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Orion's Arm : The fictional history of OA setting spans over 10,000 years, beginning with the real-world present day; dates in OA are marked according to the Tranquility Calendar (which is named after Tranquility Base and started after the Apollo 11 landing). All life that can trace its origin (or whose creator can tra... |
Orion's Arm : Technologies that feature prominently in the Orion's Arm setting include: Advanced nanotechnology able to manipulate matter. Extremely advanced artificial intelligences possessing vast superintelligence. Space megastructures. Production and manipulation of averaged null energy condition-violating negative... |
Orion's Arm : Examples of nearly all types of megastructures feature prominently in the Orion's Arm setting, but the most mentioned include: Dyson spheres (shells around stars), both swarm-based and dynamically supported. Ringworlds (rigid hoops around stars at a distance of about 1 AU). Bishop Rings (large ring-shaped... |
Orion's Arm : Orion's Arm has been reviewed in the role-playing magazine Knights of the Dinner Table, as well as on Boing Boing by transhumanist science fiction author Cory Doctorow. References to the Encyclopaedia Galactica have been made in a book on overcoming Librarian stereotypes. The Orion's Arm website has also ... |
Orion's Arm : Collaborative fiction Eclipse Phase Transhuman Space Hannu Rajaniemi's Jean le Flambeur novel trilogy: The Quantum Thief, The Fractal Prince and The Causal Angel |
Orion's Arm : Official website |
Overwatch : Overwatch (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. Overwatch was released in 2016 with a successor, Overwatch 2, released in 2022. Both games feature hero-based combat between two teams of pl... |
Overwatch : Both games in the Overwatch series are team-based hero shooters. Players select a hero character from a large roster (more than 40 by the start of 2025), divided among three class types. These are: Tanks, who have higher health and generally meant to help protect their teammates from damage, but are larger ... |
Overwatch : Prior to the original game's announcement, Blizzard had been interested in making a team-based multiplayer shooter for a while. Overwatch has its development origins rooted in Titan, a Blizzard project that was cancelled in 2013. Elements of Titan were reworked into Overwatch, which was announced at BlizzCo... |
Overwatch : While not originally developed with esport support in mind, Overwatch would see a considerable esport scene prop up around the franchise shortly after its first game's release. According to Kaplan, although Blizzard had success with committing to esports while developing Starcraft II, they found "it's dange... |
Overwatch : Overwatch was developed to lack a traditional story or campaign mode and instead Blizzard conveyed narrative elements through a transmedia storytelling method. While voice lines and map elements in Overwatch reveal some of its universe's lore, the bulk of the story surrounding its characters is told through... |
Overwatch : The original Overwatch achieved widespread acclaim from both critics and players both prior to and upon release. Pre-release, media outlets "rushed to cover the [game's] beta", which attracted over 9.7 million players. The game's PC, PS4, and Xbox One versions all received "universal acclaim", according to ... |
Overwatch : Oh, Taeyeon, Seomgyun Lee, and Hayley Jang. "Outcome Uncertainty and Esports Viewership: The Case of Overwatch League: Journal of Sports Economics." Journal of Sports Economics 24, no. 8 (December 2023): 971–92. https://doi.org/10.1177. Tomkinson, Sian, and Benn van den Ende. "'Thank You for Your Compliance... |
Overwatch : Overwatch – Comics & Short Stories |
Paranoia (role-playing game) : Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the... |
Paranoia (role-playing game) : The game is set in a dystopian future city controlled by the Computer (also known as "Friend Computer"), and where information (including the game rules) are restricted by color-coded "security clearance". Player characters are initially enforcers of the Computer's authority (known as Tro... |
Paranoia (role-playing game) : Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy. Most of the game's humor i... |
