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values | created_at stringdate 2013-10-25 17:32:12 2025-04-12 09:38:24 | updated_at stringdate 2013-10-25 17:32:12 2025-04-12 09:38:24 | hit_count int64 0 10.6M | has_video bool 2
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valid-boomerang | [Python 3] Triangle Area | python-3-triangle-area-by-hari19041-f8rr | Concept: We need to check if the 3 points are in a straight line or not.\nMath: We can find the area of the triangle formed by the three points and check if the | hari19041 | NORMAL | 2022-04-27T06:26:51.161700+00:00 | 2022-04-27T06:26:51.161744+00:00 | 3,143 | false | **Concept:** We need to check if the 3 points are in a straight line or not.\nMath: We can find the area of the triangle formed by the three points and check if the area is non-zero.\n**DO UPVOTE IF YOU FOUND IT HELPFUL.**\n\n\n```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n x... | 27 | 0 | ['Math', 'Python', 'Python3'] | 1 |
valid-boomerang | C++ Calculate Slopes!! (1 liner with explanation) | c-calculate-slopes-1-liner-with-explanat-zgvt | \tclass Solution {\n\tpublic:\n\t\tbool isBoomerang(vector>& points) {\n\t\t\tif(points.size() != 3)\n\t\t\t\treturn false;\n\n\t\t\t// formula for slope = (y2 | ddev | NORMAL | 2019-05-05T04:01:22.343792+00:00 | 2019-05-05T04:17:32.758644+00:00 | 2,325 | false | \tclass Solution {\n\tpublic:\n\t\tbool isBoomerang(vector<vector<int>>& points) {\n\t\t\tif(points.size() != 3)\n\t\t\t\treturn false;\n\n\t\t\t// formula for slope = (y2 - y1)/(x2 - x1)\n\t\t\t// assume the slope of the line using points 0 and 1 (a/b) and that of using points 0 and 2 (c / d)\n\t\t\t// avoid dividing... | 22 | 2 | [] | 3 |
valid-boomerang | [Java/Python 3] one liner - slopes of 2 edges are not equal. | javapython-3-one-liner-slopes-of-2-edges-6j7i | If the 3 points can form a triangle ABC, then the slopes of any 2 edges, such as AB and AC, are not equal.\n\nUse Formula as follows:\n\n(y0 - y1) / (x0 - x1) ! | rock | NORMAL | 2019-05-05T04:03:01.884186+00:00 | 2020-04-12T17:32:52.774133+00:00 | 2,139 | false | If the 3 points can form a triangle ABC, then the slopes of any 2 edges, such as AB and AC, are not equal.\n\nUse Formula as follows:\n\n(y0 - y1) / (x0 - x1) != (y0 - y2) / (x0 - x2) => \n\n(x0 - x2) * (y0 - y1) != (x0 - x1) * (y0 - y2)\n\nWhere \nA:\nx0 = p[0][0]\ny0 = p[0][1]\nB:\nx1 = p[1][0]\ny1 = p[1][1]\nC:\nx2 ... | 21 | 1 | [] | 2 |
valid-boomerang | 🔥🔥Boomerang Check: Detecting Collinearity in 2D Points||Easy Solution🔥🔥 | boomerang-check-detecting-collinearity-i-x1ir | Intuition\n Describe your first thoughts on how to solve this problem. \nThe approach involves using the formula for the slope of a line to determine if the giv | Aashiq_Edavalapati | NORMAL | 2024-04-21T07:38:21.711434+00:00 | 2024-04-21T07:38:21.711467+00:00 | 993 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\nThe approach involves using the formula for the slope of a line to determine if the given three points are collinear. For three points (x1, y1), (x2, y2), and (x3, y3), the slope of the line between (x1, y1) and (x2, y2) can be represente... | 20 | 0 | ['Math', 'Java', 'Python3'] | 0 |
valid-boomerang | O(1) Valid Boomerang Solution in C++ | o1-valid-boomerang-solution-in-c-by-the_-bo8r | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \nSlopes are matched : (y | The_Kunal_Singh | NORMAL | 2023-05-08T05:06:44.412131+00:00 | 2023-05-08T05:07:36.468883+00:00 | 1,303 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\nSlopes are matched : (y2-y1)/(x2-x1)\n# Complexity\n- Time complexity:\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\nO(1)\n- Space complexity:\n<!-- Add your... | 13 | 0 | ['C++'] | 0 |
valid-boomerang | Python, math solution, checking slopes | python-math-solution-checking-slopes-by-y1e7g | \nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n (x0, y0), (x1, y1), (x2, y2) = points\n return (y2 - y1) * (x0 - | blue_sky5 | NORMAL | 2020-10-19T03:33:59.357801+00:00 | 2020-10-19T04:20:04.039730+00:00 | 1,306 | false | ```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n (x0, y0), (x1, y1), (x2, y2) = points\n return (y2 - y1) * (x0 - x1) != (x2 - x1) * (y0 - y1)\n``` | 11 | 1 | ['Python', 'Python3'] | 0 |
valid-boomerang | [c++] Full explanation(100% faster) || Using triangle rule | c-full-explanation100-faster-using-trian-8xjd | Example : [1,1] [2,3] [3,2]\nLets say:\n\n(x1,y1) = (1,1) \n(x2,y2) = (2,3) \n(x3,y3) = (3,2)\n\nif slopes of lines with any two point will be same , then they | Ved_Prakash1102 | NORMAL | 2021-01-11T07:00:30.274761+00:00 | 2021-01-12T03:32:57.707168+00:00 | 743 | false | **Example : [1,1] [2,3] [3,2]**\nLets say:\n```\n(x1,y1) = (1,1) \n(x2,y2) = (2,3) \n(x3,y3) = (3,2)\n```\n**if slopes of lines with any two point will be same , then they are in straight line**\ni.e.\n```\nL1 = (points[0][0] - points[1][0])/(points[0][1]-points[1][1]);\nL2 = (points[0][0] - points[2][0])/(points[0][1]... | 8 | 1 | ['C', 'C++'] | 0 |
valid-boomerang | Java 0ms solution | java-0ms-solution-by-spoorthi_raj-wqia | The above question makes it clear that a valid boomerang is a triangle. To find out if the given three points form a valid boomerang or not,we calculate the are | spoorthi_raj | NORMAL | 2019-06-21T16:56:41.002765+00:00 | 2019-06-21T16:56:41.002811+00:00 | 978 | false | The above question makes it clear that a valid boomerang is a triangle. To find out if the given three points form a valid boomerang or not,we calculate the area enclosed by those three points.Non zero area represents a valid boomerang.\n\n\nCod... | 8 | 1 | [] | 4 |
valid-boomerang | Java | Math | Faster Than 100% Java Submissions | java-math-faster-than-100-java-submissio-uy51 | \nclass Solution {\n public boolean isBoomerang(int[][] p) {\n int x1=p[0][0];\n int y1=p[0][1];\n int x2=p[1][0];\n int y2=p[1][ | Divyansh__26 | NORMAL | 2022-09-07T06:19:57.082653+00:00 | 2022-09-07T06:19:57.082711+00:00 | 1,241 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] p) {\n int x1=p[0][0];\n int y1=p[0][1];\n int x2=p[1][0];\n int y2=p[1][1];\n int x3=p[2][0];\n int y3=p[2][1];\n int area=x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2);\n return area!=0;\n }\n}\n```\nKindly upv... | 7 | 0 | ['Math', 'Java'] | 0 |
valid-boomerang | Simple Python code: calculate the line equation (with explanation) | simple-python-code-calculate-the-line-eq-2mnm | \n def isBoomerang(self, points):\n x0, y0 = points[0][0], points[0][1]\n x1, y1 = points[1][0], points[1][1]\n x2, y2 = points[2][0], poin | dr_sean | NORMAL | 2019-05-06T19:41:17.424336+00:00 | 2019-05-06T20:34:19.032851+00:00 | 685 | false | ```\n def isBoomerang(self, points):\n x0, y0 = points[0][0], points[0][1]\n x1, y1 = points[1][0], points[1][1]\n x2, y2 = points[2][0], points[2][1]\n if [x0, y0] == [x1, y1] or [x0, y0] == [x2, y2] or [x1, y1] == [x2, y2]: return False\n if x0 == x1 == x2: return False\n if ... | 7 | 2 | [] | 1 |
valid-boomerang | Simple Slope based approach O(1) | simple-slope-based-approach-o1-by-christ-3pnp | Slope of line going through (x1, y1) and (x2, y2) = (y1 - y2)/(x1 - x2)\nTwo lines are same if their slope is same\nso (y1 - y2)/(x1 - x2) = (y1- y3)/(x1 - x3) | christris | NORMAL | 2019-05-05T04:39:26.265608+00:00 | 2019-05-05T04:39:26.265651+00:00 | 457 | false | Slope of line going through (x1, y1) and (x2, y2) = (y1 - y2)/(x1 - x2)\nTwo lines are same if their slope is same\nso (y1 - y2)/(x1 - x2) = (y1- y3)/(x1 - x3)\nor (y1 - y2) * (x1 - x3) == (y1 - y3) * (x1 - x2); \nNot condition added as problem asks for if points are NOT on same line.\n\n``` csharp\npublic class So... | 6 | 1 | [] | 0 |
