id
stringlengths
24
24
title
stringlengths
3
59
context
stringlengths
151
3.71k
question
stringlengths
1
25.7k
answers
dict
56d12bda17492d1400aabb47
The_Legend_of_Zelda:_Twilight_Princess
Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits,...
Midna నాశనం చేస్తుంది?
{ "text": [ "Mirror of Twilight" ], "answer_start": [ 661 ] }
56cd95f562d2951400fa6750
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
কয ় েক বছর ধরে এন ্ ড ্ লিন ্ ডো হ ্ যাড ় া শুরু করে উন ্ নয ় নিয ় ে কি হবে ট ্ রিয ় টপ ্ রিন ্ স?
{ "text": [ "2003" ], "answer_start": [ 3 ] }
56cd95f562d2951400fa6750
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
ఏమి సంవత్సరంలో Nintendo వావిలియం యువరాణి మారింది థింగ్ బర్ట్ پرمختګ యొక్క ప్రారంభం చేసింది లేదు?
{ "text": [ "2003" ], "answer_start": [ 3 ] }
56cd95f562d2951400fa6751
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
Wind Waker নির ্ দেশনা করার সম ্ ভাব ্ য একটা পরবর ্ তী অনুসন ্ ধান কি ঘোষিত হয়?
{ "text": [ "Game Developers Conference" ], "answer_start": [ 187 ] }
56cd95f562d2951400fa6751
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
ఏవెంట్ఉందివాంఒక సంభావ్య అనుసరించండి వెయింట్వాకర్చెప్పారు
{ "text": [ "Game Developers Conference" ], "answer_start": [ 187 ] }
56cd95f562d2951400fa6752
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
Nintendo কি বিশ ্ বের একটি প ্ রান ্ তের জন ্ য পরবর ্ তী ল ্ যাজন ্ ড অ ্ যাল ্ ড ဂိမ်း আকল ্ পনা করতে চাইছে?
{ "text": [ "North American" ], "answer_start": [ 454 ] }
56cd95f562d2951400fa6752
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
ప్రపంచ యొక్క ఏం దేశం కోసం Nintendo తెలుసుకోవాలంటే రేడియో జాల్డ్రిమా గేమ్ యొక్క తదుపరి అదే?
{ "text": [ "North American" ], "answer_start": [ 454 ] }
56cd95f562d2951400fa6753
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
কোন একটা চিত ্ র ছিল যা সময ় ের ওক ্ রিনায ় ে ব ্ যবহার করা সম ্ ভব না?
{ "text": [ "horseback combat" ], "answer_start": [ 1059 ] }
56cd95f562d2951400fa6753
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
సమయం Ocarina లో అమలు కాలేదు ఏమి ఒక მახასიათებელი ఉంది?
{ "text": [ "horseback combat" ], "answer_start": [ 1059 ] }
56d12ceb17492d1400aabb5c
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
কিন ্ তু কোন বছর Nintendo কিন ্ তু ঘোষণা করেছিল যে গ ্ যাম ্ বলার একটি নতুন চরিত ্ র চলচ ্ ছে যার কাজ চলচ ্ ছে Gamecube এর জন ্ য?
{ "text": [ "2003" ], "answer_start": [ 3 ] }
56d12ceb17492d1400aabb5c
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
Nintendo గమ్కబ్ కోసం పనిచేస్తున్నారు ఒక కొత్త సాంద్రజాలికులు ఏమి సంవత్సరం లేదు?
{ "text": [ "2003" ], "answer_start": [ 3 ] }
56d12ceb17492d1400aabb5d
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
এমন কী নির ্ মাতা ছিল যে অনিচ ্ ছা করে ঘোষণা করেছিল যে 'জ ্ ডার ্ ড' একটা চলচ ্ চিত ্ র আছে?
{ "text": [ "Eiji Aonuma" ], "answer_start": [ 224 ] }
56d12ceb17492d1400aabb5d
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
ఉద్దేశపూర్వకంగా ఒక Zelda గేమ్ పని లో ఉంది విష్కరించారు అని దర్శకుడు ఎవరు?
{ "text": [ "Eiji Aonuma" ], "answer_start": [ 224 ] }
56d12ceb17492d1400aabb5f
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
Ocarina of Time তে কি নির ্ দিষ ্ ট কিছু চলচ ্ চিত ্ র ছিল যা অন ্ যদের জানা ছিল না?
