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# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
from functools import lru_cache @lru_cache(maxsize=None) def candles(m, n, l=0): if not m and l < n: return 0 m, l = m+l//n, l%n return m + candles(0, n, l+m)
# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
def candles(m, n): c, r = m, 0 while m: m, r = divmod(m+r, n) c += m return c
# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
def candles(m, n): c = m while m >= n: a, b = divmod(m, n) c += a m = a + b return c
# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
def candles(m, n): answer = 0 candles, leftovers = m, 0 while candles >= 1 or leftovers >= n: answer += candles leftovers += candles candles = leftovers//n leftovers -= leftovers//n*n return answer
# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
def candles(candles1, leftovers): return candlesop(candles1, leftovers) # Candle operations. def candlesop(candles1, leftovers): candle1 = candles1 answer = 0 left = 0 # while loop; as long as some candles remain, the loop keeps running. while candle1 != 0: answer += candle1 left += candle1 candle1 = left // leftovers left = left % leftovers return answer
# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
def candles(m,n): total=0 l=0 while m: total+=m m,l=divmod(m+l,n) return total
# Task When a candle finishes burning it leaves a leftover. makeNew leftovers can be combined to make a new candle, which, when burning down, will in turn leave another leftover. You have candlesNumber candles in your possession. What's the total number of candles you can burn, assuming that you create new candles as soon as you have enough leftovers? # Example For candlesNumber = 5 and makeNew = 2, the output should be `9`. Here is what you can do to burn 9 candles: ``` burn 5 candles, obtain 5 leftovers; create 2 more candles, using 4 leftovers (1 leftover remains); burn 2 candles, end up with 3 leftovers; create another candle using 2 leftovers (1 leftover remains); burn the created candle, which gives another leftover (2 leftovers in total); create a candle from the remaining leftovers; burn the last candle. Thus, you can burn 5 + 2 + 1 + 1 = 9 candles, which is the answer. ``` # Input/Output - `[input]` integer `candlesNumber` The number of candles you have in your possession. Constraints: 1 ≤ candlesNumber ≤ 50. - `[input]` integer `makeNew` The number of leftovers that you can use up to create a new candle. Constraints: 2 ≤ makeNew ≤ 5. - `[output]` an integer
def candles(m, n): burnt = m leftovers = m while leftovers//n >= 1: burnt += leftovers//n leftovers = leftovers%n + leftovers//n return burnt
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s, i, b, a): def f(s, i, r): dt = tm / n for t in range(n): s, i, r = s-dt*b*s*i, i+dt*(b*s*i-a*i), r+dt*i*a yield i return int(max(f(s, i, 0)))
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s0, i0, b, a): timing = 0 dt = tm/n r0 = 0 i_max = i0 while timing < tm: timing += dt s1 = s0 - dt*b*s0*i0 i0 = i0 + dt*(b*s0*i0-a*i0) r0 = r0 + dt*r0*a s0=s1 i_max=i0 if i0 > i_max else i_max return i_max # your code
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s0, i0, b, a): def evolve(): s, i, r, dt = s0, i0, 0, tm/n while 1: s, i, r = s - dt*b*s*i, i + dt*(b*s*i - a*i), r + dt*i*a yield i for i1 in evolve(): if i1 < i0: return i0 i0 = i1
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s0, i0, b, a): dt = tm/float(n); t = [0] * (n+1) s = [0] * (n+1); i = [0] * (n+1); r = [0] * (n+1) s[0] = s0; i[0] = i0; r[0] = 0; t[0] = 0 for k in range(n): t[k+1] = (k+1)*dt s[k+1] = s[k] - dt*b*s[k]*i[k] i[k+1] = i[k] + dt*(b*s[k]*i[k] - a*i[k]) r[k+1] = r[k] + dt*i[k]*a return int(max(i))
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic( tm, n, s0, i0, b, a ): S = { 0: s0 } I = { 0: i0 } dt = ( tm/n ) for k in range( n ): S[k+1] = S[k] - (tm/n) * b * S[k] * I[k] I[k+1] = I[k] + (tm/n) * (b * S[k] * I[k] - a * I[k]) return int( I[ max( I, key= lambda key: I[key] ) ] )
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
epidemic=lambda t,n,s,i,b,a:([0 for d,r,m,S,I,R,z in[(float(t)/n,0,i,-1,-1,-1,__import__('itertools'))]],[[0 for S,I,R,s,i,r,m in[(lambda t:t+(max(m, t[4]),))((s,i,r,s-d*b*s*i,i+d*(b*s-a)*i,r+d*i*a))]]for _ in z.takewhile(lambda x:I<i,z.repeat(0))],m)[-1]
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s0, i0, b, a): s = [s0]; i = [i0]; r = [0] t=0 dt = tm/n t += dt for k in range(n): s[k] = s[k-1] - dt*b*s[k-1]*i[k-1] i[k] = i[k-1] + dt * (b * s[k-1] * i[k-1] - a * i[k-1]) r[k] = r[k-1] + dt * i[k-1] *a s.append(s[k]) i.append(i[k]) r.append(r[k]) return int(max(i))
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s0, i0, b, a): dt, imax = tm / n, 0 s, i, r = s0, i0, 0 for _ in range(n): s, i, r = s - dt * b * s * i, i + dt * (b * s * i - a * i), r + dt * i * a imax = max(int(i), imax) return imax
