INSTRUCTION
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mean
def mean(self): "mean" n, a, b = self.n, self.a, self.b return n * a / (a + b)
Variance
def var(self): "Variance" n, a, b = self.n, self.a, self.b top = n*a*b * (a + b + n) btm = (a+b)**2.0 * (a+b+1.0) return top / btm
r""" Generate the vector of probabilities for the Beta-binomial (n, a, b) distribution. The Beta-binomial distribution takes the form .. math:: p(k \,|\, n, a, b) = {n \choose k} \frac{B(k + a, n - k + b)}{B(a, b)}, \qquad k = 0, \ldots, n, ...
def pdf(self): r""" Generate the vector of probabilities for the Beta-binomial (n, a, b) distribution. The Beta-binomial distribution takes the form .. math:: p(k \,|\, n, a, b) = {n \choose k} \frac{B(k + a, n - k + b)}{B(a, b)}, \qquad k = ...
skewness
def skew(self): "skewness" n, a, b = self.n, self.a, self.b t1 = (a+b+2*n) * (b - a) / (a+b+2) t2 = sqrt((1+a+b) / (n*a*b * (n+a+b))) return t1 * t2
Using 'abreu_sannikov' algorithm to compute the set of payoff pairs of all pure-strategy subgame-perfect equilibria with public randomization for any repeated two-player games with perfect monitoring and discounting, following Abreu and Sannikov (2014). Parameters ---------- rpg : RepeatedGame ...
def _equilibrium_payoffs_abreu_sannikov(rpg, tol=1e-12, max_iter=500, u_init=np.zeros(2)): """ Using 'abreu_sannikov' algorithm to compute the set of payoff pairs of all pure-strategy subgame-perfect equilibria with public randomization for any repeated two-player...
Calculate the normalized payoff gains from deviating from the current action to the best response for each player. Parameters ---------- rpg : RepeatedGame Two player repeated game. Returns ------- best_dev_gains : tuple(ndarray(float, ndim=2)) The normalized best deviation...
def _best_dev_gains(rpg): """ Calculate the normalized payoff gains from deviating from the current action to the best response for each player. Parameters ---------- rpg : RepeatedGame Two player repeated game. Returns ------- best_dev_gains : tuple(ndarray(float, ndim=2))...
Updating the payoff convex hull by iterating all action pairs. Using the R operator proposed by Abreu and Sannikov 2014. Parameters ---------- delta : scalar(float) The common discount rate at which all players discount the future. nums_actions : tuple(int) Tuple of...
def _R(delta, nums_actions, payoff_arrays, best_dev_gains, points, vertices, equations, u, IC, action_profile_payoff, extended_payoff, new_pts, W_new, tol=1e-10): """ Updating the payoff convex hull by iterating all action pairs. Using the R operator proposed by Abreu and Sannikov 2014. P...
Find all the intersection points between the current convex hull and the two IC constraints. It is done by iterating simplex counterclockwise. Parameters ---------- C : ndarray(float, ndim=2) The 4 by 2 array for storing the generated potential extreme points of one action profile. ...
def _find_C(C, points, vertices, equations, extended_payoff, IC, tol): """ Find all the intersection points between the current convex hull and the two IC constraints. It is done by iterating simplex counterclockwise. Parameters ---------- C : ndarray(float, ndim=2) The 4 by 2 array...
Find the intersection points of a half-closed simplex (pt0, pt1] and IC constraints. Parameters ---------- C : ndarray(float, ndim=2) The 4 by 2 array for storing the generated points of one action profile. One action profile can only generate at most 4 points. n : scalar(i...
def _intersect(C, n, weights, IC, pt0, pt1, tol): """ Find the intersection points of a half-closed simplex (pt0, pt1] and IC constraints. Parameters ---------- C : ndarray(float, ndim=2) The 4 by 2 array for storing the generated points of one action profile. One action profile...
Update the threat points if it not feasible in the new W, by the minimum of new feasible payoffs. Parameters ---------- u : ndarray(float, ndim=1) The threat points. W : ndarray(float, ndim=1) The points that construct the feasible payoff convex hull. Returns ------- u...
def _update_u(u, W): """ Update the threat points if it not feasible in the new W, by the minimum of new feasible payoffs. Parameters ---------- u : ndarray(float, ndim=1) The threat points. W : ndarray(float, ndim=1) The points that construct the feasible payoff convex hul...