{ "text": [ "horseback combat" ], "answer_start": [ 1059 ] }
56d12ceb17492d1400aabb5f
The_Legend_of_Zelda:_Twilight_Princess
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working...
సమయానికి Ocarina లో చేయబడలేదుఏమి ఖచ్చితమైన ప్రాంతాల్లో ఓపెన్ paddocks?
{ "text": [ "horseback combat" ], "answer_start": [ 1059 ] }
56cd96c162d2951400fa6758
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
সত ্ যিকার অর ্ থে কিভাবে ঘোড়ার পিঠকে বাস ্ তবভাবে প ্ রয়োগ করা সম ্ ভব?
{ "text": [ "four" ], "answer_start": [ 3 ] }
56cd96c162d2951400fa6758
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
ఎలా పొడవుగా నమ్మదగని ఒక మార్గం లో స్వారీ చేస్తున్న గుర్రం అమలు తీసుకోవాలని లేదు?
{ "text": [ "four" ], "answer_start": [ 3 ] }
56cd96c162d2951400fa6759
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
Nintendo কিন ্ তু কোথায় ছিল ঘোড়ার পিঠে চড়ার বৈশিষ ্ ট ্ য?
{ "text": [ "Electronic Entertainment Expo 2004" ], "answer_start": [ 142 ] }
56cd96c162d2951400fa6759
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
ఎక్కడ నిన్టోన్ను గుర్రం నొక్కడం సామర్థ్యం ముందుచూసండి లేదు?
{ "text": [ "Electronic Entertainment Expo 2004" ], "answer_start": [ 142 ] }
56cd96c162d2951400fa675a
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
' দ ্ য উইণ ্ ড ওয়াক ্ কার'ের চলচ ্ চিত ্ রের জন ্ য কোন বাসায় ছিল?
{ "text": [ "Nintendo DS" ], "answer_start": [ 321 ] }
56cd96c162d2951400fa675a
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
వెయింట్ వేకర్ యొక్క vervolg హోమ్ ఏమిటి?
{ "text": [ "Nintendo DS" ], "answer_start": [ 321 ] }
56cd96c162d2951400fa675b
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
দ ্ বিতীয় দপ ্ ত উইণ ্ ড ওয়াক ্ নার কি নাম ছিল?
{ "text": [ "Phantom Hourglass" ], "answer_start": [ 357 ] }
56cd96c162d2951400fa675b
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
రెండవ విండ్ వేకర్ గేమ్ పేరు ఏమిటి?
{ "text": [ "Phantom Hourglass" ], "answer_start": [ 357 ] }
56d12d5117492d1400aabb71
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
কোম ্ পানি কখনই ঘোড়ার পিঠে চড়ার বৈশিষ ্ ট ্ য বিশিষ ্ ট ্ য একটি ট ্ রের প ্ রকাশ করেন?
{ "text": [ "2004" ], "answer_start": [ 172 ] }
56d12d5117492d1400aabb71
The_Legend_of_Zelda:_Twilight_Princess
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the...
చేసినప్పుడు సంస్థ గుర్రం నడక వాస్తవానికి ఒక ట్రేలర్ విలిపివేయబడింది?
{ "text": [ "2004" ], "answer_start": [ 172 ] }
56cd976762d2951400fa6761
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
'A Link to the Past' এ শ ্ রেণ ক ্ ষেত ্ রে কোথার রূপান ্ তরিত হচ ্ ছে?
{ "text": [ "rabbit" ], "answer_start": [ 420 ] }
56cd976762d2951400fa6761
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
ఏమి लिङ्क పురాస్యొక్కఎలామార్ఫింగ్ఉంది
{ "text": [ "rabbit" ], "answer_start": [ 420 ] }
56cd976762d2951400fa6762
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
আওন ্ মা ত ্ রাপ ্ ত প ্ রিন ্ স ্ ট ্ রিয ় ্ স টু গোড ় ার ্ থেম থেকে বেরিয ় েছে আর কোন অন ্ যান ্ যဂိမ်း নিয ় ে কাজ করার জন ্ য?
