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3D
mcellteam/mcell
libs/glm/gtx/extended_min_max.hpp
.hpp
5,800
183
/// @ref gtx_extended_min_max /// @file glm/gtx/extended_min_max.hpp /// /// @see core (dependence) /// /// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max /// @ingroup gtx /// /// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension. /// /// Min and max functions for 3 to 4 parameters. ...
Unknown
3D
mcellteam/mcell
libs/glm/gtx/scalar_multiplication.hpp
.hpp
2,330
76
/// @ref gtx /// @file glm/gtx/scalar_multiplication.hpp /// @author Joshua Moerman /// /// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension. /// /// Enables scalar multiplication for all types /// /// Since GLSL is very strict about types, the following (often used) combinations do not...
Unknown
3D
mcellteam/mcell
libs/glm/gtx/vec_swizzle.hpp
.hpp
78,881
2,779
/// @ref gtx_vec_swizzle /// @file glm/gtx/vec_swizzle.hpp /// /// @see core (dependence) /// /// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle /// @ingroup gtx /// /// Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension. /// /// Functions to perform swizzle operation. #pragma once #include "../gl...
Unknown
3D
mcellteam/mcell
libs/glm/simd/matrix.h
.h
40,979
1,029
/// @ref simd /// @file glm/simd/matrix.h #pragma once #include "geometric.h" #if GLM_ARCH & GLM_ARCH_SSE2_BIT GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) { out[0] = _mm_mul_ps(in1[0], in2[0]); out[1] = _mm_mul_ps(in1[1], in2[1]); out[2] = _mm_mu...
Unknown
3D
mcellteam/mcell
libs/glm/simd/exponential.h
.h
397
21
/// @ref simd /// @file glm/simd/experimental.h #pragma once #include "platform.h" #if GLM_ARCH & GLM_ARCH_SSE2_BIT GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x) { return _mm_mul_ss(_mm_rsqrt_ss(x), x); } GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x) { return _mm_mul_ps(_mm_...
Unknown
3D
mcellteam/mcell
libs/glm/simd/platform.h
.h
12,253
358
#pragma once /////////////////////////////////////////////////////////////////////////////////// // Platform #define GLM_PLATFORM_UNKNOWN 0x00000000 #define GLM_PLATFORM_WINDOWS 0x00010000 #define GLM_PLATFORM_LINUX 0x00020000 #define GLM_PLATFORM_APPLE 0x00040000 //#define GLM_PLATFORM_IOS 0x00080000 #define...
Unknown
3D
mcellteam/mcell
libs/glm/simd/integer.h
.h
3,803
116
/// @ref simd /// @file glm/simd/integer.h #pragma once #if GLM_ARCH & GLM_ARCH_SSE2_BIT GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) { glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); glm_...
Unknown
3D
mcellteam/mcell
libs/glm/simd/vector_relational.h
.h
147
9
/// @ref simd /// @file glm/simd/vector_relational.h #pragma once #if GLM_ARCH & GLM_ARCH_SSE2_BIT #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Unknown
3D
mcellteam/mcell
libs/glm/simd/common.h
.h
7,243
241
/// @ref simd /// @file glm/simd/common.h #pragma once #include "platform.h" #if GLM_ARCH & GLM_ARCH_SSE2_BIT GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_add(glm_f32vec4 a, glm_f32vec4 b) { return _mm_add_ps(a, b); } GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_add(glm_f32vec4 a, glm_f32vec4 b) { return _mm_add_ss(a, b);...
Unknown
3D
mcellteam/mcell
libs/glm/simd/geometric.h
.h
4,046
125
/// @ref simd /// @file glm/simd/geometric.h #pragma once #include "common.h" #if GLM_ARCH & GLM_ARCH_SSE2_BIT GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) { glm_vec4 const dot0...
