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946 | # Gang Raids
This section gives details about Gang Raid scenarios.
:::info Designer's Notes: Using Gang Raid Scenarios
The scenarios presented here are intended to make for quick games, perhaps played over a lunch break, or to allow several, smaller games to be played in an evening. In campaign play, these scenarios... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 8 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Gang Raids This section gives details about Gang Raid scenarios. :::info Designer's Notes: Using Gang Raid Scenarios The scenarios presented here are intended to make for quick games, perhaps played over a lunch break, or to allow several, smaller games to be played in an evening. In campaign play, these scenarios... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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394 | ### Unstable
If the Ammo symbol is rolled on the Firepower dice when attacking with this weapon, there is a chance that, in addition to needing an Ammo test, the weapon will prove as hazardous to its user as the enemy.
Roll a D6. On a 1, 2 or 3, something has gone wrong; if the attacker is a fighter they are taken Ou... | Unknown | Unstable | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | If the Ammo symbol is rolled on the Firepower dice when attacking with this weapon, there is a chance that, in addition to needing an Ammo test, the weapon will prove as hazardous to its user as the enemy.Roll a D6. On a 1, 2 or 3, something has gone wrong; if the attacker is a fighter they are taken Out of Action, if ... | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Unstable If the Ammo symbol is rolled on the Firepower dice when attacking with this weapon, there is a chance that, in addition to needing an Ammo test, the weapon will prove as hazardous to its user as the enemy. Roll a D6. On a 1, 2 or 3, something has gone wrong; if the attacker is a fighter they are taken Ou... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,023 | # 51. Daemonic Possession
_A Daemon is loose within the hive._
**Source: Book of Ruin**
## Battlefield
Standard.
## Crews
- Random (6)
## Tactics Cards
- Custom (2).
- Underdog (lowest Gang Rating): Random (1).
## Deployment
Standard.
## The Daemon
_A fighter is secretly harbouring a daemonic entity that wi... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Multi-player scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 51. Daemonic Possession _A Daemon is loose within the hive._ **Source: Book of Ruin** ## Battlefield Standard. ## Crews - Random (6) ## Tactics Cards - Custom (2). - Underdog (lowest Gang Rating): Random (1). ## Deployment Standard. ## The Daemon _A fighter is secretly harbouring a daemonic entity that wi... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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816 | # Movement
_Source: Necromunda Core Rulebook (2023)_
During the Action phase, a number of actions allow a model to move in different ways, as detailed previously. Sometimes, a model may even be moved involuntarily as a result of an enemy attack or an in-game effect.
This section deals with how models are moved around... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Movement _Source: Necromunda Core Rulebook (2023)_ During the Action phase, a number of actions allow a model to move in different ways, as detailed previously. Sometimes, a model may even be moved involuntarily as a result of an enemy attack or an in-game effect. This section deals with how models are moved around... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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88 | ### Autogun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost |
| :----------------- | :--... | ranged-weapon | Autogun - Rad | Unknown | projectile | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 9 | 8 | 24 | 1 | 0 | 3 | 1 | 20 | R9 | ['[[rapid_fire]]', '[[scarce]]', '[[rad_phage]]'] | 0 | - | 4+ | 4 | ['Autogun - Rad'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Autogun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost | | :----------------- | :--... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 88 |
918 | # Favours
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
The interests of the Clan Houses are often played out in the furious battles between underhive gangs; the House masters aiding those that will further their agendas.
During the pre... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 17 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Favours :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: The interests of the Clan Houses are often played out in the furious battles between underhive gangs; the House masters aiding those that will further their agendas. During the pre... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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706 | # 104. Desperate Raid
**Source: White Dwarf, May 2022**
:::info Underdog Scenario
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scena... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Zone Mortalis', 'Sector Mechanicus', 'Underdog'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 104. Desperate Raid **Source: White Dwarf, May 2022** :::info Underdog Scenario This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy: - At least 400 less Gang Rating than the enemy. - Can be chosen if the underdog gets to choose the scena... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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382 | ### Scattershot
When a target is hit by a Scattershot attack, make D6
wound rolls instead of 1. | Unknown | Scattershot | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | When a target is hit by a Scattershot attack, make D6wound rolls instead of 1. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Scattershot When a target is hit by a Scattershot attack, make D6 wound rolls instead of 1. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,002 | # 89. Settlement Raid
_Man the walls!_
In the Settlement Raid scenario, one gang launches a full-frontal assault on another gang’s settlement in order to try to loot it.
:::info Outcast Scenario
While this scenario can be played in any campaign, there are additional effects when played in an Outlander campaign. The... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Outcast Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 89. Settlement Raid _Man the walls!_ In the Settlement Raid scenario, one gang launches a full-frontal assault on another gang’s settlement in order to try to loot it. :::info Outcast Scenario While this scenario can be played in any campaign, there are additional effects when played in an Outlander campaign. The... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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432 | ### Krak Grenades (25 credits)
- **Description:** Krak grenades are high-explosive devices focused on penetrating armor and inflicting damage on single targets. They are designed to concentrate their blast effect rather than scattering shrapnel.