{ "text": [ "The Minish Cap" ], "answer_start": [ 786 ] }
56cd976762d2951400fa6762
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
ఏ ఇతర గేమ్ పని Aonuma వేశ్య యువరాణి విస్తృత నిర్వహణ జట్టు వదిలి?
{ "text": [ "The Minish Cap" ], "answer_start": [ 786 ] }
56cd976762d2951400fa6763
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
Wii প ্ রতি উন ্ মুক ্ ত হবার আগে তাদের জন ্ য কাজের নাম কি ছিল?
{ "text": [ "Revolution" ], "answer_start": [ 1219 ] }
56cd976762d2951400fa6763
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
Wiiចេញផ្សាយ ముందు పని పేరు ఏమిటి?
{ "text": [ "Revolution" ], "answer_start": [ 1219 ] }
56cd976762d2951400fa6764
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
কে প ্ রস ্ তাব করেছিল যে টেলিকম রিমোট 'দ ্ ল ্ যাইটপ ্ রিন ্ স এর নিয়ন ্ ত ্ রণ ক ্ ষেত ্ রে ব ্ যবহার করা যায়?
{ "text": [ "Miyamoto" ], "answer_start": [ 1232 ] }
56cd976762d2951400fa6764
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
ఎవరు Wii రిమోట్ Twilight యువరాణియొక్కనియంత్రణスキーమ్ లో ఉపయోగించడానికి సూచిస్తున్నాయి?
{ "text": [ "Miyamoto" ], "answer_start": [ 1232 ] }
56d12e4a17492d1400aabb8b
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
কে গল ্ পের অংশের স ্ ক ্ রিপ ্ ট বানিয়েছে?
{ "text": [ "Mitsuhiro Takano" ], "answer_start": [ 572 ] }
56d12e4a17492d1400aabb8b
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
కథ సెన్లు కోసం వ్రాతపని ఎవరు?
{ "text": [ "Mitsuhiro Takano" ], "answer_start": [ 572 ] }
56d12e4a17492d1400aabb8c
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
কোন যন ্ ত ্ র মনে হচ ্ ছে স ্ লিঙ ্ কের অর ্ থ ধারন কর ্ মক ্ ষমতার জন ্ য যথার ্ থ?
{ "text": [ "Wii Remote" ], "answer_start": [ 1292 ] }
56d12e4a17492d1400aabb8c
The_Legend_of_Zelda:_Twilight_Princess
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late...
ఏమి యంత్రం కోసం జరిమానా కనిపించింది లింట్ యొక్క తుపాకీ షాట్ సామర్ధ్యం?
{ "text": [ "Wii Remote" ], "answer_start": [ 1292 ] }
56cd97f862d2951400fa676a
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
আর ্ জিলের মধ ্ যে যে কি ধরণের নেটওয়ার ্ ক ব ্ যবহার করা হয়েছিল?
{ "text": [ "pointing-based" ], "answer_start": [ 190 ] }
56cd97f862d2951400fa676a
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
ఆటలో శూరత్వం కోసం ఉపయోగిస్తారు ఏ విధమైన انٹرفیس?
{ "text": [ "pointing-based" ], "answer_start": [ 190 ] }
56cd97f862d2951400fa676b
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
আপাতত যে বছর দর ্ শকের পরিকল ্ পনা করা হয়েছিল, তা কি ছিল ট ্ ল ্ যাইট প ্ রিন ্ সিস?
{ "text": [ "2005" ], "answer_start": [ 570 ] }
56cd97f862d2951400fa676b
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
ట్విలియం యువరాణి కోసం మొదటి ప్రణాళిక ఏమి ఉంది?
{ "text": [ "2005" ], "answer_start": [ 570 ] }
56cd97f862d2951400fa676c
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
নির ্ ণ ্ ডো টান ্ ডের কোন শ ্ রমিক বিশ ্ বাসী ছিল ট ্ ল ্ বিয়াট প ্ রিন ্ সিস এর দুই টুরির সংস ্ করণ তৈরির সম ্ ভাবনাটিতে?
{ "text": [ "Satoru Iwata" ], "answer_start": [ 618 ] }
56cd97f862d2951400fa676c
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
ఏ నైన్టో అధికారుడు Twilight యువరాణి యొక్క రెండు వెర్షన్లు విస్తరించడానికి సామర్ధ్యం లో విశ్వాసం?
