text stringlengths 12 14.7k |
|---|
E-textiles : The field of e-textiles can be divided into two main categories: E-textiles with classical electronic devices such as conductors, integrated circuits, LEDs, OLEDs and conventional batteries embedded into garments. E-textiles with electronics integrated directly into the textile substrates. This can include... |
E-textiles : Smart textile fabric can be made from materials ranging from traditional cotton, polyester, and nylon, to advanced Kevlar with integrated functionalities. At present, however, fabrics with electrical conductivity are of interest. Electrically conductive fabrics have been produced by deposition of metal nan... |
E-textiles : Just as in classical electronics, the construction of electronic capabilities on textile fibers requires the use of conducting and semi-conducting materials such as a conductive textile. There are a number of commercial fibers today that include metallic fibers mixed with textile fibers to form conducting ... |
E-textiles : Health monitoring of vital signs such as heart rate, respiration rate, temperature, activity, and posture. Sports training data acquisition Monitoring personnel handling hazardous materials Tracking the position and status of soldiers in action Military app – Soldier's bulletproof kevlar vest; if the weare... |
E-textiles : Activity tracker Clothing technology Computer-mediated reality Cyborg eHealth Hexoskin Futuristic clothing Heart rate monitor Identity tag Wearable technology Wearable computer == References == |
Edge computing : Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data. More broadly, it refers to any design that pushes computation physically closer to a user, so as to reduce the latency compared to when an application runs on a centralized data centr... |
Edge computing : Edge computing involves running computer programs that deliver quick responses close to where requests are made. Karim Arabi, during an IEEE DAC 2014 keynote and later at an MIT MTL Seminar in 2015, described edge computing as computing that occurs outside the cloud, at the network's edge, particularly... |
Edge computing : In 2018, the world's data was expected to grow 61 percent to 175 zettabytes by 2025. According to research firm Gartner, around 10 percent of enterprise-generated data is created and processed outside a traditional centralized data center or cloud. By 2025, the firm predicts that this figure will reach... |
Edge computing : Edge application services reduce the volumes of data that must be moved, the consequent traffic, and the distance that data must travel. That provides lower latency and reduces transmission costs. Computation offloading for real-time applications, such as facial recognition algorithms, showed considera... |
Edge computing : == References == |
Edge device : In computer networking, an edge device is a device that provides an entry point into enterprise or service provider core networks. Examples include routers, routing switches, integrated access devices (IADs), multiplexers, and a variety of metropolitan area network (MAN) and wide area network (WAN) access... |
Edge device : In general, edge devices are normally routers that provide authenticated access (most commonly PPPoA and PPPoE) to faster, more efficient backbone and core networks. The trend is to make the edge device smart and the core device(s) "dumb and fast", so edge routers often include quality of service (QoS) an... |
Edge device : Edge devices may translate between one type of network protocol and another. For example, Ethernet or Token Ring types of local area networks (LANs) or xDSL equipment may use an Asynchronous Transfer Mode (ATM) backbone to other core networks. ATM networks send data in cells and use connection-oriented vi... |
Edge device : An edge switch for a WAN may be a multiservice unit, meaning that it supports a wide variety of communication technologies, including Integrated Services Digital Network (ISDN), T1 circuits, Frame Relay, and ATM. An edge device may provide enhanced services, such as virtual private networking (VPN) suppor... |
Fog computing : Fog computing or fog networking, also known as fogging, is an architecture that uses edge devices to carry out a substantial amount of computation (edge computing), storage, and communication locally and routed over the Internet backbone. |
Fog computing : In 2011, the need to extend cloud computing with fog computing emerged, in order to cope with huge number of IoT devices and big data volumes for real-time low-latency applications. Fog computing, also called edge computing, is intended for distributed computing where numerous "peripheral" devices conne... |
Fog computing : The term "fog computing" was first developed by Cisco in 2012. November 19, 2015, Cisco Systems, ARM Holdings, Dell, Intel, Microsoft, and Princeton University, founded the OpenFog Consortium to promote interests and development in fog computing. Cisco Sr. Managing-Director Helder Antunes became the con... |
