partition stringclasses 3
values | func_name stringlengths 1 134 | docstring stringlengths 1 46.9k | path stringlengths 4 223 | original_string stringlengths 75 104k | code stringlengths 75 104k | docstring_tokens listlengths 1 1.97k | repo stringlengths 7 55 | language stringclasses 1
value | url stringlengths 87 315 | code_tokens listlengths 19 28.4k | sha stringlengths 40 40 |
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valid | Evolutionary.tf_step | Creates the TensorFlow operations for performing an optimization step.
Args:
time: Time tensor.
variables: List of variables to optimize.
arguments: Dict of arguments for callables, like fn_loss.
fn_loss: A callable returning the loss of the current model.
... | tensorforce/core/optimizers/evolutionary.py | def tf_step(
self,
time,
variables,
arguments,
fn_loss,
**kwargs
):
"""
Creates the TensorFlow operations for performing an optimization step.
Args:
time: Time tensor.
variables: List of variables to optimize.
... | def tf_step(
self,
time,
variables,
arguments,
fn_loss,
**kwargs
):
"""
Creates the TensorFlow operations for performing an optimization step.
Args:
time: Time tensor.
variables: List of variables to optimize.
... | [
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"an",
"optimization",
"step",
"."
] | tensorforce/tensorforce | python | https://github.com/tensorforce/tensorforce/blob/520a8d992230e382f08e315ede5fc477f5e26bfb/tensorforce/core/optimizers/evolutionary.py#L52-L132 | [
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valid | GlobalOptimizer.tf_step | Keyword Args:
global_variables: List of global variables to apply the proposed optimization step to.
Returns:
List of delta tensors corresponding to the updates for each optimized variable. | tensorforce/core/optimizers/global_optimizer.py | def tf_step(self, time, variables, **kwargs):
"""
Keyword Args:
global_variables: List of global variables to apply the proposed optimization step to.
Returns:
List of delta tensors corresponding to the updates for each optimized variable.
"""
global_var... | def tf_step(self, time, variables, **kwargs):
"""
Keyword Args:
global_variables: List of global variables to apply the proposed optimization step to.
Returns:
List of delta tensors corresponding to the updates for each optimized variable.
"""
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] | tensorforce/tensorforce | python | https://github.com/tensorforce/tensorforce/blob/520a8d992230e382f08e315ede5fc477f5e26bfb/tensorforce/core/optimizers/global_optimizer.py#L44-L76 | [
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valid | KFAC.computeStatsEigen | compute the eigen decomp using copied var stats to avoid concurrent read/write from other queue | tensorforce/core/optimizers/kfac.py | def computeStatsEigen(self):
""" compute the eigen decomp using copied var stats to avoid concurrent read/write from other queue """
# TO-DO: figure out why this op has delays (possibly moving
# eigenvectors around?)
with tf.device('/cpu:0'):
def removeNone(tensor_list):
... | def computeStatsEigen(self):
""" compute the eigen decomp using copied var stats to avoid concurrent read/write from other queue """
# TO-DO: figure out why this op has delays (possibly moving
# eigenvectors around?)
with tf.device('/cpu:0'):
def removeNone(tensor_list):
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] | tensorforce/tensorforce | python | https://github.com/tensorforce/tensorforce/blob/520a8d992230e382f08e315ede5fc477f5e26bfb/tensorforce/core/optimizers/kfac.py#L550-L606 | [
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valid | KFAC.tf_step | Creates the TensorFlow operations for performing an optimization step on the given variables, including
actually changing the values of the variables.
Args:
time: Time tensor. Not used for this optimizer.
variables: List of variables to optimize.
**kwargs:
... | tensorforce/core/optimizers/kfac.py | def tf_step(self, time, variables, **kwargs):
"""
Creates the TensorFlow operations for performing an optimization step on the given variables, including
actually changing the values of the variables.
Args:
time: Time tensor. Not used for this optimizer.
variable... | def tf_step(self, time, variables, **kwargs):
"""
Creates the TensorFlow operations for performing an optimization step on the given variables, including
actually changing the values of the variables.
Args:
time: Time tensor. Not used for this optimizer.
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valid | KFAC.apply_step | Applies the given (and already calculated) step deltas to the variable values.
Args:
variables: List of variables.
deltas: List of deltas of same length.
loss_sampled : the sampled loss
Returns:
The step-applied operation. A tf.group of tf.assign_add ops... | tensorforce/core/optimizers/kfac.py | def apply_step(self, variables, deltas, loss_sampled):
"""
Applies the given (and already calculated) step deltas to the variable values.
Args:
variables: List of variables.
deltas: List of deltas of same length.
loss_sampled : the sampled loss
Retur... | def apply_step(self, variables, deltas, loss_sampled):
"""
Applies the given (and already calculated) step deltas to the variable values.
Args:
variables: List of variables.
deltas: List of deltas of same length.
loss_sampled : the sampled loss
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valid | KFAC.minimize | Performs an optimization step.
Args:
time: Time tensor. Not used for this
variables: List of variables to optimize.
**kwargs:
fn_loss : loss function tensor that is differentiated
sampled_loss : the sampled loss from running the model.
... | tensorforce/core/optimizers/kfac.py | def minimize(self, time, variables, **kwargs):
"""
Performs an optimization step.
Args:
time: Time tensor. Not used for this
variables: List of variables to optimize.
**kwargs:
fn_loss : loss function tensor that is differentiated
... | def minimize(self, time, variables, **kwargs):
"""
Performs an optimization step.
Args:
time: Time tensor. Not used for this
variables: List of variables to optimize.
**kwargs:
fn_loss : loss function tensor that is differentiated
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"minimi... | 520a8d992230e382f08e315ede5fc477f5e26bfb |
valid | QDemoModel.setup_components_and_tf_funcs | Constructs the extra Replay memory. | tensorforce/models/q_demo_model.py | def setup_components_and_tf_funcs(self, custom_getter=None):
"""
Constructs the extra Replay memory.
"""
custom_getter = super(QDemoModel, self).setup_components_and_tf_funcs(custom_getter)
self.demo_memory = Replay(
states=self.states_spec,
internals=sel... | def setup_components_and_tf_funcs(self, custom_getter=None):
"""
Constructs the extra Replay memory.
"""
custom_getter = super(QDemoModel, self).setup_components_and_tf_funcs(custom_getter)
self.demo_memory = Replay(
states=self.states_spec,
internals=sel... | [
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valid | QDemoModel.tf_import_demo_experience | Imports a single experience to memory. | tensorforce/models/q_demo_model.py | def tf_import_demo_experience(self, states, internals, actions, terminal, reward):
"""
Imports a single experience to memory.
"""
return self.demo_memory.store(
states=states,
internals=internals,
actions=actions,
terminal=terminal,
... | def tf_import_demo_experience(self, states, internals, actions, terminal, reward):
"""
Imports a single experience to memory.
"""
return self.demo_memory.store(
states=states,
internals=internals,
actions=actions,
terminal=terminal,
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valid | QDemoModel.tf_demo_loss | Extends the q-model loss via the dqfd large-margin loss. | tensorforce/models/q_demo_model.py | def tf_demo_loss(self, states, actions, terminal, reward, internals, update, reference=None):
"""
Extends the q-model loss via the dqfd large-margin loss.
"""
embedding = self.network.apply(x=states, internals=internals, update=update)
deltas = list()
for name in sorted(... | def tf_demo_loss(self, states, actions, terminal, reward, internals, update, reference=None):
"""
Extends the q-model loss via the dqfd large-margin loss.
"""
embedding = self.network.apply(x=states, internals=internals, update=update)
deltas = list()
for name in sorted(... | [
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valid | QDemoModel.tf_combined_loss | Combines Q-loss and demo loss. | tensorforce/models/q_demo_model.py | def tf_combined_loss(self, states, internals, actions, terminal, reward, next_states, next_internals, update, reference=None):
"""
Combines Q-loss and demo loss.
"""
q_model_loss = self.fn_loss(
states=states,
internals=internals,
actions=actions,
... | def tf_combined_loss(self, states, internals, actions, terminal, reward, next_states, next_internals, update, reference=None):
"""
Combines Q-loss and demo loss.
"""
q_model_loss = self.fn_loss(
states=states,
internals=internals,
actions=actions,
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valid | QDemoModel.get_variables | Returns the TensorFlow variables used by the model.
Returns:
List of variables. | tensorforce/models/q_demo_model.py | def get_variables(self, include_submodules=False, include_nontrainable=False):
"""
Returns the TensorFlow variables used by the model.
Returns:
List of variables.
"""
model_variables = super(QDemoModel, self).get_variables(
include_submodules=include_subm... | def get_variables(self, include_submodules=False, include_nontrainable=False):
"""
Returns the TensorFlow variables used by the model.
Returns:
List of variables.
"""
model_variables = super(QDemoModel, self).get_variables(
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valid | QDemoModel.import_demo_experience | Stores demonstrations in the demo memory. | tensorforce/models/q_demo_model.py | def import_demo_experience(self, states, internals, actions, terminal, reward):
"""
Stores demonstrations in the demo memory.
"""
fetches = self.import_demo_experience_output
feed_dict = self.get_feed_dict(
states=states,
internals=internals,
... | def import_demo_experience(self, states, internals, actions, terminal, reward):
"""
Stores demonstrations in the demo memory.
