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Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled "The Beat Goes On...". This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.
Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.
In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.
With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.
The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.
Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.
iTunes 7 and above can transfer purchased media of the iTunes Store from an iPod to a computer, provided that computer containing the DRM protected media is authorized to play it.
Media files are stored on an iPod in a hidden folder, along with a proprietary database file. The hidden content can be accessed on the host operating system by enabling hidden files to be shown. The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.
In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.
Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.
On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.
Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.
On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.
On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.
On October 22, 2007, Apple reported quarterly revenue of US$6.22 billion, of which 30.69% came from Apple notebook sales, 19.22% from desktop sales and 26% from iPod sales. Apple's 2007 year revenue increased to US$24.01 billion with US$3.5 billion in profits. Apple ended the fiscal year 2007 with US$15.4 billion in cash and no debt.
On January 22, 2008, Apple reported the best quarter revenue and earnings in Apple's history so far. Apple posted record revenue of US$9.6 billion and record net quarterly profit of US$1.58 billion. 42% of Apple's revenue for the First fiscal quarter of 2008 came from iPod sales, followed by 21% from notebook sales and 16% from desktop sales.
On October 21, 2008, Apple reported that only 14.21% of total revenue for fiscal quarter 4 of year 2008 came from iPods. At the September 9, 2009 keynote presentation at the Apple Event, Phil Schiller announced total cumulative sales of iPods exceeded 220 million. The continual decline of iPod sales since 2009 has not been a surprising trend for the Apple corporation, as Apple CFO Peter Oppenheimer explained in June 2009: "We expect our traditional MP3 players to decline over time as we cannibalize ourselves with the iPod Touch and the iPhone." Since 2009, the company's iPod sales have continually decreased every financial quarter and in 2013 a new model was not introduced onto the market.
iPods have won several awards ranging from engineering excellence,[not in citation given] to most innovative audio product, to fourth best computer product of 2006. iPods often receive favorable reviews; scoring on looks, clean design, and ease of use. PC World says that iPod line has "altered the landscape for portable audio players". Several industries are modifying their products to work better with both the iPod line and the AAC audio format. Examples include CD copy-protection schemes, and mobile phones, such as phones from Sony Ericsson and Nokia, which play AAC files rather than WMA.
Besides earning a reputation as a respected entertainment device, the iPod has also been accepted as a business device. Government departments, major institutions and international organisations have turned to the iPod line as a delivery mechanism for business communication and training, such as the Royal and Western Infirmaries in Glasgow, Scotland, where iPods are used to train new staff.
iPods have also gained popularity for use in education. Apple offers more information on educational uses for iPods on their website, including a collection of lesson plans. There has also been academic research done in this area in nursing education and more general K-16 education. Duke University provided iPods to all incoming freshmen in the fall of 2004, and the iPod program continues today with modifications. Entertainment Weekly put it on its end-of-the-decade, "best-of" list, saying, "Yes, children, there really was a time when we roamed the earth without thousands of our favorite jams tucked comfortably into our hip pockets. Weird."
The iPod has also been credited with accelerating shifts within the music industry. The iPod's popularization of digital music storage allows users to abandon listening to entire albums and instead be able to choose specific singles which hastened the end of the Album Era in popular music.
The advertised battery life on most models is different from the real-world achievable life. For example, the fifth generation 30 GB iPod is advertised as having up to 14 hours of music playback. An MP3.com report stated that this was virtually unachievable under real-life usage conditions, with a writer for MP3.com getting on average less than 8 hours from an iPod. In 2003, class action lawsuits were brought against Apple complaining that the battery charges lasted for shorter lengths of time than stated and that the battery degraded over time. The lawsuits were settled by offering individuals either US$50 store credit or a free battery replacement.
iPod batteries are not designed to be removed or replaced by the user, although some users have been able to open the case themselves, usually following instructions from third-party vendors of iPod replacement batteries. Compounding the problem, Apple initially would not replace worn-out batteries. The official policy was that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits.
Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod Nano, soldering tools are needed because the battery is soldered onto the main board. Fifth generation iPods have their battery attached to the backplate with adhesive.
