entities listlengths 1 8.61k | max_stars_repo_path stringlengths 7 172 | max_stars_repo_name stringlengths 5 89 | max_stars_count int64 0 82k | content stringlengths 14 1.05M | id stringlengths 2 6 | new_content stringlengths 15 1.05M | modified bool 1 class | references stringlengths 29 1.05M |
|---|---|---|---|---|---|---|---|---|
[
{
"context": "'question', 'type']\n# contact: [\n# 'firstName'\n# 'lastName'\n# photos: ['url', '",
"end": 318,
"score": 0.9978651404380798,
"start": 309,
"tag": "NAME",
"value": "firstName"
},
{
"context": " contact: [\n# 'firstName'\n# ... | test/integration.spec.coffee | jamesknelson/angular-deputy | 1 | # TODO: set up a big test which uses all the features, using the following model:
# studyListOptions =
# action: 'partiallist'
# method: 'POST'
# force: true
# select: [
# 'answer'
# 'active'
# 'locked'
# question: ['question', 'type']
# contact: [
# 'firstName'
# 'lastName'
# photos: ['url', 'active', 'uses']
# ]
# ]
# new Deputy 'Card',
# references: [
# { belongsTo: 'question' }
# { belongsTo: 'contact' }
# ]
# unique: [
# ['questionId', 'contactId']
# ]
# endpoints:
# get: true
# patch: true
# delete: true
# post: true
# list: true
# findByQuestionId: true
# findByContactId: true
# respond: studyListOptions
# ####
# new Deputy 'Question',
# references: [
# { hasMany: 'cards', service: 'Card', dependent: 'destroy' }
# ]
# endpoints:
# get: true
# patch: true
# post: true
# delete: true
# list: true
# ####
# selectAll = [
# 'notes'
# 'active'
# 'name'
# 'source'
# cards: [
# 'answer'
# 'active'
# question: ['question']
# ]
# ]
# new Deputy 'Contact',
# readOnly: [
# 'linkedinId'
# 'facebookId'
# ]
# compute:
# name: [cards: ['answer', question: ['question']], (cards) ->
# # TODO: think of another way to do this. This will probably be awfully
# # slow, but trying to keep two separate pieces of data in different
# # resources in sync with every change also blows.
# ]
# source: ['linkedinId', 'facebookId', (linkedinId, facebookId) ->
# ]
# references: [
# { hasMany: 'cards', service: 'Card', dependent: 'destroy' }
# ]
# index: [
# 'source'
# 'active'
# ['source', 'active']
# ]
# endpoints:
# get:
# select: selectAll
# list:
# select: selectAll
# patch: true
# delete: true
# findBySource: true
# findByActive: true
# findBySourceAndActive: true
# TESTS:
# - can't add another card with existing questionId, contactId | 19068 | # TODO: set up a big test which uses all the features, using the following model:
# studyListOptions =
# action: 'partiallist'
# method: 'POST'
# force: true
# select: [
# 'answer'
# 'active'
# 'locked'
# question: ['question', 'type']
# contact: [
# '<NAME>'
# '<NAME>'
# photos: ['url', 'active', 'uses']
# ]
# ]
# new Deputy 'Card',
# references: [
# { belongsTo: 'question' }
# { belongsTo: 'contact' }
# ]
# unique: [
# ['questionId', 'contactId']
# ]
# endpoints:
# get: true
# patch: true
# delete: true
# post: true
# list: true
# findByQuestionId: true
# findByContactId: true
# respond: studyListOptions
# ####
# new Deputy 'Question',
# references: [
# { hasMany: 'cards', service: 'Card', dependent: 'destroy' }
# ]
# endpoints:
# get: true
# patch: true
# post: true
# delete: true
# list: true
# ####
# selectAll = [
# 'notes'
# 'active'
# 'name'
# 'source'
# cards: [
# 'answer'
# 'active'
# question: ['question']
# ]
# ]
# new Deputy 'Contact',
# readOnly: [
# 'linkedinId'
# 'facebookId'
# ]
# compute:
# name: [cards: ['answer', question: ['question']], (cards) ->
# # TODO: think of another way to do this. This will probably be awfully
# # slow, but trying to keep two separate pieces of data in different
# # resources in sync with every change also blows.
# ]
# source: ['linkedinId', 'facebookId', (linkedinId, facebookId) ->
# ]
# references: [
# { hasMany: 'cards', service: 'Card', dependent: 'destroy' }
# ]
# index: [
# 'source'
# 'active'
# ['source', 'active']
# ]
# endpoints:
# get:
# select: selectAll
# list:
# select: selectAll
# patch: true
# delete: true
# findBySource: true
# findByActive: true
# findBySourceAndActive: true
# TESTS:
# - can't add another card with existing questionId, contactId | true | # TODO: set up a big test which uses all the features, using the following model:
# studyListOptions =
# action: 'partiallist'
# method: 'POST'
# force: true
# select: [
# 'answer'
# 'active'
# 'locked'
# question: ['question', 'type']
# contact: [
# 'PI:NAME:<NAME>END_PI'
# 'PI:NAME:<NAME>END_PI'
# photos: ['url', 'active', 'uses']
# ]
# ]
# new Deputy 'Card',
# references: [
# { belongsTo: 'question' }
# { belongsTo: 'contact' }
# ]
# unique: [
# ['questionId', 'contactId']
# ]
# endpoints:
# get: true
# patch: true
# delete: true
# post: true
# list: true
# findByQuestionId: true
# findByContactId: true
# respond: studyListOptions
# ####
# new Deputy 'Question',
# references: [
# { hasMany: 'cards', service: 'Card', dependent: 'destroy' }
# ]
# endpoints:
# get: true
# patch: true
# post: true
# delete: true
# list: true
# ####
# selectAll = [
# 'notes'
# 'active'
# 'name'
# 'source'
# cards: [
# 'answer'
# 'active'
# question: ['question']
# ]
# ]
# new Deputy 'Contact',
# readOnly: [
# 'linkedinId'
# 'facebookId'
# ]
# compute:
# name: [cards: ['answer', question: ['question']], (cards) ->
# # TODO: think of another way to do this. This will probably be awfully
# # slow, but trying to keep two separate pieces of data in different
# # resources in sync with every change also blows.
# ]
# source: ['linkedinId', 'facebookId', (linkedinId, facebookId) ->
# ]
# references: [
# { hasMany: 'cards', service: 'Card', dependent: 'destroy' }
# ]
# index: [
# 'source'
# 'active'
# ['source', 'active']
# ]
# endpoints:
# get:
# select: selectAll
# list:
# select: selectAll
# patch: true
# delete: true
# findBySource: true
# findByActive: true
# findBySourceAndActive: true
# TESTS:
# - can't add another card with existing questionId, contactId |
[
{
"context": " id: 'acti_'+faker.random.uuid()\n to: ['teacher1@example.com']\n sender: 'Sales McClose <sales_1@codecomba",
"end": 354,
"score": 0.9999292492866516,
"start": 334,
"tag": "EMAIL",
"value": "teacher1@example.com"
},
{
"context": " to: ['teacher1@exam... | spec/scripts/sales/closeFactories.coffee | l34kr/codecombat | 0 | _ = require 'lodash'
moment = require 'moment'
faker = require 'faker'
makeTasksResult = (total_results) ->
return {
total_results
has_more: false
data: []
}
makeActivityResult = ({ auto1, auto2, they_replied } = {}) ->
activities = []
if auto1
activity = {
id: 'acti_'+faker.random.uuid()
to: ['teacher1@example.com']
sender: 'Sales McClose <sales_1@codecombat.com>'
_type: 'Email'
template_id: 'template_auto1' # TODO: Be less magical. (This is in createTeacherEmailTemplatesAuto1)
date_created: moment().subtract(7, 'days').toDate()
}
_.assign(activity, auto1) if _.isObject(auto1)
activities.push activity
activities.push makeStatusChangeActivity('Auto Attempt 1')
if auto2
activity = {
id: 'acti_'+faker.random.uuid()
to: ['teacher1@example.com']
sender: 'Sales McClose <sales_1@codecombat.com>'
_type: 'Email'
template_id: 'template_auto2' # TODO: Be less magical. (This is in createTeacherEmailTemplatesAuto1)
date_created: moment().subtract(4, 'days').toDate()
}
_.assign(activity, auto2) if _.isObject(auto2)
activities.push activity
activities.push makeStatusChangeActivity('Auto Attempt 2', 'Auto Attempt 1')
if they_replied
activity = {
id: 'acti_'+faker.random.uuid()
to: ['lisa@codecombat.com']
sender: "#{faker.name.findName()} <#{faker.internet.email()}>"
_type: 'Email'
date_created: moment().subtract(2, 'days').toDate()
}
_.assign(activity, they_replied) if _.isObject(they_replied)
activities.push activity
return {
has_more: false
data: activities
}
makeStatusChangeActivity = (status, oldStatus) ->
{
id: 'acti_'+faker.random.uuid()
_type: 'LeadStatusChange'
user_id: 'close_user_0'
new_status_label: status
old_status_label: oldStatus
date_created: moment().subtract(7, 'days')
}
# TODO: Add options for status, different contact info
makeLead = ({auto1, auto2} = {}) ->
if auto1
return {
id: 'lead_1'
status_label: 'Auto Attempt 1'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
else if auto2
return {
id: 'lead_1'
status_label: 'Auto Attempt 2'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
else
return {
id: 'lead_1'
status_label: 'Not Attempted'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
makeLeadsResult = () ->
{
total_results: 1
has_more: false
data: [
makeLead()
]
}
# withEmails: true, false, a number of fake email addresses to generate, or array of email addresses to use
makeContact = ({ withEmails, withPhones } = {}) ->
contact = {}
if withPhones
phones = _.times Number(withPhones), ->
{
phone: faker.phone.phoneNumber()
type: faker.random.arrayElement(['office', 'work', 'mobile', 'direct'])
}
_.assign contact, {phones}
if withEmails
emails = _.times Number(withEmails.length || withEmails), (i) ->
{
email: withEmails[i] || faker.internet.email()
type: 'office'
}
_.assign contact, {emails}
contact
module.exports = {
makeTasksResult
makeActivityResult
makeLead
makeLeadsResult
makeContact
}
| 108202 | _ = require 'lodash'
moment = require 'moment'
faker = require 'faker'
makeTasksResult = (total_results) ->
return {
total_results
has_more: false
data: []
}
makeActivityResult = ({ auto1, auto2, they_replied } = {}) ->
activities = []
if auto1
activity = {
id: 'acti_'+faker.random.uuid()
to: ['<EMAIL>']
sender: '<NAME> <<EMAIL>>'
_type: 'Email'
template_id: 'template_auto1' # TODO: Be less magical. (This is in createTeacherEmailTemplatesAuto1)
date_created: moment().subtract(7, 'days').toDate()
}
_.assign(activity, auto1) if _.isObject(auto1)
activities.push activity
activities.push makeStatusChangeActivity('Auto Attempt 1')
if auto2
activity = {
id: 'acti_'+faker.random.uuid()
to: ['<EMAIL>']
sender: '<NAME> <<EMAIL>>'
_type: 'Email'
template_id: 'template_auto2' # TODO: Be less magical. (This is in createTeacherEmailTemplatesAuto1)
date_created: moment().subtract(4, 'days').toDate()
}
_.assign(activity, auto2) if _.isObject(auto2)
activities.push activity
activities.push makeStatusChangeActivity('Auto Attempt 2', 'Auto Attempt 1')
if they_replied
activity = {
id: 'acti_'+faker.random.uuid()
to: ['<EMAIL>']
sender: "#{faker.name.findName()} <#{faker.internet.email()}>"
_type: 'Email'
date_created: moment().subtract(2, 'days').toDate()
}
_.assign(activity, they_replied) if _.isObject(they_replied)
activities.push activity
return {
has_more: false
data: activities
}
makeStatusChangeActivity = (status, oldStatus) ->
{
id: 'acti_'+faker.random.uuid()
_type: 'LeadStatusChange'
user_id: 'close_user_0'
new_status_label: status
old_status_label: oldStatus
date_created: moment().subtract(7, 'days')
}
# TODO: Add options for status, different contact info
makeLead = ({auto1, auto2} = {}) ->
if auto1
return {
id: 'lead_1'
status_label: 'Auto Attempt 1'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
else if auto2
return {
id: 'lead_1'
status_label: 'Auto Attempt 2'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
else
return {
id: 'lead_1'
status_label: 'Not Attempted'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
makeLeadsResult = () ->
{
total_results: 1
has_more: false
data: [
makeLead()
]
}
# withEmails: true, false, a number of fake email addresses to generate, or array of email addresses to use
makeContact = ({ withEmails, withPhones } = {}) ->
contact = {}
if withPhones
phones = _.times Number(withPhones), ->
{
phone: faker.phone.phoneNumber()
type: faker.random.arrayElement(['office', 'work', 'mobile', 'direct'])
}
_.assign contact, {phones}
if withEmails
emails = _.times Number(withEmails.length || withEmails), (i) ->
{
email: withEmails[i] || faker.internet.email()
type: 'office'
}
_.assign contact, {emails}
contact
module.exports = {
makeTasksResult
makeActivityResult
makeLead
makeLeadsResult
makeContact
}
| true | _ = require 'lodash'
moment = require 'moment'
faker = require 'faker'
makeTasksResult = (total_results) ->
return {
total_results
has_more: false
data: []
}
makeActivityResult = ({ auto1, auto2, they_replied } = {}) ->
activities = []
if auto1
activity = {
id: 'acti_'+faker.random.uuid()
to: ['PI:EMAIL:<EMAIL>END_PI']
sender: 'PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>'
_type: 'Email'
template_id: 'template_auto1' # TODO: Be less magical. (This is in createTeacherEmailTemplatesAuto1)
date_created: moment().subtract(7, 'days').toDate()
}
_.assign(activity, auto1) if _.isObject(auto1)
activities.push activity
activities.push makeStatusChangeActivity('Auto Attempt 1')
if auto2
activity = {
id: 'acti_'+faker.random.uuid()
to: ['PI:EMAIL:<EMAIL>END_PI']
sender: 'PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>'
_type: 'Email'
template_id: 'template_auto2' # TODO: Be less magical. (This is in createTeacherEmailTemplatesAuto1)
date_created: moment().subtract(4, 'days').toDate()
}
_.assign(activity, auto2) if _.isObject(auto2)
activities.push activity
activities.push makeStatusChangeActivity('Auto Attempt 2', 'Auto Attempt 1')
if they_replied
activity = {
id: 'acti_'+faker.random.uuid()
to: ['PI:EMAIL:<EMAIL>END_PI']
sender: "#{faker.name.findName()} <#{faker.internet.email()}>"
_type: 'Email'
date_created: moment().subtract(2, 'days').toDate()
}
_.assign(activity, they_replied) if _.isObject(they_replied)
activities.push activity
return {
has_more: false
data: activities
}
makeStatusChangeActivity = (status, oldStatus) ->
{
id: 'acti_'+faker.random.uuid()
_type: 'LeadStatusChange'
user_id: 'close_user_0'
new_status_label: status
old_status_label: oldStatus
date_created: moment().subtract(7, 'days')
}
# TODO: Add options for status, different contact info
makeLead = ({auto1, auto2} = {}) ->
if auto1
return {
id: 'lead_1'
status_label: 'Auto Attempt 1'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
else if auto2
return {
id: 'lead_1'
status_label: 'Auto Attempt 2'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
else
return {
id: 'lead_1'
status_label: 'Not Attempted'
contacts: [makeContact({ withEmails: true, withPhones: true })]
}
makeLeadsResult = () ->
{
total_results: 1
has_more: false
data: [
makeLead()
]
}
# withEmails: true, false, a number of fake email addresses to generate, or array of email addresses to use
makeContact = ({ withEmails, withPhones } = {}) ->
contact = {}
if withPhones
phones = _.times Number(withPhones), ->
{
phone: faker.phone.phoneNumber()
type: faker.random.arrayElement(['office', 'work', 'mobile', 'direct'])
}
_.assign contact, {phones}
if withEmails
emails = _.times Number(withEmails.length || withEmails), (i) ->
{
email: withEmails[i] || faker.internet.email()
type: 'office'
}
_.assign contact, {emails}
contact
module.exports = {
makeTasksResult
makeActivityResult
makeLead
makeLeadsResult
makeContact
}
|
[
{
"context": "key,value,prevValue) ->\n key = key.replace('AllSelected','')\n @_allFilters(key).isEvery('isFiltering')",
"end": 2552,
"score": 0.9857697486877441,
"start": 2544,
"tag": "KEY",
"value": "Selected"
}
] | app/mixins/filter-params.coffee | zkwentz/ember-filter-params | 8 | `import Ember from 'ember'`
FilterParamsMixin = Ember.Mixin.create(
filters: Ember.computed(->
[]
)
multiFilters: Ember.computed(->
[]
)
_filters: (->
Ember.keys(@get('filters'))
).property('filters')
_multiFilters: (->
Ember.keys(@get('multiFilters'))
).property('multiFilters')
init: ->
@_super()
@get('_filters').forEach (filter) =>
filterName = "#{filter}Selected"
filterValue = Ember.computed(filter,@filterSelected)
@set(filterName,filterValue)
@get('_multiFilters').forEach (multiFilter) =>
@set(multiFilter,null)
@setupMultiFilter(multiFilter)
return
setupMultiFilter: (key) ->
Ember.run.next(@,->
multiFilter = key
multiFilterSelected = Ember.A([])
filterParam = @get(multiFilter)
filterParams = filterParam?.split(',') || []
allFilters = @_allFilters(multiFilter)
if !!allFilters
allFilters?.then((multiFilters) =>
multiFilters.forEach (filter) =>
filter.set('isFiltering',filterParams?.contains(filter.get('id')))
).finally =>
@set("#{multiFilter}Selected",Ember.computed("#{@get('multiFilters')[multiFilter]}.@each.isFiltering",@multiFilterSelected))
@set("#{multiFilter}AllSelected",Ember.computed("#{@get('multiFilters')[multiFilter]}.@each.isFiltering",@multiFilterAllSelected))
@addObserver("#{multiFilter}Selected.@each.id",@,'multiFilterSelectedObserver')
@removeObserver(multiFilter)
@addObserver(multiFilter,@,'multiFilterObserver')
)
filterSelected: (key,value,prevValue) ->
key = key.replace('Selected','')
filter = null
# setter
if !!value
@set(key,value.id)
filterId = @get(key)
if !!filterId
key = @get('filters')[key]
if !!key
@get(key)?.then (filters) =>
filters.findBy('id',filterId)
multiFilterSelected: (key,value,prevValue) ->
key = key.replace('Selected','')
@_allFilters(key).filterBy('isFiltering')
multiFilterObserver: (sender, multiFilter) ->
@_allFilters(multiFilter).setEach('isFiltering',false) unless @get(multiFilter)
multiFilterSelectedObserver: (sender, key) ->
key = key.replace('.@each.id','')
multiFilterSelected = @get(key)
key = key.replace('Selected','')
newValue = multiFilterSelected.mapBy('id').toString()
newValue = if newValue.length then newValue else null
@set(key,newValue)
multiFilterAllSelected: (key,value,prevValue) ->
key = key.replace('AllSelected','')
@_allFilters(key).isEvery('isFiltering')
_allFilters: (filterName) ->
@get(@get('multiFilters')[filterName])
_selectMultiple: (filterName, filters) ->
@_allFilters(filterName).setEach('isFiltering',false)
filters.setEach('isFiltering',true)
return
_select: (filterName, filter) ->
filter.set('isFiltering',!filter.get('isFiltering'))
return
actions:
selectAll: (filterName) ->
allFilters = @_allFilters(filterName)
allSelected = @get("#{filterName}AllSelected")
allFilters.setEach('isFiltering',!allSelected)
select: (filterName, filters) ->
if Ember.isArray(filters)
@_selectMultiple(filterName, filters)
else
@_select(filterName, filters)
)
`export default FilterParamsMixin`
| 189404 | `import Ember from 'ember'`
FilterParamsMixin = Ember.Mixin.create(
filters: Ember.computed(->
[]
)
multiFilters: Ember.computed(->
[]
)
_filters: (->
Ember.keys(@get('filters'))
).property('filters')
_multiFilters: (->
Ember.keys(@get('multiFilters'))
).property('multiFilters')
init: ->
@_super()
@get('_filters').forEach (filter) =>
filterName = "#{filter}Selected"
filterValue = Ember.computed(filter,@filterSelected)
@set(filterName,filterValue)
@get('_multiFilters').forEach (multiFilter) =>
@set(multiFilter,null)
@setupMultiFilter(multiFilter)
return
setupMultiFilter: (key) ->
Ember.run.next(@,->
multiFilter = key
multiFilterSelected = Ember.A([])
filterParam = @get(multiFilter)
filterParams = filterParam?.split(',') || []
allFilters = @_allFilters(multiFilter)
if !!allFilters
allFilters?.then((multiFilters) =>
multiFilters.forEach (filter) =>
filter.set('isFiltering',filterParams?.contains(filter.get('id')))
).finally =>
@set("#{multiFilter}Selected",Ember.computed("#{@get('multiFilters')[multiFilter]}.@each.isFiltering",@multiFilterSelected))
@set("#{multiFilter}AllSelected",Ember.computed("#{@get('multiFilters')[multiFilter]}.@each.isFiltering",@multiFilterAllSelected))
@addObserver("#{multiFilter}Selected.@each.id",@,'multiFilterSelectedObserver')
@removeObserver(multiFilter)
@addObserver(multiFilter,@,'multiFilterObserver')
)
filterSelected: (key,value,prevValue) ->
key = key.replace('Selected','')
filter = null
# setter
if !!value
@set(key,value.id)
filterId = @get(key)
if !!filterId
key = @get('filters')[key]
if !!key
@get(key)?.then (filters) =>
filters.findBy('id',filterId)
multiFilterSelected: (key,value,prevValue) ->
key = key.replace('Selected','')
@_allFilters(key).filterBy('isFiltering')
multiFilterObserver: (sender, multiFilter) ->
@_allFilters(multiFilter).setEach('isFiltering',false) unless @get(multiFilter)
multiFilterSelectedObserver: (sender, key) ->
key = key.replace('.@each.id','')
multiFilterSelected = @get(key)
key = key.replace('Selected','')
newValue = multiFilterSelected.mapBy('id').toString()
newValue = if newValue.length then newValue else null
@set(key,newValue)
multiFilterAllSelected: (key,value,prevValue) ->
key = key.replace('All<KEY>','')
@_allFilters(key).isEvery('isFiltering')
_allFilters: (filterName) ->
@get(@get('multiFilters')[filterName])
_selectMultiple: (filterName, filters) ->
@_allFilters(filterName).setEach('isFiltering',false)
filters.setEach('isFiltering',true)
return
_select: (filterName, filter) ->
filter.set('isFiltering',!filter.get('isFiltering'))
return
actions:
selectAll: (filterName) ->
allFilters = @_allFilters(filterName)
allSelected = @get("#{filterName}AllSelected")
allFilters.setEach('isFiltering',!allSelected)
select: (filterName, filters) ->
if Ember.isArray(filters)
@_selectMultiple(filterName, filters)
else
@_select(filterName, filters)
)
`export default FilterParamsMixin`
| true | `import Ember from 'ember'`
FilterParamsMixin = Ember.Mixin.create(
filters: Ember.computed(->
[]
)
multiFilters: Ember.computed(->
[]
)
_filters: (->
Ember.keys(@get('filters'))
).property('filters')
_multiFilters: (->
Ember.keys(@get('multiFilters'))
).property('multiFilters')
init: ->
@_super()
@get('_filters').forEach (filter) =>
filterName = "#{filter}Selected"
filterValue = Ember.computed(filter,@filterSelected)
@set(filterName,filterValue)
@get('_multiFilters').forEach (multiFilter) =>
@set(multiFilter,null)
@setupMultiFilter(multiFilter)
return
setupMultiFilter: (key) ->
Ember.run.next(@,->
multiFilter = key
multiFilterSelected = Ember.A([])
filterParam = @get(multiFilter)
filterParams = filterParam?.split(',') || []
allFilters = @_allFilters(multiFilter)
if !!allFilters
allFilters?.then((multiFilters) =>
multiFilters.forEach (filter) =>
filter.set('isFiltering',filterParams?.contains(filter.get('id')))
).finally =>
@set("#{multiFilter}Selected",Ember.computed("#{@get('multiFilters')[multiFilter]}.@each.isFiltering",@multiFilterSelected))
@set("#{multiFilter}AllSelected",Ember.computed("#{@get('multiFilters')[multiFilter]}.@each.isFiltering",@multiFilterAllSelected))
@addObserver("#{multiFilter}Selected.@each.id",@,'multiFilterSelectedObserver')
@removeObserver(multiFilter)
@addObserver(multiFilter,@,'multiFilterObserver')
)
filterSelected: (key,value,prevValue) ->
key = key.replace('Selected','')
filter = null
# setter
if !!value
@set(key,value.id)
filterId = @get(key)
if !!filterId
key = @get('filters')[key]
if !!key
@get(key)?.then (filters) =>
filters.findBy('id',filterId)
multiFilterSelected: (key,value,prevValue) ->
key = key.replace('Selected','')
@_allFilters(key).filterBy('isFiltering')
multiFilterObserver: (sender, multiFilter) ->
@_allFilters(multiFilter).setEach('isFiltering',false) unless @get(multiFilter)
multiFilterSelectedObserver: (sender, key) ->
key = key.replace('.@each.id','')
multiFilterSelected = @get(key)
key = key.replace('Selected','')
newValue = multiFilterSelected.mapBy('id').toString()
newValue = if newValue.length then newValue else null
@set(key,newValue)
multiFilterAllSelected: (key,value,prevValue) ->
key = key.replace('AllPI:KEY:<KEY>END_PI','')
@_allFilters(key).isEvery('isFiltering')
_allFilters: (filterName) ->
@get(@get('multiFilters')[filterName])
_selectMultiple: (filterName, filters) ->
@_allFilters(filterName).setEach('isFiltering',false)
filters.setEach('isFiltering',true)
return
_select: (filterName, filter) ->
filter.set('isFiltering',!filter.get('isFiltering'))
return
actions:
selectAll: (filterName) ->
allFilters = @_allFilters(filterName)
allSelected = @get("#{filterName}AllSelected")
allFilters.setEach('isFiltering',!allSelected)
select: (filterName, filters) ->
if Ember.isArray(filters)
@_selectMultiple(filterName, filters)
else
@_select(filterName, filters)
)
`export default FilterParamsMixin`
|
[
{
"context": "ges with observer pattern.\n * @function\n * @author İsmail Demirbilek\n###\nangular.module 'esef.frontend.storage'\n .fac",
"end": 236,
"score": 0.9998894929885864,
"start": 219,
"tag": "NAME",
"value": "İsmail Demirbilek"
}
] | src/storage/coffee/services/storage.coffee | egemsoft/esef-frontend | 0 | 'use strict'
###*
* @ngdoc service
* @name esef.frontend.storage.services:storage
* @description
* Storage service which stores key/value objects and notifies changes with observer pattern.
* @function
* @author İsmail Demirbilek
###
angular.module 'esef.frontend.storage'
.factory 'storage', ->
storage = {}
observerCallbacks = []
###*
* @ngdoc object
* @name store
* @methodOf esef.frontend.storage.services:storage
* @description
* Store method for storage. Stores given object with given key. Calls registered callback functions to inform about the change.
* @param {string} key - Storage key.
* @param {object} newValues - Object to be stored on given key.
* @return {object} - storage service.
* @function
###
store: (key, newValues) ->
storage[key] = angular.copy newValues
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name setProperty
* @methodOf esef.frontend.storage.services:storage
* @description
* Set method for single property on given key. Calls registered callback functions to inform about the change.
* @param {string} key - Object key.
* @param {string} propKey - Property key on desired object.
* @param {string} val - New value to be set.
* @return {object} - storage service.
* @function
###
setProperty: (key, propKey, val) ->
storage[key][propKey] = angular.copy val
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name removeProperty
* @methodOf esef.frontend.storage.services:storage
* @description
* Remove a single property on given object. Calls registered callback functions to inform about the change.
* @param {string} key - Object key.
* @param {string} key - Property key stored on given object key.
* @return {object} - storage service.
* @function
###
removeProperty: (key, propKey) ->
delete storage[key][propKey]
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name set
* @methodOf esef.frontend.storage.services:storage
* @description
* Set method for storage service. Sets given object as storage.
* @return {object} - storage service.
* @function
###
set: (newStorage) ->
storage = angular.copy newStorage
this.notifyObservers()
this
###*
* @ngdoc object
* @name get
* @methodOf esef.frontend.storage.services:storage
* @description
* Get method for storage service.
* @param {string} key - Key of desired object.
* @return {object} - Desired object stored on given key.
* @function
###
get: (key) -> angular.copy storage[key]
###*
* @ngdoc object
* @name registerObserverCallback
* @methodOf esef.frontend.storage.services:storage
* @description
* Registers callback to observe changes on service.
* @param {function} callback - Observer callback function
* @return {object} - storage service.
* @function
###
registerObserverCallback: (callback) ->
observerCallbacks.push(callback)
this
###*
* @ngdoc object
* @name notifyObservers
* @methodOf esef.frontend.storage.services:storage
* @description
* Notifies registered observers by running callbacks.
* @return {object} - Storage service.
* @function
###
notifyObservers: ->
angular.forEach observerCallbacks, (callback) ->
callback()
this | 142162 | 'use strict'
###*
* @ngdoc service
* @name esef.frontend.storage.services:storage
* @description
* Storage service which stores key/value objects and notifies changes with observer pattern.
* @function
* @author <NAME>
###
angular.module 'esef.frontend.storage'
.factory 'storage', ->
storage = {}
observerCallbacks = []
###*
* @ngdoc object
* @name store
* @methodOf esef.frontend.storage.services:storage
* @description
* Store method for storage. Stores given object with given key. Calls registered callback functions to inform about the change.
* @param {string} key - Storage key.
* @param {object} newValues - Object to be stored on given key.
* @return {object} - storage service.
* @function
###
store: (key, newValues) ->
storage[key] = angular.copy newValues
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name setProperty
* @methodOf esef.frontend.storage.services:storage
* @description
* Set method for single property on given key. Calls registered callback functions to inform about the change.
* @param {string} key - Object key.
* @param {string} propKey - Property key on desired object.
* @param {string} val - New value to be set.
* @return {object} - storage service.
* @function
###
setProperty: (key, propKey, val) ->
storage[key][propKey] = angular.copy val
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name removeProperty
* @methodOf esef.frontend.storage.services:storage
* @description
* Remove a single property on given object. Calls registered callback functions to inform about the change.
* @param {string} key - Object key.
* @param {string} key - Property key stored on given object key.
* @return {object} - storage service.
* @function
###
removeProperty: (key, propKey) ->
delete storage[key][propKey]
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name set
* @methodOf esef.frontend.storage.services:storage
* @description
* Set method for storage service. Sets given object as storage.
* @return {object} - storage service.
* @function
###
set: (newStorage) ->
storage = angular.copy newStorage
this.notifyObservers()
this
###*
* @ngdoc object
* @name get
* @methodOf esef.frontend.storage.services:storage
* @description
* Get method for storage service.
* @param {string} key - Key of desired object.
* @return {object} - Desired object stored on given key.
* @function
###
get: (key) -> angular.copy storage[key]
###*
* @ngdoc object
* @name registerObserverCallback
* @methodOf esef.frontend.storage.services:storage
* @description
* Registers callback to observe changes on service.
* @param {function} callback - Observer callback function
* @return {object} - storage service.
* @function
###
registerObserverCallback: (callback) ->
observerCallbacks.push(callback)
this
###*
* @ngdoc object
* @name notifyObservers
* @methodOf esef.frontend.storage.services:storage
* @description
* Notifies registered observers by running callbacks.
* @return {object} - Storage service.
* @function
###
notifyObservers: ->
angular.forEach observerCallbacks, (callback) ->
callback()
this | true | 'use strict'
###*
* @ngdoc service
* @name esef.frontend.storage.services:storage
* @description
* Storage service which stores key/value objects and notifies changes with observer pattern.
* @function
* @author PI:NAME:<NAME>END_PI
###
angular.module 'esef.frontend.storage'
.factory 'storage', ->
storage = {}
observerCallbacks = []
###*
* @ngdoc object
* @name store
* @methodOf esef.frontend.storage.services:storage
* @description
* Store method for storage. Stores given object with given key. Calls registered callback functions to inform about the change.
* @param {string} key - Storage key.
* @param {object} newValues - Object to be stored on given key.
* @return {object} - storage service.
* @function
###
store: (key, newValues) ->
storage[key] = angular.copy newValues
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name setProperty
* @methodOf esef.frontend.storage.services:storage
* @description
* Set method for single property on given key. Calls registered callback functions to inform about the change.
* @param {string} key - Object key.
* @param {string} propKey - Property key on desired object.
* @param {string} val - New value to be set.
* @return {object} - storage service.
* @function
###
setProperty: (key, propKey, val) ->
storage[key][propKey] = angular.copy val
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name removeProperty
* @methodOf esef.frontend.storage.services:storage
* @description
* Remove a single property on given object. Calls registered callback functions to inform about the change.
* @param {string} key - Object key.
* @param {string} key - Property key stored on given object key.
* @return {object} - storage service.
* @function
###
removeProperty: (key, propKey) ->
delete storage[key][propKey]
# call registered observers
this.notifyObservers()
this
###*
* @ngdoc object
* @name set
* @methodOf esef.frontend.storage.services:storage
* @description
* Set method for storage service. Sets given object as storage.
* @return {object} - storage service.
* @function
###
set: (newStorage) ->
storage = angular.copy newStorage
this.notifyObservers()
this
###*
* @ngdoc object
* @name get
* @methodOf esef.frontend.storage.services:storage
* @description
* Get method for storage service.
* @param {string} key - Key of desired object.
* @return {object} - Desired object stored on given key.
* @function
###
get: (key) -> angular.copy storage[key]
###*
* @ngdoc object
* @name registerObserverCallback
* @methodOf esef.frontend.storage.services:storage
* @description
* Registers callback to observe changes on service.
* @param {function} callback - Observer callback function
* @return {object} - storage service.
* @function
###
registerObserverCallback: (callback) ->
observerCallbacks.push(callback)
this
###*
* @ngdoc object
* @name notifyObservers
* @methodOf esef.frontend.storage.services:storage
* @description
* Notifies registered observers by running callbacks.
* @return {object} - Storage service.
* @function
###
notifyObservers: ->
angular.forEach observerCallbacks, (callback) ->
callback()
this |
[
{
"context": ": $scope.email\n \"password\": $scope.password\n \"remember\": Boolean($scop",
"end": 439,
"score": 0.9372374415397644,
"start": 424,
"tag": "PASSWORD",
"value": "$scope.password"
}
] | v2.5/src/app/controllers/loginController.coffee | sharonlucong/compass-intel-rsa-dist | 0 | define(['./baseController'], ()->
'use strict';
angular.module('compass.controllers')
.controller 'loginCtrl', ['$scope', '$state', 'authService', 'userFactory',
($scope, $state, authService, userFactory) ->
$scope.alerts = []
$scope.login = ->
credentials =
"email": $scope.email
"password": $scope.password
"remember": Boolean($scope.remember)
authService.login(credentials).success (data) ->
authService.setCookies("isAuthenticated", true,0.0833,Boolean($scope.remember))
userFactory.login()
$state.transitionTo("clusterList")
.error (response) ->
$scope.alerts.push(response)
]
) | 177667 | define(['./baseController'], ()->
'use strict';
angular.module('compass.controllers')
.controller 'loginCtrl', ['$scope', '$state', 'authService', 'userFactory',
($scope, $state, authService, userFactory) ->
$scope.alerts = []
$scope.login = ->
credentials =
"email": $scope.email
"password": <PASSWORD>
"remember": Boolean($scope.remember)
authService.login(credentials).success (data) ->
authService.setCookies("isAuthenticated", true,0.0833,Boolean($scope.remember))
userFactory.login()
$state.transitionTo("clusterList")
.error (response) ->
$scope.alerts.push(response)
]
) | true | define(['./baseController'], ()->
'use strict';
angular.module('compass.controllers')
.controller 'loginCtrl', ['$scope', '$state', 'authService', 'userFactory',
($scope, $state, authService, userFactory) ->
$scope.alerts = []
$scope.login = ->
credentials =
"email": $scope.email
"password": PI:PASSWORD:<PASSWORD>END_PI
"remember": Boolean($scope.remember)
authService.login(credentials).success (data) ->
authService.setCookies("isAuthenticated", true,0.0833,Boolean($scope.remember))
userFactory.login()
$state.transitionTo("clusterList")
.error (response) ->
$scope.alerts.push(response)
]
) |
[
{
"context": "ql:\n admin_db: 'root'\n admin_password: 'rootme'\n admin_username: 'root'\n engine: 'mysq",
"end": 108,
"score": 0.999264657497406,
"start": 102,
"tag": "PASSWORD",
"value": "rootme"
},
{
"context": " admin_password: 'rootme'\n admin_username:... | packages/db/env/mysql/test.coffee | wdavidw/node-mecano | 0 |
module.exports =
tags:
db: true
db:
mysql:
admin_db: 'root'
admin_password: 'rootme'
admin_username: 'root'
engine: 'mysql'
host: 'mysql'
port: 3306
config: [
label: 'local'
,
label: 'remote'
ssh:
host: '127.0.0.1', username: process.env.USER,
private_key_path: '~/.ssh/id_ed25519'
]
| 158288 |
module.exports =
tags:
db: true
db:
mysql:
admin_db: 'root'
admin_password: '<PASSWORD>'
admin_username: 'root'
engine: 'mysql'
host: 'mysql'
port: 3306
config: [
label: 'local'
,
label: 'remote'
ssh:
host: '127.0.0.1', username: process.env.USER,
private_key_path: <KEY>'
]
| true |
module.exports =
tags:
db: true
db:
mysql:
admin_db: 'root'
admin_password: 'PI:PASSWORD:<PASSWORD>END_PI'
admin_username: 'root'
engine: 'mysql'
host: 'mysql'
port: 3306
config: [
label: 'local'
,
label: 'remote'
ssh:
host: '127.0.0.1', username: process.env.USER,
private_key_path: PI:KEY:<KEY>END_PI'
]
|
[
{
"context": "\n asp = new ASP { progress_hook }\n userids = [ 'maxtaco@keybase.io', 'you@yahoo.com' ]\n passphrase = Buffer.from \"c",
"end": 647,
"score": 0.9999245405197144,
"start": 629,
"tag": "EMAIL",
"value": "maxtaco@keybase.io"
},
{
"context": "gress_hook }\n userids = [... | dev/gen.iced | samkenxstream/kbpgp | 464 | {KeyManager} = require '../src/keymanager'
{bufferify,ASP} = require '../src/util'
{make_esc} = require 'iced-error'
util = require 'util'
{box} = require '../src/keybase/encode'
{Encryptor} = require 'triplesec'
progress_hook = (obj) ->
if obj.p?
s = obj.p.toString()
s = "#{s[0...3]}....#{s[(s.length-6)...]}"
else
s = ""
interval = if obj.total? and obj.i? then "(#{obj.i} of #{obj.total})" else ""
console.warn "+ #{obj.what} #{interval} #{s}"
main = (cb) ->
esc = make_esc cb, "main"
tsenc = new Encryptor { key : bufferify("shitty"), version : 2 }
asp = new ASP { progress_hook }
userids = [ 'maxtaco@keybase.io', 'you@yahoo.com' ]
passphrase = Buffer.from "cats1122", "utf8"
await KeyManager.generate { asp, nbits : 1024, nsubs : 1, userids }, esc defer bundle
await bundle.sign {asp}, esc defer()
await bundle.export_pgp_public {}, esc defer msg
console.log msg
# await bundle.export_private_to_server {tsenc,asp}, esc defer pair
# await KeyManager.import_from_packed_keybase { raw : pair.keybase, asp }, defer b2
# console.log b2
#await bundle.export_pgp_private_to_client { passphrase, asp }, esc defer msg
#console.log util.inspect(pair, { depth : null })
#console.log box(pair.keybase).toString('base64')
#console.log msg
#await bundle.merge_pgp_private { raw : msg, asp }, esc defer b2
#await bundle.open_pgp { passphrase }, esc defer()
#await bundle.open_keybase { tsenc, asp}, esc defer()
#console.log bundle.keybase.primary
cb null
await main defer err
if err?
console.log err
process.exit -1
else
process.exit 0
| 187113 | {KeyManager} = require '../src/keymanager'
{bufferify,ASP} = require '../src/util'
{make_esc} = require 'iced-error'
util = require 'util'
{box} = require '../src/keybase/encode'
{Encryptor} = require 'triplesec'
progress_hook = (obj) ->
if obj.p?
s = obj.p.toString()
s = "#{s[0...3]}....#{s[(s.length-6)...]}"
else
s = ""
interval = if obj.total? and obj.i? then "(#{obj.i} of #{obj.total})" else ""
console.warn "+ #{obj.what} #{interval} #{s}"
main = (cb) ->
esc = make_esc cb, "main"
tsenc = new Encryptor { key : bufferify("shitty"), version : 2 }
asp = new ASP { progress_hook }
userids = [ '<EMAIL>', '<EMAIL>' ]
passphrase = Buffer.from "<PASSWORD>", "utf<PASSWORD>"
await KeyManager.generate { asp, nbits : 1024, nsubs : 1, userids }, esc defer bundle
await bundle.sign {asp}, esc defer()
await bundle.export_pgp_public {}, esc defer msg
console.log msg
# await bundle.export_private_to_server {tsenc,asp}, esc defer pair
# await KeyManager.import_from_packed_keybase { raw : pair.keybase, asp }, defer b2
# console.log b2
#await bundle.export_pgp_private_to_client { passphrase, asp }, esc defer msg
#console.log util.inspect(pair, { depth : null })
#console.log box(pair.keybase).toString('base64')
#console.log msg
#await bundle.merge_pgp_private { raw : msg, asp }, esc defer b2
#await bundle.open_pgp { passphrase }, esc defer()
#await bundle.open_keybase { tsenc, asp}, esc defer()
#console.log bundle.keybase.primary
cb null
await main defer err
if err?
console.log err
process.exit -1
else
process.exit 0
| true | {KeyManager} = require '../src/keymanager'
{bufferify,ASP} = require '../src/util'
{make_esc} = require 'iced-error'
util = require 'util'
{box} = require '../src/keybase/encode'
{Encryptor} = require 'triplesec'
progress_hook = (obj) ->
if obj.p?
s = obj.p.toString()
s = "#{s[0...3]}....#{s[(s.length-6)...]}"
else
s = ""
interval = if obj.total? and obj.i? then "(#{obj.i} of #{obj.total})" else ""
console.warn "+ #{obj.what} #{interval} #{s}"
main = (cb) ->
esc = make_esc cb, "main"
tsenc = new Encryptor { key : bufferify("shitty"), version : 2 }
asp = new ASP { progress_hook }
userids = [ 'PI:EMAIL:<EMAIL>END_PI', 'PI:EMAIL:<EMAIL>END_PI' ]
passphrase = Buffer.from "PI:PASSWORD:<PASSWORD>END_PI", "utfPI:PASSWORD:<PASSWORD>END_PI"
await KeyManager.generate { asp, nbits : 1024, nsubs : 1, userids }, esc defer bundle
await bundle.sign {asp}, esc defer()
await bundle.export_pgp_public {}, esc defer msg
console.log msg
# await bundle.export_private_to_server {tsenc,asp}, esc defer pair
# await KeyManager.import_from_packed_keybase { raw : pair.keybase, asp }, defer b2
# console.log b2
#await bundle.export_pgp_private_to_client { passphrase, asp }, esc defer msg
#console.log util.inspect(pair, { depth : null })
#console.log box(pair.keybase).toString('base64')
#console.log msg
#await bundle.merge_pgp_private { raw : msg, asp }, esc defer b2
#await bundle.open_pgp { passphrase }, esc defer()
#await bundle.open_keybase { tsenc, asp}, esc defer()
#console.log bundle.keybase.primary
cb null
await main defer err
if err?
console.log err
process.exit -1
else
process.exit 0
|
[
{
"context": " user2', (done) ->\n fileData =\n fileKey: '2107ff00571d2cf89eebbd0ddabbdeb38fb0'\n fileName: 'ic_favorite_task.png'\n fil",
"end": 434,
"score": 0.9997634291648865,
"start": 398,
"tag": "KEY",
"value": "2107ff00571d2cf89eebbd0ddabbdeb38fb0"
},
{
"cont... | talk-api2x/test/controllers/story.coffee | ikingye/talk-os | 3,084 | should = require 'should'
async = require 'async'
Promise = require 'bluebird'
app = require '../app'
limbo = require 'limbo'
{prepare, prepareAsync, cleanup, request, requestAsync} = app
{
StoryModel
NotificationModel
} = limbo.use 'talk'
describe 'Story#CURD', ->
before prepare
it 'should create a private story with file and involve user2', (done) ->
fileData =
fileKey: '2107ff00571d2cf89eebbd0ddabbdeb38fb0'
fileName: 'ic_favorite_task.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
other: 'unnecessary property'
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:create'
hits |= 0b1
channel.should.containEql "user:#{app.user1._id}"
channel.should.containEql "user:#{app.user2._id}"
data.category.should.eql 'file'
data.data.should.have.properties 'downloadUrl', 'fileKey'
data.data.should.not.have.properties 'other'
data.members.length.should.eql 2
data._memberIds.should.containEql "#{app.user1._id}"
data._memberIds.should.containEql "#{app.user2._id}"
app.story1 = data
if event is 'notification:update'
hits |= 0b10
data.type.should.eql 'story'
data.text.should.containEql '{{__info-create-story}}'
resolve() if hits is 0b11
catch err
reject err
$story = Promise.resolve().then ->
options =
method: 'POST'
url: '/stories'
body:
_teamId: app.team1._id
_sessionUserId: app.user1._id
category: 'file'
data: fileData
_memberIds: [
app.user2._id
]
requestAsync options
.spread (res, story) ->
app._dataId = story.data._id
story
Promise.all [$broadcast, $story]
.nodeify done
it 'should read a story', (done) ->
options =
method: 'GET'
url: "/stories/#{app.story1._id}"
qs: _sessionUserId: app.user2._id
request options, (err, res, story) ->
story.should.have.properties 'creator', 'members'
# Populated creator and members
story.members.length.should.eql 2
story.members.forEach (member) -> member.should.have.properties 'name'
done err
it 'should read a list of stories', (done) ->
options =
method: 'GET'
url: "/stories"
qs:
_sessionUserId: app.user2._id
_teamId: app.team1._id
request options, (err, res, stories) ->
stories.length.should.above 0
stories.forEach (story) ->
story.should.have.properties 'creator', 'members'
# Populated creator and members
story.members.length.should.eql 2
story.members.forEach (member) -> member.should.have.properties 'name'
done err
it 'should update a story', (done) ->
newFileData =
fileKey: '2107ff00571d2cf89eebbd0ddabbdeb38fb0'
fileName: 'new_filename.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
other: 'unnecessary property'
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
if event is 'story:update'
hits |= 0b1
data.data.should.have.properties 'downloadUrl'
data.data.fileName.should.eql 'new_filename.png'
# Should not change other fields
data._memberIds.length.should.eql 2
# Do not update unprovided fields of data
"#{data.data._id}".should.eql "#{app._dataId}"
if event is 'message:create'
hits |= 0b10
data.body.should.eql '{{__info-update-story}} new_filename.png'
resolve() if hits is 0b11
$updateStory = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
data: newFileData
requestAsync options
Promise.all [$broadcast, $updateStory]
.nodeify done
it 'should remove a story', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:remove'
hits |= 0b1
if event is 'notification:remove'
hits |= 0b10
resolve() if hits is 0b11
catch err
reject err
$removeStory = Promise.resolve().then ->
options =
method: 'DELETE'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
requestAsync options
Promise.all [$broadcast, $removeStory]
.nodeify done
after cleanup
describe 'Story#Members', ->
before (done) ->
$prepare = prepareAsync()
$story = $prepare.then ->
story = new StoryModel
creator: app.user1._id
team: app.team1._id
category: 'file'
data:
fileKey: '1107ff00571d2cf89eebbd0ddabbdeb38fb0'
fileName: 'ic_favorite_task.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
app.story1 = story
story.$save()
$story.nodeify done
it 'should add user to story1', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:update'
hits |= 0b1
data.members.length.should.eql 2
data.members.forEach (member) -> member.should.have.properties 'name'
if event is 'notification:update'
hits |= 0b10
data.text.should.eql '{{__info-invite-members}} dajiangyou2'
if event is 'message:create'
hits |= 0b100
data.body.should.eql '{{__info-invite-members}} dajiangyou2'
resolve() if hits is 0b111
catch err
reject err
$addMembers = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
addMembers: [app.user2._id]
requestAsync options
Promise.all [$broadcast, $addMembers]
.nodeify done
it 'should remove user from story1', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:update'
hits |= 0b1
data.members.length.should.eql 1
data.members.forEach (member) -> member.should.have.properties 'name'
if event is 'notification:update'
hits |= 0b10
"#{data._teamId}".should.eql "#{app.team1._id}"
if event is 'message:create'
hits |= 0b100
data.body.should.eql "{{__info-remove-members}} dajiangyou2"
resolve() if hits is 0b111
catch err
reject err
$removeMembers = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
removeMembers: [app.user2._id]
requestAsync options
Promise.all [$broadcast, $removeMembers]
.nodeify done
after cleanup
describe 'Story#Link', ->
before prepare
it 'should create a link typed story and get url metas from link address', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
# Create new story without title
if event is 'story:create'
hits |= 0b1
data.category.should.eql 'link'
resolve() if hits is 0b1
catch err
reject err
$createStory = Promise.resolve().then ->
options =
method: 'POST'
url: '/stories'
body:
_sessionUserId: app.user1._id
_teamId: app.team1._id
category: 'link'
data: url: 'http://t.cn/Rz3I0cX'
app.requestAsync options
Promise.all [$createStory, $broadcast]
.nodeify done
after cleanup
| 62954 | should = require 'should'
async = require 'async'
Promise = require 'bluebird'
app = require '../app'
limbo = require 'limbo'
{prepare, prepareAsync, cleanup, request, requestAsync} = app
{
StoryModel
NotificationModel
} = limbo.use 'talk'
describe 'Story#CURD', ->
before prepare
it 'should create a private story with file and involve user2', (done) ->
fileData =
fileKey: '<KEY>'
fileName: 'ic_favorite_task.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
other: 'unnecessary property'
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:create'
hits |= 0b1
channel.should.containEql "user:#{app.user1._id}"
channel.should.containEql "user:#{app.user2._id}"
data.category.should.eql 'file'
data.data.should.have.properties 'downloadUrl', 'fileKey'
data.data.should.not.have.properties 'other'
data.members.length.should.eql 2
data._memberIds.should.containEql "#{app.user1._id}"
data._memberIds.should.containEql "#{app.user2._id}"
app.story1 = data
if event is 'notification:update'
hits |= 0b10
data.type.should.eql 'story'
data.text.should.containEql '{{__info-create-story}}'
resolve() if hits is 0b11
catch err
reject err
$story = Promise.resolve().then ->
options =
method: 'POST'
url: '/stories'
body:
_teamId: app.team1._id
_sessionUserId: app.user1._id
category: 'file'
data: fileData
_memberIds: [
app.user2._id
]
requestAsync options
.spread (res, story) ->
app._dataId = story.data._id
story
Promise.all [$broadcast, $story]
.nodeify done
it 'should read a story', (done) ->
options =
method: 'GET'
url: "/stories/#{app.story1._id}"
qs: _sessionUserId: app.user2._id
request options, (err, res, story) ->
story.should.have.properties 'creator', 'members'
# Populated creator and members
story.members.length.should.eql 2
story.members.forEach (member) -> member.should.have.properties 'name'
done err
it 'should read a list of stories', (done) ->
options =
method: 'GET'
url: "/stories"
qs:
_sessionUserId: app.user2._id
_teamId: app.team1._id
request options, (err, res, stories) ->
stories.length.should.above 0
stories.forEach (story) ->
story.should.have.properties 'creator', 'members'
# Populated creator and members
story.members.length.should.eql 2
story.members.forEach (member) -> member.should.have.properties 'name'
done err
it 'should update a story', (done) ->
newFileData =
fileKey: '<KEY>'
fileName: 'new_filename.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
other: 'unnecessary property'
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
if event is 'story:update'
hits |= 0b1
data.data.should.have.properties 'downloadUrl'
data.data.fileName.should.eql 'new_filename.png'
# Should not change other fields
data._memberIds.length.should.eql 2
# Do not update unprovided fields of data
"#{data.data._id}".should.eql "#{app._dataId}"
if event is 'message:create'
hits |= 0b10
data.body.should.eql '{{__info-update-story}} new_filename.png'
resolve() if hits is 0b11
$updateStory = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
data: newFileData
requestAsync options
Promise.all [$broadcast, $updateStory]
.nodeify done
it 'should remove a story', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:remove'
hits |= 0b1
if event is 'notification:remove'
hits |= 0b10
resolve() if hits is 0b11
catch err
reject err
$removeStory = Promise.resolve().then ->
options =
method: 'DELETE'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
requestAsync options
Promise.all [$broadcast, $removeStory]
.nodeify done
after cleanup
describe 'Story#Members', ->
before (done) ->
$prepare = prepareAsync()
$story = $prepare.then ->
story = new StoryModel
creator: app.user1._id
team: app.team1._id
category: 'file'
data:
fileKey: '<KEY>'
fileName: 'ic_favorite_task.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
app.story1 = story
story.$save()
$story.nodeify done
it 'should add user to story1', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:update'
hits |= 0b1
data.members.length.should.eql 2
data.members.forEach (member) -> member.should.have.properties 'name'
if event is 'notification:update'
hits |= 0b10
data.text.should.eql '{{__info-invite-members}} dajiangyou2'
if event is 'message:create'
hits |= 0b100
data.body.should.eql '{{__info-invite-members}} dajiangyou2'
resolve() if hits is 0b111
catch err
reject err
$addMembers = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
addMembers: [app.user2._id]
requestAsync options
Promise.all [$broadcast, $addMembers]
.nodeify done
it 'should remove user from story1', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:update'
hits |= 0b1
data.members.length.should.eql 1
data.members.forEach (member) -> member.should.have.properties 'name'
if event is 'notification:update'
hits |= 0b10
"#{data._teamId}".should.eql "#{app.team1._id}"
if event is 'message:create'
hits |= 0b100
data.body.should.eql "{{__info-remove-members}} dajiangyou2"
resolve() if hits is 0b111
catch err
reject err
$removeMembers = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
removeMembers: [app.user2._id]
requestAsync options
Promise.all [$broadcast, $removeMembers]
.nodeify done
after cleanup
describe 'Story#Link', ->
before prepare
it 'should create a link typed story and get url metas from link address', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
# Create new story without title
if event is 'story:create'
hits |= 0b1
data.category.should.eql 'link'
resolve() if hits is 0b1
catch err
reject err
$createStory = Promise.resolve().then ->
options =
method: 'POST'
url: '/stories'
body:
_sessionUserId: app.user1._id
_teamId: app.team1._id
category: 'link'
data: url: 'http://t.cn/Rz3I0cX'
app.requestAsync options
Promise.all [$createStory, $broadcast]
.nodeify done
after cleanup
| true | should = require 'should'
async = require 'async'
Promise = require 'bluebird'
app = require '../app'
limbo = require 'limbo'
{prepare, prepareAsync, cleanup, request, requestAsync} = app
{
StoryModel
NotificationModel
} = limbo.use 'talk'
describe 'Story#CURD', ->
before prepare
it 'should create a private story with file and involve user2', (done) ->
fileData =
fileKey: 'PI:KEY:<KEY>END_PI'
fileName: 'ic_favorite_task.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
other: 'unnecessary property'
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:create'
hits |= 0b1
channel.should.containEql "user:#{app.user1._id}"
channel.should.containEql "user:#{app.user2._id}"
data.category.should.eql 'file'
data.data.should.have.properties 'downloadUrl', 'fileKey'
data.data.should.not.have.properties 'other'
data.members.length.should.eql 2
data._memberIds.should.containEql "#{app.user1._id}"
data._memberIds.should.containEql "#{app.user2._id}"
app.story1 = data
if event is 'notification:update'
hits |= 0b10
data.type.should.eql 'story'
data.text.should.containEql '{{__info-create-story}}'
resolve() if hits is 0b11
catch err
reject err
$story = Promise.resolve().then ->
options =
method: 'POST'
url: '/stories'
body:
_teamId: app.team1._id
_sessionUserId: app.user1._id
category: 'file'
data: fileData
_memberIds: [
app.user2._id
]
requestAsync options
.spread (res, story) ->
app._dataId = story.data._id
story
Promise.all [$broadcast, $story]
.nodeify done
it 'should read a story', (done) ->
options =
method: 'GET'
url: "/stories/#{app.story1._id}"
qs: _sessionUserId: app.user2._id
request options, (err, res, story) ->
story.should.have.properties 'creator', 'members'
# Populated creator and members
story.members.length.should.eql 2
story.members.forEach (member) -> member.should.have.properties 'name'
done err
it 'should read a list of stories', (done) ->
options =
method: 'GET'
url: "/stories"
qs:
_sessionUserId: app.user2._id
_teamId: app.team1._id
request options, (err, res, stories) ->
stories.length.should.above 0
stories.forEach (story) ->
story.should.have.properties 'creator', 'members'
# Populated creator and members
story.members.length.should.eql 2
story.members.forEach (member) -> member.should.have.properties 'name'
done err
it 'should update a story', (done) ->
newFileData =
fileKey: 'PI:KEY:<KEY>END_PI'
fileName: 'new_filename.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
other: 'unnecessary property'
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
if event is 'story:update'
hits |= 0b1
data.data.should.have.properties 'downloadUrl'
data.data.fileName.should.eql 'new_filename.png'
# Should not change other fields
data._memberIds.length.should.eql 2
# Do not update unprovided fields of data
"#{data.data._id}".should.eql "#{app._dataId}"
if event is 'message:create'
hits |= 0b10
data.body.should.eql '{{__info-update-story}} new_filename.png'
resolve() if hits is 0b11
$updateStory = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
data: newFileData
requestAsync options
Promise.all [$broadcast, $updateStory]
.nodeify done
it 'should remove a story', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:remove'
hits |= 0b1
if event is 'notification:remove'
hits |= 0b10
resolve() if hits is 0b11
catch err
reject err
$removeStory = Promise.resolve().then ->
options =
method: 'DELETE'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
requestAsync options
Promise.all [$broadcast, $removeStory]
.nodeify done
after cleanup
describe 'Story#Members', ->
before (done) ->
$prepare = prepareAsync()
$story = $prepare.then ->
story = new StoryModel
creator: app.user1._id
team: app.team1._id
category: 'file'
data:
fileKey: 'PI:KEY:<KEY>END_PI'
fileName: 'ic_favorite_task.png'
fileType: 'png'
fileSize: 2986
fileCategory: 'image'
app.story1 = story
story.$save()
$story.nodeify done
it 'should add user to story1', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:update'
hits |= 0b1
data.members.length.should.eql 2
data.members.forEach (member) -> member.should.have.properties 'name'
if event is 'notification:update'
hits |= 0b10
data.text.should.eql '{{__info-invite-members}} dajiangyou2'
if event is 'message:create'
hits |= 0b100
data.body.should.eql '{{__info-invite-members}} dajiangyou2'
resolve() if hits is 0b111
catch err
reject err
$addMembers = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
addMembers: [app.user2._id]
requestAsync options
Promise.all [$broadcast, $addMembers]
.nodeify done
it 'should remove user from story1', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
if event is 'story:update'
hits |= 0b1
data.members.length.should.eql 1
data.members.forEach (member) -> member.should.have.properties 'name'
if event is 'notification:update'
hits |= 0b10
"#{data._teamId}".should.eql "#{app.team1._id}"
if event is 'message:create'
hits |= 0b100
data.body.should.eql "{{__info-remove-members}} dajiangyou2"
resolve() if hits is 0b111
catch err
reject err
$removeMembers = Promise.resolve().then ->
options =
method: 'PUT'
url: "/stories/#{app.story1._id}"
body:
_sessionUserId: app.user1._id
removeMembers: [app.user2._id]
requestAsync options
Promise.all [$broadcast, $removeMembers]
.nodeify done
after cleanup
describe 'Story#Link', ->
before prepare
it 'should create a link typed story and get url metas from link address', (done) ->
$broadcast = new Promise (resolve, reject) ->
hits = 0
app.broadcast = (channel, event, data) ->
try
# Create new story without title
if event is 'story:create'
hits |= 0b1
data.category.should.eql 'link'
resolve() if hits is 0b1
catch err
reject err
$createStory = Promise.resolve().then ->
options =
method: 'POST'
url: '/stories'
body:
_sessionUserId: app.user1._id
_teamId: app.team1._id
category: 'link'
data: url: 'http://t.cn/Rz3I0cX'
app.requestAsync options
Promise.all [$createStory, $broadcast]
.nodeify done
after cleanup
|
[
{
"context": "ypeLookup.CardSkin # category of cosmetic\n\tname: \"Healing Mystic Bandai Namco\"\n\tshopDescription: \"Heal",
"end": 44622,
"score": 0.7467601299285889,
"start": 44620,
"tag": "NAME",
"value": "He"
},
{
"context": "category of cosmetic\n\tname: \"Healing Mystic Bandai... | app/sdk/cosmetics/cosmeticsFactory.coffee | willroberts/duelyst | 5 | # do not add this file to any resource package
# it is handled by special processing
_ = require 'underscore'
moment = require 'moment'
RSX = require('app/data/resources')
CosmeticsLookup = require './cosmeticsLookup'
CosmeticsTypeLookup = require './cosmeticsTypeLookup'
CosmeticsChestTypeLookup = require './cosmeticsChestTypeLookup'
EmoteCategory = require './emoteCategory'
Factions = require 'app/sdk/cards/factionsLookup'
Rarity = require 'app/sdk/cards/rarityLookup'
RarityFactory = require 'app/sdk/cards/rarityFactory'
Cards = require 'app/sdk/cards/cardsLookup'
i18next = require 'i18next'
class CosmeticsFactory
@_cosmeticsById: {}
@cosmeticForIdentifier: (identifier) ->
cosmeticData = @_cosmeticsById[identifier]
if cosmeticData
return cosmeticData
@cosmeticForSku: (sku) ->
cosmeticId = parseInt(sku.slice(sku.lastIndexOf("-")+1))
return @cosmeticForIdentifier(cosmeticId)
@_cachedCosmetics: null
@getAllCosmetics: () ->
return @_cachedCosmetics
@_cachedCosmeticsForType: null
@cosmeticsForType: (cosmeticType) ->
return @_cachedCosmeticsForType[cosmeticType]
@_cachedCosmeticsForTypeAndFaction: null
@cosmeticsForTypeAndFaction: (cosmeticType, factionId) ->
return @_cachedCosmeticsForTypeAndFaction[cosmeticType][factionId]
@_cachedCosmeticsForTypeAndRarity: null
@cosmeticsForTypeAndRarity: (cosmeticType, rarityId) ->
return @_cachedCosmeticsForTypeAndRarity[cosmeticType][rarityId]
@_cachedCosmeticsForTypeAndFactionAndRarity: null
@cosmeticsForTypeAndFactionAndRarity: (cosmeticType, factionId, rarityId) ->
return @_cachedCosmeticsForTypeAndFactionAndRarity[cosmeticType][factionId][rarityId]
@_cachedCosmeticsForFaction: null
@cosmeticsForFaction: (factionId) ->
return @_cachedCosmeticsForFaction[factionId]
@_cachedCosmeticsForRarity: null
@cosmeticsForRarity: (rarityId) ->
return @_cachedCosmeticsForRarity[rarityId]
@_cachedCosmeticsForChestType: null
@cosmeticsForChestType: (chestType) ->
return @_cachedCosmeticsForChestType[chestType]
@_cachedCosmeticSubTypesByType: null
@visibleCosmeticSubTypesForType: (cosmeticType) ->
orderedSubTypes = []
# To do any manual ordering add a subtype to the if/else below, anything not in list will be appended
if cosmeticType == CosmeticsTypeLookup.Emote
orderedSubTypes = ["Lyonar","Songhai","Vetruvian","Abyssian","Magmar","Vanar","Neutral"]
else if cosmeticType == CosmeticsTypeLookup.CardBack
orderedSubTypes = []
else if cosmeticType == CosmeticsTypeLookup.ProfileIcon
orderedSubTypes = ["Lyonar","Songhai","Vetruvian","Abyssian","Magmar","Vanar","Neutral"]
else if cosmeticType == CosmeticsTypeLookup.Scene
orderedSubTypes = []
# To hide a subtype, _.without it here
# Append any subtypes that are not in the above list
allSubtypesForType = @_cachedCosmeticSubTypesByType[cosmeticType]
subTypesNotInOrderedList = _.difference(allSubtypesForType,orderedSubTypes)
# Combine ordered and any missing subtypes
visibleSubTypes = orderedSubTypes.concat(subTypesNotInOrderedList)
return visibleSubTypes
@_cachedLocalizedSubTypeTitles: null
@localizedSubTypeTitle: (subTypeId) ->
if not @_cachedLocalizedSubTypeTitles?