Paranoia (role-playing game) : Six editions have been published. Three of these were published by West End Games - the 1st, 2nd, and "Fifth" Editions - whereas the later three editions (Paranoia XP, the 25th Anniversary edition and the "Red Clearance" edition) were published by Mongoose Publishing. In addition to these... |
Paranoia (role-playing game) : In the Jan-Feb 1985 edition of Space Gamer (Issue No. 72), the editorial staff were enthusiastic about the game, commenting "If you're likely to take it personally when your best friend's character plugs your character from behind, stay away from this game. But if you like high-tension su... |
Paranoia (role-playing game) : Daniel Seth Gelber designed his own role-playing game about a dystopic world controlled by a computer called "Alpha Complex" and ran adventures using this game for his local group.: 186 In this game which Gelber designed, the player characters were called "Plaukers" by the non-player char... |
Paranoia (role-playing game) : Paranoia won the Origins Award for Best Roleplaying Rules of 1984. The game was inducted into the Origins Awards Hall of Fame in 2007. |
Paranoia (role-playing game) : JParanoia is freeware fan-made software specifically created for playing Paranoia over the Internet. It runs on the Java Virtual Machine and consists of a client and a server with built-in features for character and gameplay management. In September 2004, both attracted some mainstream at... |
Paranoia (role-playing game) : Mongoose Publishing's Paranoia Homepage |
The Quantum Thief : The Quantum Thief is the debut science fiction novel by Finnish writer Hannu Rajaniemi and the first novel in a trilogy featuring the character of Jean le Flambeur; the sequels are The Fractal Prince (2012) and The Causal Angel (2014). The novel was published in Britain by Gollancz in 2010, and by T... |
The Quantum Thief : Several centuries after the technological singularity largely destroyed earth, various posthuman factions compete for dominance in the solar system. Though sentient superintelligent AGI has never been successfully developed, civilization has been greatly transformed by the proliferation of Hansonian... |
The Quantum Thief : Countless gogols of the legendary gentleman thief Jean Le Flambeur are trapped in a virtual Sobornost prison in orbit around Neptune, playing an iterated prisoner's dilemma until his mind learns to cooperate. A warrior from the Oort Cloud, which has been settled by Finnish colonists, successfully re... |
The Quantum Thief : Themes central to The Quantum Thief are the unreliability and malleability of memory and the effects of extreme longevity on an individual's perspective and personality. Prisons, surveillance and control in society are also major themes. In the book, the people living in the Oubliette society on Mar... |
The Quantum Thief : The first chapter of The Quantum Thief was presented by Rajaniemi's literary agent, John Jarrold, to Gollancz as the basis for the three-book deal that was eventually secured. Rajaniemi has stated that he had "come up with an outline that had every single idea I could cram into it, because I wanted ... |
The Quantum Thief : The novel has received generally positive reviews. Gary K. Wolfe writes in his Locus review that Rajaniemi has "spectacularly delivered on the promise that this is likely the most important debut SF novel we'll see this year". James Lovegrove, reviewing the book in his Financial Times column, notes ... |
The Quantum Thief : Nominee for the 2011 Locus Award for Best First Novel. Third place for the 2011 John W. Campbell Memorial Award for Best Science Fiction Novel |
The Quantum Thief : The Quantum Thief, Hannu Rajaniemi: Gollancz, 2010, ISBN 0-575-08887-7 (paperback ISBN 0-575-08888-5) The Fractal Prince, Hannu Rajaniemi: Gollancz, 2012, ISBN 0-575-08891-5 (paperback ISBN 0-575-08893-1) The Causal Angel, Hannu Rajaniemi: Gollancz, 2014, ISBN 0-575-08896-6 |
The Quantum Thief : List of characters in the Jean le Flambeur series |
The Quantum Thief : Hannu Rajaniemi at the Internet Speculative Fiction Database |
R.U.R. : R.U.R. is a 1920 science fiction play by the Czech writer Karel Čapek. "R.U.R." stands for Rossumovi Univerzální Roboti (Rossum's Universal Robots, a phrase that has been used as a subtitle in English versions). The play had its world premiere on 2 January 1921 in Hradec Králové; it introduced the word "robot"... |
R.U.R. : Parentheses indicate names which vary according to translation. On the meaning of the names, see Ivan Klíma, Karel Čapek: Life and Work, 2002, p. 82. |