In 1978 the British Medical Journal reported on an outbreak of influenza at a British boarding school. There were `1000` students. The outbreak began with one infected student. We want to study the spread of the disease through the population of this school. The total population may be divided into three: the infected `(i)`, those who have recovered `(r)`, and those who are still susceptible `(s)` to get the disease. We will study the disease on a period of `tm` days. One model of propagation uses 3 differential equations: ``` (1) s'(t) = -b * s(t) * i(t) (2) i'(t) = b * s(t) * i(t) - a * i(t) (3) r'(t) = a * i(t) ``` where `s(t), i(t), r(t)` are the susceptible, infected, recovered at time `t` and `s'(t), i'(t), r'(t)` the corresponding derivatives. `b` and `a` are constants: `b` is representing a number of contacts which can spread the disease and `a` is a fraction of the infected that will recover. We can transform equations `(1), (2), (3)` in finite differences (https://en.wikipedia.org/wiki/Finite_difference_method#Example:_ordinary_differential_equation) (http://www.codewars.com/kata/56347fcfd086de8f11000014) ``` (I) S[k+1] = S[k] - dt * b * S[k] * I[k] (II) I[k+1] = I[k] + dt * (b * S[k] * I[k] - a * I[k]) (III) R[k+1] = R[k] + dt * I[k] *a ``` The interval `[0, tm]` will be divided in `n` small intervals of length `dt = tm/n`. Initial conditions here could be : `S0 = 999, I0 = 1, R0 = 0` Whatever S0 and I0, R0 (number of recovered at time 0) is always 0. The function `epidemic` will return the maximum number of infected as an *integer* (truncate to integer the result of max(I)). # Example: ``` tm = 14 ;n = 336 ;s0 = 996 ;i0 = 2 ;b = 0.00206 ;a = 0.41 epidemic(tm, n, s0, i0, b, a) --> 483 ``` # Notes: - You will pass the tests if `abs(actual - expected) <= 1` - Keeping track of the values of susceptible, infected and recovered you can plot the solutions of the 3 differential equations. See an example below on the plot. ![alternative text](http://i.imgur.com/xB6VSqzm.png)
def epidemic(tm, n, s0, i0, b, a): from math import floor S, I = [s0], [i0] dt = tm / n for _ in range(n): s = S[-1] - dt * b * S[-1] * I[-1] i = I[-1] + dt * (b * S[-1] * I[-1] - a * I[-1]) S.append(s) I.append(i) return int(max(I))
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
import hashlib class Random(): HASH_MAX = (1 << 32 * 4) - 1 def __init__(self, seed): self.seed = seed def random(self): x = int(hashlib.md5(str(self.seed).encode()).hexdigest(), 16) self.seed += 1 return x / self.HASH_MAX def randint(self, start, end): return start + int(self.random() * (end+1-start))
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
del __import__("sys").modules['random'] import random as random_ # Yeah, security isn't perfect yet class Random(): def __init__(self, seed): self.rand = random_.Random(seed) def __setattr__(self, name, value): if name == "seed": self.rand.seed(value) else: super(Random, self).__setattr__(name, value) def random(self): return self.rand.uniform(0, 1) def randint(self, start, end): return self.rand.randint(start, end)
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
class Random: """A shitty pseudo random number generator.""" def __init__(self, seed): """Initilize with 'seed'.""" self.seed = seed def random(self): """Generate a pseudo random number x (0.0 <= x < 1.0).""" self.seed = self.seed * 1103515245 + 12345 return ((self.seed // 65536) % 32768) / 32768 def randint(self, start, end): """Generate a pseudo random integer x ('start' <= x <= 'end').""" return start + int(self.random() * (end - start + 1))
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
class Random(): def __init__(self, seed): self.seed = (seed if seed else 0x12345678) & 0xffffffff def randint(self, start, end): return int(self.random()*(end - start + 1) + start) def random(self): # xorshift x = self.seed x ^= (x << 13) & 0xffffffff x ^= (x >> 17) x ^= (x << 5) & 0xffffffff self.seed = x return x/(1 << 32)
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
import math class Random(): def __init__(self, seed): self.seed = seed def random(self): x= math.sin(self.seed) * 10000; self.seed = x return x-math.floor(x) def randint(self, start, end): return math.floor(self.random()*(end-start+1)) + start
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
class Random(): def __init__(self, seed): self.seed = seed def random(self): self.seed = (432544*self.seed+1)%1000000 return self.seed/1000000 def randint(self, start, end): self.seed = (13*self.seed + 1)%(end-start+1) return self.seed + start
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
class Random(): def __init__(self, seed): self.seed = seed self.r_it = self.r() def random(self): return next(self.r_it) / 2**32 def randint(self, start, end): return int(start + (1 + end - start) * next(self.r_it) / 2**32) def r(self, m=2**32, a=1103515245, c=12345): while True: self.seed = (a * self.seed + c) % m yield self.seed
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
from datetime import datetime class Random(): def __init__(self, seed): self.seed=seed self.x=self.next_x(self.seed) @property def seed(self): return self.__seed @seed.setter def seed(self,seed): self.x=self.next_x(seed) self.__seed=seed def next_x(self,x): x=x^(x<<13&0xFFFFFFFF) x=x^(x>>17&0xFFFFFFFF) x=x^(x<<15&0xFFFFFFFF) return x&0xFFFFFFFF def random(self): x=self.x self.x=self.next_x(x) return x/(2**32) def randint(self, start, end): x=self.x self.x=self.next_x(x) return (end-start)*x//(2**32)+start
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
class Random(): def __init__(self, seed): self.seed = seed def random(self): import math x= math.sin(self.seed) * 10000; self.seed = x return x-math.floor(x) def randint(self, start, end): import math return math.floor(self.random()*(end-start+1)) + start
Write a class Random that does the following: 1. Accepts a seed ```python >>> random = Random(10) >>> random.seed 10 ``` 2. Gives a random number between 0 and 1 ```python >>> random.random() 0.347957 >>> random.random() 0.932959 ``` 3. Gives a random int from a range ```python >>> random.randint(0, 100) 67 >>> random.randint(0, 100) 93 ``` Modules `random` and `os` are forbidden. Dont forget to give feedback and your opinion on this kata even if you didn't solve it!
