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592 | # Location Details
#location
## Description
*Workshop Territory**
Location Description:
The Workshop is a sprawling complex of abandoned factories, rusting machinery, and scavenged parts. Your gang has claimed this territory as their own, using it as a hub for repairs, maintenance, and even occasional manufacturing. ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Location Details #location ## Description *Workshop Territory** Location Description: The Workshop is a sprawling complex of abandoned factories, rusting machinery, and scavenged parts. Your gang has claimed this territory as their own, using it as a hub for repairs, maintenance, and even occasional manufacturing. ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,086 | # Personal Equipment
This section covers equipment carried by fighters to help them survive the rigours
of battle and the harsh environments of the underhive and ash wastes. As well
as the equipment readily available in the Trading Post, fighters make use of more
outlandish items found in the badzones, and many are no... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Personal Equipment This section covers equipment carried by fighters to help them survive the rigours of battle and the harsh environments of the underhive and ash wastes. As well as the equipment readily available in the Trading Post, fighters make use of more outlandish items found in the badzones, and many are no... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 1,086 |
647 | # 34. Manufactorum Raid
_A raid against a rival House’s manufactorum._
**Source: Book of Peril**
## Attacked & Defender
The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.
## Battlefield
Standard.
## Crews
- **Atta... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Badzone'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 34. Manufactorum Raid _A raid against a rival House’s manufactorum._ **Source: Book of Peril** ## Attacked & Defender The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender. ## Battlefield Standard. ## Crews - **Atta... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 647 |
520 | | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
| :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 5" | 4+ | 4+ | 5 | 4 | 3 | 4+ | 2 | 5+ | 5+ | 8+ | 5+ |
**Skills:** [Hip Shooting](/docs/gang-fighters-and-their-weaponry/skills/#3-hip-shooting).
**We... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 5" | 4+ | 4+ | 5 | 4 | 3 | 4+ | 2 | 5+ | 5+ | 8+ | 5+ | **Skills:** [Hip Shooting](/docs/gang-fighters-and-their-weaponry/skills/#3-hip-shooting). **We... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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64 | ### Scattershot
When a target is hit by a Scattershot attack, make D6
wound rolls instead of 1. | Unknown | Scattershot | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | When a target is hit by a Scattershot attack, make D6wound rolls instead of 1. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Scattershot When a target is hit by a Scattershot attack, make D6 wound rolls instead of 1. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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14 | In the early dawn, when daylight gleams,
A journey begins, a walk to dream.
Footsteps upon the earth’s embrace,
Into the boundless, open space.
Beneath the azure canopy above,
Guided by whispers of a gentle dove.
My soul alights with each tranquil stride,
Bound to the world, I’m opened wide.
Through groves and meadow... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | In the early dawn, when daylight gleams, A journey begins, a walk to dream. Footsteps upon the earth’s embrace, Into the boundless, open space. Beneath the azure canopy above, Guided by whispers of a gentle dove. My soul alights with each tranquil stride, Bound to the world, I’m opened wide. Through groves and meadow... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 14 |
1,064 | # 99. Settlement Showdown
_"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."_
\- Purven Grey, Dust City Roadwarder
In this scenario, two gangs attempt to take control of an outland settlement.
_Source: Necromunda 2018 Rulebook_ ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Ash Wastes Scenario', 'Vehicles'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 99. Settlement Showdown _"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."_ \- Purven Grey, Dust City Roadwarder In this scenario, two gangs attempt to take control of an outland settlement. _Source: Necromunda 2018 Rulebook_ ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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... | 1,064 |
492 | # Genestealer Cult Equipment List
Legend
| Symbol | Meaning |
| :----: | :--------------------------------------------------------------------------------------------------------------- |
| ✓ | Trading Post &... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Genestealer Cult Equipment List Legend | Symbol | Meaning | | :----: | :--------------------------------------------------------------------------------------------------------------- | | ✓ | Trading Post &... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 492 |
379 | ### Reckless
Reckless weapons are indiscriminate in what they target:
- Before making a ranged attack with a Reckless weapon, randomly determine the target of the attack from all eligible models (including friendly
models) within this model’s line of sight and range of the weapon.
- Attacks made with a Reckless wea... | Unknown | Reckless | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | Reckless weapons are indiscriminate in what they target:- Before making a ranged attack with a Reckless weapon, randomly determine the target of the attack from all eligible models (including friendly models) within this model’s line of sight and range of the weapon.- Attacks made with a Reckless weapon that also has ... | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Reckless Reckless weapons are indiscriminate in what they target: - Before making a ranged attack with a Reckless weapon, randomly determine the target of the attack from all eligible models (including friendly models) within this model’s line of sight and range of the weapon. - Attacks made with a Reckless wea... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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[
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... | 379 |
187 | # Goliath Terrain
_Source: House of Chains_
Gangs often make use of terrain in their battles against their rivals. Sometimes this
is whatever is lying around the underhive battlefield, such as barrels for cover or
boltholes from which to launch ambushes. Other times they bring the terrain with
them, setting up fixed ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | House of Chains | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Goliath Terrain _Source: House of Chains_ Gangs often make use of terrain in their battles against their rivals. Sometimes this is whatever is lying around the underhive battlefield, such as barrels for cover or boltholes from which to launch ambushes. Other times they bring the terrain with them, setting up fixed ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 187 |
763 | # Apocrypha Necromundus: Lingua Primus
_Do you speak Necromundan? Maybe not as well as you thought… Turns out that there are many tongues in the underhive (as well as the universal language of violence, of course), and this latest instalment of Apocrypha Necromundus takes a look at a few of them._
Source: [Warhammer ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Apocrypha Necromundus: Lingua Primus _Do you speak Necromundan? Maybe not as well as you thought… Turns out that there are many tongues in the underhive (as well as the universal language of violence, of course), and this latest instalment of Apocrypha Necromundus takes a look at a few of them._ Source: [Warhammer ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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216 | # Generic Bounty Hunter Equipment List
This is the equipment list for a generic Bounty Hunter. Choose the cost from the appropriate House Gang or ‘Any’ for all other gangs. Outlaw Bounty Hunters can also have items from the Black Market, marked with _italics_. All weapons can be master-crafted as normal.