@_cachedLocalizedSubTypeTitles = {}
@_cachedLocalizedSubTypeTitles["all"] = i18next.t("shop.all_subcategories_title")
@_cachedLocalizedSubTypeTitles["Lyonar"] = i18next.t("factions.faction_1_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Songhai"] = i18next.t("factions.faction_2_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Vetruvian"] = i18next.t("factions.faction_3_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Abyssian"] = i18next.t("factions.faction_4_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Magmar"] = i18next.t("factions.faction_5_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Vanar"] = i18next.t("factions.faction_6_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Neutral"] = i18next.t("factions.faction_neutral_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Emotes"] = i18next.t("shop.category_emotes_name")
if @_cachedLocalizedSubTypeTitles[subTypeId]?
return @_cachedLocalizedSubTypeTitles[subTypeId]
else
# console.warn "No localized string for subtype: " + subTypeId
return subTypeId
@_cachedCosmeticsForTypeAndSubType: null
@cosmeticsForTypeAndSubtype: (type,subType) ->
return @_cachedCosmeticsForTypeAndSubType[type][subType]
@profileIconForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.ProfileIcon
return cosmeticData
else
# return default profile icon
return @cosmeticForIdentifier(@getDefaultProfileIconIdentifier())
@isIdentifierForProfileIcon: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.ProfileIcon
@getDefaultProfileIconIdentifier: () ->
return CosmeticsLookup.ProfileIcon.Tree
@cardBackForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardBack
return cosmeticData
else
# return default card back
return @cosmeticForIdentifier(@getDefaultCardBackIdentifier())
@isIdentifierForCardBack: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardBack
@getDefaultCardBackIdentifier: () ->
return CosmeticsLookup.CardBack.Normal
@sceneForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.Scene
return cosmeticData
else
# return default card back
return @cosmeticForIdentifier(@getDefaultSceneIdentifier())
@isIdentifierForScene: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.Scene
@getDefaultSceneIdentifier: () ->
return CosmeticsLookup.Scene.Frostfire
@_cachedCardSkinsForCardId: null
@cardSkinsForCard: (cardId) ->
return @_cachedCardSkinsForCardId[cardId] || []
@_cachedCardSkinIdsForCardId: null
@cardSkinIdsForCard: (cardId) ->
return @_cachedCardSkinIdsForCardId[cardId] || []
@isIdentifierForCardSkin: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardSkin
@injectSkinPropertiesIntoCard: (card, identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardSkin
# anim resource
animResource = cosmeticData.animResource
if animResource? then card.setBaseAnimResource(animResource)
@cosmeticProductDataForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData?
return @_mapCosmeticDataToProductData(cosmeticData)
@cosmeticProductDataForType: (cosmeticType,cosmeticSubType) ->
cosmeticDatas = null
if cosmeticType? and not cosmeticSubType?
cosmeticDatas = CosmeticsFactory.cosmeticsForType(cosmeticType)
else if cosmeticType? and cosmeticSubType?
cosmeticDatas = CosmeticsFactory.cosmeticsForTypeAndSubtype(cosmeticType,cosmeticSubType)
else
console.warn "No cosmetic type provided to CosmeticsFactory.cosmeticModelsForType"
return []
cosmeticDatas = _.filter cosmeticDatas, (c)-> return c.purchasable && c.rarityId
return _.map(cosmeticDatas,(cosmeticData) =>
return @_mapCosmeticDataToProductData(cosmeticData)
)
@_mapCosmeticDataToProductData: (cosmeticData)->
rarityData = RarityFactory.rarityForIdentifier(cosmeticData.rarityId)
cosmeticRSX = cosmeticData.rsx || {}
cosmeticCoverRSX = cosmeticData.coverRSX || RSX.challenge_gate_010
cosmeticAnimResource = cosmeticData.animResource || {}
return {
id: cosmeticData.id
sku: cosmeticData.sku
steam_id: cosmeticData.id
name: cosmeticData.name
price: rarityData.cosmeticHardPrice
rarity_id: cosmeticData.rarityId || Rarity.Common
anim_resource: cosmeticAnimResource
icon_image_url: cosmeticData.img
icon_image_resource_name: cosmeticRSX.name
cover_image_url: cosmeticCoverRSX.img
cover_image_resource_name: cosmeticCoverRSX.name
description: cosmeticData.shopDescription
category_name: CosmeticsTypeLookup[cosmeticData.typeId] # TODO: player visible name
category_id: cosmeticData.typeId
sub_category_name: cosmeticData.subTypeId
type: "cosmetic"
faction_id: if !cosmeticData.factionId? or cosmeticData.factionId == Factions.Neutral then 0 else cosmeticData.factionId
general_id: cosmeticData.generalId || 0
}
@cosmeticResourcesForIdentifier: (identifier) ->
resources = []
cosmeticData = @.cosmeticForIdentifier(identifier)
if cosmeticData?
if cosmeticData.rsx? then resources.push(cosmeticData.rsx)
if cosmeticData.coverRSX? then resources.push(cosmeticData.coverRSX)
if cosmeticData.glowOutlineRSX? then resources.push(cosmeticData.glowOutlineRSX)
if cosmeticData.animResource?
for animResourceKey in Object.keys(cosmeticData.animResource)
animResourceName = cosmeticData.animResource[animResourceKey]
if _.isString(animResourceName)
rsx = RSX[animResourceName]
if rsx? then resources.push(rsx)
return resources
@cosmeticProductAttrsForIdentifier: (identifier)->
cosmeticData = @.cosmeticForIdentifier(identifier)
if cosmeticData
return @._mapCosmeticDataToProductData(cosmeticData)
else
return null
@cosmeticProductAttrsForSKU: (sku)->
cosmeticData = @.cosmeticForSku(sku)
if cosmeticData
return @._mapCosmeticDataToProductData(cosmeticData)
else
return null
@nameForCosmeticTypeId: (cosmeticTypeId)->
if cosmeticTypeId == CosmeticsTypeLookup.Emote
return "Emote"
else if cosmeticTypeId == CosmeticsTypeLookup.CardBack
return "Card Back"
else if cosmeticTypeId == CosmeticsTypeLookup.ProfileIcon
return "Profile Icon"
else if cosmeticTypeId == CosmeticsTypeLookup.CardSkin
return "Card Skin"
else if cosmeticTypeId == CosmeticsTypeLookup.Scene
return "Scene"
else if cosmeticTypeId == CosmeticsTypeLookup.BattleMap
return "Battle Map"
else
return null
@nameForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return i18next.t("rarity.rarity_common")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return i18next.t("rarity.rarity_rare")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return i18next.t("rarity.rarity_epic")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return i18next.t("mystery_crates.boss_crate_adjective")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Frostfire
return i18next.t("mystery_crates.frostfire_adjective")
else if cosmeticCrateType == CosmeticsChestTypeLookup.FrostfirePremium
return i18next.t("mystery_crates.frostfire_premium_adjective")
else
return i18next.t("mystery_crates.gift_crate_adjective")
@keySKUForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return "Common_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return "Rare_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return "Epic_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return "Boss_Chest_Key"
else
console.warn "Invalid cosmetic chest type provided to CosmeticsFactory.keySKUForCosmeticChestType"
return "Invalid_Chest_Key"
@descriptionForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return [
i18next.t("cosmetics.common_mystery_crate_1"),
i18next.t("cosmetics.common_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return [
i18next.t("cosmetics.rare_mystery_crate_1"),
i18next.t("cosmetics.rare_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return [
i18next.t("cosmetics.epic_mystery_crate_1"),
i18next.t("cosmetics.epic_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return [
i18next.t("cosmetics.boss_crate_1"),
i18next.t("cosmetics.boss_crate_2"),
i18next.t("cosmetics.boss_crate_3"),
i18next.t("cosmetics.boss_crate_4")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Frostfire
return i18next.t("cosmetics.frostfire_crate")
else if cosmeticCrateType == CosmeticsChestTypeLookup.FrostfirePremium
return i18next.t("cosmetics.frostfire_premium_crate")
else
return i18next.t("cosmetics.generic_mystery_crate")
# setup emote data
cos = CosmeticsFactory._cosmeticsById
###
EXAMPLE:
cos[CosmeticsLookup.CardBacks.Shiny] = {
id: CosmeticsLookup.CardBacks.Shiny # id of cosmetic that maps to cosmetics lookup
enabled: true # whether cosmetic is enabled globally
alwaysVisible: true # whether cosmetic is always visible to the user, whether they own it or not
availableAt: moment.utc("2016-12-25").valueOf() # Optional
factionId: Factions.Faction1 # if this cosmetic is limited to a faction # Optional
generalId: Cards.Faction1.AltGeneral
img: RSX.emote_basic_happy.img # img to use for showing emote
label: "Hello" # text to use for text only emotes
order: 0 # sorting order of cosmetic (shows in ascending order, i.e. all 0s, then all 1s)
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
subType: "Shiny" # Any string identifier, shown as the sub category in shop
sku: "emote-200" # This is autogenerated, ctrl f: "Generate skus procedurally"
chestType: CosmeticsChestTypeLookup.Common # TODO: is chest it unlocks in == rarity?
rarityId: Rarity.Common
rewardOrder: 0 # Rewards of a lower number (within a rarity) are always rewarded first from loot crates, defaults to 0
}
###
# region COSMETICS ORDERING
ORDER_EMOTES = 0
ORDER_CARD_BACKS = 1
ORDER_PROFILE_ICONS = 0
ORDER_MAIN_MENU_PLATES = 1
ORDER_CARD_SKINS = 2
ORDER_SCENES = 0
# endregion COSMETICS ORDERING
# region EMOTE ORDERING
EMOTE_ORDER_HAPPY = 0
EMOTE_ORDER_ANGRY = 1
EMOTE_ORDER_CONFUSED = 2
EMOTE_ORDER_SAD = 3
EMOTE_ORDER_TAUNT = 4 # wink
EMOTE_ORDER_KISS = 5 # love
EMOTE_ORDER_FRUSTRATED = 6
EMOTE_ORDER_SURPRISED = 7
EMOTE_ORDER_BOW = 8
EMOTE_ORDER_SLEEP = 9
EMOTE_ORDER_SUNGLASSES = 10
EMOTE_ORDER_CUSTOM = 11
# endregion EMOTE ORDERING
# region Cosmetics datas
# Shorthand the cosmetics lookups
cl = CosmeticsLookup
CardBack = cl.CardBack
Emote = cl.Emote
ProfileIcon = cl.ProfileIcon
CardSkin = cl.CardSkin
Scene = cl.Scene
BattleMap = cl.BattleMap
# region Scenes
cos[Scene.MagaariEmberHighlands] = {
id: Scene.MagaariEmberHighlands
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_magaari_name")
shopDescription: i18next.t("cosmetics.scene_magaari_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "MagaariEmberHighlands"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.ObsidianWoods] = {
id: Scene.ObsidianWoods
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_obsidian_woods_name")
shopDescription: i18next.t("cosmetics.scene_obsidian_woods_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "ObsidianWoods"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Frostfire] = {
id: Scene.Frostfire
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_frostfire_festival_name")
shopDescription: i18next.t("cosmetics.scene_frostfire_festival_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "FrostfireMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Vetruvian] = {
id: Scene.Vetruvian
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_city_of_kaero_name")
shopDescription: i18next.t("cosmetics.scene_city_of_kaero_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "VetruvianMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Shimzar] = {
id: Scene.Shimzar
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_unearthed_prophecy_name")
shopDescription: i18next.t("cosmetics.scene_unearthed_prophecy_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "ShimzarMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
# endregion Scenes
# region Card Skins
cos[CardSkin.Faction1GeneralTier2] = {
id: CardSkin.Faction1GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_argeon_m2_name")
shopDescription: i18next.t("cosmetics.skin_argeon_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1GeneralTier2GIF.img
rsx: RSX.f1GeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.General
skinNum: 1
animResource: {
breathing: RSX.f1GeneralTier2Breathing.name
idle: RSX.f1GeneralTier2Idle.name
walk: RSX.f1GeneralTier2Run.name
attack: RSX.f1GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1GeneralTier2Damage.name
death: RSX.f1GeneralTier2Death.name
castStart: RSX.f1GeneralTier2CastStart.name
castEnd: RSX.f1GeneralTier2CastEnd.name
castLoop: RSX.f1GeneralTier2CastLoop.name
cast: RSX.f1GeneralTier2Cast.name
}
}
cos[CardSkin.Faction1GeneralRogueLegacy] = {
id: CardSkin.Faction1GeneralRogueLegacy
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_rogue_legacy_name")
shopDescription: i18next.t("cosmetics.skin_rogue_legacy_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
img: RSX.f1GeneralRogueLegacyGIF.img
rsx: RSX.f1GeneralRogueLegacyGIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction1.General
skinNum: 2
animResource: {
breathing: RSX.f1GeneralRogueLegacyBreathing.name
idle: RSX.f1GeneralRogueLegacyIdle.name
walk: RSX.f1GeneralRogueLegacyRun.name
attack: RSX.f1GeneralRogueLegacyAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1GeneralRogueLegacyDamage.name
death: RSX.f1GeneralRogueLegacyDeath.name
castStart: RSX.f1GeneralRogueLegacyCastStart.name
castEnd: RSX.f1GeneralRogueLegacyCastEnd.name
castLoop: RSX.f1GeneralRogueLegacyCastLoop.name
cast: RSX.f1GeneralRogueLegacyCast.name
}
}
cos[CardSkin.Faction1AltGeneralTier2] = {
id: CardSkin.Faction1AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ziran_m2_name")
shopDescription: i18next.t("cosmetics.skin_ziran_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1AltGeneralTier2GIF.img
rsx: RSX.f1AltGeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f1AltGeneralTier2Breathing.name
idle : RSX.f1AltGeneralTier2Idle.name
walk : RSX.f1AltGeneralTier2Run.name
attack : RSX.f1AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.5
damage : RSX.f1AltGeneralTier2Hit.name
death : RSX.f1AltGeneralTier2Death.name
castStart : RSX.f1AltGeneralTier2CastStart.name
castEnd : RSX.f1AltGeneralTier2CastEnd.name
castLoop : RSX.f1AltGeneralTier2CastLoop.name
cast : RSX.f1AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction1IVGeneralTier2] = {
id: CardSkin.Faction1IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_brome_m2_name")
shopDescription: i18next.t("cosmetics.skin_brome_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1IVGeneralTier2GIF.img
rsx: RSX.f1IVGeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.ThirdGeneral
skinNum: 1
animResource: {
breathing: RSX.f1IVGeneralTier2Breathing.name
idle: RSX.f1IVGeneralTier2Idle.name
walk: RSX.f1IVGeneralTier2Run.name
attack: RSX.f1IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1IVGeneralTier2Damage.name
death: RSX.f1IVGeneralTier2Death.name
castStart: RSX.f1IVGeneralTier2CastStart.name
castEnd: RSX.f1IVGeneralTier2CastEnd.name
castLoop: RSX.f1IVGeneralTier2CastLoop.name
cast: RSX.f1IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction2GeneralTier2] = {
id: CardSkin.Faction2GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_kaleos_m2_name")
shopDescription: i18next.t("cosmetics.skin_kaleos_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2GeneralTier2GIF.img
rsx: RSX.f2GeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.General
skinNum: 1
animResource: {
breathing : RSX.f2GeneralTier2Breathing.name
idle : RSX.f2GeneralTier2Idle.name
walk : RSX.f2GeneralTier2Run.name
attack : RSX.f2GeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2GeneralTier2Damage.name
death : RSX.f2GeneralTier2Death.name
castStart : RSX.f2GeneralTier2CastStart.name
castEnd : RSX.f2GeneralTier2CastEnd.name
castLoop : RSX.f2GeneralTier2CastLoop.name
cast : RSX.f2GeneralTier2Cast.name
}
}
cos[CardSkin.Faction2GeneralDogehai] = {
id: CardSkin.Faction2GeneralDogehai
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_dogehai_name")
shopDescription: i18next.t("cosmetics.skin_dogehai_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
img: RSX.f2GeneralDogehaiGIF.img
rsx: RSX.f2GeneralDogehaiGIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction2.General
skinNum: 2
animResource: {
breathing : RSX.f2GeneralDogehaiBreathing.name
idle : RSX.f2GeneralDogehaiIdle.name
walk : RSX.f2GeneralDogehaiRun.name
attack : RSX.f2GeneralDogehaiAttack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2GeneralDogehaiDamage.name
death : RSX.f2GeneralDogehaiDeath.name
castStart : RSX.f2GeneralDogehaiCastStart.name
castEnd : RSX.f2GeneralDogehaiCastEnd.name
castLoop : RSX.f2GeneralDogehaiCastLoop.name
cast : RSX.f2GeneralDogehaiCast.name
}
}
cos[CardSkin.Faction2AltGeneralTier2] = {
id: CardSkin.Faction2AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_reva_m2_name")
shopDescription: i18next.t("cosmetics.skin_reva_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2AltGeneralTier2GIF.img
rsx: RSX.f2AltGeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f2AltGeneralTier2Breathing.name
idle : RSX.f2AltGeneralTier2Idle.name
walk : RSX.f2AltGeneralTier2Run.name
attack : RSX.f2AltGeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 1.0
damage : RSX.f2AltGeneralTier2Hit.name
death : RSX.f2AltGeneralTier2Death.name
castStart : RSX.f2AltGeneralTier2CastStart.name
castEnd : RSX.f2AltGeneralTier2CastEnd.name
castLoop : RSX.f2AltGeneralTier2CastLoop.name
cast : RSX.f2AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction2IVGeneralTier2] = {
id: CardSkin.Faction2IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_shidai_m2_name")
shopDescription: i18next.t("cosmetics.skin_shidai_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2IVGeneralTier2GIF.img
rsx: RSX.f2IVGeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f2IVGeneralTier2Breathing.name
idle : RSX.f2IVGeneralTier2Idle.name
walk : RSX.f2IVGeneralTier2Run.name
attack : RSX.f2IVGeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2IVGeneralTier2Damage.name
death : RSX.f2IVGeneralTier2Death.name
castStart : RSX.f2IVGeneralTier2CastStart.name
castEnd : RSX.f2IVGeneralTier2CastEnd.name
castLoop : RSX.f2IVGeneralTier2CastLoop.name
cast : RSX.f2IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction3GeneralTier2] = {
id: CardSkin.Faction3GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zirix_m2_name")
shopDescription: i18next.t("cosmetics.skin_zirix_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3GeneralTier2GIF.img
rsx: RSX.f3GeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.General
skinNum: 1
animResource: {
breathing : RSX.f3GeneralTier2Breathing.name
idle : RSX.f3GeneralTier2Idle.name
walk : RSX.f3GeneralTier2Run.name
attack : RSX.f3GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3GeneralTier2Damage.name
death : RSX.f3GeneralTier2Death.name
castStart : RSX.f3GeneralTier2CastStart.name
castEnd : RSX.f3GeneralTier2CastEnd.name
castLoop : RSX.f3GeneralTier2CastLoop.name
cast : RSX.f3GeneralTier2Cast.name
}
}
cos[CardSkin.Faction3GeneralFestive] = {
id: CardSkin.Faction3GeneralFestive
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zirix_festive_name")
shopDescription: i18next.t("cosmetics.skin_zirix_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f3GeneralFestiveGIF.img
rsx: RSX.f3GeneralFestiveGIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction3.General
skinNum: 2
animResource: {
breathing : RSX.f3GeneralFestiveBreathing.name
idle : RSX.f3GeneralFestiveIdle.name
walk : RSX.f3GeneralFestiveRun.name
attack : RSX.f3GeneralFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3GeneralFestiveDamage.name
death : RSX.f3GeneralFestiveDeath.name
castStart : RSX.f3GeneralFestiveCastStart.name
castEnd : RSX.f3GeneralFestiveCastEnd.name
castLoop : RSX.f3GeneralFestiveCastLoop.name
cast : RSX.f3GeneralFestiveCast.name
}
}
cos[CardSkin.Faction3AltGeneralTier2] = {
id: CardSkin.Faction3AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_sajj_m2_name")
shopDescription: i18next.t("cosmetics.skin_sajj_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3AltGeneralTier2GIF.img
rsx: RSX.f3AltGeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f3AltGeneralTier2Breathing.name
idle : RSX.f3AltGeneralTier2Idle.name
walk : RSX.f3AltGeneralTier2Run.name
attack : RSX.f3AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.f3AltGeneralTier2Hit.name
death : RSX.f3AltGeneralTier2Death.name
castStart : RSX.f3AltGeneralTier2CastStart.name
castEnd : RSX.f3AltGeneralTier2CastEnd.name
castLoop : RSX.f3AltGeneralTier2CastLoop.name
cast : RSX.f3AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction3IVGeneralTier2] = {
id: CardSkin.Faction3IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ciphyron_m2_name")
shopDescription: i18next.t("cosmetics.skin_ciphyron_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3IVGeneralTier2GIF.img
rsx: RSX.f3IVGeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f3IVGeneralTier2Breathing.name
idle : RSX.f3IVGeneralTier2Idle.name
walk : RSX.f3IVGeneralTier2Run.name
attack : RSX.f3IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3IVGeneralTier2Damage.name
death : RSX.f3IVGeneralTier2Death.name
castStart : RSX.f3IVGeneralTier2CastStart.name
castEnd : RSX.f3IVGeneralTier2CastEnd.name
castLoop : RSX.f3IVGeneralTier2CastLoop.name
cast : RSX.f3IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction4GeneralTier2] = {
id: CardSkin.Faction4GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_lilithe_m2_name")
shopDescription: i18next.t("cosmetics.skin_lilithe_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4GeneralTier2GIF.img
rsx: RSX.f4GeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.General
skinNum: 1
animResource: {
breathing : RSX.f4GeneralTier2Breathing.name
idle : RSX.f4GeneralTier2Idle.name
walk : RSX.f4GeneralTier2Run.name
attack : RSX.f4GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage : RSX.f4GeneralTier2Damage.name
death : RSX.f4GeneralTier2Death.name
castStart : RSX.f4GeneralTier2CastStart.name
castEnd : RSX.f4GeneralTier2CastEnd.name
castLoop : RSX.f4GeneralTier2CastLoop.name
cast : RSX.f4GeneralTier2Cast.name
}
}
cos[CardSkin.Faction4AltGeneralTier2] = {
id: CardSkin.Faction4AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_cassyva_m2_name")
shopDescription: i18next.t("cosmetics.skin_cassyva_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4AltGeneralTier2GIF.img
rsx: RSX.f4AltGeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f4AltGeneralTier2Breathing.name
idle : RSX.f4AltGeneralTier2Idle.name
walk : RSX.f4AltGeneralTier2Run.name
attack : RSX.f4AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.5
damage : RSX.f4AltGeneralTier2Hit.name
death : RSX.f4AltGeneralTier2Death.name
castStart : RSX.f4AltGeneralTier2CastStart.name
castEnd : RSX.f4AltGeneralTier2CastEnd.name
castLoop : RSX.f4AltGeneralTier2CastLoop.name
cast : RSX.f4AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction4IVGeneralTier2] = {
id: CardSkin.Faction4IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_maehv_m2_name")
shopDescription: i18next.t("cosmetics.skin_maehv_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4IVGeneralTier2GIF.img
rsx: RSX.f4IVGeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f4IVGeneralTier2Breathing.name
idle : RSX.f4IVGeneralTier2Idle.name
walk : RSX.f4IVGeneralTier2Run.name
attack : RSX.f4IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage : RSX.f4IVGeneralTier2Damage.name
death : RSX.f4IVGeneralTier2Death.name
castStart : RSX.f4IVGeneralTier2CastStart.name
castEnd : RSX.f4IVGeneralTier2CastEnd.name
castLoop : RSX.f4IVGeneralTier2CastLoop.name
cast : RSX.f4IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction5GeneralTier2] = {
id: CardSkin.Faction5GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_vaath_m2_name")
shopDescription: i18next.t("cosmetics.skin_vaath_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5GeneralTier2GIF.img
rsx: RSX.f5GeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.General
skinNum: 1
animResource: {
breathing : RSX.f5GeneralTier2Breathing.name
idle : RSX.f5GeneralTier2Idle.name
walk : RSX.f5GeneralTier2Run.name
attack : RSX.f5GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f5GeneralTier2Damage.name
death : RSX.f5GeneralTier2Death.name
castStart : RSX.f5GeneralTier2CastStart.name
castEnd : RSX.f5GeneralTier2CastEnd.name
castLoop : RSX.f5GeneralTier2CastLoop.name
cast : RSX.f5GeneralTier2Cast.name
}
}
cos[CardSkin.Faction5AltGeneralTier2] = {
id: CardSkin.Faction5AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_starhorn_m2_name")
shopDescription: i18next.t("cosmetics.skin_starhorn_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5AltGeneralTier2GIF.img
rsx: RSX.f5AltGeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f5AltGeneralTier2Breathing.name
idle : RSX.f5AltGeneralTier2Idle.name
walk : RSX.f5AltGeneralTier2Run.name
attack : RSX.f5AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.f5AltGeneralTier2Hit.name
death : RSX.f5AltGeneralTier2Death.name
castStart : RSX.f5AltGeneralTier2CastStart.name
castEnd : RSX.f5AltGeneralTier2CastEnd.name
castLoop : RSX.f5AltGeneralTier2CastLoop.name
cast : RSX.f5AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction5IVGeneralTier2] = {
id: CardSkin.Faction5IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ragnora_m2_name")
shopDescription: i18next.t("cosmetics.skin_ragnora_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5IVGeneralTier2GIF.img
rsx: RSX.f5IVGeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f5IVGeneralTier2Breathing.name
idle : RSX.f5IVGeneralTier2Idle.name
walk : RSX.f5IVGeneralTier2Run.name
attack : RSX.f5IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f5IVGeneralTier2Damage.name
death : RSX.f5IVGeneralTier2Death.name
castStart : RSX.f5IVGeneralTier2CastStart.name
castEnd : RSX.f5IVGeneralTier2CastEnd.name
castLoop : RSX.f5IVGeneralTier2CastLoop.name
cast : RSX.f5IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction6GeneralTier2] = {
id: CardSkin.Faction6GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_faie_m2_name")
shopDescription: i18next.t("cosmetics.skin_faie_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6GeneralTier2GIF.img
rsx: RSX.f6GeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.General
skinNum: 1
animResource: {
breathing : RSX.f6GeneralTier2Breathing.name
idle : RSX.f6GeneralTier2Idle.name
walk : RSX.f6GeneralTier2Run.name
attack : RSX.f6GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6GeneralTier2Damage.name
death : RSX.f6GeneralTier2Death.name
castStart : RSX.f6GeneralTier2CastStart.name
castEnd : RSX.f6GeneralTier2CastEnd.name
castLoop : RSX.f6GeneralTier2CastLoop.name
cast : RSX.f6GeneralTier2Cast.name
}
}
cos[CardSkin.Faction6GeneralFestive] = {
id: CardSkin.Faction6GeneralFestive
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_faie_festive_name")
shopDescription: i18next.t("cosmetics.skin_faie_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f6GeneralFestiveGIF.img
rsx: RSX.f6GeneralFestiveGIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction6.General
skinNum: 2
animResource: {
breathing : RSX.f6GeneralFestiveBreathing.name
idle : RSX.f6GeneralFestiveIdle.name
walk : RSX.f6GeneralFestiveRun.name
attack : RSX.f6GeneralFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6GeneralFestiveDamage.name
death : RSX.f6GeneralFestiveDeath.name
castStart : RSX.f6GeneralFestiveCastStart.name
castEnd : RSX.f6GeneralFestiveCastEnd.name
castLoop : RSX.f6GeneralFestiveCastLoop.name
cast : RSX.f6GeneralFestiveCast.name
}
}
cos[CardSkin.Faction6AltGeneralTier2] = {
id: CardSkin.Faction6AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_kara_m2_name")
shopDescription: i18next.t("cosmetics.skin_kara_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6AltGeneralTier2GIF.img
rsx: RSX.f6AltGeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f6AltGeneralTier2Breathing.name
idle : RSX.f6AltGeneralTier2Idle.name
walk : RSX.f6AltGeneralTier2Run.name
attack : RSX.f6AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.2
damage : RSX.f6AltGeneralTier2Hit.name
death : RSX.f6AltGeneralTier2Death.name
castStart : RSX.f6AltGeneralTier2CastStart.name
castEnd : RSX.f6AltGeneralTier2CastEnd.name
castLoop : RSX.f6AltGeneralTier2CastLoop.name
cast : RSX.f6AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction6IVGeneralTier2] = {
id: CardSkin.Faction6IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ilena_m2_name")
shopDescription: i18next.t("cosmetics.skin_ilena_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6IVGeneralTier2GIF.img
rsx: RSX.f6IVGeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f6IVGeneralTier2Breathing.name
idle : RSX.f6IVGeneralTier2Idle.name
walk : RSX.f6IVGeneralTier2Run.name
attack : RSX.f6IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6IVGeneralTier2Damage.name
death : RSX.f6IVGeneralTier2Death.name
castStart : RSX.f6IVGeneralTier2CastStart.name
castEnd : RSX.f6IVGeneralTier2CastEnd.name
castLoop : RSX.f6IVGeneralTier2CastLoop.name
cast : RSX.f6IVGeneralTier2Cast.name
}
}
cos[CardSkin.SarlacPrime] = {
id: CardSkin.SarlacPrime
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_sarlac_prime_name")
shopDescription: i18next.t("cosmetics.skin_sarlac_prime_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.SarlacTheEternal
skinNum: 1
animResource: {
breathing : RSX.neutralSarlacPrimeBreathing.name
idle : RSX.neutralSarlacPrimeIdle.name
walk : RSX.neutralSarlacPrimeRun.name
attack : RSX.neutralSarlacPrimeAttack.name
attackReleaseDelay: 0.0
attackDelay: .25
damage : RSX.neutralSarlacPrimeHit.name
death : RSX.neutralSarlacPrimeDeath.name
}
}
cos[CardSkin.KeeperOfTheValue] = {
id: CardSkin.KeeperOfTheValue
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_keeper_name")
shopDescription: i18next.t("cosmetics.skin_keeper_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.KeeperOfTheVale
skinNum: 1
animResource: {
breathing : RSX.neutralKeeperOfTheValueBreathing.name
idle : RSX.neutralKeeperOfTheValueIdle.name
walk : RSX.neutralKeeperOfTheValueRun.name
attack : RSX.neutralKeeperOfTheValueAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.neutralKeeperOfTheValueHit.name
death : RSX.neutralKeeperOfTheValueDeath.name
}
}
cos[CardSkin.Darkjammer] = {
id: CardSkin.Darkjammer
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_darkjammer_name")
shopDescription: i18next.t("cosmetics.skin_darkjammer_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.Spelljammer
skinNum: 1
animResource: {
breathing : RSX.neutralDarkjammerBreathing.name
idle : RSX.neutralDarkjammerIdle.name
walk : RSX.neutralDarkjammerRun.name
attack : RSX.neutralDarkjammerAttack.name
attackReleaseDelay: 0.0
attackDelay: .9
damage : RSX.neutralDarkjammerHit.name
death : RSX.neutralDarkjammerDeath.name
}
}
cos[CardSkin.FrostfireTiger] = {
id: CardSkin.FrostfireTiger
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_frostfire_tiger_name")
shopDescription: i18next.t("cosmetics.skin_frostfire_tiger_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.neutralFrostfireTigerGIF.img
rsx: RSX.neutralFrostfireTigerGIF
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Neutral.SaberspineTiger
skinNum: 1
animResource: {
breathing : RSX.neutralFrostfireTigerBreathing.name
idle : RSX.neutralFrostfireTigerIdle.name
walk : RSX.neutralFrostfireTigerRun.name
attack : RSX.neutralFrostfireTigerAttack.name
attackReleaseDelay: 0.0
attackDelay: .4
damage : RSX.neutralFrostfireTigerHit.name
death : RSX.neutralFrostfireTigerDeath.name
}
}
cos[CardSkin.FestiveSnowchaser] = {
id: CardSkin.FestiveSnowchaser
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_festive_snowchaser_name")
shopDescription: i18next.t("cosmetics.skin_festive_snowchaser_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f6FestiveSnowchaserGIF.img
rsx: RSX.f6FestiveSnowchaserGIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction6.WyrBeast
skinNum: 1
animResource: {
breathing : RSX.f6FestiveSnowchaserBreathing.name
idle : RSX.f6FestiveSnowchaserIdle.name
walk : RSX.f6FestiveSnowchaserRun.name
attack : RSX.f6FestiveSnowchaserAttack.name
attackReleaseDelay: 0.0
attackDelay: .3
damage : RSX.f6FestiveSnowchaserDamage.name
death : RSX.f6FestiveSnowchaserDeath.name
}
}
cos[CardSkin.ElyxMK2] = {
id: CardSkin.ElyxMK2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Elyx Stormblade MK2"
shopDescription: "Elyx Stormblade MK2"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction1.ElyxStormblade
skinNum: 1
animResource: {
breathing : RSX.f1ElyxStormbladeMK2Breathing.name
idle : RSX.f1ElyxStormbladeMK2Idle.name
walk : RSX.f1ElyxStormbladeMK2Run.name
attack : RSX.f1ElyxStormbladeMK2Attack.name
attackReleaseDelay: 0.0
attackDelay: .3
damage : RSX.f1ElyxStormbladeMK2Hit.name
death : RSX.f1ElyxStormbladeMK2Death.name
}
}
cos[CardSkin.HealingMysticBN] = {
id: CardSkin.HealingMysticBN
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Healing Mystic Bandai Namco"
shopDescription: "Healing Mystic Bandai Namco"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.HealingMystic
skinNum: 1
animResource: {
breathing : RSX.neutralHealingMysticBNBreathing.name
idle : RSX.neutralHealingMysticBNIdle.name
walk : RSX.neutralHealingMysticBNRun.name
attack : RSX.neutralHealingMysticBNAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.9
damage : RSX.neutralHealingMysticBNHit.name
death : RSX.neutralHealingMysticBNDeath.name
}
}
cos[CardSkin.HealingMysticTwitch] = {
id: CardSkin.HealingMysticTwitch
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Healing Mystic Twitch"
shopDescription: "Healing Mystic Twitch"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.HealingMystic
skinNum: 2
animResource: {
breathing : RSX.neutralhealingMysticTwitchBreathing.name
idle : RSX.neutralhealingMysticTwitchIdle.name
walk : RSX.neutralhealingMysticTwitchRun.name
attack : RSX.neutralhealingMysticTwitchAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.9
damage : RSX.neutralhealingMysticTwitchHit.name
death : RSX.neutralhealingMysticTwitchDeath.name
}
}
cos[CardSkin.FestiveZyx] = {
id: CardSkin.FestiveZyx
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zyx_festive_name")
shopDescription: i18next.t("cosmetics.skin_zyx_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.neutralZyxFestiveGIF.img
rsx: RSX.neutralZyxFestiveGIF
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Neutral.Zyx
skinNum: 1
animResource: {
breathing : RSX.neutralZyxFestiveBreathing.name
idle : RSX.neutralZyxFestiveIdle.name
walk : RSX.neutralZyxFestiveRun.name
attack : RSX.neutralZyxFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: .4
damage : RSX.neutralZyxFestiveHit.name
death : RSX.neutralZyxFestiveDeath.name
}
}
cos[CardSkin.MirkbloodDevourerBoss] = {
id: CardSkin.MirkbloodDevourerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Mirkblood Devourer"
shopDescription: "This skin was used in the Umbra boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mirkbloodDevourerBossGIF.img
rsx: RSX.mirkbloodDevourerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.MirkbloodDevourer
skinNum: 1
animResource: {
breathing : RSX.bossUmbraBreathing.name
idle : RSX.bossUmbraIdle.name
walk : RSX.bossUmbraRun.name
attack : RSX.bossUmbraAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossUmbraHit.name
death : RSX.bossUmbraDeath.name
}
}
cos[CardSkin.DreadnoughtBoss] = {
id: CardSkin.DreadnoughtBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Dreadnought"
shopDescription: "This skin was used in the Boreal Juggernaut boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.dreadnoughtBossGIF.img
rsx: RSX.dreadnoughtBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Dreadnaught
skinNum: 1
animResource: {
breathing : RSX.bossBorealJuggernautBreathing.name
idle : RSX.bossBorealJuggernautIdle.name
walk : RSX.bossBorealJuggernautRun.name
attack : RSX.bossBorealJuggernautAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossBorealJuggernautHit.name
death : RSX.bossBorealJuggernautDeath.name
}
}
cos[CardSkin.IroncladBoss] = {
id: CardSkin.IroncladBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Ironclad"
shopDescription: "This skin was used in the Cade the Desolator boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.ironcladBossGIF.img
rsx: RSX.ironcladBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Ironclad
skinNum: 1
animResource: {
breathing : RSX.bossChaosKnightBreathing.name
idle : RSX.bossChaosKnightIdle.name
walk : RSX.bossChaosKnightRun.name
attack : RSX.bossChaosKnightAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossChaosKnightHit.name
death : RSX.bossChaosKnightDeath.name
}
}
cos[CardSkin.ZendoBoss] = {
id: CardSkin.ZendoBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Grandmaster Zendo"
shopDescription: "This skin was used in the Shinkage Zendo boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.zendoBossGIF.img
rsx: RSX.zendoBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.GrandmasterZendo
skinNum: 1
animResource: {
breathing : RSX.bossShinkageZendoBreathing.name
idle : RSX.bossShinkageZendoIdle.name
walk : RSX.bossShinkageZendoRun.name
attack : RSX.bossShinkageZendoAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossShinkageZendoHit.name
death : RSX.bossShinkageZendoDeath.name
}
}
cos[CardSkin.Z0rBoss] = {
id: CardSkin.Z0rBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Z0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.z0rBossGIF.img
rsx: RSX.z0rBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Z0r
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleBreathing.name
idle : RSX.bossDecepticleIdle.name
walk : RSX.bossDecepticleRun.name
attack : RSX.bossDecepticleAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleHit.name
death : RSX.bossDecepticleDeath.name
}
}
cos[CardSkin.Mechaz0rChassisBoss] = {
id: CardSkin.Mechaz0rChassisBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Chassis of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rChassisBossGIF.img
rsx: RSX.mechaz0rChassisBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rChassis
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleChassisBreathing.name
idle : RSX.bossDecepticleChassisIdle.name
walk : RSX.bossDecepticleChassisRun.name
attack : RSX.bossDecepticleChassisAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleChassisHit.name
death : RSX.bossDecepticleChassisDeath.name
}
}
cos[CardSkin.Mechaz0rHelmBoss] = {
id: CardSkin.Mechaz0rHelmBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Helm of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rHelmBossGIF.img
rsx: RSX.mechaz0rHelmBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rHelm
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleHelmBreathing.name
idle : RSX.bossDecepticleHelmIdle.name
walk : RSX.bossDecepticleHelmRun.name
attack : RSX.bossDecepticleHelmAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleHelmHit.name
death : RSX.bossDecepticleHelmDeath.name
}
}
cos[CardSkin.AlterRexxBoss] = {
id: CardSkin.AlterRexxBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Alter Rexx"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.alterRexxBossGIF.img
rsx: RSX.alterRexxBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.AlterRexx
skinNum: 1
animResource: {
breathing : RSX.bossDecepticlePrimeBreathing.name
idle : RSX.bossDecepticlePrimeIdle.name
walk : RSX.bossDecepticlePrimeRun.name
attack : RSX.bossDecepticlePrimeAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticlePrimeHit.name
death : RSX.bossDecepticlePrimeDeath.name
}
}
cos[CardSkin.Mechaz0rSwordBoss] = {
id: CardSkin.Mechaz0rSwordBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Sword of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rSwordBossGIF.img
rsx: RSX.mechaz0rSwordBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rSword
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleSwordBreathing.name
idle : RSX.bossDecepticleSwordIdle.name
walk : RSX.bossDecepticleSwordRun.name
attack : RSX.bossDecepticleSwordAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleSwordHit.name
death : RSX.bossDecepticleSwordDeath.name
}
}
cos[CardSkin.Mechaz0rWingsBoss] = {
id: CardSkin.Mechaz0rWingsBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Wings of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rWingsBossGIF.img
rsx: RSX.mechaz0rWingsBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rWings
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleWingsBreathing.name
idle : RSX.bossDecepticleWingsIdle.name
walk : RSX.bossDecepticleWingsRun.name
attack : RSX.bossDecepticleWingsAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleWingsHit.name
death : RSX.bossDecepticleWingsDeath.name
}
}
cos[CardSkin.ZukongBoss] = {
id: CardSkin.ZukongBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Zukong"
shopDescription: "This skin was used in the Wu'jin the Trickster boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.zukongBossGIF.img
rsx: RSX.zukongBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Zukong
skinNum: 1
animResource: {
breathing : RSX.bossWujinBreathing.name
idle : RSX.bossWujinIdle.name
walk : RSX.bossWujinRun.name
attack : RSX.bossWujinAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWujinHit.name
death : RSX.bossWujinDeath.name
}
}
cos[CardSkin.WartalonBoss] = {
id: CardSkin.WartalonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "War Talon"
shopDescription: "This skin was used in the Solfist boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.wartalonBossGIF.img
rsx: RSX.wartalonBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.WarTalon
skinNum: 1
animResource: {
breathing : RSX.bossSolfistBreathing.name
idle : RSX.bossSolfistIdle.name
walk : RSX.bossSolfistRun.name
attack : RSX.bossSolfistAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSolfistHit.name
death : RSX.bossSolfistDeath.name
}
}
cos[CardSkin.EMPBoss] = {
id: CardSkin.EMPBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "EMP"
shopDescription: "This skin was used in the Automaton 8 boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.empBossGIF.img
rsx: RSX.empBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.EMP
skinNum: 1
animResource: {
breathing : RSX.bossEMPBreathing.name
idle : RSX.bossEMPIdle.name
walk : RSX.bossEMPRun.name
attack : RSX.bossEMPAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossEMPHit.name
death : RSX.bossEMPDeath.name
}
}
cos[CardSkin.ArchonBoss] = {
id: CardSkin.ArchonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Archon Spellbinder"
shopDescription: "This skin was used in the Orias the Heretic boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.archonBossGIF.img
rsx: RSX.archonBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.ArchonSpellbinder
skinNum: 1
animResource: {
breathing : RSX.bossOriasBreathing.name
idle : RSX.bossOriasIdle.name
walk : RSX.bossOriasRun.name
attack : RSX.bossOriasAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossOriasHit.name
death : RSX.bossOriasDeath.name
}
}
cos[CardSkin.BastionBoss] = {
id: CardSkin.BastionBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Bastion"
shopDescription: "This skin was used in the Orias the Heretic boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.bastionBossGIF.img
rsx: RSX.bastionBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Bastion
skinNum: 1
animResource: {
breathing : RSX.bossOriasIdolBreathing.name
idle : RSX.bossOriasIdolIdle.name
walk : RSX.bossOriasIdolRun.name
attack : RSX.bossOriasIdolAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossOriasIdolHit.name
death : RSX.bossOriasIdolDeath.name
}
}
cos[CardSkin.HighHandBoss] = {
id: CardSkin.HighHandBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "The High Hand"
shopDescription: "This skin was used in the Malyk boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.highHandBossGIF.img
rsx: RSX.highHandBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.TheHighHand
skinNum: 1
animResource: {
breathing : RSX.bossMalykBreathing.name
idle : RSX.bossMalykIdle.name
walk : RSX.bossMalykRun.name
attack : RSX.bossMalykAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossMalykHit.name
death : RSX.bossMalykDeath.name
}
}
cos[CardSkin.BlackSolusBoss] = {
id: CardSkin.BlackSolusBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Black solus"
shopDescription: "This skin was used in the Archonis boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.blackSolusBossGIF.img
rsx: RSX.blackSolusBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.BlackSolus
skinNum: 1
animResource: {
breathing : RSX.bossManaManBreathing.name
idle : RSX.bossManaManIdle.name
walk : RSX.bossManaManRun.name
attack : RSX.bossManaManAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossManaManDamage.name
death : RSX.bossManaManDeath.name
}
}
cos[CardSkin.CalculatorBoss] = {
id: CardSkin.CalculatorBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Calculator"
shopDescription: "This skin was used in the Paragon of Light boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.calculatorBossGIF.img
rsx: RSX.calculatorBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Calculator
skinNum: 1
animResource: {
breathing : RSX.bossParagonBreathing.name
idle : RSX.bossParagonIdle.name
walk : RSX.bossParagonRun.name
attack : RSX.bossParagonAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossParagonHit.name
death : RSX.bossParagonDeath.name
}
}
cos[CardSkin.ChakkramBoss] = {
id: CardSkin.ChakkramBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Chakkram"
shopDescription: "This skin was used in the Scion of the Void boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.chakkramBossGIF.img
rsx: RSX.chakkramBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Chakkram
skinNum: 1
animResource: {
breathing : RSX.bossVampireBreathing.name
idle : RSX.bossVampireIdle.name
walk : RSX.bossVampireRun.name
attack : RSX.bossVampireAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossVampireHit.name
death : RSX.bossVampireDeath.name
}
}
cos[CardSkin.KronBoss] = {
id: CardSkin.KronBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Inquisitor Kron"
shopDescription: "This skin was used in the High Templar Kron boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.kronBossGIF.img
rsx: RSX.kronBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.InquisitorKron
skinNum: 1
animResource: {
breathing : RSX.bossKronBreathing.name
idle : RSX.bossKronIdle.name
walk : RSX.bossKronRun.name
attack : RSX.bossKronAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossKronHit.name
death : RSX.bossKronDeath.name
}
}
cos[CardSkin.MeltdownBoss] = {
id: CardSkin.MeltdownBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Meltdown"
shopDescription: "This skin was used in the Megapenti boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.meltdownBossGIF.img
rsx: RSX.meltdownBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Meltdown
skinNum: 1
animResource: {
breathing : RSX.bossSerpentiBreathing.name
idle : RSX.bossSerpentiIdle.name
walk : RSX.bossSerpentiRun.name
attack : RSX.bossSerpentiAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSerpentiHit.name
death : RSX.bossSerpentiDeath.name
}
}
cos[CardSkin.ArcaneDevourerBoss] = {
id: CardSkin.ArcaneDevourerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Arcane Devourer"
shopDescription: "This skin was used in the Rin the Shadowsworn boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.arcaneDevourerBossGIF.img
rsx: RSX.arcaneDevourerBossGIF
factionId: Factions.Faction4
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.ArcaneDevourer
skinNum: 1
animResource: {
breathing : RSX.bossWraithBreathing.name
idle : RSX.bossWraithIdle.name
walk : RSX.bossWraithRun.name
attack : RSX.bossWraithAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWraithHit.name
death : RSX.bossWraithDeath.name
}
}
cos[CardSkin.TrinityWingBoss] = {
id: CardSkin.TrinityWingBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Trinity Wing"
shopDescription: "This skin was used in the Skfall Tyrant boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.trinityWingBossGIF.img
rsx: RSX.trinityWingBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.TrinityWing
skinNum: 1
animResource: {
breathing : RSX.bossSkyfallTyrantBreathing.name
idle : RSX.bossSkyfallTyrantIdle.name
walk : RSX.bossSkyfallTyrantRun.name
attack : RSX.bossSkyfallTyrantAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSkyfallTyrantHit.name
death : RSX.bossSkyfallTyrantDeath.name
}
}
cos[CardSkin.FuriosaBoss] = {
id: CardSkin.FuriosaBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Furiosa"
shopDescription: "This skin was used in the Cindera boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.furiosaBossGIF.img
rsx: RSX.furiosaBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.Furosa
skinNum: 1
animResource: {
breathing : RSX.bossCinderaBreathing.name
idle : RSX.bossCinderaIdle.name
walk : RSX.bossCinderaRun.name
attack : RSX.bossCinderaAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossCinderaHit.name
death : RSX.bossCinderaDeath.name
}
}
cos[CardSkin.ArclyteSentinelBoss] = {
id: CardSkin.ArclyteSentinelBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Arclyte Sentinel"
shopDescription: "This skin was used in the Crystalline Champion boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.arclyteSentinelBossGIF.img
rsx: RSX.arclyteSentinelBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.ArclyteSentinel
skinNum: 1
animResource: {
breathing : RSX.bossCrystalBreathing.name
idle : RSX.bossCrystalIdle.name
walk : RSX.bossCrystalRun.name
attack : RSX.bossCrystalAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossCrystalDamage.name
death : RSX.bossCrystalDeath.name
}
}
cos[CardSkin.RancourBoss] = {
id: CardSkin.RancourBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Rancour"
shopDescription: "This skin was used in the Xel boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.rancourBossGIF.img
rsx: RSX.rancourBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Rancour
skinNum: 1
animResource: {
breathing : RSX.bossAntiswarmBreathing.name
idle : RSX.bossAntiswarmIdle.name
walk : RSX.bossAntiswarmRun.name
attack : RSX.bossAntiswarmAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossAntiswarmHit.name
death : RSX.bossAntiswarmDeath.name
}
}
cos[CardSkin.SwornAvengerBoss] = {
id: CardSkin.SwornAvengerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Sworn Avenger"
shopDescription: "This skin was used in the Skurge boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.swornAvengerBossGIF.img
rsx: RSX.swornAvengerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.SwornAvenger
skinNum: 1
animResource: {
breathing : RSX.bossSkurgeBreathing.name
idle : RSX.bossSkurgeIdle.name
walk : RSX.bossSkurgeRun.name
attack : RSX.bossSkurgeAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSkurgeHit.name
death : RSX.bossSkurgeDeath.name
}
}
cos[CardSkin.SwornDefenderBoss] = {
id: CardSkin.SwornDefenderBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Sworn Defender"
shopDescription: "This skin was used in the Skurge boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.swornDefenderBossGIF.img
rsx: RSX.swornDefenderBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.SwornDefender
skinNum: 1
animResource: {
breathing : RSX.bossValiantBreathing.name
idle : RSX.bossValiantIdle.name
walk : RSX.bossValiantRun.name
attack : RSX.bossValiantAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossValiantHit.name
death : RSX.bossValiantDeath.name
}
}
cos[CardSkin.QuartermasterGaujBoss] = {
id: CardSkin.QuartermasterGaujBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Quartermaster Gauj"
shopDescription: "This skin was used in the Shadow Lord boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.quartermasterGaujBossGIF.img
rsx: RSX.quartermasterGaujBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.QuartermasterGauj
skinNum: 1
animResource: {
breathing : RSX.bossShadowLordBreathing.name
idle : RSX.bossShadowLordIdle.name
walk : RSX.bossShadowLordRun.name
attack : RSX.bossShadowLordAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossShadowLordHit.name
death : RSX.bossShadowLordDeath.name
}
}
cos[CardSkin.AlabasterTitanBoss] = {
id: CardSkin.AlabasterTitanBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Alabaster Titan"
shopDescription: "This skin was used in the Archmagus Vol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.alabasterTitanBossGIF.img
rsx: RSX.alabasterTitanBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.AlabasterTitan
skinNum: 1
animResource: {
breathing : RSX.bossGolBreathing.name
idle : RSX.bossGolIdle.name
walk : RSX.bossGolRun.name
attack : RSX.bossGolAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossGolHit.name
death : RSX.bossGolDeath.name
}
}
cos[CardSkin.RadiantDragoonBoss] = {
id: CardSkin.RadiantDragoonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Radiant Dragoon"
shopDescription: "This skin was used in the Archmagus Vol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.radiantDragoonBossGIF.img
rsx: RSX.radiantDragoonBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.RadiantDragoon
skinNum: 1
animResource: {
breathing : RSX.bossKaneBreathing.name
idle : RSX.bossKaneIdle.name
walk : RSX.bossKaneRun.name
attack : RSX.bossKaneAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossKaneHit.name
death : RSX.bossKaneDeath.name
}
}
cos[CardSkin.TethermancerBoss] = {
id: CardSkin.TethermancerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Tethermancer"
shopDescription: "This skin was used in the Taskmaster Beatrix boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.tethermancerBossGIF.img
rsx: RSX.tethermancerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Tethermancer
skinNum: 1
animResource: {
breathing : RSX.bossTaskmasterBreathing.name
idle : RSX.bossTaskmasterIdle.name
walk : RSX.bossTaskmasterRun.name
attack : RSX.bossTaskmasterAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossTaskmasterHit.name
death : RSX.bossTaskmasterDeath.name
}
}
cos[CardSkin.DrogonBoss] = {
id: CardSkin.DrogonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Drogon"
shopDescription: "This skin was used in the Grym the Vengeful boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.drogonBossGIF.img
rsx: RSX.drogonBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Drogon
skinNum: 1
animResource: {
breathing : RSX.bossGrymBreathing.name
idle : RSX.bossGrymIdle.name
walk : RSX.bossGrymRun.name
attack : RSX.bossGrymAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossGrymHit.name
death : RSX.bossGrymDeath.name
}
}
cos[CardSkin.PantheranBoss] = {
id: CardSkin.PantheranBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Pantheran"
shopDescription: "This skin was used in the Nahlgol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.pantheranBossGIF.img
rsx: RSX.pantheranBossGIF
factionId: Factions.Vetruvian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction3.Pantheran
skinNum: 1
animResource: {
breathing : RSX.bossSandPantherBreathing.name
idle : RSX.bossSandPantherIdle.name
walk : RSX.bossSandPantherRun.name
attack : RSX.bossSandPantherAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSandPantherDamage.name
death : RSX.bossSandPantherDeath.name
}
}
cos[CardSkin.LysianBrawlerBoss] = {
id: CardSkin.LysianBrawlerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Lysian Brawler"
shopDescription: "This skin was used in the Wolfpunch boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.lysianBrawlerBossGIF.img
rsx: RSX.lysianBrawlerBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.LysianBrawler
skinNum: 1
animResource: {
breathing : RSX.bossWolfpunchBreathing.name
idle : RSX.bossWolfpunchIdle.name
walk : RSX.bossWolfpunchRun.name
attack : RSX.bossWolfpunchAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWolfpunchDamage.name
death : RSX.bossWolfpunchDeath.name
}
}
cos[CardSkin.DeathKnellBoss] = {
id: CardSkin.DeathKnellBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Death Knell"
shopDescription: "This skin was used in the Unhallowed boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.deathKnellBossGIF.img
rsx: RSX.deathKnellBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.DeathKnell
skinNum: 1
animResource: {
breathing : RSX.bossUnhallowedBreathing.name
idle : RSX.bossUnhallowedIdle.name
walk : RSX.bossUnhallowedRun.name
attack : RSX.bossUnhallowedAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossUnhallowedHit.name
death : RSX.bossUnhallowedDeath.name
}
}
cos[CardSkin.DraugerLordBoss] = {
id: CardSkin.DraugerLordBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Draugar Lord"
shopDescription: "This skin was used in the Santaur the Terrible boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.draugerLordBossGIF.img
rsx: RSX.draugerLordBossGIF
factionId: Factions.Vanar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction6.PrismaticGiant
skinNum: 1
animResource: {
breathing : RSX.bossChristmasBreathing.name
idle : RSX.bossChristmasIdle.name
walk : RSX.bossChristmasRun.name
attack : RSX.bossChristmasAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossChristmasDamage.name
death : RSX.bossChristmasDeath.name
}
}
cos[CardSkin.NightWatcherBoss] = {
id: CardSkin.NightWatcherBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Night Watcher"
shopDescription: "This skin was used in the Legion boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.nightWatcherBossGIF.img
rsx: RSX.nightWatcherBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.NightWatcher
skinNum: 1
animResource: {
breathing : RSX.bossLegionBreathing.name
idle : RSX.bossLegionIdle.name
walk : RSX.bossLegionRun.name
attack : RSX.bossLegionAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossLegionHit.name
death : RSX.bossLegionDeath.name
}
}
cos[CardSkin.CalligrapherBoss] = {
id: CardSkin.CalligrapherBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Calligrapher"
shopDescription: "This skin was used in the Harmony boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.calligrapherBossGIF.img
rsx: RSX.calligrapherBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.Calligrapher
skinNum: 1
animResource: {
breathing : RSX.bossHarmonyBreathing.name
idle : RSX.bossHarmonyIdle.name
walk : RSX.bossHarmonyRun.name
attack : RSX.bossHarmonyAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossHarmonyHit.name
death : RSX.bossHarmonyDeath.name
}
}
cos[CardSkin.PandoraBoss] = {
id: CardSkin.PandoraBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Pandora"
shopDescription: "This skin was used in the Andromeda boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.pandoraBossGIF.img
rsx: RSX.pandoraBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Pandora
skinNum: 1
animResource: {
breathing : RSX.bossAndromedaBreathing.name
idle : RSX.bossAndromedaIdle.name
walk : RSX.bossAndromedaRun.name
attack : RSX.bossAndromedaAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossAndromedaHit.name
death : RSX.bossAndromedaDeath.name
}
}
cos[CardSkin.GrandmasterNoshRakBoss] = {
id: CardSkin.GrandmasterNoshRakBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Grandmaster Nosh-Rak"
shopDescription: "This skin was used in the Invader boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.grandmasterNoshRakBossGIF.img
rsx: RSX.grandmasterNoshRakBossGIF
factionId: Factions.Vetruvian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction3.GrandmasterNoshRak
skinNum: 1
animResource: {
breathing : RSX.bossInvaderBreathing.name
idle : RSX.bossInvaderIdle.name
walk : RSX.bossInvaderRun.name
attack : RSX.bossInvaderAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossInvaderHit.name
death : RSX.bossInvaderDeath.name
}
}
cos[CardSkin.IroncliffeGuardianBoss] = {
id: CardSkin.IroncliffeGuardianBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Ironcliffe Guardian"
shopDescription: "This skin was used in the Invader boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.ironcliffeGuardianBossGIF.img
rsx: RSX.ironcliffeGuardianBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.IroncliffeGuardian
skinNum: 1
animResource: {
breathing : RSX.bossProtectorBreathing.name
idle : RSX.bossProtectorIdle.name
walk : RSX.bossProtectorRun.name
attack : RSX.bossProtectorAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossProtectorDamage.name
death : RSX.bossProtectorDeath.name
}
}
cos[CardSkin.CelestialPhantomBoss] = {
id: CardSkin.CelestialPhantomBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Celestial Phantom"
shopDescription: "This skin was used in the Soulstealer boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.celestialPhantomBossGIF.img
rsx: RSX.celestialPhantomBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.CelestialPhantom
skinNum: 1
animResource: {
breathing : RSX.bossSoulstealerBreathing.name
idle : RSX.bossSoulstealerIdle.name
walk : RSX.bossSoulstealerRun.name
attack : RSX.bossSoulstealerAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSoulstealerDamage.name
death : RSX.bossSoulstealerDeath.name
}
}
cos[CardSkin.GrailmasterBoss] = {
id: CardSkin.GrailmasterBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Grailmaster"
shopDescription: "This skin was used in the Kahlmar the Spell Eater boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.grailmasterBossGIF.img
rsx: RSX.grailmasterBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Grailmaster
skinNum: 1
animResource: {
breathing : RSX.bossSpelleaterBreathing.name
idle : RSX.bossSpelleaterIdle.name
walk : RSX.bossSpelleaterRun.name
attack : RSX.bossSpelleaterAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSpelleaterHit.name
death : RSX.bossSpelleaterDeath.name
}
}
# endregion Card Skins
# region Card Backs
cos[CardBack.Normal] = {
id: CardBack.Normal
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_classic_name")
shopDescription: i18next.t("cosmetics.cardback_classic_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Common
img: RSX.card_back.img
rsx: RSX.card_back
glowOutlineRSX: RSX.card_back_glow_outline
unlockable: false
purchasable: false
}
cos[CardBack.Agenor] = {
id: CardBack.Agenor
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_redstark_name")
shopDescription: i18next.t("cosmetics.cardback_redstark_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_agenor.img
rsx: RSX.card_back_agenor
glowOutlineRSX: RSX.card_back_agenor_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Gauntlet] = {
id: CardBack.Gauntlet
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_sienna_name")
shopDescription: i18next.t("cosmetics.cardback_sienna_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_gauntlet.img
rsx: RSX.card_back_gauntlet
glowOutlineRSX: RSX.card_back_gauntlet_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Magma] = {
id: CardBack.Magma
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_dance_of_dreams_name")
shopDescription: i18next.t("cosmetics.cardback_dance_of_dreams_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_magma.img
rsx: RSX.card_back_magma
glowOutlineRSX: RSX.card_back_magma_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Shimzar] = {
id: CardBack.Shimzar
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_shimzar_name")
shopDescription: i18next.t("cosmetics.cardback_shimzar_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_shimzar.img
rsx: RSX.card_back_shimzar
glowOutlineRSX: RSX.card_back_shimzar_glow_outline
unlockable: true
purchasable: true
}
cos[CardBack.LyonarGears] = {
id: CardBack.LyonarGears
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_azurite_name")
shopDescription: i18next.t("cosmetics.cardback_azurite_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_lyonar_gears.img
rsx: RSX.card_back_lyonar_gears
glowOutlineRSX: RSX.card_back_lyonar_gears_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.HumbleBundle] = {
id: CardBack.HumbleBundle
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_humble_bundle_name")
shopDescription: i18next.t("cosmetics.cardback_humble_bundle_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_humblebundle.img
rsx: RSX.card_back_humblebundle
glowOutlineRSX: RSX.card_back_humblebundle_glow_outline
unlockable: true
purchasable: false
}
cos[CardBack.DawnDuelysts] = {
id: CardBack.DawnDuelysts
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_dawn_of_duelysts_name")
shopDescription: i18next.t("cosmetics.cardback_dawn_of_duelysts_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_dawnduelysts.img
rsx: RSX.card_back_dawnduelysts
glowOutlineRSX: RSX.card_back_dawnduelysts_glow_outline
unlockable: true
purchasable: false
}
cos[CardBack.Snowchaser] = {
id: CardBack.Snowchaser
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_snowchaser_cup_name")
shopDescription: i18next.t("cosmetics.cardback_snowchaser_cup_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_snowchaser.img
rsx: RSX.card_back_snowchaser
glowOutlineRSX: RSX.card_back_snowchaser_glow_outline
unlockable: true
purchasable: true
}
# endregion Card Backs
# region Profile Icons
cos[ProfileIcon.Tree] = {
id: ProfileIcon.Tree
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_tree_of_eyos_name")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Fixed
img: RSX.portrait_tree.img
rsx: RSX.portrait_tree
unlockable: false
purchasable: false
}
cos[ProfileIcon.abyssian_abyssalcrawler] = {
id: ProfileIcon.abyssian_abyssalcrawler
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_abyssal_crawler_name")
shopDescription: i18next.t("cosmetics.icon_abyssal_crawler_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_abyssalcrawler.img
rsx: RSX.portrait_abyssian_abyssalcrawler
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_cassyvasoulreaper1] = {
id: ProfileIcon.abyssian_cassyvasoulreaper1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_cassyva_name")
shopDescription: i18next.t("cosmetics.icon_cassyva_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_cassyvasoulreaper1.img
rsx: RSX.portrait_abyssian_cassyvasoulreaper1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_maehv1] = {
id: ProfileIcon.abyssian_maehv1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_maehv_name")
shopDescription: i18next.t("cosmetics.icon_maehv_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_maehv1.img
rsx: RSX.portrait_abyssian_maehv1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_crest] = {
id: ProfileIcon.abyssian_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_abyssian_crest_name")
shopDescription: i18next.t("cosmetics.icon_abyssian_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_crest.img
rsx: RSX.portrait_abyssian_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_gloomchaser] = {
id: ProfileIcon.abyssian_gloomchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_gloomchaser_name")
shopDescription: i18next.t("cosmetics.icon_gloomchaser_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_gloomchaser.img
rsx: RSX.portrait_abyssian_gloomchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_kelainosister] = {
id: ProfileIcon.abyssian_kelainosister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_shadow_sister_name")
shopDescription: i18next.t("cosmetics.icon_shadow_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_kelainosister.img
rsx: RSX.portrait_abyssian_kelainosister
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_lilithe1] = {
id: ProfileIcon.abyssian_lilithe1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_lilithe_name")
shopDescription: i18next.t("cosmetics.icon_lilithe_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_lilithe1.img
rsx: RSX.portrait_abyssian_lilithe1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_lilithe2] = {
id: ProfileIcon.abyssian_lilithe2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_lilithe_mk2_name")
shopDescription: i18next.t("cosmetics.icon_lilithe_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_lilithe2.img
rsx: RSX.portrait_abyssian_lilithe2
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_vorpalreaver] = {
id: ProfileIcon.abyssian_vorpalreaver
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_vorpal_reaver_name")
shopDescription: i18next.t("cosmetics.icon_vorpal_reaver_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_vorpalreaver.img
rsx: RSX.portrait_abyssian_vorpalreaver
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_wraithling] = {
id: ProfileIcon.abyssian_wraithling
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_wraithling_name")
shopDescription: i18next.t("cosmetics.icon_wraithling_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_wraithling.img
rsx: RSX.portrait_abyssian_wraithling
unlockable: false
purchasable: true
}
cos[ProfileIcon.frostfire] = {
id: ProfileIcon.frostfire
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_frostfire_2015_name")
shopDescription: i18next.t("cosmetics.icon_frostfire_2015_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_frostfire.img
rsx: RSX.portrait_frostfire
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_arclytesentinel] = {
id: ProfileIcon.lyonar_arclytesentinel
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_arclyte_sentinel_name")
shopDescription: i18next.t("cosmetics.icon_arclyte_sentinel_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_arclytesentinel.img
rsx: RSX.portrait_lyonar_arclytesentinel
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_argeonhighmayne1] = {
id: ProfileIcon.lyonar_argeonhighmayne1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_argeon_name")
shopDescription: i18next.t("cosmetics.icon_argeon_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_argeonhighmayne1.img
rsx: RSX.portrait_lyonar_argeonhighmayne1
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_argeonhighmayne2] = {
id: ProfileIcon.lyonar_argeonhighmayne2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_argeon_mk2_name")
shopDescription: i18next.t("cosmetics.icon_argeon_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_argeonhighmayne2.img
rsx: RSX.portrait_lyonar_argeonhighmayne2
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_crest] = {
id: ProfileIcon.lyonar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_lyonar_crest_name")
shopDescription: i18next.t("cosmetics.icon_lyonar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_crest.img
rsx: RSX.portrait_lyonar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_lightchaser] = {
id: ProfileIcon.lyonar_lightchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_lightchaser_name")
shopDescription: i18next.t("cosmetics.icon_lightchaser_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_lightchaser.img
rsx: RSX.portrait_lyonar_lightchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_silverguardknight] = {
id: ProfileIcon.lyonar_silverguardknight
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_silverguard_knight_name")
shopDescription: i18next.t("cosmetics.icon_silverguard_knight_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_silverguardknight.img
rsx: RSX.portrait_lyonar_silverguardknight
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_steropesister] = {
id: ProfileIcon.lyonar_steropesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_sun_sister_name")
shopDescription: i18next.t("cosmetics.icon_sun_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_steropesister.img
rsx: RSX.portrait_lyonar_steropesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_suntidemaiden] = {
id: ProfileIcon.lyonar_suntidemaiden
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_suntide_maiden_name")
shopDescription: i18next.t("cosmetics.icon_suntide_maiden_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_suntidemaiden.img
rsx: RSX.portrait_lyonar_suntidemaiden
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_windbladeadept] = {
id: ProfileIcon.lyonar_windbladeadept
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_windblade_adept_name")
shopDescription: i18next.t("cosmetics.icon_windblade_adept_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_windbladeadept.img
rsx: RSX.portrait_lyonar_windbladeadept
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_ziransunforge1] = {
id: ProfileIcon.lyonar_ziransunforge1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_ziran_name")
shopDescription: i18next.t("cosmetics.icon_ziran_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_ziransunforge1.img
rsx: RSX.portrait_lyonar_ziransunforge1
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_brome1] = {
id: ProfileIcon.lyonar_brome1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_brome_name")
shopDescription: i18next.t("cosmetics.icon_brome_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_brome1.img
rsx: RSX.portrait_lyonar_brome1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_crest] = {
id: ProfileIcon.magmar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_magmar_crest_name")
shopDescription: i18next.t("cosmetics.icon_magmar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_crest.img
rsx: RSX.portrait_magmar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_dreadnought] = {
id: ProfileIcon.magmar_dreadnought
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_dreadnought_name")
shopDescription: i18next.t("cosmetics.icon_dreadnought_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_dreadnought.img
rsx: RSX.portrait_magmar_dreadnought
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_elucidator] = {
id: ProfileIcon.magmar_elucidator
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_elucidator_name")
shopDescription: i18next.t("cosmetics.icon_elucidator_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_elucidator.img
rsx: RSX.portrait_magmar_elucidator
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_makantorwarbeast] = {
id: ProfileIcon.magmar_makantorwarbeast
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_makantor_name")
shopDescription: i18next.t("cosmetics.icon_makantor_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_makantorwarbeast.img
rsx: RSX.portrait_magmar_makantorwarbeast
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_phalanxar] = {
id: ProfileIcon.magmar_phalanxar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_phalanxar_name")
shopDescription: i18next.t("cosmetics.icon_phalanxar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_phalanxar.img
rsx: RSX.portrait_magmar_phalanxar
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_silitharelder] = {
id: ProfileIcon.magmar_silitharelder
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_silithar_elder_name")
shopDescription: i18next.t("cosmetics.icon_silithar_elder_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_silitharelder.img
rsx: RSX.portrait_magmar_silitharelder
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_starhorn1] = {
id: ProfileIcon.magmar_starhorn1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_starhorn_1_name")
shopDescription: i18next.t("cosmetics.icon_starhorn_1_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_starhorn1.img
rsx: RSX.portrait_magmar_starhorn1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_starhorn2] = {
id: ProfileIcon.magmar_starhorn2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_starhorn_2_name")
shopDescription: i18next.t("cosmetics.icon_starhorn_2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_starhorn2.img
rsx: RSX.portrait_magmar_starhorn2
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_ragnora1] = {
id: ProfileIcon.magmar_ragnora1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_ragnora_name")
shopDescription: i18next.t("cosmetics.icon_ragnora_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_ragnora1.img
rsx: RSX.portrait_magmar_ragnora1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_taygetesister] = {
id: ProfileIcon.magmar_taygetesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_taygete_name")
shopDescription: i18next.t("cosmetics.icon_taygete_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_taygetesister.img
rsx: RSX.portrait_magmar_taygetesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_vaath1] = {
id: ProfileIcon.magmar_vaath1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_vaath_name")
shopDescription: i18next.t("cosmetics.icon_vaath_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_vaath1.img
rsx: RSX.portrait_magmar_vaath1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_vaath2] = {
id: ProfileIcon.magmar_vaath2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_vaath_mk2_name")
shopDescription: i18next.t("cosmetics.icon_vaath_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_vaath2.img
rsx: RSX.portrait_magmar_vaath2
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_veteransilithar] = {
id: ProfileIcon.magmar_veteransilithar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_veteran_silithar_name")
shopDescription: i18next.t("cosmetics.icon_veteran_silithar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_veteransilithar.img
rsx: RSX.portrait_magmar_veteransilithar
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_youngsilithar] = {
id: ProfileIcon.magmar_youngsilithar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_young_silithar_name")
shopDescription: i18next.t("cosmetics.icon_young_silithar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_youngsilithar.img
rsx: RSX.portrait_magmar_youngsilithar
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_beastmaster] = {
id: ProfileIcon.neutral_beastmaster
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_beastmaster_name")
shopDescription: i18next.t("cosmetics.icon_beastmaster_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_beastmaster.img
rsx: RSX.portrait_neutral_beastmaster
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_cannonofmechaz0r] = {
id: ProfileIcon.neutral_cannonofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_cannon_mech_name")
shopDescription: i18next.t("cosmetics.icon_cannon_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_cannonofmechaz0r.img
rsx: RSX.portrait_neutral_cannonofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_chassisofmechaz0r] = {
id: ProfileIcon.neutral_chassisofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_chassis_mech_name")
shopDescription: i18next.t("cosmetics.icon_chassis_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_chassisofmechaz0r.img
rsx: RSX.portrait_neutral_chassisofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_gnasher] = {
id: ProfileIcon.neutral_gnasher
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_gnasher_name")
shopDescription: i18next.t("cosmetics.icon_gnasher_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_gnasher.img
rsx: RSX.portrait_neutral_gnasher
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_goldenmantella] = {
id: ProfileIcon.neutral_goldenmantella
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_golden_mantella_name")
shopDescription: i18next.t("cosmetics.icon_golden_mantella_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_goldenmantella.img
rsx: RSX.portrait_neutral_goldenmantella
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_grincher] = {
id: ProfileIcon.neutral_grincher
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_grincher_name")
shopDescription: i18next.t("cosmetics.icon_grincher_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_grincher.img
rsx: RSX.portrait_neutral_grincher
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_helmofmechaz0r] = {
id: ProfileIcon.neutral_helmofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_helm_mech_name")
shopDescription: i18next.t("cosmetics.icon_helm_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_helmofmechaz0r.img
rsx: RSX.portrait_neutral_helmofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_hydrax1] = {
id: ProfileIcon.neutral_hydrax1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_hydrax_name")
shopDescription: i18next.t("cosmetics.icon_hydrax_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_hydrax1.img
rsx: RSX.portrait_neutral_hydrax1
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_hydrax2] = {
id: ProfileIcon.neutral_hydrax2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_hydrax_2_name")
shopDescription: i18next.t("cosmetics.icon_hydrax_2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_hydrax2.img
rsx: RSX.portrait_neutral_hydrax2
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_ion] = {
id: ProfileIcon.neutral_ion
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_ion_name")
shopDescription: i18next.t("cosmetics.icon_ion_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_ion.img
rsx: RSX.portrait_neutral_ion
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_ladylocke] = {
id: ProfileIcon.neutral_ladylocke
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_lady_locke_name")
shopDescription: i18next.t("cosmetics.icon_lady_locke_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_ladylocke.img
rsx: RSX.portrait_neutral_ladylocke
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_lkiansister] = {
id: ProfileIcon.neutral_lkiansister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_sworn_sister_name")
shopDescription: i18next.t("cosmetics.icon_sworn_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_lkiansister.img
rsx: RSX.portrait_neutral_lkiansister
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_mechaz0r] = {
id: ProfileIcon.neutral_mechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_mechaz0r_name")
shopDescription: i18next.t("cosmetics.icon_mechaz0r_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_mechaz0r.img
rsx: RSX.portrait_neutral_mechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_nip] = {
id: ProfileIcon.neutral_nip
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_dex_name")
shopDescription: i18next.t("cosmetics.icon_dex_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_nip.img
rsx: RSX.portrait_neutral_nip
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rawr] = {
id: ProfileIcon.neutral_rawr
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rawr_name")
shopDescription: i18next.t("cosmetics.icon_rawr_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rawr.img
rsx: RSX.portrait_neutral_rawr
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rok] = {
id: ProfileIcon.neutral_rok
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rok_name")
shopDescription: i18next.t("cosmetics.icon_rok_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rok.img
rsx: RSX.portrait_neutral_rok
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rook] = {
id: ProfileIcon.neutral_rook
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rook_name")
shopDescription: i18next.t("cosmetics.icon_rook_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rook.img
rsx: RSX.portrait_neutral_rook
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_silverbeak] = {
id: ProfileIcon.neutral_silverbeak
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_silverbeak_name")
shopDescription: i18next.t("cosmetics.icon_silverbeak_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_silverbeak.img
rsx: RSX.portrait_neutral_silverbeak
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_soboro] = {
id: ProfileIcon.neutral_soboro
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_soboro_name")
shopDescription: i18next.t("cosmetics.icon_soboro_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_soboro.img
rsx: RSX.portrait_neutral_soboro
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_swordofmechaz0r] = {
id: ProfileIcon.neutral_swordofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_sword_mech_name")
shopDescription: i18next.t("cosmetics.icon_sword_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_swordofmechaz0r.img
rsx: RSX.portrait_neutral_swordofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_wingsofmechaz0r] = {
id: ProfileIcon.neutral_wingsofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_wings_mech_name")
shopDescription: i18next.t("cosmetics.icon_wings_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_wingsofmechaz0r.img
rsx: RSX.portrait_neutral_wingsofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_z0r] = {
id: ProfileIcon.neutral_z0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_z0r_name")
shopDescription: i18next.t("cosmetics.icon_z0r_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_z0r.img
rsx: RSX.portrait_neutral_z0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_zukong] = {
id: ProfileIcon.neutral_zukong
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_zukong_name")
shopDescription: i18next.t("cosmetics.icon_zukong_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_zukong.img
rsx: RSX.portrait_neutral_zukong
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_alkyonesister] = {
id: ProfileIcon.songhai_alkyonesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_storm_sister_name")
shopDescription: i18next.t("cosmetics.icon_storm_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_alkyonesister.img
rsx: RSX.portrait_songhai_alkyonesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_crest] = {
id: ProfileIcon.songhai_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_songhai_crest_name")
shopDescription: i18next.t("cosmetics.icon_songhai_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_crest.img
rsx: RSX.portrait_songhai_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_gorehorn] = {
id: ProfileIcon.songhai_gorehorn
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_gorehorn_name")
shopDescription: i18next.t("cosmetics.icon_gorehorn_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_gorehorn.img
rsx: RSX.portrait_songhai_gorehorn
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_grandmasterzendo] = {
id: ProfileIcon.songhai_grandmasterzendo
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_zendo_name")
shopDescription: i18next.t("cosmetics.icon_zendo_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_grandmasterzendo.img
rsx: RSX.portrait_songhai_grandmasterzendo
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_heartseeker] = {
id: ProfileIcon.songhai_heartseeker
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_heartseeker_name")
shopDescription: i18next.t("cosmetics.icon_heartseeker_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_heartseeker.img
rsx: RSX.portrait_songhai_heartseeker
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_kaidoassassin] = {
id: ProfileIcon.songhai_kaidoassassin
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_kaido_assassin_name")
shopDescription: i18next.t("cosmetics.icon_kaido_assassin_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_kaidoassassin.img
rsx: RSX.portrait_songhai_kaidoassassin
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_kaleosxaan1] = {
id: ProfileIcon.songhai_kaleosxaan1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_kaleos_name")
shopDescription: i18next.t("cosmetics.icon_kaleos_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_kaleosxaan1.img
rsx: RSX.portrait_songhai_kaleosxaan1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_revaeventide1] = {
id: ProfileIcon.songhai_revaeventide1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_reva_name")
shopDescription: i18next.t("cosmetics.icon_reva_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_revaeventide1.img
rsx: RSX.portrait_songhai_revaeventide1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_revaeventide2] = {
id: ProfileIcon.songhai_revaeventide2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_reva_mk2_name")
shopDescription: i18next.t("cosmetics.icon_reva_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_revaeventide2.img
rsx: RSX.portrait_songhai_revaeventide2
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_shidai1] = {
id: ProfileIcon.songhai_shidai1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_shidai_name")
shopDescription: i18next.t("cosmetics.icon_shidai_name")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_shidai1.img
rsx: RSX.portrait_songhai_shidai1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_scarletviper] = {
id: ProfileIcon.songhai_scarletviper
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_scarlet_viper_name")
shopDescription: i18next.t("cosmetics.icon_scarlet_viper_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_scarletviper.img
rsx: RSX.portrait_songhai_scarletviper
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_tuskboar] = {
id: ProfileIcon.songhai_tuskboar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_tusk_boar_name")
shopDescription: i18next.t("cosmetics.icon_tusk_boar_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_tuskboar.img
rsx: RSX.portrait_songhai_tuskboar
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_widowmaker] = {
id: ProfileIcon.songhai_widowmaker
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_widowmaker_name")
shopDescription: i18next.t("cosmetics.icon_widowmaker_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_widowmaker.img
rsx: RSX.portrait_songhai_widowmaker
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_arcticdisplacer] = {
id: ProfileIcon.vanar_arcticdisplacer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_arctic_displacer_name")
shopDescription: i18next.t("cosmetics.icon_arctic_displacer_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_arcticdisplacer.img
rsx: RSX.portrait_vanar_arcticdisplacer
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_crest] = {
id: ProfileIcon.vanar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_vanar_crest_name")
shopDescription: i18next.t("cosmetics.icon_vanar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_crest.img
rsx: RSX.portrait_vanar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_draugarlord] = {
id: ProfileIcon.vanar_draugarlord
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_draugar_lord_name")
shopDescription: i18next.t("cosmetics.icon_draugar_lord_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_draugarlord.img
rsx: RSX.portrait_vanar_draugarlord
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing_warbird] = {
id: ProfileIcon.vanar_faiebloodwing_warbird
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_warbird_name")
shopDescription: i18next.t("cosmetics.icon_warbird_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing_warbird.img
rsx: RSX.portrait_vanar_faiebloodwing_warbird
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing1] = {
id: ProfileIcon.vanar_faiebloodwing1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_faie_name")
shopDescription: i18next.t("cosmetics.icon_faie_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing1.img
rsx: RSX.portrait_vanar_faiebloodwing1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing2] = {
id: ProfileIcon.vanar_faiebloodwing2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_faie_mk2_name")
shopDescription: i18next.t("cosmetics.icon_faie_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing2.img
rsx: RSX.portrait_vanar_faiebloodwing2
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_glacialelemental] = {
id: ProfileIcon.vanar_glacialelemental
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_glacial_elemental_name")
shopDescription: i18next.t("cosmetics.icon_glacial_elemental_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_glacialelemental.img
rsx: RSX.portrait_vanar_glacialelemental
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_hearthsister] = {
id: ProfileIcon.vanar_hearthsister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_hearth_sister_name")
shopDescription: i18next.t("cosmetics.icon_hearth_sister_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_hearthsister.img
rsx: RSX.portrait_vanar_hearthsister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_icebladedryad] = {
id: ProfileIcon.vanar_icebladedryad
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_iceblade_dryad_name")
shopDescription: i18next.t("cosmetics.icon_iceblade_dryad_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_icebladedryad.img
rsx: RSX.portrait_vanar_icebladedryad
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_karawinterblade1] = {
id: ProfileIcon.vanar_karawinterblade1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_kara_name")
shopDescription: i18next.t("cosmetics.icon_kara_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_karawinterblade1.img
rsx: RSX.portrait_vanar_karawinterblade1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_karawinterblade2] = {
id: ProfileIcon.vanar_karawinterblade2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_kara_mk2_name")
shopDescription: i18next.t("cosmetics.icon_kara_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_karawinterblade2.img
rsx: RSX.portrait_vanar_karawinterblade2
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_ilena1] = {
id: ProfileIcon.vanar_ilena1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_ilena_name")
shopDescription: i18next.t("cosmetics.icon_ilena_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_ilena1.img
rsx: RSX.portrait_vanar_ilena1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_maiasister] = {
id: ProfileIcon.vanar_maiasister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_wind_sister_name")
shopDescription: i18next.t("cosmetics.icon_wind_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_maiasister.img
rsx: RSX.portrait_vanar_maiasister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_razorback] = {
id: ProfileIcon.vanar_razorback
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_razorback_name")
shopDescription: i18next.t("cosmetics.icon_razorback_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_razorback.img
rsx: RSX.portrait_vanar_razorback
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_snowchaser] = {
id: ProfileIcon.vanar_snowchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_snowchaser_name")
shopDescription: i18next.t("cosmetics.icon_snowchaser_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_snowchaser.img
rsx: RSX.portrait_vanar_snowchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_wolfraven] = {
id: ProfileIcon.vanar_wolfraven
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_wolfraven_name")
shopDescription: i18next.t("cosmetics.icon_wolfraven_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_wolfraven.img
rsx: RSX.portrait_vanar_wolfraven
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_crest] = {
id: ProfileIcon.vetruvian_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_vetruvian_crest_name")
shopDescription: i18next.t("cosmetics.icon_vetruvian_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_crest.img
rsx: RSX.portrait_vetruvian_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_miragemaster] = {
id: ProfileIcon.vetruvian_miragemaster
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_mirage_master_name")
shopDescription: i18next.t("cosmetics.icon_mirage_master_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_miragemaster.img
rsx: RSX.portrait_vetruvian_miragemaster
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_pax] = {
id: ProfileIcon.vetruvian_pax
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_pax_name")
shopDescription: i18next.t("cosmetics.icon_pax_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_pax.img
rsx: RSX.portrait_vetruvian_pax
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_pyromancer] = {
id: ProfileIcon.vetruvian_pyromancer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_pyromancer_name")
shopDescription: i18next.t("cosmetics.icon_pyromancer_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_pyromancer.img
rsx: RSX.portrait_vetruvian_pyromancer
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_rae] = {
id: ProfileIcon.vetruvian_rae
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_rae_name")
shopDescription: i18next.t("cosmetics.icon_rae_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_rae.img
rsx: RSX.portrait_vetruvian_rae
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_saonsister] = {
id: ProfileIcon.vetruvian_saonsister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_sand_sister_name")
shopDescription: i18next.t("cosmetics.icon_sand_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_saonsister.img
rsx: RSX.portrait_vetruvian_saonsister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_scionesssajj1] = {
id: ProfileIcon.vetruvian_scionesssajj1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_sajj_name")
shopDescription: i18next.t("cosmetics.icon_sajj_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_scionesssajj1.img
rsx: RSX.portrait_vetruvian_scionesssajj1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_ciphyron1] = {
id: ProfileIcon.vetruvian_ciphyron1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_ciphyron_name")
shopDescription: i18next.t("cosmetics.icon_ciphyron_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_ciphyron1.img
rsx: RSX.portrait_vetruvian_ciphyron1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_starfirescarab] = {
id: ProfileIcon.vetruvian_starfirescarab
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_starfire_scarab_name")
shopDescription: i18next.t("cosmetics.icon_starfire_scarab_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_starfirescarab.img
rsx: RSX.portrait_vetruvian_starfirescarab
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_windshrike] = {
id: ProfileIcon.vetruvian_windshrike
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_windshrike_name")
shopDescription: i18next.t("cosmetics.icon_windshrike_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_windshrike.img
rsx: RSX.portrait_vetruvian_windshrike
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_zirixstarstrider1] = {
id: ProfileIcon.vetruvian_zirixstarstrider1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_zirix_name")
shopDescription: i18next.t("cosmetics.icon_zirix_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_zirixstarstrider1.img
rsx: RSX.portrait_vetruvian_zirixstarstrider1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_zirixstarstrider2] = {
id: ProfileIcon.vetruvian_zirixstarstrider2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_zirix_mk2_name")
shopDescription: i18next.t("cosmetics.icon_zirix_mk2_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_zirixstarstrider2.img
rsx: RSX.portrait_vetruvian_zirixstarstrider2
unlockable: false
purchasable: true
}
cos[ProfileIcon.Bloodmoon] = {
id: ProfileIcon.Bloodmoon
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_bloodmoon_ruins_name")
shopDescription: i18next.t("cosmetics.icon_bloodmoon_ruins_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_bloodmoon.img
rsx: RSX.portrait_bloodmoon
unlockable: false
purchasable: false
}
cos[ProfileIcon.CrystalCaverns] = {
id: ProfileIcon.CrystalCaverns
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_crystal_caverns_name")
shopDescription: i18next.t("cosmetics.icon_crystal_caverns_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_crystal_caverns.img
rsx: RSX.portrait_crystal_caverns
unlockable: false
purchasable: false
}
cos[ProfileIcon.Kaero] = {
id: ProfileIcon.Kaero
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_kaero_name")
shopDescription: i18next.t("cosmetics.icon_kaero_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_kaero.img
rsx: RSX.portrait_kaero
unlockable: false
purchasable: false
}
cos[ProfileIcon.WhistlingBlade] = {
id: ProfileIcon.WhistlingBlade
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_whistling_blades_name")
shopDescription: i18next.t("cosmetics.icon_whistling_blades_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_whistling_blade.img
rsx: RSX.portrait_whistling_blade
unlockable: false
purchasable: false
}
cos[ProfileIcon.obsidian_woods] = {
id: ProfileIcon.obsidian_woods
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
enabled: true
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_obsidian_woods_name")
shopDescription: i18next.t("cosmetics.icon_obsidian_woods_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_obsidian_woods.img
rsx: RSX.portrait_obsidian_woods
unlockable: false
purchasable: false
}
cos[ProfileIcon.rashas_tomb] = {
id: ProfileIcon.rashas_tomb
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
enabled: true
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_rashas_tomb_name")
shopDescription: i18next.t("cosmetics.icon_rashas_tomb_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_rashas_tomb.img
rsx: RSX.portrait_rashas_tomb
unlockable: false
purchasable: false
}
cos[ProfileIcon.grandmaster_icon] = {
id: ProfileIcon.grandmaster_icon
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_grandmaster_name")
shopDescription: i18next.t("cosmetics.icon_grandmaster_desc")
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_grandmaster_portrait.img
rsx: RSX.portrait_grandmaster_portrait
unlockable: true
purchasable: false
}
cos[ProfileIcon.tournament_dawnofduelysts1] = {
id: ProfileIcon.tournament_dawnofduelysts1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Emperor Sargos"
shopDescription: "Emperor Sargos"
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_tournament_dawnofduelysts1.img
rsx: RSX.portrait_tournament_dawnofduelysts1
unlockable: false
purchasable: true
}
cos[ProfileIcon.tournament_dawnofduelysts2] = {
id: ProfileIcon.tournament_dawnofduelysts2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "The Coming of Rasha"
shopDescription: "The Coming of Rasha"
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_tournament_dawnofduelysts2.img
rsx: RSX.portrait_tournament_dawnofduelysts2
unlockable: false
purchasable: true
}
cos[ProfileIcon.aer] = {
id: ProfileIcon.aer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Aer Pridebeak"
shopDescription: "Aer Pridebeak"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_aer.img
rsx: RSX.portrait_aer
unlockable: false
purchasable: true
}
cos[ProfileIcon.frizzing_mystic] = {
id: ProfileIcon.frizzing_mystic
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Frizzing Mystic"
shopDescription: "Frizzing Mystic"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_frizzing_mystic.img
rsx: RSX.portrait_frizzing_mystic
unlockable: false
purchasable: true
}
cos[ProfileIcon.gibbet] = {
id: ProfileIcon.gibbet
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
enabled: true
name: "Gibbet"
shopDescription: "Gibbet"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_gibbet.img
rsx: RSX.portrait_gibbet
unlockable: false
purchasable: true
}
cos[ProfileIcon.orbo] = {
id: ProfileIcon.orbo
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Orbo the Ostentatious"
shopDescription: "Orbo the Ostentatious"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_orbo.img
rsx: RSX.portrait_orbo
unlockable: false
purchasable: true
}
cos[ProfileIcon.canopic] = {
id: ProfileIcon.canopic
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
enabled: true
name: "Fifth Canopic"
shopDescription: "Fifth Canopic"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_canopic.img
rsx: RSX.portrait_canopic
unlockable: false
purchasable: true
}
cos[ProfileIcon.veracity] = {
id: ProfileIcon.veracity
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
enabled: true
name: "Yggdra's Voracity"
shopDescription: "Yggdra's Voracity"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_veracity.img
rsx: RSX.portrait_veracity
unlockable: false
purchasable: true
}
cos[ProfileIcon.indominus] = {
id: ProfileIcon.indominus
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
enabled: true
name: "Indominus"
shopDescription: "Indominus"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_indominus.img
rsx: RSX.portrait_indominus
unlockable: false
purchasable: true
}
cos[ProfileIcon.spriggen] = {
id: ProfileIcon.spriggen
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Spriggen"
shopDescription: "Spriggen"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_spriggen.img
rsx: RSX.portrait_spriggen
unlockable: false
purchasable: true
}
cos[ProfileIcon.eternityPainter] = {
id: ProfileIcon.eternityPainter
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
enabled: true
name: "Eternity Painter"
shopDescription: "Eternity Painter"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_eternityPainter.img
rsx: RSX.portrait_eternityPainter
unlockable: false
purchasable: true
}
cos[ProfileIcon.skullProphet] = {
id: ProfileIcon.skullProphet
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
enabled: true
name: "Skull Prophet"
shopDescription: "Skull Prophet"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_skullProphet.img
rsx: RSX.portrait_skullProphet
unlockable: false
purchasable: true
}
cos[ProfileIcon.sinisterSilhouette] = {
id: ProfileIcon.sinisterSilhouette
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Sinister Silhouette"
shopDescription: "Sinister Silhouette"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_sinisterSilhouette.img
rsx: RSX.portrait_sinisterSilhouette
unlockable: false
purchasable: true
}
# endregion Profile Icons
# region emotes
# Emotes were converted from prior format (from EmoteFactory) to this by executing these regex replaces:
# https://gist.github.com/RobotRocker/13b08cd699b2a0242d9ae770dcdcb7a6
# region TEXT
cos[Emote.TextHello] = {
id: Emote.TextHello
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_hello_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextGLHF] = {
id: Emote.TextGLHF
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_glhf_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextGG] = {
id: Emote.TextGG
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_well_played_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextOops] = {
id: Emote.TextOops
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_oops_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
# endregion TEXT
# region HEALING MYSTIC
cos[Emote.HealingMysticHappy] = {
id: Emote.HealingMysticHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_happy.img
rsx: RSX.emote_healing_mystic_happy
title: "So Happy!"
