id stringlengths 24 24 | title stringlengths 3 59 | context stringlengths 151 3.71k | question stringlengths 1 25.7k | answers dict |
|---|---|---|---|---|
56d12bda17492d1400aabb47 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits,... | Midna నాశనం చేస్తుంది? | {
"text": [
"Mirror of Twilight"
],
"answer_start": [
661
]
} |
56cd95f562d2951400fa6750 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | কয ় েক বছর ধরে এন ্ ড ্ লিন ্ ডো হ ্ যাড ় া শুরু করে উন ্ নয ় নিয ় ে কি হবে ট ্ রিয ় টপ ্ রিন ্ স? | {
"text": [
"2003"
],
"answer_start": [
3
]
} |
56cd95f562d2951400fa6750 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | ఏమి సంవత్సరంలో Nintendo వావిలియం యువరాణి మారింది థింగ్ బర్ట్ پرمختګ యొక్క ప్రారంభం చేసింది లేదు? | {
"text": [
"2003"
],
"answer_start": [
3
]
} |
56cd95f562d2951400fa6751 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | Wind Waker নির ্ দেশনা করার সম ্ ভাব ্ য একটা পরবর ্ তী অনুসন ্ ধান কি ঘোষিত হয়? | {
"text": [
"Game Developers Conference"
],
"answer_start": [
187
]
} |
56cd95f562d2951400fa6751 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | ఏవెంట్ఉందివాంఒక సంభావ్య అనుసరించండి వెయింట్వాకర్చెప్పారు | {
"text": [
"Game Developers Conference"
],
"answer_start": [
187
]
} |
56cd95f562d2951400fa6752 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | Nintendo কি বিশ ্ বের একটি প ্ রান ্ তের জন ্ য পরবর ্ তী ল ্ যাজন ্ ড অ ্ যাল ্ ড ဂိမ်း আকল ্ পনা করতে চাইছে? | {
"text": [
"North American"
],
"answer_start": [
454
]
} |
56cd95f562d2951400fa6752 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | ప్రపంచ యొక్క ఏం దేశం కోసం Nintendo తెలుసుకోవాలంటే రేడియో జాల్డ్రిమా గేమ్ యొక్క తదుపరి అదే? | {
"text": [
"North American"
],
"answer_start": [
454
]
} |
56cd95f562d2951400fa6753 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | কোন একটা চিত ্ র ছিল যা সময ় ের ওক ্ রিনায ় ে ব ্ যবহার করা সম ্ ভব না? | {
"text": [
"horseback combat"
],
"answer_start": [
1059
]
} |
56cd95f562d2951400fa6753 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | సమయం Ocarina లో అమలు కాలేదు ఏమి ఒక მახასიათებელი ఉంది? | {
"text": [
"horseback combat"
],
"answer_start": [
1059
]
} |
56d12ceb17492d1400aabb5c | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | কিন ্ তু কোন বছর Nintendo কিন ্ তু ঘোষণা করেছিল যে গ ্ যাম ্ বলার একটি নতুন চরিত ্ র চলচ ্ ছে যার কাজ চলচ ্ ছে Gamecube এর জন ্ য? | {
"text": [
"2003"
],
"answer_start": [
3
]
} |
56d12ceb17492d1400aabb5c | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | Nintendo గమ్కబ్ కోసం పనిచేస్తున్నారు ఒక కొత్త సాంద్రజాలికులు ఏమి సంవత్సరం లేదు? | {
"text": [
"2003"
],
"answer_start": [
3
]
} |
56d12ceb17492d1400aabb5d | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | এমন কী নির ্ মাতা ছিল যে অনিচ ্ ছা করে ঘোষণা করেছিল যে 'জ ্ ডার ্ ড' একটা চলচ ্ চিত ্ র আছে? | {
"text": [
"Eiji Aonuma"
],
"answer_start": [
224
]
} |
56d12ceb17492d1400aabb5d | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | ఉద్దేశపూర్వకంగా ఒక Zelda గేమ్ పని లో ఉంది విష్కరించారు అని దర్శకుడు ఎవరు? | {
"text": [
"Eiji Aonuma"
],
"answer_start": [
224
]
} |