- **Effects:** Highly effective against vehicles and fortified positions,... | equipment | Krak Grenade | Unknown | grenade | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['equipment', 'grenade'] | Unknown | Unknown | Unknown | Unknown | Unknown | Highly effective against vehicles and fortified positions, capable of breaching heavy armor and structures with a focused, powerful blast. | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 25 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Krak grenades are high-explosive devices focused on penetrating armor and inflicting damage on single targets. They are designed to concentrate their blast effect rather than scattering shrapnel. | Limited to a very small blast radius, making precision crucial. Less effective against spread out infantry or in open battles without clear, dense targets. | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Krak Grenades (25 credits) - **Description:** Krak grenades are high-explosive devices focused on penetrating armor and inflicting damage on single targets. They are designed to concentrate their blast effect rather than scattering shrapnel. - **Effects:** Highly effective against vehicles and fortified positions,... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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650 | # 25. Claim the Spire
_Two gangs seek to seize the spires of the Underhive. Soon both gangs become embroiled in a fight across towers and gangways, all in order to claim victory and proclaim their house as Lord of the Spires._
**Source: White Dwarf, January 2018**
## Battlefield
Lay out the terrain so that it creat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 25. Claim the Spire _Two gangs seek to seize the spires of the Underhive. Soon both gangs become embroiled in a fight across towers and gangways, all in order to claim victory and proclaim their house as Lord of the Spires._ **Source: White Dwarf, January 2018** ## Battlefield Lay out the terrain so that it creat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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1,
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739 | # 68. The Last Round
_A powerful gang celebrates their final victory at a local drinking hole - only to discover the fight is not over yet..._
**Source: White Dwarf, December 2020**
:::note Multi-player Games
End Game Scenarios work best when they are multi-player games. While it might be appropriate for a single p... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['scenario', 'endgame', 'zone-mortalis', 'sector-mechanicus'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 68 | Unknown | 0 | 0 | # 68. The Last Round _A powerful gang celebrates their final victory at a local drinking hole - only to discover the fight is not over yet..._ **Source: White Dwarf, December 2020** :::note Multi-player Games End Game Scenarios work best when they are multi-player games. While it might be appropriate for a single p... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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[
1,
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332 | ![[core-gangs]] | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ![[core-gangs]] | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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59 | ### Rad-Phage
After fully resolving any successful hits a fighter suffers
from a weapon with this Trait, roll an additional D6. On
a 4+, the fighter will suffer an additional Flesh Wound. | Unknown | Rad-Phage | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | After fully resolving any successful hits a fighter suffersfrom a weapon with this Trait, roll an additional D6. Ona 4+, the fighter will suffer an additional Flesh Wound. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Rad-Phage After fully resolving any successful hits a fighter suffers from a weapon with this Trait, roll an additional D6. On a 4+, the fighter will suffer an additional Flesh Wound. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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... | 59 |
289 | content:
{{context}}
prompt:
summarize the content | Unknown | 🗞️ Summarize | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | writing, thinking, learning | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | select a content and it will be summarized. | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | summarize | Noureddine | 0.0.1 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | content: {{context}} prompt: summarize the content | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,113 | import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
# Pre-battle Sequence
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
1. Make a Challenge
1. Recruit Hired Guns
1. Determine Scenario
1. Draw Sub-plot(s)
1. Set up... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 1 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem'; # Pre-battle Sequence :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: 1. Make a Challenge 1. Recruit Hired Guns 1. Determine Scenario 1. Draw Sub-plot(s) 1. Set up... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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803 | # Status
_Source: Necromunda Core Rulebook (2023)_
## Fighter Status
A fighter’s Status dictates what they can or cannot do. The actions a fighter can perform during their activation will depend heavily upon their current Status. During a game of Necromunda, a fighter’s Status can change. This is generally represent... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Status _Source: Necromunda Core Rulebook (2023)_ ## Fighter Status A fighter’s Status dictates what they can or cannot do. The actions a fighter can perform during their activation will depend heavily upon their current Status. During a game of Necromunda, a fighter’s Status can change. This is generally represent... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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486 | # Badzone Enforcers Equipment List
Legend
| Symbol | Meaning |
| :----: | :--------------------------------------------------------------------------------------------------------------- |
| ✓ | Trading Post ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Badzone Enforcers Equipment List Legend | Symbol | Meaning | | :----: | :--------------------------------------------------------------------------------------------------------------- | | ✓ | Trading Post ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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644 | # 13. Escape the Pit!
_Gangs are looting the depths of the hive when ancient machinery grinds to life._
_Source: Necromunda 2018 Rulebook_
## Battlefield
Standard. Mark the centre point of the battlefield, this is the escape point. If using Sector Mechanicus, the escape point should be on an elevated platform - t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 13. Escape the Pit! _Gangs are looting the depths of the hive when ancient machinery grinds to life._ _Source: Necromunda 2018 Rulebook_ ## Battlefield Standard. Mark the centre point of the battlefield, this is the escape point. If using Sector Mechanicus, the escape point should be on an elevated platform - t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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666 | # 43. Scavenge
_Desperate for supplies, gangs loot the battlefield._
**Source: Book of Ruin**
## Battlefield
Standard.
## Crews
- Custom (D3+7).
## Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
## Deployment
1. Standard.
2. 2D6 loot (caskets, barrels, consoles, etc.).... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Uprising'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 43. Scavenge _Desperate for supplies, gangs loot the battlefield._ **Source: Book of Ruin** ## Battlefield Standard. ## Crews - Custom (D3+7). ## Tactics Cards - Custom (2). - Underdog (starting crew cost): +1 random per 100 credits. ## Deployment 1. Standard. 2. 2D6 loot (caskets, barrels, consoles, etc.).... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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926 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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839 | # Setting Up The Campaign
_Source: Necromunda Core Rulebook (2023)_
Setting up a Dominion Campaign is a task that falls to the Arbitrator. To set up the
campaign, the Arbitrator must make sure that all the players have founded their
gang and been given their starting Territories. This is best done in a single evening... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Setting Up The Campaign _Source: Necromunda Core Rulebook (2023)_ Setting up a Dominion Campaign is a task that falls to the Arbitrator. To set up the campaign, the Arbitrator must make sure that all the players have founded their gang and been given their starting Territories. This is best done in a single evening... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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286 | content:
{{context}}
prompt:
make the content very clear and easy to understand | Unknown | 👼Simplify | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | thinking, writing | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | select a content and it will be simplified. | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | simplify | Noureddine | 0.0.1 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | content: {{context}} prompt: make the content very clear and easy to understand | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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695 | # 83. Test of Faith
_A gang tests the faith of its newest members._
**Source: House of Faith**
:::info Designer's Note: Bringing Faith to the Faithless
While the scenarios provided here have been designed for House Cawdor gangs, there is no reason that, with the permission of the Arbitrator, they might not be
used ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'House Cawdor Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 83. Test of Faith _A gang tests the faith of its newest members._ **Source: House of Faith** :::info Designer's Note: Bringing Faith to the Faithless While the scenarios provided here have been designed for House Cawdor gangs, there is no reason that, with the permission of the Arbitrator, they might not be used ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
... | 695 |
796 | # Vehicle Profiles
_Source: Necromunda Core Rulebook (2023)_
## Vehicle Characteristic Profiles
Similar to fighters, each vehicle has a ‘characteristics profile’, which details its strengths and weaknesses. For example, here is the profile for a Goliath Road Thug driving a Goliath Mauler:
<table>
<thead>
... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Vehicle Profiles _Source: Necromunda Core Rulebook (2023)_ ## Vehicle Characteristic Profiles Similar to fighters, each vehicle has a ‘characteristics profile’, which details its strengths and weaknesses. For example, here is the profile for a Goliath Road Thug driving a Goliath Mauler: <table> <thead> ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 796 |
1,091 | import Tooltip from "@site/src/components/Tooltip/Tooltip";
# Pistols
## Trading Post
### Autopistol
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tooltip from "@site/src/components/Tooltip/Tooltip"; # Pistols ## Trading Post ### Autopistol | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 1,091 |
83 | ### Lasgun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost |
| :----------------- | :--: | :--: | :--: | :--: | :-: | :-: | :-: | :-: | :------------------------------------------------------------- | :-: | :-----... | ranged-weapon | Lasgun | Unknown | las | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 18 | 24 | 1 | 0 | 4 | 1 | 35 | C | Unknown | -1 | -1 | 4+ | 2 | ['Lasgun - Hotshot'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Lasgun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost | | :----------------- | :--: | :--: | :--: | :--: | :-: | :-: | :-: | :-: | :------------------------------------------------------------- | :-: | :-----... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 83 |
129 | # Joining A Genestealer Cult
The threat of the Genestealer is an insidious one, attacking humanity at the genetic level. Throughout
the Imperium, unseen strains of the xenos curse
thrive in the dark places of worlds, amongst disparate
populations and in the fringes of society. Necromunda
is no exception, and even the ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Joining A Genestealer Cult The threat of the Genestealer is an insidious one, attacking humanity at the genetic level. Throughout the Imperium, unseen strains of the xenos curse thrive in the dark places of worlds, amongst disparate populations and in the fringes of society. Necromunda is no exception, and even the ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 129 |
667 | # 75. Target Practice
_Two gangs test their ain in an Ammo-jack's bullet emporium._
**Source: White Dwarf, April 2021**
## Battlefield
Standard. Should include some large open areas and numerous long-range firing lines where possible.