name: i18next.t("cosmetics.emote_hm_happy_name")
shopDescription: i18next.t("cosmetics.emote_hm_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticSad] = {
id: Emote.HealingMysticSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_sad.img
rsx: RSX.emote_healing_mystic_sad
title: "So Sad!"
name: i18next.t("cosmetics.emote_hm_sad_name")
shopDescription: i18next.t("cosmetics.emote_hm_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticThumbsUp] = {
id: Emote.HealingMysticThumbsUp
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_thumbs_up.img
rsx: RSX.emote_healing_mystic_thumbs_up
title: "Yay!"
name: i18next.t("cosmetics.emote_hm_thumbs_up_name")
shopDescription: i18next.t("cosmetics.emote_hm_thumbs_up_desc")
emoteOrder: EMOTE_ORDER_TAUNT
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticConfused] = {
id: Emote.HealingMysticConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_confused.img
rsx: RSX.emote_healing_mystic_confused
title: "Huh!?"
name: i18next.t("cosmetics.emote_hm_surprise_name")
shopDescription: i18next.t("cosmetics.emote_hm_surprise_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticBlink] = {
id: Emote.HealingMysticBlink
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_blink.img
rsx: RSX.emote_healing_mystic_blink
title: "Blink"
name: i18next.t("cosmetics.emote_hm_blink_name")
shopDescription: i18next.t("cosmetics.emote_hm_blink_desc")
emoteOrder: EMOTE_ORDER_BOW
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
# endregion HEALING MYSTIC
# region ALPHA
cos[Emote.OtherIcebladeDryad] = {
id: Emote.OtherIcebladeDryad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: false
alwaysVisible: false
img: RSX.emote_alpha_iceblade_dryad.img
rsx: RSX.emote_alpha_iceblade_dryad
title: "Peace!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherRook] = {
id: Emote.OtherRook
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: true
alwaysVisible: false
img: RSX.emote_alpha_rook.img
rsx: RSX.emote_alpha_rook
title: "Yeah Baby!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherLightchaser] = {
id: Emote.OtherLightchaser
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: false
alwaysVisible: false
img: RSX.emote_alpha_lightchaser.img
rsx: RSX.emote_alpha_lightchaser
title: "Blargh!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherSnowChaserHoliday2015] = {
id: Emote.OtherSnowChaserHoliday2015
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_neutral_snowchaser_holiday_2015.img
rsx: RSX.emote_neutral_snowchaser_holiday_2015
title: "Happy Holidays!"
name: i18next.t("cosmetics.emote_holiday_snowchaser_name")
shopDescription: i18next.t("cosmetics.emote_holiday_snowchaser_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: true
}
# endregion ALPHA
# region NEUTRAL
cos[Emote.emote_mechaz0r_cannon_confused] = {
id: Emote.emote_mechaz0r_cannon_confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_cannon_confused.img
rsx: RSX.emote_mechaz0r_cannon_confused
name: i18next.t("cosmetics.emote_cannon_mech_name")
shopDescription: i18next.t("cosmetics.emote_cannon_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_chassis_angry] = {
id: Emote.emote_mechaz0r_chassis_angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_chassis_angry.img
rsx: RSX.emote_mechaz0r_chassis_angry
name: i18next.t("cosmetics.emote_chassis_mech_name")
shopDescription: i18next.t("cosmetics.emote_chassis_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_helm_taunt] = {
id: Emote.emote_mechaz0r_helm_taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_helm_taunt.img
rsx: RSX.emote_mechaz0r_helm_taunt
name: i18next.t("cosmetics.emote_helm_mech_name")
shopDescription: i18next.t("cosmetics.emote_helm_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_sad] = {
id: Emote.emote_mechaz0r_sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_sad.img
rsx: RSX.emote_mechaz0r_sad
name: i18next.t("cosmetics.emote_mechaz0r_name")
shopDescription: i18next.t("cosmetics.emote_mechaz0r_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_sword_frustrated] = {
id: Emote.emote_mechaz0r_sword_frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_sword_frustrated.img
rsx: RSX.emote_mechaz0r_sword_frustrated
name: i18next.t("cosmetics.emote_sword_mech_name")
shopDescription: i18next.t("cosmetics.emote_sword_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_wings_happy] = {
id: Emote.emote_mechaz0r_wings_happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_wings_happy.img
rsx: RSX.emote_mechaz0r_wings_happy
name: i18next.t("cosmetics.emote_wings_mech_name")
shopDescription: i18next.t("cosmetics.emote_wings_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_ladylocke] = {
id: Emote.emote_ladylocke
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_ladylocke.img
rsx: RSX.emote_ladylocke
name: i18next.t("cosmetics.emote_lady_locke_name")
shopDescription: i18next.t("cosmetics.emote_lady_locke_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_phalanxar_thumbsdown] = {
id: Emote.emote_phalanxar_thumbsdown
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_phalanxar_thumbsdown.img
rsx: RSX.emote_phalanxar_thumbsdown
name: i18next.t("cosmetics.emote_phalanxar_name")
shopDescription: i18next.t("cosmetics.emote_phalanxar_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_snowchaser_bow] = {
id: Emote.emote_snowchaser_bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_snowchaser_bow.img
rsx: RSX.emote_snowchaser_bow
name: i18next.t("cosmetics.emote_snowchaser_bow_name")
shopDescription: i18next.t("cosmetics.emote_snowchaser_bow_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_hollowgrovekeeper] = {
id: Emote.emote_hollowgrovekeeper
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_hollowgrovekeeper.img
rsx: RSX.emote_hollowgrovekeeper
name: i18next.t("cosmetics.emote_hollow_grovekeeper_name")
shopDescription: i18next.t("cosmetics.emote_hollow_grovekeeper_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_lightbender] = {
id: Emote.emote_lightbender
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_lightbender.img
rsx: RSX.emote_lightbender
name: i18next.t("cosmetics.emote_lightbender_name")
shopDescription: i18next.t("cosmetics.emote_lightbender_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_primusfist] = {
id: Emote.emote_primusfist
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_primusfist.img
rsx: RSX.emote_primusfist
name: i18next.t("cosmetics.emote_primus_fist_name")
shopDescription: i18next.t("cosmetics.emote_primus_fist_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_zenrui] = {
id: Emote.emote_zenrui
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_zenrui.img
rsx: RSX.emote_zenrui
name: i18next.t("cosmetics.emote_zenrui_name")
shopDescription: i18next.t("cosmetics.emote_zenrui_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_bow] = {
id: Emote.emote_fog_bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_bow.img
rsx: RSX.emote_fog_bow
name: i18next.t("cosmetics.emote_fog_bow_name")
shopDescription: i18next.t("cosmetics.emote_fog_bow_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_confused] = {
id: Emote.emote_fog_confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_confused.img
rsx: RSX.emote_fog_confused
name: i18next.t("cosmetics.emote_fog_confused_name")
shopDescription: i18next.t("cosmetics.emote_fog_confused_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_dead] = {
id: Emote.emote_fog_dead
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_dead.img
rsx: RSX.emote_fog_dead
name: i18next.t("cosmetics.emote_fog_gg_name")
shopDescription: i18next.t("cosmetics.emote_fog_gg_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_frustrated] = {
id: Emote.emote_fog_frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_frustrated.img
rsx: RSX.emote_fog_frustrated
name: i18next.t("cosmetics.emote_fog_sweat_name")
shopDescription: i18next.t("cosmetics.emote_fog_sweat_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_happy] = {
id: Emote.emote_fog_happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_happy.img
rsx: RSX.emote_fog_happy
name: i18next.t("cosmetics.emote_fog_happy_name")
shopDescription: i18next.t("cosmetics.emote_fog_happy_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sad] = {
id: Emote.emote_fog_sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sad.img
rsx: RSX.emote_fog_sad
name: i18next.t("cosmetics.emote_fog_cry_name")
shopDescription: i18next.t("cosmetics.emote_fog_cry_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sleep] = {
id: Emote.emote_fog_sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sleep.img
rsx: RSX.emote_fog_sleep
name: i18next.t("cosmetics.emote_fog_sleep_name")
shopDescription: i18next.t("cosmetics.emote_fog_sleep_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sunglasses] = {
id: Emote.emote_fog_sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sunglasses.img
rsx: RSX.emote_fog_sunglasses
name: i18next.t("cosmetics.emote_fog_smile_name")
shopDescription: i18next.t("cosmetics.emote_fog_smile_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_surprised] = {
id: Emote.emote_fog_surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_surprised.img
rsx: RSX.emote_fog_surprised
name: i18next.t("cosmetics.emote_fog_surprised_name")
shopDescription: i18next.t("cosmetics.emote_fog_surprised_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_taunt_alt] = {
id: Emote.emote_fog_taunt_alt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_taunt_alt.img
rsx: RSX.emote_fog_taunt_alt
name: i18next.t("cosmetics.emote_fog_kiss_name")
shopDescription: i18next.t("cosmetics.emote_fog_kiss_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_taunt] = {
id: Emote.emote_fog_taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_taunt.img
rsx: RSX.emote_fog_taunt
name: i18next.t("cosmetics.emote_fog_wink_name")
shopDescription: i18next.t("cosmetics.emote_fog_wink_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
# endregion NEUTRAL
# region FACTION 1
cos[Emote.Faction1Taunt] = {
id: Emote.Faction1Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_taunt.img
rsx: RSX.emote_f1_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Angry] = {
id: Emote.Faction1Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_angry.img
rsx: RSX.emote_f1_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Confused] = {
id: Emote.Faction1Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_confused.img
rsx: RSX.emote_f1_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sad] = {
id: Emote.Faction1Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sad.img
rsx: RSX.emote_f1_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Frustrated] = {
id: Emote.Faction1Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_frustrated.img
rsx: RSX.emote_f1_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Surprised] = {
id: Emote.Faction1Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_surprised.img
rsx: RSX.emote_f1_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Bow] = {
id: Emote.Faction1Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_bow.img
rsx: RSX.emote_f1_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sleep] = {
id: Emote.Faction1Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sleep.img
rsx: RSX.emote_f1_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sunglasses] = {
id: Emote.Faction1Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sunglasses.img
rsx: RSX.emote_f1_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Happy] = {
id: Emote.Faction1Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_happy.img
rsx: RSX.emote_basic_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: false
}
cos[Emote.Faction1Kiss] = {
id: Emote.Faction1Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_kiss.img
rsx: RSX.emote_f1_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_argeon_love_name")
shopDescription: i18next.t("cosmetics.emote_argeon_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
# endregion FACTION 1
# region FACTION 2
cos[Emote.Faction2Taunt] = {
id: Emote.Faction2Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_taunt.img
rsx: RSX.emote_f2_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Happy] = {
id: Emote.Faction2Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_happy.img
rsx: RSX.emote_f2_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Confused] = {
id: Emote.Faction2Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_confused.img
rsx: RSX.emote_f2_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sad] = {
id: Emote.Faction2Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sad.img
rsx: RSX.emote_f2_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Frustrated] = {
id: Emote.Faction2Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_frustrated.img
rsx: RSX.emote_f2_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Surprised] = {
id: Emote.Faction2Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_surprised.img
rsx: RSX.emote_f2_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Bow] = {
id: Emote.Faction2Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_bow.img
rsx: RSX.emote_f2_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sleep] = {
id: Emote.Faction2Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sleep.img
rsx: RSX.emote_f2_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sunglasses] = {
id: Emote.Faction2Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sunglasses.img
rsx: RSX.emote_f2_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Angry] = {
id: Emote.Faction2Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_angry.img
rsx: RSX.emote_basic_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: false
}
cos[Emote.Faction2Kiss] = {
id: Emote.Faction2Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_kiss.img
rsx: RSX.emote_f2_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_kaleos_love_name")
shopDescription: i18next.t("cosmetics.emote_kaleos_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
# endregion FACTION 2
# region FACTION 3
cos[Emote.Faction3Taunt] = {
id: Emote.Faction3Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_taunt.img
rsx: RSX.emote_f3_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Happy] = {
id: Emote.Faction3Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_happy.img
rsx: RSX.emote_f3_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Angry] = {
id: Emote.Faction3Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_angry.img
rsx: RSX.emote_f3_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sad] = {
id: Emote.Faction3Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sad.img
rsx: RSX.emote_f3_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Frustrated] = {
id: Emote.Faction3Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_frustrated.img
rsx: RSX.emote_f3_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Surprised] = {
id: Emote.Faction3Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_surprised.img
rsx: RSX.emote_f3_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Bow] = {
id: Emote.Faction3Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_bow.img
rsx: RSX.emote_f3_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sleep] = {
id: Emote.Faction3Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sleep.img
rsx: RSX.emote_f3_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sunglasses] = {
id: Emote.Faction3Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sunglasses.img
rsx: RSX.emote_f3_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Confused] = {
id: Emote.Faction3Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_confused.img
rsx: RSX.emote_basic_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: false
}
cos[Emote.Faction3Kiss] = {
id: Emote.Faction3Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_kiss.img
rsx: RSX.emote_f3_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_zirix_love_name")
shopDescription: i18next.t("cosmetics.emote_zirix_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
# endregion FACTION 3
# region FACTION 4
cos[Emote.Faction4Taunt] = {
id: Emote.Faction4Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_taunt.img
rsx: RSX.emote_f4_teal_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Happy] = {
id: Emote.Faction4Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_happy.img
rsx: RSX.emote_f4_teal_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Angry] = {
id: Emote.Faction4Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_angry.img
rsx: RSX.emote_f4_teal_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Confused] = {
id: Emote.Faction4Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_confused.img
rsx: RSX.emote_f4_teal_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sad] = {
id: Emote.Faction4Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sad.img
rsx: RSX.emote_f4_teal_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Surprised] = {
id: Emote.Faction4Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_surprised.img
rsx: RSX.emote_f4_teal_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Bow] = {
id: Emote.Faction4Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_bow.img
rsx: RSX.emote_f4_teal_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sleep] = {
id: Emote.Faction4Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sleep.img
rsx: RSX.emote_f4_teal_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sunglasses] = {
id: Emote.Faction4Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sunglasses.img
rsx: RSX.emote_f4_teal_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Frustrated] = {
id: Emote.Faction4Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_frustrated.img
rsx: RSX.emote_f4_teal_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: false
}
cos[Emote.Faction4Kiss] = {
id: Emote.Faction4Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_kiss.img
rsx: RSX.emote_f4_teal_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_lilithe_love_name")
shopDescription: i18next.t("cosmetics.emote_lilithe_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
# endregion FACTION 4
# region FACTION 5
cos[Emote.Faction5Taunt] = {
id: Emote.Faction5Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_taunt.img
rsx: RSX.emote_f5_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Happy] = {
id: Emote.Faction5Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_happy.img
rsx: RSX.emote_f5_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Angry] = {
id: Emote.Faction5Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_angry.img
rsx: RSX.emote_f5_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Confused] = {
id: Emote.Faction5Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_confused.img
rsx: RSX.emote_f5_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Frustrated] = {
id: Emote.Faction5Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_frustrated.img
rsx: RSX.emote_f5_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Surprised] = {
id: Emote.Faction5Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_surprised.img
rsx: RSX.emote_f5_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Bow] = {
id: Emote.Faction5Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_bow.img
rsx: RSX.emote_f5_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sleep] = {
id: Emote.Faction5Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_sleep.img
rsx: RSX.emote_f5_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sunglasses] = {
id: Emote.Faction5Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_sunglasses.img
rsx: RSX.emote_f5_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sad] = {
id: Emote.Faction5Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_sad.img
rsx: RSX.emote_basic_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: false
}
cos[Emote.Faction5Kiss] = {
id: Emote.Faction5Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_kiss.img
rsx: RSX.emote_f5_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_vaath_love_name")
shopDescription: i18next.t("cosmetics.emote_vaath_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
# endregion FACTION 5
# region FACTION 6
cos[Emote.Faction6Frustrated] = {
id: Emote.Faction6Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_frustrated.img
rsx: RSX.emote_f6_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Happy] = {
id: Emote.Faction6Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_happy.img
rsx: RSX.emote_f6_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Angry] = {
id: Emote.Faction6Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_angry.img
rsx: RSX.emote_f6_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Confused] = {
id: Emote.Faction6Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_confused.img
rsx: RSX.emote_f6_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sad] = {
id: Emote.Faction6Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sad.img
rsx: RSX.emote_f6_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Surprised] = {
id: Emote.Faction6Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_surprised.img
rsx: RSX.emote_f6_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Bow] = {
id: Emote.Faction6Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_bow.img
rsx: RSX.emote_f6_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sleep] = {
id: Emote.Faction6Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sleep.img
rsx: RSX.emote_f6_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sunglasses] = {
id: Emote.Faction6Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sunglasses.img
rsx: RSX.emote_f6_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Taunt] = {
id: Emote.Faction6Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_taunt.img
rsx: RSX.emote_f6_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_faie_love_name")
shopDescription: i18next.t("cosmetics.emote_faie_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Kiss] = {
id: Emote.Faction6Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_kiss.img
rsx: RSX.emote_basic_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_faie_kiss_name")
shopDescription: i18next.t("cosmetics.emote_faie_kiss_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: false
}
# endregion FACTION 6
# region ALT GENERALS
# region FACTION 1 ALT
cos[Emote.Faction1AltTaunt] = {
id: Emote.Faction1AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_taunt.img
rsx: RSX.emote_f1_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ziran_wink_name")
shopDescription: i18next.t("cosmetics.emote_ziran_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltAngry] = {
id: Emote.Faction1AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_angry.img
rsx: RSX.emote_f1_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ziran_angry_name")
shopDescription: i18next.t("cosmetics.emote_ziran_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltConfused] = {
id: Emote.Faction1AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_confused.img
rsx: RSX.emote_f1_alt_confused
name: i18next.t("cosmetics.emote_ziran_confused_name")
shopDescription: i18next.t("cosmetics.emote_ziran_confused_desc")
shopDescription: "Umm..."
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSad] = {
id: Emote.Faction1AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sad.img
rsx: RSX.emote_f1_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ziran_crying_name")
shopDescription: i18next.t("cosmetics.emote_ziran_crying_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltFrustrated] = {
id: Emote.Faction1AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_frustrated.img
rsx: RSX.emote_f1_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ziran_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ziran_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSurprised] = {
id: Emote.Faction1AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_surprised.img
rsx: RSX.emote_f1_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ziran_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ziran_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltBow] = {
id: Emote.Faction1AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_bow.img
rsx: RSX.emote_f1_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ziran_bow_name")
shopDescription: i18next.t("cosmetics.emote_ziran_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSleep] = {
id: Emote.Faction1AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sleep.img
rsx: RSX.emote_f1_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ziran_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ziran_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSunglasses] = {
id: Emote.Faction1AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sunglasses.img
rsx: RSX.emote_f1_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ziran_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ziran_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltHappy] = {
id: Emote.Faction1AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_happy.img
rsx: RSX.emote_f1_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ziran_happy_name")
shopDescription: i18next.t("cosmetics.emote_ziran_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltKiss] = {
id: Emote.Faction1AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_kiss.img
rsx: RSX.emote_f1_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ziran_love_name")
shopDescription: i18next.t("cosmetics.emote_ziran_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 1 ALT
# region FACTION 2 ALT
cos[Emote.Faction2AltTaunt] = {
id: Emote.Faction2AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_taunt.img
rsx: RSX.emote_f2_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_reva_wink_name")
shopDescription: i18next.t("cosmetics.emote_reva_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltHappy] = {
id: Emote.Faction2AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_happy.img
rsx: RSX.emote_f2_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_reva_happy_name")
shopDescription: i18next.t("cosmetics.emote_reva_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltConfused] = {
id: Emote.Faction2AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_confused.img
rsx: RSX.emote_f2_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_reva_confused_name")
shopDescription: i18next.t("cosmetics.emote_reva_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSad] = {
id: Emote.Faction2AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sad.img
rsx: RSX.emote_f2_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_reva_sad_name")
shopDescription: i18next.t("cosmetics.emote_reva_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltFrustrated] = {
id: Emote.Faction2AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_frustrated.img
rsx: RSX.emote_f2_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_reva_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_reva_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSurprised] = {
id: Emote.Faction2AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_surprised.img
rsx: RSX.emote_f2_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_reva_surprised_name")
shopDescription: i18next.t("cosmetics.emote_reva_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltBow] = {
id: Emote.Faction2AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_bow.img
rsx: RSX.emote_f2_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_reva_bow_name")
shopDescription: i18next.t("cosmetics.emote_reva_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSleep] = {
id: Emote.Faction2AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sleep.img
rsx: RSX.emote_f2_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_reva_sleep_name")
shopDescription: i18next.t("cosmetics.emote_reva_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSunglasses] = {
id: Emote.Faction2AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sunglasses.img
rsx: RSX.emote_f2_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_reva_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_reva_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltAngry] = {
id: Emote.Faction2AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_angry.img
rsx: RSX.emote_f2_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_reva_angry_name")
shopDescription: i18next.t("cosmetics.emote_reva_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltKiss] = {
id: Emote.Faction2AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_kiss.img
rsx: RSX.emote_f2_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_reva_love_name")
shopDescription: i18next.t("cosmetics.emote_reva_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 2 ALT
# region FACTION 3 ALT
cos[Emote.Faction3AltTaunt] = {
id: Emote.Faction3AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_taunt.img
rsx: RSX.emote_f3_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_sajj_wink_name")
shopDescription: i18next.t("cosmetics.emote_sajj_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltHappy] = {
id: Emote.Faction3AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_happy.img
rsx: RSX.emote_f3_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_sajj_happy_name")
shopDescription: i18next.t("cosmetics.emote_sajj_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltAngry] = {
id: Emote.Faction3AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_angry.img
rsx: RSX.emote_f3_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_sajj_angry_name")
shopDescription: i18next.t("cosmetics.emote_sajj_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSad] = {
id: Emote.Faction3AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sad.img
rsx: RSX.emote_f3_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_sajj_sad_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltFrustrated] = {
id: Emote.Faction3AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_frustrated.img
rsx: RSX.emote_f3_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_sajj_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_sajj_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSurprised] = {
id: Emote.Faction3AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_surprised.img
rsx: RSX.emote_f3_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_sajj_surprised_name")
shopDescription: i18next.t("cosmetics.emote_sajj_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltBow] = {
id: Emote.Faction3AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_bow.img
rsx: RSX.emote_f3_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_sajj_bow_name")
shopDescription: i18next.t("cosmetics.emote_sajj_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSleep] = {
id: Emote.Faction3AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sleep.img
rsx: RSX.emote_f3_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_sajj_sleep_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSunglasses] = {
id: Emote.Faction3AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sunglasses.img
rsx: RSX.emote_f3_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_sajj_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltConfused] = {
id: Emote.Faction3AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_confused.img
rsx: RSX.emote_f3_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_sajj_confused_name")
shopDescription: i18next.t("cosmetics.emote_sajj_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltKiss] = {
id: Emote.Faction3AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_kiss.img
rsx: RSX.emote_f3_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_sajj_love_name")
shopDescription: i18next.t("cosmetics.emote_sajj_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 3 ALT
# region FACTION 4 ALT
cos[Emote.Faction4AltTaunt] = {
id: Emote.Faction4AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_taunt.img
rsx: RSX.emote_f4_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_cassyva_wink_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltHappy] = {
id: Emote.Faction4AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_happy.img
rsx: RSX.emote_f4_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_cassyva_happy_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltAngry] = {
id: Emote.Faction4AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_angry.img
rsx: RSX.emote_f4_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_cassyva_angry_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltConfused] = {
id: Emote.Faction4AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_confused.img
rsx: RSX.emote_f4_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_cassyva_confused_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSad] = {
id: Emote.Faction4AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sad.img
rsx: RSX.emote_f4_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_cassyva_sad_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSurprised] = {
id: Emote.Faction4AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_surprised.img
rsx: RSX.emote_f4_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_cassyva_surprised_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltBow] = {
id: Emote.Faction4AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_bow.img
rsx: RSX.emote_f4_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_cassyva_bow_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSleep] = {
id: Emote.Faction4AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sleep.img
rsx: RSX.emote_f4_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_cassyva_sleep_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSunglasses] = {
id: Emote.Faction4AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sunglasses.img
rsx: RSX.emote_f4_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_cassyva_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltFrustrated] = {
id: Emote.Faction4AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_frustrated.img
rsx: RSX.emote_f4_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_cassyva_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltKiss] = {
id: Emote.Faction4AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_kiss.img
rsx: RSX.emote_f4_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_cassyva_love_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 4 ALT
# region FACTION 5 ALT
cos[Emote.Faction5AltTaunt] = {
id: Emote.Faction5AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_taunt.img
rsx: RSX.emote_f5_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_starhorn_wink_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltHappy] = {
id: Emote.Faction5AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_happy.img
rsx: RSX.emote_f5_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_starhorn_happy_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltAngry] = {
id: Emote.Faction5AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_angry.img
rsx: RSX.emote_f5_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_starhorn_angry_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltConfused] = {
id: Emote.Faction5AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_confused.img
rsx: RSX.emote_f5_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_starhorn_confused_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltFrustrated] = {
id: Emote.Faction5AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_frustrated.img
rsx: RSX.emote_f5_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_starhorn_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSurprised] = {
id: Emote.Faction5AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_surprised.img
rsx: RSX.emote_f5_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_starhorn_surprised_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltBow] = {
id: Emote.Faction5AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_bow.img
rsx: RSX.emote_f5_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_starhorn_bow_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSleep] = {
id: Emote.Faction5AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sleep.img
rsx: RSX.emote_f5_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_starhorn_sleep_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSunglasses] = {
id: Emote.Faction5AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sunglasses.img
rsx: RSX.emote_f5_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_starhorn_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSad] = {
id: Emote.Faction5AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sad.img
rsx: RSX.emote_f5_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_starhorn_sad_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltKiss] = {
id: Emote.Faction5AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_kiss.img
rsx: RSX.emote_f5_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_starhorn_love_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 5 ALT
# region FACTION 6 ALT
cos[Emote.Faction6AltFrustrated] = {
id: Emote.Faction6AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_frustrated.img
rsx: RSX.emote_f6_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_kara_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_kara_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltHappy] = {
id: Emote.Faction6AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_happy.img
rsx: RSX.emote_f6_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_kara_happy_name")
shopDescription: i18next.t("cosmetics.emote_kara_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltAngry] = {
id: Emote.Faction6AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_angry.img
rsx: RSX.emote_f6_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_kara_angry_name")
shopDescription: i18next.t("cosmetics.emote_kara_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltConfused] = {
id: Emote.Faction6AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_confused.img
rsx: RSX.emote_f6_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_kara_confused_name")
shopDescription: i18next.t("cosmetics.emote_kara_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSad] = {
id: Emote.Faction6AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sad.img
rsx: RSX.emote_f6_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_kara_sad_name")
shopDescription: i18next.t("cosmetics.emote_kara_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSurprised] = {
id: Emote.Faction6AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_surprised.img
rsx: RSX.emote_f6_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_kara_surprised_name")
shopDescription: i18next.t("cosmetics.emote_kara_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltBow] = {
id: Emote.Faction6AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_bow.img
rsx: RSX.emote_f6_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_kara_bow_name")
shopDescription: i18next.t("cosmetics.emote_kara_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSleep] = {
id: Emote.Faction6AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sleep.img
rsx: RSX.emote_f6_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_kara_sleep_name")
shopDescription: i18next.t("cosmetics.emote_kara_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSunglasses] = {
id: Emote.Faction6AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sunglasses.img
rsx: RSX.emote_f6_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_kara_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_kara_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltTaunt] = {
id: Emote.Faction6AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_taunt.img
rsx: RSX.emote_f6_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_kara_wink_name")
shopDescription: i18next.t("cosmetics.emote_kara_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltKiss] = {
id: Emote.Faction6AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_kiss.img
rsx: RSX.emote_f6_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_kara_love_name")
shopDescription: i18next.t("cosmetics.emote_kara_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 6 ALT
# endregion ALT GENERALS
# region THIRD GENERALS
# region FACTION 1 THIRD
cos[Emote.Faction1ThirdTaunt] = {
id: Emote.Faction1ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_taunt.img
rsx: RSX.emote_f1_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_brome_wink_name")
shopDescription: i18next.t("cosmetics.emote_brome_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdAngry] = {
id: Emote.Faction1ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_angry.img
rsx: RSX.emote_f1_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_brome_angry_name")
shopDescription: i18next.t("cosmetics.emote_brome_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdConfused] = {
id: Emote.Faction1ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_confused.img
rsx: RSX.emote_f1_third_confused
name: i18next.t("cosmetics.emote_brome_confused_name")
shopDescription: i18next.t("cosmetics.emote_brome_confused_desc")
shopDescription: "Umm..."
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSad] = {
id: Emote.Faction1ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sad.img
rsx: RSX.emote_f1_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_brome_crying_name")
shopDescription: i18next.t("cosmetics.emote_brome_crying_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdFrustrated] = {
id: Emote.Faction1ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_frustrated.img
rsx: RSX.emote_f1_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_brome_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_brome_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSurprised] = {
id: Emote.Faction1ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_surprised.img
rsx: RSX.emote_f1_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_brome_surprised_name")
shopDescription: i18next.t("cosmetics.emote_brome_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdBow] = {
id: Emote.Faction1ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_bow.img
rsx: RSX.emote_f1_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_brome_bow_name")
shopDescription: i18next.t("cosmetics.emote_brome_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSleep] = {
id: Emote.Faction1ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sleep.img
rsx: RSX.emote_f1_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_brome_sleep_name")
shopDescription: i18next.t("cosmetics.emote_brome_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSunglasses] = {
id: Emote.Faction1ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sunglasses.img
rsx: RSX.emote_f1_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_brome_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_brome_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdHappy] = {
id: Emote.Faction1ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_happy.img
rsx: RSX.emote_f1_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_brome_happy_name")
shopDescription: i18next.t("cosmetics.emote_brome_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdKiss] = {
id: Emote.Faction1ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_kiss.img
rsx: RSX.emote_f1_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_brome_love_name")
shopDescription: i18next.t("cosmetics.emote_brome_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 1 THIRD
# region FACTION 2 THIRD
cos[Emote.Faction2ThirdTaunt] = {
id: Emote.Faction2ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_taunt.img
rsx: RSX.emote_f2_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_shidai_wink_name")
shopDescription: i18next.t("cosmetics.emote_shidai_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdHappy] = {
id: Emote.Faction2ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_happy.img
rsx: RSX.emote_f2_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_shidai_happy_name")
shopDescription: i18next.t("cosmetics.emote_shidai_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdConfused] = {
id: Emote.Faction2ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_confused.img
rsx: RSX.emote_f2_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_shidai_confused_name")
shopDescription: i18next.t("cosmetics.emote_shidai_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSad] = {
id: Emote.Faction2ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sad.img
rsx: RSX.emote_f2_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_shidai_sad_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdFrustrated] = {
id: Emote.Faction2ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_frustrated.img
rsx: RSX.emote_f2_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_shidai_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_shidai_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSurprised] = {
id: Emote.Faction2ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_surprised.img
rsx: RSX.emote_f2_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_shidai_surprised_name")
shopDescription: i18next.t("cosmetics.emote_shidai_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdBow] = {
id: Emote.Faction2ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_bow.img
rsx: RSX.emote_f2_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_shidai_bow_name")
shopDescription: i18next.t("cosmetics.emote_shidai_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSleep] = {
id: Emote.Faction2ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sleep.img
rsx: RSX.emote_f2_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_shidai_sleep_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSunglasses] = {
id: Emote.Faction2ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sunglasses.img
rsx: RSX.emote_f2_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_shidai_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdAngry] = {
id: Emote.Faction2ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_angry.img
rsx: RSX.emote_f2_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_shidai_angry_name")
shopDescription: i18next.t("cosmetics.emote_shidai_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdKiss] = {
id: Emote.Faction2ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_kiss.img
rsx: RSX.emote_f2_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_shidai_love_name")
shopDescription: i18next.t("cosmetics.emote_shidai_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 2 THIRD
# region FACTION 3 THIRD
cos[Emote.Faction3ThirdTaunt] = {
id: Emote.Faction3ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_taunt.img
rsx: RSX.emote_f3_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ciphyron_wink_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdHappy] = {
id: Emote.Faction3ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_happy.img
rsx: RSX.emote_f3_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ciphyron_happy_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdAngry] = {
id: Emote.Faction3ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_angry.img
rsx: RSX.emote_f3_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ciphyron_angry_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSad] = {
id: Emote.Faction3ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sad.img
rsx: RSX.emote_f3_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ciphyron_sad_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdFrustrated] = {
id: Emote.Faction3ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_frustrated.img
rsx: RSX.emote_f3_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ciphyron_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSurprised] = {
id: Emote.Faction3ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_surprised.img
rsx: RSX.emote_f3_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ciphyron_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdBow] = {
id: Emote.Faction3ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_bow.img
rsx: RSX.emote_f3_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ciphyron_bow_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSleep] = {
id: Emote.Faction3ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sleep.img
rsx: RSX.emote_f3_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ciphyron_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSunglasses] = {
id: Emote.Faction3ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sunglasses.img
rsx: RSX.emote_f3_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ciphyron_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdConfused] = {
id: Emote.Faction3ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_confused.img
rsx: RSX.emote_f3_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ciphyron_confused_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdKiss] = {
id: Emote.Faction3ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_kiss.img
rsx: RSX.emote_f3_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ciphyron_love_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 3 THIRD
# region FACTION 4 THIRD
cos[Emote.Faction4ThirdTaunt] = {
id: Emote.Faction4ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_taunt.img
rsx: RSX.emote_f4_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_maehv_wink_name")
shopDescription: i18next.t("cosmetics.emote_maehv_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdHappy] = {
id: Emote.Faction4ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_happy.img
rsx: RSX.emote_f4_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_maehv_happy_name")
shopDescription: i18next.t("cosmetics.emote_maehv_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdAngry] = {
id: Emote.Faction4ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_angry.img
rsx: RSX.emote_f4_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_maehv_angry_name")
shopDescription: i18next.t("cosmetics.emote_maehv_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdConfused] = {
id: Emote.Faction4ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_confused.img
rsx: RSX.emote_f4_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_maehv_confused_name")
shopDescription: i18next.t("cosmetics.emote_maehv_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSad] = {
id: Emote.Faction4ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sad.img
rsx: RSX.emote_f4_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_maehv_sad_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSurprised] = {
id: Emote.Faction4ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_surprised.img
rsx: RSX.emote_f4_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_maehv_surprised_name")
shopDescription: i18next.t("cosmetics.emote_maehv_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdBow] = {
id: Emote.Faction4ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_bow.img
rsx: RSX.emote_f4_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_maehv_bow_name")
shopDescription: i18next.t("cosmetics.emote_maehv_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSleep] = {
id: Emote.Faction4ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sleep.img
rsx: RSX.emote_f4_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_maehv_sleep_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSunglasses] = {
id: Emote.Faction4ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sunglasses.img
rsx: RSX.emote_f4_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_maehv_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdFrustrated] = {
id: Emote.Faction4ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_frustrated.img
rsx: RSX.emote_f4_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_maehv_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_maehv_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdKiss] = {
id: Emote.Faction4ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_kiss.img
rsx: RSX.emote_f4_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_maehv_love_name")
shopDescription: i18next.t("cosmetics.emote_maehv_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 4 THIRD
# region FACTION 5 THIRD
cos[Emote.Faction5ThirdTaunt] = {
id: Emote.Faction5ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_taunt.img
rsx: RSX.emote_f5_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ragnora_wink_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdHappy] = {
id: Emote.Faction5ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_happy.img
rsx: RSX.emote_f5_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ragnora_happy_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdAngry] = {
id: Emote.Faction5ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_angry.img
rsx: RSX.emote_f5_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ragnora_angry_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdConfused] = {
id: Emote.Faction5ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_confused.img
rsx: RSX.emote_f5_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ragnora_confused_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdFrustrated] = {
id: Emote.Faction5ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_frustrated.img
rsx: RSX.emote_f5_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ragnora_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSurprised] = {
id: Emote.Faction5ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_surprised.img
rsx: RSX.emote_f5_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ragnora_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdBow] = {
id: Emote.Faction5ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_bow.img
rsx: RSX.emote_f5_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ragnora_bow_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSleep] = {
id: Emote.Faction5ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sleep.img
rsx: RSX.emote_f5_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ragnora_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSunglasses] = {
id: Emote.Faction5ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sunglasses.img
rsx: RSX.emote_f5_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ragnora_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSad] = {
id: Emote.Faction5ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sad.img
rsx: RSX.emote_f5_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ragnora_sad_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdKiss] = {
id: Emote.Faction5ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_kiss.img
rsx: RSX.emote_f5_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ragnora_love_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 5 THIRD
# region FACTION 6 THIRD
cos[Emote.Faction6ThirdFrustrated] = {
id: Emote.Faction6ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_frustrated.img
rsx: RSX.emote_f6_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ilena_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ilena_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdHappy] = {
id: Emote.Faction6ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_happy.img
rsx: RSX.emote_f6_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ilena_happy_name")
shopDescription: i18next.t("cosmetics.emote_ilena_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdAngry] = {
id: Emote.Faction6ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_angry.img
rsx: RSX.emote_f6_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ilena_angry_name")
shopDescription: i18next.t("cosmetics.emote_ilena_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdConfused] = {
id: Emote.Faction6ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_confused.img
rsx: RSX.emote_f6_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ilena_confused_name")
shopDescription: i18next.t("cosmetics.emote_ilena_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSad] = {
id: Emote.Faction6ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sad.img
rsx: RSX.emote_f6_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ilena_sad_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSurprised] = {
id: Emote.Faction6ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_surprised.img
rsx: RSX.emote_f6_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ilena_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ilena_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdBow] = {
id: Emote.Faction6ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_bow.img
rsx: RSX.emote_f6_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ilena_bow_name")
shopDescription: i18next.t("cosmetics.emote_ilena_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSleep] = {
id: Emote.Faction6ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sleep.img
rsx: RSX.emote_f6_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ilena_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSunglasses] = {
id: Emote.Faction6ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sunglasses.img
rsx: RSX.emote_f6_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ilena_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdTaunt] = {
id: Emote.Faction6ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_taunt.img
rsx: RSX.emote_f6_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ilena_wink_name")
shopDescription: i18next.t("cosmetics.emote_ilena_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdKiss] = {
id: Emote.Faction6ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_kiss.img
rsx: RSX.emote_f6_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ilena_love_name")
shopDescription: i18next.t("cosmetics.emote_ilena_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 6 THIRD
# endregion THIRD GENERALS
# endregion emotes
# region Battlemaps
cos[BattleMap.Magmar] = {
id: BattleMap.Magmar
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_magmar_name")
shopDescription: i18next.t("cosmetics.battlemap_magmar_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_magmar.img
rsx: RSX.shop_battle_map_magmar
unlockable: false
purchasable: true
battleMapTemplateIndex: 7
}
cos[BattleMap.Abyssian] = {
id: BattleMap.Abyssian
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_abyssian_name")
shopDescription: i18next.t("cosmetics.battlemap_abyssian_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_abyssian.img
rsx: RSX.shop_battle_map_abyssian
unlockable: false
purchasable: true
battleMapTemplateIndex: 8
}
cos[BattleMap.Redrock] = {
id: BattleMap.Redrock
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_redrock_name")
shopDescription: i18next.t("cosmetics.battlemap_redrock_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_redrock.img
rsx: RSX.shop_battle_map_redrock
unlockable: false
purchasable: true
battleMapTemplateIndex: 9
}
cos[BattleMap.Vanar] = {
id: BattleMap.Vanar
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_vanar_name")
shopDescription: i18next.t("cosmetics.battlemap_vanar_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_vanar.img
rsx: RSX.shop_battle_map_vanar
unlockable: false
purchasable: true
battleMapTemplateIndex: 10
}
# endregion Battlemaps
# endregion Cosmetics datas
# Generate skus procedurally
for cosmeticTypeKey,cosmeticsOfType of CosmeticsLookup
if not cosmeticsOfType? or !_.isObject(cosmeticsOfType)
continue
cosmeticTypeId = CosmeticsTypeLookup[cosmeticTypeKey]
if not cosmeticTypeId?
continue
for cosmeticKey,cosmeticId of cosmeticsOfType
cosmeticData = cos[cosmeticId]
if not cosmeticData?
continue
cosmeticData.sku = cosmeticTypeId + "-" + cosmeticKey + "-" + cosmeticId
## Generate default subTypes
#for cosId,cosForSubtype of cos
# if cosForSubtype.subType?
# continue
# if cosForSubtype.typeId == CosmeticsTypeLookup.Emote && cosForSubtype.factionId?
# subType = "n/a"
# if subType?
# cosForSubtype.subType = subType
#
# cosForSubtype.subTypeId ?= "n/a"
# setup caches
CosmeticsFactory._cachedCosmetics = []
CosmeticsFactory._cachedCosmeticsForType = {}
CosmeticsFactory._cachedCosmeticsForTypeAndFaction = {}
CosmeticsFactory._cachedCosmeticsForTypeAndRarity = {}
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity = {}
CosmeticsFactory._cachedCosmeticsForFaction = {}
CosmeticsFactory._cachedCosmeticsForRarity = {}
CosmeticsFactory._cachedCosmeticsForChestType = {}
CosmeticsFactory._cachedCosmeticsForTypeAndSubType = {}
CosmeticsFactory._cachedCosmeticSubTypesByType = {}
CosmeticsFactory._cachedCardSkinsForCardId = {}
CosmeticsFactory._cachedCardSkinIdsForCardId = {}
# ensure that all cosmetic types, rarities, factions, and chest types have at least an empty array
cosmeticTypes = Object.keys(CosmeticsTypeLookup)
cosmeticChestTypes = Object.keys(CosmeticsChestTypeLookup)
factionIds = Object.keys(Factions)
rarityIds = Object.keys(Rarity)
for cosmeticTypeKey in cosmeticTypes
type = CosmeticsTypeLookup[cosmeticTypeKey]
CosmeticsFactory._cachedCosmeticsForType[type] ?= []
CosmeticsFactory._cachedCosmeticSubTypesByType[type] ?= []
for factionIdKey in factionIds
factionId = Factions[factionIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type][factionId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId][rarityId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type][rarityId] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type] ?= {}
for factionIdKey in factionIds
factionId = Factions[factionIdKey]
CosmeticsFactory._cachedCosmeticsForFaction[factionId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForRarity[rarityId] ?= []
for cosmeticChestTypeKey in cosmeticChestTypes
chestType = CosmeticsChestTypeLookup[cosmeticChestTypeKey]
CosmeticsFactory._cachedCosmeticsForChestType[chestType] ?= []
# add all cosmetics to caches
cosmeticIdKeys = Object.keys(CosmeticsFactory._cosmeticsById)
for cosmeticIdKey of cosmeticIdKeys
cosmeticId = cosmeticIdKeys[cosmeticIdKey]
cosmeticData = CosmeticsFactory._cosmeticsById[cosmeticId]
type = cosmeticData.typeId
factionId = cosmeticData.factionId
rarityId = cosmeticData.rarityId
chestType = cosmeticData.chestType
subType = cosmeticData.subTypeId
CosmeticsFactory._cachedCosmetics.push(cosmeticData)
if type?
CosmeticsFactory._cachedCosmeticsForType[type].push(cosmeticData)
if factionId?
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type][factionId].push(cosmeticData)
if rarityId?
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type][rarityId].push(cosmeticData)
if factionId? and rarityId?
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId][rarityId].push(cosmeticData)
if subType?
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type][subType] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type][subType].push(cosmeticData)
if not _.contains(CosmeticsFactory._cachedCosmeticSubTypesByType[type],subType)
CosmeticsFactory._cachedCosmeticSubTypesByType[type].push(subType)
if type == CosmeticsTypeLookup.CardSkin
cardId = cosmeticData.cardId
if cardId?
CosmeticsFactory._cachedCardSkinsForCardId[cardId] ?= []
CosmeticsFactory._cachedCardSkinsForCardId[cardId].push(cosmeticData)
CosmeticsFactory._cachedCardSkinIdsForCardId[cardId] ?= []
CosmeticsFactory._cachedCardSkinIdsForCardId[cardId].push(cosmeticData.id)
if factionId?
CosmeticsFactory._cachedCosmeticsForFaction[factionId].push(cosmeticData)
if rarityId?
CosmeticsFactory._cachedCosmeticsForRarity[rarityId].push(cosmeticData)
if chestType?
CosmeticsFactory._cachedCosmeticsForChestType[chestType].push(cosmeticData)
# Generate default descriptions
# TODO: Better language for shop descriptors
_getEmotionDescriptor = (emoteOrder) ->
if emoteOrder == EMOTE_ORDER_ANGRY
return i18next.t("cosmetics.emote_anger")
else if emoteOrder == EMOTE_ORDER_BOW
return i18next.t("cosmetics.emote_respect")
else if emoteOrder == EMOTE_ORDER_CONFUSED
return i18next.t("cosmetics.emote_confusion")
else if emoteOrder == EMOTE_ORDER_FRUSTRATED
return i18next.t("cosmetics.emote_frustration")
else if emoteOrder == EMOTE_ORDER_HAPPY
return i18next.t("cosmetics.emote_happiness")
else if emoteOrder == EMOTE_ORDER_SAD
return i18next.t("cosmetics.emote_sadness")
else if emoteOrder == EMOTE_ORDER_SLEEP
return i18next.t("cosmetics.emote_impatience")
else if emoteOrder == EMOTE_ORDER_SUNGLASSES
return i18next.t("cosmetics.emote_style")
else if emoteOrder == EMOTE_ORDER_SURPRISED
return i18next.t("cosmetics.emote_surprise")
else if emoteOrder == EMOTE_ORDER_TAUNT
return i18next.t("cosmetics.emote_confidence")
else if emoteOrder == EMOTE_ORDER_KISS
return i18next.t("cosmetics.emote_love")
else
return i18next.t("cosmetics.emote_emotion")
allCosForDesc = CosmeticsFactory.getAllCosmetics()
for cosForDesc in allCosForDesc
if cosForDesc.shopDescription?
continue
if cosForDesc.typeId == CosmeticsTypeLookup.CardBack
cosForDesc.shopDescription = i18next.t("cosmetics.cardback_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.Scene
cosForDesc.shopDescription = i18next.t("cosmetics.scene_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.ProfileIcon
cosForDesc.shopDescription = i18next.t("cosmetics.icon_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.Emote
generalDescriptor = ""
if cosForDesc.generalId?
if cosForDesc.generalId == Cards.Faction1.General then generalDescriptor = i18next.t("cosmetics.shop_emote_argeon")
if cosForDesc.generalId == Cards.Faction1.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ziran")
if cosForDesc.generalId == Cards.Faction1.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_brome")
if cosForDesc.generalId == Cards.Faction2.General then generalDescriptor = i18next.t("cosmetics.shop_emote_kaleos")
if cosForDesc.generalId == Cards.Faction2.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_reva")
if cosForDesc.generalId == Cards.Faction2.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_shidai")
if cosForDesc.generalId == Cards.Faction3.General then generalDescriptor = i18next.t("cosmetics.shop_emote_zirix")
if cosForDesc.generalId == Cards.Faction3.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_sajj")
if cosForDesc.generalId == Cards.Faction3.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ciphyron")
if cosForDesc.generalId == Cards.Faction4.General then generalDescriptor = i18next.t("cosmetics.shop_emote_lilithe")
if cosForDesc.generalId == Cards.Faction4.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_cassyva")
if cosForDesc.generalId == Cards.Faction4.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_maehv")
if cosForDesc.generalId == Cards.Faction5.General then generalDescriptor = i18next.t("cosmetics.shop_emote_vaath")
if cosForDesc.generalId == Cards.Faction5.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_starhorn")
if cosForDesc.generalId == Cards.Faction5.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ragnora")
if cosForDesc.generalId == Cards.Faction6.General then generalDescriptor = i18next.t("cosmetics.shop_emote_faie")
if cosForDesc.generalId == Cards.Faction6.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_kara")
if cosForDesc.generalId == Cards.Faction6.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ilena")
cosForDesc.shopDescription = i18next.t("cosmetics.shop_emote",{emote:_getEmotionDescriptor(cosForDesc.emoteOrder)},{general:generalDescriptor})
#cosForDesc.shopDescription = "Express your #{_getEmotionDescriptor(cosForDesc.emoteOrder)} in game#{generalDescriptor}"
# Set default reward orders
allCosForRewardOrder = CosmeticsFactory.getAllCosmetics()
for cosForOrder in allCosForRewardOrder
if not cosForOrder.rewardOrder?
cosForOrder.rewardOrder = 0
module.exports = CosmeticsFactory
| 13111 | # do not add this file to any resource package
# it is handled by special processing
_ = require 'underscore'
moment = require 'moment'
RSX = require('app/data/resources')
CosmeticsLookup = require './cosmeticsLookup'
CosmeticsTypeLookup = require './cosmeticsTypeLookup'
CosmeticsChestTypeLookup = require './cosmeticsChestTypeLookup'
EmoteCategory = require './emoteCategory'
Factions = require 'app/sdk/cards/factionsLookup'
Rarity = require 'app/sdk/cards/rarityLookup'
RarityFactory = require 'app/sdk/cards/rarityFactory'
Cards = require 'app/sdk/cards/cardsLookup'
i18next = require 'i18next'
class CosmeticsFactory
@_cosmeticsById: {}
@cosmeticForIdentifier: (identifier) ->
cosmeticData = @_cosmeticsById[identifier]
if cosmeticData
return cosmeticData
@cosmeticForSku: (sku) ->
cosmeticId = parseInt(sku.slice(sku.lastIndexOf("-")+1))
return @cosmeticForIdentifier(cosmeticId)
@_cachedCosmetics: null
@getAllCosmetics: () ->
return @_cachedCosmetics
@_cachedCosmeticsForType: null
@cosmeticsForType: (cosmeticType) ->
return @_cachedCosmeticsForType[cosmeticType]
@_cachedCosmeticsForTypeAndFaction: null
@cosmeticsForTypeAndFaction: (cosmeticType, factionId) ->
return @_cachedCosmeticsForTypeAndFaction[cosmeticType][factionId]
@_cachedCosmeticsForTypeAndRarity: null
@cosmeticsForTypeAndRarity: (cosmeticType, rarityId) ->
return @_cachedCosmeticsForTypeAndRarity[cosmeticType][rarityId]
@_cachedCosmeticsForTypeAndFactionAndRarity: null
@cosmeticsForTypeAndFactionAndRarity: (cosmeticType, factionId, rarityId) ->
return @_cachedCosmeticsForTypeAndFactionAndRarity[cosmeticType][factionId][rarityId]
@_cachedCosmeticsForFaction: null
@cosmeticsForFaction: (factionId) ->
return @_cachedCosmeticsForFaction[factionId]
@_cachedCosmeticsForRarity: null
@cosmeticsForRarity: (rarityId) ->
return @_cachedCosmeticsForRarity[rarityId]
@_cachedCosmeticsForChestType: null
@cosmeticsForChestType: (chestType) ->
return @_cachedCosmeticsForChestType[chestType]
@_cachedCosmeticSubTypesByType: null
@visibleCosmeticSubTypesForType: (cosmeticType) ->
orderedSubTypes = []
# To do any manual ordering add a subtype to the if/else below, anything not in list will be appended
if cosmeticType == CosmeticsTypeLookup.Emote
orderedSubTypes = ["Lyonar","Songhai","Vetruvian","Abyssian","Magmar","Vanar","Neutral"]
else if cosmeticType == CosmeticsTypeLookup.CardBack
orderedSubTypes = []
else if cosmeticType == CosmeticsTypeLookup.ProfileIcon
orderedSubTypes = ["Lyonar","Songhai","Vetruvian","Abyssian","Magmar","Vanar","Neutral"]
else if cosmeticType == CosmeticsTypeLookup.Scene
orderedSubTypes = []
# To hide a subtype, _.without it here
# Append any subtypes that are not in the above list
allSubtypesForType = @_cachedCosmeticSubTypesByType[cosmeticType]
subTypesNotInOrderedList = _.difference(allSubtypesForType,orderedSubTypes)
# Combine ordered and any missing subtypes
visibleSubTypes = orderedSubTypes.concat(subTypesNotInOrderedList)
return visibleSubTypes
@_cachedLocalizedSubTypeTitles: null
@localizedSubTypeTitle: (subTypeId) ->
if not @_cachedLocalizedSubTypeTitles?