56d12ceb17492d1400aabb5f | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | Ocarina of Time তে কি নির ্ দিষ ্ ট কিছু চলচ ্ চিত ্ র ছিল যা অন ্ যদের জানা ছিল না? | {
"text": [
"horseback combat"
],
"answer_start": [
1059
]
} |
56d12ceb17492d1400aabb5f | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | సమయానికి Ocarina లో చేయబడలేదుఏమి ఖచ్చితమైన ప్రాంతాల్లో ఓపెన్ paddocks? | {
"text": [
"horseback combat"
],
"answer_start": [
1059
]
} |
56cd96c162d2951400fa6758 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | সত ্ যিকার অর ্ থে কিভাবে ঘোড়ার পিঠকে বাস ্ তবভাবে প ্ রয়োগ করা সম ্ ভব? | {
"text": [
"four"
],
"answer_start": [
3
]
} |
56cd96c162d2951400fa6758 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | ఎలా పొడవుగా నమ్మదగని ఒక మార్గం లో స్వారీ చేస్తున్న గుర్రం అమలు తీసుకోవాలని లేదు? | {
"text": [
"four"
],
"answer_start": [
3
]
} |
56cd96c162d2951400fa6759 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | Nintendo কিন ্ তু কোথায় ছিল ঘোড়ার পিঠে চড়ার বৈশিষ ্ ট ্ য? | {
"text": [
"Electronic Entertainment Expo 2004"
],
"answer_start": [
142
]
} |
56cd96c162d2951400fa6759 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | ఎక్కడ నిన్టోన్ను గుర్రం నొక్కడం సామర్థ్యం ముందుచూసండి లేదు? | {
"text": [
"Electronic Entertainment Expo 2004"
],
"answer_start": [
142
]
} |
56cd96c162d2951400fa675a | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | ' দ ্ য উইণ ্ ড ওয়াক ্ কার'ের চলচ ্ চিত ্ রের জন ্ য কোন বাসায় ছিল? | {
"text": [
"Nintendo DS"
],
"answer_start": [
321
]
} |
56cd96c162d2951400fa675a | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | వెయింట్ వేకర్ యొక్క vervolg హోమ్ ఏమిటి? | {
"text": [
"Nintendo DS"
],
"answer_start": [
321
]
} |
56cd96c162d2951400fa675b | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | দ ্ বিতীয় দপ ্ ত উইণ ্ ড ওয়াক ্ নার কি নাম ছিল? | {
"text": [
"Phantom Hourglass"
],
"answer_start": [
357
]
} |
56cd96c162d2951400fa675b | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | రెండవ విండ్ వేకర్ గేమ్ పేరు ఏమిటి? | {
"text": [
"Phantom Hourglass"
],
"answer_start": [
357
]
} |
56d12d5117492d1400aabb71 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | কোম ্ পানি কখনই ঘোড়ার পিঠে চড়ার বৈশিষ ্ ট ্ য বিশিষ ্ ট ্ য একটি ট ্ রের প ্ রকাশ করেন? | {
"text": [
"2004"
],
"answer_start": [
172
]
} |
56d12d5117492d1400aabb71 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | చేసినప్పుడు సంస్థ గుర్రం నడక వాస్తవానికి ఒక ట్రేలర్ విలిపివేయబడింది? | {
"text": [
"2004"
],
"answer_start": [
172
]
} |
56cd976762d2951400fa6761 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | 'A Link to the Past' এ শ ্ রেণ ক ্ ষেত ্ রে কোথার রূপান ্ তরিত হচ ্ ছে? | {
"text": [
"rabbit"
],
"answer_start": [
420
]
} |
56cd976762d2951400fa6761 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | ఏమి लिङ्क పురాస్యొక్కఎలామార్ఫింగ్ఉంది | {
"text": [
"rabbit"
],
"answer_start": [
420
]
} |
56cd976762d2951400fa6762 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | আওন ্ মা ত ্ রাপ ্ ত প ্ রিন ্ স ্ ট ্ রিয ় ্ স টু গোড ় ার ্ থেম থেকে বেরিয ় েছে আর কোন অন ্ যান ্ যဂိမ်း নিয ় ে কাজ করার জন ্ য? | {
