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IssuesEvent
2020-03-15 22:30:42
getting-things-gnome/gtg
https://api.github.com/repos/getting-things-gnome/gtg
closed
Adapt delete tag dialog to modern UI
low-hanging-fruit priority:low
The delete tag dialog still follows the old GTK2/early GTK3 style, we need to update it to follow the modern Gnome style. If you are wondering what this looks like try deleting a task in the browser. This is pretty easy since you can adapt the code from the task delete dialog. Files: - `GTG/gtk/delete_dialog.py` has the task delete dialog - `GTG/gtk/deletetags_dialog.py` is what you need to hack - `GTG/gtk/deletetags_dialog.ui` needs to be removed
1.0
Adapt delete tag dialog to modern UI - The delete tag dialog still follows the old GTK2/early GTK3 style, we need to update it to follow the modern Gnome style. If you are wondering what this looks like try deleting a task in the browser. This is pretty easy since you can adapt the code from the task delete dialog. Files: - `GTG/gtk/delete_dialog.py` has the task delete dialog - `GTG/gtk/deletetags_dialog.py` is what you need to hack - `GTG/gtk/deletetags_dialog.ui` needs to be removed
priority
adapt delete tag dialog to modern ui the delete tag dialog still follows the old early style we need to update it to follow the modern gnome style if you are wondering what this looks like try deleting a task in the browser this is pretty easy since you can adapt the code from the task delete dialog files gtg gtk delete dialog py has the task delete dialog gtg gtk deletetags dialog py is what you need to hack gtg gtk deletetags dialog ui needs to be removed
1
438,702
12,643,386,351
IssuesEvent
2020-06-16 09:43:11
StargateMC/IssueTracker
https://api.github.com/repos/StargateMC/IssueTracker
reopened
ZPMs spawn as part of stargate generation in Destiny and Alterran galaxies
Coding Low Priority bug
Isnt very canon, as the ancient presence in these galaxies pre-date ZPM technology
1.0
ZPMs spawn as part of stargate generation in Destiny and Alterran galaxies - Isnt very canon, as the ancient presence in these galaxies pre-date ZPM technology
priority
zpms spawn as part of stargate generation in destiny and alterran galaxies isnt very canon as the ancient presence in these galaxies pre date zpm technology
1
85,717
3,697,711,838
IssuesEvent
2016-02-27 21:16:41
WhitestormJS/whitestorm.js
https://api.github.com/repos/WhitestormJS/whitestorm.js
closed
[Improve] Use aria attributes
enhancement Low [priority] todo
**Accessible Rich Internet Applications (ARIA)** **Use accessibility attributes** like aria-label to provide meaningful information for people with visual disabilities. For more information go to [ARIA in HTML] (https://www.w3.org/TR/html-aria/) **What files to fix**: examples/basic.html examples/basic_material.html examples/basic_model.html examples/fps.html examples/plugin_example.html examples/skybox.html examples/stone_wall.html or any new example *.html file **How To Do it**: Examples are on Mozilla website [Web Technology For Developers] (https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) **How to test it**: 1) Install [Vorlon.JS] (http://vorlonjs.com/?WT.mc_id=16538-DEV-sitepoint-article74) 2) add the following line into your test HTML file: '< script src="http://localhost:1337/vorlon.js" >' '< /script >' 3) Once Vorlon.JS is done installing, run the server: $ vorlon 4) With the server is running, open http://localhost:1337 in your browser to see the Vorlon.JS dashboard. 5) Open your test html file, and it should appear on the Vorlon.JS dashboard. 6) In the dashboard, click on the button **Best Practice: Accessibility** and check the **use aria attributes**
1.0
[Improve] Use aria attributes - **Accessible Rich Internet Applications (ARIA)** **Use accessibility attributes** like aria-label to provide meaningful information for people with visual disabilities. For more information go to [ARIA in HTML] (https://www.w3.org/TR/html-aria/) **What files to fix**: examples/basic.html examples/basic_material.html examples/basic_model.html examples/fps.html examples/plugin_example.html examples/skybox.html examples/stone_wall.html or any new example *.html file **How To Do it**: Examples are on Mozilla website [Web Technology For Developers] (https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) **How to test it**: 1) Install [Vorlon.JS] (http://vorlonjs.com/?WT.mc_id=16538-DEV-sitepoint-article74) 2) add the following line into your test HTML file: '< script src="http://localhost:1337/vorlon.js" >' '< /script >' 3) Once Vorlon.JS is done installing, run the server: $ vorlon 4) With the server is running, open http://localhost:1337 in your browser to see the Vorlon.JS dashboard. 5) Open your test html file, and it should appear on the Vorlon.JS dashboard. 6) In the dashboard, click on the button **Best Practice: Accessibility** and check the **use aria attributes**
priority
use aria attributes accessible rich internet applications aria use accessibility attributes like aria label to provide meaningful information for people with visual disabilities for more information go to what files to fix examples basic html examples basic material html examples basic model html examples fps html examples plugin example html examples skybox html examples stone wall html or any new example html file how to do it examples are on mozilla website how to test it install add the following line into your test html file once vorlon js is done installing run the server vorlon with the server is running open in your browser to see the vorlon js dashboard open your test html file and it should appear on the vorlon js dashboard in the dashboard click on the button best practice accessibility and check the use aria attributes
1
613,368
19,088,068,453
IssuesEvent
2021-11-29 09:01:00
ls1intum/Artemis
https://api.github.com/repos/ls1intum/Artemis
closed
Code editor has white border when loaded the first time
bug client component:Programming priority:low
### Describe the bug <!-- A clear and concise description of what the bug is. --> White margin around the code editor when loading it for the first time in the assessment view. #### To Reproduce <!-- Steps to reproduce the behavior: --> 1. New Java programming exercise without SCA with online editor 2. Participate 3. Over the tutor course dashboard, assess the submission, and view a .java file in the editor. You should see a white border/margin that disappears if you switch the files or reload. 4. _This might only work the first time / some time after, I cannot reproduce it every time but now came across it for the second time._ #### Screenshots <!-- If applicable, add screenshots to help explain your problem. --> ![image](https://user-images.githubusercontent.com/11130248/96507428-6fae1100-1259-11eb-9839-61a134e06975.png) ### Environment <!-- Please complete the following information: --> <details><pre> - OS: Windows 10 - Browser Vivaldi (Chromium) </pre></details> #### Output in Web Console <!-- If applicable, copy output from the Web Console --> <pre> [DOM] Found 2 elements with non-unique id #file-upload: (More info: https://goo.gl/9p2vKq) <input id=​"file-upload" type=​"file" accept=​"image/​*" class=​"markdown-editor__file-input ng-star-inserted" multiple>​ <input id=​"file-upload" type=​"file" accept=​"image/​*" class=​"markdown-editor__file-input ng-star-inserted" multiple>​ Failed to load resource: the server responded with a status of 400 (/api/programming-exercise/4273/static-code-analysis-categories:1) </pre>
1.0
Code editor has white border when loaded the first time - ### Describe the bug <!-- A clear and concise description of what the bug is. --> White margin around the code editor when loading it for the first time in the assessment view. #### To Reproduce <!-- Steps to reproduce the behavior: --> 1. New Java programming exercise without SCA with online editor 2. Participate 3. Over the tutor course dashboard, assess the submission, and view a .java file in the editor. You should see a white border/margin that disappears if you switch the files or reload. 4. _This might only work the first time / some time after, I cannot reproduce it every time but now came across it for the second time._ #### Screenshots <!-- If applicable, add screenshots to help explain your problem. --> ![image](https://user-images.githubusercontent.com/11130248/96507428-6fae1100-1259-11eb-9839-61a134e06975.png) ### Environment <!-- Please complete the following information: --> <details><pre> - OS: Windows 10 - Browser Vivaldi (Chromium) </pre></details> #### Output in Web Console <!-- If applicable, copy output from the Web Console --> <pre> [DOM] Found 2 elements with non-unique id #file-upload: (More info: https://goo.gl/9p2vKq) <input id=​"file-upload" type=​"file" accept=​"image/​*" class=​"markdown-editor__file-input ng-star-inserted" multiple>​ <input id=​"file-upload" type=​"file" accept=​"image/​*" class=​"markdown-editor__file-input ng-star-inserted" multiple>​ Failed to load resource: the server responded with a status of 400 (/api/programming-exercise/4273/static-code-analysis-categories:1) </pre>
priority
code editor has white border when loaded the first time describe the bug white margin around the code editor when loading it for the first time in the assessment view to reproduce new java programming exercise without sca with online editor participate over the tutor course dashboard assess the submission and view a java file in the editor you should see a white border margin that disappears if you switch the files or reload this might only work the first time some time after i cannot reproduce it every time but now came across it for the second time screenshots environment os windows browser vivaldi chromium output in web console found elements with non unique id file upload more info ​ ​ failed to load resource the server responded with a status of api programming exercise static code analysis categories
1
717,403
24,674,081,513
IssuesEvent
2022-10-18 15:38:30
jccartwright/exb-widgets
https://api.github.com/repos/jccartwright/exb-widgets
closed
documentation for built-in CSS classes?
low priority
The [arcgis-experience-builder-sdk-resources](https://github.com/Esri/arcgis-experience-builder-sdk-resources) sample widgets use a variety of CSS classes (e.g. [jimu-widget, p-2](https://github.com/Esri/arcgis-experience-builder-sdk-resources/blob/7c912e0d11cdf4f2170b462db6457c51a73e2f3e/widgets/add-layers/src/runtime/widget.tsx#L129)) for which I cannot find documentation.
1.0
documentation for built-in CSS classes? - The [arcgis-experience-builder-sdk-resources](https://github.com/Esri/arcgis-experience-builder-sdk-resources) sample widgets use a variety of CSS classes (e.g. [jimu-widget, p-2](https://github.com/Esri/arcgis-experience-builder-sdk-resources/blob/7c912e0d11cdf4f2170b462db6457c51a73e2f3e/widgets/add-layers/src/runtime/widget.tsx#L129)) for which I cannot find documentation.
priority
documentation for built in css classes the sample widgets use a variety of css classes e g for which i cannot find documentation
1
729,310
25,119,601,584
IssuesEvent
2022-11-09 06:48:50
teogor/ceres
https://api.github.com/repos/teogor/ceres
closed
`Ad` open functions should be converted to data class
@priority-low @feature ads
`Ad` open functions should be converted to data class. For example the native ad will contain a native ad builder where we will pass the relevant elements for the native ad.
1.0
`Ad` open functions should be converted to data class - `Ad` open functions should be converted to data class. For example the native ad will contain a native ad builder where we will pass the relevant elements for the native ad.
priority
ad open functions should be converted to data class ad open functions should be converted to data class for example the native ad will contain a native ad builder where we will pass the relevant elements for the native ad
1
748,679
26,132,754,284
IssuesEvent
2022-12-29 08:03:48
WasmEdge/WasmEdge
https://api.github.com/repos/WasmEdge/WasmEdge
opened
feat: evaluate the horizontal scaling performance improvement approach
Improvement priority:low
## Motivation Someone is asking if we can apply a similar approach to increase the multi-thread performance. Before we do this stuff, we should know what's the baseline, what's the benchmark, and what approach can be applied to our codebase. ## Appendix There are some possible discussions in other runtime implementations: 1. Wasmtime: https://github.com/bytecodealliance/wasmtime/issues/4637
1.0
feat: evaluate the horizontal scaling performance improvement approach - ## Motivation Someone is asking if we can apply a similar approach to increase the multi-thread performance. Before we do this stuff, we should know what's the baseline, what's the benchmark, and what approach can be applied to our codebase. ## Appendix There are some possible discussions in other runtime implementations: 1. Wasmtime: https://github.com/bytecodealliance/wasmtime/issues/4637
priority
feat evaluate the horizontal scaling performance improvement approach motivation someone is asking if we can apply a similar approach to increase the multi thread performance before we do this stuff we should know what s the baseline what s the benchmark and what approach can be applied to our codebase appendix there are some possible discussions in other runtime implementations wasmtime
1
356,944
10,599,474,343
IssuesEvent
2019-10-10 08:02:19
nativescript-vue/nativescript-vue
https://api.github.com/repos/nativescript-vue/nativescript-vue
closed
Android 9 ( v-for not working ) ( watch child component not working )
priority:low
"V-for" does not work in android 9! When rendering the "page". "v-for" once draws all the elements of the list. When changing the array, does not draw! as if nothing had happened! Android 9! when changing the "props" of the child component "watch" does not work. No reaction. The console is silent. Android 9, GEN_RU_A5_2019_V1.0, model: ZTE Blade A5 2019
1.0
Android 9 ( v-for not working ) ( watch child component not working ) - "V-for" does not work in android 9! When rendering the "page". "v-for" once draws all the elements of the list. When changing the array, does not draw! as if nothing had happened! Android 9! when changing the "props" of the child component "watch" does not work. No reaction. The console is silent. Android 9, GEN_RU_A5_2019_V1.0, model: ZTE Blade A5 2019
priority
android v for not working watch child component not working v for does not work in android when rendering the page v for once draws all the elements of the list when changing the array does not draw as if nothing had happened android when changing the props of the child component watch does not work no reaction the console is silent android gen ru model zte blade
1
734,421
25,348,754,546
IssuesEvent
2022-11-19 14:12:11
Vatsim-Scandinavia/controlcenter
https://api.github.com/repos/Vatsim-Scandinavia/controlcenter
closed
Table filtering not working
bug front-end low priority
Whenever there is an icon in cells, filter for that column doesn't work.
1.0
Table filtering not working - Whenever there is an icon in cells, filter for that column doesn't work.
priority
table filtering not working whenever there is an icon in cells filter for that column doesn t work
1
407,434
11,913,351,425
IssuesEvent
2020-03-31 11:51:18
conan-io/conan
https://api.github.com/repos/conan-io/conan
closed
[bug] Short paths and cygwin
complex: low good first issue priority: medium stage: queue type: feature
I apologize if this issue has already been raised before but I searched and couldnt find the exact same issue I am having. The short version is that I am running on windows, inside a cygwin shell as is required by a third party vendor that we use for critical software (aka we cant change the directory structure of the code, the compilers or tools they are requiring). I am running into an issue in conan where when I build in cache via a `conan create` command, it errors out because it reaches the path limit on windows of 260 characters. I have tried using the conan short paths variable in both my conanfile as well as setting the global configuration to use `CONAN_USER_HOME_SHORT` and `CONAN_USE_ALWAYS_SHORT_PATHS` but neither seem to be working. My thoughts are that since I am running inside a cygwin shell, conan thinks the environment is unix and does not apply short path logic. Any ideas on how to try debug this? ### Environment Details (include every applicable attribute) * Operating System+version: Windows 10 + cygwin * Conan version: 1.20.5 * Python version: 3.6 ### Steps to reproduce (Include if Applicable) - Use cygwin - Run conan create using short_paths = True, and a very long directory structure ### Logs (Executed commands with output) (Include/Attach if Applicable)
1.0
[bug] Short paths and cygwin - I apologize if this issue has already been raised before but I searched and couldnt find the exact same issue I am having. The short version is that I am running on windows, inside a cygwin shell as is required by a third party vendor that we use for critical software (aka we cant change the directory structure of the code, the compilers or tools they are requiring). I am running into an issue in conan where when I build in cache via a `conan create` command, it errors out because it reaches the path limit on windows of 260 characters. I have tried using the conan short paths variable in both my conanfile as well as setting the global configuration to use `CONAN_USER_HOME_SHORT` and `CONAN_USE_ALWAYS_SHORT_PATHS` but neither seem to be working. My thoughts are that since I am running inside a cygwin shell, conan thinks the environment is unix and does not apply short path logic. Any ideas on how to try debug this? ### Environment Details (include every applicable attribute) * Operating System+version: Windows 10 + cygwin * Conan version: 1.20.5 * Python version: 3.6 ### Steps to reproduce (Include if Applicable) - Use cygwin - Run conan create using short_paths = True, and a very long directory structure ### Logs (Executed commands with output) (Include/Attach if Applicable)
priority
short paths and cygwin i apologize if this issue has already been raised before but i searched and couldnt find the exact same issue i am having the short version is that i am running on windows inside a cygwin shell as is required by a third party vendor that we use for critical software aka we cant change the directory structure of the code the compilers or tools they are requiring i am running into an issue in conan where when i build in cache via a conan create command it errors out because it reaches the path limit on windows of characters i have tried using the conan short paths variable in both my conanfile as well as setting the global configuration to use conan user home short and conan use always short paths but neither seem to be working my thoughts are that since i am running inside a cygwin shell conan thinks the environment is unix and does not apply short path logic any ideas on how to try debug this environment details include every applicable attribute operating system version windows cygwin conan version python version steps to reproduce include if applicable use cygwin run conan create using short paths true and a very long directory structure logs executed commands with output include attach if applicable
1
308,471
9,439,614,504
IssuesEvent
2019-04-14 11:59:09
medic/medic
https://api.github.com/repos/medic/medic
closed
Rationalise our Translation services
Help wanted Priority: 3 - Low Type: Technical issue
We use a mix of $translate, $translate.instant, Translate, and TranslateFrom. Translate is good because $translate cannot be mocked. TranslateFrom is ok but poorly named. Improve Translate to be able to used everywhere $translate is, and merge TranslateFrom into Translate with a better name.
1.0
Rationalise our Translation services - We use a mix of $translate, $translate.instant, Translate, and TranslateFrom. Translate is good because $translate cannot be mocked. TranslateFrom is ok but poorly named. Improve Translate to be able to used everywhere $translate is, and merge TranslateFrom into Translate with a better name.
priority
rationalise our translation services we use a mix of translate translate instant translate and translatefrom translate is good because translate cannot be mocked translatefrom is ok but poorly named improve translate to be able to used everywhere translate is and merge translatefrom into translate with a better name
1
525,395
15,252,404,000
IssuesEvent
2021-02-20 02:46:01
scilus/fibernavigator
https://api.github.com/repos/scilus/fibernavigator
closed
Smooth loop bug
Priority-Low bug imported
_Original author: Girard.G...@gmail.com (February 28, 2011 20:31:12)_ Smooth loop doesn't works on iso surface, and crash after a couple of click on the surface. The button is disable for ISO_SURFACE. Enable it to see the bug. _Original issue: http://code.google.com/p/fibernavigator/issues/detail?id=20_
1.0
Smooth loop bug - _Original author: Girard.G...@gmail.com (February 28, 2011 20:31:12)_ Smooth loop doesn't works on iso surface, and crash after a couple of click on the surface. The button is disable for ISO_SURFACE. Enable it to see the bug. _Original issue: http://code.google.com/p/fibernavigator/issues/detail?id=20_
priority
smooth loop bug original author girard g gmail com february smooth loop doesn t works on iso surface and crash after a couple of click on the surface the button is disable for iso surface enable it to see the bug original issue
1
709,825
24,393,515,930
IssuesEvent
2022-10-04 17:07:27
status-im/status-desktop
https://api.github.com/repos/status-im/status-desktop
closed
Gif selector does not reset to Trending after clicking clear button
bug Chat priority 3: low E:Bugfixes
# Bug Report ## Description After clicking the button to clear a search for a gif the gifs shown do not reset to Trending. https://user-images.githubusercontent.com/50769329/193682515-8a4c5ddb-415b-480a-bce9-9fd1e4d816c6.mp4 ## Steps to reproduce 1. Search for a term 2. Click on the button to clear the search field #### Expected behavior 1. When the field is empty the gifs shown reset to Trending #### Actual behavior 1. Last search results remain shown ### Additional Information - Status desktop version: 0.7 dogfooding - Operating System: Mac
1.0
Gif selector does not reset to Trending after clicking clear button - # Bug Report ## Description After clicking the button to clear a search for a gif the gifs shown do not reset to Trending. https://user-images.githubusercontent.com/50769329/193682515-8a4c5ddb-415b-480a-bce9-9fd1e4d816c6.mp4 ## Steps to reproduce 1. Search for a term 2. Click on the button to clear the search field #### Expected behavior 1. When the field is empty the gifs shown reset to Trending #### Actual behavior 1. Last search results remain shown ### Additional Information - Status desktop version: 0.7 dogfooding - Operating System: Mac
priority
gif selector does not reset to trending after clicking clear button bug report description after clicking the button to clear a search for a gif the gifs shown do not reset to trending steps to reproduce search for a term click on the button to clear the search field expected behavior when the field is empty the gifs shown reset to trending actual behavior last search results remain shown additional information status desktop version dogfooding operating system mac
1
179,338
6,624,003,277
IssuesEvent
2017-09-22 09:41:53
ThaumRystra/DiceCloud1
https://api.github.com/repos/ThaumRystra/DiceCloud1
closed
vMix json export improvements
enhancement low priority
- [x] HitDice is not working as expected - [x] Personality is not working as expected - [x] Add + signs to positive modifiers - [x] Proficiency values for checks and saves (Using unicode symbols might work: ● ◉ ◑) - [x] Death Saves
1.0
vMix json export improvements - - [x] HitDice is not working as expected - [x] Personality is not working as expected - [x] Add + signs to positive modifiers - [x] Proficiency values for checks and saves (Using unicode symbols might work: ● ◉ ◑) - [x] Death Saves
priority
vmix json export improvements hitdice is not working as expected personality is not working as expected add signs to positive modifiers proficiency values for checks and saves using unicode symbols might work ● ◉ ◑ death saves
1
89,168
3,790,330,729
IssuesEvent
2016-03-21 21:04:27
rsanchez-wsu/sp16-ceg3120
https://api.github.com/repos/rsanchez-wsu/sp16-ceg3120
opened
Create the "select all" edit toolbar option
priority-low team-5
Create the functionality for the select all option in the edit tab of the toolbar. This will allow the user to select all the code in the currently viewed file.
1.0
Create the "select all" edit toolbar option - Create the functionality for the select all option in the edit tab of the toolbar. This will allow the user to select all the code in the currently viewed file.
priority
create the select all edit toolbar option create the functionality for the select all option in the edit tab of the toolbar this will allow the user to select all the code in the currently viewed file
1
333,861
10,132,389,629
IssuesEvent
2019-08-01 22:16:37
CESARBR/knot-documentation
https://api.github.com/repos/CESARBR/knot-documentation
closed
Quick Start: Add Flash gateway section
area: Quick Start enhancement priority: low
Teach the user where to get the Gateway image and how to flash it
1.0
Quick Start: Add Flash gateway section - Teach the user where to get the Gateway image and how to flash it
priority
quick start add flash gateway section teach the user where to get the gateway image and how to flash it
1
450,362
13,002,853,132
IssuesEvent
2020-07-24 04:54:14
DragonHeart000/ModernWarfareBugs
https://api.github.com/repos/DragonHeart000/ModernWarfareBugs
opened
TV Screen bullet decal shows as glass on frame
Game Type: Multiplayer Issue Type (map): Props/level geometry Map: Cheshire Park Priority: Low Type: Map
**Summary** On the shown TV when shooting the glass a cracked screen decal is placed. If close to the edge the cracked screen decal goes on top of the plastic trim of the TV. **Steps to Reproduce** Steps to reproduce the behavior: 1. Find the TV shown in the screenshots on Cheshire Park 2. Shoot the glass near the edge 3. The bullet decal with cracked glass that shows up will cover up the plastic trim as well **Expected behavior** The decal to end at the frame of the TV. **Actual results** The decal continues past where it should go. **Screenshots** Location (radar): ![radarJPG](https://user-images.githubusercontent.com/31231968/88361682-78b54200-cd3f-11ea-8eb0-714e39f8c41a.JPG) Issue: ![bullet](https://user-images.githubusercontent.com/31231968/88361694-84a10400-cd3f-11ea-8553-a99eb7dddd92.JPG) Full TV: ![full](https://user-images.githubusercontent.com/31231968/88361700-89fe4e80-cd3f-11ea-8b33-c8ca19b44c05.JPG) **System info** - PC - Computer specs: Windows 10 i7-6700k GTX 1080 32GB DDR4 ram Asus Maximus viii hero - Game version 1.23.9.7838974 **Additional context** Shooting the frame does include a different bullet decal as shown in the full TV image.