valid-boomerang | Compare slopes python | compare-slopes-python-by-sunakshi132-tjop | To avoid division by zero instead of comparing (delta y1)/(delta x1) != (delta y2)/(delta x2), cross multiply: (delta y1) * (delta x2) != (delta y2) * (delta x1 | sunakshi132 | NORMAL | 2022-08-01T23:21:19.293922+00:00 | 2022-08-01T23:23:35.996164+00:00 | 892 | false | To avoid division by zero instead of comparing (delta y1)/(delta x1) != (delta y2)/(delta x2), cross multiply: (delta y1) * (delta x2) != (delta y2) * (delta x1)\n\n```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n a,b,c=points\n return (b[1]-a[1])*(c[0]-b[0]) != (c[1]-b[... | 5 | 0 | ['Python', 'Python3'] | 0 |
valid-boomerang | Cross product | cross-product-by-interpunctus-vj2j | Cross product or vector product is another way:\n\n public bool IsBoomerang(int[][] points) {\n var x1 = points[0][0] - points[1][0]; \n var y1 | interpunctus | NORMAL | 2019-05-11T09:12:17.060185+00:00 | 2019-05-11T09:12:17.060230+00:00 | 529 | false | Cross product or vector product is another way:\n```\n public bool IsBoomerang(int[][] points) {\n var x1 = points[0][0] - points[1][0]; \n var y1 = points[0][1] - points[1][1]; \n var x2 = points[0][0] - points[2][0]; \n var y2 = points[0][1] - points[2][1]; \n return (x1*y2 - x2*... | 5 | 1 | [] | 0 |
valid-boomerang | 💢☠💫Easiest👾Faster✅💯 Lesser🧠 🎯 C++✅Python3🐍✅Java✅C✅Python🐍✅C#✅💥🔥💫Explained☠💥🔥 Beats 💯 | easiestfaster-lesser-cpython3javacpython-0stz | Intuition\n\n\n\n\n\n\nC++ []\nclass Solution {\npublic:\n static bool isBoomerang(vector<vector<int>>& points) {\n int x1 = points[0][0], y1 = points | Edwards310 | NORMAL | 2024-06-08T12:55:28.964555+00:00 | 2024-06-08T12:55:28.964588+00:00 | 928 | false | # Intuition\n\n\n$$ -->\n\n- Space complexity:\n<!-- Add your space complexity here, e.g. $$O(n)$$ --... | 4 | 1 | ['Java'] | 0 |
valid-boomerang | ✅EASY C++ NAIVE SOLUTION & BETTER ALGORITHM | 100% FASTER | easy-c-naive-solution-better-algorithm-1-tfpz | Algorithm 1:\n1. Calculate differences between points\n2. Cross multiply \n\ta. Second y-axis difference with first x-axis difference\n\tb. First y-axis differe | ke4e | NORMAL | 2022-07-23T18:20:10.895801+00:00 | 2022-07-23T18:20:10.895851+00:00 | 395 | false | Algorithm 1:\n1. Calculate differences between points\n2. Cross multiply \n\ta. Second y-axis difference with first x-axis difference\n\tb. First y-axis difference with second x-axis difference\n3. If they will be equal, it will return false(i.e. straight line) otherwise true (boomerang)\nNote: On cross multiplying, it... | 4 | 0 | ['C'] | 0 |
valid-boomerang | just a simple solution by just using area of triangle || 0ms runtime | just-a-simple-solution-by-just-using-are-s81x | \nclass Solution {\n public boolean isBoomerang(int[][] p) {\n int x1=p[0][0];\n int y1=p[0][1];\n \n int x2=p[1][0];\n in | Rakesh_Sharma_4 | NORMAL | 2022-01-23T01:30:31.322670+00:00 | 2022-01-23T01:34:21.713328+00:00 | 124 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] p) {\n int x1=p[0][0];\n int y1=p[0][1];\n \n int x2=p[1][0];\n int y2=p[1][1];\n \n int x3=p[2][0];\n int y3=p[2][1];\n \n int area=x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2);\n return area!... | 4 | 6 | ['Java'] | 1 |
valid-boomerang | 100 % Beats || Simple || One Line of Code | 100-beats-simple-one-line-of-code-by-kdh-v1xt | IntuitionApproachComplexity
Time complexity:O(1)
Space complexity:O(1)
Code | kdhakal | NORMAL | 2025-03-26T15:22:16.368786+00:00 | 2025-03-26T15:22:16.368786+00:00 | 62 | false | # Intuition
<!-- Describe your first thoughts on how to solve this problem. -->
# Approach
<!-- Describe your approach to solving the problem. -->
# Complexity
- Time complexity:O(1)
<!-- Add your time complexity here, e.g. $$O(n)$$ -->
- Space complexity:O(1)
<!-- Add your space complexity here, e.g. $$O(n)$$ -->
... | 3 | 0 | ['Java'] | 0 |
valid-boomerang | C++ || sORo | c-soro-by-so-ro-yfid | Intuition\nGive it a dry run, you well get it.\n\n....\nhey you, yes you.. please do vote this up and let leetcode know you are enjoying what you are watching.\ | sorohere | NORMAL | 2023-07-27T11:11:15.800945+00:00 | 2023-07-27T11:11:15.800973+00:00 | 344 | false | # Intuition\nGive it a ```dry run```, you well get it.\n\n....\nhey you, yes you.. please do vote this up and let leetcode know you are enjoying what you are watching.\n\n# Complexity\n- Time complexity: ```O(1)``` Constant Time.\n\n- Space complexity: ```O(1)``` Constant Space. \n\n# Code\n```\nclass Solution {\npubli... | 3 | 0 | ['C++'] | 1 |
valid-boomerang | 100% faster || One line || JAVA x GEOMETRY | 100-faster-one-line-java-x-geometry-by-i-9oo1 | Formula\n\n\n\nSo if three points are not collinear then they will be boomerang\n\n\n# Code\n\nclass Solution {\n public boolean isBoomerang(int[][] points) | im_obid | NORMAL | 2023-04-21T05:07:15.858870+00:00 | 2023-04-21T05:07:15.858904+00:00 | 783 | false | # Formula\n\n\n\nSo if three points are not ```collinear``` then they will be ```boomerang```\n\n\n# Code\n```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n return !((points[0... | 3 | 0 | ['Java'] | 1 |
valid-boomerang | Java 0ms solution. with explanation | java-0ms-solution-with-explanation-by-ob-pa6t | Intuition\n Describe your first thoughts on how to solve this problem. \nMy first thought is to check if the three points given form a straight line by checking | Obose | NORMAL | 2023-01-19T17:21:15.055284+00:00 | 2023-01-19T17:21:15.055330+00:00 | 1,176 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\nMy first thought is to check if the three points given form a straight line by checking the slope between each pair of points. If the slope between any two points is the same, then the points form a straight line and are not a boomerang.\... | 3 | 0 | ['Java'] | 1 |
valid-boomerang | 1 line 100% runtime | 1-line-100-runtime-by-hurshidbek-yjma | \nPLEASE UPVOTE IF YOU LIKE.\n\n```\nreturn ( p[0][0] - p[1][0]) * (p[1][1] - p[2][1] ) !=\n ( p[1][0] - p[2][0]) * (p[0][1] - p[1][1] );\n | Hurshidbek | NORMAL | 2022-07-28T08:49:30.973210+00:00 | 2022-08-20T13:28:52.758954+00:00 | 514 | false | ```\nPLEASE UPVOTE IF YOU LIKE.\n```\n```\nreturn ( p[0][0] - p[1][0]) * (p[1][1] - p[2][1] ) !=\n ( p[1][0] - p[2][0]) * (p[0][1] - p[1][1] );\n | 3 | 0 | ['Array', 'Java'] | 0 |
valid-boomerang | valid-boomerang Java Solution | valid-boomerang-java-solution-by-nishant-n2c7 | ```java\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int a = points[1][1]-points[0][1];\n int b = points[1][0]-points[0][ | nishant7372 | NORMAL | 2022-02-27T10:24:24.732785+00:00 | 2022-02-27T10:24:24.732824+00:00 | 214 | false | ```java\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int a = points[1][1]-points[0][1];\n int b = points[1][0]-points[0][0];\n int c = points[2][1]-points[1][1];\n int d = points[2][0]-points[1][0];\n if((a*d)!=(b*c))\n return true;\n return f... | 3 | 0 | [] | 0 |
valid-boomerang | Rust solution | rust-solution-by-bigmih-b9hi | We can use formula:\n\n\nimpl Solution {\n pub fn is_boomerang(p: Vec<Vec<i32>>) -> bool {\n let (x0, y0) = (p[0][0], p[0][1]);\n let (x1, y1) | BigMih | NORMAL | 2021-10-19T05:14:16.061182+00:00 | 2021-10-19T05:14:16.061220+00:00 | 149 | false | We can use formula:\n\n```\nimpl Solution {\n pub fn is_boomerang(p: Vec<Vec<i32>>) -> bool {\n let (x0, y0) = (p[0][0], p[0][1]);\n let (x1, y1) = (p[1][0], p[1][1]);\n let (x2, y2) = (... | 3 | 0 | ['Math', 'Rust'] | 1 |
valid-boomerang | [C++] Solutions | c-solutions-by-zxspring21-j7p0 | C++:\n(1) Intuition\n\nbool isBoomerang(vector<vector<int>>& points) {\n\tset<double> slope;\n\tfor(int i=0;i<3;++i){\n\t\tif(points[i%3][0]==points[(i+1)%3][0] | zxspring21 | NORMAL | 2020-10-13T02:31:00.192133+00:00 | 2020-10-13T02:32:50.496822+00:00 | 220 | false | ##### **C++:**\n**(1) Intuition**\n```\nbool isBoomerang(vector<vector<int>>& points) {\n\tset<double> slope;\n\tfor(int i=0;i<3;++i){\n\t\tif(points[i%3][0]==points[(i+1)%3][0]) slope.insert(DBL_MAX);\n\t\telse slope.insert( (double)(points[i][1]-points[(i+1)%3][1])/ (points[i][0]-points[(i+1)%3][0]) );\n\t}\n\tre... | 3 | 0 | ['C'] | 0 |