| Acronym | ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 30 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Generic Bounty Hunter Equipment List This is the equipment list for a generic Bounty Hunter. Choose the cost from the appropriate House Gang or ‘Any’ for all other gangs. Outlaw Bounty Hunters can also have items from the Black Market, marked with _italics_. All weapons can be master-crafted as normal. | Acronym | ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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791 | # House Favours
_Source: Necromunda Core Rulebook (2023)_
The interests of the Clan Houses are often played
out in the furious battles between underhive gangs;
the House masters aiding those that will further their
agendas. During step 2 of the Pre-battle sequence of
any battle, a gang may petition their House or fac... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # House Favours _Source: Necromunda Core Rulebook (2023)_ The interests of the Clan Houses are often played out in the furious battles between underhive gangs; the House masters aiding those that will further their agendas. During step 2 of the Pre-battle sequence of any battle, a gang may petition their House or fac... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,076 | # Campaign Variants
_Source: Necromunda Core Rulebook (2023)_
Necromunda is an extremely customisable game system with a host of optional rules and expansions for the Arbitrator to add to their campaigns as desired. In addition to these campaign add-ons, the Necromunda campaigns themselves can be altered to give the ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Campaign Variants _Source: Necromunda Core Rulebook (2023)_ Necromunda is an extremely customisable game system with a host of optional rules and expansions for the Arbitrator to add to their campaigns as desired. In addition to these campaign add-ons, the Necromunda campaigns themselves can be altered to give the ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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878 | :::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
# Horrors of the Underhive
_Experimental rules to spice up scenarios. Caution: These can be quite complicated, so best used with simple scenarios. Before the battle, agree if and which one sh... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 7 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: # Horrors of the Underhive _Experimental rules to spice up scenarios. Caution: These can be quite complicated, so best used with simple scenarios. Before the battle, agree if and which one sh... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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337 | ### MIND CONTROL (BASIC), CONTINUOUS EFFECT[](https://necrovox.org/docs/the-rules/wyrd-powers#1-mind-control-basic-continuous-effect)
[[gang-rules]]
## Description
*The wyrd reaches into a foe’s brain and takes control of their actions.*
Choose a single enemy fighter that is both within 9" and line of sight of this ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### MIND CONTROL (BASIC), CONTINUOUS EFFECT[](https://necrovox.org/docs/the-rules/wyrd-powers#1-mind-control-basic-continuous-effect) [[gang-rules]] ## Description *The wyrd reaches into a foe’s brain and takes control of their actions.* Choose a single enemy fighter that is both within 9" and line of sight of this ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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719 | # 113. Out of the Storm
_\*kzzzz\* the Emperor they’re using the storm to attack, we’ve gotta warn \*kzzzz\*_
\- Last vox-communication from Scouting Team Epsilon 7
In this scenario, a gang attacks under the cover of an approaching dust storm.
**Source: Cinderak Burning**
## Attacker & Defender
The gang who chos... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Succession Campaign Scenario', 'Vehicles', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 113. Out of the Storm _\*kzzzz\* the Emperor they’re using the storm to attack, we’ve gotta warn \*kzzzz\*_ \- Last vox-communication from Scouting Team Epsilon 7 In this scenario, a gang attacks under the cover of an approaching dust storm. **Source: Cinderak Burning** ## Attacker & Defender The gang who chos... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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295 | ```handlebars
```
***
***
{{#script}}
```js
// Uses an external function 'gen' to generate concepts and their definitions
async function extractAndDefineConcepts(text) {
const prompt = `Extract concepts from the following content and define them. Do not refer to the current note. do not refer to already... | Unknown | 🗞️conceptLinker | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['notes', 'linking', 'brainStorming'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Generate notes and links them from the current note's words | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | conceptLinker | Noureddine | 0.0.1 | True | Unknown | Unknown | ['generate'] | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ```handlebars ``` *** *** {{#script}} ```js // Uses an external function 'gen' to generate concepts and their definitions async function extractAndDefineConcepts(text) { const prompt = `Extract concepts from the following content and define them. Do not refer to the current note. do not refer to already... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,016 | # 64. Khimerix Hunt
_Something’s stalking the gang’s turf._
**Source: House of Blades**
:::info Designer's Note: Scrag 'Em All!
While the scenarios presented here have been designed specifically for House
Escher gangs, there is no reason that, with the permission of the Arbitrator, they
might not be used for any ga... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'House Escher Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 64. Khimerix Hunt _Something’s stalking the gang’s turf._ **Source: House of Blades** :::info Designer's Note: Scrag 'Em All! While the scenarios presented here have been designed specifically for House Escher gangs, there is no reason that, with the permission of the Arbitrator, they might not be used for any ga... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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455 | # Hangers-on
_Source: Necromunda Core Rulebook (2023)_
Each of the different types of Hanger-on brings a
specific benefit or a special rule to the gang that
employs them. Hangers-on do not normally take part
in battles; their role is a non-combat one. However,
should a battle take place on the gang’s own turf
(i.e., ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 1 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Hangers-on _Source: Necromunda Core Rulebook (2023)_ Each of the different types of Hanger-on brings a specific benefit or a special rule to the gang that employs them. Hangers-on do not normally take part in battles; their role is a non-combat one. However, should a battle take place on the gang’s own turf (i.e., ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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815 | # Vehicle Actions
_Source: Necromunda Core Rulebook (2023)_
The following list details all of the core actions vehicles
may perform in Necromunda. This list is by no means
exhaustive, however, with skills, scenarios, special
terrain features and more introducing further actions
that vehicles may perform. As with figh... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 2 | 4 | # Vehicle Actions _Source: Necromunda Core Rulebook (2023)_ The following list details all of the core actions vehicles may perform in Necromunda. This list is by no means exhaustive, however, with skills, scenarios, special terrain features and more introducing further actions that vehicles may perform. As with figh... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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269 | prompt:
Reply to this email positively in a professional way.
email:
{{context}}
reply: | Unknown | ✉️ Reply to Email positively 😄 | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | communication, email | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | select the email and a positive reply will be generated | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | getEmailPos | Noureddine | 0.0.1 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | prompt: Reply to this email positively in a professional way. email: {{context}} reply: | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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995 | # 83. Test of Faith
_A gang tests the faith of its newest members._
**Source: House of Faith**
:::info Designer's Note: Bringing Faith to the Faithless
While the scenarios provided here have been designed for House Cawdor gangs, there is no reason that, with the permission of the Arbitrator, they might not be
used ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'House Cawdor Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 83. Test of Faith _A gang tests the faith of its newest members._ **Source: House of Faith** :::info Designer's Note: Bringing Faith to the Faithless While the scenarios provided here have been designed for House Cawdor gangs, there is no reason that, with the permission of the Arbitrator, they might not be used ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 995 |
201 | # Hangers-on and Brutes
_Source: Necromunda Core Rulebook (2023)_
Once a gang establishes itself, its hideout can become
as well known as any other local landmark. Some
gangs’ hideouts become centres of activity, with loyal
hivers granted the freedom to come and go as they
please, while others are more like fortresse... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Hangers-on and Brutes _Source: Necromunda Core Rulebook (2023)_ Once a gang establishes itself, its hideout can become as well known as any other local landmark. Some gangs’ hideouts become centres of activity, with loyal hivers granted the freedom to come and go as they please, while others are more like fortresse... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
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1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 201 |
161 | # Outcasts Equipment List
Legend
| Symbol | Meaning |
| :----: | :--------------------------------------------------------------------------------------------------------------- |
| ✓ | Trading Post & Black M... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Outcasts Equipment List Legend | Symbol | Meaning | | :----: | :--------------------------------------------------------------------------------------------------------------- | | ✓ | Trading Post & Black M... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
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1,
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1,
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1,
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1,
1,
1,
1,
1,
1,
... | 161 |
729 | # 119. Street Fight
_“Gorshiv you’re mine! Come closer if you are ready to end your miserable existence!”_
\- Athera, Champion of House Escher
In this scenario, an intense fire fight takes place within the cramped confines of a settlement’s streets.