Fog computing : Both cloud computing and fog computing provide storage, applications, and data to end-users. However, fog computing is closer to end-users and has wider geographical distribution. 'Cloud computing' is the practice of using a network of remote servers hosted on the Internet to store, manage, and process ... |
Fog computing : IEEE adopted the fog computing standards proposed by OpenFog Consortium. |
Fog computing : Fog robotics Edge computing Dew computing Mobile edge computing OpenFog Consortium == References == |
Internet of Military Things : The Internet of Military Things (IoMT) is a class of Internet of things for combat operations and warfare. It is a complex network of interconnected entities, or "things", in the military domain that continually communicate with each other to coordinate, learn, and interact with the physic... |
Internet of Military Things : The Internet of Military Things encompasses a large range of devices that possess intelligent physical sensing, learning, and actuation capabilities through virtual or cyber interfaces that are integrated into systems. These devices include items such as sensors, vehicles, robots, UAVs, hu... |
Internet of Military Things : Advancements in IoMT technology largely stemmed from military efforts to bolster the development of sensor networks and low-power computing platforms during the 1960s for defense applications. During the Cold War, the U.S. military pioneered the use of wireless sensor network technologies ... |
Internet of Military Things : Several initiatives were formed by the Department of Defense in order to bolster IoT research in the military domain as well as to reduce the current gap in progress between military and industry applications. |
Internet of Military Things : One of the largest potential dangers of IoMT technology is the risk of both adversarial threats and system failures that could compromise the entire network. Since the crux of the IoMT concept is to have every component of the network—sensors, actuators, software, and other electronic devi... |
Internet of Military Things : Internet of Autonomous Things Internet of Things Smart munitions Edge computing Biometrics Cyberwarfare |
Internet of Military Things : Suri, Niranjan; Tortonesi, Mauro; Michaelis, James; Budulas, Peter; Benincasa, Giacomo; Russell, Stephen; Stefanelli, Cesare; Winkler, Robert (2016). "Analyzing the applicability of Internet of Things to the battlefield environment". 2016 International Conference on Military Communications... |
Internet of Musical Things : The Internet of Musical Things (also known as IoMusT) is a research area that aims to bring Internet of Things connectivity to musical and artistic practices. Moreover, it encompasses concepts coming from music computing, ubiquitous music, human-computer interaction, artificial intelligence... |
Internet of Musical Things : The term "Internet of Things" (IoT) is extensible to any everyday object connected to the internet, having its capabilities increased by exchanging information with other elements present in the network to achieve a common goal. Thanks to the technological advances that have occurred in the... |
Internet of Musical Things : A musical thing is formally defined as a "computational device capable of acquiring, processing, acting, or exchanging data that serves a musical purpose." In short, these objects are entities that can be used for musical practice, can be connected in local and/or remote networks, and act a... |
Internet of Musical Things : This section reviews some of the various application domains that aid an IoMusT environment. The review is not intended to be exhaustive, aiming to describe the main features and functionalities of each area. |
Internet of Musical Things : In addition to facing the problems inherent to the use of the technology and also those present in IoT, the Internet of Music Things faces specific problems, ranging from technological issues to those artistic and environmental. The main ones are highlighted below. |
Internet of Musical Things : IoMusT allows rethinking some musical activities, such as live performances and rehearsals, multiplying the possibilities of interaction between the actors involved in these scenarios (musicians, audience, sound engineers, teachers, students, etc.). Given this brief elucidation, it is possi... |
Internet of Musical Things : Internet of Things QR Code Arduino Raspberry Pi == References == |
Internet of things : Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communication networks. The IoT encompasses electronics, communication, and computer science engineer... |
Internet of things : Around 1972, for its remote site use, Stanford Artificial Intelligence Laboratory developed a computer controlled vending machine, adapted from a machine rented from Canteen Vending, which sold for cash or, though a computer terminal (Teletype Model 33 KSR), on credit. Products included, at least, ... |
Internet of things : In 1982, an early concept of a network connected smart device was built as an Internet interface for sensors installed in the Carnegie Mellon University Computer Science Department's departmental Coca-Cola vending machine, supplied by graduate student volunteers, provided a temperature model and an... |