class Random(): def __init__(self, seed): self.seed = seed def random(self): self.seed = (4123*self.seed+4321)%4096 #whatever return self.seed/4096 def randint(self, start, end): return int(start + (end-start)*self.random())
This kata is part one of precise fractions series (see pt. 2: http://www.codewars.com/kata/precise-fractions-pt-2-conversion). When dealing with fractional values, there's always a problem with the precision of arithmetical operations. So lets fix it! Your task is to implement class ```Fraction``` that takes care of simple fraction arithmetics. Requirements: * class must have two-parameter constructor `Fraction(numerator, denominator)`; passed values will be non-zero integers, and may be positive or negative. * two conversion methods must be supported: * `toDecimal()` returns decimal representation of fraction * `toString()` returns string with fractional representation of stored value in format: [ SIGN ] [ WHOLES ] [ NUMERATOR / DENOMINATOR ] * **Note**: each part is returned only if it is available and non-zero, with the only possible space character going between WHOLES and fraction. Examples: '-1/2', '3', '-5 3/4' * The fractional part must always be normalized (ie. the numerator and denominators must not have any common divisors). * Four operations need to be implemented: `add`, `subtract`, `multiply` and `divide`. Each of them may take integers as well as another `Fraction` instance as an argument, and must return a new `Fraction` instance. * Instances must be immutable, hence none of the operations may modify either of the objects it is called upon, nor the passed argument. #### Python Notes * If one integer is passed into the initialiser, then the fraction should be assumed to represent an integer not a fraction. * You must implement the standard operator overrides `__add__`, `__sub__`, `__mul__`, `__div__`, in each case you should support `other` being an `int` or another instance of `Fraction`. * Implement `__str__` and `to_decimal` in place of `toString` and `toDecimal` as described above.
from fractions import Fraction def to_string(self): n, d = self.numerator, self.denominator s, w, n = "-" if n < 0 else "", *divmod(abs(n), d) r = " ".join((str(w) if w else "", f"{n}/{d}" if n else "")).strip() return f"{s}{r}" Fraction.__str__ = to_string Fraction.to_decimal = lambda self: self.numerator / self.denominator
This kata is part one of precise fractions series (see pt. 2: http://www.codewars.com/kata/precise-fractions-pt-2-conversion). When dealing with fractional values, there's always a problem with the precision of arithmetical operations. So lets fix it! Your task is to implement class ```Fraction``` that takes care of simple fraction arithmetics. Requirements: * class must have two-parameter constructor `Fraction(numerator, denominator)`; passed values will be non-zero integers, and may be positive or negative. * two conversion methods must be supported: * `toDecimal()` returns decimal representation of fraction * `toString()` returns string with fractional representation of stored value in format: [ SIGN ] [ WHOLES ] [ NUMERATOR / DENOMINATOR ] * **Note**: each part is returned only if it is available and non-zero, with the only possible space character going between WHOLES and fraction. Examples: '-1/2', '3', '-5 3/4' * The fractional part must always be normalized (ie. the numerator and denominators must not have any common divisors). * Four operations need to be implemented: `add`, `subtract`, `multiply` and `divide`. Each of them may take integers as well as another `Fraction` instance as an argument, and must return a new `Fraction` instance. * Instances must be immutable, hence none of the operations may modify either of the objects it is called upon, nor the passed argument. #### Python Notes * If one integer is passed into the initialiser, then the fraction should be assumed to represent an integer not a fraction. * You must implement the standard operator overrides `__add__`, `__sub__`, `__mul__`, `__div__`, in each case you should support `other` being an `int` or another instance of `Fraction`. * Implement `__str__` and `to_decimal` in place of `toString` and `toDecimal` as described above.
