repo stringclasses 275
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value | text stringlengths 85 274k | tokens int64 22 52.8k | type stringclasses 2
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dphfox/Fusion | null | # ForPairs
`ForPairs` is like `ForValues` and `ForKeys` in one object. It can process pairs of keys and values at the same time.
It supports both constants and state objects.
local itemColours = { shoes = "red", socks = "blue" }
local owner = scope:Value("Janet")
local manipulated = scope:ForPairs(itemC... | 1,017 | documentation | https://elttob.uk/Fusion/0.3/tutorials/tables/forpairs/ |
dphfox/Fusion | null | # Player List
This shows how to use Fusion's Roblox API to create a simple, dynamically updating player list.
## Overview¶
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dphfox/Fusion | null | # Error Safety
Code can fail unexpectedly for many reasons. While Fusion tries to prevent many errors by design, Fusion can't stop you from trying to access data that doesn't exist, or taking actions that don't make sense to the computer.
So, you need to be able to deal with errors that happen while your program is r... | 1,930 | documentation | https://elttob.uk/Fusion/0.3/tutorials/best-practices/error-safety/ |
dphfox/Fusion | null | # Cookbook¶
Oftentimes, you might be stuck on a small problem. You want to create something specific, but don't know how to do it with Fusion's tools.
The cookbook can help with that! It's a collection of snippets which show you how to do various small tasks with Fusion, like processing arrays, applying animations an... | 99 | documentation | https://elttob.uk/Fusion/0.3/examples/cookbook/ |
dphfox/Fusion | null | # StateObject ¶
export type StateObject<T> = GraphObject & {
type: "State",
kind: string,
_EXTREMELY_DANGEROUS_usedAsValue: T
Stores a value of `T` which can change over time. As a [graph object](https://elttob.uk/Fusion/0.3/api-reference/state/types/graphobject), it can broadcast updates... | 415 | documentation | https://elttob.uk/Fusion/0.3/api-reference/state/types/stateobject/ |
flipbook-labs/flipbook | README.md | # Flipbook
Flipbook is a storybook plugin that previews UI components in a sandboxed environment. With it you can isolate distinct parts of your game's UI to hammer out edge cases and complex states without having to run through the whole UI.
With native support for popular UI libraries like [Roact](https://github.c... | 288 | readme | null |
flipbook-labs/flipbook | null | ### Isolate your UI
With Flipbook you can isolate distinct parts of your game's UI to hammer out edge cases and complex states without having to run through the whole UI
### Controls
Set custom controls that your stories can respond to while iterating to quickly toggle states and provide custom input without changin... | 94 | documentation | https://flipbook-labs.github.io/flipbook/ |
flipbook-labs/flipbook | null | Flipbook is a storybook plugin that previews UI components in a sandboxed environment. With it you can isolate distinct parts of your game's UI to hammer out edge cases and complex states without having to run through the whole UI.
By default, Flipbook uses a function-based renderer with support for Roblox Instances t... | 135 | documentation | https://flipbook-labs.github.io/flipbook/docs/intro/ |
flipbook-labs/flipbook | null | [## 📄️ Writing StoriesBefore Flipbook can discover your Stories, you need a Storybook. A Storybook is any ModuleScript with a .storybook extension. It acts as the topmost configuration for each collection of Stories in your project.](https://flipbook-labs.github.io/flipbook/docs/creating-stories/writing-stories)[## 📄... | 209 | documentation | https://flipbook-labs.github.io/flipbook/docs/category/stories/ |
flipbook-labs/flipbook | null | [## 📄️ FusionFusion is a reactive UI library created and maintained by Daniel P H Fox. Flipbook supports Fusion via the packages object. Pass in your installation of Fusion to your Storybook and all stories will be rendered with it.](https://flipbook-labs.github.io/flipbook/docs/frameworks/fusion)[## 📄️ ReactFlipbook... | 196 | documentation | https://flipbook-labs.github.io/flipbook/docs/category/frameworks/ |
flipbook-labs/flipbook | null | We'll have examples here later. For now, check out [Storyteller](https://github.com/flipbook-labs/storyteller) which includes Story and Storybook types so you can typecheck your modules. | 45 | documentation | https://flipbook-labs.github.io/flipbook/docs/creating-stories/typechecking/ |
flipbook-labs/flipbook | null | [## 📄️ OnboardingThank you for your interest in contributing to Flipbook! This guide will help you get your environment setup so you can have the best possible development experience.](https://flipbook-labs.github.io/flipbook/docs/contributing/onboarding)[## 📄️ Creating ReleasesOnce ready to cut a new release, bump t... | 107 | documentation | https://flipbook-labs.github.io/flipbook/docs/category/contributing/ |
flipbook-labs/flipbook | null | Stories can define controls that make it possible to quickly test out the behavior and variants of the UI you're working on.
