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IssuesEvent
2019-01-28 06:01:25
Text-Mining/Persian-NER
https://api.github.com/repos/Text-Mining/Persian-NER
opened
Moderators should get approval sentences from Panel API
Effort: Low Priority: Medium Product: Mobile App Product: Web App Type: enhancement
Instead of a random sentence, moderators should get a tagged sentence for approval This will affect the mobile app too
1.0
Moderators should get approval sentences from Panel API - Instead of a random sentence, moderators should get a tagged sentence for approval This will affect the mobile app too
priority
moderators should get approval sentences from panel api instead of a random sentence moderators should get a tagged sentence for approval this will affect the mobile app too
1
251,545
8,016,933,459
IssuesEvent
2018-07-25 14:39:37
edenlabllc/ehealth.api
https://api.github.com/repos/edenlabllc/ehealth.api
closed
Impossible to sign a contract from NHS side on the last step DEMO
kind/support priority/medium
Steps to reproduce: Стягую контент із вказаного у contract_request посилання (файлик content). Накладаю свій підпис (файлик ContractToSign(10).p7s) і отримую наступну помилку. Expected results: Підписаний контракт Описание <error><code>422</code><description>UnprocessableEntity</description><body>{ "meta": { "url": "http://api-svc.il/api/contract_requests/60cad765-d591-463f-ab20-6b6ba073c577/actions/sign_msp", "type": "object", "request_id": "783dfcf0-c0a1-46f2-80c8-5b90efbb9b1e#1802", "code": 422 } , "error": { "type": "request_malformed", "message": "Malformed encoded content. Probably, you have encoded corrupted JSON. Error: %Jason.DecodeError {data: <<48, 239, 191, 189, 1, 31, 239, 191, 189, 6, 9, 42, 239, 191, 189, 72, 239, 191, 189, 239, 191, 189, 13, 1, 7, 2, 239, 191, 189, 239, 191, 189, 1, 31, 239, 191, 189, 48, 239, 191, 189, 1, 31, 239, 191, 189, 2, 1, 1, ...>>, position: 1, token: nil} ", "invalid": [ { "rules": [ { "rule": "json", "params": { "content": "<<48, 239, 191, 189, 1, 31, 239, 191, 189, 6, 9, 42, 239, 191, 189, 72, 239, 191, 189, 239, 191, 189, 13, 1, 7, 2, 239, 191, 189, 239, 191, 189, 1, 31, 239, 191, 189, 48, 239, 191, 189, 1, 31, 239, 191, 189, 2, 1, 1, 49, ...>>" } } ], "entry_type": "content" } ] } }</body></error> additional info: https://drive.google.com/drive/u/0/folders/1XeZUj03NKPR13QA6CUf0Oije77Ta3oNm
1.0
Impossible to sign a contract from NHS side on the last step DEMO - Steps to reproduce: Стягую контент із вказаного у contract_request посилання (файлик content). Накладаю свій підпис (файлик ContractToSign(10).p7s) і отримую наступну помилку. Expected results: Підписаний контракт Описание <error><code>422</code><description>UnprocessableEntity</description><body>{ "meta": { "url": "http://api-svc.il/api/contract_requests/60cad765-d591-463f-ab20-6b6ba073c577/actions/sign_msp", "type": "object", "request_id": "783dfcf0-c0a1-46f2-80c8-5b90efbb9b1e#1802", "code": 422 } , "error": { "type": "request_malformed", "message": "Malformed encoded content. Probably, you have encoded corrupted JSON. Error: %Jason.DecodeError {data: <<48, 239, 191, 189, 1, 31, 239, 191, 189, 6, 9, 42, 239, 191, 189, 72, 239, 191, 189, 239, 191, 189, 13, 1, 7, 2, 239, 191, 189, 239, 191, 189, 1, 31, 239, 191, 189, 48, 239, 191, 189, 1, 31, 239, 191, 189, 2, 1, 1, ...>>, position: 1, token: nil} ", "invalid": [ { "rules": [ { "rule": "json", "params": { "content": "<<48, 239, 191, 189, 1, 31, 239, 191, 189, 6, 9, 42, 239, 191, 189, 72, 239, 191, 189, 239, 191, 189, 13, 1, 7, 2, 239, 191, 189, 239, 191, 189, 1, 31, 239, 191, 189, 48, 239, 191, 189, 1, 31, 239, 191, 189, 2, 1, 1, 49, ...>>" } } ], "entry_type": "content" } ] } }</body></error> additional info: https://drive.google.com/drive/u/0/folders/1XeZUj03NKPR13QA6CUf0Oije77Ta3oNm
priority
impossible to sign a contract from nhs side on the last step demo steps to reproduce стягую контент із вказаного у contract request посилання файлик content накладаю свій підпис файлик contracttosign і отримую наступну помилку expected results підписаний контракт описание unprocessableentity meta url type object request id code error type request malformed message malformed encoded content probably you have encoded corrupted json error jason decodeerror data position token nil invalid rules rule json params content entry type content additional info
1
461,041
13,222,651,345
IssuesEvent
2020-08-17 15:52:19
hasadna/anyway-newsflash-infographics
https://api.github.com/repos/hasadna/anyway-newsflash-infographics
closed
[Bug] filter bar: filter and description text overlap
Priority: Medium bug good first issue
**Describe the bug** On small screen filter and description text overlap **To Reproduce** Steps to reproduce the behavior: 1. reduce window size until the issue (see image) **Expected behavior** A clear and concise description of what you expected to happen. **Screenshots** Current: ![image](https://user-images.githubusercontent.com/11487010/88183825-a1074880-cc3a-11ea-93d6-903dd7f92147.png) Expacted: ![image](https://user-images.githubusercontent.com/11487010/88183955-ceec8d00-cc3a-11ea-949f-697446d9f9af.png) **Additional context** It is possible that using different grid size will solve this issue. like (see `md` size): ``` <Grid container> <Grid item xs={12} md={4}> <SelectButton initialValue={0} onChange={onFilterChange} /> </Grid> <Grid item xs={12} md={8} className={classes.locationMeta}> <Text type={TextType.CONTENT_TITLE}>{store.newsFlashWidgetsMetaString}</Text> </Grid> </Grid> ``` instead of ``` <Grid container> <Grid item xs={12} md={3}> <SelectButton initialValue={0} onChange={onFilterChange} /> </Grid> <Grid item xs={12} md={9} className={classes.locationMeta}> <Text type={TextType.CONTENT_TITLE}>{store.newsFlashWidgetsMetaString}</Text> </Grid> </Grid> ``` make sure you check this fix for all screen sizes If you're not sure how material-ui grid works - check [the docs](https://material-ui.com/components/grid/)
1.0
[Bug] filter bar: filter and description text overlap - **Describe the bug** On small screen filter and description text overlap **To Reproduce** Steps to reproduce the behavior: 1. reduce window size until the issue (see image) **Expected behavior** A clear and concise description of what you expected to happen. **Screenshots** Current: ![image](https://user-images.githubusercontent.com/11487010/88183825-a1074880-cc3a-11ea-93d6-903dd7f92147.png) Expacted: ![image](https://user-images.githubusercontent.com/11487010/88183955-ceec8d00-cc3a-11ea-949f-697446d9f9af.png) **Additional context** It is possible that using different grid size will solve this issue. like (see `md` size): ``` <Grid container> <Grid item xs={12} md={4}> <SelectButton initialValue={0} onChange={onFilterChange} /> </Grid> <Grid item xs={12} md={8} className={classes.locationMeta}> <Text type={TextType.CONTENT_TITLE}>{store.newsFlashWidgetsMetaString}</Text> </Grid> </Grid> ``` instead of ``` <Grid container> <Grid item xs={12} md={3}> <SelectButton initialValue={0} onChange={onFilterChange} /> </Grid> <Grid item xs={12} md={9} className={classes.locationMeta}> <Text type={TextType.CONTENT_TITLE}>{store.newsFlashWidgetsMetaString}</Text> </Grid> </Grid> ``` make sure you check this fix for all screen sizes If you're not sure how material-ui grid works - check [the docs](https://material-ui.com/components/grid/)
priority
filter bar filter and description text overlap describe the bug on small screen filter and description text overlap to reproduce steps to reproduce the behavior reduce window size until the issue see image expected behavior a clear and concise description of what you expected to happen screenshots current expacted additional context it is possible that using different grid size will solve this issue like see md size store newsflashwidgetsmetastring instead of store newsflashwidgetsmetastring make sure you check this fix for all screen sizes if you re not sure how material ui grid works check
1
791,969
27,883,250,391
IssuesEvent
2023-03-21 21:10:51
Together-100Devs/Together
https://api.github.com/repos/Together-100Devs/Together
closed
Add a "Today" button that jumps to the current date/month
Good 100Devs First Try Medium Priority
### Intro This issue has been opened specifically to give 100Devs members a chance to get involved. The issues presented will have more instruction and be easier to solve. If you are already contributing to this project or your skills are well-ahead of this issue, consider letting someone else take this on! ## Summary Add a button that says something like "Today" or "Jump To Current Date" that brings the user back to the current month on the Calendar page. You will also want to know the following React concepts if you want to take this on: - React Hooks (useState, useEffect) - React Functional Components ### Creating your branch - Fork the Together repository. - Navigate to the development branch using `git checkout development`. - Create a new branch using `git checkout -b your-branch-name-here`. - If you have questions, more instructions about this can be found in our [contributing document.](https://github.com/CalebCohen/Together/blob/development/.github/CONTRIBUTING.md) ### Setting up a local server - Execute `npm install` - Execute `npm run dev-concurrent` in a vscode terminal. - If you get errors, you may have to do one of the following: - Delete your node_modules folder and then run `npm i` - Make sure you have a .env file with the [necessary secrets](https://github.com/Caleb-Cohen/Together/wiki/02---Onboarding) ### When you are done -Use `git add .` and then `git commit -m 'add a descriptive commit message here'` to commit your changes to your local branch. -Push your commit(s) using `git push`. -Open your fork in github and you will see a message saying you can create a pull request. Make sure your pull request is pulling into the 'development' branch instead of 'main'. ### Who to contact If you have any questions, you can either send a message in the Together channel in 100Devs Discord or in this thread. ### Relevant file locations Once you have cloned your fork of the repository into your IDE, navigate to ```client\src\features\calendar``` to see the Calendar files you'll likely be working with. You may also need to modify the useDate hook, which is located at ```client\src\hooks\useDate.js``` ## Potential Problems There are a couple of devs working on a re-design of the calendar page as listed in Issue #176 . It may be good to be in touch with those folks, although I don't forsee there being too much of an issue. The main focus here should be the implementation of a working button, i.e. functionality > aesthetics. *If you're interested in working on this feature, please comment so you can be assigned*
1.0
Add a "Today" button that jumps to the current date/month - ### Intro This issue has been opened specifically to give 100Devs members a chance to get involved. The issues presented will have more instruction and be easier to solve. If you are already contributing to this project or your skills are well-ahead of this issue, consider letting someone else take this on! ## Summary Add a button that says something like "Today" or "Jump To Current Date" that brings the user back to the current month on the Calendar page. You will also want to know the following React concepts if you want to take this on: - React Hooks (useState, useEffect) - React Functional Components ### Creating your branch - Fork the Together repository. - Navigate to the development branch using `git checkout development`. - Create a new branch using `git checkout -b your-branch-name-here`. - If you have questions, more instructions about this can be found in our [contributing document.](https://github.com/CalebCohen/Together/blob/development/.github/CONTRIBUTING.md) ### Setting up a local server - Execute `npm install` - Execute `npm run dev-concurrent` in a vscode terminal. - If you get errors, you may have to do one of the following: - Delete your node_modules folder and then run `npm i` - Make sure you have a .env file with the [necessary secrets](https://github.com/Caleb-Cohen/Together/wiki/02---Onboarding) ### When you are done -Use `git add .` and then `git commit -m 'add a descriptive commit message here'` to commit your changes to your local branch. -Push your commit(s) using `git push`. -Open your fork in github and you will see a message saying you can create a pull request. Make sure your pull request is pulling into the 'development' branch instead of 'main'. ### Who to contact If you have any questions, you can either send a message in the Together channel in 100Devs Discord or in this thread. ### Relevant file locations Once you have cloned your fork of the repository into your IDE, navigate to ```client\src\features\calendar``` to see the Calendar files you'll likely be working with. You may also need to modify the useDate hook, which is located at ```client\src\hooks\useDate.js``` ## Potential Problems There are a couple of devs working on a re-design of the calendar page as listed in Issue #176 . It may be good to be in touch with those folks, although I don't forsee there being too much of an issue. The main focus here should be the implementation of a working button, i.e. functionality > aesthetics. *If you're interested in working on this feature, please comment so you can be assigned*
priority
add a today button that jumps to the current date month intro this issue has been opened specifically to give members a chance to get involved the issues presented will have more instruction and be easier to solve if you are already contributing to this project or your skills are well ahead of this issue consider letting someone else take this on summary add a button that says something like today or jump to current date that brings the user back to the current month on the calendar page you will also want to know the following react concepts if you want to take this on react hooks usestate useeffect react functional components creating your branch fork the together repository navigate to the development branch using git checkout development create a new branch using git checkout b your branch name here if you have questions more instructions about this can be found in our setting up a local server execute npm install execute npm run dev concurrent in a vscode terminal if you get errors you may have to do one of the following delete your node modules folder and then run npm i make sure you have a env file with the when you are done use git add and then git commit m add a descriptive commit message here to commit your changes to your local branch push your commit s using git push open your fork in github and you will see a message saying you can create a pull request make sure your pull request is pulling into the development branch instead of main who to contact if you have any questions you can either send a message in the together channel in discord or in this thread relevant file locations once you have cloned your fork of the repository into your ide navigate to client src features calendar to see the calendar files you ll likely be working with you may also need to modify the usedate hook which is located at client src hooks usedate js potential problems there are a couple of devs working on a re design of the calendar page as listed in issue it may be good to be in touch with those folks although i don t forsee there being too much of an issue the main focus here should be the implementation of a working button i e functionality aesthetics if you re interested in working on this feature please comment so you can be assigned
1
580,049
17,203,919,389
IssuesEvent
2021-07-17 21:02:35
benny-n/gear
https://api.github.com/repos/benny-n/gear
opened
CI pipeline and development branch
devops-ish disscusion medium priority
Do we maintain a development branch and everyone pushes changes to it or do we open a branch per issue? Maybe something in the middle? Also, should we add some sort of CI pipeline? Please share your ideas regarding these questions
1.0
CI pipeline and development branch - Do we maintain a development branch and everyone pushes changes to it or do we open a branch per issue? Maybe something in the middle? Also, should we add some sort of CI pipeline? Please share your ideas regarding these questions
priority
ci pipeline and development branch do we maintain a development branch and everyone pushes changes to it or do we open a branch per issue maybe something in the middle also should we add some sort of ci pipeline please share your ideas regarding these questions
1
57,171
3,081,245,729
IssuesEvent
2015-08-22 14:36:24
bitfighter/bitfighter
https://api.github.com/repos/bitfighter/bitfighter
opened
Inline help: Make sure not to start highligting an object before level info is hidden
019b bug imported inline-help Priority-Medium
_From [watusim...@bitfighter.org](https://code.google.com/u/105427273526970468779/) on February 07, 2014 14:52:05_ Sometimes (seen with testitem) inline object highlighting is done before F2 info has disappeared, creating a weird highlighted object with no explanation. _Original issue: http://code.google.com/p/bitfighter/issues/detail?id=395_
1.0
Inline help: Make sure not to start highligting an object before level info is hidden - _From [watusim...@bitfighter.org](https://code.google.com/u/105427273526970468779/) on February 07, 2014 14:52:05_ Sometimes (seen with testitem) inline object highlighting is done before F2 info has disappeared, creating a weird highlighted object with no explanation. _Original issue: http://code.google.com/p/bitfighter/issues/detail?id=395_
priority
inline help make sure not to start highligting an object before level info is hidden from on february sometimes seen with testitem inline object highlighting is done before info has disappeared creating a weird highlighted object with no explanation original issue
1
73,856
3,421,981,175
IssuesEvent
2015-12-08 21:02:56
wwivbbs/wwiv
https://api.github.com/repos/wwivbbs/wwiv
closed
nodemgr fails with libstdc++ error
bug linux medium priority
Any build >1689 introduced a dependency failure in libstdc++ for nodemgr in linux ./nodemgr: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./nodemgr) **uname -a** Linux foo 2.6.32-042stab111.12 #1 SMP Thu Sep 17 11:38:20 MSK 2015 x86_64 GNU/Linux **apt-cache show libc6** Package: libc6 Source: glibc Version: 2.19-18+deb8u1
1.0
nodemgr fails with libstdc++ error - Any build >1689 introduced a dependency failure in libstdc++ for nodemgr in linux ./nodemgr: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./nodemgr) **uname -a** Linux foo 2.6.32-042stab111.12 #1 SMP Thu Sep 17 11:38:20 MSK 2015 x86_64 GNU/Linux **apt-cache show libc6** Package: libc6 Source: glibc Version: 2.19-18+deb8u1
priority
nodemgr fails with libstdc error any build introduced a dependency failure in libstdc for nodemgr in linux nodemgr usr lib linux gnu libstdc so version glibcxx not found required by nodemgr uname a linux foo smp thu sep msk gnu linux apt cache show package source glibc version
1
210,718
7,192,864,076
IssuesEvent
2018-02-03 09:32:57
hpi-swt2/sport-portal
https://api.github.com/repos/hpi-swt2/sport-portal
closed
rename participant count field in create event form
epic create event po-review priority medium team issue number 5
"Teilnehmeranzahl" in the create event form should be renamed to "Maximale Teilnehmerzahl". ![image](https://user-images.githubusercontent.com/29160369/35486607-c0b38b42-0470-11e8-8b05-2fe7e61e4883.png) consider combining this with #452
1.0
rename participant count field in create event form - "Teilnehmeranzahl" in the create event form should be renamed to "Maximale Teilnehmerzahl". ![image](https://user-images.githubusercontent.com/29160369/35486607-c0b38b42-0470-11e8-8b05-2fe7e61e4883.png) consider combining this with #452
priority
rename participant count field in create event form teilnehmeranzahl in the create event form should be renamed to maximale teilnehmerzahl consider combining this with
1
271,046
8,475,066,921
IssuesEvent
2018-10-24 17:53:13
webhintio/webhint.io
https://api.github.com/repos/webhintio/webhint.io
closed
Top level sections are not accessible and don't have content when accessed directly
a11y bug priority: medium
The content of `development flow integration` is: ![image](https://user-images.githubusercontent.com/606594/45786304-b9644180-bc24-11e8-89bb-9c00a3d7cdf0.png) But the [`index.md` has content](https://github.com/webhintio/hint/blob/master/packages/hint/docs/user-guide/development-flow-integration/index.md). Also because of how navigation works the user needs to manually type the url, there's no way to access it otherwise. As a worse example, `Telemetry` is a category that doesn't have any content. We should: * [ ] Figure out a way to make the menu work that it's also accessible * [ ] Fix the issue with `index.md` not displaying content for those pages
1.0
Top level sections are not accessible and don't have content when accessed directly - The content of `development flow integration` is: ![image](https://user-images.githubusercontent.com/606594/45786304-b9644180-bc24-11e8-89bb-9c00a3d7cdf0.png) But the [`index.md` has content](https://github.com/webhintio/hint/blob/master/packages/hint/docs/user-guide/development-flow-integration/index.md). Also because of how navigation works the user needs to manually type the url, there's no way to access it otherwise. As a worse example, `Telemetry` is a category that doesn't have any content. We should: * [ ] Figure out a way to make the menu work that it's also accessible * [ ] Fix the issue with `index.md` not displaying content for those pages
priority
top level sections are not accessible and don t have content when accessed directly the content of development flow integration is but the also because of how navigation works the user needs to manually type the url there s no way to access it otherwise as a worse example telemetry is a category that doesn t have any content we should figure out a way to make the menu work that it s also accessible fix the issue with index md not displaying content for those pages
1
607,293
18,779,276,715
IssuesEvent
2021-11-08 03:05:30
beattosetto/beattosetto
https://api.github.com/repos/beattosetto/beattosetto
closed
The line layout is broken when the beatmap source is too long.
frontend area:beatmap priority:medium fix from discussion type:bug
![image](https://user-images.githubusercontent.com/68165621/140656914-64b15b30-c37d-4427-8148-20735bd74f9e.png) Must check on comment too.
