kazuyamaa/code-trans-gemma-2-2b-sft
Text Generation • 3B • Updated • 4
id int64 1 38.2k | name stringclasses 650
values | C stringclasses 619
values | C# stringclasses 636
values | C++ stringclasses 577
values | Go stringclasses 614
values | Java nullclasses 575
values | Python nullclasses 637
values | VB nullclasses 460
values | PHP nullclasses 252
values | messages listlengths 2 2 |
|---|---|---|---|---|---|---|---|---|---|---|
1 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | using System.Drawing;
using System.Linq;
namespace RosettaJuliaSet
{
class Program
{
static void Main(string[] args)
{
const int w = 800;
const int h = 600;
const int zoom = 1;
const int maxiter = 255;
const int moveX = 0;
... | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
2 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | using System.Drawing;
using System.Linq;
namespace RosettaJuliaSet
{
class Program
{
static void Main(string[] args)
{
const int w = 800;
const int h = 600;
const int zoom = 1;
const int maxiter = 255;
const int moveX = 0;
... | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
3 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
4 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | package main
import (
"image"
"image/color"
"image/png"
"log"
"os"
"sync"
)
func main() {
const (
width, height = 800.0, 600.0
maxIter = 255
cX, cY = -0.7, 0.27015
fileName = "julia.png"
)
img := image.NewNRGBA(image.Rect(0, 0, width, height))
var wg sync.WaitGroup
wg.Add(width)
... | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
5 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | package main
import (
"image"
"image/color"
"image/png"
"log"
"os"
"sync"
)
func main() {
const (
width, height = 800.0, 600.0
maxIter = 255
cX, cY = -0.7, 0.27015
fileName = "julia.png"
)
img := image.NewNRGBA(image.Rect(0, 0, width, height))
var wg sync.WaitGroup
wg.Add(width)
... | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
6 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
7 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
8 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
9 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
10 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
11 | Julia set | #include<graphics.h>
#include<stdlib.h>
#include<math.h>
typedef struct{
double x,y;
}complex;
complex add(complex a,complex b){
complex c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
complex sqr(complex a){
complex c;
c.x = a.x*a.x - a.y*a.y;
c.y = 2*a.x*a.y;
return c;
}
double mod(complex a){
return s... | null | null | null | null | null | null | null | [
{
"role": "user",
"content": "#include<graphics.h>\n#include<stdlib.h>\n#include<math.h>\n\ntypedef struct{\n\tdouble x,y;\n}complex;\n\ncomplex add(complex a,complex b){\n\tcomplex c;\n\tc.x = a.x + b.x;\n\tc.y = a.y + b.y;\n\treturn c;\n}\n\ncomplex sqr(complex a){\n\tcomplex c;\n\tc.x = a.x*a.x - a.y*a.y... |
12 | Julia set | null | using System.Drawing;
using System.Linq;
namespace RosettaJuliaSet
{
class Program
{
static void Main(string[] args)
{
const int w = 800;
const int h = 600;
const int zoom = 1;
const int maxiter = 255;
const int moveX = 0;
... | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "using System.Drawing;\n\n\n\nusing System.Linq;\n\nnamespace RosettaJuliaSet\n{\n class Program\n {\n static void Main(string[] args)\n {\n const int w = 800;\n const int h = 600;\n const int zoom = 1;\n const int ... |
13 | Julia set | null | using System.Drawing;
using System.Linq;
namespace RosettaJuliaSet
{
class Program
{
static void Main(string[] args)
{
const int w = 800;
const int h = 600;
const int zoom = 1;
const int maxiter = 255;
const int moveX = 0;
... | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "using System.Drawing;\n\n\n\nusing System.Linq;\n\nnamespace RosettaJuliaSet\n{\n class Program\n {\n static void Main(string[] args)\n {\n const int w = 800;\n const int h = 600;\n const int zoom = 1;\n const int ... |
14 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | package main
import (
"image"
"image/color"
"image/png"
"log"
"os"
"sync"
)
func main() {
const (
width, height = 800.0, 600.0
maxIter = 255
cX, cY = -0.7, 0.27015
fileName = "julia.png"
)
img := image.NewNRGBA(image.Rect(0, 0, width, height))
var wg sync.WaitGroup
wg.Add(width)
... | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
15 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | package main
import (
"image"
"image/color"
"image/png"
"log"
"os"
"sync"
)
func main() {
const (
width, height = 800.0, 600.0
maxIter = 255
cX, cY = -0.7, 0.27015
fileName = "julia.png"
)
img := image.NewNRGBA(image.Rect(0, 0, width, height))
var wg sync.WaitGroup
wg.Add(width)
... | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
16 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
17 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
18 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
19 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
20 | Julia set | null | null | #include <windows.h>
#include <string>
#include <complex>
const int BMP_SIZE = 600, ITERATIONS = 512;
const long double FCT = 2.85, hFCT = FCT / 2.0;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
... | null | null | null | null | null | [
{
"role": "user",
"content": "#include <windows.h>\n#include <string>\n#include <complex>\n\nconst int BMP_SIZE = 600, ITERATIONS = 512;\nconst long double FCT = 2.85, hFCT = FCT / 2.0;\n\nclass myBitmap {\npublic:\n myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}\n ~myBitmap() {\n ... |
CodeTransOceanのMultilingualTransデータセットのsplit trainをopenAI messages形式に調整。