instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. ● Once per turn, when an effect of a monster on the field with less ATK than this card is act...
--登竜華恐巄門 --Ryu-Ge Realm - Dino Domains --scripted by Naim local s,id=GetID() function s.initial_effect(c) --You can only control 1 "Ryu-Ge Realm - Dino Domains" c:SetUniqueOnField(1,0,id) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field....
--血涙のオーガ --Ogre of the Scarlet Sorrow local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_CUSTOM+id) e1:SetRange(LOCATION_HAND)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.
--海竜神の怒り --Rage of Kairyu-Shin local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHin...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.
--混沌球体 --Sphere of Chaos local s,id=GetID() function s.initial_effect(c) --attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetValue(ATTRIBUTE_LIGHT) c:RegisterEffect(e1) --battle in...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Normal Summoned: You can destroy Spells/Traps your opponent controls equal to the number of "Fortune Lady" monsters you control.
--フォーチュンレディ・ウインディー --Fortune Lady Wind local s,id=GetID() function s.initial_effect(c) --atk,def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(s.value) c:RegisterEffect(e1) local e2=e...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroy...
--No.59 背反の料理人 --Number 59: Crooked Cook local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(L...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
--V・HEROウィッチ・レイド --Vision HERO Witch Raider local s,id=GetID() function s.initial_effect(c) --Can also tribute trap cards for its tribute summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE) e1:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone...
--Live☆Twin リィラ・スウィート --Live☆Twin Lil-la Sweet --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Negate an opponent's effect activated in response in response to the activation of your "Live☆Twin" card or effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
--バックファイア --Backfire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Inflict 500 Damage to the opponent local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCat...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
--スキルドレイン --Skill Drain local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(1000)) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon; ● 3+: Each player sends 3 cards from their Extra Deck to the GY. ● 5+: Each player sends the...
--インフェルノイド・ティエラ --Infernoid Tierra local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_INFERNOID),1,99,14799437,23440231) --spsummon success local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetTy...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your ...
--ゲネラールプローベ --Generalprobe --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x35) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Place 1 Symphonic Counter local e2=Effect.CreateEffect(c...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only a...
--赫の烙印 --Branded in Red --Scripted by Rundas local s,id=GetID() function s.initial_effect(c) --To hand + potential Fusion Summon local fparams={aux.FilterBoolFunction(Card.IsLevelAbove,8),Fusion.InHandMat(Card.IsAbleToRemove),s.fextra,Fusion.BanishMaterial,nil,s.stage2} local e1=Effect.CreateEffect(c) e1:SetDescrip...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
--ランカの蟲惑魔 --Traptrix Mantis local s,id=GetID() function s.initial_effect(c) --Unaffected by "Hole" normal trap cards local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) c:Regis...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets...
--チューニングガム --Tuning Gum local s,id=GetID() function s.initial_effect(c) --tuner local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.tar...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
--宝札雲 --Lucky Cloud local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.activate) c:RegisterEffect(e1) aux.GlobalCheck(s,function() s[0]=false s[1]=Group.Creat...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
--螺旋のストライクバースト --Spiral Flame Strike local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) c:RegisterEffect(e1) end s.listed_series={SET_ODD_EYES} ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this tur...
--悦楽の堕天使 --Indulged Darklord --Scripted by ahtelel7 local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Darklord" monster and search 1 "Darklord monster" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Iceja...
--氷水のアクティ --Icejade Acti --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Draw 1 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You ...
--巳剣之尊 草那藝 --Mitsurugi no Mikoto, Kusanagi --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add to your hand 1 "Mitsurugi" card from your GY or that is banished local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EF...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can de...
--戦華の叛-呂奉 --Ancient Warriors - Rebellious Lu Feng --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Special summon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DIS...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from thi...
--巨大戦艦 ビッグ・コアMk-Ⅲ --B.E.S. Big Core MK-3 local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x1f) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetTargetRange(POS...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Change all face-up monsters on the field to Defense Position.
--アースクエイク --Earthquake local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) retu...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per t...
--ネフティスの覚醒 --Awakening of Nephthys local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spel...
--大和神 --Yamato-no-Kami local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Spirit.AddProcedure(c,EVENT_SPSUMMON_SUCCESS) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFEC...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a LIGHT monster. It gains 700 ATK.
--シャイン・キャッスル --Shine Palace local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(700) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster...
--サイバネット・サーキット --Cynet Circuit --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special Summon monsters from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is discarded to the GY: Special Summon it.
--魔轟神獣ケルベラル --The Fabled Cerburrel local s,id=GetID() function s.initial_effect(c) --Special summon itself local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in you...
--ファーニマル・ドルフィン --Fluffal Dolphin --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Set 1 "Toy Vendor" and send "Fluffal" to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monste...