1.0
The line layout is broken when the beatmap source is too long. - ![image](https://user-images.githubusercontent.com/68165621/140656914-64b15b30-c37d-4427-8148-20735bd74f9e.png) Must check on comment too.
priority
the line layout is broken when the beatmap source is too long must check on comment too
1
134,185
5,221,394,911
IssuesEvent
2017-01-27 01:20:27
elTiempoVuela/https-finder
https://api.github.com/repos/elTiempoVuela/https-finder
closed
Enhacement - remember https sites discovered... always... except when deleted express by user...
auto-migrated Priority-Medium Type-Enhancement
``` What steps will reproduce the problem? 1. Browse web with Firefox 2. Firefox - Always use Private Browsing Mode - 3. https://www.sigmanet.ro/Componente/Hard_Disk-uri/ What is the expected output? What do you see instead? Remembered the https rule in HTTPS Finder -> Preferences -> Advanced -> Session discovery results... and expected to remain after close or reopen Firefox... See nothing at all... but ... "No results saved in Private Browsing" What version of the product are you using? On what operating system? HTTPS Finder version 0.77 HTTPS Everywhere version 1.2.1 Firefox version 9.0.1 Windows 2000 SP4 Please provide any additional information below. http://www.sigmanet.ro https://www.sigmanet.ro Could the HTTPS sites discovered be remembered in some list available later and possible included in HTTPS everywhere by choice? Extremely useful for administrators on users computers... Thx. ``` Original issue reported on code.google.com by `Vasilach...@gmail.com` on 10 Jan 2012 at 12:33
1.0
Enhacement - remember https sites discovered... always... except when deleted express by user... - ``` What steps will reproduce the problem? 1. Browse web with Firefox 2. Firefox - Always use Private Browsing Mode - 3. https://www.sigmanet.ro/Componente/Hard_Disk-uri/ What is the expected output? What do you see instead? Remembered the https rule in HTTPS Finder -> Preferences -> Advanced -> Session discovery results... and expected to remain after close or reopen Firefox... See nothing at all... but ... "No results saved in Private Browsing" What version of the product are you using? On what operating system? HTTPS Finder version 0.77 HTTPS Everywhere version 1.2.1 Firefox version 9.0.1 Windows 2000 SP4 Please provide any additional information below. http://www.sigmanet.ro https://www.sigmanet.ro Could the HTTPS sites discovered be remembered in some list available later and possible included in HTTPS everywhere by choice? Extremely useful for administrators on users computers... Thx. ``` Original issue reported on code.google.com by `Vasilach...@gmail.com` on 10 Jan 2012 at 12:33
priority
enhacement remember https sites discovered always except when deleted express by user what steps will reproduce the problem browse web with firefox firefox always use private browsing mode what is the expected output what do you see instead remembered the https rule in https finder preferences advanced session discovery results and expected to remain after close or reopen firefox see nothing at all but no results saved in private browsing what version of the product are you using on what operating system https finder version https everywhere version firefox version windows please provide any additional information below could the https sites discovered be remembered in some list available later and possible included in https everywhere by choice extremely useful for administrators on users computers thx original issue reported on code google com by vasilach gmail com on jan at
1
699,002
23,999,978,236
IssuesEvent
2022-09-14 10:36:40
naev/naev
https://api.github.com/repos/naev/naev
opened
Try to use equipopt when possible or call ai setup function
Priority-Medium Type-Enhancement
So, as AI is learning to deal better with their equipment and gear, it becomes fundamental to call the `setup` function in `ai/core/setup.lua` after gearing up an NPC. This happens automatically with `equipopt`, however, quite a few missions bypass this behaviour. They should ideally be revamped to use `equipopt` or call the `setup` so they work better with the new AI behaviours. Note that the `setup` function can not be called on creation of the NPC, because it depends on their outfits, so it must be called after equipment is set. A quick manual inspection of a grep indicates that the following missions and events need updating: - [ ] dat/scripts/common/frontier_war.lua - [ ] dat/missions/zalek/sciencegonewrong/02_sciwrong.lua - [ ] dat/missions/zalek/sciencegonewrong/00_sciwrong.lua - [ ] dat/missions/zalek/neburesearch/neburesearch_05.lua - [ ] dat/missions/sirius/achack/achack02.lua - [ ] dat/missions/shark/sh07_pirates.lua - [ ] dat/missions/shark/sh02_tapping.lua - [ ] dat/missions/shark/sh01_corvette.lua - [ ] dat/missions/neutral/race2.lua - [ ] dat/missions/neutral/race1.lua - [ ] dat/missions/neutral/kidnapped/traffic_01.lua - [ ] dat/missions/neutral/crimelord.lua - [ ] dat/missions/neutral/antlejos/ant08.lua - [ ] dat/missions/dvaered/recruitment/dv_bikers.lua - [ ] dat/missions/dvaered/frontier_war/fw05_triathlon.lua - [ ] dat/missions/dvaered/frontier_war/fw04_meeting.lua - [ ] dat/missions/dvaered/frontier_war/fw03_sirius.lua - [ ] dat/missions/dvaered/frontier_war/fw02_escape.lua - [ ] dat/missions/dvaered/frontier_war/fw01_sabotage.lua - [ ] dat/missions/dvaered/frontier_war/fw00_escort.lua - [ ] dat/missions/dvaered/dv_diversion.lua - [ ] dat/missions/dvaered/dv_antiflf03.lua - [ ] dat/missions/dvaered/dv_antiflf02.lua - [ ] dat/missions/dvaered/championship.lua - [ ] dat/events/dvaered/fwD_hitman.lua
1.0
Try to use equipopt when possible or call ai setup function - So, as AI is learning to deal better with their equipment and gear, it becomes fundamental to call the `setup` function in `ai/core/setup.lua` after gearing up an NPC. This happens automatically with `equipopt`, however, quite a few missions bypass this behaviour. They should ideally be revamped to use `equipopt` or call the `setup` so they work better with the new AI behaviours. Note that the `setup` function can not be called on creation of the NPC, because it depends on their outfits, so it must be called after equipment is set. A quick manual inspection of a grep indicates that the following missions and events need updating: - [ ] dat/scripts/common/frontier_war.lua - [ ] dat/missions/zalek/sciencegonewrong/02_sciwrong.lua - [ ] dat/missions/zalek/sciencegonewrong/00_sciwrong.lua - [ ] dat/missions/zalek/neburesearch/neburesearch_05.lua - [ ] dat/missions/sirius/achack/achack02.lua - [ ] dat/missions/shark/sh07_pirates.lua - [ ] dat/missions/shark/sh02_tapping.lua - [ ] dat/missions/shark/sh01_corvette.lua - [ ] dat/missions/neutral/race2.lua - [ ] dat/missions/neutral/race1.lua - [ ] dat/missions/neutral/kidnapped/traffic_01.lua - [ ] dat/missions/neutral/crimelord.lua - [ ] dat/missions/neutral/antlejos/ant08.lua - [ ] dat/missions/dvaered/recruitment/dv_bikers.lua - [ ] dat/missions/dvaered/frontier_war/fw05_triathlon.lua - [ ] dat/missions/dvaered/frontier_war/fw04_meeting.lua - [ ] dat/missions/dvaered/frontier_war/fw03_sirius.lua - [ ] dat/missions/dvaered/frontier_war/fw02_escape.lua - [ ] dat/missions/dvaered/frontier_war/fw01_sabotage.lua - [ ] dat/missions/dvaered/frontier_war/fw00_escort.lua - [ ] dat/missions/dvaered/dv_diversion.lua - [ ] dat/missions/dvaered/dv_antiflf03.lua - [ ] dat/missions/dvaered/dv_antiflf02.lua - [ ] dat/missions/dvaered/championship.lua - [ ] dat/events/dvaered/fwD_hitman.lua
priority
try to use equipopt when possible or call ai setup function so as ai is learning to deal better with their equipment and gear it becomes fundamental to call the setup function in ai core setup lua after gearing up an npc this happens automatically with equipopt however quite a few missions bypass this behaviour they should ideally be revamped to use equipopt or call the setup so they work better with the new ai behaviours note that the setup function can not be called on creation of the npc because it depends on their outfits so it must be called after equipment is set a quick manual inspection of a grep indicates that the following missions and events need updating dat scripts common frontier war lua dat missions zalek sciencegonewrong sciwrong lua dat missions zalek sciencegonewrong sciwrong lua dat missions zalek neburesearch neburesearch lua dat missions sirius achack lua dat missions shark pirates lua dat missions shark tapping lua dat missions shark corvette lua dat missions neutral lua dat missions neutral lua dat missions neutral kidnapped traffic lua dat missions neutral crimelord lua dat missions neutral antlejos lua dat missions dvaered recruitment dv bikers lua dat missions dvaered frontier war triathlon lua dat missions dvaered frontier war meeting lua dat missions dvaered frontier war sirius lua dat missions dvaered frontier war escape lua dat missions dvaered frontier war sabotage lua dat missions dvaered frontier war escort lua dat missions dvaered dv diversion lua dat missions dvaered dv lua dat missions dvaered dv lua dat missions dvaered championship lua dat events dvaered fwd hitman lua
1
133,322
5,200,889,617
IssuesEvent
2017-01-24 01:46:15
DSheirer/sdrtrunk
https://api.github.com/repos/DSheirer/sdrtrunk
closed
Audio Broadcaster Queue Processor causing thread contention
bug Priority-Medium
Queue processor currently uses a copyonwritearraylist to hold onto queued recordings. Convert this back to a linked list and consider it a FIFO queue without attempting to order queued recordings by start time.
1.0
Audio Broadcaster Queue Processor causing thread contention - Queue processor currently uses a copyonwritearraylist to hold onto queued recordings. Convert this back to a linked list and consider it a FIFO queue without attempting to order queued recordings by start time.
priority
audio broadcaster queue processor causing thread contention queue processor currently uses a copyonwritearraylist to hold onto queued recordings convert this back to a linked list and consider it a fifo queue without attempting to order queued recordings by start time
1
606,258
18,758,524,219
IssuesEvent
2021-11-05 13:55:58
AY2122S1-CS2103-W14-2/tp
https://api.github.com/repos/AY2122S1-CS2103-W14-2/tp
closed
EditCommandParser test coverage lacking
priority.Medium severity.Medium
After the refactor, there were several untested lines of code introduced into the `EditCommandParser` class. Test for if the attributes are not present.
1.0
EditCommandParser test coverage lacking - After the refactor, there were several untested lines of code introduced into the `EditCommandParser` class. Test for if the attributes are not present.
priority
editcommandparser test coverage lacking after the refactor there were several untested lines of code introduced into the editcommandparser class test for if the attributes are not present
1
51,904
3,015,438,838
IssuesEvent
2015-07-29 19:37:46
aseprite/aseprite
https://api.github.com/repos/aseprite/aseprite
closed
Show rotation pivot by default
bug imported medium priority
_From [davidcapello](https://code.google.com/u/davidcapello/) on March 15, 2014 19:26:55_ When we select a region, the pivot isn't visible, so we have to rotate a little to see it. There are some options: 1) the pivot could be visible by default, or if it's too intrusive 2) we could have a button in the context bar to show/hide it, 3) maybe related to this: issue #369 Source: https://twitter.com/ColtonPhillips/status/444589190248808449 _Original issue: http://code.google.com/p/aseprite/issues/detail?id=370_
1.0
Show rotation pivot by default - _From [davidcapello](https://code.google.com/u/davidcapello/) on March 15, 2014 19:26:55_ When we select a region, the pivot isn't visible, so we have to rotate a little to see it. There are some options: 1) the pivot could be visible by default, or if it's too intrusive 2) we could have a button in the context bar to show/hide it, 3) maybe related to this: issue #369 Source: https://twitter.com/ColtonPhillips/status/444589190248808449 _Original issue: http://code.google.com/p/aseprite/issues/detail?id=370_
priority
show rotation pivot by default from on march when we select a region the pivot isn t visible so we have to rotate a little to see it there are some options the pivot could be visible by default or if it s too intrusive we could have a button in the context bar to show hide it maybe related to this issue source original issue
1
778,126
27,304,708,851
IssuesEvent
2023-02-24 07:02:04
FAForever/fa
https://api.github.com/repos/FAForever/fa
closed
Invincible 1HP ACUs
type: bug priority: medium
**Describe the bug** Not too sure how it happens since I've not encountered it myself, just gotten reports about it. ACU gets down to 1 hp but is unable to take any further damage and is hence invincible. **To Reproduce** ¯\_(ツ)_/¯ Here's the first time I'm aware of it happening. To Dolly around the 49 minute mark. [18846072.zip](https://github.com/FAForever/fa/files/10323740/18846072.zip) Was also recorded on a stream: https://www.twitch.tv/fartoobaked/clip/SassySavageTurnipMau5-l-rEzLt4L22Zhi_Q Also happens to Sasuke-Uchiha in this replay which isn't available yet at time of writing: [18867615](https://replay.faforever.com/18867615) **Expected behavior** [A clear and concise description of what you expected to happen.](https://www.youtube.com/watch?v=t9wmWZbr_wQ)
1.0
Invincible 1HP ACUs - **Describe the bug** Not too sure how it happens since I've not encountered it myself, just gotten reports about it. ACU gets down to 1 hp but is unable to take any further damage and is hence invincible. **To Reproduce** ¯\_(ツ)_/¯ Here's the first time I'm aware of it happening. To Dolly around the 49 minute mark. [18846072.zip](https://github.com/FAForever/fa/files/10323740/18846072.zip) Was also recorded on a stream: https://www.twitch.tv/fartoobaked/clip/SassySavageTurnipMau5-l-rEzLt4L22Zhi_Q Also happens to Sasuke-Uchiha in this replay which isn't available yet at time of writing: [18867615](https://replay.faforever.com/18867615) **Expected behavior** [A clear and concise description of what you expected to happen.](https://www.youtube.com/watch?v=t9wmWZbr_wQ)
priority
invincible acus describe the bug not too sure how it happens since i ve not encountered it myself just gotten reports about it acu gets down to hp but is unable to take any further damage and is hence invincible to reproduce ¯ ツ ¯ here s the first time i m aware of it happening to dolly around the minute mark was also recorded on a stream also happens to sasuke uchiha in this replay which isn t available yet at time of writing expected behavior
1
268,346
8,406,214,222
IssuesEvent
2018-10-11 17:17:43
the-better-gibgab/gibgab-frontend
https://api.github.com/repos/the-better-gibgab/gibgab-frontend
closed
Development Environment Set up
Priority: Medium Status: In Progress Type: Enhancement
This issue is to track the progress of a prime development set up where auto linters and coding styles are enforced
1.0
Development Environment Set up - This issue is to track the progress of a prime development set up where auto linters and coding styles are enforced
priority
development environment set up this issue is to track the progress of a prime development set up where auto linters and coding styles are enforced
1
112,495
4,533,436,304
IssuesEvent
2016-09-08 11:36:05
thommoboy/There-are-no-brakes
https://api.github.com/repos/thommoboy/There-are-no-brakes
closed
Industrial Tutorial level fail state
Priority Medium Tutorial
if one player goes to the far left of the level while the other 2 fall to the platform on the right with the pressure plate, no progress can be made (maybe make that pressure plate also work the lift in case this happens again?)
1.0
Industrial Tutorial level fail state - if one player goes to the far left of the level while the other 2 fall to the platform on the right with the pressure plate, no progress can be made (maybe make that pressure plate also work the lift in case this happens again?)
priority
industrial tutorial level fail state if one player goes to the far left of the level while the other fall to the platform on the right with the pressure plate no progress can be made maybe make that pressure plate also work the lift in case this happens again
1
663,858
22,209,076,806
IssuesEvent
2022-06-07 17:24:03
ernestas20111/AnimalsApp
https://api.github.com/repos/ernestas20111/AnimalsApp
closed
[AA-2] Create default css styling for whole app
New feature 2 story points Medium priority
Default css styling for whole app. For example - white default colour for background, black default colour for text.
1.0
[AA-2] Create default css styling for whole app - Default css styling for whole app. For example - white default colour for background, black default colour for text.
priority
create default css styling for whole app default css styling for whole app for example white default colour for background black default colour for text
1
54,781
3,071,273,111
IssuesEvent
2015-08-19 10:57:37
pavel-pimenov/flylinkdc-r5xx
https://api.github.com/repos/pavel-pimenov/flylinkdc-r5xx
closed
Добавить поддержку групп в списке избранных хабов (Flylink r500)
enhancement imported Priority-Medium Usability
_From [a.rain...@gmail.com](https://code.google.com/u/117892482479228821242/) on August 14, 2010 19:56:49_ Собственно необходимо только смержить интерфейс из Стронга, код в ядре (менеджер избранных хабов) уже присутствует _Original issue: http://code.google.com/p/flylinkdc/issues/detail?id=111_
1.0
Добавить поддержку групп в списке избранных хабов (Flylink r500) - _From [a.rain...@gmail.com](https://code.google.com/u/117892482479228821242/) on August 14, 2010 19:56:49_ Собственно необходимо только смержить интерфейс из Стронга, код в ядре (менеджер избранных хабов) уже присутствует _Original issue: http://code.google.com/p/flylinkdc/issues/detail?id=111_
priority
добавить поддержку групп в списке избранных хабов flylink from on august собственно необходимо только смержить интерфейс из стронга код в ядре менеджер избранных хабов уже присутствует original issue
1
55,443
3,073,440,710
IssuesEvent
2015-08-19 21:58:52
RobotiumTech/robotium
https://api.github.com/repos/RobotiumTech/robotium
closed
solo.clickLongOnScreen do not work on Robotium 3.6
bug duplicate imported Priority-Medium
_From [shared.a...@gmail.com](https://code.google.com/u/111598369398453964911/) on November 27, 2012 04:53:02_ What steps will reproduce the problem? 1. Use not MDPI device, i.e. HDPI Galaxy S (Android 2.3.7) 2. Add solo.clickLongOnScreen(X, Y, TIME) into test operation What is the expected output? What do you see instead? onLongClick event must occured on view at X,Y instead of this event I see these events: 1. POINTER_DOWN at X,Y 2. Small movement (about 3-5 pixels) 3. POINTER UP What version of the product are you using? On what operating system? Robotium 3.6 on Android 2.3.7 Galaxy S Please provide any additional information below. I found the bug is in Clicker.java The issue is in calling of ViewConfiguration.getTouchSlop(). This method is deprecated and may work incorrecly on some devices. In my case on Galaxy S and some simulators (HDPI, XHDPI) I just copy this function in my test and use it instead of solo.clickLongOnScreen() (ViewConfiguration.getTouchSlop() replaced on 1.0f). And this works fine: public void clickLongOnScreen(float x, float y, int time) { final Instrumentation inst = getInstrumentation(); long downTime = SystemClock.uptimeMillis(); long eventTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, x, y, 0); try { inst.sendPointerSync(event); } catch(SecurityException e) { Log.e("TYPHOON_TEST", e.getMessage()); } eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, x + 1.0f, y + 1.0f, 0); inst.sendPointerSync(event); try { Thread.sleep(time); } catch(InterruptedException e) { Log.e("TYPHOON_TEST", e.getMessage()); } eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, x, y, 0); inst.sendPointerSync(event); try { Thread.sleep(500); } catch(InterruptedException e) { Log.e("TYPHOON_TEST", e.getMessage()); } } _Original issue: http://code.google.com/p/robotium/issues/detail?id=361_
1.0
solo.clickLongOnScreen do not work on Robotium 3.6 - _From [shared.a...@gmail.com](https://code.google.com/u/111598369398453964911/) on November 27, 2012 04:53:02_ What steps will reproduce the problem? 1. Use not MDPI device, i.e. HDPI Galaxy S (Android 2.3.7) 2. Add solo.clickLongOnScreen(X, Y, TIME) into test operation What is the expected output? What do you see instead? onLongClick event must occured on view at X,Y instead of this event I see these events: 1. POINTER_DOWN at X,Y 2. Small movement (about 3-5 pixels) 3. POINTER UP What version of the product are you using? On what operating system? Robotium 3.6 on Android 2.3.7 Galaxy S Please provide any additional information below. I found the bug is in Clicker.java The issue is in calling of ViewConfiguration.getTouchSlop(). This method is deprecated and may work incorrecly on some devices. In my case on Galaxy S and some simulators (HDPI, XHDPI) I just copy this function in my test and use it instead of solo.clickLongOnScreen() (ViewConfiguration.getTouchSlop() replaced on 1.0f). And this works fine: public void clickLongOnScreen(float x, float y, int time) { final Instrumentation inst = getInstrumentation(); long downTime = SystemClock.uptimeMillis(); long eventTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, x, y, 0); try { inst.sendPointerSync(event); } catch(SecurityException e) { Log.e("TYPHOON_TEST", e.getMessage()); } eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, x + 1.0f, y + 1.0f, 0); inst.sendPointerSync(event); try { Thread.sleep(time); } catch(InterruptedException e) { Log.e("TYPHOON_TEST", e.getMessage()); } eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, x, y, 0); inst.sendPointerSync(event); try { Thread.sleep(500); } catch(InterruptedException e) { Log.e("TYPHOON_TEST", e.getMessage()); } } _Original issue: http://code.google.com/p/robotium/issues/detail?id=361_
priority
solo clicklongonscreen do not work on robotium from on november what steps will reproduce the problem use not mdpi device i e hdpi galaxy s android add solo clicklongonscreen x y time into test operation what is the expected output what do you see instead onlongclick event must occured on view at x y instead of this event i see these events pointer down at x y small movement about pixels pointer up what version of the product are you using on what operating system robotium on android galaxy s please provide any additional information below i found the bug is in clicker java the issue is in calling of viewconfiguration gettouchslop this method is deprecated and may work incorrecly on some devices in my case on galaxy s and some simulators hdpi xhdpi i just copy this function in my test and use it instead of solo clicklongonscreen viewconfiguration gettouchslop replaced on and this works fine public void clicklongonscreen float x float y int time final instrumentation inst getinstrumentation long downtime systemclock uptimemillis long eventtime systemclock uptimemillis motionevent event motionevent obtain downtime eventtime motionevent action down x y try inst sendpointersync event catch securityexception e log e typhoon test e getmessage eventtime systemclock uptimemillis event motionevent obtain downtime eventtime motionevent action move x y inst sendpointersync event try thread sleep time catch interruptedexception e log e typhoon test e getmessage eventtime systemclock uptimemillis event motionevent obtain downtime eventtime motionevent action up x y inst sendpointersync event try thread sleep catch interruptedexception e log e typhoon test e getmessage original issue
1
198,341
6,972,491,870
IssuesEvent
2017-12-11 17:10:24
babybunny/rebuildingtogethercaptain
https://api.github.com/repos/babybunny/rebuildingtogethercaptain
closed
Order Form & Item Visibility
enhancement Priority-Medium
@MaryVeliz would like to be able to clean up our order forms, and it would be helpful to hide certain orders so that other staff don't continue to use forms that we no longer want them to access. Currently, we have no way to delete order forms, but we can adjust visibility to "everyone" or "staff only" - is there a way to add a third level of "admin only" so that the form would not show up on the list for "everyone" or "staff only" when you go to a site and click on "Make an Order" but could still be seen when you look at "All Order Forms"? It would also be helpful to have a way to delete or hide visibility for items since currently there is only an option to edit existing items or add new ones.