@_cachedLocalizedSubTypeTitles = {}
@_cachedLocalizedSubTypeTitles["all"] = i18next.t("shop.all_subcategories_title")
@_cachedLocalizedSubTypeTitles["Lyonar"] = i18next.t("factions.faction_1_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Songhai"] = i18next.t("factions.faction_2_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Vetruvian"] = i18next.t("factions.faction_3_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Abyssian"] = i18next.t("factions.faction_4_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Magmar"] = i18next.t("factions.faction_5_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Vanar"] = i18next.t("factions.faction_6_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Neutral"] = i18next.t("factions.faction_neutral_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Emotes"] = i18next.t("shop.category_emotes_name")
if @_cachedLocalizedSubTypeTitles[subTypeId]?
return @_cachedLocalizedSubTypeTitles[subTypeId]
else
# console.warn "No localized string for subtype: " + subTypeId
return subTypeId
@_cachedCosmeticsForTypeAndSubType: null
@cosmeticsForTypeAndSubtype: (type,subType) ->
return @_cachedCosmeticsForTypeAndSubType[type][subType]
@profileIconForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.ProfileIcon
return cosmeticData
else
# return default profile icon
return @cosmeticForIdentifier(@getDefaultProfileIconIdentifier())
@isIdentifierForProfileIcon: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.ProfileIcon
@getDefaultProfileIconIdentifier: () ->
return CosmeticsLookup.ProfileIcon.Tree
@cardBackForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardBack
return cosmeticData
else
# return default card back
return @cosmeticForIdentifier(@getDefaultCardBackIdentifier())
@isIdentifierForCardBack: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardBack
@getDefaultCardBackIdentifier: () ->
return CosmeticsLookup.CardBack.Normal
@sceneForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.Scene
return cosmeticData
else
# return default card back
return @cosmeticForIdentifier(@getDefaultSceneIdentifier())
@isIdentifierForScene: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.Scene
@getDefaultSceneIdentifier: () ->
return CosmeticsLookup.Scene.Frostfire
@_cachedCardSkinsForCardId: null
@cardSkinsForCard: (cardId) ->
return @_cachedCardSkinsForCardId[cardId] || []
@_cachedCardSkinIdsForCardId: null
@cardSkinIdsForCard: (cardId) ->
return @_cachedCardSkinIdsForCardId[cardId] || []
@isIdentifierForCardSkin: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardSkin
@injectSkinPropertiesIntoCard: (card, identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardSkin
# anim resource
animResource = cosmeticData.animResource
if animResource? then card.setBaseAnimResource(animResource)
@cosmeticProductDataForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData?
return @_mapCosmeticDataToProductData(cosmeticData)
@cosmeticProductDataForType: (cosmeticType,cosmeticSubType) ->
cosmeticDatas = null
if cosmeticType? and not cosmeticSubType?
cosmeticDatas = CosmeticsFactory.cosmeticsForType(cosmeticType)
else if cosmeticType? and cosmeticSubType?
cosmeticDatas = CosmeticsFactory.cosmeticsForTypeAndSubtype(cosmeticType,cosmeticSubType)
else
console.warn "No cosmetic type provided to CosmeticsFactory.cosmeticModelsForType"
return []
cosmeticDatas = _.filter cosmeticDatas, (c)-> return c.purchasable && c.rarityId
return _.map(cosmeticDatas,(cosmeticData) =>
return @_mapCosmeticDataToProductData(cosmeticData)
)
@_mapCosmeticDataToProductData: (cosmeticData)->
rarityData = RarityFactory.rarityForIdentifier(cosmeticData.rarityId)
cosmeticRSX = cosmeticData.rsx || {}
cosmeticCoverRSX = cosmeticData.coverRSX || RSX.challenge_gate_010
cosmeticAnimResource = cosmeticData.animResource || {}
return {
id: cosmeticData.id
sku: cosmeticData.sku
steam_id: cosmeticData.id
name: cosmeticData.name
price: rarityData.cosmeticHardPrice
rarity_id: cosmeticData.rarityId || Rarity.Common
anim_resource: cosmeticAnimResource
icon_image_url: cosmeticData.img
icon_image_resource_name: cosmeticRSX.name
cover_image_url: cosmeticCoverRSX.img
cover_image_resource_name: cosmeticCoverRSX.name
description: cosmeticData.shopDescription
category_name: CosmeticsTypeLookup[cosmeticData.typeId] # TODO: player visible name
category_id: cosmeticData.typeId
sub_category_name: cosmeticData.subTypeId
type: "cosmetic"
faction_id: if !cosmeticData.factionId? or cosmeticData.factionId == Factions.Neutral then 0 else cosmeticData.factionId
general_id: cosmeticData.generalId || 0
}
@cosmeticResourcesForIdentifier: (identifier) ->
resources = []
cosmeticData = @.cosmeticForIdentifier(identifier)
if cosmeticData?
if cosmeticData.rsx? then resources.push(cosmeticData.rsx)
if cosmeticData.coverRSX? then resources.push(cosmeticData.coverRSX)
if cosmeticData.glowOutlineRSX? then resources.push(cosmeticData.glowOutlineRSX)
if cosmeticData.animResource?
for animResourceKey in Object.keys(cosmeticData.animResource)
animResourceName = cosmeticData.animResource[animResourceKey]
if _.isString(animResourceName)
rsx = RSX[animResourceName]
if rsx? then resources.push(rsx)
return resources
@cosmeticProductAttrsForIdentifier: (identifier)->
cosmeticData = @.cosmeticForIdentifier(identifier)
if cosmeticData
return @._mapCosmeticDataToProductData(cosmeticData)
else
return null
@cosmeticProductAttrsForSKU: (sku)->
cosmeticData = @.cosmeticForSku(sku)
if cosmeticData
return @._mapCosmeticDataToProductData(cosmeticData)
else
return null
@nameForCosmeticTypeId: (cosmeticTypeId)->
if cosmeticTypeId == CosmeticsTypeLookup.Emote
return "Emote"
else if cosmeticTypeId == CosmeticsTypeLookup.CardBack
return "Card Back"
else if cosmeticTypeId == CosmeticsTypeLookup.ProfileIcon
return "Profile Icon"
else if cosmeticTypeId == CosmeticsTypeLookup.CardSkin
return "Card Skin"
else if cosmeticTypeId == CosmeticsTypeLookup.Scene
return "Scene"
else if cosmeticTypeId == CosmeticsTypeLookup.BattleMap
return "Battle Map"
else
return null
@nameForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return i18next.t("rarity.rarity_common")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return i18next.t("rarity.rarity_rare")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return i18next.t("rarity.rarity_epic")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return i18next.t("mystery_crates.boss_crate_adjective")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Frostfire
return i18next.t("mystery_crates.frostfire_adjective")
else if cosmeticCrateType == CosmeticsChestTypeLookup.FrostfirePremium
return i18next.t("mystery_crates.frostfire_premium_adjective")
else
return i18next.t("mystery_crates.gift_crate_adjective")
@keySKUForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return "Common_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return "Rare_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return "Epic_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return "Boss_Chest_Key"
else
console.warn "Invalid cosmetic chest type provided to CosmeticsFactory.keySKUForCosmeticChestType"
return "Invalid_Chest_Key"
@descriptionForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return [
i18next.t("cosmetics.common_mystery_crate_1"),
i18next.t("cosmetics.common_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return [
i18next.t("cosmetics.rare_mystery_crate_1"),
i18next.t("cosmetics.rare_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return [
i18next.t("cosmetics.epic_mystery_crate_1"),
i18next.t("cosmetics.epic_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return [
i18next.t("cosmetics.boss_crate_1"),
i18next.t("cosmetics.boss_crate_2"),
i18next.t("cosmetics.boss_crate_3"),
i18next.t("cosmetics.boss_crate_4")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Frostfire
return i18next.t("cosmetics.frostfire_crate")
else if cosmeticCrateType == CosmeticsChestTypeLookup.FrostfirePremium
return i18next.t("cosmetics.frostfire_premium_crate")
else
return i18next.t("cosmetics.generic_mystery_crate")
# setup emote data
cos = CosmeticsFactory._cosmeticsById
###
EXAMPLE:
cos[CosmeticsLookup.CardBacks.Shiny] = {
id: CosmeticsLookup.CardBacks.Shiny # id of cosmetic that maps to cosmetics lookup
enabled: true # whether cosmetic is enabled globally
alwaysVisible: true # whether cosmetic is always visible to the user, whether they own it or not
availableAt: moment.utc("2016-12-25").valueOf() # Optional
factionId: Factions.Faction1 # if this cosmetic is limited to a faction # Optional
generalId: Cards.Faction1.AltGeneral
img: RSX.emote_basic_happy.img # img to use for showing emote
label: "Hello" # text to use for text only emotes
order: 0 # sorting order of cosmetic (shows in ascending order, i.e. all 0s, then all 1s)
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
subType: "Shiny" # Any string identifier, shown as the sub category in shop
sku: "emote-200" # This is autogenerated, ctrl f: "Generate skus procedurally"
chestType: CosmeticsChestTypeLookup.Common # TODO: is chest it unlocks in == rarity?
rarityId: Rarity.Common
rewardOrder: 0 # Rewards of a lower number (within a rarity) are always rewarded first from loot crates, defaults to 0
}
###
# region COSMETICS ORDERING
ORDER_EMOTES = 0
ORDER_CARD_BACKS = 1
ORDER_PROFILE_ICONS = 0
ORDER_MAIN_MENU_PLATES = 1
ORDER_CARD_SKINS = 2
ORDER_SCENES = 0
# endregion COSMETICS ORDERING
# region EMOTE ORDERING
EMOTE_ORDER_HAPPY = 0
EMOTE_ORDER_ANGRY = 1
EMOTE_ORDER_CONFUSED = 2
EMOTE_ORDER_SAD = 3
EMOTE_ORDER_TAUNT = 4 # wink
EMOTE_ORDER_KISS = 5 # love
EMOTE_ORDER_FRUSTRATED = 6
EMOTE_ORDER_SURPRISED = 7
EMOTE_ORDER_BOW = 8
EMOTE_ORDER_SLEEP = 9
EMOTE_ORDER_SUNGLASSES = 10
EMOTE_ORDER_CUSTOM = 11
# endregion EMOTE ORDERING
# region Cosmetics datas
# Shorthand the cosmetics lookups
cl = CosmeticsLookup
CardBack = cl.CardBack
Emote = cl.Emote
ProfileIcon = cl.ProfileIcon
CardSkin = cl.CardSkin
Scene = cl.Scene
BattleMap = cl.BattleMap
# region Scenes
cos[Scene.MagaariEmberHighlands] = {
id: Scene.MagaariEmberHighlands
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_magaari_name")
shopDescription: i18next.t("cosmetics.scene_magaari_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "MagaariEmberHighlands"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.ObsidianWoods] = {
id: Scene.ObsidianWoods
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_obsidian_woods_name")
shopDescription: i18next.t("cosmetics.scene_obsidian_woods_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "ObsidianWoods"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Frostfire] = {
id: Scene.Frostfire
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_frostfire_festival_name")
shopDescription: i18next.t("cosmetics.scene_frostfire_festival_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "FrostfireMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Vetruvian] = {
id: Scene.Vetruvian
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_city_of_kaero_name")
shopDescription: i18next.t("cosmetics.scene_city_of_kaero_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "VetruvianMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Shimzar] = {
id: Scene.Shimzar
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_unearthed_prophecy_name")
shopDescription: i18next.t("cosmetics.scene_unearthed_prophecy_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "ShimzarMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
# endregion Scenes
# region Card Skins
cos[CardSkin.Faction1GeneralTier2] = {
id: CardSkin.Faction1GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_argeon_m2_name")
shopDescription: i18next.t("cosmetics.skin_argeon_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1GeneralTier2GIF.img
rsx: RSX.f1GeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.General
skinNum: 1
animResource: {
breathing: RSX.f1GeneralTier2Breathing.name
idle: RSX.f1GeneralTier2Idle.name
walk: RSX.f1GeneralTier2Run.name
attack: RSX.f1GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1GeneralTier2Damage.name
death: RSX.f1GeneralTier2Death.name
castStart: RSX.f1GeneralTier2CastStart.name
castEnd: RSX.f1GeneralTier2CastEnd.name
castLoop: RSX.f1GeneralTier2CastLoop.name
cast: RSX.f1GeneralTier2Cast.name
}
}
cos[CardSkin.Faction1GeneralRogueLegacy] = {
id: CardSkin.Faction1GeneralRogueLegacy
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_rogue_legacy_name")
shopDescription: i18next.t("cosmetics.skin_rogue_legacy_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
img: RSX.f1GeneralRogueLegacyGIF.img
rsx: RSX.f1GeneralRogueLegacyGIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction1.General
skinNum: 2
animResource: {
breathing: RSX.f1GeneralRogueLegacyBreathing.name
idle: RSX.f1GeneralRogueLegacyIdle.name
walk: RSX.f1GeneralRogueLegacyRun.name
attack: RSX.f1GeneralRogueLegacyAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1GeneralRogueLegacyDamage.name
death: RSX.f1GeneralRogueLegacyDeath.name
castStart: RSX.f1GeneralRogueLegacyCastStart.name
castEnd: RSX.f1GeneralRogueLegacyCastEnd.name
castLoop: RSX.f1GeneralRogueLegacyCastLoop.name
cast: RSX.f1GeneralRogueLegacyCast.name
}
}
cos[CardSkin.Faction1AltGeneralTier2] = {
id: CardSkin.Faction1AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ziran_m2_name")
shopDescription: i18next.t("cosmetics.skin_ziran_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1AltGeneralTier2GIF.img
rsx: RSX.f1AltGeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f1AltGeneralTier2Breathing.name
idle : RSX.f1AltGeneralTier2Idle.name
walk : RSX.f1AltGeneralTier2Run.name
attack : RSX.f1AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.5
damage : RSX.f1AltGeneralTier2Hit.name
death : RSX.f1AltGeneralTier2Death.name
castStart : RSX.f1AltGeneralTier2CastStart.name
castEnd : RSX.f1AltGeneralTier2CastEnd.name
castLoop : RSX.f1AltGeneralTier2CastLoop.name
cast : RSX.f1AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction1IVGeneralTier2] = {
id: CardSkin.Faction1IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_brome_m2_name")
shopDescription: i18next.t("cosmetics.skin_brome_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1IVGeneralTier2GIF.img
rsx: RSX.f1IVGeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.ThirdGeneral
skinNum: 1
animResource: {
breathing: RSX.f1IVGeneralTier2Breathing.name
idle: RSX.f1IVGeneralTier2Idle.name
walk: RSX.f1IVGeneralTier2Run.name
attack: RSX.f1IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1IVGeneralTier2Damage.name
death: RSX.f1IVGeneralTier2Death.name
castStart: RSX.f1IVGeneralTier2CastStart.name
castEnd: RSX.f1IVGeneralTier2CastEnd.name
castLoop: RSX.f1IVGeneralTier2CastLoop.name
cast: RSX.f1IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction2GeneralTier2] = {
id: CardSkin.Faction2GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_kaleos_m2_name")
shopDescription: i18next.t("cosmetics.skin_kaleos_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2GeneralTier2GIF.img
rsx: RSX.f2GeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.General
skinNum: 1
animResource: {
breathing : RSX.f2GeneralTier2Breathing.name
idle : RSX.f2GeneralTier2Idle.name
walk : RSX.f2GeneralTier2Run.name
attack : RSX.f2GeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2GeneralTier2Damage.name
death : RSX.f2GeneralTier2Death.name
castStart : RSX.f2GeneralTier2CastStart.name
castEnd : RSX.f2GeneralTier2CastEnd.name
castLoop : RSX.f2GeneralTier2CastLoop.name
cast : RSX.f2GeneralTier2Cast.name
}
}
cos[CardSkin.Faction2GeneralDogehai] = {
id: CardSkin.Faction2GeneralDogehai
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_dogehai_name")
shopDescription: i18next.t("cosmetics.skin_dogehai_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
img: RSX.f2GeneralDogehaiGIF.img
rsx: RSX.f2GeneralDogehaiGIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction2.General
skinNum: 2
animResource: {
breathing : RSX.f2GeneralDogehaiBreathing.name
idle : RSX.f2GeneralDogehaiIdle.name
walk : RSX.f2GeneralDogehaiRun.name
attack : RSX.f2GeneralDogehaiAttack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2GeneralDogehaiDamage.name
death : RSX.f2GeneralDogehaiDeath.name
castStart : RSX.f2GeneralDogehaiCastStart.name
castEnd : RSX.f2GeneralDogehaiCastEnd.name
castLoop : RSX.f2GeneralDogehaiCastLoop.name
cast : RSX.f2GeneralDogehaiCast.name
}
}
cos[CardSkin.Faction2AltGeneralTier2] = {
id: CardSkin.Faction2AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_reva_m2_name")
shopDescription: i18next.t("cosmetics.skin_reva_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2AltGeneralTier2GIF.img
rsx: RSX.f2AltGeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f2AltGeneralTier2Breathing.name
idle : RSX.f2AltGeneralTier2Idle.name
walk : RSX.f2AltGeneralTier2Run.name
attack : RSX.f2AltGeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 1.0
damage : RSX.f2AltGeneralTier2Hit.name
death : RSX.f2AltGeneralTier2Death.name
castStart : RSX.f2AltGeneralTier2CastStart.name
castEnd : RSX.f2AltGeneralTier2CastEnd.name
castLoop : RSX.f2AltGeneralTier2CastLoop.name
cast : RSX.f2AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction2IVGeneralTier2] = {
id: CardSkin.Faction2IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_shidai_m2_name")
shopDescription: i18next.t("cosmetics.skin_shidai_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2IVGeneralTier2GIF.img
rsx: RSX.f2IVGeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f2IVGeneralTier2Breathing.name
idle : RSX.f2IVGeneralTier2Idle.name
walk : RSX.f2IVGeneralTier2Run.name
attack : RSX.f2IVGeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2IVGeneralTier2Damage.name
death : RSX.f2IVGeneralTier2Death.name
castStart : RSX.f2IVGeneralTier2CastStart.name
castEnd : RSX.f2IVGeneralTier2CastEnd.name
castLoop : RSX.f2IVGeneralTier2CastLoop.name
cast : RSX.f2IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction3GeneralTier2] = {
id: CardSkin.Faction3GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zirix_m2_name")
shopDescription: i18next.t("cosmetics.skin_zirix_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3GeneralTier2GIF.img
rsx: RSX.f3GeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.General
skinNum: 1
animResource: {
breathing : RSX.f3GeneralTier2Breathing.name
idle : RSX.f3GeneralTier2Idle.name
walk : RSX.f3GeneralTier2Run.name
attack : RSX.f3GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3GeneralTier2Damage.name
death : RSX.f3GeneralTier2Death.name
castStart : RSX.f3GeneralTier2CastStart.name
castEnd : RSX.f3GeneralTier2CastEnd.name
castLoop : RSX.f3GeneralTier2CastLoop.name
cast : RSX.f3GeneralTier2Cast.name
}
}
cos[CardSkin.Faction3GeneralFestive] = {
id: CardSkin.Faction3GeneralFestive
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zirix_festive_name")
shopDescription: i18next.t("cosmetics.skin_zirix_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f3GeneralFestiveGIF.img
rsx: RSX.f3GeneralFestiveGIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction3.General
skinNum: 2
animResource: {
breathing : RSX.f3GeneralFestiveBreathing.name
idle : RSX.f3GeneralFestiveIdle.name
walk : RSX.f3GeneralFestiveRun.name
attack : RSX.f3GeneralFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3GeneralFestiveDamage.name
death : RSX.f3GeneralFestiveDeath.name
castStart : RSX.f3GeneralFestiveCastStart.name
castEnd : RSX.f3GeneralFestiveCastEnd.name
castLoop : RSX.f3GeneralFestiveCastLoop.name
cast : RSX.f3GeneralFestiveCast.name
}
}
cos[CardSkin.Faction3AltGeneralTier2] = {
id: CardSkin.Faction3AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_sajj_m2_name")
shopDescription: i18next.t("cosmetics.skin_sajj_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3AltGeneralTier2GIF.img
rsx: RSX.f3AltGeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f3AltGeneralTier2Breathing.name
idle : RSX.f3AltGeneralTier2Idle.name
walk : RSX.f3AltGeneralTier2Run.name
attack : RSX.f3AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.f3AltGeneralTier2Hit.name
death : RSX.f3AltGeneralTier2Death.name
castStart : RSX.f3AltGeneralTier2CastStart.name
castEnd : RSX.f3AltGeneralTier2CastEnd.name
castLoop : RSX.f3AltGeneralTier2CastLoop.name
cast : RSX.f3AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction3IVGeneralTier2] = {
id: CardSkin.Faction3IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ciphyron_m2_name")
shopDescription: i18next.t("cosmetics.skin_ciphyron_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3IVGeneralTier2GIF.img
rsx: RSX.f3IVGeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f3IVGeneralTier2Breathing.name
idle : RSX.f3IVGeneralTier2Idle.name
walk : RSX.f3IVGeneralTier2Run.name
attack : RSX.f3IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3IVGeneralTier2Damage.name
death : RSX.f3IVGeneralTier2Death.name
castStart : RSX.f3IVGeneralTier2CastStart.name
castEnd : RSX.f3IVGeneralTier2CastEnd.name
castLoop : RSX.f3IVGeneralTier2CastLoop.name
cast : RSX.f3IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction4GeneralTier2] = {
id: CardSkin.Faction4GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_lilithe_m2_name")
shopDescription: i18next.t("cosmetics.skin_lilithe_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4GeneralTier2GIF.img
rsx: RSX.f4GeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.General
skinNum: 1
animResource: {
breathing : RSX.f4GeneralTier2Breathing.name
idle : RSX.f4GeneralTier2Idle.name
walk : RSX.f4GeneralTier2Run.name
attack : RSX.f4GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage : RSX.f4GeneralTier2Damage.name
death : RSX.f4GeneralTier2Death.name
castStart : RSX.f4GeneralTier2CastStart.name
castEnd : RSX.f4GeneralTier2CastEnd.name
castLoop : RSX.f4GeneralTier2CastLoop.name
cast : RSX.f4GeneralTier2Cast.name
}
}
cos[CardSkin.Faction4AltGeneralTier2] = {
id: CardSkin.Faction4AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_cassyva_m2_name")
shopDescription: i18next.t("cosmetics.skin_cassyva_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4AltGeneralTier2GIF.img
rsx: RSX.f4AltGeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f4AltGeneralTier2Breathing.name
idle : RSX.f4AltGeneralTier2Idle.name
walk : RSX.f4AltGeneralTier2Run.name
attack : RSX.f4AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.5
damage : RSX.f4AltGeneralTier2Hit.name
death : RSX.f4AltGeneralTier2Death.name
castStart : RSX.f4AltGeneralTier2CastStart.name
castEnd : RSX.f4AltGeneralTier2CastEnd.name
castLoop : RSX.f4AltGeneralTier2CastLoop.name
cast : RSX.f4AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction4IVGeneralTier2] = {
id: CardSkin.Faction4IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_maehv_m2_name")
shopDescription: i18next.t("cosmetics.skin_maehv_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4IVGeneralTier2GIF.img
rsx: RSX.f4IVGeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f4IVGeneralTier2Breathing.name
idle : RSX.f4IVGeneralTier2Idle.name
walk : RSX.f4IVGeneralTier2Run.name
attack : RSX.f4IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage : RSX.f4IVGeneralTier2Damage.name
death : RSX.f4IVGeneralTier2Death.name
castStart : RSX.f4IVGeneralTier2CastStart.name
castEnd : RSX.f4IVGeneralTier2CastEnd.name
castLoop : RSX.f4IVGeneralTier2CastLoop.name
cast : RSX.f4IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction5GeneralTier2] = {
id: CardSkin.Faction5GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_vaath_m2_name")
shopDescription: i18next.t("cosmetics.skin_vaath_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5GeneralTier2GIF.img
rsx: RSX.f5GeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.General
skinNum: 1
animResource: {
breathing : RSX.f5GeneralTier2Breathing.name
idle : RSX.f5GeneralTier2Idle.name
walk : RSX.f5GeneralTier2Run.name
attack : RSX.f5GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f5GeneralTier2Damage.name
death : RSX.f5GeneralTier2Death.name
castStart : RSX.f5GeneralTier2CastStart.name
castEnd : RSX.f5GeneralTier2CastEnd.name
castLoop : RSX.f5GeneralTier2CastLoop.name
cast : RSX.f5GeneralTier2Cast.name
}
}
cos[CardSkin.Faction5AltGeneralTier2] = {
id: CardSkin.Faction5AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_starhorn_m2_name")
shopDescription: i18next.t("cosmetics.skin_starhorn_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5AltGeneralTier2GIF.img
rsx: RSX.f5AltGeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f5AltGeneralTier2Breathing.name
idle : RSX.f5AltGeneralTier2Idle.name
walk : RSX.f5AltGeneralTier2Run.name
attack : RSX.f5AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.f5AltGeneralTier2Hit.name
death : RSX.f5AltGeneralTier2Death.name
castStart : RSX.f5AltGeneralTier2CastStart.name
castEnd : RSX.f5AltGeneralTier2CastEnd.name
castLoop : RSX.f5AltGeneralTier2CastLoop.name
cast : RSX.f5AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction5IVGeneralTier2] = {
id: CardSkin.Faction5IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ragnora_m2_name")
shopDescription: i18next.t("cosmetics.skin_ragnora_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5IVGeneralTier2GIF.img
rsx: RSX.f5IVGeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f5IVGeneralTier2Breathing.name
idle : RSX.f5IVGeneralTier2Idle.name
walk : RSX.f5IVGeneralTier2Run.name
attack : RSX.f5IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f5IVGeneralTier2Damage.name
death : RSX.f5IVGeneralTier2Death.name
castStart : RSX.f5IVGeneralTier2CastStart.name
castEnd : RSX.f5IVGeneralTier2CastEnd.name
castLoop : RSX.f5IVGeneralTier2CastLoop.name
cast : RSX.f5IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction6GeneralTier2] = {
id: CardSkin.Faction6GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_faie_m2_name")
shopDescription: i18next.t("cosmetics.skin_faie_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6GeneralTier2GIF.img
rsx: RSX.f6GeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.General
skinNum: 1
animResource: {
breathing : RSX.f6GeneralTier2Breathing.name
idle : RSX.f6GeneralTier2Idle.name
walk : RSX.f6GeneralTier2Run.name
attack : RSX.f6GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6GeneralTier2Damage.name
death : RSX.f6GeneralTier2Death.name
castStart : RSX.f6GeneralTier2CastStart.name
castEnd : RSX.f6GeneralTier2CastEnd.name
castLoop : RSX.f6GeneralTier2CastLoop.name
cast : RSX.f6GeneralTier2Cast.name
}
}
cos[CardSkin.Faction6GeneralFestive] = {
id: CardSkin.Faction6GeneralFestive
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_faie_festive_name")
shopDescription: i18next.t("cosmetics.skin_faie_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f6GeneralFestiveGIF.img
rsx: RSX.f6GeneralFestiveGIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction6.General
skinNum: 2
animResource: {
breathing : RSX.f6GeneralFestiveBreathing.name
idle : RSX.f6GeneralFestiveIdle.name
walk : RSX.f6GeneralFestiveRun.name
attack : RSX.f6GeneralFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6GeneralFestiveDamage.name
death : RSX.f6GeneralFestiveDeath.name
castStart : RSX.f6GeneralFestiveCastStart.name
castEnd : RSX.f6GeneralFestiveCastEnd.name
castLoop : RSX.f6GeneralFestiveCastLoop.name
cast : RSX.f6GeneralFestiveCast.name
}
}
cos[CardSkin.Faction6AltGeneralTier2] = {
id: CardSkin.Faction6AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_kara_m2_name")
shopDescription: i18next.t("cosmetics.skin_kara_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6AltGeneralTier2GIF.img
rsx: RSX.f6AltGeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f6AltGeneralTier2Breathing.name
idle : RSX.f6AltGeneralTier2Idle.name
walk : RSX.f6AltGeneralTier2Run.name
attack : RSX.f6AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.2
damage : RSX.f6AltGeneralTier2Hit.name
death : RSX.f6AltGeneralTier2Death.name
castStart : RSX.f6AltGeneralTier2CastStart.name
castEnd : RSX.f6AltGeneralTier2CastEnd.name
castLoop : RSX.f6AltGeneralTier2CastLoop.name
cast : RSX.f6AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction6IVGeneralTier2] = {
id: CardSkin.Faction6IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ilena_m2_name")
shopDescription: i18next.t("cosmetics.skin_ilena_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6IVGeneralTier2GIF.img
rsx: RSX.f6IVGeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f6IVGeneralTier2Breathing.name
idle : RSX.f6IVGeneralTier2Idle.name
walk : RSX.f6IVGeneralTier2Run.name
attack : RSX.f6IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6IVGeneralTier2Damage.name
death : RSX.f6IVGeneralTier2Death.name
castStart : RSX.f6IVGeneralTier2CastStart.name
castEnd : RSX.f6IVGeneralTier2CastEnd.name
castLoop : RSX.f6IVGeneralTier2CastLoop.name
cast : RSX.f6IVGeneralTier2Cast.name
}
}
cos[CardSkin.SarlacPrime] = {
id: CardSkin.SarlacPrime
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_sarlac_prime_name")
shopDescription: i18next.t("cosmetics.skin_sarlac_prime_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.SarlacTheEternal
skinNum: 1
animResource: {
breathing : RSX.neutralSarlacPrimeBreathing.name
idle : RSX.neutralSarlacPrimeIdle.name
walk : RSX.neutralSarlacPrimeRun.name
attack : RSX.neutralSarlacPrimeAttack.name
attackReleaseDelay: 0.0
attackDelay: .25
damage : RSX.neutralSarlacPrimeHit.name
death : RSX.neutralSarlacPrimeDeath.name
}
}
cos[CardSkin.KeeperOfTheValue] = {
id: CardSkin.KeeperOfTheValue
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_keeper_name")
shopDescription: i18next.t("cosmetics.skin_keeper_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.KeeperOfTheVale
skinNum: 1
animResource: {
breathing : RSX.neutralKeeperOfTheValueBreathing.name
idle : RSX.neutralKeeperOfTheValueIdle.name
walk : RSX.neutralKeeperOfTheValueRun.name
attack : RSX.neutralKeeperOfTheValueAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.neutralKeeperOfTheValueHit.name
death : RSX.neutralKeeperOfTheValueDeath.name
}
}
cos[CardSkin.Darkjammer] = {
id: CardSkin.Darkjammer
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_darkjammer_name")
shopDescription: i18next.t("cosmetics.skin_darkjammer_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.Spelljammer
skinNum: 1
animResource: {
breathing : RSX.neutralDarkjammerBreathing.name
idle : RSX.neutralDarkjammerIdle.name
walk : RSX.neutralDarkjammerRun.name
attack : RSX.neutralDarkjammerAttack.name
attackReleaseDelay: 0.0
attackDelay: .9
damage : RSX.neutralDarkjammerHit.name
death : RSX.neutralDarkjammerDeath.name
}
}
cos[CardSkin.FrostfireTiger] = {
id: CardSkin.FrostfireTiger
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_frostfire_tiger_name")
shopDescription: i18next.t("cosmetics.skin_frostfire_tiger_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.neutralFrostfireTigerGIF.img
rsx: RSX.neutralFrostfireTigerGIF
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Neutral.SaberspineTiger
skinNum: 1
animResource: {
breathing : RSX.neutralFrostfireTigerBreathing.name
idle : RSX.neutralFrostfireTigerIdle.name
walk : RSX.neutralFrostfireTigerRun.name
attack : RSX.neutralFrostfireTigerAttack.name
attackReleaseDelay: 0.0
attackDelay: .4
damage : RSX.neutralFrostfireTigerHit.name
death : RSX.neutralFrostfireTigerDeath.name
}
}
cos[CardSkin.FestiveSnowchaser] = {
id: CardSkin.FestiveSnowchaser
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_festive_snowchaser_name")
shopDescription: i18next.t("cosmetics.skin_festive_snowchaser_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f6FestiveSnowchaserGIF.img
rsx: RSX.f6FestiveSnowchaserGIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction6.WyrBeast
skinNum: 1
animResource: {
breathing : RSX.f6FestiveSnowchaserBreathing.name
idle : RSX.f6FestiveSnowchaserIdle.name
walk : RSX.f6FestiveSnowchaserRun.name
attack : RSX.f6FestiveSnowchaserAttack.name
attackReleaseDelay: 0.0
attackDelay: .3
damage : RSX.f6FestiveSnowchaserDamage.name
death : RSX.f6FestiveSnowchaserDeath.name
}
}
cos[CardSkin.ElyxMK2] = {
id: CardSkin.ElyxMK2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Elyx Stormblade MK2"
shopDescription: "Elyx Stormblade MK2"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction1.ElyxStormblade
skinNum: 1
animResource: {
breathing : RSX.f1ElyxStormbladeMK2Breathing.name
idle : RSX.f1ElyxStormbladeMK2Idle.name
walk : RSX.f1ElyxStormbladeMK2Run.name
attack : RSX.f1ElyxStormbladeMK2Attack.name
attackReleaseDelay: 0.0
attackDelay: .3
damage : RSX.f1ElyxStormbladeMK2Hit.name
death : RSX.f1ElyxStormbladeMK2Death.name
}
}
cos[CardSkin.HealingMysticBN] = {
id: CardSkin.HealingMysticBN
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>aling Mystic Bandai <NAME>"
shopDescription: "Healing Mystic Bandai Namco"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.HealingMystic
skinNum: 1
animResource: {
breathing : RSX.neutralHealingMysticBNBreathing.name
idle : RSX.neutralHealingMysticBNIdle.name
walk : RSX.neutralHealingMysticBNRun.name
attack : RSX.neutralHealingMysticBNAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.9
damage : RSX.neutralHealingMysticBNHit.name
death : RSX.neutralHealingMysticBNDeath.name
}
}
cos[CardSkin.HealingMysticTwitch] = {
id: CardSkin.HealingMysticTwitch
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Healing Mystic Twitch"
shopDescription: "Healing Mystic Twitch"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.HealingMystic
skinNum: 2
animResource: {
breathing : RSX.neutralhealingMysticTwitchBreathing.name
idle : RSX.neutralhealingMysticTwitchIdle.name
walk : RSX.neutralhealingMysticTwitchRun.name
attack : RSX.neutralhealingMysticTwitchAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.9
damage : RSX.neutralhealingMysticTwitchHit.name
death : RSX.neutralhealingMysticTwitchDeath.name
}
}
cos[CardSkin.FestiveZyx] = {
id: CardSkin.FestiveZyx
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zyx_festive_name")
shopDescription: i18next.t("cosmetics.skin_zyx_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.neutralZyxFestiveGIF.img
rsx: RSX.neutralZyxFestiveGIF
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Neutral.Zyx
skinNum: 1
animResource: {
breathing : RSX.neutralZyxFestiveBreathing.name
idle : RSX.neutralZyxFestiveIdle.name
walk : RSX.neutralZyxFestiveRun.name
attack : RSX.neutralZyxFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: .4
damage : RSX.neutralZyxFestiveHit.name
death : RSX.neutralZyxFestiveDeath.name
}
}
cos[CardSkin.MirkbloodDevourerBoss] = {
id: CardSkin.MirkbloodDevourerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Umbra boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mirkbloodDevourerBossGIF.img
rsx: RSX.mirkbloodDevourerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.MirkbloodDevourer
skinNum: 1
animResource: {
breathing : RSX.bossUmbraBreathing.name
idle : RSX.bossUmbraIdle.name
walk : RSX.bossUmbraRun.name
attack : RSX.bossUmbraAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossUmbraHit.name
death : RSX.bossUmbraDeath.name
}
}
cos[CardSkin.DreadnoughtBoss] = {
id: CardSkin.DreadnoughtBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Boreal Juggernaut boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.dreadnoughtBossGIF.img
rsx: RSX.dreadnoughtBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Dreadnaught
skinNum: 1
animResource: {
breathing : RSX.bossBorealJuggernautBreathing.name
idle : RSX.bossBorealJuggernautIdle.name
walk : RSX.bossBorealJuggernautRun.name
attack : RSX.bossBorealJuggernautAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossBorealJuggernautHit.name
death : RSX.bossBorealJuggernautDeath.name
}
}
cos[CardSkin.IroncladBoss] = {
id: CardSkin.IroncladBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Ironclad"
shopDescription: "This skin was used in the Cade the Desolator boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.ironcladBossGIF.img
rsx: RSX.ironcladBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Ironclad
skinNum: 1
animResource: {
breathing : RSX.bossChaosKnightBreathing.name
idle : RSX.bossChaosKnightIdle.name
walk : RSX.bossChaosKnightRun.name
attack : RSX.bossChaosKnightAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossChaosKnightHit.name
death : RSX.bossChaosKnightDeath.name
}
}
cos[CardSkin.ZendoBoss] = {
id: CardSkin.ZendoBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Shinkage Zendo boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.zendoBossGIF.img
rsx: RSX.zendoBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.GrandmasterZendo
skinNum: 1
animResource: {
breathing : RSX.bossShinkageZendoBreathing.name
idle : RSX.bossShinkageZendoIdle.name
walk : RSX.bossShinkageZendoRun.name
attack : RSX.bossShinkageZendoAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossShinkageZendoHit.name
death : RSX.bossShinkageZendoDeath.name
}
}
cos[CardSkin.Z0rBoss] = {
id: CardSkin.Z0rBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.z0rBossGIF.img
rsx: RSX.z0rBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Z0r
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleBreathing.name
idle : RSX.bossDecepticleIdle.name
walk : RSX.bossDecepticleRun.name
attack : RSX.bossDecepticleAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleHit.name
death : RSX.bossDecepticleDeath.name
}
}
cos[CardSkin.Mechaz0rChassisBoss] = {
id: CardSkin.Mechaz0rChassisBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Chassis of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rChassisBossGIF.img
rsx: RSX.mechaz0rChassisBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rChassis
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleChassisBreathing.name
idle : RSX.bossDecepticleChassisIdle.name
walk : RSX.bossDecepticleChassisRun.name
attack : RSX.bossDecepticleChassisAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleChassisHit.name
death : RSX.bossDecepticleChassisDeath.name
}
}
cos[CardSkin.Mechaz0rHelmBoss] = {
id: CardSkin.Mechaz0rHelmBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Helm of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rHelmBossGIF.img
rsx: RSX.mechaz0rHelmBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rHelm
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleHelmBreathing.name
idle : RSX.bossDecepticleHelmIdle.name
walk : RSX.bossDecepticleHelmRun.name
attack : RSX.bossDecepticleHelmAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleHelmHit.name
death : RSX.bossDecepticleHelmDeath.name
}
}
cos[CardSkin.AlterRexxBoss] = {
id: CardSkin.AlterRexxBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.alterRexxBossGIF.img
rsx: RSX.alterRexxBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.AlterRexx
skinNum: 1
animResource: {
breathing : RSX.bossDecepticlePrimeBreathing.name
idle : RSX.bossDecepticlePrimeIdle.name
walk : RSX.bossDecepticlePrimeRun.name
attack : RSX.bossDecepticlePrimeAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticlePrimeHit.name
death : RSX.bossDecepticlePrimeDeath.name
}
}
cos[CardSkin.Mechaz0rSwordBoss] = {
id: CardSkin.Mechaz0rSwordBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rSwordBossGIF.img
rsx: RSX.mechaz0rSwordBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rSword
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleSwordBreathing.name
idle : RSX.bossDecepticleSwordIdle.name
walk : RSX.bossDecepticleSwordRun.name
attack : RSX.bossDecepticleSwordAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleSwordHit.name
death : RSX.bossDecepticleSwordDeath.name
}
}
cos[CardSkin.Mechaz0rWingsBoss] = {
id: CardSkin.Mechaz0rWingsBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rWingsBossGIF.img
rsx: RSX.mechaz0rWingsBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rWings
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleWingsBreathing.name
idle : RSX.bossDecepticleWingsIdle.name
walk : RSX.bossDecepticleWingsRun.name
attack : RSX.bossDecepticleWingsAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleWingsHit.name
death : RSX.bossDecepticleWingsDeath.name
}
}
cos[CardSkin.ZukongBoss] = {
id: CardSkin.ZukongBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Wu'jin the Trickster boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.zukongBossGIF.img
rsx: RSX.zukongBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Zukong
skinNum: 1
animResource: {
breathing : RSX.bossWujinBreathing.name
idle : RSX.bossWujinIdle.name
walk : RSX.bossWujinRun.name
attack : RSX.bossWujinAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWujinHit.name
death : RSX.bossWujinDeath.name
}
}
cos[CardSkin.WartalonBoss] = {
id: CardSkin.WartalonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Solfist boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.wartalonBossGIF.img
rsx: RSX.wartalonBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.WarTalon
skinNum: 1
animResource: {
breathing : RSX.bossSolfistBreathing.name
idle : RSX.bossSolfistIdle.name
walk : RSX.bossSolfistRun.name
attack : RSX.bossSolfistAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSolfistHit.name
death : RSX.bossSolfistDeath.name
}
}
cos[CardSkin.EMPBoss] = {
id: CardSkin.EMPBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Automaton 8 boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.empBossGIF.img
rsx: RSX.empBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.EMP
skinNum: 1
animResource: {
breathing : RSX.bossEMPBreathing.name
idle : RSX.bossEMPIdle.name
walk : RSX.bossEMPRun.name
attack : RSX.bossEMPAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossEMPHit.name
death : RSX.bossEMPDeath.name
}
}
cos[CardSkin.ArchonBoss] = {
id: CardSkin.ArchonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Orias the Heretic boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.archonBossGIF.img
rsx: RSX.archonBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.ArchonSpellbinder
skinNum: 1
animResource: {
breathing : RSX.bossOriasBreathing.name
idle : RSX.bossOriasIdle.name
walk : RSX.bossOriasRun.name
attack : RSX.bossOriasAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossOriasHit.name
death : RSX.bossOriasDeath.name
}
}
cos[CardSkin.BastionBoss] = {
id: CardSkin.BastionBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Orias the Heretic boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.bastionBossGIF.img
rsx: RSX.bastionBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Bastion
skinNum: 1
animResource: {
breathing : RSX.bossOriasIdolBreathing.name
idle : RSX.bossOriasIdolIdle.name
walk : RSX.bossOriasIdolRun.name
attack : RSX.bossOriasIdolAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossOriasIdolHit.name
death : RSX.bossOriasIdolDeath.name
}
}
cos[CardSkin.HighHandBoss] = {
id: CardSkin.HighHandBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "The High Hand"
shopDescription: "This skin was used in the Malyk boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.highHandBossGIF.img
rsx: RSX.highHandBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.TheHighHand
skinNum: 1
animResource: {
breathing : RSX.bossMalykBreathing.name
idle : RSX.bossMalykIdle.name
walk : RSX.bossMalykRun.name
attack : RSX.bossMalykAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossMalykHit.name
death : RSX.bossMalykDeath.name
}
}
cos[CardSkin.BlackSolusBoss] = {
id: CardSkin.BlackSolusBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Black solus"
shopDescription: "This skin was used in the Archonis boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.blackSolusBossGIF.img
rsx: RSX.blackSolusBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.BlackSolus
skinNum: 1
animResource: {
breathing : RSX.bossManaManBreathing.name
idle : RSX.bossManaManIdle.name
walk : RSX.bossManaManRun.name
attack : RSX.bossManaManAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossManaManDamage.name
death : RSX.bossManaManDeath.name
}
}
cos[CardSkin.CalculatorBoss] = {
id: CardSkin.CalculatorBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Calculator"
shopDescription: "This skin was used in the Paragon of Light boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.calculatorBossGIF.img
rsx: RSX.calculatorBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Calculator
skinNum: 1
animResource: {
breathing : RSX.bossParagonBreathing.name
idle : RSX.bossParagonIdle.name
walk : RSX.bossParagonRun.name
attack : RSX.bossParagonAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossParagonHit.name
death : RSX.bossParagonDeath.name
}
}
cos[CardSkin.ChakkramBoss] = {
id: CardSkin.ChakkramBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Scion of the Void boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.chakkramBossGIF.img
rsx: RSX.chakkramBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Chakkram
skinNum: 1
animResource: {
breathing : RSX.bossVampireBreathing.name
idle : RSX.bossVampireIdle.name
walk : RSX.bossVampireRun.name
attack : RSX.bossVampireAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossVampireHit.name
death : RSX.bossVampireDeath.name
}
}
cos[CardSkin.KronBoss] = {
id: CardSkin.KronBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the High Templar Kron boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.kronBossGIF.img
rsx: RSX.kronBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.InquisitorKron
skinNum: 1
animResource: {
breathing : RSX.bossKronBreathing.name
idle : RSX.bossKronIdle.name
walk : RSX.bossKronRun.name
attack : RSX.bossKronAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossKronHit.name
death : RSX.bossKronDeath.name
}
}
cos[CardSkin.MeltdownBoss] = {
id: CardSkin.MeltdownBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Megapenti boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.meltdownBossGIF.img
rsx: RSX.meltdownBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Meltdown
skinNum: 1
animResource: {
breathing : RSX.bossSerpentiBreathing.name
idle : RSX.bossSerpentiIdle.name
walk : RSX.bossSerpentiRun.name
attack : RSX.bossSerpentiAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSerpentiHit.name
death : RSX.bossSerpentiDeath.name
}
}
cos[CardSkin.ArcaneDevourerBoss] = {
id: CardSkin.ArcaneDevourerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Rin the Shadowsworn boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.arcaneDevourerBossGIF.img
rsx: RSX.arcaneDevourerBossGIF
factionId: Factions.Faction4
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.ArcaneDevourer
skinNum: 1
animResource: {
breathing : RSX.bossWraithBreathing.name
idle : RSX.bossWraithIdle.name
walk : RSX.bossWraithRun.name
attack : RSX.bossWraithAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWraithHit.name
death : RSX.bossWraithDeath.name
}
}
cos[CardSkin.TrinityWingBoss] = {
id: CardSkin.TrinityWingBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Skfall Tyrant boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.trinityWingBossGIF.img
rsx: RSX.trinityWingBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.TrinityWing
skinNum: 1
animResource: {
breathing : RSX.bossSkyfallTyrantBreathing.name
idle : RSX.bossSkyfallTyrantIdle.name
walk : RSX.bossSkyfallTyrantRun.name
attack : RSX.bossSkyfallTyrantAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSkyfallTyrantHit.name
death : RSX.bossSkyfallTyrantDeath.name
}
}
cos[CardSkin.FuriosaBoss] = {
id: CardSkin.FuriosaBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Cindera boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.furiosaBossGIF.img
rsx: RSX.furiosaBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.Furosa
skinNum: 1
animResource: {
breathing : RSX.bossCinderaBreathing.name
idle : RSX.bossCinderaIdle.name
walk : RSX.bossCinderaRun.name
attack : RSX.bossCinderaAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossCinderaHit.name
death : RSX.bossCinderaDeath.name
}
}
cos[CardSkin.ArclyteSentinelBoss] = {
id: CardSkin.ArclyteSentinelBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Crystalline Champion boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.arclyteSentinelBossGIF.img
rsx: RSX.arclyteSentinelBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.ArclyteSentinel
skinNum: 1
animResource: {
breathing : RSX.bossCrystalBreathing.name
idle : RSX.bossCrystalIdle.name
walk : RSX.bossCrystalRun.name
attack : RSX.bossCrystalAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossCrystalDamage.name
death : RSX.bossCrystalDeath.name
}
}
cos[CardSkin.RancourBoss] = {
id: CardSkin.RancourBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Xel boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.rancourBossGIF.img
rsx: RSX.rancourBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Rancour
skinNum: 1
animResource: {
breathing : RSX.bossAntiswarmBreathing.name
idle : RSX.bossAntiswarmIdle.name
walk : RSX.bossAntiswarmRun.name
attack : RSX.bossAntiswarmAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossAntiswarmHit.name
death : RSX.bossAntiswarmDeath.name
}
}
cos[CardSkin.SwornAvengerBoss] = {
id: CardSkin.SwornAvengerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Skurge boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.swornAvengerBossGIF.img
rsx: RSX.swornAvengerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.SwornAvenger
skinNum: 1
animResource: {
breathing : RSX.bossSkurgeBreathing.name
idle : RSX.bossSkurgeIdle.name
walk : RSX.bossSkurgeRun.name
attack : RSX.bossSkurgeAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSkurgeHit.name
death : RSX.bossSkurgeDeath.name
}
}
cos[CardSkin.SwornDefenderBoss] = {
id: CardSkin.SwornDefenderBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>orn Defender"
shopDescription: "This skin was used in the Skurge boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.swornDefenderBossGIF.img
rsx: RSX.swornDefenderBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.SwornDefender
skinNum: 1
animResource: {
breathing : RSX.bossValiantBreathing.name
idle : RSX.bossValiantIdle.name
walk : RSX.bossValiantRun.name
attack : RSX.bossValiantAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossValiantHit.name
death : RSX.bossValiantDeath.name
}
}
cos[CardSkin.QuartermasterGaujBoss] = {
id: CardSkin.QuartermasterGaujBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Shadow Lord boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.quartermasterGaujBossGIF.img
rsx: RSX.quartermasterGaujBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.QuartermasterGauj
skinNum: 1
animResource: {
breathing : RSX.bossShadowLordBreathing.name
idle : RSX.bossShadowLordIdle.name
walk : RSX.bossShadowLordRun.name
attack : RSX.bossShadowLordAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossShadowLordHit.name
death : RSX.bossShadowLordDeath.name
}
}
cos[CardSkin.AlabasterTitanBoss] = {
id: CardSkin.AlabasterTitanBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Archmagus Vol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.alabasterTitanBossGIF.img
rsx: RSX.alabasterTitanBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.AlabasterTitan
skinNum: 1
animResource: {
breathing : RSX.bossGolBreathing.name
idle : RSX.bossGolIdle.name
walk : RSX.bossGolRun.name
attack : RSX.bossGolAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossGolHit.name
death : RSX.bossGolDeath.name
}
}
cos[CardSkin.RadiantDragoonBoss] = {
id: CardSkin.RadiantDragoonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Archmagus Vol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.radiantDragoonBossGIF.img
rsx: RSX.radiantDragoonBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.RadiantDragoon
skinNum: 1
animResource: {
breathing : RSX.bossKaneBreathing.name
idle : RSX.bossKaneIdle.name
walk : RSX.bossKaneRun.name
attack : RSX.bossKaneAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossKaneHit.name
death : RSX.bossKaneDeath.name
}
}
cos[CardSkin.TethermancerBoss] = {
id: CardSkin.TethermancerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Taskmaster Beatrix boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.tethermancerBossGIF.img
rsx: RSX.tethermancerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Tethermancer
skinNum: 1
animResource: {
breathing : RSX.bossTaskmasterBreathing.name
idle : RSX.bossTaskmasterIdle.name
walk : RSX.bossTaskmasterRun.name
attack : RSX.bossTaskmasterAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossTaskmasterHit.name
death : RSX.bossTaskmasterDeath.name
}
}
cos[CardSkin.DrogonBoss] = {
id: CardSkin.DrogonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Drogon"
shopDescription: "This skin was used in the Grym the Vengeful boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.drogonBossGIF.img
rsx: RSX.drogonBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Drogon
skinNum: 1
animResource: {
breathing : RSX.bossGrymBreathing.name
idle : RSX.bossGrymIdle.name
walk : RSX.bossGrymRun.name
attack : RSX.bossGrymAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossGrymHit.name
death : RSX.bossGrymDeath.name
}
}
cos[CardSkin.PantheranBoss] = {
id: CardSkin.PantheranBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>theran"
shopDescription: "This skin was used in the Nahlgol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.pantheranBossGIF.img
rsx: RSX.pantheranBossGIF
factionId: Factions.Vetruvian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction3.Pantheran
skinNum: 1
animResource: {
breathing : RSX.bossSandPantherBreathing.name
idle : RSX.bossSandPantherIdle.name
walk : RSX.bossSandPantherRun.name
attack : RSX.bossSandPantherAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSandPantherDamage.name
death : RSX.bossSandPantherDeath.name
}
}
cos[CardSkin.LysianBrawlerBoss] = {
id: CardSkin.LysianBrawlerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Wolfpunch boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.lysianBrawlerBossGIF.img
rsx: RSX.lysianBrawlerBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.LysianBrawler
skinNum: 1
animResource: {
breathing : RSX.bossWolfpunchBreathing.name
idle : RSX.bossWolfpunchIdle.name
walk : RSX.bossWolfpunchRun.name
attack : RSX.bossWolfpunchAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWolfpunchDamage.name
death : RSX.bossWolfpunchDeath.name
}
}
cos[CardSkin.DeathKnellBoss] = {
id: CardSkin.DeathKnellBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME> Knell"
shopDescription: "This skin was used in the Unhallowed boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.deathKnellBossGIF.img
rsx: RSX.deathKnellBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.DeathKnell
skinNum: 1
animResource: {
breathing : RSX.bossUnhallowedBreathing.name
idle : RSX.bossUnhallowedIdle.name
walk : RSX.bossUnhallowedRun.name
attack : RSX.bossUnhallowedAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossUnhallowedHit.name
death : RSX.bossUnhallowedDeath.name
}
}
cos[CardSkin.DraugerLordBoss] = {
id: CardSkin.DraugerLordBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Santaur the Terrible boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.draugerLordBossGIF.img
rsx: RSX.draugerLordBossGIF
factionId: Factions.Vanar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction6.PrismaticGiant
skinNum: 1
animResource: {
breathing : RSX.bossChristmasBreathing.name
idle : RSX.bossChristmasIdle.name
walk : RSX.bossChristmasRun.name
attack : RSX.bossChristmasAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossChristmasDamage.name
death : RSX.bossChristmasDeath.name
}
}
cos[CardSkin.NightWatcherBoss] = {
id: CardSkin.NightWatcherBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Legion boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.nightWatcherBossGIF.img
rsx: RSX.nightWatcherBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.NightWatcher
skinNum: 1
animResource: {
breathing : RSX.bossLegionBreathing.name
idle : RSX.bossLegionIdle.name
walk : RSX.bossLegionRun.name
attack : RSX.bossLegionAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossLegionHit.name
death : RSX.bossLegionDeath.name
}
}
cos[CardSkin.CalligrapherBoss] = {
id: CardSkin.CalligrapherBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Harmony boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.calligrapherBossGIF.img
rsx: RSX.calligrapherBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.Calligrapher
skinNum: 1
animResource: {
breathing : RSX.bossHarmonyBreathing.name
idle : RSX.bossHarmonyIdle.name
walk : RSX.bossHarmonyRun.name
attack : RSX.bossHarmonyAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossHarmonyHit.name
death : RSX.bossHarmonyDeath.name
}
}
cos[CardSkin.PandoraBoss] = {
id: CardSkin.PandoraBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Andromeda boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.pandoraBossGIF.img
rsx: RSX.pandoraBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Pandora
skinNum: 1
animResource: {
breathing : RSX.bossAndromedaBreathing.name
idle : RSX.bossAndromedaIdle.name
walk : RSX.bossAndromedaRun.name
attack : RSX.bossAndromedaAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossAndromedaHit.name
death : RSX.bossAndromedaDeath.name
}
}
cos[CardSkin.GrandmasterNoshRakBoss] = {
id: CardSkin.GrandmasterNoshRakBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Invader boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.grandmasterNoshRakBossGIF.img
rsx: RSX.grandmasterNoshRakBossGIF
factionId: Factions.Vetruvian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction3.GrandmasterNoshRak
skinNum: 1
animResource: {
breathing : RSX.bossInvaderBreathing.name
idle : RSX.bossInvaderIdle.name
walk : RSX.bossInvaderRun.name
attack : RSX.bossInvaderAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossInvaderHit.name
death : RSX.bossInvaderDeath.name
}
}
cos[CardSkin.IroncliffeGuardianBoss] = {
id: CardSkin.IroncliffeGuardianBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Invader boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.ironcliffeGuardianBossGIF.img
rsx: RSX.ironcliffeGuardianBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.IroncliffeGuardian
skinNum: 1
animResource: {
breathing : RSX.bossProtectorBreathing.name
idle : RSX.bossProtectorIdle.name
walk : RSX.bossProtectorRun.name
attack : RSX.bossProtectorAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossProtectorDamage.name
death : RSX.bossProtectorDeath.name
}
}
cos[CardSkin.CelestialPhantomBoss] = {
id: CardSkin.CelestialPhantomBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Soulstealer boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.celestialPhantomBossGIF.img
rsx: RSX.celestialPhantomBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.CelestialPhantom
skinNum: 1
animResource: {
breathing : RSX.bossSoulstealerBreathing.name
idle : RSX.bossSoulstealerIdle.name
walk : RSX.bossSoulstealerRun.name
attack : RSX.bossSoulstealerAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSoulstealerDamage.name
death : RSX.bossSoulstealerDeath.name
}
}
cos[CardSkin.GrailmasterBoss] = {
id: CardSkin.GrailmasterBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "<NAME>"
shopDescription: "This skin was used in the Kahlmar the Spell Eater boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.grailmasterBossGIF.img
rsx: RSX.grailmasterBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Grailmaster
skinNum: 1
animResource: {
breathing : RSX.bossSpelleaterBreathing.name
idle : RSX.bossSpelleaterIdle.name
walk : RSX.bossSpelleaterRun.name
attack : RSX.bossSpelleaterAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSpelleaterHit.name
death : RSX.bossSpelleaterDeath.name
}
}
# endregion Card Skins
# region Card Backs
cos[CardBack.Normal] = {
id: CardBack.Normal
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_classic_name")
shopDescription: i18next.t("cosmetics.cardback_classic_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Common
img: RSX.card_back.img
rsx: RSX.card_back
glowOutlineRSX: RSX.card_back_glow_outline
unlockable: false
purchasable: false
}
cos[CardBack.Agenor] = {
id: CardBack.Agenor
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_redstark_name")
shopDescription: i18next.t("cosmetics.cardback_redstark_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_agenor.img
rsx: RSX.card_back_agenor
glowOutlineRSX: RSX.card_back_agenor_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Gauntlet] = {
id: CardBack.Gauntlet
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_sienna_name")
shopDescription: i18next.t("cosmetics.cardback_sienna_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_gauntlet.img
rsx: RSX.card_back_gauntlet
glowOutlineRSX: RSX.card_back_gauntlet_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Magma] = {
id: CardBack.Magma
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_dance_of_dreams_name")
shopDescription: i18next.t("cosmetics.cardback_dance_of_dreams_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_magma.img
rsx: RSX.card_back_magma
glowOutlineRSX: RSX.card_back_magma_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Shimzar] = {
id: CardBack.Shimzar
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_shimzar_name")
shopDescription: i18next.t("cosmetics.cardback_shimzar_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_shimzar.img
rsx: RSX.card_back_shimzar
glowOutlineRSX: RSX.card_back_shimzar_glow_outline
unlockable: true
purchasable: true
}
cos[CardBack.LyonarGears] = {
id: CardBack.LyonarGears
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_azurite_name")
shopDescription: i18next.t("cosmetics.cardback_azurite_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_lyonar_gears.img
rsx: RSX.card_back_lyonar_gears
glowOutlineRSX: RSX.card_back_lyonar_gears_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.HumbleBundle] = {
id: CardBack.HumbleBundle
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_humble_bundle_name")
shopDescription: i18next.t("cosmetics.cardback_humble_bundle_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_humblebundle.img
rsx: RSX.card_back_humblebundle
glowOutlineRSX: RSX.card_back_humblebundle_glow_outline
unlockable: true
purchasable: false
}
cos[CardBack.DawnDuelysts] = {
id: CardBack.DawnDuelysts
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_dawn_of_duelysts_name")
shopDescription: i18next.t("cosmetics.cardback_dawn_of_duelysts_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_dawnduelysts.img
rsx: RSX.card_back_dawnduelysts
glowOutlineRSX: RSX.card_back_dawnduelysts_glow_outline
unlockable: true
purchasable: false
}
cos[CardBack.Snowchaser] = {
id: CardBack.Snowchaser
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_snowchaser_cup_name")
shopDescription: i18next.t("cosmetics.cardback_snowchaser_cup_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_snowchaser.img
rsx: RSX.card_back_snowchaser
glowOutlineRSX: RSX.card_back_snowchaser_glow_outline
unlockable: true
purchasable: true
}
# endregion Card Backs
# region Profile Icons
cos[ProfileIcon.Tree] = {
id: ProfileIcon.Tree
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_tree_of_eyos_name")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Fixed
img: RSX.portrait_tree.img
rsx: RSX.portrait_tree
unlockable: false
purchasable: false
}
cos[ProfileIcon.abyssian_abyssalcrawler] = {
id: ProfileIcon.abyssian_abyssalcrawler
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_abyssal_crawler_name")
shopDescription: i18next.t("cosmetics.icon_abyssal_crawler_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_abyssalcrawler.img
rsx: RSX.portrait_abyssian_abyssalcrawler
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_cassyvasoulreaper1] = {
id: ProfileIcon.abyssian_cassyvasoulreaper1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_cassyva_name")
shopDescription: i18next.t("cosmetics.icon_cassyva_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_cassyvasoulreaper1.img
rsx: RSX.portrait_abyssian_cassyvasoulreaper1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_maehv1] = {
id: ProfileIcon.abyssian_maehv1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_maehv_name")
shopDescription: i18next.t("cosmetics.icon_maehv_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_maehv1.img
rsx: RSX.portrait_abyssian_maehv1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_crest] = {
id: ProfileIcon.abyssian_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_abyssian_crest_name")
shopDescription: i18next.t("cosmetics.icon_abyssian_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_crest.img
rsx: RSX.portrait_abyssian_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_gloomchaser] = {
id: ProfileIcon.abyssian_gloomchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_gloomchaser_name")
shopDescription: i18next.t("cosmetics.icon_gloomchaser_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_gloomchaser.img
rsx: RSX.portrait_abyssian_gloomchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_kelainosister] = {
id: ProfileIcon.abyssian_kelainosister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_shadow_sister_name")
shopDescription: i18next.t("cosmetics.icon_shadow_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_kelainosister.img
rsx: RSX.portrait_abyssian_kelainosister
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_lilithe1] = {
id: ProfileIcon.abyssian_lilithe1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_lilithe_name")
shopDescription: i18next.t("cosmetics.icon_lilithe_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_lilithe1.img
rsx: RSX.portrait_abyssian_lilithe1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_lilithe2] = {
id: ProfileIcon.abyssian_lilithe2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_lilithe_mk2_name")
shopDescription: i18next.t("cosmetics.icon_lilithe_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_lilithe2.img
rsx: RSX.portrait_abyssian_lilithe2
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_vorpalreaver] = {
id: ProfileIcon.abyssian_vorpalreaver
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_vorpal_reaver_name")
shopDescription: i18next.t("cosmetics.icon_vorpal_reaver_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_vorpalreaver.img
rsx: RSX.portrait_abyssian_vorpalreaver
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_wraithling] = {
id: ProfileIcon.abyssian_wraithling
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_wraithling_name")
shopDescription: i18next.t("cosmetics.icon_wraithling_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_wraithling.img
rsx: RSX.portrait_abyssian_wraithling
unlockable: false
purchasable: true
}
cos[ProfileIcon.frostfire] = {
id: ProfileIcon.frostfire
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_frostfire_2015_name")
shopDescription: i18next.t("cosmetics.icon_frostfire_2015_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_frostfire.img
rsx: RSX.portrait_frostfire
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_arclytesentinel] = {
id: ProfileIcon.lyonar_arclytesentinel
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_arclyte_sentinel_name")
shopDescription: i18next.t("cosmetics.icon_arclyte_sentinel_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_arclytesentinel.img
rsx: RSX.portrait_lyonar_arclytesentinel
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_argeonhighmayne1] = {
id: ProfileIcon.lyonar_argeonhighmayne1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_argeon_name")
shopDescription: i18next.t("cosmetics.icon_argeon_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_argeonhighmayne1.img
rsx: RSX.portrait_lyonar_argeonhighmayne1
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_argeonhighmayne2] = {
id: ProfileIcon.lyonar_argeonhighmayne2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_argeon_mk2_name")
shopDescription: i18next.t("cosmetics.icon_argeon_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_argeonhighmayne2.img
rsx: RSX.portrait_lyonar_argeonhighmayne2
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_crest] = {
id: ProfileIcon.lyonar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_lyonar_crest_name")
shopDescription: i18next.t("cosmetics.icon_lyonar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_crest.img
rsx: RSX.portrait_lyonar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_lightchaser] = {
id: ProfileIcon.lyonar_lightchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_lightchaser_name")
shopDescription: i18next.t("cosmetics.icon_lightchaser_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_lightchaser.img
rsx: RSX.portrait_lyonar_lightchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_silverguardknight] = {
id: ProfileIcon.lyonar_silverguardknight
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_silverguard_knight_name")
shopDescription: i18next.t("cosmetics.icon_silverguard_knight_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_silverguardknight.img
rsx: RSX.portrait_lyonar_silverguardknight
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_steropesister] = {
id: ProfileIcon.lyonar_steropesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_sun_sister_name")
shopDescription: i18next.t("cosmetics.icon_sun_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_steropesister.img
rsx: RSX.portrait_lyonar_steropesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_suntidemaiden] = {
id: ProfileIcon.lyonar_suntidemaiden
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_suntide_maiden_name")
shopDescription: i18next.t("cosmetics.icon_suntide_maiden_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_suntidemaiden.img
rsx: RSX.portrait_lyonar_suntidemaiden
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_windbladeadept] = {
id: ProfileIcon.lyonar_windbladeadept
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_windblade_adept_name")
shopDescription: i18next.t("cosmetics.icon_windblade_adept_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_windbladeadept.img
rsx: RSX.portrait_lyonar_windbladeadept
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_ziransunforge1] = {
id: ProfileIcon.lyonar_ziransunforge1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_ziran_name")
shopDescription: i18next.t("cosmetics.icon_ziran_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_ziransunforge1.img
rsx: RSX.portrait_lyonar_ziransunforge1
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_brome1] = {
id: ProfileIcon.lyonar_brome1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_brome_name")
shopDescription: i18next.t("cosmetics.icon_brome_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_brome1.img
rsx: RSX.portrait_lyonar_brome1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_crest] = {
id: ProfileIcon.magmar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_magmar_crest_name")
shopDescription: i18next.t("cosmetics.icon_magmar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_crest.img
rsx: RSX.portrait_magmar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_dreadnought] = {
id: ProfileIcon.magmar_dreadnought
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_dreadnought_name")
shopDescription: i18next.t("cosmetics.icon_dreadnought_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_dreadnought.img
rsx: RSX.portrait_magmar_dreadnought
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_elucidator] = {
id: ProfileIcon.magmar_elucidator
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_elucidator_name")
shopDescription: i18next.t("cosmetics.icon_elucidator_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_elucidator.img
rsx: RSX.portrait_magmar_elucidator
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_makantorwarbeast] = {
id: ProfileIcon.magmar_makantorwarbeast
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_makantor_name")
shopDescription: i18next.t("cosmetics.icon_makantor_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_makantorwarbeast.img
rsx: RSX.portrait_magmar_makantorwarbeast
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_phalanxar] = {
id: ProfileIcon.magmar_phalanxar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_phalanxar_name")
shopDescription: i18next.t("cosmetics.icon_phalanxar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_phalanxar.img
rsx: RSX.portrait_magmar_phalanxar
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_silitharelder] = {
id: ProfileIcon.magmar_silitharelder
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_silithar_elder_name")
shopDescription: i18next.t("cosmetics.icon_silithar_elder_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_silitharelder.img
rsx: RSX.portrait_magmar_silitharelder
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_starhorn1] = {
id: ProfileIcon.magmar_starhorn1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_starhorn_1_name")
shopDescription: i18next.t("cosmetics.icon_starhorn_1_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_starhorn1.img
rsx: RSX.portrait_magmar_starhorn1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_starhorn2] = {
id: ProfileIcon.magmar_starhorn2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_starhorn_2_name")
shopDescription: i18next.t("cosmetics.icon_starhorn_2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_starhorn2.img
rsx: RSX.portrait_magmar_starhorn2
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_ragnora1] = {
id: ProfileIcon.magmar_ragnora1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_ragnora_name")
shopDescription: i18next.t("cosmetics.icon_ragnora_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_ragnora1.img
rsx: RSX.portrait_magmar_ragnora1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_taygetesister] = {
id: ProfileIcon.magmar_taygetesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_taygete_name")
shopDescription: i18next.t("cosmetics.icon_taygete_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_taygetesister.img
rsx: RSX.portrait_magmar_taygetesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_vaath1] = {
id: ProfileIcon.magmar_vaath1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_vaath_name")
shopDescription: i18next.t("cosmetics.icon_vaath_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_vaath1.img
rsx: RSX.portrait_magmar_vaath1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_vaath2] = {
id: ProfileIcon.magmar_vaath2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_vaath_mk2_name")
shopDescription: i18next.t("cosmetics.icon_vaath_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_vaath2.img
rsx: RSX.portrait_magmar_vaath2
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_veteransilithar] = {
id: ProfileIcon.magmar_veteransilithar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_veteran_silithar_name")
shopDescription: i18next.t("cosmetics.icon_veteran_silithar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_veteransilithar.img
rsx: RSX.portrait_magmar_veteransilithar
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_youngsilithar] = {
id: ProfileIcon.magmar_youngsilithar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_young_silithar_name")
shopDescription: i18next.t("cosmetics.icon_young_silithar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_youngsilithar.img
rsx: RSX.portrait_magmar_youngsilithar
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_beastmaster] = {
id: ProfileIcon.neutral_beastmaster
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_beastmaster_name")
shopDescription: i18next.t("cosmetics.icon_beastmaster_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_beastmaster.img
rsx: RSX.portrait_neutral_beastmaster
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_cannonofmechaz0r] = {
id: ProfileIcon.neutral_cannonofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_cannon_mech_name")
shopDescription: i18next.t("cosmetics.icon_cannon_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_cannonofmechaz0r.img
rsx: RSX.portrait_neutral_cannonofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_chassisofmechaz0r] = {
id: ProfileIcon.neutral_chassisofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_chassis_mech_name")
shopDescription: i18next.t("cosmetics.icon_chassis_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_chassisofmechaz0r.img
rsx: RSX.portrait_neutral_chassisofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_gnasher] = {
id: ProfileIcon.neutral_gnasher
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_gnasher_name")
shopDescription: i18next.t("cosmetics.icon_gnasher_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_gnasher.img
rsx: RSX.portrait_neutral_gnasher
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_goldenmantella] = {
id: ProfileIcon.neutral_goldenmantella
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_golden_mantella_name")
shopDescription: i18next.t("cosmetics.icon_golden_mantella_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_goldenmantella.img
rsx: RSX.portrait_neutral_goldenmantella
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_grincher] = {
id: ProfileIcon.neutral_grincher
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_grincher_name")
shopDescription: i18next.t("cosmetics.icon_grincher_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_grincher.img
rsx: RSX.portrait_neutral_grincher
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_helmofmechaz0r] = {
id: ProfileIcon.neutral_helmofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_helm_mech_name")
shopDescription: i18next.t("cosmetics.icon_helm_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_helmofmechaz0r.img
rsx: RSX.portrait_neutral_helmofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_hydrax1] = {
id: ProfileIcon.neutral_hydrax1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_hydrax_name")
shopDescription: i18next.t("cosmetics.icon_hydrax_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_hydrax1.img
rsx: RSX.portrait_neutral_hydrax1
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_hydrax2] = {
id: ProfileIcon.neutral_hydrax2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_hydrax_2_name")
shopDescription: i18next.t("cosmetics.icon_hydrax_2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_hydrax2.img
rsx: RSX.portrait_neutral_hydrax2
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_ion] = {
id: ProfileIcon.neutral_ion
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_ion_name")
shopDescription: i18next.t("cosmetics.icon_ion_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_ion.img
rsx: RSX.portrait_neutral_ion
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_ladylocke] = {
id: ProfileIcon.neutral_ladylocke
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_lady_locke_name")
shopDescription: i18next.t("cosmetics.icon_lady_locke_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_ladylocke.img
rsx: RSX.portrait_neutral_ladylocke
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_lkiansister] = {
id: ProfileIcon.neutral_lkiansister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_sworn_sister_name")
shopDescription: i18next.t("cosmetics.icon_sworn_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_lkiansister.img
rsx: RSX.portrait_neutral_lkiansister
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_mechaz0r] = {
id: ProfileIcon.neutral_mechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_mechaz0r_name")
shopDescription: i18next.t("cosmetics.icon_mechaz0r_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_mechaz0r.img
rsx: RSX.portrait_neutral_mechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_nip] = {
id: ProfileIcon.neutral_nip
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_dex_name")
shopDescription: i18next.t("cosmetics.icon_dex_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_nip.img
rsx: RSX.portrait_neutral_nip
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rawr] = {
id: ProfileIcon.neutral_rawr
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rawr_name")
shopDescription: i18next.t("cosmetics.icon_rawr_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rawr.img
rsx: RSX.portrait_neutral_rawr
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rok] = {
id: ProfileIcon.neutral_rok
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rok_name")
shopDescription: i18next.t("cosmetics.icon_rok_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rok.img
rsx: RSX.portrait_neutral_rok
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rook] = {
id: ProfileIcon.neutral_rook
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rook_name")
shopDescription: i18next.t("cosmetics.icon_rook_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rook.img
rsx: RSX.portrait_neutral_rook
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_silverbeak] = {
id: ProfileIcon.neutral_silverbeak
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_silverbeak_name")
shopDescription: i18next.t("cosmetics.icon_silverbeak_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_silverbeak.img
rsx: RSX.portrait_neutral_silverbeak
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_soboro] = {
id: ProfileIcon.neutral_soboro
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_soboro_name")
shopDescription: i18next.t("cosmetics.icon_soboro_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_soboro.img
rsx: RSX.portrait_neutral_soboro
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_swordofmechaz0r] = {
id: ProfileIcon.neutral_swordofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_sword_mech_name")
shopDescription: i18next.t("cosmetics.icon_sword_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_swordofmechaz0r.img
rsx: RSX.portrait_neutral_swordofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_wingsofmechaz0r] = {
id: ProfileIcon.neutral_wingsofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_wings_mech_name")
shopDescription: i18next.t("cosmetics.icon_wings_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_wingsofmechaz0r.img
rsx: RSX.portrait_neutral_wingsofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_z0r] = {
id: ProfileIcon.neutral_z0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_z0r_name")
shopDescription: i18next.t("cosmetics.icon_z0r_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_z0r.img
rsx: RSX.portrait_neutral_z0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_zukong] = {
id: ProfileIcon.neutral_zukong
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_zukong_name")
shopDescription: i18next.t("cosmetics.icon_zukong_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_zukong.img
rsx: RSX.portrait_neutral_zukong
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_alkyonesister] = {
id: ProfileIcon.songhai_alkyonesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_storm_sister_name")
shopDescription: i18next.t("cosmetics.icon_storm_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_alkyonesister.img
rsx: RSX.portrait_songhai_alkyonesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_crest] = {
id: ProfileIcon.songhai_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_songhai_crest_name")
shopDescription: i18next.t("cosmetics.icon_songhai_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_crest.img
rsx: RSX.portrait_songhai_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_gorehorn] = {
id: ProfileIcon.songhai_gorehorn
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_gorehorn_name")
shopDescription: i18next.t("cosmetics.icon_gorehorn_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_gorehorn.img
rsx: RSX.portrait_songhai_gorehorn
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_grandmasterzendo] = {
id: ProfileIcon.songhai_grandmasterzendo
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_zendo_name")
shopDescription: i18next.t("cosmetics.icon_zendo_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_grandmasterzendo.img
rsx: RSX.portrait_songhai_grandmasterzendo
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_heartseeker] = {
id: ProfileIcon.songhai_heartseeker
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_heartseeker_name")
shopDescription: i18next.t("cosmetics.icon_heartseeker_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_heartseeker.img
rsx: RSX.portrait_songhai_heartseeker
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_kaidoassassin] = {
id: ProfileIcon.songhai_kaidoassassin
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_kaido_assassin_name")
shopDescription: i18next.t("cosmetics.icon_kaido_assassin_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_kaidoassassin.img
rsx: RSX.portrait_songhai_kaidoassassin
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_kaleosxaan1] = {
id: ProfileIcon.songhai_kaleosxaan1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_kaleos_name")
shopDescription: i18next.t("cosmetics.icon_kaleos_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_kaleosxaan1.img
rsx: RSX.portrait_songhai_kaleosxaan1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_revaeventide1] = {
id: ProfileIcon.songhai_revaeventide1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_reva_name")
shopDescription: i18next.t("cosmetics.icon_reva_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_revaeventide1.img
rsx: RSX.portrait_songhai_revaeventide1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_revaeventide2] = {
id: ProfileIcon.songhai_revaeventide2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_reva_mk2_name")
shopDescription: i18next.t("cosmetics.icon_reva_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_revaeventide2.img
rsx: RSX.portrait_songhai_revaeventide2
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_shidai1] = {
id: ProfileIcon.songhai_shidai1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_shidai_name")
shopDescription: i18next.t("cosmetics.icon_shidai_name")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_shidai1.img
rsx: RSX.portrait_songhai_shidai1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_scarletviper] = {
id: ProfileIcon.songhai_scarletviper
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_scarlet_viper_name")
shopDescription: i18next.t("cosmetics.icon_scarlet_viper_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_scarletviper.img
rsx: RSX.portrait_songhai_scarletviper
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_tuskboar] = {
id: ProfileIcon.songhai_tuskboar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_tusk_boar_name")
shopDescription: i18next.t("cosmetics.icon_tusk_boar_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_tuskboar.img
rsx: RSX.portrait_songhai_tuskboar
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_widowmaker] = {
id: ProfileIcon.songhai_widowmaker
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_widowmaker_name")
shopDescription: i18next.t("cosmetics.icon_widowmaker_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_widowmaker.img
rsx: RSX.portrait_songhai_widowmaker
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_arcticdisplacer] = {
id: ProfileIcon.vanar_arcticdisplacer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_arctic_displacer_name")
shopDescription: i18next.t("cosmetics.icon_arctic_displacer_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_arcticdisplacer.img
rsx: RSX.portrait_vanar_arcticdisplacer
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_crest] = {
id: ProfileIcon.vanar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_vanar_crest_name")
shopDescription: i18next.t("cosmetics.icon_vanar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_crest.img
rsx: RSX.portrait_vanar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_draugarlord] = {
id: ProfileIcon.vanar_draugarlord
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_draugar_lord_name")
shopDescription: i18next.t("cosmetics.icon_draugar_lord_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_draugarlord.img
rsx: RSX.portrait_vanar_draugarlord
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing_warbird] = {
id: ProfileIcon.vanar_faiebloodwing_warbird
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_warbird_name")
shopDescription: i18next.t("cosmetics.icon_warbird_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing_warbird.img
rsx: RSX.portrait_vanar_faiebloodwing_warbird
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing1] = {
id: ProfileIcon.vanar_faiebloodwing1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_faie_name")
shopDescription: i18next.t("cosmetics.icon_faie_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing1.img
rsx: RSX.portrait_vanar_faiebloodwing1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing2] = {
id: ProfileIcon.vanar_faiebloodwing2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_faie_mk2_name")
shopDescription: i18next.t("cosmetics.icon_faie_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing2.img
rsx: RSX.portrait_vanar_faiebloodwing2
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_glacialelemental] = {
id: ProfileIcon.vanar_glacialelemental
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_glacial_elemental_name")
shopDescription: i18next.t("cosmetics.icon_glacial_elemental_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_glacialelemental.img
rsx: RSX.portrait_vanar_glacialelemental
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_hearthsister] = {
id: ProfileIcon.vanar_hearthsister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_hearth_sister_name")
shopDescription: i18next.t("cosmetics.icon_hearth_sister_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_hearthsister.img
rsx: RSX.portrait_vanar_hearthsister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_icebladedryad] = {
id: ProfileIcon.vanar_icebladedryad
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_iceblade_dryad_name")
shopDescription: i18next.t("cosmetics.icon_iceblade_dryad_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_icebladedryad.img
rsx: RSX.portrait_vanar_icebladedryad
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_karawinterblade1] = {
id: ProfileIcon.vanar_karawinterblade1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_kara_name")
shopDescription: i18next.t("cosmetics.icon_kara_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_karawinterblade1.img
rsx: RSX.portrait_vanar_karawinterblade1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_karawinterblade2] = {
id: ProfileIcon.vanar_karawinterblade2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_kara_mk2_name")
shopDescription: i18next.t("cosmetics.icon_kara_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_karawinterblade2.img
rsx: RSX.portrait_vanar_karawinterblade2
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_ilena1] = {
id: ProfileIcon.vanar_ilena1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_ilena_name")
shopDescription: i18next.t("cosmetics.icon_ilena_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_ilena1.img
rsx: RSX.portrait_vanar_ilena1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_maiasister] = {
id: ProfileIcon.vanar_maiasister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_wind_sister_name")
shopDescription: i18next.t("cosmetics.icon_wind_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_maiasister.img
rsx: RSX.portrait_vanar_maiasister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_razorback] = {
id: ProfileIcon.vanar_razorback
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_razorback_name")
shopDescription: i18next.t("cosmetics.icon_razorback_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_razorback.img
rsx: RSX.portrait_vanar_razorback
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_snowchaser] = {
id: ProfileIcon.vanar_snowchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_snowchaser_name")
shopDescription: i18next.t("cosmetics.icon_snowchaser_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_snowchaser.img
rsx: RSX.portrait_vanar_snowchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_wolfraven] = {
id: ProfileIcon.vanar_wolfraven
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_wolfraven_name")
shopDescription: i18next.t("cosmetics.icon_wolfraven_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_wolfraven.img
rsx: RSX.portrait_vanar_wolfraven
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_crest] = {
id: ProfileIcon.vetruvian_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_vetruvian_crest_name")
shopDescription: i18next.t("cosmetics.icon_vetruvian_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_crest.img
rsx: RSX.portrait_vetruvian_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_miragemaster] = {
id: ProfileIcon.vetruvian_miragemaster
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_mirage_master_name")
shopDescription: i18next.t("cosmetics.icon_mirage_master_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_miragemaster.img
rsx: RSX.portrait_vetruvian_miragemaster
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_pax] = {
id: ProfileIcon.vetruvian_pax
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_pax_name")
shopDescription: i18next.t("cosmetics.icon_pax_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_pax.img
rsx: RSX.portrait_vetruvian_pax
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_pyromancer] = {
id: ProfileIcon.vetruvian_pyromancer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_pyromancer_name")
shopDescription: i18next.t("cosmetics.icon_pyromancer_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_pyromancer.img
rsx: RSX.portrait_vetruvian_pyromancer
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_rae] = {
id: ProfileIcon.vetruvian_rae
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_rae_name")
shopDescription: i18next.t("cosmetics.icon_rae_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_rae.img
rsx: RSX.portrait_vetruvian_rae
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_saonsister] = {
id: ProfileIcon.vetruvian_saonsister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_sand_sister_name")
shopDescription: i18next.t("cosmetics.icon_sand_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_saonsister.img
rsx: RSX.portrait_vetruvian_saonsister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_scionesssajj1] = {
id: ProfileIcon.vetruvian_scionesssajj1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_sajj_name")
shopDescription: i18next.t("cosmetics.icon_sajj_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_scionesssajj1.img
rsx: RSX.portrait_vetruvian_scionesssajj1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_ciphyron1] = {
id: ProfileIcon.vetruvian_ciphyron1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_ciphyron_name")
shopDescription: i18next.t("cosmetics.icon_ciphyron_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_ciphyron1.img
rsx: RSX.portrait_vetruvian_ciphyron1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_starfirescarab] = {
id: ProfileIcon.vetruvian_starfirescarab
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_starfire_scarab_name")
shopDescription: i18next.t("cosmetics.icon_starfire_scarab_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_starfirescarab.img
rsx: RSX.portrait_vetruvian_starfirescarab
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_windshrike] = {
id: ProfileIcon.vetruvian_windshrike
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_windshrike_name")
shopDescription: i18next.t("cosmetics.icon_windshrike_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_windshrike.img
rsx: RSX.portrait_vetruvian_windshrike
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_zirixstarstrider1] = {
id: ProfileIcon.vetruvian_zirixstarstrider1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_zirix_name")
shopDescription: i18next.t("cosmetics.icon_zirix_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_zirixstarstrider1.img
rsx: RSX.portrait_vetruvian_zirixstarstrider1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_zirixstarstrider2] = {
id: ProfileIcon.vetruvian_zirixstarstrider2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_zirix_mk2_name")
shopDescription: i18next.t("cosmetics.icon_zirix_mk2_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_zirixstarstrider2.img
rsx: RSX.portrait_vetruvian_zirixstarstrider2
unlockable: false
purchasable: true
}
cos[ProfileIcon.Bloodmoon] = {
id: ProfileIcon.Bloodmoon
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_bloodmoon_ruins_name")
shopDescription: i18next.t("cosmetics.icon_bloodmoon_ruins_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_bloodmoon.img
rsx: RSX.portrait_bloodmoon
unlockable: false
purchasable: false
}
cos[ProfileIcon.CrystalCaverns] = {
id: ProfileIcon.CrystalCaverns
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_crystal_caverns_name")
shopDescription: i18next.t("cosmetics.icon_crystal_caverns_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_crystal_caverns.img
rsx: RSX.portrait_crystal_caverns
unlockable: false
purchasable: false
}
cos[ProfileIcon.Kaero] = {
id: ProfileIcon.Kaero
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_kaero_name")
shopDescription: i18next.t("cosmetics.icon_kaero_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_kaero.img
rsx: RSX.portrait_kaero
unlockable: false
purchasable: false
}
cos[ProfileIcon.WhistlingBlade] = {
id: ProfileIcon.WhistlingBlade
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_whistling_blades_name")
shopDescription: i18next.t("cosmetics.icon_whistling_blades_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_whistling_blade.img
rsx: RSX.portrait_whistling_blade
unlockable: false
purchasable: false
}
cos[ProfileIcon.obsidian_woods] = {
id: ProfileIcon.obsidian_woods
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
enabled: true
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_obsidian_woods_name")
shopDescription: i18next.t("cosmetics.icon_obsidian_woods_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_obsidian_woods.img
rsx: RSX.portrait_obsidian_woods
unlockable: false
purchasable: false
}
cos[ProfileIcon.rashas_tomb] = {
id: ProfileIcon.rashas_tomb
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
enabled: true
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_rashas_tomb_name")
shopDescription: i18next.t("cosmetics.icon_rashas_tomb_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_rashas_tomb.img
rsx: RSX.portrait_rashas_tomb
unlockable: false
purchasable: false
}
cos[ProfileIcon.grandmaster_icon] = {
id: ProfileIcon.grandmaster_icon
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_grandmaster_name")
shopDescription: i18next.t("cosmetics.icon_grandmaster_desc")
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_grandmaster_portrait.img
rsx: RSX.portrait_grandmaster_portrait
unlockable: true
purchasable: false
}
cos[ProfileIcon.tournament_dawnofduelysts1] = {
id: ProfileIcon.tournament_dawnofduelysts1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "<NAME>"
shopDescription: "Emperor Sargos"
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_tournament_dawnofduelysts1.img
rsx: RSX.portrait_tournament_dawnofduelysts1
unlockable: false
purchasable: true
}
cos[ProfileIcon.tournament_dawnofduelysts2] = {
id: ProfileIcon.tournament_dawnofduelysts2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "The Coming of Rasha"
shopDescription: "The Coming of Rasha"
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_tournament_dawnofduelysts2.img
rsx: RSX.portrait_tournament_dawnofduelysts2
unlockable: false
purchasable: true
}
cos[ProfileIcon.aer] = {
id: ProfileIcon.aer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "<NAME>"
shopDescription: "Aer Pridebeak"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_aer.img
rsx: RSX.portrait_aer
unlockable: false
purchasable: true
}
cos[ProfileIcon.frizzing_mystic] = {
id: ProfileIcon.frizzing_mystic
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "<NAME>"
shopDescription: "Frizzing Mystic"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_frizzing_mystic.img
rsx: RSX.portrait_frizzing_mystic
unlockable: false
purchasable: true
}
cos[ProfileIcon.gibbet] = {
id: ProfileIcon.gibbet
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
enabled: true
name: "<NAME>"
shopDescription: "Gibbet"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_gibbet.img
rsx: RSX.portrait_gibbet
unlockable: false
purchasable: true
}
cos[ProfileIcon.orbo] = {
id: ProfileIcon.orbo
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Orbo the Ostentatious"
shopDescription: "Orbo the Ostentatious"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_orbo.img
rsx: RSX.portrait_orbo
unlockable: false
purchasable: true
}
cos[ProfileIcon.canopic] = {
id: ProfileIcon.canopic
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
enabled: true
name: "Fifth Canopic"
shopDescription: "Fifth Canopic"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_canopic.img
rsx: RSX.portrait_canopic
unlockable: false
purchasable: true
}
cos[ProfileIcon.veracity] = {
id: ProfileIcon.veracity
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
enabled: true
name: "<NAME>"
shopDescription: "Yggdra's Voracity"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_veracity.img
rsx: RSX.portrait_veracity
unlockable: false
purchasable: true
}
cos[ProfileIcon.indominus] = {
id: ProfileIcon.indominus
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
enabled: true
name: "Indominus"
shopDescription: "Indominus"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_indominus.img
rsx: RSX.portrait_indominus
unlockable: false
purchasable: true
}
cos[ProfileIcon.spriggen] = {
id: ProfileIcon.spriggen
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "<NAME>"
shopDescription: "Spriggen"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_spriggen.img
rsx: RSX.portrait_spriggen
unlockable: false
purchasable: true
}
cos[ProfileIcon.eternityPainter] = {
id: ProfileIcon.eternityPainter
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
enabled: true
name: "Eternity Painter"
shopDescription: "Eternity Painter"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_eternityPainter.img
rsx: RSX.portrait_eternityPainter
unlockable: false
purchasable: true
}
cos[ProfileIcon.skullProphet] = {
id: ProfileIcon.skullProphet
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
enabled: true
name: "Skull Prophet"
shopDescription: "Skull Prophet"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_skullProphet.img
rsx: RSX.portrait_skullProphet
unlockable: false
purchasable: true
}
cos[ProfileIcon.sinisterSilhouette] = {
id: ProfileIcon.sinisterSilhouette
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "<NAME>"
shopDescription: "<NAME>"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_sinisterSilhouette.img
rsx: RSX.portrait_sinisterSilhouette
unlockable: false
purchasable: true
}
# endregion Profile Icons
# region emotes
# Emotes were converted from prior format (from EmoteFactory) to this by executing these regex replaces:
# https://gist.github.com/RobotRocker/13b08cd699b2a0242d9ae770dcdcb7a6
# region TEXT
cos[Emote.TextHello] = {
id: Emote.TextHello
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_hello_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextGLHF] = {
id: Emote.TextGLHF
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_glhf_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextGG] = {
id: Emote.TextGG
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_well_played_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextOops] = {
id: Emote.TextOops
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_oops_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
# endregion TEXT
# region HEALING MYSTIC
cos[Emote.HealingMysticHappy] = {
id: Emote.HealingMysticHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_happy.img
rsx: RSX.emote_healing_mystic_happy
title: "So Happy!"