--セイクリッド・カドケウス --Constellar Caduceus --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:S...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.
--機甲忍者ブレード・ハート --Blade Armor Ninja local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Xyz summon procedure Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),4,2) --Targeted "Ninja" monster can make a second attack local e1=Effect...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or higher Dinosaur monster from your Deck, but it cannot attack this turn.
--プチラノドン --Petiteranodon local s,id=GetID() function s.initial_effect(c) --If destroyed by card effect, special summon 1 level 4+ dinosaur monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:S...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment...
--ドラグマ・パニッシュメント --Dogmatika Punishment --scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Send 1 monster with an equal or higher ATK from your Extra Deck to the GY and destroy the targeted monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.
--DDD神託王ダルク --D/D/D Oracle King d'Arc local s,id=GetID() function s.initial_effect(c) --fusion material Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),2) c:EnableReviveLimit() --damage conversion local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_REVER...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 monster your opponent controls whose ATK is higher than this card's; equip it to this card. Gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, ...
--ヴァンプ・オブ・ヴァンパイア --Vampire Vamp local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If the Level of this card increases: Inflict 400 damage to your opponent.
--フォーチュンレディ・アーシー --Fortune Lady Earth local s,id=GetID() function s.initial_effect(c) --atk,def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(s.value) c:RegisterEffect(e1) local e2=e1...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones...
--S-Force スペシメン --S-Force Specimen --Scripted by edo9300 local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Security Force" monster, that is banished or in your GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You...
--ピュアリィープ!? --Purrelyeap!? --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Purrely" Xyz monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TA...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Gravey...
--ツクシー --Horseytail local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condit...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
--ウォーターワールド --Umiiruka local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_FZONE) e2:SetTargetRa...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that ...
--おすすめ軍貫握り --Gunkan Suship Catch-of-the-Day --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x20d) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Effects local e2=Effect.CreateEffect(c) e2:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
--キラー・トマト --Mystic Tomato local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condit...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
--チャッチャカアーチャー --Chachaka Archer local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
--ライト・オブ・デストラクション --Light of Destruction local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --discard deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You c...
--エレメントセイバー・アイナ --Elementsaber Aina local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginic...
--メギストリーの儀術師 --Megistric Maginician --scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SPELL) --add counter local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_CHAINING) e0...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
--魔轟神獣アバンク --The Fabled Abanc --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special summon itself from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
--六武衆の師範 --Grandmaster of the Six Samurai local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field ...
--電子光虫-LEDバグ --Digital Bug LEDybug local s,id=GetID() function s.initial_effect(c) --xyzlimit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetValue(s.xyzlimit) c:RegisterEffect(e0) --...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" p...
--緊急発進 --Scramble!! Scramble!! local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can Special Summon monsters with 1800 or less ATK.
--後に亀と呼ばれる神 --Numen erat Testudo local s,id=GetID() function s.initial_effect(c) --disable spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,1) e1:SetTarget(s.s...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on them. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster...
--エアロピΞ --Aeropixthree --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Move sequence local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.
--パラレル・ツイスター --Parallel Twister local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOpera...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
--古代の機械巨人 --Ancient Gear Golem local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --pierce local e2=Eff...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 ...
--雷鳥龍-サンダー・ドラゴン --Thunder Dragonhawk --scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGOR...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
--陽炎柱 --Hazy Pillar local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --decrease tribute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DECREASE_TRIBUTE) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you ...
--死眼の伝霊-プシュコポンポス --Doombearer Psychopompos --scripted by Rundas local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
--E・HERO テンペスター --Elemental HERO Tempest local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,21844576,20721928,79979666) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Change the battle positions of all face-up monsters on the field.
--重力解除 --Zero Gravity local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,e...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle. At the end of the Battle Phase, if this face-up Defense Position card was targeted for an attack: Destroy this card. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Goblin"; add that target to your ha...
--スクラップ・ゴブリン --Scrap Goblin local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --Destroy this card local e2a=Effect.CreateEffect(c) e2a:SetDes...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute as an Equip Spell that gives it 1000 ATK, also, if you equip it from the Deck, you ...
--ユニオン・キャリアー --Union Carrier --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,nil,2,nil,s.spcheck) --cannot be used as link material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DI...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. ---------------------------------------- [ Monster Effect ] If this card on the field is destroyed by battle or card eff...
--月光虎 --Lunalight Tiger local s,id=GetID() function s.initial_effect(c) --Enable pendulum summon Pendulum.AddProcedure(c) --Special summon 1 "Lunalight" monster from GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetProp...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
--竜嵐還帰 --Storm Dragon's Return --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMIN...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During either player's turn, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" ...
