github.com/repos/chaotic-aur/packages
closed
[Request] MyPy
request:new-pkg priority:low
### Link to the package(s) in the AUR https://aur.archlinux.org/packages/mypy-git ### Utility this package has for you Python development, static typing. ### Do you consider the package(s) to be useful for every Chaotic-AUR user? No, but for a few. ### Do you consider the package to be useful for feature testing/preview? - [ ] Yes ### Have you tested if the package builds in a clean chroot? - [X] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information _No response_
1.0
[Request] MyPy - ### Link to the package(s) in the AUR https://aur.archlinux.org/packages/mypy-git ### Utility this package has for you Python development, static typing. ### Do you consider the package(s) to be useful for every Chaotic-AUR user? No, but for a few. ### Do you consider the package to be useful for feature testing/preview? - [ ] Yes ### Have you tested if the package builds in a clean chroot? - [X] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information _No response_
priority
mypy link to the package s in the aur utility this package has for you python development static typing do you consider the package s to be useful for every chaotic aur user no but for a few do you consider the package to be useful for feature testing preview yes have you tested if the package builds in a clean chroot yes does the package s license allow redistributing it yes have you searched the issues to ensure this request is unique yes have you read the readme to ensure this package is not banned yes more information no response
1
724,675
24,938,828,517
IssuesEvent
2022-10-31 17:10:33
inevitable-team/compiled-mcr-events
https://api.github.com/repos/inevitable-team/compiled-mcr-events
closed
Add End Time to Events
Priority: Low hacktoberfest-accepted
Only the start time is currently displayed on events, such as `Tue, Nov 1, 6:00 PM` demonstrated below. ![image](https://user-images.githubusercontent.com/22508776/198984238-8ab1673d-2175-47a5-945f-fdc4bb3ff2a6.png)
1.0
Add End Time to Events - Only the start time is currently displayed on events, such as `Tue, Nov 1, 6:00 PM` demonstrated below. ![image](https://user-images.githubusercontent.com/22508776/198984238-8ab1673d-2175-47a5-945f-fdc4bb3ff2a6.png)
priority
add end time to events only the start time is currently displayed on events such as tue nov pm demonstrated below
1
135,332
5,246,850,223
IssuesEvent
2017-02-01 10:57:45
salesagility/SuiteCRM
https://api.github.com/repos/salesagility/SuiteCRM
closed
Selecting Monitored folders popup appears half off screen
bug Fix Proposed Low Priority
If you go to set inbound emails->file in the fields for mail account information->then click on the monitored,trash,sent folders....the pop up will appear off screen
1.0
Selecting Monitored folders popup appears half off screen - If you go to set inbound emails->file in the fields for mail account information->then click on the monitored,trash,sent folders....the pop up will appear off screen
priority
selecting monitored folders popup appears half off screen if you go to set inbound emails file in the fields for mail account information then click on the monitored trash sent folders the pop up will appear off screen
1
336,824
10,197,465,489
IssuesEvent
2019-08-13 00:30:09
OneSignal/OneSignal-Cordova-SDK
https://api.github.com/repos/OneSignal/OneSignal-Cordova-SDK
closed
App crash on some android device with errors (Block-scoped declarations (let, const, function, class) not yet supported outside strict mode polyfills.js:2561, Uncaught Error: Module onesignal-cordova-plugin.OneSignal does not exist. vendor.js:50686 Uncaught TypeError: (intermediate value).fill is not a function)
Bug: Low Priority Possible Bug
<!-- 1. IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION WE MAY CLOSE YOUR ISSUE WITHOUT INVESTIGATION 2. SEARCH EXISTING ISSUES FOR AN ANSWER: https://goo.gl/G4XxN2 3. See our Common Issues documentation: https://goo.gl/N6VDpg 4. See our contributing guidelines: https://goo.gl/qE6wSg --> **Description:** <!-- (write below this line) --> App stuck on splash screen due to these error on some android devices, API is 23 - errors (Block-scoped declarations (let, const, function, class) not yet supported outside strict mode polyfills.js:2561, - Uncaught Error: Module onesignal-cordova-plugin.OneSignal does not exist. vendor.js:50686 - Uncaught TypeError: (intermediate value).fill is not a function) **Environment** <!