"""
fetches = self.import_demo_experience_output
feed_dict = self.get_feed_dict(
states=states,
internals=internals,
... | [
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valid | QDemoModel.demo_update | Performs a demonstration update by calling the demo optimization operation.
Note that the batch data does not have to be fetched from the demo memory as this is now part of
the TensorFlow operation of the demo update. | tensorforce/models/q_demo_model.py | def demo_update(self):
"""
Performs a demonstration update by calling the demo optimization operation.
Note that the batch data does not have to be fetched from the demo memory as this is now part of
the TensorFlow operation of the demo update.
"""
fetches = self.demo_opt... | def demo_update(self):
"""
Performs a demonstration update by calling the demo optimization operation.
Note that the batch data does not have to be fetched from the demo memory as this is now part of
the TensorFlow operation of the demo update.
"""
fetches = self.demo_opt... | [
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valid | Solver.from_config | Creates a solver from a specification dict. | tensorforce/core/optimizers/solvers/solver.py | def from_config(config, kwargs=None):
"""
Creates a solver from a specification dict.
"""
return util.get_object(
obj=config,
predefined=tensorforce.core.optimizers.solvers.solvers,
kwargs=kwargs
) | def from_config(config, kwargs=None):
"""
Creates a solver from a specification dict.
"""
return util.get_object(
obj=config,
predefined=tensorforce.core.optimizers.solvers.solvers,
kwargs=kwargs
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valid | TFOptimizer.tf_step | Keyword Args:
arguments: Dict of arguments for passing to fn_loss as **kwargs.
fn_loss: A callable taking arguments as kwargs and returning the loss op of the current model. | tensorforce/core/optimizers/tf_optimizer.py | def tf_step(self, time, variables, **kwargs):
"""
Keyword Args:
arguments: Dict of arguments for passing to fn_loss as **kwargs.
fn_loss: A callable taking arguments as kwargs and returning the loss op of the current model.
"""
arguments = kwargs["arguments"]
... | def tf_step(self, time, variables, **kwargs):
"""
Keyword Args:
arguments: Dict of arguments for passing to fn_loss as **kwargs.
fn_loss: A callable taking arguments as kwargs and returning the loss op of the current model.
"""
arguments = kwargs["arguments"]
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valid | SetClipboardText | Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetClipboardText(text: str) -> bool:
"""
Return bool, True if succeed otherwise False.
"""
if ctypes.windll.user32.OpenClipboard(0):
ctypes.windll.user32.EmptyClipboard()
textByteLen = (len(text) + 1) * 2
hClipboardData = ctypes.windll.kernel32.GlobalAlloc(0, textByteLen) # ... | def SetClipboardText(text: str) -> bool:
"""
Return bool, True if succeed otherwise False.
"""
if ctypes.windll.user32.OpenClipboard(0):
ctypes.windll.user32.EmptyClipboard()
textByteLen = (len(text) + 1) * 2
hClipboardData = ctypes.windll.kernel32.GlobalAlloc(0, textByteLen) # ... | [
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valid | SetConsoleColor | Change the text color on console window.
color: int, a value in class `ConsoleColor`.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetConsoleColor(color: int) -> bool:
"""
Change the text color on console window.
color: int, a value in class `ConsoleColor`.
Return bool, True if succeed otherwise False.
"""
global _ConsoleOutputHandle
global _DefaultConsoleColor
if not _DefaultConsoleColor:
if not _Consol... | def SetConsoleColor(color: int) -> bool:
"""
Change the text color on console window.
color: int, a value in class `ConsoleColor`.
Return bool, True if succeed otherwise False.
"""
global _ConsoleOutputHandle
global _DefaultConsoleColor
if not _DefaultConsoleColor:
if not _Consol... | [
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valid | ResetConsoleColor | Reset to the default text color on console window.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def ResetConsoleColor() -> bool:
"""
Reset to the default text color on console window.
Return bool, True if succeed otherwise False.
"""
if sys.stdout:
sys.stdout.flush()
bool(ctypes.windll.kernel32.SetConsoleTextAttribute(_ConsoleOutputHandle, _DefaultConsoleColor)) | def ResetConsoleColor() -> bool:
"""
Reset to the default text color on console window.
Return bool, True if succeed otherwise False.
"""
if sys.stdout:
sys.stdout.flush()
bool(ctypes.windll.kernel32.SetConsoleTextAttribute(_ConsoleOutputHandle, _DefaultConsoleColor)) | [
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valid | WindowFromPoint | WindowFromPoint from Win32.
Return int, a native window handle. | uiautomation/uiautomation.py | def WindowFromPoint(x: int, y: int) -> int:
"""
WindowFromPoint from Win32.
Return int, a native window handle.
"""
return ctypes.windll.user32.WindowFromPoint(ctypes.wintypes.POINT(x, y)) | def WindowFromPoint(x: int, y: int) -> int:
"""
WindowFromPoint from Win32.
Return int, a native window handle.
"""
return ctypes.windll.user32.WindowFromPoint(ctypes.wintypes.POINT(x, y)) | [
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valid | GetCursorPos | GetCursorPos from Win32.
Get current mouse cursor positon.
Return tuple, two ints tuple (x, y). | uiautomation/uiautomation.py | def GetCursorPos() -> tuple:
"""
GetCursorPos from Win32.
Get current mouse cursor positon.
Return tuple, two ints tuple (x, y).
"""
point = ctypes.wintypes.POINT(0, 0)
ctypes.windll.user32.GetCursorPos(ctypes.byref(point))
return point.x, point.y | def GetCursorPos() -> tuple:
"""
GetCursorPos from Win32.
Get current mouse cursor positon.
Return tuple, two ints tuple (x, y).
"""
point = ctypes.wintypes.POINT(0, 0)
ctypes.windll.user32.GetCursorPos(ctypes.byref(point))
return point.x, point.y | [
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valid | SetCursorPos | SetCursorPos from Win32.
Set mouse cursor to point x, y.
x: int.
y: int.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetCursorPos(x: int, y: int) -> bool:
"""
SetCursorPos from Win32.
Set mouse cursor to point x, y.
x: int.
y: int.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.SetCursorPos(x, y)) | def SetCursorPos(x: int, y: int) -> bool:
"""
SetCursorPos from Win32.
Set mouse cursor to point x, y.
x: int.
y: int.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.SetCursorPos(x, y)) | [
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valid | mouse_event | mouse_event from Win32. | uiautomation/uiautomation.py | def mouse_event(dwFlags: int, dx: int, dy: int, dwData: int, dwExtraInfo: int) -> None:
"""mouse_event from Win32."""
ctypes.windll.user32.mouse_event(dwFlags, dx, dy, dwData, dwExtraInfo) | def mouse_event(dwFlags: int, dx: int, dy: int, dwData: int, dwExtraInfo: int) -> None:
"""mouse_event from Win32."""
ctypes.windll.user32.mouse_event(dwFlags, dx, dy, dwData, dwExtraInfo) | [
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valid | keybd_event | keybd_event from Win32. | uiautomation/uiautomation.py | def keybd_event(bVk: int, bScan: int, dwFlags: int, dwExtraInfo: int) -> None:
"""keybd_event from Win32."""
ctypes.windll.user32.keybd_event(bVk, bScan, dwFlags, dwExtraInfo) | def keybd_event(bVk: int, bScan: int, dwFlags: int, dwExtraInfo: int) -> None:
"""keybd_event from Win32."""
ctypes.windll.user32.keybd_event(bVk, bScan, dwFlags, dwExtraInfo) | [
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valid | PostMessage | PostMessage from Win32.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def PostMessage(handle: int, msg: int, wParam: int, lParam: int) -> bool:
"""
PostMessage from Win32.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.PostMessageW(ctypes.c_void_p(handle), msg, wParam, lParam)) | def PostMessage(handle: int, msg: int, wParam: int, lParam: int) -> bool:
"""
PostMessage from Win32.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.PostMessageW(ctypes.c_void_p(handle), msg, wParam, lParam)) | [
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valid | SendMessage | SendMessage from Win32.
Return int, the return value specifies the result of the message processing;
it depends on the message sent. | uiautomation/uiautomation.py | def SendMessage(handle: int, msg: int, wParam: int, lParam: int) -> int:
"""
SendMessage from Win32.
Return int, the return value specifies the result of the message processing;
it depends on the message sent.
"""
return ctypes.windll.user32.SendMessageW(ctypes.c_void_p(handle), msg,... | def SendMessage(handle: int, msg: int, wParam: int, lParam: int) -> int:
"""
SendMessage from Win32.
Return int, the return value specifies the result of the message processing;
it depends on the message sent.