from fractions import Fraction def to_string(self): n, d = self.numerator, self.denominator s, w, n = "-" if n < 0 else "", *divmod(abs(n), d) r = " ".join((str(w) if w else "", f"{n}/{d}" if n else "")).strip() return f"{s}{r}" Fraction.__str__ = to_string Fraction.to_decimal = lambda self: float(self.numerator) / self.denominator
This kata is part one of precise fractions series (see pt. 2: http://www.codewars.com/kata/precise-fractions-pt-2-conversion). When dealing with fractional values, there's always a problem with the precision of arithmetical operations. So lets fix it! Your task is to implement class ```Fraction``` that takes care of simple fraction arithmetics. Requirements: * class must have two-parameter constructor `Fraction(numerator, denominator)`; passed values will be non-zero integers, and may be positive or negative. * two conversion methods must be supported: * `toDecimal()` returns decimal representation of fraction * `toString()` returns string with fractional representation of stored value in format: [ SIGN ] [ WHOLES ] [ NUMERATOR / DENOMINATOR ] * **Note**: each part is returned only if it is available and non-zero, with the only possible space character going between WHOLES and fraction. Examples: '-1/2', '3', '-5 3/4' * The fractional part must always be normalized (ie. the numerator and denominators must not have any common divisors). * Four operations need to be implemented: `add`, `subtract`, `multiply` and `divide`. Each of them may take integers as well as another `Fraction` instance as an argument, and must return a new `Fraction` instance. * Instances must be immutable, hence none of the operations may modify either of the objects it is called upon, nor the passed argument. #### Python Notes * If one integer is passed into the initialiser, then the fraction should be assumed to represent an integer not a fraction. * You must implement the standard operator overrides `__add__`, `__sub__`, `__mul__`, `__div__`, in each case you should support `other` being an `int` or another instance of `Fraction`. * Implement `__str__` and `to_decimal` in place of `toString` and `toDecimal` as described above.
from fractions import Fraction, gcd def to_string(self): n, d = self.numerator, self.denominator s, w, n = "-" if n < 0 else "", *divmod(abs(n), d) r = " ".join((str(w) if w else "", f"{n}/{d}" if n else "")).strip() return f"{s}{r}" Fraction.__str__ = to_string Fraction.to_decimal = lambda self: float(self.numerator) / self.denominator
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
from itertools import zip_longest as zl def sum_arrays(arrays, shift): shifted = [[0] * shift * i + arr for i, arr in enumerate(arrays)] return [sum(t) for t in zl(*shifted, fillvalue=0)]
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
from itertools import zip_longest def sum_arrays(arrays, shift): shifted = [([0] * shift * i) + array for i, array in enumerate(arrays)] return [sum(nums) for nums in zip_longest(*shifted, fillvalue=0)]
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
def sum_arrays(arrays, shift): shifted = [ [0]*i*shift + a + [0]*(len(arrays)-i-1)*shift for i, a in enumerate(arrays)] return list(map(sum, zip(*shifted)))
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
def sum_arrays(arr, shift): red = [[], arr][not shift] if shift>0: la = len(arr) l0 = len(arr[0]) lr = l0 + (shift * (la-(1))) ret = [0*l0] * lr for i , x in zip(list(range(0,lr,shift)), list(range(la))) : temp = ret[::] temp[i:l0+i] = arr[x] red.append(temp) return [ sum(a) for a in zip(*red)]
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
def sum_arrays(arrays, shift): dummy_arr = [ 0 for i in range(len(arrays[0])+(len(arrays)-1)*shift)] modified_arrays = [] for i in range(len(arrays)): modified_arrays.append([0 for temp in range(i*shift)]) modified_arrays[i] += arrays[i] if len(modified_arrays[i]) < len(dummy_arr): modified_arrays[i] += [0 for temp in range(len(dummy_arr) -len(modified_arrays[i]) )] for i in range(len(dummy_arr)): for arr in modified_arrays: dummy_arr[i] += arr[i] return dummy_arr
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
import itertools def sum_arrays(arrays, shift): return [sum(xs) for xs in itertools.zip_longest(*[[0] * (shift*i) + a for i, a in enumerate(arrays)], fillvalue=0)]
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
from itertools import zip_longest def sum_arrays(arrays, shift): new_arr = [] for i, arr in enumerate(arrays): new_arr.append([0] * shift * i + arr) return list(map(sum, zip_longest(*new_arr, fillvalue=0)))
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
def sum_arrays(arrays, shift): m = len(arrays) n = len(arrays[0]) result = [0] * (n + shift * (m - 1)) index = 0 for a in arrays: for element in a: result[index] += element index += 1 index += shift - n return result
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
def sum_arrays(arrays,shift): arrays_new=[arr[:] for arr in arrays] if shift==0:return list(map(sum,zip(*arrays_new))) out=[] i,j=1,1 while any(arr for arr in arrays_new): out.append(sum(arr.pop(0) for arr in arrays_new[:i] if arr)) if j%shift==0:i+=1 j+=1 return out
#Adding values of arrays in a shifted way You have to write a method, that gets two parameter: ```markdown 1. An array of arrays with int-numbers 2. The shifting value ``` #The method should add the values of the arrays to one new array. The arrays in the array will all have the same size and this size will always be greater than 0. The shifting value is always a value from 0 up to the size of the arrays. There are always arrays in the array, so you do not need to check for null or empty. #1. Example: ``` [[1,2,3,4,5,6], [7,7,7,7,7,-7]], 0 1,2,3,4,5,6 7,7,7,7,7,-7 --> [8,9,10,11,12,-1] ``` #2. Example ``` [[1,2,3,4,5,6], [7,7,7,7,7,7]], 3 1,2,3,4,5,6 7,7,7,7,7,7 --> [1,2,3,11,12,13,7,7,7] ``` #3. Example ``` [[1,2,3,4,5,6], [7,7,7,-7,7,7], [1,1,1,1,1,1]], 3 1,2,3,4,5,6 7,7,7,-7,7,7 1,1,1,1,1,1 --> [1,2,3,11,12,13,-6,8,8,1,1,1] ``` Have fun coding it and please don't forget to vote and rank this kata! :-) I have created other katas. Have a look if you like coding and challenges.