1.0
TV Screen bullet decal shows as glass on frame - **Summary** On the shown TV when shooting the glass a cracked screen decal is placed. If close to the edge the cracked screen decal goes on top of the plastic trim of the TV. **Steps to Reproduce** Steps to reproduce the behavior: 1. Find the TV shown in the screenshots on Cheshire Park 2. Shoot the glass near the edge 3. The bullet decal with cracked glass that shows up will cover up the plastic trim as well **Expected behavior** The decal to end at the frame of the TV. **Actual results** The decal continues past where it should go. **Screenshots** Location (radar): ![radarJPG](https://user-images.githubusercontent.com/31231968/88361682-78b54200-cd3f-11ea-8eb0-714e39f8c41a.JPG) Issue: ![bullet](https://user-images.githubusercontent.com/31231968/88361694-84a10400-cd3f-11ea-8553-a99eb7dddd92.JPG) Full TV: ![full](https://user-images.githubusercontent.com/31231968/88361700-89fe4e80-cd3f-11ea-8b33-c8ca19b44c05.JPG) **System info** - PC - Computer specs: Windows 10 i7-6700k GTX 1080 32GB DDR4 ram Asus Maximus viii hero - Game version 1.23.9.7838974 **Additional context** Shooting the frame does include a different bullet decal as shown in the full TV image.
priority
tv screen bullet decal shows as glass on frame summary on the shown tv when shooting the glass a cracked screen decal is placed if close to the edge the cracked screen decal goes on top of the plastic trim of the tv steps to reproduce steps to reproduce the behavior find the tv shown in the screenshots on cheshire park shoot the glass near the edge the bullet decal with cracked glass that shows up will cover up the plastic trim as well expected behavior the decal to end at the frame of the tv actual results the decal continues past where it should go screenshots location radar issue full tv system info pc computer specs windows gtx ram asus maximus viii hero game version additional context shooting the frame does include a different bullet decal as shown in the full tv image
1
299,699
9,205,771,094
IssuesEvent
2019-03-08 11:36:00
qissue-bot/QGIS
https://api.github.com/repos/qissue-bot/QGIS
closed
Outline pattern
Category: Symbology Component: Easy fix? Component: Pull Request or Patch supplied Component: Resolution Priority: Low Project: QGIS Application Status: Closed Tracker: Feature request
--- Author Name: **pls -** (pls -) Original Redmine Issue: 1069, https://issues.qgis.org/issues/1069 Original Assignee: Tim Sutton --- in town planning there is the need to use symbols along outlines; outline styles should include an "outline pattern" selection in folders as "texture pattern" in "Fill style" See the attachment for an example --- - [clip_image006.jpg](https://issues.qgis.org/attachments/download/2053/clip_image006.jpg) (pls -)
1.0
Outline pattern - --- Author Name: **pls -** (pls -) Original Redmine Issue: 1069, https://issues.qgis.org/issues/1069 Original Assignee: Tim Sutton --- in town planning there is the need to use symbols along outlines; outline styles should include an "outline pattern" selection in folders as "texture pattern" in "Fill style" See the attachment for an example --- - [clip_image006.jpg](https://issues.qgis.org/attachments/download/2053/clip_image006.jpg) (pls -)
priority
outline pattern author name pls pls original redmine issue original assignee tim sutton in town planning there is the need to use symbols along outlines outline styles should include an outline pattern selection in folders as texture pattern in fill style see the attachment for an example pls
1
507,776
14,680,287,138
IssuesEvent
2020-12-31 09:36:57
ntop/ntopng
https://api.github.com/repos/ntop/ntopng
closed
Flush services confirmation not using modals
low-priority bug
This is a non-standard alert ![image](https://user-images.githubusercontent.com/3397663/103357024-7c997d00-4ab2-11eb-863b-787836619ee7.png) Use the modal to require confirmation as in any other page
1.0
Flush services confirmation not using modals - This is a non-standard alert ![image](https://user-images.githubusercontent.com/3397663/103357024-7c997d00-4ab2-11eb-863b-787836619ee7.png) Use the modal to require confirmation as in any other page
priority
flush services confirmation not using modals this is a non standard alert use the modal to require confirmation as in any other page
1
452,167
13,046,746,235
IssuesEvent
2020-07-29 09:30:30
mantidproject/mantid
https://api.github.com/repos/mantidproject/mantid
closed
Muon GUI : Exception when Clearing Grouping
Bug Low Priority Muon Stale
**Original reporter:** nobody - Open the Muon Analysis interface. - Load any data. - Go to the Grouping tab, hit the "Clear Grouping" button to clear the tables. - Go to the Data Analysis tab, an exception is thrown "Sorry, MantidPlot has caught an unexpected exception : Unknown plot type name". This could be fixed by checking for an empty table and disabling the analysis tab until valid entires are given
1.0
Muon GUI : Exception when Clearing Grouping - **Original reporter:** nobody - Open the Muon Analysis interface. - Load any data. - Go to the Grouping tab, hit the "Clear Grouping" button to clear the tables. - Go to the Data Analysis tab, an exception is thrown "Sorry, MantidPlot has caught an unexpected exception : Unknown plot type name". This could be fixed by checking for an empty table and disabling the analysis tab until valid entires are given
priority
muon gui exception when clearing grouping original reporter nobody open the muon analysis interface load any data go to the grouping tab hit the clear grouping button to clear the tables go to the data analysis tab an exception is thrown sorry mantidplot has caught an unexpected exception unknown plot type name this could be fixed by checking for an empty table and disabling the analysis tab until valid entires are given
1
66,476
3,254,329,379
IssuesEvent
2015-10-19 23:24:00
FLEXIcontent/flexicontent-cck
https://api.github.com/repos/FLEXIcontent/flexicontent-cck
closed
Try to avoid small horizontal movement during loading universal module with carousel template
enhancement Priority Low
When using chrome browser during page loading a web page that uses universal module with carousel template, threre is a small horizontal movement (and maybe scrollbar in html body) We should try to avoid it
1.0
Try to avoid small horizontal movement during loading universal module with carousel template - When using chrome browser during page loading a web page that uses universal module with carousel template, threre is a small horizontal movement (and maybe scrollbar in html body) We should try to avoid it
priority
try to avoid small horizontal movement during loading universal module with carousel template when using chrome browser during page loading a web page that uses universal module with carousel template threre is a small horizontal movement and maybe scrollbar in html body we should try to avoid it
1
3,098
2,536,906,039
IssuesEvent
2015-01-26 17:02:31
FWAJL/FieldWorkAssistantMVC
https://api.github.com/repos/FWAJL/FieldWorkAssistantMVC
closed
Use arrows for activate and de-activate buttons.
assignee: bsa priority:low status:questions status:to review version:1.5.31
Is there any reason not to use arrows over text for these buttons? I prefer arrows. I did the arrows for the Project UI, but the Title text does not appear. Do you know why?
1.0
Use arrows for activate and de-activate buttons. - Is there any reason not to use arrows over text for these buttons? I prefer arrows. I did the arrows for the Project UI, but the Title text does not appear. Do you know why?
priority
use arrows for activate and de activate buttons is there any reason not to use arrows over text for these buttons i prefer arrows i did the arrows for the project ui but the title text does not appear do you know why
1
322,334
9,816,547,578
IssuesEvent
2019-06-13 14:52:23
BCcampus/edehr
https://api.github.com/repos/BCcampus/edehr
closed
Discharge summary data copied from other areas of the app
Effort - Low Epic - Functionality Priority - High ~Feature
Some information in this page will be pulled from other areas of the app - please see the inputs file for more info. Copied over from seed data dn also once the user enters new data
1.0
Discharge summary data copied from other areas of the app - Some information in this page will be pulled from other areas of the app - please see the inputs file for more info. Copied over from seed data dn also once the user enters new data
priority
discharge summary data copied from other areas of the app some information in this page will be pulled from other areas of the app please see the inputs file for more info copied over from seed data dn also once the user enters new data
1
550,698
16,130,451,741
IssuesEvent
2021-04-29 03:17:40
schneiderfelipe/HTM.jl
https://api.github.com/repos/schneiderfelipe/HTM.jl
opened
Support htm"<div $(props...)/>" by bypassing merge
enhancement good first issue low priority
This means supporting pairs: ```julia julia> htm"<div $(props)/>" <div href="google.com" title="main"></div> julia> htm"<div $(props...)/>" ERROR: MethodError: no method matching merge(::Pair{String, String}, ::Pair{String, String}) Closest candidates are: merge(::NamedTuple, ::Any) at namedtuple.jl:277 Stacktrace: [1] top-level scope @ REPL[35]:1 ```
1.0
Support htm"<div $(props...)/>" by bypassing merge - This means supporting pairs: ```julia julia> htm"<div $(props)/>" <div href="google.com" title="main"></div> julia> htm"<div $(props...)/>" ERROR: MethodError: no method matching merge(::Pair{String, String}, ::Pair{String, String}) Closest candidates are: merge(::NamedTuple, ::Any) at namedtuple.jl:277 Stacktrace: [1] top-level scope @ REPL[35]:1 ```
priority
support htm by bypassing merge this means supporting pairs julia julia htm julia htm error methoderror no method matching merge pair string string pair string string closest candidates are merge namedtuple any at namedtuple jl stacktrace top level scope repl
1
457,728
13,160,912,148
IssuesEvent
2020-08-10 18:30:31
atbcb/usab-uswds
https://api.github.com/repos/atbcb/usab-uswds
opened
Add back to top hover shaded box
Low priority enhancement
add additional CSS styling to give a hover shaded rounded box affect to the include back-to-top.html
1.0
Add back to top hover shaded box - add additional CSS styling to give a hover shaded rounded box affect to the include back-to-top.html
priority
add back to top hover shaded box add additional css styling to give a hover shaded rounded box affect to the include back to top html
1
127,381
5,029,474,723
IssuesEvent
2016-12-15 21:18:59
squiggle-lang/squiggle-lang
https://api.github.com/repos/squiggle-lang/squiggle-lang
closed
Golden path
enhancement low priority
The ideal: language, linter, build tool, and package manager: ALL IN ONE. ## Language and linter Already intertwined completely ## Package manager Definitely npm. I can't see much wrapping that can be done here, but I'll think about it. ## Build tool Probably Browserify, maybe WebPack instead. Definitely Uglify, since Closure Compiler requires a JVM. Maybe outputting a gzipped copy too?
1.0
Golden path - The ideal: language, linter, build tool, and package manager: ALL IN ONE. ## Language and linter Already intertwined completely ## Package manager Definitely npm. I can't see much wrapping that can be done here, but I'll think about it. ## Build tool Probably Browserify, maybe WebPack instead. Definitely Uglify, since Closure Compiler requires a JVM. Maybe outputting a gzipped copy too?
priority
golden path the ideal language linter build tool and package manager all in one language and linter already intertwined completely package manager definitely npm i can t see much wrapping that can be done here but i ll think about it build tool probably browserify maybe webpack instead definitely uglify since closure compiler requires a jvm maybe outputting a gzipped copy too
1
515,544
14,965,189,919
IssuesEvent
2021-01-27 13:03:26
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
[Coverity CID :215248] Dereference after null check in drivers/modem/hl7800.c
Coverity bug priority: low
Static code scan issues found in file: https://github.com/zephyrproject-rtos/zephyr/tree/c9a2a5e7fb0194bfb168f5aa1a0a83c73f62acb3/drivers/modem/hl7800.c#L2911 Category: Null pointer dereferences Function: `sock_read` Component: Drivers CID: [215248](https://scan9.coverity.com/reports.htm#v29726/p12996/mergedDefectId=215248) Details: ``` 2905 LOG_DBG("Sock %d RX done", sock->socket_id); 2906 goto done; 2907 rx_err: 2908 net_pkt_unref(sock->recv_pkt); 2909 sock->recv_pkt = NULL; 2910 done: >>> CID 215248: Null pointer dereferences (FORWARD_NULL) >>> Dereferencing null pointer "sock". 2911 if (sock->type == SOCK_STREAM) { 2912 sock->state = SOCK_CONNECTED; 2913 } else { 2914 sock->state = SOCK_IDLE; 2915 } 2916 allow_sleep(true); ``` Please fix or provide comments in coverity using the link: https://scan9.coverity.com/reports.htm#v32951/p12996. Note: This issue was created automatically. Priority was set based on classification of the file affected and the impact field in coverity. Assignees were set using the CODEOWNERS file.
1.0
[Coverity CID :215248] Dereference after null check in drivers/modem/hl7800.c - Static code scan issues found in file: https://github.com/zephyrproject-rtos/zephyr/tree/c9a2a5e7fb0194bfb168f5aa1a0a83c73f62acb3/drivers/modem/hl7800.c#L2911 Category: Null pointer dereferences Function: `sock_read` Component: Drivers CID: [215248](https://scan9.coverity.com/reports.htm#v29726/p12996/mergedDefectId=215248) Details: ``` 2905 LOG_DBG("Sock %d RX done", sock->socket_id); 2906 goto done; 2907 rx_err: 2908 net_pkt_unref(sock->recv_pkt); 2909 sock->recv_pkt = NULL; 2910 done: >>> CID 215248: Null pointer dereferences (FORWARD_NULL) >>> Dereferencing null pointer "sock". 2911 if (sock->type == SOCK_STREAM) { 2912 sock->state = SOCK_CONNECTED; 2913 } else { 2914 sock->state = SOCK_IDLE; 2915 } 2916 allow_sleep(true); ``` Please fix or provide comments in coverity using the link: https://scan9.coverity.com/reports.htm#v32951/p12996. Note: This issue was created automatically. Priority was set based on classification of the file affected and the impact field in coverity. Assignees were set using the CODEOWNERS file.
priority
dereference after null check in drivers modem c static code scan issues found in file category null pointer dereferences function sock read component drivers cid details log dbg sock d rx done sock socket id goto done rx err net pkt unref sock recv pkt sock recv pkt null done cid null pointer dereferences forward null dereferencing null pointer sock if sock type sock stream sock state sock connected else sock state sock idle allow sleep true please fix or provide comments in coverity using the link note this issue was created automatically priority was set based on classification of the file affected and the impact field in coverity assignees were set using the codeowners file
1
410,262
11,985,624,804
IssuesEvent
2020-04-07 17:50:30
ClaudiaLapalme/pikaroute
https://api.github.com/repos/ClaudiaLapalme/pikaroute
closed
US-7 As a physically disabled user, I want to obtain indoor directions that accommodates my disability so that I can reach my destination easily
Low Priority
The indoor directions provided to a physically disabled user must take into account their disability Requirements: - [ ] Provides indoor navigation that are friendly to the physically disabled ![Group 60](https://user-images.githubusercontent.com/32103530/75602658-515e8f80-5a95-11ea-82fe-d38475fea9c6.png) ![Group 59](https://user-images.githubusercontent.com/32103530/75602659-515e8f80-5a95-11ea-86e9-f8df917ab61b.png)
1.0
US-7 As a physically disabled user, I want to obtain indoor directions that accommodates my disability so that I can reach my destination easily - The indoor directions provided to a physically disabled user must take into account their disability Requirements: - [ ] Provides indoor navigation that are friendly to the physically disabled ![Group 60](https://user-images.githubusercontent.com/32103530/75602658-515e8f80-5a95-11ea-82fe-d38475fea9c6.png) ![Group 59](https://user-images.githubusercontent.com/32103530/75602659-515e8f80-5a95-11ea-86e9-f8df917ab61b.png)
priority
us as a physically disabled user i want to obtain indoor directions that accommodates my disability so that i can reach my destination easily the indoor directions provided to a physically disabled user must take into account their disability requirements provides indoor navigation that are friendly to the physically disabled
1
373,494
11,044,790,229
IssuesEvent
2019-12-09 13:59:48
tarantool/doc
https://api.github.com/repos/tarantool/doc
closed
Create a step-by-step building documentation guide for all platforms
low_priority
On Mac (at least), https://tarantool.org/en/doc/1.7/dev_guide/building_documentation.html requires some additional actions in order to successfully contribute to documentation. Notes on permissions (using sudo) and exact software installation commands would help.
1.0
Create a step-by-step building documentation guide for all platforms - On Mac (at least), https://tarantool.org/en/doc/1.7/dev_guide/building_documentation.html requires some additional actions in order to successfully contribute to documentation. Notes on permissions (using sudo) and exact software installation commands would help.
priority
create a step by step building documentation guide for all platforms on mac at least requires some additional actions in order to successfully contribute to documentation notes on permissions using sudo and exact software installation commands would help
1
697,410
23,938,210,681
IssuesEvent
2022-09-11 14:36:34
smcnab1/op-question-mark
https://api.github.com/repos/smcnab1/op-question-mark
closed
[FR] Control HA from Garmin Watch
Status: Confirmed Type: Feature Priority: Low For: Frontend For: Hardware
Utilise Garmin. Watch as controller for HA Entities <details> <summary>Instructions</summary> **Instructions** - Click the search tab and type in HassControl - Click on the widget and install it - Open the widget setting - Under Host, enter your Home Assistant URL - Note: Only a secure HTTPS connection is allowed, this limitation is imposed by Garmin. - (Optional): If you want to use a long-lived access token instead of logging in, you can paste it here - Under scenes, enter any scene you want controllable through the widget - Scene setup is explained in detail bellow. - Under group, enter group name to import entities to the widget - Group setup is explained in detail bellow. - To login to you HA instance, open the widget on your smart watch and trigger any scene/entity - You will see a login request pop-up on your smartphone. Enter your credentials and login in to you HA server - If you see a “No entities configured” screen press and hold the widget, click Settings and Refresh Entities. - Done, now you can control your lights and switches **Config** ``` #Add this to your configuration.yaml groups: garmin_lights: name: Lights entities: - light.sonoff_kitchen_led - light.sonoff_element_lights - light.bar_lights - light.sonoff_living_room - light.sonoff_wall_1 - light.sonoff_wall_2 - light.sonoff_wall_3 ``` </details>
1.0
[FR] Control HA from Garmin Watch - Utilise Garmin. Watch as controller for HA Entities <details> <summary>Instructions</summary> **Instructions** - Click the search tab and type in HassControl - Click on the widget and install it - Open the widget setting - Under Host, enter your Home Assistant URL - Note: Only a secure HTTPS connection is allowed, this limitation is imposed by Garmin. - (Optional): If you want to use a long-lived access token instead of logging in, you can paste it here - Under scenes, enter any scene you want controllable through the widget - Scene setup is explained in detail bellow. - Under group, enter group name to import entities to the widget - Group setup is explained in detail bellow. - To login to you HA instance, open the widget on your smart watch and trigger any scene/entity - You will see a login request pop-up on your smartphone. Enter your credentials and login in to you HA server - If you see a “No entities configured” screen press and hold the widget, click Settings and Refresh Entities. - Done, now you can control your lights and switches **Config** ``` #Add this to your configuration.yaml groups: garmin_lights: name: Lights entities: - light.sonoff_kitchen_led - light.sonoff_element_lights - light.bar_lights - light.sonoff_living_room - light.sonoff_wall_1 - light.sonoff_wall_2 - light.sonoff_wall_3 ``` </details>
priority
control ha from garmin watch utilise garmin watch as controller for ha entities instructions instructions click the search tab and type in hasscontrol click on the widget and install it open the widget setting under host enter your home assistant url note only a secure https connection is allowed this limitation is imposed by garmin optional if you want to use a long lived access token instead of logging in you can paste it here under scenes enter any scene you want controllable through the widget scene setup is explained in detail bellow under group enter group name to import entities to the widget group setup is explained in detail bellow to login to you ha instance open the widget on your smart watch and trigger any scene entity you will see a login request pop up on your smartphone enter your credentials and login in to you ha server if you see a “no entities configured” screen press and hold the widget click settings and refresh entities done now you can control your lights and switches config add this to your configuration yaml groups garmin lights name lights entities light sonoff kitchen led light sonoff element lights light bar lights light sonoff living room light sonoff wall light sonoff wall light sonoff wall
1
460,240
13,206,723,764
IssuesEvent
2020-08-14 20:56:53
studiofranzwalter/franzwalter.com
https://api.github.com/repos/studiofranzwalter/franzwalter.com
opened
Add XML sitemap
difficulty: medium genre: kirby priority: low type: enhancement
Add Kirby plugin to dynamically generate XML sitemaps, both for German and English versions of the site. ### Requirements - [ ] Multi-language - [ ] Template and uid based in-/exclusions ### References - [ ] https://getkirby.com/plugins/cre8ivclick/sitemapper - [ ] https://getkirby.com/plugins/omz13/xmlsitemap - [ ] https://github.com/bnomei/kirby3-janitor
1.0
Add XML sitemap - Add Kirby plugin to dynamically generate XML sitemaps, both for German and English versions of the site. ### Requirements - [ ] Multi-language - [ ] Template and uid based in-/exclusions ### References - [ ] https://getkirby.com/plugins/cre8ivclick/sitemapper - [ ] https://getkirby.com/plugins/omz13/xmlsitemap - [ ] https://github.com/bnomei/kirby3-janitor
priority
add xml sitemap add kirby plugin to dynamically generate xml sitemaps both for german and english versions of the site requirements multi language template and uid based in exclusions references
1
651,206
21,469,456,340
IssuesEvent
2022-04-26 08:12:23
WordPress/openverse-api
https://api.github.com/repos/WordPress/openverse-api
closed
Add a check job in the CI+CD workflow
good first issue help wanted 🟩 priority: low 🤖 aspect: dx 🧰 goal: internal improvement
## Problem <!-- Describe a problem solved by this feature; or delete the section entirely. --> The CI+CD workflow should invoke [Django checks](https://docs.djangoproject.com/en/4.0/ref/checks/). ```bash $ python manage.py check ``` ## Description <!-- Describe the feature and how it solves the problem. --> The Django [check command](https://docs.djangoproject.com/en/4.0/ref/django-admin/#check) can catch a number of problems in the codebase and act as an effective way to identify possible bugs. ## Alternatives <!-- Describe any alternative solutions or features you have considered. How is this feature better? --> This is just an addition, we already have some unit and integration tests to catch most major issues. ## Implementation <!-- Replace the [ ] with [x] to check the box. --> - [ ] 🙋 I would be interested in implementing this feature.