1.0
Order Form & Item Visibility - @MaryVeliz would like to be able to clean up our order forms, and it would be helpful to hide certain orders so that other staff don't continue to use forms that we no longer want them to access. Currently, we have no way to delete order forms, but we can adjust visibility to "everyone" or "staff only" - is there a way to add a third level of "admin only" so that the form would not show up on the list for "everyone" or "staff only" when you go to a site and click on "Make an Order" but could still be seen when you look at "All Order Forms"? It would also be helpful to have a way to delete or hide visibility for items since currently there is only an option to edit existing items or add new ones.
priority
order form item visibility maryveliz would like to be able to clean up our order forms and it would be helpful to hide certain orders so that other staff don t continue to use forms that we no longer want them to access currently we have no way to delete order forms but we can adjust visibility to everyone or staff only is there a way to add a third level of admin only so that the form would not show up on the list for everyone or staff only when you go to a site and click on make an order but could still be seen when you look at all order forms it would also be helpful to have a way to delete or hide visibility for items since currently there is only an option to edit existing items or add new ones
1
355,834
10,585,387,024
IssuesEvent
2019-10-08 17:23:40
EOCTech/quantumjump
https://api.github.com/repos/EOCTech/quantumjump
opened
First Person Controller
feature medium priority
We need a first person controller. Fortunately, we have one provided by the [Standard Assets](https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351) pack. However, while this is a good starting controller, it is not well suited for our game. The controller provided by the pack is quite limited in design, and lacks several necessary capability for our game. Those capabilities being: - vaulting - climbing - ducking - rolling (directional) - long jumping - directional camera - this just means moving the camera in different directions without changing the facing direction of the character.
1.0
First Person Controller - We need a first person controller. Fortunately, we have one provided by the [Standard Assets](https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351) pack. However, while this is a good starting controller, it is not well suited for our game. The controller provided by the pack is quite limited in design, and lacks several necessary capability for our game. Those capabilities being: - vaulting - climbing - ducking - rolling (directional) - long jumping - directional camera - this just means moving the camera in different directions without changing the facing direction of the character.
priority
first person controller we need a first person controller fortunately we have one provided by the pack however while this is a good starting controller it is not well suited for our game the controller provided by the pack is quite limited in design and lacks several necessary capability for our game those capabilities being vaulting climbing ducking rolling directional long jumping directional camera this just means moving the camera in different directions without changing the facing direction of the character
1
727,110
25,023,344,712
IssuesEvent
2022-11-04 04:29:43
AY2223S1-CS2103T-T12-4/tp
https://api.github.com/repos/AY2223S1-CS2103T-T12-4/tp
closed
add customised command syntax
type.Story priority.Medium
As a user I want to be able to add customised command syntax to tailor to my typing preferences so that I can manage my patients even faster.
1.0
add customised command syntax - As a user I want to be able to add customised command syntax to tailor to my typing preferences so that I can manage my patients even faster.
priority
add customised command syntax as a user i want to be able to add customised command syntax to tailor to my typing preferences so that i can manage my patients even faster
1
814,972
30,531,954,223
IssuesEvent
2023-07-19 14:47:39
PrefectHQ/prefect
https://api.github.com/repos/PrefectHQ/prefect
closed
Audit Log: Include Deletion Events
enhancement priority:medium from:sales observability
### First check - [X] I added a descriptive title to this issue. - [X] I used the GitHub search to find a similar request and didn't find it. - [X] I searched the Prefect documentation for this feature. ### Prefect Version 2.x ### Describe the current behavior Deployments that are deleted will not show up as an event in the audit log. ### Describe the proposed behavior Deployments that are deleted show up as an event in the audit log. ### Example Use Accidental deletion of production flows could either be the result of a CI/CD pipeline showing a non-expected behavior, or someone deleted the deployment. Having the audit log, this would be something that everybody could easily check. ### Additional context _No response_
1.0
Audit Log: Include Deletion Events - ### First check - [X] I added a descriptive title to this issue. - [X] I used the GitHub search to find a similar request and didn't find it. - [X] I searched the Prefect documentation for this feature. ### Prefect Version 2.x ### Describe the current behavior Deployments that are deleted will not show up as an event in the audit log. ### Describe the proposed behavior Deployments that are deleted show up as an event in the audit log. ### Example Use Accidental deletion of production flows could either be the result of a CI/CD pipeline showing a non-expected behavior, or someone deleted the deployment. Having the audit log, this would be something that everybody could easily check. ### Additional context _No response_
priority
audit log include deletion events first check i added a descriptive title to this issue i used the github search to find a similar request and didn t find it i searched the prefect documentation for this feature prefect version x describe the current behavior deployments that are deleted will not show up as an event in the audit log describe the proposed behavior deployments that are deleted show up as an event in the audit log example use accidental deletion of production flows could either be the result of a ci cd pipeline showing a non expected behavior or someone deleted the deployment having the audit log this would be something that everybody could easily check additional context no response
1
561,879
16,626,459,408
IssuesEvent
2021-06-03 10:10:32
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
opened
[0.9.4 staging-2005] Can't claiming the same property through Zero point
Category: Gameplay Priority: Medium Regression Squad: Wild Turkey Type: Bug
Step to reproduce: - Claim property in one side of world border: ![image](https://user-images.githubusercontent.com/45708377/120627743-a34a4e00-c46c-11eb-9c9b-640b6f013e42.png) - claim plot through world border with Land claim stake and RMB without any modifier. I have another property, should be the same: ![image](https://user-images.githubusercontent.com/45708377/120627887-cb39b180-c46c-11eb-9df4-92d5593d67b2.png) Not high bug because you can skip this problem with Edit mode: ![image](https://user-images.githubusercontent.com/45708377/120628174-0c31c600-c46d-11eb-88c1-13c57f145c8a.png)
1.0
[0.9.4 staging-2005] Can't claiming the same property through Zero point - Step to reproduce: - Claim property in one side of world border: ![image](https://user-images.githubusercontent.com/45708377/120627743-a34a4e00-c46c-11eb-9c9b-640b6f013e42.png) - claim plot through world border with Land claim stake and RMB without any modifier. I have another property, should be the same: ![image](https://user-images.githubusercontent.com/45708377/120627887-cb39b180-c46c-11eb-9df4-92d5593d67b2.png) Not high bug because you can skip this problem with Edit mode: ![image](https://user-images.githubusercontent.com/45708377/120628174-0c31c600-c46d-11eb-88c1-13c57f145c8a.png)
priority
can t claiming the same property through zero point step to reproduce claim property in one side of world border claim plot through world border with land claim stake and rmb without any modifier i have another property should be the same not high bug because you can skip this problem with edit mode
1
405,608
11,879,636,724
IssuesEvent
2020-03-27 09:10:37
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
closed
[0.8.2.0 staging-13-d] Wrong count of tailings
Priority: Medium QA Status: Investigate Type: Exploit
When player smelting ingots by using blast furnace it is possible to avoid creating of tailings. If player disconnect all storages which able to storing carried items (like stockpile and wood cart etc.) during smelting tailings will no creating and no move to stockpile when it will connected back to furnace after craft queue will over.
1.0
[0.8.2.0 staging-13-d] Wrong count of tailings - When player smelting ingots by using blast furnace it is possible to avoid creating of tailings. If player disconnect all storages which able to storing carried items (like stockpile and wood cart etc.) during smelting tailings will no creating and no move to stockpile when it will connected back to furnace after craft queue will over.
priority
wrong count of tailings when player smelting ingots by using blast furnace it is possible to avoid creating of tailings if player disconnect all storages which able to storing carried items like stockpile and wood cart etc during smelting tailings will no creating and no move to stockpile when it will connected back to furnace after craft queue will over
1
323,546
9,856,355,977
IssuesEvent
2019-06-19 21:53:13
stencila/encoda
https://api.github.com/repos/stencila/encoda
closed
FunctionJsDocConverter: add parsing of Markdown
priority: medium type: functions
Currently the `<description>` tags in the `FunctionSchema.rng` over in stencila/stencila` only allow for plain text. It would be useful to allow richer content and to introduce Markdown parsing to `FunctionJsDocConverter` when that is done.
1.0
FunctionJsDocConverter: add parsing of Markdown - Currently the `<description>` tags in the `FunctionSchema.rng` over in stencila/stencila` only allow for plain text. It would be useful to allow richer content and to introduce Markdown parsing to `FunctionJsDocConverter` when that is done.
priority
functionjsdocconverter add parsing of markdown currently the tags in the functionschema rng over in stencila stencila only allow for plain text it would be useful to allow richer content and to introduce markdown parsing to functionjsdocconverter when that is done
1
588,052
17,645,979,899
IssuesEvent
2021-08-20 06:08:19
francheska-vicente/cssweng
https://api.github.com/repos/francheska-vicente/cssweng
closed
Current date should be displayed in the Main Reservation Page
priority: medium front-end severity: low
### Summary: - Current date is not visible in the Reservation Page, which makes it hard to keep track of the date ### Steps to Reproduce: 1. Log in 2. Click on "Calendar" 3. Click on "August 17" in the Calendar ### Visual Proof: ![image](https://user-images.githubusercontent.com/75743382/129736225-67031a71-7fcb-4f0d-b995-fb5ffeb883ea.png) ### Expected Results: - August 17, 2021 should be visible somewhere on the page ### Actual Results: - No dates are seen on the screen | Additional Information | | | ----------- | ----------- | | Defect ID | 15-0003 | | Platform | V8 engine (Google) | | Operating System | Windows 10 |
1.0
Current date should be displayed in the Main Reservation Page - ### Summary: - Current date is not visible in the Reservation Page, which makes it hard to keep track of the date ### Steps to Reproduce: 1. Log in 2. Click on "Calendar" 3. Click on "August 17" in the Calendar ### Visual Proof: ![image](https://user-images.githubusercontent.com/75743382/129736225-67031a71-7fcb-4f0d-b995-fb5ffeb883ea.png) ### Expected Results: - August 17, 2021 should be visible somewhere on the page ### Actual Results: - No dates are seen on the screen | Additional Information | | | ----------- | ----------- | | Defect ID | 15-0003 | | Platform | V8 engine (Google) | | Operating System | Windows 10 |
priority
current date should be displayed in the main reservation page summary current date is not visible in the reservation page which makes it hard to keep track of the date steps to reproduce log in click on calendar click on august in the calendar visual proof expected results august should be visible somewhere on the page actual results no dates are seen on the screen additional information defect id platform engine google operating system windows
1
512,025
14,887,088,131
IssuesEvent
2021-01-20 17:49:54
craftercms/craftercms
https://api.github.com/repos/craftercms/craftercms
opened
[studio-ui] Use material design icons all across UI next and remove font awesome
priority: medium
**Is your feature request related to a problem? Please describe.** Continuation of https://github.com/craftercms/craftercms/issues/3484 **Describe the solution you'd like** Use material design icons all across UI next and remove font awesome, only leaving it in the legacy UI **Describe alternatives you've considered** A clear and concise description of any alternative solutions or features you've considered. **Additional context** https://material-ui.com/components/material-icons/ https://material.io/resources/icons/
1.0
[studio-ui] Use material design icons all across UI next and remove font awesome - **Is your feature request related to a problem? Please describe.** Continuation of https://github.com/craftercms/craftercms/issues/3484 **Describe the solution you'd like** Use material design icons all across UI next and remove font awesome, only leaving it in the legacy UI **Describe alternatives you've considered** A clear and concise description of any alternative solutions or features you've considered. **Additional context** https://material-ui.com/components/material-icons/ https://material.io/resources/icons/
priority
use material design icons all across ui next and remove font awesome is your feature request related to a problem please describe continuation of describe the solution you d like use material design icons all across ui next and remove font awesome only leaving it in the legacy ui describe alternatives you ve considered a clear and concise description of any alternative solutions or features you ve considered additional context
1
192,372
6,849,106,293
IssuesEvent
2017-11-13 20:53:12
minio/mc
https://api.github.com/repos/minio/mc
closed
access key validation error
priority: medium
## Expected behaviour I expected a valid access key to be recognized as such. ## Actual behaviour ``` mc: <ERROR> Invalid access key `myuser@mys3server.domain.com`. Invalid arguments provided, please refer `mc <command> -h` for relevant documentation. ``` ## Steps to reproduce the behaviour ``` ./mc config host add myminio http://127.0.0.1:9000 myuser@mys3server.domain.com xxxxxxxxxxx ``` ## mc version - (paste output of `mc version`) ``` Version: 2017-10-27T08:29:05Z Release-tag: DEVELOPMENT.2017-10-27T08-29-05Z Commit-id: 79a51e9afcb71231ae2882c7ccbe1ddf3eede623 ``` ## System information ``` SUSE Linux Enterprise Server 11 (x86_64) VERSION = 11 PATCHLEVEL = 4 ``` ## Detailed description `minio/mc/cmd/config-utils.go` has this code: ``` const ( accessKeyMinLen = 5 accessKeyMaxLen = 20 secretKeyMinLen = 8 secretKeyMaxLen = 100 ) // isValidAccessKey - validate access key for right length. func isValidAccessKey(accessKey string) bool { if accessKey == "" { return true } return len(accessKey) >= accessKeyMinLen && len(accessKey) <= accessKeyMaxLen } ``` So based on this the key is invalid because it is too long. However, the `minio` server has a different way of checking the access key: ``` {{{ const ( // Minimum length for Minio access key. accessKeyMinLen = 5 // Maximum length for Minio access key. // There is no max length enforcement for access keys accessKeyMaxLen = 20 ... ) // isAccessKeyValid - validate access key for right length. func isAccessKeyValid(accessKey string) bool { return len(accessKey) >= accessKeyMinLen } ``` According to the `minio` server, the key is valid because it is longer than 5 characters. This does not seem to be compatible with Amazon S3 at all. Amazon S3 documentation says: * Length Constraints: Minimum length of 1. Maximum length of 128. * regex pattern: `[\w+=,.@-]+` See http://docs.aws.amazon.com/IAM/latest/APIReference/API_CreateAccessKey.html
1.0
access key validation error - ## Expected behaviour I expected a valid access key to be recognized as such. ## Actual behaviour ``` mc: <ERROR> Invalid access key `myuser@mys3server.domain.com`. Invalid arguments provided, please refer `mc <command> -h` for relevant documentation. ``` ## Steps to reproduce the behaviour ``` ./mc config host add myminio http://127.0.0.1:9000 myuser@mys3server.domain.com xxxxxxxxxxx ``` ## mc version - (paste output of `mc version`) ``` Version: 2017-10-27T08:29:05Z Release-tag: DEVELOPMENT.2017-10-27T08-29-05Z Commit-id: 79a51e9afcb71231ae2882c7ccbe1ddf3eede623 ``` ## System information ``` SUSE Linux Enterprise Server 11 (x86_64) VERSION = 11 PATCHLEVEL = 4 ``` ## Detailed description `minio/mc/cmd/config-utils.go` has this code: ``` const ( accessKeyMinLen = 5 accessKeyMaxLen = 20 secretKeyMinLen = 8 secretKeyMaxLen = 100 ) // isValidAccessKey - validate access key for right length. func isValidAccessKey(accessKey string) bool { if accessKey == "" { return true } return len(accessKey) >= accessKeyMinLen && len(accessKey) <= accessKeyMaxLen } ``` So based on this the key is invalid because it is too long. However, the `minio` server has a different way of checking the access key: ``` {{{ const ( // Minimum length for Minio access key. accessKeyMinLen = 5 // Maximum length for Minio access key. // There is no max length enforcement for access keys accessKeyMaxLen = 20 ... ) // isAccessKeyValid - validate access key for right length. func isAccessKeyValid(accessKey string) bool { return len(accessKey) >= accessKeyMinLen } ``` According to the `minio` server, the key is valid because it is longer than 5 characters. This does not seem to be compatible with Amazon S3 at all. Amazon S3 documentation says: * Length Constraints: Minimum length of 1. Maximum length of 128. * regex pattern: `[\w+=,.@-]+` See http://docs.aws.amazon.com/IAM/latest/APIReference/API_CreateAccessKey.html
priority
access key validation error expected behaviour i expected a valid access key to be recognized as such actual behaviour mc invalid access key myuser domain com invalid arguments provided please refer mc h for relevant documentation steps to reproduce the behaviour mc config host add myminio myuser domain com xxxxxxxxxxx mc version paste output of mc version version release tag development commit id system information suse linux enterprise server version patchlevel detailed description minio mc cmd config utils go has this code const accesskeyminlen accesskeymaxlen secretkeyminlen secretkeymaxlen isvalidaccesskey validate access key for right length func isvalidaccesskey accesskey string bool if accesskey return true return len accesskey accesskeyminlen len accesskey accesskeymaxlen so based on this the key is invalid because it is too long however the minio server has a different way of checking the access key const minimum length for minio access key accesskeyminlen maximum length for minio access key there is no max length enforcement for access keys accesskeymaxlen isaccesskeyvalid validate access key for right length func isaccesskeyvalid accesskey string bool return len accesskey accesskeyminlen according to the minio server the key is valid because it is longer than characters this does not seem to be compatible with amazon at all amazon documentation says length constraints minimum length of maximum length of regex pattern see
1
789,539
27,793,994,374
IssuesEvent
2023-03-17 11:03:35
YangCatalog/backend
https://api.github.com/repos/YangCatalog/backend
opened
Multiple entries with same revision returned on `api/yang-search/v2/module-details/<module-name>` endpoint
bug Priority: Medium
Example from https://yangcatalog.org/api/yang-search/v2/module-details/ietf-alarms ```json { "revisions": [ { "is_rfc": false, "revision": "2019-09-11" }, { "is_rfc": true, "revision": "2019-09-11" }, { "is_rfc": false, "revision": "2019-04-10" }, { "is_rfc": false, "revision": "2019-03-21" }, { "is_rfc": false, "revision": "2018-11-22" }, { "is_rfc": false, "revision": "2018-11-06" } ] } ```
1.0
Multiple entries with same revision returned on `api/yang-search/v2/module-details/<module-name>` endpoint - Example from https://yangcatalog.org/api/yang-search/v2/module-details/ietf-alarms ```json { "revisions": [ { "is_rfc": false, "revision": "2019-09-11" }, { "is_rfc": true, "revision": "2019-09-11" }, { "is_rfc": false, "revision": "2019-04-10" }, { "is_rfc": false, "revision": "2019-03-21" }, { "is_rfc": false, "revision": "2018-11-22" }, { "is_rfc": false, "revision": "2018-11-06" } ] } ```
priority
multiple entries with same revision returned on api yang search module details endpoint example from json revisions is rfc false revision is rfc true revision is rfc false revision is rfc false revision is rfc false revision is rfc false revision
1
806,076
29,799,419,026
IssuesEvent
2023-06-16 06:52:44
curiouslearning/FeedTheMonsterJS
https://api.github.com/repos/curiouslearning/FeedTheMonsterJS
closed
QA script function for finding improper values in JSON files before local language QA process occurs
Medium Priority
**User Story** As a QA engineer and Product Owner, I want to create a QA script function that looks for improper values for the targets or foils such as "null" or " " that would lead to a player not being able to play a question correctly and prints out a report of what it finds, So that it is easier to surface and fix issues in the JSON file that would prevent someone from passing a level. **Acceptance Criteria** Given that I have a FTM language JSON file with improper values such as "null" or " " listed as targets or foils, When I run the QA script, Then I should be given a list of these errors that make it easy to find where the error is so that it can be fixed manually. Given that I have a FTM language JSON file that previously had improper values (such as "null" or " " listed as targets or foils) but was fixed manually, When I run the QA script, Then I should return that there were no issues with the JSON file.
1.0
QA script function for finding improper values in JSON files before local language QA process occurs - **User Story** As a QA engineer and Product Owner, I want to create a QA script function that looks for improper values for the targets or foils such as "null" or " " that would lead to a player not being able to play a question correctly and prints out a report of what it finds, So that it is easier to surface and fix issues in the JSON file that would prevent someone from passing a level. **Acceptance Criteria** Given that I have a FTM language JSON file with improper values such as "null" or " " listed as targets or foils, When I run the QA script, Then I should be given a list of these errors that make it easy to find where the error is so that it can be fixed manually. Given that I have a FTM language JSON file that previously had improper values (such as "null" or " " listed as targets or foils) but was fixed manually, When I run the QA script, Then I should return that there were no issues with the JSON file.
priority
qa script function for finding improper values in json files before local language qa process occurs user story as a qa engineer and product owner i want to create a qa script function that looks for improper values for the targets or foils such as null or that would lead to a player not being able to play a question correctly and prints out a report of what it finds so that it is easier to surface and fix issues in the json file that would prevent someone from passing a level acceptance criteria given that i have a ftm language json file with improper values such as null or listed as targets or foils when i run the qa script then i should be given a list of these errors that make it easy to find where the error is so that it can be fixed manually given that i have a ftm language json file that previously had improper values such as null or listed as targets or foils but was fixed manually when i run the qa script then i should return that there were no issues with the json file
1
565,065
16,748,097,610
IssuesEvent
2021-06-11 18:21:26
wp-media/wp-rocket
https://api.github.com/repos/wp-media/wp-rocket
closed
Delay JavaScript not working for websites via browser history
module: delay JS priority: medium severity: major type: bug
fresh installed/latest WordPress fresh installed/WP Rocket 3.9.0.1 fresh installed/latest Elementor. Issue is also confirmed by elementor pro support. How to reproduce: 1. Open website. Add the website to your favorites/bookmarks. 2. Close the website. 3. Reopen the website via browser history and scroll or move the mouse. JS is not executed. Result: Delay JavaScript for user interaction is not work if you open the website via browser history. See attached video: https://streamable.com/exa0fk Its not an rare situation: user use very open "latest websites" / browser dashboard to reopen an website. And then the carousel (and many other widgets) are broken. JS delay is only working in this way: 1. Open website via url field prompt and press enter. 2. Move the mouse. JS is executed (also shown in the video)
1.0
Delay JavaScript not working for websites via browser history - fresh installed/latest WordPress fresh installed/WP Rocket 3.9.0.1 fresh installed/latest Elementor. Issue is also confirmed by elementor pro support. How to reproduce: 1. Open website. Add the website to your favorites/bookmarks. 2. Close the website. 3. Reopen the website via browser history and scroll or move the mouse. JS is not executed. Result: Delay JavaScript for user interaction is not work if you open the website via browser history. See attached video: https://streamable.com/exa0fk Its not an rare situation: user use very open "latest websites" / browser dashboard to reopen an website. And then the carousel (and many other widgets) are broken. JS delay is only working in this way: 1. Open website via url field prompt and press enter. 2. Move the mouse. JS is executed (also shown in the video)
priority
delay javascript not working for websites via browser history fresh installed latest wordpress fresh installed wp rocket fresh installed latest elementor issue is also confirmed by elementor pro support how to reproduce open website add the website to your favorites bookmarks close the website reopen the website via browser history and scroll or move the mouse js is not executed result delay javascript for user interaction is not work if you open the website via browser history see attached video its not an rare situation user use very open latest websites browser dashboard to reopen an website and then the carousel and many other widgets are broken js delay is only working in this way open website via url field prompt and press enter move the mouse js is executed also shown in the video
1
29,909
2,718,375,553
IssuesEvent
2015-04-12 07:47:16
cs2103jan2015-t10-1c/main
https://api.github.com/repos/cs2103jan2015-t10-1c/main
closed
As a user I can see the free slots that I have until a certain date
priority.medium type.enhancement type.story
so I don't have to manually search for and unblock slots.