**Source: Cinderak Burning**
## Battlefield
Standard (Ash Waste... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Ash Wastes', 'Succession Campaign Scenario', 'Vehicles', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 119. Street Fight _“Gorshiv you’re mine! Come closer if you are ready to end your miserable existence!”_ \- Athera, Champion of House Escher In this scenario, an intense fire fight takes place within the cramped confines of a settlement’s streets. **Source: Cinderak Burning** ## Battlefield Standard (Ash Waste... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
1,
1,
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1,
1,
1,
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1,
1,
1,
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... | 729 |
401 | ### Lasgun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost |
| :----------------- | :--: | :--: | :--: | :--: | :-: | :-: | :-: | :-: | :------------------------------------------------------------- | :-: | :-----... | ranged-weapon | Lasgun | Unknown | las | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 18 | 24 | 1 | 0 | 4 | 1 | 35 | C | Unknown | -1 | -1 | 4+ | 2 | ['Lasgun - Hotshot'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Lasgun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost | | :----------------- | :--: | :--: | :--: | :--: | :-: | :-: | :-: | :-: | :------------------------------------------------------------- | :-: | :-----... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
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1,
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1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 401 |
702 | # 100. The Beast
_"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."_
\- Purven Grey, Dust City Roadwarder
In this scenario, two gangs attempt to take control of an outland settlement.
_Source: Necromunda 2018 Rulebook_
## Bat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Ash Wastes Scenario', 'Vehicles'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 100. The Beast _"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."_ \- Purven Grey, Dust City Roadwarder In this scenario, two gangs attempt to take control of an outland settlement. _Source: Necromunda 2018 Rulebook_ ## Bat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
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... | 702 |
1,129 | # The Action Phase
_Source: Necromunda Core Rulebook (2023)_
The Action phase consists of just one step:
1. Activate Gang: Starting with the player that holds
Priority, players take turns to choose one of their
Ready fighters or vehicles to activate.
## 1. Activate Gang
The bulk of a game of Necromunda takes... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # The Action Phase _Source: Necromunda Core Rulebook (2023)_ The Action phase consists of just one step: 1. Activate Gang: Starting with the player that holds Priority, players take turns to choose one of their Ready fighters or vehicles to activate. ## 1. Activate Gang The bulk of a game of Necromunda takes... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
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1,
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1,
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1,
1,
1,
1,
1,
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1,
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1,
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1,
1,
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... | 1,129 |
565 | Unknown | Giant Rat | Sniffles | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | [] | Unknown | [] | 3 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 10 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 3,325,849 | 7 | 4 | 0 | 3 | 3 | 1 | 3 | 1 | 10 | 8 | 10 | 9 | 0 | 1 | ['Humiliated', 'Hand Injury'] | Alive | Unknown | 2024-02-11 7:33:24 | 2024-06-07 02:41:18 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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... | 565 |
1,021 | # 75. Target Practice
_Two gangs test their ain in an Ammo-jack's bullet emporium._
**Source: White Dwarf, April 2021**
## Battlefield
Standard. Should include some large open areas and numerous long-range firing lines where possible.
## Crews
- Custom (5).
## Tactics Cards
- None.
## Deployment
Take turns (s... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Hangers-on'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 75. Target Practice _Two gangs test their ain in an Ammo-jack's bullet emporium._ **Source: White Dwarf, April 2021** ## Battlefield Standard. Should include some large open areas and numerous long-range firing lines where possible. ## Crews - Custom (5). ## Tactics Cards - None. ## Deployment Take turns (s... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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... | 1,021 |
1,025 | # 71. Deus Ex Machina
_A cruel intelligence stirs deep within the underhive._
**Source: House of Artifice**
:::info Designer's Note: Death For All!
While the scenarios presented here have been designed specifically for House Van Saar gangs, there is no reason that, with the permission of the Arbitrator, they might ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'House Van Saar Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 71. Deus Ex Machina _A cruel intelligence stirs deep within the underhive._ **Source: House of Artifice** :::info Designer's Note: Death For All! While the scenarios presented here have been designed specifically for House Van Saar gangs, there is no reason that, with the permission of the Arbitrator, they might ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 1,025 |
1,104 | # Basic Weapons
## Trading Post
### [[Arc Rifle]]
_This rifle fires a crackling bolt of lightning at the wielder’s foes. These snaking energy bolts can fill a corridor and are able to burn though a fighter or set them alight with electrical discharge. In the close confines of the underhive, such weapons are especial... | rules | Unknown | Unknown | weapons-rules | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['rules', 'weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Basic Weapons ## Trading Post ### [[Arc Rifle]] _This rifle fires a crackling bolt of lightning at the wielder’s foes. These snaking energy bolts can fill a corridor and are able to burn though a fighter or set them alight with electrical discharge. In the close confines of the underhive, such weapons are especial... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 1,104 |
205 | # Scrap Skiff
_As countless gangers, mutants and outcasts have discovered, pretty much anything that floats can be turned into a Scrap Skiff. Often little more than a raft of old promethium barrels lashed to a rusted piece of dome plating, a Scrap Skiff can make for a serviceable craft, some even armoured and armed en... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Scrap Skiff _As countless gangers, mutants and outcasts have discovered, pretty much anything that floats can be turned into a Scrap Skiff. Often little more than a raft of old promethium barrels lashed to a rusted piece of dome plating, a Scrap Skiff can make for a serviceable craft, some even armoured and armed en... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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1,
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1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 205 |
34 | ### Disarm
If the hit roll for an attack made with a Disarm weapon
is a natural 6, the target cannot use any weapons
when making Reaction attacks for the remainder of
that round – they make unarmed attacks instead. | Unknown | Disarm | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | If the hit roll for an attack made with a Disarm weaponis a natural 6, the target cannot use any weaponswhen making Reaction attacks for the remainder ofthat round – they make unarmed attacks instead. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Disarm If the hit roll for an attack made with a Disarm weapon is a natural 6, the target cannot use any weapons when making Reaction attacks for the remainder of that round – they make unarmed attacks instead. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 34 |
775 | # Bionics
_Source: Necromunda Core Rulebook (2023)_
Bionics are a way to repair damage sustained by fighters as a result of violence and hardship. Not only can
Lasting Injuries be negated through the vigorous application of bionics, but the chances of suffering similar
injuries in the future can be greatly reduced.
... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Bionics _Source: Necromunda Core Rulebook (2023)_ Bionics are a way to repair damage sustained by fighters as a result of violence and hardship. Not only can Lasting Injuries be negated through the vigorous application of bionics, but the chances of suffering similar injuries in the future can be greatly reduced. ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 775 |
508 | # Goliath Equipment List
Legend
| Symbol | Meaning |
| :----: | :------------------------------------------------------------------------------------------------------------------- |
| ✓ | Trading Post & ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 2 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Goliath Equipment List Legend | Symbol | Meaning | | :----: | :------------------------------------------------------------------------------------------------------------------- | | ✓ | Trading Post & ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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[
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1,
1,
1,
1,
1,
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1,
... | 508 |
1,218 | # Tournaments
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
- Using Skirmish rules.
- Resurrection: No Lasting Injuries.
- First round is random, later rounds uses Swiss draw.
## Tournament Scoring
Each individual battle is won as dete... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 23 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Tournaments :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: - Using Skirmish rules. - Resurrection: No Lasting Injuries. - First round is random, later rounds uses Swiss draw. ## Tournament Scoring Each individual battle is won as dete... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
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... | 1,218 |
91 | ### Blast Rifle
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost |
| :---------- | :--: | :--: | :--: | :--: | :-: | :-: | :-: | :-: | :----------------------------------------------------- | :-: | :--: |
| Blast rifle | 10" | 24" ... | ranged-weapon | Blast Rifle | Unknown | long-rifle | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 10 | 24 | 1 | 0 | 3 | 1 | 15 | * | ['[[shock]]'] | 0 | - | 4+ | 4 | ['Lasgun - Focusing Crystal'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Blast Rifle | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost | | :---------- | :--: | :--: | :--: | :--: | :-: | :-: | :-: | :-: | :----------------------------------------------------- | :-: | :--: | | Blast rifle | 10" | 24" ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
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1,
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... | 91 |
897 | # Chems
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
## Chem Suppliers
Chems are bought as single doses and can only be used once. After buying the first item of a specific chem, the gang has found a supplier for that chem, and it now ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 25 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Chems :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: ## Chem Suppliers Chems are bought as single doses and can only be used once. After buying the first item of a specific chem, the gang has found a supplier for that chem, and it now ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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... | 897 |
564 | Unknown | Neophyte Hybrid | Crazy Thom | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | [] | Unknown | [{'name': 'Power Sword', 'qty': '1'}, {'name': 'Grenade Launcher w/Frag+Krak', 'qty': '1'}, {'name': 'Respirator', 'qty': '1'}, {'name': 'Bio-booster', 'qty': '1'}, {'name': 'Mesh Armor', 'qty': '1'}, {'name': 'Incendiary Charge', 'qty': '1'}] | 2 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 275 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 3,271,445 | 5 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5 | 6 | 8 | 0 | 2 | ['Humiliated'] | Alive | - Crazy Thom Revovered
- 70 credits to heal critical injury. Rolled and stabilized.
| 2024-01-21 1:49:20 | 2024-06-02 19:42:55 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 564 |
776 | import Tooltip from "@site/src/components/Tooltip/Tooltip";
# Grenades
## Trading Post
### Blasting Charges
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | import Tooltip from "@site/src/components/Tooltip/Tooltip"; # Grenades ## Trading Post ### Blasting Charges | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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... | 776 |
241 | # Location Details
#location
## Description
*Toll Crossing**
Location: {{location|gen}}
Income: `dice: (2d6) * 10`
Description:
The Toll Crossing is a notorious hub of activity in the underhive, where gangs and traders come together to negotiate, barter, or simply pass through. The area is characterized by makeshift ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Location Details #location ## Description *Toll Crossing** Location: {{location|gen}} Income: `dice: (2d6) * 10` Description: The Toll Crossing is a notorious hub of activity in the underhive, where gangs and traders come together to negotiate, barter, or simply pass through. The area is characterized by makeshift ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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... | 241 |
13 | ## Attendees:
- Alice
- Bob
- Charlie
- Daisy
## Agenda:
1. **Discuss New Coffee Machine**
2. **Vote on Office Plants**
3. **Brainstorm Team Outing Ideas**
### Discuss New Coffee Machine:
- Alice likes lattes
- Bob prefers cold brew
- Charlie's a fan of tea
- Daisy enjoys espresso
### Vote on Office Plants:
- Alice:... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2023-09-26 22:16:00.000000 | ['meeting', 'bob'] | Tuesday | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ## Attendees: - Alice - Bob - Charlie - Daisy ## Agenda: 1. **Discuss New Coffee Machine** 2. **Vote on Office Plants** 3. **Brainstorm Team Outing Ideas** ### Discuss New Coffee Machine: - Alice likes lattes - Bob prefers cold brew - Charlie's a fan of tea - Daisy enjoys espresso ### Vote on Office Plants: - Alice:... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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... | 13 |
315 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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600 | # Location Details
#location
## Description
**Ravenhurst Ruins**
Located in the outer rim of the underhive, Ravenhurst Ruins is a sprawling complex of crumbling buildings, overgrown with vines and fungus. The once-thriving settlement has been reduced to a mere shadow of its former self, with twisted metal beams and ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Location Details #location ## Description **Ravenhurst Ruins** Located in the outer rim of the underhive, Ravenhurst Ruins is a sprawling complex of crumbling buildings, overgrown with vines and fungus. The once-thriving settlement has been reduced to a mere shadow of its former self, with twisted metal beams and ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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387 | ### Sidearm
Weapons with this Trait can be used to make ranged
attacks, and can also be used in close combat to make
a single attack. Note that their Accuracy bonus only
applies when making a ranged attack, not when used
to make a close combat attack. | Unknown | Sidearm | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | Weapons with this Trait can be used to make rangedattacks, and can also be used in close combat to makea single attack. Note that their Accuracy bonus onlyapplies when making a ranged attack, not when usedto make a close combat attack. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Sidearm Weapons with this Trait can be used to make ranged attacks, and can also be used in close combat to make a single attack. Note that their Accuracy bonus only applies when making a ranged attack, not when used to make a close combat attack. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
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... | 387 |
166 | [[escher-terrain]]
[[escher-sub-plots]]
[[escher_ganger_template]]