name: i18next.t("cosmetics.emote_hm_happy_name")
shopDescription: i18next.t("cosmetics.emote_hm_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticSad] = {
id: Emote.HealingMysticSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_sad.img
rsx: RSX.emote_healing_mystic_sad
title: "So Sad!"
name: i18next.t("cosmetics.emote_hm_sad_name")
shopDescription: i18next.t("cosmetics.emote_hm_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticThumbsUp] = {
id: Emote.HealingMysticThumbsUp
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_thumbs_up.img
rsx: RSX.emote_healing_mystic_thumbs_up
title: "Yay!"
name: i18next.t("cosmetics.emote_hm_thumbs_up_name")
shopDescription: i18next.t("cosmetics.emote_hm_thumbs_up_desc")
emoteOrder: EMOTE_ORDER_TAUNT
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticConfused] = {
id: Emote.HealingMysticConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_confused.img
rsx: RSX.emote_healing_mystic_confused
title: "Huh!?"
name: i18next.t("cosmetics.emote_hm_surprise_name")
shopDescription: i18next.t("cosmetics.emote_hm_surprise_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticBlink] = {
id: Emote.HealingMysticBlink
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_blink.img
rsx: RSX.emote_healing_mystic_blink
title: "Blink"
name: i18next.t("cosmetics.emote_hm_blink_name")
shopDescription: i18next.t("cosmetics.emote_hm_blink_desc")
emoteOrder: EMOTE_ORDER_BOW
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
# endregion HEALING MYSTIC
# region ALPHA
cos[Emote.OtherIcebladeDryad] = {
id: Emote.OtherIcebladeDryad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: false
alwaysVisible: false
img: RSX.emote_alpha_iceblade_dryad.img
rsx: RSX.emote_alpha_iceblade_dryad
title: "Peace!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherRook] = {
id: Emote.OtherRook
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: true
alwaysVisible: false
img: RSX.emote_alpha_rook.img
rsx: RSX.emote_alpha_rook
title: "Yeah Baby!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherLightchaser] = {
id: Emote.OtherLightchaser
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: false
alwaysVisible: false
img: RSX.emote_alpha_lightchaser.img
rsx: RSX.emote_alpha_lightchaser
title: "Blargh!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherSnowChaserHoliday2015] = {
id: Emote.OtherSnowChaserHoliday2015
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_neutral_snowchaser_holiday_2015.img
rsx: RSX.emote_neutral_snowchaser_holiday_2015
title: "Happy Holidays!"
name: i18next.t("cosmetics.emote_holiday_snowchaser_name")
shopDescription: i18next.t("cosmetics.emote_holiday_snowchaser_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: true
}
# endregion ALPHA
# region NEUTRAL
cos[Emote.emote_mechaz0r_cannon_confused] = {
id: Emote.emote_mechaz0r_cannon_confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_cannon_confused.img
rsx: RSX.emote_mechaz0r_cannon_confused
name: i18next.t("cosmetics.emote_cannon_mech_name")
shopDescription: i18next.t("cosmetics.emote_cannon_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_chassis_angry] = {
id: Emote.emote_mechaz0r_chassis_angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_chassis_angry.img
rsx: RSX.emote_mechaz0r_chassis_angry
name: i18next.t("cosmetics.emote_chassis_mech_name")
shopDescription: i18next.t("cosmetics.emote_chassis_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_helm_taunt] = {
id: Emote.emote_mechaz0r_helm_taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_helm_taunt.img
rsx: RSX.emote_mechaz0r_helm_taunt
name: i18next.t("cosmetics.emote_helm_mech_name")
shopDescription: i18next.t("cosmetics.emote_helm_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_sad] = {
id: Emote.emote_mechaz0r_sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_sad.img
rsx: RSX.emote_mechaz0r_sad
name: i18next.t("cosmetics.emote_mechaz0r_name")
shopDescription: i18next.t("cosmetics.emote_mechaz0r_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_sword_frustrated] = {
id: Emote.emote_mechaz0r_sword_frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_sword_frustrated.img
rsx: RSX.emote_mechaz0r_sword_frustrated
name: i18next.t("cosmetics.emote_sword_mech_name")
shopDescription: i18next.t("cosmetics.emote_sword_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_wings_happy] = {
id: Emote.emote_mechaz0r_wings_happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_wings_happy.img
rsx: RSX.emote_mechaz0r_wings_happy
name: i18next.t("cosmetics.emote_wings_mech_name")
shopDescription: i18next.t("cosmetics.emote_wings_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_ladylocke] = {
id: Emote.emote_ladylocke
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_ladylocke.img
rsx: RSX.emote_ladylocke
name: i18next.t("cosmetics.emote_lady_locke_name")
shopDescription: i18next.t("cosmetics.emote_lady_locke_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_phalanxar_thumbsdown] = {
id: Emote.emote_phalanxar_thumbsdown
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_phalanxar_thumbsdown.img
rsx: RSX.emote_phalanxar_thumbsdown
name: i18next.t("cosmetics.emote_phalanxar_name")
shopDescription: i18next.t("cosmetics.emote_phalanxar_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_snowchaser_bow] = {
id: Emote.emote_snowchaser_bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_snowchaser_bow.img
rsx: RSX.emote_snowchaser_bow
name: i18next.t("cosmetics.emote_snowchaser_bow_name")
shopDescription: i18next.t("cosmetics.emote_snowchaser_bow_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_hollowgrovekeeper] = {
id: Emote.emote_hollowgrovekeeper
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_hollowgrovekeeper.img
rsx: RSX.emote_hollowgrovekeeper
name: i18next.t("cosmetics.emote_hollow_grovekeeper_name")
shopDescription: i18next.t("cosmetics.emote_hollow_grovekeeper_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_lightbender] = {
id: Emote.emote_lightbender
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_lightbender.img
rsx: RSX.emote_lightbender
name: i18next.t("cosmetics.emote_lightbender_name")
shopDescription: i18next.t("cosmetics.emote_lightbender_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_primusfist] = {
id: Emote.emote_primusfist
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_primusfist.img
rsx: RSX.emote_primusfist
name: i18next.t("cosmetics.emote_primus_fist_name")
shopDescription: i18next.t("cosmetics.emote_primus_fist_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_zenrui] = {
id: Emote.emote_zenrui
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_zenrui.img
rsx: RSX.emote_zenrui
name: i18next.t("cosmetics.emote_zenrui_name")
shopDescription: i18next.t("cosmetics.emote_zenrui_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_bow] = {
id: Emote.emote_fog_bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_bow.img
rsx: RSX.emote_fog_bow
name: i18next.t("cosmetics.emote_fog_bow_name")
shopDescription: i18next.t("cosmetics.emote_fog_bow_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_confused] = {
id: Emote.emote_fog_confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_confused.img
rsx: RSX.emote_fog_confused
name: i18next.t("cosmetics.emote_fog_confused_name")
shopDescription: i18next.t("cosmetics.emote_fog_confused_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_dead] = {
id: Emote.emote_fog_dead
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_dead.img
rsx: RSX.emote_fog_dead
name: i18next.t("cosmetics.emote_fog_gg_name")
shopDescription: i18next.t("cosmetics.emote_fog_gg_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_frustrated] = {
id: Emote.emote_fog_frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_frustrated.img
rsx: RSX.emote_fog_frustrated
name: i18next.t("cosmetics.emote_fog_sweat_name")
shopDescription: i18next.t("cosmetics.emote_fog_sweat_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_happy] = {
id: Emote.emote_fog_happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_happy.img
rsx: RSX.emote_fog_happy
name: i18next.t("cosmetics.emote_fog_happy_name")
shopDescription: i18next.t("cosmetics.emote_fog_happy_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sad] = {
id: Emote.emote_fog_sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sad.img
rsx: RSX.emote_fog_sad
name: i18next.t("cosmetics.emote_fog_cry_name")
shopDescription: i18next.t("cosmetics.emote_fog_cry_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sleep] = {
id: Emote.emote_fog_sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sleep.img
rsx: RSX.emote_fog_sleep
name: i18next.t("cosmetics.emote_fog_sleep_name")
shopDescription: i18next.t("cosmetics.emote_fog_sleep_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sunglasses] = {
id: Emote.emote_fog_sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sunglasses.img
rsx: RSX.emote_fog_sunglasses
name: i18next.t("cosmetics.emote_fog_smile_name")
shopDescription: i18next.t("cosmetics.emote_fog_smile_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_surprised] = {
id: Emote.emote_fog_surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_surprised.img
rsx: RSX.emote_fog_surprised
name: i18next.t("cosmetics.emote_fog_surprised_name")
shopDescription: i18next.t("cosmetics.emote_fog_surprised_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_taunt_alt] = {
id: Emote.emote_fog_taunt_alt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_taunt_alt.img
rsx: RSX.emote_fog_taunt_alt
name: i18next.t("cosmetics.emote_fog_kiss_name")
shopDescription: i18next.t("cosmetics.emote_fog_kiss_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_taunt] = {
id: Emote.emote_fog_taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_taunt.img
rsx: RSX.emote_fog_taunt
name: i18next.t("cosmetics.emote_fog_wink_name")
shopDescription: i18next.t("cosmetics.emote_fog_wink_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
# endregion NEUTRAL
# region FACTION 1
cos[Emote.Faction1Taunt] = {
id: Emote.Faction1Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_taunt.img
rsx: RSX.emote_f1_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Angry] = {
id: Emote.Faction1Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_angry.img
rsx: RSX.emote_f1_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Confused] = {
id: Emote.Faction1Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_confused.img
rsx: RSX.emote_f1_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sad] = {
id: Emote.Faction1Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sad.img
rsx: RSX.emote_f1_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Frustrated] = {
id: Emote.Faction1Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_frustrated.img
rsx: RSX.emote_f1_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Surprised] = {
id: Emote.Faction1Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_surprised.img
rsx: RSX.emote_f1_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Bow] = {
id: Emote.Faction1Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_bow.img
rsx: RSX.emote_f1_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sleep] = {
id: Emote.Faction1Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sleep.img
rsx: RSX.emote_f1_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sunglasses] = {
id: Emote.Faction1Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sunglasses.img
rsx: RSX.emote_f1_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Happy] = {
id: Emote.Faction1Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_happy.img
rsx: RSX.emote_basic_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: false
}
cos[Emote.Faction1Kiss] = {
id: Emote.Faction1Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_kiss.img
rsx: RSX.emote_f1_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_argeon_love_name")
shopDescription: i18next.t("cosmetics.emote_argeon_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
# endregion FACTION 1
# region FACTION 2
cos[Emote.Faction2Taunt] = {
id: Emote.Faction2Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_taunt.img
rsx: RSX.emote_f2_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Happy] = {
id: Emote.Faction2Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_happy.img
rsx: RSX.emote_f2_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Confused] = {
id: Emote.Faction2Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_confused.img
rsx: RSX.emote_f2_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sad] = {
id: Emote.Faction2Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sad.img
rsx: RSX.emote_f2_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Frustrated] = {
id: Emote.Faction2Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_frustrated.img
rsx: RSX.emote_f2_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Surprised] = {
id: Emote.Faction2Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_surprised.img
rsx: RSX.emote_f2_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Bow] = {
id: Emote.Faction2Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_bow.img
rsx: RSX.emote_f2_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sleep] = {
id: Emote.Faction2Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sleep.img
rsx: RSX.emote_f2_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sunglasses] = {
id: Emote.Faction2Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sunglasses.img
rsx: RSX.emote_f2_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Angry] = {
id: Emote.Faction2Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_angry.img
rsx: RSX.emote_basic_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: false
}
cos[Emote.Faction2Kiss] = {
id: Emote.Faction2Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_kiss.img
rsx: RSX.emote_f2_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_kaleos_love_name")
shopDescription: i18next.t("cosmetics.emote_kaleos_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
# endregion FACTION 2
# region FACTION 3
cos[Emote.Faction3Taunt] = {
id: Emote.Faction3Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_taunt.img
rsx: RSX.emote_f3_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Happy] = {
id: Emote.Faction3Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_happy.img
rsx: RSX.emote_f3_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Angry] = {
id: Emote.Faction3Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_angry.img
rsx: RSX.emote_f3_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sad] = {
id: Emote.Faction3Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sad.img
rsx: RSX.emote_f3_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Frustrated] = {
id: Emote.Faction3Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_frustrated.img
rsx: RSX.emote_f3_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Surprised] = {
id: Emote.Faction3Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_surprised.img
rsx: RSX.emote_f3_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Bow] = {
id: Emote.Faction3Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_bow.img
rsx: RSX.emote_f3_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sleep] = {
id: Emote.Faction3Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sleep.img
rsx: RSX.emote_f3_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sunglasses] = {
id: Emote.Faction3Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sunglasses.img
rsx: RSX.emote_f3_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Confused] = {
id: Emote.Faction3Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_confused.img
rsx: RSX.emote_basic_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: false
}
cos[Emote.Faction3Kiss] = {
id: Emote.Faction3Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_kiss.img
rsx: RSX.emote_f3_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_zirix_love_name")
shopDescription: i18next.t("cosmetics.emote_zirix_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
# endregion FACTION 3
# region FACTION 4
cos[Emote.Faction4Taunt] = {
id: Emote.Faction4Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_taunt.img
rsx: RSX.emote_f4_teal_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Happy] = {
id: Emote.Faction4Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_happy.img
rsx: RSX.emote_f4_teal_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Angry] = {
id: Emote.Faction4Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_angry.img
rsx: RSX.emote_f4_teal_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Confused] = {
id: Emote.Faction4Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_confused.img
rsx: RSX.emote_f4_teal_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sad] = {
id: Emote.Faction4Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sad.img
rsx: RSX.emote_f4_teal_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Surprised] = {
id: Emote.Faction4Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_surprised.img
rsx: RSX.emote_f4_teal_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Bow] = {
id: Emote.Faction4Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_bow.img
rsx: RSX.emote_f4_teal_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sleep] = {
id: Emote.Faction4Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sleep.img
rsx: RSX.emote_f4_teal_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sunglasses] = {
id: Emote.Faction4Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sunglasses.img
rsx: RSX.emote_f4_teal_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Frustrated] = {
id: Emote.Faction4Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_frustrated.img
rsx: RSX.emote_f4_teal_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: false
}
cos[Emote.Faction4Kiss] = {
id: Emote.Faction4Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_kiss.img
rsx: RSX.emote_f4_teal_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_lilithe_love_name")
shopDescription: i18next.t("cosmetics.emote_lilithe_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
# endregion FACTION 4
# region FACTION 5
cos[Emote.Faction5Taunt] = {
id: Emote.Faction5Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_taunt.img
rsx: RSX.emote_f5_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Happy] = {
id: Emote.Faction5Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_happy.img
rsx: RSX.emote_f5_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Angry] = {
id: Emote.Faction5Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_angry.img
rsx: RSX.emote_f5_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Confused] = {
id: Emote.Faction5Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_confused.img
rsx: RSX.emote_f5_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Frustrated] = {
id: Emote.Faction5Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_frustrated.img
rsx: RSX.emote_f5_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Surprised] = {
id: Emote.Faction5Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_surprised.img
rsx: RSX.emote_f5_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Bow] = {
id: Emote.Faction5Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_bow.img
rsx: RSX.emote_f5_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sleep] = {
id: Emote.Faction5Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_sleep.img
rsx: RSX.emote_f5_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sunglasses] = {
id: Emote.Faction5Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_sunglasses.img
rsx: RSX.emote_f5_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sad] = {
id: Emote.Faction5Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_sad.img
rsx: RSX.emote_basic_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: false
}
cos[Emote.Faction5Kiss] = {
id: Emote.Faction5Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_kiss.img
rsx: RSX.emote_f5_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_vaath_love_name")
shopDescription: i18next.t("cosmetics.emote_vaath_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
# endregion FACTION 5
# region FACTION 6
cos[Emote.Faction6Frustrated] = {
id: Emote.Faction6Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_frustrated.img
rsx: RSX.emote_f6_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Happy] = {
id: Emote.Faction6Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_happy.img
rsx: RSX.emote_f6_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Angry] = {
id: Emote.Faction6Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_angry.img
rsx: RSX.emote_f6_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Confused] = {
id: Emote.Faction6Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_confused.img
rsx: RSX.emote_f6_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sad] = {
id: Emote.Faction6Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sad.img
rsx: RSX.emote_f6_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Surprised] = {
id: Emote.Faction6Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_surprised.img
rsx: RSX.emote_f6_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Bow] = {
id: Emote.Faction6Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_bow.img
rsx: RSX.emote_f6_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sleep] = {
id: Emote.Faction6Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sleep.img
rsx: RSX.emote_f6_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sunglasses] = {
id: Emote.Faction6Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sunglasses.img
rsx: RSX.emote_f6_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Taunt] = {
id: Emote.Faction6Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_taunt.img
rsx: RSX.emote_f6_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_faie_love_name")
shopDescription: i18next.t("cosmetics.emote_faie_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Kiss] = {
id: Emote.Faction6Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_kiss.img
rsx: RSX.emote_basic_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_faie_kiss_name")
shopDescription: i18next.t("cosmetics.emote_faie_kiss_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: false
}
# endregion FACTION 6
# region ALT GENERALS
# region FACTION 1 ALT
cos[Emote.Faction1AltTaunt] = {
id: Emote.Faction1AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_taunt.img
rsx: RSX.emote_f1_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ziran_wink_name")
shopDescription: i18next.t("cosmetics.emote_ziran_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltAngry] = {
id: Emote.Faction1AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_angry.img
rsx: RSX.emote_f1_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ziran_angry_name")
shopDescription: i18next.t("cosmetics.emote_ziran_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltConfused] = {
id: Emote.Faction1AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_confused.img
rsx: RSX.emote_f1_alt_confused
name: i18next.t("cosmetics.emote_ziran_confused_name")
shopDescription: i18next.t("cosmetics.emote_ziran_confused_desc")
shopDescription: "Umm..."
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSad] = {
id: Emote.Faction1AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sad.img
rsx: RSX.emote_f1_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ziran_crying_name")
shopDescription: i18next.t("cosmetics.emote_ziran_crying_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltFrustrated] = {
id: Emote.Faction1AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_frustrated.img
rsx: RSX.emote_f1_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ziran_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ziran_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSurprised] = {
id: Emote.Faction1AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_surprised.img
rsx: RSX.emote_f1_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ziran_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ziran_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltBow] = {
id: Emote.Faction1AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_bow.img
rsx: RSX.emote_f1_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ziran_bow_name")
shopDescription: i18next.t("cosmetics.emote_ziran_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSleep] = {
id: Emote.Faction1AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sleep.img
rsx: RSX.emote_f1_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ziran_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ziran_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSunglasses] = {
id: Emote.Faction1AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sunglasses.img
rsx: RSX.emote_f1_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ziran_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ziran_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltHappy] = {
id: Emote.Faction1AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_happy.img
rsx: RSX.emote_f1_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ziran_happy_name")
shopDescription: i18next.t("cosmetics.emote_ziran_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltKiss] = {
id: Emote.Faction1AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_kiss.img
rsx: RSX.emote_f1_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ziran_love_name")
shopDescription: i18next.t("cosmetics.emote_ziran_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 1 ALT
# region FACTION 2 ALT
cos[Emote.Faction2AltTaunt] = {
id: Emote.Faction2AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_taunt.img
rsx: RSX.emote_f2_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_reva_wink_name")
shopDescription: i18next.t("cosmetics.emote_reva_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltHappy] = {
id: Emote.Faction2AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_happy.img
rsx: RSX.emote_f2_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_reva_happy_name")
shopDescription: i18next.t("cosmetics.emote_reva_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltConfused] = {
id: Emote.Faction2AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_confused.img
rsx: RSX.emote_f2_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_reva_confused_name")
shopDescription: i18next.t("cosmetics.emote_reva_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSad] = {
id: Emote.Faction2AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sad.img
rsx: RSX.emote_f2_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_reva_sad_name")
shopDescription: i18next.t("cosmetics.emote_reva_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltFrustrated] = {
id: Emote.Faction2AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_frustrated.img
rsx: RSX.emote_f2_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_reva_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_reva_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSurprised] = {
id: Emote.Faction2AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_surprised.img
rsx: RSX.emote_f2_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_reva_surprised_name")
shopDescription: i18next.t("cosmetics.emote_reva_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltBow] = {
id: Emote.Faction2AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_bow.img
rsx: RSX.emote_f2_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_reva_bow_name")
shopDescription: i18next.t("cosmetics.emote_reva_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSleep] = {
id: Emote.Faction2AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sleep.img
rsx: RSX.emote_f2_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_reva_sleep_name")
shopDescription: i18next.t("cosmetics.emote_reva_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSunglasses] = {
id: Emote.Faction2AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sunglasses.img
rsx: RSX.emote_f2_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_reva_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_reva_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltAngry] = {
id: Emote.Faction2AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_angry.img
rsx: RSX.emote_f2_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_reva_angry_name")
shopDescription: i18next.t("cosmetics.emote_reva_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltKiss] = {
id: Emote.Faction2AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_kiss.img
rsx: RSX.emote_f2_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_reva_love_name")
shopDescription: i18next.t("cosmetics.emote_reva_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 2 ALT
# region FACTION 3 ALT
cos[Emote.Faction3AltTaunt] = {
id: Emote.Faction3AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_taunt.img
rsx: RSX.emote_f3_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_sajj_wink_name")
shopDescription: i18next.t("cosmetics.emote_sajj_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltHappy] = {
id: Emote.Faction3AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_happy.img
rsx: RSX.emote_f3_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_sajj_happy_name")
shopDescription: i18next.t("cosmetics.emote_sajj_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltAngry] = {
id: Emote.Faction3AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_angry.img
rsx: RSX.emote_f3_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_sajj_angry_name")
shopDescription: i18next.t("cosmetics.emote_sajj_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSad] = {
id: Emote.Faction3AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sad.img
rsx: RSX.emote_f3_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_sajj_sad_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltFrustrated] = {
id: Emote.Faction3AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_frustrated.img
rsx: RSX.emote_f3_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_sajj_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_sajj_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSurprised] = {
id: Emote.Faction3AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_surprised.img
rsx: RSX.emote_f3_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_sajj_surprised_name")
shopDescription: i18next.t("cosmetics.emote_sajj_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltBow] = {
id: Emote.Faction3AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_bow.img
rsx: RSX.emote_f3_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_sajj_bow_name")
shopDescription: i18next.t("cosmetics.emote_sajj_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSleep] = {
id: Emote.Faction3AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sleep.img
rsx: RSX.emote_f3_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_sajj_sleep_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSunglasses] = {
id: Emote.Faction3AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sunglasses.img
rsx: RSX.emote_f3_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_sajj_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltConfused] = {
id: Emote.Faction3AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_confused.img
rsx: RSX.emote_f3_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_sajj_confused_name")
shopDescription: i18next.t("cosmetics.emote_sajj_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltKiss] = {
id: Emote.Faction3AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_kiss.img
rsx: RSX.emote_f3_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_sajj_love_name")
shopDescription: i18next.t("cosmetics.emote_sajj_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 3 ALT
# region FACTION 4 ALT
cos[Emote.Faction4AltTaunt] = {
id: Emote.Faction4AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_taunt.img
rsx: RSX.emote_f4_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_cassyva_wink_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltHappy] = {
id: Emote.Faction4AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_happy.img
rsx: RSX.emote_f4_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_cassyva_happy_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltAngry] = {
id: Emote.Faction4AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_angry.img
rsx: RSX.emote_f4_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_cassyva_angry_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltConfused] = {
id: Emote.Faction4AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_confused.img
rsx: RSX.emote_f4_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_cassyva_confused_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSad] = {
id: Emote.Faction4AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sad.img
rsx: RSX.emote_f4_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_cassyva_sad_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSurprised] = {
id: Emote.Faction4AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_surprised.img
rsx: RSX.emote_f4_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_cassyva_surprised_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltBow] = {
id: Emote.Faction4AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_bow.img
rsx: RSX.emote_f4_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_cassyva_bow_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSleep] = {
id: Emote.Faction4AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sleep.img
rsx: RSX.emote_f4_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_cassyva_sleep_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSunglasses] = {
id: Emote.Faction4AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sunglasses.img
rsx: RSX.emote_f4_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_cassyva_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltFrustrated] = {
id: Emote.Faction4AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_frustrated.img
rsx: RSX.emote_f4_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_cassyva_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltKiss] = {
id: Emote.Faction4AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_kiss.img
rsx: RSX.emote_f4_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_cassyva_love_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 4 ALT
# region FACTION 5 ALT
cos[Emote.Faction5AltTaunt] = {
id: Emote.Faction5AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_taunt.img
rsx: RSX.emote_f5_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_starhorn_wink_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltHappy] = {
id: Emote.Faction5AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_happy.img
rsx: RSX.emote_f5_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_starhorn_happy_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltAngry] = {
id: Emote.Faction5AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_angry.img
rsx: RSX.emote_f5_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_starhorn_angry_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltConfused] = {
id: Emote.Faction5AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_confused.img
rsx: RSX.emote_f5_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_starhorn_confused_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltFrustrated] = {
id: Emote.Faction5AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_frustrated.img
rsx: RSX.emote_f5_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_starhorn_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSurprised] = {
id: Emote.Faction5AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_surprised.img
rsx: RSX.emote_f5_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_starhorn_surprised_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltBow] = {
id: Emote.Faction5AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_bow.img
rsx: RSX.emote_f5_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_starhorn_bow_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSleep] = {
id: Emote.Faction5AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sleep.img
rsx: RSX.emote_f5_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_starhorn_sleep_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSunglasses] = {
id: Emote.Faction5AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sunglasses.img
rsx: RSX.emote_f5_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_starhorn_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSad] = {
id: Emote.Faction5AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sad.img
rsx: RSX.emote_f5_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_starhorn_sad_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltKiss] = {
id: Emote.Faction5AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_kiss.img
rsx: RSX.emote_f5_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_starhorn_love_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 5 ALT
# region FACTION 6 ALT
cos[Emote.Faction6AltFrustrated] = {
id: Emote.Faction6AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_frustrated.img
rsx: RSX.emote_f6_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_kara_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_kara_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltHappy] = {
id: Emote.Faction6AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_happy.img
rsx: RSX.emote_f6_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_kara_happy_name")
shopDescription: i18next.t("cosmetics.emote_kara_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltAngry] = {
id: Emote.Faction6AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_angry.img
rsx: RSX.emote_f6_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_kara_angry_name")
shopDescription: i18next.t("cosmetics.emote_kara_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltConfused] = {
id: Emote.Faction6AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_confused.img
rsx: RSX.emote_f6_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_kara_confused_name")
shopDescription: i18next.t("cosmetics.emote_kara_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSad] = {
id: Emote.Faction6AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sad.img
rsx: RSX.emote_f6_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_kara_sad_name")
shopDescription: i18next.t("cosmetics.emote_kara_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSurprised] = {
id: Emote.Faction6AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_surprised.img
rsx: RSX.emote_f6_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_kara_surprised_name")
shopDescription: i18next.t("cosmetics.emote_kara_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltBow] = {
id: Emote.Faction6AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_bow.img
rsx: RSX.emote_f6_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_kara_bow_name")
shopDescription: i18next.t("cosmetics.emote_kara_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSleep] = {
id: Emote.Faction6AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sleep.img
rsx: RSX.emote_f6_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_kara_sleep_name")
shopDescription: i18next.t("cosmetics.emote_kara_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSunglasses] = {
id: Emote.Faction6AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sunglasses.img
rsx: RSX.emote_f6_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_kara_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_kara_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltTaunt] = {
id: Emote.Faction6AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_taunt.img
rsx: RSX.emote_f6_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_kara_wink_name")
shopDescription: i18next.t("cosmetics.emote_kara_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltKiss] = {
id: Emote.Faction6AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_kiss.img
rsx: RSX.emote_f6_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_kara_love_name")
shopDescription: i18next.t("cosmetics.emote_kara_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 6 ALT
# endregion ALT GENERALS
# region THIRD GENERALS
# region FACTION 1 THIRD
cos[Emote.Faction1ThirdTaunt] = {
id: Emote.Faction1ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_taunt.img
rsx: RSX.emote_f1_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_brome_wink_name")
shopDescription: i18next.t("cosmetics.emote_brome_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdAngry] = {
id: Emote.Faction1ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_angry.img
rsx: RSX.emote_f1_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_brome_angry_name")
shopDescription: i18next.t("cosmetics.emote_brome_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdConfused] = {
id: Emote.Faction1ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_confused.img
rsx: RSX.emote_f1_third_confused
name: i18next.t("cosmetics.emote_brome_confused_name")
shopDescription: i18next.t("cosmetics.emote_brome_confused_desc")
shopDescription: "Umm..."
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSad] = {
id: Emote.Faction1ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sad.img
rsx: RSX.emote_f1_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_brome_crying_name")
shopDescription: i18next.t("cosmetics.emote_brome_crying_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdFrustrated] = {
id: Emote.Faction1ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_frustrated.img
rsx: RSX.emote_f1_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_brome_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_brome_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSurprised] = {
id: Emote.Faction1ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_surprised.img
rsx: RSX.emote_f1_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_brome_surprised_name")
shopDescription: i18next.t("cosmetics.emote_brome_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdBow] = {
id: Emote.Faction1ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_bow.img
rsx: RSX.emote_f1_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_brome_bow_name")
shopDescription: i18next.t("cosmetics.emote_brome_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSleep] = {
id: Emote.Faction1ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sleep.img
rsx: RSX.emote_f1_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_brome_sleep_name")
shopDescription: i18next.t("cosmetics.emote_brome_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSunglasses] = {
id: Emote.Faction1ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sunglasses.img
rsx: RSX.emote_f1_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_brome_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_brome_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdHappy] = {
id: Emote.Faction1ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_happy.img
rsx: RSX.emote_f1_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_brome_happy_name")
shopDescription: i18next.t("cosmetics.emote_brome_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdKiss] = {
id: Emote.Faction1ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_kiss.img
rsx: RSX.emote_f1_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_brome_love_name")
shopDescription: i18next.t("cosmetics.emote_brome_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 1 THIRD
# region FACTION 2 THIRD
cos[Emote.Faction2ThirdTaunt] = {
id: Emote.Faction2ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_taunt.img
rsx: RSX.emote_f2_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_shidai_wink_name")
shopDescription: i18next.t("cosmetics.emote_shidai_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdHappy] = {
id: Emote.Faction2ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_happy.img
rsx: RSX.emote_f2_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_shidai_happy_name")
shopDescription: i18next.t("cosmetics.emote_shidai_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdConfused] = {
id: Emote.Faction2ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_confused.img
rsx: RSX.emote_f2_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_shidai_confused_name")
shopDescription: i18next.t("cosmetics.emote_shidai_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSad] = {
id: Emote.Faction2ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sad.img
rsx: RSX.emote_f2_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_shidai_sad_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdFrustrated] = {
id: Emote.Faction2ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_frustrated.img
rsx: RSX.emote_f2_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_shidai_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_shidai_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSurprised] = {
id: Emote.Faction2ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_surprised.img
rsx: RSX.emote_f2_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_shidai_surprised_name")
shopDescription: i18next.t("cosmetics.emote_shidai_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdBow] = {
id: Emote.Faction2ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_bow.img
rsx: RSX.emote_f2_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_shidai_bow_name")
shopDescription: i18next.t("cosmetics.emote_shidai_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSleep] = {
id: Emote.Faction2ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sleep.img
rsx: RSX.emote_f2_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_shidai_sleep_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSunglasses] = {
id: Emote.Faction2ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sunglasses.img
rsx: RSX.emote_f2_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_shidai_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdAngry] = {
id: Emote.Faction2ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_angry.img
rsx: RSX.emote_f2_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_shidai_angry_name")
shopDescription: i18next.t("cosmetics.emote_shidai_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdKiss] = {
id: Emote.Faction2ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_kiss.img
rsx: RSX.emote_f2_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_shidai_love_name")
shopDescription: i18next.t("cosmetics.emote_shidai_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 2 THIRD
# region FACTION 3 THIRD
cos[Emote.Faction3ThirdTaunt] = {
id: Emote.Faction3ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_taunt.img
rsx: RSX.emote_f3_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ciphyron_wink_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdHappy] = {
id: Emote.Faction3ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_happy.img
rsx: RSX.emote_f3_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ciphyron_happy_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdAngry] = {
id: Emote.Faction3ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_angry.img
rsx: RSX.emote_f3_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ciphyron_angry_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSad] = {
id: Emote.Faction3ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sad.img
rsx: RSX.emote_f3_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ciphyron_sad_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdFrustrated] = {
id: Emote.Faction3ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_frustrated.img
rsx: RSX.emote_f3_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ciphyron_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSurprised] = {
id: Emote.Faction3ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_surprised.img
rsx: RSX.emote_f3_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ciphyron_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdBow] = {
id: Emote.Faction3ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_bow.img
rsx: RSX.emote_f3_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ciphyron_bow_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSleep] = {
id: Emote.Faction3ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sleep.img
rsx: RSX.emote_f3_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ciphyron_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSunglasses] = {
id: Emote.Faction3ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sunglasses.img
rsx: RSX.emote_f3_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ciphyron_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdConfused] = {
id: Emote.Faction3ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_confused.img
rsx: RSX.emote_f3_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ciphyron_confused_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdKiss] = {
id: Emote.Faction3ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_kiss.img
rsx: RSX.emote_f3_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ciphyron_love_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 3 THIRD
# region FACTION 4 THIRD
cos[Emote.Faction4ThirdTaunt] = {
id: Emote.Faction4ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_taunt.img
rsx: RSX.emote_f4_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_maehv_wink_name")
shopDescription: i18next.t("cosmetics.emote_maehv_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdHappy] = {
id: Emote.Faction4ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_happy.img
rsx: RSX.emote_f4_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_maehv_happy_name")
shopDescription: i18next.t("cosmetics.emote_maehv_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdAngry] = {
id: Emote.Faction4ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_angry.img
rsx: RSX.emote_f4_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_maehv_angry_name")
shopDescription: i18next.t("cosmetics.emote_maehv_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdConfused] = {
id: Emote.Faction4ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_confused.img
rsx: RSX.emote_f4_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_maehv_confused_name")
shopDescription: i18next.t("cosmetics.emote_maehv_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSad] = {
id: Emote.Faction4ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sad.img
rsx: RSX.emote_f4_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_maehv_sad_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSurprised] = {
id: Emote.Faction4ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_surprised.img
rsx: RSX.emote_f4_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_maehv_surprised_name")
shopDescription: i18next.t("cosmetics.emote_maehv_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdBow] = {
id: Emote.Faction4ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_bow.img
rsx: RSX.emote_f4_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_maehv_bow_name")
shopDescription: i18next.t("cosmetics.emote_maehv_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSleep] = {
id: Emote.Faction4ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sleep.img
rsx: RSX.emote_f4_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_maehv_sleep_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSunglasses] = {
id: Emote.Faction4ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sunglasses.img
rsx: RSX.emote_f4_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_maehv_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdFrustrated] = {
id: Emote.Faction4ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_frustrated.img
rsx: RSX.emote_f4_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_maehv_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_maehv_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdKiss] = {
id: Emote.Faction4ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_kiss.img
rsx: RSX.emote_f4_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_maehv_love_name")
shopDescription: i18next.t("cosmetics.emote_maehv_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 4 THIRD
# region FACTION 5 THIRD
cos[Emote.Faction5ThirdTaunt] = {
id: Emote.Faction5ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_taunt.img
rsx: RSX.emote_f5_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ragnora_wink_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdHappy] = {
id: Emote.Faction5ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_happy.img
rsx: RSX.emote_f5_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ragnora_happy_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdAngry] = {
id: Emote.Faction5ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_angry.img
rsx: RSX.emote_f5_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ragnora_angry_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdConfused] = {
id: Emote.Faction5ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_confused.img
rsx: RSX.emote_f5_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ragnora_confused_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdFrustrated] = {
id: Emote.Faction5ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_frustrated.img
rsx: RSX.emote_f5_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ragnora_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSurprised] = {
id: Emote.Faction5ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_surprised.img
rsx: RSX.emote_f5_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ragnora_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdBow] = {
id: Emote.Faction5ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_bow.img
rsx: RSX.emote_f5_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ragnora_bow_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSleep] = {
id: Emote.Faction5ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sleep.img
rsx: RSX.emote_f5_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ragnora_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSunglasses] = {
id: Emote.Faction5ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sunglasses.img
rsx: RSX.emote_f5_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ragnora_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSad] = {
id: Emote.Faction5ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sad.img
rsx: RSX.emote_f5_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ragnora_sad_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdKiss] = {
id: Emote.Faction5ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_kiss.img
rsx: RSX.emote_f5_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ragnora_love_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 5 THIRD
# region FACTION 6 THIRD
cos[Emote.Faction6ThirdFrustrated] = {
id: Emote.Faction6ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_frustrated.img
rsx: RSX.emote_f6_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ilena_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ilena_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdHappy] = {
id: Emote.Faction6ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_happy.img
rsx: RSX.emote_f6_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ilena_happy_name")
shopDescription: i18next.t("cosmetics.emote_ilena_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdAngry] = {
id: Emote.Faction6ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_angry.img
rsx: RSX.emote_f6_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ilena_angry_name")
shopDescription: i18next.t("cosmetics.emote_ilena_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdConfused] = {
id: Emote.Faction6ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_confused.img
rsx: RSX.emote_f6_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ilena_confused_name")
shopDescription: i18next.t("cosmetics.emote_ilena_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSad] = {
id: Emote.Faction6ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sad.img
rsx: RSX.emote_f6_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ilena_sad_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSurprised] = {
id: Emote.Faction6ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_surprised.img
rsx: RSX.emote_f6_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ilena_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ilena_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdBow] = {
id: Emote.Faction6ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_bow.img
rsx: RSX.emote_f6_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ilena_bow_name")
shopDescription: i18next.t("cosmetics.emote_ilena_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSleep] = {
id: Emote.Faction6ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sleep.img
rsx: RSX.emote_f6_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ilena_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSunglasses] = {
id: Emote.Faction6ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sunglasses.img
rsx: RSX.emote_f6_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ilena_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdTaunt] = {
id: Emote.Faction6ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_taunt.img
rsx: RSX.emote_f6_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ilena_wink_name")
shopDescription: i18next.t("cosmetics.emote_ilena_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdKiss] = {
id: Emote.Faction6ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_kiss.img
rsx: RSX.emote_f6_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ilena_love_name")
shopDescription: i18next.t("cosmetics.emote_ilena_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 6 THIRD
# endregion THIRD GENERALS
# endregion emotes
# region Battlemaps
cos[BattleMap.Magmar] = {
id: BattleMap.Magmar
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_magmar_name")
shopDescription: i18next.t("cosmetics.battlemap_magmar_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_magmar.img
rsx: RSX.shop_battle_map_magmar
unlockable: false
purchasable: true
battleMapTemplateIndex: 7
}
cos[BattleMap.Abyssian] = {
id: BattleMap.Abyssian
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_abyssian_name")
shopDescription: i18next.t("cosmetics.battlemap_abyssian_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_abyssian.img
rsx: RSX.shop_battle_map_abyssian
unlockable: false
purchasable: true
battleMapTemplateIndex: 8
}
cos[BattleMap.Redrock] = {
id: BattleMap.Redrock
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_redrock_name")
shopDescription: i18next.t("cosmetics.battlemap_redrock_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_redrock.img
rsx: RSX.shop_battle_map_redrock
unlockable: false
purchasable: true
battleMapTemplateIndex: 9
}
cos[BattleMap.Vanar] = {
id: BattleMap.Vanar
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_vanar_name")
shopDescription: i18next.t("cosmetics.battlemap_vanar_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_vanar.img
rsx: RSX.shop_battle_map_vanar
unlockable: false
purchasable: true
battleMapTemplateIndex: 10
}
# endregion Battlemaps
# endregion Cosmetics datas
# Generate skus procedurally
for cosmeticTypeKey,cosmeticsOfType of CosmeticsLookup
if not cosmeticsOfType? or !_.isObject(cosmeticsOfType)
continue
cosmeticTypeId = CosmeticsTypeLookup[cosmeticTypeKey]
if not cosmeticTypeId?
continue
for cosmeticKey,cosmeticId of cosmeticsOfType
cosmeticData = cos[cosmeticId]
if not cosmeticData?
continue
cosmeticData.sku = cosmeticTypeId + "-" + cosmeticKey + "-" + cosmeticId
## Generate default subTypes
#for cosId,cosForSubtype of cos
# if cosForSubtype.subType?
# continue
# if cosForSubtype.typeId == CosmeticsTypeLookup.Emote && cosForSubtype.factionId?
# subType = "n/a"
# if subType?
# cosForSubtype.subType = subType
#
# cosForSubtype.subTypeId ?= "n/a"
# setup caches
CosmeticsFactory._cachedCosmetics = []
CosmeticsFactory._cachedCosmeticsForType = {}
CosmeticsFactory._cachedCosmeticsForTypeAndFaction = {}
CosmeticsFactory._cachedCosmeticsForTypeAndRarity = {}
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity = {}
CosmeticsFactory._cachedCosmeticsForFaction = {}
CosmeticsFactory._cachedCosmeticsForRarity = {}
CosmeticsFactory._cachedCosmeticsForChestType = {}
CosmeticsFactory._cachedCosmeticsForTypeAndSubType = {}
CosmeticsFactory._cachedCosmeticSubTypesByType = {}
CosmeticsFactory._cachedCardSkinsForCardId = {}
CosmeticsFactory._cachedCardSkinIdsForCardId = {}
# ensure that all cosmetic types, rarities, factions, and chest types have at least an empty array
cosmeticTypes = Object.keys(CosmeticsTypeLookup)
cosmeticChestTypes = Object.keys(CosmeticsChestTypeLookup)
factionIds = Object.keys(Factions)
rarityIds = Object.keys(Rarity)
for cosmeticTypeKey in cosmeticTypes
type = CosmeticsTypeLookup[cosmeticTypeKey]
CosmeticsFactory._cachedCosmeticsForType[type] ?= []
CosmeticsFactory._cachedCosmeticSubTypesByType[type] ?= []
for factionIdKey in factionIds
factionId = Factions[factionIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type][factionId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId][rarityId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type][rarityId] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type] ?= {}
for factionIdKey in factionIds
factionId = Factions[factionIdKey]
CosmeticsFactory._cachedCosmeticsForFaction[factionId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForRarity[rarityId] ?= []
for cosmeticChestTypeKey in cosmeticChestTypes
chestType = CosmeticsChestTypeLookup[cosmeticChestTypeKey]
CosmeticsFactory._cachedCosmeticsForChestType[chestType] ?= []
# add all cosmetics to caches
cosmeticIdKeys = Object.keys(CosmeticsFactory._cosmeticsById)
for cosmeticIdKey of cosmeticIdKeys
cosmeticId = cosmeticIdKeys[cosmeticIdKey]
cosmeticData = CosmeticsFactory._cosmeticsById[cosmeticId]
type = cosmeticData.typeId
factionId = cosmeticData.factionId
rarityId = cosmeticData.rarityId
chestType = cosmeticData.chestType
subType = cosmeticData.subTypeId
CosmeticsFactory._cachedCosmetics.push(cosmeticData)
if type?
CosmeticsFactory._cachedCosmeticsForType[type].push(cosmeticData)
if factionId?
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type][factionId].push(cosmeticData)
if rarityId?
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type][rarityId].push(cosmeticData)
if factionId? and rarityId?
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId][rarityId].push(cosmeticData)
if subType?
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type][subType] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type][subType].push(cosmeticData)
if not _.contains(CosmeticsFactory._cachedCosmeticSubTypesByType[type],subType)
CosmeticsFactory._cachedCosmeticSubTypesByType[type].push(subType)
if type == CosmeticsTypeLookup.CardSkin
cardId = cosmeticData.cardId
if cardId?
CosmeticsFactory._cachedCardSkinsForCardId[cardId] ?= []
CosmeticsFactory._cachedCardSkinsForCardId[cardId].push(cosmeticData)
CosmeticsFactory._cachedCardSkinIdsForCardId[cardId] ?= []
CosmeticsFactory._cachedCardSkinIdsForCardId[cardId].push(cosmeticData.id)
if factionId?
CosmeticsFactory._cachedCosmeticsForFaction[factionId].push(cosmeticData)
if rarityId?
CosmeticsFactory._cachedCosmeticsForRarity[rarityId].push(cosmeticData)
if chestType?
CosmeticsFactory._cachedCosmeticsForChestType[chestType].push(cosmeticData)
# Generate default descriptions
# TODO: Better language for shop descriptors
_getEmotionDescriptor = (emoteOrder) ->
if emoteOrder == EMOTE_ORDER_ANGRY
return i18next.t("cosmetics.emote_anger")
else if emoteOrder == EMOTE_ORDER_BOW
return i18next.t("cosmetics.emote_respect")
else if emoteOrder == EMOTE_ORDER_CONFUSED
return i18next.t("cosmetics.emote_confusion")
else if emoteOrder == EMOTE_ORDER_FRUSTRATED
return i18next.t("cosmetics.emote_frustration")
else if emoteOrder == EMOTE_ORDER_HAPPY
return i18next.t("cosmetics.emote_happiness")
else if emoteOrder == EMOTE_ORDER_SAD
return i18next.t("cosmetics.emote_sadness")
else if emoteOrder == EMOTE_ORDER_SLEEP
return i18next.t("cosmetics.emote_impatience")
else if emoteOrder == EMOTE_ORDER_SUNGLASSES
return i18next.t("cosmetics.emote_style")
else if emoteOrder == EMOTE_ORDER_SURPRISED
return i18next.t("cosmetics.emote_surprise")
else if emoteOrder == EMOTE_ORDER_TAUNT
return i18next.t("cosmetics.emote_confidence")
else if emoteOrder == EMOTE_ORDER_KISS
return i18next.t("cosmetics.emote_love")
else
return i18next.t("cosmetics.emote_emotion")
allCosForDesc = CosmeticsFactory.getAllCosmetics()
for cosForDesc in allCosForDesc
if cosForDesc.shopDescription?
continue
if cosForDesc.typeId == CosmeticsTypeLookup.CardBack
cosForDesc.shopDescription = i18next.t("cosmetics.cardback_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.Scene
cosForDesc.shopDescription = i18next.t("cosmetics.scene_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.ProfileIcon
cosForDesc.shopDescription = i18next.t("cosmetics.icon_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.Emote
generalDescriptor = ""
if cosForDesc.generalId?
if cosForDesc.generalId == Cards.Faction1.General then generalDescriptor = i18next.t("cosmetics.shop_emote_argeon")
if cosForDesc.generalId == Cards.Faction1.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ziran")
if cosForDesc.generalId == Cards.Faction1.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_brome")
if cosForDesc.generalId == Cards.Faction2.General then generalDescriptor = i18next.t("cosmetics.shop_emote_kaleos")
if cosForDesc.generalId == Cards.Faction2.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_reva")
if cosForDesc.generalId == Cards.Faction2.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_shidai")
if cosForDesc.generalId == Cards.Faction3.General then generalDescriptor = i18next.t("cosmetics.shop_emote_zirix")
if cosForDesc.generalId == Cards.Faction3.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_sajj")
if cosForDesc.generalId == Cards.Faction3.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ciphyron")
if cosForDesc.generalId == Cards.Faction4.General then generalDescriptor = i18next.t("cosmetics.shop_emote_lilithe")
if cosForDesc.generalId == Cards.Faction4.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_cassyva")
if cosForDesc.generalId == Cards.Faction4.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_maehv")
if cosForDesc.generalId == Cards.Faction5.General then generalDescriptor = i18next.t("cosmetics.shop_emote_vaath")
if cosForDesc.generalId == Cards.Faction5.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_starhorn")
if cosForDesc.generalId == Cards.Faction5.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ragnora")
if cosForDesc.generalId == Cards.Faction6.General then generalDescriptor = i18next.t("cosmetics.shop_emote_faie")
if cosForDesc.generalId == Cards.Faction6.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_kara")
if cosForDesc.generalId == Cards.Faction6.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ilena")
cosForDesc.shopDescription = i18next.t("cosmetics.shop_emote",{emote:_getEmotionDescriptor(cosForDesc.emoteOrder)},{general:generalDescriptor})
#cosForDesc.shopDescription = "Express your #{_getEmotionDescriptor(cosForDesc.emoteOrder)} in game#{generalDescriptor}"
# Set default reward orders
allCosForRewardOrder = CosmeticsFactory.getAllCosmetics()
for cosForOrder in allCosForRewardOrder
if not cosForOrder.rewardOrder?
cosForOrder.rewardOrder = 0
module.exports = CosmeticsFactory
| true | # do not add this file to any resource package
# it is handled by special processing
_ = require 'underscore'
moment = require 'moment'
RSX = require('app/data/resources')
CosmeticsLookup = require './cosmeticsLookup'
CosmeticsTypeLookup = require './cosmeticsTypeLookup'
CosmeticsChestTypeLookup = require './cosmeticsChestTypeLookup'
EmoteCategory = require './emoteCategory'
Factions = require 'app/sdk/cards/factionsLookup'
Rarity = require 'app/sdk/cards/rarityLookup'
RarityFactory = require 'app/sdk/cards/rarityFactory'
Cards = require 'app/sdk/cards/cardsLookup'
i18next = require 'i18next'
class CosmeticsFactory
@_cosmeticsById: {}
@cosmeticForIdentifier: (identifier) ->
cosmeticData = @_cosmeticsById[identifier]
if cosmeticData
return cosmeticData
@cosmeticForSku: (sku) ->
cosmeticId = parseInt(sku.slice(sku.lastIndexOf("-")+1))
return @cosmeticForIdentifier(cosmeticId)
@_cachedCosmetics: null
@getAllCosmetics: () ->
return @_cachedCosmetics
@_cachedCosmeticsForType: null
@cosmeticsForType: (cosmeticType) ->
return @_cachedCosmeticsForType[cosmeticType]
@_cachedCosmeticsForTypeAndFaction: null
@cosmeticsForTypeAndFaction: (cosmeticType, factionId) ->
return @_cachedCosmeticsForTypeAndFaction[cosmeticType][factionId]
@_cachedCosmeticsForTypeAndRarity: null
@cosmeticsForTypeAndRarity: (cosmeticType, rarityId) ->
return @_cachedCosmeticsForTypeAndRarity[cosmeticType][rarityId]
@_cachedCosmeticsForTypeAndFactionAndRarity: null
@cosmeticsForTypeAndFactionAndRarity: (cosmeticType, factionId, rarityId) ->
return @_cachedCosmeticsForTypeAndFactionAndRarity[cosmeticType][factionId][rarityId]
@_cachedCosmeticsForFaction: null
@cosmeticsForFaction: (factionId) ->
return @_cachedCosmeticsForFaction[factionId]
@_cachedCosmeticsForRarity: null
@cosmeticsForRarity: (rarityId) ->
return @_cachedCosmeticsForRarity[rarityId]
@_cachedCosmeticsForChestType: null
@cosmeticsForChestType: (chestType) ->
return @_cachedCosmeticsForChestType[chestType]
@_cachedCosmeticSubTypesByType: null
@visibleCosmeticSubTypesForType: (cosmeticType) ->
orderedSubTypes = []
# To do any manual ordering add a subtype to the if/else below, anything not in list will be appended
if cosmeticType == CosmeticsTypeLookup.Emote
orderedSubTypes = ["Lyonar","Songhai","Vetruvian","Abyssian","Magmar","Vanar","Neutral"]
else if cosmeticType == CosmeticsTypeLookup.CardBack
orderedSubTypes = []
else if cosmeticType == CosmeticsTypeLookup.ProfileIcon
orderedSubTypes = ["Lyonar","Songhai","Vetruvian","Abyssian","Magmar","Vanar","Neutral"]
else if cosmeticType == CosmeticsTypeLookup.Scene
orderedSubTypes = []
# To hide a subtype, _.without it here
# Append any subtypes that are not in the above list
allSubtypesForType = @_cachedCosmeticSubTypesByType[cosmeticType]
subTypesNotInOrderedList = _.difference(allSubtypesForType,orderedSubTypes)
# Combine ordered and any missing subtypes
visibleSubTypes = orderedSubTypes.concat(subTypesNotInOrderedList)
return visibleSubTypes
@_cachedLocalizedSubTypeTitles: null
@localizedSubTypeTitle: (subTypeId) ->
if not @_cachedLocalizedSubTypeTitles?