"""
return ctypes.windll.user32.SendMessageW(ctypes.c_void_p(handle), msg,... | [
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valid | Click | Simulate mouse click at point x, y.
x: int.
y: int.
waitTime: float. | uiautomation/uiautomation.py | def Click(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse click at point x, y.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.Absolute, x * 655... | def Click(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse click at point x, y.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.Absolute, x * 655... | [
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valid | MiddleClick | Simulate mouse middle click at point x, y.
x: int.
y: int.
waitTime: float. | uiautomation/uiautomation.py | def MiddleClick(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse middle click at point x, y.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.MiddleDown | MouseEventFlag.Ab... | def MiddleClick(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse middle click at point x, y.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.MiddleDown | MouseEventFlag.Ab... | [
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valid | RightClick | Simulate mouse right click at point x, y.
x: int.
y: int.
waitTime: float. | uiautomation/uiautomation.py | def RightClick(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse right click at point x, y.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.RightDown | MouseEventFlag.Absol... | def RightClick(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse right click at point x, y.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.RightDown | MouseEventFlag.Absol... | [
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valid | PressMouse | Press left mouse.
x: int.
y: int.
waitTime: float. | uiautomation/uiautomation.py | def PressMouse(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Press left mouse.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.Absolute, x * 65535 // screenW... | def PressMouse(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Press left mouse.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.Absolute, x * 65535 // screenW... | [
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... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | ReleaseMouse | Release left mouse.
waitTime: float. | uiautomation/uiautomation.py | def ReleaseMouse(waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Release left mouse.
waitTime: float.
"""
x, y = GetCursorPos()
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.LeftUp | MouseEventFlag.Absolute, x * 65535 // screenWidth, y * 65535 // screenHeight, 0,... | def ReleaseMouse(waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Release left mouse.
waitTime: float.
"""
x, y = GetCursorPos()
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.LeftUp | MouseEventFlag.Absolute, x * 65535 // screenWidth, y * 65535 // screenHeight, 0,... | [
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valid | RightPressMouse | Press right mouse.
x: int.
y: int.
waitTime: float. | uiautomation/uiautomation.py | def RightPressMouse(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Press right mouse.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.RightDown | MouseEventFlag.Absolute, x * 65535 // ... | def RightPressMouse(x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Press right mouse.
x: int.
y: int.
waitTime: float.
"""
SetCursorPos(x, y)
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.RightDown | MouseEventFlag.Absolute, x * 65535 // ... | [
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valid | RightReleaseMouse | Release right mouse.
waitTime: float. | uiautomation/uiautomation.py | def RightReleaseMouse(waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Release right mouse.
waitTime: float.
"""
x, y = GetCursorPos()
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.RightUp | MouseEventFlag.Absolute, x * 65535 // screenWidth, y * 65535 // screenHei... | def RightReleaseMouse(waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Release right mouse.
waitTime: float.
"""
x, y = GetCursorPos()
screenWidth, screenHeight = GetScreenSize()
mouse_event(MouseEventFlag.RightUp | MouseEventFlag.Absolute, x * 65535 // screenWidth, y * 65535 // screenHei... | [
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valid | MoveTo | Simulate mouse move to point x, y from current cursor.
x: int.
y: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
waitTime: float. | uiautomation/uiautomation.py | def MoveTo(x: int, y: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse move to point x, y from current cursor.
x: int.
y: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
waitTime: float.
"""
if moveSpeed <= 0:
... | def MoveTo(x: int, y: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse move to point x, y from current cursor.
x: int.
y: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
waitTime: float.
"""
if moveSpeed <= 0:
... | [
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valid | DragDrop | Simulate mouse left button drag from point x1, y1 drop to point x2, y2.
x1: int.
y1: int.
x2: int.
y2: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
waitTime: float. | uiautomation/uiautomation.py | def DragDrop(x1: int, y1: int, x2: int, y2: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse left button drag from point x1, y1 drop to point x2, y2.
x1: int.
y1: int.
x2: int.
y2: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move f... | def DragDrop(x1: int, y1: int, x2: int, y2: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse left button drag from point x1, y1 drop to point x2, y2.
x1: int.
y1: int.
x2: int.
y2: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move f... | [
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valid | RightDragDrop | Simulate mouse right button drag from point x1, y1 drop to point x2, y2.
x1: int.
y1: int.
x2: int.
y2: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
waitTime: float. | uiautomation/uiautomation.py | def RightDragDrop(x1: int, y1: int, x2: int, y2: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse right button drag from point x1, y1 drop to point x2, y2.
x1: int.
y1: int.
x2: int.
y2: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 ... | def RightDragDrop(x1: int, y1: int, x2: int, y2: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse right button drag from point x1, y1 drop to point x2, y2.
x1: int.
y1: int.
x2: int.
y2: int.
moveSpeed: float, 1 normal speed, < 1 move slower, > 1 ... | [
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valid | WheelUp | Simulate mouse wheel up.
wheelTimes: int.
interval: float.
waitTime: float. | uiautomation/uiautomation.py | def WheelUp(wheelTimes: int = 1, interval: float = 0.05, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse wheel up.
wheelTimes: int.
interval: float.
waitTime: float.
"""
for i in range(wheelTimes):
mouse_event(MouseEventFlag.Wheel, 0, 0, 120, 0) #WHEEL_DELTA=120
... | def WheelUp(wheelTimes: int = 1, interval: float = 0.05, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate mouse wheel up.
wheelTimes: int.
interval: float.
waitTime: float.
"""
for i in range(wheelTimes):
mouse_event(MouseEventFlag.Wheel, 0, 0, 120, 0) #WHEEL_DELTA=120
... | [
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"mouse_eve... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | GetScreenSize | Return tuple, two ints tuple (width, height). | uiautomation/uiautomation.py | def GetScreenSize() -> tuple:
"""Return tuple, two ints tuple (width, height)."""
SM_CXSCREEN = 0
SM_CYSCREEN = 1
w = ctypes.windll.user32.GetSystemMetrics(SM_CXSCREEN)
h = ctypes.windll.user32.GetSystemMetrics(SM_CYSCREEN)
return w, h | def GetScreenSize() -> tuple:
"""Return tuple, two ints tuple (width, height)."""
SM_CXSCREEN = 0
SM_CYSCREEN = 1
w = ctypes.windll.user32.GetSystemMetrics(SM_CXSCREEN)
h = ctypes.windll.user32.GetSystemMetrics(SM_CYSCREEN)
return w, h | [
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valid | GetPixelColor | Get pixel color of a native window.
x: int.
y: int.
handle: int, the handle of a native window.
Return int, the bgr value of point (x,y).
r = bgr & 0x0000FF
g = (bgr & 0x00FF00) >> 8
b = (bgr & 0xFF0000) >> 16
If handle is 0, get pixel from Desktop window(root control).
Note:
Not... | uiautomation/uiautomation.py | def GetPixelColor(x: int, y: int, handle: int = 0) -> int:
"""
Get pixel color of a native window.
x: int.
y: int.
handle: int, the handle of a native window.
Return int, the bgr value of point (x,y).
r = bgr & 0x0000FF
g = (bgr & 0x00FF00) >> 8
b = (bgr & 0xFF0000) >> 16
If hand... | def GetPixelColor(x: int, y: int, handle: int = 0) -> int:
"""
Get pixel color of a native window.
x: int.
y: int.
handle: int, the handle of a native window.
Return int, the bgr value of point (x,y).
r = bgr & 0x0000FF
g = (bgr & 0x00FF00) >> 8
b = (bgr & 0xFF0000) >> 16
If hand... | [
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valid | MessageBox | MessageBox from Win32.
content: str.
title: str.
flags: int, a value or some combined values in class `MB`.
Return int, a value in MB whose name starts with Id, such as MB.IdOk | uiautomation/uiautomation.py | def MessageBox(content: str, title: str, flags: int = MB.Ok) -> int:
"""
MessageBox from Win32.
content: str.
title: str.
flags: int, a value or some combined values in class `MB`.
Return int, a value in MB whose name starts with Id, such as MB.IdOk
"""
return ctypes.windll.user32.Messag... | def MessageBox(content: str, title: str, flags: int = MB.Ok) -> int:
"""
MessageBox from Win32.
content: str.
title: str.
flags: int, a value or some combined values in class `MB`.
Return int, a value in MB whose name starts with Id, such as MB.IdOk
"""
return ctypes.windll.user32.Messag... | [
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valid | SetForegroundWindow | SetForegroundWindow from Win32.
handle: int, the handle of a native window.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetForegroundWindow(handle: int) -> bool:
"""
SetForegroundWindow from Win32.
handle: int, the handle of a native window.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.SetForegroundWindow(ctypes.c_void_p(handle))) | def SetForegroundWindow(handle: int) -> bool:
"""
SetForegroundWindow from Win32.
handle: int, the handle of a native window.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.SetForegroundWindow(ctypes.c_void_p(handle))) | [
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valid | BringWindowToTop | BringWindowToTop from Win32.
handle: int, the handle of a native window.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def BringWindowToTop(handle: int) -> bool:
"""
BringWindowToTop from Win32.
handle: int, the handle of a native window.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.BringWindowToTop(ctypes.c_void_p(handle))) | def BringWindowToTop(handle: int) -> bool:
"""
BringWindowToTop from Win32.
handle: int, the handle of a native window.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.BringWindowToTop(ctypes.c_void_p(handle))) | [
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] | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | SwitchToThisWindow | SwitchToThisWindow from Win32.
handle: int, the handle of a native window. | uiautomation/uiautomation.py | def SwitchToThisWindow(handle: int) -> None:
"""
SwitchToThisWindow from Win32.
handle: int, the handle of a native window.
"""
ctypes.windll.user32.SwitchToThisWindow(ctypes.c_void_p(handle), 1) | def SwitchToThisWindow(handle: int) -> None:
"""
SwitchToThisWindow from Win32.
handle: int, the handle of a native window.
"""
ctypes.windll.user32.SwitchToThisWindow(ctypes.c_void_p(handle), 1) | [
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valid | GetAncestor | GetAncestor from Win32.
handle: int, the handle of a native window.
index: int, a value in class `GAFlag`.