1.0
As a user I can see the free slots that I have until a certain date - so I don't have to manually search for and unblock slots.
priority
as a user i can see the free slots that i have until a certain date so i don t have to manually search for and unblock slots
1
359,886
10,682,181,449
IssuesEvent
2019-10-22 04:10:09
AY1920S1-CS2103T-W12-2/main
https://api.github.com/repos/AY1920S1-CS2103T-W12-2/main
closed
As a student who is going for exchange, I want to make sure that I bring enough foreign currency
priority.Medium type.Story
... so that I do not have to use my credit card.
1.0
As a student who is going for exchange, I want to make sure that I bring enough foreign currency - ... so that I do not have to use my credit card.
priority
as a student who is going for exchange i want to make sure that i bring enough foreign currency so that i do not have to use my credit card
1
254,821
8,099,433,527
IssuesEvent
2018-08-11 08:35:32
Rsl1122/Plan-PlayerAnalytics
https://api.github.com/repos/Rsl1122/Plan-PlayerAnalytics
closed
False negative on successful connection using /plan setup
Bug Complexity: MEDIUM Priority: LOW
Every time setup succeeds it says that "Bungee failed to connect to this server"
1.0
False negative on successful connection using /plan setup - Every time setup succeeds it says that "Bungee failed to connect to this server"
priority
false negative on successful connection using plan setup every time setup succeeds it says that bungee failed to connect to this server
1
29,630
2,716,644,235
IssuesEvent
2015-04-10 20:26:14
CruxFramework/crux
https://api.github.com/repos/CruxFramework/crux
closed
MaskedTextBox (from crux-widgets) is not a bindable widget
bug imported Milestone-M14-C3 Priority-Medium TargetVersion-5.2.1
_From [samuel@cruxframework.org](https://code.google.com/u/samuel@cruxframework.org/) on September 10, 2014 10:21:24_ MaskedTextBox is not a bindable widget hence it cannot be used with the feature bindPath. _Original issue: http://code.google.com/p/crux-framework/issues/detail?id=517_
1.0
MaskedTextBox (from crux-widgets) is not a bindable widget - _From [samuel@cruxframework.org](https://code.google.com/u/samuel@cruxframework.org/) on September 10, 2014 10:21:24_ MaskedTextBox is not a bindable widget hence it cannot be used with the feature bindPath. _Original issue: http://code.google.com/p/crux-framework/issues/detail?id=517_
priority
maskedtextbox from crux widgets is not a bindable widget from on september maskedtextbox is not a bindable widget hence it cannot be used with the feature bindpath original issue
1
441,092
12,707,877,100
IssuesEvent
2020-06-23 09:36:25
AGROFIMS/hagrofims
https://api.github.com/repos/AGROFIMS/hagrofims
opened
Statistical report: include R code
flexibility medium priority statistical report
Include R code in the statistical report, so use can re-use it.
1.0
Statistical report: include R code - Include R code in the statistical report, so use can re-use it.
priority
statistical report include r code include r code in the statistical report so use can re use it
1
736,726
25,484,633,643
IssuesEvent
2022-11-26 07:51:56
bounswe/bounswe2022group9
https://api.github.com/repos/bounswe/bounswe2022group9
opened
[Mobile] Art Item Display Page Backend Connection
Priority: Medium Mobile
The number of likes on the page where the art item is displayed, comments, timestamp, the image of the art item, its creator, caption, and tags must be information from the backend. The information in the current mock user interface is prepared only for design discussion. After that, besides the importance of the view, the correct information from the database should be rendered. Deadline : 2.12.2022 Friday , 21.00 - [ ] Creator name - [ ] Image - [ ] Timestamp - [ ] Comments - [ ] Number of likes - [ ] Caption - [ ] Tags
1.0
[Mobile] Art Item Display Page Backend Connection - The number of likes on the page where the art item is displayed, comments, timestamp, the image of the art item, its creator, caption, and tags must be information from the backend. The information in the current mock user interface is prepared only for design discussion. After that, besides the importance of the view, the correct information from the database should be rendered. Deadline : 2.12.2022 Friday , 21.00 - [ ] Creator name - [ ] Image - [ ] Timestamp - [ ] Comments - [ ] Number of likes - [ ] Caption - [ ] Tags
priority
art item display page backend connection the number of likes on the page where the art item is displayed comments timestamp the image of the art item its creator caption and tags must be information from the backend the information in the current mock user interface is prepared only for design discussion after that besides the importance of the view the correct information from the database should be rendered deadline friday creator name image timestamp comments number of likes caption tags
1
159,679
6,050,982,750
IssuesEvent
2017-06-12 22:26:30
Polymer/polymer-bundler
https://api.github.com/repos/Polymer/polymer-bundler
closed
Redirects not working, version 2.0.0-pre.6 (or above?)
Priority: Medium Source: Hooli Type: Enhancement
Fairly simple minimal example ``` /tmp/polymer_bundler_test> ls -R .: folder1 folder2 ./folder1: foo.html ./folder2: downloads.js style.css ``` foo.html contents ```html <link rel="stylesheet" href="chrome://resources/css/style.css"> <script src="chrome://downloads/downloads.js"></script> ``` downloads.js contents ```js console.log('Hello world'); ``` style.css contents ```css body { margin: 0px; } ``` polymer-bundler fails as follows ``` > ../node_modules/polymer-bundler/lib/bin/polymer-bundler.js --inline-css --inline-scripts --redirect "chrome://downloads/|/tmp/polymer_bundler_test/folder2/" --redirect "chrome://resources/css/|folder2/" --in-html ./folder1/foo.html --out-html foo.html polymer-bundler is currently in alpha! Use at your own risk! Unable to load script at chrome://downloads/downloads.js: Can't load URL: chrome://downloads/downloads.js Unable to load stylesheet at chrome://resources/css/style.css: Can't load URL: chrome://resources/css/style.css ``` Which indicates that it tries to load the URLs before applying the redirects, or the redirects are completely ignored. At https://github.com/Polymer/polymer-bundler/blob/master/src/bundler.ts#L93-L125, I don't see any reference to `opts.redirects`. On the other hand, Vulcanize version 1.15.4 succeeds as follows ``` > ../node_modules/vulcanize/bin/vulcanize --inline-css --inline-scripts --redirect "chrome://downloads/|/tmp/polymer_bundler_test/folder2/" --redirect "chrome://resources/css/|folder2/" ./folder1/foo.html <html><head><meta charset="UTF-8"><style> body { margin: 0px; } </style> <script>console.log('Hello world'); </script> </head><body></body></html> ```
1.0
Redirects not working, version 2.0.0-pre.6 (or above?) - Fairly simple minimal example ``` /tmp/polymer_bundler_test> ls -R .: folder1 folder2 ./folder1: foo.html ./folder2: downloads.js style.css ``` foo.html contents ```html <link rel="stylesheet" href="chrome://resources/css/style.css"> <script src="chrome://downloads/downloads.js"></script> ``` downloads.js contents ```js console.log('Hello world'); ``` style.css contents ```css body { margin: 0px; } ``` polymer-bundler fails as follows ``` > ../node_modules/polymer-bundler/lib/bin/polymer-bundler.js --inline-css --inline-scripts --redirect "chrome://downloads/|/tmp/polymer_bundler_test/folder2/" --redirect "chrome://resources/css/|folder2/" --in-html ./folder1/foo.html --out-html foo.html polymer-bundler is currently in alpha! Use at your own risk! Unable to load script at chrome://downloads/downloads.js: Can't load URL: chrome://downloads/downloads.js Unable to load stylesheet at chrome://resources/css/style.css: Can't load URL: chrome://resources/css/style.css ``` Which indicates that it tries to load the URLs before applying the redirects, or the redirects are completely ignored. At https://github.com/Polymer/polymer-bundler/blob/master/src/bundler.ts#L93-L125, I don't see any reference to `opts.redirects`. On the other hand, Vulcanize version 1.15.4 succeeds as follows ``` > ../node_modules/vulcanize/bin/vulcanize --inline-css --inline-scripts --redirect "chrome://downloads/|/tmp/polymer_bundler_test/folder2/" --redirect "chrome://resources/css/|folder2/" ./folder1/foo.html <html><head><meta charset="UTF-8"><style> body { margin: 0px; } </style> <script>console.log('Hello world'); </script> </head><body></body></html> ```
priority
redirects not working version pre or above fairly simple minimal example tmp polymer bundler test ls r foo html downloads js style css foo html contents html downloads js contents js console log hello world style css contents css body margin polymer bundler fails as follows node modules polymer bundler lib bin polymer bundler js inline css inline scripts redirect chrome downloads tmp polymer bundler test redirect chrome resources css in html foo html out html foo html polymer bundler is currently in alpha use at your own risk unable to load script at chrome downloads downloads js can t load url chrome downloads downloads js unable to load stylesheet at chrome resources css style css can t load url chrome resources css style css which indicates that it tries to load the urls before applying the redirects or the redirects are completely ignored at i don t see any reference to opts redirects on the other hand vulcanize version succeeds as follows node modules vulcanize bin vulcanize inline css inline scripts redirect chrome downloads tmp polymer bundler test redirect chrome resources css foo html body margin console log hello world
1
707,641
24,312,723,203
IssuesEvent
2022-09-30 01:12:31
CMU-313/fall22-hw3-f4
https://api.github.com/repos/CMU-313/fall22-hw3-f4
opened
POST requests only allow updates to the score from users who are reviewers
middleware priority - medium effort - low
Acceptance Criteria: - the score is updated when a reviewer adds a new score - the score can't be updated when the user is not a reviewer Dependencies: - issue #1 (the frontend needs to have a form that calls the corresponding method in the middleware with the score value(s)) - issue #? (the backend needs a setter method to that the POST request can call to set the score in the database)
1.0
POST requests only allow updates to the score from users who are reviewers - Acceptance Criteria: - the score is updated when a reviewer adds a new score - the score can't be updated when the user is not a reviewer Dependencies: - issue #1 (the frontend needs to have a form that calls the corresponding method in the middleware with the score value(s)) - issue #? (the backend needs a setter method to that the POST request can call to set the score in the database)
priority
post requests only allow updates to the score from users who are reviewers acceptance criteria the score is updated when a reviewer adds a new score the score can t be updated when the user is not a reviewer dependencies issue the frontend needs to have a form that calls the corresponding method in the middleware with the score value s issue the backend needs a setter method to that the post request can call to set the score in the database
1
55,734
3,074,288,099
IssuesEvent
2015-08-20 05:53:35
RobotiumTech/robotium
https://api.github.com/repos/RobotiumTech/robotium
closed
Feature request - waitForActivity() modification to recognize subclasses
bug imported Priority-Medium wontfix
_From [ianm...@gmail.com](https://code.google.com/u/111178537322555232882/) on October 31, 2013 11:48:35_ Lets say we have the following classes Activity \----------- EditActivity extends Activity \------------ NoteEditActivity extends EditActivity NotebookEditActivity extends EditActivity \------------ Current functionality \---------------------- In Robotium now calling waitForActivity(EditActivity.class) will return false for its subclasses (ie. NoteEditActivity and NotebookEditActivity). Desired functionality \---------------------- having waitForActivity(EditActivity.class) return true for all its subclasses (ie. NoteEditActivity and NotebookEditActivity). Current usage/workaround \--------------------- calling solo.waitForActivity(NoteEditActivity.class, TIME_OUT) || solo.waitForActivity(NotebookEditActivity.class, TIME_OUT) Problems 1) slow due to timing out of first condition before second condition is evaluated 2) if a new sub class of EditActivity is added, the above code needs to be modified. It is not scaleable. Suggested modification \--------------------- using the instanceof operator should work. I assume the current code is implemented using Class:getClass() comparisons. Possible issues \--------------------- Cases: 1) Where the current implementation returns true, the proposed waitForActivity() functionality will always return true 2) Where the current functionality returns false sometimes the new functionality will return true eg. Current: waitForClass(ParentActivity.class) -> false Proposed: waitForClass(ParentActivity.class) -> true The 2) case looks like it may be an issue for some current projects. If this is an issue adding a new method to Solo would be just as helpful. Actually thinking about it more, I think it would probably be the better solution. Maybe call it waitForActivityInstanceOf() Thanks for Robotium it has been a huge help for me :) _Original issue: http://code.google.com/p/robotium/issues/detail?id=548_
1.0
Feature request - waitForActivity() modification to recognize subclasses - _From [ianm...@gmail.com](https://code.google.com/u/111178537322555232882/) on October 31, 2013 11:48:35_ Lets say we have the following classes Activity \----------- EditActivity extends Activity \------------ NoteEditActivity extends EditActivity NotebookEditActivity extends EditActivity \------------ Current functionality \---------------------- In Robotium now calling waitForActivity(EditActivity.class) will return false for its subclasses (ie. NoteEditActivity and NotebookEditActivity). Desired functionality \---------------------- having waitForActivity(EditActivity.class) return true for all its subclasses (ie. NoteEditActivity and NotebookEditActivity). Current usage/workaround \--------------------- calling solo.waitForActivity(NoteEditActivity.class, TIME_OUT) || solo.waitForActivity(NotebookEditActivity.class, TIME_OUT) Problems 1) slow due to timing out of first condition before second condition is evaluated 2) if a new sub class of EditActivity is added, the above code needs to be modified. It is not scaleable. Suggested modification \--------------------- using the instanceof operator should work. I assume the current code is implemented using Class:getClass() comparisons. Possible issues \--------------------- Cases: 1) Where the current implementation returns true, the proposed waitForActivity() functionality will always return true 2) Where the current functionality returns false sometimes the new functionality will return true eg. Current: waitForClass(ParentActivity.class) -> false Proposed: waitForClass(ParentActivity.class) -> true The 2) case looks like it may be an issue for some current projects. If this is an issue adding a new method to Solo would be just as helpful. Actually thinking about it more, I think it would probably be the better solution. Maybe call it waitForActivityInstanceOf() Thanks for Robotium it has been a huge help for me :) _Original issue: http://code.google.com/p/robotium/issues/detail?id=548_
priority
feature request waitforactivity modification to recognize subclasses from on october lets say we have the following classes activity editactivity extends activity noteeditactivity extends editactivity notebookeditactivity extends editactivity current functionality in robotium now calling waitforactivity editactivity class will return false for its subclasses ie noteeditactivity and notebookeditactivity desired functionality having waitforactivity editactivity class return true for all its subclasses ie noteeditactivity and notebookeditactivity current usage workaround calling solo waitforactivity noteeditactivity class time out solo waitforactivity notebookeditactivity class time out problems slow due to timing out of first condition before second condition is evaluated if a new sub class of editactivity is added the above code needs to be modified it is not scaleable suggested modification using the instanceof operator should work i assume the current code is implemented using class getclass comparisons possible issues cases where the current implementation returns true the proposed waitforactivity functionality will always return true where the current functionality returns false sometimes the new functionality will return true eg current waitforclass parentactivity class false proposed waitforclass parentactivity class true the case looks like it may be an issue for some current projects if this is an issue adding a new method to solo would be just as helpful actually thinking about it more i think it would probably be the better solution maybe call it waitforactivityinstanceof thanks for robotium it has been a huge help for me original issue
1
764,560
26,806,161,126
IssuesEvent
2023-02-01 18:27:28
calcom/cal.com
https://api.github.com/repos/calcom/cal.com
closed
[CAL-613] Individual event type appearance settings to team event type settings
🧹 Improvements Medium priority
Have the same appearance options like changing the color of the event page from black to white as individual events have on collective and round robin event types <sub>From [SyncLinear.com](https://synclinear.com) | [CAL-613](https://linear.app/calcom/issue/CAL-613/individual-event-type-appearance-settings-to-team-event-type-settings)</sub>
1.0
[CAL-613] Individual event type appearance settings to team event type settings - Have the same appearance options like changing the color of the event page from black to white as individual events have on collective and round robin event types <sub>From [SyncLinear.com](https://synclinear.com) | [CAL-613](https://linear.app/calcom/issue/CAL-613/individual-event-type-appearance-settings-to-team-event-type-settings)</sub>
priority
individual event type appearance settings to team event type settings have the same appearance options like changing the color of the event page from black to white as individual events have on collective and round robin event types from
1
599,187
18,267,221,835
IssuesEvent
2021-10-04 09:51:02
sodafoundation/documentation
https://api.github.com/repos/sodafoundation/documentation
closed
The link Join the SODA Foundation Slack is broken
bug good first issue Medium Priority SMC-StartMyContribution soda-hackathon-2021
**Issue/Feature Description:** The link Join the **SODA Foundation Slack** is broken int [this page](https://docs.sodafoundation.io/community/). I have attached the screenshot below. ![image](https://user-images.githubusercontent.com/34156705/111904102-1ac23100-8a6b-11eb-9600-e48b00165f3d.png) **Why this issue to fixed / feature is needed(give scenarios or use cases):** We can redirect to join the slack with the correct URL: [https://sodafoundation.io/slack/](https://sodafoundation.io/slack/) **Other Notes / Environment Information: (Please give the env information, log link or any useful information for this issue)** I am attaching the screenshot where the URL is currently redirecting. ![image](https://user-images.githubusercontent.com/34156705/111904310-47c31380-8a6c-11eb-8403-c04c9fc5f63f.png)
1.0
The link Join the SODA Foundation Slack is broken - **Issue/Feature Description:** The link Join the **SODA Foundation Slack** is broken int [this page](https://docs.sodafoundation.io/community/). I have attached the screenshot below. ![image](https://user-images.githubusercontent.com/34156705/111904102-1ac23100-8a6b-11eb-9600-e48b00165f3d.png) **Why this issue to fixed / feature is needed(give scenarios or use cases):** We can redirect to join the slack with the correct URL: [https://sodafoundation.io/slack/](https://sodafoundation.io/slack/) **Other Notes / Environment Information: (Please give the env information, log link or any useful information for this issue)** I am attaching the screenshot where the URL is currently redirecting. ![image](https://user-images.githubusercontent.com/34156705/111904310-47c31380-8a6c-11eb-8403-c04c9fc5f63f.png)
priority
the link join the soda foundation slack is broken issue feature description the link join the soda foundation slack is broken int i have attached the screenshot below why this issue to fixed feature is needed give scenarios or use cases we can redirect to join the slack with the correct url other notes environment information please give the env information log link or any useful information for this issue i am attaching the screenshot where the url is currently redirecting
1
404,010
11,850,904,015
IssuesEvent
2020-03-24 17:18:47
BlocKoopa/KnightsCapstone
https://api.github.com/repos/BlocKoopa/KnightsCapstone
opened
Programming - Counter
Point: 3 Priority: Medium
Program Counter to keep track of how many moves have been made. Use the same counter for both the Chess level and the Shogi level. When the Undo Button is pressed, the counter stays the same.
1.0
Programming - Counter - Program Counter to keep track of how many moves have been made. Use the same counter for both the Chess level and the Shogi level. When the Undo Button is pressed, the counter stays the same.
priority
programming counter program counter to keep track of how many moves have been made use the same counter for both the chess level and the shogi level when the undo button is pressed the counter stays the same
1
85,335
3,689,583,106
IssuesEvent
2016-02-25 16:55:04
G-lang/Glang
https://api.github.com/repos/G-lang/Glang
opened
Specify include path(s) in build script to get rid of relative paths to header files in source
chore enhancement medium priority todo
Having stuff like... ```c #include "../dyn_array/dyn_array_t.h" ``` ...is annoying, and will break as soon as you change the directory structure of your project.
1.0
Specify include path(s) in build script to get rid of relative paths to header files in source - Having stuff like... ```c #include "../dyn_array/dyn_array_t.h" ``` ...is annoying, and will break as soon as you change the directory structure of your project.
priority
specify include path s in build script to get rid of relative paths to header files in source having stuff like c include dyn array dyn array t h is annoying and will break as soon as you change the directory structure of your project
1
711,135
24,450,999,320
IssuesEvent
2022-10-06 22:59:54
etternagame/etterna
https://api.github.com/repos/etternagame/etterna
closed
Pack downloads on macOS are extremely slow
Help Wanted Priority: Medium Platform: Mac Platform: Linux Good First Issue
**Describe the bug** Downloading packs is extremely slow on macOS. Download speeds peak at around 80 KB/s. **To Reproduce** Steps to reproduce the behavior: 1. Go to 'Pack Downloader' 2. Click on a pack to download it **Expected behavior** Downloads happen at full speed. **Screenshots** [Video](https://cdn.discordapp.com/attachments/228317351672545290/613467614525653086/etterna_mac_bug.mp4) **Desktop (please complete the following information):** - OS: macOS 10.14.6 - Version: 0.660 - 64bit **Additional context** Packs can be downloaded at full speed through the website.
1.0
Pack downloads on macOS are extremely slow - **Describe the bug** Downloading packs is extremely slow on macOS. Download speeds peak at around 80 KB/s. **To Reproduce** Steps to reproduce the behavior: 1. Go to 'Pack Downloader' 2. Click on a pack to download it **Expected behavior** Downloads happen at full speed. **Screenshots** [Video](https://cdn.discordapp.com/attachments/228317351672545290/613467614525653086/etterna_mac_bug.mp4) **Desktop (please complete the following information):** - OS: macOS 10.14.6 - Version: 0.660 - 64bit **Additional context** Packs can be downloaded at full speed through the website.
priority
pack downloads on macos are extremely slow describe the bug downloading packs is extremely slow on macos download speeds peak at around kb s to reproduce steps to reproduce the behavior go to pack downloader click on a pack to download it expected behavior downloads happen at full speed screenshots desktop please complete the following information os macos version additional context packs can be downloaded at full speed through the website
1
187,329
6,755,955,267
IssuesEvent
2017-10-24 03:56:56
dlareau/puzzlehunt_server
https://api.github.com/repos/dlareau/puzzlehunt_server
closed
Teams should be able to update their own location
enhancement Medium to implement Priority
What it says on the tin. Possibly from the registration page?