-- Example: 1. What version of the Cordova SDK are you using? `8.0.0` 2. Provide a list of your project dependencies (using `cordova plugin list` or copy-pasting your config.xml) --> cordova-background-geolocation 3.0.8 "BackgroundGeolocation" cordova-background-geolocation-firebase 0.0.1 "CDVBackgroundGeolocationFirebase" cordova-plugin-background-fetch 5.5.0 "CDVBackgroundFetch" cordova-plugin-battery-status 2.0.2 "Battery" cordova-plugin-call-number 1.0.1 "Cordova Call Number Plugin" cordova-plugin-camera 4.1.0 "Camera" cordova-plugin-device 2.0.3 "Device" cordova-plugin-file 6.0.2 "File" cordova-plugin-file-transfer 1.7.1 "File Transfer" cordova-plugin-ionic 5.4.4 "cordova-plugin-ionic" cordova-plugin-ionic-keyboard 2.1.3 "cordova-plugin-ionic-keyboard" cordova-plugin-ionic-webview 4.1.1 "cordova-plugin-ionic-webview" cordova-plugin-network-information 2.0.2 "Network Information" cordova-plugin-splashscreen 5.0.3 "Splashscreen" cordova-plugin-statusbar 2.4.3 "StatusBar" cordova-plugin-telerik-imagepicker 2.3.2 "ImagePicker" cordova-plugin-whitelist 1.3.4 "Whitelist" cordova-support-google-services 1.2.1 "cordova-support-google-services" cordova.plugins.diagnostic 4.0.12 "Diagnostic" onesignal-cordova-plugin 2.5.0 "OneSignal Push Notifications"
1.0
App crash on some android device with errors (Block-scoped declarations (let, const, function, class) not yet supported outside strict mode polyfills.js:2561, Uncaught Error: Module onesignal-cordova-plugin.OneSignal does not exist. vendor.js:50686 Uncaught TypeError: (intermediate value).fill is not a function) - <!-- 1. IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION WE MAY CLOSE YOUR ISSUE WITHOUT INVESTIGATION 2. SEARCH EXISTING ISSUES FOR AN ANSWER: https://goo.gl/G4XxN2 3. See our Common Issues documentation: https://goo.gl/N6VDpg 4. See our contributing guidelines: https://goo.gl/qE6wSg --> **Description:** <!-- (write below this line) --> App stuck on splash screen due to these error on some android devices, API is 23 - errors (Block-scoped declarations (let, const, function, class) not yet supported outside strict mode polyfills.js:2561, - Uncaught Error: Module onesignal-cordova-plugin.OneSignal does not exist. vendor.js:50686 - Uncaught TypeError: (intermediate value).fill is not a function) **Environment** <!-- Example: 1. What version of the Cordova SDK are you using? `8.0.0` 2. Provide a list of your project dependencies (using `cordova plugin list` or copy-pasting your config.xml) --> cordova-background-geolocation 3.0.8 "BackgroundGeolocation" cordova-background-geolocation-firebase 0.0.1 "CDVBackgroundGeolocationFirebase" cordova-plugin-background-fetch 5.5.0 "CDVBackgroundFetch" cordova-plugin-battery-status 2.0.2 "Battery" cordova-plugin-call-number 1.0.1 "Cordova Call Number Plugin" cordova-plugin-camera 4.1.0 "Camera" cordova-plugin-device 2.0.3 "Device" cordova-plugin-file 6.0.2 "File" cordova-plugin-file-transfer 1.7.1 "File Transfer" cordova-plugin-ionic 5.4.4 "cordova-plugin-ionic" cordova-plugin-ionic-keyboard 2.1.3 "cordova-plugin-ionic-keyboard" cordova-plugin-ionic-webview 4.1.1 "cordova-plugin-ionic-webview" cordova-plugin-network-information 2.0.2 "Network Information" cordova-plugin-splashscreen 5.0.3 "Splashscreen" cordova-plugin-statusbar 2.4.3 "StatusBar" cordova-plugin-telerik-imagepicker 2.3.2 "ImagePicker" cordova-plugin-whitelist 1.3.4 "Whitelist" cordova-support-google-services 1.2.1 "cordova-support-google-services" cordova.plugins.diagnostic 4.0.12 "Diagnostic" onesignal-cordova-plugin 2.5.0 "OneSignal Push Notifications"
priority
app crash on some android device with errors block scoped declarations let const function class not yet supported outside strict mode polyfills js uncaught error module onesignal cordova plugin onesignal does not exist vendor js uncaught typeerror intermediate value fill is not a function if you don t fill out the following information we may close your issue without investigation search existing issues for an answer see our common issues documentation see our contributing guidelines description app stuck on splash screen due to these error on some android devices api is errors block scoped declarations let const function class not yet supported outside strict mode polyfills js uncaught error module onesignal cordova plugin onesignal does not exist vendor js uncaught typeerror intermediate value fill is not a function environment example what version of the cordova sdk are you using provide a list of your project dependencies using cordova plugin list or copy pasting your config xml cordova background geolocation backgroundgeolocation cordova background geolocation firebase cdvbackgroundgeolocationfirebase cordova plugin background fetch cdvbackgroundfetch cordova plugin battery status battery cordova plugin call number cordova call number plugin cordova plugin camera camera cordova plugin device device cordova plugin file file cordova plugin file transfer file transfer cordova plugin ionic cordova plugin ionic cordova plugin ionic keyboard cordova plugin ionic keyboard cordova plugin ionic webview cordova plugin ionic webview cordova plugin network information network information cordova plugin splashscreen splashscreen cordova plugin statusbar statusbar cordova plugin telerik imagepicker imagepicker cordova plugin whitelist whitelist cordova support google services cordova support google services cordova plugins diagnostic diagnostic onesignal cordova plugin onesignal push notifications