"text": [
"The Minish Cap"
],
"answer_start": [
786
]
} |
56cd976762d2951400fa6762 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | ఏ ఇతర గేమ్ పని Aonuma వేశ్య యువరాణి విస్తృత నిర్వహణ జట్టు వదిలి? | {
"text": [
"The Minish Cap"
],
"answer_start": [
786
]
} |
56cd976762d2951400fa6763 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | Wii প ্ রতি উন ্ মুক ্ ত হবার আগে তাদের জন ্ য কাজের নাম কি ছিল? | {
"text": [
"Revolution"
],
"answer_start": [
1219
]
} |
56cd976762d2951400fa6763 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | Wiiចេញផ្សាយ ముందు పని పేరు ఏమిటి? | {
"text": [
"Revolution"
],
"answer_start": [
1219
]
} |
56cd976762d2951400fa6764 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | কে প ্ রস ্ তাব করেছিল যে টেলিকম রিমোট 'দ ্ ল ্ যাইটপ ্ রিন ্ স এর নিয়ন ্ ত ্ রণ ক ্ ষেত ্ রে ব ্ যবহার করা যায়? | {
"text": [
"Miyamoto"
],
"answer_start": [
1232
]
} |
56cd976762d2951400fa6764 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | ఎవరు Wii రిమోట్ Twilight యువరాణియొక్కనియంత్రణスキーమ్ లో ఉపయోగించడానికి సూచిస్తున్నాయి? | {
"text": [
"Miyamoto"
],
"answer_start": [
1232
]
} |
56d12e4a17492d1400aabb8b | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | কে গল ্ পের অংশের স ্ ক ্ রিপ ্ ট বানিয়েছে? | {
"text": [
"Mitsuhiro Takano"
],
"answer_start": [
572
]
} |
56d12e4a17492d1400aabb8b | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | కథ సెన్లు కోసం వ్రాతపని ఎవరు? | {
"text": [
"Mitsuhiro Takano"
],
"answer_start": [
572
]
} |
56d12e4a17492d1400aabb8c | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | কোন যন ্ ত ্ র মনে হচ ্ ছে স ্ লিঙ ্ কের অর ্ থ ধারন কর ্ মক ্ ষমতার জন ্ য যথার ্ থ? | {
"text": [
"Wii Remote"
],
"answer_start": [
1292
]
} |
56d12e4a17492d1400aabb8c | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | ఏమి యంత్రం కోసం జరిమానా కనిపించింది లింట్ యొక్క తుపాకీ షాట్ సామర్ధ్యం? | {
"text": [
"Wii Remote"
],
"answer_start": [
1292
]
} |
56cd97f862d2951400fa676a | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | আর ্ জিলের মধ ্ যে যে কি ধরণের নেটওয়ার ্ ক ব ্ যবহার করা হয়েছিল? | {
"text": [
"pointing-based"
],
"answer_start": [
190
]
} |
56cd97f862d2951400fa676a | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | ఆటలో శూరత్వం కోసం ఉపయోగిస్తారు ఏ విధమైన انٹرفیس? | {
"text": [
"pointing-based"
],
"answer_start": [
190
]
} |
56cd97f862d2951400fa676b | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | আপাতত যে বছর দর ্ শকের পরিকল ্ পনা করা হয়েছিল, তা কি ছিল ট ্ ল ্ যাইট প ্ রিন ্ সিস? | {
"text": [
"2005"
],
"answer_start": [
570
]
} |
56cd97f862d2951400fa676b | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | ట్విలియం యువరాణి కోసం మొదటి ప్రణాళిక ఏమి ఉంది? | {
"text": [
"2005"
],
"answer_start": [
570
]
} |
56cd97f862d2951400fa676c | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | নির ্ ণ ্ ডো টান ্ ডের কোন শ ্ রমিক বিশ ্ বাসী ছিল ট ্ ল ্ বিয়াট প ্ রিন ্ সিস এর দুই টুরির সংস ্ করণ তৈরির সম ্ ভাবনাটিতে? | {
"text": [
"Satoru Iwata"
],
"answer_start": [
618
]
} |