valid-boomerang | Java comparing slope | java-comparing-slope-by-hobiter-888y | \n //make sure slope is not the same;\n // (a[1] - b[1]) / (a[0] - b[0]) != (c[1] - b[1]) / (c[0] - b[0]) \n // to avoid divid by zero error, transfer | hobiter | NORMAL | 2020-09-14T05:18:13.056236+00:00 | 2020-09-14T05:18:13.056293+00:00 | 259 | false | ```\n //make sure slope is not the same;\n // (a[1] - b[1]) / (a[0] - b[0]) != (c[1] - b[1]) / (c[0] - b[0]) \n // to avoid divid by zero error, transfer to:\n // (a[1] - b[1]) * (c[0] - b[0]) != (c[1] - b[1]) * (a[0] - b[0])\n public boolean isBoomerang(int[][] ps) {\n int[] a = ps[0], b = ps[1... | 3 | 0 | [] | 0 |
valid-boomerang | C++ | 4ms | 100% | Triangle Area | c-4ms-100-triangle-area-by-tushleo96-csch | \nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& points) {\n int x1 = points[0][0] ;\n int y1 = points[0][1] ;\n \n | tushleo96 | NORMAL | 2020-05-24T21:05:32.079154+00:00 | 2020-05-24T21:05:32.079190+00:00 | 267 | false | ```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& points) {\n int x1 = points[0][0] ;\n int y1 = points[0][1] ;\n \n int x2 = points[1][0] ;\n int y2 = points[1][1] ;\n \n int x3 = points[2][0] ;\n int y3 = points[2][1] ;\n \n ... | 3 | 0 | ['Math', 'C++'] | 0 |
valid-boomerang | Python 99.14% finding the distance between points | python-9914-finding-the-distance-between-p6en | \nclass Solution(object):\n def isBoomerang(self, points):\n """\n :type points: List[List[int]]\n :rtype: bool\n """\n A, | denyscoder | NORMAL | 2019-09-06T19:52:43.717991+00:00 | 2019-09-06T19:54:03.340914+00:00 | 475 | false | ```\nclass Solution(object):\n def isBoomerang(self, points):\n """\n :type points: List[List[int]]\n :rtype: bool\n """\n A, B, C = points\n AB = ((A[0] - B[0])**2 + (A[1] - B[1])**2)**(0.5)\n BC = ((B[0] - C[0])**2 + (B[1] - C[1])**2)**(0.5)\n AC = ((A[0] - C... | 3 | 3 | ['Math', 'Python', 'Python3'] | 0 |
valid-boomerang | Check the colinearlity condition of coordinate geometry . | check-the-colinearlity-condition-of-coor-5l3a | Intuitioncheck the collinearlity condition of the linesApproachsteps :
for three points (x1,y1),(x2,y2),(x3,y3) will be collinear if they
(y2-y1) x ( x3-x2) = ( | abhisheks02 | NORMAL | 2025-03-31T20:52:49.859136+00:00 | 2025-03-31T20:52:49.859136+00:00 | 30 | false | # Intuition
check the collinearlity condition of the lines
# Approach
steps :
for three points (x1,y1),(x2,y2),(x3,y3) will be collinear if they
(y2-y1) x ( x3-x2) = (y3-y2) x ( x2 - x1) .
Upvote krna nahi bhulna bro !
# Complexity
- Time complexity:
<!-- Add your time complexity here, e.g. $$O(n)$$ -->
- Space ... | 2 | 0 | ['C++'] | 0 |
valid-boomerang | EASY C++ 100% O(1) AREA | easy-c-100-o1-area-by-hnmali-t2jw | Complexity
Time complexity: O(1)
Aux. Space: O(1)
Code | hnmali | NORMAL | 2025-02-26T16:31:51.532364+00:00 | 2025-02-26T16:31:51.532364+00:00 | 123 | false |
# Complexity
- Time complexity: $$O(1)$$
- Aux. Space: $$O(1)$$
# Code
```cpp []
class Solution {
public:
bool isBoomerang(vector<vector<int>>& pt) {
int area = pt[0][0] * (pt[1][1] - pt[2][1]) +
pt[1][0] * (pt[2][1] - pt[0][1]) +
pt[2][0] * (pt[0][1] - pt[1][1]);
... | 2 | 0 | ['Array', 'Math', 'Geometry', 'C++'] | 0 |
valid-boomerang | Best Approach.. | In O(1) Time Complexity..🚀 | best-approach-in-o1-time-complexity-by-m-hr1h | Intuition\nI saw the concept of colinearity of the triangle and just applied the formula for area of triangle..\n\n# Approach\nFind out the area of triangle and | mansimittal935 | NORMAL | 2024-06-27T15:14:57.235102+00:00 | 2024-06-27T15:14:57.235131+00:00 | 62 | false | # Intuition\nI saw the concept of colinearity of the triangle and just applied the formula for area of triangle..\n\n# Approach\nFind out the area of triangle and match if it is equal to zero or not..\n\n# Complexity\n- Time complexity:\n- O(1)\n\n- Space complexity:\n- O(1)\n\n# Code\n```\nclass Solution {\npublic:\n ... | 2 | 0 | ['C++'] | 0 |
valid-boomerang | Easy one liner Java Solution | easy-one-liner-java-solution-by-ansh29-gqtk | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \n\n# Complexity\n- Time | AnsH29 | NORMAL | 2024-02-05T16:42:04.600408+00:00 | 2024-02-05T16:42:04.600426+00:00 | 530 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\n\n# Complexity\n- Time complexity:\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\n\n- Space complexity:\n<!-- Add your space complexity here, e.g. $$O(n)$$ --... | 2 | 0 | ['Java'] | 0 |
valid-boomerang | Maths Concept of Collinierity | maths-concept-of-collinierity-by-yashraj-p07g | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \n\n# Complexity\n- Time | Yashrajsingh282 | NORMAL | 2023-10-26T15:29:21.984666+00:00 | 2023-10-26T15:29:21.984684+00:00 | 389 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\n\n# Complexity\n- Time complexity:\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\n\n- Space complexity:\n<!-- Add your space complexity here, e.g. $$O(n)$$ --... | 2 | 0 | ['Java'] | 0 |
valid-boomerang | O(1) | o1-by-deleted_user-szsp | \n# Code\n\n/**\n * @param {number[][]} points\n * @return {boolean}\n */\nvar isBoomerang = function(points) {\n // x1 (y2 - y3) + x2 (y3 - y1) + x3 (y1 - y | deleted_user | NORMAL | 2023-07-16T18:40:51.909129+00:00 | 2023-07-16T18:40:51.909147+00:00 | 223 | false | \n# Code\n```\n/**\n * @param {number[][]} points\n * @return {boolean}\n */\nvar isBoomerang = function(points) {\n // x1 (y2 - y3) + x2 (y3 - y1) + x3 (y1 - y2) = 0\n let [[x1, y1], [x2, y2], [x3, y3]] = points\n return x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2) == 0 ? false : true\n};\n``` | 2 | 0 | ['JavaScript'] | 0 |
valid-boomerang | Python Super Easy | python-super-easy-by-h2k4082k-lp1h | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \n\n# Complexity\n- Time | h2k4082k | NORMAL | 2023-01-30T14:57:39.426134+00:00 | 2023-01-30T14:57:39.426183+00:00 | 1,245 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\n\n# Complexity\n- Time complexity:\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\n\n- Space complexity:\n<!-- Add your space complexity here, e.g. $$O(n)$$ --... | 2 | 0 | ['Python3'] | 1 |
valid-boomerang | Easy to understand || C++ | easy-to-understand-c-by-yashwardhan24_sh-saer | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \n\n# Complexity\n- Time | yashwardhan24_sharma | NORMAL | 2023-01-02T06:09:00.855085+00:00 | 2023-01-02T06:09:00.855130+00:00 | 1,137 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\n\n# Complexity\n- Time complexity:\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\n\n- Space complexity:\n<!-- Add your space complexity here, e.g. $$O(n)$$ --... | 2 | 0 | ['C++'] | 1 |
valid-boomerang | Easy and Well Understandable - C++ Beats 100% Efficient (Using only if statement) | easy-and-well-understandable-c-beats-100-ev2s | Code\n\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& points) {\n int x1 = points[0][0] ;\n int y1 = points[0][1] ;\n | abhishektirkey | NORMAL | 2023-01-01T15:27:39.751230+00:00 | 2023-01-01T15:27:39.751275+00:00 | 1,259 | false | # Code\n```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& points) {\n int x1 = points[0][0] ;\n int y1 = points[0][1] ;\n \n int x2 = points[1][0] ;\n int y2 = points[1][1] ;\n \n int x3 = points[2][0] ;\n int y3 = points[2][1] ;\n \... | 2 | 0 | ['C++'] | 0 |
valid-boomerang | c++ | 100% faster | easy | c-100-faster-easy-by-venomhighs7-c5c1 | \n\n# Code\n\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n return (p[0][0] - p[1][0]) * (p[0][1] - p[2][1]) != (p[0][0] | venomhighs7 | NORMAL | 2022-11-17T04:54:07.240065+00:00 | 2022-11-17T04:54:07.240129+00:00 | 835 | false | \n\n# Code\n```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n return (p[0][0] - p[1][0]) * (p[0][1] - p[2][1]) != (p[0][0] - p[2][0]) * (p[0][1] - p[1][1]);\n }\n};\n``` | 2 | 0 | ['C++'] | 0 |