R.U.R. : The robots described in Čapek's play are not robots in the popularly understood sense of an automaton. They are not mechanical devices, but rather artificial biological organisms that may be mistaken for humans. A comic scene at the beginning of the play shows Helena arguing with her future husband, Harry Domi... |
R.U.R. : The work was published in two differing versions in Prague by Aventinum, first in 1920, followed by a revised version in 1921. After being postponed, it premiered at the city's National Theatre on 25 January 1921, although an amateur group had by then already presented a production. By 1921, Paul Selver transl... |
R.U.R. : On 11 February 1938, a 35-minute adaptation of a section of the play was broadcast on BBC Television — the first piece of television science-fiction ever to be broadcast. Some low quality stills have survived, although no recordings of the production are known to exist. In 1948, another television adaptation –... |
R.U.R. : Eric, a robot constructed in Britain in 1928 for public appearances, bore the letters "R.U.R." across its chest. The Soviet film Loss of Sensation (1935), although directly based on the novel Iron Riot (1929), has a similar concept to R.U.R., and all the robots in the film prominently display the name "R.U.R."... |
R.U.R. : AI takeover The Steam Man of the Prairies (1868), an early American depiction of a "mechanical man" Tik-Tok, L. Frank Baum's earlier depiction (1907) of a similar entity Detroit: Become Human (2018), a narrative video game built around a rebellion by androids who become sentient. |
R.U.R. : R.U.R. at Standard Ebooks R.U.R. (Rossum's Universal Robots) at Project Gutenberg R.U.R. in Czech from Project Gutenberg Audio extracts from the SCI-FI-LONDON adaptation Archived 4 March 2012 at the Wayback Machine Karel Čapek bio. Online facsimile version of the 1920 first edition in Czech. R.U.R. at the In... |
Revelation Space series : The Revelation Space series is a book series created by Alastair Reynolds. The fictional universe it is set in is used as the setting for a number of his novels and stories. Its fictional history follows the human species through various conflicts from the relatively near future (roughly 2200)... |
Revelation Space series : The Revelation Space universe is a fictional universe which was set in a future version of our world, with the addition of a number of extraterrestrial species and advanced technologies that are not necessarily grounded in current science. It is, nonetheless, somewhat "harder" than most exampl... |
Revelation Space series : All short stories and novellas in this universe to date are collected in Galactic North and Diamond Dogs, Turquoise Days, with the exception of "Monkey Suit", "The Last Log of the Lachrimosa", "Night Passage", "Open and Shut", and "Plague Music". |
Perry Rhodan : Perry Rhodan is a German space opera franchise, named after its hero. It commenced in 1961 and has been ongoing for decades, written by an ever-changing team of authors. Having sold approximately two billion copies (in novella format) worldwide (including over one billion in Germany alone), it is the mos... |
Perry Rhodan : The series has spun off into many different forms of media, but originated as a serial novella published weekly since 8 September 1961 in the Romanheft (Meaning "Magazine novel") format. These are digest-sized booklets, usually containing 66 pages, the German equivalent of the now-defunct (and generally ... |
Perry Rhodan : The first 126 novels (plus five novels of the spinoff series Atlan) were translated into English and published by Ace Books between 1969 and 1978, with the same translations used for the British edition published by Futura Publications which issued only 39 novels. When Ace cancelled its translation of th... |
Perry Rhodan : The series is told in an arc storyline structure. An arc—called a "cycle"—would have anywhere from 25 to 100 issues devoted to it, similar subsequent cycles are referred to as a "grand-cycle". |
Perry Rhodan : ‘Perry Rhodan, der Erbe des Universums’ (Eng: ‘The Heir to the Universe’, though the American/British editions instead used the subtitle 'Peacelord of the Universe') was created by German science fiction authors K. H. Scheer and Walter Ernsting and launched in 1961 by German publishing house Arthur Moewi... |
