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  1. Layouts/RoboDojo/stack_bowls/stack_bowls_21.json +277 -0
  2. Layouts/RoboDojo/stack_bowls/stack_bowls_31.json +277 -0
  3. Layouts/RoboDojo/stack_bowls/stack_bowls_35.json +277 -0
  4. Layouts/RoboDojo/stack_bowls/stack_bowls_5.json +277 -0
  5. Material/material_0005/Carpet_Berber_Gray.mdl +42 -0
  6. Material/material_0006/Carpet_Berber_Multi.mdl +42 -0
  7. Material/material_0021/Concrete_Formed.mdl +42 -0
  8. Material/material_0042/Metal_Door.mdl +42 -0
  9. Material/material_0043/Metal_Seamed_Roof.mdl +43 -0
  10. Material/material_0051/Paint_Gloss.mdl +42 -0
  11. Material/material_0057/Asphalt.mdl +54 -0
  12. Material/material_0059/Grass_Countryside.mdl +42 -0
  13. Material/material_0060/Grass_Cut.mdl +42 -0
  14. Material/material_0073/Adobe_Octagon_Dots.mdl +54 -0
  15. Material/material_0080/Granite_Light.mdl +54 -0
  16. Material/material_0081/Gravel.mdl +54 -0
  17. Material/material_0097/Terrazzo.mdl +54 -0
  18. Material/material_0105/Linen_White.mdl +47 -0
  19. Material/material_0108/MDF.mdl +42 -0
  20. Material/material_0110/Plaster.mdl +54 -0
  21. Material/material_0117/Birch_Planks.mdl +54 -0
  22. Material/material_0118/Cherry.mdl +54 -0
  23. Material/material_0131/MDF.mdl +42 -0
  24. Material/material_0132/Paper.mdl +42 -0
  25. Material/material_0134/Walnut.mdl +54 -0
  26. Material/material_0135/Walnut_Planks.mdl +54 -0
  27. Material/material_0143/Carpaint_04.mdl +177 -0
  28. Material/material_0153/Carpaint_Metallic_04.mdl +177 -0
  29. Material/material_0156/Carpaint_Metallic_07.mdl +177 -0
  30. Material/material_0169/Fabric_Polyester_04.mdl +177 -0
  31. Material/material_0172/Netting_Thread_01.mdl +177 -0
  32. Material/material_0190/Leather_Grain_03.mdl +177 -0
  33. Material/material_0201/Suede_06.mdl +177 -0
  34. Material/material_0203/Suede_08.mdl +177 -0
  35. Material/material_0205/Suede_10.mdl +177 -0
  36. Material/material_0206/Metal_Black_Paint.mdl +177 -0
  37. Material/material_0215/Metal_Polished_01.mdl +177 -0
  38. Material/material_0222/Metal_White_Paint.mdl +177 -0
  39. Material/material_0240/Plastic_Pattern_Lrg_Dot_03.mdl +177 -0
  40. Material/material_0242/Reflectors_01_Glow_Red.mdl +177 -0
  41. Material/material_0264/UI_Screen_02.mdl +177 -0
  42. Material/material_0277/Tire_Truck_Jeep_03.mdl +177 -0
  43. Material/material_0279/Wood_Grain_Raw_01.mdl +177 -0
  44. Material/material_0291/Rug_Carpet.mdl +698 -0
  45. Material/material_0293/Ceramic_Tiles_Glazed_Diamond_Offset.mdl +0 -0
  46. Material/material_0317/Stone_Pores_Weathered.mdl +706 -0
  47. Material/material_0325/Fabric_Cotton_Fine_Woven.mdl +519 -0
  48. Material/material_0355/Ground_Hard_Court.mdl +570 -0
  49. Material/material_0357/Ground_Leaves_Oak.mdl +375 -0
  50. Material/material_0363/ABS_Hard_Leather.mdl +1648 -0
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@@ -0,0 +1,277 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "category": "bowl",
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+ "margin": 0.01,
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+ "physics": {
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+ "type": "geometry"
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+ },
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+ "visual": {}
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+ }
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+ ]
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+ },
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+ "Room": {
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+ },
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+ "Ground": {
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+ "geometry": "cube",
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+ "thickness": 0.1,
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+ "axis": "Z",
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+ "default_pos": [
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+ 0.0,
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+ 0.0,
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+ ],
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+ "materials": {
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+ "type": "mdl",
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+ "default": "material_0564",
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+ "random": false
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+ },
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+ "physics_material": {
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+ "static_friction": 1.0,
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+ "dynamic_friction": 1.0,
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+ "restitution": 0.0,
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+ "friction_combine_mode": "multiply",
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+ "restitution_combine_mode": "multiply",
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+ "compliant_contact_stiffness": 0.0,
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+ "compliant_contact_damping": 0.0
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+ }
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+ },
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+ "Background": {
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+ "intensity": 1000,
275
+ "category_name": "brown_photostudio_02_4k.hdr"
276
+ }
277
+ }
Layouts/RoboDojo/stack_bowls/stack_bowls_5.json ADDED
@@ -0,0 +1,277 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "Rigid": {
3
+ "bowl": [
4
+ {
5
+ "category": "bowl",
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+ "category_idx": 7,
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+ "group": null,
8
+ "xlim": [
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+ -0.45,
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+ 0.45
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+ ],
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+ "ylim": [
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+ ],
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+ "rotate_deg": 0,
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+ "rotate_rand": false,
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+ "relative_plane": "Table",
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+ "place_tag": null,
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+ "margin": 0.01,
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+ "check_mode": "bbox",
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+ "need_check_stable": true,
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+ "label": "bowl0",
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+ "default_pos": [
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+ -0.03426504541963771,
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+ -0.2112117852310999,
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+ 0.7950002065998161
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+ ],
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+ 0.0007999996440002375,
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+ 0.0
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+ ],
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+ ],
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+ "physics": {
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+ "mass": 0.35,
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+ "type": "rigid"
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+ },
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+ "visual": {}
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+ },
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+ {
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+ "category": "bowl",
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+ "category_idx": 7,
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+ "group": null,
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+ "xlim": [
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+ ],
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+ "ylim": [
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+ "zlim": null,
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+ "qpos": [
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+ "rotate_deg": 0,
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+ "rotate_rand": false,
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+ "relative_plane": "Table",
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+ "place_tag": null,
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+ "margin": 0.01,
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+ "check_mode": "bbox",
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+ "need_check_stable": true,
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+ "label": "bowl1",
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+ "default_pos": [
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+ -0.2502381978857299,
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+ -0.10770390295689386,
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+ "default_ori": [
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+ "scale": [
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+ ],
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+ "physics": {
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+ "friction": 0.25,
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+ "type": "rigid"
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+ },
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+ "visual": {}
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+ },
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+ {
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+ "category": "bowl",
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+ "category_idx": 7,
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+ "group": null,
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+ "xlim": [
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+ -0.45,
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+ ],
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+ "ylim": [
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+ "zlim": null,
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+ "qpos": [
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+ "rotate_rand": false,
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+ "relative_plane": "Table",
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+ "place_tag": null,
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+ "margin": 0.01,
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+ "check_mode": "bbox",
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+ "need_check_stable": true,
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+ "label": "bowl2",
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+ "default_pos": [
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+ "physics": {
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+ "mass": 0.35,
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+ "friction": 0.25,
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+ "type": "rigid"
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+ },
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+ "visual": {}
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+ }
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+ ]
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+ },
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+ "Geometry": {
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+ "camera_stand": [
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+ {
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+ "category": "camera_stand",
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+ "category_idx": 0,
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+ "group": null,
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+ "xlim": [
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+ "ylim": [
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+ ],
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+ ],
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+ "qpos": [
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+ 0.707,
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+ -0.707,
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+ 0.0
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+ ],
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+ "rotate_deg": 0,
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+ "rotate_rand": false,
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+ "relative_plane": "Ground",
183
+ "place_tag": null,
184
+ "margin": 0.01,
185
+ "check_mode": "bbox",
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+ "need_check_stable": true,
187
+ "label": "camera_stand",
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+ "default_pos": [
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+ 0.0,
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+ -0.47,
191
+ 0.765
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+ ],
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+ "default_ori": [
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+ 0.707,
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+ -0.707,
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+ 0.0,
197
+ 0.0
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+ ],
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+ "scale": [
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+ 1.0,
201
+ 1.0,
202
+ 1.0
203
+ ],
204
+ "physics": {
205
+ "type": "geometry"
206
+ },
207
+ "visual": {}
208
+ }
209
+ ]
210
+ },
211
+ "Room": {
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+ "default": "Simple_Room_nolight",
213
+ "default_pos": [
214
+ 0.0,
215
+ 0.0,
216
+ 0.0
217
+ ],
218
+ "default_rot": [
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+ 1.0,
220
+ 0.0,
221
+ 0.0,
222
+ 0.0
223
+ ],
224
+ "scale": [
225
+ 0.5,
226
+ 0.5,
227
+ 0.5
228
+ ]
229
+ },
230
+ "Table": {
231
+ "default": "material_0122",
232
+ "scale": [
233
+ 1.4,
234
+ 1.1,
235
+ 0.05
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+ ],
237
+ "default_pos": [
238
+ 0.0,
239
+ -0.05,
240
+ 0.74
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+ ],
242
+ "default_ori": [
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+ 1.0,
244
+ 0.0,
245
+ 0.0,
246
+ 0.0
247
+ ]
248
+ },
249
+ "Ground": {
250
+ "geometry": "cube",
251
+ "thickness": 0.1,
252
+ "axis": "Z",
253
+ "default_pos": [
254
+ 0.0,
255
+ 0.0,
256
+ 0.0
257
+ ],
258
+ "materials": {
259
+ "type": "mdl",
260
+ "default": "material_0564",
261
+ "random": false
262
+ },
263
+ "physics_material": {
264
+ "static_friction": 1.0,
265
+ "dynamic_friction": 1.0,
266
+ "restitution": 0.0,
267
+ "friction_combine_mode": "multiply",
268
+ "restitution_combine_mode": "multiply",
269
+ "compliant_contact_stiffness": 0.0,
270
+ "compliant_contact_damping": 0.0
271
+ }
272
+ },
273
+ "Background": {
274
+ "intensity": 1000,
275
+ "category_name": "brown_photostudio_02_4k.hdr"
276
+ }
277
+ }
Material/material_0005/Carpet_Berber_Gray.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Carpet_Berber_Gray(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Carpet_Berber_Gray_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.0,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Carpet_Berber_Gray_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Carpet_Berber_Gray_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0006/Carpet_Berber_Multi.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Carpet_Berber_Multi(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Carpet_Berber_Multi_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.0,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Carpet_Berber_Multi_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Carpet_Berber_Multi_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0021/Concrete_Formed.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Concrete_Formed(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Concrete_Formed_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Concrete_Formed_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Concrete_Formed_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0042/Metal_Door.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Metal_Door(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.439, 0.5, 0.561),
10
+ diffuse_texture: texture_2d(), //"./Metal_Door/Metal_Door_BaseColor.png", ::tex::gamma_srgb
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5,
16
+ reflection_roughness_texture_influence: 0.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 1.0,
19
+ metallic_texture_influence: 0.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: false,
23
+ ORM_texture: texture_2d(), //"./Metal_Door/Metal_Door_ORM.png", ::tex::gamma_linear
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 0.7f,
31
+ normalmap_texture: texture_2d("./Metal_Door_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0043/Metal_Seamed_Roof.mdl ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Metal_Seamed_Roof(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Metal_Seamed_Roof_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(0.4f, 0.05f, 0.03f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Metal_Seamed_Roof_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Metal_Seamed_Roof_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
43
+
Material/material_0051/Paint_Gloss.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Paint_Gloss(*)
8
+ = ::OmniPBR::OmniPBR(
9
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
10
+ diffuse_texture: texture_2d("./Paint_Gloss_Finish_BaseColor.png" /* tag 2107, version 608438266 */, ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5f,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.f,
19
+ metallic_texture_influence: 0.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Paint_Gloss_Finish_ORM.png" /* tag 2109, version 4089275038 */, ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 40.f,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Paint_Gloss_Finish_N.png" /* tag 2111, version 2879886466 */, ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0057/Asphalt.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Asphalt(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Asphalt_BaseColor.png" /* tag 2852, version 2204418729 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 0.75f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 0.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Asphalt_ORM.png" /* tag 2856, version 3899907150 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 0.5f,
43
+ normalmap_texture: texture_2d("./Asphalt_N.png" /* tag 2854, version 540269590 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0059/Grass_Countryside.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Grass_Countryside(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Grass_Countryside_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 1.0,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Grass_Countryside_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Grass_Countryside_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0060/Grass_Cut.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Grass_Cut(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Grass_Cut_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 1.0,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Grass_Cut_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Grass_Cut_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0073/Adobe_Octagon_Dots.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Adobe_Octagon_Dots(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Adobe_Octagon_Dots_BaseColor.png" /* tag 2875, version 38440193 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Adobe_Octagon_Dots_ORM.png" /* tag 2879, version 4019933715 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Adobe_Octagon_Dots_N.png" /* tag 2877, version 1086958958 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0080/Granite_Light.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Granite_Light(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Granite_Light_BaseColor.png" /* tag 2805, version 2353977154 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Granite_Light_ORM.png" /* tag 2807, version 4253227050 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Granite_Light_N.png" /* tag 2809, version 3622057334 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0081/Gravel.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Gravel(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Gravel_BaseColor.png" /* tag 2893, version 3900052180 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 0.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Gravel_ORM.png" /* tag 2897, version 3853061844 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Gravel_N.png" /* tag 2895, version 1411071343 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0097/Terrazzo.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Terrazzo(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Terrazzo_BaseColor.png" /* tag 2812, version 3722729693 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Terrazzo_ORM.png" /* tag 2814, version 2737548837 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Terrazzo_N.png" /* tag 2816, version 2084641571 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0105/Linen_White.mdl ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Linen_White(*)
13
+ = ::OmniPBR::OmniPBR(
14
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
15
+ diffuse_texture: texture_2d("./Linen_White_BaseColor.png" /* tag 2956, version 3373013613 */, ::tex::gamma_srgb),
16
+ albedo_desaturation: 0.f,
17
+ albedo_add: 0.f,
18
+ albedo_brightness: 1.f,
19
+ diffuse_tint: color(1.f, 1.f, 1.f),
20
+ reflection_roughness_constant: 0.5f,
21
+ reflection_roughness_texture_influence: 1.f,
22
+ reflectionroughness_texture: texture_2d(),
23
+ metallic_constant: 0.f,
24
+ metallic_texture_influence: 1.f,
25
+ metallic_texture: texture_2d(),
26
+ specular_level: 0.5f,
27
+ enable_ORM_texture: true,
28
+ ORM_texture: texture_2d("./Linen_White_ORM.png", ::tex::gamma_linear),
29
+ ao_to_diffuse: 0.f,
30
+ ao_texture: texture_2d(),
31
+ enable_emission: false,
32
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
33
+ emissive_mask_texture: texture_2d(),
34
+ emissive_intensity: 40.f,
35
+ bump_factor: 1.f,
36
+ normalmap_texture: texture_2d("./Linen_White_N.png", ::tex::gamma_linear),
37
+ detail_bump_factor: 1.0f,
38
+ detail_normalmap_texture: texture_2d("./Linen_White_DN.png", ::tex::gamma_linear),
39
+ project_uvw: false,
40
+ world_or_object: false,
41
+ uv_space_index: 0,
42
+ texture_translate: 0.f,
43
+ texture_rotate: 0.f,
44
+ texture_scale: 1.f,
45
+ detail_texture_translate: 0.f,
46
+ detail_texture_rotate: 0.f,
47
+ detail_texture_scale: float2(10.f,10.f));
Material/material_0108/MDF.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material MDF(*)
8
+ = ::OmniPBR::OmniPBR(
9
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
10
+ diffuse_texture: texture_2d("./MDF_BaseColor.png" /* tag 2156, version 3084118474 */, ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5f,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.5f,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./MDF_ORM.png" /* tag 2158, version 356350774 */, ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 40.f,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./MDF_N.png" /* tag 2160, version 818451772 */, ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0110/Plaster.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Plaster(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Plaster_BaseColor.png" /* tag 2739, version 3703676365 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Plaster_ORM.png" /* tag 2741, version 3733936840 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Plaster_N.png" /* tag 2743, version 630160703 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0117/Birch_Planks.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Birch_Planks(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Birch_Planks_BaseColor.png" /* tag 2743, version 2730254677 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Birch_Planks_ORM.png" /* tag 2739, version 900995322 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Birch_Planks_N.png" /* tag 2741, version 282223068 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0118/Cherry.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Cherry(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Cherry_BaseColor.png" /* tag 2748, version 4095822192 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 0.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Cherry_ORM.png" /* tag 2750, version 764486907 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Cherry_N.png" /* tag 2752, version 697597338 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0131/MDF.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material MDF(*)
8
+ = ::OmniPBR::OmniPBR(
9
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
10
+ diffuse_texture: texture_2d("./MDF_BaseColor.png" /* tag 2156, version 3084118474 */, ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5f,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.5f,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./MDF_ORM.png" /* tag 2158, version 356350774 */, ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 40.f,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./MDF_N.png" /* tag 2160, version 818451772 */, ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0132/Paper.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Paper(*)
8
+ = ::OmniPBR::OmniPBR(
9
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
10
+ diffuse_texture: texture_2d("./Paper_BaseColor.png" /* tag 2156, version 3084118474 */, ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5f,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.5f,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Paper_ORM.png" /* tag 2158, version 356350774 */, ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 40.f,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Paper_N.png" /* tag 2160, version 818451772 */, ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Material/material_0134/Walnut.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Walnut(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Walnut_BaseColor.png" /* tag 2767, version 2362837691 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Walnut_ORM.png" /* tag 2769, version 2941301943 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Walnut_N.png" /* tag 2771, version 1355386593 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0135/Walnut_Planks.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Walnut_Planks(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Walnut_Planks_BaseColor.png" /* tag 2754, version 3523353144 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Walnut_Planks_ORM.png" /* tag 2758, version 726523789 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Walnut_Planks_N.png" /* tag 2788, version 2308929211 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Material/material_0143/Carpaint_04.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_04(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.012373521f, 0.0941696838f, 0.234323442f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(1.f, 0.5f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.499994993f, 0.49999705f, 0.5f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Material/material_0153/Carpaint_Metallic_04.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_Metallic_04(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.999989986f, 1.f, 0.999998987f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.400000006f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.257425725f, 0.25722149f, 0.256576151f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Material/material_0156/Carpaint_Metallic_07.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_Metallic_07(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.999989986f, 1.f, 0.999998987f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.400000006f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.518146634f, 0.51815182f, 0.518151462f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Material/material_0169/Fabric_Polyester_04.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Fabric_Polyester_04(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(0.200000003f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_fabric_polyester_04_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.26990819f, 0.300504714f, 0.389438927f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_fabric_polyester_04_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_fabric_polyester_04_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_fabric_polyester_04_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(1.f, 0.75f),
56
+ normal_image: texture_2d("./ov_fabric_polyester_04_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_3,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 1.f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0172/Netting_Thread_01.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Netting_Thread_01(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::texture_coord_0,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::texture_coord_0,
23
+ uv_scale_03: float2(0.200000003f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::texture_coord_0,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: true,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d("./ov_fabric_netting_01_opacity.png", ::tex::gamma_default, ""),
37
+ opacity_channel: Templates::OmniUber_Automotive::r,
38
+ geometry_opacity_threshold: 0.5f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_fabric_netting_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.0858085752f, 0.0858077183f, 0.0858077183f),
42
+ base_color_scale: 1.5999999f,
43
+ base_color_offset: -0.170000002f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_fabric_netting_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_fabric_netting_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_fabric_netting_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.75f, 0.649999976f),
56
+ normal_image: texture_2d("./ov_fabric_netting_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_3,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 1.f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0190/Leather_Grain_03.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Leather_Grain_03(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.075000003f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(0.5f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_leather_f_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.320132017f, 0.0729430765f, 0.0264135376f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_leather_f_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_leather_f_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_leather_f_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.800000012f, 0.680000007f),
56
+ normal_image: texture_2d("./ov_leather_f_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 2.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d("./ov_leather_f_01_roughvar.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::rgb,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d("./ov_leather_f_01_roughvar.png", ::tex::gamma_default, ""),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::rgb,
74
+ layer_1_blend_threshold: 0.569999993f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_leather_f_01_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.293729365f, 0.0742696449f, 0.0329597332f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_leather_f_01_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_leather_f_01_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_leather_f_01_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.850000024f, 0.699999988f),
92
+ layer_1_normal_image: texture_2d("./ov_leather_f_01_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0201/Suede_06.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Suede_06(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.5f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_suede_02_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.0363036394f, 0.0297323614f, 0.0221655872f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.949999988f, 0.850000024f),
56
+ normal_image: texture_2d("./ov_suede_02_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d("./leather_blend_mask_02.png", ::tex::gamma_default, ""),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.599999964f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_suede_02_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.075907588f, 0.0682130978f, 0.0523586981f),
79
+ layer_1_base_color_offset: 0.0899999961f,
80
+ layer_1_base_color_scale: 0.319999993f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.850000024f, 0.75f),
92
+ layer_1_normal_image: texture_2d("./ov_suede_02_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0203/Suede_08.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Suede_08(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.5f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_suede_02_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.178119794f, 0.417350799f, 0.782178223f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.949999988f, 0.850000024f),
56
+ normal_image: texture_2d("./ov_suede_02_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d("./leather_blend_mask_02.png", ::tex::gamma_default, ""),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.599999964f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_suede_02_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.164983824f, 0.31729731f, 0.617161751f),
79
+ layer_1_base_color_offset: 0.0899999961f,
80
+ layer_1_base_color_scale: 1.09000003f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_suede_02_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.850000024f, 0.75f),
92
+ layer_1_normal_image: texture_2d("./ov_suede_02_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0205/Suede_10.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Suede_10(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.5f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_suede_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.312298089f, 0.44884491f, 0.0548094474f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.459999979f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_suede_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_suede_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_suede_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.769999981f, 0.730000019f),
56
+ normal_image: texture_2d("./ov_suede_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_02.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 1.f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_suede_01_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.463262737f, 0.679867983f, 0.118920818f),
79
+ layer_1_base_color_offset: 0.189999998f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_suede_01_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_suede_01_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_suede_01_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.75f, 0.649999976f),
92
+ layer_1_normal_image: texture_2d("./ov_suede_01_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 2.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0206/Metal_Black_Paint.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Metal_Black_Paint(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_metal_a_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.06930691f, 0.0693062171f, 0.0693062171f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.349999994f, 0.25f),
56
+ normal_image: texture_2d("./ov_metal_a_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0215/Metal_Polished_01.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Metal_Polished_01(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_metal_machine_polished_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.894389451f, 0.89438051f, 0.89438051f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_metal_machine_polished_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_metal_machine_polished_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_metal_machine_polished_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.449999988f, 0.349999994f),
56
+ normal_image: texture_2d("./ov_metal_machine_polished_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 3.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: true,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 0.0599999987f,
134
+ anisotropic_roughness_v: 0.0599999987f,
135
+ anisotropic_direction_image: texture_2d("./ov_metal_machine_polished_01_anisotropy_level.png", ::tex::gamma_default, ""),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0222/Metal_White_Paint.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Metal_White_Paint(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_metal_a_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.960386455f, 0.960389495f, 0.960396051f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.349999994f, 0.25f),
56
+ normal_image: texture_2d("./ov_metal_a_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0240/Plastic_Pattern_Lrg_Dot_03.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Plastic_Pattern_Lrg_Dot_03(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(0.5f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_plastic_pattern_03_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.0941176489f, 0.0941176489f, 0.0941176489f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.170000002f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_plastic_pattern_03_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_plastic_pattern_03_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_plastic_pattern_03_orm.png", ::tex::gamma_linear, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.850000024f, 0.699999988f),
56
+ normal_image: texture_2d("./ov_plastic_pattern_03_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_3,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 1.f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_plastic_pattern_03_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.0924092531f, 0.092408672f, 0.0924083292f),
79
+ layer_1_base_color_offset: 0.189999998f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_plastic_pattern_03_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_plastic_pattern_03_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_plastic_pattern_03_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.850000024f, 0.75f),
92
+ layer_1_normal_image: texture_2d("./ov_plastic_pattern_03_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0242/Reflectors_01_Glow_Red.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Reflectors_01_Glow_Red(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::texture_coord_0,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::texture_coord_0,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::texture_coord_0,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_reflectors_pattern_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.488448858f, 0.135411531f, 0.f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_reflectors_pattern_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.5f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_reflectors_pattern_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_reflectors_pattern_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.125f),
56
+ normal_image: texture_2d("./ov_reflectors_pattern_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: true,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d("./ov_reflectors_pattern_01_mask.png", ::tex::gamma_srgb, ""),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 60000.f,
153
+ emission_color: color(1.f, 0.0396039486f, 0.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0264/UI_Screen_02.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material UI_Screen_02(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(9.99999997e-07f, 9.99989993e-07f, 9.99989993e-07f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./dust1.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.0274999999f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_1,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: true,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d("./screen_dash2.png", ::tex::gamma_default, ""),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 600.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0277/Tire_Truck_Jeep_03.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Tire_Truck_Jeep_03(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_tire_rubber_trim_truck_04_basecolor.png", ::tex::gamma_srgb, ""),
41
+ diffuse_reflection_color: color(0.999996841f, 1.f, 0.999989986f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_tire_rubber_trim_truck_04_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_tire_rubber_trim_truck_04_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_tire_rubber_trim_truck_04_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.75f, 0.550000012f),
56
+ normal_image: texture_2d("./ov_tire_rubber_trim_truck_04_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0279/Wood_Grain_Raw_01.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Wood_Grain_Raw_01(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.5f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_wood_grain_a_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(1.f, 0.999989986f, 0.999989986f),
42
+ base_color_scale: 1.44999993f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_wood_grain_a_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_wood_grain_a_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_wood_grain_a_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.850000024f, 0.649999976f),
56
+ normal_image: texture_2d("./ov_wood_grain_a_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Material/material_0291/Rug_Carpet.mdl ADDED
@@ -0,0 +1,698 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.6;
37
+
38
+ import ::anno::*;
39
+ import ::base::*;
40
+ import ::df::*;
41
+ import ::math::*;
42
+ import ::state::*;
43
+ import ::tex::*;
44
+ import ::nvidia::core_definitions::blend_colors;
45
+ import ::nvidia::core_definitions::dimension;
46
+
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+
62
+ float remap(float input, float low, float high)
63
+ {
64
+ //return low + input * (high - low);
65
+ return ::math::lerp(low, high, input);
66
+ }
67
+
68
+ float3 normalmap_normal(
69
+ uniform texture_2d texture,
70
+ float factor = 1.0,
71
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
72
+ )
73
+ {
74
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
75
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
76
+ }
77
+
78
+
79
+ ::base::texture_coordinate_info transform_coordinate_2(
80
+ float4x4 transform
81
+ [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
82
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
83
+ [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
84
+ ) [[
85
+ ::anno::description("Transform a texture coordinate by a matrix.") ,
86
+ ::anno::noinline()
87
+ ]]
88
+ {
89
+ // Version 2
90
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
91
+ //try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
92
+ //just pretend there is no other rotation happening
93
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
94
+ float4 u = transform[0];
95
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
96
+ float cos = ru.x;
97
+ float sin = -ru.y;
98
+
99
+
100
+ return ::base::texture_coordinate_info(
101
+ float3(r_position.x,r_position.y,r_position.z),
102
+ math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
103
+ math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
104
+ }
105
+
106
+ // Takes the standard input that every material has. It combines a couple of
107
+ // functions in one convenience function.