--スプリガンズ・コール! --Springans Call! --Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Springans" monster or "Fallen of Albaz" from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Bran...
--スプリガンズ・バンガー --Springans Branga --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Attach itself to 1 "Sprigguns" Xyz monster from hand, field, or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.
--ドーピング --Stim-Pack local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(700) c:RegisterEffect(e2) --register local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNO...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
--針二千本 --Two Thousand Needles local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCondition(s.condition) e1:Se...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
--ディノインフィニティ --Tyranno Infinity local s,id=GetID() function s.initial_effect(c) --base attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) end func...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell from your Deck to your hand, also you canno...
--RR-トリビュート・レイニアス --Raidraptor - Tribute Lanius local s,id=GetID() function s.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.t...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the field to the GY, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish/WATER/Level 1/ATK 0/DEF 0).
--オイスターマイスター --Oyster Meister local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.cond...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
--リバースダイス --Dice Re-Roll local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, duri...
--幻の召喚神エクゾディア --The Unstoppable Exodia Incarnate --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 5 "Forbidden One" monsters Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FORBIDDEN_ONE),5) --Cannot be destroyed by an opponent's...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
--追い剥ぎゾンビ --Robbin' Zombie local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --handes local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DECKDES...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. Yo...
--逢華妖麗譚-魔妖語 --Ghost Meets Girl - A Mayakashi's Manuscript --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
--超古代生物の墓場 --Grave of the Super Ancient Organism local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_END_PHASE) c:RegisterEffect(e1) --Level 6 or higher Special Summoned...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains ...
--ダーク・ヴァルキリア --Dark Valkyria local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) c:EnableCounterPermit(COUNTER_SPELL,LOCATION_MZONE,Gemini.EffectStatusCondition) --Gain 300 ATK for each Spell Counter local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGL...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--バチバチバチ --Bachibachibachi local s,id=GetID() function s.initial_effect(c) --effect gain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.efcon) e1:SetOperation(s.efop) c:RegisterEffect(e1) end function s.efcon(e,tp,eg,ep,ev,re,...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
--ドドドウォリアー --Dododo Warrior local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetConditio...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sen...
--戦神-不知火 --Shiranui Shogunsaga local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_ZOMBIE),1,99) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetDescr...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an oppone...
--ウォークライ・フォティア --War Rock Fortia --scripted by Rundas local s,id=GetID() function s.initial_effect(c) --Search and increase ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetType(EFFE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you...
--ウィッチクラフト・バイストリート --Witchcrafter Bystreet --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIEL...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use...
--クローラー・レセプター --Krawler Receptor local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monste...
--七皇覚醒 --Seventh Force --Scripted by Satella local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Number C" monster from your Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYP...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
--スチーム・シンクロン --Steam Synchron local s,id=GetID() function s.initial_effect(c) --synchro effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
--ウィッチクラフト・サボタージュ --Witchcrafter Holiday --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLi...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. ---------------------------------------- [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot...
--DDD極智王カオス・アポカリプス --D/D/D Chaos King Apocalypse local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATI...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn.
--赫聖の相剣 --Swordsoul Punishment --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Banish 1 card from the field or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin'...
--BK プロモーター --Battlin' Boxer Promoter --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAN...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" ...
--発条の巻き上げ --Zenmaiday local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Attach 1 "Wind-Up" monster to the targeted monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
--次元障壁 --Dimensional Barrier local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTar...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase it...
--超重武者バイ-Q --Superheavy Samurai Motorbike --Scripted by Satella local s,id=GetID() function s.initial_effect(c) --Add 1 "Superheavy Samurai" from the Deck to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITIO...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; ...
--偉大なるダブルキャスター --The Great Double Casted Caster --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,Card.IsNonEffectMonster,2) --Increase ATK local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_MATERIAL_CHECK) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or car...
--オッドアイズ・ランサー・ドラゴン --Odd-Eyes Lancer Dragon local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DESTROYED) e1:SetProperty(EFFEC...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
--トラパート --Torapart local s,id=GetID() function s.initial_effect(c) --effect gain local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.con) e1:SetOperation(s.op) c:RegisterEffect(e1) local ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
--ヴィークラー --Bicular local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply). ● 1+: This turn, Normal Monsters you control gain 800 ATK. ● 2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn. ● 3+: This turn, Normal Monsters yo...
--一色万骨 --The Toil of the Normal --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGOR...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in ...
--アマゾネスの急襲 --Amazoness Onslaught local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon in the battle phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summone...
--V・HERO ポイズナー --Vision HERO Poisoner --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Place this card in your Spell & Trap Zone as a Continuous Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(E...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaff...
--聖剣アロンダイト --Noble Arms - Arfeudutyr local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spel...
--水晶機巧-スモーガ- --Crystron Smiger local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCAT...