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| # Jev Skills code | |
| Standalone Python (3.10+). Reading parquet needs `pandas` and `pyarrow`; rebuilding `rules7.py` also needs `huggingface_hub`. | |
| No `jevswarm` imports. | |
| | file | what | | |
| |---|---| | |
| | `score.py` | the scorer (`load_items`, `score`, `evaluate`, oracle / uniform baselines) | | |
| | `spatial_bench.py` | builds JevSpatial v1 (`games_spatial/*` 1-5), a few seconds, no network | | |
| | `play_bench.py` | closed-loop game simulations (Snake, Dino, Breakout, Whac-A-Mole) driven by any decider: `--decider python --decider-target module:factory`, `--decider http --url ...` (any server speaking the System One wire format, `POST /v1/systemone` with `{"model", "state", "questions"}`), `oracle`, `random` | | |
| | `rules7.py` | builds Jev Rules-7 (downloads the pinned ShARC dev and patent test files), uses `drop_keys.json` (rule texts excluded from the ShARC selection) | | |
| | `browser_bench.py` | builds `agents/browser` | | |
| | `bench_common.py`, `rows.py` | helpers; `rows.py` maps generator skills to `category/skill` and licence ids | | |
| | `docs/` | notes on JevSpatial and Rules-7 | | |
| ## Rebuild the items | |
| ```bash | |
| python spatial_bench.py --out out/ # jevspatial_v1_items.json.gz (2,040 items) | |
| python rules7.py --out out/ # rules7_v1_items.json.gz (3,440 items; needs network) | |
| python -c "import browser_bench as b; items, info = b.build(0); print(len(items))" # 600 items | |
| ``` | |
| The output is deterministic and byte-identical to the published rows for these three parts (checked when the dataset was | |
| built). The other skills (tools, agent_action, chess, small_games, safety, judging, grounding) are shipped as data only; | |
| their sources and pinned revisions are in the dataset card. | |
| ## Score a model | |
| ```python | |
| import score | |
| def decide(state, questions): | |
| # call your model; return one answer per question key | |
| return {k: ({"noul": 0.5} if q["type"] == "noul" else | |
| {"probabilities": {o: 1 / len(q["criteria"]) for o in q["criteria"]}}) | |
| for k, q in questions.items()} | |
| items = score.load_items("../data/rules.parquet") # or parquet / jsonl / json.gz | |
| print(score.evaluate(decide, items)["pooled_by_category"]) | |
| ``` | |
| For `score` questions return probabilities keyed by the level strings in `criteria` (or their indices). | |
| `python score.py ../data/rules.parquet --baseline oracle` prints 1.0 for every skill. | |
| ## Closed-loop games with your own decider | |
| `play_bench.py` plays Snake, Dino, Breakout and Whac-A-Mole with any decider. A Python hook, `my_decider.py`: | |
| ```python | |
| def make_decider(): | |
| def decide(state, questions): # uniform guesser | |
| return {k: {"noul": 0.5} for k in questions} | |
| return decide | |
| ``` | |
| `python play_bench.py --decider python --decider-target my_decider:make_decider --decisions 100`. The factory may also return an | |
| object with a `.decide(state, questions)` method. Any server speaking the System One wire format works with | |
| `--decider http --url http://HOST:PORT` (it posts `{"model", "state", "questions"}` to `/v1/systemone`); `--decider oracle` | |
| (always the best move) and `--decider random` are references. | |