56cd97f862d2951400fa676c | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | ఏ నైన్టో అధికారుడు Twilight యువరాణి యొక్క రెండు వెర్షన్లు విస్తరించడానికి సామర్ధ్యం లో విశ్వాసం? | {
"text": [
"Satoru Iwata"
],
"answer_start": [
618
]
} |
56d12ed617492d1400aabb96 | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | কিন ্ তু কোন ছিল কিন ্ তু তাদের প ্ রথম উন ্ মোচনের দিন? | {
"text": [
"2005"
],
"answer_start": [
570
]
} |
56d12ed617492d1400aabb96 | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | Gamecube ప్రారంభంసంవత్సరం ఏమిటి? | {
"text": [
"2005"
],
"answer_start": [
570
]
} |
56cd9df862d2951400fa677a | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | Wii গুলোর সাথে কোন ব ্ যবস ্ থাপকতা বিশ ্ বাসযোগ ্ য কোন কৌশল ছিল? | {
"text": [
"GameCube"
],
"answer_start": [
13
]
} |
56cd9df862d2951400fa677a | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | ఏ కాయిస్ Wii తో అనుకూలతతో గర్వపడింది? | {
"text": [
"GameCube"
],
"answer_start": [
13
]
} |
56cd9df862d2951400fa677b | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | কিন ্ তু উইন ্ ডোজন কিন ্ তু জায ় গায়ীপ ্ রিন ্ স ্ ল ্ যাটপ ্ রিয ় ্ স টু গোড ় ের কেবলমাত ্ র সংখ ্ যক ভিক ্ ষে ্ ট সংখ ্ যক প ্ রস ্ তাব দিয ় েছে কি? | {
"text": [
"E3 2005"
],
"answer_start": [
142
]
} |
56cd9df862d2951400fa677b | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | నైన్టోపీన్ కలిసే అసాధారణ సంఖ్య టువరీ యువరాణి దృశ్యాలు విక్రయించారు ఎక్కడ? | {
"text": [
"E3 2005"
],
"answer_start": [
142
]
} |
56cd9df862d2951400fa677c | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | ২০০৫ এ E3 এ, রেইন ্ ডোজন কি জন ্ য উন ্ মোচন হবে পরবর ্ তী জোড় ্ দ ্ র ্ যাগ ্ রটিকে আষ ্ কার দিয়েছিল? | {
"text": [
"Wii"
],
"answer_start": [
41
]
} |
56cd9df862d2951400fa677c | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | E3 లో, 2005 లో, ఏమి កុងសូល Nintendo మరొక Zelda గేమ్ కోసం విక్రయించాలని చేసింది? | {
"text": [
"Wii"
],
"answer_start": [
41
]
} |
56d12fb517492d1400aabba1 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | উইন ্ ডোজন কখনই বলেছিল যে জোড় দ ্ যাল ্ ডা Wii এ আবির ্ ভূত হবে? | {
"text": [
"At E3 2005"
],
"answer_start": [
139
]
} |
56d12fb517492d1400aabba1 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | Nintendo Zelda Wii న కనుగొనేందుకు లేదు చేసినప్పుడు? | {
"text": [
"At E3 2005"
],
"answer_start": [
139
]
} |
56cd9ed662d2951400fa6780 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | তীব ্ রপঞ ্ চের নায ় ায ় তলোয়ার মাধ ্ যমে কোন ধরণের নড়াচড়া হত? | {
"text": [
"swinging gesture"
],
"answer_start": [
150
]
} |
56cd9ed662d2951400fa6780 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | ఏ రకమైన ఉద్యమం టవిలిట్ యువరాణి లో కత్తి సంబంధం? | {
"text": [
"swinging gesture"
],
"answer_start": [
150
]
} |
56cd9ed662d2951400fa6781 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | কে ২০০৫ সালের ডেভেক ্ ষ ্ টের মধ ্ যে ဂိမ်းের নিয়ন ্ ত ্ রণ সম ্ পর ্ কে তথ ্ য দিয়েছিল? | {
"text": [
"NGC Magazine"
],
"answer_start": [
566
]
} |
56cd9ed662d2951400fa6781 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | ఎవరు 2005 ဒီဇင်ဘာ లో గేమ్ యొక్క కంట్రోల్ గురించి సమాచారం ఇచ్చింది? | {
"text": [
"NGC Magazine"
],
"answer_start": [
