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-= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is a closed wooden door leading east. > inventory You are carrying nothing. > examine wooden door it is what it is, a wooden door It is closed. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is closed. > open chest drawer You open the chest drawer. > examine king-size bed The king-size bed is stable. > open antique trunk You open the antique trunk, revealing an old key. > examine chest drawer The chest drawer looks strong, and impossible to break. You can see inside it. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is open. In the antique trunk is an old key. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > lock wooden door with old key You lock wooden door. > put old key on king-size bed You put the old key on the king-size bed. > examine king-size bed The king-size bed is stable. On the king-size bed is an old key. > examine old key The metal of the old key is hammered. > take old key from king-size bed You take the old key from the king-size bed. > examine old key The metal of the old key is hammered. > insert old key into chest drawer You put the old key into the chest drawer. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > open wooden door You open wooden door. > insert old key into chest drawer You put the old key into the chest drawer. > examine old key The metal of the old key is hammered. > take old key from chest drawer You take the old key from the chest drawer. > examine wooden door it is what it is, a wooden door It is open. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put old key on kitchen island You put the old key on the kitchen island. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > examine king-size bed The king-size bed is stable. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is open. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. On the couch you can make out a milk. Something scurries by right in the corner of your eye. Probably nothing. You see a low table. On the low table you can make out a remote. You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > examine couch The couch is shaky. On the couch is a milk. > take remote from low table You take the remote from the low table. > examine remote The remote seems out of place here > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > examine screen door it's a hefty screen door You can't see inside it because the lid's in your way. > examine refrigerator The refrigerator looks strong, and impossible to crack. You can't see inside it because the lid's in your way. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? You see a bath. You see a gleam over in a corner, where you can see a sink. On the sink you see a toothbrush. You don't like doors? Why not try going south, that entranceway is unguarded. > open toilet You open the toilet. > put remote on sink You put the remote on the sink. > take toothbrush from sink You take the toothbrush from the sink. > take remote from sink You take the remote from the sink. > put remote on sink You put the remote on the sink. > open bath You open the bath, revealing a soap bar. > insert toothbrush into bath You put the toothbrush into the bath. > take remote from sink You take the remote from the sink. > take toothbrush from bath You take the toothbrush from the bath. > insert toothbrush into bath You put the toothbrush into the bath. > put remote on sink You put the remote on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > open screen door You open screen door. > open refrigerator You open the refrigerator, revealing an apple and a half of a bag of chips. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > go south -= Garden =- Well, here we are in a garden. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. There is a bell pepper, a lettuce, a tomato plant and a shovel on the floor. > take bell pepper You pick up the bell pepper from the ground. > take shovel You pick up the shovel from the ground. > take lettuce You pick up the lettuce from the ground. > go north -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put shovel on set of chairs You put the shovel on the set of chairs. > put bell pepper on set of chairs You put the bell pepper on the set of chairs. > go south -= Garden =- Well, here we are in a garden. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. There is a tomato plant on the floor. > take tomato plant You pick up the tomato plant from the ground. > eat tomato plant You eat the tomato plant. Not bad. > eat lettuce You eat the lettuce. Not bad. > go north -= Backyard =- You're now in the backyard. You can see a set of chairs. You see a bell pepper and a shovel on the set of chairs. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > take shovel from set of chairs You take the shovel from the set of chairs. > put shovel on patio table You put the shovel on the patio table. > take shovel from patio table You take the shovel from the patio table. > take bell pepper from set of chairs You take the bell pepper from the set of chairs. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple and a half of a bag of chips. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put bell pepper on kitchen island You put the bell pepper on the kitchen island. > take old key from kitchen island You take the old key from the kitchen island. > take half of a bag of chips from refrigerator You take the half of a bag of chips from the refrigerator. > put shovel on kitchen island You put the shovel on the kitchen island. > put old key on counter You put the old key on the counter. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > put half of a bag of chips on king-size bed You put the half of a bag of chips on the king-size bed. > take half of a bag of chips from king-size bed You take the half of a bag of chips from the king-size bed. > eat half of a bag of chips You eat the half of a bag of chips. Not bad. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel, a bell pepper and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath contains a toothbrush and a soap bar. You see a gleam over in a corner, where you can see a sink. On the sink you see a remote. You don't like doors? Why not try going south, that entranceway is unguarded. > take toothbrush from bath You take the toothbrush from the bath. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel, a bell pepper and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > put toothbrush on king-size bed You put the toothbrush on the king-size bed. > take toothbrush from king-size bed You take the toothbrush from the king-size bed. > insert toothbrush into chest drawer You put the toothbrush into the chest drawer. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel, a bell pepper and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take bell pepper from kitchen island You take the bell pepper from the kitchen island. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put bell pepper on patio table You put the bell pepper on the patio table. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take apple from refrigerator You take the apple from the refrigerator. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. On the couch you can make out a milk. Something scurries by right in the corner of your eye. Probably nothing. You see a low table. However, the low table, like an empty low table, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > take milk from couch You take the milk from the couch. > examine couch The couch is shaky. > examine apple that's a typical apple! > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. The chest drawer contains a toothbrush. You can't wait to tell the folks at home about this! Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > insert milk into chest drawer You put the milk into the chest drawer. > examine milk The milk looks delicious. > insert apple into chest drawer You put the apple into the chest drawer. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take note from kitchen island You take the note from the kitchen island. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. On the patio table you can see a bell pepper. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put note on patio table You put the note on the patio table. > take note from patio table You take the note from the patio table. > put note on set of chairs You put the note on the set of chairs. > take bell pepper from patio table You take the bell pepper from the patio table. > put bell pepper on bbq You put the bell pepper on the bbq. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath contains a soap bar. You see a gleam over in a corner, where you can see a sink. On the sink you see a remote. You don't like doors? Why not try going south, that entranceway is unguarded. > take remote from sink You take the remote from the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put remote on kitchen island You put the remote on the kitchen island. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath contains a soap bar. You see a gleam over in a corner, where you can see a sink. But the thing is empty, unfortunately. You don't like doors? Why not try going south, that entranceway is unguarded. > take soap bar from bath You take the soap bar from the bath. > put soap bar on sink You put the soap bar on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a remote and a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take remote from kitchen island You take the remote from the kitchen island. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. You see a note on the set of chairs. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. On the bbq you can make out a bell pepper. Something scurries by right in the corner of your eye. Probably nothing. You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put remote on patio table You put the remote on the patio table. > take bell pepper from bbq You take the bell pepper from the bbq. > eat bell pepper You eat the bell pepper. Not bad. > take note from set of chairs You take the note from the set of chairs. > take remote from patio table You take the remote from the patio table. > put note on set of chairs You put the note on the set of chairs. > put remote on patio table You put the remote on the patio table. > take remote from patio table You take the remote from the patio table. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put remote on kitchen island You put the remote on the kitchen island. > take remote from kitchen island You take the remote from the kitchen island. > put remote on stove You put the remote on the stove. > take remote from stove You take the remote from the stove. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. Unfortunately, there isn't a thing on it. You swear loudly. You see a low table. However, the low table, like an empty low table, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > put remote on tv You put the remote on the tv. > take remote from tv You take the remote from the tv. > put remote on low table You put the remote on the low table. > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a sink. On the sink you see a soap bar. You don't like doors? Why not try going south, that entranceway is unguarded. > take soap bar from sink You take the soap bar from the sink. > insert soap bar into toilet You put the soap bar into the toilet. > take soap bar from toilet You take the soap bar from the toilet. > put soap bar on sink You put the soap bar on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take shovel from kitchen island You take the shovel from the kitchen island. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. The chest drawer contains an apple, a milk and a toothbrush. You can't wait to tell the folks at home about this! Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > put shovel on king-size bed You put the shovel on the king-size bed. > take shovel from king-size bed You take the shovel from the king-size bed. > insert shovel into chest drawer You put the shovel into the chest drawer. > take toothbrush from chest drawer You take the toothbrush from the chest drawer. > insert toothbrush into antique trunk You put the toothbrush into the antique trunk. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. But the thing hasn't got anything on it. There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. Unfortunately, there isn't a thing on it. You swear loudly. You see a low table. On the low table you can make out a remote. You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > take remote from low table You take the remote from the low table. > put remote on tv You put the remote on the tv. > take remote from tv You take the remote from the tv. > put remote on couch You put the remote on the couch. > take remote from couch You take the remote from the couch. > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. But the thing hasn't got anything on it. There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
tomato plant
eaten
not eaten
-= Bedroom =- Look at that signboard! What does it say? It says Welcome to the bedroom? Well that's cool. You can make out a closed chest drawer. You can make out an antique trunk. Hmmm... what else, what else? You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. There is a closed wooden door leading east. > inventory You are carrying nothing. > examine wooden door it is what it is, a wooden door You can't see inside it because the lid's in your way. > examine antique trunk The antique trunk looks strong, and impossible to break. You can't see inside it because the lid's in your way. > examine king-size bed The king-size bed is an unstable piece of trash. > open antique trunk You open the antique trunk, revealing an old key. > examine chest drawer The chest drawer looks strong, and impossible to destroy. It is closed. > take old key from antique trunk You take the old key from the antique trunk. > put old key on king-size bed You put the old key on the king-size bed. > take old key from king-size bed You take the old key from the king-size bed. > insert old key into antique trunk You put the old key into the antique trunk. > examine antique trunk The antique trunk looks strong, and impossible to break. You can see inside it. In the antique trunk is an old key. > open chest drawer You open the chest drawer. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > examine old key The old key looks useful > insert old key into chest drawer You put the old key into the chest drawer. > open wooden door You open wooden door. > examine wooden door it is what it is, a wooden door You can see inside it. > examine antique trunk The antique trunk looks strong, and impossible to break. You can see inside it. > examine old key The old key looks useful > go east -= Kitchen =- You are in a kitchen. You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. Oh, great. Here's a counter. The counter is ordinary. The counter appears to be empty. Hm. Oh well As if things weren't amazing enough already, you can even see a stove. But there isn't a thing on it. Were you looking for a kitchen island? Because look over there, it's a kitchen island. On the kitchen island you make out a note. There is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south. > go south -= Living Room =- You're not going to believe this, but you've just entered a living room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You see a couch. The couch is standard. On the couch you can make out a tomato plant. You hear a noise behind you and spin around, but you can't see anything other than a low table. Make a note of this, you might have to put stuff on or in it later on. The low table is standard. On the low table you make out a remote. Hey, want to see a tv? Look over there, a tv. The tv is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You need an unguarded exit? You should try going north. > examine low table The low table is undependable. On the low table is a remote. > examine tv The tv is solidly built. > take tomato plant from couch You take the tomato plant from the couch. > take remote from low table You take the remote from the low table. > eat tomato plant You eat the tomato plant. Not bad. > put remote on low table You put the remote on the low table. > go north -= Kitchen =- You are in a kitchen. You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. Oh, great. Here's a counter. The counter is ordinary. The counter appears to be empty. Hm. Oh well As if things weren't amazing enough already, you can even see a stove. But there isn't a thing on it. Were you looking for a kitchen island? Because look over there, it's a kitchen island. On the kitchen island you make out a note. There is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south. > open screen door You open screen door. > examine stove The stove is solid. > go west -= Bedroom =- Look at that signboard! What does it say? It says Welcome to the bedroom? Well that's cool. You can make out an opened chest drawer. The chest drawer contains an old key. You wonder idly who left that here. You can make out an antique trunk. Hmmm... what else, what else? The antique trunk is empty! What a waste of a day! You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. There is an open wooden door leading east. > examine chest drawer The chest drawer looks strong, and impossible to destroy. It is open. In the chest drawer is an old key. > take old key from chest drawer You take the old key from the chest drawer. > go east -= Kitchen =- You are in a kitchen. You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. Oh, great. Here's a counter. The counter is ordinary. The counter appears to be empty. Hm. Oh well As if things weren't amazing enough already, you can even see a stove. But there isn't a thing on it. Were you looking for a kitchen island? Because look over there, it's a kitchen island. On the kitchen island you make out a note. There is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south. > put old key on stove You put the old key on the stove. > examine screen door it's a hefty screen door You can see inside it. > go south -= Living Room =- You're not going to believe this, but you've just entered a living room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You see a couch. The couch is standard. However, the couch, like an empty couch, has nothing on it. You swear loudly. You hear a noise behind you and spin around, but you can't see anything other than a low table. Make a note of this, you might have to put stuff on or in it later on. The low table is standard. On the low table you make out a remote. Hey, want to see a tv? Look over there, a tv. The tv is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You need an unguarded exit? You should try going north. > examine remote The remote is dirty. > take remote from low table You take the remote from the low table. > put remote on couch You put the remote on the couch. > examine couch The couch is undependable. On the couch is a remote. > examine remote The remote is dirty. > take remote from couch You take the remote from the couch. > put remote on low table You put the remote on the low table. > go north -= Kitchen =- You are in a kitchen. You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. Oh, great. Here's a counter. The counter is ordinary. The counter appears to be empty. Hm. Oh well As if things weren't amazing enough already, you can even see a stove. You see an old key on the stove. Classic TextWorld. Were you looking for a kitchen island? Because look over there, it's a kitchen island. On the kitchen island you make out a note. There is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south. > go east -= Backyard =- Well how about that, you are in a place we're calling a backyard. The room is well lit. You can see a set of chairs. But oh no! there's nothing on this piece of trash. Oh wow! Is that what I think it is? It is! It's a bbq. But oh no! there's nothing on this piece of junk. You can make out a patio table. However, the patio table, like an empty patio table, has nothing on it. There is an open screen door leading west. You need an unblocked exit? You should try going south. > go south -= Garden =- You're now in the garden. There is an unguarded exit to the north. There is a lettuce, an apple, a half of a bag of chips and a shovel on the floor. > take apple You pick up the apple from the ground. > take lettuce You pick up the lettuce from the ground. > examine lettuce that's a typical lettuce!
tomato plant
eaten
not eaten
-= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? There is a closed wooden door leading east. > inventory You are carrying nothing. > examine wooden door it's a rugged wooden door You can't see inside it because the lid's in your way. > examine king-size bed The king-size bed is stable. > examine chest drawer The chest drawer looks strong, and impossible to crack. It is closed. > open chest drawer You open the chest drawer. > open antique trunk You open the antique trunk, revealing an old key. > examine old key The old key looks useful > examine chest drawer The chest drawer looks strong, and impossible to crack. It is open. > examine antique trunk The antique trunk looks strong, and impossible to break. You can see inside it. In the antique trunk is an old key. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > examine wooden door it's a rugged wooden door You can't see inside it because the lid's in your way. > put old key on king-size bed You put the old key on the king-size bed. > take old key from king-size bed You take the old key from the king-size bed. > insert old key into chest drawer You put the old key into the chest drawer. > open wooden door You open wooden door. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. There is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > examine screen door The screen door looks imposing. You can't see inside it because the lid's in your way. > go north -= Bathroom =- You arrive in a bathroom. A closed ordinary looking toilet is here. You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. Hey, want to see a sink? Look over there, a sink. The sink is normal. On the sink you can see a toothbrush. There is an unguarded exit to the south. > examine bath The bath looks strong, and impossible to break. It is closed. > open toilet You open the toilet. > take toothbrush from sink You take the toothbrush from the sink. > examine sink The sink is an unstable piece of garbage. > put toothbrush on sink You put the toothbrush on the sink. > open bath You open the bath, revealing a soap bar. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. There is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > open screen door You open screen door. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. The bath contains a soap bar. Hey, want to see a sink? Look over there, a sink. The sink is normal. On the sink you can see a toothbrush. There is an unguarded exit to the south. > take soap bar from bath You take the soap bar from the bath. > examine bath The bath looks strong, and impossible to break. It is open. > examine soap bar The soap bar appears out of place here > examine toothbrush The toothbrush is well-used. > examine toilet The toilet looks strong, and impossible to destroy. It is open. > insert soap bar into bath You put the soap bar into the bath. > take toothbrush from sink You take the toothbrush from the sink. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go east -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. But oh no! there's nothing on this piece of trash. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > put toothbrush on patio table You put the toothbrush on the patio table. > examine screen door The screen door looks imposing. You can see inside it. > take toothbrush from patio table You take the toothbrush from the patio table. > examine set of chairs The set of chairs is solid. > go south -= Garden =- You make a grand eccentric entrance into a garden. There is an exit to the north. Don't worry, it is unguarded. There is a bell pepper, a tomato plant, a milk and a shovel on the floor. > examine milk The milk looks inviting. > examine toothbrush The toothbrush is well-used. > take milk You pick up the milk from the ground. > go north -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. But oh no! there's nothing on this piece of trash. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > put toothbrush on set of chairs You put the toothbrush on the set of chairs. > put milk on patio table You put the milk on the patio table. > examine set of chairs The set of chairs is solid. On the set of chairs is a toothbrush. > go west -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. On the kitchen island you can make out a note. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take note from kitchen island You take the note from the kitchen island. > open refrigerator You open the refrigerator, revealing an apple and a lettuce. > examine counter The counter is solid. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer contains an old key. You scan the room for an antique trunk, and you find an antique trunk! The antique trunk is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? There is an open wooden door leading east. > examine antique trunk The antique trunk looks strong, and impossible to break. You can see inside it. > take old key from chest drawer You take the old key from the chest drawer. > insert note into antique trunk You put the note into the antique trunk. > insert old key into antique trunk You put the old key into the antique trunk. > take note from antique trunk You take the note from the antique trunk. > put note on king-size bed You put the note on the king-size bed. > take note from king-size bed You take the note from the king-size bed. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple and a lettuce. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take apple from refrigerator You take the apple from the refrigerator. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer is empty, what a horrible day! You scan the room for an antique trunk, and you find an antique trunk! The antique trunk contains an old key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? There is an open wooden door leading east. > put note on king-size bed You put the note on the king-size bed. > take note from king-size bed You take the note from the king-size bed. > insert apple into antique trunk You put the apple into the antique trunk. > take apple from antique trunk You take the apple from the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > insert apple into chest drawer You put the apple into the chest drawer. > insert note into chest drawer You put the note into the chest drawer. > take apple from chest drawer You take the apple from the chest drawer. > put apple on king-size bed You put the apple on the king-size bed. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > take apple from king-size bed You take the apple from the king-size bed. > insert apple into antique trunk You put the apple into the antique trunk. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > put old key on king-size bed You put the old key on the king-size bed. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains a lettuce. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. The bath contains a soap bar. Hey, want to see a sink? Look over there, a sink. The sink is normal. The sink appears to be empty. There is an unguarded exit to the south. > take soap bar from bath You take the soap bar from the bath. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains a lettuce. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take lettuce from refrigerator You take the lettuce from the refrigerator. > insert soap bar into refrigerator You put the soap bar into the refrigerator. > go east -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. On the set of chairs you make out a toothbrush. You can make out a bbq. But oh no! there's nothing on this piece of trash. You see a patio table. The patio table is usual. On the patio table you make out a milk. Wow! Just like in the movies! There is an open screen door leading west. There is an unblocked exit to the south. > eat lettuce You eat the lettuce. Not bad. > take toothbrush from set of chairs You take the toothbrush from the set of chairs. > put toothbrush on patio table You put the toothbrush on the patio table. > take toothbrush from patio table You take the toothbrush from the patio table. > put toothbrush on bbq You put the toothbrush on the bbq. > go west -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains a soap bar. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take soap bar from refrigerator You take the soap bar from the refrigerator. > put soap bar on stove You put the soap bar on the stove. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The bath is empty! Hey, want to see a sink? Look over there, a sink. The sink is normal. The sink appears to be empty. There is an unguarded exit to the south. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a soap bar. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go east -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a toothbrush on the bbq. You see a patio table. The patio table is usual. On the patio table you make out a milk. Wow! Just like in the movies! There is an open screen door leading west. There is an unblocked exit to the south. > take toothbrush from bbq You take the toothbrush from the bbq. > put toothbrush on patio table You put the toothbrush on the patio table. > go south -= Garden =- You make a grand eccentric entrance into a garden. There is an exit to the north. Don't worry, it is unguarded. There is a bell pepper, a tomato plant and a shovel on the floor. > take bell pepper You pick up the bell pepper from the ground. > go north -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. But oh no! there's nothing on this piece of trash. You see a patio table. The patio table is usual. On the patio table you make out a toothbrush and a milk. Wow! Just like in the movies! There is an open screen door leading west. There is an unblocked exit to the south. > take toothbrush from patio table You take the toothbrush from the patio table. > put toothbrush on bbq You put the toothbrush on the bbq. > go west -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a soap bar. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take soap bar from stove You take the soap bar from the stove. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer contains a note. You scan the room for an antique trunk, and you find an antique trunk! The antique trunk contains an apple. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. On the king-size bed you can see an old key. There's something strange about this being here, but you can't put your finger on it. There is an open wooden door leading east. > insert soap bar into chest drawer You put the soap bar into the chest drawer. > take apple from antique trunk You take the apple from the antique trunk. > insert bell pepper into chest drawer You put the bell pepper into the chest drawer. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > insert apple into refrigerator You put the apple into the refrigerator. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. On the couch you make out a half of a bag of chips. As if things weren't amazing enough already, you can even see a low table. The low table is normal. On the low table you can see a remote. You can make out a tv. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a tv in a room. You don't like doors? Why not try going north, that entranceway is unblocked. > take half of a bag of chips from couch You take the half of a bag of chips from the couch. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > put half of a bag of chips on counter You put the half of a bag of chips on the counter. > go east -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a toothbrush on the bbq. You see a patio table. The patio table is usual. On the patio table you make out a milk. Wow! Just like in the movies! There is an open screen door leading west. There is an unblocked exit to the south. > take toothbrush from bbq You take the toothbrush from the bbq. > put toothbrush on set of chairs You put the toothbrush on the set of chairs. > take toothbrush from set of chairs You take the toothbrush from the set of chairs. > put toothbrush on bbq You put the toothbrush on the bbq. > take milk from patio table You take the milk from the patio table. > put milk on bbq You put the milk on the bbq. > take toothbrush from bbq You take the toothbrush from the bbq. > go west -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a half of a bag of chips. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > put toothbrush on stove You put the toothbrush on the stove. > take half of a bag of chips from counter You take the half of a bag of chips from the counter. > put half of a bag of chips on counter You put the half of a bag of chips on the counter. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The bath is empty! Hey, want to see a sink? Look over there, a sink. The sink is normal. The sink appears to be empty. There is an unguarded exit to the south. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a half of a bag of chips. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a toothbrush. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take toothbrush from stove You take the toothbrush from the stove. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. But the thing hasn't got anything on it. Hm. Oh well As if things weren't amazing enough already, you can even see a low table. The low table is normal. On the low table you can see a remote. You can make out a tv. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a tv in a room. You don't like doors? Why not try going north, that entranceway is unblocked. > put toothbrush on couch You put the toothbrush on the couch. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a half of a bag of chips. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The bath is empty! Hey, want to see a sink? Look over there, a sink. The sink is normal. The sink appears to be empty. There is an unguarded exit to the south. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a half of a bag of chips. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer contains a bell pepper, a soap bar and a note. You scan the room for an antique trunk, and you find an antique trunk! The antique trunk is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. On the king-size bed you can see an old key. There's something strange about this being here, but you can't put your finger on it. There is an open wooden door leading east. > take bell pepper from chest drawer You take the bell pepper from the chest drawer. > insert bell pepper into antique trunk You put the bell pepper into the antique trunk. > take note from chest drawer You take the note from the chest drawer. > insert note into antique trunk You put the note into the antique trunk. > take note from antique trunk You take the note from the antique trunk. > insert note into chest drawer You put the note into the chest drawer. > take bell pepper from antique trunk You take the bell pepper from the antique trunk. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator contains an apple. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a half of a bag of chips. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > put bell pepper on stove You put the bell pepper on the stove. > take apple from refrigerator You take the apple from the refrigerator. > eat apple You eat the apple. Not bad. > take half of a bag of chips from counter You take the half of a bag of chips from the counter. > put half of a bag of chips on kitchen island You put the half of a bag of chips on the kitchen island. > take half of a bag of chips from kitchen island You take the half of a bag of chips from the kitchen island. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer contains a note and a soap bar. You scan the room for an antique trunk, and you find an antique trunk! The antique trunk is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. On the king-size bed you can see an old key. There's something strange about this being here, but you can't put your finger on it. There is an open wooden door leading east. > take old key from king-size bed You take the old key from the king-size bed. > insert old key into chest drawer You put the old key into the chest drawer. > take soap bar from chest drawer You take the soap bar from the chest drawer. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. On the couch you make out a toothbrush. As if things weren't amazing enough already, you can even see a low table. The low table is normal. On the low table you can see a remote. You can make out a tv. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a tv in a room. You don't like doors? Why not try going north, that entranceway is unblocked. > eat half of a bag of chips You eat the half of a bag of chips. Not bad. > take remote from low table You take the remote from the low table. > put remote on low table You put the remote on the low table. > put soap bar on low table You put the soap bar on the low table. > take remote from low table You take the remote from the low table. > put remote on tv You put the remote on the tv. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go east -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a milk on the bbq. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > take milk from bbq You take the milk from the bbq. > put milk on bbq You put the milk on the bbq. > go south -= Garden =- You make a grand eccentric entrance into a garden. There is an exit to the north. Don't worry, it is unguarded. There is a tomato plant and a shovel on the floor. > take shovel You pick up the shovel from the ground. > take tomato plant You pick up the tomato plant from the ground. > eat tomato plant You eat the tomato plant. Not bad. > go north -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a milk on the bbq. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > go west -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > put shovel on counter You put the shovel on the counter. > take shovel from counter You take the shovel from the counter. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The bath is empty! Hey, want to see a sink? Look over there, a sink. The sink is normal. The sink appears to be empty. There is an unguarded exit to the south. > insert shovel into toilet You put the shovel into the toilet. > take shovel from toilet You take the shovel from the toilet. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go east -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a milk on the bbq. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > go south -= Garden =- You make a grand eccentric entrance into a garden. There is an exit to the north. Don't worry, it is unguarded. > go north -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a milk on the bbq. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > put shovel on bbq You put the shovel on the bbq. > go south -= Garden =- You make a grand eccentric entrance into a garden. There is an exit to the north. Don't worry, it is unguarded. > go north -= Backyard =- You are in a backyard. An ordinary one. You make out a set of chairs. But the thing hasn't got anything on it. You can make out a bbq. You see a shovel and a milk on the bbq. You see a patio table. The patio table is usual. But oh no! there's nothing on this piece of garbage. There is an open screen door leading west. There is an unblocked exit to the south. > go west -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer contains an old key and a note. You scan the room for an antique trunk, and you find an antique trunk! The antique trunk is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? There is an open wooden door leading east. > take note from chest drawer You take the note from the chest drawer. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. On the couch you make out a toothbrush. As if things weren't amazing enough already, you can even see a low table. The low table is normal. On the low table you can see a soap bar. You can make out a tv. You see a remote on the tv. You don't like doors? Why not try going north, that entranceway is unblocked. > put note on low table You put the note on the low table. > take toothbrush from couch You take the toothbrush from the couch. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer contains an old key. You scan the room for an antique trunk, and you find an antique trunk! The antique trunk is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? There is an open wooden door leading east. > insert toothbrush into antique trunk You put the toothbrush into the antique trunk. > take toothbrush from antique trunk You take the toothbrush from the antique trunk. > put toothbrush on king-size bed You put the toothbrush on the king-size bed. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into antique trunk You put the old key into the antique trunk. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. But the thing hasn't got anything on it. Hm. Oh well As if things weren't amazing enough already, you can even see a low table. The low table is normal. On the low table you can see a note and a soap bar. You can make out a tv. You see a remote on the tv. You don't like doors? Why not try going north, that entranceway is unblocked. > take soap bar from low table You take the soap bar from the low table. > put soap bar on couch You put the soap bar on the couch. > take note from low table You take the note from the low table. > put note on tv You put the note on the tv. > take remote from tv You take the remote from the tv. > put remote on low table You put the remote on the low table. > take remote from low table You take the remote from the low table. > take soap bar from couch You take the soap bar from the couch. > put remote on low table You put the remote on the low table. > take note from tv You take the note from the tv. > take remote from low table You take the remote from the low table. > put soap bar on low table You put the soap bar on the low table. > take soap bar from low table You take the soap bar from the low table. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Bedroom =- You arrive in a bedroom. A normal one. The room is well lit. You see a chest drawer. The chest drawer is empty, what a horrible day! You scan the room for an antique trunk, and you find an antique trunk! The antique trunk contains an old key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. On the king-size bed you can see a toothbrush. There's something strange about this being here, but you can't put your finger on it. There is an open wooden door leading east. > put remote on king-size bed You put the remote on the king-size bed. > insert soap bar into chest drawer You put the soap bar into the chest drawer. > take toothbrush from king-size bed You take the toothbrush from the king-size bed. > take remote from king-size bed You take the remote from the king-size bed. > put remote on king-size bed You put the remote on the king-size bed. > take soap bar from chest drawer You take the soap bar from the chest drawer. > insert note into chest drawer You put the note into the chest drawer. > take old key from antique trunk You take the old key from the antique trunk. > insert soap bar into chest drawer You put the soap bar into the chest drawer. > insert toothbrush into chest drawer You put the toothbrush into the chest drawer. > insert old key into chest drawer You put the old key into the chest drawer. > take old key from chest drawer You take the old key from the chest drawer. > go east -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > put old key on stove You put the old key on the stove. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. But the thing hasn't got anything on it. Hm. Oh well As if things weren't amazing enough already, you can even see a low table. The low table is normal. Unfortunately, there isn't a thing on it. You can make out a tv. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a tv in a room. You don't like doors? Why not try going north, that entranceway is unblocked. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. On the stove you can make out an old key and a bell pepper. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take bell pepper from stove You take the bell pepper from the stove. > take old key from stove You take the old key from the stove. > put bell pepper on counter You put the bell pepper on the counter. > go north -= Bathroom =- You arrive in a bathroom. An open ordinary looking toilet is here. What a letdown! The toilet is empty! You can make out a bath. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The bath is empty! Hey, want to see a sink? Look over there, a sink. The sink is normal. The sink appears to be empty. There is an unguarded exit to the south. > insert old key into bath You put the old key into the bath. > go south -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a bell pepper. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. > take bell pepper from counter You take the bell pepper from the counter. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You can make out a couch. The couch is normal. But the thing hasn't got anything on it. Hm. Oh well As if things weren't amazing enough already, you can even see a low table. The low table is normal. Unfortunately, there isn't a thing on it. You can make out a tv. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a tv in a room. You don't like doors? Why not try going north, that entranceway is unblocked. > put bell pepper on couch You put the bell pepper on the couch. > go north -= Kitchen =- You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? However, the counter, like an empty counter, has nothing on it. As if things weren't amazing enough already, you can even see a stove. The stove is standard. But the thing hasn't got anything on it. You make out a kitchen island. The kitchen island is usual. But there isn't a thing on it. What's the point of an empty kitchen island? There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
tomato plant
eaten
not eaten
-= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is a closed wooden door leading east. > inventory You are carrying nothing. > examine wooden door it is what it is, a wooden door It is closed. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is closed. > open chest drawer You open the chest drawer. > examine king-size bed The king-size bed is stable. > open antique trunk You open the antique trunk, revealing an old key. > examine chest drawer The chest drawer looks strong, and impossible to break. You can see inside it. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is open. In the antique trunk is an old key. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > lock wooden door with old key You lock wooden door. > put old key on king-size bed You put the old key on the king-size bed. > examine king-size bed The king-size bed is stable. On the king-size bed is an old key. > examine old key The metal of the old key is hammered. > take old key from king-size bed You take the old key from the king-size bed. > examine old key The metal of the old key is hammered. > insert old key into chest drawer You put the old key into the chest drawer. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > open wooden door You open wooden door. > insert old key into chest drawer You put the old key into the chest drawer. > examine old key The metal of the old key is hammered. > take old key from chest drawer You take the old key from the chest drawer. > examine wooden door it is what it is, a wooden door It is open. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put old key on kitchen island You put the old key on the kitchen island. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > examine king-size bed The king-size bed is stable. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is open. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. On the couch you can make out a milk. Something scurries by right in the corner of your eye. Probably nothing. You see a low table. On the low table you can make out a remote. You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > examine couch The couch is shaky. On the couch is a milk. > take remote from low table You take the remote from the low table. > examine remote The remote seems out of place here > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > examine screen door it's a hefty screen door You can't see inside it because the lid's in your way. > examine refrigerator The refrigerator looks strong, and impossible to crack. You can't see inside it because the lid's in your way. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? You see a bath. You see a gleam over in a corner, where you can see a sink. On the sink you see a toothbrush. You don't like doors? Why not try going south, that entranceway is unguarded. > open toilet You open the toilet. > put remote on sink You put the remote on the sink. > take toothbrush from sink You take the toothbrush from the sink. > take remote from sink You take the remote from the sink. > put remote on sink You put the remote on the sink. > open bath You open the bath, revealing a soap bar. > insert toothbrush into bath You put the toothbrush into the bath. > take remote from sink You take the remote from the sink. > take toothbrush from bath You take the toothbrush from the bath. > insert toothbrush into bath You put the toothbrush into the bath. > put remote on sink You put the remote on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > open screen door You open screen door. > open refrigerator You open the refrigerator, revealing an apple and a half of a bag of chips. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > go south -= Garden =- Well, here we are in a garden. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. There is a bell pepper, a lettuce, a tomato plant and a shovel on the floor. > take bell pepper You pick up the bell pepper from the ground. > take shovel You pick up the shovel from the ground. > take lettuce You pick up the lettuce from the ground. > go north -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put shovel on set of chairs You put the shovel on the set of chairs. > put bell pepper on set of chairs You put the bell pepper on the set of chairs. > go south -= Garden =- Well, here we are in a garden. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. There is a tomato plant on the floor. > take tomato plant You pick up the tomato plant from the ground. > eat tomato plant You eat the tomato plant. Not bad. > eat lettuce You eat the lettuce. Not bad. > go north -= Backyard =- You're now in the backyard. You can see a set of chairs. You see a bell pepper and a shovel on the set of chairs. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > take shovel from set of chairs You take the shovel from the set of chairs. > put shovel on patio table You put the shovel on the patio table. > take shovel from patio table You take the shovel from the patio table. > take bell pepper from set of chairs You take the bell pepper from the set of chairs. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple and a half of a bag of chips. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put bell pepper on kitchen island You put the bell pepper on the kitchen island. > take old key from kitchen island You take the old key from the kitchen island. > take half of a bag of chips from refrigerator You take the half of a bag of chips from the refrigerator.
tomato plant
eaten
not eaten