The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge.
iPods have been criticized for alleged short life-span and fragile hard drives. A 2005 survey conducted on the MacInTouch website found that the iPod line had an average failure rate of 13.7% (although they note that comments from respondents indicate that "the true iPod failure rate may be lower than it appears"). It concluded that some models were more durable than others. In particular, failure rates for iPods employing hard drives was usually above 20% while those with flash memory had a failure rate below 10%. In late 2005, many users complained that the surface of the first generation iPod Nano can become scratched easily, rendering the screen unusable. A class action lawsuit was also filed. Apple initially considered the issue a minor defect, but later began shipping these iPods with protective sleeves.[citation needed]
On June 11, 2006, the British tabloid The Mail on Sunday reported that iPods are mainly manufactured by workers who earn no more than US$50 per month and work 15-hour shifts. Apple investigated the case with independent auditors and found that, while some of the plant's labour practices met Apple's Code of Conduct, others did not: employees worked over 60 hours a week for 35% of the time, and worked more than six consecutive days for 25% of the time.
Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.
In 2010, a number of workers committed suicide at a Foxconn operations in China. Apple, HP, and others stated that they were investigating the situation. Foxconn guards have been videotaped beating employees. Another employee killed himself in 2009 when an Apple prototype went missing, and claimed in messages to friends, that he had been beaten and interrogated.
As of 2006, the iPod was produced by about 14,000 workers in the U.S. and 27,000 overseas. Further, the salaries attributed to this product were overwhelmingly distributed to highly skilled U.S. professionals, as opposed to lower skilled U.S. retail employees or overseas manufacturing labor. One interpretation of this result is that U.S. innovation can create more jobs overseas than domestically.
All iPods except for the iPod Touch can function in "disk mode" as mass storage devices to store data files but this may not be the default behavior, and in the case of the iPod Touch, requires special software.[citation needed] If an iPod is formatted on a Mac OS computer, it uses the HFS+ file system format, which allows it to serve as a boot disk for a Mac computer. If it is formatted on Windows, the FAT32 format is used. With the release of the Windows-compatible iPod, the default file system used on the iPod line switched from HFS+ to FAT32, although it can be reformatted to either file system (excluding the iPod Shuffle which is strictly FAT32). Generally, if a new iPod (excluding the iPod Shuffle) is initially plugged into a computer running Windows, it will be formatted with FAT32, and if initially plugged into a Mac running Mac OS it will be formatted with HFS+.
The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]
The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker.
At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016.
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games.
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
During this time, Link also helps Midna find the Fused Shadows, fragments of a relic containing powerful dark magic. In return, she helps Link find Ordon Village's children while helping the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru. Once Link has restored the Light Spirits and Midna has all the Fused Shadows, they are ambushed by Zant. After he relieves Midna of the Fused Shadow fragments, she ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source as he uses it to turn Link back into a wolf, and then leaves Midna in Hyrule to die from the world's light. Bringing a dying Midna to Zelda, Link learns he needs the Master Sword to return to human form. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Midna is moved by Zelda's sacrifice, and begins to care more about Link and the fate of the light world.
After gaining the Master Sword, Link is cleansed of the magic that kept him in wolf form, obtaining the Shadow Crystal. Now able to use it to switch between both forms at will, Link is led by Midna to the Mirror of Twilight located deep within the Gerudo Desert, the only known gateway between the Twilight Realm and Hyrule. However, they discover that the mirror is broken. The Sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also reveal that they used it a century ago to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Assisted by an underground resistance group they meet in Castle Town, Link and Midna set out to retrieve the missing shards of the Mirror, defeating those they infected. Once the portal has been restored, Midna is revealed to be the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in conquering Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows, but destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and eventually by transforming into a beast, but Link defeats him and Midna is able to resurrect Zelda.
Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown.
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past.[m] The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he directed The Minish Cap for the Game Boy Advance. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it.[n]
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game.