valid-boomerang | One Liner : Using Equation Of Line | one-liner-using-equation-of-line-by-ashu-u9lh | //Check Weather the points follow the equation of line or not if it follow return false else return true\nThe Equation of line is shown in figure you can see it | Ashutosh_2002 | NORMAL | 2022-09-22T13:55:13.051858+00:00 | 2022-09-22T13:55:13.051903+00:00 | 442 | false | //Check Weather the points follow the equation of line or not if it follow return false else return true\nThe Equation of line is shown in figure you can see it and understood easly \n\n\n\n``` \n bool isBo... | 2 | 0 | [] | 0 |
valid-boomerang | 【Hex】Python - Math | hex-python-math-by-hexuanweng-731z | Solution\nFormula: (y2 - y1) * (x3 - x2) != (y3 - y2) * (x2 - x1)\n\npython\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n | HexuanWeng | NORMAL | 2022-06-08T13:02:42.275969+00:00 | 2022-06-08T13:02:42.275999+00:00 | 305 | false | ## Solution\nFormula: (y2 - y1) * (x3 - x2) != (y3 - y2) * (x2 - x1)\n\n```python\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n (x1, y1), (x2, y2), (x3, y3) = points\n return (y2 - y1) * (x3 - x2) != (y3 - y2) * (x2 - x1)\n``` | 2 | 0 | ['Math'] | 0 |
valid-boomerang | ✅ [C] || Simple Solution || O(1) | c-simple-solution-o1-by-bezlant-hgxw | \n\nThis is our formula, but we can\'t keep the "/" division to avoid dividing by ZERO.\n(y2 - y1) / (x2 - x1) != (y3 - y2) / (x3 - x2)\nSo it comes down to\n(y | bezlant | NORMAL | 2022-04-14T06:28:28.631041+00:00 | 2022-04-14T06:28:28.631086+00:00 | 129 | false | \n\nThis is our formula, but we can\'t keep the "/" division to avoid dividing by ***ZERO***.\n**(y2 - y1) / (x2 - x1) != (y3 - y2) / (x3 - x2)**\n*So it comes down to*\n**(y2 - y1) * (x3 - x2) != (y3 - y2) * (... | 2 | 0 | ['C'] | 0 |
valid-boomerang | Java Easy Solution | java-easy-solution-by-osb-379h | \nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int x1 = points[0][0];\n int y1 = points[0][1];\n int x2 = points[1 | osb | NORMAL | 2022-03-08T08:40:58.573137+00:00 | 2022-03-08T08:40:58.573163+00:00 | 201 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int x1 = points[0][0];\n int y1 = points[0][1];\n int x2 = points[1][0];\n int y2 = points[1][1];\n int x3 = points[2][0];\n int y3 = points[2][1];\n \n if((y2-y1) * (x3-x2) != (x2-x1) * ... | 2 | 0 | ['Math', 'Java'] | 0 |
valid-boomerang | Simple & Easy One Line Solution by Python 3 | simple-easy-one-line-solution-by-python-77ihg | \nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n return (points[1][1] - points[0][1]) * (points[2][0] - points[1][0]) != | jamesujeon | NORMAL | 2022-01-15T09:17:51.402464+00:00 | 2022-01-15T09:27:46.023282+00:00 | 192 | false | ```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n return (points[1][1] - points[0][1]) * (points[2][0] - points[1][0]) != (points[2][1] - points[1][1]) * (points[1][0] - points[0][0])\n```\n\nWhen the points are expressed like:\n- `(x0, y0) = (points[0][0], points[0][1])`\n- `(x... | 2 | 0 | ['Python3'] | 0 |
valid-boomerang | Easy C++ solution | easy-c-solution-by-imran2018wahid-sipd | \nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& points) {\n // Check wheather the points are distinct or not\n if(points[0] | imran2018wahid | NORMAL | 2021-12-26T07:51:53.182607+00:00 | 2021-12-26T07:51:53.182637+00:00 | 239 | false | ```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& points) {\n // Check wheather the points are distinct or not\n if(points[0]==points[1] || points[1]==points[2] || points[2]==points[0]) {\n return false;\n }\n \n // Calculate the area of the triangle... | 2 | 0 | ['C'] | 0 |
valid-boomerang | c++|Math|Geometry | cmathgeometry-by-abdullahalrifat-zs38 | we just need to calculate the area of triangle with this 3 coordinates. if the total area is greater than 0 then it is boomerang else not.\narea = the absolute | abdullahalrifat | NORMAL | 2021-12-07T06:14:23.052085+00:00 | 2021-12-07T06:14:23.052120+00:00 | 213 | false | we just need to calculate the area of triangle with this 3 coordinates. if the total area is greater than 0 then it is boomerang else not.\n**area = the absolute value of Ax(By - Cy) + Bx(Cy - Ay) + Cx(Ay - By) divided by 2**\n```\nfloat area = abs((float)(points[0][0]*(points[1][1]-points[2][1])) +\n (floa... | 2 | 0 | ['Geometry', 'C'] | 0 |
valid-boomerang | Rust - Colinearity check [0ms 2MB] | rust-colinearity-check-0ms-2mb-by-dimtio-o540 | Underlying idea: if two vectors are colinear, their scalar product is equal to the product of their norm\n\nrust\nimpl Solution {\n pub fn is_boomerang(point | dimtion | NORMAL | 2021-06-08T03:26:30.122987+00:00 | 2021-06-10T05:03:54.859036+00:00 | 109 | false | Underlying idea: if two vectors are colinear, their scalar product is equal to the product of their norm\n\n```rust\nimpl Solution {\n pub fn is_boomerang(points: Vec<Vec<i32>>) -> bool {\n let a = (points[1][0] - points[0][0], points[1][1] - points[0][1]);\n let b = (points[2][0] - points[0][0], point... | 2 | 0 | ['Rust'] | 0 |
valid-boomerang | C++ Solution using Slope Formula | c-solution-using-slope-formula-by-themat-pn5g | \n bool isBoomerang(vector<vector<int>>& points) {\n return (((points[1][1]-points[0][1]) * (points[2][0]-points[0][0])) != ((points[2][1]-points[0][1 | TheMatrixNeo | NORMAL | 2021-04-04T08:17:57.196118+00:00 | 2021-04-04T08:17:57.196155+00:00 | 117 | false | ```\n bool isBoomerang(vector<vector<int>>& points) {\n return (((points[1][1]-points[0][1]) * (points[2][0]-points[0][0])) != ((points[2][1]-points[0][1]) * (points[1][0]-points[0][0])));\n }\n``` | 2 | 0 | [] | 0 |
valid-boomerang | Simple Solution in Java | 100% Faster | simple-solution-in-java-100-faster-by-s3-qnr3 | Checking if the points are collinear or not - by checking if sum of distance between any two points equal to the other. If they are linear (i.e. satisfies above | s34 | NORMAL | 2021-02-17T00:49:50.055218+00:00 | 2021-02-17T00:52:25.488163+00:00 | 117 | false | Checking if the points are collinear or not - by checking if sum of distance between any two points equal to the other. If they are linear (i.e. satisfies above condition) such point exists, then it is a valid boomerang.\n\n```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n double d1=Math.... | 2 | 0 | [] | 0 |
valid-boomerang | My Python Solution | my-python-solution-by-vatamaniuk-fn6y | Hey guys, here\'s my solution for the problem.\n\n\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n\t\t#assigning the variables l | vatamaniuk | NORMAL | 2021-01-10T19:21:11.216484+00:00 | 2021-01-10T19:21:56.901877+00:00 | 120 | false | Hey guys, here\'s my solution for the problem.\n\n```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n\t\t#assigning the variables like this just makes it that much more readable imo\n [x1,y1],[x2,y2],[x3,y3] = points\n\t\t#i found this formula for area of a triangle with cartestia... | 2 | 0 | [] | 0 |
valid-boomerang | Javascript | One liner | javascript-one-liner-by-surajjadhav7-ttad | \nvar isBoomerang = function([[ax,ay],[bx,by],[cx,cy]]) {\n return ((by-ay)*(cx-bx)!==(cy-by)*(bx-ax));\n};\n | surajjadhav7 | NORMAL | 2020-10-05T06:57:31.534539+00:00 | 2020-10-05T06:57:31.534583+00:00 | 424 | false | ```\nvar isBoomerang = function([[ax,ay],[bx,by],[cx,cy]]) {\n return ((by-ay)*(cx-bx)!==(cy-by)*(bx-ax));\n};\n``` | 2 | 0 | ['JavaScript'] | 1 |
valid-boomerang | Python | Area of triangle | beats 100% | python-area-of-triangle-beats-100-by-anu-5o5p | \nclass Solution:\n def isBoomerang(self, points: List[List[int]]):\n (x1,y1), (x2,y2), (x3,y3) = points\n return x1*(y2-y3) + x2*(y3-y1) + x3* | anuraggupta29 | NORMAL | 2020-09-23T06:45:09.197036+00:00 | 2020-09-23T06:45:09.197081+00:00 | 163 | false | ```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]):\n (x1,y1), (x2,y2), (x3,y3) = points\n return x1*(y2-y3) + x2*(y3-y1) + x3*(y1-y2)\n``` | 2 | 0 | [] | 1 |