566
]
} |
56cd9ed662d2951400fa6782 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | শেষ পর ্ যন ্ ত কোন কিছু কিন ্ তু দ ্ লাউইটপ ্ রিন ্ স এর কিন ্ তু কিন ্ তু চলচ ্ চিত ্ রের গ ্ যামকেউব রুপান ্ তরে সমর ্ থন ছিল না? | {
"text": [
"Wii controller"
],
"answer_start": [
895
]
} |
56cd9ed662d2951400fa6782 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | వాట్ దివరీ యువరాణి యొక్క GameCube వెర్షన్ లో సామర్థ్యం లేదు ఏమి ముగిసింది? | {
"text": [
"Wii controller"
],
"answer_start": [
895
]
} |
56cd9ed662d2951400fa6783 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | Nintendo কি বছর উন ্ মোচিত করেছিল যে দুইটা ভিন ্ ন আলাদা টুইটপ ্ রিন ্ সপ ্ ল ্ যাক ্ স ওয়াজ টু গোয়েন ্ স দ ্ বারা দ ্ বিতীয ় াল করা পরিকল ্ পনা করা হয ় েছিল হোয়াইট ওয়াজ টু গোয়েনের সঙ ্ গে একই সময়ে? | {
"text": [
"2006"
],
"answer_start": [
959
]
} |
56cd9ed662d2951400fa6783 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | ఏమిసంవత్సరంNintendoఅనుకరించారుఆరువెలుగుబంటి యువరాణియొక్కరెండువిభిన్న வெளியீடுలుwiiఅవసరంలోపిరివేయండిచేశారు | {
"text": [
"2006"
],
"answer_start": [
959
]
} |
56cd9ed662d2951400fa6784 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | ট ্ ল ্ যাইটপ ্ রিন ্ স টু গোপ ্ টু কিন ্ তুরGameCube রুপান ্ তর কতক ্ ষণ দ ্ রুত? | {
"text": [
"a month"
],
"answer_start": [
1152
]
} |
56cd9ed662d2951400fa6784 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | ఎంత ఆలస్యం గంటల యువరాణి GameCube వెర్షన్? | {
"text": [
"a month"
],
"answer_start": [
1152
]
} |
56d1307b17492d1400aabbb1 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | কোন প ্ রকাশিত ম ্ যাগাজিনতে বলা হয় যে শ ্ রোতারা বিপ ্ লবর ্ তন নিয়ন ্ ত ্ রণ ব ্ যবহার করতে পারবেন? | {
"text": [
"NGC Magazine"
],
"answer_start": [
566
]
} |
56d1307b17492d1400aabbb1 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | రేడియో అన్నౌన్సర్: | {
"text": [
"NGC Magazine"
],
"answer_start": [
566
]
} |
56d1307b17492d1400aabbb2 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | উইটন ্ ডেশনের মাধ ্ যমে কি উনিটন ্ ডেশনের দুই বর ্ গনাই টুইপ ্ টপ ্ রিন ্ স দ ্ বারা কি বিক ্ রিয় হবে? | {
"text": [
"E3 2006"
],
"answer_start": [
956
]
} |
56d1307b17492d1400aabbb2 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | Wii ప్రారంభించినప్పుడు వెయిటింగ్ యువరాణి యొక్క రెండు వెర్షన్లు విన్టోగా duyuruldu లేదు? | {
"text": [
"E3 2006"
],
"answer_start": [
956
]
} |
56cda06d62d2951400fa678a | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | প ্ রাথমিক ব ্ যবহারকারীদের কি জিনিস ছিল কিন ্ তু এই বিষয়ে ব ্ যবহার করা কঠিন? | {
"text": [
"control scheme"
],
"answer_start": [
87
]
} |
56cda06d62d2951400fa678a | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | ఏమిటి ముందు ఉపయోగించే కష్టం కనుగొన్నారు ఏమిటి గేమ్ గురించి? | {
"text": [
"control scheme"
],
"answer_start": [
87
]
} |
56cda06d62d2951400fa678b | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | যে অস ্ ত ্ রासाठी ব ্ যবহার করা উচিত তা নিয়ন ্ ত ্ রণ করা এক ্ ষেত ্ রে বস ্ তু ব ্ যবহার করা? | {
"text": [
"sword"
],
"answer_start": [
546
]
} |