@_cachedLocalizedSubTypeTitles = {}
@_cachedLocalizedSubTypeTitles["all"] = i18next.t("shop.all_subcategories_title")
@_cachedLocalizedSubTypeTitles["Lyonar"] = i18next.t("factions.faction_1_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Songhai"] = i18next.t("factions.faction_2_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Vetruvian"] = i18next.t("factions.faction_3_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Abyssian"] = i18next.t("factions.faction_4_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Magmar"] = i18next.t("factions.faction_5_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Vanar"] = i18next.t("factions.faction_6_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Neutral"] = i18next.t("factions.faction_neutral_abbreviated_name")
@_cachedLocalizedSubTypeTitles["Emotes"] = i18next.t("shop.category_emotes_name")
if @_cachedLocalizedSubTypeTitles[subTypeId]?
return @_cachedLocalizedSubTypeTitles[subTypeId]
else
# console.warn "No localized string for subtype: " + subTypeId
return subTypeId
@_cachedCosmeticsForTypeAndSubType: null
@cosmeticsForTypeAndSubtype: (type,subType) ->
return @_cachedCosmeticsForTypeAndSubType[type][subType]
@profileIconForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.ProfileIcon
return cosmeticData
else
# return default profile icon
return @cosmeticForIdentifier(@getDefaultProfileIconIdentifier())
@isIdentifierForProfileIcon: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.ProfileIcon
@getDefaultProfileIconIdentifier: () ->
return CosmeticsLookup.ProfileIcon.Tree
@cardBackForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardBack
return cosmeticData
else
# return default card back
return @cosmeticForIdentifier(@getDefaultCardBackIdentifier())
@isIdentifierForCardBack: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardBack
@getDefaultCardBackIdentifier: () ->
return CosmeticsLookup.CardBack.Normal
@sceneForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.Scene
return cosmeticData
else
# return default card back
return @cosmeticForIdentifier(@getDefaultSceneIdentifier())
@isIdentifierForScene: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.Scene
@getDefaultSceneIdentifier: () ->
return CosmeticsLookup.Scene.Frostfire
@_cachedCardSkinsForCardId: null
@cardSkinsForCard: (cardId) ->
return @_cachedCardSkinsForCardId[cardId] || []
@_cachedCardSkinIdsForCardId: null
@cardSkinIdsForCard: (cardId) ->
return @_cachedCardSkinIdsForCardId[cardId] || []
@isIdentifierForCardSkin: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
return cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardSkin
@injectSkinPropertiesIntoCard: (card, identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData? and cosmeticData.typeId == CosmeticsTypeLookup.CardSkin
# anim resource
animResource = cosmeticData.animResource
if animResource? then card.setBaseAnimResource(animResource)
@cosmeticProductDataForIdentifier: (identifier) ->
cosmeticData = @cosmeticForIdentifier(identifier)
if cosmeticData?
return @_mapCosmeticDataToProductData(cosmeticData)
@cosmeticProductDataForType: (cosmeticType,cosmeticSubType) ->
cosmeticDatas = null
if cosmeticType? and not cosmeticSubType?
cosmeticDatas = CosmeticsFactory.cosmeticsForType(cosmeticType)
else if cosmeticType? and cosmeticSubType?
cosmeticDatas = CosmeticsFactory.cosmeticsForTypeAndSubtype(cosmeticType,cosmeticSubType)
else
console.warn "No cosmetic type provided to CosmeticsFactory.cosmeticModelsForType"
return []
cosmeticDatas = _.filter cosmeticDatas, (c)-> return c.purchasable && c.rarityId
return _.map(cosmeticDatas,(cosmeticData) =>
return @_mapCosmeticDataToProductData(cosmeticData)
)
@_mapCosmeticDataToProductData: (cosmeticData)->
rarityData = RarityFactory.rarityForIdentifier(cosmeticData.rarityId)
cosmeticRSX = cosmeticData.rsx || {}
cosmeticCoverRSX = cosmeticData.coverRSX || RSX.challenge_gate_010
cosmeticAnimResource = cosmeticData.animResource || {}
return {
id: cosmeticData.id
sku: cosmeticData.sku
steam_id: cosmeticData.id
name: cosmeticData.name
price: rarityData.cosmeticHardPrice
rarity_id: cosmeticData.rarityId || Rarity.Common
anim_resource: cosmeticAnimResource
icon_image_url: cosmeticData.img
icon_image_resource_name: cosmeticRSX.name
cover_image_url: cosmeticCoverRSX.img
cover_image_resource_name: cosmeticCoverRSX.name
description: cosmeticData.shopDescription
category_name: CosmeticsTypeLookup[cosmeticData.typeId] # TODO: player visible name
category_id: cosmeticData.typeId
sub_category_name: cosmeticData.subTypeId
type: "cosmetic"
faction_id: if !cosmeticData.factionId? or cosmeticData.factionId == Factions.Neutral then 0 else cosmeticData.factionId
general_id: cosmeticData.generalId || 0
}
@cosmeticResourcesForIdentifier: (identifier) ->
resources = []
cosmeticData = @.cosmeticForIdentifier(identifier)
if cosmeticData?
if cosmeticData.rsx? then resources.push(cosmeticData.rsx)
if cosmeticData.coverRSX? then resources.push(cosmeticData.coverRSX)
if cosmeticData.glowOutlineRSX? then resources.push(cosmeticData.glowOutlineRSX)
if cosmeticData.animResource?
for animResourceKey in Object.keys(cosmeticData.animResource)
animResourceName = cosmeticData.animResource[animResourceKey]
if _.isString(animResourceName)
rsx = RSX[animResourceName]
if rsx? then resources.push(rsx)
return resources
@cosmeticProductAttrsForIdentifier: (identifier)->
cosmeticData = @.cosmeticForIdentifier(identifier)
if cosmeticData
return @._mapCosmeticDataToProductData(cosmeticData)
else
return null
@cosmeticProductAttrsForSKU: (sku)->
cosmeticData = @.cosmeticForSku(sku)
if cosmeticData
return @._mapCosmeticDataToProductData(cosmeticData)
else
return null
@nameForCosmeticTypeId: (cosmeticTypeId)->
if cosmeticTypeId == CosmeticsTypeLookup.Emote
return "Emote"
else if cosmeticTypeId == CosmeticsTypeLookup.CardBack
return "Card Back"
else if cosmeticTypeId == CosmeticsTypeLookup.ProfileIcon
return "Profile Icon"
else if cosmeticTypeId == CosmeticsTypeLookup.CardSkin
return "Card Skin"
else if cosmeticTypeId == CosmeticsTypeLookup.Scene
return "Scene"
else if cosmeticTypeId == CosmeticsTypeLookup.BattleMap
return "Battle Map"
else
return null
@nameForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return i18next.t("rarity.rarity_common")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return i18next.t("rarity.rarity_rare")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return i18next.t("rarity.rarity_epic")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return i18next.t("mystery_crates.boss_crate_adjective")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Frostfire
return i18next.t("mystery_crates.frostfire_adjective")
else if cosmeticCrateType == CosmeticsChestTypeLookup.FrostfirePremium
return i18next.t("mystery_crates.frostfire_premium_adjective")
else
return i18next.t("mystery_crates.gift_crate_adjective")
@keySKUForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return "Common_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return "Rare_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return "Epic_Chest_Key"
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return "Boss_Chest_Key"
else
console.warn "Invalid cosmetic chest type provided to CosmeticsFactory.keySKUForCosmeticChestType"
return "Invalid_Chest_Key"
@descriptionForCosmeticChestType: (cosmeticCrateType)->
if cosmeticCrateType == CosmeticsChestTypeLookup.Common
return [
i18next.t("cosmetics.common_mystery_crate_1"),
i18next.t("cosmetics.common_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Rare
return [
i18next.t("cosmetics.rare_mystery_crate_1"),
i18next.t("cosmetics.rare_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Epic
return [
i18next.t("cosmetics.epic_mystery_crate_1"),
i18next.t("cosmetics.epic_mystery_crate_2")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Boss
return [
i18next.t("cosmetics.boss_crate_1"),
i18next.t("cosmetics.boss_crate_2"),
i18next.t("cosmetics.boss_crate_3"),
i18next.t("cosmetics.boss_crate_4")
].join("\n")
else if cosmeticCrateType == CosmeticsChestTypeLookup.Frostfire
return i18next.t("cosmetics.frostfire_crate")
else if cosmeticCrateType == CosmeticsChestTypeLookup.FrostfirePremium
return i18next.t("cosmetics.frostfire_premium_crate")
else
return i18next.t("cosmetics.generic_mystery_crate")
# setup emote data
cos = CosmeticsFactory._cosmeticsById
###
EXAMPLE:
cos[CosmeticsLookup.CardBacks.Shiny] = {
id: CosmeticsLookup.CardBacks.Shiny # id of cosmetic that maps to cosmetics lookup
enabled: true # whether cosmetic is enabled globally
alwaysVisible: true # whether cosmetic is always visible to the user, whether they own it or not
availableAt: moment.utc("2016-12-25").valueOf() # Optional
factionId: Factions.Faction1 # if this cosmetic is limited to a faction # Optional
generalId: Cards.Faction1.AltGeneral
img: RSX.emote_basic_happy.img # img to use for showing emote
label: "Hello" # text to use for text only emotes
order: 0 # sorting order of cosmetic (shows in ascending order, i.e. all 0s, then all 1s)
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
subType: "Shiny" # Any string identifier, shown as the sub category in shop
sku: "emote-200" # This is autogenerated, ctrl f: "Generate skus procedurally"
chestType: CosmeticsChestTypeLookup.Common # TODO: is chest it unlocks in == rarity?
rarityId: Rarity.Common
rewardOrder: 0 # Rewards of a lower number (within a rarity) are always rewarded first from loot crates, defaults to 0
}
###
# region COSMETICS ORDERING
ORDER_EMOTES = 0
ORDER_CARD_BACKS = 1
ORDER_PROFILE_ICONS = 0
ORDER_MAIN_MENU_PLATES = 1
ORDER_CARD_SKINS = 2
ORDER_SCENES = 0
# endregion COSMETICS ORDERING
# region EMOTE ORDERING
EMOTE_ORDER_HAPPY = 0
EMOTE_ORDER_ANGRY = 1
EMOTE_ORDER_CONFUSED = 2
EMOTE_ORDER_SAD = 3
EMOTE_ORDER_TAUNT = 4 # wink
EMOTE_ORDER_KISS = 5 # love
EMOTE_ORDER_FRUSTRATED = 6
EMOTE_ORDER_SURPRISED = 7
EMOTE_ORDER_BOW = 8
EMOTE_ORDER_SLEEP = 9
EMOTE_ORDER_SUNGLASSES = 10
EMOTE_ORDER_CUSTOM = 11
# endregion EMOTE ORDERING
# region Cosmetics datas
# Shorthand the cosmetics lookups
cl = CosmeticsLookup
CardBack = cl.CardBack
Emote = cl.Emote
ProfileIcon = cl.ProfileIcon
CardSkin = cl.CardSkin
Scene = cl.Scene
BattleMap = cl.BattleMap
# region Scenes
cos[Scene.MagaariEmberHighlands] = {
id: Scene.MagaariEmberHighlands
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_magaari_name")
shopDescription: i18next.t("cosmetics.scene_magaari_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "MagaariEmberHighlands"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.ObsidianWoods] = {
id: Scene.ObsidianWoods
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_obsidian_woods_name")
shopDescription: i18next.t("cosmetics.scene_obsidian_woods_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "ObsidianWoods"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Frostfire] = {
id: Scene.Frostfire
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_frostfire_festival_name")
shopDescription: i18next.t("cosmetics.scene_frostfire_festival_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "FrostfireMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Vetruvian] = {
id: Scene.Vetruvian
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_city_of_kaero_name")
shopDescription: i18next.t("cosmetics.scene_city_of_kaero_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "VetruvianMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
cos[Scene.Shimzar] = {
id: Scene.Shimzar
typeId: CosmeticsTypeLookup.Scene
name: i18next.t("cosmetics.scene_unearthed_prophecy_name")
shopDescription: i18next.t("cosmetics.scene_unearthed_prophecy_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Fixed
pkgId: "ShimzarMainMenu"
img: null # TODO
rsx: null # TODO
unlockable: false
purchasable: false
}
# endregion Scenes
# region Card Skins
cos[CardSkin.Faction1GeneralTier2] = {
id: CardSkin.Faction1GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_argeon_m2_name")
shopDescription: i18next.t("cosmetics.skin_argeon_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1GeneralTier2GIF.img
rsx: RSX.f1GeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.General
skinNum: 1
animResource: {
breathing: RSX.f1GeneralTier2Breathing.name
idle: RSX.f1GeneralTier2Idle.name
walk: RSX.f1GeneralTier2Run.name
attack: RSX.f1GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1GeneralTier2Damage.name
death: RSX.f1GeneralTier2Death.name
castStart: RSX.f1GeneralTier2CastStart.name
castEnd: RSX.f1GeneralTier2CastEnd.name
castLoop: RSX.f1GeneralTier2CastLoop.name
cast: RSX.f1GeneralTier2Cast.name
}
}
cos[CardSkin.Faction1GeneralRogueLegacy] = {
id: CardSkin.Faction1GeneralRogueLegacy
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_rogue_legacy_name")
shopDescription: i18next.t("cosmetics.skin_rogue_legacy_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
img: RSX.f1GeneralRogueLegacyGIF.img
rsx: RSX.f1GeneralRogueLegacyGIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction1.General
skinNum: 2
animResource: {
breathing: RSX.f1GeneralRogueLegacyBreathing.name
idle: RSX.f1GeneralRogueLegacyIdle.name
walk: RSX.f1GeneralRogueLegacyRun.name
attack: RSX.f1GeneralRogueLegacyAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1GeneralRogueLegacyDamage.name
death: RSX.f1GeneralRogueLegacyDeath.name
castStart: RSX.f1GeneralRogueLegacyCastStart.name
castEnd: RSX.f1GeneralRogueLegacyCastEnd.name
castLoop: RSX.f1GeneralRogueLegacyCastLoop.name
cast: RSX.f1GeneralRogueLegacyCast.name
}
}
cos[CardSkin.Faction1AltGeneralTier2] = {
id: CardSkin.Faction1AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ziran_m2_name")
shopDescription: i18next.t("cosmetics.skin_ziran_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1AltGeneralTier2GIF.img
rsx: RSX.f1AltGeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f1AltGeneralTier2Breathing.name
idle : RSX.f1AltGeneralTier2Idle.name
walk : RSX.f1AltGeneralTier2Run.name
attack : RSX.f1AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.5
damage : RSX.f1AltGeneralTier2Hit.name
death : RSX.f1AltGeneralTier2Death.name
castStart : RSX.f1AltGeneralTier2CastStart.name
castEnd : RSX.f1AltGeneralTier2CastEnd.name
castLoop : RSX.f1AltGeneralTier2CastLoop.name
cast : RSX.f1AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction1IVGeneralTier2] = {
id: CardSkin.Faction1IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_brome_m2_name")
shopDescription: i18next.t("cosmetics.skin_brome_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f1IVGeneralTier2GIF.img
rsx: RSX.f1IVGeneralTier2GIF
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction1.ThirdGeneral
skinNum: 1
animResource: {
breathing: RSX.f1IVGeneralTier2Breathing.name
idle: RSX.f1IVGeneralTier2Idle.name
walk: RSX.f1IVGeneralTier2Run.name
attack: RSX.f1IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage: RSX.f1IVGeneralTier2Damage.name
death: RSX.f1IVGeneralTier2Death.name
castStart: RSX.f1IVGeneralTier2CastStart.name
castEnd: RSX.f1IVGeneralTier2CastEnd.name
castLoop: RSX.f1IVGeneralTier2CastLoop.name
cast: RSX.f1IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction2GeneralTier2] = {
id: CardSkin.Faction2GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_kaleos_m2_name")
shopDescription: i18next.t("cosmetics.skin_kaleos_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2GeneralTier2GIF.img
rsx: RSX.f2GeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.General
skinNum: 1
animResource: {
breathing : RSX.f2GeneralTier2Breathing.name
idle : RSX.f2GeneralTier2Idle.name
walk : RSX.f2GeneralTier2Run.name
attack : RSX.f2GeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2GeneralTier2Damage.name
death : RSX.f2GeneralTier2Death.name
castStart : RSX.f2GeneralTier2CastStart.name
castEnd : RSX.f2GeneralTier2CastEnd.name
castLoop : RSX.f2GeneralTier2CastLoop.name
cast : RSX.f2GeneralTier2Cast.name
}
}
cos[CardSkin.Faction2GeneralDogehai] = {
id: CardSkin.Faction2GeneralDogehai
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_dogehai_name")
shopDescription: i18next.t("cosmetics.skin_dogehai_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
img: RSX.f2GeneralDogehaiGIF.img
rsx: RSX.f2GeneralDogehaiGIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction2.General
skinNum: 2
animResource: {
breathing : RSX.f2GeneralDogehaiBreathing.name
idle : RSX.f2GeneralDogehaiIdle.name
walk : RSX.f2GeneralDogehaiRun.name
attack : RSX.f2GeneralDogehaiAttack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2GeneralDogehaiDamage.name
death : RSX.f2GeneralDogehaiDeath.name
castStart : RSX.f2GeneralDogehaiCastStart.name
castEnd : RSX.f2GeneralDogehaiCastEnd.name
castLoop : RSX.f2GeneralDogehaiCastLoop.name
cast : RSX.f2GeneralDogehaiCast.name
}
}
cos[CardSkin.Faction2AltGeneralTier2] = {
id: CardSkin.Faction2AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_reva_m2_name")
shopDescription: i18next.t("cosmetics.skin_reva_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2AltGeneralTier2GIF.img
rsx: RSX.f2AltGeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f2AltGeneralTier2Breathing.name
idle : RSX.f2AltGeneralTier2Idle.name
walk : RSX.f2AltGeneralTier2Run.name
attack : RSX.f2AltGeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 1.0
damage : RSX.f2AltGeneralTier2Hit.name
death : RSX.f2AltGeneralTier2Death.name
castStart : RSX.f2AltGeneralTier2CastStart.name
castEnd : RSX.f2AltGeneralTier2CastEnd.name
castLoop : RSX.f2AltGeneralTier2CastLoop.name
cast : RSX.f2AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction2IVGeneralTier2] = {
id: CardSkin.Faction2IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_shidai_m2_name")
shopDescription: i18next.t("cosmetics.skin_shidai_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f2IVGeneralTier2GIF.img
rsx: RSX.f2IVGeneralTier2GIF
factionId: Factions.Faction2
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction2.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f2IVGeneralTier2Breathing.name
idle : RSX.f2IVGeneralTier2Idle.name
walk : RSX.f2IVGeneralTier2Run.name
attack : RSX.f2IVGeneralTier2Attack.name
attackReleaseDelay: 0.2
attackDelay: 0.5
damage : RSX.f2IVGeneralTier2Damage.name
death : RSX.f2IVGeneralTier2Death.name
castStart : RSX.f2IVGeneralTier2CastStart.name
castEnd : RSX.f2IVGeneralTier2CastEnd.name
castLoop : RSX.f2IVGeneralTier2CastLoop.name
cast : RSX.f2IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction3GeneralTier2] = {
id: CardSkin.Faction3GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zirix_m2_name")
shopDescription: i18next.t("cosmetics.skin_zirix_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3GeneralTier2GIF.img
rsx: RSX.f3GeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.General
skinNum: 1
animResource: {
breathing : RSX.f3GeneralTier2Breathing.name
idle : RSX.f3GeneralTier2Idle.name
walk : RSX.f3GeneralTier2Run.name
attack : RSX.f3GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3GeneralTier2Damage.name
death : RSX.f3GeneralTier2Death.name
castStart : RSX.f3GeneralTier2CastStart.name
castEnd : RSX.f3GeneralTier2CastEnd.name
castLoop : RSX.f3GeneralTier2CastLoop.name
cast : RSX.f3GeneralTier2Cast.name
}
}
cos[CardSkin.Faction3GeneralFestive] = {
id: CardSkin.Faction3GeneralFestive
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zirix_festive_name")
shopDescription: i18next.t("cosmetics.skin_zirix_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f3GeneralFestiveGIF.img
rsx: RSX.f3GeneralFestiveGIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction3.General
skinNum: 2
animResource: {
breathing : RSX.f3GeneralFestiveBreathing.name
idle : RSX.f3GeneralFestiveIdle.name
walk : RSX.f3GeneralFestiveRun.name
attack : RSX.f3GeneralFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3GeneralFestiveDamage.name
death : RSX.f3GeneralFestiveDeath.name
castStart : RSX.f3GeneralFestiveCastStart.name
castEnd : RSX.f3GeneralFestiveCastEnd.name
castLoop : RSX.f3GeneralFestiveCastLoop.name
cast : RSX.f3GeneralFestiveCast.name
}
}
cos[CardSkin.Faction3AltGeneralTier2] = {
id: CardSkin.Faction3AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_sajj_m2_name")
shopDescription: i18next.t("cosmetics.skin_sajj_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3AltGeneralTier2GIF.img
rsx: RSX.f3AltGeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f3AltGeneralTier2Breathing.name
idle : RSX.f3AltGeneralTier2Idle.name
walk : RSX.f3AltGeneralTier2Run.name
attack : RSX.f3AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.f3AltGeneralTier2Hit.name
death : RSX.f3AltGeneralTier2Death.name
castStart : RSX.f3AltGeneralTier2CastStart.name
castEnd : RSX.f3AltGeneralTier2CastEnd.name
castLoop : RSX.f3AltGeneralTier2CastLoop.name
cast : RSX.f3AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction3IVGeneralTier2] = {
id: CardSkin.Faction3IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ciphyron_m2_name")
shopDescription: i18next.t("cosmetics.skin_ciphyron_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f3IVGeneralTier2GIF.img
rsx: RSX.f3IVGeneralTier2GIF
factionId: Factions.Faction3
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction3.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f3IVGeneralTier2Breathing.name
idle : RSX.f3IVGeneralTier2Idle.name
walk : RSX.f3IVGeneralTier2Run.name
attack : RSX.f3IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.2
damage : RSX.f3IVGeneralTier2Damage.name
death : RSX.f3IVGeneralTier2Death.name
castStart : RSX.f3IVGeneralTier2CastStart.name
castEnd : RSX.f3IVGeneralTier2CastEnd.name
castLoop : RSX.f3IVGeneralTier2CastLoop.name
cast : RSX.f3IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction4GeneralTier2] = {
id: CardSkin.Faction4GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_lilithe_m2_name")
shopDescription: i18next.t("cosmetics.skin_lilithe_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4GeneralTier2GIF.img
rsx: RSX.f4GeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.General
skinNum: 1
animResource: {
breathing : RSX.f4GeneralTier2Breathing.name
idle : RSX.f4GeneralTier2Idle.name
walk : RSX.f4GeneralTier2Run.name
attack : RSX.f4GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage : RSX.f4GeneralTier2Damage.name
death : RSX.f4GeneralTier2Death.name
castStart : RSX.f4GeneralTier2CastStart.name
castEnd : RSX.f4GeneralTier2CastEnd.name
castLoop : RSX.f4GeneralTier2CastLoop.name
cast : RSX.f4GeneralTier2Cast.name
}
}
cos[CardSkin.Faction4AltGeneralTier2] = {
id: CardSkin.Faction4AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_cassyva_m2_name")
shopDescription: i18next.t("cosmetics.skin_cassyva_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4AltGeneralTier2GIF.img
rsx: RSX.f4AltGeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f4AltGeneralTier2Breathing.name
idle : RSX.f4AltGeneralTier2Idle.name
walk : RSX.f4AltGeneralTier2Run.name
attack : RSX.f4AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.5
damage : RSX.f4AltGeneralTier2Hit.name
death : RSX.f4AltGeneralTier2Death.name
castStart : RSX.f4AltGeneralTier2CastStart.name
castEnd : RSX.f4AltGeneralTier2CastEnd.name
castLoop : RSX.f4AltGeneralTier2CastLoop.name
cast : RSX.f4AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction4IVGeneralTier2] = {
id: CardSkin.Faction4IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_maehv_m2_name")
shopDescription: i18next.t("cosmetics.skin_maehv_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f4IVGeneralTier2GIF.img
rsx: RSX.f4IVGeneralTier2GIF
factionId: Factions.Faction4
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction4.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f4IVGeneralTier2Breathing.name
idle : RSX.f4IVGeneralTier2Idle.name
walk : RSX.f4IVGeneralTier2Run.name
attack : RSX.f4IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.5
damage : RSX.f4IVGeneralTier2Damage.name
death : RSX.f4IVGeneralTier2Death.name
castStart : RSX.f4IVGeneralTier2CastStart.name
castEnd : RSX.f4IVGeneralTier2CastEnd.name
castLoop : RSX.f4IVGeneralTier2CastLoop.name
cast : RSX.f4IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction5GeneralTier2] = {
id: CardSkin.Faction5GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_vaath_m2_name")
shopDescription: i18next.t("cosmetics.skin_vaath_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5GeneralTier2GIF.img
rsx: RSX.f5GeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.General
skinNum: 1
animResource: {
breathing : RSX.f5GeneralTier2Breathing.name
idle : RSX.f5GeneralTier2Idle.name
walk : RSX.f5GeneralTier2Run.name
attack : RSX.f5GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f5GeneralTier2Damage.name
death : RSX.f5GeneralTier2Death.name
castStart : RSX.f5GeneralTier2CastStart.name
castEnd : RSX.f5GeneralTier2CastEnd.name
castLoop : RSX.f5GeneralTier2CastLoop.name
cast : RSX.f5GeneralTier2Cast.name
}
}
cos[CardSkin.Faction5AltGeneralTier2] = {
id: CardSkin.Faction5AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_starhorn_m2_name")
shopDescription: i18next.t("cosmetics.skin_starhorn_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5AltGeneralTier2GIF.img
rsx: RSX.f5AltGeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f5AltGeneralTier2Breathing.name
idle : RSX.f5AltGeneralTier2Idle.name
walk : RSX.f5AltGeneralTier2Run.name
attack : RSX.f5AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.f5AltGeneralTier2Hit.name
death : RSX.f5AltGeneralTier2Death.name
castStart : RSX.f5AltGeneralTier2CastStart.name
castEnd : RSX.f5AltGeneralTier2CastEnd.name
castLoop : RSX.f5AltGeneralTier2CastLoop.name
cast : RSX.f5AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction5IVGeneralTier2] = {
id: CardSkin.Faction5IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ragnora_m2_name")
shopDescription: i18next.t("cosmetics.skin_ragnora_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f5IVGeneralTier2GIF.img
rsx: RSX.f5IVGeneralTier2GIF
factionId: Factions.Faction5
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction5.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f5IVGeneralTier2Breathing.name
idle : RSX.f5IVGeneralTier2Idle.name
walk : RSX.f5IVGeneralTier2Run.name
attack : RSX.f5IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f5IVGeneralTier2Damage.name
death : RSX.f5IVGeneralTier2Death.name
castStart : RSX.f5IVGeneralTier2CastStart.name
castEnd : RSX.f5IVGeneralTier2CastEnd.name
castLoop : RSX.f5IVGeneralTier2CastLoop.name
cast : RSX.f5IVGeneralTier2Cast.name
}
}
cos[CardSkin.Faction6GeneralTier2] = {
id: CardSkin.Faction6GeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_faie_m2_name")
shopDescription: i18next.t("cosmetics.skin_faie_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6GeneralTier2GIF.img
rsx: RSX.f6GeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.General
skinNum: 1
animResource: {
breathing : RSX.f6GeneralTier2Breathing.name
idle : RSX.f6GeneralTier2Idle.name
walk : RSX.f6GeneralTier2Run.name
attack : RSX.f6GeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6GeneralTier2Damage.name
death : RSX.f6GeneralTier2Death.name
castStart : RSX.f6GeneralTier2CastStart.name
castEnd : RSX.f6GeneralTier2CastEnd.name
castLoop : RSX.f6GeneralTier2CastLoop.name
cast : RSX.f6GeneralTier2Cast.name
}
}
cos[CardSkin.Faction6GeneralFestive] = {
id: CardSkin.Faction6GeneralFestive
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_faie_festive_name")
shopDescription: i18next.t("cosmetics.skin_faie_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f6GeneralFestiveGIF.img
rsx: RSX.f6GeneralFestiveGIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction6.General
skinNum: 2
animResource: {
breathing : RSX.f6GeneralFestiveBreathing.name
idle : RSX.f6GeneralFestiveIdle.name
walk : RSX.f6GeneralFestiveRun.name
attack : RSX.f6GeneralFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6GeneralFestiveDamage.name
death : RSX.f6GeneralFestiveDeath.name
castStart : RSX.f6GeneralFestiveCastStart.name
castEnd : RSX.f6GeneralFestiveCastEnd.name
castLoop : RSX.f6GeneralFestiveCastLoop.name
cast : RSX.f6GeneralFestiveCast.name
}
}
cos[CardSkin.Faction6AltGeneralTier2] = {
id: CardSkin.Faction6AltGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_kara_m2_name")
shopDescription: i18next.t("cosmetics.skin_kara_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6AltGeneralTier2GIF.img
rsx: RSX.f6AltGeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.AltGeneral
skinNum: 1
animResource: {
breathing : RSX.f6AltGeneralTier2Breathing.name
idle : RSX.f6AltGeneralTier2Idle.name
walk : RSX.f6AltGeneralTier2Run.name
attack : RSX.f6AltGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 1.2
damage : RSX.f6AltGeneralTier2Hit.name
death : RSX.f6AltGeneralTier2Death.name
castStart : RSX.f6AltGeneralTier2CastStart.name
castEnd : RSX.f6AltGeneralTier2CastEnd.name
castLoop : RSX.f6AltGeneralTier2CastLoop.name
cast : RSX.f6AltGeneralTier2Cast.name
}
}
cos[CardSkin.Faction6IVGeneralTier2] = {
id: CardSkin.Faction6IVGeneralTier2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_ilena_m2_name")
shopDescription: i18next.t("cosmetics.skin_ilena_m2_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "MK2 Generals"
img: RSX.f6IVGeneralTier2GIF.img
rsx: RSX.f6IVGeneralTier2GIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: false
purchasable: true
cardId: Cards.Faction6.ThirdGeneral
skinNum: 1
animResource: {
breathing : RSX.f6IVGeneralTier2Breathing.name
idle : RSX.f6IVGeneralTier2Idle.name
walk : RSX.f6IVGeneralTier2Run.name
attack : RSX.f6IVGeneralTier2Attack.name
attackReleaseDelay: 0.0
attackDelay: 0.65
damage : RSX.f6IVGeneralTier2Damage.name
death : RSX.f6IVGeneralTier2Death.name
castStart : RSX.f6IVGeneralTier2CastStart.name
castEnd : RSX.f6IVGeneralTier2CastEnd.name
castLoop : RSX.f6IVGeneralTier2CastLoop.name
cast : RSX.f6IVGeneralTier2Cast.name
}
}
cos[CardSkin.SarlacPrime] = {
id: CardSkin.SarlacPrime
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_sarlac_prime_name")
shopDescription: i18next.t("cosmetics.skin_sarlac_prime_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.SarlacTheEternal
skinNum: 1
animResource: {
breathing : RSX.neutralSarlacPrimeBreathing.name
idle : RSX.neutralSarlacPrimeIdle.name
walk : RSX.neutralSarlacPrimeRun.name
attack : RSX.neutralSarlacPrimeAttack.name
attackReleaseDelay: 0.0
attackDelay: .25
damage : RSX.neutralSarlacPrimeHit.name
death : RSX.neutralSarlacPrimeDeath.name
}
}
cos[CardSkin.KeeperOfTheValue] = {
id: CardSkin.KeeperOfTheValue
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_keeper_name")
shopDescription: i18next.t("cosmetics.skin_keeper_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.KeeperOfTheVale
skinNum: 1
animResource: {
breathing : RSX.neutralKeeperOfTheValueBreathing.name
idle : RSX.neutralKeeperOfTheValueIdle.name
walk : RSX.neutralKeeperOfTheValueRun.name
attack : RSX.neutralKeeperOfTheValueAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.0
damage : RSX.neutralKeeperOfTheValueHit.name
death : RSX.neutralKeeperOfTheValueDeath.name
}
}
cos[CardSkin.Darkjammer] = {
id: CardSkin.Darkjammer
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_darkjammer_name")
shopDescription: i18next.t("cosmetics.skin_darkjammer_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.Spelljammer
skinNum: 1
animResource: {
breathing : RSX.neutralDarkjammerBreathing.name
idle : RSX.neutralDarkjammerIdle.name
walk : RSX.neutralDarkjammerRun.name
attack : RSX.neutralDarkjammerAttack.name
attackReleaseDelay: 0.0
attackDelay: .9
damage : RSX.neutralDarkjammerHit.name
death : RSX.neutralDarkjammerDeath.name
}
}
cos[CardSkin.FrostfireTiger] = {
id: CardSkin.FrostfireTiger
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_frostfire_tiger_name")
shopDescription: i18next.t("cosmetics.skin_frostfire_tiger_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.neutralFrostfireTigerGIF.img
rsx: RSX.neutralFrostfireTigerGIF
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Neutral.SaberspineTiger
skinNum: 1
animResource: {
breathing : RSX.neutralFrostfireTigerBreathing.name
idle : RSX.neutralFrostfireTigerIdle.name
walk : RSX.neutralFrostfireTigerRun.name
attack : RSX.neutralFrostfireTigerAttack.name
attackReleaseDelay: 0.0
attackDelay: .4
damage : RSX.neutralFrostfireTigerHit.name
death : RSX.neutralFrostfireTigerDeath.name
}
}
cos[CardSkin.FestiveSnowchaser] = {
id: CardSkin.FestiveSnowchaser
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_festive_snowchaser_name")
shopDescription: i18next.t("cosmetics.skin_festive_snowchaser_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.f6FestiveSnowchaserGIF.img
rsx: RSX.f6FestiveSnowchaserGIF
factionId: Factions.Faction6
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Faction6.WyrBeast
skinNum: 1
animResource: {
breathing : RSX.f6FestiveSnowchaserBreathing.name
idle : RSX.f6FestiveSnowchaserIdle.name
walk : RSX.f6FestiveSnowchaserRun.name
attack : RSX.f6FestiveSnowchaserAttack.name
attackReleaseDelay: 0.0
attackDelay: .3
damage : RSX.f6FestiveSnowchaserDamage.name
death : RSX.f6FestiveSnowchaserDeath.name
}
}
cos[CardSkin.ElyxMK2] = {
id: CardSkin.ElyxMK2
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Elyx Stormblade MK2"
shopDescription: "Elyx Stormblade MK2"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Faction1
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Faction1.ElyxStormblade
skinNum: 1
animResource: {
breathing : RSX.f1ElyxStormbladeMK2Breathing.name
idle : RSX.f1ElyxStormbladeMK2Idle.name
walk : RSX.f1ElyxStormbladeMK2Run.name
attack : RSX.f1ElyxStormbladeMK2Attack.name
attackReleaseDelay: 0.0
attackDelay: .3
damage : RSX.f1ElyxStormbladeMK2Hit.name
death : RSX.f1ElyxStormbladeMK2Death.name
}
}
cos[CardSkin.HealingMysticBN] = {
id: CardSkin.HealingMysticBN
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PIaling Mystic Bandai PI:NAME:<NAME>END_PI"
shopDescription: "Healing Mystic Bandai Namco"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.HealingMystic
skinNum: 1
animResource: {
breathing : RSX.neutralHealingMysticBNBreathing.name
idle : RSX.neutralHealingMysticBNIdle.name
walk : RSX.neutralHealingMysticBNRun.name
attack : RSX.neutralHealingMysticBNAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.9
damage : RSX.neutralHealingMysticBNHit.name
death : RSX.neutralHealingMysticBNDeath.name
}
}
cos[CardSkin.HealingMysticTwitch] = {
id: CardSkin.HealingMysticTwitch
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Healing Mystic Twitch"
shopDescription: "Healing Mystic Twitch"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: false
cardId: Cards.Neutral.HealingMystic
skinNum: 2
animResource: {
breathing : RSX.neutralhealingMysticTwitchBreathing.name
idle : RSX.neutralhealingMysticTwitchIdle.name
walk : RSX.neutralhealingMysticTwitchRun.name
attack : RSX.neutralhealingMysticTwitchAttack.name
attackReleaseDelay: 0.0
attackDelay: 0.9
damage : RSX.neutralhealingMysticTwitchHit.name
death : RSX.neutralhealingMysticTwitchDeath.name
}
}
cos[CardSkin.FestiveZyx] = {
id: CardSkin.FestiveZyx
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: i18next.t("cosmetics.skin_zyx_festive_name")
shopDescription: i18next.t("cosmetics.skin_zyx_festive_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Festive"
img: RSX.neutralZyxFestiveGIF.img
rsx: RSX.neutralZyxFestiveGIF
factionId: Factions.Neutral
rarityId: Rarity.Legendary
unlockable: true
purchasable: true
cardId: Cards.Neutral.Zyx
skinNum: 1
animResource: {
breathing : RSX.neutralZyxFestiveBreathing.name
idle : RSX.neutralZyxFestiveIdle.name
walk : RSX.neutralZyxFestiveRun.name
attack : RSX.neutralZyxFestiveAttack.name
attackReleaseDelay: 0.0
attackDelay: .4
damage : RSX.neutralZyxFestiveHit.name
death : RSX.neutralZyxFestiveDeath.name
}
}
cos[CardSkin.MirkbloodDevourerBoss] = {
id: CardSkin.MirkbloodDevourerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Umbra boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mirkbloodDevourerBossGIF.img
rsx: RSX.mirkbloodDevourerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.MirkbloodDevourer
skinNum: 1
animResource: {
breathing : RSX.bossUmbraBreathing.name
idle : RSX.bossUmbraIdle.name
walk : RSX.bossUmbraRun.name
attack : RSX.bossUmbraAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossUmbraHit.name
death : RSX.bossUmbraDeath.name
}
}
cos[CardSkin.DreadnoughtBoss] = {
id: CardSkin.DreadnoughtBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Boreal Juggernaut boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.dreadnoughtBossGIF.img
rsx: RSX.dreadnoughtBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Dreadnaught
skinNum: 1
animResource: {
breathing : RSX.bossBorealJuggernautBreathing.name
idle : RSX.bossBorealJuggernautIdle.name
walk : RSX.bossBorealJuggernautRun.name
attack : RSX.bossBorealJuggernautAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossBorealJuggernautHit.name
death : RSX.bossBorealJuggernautDeath.name
}
}
cos[CardSkin.IroncladBoss] = {
id: CardSkin.IroncladBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Ironclad"
shopDescription: "This skin was used in the Cade the Desolator boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.ironcladBossGIF.img
rsx: RSX.ironcladBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Ironclad
skinNum: 1
animResource: {
breathing : RSX.bossChaosKnightBreathing.name
idle : RSX.bossChaosKnightIdle.name
walk : RSX.bossChaosKnightRun.name
attack : RSX.bossChaosKnightAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossChaosKnightHit.name
death : RSX.bossChaosKnightDeath.name
}
}
cos[CardSkin.ZendoBoss] = {
id: CardSkin.ZendoBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Shinkage Zendo boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.zendoBossGIF.img
rsx: RSX.zendoBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.GrandmasterZendo
skinNum: 1
animResource: {
breathing : RSX.bossShinkageZendoBreathing.name
idle : RSX.bossShinkageZendoIdle.name
walk : RSX.bossShinkageZendoRun.name
attack : RSX.bossShinkageZendoAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossShinkageZendoHit.name
death : RSX.bossShinkageZendoDeath.name
}
}
cos[CardSkin.Z0rBoss] = {
id: CardSkin.Z0rBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.z0rBossGIF.img
rsx: RSX.z0rBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Z0r
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleBreathing.name
idle : RSX.bossDecepticleIdle.name
walk : RSX.bossDecepticleRun.name
attack : RSX.bossDecepticleAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleHit.name
death : RSX.bossDecepticleDeath.name
}
}
cos[CardSkin.Mechaz0rChassisBoss] = {
id: CardSkin.Mechaz0rChassisBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Chassis of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rChassisBossGIF.img
rsx: RSX.mechaz0rChassisBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rChassis
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleChassisBreathing.name
idle : RSX.bossDecepticleChassisIdle.name
walk : RSX.bossDecepticleChassisRun.name
attack : RSX.bossDecepticleChassisAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleChassisHit.name
death : RSX.bossDecepticleChassisDeath.name
}
}
cos[CardSkin.Mechaz0rHelmBoss] = {
id: CardSkin.Mechaz0rHelmBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Helm of Mechaz0r"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rHelmBossGIF.img
rsx: RSX.mechaz0rHelmBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rHelm
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleHelmBreathing.name
idle : RSX.bossDecepticleHelmIdle.name
walk : RSX.bossDecepticleHelmRun.name
attack : RSX.bossDecepticleHelmAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleHelmHit.name
death : RSX.bossDecepticleHelmDeath.name
}
}
cos[CardSkin.AlterRexxBoss] = {
id: CardSkin.AlterRexxBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.alterRexxBossGIF.img
rsx: RSX.alterRexxBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.AlterRexx
skinNum: 1
animResource: {
breathing : RSX.bossDecepticlePrimeBreathing.name
idle : RSX.bossDecepticlePrimeIdle.name
walk : RSX.bossDecepticlePrimeRun.name
attack : RSX.bossDecepticlePrimeAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticlePrimeHit.name
death : RSX.bossDecepticlePrimeDeath.name
}
}
cos[CardSkin.Mechaz0rSwordBoss] = {
id: CardSkin.Mechaz0rSwordBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rSwordBossGIF.img
rsx: RSX.mechaz0rSwordBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rSword
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleSwordBreathing.name
idle : RSX.bossDecepticleSwordIdle.name
walk : RSX.bossDecepticleSwordRun.name
attack : RSX.bossDecepticleSwordAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleSwordHit.name
death : RSX.bossDecepticleSwordDeath.name
}
}
cos[CardSkin.Mechaz0rWingsBoss] = {
id: CardSkin.Mechaz0rWingsBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the D3cepticle boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.mechaz0rWingsBossGIF.img
rsx: RSX.mechaz0rWingsBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Mechaz0rWings
skinNum: 1
animResource: {
breathing : RSX.bossDecepticleWingsBreathing.name
idle : RSX.bossDecepticleWingsIdle.name
walk : RSX.bossDecepticleWingsRun.name
attack : RSX.bossDecepticleWingsAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossDecepticleWingsHit.name
death : RSX.bossDecepticleWingsDeath.name
}
}
cos[CardSkin.ZukongBoss] = {
id: CardSkin.ZukongBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Wu'jin the Trickster boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.zukongBossGIF.img
rsx: RSX.zukongBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Zukong
skinNum: 1
animResource: {
breathing : RSX.bossWujinBreathing.name
idle : RSX.bossWujinIdle.name
walk : RSX.bossWujinRun.name
attack : RSX.bossWujinAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWujinHit.name
death : RSX.bossWujinDeath.name
}
}
cos[CardSkin.WartalonBoss] = {
id: CardSkin.WartalonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Solfist boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.wartalonBossGIF.img
rsx: RSX.wartalonBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.WarTalon
skinNum: 1
animResource: {
breathing : RSX.bossSolfistBreathing.name
idle : RSX.bossSolfistIdle.name
walk : RSX.bossSolfistRun.name
attack : RSX.bossSolfistAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSolfistHit.name
death : RSX.bossSolfistDeath.name
}
}
cos[CardSkin.EMPBoss] = {
id: CardSkin.EMPBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Automaton 8 boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.empBossGIF.img
rsx: RSX.empBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.EMP
skinNum: 1
animResource: {
breathing : RSX.bossEMPBreathing.name
idle : RSX.bossEMPIdle.name
walk : RSX.bossEMPRun.name
attack : RSX.bossEMPAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossEMPHit.name
death : RSX.bossEMPDeath.name
}
}
cos[CardSkin.ArchonBoss] = {
id: CardSkin.ArchonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Orias the Heretic boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.archonBossGIF.img
rsx: RSX.archonBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.ArchonSpellbinder
skinNum: 1
animResource: {
breathing : RSX.bossOriasBreathing.name
idle : RSX.bossOriasIdle.name
walk : RSX.bossOriasRun.name
attack : RSX.bossOriasAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossOriasHit.name
death : RSX.bossOriasDeath.name
}
}
cos[CardSkin.BastionBoss] = {
id: CardSkin.BastionBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Orias the Heretic boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.bastionBossGIF.img
rsx: RSX.bastionBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Bastion
skinNum: 1
animResource: {
breathing : RSX.bossOriasIdolBreathing.name
idle : RSX.bossOriasIdolIdle.name
walk : RSX.bossOriasIdolRun.name
attack : RSX.bossOriasIdolAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossOriasIdolHit.name
death : RSX.bossOriasIdolDeath.name
}
}
cos[CardSkin.HighHandBoss] = {
id: CardSkin.HighHandBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "The High Hand"
shopDescription: "This skin was used in the Malyk boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.highHandBossGIF.img
rsx: RSX.highHandBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.TheHighHand
skinNum: 1
animResource: {
breathing : RSX.bossMalykBreathing.name
idle : RSX.bossMalykIdle.name
walk : RSX.bossMalykRun.name
attack : RSX.bossMalykAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossMalykHit.name
death : RSX.bossMalykDeath.name
}
}
cos[CardSkin.BlackSolusBoss] = {
id: CardSkin.BlackSolusBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Black solus"
shopDescription: "This skin was used in the Archonis boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.blackSolusBossGIF.img
rsx: RSX.blackSolusBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.BlackSolus
skinNum: 1
animResource: {
breathing : RSX.bossManaManBreathing.name
idle : RSX.bossManaManIdle.name
walk : RSX.bossManaManRun.name
attack : RSX.bossManaManAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossManaManDamage.name
death : RSX.bossManaManDeath.name
}
}
cos[CardSkin.CalculatorBoss] = {
id: CardSkin.CalculatorBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Calculator"
shopDescription: "This skin was used in the Paragon of Light boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.calculatorBossGIF.img
rsx: RSX.calculatorBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Calculator
skinNum: 1
animResource: {
breathing : RSX.bossParagonBreathing.name
idle : RSX.bossParagonIdle.name
walk : RSX.bossParagonRun.name
attack : RSX.bossParagonAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossParagonHit.name
death : RSX.bossParagonDeath.name
}
}
cos[CardSkin.ChakkramBoss] = {
id: CardSkin.ChakkramBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Scion of the Void boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.chakkramBossGIF.img
rsx: RSX.chakkramBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Chakkram
skinNum: 1
animResource: {
breathing : RSX.bossVampireBreathing.name
idle : RSX.bossVampireIdle.name
walk : RSX.bossVampireRun.name
attack : RSX.bossVampireAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossVampireHit.name
death : RSX.bossVampireDeath.name
}
}
cos[CardSkin.KronBoss] = {
id: CardSkin.KronBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the High Templar Kron boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.kronBossGIF.img
rsx: RSX.kronBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.InquisitorKron
skinNum: 1
animResource: {
breathing : RSX.bossKronBreathing.name
idle : RSX.bossKronIdle.name
walk : RSX.bossKronRun.name
attack : RSX.bossKronAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossKronHit.name
death : RSX.bossKronDeath.name
}
}
cos[CardSkin.MeltdownBoss] = {
id: CardSkin.MeltdownBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Megapenti boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.meltdownBossGIF.img
rsx: RSX.meltdownBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Meltdown
skinNum: 1
animResource: {
breathing : RSX.bossSerpentiBreathing.name
idle : RSX.bossSerpentiIdle.name
walk : RSX.bossSerpentiRun.name
attack : RSX.bossSerpentiAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSerpentiHit.name
death : RSX.bossSerpentiDeath.name
}
}
cos[CardSkin.ArcaneDevourerBoss] = {
id: CardSkin.ArcaneDevourerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Rin the Shadowsworn boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.arcaneDevourerBossGIF.img
rsx: RSX.arcaneDevourerBossGIF
factionId: Factions.Faction4
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.ArcaneDevourer
skinNum: 1
animResource: {
breathing : RSX.bossWraithBreathing.name
idle : RSX.bossWraithIdle.name
walk : RSX.bossWraithRun.name
attack : RSX.bossWraithAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWraithHit.name
death : RSX.bossWraithDeath.name
}
}
cos[CardSkin.TrinityWingBoss] = {
id: CardSkin.TrinityWingBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Skfall Tyrant boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.trinityWingBossGIF.img
rsx: RSX.trinityWingBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.TrinityWing
skinNum: 1
animResource: {
breathing : RSX.bossSkyfallTyrantBreathing.name
idle : RSX.bossSkyfallTyrantIdle.name
walk : RSX.bossSkyfallTyrantRun.name
attack : RSX.bossSkyfallTyrantAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSkyfallTyrantHit.name
death : RSX.bossSkyfallTyrantDeath.name
}
}
cos[CardSkin.FuriosaBoss] = {
id: CardSkin.FuriosaBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Cindera boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.furiosaBossGIF.img
rsx: RSX.furiosaBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.Furosa
skinNum: 1
animResource: {
breathing : RSX.bossCinderaBreathing.name
idle : RSX.bossCinderaIdle.name
walk : RSX.bossCinderaRun.name
attack : RSX.bossCinderaAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossCinderaHit.name
death : RSX.bossCinderaDeath.name
}
}
cos[CardSkin.ArclyteSentinelBoss] = {
id: CardSkin.ArclyteSentinelBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Crystalline Champion boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.arclyteSentinelBossGIF.img
rsx: RSX.arclyteSentinelBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.ArclyteSentinel
skinNum: 1
animResource: {
breathing : RSX.bossCrystalBreathing.name
idle : RSX.bossCrystalIdle.name
walk : RSX.bossCrystalRun.name
attack : RSX.bossCrystalAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossCrystalDamage.name
death : RSX.bossCrystalDeath.name
}
}
cos[CardSkin.RancourBoss] = {
id: CardSkin.RancourBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Xel boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.rancourBossGIF.img
rsx: RSX.rancourBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Rancour
skinNum: 1
animResource: {
breathing : RSX.bossAntiswarmBreathing.name
idle : RSX.bossAntiswarmIdle.name
walk : RSX.bossAntiswarmRun.name
attack : RSX.bossAntiswarmAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossAntiswarmHit.name
death : RSX.bossAntiswarmDeath.name
}
}
cos[CardSkin.SwornAvengerBoss] = {
id: CardSkin.SwornAvengerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Skurge boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.swornAvengerBossGIF.img
rsx: RSX.swornAvengerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.SwornAvenger
skinNum: 1
animResource: {
breathing : RSX.bossSkurgeBreathing.name
idle : RSX.bossSkurgeIdle.name
walk : RSX.bossSkurgeRun.name
attack : RSX.bossSkurgeAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSkurgeHit.name
death : RSX.bossSkurgeDeath.name
}
}
cos[CardSkin.SwornDefenderBoss] = {
id: CardSkin.SwornDefenderBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PIorn Defender"
shopDescription: "This skin was used in the Skurge boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.swornDefenderBossGIF.img
rsx: RSX.swornDefenderBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.SwornDefender
skinNum: 1
animResource: {
breathing : RSX.bossValiantBreathing.name
idle : RSX.bossValiantIdle.name
walk : RSX.bossValiantRun.name
attack : RSX.bossValiantAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossValiantHit.name
death : RSX.bossValiantDeath.name
}
}
cos[CardSkin.QuartermasterGaujBoss] = {
id: CardSkin.QuartermasterGaujBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Shadow Lord boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.quartermasterGaujBossGIF.img
rsx: RSX.quartermasterGaujBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.QuartermasterGauj
skinNum: 1
animResource: {
breathing : RSX.bossShadowLordBreathing.name
idle : RSX.bossShadowLordIdle.name
walk : RSX.bossShadowLordRun.name
attack : RSX.bossShadowLordAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossShadowLordHit.name
death : RSX.bossShadowLordDeath.name
}
}
cos[CardSkin.AlabasterTitanBoss] = {
id: CardSkin.AlabasterTitanBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Archmagus Vol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.alabasterTitanBossGIF.img
rsx: RSX.alabasterTitanBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.AlabasterTitan
skinNum: 1
animResource: {
breathing : RSX.bossGolBreathing.name
idle : RSX.bossGolIdle.name
walk : RSX.bossGolRun.name
attack : RSX.bossGolAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossGolHit.name
death : RSX.bossGolDeath.name
}
}
cos[CardSkin.RadiantDragoonBoss] = {
id: CardSkin.RadiantDragoonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Archmagus Vol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.radiantDragoonBossGIF.img
rsx: RSX.radiantDragoonBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.RadiantDragoon
skinNum: 1
animResource: {
breathing : RSX.bossKaneBreathing.name
idle : RSX.bossKaneIdle.name
walk : RSX.bossKaneRun.name
attack : RSX.bossKaneAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossKaneHit.name
death : RSX.bossKaneDeath.name
}
}
cos[CardSkin.TethermancerBoss] = {
id: CardSkin.TethermancerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Taskmaster Beatrix boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.tethermancerBossGIF.img
rsx: RSX.tethermancerBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Tethermancer
skinNum: 1
animResource: {
breathing : RSX.bossTaskmasterBreathing.name
idle : RSX.bossTaskmasterIdle.name
walk : RSX.bossTaskmasterRun.name
attack : RSX.bossTaskmasterAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossTaskmasterHit.name
death : RSX.bossTaskmasterDeath.name
}
}
cos[CardSkin.DrogonBoss] = {
id: CardSkin.DrogonBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "Drogon"
shopDescription: "This skin was used in the Grym the Vengeful boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.drogonBossGIF.img
rsx: RSX.drogonBossGIF
factionId: Factions.Magmar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction5.Drogon
skinNum: 1
animResource: {
breathing : RSX.bossGrymBreathing.name
idle : RSX.bossGrymIdle.name
walk : RSX.bossGrymRun.name
attack : RSX.bossGrymAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossGrymHit.name
death : RSX.bossGrymDeath.name
}
}
cos[CardSkin.PantheranBoss] = {
id: CardSkin.PantheranBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PItheran"
shopDescription: "This skin was used in the Nahlgol boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.pantheranBossGIF.img
rsx: RSX.pantheranBossGIF
factionId: Factions.Vetruvian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction3.Pantheran
skinNum: 1
animResource: {
breathing : RSX.bossSandPantherBreathing.name
idle : RSX.bossSandPantherIdle.name
walk : RSX.bossSandPantherRun.name
attack : RSX.bossSandPantherAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSandPantherDamage.name
death : RSX.bossSandPantherDeath.name
}
}
cos[CardSkin.LysianBrawlerBoss] = {
id: CardSkin.LysianBrawlerBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Wolfpunch boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.lysianBrawlerBossGIF.img
rsx: RSX.lysianBrawlerBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.LysianBrawler
skinNum: 1
animResource: {
breathing : RSX.bossWolfpunchBreathing.name
idle : RSX.bossWolfpunchIdle.name
walk : RSX.bossWolfpunchRun.name
attack : RSX.bossWolfpunchAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossWolfpunchDamage.name
death : RSX.bossWolfpunchDeath.name
}
}
cos[CardSkin.DeathKnellBoss] = {
id: CardSkin.DeathKnellBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI Knell"
shopDescription: "This skin was used in the Unhallowed boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.deathKnellBossGIF.img
rsx: RSX.deathKnellBossGIF
factionId: Factions.Abyssian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction4.DeathKnell
skinNum: 1
animResource: {
breathing : RSX.bossUnhallowedBreathing.name
idle : RSX.bossUnhallowedIdle.name
walk : RSX.bossUnhallowedRun.name
attack : RSX.bossUnhallowedAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossUnhallowedHit.name
death : RSX.bossUnhallowedDeath.name
}
}
cos[CardSkin.DraugerLordBoss] = {
id: CardSkin.DraugerLordBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Santaur the Terrible boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.draugerLordBossGIF.img
rsx: RSX.draugerLordBossGIF
factionId: Factions.Vanar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction6.PrismaticGiant
skinNum: 1
animResource: {
breathing : RSX.bossChristmasBreathing.name
idle : RSX.bossChristmasIdle.name
walk : RSX.bossChristmasRun.name
attack : RSX.bossChristmasAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossChristmasDamage.name
death : RSX.bossChristmasDeath.name
}
}
cos[CardSkin.NightWatcherBoss] = {
id: CardSkin.NightWatcherBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Legion boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.nightWatcherBossGIF.img
rsx: RSX.nightWatcherBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.NightWatcher
skinNum: 1
animResource: {
breathing : RSX.bossLegionBreathing.name
idle : RSX.bossLegionIdle.name
walk : RSX.bossLegionRun.name
attack : RSX.bossLegionAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossLegionHit.name
death : RSX.bossLegionDeath.name
}
}
cos[CardSkin.CalligrapherBoss] = {
id: CardSkin.CalligrapherBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Harmony boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.calligrapherBossGIF.img
rsx: RSX.calligrapherBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.Calligrapher
skinNum: 1
animResource: {
breathing : RSX.bossHarmonyBreathing.name
idle : RSX.bossHarmonyIdle.name
walk : RSX.bossHarmonyRun.name
attack : RSX.bossHarmonyAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossHarmonyHit.name
death : RSX.bossHarmonyDeath.name
}
}
cos[CardSkin.PandoraBoss] = {
id: CardSkin.PandoraBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Andromeda boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.pandoraBossGIF.img
rsx: RSX.pandoraBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Pandora
skinNum: 1
animResource: {
breathing : RSX.bossAndromedaBreathing.name
idle : RSX.bossAndromedaIdle.name
walk : RSX.bossAndromedaRun.name
attack : RSX.bossAndromedaAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossAndromedaHit.name
death : RSX.bossAndromedaDeath.name
}
}
cos[CardSkin.GrandmasterNoshRakBoss] = {
id: CardSkin.GrandmasterNoshRakBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Invader boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.grandmasterNoshRakBossGIF.img
rsx: RSX.grandmasterNoshRakBossGIF
factionId: Factions.Vetruvian
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction3.GrandmasterNoshRak
skinNum: 1
animResource: {
breathing : RSX.bossInvaderBreathing.name
idle : RSX.bossInvaderIdle.name
walk : RSX.bossInvaderRun.name
attack : RSX.bossInvaderAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossInvaderHit.name
death : RSX.bossInvaderDeath.name
}
}
cos[CardSkin.IroncliffeGuardianBoss] = {
id: CardSkin.IroncliffeGuardianBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Invader boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.ironcliffeGuardianBossGIF.img
rsx: RSX.ironcliffeGuardianBossGIF
factionId: Factions.Lyonar
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction1.IroncliffeGuardian
skinNum: 1
animResource: {
breathing : RSX.bossProtectorBreathing.name
idle : RSX.bossProtectorIdle.name
walk : RSX.bossProtectorRun.name
attack : RSX.bossProtectorAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossProtectorDamage.name
death : RSX.bossProtectorDeath.name
}
}
cos[CardSkin.CelestialPhantomBoss] = {
id: CardSkin.CelestialPhantomBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Soulstealer boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.celestialPhantomBossGIF.img
rsx: RSX.celestialPhantomBossGIF
factionId: Factions.Songhai
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Faction2.CelestialPhantom
skinNum: 1
animResource: {
breathing : RSX.bossSoulstealerBreathing.name
idle : RSX.bossSoulstealerIdle.name
walk : RSX.bossSoulstealerRun.name
attack : RSX.bossSoulstealerAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSoulstealerDamage.name
death : RSX.bossSoulstealerDeath.name
}
}
cos[CardSkin.GrailmasterBoss] = {
id: CardSkin.GrailmasterBoss
typeId: CosmeticsTypeLookup.CardSkin # category of cosmetic
name: "PI:NAME:<NAME>END_PI"
shopDescription: "This skin was used in the Kahlmar the Spell Eater boss battle"
enabled: true
alwaysVisible: true
order: ORDER_CARD_SKINS
subTypeId: "Boss"
img: RSX.grailmasterBossGIF.img
rsx: RSX.grailmasterBossGIF
factionId: Factions.Neutral
rarityId: Rarity.Epic
unlockable: true
purchasable: true
cardId: Cards.Neutral.Grailmaster
skinNum: 1
animResource: {
breathing : RSX.bossSpelleaterBreathing.name
idle : RSX.bossSpelleaterIdle.name
walk : RSX.bossSpelleaterRun.name
attack : RSX.bossSpelleaterAttack.name
attackReleaseDelay: 0.0
attackDelay: 1.25
damage : RSX.bossSpelleaterHit.name
death : RSX.bossSpelleaterDeath.name
}
}
# endregion Card Skins
# region Card Backs
cos[CardBack.Normal] = {
id: CardBack.Normal
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_classic_name")
shopDescription: i18next.t("cosmetics.cardback_classic_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Common
img: RSX.card_back.img
rsx: RSX.card_back
glowOutlineRSX: RSX.card_back_glow_outline
unlockable: false
purchasable: false
}
cos[CardBack.Agenor] = {
id: CardBack.Agenor
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_redstark_name")
shopDescription: i18next.t("cosmetics.cardback_redstark_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_agenor.img
rsx: RSX.card_back_agenor
glowOutlineRSX: RSX.card_back_agenor_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Gauntlet] = {
id: CardBack.Gauntlet
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_sienna_name")
shopDescription: i18next.t("cosmetics.cardback_sienna_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_gauntlet.img
rsx: RSX.card_back_gauntlet
glowOutlineRSX: RSX.card_back_gauntlet_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Magma] = {
id: CardBack.Magma
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_dance_of_dreams_name")
shopDescription: i18next.t("cosmetics.cardback_dance_of_dreams_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_magma.img
rsx: RSX.card_back_magma
glowOutlineRSX: RSX.card_back_magma_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.Shimzar] = {
id: CardBack.Shimzar
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_shimzar_name")
shopDescription: i18next.t("cosmetics.cardback_shimzar_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_shimzar.img
rsx: RSX.card_back_shimzar
glowOutlineRSX: RSX.card_back_shimzar_glow_outline
unlockable: true
purchasable: true
}
cos[CardBack.LyonarGears] = {
id: CardBack.LyonarGears
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_azurite_name")
shopDescription: i18next.t("cosmetics.cardback_azurite_desc")
enabled: true
alwaysVisible: true
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_lyonar_gears.img
rsx: RSX.card_back_lyonar_gears
glowOutlineRSX: RSX.card_back_lyonar_gears_glow_outline
unlockable: false
purchasable: true
}
cos[CardBack.HumbleBundle] = {
id: CardBack.HumbleBundle
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_humble_bundle_name")
shopDescription: i18next.t("cosmetics.cardback_humble_bundle_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_humblebundle.img
rsx: RSX.card_back_humblebundle
glowOutlineRSX: RSX.card_back_humblebundle_glow_outline
unlockable: true
purchasable: false
}
cos[CardBack.DawnDuelysts] = {
id: CardBack.DawnDuelysts
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_dawn_of_duelysts_name")
shopDescription: i18next.t("cosmetics.cardback_dawn_of_duelysts_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_dawnduelysts.img
rsx: RSX.card_back_dawnduelysts
glowOutlineRSX: RSX.card_back_dawnduelysts_glow_outline
unlockable: true
purchasable: false
}
cos[CardBack.Snowchaser] = {
id: CardBack.Snowchaser
typeId: CosmeticsTypeLookup.CardBack # category of cosmetic
name: i18next.t("cosmetics.cardback_snowchaser_cup_name")
shopDescription: i18next.t("cosmetics.cardback_snowchaser_cup_desc")
enabled: true
alwaysVisible: false
order: ORDER_CARD_BACKS
rarityId: Rarity.Epic
img: RSX.card_back_snowchaser.img
rsx: RSX.card_back_snowchaser
glowOutlineRSX: RSX.card_back_snowchaser_glow_outline
unlockable: true
purchasable: true
}
# endregion Card Backs
# region Profile Icons
cos[ProfileIcon.Tree] = {
id: ProfileIcon.Tree
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_tree_of_eyos_name")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Fixed
img: RSX.portrait_tree.img
rsx: RSX.portrait_tree
unlockable: false
purchasable: false
}
cos[ProfileIcon.abyssian_abyssalcrawler] = {
id: ProfileIcon.abyssian_abyssalcrawler
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_abyssal_crawler_name")
shopDescription: i18next.t("cosmetics.icon_abyssal_crawler_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_abyssalcrawler.img
rsx: RSX.portrait_abyssian_abyssalcrawler
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_cassyvasoulreaper1] = {
id: ProfileIcon.abyssian_cassyvasoulreaper1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_cassyva_name")
shopDescription: i18next.t("cosmetics.icon_cassyva_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_cassyvasoulreaper1.img
rsx: RSX.portrait_abyssian_cassyvasoulreaper1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_maehv1] = {
id: ProfileIcon.abyssian_maehv1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_maehv_name")
shopDescription: i18next.t("cosmetics.icon_maehv_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_maehv1.img
rsx: RSX.portrait_abyssian_maehv1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_crest] = {
id: ProfileIcon.abyssian_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_abyssian_crest_name")
shopDescription: i18next.t("cosmetics.icon_abyssian_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_crest.img
rsx: RSX.portrait_abyssian_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_gloomchaser] = {
id: ProfileIcon.abyssian_gloomchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_gloomchaser_name")
shopDescription: i18next.t("cosmetics.icon_gloomchaser_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_gloomchaser.img
rsx: RSX.portrait_abyssian_gloomchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_kelainosister] = {
id: ProfileIcon.abyssian_kelainosister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_shadow_sister_name")
shopDescription: i18next.t("cosmetics.icon_shadow_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_kelainosister.img
rsx: RSX.portrait_abyssian_kelainosister
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_lilithe1] = {
id: ProfileIcon.abyssian_lilithe1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_lilithe_name")
shopDescription: i18next.t("cosmetics.icon_lilithe_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_lilithe1.img
rsx: RSX.portrait_abyssian_lilithe1
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_lilithe2] = {
id: ProfileIcon.abyssian_lilithe2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_lilithe_mk2_name")
shopDescription: i18next.t("cosmetics.icon_lilithe_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_lilithe2.img
rsx: RSX.portrait_abyssian_lilithe2
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_vorpalreaver] = {
id: ProfileIcon.abyssian_vorpalreaver
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_vorpal_reaver_name")
shopDescription: i18next.t("cosmetics.icon_vorpal_reaver_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_abyssian_vorpalreaver.img
rsx: RSX.portrait_abyssian_vorpalreaver
unlockable: false
purchasable: true
}
cos[ProfileIcon.abyssian_wraithling] = {
id: ProfileIcon.abyssian_wraithling
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
factionId: Factions.Faction4
enabled: true
name: i18next.t("cosmetics.icon_wraithling_name")
shopDescription: i18next.t("cosmetics.icon_wraithling_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_abyssian_wraithling.img
rsx: RSX.portrait_abyssian_wraithling
unlockable: false
purchasable: true
}
cos[ProfileIcon.frostfire] = {
id: ProfileIcon.frostfire
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_frostfire_2015_name")
shopDescription: i18next.t("cosmetics.icon_frostfire_2015_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_frostfire.img
rsx: RSX.portrait_frostfire
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_arclytesentinel] = {
id: ProfileIcon.lyonar_arclytesentinel
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_arclyte_sentinel_name")
shopDescription: i18next.t("cosmetics.icon_arclyte_sentinel_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_arclytesentinel.img
rsx: RSX.portrait_lyonar_arclytesentinel
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_argeonhighmayne1] = {
id: ProfileIcon.lyonar_argeonhighmayne1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_argeon_name")
shopDescription: i18next.t("cosmetics.icon_argeon_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_argeonhighmayne1.img
rsx: RSX.portrait_lyonar_argeonhighmayne1
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_argeonhighmayne2] = {
id: ProfileIcon.lyonar_argeonhighmayne2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_argeon_mk2_name")
shopDescription: i18next.t("cosmetics.icon_argeon_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_argeonhighmayne2.img
rsx: RSX.portrait_lyonar_argeonhighmayne2
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_crest] = {
id: ProfileIcon.lyonar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_lyonar_crest_name")
shopDescription: i18next.t("cosmetics.icon_lyonar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_crest.img
rsx: RSX.portrait_lyonar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_lightchaser] = {
id: ProfileIcon.lyonar_lightchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_lightchaser_name")
shopDescription: i18next.t("cosmetics.icon_lightchaser_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_lightchaser.img
rsx: RSX.portrait_lyonar_lightchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_silverguardknight] = {
id: ProfileIcon.lyonar_silverguardknight
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_silverguard_knight_name")
shopDescription: i18next.t("cosmetics.icon_silverguard_knight_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_silverguardknight.img
rsx: RSX.portrait_lyonar_silverguardknight
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_steropesister] = {
id: ProfileIcon.lyonar_steropesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_sun_sister_name")
shopDescription: i18next.t("cosmetics.icon_sun_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_steropesister.img
rsx: RSX.portrait_lyonar_steropesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_suntidemaiden] = {
id: ProfileIcon.lyonar_suntidemaiden
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_suntide_maiden_name")
shopDescription: i18next.t("cosmetics.icon_suntide_maiden_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_lyonar_suntidemaiden.img
rsx: RSX.portrait_lyonar_suntidemaiden
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_windbladeadept] = {
id: ProfileIcon.lyonar_windbladeadept
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_windblade_adept_name")
shopDescription: i18next.t("cosmetics.icon_windblade_adept_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_windbladeadept.img
rsx: RSX.portrait_lyonar_windbladeadept
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_ziransunforge1] = {
id: ProfileIcon.lyonar_ziransunforge1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_ziran_name")
shopDescription: i18next.t("cosmetics.icon_ziran_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_ziransunforge1.img
rsx: RSX.portrait_lyonar_ziransunforge1
unlockable: false
purchasable: true
}
cos[ProfileIcon.lyonar_brome1] = {
id: ProfileIcon.lyonar_brome1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
factionId: Factions.Faction1
enabled: true
name: i18next.t("cosmetics.icon_brome_name")
shopDescription: i18next.t("cosmetics.icon_brome_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_lyonar_brome1.img
rsx: RSX.portrait_lyonar_brome1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_crest] = {
id: ProfileIcon.magmar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_magmar_crest_name")
shopDescription: i18next.t("cosmetics.icon_magmar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_crest.img
rsx: RSX.portrait_magmar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_dreadnought] = {
id: ProfileIcon.magmar_dreadnought
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_dreadnought_name")
shopDescription: i18next.t("cosmetics.icon_dreadnought_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_dreadnought.img
rsx: RSX.portrait_magmar_dreadnought
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_elucidator] = {
id: ProfileIcon.magmar_elucidator
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_elucidator_name")
shopDescription: i18next.t("cosmetics.icon_elucidator_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_elucidator.img
rsx: RSX.portrait_magmar_elucidator
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_makantorwarbeast] = {
id: ProfileIcon.magmar_makantorwarbeast
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_makantor_name")
shopDescription: i18next.t("cosmetics.icon_makantor_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_makantorwarbeast.img
rsx: RSX.portrait_magmar_makantorwarbeast
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_phalanxar] = {
id: ProfileIcon.magmar_phalanxar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_phalanxar_name")
shopDescription: i18next.t("cosmetics.icon_phalanxar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_phalanxar.img
rsx: RSX.portrait_magmar_phalanxar
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_silitharelder] = {
id: ProfileIcon.magmar_silitharelder
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_silithar_elder_name")
shopDescription: i18next.t("cosmetics.icon_silithar_elder_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_silitharelder.img
rsx: RSX.portrait_magmar_silitharelder
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_starhorn1] = {
id: ProfileIcon.magmar_starhorn1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_starhorn_1_name")
shopDescription: i18next.t("cosmetics.icon_starhorn_1_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_starhorn1.img
rsx: RSX.portrait_magmar_starhorn1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_starhorn2] = {
id: ProfileIcon.magmar_starhorn2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_starhorn_2_name")
shopDescription: i18next.t("cosmetics.icon_starhorn_2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_starhorn2.img
rsx: RSX.portrait_magmar_starhorn2
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_ragnora1] = {
id: ProfileIcon.magmar_ragnora1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_ragnora_name")
shopDescription: i18next.t("cosmetics.icon_ragnora_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_ragnora1.img
rsx: RSX.portrait_magmar_ragnora1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_taygetesister] = {
id: ProfileIcon.magmar_taygetesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_taygete_name")
shopDescription: i18next.t("cosmetics.icon_taygete_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_taygetesister.img
rsx: RSX.portrait_magmar_taygetesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_vaath1] = {
id: ProfileIcon.magmar_vaath1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_vaath_name")
shopDescription: i18next.t("cosmetics.icon_vaath_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_vaath1.img
rsx: RSX.portrait_magmar_vaath1
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_vaath2] = {
id: ProfileIcon.magmar_vaath2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_vaath_mk2_name")
shopDescription: i18next.t("cosmetics.icon_vaath_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_magmar_vaath2.img
rsx: RSX.portrait_magmar_vaath2
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_veteransilithar] = {
id: ProfileIcon.magmar_veteransilithar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_veteran_silithar_name")
shopDescription: i18next.t("cosmetics.icon_veteran_silithar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_veteransilithar.img
rsx: RSX.portrait_magmar_veteransilithar
unlockable: false
purchasable: true
}
cos[ProfileIcon.magmar_youngsilithar] = {
id: ProfileIcon.magmar_youngsilithar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Magmar"
factionId: Factions.Faction5
enabled: true
name: i18next.t("cosmetics.icon_young_silithar_name")
shopDescription: i18next.t("cosmetics.icon_young_silithar_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_magmar_youngsilithar.img
rsx: RSX.portrait_magmar_youngsilithar
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_beastmaster] = {
id: ProfileIcon.neutral_beastmaster
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_beastmaster_name")
shopDescription: i18next.t("cosmetics.icon_beastmaster_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_beastmaster.img
rsx: RSX.portrait_neutral_beastmaster
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_cannonofmechaz0r] = {
id: ProfileIcon.neutral_cannonofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_cannon_mech_name")
shopDescription: i18next.t("cosmetics.icon_cannon_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_cannonofmechaz0r.img
rsx: RSX.portrait_neutral_cannonofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_chassisofmechaz0r] = {
id: ProfileIcon.neutral_chassisofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_chassis_mech_name")
shopDescription: i18next.t("cosmetics.icon_chassis_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_chassisofmechaz0r.img
rsx: RSX.portrait_neutral_chassisofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_gnasher] = {
id: ProfileIcon.neutral_gnasher
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_gnasher_name")
shopDescription: i18next.t("cosmetics.icon_gnasher_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_gnasher.img
rsx: RSX.portrait_neutral_gnasher
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_goldenmantella] = {
id: ProfileIcon.neutral_goldenmantella
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_golden_mantella_name")
shopDescription: i18next.t("cosmetics.icon_golden_mantella_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_goldenmantella.img
rsx: RSX.portrait_neutral_goldenmantella
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_grincher] = {
id: ProfileIcon.neutral_grincher
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_grincher_name")
shopDescription: i18next.t("cosmetics.icon_grincher_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_grincher.img
rsx: RSX.portrait_neutral_grincher
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_helmofmechaz0r] = {
id: ProfileIcon.neutral_helmofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_helm_mech_name")
shopDescription: i18next.t("cosmetics.icon_helm_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_helmofmechaz0r.img
rsx: RSX.portrait_neutral_helmofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_hydrax1] = {
id: ProfileIcon.neutral_hydrax1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_hydrax_name")
shopDescription: i18next.t("cosmetics.icon_hydrax_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_hydrax1.img
rsx: RSX.portrait_neutral_hydrax1
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_hydrax2] = {
id: ProfileIcon.neutral_hydrax2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_hydrax_2_name")
shopDescription: i18next.t("cosmetics.icon_hydrax_2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_hydrax2.img
rsx: RSX.portrait_neutral_hydrax2
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_ion] = {
id: ProfileIcon.neutral_ion
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_ion_name")
shopDescription: i18next.t("cosmetics.icon_ion_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_ion.img
rsx: RSX.portrait_neutral_ion
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_ladylocke] = {
id: ProfileIcon.neutral_ladylocke
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_lady_locke_name")
shopDescription: i18next.t("cosmetics.icon_lady_locke_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_ladylocke.img
rsx: RSX.portrait_neutral_ladylocke
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_lkiansister] = {
id: ProfileIcon.neutral_lkiansister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_sworn_sister_name")
shopDescription: i18next.t("cosmetics.icon_sworn_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_lkiansister.img
rsx: RSX.portrait_neutral_lkiansister
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_mechaz0r] = {
id: ProfileIcon.neutral_mechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_mechaz0r_name")
shopDescription: i18next.t("cosmetics.icon_mechaz0r_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_mechaz0r.img
rsx: RSX.portrait_neutral_mechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_nip] = {
id: ProfileIcon.neutral_nip
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_dex_name")
shopDescription: i18next.t("cosmetics.icon_dex_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_nip.img
rsx: RSX.portrait_neutral_nip
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rawr] = {
id: ProfileIcon.neutral_rawr
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rawr_name")
shopDescription: i18next.t("cosmetics.icon_rawr_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rawr.img
rsx: RSX.portrait_neutral_rawr
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rok] = {
id: ProfileIcon.neutral_rok
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rok_name")
shopDescription: i18next.t("cosmetics.icon_rok_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rok.img
rsx: RSX.portrait_neutral_rok
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_rook] = {
id: ProfileIcon.neutral_rook
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_rook_name")
shopDescription: i18next.t("cosmetics.icon_rook_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_rook.img
rsx: RSX.portrait_neutral_rook
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_silverbeak] = {
id: ProfileIcon.neutral_silverbeak
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_silverbeak_name")
shopDescription: i18next.t("cosmetics.icon_silverbeak_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_neutral_silverbeak.img
rsx: RSX.portrait_neutral_silverbeak
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_soboro] = {
id: ProfileIcon.neutral_soboro
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_soboro_name")
shopDescription: i18next.t("cosmetics.icon_soboro_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_soboro.img
rsx: RSX.portrait_neutral_soboro
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_swordofmechaz0r] = {
id: ProfileIcon.neutral_swordofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_sword_mech_name")
shopDescription: i18next.t("cosmetics.icon_sword_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_swordofmechaz0r.img
rsx: RSX.portrait_neutral_swordofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_wingsofmechaz0r] = {
id: ProfileIcon.neutral_wingsofmechaz0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_wings_mech_name")
shopDescription: i18next.t("cosmetics.icon_wings_mech_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_wingsofmechaz0r.img
rsx: RSX.portrait_neutral_wingsofmechaz0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_z0r] = {
id: ProfileIcon.neutral_z0r
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_z0r_name")
shopDescription: i18next.t("cosmetics.icon_z0r_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_z0r.img
rsx: RSX.portrait_neutral_z0r
unlockable: false
purchasable: true
}
cos[ProfileIcon.neutral_zukong] = {
id: ProfileIcon.neutral_zukong
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_zukong_name")
shopDescription: i18next.t("cosmetics.icon_zukong_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_neutral_zukong.img
rsx: RSX.portrait_neutral_zukong
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_alkyonesister] = {
id: ProfileIcon.songhai_alkyonesister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_storm_sister_name")
shopDescription: i18next.t("cosmetics.icon_storm_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_alkyonesister.img
rsx: RSX.portrait_songhai_alkyonesister
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_crest] = {
id: ProfileIcon.songhai_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_songhai_crest_name")
shopDescription: i18next.t("cosmetics.icon_songhai_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_crest.img
rsx: RSX.portrait_songhai_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_gorehorn] = {
id: ProfileIcon.songhai_gorehorn
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_gorehorn_name")
shopDescription: i18next.t("cosmetics.icon_gorehorn_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_gorehorn.img
rsx: RSX.portrait_songhai_gorehorn
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_grandmasterzendo] = {
id: ProfileIcon.songhai_grandmasterzendo
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_zendo_name")
shopDescription: i18next.t("cosmetics.icon_zendo_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_grandmasterzendo.img
rsx: RSX.portrait_songhai_grandmasterzendo
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_heartseeker] = {
id: ProfileIcon.songhai_heartseeker
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_heartseeker_name")
shopDescription: i18next.t("cosmetics.icon_heartseeker_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_heartseeker.img
rsx: RSX.portrait_songhai_heartseeker
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_kaidoassassin] = {
id: ProfileIcon.songhai_kaidoassassin
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_kaido_assassin_name")
shopDescription: i18next.t("cosmetics.icon_kaido_assassin_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_kaidoassassin.img
rsx: RSX.portrait_songhai_kaidoassassin
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_kaleosxaan1] = {
id: ProfileIcon.songhai_kaleosxaan1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_kaleos_name")
shopDescription: i18next.t("cosmetics.icon_kaleos_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_kaleosxaan1.img
rsx: RSX.portrait_songhai_kaleosxaan1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_revaeventide1] = {
id: ProfileIcon.songhai_revaeventide1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_reva_name")
shopDescription: i18next.t("cosmetics.icon_reva_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_revaeventide1.img
rsx: RSX.portrait_songhai_revaeventide1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_revaeventide2] = {
id: ProfileIcon.songhai_revaeventide2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_reva_mk2_name")
shopDescription: i18next.t("cosmetics.icon_reva_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_revaeventide2.img
rsx: RSX.portrait_songhai_revaeventide2
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_shidai1] = {
id: ProfileIcon.songhai_shidai1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_shidai_name")
shopDescription: i18next.t("cosmetics.icon_shidai_name")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_shidai1.img
rsx: RSX.portrait_songhai_shidai1
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_scarletviper] = {
id: ProfileIcon.songhai_scarletviper
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_scarlet_viper_name")
shopDescription: i18next.t("cosmetics.icon_scarlet_viper_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_scarletviper.img
rsx: RSX.portrait_songhai_scarletviper
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_tuskboar] = {
id: ProfileIcon.songhai_tuskboar
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_tusk_boar_name")
shopDescription: i18next.t("cosmetics.icon_tusk_boar_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_songhai_tuskboar.img
rsx: RSX.portrait_songhai_tuskboar
unlockable: false
purchasable: true
}
cos[ProfileIcon.songhai_widowmaker] = {
id: ProfileIcon.songhai_widowmaker
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
factionId: Factions.Faction2
enabled: true
name: i18next.t("cosmetics.icon_widowmaker_name")
shopDescription: i18next.t("cosmetics.icon_widowmaker_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_songhai_widowmaker.img
rsx: RSX.portrait_songhai_widowmaker
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_arcticdisplacer] = {
id: ProfileIcon.vanar_arcticdisplacer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_arctic_displacer_name")
shopDescription: i18next.t("cosmetics.icon_arctic_displacer_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_arcticdisplacer.img
rsx: RSX.portrait_vanar_arcticdisplacer
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_crest] = {
id: ProfileIcon.vanar_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_vanar_crest_name")
shopDescription: i18next.t("cosmetics.icon_vanar_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_crest.img
rsx: RSX.portrait_vanar_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_draugarlord] = {
id: ProfileIcon.vanar_draugarlord
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_draugar_lord_name")
shopDescription: i18next.t("cosmetics.icon_draugar_lord_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_draugarlord.img
rsx: RSX.portrait_vanar_draugarlord
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing_warbird] = {
id: ProfileIcon.vanar_faiebloodwing_warbird
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_warbird_name")
shopDescription: i18next.t("cosmetics.icon_warbird_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing_warbird.img
rsx: RSX.portrait_vanar_faiebloodwing_warbird
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing1] = {
id: ProfileIcon.vanar_faiebloodwing1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_faie_name")
shopDescription: i18next.t("cosmetics.icon_faie_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing1.img
rsx: RSX.portrait_vanar_faiebloodwing1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_faiebloodwing2] = {
id: ProfileIcon.vanar_faiebloodwing2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_faie_mk2_name")
shopDescription: i18next.t("cosmetics.icon_faie_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_faiebloodwing2.img
rsx: RSX.portrait_vanar_faiebloodwing2
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_glacialelemental] = {
id: ProfileIcon.vanar_glacialelemental
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_glacial_elemental_name")
shopDescription: i18next.t("cosmetics.icon_glacial_elemental_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_glacialelemental.img
rsx: RSX.portrait_vanar_glacialelemental
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_hearthsister] = {
id: ProfileIcon.vanar_hearthsister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_hearth_sister_name")
shopDescription: i18next.t("cosmetics.icon_hearth_sister_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_hearthsister.img
rsx: RSX.portrait_vanar_hearthsister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_icebladedryad] = {
id: ProfileIcon.vanar_icebladedryad
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_iceblade_dryad_name")
shopDescription: i18next.t("cosmetics.icon_iceblade_dryad_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_icebladedryad.img
rsx: RSX.portrait_vanar_icebladedryad
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_karawinterblade1] = {
id: ProfileIcon.vanar_karawinterblade1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_kara_name")
shopDescription: i18next.t("cosmetics.icon_kara_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_karawinterblade1.img
rsx: RSX.portrait_vanar_karawinterblade1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_karawinterblade2] = {
id: ProfileIcon.vanar_karawinterblade2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_kara_mk2_name")
shopDescription: i18next.t("cosmetics.icon_kara_mk2_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_karawinterblade2.img
rsx: RSX.portrait_vanar_karawinterblade2
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_ilena1] = {
id: ProfileIcon.vanar_ilena1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_ilena_name")
shopDescription: i18next.t("cosmetics.icon_ilena_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_ilena1.img
rsx: RSX.portrait_vanar_ilena1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_maiasister] = {
id: ProfileIcon.vanar_maiasister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_wind_sister_name")
shopDescription: i18next.t("cosmetics.icon_wind_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_maiasister.img
rsx: RSX.portrait_vanar_maiasister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_razorback] = {
id: ProfileIcon.vanar_razorback
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_razorback_name")
shopDescription: i18next.t("cosmetics.icon_razorback_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_razorback.img
rsx: RSX.portrait_vanar_razorback
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_snowchaser] = {
id: ProfileIcon.vanar_snowchaser
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_snowchaser_name")
shopDescription: i18next.t("cosmetics.icon_snowchaser_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vanar_snowchaser.img
rsx: RSX.portrait_vanar_snowchaser
unlockable: false
purchasable: true
}
cos[ProfileIcon.vanar_wolfraven] = {
id: ProfileIcon.vanar_wolfraven
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
factionId: Factions.Faction6
enabled: true
name: i18next.t("cosmetics.icon_wolfraven_name")
shopDescription: i18next.t("cosmetics.icon_wolfraven_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vanar_wolfraven.img
rsx: RSX.portrait_vanar_wolfraven
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_crest] = {
id: ProfileIcon.vetruvian_crest
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_vetruvian_crest_name")
shopDescription: i18next.t("cosmetics.icon_vetruvian_crest_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_crest.img
rsx: RSX.portrait_vetruvian_crest
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_miragemaster] = {
id: ProfileIcon.vetruvian_miragemaster
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_mirage_master_name")
shopDescription: i18next.t("cosmetics.icon_mirage_master_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_miragemaster.img
rsx: RSX.portrait_vetruvian_miragemaster
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_pax] = {
id: ProfileIcon.vetruvian_pax
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_pax_name")
shopDescription: i18next.t("cosmetics.icon_pax_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_pax.img
rsx: RSX.portrait_vetruvian_pax
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_pyromancer] = {
id: ProfileIcon.vetruvian_pyromancer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_pyromancer_name")
shopDescription: i18next.t("cosmetics.icon_pyromancer_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_pyromancer.img
rsx: RSX.portrait_vetruvian_pyromancer
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_rae] = {
id: ProfileIcon.vetruvian_rae
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_rae_name")
shopDescription: i18next.t("cosmetics.icon_rae_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_rae.img
rsx: RSX.portrait_vetruvian_rae
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_saonsister] = {
id: ProfileIcon.vetruvian_saonsister
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_sand_sister_name")
shopDescription: i18next.t("cosmetics.icon_sand_sister_desc")
rarityId: Rarity.Rare
alwaysVisible: true
img: RSX.portrait_vetruvian_saonsister.img
rsx: RSX.portrait_vetruvian_saonsister
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_scionesssajj1] = {
id: ProfileIcon.vetruvian_scionesssajj1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_sajj_name")
shopDescription: i18next.t("cosmetics.icon_sajj_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_scionesssajj1.img
rsx: RSX.portrait_vetruvian_scionesssajj1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_ciphyron1] = {
id: ProfileIcon.vetruvian_ciphyron1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_ciphyron_name")
shopDescription: i18next.t("cosmetics.icon_ciphyron_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_ciphyron1.img
rsx: RSX.portrait_vetruvian_ciphyron1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_starfirescarab] = {
id: ProfileIcon.vetruvian_starfirescarab
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_starfire_scarab_name")
shopDescription: i18next.t("cosmetics.icon_starfire_scarab_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_starfirescarab.img
rsx: RSX.portrait_vetruvian_starfirescarab
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_windshrike] = {
id: ProfileIcon.vetruvian_windshrike
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_windshrike_name")
shopDescription: i18next.t("cosmetics.icon_windshrike_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_windshrike.img
rsx: RSX.portrait_vetruvian_windshrike
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_zirixstarstrider1] = {
id: ProfileIcon.vetruvian_zirixstarstrider1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_zirix_name")
shopDescription: i18next.t("cosmetics.icon_zirix_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_zirixstarstrider1.img
rsx: RSX.portrait_vetruvian_zirixstarstrider1
unlockable: false
purchasable: true
}
cos[ProfileIcon.vetruvian_zirixstarstrider2] = {
id: ProfileIcon.vetruvian_zirixstarstrider2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
factionId: Factions.Faction3
enabled: true
name: i18next.t("cosmetics.icon_zirix_mk2_name")
shopDescription: i18next.t("cosmetics.icon_zirix_mk2_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_vetruvian_zirixstarstrider2.img
rsx: RSX.portrait_vetruvian_zirixstarstrider2
unlockable: false
purchasable: true
}
cos[ProfileIcon.Bloodmoon] = {
id: ProfileIcon.Bloodmoon
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_bloodmoon_ruins_name")
shopDescription: i18next.t("cosmetics.icon_bloodmoon_ruins_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_bloodmoon.img
rsx: RSX.portrait_bloodmoon
unlockable: false
purchasable: false
}
cos[ProfileIcon.CrystalCaverns] = {
id: ProfileIcon.CrystalCaverns
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_crystal_caverns_name")
shopDescription: i18next.t("cosmetics.icon_crystal_caverns_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_crystal_caverns.img
rsx: RSX.portrait_crystal_caverns
unlockable: false
purchasable: false
}
cos[ProfileIcon.Kaero] = {
id: ProfileIcon.Kaero
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_kaero_name")
shopDescription: i18next.t("cosmetics.icon_kaero_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_kaero.img
rsx: RSX.portrait_kaero
unlockable: false
purchasable: false
}
cos[ProfileIcon.WhistlingBlade] = {
id: ProfileIcon.WhistlingBlade
typeId: CosmeticsTypeLookup.ProfileIcon
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_whistling_blades_name")
shopDescription: i18next.t("cosmetics.icon_whistling_blades_desc")
order: ORDER_PROFILE_ICONS
enabled: true
alwaysVisible: true
rarityId: Rarity.Common
img: RSX.portrait_whistling_blade.img
rsx: RSX.portrait_whistling_blade
unlockable: false
purchasable: false
}
cos[ProfileIcon.obsidian_woods] = {
id: ProfileIcon.obsidian_woods
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
enabled: true
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_obsidian_woods_name")
shopDescription: i18next.t("cosmetics.icon_obsidian_woods_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_obsidian_woods.img
rsx: RSX.portrait_obsidian_woods
unlockable: false
purchasable: false
}
cos[ProfileIcon.rashas_tomb] = {
id: ProfileIcon.rashas_tomb
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
enabled: true
subTypeId: "Neutral"
name: i18next.t("cosmetics.icon_rashas_tomb_name")
shopDescription: i18next.t("cosmetics.icon_rashas_tomb_desc")
rarityId: Rarity.Common
alwaysVisible: true
img: RSX.portrait_rashas_tomb.img
rsx: RSX.portrait_rashas_tomb
unlockable: false
purchasable: false
}
cos[ProfileIcon.grandmaster_icon] = {
id: ProfileIcon.grandmaster_icon
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: i18next.t("cosmetics.icon_grandmaster_name")
shopDescription: i18next.t("cosmetics.icon_grandmaster_desc")
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_grandmaster_portrait.img
rsx: RSX.portrait_grandmaster_portrait
unlockable: true
purchasable: false
}
cos[ProfileIcon.tournament_dawnofduelysts1] = {
id: ProfileIcon.tournament_dawnofduelysts1
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "Emperor Sargos"
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_tournament_dawnofduelysts1.img
rsx: RSX.portrait_tournament_dawnofduelysts1
unlockable: false
purchasable: true
}
cos[ProfileIcon.tournament_dawnofduelysts2] = {
id: ProfileIcon.tournament_dawnofduelysts2
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "The Coming of Rasha"
shopDescription: "The Coming of Rasha"
rarityId: Rarity.Common
alwaysVisible: false
img: RSX.portrait_tournament_dawnofduelysts2.img
rsx: RSX.portrait_tournament_dawnofduelysts2
unlockable: false
purchasable: true
}
cos[ProfileIcon.aer] = {
id: ProfileIcon.aer
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "Aer Pridebeak"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_aer.img
rsx: RSX.portrait_aer
unlockable: false
purchasable: true
}
cos[ProfileIcon.frizzing_mystic] = {
id: ProfileIcon.frizzing_mystic
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "Frizzing Mystic"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_frizzing_mystic.img
rsx: RSX.portrait_frizzing_mystic
unlockable: false
purchasable: true
}
cos[ProfileIcon.gibbet] = {
id: ProfileIcon.gibbet
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "Gibbet"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_gibbet.img
rsx: RSX.portrait_gibbet
unlockable: false
purchasable: true
}
cos[ProfileIcon.orbo] = {
id: ProfileIcon.orbo
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "Orbo the Ostentatious"
shopDescription: "Orbo the Ostentatious"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_orbo.img
rsx: RSX.portrait_orbo
unlockable: false
purchasable: true
}
cos[ProfileIcon.canopic] = {
id: ProfileIcon.canopic
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vetruvian"
enabled: true
name: "Fifth Canopic"
shopDescription: "Fifth Canopic"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_canopic.img
rsx: RSX.portrait_canopic
unlockable: false
purchasable: true
}
cos[ProfileIcon.veracity] = {
id: ProfileIcon.veracity
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Vanar"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "Yggdra's Voracity"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_veracity.img
rsx: RSX.portrait_veracity
unlockable: false
purchasable: true
}
cos[ProfileIcon.indominus] = {
id: ProfileIcon.indominus
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Lyonar"
enabled: true
name: "Indominus"
shopDescription: "Indominus"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_indominus.img
rsx: RSX.portrait_indominus
unlockable: false
purchasable: true
}
cos[ProfileIcon.spriggen] = {
id: ProfileIcon.spriggen
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "Spriggen"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_spriggen.img
rsx: RSX.portrait_spriggen
unlockable: false
purchasable: true
}
cos[ProfileIcon.eternityPainter] = {
id: ProfileIcon.eternityPainter
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Songhai"
enabled: true
name: "Eternity Painter"
shopDescription: "Eternity Painter"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_eternityPainter.img
rsx: RSX.portrait_eternityPainter
unlockable: false
purchasable: true
}
cos[ProfileIcon.skullProphet] = {
id: ProfileIcon.skullProphet
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Abyssian"
enabled: true
name: "Skull Prophet"
shopDescription: "Skull Prophet"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_skullProphet.img
rsx: RSX.portrait_skullProphet
unlockable: false
purchasable: true
}
cos[ProfileIcon.sinisterSilhouette] = {
id: ProfileIcon.sinisterSilhouette
typeId: CosmeticsTypeLookup.ProfileIcon
order: ORDER_PROFILE_ICONS
subTypeId: "Neutral"
enabled: true
name: "PI:NAME:<NAME>END_PI"
shopDescription: "PI:NAME:<NAME>END_PI"
rarityId: Rarity.Rare
alwaysVisible: false
img: RSX.portrait_sinisterSilhouette.img
rsx: RSX.portrait_sinisterSilhouette
unlockable: false
purchasable: true
}
# endregion Profile Icons
# region emotes
# Emotes were converted from prior format (from EmoteFactory) to this by executing these regex replaces:
# https://gist.github.com/RobotRocker/13b08cd699b2a0242d9ae770dcdcb7a6
# region TEXT
cos[Emote.TextHello] = {
id: Emote.TextHello
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_hello_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextGLHF] = {
id: Emote.TextGLHF
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_glhf_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextGG] = {
id: Emote.TextGG
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_well_played_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
cos[Emote.TextOops] = {
id: Emote.TextOops
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Other"
enabled: true
alwaysVisible: true
img: null
rsx: null
title: i18next.t("cosmetics.emote_oops_name")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Default
rarityId: Rarity.Fixed
unlockable: false
purchasable: false
}
# endregion TEXT
# region HEALING MYSTIC
cos[Emote.HealingMysticHappy] = {
id: Emote.HealingMysticHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_happy.img
rsx: RSX.emote_healing_mystic_happy
title: "So Happy!"