Unknown
3D
mcellteam/mcell
libs/glm/simd/packing.h
.h
137
9
/// @ref simd /// @file glm/simd/packing.h #pragma once #if GLM_ARCH & GLM_ARCH_SSE2_BIT #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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3D
mcellteam/mcell
libs/glm/simd/trigonometric.h
.h
145
10
/// @ref simd /// @file glm/simd/trigonometric.h #pragma once #if GLM_ARCH & GLM_ARCH_SSE2_BIT #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Unknown
3D
mcellteam/mcell
libs/glm/ext/quaternion_double.hpp
.hpp
1,024
40
/// @ref ext_quaternion_double /// @file glm/ext/quaternion_double.hpp /// /// @defgroup ext_quaternion_double GLM_EXT_quaternion_double /// @ingroup ext /// /// Exposes double-precision floating point quaternion type. /// /// Include <glm/ext/quaternion_double.hpp> to use the features of this extension. /// /// @see e...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_float2x3_precision.hpp
.hpp
1,613
32
/// @ref core /// @file glm/ext/matrix_float2x3_precision.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
Unknown
3D
mcellteam/mcell
libs/glm/ext/quaternion_geometric.hpp
.hpp
1,967
71
/// @ref ext_quaternion_geometric /// @file glm/ext/quaternion_geometric.hpp /// /// @defgroup ext_quaternion_geometric GLM_EXT_quaternion_geometric /// @ingroup ext /// /// Provides geometric functions for quaternion types /// /// Include <glm/ext/quaternion_geometric.hpp> to use the features of this extension. /// //...
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3D
mcellteam/mcell
libs/glm/ext/vector_double2_precision.hpp
.hpp
1,431
32
/// @ref core /// @file glm/ext/vector_double2_precision.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 2 components vector of high double-qualifier floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec....
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3D
mcellteam/mcell
libs/glm/ext/vector_float1.hpp
.hpp
804
32
/// @ref ext_vector_float1 /// @file glm/ext/vector_float1.hpp /// /// @defgroup ext_vector_float1 GLM_EXT_vector_float1 /// @ingroup ext /// /// Exposes single-precision floating point vector type with one component. /// /// Include <glm/ext/vector_float1.hpp> to use the features of this extension. /// /// @see ext_ve...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_uint3_precision.hpp
.hpp
1,431
32
/// @ref core /// @file glm/ext/vector_uint3_precision.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 3 components vector of high qualifier unsigned integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8....
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3D
mcellteam/mcell
libs/glm/ext/vector_bool1_precision.hpp
.hpp
910
35
/// @ref ext_vector_bool1_precision /// @file glm/ext/vector_bool1_precision.hpp /// /// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision /// @ingroup ext /// /// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. /// /// Include <glm/ext/vector_bool1_precision.hpp> to use the features of this ...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_clip_space.hpp
.hpp
30,247
523
/// @ref ext_matrix_clip_space /// @file glm/ext/matrix_clip_space.hpp /// /// @defgroup ext_matrix_clip_space GLM_EXT_matrix_clip_space /// @ingroup ext /// /// Defines functions that generate clip space transformation matrices. /// /// The matrices generated by this extension use standard OpenGL fixed-function /// co...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_int2_precision.hpp
.hpp
1,397
32
/// @ref core /// @file glm/ext/vector_int2_precision.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 2 components vector of high qualifier signed integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_uint4.hpp
.hpp
435
19
/// @ref core /// @file glm/ext/vector_uint4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 4 components vector of unsigned integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, sec...
Unknown
3D
mcellteam/mcell
libs/glm/ext/scalar_ulp.hpp
.hpp
2,130
75
/// @ref ext_scalar_ulp /// @file glm/ext/scalar_ulp.hpp /// /// @defgroup ext_scalar_ulp GLM_EXT_scalar_ulp /// @ingroup ext /// /// Allow the measurement of the accuracy of a function against a reference /// implementation. This extension works on floating-point data and provide results /// in ULP. /// /// Include <g...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_float4.hpp
.hpp
443
19
/// @ref core /// @file glm/ext/vector_float4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 4 components vector of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 sp...