Here's an example React component that we will build a Story around. The props it takes in will be configurable by the Story's controls.
ReactButtonControls.luau
local React = require("@pk... | 468 | documentation | https://flipbook-labs.github.io/flipbook/docs/creating-stories/controls/ |
ffrostfall/crunchyroll | README.md | # Crunchyroll
https://github.com/user-attachments/assets/51bbde10-b439-431e-9e85-a808a9303f0f
no Animator!
Crunchyroll is a dedicated library for calculating coordinates frames of a rig from an array of animation tracks. You can define a rig by calling `crunchyroll.create_rig`, which is a representation of Roblox Mo... | 583 | readme | null |
ffrostfall/crunchyroll | null | Crunchyroll is a dedicated library for calculating coordinates frames of a rig from an array of animation tracks. You can define a rig by calling `crunchyroll.create_rig`, which is a representation of Roblox Motor6Ds. You can then pass this rig into `crunchyroll.solve_animation`, which also takes animation tracks. Thes... | 554 | documentation | https://ffrostfall.github.io/crunchyroll/ |
ffrostfall/crunchyroll | null | Animation assets in Crunchyroll are the equivalent of `Animation` instances in Roblox. They are not involved when it comes to _playing_ an animation, they are involved in loading the asset & storing data.
It is important to note, however, that you need `KeyframeSequence`s, not `Animation`s. This is because Crunchyroll... | 152 | documentation | https://ffrostfall.github.io/crunchyroll/docs/animation_assets/ |
ffrostfall/crunchyroll | null | You can get Crunchyroll on Wally, or you can get Crunchyroll via rbxm on the [latest GitHub release](https://github.com/ffrostfall/crunchyroll/releases).
[dependencies]
crunchyroll = "ffrostfall/crunchyroll@latest" | 62 | documentation | https://ffrostfall.github.io/crunchyroll/docs/installation/ |
sircfenner/StudioComponents | README.md | # StudioComponents
## [Read the documentation here!](https://sircfenner.github.io/StudioComponents/)
A collection of React implementations of Roblox Studio components such as Checkboxes, Buttons, and Dropdowns. This is intended for building plugins for Roblox Studio.
An example Dropdown
This project is built for [r... | 222 | readme | null |
TheNexusAvenger/Nexus-VR-Character-Model | README.md | # Nexus-VR-Character-Model
Nexus VR Character Model replaces the default
controls and camera of R15 Roblox characters
and maps the character to the player's headset
and hand controllers.
## Menu
To access the menu, the left controller must be
rotated counter-clockwise and the right controller
must be rotated clockwise... | 693 | readme | null |
nezuo/lapis | README.md | # Lapis
A Roblox DataStore abstraction that offers:
- **Session Locking** - Documents can only be accessed from one server at a time. This prevents some bugs and duping methods.
- **Validation** - Ensure your data is correct before saving it.
- **Migrations** - Update the structure of your data over time.