-= Bedroom =- You've entered a bedroom. You make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. But the thing is empty, unfortunately. There is a closed wooden door leading east. > inventory You are carrying nothing. > open chest drawer You open the chest drawer, revealing an old key. > examine king-size bed The king-size bed is stable. > open antique trunk You open the antique trunk. > examine old key The old key is surprisingly heavy. > examine wooden door it's a towering wooden door It is closed. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into chest drawer You put the old key into the chest drawer. > examine chest drawer The chest drawer looks strong, and impossible to crack. It is open. In the chest drawer is an old key. > examine antique trunk The antique trunk looks strong, and impossible to break. You can see inside it. > take old key from chest drawer You take the old key from the chest drawer. > unlock wooden door with old key You unlock wooden door. > examine old key The old key is surprisingly heavy. > insert old key into chest drawer You put the old key into the chest drawer. > examine old key The old key is surprisingly heavy. > open wooden door You open wooden door. > go east -= Kitchen =- You've entered a kitchen. The room is well lit. You make out a refrigerator. There's something strange about this being here, but you can't put your finger on it. You can make out a counter. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it! You see a stove. Unfortunately, there isn't a thing on it. You can see a kitchen island. On the kitchen island you make out a note. There is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south. > go north -= Bathroom =- You're now in a bathroom. You can see a toilet. You can make out a bath. Look out! It's a- oh, never mind, it's just a sink. You see a toothbrush on the sink. You need an unguarded exit? You should try going south. > examine sink The sink is shaky. On the sink is a toothbrush. > open bath You open the bath, revealing a soap bar. > take soap bar from bath You take the soap bar from the bath. > put soap bar on sink You put the soap bar on the sink. > examine sink The sink is shaky. On the sink are a soap bar and a toothbrush. > go south -= Kitchen =- You've entered a kitchen. The room is well lit. You make out a refrigerator. There's something strange about this being here, but you can't put your finger on it. You can make out a counter. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it! You see a stove. Unfortunately, there isn't a thing on it. You can see a kitchen island. On the kitchen island you make out a note. There is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south. > open screen door You open screen door. > go north -= Bathroom =- You're now in a bathroom. You can see a toilet. You can make out a bath. The bath is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a sink. You see a soap bar and a toothbrush on the sink. You need an unguarded exit? You should try going south. > take soap bar from sink You take the soap bar from the sink. > go south -= Kitchen =- You've entered a kitchen. The room is well lit. You make out a refrigerator. There's something strange about this being here, but you can't put your finger on it. You can make out a counter. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it! You see a stove. Unfortunately, there isn't a thing on it. You can see a kitchen island. On the kitchen island you make out a note. There is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south. > examine screen door it is what it is, a screen door It is open. > go east -= Backyard =- You've just shown up in a backyard. You decide to just list off a complete list of everything you see in the room, because hey, why not? You can see a set of chairs. But the thing hasn't got anything on it. Hey, want to see a bbq? Look over there, a bbq. But the thing is empty. Look over there! a patio table. What a coincidence, weren't you just thinking about a patio table? The patio table is typical. However, the patio table, like an empty patio table, has nothing on it. Oh! Why couldn't there just be stuff on it? There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unguarded. > examine patio table The patio table is balanced. > put soap bar on set of chairs You put the soap bar on the set of chairs. > examine soap bar The soap bar is cheap looking. > go south -= Garden =- You arrive in a garden. An ordinary kind of place. You don't like doors? Why not try going north, that entranceway is unguarded. There is a tomato plant, a milk, a bell pepper and a shovel on the floor. > take bell pepper You pick up the bell pepper from the ground. > take tomato plant You pick up the tomato plant from the ground. > examine bell pepper that's a standard bell pepper! > examine shovel The shovel is well-used. > take milk You pick up the milk from the ground. > eat bell pepper You eat the bell pepper. Not bad. > examine tomato plant that's a standard tomato plant! > examine milk that's a typical milk! > take shovel You pick up the shovel from the ground. > go north -= Backyard =- You've just shown up in a backyard. You decide to just list off a complete list of everything you see in the room, because hey, why not? You can see a set of chairs. On the set of chairs you see a soap bar. Classic TextWorld. Hey, want to see a bbq? Look over there, a bbq. But the thing is empty. Look over there! a patio table. What a coincidence, weren't you just thinking about a patio table? The patio table is typical. However, the patio table, like an empty patio table, has nothing on it. Oh! Why couldn't there just be stuff on it? There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unguarded. > examine set of chairs The set of chairs is reliable. On the set of chairs is a soap bar. > put milk on set of chairs You put the milk on the set of chairs. > go south -= Garden =- You arrive in a garden. An ordinary kind of place. You don't like doors? Why not try going north, that entranceway is unguarded. > examine shovel The shovel is well-used. > eat tomato plant You eat the tomato plant. Not bad. > go north -= Backyard =- You've just shown up in a backyard. You decide to just list off a complete list of everything you see in the room, because hey, why not? You can see a set of chairs. On the set of chairs you see a milk and a soap bar. Classic TextWorld. Hey, want to see a bbq? Look over there, a bbq. But the thing is empty. Look over there! a patio table. What a coincidence, weren't you just thinking about a patio table? The patio table is typical. However, the patio table, like an empty patio table, has nothing on it. Oh! Why couldn't there just be stuff on it? There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
tomato plant
eaten
not eaten
-= Bedroom =- You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great. You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. You scan the room, seeing a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. There is a closed wooden door leading east. > inventory You are carrying nothing. > open antique trunk You open the antique trunk. > examine chest drawer The chest drawer looks strong, and impossible to destroy. It is closed. > open chest drawer You open the chest drawer, revealing an old key. > examine king-size bed The king-size bed is an unstable piece of garbage. > examine old key The old key is heavier than it looks. > examine chest drawer The chest drawer looks strong, and impossible to destroy. It is open. In the chest drawer is an old key. > examine antique trunk The antique trunk looks strong, and impossible to destroy. It is open. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into chest drawer You put the old key into the chest drawer. > examine wooden door it is what it is, a wooden door You can't see inside it because the lid's in your way. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into antique trunk You put the old key into the antique trunk. > examine antique trunk The antique trunk looks strong, and impossible to destroy. It is open. In the antique trunk is an old key. > examine chest drawer The chest drawer looks strong, and impossible to destroy. It is open. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > insert old key into antique trunk You put the old key into the antique trunk. > examine old key The old key is heavier than it looks. > examine wooden door it is what it is, a wooden door You can't see inside it because the lid's in your way. > open wooden door You open wooden door. > examine wooden door it is what it is, a wooden door You can see inside it. > go east -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > open refrigerator You open the refrigerator, revealing a tomato plant and a half of a bag of chips. > take half of a bag of chips from refrigerator You take the half of a bag of chips from the refrigerator. > go north -= Bathroom =- You are in a bathroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a toilet. You can see a closed usual looking bath here. Oh wow! Is that what I think it is? It is! It's a sink. On the sink you make out a toothbrush. There is an exit to the south. Don't worry, it is unguarded. > open bath You open the bath, revealing a soap bar. > go south -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > open screen door You open screen door. > put half of a bag of chips on kitchen island You put the half of a bag of chips on the kitchen island. > examine screen door it's a stuffy screen door It is open. > go north -= Bathroom =- You are in a bathroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a toilet. You can see an opened usual looking bath here. The bath contains a soap bar. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a sink. On the sink you make out a toothbrush. There is an exit to the south. Don't worry, it is unguarded. > examine soap bar The soap bar appears out of place here > examine toilet The toilet looks strong, and impossible to destroy. It is closed. > examine sink The sink is wobbly. On the sink is a toothbrush. > take soap bar from bath You take the soap bar from the bath. > go south -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a half of a bag of chips and a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go east -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. But the thing is empty. Aw, and here you were, all excited for there to be things on it! There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > put soap bar on set of chairs You put the soap bar on the set of chairs. > examine soap bar The soap bar appears out of place here > examine bbq The bbq is solid. > take soap bar from set of chairs You take the soap bar from the set of chairs. > go south -= Garden =- This might come as a shock to you, but you've just stumbled into a garden. Let's see what's in here. You don't like doors? Why not try going north, that entranceway is unblocked. There is a bell pepper, an apple, a lettuce and a shovel on the floor. > examine bell pepper that's a standard bell pepper! > take lettuce You pick up the lettuce from the ground. > take bell pepper You pick up the bell pepper from the ground. > take shovel You pick up the shovel from the ground. > examine bell pepper that's a standard bell pepper! > examine soap bar The soap bar appears out of place here > go north -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. But the thing is empty. Aw, and here you were, all excited for there to be things on it! There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > put lettuce on bbq You put the lettuce on the bbq. > eat bell pepper You eat the bell pepper. Not bad. > put soap bar on patio table You put the soap bar on the patio table. > go south -= Garden =- This might come as a shock to you, but you've just stumbled into a garden. Let's see what's in here. You don't like doors? Why not try going north, that entranceway is unblocked. There is an apple on the floor. > examine shovel The shovel is well-used. > take apple You pick up the apple from the ground. > eat apple You eat the apple. Not bad. > go north -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. You see a lettuce on the bbq. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a soap bar. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a half of a bag of chips and a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > take half of a bag of chips from kitchen island You take the half of a bag of chips from the kitchen island. > go west -= Bedroom =- You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great. You can make out an opened chest drawer. The chest drawer is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. The antique trunk contains an old key. You scan the room, seeing a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. There is an open wooden door leading east. > take old key from antique trunk You take the old key from the antique trunk. > examine half of a bag of chips You couldn't pay me to eat that normal thing. > put half of a bag of chips on king-size bed You put the half of a bag of chips on the king-size bed. > examine king-size bed The king-size bed is an unstable piece of garbage. On the king-size bed is a half of a bag of chips. > insert old key into chest drawer You put the old key into the chest drawer. > take half of a bag of chips from king-size bed You take the half of a bag of chips from the king-size bed. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into chest drawer You put the old key into the chest drawer. > go east -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > put half of a bag of chips on kitchen island You put the half of a bag of chips on the kitchen island. > take half of a bag of chips from kitchen island You take the half of a bag of chips from the kitchen island. > insert shovel into refrigerator You put the shovel into the refrigerator. > go north -= Bathroom =- You are in a bathroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a toilet. You can see an opened usual looking bath here. The bath is empty! This is the worst thing that could possibly happen, ever! Oh wow! Is that what I think it is? It is! It's a sink. On the sink you make out a toothbrush. There is an exit to the south. Don't worry, it is unguarded. > insert half of a bag of chips into bath You put the half of a bag of chips into the bath. > open toilet You open the toilet. > go south -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You begin to take stock of what's in the room. You rest your hand against a wall, but you miss the wall and fall onto a couch. Now why would someone leave that there? The couch is typical. On the couch you can see a milk. You see a low table. On the low table you can see a remote. You can see a tv. Unfortunately, there isn't a thing on it. You don't like doors? Why not try going north, that entranceway is unblocked. > take remote from low table You take the remote from the low table. > go north -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go east -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. You see a lettuce on the bbq. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a soap bar. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > take lettuce from bbq You take the lettuce from the bbq. > put remote on set of chairs You put the remote on the set of chairs. > take soap bar from patio table You take the soap bar from the patio table. > put lettuce on patio table You put the lettuce on the patio table. > take remote from set of chairs You take the remote from the set of chairs. > go west -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go north -= Bathroom =- You are in a bathroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a toilet. What a letdown! The toilet is empty! You can see an opened usual looking bath here. The bath contains a half of a bag of chips. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a sink. On the sink you make out a toothbrush. There is an exit to the south. Don't worry, it is unguarded. > put soap bar on sink You put the soap bar on the sink. > go south -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go west -= Bedroom =- You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great. You can make out an opened chest drawer. The chest drawer contains an old key. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. What a letdown! The antique trunk is empty! You scan the room, seeing a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. There is an open wooden door leading east. > put remote on king-size bed You put the remote on the king-size bed. > go east -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go east -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a lettuce. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > go south -= Garden =- This might come as a shock to you, but you've just stumbled into a garden. Let's see what's in here. You don't like doors? Why not try going north, that entranceway is unblocked. > go north -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a lettuce. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You begin to take stock of what's in the room. You rest your hand against a wall, but you miss the wall and fall onto a couch. Now why would someone leave that there? The couch is typical. On the couch you can see a milk. You see a low table. However, the low table, like an empty low table, has nothing on it. You can see a tv. Unfortunately, there isn't a thing on it. You don't like doors? Why not try going north, that entranceway is unblocked. > take milk from couch You take the milk from the couch. > put milk on tv You put the milk on the tv. > take milk from tv You take the milk from the tv. > go north -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a shovel and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > take shovel from refrigerator You take the shovel from the refrigerator. > put shovel on kitchen island You put the shovel on the kitchen island. > go west -= Bedroom =- You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great. You can make out an opened chest drawer. The chest drawer contains an old key. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. What a letdown! The antique trunk is empty! You scan the room, seeing a king-size bed. The king-size bed is typical. On the king-size bed you can see a remote. There is an open wooden door leading east. > take old key from chest drawer You take the old key from the chest drawer. > go east -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a shovel and a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > insert old key into refrigerator You put the old key into the refrigerator. > go east -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a lettuce. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > put milk on bbq You put the milk on the bbq. > go west -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains an old key and a tomato plant. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a shovel and a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > take tomato plant from refrigerator You take the tomato plant from the refrigerator. > put tomato plant on kitchen island You put the tomato plant on the kitchen island. > go west -= Bedroom =- You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great. You can make out an opened chest drawer. The chest drawer is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. What a letdown! The antique trunk is empty! You scan the room, seeing a king-size bed. The king-size bed is typical. On the king-size bed you can see a remote. There is an open wooden door leading east. > take remote from king-size bed You take the remote from the king-size bed. > go east -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains an old key. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a tomato plant, a shovel and a note on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > put remote on stove You put the remote on the stove. > take note from kitchen island You take the note from the kitchen island. > take old key from refrigerator You take the old key from the refrigerator. > insert old key into refrigerator You put the old key into the refrigerator. > take remote from stove You take the remote from the stove. > go north -= Bathroom =- You are in a bathroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a toilet. What a letdown! The toilet is empty! You can see an opened usual looking bath here. The bath contains a half of a bag of chips. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a sink. On the sink you make out a soap bar and a toothbrush. There is an exit to the south. Don't worry, it is unguarded. > take toothbrush from sink You take the toothbrush from the sink. > take half of a bag of chips from bath You take the half of a bag of chips from the bath. > eat half of a bag of chips You eat the half of a bag of chips. Not bad. > insert note into bath You put the note into the bath. > put toothbrush on sink You put the toothbrush on the sink. > take toothbrush from sink You take the toothbrush from the sink. > take soap bar from sink You take the soap bar from the sink. > insert remote into bath You put the remote into the bath. > insert toothbrush into toilet You put the toothbrush into the toilet. > take toothbrush from toilet You take the toothbrush from the toilet. > put soap bar on sink You put the soap bar on the sink. > take soap bar from sink You take the soap bar from the sink. > take remote from bath You take the remote from the bath. > put remote on sink You put the remote on the sink. > insert soap bar into bath You put the soap bar into the bath. > put toothbrush on sink You put the toothbrush on the sink. > go south -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator contains an old key. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a tomato plant and a shovel on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > take old key from refrigerator You take the old key from the refrigerator. > go west -= Bedroom =- You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great. You can make out an opened chest drawer. The chest drawer is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. What a letdown! The antique trunk is empty! You scan the room, seeing a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. There is an open wooden door leading east. > put old key on king-size bed You put the old key on the king-size bed. > take old key from king-size bed You take the old key from the king-size bed. > insert old key into chest drawer You put the old key into the chest drawer. > go east -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a tomato plant and a shovel on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go east -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. Looks like someone's already been here and taken everything off it, though. You see a bbq. You see a milk on the bbq. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a lettuce. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > take milk from bbq You take the milk from the bbq. > put milk on patio table You put the milk on the patio table. > take lettuce from patio table You take the lettuce from the patio table. > put lettuce on set of chairs You put the lettuce on the set of chairs. > go south -= Garden =- This might come as a shock to you, but you've just stumbled into a garden. Let's see what's in here. You don't like doors? Why not try going north, that entranceway is unblocked. > go north -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. On the set of chairs you make out a lettuce. You shudder, but continue examining the room. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a milk. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > go west -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a tomato plant and a shovel on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > go south -= Living Room =- You arrive in a living room. An ordinary kind of place. You begin to take stock of what's in the room. You rest your hand against a wall, but you miss the wall and fall onto a couch. Now why would someone leave that there? The couch is typical. However, the couch, like an empty couch, has nothing on it. It would have been so cool if there was stuff on the couch. You see a low table. However, the low table, like an empty low table, has nothing on it. You can see a tv. Unfortunately, there isn't a thing on it. You don't like doors? Why not try going north, that entranceway is unblocked. > go north -= Kitchen =- You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. Okay, just remember what you're here to do, and everything will go great. You make out a refrigerator. The refrigerator is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing hasn't got anything on it. Were you looking for a stove? Because look over there, it's a stove. Now why would someone leave that there? The stove appears to be empty. You move on, clearly infuriated by TextWorld. You scan the room for a kitchen island, and you find a kitchen island. You see a tomato plant and a shovel on the kitchen island. There is an open screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. > take tomato plant from kitchen island You take the tomato plant from the kitchen island. > go east -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. On the set of chairs you make out a lettuce. You shudder, but continue examining the room. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a milk. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > put tomato plant on patio table You put the tomato plant on the patio table. > take milk from patio table You take the milk from the patio table. > go south -= Garden =- This might come as a shock to you, but you've just stumbled into a garden. Let's see what's in here. You don't like doors? Why not try going north, that entranceway is unblocked. > eat milk You eat the milk. Not bad. > go north -= Backyard =- You're now in the backyard. You see a set of chairs. The set of chairs is ordinary. On the set of chairs you make out a lettuce. You shudder, but continue examining the room. You see a bbq. Unfortunately, there isn't a thing on it. Hm. Oh well You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. On the patio table you make out a tomato plant. There is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. > take tomato plant from patio table You take the tomato plant from the patio table. > take lettuce from set of chairs You take the lettuce from the set of chairs. > put lettuce on set of chairs You put the lettuce on the set of chairs. > go south -= Garden =- This might come as a shock to you, but you've just stumbled into a garden. Let's see what's in here. You don't like doors? Why not try going north, that entranceway is unblocked. > eat tomato plant You eat the tomato plant. Not bad.
tomato plant
eaten
not eaten
-= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is a closed wooden door leading east. > inventory You are carrying nothing. > examine wooden door it is what it is, a wooden door It is closed. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is closed. > open chest drawer You open the chest drawer. > examine king-size bed The king-size bed is stable. > open antique trunk You open the antique trunk, revealing an old key. > examine chest drawer The chest drawer looks strong, and impossible to break. You can see inside it. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is open. In the antique trunk is an old key. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > lock wooden door with old key You lock wooden door. > put old key on king-size bed You put the old key on the king-size bed. > examine king-size bed The king-size bed is stable. On the king-size bed is an old key. > examine old key The metal of the old key is hammered. > take old key from king-size bed You take the old key from the king-size bed. > examine old key The metal of the old key is hammered. > insert old key into chest drawer You put the old key into the chest drawer. > take old key from chest drawer You take the old key from the chest drawer. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > insert old key into antique trunk You put the old key into the antique trunk. > take old key from antique trunk You take the old key from the antique trunk. > unlock wooden door with old key You unlock wooden door. > open wooden door You open wooden door. > insert old key into chest drawer You put the old key into the chest drawer. > examine old key The metal of the old key is hammered. > take old key from chest drawer You take the old key from the chest drawer. > examine wooden door it is what it is, a wooden door It is open. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put old key on kitchen island You put the old key on the kitchen island. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > examine king-size bed The king-size bed is stable. > examine antique trunk The antique trunk looks strong, and impossible to crack. It is open. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. On the couch you can make out a milk. Something scurries by right in the corner of your eye. Probably nothing. You see a low table. On the low table you can make out a remote. You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > examine couch The couch is shaky. On the couch is a milk. > take remote from low table You take the remote from the low table. > examine remote The remote seems out of place here > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > examine screen door it's a hefty screen door You can't see inside it because the lid's in your way. > examine refrigerator The refrigerator looks strong, and impossible to crack. You can't see inside it because the lid's in your way. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? You see a bath. You see a gleam over in a corner, where you can see a sink. On the sink you see a toothbrush. You don't like doors? Why not try going south, that entranceway is unguarded. > open toilet You open the toilet. > put remote on sink You put the remote on the sink. > take toothbrush from sink You take the toothbrush from the sink. > take remote from sink You take the remote from the sink. > put remote on sink You put the remote on the sink. > open bath You open the bath, revealing a soap bar. > insert toothbrush into bath You put the toothbrush into the bath. > take remote from sink You take the remote from the sink. > take toothbrush from bath You take the toothbrush from the bath. > insert toothbrush into bath You put the toothbrush into the bath. > put remote on sink You put the remote on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > open screen door You open screen door. > open refrigerator You open the refrigerator, revealing an apple and a half of a bag of chips. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > go south -= Garden =- Well, here we are in a garden. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. There is a bell pepper, a lettuce, a tomato plant and a shovel on the floor. > take bell pepper You pick up the bell pepper from the ground. > take shovel You pick up the shovel from the ground. > take lettuce You pick up the lettuce from the ground. > go north -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put shovel on set of chairs You put the shovel on the set of chairs. > put bell pepper on set of chairs You put the bell pepper on the set of chairs. > go south -= Garden =- Well, here we are in a garden. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. There is a tomato plant on the floor. > take tomato plant You pick up the tomato plant from the ground. > eat tomato plant You eat the tomato plant. Not bad. > eat lettuce You eat the lettuce. Not bad. > go north -= Backyard =- You're now in the backyard. You can see a set of chairs. You see a bell pepper and a shovel on the set of chairs. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > take shovel from set of chairs You take the shovel from the set of chairs. > put shovel on patio table You put the shovel on the patio table. > take shovel from patio table You take the shovel from the patio table. > take bell pepper from set of chairs You take the bell pepper from the set of chairs. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple and a half of a bag of chips. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see an old key and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put bell pepper on kitchen island You put the bell pepper on the kitchen island. > take old key from kitchen island You take the old key from the kitchen island. > take half of a bag of chips from refrigerator You take the half of a bag of chips from the refrigerator. > put shovel on kitchen island You put the shovel on the kitchen island. > put old key on counter You put the old key on the counter. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > put half of a bag of chips on king-size bed You put the half of a bag of chips on the king-size bed. > take half of a bag of chips from king-size bed You take the half of a bag of chips from the king-size bed. > eat half of a bag of chips You eat the half of a bag of chips. Not bad. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel, a bell pepper and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath contains a toothbrush and a soap bar. You see a gleam over in a corner, where you can see a sink. On the sink you see a remote. You don't like doors? Why not try going south, that entranceway is unguarded. > take toothbrush from bath You take the toothbrush from the bath. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel, a bell pepper and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > put toothbrush on king-size bed You put the toothbrush on the king-size bed. > take toothbrush from king-size bed You take the toothbrush from the king-size bed. > insert toothbrush into chest drawer You put the toothbrush into the chest drawer. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel, a bell pepper and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take bell pepper from kitchen island You take the bell pepper from the kitchen island. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put bell pepper on patio table You put the bell pepper on the patio table. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator contains an apple. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take apple from refrigerator You take the apple from the refrigerator. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. On the couch you can make out a milk. Something scurries by right in the corner of your eye. Probably nothing. You see a low table. However, the low table, like an empty low table, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > take milk from couch You take the milk from the couch. > examine couch The couch is shaky. > examine apple that's a typical apple! > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. The chest drawer contains a toothbrush. You can't wait to tell the folks at home about this! Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > insert milk into chest drawer You put the milk into the chest drawer. > examine milk The milk looks delicious. > insert apple into chest drawer You put the apple into the chest drawer. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel and a note. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take note from kitchen island You take the note from the kitchen island. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. But the thing is empty, unfortunately. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You can see a patio table. The patio table is standard. On the patio table you can see a bell pepper. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put note on patio table You put the note on the patio table. > take note from patio table You take the note from the patio table. > put note on set of chairs You put the note on the set of chairs. > take bell pepper from patio table You take the bell pepper from the patio table. > put bell pepper on bbq You put the bell pepper on the bbq. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath contains a soap bar. You see a gleam over in a corner, where you can see a sink. On the sink you see a remote. You don't like doors? Why not try going south, that entranceway is unguarded. > take remote from sink You take the remote from the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put remote on kitchen island You put the remote on the kitchen island. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath contains a soap bar. You see a gleam over in a corner, where you can see a sink. But the thing is empty, unfortunately. You don't like doors? Why not try going south, that entranceway is unguarded. > take soap bar from bath You take the soap bar from the bath. > put soap bar on sink You put the soap bar on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a remote and a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take remote from kitchen island You take the remote from the kitchen island. > go east -= Backyard =- You're now in the backyard. You can see a set of chairs. You see a note on the set of chairs. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is usual. On the bbq you can make out a bell pepper. Something scurries by right in the corner of your eye. Probably nothing. You can see a patio table. The patio table is standard. Unfortunately, there isn't a thing on it. There is an open screen door leading west. You need an unguarded exit? You should try going south. > put remote on patio table You put the remote on the patio table. > take bell pepper from bbq You take the bell pepper from the bbq. > eat bell pepper You eat the bell pepper. Not bad. > take note from set of chairs You take the note from the set of chairs. > take remote from patio table You take the remote from the patio table. > put note on set of chairs You put the note on the set of chairs. > put remote on patio table You put the remote on the patio table. > take remote from patio table You take the remote from the patio table. > go west -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > put remote on kitchen island You put the remote on the kitchen island. > take remote from kitchen island You take the remote from the kitchen island. > put remote on stove You put the remote on the stove. > take remote from stove You take the remote from the stove. > go south -= Living Room =- Look around you. Take it all in. It's not every day someone gets to be in a living room. You can make out a couch. The couch is ordinary. Unfortunately, there isn't a thing on it. You swear loudly. You see a low table. However, the low table, like an empty low table, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a tv. Unfortunately, there isn't a thing on it. You move on, clearly upset with TextWorld. You need an unguarded exit? You should try going north. > put remote on tv You put the remote on the tv. > take remote from tv You take the remote from the tv. > put remote on low table You put the remote on the low table. > go north -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > go north -= Bathroom =- You're not going to believe this, but you've just entered a bathroom. You begin to take stock of what's in the room. You can make out a toilet. Wow, isn't TextWorld just the best? The toilet is empty, what a horrible day! You see a bath. The bath is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a sink. On the sink you see a soap bar. You don't like doors? Why not try going south, that entranceway is unguarded. > take soap bar from sink You take the soap bar from the sink. > insert soap bar into toilet You put the soap bar into the toilet. > take soap bar from toilet You take the soap bar from the toilet. > put soap bar on sink You put the soap bar on the sink. > go south -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. On the kitchen island you can see a shovel. Now that's what I call TextWorld! There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. > take shovel from kitchen island You take the shovel from the kitchen island. > go west -= Bedroom =- Well, here we are in the bedroom. Look out! It's a- oh, never mind, it's just a chest drawer. The chest drawer contains an apple, a milk and a toothbrush. You can't wait to tell the folks at home about this! Were you looking for an antique trunk? Because look over there, it's an antique trunk. The antique trunk is empty! This is the worst thing that could possibly happen, ever! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset. There is an open wooden door leading east. > put shovel on king-size bed You put the shovel on the king-size bed. > take shovel from king-size bed You take the shovel from the king-size bed. > insert shovel into chest drawer You put the shovel into the chest drawer. > take toothbrush from chest drawer You take the toothbrush from the chest drawer. > insert toothbrush into antique trunk You put the toothbrush into the antique trunk. > go east -= Kitchen =- You are in a kitchen. An usual one. Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a counter. On the counter you can make out an old key. You make out a stove. The stove is ordinary. However, the stove, like an empty stove, has nothing on it. Look over there! a kitchen island. The kitchen island is usual. But the thing hasn't got anything on it. There is an open screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
tomato plant
eaten
not eaten
"-= Bedroom =-\nWell, here we are in the bedroom. Let's see what's in here.\nYou can see a closed ch(...TRUNCATED)
tomato plant
eaten
not eaten
"-= Bedroom =-\nYou arrive in a bedroom. A normal one. The room is well lit.\nYou see a chest drawer(...TRUNCATED)
tomato plant
eaten
not eaten
"-= Bedroom =-\nYou're now in the bedroom.\nYou bend down to tie your shoe. When you stand up, you n(...TRUNCATED)
tomato plant
eaten
not eaten
End of preview. Expand in Data Studio