Compute the set of payoff pairs of all pure-strategy subgame-perfect equilibria with public randomization for any repeated two-player games with perfect monitoring and discounting. Parameters ---------- method : str, optional The method for solving the equilibrium pa...
def equilibrium_payoffs(self, method=None, options=None): """ Compute the set of payoff pairs of all pure-strategy subgame-perfect equilibria with public randomization for any repeated two-player games with perfect monitoring and discounting. Parameters ---------- ...
Return a random NormalFormGame instance where the payoffs are drawn independently from the uniform distribution on [0, 1). Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one for each player. random_state : int or np.random.RandomState, optional Ran...
def random_game(nums_actions, random_state=None): """ Return a random NormalFormGame instance where the payoffs are drawn independently from the uniform distribution on [0, 1). Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one for each player. ran...
Return a random NormalFormGame instance where the payoff profiles are drawn independently from the standard multi-normal with the covariance of any pair of payoffs equal to `rho`, as studied in [1]_. Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one fo...
def covariance_game(nums_actions, rho, random_state=None): """ Return a random NormalFormGame instance where the payoff profiles are drawn independently from the standard multi-normal with the covariance of any pair of payoffs equal to `rho`, as studied in [1]_. Parameters ---------- nu...
Return a tuple of random pure actions (integers). Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one for each player. random_state : int or np.random.RandomState, optional Random seed (integer) or np.random.RandomState instance to set the initi...
def random_pure_actions(nums_actions, random_state=None): """ Return a tuple of random pure actions (integers). Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one for each player. random_state : int or np.random.RandomState, optional Random see...
Return a tuple of random mixed actions (vectors of floats). Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one for each player. random_state : int or np.random.RandomState, optional Random seed (integer) or np.random.RandomState instance to set ...
def random_mixed_actions(nums_actions, random_state=None): """ Return a tuple of random mixed actions (vectors of floats). Parameters ---------- nums_actions : tuple(int) Tuple of the numbers of actions, one for each player. random_state : int or np.random.RandomState, optional ...
Retrieve raw files from QuantEcon.notebooks or other Github repo Parameters ---------- file_list list or dict A list of files to specify a collection of filenames A dict of dir : list(files) to specify a directory repo str, optional(default=REPO) raw ...
def fetch_nb_dependencies(files, repo=REPO, raw=RAW, branch=BRANCH, folder=FOLDER, overwrite=False, verbose=True): """ Retrieve raw files from QuantEcon.notebooks or other Github repo Parameters ---------- file_list list or dict A list of files to specify a collection of filen...
r""" Compute the limit of a Nash linear quadratic dynamic game. In this problem, player i minimizes .. math:: \sum_{t=0}^{\infty} \left\{ x_t' r_i x_t + 2 x_t' w_i u_{it} +u_{it}' q_i u_{it} + u_{jt}' s_i u_{jt} + 2 u_{jt}' m_i u_{it} \right\} ...
def nnash(A, B1, B2, R1, R2, Q1, Q2, S1, S2, W1, W2, M1, M2, beta=1.0, tol=1e-8, max_iter=1000, random_state=None): r""" Compute the limit of a Nash linear quadratic dynamic game. In this problem, player i minimizes .. math:: \sum_{t=0}^{\infty} \left\{ x_t' r_i x_...
r"""Select from a tuple of(root, funccalls, iterations, flag)
def _results(r): r"""Select from a tuple of(root, funccalls, iterations, flag)""" x, funcalls, iterations, flag = r return results(x, funcalls, iterations, flag == 0)
Find a zero from the Newton-Raphson method using the jitted version of Scipy's newton for scalars. Note that this does not provide an alternative method such as secant. Thus, it is important that `fprime` can be provided. Note that `func` and `fprime` must be jitted via Numba. They are recommended to b...
def newton(func, x0, fprime, args=(), tol=1.48e-8, maxiter=50, disp=True): """ Find a zero from the Newton-Raphson method using the jitted version of Scipy's newton for scalars. Note that this does not provide an alternative method such as secant. Thus, it is important that `fprime` can be pr...