Return int, a native window handle. | uiautomation/uiautomation.py | def GetAncestor(handle: int, flag: int) -> int:
"""
GetAncestor from Win32.
handle: int, the handle of a native window.
index: int, a value in class `GAFlag`.
Return int, a native window handle.
"""
return ctypes.windll.user32.GetAncestor(ctypes.c_void_p(handle), flag) | def GetAncestor(handle: int, flag: int) -> int:
"""
GetAncestor from Win32.
handle: int, the handle of a native window.
index: int, a value in class `GAFlag`.
Return int, a native window handle.
"""
return ctypes.windll.user32.GetAncestor(ctypes.c_void_p(handle), flag) | [
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valid | IsTopLevelWindow | IsTopLevelWindow from Win32.
handle: int, the handle of a native window.
Return bool.
Only available on Windows 7 or Higher. | uiautomation/uiautomation.py | def IsTopLevelWindow(handle: int) -> bool:
"""
IsTopLevelWindow from Win32.
handle: int, the handle of a native window.
Return bool.
Only available on Windows 7 or Higher.
"""
return bool(ctypes.windll.user32.IsTopLevelWindow(ctypes.c_void_p(handle))) | def IsTopLevelWindow(handle: int) -> bool:
"""
IsTopLevelWindow from Win32.
handle: int, the handle of a native window.
Return bool.
Only available on Windows 7 or Higher.
"""
return bool(ctypes.windll.user32.IsTopLevelWindow(ctypes.c_void_p(handle))) | [
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valid | GetWindowLong | GetWindowLong from Win32.
handle: int, the handle of a native window.
index: int. | uiautomation/uiautomation.py | def GetWindowLong(handle: int, index: int) -> int:
"""
GetWindowLong from Win32.
handle: int, the handle of a native window.
index: int.
"""
return ctypes.windll.user32.GetWindowLongW(ctypes.c_void_p(handle), index) | def GetWindowLong(handle: int, index: int) -> int:
"""
GetWindowLong from Win32.
handle: int, the handle of a native window.
index: int.
"""
return ctypes.windll.user32.GetWindowLongW(ctypes.c_void_p(handle), index) | [
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valid | SetWindowLong | SetWindowLong from Win32.
handle: int, the handle of a native window.
index: int.
value: int.
Return int, the previous value before set. | uiautomation/uiautomation.py | def SetWindowLong(handle: int, index: int, value: int) -> int:
"""
SetWindowLong from Win32.
handle: int, the handle of a native window.
index: int.
value: int.
Return int, the previous value before set.
"""
return ctypes.windll.user32.SetWindowLongW(ctypes.c_void_p(handle), index, value... | def SetWindowLong(handle: int, index: int, value: int) -> int:
"""
SetWindowLong from Win32.
handle: int, the handle of a native window.
index: int.
value: int.
Return int, the previous value before set.
"""
return ctypes.windll.user32.SetWindowLongW(ctypes.c_void_p(handle), index, value... | [
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valid | IsIconic | IsIconic from Win32.
Determine whether a native window is minimized.
handle: int, the handle of a native window.
Return bool. | uiautomation/uiautomation.py | def IsIconic(handle: int) -> bool:
"""
IsIconic from Win32.
Determine whether a native window is minimized.
handle: int, the handle of a native window.
Return bool.
"""
return bool(ctypes.windll.user32.IsIconic(ctypes.c_void_p(handle))) | def IsIconic(handle: int) -> bool:
"""
IsIconic from Win32.
Determine whether a native window is minimized.
handle: int, the handle of a native window.
Return bool.
"""
return bool(ctypes.windll.user32.IsIconic(ctypes.c_void_p(handle))) | [
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valid | IsZoomed | IsZoomed from Win32.
Determine whether a native window is maximized.
handle: int, the handle of a native window.
Return bool. | uiautomation/uiautomation.py | def IsZoomed(handle: int) -> bool:
"""
IsZoomed from Win32.
Determine whether a native window is maximized.
handle: int, the handle of a native window.
Return bool.
"""
return bool(ctypes.windll.user32.IsZoomed(ctypes.c_void_p(handle))) | def IsZoomed(handle: int) -> bool:
"""
IsZoomed from Win32.
Determine whether a native window is maximized.
handle: int, the handle of a native window.
Return bool.
"""
return bool(ctypes.windll.user32.IsZoomed(ctypes.c_void_p(handle))) | [
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valid | IsWindowVisible | IsWindowVisible from Win32.
handle: int, the handle of a native window.
Return bool. | uiautomation/uiautomation.py | def IsWindowVisible(handle: int) -> bool:
"""
IsWindowVisible from Win32.
handle: int, the handle of a native window.
Return bool.
"""
return bool(ctypes.windll.user32.IsWindowVisible(ctypes.c_void_p(handle))) | def IsWindowVisible(handle: int) -> bool:
"""
IsWindowVisible from Win32.
handle: int, the handle of a native window.
Return bool.
"""
return bool(ctypes.windll.user32.IsWindowVisible(ctypes.c_void_p(handle))) | [
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valid | ShowWindow | ShowWindow from Win32.
handle: int, the handle of a native window.
cmdShow: int, a value in clas `SW`.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def ShowWindow(handle: int, cmdShow: int) -> bool:
"""
ShowWindow from Win32.
handle: int, the handle of a native window.
cmdShow: int, a value in clas `SW`.
Return bool, True if succeed otherwise False.
"""
return ctypes.windll.user32.ShowWindow(ctypes.c_void_p(handle), cmdShow) | def ShowWindow(handle: int, cmdShow: int) -> bool:
"""
ShowWindow from Win32.
handle: int, the handle of a native window.
cmdShow: int, a value in clas `SW`.
Return bool, True if succeed otherwise False.
"""
return ctypes.windll.user32.ShowWindow(ctypes.c_void_p(handle), cmdShow) | [
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valid | MoveWindow | MoveWindow from Win32.
handle: int, the handle of a native window.
x: int.
y: int.
width: int.
height: int.
repaint: int, use 1 or 0.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def MoveWindow(handle: int, x: int, y: int, width: int, height: int, repaint: int = 1) -> bool:
"""
MoveWindow from Win32.
handle: int, the handle of a native window.
x: int.
y: int.
width: int.
height: int.
repaint: int, use 1 or 0.
Return bool, True if succeed otherwise False.
... | def MoveWindow(handle: int, x: int, y: int, width: int, height: int, repaint: int = 1) -> bool:
"""
MoveWindow from Win32.
handle: int, the handle of a native window.
x: int.
y: int.
width: int.
height: int.
repaint: int, use 1 or 0.
Return bool, True if succeed otherwise False.
... | [
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valid | SetWindowPos | SetWindowPos from Win32.
handle: int, the handle of a native window.
hWndInsertAfter: int, a value whose name starts with 'HWND' in class SWP.
x: int.
y: int.
width: int.
height: int.
flags: int, values whose name starts with 'SWP' in class `SWP`.
Return bool, True if succeed otherwise F... | uiautomation/uiautomation.py | def SetWindowPos(handle: int, hWndInsertAfter: int, x: int, y: int, width: int, height: int, flags: int) -> bool:
"""
SetWindowPos from Win32.
handle: int, the handle of a native window.
hWndInsertAfter: int, a value whose name starts with 'HWND' in class SWP.
x: int.
y: int.
width: int.
... | def SetWindowPos(handle: int, hWndInsertAfter: int, x: int, y: int, width: int, height: int, flags: int) -> bool:
"""
SetWindowPos from Win32.
handle: int, the handle of a native window.
hWndInsertAfter: int, a value whose name starts with 'HWND' in class SWP.
x: int.
y: int.
width: int.
... | [
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valid | SetWindowTopmost | handle: int, the handle of a native window.
isTopmost: bool
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetWindowTopmost(handle: int, isTopmost: bool) -> bool:
"""
handle: int, the handle of a native window.
isTopmost: bool
Return bool, True if succeed otherwise False.
"""
topValue = SWP.HWND_Topmost if isTopmost else SWP.HWND_NoTopmost
return bool(SetWindowPos(handle, topValue, 0, 0, 0, 0... | def SetWindowTopmost(handle: int, isTopmost: bool) -> bool:
"""
handle: int, the handle of a native window.
isTopmost: bool
Return bool, True if succeed otherwise False.
"""
topValue = SWP.HWND_Topmost if isTopmost else SWP.HWND_NoTopmost
return bool(SetWindowPos(handle, topValue, 0, 0, 0, 0... | [
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valid | GetWindowText | GetWindowText from Win32.
handle: int, the handle of a native window.
Return str. | uiautomation/uiautomation.py | def GetWindowText(handle: int) -> str:
"""
GetWindowText from Win32.
handle: int, the handle of a native window.
Return str.
"""
arrayType = ctypes.c_wchar * MAX_PATH
values = arrayType()
ctypes.windll.user32.GetWindowTextW(ctypes.c_void_p(handle), values, MAX_PATH)
return values.val... | def GetWindowText(handle: int) -> str:
"""
GetWindowText from Win32.
handle: int, the handle of a native window.
Return str.