# House Escher
_At once ancient and youthful, the House of Escher has endured far longer than any other Clan House of Necromunda. Under one name or another, they can trace their lineage back to the age of Martek Helm’ayr, the first Lord Helmawr, and, ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | [[escher-terrain]] [[escher-sub-plots]] [[escher_ganger_template]] # House Escher _At once ancient and youthful, the House of Escher has endured far longer than any other Clan House of Necromunda. Under one name or another, they can trace their lineage back to the age of Martek Helm’ayr, the first Lord Helmawr, and, ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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1,
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... | 166 |
840 | # Running The Campaign
_Source: Necromunda Core Rulebook (2023)_
The Dominion Campaign is broken down into two main parts, divided by a period of Downtime allowing gangs to lick their wounds and consolidate their strength before the final, bloody confrontation is played out. As a guideline, each part runs for three c... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Running The Campaign _Source: Necromunda Core Rulebook (2023)_ The Dominion Campaign is broken down into two main parts, divided by a period of Downtime allowing gangs to lick their wounds and consolidate their strength before the final, bloody confrontation is played out. As a guideline, each part runs for three c... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 840 |
20 | Use the following as context and come up with some equipment for a Necromunda gang:
#### <u>User</u>:
[[escher-terrain]]
[[escher-sub-plots]]
[[escher_ganger_template]]
# House Escher
_At once ancient and youthful, the House of Escher has endured far longer than any other Clan House of Necromunda. Under one name or... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | You are a helpful assistant. | True | True | ['^Private/', '.*-confidential.*'] | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Use the following as context and come up with some equipment for a Necromunda gang: #### <u>User</u>: [[escher-terrain]] [[escher-sub-plots]] [[escher_ganger_template]] # House Escher _At once ancient and youthful, the House of Escher has endured far longer than any other Clan House of Necromunda. Under one name or... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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646 | # 1. Stand-off / Tunnel Skirmish
_Two gangs meet in neutral territory and a firefight ensues._
_Source: Necromunda 2018 Rulebook_
## Battlefield
This scenario uses the standard [Battlefield Set-up rules](/docs/battlefield-setup/battlefield-set-up).
Zone Mortalis: 4 or 6 tiles.
## Crews
- **Sector Mechanicus:**... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 1. Stand-off / Tunnel Skirmish _Two gangs meet in neutral territory and a firefight ensues._ _Source: Necromunda 2018 Rulebook_ ## Battlefield This scenario uses the standard [Battlefield Set-up rules](/docs/battlefield-setup/battlefield-set-up). Zone Mortalis: 4 or 6 tiles. ## Crews - **Sector Mechanicus:**... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,154 | # Sub-plots
The fortunes of a House are often tied invisibly to the rise and fall of its strongest allied gangs - each gang leader is akin to a general in the House's armies, and each victory earns the House masters much kudos from their peers as well as political capital to further their schemes. For the most part, t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 16 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Sub-plots The fortunes of a House are often tied invisibly to the rise and fall of its strongest allied gangs - each gang leader is akin to a general in the House's armies, and each victory earns the House masters much kudos from their peers as well as political capital to further their schemes. For the most part, t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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831 | # The Post-Battle Sequence
Following any battle, there are several important steps that need to take place, as listed below. Some of these only apply during Campaign play, and can therefore be skipped during Skirmish play, as mentioned in the
appropriate entries. Whatever the case, this sequence must be followed in th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # The Post-Battle Sequence Following any battle, there are several important steps that need to take place, as listed below. Some of these only apply during Campaign play, and can therefore be skipped during Skirmish play, as mentioned in the appropriate entries. Whatever the case, this sequence must be followed in th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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562 | Unknown | Hybrid Acolyte Early Gen | Kerras | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ['Nerves of Steel'] | Unknown | [{'name': 'Power Sword', 'qty': '1'}, {'name': 'Boltgun', 'qty': '1'}, {'name': 'Grapnel launcher', 'qty': '1'}, {'name': 'Bio-booster', 'qty': '1'}, {'name': 'Mesh Armor', 'qty': '1'}, {'name': 'Web Gun', 'qty': '1'}] | 4 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 320 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 3,271,428 | 5 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5 | 6 | 8 | 0 | 2 | [] | Alive | Unknown | 2024-01-21 1:47:51 | 2024-06-07 01:12:38 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,204 | # Weapon Traits
:::info
You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules.
:::
### Backstab
+1 Strength when outside the target’s vision arc.
### Blast (3”/5”)
The weapon utilises a Blast marker.
### Blaze
A target not taken Out of Action catch fire... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 18 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Weapon Traits :::info You are viewing the archived rules from before the 2023 Core books. Use the menu to navigate to the current rules. ::: ### Backstab +1 Strength when outside the target’s vision arc. ### Blast (3”/5”) The weapon utilises a Blast marker. ### Blaze A target not taken Out of Action catch fire... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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686 | # 59. Bar Brawl
_Things get heated at the local drinking hole._
**Source: White Dwarf, December 2019**
:::info Gang Raid
Gang Raids scenarios are designed to be shorter than standard games and have some limitations and exceptions to the normal rules:
- No Leaders, Hangers-on, Brutes or Hired Guns.
- Max 1 Champion... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Gang Raid'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 59. Bar Brawl _Things get heated at the local drinking hole._ **Source: White Dwarf, December 2019** :::info Gang Raid Gang Raids scenarios are designed to be shorter than standard games and have some limitations and exceptions to the normal rules: - No Leaders, Hangers-on, Brutes or Hired Guns. - Max 1 Champion... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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957 | # 25. Claim the Spire
_Two gangs seek to seize the spires of the Underhive. Soon both gangs become embroiled in a fight across towers and gangways, all in order to claim victory and proclaim their house as Lord of the Spires._
**Source: White Dwarf, January 2018**
## Battlefield
Lay out the terrain so that it creat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 25. Claim the Spire _Two gangs seek to seize the spires of the Underhive. Soon both gangs become embroiled in a fight across towers and gangways, all in order to claim victory and proclaim their house as Lord of the Spires._ **Source: White Dwarf, January 2018** ## Battlefield Lay out the terrain so that it creat... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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189 | # Goliath Gene-Smithing
_Source: House of Chains_
_Goliaths are unique among the denizens of Necromunda, as they were grown for a purpose, rather than having evolved through chance; that purpose being to work the factories of the hive world. Engineered to be hardy and resilient, as well as strong and stoic, they exce... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | House of Chains | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Goliath Gene-Smithing _Source: House of Chains_ _Goliaths are unique among the denizens of Necromunda, as they were grown for a purpose, rather than having evolved through chance; that purpose being to work the factories of the hive world. Engineered to be hardy and resilient, as well as strong and stoic, they exce... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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975 | # 7. Looters
_A gang launches an all-out attack on a rival’s turf in the hope of raiding their stash._
_Source: Necromunda 2018 Rulebook_
## Attacker & Defender
The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.
##... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Ash Wastes', 'Home Turf Advantage'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 7. Looters _A gang launches an all-out attack on a rival’s turf in the hope of raiding their stash._ _Source: Necromunda 2018 Rulebook_ ## Attacker & Defender The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender. ##... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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699 | # 99. Settlement Showdown
_"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."_
\- Purven Grey, Dust City Roadwarder
In this scenario, two gangs attempt to take control of an outland settlement.
_Source: Necromunda 2018 Rulebook_ ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis', 'Ash Wastes Scenario', 'Vehicles'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 99. Settlement Showdown _"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."_ \- Purven Grey, Dust City Roadwarder In this scenario, two gangs attempt to take control of an outland settlement. _Source: Necromunda 2018 Rulebook_ ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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510 | # Orlock Terrain
_Source: House of Iron_
Gangs often make use of terrain in their battles against their rivals. Sometimes this
is whatever is lying around the underhive battlefield, such as barrels for cover or
boltholes from which to launch ambushes. Other times they bring the terrain with
them, setting up fixed we... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | House of Iron | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Orlock Terrain _Source: House of Iron_ Gangs often make use of terrain in their battles against their rivals. Sometimes this is whatever is lying around the underhive battlefield, such as barrels for cover or boltholes from which to launch ambushes. Other times they bring the terrain with them, setting up fixed we... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,082 | # Optional Special Rules
_Source: Necromunda Core Rulebook (2023)_
Below you will find a selection of optional rules that Arbitrators may wish to use in their campaigns. These can be used individually or several can be used together.
## Exploding Weapons
The majority of the weapons found in the underhive are
of rel... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Optional Special Rules _Source: Necromunda Core Rulebook (2023)_ Below you will find a selection of optional rules that Arbitrators may wish to use in their campaigns. These can be used individually or several can be used together. ## Exploding Weapons The majority of the weapons found in the underhive are of rel... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
... | 1,082 |
474 | # Hive Scum
A gang can recruit 0-5 Hive Scum at a time, including generic Hive Scum (listed directly below). If a gang is Law-abiding, they recruit from the Law-abiding list, and if they are Outlaws then they recruit from the Outlaws list. Any generic Hive Scum recruited by an Outlaw gain are also deemed Outlaws.
<Fi... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 28 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Hive Scum A gang can recruit 0-5 Hive Scum at a time, including generic Hive Scum (listed directly below). If a gang is Law-abiding, they recruit from the Law-abiding list, and if they are Outlaws then they recruit from the Outlaws list. Any generic Hive Scum recruited by an Outlaw gain are also deemed Outlaws. <Fi... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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856 | # Using The Campaign
_Source: Necromunda: Apocrypha Necromunda (2024)_
_The baleful gaze of the Lord of Skin and Sinew has fallen upon Hive Arcos, driving its people to savage hunger and bloody madness. Gangs must choose the role they are to play in the carnage to follow, either clinging to the ideals of the Imperium... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Using The Campaign _Source: Necromunda: Apocrypha Necromunda (2024)_ _The baleful gaze of the Lord of Skin and Sinew has fallen upon Hive Arcos, driving its people to savage hunger and bloody madness. Gangs must choose the role they are to play in the carnage to follow, either clinging to the ideals of the Imperium... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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747 | # 11. Rescue Mission
_“Did I ever tell you about the time I escaped from the Bittersweet Blades using just an exhausted power cell and a bottle of Snake Juice?”_
\- Jimmy Half-Hand, Proprietor of the Drowned Sump, Ash City
In this scenario, a gang tries to rescue a previously captured fighter from the clutches of t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['2023', 'sector-mechanicus', 'zone-mortalis', 'ash-wastes', 'home-advantage', 'core-rulebook', 'scenarios'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | In this scenario, a gang tries to rescue a previously captured fighter from the clutches of their enemy. | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 11. Rescue Mission _“Did I ever tell you about the time I escaped from the Bittersweet Blades using just an exhausted power cell and a bottle of Snake Juice?”_ \- Jimmy Half-Hand, Proprietor of the Drowned Sump, Ash City In this scenario, a gang tries to rescue a previously captured fighter from the clutches of t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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252 | # Location Details
#location
## Description
**Ravenhurst Ruins**
Located in the outer rim of the underhive, Ravenhurst Ruins is a sprawling complex of crumbling buildings, overgrown with vines and fungus. The once-thriving settlement has been reduced to a mere shadow of its former self, with twisted metal beams and ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Location Details #location ## Description **Ravenhurst Ruins** Located in the outer rim of the underhive, Ravenhurst Ruins is a sprawling complex of crumbling buildings, overgrown with vines and fungus. The once-thriving settlement has been reduced to a mere shadow of its former self, with twisted metal beams and ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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21 | # Weapon Traits
_Source: Necromunda Core Rulebook (2023)_
The following list contains all of the Weapon Traits in full.
Here is the formatted table:
| **Trait** | **Description** |
| --- | --- |
| Assault Shield/Energy Shield | +2 armour save modifier against melee attacks from within vision arc, +1 armour save modi... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Weapon Traits _Source: Necromunda Core Rulebook (2023)_ The following list contains all of the Weapon Traits in full. Here is the formatted table: | **Trait** | **Description** | | --- | --- | | Assault Shield/Energy Shield | +2 armour save modifier against melee attacks from within vision arc, +1 armour save modi... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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459 | # Imperial Imposters
_Source: House of Artifice_
<details>
<summary>Updates</summary>
- 29/04/2022 [_FAQs and Errata_](https://www.warhammer-community.com/wp-content/uploads/2018/12/87J0jgS4omrX35qE.pdf)
- Ammended **An Honorable Word**
</details>
_Faux nobility are well-versed in the mechanisms of power that ru... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Imperial Imposters _Source: House of Artifice_ <details> <summary>Updates</summary> - 29/04/2022 [_FAQs and Errata_](https://www.warhammer-community.com/wp-content/uploads/2018/12/87J0jgS4omrX35qE.pdf) - Ammended **An Honorable Word** </details> _Faux nobility are well-versed in the mechanisms of power that ru... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,184 | # Badzone: Hive Ruins
## Ancient Imperium
### Holy Imperialis
While within 6”, gain +2 modifier to any Willpower tests. However, fighters opposed to the Imperium, such as Chaos or Genestealer Cultists, gain -2 modifier instead.