valid-boomerang | 1 liner cpp solution | 1-liner-cpp-solution-by-bitrish-mbor | If the triangle area formed by three points is 0 then they are collinear.\n\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n retur | bitrish | NORMAL | 2020-09-16T15:31:54.228129+00:00 | 2020-09-16T15:31:54.228190+00:00 | 189 | false | If the triangle area formed by three points is 0 then they are collinear.\n```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n return (p[0][0]*(p[1][1]-p[2][1]) - p[0][1]*(p[1][0]-p[2][0]) +(p[1][0]*p[2][1] - p[2][0]*p[1][1]))?true:false;\n }\n};\n``` | 2 | 0 | ['Math', 'C', 'C++'] | 0 |
valid-boomerang | simple python 🐍 solution beats Time 95% and Space 100% with comments | simple-python-solution-beats-time-95-and-ft5v | \nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n #staright line if all x similar, all y similiar , or stairs [same cordin | injysarhan | NORMAL | 2020-04-28T23:01:23.836930+00:00 | 2020-04-28T23:02:10.904890+00:00 | 298 | false | ```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n #staright line if all x similar, all y similiar , or stairs [same cordinates all of points] or 2 points are the same\n\t\t\n x1,y1=points[0][0],points[0][1]\n x2,y2=points[1][0],points[1][1]\n x3,y3=points[2]... | 2 | 5 | ['Python', 'Python3'] | 1 |
valid-boomerang | Javascript and C++ solutions | javascript-and-c-solutions-by-claytonjwo-jhb5 | Synopsis:\n\nCompare the slope of the first/second points and the first/third points. If they are not equal, then return true since the 3 points are not on the | claytonjwong | NORMAL | 2020-04-21T23:17:01.430996+00:00 | 2020-04-21T23:17:31.401634+00:00 | 163 | false | **Synopsis:**\n\nCompare the slope of the first/second points and the first/third points. If they are *not* equal, then return `true` since the 3 points are *not* on the same line, otherwise return `false`.\n\n---\n\n**1-liners:**\n\n*Javascript*\n```\nlet isBoomerang = A => (A[0][0] - A[1][0]) * (A[0][1] - A[2][1]) !... | 2 | 0 | [] | 0 |
valid-boomerang | java one line beats 100% | java-one-line-beats-100-by-yanglin0883-0fj5 | math formula\n"\'\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n return (points[0][1] - points[1][1]) * (points[1][0] - points[2][ | yanglin0883 | NORMAL | 2019-11-16T01:38:03.400573+00:00 | 2019-11-16T01:38:03.400614+00:00 | 344 | false | math formula\n"\'\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n return (points[0][1] - points[1][1]) * (points[1][0] - points[2][0]) !=(points[1][1] - points[2][1]) * (points[0][0] - points[1][0]);\n }\n}\n\'" | 2 | 0 | [] | 0 |
valid-boomerang | One Line Code,Easy to understand | one-line-codeeasy-to-understand-by-tt294-w1l5 | \n\npublic boolean isBoomerang(int[][] points) {\n\t\treturn (points[0][0] - points[1][0]) * (points[0][1] - points[2][1]) \n\t\t\t\t!= (points[0][0] - points[2 | tt294127003 | NORMAL | 2019-08-15T06:20:58.146237+00:00 | 2019-08-15T06:20:58.146657+00:00 | 162 | false | \n```\npublic boolean isBoomerang(int[][] points) {\n\t\treturn (points[0][0] - points[1][0]) * (points[0][1] - points[2][1]) \n\t\t\t\t!= (points[0][0] - points[2][0]) * (points[0][1] - points[1][1]);\n\t}\n``` | 2 | 1 | [] | 0 |
valid-boomerang | python solution | python-solution-by-ram_code-e5he | slope formula: y2-y1/x2-x1\n\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n X,Y,Z = points\n x1,y1 = X\n x | ram_code | NORMAL | 2019-05-21T00:25:30.281443+00:00 | 2019-05-21T00:35:42.864081+00:00 | 257 | false | **slope formula:** y2-y1/x2-x1\n```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n X,Y,Z = points\n x1,y1 = X\n x2,y2 = Y\n x3,y3 = Z\n return (X != Y or Y != Z or X != Z) and (y2-y1)*(x3-x2) != (y3-y2)*(x2-x1)\n``` | 2 | 1 | [] | 2 |
valid-boomerang | One line Java solution beats 100% | one-line-java-solution-beats-100-by-arju-uubs | We just need to check if the slopes are different. \ny0 - y1 / x0 - x1 != y0 - y2 / x0 - x2;\nbut 0/0 gives NaN hence we perform cross multiplication.\n\n\n\tpu | arjun_sharma | NORMAL | 2019-05-09T05:15:04.994117+00:00 | 2019-05-09T05:18:40.646251+00:00 | 215 | false | We just need to check if the slopes are different. \ny0 - y1 / x0 - x1 != y0 - y2 / x0 - x2;\nbut 0/0 gives NaN hence we perform cross multiplication.\n\n```\n\tpublic boolean isBoomerang(int[][] points) {\n return (points[0][1] - points[1][1]) * (points[0][0] - points[2][0]) != (points[0][1] - points[2][1]) * (... | 2 | 1 | [] | 0 |
valid-boomerang | JavaScript beats 98.77% (rearranged slopes formula) | javascript-beats-9877-rearranged-slopes-3e6rv | If the two slopes are different, it is a boomerang. \nBut just simply calculating and comparing slopes can cause divide by zero issues.\n\nJust cross multipy th | beroa | NORMAL | 2019-05-07T01:00:48.704889+00:00 | 2019-05-07T01:00:48.704953+00:00 | 276 | false | If the two slopes are different, it is a boomerang. \nBut just simply calculating and comparing slopes can cause divide by zero issues.\n\nJust cross multipy the compare slopes formula: \n( y1-y0 / x1-x0 ) == ( y2-y1 / x2-x1 ) turns into ( y1-y0 )*( x2-x1 ) == ( x1-x0 )( y2-y1 ) \n\n```\n\tif ((points[1][1] - points[0]... | 2 | 1 | [] | 1 |
valid-boomerang | Simple Java Solution (Rearrange slope check to avoid division by zero) | simple-java-solution-rearrange-slope-che-sbul | \nclass Solution {\n public boolean isBoomerang(int[][] points) {\n if ((points[1][1]-points[0][1])*(points[2][0]-points[0][0])==(points[2][1]-points[ | akashur | NORMAL | 2019-05-06T10:54:33.708419+00:00 | 2019-05-06T10:54:33.708463+00:00 | 249 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n if ((points[1][1]-points[0][1])*(points[2][0]-points[0][0])==(points[2][1]-points[0][1])*(points[1][0]-points[0][0]))\n return false;\n return true;\n \n }\n}\n```\nSlope betwwen two points: (y1-y0)/(x1-x0)\nFor... | 2 | 1 | [] | 0 |
valid-boomerang | Java one line solution | java-one-line-solution-by-zzz-clgp | start with calculating the slopes to any two lines formed by two points:\n\n public boolean isBoomerang(int[][] points) {\n if ((points[0][0] == point | zzz_ | NORMAL | 2019-05-05T07:02:53.124784+00:00 | 2019-05-05T07:11:39.291109+00:00 | 174 | false | start with calculating the slopes to any two lines formed by two points:\n```\n public boolean isBoomerang(int[][] points) {\n if ((points[0][0] == points[1][0] && points[0][1] == points[1][1]) || (points[1][0] == points[2][0] && points[1][1] == points[2][1])) return false;\n return (double) (points[1]... | 2 | 1 | [] | 0 |
valid-boomerang | 1 Line Java.(Orientation) | 1-line-javaorientation-by-poorvank-b8bc | Refer this.\n\n\n public boolean isBoomerang(int[][] points) {\n return ((points[1][1]-points[0][1])*(points[2][0]-points[1][0]) - (points[1][0]-points[0 | poorvank | NORMAL | 2019-05-05T04:01:49.769419+00:00 | 2019-05-05T04:05:23.628558+00:00 | 264 | false | Refer [this](https://www.geeksforgeeks.org/orientation-3-ordered-points/).\n\n```\n public boolean isBoomerang(int[][] points) {\n return ((points[1][1]-points[0][1])*(points[2][0]-points[1][0]) - (points[1][0]-points[0][0])*(points[2][1]-points[1][1]))!=0;\n }\n``` | 2 | 2 | [] | 0 |
valid-boomerang | Simple 1-liner || Beats 100% | simple-1-liner-beats-100-by-vidhaan_j-95gr | IntuitionApproachComplexity
Time complexity: O(1)
Space complexity: O(1)
Code | Vidhaan_J | NORMAL | 2025-03-17T00:57:35.822967+00:00 | 2025-03-17T00:57:35.822967+00:00 | 57 | false | # Intuition
<!-- Describe your first thoughts on how to solve this problem. --> I already knew the formula x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2)!=0. So I just had to plug the points in.
# Approach
<!-- Describe your approach to solving the problem. --> I just plugged the points in with the formula.