def sum_arrays(arrays, shift): l = [] for i in range(len(arrays)): tmp = i * shift * [0] + arrays[i] + (len(arrays) - i - 1) * shift * [0] l.append(tmp) res = [] for i in range(len(l[0])): tmp = sum([ii[i] for ii in l]) res.append(tmp) return res
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(start_tag): return "</" + start_tag[1:-1].split(" ")[0] + ">"
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(start_tag): return "</{}>".format(start_tag.strip("<>").split(" ")[0])
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
import re def html_end_tag_by_start_tag(start_tag): return re.sub('<(\w+)(?:.*)>', r'</\1>', start_tag)
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(s): return '</{}>'.format(s[1:s.find(' ')])
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(start_tag): w = start_tag.strip('< >').split(' ') return '</{}>'.format(w[0])
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(start_tag): if " " in start_tag: a = start_tag.split(" ") return "</" + a[0][1:] + ">" else: return "</" + start_tag[1:-1] + ">"
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
import re def html_end_tag_by_start_tag(s): r = re.match(r'<\w+',s).group() return f'</{r[1:]}>'
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(s): result = s.split()[0][0]+'/'+s.split()[0][1:]+ '>' if result[-2:] == '>>': result = result.replace('>>','>') return result
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
from re import search def html_end_tag_by_start_tag(tag): return f"</{search('<[a-z]+',tag).group()[1:]}>"
# Task You are implementing your own HTML editor. To make it more comfortable for developers you would like to add an auto-completion feature to it. Given the starting HTML tag, find the appropriate end tag which your editor should propose. # Example For startTag = "<button type='button' disabled>", the output should be "</button>"; For startTag = "<i>", the output should be "</i>". # Input/Output - `[input]` string `startTag`/`start_tag` - `[output]` a string
def html_end_tag_by_start_tag(start_tag): init = start_tag.split()[0].strip('>').strip('<') return f"</{init}>"
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
import re def genMask(w): x = list(w) for i in range(len(w)): x[i] = '.' yield ''.join(x) x[i] = w[i] def mutations(alice, bob, word, first): players, seen = [alice,bob], {word} win, failed, i = -1, -1, first^1 while 1: i ^= 1 lst = players[i] reg = re.compile('|'.join(genMask(word))) found = next((w for w in lst if reg.match(w) and w not in seen and len(set(w))==4), None) if found is None: if failed==i^1: break failed = i else: seen.add(found) word, win = found, i if failed!=-1: break return win
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def mutations(alice, bob, word, first): seen = {word} mapping = {0:alice, 1:bob} prev_state,state = -1, -1 def foo(word,first): nonlocal state, prev_state foo.counter += 1 if foo.counter > 2 and state < 0 or foo.counter > 2 and prev_state < 0: return for a_word in mapping[first]: counter = 0 for i,x in enumerate(a_word): if a_word[i] == word[i]: counter += 1 if counter == 3 and len(set(a_word))==4 and a_word not in seen: seen.add(a_word) prev_state = state state = first word = a_word break if counter==3 or state < 0: return foo(word,first^1) foo.counter = 0 foo(word,first) return state
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def mutations(alice, bob, matchWord, first): winner = -1 aliceWords = list(alice) bobWords = list(bob) aliceFoundAWord = bobFoundAWord = True matchingWordFound = True numOfIncorrectLetters = 0 firstRound = -1 i = 0 if matchWord in aliceWords: #removes the word from both Alice's and Bob's memory, as they are not allowed to be used again del aliceWords[aliceWords.index(matchWord)] if matchWord in bobWords: del bobWords[bobWords.index(matchWord)] while (aliceFoundAWord and bobFoundAWord and matchingWordFound) or (firstRound < 1): firstRound += 1 i = 0 numOfIncorrectLetters = 0 matchingWordFound = False if not (first): aliceFoundAWord = False for word in aliceWords: for letter in word: if word.find(letter) != word.rfind(letter): break if letter != matchWord[i]: numOfIncorrectLetters += 1 i += 1 if (i == 4) and (numOfIncorrectLetters == 1): aliceFoundAWord = True matchingWordFound = True del aliceWords[aliceWords.index(word)] matchWord = word if matchWord in bobWords: del bobWords[bobWords.index(word)] break i = 0 numOfIncorrectLetters = 0 if (aliceFoundAWord): break else: bobFoundAWord = False for word in bobWords: for letter in word: if word.find(letter) != word.rfind(letter): break if letter != matchWord[i]: numOfIncorrectLetters += 1 i += 1 if (i == 4) and (numOfIncorrectLetters == 1): bobFoundAWord = True matchingWordFound = True del bobWords[bobWords.index(word)] matchWord = word if matchWord in aliceWords: del aliceWords[aliceWords.index(word)] break i = 0 numOfIncorrectLetters = 0 if (bobFoundAWord): break first = not (first) if (aliceFoundAWord): winner = 0 elif (bobFoundAWord): winner = 1 else: winner = -1 return winner