- **Retries**... | 260 | readme | null |
lisphm/A-Chassis | README.md | # A-Chassis 🚗
Welcome to the official GitHub page for A-Chassis. Here, you will find the beta updates and links to the latest versions.
[/1.7.2/purple?icon=https://upload.wikimedia.org/wikipedia/commons/6/6c/Roblox_Logo.svg)](https://create.roblox.c... | 553 | readme | null |
real2nix/mineblox | README.md | # Voxels Engine
A highly extensible voxel engine written in Luau for Roblox.
[Inspired by Minecraft and Terraria]
## Features
* Rendering
* Render a chunk of terrain procedurally using EditableMeshes and EditableImages
* Cull hidden faces
* Generation
* Terrain shape using fractal noise and spline maps
... | 203 | readme | null |
ffrostfall/BridgeNet2 | README.md | # I strongly recommend you use ByteNet over BridgeNet2: https://github.com/ffrostflame/ByteNet
# BridgeNet2 v1.0.0
## Blazing fast & opinionated networking library designed to reduce bandwidth.
BridgeNet2 is a networking library for Roblox with a focus on performance. It cuts out header data from RemoteEvent calls b... | 389 | readme | null |
Pseudoreality/Roblox-Identities | README.md | # Intro
This is my personal documentation on Roblox thread identities and security tags, which are now called security capabilities. This can also contain other information regarding how code under a specific identity is loaded by the engine, among some other little things.
> [!WARNING]
> This does not cover any of th... | 696 | readme | null |
RadiatedExodus/LuauCeption | README.md | # LuauCeption
Running Luau inside Luau. Inspired by [@Rerumu's LuauInLuau](https://gist.github.com/Rerumu/ecaf1de2f2b31d0fa91b9bac8e1e15d8).
## Notes
- There's existing work on getting analysis to work (at the ``analysis`` branch), however it doesn't work (code aborts)
## Testing
LuauCeption uses [lune](https://githu... | 355 | readme | null |
loneka/onyx-ui | README.md | <source media="(prefers-color-scheme: dark)" srcset="/gh-assets/logo.svg"></source>
<source media="(prefers-color-scheme: light)" srcset="/gh-assets/logo.svg"></source>
Quick, customizable components for Fusion
## Quality components 🧩
Build quality UI faster with dozens of hand-crafted components. Everythin... | 199 | readme | null |
MaximumADHD/Roblox-Boilerplate | README.md | # Roblox Boilerplate
Consider this a project template of sorts? It's a bit scrappy and pulled together from pieces of the "engine" that I currently use to make games on Roblox.
I'm releasing this as a reference to hopefully help future Roblox developers see there's a much better way to have a game's architecture setup... | 130 | readme | null |
pinehappi/DataDelve | README.md |
DataDelve is a graphical interface for Roblox’s DataStore API. When you need to interact with datastores in studio, you can use this plugin for a quick and easy experience.
For more info on DataDelve, see this: https://devforum.roblox.com/t/3067950.
Get it here: https://create.roblox.com/store/asset/184695107... | 252 | readme | null |
latte-soft/wax | README.md | [stars]: https://github.com/latte-soft/wax/stargazers
[license]: https://github.com/latte-soft/wax/blob/master/LICENSE
[latest-release]: https://github.com/latte-soft/wax/releases/latest
[commits]: https://github.com/latte-soft/wax/commits
[discord]: https://latte.to/discord
[badges/stars]: https://img.shields.io/git... | 3,446 | readme | null |
latte-soft/wax | null | # Luau
Luau (lowercase _u_ , /ˈlu.aʊ/) is a small, fast, and embeddable programming language based on Lua with a gradual type system.
[ Get Started ](https://luau.org:443/getting-started/) [ News ](https://luau.org:443/news/) [ Try Luau online ](https://play.luau.org)
# Try Luau!
Section titled “Try Luau!”