{ "text": [ "Satoru Iwata" ], "answer_start": [ 618 ] }
56d12ed617492d1400aabb96
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
কিন ্ তু কোন ছিল কিন ্ তু তাদের প ্ রথম উন ্ মোচনের দিন?
{ "text": [ "2005" ], "answer_start": [ 570 ] }
56d12ed617492d1400aabb96
The_Legend_of_Zelda:_Twilight_Princess
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just...
Gamecube ప్రారంభంసంవత్సరం ఏమిటి?
{ "text": [ "2005" ], "answer_start": [ 570 ] }
56cd9df862d2951400fa677a
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
Wii গুলোর সাথে কোন ব ্ যবস ্ থাপকতা বিশ ্ বাসযোগ ্ য কোন কৌশল ছিল?
{ "text": [ "GameCube" ], "answer_start": [ 13 ] }
56cd9df862d2951400fa677a
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
ఏ కాయిస్ Wii తో అనుకూలతతో గర్వపడింది?
{ "text": [ "GameCube" ], "answer_start": [ 13 ] }
56cd9df862d2951400fa677b
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
কিন ্ তু উইন ্ ডোজন কিন ্ তু জায ় গায়ীপ ্ রিন ্ স ্ ল ্ যাটপ ্ রিয ় ্ স টু গোড ় ের কেবলমাত ্ র সংখ ্ যক ভিক ্ ষে ্ ট সংখ ্ যক প ্ রস ্ তাব দিয ় েছে কি?
{ "text": [ "E3 2005" ], "answer_start": [ 142 ] }
56cd9df862d2951400fa677b
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
నైన్టోపీన్ కలిసే అసాధారణ సంఖ్య టువరీ యువరాణి దృశ్యాలు విక్రయించారు ఎక్కడ?
{ "text": [ "E3 2005" ], "answer_start": [ 142 ] }
56cd9df862d2951400fa677c
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
২০০৫ এ E3 এ, রেইন ্ ডোজন কি জন ্ য উন ্ মোচন হবে পরবর ্ তী জোড় ্ দ ্ র ্ যাগ ্ রটিকে আষ ্ কার দিয়েছিল?
{ "text": [ "Wii" ], "answer_start": [ 41 ] }
56cd9df862d2951400fa677c
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
E3 లో, 2005 లో, ఏమి កុងសូល Nintendo మరొక Zelda గేమ్ కోసం విక్రయించాలని చేసింది?
{ "text": [ "Wii" ], "answer_start": [ 41 ] }
56d12fb517492d1400aabba1
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
উইন ্ ডোজন কখনই বলেছিল যে জোড় দ ্ যাল ্ ডা Wii এ আবির ্ ভূত হবে?
{ "text": [ "At E3 2005" ], "answer_start": [ 139 ] }
56d12fb517492d1400aabba1
The_Legend_of_Zelda:_Twilight_Princess
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th...
Nintendo Zelda Wii న కనుగొనేందుకు లేదు చేసినప్పుడు?
{ "text": [ "At E3 2005" ], "answer_start": [ 139 ] }
56cd9ed662d2951400fa6780
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
তীব ্ রপঞ ্ চের নায ় ায ় তলোয়ার মাধ ্ যমে কোন ধরণের নড়াচড়া হত?
{ "text": [ "swinging gesture" ], "answer_start": [ 150 ] }
56cd9ed662d2951400fa6780
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
ఏ రకమైన ఉద్యమం టవిలిట్ యువరాణి లో కత్తి సంబంధం?
{ "text": [ "swinging gesture" ], "answer_start": [ 150 ] }
56cd9ed662d2951400fa6781
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
কে ২০০৫ সালের ডেভেক ্ ষ ্ টের মধ ্ যে ဂိမ်းের নিয়ন ্ ত ্ রণ সম ্ পর ্ কে তথ ্ য দিয়েছিল?
{ "text": [ "NGC Magazine" ], "answer_start": [ 566 ] }
56cd9ed662d2951400fa6781
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
ఎవరు 2005 ဒီဇင်ဘာ లో గేమ్ యొక్క కంట్రోల్ గురించి సమాచారం ఇచ్చింది?