1.0
Teams should be able to update their own location - What it says on the tin. Possibly from the registration page?
priority
teams should be able to update their own location what it says on the tin possibly from the registration page
1
78,264
3,509,543,720
IssuesEvent
2016-01-08 23:21:45
OregonCore/OregonCore
https://api.github.com/repos/OregonCore/OregonCore
closed
Fade (spell) (BB #1035)
Category: Spells migrated Priority: Medium Type: Bug
This issue was migrated from bitbucket. **Original Reporter:** Athis **Original Date:** 07.07.2015 07:39:09 GMT+0000 **Original Priority:** major **Original Type:** bug **Original State:** resolved **Direct Link:** https://bitbucket.org/oregon/oregoncore/issues/1035 <hr> Hi! The spell Fade doesn't zeros the threat % from the priest.
1.0
Fade (spell) (BB #1035) - This issue was migrated from bitbucket. **Original Reporter:** Athis **Original Date:** 07.07.2015 07:39:09 GMT+0000 **Original Priority:** major **Original Type:** bug **Original State:** resolved **Direct Link:** https://bitbucket.org/oregon/oregoncore/issues/1035 <hr> Hi! The spell Fade doesn't zeros the threat % from the priest.
priority
fade spell bb this issue was migrated from bitbucket original reporter athis original date gmt original priority major original type bug original state resolved direct link hi the spell fade doesn t zeros the threat from the priest
1
524,707
15,219,393,774
IssuesEvent
2021-02-17 19:08:19
trufflesuite/ganache-core
https://api.github.com/repos/trufflesuite/ganache-core
closed
Add tests to make sure https://github.com/trufflesuite/ganache-core/pull/278 doesn't regress
priority-medium
https://github.com/trufflesuite/ganache-core/pull/278 makes sure the cache is cleared when doing an evm_revert, and that processCall doesn't ever write to the cache. The above PR fixes fix an issue when running multiple truffle tests in succession without restarting ganache in between. The issue is that it was possible for a contract to put data into the cache while in a snapshot, and then when the snapshot is reverted the old data might still be in the cache. Our current tests only test snapshot/revert against getAccount/getBalance, and not other more complex methods of writing to the cache. This following truffle tests, which have been simplified from openzepplin tests, will reproduce the issue: ``` const { balance, ether, send } = require('openzeppelin-test-helpers'); const PullPaymentMock = artifacts.require('PullPaymentMock'); const PaymentSplitter = artifacts.require('PaymentSplitter'); contract('PaymentSplitter', function ([_, owner, payee1, payee2, payee3, nonpayee1, payer1]) { const amount = ether('1'); context('once deployed', function () { beforeEach(async function () { this.payees = [payee1]; this.shares = [20]; this.contract = await PaymentSplitter.new(this.payees, this.shares); }); it('should distribute funds to payees', async function () { await send.ether(payer1, this.contract.address, amount); await this.contract.release(payee1, { gasPrice: 0 }); }); }); }); contract('PullPayment', function ([_, payer, payee1]) { const amount = ether('17'); beforeEach(async function () { this.contract = await PullPaymentMock.new({ value: amount }); }); it('can withdraw payment', async function () { (await balance.difference(payee1, async () => { await this.contract.callTransfer(payee1, amount, { from: payer }); await this.contract.withdrawPayments(payee1); })).should.be.bignumber.equal(amount); }); }); ```
1.0
Add tests to make sure https://github.com/trufflesuite/ganache-core/pull/278 doesn't regress - https://github.com/trufflesuite/ganache-core/pull/278 makes sure the cache is cleared when doing an evm_revert, and that processCall doesn't ever write to the cache. The above PR fixes fix an issue when running multiple truffle tests in succession without restarting ganache in between. The issue is that it was possible for a contract to put data into the cache while in a snapshot, and then when the snapshot is reverted the old data might still be in the cache. Our current tests only test snapshot/revert against getAccount/getBalance, and not other more complex methods of writing to the cache. This following truffle tests, which have been simplified from openzepplin tests, will reproduce the issue: ``` const { balance, ether, send } = require('openzeppelin-test-helpers'); const PullPaymentMock = artifacts.require('PullPaymentMock'); const PaymentSplitter = artifacts.require('PaymentSplitter'); contract('PaymentSplitter', function ([_, owner, payee1, payee2, payee3, nonpayee1, payer1]) { const amount = ether('1'); context('once deployed', function () { beforeEach(async function () { this.payees = [payee1]; this.shares = [20]; this.contract = await PaymentSplitter.new(this.payees, this.shares); }); it('should distribute funds to payees', async function () { await send.ether(payer1, this.contract.address, amount); await this.contract.release(payee1, { gasPrice: 0 }); }); }); }); contract('PullPayment', function ([_, payer, payee1]) { const amount = ether('17'); beforeEach(async function () { this.contract = await PullPaymentMock.new({ value: amount }); }); it('can withdraw payment', async function () { (await balance.difference(payee1, async () => { await this.contract.callTransfer(payee1, amount, { from: payer }); await this.contract.withdrawPayments(payee1); })).should.be.bignumber.equal(amount); }); }); ```
priority
add tests to make sure doesn t regress makes sure the cache is cleared when doing an evm revert and that processcall doesn t ever write to the cache the above pr fixes fix an issue when running multiple truffle tests in succession without restarting ganache in between the issue is that it was possible for a contract to put data into the cache while in a snapshot and then when the snapshot is reverted the old data might still be in the cache our current tests only test snapshot revert against getaccount getbalance and not other more complex methods of writing to the cache this following truffle tests which have been simplified from openzepplin tests will reproduce the issue const balance ether send require openzeppelin test helpers const pullpaymentmock artifacts require pullpaymentmock const paymentsplitter artifacts require paymentsplitter contract paymentsplitter function const amount ether context once deployed function beforeeach async function this payees this shares this contract await paymentsplitter new this payees this shares it should distribute funds to payees async function await send ether this contract address amount await this contract release gasprice contract pullpayment function const amount ether beforeeach async function this contract await pullpaymentmock new value amount it can withdraw payment async function await balance difference async await this contract calltransfer amount from payer await this contract withdrawpayments should be bignumber equal amount
1
378,655
11,206,020,401
IssuesEvent
2020-01-05 18:17:08
ooni/jafar
https://api.github.com/repos/ooni/jafar
opened
coveralls not working properly
bug effort/L priority/medium
Sometime during #24, coveralls stopped reliably receiving coverage measurements. To me, it seems I did not change anything that could impact it. I spent some time during #24 trying to better understand what could have been the issue, to no avail.
1.0
coveralls not working properly - Sometime during #24, coveralls stopped reliably receiving coverage measurements. To me, it seems I did not change anything that could impact it. I spent some time during #24 trying to better understand what could have been the issue, to no avail.
priority
coveralls not working properly sometime during coveralls stopped reliably receiving coverage measurements to me it seems i did not change anything that could impact it i spent some time during trying to better understand what could have been the issue to no avail
1
638,371
20,726,281,507
IssuesEvent
2022-03-14 02:32:28
TencentBlueKing/bk-iam-saas
https://api.github.com/repos/TencentBlueKing/bk-iam-saas
closed
[API] 调用分析
Type: Enhancement Layer: SaaS Priority: Medium Size: S
目前各个接入系统调用`/api/v1/open`是否合理? 由于是post, 看不到详情, 看调用记录, 短时间内可能重复调用一个接口 需要分析及优化 1. 是否合理? 2. 是否是重复调用? 是的话能否优化 (由于业务侧问题) 3. admin能否不调用授权相关接口(建议) 4. 是否调用了管理类接口进行`鉴权类`行为? ---- 本质上, 是希望降低api负载
1.0
[API] 调用分析 - 目前各个接入系统调用`/api/v1/open`是否合理? 由于是post, 看不到详情, 看调用记录, 短时间内可能重复调用一个接口 需要分析及优化 1. 是否合理? 2. 是否是重复调用? 是的话能否优化 (由于业务侧问题) 3. admin能否不调用授权相关接口(建议) 4. 是否调用了管理类接口进行`鉴权类`行为? ---- 本质上, 是希望降低api负载
priority
调用分析 目前各个接入系统调用 api open 是否合理 由于是post 看不到详情 看调用记录 短时间内可能重复调用一个接口 需要分析及优化 是否合理 是否是重复调用 是的话能否优化 由于业务侧问题 admin能否不调用授权相关接口 建议 是否调用了管理类接口进行 鉴权类 行为 本质上 是希望降低api负载
1
196,132
6,924,887,869
IssuesEvent
2017-11-30 14:21:06
Caleydo/lineupjs
https://api.github.com/repos/Caleydo/lineupjs
closed
Summary text wrong if missing values are grouped
priority: medium type: bug
Steps to reproduce 1. Open list of all cell lines 1. Stratify by tumor type 1. Collapse all groups 1. --> The summary text of the group without a tumor type is placenta carcinoma (0), but should be something like Undefined (49)
1.0
Summary text wrong if missing values are grouped - Steps to reproduce 1. Open list of all cell lines 1. Stratify by tumor type 1. Collapse all groups 1. --> The summary text of the group without a tumor type is placenta carcinoma (0), but should be something like Undefined (49)
priority
summary text wrong if missing values are grouped steps to reproduce open list of all cell lines stratify by tumor type collapse all groups the summary text of the group without a tumor type is placenta carcinoma but should be something like undefined
1
48,405
2,998,140,065
IssuesEvent
2015-07-23 12:29:41
jayway/powermock
https://api.github.com/repos/jayway/powermock
closed
Add support for makeThreadSafe
enhancement imported Milestone-Release2.0 Priority-Medium wontfix
_From [johan.ha...@gmail.com](https://code.google.com/u/105676376875942041029/) on October 23, 2008 11:27:25_ In EasyMock 2.4 you explicitly need to tell the mock whether it should be used in multiple threads or not. We need to investigate if we need add a makeThreadSafe method in our API or if you can use makeThreadSafe from class extension on our mocks. _Original issue: http://code.google.com/p/powermock/issues/detail?id=31_
1.0
Add support for makeThreadSafe - _From [johan.ha...@gmail.com](https://code.google.com/u/105676376875942041029/) on October 23, 2008 11:27:25_ In EasyMock 2.4 you explicitly need to tell the mock whether it should be used in multiple threads or not. We need to investigate if we need add a makeThreadSafe method in our API or if you can use makeThreadSafe from class extension on our mocks. _Original issue: http://code.google.com/p/powermock/issues/detail?id=31_
priority
add support for makethreadsafe from on october in easymock you explicitly need to tell the mock whether it should be used in multiple threads or not we need to investigate if we need add a makethreadsafe method in our api or if you can use makethreadsafe from class extension on our mocks original issue
1
424,923
12,325,135,564
IssuesEvent
2020-05-13 14:39:47
airshipit/airshipctl
https://api.github.com/repos/airshipit/airshipctl
closed
Introduce pipeline and phase concept
enhancement priority/medium ready for review
**Problem description (if applicable)** Instead of having a lot different arbitrary named commands such as `cluster initinfra` or `cluster control-plane` etc, add a generic pipeline command that would run a pipeline against given bundle. This would make airship easier to understand and easier to debug and deploy. An example would be instead of running `airshipctl cluster initinfra` a deployer would rather run: ``` # airshipctl set context <ephemeral_cluster_context_name> # airshipctl pipeline run --name kubernetes --phase initinfra ``` then, if we need to deploy a control-plane after that, he would run ``` airshipctl pipeline run --name kubernetes --phase control-plane ``` Airshipctl depending on which context was set and which is specified in command line, `airshipctl pipeline` command would a build a specifc bundle, for example: ``` # airshipctl set-context some_context # airshipctl pipeline run --name kubernetes --phase initinfra ``` given that `some_context` is has type ephemeral, we would build a bundle from kustomize path: `ephemeral/initinfra` in this example, kubernetes pipeline, is a predefined object that implemenets pipeline interface, that would look something like this (to be further developed): ``` type Interface interface { Run() error Render() ([]document.Document, error) Help() string InProgress() bool Success() bool } ``` Following this pattern, we can develop more pipelines, for example a bootstrap pipeline that can generate an image and redfish against a node node, or other generic pipeline, like upgrades, recoveries etc. If we make these pipelines idempotent, one would at any moment be able to run a command `airshipctl pipeline render --name kubernetes --phase initinfra` and get a set of documents against which pipeline is run, or check it's status by running `airshipctl pipeline status --name kubernetes --phase initinfra` which would return if it is successful and if it is still in progress (implementation of `wait` logic). **Potential impacts** Removal of initinfra and bootstrap command, a lot of code refactoring
1.0
Introduce pipeline and phase concept - **Problem description (if applicable)** Instead of having a lot different arbitrary named commands such as `cluster initinfra` or `cluster control-plane` etc, add a generic pipeline command that would run a pipeline against given bundle. This would make airship easier to understand and easier to debug and deploy. An example would be instead of running `airshipctl cluster initinfra` a deployer would rather run: ``` # airshipctl set context <ephemeral_cluster_context_name> # airshipctl pipeline run --name kubernetes --phase initinfra ``` then, if we need to deploy a control-plane after that, he would run ``` airshipctl pipeline run --name kubernetes --phase control-plane ``` Airshipctl depending on which context was set and which is specified in command line, `airshipctl pipeline` command would a build a specifc bundle, for example: ``` # airshipctl set-context some_context # airshipctl pipeline run --name kubernetes --phase initinfra ``` given that `some_context` is has type ephemeral, we would build a bundle from kustomize path: `ephemeral/initinfra` in this example, kubernetes pipeline, is a predefined object that implemenets pipeline interface, that would look something like this (to be further developed): ``` type Interface interface { Run() error Render() ([]document.Document, error) Help() string InProgress() bool Success() bool } ``` Following this pattern, we can develop more pipelines, for example a bootstrap pipeline that can generate an image and redfish against a node node, or other generic pipeline, like upgrades, recoveries etc. If we make these pipelines idempotent, one would at any moment be able to run a command `airshipctl pipeline render --name kubernetes --phase initinfra` and get a set of documents against which pipeline is run, or check it's status by running `airshipctl pipeline status --name kubernetes --phase initinfra` which would return if it is successful and if it is still in progress (implementation of `wait` logic). **Potential impacts** Removal of initinfra and bootstrap command, a lot of code refactoring
priority
introduce pipeline and phase concept problem description if applicable instead of having a lot different arbitrary named commands such as cluster initinfra or cluster control plane etc add a generic pipeline command that would run a pipeline against given bundle this would make airship easier to understand and easier to debug and deploy an example would be instead of running airshipctl cluster initinfra a deployer would rather run airshipctl set context airshipctl pipeline run name kubernetes phase initinfra then if we need to deploy a control plane after that he would run airshipctl pipeline run name kubernetes phase control plane airshipctl depending on which context was set and which is specified in command line airshipctl pipeline command would a build a specifc bundle for example airshipctl set context some context airshipctl pipeline run name kubernetes phase initinfra given that some context is has type ephemeral we would build a bundle from kustomize path ephemeral initinfra in this example kubernetes pipeline is a predefined object that implemenets pipeline interface that would look something like this to be further developed type interface interface run error render document document error help string inprogress bool success bool following this pattern we can develop more pipelines for example a bootstrap pipeline that can generate an image and redfish against a node node or other generic pipeline like upgrades recoveries etc if we make these pipelines idempotent one would at any moment be able to run a command airshipctl pipeline render name kubernetes phase initinfra and get a set of documents against which pipeline is run or check it s status by running airshipctl pipeline status name kubernetes phase initinfra which would return if it is successful and if it is still in progress implementation of wait logic potential impacts removal of initinfra and bootstrap command a lot of code refactoring
1
683,044
23,366,572,769
IssuesEvent
2022-08-10 15:50:52
100Devs-ADHD/think-big
https://api.github.com/repos/100Devs-ADHD/think-big
closed
bug: SideNav "active link" highlight always defaults to first link
bugfix priority-medium
# Bug Report **Current behavior:** If a page, besides the main page, is loaded from a url, the highlighed 'active link' defaults to the first link. **Expected behavior:** Highlight should be active on corresponding page link icon. **Steps to reproduce:** Load an endpoint such as `/class/` directly from the browser bar. **Related code:** https://github.com/100Devs-ADHD/think-big/blob/284e31ed0c74c8d8b2ecca55cb311f796a4b26a1/src/components/SideNav.tsx#L90-L101 **Other information:** Initial state on line 91 needs to have logic to be set to appropriate link index - `useRouter` from `next/router` is probably needed somewhere in the mix.
1.0
bug: SideNav "active link" highlight always defaults to first link - # Bug Report **Current behavior:** If a page, besides the main page, is loaded from a url, the highlighed 'active link' defaults to the first link. **Expected behavior:** Highlight should be active on corresponding page link icon. **Steps to reproduce:** Load an endpoint such as `/class/` directly from the browser bar. **Related code:** https://github.com/100Devs-ADHD/think-big/blob/284e31ed0c74c8d8b2ecca55cb311f796a4b26a1/src/components/SideNav.tsx#L90-L101 **Other information:** Initial state on line 91 needs to have logic to be set to appropriate link index - `useRouter` from `next/router` is probably needed somewhere in the mix.
priority
bug sidenav active link highlight always defaults to first link bug report current behavior if a page besides the main page is loaded from a url the highlighed active link defaults to the first link expected behavior highlight should be active on corresponding page link icon steps to reproduce load an endpoint such as class directly from the browser bar related code other information initial state on line needs to have logic to be set to appropriate link index userouter from next router is probably needed somewhere in the mix
1
191,010
6,824,797,355
IssuesEvent
2017-11-08 08:07:49
zephyrproject-rtos/zephyr
https://api.github.com/repos/zephyrproject-rtos/zephyr
opened
[Coverity CID:178787] Null pointer dereferences in /subsys/net/ip/net_context.c
area: Networking bug priority: medium
Static code scan issues seen in File: /subsys/net/ip/net_context.c Category: Null pointer dereferences Function: tcp_backlog_find Component: Networking CID: 178787 Please fix or provide comments to square it off in coverity in the link: https://scan9.coverity.com/reports.htm#v32951/p12996
1.0
[Coverity CID:178787] Null pointer dereferences in /subsys/net/ip/net_context.c - Static code scan issues seen in File: /subsys/net/ip/net_context.c Category: Null pointer dereferences Function: tcp_backlog_find Component: Networking CID: 178787 Please fix or provide comments to square it off in coverity in the link: https://scan9.coverity.com/reports.htm#v32951/p12996
priority
null pointer dereferences in subsys net ip net context c static code scan issues seen in file subsys net ip net context c category null pointer dereferences function tcp backlog find component networking cid please fix or provide comments to square it off in coverity in the link
1
527,588
15,345,246,195
IssuesEvent
2021-02-28 05:59:21
parkourtheory/datapipe
https://api.github.com/repos/parkourtheory/datapipe
opened
ExtrapolationMask task
focus high priority medium
How does dgl map node names to ids when converting from networks? Left notes in comments for two TODOs
1.0
ExtrapolationMask task - How does dgl map node names to ids when converting from networks? Left notes in comments for two TODOs
priority
extrapolationmask task how does dgl map node names to ids when converting from networks left notes in comments for two todos
1
77,665
3,507,204,053
IssuesEvent
2016-01-08 11:53:12
OregonCore/OregonCore
https://api.github.com/repos/OregonCore/OregonCore
closed
Bug: Invisible Stun (BB #645)
migrated Priority: Medium Type: Bug
This issue was migrated from bitbucket. **Original Reporter:** Alex_Step **Original Date:** 14.08.2014 12:22:45 GMT+0000 **Original Priority:** major **Original Type:** bug **Original State:** resolved **Direct Link:** https://bitbucket.org/oregon/oregoncore/issues/645 <hr> Talent warrior: Mace Specialization (http://tbc.wowroad.info/?spell=12704) working properly, but it gives an invisible Stun when procs. (The player to whom he applied, just freezes on the spot without the visual effect and without aura Stun) Maybe there is a similar bug with Stuns from the effects of weapons .. Tested: Oregoncore 2224+
1.0
Bug: Invisible Stun (BB #645) - This issue was migrated from bitbucket. **Original Reporter:** Alex_Step **Original Date:** 14.08.2014 12:22:45 GMT+0000 **Original Priority:** major **Original Type:** bug **Original State:** resolved **Direct Link:** https://bitbucket.org/oregon/oregoncore/issues/645 <hr> Talent warrior: Mace Specialization (http://tbc.wowroad.info/?spell=12704) working properly, but it gives an invisible Stun when procs. (The player to whom he applied, just freezes on the spot without the visual effect and without aura Stun) Maybe there is a similar bug with Stuns from the effects of weapons .. Tested: Oregoncore 2224+
priority
bug invisible stun bb this issue was migrated from bitbucket original reporter alex step original date gmt original priority major original type bug original state resolved direct link talent warrior mace specialization working properly but it gives an invisible stun when procs the player to whom he applied just freezes on the spot without the visual effect and without aura stun maybe there is a similar bug with stuns from the effects of weapons tested oregoncore
1
41,966
2,869,090,810
IssuesEvent
2015-06-05 23:15:35
dart-lang/polymer-dart
https://api.github.com/repos/dart-lang/polymer-dart
closed
Enable one-time bindings in PolymerExpressions
bug Fixed Priority-Medium
<a href="https://github.com/justinfagnani"><img src="https://avatars.githubusercontent.com/u/522948?v=3" align="left" width="96" height="96"hspace="10"></img></a> **Issue by [justinfagnani](https://github.com/justinfagnani)** _Originally opened as dart-lang/sdk#19218_ ---- [[ ]] bindings don't need to observe the model. This should give us a big performance boost.