Find a zero from the secant method using the jitted version of Scipy's secant method. Note that `func` must be jitted via Numba. Parameters ---------- func : callable and jitted The function whose zero is wanted. It must be a function of a single variable of the form f(x,a,b,c...),...
def newton_secant(func, x0, args=(), tol=1.48e-8, maxiter=50, disp=True): """ Find a zero from the secant method using the jitted version of Scipy's secant method. Note that `func` must be jitted via Numba. Parameters ---------- func : callable and jitted The func...
Conditional checks for intervals in methods involving bisection
def _bisect_interval(a, b, fa, fb): """Conditional checks for intervals in methods involving bisection""" if fa*fb > 0: raise ValueError("f(a) and f(b) must have different signs") root = 0.0 status = _ECONVERR # Root found at either end of [a,b] if fa == 0: root = a stat...
Find root of a function within an interval adapted from Scipy's bisect. Basic bisection routine to find a zero of the function `f` between the arguments `a` and `b`. `f(a)` and `f(b)` cannot have the same signs. `f` must be jitted via numba. Parameters ---------- f : jitted and callable ...
def bisect(f, a, b, args=(), xtol=_xtol, rtol=_rtol, maxiter=_iter, disp=True): """ Find root of a function within an interval adapted from Scipy's bisect. Basic bisection routine to find a zero of the function `f` between the arguments `a` and `b`. `f(a)` and `f(b)` cannot have the same sig...
Find a root of a function in a bracketing interval using Brent's method adapted from Scipy's brentq. Uses the classic Brent's method to find a zero of the function `f` on the sign changing interval [a , b]. `f` must be jitted via numba. Parameters ---------- f : jitted and callable ...
def brentq(f, a, b, args=(), xtol=_xtol, rtol=_rtol, maxiter=_iter, disp=True): """ Find a root of a function in a bracketing interval using Brent's method adapted from Scipy's brentq. Uses the classic Brent's method to find a zero of the function `f` on the sign changing interval [a , b...
r""" Computes and returns an approximate fixed point of the function `T`. The default method `'iteration'` simply iterates the function given an initial condition `v` and returns :math:`T^k v` when the condition :math:`\lVert T^k v - T^{k-1} v\rVert \leq \mathrm{error\_tol}` is satisfied or the num...
def compute_fixed_point(T, v, error_tol=1e-3, max_iter=50, verbose=2, print_skip=5, method='iteration', *args, **kwargs): r""" Computes and returns an approximate fixed point of the function `T`. The default method `'iteration'` simply iterates the function given an initial cond...
Implement the imitation game algorithm by McLennan and Tourky (2006) for computing an approximate fixed point of `T`. Parameters ---------- is_approx_fp : callable A callable with signature `is_approx_fp(v)` which determines whether `v` is an approximate fixed point with a bool return ...
def _compute_fixed_point_ig(T, v, max_iter, verbose, print_skip, is_approx_fp, *args, **kwargs): """ Implement the imitation game algorithm by McLennan and Tourky (2006) for computing an approximate fixed point of `T`. Parameters ---------- is_approx_fp : callable ...
Given sequences `X` and `Y` of ndarrays, initialize the tableau and basis arrays in place for the "geometric" imitation game as defined in McLennan and Tourky (2006), to be passed to `_lemke_howson_tbl`. Parameters ---------- X, Y : ndarray(float) Arrays of the same shape (m, n). table...
def _initialize_tableaux_ig(X, Y, tableaux, bases): """ Given sequences `X` and `Y` of ndarrays, initialize the tableau and basis arrays in place for the "geometric" imitation game as defined in McLennan and Tourky (2006), to be passed to `_lemke_howson_tbl`. Parameters ---------- X, Y : nd...