{ "text": [ "NGC Magazine" ], "answer_start": [ 566 ] }
56cd9ed662d2951400fa6782
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
শেষ পর ্ যন ্ ত কোন কিছু কিন ্ তু দ ্ লাউইটপ ্ রিন ্ স এর কিন ্ তু কিন ্ তু চলচ ্ চিত ্ রের গ ্ যামকেউব রুপান ্ তরে সমর ্ থন ছিল না?
{ "text": [ "Wii controller" ], "answer_start": [ 895 ] }
56cd9ed662d2951400fa6782
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
వాట్ దివరీ యువరాణి యొక్క GameCube వెర్షన్ లో సామర్థ్యం లేదు ఏమి ముగిసింది?
{ "text": [ "Wii controller" ], "answer_start": [ 895 ] }
56cd9ed662d2951400fa6783
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
Nintendo কি বছর উন ্ মোচিত করেছিল যে দুইটা ভিন ্ ন আলাদা টুইটপ ্ রিন ্ সপ ্ ল ্ যাক ্ স ওয়াজ টু গোয়েন ্ স দ ্ বারা দ ্ বিতীয ় াল করা পরিকল ্ পনা করা হয ় েছিল হোয়াইট ওয়াজ টু গোয়েনের সঙ ্ গে একই সময়ে?
{ "text": [ "2006" ], "answer_start": [ 959 ] }
56cd9ed662d2951400fa6783
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
ఏమిసంవత్సరంNintendoఅనుకరించారుఆరువెలుగుబంటి యువరాణియొక్కరెండువిభిన్న வெளியீடுలుwiiఅవసరంలోపిరివేయండిచేశారు
{ "text": [ "2006" ], "answer_start": [ 959 ] }
56cd9ed662d2951400fa6784
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
ট ্ ল ্ যাইটপ ্ রিন ্ স টু গোপ ্ টু কিন ্ তুরGameCube রুপান ্ তর কতক ্ ষণ দ ্ রুত?
{ "text": [ "a month" ], "answer_start": [ 1152 ] }
56cd9ed662d2951400fa6784
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
ఎంత ఆలస్యం గంటల యువరాణి GameCube వెర్షన్?
{ "text": [ "a month" ], "answer_start": [ 1152 ] }
56d1307b17492d1400aabbb1
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
কোন প ্ রকাশিত ম ্ যাগাজিনতে বলা হয় যে শ ্ রোতারা বিপ ্ লবর ্ তন নিয়ন ্ ত ্ রণ ব ্ যবহার করতে পারবেন?
{ "text": [ "NGC Magazine" ], "answer_start": [ 566 ] }
56d1307b17492d1400aabbb1
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
రేడియో అన్నౌన్సర్:
{ "text": [ "NGC Magazine" ], "answer_start": [ 566 ] }
56d1307b17492d1400aabbb2
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
উইটন ্ ডেশনের মাধ ্ যমে কি উনিটন ্ ডেশনের দুই বর ্ গনাই টুইপ ্ টপ ্ রিন ্ স দ ্ বারা কি বিক ্ রিয় হবে?
{ "text": [ "E3 2006" ], "answer_start": [ 956 ] }
56d1307b17492d1400aabbb2
The_Legend_of_Zelda:_Twilight_Princess
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu...
Wii ప్రారంభించినప్పుడు వెయిటింగ్ యువరాణి యొక్క రెండు వెర్షన్లు విన్టోగా duyuruldu లేదు?
{ "text": [ "E3 2006" ], "answer_start": [ 956 ] }
56cda06d62d2951400fa678a
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
প ্ রাথমিক ব ্ যবহারকারীদের কি জিনিস ছিল কিন ্ তু এই বিষয়ে ব ্ যবহার করা কঠিন?
{ "text": [ "control scheme" ], "answer_start": [ 87 ] }
56cda06d62d2951400fa678a
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
ఏమిటి ముందు ఉపయోగించే కష్టం కనుగొన్నారు ఏమిటి గేమ్ గురించి?
{ "text": [ "control scheme" ], "answer_start": [ 87 ] }
56cda06d62d2951400fa678b
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
যে অস ্ ত ্ রासाठी ব ্ যবহার করা উচিত তা নিয়ন ্ ত ্ রণ করা এক ্ ষেত ্ রে বস ্ তু ব ্ যবহার করা?