"""
arrayType = ctypes.c_wchar * MAX_PATH
values = arrayType()
ctypes.windll.user32.GetWindowTextW(ctypes.c_void_p(handle), values, MAX_PATH)
return values.val... | [
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] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2212-L2221 | [
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valid | SetWindowText | SetWindowText from Win32.
handle: int, the handle of a native window.
text: str.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetWindowText(handle: int, text: str) -> bool:
"""
SetWindowText from Win32.
handle: int, the handle of a native window.
text: str.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.SetWindowTextW(ctypes.c_void_p(handle), ctypes.c_wchar_p(text))) | def SetWindowText(handle: int, text: str) -> bool:
"""
SetWindowText from Win32.
handle: int, the handle of a native window.
text: str.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.user32.SetWindowTextW(ctypes.c_void_p(handle), ctypes.c_wchar_p(text))) | [
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valid | GetEditText | Get text of a native Win32 Edit.
handle: int, the handle of a native window.
Return str. | uiautomation/uiautomation.py | def GetEditText(handle: int) -> str:
"""
Get text of a native Win32 Edit.
handle: int, the handle of a native window.
Return str.
"""
textLen = SendMessage(handle, 0x000E, 0, 0) + 1 #WM_GETTEXTLENGTH
arrayType = ctypes.c_wchar * textLen
values = arrayType()
SendMessage(handle, 0x000... | def GetEditText(handle: int) -> str:
"""
Get text of a native Win32 Edit.
handle: int, the handle of a native window.
Return str.
"""
textLen = SendMessage(handle, 0x000E, 0, 0) + 1 #WM_GETTEXTLENGTH
arrayType = ctypes.c_wchar * textLen
values = arrayType()
SendMessage(handle, 0x000... | [
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valid | GetConsoleOriginalTitle | GetConsoleOriginalTitle from Win32.
Return str.
Only available on Windows Vista or higher. | uiautomation/uiautomation.py | def GetConsoleOriginalTitle() -> str:
"""
GetConsoleOriginalTitle from Win32.
Return str.
Only available on Windows Vista or higher.
"""
if IsNT6orHigher:
arrayType = ctypes.c_wchar * MAX_PATH
values = arrayType()
ctypes.windll.kernel32.GetConsoleOriginalTitleW(values, MA... | def GetConsoleOriginalTitle() -> str:
"""
GetConsoleOriginalTitle from Win32.
Return str.
Only available on Windows Vista or higher.
"""
if IsNT6orHigher:
arrayType = ctypes.c_wchar * MAX_PATH
values = arrayType()
ctypes.windll.kernel32.GetConsoleOriginalTitleW(values, MA... | [
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] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2247-L2259 | [
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valid | GetConsoleTitle | GetConsoleTitle from Win32.
Return str. | uiautomation/uiautomation.py | def GetConsoleTitle() -> str:
"""
GetConsoleTitle from Win32.
Return str.
"""
arrayType = ctypes.c_wchar * MAX_PATH
values = arrayType()
ctypes.windll.kernel32.GetConsoleTitleW(values, MAX_PATH)
return values.value | def GetConsoleTitle() -> str:
"""
GetConsoleTitle from Win32.
Return str.
"""
arrayType = ctypes.c_wchar * MAX_PATH
values = arrayType()
ctypes.windll.kernel32.GetConsoleTitleW(values, MAX_PATH)
return values.value | [
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valid | SetConsoleTitle | SetConsoleTitle from Win32.
text: str.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetConsoleTitle(text: str) -> bool:
"""
SetConsoleTitle from Win32.
text: str.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.kernel32.SetConsoleTitleW(ctypes.c_wchar_p(text))) | def SetConsoleTitle(text: str) -> bool:
"""
SetConsoleTitle from Win32.
text: str.
Return bool, True if succeed otherwise False.
"""
return bool(ctypes.windll.kernel32.SetConsoleTitleW(ctypes.c_wchar_p(text))) | [
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] | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | IsDesktopLocked | Check if desktop is locked.
Return bool.
Desktop is locked if press Win+L, Ctrl+Alt+Del or in remote desktop mode. | uiautomation/uiautomation.py | def IsDesktopLocked() -> bool:
"""
Check if desktop is locked.
Return bool.
Desktop is locked if press Win+L, Ctrl+Alt+Del or in remote desktop mode.
"""
isLocked = False
desk = ctypes.windll.user32.OpenDesktopW(ctypes.c_wchar_p('Default'), 0, 0, 0x0100) # DESKTOP_SWITCHDESKTOP = 0x0100
... | def IsDesktopLocked() -> bool:
"""
Check if desktop is locked.
Return bool.
Desktop is locked if press Win+L, Ctrl+Alt+Del or in remote desktop mode.
"""
isLocked = False
desk = ctypes.windll.user32.OpenDesktopW(ctypes.c_wchar_p('Default'), 0, 0, 0x0100) # DESKTOP_SWITCHDESKTOP = 0x0100
... | [
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] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2290-L2301 | [
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... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | PlayWaveFile | Call PlaySound from Win32.
filePath: str, if emtpy, stop playing the current sound.
isAsync: bool, if True, the sound is played asynchronously and returns immediately.
isLoop: bool, if True, the sound plays repeatedly until PlayWaveFile(None) is called again, must also set isAsync to True.
Return bool, ... | uiautomation/uiautomation.py | def PlayWaveFile(filePath: str = r'C:\Windows\Media\notify.wav', isAsync: bool = False, isLoop: bool = False) -> bool:
"""
Call PlaySound from Win32.
filePath: str, if emtpy, stop playing the current sound.
isAsync: bool, if True, the sound is played asynchronously and returns immediately.
isLoop: b... | def PlayWaveFile(filePath: str = r'C:\Windows\Media\notify.wav', isAsync: bool = False, isLoop: bool = False) -> bool:
"""
Call PlaySound from Win32.
filePath: str, if emtpy, stop playing the current sound.
isAsync: bool, if True, the sound is played asynchronously and returns immediately.
isLoop: b... | [
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valid | IsProcess64Bit | Return True if process is 64 bit.
Return False if process is 32 bit.
Return None if unknown, maybe caused by having no acess right to the process. | uiautomation/uiautomation.py | def IsProcess64Bit(processId: int) -> bool:
"""
Return True if process is 64 bit.
Return False if process is 32 bit.
Return None if unknown, maybe caused by having no acess right to the process.
"""
try:
func = ctypes.windll.ntdll.ZwWow64ReadVirtualMemory64 #only 64 bit OS has this func... | def IsProcess64Bit(processId: int) -> bool:
"""
Return True if process is 64 bit.
Return False if process is 32 bit.
Return None if unknown, maybe caused by having no acess right to the process.
"""
try:
func = ctypes.windll.ntdll.ZwWow64ReadVirtualMemory64 #only 64 bit OS has this func... | [
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valid | RunScriptAsAdmin | Run a python script as administrator.
System will show a popup dialog askes you whether to elevate as administrator if UAC is enabled.
argv: list, a str list like sys.argv, argv[0] is the script file, argv[1:] are other arguments.
workingDirectory: str, the working directory for the script file.
showFla... | uiautomation/uiautomation.py | def RunScriptAsAdmin(argv: list, workingDirectory: str = None, showFlag: int = SW.ShowNormal) -> bool:
"""
Run a python script as administrator.
System will show a popup dialog askes you whether to elevate as administrator if UAC is enabled.
argv: list, a str list like sys.argv, argv[0] is the script fi... | def RunScriptAsAdmin(argv: list, workingDirectory: str = None, showFlag: int = SW.ShowNormal) -> bool:
"""
Run a python script as administrator.
System will show a popup dialog askes you whether to elevate as administrator if UAC is enabled.
argv: list, a str list like sys.argv, argv[0] is the script fi... | [
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valid | SendKey | Simulate typing a key.
key: int, a value in class `Keys`. | uiautomation/uiautomation.py | def SendKey(key: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate typing a key.
key: int, a value in class `Keys`.
"""
keybd_event(key, 0, KeyboardEventFlag.KeyDown | KeyboardEventFlag.ExtendedKey, 0)
keybd_event(key, 0, KeyboardEventFlag.KeyUp | KeyboardEventFlag.ExtendedKey, 0... | def SendKey(key: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate typing a key.
key: int, a value in class `Keys`.
"""
keybd_event(key, 0, KeyboardEventFlag.KeyDown | KeyboardEventFlag.ExtendedKey, 0)
keybd_event(key, 0, KeyboardEventFlag.KeyUp | KeyboardEventFlag.ExtendedKey, 0... | [
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valid | PressKey | Simulate a key down for key.
key: int, a value in class `Keys`.
waitTime: float. | uiautomation/uiautomation.py | def PressKey(key: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate a key down for key.
key: int, a value in class `Keys`.
waitTime: float.
"""
keybd_event(key, 0, KeyboardEventFlag.KeyDown | KeyboardEventFlag.ExtendedKey, 0)
time.sleep(waitTime) | def PressKey(key: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate a key down for key.
key: int, a value in class `Keys`.
waitTime: float.
"""
keybd_event(key, 0, KeyboardEventFlag.KeyDown | KeyboardEventFlag.ExtendedKey, 0)
time.sleep(waitTime) | [
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valid | ReleaseKey | Simulate a key up for key.
key: int, a value in class `Keys`.
waitTime: float. | uiautomation/uiautomation.py | def ReleaseKey(key: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate a key up for key.
key: int, a value in class `Keys`.
waitTime: float.