name: i18next.t("cosmetics.emote_hm_happy_name")
shopDescription: i18next.t("cosmetics.emote_hm_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticSad] = {
id: Emote.HealingMysticSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_sad.img
rsx: RSX.emote_healing_mystic_sad
title: "So Sad!"
name: i18next.t("cosmetics.emote_hm_sad_name")
shopDescription: i18next.t("cosmetics.emote_hm_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticThumbsUp] = {
id: Emote.HealingMysticThumbsUp
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_thumbs_up.img
rsx: RSX.emote_healing_mystic_thumbs_up
title: "Yay!"
name: i18next.t("cosmetics.emote_hm_thumbs_up_name")
shopDescription: i18next.t("cosmetics.emote_hm_thumbs_up_desc")
emoteOrder: EMOTE_ORDER_TAUNT
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticConfused] = {
id: Emote.HealingMysticConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_confused.img
rsx: RSX.emote_healing_mystic_confused
title: "Huh!?"
name: i18next.t("cosmetics.emote_hm_surprise_name")
shopDescription: i18next.t("cosmetics.emote_hm_surprise_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
cos[Emote.HealingMysticBlink] = {
id: Emote.HealingMysticBlink
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_healing_mystic_blink.img
rsx: RSX.emote_healing_mystic_blink
title: "Blink"
name: i18next.t("cosmetics.emote_hm_blink_name")
shopDescription: i18next.t("cosmetics.emote_hm_blink_desc")
emoteOrder: EMOTE_ORDER_BOW
factionId: Factions.Neutral
rarityId: Rarity.Epic
category: EmoteCategory.Other
unlockable: false
purchasable: true
}
# endregion HEALING MYSTIC
# region ALPHA
cos[Emote.OtherIcebladeDryad] = {
id: Emote.OtherIcebladeDryad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: false
alwaysVisible: false
img: RSX.emote_alpha_iceblade_dryad.img
rsx: RSX.emote_alpha_iceblade_dryad
title: "Peace!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherRook] = {
id: Emote.OtherRook
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: true
alwaysVisible: false
img: RSX.emote_alpha_rook.img
rsx: RSX.emote_alpha_rook
title: "Yeah Baby!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherLightchaser] = {
id: Emote.OtherLightchaser
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Alpha"
enabled: false
alwaysVisible: false
img: RSX.emote_alpha_lightchaser.img
rsx: RSX.emote_alpha_lightchaser
title: "Blargh!"
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.OtherSnowChaserHoliday2015] = {
id: Emote.OtherSnowChaserHoliday2015
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_neutral_snowchaser_holiday_2015.img
rsx: RSX.emote_neutral_snowchaser_holiday_2015
title: "Happy Holidays!"
name: i18next.t("cosmetics.emote_holiday_snowchaser_name")
shopDescription: i18next.t("cosmetics.emote_holiday_snowchaser_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: true
}
# endregion ALPHA
# region NEUTRAL
cos[Emote.emote_mechaz0r_cannon_confused] = {
id: Emote.emote_mechaz0r_cannon_confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_cannon_confused.img
rsx: RSX.emote_mechaz0r_cannon_confused
name: i18next.t("cosmetics.emote_cannon_mech_name")
shopDescription: i18next.t("cosmetics.emote_cannon_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_chassis_angry] = {
id: Emote.emote_mechaz0r_chassis_angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_chassis_angry.img
rsx: RSX.emote_mechaz0r_chassis_angry
name: i18next.t("cosmetics.emote_chassis_mech_name")
shopDescription: i18next.t("cosmetics.emote_chassis_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_helm_taunt] = {
id: Emote.emote_mechaz0r_helm_taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_helm_taunt.img
rsx: RSX.emote_mechaz0r_helm_taunt
name: i18next.t("cosmetics.emote_helm_mech_name")
shopDescription: i18next.t("cosmetics.emote_helm_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_sad] = {
id: Emote.emote_mechaz0r_sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_sad.img
rsx: RSX.emote_mechaz0r_sad
name: i18next.t("cosmetics.emote_mechaz0r_name")
shopDescription: i18next.t("cosmetics.emote_mechaz0r_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_sword_frustrated] = {
id: Emote.emote_mechaz0r_sword_frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_sword_frustrated.img
rsx: RSX.emote_mechaz0r_sword_frustrated
name: i18next.t("cosmetics.emote_sword_mech_name")
shopDescription: i18next.t("cosmetics.emote_sword_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_mechaz0r_wings_happy] = {
id: Emote.emote_mechaz0r_wings_happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_mechaz0r_wings_happy.img
rsx: RSX.emote_mechaz0r_wings_happy
name: i18next.t("cosmetics.emote_wings_mech_name")
shopDescription: i18next.t("cosmetics.emote_wings_mech_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_ladylocke] = {
id: Emote.emote_ladylocke
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_ladylocke.img
rsx: RSX.emote_ladylocke
name: i18next.t("cosmetics.emote_lady_locke_name")
shopDescription: i18next.t("cosmetics.emote_lady_locke_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_phalanxar_thumbsdown] = {
id: Emote.emote_phalanxar_thumbsdown
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_phalanxar_thumbsdown.img
rsx: RSX.emote_phalanxar_thumbsdown
name: i18next.t("cosmetics.emote_phalanxar_name")
shopDescription: i18next.t("cosmetics.emote_phalanxar_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Epic
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_snowchaser_bow] = {
id: Emote.emote_snowchaser_bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: true
img: RSX.emote_snowchaser_bow.img
rsx: RSX.emote_snowchaser_bow
name: i18next.t("cosmetics.emote_snowchaser_bow_name")
shopDescription: i18next.t("cosmetics.emote_snowchaser_bow_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
rarityId: Rarity.Rare
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: false
purchasable: true
}
cos[Emote.emote_hollowgrovekeeper] = {
id: Emote.emote_hollowgrovekeeper
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_hollowgrovekeeper.img
rsx: RSX.emote_hollowgrovekeeper
name: i18next.t("cosmetics.emote_hollow_grovekeeper_name")
shopDescription: i18next.t("cosmetics.emote_hollow_grovekeeper_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_lightbender] = {
id: Emote.emote_lightbender
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_lightbender.img
rsx: RSX.emote_lightbender
name: i18next.t("cosmetics.emote_lightbender_name")
shopDescription: i18next.t("cosmetics.emote_lightbender_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_primusfist] = {
id: Emote.emote_primusfist
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_primusfist.img
rsx: RSX.emote_primusfist
name: i18next.t("cosmetics.emote_primus_fist_name")
shopDescription: i18next.t("cosmetics.emote_primus_fist_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_zenrui] = {
id: Emote.emote_zenrui
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_zenrui.img
rsx: RSX.emote_zenrui
name: i18next.t("cosmetics.emote_zenrui_name")
shopDescription: i18next.t("cosmetics.emote_zenrui_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_bow] = {
id: Emote.emote_fog_bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_bow.img
rsx: RSX.emote_fog_bow
name: i18next.t("cosmetics.emote_fog_bow_name")
shopDescription: i18next.t("cosmetics.emote_fog_bow_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_confused] = {
id: Emote.emote_fog_confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_confused.img
rsx: RSX.emote_fog_confused
name: i18next.t("cosmetics.emote_fog_confused_name")
shopDescription: i18next.t("cosmetics.emote_fog_confused_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_dead] = {
id: Emote.emote_fog_dead
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_dead.img
rsx: RSX.emote_fog_dead
name: i18next.t("cosmetics.emote_fog_gg_name")
shopDescription: i18next.t("cosmetics.emote_fog_gg_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_frustrated] = {
id: Emote.emote_fog_frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_frustrated.img
rsx: RSX.emote_fog_frustrated
name: i18next.t("cosmetics.emote_fog_sweat_name")
shopDescription: i18next.t("cosmetics.emote_fog_sweat_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_happy] = {
id: Emote.emote_fog_happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_happy.img
rsx: RSX.emote_fog_happy
name: i18next.t("cosmetics.emote_fog_happy_name")
shopDescription: i18next.t("cosmetics.emote_fog_happy_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sad] = {
id: Emote.emote_fog_sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sad.img
rsx: RSX.emote_fog_sad
name: i18next.t("cosmetics.emote_fog_cry_name")
shopDescription: i18next.t("cosmetics.emote_fog_cry_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sleep] = {
id: Emote.emote_fog_sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sleep.img
rsx: RSX.emote_fog_sleep
name: i18next.t("cosmetics.emote_fog_sleep_name")
shopDescription: i18next.t("cosmetics.emote_fog_sleep_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_sunglasses] = {
id: Emote.emote_fog_sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_sunglasses.img
rsx: RSX.emote_fog_sunglasses
name: i18next.t("cosmetics.emote_fog_smile_name")
shopDescription: i18next.t("cosmetics.emote_fog_smile_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_surprised] = {
id: Emote.emote_fog_surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_surprised.img
rsx: RSX.emote_fog_surprised
name: i18next.t("cosmetics.emote_fog_surprised_name")
shopDescription: i18next.t("cosmetics.emote_fog_surprised_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_taunt_alt] = {
id: Emote.emote_fog_taunt_alt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_taunt_alt.img
rsx: RSX.emote_fog_taunt_alt
name: i18next.t("cosmetics.emote_fog_kiss_name")
shopDescription: i18next.t("cosmetics.emote_fog_kiss_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
cos[Emote.emote_fog_taunt] = {
id: Emote.emote_fog_taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Neutral"
enabled: true
alwaysVisible: false
img: RSX.emote_fog_taunt.img
rsx: RSX.emote_fog_taunt
name: i18next.t("cosmetics.emote_fog_wink_name")
shopDescription: i18next.t("cosmetics.emote_fog_wink_desc")
emoteOrder: EMOTE_ORDER_CUSTOM
category: EmoteCategory.Other
factionId: Factions.Neutral
unlockable: true
purchasable: false
}
# endregion NEUTRAL
# region FACTION 1
cos[Emote.Faction1Taunt] = {
id: Emote.Faction1Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_taunt.img
rsx: RSX.emote_f1_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Angry] = {
id: Emote.Faction1Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_angry.img
rsx: RSX.emote_f1_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Confused] = {
id: Emote.Faction1Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_confused.img
rsx: RSX.emote_f1_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sad] = {
id: Emote.Faction1Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sad.img
rsx: RSX.emote_f1_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Frustrated] = {
id: Emote.Faction1Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_frustrated.img
rsx: RSX.emote_f1_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Surprised] = {
id: Emote.Faction1Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_surprised.img
rsx: RSX.emote_f1_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Bow] = {
id: Emote.Faction1Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_bow.img
rsx: RSX.emote_f1_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sleep] = {
id: Emote.Faction1Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sleep.img
rsx: RSX.emote_f1_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Sunglasses] = {
id: Emote.Faction1Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_sunglasses.img
rsx: RSX.emote_f1_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
cos[Emote.Faction1Happy] = {
id: Emote.Faction1Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_happy.img
rsx: RSX.emote_basic_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: false
}
cos[Emote.Faction1Kiss] = {
id: Emote.Faction1Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_kiss.img
rsx: RSX.emote_f1_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_argeon_love_name")
shopDescription: i18next.t("cosmetics.emote_argeon_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.General
unlockable: false
purchasable: true
}
# endregion FACTION 1
# region FACTION 2
cos[Emote.Faction2Taunt] = {
id: Emote.Faction2Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_taunt.img
rsx: RSX.emote_f2_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Happy] = {
id: Emote.Faction2Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_happy.img
rsx: RSX.emote_f2_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Confused] = {
id: Emote.Faction2Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_confused.img
rsx: RSX.emote_f2_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sad] = {
id: Emote.Faction2Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sad.img
rsx: RSX.emote_f2_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Frustrated] = {
id: Emote.Faction2Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_frustrated.img
rsx: RSX.emote_f2_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Surprised] = {
id: Emote.Faction2Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_surprised.img
rsx: RSX.emote_f2_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Bow] = {
id: Emote.Faction2Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_bow.img
rsx: RSX.emote_f2_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sleep] = {
id: Emote.Faction2Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sleep.img
rsx: RSX.emote_f2_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Sunglasses] = {
id: Emote.Faction2Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_sunglasses.img
rsx: RSX.emote_f2_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
cos[Emote.Faction2Angry] = {
id: Emote.Faction2Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_angry.img
rsx: RSX.emote_basic_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: false
}
cos[Emote.Faction2Kiss] = {
id: Emote.Faction2Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_kiss.img
rsx: RSX.emote_f2_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_kaleos_love_name")
shopDescription: i18next.t("cosmetics.emote_kaleos_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.General
unlockable: false
purchasable: true
}
# endregion FACTION 2
# region FACTION 3
cos[Emote.Faction3Taunt] = {
id: Emote.Faction3Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_taunt.img
rsx: RSX.emote_f3_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Happy] = {
id: Emote.Faction3Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_happy.img
rsx: RSX.emote_f3_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Angry] = {
id: Emote.Faction3Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_angry.img
rsx: RSX.emote_f3_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sad] = {
id: Emote.Faction3Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sad.img
rsx: RSX.emote_f3_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Frustrated] = {
id: Emote.Faction3Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_frustrated.img
rsx: RSX.emote_f3_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Surprised] = {
id: Emote.Faction3Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_surprised.img
rsx: RSX.emote_f3_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Bow] = {
id: Emote.Faction3Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_bow.img
rsx: RSX.emote_f3_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sleep] = {
id: Emote.Faction3Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sleep.img
rsx: RSX.emote_f3_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Sunglasses] = {
id: Emote.Faction3Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_sunglasses.img
rsx: RSX.emote_f3_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
cos[Emote.Faction3Confused] = {
id: Emote.Faction3Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_confused.img
rsx: RSX.emote_basic_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: false
}
cos[Emote.Faction3Kiss] = {
id: Emote.Faction3Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_kiss.img
rsx: RSX.emote_f3_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_zirix_love_name")
shopDescription: i18next.t("cosmetics.emote_zirix_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.General
unlockable: false
purchasable: true
}
# endregion FACTION 3
# region FACTION 4
cos[Emote.Faction4Taunt] = {
id: Emote.Faction4Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_taunt.img
rsx: RSX.emote_f4_teal_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Happy] = {
id: Emote.Faction4Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_happy.img
rsx: RSX.emote_f4_teal_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Angry] = {
id: Emote.Faction4Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_angry.img
rsx: RSX.emote_f4_teal_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Confused] = {
id: Emote.Faction4Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_confused.img
rsx: RSX.emote_f4_teal_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sad] = {
id: Emote.Faction4Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sad.img
rsx: RSX.emote_f4_teal_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Surprised] = {
id: Emote.Faction4Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_surprised.img
rsx: RSX.emote_f4_teal_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Bow] = {
id: Emote.Faction4Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_bow.img
rsx: RSX.emote_f4_teal_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sleep] = {
id: Emote.Faction4Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sleep.img
rsx: RSX.emote_f4_teal_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Sunglasses] = {
id: Emote.Faction4Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_sunglasses.img
rsx: RSX.emote_f4_teal_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
cos[Emote.Faction4Frustrated] = {
id: Emote.Faction4Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_frustrated.img
rsx: RSX.emote_f4_teal_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: false
}
cos[Emote.Faction4Kiss] = {
id: Emote.Faction4Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_teal_kiss.img
rsx: RSX.emote_f4_teal_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_lilithe_love_name")
shopDescription: i18next.t("cosmetics.emote_lilithe_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.General
unlockable: false
purchasable: true
}
# endregion FACTION 4
# region FACTION 5
cos[Emote.Faction5Taunt] = {
id: Emote.Faction5Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_taunt.img
rsx: RSX.emote_f5_taunt
title: "Taunt"
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Happy] = {
id: Emote.Faction5Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_happy.img
rsx: RSX.emote_f5_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Angry] = {
id: Emote.Faction5Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_angry.img
rsx: RSX.emote_f5_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Confused] = {
id: Emote.Faction5Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_confused.img
rsx: RSX.emote_f5_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Frustrated] = {
id: Emote.Faction5Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_frustrated.img
rsx: RSX.emote_f5_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Surprised] = {
id: Emote.Faction5Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_surprised.img
rsx: RSX.emote_f5_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Bow] = {
id: Emote.Faction5Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_bow.img
rsx: RSX.emote_f5_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sleep] = {
id: Emote.Faction5Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_sleep.img
rsx: RSX.emote_f5_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sunglasses] = {
id: Emote.Faction5Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_sunglasses.img
rsx: RSX.emote_f5_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
cos[Emote.Faction5Sad] = {
id: Emote.Faction5Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_sad.img
rsx: RSX.emote_basic_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: false
}
cos[Emote.Faction5Kiss] = {
id: Emote.Faction5Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_kiss.img
rsx: RSX.emote_f5_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_vaath_love_name")
shopDescription: i18next.t("cosmetics.emote_vaath_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.General
unlockable: false
purchasable: true
}
# endregion FACTION 5
# region FACTION 6
cos[Emote.Faction6Frustrated] = {
id: Emote.Faction6Frustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_frustrated.img
rsx: RSX.emote_f6_frustrated
title: "Frustrated"
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Happy] = {
id: Emote.Faction6Happy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_happy.img
rsx: RSX.emote_f6_happy
title: "Happy"
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Angry] = {
id: Emote.Faction6Angry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_angry.img
rsx: RSX.emote_f6_angry
title: "Angry"
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Confused] = {
id: Emote.Faction6Confused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_confused.img
rsx: RSX.emote_f6_confused
title: "Confused"
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sad] = {
id: Emote.Faction6Sad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sad.img
rsx: RSX.emote_f6_sad
title: "Sad"
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Surprised] = {
id: Emote.Faction6Surprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_surprised.img
rsx: RSX.emote_f6_surprised
title: "Surprised"
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Bow] = {
id: Emote.Faction6Bow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_bow.img
rsx: RSX.emote_f6_bow
title: "Bow"
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sleep] = {
id: Emote.Faction6Sleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sleep.img
rsx: RSX.emote_f6_sleep
title: "Sleep"
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Sunglasses] = {
id: Emote.Faction6Sunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_sunglasses.img
rsx: RSX.emote_f6_sunglasses
title: "Sunglasses"
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Taunt] = {
id: Emote.Faction6Taunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_taunt.img
rsx: RSX.emote_f6_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_faie_love_name")
shopDescription: i18next.t("cosmetics.emote_faie_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: true
}
cos[Emote.Faction6Kiss] = {
id: Emote.Faction6Kiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_basic_kiss.img
rsx: RSX.emote_basic_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_faie_kiss_name")
shopDescription: i18next.t("cosmetics.emote_faie_kiss_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.General
unlockable: false
purchasable: false
}
# endregion FACTION 6
# region ALT GENERALS
# region FACTION 1 ALT
cos[Emote.Faction1AltTaunt] = {
id: Emote.Faction1AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_taunt.img
rsx: RSX.emote_f1_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ziran_wink_name")
shopDescription: i18next.t("cosmetics.emote_ziran_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltAngry] = {
id: Emote.Faction1AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_angry.img
rsx: RSX.emote_f1_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ziran_angry_name")
shopDescription: i18next.t("cosmetics.emote_ziran_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltConfused] = {
id: Emote.Faction1AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_confused.img
rsx: RSX.emote_f1_alt_confused
name: i18next.t("cosmetics.emote_ziran_confused_name")
shopDescription: i18next.t("cosmetics.emote_ziran_confused_desc")
shopDescription: "Umm..."
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSad] = {
id: Emote.Faction1AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sad.img
rsx: RSX.emote_f1_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ziran_crying_name")
shopDescription: i18next.t("cosmetics.emote_ziran_crying_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltFrustrated] = {
id: Emote.Faction1AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_frustrated.img
rsx: RSX.emote_f1_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ziran_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ziran_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSurprised] = {
id: Emote.Faction1AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_surprised.img
rsx: RSX.emote_f1_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ziran_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ziran_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltBow] = {
id: Emote.Faction1AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_bow.img
rsx: RSX.emote_f1_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ziran_bow_name")
shopDescription: i18next.t("cosmetics.emote_ziran_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSleep] = {
id: Emote.Faction1AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sleep.img
rsx: RSX.emote_f1_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ziran_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ziran_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltSunglasses] = {
id: Emote.Faction1AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_sunglasses.img
rsx: RSX.emote_f1_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ziran_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ziran_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltHappy] = {
id: Emote.Faction1AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_happy.img
rsx: RSX.emote_f1_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ziran_happy_name")
shopDescription: i18next.t("cosmetics.emote_ziran_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1AltKiss] = {
id: Emote.Faction1AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_alt_kiss.img
rsx: RSX.emote_f1_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ziran_love_name")
shopDescription: i18next.t("cosmetics.emote_ziran_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 1 ALT
# region FACTION 2 ALT
cos[Emote.Faction2AltTaunt] = {
id: Emote.Faction2AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_taunt.img
rsx: RSX.emote_f2_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_reva_wink_name")
shopDescription: i18next.t("cosmetics.emote_reva_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltHappy] = {
id: Emote.Faction2AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_happy.img
rsx: RSX.emote_f2_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_reva_happy_name")
shopDescription: i18next.t("cosmetics.emote_reva_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltConfused] = {
id: Emote.Faction2AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_confused.img
rsx: RSX.emote_f2_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_reva_confused_name")
shopDescription: i18next.t("cosmetics.emote_reva_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSad] = {
id: Emote.Faction2AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sad.img
rsx: RSX.emote_f2_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_reva_sad_name")
shopDescription: i18next.t("cosmetics.emote_reva_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltFrustrated] = {
id: Emote.Faction2AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_frustrated.img
rsx: RSX.emote_f2_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_reva_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_reva_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSurprised] = {
id: Emote.Faction2AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_surprised.img
rsx: RSX.emote_f2_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_reva_surprised_name")
shopDescription: i18next.t("cosmetics.emote_reva_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltBow] = {
id: Emote.Faction2AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_bow.img
rsx: RSX.emote_f2_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_reva_bow_name")
shopDescription: i18next.t("cosmetics.emote_reva_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSleep] = {
id: Emote.Faction2AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sleep.img
rsx: RSX.emote_f2_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_reva_sleep_name")
shopDescription: i18next.t("cosmetics.emote_reva_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltSunglasses] = {
id: Emote.Faction2AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_sunglasses.img
rsx: RSX.emote_f2_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_reva_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_reva_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltAngry] = {
id: Emote.Faction2AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_angry.img
rsx: RSX.emote_f2_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_reva_angry_name")
shopDescription: i18next.t("cosmetics.emote_reva_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2AltKiss] = {
id: Emote.Faction2AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_alt_kiss.img
rsx: RSX.emote_f2_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_reva_love_name")
shopDescription: i18next.t("cosmetics.emote_reva_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 2 ALT
# region FACTION 3 ALT
cos[Emote.Faction3AltTaunt] = {
id: Emote.Faction3AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_taunt.img
rsx: RSX.emote_f3_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_sajj_wink_name")
shopDescription: i18next.t("cosmetics.emote_sajj_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltHappy] = {
id: Emote.Faction3AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_happy.img
rsx: RSX.emote_f3_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_sajj_happy_name")
shopDescription: i18next.t("cosmetics.emote_sajj_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltAngry] = {
id: Emote.Faction3AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_angry.img
rsx: RSX.emote_f3_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_sajj_angry_name")
shopDescription: i18next.t("cosmetics.emote_sajj_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSad] = {
id: Emote.Faction3AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sad.img
rsx: RSX.emote_f3_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_sajj_sad_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltFrustrated] = {
id: Emote.Faction3AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_frustrated.img
rsx: RSX.emote_f3_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_sajj_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_sajj_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSurprised] = {
id: Emote.Faction3AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_surprised.img
rsx: RSX.emote_f3_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_sajj_surprised_name")
shopDescription: i18next.t("cosmetics.emote_sajj_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltBow] = {
id: Emote.Faction3AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_bow.img
rsx: RSX.emote_f3_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_sajj_bow_name")
shopDescription: i18next.t("cosmetics.emote_sajj_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSleep] = {
id: Emote.Faction3AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sleep.img
rsx: RSX.emote_f3_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_sajj_sleep_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltSunglasses] = {
id: Emote.Faction3AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_sunglasses.img
rsx: RSX.emote_f3_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_sajj_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_sajj_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltConfused] = {
id: Emote.Faction3AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_confused.img
rsx: RSX.emote_f3_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_sajj_confused_name")
shopDescription: i18next.t("cosmetics.emote_sajj_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3AltKiss] = {
id: Emote.Faction3AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_alt_kiss.img
rsx: RSX.emote_f3_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_sajj_love_name")
shopDescription: i18next.t("cosmetics.emote_sajj_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 3 ALT
# region FACTION 4 ALT
cos[Emote.Faction4AltTaunt] = {
id: Emote.Faction4AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_taunt.img
rsx: RSX.emote_f4_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_cassyva_wink_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltHappy] = {
id: Emote.Faction4AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_happy.img
rsx: RSX.emote_f4_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_cassyva_happy_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltAngry] = {
id: Emote.Faction4AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_angry.img
rsx: RSX.emote_f4_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_cassyva_angry_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltConfused] = {
id: Emote.Faction4AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_confused.img
rsx: RSX.emote_f4_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_cassyva_confused_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSad] = {
id: Emote.Faction4AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sad.img
rsx: RSX.emote_f4_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_cassyva_sad_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSurprised] = {
id: Emote.Faction4AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_surprised.img
rsx: RSX.emote_f4_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_cassyva_surprised_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltBow] = {
id: Emote.Faction4AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_bow.img
rsx: RSX.emote_f4_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_cassyva_bow_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSleep] = {
id: Emote.Faction4AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sleep.img
rsx: RSX.emote_f4_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_cassyva_sleep_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltSunglasses] = {
id: Emote.Faction4AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_sunglasses.img
rsx: RSX.emote_f4_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_cassyva_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltFrustrated] = {
id: Emote.Faction4AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_frustrated.img
rsx: RSX.emote_f4_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_cassyva_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4AltKiss] = {
id: Emote.Faction4AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_alt_kiss.img
rsx: RSX.emote_f4_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_cassyva_love_name")
shopDescription: i18next.t("cosmetics.emote_cassyva_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 4 ALT
# region FACTION 5 ALT
cos[Emote.Faction5AltTaunt] = {
id: Emote.Faction5AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_taunt.img
rsx: RSX.emote_f5_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_starhorn_wink_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltHappy] = {
id: Emote.Faction5AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_happy.img
rsx: RSX.emote_f5_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_starhorn_happy_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltAngry] = {
id: Emote.Faction5AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_angry.img
rsx: RSX.emote_f5_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_starhorn_angry_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltConfused] = {
id: Emote.Faction5AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_confused.img
rsx: RSX.emote_f5_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_starhorn_confused_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltFrustrated] = {
id: Emote.Faction5AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_frustrated.img
rsx: RSX.emote_f5_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_starhorn_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSurprised] = {
id: Emote.Faction5AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_surprised.img
rsx: RSX.emote_f5_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_starhorn_surprised_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltBow] = {
id: Emote.Faction5AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_bow.img
rsx: RSX.emote_f5_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_starhorn_bow_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSleep] = {
id: Emote.Faction5AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sleep.img
rsx: RSX.emote_f5_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_starhorn_sleep_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSunglasses] = {
id: Emote.Faction5AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sunglasses.img
rsx: RSX.emote_f5_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_starhorn_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltSad] = {
id: Emote.Faction5AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_sad.img
rsx: RSX.emote_f5_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_starhorn_sad_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5AltKiss] = {
id: Emote.Faction5AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_alt_kiss.img
rsx: RSX.emote_f5_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_starhorn_love_name")
shopDescription: i18next.t("cosmetics.emote_starhorn_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 5 ALT
# region FACTION 6 ALT
cos[Emote.Faction6AltFrustrated] = {
id: Emote.Faction6AltFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_frustrated.img
rsx: RSX.emote_f6_alt_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_kara_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_kara_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltHappy] = {
id: Emote.Faction6AltHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_happy.img
rsx: RSX.emote_f6_alt_happy
title: "Happy"
name: i18next.t("cosmetics.emote_kara_happy_name")
shopDescription: i18next.t("cosmetics.emote_kara_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltAngry] = {
id: Emote.Faction6AltAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_angry.img
rsx: RSX.emote_f6_alt_angry
title: "Angry"
name: i18next.t("cosmetics.emote_kara_angry_name")
shopDescription: i18next.t("cosmetics.emote_kara_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltConfused] = {
id: Emote.Faction6AltConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_confused.img
rsx: RSX.emote_f6_alt_confused
title: "Confused"
name: i18next.t("cosmetics.emote_kara_confused_name")
shopDescription: i18next.t("cosmetics.emote_kara_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSad] = {
id: Emote.Faction6AltSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sad.img
rsx: RSX.emote_f6_alt_sad
title: "Sad"
name: i18next.t("cosmetics.emote_kara_sad_name")
shopDescription: i18next.t("cosmetics.emote_kara_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSurprised] = {
id: Emote.Faction6AltSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_surprised.img
rsx: RSX.emote_f6_alt_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_kara_surprised_name")
shopDescription: i18next.t("cosmetics.emote_kara_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltBow] = {
id: Emote.Faction6AltBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_bow.img
rsx: RSX.emote_f6_alt_bow
title: "Bow"
name: i18next.t("cosmetics.emote_kara_bow_name")
shopDescription: i18next.t("cosmetics.emote_kara_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSleep] = {
id: Emote.Faction6AltSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sleep.img
rsx: RSX.emote_f6_alt_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_kara_sleep_name")
shopDescription: i18next.t("cosmetics.emote_kara_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltSunglasses] = {
id: Emote.Faction6AltSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_sunglasses.img
rsx: RSX.emote_f6_alt_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_kara_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_kara_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltTaunt] = {
id: Emote.Faction6AltTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_taunt.img
rsx: RSX.emote_f6_alt_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_kara_wink_name")
shopDescription: i18next.t("cosmetics.emote_kara_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6AltKiss] = {
id: Emote.Faction6AltKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_alt_kiss.img
rsx: RSX.emote_f6_alt_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_kara_love_name")
shopDescription: i18next.t("cosmetics.emote_kara_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.AltGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 6 ALT
# endregion ALT GENERALS
# region THIRD GENERALS
# region FACTION 1 THIRD
cos[Emote.Faction1ThirdTaunt] = {
id: Emote.Faction1ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_taunt.img
rsx: RSX.emote_f1_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_brome_wink_name")
shopDescription: i18next.t("cosmetics.emote_brome_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdAngry] = {
id: Emote.Faction1ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_angry.img
rsx: RSX.emote_f1_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_brome_angry_name")
shopDescription: i18next.t("cosmetics.emote_brome_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdConfused] = {
id: Emote.Faction1ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_confused.img
rsx: RSX.emote_f1_third_confused
name: i18next.t("cosmetics.emote_brome_confused_name")
shopDescription: i18next.t("cosmetics.emote_brome_confused_desc")
shopDescription: "Umm..."
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSad] = {
id: Emote.Faction1ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sad.img
rsx: RSX.emote_f1_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_brome_crying_name")
shopDescription: i18next.t("cosmetics.emote_brome_crying_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdFrustrated] = {
id: Emote.Faction1ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_frustrated.img
rsx: RSX.emote_f1_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_brome_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_brome_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSurprised] = {
id: Emote.Faction1ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_surprised.img
rsx: RSX.emote_f1_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_brome_surprised_name")
shopDescription: i18next.t("cosmetics.emote_brome_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdBow] = {
id: Emote.Faction1ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_bow.img
rsx: RSX.emote_f1_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_brome_bow_name")
shopDescription: i18next.t("cosmetics.emote_brome_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSleep] = {
id: Emote.Faction1ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sleep.img
rsx: RSX.emote_f1_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_brome_sleep_name")
shopDescription: i18next.t("cosmetics.emote_brome_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdSunglasses] = {
id: Emote.Faction1ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_sunglasses.img
rsx: RSX.emote_f1_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_brome_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_brome_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdHappy] = {
id: Emote.Faction1ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_happy.img
rsx: RSX.emote_f1_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_brome_happy_name")
shopDescription: i18next.t("cosmetics.emote_brome_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction1ThirdKiss] = {
id: Emote.Faction1ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Lyonar"
enabled: true
alwaysVisible: true
img: RSX.emote_f1_third_kiss.img
rsx: RSX.emote_f1_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_brome_love_name")
shopDescription: i18next.t("cosmetics.emote_brome_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction1
generalId: Cards.Faction1.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 1 THIRD
# region FACTION 2 THIRD
cos[Emote.Faction2ThirdTaunt] = {
id: Emote.Faction2ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_taunt.img
rsx: RSX.emote_f2_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_shidai_wink_name")
shopDescription: i18next.t("cosmetics.emote_shidai_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdHappy] = {
id: Emote.Faction2ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_happy.img
rsx: RSX.emote_f2_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_shidai_happy_name")
shopDescription: i18next.t("cosmetics.emote_shidai_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdConfused] = {
id: Emote.Faction2ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_confused.img
rsx: RSX.emote_f2_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_shidai_confused_name")
shopDescription: i18next.t("cosmetics.emote_shidai_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSad] = {
id: Emote.Faction2ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sad.img
rsx: RSX.emote_f2_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_shidai_sad_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdFrustrated] = {
id: Emote.Faction2ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_frustrated.img
rsx: RSX.emote_f2_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_shidai_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_shidai_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSurprised] = {
id: Emote.Faction2ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_surprised.img
rsx: RSX.emote_f2_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_shidai_surprised_name")
shopDescription: i18next.t("cosmetics.emote_shidai_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdBow] = {
id: Emote.Faction2ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_bow.img
rsx: RSX.emote_f2_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_shidai_bow_name")
shopDescription: i18next.t("cosmetics.emote_shidai_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSleep] = {
id: Emote.Faction2ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sleep.img
rsx: RSX.emote_f2_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_shidai_sleep_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdSunglasses] = {
id: Emote.Faction2ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_sunglasses.img
rsx: RSX.emote_f2_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_shidai_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_shidai_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdAngry] = {
id: Emote.Faction2ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_angry.img
rsx: RSX.emote_f2_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_shidai_angry_name")
shopDescription: i18next.t("cosmetics.emote_shidai_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction2ThirdKiss] = {
id: Emote.Faction2ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Songhai"
enabled: true
alwaysVisible: true
img: RSX.emote_f2_third_kiss.img
rsx: RSX.emote_f2_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_shidai_love_name")
shopDescription: i18next.t("cosmetics.emote_shidai_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction2
generalId: Cards.Faction2.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 2 THIRD
# region FACTION 3 THIRD
cos[Emote.Faction3ThirdTaunt] = {
id: Emote.Faction3ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_taunt.img
rsx: RSX.emote_f3_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ciphyron_wink_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdHappy] = {
id: Emote.Faction3ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_happy.img
rsx: RSX.emote_f3_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ciphyron_happy_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdAngry] = {
id: Emote.Faction3ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_angry.img
rsx: RSX.emote_f3_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ciphyron_angry_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSad] = {
id: Emote.Faction3ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sad.img
rsx: RSX.emote_f3_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ciphyron_sad_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdFrustrated] = {
id: Emote.Faction3ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_frustrated.img
rsx: RSX.emote_f3_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ciphyron_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSurprised] = {
id: Emote.Faction3ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_surprised.img
rsx: RSX.emote_f3_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ciphyron_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdBow] = {
id: Emote.Faction3ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_bow.img
rsx: RSX.emote_f3_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ciphyron_bow_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSleep] = {
id: Emote.Faction3ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sleep.img
rsx: RSX.emote_f3_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ciphyron_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdSunglasses] = {
id: Emote.Faction3ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_sunglasses.img
rsx: RSX.emote_f3_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ciphyron_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdConfused] = {
id: Emote.Faction3ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_confused.img
rsx: RSX.emote_f3_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ciphyron_confused_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction3ThirdKiss] = {
id: Emote.Faction3ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vetruvian"
enabled: true
alwaysVisible: true
img: RSX.emote_f3_third_kiss.img
rsx: RSX.emote_f3_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ciphyron_love_name")
shopDescription: i18next.t("cosmetics.emote_ciphyron_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction3
generalId: Cards.Faction3.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 3 THIRD
# region FACTION 4 THIRD
cos[Emote.Faction4ThirdTaunt] = {
id: Emote.Faction4ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_taunt.img
rsx: RSX.emote_f4_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_maehv_wink_name")
shopDescription: i18next.t("cosmetics.emote_maehv_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdHappy] = {
id: Emote.Faction4ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_happy.img
rsx: RSX.emote_f4_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_maehv_happy_name")
shopDescription: i18next.t("cosmetics.emote_maehv_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdAngry] = {
id: Emote.Faction4ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_angry.img
rsx: RSX.emote_f4_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_maehv_angry_name")
shopDescription: i18next.t("cosmetics.emote_maehv_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdConfused] = {
id: Emote.Faction4ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_confused.img
rsx: RSX.emote_f4_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_maehv_confused_name")
shopDescription: i18next.t("cosmetics.emote_maehv_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSad] = {
id: Emote.Faction4ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sad.img
rsx: RSX.emote_f4_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_maehv_sad_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSurprised] = {
id: Emote.Faction4ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_surprised.img
rsx: RSX.emote_f4_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_maehv_surprised_name")
shopDescription: i18next.t("cosmetics.emote_maehv_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdBow] = {
id: Emote.Faction4ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_bow.img
rsx: RSX.emote_f4_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_maehv_bow_name")
shopDescription: i18next.t("cosmetics.emote_maehv_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSleep] = {
id: Emote.Faction4ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sleep.img
rsx: RSX.emote_f4_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_maehv_sleep_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdSunglasses] = {
id: Emote.Faction4ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_sunglasses.img
rsx: RSX.emote_f4_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_maehv_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_maehv_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdFrustrated] = {
id: Emote.Faction4ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_frustrated.img
rsx: RSX.emote_f4_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_maehv_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_maehv_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction4ThirdKiss] = {
id: Emote.Faction4ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Abyssian"
enabled: true
alwaysVisible: true
img: RSX.emote_f4_third_kiss.img
rsx: RSX.emote_f4_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_maehv_love_name")
shopDescription: i18next.t("cosmetics.emote_maehv_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction4
generalId: Cards.Faction4.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 4 THIRD
# region FACTION 5 THIRD
cos[Emote.Faction5ThirdTaunt] = {
id: Emote.Faction5ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_taunt.img
rsx: RSX.emote_f5_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ragnora_wink_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdHappy] = {
id: Emote.Faction5ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_happy.img
rsx: RSX.emote_f5_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ragnora_happy_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdAngry] = {
id: Emote.Faction5ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_angry.img
rsx: RSX.emote_f5_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ragnora_angry_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdConfused] = {
id: Emote.Faction5ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_confused.img
rsx: RSX.emote_f5_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ragnora_confused_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdFrustrated] = {
id: Emote.Faction5ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_frustrated.img
rsx: RSX.emote_f5_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ragnora_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSurprised] = {
id: Emote.Faction5ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_surprised.img
rsx: RSX.emote_f5_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ragnora_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdBow] = {
id: Emote.Faction5ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_bow.img
rsx: RSX.emote_f5_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ragnora_bow_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSleep] = {
id: Emote.Faction5ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sleep.img
rsx: RSX.emote_f5_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ragnora_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSunglasses] = {
id: Emote.Faction5ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sunglasses.img
rsx: RSX.emote_f5_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ragnora_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdSad] = {
id: Emote.Faction5ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_sad.img
rsx: RSX.emote_f5_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ragnora_sad_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction5ThirdKiss] = {
id: Emote.Faction5ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Magmar"
enabled: true
alwaysVisible: true
img: RSX.emote_f5_third_kiss.img
rsx: RSX.emote_f5_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ragnora_love_name")
shopDescription: i18next.t("cosmetics.emote_ragnora_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction5
generalId: Cards.Faction5.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 5 THIRD
# region FACTION 6 THIRD
cos[Emote.Faction6ThirdFrustrated] = {
id: Emote.Faction6ThirdFrustrated
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_frustrated.img
rsx: RSX.emote_f6_third_frustrated
title: "Frustrated"
name: i18next.t("cosmetics.emote_ilena_frustrated_name")
shopDescription: i18next.t("cosmetics.emote_ilena_frustrated_desc")
emoteOrder: EMOTE_ORDER_FRUSTRATED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdHappy] = {
id: Emote.Faction6ThirdHappy
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_happy.img
rsx: RSX.emote_f6_third_happy
title: "Happy"
name: i18next.t("cosmetics.emote_ilena_happy_name")
shopDescription: i18next.t("cosmetics.emote_ilena_happy_desc")
emoteOrder: EMOTE_ORDER_HAPPY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdAngry] = {
id: Emote.Faction6ThirdAngry
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_angry.img
rsx: RSX.emote_f6_third_angry
title: "Angry"
name: i18next.t("cosmetics.emote_ilena_angry_name")
shopDescription: i18next.t("cosmetics.emote_ilena_angry_desc")
emoteOrder: EMOTE_ORDER_ANGRY
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdConfused] = {
id: Emote.Faction6ThirdConfused
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_confused.img
rsx: RSX.emote_f6_third_confused
title: "Confused"
name: i18next.t("cosmetics.emote_ilena_confused_name")
shopDescription: i18next.t("cosmetics.emote_ilena_confused_desc")
emoteOrder: EMOTE_ORDER_CONFUSED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSad] = {
id: Emote.Faction6ThirdSad
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sad.img
rsx: RSX.emote_f6_third_sad
title: "Sad"
name: i18next.t("cosmetics.emote_ilena_sad_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sad_desc")
emoteOrder: EMOTE_ORDER_SAD
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSurprised] = {
id: Emote.Faction6ThirdSurprised
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_surprised.img
rsx: RSX.emote_f6_third_surprised
title: "Surprised"
name: i18next.t("cosmetics.emote_ilena_surprised_name")
shopDescription: i18next.t("cosmetics.emote_ilena_surprised_desc")
emoteOrder: EMOTE_ORDER_SURPRISED
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdBow] = {
id: Emote.Faction6ThirdBow
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_bow.img
rsx: RSX.emote_f6_third_bow
title: "Bow"
name: i18next.t("cosmetics.emote_ilena_bow_name")
shopDescription: i18next.t("cosmetics.emote_ilena_bow_desc")
emoteOrder: EMOTE_ORDER_BOW
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSleep] = {
id: Emote.Faction6ThirdSleep
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sleep.img
rsx: RSX.emote_f6_third_sleep
title: "Sleep"
name: i18next.t("cosmetics.emote_ilena_sleep_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sleep_desc")
emoteOrder: EMOTE_ORDER_SLEEP
rarityId: Rarity.Rare
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdSunglasses] = {
id: Emote.Faction6ThirdSunglasses
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_sunglasses.img
rsx: RSX.emote_f6_third_sunglasses
title: "Sunglasses"
name: i18next.t("cosmetics.emote_ilena_sunglasses_name")
shopDescription: i18next.t("cosmetics.emote_ilena_sunglasses_desc")
emoteOrder: EMOTE_ORDER_SUNGLASSES
rarityId: Rarity.Epic
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdTaunt] = {
id: Emote.Faction6ThirdTaunt
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_taunt.img
rsx: RSX.emote_f6_third_taunt
title: "Taunt"
name: i18next.t("cosmetics.emote_ilena_wink_name")
shopDescription: i18next.t("cosmetics.emote_ilena_wink_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
cos[Emote.Faction6ThirdKiss] = {
id: Emote.Faction6ThirdKiss
typeId: CosmeticsTypeLookup.Emote
subTypeId: "Vanar"
enabled: true
alwaysVisible: true
img: RSX.emote_f6_third_kiss.img
rsx: RSX.emote_f6_third_kiss
title: "Kiss"
name: i18next.t("cosmetics.emote_ilena_love_name")
shopDescription: i18next.t("cosmetics.emote_ilena_love_desc")
emoteOrder: EMOTE_ORDER_TAUNT
rarityId: Rarity.Common
category: EmoteCategory.Faction
factionId: Factions.Faction6
generalId: Cards.Faction6.ThirdGeneral
unlockable: false
purchasable: true
}
# endregion FACTION 6 THIRD
# endregion THIRD GENERALS
# endregion emotes
# region Battlemaps
cos[BattleMap.Magmar] = {
id: BattleMap.Magmar
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_magmar_name")
shopDescription: i18next.t("cosmetics.battlemap_magmar_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_magmar.img
rsx: RSX.shop_battle_map_magmar
unlockable: false
purchasable: true
battleMapTemplateIndex: 7
}
cos[BattleMap.Abyssian] = {
id: BattleMap.Abyssian
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_abyssian_name")
shopDescription: i18next.t("cosmetics.battlemap_abyssian_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_abyssian.img
rsx: RSX.shop_battle_map_abyssian
unlockable: false
purchasable: true
battleMapTemplateIndex: 8
}
cos[BattleMap.Redrock] = {
id: BattleMap.Redrock
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_redrock_name")
shopDescription: i18next.t("cosmetics.battlemap_redrock_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_redrock.img
rsx: RSX.shop_battle_map_redrock
unlockable: false
purchasable: true
battleMapTemplateIndex: 9
}
cos[BattleMap.Vanar] = {
id: BattleMap.Vanar
typeId: CosmeticsTypeLookup.BattleMap
name: i18next.t("cosmetics.battlemap_vanar_name")
shopDescription: i18next.t("cosmetics.battlemap_vanar_desc")
enabled: true
alwaysVisible: true
order: ORDER_SCENES
rarityId: Rarity.Legendary
img: RSX.shop_battle_map_vanar.img
rsx: RSX.shop_battle_map_vanar
unlockable: false
purchasable: true
battleMapTemplateIndex: 10
}
# endregion Battlemaps
# endregion Cosmetics datas
# Generate skus procedurally
for cosmeticTypeKey,cosmeticsOfType of CosmeticsLookup
if not cosmeticsOfType? or !_.isObject(cosmeticsOfType)
continue
cosmeticTypeId = CosmeticsTypeLookup[cosmeticTypeKey]
if not cosmeticTypeId?
continue
for cosmeticKey,cosmeticId of cosmeticsOfType
cosmeticData = cos[cosmeticId]
if not cosmeticData?
continue
cosmeticData.sku = cosmeticTypeId + "-" + cosmeticKey + "-" + cosmeticId
## Generate default subTypes
#for cosId,cosForSubtype of cos
# if cosForSubtype.subType?
# continue
# if cosForSubtype.typeId == CosmeticsTypeLookup.Emote && cosForSubtype.factionId?
# subType = "n/a"
# if subType?
# cosForSubtype.subType = subType
#
# cosForSubtype.subTypeId ?= "n/a"
# setup caches
CosmeticsFactory._cachedCosmetics = []
CosmeticsFactory._cachedCosmeticsForType = {}
CosmeticsFactory._cachedCosmeticsForTypeAndFaction = {}
CosmeticsFactory._cachedCosmeticsForTypeAndRarity = {}
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity = {}
CosmeticsFactory._cachedCosmeticsForFaction = {}
CosmeticsFactory._cachedCosmeticsForRarity = {}
CosmeticsFactory._cachedCosmeticsForChestType = {}
CosmeticsFactory._cachedCosmeticsForTypeAndSubType = {}
CosmeticsFactory._cachedCosmeticSubTypesByType = {}
CosmeticsFactory._cachedCardSkinsForCardId = {}
CosmeticsFactory._cachedCardSkinIdsForCardId = {}
# ensure that all cosmetic types, rarities, factions, and chest types have at least an empty array
cosmeticTypes = Object.keys(CosmeticsTypeLookup)
cosmeticChestTypes = Object.keys(CosmeticsChestTypeLookup)
factionIds = Object.keys(Factions)
rarityIds = Object.keys(Rarity)
for cosmeticTypeKey in cosmeticTypes
type = CosmeticsTypeLookup[cosmeticTypeKey]
CosmeticsFactory._cachedCosmeticsForType[type] ?= []
CosmeticsFactory._cachedCosmeticSubTypesByType[type] ?= []
for factionIdKey in factionIds
factionId = Factions[factionIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type][factionId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId][rarityId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type][rarityId] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type] ?= {}
for factionIdKey in factionIds
factionId = Factions[factionIdKey]
CosmeticsFactory._cachedCosmeticsForFaction[factionId] ?= []
for rarityIdKey in rarityIds
rarityId = Rarity[rarityIdKey]
CosmeticsFactory._cachedCosmeticsForRarity[rarityId] ?= []
for cosmeticChestTypeKey in cosmeticChestTypes
chestType = CosmeticsChestTypeLookup[cosmeticChestTypeKey]
CosmeticsFactory._cachedCosmeticsForChestType[chestType] ?= []
# add all cosmetics to caches
cosmeticIdKeys = Object.keys(CosmeticsFactory._cosmeticsById)
for cosmeticIdKey of cosmeticIdKeys
cosmeticId = cosmeticIdKeys[cosmeticIdKey]
cosmeticData = CosmeticsFactory._cosmeticsById[cosmeticId]
type = cosmeticData.typeId
factionId = cosmeticData.factionId
rarityId = cosmeticData.rarityId
chestType = cosmeticData.chestType
subType = cosmeticData.subTypeId
CosmeticsFactory._cachedCosmetics.push(cosmeticData)
if type?
CosmeticsFactory._cachedCosmeticsForType[type].push(cosmeticData)
if factionId?
CosmeticsFactory._cachedCosmeticsForTypeAndFaction[type][factionId].push(cosmeticData)
if rarityId?
CosmeticsFactory._cachedCosmeticsForTypeAndRarity[type][rarityId].push(cosmeticData)
if factionId? and rarityId?
CosmeticsFactory._cachedCosmeticsForTypeAndFactionAndRarity[type][factionId][rarityId].push(cosmeticData)
if subType?
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type][subType] ?= []
CosmeticsFactory._cachedCosmeticsForTypeAndSubType[type][subType].push(cosmeticData)
if not _.contains(CosmeticsFactory._cachedCosmeticSubTypesByType[type],subType)
CosmeticsFactory._cachedCosmeticSubTypesByType[type].push(subType)
if type == CosmeticsTypeLookup.CardSkin
cardId = cosmeticData.cardId
if cardId?
CosmeticsFactory._cachedCardSkinsForCardId[cardId] ?= []
CosmeticsFactory._cachedCardSkinsForCardId[cardId].push(cosmeticData)
CosmeticsFactory._cachedCardSkinIdsForCardId[cardId] ?= []
CosmeticsFactory._cachedCardSkinIdsForCardId[cardId].push(cosmeticData.id)
if factionId?
CosmeticsFactory._cachedCosmeticsForFaction[factionId].push(cosmeticData)
if rarityId?