Internet of things : The extensive set of applications for IoT devices is often divided into consumer, commercial, industrial, and infrastructure spaces. |
Internet of things : The IoT's major significant trend in recent years is the growth of devices connected and controlled via the Internet. The wide range of applications for IoT technology mean that the specifics can be very different from one device to the next but there are basic characteristics shared by most. The I... |
Internet of things : There are many technologies that enable the IoT. Crucial to the field is the network used to communicate between devices of an IoT installation, a role that several wireless or wired technologies may fulfill: |
Internet of things : Some scholars and activists argue that the IoT can be used to create new models of civic engagement if device networks can be open to user control and inter-operable platforms. Philip N. Howard, a professor and author, writes that political life in both democracies and authoritarian regimes will be... |
Internet of things : One of the key drivers of the IoT is data. The success of the idea of connecting devices to make them more efficient is dependent upon access to and storage & processing of data. For this purpose, companies working on the IoT collect data from multiple sources and store it in their cloud network fo... |
Internet of things : Acharjya, D.P.; Geetha, M.K., eds. (2017). Internet of Things: Novel Advances and Envisioned Applications. Springer. p. 311. ISBN 9783319534725. Li, S.; Xu, L.D., eds. (2017). Securing the Internet of Things. Syngress. p. 154. ISBN 9780128045053. Rowland, C.; Goodman, E.; Charlier, M.; et al., eds.... |
Internet of vehicles : Internet of vehicles (IoV) is a network of vehicles equipped with sensors, software, and the technologies that mediate between these with the aim of connecting & exchanging data over the Internet according to agreed standards. IoV evolved from Vehicular Ad Hoc Networks ("VANET", a category of mob... |
Manufacture Modules Technologies : Manufacture Modules Technologies Sarl (MMT) is a Swiss company established in Geneva in 2015 which originally specialised in the development and commercialization of "Horological Smartwatch modules", firmware, apps and cloud. Located at Geneva's Skylab high-tech hub, it expanded into ... |
Manufacture Modules Technologies : In June 2015, Fullpower Technologies and Union Horlogère Suisse (Swiss Watchmakers Corporation) formed MMT as a joint venture, which then launched the MotionX Horological Smartwatch Open Platform for the Swiss watch industry. The initial licensees were Frederique Constant, Alpina and ... |
Manufacture Modules Technologies : The company offers firmware, a cloud, manufacturing, service and over-the-air facilities for upgrades. The company also offers its own apps, which bear the label “Swiss Made software”. == References == |
Nike+iPod : The Nike+iPod Sport Kit is an activity tracker device, developed by Nike, Inc., which measures and records the distance and pace of a walk or run. The Nike+iPod consists of a small transmitter device attached to or embedded in a shoe, which communicates with either the Nike+ Sportband, or a receiver plugged... |
Nike+iPod : The sensor and iPod kit were revealed on May 20, 2006. The kit stores information such as the elapsed time of the workout, the distance traveled, pace, and calories burned by the individual. Nike+ was a collaboration between Nike and Apple; the platform consisted of an iPod, a wireless chip, Nike shoes that... |
Nike+iPod : The kit consists of two pieces: a piezoelectric sensor with a Nordic Semiconductor nRF2402 transmitter that is mounted under the inner sole of the shoe and a receiver that connects to the iPod. They communicate using a 2.4 GHz wireless radio and use Nordic Semiconductor's "ShockBurst" network protocol. The ... |
Nike+iPod : The Sports Kit can be used to track running, which it refers to as "workouts". New workouts are started by plugging the receiving unit into the iPod, then navigating through the iPod menu system. The user chooses a goal for the workout, which might be to cover a specific distance, or burn a number of calori... |
Nike+iPod : Foot sensor: Nordic Semiconductor nRF2402 wireless transmitter Microchip Technology PIC16F688 microcontroller 3V Lithium 2032 battery 30mm-diameter piezoelectric sensor iPod receiver: Texas Instruments MSP430-series microcontroller Nordic Semiconductor nRF2401 transceiver |
Nike+iPod : The shoe sensor broadcasts a packet once a second while the user is walking or running, and for ten seconds after the user stops moving. Any other shock also causes the sensor to broadcast data. The protocol is not connection-oriented and can be easily sniffed. While most of the data is encrypted, a piece o... |
Nike+iPod : In addition to tracking personal workout statistics, the Nike+ integrates directly with the Nike website. Workout data can be automatically uploaded to the website during an iPod sync with iTunes or through another program via the website's public API. The uploaded information is mostly not personally-ident... |