1
406,755
11,902,525,647
IssuesEvent
2020-03-30 14:05:33
boomboompower/SkinChanger
https://api.github.com/repos/boomboompower/SkinChanger
closed
Repository License
important low priority pending action
The project currently uses the following license: <details> <summary>GNU General Public License</summary> GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: SkinChanger Copyright (C) 2020 boomboompower This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>. </details> I'd like the project to maintain the current license, however not provide monetary access to those who would like to distribute the software.
1.0
Repository License - The project currently uses the following license: <details> <summary>GNU General Public License</summary> GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. 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Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. 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If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: SkinChanger Copyright (C) 2020 boomboompower This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>. </details> I'd like the project to maintain the current license, however not provide monetary access to those who would like to distribute the software.
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repository license the project currently uses the following license gnu general public license gnu general public license version june copyright c free software foundation inc everyone is permitted to copy and distribute verbatim copies of this license document but changing it is not allowed preamble the gnu general public license is a free copyleft license for software and other kinds of works the licenses for most software and other practical works are designed to take away your freedom to share and change the works by contrast the gnu general public license is intended to guarantee your freedom to share and change all versions of a program to make sure it remains free software for all its users we the free software foundation use the gnu general public license for most of our software it applies also to any other work released this way by its authors you can apply it to your programs too when we speak of free software we are referring to freedom not price our general public licenses are designed to make sure that you have the freedom to distribute copies of free software and charge for them if you wish that you receive source code or can get it if you want it that you can change the software or use pieces of it in new free programs and that you know you can do these things to protect your rights we need to prevent others from denying you these rights or asking you to surrender the rights therefore you have certain responsibilities if you distribute copies of the software or if you modify it responsibilities to respect the freedom of others for example if you distribute copies of such a program whether gratis or for a fee you must pass on to the recipients the same freedoms that you received you must make sure that they too receive or can get the source code and you must show them these terms so they know their rights developers that use the gnu gpl protect your rights with two steps assert copyright on the software and offer you this license giving you legal 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more details you should have received a copy of the gnu general public license along with this program if not see also add information on how to contact you by electronic and paper mail if the program does terminal interaction make it output a short notice like this when it starts in an interactive mode skinchanger copyright c boomboompower this program comes with absolutely no warranty for details type show w this is free software and you are welcome to redistribute it under certain conditions type show c for details the hypothetical commands show w and show c should show the appropriate parts of the general public license of course your program s commands might be different for a gui interface you would use an about box you should also get your employer if you work as a programmer or school if any to sign a copyright disclaimer for the program if necessary for more information on this and how to apply and follow the gnu gpl see the gnu general public license does not permit incorporating your program into proprietary programs if your program is a subroutine library you may consider it more useful to permit linking proprietary applications with the library if this is what you want to do use the gnu lesser general public license instead of this license but first please read i d like the project to maintain the current license however not provide monetary access to those who would like to distribute the software