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
Spectre was released on 26 October 2015 in the United Kingdom on the same night as the world premiere at the Royal Albert Hall in London, followed by a worldwide release. It was released in the United States on 6 November 2015. It became the second James Bond film to be screened in IMAX venues after Skyfall, although it was not filmed with IMAX cameras. Spectre received mixed reviews upon its release; although criticised for its length, lack of screen time for new characters, and writing, it received praise for its action sequences and cinematography. The theme song, "Writing's on the Wall", received mixed reviews, particularly compared to the previous theme; nevertheless, it won the Golden Globe for Best Original Song and was nominated for the Academy Award in the same category. As of 20 February 2016[update], Spectre has grossed over $879 million worldwide.
Following Garreth Mallory's promotion to M, on a mission in Mexico City unofficially ordered by a posthumous message from the previous M, 007 James Bond kills three men plotting a terrorist bombing during the Day of the Dead and gives chase to Marco Sciarra, an assassin who survived the attack. In the ensuing struggle, Bond steals his ring, which is emblazoned with a stylised octopus, and then kills Sciarra by kicking him out of a helicopter. Upon returning to London, Bond is indefinitely suspended from field duty by M, who is in the midst of a power struggle with C, the head of the privately-backed Joint Intelligence Service, consisting of the recently merged MI5 and MI6. C campaigns for Britain to form alongside 8 other countries "Nine Eyes ", a global surveillance and intelligence co-operation initiative between nine member states, and uses his influence to close down the '00' section, believing it to be outdated.
Bond disobeys M's order and travels to Rome to attend Sciarra's funeral. That evening he visits Sciarra's widow Lucia, who tells him about Spectre, a criminal organisation to which her husband belonged. Bond infiltrates a Spectre meeting, where he identifies the leader, Franz Oberhauser. When Oberhauser addresses Bond by name, he escapes and is pursued by Mr. Hinx, a Spectre assassin. Moneypenny informs Bond that the information he collected leads to Mr. White, former member of Quantum, a subsidiary of Spectre. Bond asks her to investigate Oberhauser, who was presumed dead years earlier.
Bond travels to Austria to find White, who is dying of thallium poisoning. He admits to growing disenchanted with Quantum and tells Bond to find and protect his daughter, Dr. Madeline Swann, who will take him to L'Américain; this will in turn lead him to Spectre. White then commits suicide. Bond locates Swann at the Hoffler Klinik, but she is abducted by Hinx. Bond rescues her and the two meet Q, who discovers that Sciarra's ring links Oberhauser to Bond's previous missions, identifying Le Chiffre, Dominic Greene and Raoul Silva as Spectre agents. Swann reveals that L'Américain is a hotel in Tangier.
The two travel to the hotel and discover White's secret room where they find co-ordinates pointing to Oberhauser's operations base in the desert. They travel by train to the nearest station, but are once again confronted by Hinx; they engage in a fight throughout the train in which Mr Hinx is eventually thrown off the train by Bond with Swann's assistance. After arriving at the station, Bond and Swann are escorted to Oberhauser's base. There, he reveals that Spectre has been staging terrorist attacks around the world, creating a need for the Nine Eyes programme. In return Spectre will be given unlimited access to intelligence gathered by Nine Eyes. Bond is tortured as Oberhauser discusses their shared history: after the younger Bond was orphaned, Oberhauser's father, Hannes, became his temporary guardian. Believing that Bond supplanted his role as son, Oberhauser killed his father and staged his own death, subsequently adopting the name Ernst Stavro Blofeld and going on to form Spectre. Bond and Swann escape, destroying the base in the process, leaving Blofeld to apparently die during the explosion.