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3D
mcellteam/mcell
libs/glm/ext/scalar_relational.hpp
.hpp
2,329
66
/// @ref ext_scalar_relational /// @file glm/ext/scalar_relational.hpp /// /// @defgroup ext_scalar_relational GLM_EXT_scalar_relational /// @ingroup ext /// /// Exposes comparison functions for scalar types that take a user defined epsilon values. /// /// Include <glm/ext/scalar_relational.hpp> to use the features of ...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_double2x3.hpp
.hpp
469
19
/// @ref core /// @file glm/ext/matrix_double2x3.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 3 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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3D
mcellteam/mcell
libs/glm/ext/vector_double1_precision.hpp
.hpp
1,191
37
/// @ref ext_vector_double1_precision /// @file glm/ext/vector_double1_precision.hpp /// /// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision /// @ingroup ext /// /// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. /// /// Include <glm/ext/vector_double1_precision.hpp> to use the feature...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_uint1.hpp
.hpp
743
33
/// @ref ext_vector_uint1 /// @file glm/ext/vector_uint1.hpp /// /// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1 /// @ingroup ext /// /// Exposes uvec1 vector type. /// /// Include <glm/ext/vector_uvec1.hpp> to use the features of this extension. /// /// @see ext_vector_int1 extension. /// @see ext_vector_uint1_pre...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_float2x2_precision.hpp
.hpp
3,004
50
/// @ref core /// @file glm/ext/matrix_float2x2_precision.hpp #pragma once #include "../detail/type_mat2x2.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_float4x3_precision.hpp
.hpp
1,613
32
/// @ref core /// @file glm/ext/matrix_float4x3_precision.hpp #pragma once #include "../detail/type_mat4x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_float2x4.hpp
.hpp
466
19
/// @ref core /// @file glm/ext/matrix_float2x4.hpp #pragma once #include "../detail/type_mat2x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 4 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
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3D
mcellteam/mcell
libs/glm/ext/vector_int1_precision.hpp
.hpp
930
35
/// @ref ext_vector_int1_precision /// @file glm/ext/vector_int1_precision.hpp /// /// @defgroup ext_vector_int1_precision GLM_EXT_vector_int1_precision /// @ingroup ext /// /// Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types. /// /// Include <glm/ext/vector_int1_precision.hpp> to use the features of this exten...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_uint2_precision.hpp
.hpp
1,431
32
/// @ref core /// @file glm/ext/vector_uint2_precision.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 2 components vector of high qualifier unsigned integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8....
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3D
mcellteam/mcell
libs/glm/ext/vector_float2.hpp
.hpp
442
19
/// @ref core /// @file glm/ext/vector_float2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 2 components vector of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 sp...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_double4.hpp
.hpp
446
19
/// @ref core /// @file glm/ext/vector_double4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 4 components vector of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 s...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_relational.hpp
.hpp
6,842
133
/// @ref ext_matrix_relational /// @file glm/ext/matrix_relational.hpp /// /// @defgroup ext_matrix_relational GLM_EXT_matrix_relational /// @ingroup ext /// /// Exposes comparison functions for matrix types that take a user defined epsilon values. /// /// Include <glm/ext/matrix_relational.hpp> to use the features of ...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_float4x3.hpp
.hpp
467
19
/// @ref core /// @file glm/ext/matrix_float4x3.hpp #pragma once #include "../detail/type_mat4x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 3 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_float2_precision.hpp
.hpp
1,425
32
/// @ref core /// @file glm/ext/vector_float2_precision.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 2 components vector of high single-qualifier floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_double4x4_precision.hpp
.hpp
3,019
50
/// @ref core /// @file glm/ext/matrix_double4x4_precision.hpp #pragma once #include "../detail/type_mat4x4.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
Unknown
3D
mcellteam/mcell
libs/glm/ext/vector_common.hpp
.hpp
6,948
145
/// @ref ext_vector_common /// @file glm/ext/vector_common.hpp /// /// @defgroup ext_vector_common GLM_EXT_vector_common /// @ingroup ext /// /// Exposes min and max functions for 3 to 4 vector parameters. /// /// Include <glm/ext/vector_common.hpp> to use the features of this extension. /// /// @see core_common /// @s...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double3x4_precision.hpp
.hpp
1,621
32
/// @ref core /// @file glm/ext/matrix_double3x4_precision.hpp #pragma once #include "../detail/type_mat3x4.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
Unknown
3D
mcellteam/mcell
libs/glm/ext/matrix_float3x4_precision.hpp
.hpp
1,613
32
/// @ref core /// @file glm/ext/matrix_float3x4_precision.hpp #pragma once #include "../detail/type_mat3x4.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
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3D
mcellteam/mcell
libs/glm/ext/vector_uint1_precision.hpp
.hpp
1,102
41
/// @ref ext_vector_uint1_precision /// @file glm/ext/vector_uint1_precision.hpp /// /// @defgroup ext_vector_uint1_precision GLM_EXT_vector_uint1_precision /// @ingroup ext /// /// Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types. /// /// Include <glm/ext/vector_uint1_precision.hpp> to use the features of this ...