Perry Rhodan : In the introduction to the first English-language edition of Perry Rhodan in 1969, editor Forrest J Ackerman said "[i]n Germany, all serious SF buffs claim to hate Perry Rhodan, but somebody (in unprecedented numbers) is certainly reading him." Many American SF fans agreed with the first part of that sta... |
Perry Rhodan : Perry Rhodan Official Homepage (in German) Perry Rhodan Official Homepage (in English) Perry Rhodan Encyclopedia »Perrypedia« (in German) Series summary Mission Stardust (aka …4…3…2…1…morte) at the Internet Movie Database Perry Rhodan series listing at the Internet Speculative Fiction Database Technology... |
Rifts (role-playing game) : Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genr... |
Rifts (role-playing game) : The RPG had the tentative title Boomers, named after the original name for the Glitter Boy power armor until Kevin Siembieda changed the name after finding out it was in use for Bubblegum Crisis. |
Rifts (role-playing game) : The foundations for the Rifts world were originally developed in the Palladium game Beyond the Supernatural (first released in 1987). The Rifts world is Earth, but hundreds of years into the future. Ley lines, lines of magic energy, criss-cross the earth forming supernatural geographic areas... |
Rifts (role-playing game) : Rifts Sourcebook (1991) Rifts Conversion Book (1991) Rifts World Book 1: Vampire Kingdoms (1991) Rifts World Book 2: Atlantis (1992) Rifts Sourcebook 2: The Mechanoids (1992) Rifts World Book 3: England (1993) Rifts World Book 4: Africa (1993) Rifts Dimension Book 1: Wormwood (1993) Rifts Wo... |
Rifts (role-playing game) : Several novels, a MUD, several mush/muxs and large amounts of fan fiction have been based on the world of Rifts. A licensed Rifts video game (Rifts: Promise of Power), was released in November 2005 for the Nokia N-Gage. Siembieda has stated that he would like to see Rifts games developed for... |
Rifts (role-playing game) : In Issue 48 of Challenge, Lester W. Smith found the information about rifts and the new Earth gave both players and referees a good base of knowledge. He especially liked the section on magic, saying, "The magic system, when taken as a whole, is clear, concise and logical, explaining magic i... |
Rifts (role-playing game) : Rifts official discussion board at Palladium Books Forums of the Megaverse Rifts at RPG Geek Database Rifts at RPGnet Game Index |
Rise of the Robots : Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a ... |
Rise of the Robots : The game is divided into a single-player mode and a two-player versus mode. In single-player mode, the player controls the ECO35-2 Cyborg as he confronts the Supervisor's minions across the expansive facilities of Electrocorp. The order in which each droid is fought is fixed, with each subsequent a... |
Rise of the Robots : In the year 2043, Electrocorp is the world's largest megacorporation, leading the way in various technological and scientific fields, including medical research, and breaking more barriers than ever before. Human society is now almost entirely governed by robot servants and automatons, leading to d... |
Rise of the Robots : Rise of the Robots was developed for the Amiga and PC DOS platforms by Mirage's in-house, United Kingdom-based studio Instinct Design—a team of five programmers led by former Bitmap Brothers member Sean Griffiths. Claiming it to be superior to Street Fighter II, Griffiths stated that Rise of the Ro... |
Rise of the Robots : Rise of the Robots was unveiled at the Summer Consumer Electronics Show in 1993. Mirage's public relations manager, Julia Coombs, stated that Rise of the Robots would be published by Time Warner Interactive, with Mirage serving as the developer. Rise of the Robots was propelled by a multimillion-po... |
Rise of the Robots : Reviewing the Amiga version for Amiga Power, Jonathan Davies noted that review copies had been released to the press only a few days before the game's launch. He concluded that "it's probably because the graphics are [so] good that the game plays so poorly—every move the robots make takes so many f... |
Rise of the Robots : Despite its critical and commercial failure, Mirage released Rise 2: Resurrection in 1996 as a more conventional fighting game with extended features. The story further expanded upon that of the original game. Originally developed for computer systems, it was also ported to the PlayStation and Sega... |
Rise of the Robots : Rise of the Robots at MobyGames |
