Dataset Viewer
The dataset viewer is not available for this subset.
Cannot get the split names for the config 'default' of the dataset.
Exception:    SplitsNotFoundError
Message:      The split names could not be parsed from the dataset config.
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.12/site-packages/datasets/inspect.py", line 286, in get_dataset_config_info
                  for split_generator in builder._split_generators(
                                         ^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/folder_based_builder/folder_based_builder.py", line 249, in _split_generators
                  raise ValueError(
              ValueError: `file_name` or `*_file_name` must be present as dictionary key (with type string) in metadata files
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 65, in compute_split_names_from_streaming_response
                  for split in get_dataset_split_names(
                               ^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/inspect.py", line 340, in get_dataset_split_names
                  info = get_dataset_config_info(
                         ^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/inspect.py", line 291, in get_dataset_config_info
                  raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
              datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

genshinPlayData

Dataset of Genshin Impact gameplay with mouse&key events recorded.

Formatted into jsonl,

{"frame_idx": 0, "image": "frame_00226.png", "action": "<|action_start|>0 0 0 ;  ;  ;  ;  ;  ; <|action_end|>"}

where action is <|action_start|>X Y Z ; k1 k2 k3 ; k4 k5 ; k6 ; k7 ; k8 ; k9 k10<|action_end|>

Explanation

  1. Mouse Movement: First, is the relative displacement X, Y (X>0 means move right, Y>0 means move down) and scroll amount Z (Z>0 means scroll up).
  2. Key Sequence: Then a list of 6 groups of keys; within each group, keys are separated by spaces, and groups are separated by semicolons.
    • Each group can contain up to 4 keys.
    • If a group has no keys, is left empty but the ';' kept.

Frames in frames/ 720p, 1280x720 px, 5fps

@misc{tan2025lumineopenrecipebuilding,
      title={Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds}, 
      author={Weihao Tan and Xiangyang Li and Yunhao Fang and Heyuan Yao and Shi Yan and Hao Luo and Tenglong Ao and Huihui Li and Hongbin Ren and Bairen Yi and Yujia Qin and Bo An and Libin Liu and Guang Shi},
      year={2025},
      eprint={2511.08892},
      archivePrefix={arXiv},
      primaryClass={cs.AI},
      url={https://arxiv.org/abs/2511.08892}, 
}
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