1
553,102
16,356,833,507
IssuesEvent
2021-05-14 00:21:32
DIT112-V21/group-16
https://api.github.com/repos/DIT112-V21/group-16
closed
Pop up window for camera view
App Low priority Sprint 3 User story enhancement
**User Story** As a cleaning supervisor I want to be able to watch where my vehicle is driving, so that I can keep track of the surroundings **Acceptance criteria** - A camera view will pop up when the user press a specific button - The camera view will disappearr when clicking on it.
1.0
Pop up window for camera view - **User Story** As a cleaning supervisor I want to be able to watch where my vehicle is driving, so that I can keep track of the surroundings **Acceptance criteria** - A camera view will pop up when the user press a specific button - The camera view will disappearr when clicking on it.
priority
pop up window for camera view user story as a cleaning supervisor i want to be able to watch where my vehicle is driving so that i can keep track of the surroundings acceptance criteria a camera view will pop up when the user press a specific button the camera view will disappearr when clicking on it
1
132,838
5,194,209,459
IssuesEvent
2017-01-23 02:05:58
UPBGE/blender
https://api.github.com/repos/UPBGE/blender
closed
LOD system for complex objects
feature request low priority
Hello dear friends. Today I had problems with current LOD system, here are my thoughts about it. **New idea about LOD system for complex objects:** https://github.com/UPBGE/blender/issues/228#issuecomment-260218535 **Old idea:** **Subject**: Many of game objects are made from several objects and are united into groups, or are children of other object. There is no ability to use Blender's internal LOD system with them, because it only replaces meshes and materials. **Possible solutions**: - s1. place empties on the place of needed objects, place objects itself into hidden layers and use script, which will replace empties to objects, depending on distance from camera to empties. _**benefits**: \> LOD system will work; \> every user can set up lod system as he wants; **disadvantages**: \> there is no realtime modelling. Or 3D artist doesn't see what is he doing and how the scene will look like after all; or the the work need to be divided into parts: at first 3D artist made scene, after other people optimized it and created LODs, ect; So there will be no possibility to edit and preview scene every time it's needed. It's a big disadvantage and all modern game engines try to avoid this. \> User must more or less know programming on Python; \> It's slower than to use internal LOD system, written on C++; \> It'll make .blend files more complex, therefore, it'll be more difficult to navigate in it and edit it; \> It requires extra efforts from user._ - s2. Combine all objects into one mesh and use Blender's internal LOD system. _**benefits**: \> internal system is enough fast; **disadvantages**: \> we cannot see any time main object, because it appears only when camera in viewport is on certain distance from it, other time it shows LOD objects (there will be a problems if you need to see all big object, but when you move camera away, it's exchanged to another one. Of course, you could create copy of it on the hidden layer, but it'll enlarge your file and will break the logic if you linked objects to current file); \> You cannot edit final object normally. You cannot quickly change materials of object's parts (because GE supports only 1 material with many textures), you cannot quickly move some parts to another places, etc. This breaks benefits of 3D editor and game engine in one program: you can edit objects any time, simply. And also this means game creation process to be divided into parts: level designing, optimizing, etc, and this will lead to waste of time and powers. One person could not create his little game normally; \> It requires extra efforts from user._ - s3. **Change LOD system to exchange empties with duplication groups depending on distance from them to camera in viewport and runtime**. Than objects with groups will be on the hidden layers (they can be linked from other files), specially created empties on final scene will be replaced with them. This empties can be copied wherever in the final scene. What I mean under duplication groups: ![2016-09-26 18-20-14](https://cloud.githubusercontent.com/assets/12682937/18840092/18e90328-8416-11e6-83b0-0bf6aed47ad1.png) LOD tab may