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
The ownership of the Spectre organisation—originally stylised "SPECTRE" as an acronym of SPecial Executive for Counter-intelligence, Terrorism, Revenge and Extortion—and its characters, had been at the centre of long-standing litigation starting in 1961 between Ian Fleming and Kevin McClory over the film rights to the novel Thunderball. The dispute began after Fleming incorporated elements of an undeveloped film script written by McClory and screenwriter Jack Whittingham—including characters and plot points—into Thunderball, which McClory contested in court, claiming ownership over elements of the novel. In 1963, Fleming settled out of court with McClory, in an agreement which awarded McClory the film rights. This enabled him to become a producer for the 1965 film Thunderball—with Albert R. Broccoli and Harry Saltzman as executive producers—and the non-Eon film Never Say Never Again, an updated remake of Thunderball, in 1983.[N 3] A second remake, entitled Warhead 2000 A.D., was planned for production and release in the 1990s before being abandoned. Under the terms of the 1963 settlement, the literary rights stayed with Fleming, allowing the Spectre organisation and associated characters to continue appearing in print.
In November 2013 MGM and the McClory estate formally settled the issue with Danjaq, LLC—sister company of Eon Productions—with MGM acquiring the full copyright film rights to the concept of Spectre and all of the characters associated with it. With the acquisition of the film rights and the organisation's re-introduction to the series' continuity, the SPECTRE acronym was discarded and the organisation reimagined as "Spectre".
In November 2014, Sony Pictures Entertainment was targeted by hackers who released details of confidential e-mails between Sony executives regarding several high-profile film projects. Included within these were several memos relating to the production of Spectre, claiming that the film was over budget, detailing early drafts of the script written by John Logan, and expressing Sony's frustration with the project. Eon Productions later issued a statement confirming the leak of what they called "an early version of the screenplay".
Despite being an original story, Spectre draws on Ian Fleming's source material, most notably in the character of Franz Oberhauser, played by Christoph Waltz. Oberhauser shares his name with Hannes Oberhauser, a background character in the short story "Octopussy" from the Octopussy and The Living Daylights collection, and who is named in the film as having been a temporary legal guardian of a young Bond in 1983. Similarly, Charmian Bond is shown to have been his full-time guardian, observing the back story established by Fleming. With the acquisition of the rights to Spectre and its associated characters, screenwriters Neal Purvis and Robert Wade revealed that the film would provide a minor retcon to the continuity of the previous films, with the Quantum organisation alluded to in Casino Royale and introduced in Quantum of Solace reimagined as a division within Spectre rather than an independent organisation.
Further references to Fleming's material can be found throughout the film; an MI6 safehouse is called "Hildebrand Rarities and Antiques", a reference to the short story "The Hildebrand Rarity" from the For Your Eyes Only short story collection.[citation needed] Bond's torture by Blofeld mirrors his torture by the title character of Kingsley Amis' continuation novel Colonel Sun.[citation needed]
The main cast was revealed in December 2014 at the 007 Stage at Pinewood Studios. Daniel Craig returned for his fourth appearance as James Bond, while Ralph Fiennes, Naomie Harris and Ben Whishaw reprised their roles as M, Eve Moneypenny and Q respectively, having been established in Skyfall. Rory Kinnear also reprised his role as Bill Tanner in his third appearance in the series.
Christoph Waltz was cast in the role of Franz Oberhauser, though he refused to comment on the nature of the part. It was later revealed with the film's release that he is Ernst Stavro Blofeld. Dave Bautista was cast as Mr. Hinx after producers sought an actor with a background in contact sports. After casting Bérénice Lim Marlohe, a relative newcomer, as Sévérine in Skyfall, Mendes consciously sought out a more experienced actor for the role of Madeleine Swann, ultimately casting Léa Seydoux in the role. Monica Bellucci joined the cast as Lucia Sciarra, becoming, at the age of fifty, the oldest actress to be cast as a Bond girl. In a separate interview with Danish website Euroman, Jesper Christensen revealed he would be reprising his role as Mr. White from Casino Royale and Quantum of Solace. Christensen's character was reportedly killed off in a scene intended to be used as an epilogue to Quantum of Solace, before it was removed from the final cut of the film, enabling his return in Spectre.
In addition to the principal cast, Alessandro Cremona was cast as Marco Sciarra, Stephanie Sigman was cast as Estrella, and Detlef Bothe was cast as a villain for scenes shot in Austria. In February 2015 over fifteen hundred extras were hired for the pre-title sequence set in Mexico, though they were duplicated in the film, giving the effect of around ten thousand extras.