1.0
Add a check job in the CI+CD workflow - ## Problem <!-- Describe a problem solved by this feature; or delete the section entirely. --> The CI+CD workflow should invoke [Django checks](https://docs.djangoproject.com/en/4.0/ref/checks/). ```bash $ python manage.py check ``` ## Description <!-- Describe the feature and how it solves the problem. --> The Django [check command](https://docs.djangoproject.com/en/4.0/ref/django-admin/#check) can catch a number of problems in the codebase and act as an effective way to identify possible bugs. ## Alternatives <!-- Describe any alternative solutions or features you have considered. How is this feature better? --> This is just an addition, we already have some unit and integration tests to catch most major issues. ## Implementation <!-- Replace the [ ] with [x] to check the box. --> - [ ] 🙋 I would be interested in implementing this feature.
priority
add a check job in the ci cd workflow problem the ci cd workflow should invoke bash python manage py check description the django can catch a number of problems in the codebase and act as an effective way to identify possible bugs alternatives this is just an addition we already have some unit and integration tests to catch most major issues implementation 🙋 i would be interested in implementing this feature
1
484,069
13,933,637,307
IssuesEvent
2020-10-22 08:58:11
BlockResearchGroup/compas_ags
https://api.github.com/repos/BlockResearchGroup/compas_ags
closed
Move/Drag Diagrams Button
Priority: Low
I suggest also take out the options "Move Form / Move Force diagrams" out of display settings button. For me it makes sense to create a button `Move Diagrams` with options `Form/ Force / Both`. This button could be called: `Drag Diagrams` to avoid confusion with `Move nodes`. But then this is an English decision, does "drag diagram" sounds good in your opinion?
1.0
Move/Drag Diagrams Button - I suggest also take out the options "Move Form / Move Force diagrams" out of display settings button. For me it makes sense to create a button `Move Diagrams` with options `Form/ Force / Both`. This button could be called: `Drag Diagrams` to avoid confusion with `Move nodes`. But then this is an English decision, does "drag diagram" sounds good in your opinion?
priority
move drag diagrams button i suggest also take out the options move form move force diagrams out of display settings button for me it makes sense to create a button move diagrams with options form force both this button could be called drag diagrams to avoid confusion with move nodes but then this is an english decision does drag diagram sounds good in your opinion
1
406,073
11,886,680,548
IssuesEvent
2020-03-27 22:38:43
CMPUT301W20T01/boost
https://api.github.com/repos/CMPUT301W20T01/boost
closed
UC 02.02.01 browse open requests based on location
priority: medium risk: low size: 1
Implement just from the driver's current location first. Use projection of a (lat, long) pair to UTM coordinates. Get rides within certain meters around the driver's location. Add a "moveable" point later.
1.0
UC 02.02.01 browse open requests based on location - Implement just from the driver's current location first. Use projection of a (lat, long) pair to UTM coordinates. Get rides within certain meters around the driver's location. Add a "moveable" point later.
priority
uc browse open requests based on location implement just from the driver s current location first use projection of a lat long pair to utm coordinates get rides within certain meters around the driver s location add a moveable point later
1
749,160
26,151,558,772
IssuesEvent
2022-12-30 14:26:28
NomicFoundation/hardhat
https://api.github.com/repos/NomicFoundation/hardhat
opened
Show line number for missing libraries
status:blocked priority:low type:improvement area:dependency-resolution
The error message when an imported file or library doesn't exist should include the line number. This needs support from https://github.com/NomicFoundation/solidity-analyzer/
1.0
Show line number for missing libraries - The error message when an imported file or library doesn't exist should include the line number. This needs support from https://github.com/NomicFoundation/solidity-analyzer/
priority
show line number for missing libraries the error message when an imported file or library doesn t exist should include the line number this needs support from
1
2,756
2,533,127,680
IssuesEvent
2015-01-23 20:55:10
duckduckgo/zeroclickinfo-spice
https://api.github.com/repos/duckduckgo/zeroclickinfo-spice
closed
Bitcoin price ticker no results
Internal Priority: Low
IA: https://github.com/duckduckgo/zeroclickinfo-spice/blob/master/lib/DDG/Spice/Bitcoin.pm Issue: Not returning results. **Expected:** Show results for the query [bitcoin exchange rate](https://duckduckgo.com/?q=bitcoin+exchange+rate) **Actual:** No results returned. ![selection_088](https://cloud.githubusercontent.com/assets/5282264/5833561/8fce41f8-a18f-11e4-84f4-f16af41e38ec.png) Endpoint not returning data: https://duckduckgo.com/js/spice/bitcoin/ `ddg_spice_bitcoin();` _____ This works locally (duckpan): ![selection_089](https://cloud.githubusercontent.com/assets/5282264/5833588/cbc35644-a18f-11e4-8d0d-66770d66c7e7.png)
1.0
Bitcoin price ticker no results - IA: https://github.com/duckduckgo/zeroclickinfo-spice/blob/master/lib/DDG/Spice/Bitcoin.pm Issue: Not returning results. **Expected:** Show results for the query [bitcoin exchange rate](https://duckduckgo.com/?q=bitcoin+exchange+rate) **Actual:** No results returned. ![selection_088](https://cloud.githubusercontent.com/assets/5282264/5833561/8fce41f8-a18f-11e4-84f4-f16af41e38ec.png) Endpoint not returning data: https://duckduckgo.com/js/spice/bitcoin/ `ddg_spice_bitcoin();` _____ This works locally (duckpan): ![selection_089](https://cloud.githubusercontent.com/assets/5282264/5833588/cbc35644-a18f-11e4-8d0d-66770d66c7e7.png)
priority
bitcoin price ticker no results ia issue not returning results expected show results for the query actual no results returned endpoint not returning data ddg spice bitcoin this works locally duckpan
1
534,137
15,610,647,008
IssuesEvent
2021-03-19 13:26:41
ramp4-pcar4/ramp4-pcar4
https://api.github.com/repos/ramp4-pcar4/ramp4-pcar4
opened
File naming conventions
effort: small flavour: docs new student priority: low type: perfective
Have a few files lurking around with capitolization / no spaces. All the other files are lower case with dashes. Found them in fixtures/grid and fixtures/settings, might be others lurking. Should adjust them to appease the naming gods. E.g. `CustomDateFilter.vue` --> `custom-date-filter.vue` Save this for the new students 🍰
1.0
File naming conventions - Have a few files lurking around with capitolization / no spaces. All the other files are lower case with dashes. Found them in fixtures/grid and fixtures/settings, might be others lurking. Should adjust them to appease the naming gods. E.g. `CustomDateFilter.vue` --> `custom-date-filter.vue` Save this for the new students 🍰
priority
file naming conventions have a few files lurking around with capitolization no spaces all the other files are lower case with dashes found them in fixtures grid and fixtures settings might be others lurking should adjust them to appease the naming gods e g customdatefilter vue custom date filter vue save this for the new students 🍰
1
94,030
3,918,314,022
IssuesEvent
2016-04-21 11:59:55
musiqpad/mqp-server
https://api.github.com/repos/musiqpad/mqp-server
opened
[Feature] Indicator for more Chat Messages
Enhancement Low priority Needs Investigation
Notification/Indicator showing there are more text. So you know when you should scroll down. (Brought across from old feedback system)
1.0
[Feature] Indicator for more Chat Messages - Notification/Indicator showing there are more text. So you know when you should scroll down. (Brought across from old feedback system)
priority
indicator for more chat messages notification indicator showing there are more text so you know when you should scroll down brought across from old feedback system
1
477,044
13,754,542,278
IssuesEvent
2020-10-06 17:05:39
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
phandle-array doesn't allow array of just phandles
area: Devicetree area: Devicetree Tooling bug priority: low
**Describe the bug** https://github.com/zephyrproject-rtos/zephyr/blob/0a0cb52fb2290b825f4e6b0d8d1f7bfad358cf01/dts/binding-template.yaml#L157-L160 indicates that in a value of type phandle-array, numbers are optional, so `<&foo &bar>` should be valid. However, https://github.com/zephyrproject-rtos/zephyr/blob/0a0cb52fb2290b825f4e6b0d8d1f7bfad358cf01/scripts/dts/edtlib.py#L1225-L1230 appears to only allow `TYPE_PHANDLE` (a single phandle) and `TYPE_PHANDLES_AND_NUMS`. Is that supposed to be `TYPE_PHANDLES` instead of `TYPE_PHANDLE`? **To Reproduce** Steps to reproduce the behavior: 1. [Set up the ZMK keyboard firmware project](https://zmkfirmware.dev/docs/dev-setup). 2. Edit `app/boards/shields/romac/romac.keymap` and change one of the `bindings` arrays to contain only values such as `&reset` and `&trans` so there are no numbers in the array. 3. Build with ``` cd app west build -b proton_c -- -DSHIELD=romac ``` This will fail with an error like > devicetree error: expected property 'bindings' in /keymap/nav_layer in proton_c.dts.pre.tmp to be assigned with 'bindings = < &foo 1 2 ... &bar 3 4 ... >' (a mix of phandles and numbers), not 'bindings = < &reset &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >;' **Expected behavior** As far as I can tell, an array of just phandles should be valid for a phandle-array. **Impact** Annoyance. Can be worked around by adding something that uses numbers somewhere in the array. **Environment (please complete the following information):** - OS: Windows 10 - Toolchain: GNU Arm Embedded - Commit SHA or Version used: https://github.com/petejohanson/zephyr/tree/zmk-v2.3.0-with-fixes
1.0
phandle-array doesn't allow array of just phandles - **Describe the bug** https://github.com/zephyrproject-rtos/zephyr/blob/0a0cb52fb2290b825f4e6b0d8d1f7bfad358cf01/dts/binding-template.yaml#L157-L160 indicates that in a value of type phandle-array, numbers are optional, so `<&foo &bar>` should be valid. However, https://github.com/zephyrproject-rtos/zephyr/blob/0a0cb52fb2290b825f4e6b0d8d1f7bfad358cf01/scripts/dts/edtlib.py#L1225-L1230 appears to only allow `TYPE_PHANDLE` (a single phandle) and `TYPE_PHANDLES_AND_NUMS`. Is that supposed to be `TYPE_PHANDLES` instead of `TYPE_PHANDLE`? **To Reproduce** Steps to reproduce the behavior: 1. [Set up the ZMK keyboard firmware project](https://zmkfirmware.dev/docs/dev-setup). 2. Edit `app/boards/shields/romac/romac.keymap` and change one of the `bindings` arrays to contain only values such as `&reset` and `&trans` so there are no numbers in the array. 3. Build with ``` cd app west build -b proton_c -- -DSHIELD=romac ``` This will fail with an error like > devicetree error: expected property 'bindings' in /keymap/nav_layer in proton_c.dts.pre.tmp to be assigned with 'bindings = < &foo 1 2 ... &bar 3 4 ... >' (a mix of phandles and numbers), not 'bindings = < &reset &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >;' **Expected behavior** As far as I can tell, an array of just phandles should be valid for a phandle-array. **Impact** Annoyance. Can be worked around by adding something that uses numbers somewhere in the array. **Environment (please complete the following information):** - OS: Windows 10 - Toolchain: GNU Arm Embedded - Commit SHA or Version used: https://github.com/petejohanson/zephyr/tree/zmk-v2.3.0-with-fixes
priority
phandle array doesn t allow array of just phandles describe the bug indicates that in a value of type phandle array numbers are optional so should be valid however appears to only allow type phandle a single phandle and type phandles and nums is that supposed to be type phandles instead of type phandle to reproduce steps to reproduce the behavior edit app boards shields romac romac keymap and change one of the bindings arrays to contain only values such as reset and trans so there are no numbers in the array build with cd app west build b proton c dshield romac this will fail with an error like devicetree error expected property bindings in keymap nav layer in proton c dts pre tmp to be assigned with bindings a mix of phandles and numbers not bindings expected behavior as far as i can tell an array of just phandles should be valid for a phandle array impact annoyance can be worked around by adding something that uses numbers somewhere in the array environment please complete the following information os windows toolchain gnu arm embedded commit sha or version used
1
372,752
11,027,370,108
IssuesEvent
2019-12-06 09:18:46
iza-institute-of-labor-economics/gettsim
https://api.github.com/repos/iza-institute-of-labor-economics/gettsim
closed
Develop strategy for endogenizing program takeup
priority-low tax-transfer-feature
in the future, there will be a state variable (0/1) on whether or not a household applies for benefits. This should be treated accordingly in the benefit functions. Alternatively, you would (not) call the benefit functions at all and assign a zero value instead.
1.0
Develop strategy for endogenizing program takeup - in the future, there will be a state variable (0/1) on whether or not a household applies for benefits. This should be treated accordingly in the benefit functions. Alternatively, you would (not) call the benefit functions at all and assign a zero value instead.
priority
develop strategy for endogenizing program takeup in the future there will be a state variable on whether or not a household applies for benefits this should be treated accordingly in the benefit functions alternatively you would not call the benefit functions at all and assign a zero value instead
1
818,922
30,711,379,687
IssuesEvent
2023-07-27 10:01:13
Wizleap-Inc/wiz-ui
https://api.github.com/repos/Wizleap-Inc/wiz-ui
closed
Bug(tag): fontSizeを大きくした際にiconのサイズが変わらない&表示位置がおかしい
🔽 Low Priority
**バグの説明** fontSizeを大きくした際にiconのサイズが変わらない&表示位置がおかしいのが気になる **再現手順・画像・動画** **期待される挙動・機能** **その他考慮事項(任意)**
1.0
Bug(tag): fontSizeを大きくした際にiconのサイズが変わらない&表示位置がおかしい - **バグの説明** fontSizeを大きくした際にiconのサイズが変わらない&表示位置がおかしいのが気になる **再現手順・画像・動画** **期待される挙動・機能** **その他考慮事項(任意)**
priority
bug tag fontsizeを大きくした際にiconのサイズが変わらない&表示位置がおかしい バグの説明 fontsizeを大きくした際にiconのサイズが変わらない&表示位置がおかしいのが気になる 再現手順・画像・動画 期待される挙動・機能 その他考慮事項(任意)
1
720,343
24,789,144,446
IssuesEvent
2022-10-24 12:27:13
StephanAkkerman/FinTwit_Bot
https://api.github.com/repos/StephanAkkerman/FinTwit_Bot
closed
Change stocks trending, gainers, losers to top 10
Improvement :chart_with_upwards_trend: Priority: Low :3rd_place_medal: Difficulty: Easy 😊
Currently it's too much information. Also add links to the stocks column
1.0
Change stocks trending, gainers, losers to top 10 - Currently it's too much information. Also add links to the stocks column
priority
change stocks trending gainers losers to top currently it s too much information also add links to the stocks column
1
512,358
14,894,847,794
IssuesEvent
2021-01-21 08:14:14
ihhub/fheroes2
https://api.github.com/repos/ihhub/fheroes2
opened
Adventure map, hero turning animation is too fast and doesn't seem affected by movement speed set
bug low priority ui
In fheroes2 hero always turns too fast, while in the OG on low hero movement speed this animation is quite slow. Also, I've noticed, that this animation speed doesn't changes (or almost the same) at any hero speed we've set. ![image](https://user-images.githubusercontent.com/55348946/105322276-b1907f80-5bd9-11eb-8626-df219293393b.png)
1.0
Adventure map, hero turning animation is too fast and doesn't seem affected by movement speed set - In fheroes2 hero always turns too fast, while in the OG on low hero movement speed this animation is quite slow. Also, I've noticed, that this animation speed doesn't changes (or almost the same) at any hero speed we've set. ![image](https://user-images.githubusercontent.com/55348946/105322276-b1907f80-5bd9-11eb-8626-df219293393b.png)
priority
adventure map hero turning animation is too fast and doesn t seem affected by movement speed set in hero always turns too fast while in the og on low hero movement speed this animation is quite slow also i ve noticed that this animation speed doesn t changes or almost the same at any hero speed we ve set
1
7,320
2,601,755,521
IssuesEvent
2015-02-24 00:32:50
chrsmith/bwapi
https://api.github.com/repos/chrsmith/bwapi
closed
make getMapHash use terrain input for sha1
auto-migrated Component-Logic Priority-Low Type-Enhancement Usability
``` Instead of hashing the entire file, only hash the terrain (like the original but using sha1), will fix issue involving campaign maps not producing a hash. ``` ----- Original issue reported on code.google.com by `AHeinerm` on 16 Oct 2010 at 1:19
1.0
make getMapHash use terrain input for sha1 - ``` Instead of hashing the entire file, only hash the terrain (like the original but using sha1), will fix issue involving campaign maps not producing a hash. ``` ----- Original issue reported on code.google.com by `AHeinerm` on 16 Oct 2010 at 1:19
priority
make getmaphash use terrain input for instead of hashing the entire file only hash the terrain like the original but using will fix issue involving campaign maps not producing a hash original issue reported on code google com by aheinerm on oct at
1
212,018
7,226,016,372
IssuesEvent
2018-02-10 03:29:15
joshherkness/AR-Top
https://api.github.com/repos/joshherkness/AR-Top
closed
Add list mode for library page
Effort: 4 Priority: Low
The library page should have an easy way to switch between list and grid view. Also, design a component that can be used for the list view.
1.0
Add list mode for library page - The library page should have an easy way to switch between list and grid view. Also, design a component that can be used for the list view.
priority
add list mode for library page the library page should have an easy way to switch between list and grid view also design a component that can be used for the list view
1
518,028
15,022,624,439
IssuesEvent
2021-02-01 17:10:32
OpenEnergyDashboard/OED
https://api.github.com/repos/OpenEnergyDashboard/OED
closed
checkHeader grep
i-good-first-issue p-low-priority
checkHeader.sh uses `grep -Pz -slv`. This works with Gnu grep and is fine with our Travis testing on GitHub. Mac OS X has shipped with BSD grep for a while and you get a grep usage error. It might be nice to find a way so this worked across architectures. This isn't urgent since it is only for developers to test on local Mac machines and forgetting the MPL is not commonly encountered.
1.0
checkHeader grep - checkHeader.sh uses `grep -Pz -slv`. This works with Gnu grep and is fine with our Travis testing on GitHub. Mac OS X has shipped with BSD grep for a while and you get a grep usage error. It might be nice to find a way so this worked across architectures. This isn't urgent since it is only for developers to test on local Mac machines and forgetting the MPL is not commonly encountered.
priority
checkheader grep checkheader sh uses grep pz slv this works with gnu grep and is fine with our travis testing on github mac os x has shipped with bsd grep for a while and you get a grep usage error it might be nice to find a way so this worked across architectures this isn t urgent since it is only for developers to test on local mac machines and forgetting the mpl is not commonly encountered
1
692,367
23,731,576,038
IssuesEvent
2022-08-31 02:33:07
chaotic-aur/packages
https://api.github.com/repos/chaotic-aur/packages
closed
[Request] csound-blue
request:new-pkg priority:lowest
### Link to the package(s) in the AUR https://aur.archlinux.org/packages/csound-blue ### Utility this package has for you A music composition environment for Csound ### Do you consider the package(s) to be useful for every Chaotic-AUR user? No, but for a few. ### Do you consider the package to be useful for feature testing/preview? - [ ] Yes ### Have you tested if the package builds in a clean chroot? - [ ] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information _No response_
1.0
[Request] csound-blue - ### Link to the package(s) in the AUR https://aur.archlinux.org/packages/csound-blue ### Utility this package has for you A music composition environment for Csound ### Do you consider the package(s) to be useful for every Chaotic-AUR user? No, but for a few. ### Do you consider the package to be useful for feature testing/preview? - [ ] Yes ### Have you tested if the package builds in a clean chroot? - [ ] Yes ### Does the package's license allow redistributing it? YES! ### Have you searched the issues to ensure this request is unique? - [X] YES! ### Have you read the README to ensure this package is not banned? - [X] YES! ### More information _No response_
priority
csound blue link to the package s in the aur utility this package has for you a music composition environment for csound do you consider the package s to be useful for every chaotic aur user no but for a few do you consider the package to be useful for feature testing preview yes have you tested if the package builds in a clean chroot yes does the package s license allow redistributing it yes have you searched the issues to ensure this request is unique yes have you read the readme to ensure this package is not banned yes more information no response
1
716,409
24,632,010,343
IssuesEvent
2022-10-17 03:32:32
MSRevive/MasterSwordRebirth
https://api.github.com/repos/MSRevive/MasterSwordRebirth
closed
Rewrite player race system to go by an ID
enhancement 🔧 unlikely low priority game
The current player race system uses strings instead of having an ID system, because it would interfere with via monster race system...
1.0
Rewrite player race system to go by an ID - The current player race system uses strings instead of having an ID system, because it would interfere with via monster race system...
priority
rewrite player race system to go by an id the current player race system uses strings instead of having an id system because it would interfere with via monster race system
1
80,637
3,572,623,891
IssuesEvent
2016-01-27 00:30:28
SIMRacingApps/SIMRacingApps
https://api.github.com/repos/SIMRacingApps/SIMRacingApps
opened
InCarControls Widget
enhancement low priority
Create a widget that will show the in car control values in a table. At this point, they are view only as iRacing does not provide a way to change them from an external application. I suppose they could be mapped to a key and we could send the key stroke from the widget.
1.0
InCarControls Widget - Create a widget that will show the in car control values in a table. At this point, they are view only as iRacing does not provide a way to change them from an external application. I suppose they could be mapped to a key and we could send the key stroke from the widget.
priority
incarcontrols widget create a widget that will show the in car control values in a table at this point they are view only as iracing does not provide a way to change them from an external application i suppose they could be mapped to a key and we could send the key stroke from the widget
1
298,604
9,200,579,387
IssuesEvent
2019-03-07 17:23:20
qissue-bot/QGIS
https://api.github.com/repos/qissue-bot/QGIS
closed
Labels appear as default
Category: Symbology Component: Affected QGIS version Component: Crashes QGIS or corrupts data Component: Easy fix? Component: Operating System Component: Pull Request or Patch supplied Component: Regression? Component: Resolution Priority: Low Project: QGIS Application Status: Closed Tracker: Bug report
--- Author Name: **sbr00pwb -** (sbr00pwb -) Original Redmine Issue: 172, https://issues.qgis.org/issues/172 Original Assignee: Marco Hugentobler --- When trying to label a shape file the default label appears on every element rather than the correct label from the attribute table.