### Mechanicus Arcana
At the end of a battle, if a gang has one or more fighters within... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Badzone: Hive Ruins ## Ancient Imperium ### Holy Imperialis While within 6”, gain +2 modifier to any Willpower tests. However, fighters opposed to the Imperium, such as Chaos or Genestealer Cultists, gain -2 modifier instead. ### Mechanicus Arcana At the end of a battle, if a gang has one or more fighters within... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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276 | {{selection}} | Unknown | 🪄 Complete Text using Bloom Model | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | huggingface, text, bloom | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | select considered context and run the command | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | completeTextBloom | Noureddine | 0.0.1 | Unknown | hf | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | bigscience/bloom | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | {{selection}} | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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955 | # 22. The Hit
_A gang sneaks into enemy territory to take out a leader._
_Source: Necromunda 2018 Rulebook_
## Attacker & Defender
The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.
## Battlefield
Standard.
## Cr... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Sector Mechanicus', 'Zone Mortalis'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 22. The Hit _A gang sneaks into enemy territory to take out a leader._ _Source: Necromunda 2018 Rulebook_ ## Attacker & Defender The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender. ## Battlefield Standard. ## Cr... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,215 | # Vehicle Impacts
There are several ways in which vehicles can impact other models, and even terrain. What happens when they do depends upon the nature of the impact.
## Running Over Fighters
If a moving vehicle comes into contact with a fighter’s base, the fighter is moved
by the smallest amount possible to allow t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 4 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Vehicle Impacts There are several ways in which vehicles can impact other models, and even terrain. What happens when they do depends upon the nature of the impact. ## Running Over Fighters If a moving vehicle comes into contact with a fighter’s base, the fighter is moved by the smallest amount possible to allow t... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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385 | ### Shield Breaker
Weapons with this Trait ignore the effects of the
Assault Shield/Energy Shield trait. In addition, when
a target equipped with Field Armour is wounded
by a weapon with this Trait, they must roll two dice
when making a Field Armour save and choose the
lower result. | Unknown | Shield Breaker | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | Weapons with this Trait ignore the effects of theAssault Shield/Energy Shield trait. In addition, whena target equipped with Field Armour is woundedby a weapon with this Trait, they must roll two dicewhen making a Field Armour save and choose thelower result. | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Shield Breaker Weapons with this Trait ignore the effects of the Assault Shield/Energy Shield trait. In addition, when a target equipped with Field Armour is wounded by a weapon with this Trait, they must roll two dice when making a Field Armour save and choose the lower result. | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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805 | # Measurement
_Source: Necromunda Core Rulebook (2023)_
Necromunda is a game that relies greatly on players
measuring distances, be it between two models when
making a ranged attack, or the distance a model can
move during their activation.
## Measuring Distances
In games of Necromunda, all distances are measured
i... | rules | Unknown | Unknown | general-rules | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['rules', 'measurement'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Measurement _Source: Necromunda Core Rulebook (2023)_ Necromunda is a game that relies greatly on players measuring distances, be it between two models when making a ranged attack, or the distance a model can move during their activation. ## Measuring Distances In games of Necromunda, all distances are measured i... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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343 | ### Blast(3"/5"/\*)
The weapon utilizes a [[Blast marker]] | Unknown | Blast | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapon-effects', 'rules'] | Unknown | Unknown | Unknown | Unknown | Unknown | The weapon utilizes a Blast marker | necrovox | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Blast(3"/5"/\*) The weapon utilizes a [[Blast marker]] | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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769 | # Status Items
_Source: Necromunda Core Rulebook (2023)_
Exotic Beasts, stolen relics or flamboyant opulence, when the money starts rolling
in, underhive gangers are notorious for their tendency to flash their cash, spending
it on all manner of extravagances that leave others in no doubt as to their success
and impor... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Status Items _Source: Necromunda Core Rulebook (2023)_ Exotic Beasts, stolen relics or flamboyant opulence, when the money starts rolling in, underhive gangers are notorious for their tendency to flash their cash, spending it on all manner of extravagances that leave others in no doubt as to their success and impor... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 769 |
130 | # Embracing The Dark Gods
The taint of Chaos can be found throughout the
depths of Necromunda’s hive cities, its remote ash
waste settlements and even among the decadent
nobles of its spires. None can count themselves safe
from the influence of the Chaos gods, though some
openly embrace the darkness in their thirst fo... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Embracing The Dark Gods The taint of Chaos can be found throughout the depths of Necromunda’s hive cities, its remote ash waste settlements and even among the decadent nobles of its spires. None can count themselves safe from the influence of the Chaos gods, though some openly embrace the darkness in their thirst fo... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
... | 130 |
871 | # Special Terrain
## Doors
:::info Operate Door (Simple)
Any fighter may can spend a Simple action (Operate Door) to open or close it.
:::
By default, all doors are closed at the start of a battle. Closed doors are considered impassable terrain and solid terrain.
Closed doors, locked or otherwise, can be targeted... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 1 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Special Terrain ## Doors :::info Operate Door (Simple) Any fighter may can spend a Simple action (Operate Door) to open or close it. ::: By default, all doors are closed at the start of a battle. Closed doors are considered impassable terrain and solid terrain. Closed doors, locked or otherwise, can be targeted... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
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... | 871 |
1,123 | # Weapon Profiles
_Source: Necromunda Core Rulebook (2023)_
## Weapon Profiles
In the same way as a fighter, each weapon has its own characteristics profile, detailing the range of its attacks, the damage it deals and so forth. For example, here is the profile of a heavy stubber:
Here is the formatted table in Markd... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Weapon Profiles _Source: Necromunda Core Rulebook (2023)_ ## Weapon Profiles In the same way as a fighter, each weapon has its own characteristics profile, detailing the range of its attacks, the damage it deals and so forth. For example, here is the profile of a heavy stubber: Here is the formatted table in Markd... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 1,123 |
87 | ### Autogun
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost |
| :----------------- | :--... | ranged-weapon | Autogun - Plantbuster | Unknown | projectile | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['weapons', 'ranged-weapons'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 9 | 8 | 24 | 1 | 0 | 3 | 1 | 15 | R9 | ['[[rapid_fire]]', '[[scarce]]'] | 0 | - | 4+ | 4 | ['Autogun - Plantbuster'] | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Autogun | Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits | AL | Cost | | :----------------- | :--... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 87 |
330 | **Voice:** David - deep
**Model:** Eleven Multilingual v2
**Created:** 5/24/2024, 2:03:59 PM
**Voice Settings Enabled:** true
**Stability:** 33
**Similarity Boost:** 41
**Note:** [[2-hangers-on-and-brutes]]
> Once a gang establishes itself, its hideout can become
> as well known as any other local landmark. Some
> gan... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | **Voice:** David - deep **Model:** Eleven Multilingual v2 **Created:** 5/24/2024, 2:03:59 PM **Voice Settings Enabled:** true **Stability:** 33 **Similarity Boost:** 41 **Note:** [[2-hangers-on-and-brutes]] > Once a gang establishes itself, its hideout can become > as well known as any other local landmark. Some > gan... | Unknown | Unknown | David - deep | Eleven Multilingual v2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 330 |
466 | # Ridgerunner