# Compl... | 1 | 1 | ['Math', 'Python', 'Python3'] | 0 |
valid-boomerang | ✅ 🔥 Beats 100% 🔥|| easy pizzy ✅ ||4 line code ✅ || O(1) || | beats-100-easy-pizzy-4-line-code-o1-by-k-0kq1 | Code | Krupa_133 | NORMAL | 2025-01-21T06:30:15.800337+00:00 | 2025-01-21T06:30:15.800337+00:00 | 171 | false | 
# Code
```python3 []
class Solution:
def isBoomerang(self, points: List[List[int]]) -> bool:
if points[0]==points[1] or points[0] == points[2] or points[1] == po... | 1 | 0 | ['Python3'] | 0 |
valid-boomerang | Simple C solution | simple-c-solution-by-mukesh1855-kir6 | \n# Approach\n Describe your approach to solving the problem. \nUsing simple geometry formula\n\n\n# Code\nc []\nbool isBoomerang(int** points, int pointsSize, | mukesh1855 | NORMAL | 2024-12-06T20:36:19.255699+00:00 | 2024-12-06T20:36:19.255759+00:00 | 43 | false | \n# Approach\n<!-- Describe your approach to solving the problem. -->\nUsing simple geometry formula\n\n\n# Code\n```c []\nbool isBoomerang(int** points, int pointsSize, int* pointsColSize) {\n int x1 = p... | 1 | 0 | ['C'] | 0 |
valid-boomerang | Easy⚡O(1)🗿simple solution💡with step by step procedure with | easyo1simple-solutionwith-step-by-step-p-x3wp | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \n\n# Complexity\n- Time | shamnad_skr | NORMAL | 2024-11-27T15:49:50.439825+00:00 | 2024-11-27T15:49:50.439876+00:00 | 99 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\n\n# Complexity\n- Time complexity:O(1)\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\n\n- Space complexity:O(1)\n<!-- Add your space complexity here, e.g. $$O... | 1 | 0 | ['TypeScript', 'JavaScript'] | 0 |
valid-boomerang | Easy solution | easy-solution-by-harshitaggarwal026-9n5c | Intuition\n Describe your first thoughts on how to solve this problem. \n\n# Approach\n Describe your approach to solving the problem. \n\n# Complexity\n- Time | harshitagg14 | NORMAL | 2024-09-10T19:22:16.422708+00:00 | 2024-09-10T19:22:16.422740+00:00 | 118 | false | # Intuition\n<!-- Describe your first thoughts on how to solve this problem. -->\n\n# Approach\n<!-- Describe your approach to solving the problem. -->\n\n# Complexity\n- Time complexity:\n<!-- Add your time complexity here, e.g. $$O(n)$$ -->\n\n- Space complexity:\n<!-- Add your space complexity here, e.g. $$O(n)$$ --... | 1 | 0 | ['Java'] | 0 |
valid-boomerang | Simple java code 0 ms beats 100 % | simple-java-code-0-ms-beats-100-by-arobh-oxt0 | \n# Complexity\n\n# Code\n\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int xm012=points[1][1]-points[0][1];\n xm012=xm01 | Arobh | NORMAL | 2024-03-21T13:28:31.964497+00:00 | 2024-03-21T13:28:31.964520+00:00 | 133 | false | \n# Complexity\n\n# Code\n```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int xm012=points[1][1]-points[0][1];\n xm012=xm012*(points[2][0]-points[1][0]);\n int... | 1 | 0 | ['Array', 'Math', 'Geometry', 'Java'] | 0 |
valid-boomerang | C# Solution | c-solution-by-panaeimi-xtf1 | Code\n\npublic class Solution {\n public bool IsBoomerang(int[][] points) {\n int x1 = points[0][0], y1 = points[0][1]; \n int x2 = points[ | panaeimi | NORMAL | 2023-07-05T21:26:50.184091+00:00 | 2023-07-05T21:26:50.184108+00:00 | 27 | false | # Code\n```\npublic class Solution {\n public bool IsBoomerang(int[][] points) {\n int x1 = points[0][0], y1 = points[0][1]; \n int x2 = points[1][0], y2 = points[1][1]; \n int x3 = points[2][0], y3 = points[2][1]; \n\n return (y2 - y1) * (x3 - x1) != (y3- y1) * (x2 - x1); \n ... | 1 | 0 | ['C#'] | 0 |
valid-boomerang | Python solution | python-solution-by-dmitry_nagorniy-c1d3 | Code\n\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n if ((points[2][0] - points[0][0]) * (points[1][1] - points[0][1])) | Dmitry_Nagorniy | NORMAL | 2022-12-25T09:47:57.011806+00:00 | 2022-12-25T09:47:57.011845+00:00 | 102 | false | # Code\n```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n if ((points[2][0] - points[0][0]) * (points[1][1] - points[0][1])) != (points[2][1] - points[0][1]) * (points[1][0] - points[0][0]):\n return 1\n``` | 1 | 0 | ['Python3'] | 0 |
valid-boomerang | 100% fast soln with 98% memory efficiency | 100-fast-soln-with-98-memory-efficiency-ul8k9 | bool isBoomerang(vector>& points) {\n\t\tint x1=points[0][0], x2=points[1][0], x3=points[2][0];\n int y1=points[0][1], y2=points[1][1], y3=points[2][1];\ | jainshreyansh163 | NORMAL | 2022-09-23T16:36:56.011553+00:00 | 2022-09-23T16:36:56.011590+00:00 | 158 | false | bool isBoomerang(vector<vector<int>>& points) {\n\t\tint x1=points[0][0], x2=points[1][0], x3=points[2][0];\n int y1=points[0][1], y2=points[1][1], y3=points[2][1];\n if(x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2)==0) return false;\n return true;\n } | 1 | 0 | [] | 1 |
valid-boomerang | 📌Fastest & easy Java☕ solution 0ms💯 | fastest-easy-java-solution-0ms-by-saurab-5wy9 | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n return (points[0][0]-points[1][0])(points[2][1]-points[0][1])!=(points[0][1]-p | saurabh_173 | NORMAL | 2022-06-29T11:44:52.037998+00:00 | 2022-06-29T11:44:52.038029+00:00 | 88 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n return (points[0][0]-points[1][0])*(points[2][1]-points[0][1])!=(points[0][1]-points[1][1])*(points[2][0]-points[0][0]);\n }\n} | 1 | 0 | [] | 0 |
valid-boomerang | C# | c-by-neildeng0705-66qe | public bool IsBoomerang(int[][] points) {\n \n \n return points[0][0] * (points[1][1] - points[2][1]) + points[1][0] * (points[2][1] - poi | neildeng0705 | NORMAL | 2022-04-01T22:08:23.538012+00:00 | 2022-04-01T22:08:23.538051+00:00 | 93 | false | public bool IsBoomerang(int[][] points) {\n \n \n return points[0][0] * (points[1][1] - points[2][1]) + points[1][0] * (points[2][1] - points[0][1]) + points[2][0] * (points[0][1] - points[1][1]) != 0;\n } | 1 | 0 | [] | 1 |
valid-boomerang | Go area of triangle | go-area-of-triangle-by-dchooyc-m17d | Area of Triangle in Coordinate Geometry\n\n(\u0394ABC) = (1/2) | x1 (y2 \u2013 y3 ) + x2 (y3 \u2013 y1 ) + x3(y1 \u2013 y2) |\n\nIf the three coordinates are a | dchooyc | NORMAL | 2022-03-09T01:50:29.714695+00:00 | 2022-03-09T01:50:29.714728+00:00 | 130 | false | [Area of Triangle in Coordinate Geometry](https://www.cuemath.com/geometry/area-of-triangle-in-coordinate-geometry/)\n\n```(\u0394ABC) = (1/2) | x1 (y2 \u2013 y3 ) + x2 (y3 \u2013 y1 ) + x3(y1 \u2013 y2) |```\n\nIf the three coordinates are along the same line, the area of the three coordinates must be zero.\n\n```\nf... | 1 | 0 | ['Go'] | 0 |
valid-boomerang | 100.00% faster and 100.00% less memory in PHP | 10000-faster-and-10000-less-memory-in-ph-im13 | \nfunction isBoomerang($points){\n $a = $points[0][0] - $points[1][0];\n $b = $points[0][1] - $points[1][1];\n $c = $points[0][0] - $points | tusharGore26 | NORMAL | 2022-02-23T12:02:10.425144+00:00 | 2022-02-23T12:02:10.425253+00:00 | 51 | false | ```\nfunction isBoomerang($points){\n $a = $points[0][0] - $points[1][0];\n $b = $points[0][1] - $points[1][1];\n $c = $points[0][0] - $points[2][0];\n $d = $points[0][1] - $points[2][1];\n if($a*$d - $b*$c == 0) return false;\n return true;\n }\n\t``` | 1 | 0 | ['PHP'] | 0 |
valid-boomerang | Easy mathematics solution || Area of triangle | easy-mathematics-solution-area-of-triang-9nnk | If three points are colinear than the area of triangle formed by these points will be zero always.\n\n\nclass Solution:\n def isBoomerang(self, points: List[ | amit_101 | NORMAL | 2022-02-02T22:06:17.848903+00:00 | 2022-02-02T22:08:53.270538+00:00 | 215 | false | If three points are colinear than the area of triangle formed by these points will be zero always.\n\n```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n temp1 = points[0][0]*(points[1][1] - points[2][1]) \n temp2 = points[1][0]*(points[2][1] - points[0][1])\n temp3... | 1 | 0 | ['Math', 'Python'] | 0 |