{ "text": [ "sword" ], "answer_start": [ 546 ] }
56cda06d62d2951400fa678b
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
గేమ్ లో ఉపయోగాలుఏ ఆయుధంకోసంపయోగాలునియంత్రణలుపడింది
{ "text": [ "sword" ], "answer_start": [ 546 ] }
56cda06d62d2951400fa678c
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
কে ভেবেছিল তলোয়ার নিয়ন ্ ত ্ রণের জন ্ য ব ্ যবহার করা কিছু নড়াচড়া প ্ রয়োজন?
{ "text": [ "E3 attendees" ], "answer_start": [ 627 ] }
56cda06d62d2951400fa678c
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
ఎవరు కత్తి నియంత్రణ కోసం చర్యల అమలు కోరుకున్నాడు?
{ "text": [ "E3 attendees" ], "answer_start": [ 627 ] }
56cda06d62d2951400fa678d
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
যখন জালমাঞ ্ ছের প ্ রিন ্ স ্ থাপনা শেষমেশ ্ বে মুক ্ ত হয ় েছিল, তখন লিঙ ্ ক কি হাতের মধ ্ যে তাঁর তলোয়ার প ্ রয়োগ করেছিল?
{ "text": [ "right" ], "answer_start": [ 719 ] }
56cda06d62d2951400fa678d
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
వియి కోసం వికరీ యువరాణి చివరకుשוחרר చేసినప్పుడు, ఏమి చేతితో లింక్ తన కత్తి లేనని?
{ "text": [ "right" ], "answer_start": [ 719 ] }
56d1314217492d1400aabbc9
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
আদর ্ শ ক ্ ষতির পরে অনোমা কি सुधारে কাজ করেছে?
{ "text": [ "comfort and ease" ], "answer_start": [ 324 ] }
56d1314217492d1400aabbc9
The_Legend_of_Zelda:_Twilight_Princess
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus...
Aonumaఏమిచెయ్యబడిందిఅనుకరించడానికిలేదుDemo شکایات తరువాత
{ "text": [ "comfort and ease" ], "answer_start": [ 324 ] }
56cda10262d2951400fa6792
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
ট ্ লইটপ ্ রিন ্ স এর জন ্ য কে সঙ ্ গীত লেখেছে?
{ "text": [ "Toru Minegishi and Asuka Ohta" ], "answer_start": [ 33 ] }
56cda10262d2951400fa6792
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
ఎవరు Twilight యువరాణి కోసం సంగీతం రాశాడు?
{ "text": [ "Toru Minegishi and Asuka Ohta" ], "answer_start": [ 33 ] }
56cda10262d2951400fa6793
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
কে সর ্ বদাতার শব ্ দ সংস ্ থার নিয়ন ্ ত ্ রণের দায়িত ্ বে ছিল?
{ "text": [ "Koji Kondo" ], "answer_start": [ 84 ] }
56cda10262d2951400fa6793
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
ఎవరు వాయిస్ నివసర నియంత్రణ ఛార్జ్ లో ఉంది?
{ "text": [ "Koji Kondo" ], "answer_start": [ 84 ] }
56cda10262d2951400fa6794
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
আর কে স ্ কোর ্ ট বানিয়ে সেটা বাজিয়েছিলেন একটা অর ্ কেস ্ ট ্ রা পরিবেশনা করার জন ্ য?
{ "text": [ "Michiru Ōshima" ], "answer_start": [ 396 ] }
56cda10262d2951400fa6794
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
ఎవరు ఒక కచేరీ ప్రదర్శన కోసం వ్రాతపని వ్రాతపని పని?
{ "text": [ "Michiru Ōshima" ], "answer_start": [ 396 ] }
56cda10262d2951400fa6795
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
কে কিন ্ তু সেই সঙ ্ গীতটি বানিয়েছে যেটি কিনা কিন ্ তু সেই চলচ ্ চিত ্ রের উপহারে ব ্ যবহার করা হয়েছে?