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3D
mcellteam/mcell
libs/glm/ext/vector_int4_precision.hpp
.hpp
1,397
32
/// @ref core /// @file glm/ext/vector_int4_precision.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 4 components vector of high qualifier signed integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double4x2_precision.hpp
.hpp
1,621
32
/// @ref core /// @file glm/ext/matrix_double4x2_precision.hpp #pragma once #include "../detail/type_mat4x2.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double2x4.hpp
.hpp
469
19
/// @ref core /// @file glm/ext/matrix_double2x4.hpp #pragma once #include "../detail/type_mat2x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 4 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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3D
mcellteam/mcell
libs/glm/ext/vector_float4_precision.hpp
.hpp
1,425
32
/// @ref core /// @file glm/ext/vector_float4_precision.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 4 components vector of high single-qualifier floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float4x4_precision.hpp
.hpp
3,004
50
/// @ref core /// @file glm/ext/matrix_float4x4_precision.hpp #pragma once #include "../detail/type_mat4x4.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float2x4_precision.hpp
.hpp
1,613
32
/// @ref core /// @file glm/ext/matrix_float2x4_precision.hpp #pragma once #include "../detail/type_mat2x4.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
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3D
mcellteam/mcell
libs/glm/ext/vector_bool3.hpp
.hpp
410
19
/// @ref core /// @file glm/ext/vector_bool3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 3 components vector of boolean. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vector...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double2x2.hpp
.hpp
739
24
/// @ref core /// @file glm/ext/matrix_double2x2.hpp #pragma once #include "../detail/type_mat2x2.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 2 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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3D
mcellteam/mcell
libs/glm/ext/vector_bool1.hpp
.hpp
679
31
/// @ref ext_vector_bool1 /// @file glm/ext/vector_bool1.hpp /// /// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1 /// @ingroup ext /// /// Exposes bvec1 vector type. /// /// Include <glm/ext/vector_bool1.hpp> to use the features of this extension. /// /// @see ext_vector_bool1_precision extension. #pragma once #in...
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3D
mcellteam/mcell
libs/glm/ext/scalar_common.hpp
.hpp
3,577
104
/// @ref ext_scalar_common /// @file glm/ext/scalar_common.hpp /// /// @defgroup ext_scalar_common GLM_EXT_scalar_common /// @ingroup ext /// /// Exposes min and max functions for 3 to 4 scalar parameters. /// /// Include <glm/ext/scalar_common.hpp> to use the features of this extension. /// /// @see core_func_common /...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float3x3.hpp
.hpp
736
24
/// @ref core /// @file glm/ext/matrix_float3x3.hpp #pragma once #include "../detail/type_mat3x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 3 columns of 3 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double2x4_precision.hpp
.hpp
1,621
32
/// @ref core /// @file glm/ext/matrix_double2x4_precision.hpp #pragma once #include "../detail/type_mat2x4.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double3x4.hpp
.hpp
469
19
/// @ref core /// @file glm/ext/matrix_double3x4.hpp #pragma once #include "../detail/type_mat3x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 3 columns of 4 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float3x4.hpp
.hpp
467
19
/// @ref core /// @file glm/ext/matrix_float3x4.hpp #pragma once #include "../detail/type_mat3x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 3 columns of 4 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double4x4.hpp
.hpp
739
24
/// @ref core /// @file glm/ext/matrix_double4x4.hpp #pragma once #include "../detail/type_mat4x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 4 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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mcellteam/mcell
libs/glm/ext/vector_double3.hpp
.hpp
446
19
/// @ref core /// @file glm/ext/vector_double3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 3 components vector of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 s...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float3x3_precision.hpp
.hpp
3,004
50
/// @ref core /// @file glm/ext/matrix_float3x3_precision.hpp #pragma once #include "../detail/type_mat3x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
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3D
mcellteam/mcell
libs/glm/ext/vector_double3_precision.hpp
.hpp
1,590
35
/// @ref core /// @file glm/ext/vector_double3_precision.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 3 components vector of high double-qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see <a h...
