| # Cortex # | |
| Cortex is a cross-application framework for computation, rendering, and file I/O that provides a set of high-quality C++ libraries and Python modules tailored for software development in the VFX industry. This project focuses on creating a set of practical and reusable modules for technical directors, CG supervisors, and programmers, freeing them to focus on innovation and new features in their software projects. | |
| Out of the box, Cortex has full support for the Arnold and 3Delight renderers. It also has built-in integration with Maya, Houdini, and Nuke, with default user interfaces that provide for file I/O and live data manipulation. With its extensible API, Cortex’s DCC integration can be expanded to create custom tools to solve studio pipeline needs. | |
| You can find out more from our introductory paper on Cortex and the Cortex presentations at SIGGRAPH 2011. | |
| For a proof-of-concept demonstration of Cortex’s power as a framework, see Gaffer, an open-source, node-based application designed for flexible scene building, rendering, and pipeline automation. | |
| Participation in the Cortex project requires abiding by its Code of Conduct. | |
| ## Download ## | |
| Download the latest source from the releases page. | |
| ## Mailing Lists ## | |
| - Developer discussion | |
| - Commit notifications | |
| ## Building and Testing ## | |
| - Prerequisites | |
| - Building Cortex | |
| - Testing Cortex | |
| ## Questions, Troubleshooting, and Feature Requests ## | |
| If you have any questions about developing Cortex, or feature requests, please ask on the Cortex developer group. | |
| ## Contributions and Bugs Reports ## | |
| Please see the project's Contribution Guidelines. | |
| ## Copyright and License ## | |
| © 2007–2019 Image Engine Design Inc. All rights reserved. | |
| Distributed under the 3-Clause BSD license. | |