In March 2013 Mendes said he would not return to direct the next film in the series, then known as Bond 24; he later recanted and announced that he would return, as he found the script and the plans for the long-term future of the franchise appealing. In directing Skyfall and Spectre, Mendes became the first director to oversee two consecutive Bond films since John Glen directed The Living Daylights and Licence to Kill in 1987 and 1989. Skyfall writer John Logan resumed his role of scriptwriter, collaborating with Neal Purvis and Robert Wade, who returned for their sixth Bond film.[N 4] The writer Jez Butterworth also worked on the script, alongside Mendes and Craig. Dennis Gassner returned as the film's production designer, while cinematographer Hoyte van Hoytema took over from Roger Deakins. In July 2015 Mendes noted that the combined crew of Spectre numbered over one thousand, making it a larger production than Skyfall. Craig is listed as co-producer.
Mendes revealed that production would begin on 8 December 2014 at Pinewood Studios, with filming taking seven months. Mendes also confirmed several filming locations, including London, Mexico City and Rome. Van Hoytema shot the film on Kodak 35 mm film stock. Early filming took place at Pinewood Studios, and around London, with scenes variously featuring Craig and Harris at Bond's flat, and Craig and Kinnear travelling down the River Thames.
Filming started in Austria in December 2014, with production taking in the area around Sölden—including the Ötztal Glacier Road, Rettenbach glacier and the adjacent ski resort and cable car station—and Obertilliach and Lake Altaussee, before concluding in February 2015. Scenes filmed in Austria centred on the Ice Q Restaurant, standing in for the fictional Hoffler Klinik, a private medical clinic in the Austrian Alps. Filming included an action scene featuring a Land Rover Defender Bigfoot and a Range Rover Sport. Production was temporarily halted first by an injury to Craig, who sprained his knee whilst shooting a fight scene, and later by an accident involving a filming vehicle that saw three crew members injured, at least one of them seriously.
Filming temporarily returned to England to shoot scenes at Blenheim Palace in Oxfordshire, which stood in for a location in Rome, before moving on to the city itself for a five-week shoot across the city, with locations including the Ponte Sisto bridge and the Roman Forum. The production faced opposition from a variety of special interest groups and city authorities, who were concerned about the potential for damage to historical sites around the city, and problems with graffiti and rubbish appearing in the film. A car chase scene set along the banks of the Tiber River and through the streets of Rome featured an Aston Martin DB10 and a Jaguar C-X75. The C-X75 was originally developed as a hybrid electric vehicle with four independent electric engines powered by two jet turbines, before the project was cancelled. The version used for filming was converted to use a conventional internal combustion engine, to minimise the potential for disruption from mechanical problems with the complex hybrid system. The C-X75s used for filming were developed by the engineering division of Formula One racing team Williams, who built the original C-X75 prototype for Jaguar.
With filming completed in Rome, production moved to Mexico City in late March to shoot the film's opening sequence, with scenes to include the Day of the Dead festival filmed in and around the Zócalo and the Centro Histórico district. The planned scenes required the city square to be closed for filming a sequence involving a fight aboard a Messerschmitt-Bölkow-Blohm Bo 105 helicopter flown by stunt pilot Chuck Aaron, which called for modifications to be made to several buildings to prevent damage. This particular scene in Mexico required 1,500 extras, 10 giant skeletons and 250,000 paper flowers. Reports in the Mexican media added that the film's second unit would move to Palenque in the state of Chiapas, to film aerial manoeuvres considered too dangerous to shoot in an urban area.
Following filming in Mexico, and during a scheduled break, Craig was flown to New York to undergo minor surgery to fix his knee injury. It was reported that filming was not affected and he had returned to filming at Pinewood Studios as planned on 22 April.