Nike+iPod : NikeFuel Nike+ FuelBand RS-Computer, 1986 shoe Fitbit Apple Watch Activity tracker GPS watch Smartwatch |
Nike+iPod : McClusky, Mark (June 22, 2009). "The Nike Experiment: How the Shoe Giant Unleashed the Power of Personal Metrics". Med-Tech: Health. Vol. 17, no. 7. Wired. Retrieved June 29, 2009. Newitz, Annalee (November 30, 2006). "Nike+ IPod = Surveillance". Science: Discoveries. Wired. Retrieved June 29, 2009. Parkins... |
Nike+iPod : Official website |
OpenWSN : OpenWSN is a project created at the University of California Berkeley and extended at the INRIA and at the Open University of Catalonia (UOC) which aims to build an open standard-based and open source implementation of a complete constrained network protocol stack for wireless sensor networks and Internet of ... |
Ubiquitous computing : Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any fo... |
Ubiquitous computing : Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. Mark Weiser proposed three basic forms for ubiquitous computing devices: Tabs: a wearable device that is approximately a centimeter in size Pads... |
Ubiquitous computing : Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely definin... |
Ubiquitous computing : Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "philosophy, phenomenology, anthropology, p... |
Ubiquitous computing : One of the earliest ubiquitous systems was artist Natalie Jeremijenko's "Live Wire", also known as "Dangling String", installed at Xerox PARC during Mark Weiser's time there. This was a piece of string attached to a stepper motor and controlled by a LAN connection; network activity caused the str... |
Ubiquitous computing : Privacy is easily the most often-cited criticism of ubiquitous computing (ubicomp), and may be the greatest barrier to its long-term success. |
Ubiquitous computing : This is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country: Canada Topological Media Lab, Concordia University, Canada Finland Community Imaging Group, University of Oulu, Finland Germany Telecooperation Office (TECO), Karlsruhe Institute of Technol... |
Ubiquitous computing : Ambient IoT Ambient media Computer accessibility Human-centered computing Mobile interaction Smart city (ubiquitous city) Ubiquitous commerce Ubiquitous learning Ubiquitous robot Wearable computer |
Ubiquitous computing : Adam Greenfield's book Everyware: The Dawning Age of Ubiquitous Computing ISBN 0-321-38401-6. Salim, Flora, Abowd, Gregory UbiComp-ISWC '20: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Sympo... |
Ubiquitous computing : International Conference on Pervasive Computing (Pervasive) Pervasive and Mobile Computing journal, PMC (Elsevier) Proceedings of the Semantic Ambient Media Workshop Series (iAMEA)[usurped] University of Siegen, ubicomp home publications |
Ubiquitous robot : Ubiquitous robot is a term used in an analogous way to ubiquitous computing. Software useful for "integrating robotic technologies with technologies from the fields of ubiquitous and pervasive computing, sensor networks, and ambient intelligence". The emergence of mobile phone, wearable computers and... |
Ubiquitous robot : Cloud robotics Internet of things |
Ubiquitous robot : Tae-Hun Kim, Seung-Hwan Choi, and Jong-Hwan Kim. "Incorporation of a Software Robot and a Mobile Robot Using a Middle Layer." IEEE Transactions on Systems, Man, and Cybernetics - Part C: Applications and Reviews, Vol. 37, No. 6, Nov. 2007. Jong-Hwan Kim et al., "Ubiquitous Robot: A New Paradigm for I... |
Wearable technology : Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit informa... |
Wearable technology : In the 1500s, German inventor Peter Henlein (1485–1542) created small watches that were worn as necklaces. A century later, pocket watches grew in popularity as waistcoats became fashionable for men. Wristwatches were created in the late 1600s but were worn mostly by women as bracelets. Pedometers... |
Wearable technology : In the consumer space, sales of smart wristbands (aka activity trackers such as the Jawbone UP and Fitbit Flex) started accelerating in 2013. One in five American adults have a wearable device, according to the 2014 PriceWaterhouseCoopers Wearable Future Report. As of 2009, decreasing cost of proc... |
Wearable technology : Wearable technology is often used to monitor a user's health. Given that such a device is in close contact with the user, it can easily collect data. It started as soon as 1980 where first wireless ECG was invented. In the last decades, there has been substantial growth in research of e.g. textile... |
Wearable technology : Wearable technology can exist in multiple different form factors. Popular smartwatches include the Samsung Galaxy Watch and the Apple Watch. A popular smart ring is the McLear Ring. A popular implant is the Dangerous Things NExT RFID + NFC Chip Implant, albeit such is not worn but implanted. |
Wearable technology : On April 16, 2013, Google invited "Glass Explorers" who had pre-ordered its wearable glasses at the 2012 Google I/O conference to pick up their devices. This day marked the official launch of Google Glass, a device intended to deliver rich text and notifications via a heads-up display worn as eyeg... |