"""
keybd_event(key, 0, KeyboardEventFlag.KeyUp | KeyboardEventFlag.ExtendedKey, 0)
time.sleep(waitTime) | def ReleaseKey(key: int, waitTime: float = OPERATION_WAIT_TIME) -> None:
"""
Simulate a key up for key.
key: int, a value in class `Keys`.
waitTime: float.
"""
keybd_event(key, 0, KeyboardEventFlag.KeyUp | KeyboardEventFlag.ExtendedKey, 0)
time.sleep(waitTime) | [
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valid | IsKeyPressed | key: int, a value in class `Keys`.
Return bool. | uiautomation/uiautomation.py | def IsKeyPressed(key: int) -> bool:
"""
key: int, a value in class `Keys`.
Return bool.
"""
state = ctypes.windll.user32.GetAsyncKeyState(key)
return bool(state & 0x8000) | def IsKeyPressed(key: int) -> bool:
"""
key: int, a value in class `Keys`.
Return bool.
"""
state = ctypes.windll.user32.GetAsyncKeyState(key)
return bool(state & 0x8000) | [
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valid | _CreateInput | Create Win32 struct `INPUT` for `SendInput`.
Return `INPUT`. | uiautomation/uiautomation.py | def _CreateInput(structure) -> INPUT:
"""
Create Win32 struct `INPUT` for `SendInput`.
Return `INPUT`.
"""
if isinstance(structure, MOUSEINPUT):
return INPUT(InputType.Mouse, _INPUTUnion(mi=structure))
if isinstance(structure, KEYBDINPUT):
return INPUT(InputType.Keyboard, _INPUTU... | def _CreateInput(structure) -> INPUT:
"""
Create Win32 struct `INPUT` for `SendInput`.
Return `INPUT`.
"""
if isinstance(structure, MOUSEINPUT):
return INPUT(InputType.Mouse, _INPUTUnion(mi=structure))
if isinstance(structure, KEYBDINPUT):
return INPUT(InputType.Keyboard, _INPUTU... | [
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valid | MouseInput | Create Win32 struct `MOUSEINPUT` for `SendInput`.
Return `INPUT`. | uiautomation/uiautomation.py | def MouseInput(dx: int, dy: int, mouseData: int = 0, dwFlags: int = MouseEventFlag.LeftDown, time_: int = 0) -> INPUT:
"""
Create Win32 struct `MOUSEINPUT` for `SendInput`.
Return `INPUT`.
"""
return _CreateInput(MOUSEINPUT(dx, dy, mouseData, dwFlags, time_, None)) | def MouseInput(dx: int, dy: int, mouseData: int = 0, dwFlags: int = MouseEventFlag.LeftDown, time_: int = 0) -> INPUT:
"""
Create Win32 struct `MOUSEINPUT` for `SendInput`.
Return `INPUT`.
"""
return _CreateInput(MOUSEINPUT(dx, dy, mouseData, dwFlags, time_, None)) | [
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valid | KeyboardInput | Create Win32 struct `KEYBDINPUT` for `SendInput`. | uiautomation/uiautomation.py | def KeyboardInput(wVk: int, wScan: int, dwFlags: int = KeyboardEventFlag.KeyDown, time_: int = 0) -> INPUT:
"""Create Win32 struct `KEYBDINPUT` for `SendInput`."""
return _CreateInput(KEYBDINPUT(wVk, wScan, dwFlags, time_, None)) | def KeyboardInput(wVk: int, wScan: int, dwFlags: int = KeyboardEventFlag.KeyDown, time_: int = 0) -> INPUT:
"""Create Win32 struct `KEYBDINPUT` for `SendInput`."""
return _CreateInput(KEYBDINPUT(wVk, wScan, dwFlags, time_, None)) | [
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valid | HardwareInput | Create Win32 struct `HARDWAREINPUT` for `SendInput`. | uiautomation/uiautomation.py | def HardwareInput(uMsg: int, param: int = 0) -> INPUT:
"""Create Win32 struct `HARDWAREINPUT` for `SendInput`."""
return _CreateInput(HARDWAREINPUT(uMsg, param & 0xFFFF, param >> 16 & 0xFFFF)) | def HardwareInput(uMsg: int, param: int = 0) -> INPUT:
"""Create Win32 struct `HARDWAREINPUT` for `SendInput`."""
return _CreateInput(HARDWAREINPUT(uMsg, param & 0xFFFF, param >> 16 & 0xFFFF)) | [
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valid | SendUnicodeChar | Type a single unicode char.
char: str, len(char) must equal to 1.
Return int, the number of events that it successfully inserted into the keyboard or mouse input stream.
If the function returns zero, the input was already blocked by another thread. | uiautomation/uiautomation.py | def SendUnicodeChar(char: str) -> int:
"""
Type a single unicode char.
char: str, len(char) must equal to 1.
Return int, the number of events that it successfully inserted into the keyboard or mouse input stream.
If the function returns zero, the input was already blocked by another thre... | def SendUnicodeChar(char: str) -> int:
"""
Type a single unicode char.
char: str, len(char) must equal to 1.
Return int, the number of events that it successfully inserted into the keyboard or mouse input stream.
If the function returns zero, the input was already blocked by another thre... | [
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valid | _VKtoSC | This function is only for internal use in SendKeys.
key: int, a value in class `Keys`.
Return int. | uiautomation/uiautomation.py | def _VKtoSC(key: int) -> int:
"""
This function is only for internal use in SendKeys.
key: int, a value in class `Keys`.
Return int.
"""
if key in _SCKeys:
return _SCKeys[key]
scanCode = ctypes.windll.user32.MapVirtualKeyA(key, 0)
if not scanCode:
return 0
keyList = [... | def _VKtoSC(key: int) -> int:
"""
This function is only for internal use in SendKeys.
key: int, a value in class `Keys`.
Return int.
"""
if key in _SCKeys:
return _SCKeys[key]
scanCode = ctypes.windll.user32.MapVirtualKeyA(key, 0)
if not scanCode:
return 0
keyList = [... | [
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valid | SendKeys | Simulate typing keys on keyboard.
text: str, keys to type.
interval: float, seconds between keys.
waitTime: float.
debug: bool, if True, print the keys.
Examples:
{Ctrl}, {Delete} ... are special keys' name in SpecialKeyNames.
SendKeys('{Ctrl}a{Delete}{Ctrl}v{Ctrl}s{Ctrl}{Shift}s{Win}e{PageD... | uiautomation/uiautomation.py | def SendKeys(text: str, interval: float = 0.01, waitTime: float = OPERATION_WAIT_TIME, debug: bool = False) -> None:
"""
Simulate typing keys on keyboard.
text: str, keys to type.
interval: float, seconds between keys.
waitTime: float.
debug: bool, if True, print the keys.
Examples:
{Ctr... | def SendKeys(text: str, interval: float = 0.01, waitTime: float = OPERATION_WAIT_TIME, debug: bool = False) -> None:
"""
Simulate typing keys on keyboard.
text: str, keys to type.
interval: float, seconds between keys.
waitTime: float.
debug: bool, if True, print the keys.
Examples:
{Ctr... | [
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valid | GetPatternIdInterface | Get pattern COM interface by pattern id.
patternId: int, a value in class `PatternId`.
Return comtypes._cominterface_meta. | uiautomation/uiautomation.py | def GetPatternIdInterface(patternId: int):
"""
Get pattern COM interface by pattern id.
patternId: int, a value in class `PatternId`.
Return comtypes._cominterface_meta.
"""
global _PatternIdInterfaces
if not _PatternIdInterfaces:
_PatternIdInterfaces = {
# PatternId.Anno... | def GetPatternIdInterface(patternId: int):
"""
Get pattern COM interface by pattern id.
patternId: int, a value in class `PatternId`.
Return comtypes._cominterface_meta.
"""
global _PatternIdInterfaces
if not _PatternIdInterfaces:
_PatternIdInterfaces = {
# PatternId.Anno... | [
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valid | CreatePattern | Create a concreate pattern by pattern id and pattern(POINTER(IUnknown)). | uiautomation/uiautomation.py | def CreatePattern(patternId: int, pattern: ctypes.POINTER(comtypes.IUnknown)):
"""Create a concreate pattern by pattern id and pattern(POINTER(IUnknown))."""
subPattern = pattern.QueryInterface(GetPatternIdInterface(patternId))
if subPattern:
return PatternConstructors[patternId](pattern=subPattern) | def CreatePattern(patternId: int, pattern: ctypes.POINTER(comtypes.IUnknown)):
"""Create a concreate pattern by pattern id and pattern(POINTER(IUnknown))."""
subPattern = pattern.QueryInterface(GetPatternIdInterface(patternId))
if subPattern:
return PatternConstructors[patternId](pattern=subPattern) | [
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valid | WalkTree | Walk a tree not using recursive algorithm.
top: a tree node.
getChildren: function(treeNode) -> list.
getNextSibling: function(treeNode) -> treeNode.
getNextSibling: function(treeNode) -> treeNode.
yieldCondition: function(treeNode, depth) -> bool.
includeTop: bool, if True yield top first.