1.0
Enable one-time bindings in PolymerExpressions - <a href="https://github.com/justinfagnani"><img src="https://avatars.githubusercontent.com/u/522948?v=3" align="left" width="96" height="96"hspace="10"></img></a> **Issue by [justinfagnani](https://github.com/justinfagnani)** _Originally opened as dart-lang/sdk#19218_ ---- [[ ]] bindings don't need to observe the model. This should give us a big performance boost.
priority
enable one time bindings in polymerexpressions issue by originally opened as dart lang sdk bindings don t need to observe the model this should give us a big performance boost
1
311,316
9,531,869,331
IssuesEvent
2019-04-29 17:04:57
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
closed
Can't see Claims while placing Campsite
Feature Fixed Medium Priority
A big issue for newbies is that they can't see other players' claims. It is very hard to know where to place your starter camp when you can't see what land is claimed and what isn't. On the SeaOtter server we have had many new players come in and set a camp down in the middle of someone else's area. I have suggested it before, we need a way to see claims while not holding a Land Claim Stake, a hotkey to toggle it on and off maybe. Then you can make it automatically toggle on when you select the Land Claim Stake or the Campsite. Being able to toggle claims view on while holding any item would just be useful in many cases, and it would solve issues like this.
1.0
Can't see Claims while placing Campsite - A big issue for newbies is that they can't see other players' claims. It is very hard to know where to place your starter camp when you can't see what land is claimed and what isn't. On the SeaOtter server we have had many new players come in and set a camp down in the middle of someone else's area. I have suggested it before, we need a way to see claims while not holding a Land Claim Stake, a hotkey to toggle it on and off maybe. Then you can make it automatically toggle on when you select the Land Claim Stake or the Campsite. Being able to toggle claims view on while holding any item would just be useful in many cases, and it would solve issues like this.
priority
can t see claims while placing campsite a big issue for newbies is that they can t see other players claims it is very hard to know where to place your starter camp when you can t see what land is claimed and what isn t on the seaotter server we have had many new players come in and set a camp down in the middle of someone else s area i have suggested it before we need a way to see claims while not holding a land claim stake a hotkey to toggle it on and off maybe then you can make it automatically toggle on when you select the land claim stake or the campsite being able to toggle claims view on while holding any item would just be useful in many cases and it would solve issues like this
1
489,569
14,108,324,947
IssuesEvent
2020-11-06 17:37:49
hazelcast/hazelcast
https://api.github.com/repos/hazelcast/hazelcast
closed
Add support for addMigrationListener on client
Module: Partitioning Priority: Medium Source: Community Team: Client Type: Enhancement
Feature request: add support on the client for addMigrationListener. In some cases, it is useful for a client to be informed of migration events. This can be used to pause processing or stop sending new data to the server while changes are occurring. Currently calling instance.getPartitionService().addMigrationListener on the client throws an UnsupportedOperationException.
1.0
Add support for addMigrationListener on client - Feature request: add support on the client for addMigrationListener. In some cases, it is useful for a client to be informed of migration events. This can be used to pause processing or stop sending new data to the server while changes are occurring. Currently calling instance.getPartitionService().addMigrationListener on the client throws an UnsupportedOperationException.
priority
add support for addmigrationlistener on client feature request add support on the client for addmigrationlistener in some cases it is useful for a client to be informed of migration events this can be used to pause processing or stop sending new data to the server while changes are occurring currently calling instance getpartitionservice addmigrationlistener on the client throws an unsupportedoperationexception
1
793,556
28,001,747,407
IssuesEvent
2023-03-27 12:27:52
AY2223S2-CS2113-T15-1/tp
https://api.github.com/repos/AY2223S2-CS2113-T15-1/tp
closed
Implement PipelineCommand support for executing multiple commands sequentially
type.Story priority.Medium
As an advanced user of CLIAlgo , I want to be able to chain commands such that they will be executed one after another so that I can use CLIAlgo more efficiently .
1.0
Implement PipelineCommand support for executing multiple commands sequentially - As an advanced user of CLIAlgo , I want to be able to chain commands such that they will be executed one after another so that I can use CLIAlgo more efficiently .
priority
implement pipelinecommand support for executing multiple commands sequentially as an advanced user of clialgo i want to be able to chain commands such that they will be executed one after another so that i can use clialgo more efficiently
1
273,162
8,527,278,924
IssuesEvent
2018-11-02 18:57:21
ansible/awx
https://api.github.com/repos/ansible/awx
closed
SCM update keeps pending infinitely
component:api priority:medium state:needs_info type:bug
##### ISSUE TYPE <!--- Pick one below and delete the rest: --> - Bug Report ##### COMPONENT NAME <!-- Pick the area of AWX for this issue, you can have multiple, delete the rest: --> - UI ##### SUMMARY SCM update keeps pending infinitely ##### ENVIRONMENT * AWX version: 1.0.4.64 * AWX install method: docker on linux * Ansible version: 2.4.3.0 * Operating System: Ubuntu 16.04 Xenial * Web Browser: Chrome, Firefox, Edge ##### STEPS TO REPRODUCE Projects > Get latest SCM version > Stuck in pending mode infinitely Templates > Job > Launch job > Stuck in pending mode infinitely (probably because the job is triggering the SCM update process) ##### EXPECTED RESULTS SCM update succesful ##### ACTUAL RESULTS Stays in pending mode, no stdout logs are generated in the UI ##### ADDITIONAL INFORMATION ![image](https://user-images.githubusercontent.com/20809792/37209704-74c28c2e-23a6-11e8-9c8b-37994a0e9a99.png) ![image](https://user-images.githubusercontent.com/20809792/37209762-a7c28778-23a6-11e8-8a7a-cdda5d12025e.png)
1.0
SCM update keeps pending infinitely - ##### ISSUE TYPE <!--- Pick one below and delete the rest: --> - Bug Report ##### COMPONENT NAME <!-- Pick the area of AWX for this issue, you can have multiple, delete the rest: --> - UI ##### SUMMARY SCM update keeps pending infinitely ##### ENVIRONMENT * AWX version: 1.0.4.64 * AWX install method: docker on linux * Ansible version: 2.4.3.0 * Operating System: Ubuntu 16.04 Xenial * Web Browser: Chrome, Firefox, Edge ##### STEPS TO REPRODUCE Projects > Get latest SCM version > Stuck in pending mode infinitely Templates > Job > Launch job > Stuck in pending mode infinitely (probably because the job is triggering the SCM update process) ##### EXPECTED RESULTS SCM update succesful ##### ACTUAL RESULTS Stays in pending mode, no stdout logs are generated in the UI ##### ADDITIONAL INFORMATION ![image](https://user-images.githubusercontent.com/20809792/37209704-74c28c2e-23a6-11e8-9c8b-37994a0e9a99.png) ![image](https://user-images.githubusercontent.com/20809792/37209762-a7c28778-23a6-11e8-8a7a-cdda5d12025e.png)
priority
scm update keeps pending infinitely issue type bug report component name ui summary scm update keeps pending infinitely environment awx version awx install method docker on linux ansible version operating system ubuntu xenial web browser chrome firefox edge steps to reproduce projects get latest scm version stuck in pending mode infinitely templates job launch job stuck in pending mode infinitely probably because the job is triggering the scm update process expected results scm update succesful actual results stays in pending mode no stdout logs are generated in the ui additional information
1
808,487
30,084,878,899
IssuesEvent
2023-06-29 07:52:54
Blizzzard1234/Numberplate-Detection
https://api.github.com/repos/Blizzzard1234/Numberplate-Detection
opened
Detect change in Image
Priority/Medium
- [ ] Detect when the image changes at all - [ ] Detect if the image has any major changes
1.0
Detect change in Image - - [ ] Detect when the image changes at all - [ ] Detect if the image has any major changes
priority
detect change in image detect when the image changes at all detect if the image has any major changes
1
693,720
23,787,506,409
IssuesEvent
2022-09-02 11:35:00
owncloud/web
https://api.github.com/repos/owncloud/web
closed
Groups displayed as UUID on the Account page
Type:Bug Priority:p3-medium
This is bascially for the web part of https://github.com/owncloud/ocis/issues/4283 ## Describe the bug ![image](https://user-images.githubusercontent.com/3391958/180962666-80cbe71c-0f50-430c-b16d-31b120b397ee.png) ## Expected behavior Value from the attribute set by `LDAP_GROUP_SCHEMA_DISPLAYNAME` should be used instead. The default should be `cn` already but even it if the env var is explicitly set to `cn` the ID is displayed. ## Setup Container (owncloud/ocis:2.0.0-beta.5) + External OpenLDAP
1.0
Groups displayed as UUID on the Account page - This is bascially for the web part of https://github.com/owncloud/ocis/issues/4283 ## Describe the bug ![image](https://user-images.githubusercontent.com/3391958/180962666-80cbe71c-0f50-430c-b16d-31b120b397ee.png) ## Expected behavior Value from the attribute set by `LDAP_GROUP_SCHEMA_DISPLAYNAME` should be used instead. The default should be `cn` already but even it if the env var is explicitly set to `cn` the ID is displayed. ## Setup Container (owncloud/ocis:2.0.0-beta.5) + External OpenLDAP
priority
groups displayed as uuid on the account page this is bascially for the web part of describe the bug expected behavior value from the attribute set by ldap group schema displayname should be used instead the default should be cn already but even it if the env var is explicitly set to cn the id is displayed setup container owncloud ocis beta external openldap
1
391,955
11,580,860,258
IssuesEvent
2020-02-21 21:08:59
townhallproject/townHallProject
https://api.github.com/repos/townhallproject/townHallProject
opened
Zip search not consistently bringing up MOC cards
bug medium priority
This was an Oregon zip code but only brought up the event table. No MOC cards. ![card loading error](https://user-images.githubusercontent.com/25805849/75071929-401cee00-54ab-11ea-8f22-5759f330016d.png)
1.0
Zip search not consistently bringing up MOC cards - This was an Oregon zip code but only brought up the event table. No MOC cards. ![card loading error](https://user-images.githubusercontent.com/25805849/75071929-401cee00-54ab-11ea-8f22-5759f330016d.png)
priority
zip search not consistently bringing up moc cards this was an oregon zip code but only brought up the event table no moc cards
1
623,939
19,684,122,131
IssuesEvent
2022-01-11 19:58:52
DCAN-Labs/abcd-dicom2bids
https://api.github.com/repos/DCAN-Labs/abcd-dicom2bids
closed
download_nda_data and unpack_and_setup steps support different subject list standards
invalid medium priority
The `download_nda_data` step takes either `NDAR_INV`, `NDARINV`, or `sub-NDARINV` as a subject prefix in the subject list file because the method using the subject list file can take any of those, but the `unpack_and_setup` step only uses a `sub-NDARINV` prefix correctly. I think either both steps should take any of those or the README needs to be more explicit around the subject list.
1.0
download_nda_data and unpack_and_setup steps support different subject list standards - The `download_nda_data` step takes either `NDAR_INV`, `NDARINV`, or `sub-NDARINV` as a subject prefix in the subject list file because the method using the subject list file can take any of those, but the `unpack_and_setup` step only uses a `sub-NDARINV` prefix correctly. I think either both steps should take any of those or the README needs to be more explicit around the subject list.
priority
download nda data and unpack and setup steps support different subject list standards the download nda data step takes either ndar inv ndarinv or sub ndarinv as a subject prefix in the subject list file because the method using the subject list file can take any of those but the unpack and setup step only uses a sub ndarinv prefix correctly i think either both steps should take any of those or the readme needs to be more explicit around the subject list
1
497,316
14,367,956,583
IssuesEvent
2020-12-01 07:37:03
teamforus/general
https://api.github.com/repos/teamforus/general
closed
Price (/content) changes for actions: stop action + warning
Approval: Not requested Priority: Must have Scope: Medium Type: Change request
Learn more about change requests here: https://bit.ly/39CWeEE ### Requested by: Municipality ### User stories: As sponsor I want an action to be stopped when a provider changes the offer so that I am in control of the actions I am running As a sponsor I want to notified when a provider changes an offer, so that I can re-start the action As a provider I want to be warned when I change an offer that has running actions so that I can re-start the action under the new conditions ### Context In the current approval process, an offers price can still be adjusted by the provider after approval. It should be built in that this is no longer possible and that an adjustment must first be approved by the municipality. ### Planning - [x] | Writen proposal | Deadline: 05-08-2020 | Can be checked when enough info in Issue or Doc. - [x] | Figma | Deadline: 07-08-2020 | Can be checked when proposal has reached Pull request stage in Figma. - [x] | Development | Deadline: 21-08-2020 | Can be checked when deployed to develop - [ ] | Staging | Deadline: 31-08-2020 | Can be checked when deployed to staging - [ ] | Production | Deadline: 07-09-2020 | Can be checked when deployed to production ## Figma https://www.figma.com/file/qQrRGvPswp0bk0JQVT8dxI/Price-changes
1.0
Price (/content) changes for actions: stop action + warning - Learn more about change requests here: https://bit.ly/39CWeEE ### Requested by: Municipality ### User stories: As sponsor I want an action to be stopped when a provider changes the offer so that I am in control of the actions I am running As a sponsor I want to notified when a provider changes an offer, so that I can re-start the action As a provider I want to be warned when I change an offer that has running actions so that I can re-start the action under the new conditions ### Context In the current approval process, an offers price can still be adjusted by the provider after approval. It should be built in that this is no longer possible and that an adjustment must first be approved by the municipality. ### Planning - [x] | Writen proposal | Deadline: 05-08-2020 | Can be checked when enough info in Issue or Doc. - [x] | Figma | Deadline: 07-08-2020 | Can be checked when proposal has reached Pull request stage in Figma. - [x] | Development | Deadline: 21-08-2020 | Can be checked when deployed to develop - [ ] | Staging | Deadline: 31-08-2020 | Can be checked when deployed to staging - [ ] | Production | Deadline: 07-09-2020 | Can be checked when deployed to production ## Figma https://www.figma.com/file/qQrRGvPswp0bk0JQVT8dxI/Price-changes
priority
price content changes for actions stop action warning learn more about change requests here requested by municipality user stories as sponsor i want an action to be stopped when a provider changes the offer so that i am in control of the actions i am running as a sponsor i want to notified when a provider changes an offer so that i can re start the action as a provider i want to be warned when i change an offer that has running actions so that i can re start the action under the new conditions context in the current approval process an offers price can still be adjusted by the provider after approval it should be built in that this is no longer possible and that an adjustment must first be approved by the municipality planning writen proposal deadline can be checked when enough info in issue or doc figma deadline can be checked when proposal has reached pull request stage in figma development deadline can be checked when deployed to develop staging deadline can be checked when deployed to staging production deadline can be checked when deployed to production figma
1
408,531
11,948,459,544
IssuesEvent
2020-04-03 11:54:38
conspiracy-servers/stargate
https://api.github.com/repos/conspiracy-servers/stargate
opened
Ancient stasis pod
Enhancement Medium Priority
The `Ancient Stasis Pod` would be a new entity in-game, when a player enters it (goes into stasis) they will be "frozen" (unable to move mouse, chat, interact with world, spawn things, etc). NPCs will be able to be put inside the pod to make transporting them easier, since NPCs are difficult to deal with the freezing process will probably have to delete the NPC entity and create a ragdoll in it's place, with the same bone poses. Then when the NPC is unfrozen it will delete the ragdoll and spawn the NPC again with all the same key-values and attributes (health, armor, ammo, selected weapon, relationship, etc.) The entity will consume a minor amount of power every second and when the power is cut/lost unexpectedly, the player's/NPC's health will be set to a low random number and the pod will unfreeze. This is to simulate negative effects of power loss. If however the pod is unfrozen normally, the player/NPC will lose no health. A configuration option will be added to toggle if the stasis pod should slowly regenerate the player's/NPC's health back to their maximum (usually 100). The stasis pod model should hopefully look like it does in the show ([Merlin](https://vignette.wikia.nocookie.net/stargate/images/5/5b/Merlinstasis.jpg/revision/latest?cb=20080915102155), [Elizabeth](https://vignette.wikia.nocookie.net/stargate/images/1/1c/Stasis_lab.JPG/revision/latest?cb=20111015202513)). I've also made a concept in-game using a rematerialed cryo-tube model from SBEP (this does not represent the final model): ![Stasis Pod Concept](https://user-images.githubusercontent.com/19510403/78357731-774de700-75a1-11ea-8f92-b0641864aaf4.png) Credit goes to [Neptune](https://steamcommunity.com/profiles/76561197971711997) for the original idea.
1.0
Ancient stasis pod - The `Ancient Stasis Pod` would be a new entity in-game, when a player enters it (goes into stasis) they will be "frozen" (unable to move mouse, chat, interact with world, spawn things, etc). NPCs will be able to be put inside the pod to make transporting them easier, since NPCs are difficult to deal with the freezing process will probably have to delete the NPC entity and create a ragdoll in it's place, with the same bone poses. Then when the NPC is unfrozen it will delete the ragdoll and spawn the NPC again with all the same key-values and attributes (health, armor, ammo, selected weapon, relationship, etc.) The entity will consume a minor amount of power every second and when the power is cut/lost unexpectedly, the player's/NPC's health will be set to a low random number and the pod will unfreeze. This is to simulate negative effects of power loss. If however the pod is unfrozen normally, the player/NPC will lose no health. A configuration option will be added to toggle if the stasis pod should slowly regenerate the player's/NPC's health back to their maximum (usually 100). The stasis pod model should hopefully look like it does in the show ([Merlin](https://vignette.wikia.nocookie.net/stargate/images/5/5b/Merlinstasis.jpg/revision/latest?cb=20080915102155), [Elizabeth](https://vignette.wikia.nocookie.net/stargate/images/1/1c/Stasis_lab.JPG/revision/latest?cb=20111015202513)). I've also made a concept in-game using a rematerialed cryo-tube model from SBEP (this does not represent the final model): ![Stasis Pod Concept](https://user-images.githubusercontent.com/19510403/78357731-774de700-75a1-11ea-8f92-b0641864aaf4.png) Credit goes to [Neptune](https://steamcommunity.com/profiles/76561197971711997) for the original idea.
priority
ancient stasis pod the ancient stasis pod would be a new entity in game when a player enters it goes into stasis they will be frozen unable to move mouse chat interact with world spawn things etc npcs will be able to be put inside the pod to make transporting them easier since npcs are difficult to deal with the freezing process will probably have to delete the npc entity and create a ragdoll in it s place with the same bone poses then when the npc is unfrozen it will delete the ragdoll and spawn the npc again with all the same key values and attributes health armor ammo selected weapon relationship etc the entity will consume a minor amount of power every second and when the power is cut lost unexpectedly the player s npc s health will be set to a low random number and the pod will unfreeze this is to simulate negative effects of power loss if however the pod is unfrozen normally the player npc will lose no health a configuration option will be added to toggle if the stasis pod should slowly regenerate the player s npc s health back to their maximum usually the stasis pod model should hopefully look like it does in the show i ve also made a concept in game using a rematerialed cryo tube model from sbep this does not represent the final model credit goes to for the original idea
1
390,262
11,541,033,477
IssuesEvent
2020-02-18 02:28:14
remisharrock/c-programming-with-linux-MOOC-issues-tracker
https://api.github.com/repos/remisharrock/c-programming-with-linux-MOOC-issues-tracker
closed
Rewording of a question in course 6
medium priority for v2
In [quiz about cat less more](https://courses.edx.org/courses/course-v1:Dartmouth_IMTx+DART.IMT.C.06+2T2018/courseware/953455675ecb40e491f6645e3711295f/a7169c56bd0d42a5a61f14e521b195ad/4?activate_block_id=block-v1%3ADartmouth_IMTx%2BDART.IMT.C.06%2B2T2018%2Btype%40discussion%2Bblock%408269fd6ee011487fb31fb6be6dcf4781), some learner was confused by the second question, where he thought that we were expected to write the output of some hello program, or the content of some hello folder, to a file. He suggests word text is added to the sentence to make it clearer, something like: How do you use cat to create a file f with contains the text hello?
1.0
Rewording of a question in course 6 - In [quiz about cat less more](https://courses.edx.org/courses/course-v1:Dartmouth_IMTx+DART.IMT.C.06+2T2018/courseware/953455675ecb40e491f6645e3711295f/a7169c56bd0d42a5a61f14e521b195ad/4?activate_block_id=block-v1%3ADartmouth_IMTx%2BDART.IMT.C.06%2B2T2018%2Btype%40discussion%2Bblock%408269fd6ee011487fb31fb6be6dcf4781), some learner was confused by the second question, where he thought that we were expected to write the output of some hello program, or the content of some hello folder, to a file. He suggests word text is added to the sentence to make it clearer, something like: How do you use cat to create a file f with contains the text hello?
priority
rewording of a question in course in some learner was confused by the second question where he thought that we were expected to write the output of some hello program or the content of some hello folder to a file he suggests word text is added to the sentence to make it clearer something like how do you use cat to create a file f with contains the text hello
1
445,101
12,826,177,542
IssuesEvent
2020-07-06 16:06:47
kubesphere/kubesphere
https://api.github.com/repos/kubesphere/kubesphere
closed
Problem when modifying the volume of Deployment
area/console kind/bug priority/medium
1. When creating deployment, add a temporary volume; 2. Change the name of this temporary storage volume; issue: The modified volume is not modified, but a new volume is added <img width="628" alt="volume11" src="https://user-images.githubusercontent.com/36271543/86602563-62845380-bfd5-11ea-9c8f-3bb744912c78.png"> /kind bug /area console /assign @leoendless /milestone 3.0.0 /priority medium
1.0
Problem when modifying the volume of Deployment - 1. When creating deployment, add a temporary volume; 2. Change the name of this temporary storage volume; issue: The modified volume is not modified, but a new volume is added <img width="628" alt="volume11" src="https://user-images.githubusercontent.com/36271543/86602563-62845380-bfd5-11ea-9c8f-3bb744912c78.png"> /kind bug /area console /assign @leoendless /milestone 3.0.0 /priority medium
priority
problem when modifying the volume of deployment when creating deployment add a temporary volume change the name of this temporary storage volume issue the modified volume is not modified but a new volume is added img width alt src kind bug area console assign leoendless milestone priority medium
1
610,917
18,939,906,245
IssuesEvent
2021-11-18 00:48:16
GONI95/CheeseTodo
https://api.github.com/repos/GONI95/CheeseTodo
closed
[11월17일] 회원탈퇴 시 등록된 회원의 ReviewTodo 삭제
Type : Feature/Function Priority : Medium Status : In Progress
## 목적 > 유령 게시물을 관리하기 위해서 회원탈퇴 시 등록된 회원의 ReviewTodo도 함께 삭제 ## 작업 상세 내용 - [x] Firestore ReviewTodo collection에서 탈퇴하려는 회원의 게시물 삭제 - [x] Firestore ReviewTodo checked_users collection에서 탈퇴하려는 회원의 정보를 삭제 ## 참고사항 회원탈퇴에서 회원을 검증하는 요소를 Firebase uid로 사용
1.0
[11월17일] 회원탈퇴 시 등록된 회원의 ReviewTodo 삭제 - ## 목적 > 유령 게시물을 관리하기 위해서 회원탈퇴 시 등록된 회원의 ReviewTodo도 함께 삭제 ## 작업 상세 내용 - [x] Firestore ReviewTodo collection에서 탈퇴하려는 회원의 게시물 삭제 - [x] Firestore ReviewTodo checked_users collection에서 탈퇴하려는 회원의 정보를 삭제 ## 참고사항 회원탈퇴에서 회원을 검증하는 요소를 Firebase uid로 사용
priority
회원탈퇴 시 등록된 회원의 reviewtodo 삭제 목적 유령 게시물을 관리하기 위해서 회원탈퇴 시 등록된 회원의 reviewtodo도 함께 삭제 작업 상세 내용 firestore reviewtodo collection에서 탈퇴하려는 회원의 게시물 삭제 firestore reviewtodo checked users collection에서 탈퇴하려는 회원의 정보를 삭제 참고사항 회원탈퇴에서 회원을 검증하는 요소를 firebase uid로 사용
1
723,026
24,881,562,070
IssuesEvent
2022-10-28 01:56:19
AY2223S1-CS2103-F14-4/tp
https://api.github.com/repos/AY2223S1-CS2103-F14-4/tp
closed
As a user, I can change the theme of BookFace.
type.Story type.Enhancement priority.Medium
Implement a theme command that allows the user to change the theme of BookFace's UI.