Return an iterable with the active participants in a room.
def get_participants(self, namespace, room): """Return an iterable with the active participants in a room.""" for sid, active in six.iteritems(self.rooms[namespace][room].copy()): yield sid
Register a client connection to a namespace.
def connect(self, sid, namespace): """Register a client connection to a namespace.""" self.enter_room(sid, namespace, None) self.enter_room(sid, namespace, sid)
Put the client in the to-be-disconnected list. This allows the client data structures to be present while the disconnect handler is invoked, but still recognize the fact that the client is soon going away.
def pre_disconnect(self, sid, namespace): """Put the client in the to-be-disconnected list. This allows the client data structures to be present while the disconnect handler is invoked, but still recognize the fact that the client is soon going away. """ if namespace not...
Register a client disconnect from a namespace.
def disconnect(self, sid, namespace): """Register a client disconnect from a namespace.""" if namespace not in self.rooms: return rooms = [] for room_name, room in six.iteritems(self.rooms[namespace].copy()): if sid in room: rooms.append(room_name)...
Add a client to a room.
def enter_room(self, sid, namespace, room): """Add a client to a room.""" if namespace not in self.rooms: self.rooms[namespace] = {} if room not in self.rooms[namespace]: self.rooms[namespace][room] = {} self.rooms[namespace][room][sid] = True
Remove a client from a room.
def leave_room(self, sid, namespace, room): """Remove a client from a room.""" try: del self.rooms[namespace][room][sid] if len(self.rooms[namespace][room]) == 0: del self.rooms[namespace][room] if len(self.rooms[namespace]) == 0: ...
Remove all participants from a room.
def close_room(self, room, namespace): """Remove all participants from a room.""" try: for sid in self.get_participants(namespace, room): self.leave_room(sid, namespace, room) except KeyError: pass
Return the rooms a client is in.
def get_rooms(self, sid, namespace): """Return the rooms a client is in.""" r = [] try: for room_name, room in six.iteritems(self.rooms[namespace]): if room_name is not None and sid in room and room[sid]: r.append(room_name) except KeyError...
Invoke an application callback.
def trigger_callback(self, sid, namespace, id, data): """Invoke an application callback.""" callback = None try: callback = self.callbacks[sid][namespace][id] except KeyError: # if we get an unknown callback we just ignore it self._get_logger().warning...
Generate a unique identifier for an ACK packet.
def _generate_ack_id(self, sid, namespace, callback): """Generate a unique identifier for an ACK packet.""" namespace = namespace or '/' if sid not in self.callbacks: self.callbacks[sid] = {} if namespace not in self.callbacks[sid]: self.callbacks[sid][namespace] ...
Get the appropriate logger Prevents uninitialized servers in write-only mode from failing.
def _get_logger(self): """Get the appropriate logger Prevents uninitialized servers in write-only mode from failing. """ if self.logger: return self.logger elif self.server: return self.server.logger else: return default_logger
Register an event handler. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param handler: The function that should be invoked to handle the ...
def on(self, event, handler=None, namespace=None): """Register an event handler. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param handler:...
Register a namespace handler object. :param namespace_handler: An instance of a :class:`Namespace` subclass that handles all the event traffic for a namespace.
def register_namespace(self, namespace_handler): """Register a namespace handler object. :param namespace_handler: An instance of a :class:`Namespace` subclass that handles all the event traffic for a namespace. """ if ...
Enter a room. This function adds the client to a room. The :func:`emit` and :func:`send` functions can optionally broadcast events to all the clients in a room. :param sid: Session ID of the client. :param room: Room name. If the room does not exist it is created. :para...
def enter_room(self, sid, room, namespace=None): """Enter a room. This function adds the client to a room. The :func:`emit` and :func:`send` functions can optionally broadcast events to all the clients in a room. :param sid: Session ID of the client. :param room: Room n...
Leave a room. This function removes the client from a room. :param sid: Session ID of the client. :param room: Room name. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
def leave_room(self, sid, room, namespace=None): """Leave a room. This function removes the client from a room. :param sid: Session ID of the client. :param room: Room name. :param namespace: The Socket.IO namespace for the event. If this argument is o...
Return the rooms a client is in. :param sid: Session ID of the client. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
def rooms(self, sid, namespace=None): """Return the rooms a client is in. :param sid: Session ID of the client. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the default namespace is used. """ namespace = namespace...