## Crews
- Custom (5).
## Tactics Cards
- None.
## Deployment
Take turns (s... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Hangers-on'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 75. Target Practice _Two gangs test their ain in an Ammo-jack's bullet emporium._ **Source: White Dwarf, April 2021** ## Battlefield Standard. Should include some large open areas and numerous long-range firing lines where possible. ## Crews - Custom (5). ## Tactics Cards - None. ## Deployment Take turns (s... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 667 |
355 | ### Esoteric
An Esoteric weapon does not conform to standard
Imperial patterns or fittings, as such they may never be
given any Weapon Accessories, upgraded or modified
in any way. | Unknown | Esoteric | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | An Esoteric weapon does not conform to standardImperial patterns or fittings, as such they may never begiven any Weapon Accessories, upgraded or modifiedin any way. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Esoteric An Esoteric weapon does not conform to standard Imperial patterns or fittings, as such they may never be given any Weapon Accessories, upgraded or modified in any way. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 355 |
958 | import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
# 15. Shoot Out
_“Don’t be looking to start something, just crawl back to your hole in the sump before I put you down.”_
\- Fran ‘Quick-draw’ Marken, Bounty Hunter, House Orlock
In this scenario, two gangs try to scare each other off.
<Tabs>
<T... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Arbitrator Scenario', 'Core Rulebook Scenario 2023'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | In this scenario, two gangs try to scare each other off. | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem'; # 15. Shoot Out _“Don’t be looking to start something, just crawl back to your hole in the sump before I put you down.”_ \- Fran ‘Quick-draw’ Marken, Bounty Hunter, House Orlock In this scenario, two gangs try to scare each other off. <Tabs> <T... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 958 |
477 | # Generic Bounty Hunter Equipment List
This is the equipment list for a generic Bounty Hunter. Choose the cost from the appropriate House Gang or ‘Any’ for all other gangs. Outlaw Bounty Hunters can also have items from the Black Market, marked with _italics_. All weapons can be master-crafted as normal.
| Acronym | ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 30 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Generic Bounty Hunter Equipment List This is the equipment list for a generic Bounty Hunter. Choose the cost from the appropriate House Gang or ‘Any’ for all other gangs. Outlaw Bounty Hunters can also have items from the Black Market, marked with _italics_. All weapons can be master-crafted as normal. | Acronym | ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 477 |
260 | This is running the text generation with `gitmaxd/onboard-email` template,
the json you see in there, is from their example.
```handlebars
{{#run "simpleGen"}}
{{#runLang "rlm/text-to-sql"}}
{
"input": "{{escp2 tg_selection}}"
}
{{/runLang}}
{{/run}}
```
***
***
# Output:
This is the output of {{name}} templa... | wrapper | Test Langchain Pull | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | test Langchain Pull | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | testLangchainPull | Unknown | Unknown | True | Unknown | Unknown | ['generate'] | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | This is running the text generation with `gitmaxd/onboard-email` template, the json you see in there, is from their example. ```handlebars {{#run "simpleGen"}} {{#runLang "rlm/text-to-sql"}} { "input": "{{escp2 tg_selection}}" } {{/runLang}} {{/run}} ``` *** *** # Output: This is the output of {{name}} templa... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 260 |
692 | # 53. Urban Renewal
_Bring it down!_
**Source: Book of Ruin**
## Battlefield
Standard. Additionally, set up a large piece of terrain (the Structure) in the centre of the battlefield.
## Crews
- Custom (6).
## Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
## Deployment
... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Multi-player scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 53. Urban Renewal _Bring it down!_ **Source: Book of Ruin** ## Battlefield Standard. Additionally, set up a large piece of terrain (the Structure) in the centre of the battlefield. ## Crews - Custom (6). ## Tactics Cards - Custom (2). - Underdog (starting crew cost): +1 random per 100 credits. ## Deployment ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 692 |
754 | Here is the formatted markdown table:
### Attacker & Defender
| **Gang** | **Role** |
| --- | --- |
| [Insert Gang Name] | Attacker/Defender (randomly chosen) |
### Battlefield
| **Type** | **Description** |
| --- | --- |
| Standard | Zone Mortalis/Sector Mechanicus |
| Gunk Tank | 3" diameter, center of battlefiel... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Apocrypha', 'Narrative', 'Scenario', 'sector-mechanicus', 'zone-mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Here is the formatted markdown table: ### Attacker & Defender | **Gang** | **Role** | | --- | --- | | [Insert Gang Name] | Attacker/Defender (randomly chosen) | ### Battlefield | **Type** | **Description** | | --- | --- | | Standard | Zone Mortalis/Sector Mechanicus | | Gunk Tank | 3" diameter, center of battlefiel... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 754 |
935 | # Apocrypha Necromundus: The Fist
_Located halfway up the massive western face of Hive Primus, set above the bustling Nexus but well below the gleaming lower reaches of the spire, squats the Fist. Today, we take a look at this House Goliath stronghold._
Source: [Warhammer Community, 09 Jul 2020](https://www.warhammer... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Apocrypha Necromundus: The Fist _Located halfway up the massive western face of Hive Primus, set above the bustling Nexus but well below the gleaming lower reaches of the spire, squats the Fist. Today, we take a look at this House Goliath stronghold._ Source: [Warhammer Community, 09 Jul 2020](https://www.warhammer... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 935 |
588 | Unknown | Tek Specialist | Poncho | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | [] | Unknown | [{'name': 'Armored Bodyglove', 'qty': '1'}] | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 65 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 3,281,686 | 4 | 4 | 3 | 3 | 3 | 1 | 5 | 1 | 6 | 7 | 7 | 6 | 0 | 0 | [] | Dead | Unknown | 2024-01-25 3:49:00 | 2024-01-28 22:35:30 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
0,
0,
0,
0,
0,
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... | 588 |
138 | import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
# Corpse Grinder Cult
_A cannibal sickness lurks at the heart of Necromunda, like a festering wound that will never heal. It is the great cycle of existence that rules over all who serve the Imperial House, the denizens of the hives either feeding ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 13 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem'; # Corpse Grinder Cult _A cannibal sickness lurks at the heart of Necromunda, like a festering wound that will never heal. It is the great cycle of existence that rules over all who serve the Imperial House, the denizens of the hives either feeding ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 138 |
984 | # 5. Sneak Attack
_A gang that really wants to make itself known may raid deep into an enemy territory, hoping to steal goodsand defile something sacred._
_Source: Necromunda 2018 Rulebook_
**Designed for: Zone Mortalis**
## Attacker & Defender
The gang who chose this scenario is the attacker, the other is the de... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Zone Mortalis', 'Home Turf Advantage'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 5. Sneak Attack _A gang that really wants to make itself known may raid deep into an enemy territory, hoping to steal goodsand defile something sacred._ _Source: Necromunda 2018 Rulebook_ **Designed for: Zone Mortalis** ## Attacker & Defender The gang who chose this scenario is the attacker, the other is the de... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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1,
1,
1,
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1,
1,
1,
1,
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1,
1,
... | 984 |
141 | # Genestealer Cult
_Few threats to the Imperium are as insidious as that posed by the Genestealer. A perfectly crafted organism, its sole purpose is to infiltrate and subvert the populations of entire worlds._