1.0
Labels appear as default - --- Author Name: **sbr00pwb -** (sbr00pwb -) Original Redmine Issue: 172, https://issues.qgis.org/issues/172 Original Assignee: Marco Hugentobler --- When trying to label a shape file the default label appears on every element rather than the correct label from the attribute table.
priority
labels appear as default author name original redmine issue original assignee marco hugentobler when trying to label a shape file the default label appears on every element rather than the correct label from the attribute table
1
646,574
21,053,100,325
IssuesEvent
2022-03-31 22:35:06
TownyAdvanced/Towny
https://api.github.com/repos/TownyAdvanced/Towny
closed
Suggestion: Add support for loading worlds in a nested folder.
enhancement Priority-Low
### What steps will reproduce the problem? 1. Use Towny 0.96.5.5 2. Set `level-name:` in server.properties to `worlds/test` (This only seems to be a problem when this option has a directory included) 3. Start server, adjust settings so you are able to create a town in worlds/test, and claim some chunks 4. Either reload Towny, or restart the server 5. The townblocks you have claimed are not loaded, and even though they exist in the database, they are ignored 6. This can also be reproduced by having `level-name: test` in server.properties, and then using Multiverse-Core to create a new world inside a folder, like `/worlds/test2`. Claims made in `/test` are saved on plugin reload or server restart, but claims made in `/worlds/test2` are removed. 7. Creating an outpost in `/worlds/test2` leads to the claim for the outpost being removed, but still being able to use `/t outpost` to teleport to where the outpost was. This was tested using flatfile database ### What is the expected output? 1. Townblocks claimed should persist beyond reload/restart ### What is your Towny version? 0.96.5.5 ### What is your spigot/craftbukkit version? `This server is running Paper version git-Paper-325 (MC: 1.16.4)` ### Please use Pastebin.com to link the following files: **Skipping these files is not an option. It is the easiest way to diagnose an issue ticket properly. If you do skip this step then your ticket will most likely be deleted and you will be asked to resubmit.** 1. Latest.log: https://pastebin.com/hFY9z4TM (tested using only CMI / Vault / Towny) 2. config.yml: https://pastebin.com/aAbgrvqS 3. townyperms.yml: https://pastebin.com/9T1qLrnd 4. Your log's error : None Available ### Other Notes ### I found this bug from trying to upgrade from an older version of Towny 0.95.0.0 to a newer version, and also updating from 1.14 to 1.16. I had `level-name: worlds/towny` set in server.properties before the upgrade, but due to changes in the back end, this now causes some minor issues it seems. Everything on my server was set up this way, and trying to fix it to work another way is... a lot of effort. Plugins like LWC, Towny, CMI, Quickshop, Warp plugins, multiverse, just everything is set to use `/worlds/towny`, so this is a pretty big bug for us. No worlds nested in a folder work properly for Towny while using 1.16
1.0
Suggestion: Add support for loading worlds in a nested folder. - ### What steps will reproduce the problem? 1. Use Towny 0.96.5.5 2. Set `level-name:` in server.properties to `worlds/test` (This only seems to be a problem when this option has a directory included) 3. Start server, adjust settings so you are able to create a town in worlds/test, and claim some chunks 4. Either reload Towny, or restart the server 5. The townblocks you have claimed are not loaded, and even though they exist in the database, they are ignored 6. This can also be reproduced by having `level-name: test` in server.properties, and then using Multiverse-Core to create a new world inside a folder, like `/worlds/test2`. Claims made in `/test` are saved on plugin reload or server restart, but claims made in `/worlds/test2` are removed. 7. Creating an outpost in `/worlds/test2` leads to the claim for the outpost being removed, but still being able to use `/t outpost` to teleport to where the outpost was. This was tested using flatfile database ### What is the expected output? 1. Townblocks claimed should persist beyond reload/restart ### What is your Towny version? 0.96.5.5 ### What is your spigot/craftbukkit version? `This server is running Paper version git-Paper-325 (MC: 1.16.4)` ### Please use Pastebin.com to link the following files: **Skipping these files is not an option. It is the easiest way to diagnose an issue ticket properly. If you do skip this step then your ticket will most likely be deleted and you will be asked to resubmit.** 1. Latest.log: https://pastebin.com/hFY9z4TM (tested using only CMI / Vault / Towny) 2. config.yml: https://pastebin.com/aAbgrvqS 3. townyperms.yml: https://pastebin.com/9T1qLrnd 4. Your log's error : None Available ### Other Notes ### I found this bug from trying to upgrade from an older version of Towny 0.95.0.0 to a newer version, and also updating from 1.14 to 1.16. I had `level-name: worlds/towny` set in server.properties before the upgrade, but due to changes in the back end, this now causes some minor issues it seems. Everything on my server was set up this way, and trying to fix it to work another way is... a lot of effort. Plugins like LWC, Towny, CMI, Quickshop, Warp plugins, multiverse, just everything is set to use `/worlds/towny`, so this is a pretty big bug for us. No worlds nested in a folder work properly for Towny while using 1.16
priority
suggestion add support for loading worlds in a nested folder what steps will reproduce the problem use towny set level name in server properties to worlds test this only seems to be a problem when this option has a directory included start server adjust settings so you are able to create a town in worlds test and claim some chunks either reload towny or restart the server the townblocks you have claimed are not loaded and even though they exist in the database they are ignored this can also be reproduced by having level name test in server properties and then using multiverse core to create a new world inside a folder like worlds claims made in test are saved on plugin reload or server restart but claims made in worlds are removed creating an outpost in worlds leads to the claim for the outpost being removed but still being able to use t outpost to teleport to where the outpost was this was tested using flatfile database what is the expected output townblocks claimed should persist beyond reload restart what is your towny version what is your spigot craftbukkit version this server is running paper version git paper mc please use pastebin com to link the following files skipping these files is not an option it is the easiest way to diagnose an issue ticket properly if you do skip this step then your ticket will most likely be deleted and you will be asked to resubmit latest log tested using only cmi vault towny config yml townyperms yml your log s error none available other notes i found this bug from trying to upgrade from an older version of towny to a newer version and also updating from to i had level name worlds towny set in server properties before the upgrade but due to changes in the back end this now causes some minor issues it seems everything on my server was set up this way and trying to fix it to work another way is a lot of effort plugins like lwc towny cmi quickshop warp plugins multiverse just everything is set to use worlds towny so this is a pretty big bug for us no worlds nested in a folder work properly for towny while using
1
123,526
4,864,435,852
IssuesEvent
2016-11-14 17:59:17
phetsims/website
https://api.github.com/repos/phetsims/website
opened
Optimizing size of PhET logo for Open Graph Protocol (facebook)
priority:4-low type:question
@zepumph it looks at though in certain circumstances when posting to facebook our logo gets cut off. This certainly happens in messages and Kathy mentioned a circumstance posting to a group. ![capture](https://cloud.githubusercontent.com/assets/4051174/20276418/61b9193a-aa59-11e6-9abe-ab6f584a00f3.PNG) I assume than in the Open Graph Protocol there might be a way of specifying/optimizing the size of the photo used, can we look into optimizing that for various circumstances?
1.0
Optimizing size of PhET logo for Open Graph Protocol (facebook) - @zepumph it looks at though in certain circumstances when posting to facebook our logo gets cut off. This certainly happens in messages and Kathy mentioned a circumstance posting to a group. ![capture](https://cloud.githubusercontent.com/assets/4051174/20276418/61b9193a-aa59-11e6-9abe-ab6f584a00f3.PNG) I assume than in the Open Graph Protocol there might be a way of specifying/optimizing the size of the photo used, can we look into optimizing that for various circumstances?
priority
optimizing size of phet logo for open graph protocol facebook zepumph it looks at though in certain circumstances when posting to facebook our logo gets cut off this certainly happens in messages and kathy mentioned a circumstance posting to a group i assume than in the open graph protocol there might be a way of specifying optimizing the size of the photo used can we look into optimizing that for various circumstances
1
820,004
30,757,528,166
IssuesEvent
2023-07-29 08:47:00
code4romania/asistent-medical-comunitar
https://api.github.com/repos/code4romania/asistent-medical-comunitar
closed
[Programări] change name of the page
low-priority
**Describe the bug** When you view an appointment, the name of the page is 'Vizualizare Programare'. **To Reproduce** Steps to reproduce the behavior: 1. Go to 'Programări' 2. Access an individual appointment 3. Notice the page title ![image](https://github.com/code4romania/asistent-medical-comunitar/assets/102228836/d55d8e18-14b8-44c2-afee-cbdf80760c61) **Expected behavior** Change page title from 'Vizualizare Programare' to 'Programare _Name of the beneficiary - Date, Hour_'
1.0
[Programări] change name of the page - **Describe the bug** When you view an appointment, the name of the page is 'Vizualizare Programare'. **To Reproduce** Steps to reproduce the behavior: 1. Go to 'Programări' 2. Access an individual appointment 3. Notice the page title ![image](https://github.com/code4romania/asistent-medical-comunitar/assets/102228836/d55d8e18-14b8-44c2-afee-cbdf80760c61) **Expected behavior** Change page title from 'Vizualizare Programare' to 'Programare _Name of the beneficiary - Date, Hour_'
priority
change name of the page describe the bug when you view an appointment the name of the page is vizualizare programare to reproduce steps to reproduce the behavior go to programări access an individual appointment notice the page title expected behavior change page title from vizualizare programare to programare name of the beneficiary date hour
1
565,682
16,767,390,262
IssuesEvent
2021-06-14 10:35:19
ruuvi/com.ruuvi.station
https://api.github.com/repos/ruuvi/com.ruuvi.station
closed
displays 32F (aka 0C) with no data . Should be "--.--" or "no data" - 1.5.15 - minor - cosmetic
bug low priority
Not sure how I managed to delete all the info for sensor F7:FA:74:4A:1E:1A, It seems that temperature is initialized to 0 C which converts to 32.00F which should be suppressed. Icon for "last source" seems to default to gateway should also be surpassed. Remaining "Sensor Settings" panel correctly suppresses. "MORE INFO"
1.0
displays 32F (aka 0C) with no data . Should be "--.--" or "no data" - 1.5.15 - minor - cosmetic - Not sure how I managed to delete all the info for sensor F7:FA:74:4A:1E:1A, It seems that temperature is initialized to 0 C which converts to 32.00F which should be suppressed. Icon for "last source" seems to default to gateway should also be surpassed. Remaining "Sensor Settings" panel correctly suppresses. "MORE INFO"
priority
displays aka with no data should be or no data minor cosmetic not sure how i managed to delete all the info for sensor fa it seems that temperature is initialized to c which converts to which should be suppressed icon for last source seems to default to gateway should also be surpassed remaining sensor settings panel correctly suppresses more info
1
742,493
25,857,889,253
IssuesEvent
2022-12-13 14:58:59
MGreizis/evercheap
https://api.github.com/repos/MGreizis/evercheap
closed
As a user i want the EVERCHEAP icon click to return to initial page
Low Priority
Users can return to the beginning of the page by clicking on the EVERCHEAP icon in the top left corner of the page.
1.0
As a user i want the EVERCHEAP icon click to return to initial page - Users can return to the beginning of the page by clicking on the EVERCHEAP icon in the top left corner of the page.
priority
as a user i want the evercheap icon click to return to initial page users can return to the beginning of the page by clicking on the evercheap icon in the top left corner of the page
1
600,695
18,351,712,642
IssuesEvent
2021-10-08 13:18:39
defencedigital/design-system-docs
https://api.github.com/repos/defencedigital/design-system-docs
closed
Browsing directly to a page section does not highlight the `OnThisPage` item
Type: Bug Size: Small Type: Development Priority: Low
If you browse to `/page#3-section` then the corresponding `OnThisPage` item is not highlighted.
1.0
Browsing directly to a page section does not highlight the `OnThisPage` item - If you browse to `/page#3-section` then the corresponding `OnThisPage` item is not highlighted.
priority
browsing directly to a page section does not highlight the onthispage item if you browse to page section then the corresponding onthispage item is not highlighted
1
602,107
18,451,434,336
IssuesEvent
2021-10-15 11:12:13
EscolaLMS/Images
https://api.github.com/repos/EscolaLMS/Images
closed
images should not be served by API backend.
priority low
lets discuss the possibilites yet with headless first approach
1.0
images should not be served by API backend. - lets discuss the possibilites yet with headless first approach
priority
images should not be served by api backend lets discuss the possibilites yet with headless first approach
1
734,713
25,359,930,643
IssuesEvent
2022-11-20 19:30:50
YunoHost/issues
https://api.github.com/repos/YunoHost/issues
closed
TLS has replaced SSL
:maple_leaf: Web administration :star2: ux Priority: low
### Describe the bug *Context: got an gentle but firm earful about it during JDLL 2022.* SSL has been superseded by TLS for quite some time. Certificates generated by Let's Encrypt are actually TLS, but the webadmin strings refer to SSL. ### Expected behavior Fix strings and variables to refer to TLS in lieu of SSL in YunoHost's UI.
1.0
TLS has replaced SSL - ### Describe the bug *Context: got an gentle but firm earful about it during JDLL 2022.* SSL has been superseded by TLS for quite some time. Certificates generated by Let's Encrypt are actually TLS, but the webadmin strings refer to SSL. ### Expected behavior Fix strings and variables to refer to TLS in lieu of SSL in YunoHost's UI.
priority
tls has replaced ssl describe the bug context got an gentle but firm earful about it during jdll ssl has been superseded by tls for quite some time certificates generated by let s encrypt are actually tls but the webadmin strings refer to ssl expected behavior fix strings and variables to refer to tls in lieu of ssl in yunohost s ui
1
42,517
2,870,950,466
IssuesEvent
2015-06-07 17:51:07
Naoghuman/Dream-Better-Worlds
https://api.github.com/repos/Naoghuman/Dream-Better-Worlds
closed
Remove in the menu Help the entry Help.
development refactoring issue fixed priority low
Remove in the menu Help the entry Help. Comment out only.
1.0
Remove in the menu Help the entry Help. - Remove in the menu Help the entry Help. Comment out only.
priority
remove in the menu help the entry help remove in the menu help the entry help comment out only
1
395,533
11,687,952,541
IssuesEvent
2020-03-05 13:45:26
RobotLocomotion/drake
https://api.github.com/repos/RobotLocomotion/drake
opened
dot product with symbolic::Variables does not understand to convert to Expression.
priority: low team: dynamics type: cleanup
The code: ``` MathematicalProgram prog; const auto x = prog.NewIndeterminates(num_states, "x"); std::cout << x.dot(x) << std::endl; ``` fails with ``` external/eigen/include/_usr_include_eigen3/Eigen/src/Core/GenericPacketMath.h:171:37: error: could not convert 'drake::symbolic::operator*(drake::symbolic::Expression, const drake::symbolic::Expression&)(drake::symbolic::Expression((* & b)))' from 'drake::symbolic::Expression' to 'drake::symbolic::Variable' const Packet& b) { return a*b; } ``` It's not a blocker, as I can use `(x.transpose()*x)[0]` -- but it's less clean and the error above might confuse a novice. Can we teach `Vector<Variable>.dot(Vector<Variable>)` to return an `Expression`?
1.0
dot product with symbolic::Variables does not understand to convert to Expression. - The code: ``` MathematicalProgram prog; const auto x = prog.NewIndeterminates(num_states, "x"); std::cout << x.dot(x) << std::endl; ``` fails with ``` external/eigen/include/_usr_include_eigen3/Eigen/src/Core/GenericPacketMath.h:171:37: error: could not convert 'drake::symbolic::operator*(drake::symbolic::Expression, const drake::symbolic::Expression&)(drake::symbolic::Expression((* & b)))' from 'drake::symbolic::Expression' to 'drake::symbolic::Variable' const Packet& b) { return a*b; } ``` It's not a blocker, as I can use `(x.transpose()*x)[0]` -- but it's less clean and the error above might confuse a novice. Can we teach `Vector<Variable>.dot(Vector<Variable>)` to return an `Expression`?
priority
dot product with symbolic variables does not understand to convert to expression the code mathematicalprogram prog const auto x prog newindeterminates num states x std cout x dot x std endl fails with external eigen include usr include eigen src core genericpacketmath h error could not convert drake symbolic operator drake symbolic expression const drake symbolic expression drake symbolic expression b from drake symbolic expression to drake symbolic variable const packet b return a b it s not a blocker as i can use x transpose x but it s less clean and the error above might confuse a novice can we teach vector dot vector to return an expression
1
441,202
12,709,400,604
IssuesEvent
2020-06-23 12:18:04
Stranger6667/css-inline
https://api.github.com/repos/Stranger6667/css-inline
closed
Avoid allocation in `process_style_node`
Area: Performance Priority: Low
I.e. return an iterator instead of `Vec`, since we still iterate over it on the next step. Currently, we allocate space for a vector
1.0
Avoid allocation in `process_style_node` - I.e. return an iterator instead of `Vec`, since we still iterate over it on the next step. Currently, we allocate space for a vector
priority
avoid allocation in process style node i e return an iterator instead of vec since we still iterate over it on the next step currently we allocate space for a vector
1
111,341
4,469,021,877
IssuesEvent
2016-08-25 11:34:08
rndsolutions/hawkcd
https://api.github.com/repos/rndsolutions/hawkcd
opened
Add User Group - no additional password information
low priority ui
Steps Taken: Add User as Admin Fill the fields Click Add User Button Result: ![adduser](https://cloud.githubusercontent.com/assets/10965893/17967589/d1d7b0f0-6ad0-11e6-8585-bc70749d164f.JPG) Expected Result: The user should be aware that there are constraints regarding the lenght of the password.
1.0
Add User Group - no additional password information - Steps Taken: Add User as Admin Fill the fields Click Add User Button Result: ![adduser](https://cloud.githubusercontent.com/assets/10965893/17967589/d1d7b0f0-6ad0-11e6-8585-bc70749d164f.JPG) Expected Result: The user should be aware that there are constraints regarding the lenght of the password.
priority
add user group no additional password information steps taken add user as admin fill the fields click add user button result expected result the user should be aware that there are constraints regarding the lenght of the password
1
504,286
14,616,280,823
IssuesEvent
2020-12-22 12:59:45
Woundorf/foxreplace
https://api.github.com/repos/Woundorf/foxreplace
closed
Some Subtitutions Fails Since Update to v2.2.2
bug priority-low
I have to remove some substitution groups to get FR working at all. Firstly I deleted everything up to (what seems to be) the offending group to get FR working. Thinking there was a bad command here (unlikely since I hadn't changed it in a year) I tried re-importing the entire definitions file but this time removing just the suspect group however that did not work. I really had to remove all the groups above it too. Even then one substitutions definition fails to do anything anymore: Replace Plain Text: `<FONT color="yellow">XXX</FONT>` With: `YYY` HTML=input&output is set The problem only started happening about 5 days ago, which is the date of the v2.2.2 update.
1.0
Some Subtitutions Fails Since Update to v2.2.2 - I have to remove some substitution groups to get FR working at all. Firstly I deleted everything up to (what seems to be) the offending group to get FR working. Thinking there was a bad command here (unlikely since I hadn't changed it in a year) I tried re-importing the entire definitions file but this time removing just the suspect group however that did not work. I really had to remove all the groups above it too. Even then one substitutions definition fails to do anything anymore: Replace Plain Text: `<FONT color="yellow">XXX</FONT>` With: `YYY` HTML=input&output is set The problem only started happening about 5 days ago, which is the date of the v2.2.2 update.
priority
some subtitutions fails since update to i have to remove some substitution groups to get fr working at all firstly i deleted everything up to what seems to be the offending group to get fr working thinking there was a bad command here unlikely since i hadn t changed it in a year i tried re importing the entire definitions file but this time removing just the suspect group however that did not work i really had to remove all the groups above it too even then one substitutions definition fails to do anything anymore replace plain text xxx with yyy html input output is set the problem only started happening about days ago which is the date of the update
1
785,567
27,618,420,154
IssuesEvent
2023-03-09 21:23:47
yugabyte/yugabyte-db
https://api.github.com/repos/yugabyte/yugabyte-db
closed
[DocDB] Confusing raft follower log reporting large Time left
kind/enhancement area/docdb priority/low
Jira Link: [DB-5244](https://yugabyte.atlassian.net/browse/DB-5244) ### Description > Denying vote to candidate 39b2ed50714949ca86a8ade8b80fd507 for term 28 because replica is either leader or believes a valid leader to be alive. Time left: 9159865424.354s The `Time left` part of the log comes from > withhold_votes_until_.load(std::memory_order_acquire) - MonoTime::Now()); But on followers, `withhold_votes_until_` is defaulted to `MonoTime::Min` ``` // Now that we're a replica, we can allow voting for other nodes. withhold_votes_until_.store(MonoTime::Min(), std::memory_order_release); ``` This leads to confusion when reading logs. [DB-5244]: https://yugabyte.atlassian.net/browse/DB-5244?atlOrigin=eyJpIjoiNWRkNTljNzYxNjVmNDY3MDlhMDU5Y2ZhYzA5YTRkZjUiLCJwIjoiZ2l0aHViLWNvbS1KU1cifQ
1.0
[DocDB] Confusing raft follower log reporting large Time left - Jira Link: [DB-5244](https://yugabyte.atlassian.net/browse/DB-5244) ### Description > Denying vote to candidate 39b2ed50714949ca86a8ade8b80fd507 for term 28 because replica is either leader or believes a valid leader to be alive. Time left: 9159865424.354s The `Time left` part of the log comes from > withhold_votes_until_.load(std::memory_order_acquire) - MonoTime::Now()); But on followers, `withhold_votes_until_` is defaulted to `MonoTime::Min` ``` // Now that we're a replica, we can allow voting for other nodes. withhold_votes_until_.store(MonoTime::Min(), std::memory_order_release); ``` This leads to confusion when reading logs. [DB-5244]: https://yugabyte.atlassian.net/browse/DB-5244?atlOrigin=eyJpIjoiNWRkNTljNzYxNjVmNDY3MDlhMDU5Y2ZhYzA5YTRkZjUiLCJwIjoiZ2l0aHViLWNvbS1KU1cifQ
priority
confusing raft follower log reporting large time left jira link description denying vote to candidate for term because replica is either leader or believes a valid leader to be alive time left the time left part of the log comes from withhold votes until load std memory order acquire monotime now but on followers withhold votes until is defaulted to monotime min now that we re a replica we can allow voting for other nodes withhold votes until store monotime min std memory order release this leads to confusion when reading logs
1
183,977
6,695,229,041
IssuesEvent
2017-10-10 07:18:49
opencv/opencv
https://api.github.com/repos/opencv/opencv
closed
cv::cudacodec::VideoReader unable to Play rtsp stream
category: gpu (cuda) priority: low
##### System information (version) - OpenCV => 3.3.0 - Operating System / Platform => Ubuntu 16.04, x86_64 - Compiler => gcc version 5.4.1 20160904 - Cuda => 8.0 - Nvidia card => GTX 1080 Ti ##### Detailed description i am trying to play a rtsp stream using `cudacodec::VideoReader` ###### Rtsp Stream Details ( from vlc ) ![stream_details](https://user-images.githubusercontent.com/3811164/30963935-040eadcc-a46d-11e7-82b0-4970bc48756b.png) this stream plays fine in vlc and `cv::VideoCapture` but when i try to play it in `cudacodec::VideoReader` i get a **error** saying: `OpenCV Error: Gpu API call (CUDA_ERROR_FILE_NOT_FOUND [Code = 301]) in CuvidVideoSource, file /home/sumit/Downloads/softwares/opencv/modules/cudacodec/src/cuvid_video_source.cpp, line 66 ` `Invalid UE golomb code` `Invalid UE golomb code` `OpenCV Error: Unsupported format or combination of formats (Unsupported video source) in FFmpegVideoSource, file /home/sumit/Downloads/softwares/opencv/modules/cudacodec/src/ffmpeg_video_source.cpp, line 110 terminate called after throwing an instance of 'cv::Exception'` ` what(): /home/sumit/Downloads/softwares/opencv/modules/cudacodec/src/ffmpeg_video_source.cpp:110: error: (-210) Unsupported video source in function FFmpegVideoSource` ##### Steps to reproduce ```#include <iostream> #include "opencv2/opencv_modules.hpp" #if defined(HAVE_OPENCV_CUDACODEC) #include <opencv2/core.hpp> #include <opencv2/cudacodec.hpp> #include <opencv2/highgui.hpp> int main(int argc, const char* argv[]) { const std::string fname = "rtsp://admin:admin@192.168.1.13/media/video2"; cv::namedWindow("GPU", cv::WINDOW_NORMAL); cv::cuda::GpuMat d_frame; cv::Ptr<cv::cudacodec::VideoReader> d_reader = cv::cudacodec::createVideoReader(fname); for (;;) { if (!d_reader->nextFrame(d_frame)) break; cv::Mat frame; d_frame.download(frame); cv::imshow("GPU", frame); if (cv::waitKey(3) > 0) break; } return 0; } #else int main() { std::cout << "OpenCV was built without CUDA Video decoding support\n" << std::endl; return 0; } #endif ```
1.0
cv::cudacodec::VideoReader unable to Play rtsp stream - ##### System information (version) - OpenCV => 3.3.0 - Operating System / Platform => Ubuntu 16.04, x86_64 - Compiler => gcc version 5.4.1 20160904 - Cuda => 8.0 - Nvidia card => GTX 1080 Ti ##### Detailed description i am trying to play a rtsp stream using `cudacodec::VideoReader` ###### Rtsp Stream Details ( from vlc ) ![stream_details](https://user-images.githubusercontent.com/3811164/30963935-040eadcc-a46d-11e7-82b0-4970bc48756b.png) this stream plays fine in vlc and `cv::VideoCapture` but when i try to play it in `cudacodec::VideoReader` i get a **error** saying: `OpenCV Error: Gpu API call (CUDA_ERROR_FILE_NOT_FOUND [Code = 301]) in CuvidVideoSource, file /home/sumit/Downloads/softwares/opencv/modules/cudacodec/src/cuvid_video_source.cpp, line 66 ` `Invalid UE golomb code` `Invalid UE golomb code` `OpenCV Error: Unsupported format or combination of formats (Unsupported video source) in FFmpegVideoSource, file /home/sumit/Downloads/softwares/opencv/modules/cudacodec/src/ffmpeg_video_source.cpp, line 110 terminate called after throwing an instance of 'cv::Exception'` ` what(): /home/sumit/Downloads/softwares/opencv/modules/cudacodec/src/ffmpeg_video_source.cpp:110: error: (-210) Unsupported video source in function FFmpegVideoSource` ##### Steps to reproduce ```#include <iostream> #include "opencv2/opencv_modules.hpp" #if defined(HAVE_OPENCV_CUDACODEC) #include <opencv2/core.hpp> #include <opencv2/cudacodec.hpp> #include <opencv2/highgui.hpp> int main(int argc, const char* argv[]) { const std::string fname = "rtsp://admin:admin@192.168.1.13/media/video2"; cv::namedWindow("GPU", cv::WINDOW_NORMAL); cv::cuda::GpuMat d_frame; cv::Ptr<cv::cudacodec::VideoReader> d_reader = cv::cudacodec::createVideoReader(fname); for (;;) { if (!d_reader->nextFrame(d_frame)) break; cv::Mat frame; d_frame.download(frame); cv::imshow("GPU", frame); if (cv::waitKey(3) > 0) break; } return 0; } #else int main() { std::cout << "OpenCV was built without CUDA Video decoding support\n" << std::endl; return 0; } #endif ```
priority
cv cudacodec videoreader unable to play rtsp stream system information version opencv operating system platform ubuntu compiler gcc version cuda nvidia card gtx ti detailed description i am trying to play a rtsp stream using cudacodec videoreader rtsp stream details from vlc this stream plays fine in vlc and cv videocapture but when i try to play it in cudacodec videoreader i get a error saying opencv error gpu api call cuda error file not found in cuvidvideosource file home sumit downloads softwares opencv modules cudacodec src cuvid video source cpp line invalid ue golomb code invalid ue golomb code opencv error unsupported format or combination of formats unsupported video source in ffmpegvideosource file home sumit downloads softwares opencv modules cudacodec src ffmpeg video source cpp line terminate called after throwing an instance of cv exception what home sumit downloads softwares opencv modules cudacodec src ffmpeg video source cpp error unsupported video source in function ffmpegvideosource steps to reproduce include include opencv modules hpp if defined have opencv cudacodec include include include int main int argc const char argv const std string fname rtsp admin admin media cv namedwindow gpu cv window normal cv cuda gpumat d frame cv ptr d reader cv cudacodec createvideoreader fname for if d reader nextframe d frame break cv mat frame d frame download frame cv imshow gpu frame if cv waitkey break return else int main std cout opencv was built without cuda video decoding support n std endl return endif
1
437,955
12,605,142,298
IssuesEvent
2020-06-11 16:00:57
workcraft/workcraft
https://api.github.com/repos/workcraft/workcraft
closed
Use Ctrl-+/- to increase/decrease font size in JTextArea components
enhancement priority:low status:confirmed tag:ui
`JTextArea` should be extended with handling `Ctrl-+/-` key-presses as `JZoomTextArea` and use this component where text entry is required (algebraic entry of graph, Reach expressions, assertions, etc)
1.0
Use Ctrl-+/- to increase/decrease font size in JTextArea components - `JTextArea` should be extended with handling `Ctrl-+/-` key-presses as `JZoomTextArea` and use this component where text entry is required (algebraic entry of graph, Reach expressions, assertions, etc)
priority
use ctrl to increase decrease font size in jtextarea components jtextarea should be extended with handling ctrl key presses as jzoomtextarea and use this component where text entry is required algebraic entry of graph reach expressions assertions etc
1
580,301
17,226,033,799
IssuesEvent
2021-07-20 01:54:13
eatmyvenom/hyarcade
https://api.github.com/repos/eatmyvenom/hyarcade
closed
[Feature] use better external emojis if available
Low priority disc:overall enhancement t:discord
Currently the bot only uses default emojis due to the permissions of being able to get a nitro emoji being uncertain. However it's possible to check this before sending a response and use different emojis accordingly. This should be implemented in a emoji getter module by various names.
1.0
[Feature] use better external emojis if available - Currently the bot only uses default emojis due to the permissions of being able to get a nitro emoji being uncertain. However it's possible to check this before sending a response and use different emojis accordingly. This should be implemented in a emoji getter module by various names.
priority
use better external emojis if available currently the bot only uses default emojis due to the permissions of being able to get a nitro emoji being uncertain however it s possible to check this before sending a response and use different emojis accordingly this should be implemented in a emoji getter module by various names
1
801,958
28,508,380,415
IssuesEvent
2023-04-19 00:33:37
raceintospace/raceintospace
https://api.github.com/repos/raceintospace/raceintospace
closed
Money cheat not working
bug Low Priority
I was testing a modified image for the Saturn rocket yesterday, and to avoid ending turn a couple times I tried the money cheat, but it wasn't working. I don't have no_money_cheat set in my config file, and lines 1467-69 of rdplex.cpp still show ``` } else if ((Data->P[0].AIStat > 0 || Data->P[1].AIStat > 0) && key == '$' && !options.no_money_cheat) { Data->P[player_index].Cash += 100; // Cheat - add 100MB to cash on hand DrawCashOnHand(player_index); ``` Any idea what's gone wrong? Is it maybe the way I used to ensure it only works in single-player mode?
1.0
Money cheat not working - I was testing a modified image for the Saturn rocket yesterday, and to avoid ending turn a couple times I tried the money cheat, but it wasn't working. I don't have no_money_cheat set in my config file, and lines 1467-69 of rdplex.cpp still show ``` } else if ((Data->P[0].AIStat > 0 || Data->P[1].AIStat > 0) && key == '$' && !options.no_money_cheat) { Data->P[player_index].Cash += 100; // Cheat - add 100MB to cash on hand DrawCashOnHand(player_index); ``` Any idea what's gone wrong? Is it maybe the way I used to ensure it only works in single-player mode?
priority
money cheat not working i was testing a modified image for the saturn rocket yesterday and to avoid ending turn a couple times i tried the money cheat but it wasn t working i don t have no money cheat set in my config file and lines of rdplex cpp still show else if data p aistat data p aistat key options no money cheat data p cash cheat add to cash on hand drawcashonhand player index any idea what s gone wrong is it maybe the way i used to ensure it only works in single player mode
1
605,831
18,740,909,357
IssuesEvent
2021-11-04 13:30:45
canonical-web-and-design/anbox-cloud.io
https://api.github.com/repos/canonical-web-and-design/anbox-cloud.io
closed
Docs side navigation is not implemented correctly
Priority: Low
[The side nav](https://anbox-cloud.io/docs) contains blue links for titles. Please see [the docs](https://vanillaframework.io/docs/examples/patterns/side-navigation/default) for the correct styles. ![image](https://user-images.githubusercontent.com/9105999/90391991-f9890480-e085-11ea-9e87-363fe60f2fec.png)
1.0
Docs side navigation is not implemented correctly - [The side nav](https://anbox-cloud.io/docs) contains blue links for titles. Please see [the docs](https://vanillaframework.io/docs/examples/patterns/side-navigation/default) for the correct styles. ![image](https://user-images.githubusercontent.com/9105999/90391991-f9890480-e085-11ea-9e87-363fe60f2fec.png)
priority
docs side navigation is not implemented correctly contains blue links for titles please see for the correct styles
1
65,885
3,245,056,294
IssuesEvent
2015-10-16 08:13:26
Dolibarr/dolibarr
https://api.github.com/repos/Dolibarr/dolibarr
closed
Bug: Blank page after cloning proposal with changed client
Bug Priority Low version 3.8.0 version develop
Dolibar versions : 3.8.0 When i click on "clone proposal" and if i change only the client, after confirm the page it's blank. Here the error on apache log PHP Fatal error: Class 'Project' not found in /var/www/html/dolibarr/htdocs/comm/propal/class/propal.class.php on line 1093, referer: https://[domain]/dolibarr/htdocs/comm/propal.php?id=21&socid=17&action=clone&object=propal
1.0
Bug: Blank page after cloning proposal with changed client - Dolibar versions : 3.8.0 When i click on "clone proposal" and if i change only the client, after confirm the page it's blank. Here the error on apache log PHP Fatal error: Class 'Project' not found in /var/www/html/dolibarr/htdocs/comm/propal/class/propal.class.php on line 1093, referer: https://[domain]/dolibarr/htdocs/comm/propal.php?id=21&socid=17&action=clone&object=propal
priority
bug blank page after cloning proposal with changed client dolibar versions when i click on clone proposal and if i change only the client after confirm the page it s blank here the error on apache log php fatal error class project not found in var www html dolibarr htdocs comm propal class propal class php on line referer https dolibarr htdocs comm propal php id socid action clone object propal
1
74,498
3,440,587,336
IssuesEvent
2015-12-14 15:13:50
marvinlabs/customer-area
https://api.github.com/repos/marvinlabs/customer-area
closed
page templates
enhancement Priority - low
From: https://wordpress.org/support/topic/using-page-templates In my theme I can use FULLWIDTH for pages, but I can't display that box in Private Pages. How can I add this, in order to use choose if I need to use full width rivate pages?
1.0
page templates - From: https://wordpress.org/support/topic/using-page-templates In my theme I can use FULLWIDTH for pages, but I can't display that box in Private Pages. How can I add this, in order to use choose if I need to use full width rivate pages?
priority
page templates from in my theme i can use fullwidth for pages but i can t display that box in private pages how can i add this in order to use choose if i need to use full width rivate pages
1
39,484
2,855,905,544
IssuesEvent
2015-06-02 12:28:38
thesgc/chembiohub_helpdesk
https://api.github.com/repos/thesgc/chembiohub_helpdesk
closed
When there isn't an image in the gallery view, could we have a stronger 'no image' message? The ima
app: ChemReg enhancement name: Karen priority: Low status: New
When there isn't an image in the gallery view, could we have a stronger 'no image' message? The image shown now reminds me more of an 'image not found' message - so looks a bit broken in my opinion. Trivial priority.
1.0
When there isn't an image in the gallery view, could we have a stronger 'no image' message? The ima - When there isn't an image in the gallery view, could we have a stronger 'no image' message? The image shown now reminds me more of an 'image not found' message - so looks a bit broken in my opinion. Trivial priority.
priority
when there isn t an image in the gallery view could we have a stronger no image message the ima when there isn t an image in the gallery view could we have a stronger no image message the image shown now reminds me more of an image not found message so looks a bit broken in my opinion trivial priority
1
645,163
20,996,771,775
IssuesEvent
2022-03-29 14:06:13
GamesWithoutBait/proto
https://api.github.com/repos/GamesWithoutBait/proto
opened
Having a user guide
feature priority/low story
# Scenario As a new visitor of the website I want to understand the concept and tools the website offers
1.0
Having a user guide - # Scenario As a new visitor of the website I want to understand the concept and tools the website offers
priority
having a user guide scenario as a new visitor of the website i want to understand the concept and tools the website offers
1
767,475
26,926,923,583
IssuesEvent
2023-02-07 14:23:37
opentibiabr/canary
https://api.github.com/repos/opentibiabr/canary
closed
Convinced creature doesn't attack until retarget
Type: Bug Priority: Low
### Priority Low ### Area - [ ] Datapack - [X] Source - [ ] Map - [ ] Other ### What happened? To reproduce: 1. Attack some monster. 2. Convince other creature. 3. Creature gets convinced, but doesn't attack out target. We need to retarget so this convinced creature starts to attack, which it should do immediately after convincing. https://user-images.githubusercontent.com/29408915/194180894-4a499f47-ba2b-401a-8bf0-d3da1176b507.mp4 ### What OS are you seeing the problem on? Windows ### Code of Conduct - [X] I agree to follow this project's Code of Conduct
1.0
Convinced creature doesn't attack until retarget - ### Priority Low ### Area - [ ] Datapack - [X] Source - [ ] Map - [ ] Other ### What happened? To reproduce: 1. Attack some monster. 2. Convince other creature. 3. Creature gets convinced, but doesn't attack out target. We need to retarget so this convinced creature starts to attack, which it should do immediately after convincing. https://user-images.githubusercontent.com/29408915/194180894-4a499f47-ba2b-401a-8bf0-d3da1176b507.mp4 ### What OS are you seeing the problem on? Windows ### Code of Conduct - [X] I agree to follow this project's Code of Conduct
priority
convinced creature doesn t attack until retarget priority low area datapack source map other what happened to reproduce attack some monster convince other creature creature gets convinced but doesn t attack out target we need to retarget so this convinced creature starts to attack which it should do immediately after convincing what os are you seeing the problem on windows code of conduct i agree to follow this project s code of conduct
1
39,772
2,859,632,394
IssuesEvent
2015-06-03 11:53:13
thesgc/chembiohub_helpdesk
https://api.github.com/repos/thesgc/chembiohub_helpdesk
opened
Functional Group list box isn't wide enough. It isn't possible to read enough of the text in the fu
app: ChemReg name: Karen priority: Low status: New
Functional Group list box isn't wide enough. It isn't possible to read enough of the text in the functional group list box to distinguish all of the options from each other.
1.0
Functional Group list box isn't wide enough. It isn't possible to read enough of the text in the fu - Functional Group list box isn't wide enough. It isn't possible to read enough of the text in the functional group list box to distinguish all of the options from each other.
priority
functional group list box isn t wide enough it isn t possible to read enough of the text in the fu functional group list box isn t wide enough it isn t possible to read enough of the text in the functional group list box to distinguish all of the options from each other
1
404,854
11,863,773,069
IssuesEvent
2020-03-25 20:21:55
LibreTexts/metalc
https://api.github.com/repos/LibreTexts/metalc
closed
Reduce the image size of the team photos and move Luigi to past on about page
good first issue low priority
I noticed that the image files are huge and take a bit to load. Better to shrink these to appropriate sizes. We can also move Luigi to the past section.
1.0
Reduce the image size of the team photos and move Luigi to past on about page - I noticed that the image files are huge and take a bit to load. Better to shrink these to appropriate sizes. We can also move Luigi to the past section.
priority
reduce the image size of the team photos and move luigi to past on about page i noticed that the image files are huge and take a bit to load better to shrink these to appropriate sizes we can also move luigi to the past section
1
533,772
15,598,326,313
IssuesEvent
2021-03-18 17:57:50
gatsbyjs/wp-gatsby
https://api.github.com/repos/gatsbyjs/wp-gatsby
closed
Uploading a plugin triggers an action
bug good first issue priority: low
This is because plugins seem to be uploaded as temporary media items. We should protect against this in the action monitor because Gatsby doesn't need to know about new plugins.
1.0
Uploading a plugin triggers an action - This is because plugins seem to be uploaded as temporary media items. We should protect against this in the action monitor because Gatsby doesn't need to know about new plugins.
priority
uploading a plugin triggers an action this is because plugins seem to be uploaded as temporary media items we should protect against this in the action monitor because gatsby doesn t need to know about new plugins
1
557,020
16,498,747,087
IssuesEvent
2021-05-25 12:50:49
WarhammerTheOldWorld/TOW_Core
https://api.github.com/repos/WarhammerTheOldWorld/TOW_Core
opened
team rocketing people with Hand guns
low priority
issue: The handguns physics needs to be overworked. the "Bolts" are too strong. Ragdolled people get sky rocketed. Potential cause: the force calculations are not prepared for that "fast" bolts. We can't reduce the speed though. We have to see how physics can be adressed without ending on engine level.
1.0
team rocketing people with Hand guns - issue: The handguns physics needs to be overworked. the "Bolts" are too strong. Ragdolled people get sky rocketed. Potential cause: the force calculations are not prepared for that "fast" bolts. We can't reduce the speed though. We have to see how physics can be adressed without ending on engine level.
priority
team rocketing people with hand guns issue the handguns physics needs to be overworked the bolts are too strong ragdolled people get sky rocketed potential cause the force calculations are not prepared for that fast bolts we can t reduce the speed though we have to see how physics can be adressed without ending on engine level
1
298,518
9,200,477,050
IssuesEvent
2019-03-07 17:08:49
qissue-bot/QGIS
https://api.github.com/repos/qissue-bot/QGIS
closed
right click to quit zoom in/out tool calls one redundant zoom in/out more
Category: GRASS Component: Affected QGIS version Component: Crashes QGIS or corrupts data Component: Easy fix? Component: Operating System Component: Pull Request or Patch supplied Component: Regression? Component: Resolution Priority: Low Project: QGIS Application Status: Closed Tracker: Bug report
--- Author Name: **werchowyna-epf-pl -** (werchowyna-epf-pl -) Original Redmine Issue: 89, https://issues.qgis.org/issues/89 Original Assignee: Redmine Admin --- 1. grass digit 2. start drawing a line 3. zoom in (out) using the tool from the toolbar 4. right click to quit zoom in (out) tool 5. see how one *undesired* zoom in (out) more takes place please don't - this unables the user to control the view Thanks, Maciek
1.0
right click to quit zoom in/out tool calls one redundant zoom in/out more - --- Author Name: **werchowyna-epf-pl -** (werchowyna-epf-pl -) Original Redmine Issue: 89, https://issues.qgis.org/issues/89 Original Assignee: Redmine Admin --- 1. grass digit 2. start drawing a line 3. zoom in (out) using the tool from the toolbar 4. right click to quit zoom in (out) tool 5. see how one *undesired* zoom in (out) more takes place please don't - this unables the user to control the view Thanks, Maciek
priority
right click to quit zoom in out tool calls one redundant zoom in out more author name werchowyna epf pl werchowyna epf pl original redmine issue original assignee redmine admin grass digit start drawing a line zoom in out using the tool from the toolbar right click to quit zoom in out tool see how one undesired zoom in out more takes place please don t this unables the user to control the view thanks maciek
1
407,320
11,912,008,564
IssuesEvent
2020-03-31 09:33:34
JEvents/JEvents
https://api.github.com/repos/JEvents/JEvents
closed
uikit: Button order is inconsistent
Priority - Low enhancement
When looking at the various panels in the admin the button order is not consistent and probably should be. For example, in the Catgories manager the New button is first followed by Edit, Publish & Unpublish. In the Calendars panel it is Publish, Unpublish, New and Edit. A minor thing but consistency is a good thing.
1.0
uikit: Button order is inconsistent - When looking at the various panels in the admin the button order is not consistent and probably should be. For example, in the Catgories manager the New button is first followed by Edit, Publish & Unpublish. In the Calendars panel it is Publish, Unpublish, New and Edit. A minor thing but consistency is a good thing.
priority
uikit button order is inconsistent when looking at the various panels in the admin the button order is not consistent and probably should be for example in the catgories manager the new button is first followed by edit publish unpublish in the calendars panel it is publish unpublish new and edit a minor thing but consistency is a good thing
1
59,810
3,117,562,458
IssuesEvent
2015-09-04 02:38:55
framingeinstein/issues-test
https://api.github.com/repos/framingeinstein/issues-test
opened
SPK-463: Mobile: Engineering: Extra padding is needed on both sides of the screen
priority:low resolution:fixed resolution:fixed
The content on the Engineering page needs some extra padding of both sides of the screen.
1.0
SPK-463: Mobile: Engineering: Extra padding is needed on both sides of the screen - The content on the Engineering page needs some extra padding of both sides of the screen.
priority
spk mobile engineering extra padding is needed on both sides of the screen the content on the engineering page needs some extra padding of both sides of the screen
1
448,912
12,960,272,018
IssuesEvent
2020-07-20 14:09:08
godaddy-wordpress/coblocks
https://api.github.com/repos/godaddy-wordpress/coblocks
closed
ISBAT Add Captions to Carousel Gallery Images
[Priority] Low [Type] Enhancement
### Is your feature request related to a problem? Please describe. I should be able to add captions to individual images in a carousel gallery. ### Describe the solution you'd like Much as masonry, offset, and stacked gallery formats support captions on individual items, I would like to see the same support in the carousel gallery type. ### Describe alternatives you've considered No alternatives are possible with the carousel gallery block for individual item captions. ### Additional context/screenshots I've done a basic port over of the caption functionality from the masonry gallery block to the carousel gallery block, and confirmed the basics are all working. Some consideration will need to be given to how captions appear alongside page dot navigation, and there also seems to be an issue with something swallowing keystrokes/changing focus when typing in the caption field, so you can only type one letter before having to focus the field again.