108
+ ::base::texture_coordinate_info vmat_transform(
109
+ float2 translation = float2(0.0, 0.0),
110
+ float rotation = 0.0, // rotation in degrees
111
+ float2 scaling = float2(1.0, 1.0),
112
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
113
+ uniform int uv_space = 0
114
+ )
115
+ {
116
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
117
+ float4x4 scale =
118
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
119
+ 0. , 1.0 /scaling.y , 0. , 0.,
120
+ 0. , 0. , 1.0, 0.,
121
+ translation.x , translation.y , 0.0, 1.);
122
+
123
+ float s = ::math::sin(rotation_rad);
124
+ float c = ::math::cos(rotation_rad);
125
+ float4x4 rotate =
126
+ float4x4( c , -s , 0.0 , 0.0,
127
+ s , c , 0.0 , 0.0,
128
+ 0.0, 0.0 , 1.0 , 0.0,
129
+ 0. , 0.0 , 0.0 , 1.);
130
+
131
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
132
+ }
133
+
134
+ ::base::texture_coordinate_info vmat_transform_post_scale(
135
+ ::base::texture_coordinate_info uvw,
136
+ float2 scale = 1.0f
137
+ )
138
+ {
139
+ return ::base::texture_coordinate_info(
140
+ position: float3(uvw.position.x / scale.x,
141
+ uvw.position.y / scale.y,
142
+ uvw.position.z),
143
+ tangent_u: uvw.tangent_u,
144
+ tangent_v: uvw.tangent_v
145
+ );
146
+ }
147
+
148
+
149
+ float3 rgb2hsl(float3 c)
150
+ [[
151
+ ::anno::description("Converts a color value to HSL. The function outputs the hue to \n"
152
+ "lie in the range from 0.0-1.0."),
153
+ ::anno::author("NVIDIA vMaterials")
154
+ ]]
155
+ {
156
+ float3 hsl;
157
+ float cMax = ::math::max(::math::max(c.x, c.y), c.z);
158
+ float cMin = ::math::min(::math::min(c.x, c.y), c.z);
159
+ float delta = cMax - cMin;
160
+
161
+ hsl.z = (cMax + cMin) / 2.0;
162
+ hsl.x = ((cMax == cMin) ? 0 :
163
+ (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f):
164
+ (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f;
165
+ hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0));
166
+ return hsl;
167
+ }
168
+
169
+
170
+ // converts a HSL value back to a color
171
+ // The Hue is expected to lie in the range
172
+ float f_n(float n, float a, float h, float l) {
173
+ float k = ::math::fmod(n + h * 12.f, 12.f);
174
+
175
+ return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f));
176
+ }
177
+
178
+ color hsl2rgb(float3 hsl)
179
+ [[
180
+ ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n"
181
+ "lie in the range from 0.0-1.0."),
182
+ ::anno::author("NVIDIA vMaterials")
183
+ ]]
184
+ {
185
+ float h = hsl.x, s = hsl.y, l = hsl.z;
186
+ float a = s * ::math::min(l, 1.0f - l);
187
+ return color(f_n(0.0, a, h, l),
188
+ f_n(8.0, a, h, l),
189
+ f_n(4.0, a, h, l));
190
+ }
191
+
192
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
193
+ {
194
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
195
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
196
+ return ::math::lerp(low, high, input);
197
+ }
198
+
199
+ base::anisotropy_return anisotropy_conversion(
200
+ float roughness = 0.0 ,
201
+ float anisotropy = 0.0 ,
202
+ float anisotropy_rotation = 0.0 ,
203
+ float3 tangent_u = state::texture_tangent_u(0)
204
+ )
205
+ {
206
+ base::anisotropy_return return_value(
207
+ roughness_u: roughness * roughness,
208
+ roughness_v: roughness * roughness,
209
+ tangent_u: tangent_u
210
+ );
211
+ if (anisotropy > 0.f) {
212
+ // Allows for infinite anisotropy when roughness==0, full roughness when anisotropy==0 (saturated later on)
213
+ return_value.roughness_u += math::pow(anisotropy,4);
214
+
215
+ if (anisotropy_rotation > 0.f && anisotropy_rotation < 1.f) {
216
+ float3 tangent_v = math::cross(state::normal(), tangent_u); // assumed these are normalized already
217
+ float rotation_angle = 2.f * math::PI * anisotropy_rotation;
218
+ return_value.tangent_u = tangent_u * math::cos(rotation_angle) - tangent_v * math::sin(rotation_angle);
219
+ }
220
+ }
221
+ return_value.roughness_u = math::min(1.f, return_value.roughness_u);
222
+ return_value.roughness_v = math::min(1.f, return_value.roughness_v);
223
+
224
+ return return_value;
225
+ }
226
+
227
+ export material Rug_Carpet_Base(
228
+ color carpet_color = color(0.139f, 0.139f, 0.139f) [[
229
+ ::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
230
+ ::anno::display_name("Carpet Color"),
231
+ ::anno::in_group("Appearance"),
232
+ ::anno::ui_order(0)
233
+ ]],
234
+ float roughness = 0.48f [[
235
+ ::anno::description("Higher values lead to a less shiny appearance of the carpet."),
236
+ ::anno::display_name("Reflection Roughness"),
237
+ ::anno::in_group("Appearance"),
238
+ ::anno::hard_range(0.f, 1.f),
239
+ ::anno::ui_order(1)
240
+ ]],
241
+ float roughness_variation = 0.04f [[
242
+ ::anno::description("Adds variation to the roughness of the rug."),
243
+ ::anno::display_name("Roughness Variation"),
244
+ ::anno::in_group("Appearance"),
245
+ ::anno::hard_range(0.f, 1.f),
246
+ ::anno::ui_order(2)
247
+ ]],
248
+ float pattern_AO = 0.59f [[
249
+ ::anno::description("Adds darkening around the pattern of the rug."),
250
+ ::anno::display_name("Pattern Visibility"),
251
+ ::anno::in_group("Appearance"),
252
+ ::anno::hard_range(0.f, 1.f),
253
+ ::anno::ui_order(3)
254
+ ]],
255
+ float bump_strength = 1.f [[
256
+ ::anno::description("Adjusts the bumpiness of the pattern."),
257
+ ::anno::display_name("Bump Strength"),
258
+ ::anno::in_group("Appearance"),
259
+ ::anno::hard_range(0.f, 2.f),
260
+ ::anno::soft_range(0.f, 1.f),
261
+ ::anno::ui_order(4)
262
+ ]],
263
+ uniform float2 texture_translate = 0.f [[
264
+ ::anno::description("Controls the position of the texture."),
265
+ ::anno::display_name("Texture Translate"),
266
+ ::anno::in_group("Transform"),
267
+ ::anno::ui_order(5)
268
+ ]],
269
+ uniform float texture_rotate = 0.f [[
270
+ ::anno::description("Rotates angle of the texture in degrees."),
271
+ ::anno::display_name("Texture Rotate"),
272
+ ::anno::in_group("Transform"),
273
+ ::anno::soft_range(0.f, 360.f),
274
+ ::anno::ui_order(6)
275
+ ]],
276
+ uniform float2 texture_scale = 1.f [[
277
+ ::anno::description("Larger numbers increase the size."),
278
+ ::anno::display_name("Texture Scale"),
279
+ ::anno::in_group("Transform"),
280
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
281
+ ::anno::ui_order(7)
282
+ ]],
283
+ uniform bool roundcorners_enable = false [[
284
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
285
+ ::anno::display_name("Enable Round Corners"),
286
+ ::anno::in_group("Round Corners"),
287
+ ::anno::ui_order(8)
288
+ ]],
289
+ uniform float roundcorners_radius_mm = 1.5f [[
290
+ ::anno::description("Radius of the rounded corners in millimeters."),
291
+ ::anno::display_name("Round Corner Radius (mm)"),
292
+ ::anno::in_group("Round Corners"),
293
+ ::anno::soft_range(0.f, 10.f),
294
+ ::anno::ui_order(9)
295
+ ]],
296
+ uniform bool roundcorners_across_materials = false [[
297
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
298
+ ::anno::display_name("Across Materials"),
299
+ ::anno::in_group("Round Corners"),
300
+ ::anno::ui_order(10)
301
+ ]],
302
+ uniform int uv_space_index = 0 [[
303
+ ::anno::description("Uses selected UV space for material."),
304
+ ::anno::display_name("UV Space Index"),
305
+ ::anno::in_group("Transform"),
306
+ ::anno::ui_order(11)
307
+ ]],
308
+ // the exchangeable textures
309
+ uniform texture_2d rug_fibers = texture_2d("./rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
310
+ uniform texture_2d rug_aniso = texture_2d("./rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
311
+ uniform texture_2d rug_multi_R_rough_G_ao_B_patternao = texture_2d("./rug_carpet_01_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
312
+ uniform texture_2d rug_normal = texture_2d("./rug_carpet_01_norm.jpg", ::tex::gamma_linear)
313
+ )
314
+ [[
315
+ ::anno::author("NVIDIA vMaterials"),
316
+ ::anno::contributor("Rüdiger Raab"),
317
+ ::anno::contributor("Maik Rohland"),
318
+ ::anno::display_name("Rug Carpet Template"),
319
+ ::anno::description("Template for Rug Carpet Material."),
320
+ ::anno::copyright_notice(COPYRIGHT),
321
+ ::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Base.png"),
322
+ ::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "interior", "new", "rough", "bumped", "gray")),
323
+ ::anno::hidden()
324
+ ]]
325
+ =
326
+ let {
327
+
328
+
329
+ bool tmp0 = false;
330
+ material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).roughness_v, color(::math::lerp(1.f, float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, 0.310000002f) * float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z), color(0.f, 0.f, 0.f), anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.5f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(carpet_color)) * float3(1.f, 1.f, 0.519999981f)), carpet_color, ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), 1.f), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).x, true).tint, hsl2rgb(float3(rgb2hsl(float3(carpet_color)).x, rgb2hsl(float3(carpet_color)).y * 0.5f, remap(rgb2hsl(float3(carpet_color)).z, 0.519999981f, 1.f))), ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), 1.f), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).y, true).tint, hsl2rgb(float3(rgb2hsl(float3(carpet_color)).x, rgb2hsl(float3(carpet_color)).y, remap(rgb2hsl(float3(carpet_color)).z, 0.5f, 1.f))), ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), 1.f), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).z, true).tint, color(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z), ::base::color_layer_multiply, pattern_AO, true).tint, color(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y), ::base::color_layer_multiply, 0.550000012f, true).tint, 0.f), bsdf(), normalmap_normal(rug_normal, bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index))), normalmap_normal(rug_normal, bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
331
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
332
+ color tmp3 = color(1.f, 1.f, 1.f);
333
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
334
+ material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
335
+ } in
336
+ material(
337
+ thin_walled: tmp0,
338
+ surface: tmp1,
339
+ backface: tmp2,
340
+ ior: tmp3,
341
+ volume: tmp4,
342
+ geometry: tmp5);
343
+
344
+
345
+ // 1
346
+ export material Rug_Carpet_Lines(
347
+ color carpet_color = color(0.139f, 0.139f, 0.139f) [[
348
+ ::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
349
+ ::anno::display_name("Carpet Color"),
350
+ ::anno::in_group("Appearance"),
351
+ ::anno::ui_order(0)
352
+ ]],
353
+ float roughness = 0.48f [[
354
+ ::anno::description("Higher values lead to a less shiny appearance of the carpet."),
355
+ ::anno::display_name("Roughness"),
356
+ ::anno::in_group("Appearance"),
357
+ ::anno::hard_range(0.f, 1.f),
358
+ ::anno::ui_order(1)
359
+ ]],
360
+ float roughness_variation = 0.04f [[
361
+ ::anno::description("Adds variation to the roughness of the rug."),
362
+ ::anno::display_name("Roughness Variation"),
363
+ ::anno::in_group("Appearance"),
364
+ ::anno::hard_range(0.f, 1.f),
365
+ ::anno::ui_order(2)
366
+ ]],
367
+ float pattern_AO = 0.59f [[
368
+ ::anno::description("Adds darkening around the pattern of the rug."),
369
+ ::anno::display_name("Pattern Visibility"),
370
+ ::anno::in_group("Appearance"),
371
+ ::anno::hard_range(0.f, 1.f),
372
+ ::anno::ui_order(3)
373
+ ]],
374
+ float bump_strength = 1.f [[
375
+ ::anno::description("Adjusts the bumpiness of the pattern."),
376
+ ::anno::display_name("Bump Strength"),
377
+ ::anno::in_group("Appearance"),
378
+ ::anno::hard_range(0.f, 2.f),
379
+ ::anno::soft_range(0.f, 1.f),
380
+ ::anno::ui_order(4)
381
+ ]],
382
+ uniform float2 texture_translate = 0.f [[
383
+ ::anno::description("Controls the position of the texture."),
384
+ ::anno::display_name("Texture Translate"),
385
+ ::anno::in_group("Transform"),
386
+ ::anno::ui_order(5)
387
+ ]],
388
+ uniform float texture_rotate = 0.f [[
389
+ ::anno::description("Rotates angle of the texture in degrees."),
390
+ ::anno::display_name("Texture Rotate"),
391
+ ::anno::in_group("Transform"),
392
+ ::anno::soft_range(0.f, 360.f),
393
+ ::anno::ui_order(6)
394
+ ]],
395
+ uniform float2 texture_scale = 1.f [[
396
+ ::anno::description("Larger numbers increase the size."),
397
+ ::anno::display_name("Texture Scale"),
398
+ ::anno::in_group("Transform"),
399
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
400
+ ::anno::ui_order(7)
401
+ ]],
402
+ uniform bool roundcorners_enable = false [[
403
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
404
+ ::anno::display_name("Enable Round Corners"),
405
+ ::anno::in_group("Round Corners"),
406
+ ::anno::ui_order(8)
407
+ ]],
408
+ uniform float roundcorners_radius_mm = 1.5f [[
409
+ ::anno::description("Radius of the rounded corners in millimeters."),
410
+ ::anno::display_name("Round Corner Radius (mm)"),
411
+ ::anno::in_group("Round Corners"),
412
+ ::anno::soft_range(0.f, 10.f),
413
+ ::anno::ui_order(9)
414
+ ]],
415
+ uniform bool roundcorners_across_materials = false [[
416
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
417
+ ::anno::display_name("Across Materials"),
418
+ ::anno::in_group("Round Corners"),
419
+ ::anno::ui_order(10)
420
+ ]],
421
+ uniform int uv_space_index = 0 [[
422
+ ::anno::description("Uses selected UV space for material."),
423
+ ::anno::display_name("UV Space Index"),
424
+ ::anno::in_group("Transform"),
425
+ ::anno::ui_order(11)
426
+ ]]
427
+ )
428
+ [[
429
+ ::anno::author("NVIDIA vMaterials"),
430
+ ::anno::contributor("Rüdiger Raab"),
431
+ ::anno::contributor("Maik Rohland"),
432
+ ::anno::display_name("Rug Carpet - Lines Pattern"),
433
+ ::anno::description("Rug Carpet Material with line pattern."),
434
+ ::anno::copyright_notice(COPYRIGHT),
435
+ ::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Lines.png"),
436
+ ::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "lines", "interior", "new", "rough", "bumped", "gray"))
437
+ ]] = Rug_Carpet_Base(
438
+ carpet_color: carpet_color,
439
+ roughness: roughness,
440
+ roughness_variation: roughness_variation,
441
+ pattern_AO: pattern_AO,
442
+ bump_strength: bump_strength,
443
+ texture_translate: texture_translate,
444
+ texture_rotate: texture_rotate,
445
+ texture_scale: texture_scale,
446
+ roundcorners_enable: roundcorners_enable,
447
+ roundcorners_radius_mm: roundcorners_radius_mm,
448
+ roundcorners_across_materials: roundcorners_across_materials,
449
+ uv_space_index: uv_space_index,
450
+ rug_fibers: texture_2d("./rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
451
+ rug_aniso: texture_2d("./rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
452
+ rug_multi_R_rough_G_ao_B_patternao: texture_2d("./rug_carpet_01_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
453
+ rug_normal: texture_2d("./rug_carpet_01_norm.jpg", ::tex::gamma_linear)
454
+ );
455
+
456
+
457
+ // 2
458
+ export material Rug_Carpet_Hexagonal(
459
+ color carpet_color = color(0.139f, 0.139f, 0.139f) [[
460
+ ::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
461
+ ::anno::display_name("Carpet Color"),
462
+ ::anno::in_group("Appearance"),
463
+ ::anno::ui_order(0)
464
+ ]],
465
+ float roughness = 0.48f [[
466
+ ::anno::description("Higher values lead to a less shiny appearance of the carpet."),
467
+ ::anno::display_name("Roughness"),
468
+ ::anno::in_group("Appearance"),
469
+ ::anno::hard_range(0.f, 1.f),
470
+ ::anno::ui_order(1)
471
+ ]],
472
+ float roughness_variation = 0.04f [[
473
+ ::anno::description("Adds variation to the roughness of the rug."),
474
+ ::anno::display_name("Roughness Variation"),
475
+ ::anno::in_group("Appearance"),
476
+ ::anno::hard_range(0.f, 1.f),
477
+ ::anno::ui_order(2)
478
+ ]],
479
+ float pattern_AO = 0.59f [[
480
+ ::anno::description("Adds darkening around the pattern of the rug."),
481
+ ::anno::display_name("Pattern Visibility"),
482
+ ::anno::in_group("Appearance"),
483
+ ::anno::hard_range(0.f, 1.f),
484
+ ::anno::ui_order(3)
485
+ ]],
486
+ float bump_strength = 1.f [[
487
+ ::anno::description("Adjusts the bumpiness of the pattern."),
488
+ ::anno::display_name("Bump Strength"),
489
+ ::anno::in_group("Appearance"),
490
+ ::anno::hard_range(0.f, 2.f),
491
+ ::anno::soft_range(0.f, 1.f),
492
+ ::anno::ui_order(4)
493
+ ]],
494
+ uniform float2 texture_translate = 0.f [[
495
+ ::anno::description("Controls the position of the texture."),
496
+ ::anno::display_name("Texture Translate"),
497
+ ::anno::in_group("Transform"),
498
+ ::anno::ui_order(5)
499
+ ]],
500
+ uniform float texture_rotate = 0.f [[
501
+ ::anno::description("Rotates angle of the texture in degrees."),
502
+ ::anno::display_name("Texture Rotate"),
503
+ ::anno::in_group("Transform"),
504
+ ::anno::soft_range(0.f, 360.f),
505
+ ::anno::ui_order(6)
506
+ ]],
507
+ uniform float2 texture_scale = 1.f [[
508
+ ::anno::description("Larger numbers increase the size."),
509
+ ::anno::display_name("Texture Scale"),
510
+ ::anno::in_group("Transform"),
511
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
512
+ ::anno::ui_order(7)
513
+ ]],
514
+ uniform bool roundcorners_enable = false [[
515
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
516
+ ::anno::display_name("Enable Round Corners"),
517
+ ::anno::in_group("Round Corners"),
518
+ ::anno::ui_order(8)
519
+ ]],
520
+ uniform float roundcorners_radius_mm = 1.5f [[
521
+ ::anno::description("Radius of the rounded corners in millimeters."),
522
+ ::anno::display_name("Round Corner Radius (mm)"),
523
+ ::anno::in_group("Round Corners"),
524
+ ::anno::soft_range(0.f, 10.f),
525
+ ::anno::ui_order(9)
526
+ ]],
527
+ uniform bool roundcorners_across_materials = false [[
528
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
529
+ ::anno::display_name("Across Materials"),
530
+ ::anno::in_group("Round Corners"),
531
+ ::anno::ui_order(10)
532
+ ]],
533
+ uniform int uv_space_index = 0 [[
534
+ ::anno::description("Uses selected UV space for material."),
535
+ ::anno::display_name("UV Space Index"),
536
+ ::anno::in_group("Transform"),
537
+ ::anno::ui_order(11)
538
+ ]]
539
+ )
540
+ [[
541
+ ::anno::author("NVIDIA vMaterials"),
542
+ ::anno::contributor("Rüdiger Raab"),
543
+ ::anno::contributor("Maik Rohland"),
544
+ ::anno::display_name("Rug Carpet - Hexagonal Pattern"),
545
+ ::anno::description("Rug carpet material with hexagonal pattern."),
546
+ ::anno::copyright_notice(COPYRIGHT),
547
+ ::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Hexagonal.png"),
548
+ ::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "hexagonal", "interior", "new", "rough", "bumped", "gray"))
549
+ ]] = Rug_Carpet_Base(
550
+ carpet_color: carpet_color,
551
+ roughness: roughness,
552
+ roughness_variation: roughness_variation,
553
+ pattern_AO: pattern_AO,
554
+ bump_strength: bump_strength,
555
+ texture_translate: texture_translate,
556
+ texture_rotate: texture_rotate,
557
+ texture_scale: texture_scale,
558
+ roundcorners_enable: roundcorners_enable,
559
+ roundcorners_radius_mm: roundcorners_radius_mm,
560
+ roundcorners_across_materials: roundcorners_across_materials,
561
+ uv_space_index: uv_space_index,
562
+ rug_fibers: texture_2d("./rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
563
+ rug_aniso: texture_2d("./rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
564
+ rug_multi_R_rough_G_ao_B_patternao: texture_2d("./rug_carpet_02_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
565
+ rug_normal: texture_2d("./rug_carpet_02_norm.jpg", ::tex::gamma_linear)
566
+ );
567
+
568
+
569
+ // 3
570
+ export material Rug_Carpet_Honeycomb(
571
+ color carpet_color = color(0.139f, 0.139f, 0.139f) [[
572
+ ::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
573
+ ::anno::display_name("Carpet Color"),
574
+ ::anno::in_group("Appearance"),
575
+ ::anno::ui_order(0)
576
+ ]],
577
+ float roughness = 0.48f [[
578
+ ::anno::description("Higher values lead to a less shiny appearance of the carpet."),
579
+ ::anno::display_name("Roughness"),
580
+ ::anno::in_group("Appearance"),
581
+ ::anno::hard_range(0.f, 1.f),
582
+ ::anno::ui_order(1)
583
+ ]],
584
+ float roughness_variation = 0.04f [[
585
+ ::anno::description("Adds variation to the roughness of the rug."),
586
+ ::anno::display_name("Roughness Variation"),
587
+ ::anno::in_group("Appearance"),
588
+ ::anno::hard_range(0.f, 1.f),
589
+ ::anno::ui_order(2)
590
+ ]],
591
+ float pattern_AO = 0.59f [[
592
+ ::anno::description("Adds darkening around the pattern of the rug."),
593
+ ::anno::display_name("Pattern Visibility"),
594
+ ::anno::in_group("Appearance"),
595
+ ::anno::hard_range(0.f, 1.f),
596
+ ::anno::ui_order(3)
597
+ ]],
598
+ float bump_strength = 1.f [[
599
+ ::anno::description("Adjusts the bumpiness of the pattern."),
600
+ ::anno::display_name("Bump Strength"),
601
+ ::anno::in_group("Appearance"),
602
+ ::anno::hard_range(0.f, 2.f),
603
+ ::anno::soft_range(0.f, 1.f),
604
+ ::anno::ui_order(4)
605
+ ]],
606
+ uniform float2 texture_translate = 0.f [[
607
+ ::anno::description("Controls the position of the texture."),
608
+ ::anno::display_name("Texture Translate"),
609
+ ::anno::in_group("Transform"),
610
+ ::anno::ui_order(5)
611
+ ]],
612
+ uniform float texture_rotate = 0.f [[
613
+ ::anno::description("Rotates angle of the texture in degrees."),
614
+ ::anno::display_name("Texture Rotate"),
615
+ ::anno::in_group("Transform"),
616
+ ::anno::soft_range(0.f, 360.f),
617
+ ::anno::ui_order(6)
618
+ ]],
619
+ uniform float2 texture_scale = 1.f [[
620
+ ::anno::description("Larger numbers increase the size."),
621
+ ::anno::display_name("Texture Scale"),
622
+ ::anno::in_group("Transform"),
623
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
624
+ ::anno::ui_order(7)
625
+ ]],
626
+ uniform bool roundcorners_enable = false [[
627
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
628
+ ::anno::display_name("Enable Round Corners"),
629
+ ::anno::in_group("Round Corners"),
630
+ ::anno::ui_order(8)
631
+ ]],
632
+ uniform float roundcorners_radius_mm = 1.5f [[
633
+ ::anno::description("Radius of the rounded corners in millimeters."),
634
+ ::anno::display_name("Round Corner Radius (mm)"),
635
+ ::anno::in_group("Round Corners"),
636
+ ::anno::soft_range(0.f, 10.f),
637
+ ::anno::ui_order(9)
638
+ ]],
639
+ uniform bool roundcorners_across_materials = false [[
640
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
641
+ ::anno::display_name("Across Materials"),
642
+ ::anno::in_group("Round Corners"),
643
+ ::anno::ui_order(10)
644
+ ]],
645
+ uniform int uv_space_index = 0 [[
646
+ ::anno::description("Uses selected UV space for material."),
647
+ ::anno::display_name("UV Space Index"),
648
+ ::anno::in_group("Transform"),
649
+ ::anno::ui_order(11)
650
+ ]]
651
+ )
652
+ [[
653
+ ::anno::author("NVIDIA vMaterials"),
654
+ ::anno::contributor("Rüdiger Raab"),
655
+ ::anno::contributor("Maik Rohland"),
656
+ ::anno::display_name("Rug Carpet - Honeycomb"),
657
+ ::anno::description("Rug carpet material with stylized honeycomb pattern."),
658
+ ::anno::copyright_notice(COPYRIGHT),
659
+ ::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Honeycomb.png"),
660
+ ::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "honeycomb", "modern", "hexagonal", "interior", "new", "rough", "bumped", "gray"))
661
+ ]] = Rug_Carpet_Base(
662
+ carpet_color: carpet_color,
663
+ roughness: roughness,
664
+ roughness_variation: roughness_variation,
665
+ pattern_AO: pattern_AO,
666
+ bump_strength: bump_strength,
667
+ texture_translate: texture_translate,
668
+ texture_rotate: texture_rotate,
669
+ texture_scale: texture_scale,
670
+ roundcorners_enable: roundcorners_enable,
671
+ roundcorners_radius_mm: roundcorners_radius_mm,
672
+ roundcorners_across_materials: roundcorners_across_materials,
673
+ uv_space_index: uv_space_index,
674
+ rug_fibers: texture_2d("./rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
675
+ rug_aniso: texture_2d("./rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
676
+ rug_multi_R_rough_G_ao_B_patternao: texture_2d("./rug_carpet_03_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
677
+ rug_normal: texture_2d("./rug_carpet_03_norm.jpg", ::tex::gamma_linear)
678
+ );
679
+
680
+
681
+
682
+
683
+
684
+
685
+
686
+
687
+
688
+
689
+
690
+
691
+
692
+
693
+
694
+
695
+
696
+
697
+
698
+
Material/material_0293/Ceramic_Tiles_Glazed_Diamond_Offset.mdl ADDED
The diff for this file is too large to render. See raw diff
 
Material/material_0317/Stone_Pores_Weathered.mdl ADDED
@@ -0,0 +1,706 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+ const string DESCRIPTION = "A stone wall material";
63
+
64
+
65
+
66
+ float remap(float input, float low_1, float high_1, float low_2, float high_2)
67
+ {
68
+ return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
69
+ }
70
+
71
+
72
+ float3 transform_internal_to_tangent(float3 n)
73
+ [[
74
+ ::anno::hidden()
75
+ ]]
76
+ {
77
+ return
78
+ n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+
79
+ n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+
80
+ n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z);
81
+ }
82
+
83
+ // Returns the normal n in internal space, given n is in tangent space.