Robot series : The Robot Series is a series of thirty-seven science fiction short stories and six novels created by American writer Isaac Asimov, from 1940 to 1995. The series is set in a world where sentient positronic robots serve a number of purposes in society. To ensure their loyalty, the Three Laws of Robotics ar... |
Robot series : The series started with the story "Robbie" in the September 1940 Super Science Stories (appearing under the title "Strange Playfellow", which was not Asimov's title). Although it was originally written as a stand-alone story, the following year Asimov published a series of additional robot stories, which... |
Robot series : One source of inspiration for Asimov's robots was the Zoromes, a race of mechanical men that featured in a 1931 short story called "The Jameson Satellite", by Neil R. Jones. Asimov read this story at the age of 11, and acknowledged it as a source of inspiration in Before the Golden Age (1975), an antholo... |
Robot series : The 1989 anthology Foundation's Friends included the positronic robot stories "Balance" by Mike Resnick, "Blot" by Hal Clement, "PAPPI" by Sheila Finch, "Plato's Cave" by Poul Anderson, "The Fourth Law of Robotics" by Harry Harrison and "Carhunters of the Concrete Prairie" by Robert Sheckley. Not all of ... |
Robot series : The first screen adaptation of an Asimov robot story was the third episode of the British television series Out of This World based on "Little Lost Robot", first broadcast in 1962. Dramatized by Leo Lehman and starring Maxine Audley as Susan Calvin, this is the only episode of the series known to have su... |
Robot series : Isaac Asimov bibliography (categorical) |
Robot series : Detailed timeline for the Robots and Foundation Universe Another detailed timeline, sometimes on a day-by-day basis, was published in: Codex, Regius (2014). From Robots to Foundations. Wiesbaden/Ljubljana. ISBN 978-1499569827.: CS1 maint: location missing publisher (link) Syllabus reading order as sugges... |
Science Fiction Thinking Machines : Science Fiction Thinking Machines: Robots, Androids, Computers is an anthology of science fiction short stories edited by American anthologist Groff Conklin. It was first published in hardcover by Vanguard Press in May 1954. An abridged paperback edition titled, Selections from Scien... |
Science Fiction Thinking Machines : Note: stories also appearing in the abridged edition annotated A. "Introduction" (Groff Conklin) "Automata: I" (S. Fowler Wright) "Moxon's Master" (Ambrose Bierce) "Robbie" (Isaac Asimov) A "The Scarab" (Raymond Z. Gallun) "The Mechanical Bride" (Fritz Leiber) "Virtuoso" (Herbert Gol... |
Serial Experiments Lain : Serial Experiments Lain is a Japanese anime television series created and co-produced by Yasuyuki Ueda, written by Chiaki J. Konaka and directed by Ryūtarō Nakamura. Animated by Triangle Staff and featuring original character designs by Yoshitoshi Abe, the series was broadcast for 13 episodes ... |
Serial Experiments Lain : Lain Iwakura, a girl in her second year of middle school, lives in Setagaya City, Tokyo, Japan with her middle-class family, consisting of her inexpressive older sister Mika, emotionally distant mother Miho, and computer-obsessed father Yasuo; Lain herself is extremely introverted and socially... |
Serial Experiments Lain : Lain Iwakura (岩倉 玲音, Iwakura Rein) Voiced by: Kaori Shimizu (Japanese); Bridget Hoffman (English) The title character of the series. Lain is a fourteen-year-old girl who uncovers her true nature through the series. She is first depicted as a shy junior high school student with few friends or i... |
Serial Experiments Lain : Serial Experiments Lain was conceived, as a series, to be original to the point of it being considered "an enormous risk" by its producer Yasuyuki Ueda. Ueda had to answer repeated queries about a statement he had made in an Animerica interview where he claimed that Lain was "a sort of cultura... |
Serial Experiments Lain : Serial Experiments Lain was first aired on TV Tokyo and its affiliates on July 6, 1998, and concluded on September 28, 1998, with the thirteenth and final episode. The series consists of 13 episodes (referred to in the series as "Layers") of 24 minutes each, except for the sixth episode, Kids ... |
Serial Experiments Lain : Serial Experiments Lain was first broadcast in Tokyo at 1:15 a.m. JST. The word "weird" appears almost ubiquitously in English language reviews of the series, or the alternatives "bizarre", and "atypical", due mostly to the freedoms taken with the animation and its unusual science fiction them... |