{ "text": [ "Koji Kondo" ], "answer_start": [ 84 ] }
56cda10262d2951400fa6795
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
ఎవరు గేమ్ యొక్క డ్రైవర్ మరియు డెమో లో ఉపయోగిస్తారు సంగీతం napisalారు?
{ "text": [ "Koji Kondo" ], "answer_start": [ 84 ] }
56d131c217492d1400aabbdb
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
কে এই মঞ ্ চের জন ্ য অর ্ কেস ্ ট ্ রাঙ ্ গিক সংস ্ থাপনা বানিয়েছে?
{ "text": [ "Michiru Ōshima" ], "answer_start": [ 396 ] }
56d131c217492d1400aabbdb
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
నేనుఏమిటిఉంది?
{ "text": [ "Michiru Ōshima" ], "answer_start": [ 396 ] }
56d131c217492d1400aabbdc
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
কে নির ্ বাচন ্ ড সংস ্ থায় কাজ নির ্ মাণ করবে?
{ "text": [ "Yasuzo Takemoto" ], "answer_start": [ 521 ] }
56d131c217492d1400aabbdc
The_Legend_of_Zelda:_Twilight_Princess
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by...
ఎవరు ముక్కలు నటీక అవుతుంది ఆ ముక్కలు నడవမည့် నడవటం ఉంది?
{ "text": [ "Yasuzo Takemoto" ], "answer_start": [ 521 ] }
56cda41362d2951400fa679a
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
কন ্ ডু কোন ধরণের হাতিয়ার পছন ্ দ করে?
{ "text": [ "live" ], "answer_start": [ 167 ] }
56cda41362d2951400fa679a
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
ინსტრუმენტలు ఏ విధమైన Kondo యొక్క అనుకూలంగా ఉంటాయి?
{ "text": [ "live" ], "answer_start": [ 167 ] }
56cda41362d2951400fa679b
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
সংখ ্ যক ব ্ যক ্ তি আছেন এই অর ্ কেস ্ ট ্ রের মধ ্ যে Kondo কি এমন কিছু বানিয়েছেন যাকে স ্ থিরচিত ্ রের জন ্ য ব ্ যবহার করা যেতে পারে?
{ "text": [ "50" ], "answer_start": [ 217 ] }
56cda41362d2951400fa679b
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
ఎన్ని మంది ఉన్నాయి కచేరీలో Kondo దృశ్యం కోసం ఉపయోగించే ఊహించిన?
{ "text": [ "50" ], "answer_start": [ 217 ] }
56cda41362d2951400fa679c
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
যখন ট ্ লইটপ ্ রিন ্ সপ ্ ল ্ যাক ্ স এর চলচ ্ চিত ্ র পাওয়া গেল?
{ "text": [ "November 19, 2006" ], "answer_start": [ 561 ] }
56cda41362d2951400fa679c
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
టువరీట్ యువరాణి యొక్క ఉపశమనం విలిమించవచ్చు చేసినప్పుడు?
{ "text": [ "November 19, 2006" ], "answer_start": [ 561 ] }
56cda41362d2951400fa679e
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
আর কোন প ্ রকাশ ্ নের সাথে চলচ ্ চিত ্ রের বিক ্ রিয়ার সাথে সম ্ পর ্ ক ছিল?
{ "text": [ "Nintendo Power" ], "answer_start": [ 593 ] }
56cda41362d2951400fa679e
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
ఉపరికార్డు విలేఖనం సంబంధం?
{ "text": [ "Nintendo Power" ], "answer_start": [ 593 ] }
56d1324717492d1400aabbfa
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
কে জিজ ্ ঞাসা করেছিল ক ্ যান ্ ডের জন ্ য বাজনা-সঙ ্ গীত সমগ ্ র মধ ্ যে ব ্ যবহার করতে?
{ "text": [ "Media" ], "answer_start": [ 0 ] }
56d1324717492d1400aabbfa
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
ఎవరుప్పటికీ ఆటలో ఒంటరిగా సంగీతం ఉపయోగించడానికి కోండో కోసం అభ్యర్థించిన?
{ "text": [ "Media" ], "answer_start": [ 0 ] }
56d1324717492d1400aabbfb
The_Legend_of_Zelda:_Twilight_Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi...
When were track versions of the game's sountrack released?
{ "text": [ "November 19, 2006" ], "answer_start": [ 561 ] }