have selector of mode: "group" or "mesh". "mesh" mode's tab will stay as it was before, "group" tab will be the same to "mesh", but with one exception: there will be the field to choose group, not object: ![lod_groups_v2](https://cloud.githubusercontent.com/assets/12682937/18843096/141f44e2-8420-11e6-98dc-648d8bee4b4b.png) _**benefits**: \> internal LOD system works enough fast; \> it's convenient to edit objects any time it's needed; \> it doesn't not litter .blend file and it's convenient to search needed objects; \> it has explicit intuitive logic structure, and does not require from user special skills; \> it supplements current LOD system and uses old handles in old places; \> it doesn't require special object structure, user can choose the most convenient structure himself (examples of structures: -all parts of complex object are separate objects; -all parts of complex object are children of main object (mesh or empty) (some of them could be children of other parts too)) **disadvantages**: \> It touches Blender's parts of code; \> It requires extra efforts from developers_ Please, tell me what you think about this, maybe we could discuss and decide: which way is better, maybe there are another way, maybe you have some corrections. Best regards, Vladislav. P.S. **Temporary decision**: https://github.com/UPBGE/blender/issues/228#issuecomment-260122472
1.0
LOD system for complex objects - Hello dear friends. Today I had problems with current LOD system, here are my thoughts about it. **New idea about LOD system for complex objects:** https://github.com/UPBGE/blender/issues/228#issuecomment-260218535 **Old idea:** **Subject**: Many of game objects are made from several objects and are united into groups, or are children of other object. There is no ability to use Blender's internal LOD system with them, because it only replaces meshes and materials. **Possible solutions**: - s1. place empties on the place of needed objects, place objects itself into hidden layers and use script, which will replace empties to objects, depending on distance from camera to empties. _**benefits**: \> LOD system will work; \> every user can set up lod system as he wants; **disadvantages**: \> there is no realtime modelling. Or 3D artist doesn't see what is he doing and how the scene will look like after all; or the the work need to be divided into parts: at first 3D artist made scene, after other people optimized it and created LODs, ect; So there will be no possibility to edit and preview scene every time it's needed. It's a big disadvantage and all modern game engines try to avoid this. \> User must more or less know programming on Python; \> It's slower than to use internal LOD system, written on C++; \> It'll make .blend files more complex, therefore, it'll be more difficult to navigate in it and edit it; \> It requires extra efforts from user._ - s2. Combine all objects into one mesh and use Blender's internal LOD system. _**benefits**: \> internal system is enough fast; **disadvantages**: \> we cannot see any time main object, because it appears only when camera in viewport is on certain distance from it, other time it shows LOD objects (there will be a problems if you need to see all big object, but when you move camera away, it's exchanged to another one. Of course, you could create copy of it on the hidden layer, but it'll enlarge your file and will break the logic if you linked objects to current file); \> You cannot edit final object normally. You cannot quickly change materials of object's parts (because GE supports only 1 material with many textures), you cannot quickly move some parts to another places, etc. This breaks benefits of 3D editor and game engine in one program: you can edit objects any time, simply. And also this means game creation process to be divided into parts: level designing, optimizing, etc, and this will lead to waste of time and powers. One person could not create his little game normally; \> It requires extra efforts from user._ - s3. **Change LOD system to exchange empties with duplication groups depending on distance from them to camera in viewport and runtime**. Than objects with groups will be on the hidden layers (they can be linked from other files), specially created empties on final scene will be replaced with them. This empties can be copied wherever in the final scene. What I mean under duplication groups: ![2016-09-26 18-20-14](https://cloud.githubusercontent.com/assets/12682937/18840092/18e90328-8416-11e6-83b0-0bf6aed47ad1.png) LOD tab may have selector of mode: "group" or "mesh". "mesh" mode's tab will stay as it was before, "group" tab will be the same to "mesh", but with one exception: there will be the field to choose group, not object: ![lod_groups_v2](https://cloud.githubusercontent.com/assets/12682937/18843096/141f44e2-8420-11e6-98dc-648d8bee4b4b.png) _**benefits**: \> internal LOD system works enough fast; \> it's convenient to edit objects any time it's needed; \> it doesn't not litter .blend file and it's convenient to search needed objects; \> it has explicit intuitive logic structure, and does not require from user special skills; \> it supplements current LOD system and uses old handles in old places; \> it doesn't require special object structure, user can choose the most convenient structure himself (examples of structures: -all parts of complex object are separate objects; -all parts of complex object are children of main object (mesh or empty) (some of them could be children of other parts too)) **disadvantages**: \> It touches Blender's parts of code; \> It requires extra efforts from developers_ Please, tell me what you think about this, maybe we could discuss and decide: which way is better, maybe there are another way, maybe you have some corrections. Best regards, Vladislav. P.S. **Temporary decision**: https://github.com/UPBGE/blender/issues/228#issuecomment-260122472
priority
lod system for complex objects hello dear friends today i had problems with current lod system here are my thoughts about it new idea about lod system for complex objects old idea subject many of game objects are made from several objects and are united into groups or are children of other object there is no ability to use blender s internal lod system with them because it only replaces meshes and materials possible solutions place empties on the place of needed objects place objects itself into hidden layers and use script which will replace empties to objects depending on distance from camera to empties benefits lod system will work every user can set up lod system as he wants disadvantages there is no realtime modelling or artist doesn t see what is he doing and how the scene will look like after all or the the work need to be divided into parts at first artist made scene after other people optimized it and created lods ect so there will be no possibility to edit and preview scene every time it s needed it s a big disadvantage and all modern game engines try to avoid this user must more or less know programming on python it s slower than to use internal lod system written on c it ll make blend files more complex therefore it ll be more difficult to navigate in it and edit it it requires extra efforts from user combine all objects into one mesh and use blender s internal lod system benefits internal system is enough fast disadvantages we cannot see any time main object because it appears only when camera in viewport is on certain distance from it other time it shows lod objects there will be a problems if you need to see all big object but when you move camera away it s exchanged to another one of course you could create copy of it on the hidden layer but it ll enlarge your file and will break the logic if you linked objects to current file you cannot edit final object normally you cannot quickly change materials of object s parts because ge supports only material with many textures you cannot quickly move some parts to another places etc this breaks benefits of editor and game engine in one program you can edit objects any time simply and also this means game creation process to be divided into parts level designing optimizing etc and this will lead to waste of time and powers one person could not create his little game normally it requires extra efforts from user change lod system to exchange empties with duplication groups depending on distance from them to camera in viewport and runtime than objects with groups will be on the hidden layers they can be linked from other files specially created empties on final scene will be replaced with them this empties can be copied wherever in the final scene what i mean under duplication groups lod tab may have selector of mode group or mesh mesh mode s tab will stay as it was before group tab will be the same to mesh but with one exception there will be the field to choose group not object benefits internal lod system works enough fast it s convenient to edit objects any time it s needed it doesn t not litter blend file and it s convenient to search needed objects it has explicit intuitive logic structure and does not require from user special skills it supplements current lod system and uses old handles in old places it doesn t require special object structure user can choose the most convenient structure himself examples of structures all parts of complex object are separate objects all parts of complex object are children of main object mesh or empty some of them could be children of other parts too disadvantages it touches blender s parts of code it requires extra efforts from developers please tell me what you think about this maybe we could discuss and decide which way is better maybe there are another way maybe you have some corrections best regards vladislav p s temporary decision