Wearable technology : Wearables have expanded into the entertainment space by creating new ways to experience digital media. Virtual reality headsets and augmented reality glasses have come to exemplify wearables in entertainment. The influence of these virtual reality headsets and augmented reality glasses are seen mo... |
Wearable technology : Wearable technology within the military ranges from educational purposes, training exercises and sustainability technology. The technology used for educational purposes within the military are mainly wearables that tracks a soldier's vitals. By tracking a soldier's heart rate, blood pressure, emot... |
Wearable technology : Fashionable wearables are "designed garments and accessories that combines aesthetics and style with functional technology." Garments are the interface to the exterior mediated through digital technology. It allows endless possibilities for the dynamic customization of apparel. All clothes have so... |
Wearable technology : The FDA drafted a guidance for low risk devices advises that personal health wearables are general wellness products if they only collect data on weight management, physical fitness, relaxation or stress management, mental acuity, self-esteem, sleep management, or sexual function. This was due to ... |
Wearable technology : "Wear your heart on your sleeve" - physics.org "The Future of Wearable Technology" - video by Off Book |
WebXR : WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (... |
WebXR : WebVR API was first conceived in spring 2014 by Vladimir Vukićević from Mozilla. The API's contributors include Brandon Jones(Google), Boris Smus and others from the Mozilla team. On March 1, 2016, the Mozilla VR team and the Google Chrome team announced the version 1.0 release of the WebVR API proposal. The re... |
WebXR : The WebXR Device API exposes a few new interfaces (such as XRView, XRPose) that allow web applications to present content in virtual reality and augmented reality, by using WebGL with the necessary camera settings and device interactions (such as controllers or point of view). |
WebXR : WebXR Device API (Candidate Recommendation Draft) is currently supported in the stable versions of Edge and Chrome 79+, Chrome for Android 79+, Opera 66+, Opera Mobile 64+, Samsung Internet 12+, and Oculus Browser. WebXR is supported in Safari for visionOS on the Apple Vision Pro mixed reality headset. Android ... |
WebXR : Although WebXR is unique as an API, it has similarities to native APIs in the same space such as OpenXR, ARCore, and ARKit. |
WebXR : WebGL OpenXR Web API Virtual reality Augmented reality Mixed reality Metaverse Avatar (computing) Web3 Spatial computing Smart city Ubiquitous computing Ambient intelligence Internet of things World Wide Web Consortium A-Frame (virtual reality framework) |
WebXR : Fundamentals of WebXR on MDN Web Docs WebXR: How to Bring Virtual Reality to Any Device |
Aurora (supercomputer) : Aurora is an exascale supercomputer that was sponsored by the United States Department of Energy (DOE) and designed by Intel and Cray for the Argonne National Laboratory. It was briefly the second fastest supercomputer in the world from November 2023 to June 2024. The cost was estimated in 2019... |
Aurora (supercomputer) : In 2013 DOE presented a proposal for an "exascale" supercomputer, capable of speeds in the neighborhood of 1 exaFLOP (1018 floating point mathematical operations per second) with a maximum power consumption of 20 megawatts (MW) by 2020. Aurora was first announced in 2015 and to be finished in 2... |
Aurora (supercomputer) : Functions include research on brain structure, nuclear fusion, low carbon technologies, subatomic particles, cancer and cosmology. It will also develop new materials that will be useful for batteries and more efficient solar cells. It is to be available to the general scientific community. |
Aurora (supercomputer) : Aurora has over nine thousand nodes, with each node being composed of two Intel Xeon Max processors, six Intel Max series GPUs and a unified memory architecture, providing a maximum computing power of 130 teraFLOPS per node. It has around 10 petabytes of memory and 230 petabytes of storage. The... |
Aurora (supercomputer) : ARM supercomputers El Capitan (supercomputer) Fugaku (supercomputer) List of fastest computers TOP500 |
Aurora (supercomputer) : Official website == References == |
20Q : 20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices. The game 20Q is based on the s... |
20Q : The principle is that the player thinks of something and the 20Q artificial intelligence asks a series of questions before guessing what the player is thinking. This artificial intelligence learns on its own with the information relayed back to the players who interact with it, and is not programmed. The player c... |
20Q : On June 13, 2009, GSN began a TV version of the game, hosted by Cat Deeley, with Hal Sparks as the voice of Mr. Q. |
20Q : Twenty questions Akinator |
20Q : Official 20Q Website AI Quiz Generator |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.