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def mutations(alice1, bob1, ini, take): alice, bob, take_up, initial = alice1.copy(), bob1.copy(), take, ini def do(initial): for _ in range(bob.count(initial)) : bob.remove(initial) for _ in range(alice.count(initial)) : alice.remove(initial) find_first=lambda word,li:next((i for i,j in enumerate(li)if sum(k!=l for k,l in zip(j, word))==1 and len(set(j))==4),-1) alice__, bob__ = find_first(initial, alice), find_first(initial, bob) do(initial) if alice__ == -1 and bob__ == -1 : return -1 while True: alice__, bob__ = find_first(initial, alice), find_first(initial, bob) if take_up: # bob if bob__ == -1 : return 0 initial = bob[bob__] else: # alice if alice__ == -1 : return 1 initial = alice[alice__] do(initial) take_up ^= 1
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def done(w, seen): return w in seen def size(w): return len(w) == len(set(w)) def check(w, word): found = False for c1,c2 in zip(w, word): if c1 != c2: if found: return False else: found = True return True def mutations(alice, bob, word, first): okay = lambda w: not done(w, seen) and size(w) and check(w, word) player = lambda: bob if first else alice seen, state = {word}, 0 while True: try: word = next(filter(okay, player())) if state == 1: return first if state == 0: state = 2 seen.add(word) except: if state == 1: return -1 if state == 2: return 1 - first if state == 0: state = 1 first = 1 - first
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def mutations(a,b,w,f): z,t,i,P,U=-1,-1,f^1,[a,b],{w} while 1: i^=1 u=next((x for x in P[i]if x not in U and sum(p==q for p,q in zip(x,w))==3and len(set(x))==4),'') if u: w,z,U=u,i,U|{u} if t!=-1:return z else: if t==i^1:return z t=i
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def mutations(alice, bob, word, first): def isValid(w): return w not in seen and sum(a==b for a,b in zip(w,word))==3 and len(set(w))==4 players, seen = [alice,bob], {word} win, failed, i = -1, -1, first^1 while 1: i ^= 1 lst = players[i] found = next((w for w in lst if isValid(w)), None) if found is None: if failed==i^1: break failed = i else: seen.add(found) word, win = found, i if failed!=-1: break return win
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
def mutations(alice, bob, word, first): seen = {word} mapping = {0:alice, 1:bob} prev_state,state = -1, -1 def foo(word,first): nonlocal state, prev_state foo.counter += 1 if foo.counter > 2 and (state < 0 or prev_state < 0): return for a_word in mapping[first]: counter = 0 for i,x in enumerate(a_word): if a_word[i] == word[i]: counter += 1 if counter == 3 and len(set(a_word))==4 and a_word not in seen: seen.add(a_word) prev_state = state state = first word = a_word break if counter==3 or state < 0: return foo(word,first^1) foo.counter = 0 foo(word,first) return state
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
cmp=lambda a,b,f:(a,b)==(0,0) and -1 or a>b and 0 or a<b and 1 or a==b and not f and 1 or 0 def mutations(alice, bob, word, first): score = {0:0, 1:0} seen = {word} mapping = {0:alice, 1:bob} def foo(alice,bob,word,first): foo.counter += 1 if foo.counter > 2 and not score[0] and not score[1]: return for a_word in mapping[first]: counter = 0 for i,x in enumerate(a_word): if a_word[i] == word[i]: counter += 1 if counter == 3 and len(set(a_word))==4 and a_word not in seen: seen.add(a_word) word = a_word score[first] += 1 break if counter==3 or not score[first]: return foo(alice,bob,word,first^1) foo.counter = 0 foo(alice,bob,word,first) return cmp(score[0],score[1],first)
# Our Setup Alice and Bob work in an office. When the workload is light and the boss isn't looking, they often play simple word games for fun. This is one of those days! # This Game Today Alice and Bob are playing what they like to call _Mutations_, where they take turns trying to "think up" a new four-letter word identical to the prior word except for one letter. They just keep on going until their memories fail out. # Their Words Alice and Bob have memories of the same size, each able to recall `10` to `2000` different four-letter words. Memory words and initial game word are randomly taken from a list of `4000` (unique, four-letter, lowercased) words, any of which may appear in both memories. The expression to "think up" a new word means that for their turn, the player must submit as their response word the first valid, unused word that appears in their memory (by lowest array index), as their memories are ordered from the most "memorable" words to the least. # The Rules * a valid response word must contain four different letters * `1` letter is replaced while the other `3` stay in position * it must be the lowest indexed valid word in their memory * this word cannot have already been used during the game * the final player to provide a valid word will win the game * if 1st player fails 1st turn, 2nd can win with a valid word * when both players fail the initial word, there is no winner # Your Task To determine the winner! # Some Examples `alice = plat,rend,bear,soar,mare,pare,flap,neat,clan,pore` `bob = boar,clap,farm,lend,near,peat,pure,more,plan,soap` 1) In the case of `word = "send"` and `first = 0`: * Alice responds to `send` with `rend` * Bob responds to `rend` with `lend` * Alice has no valid response to `lend` * Bob wins the game. 2) In the case of `word = "flip"` and `first = 1`: * Bob has no valid response to `flip` * Alice responds to `flip` with `flap` * Alice wins the game. 3) In the case of `word = "maze"` and `first = 0`: * Alice responds to `maze` with `mare` * Bob responds to `mare` with `more` * Alice responds to `more` with `pore` * Bob responds to `pore` with `pure` * Alice responds to `pure` with `pare` * Bob has no valid response to `pare` * Alice wins the game. 4) In the case of `word = "calm"` and `first = 1`: * Bob has no valid response to `calm` * Alice has no valid response to `calm` * Neither wins the game. # Input ``` c size_t n // number of words (10 <= n <= 2000) const char *const alice[n]; // Alice's memory of four-letter words const char *const bob[n]; // Bob's memory of four-letter words const char* word; // initial challenge word of the game int first; // whom begins: 0 for Alice, 1 for Bob ``` ``` python alice # list of words in Alice's memory (10 <= n <= 2000) bob # list of words in Bob's memory (10 <= n <= 2000) word # string of the initial challenge word first # integer of whom begins: 0 for Alice, 1 for Bob ``` ``` javascript let alice; // array of words in Alice's memory (10 <= n <= 2000) let bob; // array of words in Bob's memory (10 <= n <= 2000) let word; // string of the initial challenge word let first; // integer of whom begins: 0 for Alice, 1 for Bob ``` # Output ``` c return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` ``` python return 0 # if Alice wins return 1 # if Bob wins return -1 # if both fail ``` ``` javascript return 0 // if Alice wins return 1 // if Bob wins return -1 // if both fail ``` # Enjoy! If interested, I also have [this kata](https://www.codewars.com/kata/5cb7baa989b1c50014a53333) as well as [this other kata](https://www.codewars.com/kata/5cab471da732b30018968071) to consider solving.
cmp=lambda a,b,f:(a,b)==(0,0) and -1 or a>b and 0 or a<b and 1 or a==b and not f and 1 or 0 def mutations(alice, bob, word, first): al,bo = 0,0 start = first seen = {word} def foo(alice,bob,word,first): nonlocal al,bo,start if first == 0: for a_word in alice: c1 = 0 for i,x in enumerate(a_word): if a_word[i] == word[i]: c1 += 1 if c1 == 3 and len(set(a_word))==4 and a_word not in seen: seen.add(a_word) word = a_word al += 1 return foo(alice,bob,word,first+1) if not al and not start: return foo(alice,bob,word,first+1) else: for b_word in bob: c2 = 0 for i,j in enumerate(b_word): if b_word[i] == word[i]: c2 += 1 if c2 == 3 and len(set(b_word))==4 and b_word not in seen: seen.add(b_word) word = b_word bo += 1 return foo(alice,bob,word,first-1) if not bo and start: return foo(alice,bob,word,first-1) foo(alice,bob,word,first) return cmp(al,bo,first)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): return "Position of alphabet: {}".format(ord(alphabet) - 96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): return "Position of alphabet: %s" % ("abcdefghijklmnopqrstuvwxyz".find(alphabet) + 1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
from string import ascii_lowercase def position(char): return "Position of alphabet: {0}".format( ascii_lowercase.index(char) + 1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(letter): return "Position of alphabet: %d" % (ord(letter) - 96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alpha): return f"Position of alphabet: {ord(alpha)-96}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
from string import lowercase def position(letter): return 'Position of alphabet: %d' % ( 1 + lowercase.index(letter))
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): return 'Position of alphabet: ' + str(ord(alphabet) - ord('a') + 1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
position = lambda a: 'Position of alphabet: {}'.format(ord(a) - 96) # def position(alphabet): # return 'Position of alphabet: {}'.format(ord(alphabet) - 96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(a): return f"Position of alphabet: {ord(a) - 96}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
position = lambda a: "Position of alphabet: {}".format(ord(a)-96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): return "Position of alphabet: {}".format(ord(alphabet.lower()) - 96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(a): return 'Position of alphabet: {}'.format(ord(a) - 96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
import string def position(alphabet): return f'Position of alphabet: {string.ascii_letters.index(alphabet.lower()) + 1}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): abc = "abcdefghijklmnopqrstuvwxyz" pos = abc.index(alphabet) + 1 return "Position of alphabet: " + str(pos)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): alph_list = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'] for i in range(0, 26): if alphabet == alph_list[i]: j = i + 1 return "Position of alphabet: " + str(j)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
position=lambda l: "Position of alphabet: "+str("abcdefghijklmnopqrstuvwxyz".index(l)+1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): return "Position of alphabet: " + str(ord(alphabet) - 96)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
import string position = lambda a: 'Position of alphabet: {}'.format(string.ascii_lowercase.index(a) + 1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): return f"Position of alphabet: {ord(alphabet[0]) - 96}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
