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OOP offers a different and often more effective way of looking at programming, in which we factor code to minimize redundancy, and write new programs by customizing existing code instead of changing it in-place. In Python, classes are created with a new statement: the class statement.
As you’ll see, the objects defined with classes can look a lot like the built-in types we studied earlier in the book.
In fact, classes really just apply and extend the ideas we’ve already covered; roughly, they are packages of functions that use and process built-in object types. Classes, though, are designed to create and manage new objects, and they also support _inheritance—a mechanism of code customization and reuse above and beyo...
In fact, you can get plenty of work done with simpler constructs such as functions, or even simple top-level script code.
Because using classes well requires some up-front planning, they tend to be of more interest to people who work in strategic mode (doing long-term product development) than to people who work in tactical mode (where time is in very short supply). Still, as you’ll see in this part of the book, classes turn out to be on...
When used well, classes can actually cut development time radically.
They’re also employed in popular Python tools like the tkinter GUI API, so most Python programmers will usually find at least a working knowledge of class basics helpful. ----- ###### Why Use Classes? Remember when I told you that programs “do things with stuff”?
In simple terms, classes are just a way to define new sorts of stuff, reflecting real objects in a program’s domain.
For instance, suppose we decide to implement that hypothetical pizza-making robot we used as an example in Chapter 16.
If we implement it using classes, we can model more of its real-world structure and relationships.
Two aspects of OOP prove useful here: _Inheritance_ Pizza-making robots are kinds of robots, so they possess the usual robot-y properties.
In OOP terms, we say they “inherit” properties from the general category of all robots.
These common properties need to be implemented only once for the general case and can be reused by all types of robots we may build in the future. _Composition_ Pizza-making robots are really collections of components that work together as a team.
For instance, for our robot to be successful, it might need arms to roll dough, motors to maneuver to the oven, and so on.
In OOP parlance, our robot is an example of composition; it contains other objects that it activates to do its bidding. Each component might be coded as a class, which defines its own behavior and relationships. General OOP ideas like inheritance and composition apply to any application that can be decomposed into a s...
For example, in typical GUI systems, interfaces are written as collections of widgets—buttons, labels, and so on—which are all drawn when their container is drawn (composition).
Moreover, we may be able to write our own custom widgets—buttons with unique fonts, labels with new color schemes, and the like—which are specialized versions of more general interface devices (inheritance). From a more concrete programming perspective, classes are Python program units, just like functions and modules...
In fact, classes also define new namespaces, much like modules.
But, compared to other program units we’ve already seen, classes have three critical distinctions that make them more useful when it comes to building new objects: _Multiple instances_ Classes are essentially factories for generating one or more objects.
Every time we call a class, we generate a new object with a distinct namespace.
Each object generated from a class has access to the class’s attributes and gets a namespace of its own for data that varies per object. _Customization via inheritance_ Classes also support the OOP notion of inheritance; we can extend a class by redefining its attributes outside the class itself.
More generally, classes can build up namespace hierarchies, which define names to be used by objects created from classes in the hierarchy. **|** ----- _Operator overloading_ By providing special protocol methods, classes can define objects that respond to the sorts of operations we saw at work on built-in types.
For instance, objects made with classes can be sliced, concatenated, indexed, and so on.
Python provides hooks that classes can use to intercept and implement any built-in type operation. ###### OOP from 30,000 Feet Before we see what this all means in terms of code, I’d like to say a few words about the general ideas behind OOP.
If you’ve never done anything object-oriented in your life before now, some of the terminology in this chapter may seem a bit perplexing on the first pass.
Moreover, the motivation for these terms may be elusive until you’ve had a chance to study the ways that programmers apply them in larger systems.
OOP is as much an experience as a technology. ###### Attribute Inheritance Search The good news is that OOP is much simpler to understand and use in Python than in other languages, such as C++ or Java.
As a dynamically typed scripting language, Python removes much of the syntactic clutter and complexity that clouds OOP in other tools.
In fact, most of the OOP story in Python boils down to this expression: ``` object.attribute ``` We’ve been using this expression throughout the book to access module attributes, call methods of objects, and so on.