84
+ float3 transform_tangent_to_internal(float3 n)
85
+ [[
86
+ ::anno::hidden()
87
+ ]]
88
+ {
89
+ return ::state::texture_tangent_u(0) * n.x +
90
+ ::state::texture_tangent_v(0) * n.y +
91
+ ::state::normal() * n.z ;
92
+ }
93
+ ::base::texture_coordinate_info transform_coordinate_2(
94
+ float4x4 transform
95
+ [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
96
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
97
+ [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
98
+ ) [[
99
+ ::anno::description("Transform a texture coordinate by a matrix.") ,
100
+ ::anno::noinline()
101
+ ]]
102
+ {
103
+
104
+ // Version 2
105
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
106
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
107
+ //just pretend there is no other rotation happening
108
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
109
+ float4 u = transform[0];
110
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
111
+ float cos = ru.x;
112
+ float sin = -ru.y;
113
+
114
+
115
+ return ::base::texture_coordinate_info(
116
+ float3(r_position.x,r_position.y,r_position.z),
117
+ ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
118
+ ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
119
+ }
120
+
121
+
122
+ ::base::texture_coordinate_info vmat_transform(
123
+ float2 translation = float2(0.0, 0.0),
124
+ float rotation = 0.0, // rotation in degrees
125
+ float2 scaling = float2(1.0, 1.0),
126
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
127
+ uniform int uv_space = 0
128
+ )
129
+ {
130
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
131
+ float4x4 scale =
132
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
133
+ 0. , 1.0 /scaling.y , 0. , 0.,
134
+ 0. , 0. , 1.0, 0.,
135
+ translation.x , translation.y , 0.0, 1.);
136
+
137
+ float s = ::math::sin(rotation_rad);
138
+ float c = ::math::cos(rotation_rad);
139
+ float4x4 rotate =
140
+ float4x4( c , -s , 0.0 , 0.0,
141
+ s , c , 0.0 , 0.0,
142
+ 0.0, 0.0 , 1.0 , 0.0,
143
+ 0. , 0.0 , 0.0 , 1.);
144
+
145
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
146
+ }
147
+
148
+
149
+ float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal())
150
+ {
151
+ // http://blog.selfshadow.com/publications/blending-in-detail/
152
+ float3 n_t = transform_internal_to_tangent(n);
153
+ float3 nd_t = transform_internal_to_tangent(nd);
154
+
155
+ n_t=n_t + float3(0.,0.,1.);
156
+ nd_t = nd_t * float3(-1.,-1.,1.);
157
+
158
+ n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t;
159
+ return ::math::normalize(transform_tangent_to_internal(n));
160
+ }
161
+
162
+ float remap_xy_to_0_1(float input, float x, float y)
163
+ {
164
+ return (input - x)/(y - x);
165
+ }
166
+
167
+ float histogram_scan_small(float input, float width, float position)
168
+ {
169
+ return ::math::clamp(
170
+ remap_xy_to_0_1(input,
171
+ ::math::lerp(0.0, 1.0 - width, position),
172
+ ::math::lerp(width, 1.0 , position)),
173
+ 0.0,
174
+ 1.0);
175
+ }
176
+
177
+
178
+
179
+ float histogram_scan_big(float input, float width, float position)
180
+ {
181
+ return ::math::clamp(
182
+ remap_xy_to_0_1(input,
183
+ ::math::lerp(-width, 1.0, position),
184
+ ::math::lerp(0.0, 1.0 + width, position)),
185
+ 0.0,
186
+ 1.0);
187
+ }
188
+
189
+ int lowbias32(int x)
190
+ {
191
+ x ^= x >>> 16;
192
+ x *= 0x7feb352d;
193
+ x ^= x >>> 15;
194
+ x *= 0x846ca68b;
195
+ x ^= x >>> 16;
196
+ return x;
197
+ }
198
+
199
+ float uint2float(int x)
200
+ {
201
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
202
+ }
203
+
204
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
205
+ {
206
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
207
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
208
+ return ::math::lerp(low, high, input);
209
+ }
210
+
211
+
212
+
213
+ float2 rnd22(int2 p) {
214
+ float2 ret_val = float2(
215
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
216
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
217
+ );
218
+ return ret_val;
219
+ }
220
+
221
+ float2x2 invert_2x2(float2x2 M)
222
+ {
223
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
224
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
225
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
226
+ }
227
+
228
+ color hue_shift(
229
+ color input = color(1.0, 0.0, 0.0),
230
+ float hue_adjust = 0.0f
231
+ )
232
+ {
233
+ float3 in_color = float3(input);
234
+ float3 kRGBToYPrime = float3 (0.299, 0.587, 0.114);
235
+ float3 kRGBToI = float3 (0.596, -0.275, -0.321);
236
+ float3 kRGBToQ = float3 (0.212, -0.523, 0.311);
237
+
238
+
239
+ //color converted = color(kRGBToQ);
240
+ float3 kYIQToR = float3 (1.0, 0.956, 0.621);
241
+ float3 kYIQToG = float3 (1.0, -0.272, -0.647);
242
+ float3 kYIQToB = float3 (1.0, -1.107, 1.704);
243
+
244
+ float YPrime = ::math::dot(in_color, kRGBToYPrime);
245
+ float I = ::math::dot(in_color, kRGBToI);
246
+ float Q = ::math::dot(in_color, kRGBToQ);
247
+ float hue = ::math::atan2(Q, I);
248
+ float chroma = ::math::sqrt(I * I + Q * Q);
249
+
250
+ hue += hue_adjust;
251
+
252
+ Q = chroma * ::math::sin(hue);
253
+ I = chroma * ::math::cos(hue);
254
+
255
+ float3 yIQ = float3 (YPrime, I, Q);
256
+
257
+ return color(::math::dot (yIQ, kYIQToR),::math::dot (yIQ, kYIQToG), ::math::dot (yIQ, kYIQToB) );
258
+ }
259
+
260
+ // Taken from https://www.shadertoy.com/view/4tlBWB
261
+ float3 hsv2rgb(float3 c)
262
+ {
263
+ float4 K = float4(1.0, 2.0/3.0, 1.0/3.0, 3.0);
264
+ float3 p = ::math::abs(::math::frac(float3(c.x) + float3(K.x, K.y, K.z)) * 6.0 - float3(K.w));
265
+ return c.z * ::math::lerp(float3(K.x), ::math::clamp(p - float3(K.x), 0.0, 1.0), c.y);
266
+ }
267
+
268
+
269
+ float3 srgb2rgb(float3 val)
270
+ {
271
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
272
+ }
273
+ float3 nonrepeat_lookup(
274
+ uniform texture_2d texture = texture_2d(),
275
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
276
+ float texture_scale = 1.0,
277
+ float3 average_color = float3(0.5),
278
+ float patch_size = 8.0
279
+ )
280
+ {
281
+
282
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
283
+ float Z = patch_size; // patch scale inside example texture
284
+ float CON = 1.0f;
285
+
286
+ float3 O = float3(0.f);
287
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
288
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
289
+
290
+ float2 U = uv_in;
291
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
292
+ int2 I = int2(::math::floor(V)); // hexa-tile id
293
+
294
+ // The mean color needs to be determined in Photoshop then to make the
295
+ // average color work out, take the float value and calculate the apropriate
296
+ // mean value as (value^(1/2.2))
297
+
298
+ float3 m = average_color;
299
+
300
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
301
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
302
+
303
+ if( F[2] > 0.f )
304
+
305
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
306
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
307
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
308
+ else
309
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
310
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
311
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
312
+ O = m + O/::math::length(W);
313
+ O = ::math::clamp( (O), 0.0, 1.0);
314
+
315
+ return float3(O);
316
+ }
317
+ color endless_texture(
318
+ uniform texture_2d texture = texture_2d(),
319
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
320
+ float texture_scale = 10.0,
321
+ float3 average_color = float3(0.5, 0.5, 1.0),
322
+ float patch_size = 8.0,
323
+ bool gamma_correct_lookup = true
324
+ )
325
+ {
326
+ return gamma_correct_lookup ? color(srgb2rgb(
327
+ nonrepeat_lookup (
328
+ texture: texture,
329
+ uvw: uvw,
330
+ texture_scale: texture_scale,
331
+ average_color: average_color,
332
+ patch_size: patch_size
333
+ ))
334
+ ) : color(nonrepeat_lookup (
335
+ texture: texture,
336
+ uvw: uvw,
337
+ texture_scale: texture_scale,
338
+ average_color: average_color,
339
+ patch_size: patch_size
340
+ ));
341
+ }
342
+
343
+
344
+
345
+ float3 endless_normal(
346
+ uniform texture_2d texture = texture_2d(),
347
+ float factor = 1.0,
348
+ bool flip_tangent_u = false,
349
+ bool flip_tangent_v = false,
350
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
351
+ float texture_scale = 1.0,
352
+ float3 average_color = float3(0.5, 0.5, 1.0),
353
+ float patch_size = 8.0
354
+ //bool srgb2rgb = false,
355
+ //bool rgb2srgb = false
356
+ )
357
+ {
358
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
359
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
360
+
361
+ if (flip_tangent_u)
362
+ transformed_tangent_u=-transformed_tangent_u;
363
+ if (flip_tangent_v)
364
+ transformed_tangent_v=-transformed_tangent_v;
365
+
366
+ // normalized Lookup
367
+ float3 tangent_space_normal =
368
+ (nonrepeat_lookup (
369
+ texture: texture,
370
+ uvw: uvw,
371
+ texture_scale: texture_scale,
372
+ average_color: average_color,
373
+ patch_size: patch_size
374
+ ) - 0.5) * (2.0 * factor);
375
+
376
+
377
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
378
+ uvw.tangent_v * tangent_space_normal.y +
379
+ ::state::normal()*1.0);
380
+ //return ::state::normal();
381
+ }
382
+
383
+ export material Stone_Pores_Weathered(
384
+ uniform bool infinite_tiling = true [[
385
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly.\t."),
386
+ ::anno::display_name("Infinite Tiling"),
387
+ ::anno::in_group("Appearance")
388
+ ]],
389
+ float stone_diffuse_brightness = 0.8f [[
390
+ ::anno::description("Adjusts the lightness of the stones and pebbles."),
391
+ ::anno::display_name("Brightness"),
392
+ ::anno::in_group("Appearance", "Stone"),
393
+ ::anno::hard_range(0.f, 1.f)
394
+ ]],
395
+ float reflection_roughness = 1.f [[
396
+ ::anno::description("Controls the roughness appearance. Smaller areas are highlighted."),
397
+ ::anno::display_name("Roughness"),
398
+ ::anno::in_group("Appearance", "Stone"),
399
+ ::anno::hard_range(0.f, 1.f)
400
+ ]],
401
+ uniform float stones_bump_strength = 1.f [[
402
+ ::anno::description("Drives the bumpiness of the stones."),
403
+ ::anno::display_name("Bump Strength"),
404
+ ::anno::in_group("Appearance", "Stone"),
405
+ ::anno::hard_range(0.f, 1.f)
406
+ ]],
407
+ float moss_brightness = 0.6f [[
408
+ ::anno::description("Adjusts the brightness of the moss."),
409
+ ::anno::display_name("Brightness"),
410
+ ::anno::in_group("Appearance", "Moss"),
411
+ ::anno::hard_range(0.f, 1.f)
412
+ ]],
413
+ float moss_saturation = 0.79f [[
414
+ ::anno::description("Controls the saturation of the moss."),
415
+ ::anno::display_name("Saturation"),
416
+ ::anno::in_group("Appearance", "Moss"),
417
+ ::anno::hard_range(0.f, 1.f)
418
+ ]],
419
+ float moss_distribution_amount = 0.f [[
420
+ ::anno::description("A lower value makes the moss grow more unevenly across the surface."),
421
+ ::anno::display_name("Coverage"),
422
+ ::anno::in_group("Appearance", "Moss"),
423
+ ::anno::hard_range(0.f, 1.f)
424
+ ]],
425
+ float moss_height_growth = 1.f [[
426
+ ::anno::description("Controls the growth of the moss material."),
427
+ ::anno::display_name("Growth"),
428
+ ::anno::in_group("Appearance", "Moss"),
429
+ ::anno::hard_range(0.f, 1.f)
430
+ ]],
431
+ float moss_weight = 1.f [[
432
+ ::anno::description("Decreasing this parameter makes the moss layer more transparent."),
433
+ ::anno::display_name("Weight"),
434
+ ::anno::in_group("Appearance", "Moss"),
435
+ ::anno::hard_range(0.f, 1.f)
436
+ ]],
437
+ float moss_moisture = 1.f [[
438
+ ::anno::description("Makes mossy areas more reflectivy to give them a wet appearance."),
439
+ ::anno::display_name("Moisture"),
440
+ ::anno::in_group("Appearance", "Moss"),
441
+ ::anno::hard_range(0.f, 1.f)
442
+ ]],
443
+ uniform float moss_bump_factor = 1.f [[
444
+ ::anno::description("Determines the degree of bumpiness of the moss."),
445
+ ::anno::display_name("Bump Strength"),
446
+ ::anno::in_group("Appearance", "Moss"),
447
+ ::anno::hard_range(0.f, 1.f)
448
+ ]],
449
+ float2 texture_translate = 0.f [[
450
+ ::anno::description("Controls the position of the texture."),
451
+ ::anno::display_name("Translate"),
452
+ ::anno::in_group("Transform")
453
+ ]],
454
+ float texture_rotate = 0.f [[
455
+ ::anno::description("Rotates angle of the texture in degrees."),
456
+ ::anno::display_name("Rotate"),
457
+ ::anno::in_group("Transform")
458
+ ]],
459
+ float2 texture_scale = 0.5f [[
460
+ ::anno::description("Larger numbers increase the size."),
461
+ ::anno::display_name("Scale"),
462
+ ::nvidia::core_definitions::dimension(float2(1.2f, 1.2f)),
463
+ ::anno::in_group("Transform")
464
+ ]],
465
+ uniform bool enable_round_corners = false [[
466
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
467
+ ::anno::display_name("Enable Round Corners"),
468
+ ::anno::in_group("Round Corners")
469
+ ]],
470
+ uniform bool across_materials = true [[
471
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
472
+ ::anno::display_name("Across Materials"),
473
+ ::anno::in_group("Round Corners")
474
+ ]],
475
+ uniform float radius = 0.00200000009f [[
476
+ ::anno::description("Radius of the rounded corners in millimeters."),
477
+ ::anno::display_name("Round Corner Radius"),
478
+ ::anno::in_group("Round Corners")
479
+ ]],
480
+ uniform int uv_space_index = 0 [[
481
+ ::anno::description("Use selected UV space for material."),
482
+ ::anno::display_name("UV Space Index"),
483
+ ::anno::in_group("Advanced")
484
+ ]])
485
+ [[
486
+ ::anno::display_name("Stone Pores Weathered"),
487
+ ::anno::description(DESCRIPTION),
488
+ ::anno::copyright_notice(COPYRIGHT),
489
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial")),
490
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Stone_Pores_Weathered.png"),
491
+ ::anno::author("NVIDIA vMaterials"),
492
+ ::anno::contributor("Maik Rohland"),
493
+ ::anno::contributor("Ruediger Raab")
494
+ ]]
495
+ =
496
+ let {
497
+ bool tmp0 = false;
498
+ material_surface tmp1(::df::custom_curve_layer(0.0299999993f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.209999993f, 0.75999999f), ::df::microfacet_ggx_smith_bsdf(::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))) * ::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))), ::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))) * ::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(::math::lerp(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./stone_diff.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.49019599f, 0.466666996f, 0.435294002f), 8.f, true) : ::base::file_texture(texture_2d("./stone_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.5f, 0.200000003f)), ::base::color_layer_multiply, ::math::lerp(1.f, 0.f, stone_diffuse_brightness)).tint, hue_shift(nvidia::core_definitions::blend_colors(::base::file_texture(texture_2d("./moss_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(::math::pow(hsv2rgb(float3(0.2214614f, ::math::lerp(0.f, 0.699999988f, moss_saturation), ::math::lerp(0.175000012f, 0.699999988f, moss_brightness))), 2.20000005f)), ::base::color_layer_overlay, 1.f).tint, 5.95100021f), moss_height_growth * ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f))), 0.f, ""), bsdf(), add_detail_normal(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./moss_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, moss_bump_factor), false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), ::math::lerp(0.f, 2.f, moss_weight) * ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f))), infinite_tiling ? endless_normal(texture_2d("./stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.498039007f, 0.501960993f, 0.882353008f), 3.f) : ::base::tangent_space_normal_texture(texture_2d("./stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f))), add_detail_normal(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./moss_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, moss_bump_factor), false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), ::math::lerp(0.f, 2.f, moss_weight) * ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f))), infinite_tiling ? endless_normal(texture_2d("./stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.498039007f, 0.501960993f, 0.882353008f), 3.f) : ::base::tangent_space_normal_texture(texture_2d("./stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
499
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
500
+ color tmp3 = color(1.f, 1.f, 1.f);
501
+ material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal());
502
+ } in
503
+ material(
504
+ thin_walled: tmp0,
505
+ surface: tmp1,
506
+ backface: tmp2,
507
+ ior: tmp3,
508
+ geometry: tmp5);
509
+
510
+ export material Dry_Bright_Stone(*)
511
+ [[
512
+ ::anno::display_name("Dry Bright Stone"),
513
+ ::anno::description(DESCRIPTION),
514
+ ::anno::copyright_notice(COPYRIGHT),
515
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "bright")),
516
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Dry_Bright_Stone.png"),
517
+ ::anno::author("NVIDIA vMaterials"),
518
+ ::anno::contributor("Maik Rohland"),
519
+ ::anno::contributor("Ruediger Raab")
520
+ ]]
521
+ = Stone_Pores_Weathered
522
+ (
523
+ infinite_tiling: false,
524
+ stone_diffuse_brightness: 0.6f,
525
+ reflection_roughness: 0.7f,
526
+ stones_bump_strength: 1.f,
527
+ moss_brightness: 0.f,
528
+ moss_saturation: 0.f,
529
+ moss_distribution_amount: 0.f,
530
+ moss_height_growth: 0.f,
531
+ moss_weight: 0.f,
532
+ moss_moisture: 0.f,
533
+ moss_bump_factor: 0.f,
534
+ texture_translate: 0.0f,
535
+ texture_rotate: 0.0f,
536
+ texture_scale: 1.0f,
537
+ enable_round_corners: false,
538
+ radius: 1.5f,
539
+ across_materials: true,
540
+ uv_space_index: 0
541
+ );
542
+
543
+ export material Matte_Stone(*)
544
+ [[
545
+ ::anno::display_name("Matte Stone"),
546
+ ::anno::description(DESCRIPTION),
547
+ ::anno::copyright_notice(COPYRIGHT),
548
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "matte")),
549
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Matte_Stone.png"),
550
+ ::anno::author("NVIDIA vMaterials"),
551
+ ::anno::contributor("Maik Rohland"),
552
+ ::anno::contributor("Ruediger Raab")
553
+ ]]
554
+ = Stone_Pores_Weathered
555
+ (
556
+ infinite_tiling: false,
557
+ stone_diffuse_brightness: 0.2f,
558
+ reflection_roughness: 0.f,
559
+ stones_bump_strength: 0.8f,
560
+ moss_brightness: 0.f,
561
+ moss_saturation: 0.f,
562
+ moss_distribution_amount: 0.f,
563
+ moss_height_growth: 0.f,
564
+ moss_weight: 0.f,
565
+ moss_moisture: 0.f,
566
+ moss_bump_factor: 0.f,
567
+ texture_translate: 0.0f,
568
+ texture_rotate: 0.0f,
569
+ texture_scale: 1.0f,
570
+ enable_round_corners: false,
571
+ radius: 1.5f,
572
+ across_materials: true,
573
+ uv_space_index: 0
574
+ );
575
+
576
+ export material Slightly_Grown_Moss(*)
577
+ [[
578
+ ::anno::display_name("Slightly Grown Moss"),
579
+ ::anno::description(DESCRIPTION),
580
+ ::anno::copyright_notice(COPYRIGHT),
581
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "slightly", "grown")),
582
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Slightly_Grown_Moss.png"),
583
+ ::anno::author("NVIDIA vMaterials"),
584
+ ::anno::contributor("Maik Rohland"),
585
+ ::anno::contributor("Ruediger Raab")
586
+ ]]
587
+ = Stone_Pores_Weathered
588
+ (
589
+ infinite_tiling: false,
590
+ stone_diffuse_brightness: 1.f,
591
+ reflection_roughness: 0.8f,
592
+ stones_bump_strength: 0.5f,
593
+ moss_brightness: 0.8f,
594
+ moss_saturation: 0.89f,
595
+ moss_distribution_amount: 1.f,
596
+ moss_height_growth: 0.55f,
597
+ moss_weight: 1.f,
598
+ moss_moisture: 0.5f,
599
+ moss_bump_factor: 1.f,
600
+ texture_translate: 0.0f,
601
+ texture_rotate: 0.0f,
602
+ texture_scale: 1.0f,
603
+ enable_round_corners: false,
604
+ radius: 1.5f,
605
+ across_materials: true,
606
+ uv_space_index: 0
607
+ );
608
+
609
+ export material Soft_Grown_Moss(*)
610
+ [[
611
+ ::anno::display_name("Soft Grown Moss"),
612
+ ::anno::description(DESCRIPTION),
613
+ ::anno::copyright_notice(COPYRIGHT),
614
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "soft", "grown")),
615
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Soft_Grown_Moss.png"),
616
+ ::anno::author("NVIDIA vMaterials"),
617
+ ::anno::contributor("Maik Rohland"),
618
+ ::anno::contributor("Ruediger Raab")
619
+ ]]
620
+ = Stone_Pores_Weathered
621
+ (
622
+ infinite_tiling: false,
623
+ stone_diffuse_brightness: 1.f,
624
+ reflection_roughness: 0.8f,
625
+ stones_bump_strength: 0.5f,
626
+ moss_brightness: 0.8f,
627
+ moss_saturation: 0.9f,
628
+ moss_distribution_amount: 1.f,
629
+ moss_height_growth: 0.8f,
630
+ moss_weight: 1.f,
631
+ moss_moisture: 0.7f,
632
+ moss_bump_factor: 1.f,
633
+ texture_translate: 0.0f,
634
+ texture_rotate: 0.0f,
635
+ texture_scale: 1.0f,
636
+ enable_round_corners: false,
637
+ radius: 1.5f,
638
+ across_materials: true,
639
+ uv_space_index: 0
640
+ );
641
+
642
+ export material Saturated_Green_Patches(*)
643
+ [[
644
+ ::anno::display_name("Saturated Green Patches"),
645
+ ::anno::description(DESCRIPTION),
646
+ ::anno::copyright_notice(COPYRIGHT),
647
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "saturated", "green")),
648
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Saturated_Green_Patches.png"),
649
+ ::anno::author("NVIDIA vMaterials"),
650
+ ::anno::contributor("Maik Rohland"),
651
+ ::anno::contributor("Ruediger Raab")
652
+ ]]
653
+ = Stone_Pores_Weathered