Return the user session for a client. :param sid: The session id of the client. :param namespace: The Socket.IO namespace. If this argument is omitted the default namespace is used. The return value is a dictionary. Modifications made to this dictionary are no...
def get_session(self, sid, namespace=None): """Return the user session for a client. :param sid: The session id of the client. :param namespace: The Socket.IO namespace. If this argument is omitted the default namespace is used. The return value is a dictionar...
Store the user session for a client. :param sid: The session id of the client. :param session: The session dictionary. :param namespace: The Socket.IO namespace. If this argument is omitted the default namespace is used.
def save_session(self, sid, session, namespace=None): """Store the user session for a client. :param sid: The session id of the client. :param session: The session dictionary. :param namespace: The Socket.IO namespace. If this argument is omitted the default na...
Return the user session for a client with context manager syntax. :param sid: The session id of the client. This is a context manager that returns the user session dictionary for the client. Any changes that are made to this dictionary inside the context manager block are saved back to...
def session(self, sid, namespace=None): """Return the user session for a client with context manager syntax. :param sid: The session id of the client. This is a context manager that returns the user session dictionary for the client. Any changes that are made to this dictionary inside ...
Start a background task using the appropriate async model. This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode. :param target: the target function to execute. :param args: arguments to ...
def start_background_task(self, target, *args, **kwargs): """Start a background task using the appropriate async model. This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode. :param targe...
Send a message to a client.
def _emit_internal(self, sid, event, data, namespace=None, id=None): """Send a message to a client.""" if six.PY2 and not self.binary: binary = False # pragma: nocover else: binary = None # tuples are expanded to multiple arguments, everything else is sent ...
Send a Socket.IO packet to a client.
def _send_packet(self, sid, pkt): """Send a Socket.IO packet to a client.""" encoded_packet = pkt.encode() if isinstance(encoded_packet, list): binary = False for ep in encoded_packet: self.eio.send(sid, ep, binary=binary) binary = True ...
Handle a client connection request.
def _handle_connect(self, sid, namespace): """Handle a client connection request.""" namespace = namespace or '/' self.manager.connect(sid, namespace) if self.always_connect: self._send_packet(sid, packet.Packet(packet.CONNECT, ...
Handle a client disconnect.
def _handle_disconnect(self, sid, namespace): """Handle a client disconnect.""" namespace = namespace or '/' if namespace == '/': namespace_list = list(self.manager.get_namespaces()) else: namespace_list = [namespace] for n in namespace_list: i...
Handle an incoming client event.
def _handle_event(self, sid, namespace, id, data): """Handle an incoming client event.""" namespace = namespace or '/' self.logger.info('received event "%s" from %s [%s]', data[0], sid, namespace) if self.async_handlers: self.start_background_task(sel...
Invoke an application event handler.
def _trigger_event(self, event, namespace, *args): """Invoke an application event handler.""" # first see if we have an explicit handler for the event if namespace in self.handlers and event in self.handlers[namespace]: return self.handlers[namespace][event](*args) # or else...
Handle the Engine.IO connection event.
def _handle_eio_connect(self, sid, environ): """Handle the Engine.IO connection event.""" if not self.manager_initialized: self.manager_initialized = True self.manager.initialize() self.environ[sid] = environ return self._handle_connect(sid, '/')
Dispatch Engine.IO messages.
def _handle_eio_message(self, sid, data): """Dispatch Engine.IO messages.""" if sid in self._binary_packet: pkt = self._binary_packet[sid] if pkt.add_attachment(data): del self._binary_packet[sid] if pkt.packet_type == packet.BINARY_EVENT: ...
Handle Engine.IO disconnect event.
def _handle_eio_disconnect(self, sid): """Handle Engine.IO disconnect event.""" self._handle_disconnect(sid, '/') if sid in self.environ: del self.environ[sid]
Emit a message to a single client, a room, or all the clients connected to the namespace. This method takes care or propagating the message to all the servers that are connected through the message queue. The parameters are the same as in :meth:`.Server.emit`. Note: this metho...
async def emit(self, event, data, namespace=None, room=None, skip_sid=None, callback=None, **kwargs): """Emit a message to a single client, a room, or all the clients connected to the namespace. This method takes care or propagating the message to all the servers that...