... | uiautomation/uiautomation.py | def WalkTree(top, getChildren: Callable = None, getFirstChild: Callable = None, getNextSibling: Callable = None, yieldCondition: Callable = None, includeTop: bool = False, maxDepth: int = 0xFFFFFFFF):
"""
Walk a tree not using recursive algorithm.
top: a tree node.
getChildren: function(treeNode) -> lis... | def WalkTree(top, getChildren: Callable = None, getFirstChild: Callable = None, getNextSibling: Callable = None, yieldCondition: Callable = None, includeTop: bool = False, maxDepth: int = 0xFFFFFFFF):
"""
Walk a tree not using recursive algorithm.
top: a tree node.
getChildren: function(treeNode) -> lis... | [
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valid | ControlFromPoint | Call IUIAutomation ElementFromPoint x,y. May return None if mouse is over cmd's title bar icon.
Return `Control` subclass or None. | uiautomation/uiautomation.py | def ControlFromPoint(x: int, y: int) -> Control:
"""
Call IUIAutomation ElementFromPoint x,y. May return None if mouse is over cmd's title bar icon.
Return `Control` subclass or None.
"""
element = _AutomationClient.instance().IUIAutomation.ElementFromPoint(ctypes.wintypes.POINT(x, y))
return Co... | def ControlFromPoint(x: int, y: int) -> Control:
"""
Call IUIAutomation ElementFromPoint x,y. May return None if mouse is over cmd's title bar icon.
Return `Control` subclass or None.
"""
element = _AutomationClient.instance().IUIAutomation.ElementFromPoint(ctypes.wintypes.POINT(x, y))
return Co... | [
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valid | ControlFromPoint2 | Get a native handle from point x,y and call IUIAutomation.ElementFromHandle.
Return `Control` subclass. | uiautomation/uiautomation.py | def ControlFromPoint2(x: int, y: int) -> Control:
"""
Get a native handle from point x,y and call IUIAutomation.ElementFromHandle.
Return `Control` subclass.
"""
return Control.CreateControlFromElement(_AutomationClient.instance().IUIAutomation.ElementFromHandle(WindowFromPoint(x, y))) | def ControlFromPoint2(x: int, y: int) -> Control:
"""
Get a native handle from point x,y and call IUIAutomation.ElementFromHandle.
Return `Control` subclass.
"""
return Control.CreateControlFromElement(_AutomationClient.instance().IUIAutomation.ElementFromHandle(WindowFromPoint(x, y))) | [
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valid | ControlFromHandle | Call IUIAutomation.ElementFromHandle with a native handle.
handle: int, a native window handle.
Return `Control` subclass. | uiautomation/uiautomation.py | def ControlFromHandle(handle: int) -> Control:
"""
Call IUIAutomation.ElementFromHandle with a native handle.
handle: int, a native window handle.
Return `Control` subclass.
"""
return Control.CreateControlFromElement(_AutomationClient.instance().IUIAutomation.ElementFromHandle(handle)) | def ControlFromHandle(handle: int) -> Control:
"""
Call IUIAutomation.ElementFromHandle with a native handle.
handle: int, a native window handle.
Return `Control` subclass.
"""
return Control.CreateControlFromElement(_AutomationClient.instance().IUIAutomation.ElementFromHandle(handle)) | [
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] | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | ControlsAreSame | control1: `Control` or its subclass.
control2: `Control` or its subclass.
Return bool, True if control1 and control2 represent the same control otherwise False. | uiautomation/uiautomation.py | def ControlsAreSame(control1: Control, control2: Control) -> bool:
"""
control1: `Control` or its subclass.
control2: `Control` or its subclass.
Return bool, True if control1 and control2 represent the same control otherwise False.
"""
return bool(_AutomationClient.instance().IUIAutomation.Compa... | def ControlsAreSame(control1: Control, control2: Control) -> bool:
"""
control1: `Control` or its subclass.
control2: `Control` or its subclass.
Return bool, True if control1 and control2 represent the same control otherwise False.
"""
return bool(_AutomationClient.instance().IUIAutomation.Compa... | [
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] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L7516-L7522 | [
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valid | WalkControl | control: `Control` or its subclass.
includeTop: bool, if True, yield (control, 0) first.
maxDepth: int, enum depth.
Yield 2 items tuple(control: Control, depth: int). | uiautomation/uiautomation.py | def WalkControl(control: Control, includeTop: bool = False, maxDepth: int = 0xFFFFFFFF):
"""
control: `Control` or its subclass.
includeTop: bool, if True, yield (control, 0) first.
maxDepth: int, enum depth.
Yield 2 items tuple(control: Control, depth: int).
"""
if includeTop:
yield... | def WalkControl(control: Control, includeTop: bool = False, maxDepth: int = 0xFFFFFFFF):
"""
control: `Control` or its subclass.
includeTop: bool, if True, yield (control, 0) first.
maxDepth: int, enum depth.
Yield 2 items tuple(control: Control, depth: int).
"""
if includeTop:
yield... | [
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valid | LogControl | Print and log control's properties.
control: `Control` or its subclass.
depth: int, current depth.
showAllName: bool, if False, print the first 30 characters of control.Name. | uiautomation/uiautomation.py | def LogControl(control: Control, depth: int = 0, showAllName: bool = True) -> None:
"""
Print and log control's properties.
control: `Control` or its subclass.
depth: int, current depth.
showAllName: bool, if False, print the first 30 characters of control.Name.
"""
def getKeyName(theDict, t... | def LogControl(control: Control, depth: int = 0, showAllName: bool = True) -> None:
"""
Print and log control's properties.
control: `Control` or its subclass.
depth: int, current depth.
showAllName: bool, if False, print the first 30 characters of control.Name.
"""
def getKeyName(theDict, t... | [
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valid | EnumAndLogControl | Print and log control and its descendants' propertyies.
control: `Control` or its subclass.
maxDepth: int, enum depth.
showAllName: bool, if False, print the first 30 characters of control.Name.
startDepth: int, control's current depth. | uiautomation/uiautomation.py | def EnumAndLogControl(control: Control, maxDepth: int = 0xFFFFFFFF, showAllName: bool = True, startDepth: int = 0) -> None:
"""
Print and log control and its descendants' propertyies.
control: `Control` or its subclass.
maxDepth: int, enum depth.
showAllName: bool, if False, print the first 30 chara... | def EnumAndLogControl(control: Control, maxDepth: int = 0xFFFFFFFF, showAllName: bool = True, startDepth: int = 0) -> None:
"""
Print and log control and its descendants' propertyies.
control: `Control` or its subclass.
maxDepth: int, enum depth.
showAllName: bool, if False, print the first 30 chara... | [
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valid | EnumAndLogControlAncestors | Print and log control and its ancestors' propertyies.
control: `Control` or its subclass.
showAllName: bool, if False, print the first 30 characters of control.Name. | uiautomation/uiautomation.py | def EnumAndLogControlAncestors(control: Control, showAllName: bool = True) -> None:
"""
Print and log control and its ancestors' propertyies.
control: `Control` or its subclass.
showAllName: bool, if False, print the first 30 characters of control.Name.
"""
lists = []
while control:
... | def EnumAndLogControlAncestors(control: Control, showAllName: bool = True) -> None:
"""
Print and log control and its ancestors' propertyies.
control: `Control` or its subclass.
showAllName: bool, if False, print the first 30 characters of control.Name.
"""
lists = []
while control:
... | [
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... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | FindControl | control: `Control` or its subclass.
compare: compare function with parameters (control: Control, depth: int) which returns bool.
maxDepth: int, enum depth.
findFromSelf: bool, if False, do not compare self.
foundIndex: int, starts with 1, >= 1.
Return `Control` subclass or None if not find. | uiautomation/uiautomation.py | def FindControl(control: Control, compare: Callable, maxDepth: int = 0xFFFFFFFF, findFromSelf: bool = False, foundIndex: int = 1) -> Control:
"""
control: `Control` or its subclass.
compare: compare function with parameters (control: Control, depth: int) which returns bool.
maxDepth: int, enum depth.
... | def FindControl(control: Control, compare: Callable, maxDepth: int = 0xFFFFFFFF, findFromSelf: bool = False, foundIndex: int = 1) -> Control:
"""
control: `Control` or its subclass.
compare: compare function with parameters (control: Control, depth: int) which returns bool.
maxDepth: int, enum depth.