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3D
mcellteam/mcell
libs/glm/ext/matrix_projection.hpp
.hpp
8,205
150
/// @ref ext_matrix_projection /// @file glm/ext/matrix_projection.hpp /// /// @defgroup ext_matrix_projection GLM_EXT_matrix_projection /// @ingroup ext /// /// Functions that generate common projection transformation matrices. /// /// The matrices generated by this extension use standard OpenGL fixed-function /// con...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double4x2.hpp
.hpp
469
19
/// @ref core /// @file glm/ext/matrix_double4x2.hpp #pragma once #include "../detail/type_mat4x2.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 2 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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3D
mcellteam/mcell
libs/glm/ext/vector_float3.hpp
.hpp
443
19
/// @ref core /// @file glm/ext/vector_float3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 3 components vector of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 sp...
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mcellteam/mcell
libs/glm/ext/vector_uint3.hpp
.hpp
435
19
/// @ref core /// @file glm/ext/vector_uint3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 3 components vector of unsigned integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, sec...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float4x2.hpp
.hpp
467
19
/// @ref core /// @file glm/ext/matrix_float4x2.hpp #pragma once #include "../detail/type_mat4x2.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 2 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
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3D
mcellteam/mcell
libs/glm/ext/vector_int2.hpp
.hpp
423
19
/// @ref core /// @file glm/ext/vector_int2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 2 components vector of signed integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, sectio...
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mcellteam/mcell
libs/glm/ext/quaternion_transform.hpp
.hpp
1,378
48
/// @ref ext_quaternion_transform /// @file glm/ext/quaternion_transform.hpp /// /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform /// @ingroup ext /// /// Provides transformation functions for quaternion types /// /// Include <glm/ext/quaternion_transform.hpp> to use the features of this extension. /...
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3D
mcellteam/mcell
libs/glm/ext/vector_bool3_precision.hpp
.hpp
1,371
32
/// @ref core /// @file glm/ext/vector_bool3_precision.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 3 components vector of high qualifier bool numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4....
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mcellteam/mcell
libs/glm/ext/vector_uint4_precision.hpp
.hpp
1,431
32
/// @ref core /// @file glm/ext/vector_uint4_precision.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 4 components vector of high qualifier unsigned integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8....
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mcellteam/mcell
libs/glm/ext/vector_bool4.hpp
.hpp
410
19
/// @ref core /// @file glm/ext/vector_bool4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 4 components vector of boolean. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vector...
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3D
mcellteam/mcell
libs/glm/ext/vector_bool4_precision.hpp
.hpp
1,371
32
/// @ref core /// @file glm/ext/vector_bool4_precision.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 4 components vector of high qualifier bool numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4....
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3D
mcellteam/mcell
libs/glm/ext/matrix_double3x3.hpp
.hpp
739
24
/// @ref core /// @file glm/ext/matrix_double3x3.hpp #pragma once #include "../detail/type_mat3x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 3 columns of 3 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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mcellteam/mcell
libs/glm/ext/vector_int4.hpp
.hpp
423
19
/// @ref core /// @file glm/ext/vector_int4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 4 components vector of signed integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, sectio...