# Why L... | 546 | documentation | https://luau.org:443/ |
kohls-admin/kohls-admin | README.md | # Embrace creativity, not chaos.
Used by 30M+ developers, Kohl's Admin is the most powerful, reliable, and trusted solution for Roblox experience management.
# ✨ Power Meets Simplicity
Everything you need to manage your game effectively.
- **Modern Interface:** A sleek, customizable user interface that fits perfect... | 484 | readme | null |
grilme99/studio-activity | README.md | # `✨ Studio Activity`
**A privacy-friendly Roblox Studio plugin that shows your activity on Discord.**
[Download](https://github.com/grilme99/studio-activity/releases/latest) · [Report a bug](https://github.com/grilme99/studio-activity/issues)
## Demo
https://github.com/user-attachments/assets/0a7771f5-42ee-46dc-8f... | 1,746 | readme | null |
grilme99/studio-activity | null | [ grilme99 ](https://github.com/grilme99) / ** [studio-activity](https://github.com/grilme99/studio-activity) ** Public
* [ Notifications ](https://github.com/login?return_to=%2Fgrilme99%2Fstudio-activity) You must be signed in to change notification settings
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Epix-Incorporated/Adonis | README.md |
Adonis is a community-maintained server moderation and management system created for use on the Roblox platform.
## ✨ Installation
📢 **New to Adonis? Take a look at our [official quick start video](https://youtu.be/1f9x9gdxLjw) or read [the unofficial setup guide](https://devforum.roblox.com/t/1535122).**
... | 1,203 | readme | null |
Epix-Incorporated/Adonis | null | ## What is Adonis?
Adonis is a server moderation and management system created for the Roblox platform.
Uploaded to GitHub for collaboration and issue tracking.
## Adonis Loader
<https://www.roblox.com/library/7510622625/Adonis-Admin-Loader-Epix-Incorporated>
## Adonis MainModule (Source)
<https://www.roblox.com/... | 113 | documentation | https://adonis.dev/ |
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Roblox/jest-roblox | README.md | # Jest Roblox
Lovely Lua Testing
Jest Roblox can run within Roblox itself, as well as inside roblox-cli for testing on CI systems.
We use Jest Roblox at Roblox for testing our apps, in-game core scripts, built-in Roblox Studio plugins, as well as libraries like [Roact Navigation](https://github.com/Roblo... | 266 | readme | null |
Roblox/jest-roblox | null | The Jest Roblox API is similar to [the API used by JavaScript Jest.](https://jest-archive-august-2023.netlify.app/docs/27.x/api)
Jest Roblox requires `roblox-cli` to run from the command line.
Add the `JestGlobals` and `Jest` package to your `dev_dependencies` in your `rotriever.toml`.
rotriever.toml
[dev_depen... | 799 | documentation | https://roblox.github.io/jest-roblox-internal/ |
centau/ecr | README.md | ### ⚠️ This library is in early stages of development with breaking changes being made often.
ECR is a Luau ECS library.
- A library and not a framework
- Uses typechecking.
- Sparse-set based storage that can support perfect SoA.
- Carefully optimized memory usage and performance.
- Signals for detecting changes to ... | 289 | readme | null |
centau/ecr | null | # Crash Course
ECR is a sparse-set based ECS library heavily inspired by [EnTT](https://github.com/skypjack/entt).
This is a brief introduction on how to use the library and some of the concepts involved with it.
## Registry
The registry, or often called a _world_ , is a container for entities and their compone... | 1,486 | documentation | https://centau.github.io/ecr/tut/crash-course |
centau/ecr | null | # ECR
## Functions
### registry()
Creates a new registry.
* **Type**
lua
function ecr.registry(): Registry
### component()
Creates a new component type.
* **Type**
lua
function ecr.component(): unknown
function ecr.component<T>(constructor: () -> T): T
* **Details**
Re... | 805 | documentation | https://centau.github.io/ecr/api/ecr.html |
centau/ecr | null | # Storage
Each component type in the registry has its own [pool](https://centau.github.io/ecr/api/Pool.html). A pool stores every entity that has that component type, and their corresponding value for that component type. Pools are the underlying containers the registry directly modifies.
ECR was designed with tran... | 502 | documentation | https://centau.github.io/ecr/tut/storage.html |
centau/ecr | null | # Tags
Tags are special component types that store no value.
A tag can be created with:
lua
local Tag = ecr.tag()
Tags types are used in the same way as any other component type. They are useful for marking entities in some state, and are more efficient than something like `ecr.component() :: true`.
Example... | 227 | documentation | https://centau.github.io/ecr/tut/tags.html |
centau/ecr | null | # Entity Type
Entities are represented by a special component type, `ecr.entity`.
This can be used in the same way as custom components types, except instead of representing components, represents entities themselves.
This type cannot be used to modify the registry, methods like `add()`, `set()`, `remove()` do not... | 212 | documentation | https://centau.github.io/ecr/tut/entity-type.html |
centau/ecr | null | # Context
All registries have a special entity, that uses a reserved id `ecr.context`, called the _context entity_.
Often you will need to store data about the world that isn't specific to an entity, data such as a round counter, in-game timer, etc.
The context entity can be used to store data like this; the world... | 204 | documentation | https://centau.github.io/ecr/tut/context.html |
centau/ecr | null | # Groups
Groups are a technique used to optimize iteration over a set of component types. Groups achieve perfect [SoA](https://en.wikipedia.org/wiki/AoS_and_SoA) for the best iteration performance at the cost of more expensive addition and removal of group-owned components.
## Creation
Groups can be created as f... | 563 | documentation | https://centau.github.io/ecr/tut/groups.html |
centau/ecr | null | # Pool
The container used by the registry internally to store entities and component values for each component type.
## Properties
### size
The amount of entities contained in the pool.
* **Type**
lua
Pool.size: number
### entities
A buffer of all entities with the given component type.
* ... | 203 | documentation | https://centau.github.io/ecr/api/Pool.html |
centau/ecr | null | # Registry
Container for entities and components.
lua
type ecr.Registry
## Methods
WARNING
There are certain [restrictions](https://centau.github.io/ecr/api/restrictions.html) with what you can do with the registry that you should be aware of.
### create()
Creates a new entity and returns the entity i... | 1,733 | documentation | https://centau.github.io/ecr/api/Registry.html |
centau/ecr | null | # Queue
Queues values to be processed later.
lua
type ecr.Queue<T...>
## Methods
### add()
Adds a set of values to a queue.
* **Type**
lua
function Queue:add<T...>(...: T...)
* **Details**
Each time this method is called, the size of the queue increases by one.
All arguments given are ... | 236 | documentation | https://centau.github.io/ecr/api/Queue.html |
centau/ecr | null | # Restrictions
The API omits sanity checks in areas that would be costly to do so, allowing you to run into problems like iterator invalidation and undefined behavior. This means that there are certain restrictions on what you can do. All restrictions are documented here and at the relevant API references.
## Signa... | 391 | documentation | https://centau.github.io/ecr/api/restrictions.html |
centau/ecr | null | # Group
Fast iterator for viewing entities and components in a registry.
lua
type ecr.Group<T...>
## Iteration
Iterates over all entities in the group.
* **Type**
lua
for id: Entity, ...: T... in Group<T...> do
* **Details**
The entity followed by the component values are returned.
Compon... | 148 | documentation | https://centau.github.io/ecr/api/Group.html |
centau/ecr | null | # View
Iterator for viewing entities and components in a registry.
lua
type ecr.View<T...>
## Methods
### exclude()
Excludes entities with the given components from the view.
* **Type**
lua
function View:exclude<T...>(components: ...unknown): View<T...>
* **Details**
Entities with _any_... | 330 | documentation | https://centau.github.io/ecr/api/View.html |
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