Serial Experiments Lain : Bitel, Anton. "Movie Gazette: 'Serial Experiments Lain Volume 3: Deus' Review". Movie Gazette. Archived from the original on May 21, 2006. Retrieved October 11, 2006. Horn, Carl Gustav. "Serial Experiments Lain". Viz Communications. Archived from the original on February 19, 2001. Retrieved Se... |
Serial Experiments Lain : Official website at the Wayback Machine (archived January 24, 2016) (in Japanese) Official Pioneer LDC game website at the Wayback Machine (archived March 1, 2000) (in Japanese) Official Funimation website Serial Experiments Lain at Anime News Network's encyclopedia |
SF8 : SF8 (Korean: 에스 에프 에잇; RR: Eseuepeueit) is a South Korean science fiction anthology television series. It is a movie-drama crossover project between MBC, the Directors Guild of Korea, the OTT platform Wavve and the production company Soo Film. The director's cuts of all episodes were released on Wavve on July 10,... |
SF8 : SF8 revolves around people who dream of a perfect society. It tackles the themes of artificial intelligence, augmented reality, virtual reality, robots, games, fantasy, horror, superpowers and disasters. |
SF8 : Short summaries adapted from BiFan. |
SF8 : The director's cut was released on the OTT platform Wavve on July 10, 2020 and the original episodes were aired on MBC TV from August 14 to October 9. |
SF8 : Official website (in Korean) SF8 at IMDb SF8 at HanCinema SF8 at BiFan |
Shadowrun : Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it ha... |
Shadowrun : Shadowrun was developed and published by FASA from 1989 until early 2001, when FASA closed its doors and the property was transferred to WizKids (a company founded by former FASA employees). Two years before its closure, FASA sold its videogame branch, FASA Interactive, to Microsoft corporation, keeping rig... |
Shadowrun : Shadowrun takes place several decades in the future (2050 in the first edition, currently 2087). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized... |
Shadowrun : Shadowrun is linked to Earthdawn, and is set in the "Sixth World", where Earthdawn is the "Fourth World" and modern-day Earth is at the tail end of the Fifth World. Such links are not necessary for play, but they allow crossover potential. The concept of the "Worlds" is linked to the ancient Aztec belief th... |
Shadowrun : FASA released 40 Shadowrun novels in collaboration with Roc publishing between 1991 and 2001. Shadowrun novels went out of production between 2001 and 2005, making the books produced towards the end of FASA's ownership of the license hard to find. Another (41st) novel was announced, but never released. In 2... |
Shadowrun : Eight video games have been developed based on the Shadowrun franchise; the first in 1993 was an action role-playing game titled Shadowrun and developed by Beam Software for the Super Nintendo Entertainment System. The second, also titled Shadowrun, was released for the Sega Genesis in 1994, developed by Bl... |
Shadowrun : Stephan Wieck reviewed Shadowrun in White Wolf #17 (1989), rating it a 4 out of 5 and stated that "I would recommend Shadowrun to experienced or older gamers. To these players, I give it a very high recommendation." In the September–October 1989 edition of Games International (Issue #9), Lee Brimmicombe-Woo... |
Shadowrun : SF Site Dosdediez (Número 1 - Nov/Dic 1993) Backstab #11 |
Shadowrun : Official Shadowrun universe website Official Shadowrun tabletop website |
The Stories of Ibis : The Stories of Ibis (アイの物語, Ai no Monogatari) is a Japanese science-fiction light novel by Hiroshi Yamamoto (山本 弘) and translated by Takami Nieda. Yamamoto considered this to be an easier read than his earlier science fiction novel 'God Never Keeps Silent' because of its "light novel touch". The l... |
The Stories of Ibis : The Stories of Ibis begins with a wandering storyteller who encounters Ibis. He has the mindset that all robots are a threat to humanity and must be fought against for survival. He attacks the robot Ibis, not aware of who she is, as a result of his mindset. Ibis tells the storyteller that she is f... |
The Stories of Ibis : It was reviewed by the Denver Post to be an "excellent novel". Being a Japanese translated to English novel it has a small audience. The novel was given a 3.85 of 5 by the reviewers at Librarything.com. The reviewers of Google Books gave it a 4.33 of 5. |
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