valid-boomerang | c++,easy collinear | ceasy-collinear-by-aksh-99-bwod | ```\nclass Solution {\npublic:\n bool isBoomerang(vector>& p) {\n int t=p[0][0](p[1][1]-p[2][1])+p[1][0](p[2][1]-p[0][1])+p[2][0]*(p[0][1]-p[1][1]);\n | aksh-99 | NORMAL | 2021-12-04T14:58:37.932374+00:00 | 2021-12-04T14:58:37.932400+00:00 | 79 | false | ```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n int t=p[0][0]*(p[1][1]-p[2][1])+p[1][0]*(p[2][1]-p[0][1])+p[2][0]*(p[0][1]-p[1][1]);\n if(t==0)return false;\n return true;\n }\n}; | 1 | 0 | ['Math'] | 0 |
valid-boomerang | Javascript, calculate if points are not collinear | javascript-calculate-if-points-are-not-c-irps | \nconst isBoomerang = p => !isCollinear(...p);\n\nfunction isCollinear(a, b, c) {\n const p1 = [b[0] - a[0], b[1] - a[1]];\n const p2 = [c[0] - a[0], c[1] - a | a8e | NORMAL | 2021-12-01T22:19:03.711664+00:00 | 2021-12-01T22:19:03.711704+00:00 | 155 | false | ```\nconst isBoomerang = p => !isCollinear(...p);\n\nfunction isCollinear(a, b, c) {\n const p1 = [b[0] - a[0], b[1] - a[1]];\n const p2 = [c[0] - a[0], c[1] - a[1]];\n\n return crossProduct(p1, p2) === 0;\n}\n\nfunction crossProduct(p1, p2) {\n return p1[0] * p2[1] - p2[0] * p1[1];\n}\n``` | 1 | 0 | ['JavaScript'] | 1 |
valid-boomerang | C++ Solution | One Line of code ! check collinearity | c-solution-one-line-of-code-check-collin-la2y | \nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& pts) {\n return (pts[0][0]*(pts[1][1]-pts[2][1]))+(pts[1][0]*(pts[2][1]-pts[0][1]) | rac101ran | NORMAL | 2021-10-12T19:48:04.242783+00:00 | 2021-10-12T19:49:20.038628+00:00 | 183 | false | ```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& pts) {\n return (pts[0][0]*(pts[1][1]-pts[2][1]))+(pts[1][0]*(pts[2][1]-pts[0][1]))+(pts[2][0]*(pts[0][1]-pts[1][1]));\n }\n};\n``` | 1 | 0 | ['Math', 'Geometry', 'C'] | 0 |
valid-boomerang | Simple Java solution | simple-java-solution-by-mtuzmen-gfhi | I think this question was very useless. Nevertheless, below is my code. I think it can still be improved for that it can be made more generic to make it work if | mtuzmen | NORMAL | 2021-09-23T21:11:09.509228+00:00 | 2021-09-23T21:11:31.469181+00:00 | 191 | false | I think this question was very useless. Nevertheless, below is my code. I think it can still be improved for that it can be made more generic to make it work if there are more than 3 points. But, I hope it may be helpful for now. Good luck to everybody. \n\n if (points.length != 3 || points[0].length != 2) return fa... | 1 | 0 | ['Java'] | 0 |
valid-boomerang | Swift | Valid Boomerang | One-liner (Vector Cross Product) | swift-valid-boomerang-one-liner-vector-c-ymr8 | This solution uses the fact that the cross product of two colinear vectors is 0.\nIt subtracts the first point from each of the other points to create two vectr | iosdevzone | NORMAL | 2021-08-31T23:08:53.408689+00:00 | 2021-09-03T17:41:51.614057+00:00 | 150 | false | This solution uses the fact that the cross product of two colinear vectors is 0.\nIt subtracts the first point from each of the other points to create two vectrs and then calculates the cross product between the vectors.\n```swift\nclass Solution {\n func isBoomerang(_ p: [[Int]]) -> Bool {\n (p[1][0]-p[0][0]... | 1 | 0 | ['Swift'] | 0 |
valid-boomerang | Easy C++, formula to check collinearity of three points | easy-c-formula-to-check-collinearity-of-njhi0 | \nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n return((0.5*(p[0][0]*(p[1][1]-p[2][1]) + p[1][0]*(p[2][1]-p[0][1]) + p[2][0 | sharmishtha2401 | NORMAL | 2021-08-28T10:12:20.549757+00:00 | 2021-08-28T10:17:26.244319+00:00 | 144 | false | ```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n return((0.5*(p[0][0]*(p[1][1]-p[2][1]) + p[1][0]*(p[2][1]-p[0][1]) + p[2][0]*(p[0][1]-p[1][1])))!=0);\n }\n};\n\n/*\nFormula for area of triangle is : \n0.5 * [x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2)]\n if area of triang... | 1 | 0 | [] | 0 |
valid-boomerang | java solution(0 ms) | java-solution0-ms-by-user6640dw-smyj | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n \n int x1=points[0][0];\n int x2=points[1][0];\n int x3=point | user6640dw | NORMAL | 2021-08-15T14:38:08.665529+00:00 | 2021-08-15T14:38:08.665559+00:00 | 120 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n \n int x1=points[0][0];\n int x2=points[1][0];\n int x3=points[2][0];\n int y1=points[0][1];\n int y2=points[1][1];\n int y3=points[2][1];\n int left=(y3-y1)*(x2-x1);\n int right=(x3-x1)... | 1 | 0 | [] | 0 |
valid-boomerang | Java - vector cross product should not be zero - 0 ms | java-vector-cross-product-should-not-be-k7bg9 | \nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int dx1 = points[1][0] - points[0][0];\n int dy1 = points[1][1] - points[0] | cpp_to_java | NORMAL | 2021-08-05T09:56:35.034483+00:00 | 2021-08-05T09:56:35.034527+00:00 | 66 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n int dx1 = points[1][0] - points[0][0];\n int dy1 = points[1][1] - points[0][1];\n \n int dx2 = points[2][0] - points[0][0];\n int dy2 = points[2][1] - points[0][1];\n \n return (dx1*dy2 != dx2*dy1)... | 1 | 0 | [] | 0 |
valid-boomerang | simple of simple | simple-of-simple-by-seunggabi-dzp1 | python\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n def d(p1, p2):\n dy = p1[1] - p2[1]\n dx = p | seunggabi | NORMAL | 2021-08-04T20:38:51.995581+00:00 | 2021-08-04T20:38:51.995623+00:00 | 160 | false | ```python\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n def d(p1, p2):\n dy = p1[1] - p2[1]\n dx = p1[0] - p2[0]\n \n try:\n return dy / dx\n except:\n return 0\n \n p = points... | 1 | 0 | ['Python'] | 0 |
valid-boomerang | Java 4 line solution | java-4-line-solution-by-yashashvibhadaur-b827 | class Solution {\n public boolean isBoomerang(int[][] points) {\n if(points[0][0](points[1][1]-points[2][1])+points[1][0](points[2][1]-points[0][1])+p | yashashvibhadauria6555 | NORMAL | 2021-07-11T18:43:54.252277+00:00 | 2021-07-11T18:44:26.834611+00:00 | 172 | false | class Solution {\n public boolean isBoomerang(int[][] points) {\n if(points[0][0]*(points[1][1]-points[2][1])+points[1][0]*(points[2][1]-points[0][1])+points[2][0]*(points[0][1]-points[1][1])==0)\n return false;\n else\n return true;\n }\n}\n\n\n**Description:**\nLet P(x1, y1) ... | 1 | 0 | ['Math', 'Java'] | 0 |
valid-boomerang | 🪃 Swift: Valid Boomerang [4 ms, 100%] (+ Test Cases) | swift-valid-boomerang-4-ms-100-test-case-9r5m | Solution at July 6, 2021\n\nswift\nclass Solution {\n func isBoomerang(_ points: [[Int]]) -> Bool {\n guard Set(points).count >= 3 else { return false | AsahiOcean | NORMAL | 2021-07-05T22:33:25.104539+00:00 | 2021-07-05T22:33:25.104578+00:00 | 1,078 | false | **Solution at July 6, 2021**\n\n```swift\nclass Solution {\n func isBoomerang(_ points: [[Int]]) -> Bool {\n guard Set(points).count >= 3 else { return false }\n \n let points = points.map { [Double($0[0] + 1), Double($0[1] + 1)] }\n func f(_ a: Int,_ b: Int,_ c: Int,_ d: Int) -> Double {... | 1 | 0 | ['Swift'] | 0 |
valid-boomerang | C++| EASY TO UNDERSTAND | fast and efficient using determinants | c-easy-to-understand-fast-and-efficient-n7eyq | Please upvote to motivate me in my quest of documenting all leetcode solutions. HAPPY CODING:)\nAny suggestions and improvements are always welcome\n\nclass Sol | aarindey | NORMAL | 2021-06-13T16:34:11.707436+00:00 | 2021-06-13T20:53:19.123070+00:00 | 162 | false | **Please upvote to motivate me in my quest of documenting all leetcode solutions. HAPPY CODING:)\nAny suggestions and improvements are always welcome**\n```\nclass Solution {\npublic:\n bool isBoomerang(vector<vector<int>>& p) {\n int det;\n if(p[0]==p[1]||p[1]==p[2]||p[2]==p[0])\n return false;... | 1 | 1 | ['Math', 'C'] | 0 |