TextWorld State Tracking Dataset

Dataset Description

This dataset contains 27,145 examples for evaluating language models' ability to track object states across narrative contexts. The data is derived from TextWorld, an interactive text-based game environment, and formatted for state tracking evaluation.

Dataset Summary

Each example presents a narrative context (a sequence of game observations and actions) along with:

  • An entity (object) being tracked
  • Its positive_state (the true current state)
  • A negative_state (a mutually exclusive contrastive state)

The task is to determine which state correctly describes the entity given the context.

Key Statistics:

  • Total examples: 27,145
    • Train: 24,076 examples
    • Dev: 3,069 examples
  • Tracked properties: 3 (open, closed, eaten)
  • Average context length: ~2,850 words (median: 2,064 words)
  • Context length range: 53 - 12,855 words (25th-75th percentile: 950 - 4,180 words)
  • Unique entities: 13 distinct objects tracked
  • Entities tracked: Various objects from TextWorld environments (doors, containers, food items, etc.)

Supported Tasks

  1. Binary State Classification: Given context and entity, predict which of two states is correct
  2. State Tracking: Track state changes of entities across narrative sequences
  3. Reading Comprehension: Understanding implicit and explicit state information from text

Languages

The dataset is in English.

Dataset Structure

Data Instances

Each instance contains:

{
  "context": "Text describing the game state and actions taken",
  "entity": "Name of the object being tracked",
  "positive_state": "The correct current state (e.g., 'closed', 'eaten', 'open')",
  "negative_state": "A contrastive incorrect state (e.g., 'open', 'not eaten', 'closed')"
}

Example:

{
  "context": "-= Bedroom =-\nYou see a closed chest drawer. You see an antique trunk...\n> open chest drawer\nYou open the chest drawer.",
  "entity": "chest drawer",
  "positive_state": "open",
  "negative_state": "closed"
}

Data Fields

  • context (string): Progressive narrative showing the game state, observations, and actions taken. Includes room descriptions and action-response pairs.
  • entity (string): The specific object whose state is being tracked (e.g., "wooden door", "apple", "refrigerator")
  • positive_state (string): The ground truth current state of the entity. One of: "open", "closed", or "eaten"
  • negative_state (string): A mutually exclusive state that does NOT describe the entity. One of: "closed", "open", or "not eaten"

Data Splits

Train Dev
Examples 24,076 3,069

The splits are based on distinct TextWorld game traces, ensuring no overlap in source trajectories.

Dataset Creation

Source Data

The dataset is derived from TextWorld game traces generated using the TextWorld framework. TextWorld creates procedurally generated text-based games with consistent world states.

Initial Data Collection

  1. Game Generation: TextWorld environments were generated with various objects and properties
  2. Trace Collection: Agent trajectories were collected, capturing sequences of actions and observations
  3. State Extraction: Ground truth entity states were extracted from the game engine's internal state

Data Processing

The raw TextWorld traces underwent several processing steps:

  1. State Annotation: Each game step was annotated with the current states of all entities

  2. Context Assembly: Progressive contexts were built by accumulating observations and actions

  3. Quality Filtering:

    • Minimum context length: 50 words (ensures non-trivial examples)
    • Entity mention verification: Entity must be mentioned in context
    • Property mention verification: State must be mentioned in context
    • State balance filtering: Entities must appear with multiple states (prevents trivial learning)
  4. Contrastive Pair Creation: For each entity-state pair, a mutually exclusive contrastive state was assigned

Annotations

Annotation process

Annotations are automatically extracted from TextWorld's game engine, which maintains perfect ground truth about entity states. No human annotation was required.

Who are the annotators?

N/A - Automatically generated from game engine state.

Personal and Sensitive Information

The dataset contains only synthetic text from procedurally generated games. No personal or sensitive information is present.

Considerations for Using the Data

Social Impact of Dataset

This is a synthetic dataset for research purposes, with no direct social impact concerns.

Discussion of Biases

The dataset reflects the structure and vocabulary of TextWorld environments:

  • Limited to household/indoor settings
  • Stereotypical room layouts and object placements
  • Formulaic language patterns from the text generation templates

Other Known Limitations

  1. Limited Property Types: Only tracks 3 property types (open/closed/eaten)
  2. Limited Entity Diversity: Only 13 unique entities across all 27K examples
  3. Synthetic Language: Generated text has repetitive patterns and is not representative of natural language
  4. Domain-Specific: Focused on household objects and simple spatial relations
  5. State Simplicity: Real-world states are more complex and nuanced
  6. Long Contexts: Average of ~2,850 words may exceed context windows of smaller models
  7. Context Redundancy: Progressive contexts include many repeated observations and may allow shortcuts without full state tracking

Additional Information

Dataset Curators

Created as part of research on language model state tracking capabilities.

Licensing Information

MIT License

Citation Information

@dataset{textworld_state_tracking_2024,
  title={TextWorld State Tracking Dataset},
  author={Anonymous},
  year={2024},
  publisher={Hugging Face},
  howpublished={\url{https://huggingface.co/datasets/YOUR_USERNAME/textworld-state-tracking}}
}

Contributions

Built using the TextWorld framework by Microsoft Research.

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