Connect to a Socket.IO server. :param url: The URL of the Socket.IO server. It can include custom query string parameters if required by the server. :param headers: A dictionary with custom headers to send with the connection request. :param transport...
async def connect(self, url, headers={}, transports=None, namespaces=None, socketio_path='socket.io'): """Connect to a Socket.IO server. :param url: The URL of the Socket.IO server. It can include custom query string parameters if required by the server. ...
Wait until the connection with the server ends. Client applications can use this function to block the main thread during the life of the connection. Note: this method is a coroutine.
async def wait(self): """Wait until the connection with the server ends. Client applications can use this function to block the main thread during the life of the connection. Note: this method is a coroutine. """ while True: await self.eio.wait() ...
Register a namespace handler object. :param namespace_handler: An instance of a :class:`Namespace` subclass that handles all the event traffic for a namespace.
def register_namespace(self, namespace_handler): """Register a namespace handler object. :param namespace_handler: An instance of a :class:`Namespace` subclass that handles all the event traffic for a namespace. """ if ...
Emit a custom event to one or more connected clients. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param data: The data to send to the client or cli...
def emit(self, event, data=None, namespace=None, callback=None): """Emit a custom event to one or more connected clients. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and sh...
Send a message to one or more connected clients. This function emits an event with the name ``'message'``. Use :func:`emit` to issue custom event names. :param data: The data to send to the client or clients. Data can be of type ``str``, ``bytes``, ``list`` or ``dict``. If...
def send(self, data, namespace=None, callback=None): """Send a message to one or more connected clients. This function emits an event with the name ``'message'``. Use :func:`emit` to issue custom event names. :param data: The data to send to the client or clients. Data can be of ...
Emit a custom event to a client and wait for the response. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param data: The data to send to the client o...
def call(self, event, data=None, namespace=None, timeout=60): """Emit a custom event to a client and wait for the response. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and ...
Disconnect from the server.
def disconnect(self): """Disconnect from the server.""" # here we just request the disconnection # later in _handle_eio_disconnect we invoke the disconnect handler for n in self.namespaces: self._send_packet(packet.Packet(packet.DISCONNECT, namespace=n)) self._send_pa...
Handle the Engine.IO disconnection event.
def _handle_eio_disconnect(self): """Handle the Engine.IO disconnection event.""" self.logger.info('Engine.IO connection dropped') for n in self.namespaces: self._trigger_event('disconnect', namespace=n) self._trigger_event('disconnect', namespace='/') self.callbacks ...
Encode the packet for transmission. If the packet contains binary elements, this function returns a list of packets where the first is the original packet with placeholders for the binary components and the remaining ones the binary attachments.
def encode(self): """Encode the packet for transmission. If the packet contains binary elements, this function returns a list of packets where the first is the original packet with placeholders for the binary components and the remaining ones the binary attachments. """ ...
Decode a transmitted package. The return value indicates how many binary attachment packets are necessary to fully decode the packet.
def decode(self, encoded_packet): """Decode a transmitted package. The return value indicates how many binary attachment packets are necessary to fully decode the packet. """ ep = encoded_packet try: self.packet_type = int(ep[0:1]) except TypeError: ...
Reconstruct a decoded packet using the given list of binary attachments.
def reconstruct_binary(self, attachments): """Reconstruct a decoded packet using the given list of binary attachments. """ self.data = self._reconstruct_binary_internal(self.data, self.attachments)
Extract binary components in the packet.
def _deconstruct_binary(self, data): """Extract binary components in the packet.""" attachments = [] data = self._deconstruct_binary_internal(data, attachments) return data, attachments
Check if the data contains binary components.
def _data_is_binary(self, data): """Check if the data contains binary components.""" if isinstance(data, six.binary_type): return True elif isinstance(data, list): return functools.reduce( lambda a, b: a or b, [self._data_is_binary(item) ...
Dispatch an event to the proper handler method. In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overriden if special dispatching rules are needed, or if having a single method that catche...
async def trigger_event(self, event, *args): """Dispatch an event to the proper handler method. In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overriden if special dispatching rules are ...
Close a room. The only difference with the :func:`socketio.Server.close_room` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method is a coroutine.
async def close_room(self, room, namespace=None): """Close a room. The only difference with the :func:`socketio.Server.close_room` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method is a coroutine. ...
