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dphfox/Fusion
null
# ForPairs `ForPairs` is like `ForValues` and `ForKeys` in one object. It can process pairs of keys and values at the same time. It supports both constants and state objects. local itemColours = { shoes = "red", socks = "blue" } local owner = scope:Value("Janet") local manipulated = scope:ForPairs(itemC...
1,017
documentation
https://elttob.uk/Fusion/0.3/tutorials/tables/forpairs/
dphfox/Fusion
null
# Player List This shows how to use Fusion's Roblox API to create a simple, dynamically updating player list. ## Overview¶ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 2...
1,332
documentation
https://elttob.uk/Fusion/0.3/examples/cookbook/player-list/
dphfox/Fusion
null
# Error Safety Code can fail unexpectedly for many reasons. While Fusion tries to prevent many errors by design, Fusion can't stop you from trying to access data that doesn't exist, or taking actions that don't make sense to the computer. So, you need to be able to deal with errors that happen while your program is r...
1,930
documentation
https://elttob.uk/Fusion/0.3/tutorials/best-practices/error-safety/
dphfox/Fusion
null
# Cookbook¶ Oftentimes, you might be stuck on a small problem. You want to create something specific, but don't know how to do it with Fusion's tools. The cookbook can help with that! It's a collection of snippets which show you how to do various small tasks with Fusion, like processing arrays, applying animations an...
99
documentation
https://elttob.uk/Fusion/0.3/examples/cookbook/
dphfox/Fusion
null
# StateObject ¶ export type StateObject<T> = GraphObject & { type: "State", kind: string, _EXTREMELY_DANGEROUS_usedAsValue: T Stores a value of `T` which can change over time. As a [graph object](https://elttob.uk/Fusion/0.3/api-reference/state/types/graphobject), it can broadcast updates...
415
documentation
https://elttob.uk/Fusion/0.3/api-reference/state/types/stateobject/
flipbook-labs/flipbook
README.md
# Flipbook Flipbook is a storybook plugin that previews UI components in a sandboxed environment. With it you can isolate distinct parts of your game's UI to hammer out edge cases and complex states without having to run through the whole UI. With native support for popular UI libraries like [Roact](https://github.c...
288
readme
null
flipbook-labs/flipbook
null
### Isolate your UI With Flipbook you can isolate distinct parts of your game's UI to hammer out edge cases and complex states without having to run through the whole UI ### Controls Set custom controls that your stories can respond to while iterating to quickly toggle states and provide custom input without changin...
94
documentation
https://flipbook-labs.github.io/flipbook/
flipbook-labs/flipbook
null
Flipbook is a storybook plugin that previews UI components in a sandboxed environment. With it you can isolate distinct parts of your game's UI to hammer out edge cases and complex states without having to run through the whole UI. By default, Flipbook uses a function-based renderer with support for Roblox Instances t...
135
documentation
https://flipbook-labs.github.io/flipbook/docs/intro/
flipbook-labs/flipbook
null
[## 📄️ Writing StoriesBefore Flipbook can discover your Stories, you need a Storybook. A Storybook is any ModuleScript with a .storybook extension. It acts as the topmost configuration for each collection of Stories in your project.](https://flipbook-labs.github.io/flipbook/docs/creating-stories/writing-stories)[## 📄...
209
documentation
https://flipbook-labs.github.io/flipbook/docs/category/stories/
flipbook-labs/flipbook
null
[## 📄️ FusionFusion is a reactive UI library created and maintained by Daniel P H Fox. Flipbook supports Fusion via the packages object. Pass in your installation of Fusion to your Storybook and all stories will be rendered with it.](https://flipbook-labs.github.io/flipbook/docs/frameworks/fusion)[## 📄️ ReactFlipbook...
196
documentation
https://flipbook-labs.github.io/flipbook/docs/category/frameworks/
flipbook-labs/flipbook
null
We'll have examples here later. For now, check out [Storyteller](https://github.com/flipbook-labs/storyteller) which includes Story and Storybook types so you can typecheck your modules.
45
documentation
https://flipbook-labs.github.io/flipbook/docs/creating-stories/typechecking/
flipbook-labs/flipbook
null
[## 📄️ OnboardingThank you for your interest in contributing to Flipbook! This guide will help you get your environment setup so you can have the best possible development experience.](https://flipbook-labs.github.io/flipbook/docs/contributing/onboarding)[## 📄️ Creating ReleasesOnce ready to cut a new release, bump t...
107
documentation
https://flipbook-labs.github.io/flipbook/docs/category/contributing/
flipbook-labs/flipbook
null
Stories can define controls that make it possible to quickly test out the behavior and variants of the UI you're working on. Here's an example React component that we will build a Story around. The props it takes in will be configurable by the Story's controls. ReactButtonControls.luau local React = require("@pk...