56cda06d62d2951400fa678b | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | గేమ్ లో ఉపయోగాలుఏ ఆయుధంకోసంపయోగాలునియంత్రణలుపడింది | {
"text": [
"sword"
],
"answer_start": [
546
]
} |
56cda06d62d2951400fa678c | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | কে ভেবেছিল তলোয়ার নিয়ন ্ ত ্ রণের জন ্ য ব ্ যবহার করা কিছু নড়াচড়া প ্ রয়োজন? | {
"text": [
"E3 attendees"
],
"answer_start": [
627
]
} |
56cda06d62d2951400fa678c | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | ఎవరు కత్తి నియంత్రణ కోసం చర్యల అమలు కోరుకున్నాడు? | {
"text": [
"E3 attendees"
],
"answer_start": [
627
]
} |
56cda06d62d2951400fa678d | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | যখন জালমাঞ ্ ছের প ্ রিন ্ স ্ থাপনা শেষমেশ ্ বে মুক ্ ত হয ় েছিল, তখন লিঙ ্ ক কি হাতের মধ ্ যে তাঁর তলোয়ার প ্ রয়োগ করেছিল? | {
"text": [
"right"
],
"answer_start": [
719
]
} |
56cda06d62d2951400fa678d | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | వియి కోసం వికరీ యువరాణి చివరకుשוחרר చేసినప్పుడు, ఏమి చేతితో లింక్ తన కత్తి లేనని? | {
"text": [
"right"
],
"answer_start": [
719
]
} |
56d1314217492d1400aabbc9 | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | আদর ্ শ ক ্ ষতির পরে অনোমা কি सुधारে কাজ করেছে? | {
"text": [
"comfort and ease"
],
"answer_start": [
324
]
} |
56d1314217492d1400aabbc9 | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | Aonumaఏమిచెయ్యబడిందిఅనుకరించడానికిలేదుDemo شکایات తరువాత | {
"text": [
"comfort and ease"
],
"answer_start": [
324
]
} |
56cda10262d2951400fa6792 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | ট ্ লইটপ ্ রিন ্ স এর জন ্ য কে সঙ ্ গীত লেখেছে? | {
"text": [
"Toru Minegishi and Asuka Ohta"
],
"answer_start": [
33
]
} |
56cda10262d2951400fa6792 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | ఎవరు Twilight యువరాణి కోసం సంగీతం రాశాడు? | {
"text": [
"Toru Minegishi and Asuka Ohta"
],
"answer_start": [
33
]
} |
56cda10262d2951400fa6793 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | কে সর ্ বদাতার শব ্ দ সংস ্ থার নিয়ন ্ ত ্ রণের দায়িত ্ বে ছিল? | {
"text": [
"Koji Kondo"
],
"answer_start": [
84
]
} |
56cda10262d2951400fa6793 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | ఎవరు వాయిస్ నివసర నియంత్రణ ఛార్జ్ లో ఉంది? | {
"text": [
"Koji Kondo"
],
"answer_start": [
84
]
} |
56cda10262d2951400fa6794 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | আর কে স ্ কোর ্ ট বানিয়ে সেটা বাজিয়েছিলেন একটা অর ্ কেস ্ ট ্ রা পরিবেশনা করার জন ্ য? | {
"text": [
"Michiru Ōshima"
],
"answer_start": [
396
]
} |
56cda10262d2951400fa6794 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | ఎవరు ఒక కచేరీ ప్రదర్శన కోసం వ్రాతపని వ్రాతపని పని? | {
"text": [
"Michiru Ōshima"
],
"answer_start": [
396
]
} |
56cda10262d2951400fa6795 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | কে কিন ্ তু সেই সঙ ্ গীতটি বানিয়েছে যেটি কিনা কিন ্ তু সেই চলচ ্ চিত ্ রের উপহারে ব ্ যবহার করা হয়েছে? | {
"text": [
"Koji Kondo"
],
"answer_start": [
84
]
} |
56cda10262d2951400fa6795 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | ఎవరు గేమ్ యొక్క డ్రైవర్ మరియు డెమో లో ఉపయోగిస్తారు సంగీతం napisalారు? | {
"text": [
"Koji Kondo"
],
"answer_start": [
84
]
} |