_Genestealer Cults are utterly loyal to their leaders in a way not even the word-keepers of House Cawdor cou... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 11 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Genestealer Cult _Few threats to the Imperium are as insidious as that posed by the Genestealer. A perfectly crafted organism, its sole purpose is to infiltrate and subvert the populations of entire worlds._ _Genestealer Cults are utterly loyal to their leaders in a way not even the word-keepers of House Cawdor cou... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
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1,
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1,
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1,
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... | 141 |
578 | Unknown | Augmek | Blain | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ['Fast Shot'] | Unknown | [{'name': 'Plasma Gun', 'qty': '1'}, {'name': 'Armored Bodyglove', 'qty': '1'}, {'name': 'Las Sub-Carbine', 'qty': '1'}, {'name': 'Carapace Armor - Light', 'qty': '1'}, {'name': 'Cyberachnid', 'qty': '1'}, {'name': 'Ocular Alpha', 'qty': '1'}] | 1 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 460 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 3,281,693 | 4 | 4 | 2 | 2 | 4 | 2 | 4 | 1 | 5 | 6 | 6 | 5 | 0 | 1 | [] | Alive | spinal injury
| 2024-01-25 3:50:56 | 2024-03-24 19:39:10 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 578 |
425 | ### Shotgun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | ranged-weapon | Shotgun - Solid | Unknown | shotgun | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 8 | 16 | 1 | 0 | 4 | 2 | 30 | C | ['[[knockback]]'] | 0 | - | 4+ | 4 | ['Shotgun - Solid'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Shotgun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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1,
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... | 425 |
411 | [[1-basic-weapons]]
[[Autogun - Static Rounds]]
[[Autogun - Warp Rounds]]
[[Autogun - Reclaimed]]
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | ranged-weapon | Unknown | Unknown | projectile | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 8 | 24 | 1 | 0 | 3 | 1 | 0 | R13 | ['[[rapid_fire]]'] | 0 | Unknown | 4+ | 4 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | [[1-basic-weapons]] [[Autogun - Static Rounds]] [[Autogun - Warp Rounds]] [[Autogun - Reclaimed]] | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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1,
... | 411 |
139 | # Corpse Grinder Cult Equipment List
Legend
| Symbol | Meaning |
| :----: | :--------------------------------------------------------------------------------------------------------------- |
| ✓ | Trading Pos... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Corpse Grinder Cult Equipment List Legend | Symbol | Meaning | | :----: | :--------------------------------------------------------------------------------------------------------------- | | ✓ | Trading Pos... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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1,
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1,
1,
1,
1,
1,
1,
... | 139 |
704 | # 123. The Last Stand (v2)
In this scenario, a desperate gang declares that they will take on all others... to the death!
**Source: White Dwarf 482**
:::info Underdog Scenario
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At leas... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Ash Wastes', 'Underdog'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 123. The Last Stand (v2) In this scenario, a desperate gang declares that they will take on all others... to the death! **Source: White Dwarf 482** :::info Underdog Scenario This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy: - At leas... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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... | 704 |
894 | :::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
# Wyrd Powers
## Powers Tables
| | [Standard](#standard) | [Biomancy](#biomancy) | [Chronomancy](#chronomancy) | [Divination](#divination) |
| :-: | ------------------------- | --... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 29 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: # Wyrd Powers ## Powers Tables | | [Standard](#standard) | [Biomancy](#biomancy) | [Chronomancy](#chronomancy) | [Divination](#divination) | | :-: | ------------------------- | --... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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... | 894 |
224 | orlock_1000_points | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | orlock_1000_points | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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[
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1,203 | # Chems
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
## Chem Suppliers
Chems are bought as single doses and can only be used once. After buying the first item of a specific chem, the gang has found a supplier for that chem, and it now ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 25 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Chems :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: ## Chem Suppliers Chems are bought as single doses and can only be used once. After buying the first item of a specific chem, the gang has found a supplier for that chem, and it now ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 1,203 |
274 | content:
{{context}}
prompt:
suggest 10 attractive blog titles about this content: | Unknown | 🗃️ Get Blog Titles | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | writing | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | select a content and list of blog titles will be generated | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | getTitles | Noureddine | 0.0.1 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | content: {{context}} prompt: suggest 10 attractive blog titles about this content: | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 274 |
306 | ```handlebars
You can structure your code here and then use the input or output template to retrieve("get" helper) the processed data, enhancing readability.
```
***
This input template is currently disabled due to the 'disabledProvider' setting being set to true.
If you wish to utilize this template with a provider, ... | Unknown | 🗞️TTS listen | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['TTS'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | listen to user reading | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | tts_listen | Noureddine | 0.0.1 | True | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ```handlebars You can structure your code here and then use the input or output template to retrieve("get" helper) the processed data, enhancing readability. ``` *** This input template is currently disabled due to the 'disabledProvider' setting being set to true. If you wish to utilize this template with a provider, ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
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1,
1,
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1,
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1,
1,
1,
1,
1,
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... | 306 |
424 | ### Sawn-off Shotgun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | ranged-weapon | Sawn-Off Shotgun - Shatter | Unknown | shotgun | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 9 | 4 | 8 | 1 | 0 | 3 | 1 | 30 | R9 | ['[[blast]]', '[[limited]]'] | -1 | -1 | 5+ | 5 | ['Sawn-Off Shotgun - Shatter'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Sawn-off Shotgun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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358 | ### Flare
A model hit by a weapon with the Flare trait, or who is
touched by a Blast marker fired from a weapon with the
Flare trait, is Revealed if the battlefield is in darkness
(see [[Pitch Black]]). If a weapon has both
the Flare trait and the Blast (X") trait, after determining
where the Blast marker ends up, lea... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | A model hit by a weapon with the Flare trait, or who istouched by a Blast marker fired from a weapon with theFlare trait, is Revealed if the battlefield is in darkness(see Pitch Black). If a weapon has boththe Flare trait and the Blast (X") trait, after determiningwhere the Blast marker ends up, leave it in place.In th... | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Flare A model hit by a weapon with the Flare trait, or who is touched by a Blast marker fired from a weapon with the Flare trait, is Revealed if the battlefield is in darkness (see [[Pitch Black]]). If a weapon has both the Flare trait and the Blast (X") trait, after determining where the Blast marker ends up, lea... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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774 | # Gang Equipment
Be it extra stashes of ammo, booby traps to guard their territory, or strange robotic sentinels to act as bodyguards and sentries, gangs employ many types of equipment. This section covers just a few.