<VehicleCard cost="95">
### Ridgerunner
<div class="stats">
| M | Front | Side | Rear | HP | Hnd | Sv |
| --- | ----- | ---- | ---- | --- | --- | --- |
| 7” | 5 | 4 | 4 | 3 | 7+ | 5+ |
</div>
**Locomotion:** Wheeled.
**Weapon Hardpoints:** 2. Hull: Crew Ope... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Ridgerunner  <VehicleCard cost="95"> ### Ridgerunner <div class="stats"> | M | Front | Side | Rear | HP | Hnd | Sv | | --- | ----- | ---- | ---- | --- | --- | --- | | 7” | 5 | 4 | 4 | 3 | 7+ | 5+ | </div> **Locomotion:** Wheeled. **Weapon Hardpoints:** 2. Hull: Crew Ope... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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... | 466 |
121 | ### Stun Grenades (20 credits)
- **Description:** Stun grenades are designed to incapacitate targets through high-intensity sound and light without causing permanent harm.
- **Effects:** Temporarily paralyzes nearby enemies, making them vulnerable to attack or capture. Useful for non-lethal takedowns and controlling c... | equipment | ### Stun Grenades | Unknown | grenade | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['equipment', 'grenade'] | Unknown | Unknown | Unknown | Unknown | Unknown | Temporarily paralyzes nearby enemies, making them vulnerable to attack or capture. Useful for non-lethal takedowns and controlling crowds. | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 20 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Stun grenades are designed to incapacitate targets through high-intensity sound and light without causing permanent harm. | The area of effect may be limited, and like other sensory-based grenades, its effectiveness can be reduced with appropriate protective gear or countermeasures. | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | ### Stun Grenades (20 credits) - **Description:** Stun grenades are designed to incapacitate targets through high-intensity sound and light without causing permanent harm. - **Effects:** Temporarily paralyzes nearby enemies, making them vulnerable to attack or capture. Useful for non-lethal takedowns and controlling c... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
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1,
1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
... | 121 |
1,044 | # 128. The Big Score (Ash Wastes)
_“Gun it Big Pete, they’re getting away!”_
\- Vespa ‘Minx’ Merdena, Radlight Runners, House Orlock
In this scenario, one gang is attempting to stop some valuable cargo being delivered while their rivals protect it.
**Source: Apocrypha: Bullet Road Run**
## Attacker & Defender
Th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | ['Ash Wastes', 'Apocrypha Necromunda', 'Vehicles', 'Rolling Roads', 'Narrative Scenario'] | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # 128. The Big Score (Ash Wastes) _“Gun it Big Pete, they’re getting away!”_ \- Vespa ‘Minx’ Merdena, Radlight Runners, House Orlock In this scenario, one gang is attempting to stop some valuable cargo being delivered while their rivals protect it. **Source: Apocrypha: Bullet Road Run** ## Attacker & Defender Th... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
... | 1,044 |
1,095 | # Armoury & Trading Post
_Source: Necromunda Core Rulebook (2023)_
The following pages contain rules for all of the Weapons and Wargear available to
gangs and fighters in Necromunda.
~~Players should note that, unless they are included alongside special ammo types, the various weapons unique to the Clan Houses of N... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Armoury & Trading Post _Source: Necromunda Core Rulebook (2023)_ The following pages contain rules for all of the Weapons and Wargear available to gangs and fighters in Necromunda. ~~Players should note that, unless they are included alongside special ammo types, the various weapons unique to the Clan Houses of N... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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[
1,
1,
1,
1,
1,
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1,
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1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 1,095 |
1,130 | # Resolve Hits
_Source: Necromunda Core Rulebook (2023)_
Whenever a successful Hit roll is made against a model, there is a good chance that hit will cause that model to
suffer a degree of damage. Determining how badly damaged a model is and what the effects of that damage are
differs between fighters and vehicles.
... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Resolve Hits _Source: Necromunda Core Rulebook (2023)_ Whenever a successful Hit roll is made against a model, there is a good chance that hit will cause that model to suffer a degree of damage. Determining how badly damaged a model is and what the effects of that damage are differs between fighters and vehicles. ... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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1,
1,
1,
1,
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1,
1,
1,
1,
1,
1,
1,
1,
... | 1,130 |
860 | # Battlefield Set-Up
_Source: Necromunda Core Rulebook (2023)_
Some scenarios will have special instructions on how to set up the battlefield; the default methods are as follows:
## Underhive
The battlefields of the Underhive vary vastly, from
complexes of cramped tunnels, raucous marketplaces, rogue factoria and f... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Battlefield Set-Up _Source: Necromunda Core Rulebook (2023)_ Some scenarios will have special instructions on how to set up the battlefield; the default methods are as follows: ## Underhive The battlefields of the Underhive vary vastly, from complexes of cramped tunnels, raucous marketplaces, rogue factoria and f... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
"attention_mask": [
[
1,
1,
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1,
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1,
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1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
... | 860 |
1,126 | # Skills
_Source: Necromunda Core Rulebook (2023)_
This section presents the full list of universal skills available to models. This section is split into nine lists, one for each Skill Set. Each entry lists the skill by name, and then its rules. Note that crew can only gain skills from the Driving, Leadership, Shoot... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | 0 | 0 | 2024-06-13 20:34:24.508078 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | 0 | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | Unknown | 0 | 0 | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | Unknown | 0 | 0 | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | Unknown | Unknown | Unknown | 0 | Unknown | Unknown | 0 | Unknown | 0 | 0 | # Skills _Source: Necromunda Core Rulebook (2023)_ This section presents the full list of universal skills available to models. This section is split into nine lists, one for each Skill Set. Each entry lists the skill by name, and then its rules. Note that crew can only gain skills from the Driving, Leadership, Shoot... | Unknown | Unknown | Unknown | Unknown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {
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