468
documentation
https://flipbook-labs.github.io/flipbook/docs/creating-stories/controls/
ffrostfall/crunchyroll
README.md
# Crunchyroll https://github.com/user-attachments/assets/51bbde10-b439-431e-9e85-a808a9303f0f no Animator! Crunchyroll is a dedicated library for calculating coordinates frames of a rig from an array of animation tracks. You can define a rig by calling `crunchyroll.create_rig`, which is a representation of Roblox Mo...
583
readme
null
ffrostfall/crunchyroll
null
Crunchyroll is a dedicated library for calculating coordinates frames of a rig from an array of animation tracks. You can define a rig by calling `crunchyroll.create_rig`, which is a representation of Roblox Motor6Ds. You can then pass this rig into `crunchyroll.solve_animation`, which also takes animation tracks. Thes...
554
documentation
https://ffrostfall.github.io/crunchyroll/
ffrostfall/crunchyroll
null
Animation assets in Crunchyroll are the equivalent of `Animation` instances in Roblox. They are not involved when it comes to _playing_ an animation, they are involved in loading the asset & storing data. It is important to note, however, that you need `KeyframeSequence`s, not `Animation`s. This is because Crunchyroll...
152
documentation
https://ffrostfall.github.io/crunchyroll/docs/animation_assets/
ffrostfall/crunchyroll
null
You can get Crunchyroll on Wally, or you can get Crunchyroll via rbxm on the [latest GitHub release](https://github.com/ffrostfall/crunchyroll/releases). [dependencies] crunchyroll = "ffrostfall/crunchyroll@latest"
62
documentation
https://ffrostfall.github.io/crunchyroll/docs/installation/
sircfenner/StudioComponents
README.md
# StudioComponents ## [Read the documentation here!](https://sircfenner.github.io/StudioComponents/) A collection of React implementations of Roblox Studio components such as Checkboxes, Buttons, and Dropdowns. This is intended for building plugins for Roblox Studio. An example Dropdown This project is built for [r...
222
readme
null
TheNexusAvenger/Nexus-VR-Character-Model
README.md
# Nexus-VR-Character-Model Nexus VR Character Model replaces the default controls and camera of R15 Roblox characters and maps the character to the player's headset and hand controllers. ## Menu To access the menu, the left controller must be rotated counter-clockwise and the right controller must be rotated clockwise...
693
readme
null
nezuo/lapis
README.md
# Lapis A Roblox DataStore abstraction that offers: - **Session Locking** - Documents can only be accessed from one server at a time. This prevents some bugs and duping methods. - **Validation** - Ensure your data is correct before saving it. - **Migrations** - Update the structure of your data over time. - **Retries**...
260
readme
null
lisphm/A-Chassis
README.md
# A-Chassis 🚗 Welcome to the official GitHub page for A-Chassis. Here, you will find the beta updates and links to the latest versions. [![Roblox Stable Car](https://badgen.net/badge/Roblox%20Stable%20(Car)/1.7.2/purple?icon=https://upload.wikimedia.org/wikipedia/commons/6/6c/Roblox_Logo.svg)](https://create.roblox.c...
553
readme
null
real2nix/mineblox
README.md
# Voxels Engine A highly extensible voxel engine written in Luau for Roblox. [Inspired by Minecraft and Terraria] ## Features * Rendering * Render a chunk of terrain procedurally using EditableMeshes and EditableImages * Cull hidden faces * Generation * Terrain shape using fractal noise and spline maps ...
203
readme
null
ffrostfall/BridgeNet2
README.md
# I strongly recommend you use ByteNet over BridgeNet2: https://github.com/ffrostflame/ByteNet # BridgeNet2 v1.0.0 ## Blazing fast & opinionated networking library designed to reduce bandwidth. BridgeNet2 is a networking library for Roblox with a focus on performance. It cuts out header data from RemoteEvent calls b...
389
readme
null
Pseudoreality/Roblox-Identities
README.md
# Intro This is my personal documentation on Roblox thread identities and security tags, which are now called security capabilities. This can also contain other information regarding how code under a specific identity is loaded by the engine, among some other little things. > [!WARNING] > This does not cover any of th...
696
readme
null
RadiatedExodus/LuauCeption
README.md
# LuauCeption Running Luau inside Luau. Inspired by [@Rerumu's LuauInLuau](https://gist.github.com/Rerumu/ecaf1de2f2b31d0fa91b9bac8e1e15d8). ## Notes - There's existing work on getting analysis to work (at the ``analysis`` branch), however it doesn't work (code aborts) ## Testing LuauCeption uses [lune](https://githu...
355
readme
null
loneka/onyx-ui
README.md
<source media="(prefers-color-scheme: dark)" srcset="/gh-assets/logo.svg"></source> <source media="(prefers-color-scheme: light)" srcset="/gh-assets/logo.svg"></source> Quick, customizable components for Fusion ## Quality components 🧩 Build quality UI faster with dozens of hand-crafted components. Everythin...