### Ammo Cache
**60 Credits – Rare (8)**
_Source: Necromunda Core Rulebook (2023)_
Ammo caches ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Gang Equipment Be it extra stashes of ammo, booby traps to guard their territory, or strange robotic sentinels to act as bodyguards and sentries, gangs employ many types of equipment. This section covers just a few. ### Ammo Cache **60 Credits – Rare (8)** _Source: Necromunda Core Rulebook (2023)_ Ammo caches ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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542 | Gang Details
## Leader
Here is the leader of this Orlock gang:
type: Gang Leader
subtype: Orlock
name: Kaelos "The Unyielding" Blackwood
faction: House Orlock
movement: 6"
weapon-skill: 3+
ballistic-skill: 2+
strength: 4
toughness: 5
wounds: 1
initiative: 4
attacks: 2
leadership: 4
cool: 3
willpower: 2
intelligence: ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Gang Details ## Leader Here is the leader of this Orlock gang: type: Gang Leader subtype: Orlock name: Kaelos "The Unyielding" Blackwood faction: House Orlock movement: 6" weapon-skill: 3+ ballistic-skill: 2+ strength: 4 toughness: 5 wounds: 1 initiative: 4 attacks: 2 leadership: 4 cool: 3 willpower: 2 intelligence: ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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838 | # Territories
_Source: Necromunda Core Rulebook (2023)_
All Territories in a Dominion Campaign are unique, and the gangs that hold them will benefit from them in many ways. As a result, competition for certain Territories can become very intense as a campaign progresses. This section gives an overview of what each Te... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Territories _Source: Necromunda Core Rulebook (2023)_ All Territories in a Dominion Campaign are unique, and the gangs that hold them will benefit from them in many ways. As a result, competition for certain Territories can become very intense as a campaign progresses. This section gives an overview of what each Te... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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889 | # Conditions
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
A fighter may be subject to several Conditions at the same time. Some conditions, in particular Out of Ammo, may apply specifically to a weapon the fighter carries rather than th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 4 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Conditions :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: A fighter may be subject to several Conditions at the same time. Some conditions, in particular Out of Ammo, may apply specifically to a weapon the fighter carries rather than th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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707 | # 108. The Great Rig Robbery
_"Escort Epsilon-Gamma come in, we are under attack, requesting immediate back-up. Repeat: Escort Epsilon-Gamma…"_
\- Hark Gruner, Cargo-8 Ridgehauler Driver, Guild of Coin
In this scenario, two gangs fight over a lone cargo hauler, trying to claim its riches before its escorts turn up.... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Ash Wastes Scenario', 'Vehicles', 'Rolling Roads', 'Ash Wastes'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 108. The Great Rig Robbery _"Escort Epsilon-Gamma come in, we are under attack, requesting immediate back-up. Repeat: Escort Epsilon-Gamma…"_ \- Hark Gruner, Cargo-8 Ridgehauler Driver, Guild of Coin In this scenario, two gangs fight over a lone cargo hauler, trying to claim its riches before its escorts turn up.... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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798 | # Gang-Specific Skills
| D6 | Piety<br />House Cawdor | Obfuscation<br />House Delaque | Finesse<br />House Escher | Muscle<br /> House Goliath | Bravado<br />House Orlock | Tech <br />House Van Saar |
| :-: | :---------------------: | :---------------... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Gang-Specific Skills | D6 | Piety<br />House Cawdor | Obfuscation<br />House Delaque | Finesse<br />House Escher | Muscle<br /> House Goliath | Bravado<br />House Orlock | Tech <br />House Van Saar | | :-: | :---------------------: | :---------------... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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865 | # Gang Terrain
Some terrain can be purchased in the Trading Post and added to the gang’s Stash. This terrain can be fielded in any battle the gang takes part in unless noted otherwise.
Gang terrain is placed on the battlefield after other terrain is set up, but before deploying any fighters:
- Deployment zone (defau... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 5 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Gang Terrain Some terrain can be purchased in the Trading Post and added to the gang’s Stash. This terrain can be fielded in any battle the gang takes part in unless noted otherwise. Gang terrain is placed on the battlefield after other terrain is set up, but before deploying any fighters: - Deployment zone (defau... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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610 | # Location Details
#location
Let's expand on the Narco Den territory:
* **Income Roll:** `dice: 1d6`
The Narco Den is a hub for illicit activities, and as such, it generates income based on the number of fighters present. Each fighter in your gang earns an additional 1-3 credits (roll `dice: 1d6`) when they enter th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Location Details #location Let's expand on the Narco Den territory: * **Income Roll:** `dice: 1d6` The Narco Den is a hub for illicit activities, and as such, it generates income based on the number of fighters present. Each fighter in your gang earns an additional 1-3 credits (roll `dice: 1d6`) when they enter th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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772 | import Tooltip from "@site/src/components/Tooltip/Tooltip";
# Heavy Weapons
## Trading Post
### Autocannon
_Autocannon are staples of the Imperium’s armies, and Necromunda produces them by the million. Hefty self-loading cannon, their heavy shells are usually wasted on soft targets, though the noise they make and t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tooltip from "@site/src/components/Tooltip/Tooltip"; # Heavy Weapons ## Trading Post ### Autocannon _Autocannon are staples of the Imperium’s armies, and Necromunda produces them by the million. Hefty self-loading cannon, their heavy shells are usually wasted on soft targets, though the noise they make and t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 772 |
1,216 | # Vehicle Movement
## Vehicles And Difficult Terrain
How a vehicle interacts with difficult terrain depends
upon how the vehicle moves. This will be indicated in
the vehicle’s rules, normally based on their type of Locomotion.
### Locomotion Special Rules
All vehicles must have a Locomotion special rule – this dict... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Vehicle Movement ## Vehicles And Difficult Terrain How a vehicle interacts with difficult terrain depends upon how the vehicle moves. This will be indicated in the vehicle’s rules, normally based on their type of Locomotion. ### Locomotion Special Rules All vehicles must have a Locomotion special rule – this dict... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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732 | # 118. Battle of the Riftways
_“Keep going! We don’t stop until we breach the ash gate!”_
\- Jorgsa, Scrap Forgers, House Goliath
In this scenario, a gang races across a series of narrow bridges to try to breach an ash gate.