1.0
ISBAT Add Captions to Carousel Gallery Images - ### Is your feature request related to a problem? Please describe. I should be able to add captions to individual images in a carousel gallery. ### Describe the solution you'd like Much as masonry, offset, and stacked gallery formats support captions on individual items, I would like to see the same support in the carousel gallery type. ### Describe alternatives you've considered No alternatives are possible with the carousel gallery block for individual item captions. ### Additional context/screenshots I've done a basic port over of the caption functionality from the masonry gallery block to the carousel gallery block, and confirmed the basics are all working. Some consideration will need to be given to how captions appear alongside page dot navigation, and there also seems to be an issue with something swallowing keystrokes/changing focus when typing in the caption field, so you can only type one letter before having to focus the field again.
priority
isbat add captions to carousel gallery images is your feature request related to a problem please describe i should be able to add captions to individual images in a carousel gallery describe the solution you d like much as masonry offset and stacked gallery formats support captions on individual items i would like to see the same support in the carousel gallery type describe alternatives you ve considered no alternatives are possible with the carousel gallery block for individual item captions additional context screenshots i ve done a basic port over of the caption functionality from the masonry gallery block to the carousel gallery block and confirmed the basics are all working some consideration will need to be given to how captions appear alongside page dot navigation and there also seems to be an issue with something swallowing keystrokes changing focus when typing in the caption field so you can only type one letter before having to focus the field again
1
768,078
26,952,391,894
IssuesEvent
2023-02-08 12:41:13
calcom/cal.com
https://api.github.com/repos/calcom/cal.com
closed
Bio's not displaying on Safari
🐛 bug 👩‍🔬 needs investigation Low priority
Very peculiar bug here with seemingly Safari only, but if a users Bio is too long for the box in the team's card, then the text disappears. For example: "Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test " will break the box, but "Test Test Test" wont. I don't see this issue in chrome, or brave on my laptop, just safari - but safari on both mac and ios, as well as brave on ios. ### Issue Summary Here's a selection of screen sizes and where it breaks: No data ![image](https://user-images.githubusercontent.com/53020786/217504451-d28397d9-8034-4e49-a64c-cde22ba058fb.png) No data ![image](https://user-images.githubusercontent.com/53020786/217504523-2f6bf6f1-b640-482c-b8bd-b043267f9159.png) Data shows for user 2, where the bio is short enough to fit in ![image](https://user-images.githubusercontent.com/53020786/217504614-f630bd59-0248-41e8-af9a-234074e91bbd.png) Brave mobile demo if it not working: ![4ABB34FC-5629-4E67-8B65-464F0E62F769_1_105_c](https://user-images.githubusercontent.com/53020786/217505017-d6751daa-633f-454f-a895-a5c17115287b.jpeg) ### Steps to Reproduce Set users with a range of lengths of Bio's - then put them in a team. Navigate to the team's public page and view it on a range of devices, browsers. Like I say, this is mainly iOS/Mac Safari, but does show on other mobile browsers too. You can see a live example on https://dev.cnnct.uk/team/test-team ### Technical details - Browser version kinda ranged here, but safari ios, mac os, brave ios are noticeable issues. - Node 16 - Latest commit of Cal.com (as of #6574)
1.0
Bio's not displaying on Safari - Very peculiar bug here with seemingly Safari only, but if a users Bio is too long for the box in the team's card, then the text disappears. For example: "Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test " will break the box, but "Test Test Test" wont. I don't see this issue in chrome, or brave on my laptop, just safari - but safari on both mac and ios, as well as brave on ios. ### Issue Summary Here's a selection of screen sizes and where it breaks: No data ![image](https://user-images.githubusercontent.com/53020786/217504451-d28397d9-8034-4e49-a64c-cde22ba058fb.png) No data ![image](https://user-images.githubusercontent.com/53020786/217504523-2f6bf6f1-b640-482c-b8bd-b043267f9159.png) Data shows for user 2, where the bio is short enough to fit in ![image](https://user-images.githubusercontent.com/53020786/217504614-f630bd59-0248-41e8-af9a-234074e91bbd.png) Brave mobile demo if it not working: ![4ABB34FC-5629-4E67-8B65-464F0E62F769_1_105_c](https://user-images.githubusercontent.com/53020786/217505017-d6751daa-633f-454f-a895-a5c17115287b.jpeg) ### Steps to Reproduce Set users with a range of lengths of Bio's - then put them in a team. Navigate to the team's public page and view it on a range of devices, browsers. Like I say, this is mainly iOS/Mac Safari, but does show on other mobile browsers too. You can see a live example on https://dev.cnnct.uk/team/test-team ### Technical details - Browser version kinda ranged here, but safari ios, mac os, brave ios are noticeable issues. - Node 16 - Latest commit of Cal.com (as of #6574)
priority
bio s not displaying on safari very peculiar bug here with seemingly safari only but if a users bio is too long for the box in the team s card then the text disappears for example test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test will break the box but test test test wont i don t see this issue in chrome or brave on my laptop just safari but safari on both mac and ios as well as brave on ios issue summary here s a selection of screen sizes and where it breaks no data no data data shows for user where the bio is short enough to fit in brave mobile demo if it not working steps to reproduce set users with a range of lengths of bio s then put them in a team navigate to the team s public page and view it on a range of devices browsers like i say this is mainly ios mac safari but does show on other mobile browsers too you can see a live example on technical details browser version kinda ranged here but safari ios mac os brave ios are noticeable issues node latest commit of cal com as of
1
316,776
9,654,801,900
IssuesEvent
2019-05-19 16:49:45
JustArchiNET/ASF-ui
https://api.github.com/repos/JustArchiNET/ASF-ui
closed
Set focus to textfield for BGR
Enhancement Priority: Low
When you open up the BGR view most likely you want to copy keys into the textfield. To make this action smoother for the user we should set the focus to the textfield upon opening the view. Similar to what we do in the commands view.
1.0
Set focus to textfield for BGR - When you open up the BGR view most likely you want to copy keys into the textfield. To make this action smoother for the user we should set the focus to the textfield upon opening the view. Similar to what we do in the commands view.
priority
set focus to textfield for bgr when you open up the bgr view most likely you want to copy keys into the textfield to make this action smoother for the user we should set the focus to the textfield upon opening the view similar to what we do in the commands view
1
717,115
24,662,178,393
IssuesEvent
2022-10-18 07:37:27
json-schema-org/json-schema-spec
https://api.github.com/repos/json-schema-org/json-schema-spec
opened
Proposal: Use I-Regexp instead of ECMA-262
Priority: Low core
<!-- Love json-schema? Please consider supporting our collective: 👉 https://opencollective.com/json-schema/donate --> The IETF JSON Path working group is putting together [I-Regexp](https://www.ietf.org/archive/id/draft-ietf-jsonpath-iregexp-02.html) intended as an interoperable subset of the various flavors of regular expressions. Think of it as a "capabilities intersection." The idea is that the spec defines only features which are known to be supported by the majority of existing regular expression libraries, which means that most libraries should be able to claim conformance without actually having to make any changes. I would like to propose that we use that here instead of ECMA-262, which seems to have varying support across languages. It would likely reduce the set of guaranteed-supported expressions, but at least we would be able to legitimately claim some guaranteed support (which I don't think we can do right now).
1.0
Proposal: Use I-Regexp instead of ECMA-262 - <!-- Love json-schema? Please consider supporting our collective: 👉 https://opencollective.com/json-schema/donate --> The IETF JSON Path working group is putting together [I-Regexp](https://www.ietf.org/archive/id/draft-ietf-jsonpath-iregexp-02.html) intended as an interoperable subset of the various flavors of regular expressions. Think of it as a "capabilities intersection." The idea is that the spec defines only features which are known to be supported by the majority of existing regular expression libraries, which means that most libraries should be able to claim conformance without actually having to make any changes. I would like to propose that we use that here instead of ECMA-262, which seems to have varying support across languages. It would likely reduce the set of guaranteed-supported expressions, but at least we would be able to legitimately claim some guaranteed support (which I don't think we can do right now).
priority
proposal use i regexp instead of ecma love json schema please consider supporting our collective 👉 the ietf json path working group is putting together intended as an interoperable subset of the various flavors of regular expressions think of it as a capabilities intersection the idea is that the spec defines only features which are known to be supported by the majority of existing regular expression libraries which means that most libraries should be able to claim conformance without actually having to make any changes i would like to propose that we use that here instead of ecma which seems to have varying support across languages it would likely reduce the set of guaranteed supported expressions but at least we would be able to legitimately claim some guaranteed support which i don t think we can do right now
1
106,527
4,273,915,749
IssuesEvent
2016-07-13 18:48:40
GoogleCloudPlatform/gcloud-eclipse-tools
https://api.github.com/repos/GoogleCloudPlatform/gcloud-eclipse-tools
opened
Add license header to source code
low priority ready refactoring
Many files are missing the license header Also configuration the workspace to automate adding the license header
1.0
Add license header to source code - Many files are missing the license header Also configuration the workspace to automate adding the license header
priority
add license header to source code many files are missing the license header also configuration the workspace to automate adding the license header
1
114,665
4,642,293,313
IssuesEvent
2016-09-30 09:06:55
alces-software/clusterware
https://api.github.com/repos/alces-software/clusterware
closed
`alces handler enable` autocompletion includes non-handler files
bug low priority pending release
E.g. ``` [vagrant@login1(el7cluster) ~]$ alces handler enable clusterable-aws-compat cluster-galaxy flight nvidia-driver task-session cluster-customizer cluster-sge LICENSE.txt README.md task-session-gnome ``` Presumably this is due to a similar reason to https://github.com/alces-software/clusterware/issues/173, and a possible simple solution would be to similarly only include directories in the autocomplete results. There may also be a similar issue with other action's autocompletion, e.g. `alces service enable`, but these have not yet had files to appear or this has not yet been noticed.
1.0
`alces handler enable` autocompletion includes non-handler files - E.g. ``` [vagrant@login1(el7cluster) ~]$ alces handler enable clusterable-aws-compat cluster-galaxy flight nvidia-driver task-session cluster-customizer cluster-sge LICENSE.txt README.md task-session-gnome ``` Presumably this is due to a similar reason to https://github.com/alces-software/clusterware/issues/173, and a possible simple solution would be to similarly only include directories in the autocomplete results. There may also be a similar issue with other action's autocompletion, e.g. `alces service enable`, but these have not yet had files to appear or this has not yet been noticed.
priority
alces handler enable autocompletion includes non handler files e g alces handler enable clusterable aws compat cluster galaxy flight nvidia driver task session cluster customizer cluster sge license txt readme md task session gnome presumably this is due to a similar reason to and a possible simple solution would be to similarly only include directories in the autocomplete results there may also be a similar issue with other action s autocompletion e g alces service enable but these have not yet had files to appear or this has not yet been noticed
1
295,073
9,078,846,920
IssuesEvent
2019-02-16 00:22:11
qutebrowser/qutebrowser
https://api.github.com/repos/qutebrowser/qutebrowser
opened
Segfault on exit with SQL error
bug: segfault/crash/hang priority: 2 - low
Looks like we've already installed the proxy factory but don't uninstall it before exiting: ``` $ python3 -m qutebrowser --basedir /tmp/sqlite $ chmod -r /tmp/sqlite/data/history.sqlite $ gdb -ex r --args /usr/bin/python3 -m qutebrowser --basedir /tmp/sqlite [...] Thread 1 "python3" received signal SIGSEGV, Segmentation fault. 0x00007ffff7c04bed in ?? () from /usr/lib/libpython3.7m.so.1.0 (gdb) bt #0 0x00007ffff7c04bed in () at /usr/lib/libpython3.7m.so.1.0 #1 0x00007ffff7a846dc in () at /usr/lib/libpython3.7m.so.1.0 #2 0x00007ffff5965535 in () at /usr/lib/python3.7/site-packages/PyQt5/sip.so #3 0x00007ffff0f02d6c in sipQNetworkProxyFactory::~sipQNetworkProxyFactory() (this=0x5555564246f0, __in_chrg=<optimized out>) at sipQtNetworkQNetworkProxyFactory.cpp:77 #4 0x00007ffff0f02d94 in sipQNetworkProxyFactory::~sipQNetworkProxyFactory() (this=0x5555564246f0, __in_chrg=<optimized out>) at sipQtNetworkQNetworkProxyFactory.cpp:78 #5 0x00007ffff11d4908 in QGlobalNetworkProxy::~QGlobalNetworkProxy() (this=0x7ffff12ac480 <(anonymous namespace)::Q_QGS_globalNetworkProxy::innerFunction()::holder>, __in_chrg=<optimized out>) at kernel/qnetworkproxy.cpp:283 #6 0x00007ffff11d4908 in (anonymous namespace)::Q_QGS_globalNetworkProxy::Holder::~Holder() (this=0x7ffff12ac480 <(anonymous namespace)::Q_QGS_globalNetworkProxy::innerFunction()::holder>, __in_chrg=<optimized out>) at kernel/qnetworkproxy.cpp:398 #7 0x00007ffff7dca45c in __run_exit_handlers () at /usr/lib/libc.so.6 #8 0x00007ffff7dca58e in () at /usr/lib/libc.so.6 #9 0x00007ffff7c536f9 in () at /usr/lib/libpython3.7m.so.1.0 #10 0x00007ffff7c537ad in () at /usr/lib/libpython3.7m.so.1.0 #11 0x00007ffff7c53847 in PyErr_PrintEx () at /usr/lib/libpython3.7m.so.1.0 #12 0x00007ffff7c54a25 in () at /usr/lib/libpython3.7m.so.1.0 #13 0x00007ffff7c55d82 in () at /usr/lib/libpython3.7m.so.1.0 #14 0x00007ffff7c560fc in _Py_UnixMain () at /usr/lib/libpython3.7m.so.1.0 #15 0x00007ffff7db4223 in __libc_start_main () at /usr/lib/libc.so.6 #16 0x000055555555505e in _start ()
1.0
Segfault on exit with SQL error - Looks like we've already installed the proxy factory but don't uninstall it before exiting: ``` $ python3 -m qutebrowser --basedir /tmp/sqlite $ chmod -r /tmp/sqlite/data/history.sqlite $ gdb -ex r --args /usr/bin/python3 -m qutebrowser --basedir /tmp/sqlite [...] Thread 1 "python3" received signal SIGSEGV, Segmentation fault. 0x00007ffff7c04bed in ?? () from /usr/lib/libpython3.7m.so.1.0 (gdb) bt #0 0x00007ffff7c04bed in () at /usr/lib/libpython3.7m.so.1.0 #1 0x00007ffff7a846dc in () at /usr/lib/libpython3.7m.so.1.0 #2 0x00007ffff5965535 in () at /usr/lib/python3.7/site-packages/PyQt5/sip.so #3 0x00007ffff0f02d6c in sipQNetworkProxyFactory::~sipQNetworkProxyFactory() (this=0x5555564246f0, __in_chrg=<optimized out>) at sipQtNetworkQNetworkProxyFactory.cpp:77 #4 0x00007ffff0f02d94 in sipQNetworkProxyFactory::~sipQNetworkProxyFactory() (this=0x5555564246f0, __in_chrg=<optimized out>) at sipQtNetworkQNetworkProxyFactory.cpp:78 #5 0x00007ffff11d4908 in QGlobalNetworkProxy::~QGlobalNetworkProxy() (this=0x7ffff12ac480 <(anonymous namespace)::Q_QGS_globalNetworkProxy::innerFunction()::holder>, __in_chrg=<optimized out>) at kernel/qnetworkproxy.cpp:283 #6 0x00007ffff11d4908 in (anonymous namespace)::Q_QGS_globalNetworkProxy::Holder::~Holder() (this=0x7ffff12ac480 <(anonymous namespace)::Q_QGS_globalNetworkProxy::innerFunction()::holder>, __in_chrg=<optimized out>) at kernel/qnetworkproxy.cpp:398 #7 0x00007ffff7dca45c in __run_exit_handlers () at /usr/lib/libc.so.6 #8 0x00007ffff7dca58e in () at /usr/lib/libc.so.6 #9 0x00007ffff7c536f9 in () at /usr/lib/libpython3.7m.so.1.0 #10 0x00007ffff7c537ad in () at /usr/lib/libpython3.7m.so.1.0 #11 0x00007ffff7c53847 in PyErr_PrintEx () at /usr/lib/libpython3.7m.so.1.0 #12 0x00007ffff7c54a25 in () at /usr/lib/libpython3.7m.so.1.0 #13 0x00007ffff7c55d82 in () at /usr/lib/libpython3.7m.so.1.0 #14 0x00007ffff7c560fc in _Py_UnixMain () at /usr/lib/libpython3.7m.so.1.0 #15 0x00007ffff7db4223 in __libc_start_main () at /usr/lib/libc.so.6 #16 0x000055555555505e in _start ()
priority
segfault on exit with sql error looks like we ve already installed the proxy factory but don t uninstall it before exiting m qutebrowser basedir tmp sqlite chmod r tmp sqlite data history sqlite gdb ex r args usr bin m qutebrowser basedir tmp sqlite thread received signal sigsegv segmentation fault in from usr lib so gdb bt in at usr lib so in at usr lib so in at usr lib site packages sip so in sipqnetworkproxyfactory sipqnetworkproxyfactory this in chrg at sipqtnetworkqnetworkproxyfactory cpp in sipqnetworkproxyfactory sipqnetworkproxyfactory this in chrg at sipqtnetworkqnetworkproxyfactory cpp in qglobalnetworkproxy qglobalnetworkproxy this in chrg at kernel qnetworkproxy cpp in anonymous namespace q qgs globalnetworkproxy holder holder this in chrg at kernel qnetworkproxy cpp in run exit handlers at usr lib libc so in at usr lib libc so in at usr lib so in at usr lib so in pyerr printex at usr lib so in at usr lib so in at usr lib so in py unixmain at usr lib so in libc start main at usr lib libc so in start
1
644,699
20,985,403,577
IssuesEvent
2022-03-29 02:13:43
UPEI-Android/library-journal-entitlements-project
https://api.github.com/repos/UPEI-Android/library-journal-entitlements-project
closed
Setup bug logging spreadsheet
enhancement low priority
Include title, steps to reproduce, expected behaviour, priority (default to medium)
1.0
Setup bug logging spreadsheet - Include title, steps to reproduce, expected behaviour, priority (default to medium)
priority
setup bug logging spreadsheet include title steps to reproduce expected behaviour priority default to medium
1
17,104
2,615,130,976
IssuesEvent
2015-03-01 06:00:56
chrsmith/google-api-java-client
https://api.github.com/repos/chrsmith/google-api-java-client
closed
Rename dependencies files to match package names
auto-migrated Milestone-Version1.14.0 Priority-Low Type-Enhancement
``` External references, such as a standards document, or specification? http://code.google.com/p/google-api-java-client/source/browse/#hg%2Fgoogle-api-c lient-assembly%2Fdependencies Java environments (e.g. Java 6, Android 2.3, App Engine, or All)? All Please describe the feature requested. The dependencies files should be renamed to match the package name they're describing the dependencies for. For example, android-dependencies.html should be google-api-client-android-dependendices.html ``` Original issue reported on code.google.com by `ngmic...@google.com` on 3 Jan 2013 at 5:22
1.0
Rename dependencies files to match package names - ``` External references, such as a standards document, or specification? http://code.google.com/p/google-api-java-client/source/browse/#hg%2Fgoogle-api-c lient-assembly%2Fdependencies Java environments (e.g. Java 6, Android 2.3, App Engine, or All)? All Please describe the feature requested. The dependencies files should be renamed to match the package name they're describing the dependencies for. For example, android-dependencies.html should be google-api-client-android-dependendices.html ``` Original issue reported on code.google.com by `ngmic...@google.com` on 3 Jan 2013 at 5:22
priority
rename dependencies files to match package names external references such as a standards document or specification lient assembly java environments e g java android app engine or all all please describe the feature requested the dependencies files should be renamed to match the package name they re describing the dependencies for for example android dependencies html should be google api client android dependendices html original issue reported on code google com by ngmic google com on jan at
1
823,019
30,924,441,339
IssuesEvent
2023-08-06 10:05:51
ATLauncher/ATLauncher
https://api.github.com/repos/ATLauncher/ATLauncher
opened
New User Onboarding
enhancement low-priority
### The Problem When a new user opens the launcher, they're not given any help or onboarding on how to use the launcher ### The Solution Many apps these days have a short onboarding process to highlight how to use the software, this will block the UI and guide them to the first common steps. For instance it could be that onboarding guides then to the accounts tab to make an account, then to packs tab to find a pre-made modpack, and then Vanilla packs tab yo create a custom modded or vanilla instance. It could also show a dummy instance and how to use that to do various things. ### Additional Information _No response_ ### Have you checked this issue doesn't already exist? - [X] I am sure this issue doesn't exist already ### Code of Conduct - [X] I agree to follow this project's Code of Conduct
1.0
New User Onboarding - ### The Problem When a new user opens the launcher, they're not given any help or onboarding on how to use the launcher ### The Solution Many apps these days have a short onboarding process to highlight how to use the software, this will block the UI and guide them to the first common steps. For instance it could be that onboarding guides then to the accounts tab to make an account, then to packs tab to find a pre-made modpack, and then Vanilla packs tab yo create a custom modded or vanilla instance. It could also show a dummy instance and how to use that to do various things. ### Additional Information _No response_ ### Have you checked this issue doesn't already exist? - [X] I am sure this issue doesn't exist already ### Code of Conduct - [X] I agree to follow this project's Code of Conduct
priority
new user onboarding the problem when a new user opens the launcher they re not given any help or onboarding on how to use the launcher the solution many apps these days have a short onboarding process to highlight how to use the software this will block the ui and guide them to the first common steps for instance it could be that onboarding guides then to the accounts tab to make an account then to packs tab to find a pre made modpack and then vanilla packs tab yo create a custom modded or vanilla instance it could also show a dummy instance and how to use that to do various things additional information no response have you checked this issue doesn t already exist i am sure this issue doesn t exist already code of conduct i agree to follow this project s code of conduct
1
16,779
2,615,123,595
IssuesEvent
2015-03-01 05:51:11
chrsmith/google-api-java-client
https://api.github.com/repos/chrsmith/google-api-java-client
opened
Google Docs API
auto-migrated Priority-Low Type-Sample
``` Java environments ( Android 2.0 and up) an api can access the Gdocs files of a user. can retrieve and save the data through smart phones.. ``` Original issue reported on code.google.com by `rus...@insynchq.com` on 17 Nov 2011 at 2:48
1.0
Google Docs API - ``` Java environments ( Android 2.0 and up) an api can access the Gdocs files of a user. can retrieve and save the data through smart phones.. ``` Original issue reported on code.google.com by `rus...@insynchq.com` on 17 Nov 2011 at 2:48
priority
google docs api java environments android and up an api can access the gdocs files of a user can retrieve and save the data through smart phones original issue reported on code google com by rus insynchq com on nov at
1
691,545
23,700,470,313
IssuesEvent
2022-08-29 18:28:28
LLK/scratch-www
https://api.github.com/repos/LLK/scratch-www
closed
Make "commenting is off" message on projects and profiles resemble the studio page message
help wanted priority 4 Low Impact Low Severity
When studio comments are turned off, the following message is shown: <img width="877" alt="studio comments" src="https://user-images.githubusercontent.com/68165163/132259812-902a52f4-34db-4f9d-a474-fb7c4de7b2ce.png"> On projects, it shows: <img width="698" alt="project page comments" src="https://user-images.githubusercontent.com/68165163/132259855-02a4d36a-6596-4ac2-8df7-a3acaf0f59fa.png"> Same with profile comments: <img width="917" alt="profile comments" src="https://user-images.githubusercontent.com/68165163/132259874-f7a04c4f-62d2-4fef-86f9-a6097a2e2689.png"> The message shown on studio pages should be changed to "Sorry, comment posting has been turned off for this studio." <br> This should be pretty easy to fix. I'm pretty sure [this](https://github.com/LLK/scratch-www/blob/0646261af15e3b631ea0b603db136ff95d015242/src/views/studio/l10n.json#L116) could be edited to say "Sorry, comment posting has been turned off for this studio.", or [this](https://github.com/LLK/scratch-www/blob/0646261af15e3b631ea0b603db136ff95d015242/src/views/studio/studio-comments-not-allowed.jsx#L6) could be edited to say `<FormattedMessage id="studio.comments.turnedOff" />`. ### Steps to Reproduce 1. Go to a studio with comments turned off 2. Notice that the message shown is inconsistent with project and profile pages ### Operating System and Browser macOS 11.5.2, Firefox 91.0.2