199
readme
null
MaximumADHD/Roblox-Boilerplate
README.md
# Roblox Boilerplate Consider this a project template of sorts? It's a bit scrappy and pulled together from pieces of the "engine" that I currently use to make games on Roblox. I'm releasing this as a reference to hopefully help future Roblox developers see there's a much better way to have a game's architecture setup...
130
readme
null
pinehappi/DataDelve
README.md
&nbsp; DataDelve is a graphical interface for Roblox’s DataStore API. When you need to interact with datastores in studio, you can use this plugin for a quick and easy experience. For more info on DataDelve, see this: https://devforum.roblox.com/t/3067950. Get it here: https://create.roblox.com/store/asset/184695107...
252
readme
null
latte-soft/wax
README.md
[stars]: https://github.com/latte-soft/wax/stargazers [license]: https://github.com/latte-soft/wax/blob/master/LICENSE [latest-release]: https://github.com/latte-soft/wax/releases/latest [commits]: https://github.com/latte-soft/wax/commits [discord]: https://latte.to/discord [badges/stars]: https://img.shields.io/git...
3,446
readme
null
latte-soft/wax
null
# Luau Luau (lowercase _u_ , /ˈlu.aʊ/) is a small, fast, and embeddable programming language based on Lua with a gradual type system. [ Get Started ](https://luau.org:443/getting-started/) [ News ](https://luau.org:443/news/) [ Try Luau online ](https://play.luau.org) # Try Luau! Section titled “Try Luau!” # Why L...
546
documentation
https://luau.org:443/
kohls-admin/kohls-admin
README.md
# Embrace creativity, not chaos. Used by 30M+ developers, Kohl's Admin is the most powerful, reliable, and trusted solution for Roblox experience management. # ✨ Power Meets Simplicity Everything you need to manage your game effectively. - **Modern Interface:** A sleek, customizable user interface that fits perfect...
484
readme
null
grilme99/studio-activity
README.md
# `✨ Studio Activity` **A privacy-friendly Roblox Studio plugin that shows your activity on Discord.** [Download](https://github.com/grilme99/studio-activity/releases/latest) · [Report a bug](https://github.com/grilme99/studio-activity/issues) ## Demo https://github.com/user-attachments/assets/0a7771f5-42ee-46dc-8f...
1,746
readme
null
grilme99/studio-activity
null
[ grilme99 ](https://github.com/grilme99) / ** [studio-activity](https://github.com/grilme99/studio-activity) ** Public * [ Notifications ](https://github.com/login?return_to=%2Fgrilme99%2Fstudio-activity) You must be signed in to change notification settings * [ Fork 0 ](https://github.com/login?return_to=%2Fgril...
3,519
documentation
https://github.com/grilme99/studio-activity
Epix-Incorporated/Adonis
README.md
&nbsp; Adonis is a community-maintained server moderation and management system created for use on the Roblox platform. ## ✨ Installation 📢 **New to Adonis? Take a look at our [official quick start video](https://youtu.be/1f9x9gdxLjw) or read [the unofficial setup guide](https://devforum.roblox.com/t/1535122).** ...
1,203
readme
null
Epix-Incorporated/Adonis
null
## What is Adonis? Adonis is a server moderation and management system created for the Roblox platform. Uploaded to GitHub for collaboration and issue tracking. ## Adonis Loader <https://www.roblox.com/library/7510622625/Adonis-Admin-Loader-Epix-Incorporated> ## Adonis MainModule (Source) <https://www.roblox.com/...
113
documentation
https://adonis.dev/
Epix-Incorporated/Adonis
null
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Epix-Incorporated/Adonis
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Epix-Incorporated/Adonis
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Roblox/jest-roblox
README.md
# Jest Roblox Lovely Lua Testing &nbsp; Jest Roblox can run within Roblox itself, as well as inside roblox-cli for testing on CI systems. We use Jest Roblox at Roblox for testing our apps, in-game core scripts, built-in Roblox Studio plugins, as well as libraries like [Roact Navigation](https://github.com/Roblo...
266
readme
null
Roblox/jest-roblox
null
The Jest Roblox API is similar to [the API used by JavaScript Jest.](https://jest-archive-august-2023.netlify.app/docs/27.x/api) Jest Roblox requires `roblox-cli` to run from the command line. Add the `JestGlobals` and `Jest` package to your `dev_dependencies` in your `rotriever.toml`. rotriever.toml [dev_depen...
799
documentation
https://roblox.github.io/jest-roblox-internal/
centau/ecr
README.md
### ⚠️ This library is in early stages of development with breaking changes being made often. ECR is a Luau ECS library. - A library and not a framework - Uses typechecking. - Sparse-set based storage that can support perfect SoA. - Carefully optimized memory usage and performance. - Signals for detecting changes to ...