1
274,016
8,556,086,795
IssuesEvent
2018-11-08 12:02:44
strapi/strapi
https://api.github.com/repos/strapi/strapi
closed
Email id validation on signup
priority: low type: feature request 🙏
<!-- ⚠️ If you do not respect this template your issue will be closed. --> **What is the expected behavior?** Allow signups only from emails that match a format. This can be used to restrict signups to users from my organisation, etc. This can probably be done my changing the model & controller, but an option in the GUI would be very helpful. <!-- ⚠️ Make sure to browse the opened and closed issues before submitting your issue. -->
1.0
Email id validation on signup - <!-- ⚠️ If you do not respect this template your issue will be closed. --> **What is the expected behavior?** Allow signups only from emails that match a format. This can be used to restrict signups to users from my organisation, etc. This can probably be done my changing the model & controller, but an option in the GUI would be very helpful. <!-- ⚠️ Make sure to browse the opened and closed issues before submitting your issue. -->
priority
email id validation on signup what is the expected behavior allow signups only from emails that match a format this can be used to restrict signups to users from my organisation etc this can probably be done my changing the model controller but an option in the gui would be very helpful
1
41,794
2,869,081,940
IssuesEvent
2015-06-05 23:11:16
dart-lang/polymer-dart
https://api.github.com/repos/dart-lang/polymer-dart
closed
polymer linter: missing an error message
bug PolymerMilestone-Next Priority-Low
<a href="https://github.com/jmesserly"><img src="https://avatars.githubusercontent.com/u/1081711?v=3" align="left" width="96" height="96"hspace="10"></img></a> **Issue by [jmesserly](https://github.com/jmesserly)** _Originally opened as dart-lang/sdk#13112_ ---- I think we lost the warning: the &lt;template&gt; of a custom element does not support &quot;if&quot;, &quot;iterate&quot; or &quot;repeat&quot;. However, you can create &nbsp;another template node that is a child node, for example: ... since it still applies, might be good to restore it?
1.0
polymer linter: missing an error message - <a href="https://github.com/jmesserly"><img src="https://avatars.githubusercontent.com/u/1081711?v=3" align="left" width="96" height="96"hspace="10"></img></a> **Issue by [jmesserly](https://github.com/jmesserly)** _Originally opened as dart-lang/sdk#13112_ ---- I think we lost the warning: the &lt;template&gt; of a custom element does not support &quot;if&quot;, &quot;iterate&quot; or &quot;repeat&quot;. However, you can create &nbsp;another template node that is a child node, for example: ... since it still applies, might be good to restore it?
priority
polymer linter missing an error message issue by originally opened as dart lang sdk i think we lost the warning the lt template gt of a custom element does not support quot if quot quot iterate quot or quot repeat quot however you can create nbsp another template node that is a child node for example since it still applies might be good to restore it
1
257,558
8,138,936,806
IssuesEvent
2018-08-20 16:05:09
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
console: missing kernel.h include in header
area: Console bug priority: low
console.h requires k_fifo but kernel.h is not included. CC @pfalcon.
1.0
console: missing kernel.h include in header - console.h requires k_fifo but kernel.h is not included. CC @pfalcon.
priority
console missing kernel h include in header console h requires k fifo but kernel h is not included cc pfalcon
1
259,171
8,189,075,497
IssuesEvent
2018-08-30 05:52:42
MRN-Code/coinstac
https://api.github.com/repos/MRN-Code/coinstac
closed
Remove Old Images When Downloading New Ones
low priority
# Problem UI throws errors when new `latest` versions of existing computation images found. # Solution Delete old version before downloading new ones? Maintain saved lists on client of specific ids associated with previous `latest` versions?
1.0
Remove Old Images When Downloading New Ones - # Problem UI throws errors when new `latest` versions of existing computation images found. # Solution Delete old version before downloading new ones? Maintain saved lists on client of specific ids associated with previous `latest` versions?
priority
remove old images when downloading new ones problem ui throws errors when new latest versions of existing computation images found solution delete old version before downloading new ones maintain saved lists on client of specific ids associated with previous latest versions
1