When we say this to an object that is derived from a ``` class statement, however, the expression kicks off a search in Python—it searches a ``` tree of linked objects, looking for the first appearance of attribute that it can find. When classes are involved, the preceding Python expression effectively translates to t...
The term inheritance is applied because objects lower in a tree inherit attributes attached to objects higher in that tree.
As the search proceeds from the bottom up, in a sense, the objects linked into a tree are the union of all the attributes defined in all their tree parents, all the way up the tree. In Python, this is all very literal: we really do build up trees of linked objects with code, and Python really does climb this tree at r...
To make this more concrete, Figure 25-1 sketches an example of one of these trees. In this figure, there is a tree of five objects labeled with variables, all of which have attached attributes, ready to be searched.
More specifically, this tree links together three **f** **|** ----- _Figure 25-1.
A class tree, with two instances at the bottom (I1 and I2), a class above them (C1), and_ _two superclasses at the top (C2 and C3).
All of these objects are namespaces (packages of variables),_ _and the inheritance search is simply a search of the tree from bottom to top looking for the lowest_ _occurrence of an attribute name.
Code implies the shape of such trees._ _class objects (the ovals C1, C2, and C3) and two instance objects (the rectangles I1 and_ ``` I2) into an inheritance search tree.
Notice that in the Python object model, classes and ``` the instances you generate from them are two distinct object types: _Classes_ Serve as instance factories.
Their attributes provide behavior—data and functions—that is inherited by all the instances generated from them (e.g., a function to compute an employee’s salary from pay and hours). _Instances_ Represent the concrete items in a program’s domain.
Their attributes record data that varies per specific object (e.g., an employee’s Social Security number). In terms of search trees, an instance inherits attributes from its class, and a class inherits attributes from all classes above it in the tree. In Figure 25-1, we can further categorize the ovals by their relat...
Superclasses provide behavior shared by all their subclasses, but because the search proceeds from the bottom up, subclasses may override behavior defined in their superclasses by redefining superclass names lower in the tree. As these last few words are really the crux of the matter of software customization in OOP, ...
Suppose we build up the tree in Figure 25-1, and then say this: ``` I2.w ``` - In other literature, you may also occasionally see the terms base classes and derived classes used to describe superclasses and subclasses, respectively. **|** ----- Right away, this code invokes inheritance.
Because this is an object.attribute expression, it triggers a search of the tree in Figure 25-1—Python will search for the attribute ``` w by looking in I2 and above.
Specifically, it will search the linked objects in this order: I2, C1, C2, C3 ``` and stop at the first attached w it finds (or raise an error if w isn’t found at all).
In this case, w won’t be found until C3 is searched because it appears only in that object. In other words, I2.w resolves to C3.w by virtue of the automatic search.
In OOP terminology, I2 “inherits” the attribute w from C3. Ultimately, the two instances inherit four attributes from their classes: w, x, y, and z. Other attribute references will wind up following different paths in the tree.
For example: - I1.x and I2.x both find x in C1 and stop because C1 is lower than C2. - I1.y and I2.y both find y in C1 because that’s the only place y appears. - I1.z and I2.z both find z in C2 because C2 is further to the left than C3. - I2.name finds name in I2 without climbing the tree at all. Trace these s...
As you’ll see in a moment, such redefinitions are at the heart of software customization in OOP—by redefining and replacing the attribute, C1 effectively customizes what it inherits from its superclasses. ###### Classes and Instances Although they are technically two separate object types in the Python model, the cla...
If classes and instances therefore sound like modules, they should; however, the objects in class trees also have automatically searched links to other namespace objects, and classes correspond to statements, not entire files. The primary difference between classes and instances is that classes are a kind of fac_tory ...
For example, in a realistic application, we might have an_ ``` Employee class that defines what it means to be an employee; from that class, we generate ``` actual Employee instances.
This is another difference between classes and modules: we only ever have one instance of a given module in memory (that’s why we have to reload a module to get its new code), but with classes, we can make as many instances as we need. **f** **|** ----- Operationally, classes will usually have functions attached to...