... | [
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... | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L7648-L7667 | [
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"... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | WaitHotKeyReleased | hotkey: tuple, two ints tuple(modifierKey, key) | uiautomation/uiautomation.py | def WaitHotKeyReleased(hotkey: tuple) -> None:
"""hotkey: tuple, two ints tuple(modifierKey, key)"""
mod = {ModifierKey.Alt: Keys.VK_MENU,
ModifierKey.Control: Keys.VK_CONTROL,
ModifierKey.Shift: Keys.VK_SHIFT,
ModifierKey.Win: Keys.VK_LWIN
}
while Tru... | def WaitHotKeyReleased(hotkey: tuple) -> None:
"""hotkey: tuple, two ints tuple(modifierKey, key)"""
mod = {ModifierKey.Alt: Keys.VK_MENU,
ModifierKey.Control: Keys.VK_CONTROL,
ModifierKey.Shift: Keys.VK_SHIFT,
ModifierKey.Win: Keys.VK_LWIN
}
while Tru... | [
"hotkey",
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"modifierKey",
"key",
")"
] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L7703-L7719 | [
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"Shift... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | RunByHotKey | Bind functions with hotkeys, the function will be run or stopped in another thread when the hotkey is pressed.
keyFunctions: hotkey function dict, like {(uiautomation.ModifierKey.Control, uiautomation.Keys.VK_1) : func}
stopHotKey: hotkey tuple
exitHotKey: hotkey tuple
waitHotKeyReleased: bool, if True,... | uiautomation/uiautomation.py | def RunByHotKey(keyFunctions: dict, stopHotKey: tuple = None, exitHotKey: tuple = (ModifierKey.Control, Keys.VK_D), waitHotKeyReleased: bool = True) -> None:
"""
Bind functions with hotkeys, the function will be run or stopped in another thread when the hotkey is pressed.
keyFunctions: hotkey function dict,... | def RunByHotKey(keyFunctions: dict, stopHotKey: tuple = None, exitHotKey: tuple = (ModifierKey.Control, Keys.VK_D), waitHotKeyReleased: bool = True) -> None:
"""
Bind functions with hotkeys, the function will be run or stopped in another thread when the hotkey is pressed.
keyFunctions: hotkey function dict,... | [
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".... | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L7722-L7859 | [
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"T... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Logger.Write | log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
logFile: str, log file path.
printTruncateLen: int, if <= 0, log is not truncated when print. | uiautomation/uiautomation.py | def Write(log: Any, consoleColor: int = ConsoleColor.Default, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None, printTruncateLen: int = 0) -> None:
"""
log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFil... | def Write(log: Any, consoleColor: int = ConsoleColor.Default, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None, printTruncateLen: int = 0) -> None:
"""
log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFil... | [
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valid | Logger.WriteLine | log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
logFile: str, log file path. | uiautomation/uiautomation.py | def WriteLine(log: Any, consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
... | def WriteLine(log: Any, consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
... | [
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":... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Logger.ColorfullyWrite | log: str.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
logFile: str, log file path.
ColorfullyWrite('Hello <Color=Green>Green</Color> !!!'), color name must be in Logger.ColorNames. | uiautomation/uiautomation.py | def ColorfullyWrite(log: str, consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: str.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
... | def ColorfullyWrite(log: str, consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: str.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
... | [
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... | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2816-L2842 | [
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valid | Logger.ColorfullyWriteLine | log: str.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
logFile: str, log file path.
ColorfullyWriteLine('Hello <Color=Green>Green</Color> !!!'), color name must be in Logger.ColorNames. | uiautomation/uiautomation.py | def ColorfullyWriteLine(log: str, consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: str.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool... | def ColorfullyWriteLine(log: str, consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: str.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool... | [
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... | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2845-L2855 | [
"def",
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"N... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Logger.Log | log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
logFile: str, log file path. | uiautomation/uiautomation.py | def Log(log: Any = '', consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
... | def Log(log: Any = '', consoleColor: int = -1, writeToFile: bool = True, printToStdout: bool = True, logFile: str = None) -> None:
"""
log: any type.
consoleColor: int, a value in class `ConsoleColor`, such as `ConsoleColor.DarkGreen`.
writeToFile: bool.
printToStdout: bool.
... | [
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... | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2858-L2870 | [
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"No... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Logger.DeleteLog | Delete log file. | uiautomation/uiautomation.py | def DeleteLog() -> None:
"""Delete log file."""
if os.path.exists(Logger.FileName):
os.remove(Logger.FileName) | def DeleteLog() -> None:
"""Delete log file."""
if os.path.exists(Logger.FileName):
os.remove(Logger.FileName) | [
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] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L2890-L2893 | [
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valid | Bitmap.FromHandle | Capture a native window to Bitmap by its handle.
hwnd: int, the handle of a native window.
left: int.
top: int.
right: int.
bottom: int.
left, top, right and bottom are control's internal postion(from 0,0).
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def FromHandle(self, hwnd: int, left: int = 0, top: int = 0, right: int = 0, bottom: int = 0) -> bool:
"""
Capture a native window to Bitmap by its handle.
hwnd: int, the handle of a native window.
left: int.
top: int.
right: int.
bottom: int.
left, top, r... | def FromHandle(self, hwnd: int, left: int = 0, top: int = 0, right: int = 0, bottom: int = 0) -> bool:
"""
Capture a native window to Bitmap by its handle.
hwnd: int, the handle of a native window.
left: int.
top: int.
right: int.
bottom: int.
left, top, r... | [
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"R... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Bitmap.FromControl | Capture a control to Bitmap.
control: `Control` or its subclass.
x: int.
y: int.
width: int.
height: int.
x, y: the point in control's internal position(from 0,0)
width, height: image's width and height from x, y, use 0 for entire area,
If width(or height)... | uiautomation/uiautomation.py | def FromControl(self, control: 'Control', x: int = 0, y: int = 0, width: int = 0, height: int = 0) -> bool:
"""
Capture a control to Bitmap.
control: `Control` or its subclass.
x: int.
y: int.
width: int.
height: int.
x, y: the point in control's internal ... | def FromControl(self, control: 'Control', x: int = 0, y: int = 0, width: int = 0, height: int = 0) -> bool:
"""
Capture a control to Bitmap.
control: `Control` or its subclass.
x: int.
y: int.
width: int.
height: int.
x, y: the point in control's internal ... | [
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"=",... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Bitmap.FromFile | Load image from a file.
filePath: str.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def FromFile(self, filePath: str) -> bool:
"""
Load image from a file.
filePath: str.
Return bool, True if succeed otherwise False.
"""
self.Release()
self._bitmap = _DllClient.instance().dll.BitmapFromFile(ctypes.c_wchar_p(filePath))
self._getsize()
... | def FromFile(self, filePath: str) -> bool:
"""
Load image from a file.
filePath: str.
Return bool, True if succeed otherwise False.
"""
self.Release()
self._bitmap = _DllClient.instance().dll.BitmapFromFile(ctypes.c_wchar_p(filePath))
self._getsize()
... | [
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".",
"Return",
"bool",
"True",
"if",
"succeed",
"otherwise",
"False",
"."
] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L3004-L3013 | [
"def",
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".",
"c_wch... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Bitmap.ToFile | Save to a file.
savePath: str, should end with .bmp, .jpg, .jpeg, .png, .gif, .tif, .tiff.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def ToFile(self, savePath: str) -> bool:
"""
Save to a file.
savePath: str, should end with .bmp, .jpg, .jpeg, .png, .gif, .tif, .tiff.
Return bool, True if succeed otherwise False.
"""
name, ext = os.path.splitext(savePath)
extMap = {'.bmp': 'image/bmp'
... | def ToFile(self, savePath: str) -> bool:
"""
Save to a file.
savePath: str, should end with .bmp, .jpg, .jpeg, .png, .gif, .tif, .tiff.
Return bool, True if succeed otherwise False.
"""
name, ext = os.path.splitext(savePath)
extMap = {'.bmp': 'image/bmp'
... | [
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"should",
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"with",
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"gif",
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"tif",
".",
"tiff",
".",
"Return",
"bool",
"True",
"if",
"succeed",
"otherwise",
"False",
"."
] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L3015-L3031 | [
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",",
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":",
"'image/jpeg'"... | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Bitmap.GetPixelColor | Get color value of a pixel.
x: int.
y: int.
Return int, argb color.
b = argb & 0x0000FF
g = (argb & 0x00FF00) >> 8
r = (argb & 0xFF0000) >> 16
a = (argb & 0xFF0000) >> 24 | uiautomation/uiautomation.py | def GetPixelColor(self, x: int, y: int) -> int:
"""
Get color value of a pixel.
x: int.
y: int.
Return int, argb color.
b = argb & 0x0000FF
g = (argb & 0x00FF00) >> 8
r = (argb & 0xFF0000) >> 16
a = (argb & 0xFF0000) >> 24
"""
retur... | def GetPixelColor(self, x: int, y: int) -> int:
"""
Get color value of a pixel.
x: int.
y: int.
Return int, argb color.
b = argb & 0x0000FF
g = (argb & 0x00FF00) >> 8
r = (argb & 0xFF0000) >> 16
a = (argb & 0xFF0000) >> 24
"""
retur... | [
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"ar... | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L3033-L3044 | [
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"_bitmap",
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"y",
")"
] | 2cc91060982cc8b777152e698d677cc2989bf263 |
valid | Bitmap.SetPixelColor | Set color value of a pixel.
x: int.
y: int.
argb: int, color value.
Return bool, True if succeed otherwise False. | uiautomation/uiautomation.py | def SetPixelColor(self, x: int, y: int, argb: int) -> bool:
"""
Set color value of a pixel.
x: int.
y: int.
argb: int, color value.
Return bool, True if succeed otherwise False.
"""
return _DllClient.instance().dll.BitmapSetPixel(self._bitmap, x, y, argb) | def SetPixelColor(self, x: int, y: int, argb: int) -> bool:
"""
Set color value of a pixel.
x: int.
y: int.
argb: int, color value.
Return bool, True if succeed otherwise False.
"""
return _DllClient.instance().dll.BitmapSetPixel(self._bitmap, x, y, argb) | [
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] | yinkaisheng/Python-UIAutomation-for-Windows | python | https://github.com/yinkaisheng/Python-UIAutomation-for-Windows/blob/2cc91060982cc8b777152e698d677cc2989bf263/uiautomation/uiautomation.py#L3046-L3054 | [
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"BitmapSetPixel",
"(",
"self",
".",
"_bitmap",
","... | 2cc91060982cc8b777152e698d677cc2989bf263 |
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