Disconnect a client. The only difference with the :func:`socketio.Server.disconnect` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method is a coroutine.
async def disconnect(self, sid, namespace=None): """Disconnect a client. The only difference with the :func:`socketio.Server.disconnect` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method is a coroutine...
Emit a custom event to the server. The only difference with the :func:`socketio.Client.emit` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method is a coroutine.
async def emit(self, event, data=None, namespace=None, callback=None): """Emit a custom event to the server. The only difference with the :func:`socketio.Client.emit` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. No...
Send a message to the server. The only difference with the :func:`socketio.Client.send` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method is a coroutine.
async def send(self, data, namespace=None, callback=None): """Send a message to the server. The only difference with the :func:`socketio.Client.send` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. Note: this method i...
Dispatch an event to the proper handler method. In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overriden if special dispatching rules are needed, or if having a single method that catche...
def trigger_event(self, event, *args): """Dispatch an event to the proper handler method. In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overriden if special dispatching rules are needed...
Emit a custom event to one or more connected clients. The only difference with the :func:`socketio.Server.emit` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def emit(self, event, data=None, room=None, skip_sid=None, namespace=None, callback=None): """Emit a custom event to one or more connected clients. The only difference with the :func:`socketio.Server.emit` method is that when the ``namespace`` argument is not given the namespace ...
Send a message to one or more connected clients. The only difference with the :func:`socketio.Server.send` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def send(self, data, room=None, skip_sid=None, namespace=None, callback=None): """Send a message to one or more connected clients. The only difference with the :func:`socketio.Server.send` method is that when the ``namespace`` argument is not given the namespace associated ...
Enter a room. The only difference with the :func:`socketio.Server.enter_room` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def enter_room(self, sid, room, namespace=None): """Enter a room. The only difference with the :func:`socketio.Server.enter_room` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. """ return self.server.enter_roo...
Leave a room. The only difference with the :func:`socketio.Server.leave_room` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def leave_room(self, sid, room, namespace=None): """Leave a room. The only difference with the :func:`socketio.Server.leave_room` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. """ return self.server.leave_roo...
Return the rooms a client is in. The only difference with the :func:`socketio.Server.rooms` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def rooms(self, sid, namespace=None): """Return the rooms a client is in. The only difference with the :func:`socketio.Server.rooms` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. """ return self.server.rooms(...
Return the user session for a client. The only difference with the :func:`socketio.Server.get_session` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def get_session(self, sid, namespace=None): """Return the user session for a client. The only difference with the :func:`socketio.Server.get_session` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. """ return s...
Store the user session for a client. The only difference with the :func:`socketio.Server.save_session` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def save_session(self, sid, session, namespace=None): """Store the user session for a client. The only difference with the :func:`socketio.Server.save_session` method is that when the ``namespace`` argument is not given the namespace associated with the class is used. """ ...
Send a message to the server. The only difference with the :func:`socketio.Client.send` method is that when the ``namespace`` argument is not given the namespace associated with the class is used.
def send(self, data, room=None, skip_sid=None, namespace=None, callback=None): """Send a message to the server. The only difference with the :func:`socketio.Client.send` method is that when the ``namespace`` argument is not given the namespace associated with the class is u...
Emit a message to a single client, a room, or all the clients connected to the namespace. Note: this method is a coroutine.
async def emit(self, event, data, namespace, room=None, skip_sid=None, callback=None, **kwargs): """Emit a message to a single client, a room, or all the clients connected to the namespace. Note: this method is a coroutine. """ if namespace not in self.rooms o...
Invoke an application callback. Note: this method is a coroutine.
async def trigger_callback(self, sid, namespace, id, data): """Invoke an application callback. Note: this method is a coroutine. """ callback = None try: callback = self.callbacks[sid][namespace][id] except KeyError: # if we get an unknown callbac...
Emit a custom event to one or more connected clients. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param data: The data to send to the client or cli...
async def emit(self, event, data=None, room=None, skip_sid=None, namespace=None, callback=None, **kwargs): """Emit a custom event to one or more connected clients. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` a...
Send a message to one or more connected clients. This function emits an event with the name ``'message'``. Use :func:`emit` to issue custom event names. :param data: The data to send to the client or clients. Data can be of type ``str``, ``bytes``, ``list`` or ``dict``. If...
async def send(self, data, room=None, skip_sid=None, namespace=None, callback=None, **kwargs): """Send a message to one or more connected clients. This function emits an event with the name ``'message'``. Use :func:`emit` to issue custom event names. :param data: The...
Close a room. This function removes all the clients from the given room. :param room: Room name. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the default namespace is used. Note: this method is a coroutine.
async def close_room(self, room, namespace=None): """Close a room. This function removes all the clients from the given room. :param room: Room name. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the default namespace is ...
Disconnect a client. :param sid: Session ID of the client. :param namespace: The Socket.IO namespace to disconnect. If this argument is omitted the default namespace is used. Note: this method is a coroutine.
async def disconnect(self, sid, namespace=None): """Disconnect a client. :param sid: Session ID of the client. :param namespace: The Socket.IO namespace to disconnect. If this argument is omitted the default namespace is used. Note: this method is a coroutine....
Handle ACK packets from the client.
async def _handle_ack(self, sid, namespace, id, data): """Handle ACK packets from the client.""" namespace = namespace or '/' self.logger.info('received ack from %s [%s]', sid, namespace) await self.manager.trigger_callback(sid, namespace, id, data)
Invoke an application event handler.
async def _trigger_event(self, event, namespace, *args): """Invoke an application event handler.""" # first see if we have an explicit handler for the event if namespace in self.handlers and event in self.handlers[namespace]: if asyncio.iscoroutinefunction(self.handlers[namespace][ev...
Determine whether ``__tablename__`` should be automatically generated for a model. * If no class in the MRO sets a name, one should be generated. * If a declared attr is found, it should be used instead. * If a name is found, it should be used if the class is a mixin, otherwise one should be gene...
def should_set_tablename(cls): """Determine whether ``__tablename__`` should be automatically generated for a model. * If no class in the MRO sets a name, one should be generated. * If a declared attr is found, it should be used instead. * If a name is found, it should be used if the class is a mix...
View decorator that redirects anonymous users to the login page.
def login_required(view): """View decorator that redirects anonymous users to the login page.""" @functools.wraps(view) def wrapped_view(**kwargs): if g.user is None: return redirect(url_for("auth.login")) return view(**kwargs) return wrapped_view
If a user id is stored in the session, load the user object from the database into ``g.user``.
def load_logged_in_user(): """If a user id is stored in the session, load the user object from the database into ``g.user``.""" user_id = session.get("user_id") g.user = User.query.get(user_id) if user_id is not None else None
Register a new user. Validates that the username is not already taken. Hashes the password for security.
def register(): """Register a new user. Validates that the username is not already taken. Hashes the password for security. """ if request.method == "POST": username = request.form["username"] password = request.form["password"] error = None if not username: ...
Log in a registered user by adding the user id to the session.
def login(): """Log in a registered user by adding the user id to the session.""" if request.method == "POST": username = request.form["username"] password = request.form["password"] error = None user = User.query.filter_by(username=username).first() if user is None: ...
Show all the posts, most recent first.
def index(): """Show all the posts, most recent first.""" posts = Post.query.order_by(Post.created.desc()).all() return render_template("blog/index.html", posts=posts)
Get a post and its author by id. Checks that the id exists and optionally that the current user is the author. :param id: id of post to get :param check_author: require the current user to be the author :return: the post with author information :raise 404: if a post with the given id doesn't e...
def get_post(id, check_author=True): """Get a post and its author by id. Checks that the id exists and optionally that the current user is the author. :param id: id of post to get :param check_author: require the current user to be the author :return: the post with author information :rais...
Create a new post for the current user.
def create(): """Create a new post for the current user.""" if request.method == "POST": title = request.form["title"] body = request.form["body"] error = None if not title: error = "Title is required." if error is not None: flash(error) ...
Update a post if the current user is the author.
def update(id): """Update a post if the current user is the author.""" post = get_post(id) if request.method == "POST": title = request.form["title"] body = request.form["body"] error = None if not title: error = "Title is required." if error is not Non...