1.0
Make "commenting is off" message on projects and profiles resemble the studio page message - When studio comments are turned off, the following message is shown: <img width="877" alt="studio comments" src="https://user-images.githubusercontent.com/68165163/132259812-902a52f4-34db-4f9d-a474-fb7c4de7b2ce.png"> On projects, it shows: <img width="698" alt="project page comments" src="https://user-images.githubusercontent.com/68165163/132259855-02a4d36a-6596-4ac2-8df7-a3acaf0f59fa.png"> Same with profile comments: <img width="917" alt="profile comments" src="https://user-images.githubusercontent.com/68165163/132259874-f7a04c4f-62d2-4fef-86f9-a6097a2e2689.png"> The message shown on studio pages should be changed to "Sorry, comment posting has been turned off for this studio." <br> This should be pretty easy to fix. I'm pretty sure [this](https://github.com/LLK/scratch-www/blob/0646261af15e3b631ea0b603db136ff95d015242/src/views/studio/l10n.json#L116) could be edited to say "Sorry, comment posting has been turned off for this studio.", or [this](https://github.com/LLK/scratch-www/blob/0646261af15e3b631ea0b603db136ff95d015242/src/views/studio/studio-comments-not-allowed.jsx#L6) could be edited to say `<FormattedMessage id="studio.comments.turnedOff" />`. ### Steps to Reproduce 1. Go to a studio with comments turned off 2. Notice that the message shown is inconsistent with project and profile pages ### Operating System and Browser macOS 11.5.2, Firefox 91.0.2
priority
make commenting is off message on projects and profiles resemble the studio page message when studio comments are turned off the following message is shown img width alt studio comments src on projects it shows img width alt project page comments src same with profile comments img width alt profile comments src the message shown on studio pages should be changed to sorry comment posting has been turned off for this studio this should be pretty easy to fix i m pretty sure could be edited to say sorry comment posting has been turned off for this studio or could be edited to say steps to reproduce go to a studio with comments turned off notice that the message shown is inconsistent with project and profile pages operating system and browser macos firefox
1
728,721
25,090,014,521
IssuesEvent
2022-11-08 05:01:22
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
it8xxx2_evb: Test suite after watchdog test will display fail in the daily test
bug priority: low area: Watchdog platform: ITE
**Describe the bug** Test suite after watchdog test will display fail in the daily test. But actually, they are all pass in the logs. Please also mention any information which could help others to understand the problem you're facing: - What target platform are you using? it8xxx2_evb - Is this a regression? No, watchdog test on it8xxx2_evb was newly enabled on it8xxx2_evb, it needs to be tested with the debug card powered off and then power on before testing the next test case. **To Reproduce** Trigger the daily test with Jenkins will 100% reproduce the issue. But run the same twister command locally on the same code base has never reproduced this issue. **Expected behavior** The daily test should pass **Impact** In daily test report, the test suite after watchdog test is always displayed fail. As the test cases are run randomly, and 1 test suite may contain different number of test cases, the pass rate of ITE goes up and down every day. **Logs and console output** ``` Test Class: shell.core shell.core.cmd_help shell.core Time Taken: 0.06s Failed: Testsuite mismatch ***** delaying boot 1ms (per build configuration) ***** Running TESTSUITE wdt_basic_test_suite =================================================================== START - test_wdt Testcase: test_wdt_no_callback Waiting to restart MCU ***** delaying boot 1ms (per build configuration) ***** Running TESTSUITE wdt_basic_test_suite =================================================================== START - test_wdt Testcase: test_wdt_no_callback Testcase passed Testcase: test_wdt_callback_1 Waiting to restart MCU ***** delaying boot 1ms (per build configuration) ***** *** Booting Zephyr OS build zephyr-v3.2.0-758-gc27a6af7128a (delayed boot 1ms) *** Running TESTSUITE shell =================================================================== START - test_cmd_clear shell_execute_cmd(clear): 0 shell_execute_cmd(clear -h): 1 shell_execute_cmd(clear --help): 1 shell_execute_cmd(clear dummy): -22 shell_execute_cmd(clear dummy dummy): -22 PASS - test_cmd_clear in 0.024 seconds =================================================================== START - test_cmd_dict shell_execute_cmd(dict1 one): 1 shell_execute_cmd(dict1 two): 2 shell_execute_cmd(dict2 one): 2 shell_execute_cmd(dict2 two): 4 PASS - test_cmd_dict in 0.015 seconds =================================================================== START - test_cmd_history shell_execute_cmd(history): 0 shell_execute_cmd(history -h): 1 shell_execute_cmd(history --help): 1 shell_execute_cmd(history dummy): -22 shell_execute_cmd(history dummy dummy): -22 PASS - test_cmd_history in 0.033 seconds =================================================================== START - test_cmd_mand_1_opt_raw shell_execute_cmd(cmd_mand_1_opt_raw aaa "" bbb): 0 shell_execute_cmd(cmd_mand_1_opt_raw): 0 shell_execute_cmd(select cmd_mand_1_opt_raw): 0 shell_execute_cmd(aaa "" bbb): 0 PASS - test_cmd_mand_1_opt_raw in 0.019 seconds =================================================================== START - test_cmd_resize shell_execute_cmd(resize -h): 1 shell_execute_cmd(resize --help): 1 shell_execute_cmd(resize dummy): -22 shell_execute_cmd(resize dummy dummy): -22 shell_execute_cmd(resize default): 0 shell_execute_cmd(resize default -h): 1 shell_execute_cmd(resize default --help): 1 shell_execute_cmd(resize default dummy): -22 shell_execute_cmd(resize default dummy dummy): -22 PASS - test_cmd_resize in 0.065 seconds =================================================================== START - test_cmd_select shell_execute_cmd(select -h): 1 shell_execute_cmd(select clear): -22 shell_execute_cmd(off): -8 shell_execute_cmd(on): -8 shell_execute_cmd(select shell colors): 0 shell_execute_cmd(off): 0 shell_execute_cmd(on): 0 shell_execute_cmd(off): -8 shell_execute_cmd(on): -8 PASS - test_cmd_select in 0.040 seconds =================================================================== START - test_cmd_shell shell_execute_cmd(shell -h): 1 shell_execute_cmd(shell --help): 1 shell_execute_cmd(shell dummy): 1 shell_execute_cmd(shell dummy dummy): 1 shell_execute_cmd(shell backspace_mode -h): 1 shell_execute_cmd(shell backspace_mode --help): 1 shell_execute_cmd(shell backspace_mode dummy): 1 shell_execute_cmd(shell backspace_mode backspace): 0 shell_execute_cmd(shell backspace_mode backspace -h): 1 shell_execute_cmd(shell backspace_mode backspace --help): 1 shell_execute_cmd(shell backspace_mode backspace dummy): -22 shell_execute_cmd(shell backspace_mode backspace dummy dummy): -22 shell_execute_cmd(shell backspace_mode delete): 0 shell_execute_cmd(shell backspace_mode delete -h): 1 shell_execute_cmd(shell backspace_mode delete --help): 1 shell_execute_cmd(shell backspace_mode delete dummy): -22 shell_execute_cmd(shell backspace_mode delete dummy dummy): -22 shell_execute_cmd(shell colors -h): 1 shell_execute_cmd(shell colors --help): 1 shell_execute_cmd(shell colors dummy): 1 shell_execute_cmd(shell colors dummy dummy): 1 shell_execute_cmd(shell colors off): 0 shell_execute_cmd(shell colors off -h): 1 shell_execute_cmd(shell colors off --help): 1 shell_execute_cmd(shell colors off dummy): -22 shell_execute_cmd(shell colors off dummy dummy): -22 shell_execute_cmd(shell colors on): 0 shell_execute_cmd(shell colors on -h): 1 shell_execute_cmd(shell colors on --help): 1 shell_execute_cmd(shell colors on dummy): -22 shell_execute_cmd(shell colors on dummy dummy): -22 shell_execute_cmd(shell echo): 0 shell_execute_cmd(shell echo -h): 1 shell_execute_cmd(shell echo --help): 1 shell_execute_cmd(shell echo dummy): -22 shell_execute_cmd(shell echo dummy dummy): -22 shell_execute_cmd(shell echo off): 0 shell_execute_cmd(shell echo off -h): 1 shell_execute_cmd(shell echo off --help): 1 shell_execute_cmd(shell echo off dummy): -22 shell_execute_cmd(shell echo off dummy dummy): -22 shell_execute_cmd(shell echo on): 0 shell_execute_cmd(shell echo on -h): 1 shell_execute_cmd(shell echo on --help): 1 shell_execute_cmd(shell echo on dummy): -22 shell_execute_cmd(shell echo on dummy dummy): -22 shell_execute_cmd(shell stats): 1 shell_execute_cmd(shell stats -h): 1 shell_execute_cmd(shell stats --help): 1 shell_execute_cmd(shell stats dummy): 1 shell_execute_cmd(shell stats dummy dummy): 1 shell_execute_cmd(shell stats reset): 0 shell_execute_cmd(shell stats reset -h): 1 shell_execute_cmd(shell stats reset --help): 1 shell_execute_cmd(shell stats reset dummy): -22 shell_execute_cmd(shell stats reset dummy dummy): -22 shell_execute_cmd(shell stats show): 0 shell_execute_cmd(shell stats show -h): 1 shell_execute_cmd(shell stats show --help): 1 shell_execute_cmd(shell stats show dummy): -22 shell_execute_cmd(shell stats show dummy dummy): -22 PASS - test_cmd_shell in 0.453 seconds =================================================================== START - test_mand_2_opt_raw shell_execute_cmd(cmd_mand_2_opt_raw): -22 shell_execute_cmd(cmd_mand_2_opt_raw mandatory): 0 shell_execute_cmd(cmd_mand_2_opt_raw mandatory aaa "" bbb): 0 shell_execute_cmd(select cmd_mand_2_opt_raw): 0 shell_execute_cmd(): -8 shell_execute_cmd(mandatory): 0 shell_execute_cmd(mandatory aaa "" bbb): 0 PASS - test_mand_2_opt_raw in 0.034 seconds =================================================================== START - test_max_argc shell_execute_cmd(dummy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19): 0 shell_execute_cmd(dummy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20): -8 PASS - test_max_argc in 0.018 seconds =================================================================== START - test_section_cmd shell_execute_cmd(section_cmd): 1 shell_execute_cmd(section_cmd cmd1): 10 shell_execute_cmd(section_cmd cmd2): 20 shell_execute_cmd(section_cmd cmd1 sub_cmd1): 11 shell_execute_cmd(section_cmd cmd1 sub_cmd2): -22 PASS - test_section_cmd in 0.030 seconds =================================================================== START - test_set_root_cmd shell_execute_cmd(shell colors on): 0 shell_execute_cmd(shell colors): 1 shell_execute_cmd(colors on): 0 shell_execute_cmd(colors): -8 shell_execute_cmd(shell colors on): 0 PASS - test_set_root_cmd in 0.030 seconds =================================================================== START - test_shell_fprintf PASS - test_shell_fprintf in 0.003 seconds =================================================================== START - test_shell_module shell_execute_cmd(test_shell_cmd): 0 shell_execute_cmd(test_shell_cmd -h): 1 shell_execute_cmd(test_shell_cmd --help): 1 shell_execute_cmd(test_shell_cmd dummy): -22 shell_execute_cmd(test_shell_cmd dummy dummy): -22 shell_execute_cmd(): -8 shell_execute_cmd(not existing command): -8 PASS - test_shell_module in 0.038 seconds =================================================================== START - test_shell_wildcards_dynamic shell_execute_cmd(test_dynamic): 0 shell_execute_cmd(test_dynamic d*): 1 shell_execute_cmd(test_dynamic c*): 1 shell_execute_cmd(test_dynamic d* c*): 2 PASS - test_shell_wildcards_dynamic in 0.018 seconds =================================================================== START - test_shell_wildcards_static shell_execute_cmd(test_wildcard): 0 shell_execute_cmd(test_wildcard argument_1): 1 shell_execute_cmd(test_wildcard argument?1): 1 shell_execute_cmd(test_wildcard argu?ent?1): 1 shell_execute_cmd(test_wildcard a*1): 1 shell_execute_cmd(test_wildcard ar?u*1): 1 shell_execute_cmd(test_wildcard *): 3 shell_execute_cmd(test_wildcard a*): 2 PASS - test_shell_wildcards_static in 0.038 seconds =================================================================== TESTSUITE shell succeeded Running TESTSUITE shell_1cpu =================================================================== START - test_cmd_help shell_execute_cmd(help): 0 shell_execute_cmd(help -h): 1 shell_execute_cmd(help --help): 1 shell_execute_cmd(help dummy): -22 shell_execute_cmd(help dummy dummy): -22 PASS - test_cmd_help in 0.056 seconds =================================================================== TESTSUITE shell_1cpu succeeded ------ TESTSUITE SUMMARY START ------ SUITE PASS - 100.00% [shell]: pass = 15, fail = 0, skip = 0, total = 15 duration = 0.858 seconds - PASS - [shell.test_cmd_clear] duration = 0.024 seconds - PASS - [shell.test_cmd_dict] duration = 0.015 seconds - PASS - [shell.test_cmd_history] duration = 0.033 seconds - PASS - [shell.test_cmd_mand_1_opt_raw] duration = 0.019 seconds - PASS - [shell.test_cmd_resize] duration = 0.065 seconds - PASS - [shell.test_cmd_select] duration = 0.040 seconds - PASS - [shell.test_cmd_shell] duration = 0.453 seconds - PASS - [shell.test_mand_2_opt_raw] duration = 0.034 seconds - PASS - [shell.test_max_argc] duration = 0.018 seconds - PASS - [shell.test_section_cmd] duration = 0.030 seconds - PASS - [shell.test_set_root_cmd] duration = 0.030 seconds - PASS - [shell.test_shell_fprintf] duration = 0.003 seconds - PASS - [shell.test_shell_module] duration = 0.038 seconds - PASS - [shell.test_shell_wildcards_dynamic] duration = 0.018 seconds - PASS - [shell.test_shell_wildcards_static] duration = 0.038 seconds SUITE PASS - 100.00% [shell_1cpu]: pass = 1, fail = 0, skip = 0, total = 1 duration = 0.056 seconds - PASS - [shell_1cpu.test_cmd_help] duration = 0.056 seconds ------ TESTSUITE SUMMARY END ------ =================================================================== RunID: 5fdfc6e586279f4aab5b31a0a6b6d2f0 PROJECT EXECUTION SUCCESSFUL ``` **Environment (please complete the following information):** - OS: (e.g. Linux, MacOS, Windows) ubuntu 20.04 - Toolchain (e.g Zephyr SDK, ...) 0.15.0 - Commit SHA or Version used: latest
1.0
it8xxx2_evb: Test suite after watchdog test will display fail in the daily test - **Describe the bug** Test suite after watchdog test will display fail in the daily test. But actually, they are all pass in the logs. Please also mention any information which could help others to understand the problem you're facing: - What target platform are you using? it8xxx2_evb - Is this a regression? No, watchdog test on it8xxx2_evb was newly enabled on it8xxx2_evb, it needs to be tested with the debug card powered off and then power on before testing the next test case. **To Reproduce** Trigger the daily test with Jenkins will 100% reproduce the issue. But run the same twister command locally on the same code base has never reproduced this issue. **Expected behavior** The daily test should pass **Impact** In daily test report, the test suite after watchdog test is always displayed fail. As the test cases are run randomly, and 1 test suite may contain different number of test cases, the pass rate of ITE goes up and down every day. **Logs and console output** ``` Test Class: shell.core shell.core.cmd_help shell.core Time Taken: 0.06s Failed: Testsuite mismatch ***** delaying boot 1ms (per build configuration) ***** Running TESTSUITE wdt_basic_test_suite =================================================================== START - test_wdt Testcase: test_wdt_no_callback Waiting to restart MCU ***** delaying boot 1ms (per build configuration) ***** Running TESTSUITE wdt_basic_test_suite =================================================================== START - test_wdt Testcase: test_wdt_no_callback Testcase passed Testcase: test_wdt_callback_1 Waiting to restart MCU ***** delaying boot 1ms (per build configuration) ***** *** Booting Zephyr OS build zephyr-v3.2.0-758-gc27a6af7128a (delayed boot 1ms) *** Running TESTSUITE shell =================================================================== START - test_cmd_clear shell_execute_cmd(clear): 0 shell_execute_cmd(clear -h): 1 shell_execute_cmd(clear --help): 1 shell_execute_cmd(clear dummy): -22 shell_execute_cmd(clear dummy dummy): -22 PASS - test_cmd_clear in 0.024 seconds =================================================================== START - test_cmd_dict shell_execute_cmd(dict1 one): 1 shell_execute_cmd(dict1 two): 2 shell_execute_cmd(dict2 one): 2 shell_execute_cmd(dict2 two): 4 PASS - test_cmd_dict in 0.015 seconds =================================================================== START - test_cmd_history shell_execute_cmd(history): 0 shell_execute_cmd(history -h): 1 shell_execute_cmd(history --help): 1 shell_execute_cmd(history dummy): -22 shell_execute_cmd(history dummy dummy): -22 PASS - test_cmd_history in 0.033 seconds =================================================================== START - test_cmd_mand_1_opt_raw shell_execute_cmd(cmd_mand_1_opt_raw aaa "" bbb): 0 shell_execute_cmd(cmd_mand_1_opt_raw): 0 shell_execute_cmd(select cmd_mand_1_opt_raw): 0 shell_execute_cmd(aaa "" bbb): 0 PASS - test_cmd_mand_1_opt_raw in 0.019 seconds =================================================================== START - test_cmd_resize shell_execute_cmd(resize -h): 1 shell_execute_cmd(resize --help): 1 shell_execute_cmd(resize dummy): -22 shell_execute_cmd(resize dummy dummy): -22 shell_execute_cmd(resize default): 0 shell_execute_cmd(resize default -h): 1 shell_execute_cmd(resize default --help): 1 shell_execute_cmd(resize default dummy): -22 shell_execute_cmd(resize default dummy dummy): -22 PASS - test_cmd_resize in 0.065 seconds =================================================================== START - test_cmd_select shell_execute_cmd(select -h): 1 shell_execute_cmd(select clear): -22 shell_execute_cmd(off): -8 shell_execute_cmd(on): -8 shell_execute_cmd(select shell colors): 0 shell_execute_cmd(off): 0 shell_execute_cmd(on): 0 shell_execute_cmd(off): -8 shell_execute_cmd(on): -8 PASS - test_cmd_select in 0.040 seconds =================================================================== START - test_cmd_shell shell_execute_cmd(shell -h): 1 shell_execute_cmd(shell --help): 1 shell_execute_cmd(shell dummy): 1 shell_execute_cmd(shell dummy dummy): 1 shell_execute_cmd(shell backspace_mode -h): 1 shell_execute_cmd(shell backspace_mode --help): 1 shell_execute_cmd(shell backspace_mode dummy): 1 shell_execute_cmd(shell backspace_mode backspace): 0 shell_execute_cmd(shell backspace_mode backspace -h): 1 shell_execute_cmd(shell backspace_mode backspace --help): 1 shell_execute_cmd(shell backspace_mode backspace dummy): -22 shell_execute_cmd(shell backspace_mode backspace dummy dummy): -22 shell_execute_cmd(shell backspace_mode delete): 0 shell_execute_cmd(shell backspace_mode delete -h): 1 shell_execute_cmd(shell backspace_mode delete --help): 1 shell_execute_cmd(shell backspace_mode delete dummy): -22 shell_execute_cmd(shell backspace_mode delete dummy dummy): -22 shell_execute_cmd(shell colors -h): 1 shell_execute_cmd(shell colors --help): 1 shell_execute_cmd(shell colors dummy): 1 shell_execute_cmd(shell colors dummy dummy): 1 shell_execute_cmd(shell colors off): 0 shell_execute_cmd(shell colors off -h): 1 shell_execute_cmd(shell colors off --help): 1 shell_execute_cmd(shell colors off dummy): -22 shell_execute_cmd(shell colors off dummy dummy): -22 shell_execute_cmd(shell colors on): 0 shell_execute_cmd(shell colors on -h): 1 shell_execute_cmd(shell colors on --help): 1 shell_execute_cmd(shell colors on dummy): -22 shell_execute_cmd(shell colors on dummy dummy): -22 shell_execute_cmd(shell echo): 0 shell_execute_cmd(shell echo -h): 1 shell_execute_cmd(shell echo --help): 1 shell_execute_cmd(shell echo dummy): -22 shell_execute_cmd(shell echo dummy dummy): -22 shell_execute_cmd(shell echo off): 0 shell_execute_cmd(shell echo off -h): 1 shell_execute_cmd(shell echo off --help): 1 shell_execute_cmd(shell echo off dummy): -22 shell_execute_cmd(shell echo off dummy dummy): -22 shell_execute_cmd(shell echo on): 0 shell_execute_cmd(shell echo on -h): 1 shell_execute_cmd(shell echo on --help): 1 shell_execute_cmd(shell echo on dummy): -22 shell_execute_cmd(shell echo on dummy dummy): -22 shell_execute_cmd(shell stats): 1 shell_execute_cmd(shell stats -h): 1 shell_execute_cmd(shell stats --help): 1 shell_execute_cmd(shell stats dummy): 1 shell_execute_cmd(shell stats dummy dummy): 1 shell_execute_cmd(shell stats reset): 0 shell_execute_cmd(shell stats reset -h): 1 shell_execute_cmd(shell stats reset --help): 1 shell_execute_cmd(shell stats reset dummy): -22 shell_execute_cmd(shell stats reset dummy dummy): -22 shell_execute_cmd(shell stats show): 0 shell_execute_cmd(shell stats show -h): 1 shell_execute_cmd(shell stats show --help): 1 shell_execute_cmd(shell stats show dummy): -22 shell_execute_cmd(shell stats show dummy dummy): -22 PASS - test_cmd_shell in 0.453 seconds =================================================================== START - test_mand_2_opt_raw shell_execute_cmd(cmd_mand_2_opt_raw): -22 shell_execute_cmd(cmd_mand_2_opt_raw mandatory): 0 shell_execute_cmd(cmd_mand_2_opt_raw mandatory aaa "" bbb): 0 shell_execute_cmd(select cmd_mand_2_opt_raw): 0 shell_execute_cmd(): -8 shell_execute_cmd(mandatory): 0 shell_execute_cmd(mandatory aaa "" bbb): 0 PASS - test_mand_2_opt_raw in 0.034 seconds =================================================================== START - test_max_argc shell_execute_cmd(dummy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19): 0 shell_execute_cmd(dummy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20): -8 PASS - test_max_argc in 0.018 seconds =================================================================== START - test_section_cmd shell_execute_cmd(section_cmd): 1 shell_execute_cmd(section_cmd cmd1): 10 shell_execute_cmd(section_cmd cmd2): 20 shell_execute_cmd(section_cmd cmd1 sub_cmd1): 11 shell_execute_cmd(section_cmd cmd1 sub_cmd2): -22 PASS - test_section_cmd in 0.030 seconds =================================================================== START - test_set_root_cmd shell_execute_cmd(shell colors on): 0 shell_execute_cmd(shell colors): 1 shell_execute_cmd(colors on): 0 shell_execute_cmd(colors): -8 shell_execute_cmd(shell colors on): 0 PASS - test_set_root_cmd in 0.030 seconds =================================================================== START - test_shell_fprintf PASS - test_shell_fprintf in 0.003 seconds =================================================================== START - test_shell_module shell_execute_cmd(test_shell_cmd): 0 shell_execute_cmd(test_shell_cmd -h): 1 shell_execute_cmd(test_shell_cmd --help): 1 shell_execute_cmd(test_shell_cmd dummy): -22 shell_execute_cmd(test_shell_cmd dummy dummy): -22 shell_execute_cmd(): -8 shell_execute_cmd(not existing command): -8 PASS - test_shell_module in 0.038 seconds =================================================================== START - test_shell_wildcards_dynamic shell_execute_cmd(test_dynamic): 0 shell_execute_cmd(test_dynamic d*): 1 shell_execute_cmd(test_dynamic c*): 1 shell_execute_cmd(test_dynamic d* c*): 2 PASS - test_shell_wildcards_dynamic in 0.018 seconds =================================================================== START - test_shell_wildcards_static shell_execute_cmd(test_wildcard): 0 shell_execute_cmd(test_wildcard argument_1): 1 shell_execute_cmd(test_wildcard argument?1): 1 shell_execute_cmd(test_wildcard argu?ent?1): 1 shell_execute_cmd(test_wildcard a*1): 1 shell_execute_cmd(test_wildcard ar?u*1): 1 shell_execute_cmd(test_wildcard *): 3 shell_execute_cmd(test_wildcard a*): 2 PASS - test_shell_wildcards_static in 0.038 seconds =================================================================== TESTSUITE shell succeeded Running TESTSUITE shell_1cpu =================================================================== START - test_cmd_help shell_execute_cmd(help): 0 shell_execute_cmd(help -h): 1 shell_execute_cmd(help --help): 1 shell_execute_cmd(help dummy): -22 shell_execute_cmd(help dummy dummy): -22 PASS - test_cmd_help in 0.056 seconds =================================================================== TESTSUITE shell_1cpu succeeded ------ TESTSUITE SUMMARY START ------ SUITE PASS - 100.00% [shell]: pass = 15, fail = 0, skip = 0, total = 15 duration = 0.858 seconds - PASS - [shell.test_cmd_clear] duration = 0.024 seconds - PASS - [shell.test_cmd_dict] duration = 0.015 seconds - PASS - [shell.test_cmd_history] duration = 0.033 seconds - PASS - [shell.test_cmd_mand_1_opt_raw] duration = 0.019 seconds - PASS - [shell.test_cmd_resize] duration = 0.065 seconds - PASS - [shell.test_cmd_select] duration = 0.040 seconds - PASS - [shell.test_cmd_shell] duration = 0.453 seconds - PASS - [shell.test_mand_2_opt_raw] duration = 0.034 seconds - PASS - [shell.test_max_argc] duration = 0.018 seconds - PASS - [shell.test_section_cmd] duration = 0.030 seconds - PASS - [shell.test_set_root_cmd] duration = 0.030 seconds - PASS - [shell.test_shell_fprintf] duration = 0.003 seconds - PASS - [shell.test_shell_module] duration = 0.038 seconds - PASS - [shell.test_shell_wildcards_dynamic] duration = 0.018 seconds - PASS - [shell.test_shell_wildcards_static] duration = 0.038 seconds SUITE PASS - 100.00% [shell_1cpu]: pass = 1, fail = 0, skip = 0, total = 1 duration = 0.056 seconds - PASS - [shell_1cpu.test_cmd_help] duration = 0.056 seconds ------ TESTSUITE SUMMARY END ------ =================================================================== RunID: 5fdfc6e586279f4aab5b31a0a6b6d2f0 PROJECT EXECUTION SUCCESSFUL ``` **Environment (please complete the following information):** - OS: (e.g. Linux, MacOS, Windows) ubuntu 20.04 - Toolchain (e.g Zephyr SDK, ...) 0.15.0 - Commit SHA or Version used: latest