654
+ (
655
+ infinite_tiling: false,
656
+ stone_diffuse_brightness: 0.f,
657
+ reflection_roughness: 1.f,
658
+ stones_bump_strength: 1.f,
659
+ moss_brightness: 0.8f,
660
+ moss_saturation: 0.85f,
661
+ moss_distribution_amount: 0.6f,
662
+ moss_height_growth: 0.9f,
663
+ moss_weight: 1.f,
664
+ moss_moisture: .21f,
665
+ moss_bump_factor: 1.f,
666
+ texture_translate: 0.0f,
667
+ texture_rotate: 0.0f,
668
+ texture_scale: 1.0f,
669
+ enable_round_corners: false,
670
+ radius: 1.5f,
671
+ across_materials: true,
672
+ uv_space_index: 0
673
+ );
674
+
675
+ export material Fadely_Yellowish_Moss(*)
676
+ [[
677
+ ::anno::display_name("Fadely Yellowish Moss"),
678
+ ::anno::description(DESCRIPTION),
679
+ ::anno::copyright_notice(COPYRIGHT),
680
+ ::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "fadely", "yellowish")),
681
+ ::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Fadely_Yellowish_Moss.png"),
682
+ ::anno::author("NVIDIA vMaterials"),
683
+ ::anno::contributor("Maik Rohland"),
684
+ ::anno::contributor("Ruediger Raab")
685
+ ]]
686
+ = Stone_Pores_Weathered
687
+ (
688
+ infinite_tiling: false,
689
+ stone_diffuse_brightness: 0.f,
690
+ reflection_roughness: 0.8f,
691
+ stones_bump_strength: 0.2f,
692
+ moss_brightness: 1.f,
693
+ moss_saturation: 0.f,
694
+ moss_distribution_amount: .69f,
695
+ moss_height_growth: 1.f,
696
+ moss_weight: 0.25f,
697
+ moss_moisture: 1.f,
698
+ moss_bump_factor: 1.f,
699
+ texture_translate: 0.0f,
700
+ texture_rotate: 0.0f,
701
+ texture_scale: 1.0f,
702
+ enable_round_corners: false,
703
+ radius: 1.5f,
704
+ across_materials: true,
705
+ uv_space_index: 0
706
+ );
Material/material_0325/Fabric_Cotton_Fine_Woven.mdl ADDED
@@ -0,0 +1,519 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.4;
38
+
39
+
40
+ import ::base::*;
41
+ import ::anno::*;
42
+ import ::df::*;
43
+ import ::math::*;
44
+ import ::state::*;
45
+ import ::tex::*;
46
+ import ::nvidia::core_definitions::blend_colors;
47
+ import ::nvidia::core_definitions::dimension;
48
+
49
+
50
+ const string COPYRIGHT =
51
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
52
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
53
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
54
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
55
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
56
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
57
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
58
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
59
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
60
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
61
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
62
+
63
+
64
+ const string DESCRITPION =
65
+ "A fine woven cotton material with tweakable reflectivity and infinite tiling";
66
+
67
+ annotation preview_scale( float f);
68
+
69
+ float remap_xy_to_0_1(float input, float x, float y)
70
+ {
71
+ return (input - x)/(y - x);
72
+ }
73
+
74
+ float histogram_scan_big(float input, float width, float position)
75
+ {
76
+ return ::math::clamp(
77
+ remap_xy_to_0_1(input,
78
+ ::math::lerp(-width, 1.0, position),
79
+ ::math::lerp(0.0, 1.0 + width, position)),
80
+ 0.0,
81
+ 1.0);
82
+ }
83
+
84
+ float histogram_range(float input, float range, float position)
85
+ {
86
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
87
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
88
+ return ::math::lerp(low, high, input);
89
+ }
90
+
91
+ ::base::texture_coordinate_info vmat_transform(
92
+ uniform float2 translation = float2(0.0, 0.0),
93
+ uniform float rotation = 0.0,
94
+ uniform float2 scaling = float2(1.0, 1.0),
95
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
96
+ uniform int uv_space = 0
97
+ )
98
+ {
99
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
100
+
101
+ float4x4 scale =
102
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
103
+ 0. , 1.0 /scaling.y , 0. , 0.,
104
+ 0. , 0. , 1.0, 0.,
105
+ translation.x , translation.y , 0.0, 1.);
106
+
107
+ float s = ::math::sin(rotation_rad);
108
+ float c = ::math::cos(rotation_rad);
109
+ float4x4 rotate =
110
+ float4x4( c , -s , 0.0 , 0.0,
111
+ s , c , 0.0 , 0.0,
112
+ 0.0, 0.0 , 1.0 , 0.0,
113
+ 0. , 0.0 , 0.0 , 1.);
114
+
115
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
116
+ }
117
+
118
+
119
+ float3 srgb2rgb(float3 val)
120
+ {
121
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
122
+ }
123
+
124
+ float uint2float(int x)
125
+ {
126
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
127
+ }
128
+
129
+ int lowbias32(int x)
130
+ {
131
+ x ^= x >>> 16;
132
+ x *= 0x7feb352d;
133
+ x ^= x >>> 15;
134
+ x *= 0x846ca68b;
135
+ x ^= x >>> 16;
136
+ return x;
137
+ }
138
+
139
+ float2 rnd22(int2 p) {
140
+ float2 ret_val = float2(
141
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
142
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
143
+ );
144
+ return ret_val;
145
+ }
146
+
147
+
148
+ float2x2 invert_2x2(float2x2 M)
149
+ {
150
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
151
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
152
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
153
+ }
154
+
155
+ float3 nonrepeat_lookup(
156
+ uniform texture_2d texture = texture_2d(),
157
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
158
+ float texture_scale = 1.0,
159
+ float3 average_color = float3(0.5),
160
+ float patch_size = 8.0
161
+ )
162
+ {
163
+
164
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
165
+ float Z = patch_size; // patch scale inside example texture
166
+ float CON = 1.0f;
167
+
168
+ float3 O = float3(0.f);
169
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
170
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
171
+
172
+ float2 U = uv_in;
173
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
174
+ int2 I = int2(::math::floor(V)); // hexa-tile id
175
+
176
+ // The mean color needs to be determined in Photoshop then to make the
177
+ // average color work out, take the float value and calculate the apropriate
178
+ // mean value as (value^(1/2.2))
179
+
180
+ float3 m = average_color;
181
+
182
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
183
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
184
+
185
+ if( F[2] > 0.f )
186
+
187
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
188
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
189
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
190
+ else
191
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
192
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
193
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
194
+ O = m + O/::math::length(W);
195
+ O = ::math::clamp( (O), 0.0, 1.0);
196
+
197
+ return float3(O);
198
+ }
199
+
200
+ color endless_texture(
201
+ uniform texture_2d texture = texture_2d(),
202
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
203
+ float texture_scale = 10.0,
204
+ float3 average_color = float3(0.5, 0.5, 1.0),
205
+ float patch_size = 8.0,
206
+ bool gamma_correct_lookup = true
207
+ )
208
+ {
209
+ return gamma_correct_lookup ? color(srgb2rgb(
210
+ nonrepeat_lookup (
211
+ texture: texture,
212
+ uvw: uvw,
213
+ texture_scale: texture_scale,
214
+ average_color: average_color,
215
+ patch_size: patch_size
216
+ ))
217
+ ) : color(nonrepeat_lookup (
218
+ texture: texture,
219
+ uvw: uvw,
220
+ texture_scale: texture_scale,
221
+ average_color: average_color,
222
+ patch_size: patch_size
223
+ ));
224
+ }
225
+
226
+ float3 endless_normal(
227
+ uniform texture_2d texture = texture_2d(),
228
+ float factor = 1.0,
229
+ bool flip_tangent_u = false,
230
+ bool flip_tangent_v = false,
231
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
232
+ float texture_scale = 1.0,
233
+ float3 average_color = float3(0.5, 0.5, 1.0),
234
+ float patch_size = 8.0
235
+ )
236
+ {
237
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
238
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
239
+
240
+ if (flip_tangent_u)
241
+ transformed_tangent_u=-transformed_tangent_u;
242
+ if (flip_tangent_v)
243
+ transformed_tangent_v=-transformed_tangent_v;
244
+
245
+ // normalized Lookup
246
+ float3 tangent_space_normal =
247
+ (nonrepeat_lookup (
248
+ texture: texture,
249
+ uvw: uvw,
250
+ texture_scale: texture_scale,
251
+ average_color: average_color,
252
+ patch_size: patch_size
253
+ ) - 0.5) * (2.0 * factor);
254
+
255
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
256
+ uvw.tangent_v * tangent_space_normal.y +
257
+ ::state::normal()*1.0);
258
+ }
259
+
260
+ float3 normalmap_normal(
261
+ uniform texture_2d texture,
262
+ float factor = 1.0,
263
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
264
+ )
265
+ {
266
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
267
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
268
+ }
269
+
270
+ export material Fabric_Cotton_Fine_Woven(
271
+ uniform bool infinite_tiling = false [[
272
+ ::anno::display_name("Infinite Tiling"),
273
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns."),
274
+ ::anno::in_group("Appearance")
275
+ ]],
276
+ color fabric_color = color(0.851252f, 0.851252f, 0.851252f) [[
277
+ ::anno::display_name("Fabric Color"),
278
+ ::anno::description("Sets the color of the fabric."),
279
+ ::anno::in_group("Appearance")
280
+ ]],
281
+ float fabric_brightness = 0.5f [[
282
+ ::anno::display_name("Fabric Brightness"),
283
+ ::anno::description("Adjusts the brightness of the fabric."),
284
+ ::anno::hard_range(0.0f, 1.0f),
285
+ ::anno::in_group("Appearance")
286
+ ]],
287
+ float fabric_reflectivity = 0.5f [[
288
+ ::anno::display_name("Fabric Reflectivity"),
289
+ ::anno::description("Adjusts the amount of light that the fabric is reflecting."),
290
+ ::anno::hard_range(0.0f, 1.0f),
291
+ ::anno::in_group("Appearance")
292
+ ]],
293
+ float fabric_bump_factor = 1.f [[
294
+ ::anno::display_name("Fabric Bump Factor"),
295
+ ::anno::description("Adjusts the bump intensity of the surface."),
296
+ ::anno::soft_range(0.0f, 1.0f),
297
+ ::anno::hard_range(0.0f, 2.0f),
298
+ ::anno::in_group("Appearance")
299
+ ]],
300
+ uniform float2 texture_translate = 0.f [[
301
+ ::anno::display_name("Translate"),
302
+ ::anno::description("Offsets the position of the material."),
303
+ ::anno::in_group("Transform")
304
+ ]],
305
+ uniform float texture_rotate = 0.f [[
306
+ ::anno::display_name("Rotate"),
307
+ ::anno::description("Rotates the material."),
308
+ ::anno::in_group("Transform")
309
+ ]],
310
+ uniform float2 texture_scale = 1.0f [[
311
+ ::anno::display_name("Scale"),
312
+ ::anno::description("Scales the material."),
313
+ ::nvidia::core_definitions::dimension(float2(.5f, .5f)),
314
+ ::preview_scale(4.5f),
315
+ ::anno::in_group("Transform")
316
+ ]],
317
+ uniform int uv_space_index = 0 [[
318
+ ::anno::display_name("UV Space Index"),
319
+ ::anno::description("Use selected UV space for material."),
320
+ ::anno::in_group("Advanced")
321
+ ]]
322
+ )
323
+ [[
324
+ ::anno::author("NVIDIA vMaterials"),
325
+ ::anno::display_name("Fine Woven Cotton - Light Gray"),
326
+ ::anno::description(DESCRITPION),
327
+ ::anno::copyright_notice(COPYRIGHT),
328
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven.png"),
329
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural" ))
330
+ ]]
331
+ =
332
+ let {
333
+ bool tmp0 = false;
334
+ float2 texture_rescale = texture_scale * 0.11f; // texture covers 11 cm, scale up so it covers 1m per default
335
+
336
+
337
+ material_surface tmp1(
338
+ ::df::custom_curve_layer(0.121000007f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.647000015f, 0.5f, 0.426999986f), 8.f, false) : ::base::file_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.944000065f, ::math::lerp(0.850000024f, 0.600000024f, fabric_reflectivity)), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.647000015f, 0.5f, 0.426999986f), 8.f, false) : ::base::file_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.195000008f, 0.823000014f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.647000015f, 0.5f, 0.426999986f), 8.f, false) : ::base::file_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.195000008f, 0.823000014f), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.647000015f, 0.5f, 0.426999986f), 8.f, false) : ::base::file_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.195000008f, 0.823000014f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.647000015f, 0.5f, 0.426999986f), 8.f, false) : ::base::file_texture(texture_2d("./fine_woven_cotton_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.195000008f, 0.823000014f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors((infinite_tiling ? endless_texture(texture_2d("./fine_woven_cotton_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.474999994f, 0.463f, 0.486000001f), 4.f, true) : ::base::file_texture(texture_2d("./fine_woven_cotton_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.649999976f, 1.f, fabric_brightness)), fabric_color, ::base::color_layer_overlay, 1.f).tint, 0.f, ""), ::state::normal()),
339
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
340
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
341
+ color tmp3 = color(1.f, 1.f, 1.f);
342
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
343
+ material_geometry tmp5(
344
+ float3(0.f),
345
+ 1.f,
346
+ infinite_tiling ? endless_normal(texture_2d("./fine_woven_cotton_norm.jpg", ::tex::gamma_linear), fabric_bump_factor, false, false, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.5f, 0.5f, 1.f), 4.f) : normalmap_normal(texture_2d("./fine_woven_cotton_norm.jpg", ::tex::gamma_linear), fabric_bump_factor, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)));
347
+ } in
348
+ material(
349
+ thin_walled: tmp0,
350
+ surface: tmp1,
351
+ backface: tmp2,
352
+ ior: tmp3,
353
+ volume: tmp4,
354
+ geometry: tmp5);
355
+
356
+
357
+ // 2
358
+ export material Fabric_Cotton_Fine_Woven_Yellow(*)
359
+ [[
360
+ ::anno::author("NVIDIA vMaterials"),
361
+ ::anno::display_name("Fine Woven Cotton - Yellow"),
362
+ ::anno::description(DESCRITPION),
363
+ ::anno::copyright_notice(COPYRIGHT),
364
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Yellow.png"),
365
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "yellow", "warm" ))
366
+ ]]
367
+ = Fabric_Cotton_Fine_Woven (
368
+ infinite_tiling: false,
369
+ fabric_color: color(0.673049f, 0.409826f, 0.005028f),
370
+ fabric_brightness: 0.5f,
371
+ fabric_reflectivity: 0.5f,
372
+ fabric_bump_factor: 1.0f,
373
+ texture_translate: 0.0f,
374
+ texture_rotate: 0.0f,
375
+ texture_scale: 1.0f,
376
+ uv_space_index: 0
377
+ );
378
+
379
+
380
+ // 3
381
+ export material Fabric_Cotton_Fine_Woven_Orange(*)
382
+ [[
383
+ ::anno::author("NVIDIA vMaterials"),
384
+ ::anno::display_name("Fine Woven Cotton - Orange"),
385
+ ::anno::description(DESCRITPION),
386
+ ::anno::copyright_notice(COPYRIGHT),
387
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Orange.png"),
388
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "orange", "warm" ))
389
+ ]] = Fabric_Cotton_Fine_Woven (
390
+ infinite_tiling: false,
391
+ fabric_color: color(0.673049f, 0.227137f, 0.018913),
392
+ fabric_brightness: 0.5f,
393
+ fabric_reflectivity: 0.5f,
394
+ fabric_bump_factor: 1.0f,
395
+ texture_translate: 0.0f,
396
+ texture_rotate: 0.0f,
397
+ texture_scale: 1.0f,
398
+ uv_space_index: 0
399
+ );
400
+
401
+
402
+ // 4
403
+ export material Fabric_Cotton_Fine_Woven_Cheery_Red(*)
404
+ [[
405
+ ::anno::author("NVIDIA vMaterials"),
406
+ ::anno::display_name("Fine Woven Cotton - Cherry Red"),
407
+ ::anno::description(DESCRITPION),
408
+ ::anno::copyright_notice(COPYRIGHT),
409
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Cheery_Red.png"),
410
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "red", "cherry", "warm" ))
411
+ ]] = Fabric_Cotton_Fine_Woven (
412
+ infinite_tiling: false,
413
+ fabric_color: color(0.659224f, 0.054592f, 0.030257f),
414
+ fabric_brightness: 0.5f,
415
+ fabric_reflectivity: 0.5f,
416
+ fabric_bump_factor: 1.0f,
417
+ texture_translate: 0.0f,
418
+ texture_rotate: 0.0f,
419
+ texture_scale: 1.0f,
420
+ uv_space_index: 0
421
+ );
422
+
423
+
424
+ // 5
425
+ export material Fabric_Cotton_Fine_Woven_Dark_Red(*)
426
+ [[
427
+ ::anno::author("NVIDIA vMaterials"),
428
+ ::anno::display_name("Fine Woven Cotton - Dark Red"),
429
+ ::anno::description(DESCRITPION),
430
+ ::anno::copyright_notice(COPYRIGHT),
431
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Dark_Red.png"),
432
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "dark", "red", "warm" ))
433
+ ]] = Fabric_Cotton_Fine_Woven (
434
+ infinite_tiling: false,
435
+ fabric_color: color(0.242796f, 0.010398f, 0.026549f),
436
+ fabric_brightness: 0.5f,
437
+ fabric_reflectivity: 0.5f,
438
+ fabric_bump_factor: 1.0f,
439
+ texture_translate: 0.0f,
440
+ texture_rotate: 0.0f,
441
+ texture_scale: 1.0f,
442
+ uv_space_index: 0
443
+ );
444
+
445
+
446
+ // 6
447
+ export material Fabric_Cotton_Fine_Woven_Dark_Green(*)
448
+ [[
449
+ ::anno::author("NVIDIA vMaterials"),
450
+ ::anno::display_name("Fine Woven Cotton - Dark Green"),
451
+ ::anno::description(DESCRITPION),
452
+ ::anno::copyright_notice(COPYRIGHT),
453
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Dark_Green.png"),
454
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "dark", "green" ))
455
+ ]] = Fabric_Cotton_Fine_Woven (
456
+ infinite_tiling: false,
457
+ fabric_color: color(0.071761f, 0.151058f, 0.001963),
458
+ fabric_brightness: 0.5f,
459
+ fabric_reflectivity: 0.5f,
460
+ fabric_bump_factor: 1.0f,
461
+ texture_translate: 0.0f,
462
+ texture_rotate: 0.0f,
463
+ texture_scale: 1.0f,
464
+ uv_space_index: 0
465
+ );
466
+
467
+
468
+ // 7
469
+ export material Fabric_Cotton_Fine_Woven_Petrol(*)
470
+ [[
471
+ ::anno::author("NVIDIA vMaterials"),
472
+ ::anno::display_name("Fine Woven Cotton - Petrol"),
473
+ ::anno::description(DESCRITPION),
474
+ ::anno::copyright_notice(COPYRIGHT),
475
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Petrol.png"),
476
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "petrol", "blue", "cool" ))
477
+ ]] = Fabric_Cotton_Fine_Woven (
478
+ infinite_tiling: false,
479
+ fabric_color: color(0.133209f, 0.238828f, 0.442323f),
480
+ fabric_brightness: 0.5f,
481
+ fabric_reflectivity: 0.5f,
482
+ fabric_bump_factor: 1.0f,
483
+ texture_translate: 0.0f,
484
+ texture_rotate: 0.0f,
485
+ texture_scale: 1.0f,
486
+ uv_space_index: 0
487
+ );
488
+
489
+
490
+ // 8
491
+ export material Fabric_Cotton_Fine_Woven_Light_Blue(*)
492
+ [[
493
+ ::anno::author("NVIDIA vMaterials"),
494
+ ::anno::display_name("Fine Woven Cotton - Light Blue"),
495
+ ::anno::description(DESCRITPION),
496
+ ::anno::copyright_notice(COPYRIGHT),
497
+ ::anno::thumbnail("./.thumbs/Fabric_Cotton_Fine_Woven.Fabric_Cotton_Fine_Woven_Light_Blue.png"),
498
+ ::anno::key_words(string[]("design", "fabric", "cotton", "design", "fashion", "woven", "new", "infinite tiling", "soft", "natural", "light", "blue", "cool" ))
499
+ ]] = Fabric_Cotton_Fine_Woven (
500
+ infinite_tiling: false,
501
+ fabric_color: color(0.091518f, 0.453456f, 0.827726f),
502
+ fabric_brightness: 0.5f,
503
+ fabric_reflectivity: 0.5f,
504
+ fabric_bump_factor: 1.0f,
505
+ texture_translate: 0.0f,
506
+ texture_rotate: 0.0f,
507
+ texture_scale: 1.0f,
508
+ uv_space_index: 0
509
+ );
510
+
511
+
512
+
513
+
514
+
515
+
516
+
517
+
518
+
519
+
Material/material_0355/Ground_Hard_Court.mdl ADDED
@@ -0,0 +1,570 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+
63
+ const string DESCRIPTION = "A hard court material for sports activities";
64
+
65
+ // Taken from https://www.shadertoy.com/view/4tlBWB
66
+ float3 hsv2rgb(float3 c)
67
+ {
68
+ float4 K = float4(1.0, 2.0/3.0, 1.0/3.0, 3.0);
69
+ float3 p = ::math::abs(::math::frac(float3(c.x) + float3(K.x, K.y, K.z)) * 6.0 - float3(K.w));
70
+ return c.z * ::math::lerp(float3(K.x), ::math::clamp(p - float3(K.x), 0.0, 1.0), c.y);
71
+ }
72
+
73
+
74
+ float3 srgb2rgb(float3 val)
75
+ {
76
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
77
+ }
78
+
79
+
80
+ float uint2float(int x)
81
+ {
82
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
83
+ }
84
+
85
+ int lowbias32(int x)
86
+ {
87
+ x ^= x >>> 16;
88
+ x *= 0x7feb352d;
89
+ x ^= x >>> 15;
90
+ x *= 0x846ca68b;
91
+ x ^= x >>> 16;
92
+ return x;
93
+ }
94
+
95
+ float2 rnd22(int2 p) {
96
+ float2 ret_val = float2(
97
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
98
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
99
+ );
100
+ return ret_val;
101
+ }
102
+
103
+ ::base::texture_coordinate_info vmat_transform(
104
+ uniform float2 translation = float2(0.0, 0.0),
105
+ uniform float rotation = 0.0,
106
+ uniform float2 scaling = float2(1.0, 1.0),
107
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
108
+ uniform int uv_space = 0
109
+ )
110
+ {
111
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
112
+ float4x4 scale =
113
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
114
+ 0. , 1.0 /scaling.y , 0. , 0.,
115
+ 0. , 0. , 1.0, 0.,
116
+ translation.x , translation.y , 0.0, 1.);
117
+
118
+ float s = ::math::sin(rotation_rad);
119
+ float c = ::math::cos(rotation_rad);
120
+ float4x4 rotate =
121
+ float4x4( c , -s , 0.0 , 0.0,
122
+ s , c , 0.0 , 0.0,
123
+ 0.0, 0.0 , 1.0 , 0.0,
124
+ 0. , 0.0 , 0.0 , 1.);
125
+
126
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
127
+ }
128
+
129