valid-boomerang | Python3 simple "one-liner" solution | python3-simple-one-liner-solution-by-ekl-em3t | \nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n return (points[1][1]-points[0][1]) * (points[2][0]-points[1][0]) != (poi | EklavyaJoshi | NORMAL | 2021-06-11T02:41:45.041080+00:00 | 2021-06-11T02:52:50.017940+00:00 | 193 | false | ```\nclass Solution:\n def isBoomerang(self, points: List[List[int]]) -> bool:\n return (points[1][1]-points[0][1]) * (points[2][0]-points[1][0]) != (points[1][0]-points[0][0]) * (points[2][1]-points[1][1])\n```\n**If you like this solution, please upvote for this** | 1 | 0 | ['Python3'] | 0 |
valid-boomerang | Java solution faster than 100% | java-solution-faster-than-100-by-nandini-nf8u | \nclass Solution {\n public boolean isBoomerang(int[][] coordinates) {\n int y1=coordinates[0][1];\n int x1=coordinates[0][0];\n int y2 | nandini_awtani | NORMAL | 2021-06-06T14:26:04.057854+00:00 | 2021-06-06T14:26:04.057882+00:00 | 111 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] coordinates) {\n int y1=coordinates[0][1];\n int x1=coordinates[0][0];\n int y2=coordinates[1][1];\n int x2=coordinates[1][0];\n for(int i=2;i<coordinates.length;i++)\n {\n int x3 = coordinates[i][0];\n ... | 1 | 0 | [] | 1 |
valid-boomerang | Java | 0ms | 100%faster | java-0ms-100faster-by-aish9-p5ui | \nCalculate the area of the triangle: x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2) and compare it with zero.\n\nclass Solution {\n public boolean isBoome | aish9 | NORMAL | 2021-06-03T04:23:22.109234+00:00 | 2021-06-03T04:23:22.109274+00:00 | 140 | false | \nCalculate the area of the triangle: x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2) and compare it with zero.\n```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n return points[0]... | 1 | 1 | ['Java'] | 0 |
valid-boomerang | 1 line with explanation in commnbts java | CPP | 1-line-with-explanation-in-commnbts-java-2hgq | JAVA\n\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n /****\n \n Very simple\n 1. We know the line equation p | kanna17vce | NORMAL | 2021-05-17T08:18:53.720373+00:00 | 2021-05-17T08:18:53.720407+00:00 | 155 | false | JAVA\n```\nclass Solution {\n public boolean isBoomerang(int[][] points) {\n /****\n \n Very simple\n 1. We know the line equation passin through points A(x1,y1) and B(x2,y2) as \n y-y1= (y2-y1)*(x-x1)/(x2-x1)\n cross multuply with (x2-x1)\n (y-y1)(x2-x1)=(y2-y1)(x-x1... | 1 | 0 | ['C++', 'Java'] | 0 |
valid-boomerang | Java Solution Using Slope of Lines | java-solution-using-slope-of-lines-by-de-vgov | \n public boolean isBoomerang(int[][] points) {\n double m1 = (points[1][1] - points[0][1]) * (points[2][0] - points[0][0]);\n double m2 = (points | demon_1997 | NORMAL | 2021-04-28T23:53:22.676461+00:00 | 2021-04-28T23:53:22.676501+00:00 | 156 | false | ```\n public boolean isBoomerang(int[][] points) {\n double m1 = (points[1][1] - points[0][1]) * (points[2][0] - points[0][0]);\n double m2 = (points[2][1] - points[0][1]) * (points[1][0] - points[0][0]);\n return m1 != m2;\n }\n``` | 1 | 0 | [] | 1 |
valid-boomerang | c++(0ms 100%) equation of line | c0ms-100-equation-of-line-by-zx007pi-rvsj | Runtime: 0 ms, faster than 100.00% of C++ online submissions for Valid Boomerang.\nMemory Usage: 10.3 MB, less than 51.56% of C++ online submissions for Valid B | zx007pi | NORMAL | 2021-04-14T13:43:09.820378+00:00 | 2021-04-14T13:46:42.373337+00:00 | 218 | false | Runtime: 0 ms, faster than 100.00% of C++ online submissions for Valid Boomerang.\nMemory Usage: 10.3 MB, less than 51.56% of C++ online submissions for Valid Boomerang.\n**General idea:**\n1. equation of line for three points : (x-x1)/(x2-x1) = (y-y1)/(y2-y1) transform into:\n(x-x1) * (y2-y1) = (y-y1) * (x2-x1) (for ... | 1 | 0 | ['C', 'C++'] | 0 |
valid-boomerang | Python calculate area of triangle | python-calculate-area-of-triangle-by-mxm-4gdg | Ugly solution. Since False == 0 and True != 0 we can just return the area directly.\npython\n\tdef isBoomerang(self, points: List[List[int]]) -> bool:\n | mxmb | NORMAL | 2021-04-02T00:36:25.817797+00:00 | 2021-04-02T00:41:20.494210+00:00 | 258 | false | Ugly solution. Since `False == 0` and `True != 0` we can just return the area directly.\n```python\n\tdef isBoomerang(self, points: List[List[int]]) -> bool:\n def areaOfTriangle():\n x, y = [point[0] for point in points], [point[1] for point in points]\n return (x[0]*y[1]+x[1]*y[2]+x[2]*y[... | 1 | 1 | ['Python', 'Python3'] | 0 |
valid-boomerang | JAVA SOLUTION 100 % FASTER | java-solution-100-faster-by-aniket7419-005t | \nclass Solution {\n public boolean isBoomerang(int[][] point) {\n if(point[0][0]==point[1][0]&&point[0][1]==point[1][1])\n return false;\n | aniket7419 | NORMAL | 2021-01-21T18:32:57.998544+00:00 | 2021-01-21T18:32:57.998588+00:00 | 91 | false | ```\nclass Solution {\n public boolean isBoomerang(int[][] point) {\n if(point[0][0]==point[1][0]&&point[0][1]==point[1][1])\n return false;\n if(point[1][0]==point[2][0]&&point[1][1]==point[2][1])\n return false;\n if(point[0][0]==point[2][0]&&point[0][1]==point[2][1])\n... | 1 | 0 | [] | 0 |
valid-boomerang | [c++ solution] explanation using slope fourmula | c-solution-explanation-using-slope-fourm-nqn2 | we all know the slope fourmula , if slope between points(0) ,points(1) & points(1), points (2) is same then they are in a straight line .\nslope of 2 points :\n | 0x1h0b | NORMAL | 2020-12-07T15:35:48.544511+00:00 | 2020-12-07T15:35:48.544556+00:00 | 103 | false | we all know the slope fourmula , if slope between points(0) ,points(1) & points(1), points (2) is same then they are in a straight line .\nslope of 2 points :\n `( y2-y1) / (x2-x1)` .... here if all 3 points are in straight line if \n \n `(y2-y1) / (x2-x1) = (y3-y2) / (x3-x2)` \n\nso just `return (y2-y1)*(x3... | 1 | 1 | ['C'] | 0 |
valid-boomerang | Solution in Java, Using Determinants, 100%, 0ms, with Explanation | solution-in-java-using-determinants-100-jfeuq | \n// Recall the determinant property that for 3 points we can find the area of triangle using determinants\n// Also there is another property that if points are | johnwwk | NORMAL | 2020-11-29T07:44:13.319110+00:00 | 2020-11-29T07:44:28.160568+00:00 | 105 | false | ```\n// Recall the determinant property that for 3 points we can find the area of triangle using determinants\n// Also there is another property that if points are colinear their determinant is zero\n//\n// x y 1\n// | x0 y0 1 |\n// | x1 y1 1 | = x0(y1-y2) - x1(y0-y2) + x2(y0-y1)\n// | x2 y2 1 |\nc... | 1 | 0 | [] | 0 |
number-of-ways-to-stay-in-the-same-place-after-some-steps | Very simple and easy to understand java solution | very-simple-and-easy-to-understand-java-0bpo1 | If we choose our dp state as dp[steps][position], from this state we can either:\n Stay. Then we consume one step and stay at the same position => dp[steps-1][p | renato4 | NORMAL | 2019-11-26T02:05:22.540208+00:00 | 2019-11-26T02:08:44.232679+00:00 | 8,744 | false | If we choose our dp state as `dp[steps][position]`, from this state we can either:\n* Stay. Then we consume one step and stay at the same position => `dp[steps-1][position]`\n* Go right. Then we consume one step and go right => `dp[steps-1][position+1]`\n* Go left (if not at position zero). Then we consume one step and... | 124 | 3 | [] | 22 |
number-of-ways-to-stay-in-the-same-place-after-some-steps | [C++] Recursive DP (Memoization) | c-recursive-dp-memoization-by-phoenixdd-yasr | Observation\nWe can use a simple DFS/recursion to form the solution.\nThe key observation is that we can prune all the positions where i>steps as we can never r | phoenixdd | NORMAL | 2019-11-24T04:01:10.365846+00:00 | 2019-11-25T07:52:23.165983+00:00 | 12,593 | false | **Observation**\nWe can use a simple DFS/recursion to form the solution.\nThe key observation is that we can prune all the positions where `i>steps` as we can never reach `0` in that case.\nWe can now use memoization to cache all our answers, the only thing we need to worry about is memory which can be solved by using ... | 112 | 3 | [] | 12 |
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