priority
evb test suite after watchdog test will display fail in the daily test describe the bug test suite after watchdog test will display fail in the daily test but actually they are all pass in the logs please also mention any information which could help others to understand the problem you re facing what target platform are you using evb is this a regression no watchdog test on evb was newly enabled on evb it needs to be tested with the debug card powered off and then power on before testing the next test case to reproduce trigger the daily test with jenkins will reproduce the issue but run the same twister command locally on the same code base has never reproduced this issue expected behavior the daily test should pass impact in daily test report the test suite after watchdog test is always displayed fail as the test cases are run randomly and test suite may contain different number of test cases the pass rate of ite goes up and down every day logs and console output test class shell core shell core cmd help shell core time taken failed testsuite mismatch delaying boot per build configuration running testsuite wdt basic test suite start test wdt testcase test wdt no callback waiting to restart mcu delaying boot per build configuration running testsuite wdt basic test suite start test wdt testcase test wdt no callback testcase passed testcase test wdt callback waiting to restart mcu delaying boot per build configuration booting zephyr os build zephyr delayed boot running testsuite shell start test cmd clear shell execute cmd clear shell execute cmd clear h shell execute cmd clear help shell execute cmd clear dummy shell execute cmd clear dummy dummy pass test cmd clear in seconds start test cmd dict shell execute cmd one shell execute cmd two shell execute cmd one shell execute cmd two pass test cmd dict in seconds start test cmd history shell execute cmd history shell execute cmd history h shell execute cmd history help shell execute cmd history dummy shell execute cmd history dummy dummy pass test cmd history in seconds start test cmd mand opt raw shell execute cmd cmd mand opt raw aaa bbb shell execute cmd cmd mand opt raw shell execute cmd select cmd mand opt raw shell execute cmd aaa bbb pass test cmd mand opt raw in seconds start test cmd resize shell execute cmd resize h shell execute cmd resize help shell execute cmd resize dummy shell execute cmd resize dummy dummy shell execute cmd resize default shell execute cmd resize default h shell execute cmd resize default help shell execute cmd resize default dummy shell execute cmd resize default dummy dummy pass test cmd resize in seconds start test cmd select shell execute cmd select h shell execute cmd select clear shell execute cmd off shell execute cmd on shell execute cmd select shell colors shell execute cmd off shell execute cmd on shell execute cmd off shell execute cmd on pass test cmd select in seconds start test cmd shell shell execute cmd shell h shell execute cmd shell help shell execute cmd shell dummy shell execute cmd shell dummy dummy shell execute cmd shell backspace mode h shell execute cmd shell backspace mode help shell execute cmd shell backspace mode dummy shell execute cmd shell backspace mode backspace shell execute cmd shell backspace mode backspace h shell execute cmd shell backspace mode backspace help shell execute cmd shell backspace mode backspace dummy shell execute cmd shell backspace mode backspace dummy dummy shell execute cmd shell backspace mode delete shell execute cmd shell backspace mode delete h shell execute cmd shell backspace mode delete help shell execute cmd shell backspace mode delete dummy shell execute cmd shell backspace mode delete dummy dummy shell execute cmd shell colors h shell execute cmd shell colors help shell execute cmd shell colors dummy shell execute cmd shell colors dummy dummy shell execute cmd shell colors off shell execute cmd shell colors off h shell execute cmd shell colors off help shell execute cmd shell colors off dummy shell execute cmd shell colors off dummy dummy shell execute cmd shell colors on shell execute cmd shell colors on h shell execute cmd shell colors on help shell execute cmd shell colors on dummy shell execute cmd shell colors on dummy dummy shell execute cmd shell echo shell execute cmd shell echo h shell execute cmd shell echo help shell execute cmd shell echo dummy shell execute cmd shell echo dummy dummy shell execute cmd shell echo off shell execute cmd shell echo off h shell execute cmd shell echo off help shell execute cmd shell echo off dummy shell execute cmd shell echo off dummy dummy shell execute cmd shell echo on shell execute cmd shell echo on h shell execute cmd shell echo on help shell execute cmd shell echo on dummy shell execute cmd shell echo on dummy dummy shell execute cmd shell stats shell execute cmd shell stats h shell execute cmd shell stats help shell execute cmd shell stats dummy shell execute cmd shell stats dummy dummy shell execute cmd shell stats reset shell execute cmd shell stats reset h shell execute cmd shell stats reset help shell execute cmd shell stats reset dummy shell execute cmd shell stats reset dummy dummy shell execute cmd shell stats show shell execute cmd shell stats show h shell execute cmd shell stats show help shell execute cmd shell stats show dummy shell execute cmd shell stats show dummy dummy pass test cmd shell in seconds start test mand opt raw shell execute cmd cmd mand opt raw shell execute cmd cmd mand opt raw mandatory shell execute cmd cmd mand opt raw mandatory aaa bbb shell execute cmd select cmd mand opt raw shell execute cmd shell execute cmd mandatory shell execute cmd mandatory aaa bbb pass test mand opt raw in seconds start test max argc shell execute cmd dummy shell execute cmd dummy pass test max argc in seconds start test section cmd shell execute cmd section cmd shell execute cmd section cmd shell execute cmd section cmd shell execute cmd section cmd sub shell execute cmd section cmd sub pass test section cmd in seconds start test set root cmd shell execute cmd shell colors on shell execute cmd shell colors shell execute cmd colors on shell execute cmd colors shell execute cmd shell colors on pass test set root cmd in seconds start test shell fprintf pass test shell fprintf in seconds start test shell module shell execute cmd test shell cmd shell execute cmd test shell cmd h shell execute cmd test shell cmd help shell execute cmd test shell cmd dummy shell execute cmd test shell cmd dummy dummy shell execute cmd shell execute cmd not existing command pass test shell module in seconds start test shell wildcards dynamic shell execute cmd test dynamic shell execute cmd test dynamic d shell execute cmd test dynamic c shell execute cmd test dynamic d c pass test shell wildcards dynamic in seconds start test shell wildcards static shell execute cmd test wildcard shell execute cmd test wildcard argument shell execute cmd test wildcard argument shell execute cmd test wildcard argu ent shell execute cmd test wildcard a shell execute cmd test wildcard ar u shell execute cmd test wildcard shell execute cmd test wildcard a pass test shell wildcards static in seconds testsuite shell succeeded running testsuite shell start test cmd help shell execute cmd help shell execute cmd help h shell execute cmd help help shell execute cmd help dummy shell execute cmd help dummy dummy pass test cmd help in seconds testsuite shell succeeded testsuite summary start suite pass pass fail skip total duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds pass duration seconds suite pass pass fail skip total duration seconds pass duration seconds testsuite summary end runid project execution successful environment please complete the following information os e g linux macos windows ubuntu toolchain e g zephyr sdk commit sha or version used latest
1
581,614
17,297,275,185
IssuesEvent
2021-07-26 00:29:12
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
closed
Remaining integration failures on intel_adsp_cavs15
Stale bug platform: Intel CAVS priority: low
As of the (still unmerged) code in https://github.com/andyross/zephyr/tree/xtensa-wip the intel_adsp_cavs15 device now passes a full test run with twister. But it contains this patch, which excludes the handful of known tests that are known problems, as a hung twister run often spoils the remaining tests (and occasionally requires a reboot of the CAVS device's host x86 system to recover!). This bug is here to track these failures as they get fixed. Right now these all have to be run manually: > tests: samples: Add targetted platform_excludes for intel_adsp_cavs15 > > This platform has a tiny handful of remaining tests that fail. We > will track them as issues, but let's exclude them from integration > testing to allow full runs to complete. Often a hung device in one > test will break an entire twister run. > > Tests with known (and tracked) failures: > > samples/application_development/external_lib > samples/posix/eventfd > samples/userspace/hello_world_user > tests/kernel/fatal/message_capture > tests/net/socket/socketpair > tests/portability/cmsis_rtos_v2 > > These tests never fail in isolated testing, but are reliable timeouts > when run in sequence in a big twister run. It's possible that the bug > here may be in twister or the flash/serial scripts: > > tests/crypto/tinycrypt > tests/subsys/logging/log_immediate > tests/subsys/logging/log_output
1.0
Remaining integration failures on intel_adsp_cavs15 - As of the (still unmerged) code in https://github.com/andyross/zephyr/tree/xtensa-wip the intel_adsp_cavs15 device now passes a full test run with twister. But it contains this patch, which excludes the handful of known tests that are known problems, as a hung twister run often spoils the remaining tests (and occasionally requires a reboot of the CAVS device's host x86 system to recover!). This bug is here to track these failures as they get fixed. Right now these all have to be run manually: > tests: samples: Add targetted platform_excludes for intel_adsp_cavs15 > > This platform has a tiny handful of remaining tests that fail. We > will track them as issues, but let's exclude them from integration > testing to allow full runs to complete. Often a hung device in one > test will break an entire twister run. > > Tests with known (and tracked) failures: > > samples/application_development/external_lib > samples/posix/eventfd > samples/userspace/hello_world_user > tests/kernel/fatal/message_capture > tests/net/socket/socketpair > tests/portability/cmsis_rtos_v2 > > These tests never fail in isolated testing, but are reliable timeouts > when run in sequence in a big twister run. It's possible that the bug > here may be in twister or the flash/serial scripts: > > tests/crypto/tinycrypt > tests/subsys/logging/log_immediate > tests/subsys/logging/log_output
priority
remaining integration failures on intel adsp as of the still unmerged code in the intel adsp device now passes a full test run with twister but it contains this patch which excludes the handful of known tests that are known problems as a hung twister run often spoils the remaining tests and occasionally requires a reboot of the cavs device s host system to recover this bug is here to track these failures as they get fixed right now these all have to be run manually tests samples add targetted platform excludes for intel adsp this platform has a tiny handful of remaining tests that fail we will track them as issues but let s exclude them from integration testing to allow full runs to complete often a hung device in one test will break an entire twister run tests with known and tracked failures samples application development external lib samples posix eventfd samples userspace hello world user tests kernel fatal message capture tests net socket socketpair tests portability cmsis rtos these tests never fail in isolated testing but are reliable timeouts when run in sequence in a big twister run it s possible that the bug here may be in twister or the flash serial scripts tests crypto tinycrypt tests subsys logging log immediate tests subsys logging log output
1
455,315
13,124,406,123
IssuesEvent
2020-08-06 03:39:37
happybottoms/coverd
https://api.github.com/repos/happybottoms/coverd
opened
Create Windows batch file equivalents of Bash scripts
easy-pick good first issue low-priority
We have bash scripts in `bin/` and `docker/` and should have Windows batch-file equivalents. * `bin/dockerized-install.sh` * `bin/js_install.sh` * `bin/php_install.sh` * `bin/post_update.sh` * `docker/app` * `docker/composer` * `docker/yarn` * any others?
1.0
Create Windows batch file equivalents of Bash scripts - We have bash scripts in `bin/` and `docker/` and should have Windows batch-file equivalents. * `bin/dockerized-install.sh` * `bin/js_install.sh` * `bin/php_install.sh` * `bin/post_update.sh` * `docker/app` * `docker/composer` * `docker/yarn` * any others?
priority
create windows batch file equivalents of bash scripts we have bash scripts in bin and docker and should have windows batch file equivalents bin dockerized install sh bin js install sh bin php install sh bin post update sh docker app docker composer docker yarn any others
1
149,604
5,721,935,020
IssuesEvent
2017-04-20 08:11:14
uWebSockets/uWebSockets
https://api.github.com/repos/uWebSockets/uWebSockets
closed
HTTP2
low priority
I'm considering replacing our NGINX proxy with uws http server. Everything looks good so far. However, we use NGINX for HTTP2 <-> HTTP1.1 proxying. Is basic HTTP2 support anywhere on the radar?
1.0
HTTP2 - I'm considering replacing our NGINX proxy with uws http server. Everything looks good so far. However, we use NGINX for HTTP2 <-> HTTP1.1 proxying. Is basic HTTP2 support anywhere on the radar?
priority
i m considering replacing our nginx proxy with uws http server everything looks good so far however we use nginx for proxying is basic support anywhere on the radar
1
605,498
18,736,134,390
IssuesEvent
2021-11-04 07:52:06
AY2122S1-CS2113T-W12-4/tp
https://api.github.com/repos/AY2122S1-CS2113T-W12-4/tp
closed
30. As a caring house-husband, I want to have reminders sent directly to my family members through their smartphone
type.Story priority.Low
so that my family don't have to walk frequently to the fridge to see these reminders.
1.0
30. As a caring house-husband, I want to have reminders sent directly to my family members through their smartphone - so that my family don't have to walk frequently to the fridge to see these reminders.
priority
as a caring house husband i want to have reminders sent directly to my family members through their smartphone so that my family don t have to walk frequently to the fridge to see these reminders
1
826,975
31,719,335,201
IssuesEvent
2023-09-10 08:12:13
Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth-2
https://api.github.com/repos/Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth-2
opened
Sha mechanic
new feature :star: suggestion :question: priority low :grey_exclamation:
<!-- **DO NOT REMOVE PRE-EXISTING LINES** ------------------------------------------------------------------------------------------------------------ --> especially for Pandaria, it would be nice to introduce Sha mechanics in the future. It will work like this: The character at some point will begin to experience some negative emotion and will receive a dynamic trait, initially with negative or neutral effects. A decision to "Overcome emotion" will appear in the menu, which can either aggravate the effects or improve them, depending on the selected options. If the character already has a trait, then in case of overcoming or succumbing to emotion, it changes to negative or positive. For example, the character overcame anger, the scale moved to tranquility. It would be logical if the "Wrathul" trait of vanilla is replaced with the opposite "Calm". I've sketched out a little concept. It all depends on whether it is possible to take away experience from traits through event variants. ![image](https://github.com/Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth-2/assets/24752959/7a3a0a21-663e-4b5f-9d69-cad2b9157414) Probably, it is worth adding 3 stages of trait. 1 - The character succumbed to emotion 2 - The initial trait that the character receives at the very beginning through the event. It can be called "The Influence of Sha of Anger", for example 3 - The character overcame emotion
1.0
Sha mechanic - <!-- **DO NOT REMOVE PRE-EXISTING LINES** ------------------------------------------------------------------------------------------------------------ --> especially for Pandaria, it would be nice to introduce Sha mechanics in the future. It will work like this: The character at some point will begin to experience some negative emotion and will receive a dynamic trait, initially with negative or neutral effects. A decision to "Overcome emotion" will appear in the menu, which can either aggravate the effects or improve them, depending on the selected options. If the character already has a trait, then in case of overcoming or succumbing to emotion, it changes to negative or positive. For example, the character overcame anger, the scale moved to tranquility. It would be logical if the "Wrathul" trait of vanilla is replaced with the opposite "Calm". I've sketched out a little concept. It all depends on whether it is possible to take away experience from traits through event variants. ![image](https://github.com/Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth-2/assets/24752959/7a3a0a21-663e-4b5f-9d69-cad2b9157414) Probably, it is worth adding 3 stages of trait. 1 - The character succumbed to emotion 2 - The initial trait that the character receives at the very beginning through the event. It can be called "The Influence of Sha of Anger", for example 3 - The character overcame emotion
priority
sha mechanic do not remove pre existing lines especially for pandaria it would be nice to introduce sha mechanics in the future it will work like this the character at some point will begin to experience some negative emotion and will receive a dynamic trait initially with negative or neutral effects a decision to overcome emotion will appear in the menu which can either aggravate the effects or improve them depending on the selected options if the character already has a trait then in case of overcoming or succumbing to emotion it changes to negative or positive for example the character overcame anger the scale moved to tranquility it would be logical if the wrathul trait of vanilla is replaced with the opposite calm i ve sketched out a little concept it all depends on whether it is possible to take away experience from traits through event variants probably it is worth adding stages of trait the character succumbed to emotion the initial trait that the character receives at the very beginning through the event it can be called the influence of sha of anger for example the character overcame emotion
1
712,906
24,510,590,839
IssuesEvent
2022-10-10 20:59:21
Unity-Technologies/com.unity.netcode.gameobjects
https://api.github.com/repos/Unity-Technologies/com.unity.netcode.gameobjects
closed
NetworkConfig.ConnectionData causes NullRefException
type:bug stat:awaiting response stat:backlog priority:low stat:imported
I am using simple approval: ``` using System.Text; using Unity.Netcode; using UnityEngine; using UnityEngine.UI; public class NetworkPassword : MonoBehaviour { [SerializeField] private InputField PasswordInputField; [SerializeField] private Button HostButton; [SerializeField] private Button ClientButton; [SerializeField] private Button LeaveButton; private void Start() { HostButton.onClick.AddListener(Host); ClientButton.onClick.AddListener(Client); LeaveButton.onClick.AddListener(Leave); } public void Host() { NetworkManager.Singleton.ConnectionApprovalCallback += ApprovalCheck; NetworkManager.Singleton.StartHost(); } public void Client() { NetworkManager.Singleton.NetworkConfig.ConnectionData = Encoding.ASCII.GetBytes(PasswordInputField.text); NetworkManager.Singleton.StartClient(); } public void Leave() { NetworkManager.Singleton.Shutdown(); } private void ApprovalCheck(byte[] connectionData, ulong clientId, NetworkManager.ConnectionApprovedDelegate callback) { string password = Encoding.ASCII.GetString(connectionData); bool approveConnection = string.Equals(password,PasswordInputField.text); callback(true, null, approveConnection, null, null); } } ``` If the client enters the correct host password, then it connects correctly, even if the password is blank. If it enters a wrong password or sends an empty one, and the host has a password, then an exception occurs: > NullReferenceException: Object reference not set to an instance of an object > Unity.Netcode.NetworkManager.OnNetworkEarlyUpdate () (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkManager.cs:1144) > Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkManager.cs:1115) > Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkUpdateLoop.cs:149) > Unity.Netcode.NetworkUpdateLoop+NetworkEarlyUpdate+<>c.<CreateLoopSystem>b__0_0 () (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkUpdateLoop.cs:172) In the build, this is not noticeable and it seems that everything is correct.
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NetworkConfig.ConnectionData causes NullRefException - I am using simple approval: ``` using System.Text; using Unity.Netcode; using UnityEngine; using UnityEngine.UI; public class NetworkPassword : MonoBehaviour { [SerializeField] private InputField PasswordInputField; [SerializeField] private Button HostButton; [SerializeField] private Button ClientButton; [SerializeField] private Button LeaveButton; private void Start() { HostButton.onClick.AddListener(Host); ClientButton.onClick.AddListener(Client); LeaveButton.onClick.AddListener(Leave); } public void Host() { NetworkManager.Singleton.ConnectionApprovalCallback += ApprovalCheck; NetworkManager.Singleton.StartHost(); } public void Client() { NetworkManager.Singleton.NetworkConfig.ConnectionData = Encoding.ASCII.GetBytes(PasswordInputField.text); NetworkManager.Singleton.StartClient(); } public void Leave() { NetworkManager.Singleton.Shutdown(); } private void ApprovalCheck(byte[] connectionData, ulong clientId, NetworkManager.ConnectionApprovedDelegate callback) { string password = Encoding.ASCII.GetString(connectionData); bool approveConnection = string.Equals(password,PasswordInputField.text); callback(true, null, approveConnection, null, null); } } ``` If the client enters the correct host password, then it connects correctly, even if the password is blank. If it enters a wrong password or sends an empty one, and the host has a password, then an exception occurs: > NullReferenceException: Object reference not set to an instance of an object > Unity.Netcode.NetworkManager.OnNetworkEarlyUpdate () (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkManager.cs:1144) > Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkManager.cs:1115) > Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkUpdateLoop.cs:149) > Unity.Netcode.NetworkUpdateLoop+NetworkEarlyUpdate+<>c.<CreateLoopSystem>b__0_0 () (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0-pre.2/Runtime/Core/NetworkUpdateLoop.cs:172) In the build, this is not noticeable and it seems that everything is correct.
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networkconfig connectiondata causes nullrefexception i am using simple approval using system text using unity netcode using unityengine using unityengine ui public class networkpassword monobehaviour private inputfield passwordinputfield private button hostbutton private button clientbutton private button leavebutton private void start hostbutton onclick addlistener host clientbutton onclick addlistener client leavebutton onclick addlistener leave public void host networkmanager singleton connectionapprovalcallback approvalcheck networkmanager singleton starthost public void client networkmanager singleton networkconfig connectiondata encoding ascii getbytes passwordinputfield text networkmanager singleton startclient public void leave networkmanager singleton shutdown private void approvalcheck byte connectiondata ulong clientid networkmanager connectionapproveddelegate callback string password encoding ascii getstring connectiondata bool approveconnection string equals password passwordinputfield text callback true null approveconnection null null if the client enters the correct host password then it connects correctly even if the password is blank if it enters a wrong password or sends an empty one and the host has a password then an exception occurs nullreferenceexception object reference not set to an instance of an object unity netcode networkmanager onnetworkearlyupdate at library packagecache com unity netcode gameobjects pre runtime core networkmanager cs unity netcode networkmanager networkupdate unity netcode networkupdatestage updatestage at library packagecache com unity netcode gameobjects pre runtime core networkmanager cs unity netcode networkupdateloop runnetworkupdatestage unity netcode networkupdatestage updatestage at library packagecache com unity netcode gameobjects pre runtime core networkupdateloop cs unity netcode networkupdateloop networkearlyupdate c b at library packagecache com unity netcode gameobjects pre runtime core networkupdateloop cs in the build this is not noticeable and it seems that everything is correct
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