1.0
As a user, I can change the theme of BookFace. - Implement a theme command that allows the user to change the theme of BookFace's UI.
priority
as a user i can change the theme of bookface implement a theme command that allows the user to change the theme of bookface s ui
1
478,081
13,772,528,421
IssuesEvent
2020-10-08 00:48:53
canonical-web-and-design/maas-ui
https://api.github.com/repos/canonical-web-and-design/maas-ui
closed
Please don't use "Ipmi" (capitalized this way) in machines overview
Backport 2.7 :arrow_backward: Bug 🐛 Priority: Medium
[LP bug 1872664](https://bugs.launchpad.net/maas/+bug/1872664) Hi, Running MAAS snap 2.7.0-8235-g.fea3a1678 In the machines overwiew, I see that the power type is written as "Ipmi". Please use either "IPMI" or "ipmi" (first form preferred) - in the same way that you use "PXE" and not "Pxe". Thanks
1.0
Please don't use "Ipmi" (capitalized this way) in machines overview - [LP bug 1872664](https://bugs.launchpad.net/maas/+bug/1872664) Hi, Running MAAS snap 2.7.0-8235-g.fea3a1678 In the machines overwiew, I see that the power type is written as "Ipmi". Please use either "IPMI" or "ipmi" (first form preferred) - in the same way that you use "PXE" and not "Pxe". Thanks
priority
please don t use ipmi capitalized this way in machines overview hi running maas snap g in the machines overwiew i see that the power type is written as ipmi please use either ipmi or ipmi first form preferred in the same way that you use pxe and not pxe thanks
1
517,650
15,017,557,569
IssuesEvent
2021-02-01 11:00:29
sButtons/sbuttons
https://api.github.com/repos/sButtons/sbuttons
closed
Replace br elements with padding in documentation page
Priority: Medium enhancement good first issue help wanted up-for-grabs website
In documentation page, a lot of `<br>` elements are used instead of padding to create similar outcome. Replace all occurrences of `<br>` elements with padding as necessary.
1.0
Replace br elements with padding in documentation page - In documentation page, a lot of `<br>` elements are used instead of padding to create similar outcome. Replace all occurrences of `<br>` elements with padding as necessary.
priority
replace br elements with padding in documentation page in documentation page a lot of elements are used instead of padding to create similar outcome replace all occurrences of elements with padding as necessary
1
72,085
3,371,783,290
IssuesEvent
2015-11-23 20:37:13
TheLens/elections
https://api.github.com/repos/TheLens/elections
closed
Double-check that all TODOs have been addressed
Medium priority Pre-launch TODO
If they can't or won't be solved before launch, move them to GitHub issues.
1.0
Double-check that all TODOs have been addressed - If they can't or won't be solved before launch, move them to GitHub issues.
priority
double check that all todos have been addressed if they can t or won t be solved before launch move them to github issues
1
132,080
5,169,409,280
IssuesEvent
2017-01-18 00:49:03
hook/champions
https://api.github.com/repos/hook/champions
closed
Scarlet Witch is Missing Synergy
Priority: Medium Status: Completed Type: Maintenance
Hello, just reporting Scarlet Witch is missing a synergy with Phoenix.
1.0
Scarlet Witch is Missing Synergy - Hello, just reporting Scarlet Witch is missing a synergy with Phoenix.
priority
scarlet witch is missing synergy hello just reporting scarlet witch is missing a synergy with phoenix
1
282,624
8,708,834,006
IssuesEvent
2018-12-06 12:09:32
justin-blanco/cs1c-Group-Project
https://api.github.com/repos/justin-blanco/cs1c-Group-Project
reopened
As a user, I need to read in shapes from a saved location, the data should also be organized by a unique ID with subclasses of shape type, shape properties, and text properties.
Priority: Medium Status: Available Type: Enhancement
Description: Reads in shapes from a shapefile. Each shape in the file has an unique ID with subclasses of shape type, shape properties(, and text properties if the shape type is of type Text). Tasks: Users are able to access the saved data in the shape file. The data in the file is translated to usable data for the program Tests: Verify that the shape file is accessible Verify that the data transferred from the file to the program is usable by the program Assignee: Justin and Grant, implement functions to read in the shapes from a file into the program so that can can be displayed when called. Estimation: 15 Priority: 3 Done: Users are able to access all saved data in the shape file The data from the shapefile are properly translated, so the data can be used in the program
1.0
As a user, I need to read in shapes from a saved location, the data should also be organized by a unique ID with subclasses of shape type, shape properties, and text properties. - Description: Reads in shapes from a shapefile. Each shape in the file has an unique ID with subclasses of shape type, shape properties(, and text properties if the shape type is of type Text). Tasks: Users are able to access the saved data in the shape file. The data in the file is translated to usable data for the program Tests: Verify that the shape file is accessible Verify that the data transferred from the file to the program is usable by the program Assignee: Justin and Grant, implement functions to read in the shapes from a file into the program so that can can be displayed when called. Estimation: 15 Priority: 3 Done: Users are able to access all saved data in the shape file The data from the shapefile are properly translated, so the data can be used in the program
priority
as a user i need to read in shapes from a saved location the data should also be organized by a unique id with subclasses of shape type shape properties and text properties description reads in shapes from a shapefile each shape in the file has an unique id with subclasses of shape type shape properties and text properties if the shape type is of type text tasks users are able to access the saved data in the shape file the data in the file is translated to usable data for the program tests verify that the shape file is accessible verify that the data transferred from the file to the program is usable by the program assignee justin and grant implement functions to read in the shapes from a file into the program so that can can be displayed when called estimation priority done users are able to access all saved data in the shape file the data from the shapefile are properly translated so the data can be used in the program
1
312,620
9,550,189,808
IssuesEvent
2019-05-02 11:23:06
poanetwork/blockscout
https://api.github.com/repos/poanetwork/blockscout
closed
Show token transfers on the transaction tab of the block details page
enhancement priority: medium team: contributor team: developer
Currently, the block details page only shows `Contract Call` where there should be a token transfer. This should display similar to the all transactions page. <img width="1127" alt="screen shot 2018-08-13 at 4 22 58 pm" src="https://user-images.githubusercontent.com/17620007/44056098-3745e784-9f15-11e8-9177-3c06366e8548.png"> ### Steps to reproduce 1. View block #3477687 on `sokol` ### Expected behaviour The contract call should show a token transfer.
1.0
Show token transfers on the transaction tab of the block details page - Currently, the block details page only shows `Contract Call` where there should be a token transfer. This should display similar to the all transactions page. <img width="1127" alt="screen shot 2018-08-13 at 4 22 58 pm" src="https://user-images.githubusercontent.com/17620007/44056098-3745e784-9f15-11e8-9177-3c06366e8548.png"> ### Steps to reproduce 1. View block #3477687 on `sokol` ### Expected behaviour The contract call should show a token transfer.
priority
show token transfers on the transaction tab of the block details page currently the block details page only shows contract call where there should be a token transfer this should display similar to the all transactions page img width alt screen shot at pm src steps to reproduce view block on sokol expected behaviour the contract call should show a token transfer
1
483,997
13,932,585,522
IssuesEvent
2020-10-22 07:29:24
aau-giraf/weekplanner
https://api.github.com/repos/aau-giraf/weekplanner
closed
The plus on "Tilføj choiceboard" scales down and becomes difficult to find when not using tablets.
group 9 point: 3 priority: medium type: bug
**To Reproduce** Steps to reproduce the behavior: 1. Go to a arbitary "ugeplan" 2. Click on any activity. **Actual behavior** When on a phone, the "plus" on "Tilføj choiceboard" scales down, and becomes difficult to find, and as this is the point on which the button activates, it becomes difficult to figure out where to press. This could be fixed by making the entire gray box act as the button, instead of it just being the plus. **Environment (please complete the following information):** - Emulator Pixel tablet and phone. - Samsung S7 **Additional context** Add any other context about the problem here.
1.0
The plus on "Tilføj choiceboard" scales down and becomes difficult to find when not using tablets. - **To Reproduce** Steps to reproduce the behavior: 1. Go to a arbitary "ugeplan" 2. Click on any activity. **Actual behavior** When on a phone, the "plus" on "Tilføj choiceboard" scales down, and becomes difficult to find, and as this is the point on which the button activates, it becomes difficult to figure out where to press. This could be fixed by making the entire gray box act as the button, instead of it just being the plus. **Environment (please complete the following information):** - Emulator Pixel tablet and phone. - Samsung S7 **Additional context** Add any other context about the problem here.
priority
the plus on tilføj choiceboard scales down and becomes difficult to find when not using tablets to reproduce steps to reproduce the behavior go to a arbitary ugeplan click on any activity actual behavior when on a phone the plus on tilføj choiceboard scales down and becomes difficult to find and as this is the point on which the button activates it becomes difficult to figure out where to press this could be fixed by making the entire gray box act as the button instead of it just being the plus environment please complete the following information emulator pixel tablet and phone samsung additional context add any other context about the problem here
1
608,497
18,840,527,867
IssuesEvent
2021-11-11 09:01:56
bounswe/2021SpringGroup9
https://api.github.com/repos/bounswe/2021SpringGroup9
opened
Find a way to keep and post images to DB using Django
enhancement status: in progress priority: critical difficulty: medium research backend postory
### Task: The user will upload images, multimedia to their stories. In order to make this happen the following features are required: 1. Uploading an image 2. Keeping that image in DB 3. Accessing the image from frontend and android ### Type of task (new feature, writing tests, refactoring): Research ### Standards and rules to follow: * Look for articles about this issue * Consider the tools we are using in backend, android and frontend ### Expected result: * The users will be able to add image to their stories * The stories in the homepage will have images that can be viewed with web and android applications ### Additional notes: **Deadline: 11.11.2021**
1.0
Find a way to keep and post images to DB using Django - ### Task: The user will upload images, multimedia to their stories. In order to make this happen the following features are required: 1. Uploading an image 2. Keeping that image in DB 3. Accessing the image from frontend and android ### Type of task (new feature, writing tests, refactoring): Research ### Standards and rules to follow: * Look for articles about this issue * Consider the tools we are using in backend, android and frontend ### Expected result: * The users will be able to add image to their stories * The stories in the homepage will have images that can be viewed with web and android applications ### Additional notes: **Deadline: 11.11.2021**
priority
find a way to keep and post images to db using django task the user will upload images multimedia to their stories in order to make this happen the following features are required uploading an image keeping that image in db accessing the image from frontend and android type of task new feature writing tests refactoring research standards and rules to follow look for articles about this issue consider the tools we are using in backend android and frontend expected result the users will be able to add image to their stories the stories in the homepage will have images that can be viewed with web and android applications additional notes deadline
1
376,841
11,157,335,787
IssuesEvent
2019-12-25 12:07:42
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
closed
Bakery Oven doesn't pollute
Medium Priority
**Version:** 0.7.2.5 beta **Steps to Reproduce:** 1.Connect Factory and Cement Kiln to iron pipe 2.Extend iron pipe up 3.Connect Bakery Oven ot it 4.Extend the iron pipe further up **Expected behavior:** The smoke shoud come aut of the end of the pipe **Actual behavior:** Instet it comes aut of the Bakery oven and the end of the pipe ![eco rauch 1](https://user-images.githubusercontent.com/22293838/37793815-fe408d34-2e0f-11e8-8338-7906610dd5a8.PNG) ![eco rauch 2](https://user-images.githubusercontent.com/22293838/37793828-0c8b9fc8-2e10-11e8-9f41-6fa43665b61a.PNG)
1.0
Bakery Oven doesn't pollute - **Version:** 0.7.2.5 beta **Steps to Reproduce:** 1.Connect Factory and Cement Kiln to iron pipe 2.Extend iron pipe up 3.Connect Bakery Oven ot it 4.Extend the iron pipe further up **Expected behavior:** The smoke shoud come aut of the end of the pipe **Actual behavior:** Instet it comes aut of the Bakery oven and the end of the pipe ![eco rauch 1](https://user-images.githubusercontent.com/22293838/37793815-fe408d34-2e0f-11e8-8338-7906610dd5a8.PNG) ![eco rauch 2](https://user-images.githubusercontent.com/22293838/37793828-0c8b9fc8-2e10-11e8-9f41-6fa43665b61a.PNG)
priority
bakery oven doesn t pollute version beta steps to reproduce connect factory and cement kiln to iron pipe extend iron pipe up connect bakery oven ot it extend the iron pipe further up expected behavior the smoke shoud come aut of the end of the pipe actual behavior instet it comes aut of the bakery oven and the end of the pipe
1
136,931
5,290,548,984
IssuesEvent
2017-02-08 20:10:28
urbit/urbit
https://api.github.com/repos/urbit/urbit
closed
net:fe segfault
difficulty medium platform specific priority low u3
running `(~(net fe 0xaba) 0xaba)` will bail, hang vere for a while, and eventually segfault. Fortunately, it doesn't hose the pier - when you restart it, the command won't have ran yet - but it's still a problem.
1.0
net:fe segfault - running `(~(net fe 0xaba) 0xaba)` will bail, hang vere for a while, and eventually segfault. Fortunately, it doesn't hose the pier - when you restart it, the command won't have ran yet - but it's still a problem.
priority
net fe segfault running net fe will bail hang vere for a while and eventually segfault fortunately it doesn t hose the pier when you restart it the command won t have ran yet but it s still a problem
1
595,168
18,060,767,662
IssuesEvent
2021-09-20 13:46:27
basxsoftwareassociation/basxconnect
https://api.github.com/repos/basxsoftwareassociation/basxconnect
closed
Wrong currency displayed when importing donations
Bug Ready for: Development PWS Medium Priority
**Describe the bug** When importing donations using the Zuwendungsimport wizard, the euro sign is displayed. (seen PWS Life instance) **To Reproduce** Steps to reproduce the behavior: 1. Go to 'Zuwendungen' (see error in the data table overview) 2. Click on 'Zuwendungsimport' 3. Select file to import, click 'weiter' 4. See error **Expected behavior** Swiss Francs CHF should be the default currency throughout the whole instance. **Screenshots** In data table list overview: <img width="1308" alt="Bildschirmfoto 2021-08-17 um 16 03 48" src="https://user-images.githubusercontent.com/74606126/129746342-87bf8453-ed4b-4439-81e4-aba0acf01076.png"> In Zuwendungsimport-Wizard <img width="1552" alt="Bildschirmfoto 2021-08-17 um 16 31 45" src="https://user-images.githubusercontent.com/74606126/129746346-61f33791-73c5-4ece-9470-d173ff7b6c68.png"> **Desktop (please complete the following information):** - OS: macOS - Browser: Brave - Version 1.28.105
1.0
Wrong currency displayed when importing donations - **Describe the bug** When importing donations using the Zuwendungsimport wizard, the euro sign is displayed. (seen PWS Life instance) **To Reproduce** Steps to reproduce the behavior: 1. Go to 'Zuwendungen' (see error in the data table overview) 2. Click on 'Zuwendungsimport' 3. Select file to import, click 'weiter' 4. See error **Expected behavior** Swiss Francs CHF should be the default currency throughout the whole instance. **Screenshots** In data table list overview: <img width="1308" alt="Bildschirmfoto 2021-08-17 um 16 03 48" src="https://user-images.githubusercontent.com/74606126/129746342-87bf8453-ed4b-4439-81e4-aba0acf01076.png"> In Zuwendungsimport-Wizard <img width="1552" alt="Bildschirmfoto 2021-08-17 um 16 31 45" src="https://user-images.githubusercontent.com/74606126/129746346-61f33791-73c5-4ece-9470-d173ff7b6c68.png"> **Desktop (please complete the following information):** - OS: macOS - Browser: Brave - Version 1.28.105
priority
wrong currency displayed when importing donations describe the bug when importing donations using the zuwendungsimport wizard the euro sign is displayed seen pws life instance to reproduce steps to reproduce the behavior go to zuwendungen see error in the data table overview click on zuwendungsimport select file to import click weiter see error expected behavior swiss francs chf should be the default currency throughout the whole instance screenshots in data table list overview img width alt bildschirmfoto um src in zuwendungsimport wizard img width alt bildschirmfoto um src desktop please complete the following information os macos browser brave version
1
721,625
24,832,864,512
IssuesEvent
2022-10-26 06:08:58
AY2223S1-CS2103T-W16-1/tp
https://api.github.com/repos/AY2223S1-CS2103T-W16-1/tp
closed
Make GuestBook start with a default empty guest book should there be duplicated rooms
priority.Medium type.Task
This is to make the action flow synonymous with that of duplicated guests.
1.0
Make GuestBook start with a default empty guest book should there be duplicated rooms - This is to make the action flow synonymous with that of duplicated guests.
priority
make guestbook start with a default empty guest book should there be duplicated rooms this is to make the action flow synonymous with that of duplicated guests
1
57,621
3,083,233,220
IssuesEvent
2015-08-24 07:28:21
magro/memcached-session-manager
https://api.github.com/repos/magro/memcached-session-manager
opened
multiple parallel requests for the same session with msm has problem
bug imported Priority-Medium
_From [xueshufe...@163.com](https://code.google.com/u/116881990499226553473/) on September 17, 2012 04:28:55_ I use tomcat7, my config is: <Manager className="de.javakaffee.web.msm.MemcachedBackupSessionManager" memcachedNodes="n1:localhost:11211" requestUriIgnorePattern=".*\.(png|gif|jpg|css|js)$" sticky="false" lockingMode="auto" sessionBackupTimeout="10000" operationTimeout="10000" customConverter="com.zte.mobile.serializer.CustomKryoRegistration" sessionBackupAsync= "false" copyCollectionsForSerialization="false" transcoderFactoryClass="de.javakaffee.web.msm.serializer.kryo.KryoTranscoderFactory" /> msm version is: memcached-session-manager-1.6.2.jar memcached-session-manager-tc7-1.6.2.jar spymemcached-2.8.4.jar my application has many ajax requests when login is sucessed; when two requests use msm at the same time, one request of them save session using session.setAttibute do not work, the attibute do not save to mamcached. from the log ,I find first request load session from the memcached, second request do not load session, because the session has load by first request. but second request has not end, first request save session to memcached. I think first request do not save, second request save is corect; so I read the source ,I find same bugs; memcachedsessionservice.java the function findSession , I modify it; public MemcachedBackupSession findSession( final String id ) throws IOException { MemcachedBackupSession result = _manager.getSessionInternal( id ); if ( result != null ) { // TODO: document ignoring requests and container managed authentication // -> with container managed auth protected resources should not be ignored && !isContainerSessionLookup() // TODO: check ignored resource also below _log.info( " log==== findSession" ); if (!_sticky && !_trackingHostValve.isIgnoredRequest() ) { _log.info( "log==== findSession ok" ); result.registerReference(); } } I modify it, then test is very good. some one can tell me is my method right? _Original issue: http://code.google.com/p/memcached-session-manager/issues/detail?id=151_
1.0
multiple parallel requests for the same session with msm has problem - _From [xueshufe...@163.com](https://code.google.com/u/116881990499226553473/) on September 17, 2012 04:28:55_ I use tomcat7, my config is: <Manager className="de.javakaffee.web.msm.MemcachedBackupSessionManager" memcachedNodes="n1:localhost:11211" requestUriIgnorePattern=".*\.(png|gif|jpg|css|js)$" sticky="false" lockingMode="auto" sessionBackupTimeout="10000" operationTimeout="10000" customConverter="com.zte.mobile.serializer.CustomKryoRegistration" sessionBackupAsync= "false" copyCollectionsForSerialization="false" transcoderFactoryClass="de.javakaffee.web.msm.serializer.kryo.KryoTranscoderFactory" /> msm version is: memcached-session-manager-1.6.2.jar memcached-session-manager-tc7-1.6.2.jar spymemcached-2.8.4.jar my application has many ajax requests when login is sucessed; when two requests use msm at the same time, one request of them save session using session.setAttibute do not work, the attibute do not save to mamcached. from the log ,I find first request load session from the memcached, second request do not load session, because the session has load by first request. but second request has not end, first request save session to memcached. I think first request do not save, second request save is corect; so I read the source ,I find same bugs; memcachedsessionservice.java the function findSession , I modify it; public MemcachedBackupSession findSession( final String id ) throws IOException { MemcachedBackupSession result = _manager.getSessionInternal( id ); if ( result != null ) { // TODO: document ignoring requests and container managed authentication // -> with container managed auth protected resources should not be ignored && !isContainerSessionLookup() // TODO: check ignored resource also below _log.info( " log==== findSession" ); if (!_sticky && !_trackingHostValve.isIgnoredRequest() ) { _log.info( "log==== findSession ok" ); result.registerReference(); } } I modify it, then test is very good. some one can tell me is my method right? _Original issue: http://code.google.com/p/memcached-session-manager/issues/detail?id=151_
priority
multiple parallel requests for the same session with msm has problem from on september i use my config is manager classname de javakaffee web msm memcachedbackupsessionmanager memcachednodes localhost requesturiignorepattern png gif jpg css js sticky false lockingmode auto sessionbackuptimeout operationtimeout customconverter com zte mobile serializer customkryoregistration sessionbackupasync false copycollectionsforserialization false transcoderfactoryclass de javakaffee web msm serializer kryo kryotranscoderfactory msm version is memcached session manager jar memcached session manager jar spymemcached jar my application has many ajax requests when login is sucessed when two requests use msm at the same time one request of them save session using session setattibute do not work the attibute do not save to mamcached from the log i find first request load session from the memcached second request do not load session because the session has load by first request but second request has not end first request save session to memcached i think first request do not save second request save is corect so i read the source i find same bugs memcachedsessionservice java the function findsession i modify it public memcachedbackupsession findsession final string id throws ioexception memcachedbackupsession result manager getsessioninternal id if result null todo document ignoring requests and container managed authentication with container managed auth protected resources should not be ignored iscontainersessionlookup todo check ignored resource also below log info log findsession if sticky trackinghostvalve isignoredrequest log info log findsession ok result registerreference i modify it then test is very good some one can tell me is my method right original issue
1
236,127
7,746,706,684
IssuesEvent
2018-05-29 22:54:53
BlazeGuy2/Suggestions
https://api.github.com/repos/BlazeGuy2/Suggestions
closed
Enhancement: tool repair cost efficiency
Medium Priority Suggestion
<a href="https://github.com/jroovers"><img src="https://avatars3.githubusercontent.com/u/11883404?v=4" align="left" width="96" height="96" hspace="10"></img></a> **Issue by [jroovers](https://github.com/jroovers)** _Monday Oct 16, 2017 at 11:52 GMT_ _Originally opened as https://github.com/StrangeLoopGames/EcoIssues/issues/2557_ ---- Right now, repair costs are static, e.g. to repair a steel axe from 0% to 100% you need 10 steel. When you have tool smithing efficiency 5 the same steel axe costs only 2 boards and 5 steel to craft from scratch. Would it be possible to lower the repair costs based on your tool smithing efficiency skill (or a new skill specifically for repairing).