abc = {"a": "1", "b": "2", "c": "3", "d": "4", "e": "5", "f": "6", "g": "7", "h": "8", "i": "9", "j": "10", "k": "11", "l": "12", "m": "13", "n": "14", "o": "15", "p": "16", "q": "17", "r": "18", "s": "19", "t": "20", "u": "21", "v": "22", "w": "23", "x": "24", "y": "25", "z": "26"} def position(alphabet): return f'Position of alphabet: {abc.get(alphabet)}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(ch): return f"Position of alphabet: {ord(ch)-ord('a')+1}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): result = ord(alphabet) - 96 return f'Position of alphabet: {result}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
import string def position(alphabet): d={} s=string.ascii_lowercase c=1 for i in s: d[i]=c c+=1 return f'Position of alphabet: {d.get(alphabet)}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): print(ord('a')) return f'Position of alphabet: {ord(alphabet)-96}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(a): return f'Position of alphabet: {"abcdefghijklmnopqrstuvwxyz".index(a)+1}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(letter): import string alpha = string.ascii_lowercase return 'Position of alphabet: {}'.format(alpha.index(letter)+1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): dict = { 'a': 1, 'b': 2, 'c': 3, 'd': 4, 'e': 5, 'f': 6, 'g': 7, 'h': 8, 'i': 9, 'j': 10, 'k': 11, 'l': 12, 'm': 13, 'n': 14, 'o': 15, 'p': 16, 'q': 17, 'r': 18, 's': 19, 't': 20, 'u': 21, 'v': 22, 'w': 23, 'x': 24, 'y': 25, 'z': 26 } return f'Position of alphabet: {dict.get(alphabet)}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
from string import ascii_lowercase as lc def position(alphabet): return f'Position of alphabet: {lc.find(alphabet.lower()) + 1}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): alph = list('abcdefghijklmnopqrstuvwxyz') return f'Position of alphabet: {alph.index(alphabet)+1}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): a = 'abcdefghijklmnopqrstuvwxyz' x = list(map(lambda x: a[x],range(len(a)))).index(alphabet)+1 return "Position of alphabet: "+str(x)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(a): return "Position of alphabet: "+str(list("abcdefghijklmnopqrstuvwxyz").index(a)+1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): ABC = {"a":1,"b":2,"c":3,"d":4,"e":5,"f":6,"g":7,"h":8,"i":9,"j":10,"k":11,"l":12,"m":13,"n":14, "o":15,"p":16,"q":17,"r":18,"s":19,"t":20,"u":21,"v":22,"w":23,"x":24,"y":25,"z":26,} for i in ABC: if i == alphabet: return str("Position of alphabet: ") + str(ABC[alphabet])
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
import string def position(alphabet): dictionary = {'a':'Position of alphabet: 1', 'b': "Position of alphabet: 2", 'c': 'Position of alphabet: 3', 'd': 'Position of alphabet: 4', 'e': 'Position of alphabet: 5', 'f': "Position of alphabet: 6", 'g': "Position of alphabet: 7", 'h': 'Position of alphabet: 8', 'i': 'Position of alphabet: 9', 'j': 'Position of alphabet: 10', 'k': "Position of alphabet: 11", 'l': 'Position of alphabet: 12', 'm': "Position of alphabet: 13", 'n': 'Position of alphabet: 14', 'o': 'Position of alphabet: 15', 'p': 'Position of alphabet: 16', 'q': "Position of alphabet: 17", 'r': "Position of alphabet: 18", 's': 'Position of alphabet: 19', 't': 'Position of alphabet: 20', 'u': 'Position of alphabet: 21', 'v': "Position of alphabet: 22", 'w': 'Position of alphabet: 23', 'x': 'Position of alphabet: 24', 'y': 'Position of alphabet: 25', 'z': "Position of alphabet: 26"} return dictionary[alphabet]
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(letter): alpahabet=['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'] for i in range(0,len(alpahabet)): if alpahabet[i] ==letter: return "Position of alphabet: "+str(i+1)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
position = lambda letter: f"Position of alphabet: {'abcdefghijklmnopqrstuvwxyz'.index(letter) + 1}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): char = ['a','b','c','d','e','f','g','h','i','j','k','l', 'm','n','o','p','q','r','s','t','u','v','w','x','y','z'] nums = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26] char_num = list(zip(char,nums)) for i,j in char_num: if i == alphabet: return "Position of alphabet: "+ str(j)
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): a_l='abcdefghijklmnopqrstuvwxyz' return f'Position of alphabet: {a_l.index(alphabet)+1}'
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
def position(alphabet): alpha = ['', 'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'] if alphabet in alpha: return f"Position of alphabet: {alpha.index(alphabet)}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
import string def position(alpha): alphabet = string.ascii_lowercase return f"Position of alphabet: {alphabet.find(alpha) + 1}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
import string def position(pos): alphabet = string.ascii_lowercase return f"Position of alphabet: {alphabet.index(pos) + 1}"
When provided with a letter, return its position in the alphabet. Input :: "a" Ouput :: "Position of alphabet: 1" `This kata is meant for beginners. Rank and upvote to bring it out of beta`
alp = 'abcdefghijklmnopqrstuvwxyz' def position(alphabet): return f"Position of alphabet: {alp.index(alphabet)+1}"