+ float2x2 invert_2x2(float2x2 M)
130
+ {
131
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
132
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
133
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
134
+ }
135
+
136
+ float3 nonrepeat_lookup(
137
+ uniform texture_2d texture = texture_2d(),
138
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
139
+ float texture_scale = 1.0,
140
+ float3 average_color = float3(0.5),
141
+ float patch_size = 8.0
142
+ )
143
+ {
144
+
145
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
146
+ float Z = patch_size; // patch scale inside example texture
147
+ float CON = 1.0f;
148
+
149
+ float3 O = float3(0.f);
150
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
151
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
152
+
153
+ float2 U = uv_in;
154
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
155
+ int2 I = int2(::math::floor(V)); // hexa-tile id
156
+
157
+ // The mean color needs to be determined in Photoshop then to make the
158
+ // average color work out, take the float value and calculate the apropriate
159
+ // mean value as (value^(1/2.2))
160
+
161
+ float3 m = average_color;
162
+
163
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
164
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
165
+
166
+ if( F[2] > 0.f )
167
+
168
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
169
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
170
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
171
+ else
172
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
173
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
174
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
175
+ O = m + O/::math::length(W);
176
+ O = ::math::clamp( (O), 0.0, 1.0);
177
+
178
+ return float3(O);
179
+ }
180
+
181
+ float3 normalmap_normal(
182
+ uniform texture_2d texture,
183
+ float factor = 1.0,
184
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
185
+ )
186
+ {
187
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
188
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
189
+ }
190
+
191
+ float histogram_range(float input, float range, float position)
192
+ {
193
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
194
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
195
+ return ::math::lerp(low, high, input);
196
+ }
197
+
198
+ float remap_xy_to_0_1(float input, float x, float y)
199
+ {
200
+ return (input - x)/(y - x);
201
+ }
202
+
203
+ float histogram_scan_big(float input, float width, float position)
204
+ {
205
+ return ::math::clamp(
206
+ remap_xy_to_0_1(input,
207
+ ::math::lerp(-width, 1.0, position),
208
+ ::math::lerp(0.0, 1.0 + width, position)),
209
+ 0.0,
210
+ 1.0);
211
+ }
212
+
213
+ color endless_texture(
214
+ uniform texture_2d texture = texture_2d(),
215
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
216
+ float texture_scale = 10.0,
217
+ float3 average_color = float3(0.5, 0.5, 1.0),
218
+ float patch_size = 8.0,
219
+ bool gamma_correct_lookup = true
220
+ )
221
+ {
222
+ return gamma_correct_lookup ? color(srgb2rgb(
223
+ nonrepeat_lookup (
224
+ texture: texture,
225
+ uvw: uvw,
226
+ texture_scale: texture_scale,
227
+ average_color: average_color,
228
+ patch_size: patch_size
229
+ ))
230
+ ) : color(nonrepeat_lookup (
231
+ texture: texture,
232
+ uvw: uvw,
233
+ texture_scale: texture_scale,
234
+ average_color: average_color,
235
+ patch_size: patch_size
236
+ ));
237
+ }
238
+
239
+ float3 endless_normal(
240
+ uniform texture_2d texture = texture_2d(),
241
+ float factor = 1.0,
242
+ bool flip_tangent_u = false,
243
+ bool flip_tangent_v = false,
244
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
245
+ float texture_scale = 1.0,
246
+ float3 average_color = float3(0.5, 0.5, 1.0),
247
+ float patch_size = 8.0
248
+ )
249
+ {
250
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
251
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
252
+
253
+ if (flip_tangent_u)
254
+ transformed_tangent_u=-transformed_tangent_u;
255
+ if (flip_tangent_v)
256
+ transformed_tangent_v=-transformed_tangent_v;
257
+
258
+ // normalized Lookup
259
+ float3 tangent_space_normal =
260
+ (nonrepeat_lookup (
261
+ texture: texture,
262
+ uvw: uvw,
263
+ texture_scale: texture_scale,
264
+ average_color: average_color,
265
+ patch_size: patch_size
266
+ ) - 0.5) * (2.0 * factor);
267
+
268
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
269
+ uvw.tangent_v * tangent_space_normal.y +
270
+ ::state::normal()*1.0);
271
+ }
272
+
273
+ export material Ground_Hard_Court(
274
+ uniform bool infinite_tiling = true [[
275
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
276
+ ::anno::display_name("Infinite Tiling"),
277
+ ::anno::in_group("Appearance")
278
+ ]],
279
+ float ground_hue = 0.02f [[
280
+ ::anno::description("Selects the Hue for the Ground cort material. You can select any hue that you want, though we recommend to stick to colors that are actually used in real life."),
281
+ ::anno::display_name("Ground Hue"),
282
+ ::anno::in_group("Appearance"),
283
+ ::anno::hard_range(0.f, 1.f)
284
+ ]],
285
+ float ground_saturation = 0.85f [[
286
+ ::anno::description("Adjust the saturation of the hard court material color. Default is 0.8, Beware that setting the saturation to the maximum value will result in unrealistic looking saturation."),
287
+ ::anno::display_name("Ground Saturation"),
288
+ ::anno::in_group("Appearance"),
289
+ ::anno::hard_range(0.f, 1.f)
290
+ ]],
291
+ float ground_brightness = 0.6f [[
292
+ ::anno::description("Adjusts the overall brightness of the hard court material. Default is 0.6."),
293
+ ::anno::display_name("Ground Brightness"),
294
+ ::anno::in_group("Appearance"),
295
+ ::anno::hard_range(0.f, 1.f)
296
+ ]],
297
+ float roughness = 1.f [[
298
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
299
+ ::anno::display_name("Roughness"),
300
+ ::anno::in_group("Appearance"),
301
+ ::anno::hard_range(0.f, 1.f)
302
+ ]],
303
+ float roughness_variation = 0.f [[
304
+ ::anno::description("Breaks up the roughness pattern and makes it less uniform."),
305
+ ::anno::display_name("Roughness Variation"),
306
+ ::anno::in_group("Appearance"),
307
+ ::anno::hard_range(0.f, 1.f)
308
+ ]],
309
+ float reflectivity = 1.f [[
310
+ ::anno::description("The overall reflectivity of the surface."),
311
+ ::anno::display_name("Reflectivity"),
312
+ ::anno::in_group("Appearance"),
313
+ ::anno::hard_range(0.f, 1.f)
314
+ ]],
315
+ float bump_strength = 1.f [[
316
+ ::anno::description("Specifies the strength of the bump."),
317
+ ::anno::display_name("Bump Strength"),
318
+ ::anno::in_group("Appearance"),
319
+ ::anno::soft_range(0.f, 1.f),
320
+ ::anno::hard_range(0.f, 3.f)
321
+ ]],
322
+ uniform float2 texture_translate = 0.f [[
323
+ ::anno::description("Controls the position of the texture."),
324
+ ::anno::display_name("Translate"),
325
+ ::anno::in_group("Transform")
326
+ ]],
327
+ uniform float texture_rotate = 0.f [[
328
+ ::anno::description("Rotates angle of the texture in degrees."),
329
+ ::anno::display_name("Rotate"),
330
+ ::anno::in_group("Transform"),
331
+ ::anno::soft_range(0.f, 360.f)
332
+ ]],
333
+ uniform float2 texture_scale = 1.f [[
334
+ ::anno::description("Larger numbers increase the size."),
335
+ ::anno::display_name("Scale"),
336
+ ::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
337
+ ::anno::in_group("Transform")
338
+ ]],
339
+ uniform bool enable_round_corners = false [[
340
+ ::anno::description("Enabling creates the impression of rounded corners across hard edges. Comes at a slight performance cost as additional raytracing calls are required to evaluate the effect."),
341
+ ::anno::display_name("Enable Round Corners"),
342
+ ::anno::in_group("Round Corners")
343
+ ]],
344
+ uniform float roundcorners_radius = 1.5f [[
345
+ ::anno::description("Radius of the rounded corners in millimeters."),
346
+ ::anno::display_name("Round Corner Radius (mm)"),
347
+ ::anno::in_group("Round Corners"),
348
+ ::anno::soft_range(0.f, 1.f)
349
+ ]],
350
+ uniform bool roundcorners_across_materials = false [[
351
+ ::anno::description("When enabled, the effect is across different materials, otherwise just the same material."),
352
+ ::anno::display_name("Across Materials"),
353
+ ::anno::in_group("Round Corners")
354
+ ]],
355
+ uniform int uv_space_index = 0 [[
356
+ ::anno::description("Use selected UV space for material."),
357
+ ::anno::display_name("UV Space Index"),
358
+ ::anno::in_group("Advanced")
359
+ ]]
360
+ )
361
+ [[
362
+ ::anno::author("NVIDIA vMaterials"),
363
+ ::anno::display_name("Ground Hard Court - Red"),
364
+ ::anno::description(DESCRIPTION),
365
+ ::anno::copyright_notice(COPYRIGHT),
366
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court.png"),
367
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "red", "saturated", "warm"))
368
+ ]]
369
+ =
370
+ let {
371
+ bool tmp0 = false;
372
+ material_surface tmp1(
373
+ ::df::weighted_layer(1.f, ::df::custom_curve_layer(0.0350400023f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.722000062f, ::math::lerp(0.674000025f, 0.238000005f, reflectivity)), ::df::microfacet_ggx_smith_bsdf((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.600000024f, roughness)) + roughness_variation * 0.197000012f * (float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] - 0.108000003f)) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.600000024f, roughness)) + roughness_variation * 0.197000012f * (float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] - 0.108000003f)), (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.600000024f, roughness)) + roughness_variation * 0.197000012f * (float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] - 0.108000003f)) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.600000024f, roughness)) + roughness_variation * 0.197000012f * (float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] - 0.108000003f)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(color(::math::pow(hsv2rgb(::math::lerp(float3(0.f, 0.f, 0.5f), float3(1.f, 0.800000012f, 0.899999976f), float3(ground_hue, ground_saturation, ground_brightness))), 2.20000005f)), infinite_tiling ? endless_texture(texture_2d("./hard_court_mono_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.63499999f), 1.99800014f, true) : color(::math::pow(::base::file_texture(texture_2d("./hard_court_mono_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono, 2.20000005f)), ::base::color_layer_multiply, 1.f).tint, color(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.866999984f, 0.764999986f, 0.497999996f), 1.99800014f, true) : ::base::file_texture(texture_2d("./hard_court_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f)), ::base::color_layer_multiply, 0.f).tint, 0.f), infinite_tiling ? endless_normal(texture_2d("./hard_court_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.497999996f, 0.50999999f, 0.92900002f), 1.99800014f) : normalmap_normal(texture_2d("./hard_court_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index))), bsdf(), infinite_tiling ? endless_normal(texture_2d("./hard_court_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.99800014f, float3(0.497999996f, 0.50999999f, 0.92900002f), 1.99800014f) : normalmap_normal(texture_2d("./hard_court_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index))),
374
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
375
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
376
+ color tmp3 = color(1.f, 1.f, 1.f);
377
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
378
+ material_geometry tmp5(
379
+ float3(0.f),
380
+ 1.f,
381
+ enable_round_corners ? ::state::rounded_corner_normal(roundcorners_radius / 1000.f, roundcorners_across_materials, 1.f) : ::state::normal());
382
+ hair_bsdf tmp6 = hair_bsdf();
383
+ } in
384
+ material(
385
+ thin_walled: tmp0,
386
+ surface: tmp1,
387
+ backface: tmp2,
388
+ ior: tmp3,
389
+ volume: tmp4,
390
+ geometry: tmp5,
391
+ hair: tmp6);
392
+
393
+ // 2
394
+ export material Ground_Hard_Court_Red_Desaturated(*)
395
+ [[
396
+ ::anno::author("NVIDIA vMaterials"),
397
+ ::anno::display_name("Ground Hard Court - Red Desaturated"),
398
+ ::anno::description(DESCRIPTION),
399
+ ::anno::copyright_notice(COPYRIGHT),
400
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court_Red_Desaturated.png"),
401
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "red", "warm"))
402
+ ]] = Ground_Hard_Court
403
+ (
404
+ infinite_tiling: true,
405
+ ground_hue: 0.02f,
406
+ ground_saturation: 0.65f,
407
+ ground_brightness: 0.6f,
408
+ roughness: 1.0f,
409
+ roughness_variation:1.0f,
410
+ reflectivity: 1.0f,
411
+ bump_strength: 1.0f,
412
+ texture_translate: 0.0f,
413
+ texture_rotate: 0.0f,
414
+ texture_scale: 1.0f,
415
+ enable_round_corners: false,
416
+ roundcorners_radius: 1.5f,
417
+ roundcorners_across_materials: false,
418
+ uv_space_index: 0
419
+ );
420
+
421
+ //3
422
+ export material Ground_Hard_Court_Blue(*)
423
+ [[
424
+ ::anno::author("NVIDIA vMaterials"),
425
+ ::anno::display_name("Ground Hard Court - Blue"),
426
+ ::anno::description(DESCRIPTION),
427
+ ::anno::copyright_notice(COPYRIGHT),
428
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court_Blue.png"),
429
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "blue", "cool", "saturated"))
430
+ ]] = Ground_Hard_Court
431
+ (
432
+ infinite_tiling: true,
433
+ ground_hue: 0.589f,
434
+ ground_saturation: 0.9f,
435
+ ground_brightness: 0.5f,
436
+ roughness: 0.41f,
437
+ roughness_variation:1.0f,
438
+ reflectivity: 0.5f,
439
+ bump_strength: 1.0f,
440
+ texture_translate: 0.0f,
441
+ texture_rotate: 0.0f,
442
+ texture_scale: 1.0f,
443
+ enable_round_corners: false,
444
+ roundcorners_radius: 1.5f,
445
+ roundcorners_across_materials: false,
446
+ uv_space_index: 0
447
+ );
448
+
449
+
450
+ //4
451
+ export material Ground_Hard_Court_Faded_Blue(*)
452
+ [[
453
+ ::anno::author("NVIDIA vMaterials"),
454
+ ::anno::display_name("Ground Hard Court - Faded Blue"),
455
+ ::anno::description(DESCRIPTION),
456
+ ::anno::copyright_notice(COPYRIGHT),
457
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court_Faded_Blue.png"),
458
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "blue", "cool", "desaturated"))
459
+ ]] = Ground_Hard_Court
460
+ (
461
+ infinite_tiling: true,
462
+ ground_hue: 0.58f,
463
+ ground_saturation: 0.65f,
464
+ ground_brightness: 0.65f,
465
+ roughness: 1.0f,
466
+ roughness_variation:1.0f,
467
+ reflectivity: 1.0f,
468
+ bump_strength: 1.0f,
469
+ texture_translate: 0.0f,
470
+ texture_rotate: 0.0f,
471
+ texture_scale: 1.0f,
472
+ enable_round_corners: false,
473
+ roundcorners_radius: 1.5f,
474
+ roundcorners_across_materials: false,
475
+ uv_space_index: 0
476
+ );
477
+
478
+
479
+
480
+ //5
481
+ export material Ground_Hard_Court_Light_Green(*)
482
+ [[
483
+ ::anno::author("NVIDIA vMaterials"),
484
+ ::anno::display_name("Ground Hard Court - Light Green"),
485
+ ::anno::description(DESCRIPTION),
486
+ ::anno::copyright_notice(COPYRIGHT),
487
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court_Light_Green.png"),
488
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "green", "light"))
489
+ ]] = Ground_Hard_Court
490
+ (
491
+ infinite_tiling: true,
492
+ ground_hue: 0.3f,
493
+ ground_saturation: 0.68f,
494
+ ground_brightness: 0.623f,
495
+ roughness: 0.41f,
496
+ roughness_variation:0.0f,
497
+ reflectivity: 0.5f,
498
+ bump_strength: 1.0f,
499
+ texture_translate: 0.0f,
500
+ texture_rotate: 0.0f,
501
+ texture_scale: 1.0f,
502
+ enable_round_corners: false,
503
+ roundcorners_radius: 1.5f,
504
+ roundcorners_across_materials: false,
505
+ uv_space_index: 0
506
+ );
507
+
508
+
509
+ // 6
510
+ export material Ground_Hard_Court_Dark_Green(*)
511
+ [[
512
+ ::anno::author("NVIDIA vMaterials"),
513
+ ::anno::display_name("Ground Hard Court - Dark Green"),
514
+ ::anno::description(DESCRIPTION),
515
+ ::anno::copyright_notice(COPYRIGHT),
516
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court_Dark_Green.png"),
517
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "green", "dark"))
518
+ ]] = Ground_Hard_Court
519
+ (
520
+ infinite_tiling: true,
521
+ ground_hue: 0.3f,
522
+ ground_saturation: 0.8f,
523
+ ground_brightness: 0.0f,
524
+ roughness: 0.41f,
525
+ roughness_variation:0.0f,
526
+ reflectivity: 0.5f,
527
+ bump_strength: 1.0f,
528
+ texture_translate: 0.0f,
529
+ texture_rotate: 0.0f,
530
+ texture_scale: 1.0f,
531
+ enable_round_corners: false,
532
+ roundcorners_radius: 1.5f,
533
+ roundcorners_across_materials: false,
534
+ uv_space_index: 0
535
+ );
536
+
537
+
538
+
539
+ // 7
540
+ export material Ground_Hard_Court_Olive_Green(*)
541
+ [[
542
+ ::anno::author("NVIDIA vMaterials"),
543
+ ::anno::display_name("Ground Hard Court - Olive Green"),
544
+ ::anno::description(DESCRIPTION),
545
+ ::anno::copyright_notice(COPYRIGHT),
546
+ ::anno::thumbnail("./.thumbs/Ground_Hard_Court.Ground_Hard_Court_Olive_Green.png"),
547
+ ::anno::key_words(string[]("ground", "hard court", "court", "hard", "exterior", "sports", "bumped", "rough", "artificial", "green", "olive"))
548
+ ]] = Ground_Hard_Court
549
+ (
550
+ infinite_tiling: true,
551
+ ground_hue: 0.22f,
552
+ ground_saturation: 0.495f,
553
+ ground_brightness: 0.25f,
554
+ roughness: 0.5f,
555
+ roughness_variation:0.0f,
556
+ reflectivity: 0.5f,
557
+ bump_strength: 1.0f,
558
+ texture_translate: 0.0f,
559
+ texture_rotate: 0.0f,
560
+ texture_scale: 1.0f,
561
+ enable_round_corners: false,
562
+ roundcorners_radius: 1.5f,
563
+ roundcorners_across_materials: false,
564
+ uv_space_index: 0
565
+ );
566
+
567
+
568
+
569
+
570
+
Material/material_0357/Ground_Leaves_Oak.mdl ADDED
@@ -0,0 +1,375 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+
63
+
64
+ float3 srgb2rgb(float3 val)
65
+ {
66
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
67
+ }
68
+
69
+
70
+ float uint2float(int x)
71
+ {
72
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
73
+ }
74
+
75
+ int lowbias32(int x)
76
+ {
77
+ x ^= x >>> 16;
78
+ x *= 0x7feb352d;
79
+ x ^= x >>> 15;
80
+ x *= 0x846ca68b;
81
+ x ^= x >>> 16;
82
+ return x;
83
+ }
84
+
85
+ float2 rnd22(int2 p) {
86
+ float2 ret_val = float2(
87
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
88
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
89
+ );
90
+ return ret_val;
91
+ }
92
+
93
+ ::base::texture_coordinate_info vmat_transform(
94
+ uniform float2 translation = float2(0.0, 0.0),
95
+ uniform float rotation = 0.0,
96
+ uniform float2 scaling = float2(1.0, 1.0),
97
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
98
+ uniform int uv_space = 0
99
+ )
100
+ {
101
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
102
+ float4x4 scale =
103
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
104
+ 0. , 1.0 /scaling.y , 0. , 0.,
105
+ 0. , 0. , 1.0, 0.,
106
+ translation.x , translation.y , 0.0, 1.);
107
+
108
+ float s = ::math::sin(rotation_rad);
109
+ float c = ::math::cos(rotation_rad);
110
+ float4x4 rotate =
111
+ float4x4( c , -s , 0.0 , 0.0,
112
+ s , c , 0.0 , 0.0,
113
+ 0.0, 0.0 , 1.0 , 0.0,
114
+ 0. , 0.0 , 0.0 , 1.);
115
+
116
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
117
+ }
118
+
119
+ float2x2 invert_2x2(float2x2 M)
120
+ {
121
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
122
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
123
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
124
+ }
125
+
126
+ float3 nonrepeat_lookup(
127
+ uniform texture_2d texture = texture_2d(),
128
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
129
+ float texture_scale = 1.0,
130
+ float3 average_color = float3(0.5),
131
+ float patch_size = 8.0
132
+ )
133
+ {
134
+
135
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
136
+ float Z = patch_size; // patch scale inside example texture
137
+ float CON = 1.0f;
138
+
139
+ float3 O = float3(0.f);
140
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
141
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
142
+
143
+ float2 U = uv_in;
144
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
145
+ int2 I = int2(::math::floor(V)); // hexa-tile id
146
+
147
+ // The mean color needs to be determined in Photoshop then to make the
148
+ // average color work out, take the float value and calculate the apropriate
149
+ // mean value as (value^(1/2.2))
150
+
151
+ float3 m = average_color;
152
+
153
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
154
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
155
+
156
+ if( F[2] > 0.f )
157
+
158
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
159
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
160
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
161
+ else
162
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
163
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
164
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
165
+ O = m + O/::math::length(W);
166
+ O = ::math::clamp( (O), 0.0, 1.0);
167
+
168
+ return float3(O);
169
+ }
170
+
171
+
172
+ float histogram_range(float input, float range, float position)
173
+ {
174
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
175
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
176
+ return ::math::lerp(low, high, input);
177
+ }
178
+
179
+ float remap_xy_to_0_1(float input, float x, float y)
180
+ {
181
+ return (input - x)/(y - x);
182
+ }
183
+
184
+ float histogram_scan_big(float input, float width, float position)