56d131c217492d1400aabbdb | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | কে এই মঞ ্ চের জন ্ য অর ্ কেস ্ ট ্ রাঙ ্ গিক সংস ্ থাপনা বানিয়েছে? | {
"text": [
"Michiru Ōshima"
],
"answer_start": [
396
]
} |
56d131c217492d1400aabbdb | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | నేనుఏమిటిఉంది? | {
"text": [
"Michiru Ōshima"
],
"answer_start": [
396
]
} |
56d131c217492d1400aabbdc | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | কে নির ্ বাচন ্ ড সংস ্ থায় কাজ নির ্ মাণ করবে? | {
"text": [
"Yasuzo Takemoto"
],
"answer_start": [
521
]
} |
56d131c217492d1400aabbdc | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | ఎవరు ముక్కలు నటీక అవుతుంది ఆ ముక్కలు నడవမည့် నడవటం ఉంది? | {
"text": [
"Yasuzo Takemoto"
],
"answer_start": [
521
]
} |
56cda41362d2951400fa679a | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | কন ্ ডু কোন ধরণের হাতিয়ার পছন ্ দ করে? | {
"text": [
"live"
],
"answer_start": [
167
]
} |
56cda41362d2951400fa679a | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | ინსტრუმენტలు ఏ విధమైన Kondo యొక్క అనుకూలంగా ఉంటాయి? | {
"text": [
"live"
],
"answer_start": [
167
]
} |
56cda41362d2951400fa679b | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | সংখ ্ যক ব ্ যক ্ তি আছেন এই অর ্ কেস ্ ট ্ রের মধ ্ যে Kondo কি এমন কিছু বানিয়েছেন যাকে স ্ থিরচিত ্ রের জন ্ য ব ্ যবহার করা যেতে পারে? | {
"text": [
"50"
],
"answer_start": [
217
]
} |
56cda41362d2951400fa679b | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | ఎన్ని మంది ఉన్నాయి కచేరీలో Kondo దృశ్యం కోసం ఉపయోగించే ఊహించిన? | {
"text": [
"50"
],
"answer_start": [
217
]
} |
56cda41362d2951400fa679c | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | যখন ট ্ লইটপ ্ রিন ্ সপ ্ ল ্ যাক ্ স এর চলচ ্ চিত ্ র পাওয়া গেল? | {
"text": [
"November 19, 2006"
],
"answer_start": [
561
]
} |
56cda41362d2951400fa679c | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | టువరీట్ యువరాణి యొక్క ఉపశమనం విలిమించవచ్చు చేసినప్పుడు? | {
"text": [
"November 19, 2006"
],
"answer_start": [
561
]
} |
56cda41362d2951400fa679e | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | আর কোন প ্ রকাশ ্ নের সাথে চলচ ্ চিত ্ রের বিক ্ রিয়ার সাথে সম ্ পর ্ ক ছিল? | {
"text": [
"Nintendo Power"
],
"answer_start": [
593
]
} |
56cda41362d2951400fa679e | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | ఉపరికార్డు విలేఖనం సంబంధం? | {
"text": [
"Nintendo Power"
],
"answer_start": [
593
]
} |
56d1324717492d1400aabbfa | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | কে জিজ ্ ঞাসা করেছিল ক ্ যান ্ ডের জন ্ য বাজনা-সঙ ্ গীত সমগ ্ র মধ ্ যে ব ্ যবহার করতে? | {
"text": [
"Media"
],
"answer_start": [
0
]
} |
56d1324717492d1400aabbfa | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | ఎవరుప్పటికీ ఆటలో ఒంటరిగా సంగీతం ఉపయోగించడానికి కోండో కోసం అభ్యర్థించిన? | {
"text": [
"Media"
],
"answer_start": [
0
]
} |
56d1324717492d1400aabbfb | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | When were track versions of the game's sountrack released? | {
"text": [
"November 19, 2006"
],
"answer_start": [
561
]
} |
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