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mcellteam/mcell
libs/glm/ext/matrix_transform.hpp
.hpp
6,170
145
/// @ref ext_matrix_transform /// @file glm/ext/matrix_transform.hpp /// /// @defgroup ext_matrix_transform GLM_EXT_matrix_transform /// @ingroup ext /// /// Defines functions that generate common transformation matrices. /// /// The matrices generated by this extension use standard OpenGL fixed-function /// convention...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float2x2.hpp
.hpp
734
24
/// @ref core /// @file glm/ext/matrix_float2x2.hpp #pragma once #include "../detail/type_mat2x2.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 2 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
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mcellteam/mcell
libs/glm/ext/matrix_float3x2_precision.hpp
.hpp
1,613
32
/// @ref core /// @file glm/ext/matrix_float3x2_precision.hpp #pragma once #include "../detail/type_mat3x2.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @se...
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3D
mcellteam/mcell
libs/glm/ext/vector_double2.hpp
.hpp
446
19
/// @ref core /// @file glm/ext/vector_double2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 2 components vector of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 s...
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mcellteam/mcell
libs/glm/ext/quaternion_relational.hpp
.hpp
2,016
63
/// @ref ext_quaternion_relational /// @file glm/ext/quaternion_relational.hpp /// /// @defgroup ext_quaternion_relational GLM_EXT_quaternion_relational /// @ingroup ext /// /// Exposes comparison functions for quaternion types that take a user defined epsilon values. /// /// Include <glm/ext/quaternion_relational.hpp>...
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mcellteam/mcell
libs/glm/ext/matrix_double2x2_precision.hpp
.hpp
3,019
50
/// @ref core /// @file glm/ext/matrix_double2x2_precision.hpp #pragma once #include "../detail/type_mat2x2.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double4x3.hpp
.hpp
469
19
/// @ref core /// @file glm/ext/matrix_double4x3.hpp #pragma once #include "../detail/type_mat4x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 3 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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mcellteam/mcell
libs/glm/ext/vector_double4_precision.hpp
.hpp
1,622
36
/// @ref core /// @file glm/ext/vector_double4_precision.hpp #pragma once #include "../detail/setup.hpp" #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 4 components vector of high double-qualifier floating-point numbers. /// There is no guarantee on the actual...
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3D
mcellteam/mcell
libs/glm/ext/quaternion_float.hpp
.hpp
1,015
40
/// @ref ext_quaternion_float /// @file glm/ext/quaternion_float.hpp /// /// @defgroup ext_quaternion_float GLM_EXT_quaternion_float /// @ingroup ext /// /// Exposes single-precision floating point quaternion type. /// /// Include <glm/ext/quaternion_float.hpp> to use the features of this extension. /// /// @see ext_qu...
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mcellteam/mcell
libs/glm/ext/scalar_int_sized.hpp
.hpp
1,383
71
/// @ref ext_scalar_int_sized /// @file glm/ext/scalar_int_sized.hpp /// /// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized /// @ingroup ext /// /// Exposes sized signed integer scalar types. /// /// Include <glm/ext/scalar_int_sized.hpp> to use the features of this extension. /// /// @see ext_scalar_uint_size...
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mcellteam/mcell
libs/glm/ext/vector_int3_precision.hpp
.hpp
1,397
32
/// @ref core /// @file glm/ext/vector_int3_precision.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 3 components vector of high qualifier signed integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf...
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mcellteam/mcell
libs/glm/ext/quaternion_double_precision.hpp
.hpp
1,360
43
/// @ref ext_quaternion_double_precision /// @file glm/ext/quaternion_double_precision.hpp /// /// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision /// @ingroup ext /// /// Exposes double-precision floating point quaternion type with various precision in term of ULPs. /// /// Include <glm/e...
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3D
mcellteam/mcell
libs/glm/ext/matrix_float2x3.hpp
.hpp
466
19
/// @ref core /// @file glm/ext/matrix_float2x3.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 3 components matrix of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pd...
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mcellteam/mcell
libs/glm/ext/matrix_double3x2.hpp
.hpp
469
19
/// @ref core /// @file glm/ext/matrix_double3x2.hpp #pragma once #include "../detail/type_mat3x2.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 3 columns of 2 components matrix of double-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.p...