A brief shoot at London's City Hall was filmed on 18 April 2015, while Mendes was on location. On 17 May 2015 filming took place on the Thames in London. Stunt scenes involving Craig and Seydoux on a speedboat as well as a low flying helicopter near Westminster Bridge were shot at night, with filming temporarily closing both Westminster and Lambeth Bridges. Scenes were also shot on the river near MI6's headquarters at Vauxhall Cross. The crew returned to the river less than a week later to film scenes solely set on Westminster Bridge. The London Fire Brigade was on set to simulate rain as well as monitor smoke used for filming. Craig, Seydoux, and Waltz, as well as Harris and Fiennes, were seen being filmed. Prior to this, scenes involving Fiennes were shot at a restaurant in Covent Garden. Filming then took place in Trafalgar Square. In early June, the crew, as well as Craig, Seydoux, and Waltz, returned to the Thames for a final time to continue filming scenes previously shot on the river.
After wrapping up in England, production travelled to Morocco in June, with filming taking place in Oujda, Tangier and Erfoud, after preliminary work was completed by the production's second unit. An explosion filmed in Morocco holds a Guinness World Record for the "Largest film stunt explosion" in cinematic history, with the record credited to production designer Chris Corbould. Principal photography concluded on 5 July 2015. A wrap-up party for Spectre was held in commemoration before entering post-production. Filming took 128 days.
Whilst filming in Mexico City, speculation in the media claimed that the script had been altered to accommodate the demands of Mexican authorities—reportedly influencing details of the scene and characters, casting choices, and modifying the script in order to portray the country in a "positive light"—in order to secure tax concessions and financial support worth up to $20 million for the film. This was denied by producer Michael G. Wilson, who stated that the scene had always been intended to be shot in Mexico as production had been attracted to the imagery of the Day of the Dead, and that the script had been developed from there. Production of Skyfall had previously faced similar problems while attempting to secure permits to shoot the film's pre-title sequence in India before moving to Istanbul.
Thomas Newman returned as Spectre's composer. Rather than composing the score once the film had moved into post-production, Newman worked during filming. The theatrical trailer released in July 2015 contained a rendition of John Barry's On Her Majesty's Secret Service theme. Mendes revealed that the final film would have more than one hundred minutes of music. The soundtrack album was released on 23 October 2015 in the UK and 6 November 2015 in the USA on the Decca Records label.
In September 2015 it was announced that Sam Smith and regular collaborator Jimmy Napes had written the film's title theme, "Writing's on the Wall", with Smith performing it for the film. Smith said the song came together in one session and that he and Napes wrote it in under half an hour before recording a demo. Satisfied with the quality, the demo was used in the final release.
The song was released as a digital download on 25 September 2015. It received mixed reviews from critics and fans, particularly in comparison to Adele's "Skyfall". The mixed reception to the song led to Shirley Bassey trending on Twitter on the day it was released. It became the first Bond theme to reach number one in the UK Singles Chart. The English band Radiohead also composed a song for the film, which went unused.
During the December 2014 press conference announcing the start of filming, Aston Martin and Eon unveiled the new DB10 as the official car for the film. The DB10 was designed in collaboration between Aston Martin and the filmmakers, with only 10 being produced especially for Spectre as a celebration of the 50th anniversary of the company's association with the franchise. Only eight of those 10 were used for the film, however; the remaining two were used for promotional work. After modifying the Jaguar C-X75 for the film, Williams F1 carried the 007 logo on their cars at the 2015 Mexican Grand Prix, with the team playing host to the cast and crew ahead of the Mexican premiere of the film.
To promote the film, production continued the trend established during Skyfall's production of releasing still images of clapperboards and video blogs on Eon's official social media accounts.
On 13 March 2015, several members of the cast and crew, including Craig, Whishaw, Wilson and Mendes, as well as previous James Bond actor, Sir Roger Moore, appeared in a sketch written by David Walliams and the Dawson Brothers for Comic Relief's Red Nose Day on BBC One. In the sketch, they film a behind-the-scenes mockumentary on the filming of Spectre. The first teaser trailer for Spectre was released worldwide in March 2015, followed by the theatrical trailer in July and the final trailer in October.
Spectre had its world premiere in London on 26 October 2015 at the Royal Albert Hall, the same day as its general release in the United Kingdom and Republic of Ireland. Following the announcement of the start of filming, Paramount Pictures brought forward the release of Mission: Impossible – Rogue Nation to avoid competing with Spectre. In March 2015 IMAX corporation announced that Spectre would be screened in its cinemas, following Skyfall's success with the company. In the UK it received a wider release than Skyfall, with a minimum of 647 cinemas including 40 IMAX screens, compared to Skyfall's 587 locations and 21 IMAX screens.
As of 21 February 2016[update] Spectre has grossed $879.3 million worldwide; $138.1 million of the takings have been generated from the UK market and $199.8 million from North America.
In the United Kingdom, the film grossed £4.1 million ($6.4 million) from its Monday preview screenings. It grossed £6.3 million ($9.2 million) on its opening day and then £5.7 million ($8.8 million) on Wednesday, setting UK records for both days. In the film's first seven days it grossed £41.7 million ($63.8 million), breaking the UK record for highest first-week opening, set by Harry Potter and the Prisoner of Azkaban's £23.88 million ($36.9 million) in 2004. Its Friday–Saturday gross was £20.4 million ($31.2 million) compared to Skyfall's £20.1 million ($31 million). The film also broke the record for the best per-screen opening average with $110,000, a record previously held by The Dark Knight with $100,200. It has grossed a total of $136.3 million there. In the U.K., it surpassed Avatar to become the country's highest-grossing IMAX release ever with $10.09 million.
Spectre opened in Germany with $22.45 million (including previews), which included a new record for the biggest Saturday of all time, Australia with $8.7 million (including previews) and South Korea opened to $8.2 million (including previews). Despite the 13 November Paris attacks, which led to numerous theaters being closed down, the film opened with $14.6 million (including $2 million in previews) in France. In Mexico, where part of the film was shot, it debuted with more than double that of Skyfall with $4.5 million. It also bested its predecessor's opening in various Nordic regions where MGM is distributing, such as in Finland ($2.66 million) and Norway ($2.91 million), and in other markets like Denmark ($4.2 million), the Netherlands ($3.38 million), and Sweden ($3.1 million). In India, it opened at No. 1 with $4.8 million which is 4% above the opening of Skyfall. It topped the German-speaking Switzerland box office for four weeks and in the Netherlands, it has held the No. 1 spot for seven weeks straight where it has topped Minions to become the top movie of the year. The top earning markets are Germany ($70.3 million) and France ($38.8 million). In Paris, it has the second highest ticket sales of all time with $4.1 million tickets sold only behind Spider-Man 3 which sold over $6.32 million tickets in 2007.
In the United States and Canada, the film opened on 6 November 2015, and in its opening weekend, was originally projected to gross $70–75 million from 3,927 screens, the widest release for a Bond film. However, after grossing $5.25 million from its early Thursday night showings and $28 million on its opening day, weekend projections were increased to $75–80 million. The film ended up grossing $70.4 million in its opening weekend (about $20 million less than Skyfall's $90.6 million debut, including IMAX previews), but nevertheless finished first at the box office. IMAX generated $9.1 million for Spectre at 374 screens, premium large format made $8 million from 429 cinemas, reaping 11% of the film's opening, which means that Spectre earned $17.1 million (23%) of its opening weekend total in large-format venues. Cinemark XD generated $1.85 million in 112 XD locations.
In China, it opened on 12 November and earned $15 million on its opening day, which is the second biggest 2D single day gross for a Hollywood film behind the $18.5 million opening day of Mission: Impossible – Rogue Nation and occupying 43% of all available screens which included $790,000 in advance night screenings. Through its opening weekend, it earned $48.1 million from 14,700 screens which is 198% ahead of Skyfall, a new record for a Hollywood 2D opening. IMAX contributed $4.6 million on 246 screens, also a new record for a three-day opening for a November release (breaking Interstellar's record). In its second weekend, it added $12.1 million falling precipitously by 75% which is the second worst second weekend drop for any major Hollywood release in China of 2015. It grossed a total of $84.7 million there after four weekends. Albeit a strong opening it failed to attain the $100 million mark as projected.