In fact, the object-oriented model is not that different from the classic data-processing model of programs plus records; in OOP, instances are like records with “data,” and classes are the “programs” for processing those records. In OOP, though, we also have the notion of an inheritance hierarchy, which supports softw...
Perhaps just as important to understand as the inheritance of attributes, though, is what happens when we try to call methods (i.e., functions attached to classes as attributes). If this I2.w reference is a function call, what it really means is “call the C3.w function to process `I2.” That is, Python will automatical...
This implied subject or context is part of the reason we refer to this as an object-oriented model—there is always a subject object when an operation is run.
In a more realistic example, we might invoke a method called giveRaise attached as an attribute to an Employee class; such a call has no meaning unless qualified with the employee to whom the raise should be given. As we’ll see later, Python passes in the implied instance to a special first argument in the method, cal...
As we’ll also learn, methods can be` called through either an instance (e.g., `bob.giveRaise()) or a class (e.g.,` ``` Employee.giveRaise(bob)), and both forms serve purposes in our scripts.
To see how ``` methods receive their subjects, though, we need to move on to some code. ###### Coding Class Trees Although we are speaking in the abstract here, there is tangible code behind all these ideas.
We construct trees, and their objects with class statements and class calls, which we’ll meet in more detail later.
In short: - Each class statement generates a new class object. - Each time a class is called, it generates a new instance object. - Instances are automatically linked to the classes from which they are created. - Classes are linked to their superclasses by listing them in parentheses in a class header line; the...
# Make class objects (ovals) class C3: ... class C1(C2, C3): ...
# Linked to superclasses I1 = C1() # Make instance objects (rectangles) I2 = C1() # Linked to their classes ``` Here, we build the three class objects by running three class statements, and make the two instance objects by calling the class C1 twice, as though it were a function.
The instances remember the class they were made from, and the class C1 remembers its listed superclasses. Technically, this example is using something called multiple inheritance, which simply means that a class has more than one superclass above it in the class tree.
In Python, if there is more than one superclass listed in parentheses in a class statement (like C1’s here), their left-to-right order gives the order in which those superclasses will be searched for attributes. Because of the way inheritance searches proceed, the object to which you attach an attribute turns out to b...
Attributes attached to instances pertain only to those single instances, but attributes attached to classes are shared by all their subclasses and instances.
Later, we’ll study the code that hangs attributes on these objects in depth.
As we’ll find: - Attributes are usually attached to classes by assignments made within class statements, and not nested inside function def statements. - Attributes are usually attached to instances by assignments to a special argument passed to functions inside classes, called self. For example, classes provide b...
Because such nested defs assign names within the class, they wind up attaching attributes to the class object that will be inherited by all instances and subclasses: ``` class C1(C2, C3): # Make and link class C1 def setname(self, who): # Assign name: C1.setname self.name = who # Self is either...
Operationally, when a ``` def appears inside a class like this, it is usually known as a method, and it automatically ``` receives a special first argument—called self by convention—that provides a handle back to the instance to be processed.[†] Because classes are factories for multiple instances, their methods usua...
In the preceding code, ``` self is used to store a name in one of two instances. ``` Like simple variables, attributes of classes and instances are not declared ahead of time, but spring into existence the first time they are assigned values.
When a method assigns to a self attribute, it creates or changes an attribute in an instance at the bottom of the class tree (i.e., one of the rectangles) because self automatically refers to the instance being processed. In fact, because all the objects in class trees are just namespace objects, we can fetch or set a...
Saying C1.setname is as valid as saying I1.setname, as long as the names C1 and I1 are in your code’s scopes. As currently coded, our C1 class doesn’t attach a name attribute to an instance until the ``` setname method is called.
In fact, referencing I1.name before calling I1.setname would ``` produce an undefined name error.
If a class wants to guarantee that an attribute like ``` name is always set in its instances, it more typically will fill out the attribute at con ``` struction time, like this: ``` class C1(C2, C3): def __init__(self, who): # Set name when constructed self.name = who # Self is either I1 or I2 I1 = ...