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mcellteam/mcell
libs/glm/ext/vector_double1.hpp
.hpp
811
32
/// @ref ext_vector_double1 /// @file glm/ext/vector_double1.hpp /// /// @defgroup ext_vector_double1 GLM_EXT_vector_double1 /// @ingroup ext /// /// Exposes double-precision floating point vector type with one component. /// /// Include <glm/ext/vector_double1.hpp> to use the features of this extension. /// /// @see e...
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3D
mcellteam/mcell
libs/glm/ext/scalar_uint_sized.hpp
.hpp
1,436
71
/// @ref ext_scalar_uint_sized /// @file glm/ext/scalar_uint_sized.hpp /// /// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized /// @ingroup ext /// /// Exposes sized unsigned integer scalar types. /// /// Include <glm/ext/scalar_uint_sized.hpp> to use the features of this extension. /// /// @see ext_scalar_in...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double3x3_precision.hpp
.hpp
3,019
50
/// @ref core /// @file glm/ext/matrix_double3x3_precision.hpp #pragma once #include "../detail/type_mat3x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
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3D
mcellteam/mcell
libs/glm/ext/quaternion_exponential.hpp
.hpp
1,804
64
/// @ref ext_quaternion_exponential /// @file glm/ext/quaternion_exponential.hpp /// /// @defgroup ext_quaternion_exponential GLM_EXT_quaternion_exponential /// @ingroup ext /// /// Provides exponential functions for quaternion types /// /// Include <glm/ext/quaternion_exponential.hpp> to use the features of this exten...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double2x3_precision.hpp
.hpp
1,621
32
/// @ref core /// @file glm/ext/matrix_double2x3_precision.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
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3D
mcellteam/mcell
libs/glm/ext/vector_int1.hpp
.hpp
725
33
/// @ref ext_vector_int1 /// @file glm/ext/vector_int1.hpp /// /// @defgroup ext_vector_int1 GLM_EXT_vector_int1 /// @ingroup ext /// /// Exposes ivec1 vector type. /// /// Include <glm/ext/vector_int1.hpp> to use the features of this extension. /// /// @see ext_vector_uint1 extension. /// @see ext_vector_int1_precisio...
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3D
mcellteam/mcell
libs/glm/ext/scalar_constants.hpp
.hpp
925
37
/// @ref ext_scalar_constants /// @file glm/ext/scalar_constants.hpp /// /// @defgroup ext_scalar_constants GLM_EXT_scalar_constants /// @ingroup ext /// /// Provides a list of constants and precomputed useful values. /// /// Include <glm/ext/scalar_constants.hpp> to use the features of this extension. #pragma once /...
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3D
mcellteam/mcell
libs/glm/ext/quaternion_trigonometric.hpp
.hpp
1,876
64
/// @ref ext_quaternion_trigonometric /// @file glm/ext/quaternion_trigonometric.hpp /// /// @defgroup ext_quaternion_trigonometric GLM_EXT_quaternion_trigonometric /// @ingroup ext /// /// Provides trigonometric functions for quaternion types /// /// Include <glm/ext/quaternion_trigonometric.hpp> to use the features o...
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3D
mcellteam/mcell
libs/glm/ext/vector_bool2.hpp
.hpp
410
19
/// @ref core /// @file glm/ext/vector_bool2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 2 components vector of boolean. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vector...
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3D
mcellteam/mcell
libs/glm/ext/vector_float1_precision.hpp
.hpp
1,186
37
/// @ref ext_vector_float1_precision /// @file glm/ext/vector_float1_precision.hpp /// /// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision /// @ingroup ext /// /// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. /// /// Include <glm/ext/vector_float1_precision.hpp> to use the features of thi...
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3D
mcellteam/mcell
libs/glm/ext/vector_int3.hpp
.hpp
423
19
/// @ref core /// @file glm/ext/vector_int3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 3 components vector of signed integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, sectio...
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3D
mcellteam/mcell
libs/glm/ext/matrix_double4x3_precision.hpp
.hpp
1,621
32
/// @ref core /// @file glm/ext/matrix_double4x3_precision.hpp #pragma once #include "../detail/type_mat4x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @s...
Unknown