289
readme
null
centau/ecr
null
# Crash Course ​ ECR is a sparse-set based ECS library heavily inspired by [EnTT](https://github.com/skypjack/entt). This is a brief introduction on how to use the library and some of the concepts involved with it. ## Registry ​ The registry, or often called a _world_ , is a container for entities and their compone...
1,486
documentation
https://centau.github.io/ecr/tut/crash-course
centau/ecr
null
# ECR ​ ## Functions ​ ### registry() ​ Creates a new registry. * **Type** lua function ecr.registry(): Registry ### component() ​ Creates a new component type. * **Type** lua function ecr.component(): unknown function ecr.component<T>(constructor: () -> T): T * **Details** Re...
805
documentation
https://centau.github.io/ecr/api/ecr.html
centau/ecr
null
# Storage ​ Each component type in the registry has its own [pool](https://centau.github.io/ecr/api/Pool.html). A pool stores every entity that has that component type, and their corresponding value for that component type. Pools are the underlying containers the registry directly modifies. ECR was designed with tran...
502
documentation
https://centau.github.io/ecr/tut/storage.html
centau/ecr
null
# Tags ​ Tags are special component types that store no value. A tag can be created with: lua local Tag = ecr.tag() Tags types are used in the same way as any other component type. They are useful for marking entities in some state, and are more efficient than something like `ecr.component() :: true`. Example...
227
documentation
https://centau.github.io/ecr/tut/tags.html
centau/ecr
null
# Entity Type ​ Entities are represented by a special component type, `ecr.entity`. This can be used in the same way as custom components types, except instead of representing components, represents entities themselves. This type cannot be used to modify the registry, methods like `add()`, `set()`, `remove()` do not...
212
documentation
https://centau.github.io/ecr/tut/entity-type.html
centau/ecr
null
# Context ​ All registries have a special entity, that uses a reserved id `ecr.context`, called the _context entity_. Often you will need to store data about the world that isn't specific to an entity, data such as a round counter, in-game timer, etc. The context entity can be used to store data like this; the world...
204
documentation
https://centau.github.io/ecr/tut/context.html
centau/ecr
null
# Groups ​ Groups are a technique used to optimize iteration over a set of component types. Groups achieve perfect [SoA](https://en.wikipedia.org/wiki/AoS_and_SoA) for the best iteration performance at the cost of more expensive addition and removal of group-owned components. ## Creation ​ Groups can be created as f...
563
documentation
https://centau.github.io/ecr/tut/groups.html
centau/ecr
null
# Pool ​ The container used by the registry internally to store entities and component values for each component type. ## Properties ​ ### size ​ The amount of entities contained in the pool. * **Type** lua Pool.size: number ### entities ​ A buffer of all entities with the given component type. * ...
203
documentation
https://centau.github.io/ecr/api/Pool.html
centau/ecr
null
# Registry ​ Container for entities and components. lua type ecr.Registry ## Methods ​ WARNING There are certain [restrictions](https://centau.github.io/ecr/api/restrictions.html) with what you can do with the registry that you should be aware of. ### create() ​ Creates a new entity and returns the entity i...
1,733
documentation
https://centau.github.io/ecr/api/Registry.html
centau/ecr
null
# Queue ​ Queues values to be processed later. lua type ecr.Queue<T...> ## Methods ​ ### add() ​ Adds a set of values to a queue. * **Type** lua function Queue:add<T...>(...: T...) * **Details** Each time this method is called, the size of the queue increases by one. All arguments given are ...
236
documentation
https://centau.github.io/ecr/api/Queue.html
centau/ecr
null
# Restrictions ​ The API omits sanity checks in areas that would be costly to do so, allowing you to run into problems like iterator invalidation and undefined behavior. This means that there are certain restrictions on what you can do. All restrictions are documented here and at the relevant API references. ## Signa...
391
documentation
https://centau.github.io/ecr/api/restrictions.html
centau/ecr
null
# Group ​ Fast iterator for viewing entities and components in a registry. lua type ecr.Group<T...> ## Iteration ​ Iterates over all entities in the group. * **Type** lua for id: Entity, ...: T... in Group<T...> do * **Details** The entity followed by the component values are returned. Compon...
148
documentation
https://centau.github.io/ecr/api/Group.html
centau/ecr
null
# View ​ Iterator for viewing entities and components in a registry. lua type ecr.View<T...> ## Methods ​ ### exclude() ​ Excludes entities with the given components from the view. * **Type** lua function View:exclude<T...>(components: ...unknown): View<T...> * **Details** Entities with _any_...
330
documentation
https://centau.github.io/ecr/api/View.html