The new instance is passed in to the self argument of __init__ as usual, and any values listed in parentheses in the class call go to arguments two and beyond.
The effect here is to initialize instances when they are made, without requiring extra method calls. The __init__ method is known as the constructor because of when it is run.
It’s the most commonly used representative of a larger class of methods called operator over_loading methods, which we’ll discuss in more detail in the chapters that follow.
Such_ methods are inherited in class trees as usual and have double underscores at the start and end of their names to make them distinct.
Python runs them automatically when instances that support them appear in the corresponding operations, and they are † If you’ve ever used C++ or Java, you’ll recognize that Python’s `self is the same as the this pointer, but` ``` self is always explicit in Python to make attribute accesses more obvious. ``` **|** ...
They’re also optional: if omitted, the operations are not supported. For example, to implement set intersection, a class might either provide a method named intersect, or overload the & expression operator to dispatch to the required logic by coding a method named __and__.
Because the operator scheme makes instances look and feel more like built-in types, it allows some classes to provide a consistent and natural interface, and be compatible with code that expects a built-in type. ###### OOP Is About Code Reuse And that, along with a few syntax details, is most of the OOP story in Pyth...
Of course, there’s a bit more to it than just inheritance.
For example, operator overloading is much more general than I’ve described so far—classes may also provide their own implementations of operations such as indexing, fetching attributes, printing, and more.
By and large, though, OOP is about looking up attributes in trees. So why would we be interested in building and searching trees of objects?
Although it takes some experience to see how, when used well, classes support code reuse in ways that other Python program components cannot.
With classes, we code by customizing existing software, instead of either changing existing code in-place or starting from scratch for each new project. At a fundamental level, classes are really just packages of functions and other names, much like modules.
However, the automatic attribute inheritance search that we get with classes supports customization of software above and beyond what we can do with modules and functions.
Moreover, classes provide a natural structure for code that localizes logic and names, and so aids in debugging. For instance, because methods are simply functions with a special first argument, we can mimic some of their behavior by manually passing objects to be processed to simple functions.
The participation of methods in class inheritance, though, allows us to naturally customize existing software by coding subclasses with new method definitions, rather than changing existing code in-place.
There is really no such concept with modules and functions. As an example, suppose you’re assigned the task of implementing an employee database application.
As a Python OOP programmer, you might begin by coding a general superclass that defines default behavior common to all the kinds of employees in your organization: ``` class Employee: # General superclass def computeSalary(self): ...
# Common or default behavior def giveRaise(self): ... def promote(self): ... def retire(self): ... ``` **f** **|** ----- Once you’ve coded this general behavior, you can specialize it for each specific kind of employee to reflect how the various types differ from the norm.
That is, you can code subclasses that customize just the bits of behavior that differ per employee type; the rest of the employee types’ behavior will be inherited from the more general class.
For example, if engineers have a unique salary computation rule (i.e., not hours times rate), you can replace just that one method in a subclass: ``` class Engineer(Employee): # Specialized subclass def computeSalary(self): ...
# Something custom here ``` Because the computeSalary version here appears lower in the class tree, it will replace (override) the general version in Employee.
You then create instances of the kinds of employee classes that the real employees belong to, to get the correct behavior: ``` bob = Employee() # Default behavior mel = Engineer() # Custom salary calculator ``` Notice that you can make instances of any class in a tree, not just the ones at the ...
Ultimately, these two instance objects might wind up embedded in a larger container object (e.g., a list, or an instance of another class) that represents a department or company using the composition idea mentioned at the start of this chapter. When you later ask for these employees’ salaries, they will be computed a...
Recall that polymorphism means that the meaning of an operation depends on the object being operated on.
Here, the method computeSalary is located by inheritance search in each object before it is called.
In other applications, polymorphism might also be used to hide (i.e., encapsulate) interface differences.
For example, a program that processes data streams might be coded to expect objects with input and output methods, without caring what those methods actually do: ``` def processor(reader, converter, writer): while 1: data = reader.read() if not data: break ``` ‡ Note that the company list in this exa...