1.0
Enhancement: tool repair cost efficiency - <a href="https://github.com/jroovers"><img src="https://avatars3.githubusercontent.com/u/11883404?v=4" align="left" width="96" height="96" hspace="10"></img></a> **Issue by [jroovers](https://github.com/jroovers)** _Monday Oct 16, 2017 at 11:52 GMT_ _Originally opened as https://github.com/StrangeLoopGames/EcoIssues/issues/2557_ ---- Right now, repair costs are static, e.g. to repair a steel axe from 0% to 100% you need 10 steel. When you have tool smithing efficiency 5 the same steel axe costs only 2 boards and 5 steel to craft from scratch. Would it be possible to lower the repair costs based on your tool smithing efficiency skill (or a new skill specifically for repairing).
priority
enhancement tool repair cost efficiency issue by monday oct at gmt originally opened as right now repair costs are static e g to repair a steel axe from to you need steel when you have tool smithing efficiency the same steel axe costs only boards and steel to craft from scratch would it be possible to lower the repair costs based on your tool smithing efficiency skill or a new skill specifically for repairing
1
822,210
30,858,046,807
IssuesEvent
2023-08-02 22:44:52
RobotLocomotion/drake
https://api.github.com/repos/RobotLocomotion/drake
opened
CMakeLists should auto-fetch Bazel
component: distribution type: feature request priority: medium
**Is your feature request related to a problem? Please describe.** When using the [drake_cmake_external](https://github.com/RobotLocomotion/drake-external-examples/tree/main/drake_cmake_external ) workflow, we currently expect/assume that the user has already installed `bazel` somehow. The drake-external-examples CI does this with some [PPA magic here](https://github.com/RobotLocomotion/drake-external-examples/blob/b5fc71e37860193826cbf4984c3caa4be7105460/scripts/setup/linux/ubuntu/focal/install_prereqs#L83). However, that install-prep step is pretty brutal for the (quite reasonable) users who want to pretend that Drake only uses CMake when they run the CMake build. **Describe the solution you'd like** When the user runs our CMake build, and does not have a suitable local copy of Bazel already available, our listfile should automatically fetch a pinned & checksum-verified precompiled stable release of Bazel, and use that automatically. There should be no requirement to pre-install Bazel prior to running Drake's CMake install. Note that one possible way to do this would be to use `bazelisk` as our Bazel. The code at https://github.com/RobotLocomotion/drake-blender has an example of this.
1.0
CMakeLists should auto-fetch Bazel - **Is your feature request related to a problem? Please describe.** When using the [drake_cmake_external](https://github.com/RobotLocomotion/drake-external-examples/tree/main/drake_cmake_external ) workflow, we currently expect/assume that the user has already installed `bazel` somehow. The drake-external-examples CI does this with some [PPA magic here](https://github.com/RobotLocomotion/drake-external-examples/blob/b5fc71e37860193826cbf4984c3caa4be7105460/scripts/setup/linux/ubuntu/focal/install_prereqs#L83). However, that install-prep step is pretty brutal for the (quite reasonable) users who want to pretend that Drake only uses CMake when they run the CMake build. **Describe the solution you'd like** When the user runs our CMake build, and does not have a suitable local copy of Bazel already available, our listfile should automatically fetch a pinned & checksum-verified precompiled stable release of Bazel, and use that automatically. There should be no requirement to pre-install Bazel prior to running Drake's CMake install. Note that one possible way to do this would be to use `bazelisk` as our Bazel. The code at https://github.com/RobotLocomotion/drake-blender has an example of this.
priority
cmakelists should auto fetch bazel is your feature request related to a problem please describe when using the workflow we currently expect assume that the user has already installed bazel somehow the drake external examples ci does this with some however that install prep step is pretty brutal for the quite reasonable users who want to pretend that drake only uses cmake when they run the cmake build describe the solution you d like when the user runs our cmake build and does not have a suitable local copy of bazel already available our listfile should automatically fetch a pinned checksum verified precompiled stable release of bazel and use that automatically there should be no requirement to pre install bazel prior to running drake s cmake install note that one possible way to do this would be to use bazelisk as our bazel the code at has an example of this
1
684,947
23,439,314,542
IssuesEvent
2022-08-15 13:26:44
skelly37/nupac
https://api.github.com/repos/skelly37/nupac
closed
Write our own issue templates
priority: Medium github
We should stop using the Nushell's ones and write our own templates for: - [ ] bug report - [ ] feature request - [ ] dev issues (like refactor requests etc.)
1.0
Write our own issue templates - We should stop using the Nushell's ones and write our own templates for: - [ ] bug report - [ ] feature request - [ ] dev issues (like refactor requests etc.)
priority
write our own issue templates we should stop using the nushell s ones and write our own templates for bug report feature request dev issues like refactor requests etc
1
28,258
2,700,743,596
IssuesEvent
2015-04-04 14:30:44
cs2103jan2015-w15-1j/main
https://api.github.com/repos/cs2103jan2015-w15-1j/main
closed
A user can request for a help page just with a single command
priority.medium type.enhancement type.story
... so that it can remind the user of commands or shortcuts that are available for the program.
1.0
A user can request for a help page just with a single command - ... so that it can remind the user of commands or shortcuts that are available for the program.
priority
a user can request for a help page just with a single command so that it can remind the user of commands or shortcuts that are available for the program
1
404,794
11,863,184,400
IssuesEvent
2020-03-25 19:14:33
department-of-veterans-affairs/caseflow
https://api.github.com/repos/department-of-veterans-affairs/caseflow
closed
Research if Caseflow can retrieve email status from govdelivery
Priority: Medium Product: caseflow-hearings Stakeholder: BVA Team: Tango 💃
## Description Research if Caseflow can retrieve email status from Granicus to improve how the email status gets reported for #13370. Currently when we receive a `200` status code, we mark the email as "sent" (using flags on the `VirtualHearing` model). The `200` from Granicus is more like an "accepted" status code, but does not actually indicate that the email was sent successfully -- it could be bounced or encounter some other error. ## Background/context/resources We are using a gem that integrates the govdelivery client with Rails' `ActionMailer`. You can look at the source code for that gem to see what request we are making to govdelivery. * [govdelivery-tms-ruby](https://github.com/Granicus/govdelivery-tms-ruby) ## Technical notes One possible thing to investigate Is whether or not govdelivery can be given a callback to update the status of the VirtualHearing in Caseflow after an email is sent. This could involve modifying the govdelivery-tms-ruby gem.
1.0
Research if Caseflow can retrieve email status from govdelivery - ## Description Research if Caseflow can retrieve email status from Granicus to improve how the email status gets reported for #13370. Currently when we receive a `200` status code, we mark the email as "sent" (using flags on the `VirtualHearing` model). The `200` from Granicus is more like an "accepted" status code, but does not actually indicate that the email was sent successfully -- it could be bounced or encounter some other error. ## Background/context/resources We are using a gem that integrates the govdelivery client with Rails' `ActionMailer`. You can look at the source code for that gem to see what request we are making to govdelivery. * [govdelivery-tms-ruby](https://github.com/Granicus/govdelivery-tms-ruby) ## Technical notes One possible thing to investigate Is whether or not govdelivery can be given a callback to update the status of the VirtualHearing in Caseflow after an email is sent. This could involve modifying the govdelivery-tms-ruby gem.
priority
research if caseflow can retrieve email status from govdelivery description research if caseflow can retrieve email status from granicus to improve how the email status gets reported for currently when we receive a status code we mark the email as sent using flags on the virtualhearing model the from granicus is more like an accepted status code but does not actually indicate that the email was sent successfully it could be bounced or encounter some other error background context resources we are using a gem that integrates the govdelivery client with rails actionmailer you can look at the source code for that gem to see what request we are making to govdelivery technical notes one possible thing to investigate is whether or not govdelivery can be given a callback to update the status of the virtualhearing in caseflow after an email is sent this could involve modifying the govdelivery tms ruby gem
1
152,722
5,867,961,963
IssuesEvent
2017-05-14 07:40:25
arik-le/A-Home-For-Every-Child
https://api.github.com/repos/arik-le/A-Home-For-Every-Child
closed
Pull user object from DB
Difficulity - normal Done Iteration 1 Priority - medium
query based on user name that entered in log in page username box.
1.0
Pull user object from DB - query based on user name that entered in log in page username box.
priority
pull user object from db query based on user name that entered in log in page username box
1
724,379
24,927,856,987
IssuesEvent
2022-10-31 09:06:56
ArjunSharda/Searchor
https://api.github.com/repos/ArjunSharda/Searchor
closed
Use a single dicitionary instead of multiple class attributes
enhancement Priority: Medium hacktoberfest
In the CLI app I used the forbidden `eval()` function to generate queries, We can easily avoid that if searchor used a dictionary were all engines can be called with string keys, and not `eval(f"Engine.{engine}.search()")`.
1.0
Use a single dicitionary instead of multiple class attributes - In the CLI app I used the forbidden `eval()` function to generate queries, We can easily avoid that if searchor used a dictionary were all engines can be called with string keys, and not `eval(f"Engine.{engine}.search()")`.
priority
use a single dicitionary instead of multiple class attributes in the cli app i used the forbidden eval function to generate queries we can easily avoid that if searchor used a dictionary were all engines can be called with string keys and not eval f engine engine search
1
255,747
8,126,340,922
IssuesEvent
2018-08-17 01:34:19
aowen87/BAR
https://api.github.com/repos/aowen87/BAR
closed
Build mac distribution with ADIOS support..
Expected Use: 3 - Occasional Feature Impact: 3 - Medium Priority: Normal
Dave Pugmire will start widely deploying ADIOS and needs the mac and linux builds to include ADIOS. This ticket is for mac. There is another ticket for linux. -----------------------REDMINE MIGRATION----------------------- This ticket was migrated from Redmine. As such, not all information was able to be captured in the transition. Below is a complete record of the original redmine ticket. Ticket number: 1853 Status: Resolved Project: VisIt Tracker: Feature Priority: Normal Subject: Build mac distribution with ADIOS support.. Assigned to: Cyrus Harrison Category: Target version: 2.7.3 Author: Eric Brugger Start: 05/23/2014 Due date: % Done: 0 Estimated time: Created: 05/23/2014 10:19 am Updated: 06/02/2014 07:45 pm Likelihood: Severity: Found in version: Impact: 3 - Medium Expected Use: 3 - Occasional OS: All Support Group: Any Description: Dave Pugmire will start widely deploying ADIOS and needs the mac and linux builds to include ADIOS. This ticket is for mac. There is another ticket for linux. Comments: support for mpich to serve as parallel for uintah will also help us here. Hi Everyone,A few changes to build_visit to support building ADIOS on OSX.Note, if you want to build Adios with MPI support, you will need to setboth env vars:Or: If you build mpich, these will be set automatically for you.RC:Sending svn_bin/bv_support/bv_adios.shSending svn_bin/bv_support/helper_funcs.shTransmitting file data ..Committed revision r23424.Trunk:Sending svn_bin/bv_support/bv_adios.shSending svn_bin/bv_support/helper_funcs.shTransmitting file data ..Committed revision r23426.-Cyrus
1.0
Build mac distribution with ADIOS support.. - Dave Pugmire will start widely deploying ADIOS and needs the mac and linux builds to include ADIOS. This ticket is for mac. There is another ticket for linux. -----------------------REDMINE MIGRATION----------------------- This ticket was migrated from Redmine. As such, not all information was able to be captured in the transition. Below is a complete record of the original redmine ticket. Ticket number: 1853 Status: Resolved Project: VisIt Tracker: Feature Priority: Normal Subject: Build mac distribution with ADIOS support.. Assigned to: Cyrus Harrison Category: Target version: 2.7.3 Author: Eric Brugger Start: 05/23/2014 Due date: % Done: 0 Estimated time: Created: 05/23/2014 10:19 am Updated: 06/02/2014 07:45 pm Likelihood: Severity: Found in version: Impact: 3 - Medium Expected Use: 3 - Occasional OS: All Support Group: Any Description: Dave Pugmire will start widely deploying ADIOS and needs the mac and linux builds to include ADIOS. This ticket is for mac. There is another ticket for linux. Comments: support for mpich to serve as parallel for uintah will also help us here. Hi Everyone,A few changes to build_visit to support building ADIOS on OSX.Note, if you want to build Adios with MPI support, you will need to setboth env vars:Or: If you build mpich, these will be set automatically for you.RC:Sending svn_bin/bv_support/bv_adios.shSending svn_bin/bv_support/helper_funcs.shTransmitting file data ..Committed revision r23424.Trunk:Sending svn_bin/bv_support/bv_adios.shSending svn_bin/bv_support/helper_funcs.shTransmitting file data ..Committed revision r23426.-Cyrus
priority
build mac distribution with adios support dave pugmire will start widely deploying adios and needs the mac and linux builds to include adios this ticket is for mac there is another ticket for linux redmine migration this ticket was migrated from redmine as such not all information was able to be captured in the transition below is a complete record of the original redmine ticket ticket number status resolved project visit tracker feature priority normal subject build mac distribution with adios support assigned to cyrus harrison category target version author eric brugger start due date done estimated time created am updated pm likelihood severity found in version impact medium expected use occasional os all support group any description dave pugmire will start widely deploying adios and needs the mac and linux builds to include adios this ticket is for mac there is another ticket for linux comments support for mpich to serve as parallel for uintah will also help us here hi everyone a few changes to build visit to support building adios on osx note if you want to build adios with mpi support you will need to setboth env vars or if you build mpich these will be set automatically for you rc sending svn bin bv support bv adios shsending svn bin bv support helper funcs shtransmitting file data committed revision trunk sending svn bin bv support bv adios shsending svn bin bv support helper funcs shtransmitting file data committed revision cyrus
1
96,693
3,971,959,856
IssuesEvent
2016-05-04 13:54:50
skerit/openc2e
https://api.github.com/repos/skerit/openc2e
opened
CAOS documentation
Creatures 1 Creatures 2 Creatures 3 Medium priority
Originally posted on Aug 14, 2007 by Helpful Hippo > The documentation is missing for many CAOS functions, the documentation should be written. > > fuzzie promises that anyone copying from the (often incorrect) CL docs will be glared at severely, so don't do that. :) As you can see, the original documentation released by Cyberlife is often incorrect, so let's not copy-paste it.
1.0
CAOS documentation - Originally posted on Aug 14, 2007 by Helpful Hippo > The documentation is missing for many CAOS functions, the documentation should be written. > > fuzzie promises that anyone copying from the (often incorrect) CL docs will be glared at severely, so don't do that. :) As you can see, the original documentation released by Cyberlife is often incorrect, so let's not copy-paste it.
priority
caos documentation originally posted on aug by helpful hippo the documentation is missing for many caos functions the documentation should be written fuzzie promises that anyone copying from the often incorrect cl docs will be glared at severely so don t do that as you can see the original documentation released by cyberlife is often incorrect so let s not copy paste it
1
204,664
7,089,595,126
IssuesEvent
2018-01-12 03:47:03
dmwm/WMCore
https://api.github.com/repos/dmwm/WMCore
closed
move the transaction to close to the first db call
Bug Medium Priority WMAgent
This might cause the connection leak. following need to be moved https://github.com/dmwm/WMCore/blob/master/src/python/WMComponent/PhEDExInjector/PhEDExInjectorPoller.py#L205 To https://github.com/dmwm/WMCore/blob/master/src/python/WMComponent/PhEDExInjector/PhEDExInjectorPoller.py#L239
1.0
move the transaction to close to the first db call - This might cause the connection leak. following need to be moved https://github.com/dmwm/WMCore/blob/master/src/python/WMComponent/PhEDExInjector/PhEDExInjectorPoller.py#L205 To https://github.com/dmwm/WMCore/blob/master/src/python/WMComponent/PhEDExInjector/PhEDExInjectorPoller.py#L239
priority
move the transaction to close to the first db call this might cause the connection leak following need to be moved to
1
525,978
15,269,994,664
IssuesEvent
2021-02-22 13:32:23
arkhn/fhir-river
https://api.github.com/repos/arkhn/fhir-river
closed
move pagai to river
medium priority quality
we should make a new django app in river out of pagai. The features we need to migrate are located in pagai/views.py and pagai/services/database_explorer.py, the rest is simply not used (we'll archive it).
1.0
move pagai to river - we should make a new django app in river out of pagai. The features we need to migrate are located in pagai/views.py and pagai/services/database_explorer.py, the rest is simply not used (we'll archive it).
priority
move pagai to river we should make a new django app in river out of pagai the features we need to migrate are located in pagai views py and pagai services database explorer py the rest is simply not used we ll archive it
1
323,920
9,880,542,347
IssuesEvent
2019-06-24 12:52:36
evidenceontology/evidenceontology
https://api.github.com/repos/evidenceontology/evidenceontology
closed
plasmid maintenance assay evidence, under ECO:0000006
GeneOntology-No Priority-Medium Type-New-Term auto-migrated
``` 1. succinct term name: plasmid maintenance assay evidence 2. definition: Evidence from an assay in which a mitotically stable plasmid (or minichromosome) is introduced into cells, the cells are grown without selection for several generations, and the proportion of cells that retain the plasmid is then determined (by comparing colony numbers on selective versus non-selective media) and the loss per generation calculated. 3. n/a 4. Suggested parent term: I'm confident that it belongs somewhere under ECO:0000006 'experimental evidence', but beyond that I'm not sure where it might fit more specifically. 5. Reference for the definition: PMID:6323245 Additional information: synonym: "minichromosome maintenance assay evidence" EXACT [PMID:6323245] Transferred and updated from request on the old SourceForge tracker (https://sourceforge.net/tracker/?func=detail&atid=1127740&aid= 3500434&group_id=36855). Thanks, Midori ``` Original issue reported on code.google.com by `midori.h...@gmail.com` on 10 Aug 2012 at 10:20
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plasmid maintenance assay evidence, under ECO:0000006 - ``` 1. succinct term name: plasmid maintenance assay evidence 2. definition: Evidence from an assay in which a mitotically stable plasmid (or minichromosome) is introduced into cells, the cells are grown without selection for several generations, and the proportion of cells that retain the plasmid is then determined (by comparing colony numbers on selective versus non-selective media) and the loss per generation calculated. 3. n/a 4. Suggested parent term: I'm confident that it belongs somewhere under ECO:0000006 'experimental evidence', but beyond that I'm not sure where it might fit more specifically. 5. Reference for the definition: PMID:6323245 Additional information: synonym: "minichromosome maintenance assay evidence" EXACT [PMID:6323245] Transferred and updated from request on the old SourceForge tracker (https://sourceforge.net/tracker/?func=detail&atid=1127740&aid= 3500434&group_id=36855). Thanks, Midori ``` Original issue reported on code.google.com by `midori.h...@gmail.com` on 10 Aug 2012 at 10:20
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plasmid maintenance assay evidence under eco succinct term name plasmid maintenance assay evidence definition evidence from an assay in which a mitotically stable plasmid or minichromosome is introduced into cells the cells are grown without selection for several generations and the proportion of cells that retain the plasmid is then determined by comparing colony numbers on selective versus non selective media and the loss per generation calculated n a suggested parent term i m confident that it belongs somewhere under eco experimental evidence but beyond that i m not sure where it might fit more specifically reference for the definition pmid additional information synonym minichromosome maintenance assay evidence exact transferred and updated from request on the old sourceforge tracker group id thanks midori original issue reported on code google com by midori h gmail com on aug at
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