**Source: Cinderak Burning**
## Battlefield
Standard (Ash Wastes & Rolling Roads). Mark ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Succession Campaign Scenario', 'Vehicles', 'Rolling Roads', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 118. Battle of the Riftways _“Keep going! We don’t stop until we breach the ash gate!”_ \- Jorgsa, Scrap Forgers, House Goliath In this scenario, a gang races across a series of narrow bridges to try to breach an ash gate. **Source: Cinderak Burning** ## Battlefield Standard (Ash Wastes & Rolling Roads). Mark ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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743 | # 5. Sneak Attack
_A gang that really wants to make itself known may raid deep into an enemy territory, hoping to steal goods and defile something sacred._
_Source: Necromunda 2018 Rulebook_
**Designed for: Zone Mortalis**
## Attacker & Defender
The gang who chose this scenario is the attacker, the other is the d... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['zone-mortalis', 'sector-mechanicus', 'home-advantage'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 5. Sneak Attack _A gang that really wants to make itself known may raid deep into an enemy territory, hoping to steal goods and defile something sacred._ _Source: Necromunda 2018 Rulebook_ **Designed for: Zone Mortalis** ## Attacker & Defender The gang who chose this scenario is the attacker, the other is the d... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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673 | # 67. Big Bar Brawl
_A drunken insult leads to a free-for-all in the local drinking hole._
**Source: House of Iron**
:::info Designer's Note: Challenge Accepted!
While the scenarios presented here have been designed specifically for House
Orlock gangs, there is no reason that, with the permission of the Arbitrator,... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'House Orlock Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 67. Big Bar Brawl _A drunken insult leads to a free-for-all in the local drinking hole._ **Source: House of Iron** :::info Designer's Note: Challenge Accepted! While the scenarios presented here have been designed specifically for House Orlock gangs, there is no reason that, with the permission of the Arbitrator,... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,116 | :::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
# Post-battle Sequence
1. **Wrap Up.** Succumbing to injuries, being captured and recovery.
1. **Alignment Checks.** Law & Misrule: check if alignment has changed.
1. **Assign/Reassign Resou... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: # Post-battle Sequence 1. **Wrap Up.** Succumbing to injuries, being captured and recovery. 1. **Alignment Checks.** Law & Misrule: check if alignment has changed. 1. **Assign/Reassign Resou... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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331 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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39 | ### Fear
If this attack would result in an Injury roll being made
for any reason, no Injury roll is made and instead the
opposing player makes a Nerve test for the target,
subtracting 2 from the result. If the test fails, the target
is immediately Broken and runs for cover. | Unknown | Fear | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | If this attack would result in an Injury roll being madefor any reason, no Injury roll is made and instead theopposing player makes a Nerve test for the target,subtracting 2 from the result. If the test fails, the targetis immediately Broken and runs for cover. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Fear If this attack would result in an Injury roll being made for any reason, no Injury roll is made and instead the opposing player makes a Nerve test for the target, subtracting 2 from the result. If the test fails, the target is immediately Broken and runs for cover. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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30 | ### Crew Operated
_^Missing from the 2023 Core Rules_
This Trait indicates that a weapon fitted to a vehicle is operated by the crew of the vehicle. This weapon may be used during the vehicle’s activation. It uses the BS characteristic of the vehicle’s crew. In addition, the Unwieldy trait has no effect on this weapo... | Unknown | Crew Operated | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | This Trait indicates that a weapon fitted to a vehicle is operated by the crew of the vehicle. This weapon may be used during the vehicle’s activation. It uses the BS characteristic of the vehicle’s crew. In addition, the Unwieldy trait has no effect on this weapon. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Crew Operated _^Missing from the 2023 Core Rules_ This Trait indicates that a weapon fitted to a vehicle is operated by the crew of the vehicle. This weapon may be used during the vehicle’s activation. It uses the BS characteristic of the vehicle’s crew. In addition, the Unwieldy trait has no effect on this weapo... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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242 | # Location Details
#location
## Description
* *The Abyssal Depths** *
Location Type: Territory
Income: `dice: 1d6`
The Abyssal Depths are a treacherous and unforgiving territory, characterized by narrow tunnels, toxic waste, and unpredictable gas pockets. This territory is perfect for gangs that thrive in chaos and u... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Location Details #location ## Description * *The Abyssal Depths** * Location Type: Territory Income: `dice: 1d6` The Abyssal Depths are a treacherous and unforgiving territory, characterized by narrow tunnels, toxic waste, and unpredictable gas pockets. This territory is perfect for gangs that thrive in chaos and u... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,109 | # First Principles
_Source: Necromunda Core Rulebook (2023)_
In any game, there are certain conventions for all players to be aware of. In Necromunda, these include
such things as when players can or cannot measure distances, when it is acceptable to change one’s mind, and so forth.
## Fighters, Vehicles & Models
I... | rules | Unknown | Unknown | general-rules | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # First Principles _Source: Necromunda Core Rulebook (2023)_ In any game, there are certain conventions for all players to be aware of. In Necromunda, these include such things as when players can or cannot measure distances, when it is acceptable to change one’s mind, and so forth. ## Fighters, Vehicles & Models I... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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136 | # Badzone Enforcers
_The Palanite Enforcers keep Lord Helmawr's Peace throughout the underhives of Necromunda, often at the end of a shock baton or boltgun. Being the most overt and visible sign of Lord Helmawr's total dominion over Necromunda, the Palanite Enforcers are rightfully feared wherever they go._
_However,... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 10 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Badzone Enforcers _The Palanite Enforcers keep Lord Helmawr's Peace throughout the underhives of Necromunda, often at the end of a shock baton or boltgun. Being the most overt and visible sign of Lord Helmawr's total dominion over Necromunda, the Palanite Enforcers are rightfully feared wherever they go._ _However,... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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310 | Unknown | equipment | Frag Grenade | Unknown | grenade | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['equipment', 'grenade'] | Unknown | Unknown | Unknown | Unknown | Unknown | Causes explosive damage in a radius, ideal for clearing out clusters of enemies or disrupting formations. Effective against light and medium armor. | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 35 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Frag grenades are basic explosive devices designed to deliver a wide blast radius upon detonation. They scatter shrapnel over a broad area, making them effective against groups of lightly armored targets. | Limited range compared to firearms and requires careful handling to avoid self-inflicted injuries. Not effective against heavily armored targets due to the spread of the shrapnel. | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,030 | # 80. Defile the Relic
_A gang that really wants to make itself known may raid deep into an enemy's territory, hoping to steal goods and defile something sacred._
**Source: Hive War Rulebook 2021**
## Attacker & Defender
The winner of a roll-off chooses whether to be the attacker or defender.
## Battlefield
20"x1... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Zone Mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 80. Defile the Relic _A gang that really wants to make itself known may raid deep into an enemy's territory, hoping to steal goods and defile something sacred._ **Source: Hive War Rulebook 2021** ## Attacker & Defender The winner of a roll-off chooses whether to be the attacker or defender. ## Battlefield 20"x1... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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453 | # Gang Additions
Outside of your core gang list, there are a number of additional fighters that can be added to your gang. Many come with additional benefits, and come with drawbacks as well!
These can be divided into two groups:
**1. Persistent**
- Exotic Beasts
- Brutes
- Handers-on
- Vehicles & Crew
**2. Tempor... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Gang Additions Outside of your core gang list, there are a number of additional fighters that can be added to your gang. Many come with additional benefits, and come with drawbacks as well! These can be divided into two groups: **1. Persistent** - Exotic Beasts - Brutes - Handers-on - Vehicles & Crew **2. Tempor... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 453 |
1,090 | # Weapon Accessories
Weapon accessories marked with a dagger (†) may not be combined together on the same weapon. If one such
accessory is purchased for a weapon, another may not be added.
## Trading Post Weapon Accessories
### Gunshroud (Basic Weapons And Pistols)
**20 Credits – Rare (8)**
_Source: Necromunda Co... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Weapon Accessories Weapon accessories marked with a dagger (†) may not be combined together on the same weapon. If one such accessory is purchased for a weapon, another may not be added. ## Trading Post Weapon Accessories ### Gunshroud (Basic Weapons And Pistols) **20 Credits – Rare (8)** _Source: Necromunda Co... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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3 | **Voice:** David - deep
**Model:** Eleven English v1
**Created:** 4/29/2024, 12:43:58 AM
**Voice Settings Enabled:** false
**Stability:** 0
**Similarity Boost:** 0
**Note:** [[gang-rules]]
> Necromunda is a sprawling, evolving game, with numerous rules published since its 2017 version. These rules vary across publicat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | **Voice:** David - deep **Model:** Eleven English v1 **Created:** 4/29/2024, 12:43:58 AM **Voice Settings Enabled:** false **Stability:** 0 **Similarity Boost:** 0 **Note:** [[gang-rules]] > Necromunda is a sprawling, evolving game, with numerous rules published since its 2017 version. These rules vary across publicat... | Unknown | Unknown | David - deep | Eleven English v1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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111 | Unknown | ranged-weapon | Rak'Gol Razor Gun | Unknown | esoteric | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 11 | 6 | 20 | 0 | -1 | - | 1 | 60 | I11 | ['[[esoteric]]', '[[rapid_fire]]', '[[toxin]]'] | -2 | -2 | 6+ | 6 | ["Rak'Gol Razor Gun"] | Unknown | Unknown | True | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,035 | # 105. Data-Purge
**Source: White Dwarf, May 2022**
:::info Underdog Scenario
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scenario ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Zone Mortalis', 'Sector Mechanicus', 'Underdog'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 105. Data-Purge **Source: White Dwarf, May 2022** :::info Underdog Scenario This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy: - At least 400 less Gang Rating than the enemy. - Can be chosen if the underdog gets to choose the scenario ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,066 | # 113. Out of the Storm
_\*kzzzz\* the Emperor they’re using the storm to attack, we’ve gotta warn \*kzzzz\*_
\- Last vox-communication from Scouting Team Epsilon 7
In this scenario, a gang attacks under the cover of an approaching dust storm.
**Source: Cinderak Burning**
## Attacker & Defender
The gang who chos... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Succession Campaign Scenario', 'Vehicles', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 113. Out of the Storm _\*kzzzz\* the Emperor they’re using the storm to attack, we’ve gotta warn \*kzzzz\*_ \- Last vox-communication from Scouting Team Epsilon 7 In this scenario, a gang attacks under the cover of an approaching dust storm. **Source: Cinderak Burning** ## Attacker & Defender The gang who chos... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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438 | ### Neurotoxin Grenades (30 credits)
- *Description*: Neurotoxin grenades release a potent neurotoxin that can disrupt an enemy's nervous system, causing them to become disoriented and lose their ability to fight effectively.
- **Effects**: Causes enemies within the blast radius to become stunned, slowing their moveme... | equipment | Neurotoxin Grenade | Unknown | grenade | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['equipment', 'grenade'] | Unknown | Unknown | Unknown | Unknown | Unknown | Causes enemies within the blast radius to become stunned, slowing their movements and impairing their reaction time. The effects are cumulative, with repeated exposure increasing the duration of the stun. | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 30 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Neurotoxin grenades release a potent neurotoxin that can disrupt an enemy's nervous system, causing them to become disoriented and lose their ability to fight effectively. | Neurotoxin grenades have a limited range due to the dispersion of the toxin in air. They are most effective when used in enclosed spaces or against enemies that are already disoriented. Heavy armor or protective suits can provide some resistance to the neurotoxin's effects, but not completely eliminate them. | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Neurotoxin Grenades (30 credits) - *Description*: Neurotoxin grenades release a potent neurotoxin that can disrupt an enemy's nervous system, causing them to become disoriented and lose their ability to fight effectively. - **Effects**: Causes enemies within the blast radius to become stunned, slowing their moveme... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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873 | import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
# Pre-battle Sequence
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
1. Make a Challenge
1. Recruit Hired Guns
1. Determine Scenario
1. Draw Sub-plot(s)
1. Set up... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 1 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem'; # Pre-battle Sequence :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: 1. Make a Challenge 1. Recruit Hired Guns 1. Determine Scenario 1. Draw Sub-plot(s) 1. Set up... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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788 | # Underdogs – House Patronage
_Source: Necromunda Core Rulebook (2023)_
Everyone loves an underdog story. In Necromunda, Gang Ratings are a measure of the strength and
experience of a gang, and as gangs evolve during
campaign play they might find themselves facing gangs
with a Gang Rating far higher than their own. ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Underdogs – House Patronage _Source: Necromunda Core Rulebook (2023)_ Everyone loves an underdog story. In Necromunda, Gang Ratings are a measure of the strength and experience of a gang, and as gangs evolve during campaign play they might find themselves facing gangs with a Gang Rating far higher than their own. ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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591 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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314 | Unknown | territory | Unknown | Unknown | income | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | null | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,226 | # Dominion Territories
Each Territory has unique bonuses. A gang receives the benefits of a Territory so long as it holds it. In a Dominion Campaign, benefits of Territories
are gained after each battle (including immediately after taking control of it after a battle).
Once the Territory is lost (for example taken by... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Dominion Territories Each Territory has unique bonuses. A gang receives the benefits of a Territory so long as it holds it. In a Dominion Campaign, benefits of Territories are gained after each battle (including immediately after taking control of it after a battle). Once the Territory is lost (for example taken by... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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319 | Unknown | ganger | The Architect | escher | escher-leader | 5 | 3 | 3 | 3 | 3 | 2 | 4 | 2 | 8 | 8 | 8 | 8 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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413 | [[1-basic-weapons]]
[[Autogun - Static Rounds]]
[[Autogun - Warp Rounds]]
[[Autogun - Reclaimed]]
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | ranged-weapon | Unknown | Unknown | projectile | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 9 | 8 | 24 | 1 | 0 | 3 | 1 | 10 | R13 | ['[[limited]]', '[[shield_breaker]]', '[[shock]]', '[[rapid_fire]]'] | 0 | Unknown | 4+ | 4 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | [[1-basic-weapons]] [[Autogun - Static Rounds]] [[Autogun - Warp Rounds]] [[Autogun - Reclaimed]] | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 413 |
724 | # 109. Tech Raid
_“We’re near the ancestral shard lads, I can feel it in my bones!”_
\- Dalin Larsekson, The Mad Mechanic of Red Ruin, Charter Master and master engineer
In this scenario, a gang breaks into the heart of a dome in order to loot as much archeotech as they can.
**Source: Apocrypha: The Lost Charter**... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Apocrypha Necromunda', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 109. Tech Raid _“We’re near the ancestral shard lads, I can feel it in my bones!”_ \- Dalin Larsekson, The Mad Mechanic of Red Ruin, Charter Master and master engineer In this scenario, a gang breaks into the heart of a dome in order to loot as much archeotech as they can. **Source: Apocrypha: The Lost Charter**... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 724 |
5 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
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0,
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0,
0,
0,
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0,
0,
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... | 5 |
100 | ### Sawn-off Shotgun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | ranged-weapon | Sawn-Off Shotgun - Gas | Unknown | shotgun | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 4 | 8 | 1 | 0 | - | 1 | 35 | R11 | ['[[blast]]', '[[gas]]', '[[limited]]', '[[single_shot]]'] | 0 | - | 6+ | 6 | ['Sawn-Off Shotgun - Gas'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Sawn-off Shotgun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 100 |
676 | # 64. Khimerix Hunt
_Something’s stalking the gang’s turf._
**Source: House of Blades**
:::info Designer's Note: Scrag 'Em All!
While the scenarios presented here have been designed specifically for House
Escher gangs, there is no reason that, with the permission of the Arbitrator, they
might not be used for any ga... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'House Escher Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 64. Khimerix Hunt _Something’s stalking the gang’s turf._ **Source: House of Blades** :::info Designer's Note: Scrag 'Em All! While the scenarios presented here have been designed specifically for House Escher gangs, there is no reason that, with the permission of the Arbitrator, they might not be used for any ga... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 676 |
538 | # Ironhead Squats Equipment List
Legend
| Symbol | Meaning |
| :----: | :--------------------------------------------------------------------------------------------------------------- |
| ✓ | Trading Post & ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Ironhead Squats Equipment List Legend | Symbol | Meaning | | :----: | :--------------------------------------------------------------------------------------------------------------- | | ✓ | Trading Post & ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 538 |
543 | orlock_1000_points | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | orlock_1000_points | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
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0,
0,
0,
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0,
0,
0,
0,
0,
0,
0,
0,
... | 543 |
861 | # Rolling Roads
_Source: Necromunda Core Rulebook (2023)_
Battles between gangs in the ash wastes are not static affairs. Bikes, trucks and
other vehicles careening across a desolate landscape, all the while trying to kill each
other, is one of the most evocative images of the ash wastes. These encounters are
repres... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Rolling Roads _Source: Necromunda Core Rulebook (2023)_ Battles between gangs in the ash wastes are not static affairs. Bikes, trucks and other vehicles careening across a desolate landscape, all the while trying to kill each other, is one of the most evocative images of the ash wastes. These encounters are repres... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 861 |
868 | # Badzone: Carnivorous Plants
## Destroying Carnivorous Plants
By default, Carnivorous Plants are treated like other terrain and so can't be destroyed. However, the following rules can be applied to allow fighters to clear areas of plant life and remove them from the battlefield.
- 5 wounds.
- Only vulnerable to Tem... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Badzone: Carnivorous Plants ## Destroying Carnivorous Plants By default, Carnivorous Plants are treated like other terrain and so can't be destroyed. However, the following rules can be applied to allow fighters to clear areas of plant life and remove them from the battlefield. - 5 wounds. - Only vulnerable to Tem... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 868 |
727 | # 115. Escape From Hive Zalktraa
_“We’ve gotta make a break for it, quick before they come back!”_
\- Prisoner 3874
In this scenario, a gang tries to rescue one of their own from Prison Hive Zalktraa.
**Source: Cinderak Burning**
## Attacker & Defender
The gang who chose this scenario is the attacker, the other ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Succession Campaign Scenario', 'Zone Mortalis', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 115. Escape From Hive Zalktraa _“We’ve gotta make a break for it, quick before they come back!”_ \- Prisoner 3874 In this scenario, a gang tries to rescue one of their own from Prison Hive Zalktraa. **Source: Cinderak Burning** ## Attacker & Defender The gang who chose this scenario is the attacker, the other ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 727 |
527 | import Leader from './\_leader.md';
import Champion from './\_champion.md';
import ChampionSpecialist from './\_champion-specialist.md';
import Prospect from './\_prospect.md';
import Ganger from './\_ganger.md';
import Juve from './\_juve.md';
import Crew from './\_crew.md';
import Brute from './\_brute.md';
import Br... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 7 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Leader from './\_leader.md'; import Champion from './\_champion.md'; import ChampionSpecialist from './\_champion-specialist.md'; import Prospect from './\_prospect.md'; import Ganger from './\_ganger.md'; import Juve from './\_juve.md'; import Crew from './\_crew.md'; import Brute from './\_brute.md'; import Br... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 527 |
227 | Unknown | weapon | Unknown | Unknown | Unknown | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 9 | 24 | 2 | -1 | 5 | 1 | 0 | R13 | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
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0,
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0,
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0,
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0,
0,
0,
0,
... | 227 |
728 | # 97. Breakdown
_"In the Wastes, your wheels are your life."_
\- Drak Harvos, Palanite Enforcer
In this scenario, one gang is trying to get their vehicles working and escape from a rival gang.
_Source: Necromunda 2018 Rulebook_
## Attacker & Defender
The gang who chose this scenario is the attacker, the other ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Ash Wastes Scenario', 'Vehicles'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 97. Breakdown _"In the Wastes, your wheels are your life."_ \- Drak Harvos, Palanite Enforcer In this scenario, one gang is trying to get their vehicles working and escape from a rival gang. _Source: Necromunda 2018 Rulebook_ ## Attacker & Defender The gang who chose this scenario is the attacker, the other ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 728 |
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