185
+ {
186
+ return ::math::clamp(
187
+ remap_xy_to_0_1(input,
188
+ ::math::lerp(-width, 1.0, position),
189
+ ::math::lerp(0.0, 1.0 + width, position)),
190
+ 0.0,
191
+ 1.0);
192
+ }
193
+
194
+ color endless_texture(
195
+ uniform texture_2d texture = texture_2d(),
196
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
197
+ float texture_scale = 10.0,
198
+ float3 average_color = float3(0.5, 0.5, 1.0),
199
+ float patch_size = 8.0,
200
+ bool gamma_correct_lookup = true
201
+ )
202
+ {
203
+ return gamma_correct_lookup ? color(srgb2rgb(
204
+ nonrepeat_lookup (
205
+ texture: texture,
206
+ uvw: uvw,
207
+ texture_scale: texture_scale,
208
+ average_color: average_color,
209
+ patch_size: patch_size
210
+ ))
211
+ ) : color(nonrepeat_lookup (
212
+ texture: texture,
213
+ uvw: uvw,
214
+ texture_scale: texture_scale,
215
+ average_color: average_color,
216
+ patch_size: patch_size
217
+ ));
218
+ }
219
+
220
+ float3 endless_normal(
221
+ uniform texture_2d texture = texture_2d(),
222
+ float factor = 1.0,
223
+ bool flip_tangent_u = false,
224
+ bool flip_tangent_v = false,
225
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
226
+ float texture_scale = 1.0,
227
+ float3 average_color = float3(0.5, 0.5, 1.0),
228
+ float patch_size = 8.0
229
+ )
230
+ {
231
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
232
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
233
+
234
+ if (flip_tangent_u)
235
+ transformed_tangent_u=-transformed_tangent_u;
236
+ if (flip_tangent_v)
237
+ transformed_tangent_v=-transformed_tangent_v;
238
+
239
+ // normalized Lookup
240
+ float3 tangent_space_normal =
241
+ (nonrepeat_lookup (
242
+ texture: texture,
243
+ uvw: uvw,
244
+ texture_scale: texture_scale,
245
+ average_color: average_color,
246
+ patch_size: patch_size
247
+ ) - 0.5) * (2.0 * factor);
248
+
249
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
250
+ uvw.tangent_v * tangent_space_normal.y +
251
+ ::state::normal()*1.0);
252
+ }
253
+
254
+
255
+ export material Ground_Leaves_Oak(
256
+ uniform bool infinite_tiling = false [[
257
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
258
+ ::anno::display_name("Infinite Tiling"),
259
+ ::anno::in_group("Appearance")
260
+ ]],
261
+ float brightness = 0.5f [[
262
+ ::anno::description("Adjusts the lightness of the material."),
263
+ ::anno::display_name("Brightness"),
264
+ ::anno::in_group("Appearance"),
265
+ ::anno::hard_range(0.f, 1.f)
266
+ ]],
267
+ float roughness = 0.5f [[
268
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
269
+ ::anno::display_name("Rougness"),
270
+ ::anno::in_group("Appearance"),
271
+ ::anno::hard_range(0.f, 1.f)
272
+ ]],
273
+ float reflectivity = 0.5f [[
274
+ ::anno::description("Amount of reflection, higher numbers provide more reflection."),
275
+ ::anno::display_name("Reflectivity"),
276
+ ::anno::in_group("Appearance"),
277
+ ::anno::hard_range(0.f, 1.f)
278
+ ]],
279
+ uniform float2 texture_translate = 0.f [[
280
+ ::anno::display_name("Texture Translate"),
281
+ ::anno::description("Controls the position of the texture."),
282
+ ::anno::in_group("Transform")
283
+ ]],
284
+ uniform float texture_rotate = 0.f [[
285
+ ::anno::display_name("Texture Rotate"),
286
+ ::anno::description("Rotation angle of the texture in degrees."),
287
+ ::anno::in_group("Transform"),
288
+ ::anno::soft_range(0.f, 360.f)
289
+ ]],
290
+ uniform float2 texture_scale = 1.f [[
291
+ ::anno::display_name("Texture Scale"),
292
+ ::anno::description("Larger numbers increase the size."),
293
+ ::nvidia::core_definitions::dimension(float2(2.0f, 2.0f)),
294
+ ::anno::in_group("Transform")
295
+ ]],
296
+ uniform int uv_space_index = 0 [[
297
+ ::anno::description("Uses selected UV space for material."),
298
+ ::anno::display_name("UV Space Index"),
299
+ ::anno::in_group("Transform")
300
+ ]],
301
+ uniform bool enable_round_corners = false [[
302
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
303
+ ::anno::display_name("Enable Round Corners"),
304
+ ::anno::in_group("Round Corners")
305
+ ]],
306
+ uniform float radius = 0.f [[
307
+ ::anno::description("Radius of the rounded corners."),
308
+ ::anno::display_name("Round Corner Radius"),
309
+ ::anno::in_group("Round Corners")
310
+ ]],
311
+ uniform bool across_materials = true [[
312
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
313
+ ::anno::display_name("Across Materials"),
314
+ ::anno::in_group("Round Corners")
315
+ ]]
316
+ )
317
+ [[
318
+ ::anno::author("NVIDIA vMaterials"),
319
+ ::anno::display_name("Ground Leaves Oak"),
320
+ ::anno::description("A ground material of fallen leaves."),
321
+ ::anno::copyright_notice(COPYRIGHT),
322
+ ::anno::thumbnail("./.thumbs/Ground_Leaves_Oak.Ground_Leaves_Oak.png"),
323
+ ::anno::key_words(string[]("ground", "oak", "leaves", "exterior", "nature", "soil", "organic", "brown"))
324
+ ]]
325
+ =
326
+ let {
327
+ bool tmp0 = false;
328
+ material_surface tmp1(
329
+ ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, ::math::pow(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.713999987f, 0.838999987f, 0.349000007f), 3.f, false) : ::base::file_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.78700006f, ::math::lerp(0.75f, 0.529999971f, reflectivity)), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.713999987f, 0.838999987f, 0.349000007f), 3.f, false) : ::base::file_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.605000019f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.713999987f, 0.838999987f, 0.349000007f), 3.f, false) : ::base::file_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.605000019f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.713999987f, 0.838999987f, 0.349000007f), 3.f, false) : ::base::file_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.605000019f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.713999987f, 0.838999987f, 0.349000007f), 3.f, false) : ::base::file_texture(texture_2d("./ground_leaves_oak_r_rough_g_ao_b_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.605000019f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./ground_leaves_oak_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.651000023f, 0.423999995f, 0.226999998f), 3.f, true) : ::base::file_texture(texture_2d("./ground_leaves_oak_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.699999988f, 0.200000003f, brightness)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./ground_leaves_oak_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.5f, 0.5f, 1.f), 3.f) : ::base::tangent_space_normal_texture(texture_2d("./ground_leaves_oak_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./ground_leaves_oak_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.5f, 0.5f, 1.f), 3.f) : ::base::tangent_space_normal_texture(texture_2d("./ground_leaves_oak_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)),
330
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
331
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
332
+ color tmp3 = color(1.f, 1.f, 1.f);
333
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
334
+ material_geometry tmp5(
335
+ float3(0.f),
336
+ 1.f,
337
+ enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal());
338
+ } in
339
+ material(
340
+ thin_walled: tmp0,
341
+ surface: tmp1,
342
+ backface: tmp2,
343
+ ior: tmp3,
344
+ volume: tmp4,
345
+ geometry: tmp5);
346
+
347
+
348
+ export material Ground_Leaves_Oak_Shiny(*)
349
+ [[
350
+ ::anno::author("NVIDIA vMaterials"),
351
+ ::anno::display_name("Ground Leaves Oak - Shiny"),
352
+ ::anno::description("A ground material of fallen leaves."),
353
+ ::anno::copyright_notice(COPYRIGHT),
354
+ ::anno::thumbnail("./.thumbs/Ground_Leaves_Oak.Ground_Leaves_Oak_Shiny.png"),
355
+ ::anno::key_words(string[]("ground", "oak", "leaves", "exterior", "nature", "soil", "shiny", "organic", "brown"))
356
+ ]] = Ground_Leaves_Oak(
357
+ infinite_tiling: false,
358
+ brightness: 0.5f,
359
+ roughness: 0.0f,
360
+ reflectivity: 0.25f,
361
+ texture_translate: 0.0f,
362
+ texture_rotate: 0.0f,
363
+ texture_scale: 1.0f,
364
+ uv_space_index: 0,
365
+ enable_round_corners: false,
366
+ radius: 0.002f,
367
+ across_materials: false
368
+ );
369
+
370
+
371
+
372
+
373
+
374
+
375
+
Material/material_0363/ABS_Hard_Leather.mdl ADDED
@@ -0,0 +1,1648 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.6;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+ const string DESCRIPTION = "A synthetic leather material.";
63
+ const string DESCRIPTION_PUNCHED = "A synthetic leather material with punched holes. Available punch shapes are circles, lines, rectangles and squares.";
64
+
65
+ annotation preview_scale( float f);
66
+
67
+ // returns the min-max coordinates of a 2x2 atlas tile
68
+ float4 tile_select_2x2(uniform int select = 0)
69
+ {
70
+ switch(select)
71
+ {
72
+ case 2: return float4(0.0f, 0.5f, 0.0f, 0.5f);
73
+ case 3: return float4(0.5f, 1.0f, 0.0f, 0.5f);
74
+ case 0: return float4(0.0f, 0.5f, 0.5f, 1.0f);
75
+ case 1: return float4(0.5f, 1.0f, 0.5f, 1.0f);
76
+
77
+ default: return float4(0.0f, 0.5f, 0.0f, 0.5f);
78
+ }
79
+ }
80
+
81
+
82
+ export struct vm_coordinates
83
+ [[
84
+ ::anno::hidden()
85
+ ]]
86
+ {
87
+ float2 uv;
88
+ float rotation;
89
+ int uv_space_index;
90
+ float4 carry;
91
+ };
92
+
93
+ enum vm_mono_select
94
+ [[
95
+ anno::description("Modes for the creation of a gray-scale value from a color."),
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ mono_r = 0,
100
+ mono_g = 1,
101
+ mono_b = 2,
102
+ mono_a = 3,
103
+ mono_average = 4
104
+ };
105
+
106
+ vm_coordinates vm_coord
107
+ (
108
+ float2 translation = float2(0.0f, 0.0) [[
109
+ ::anno::display_name("Translation"),
110
+ ::anno::description("Translates the coordinates.")
111
+ ]],
112
+ float rotation = 0.0f [[
113
+ ::anno::display_name("Rotation"),
114
+ ::anno::description("Rotates the coordinates in degrees.")
115
+ ]],
116
+ float2 scaling = float2(1.0f, 1.0f) [[
117
+ ::anno::display_name("Scaling"),
118
+ ::anno::description("Scales the coordinates.")
119
+ ]],
120
+ uniform int uv_space = 0 [[
121
+ ::anno::display_name("UV Space"),
122
+ ::anno::description("Chose the UV space.")
123
+ ]]
124
+ )
125
+ [[
126
+ ::anno::display_name("vm Transform"),
127
+ ::anno::description("Generates coordinates to be used in vm_lookup functions.")
128
+ ]]
129
+ {
130
+ vm_coordinates uv;
131
+ ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
132
+ uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
133
+ uv.uv = float2(info.position.x, info.position.y);
134
+ float sine = ::math::sin(uv.rotation);
135
+ float cosine = ::math::cos(uv.rotation);
136
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
137
+ uv.uv = rot * uv.uv;
138
+ uv.uv /= scaling;
139
+ uv.uv += translation;
140
+ return uv;
141
+ }
142
+
143
+
144
+ vm_coordinates vm_coord_hex(
145
+ vm_coordinates uv,
146
+ float scale = 1.0f,
147
+ float rotation = 45.0f
148
+
149
+ //,float2 rot_center=0.5f
150
+ )
151
+ {
152
+ vm_coordinates uv_return;
153
+ float2 uv_ = float2(uv.uv.x, uv.uv.y);
154
+ float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
155
+
156
+ float sine = ::math::sin(rot_rad);
157
+ float cosine = ::math::cos(rot_rad);
158
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
159
+
160
+ // same as from function get_hex above
161
+ float2 s = float2(1.0f, 1.7320508f);
162
+ float2 n = uv_ - float2(0.5f, 1.0f);
163
+ float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f;
164
+ float2 h_1 = uv_ - float2(c.x, c.y) * s;
165
+ float2 h_2 = uv_ - (float2(c.z, c.w) + 0.5f) * s;
166
+ float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w);
167
+
168
+ float2 id_xy = float2(uv_id.x, uv_id.y);
169
+
170
+ //uv_return.uv = float2(id_xy.x*scale+.5f, id_xy.y*scale+.5f);
171
+ uv_return.uv = rot*float2(id_xy.x*scale, id_xy.y*scale);
172
+ uv_return.uv += 0.5f;
173
+
174
+
175
+ // unless we introduce random cell rotations where we need to compensate for this in the rotation
176
+ // we can just plain copy the rotation value
177
+ uv_return.rotation = uv.rotation + rot_rad;
178
+ return uv_return;
179
+ }
180
+
181
+ // Offsets a set of uv coordinates in either row (u) or column (v) direction
182
+ vm_coordinates vm_coord_rowcol_offset(
183
+ vm_coordinates uv,
184
+ float offset,
185
+ bool horizontal_offset = true
186
+ )
187
+ {
188
+ int index = horizontal_offset ? 0 : 1;
189
+ uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset;
190
+ return uv;
191
+ }
192
+
193
+ vm_coordinates vm_coord_grid(
194
+ vm_coordinates uv,
195
+ float scale = 1.0f,
196
+ float rotation = 45.0f
197
+ )
198
+ {
199
+ float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
200
+ float sine = ::math::sin(rot_rad);
201
+ float cosine = ::math::cos(rot_rad);
202
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
203
+
204
+ float2x2 scal = float2x2(scale, 0., 0., scale);
205
+ uv.uv = ::math::frac(uv.uv);
206
+ uv.uv -= 0.5f;
207
+ uv.uv = rot*(scal * uv.uv);
208
+ uv.uv = uv.uv + 0.5f;
209
+ uv.rotation += rot_rad;
210
+ return uv;
211
+ }
212
+
213
+ ::base::texture_return vm_tex_lookup(
214
+ uniform texture_2d tex,
215
+ vm_coordinates uv = vm_coord(),
216
+ uniform vm_mono_select mono_source = mono_a,
217
+ float4 scale = float4(1.0f),
218
+
219
+ uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat,
220
+ uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat,
221
+ uniform float2 crop_u = float2(0.0, 1.0),
222
+ uniform float2 crop_v = float2(0.0, 1.0)
223
+ )
224
+ {
225
+ float mono;
226
+ float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale;
227
+ switch( mono_source ) {
228
+ case mono_r: mono = lookup.x;
229
+ break;
230
+ case mono_g: mono = lookup.y;
231
+ break;
232
+ case mono_b: mono = lookup.z;
233
+ break;
234
+ case mono_a: mono = lookup.w;
235
+ break;
236
+ case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
237
+ break;
238
+ }
239
+ return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
240
+ }
241
+
242
+ // *** SET CUTOUT ENUM NAMES ***
243
+ export enum cutout_pattern
244
+ [[
245
+ ::anno::description("Cutout Pattern"),
246
+ ::anno::hidden()
247
+ ]]
248
+ {
249
+ pattern_circle = 0
250
+ [[ ::anno::display_name("Circle")]],
251
+ pattern_hexagon = 1
252
+ [[ ::anno::display_name("Square")]],
253
+ pattern_line = 2
254
+ [[ ::anno::display_name("Line") ]],
255
+
256
+ pattern_square = 3
257
+ [[ ::anno::display_name("Rectangle")]]
258
+ };
259
+
260
+
261
+ float remap(float input, float low, float high)
262
+ {
263
+ //return low + input * (high - low);
264
+ return ::math::lerp(low, high, input);
265
+ }
266
+
267
+ int lowbias32(int x)
268
+ {
269
+ x ^= x >>> 16;
270
+ x *= 0x7feb352d;
271
+ x ^= x >>> 15;
272
+ x *= 0x846ca68b;
273
+ x ^= x >>> 16;
274
+ return x;
275
+ }
276
+
277
+ float uint2float(int x)
278
+ {
279
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
280
+ }
281
+
282
+
283
+
284
+ float2 rnd22(int2 p) {
285
+ float2 ret_val = float2(
286
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
287
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
288
+ );
289
+ return ret_val;
290
+ }
291
+
292
+ float2x2 invert_2x2(float2x2 M)
293
+ {
294
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
295
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
296
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
297
+ }
298
+
299
+ float3 srgb2rgb(float3 val)
300
+ {
301
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
302
+ }
303
+
304
+ float3 rgb2srgb(float3 val) [[ anno::unused() ]] {
305
+ return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) );
306
+ }
307
+
308
+
309
+ float3 nonrepeat_lookup(
310
+ uniform texture_2d texture = texture_2d(),
311
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
312
+ float texture_scale = 1.0,
313
+ float3 average_color = float3(0.5),
314
+ float patch_size = 8.0
315
+ )
316
+ {
317
+
318
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
319
+ float Z = patch_size; // patch scale inside example texture
320
+
321
+ float3 O = float3(0.f);
322
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
323
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
324
+
325
+ float2 U = uv_in;
326
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
327
+ int2 I = int2(::math::floor(V)); // hexa-tile id
328
+
329
+ // The mean color needs to be determined in Photoshop then to make the
330
+ // average color work out, take the float value and calculate the apropriate
331
+ // mean value as (value^(1/2.2))
332
+
333
+ float3 m = average_color;
334
+
335
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
336
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
337
+
338
+ if( F[2] > 0.f )
339
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m)
340
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m)
341
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m);
342
+ else
343
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m)
344
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m)
345
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m);
346
+ O = m + O/::math::length(W);
347
+ O = ::math::clamp( (O), 0.0, 1.0);
348
+
349
+ return float3(O);
350
+ }
351
+
352
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
353
+ {
354
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
355
+ float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
356
+ return ::math::lerp(low, high, input);
357
+ }
358
+
359
+ float remap_xy_to_0_1(float input, float x, float y)
360
+ {
361
+ return (input - x)/(y - x);
362
+ }
363
+
364
+ float histogram_scan_big(float input, float width, float position)
365
+ {
366
+ return ::math::clamp(
367
+ remap_xy_to_0_1(input,
368
+ ::math::lerp(-width, 1.0, position),
369
+ ::math::lerp(0.0, 1.0 + width, position)),
370
+ 0.0,
371
+ 1.0);
372
+ }
373
+
374
+ float3 endless_normal(
375
+ uniform texture_2d texture = texture_2d(),
376
+ float factor = 1.0,
377
+ bool flip_tangent_u = false,
378
+ bool flip_tangent_v = false,
379
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
380
+ float texture_scale = 10.0,
381
+ float3 average_color = float3(0.5, 0.5, 1.0),
382
+ float patch_size = 8.0
383
+ //bool srgb2rgb = false,
384
+ //bool rgb2srgb = false
385
+ )
386
+ {
387
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
388
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
389
+
390
+ // normalized Lookup
391
+ float3 tangent_space_normal =
392
+ (nonrepeat_lookup (
393
+ texture: texture,
394
+ uvw: uvw,
395
+ texture_scale: texture_scale,
396
+ average_color: average_color,
397
+ patch_size: patch_size
398
+ ) - 0.5) * (2.0 * factor);
399
+
400
+ return ::math::normalize(transformed_tangent_u * tangent_space_normal.x +
401
+ transformed_tangent_v * tangent_space_normal.y +
402
+ state::normal()*1.0);
403
+ }
404
+
405
+ ::base::texture_coordinate_info transform_coordinate_2(
406
+ float4x4 transform
407
+ [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix") ]],
408
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
409
+ [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection") ]]
410
+ ) [[
411
+ ::anno::description("Transform a texture coordinate by a matrix.") ,
412
+ ::anno::noinline()
413
+ ]]
414
+ {
415
+ // Version 2
416
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
417
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
418
+ //just pretend there is no other rotation happening
419
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
420
+ float4 u = transform[0];
421
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
422
+ float cos = ru.x;
423
+ float sin = -ru.y;
424
+
425
+
426
+ return ::base::texture_coordinate_info(
427
+ float3(r_position.x,r_position.y,r_position.z),
428
+ math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
429
+ math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
430
+ }
431
+
432
+ ::base::texture_coordinate_info vmat_transform(
433
+ float2 translation = float2(0.0, 0.0),
434
+ float rotation = 0.0, // rotation in degrees
435
+ float2 scaling = float2(1.0, 1.0),
436
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
437
+ uniform int uv_space = 0
438
+ )
439
+ {
440
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
441
+ float4x4 scale =
442
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
443
+ 0. , 1.0 /scaling.y , 0. , 0.,
444
+ 0. , 0. , 1.0, 0.,
445
+ translation.x , translation.y , 0.0, 1.);
446
+
447
+ float s = ::math::sin(rotation_rad);
448
+ float c = ::math::cos(rotation_rad);
449
+ float4x4 rotate =
450
+ float4x4( c , -s , 0.0 , 0.0,
451
+ s , c , 0.0 , 0.0,
452
+ 0.0, 0.0 , 1.0 , 0.0,
453
+ 0. , 0.0 , 0.0 , 1.);
454
+
455
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
456
+ }
457
+
458
+
459
+ color endless_texture(
460
+ uniform texture_2d texture = texture_2d(),
461
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
462
+ float texture_scale = 10.0,
463
+ float3 average_color = float3(0.5, 0.5, .5),
464
+ float patch_size = 8.0,
465
+ bool gamma_correct_lookup = true
466
+ )
467
+ {
468
+ return gamma_correct_lookup ? color(srgb2rgb(
469
+ nonrepeat_lookup (
470
+ texture: texture,
471
+ uvw: uvw,
472
+ texture_scale: texture_scale,
473
+ average_color: average_color,
474
+ patch_size: patch_size
475
+ ))
476
+ ) : color(nonrepeat_lookup (
477
+ texture: texture,
478
+ uvw: uvw,
479
+ texture_scale: texture_scale,
480
+ average_color: average_color,
481
+ patch_size: patch_size
482
+ ));
483
+ }
484
+ export material ABS_Hard_Leather(
485
+ uniform bool infinite_tiling = false [[
486
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
487
+ ::anno::display_name("Infinite Tiling"),
488
+ ::anno::in_group("Appearance"),
489
+ ::anno::ui_order(0)
490
+ ]],
491
+ color leather_color = color(0.02f) [[
492
+ ::anno::description("Choose the color of the leather."),
493
+ ::anno::display_name("Leather Color"),
494
+ ::anno::in_group("Appearance"),
495
+ ::anno::ui_order(1)
496
+ ]],
497
+ float brightness_ao_cavity = 0.2f [[
498
+ ::anno::description("Adjusts the lightness of the cavity."),
499
+ ::anno::display_name("Cavity Brightness"),
500
+ ::anno::in_group("Appearance"),
501
+ ::anno::soft_range(0.f, 1.f),
502
+ ::anno::hard_range(0.f, 1.f),
503
+ ::anno::ui_order(2)
504
+ ]],
505
+ float roughness = .6f [[
506
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
507
+ ::anno::display_name("Roughness"),
508
+ ::anno::in_group("Appearance"),
509
+ ::anno::hard_range(0.f, 1.f),
510
+ ::anno::ui_order(3)
511
+ ]],
512
+ float reflectivity = 1.f [[
513
+ ::anno::description("Amount of variation applied to the roughness, higher numbers lead to non uniform reflections of the material."),
514
+ ::anno::display_name("Roughness Variation"),
515
+ ::anno::in_group("Appearance"),
516
+ ::anno::hard_range(0.f, 1.f),
517
+ ::anno::ui_order(4)
518
+ ]],
519
+ uniform float bump_strength = 0.5f [[
520
+ ::anno::description("Specifies the strength of the bump."),
521
+ ::anno::display_name("Bump Strength"),
522
+ ::anno::in_group("Appearance"),
523
+ ::anno::soft_range(0.f, 1.f),
524
+ ::anno::hard_range(0.f, 2.f),
525
+ ::anno::ui_order(5)
526
+ ]],
527
+ float2 texture_translate = 0.f [[
528
+ ::anno::description("Controls the position of the texture."),
529
+ ::anno::display_name("Texture Translate"),
530
+ ::anno::in_group("Transform"),
531
+ ::anno::ui_order(6)
532
+ ]],
533
+ float texture_rotate = 0.f [[
534
+ ::anno::description("Rotates angle of the texture in degrees."),
535
+ ::anno::display_name("Texture Rotate"),
536
+ ::anno::in_group("Transform"),
537
+ ::anno::soft_range(0.f, 360.f),
538
+ ::anno::ui_order(7)
539
+ ]],
540
+ float2 texture_scale = 1.f [[
541
+ ::anno::description("Larger numbers increase the size."),
542
+ ::anno::display_name("Texture Scale"),
543
+ ::anno::in_group("Transform"),
544
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
545
+ ::preview_scale(3.0f),
546
+ ::anno::ui_order(8)
547
+ ]],
548
+ uniform int uv_space_index = 0 [[
549
+ ::anno::description("Uses selected UV space for material."),
550
+ ::anno::display_name("UV Space Index"),
551
+ ::anno::in_group("Transform"),
552
+ ::anno::ui_order(9)
553
+ ]],
554
+ uniform bool enable_round_corners = false [[
555
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
556
+ ::anno::display_name("Enable Round Corners"),
557
+ ::anno::in_group("Round Corners"),
558
+ ::anno::ui_order(10)
559
+ ]],
560
+ uniform float radius = 1.5f [[
561
+ ::anno::description("Radius of the rounded corners in millimeters."),
562
+ ::anno::display_name("Round Corner Radius"),
563
+ ::anno::in_group("Round Corners"),
564
+ ::anno::ui_order(11)
565
+ ]],
566
+ uniform bool across_materials = false [[
567
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
568
+ ::anno::display_name("Across Materials"),
569
+ ::anno::in_group("Round Corners"),
570
+ ::anno::ui_order(12)
571
+ ]])
572
+ [[
573
+ ::anno::description(DESCRIPTION),
574
+ ::anno::display_name("ABS Hard Leather - Black"),
575
+ ::anno::copyright_notice(COPYRIGHT),
576
+ ::anno::key_words(string[]("dielectric", "automotive", "design", "ABS", "artifical", "soft", "leather", "car", "dashboard", "cloth", "furniture", "black", "dark", "neutral")),
577
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather.png"),
578
+ ::anno::author("Nvidia vMaterials"),
579
+ ::anno::contributor("Maik Rohland"),
580
+ ::anno::contributor("Ruediger Raab")
581
+ ]]
582
+ =
583
+ let {
584
+ bool tmp0 = false;
585
+
586
+ texture_2d rough_height_ao_tex = texture_2d("./abs_hard_leather_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear);
587
+ texture_2d norm_tex = texture_2d("./abs_hard_leather_norm.jpg", ::tex::gamma_linear);
588
+
589
+ material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, math::pow(histogram_scan_big(float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.389999986f, math::lerp(0.f, 0.560000002f, math::pow(reflectivity, 0.349999994f))), 1.49000001f), df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 0.300000012f, math::lerp(0.300000012f, 0.859999955f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 0.300000012f, math::lerp(0.300000012f, 0.859999955f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 0.300000012f, math::lerp(0.300000012f, 0.859999955f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 0.300000012f, math::lerp(0.300000012f, 0.859999955f, roughness)), color(1.f, 1.f, 1.f), nvidia::core_definitions::blend_colors(leather_color, color(histogram_range(0.100000001f, 0.289999992f, float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2])), base::color_layer_multiply, math::lerp(0.930000007f, 0.149999991f, remap(brightness_ao_cavity, 0.f, 20.f)), true).tint, state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(1.f, df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(leather_color, color(histogram_range(0.100000001f, 0.289999992f, float3(infinite_tiling ? endless_texture(rough_height_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.792156994f, 0.545098007f, 0.800000012f), 13.f, false) : base::file_texture(rough_height_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2])), base::color_layer_multiply, math::lerp(0.930000007f, 0.149999991f, remap(brightness_ao_cavity, 0.f, 20.f)), true).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(norm_tex, math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.505882025f, 0.494118005f, 0.92156899f), 13.f) : base::tangent_space_normal_texture(norm_tex, math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), infinite_tiling ? endless_normal(norm_tex, math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), 13.f, float3(0.505882025f, 0.494118005f, 0.92156899f), 13.f) : base::tangent_space_normal_texture(norm_tex, math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
590
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
591
+ color tmp3 = color(1.f, 1.f, 1.f);
592
+ material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius, across_materials, 1.f) : state::normal());
593
+
594
+ } in
595
+ material(
596
+ thin_walled: tmp0,
597
+ surface: tmp1,
598
+ backface: tmp2,
599
+ ior: tmp3,
600
+ geometry: tmp5);
601
+
602
+ export material ABS_Hard_Leather_Brown(*)
603
+ [[
604
+ ::anno::description(DESCRIPTION),
605
+ ::anno::display_name("ABS Hard Leather - Brown"),
606
+ ::anno::copyright_notice(COPYRIGHT),
607
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "brown", "warm")),
608
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Brown.png"),
609
+ ::anno::author("Nvidia vMaterials"),
610
+ ::anno::contributor("Maik Rohland"),
611
+ ::anno::contributor("Ruediger Raab")
612
+ ]]
613
+ = ABS_Hard_Leather
614
+ (
615
+ infinite_tiling: false,
616
+ leather_color: color(0.0718f, 0.0316f, 0.001f),
617
+ brightness_ao_cavity: .3f,
618
+ roughness: .5f,
619
+ reflectivity: .0f,
620
+ bump_strength: .5f,
621
+ texture_translate: 0.0f,
622
+ texture_rotate: 0.0f,
623
+ texture_scale: 1.f,
624
+ uv_space_index: 0,
625
+ enable_round_corners: false,
626
+ radius: 1.5f,
627
+ across_materials: false
628
+ );
629
+
630
+
631
+ export material ABS_Hard_Leather_Grey(*)
632
+ [[
633
+ ::anno::description(DESCRIPTION),
634
+ ::anno::display_name("ABS Hard Leather - Grey"),
635
+ ::anno::copyright_notice(COPYRIGHT),
636
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "grey", "neutral")),
637
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Grey.png"),
638
+ ::anno::author("Nvidia vMaterials"),
639
+ ::anno::contributor("Maik Rohland"),
640
+ ::anno::contributor("Ruediger Raab")
641
+ ]]
642
+ = ABS_Hard_Leather
643
+ (
644
+ infinite_tiling: false,
645
+ leather_color: color(0.06f),
646
+ brightness_ao_cavity: .2f,
647
+ roughness: .2f,
648
+ reflectivity: .0f,
649
+ bump_strength: .5f,
650
+ texture_translate: 0.0f,
651
+ texture_rotate: 0.0f,
652
+ texture_scale: 1.f,
653
+ uv_space_index: 0,
654
+ enable_round_corners: false,
655
+ radius: 1.5f,
656
+ across_materials: false
657
+ );
658
+
659
+ export material ABS_Hard_Leather_Peach(*)
660
+ [[
661
+ ::anno::description(DESCRIPTION),
662
+ ::anno::display_name("ABS Hard Leather - Peach"),
663
+ ::anno::copyright_notice(COPYRIGHT),
664
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "warm", "peach", "orange")),
665
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Peach.png"),
666
+ ::anno::author("Nvidia vMaterials"),
667
+ ::anno::contributor("Maik Rohland"),
668
+ ::anno::contributor("Ruediger Raab")
669
+ ]]
670
+ = ABS_Hard_Leather
671
+ (
672
+ infinite_tiling: false,
673
+ leather_color: color(0.274677f, 0.078187f, 0.004777f),
674
+ brightness_ao_cavity: .2f,
675
+ roughness: .2f,
676
+ reflectivity: .0f,
677
+ bump_strength: .5f,
678
+ texture_translate: 0.0f,
679
+ texture_rotate: 0.0f,
680
+ texture_scale: 1.f,
681
+ uv_space_index: 0,
682
+ enable_round_corners: false,
683
+ radius: 1.5f,
684
+ across_materials: false
685
+ );
686
+
687
+ export material ABS_Hard_Leather_Vintage_Rose(*)
688
+ [[
689
+ ::anno::description(DESCRIPTION),
690
+ ::anno::display_name("ABS Hard Leather - Rose Vintage"),
691
+ ::anno::copyright_notice(COPYRIGHT),
692
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "vintage", "hard", "leather", "car", "dashboard", "cloth", "furniture", "warm", "rose")),
693
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Vintage_Rose.png"),
694
+ ::anno::author("Nvidia vMaterials"),
695
+ ::anno::contributor("Maik Rohland"),
696
+ ::anno::contributor("Ruediger Raab")
697
+ ]]
698
+ = ABS_Hard_Leather
699
+ (
700
+ infinite_tiling: false,
701
+ leather_color: color(0.135633f, 0.059511f, 0.059511f),
702
+ brightness_ao_cavity: .2f,
703
+ roughness: .25f,
704
+ reflectivity: .0f,
705
+ bump_strength: .5f,
706
+ texture_translate: 0.0f,
707
+ texture_rotate: 0.0f,
708
+ texture_scale: 1.f,
709
+ uv_space_index: 0,
710
+ enable_round_corners: false,
711
+ radius: 1.5f,
712
+ across_materials: false
713
+ );
714
+
715
+
716
+ export material ABS_Hard_Leather_Moss(*)
717
+ [[
718
+ ::anno::description(DESCRIPTION),
719
+ ::anno::display_name("ABS Hard Leather - Moss"),
720
+ ::anno::copyright_notice(COPYRIGHT),
721
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "green", "moss")),
722
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Moss.png"),
723
+ ::anno::author("Nvidia vMaterials"),
724
+ ::anno::contributor("Maik Rohland"),
725
+ ::anno::contributor("Ruediger Raab")
726
+ ]]
727
+ = ABS_Hard_Leather
728
+ (
729
+ infinite_tiling: false,
730
+ leather_color: color(0.0546f, 0.0582f, 0.00775f),
731
+ brightness_ao_cavity: .2f,
732
+ roughness: .4f,
733
+ reflectivity: .0f,
734
+ bump_strength: .5f,
735
+ texture_translate: 0.0f,
736
+ texture_rotate: 0.0f,
737
+ texture_scale: 1.f,
738
+ uv_space_index: 0,
739
+ enable_round_corners: false,
740
+ radius: 1.5f,
741
+ across_materials: false
742
+ );
743
+
744
+ export material ABS_Hard_Leather_Sky(*)
745
+ [[
746
+ ::anno::description(DESCRIPTION),
747
+ ::anno::display_name("ABS Hard Leather - Sky"),
748
+ ::anno::copyright_notice(COPYRIGHT),
749
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "blue", "sky", "baby")),
750
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Sky.png"),
751
+ ::anno::author("Nvidia vMaterials"),
752
+ ::anno::contributor("Maik Rohland"),
753
+ ::anno::contributor("Ruediger Raab")
754
+ ]]
755
+ = ABS_Hard_Leather
756
+ (
757
+ infinite_tiling: false,
758
+ leather_color: color(0.042311f, 0.116971f, 0.187821f),
759
+ brightness_ao_cavity: .2f,
760
+ roughness: .2f,
761
+ reflectivity: .0f,
762
+ bump_strength: .5f,
763
+ texture_translate: 0.0f,
764
+ texture_rotate: 0.0f,
765
+ texture_scale: 1.f,
766
+ uv_space_index: 0,
767
+ enable_round_corners: false,
768
+ radius: 1.5f,
769
+ across_materials: false
770
+ );
771
+
772
+ export material ABS_Hard_Leather_Pop_Turquoise(*)
773
+ [[
774
+ ::anno::description(DESCRIPTION),
775
+ ::anno::display_name("ABS Hard Leather - Pop Turquoise"),
776
+ ::anno::copyright_notice(COPYRIGHT),
777
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "pop", "turquoise", "blue")),
778
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Pop_Turquoise.png"),
779
+ ::anno::author("Nvidia vMaterials"),
780
+ ::anno::contributor("Maik Rohland"),
781
+ ::anno::contributor("Ruediger Raab")
782
+ ]]
783
+ = ABS_Hard_Leather
784
+ (
785
+ infinite_tiling: false,
786
+ leather_color: color(0.0399f, 0.448f, 0.364f),
787
+ brightness_ao_cavity: .1f,
788
+ roughness: .0f,
789
+ reflectivity: 1.f,
790
+ bump_strength: .6f,
791
+ texture_translate: 0.0f,
792
+ texture_rotate: 0.0f,
793
+ texture_scale: 1.f,
794
+ uv_space_index: 0,
795
+ enable_round_corners: false,
796
+ radius: 1.5f,
797
+ across_materials: false
798
+ );
799
+
800
+ export material ABS_Hard_Leather_Pop_Pink(*)
801
+ [[
802
+ ::anno::description(DESCRIPTION),
803
+ ::anno::display_name("ABS Hard Leather - Pop Pink"),
804
+ ::anno::copyright_notice(COPYRIGHT),
805
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "pop", "pink")),
806
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Pop_Pink.png"),
807
+ ::anno::author("Nvidia vMaterials"),
808
+ ::anno::contributor("Maik Rohland"),
809
+ ::anno::contributor("Ruediger Raab")
810
+ ]]
811
+ = ABS_Hard_Leather
812
+ (
813
+ infinite_tiling: false,
814
+ leather_color: color(0.567f, 0.0494f, 0.216f),
815
+ brightness_ao_cavity: .1f,
816
+ roughness: .0f,
817
+ reflectivity: 1.f,
818
+ bump_strength: .6f,
819
+ texture_translate: 0.0f,
820
+ texture_rotate: 0.0f,
821
+ texture_scale: 1.f,
822
+ uv_space_index: 0,
823
+ enable_round_corners: false,
824
+ radius: 1.5f,
825
+ across_materials: false
826
+ );
827
+
828
+ export material ABS_Hard_Leather_Pop_Lime(*)
829
+ [[
830
+ ::anno::description(DESCRIPTION),
831
+ ::anno::display_name("ABS Hard Leather - Pop Lime"),
832
+ ::anno::copyright_notice(COPYRIGHT),
833
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "pop", "lime", "green")),
834
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Pop_Lime.png"),
835
+ ::anno::author("Nvidia vMaterials"),
836
+ ::anno::contributor("Maik Rohland"),
837
+ ::anno::contributor("Ruediger Raab")
838
+ ]]
839
+ = ABS_Hard_Leather
840
+ (
841
+ infinite_tiling: false,
842
+ leather_color: color(0.254152f, 0.533276f, 0.042311f),
843
+ brightness_ao_cavity: .1f,
844
+ roughness: .0f,
845
+ reflectivity: 1.f,
846
+ bump_strength: .6f,
847
+ texture_translate: 0.0f,
848
+ texture_rotate: 0.0f,
849
+ texture_scale: 1.f,
850
+ uv_space_index: 0,
851
+ enable_round_corners: false,
852
+ radius: 1.5f,
853
+ across_materials: false
854
+ );
855
+
856
+ export material ABS_Hard_Leather_Deep_Ocean(*)
857
+ [[
858
+ ::anno::description(DESCRIPTION),
859
+ ::anno::display_name("ABS Hard Leather - Deep Ocean"),
860
+ ::anno::copyright_notice(COPYRIGHT),
861
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "deep", "ocean", "dark")),
862
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Deep_Ocean.png"),
863
+ ::anno::author("Nvidia vMaterials"),
864
+ ::anno::contributor("Maik Rohland"),
865
+ ::anno::contributor("Ruediger Raab")
866
+ ]]
867
+ = ABS_Hard_Leather
868
+ (
869
+ infinite_tiling: false,
870
+ leather_color: color(0.0097f, 0.0316f, 0.128f),
871
+ brightness_ao_cavity: .1f,
872
+ roughness: .3f,
873
+ reflectivity: 1.f,
874
+ bump_strength: .6f,
875
+ texture_translate: 0.0f,
876
+ texture_rotate: 0.0f,
877
+ texture_scale: 1.f,
878
+ uv_space_index: 0,
879
+ enable_round_corners: false,
880
+ radius: 1.5f,
881
+ across_materials: false
882
+ );
883
+
884
+ export material ABS_Hard_Leather_Deep_Green(*)
885
+ [[
886
+ ::anno::description(DESCRIPTION),
887
+ ::anno::display_name("ABS Hard Leather - Deep Green"),
888
+ ::anno::copyright_notice(COPYRIGHT),
889
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "deep", "green", "dark")),
890
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Deep_Green.png"),
891
+ ::anno::author("Nvidia vMaterials"),
892
+ ::anno::contributor("Maik Rohland"),
893
+ ::anno::contributor("Ruediger Raab")
894
+ ]]
895
+ = ABS_Hard_Leather
896
+ (
897
+ infinite_tiling: false,
898
+ leather_color: color(0.0179f, 0.0738f, 0.0478f),
899
+ brightness_ao_cavity: .1f,
900
+ roughness: .2f,
901
+ reflectivity: 1.f,
902
+ bump_strength: .6f,
903
+ texture_translate: 0.0f,
904
+ texture_rotate: 0.0f,
905
+ texture_scale: 1.f,
906
+ uv_space_index: 0,
907
+ enable_round_corners: false,
908
+ radius: 1.5f,
909
+ across_materials: false
910
+ );
911
+
912
+ export material ABS_Hard_Leather_Deep_Violet(*)
913
+ [[
914
+ ::anno::description(DESCRIPTION),
915
+ ::anno::display_name("ABS Hard Leather - Deep Violet"),
916
+ ::anno::copyright_notice(COPYRIGHT),
917
+ ::anno::key_words(string[]("dielectric", "automotive", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "deep", "violet", "dark")),
918
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Deep_Violet.png"),
919
+ ::anno::author("Nvidia vMaterials"),
920
+ ::anno::contributor("Maik Rohland"),
921
+ ::anno::contributor("Ruediger Raab")
922
+ ]]
923
+ = ABS_Hard_Leather
924
+ (
925
+ infinite_tiling: false,
926
+ leather_color: color(0.043f, 0.00902f, 0.142f),
927
+ brightness_ao_cavity: .1f,
928
+ roughness: .5f,
929
+ reflectivity: .3f,
930
+ bump_strength: .6f,
931
+ texture_translate: 0.0f,
932
+ texture_rotate: 0.0f,
933
+ texture_scale: 1.f,
934
+ uv_space_index: 0,
935
+ enable_round_corners: false,
936
+ radius: 1.5f,
937
+ across_materials: false
938
+ );
939
+
940
+
941
+
942
+
943
+ // ----------------- Punched Leather -----------------
944
+ export material ABS_Hard_Leather_Punched(
945
+
946
+ // Leather parameters
947
+ uniform bool infinite_tiling = false [[
948
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
949
+ ::anno::display_name("Infinite Tiling"),
950
+ ::anno::in_group("Appearance"),
951
+ ::anno::ui_order(0)
952
+ ]],
953
+ color leather_color = color(0.012983f, 0.012983f, 0.012983f) [[
954
+ ::anno::description("Choose the color of the leather."),
955
+ ::anno::display_name("Leather Color"),
956
+ ::anno::in_group("Appearance"),
957
+ ::anno::ui_order(1)
958
+ ]],
959
+ float roughness = .6f [[
960
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
961
+ ::anno::display_name("Roughness"),
962
+ ::anno::in_group("Appearance"),
963
+ ::anno::hard_range(0.f, 1.f),
964
+ ::anno::ui_order(3)
965
+ ]],
966
+ float reflectivity = 1.f [[
967
+ ::anno::description("Amount of variation applied to the roughness, higher numbers lead to non uniform reflections of the material."),
968
+ ::anno::display_name("Roughness Variation"),
969
+ ::anno::in_group("Appearance"),
970
+ ::anno::hard_range(0.f, 1.f),
971
+ ::anno::ui_order(4)
972
+ ]],
973
+ uniform float bump_strength = 0.5f [[
974
+ ::anno::description("Specifies the strength of the bump."),
975
+ ::anno::display_name("Bump Strength"),
976
+ ::anno::in_group("Appearance"),
977
+ ::anno::soft_range(0.f, 1.f),
978
+ ::anno::hard_range(0.f, 2.f),
979
+ ::anno::ui_order(5)
980
+ ]],
981
+ float2 texture_translate = 0.f [[
982
+ ::anno::description("Controls the position of the texture."),
983
+ ::anno::display_name("Texture Translate"),
984
+ ::anno::in_group("Transform"),
985
+ ::anno::ui_order(6)
986
+ ]],
987
+ float texture_rotate = 0.f [[
988
+ ::anno::description("Rotates angle of the texture in degrees."),
989
+ ::anno::display_name("Texture Rotate"),
990
+ ::anno::in_group("Transform"),
991
+ ::anno::soft_range(0.f, 360.f),
992
+ ::anno::ui_order(7)
993
+ ]],
994
+ float2 texture_scale = 1.f [[
995
+ ::anno::description("Larger numbers increase the size."),
996
+ ::anno::display_name("Texture Scale"),
997
+ ::anno::in_group("Transform"),
998
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
999
+ ::preview_scale(3.5f),
1000
+ ::anno::ui_order(8)
1001
+ ]],
1002
+ uniform int uv_space_index = 0 [[
1003
+ ::anno::description("Uses selected UV space for material."),
1004
+ ::anno::display_name("UV Space Index"),
1005
+ ::anno::in_group("Transform"),
1006
+ ::anno::ui_order(9)
1007
+ ]],
1008
+ // Punching parameters
1009
+ uniform cutout_pattern shape_select = pattern_circle //select atlas tile here
1010
+ [[
1011
+ ::anno::description("Select a cutout shape."),
1012
+ ::anno::display_name("Cutout Shape"),
1013
+ ::anno::in_group("Appearance", "Cutout"),
1014
+ ::anno::ui_order(10)
1015
+ ]],
1016
+ float punching_grid_size = 1.0f
1017
+ [[
1018
+ ::anno::description("Scales the size of the punching grid."),
1019
+ ::anno::display_name("Punching Grid Size"),
1020
+ ::anno::in_group("Appearance", "Cutout"),
1021
+ ::anno::ui_order(11)
1022
+ ]],
1023
+ float cutout_rotation = 45.0f
1024
+ [[
1025
+ ::anno::description("Rotates the cutout shape."),
1026
+ ::anno::display_name("Cutout Rotation"),
1027
+ ::anno::hard_range(0.f, 360.0f),
1028
+ ::anno::soft_range(0.f, 360.0f),
1029
+ ::anno::in_group("Appearance", "Cutout"),
1030
+ ::anno::ui_order(12)
1031
+ ]],
1032
+ float cutout_size = .4f
1033
+ [[
1034
+ ::anno::description("Scales the size of the cutout pattern independently from the base material."),
1035
+ ::anno::display_name("Cutout Size"),
1036
+ ::anno::hard_range(0.f, 1.2f),
1037
+ ::anno::soft_range(0.f, 1.0f),
1038
+ ::anno::in_group("Appearance", "Cutout"),
1039
+ ::anno::ui_order(12)
1040
+ ]],
1041
+ float cutout_roundness = .5f
1042
+ [[
1043
+ ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."),
1044
+ ::anno::display_name("Cutout Roundness"),
1045
+ ::anno::hard_range(0.f, 1.f),
1046
+ ::anno::in_group("Appearance", "Cutout"),
1047
+ ::anno::ui_order(13)
1048
+ ]],
1049
+ float cutout_bump_strength = 1.0f
1050
+ [[
1051
+ ::anno::description("Sets the strength of the bevelled normal around the cutout."),
1052
+ ::anno::display_name("Cutout Bevel Strength"),
1053
+ ::anno::soft_range(0.0f, 1.0f),
1054
+ ::anno::hard_range(0.0f, 2.0f),
1055
+ ::anno::in_group("Appearance", "Cutout"),
1056
+ ::anno::ui_order(15)
1057
+ ]],
1058
+ // Grid Layout parameters
1059
+ bool hexagonal_grid = true
1060
+ [[
1061
+ ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."),
1062
+ ::anno::display_name("Enable Hexagonal Grid"),
1063
+ ::anno::in_group("Appearance", "Cutout"),
1064
+ ::anno::ui_order(16)
1065
+ ]],
1066
+ float square_grid_offset = 0.0f
1067
+ [[
1068
+ ::anno::description("Offsets each row of the grid by a certain amount. Applies only when hexagonal grid is disabled."),
1069
+ ::anno::display_name("Square Grid Offset"),
1070
+ ::anno::in_group("Appearance", "Cutout"),
1071
+ ::anno::enable_if("hexagonal_grid==false"),
1072
+ ::anno::ui_order(17)
1073
+ ]],
1074
+ uniform bool enable_round_corners = false [[
1075
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
1076
+ ::anno::display_name("Enable Round Corners"),
1077
+ ::anno::in_group("Round Corners"),
1078
+ ::anno::ui_order(18)
1079
+ ]],
1080
+ uniform float radius = 1.5f [[
1081
+ ::anno::description("Radius of the rounded corners in millimeters."),
1082
+ ::anno::display_name("Round Corner Radius"),
1083
+ ::anno::in_group("Round Corners"),
1084
+ ::anno::enable_if("enable_round_corners==true"),
1085
+ ::anno::ui_order(19)
1086
+ ]],
1087
+ uniform bool across_materials = false [[
1088
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
1089
+ ::anno::display_name("Across Materials"),
1090
+ ::anno::in_group("Round Corners"),
1091
+ ::anno::enable_if("enable_round_corners==true"),
1092
+ ::anno::ui_order(20)
1093
+ ]]
1094
+ )
1095
+ [[
1096
+ ::anno::description(DESCRIPTION_PUNCHED),
1097
+ ::anno::display_name("ABS Hard Leather - Black Punched"),
1098
+ ::anno::copyright_notice(COPYRIGHT),
1099
+ ::anno::key_words(string[]("dielectric", "automotive", "design", "ABS", "artifical", "soft", "leather", "car", "dashboard", "cloth", "furniture", "black", "dark", "neutral")),
1100
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Punched.png"),
1101
+ ::anno::author("Nvidia vMaterials"),
1102
+ ::anno::contributor("Maik Rohland"),
1103
+ ::anno::contributor("Ruediger Raab")
1104
+ ]] = let
1105
+ {
1106
+ float brightness_ao_cavity = 0.2f;
1107
+ bool horizontal_offset = true;
1108
+ float cutout_bevel_width = 0.7f;
1109
+ float cutout_bump_strength_2 = cutout_bump_strength * 5.0f;
1110
+
1111
+ material base_mat = ABS_Hard_Leather(
1112
+ infinite_tiling: infinite_tiling,
1113
+ leather_color: leather_color,
1114
+ brightness_ao_cavity: brightness_ao_cavity,
1115
+ roughness: roughness,
1116
+ reflectivity: reflectivity,
1117
+ bump_strength: bump_strength,
1118
+ texture_translate: texture_translate,
1119
+ texture_rotate: texture_rotate,
1120
+ texture_scale: texture_scale,
1121
+ uv_space_index: uv_space_index,
1122
+ enable_round_corners: enable_round_corners,
1123
+ radius: radius,
1124
+ across_materials: across_materials
1125
+ );
1126
+
1127
+ // remap range of slider to avoid artifacts in the bevelling
1128
+ float2 punching_scale = texture_scale * 0.01f * float2(punching_grid_size);
1129
+ float cutout_roundness_ = cutout_roundness*0.6f+0.4f;
1130
+ float cutout_size_lin = (1.0f/cutout_size);
1131
+ texture_2d punching_cutout = texture_2d("./leather_punch_atlas_01.png", ::tex::gamma_linear);
1132
+
1133
+ vm_coordinates uv = vm_coord(
1134
+ translation: texture_translate,
1135
+ rotation: texture_rotate,
1136
+ scaling: punching_scale,
1137
+ uv_space: uv_space_index
1138
+ );
1139
+
1140
+ vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex(
1141
+ uv: uv,
1142
+ scale: cutout_roundness_ * cutout_size_lin,
1143
+ rotation: cutout_rotation
1144
+ ) : vm_coord_grid(
1145
+ uv: vm_coord_rowcol_offset(
1146
+ uv: uv,
1147
+ offset: square_grid_offset,
1148
+ horizontal_offset: horizontal_offset
1149
+ ),
1150
+ scale: cutout_roundness_ * cutout_size_lin,
1151
+ rotation: cutout_rotation
1152
+ );
1153
+ // select the correct subtile from the atlas
1154
+ float4 crop = tile_select_2x2(shape_select);
1155
+
1156
+ ::base::texture_return lookup = vm_tex_lookup(
1157
+ tex: punching_cutout,
1158
+ uv: punching_uv,
1159
+ mono_source: mono_a,
1160
+ scale: float4(1.0f),
1161
+ crop_u: float2(crop.x, crop.y),
1162
+ crop_v: float2(crop.z, crop.w),
1163
+ wrap_u: ::tex::wrap_clamp,
1164
+ wrap_v: ::tex::wrap_clamp
1165
+ );
1166
+
1167
+ float low = (1.0 - cutout_roundness_);
1168
+ float high = (cutout_size_lin * (cutout_bevel_width * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_);
1169
+ // remap x...y to (clamped) 0...1
1170
+ float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0);
1171
+ // spherical falloff
1172
+ float falloff=::math::sqrt(1.0-x*x);
1173
+ // masking falloff as the center of the cutout is flat
1174
+ float masked_falloff=falloff<=0.0?1.0:falloff;
1175
+
1176
+ // where base material is still there, use the value of the base material
1177
+ float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity);
1178
+
1179
+ // bring in -.5 ... +.5 range and lerp between lookup and flat normal
1180
+ float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5);
1181
+ float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength_2, cutout_bump_strength_2, 1.0));
1182
+
1183
+ float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y,
1184
+ ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y,
1185
+ t_norm.z);
1186
+
1187
+ float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x +
1188
+ ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y +
1189
+ ::state::normal() * rotfix_norm.z;
1190
+
1191
+ float3 final_normal = ::base::blend_normals(
1192
+ base_normal: normal,
1193
+ base_normal_weight: 1.0f,
1194
+ detail_normal: base_mat.geometry.normal,
1195
+ detail_normal_weight: 1.0f
1196
+ );
1197
+
1198
+ } in material(
1199
+ surface: material_surface(
1200
+ scattering: base_mat.surface.scattering
1201
+ ),
1202
+ volume: base_mat.volume,
1203
+ ior: base_mat.ior,
1204
+ thin_walled: true,
1205
+ geometry: material_geometry(
1206
+ displacement: base_mat.geometry.displacement,
1207
+ normal: final_normal,
1208
+ cutout_opacity: cutout
1209
+ )
1210
+ );
1211
+
1212
+
1213
+
1214
+ export material ABS_Hard_Leather_Brown_Punched(*)
1215
+ [[
1216
+ ::anno::description(DESCRIPTION_PUNCHED),
1217
+ ::anno::display_name("ABS Hard Leather - Brown Punched"),
1218
+ ::anno::copyright_notice(COPYRIGHT),
1219
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "brown", "warm")),
1220
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Brown_Punched.png"),
1221
+ ::anno::author("Nvidia vMaterials"),
1222
+ ::anno::contributor("Maik Rohland"),
1223
+ ::anno::contributor("Ruediger Raab")
1224
+ ]] = ABS_Hard_Leather_Punched(
1225
+ infinite_tiling: false,
1226
+ leather_color: color(0.0718f, 0.0316f, 0.001f),
1227
+ roughness: .5f,
1228
+ reflectivity: .0f,
1229
+ bump_strength: .5f,
1230
+ texture_translate: 0.0f,
1231
+ texture_rotate: 0.0f,
1232
+ texture_scale: 1.f,
1233
+ uv_space_index: 0,
1234
+
1235
+ shape_select: pattern_circle,
1236
+ punching_grid_size: 0.7f,
1237
+ cutout_size: 0.4f,
1238
+ cutout_roundness: 0.8f,
1239
+ cutout_bump_strength: 2.0f,
1240
+ hexagonal_grid: true,
1241
+ square_grid_offset: 0.0f,
1242
+
1243
+ enable_round_corners: false,
1244
+ radius: 1.5f,
1245
+ across_materials: false
1246
+ );
1247
+
1248
+
1249
+ export material ABS_Hard_Leather_Grey_Punched(*)
1250
+ [[
1251
+ ::anno::description(DESCRIPTION_PUNCHED),
1252
+ ::anno::display_name("ABS Hard Leather - Grey Punched"),
1253
+ ::anno::copyright_notice(COPYRIGHT),
1254
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "grey", "neutral")),
1255
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Grey_Punched.png"),
1256
+ ::anno::author("Nvidia vMaterials"),
1257
+ ::anno::contributor("Maik Rohland"),
1258
+ ::anno::contributor("Ruediger Raab")
1259
+ ]]
1260
+ = ABS_Hard_Leather_Punched
1261
+ (
1262
+ infinite_tiling: false,
1263
+ leather_color: color(0.06f),
1264
+ roughness: .2f,
1265
+ reflectivity: .0f,
1266
+ bump_strength: .5f,
1267
+ texture_translate: 0.0f,
1268
+ texture_rotate: 0.0f,
1269
+ texture_scale: 1.f,
1270
+ uv_space_index: 0,
1271
+
1272
+ shape_select: pattern_circle,
1273
+ punching_grid_size: 0.7f,
1274
+ cutout_size: 0.4f,
1275
+ cutout_roundness: 0.8f,
1276
+ cutout_bump_strength: 2.0f,
1277
+ hexagonal_grid: true,
1278
+ square_grid_offset: 0.0f,
1279
+
1280
+ enable_round_corners: false,
1281
+ radius: 1.5f,
1282
+ across_materials: false
1283
+ );
1284
+
1285
+
1286
+ export material ABS_Hard_Leather_Peach_Punched(*)
1287
+ [[
1288
+ ::anno::description(DESCRIPTION_PUNCHED),
1289
+ ::anno::display_name("ABS Hard Leather - Peach Punched"),
1290
+ ::anno::copyright_notice(COPYRIGHT),
1291
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "warm", "peach", "orange")),
1292
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Peach_Punched.png"),
1293
+ ::anno::author("Nvidia vMaterials"),
1294
+ ::anno::contributor("Maik Rohland"),
1295
+ ::anno::contributor("Ruediger Raab")
1296
+ ]]
1297
+ = ABS_Hard_Leather_Punched
1298
+ (
1299
+ infinite_tiling: false,
1300
+ leather_color: color(0.274677f, 0.078187f, 0.004777f),
1301
+ roughness: .2f,
1302
+ reflectivity: .0f,
1303
+ bump_strength: .5f,
1304
+ texture_translate: 0.0f,
1305
+ texture_rotate: 0.0f,
1306
+ texture_scale: 1.f,
1307
+ uv_space_index: 0,
1308
+
1309
+ shape_select: pattern_circle,
1310
+ punching_grid_size: 0.7f,
1311
+ cutout_size: 0.4f,
1312
+ cutout_roundness: 0.8f,
1313
+ cutout_bump_strength: 2.0f,
1314
+ hexagonal_grid: true,
1315
+ square_grid_offset: 0.0f,
1316
+
1317
+ enable_round_corners: false,
1318
+ radius: 1.5f,
1319
+ across_materials: false
1320
+ );
1321
+
1322
+ export material ABS_Hard_Leather_Vintage_Rose_Punched(*)
1323
+ [[
1324
+ ::anno::description(DESCRIPTION_PUNCHED),
1325
+ ::anno::display_name("ABS Hard Leather - Rose Vintage Punched"),
1326
+ ::anno::copyright_notice(COPYRIGHT),
1327
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "vintage", "hard", "leather", "car", "dashboard", "cloth", "furniture", "warm", "rose")),
1328
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Vintage_Rose_Punched.png"),
1329
+ ::anno::author("Nvidia vMaterials"),
1330
+ ::anno::contributor("Maik Rohland"),
1331
+ ::anno::contributor("Ruediger Raab")
1332
+ ]]
1333
+ = ABS_Hard_Leather_Punched
1334
+ (
1335
+ infinite_tiling: false,
1336
+ leather_color: color(0.135633f, 0.059511f, 0.059511f),
1337
+ roughness: .25f,
1338
+ reflectivity: .0f,
1339
+ bump_strength: .5f,
1340
+ texture_translate: 0.0f,
1341
+ texture_rotate: 0.0f,
1342
+ texture_scale: 1.f,
1343
+ uv_space_index: 0,
1344
+
1345
+ shape_select: pattern_circle,
1346
+ punching_grid_size: 0.7f,
1347
+ cutout_size: 0.4f,
1348
+ cutout_roundness: 0.8f,
1349
+ cutout_bump_strength: 2.0f,
1350
+ hexagonal_grid: true,
1351
+ square_grid_offset: 0.0f,
1352
+
1353
+ enable_round_corners: false,
1354
+ radius: 1.5f,
1355
+ across_materials: false
1356
+ );
1357
+
1358
+
1359
+ export material ABS_Hard_Leather_Moss_Punched(*)
1360
+ [[
1361
+ ::anno::description(DESCRIPTION_PUNCHED),
1362
+ ::anno::display_name("ABS Hard Leather - Moss Punched"),
1363
+ ::anno::copyright_notice(COPYRIGHT),
1364
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "green", "moss")),
1365
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Moss_Punched.png"),
1366
+ ::anno::author("Nvidia vMaterials"),
1367
+ ::anno::contributor("Maik Rohland"),
1368
+ ::anno::contributor("Ruediger Raab")
1369
+ ]]
1370
+ = ABS_Hard_Leather_Punched
1371
+ (
1372
+ infinite_tiling: false,
1373
+ leather_color: color(0.0546f, 0.0582f, 0.00775f),
1374
+ roughness: .4f,
1375
+ reflectivity: .0f,
1376
+ bump_strength: .5f,
1377
+ texture_translate: 0.0f,
1378
+ texture_rotate: 0.0f,
1379
+ texture_scale: 1.f,
1380
+ uv_space_index: 0,
1381
+
1382
+ shape_select: pattern_circle,
1383
+ punching_grid_size: 0.7f,
1384
+ cutout_size: 0.4f,
1385
+ cutout_roundness: 0.8f,
1386
+ cutout_bump_strength: 2.0f,
1387
+ hexagonal_grid: true,
1388
+ square_grid_offset: 0.0f,
1389
+
1390
+ enable_round_corners: false,
1391
+ radius: 1.5f,
1392
+ across_materials: false
1393
+ );
1394
+
1395
+ export material ABS_Hard_Leather_Sky_Punched(*)
1396
+ [[
1397
+ ::anno::description(DESCRIPTION_PUNCHED),
1398
+ ::anno::display_name("ABS Hard Leather - Sky Punched"),
1399
+ ::anno::copyright_notice(COPYRIGHT),
1400
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "blue", "sky", "baby")),
1401
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Sky_Punched.png"),
1402
+ ::anno::author("Nvidia vMaterials"),
1403
+ ::anno::contributor("Maik Rohland"),
1404
+ ::anno::contributor("Ruediger Raab")
1405
+ ]]
1406
+ = ABS_Hard_Leather_Punched
1407
+ (
1408
+ infinite_tiling: false,
1409
+ leather_color: color(0.042311f, 0.116971f, 0.187821f),
1410
+ roughness: .2f,
1411
+ reflectivity: .0f,
1412
+ bump_strength: .5f,
1413
+ texture_translate: 0.0f,
1414
+ texture_rotate: 0.0f,
1415
+ texture_scale: 1.f,
1416
+ uv_space_index: 0,
1417
+
1418
+ shape_select: pattern_circle,
1419
+ punching_grid_size: 0.7f,
1420
+ cutout_size: 0.4f,
1421
+ cutout_roundness: 0.8f,
1422
+ cutout_bump_strength: 2.0f,
1423
+ hexagonal_grid: true,
1424
+ square_grid_offset: 0.0f,
1425
+
1426
+ enable_round_corners: false,
1427
+ radius: 1.5f,
1428
+ across_materials: false
1429
+ );
1430
+
1431
+ export material ABS_Hard_Leather_Pop_Turquoise_Punched(*)
1432
+ [[
1433
+ ::anno::description(DESCRIPTION_PUNCHED),
1434
+ ::anno::display_name("ABS Hard Leather - Pop Turquoise Punched"),
1435
+ ::anno::copyright_notice(COPYRIGHT),
1436
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "pop", "turquoise", "blue")),
1437
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Pop_Turquoise_Punched.png"),
1438
+ ::anno::author("Nvidia vMaterials"),
1439
+ ::anno::contributor("Maik Rohland"),
1440
+ ::anno::contributor("Ruediger Raab")
1441
+ ]]
1442
+ = ABS_Hard_Leather_Punched
1443
+ (
1444
+ infinite_tiling: false,
1445
+ leather_color: color(0.0399f, 0.448f, 0.364f),
1446
+ roughness: .0f,
1447
+ reflectivity: 1.f,
1448
+ bump_strength: .6f,
1449
+ texture_translate: 0.0f,
1450
+ texture_rotate: 0.0f,
1451
+ texture_scale: 1.f,
1452
+ uv_space_index: 0,
1453
+
1454
+ shape_select: pattern_circle,
1455
+ punching_grid_size: 0.7f,
1456
+ cutout_size: 0.4f,
1457
+ cutout_roundness: 0.8f,
1458
+ cutout_bump_strength: 2.0f,
1459
+ hexagonal_grid: true,
1460
+ square_grid_offset: 0.0f,
1461
+
1462
+ enable_round_corners: false,
1463
+ radius: 1.5f,
1464
+ across_materials: false
1465
+ );
1466
+
1467
+ export material ABS_Hard_Leather_Pop_Pink_Punched(*)
1468
+ [[
1469
+ ::anno::description(DESCRIPTION_PUNCHED),
1470
+ ::anno::display_name("ABS Hard Leather - Pop Pink Punched"),
1471
+ ::anno::copyright_notice(COPYRIGHT),
1472
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "pop", "pink")),
1473
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Pop_Pink_Punched.png"),
1474
+ ::anno::author("Nvidia vMaterials"),
1475
+ ::anno::contributor("Maik Rohland"),
1476
+ ::anno::contributor("Ruediger Raab")
1477
+ ]]
1478
+ = ABS_Hard_Leather_Punched
1479
+ (
1480
+ infinite_tiling: false,
1481
+ leather_color: color(0.567f, 0.0494f, 0.216f),
1482
+ roughness: .0f,
1483
+ reflectivity: 1.f,
1484
+ bump_strength: .6f,
1485
+ texture_translate: 0.0f,
1486
+ texture_rotate: 0.0f,
1487
+ texture_scale: 1.f,
1488
+ uv_space_index: 0,
1489
+
1490
+ shape_select: pattern_circle,
1491
+ punching_grid_size: 0.7f,
1492
+ cutout_size: 0.4f,
1493
+ cutout_roundness: 0.8f,
1494
+ cutout_bump_strength: 2.0f,
1495
+ hexagonal_grid: true,
1496
+ square_grid_offset: 0.0f,
1497
+
1498
+ enable_round_corners: false,
1499
+ radius: 1.5f,
1500
+ across_materials: false
1501
+ );
1502
+
1503
+ export material ABS_Hard_Leather_Pop_Lime_Punched(*)
1504
+ [[
1505
+ ::anno::description(DESCRIPTION_PUNCHED),
1506
+ ::anno::display_name("ABS Hard Leather - Pop Lime Punched"),
1507
+ ::anno::copyright_notice(COPYRIGHT),
1508
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "pop", "lime", "green")),
1509
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Pop_Lime_Punched.png"),
1510
+ ::anno::author("Nvidia vMaterials"),
1511
+ ::anno::contributor("Maik Rohland"),
1512
+ ::anno::contributor("Ruediger Raab")
1513
+ ]]
1514
+ = ABS_Hard_Leather_Punched
1515
+ (
1516
+ infinite_tiling: false,
1517
+ leather_color: color(0.254152f, 0.533276f, 0.042311f),
1518
+ roughness: .0f,
1519
+ reflectivity: 1.f,
1520
+ bump_strength: .6f,
1521
+ texture_translate: 0.0f,
1522
+ texture_rotate: 0.0f,
1523
+ texture_scale: 1.f,
1524
+ uv_space_index: 0,
1525
+
1526
+ shape_select: pattern_circle,
1527
+ punching_grid_size: 0.7f,
1528
+ cutout_size: 0.4f,
1529
+ cutout_roundness: 0.8f,
1530
+ cutout_bump_strength: 2.0f,
1531
+ hexagonal_grid: true,
1532
+ square_grid_offset: 0.0f,
1533
+
1534
+ enable_round_corners: false,
1535
+ radius: 1.5f,
1536
+ across_materials: false
1537
+ );
1538
+
1539
+ export material ABS_Hard_Leather_Deep_Ocean_Punched(*)
1540
+ [[
1541
+ ::anno::description(DESCRIPTION_PUNCHED),
1542
+ ::anno::display_name("ABS Hard Leather - Deep Ocean Punched"),
1543
+ ::anno::copyright_notice(COPYRIGHT),
1544
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "deep", "ocean", "dark")),
1545
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Deep_Ocean_Punched.png"),
1546
+ ::anno::author("Nvidia vMaterials"),
1547
+ ::anno::contributor("Maik Rohland"),
1548
+ ::anno::contributor("Ruediger Raab")
1549
+ ]]
1550
+ = ABS_Hard_Leather_Punched
1551
+ (
1552
+ infinite_tiling: false,
1553
+ leather_color: color(0.0097f, 0.0316f, 0.128f),
1554
+ roughness: .3f,
1555
+ reflectivity: 1.f,
1556
+ bump_strength: .6f,
1557
+ texture_translate: 0.0f,
1558
+ texture_rotate: 0.0f,
1559
+ texture_scale: 1.f,
1560
+ uv_space_index: 0,
1561
+
1562
+ shape_select: pattern_circle,
1563
+ punching_grid_size: 0.7f,
1564
+ cutout_size: 0.4f,
1565
+ cutout_roundness: 0.8f,
1566
+ cutout_bump_strength: 2.0f,
1567
+ hexagonal_grid: true,
1568
+ square_grid_offset: 0.0f,
1569
+
1570
+ enable_round_corners: false,
1571
+ radius: 1.5f,
1572
+ across_materials: false
1573
+ );
1574
+
1575
+ export material ABS_Hard_Leather_Deep_Green_Punched(*)
1576
+ [[
1577
+ ::anno::description(DESCRIPTION_PUNCHED),
1578
+ ::anno::display_name("ABS Hard Leather - Deep Green Punched"),
1579
+ ::anno::copyright_notice(COPYRIGHT),
1580
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "deep", "green", "dark")),
1581
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Deep_Green_Punched.png"),
1582
+ ::anno::author("Nvidia vMaterials"),
1583
+ ::anno::contributor("Maik Rohland"),
1584
+ ::anno::contributor("Ruediger Raab")
1585
+ ]]
1586
+ = ABS_Hard_Leather_Punched
1587
+ (
1588
+ infinite_tiling: false,
1589
+ leather_color: color(0.0179f, 0.0738f, 0.0478f),
1590
+ roughness: .2f,
1591
+ reflectivity: 1.f,
1592
+ bump_strength: .6f,
1593
+ texture_translate: 0.0f,
1594
+ texture_rotate: 0.0f,
1595
+ texture_scale: 1.f,
1596
+ uv_space_index: 0,
1597
+
1598
+ shape_select: pattern_circle,
1599
+ punching_grid_size: 0.7f,
1600
+ cutout_size: 0.4f,
1601
+ cutout_roundness: 0.8f,
1602
+ cutout_bump_strength: 2.0f,
1603
+ hexagonal_grid: true,
1604
+ square_grid_offset: 0.0f,
1605
+
1606
+ enable_round_corners: false,
1607
+ radius: 1.5f,
1608
+ across_materials: false
1609
+ );
1610
+
1611
+ export material ABS_Hard_Leather_Deep_Violet_Punched(*)
1612
+ [[
1613
+ ::anno::description(DESCRIPTION_PUNCHED),
1614
+ ::anno::display_name("ABS Hard Leather - Deep Violet Punched"),
1615
+ ::anno::copyright_notice(COPYRIGHT),
1616
+ ::anno::key_words(string[]("dielectric", "automotive", "punched", "ABS", "design", "artifical", "hard", "leather", "car", "dashboard", "cloth", "furniture", "cold", "deep", "violet", "dark")),
1617
+ ::anno::thumbnail("./.thumbs/ABS_Hard_Leather.ABS_Hard_Leather_Deep_Violet_Punched.png"),
1618
+ ::anno::author("Nvidia vMaterials"),
1619
+ ::anno::contributor("Maik Rohland"),
1620
+ ::anno::contributor("Ruediger Raab")
1621
+ ]]
1622
+ = ABS_Hard_Leather_Punched
1623
+ (
1624
+ infinite_tiling: false,
1625
+ leather_color: color(0.043f, 0.00902f, 0.142f),
1626
+ roughness: .5f,
1627
+ reflectivity: .3f,
1628
+ bump_strength: .6f,
1629
+ texture_translate: 0.0f,
1630
+ texture_rotate: 0.0f,
1631
+ texture_scale: 1.f,
1632
+ uv_space_index: 0,
1633
+
1634
+ shape_select: pattern_circle,
1635
+ punching_grid_size: 0.7f,
1636
+ cutout_size: 0.4f,
1637
+ cutout_roundness: 0.8f,
1638
+ cutout_bump_strength: 2.0f,
1639
+ hexagonal_grid: true,
1640
+ square_grid_offset: 0.0f,
1641
+
1642
+ enable_round_corners: false,
1643
+ radius: 1.5f,
1644
+ across_materials: false
1645
+ );
1646
+
1647
+
1648
+