CosmeticsFactory._cachedCosmeticsForRarity[rarityId].push(cosmeticData)
if chestType?
CosmeticsFactory._cachedCosmeticsForChestType[chestType].push(cosmeticData)
# Generate default descriptions
# TODO: Better language for shop descriptors
_getEmotionDescriptor = (emoteOrder) ->
if emoteOrder == EMOTE_ORDER_ANGRY
return i18next.t("cosmetics.emote_anger")
else if emoteOrder == EMOTE_ORDER_BOW
return i18next.t("cosmetics.emote_respect")
else if emoteOrder == EMOTE_ORDER_CONFUSED
return i18next.t("cosmetics.emote_confusion")
else if emoteOrder == EMOTE_ORDER_FRUSTRATED
return i18next.t("cosmetics.emote_frustration")
else if emoteOrder == EMOTE_ORDER_HAPPY
return i18next.t("cosmetics.emote_happiness")
else if emoteOrder == EMOTE_ORDER_SAD
return i18next.t("cosmetics.emote_sadness")
else if emoteOrder == EMOTE_ORDER_SLEEP
return i18next.t("cosmetics.emote_impatience")
else if emoteOrder == EMOTE_ORDER_SUNGLASSES
return i18next.t("cosmetics.emote_style")
else if emoteOrder == EMOTE_ORDER_SURPRISED
return i18next.t("cosmetics.emote_surprise")
else if emoteOrder == EMOTE_ORDER_TAUNT
return i18next.t("cosmetics.emote_confidence")
else if emoteOrder == EMOTE_ORDER_KISS
return i18next.t("cosmetics.emote_love")
else
return i18next.t("cosmetics.emote_emotion")
allCosForDesc = CosmeticsFactory.getAllCosmetics()
for cosForDesc in allCosForDesc
if cosForDesc.shopDescription?
continue
if cosForDesc.typeId == CosmeticsTypeLookup.CardBack
cosForDesc.shopDescription = i18next.t("cosmetics.cardback_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.Scene
cosForDesc.shopDescription = i18next.t("cosmetics.scene_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.ProfileIcon
cosForDesc.shopDescription = i18next.t("cosmetics.icon_desc")
else if cosForDesc.typeId == CosmeticsTypeLookup.Emote
generalDescriptor = ""
if cosForDesc.generalId?
if cosForDesc.generalId == Cards.Faction1.General then generalDescriptor = i18next.t("cosmetics.shop_emote_argeon")
if cosForDesc.generalId == Cards.Faction1.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ziran")
if cosForDesc.generalId == Cards.Faction1.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_brome")
if cosForDesc.generalId == Cards.Faction2.General then generalDescriptor = i18next.t("cosmetics.shop_emote_kaleos")
if cosForDesc.generalId == Cards.Faction2.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_reva")
if cosForDesc.generalId == Cards.Faction2.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_shidai")
if cosForDesc.generalId == Cards.Faction3.General then generalDescriptor = i18next.t("cosmetics.shop_emote_zirix")
if cosForDesc.generalId == Cards.Faction3.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_sajj")
if cosForDesc.generalId == Cards.Faction3.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ciphyron")
if cosForDesc.generalId == Cards.Faction4.General then generalDescriptor = i18next.t("cosmetics.shop_emote_lilithe")
if cosForDesc.generalId == Cards.Faction4.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_cassyva")
if cosForDesc.generalId == Cards.Faction4.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_maehv")
if cosForDesc.generalId == Cards.Faction5.General then generalDescriptor = i18next.t("cosmetics.shop_emote_vaath")
if cosForDesc.generalId == Cards.Faction5.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_starhorn")
if cosForDesc.generalId == Cards.Faction5.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ragnora")
if cosForDesc.generalId == Cards.Faction6.General then generalDescriptor = i18next.t("cosmetics.shop_emote_faie")
if cosForDesc.generalId == Cards.Faction6.AltGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_kara")
if cosForDesc.generalId == Cards.Faction6.ThirdGeneral then generalDescriptor = i18next.t("cosmetics.shop_emote_ilena")
cosForDesc.shopDescription = i18next.t("cosmetics.shop_emote",{emote:_getEmotionDescriptor(cosForDesc.emoteOrder)},{general:generalDescriptor})
#cosForDesc.shopDescription = "Express your #{_getEmotionDescriptor(cosForDesc.emoteOrder)} in game#{generalDescriptor}"
# Set default reward orders
allCosForRewardOrder = CosmeticsFactory.getAllCosmetics()
for cosForOrder in allCosForRewardOrder
if not cosForOrder.rewardOrder?
cosForOrder.rewardOrder = 0
module.exports = CosmeticsFactory
|
[
{
"context": "ject.freeze [\n {\n _id: 'user1'\n username: 'user1'\n password: 'password1'\n profile: name: 'Te",
"end": 74,
"score": 0.9973582029342651,
"start": 69,
"tag": "USERNAME",
"value": "user1"
},
{
"context": "_id: 'user1'\n username: 'user1'\n password: ... | tests/fixtures/users.coffee | aramk/meteor-events | 3 | Fixtures.users = Object.freeze [
{
_id: 'user1'
username: 'user1'
password: 'password1'
profile: name: 'Test User'
roles: ['reader']
}
{
_id: 'user2'
username: 'user2'
password: 'password2'
profile: name: 'Test User 2'
roles: ['reader', 'writer']
}
]
| 48879 | Fixtures.users = Object.freeze [
{
_id: 'user1'
username: 'user1'
password: '<PASSWORD>'
profile: name: 'Test User'
roles: ['reader']
}
{
_id: 'user2'
username: 'user2'
password: '<PASSWORD>'
profile: name: 'Test User 2'
roles: ['reader', 'writer']
}
]
| true | Fixtures.users = Object.freeze [
{
_id: 'user1'
username: 'user1'
password: 'PI:PASSWORD:<PASSWORD>END_PI'
profile: name: 'Test User'
roles: ['reader']
}
{
_id: 'user2'
username: 'user2'
password: 'PI:PASSWORD:<PASSWORD>END_PI'
profile: name: 'Test User 2'
roles: ['reader', 'writer']
}
]
|
[
{
"context": " path.join(buildDir, 'installer')\n authors: 'Chase Sillevis'\n loadingGif: path.resolve(__dirname, '..', ",
"end": 3007,
"score": 0.9998917579650879,
"start": 2993,
"tag": "NAME",
"value": "Chase Sillevis"
},
{
"context": " iconUrl: 'https://raw.githubus... | build/Gruntfile.coffee | DeviaVir/inbox-web | 1 | fs = require 'fs'
path = require 'path'
os = require 'os'
# Add support for obselete APIs of vm module so we can make some third-party
# modules work under node v0.11.x.
require 'vm-compatibility-layer'
_ = require 'underscore-plus'
packageJson = require '../package.json'
# Shim harmony collections in case grunt was invoked without harmony
# collections enabled
_.extend(global, require('harmony-collections')) unless global.WeakMap?
module.exports = (grunt) ->
grunt.loadNpmTasks('grunt-contrib-coffee')
grunt.loadNpmTasks('grunt-shell')
grunt.loadNpmTasks('grunt-download-atom-shell')
grunt.loadNpmTasks('grunt-atom-shell-installer')
grunt.loadTasks('tasks')
# This allows all subsequent paths to the relative to the root of the repo
grunt.file.setBase(path.resolve('..'))
if not grunt.option('verbose')
grunt.log.writeln = (args...) -> grunt.log
grunt.log.write = (args...) -> grunt.log
[major, minor, patch] = packageJson.version.split('.')
tmpDir = os.tmpdir()
appName = if process.platform is 'darwin' then 'Inbox.app' else 'Inbox'
buildDir = grunt.option('build-dir') ? path.join(tmpDir, 'atom-build')
buildDir = path.resolve(buildDir)
installDir = grunt.option('install-dir')
home = if process.platform is 'win32' then process.env.USERPROFILE else process.env.HOME
atomShellDownloadDir = path.join(home, '.atom', 'atom-shell')
symbolsDir = path.join(buildDir, 'Atom.breakpad.syms')
shellAppDir = path.join(buildDir, appName)
if process.platform is 'win32'
contentsDir = shellAppDir
appDir = path.join(shellAppDir, 'resources', 'app')
installDir ?= path.join(process.env.ProgramFiles, appName)
killCommand = 'taskkill /F /IM inbox.exe'
else if process.platform is 'darwin'
contentsDir = path.join(shellAppDir, 'Contents')
appDir = path.join(contentsDir, 'Resources', 'app')
installDir ?= path.join('/Applications', appName)
killCommand = 'pkill -9 inbox'
else
contentsDir = shellAppDir
appDir = path.join(shellAppDir, 'resources', 'app')
installDir ?= process.env.INSTALL_PREFIX ? '/usr/local'
killCommand ='pkill -9 inbox'
installDir = path.resolve(installDir)
coffeeConfig =
glob_to_multiple:
expand: true
src: [
'src/**/*.coffee'
'exports/**/*.coffee'
'static/**/*.coffee'
]
dest: appDir
ext: '.js'
grunt.initConfig
pkg: grunt.file.readJSON('package.json')
atom: {appDir, appName, symbolsDir, buildDir, contentsDir, installDir, shellAppDir}
docsOutputDir: 'docs/output'
coffee: coffeeConfig
'download-atom-shell':
version: packageJson.atomShellVersion
outputDir: 'atom-shell'
downloadDir: atomShellDownloadDir
rebuild: true # rebuild native modules after atom-shell is updated
token: process.env.ATOM_ACCESS_TOKEN
'create-windows-installer':
appDirectory: shellAppDir
outputDirectory: path.join(buildDir, 'installer')
authors: 'Chase Sillevis'
loadingGif: path.resolve(__dirname, '..', 'resources', 'win', 'loading.gif')
iconUrl: 'https://raw.githubusercontent.com/deviavir/inbox-web/master/resources/win/inbox.ico'
setupIcon: path.resolve(__dirname, '..', 'resources', 'win', 'inbox.ico')
remoteReleases: 'https://atom.io/api/updates'
shell:
'kill-atom':
command: killCommand
options:
stdout: false
stderr: false
failOnError: false
grunt.registerTask('compile', ['coffee'])
ciTasks = ['output-disk-space', 'download-atom-shell', 'download-atom-shell-chromedriver', 'build']
ciTasks.push('dump-symbols') if process.platform isnt 'win32'
ciTasks.push('set-version', 'check-licenses')
ciTasks.push('mkdeb') if process.platform is 'linux'
ciTasks.push('create-windows-installer') if process.platform is 'win32'
ciTasks.push('codesign')
ciTasks.push('publish-build')
grunt.registerTask('ci', ciTasks)
defaultTasks = ['download-atom-shell', 'download-atom-shell-chromedriver', 'build', 'set-version']
defaultTasks.push 'install' unless process.platform is 'linux'
grunt.registerTask('default', defaultTasks)
| 181087 | fs = require 'fs'
path = require 'path'
os = require 'os'
# Add support for obselete APIs of vm module so we can make some third-party
# modules work under node v0.11.x.
require 'vm-compatibility-layer'
_ = require 'underscore-plus'
packageJson = require '../package.json'
# Shim harmony collections in case grunt was invoked without harmony
# collections enabled
_.extend(global, require('harmony-collections')) unless global.WeakMap?
module.exports = (grunt) ->
grunt.loadNpmTasks('grunt-contrib-coffee')
grunt.loadNpmTasks('grunt-shell')
grunt.loadNpmTasks('grunt-download-atom-shell')
grunt.loadNpmTasks('grunt-atom-shell-installer')
grunt.loadTasks('tasks')
# This allows all subsequent paths to the relative to the root of the repo
grunt.file.setBase(path.resolve('..'))
if not grunt.option('verbose')
grunt.log.writeln = (args...) -> grunt.log
grunt.log.write = (args...) -> grunt.log
[major, minor, patch] = packageJson.version.split('.')
tmpDir = os.tmpdir()
appName = if process.platform is 'darwin' then 'Inbox.app' else 'Inbox'
buildDir = grunt.option('build-dir') ? path.join(tmpDir, 'atom-build')
buildDir = path.resolve(buildDir)
installDir = grunt.option('install-dir')
home = if process.platform is 'win32' then process.env.USERPROFILE else process.env.HOME
atomShellDownloadDir = path.join(home, '.atom', 'atom-shell')
symbolsDir = path.join(buildDir, 'Atom.breakpad.syms')
shellAppDir = path.join(buildDir, appName)
if process.platform is 'win32'
contentsDir = shellAppDir
appDir = path.join(shellAppDir, 'resources', 'app')
installDir ?= path.join(process.env.ProgramFiles, appName)
killCommand = 'taskkill /F /IM inbox.exe'
else if process.platform is 'darwin'
contentsDir = path.join(shellAppDir, 'Contents')
appDir = path.join(contentsDir, 'Resources', 'app')
installDir ?= path.join('/Applications', appName)
killCommand = 'pkill -9 inbox'
else
contentsDir = shellAppDir
appDir = path.join(shellAppDir, 'resources', 'app')
installDir ?= process.env.INSTALL_PREFIX ? '/usr/local'
killCommand ='pkill -9 inbox'
installDir = path.resolve(installDir)
coffeeConfig =
glob_to_multiple:
expand: true
src: [
'src/**/*.coffee'
'exports/**/*.coffee'
'static/**/*.coffee'
]
dest: appDir
ext: '.js'
grunt.initConfig
pkg: grunt.file.readJSON('package.json')
atom: {appDir, appName, symbolsDir, buildDir, contentsDir, installDir, shellAppDir}
docsOutputDir: 'docs/output'
coffee: coffeeConfig
'download-atom-shell':
version: packageJson.atomShellVersion
outputDir: 'atom-shell'
downloadDir: atomShellDownloadDir
rebuild: true # rebuild native modules after atom-shell is updated
token: process.env.ATOM_ACCESS_TOKEN
'create-windows-installer':
appDirectory: shellAppDir
outputDirectory: path.join(buildDir, 'installer')
authors: '<NAME>'
loadingGif: path.resolve(__dirname, '..', 'resources', 'win', 'loading.gif')
iconUrl: 'https://raw.githubusercontent.com/deviavir/inbox-web/master/resources/win/inbox.ico'
setupIcon: path.resolve(__dirname, '..', 'resources', 'win', 'inbox.ico')
remoteReleases: 'https://atom.io/api/updates'
shell:
'kill-atom':
command: killCommand
options:
stdout: false
stderr: false
failOnError: false
grunt.registerTask('compile', ['coffee'])
ciTasks = ['output-disk-space', 'download-atom-shell', 'download-atom-shell-chromedriver', 'build']
ciTasks.push('dump-symbols') if process.platform isnt 'win32'
ciTasks.push('set-version', 'check-licenses')
ciTasks.push('mkdeb') if process.platform is 'linux'
ciTasks.push('create-windows-installer') if process.platform is 'win32'
ciTasks.push('codesign')
ciTasks.push('publish-build')
grunt.registerTask('ci', ciTasks)
defaultTasks = ['download-atom-shell', 'download-atom-shell-chromedriver', 'build', 'set-version']
defaultTasks.push 'install' unless process.platform is 'linux'
grunt.registerTask('default', defaultTasks)
| true | fs = require 'fs'
path = require 'path'
os = require 'os'
# Add support for obselete APIs of vm module so we can make some third-party
# modules work under node v0.11.x.
require 'vm-compatibility-layer'
_ = require 'underscore-plus'
packageJson = require '../package.json'
# Shim harmony collections in case grunt was invoked without harmony
# collections enabled
_.extend(global, require('harmony-collections')) unless global.WeakMap?
module.exports = (grunt) ->
grunt.loadNpmTasks('grunt-contrib-coffee')
grunt.loadNpmTasks('grunt-shell')
grunt.loadNpmTasks('grunt-download-atom-shell')
grunt.loadNpmTasks('grunt-atom-shell-installer')
grunt.loadTasks('tasks')
# This allows all subsequent paths to the relative to the root of the repo
grunt.file.setBase(path.resolve('..'))
if not grunt.option('verbose')
grunt.log.writeln = (args...) -> grunt.log
grunt.log.write = (args...) -> grunt.log
[major, minor, patch] = packageJson.version.split('.')
tmpDir = os.tmpdir()
appName = if process.platform is 'darwin' then 'Inbox.app' else 'Inbox'
buildDir = grunt.option('build-dir') ? path.join(tmpDir, 'atom-build')
buildDir = path.resolve(buildDir)
installDir = grunt.option('install-dir')
home = if process.platform is 'win32' then process.env.USERPROFILE else process.env.HOME
atomShellDownloadDir = path.join(home, '.atom', 'atom-shell')
symbolsDir = path.join(buildDir, 'Atom.breakpad.syms')
shellAppDir = path.join(buildDir, appName)
if process.platform is 'win32'
contentsDir = shellAppDir
appDir = path.join(shellAppDir, 'resources', 'app')
installDir ?= path.join(process.env.ProgramFiles, appName)
killCommand = 'taskkill /F /IM inbox.exe'
else if process.platform is 'darwin'
contentsDir = path.join(shellAppDir, 'Contents')
appDir = path.join(contentsDir, 'Resources', 'app')
installDir ?= path.join('/Applications', appName)
killCommand = 'pkill -9 inbox'
else
contentsDir = shellAppDir
appDir = path.join(shellAppDir, 'resources', 'app')
installDir ?= process.env.INSTALL_PREFIX ? '/usr/local'
killCommand ='pkill -9 inbox'
installDir = path.resolve(installDir)
coffeeConfig =
glob_to_multiple:
expand: true
src: [
'src/**/*.coffee'
'exports/**/*.coffee'
'static/**/*.coffee'
]
dest: appDir
ext: '.js'
grunt.initConfig
pkg: grunt.file.readJSON('package.json')
atom: {appDir, appName, symbolsDir, buildDir, contentsDir, installDir, shellAppDir}
docsOutputDir: 'docs/output'
coffee: coffeeConfig
'download-atom-shell':
version: packageJson.atomShellVersion
outputDir: 'atom-shell'
downloadDir: atomShellDownloadDir
rebuild: true # rebuild native modules after atom-shell is updated
token: process.env.ATOM_ACCESS_TOKEN
'create-windows-installer':
appDirectory: shellAppDir
outputDirectory: path.join(buildDir, 'installer')
authors: 'PI:NAME:<NAME>END_PI'
loadingGif: path.resolve(__dirname, '..', 'resources', 'win', 'loading.gif')
iconUrl: 'https://raw.githubusercontent.com/deviavir/inbox-web/master/resources/win/inbox.ico'
setupIcon: path.resolve(__dirname, '..', 'resources', 'win', 'inbox.ico')
remoteReleases: 'https://atom.io/api/updates'
shell:
'kill-atom':
command: killCommand
options:
stdout: false
stderr: false
failOnError: false
grunt.registerTask('compile', ['coffee'])
ciTasks = ['output-disk-space', 'download-atom-shell', 'download-atom-shell-chromedriver', 'build']
ciTasks.push('dump-symbols') if process.platform isnt 'win32'
ciTasks.push('set-version', 'check-licenses')
ciTasks.push('mkdeb') if process.platform is 'linux'
ciTasks.push('create-windows-installer') if process.platform is 'win32'
ciTasks.push('codesign')
ciTasks.push('publish-build')
grunt.registerTask('ci', ciTasks)
defaultTasks = ['download-atom-shell', 'download-atom-shell-chromedriver', 'build', 'set-version']
defaultTasks.push 'install' unless process.platform is 'linux'
grunt.registerTask('default', defaultTasks)
|
[
{
"context": " down along the road met a nicens little boy named baby tuckoo...\\n\\nHis father told him that story: his fa",
"end": 3464,
"score": 0.7299613952636719,
"start": 3458,
"tag": "NAME",
"value": "baby t"
},
{
"context": "s baby tuckoo. The moocow came down the road where ... | js/lesson_plans.coffee | khl2bb/LearnBlockChain | 0 | ---
---
root = exports ? this
root.lessons =
1:
0:
startingText: "Writing in Markdown is not that hard!"
renderedAnswer: "<p>Writing in Markdown is <em>not</em> that hard!</p>"
1:
startingText: "I will complete these lessons!"
renderedAnswer: "<p>I <strong>will</strong> complete these lessons!</p>"
2:
startingText: "\"Of course,\" she whispered. Then, she shouted: \"All I need is a little moxie!\""
renderedAnswer: "<p>\"<em>Of course</em>,\" she whispered. Then, she shouted: \"All I need is <strong>a little moxie</strong>!\"</p>"
3:
startingText: "If you're thinking to yourself, This is unbelievable, you'd probably be right."
renderedAnswer: "<p>If you're thinking to yourself, <strong><em>This is unbelievable</em></strong>, you'd probably be right.</p>"
2:
0:
startingText: "Header one\nHeader two\nHeader three\nHeader four\nHeader five\nHeader six"
renderedAnswer:"<h1>Header one</h1>\n<h2>Header two</h2>\n<h3>Header three</h3>\n<h4>Header four</h4>\n<h5>Header five</h5>\n<h6>Header six</h6>"
1:
startingText: "Colombian Symbolism in One Hundred Years of Solitude\n\nHere's some words about the book _One Hundred Years..._."
renderedAnswer: "<h4>Colombian Symbolism in <em>One Hundred Years of Solitude</em></h4>\n<p>Here's some words about the book <em>One Hundred Years...</em>.</p>"
3:
0:
startingText: "Search for it.()"
renderedAnswer:"<p><a href=\"http://www.google.com\">Search for it.</a></p>"
1:
startingText: "You're really, really going to want to see this."
renderedAnswer: "<p><a href=\"http://www.dailykitten.com\">You're <strong>really, really</strong> going to want to see this.</a></p>"
2:
startingText: "The Latest News from the BBC"
renderedAnswer: "<h4>The Latest News from <a href=\"http://www.bbc.com/news\">the BBC</a></h4>"
3:
startingText: "Do you want to [see something fun][]?\n\nWell, do I have [the website for you][another fun place]!"
renderedAnswer: "<p>Do you want to <a href=\"http://www.zombo.com\">see something fun</a>?</p>\n<p>Well, do I have <a href=\"http://www.stumbleupon.com\">the website for you</a>!</p>"
4:
0:
startingText: "[](http://octodex.github.com/images/octdrey-catburn.jpg)"
renderedAnswer:"<p><img src=\"http://octodex.github.com/images/octdrey-catburn.jpg\" alt=\"A representation of Octdrey Catburn\"></p>"
1:
startingText: "[The first father][]\n\n[The second first father][Second Father]"
renderedAnswer: "<p><img src=\"http://octodex.github.com/images/founding-father.jpg\" alt=\"The first father\"></p>\n<p><img src=\"http://octodex.github.com/images/foundingfather_v2.png\" alt=\"The second first father\"></p>"
5:
0:
startingText: "I read this interesting quote the other day:\n\n\"Her eyes had called him and his soul had leaped at the call. To live, to err, to fall, to triumph, to recreate life out of life!\""
renderedAnswer:"<p>I read this interesting quote the other day:</p>\n<blockquote>\n<p>\"Her eyes had called him and his soul had leaped at the call. To live, to err, to fall, to triumph, to recreate life out of life!\"</p>\n</blockquote>"
1:
startingText: "\n>Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named baby tuckoo...\n\nHis father told him that story: his father looked at him through a glass: he had a hairy face.\n\nHe was baby tuckoo. The moocow came down the road where Betty Byrne lived: she sold lemon platt."
renderedAnswer: "<blockquote>\n<p>Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named baby tuckoo...</p>\n<p>His father told him that story: his father looked at him through a glass: he had a hairy face.</p>\n<p>He was baby tuckoo. The moocow came down the road where Betty Byrne lived: she sold lemon platt.</p>\n</blockquote>"
2:
startingText: "He left her quickly, fearing that her intimacy might turn to jibing and wishing to be out of the way before she offered her ware to another, a tourist from England or a student of Trinity. Grafton Street, along which he walked, prolonged that moment of discouraged poverty. In the roadway at the head of the street a slab was set to the memory of Wolfe Tone and he remembered having been present with his father at its laying. He remembered with bitterness that scene of tawdry tribute. There were four French delegates in a brake and one, a plump smiling young man, held, wedged on a stick, a card on which were printed the words: VIVE L'IRLANDE!"
renderedAnswer: "<blockquote>\n<p>He left her quickly, fearing that her intimacy might turn to jibing and wishing to be out of the way before she offered her ware to another, a tourist from England or a student of Trinity. Grafton Street, along which he walked, prolonged that moment of discouraged poverty. In the roadway at the head of the street a slab was set to the memory of Wolfe Tone and he remembered having been present with his father at its laying. He remembered with bitterness that scene of tawdry tribute. There were four French delegates in a brake and one, a plump smiling young man, held, wedged on a stick, a card on which were printed the words: <em>VIVE L'IRLANDE</em>!</p>\n</blockquote>"
6:
0:
startingText: "Flour, Cheese, Tomatoes"
renderedAnswer: "<ul>\n<li>Flour</li>\n<li>Cheese</li>\n<li>Tomatoes</li>\n</ul>"
1:
startingText: "Cut the cheese, Slice the tomatoes, Rub the tomatoes in flour"
renderedAnswer: "<ol>\n<li>Cut the cheese</li>\n<li>Slice the tomatoes</li>\n<li>Rub the tomatoes in flour</li>\n</ol>"
2:
startingText: "* Azalea (Ericaceae Rhododendron)\n* Chrysanthemum (Anthemideae Chrysanthemum)\n* Dahlia (Coreopsideae Dahlia)"
renderedAnswer: "<ul>\n<li>Azalea (<em>Ericaceae Rhododendron</em>)</li>\n<li>Chrysanthemum (<em>Anthemideae Chrysanthemum</em>)</li>\n<li>Dahlia (<em>Coreopsideae Dahlia</em>)</li>\n</ul>"
3:
startingText: "* Calculus, A professor, Has no hair, Often wears green\n* Castafiore, An opera singer, Has white hair, Is possibly mentally unwell"
renderedAnswer: "<ul>\n<li>Calculus<ul>\n<li>A professor</li>\n<li>Has no hair</li>\n<li>Often wears green</li>\n</ul>\n</li>\n<li>Castafiore<ul>\n<li>An opera singer</li>\n<li>Has white hair</li>\n<li>Is possibly mentally unwell</li>\n</ul>\n</li>\n</ul>"
4:
startingText: "1. Cut the cheese\n * Make sure that the cheese is cut into little triangles.\n\n2. Slice the tomatoes\n * Be careful when holding the knife.\n * For more help on tomato slicing, see Thomas Jefferson's seminal essay _Tom Ate Those_."
renderedAnswer: "<ol>\n<li><p>Cut the cheese</p>\n<p>Make sure that the cheese is cut into little triangles.</p>\n</li>\n<li><p>Slice the tomatoes</p>\n<p>Be careful when holding the knife.</p>\n<p>For more help on tomato slicing, see Thomas Jefferson's seminal essay <em>Tom Ate Those</em>.</p>\n</li>\n</ol>"
7:
0:
startingText: "We pictured the meek mild creatures where\nThey dwelt in their strawy pen,\nNor did it occur to one of us there\nTo doubt they were kneeling then."
renderedAnswer: "<p>We pictured the meek mild creatures where<br>They dwelt in their strawy pen,<br>Nor did it occur to one of us there<br>To doubt they were kneeling then.</p>"
1:
startingText: "1. Crack three eggs over a bowl.\n\n Now, you're going to want to crack the eggs in such a way that you don't make a mess.\n\n If you _do_ make a mess, use a towel to clean it up!\n\n2. Pour a gallon of milk into the bowl.\n\n Basically, take the same guidance as above: don't be messy, but if you are, clean it up!"
renderedAnswer: "<ol>\n<li><p>Crack three eggs over a bowl.<br>Now, you're going to want to crack the eggs in such a way that you don't make a mess.<br>If you <em>do</em> make a mess, use a towel to clean it up!</p>\n</li>\n<li><p>Pour a gallon of milk into the bowl.<br>Basically, take the same guidance as above: don't be messy, but if you are, clean it up!</p>\n</li>\n</ol>"
| 114331 | ---
---
root = exports ? this
root.lessons =
1:
0:
startingText: "Writing in Markdown is not that hard!"
renderedAnswer: "<p>Writing in Markdown is <em>not</em> that hard!</p>"
1:
startingText: "I will complete these lessons!"
renderedAnswer: "<p>I <strong>will</strong> complete these lessons!</p>"
2:
startingText: "\"Of course,\" she whispered. Then, she shouted: \"All I need is a little moxie!\""
renderedAnswer: "<p>\"<em>Of course</em>,\" she whispered. Then, she shouted: \"All I need is <strong>a little moxie</strong>!\"</p>"
3:
startingText: "If you're thinking to yourself, This is unbelievable, you'd probably be right."
renderedAnswer: "<p>If you're thinking to yourself, <strong><em>This is unbelievable</em></strong>, you'd probably be right.</p>"
2:
0:
startingText: "Header one\nHeader two\nHeader three\nHeader four\nHeader five\nHeader six"
renderedAnswer:"<h1>Header one</h1>\n<h2>Header two</h2>\n<h3>Header three</h3>\n<h4>Header four</h4>\n<h5>Header five</h5>\n<h6>Header six</h6>"
1:
startingText: "Colombian Symbolism in One Hundred Years of Solitude\n\nHere's some words about the book _One Hundred Years..._."
renderedAnswer: "<h4>Colombian Symbolism in <em>One Hundred Years of Solitude</em></h4>\n<p>Here's some words about the book <em>One Hundred Years...</em>.</p>"
3:
0:
startingText: "Search for it.()"
renderedAnswer:"<p><a href=\"http://www.google.com\">Search for it.</a></p>"
1:
startingText: "You're really, really going to want to see this."
renderedAnswer: "<p><a href=\"http://www.dailykitten.com\">You're <strong>really, really</strong> going to want to see this.</a></p>"
2:
startingText: "The Latest News from the BBC"
renderedAnswer: "<h4>The Latest News from <a href=\"http://www.bbc.com/news\">the BBC</a></h4>"
3:
startingText: "Do you want to [see something fun][]?\n\nWell, do I have [the website for you][another fun place]!"
renderedAnswer: "<p>Do you want to <a href=\"http://www.zombo.com\">see something fun</a>?</p>\n<p>Well, do I have <a href=\"http://www.stumbleupon.com\">the website for you</a>!</p>"
4:
0:
startingText: "[](http://octodex.github.com/images/octdrey-catburn.jpg)"
renderedAnswer:"<p><img src=\"http://octodex.github.com/images/octdrey-catburn.jpg\" alt=\"A representation of Octdrey Catburn\"></p>"
1:
startingText: "[The first father][]\n\n[The second first father][Second Father]"
renderedAnswer: "<p><img src=\"http://octodex.github.com/images/founding-father.jpg\" alt=\"The first father\"></p>\n<p><img src=\"http://octodex.github.com/images/foundingfather_v2.png\" alt=\"The second first father\"></p>"
5:
0:
startingText: "I read this interesting quote the other day:\n\n\"Her eyes had called him and his soul had leaped at the call. To live, to err, to fall, to triumph, to recreate life out of life!\""
renderedAnswer:"<p>I read this interesting quote the other day:</p>\n<blockquote>\n<p>\"Her eyes had called him and his soul had leaped at the call. To live, to err, to fall, to triumph, to recreate life out of life!\"</p>\n</blockquote>"
1:
startingText: "\n>Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named <NAME>uckoo...\n\nHis father told him that story: his father looked at him through a glass: he had a hairy face.\n\nHe was baby tuckoo. The moocow came down the road where <NAME> lived: she sold lemon platt."
renderedAnswer: "<blockquote>\n<p>Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named <NAME>aby tuckoo...</p>\n<p>His father told him that story: his father looked at him through a glass: he had a hairy face.</p>\n<p>He was baby tuckoo. The moocow came down the road where <NAME> lived: she sold lemon platt.</p>\n</blockquote>"
2:
startingText: "He left her quickly, fearing that her intimacy might turn to jibing and wishing to be out of the way before she offered her ware to another, a tourist from England or a student of Trinity. Grafton Street, along which he walked, prolonged that moment of discouraged poverty. In the roadway at the head of the street a slab was set to the memory of <NAME> and he remembered having been present with his father at its laying. He remembered with bitterness that scene of tawdry tribute. There were four French delegates in a brake and one, a plump smiling young man, held, wedged on a stick, a card on which were printed the words: VIVE L'IRL<NAME>DE!"
renderedAnswer: "<blockquote>\n<p>He left her quickly, fearing that her intimacy might turn to jibing and wishing to be out of the way before she offered her ware to another, a tourist from England or a student of Trinity. Grafton Street, along which he walked, prolonged that moment of discouraged poverty. In the roadway at the head of the street a slab was set to the memory of <NAME> and he remembered having been present with his father at its laying. He remembered with bitterness that scene of tawdry tribute. There were four French delegates in a brake and one, a plump smiling young man, held, wedged on a stick, a card on which were printed the words: <em>VIVE L'IRLANDE</em>!</p>\n</blockquote>"
6:
0:
startingText: "Flour, Cheese, Tomatoes"
renderedAnswer: "<ul>\n<li>Flour</li>\n<li>Cheese</li>\n<li>Tomatoes</li>\n</ul>"
1:
startingText: "Cut the cheese, Slice the tomatoes, Rub the tomatoes in flour"
renderedAnswer: "<ol>\n<li>Cut the cheese</li>\n<li>Slice the tomatoes</li>\n<li>Rub the tomatoes in flour</li>\n</ol>"
2:
startingText: "* Azalea (Ericaceae Rhododendron)\n* Chrysanthemum (Anthemideae Chrysanthemum)\n* Dahlia (Coreopsideae Dahlia)"
renderedAnswer: "<ul>\n<li>Azalea (<em>Ericaceae Rhododendron</em>)</li>\n<li>Chrysanthemum (<em>Anthemideae Chrysanthemum</em>)</li>\n<li>Dahlia (<em>Coreopsideae Dahlia</em>)</li>\n</ul>"
3:
startingText: "* Calculus, A professor, Has no hair, Often wears green\n* Castafiore, An opera singer, Has white hair, Is possibly mentally unwell"
renderedAnswer: "<ul>\n<li>Calculus<ul>\n<li>A professor</li>\n<li>Has no hair</li>\n<li>Often wears green</li>\n</ul>\n</li>\n<li>Castafiore<ul>\n<li>An opera singer</li>\n<li>Has white hair</li>\n<li>Is possibly mentally unwell</li>\n</ul>\n</li>\n</ul>"
4:
startingText: "1. Cut the cheese\n * Make sure that the cheese is cut into little triangles.\n\n2. Slice the tomatoes\n * Be careful when holding the knife.\n * For more help on tomato slicing, see <NAME>'s seminal essay _Tom Ate Those_."
renderedAnswer: "<ol>\n<li><p>Cut the cheese</p>\n<p>Make sure that the cheese is cut into little triangles.</p>\n</li>\n<li><p>Slice the tomatoes</p>\n<p>Be careful when holding the knife.</p>\n<p>For more help on tomato slicing, see <NAME>'s seminal essay <em>Tom Ate Those</em>.</p>\n</li>\n</ol>"
7:
0:
startingText: "We pictured the meek mild creatures where\nThey dwelt in their strawy pen,\nNor did it occur to one of us there\nTo doubt they were kneeling then."
renderedAnswer: "<p>We pictured the meek mild creatures where<br>They dwelt in their strawy pen,<br>Nor did it occur to one of us there<br>To doubt they were kneeling then.</p>"
1:
startingText: "1. Crack three eggs over a bowl.\n\n Now, you're going to want to crack the eggs in such a way that you don't make a mess.\n\n If you _do_ make a mess, use a towel to clean it up!\n\n2. Pour a gallon of milk into the bowl.\n\n Basically, take the same guidance as above: don't be messy, but if you are, clean it up!"
renderedAnswer: "<ol>\n<li><p>Crack three eggs over a bowl.<br>Now, you're going to want to crack the eggs in such a way that you don't make a mess.<br>If you <em>do</em> make a mess, use a towel to clean it up!</p>\n</li>\n<li><p>Pour a gallon of milk into the bowl.<br>Basically, take the same guidance as above: don't be messy, but if you are, clean it up!</p>\n</li>\n</ol>"
| true | ---
---
root = exports ? this
root.lessons =
1:
0:
startingText: "Writing in Markdown is not that hard!"
renderedAnswer: "<p>Writing in Markdown is <em>not</em> that hard!</p>"
1:
startingText: "I will complete these lessons!"
renderedAnswer: "<p>I <strong>will</strong> complete these lessons!</p>"
2:
startingText: "\"Of course,\" she whispered. Then, she shouted: \"All I need is a little moxie!\""
renderedAnswer: "<p>\"<em>Of course</em>,\" she whispered. Then, she shouted: \"All I need is <strong>a little moxie</strong>!\"</p>"
3:
startingText: "If you're thinking to yourself, This is unbelievable, you'd probably be right."
renderedAnswer: "<p>If you're thinking to yourself, <strong><em>This is unbelievable</em></strong>, you'd probably be right.</p>"
2:
0:
startingText: "Header one\nHeader two\nHeader three\nHeader four\nHeader five\nHeader six"
renderedAnswer:"<h1>Header one</h1>\n<h2>Header two</h2>\n<h3>Header three</h3>\n<h4>Header four</h4>\n<h5>Header five</h5>\n<h6>Header six</h6>"
1:
startingText: "Colombian Symbolism in One Hundred Years of Solitude\n\nHere's some words about the book _One Hundred Years..._."
renderedAnswer: "<h4>Colombian Symbolism in <em>One Hundred Years of Solitude</em></h4>\n<p>Here's some words about the book <em>One Hundred Years...</em>.</p>"
3:
0:
startingText: "Search for it.()"
renderedAnswer:"<p><a href=\"http://www.google.com\">Search for it.</a></p>"
1:
startingText: "You're really, really going to want to see this."
renderedAnswer: "<p><a href=\"http://www.dailykitten.com\">You're <strong>really, really</strong> going to want to see this.</a></p>"
2:
startingText: "The Latest News from the BBC"
renderedAnswer: "<h4>The Latest News from <a href=\"http://www.bbc.com/news\">the BBC</a></h4>"
3:
startingText: "Do you want to [see something fun][]?\n\nWell, do I have [the website for you][another fun place]!"
renderedAnswer: "<p>Do you want to <a href=\"http://www.zombo.com\">see something fun</a>?</p>\n<p>Well, do I have <a href=\"http://www.stumbleupon.com\">the website for you</a>!</p>"
4:
0:
startingText: "[](http://octodex.github.com/images/octdrey-catburn.jpg)"
renderedAnswer:"<p><img src=\"http://octodex.github.com/images/octdrey-catburn.jpg\" alt=\"A representation of Octdrey Catburn\"></p>"
1:
startingText: "[The first father][]\n\n[The second first father][Second Father]"
renderedAnswer: "<p><img src=\"http://octodex.github.com/images/founding-father.jpg\" alt=\"The first father\"></p>\n<p><img src=\"http://octodex.github.com/images/foundingfather_v2.png\" alt=\"The second first father\"></p>"
5:
0:
startingText: "I read this interesting quote the other day:\n\n\"Her eyes had called him and his soul had leaped at the call. To live, to err, to fall, to triumph, to recreate life out of life!\""
renderedAnswer:"<p>I read this interesting quote the other day:</p>\n<blockquote>\n<p>\"Her eyes had called him and his soul had leaped at the call. To live, to err, to fall, to triumph, to recreate life out of life!\"</p>\n</blockquote>"
1:
startingText: "\n>Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named PI:NAME:<NAME>END_PIuckoo...\n\nHis father told him that story: his father looked at him through a glass: he had a hairy face.\n\nHe was baby tuckoo. The moocow came down the road where PI:NAME:<NAME>END_PI lived: she sold lemon platt."
renderedAnswer: "<blockquote>\n<p>Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named PI:NAME:<NAME>END_PIaby tuckoo...</p>\n<p>His father told him that story: his father looked at him through a glass: he had a hairy face.</p>\n<p>He was baby tuckoo. The moocow came down the road where PI:NAME:<NAME>END_PI lived: she sold lemon platt.</p>\n</blockquote>"
2:
startingText: "He left her quickly, fearing that her intimacy might turn to jibing and wishing to be out of the way before she offered her ware to another, a tourist from England or a student of Trinity. Grafton Street, along which he walked, prolonged that moment of discouraged poverty. In the roadway at the head of the street a slab was set to the memory of PI:NAME:<NAME>END_PI and he remembered having been present with his father at its laying. He remembered with bitterness that scene of tawdry tribute. There were four French delegates in a brake and one, a plump smiling young man, held, wedged on a stick, a card on which were printed the words: VIVE L'IRLPI:NAME:<NAME>END_PIDE!"
renderedAnswer: "<blockquote>\n<p>He left her quickly, fearing that her intimacy might turn to jibing and wishing to be out of the way before she offered her ware to another, a tourist from England or a student of Trinity. Grafton Street, along which he walked, prolonged that moment of discouraged poverty. In the roadway at the head of the street a slab was set to the memory of PI:NAME:<NAME>END_PI and he remembered having been present with his father at its laying. He remembered with bitterness that scene of tawdry tribute. There were four French delegates in a brake and one, a plump smiling young man, held, wedged on a stick, a card on which were printed the words: <em>VIVE L'IRLANDE</em>!</p>\n</blockquote>"
6:
0:
startingText: "Flour, Cheese, Tomatoes"
renderedAnswer: "<ul>\n<li>Flour</li>\n<li>Cheese</li>\n<li>Tomatoes</li>\n</ul>"
1:
startingText: "Cut the cheese, Slice the tomatoes, Rub the tomatoes in flour"
renderedAnswer: "<ol>\n<li>Cut the cheese</li>\n<li>Slice the tomatoes</li>\n<li>Rub the tomatoes in flour</li>\n</ol>"
2:
startingText: "* Azalea (Ericaceae Rhododendron)\n* Chrysanthemum (Anthemideae Chrysanthemum)\n* Dahlia (Coreopsideae Dahlia)"
renderedAnswer: "<ul>\n<li>Azalea (<em>Ericaceae Rhododendron</em>)</li>\n<li>Chrysanthemum (<em>Anthemideae Chrysanthemum</em>)</li>\n<li>Dahlia (<em>Coreopsideae Dahlia</em>)</li>\n</ul>"
3:
startingText: "* Calculus, A professor, Has no hair, Often wears green\n* Castafiore, An opera singer, Has white hair, Is possibly mentally unwell"
renderedAnswer: "<ul>\n<li>Calculus<ul>\n<li>A professor</li>\n<li>Has no hair</li>\n<li>Often wears green</li>\n</ul>\n</li>\n<li>Castafiore<ul>\n<li>An opera singer</li>\n<li>Has white hair</li>\n<li>Is possibly mentally unwell</li>\n</ul>\n</li>\n</ul>"
4:
startingText: "1. Cut the cheese\n * Make sure that the cheese is cut into little triangles.\n\n2. Slice the tomatoes\n * Be careful when holding the knife.\n * For more help on tomato slicing, see PI:NAME:<NAME>END_PI's seminal essay _Tom Ate Those_."
renderedAnswer: "<ol>\n<li><p>Cut the cheese</p>\n<p>Make sure that the cheese is cut into little triangles.</p>\n</li>\n<li><p>Slice the tomatoes</p>\n<p>Be careful when holding the knife.</p>\n<p>For more help on tomato slicing, see PI:NAME:<NAME>END_PI's seminal essay <em>Tom Ate Those</em>.</p>\n</li>\n</ol>"
7:
0:
startingText: "We pictured the meek mild creatures where\nThey dwelt in their strawy pen,\nNor did it occur to one of us there\nTo doubt they were kneeling then."
renderedAnswer: "<p>We pictured the meek mild creatures where<br>They dwelt in their strawy pen,<br>Nor did it occur to one of us there<br>To doubt they were kneeling then.</p>"
1:
startingText: "1. Crack three eggs over a bowl.\n\n Now, you're going to want to crack the eggs in such a way that you don't make a mess.\n\n If you _do_ make a mess, use a towel to clean it up!\n\n2. Pour a gallon of milk into the bowl.\n\n Basically, take the same guidance as above: don't be messy, but if you are, clean it up!"
renderedAnswer: "<ol>\n<li><p>Crack three eggs over a bowl.<br>Now, you're going to want to crack the eggs in such a way that you don't make a mess.<br>If you <em>do</em> make a mess, use a towel to clean it up!</p>\n</li>\n<li><p>Pour a gallon of milk into the bowl.<br>Basically, take the same guidance as above: don't be messy, but if you are, clean it up!</p>\n</li>\n</ol>"
|
[
{
"context": "###\nThe MIT License\n\nCopyright (c) 2015 Juan Cruz Viotti. https://jviotti.github.io.\n\nPermission is hereby",
"end": 56,
"score": 0.9998115301132202,
"start": 40,
"tag": "NAME",
"value": "Juan Cruz Viotti"
}
] | lib/utils.coffee | jviotti/wary | 1 | ###
The MIT License
Copyright (c) 2015 Juan Cruz Viotti. https://jviotti.github.io.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
###
_ = require('lodash')
Promise = require('bluebird')
fs = Promise.promisifyAll(require('fs'))
###*
# @summary Map trough object values using a promise iterator
# @function
# @protected
#
# @param {Object} object - input object
# @param {Function} iterator - promised iterator
#
# @returns {Promise<Object>} mapped object
#
# @example
# utils.promiseMapValues
# a: 1
# b: 2
# , (n) ->
# Promise.try ->
# return n * 3
# .then (result) ->
# console.log(result)
###
exports.promiseMapValues = (object, iterator) ->
Promise.props(_.mapValues(object, iterator))
| 214662 | ###
The MIT License
Copyright (c) 2015 <NAME>. https://jviotti.github.io.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
###
_ = require('lodash')
Promise = require('bluebird')
fs = Promise.promisifyAll(require('fs'))
###*
# @summary Map trough object values using a promise iterator
# @function
# @protected
#
# @param {Object} object - input object
# @param {Function} iterator - promised iterator
#
# @returns {Promise<Object>} mapped object
#
# @example
# utils.promiseMapValues
# a: 1
# b: 2
# , (n) ->
# Promise.try ->
# return n * 3
# .then (result) ->
# console.log(result)
###
exports.promiseMapValues = (object, iterator) ->
Promise.props(_.mapValues(object, iterator))
| true | ###
The MIT License
Copyright (c) 2015 PI:NAME:<NAME>END_PI. https://jviotti.github.io.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
###
_ = require('lodash')
Promise = require('bluebird')
fs = Promise.promisifyAll(require('fs'))
###*
# @summary Map trough object values using a promise iterator
# @function
# @protected
#
# @param {Object} object - input object
# @param {Function} iterator - promised iterator
#
# @returns {Promise<Object>} mapped object
#
# @example
# utils.promiseMapValues
# a: 1
# b: 2
# , (n) ->
# Promise.try ->
# return n * 3
# .then (result) ->
# console.log(result)
###
exports.promiseMapValues = (object, iterator) ->
Promise.props(_.mapValues(object, iterator))
|
[
{
"context": "email.test =\n match:\n flags: 'g'\n sample: 'johnny@gmail.com tommy92@mail.co.nz don.+.juan_julio@sanjuan.io kz",
"end": 526,
"score": 0.9998931884765625,
"start": 510,
"tag": "EMAIL",
"value": "johnny@gmail.com"
},
{
"context": "atch:\n flags: 'g'\n sampl... | node_modules/xemplar/lib/patterns/information.coffee | DORCAS12345/lamisplus-angular | 0 | patterns =
email: /[\w!#$%&'*+/=?^`{|}~-]+(?:\.[\w!#$%&'*+/=?^`{|}~-]+)*@(?:[a-z\d](?:[a-z\d-]*[a-z\d])?\.)+(?:[a-z]{2}|com|org|net|gov|mil|biz|info|mobi|name|aero|jobs|museum)\b/i
phone:
us: /(?:[\(])?([2-9]\d{2})(?:[\)])?(?:[\.-])?(\d{3})(?:[\.-])?(\d{4})/
credit_card: /(^(4|5)\d{3}-?\d{4}-?\d{4}-?\d{4}|(4|5)\d{15})|(^(6011)-?\d{4}-?\d{4}-?\d{4}|(6011)-?\d{12})|(^((3\d{3}))-\d{6}-\d{5}|^((3\d{14})))/
zip_code: /\d{5}((?:-)?\d{4})?/
patterns.email.test =
match:
flags: 'g'
sample: 'johnny@gmail.com tommy92@mail.co.nz don.+.juan_julio@sanjuan.io kz@asdfsds.asdf.asdf'
expected: ['johnny@gmail.com','tommy92@mail.co.nz','don.+.juan_julio@sanjuan.io']
test:
shouldntMatch: ['i','','-','kz@asdfsds.asdf.asdf']
shouldMatch: ['johnny@gmail.com','tommy92@mail.co.nz','don.+.juan_julio@sanjuan.io']
patterns.phone.us.test =
match:
flags: 'g'
sample: '4805555545 (480)-555-5545 480-555-5545 (480)555-5545 (480)-5555545 480.555.5545'
expected: ['4805555545','(480)-555-5545','480-555-5545','(480)555-5545','(480)-5555545','480.555.5545']
test:
shouldntMatch: ['i','','-','2.1','48055-555-45']
shouldMatch: ['4805555545','(480)-555-5545','480-555-5545','(480)555-5545','(480)-5555545','480.555.5545']
patterns.zip_code.test =
match:
flags: 'g'
sample: '85249 90210-1234 902101234 - i -1234'
expected: ['85249','90210-1234','902101234']
test:
shouldntMatch: ['i','','-','2.1','-1234']
shouldMatch: ['85249','90210-1234','902101234']
module.exports = patterns | 132942 | patterns =
email: /[\w!#$%&'*+/=?^`{|}~-]+(?:\.[\w!#$%&'*+/=?^`{|}~-]+)*@(?:[a-z\d](?:[a-z\d-]*[a-z\d])?\.)+(?:[a-z]{2}|com|org|net|gov|mil|biz|info|mobi|name|aero|jobs|museum)\b/i
phone:
us: /(?:[\(])?([2-9]\d{2})(?:[\)])?(?:[\.-])?(\d{3})(?:[\.-])?(\d{4})/
credit_card: /(^(4|5)\d{3}-?\d{4}-?\d{4}-?\d{4}|(4|5)\d{15})|(^(6011)-?\d{4}-?\d{4}-?\d{4}|(6011)-?\d{12})|(^((3\d{3}))-\d{6}-\d{5}|^((3\d{14})))/
zip_code: /\d{5}((?:-)?\d{4})?/
patterns.email.test =
match:
flags: 'g'
sample: '<EMAIL> <EMAIL> <EMAIL> <EMAIL>'
expected: ['<EMAIL>','<EMAIL>','<EMAIL>']
test:
shouldntMatch: ['i','','-','<EMAIL>']
shouldMatch: ['<EMAIL>','<EMAIL>','<EMAIL>']
patterns.phone.us.test =
match:
flags: 'g'
sample: '4805555545 (480)-555-5545 480-555-5545 (480)555-5545 (480)-5555545 480.555.5545'
expected: ['4805555545','(480)-555-5545','480-555-5545','(480)555-5545','(480)-5555545','480.555.5545']
test:
shouldntMatch: ['i','','-','2.1','48055-555-45']
shouldMatch: ['4805555545','(480)-555-5545','480-555-5545','(480)555-5545','(480)-5555545','480.555.5545']
patterns.zip_code.test =
match:
flags: 'g'
sample: '85249 90210-1234 902101234 - i -1234'
expected: ['85249','90210-1234','902101234']
test:
shouldntMatch: ['i','','-','2.1','-1234']
shouldMatch: ['85249','90210-1234','902101234']
module.exports = patterns | true | patterns =
email: /[\w!#$%&'*+/=?^`{|}~-]+(?:\.[\w!#$%&'*+/=?^`{|}~-]+)*@(?:[a-z\d](?:[a-z\d-]*[a-z\d])?\.)+(?:[a-z]{2}|com|org|net|gov|mil|biz|info|mobi|name|aero|jobs|museum)\b/i
phone:
us: /(?:[\(])?([2-9]\d{2})(?:[\)])?(?:[\.-])?(\d{3})(?:[\.-])?(\d{4})/
credit_card: /(^(4|5)\d{3}-?\d{4}-?\d{4}-?\d{4}|(4|5)\d{15})|(^(6011)-?\d{4}-?\d{4}-?\d{4}|(6011)-?\d{12})|(^((3\d{3}))-\d{6}-\d{5}|^((3\d{14})))/
zip_code: /\d{5}((?:-)?\d{4})?/
patterns.email.test =
match:
flags: 'g'
sample: 'PI:EMAIL:<EMAIL>END_PI PI:EMAIL:<EMAIL>END_PI PI:EMAIL:<EMAIL>END_PI PI:EMAIL:<EMAIL>END_PI'
expected: ['PI:EMAIL:<EMAIL>END_PI','PI:EMAIL:<EMAIL>END_PI','PI:EMAIL:<EMAIL>END_PI']
test:
shouldntMatch: ['i','','-','PI:EMAIL:<EMAIL>END_PI']
shouldMatch: ['PI:EMAIL:<EMAIL>END_PI','PI:EMAIL:<EMAIL>END_PI','PI:EMAIL:<EMAIL>END_PI']
patterns.phone.us.test =
match:
flags: 'g'
sample: '4805555545 (480)-555-5545 480-555-5545 (480)555-5545 (480)-5555545 480.555.5545'
expected: ['4805555545','(480)-555-5545','480-555-5545','(480)555-5545','(480)-5555545','480.555.5545']
test:
shouldntMatch: ['i','','-','2.1','48055-555-45']
shouldMatch: ['4805555545','(480)-555-5545','480-555-5545','(480)555-5545','(480)-5555545','480.555.5545']
patterns.zip_code.test =
match:
flags: 'g'
sample: '85249 90210-1234 902101234 - i -1234'
expected: ['85249','90210-1234','902101234']
test:
shouldntMatch: ['i','','-','2.1','-1234']
shouldMatch: ['85249','90210-1234','902101234']
module.exports = patterns |
[
{
"context": "e.log window.atob(sitcon_secret)\n console.log \"SGVsbG8lMkMlMjAlRTUlQTYlODIlRTYlOUUlOUMlRTQlQkQlQTAlRTYlOTglQUYlRTUlQUQlQjglRTclOTQlOUYlRUYlQkMlOEMlRTYlQUQlQTElRTglQkYlOEUlRTUlOEElQTAlRTUlODUlQTUlRTQlQjklOEIlRTUlQkUlOEMlRTUlOEQlQjMlRTUlQjAlODclRTYlODglOTAlRTclQUIlOEIlRTclOUElODQlMjBTSVRDT04lMj... | coffeescripts/main.coffee | sitcon-tw/2014 | 1 | ###
# Preload Elements
###
$window = $(window)
$dom = $("html")
screenWidth = $window.width()
screenHeight = $window.height()
$menu = $("#main-menu ul")
$menuItems = $menu.children('.item')
$menuItem = [
$($menuItems[0])
$($menuItems[1])
$($menuItems[2])
$($menuItems[3])
$($menuItems[4])
$($menuItems[5])
]
$sections = {
"#about": $("#about")
"#location": $("#location")
"#speaker": $("#speaker")
"#schedule": $("#schedule")
"#sponsor": $("#sponsor")
"#team": $("#team")
}
###
# Media Query in JS
###
tablet = Modernizr.mq("(min-width: 48em)")
pc = Modernizr.mq("(min-width: 64em)")
# Location
$mapCanva = document.querySelector("#map-canva")
###
# Helper
###
resetMenuActiveItem = ()->
$menuItems.removeClass "active"
setMenuActiveItem = (index) ->
resetMenuActiveItem()
$menuItem[index].addClass "active"
hash = $menuItem[index].children('a').attr('href')
ga('send', 'pageview', "/2014/#{hash}")
$window.on 'resize', ()->
screenWidth = $window.width()
screenHeight = $window.height()
###
# Navigation
###
$menu.on "click", "a", (e) ->
targetScrollTop = $sections[e.target.hash].offset().top
$window.scrollTo(targetScrollTop - 55, 1000)
ga('send', 'pageview', "/2014/#{e.target.hash}")
e.preventDefault()
###
# About Section
###
###
# Location
###
loadMap = ()->
mapLatLng = new google.maps.LatLng(25.0410096, 121.6118796)
mapOptions = {
center: mapLatLng
zoom: 15
scrollwheel: false
}
map = new google.maps.Map($mapCanva, mapOptions)
marker = new google.maps.Marker {
position: mapLatLng
map: map
icon: "images/map_pin.png"
}
###
# Schedule
###
$sections["#schedule"].on "click", ".session.block", (e)->
$(e.currentTarget).attr("tabindex", -1).focus()
###
# Parallax Scrolling
###
SECTIONS = {
LANDING: 0
NAVIGATION: 1
ABOUT: 2
LOCATION: 3
SPEAKER: 4
SCHEDULE: 5
SPONSOR: 6
TEAM: 7
}
page = sections.create({
autoSectionHeight: false
})
page.on 'changed', (current, previous)->
pageID = current.element.id
if pageID is "landing"
$menu.parent().removeClass "fixed"
$dom.removeClass "fixed"
else
$menu.parent().addClass "fixed"
$dom.addClass "fixed"
page.section SECTIONS.LANDING, (section) ->
transitions = []
scrollDownNotice = document.querySelector("#scroll-down-notice")
section.on "scrollIn", () ->
resetMenuActiveItem()
transitions.push {
target: scrollDownNotice
start: 100
end: 120
key: 'opacity'
from: 1
to: 0
}
if pc
section.transitions(transitions)
page.section SECTIONS.NAVIGATION, (section) ->
section.on "scrollIn", (way)->
setMenuActiveItem(0)
page.section SECTIONS.ABOUT, (section) ->
transitions = []
aboutDescription = document.querySelector("#about-description")
sitconJiangElements = [document.querySelector("#about"), document.querySelector("#about .overlay.cg")]
section.on "scrollIn", ()->
setMenuActiveItem(0)
transitions.push {
target: aboutDescription
start: 0
end: 100
key: 'transform'
from: 100
to: 35
format: "translateY(%spx)"
afterCalculate: (val) ->
return (val / 100) * screenHeight
}
for element in sitconJiangElements
transitions.push {
target: element
start: 0
end: 100
key: 'background-position-y'
from: -100
to: 40
format: "%spx"
afterCalculate: (val) ->
return (val / 100) * screenHeight
}
if pc
section.transitions(transitions)
page.section SECTIONS.LOCATION, (section) ->
transitions = []
sitconJiangAtMap = document.querySelector("#sitcon-jiang-at-map")
section.on "scrollIn", ()->
setMenuActiveItem(1)
transitions.push {
target: sitconJiangAtMap
start: 0
end: 100
key: 'transform'
from: -50
to: 0
format: "translateY(%spx)"
afterCalculate: (val) ->
val = (val / 100) * screenHeight
}
if pc
section.transitions(transitions)
page.section SECTIONS.SPEAKER, (section) ->
transitions = []
speakers = $("#speaker .speaker")
speakersCount = speakers.length
for speaker, index in speakers
start = 20 + index * (100 / speakersCount)
transitions.push {
target: speaker
start: start
end: start + 50
key: 'opacity'
from: 0
to: 1
}
transitions.push {
target: speaker
start: start
end: start + 50
key: 'transform'
from: 100
to: 0
format: "translateY(%spx)"
afterCalculate: (val) ->
val = (val / 100) * screenWidth
}
section.on "scrollIn", ()->
setMenuActiveItem(2)
if tablet
section.transitions(transitions)
page.section SECTIONS.SCHEDULE, (section) ->
transitions = []
section.on "scrollIn", ()->
setMenuActiveItem(3)
section.transitions(transitions)
page.section SECTIONS.SPONSOR, (section) ->
section.on "scrollIn", ()->
setMenuActiveItem(4)
page.section SECTIONS.TEAM, (section) ->
section.on "scrollIn", ()->
setMenuActiveItem(5)
###
# Onload
###
$window.ready ()->
page.init()
loadMap()
if window.btoa
# If your browser didn't support, I am sorry...
window.sitcon_secret = window.btoa " _______________________ _ __\n / __/ _/_ __/ ___/ __ \/ |/ /\n _\ \_/ / / / / /__/ /_/ / / \n/___/___/ /_/ \___/\____/_/|_/ "
console.log window.atob(sitcon_secret)
console.log "SGVsbG8lMkMlMjAlRTUlQTYlODIlRTYlOUUlOUMlRTQlQkQlQTAlRTYlOTglQUYlRTUlQUQlQjglRTclOTQlOUYlRUYlQkMlOEMlRTYlQUQlQTElRTglQkYlOEUlRTUlOEElQTAlRTUlODUlQTUlRTQlQjklOEIlRTUlQkUlOEMlRTUlOEQlQjMlRTUlQjAlODclRTYlODglOTAlRTclQUIlOEIlRTclOUElODQlMjBTSVRDT04lMjAlRTUlQjglQjglRTUlODIlOTklRTclQjUlODQlRTUlODglQTUlRUYlQkMlOEQlRTglQTYlOTYlRTglQTYlQkElRTUlQjAlOEYlRTclQjUlODQlRUYlQkMlOEMlRTclODIlQkElRTUlQkUlODAlRTUlQkUlOEMlRTclOUElODQlMjBTSVRDT04lMjAlRTglODglODclRTclOUIlQjglRTklOTclOUMlRTYlQjQlQkIlRTUlOEIlOTUlRTUlODclQkElRTQlQjglODAlRTQlQkIlQkQlRTUlOEElOUIlRUYlQkMlOEMlRTUlQTYlODIlRTYlOUUlOUMlRTYlOTglQUYlRTYlQTUlQUQlRTclOTUlOEMlRTQlQkElQkElRTUlQTMlQUIlRUYlQkMlOEMlRTQlQjklOUYlRTYlQUQlQTElRTglQkYlOEUlRTYlODglOTAlRTclODIlQkElRTYlODglOTElRTUlODAlOTElRTclOUElODQlRTklQTElQTclRTUlOTUlOEYlRTMlODAlODIlMjAlRTclOUIlQjQlRTYlOEUlQTUlRTUlOUMlQTglMjBGYWNlYm9vayUyMCVFNCVCOCU4QSVFOCU4MSVBRiVFNyVCNSVBMSVFOCU5MiVCQyVFNiU5OSU4MiVFNSU4RCVCMyVFNSU4RiVBRiVFRiVCQyU5QWh0dHAlM0ElMkYlMkZmYi5tZSUyRmVsY3Q5NjIw"
| 181098 | ###
# Preload Elements
###
$window = $(window)
$dom = $("html")
screenWidth = $window.width()
screenHeight = $window.height()
$menu = $("#main-menu ul")
$menuItems = $menu.children('.item')
$menuItem = [
$($menuItems[0])
$($menuItems[1])
$($menuItems[2])
$($menuItems[3])
$($menuItems[4])
$($menuItems[5])
]
$sections = {
"#about": $("#about")
"#location": $("#location")
"#speaker": $("#speaker")
"#schedule": $("#schedule")
"#sponsor": $("#sponsor")
"#team": $("#team")
}
###
# Media Query in JS
###
tablet = Modernizr.mq("(min-width: 48em)")
pc = Modernizr.mq("(min-width: 64em)")
# Location
$mapCanva = document.querySelector("#map-canva")
###
# Helper
###
resetMenuActiveItem = ()->
$menuItems.removeClass "active"
setMenuActiveItem = (index) ->
resetMenuActiveItem()
$menuItem[index].addClass "active"
hash = $menuItem[index].children('a').attr('href')
ga('send', 'pageview', "/2014/#{hash}")
$window.on 'resize', ()->
screenWidth = $window.width()
screenHeight = $window.height()
###
# Navigation
###
$menu.on "click", "a", (e) ->
targetScrollTop = $sections[e.target.hash].offset().top
$window.scrollTo(targetScrollTop - 55, 1000)
ga('send', 'pageview', "/2014/#{e.target.hash}")
e.preventDefault()
###
# About Section
###
###
# Location
###
loadMap = ()->
mapLatLng = new google.maps.LatLng(25.0410096, 121.6118796)
mapOptions = {
center: mapLatLng
zoom: 15
scrollwheel: false
}
map = new google.maps.Map($mapCanva, mapOptions)
marker = new google.maps.Marker {
position: mapLatLng
map: map
icon: "images/map_pin.png"
}
###
# Schedule
###
$sections["#schedule"].on "click", ".session.block", (e)->
$(e.currentTarget).attr("tabindex", -1).focus()
###
# Parallax Scrolling
###
SECTIONS = {
LANDING: 0
NAVIGATION: 1
ABOUT: 2
LOCATION: 3
SPEAKER: 4
SCHEDULE: 5
SPONSOR: 6
TEAM: 7
}
page = sections.create({
autoSectionHeight: false
})
page.on 'changed', (current, previous)->
pageID = current.element.id
if pageID is "landing"
$menu.parent().removeClass "fixed"
$dom.removeClass "fixed"
else
$menu.parent().addClass "fixed"
$dom.addClass "fixed"
page.section SECTIONS.LANDING, (section) ->
transitions = []
scrollDownNotice = document.querySelector("#scroll-down-notice")
section.on "scrollIn", () ->
resetMenuActiveItem()
transitions.push {
target: scrollDownNotice
start: 100
end: 120
key: 'opacity'
from: 1
to: 0
}
if pc
section.transitions(transitions)
page.section SECTIONS.NAVIGATION, (section) ->
section.on "scrollIn", (way)->
setMenuActiveItem(0)
page.section SECTIONS.ABOUT, (section) ->
transitions = []
aboutDescription = document.querySelector("#about-description")
sitconJiangElements = [document.querySelector("#about"), document.querySelector("#about .overlay.cg")]
section.on "scrollIn", ()->
setMenuActiveItem(0)
transitions.push {
target: aboutDescription
start: 0
end: 100
key: 'transform'
from: 100
to: 35
format: "translateY(%spx)"
afterCalculate: (val) ->
return (val / 100) * screenHeight
}
for element in sitconJiangElements
transitions.push {
target: element
start: 0
end: 100
key: 'background-position-y'
from: -100
to: 40
format: "%spx"
afterCalculate: (val) ->
return (val / 100) * screenHeight
}
if pc
section.transitions(transitions)
page.section SECTIONS.LOCATION, (section) ->
transitions = []
sitconJiangAtMap = document.querySelector("#sitcon-jiang-at-map")
section.on "scrollIn", ()->
setMenuActiveItem(1)
transitions.push {
target: sitconJiangAtMap
start: 0
end: 100
key: 'transform'
from: -50
to: 0
format: "translateY(%spx)"
afterCalculate: (val) ->
val = (val / 100) * screenHeight
}
if pc
section.transitions(transitions)
page.section SECTIONS.SPEAKER, (section) ->
transitions = []
speakers = $("#speaker .speaker")
speakersCount = speakers.length
for speaker, index in speakers
start = 20 + index * (100 / speakersCount)
transitions.push {
target: speaker
start: start
end: start + 50
key: 'opacity'
from: 0
to: 1
}
transitions.push {
target: speaker
start: start
end: start + 50
key: 'transform'
from: 100
to: 0
format: "translateY(%spx)"
afterCalculate: (val) ->
val = (val / 100) * screenWidth
}
section.on "scrollIn", ()->
setMenuActiveItem(2)
if tablet
section.transitions(transitions)
page.section SECTIONS.SCHEDULE, (section) ->
transitions = []
section.on "scrollIn", ()->
setMenuActiveItem(3)
section.transitions(transitions)
page.section SECTIONS.SPONSOR, (section) ->
section.on "scrollIn", ()->
setMenuActiveItem(4)
page.section SECTIONS.TEAM, (section) ->
section.on "scrollIn", ()->
setMenuActiveItem(5)
###
# Onload
###
$window.ready ()->
page.init()
loadMap()
if window.btoa
# If your browser didn't support, I am sorry...
window.sitcon_secret = window.btoa " _______________________ _ __\n / __/ _/_ __/ ___/ __ \/ |/ /\n _\ \_/ / / / / /__/ /_/ / / \n/___/___/ /_/ \___/\____/_/|_/ "
console.log window.atob(sitcon_secret)
console.log "<KEY>"
| true | ###
# Preload Elements
###
$window = $(window)
$dom = $("html")
screenWidth = $window.width()
screenHeight = $window.height()
$menu = $("#main-menu ul")
$menuItems = $menu.children('.item')
$menuItem = [
$($menuItems[0])
$($menuItems[1])
$($menuItems[2])
$($menuItems[3])
$($menuItems[4])
$($menuItems[5])
]
$sections = {
"#about": $("#about")
"#location": $("#location")
"#speaker": $("#speaker")
"#schedule": $("#schedule")
"#sponsor": $("#sponsor")
"#team": $("#team")
}
###
# Media Query in JS
###
tablet = Modernizr.mq("(min-width: 48em)")
pc = Modernizr.mq("(min-width: 64em)")
# Location
$mapCanva = document.querySelector("#map-canva")
###
# Helper
###
resetMenuActiveItem = ()->
$menuItems.removeClass "active"
setMenuActiveItem = (index) ->
resetMenuActiveItem()
$menuItem[index].addClass "active"
hash = $menuItem[index].children('a').attr('href')
ga('send', 'pageview', "/2014/#{hash}")
$window.on 'resize', ()->
screenWidth = $window.width()
screenHeight = $window.height()
###
# Navigation
###
$menu.on "click", "a", (e) ->
targetScrollTop = $sections[e.target.hash].offset().top
$window.scrollTo(targetScrollTop - 55, 1000)
ga('send', 'pageview', "/2014/#{e.target.hash}")
e.preventDefault()
###
# About Section
###
###
# Location
###
loadMap = ()->
mapLatLng = new google.maps.LatLng(25.0410096, 121.6118796)
mapOptions = {
center: mapLatLng
zoom: 15
scrollwheel: false
}
map = new google.maps.Map($mapCanva, mapOptions)
marker = new google.maps.Marker {
position: mapLatLng
map: map
icon: "images/map_pin.png"
}
###
# Schedule
###
$sections["#schedule"].on "click", ".session.block", (e)->
$(e.currentTarget).attr("tabindex", -1).focus()
###
# Parallax Scrolling
###
SECTIONS = {
LANDING: 0
NAVIGATION: 1
ABOUT: 2
LOCATION: 3
SPEAKER: 4
SCHEDULE: 5
SPONSOR: 6
TEAM: 7
}
page = sections.create({
autoSectionHeight: false
})
page.on 'changed', (current, previous)->
pageID = current.element.id
if pageID is "landing"
$menu.parent().removeClass "fixed"
$dom.removeClass "fixed"
else
$menu.parent().addClass "fixed"
$dom.addClass "fixed"
page.section SECTIONS.LANDING, (section) ->
transitions = []
scrollDownNotice = document.querySelector("#scroll-down-notice")
section.on "scrollIn", () ->
resetMenuActiveItem()
transitions.push {
target: scrollDownNotice
start: 100
end: 120
key: 'opacity'
from: 1
to: 0
}
if pc
section.transitions(transitions)
page.section SECTIONS.NAVIGATION, (section) ->
section.on "scrollIn", (way)->
setMenuActiveItem(0)
page.section SECTIONS.ABOUT, (section) ->
transitions = []
aboutDescription = document.querySelector("#about-description")
sitconJiangElements = [document.querySelector("#about"), document.querySelector("#about .overlay.cg")]
section.on "scrollIn", ()->
setMenuActiveItem(0)
transitions.push {
target: aboutDescription
start: 0
end: 100
key: 'transform'
from: 100
to: 35
format: "translateY(%spx)"
afterCalculate: (val) ->
return (val / 100) * screenHeight
}
for element in sitconJiangElements
transitions.push {
target: element
start: 0
end: 100
key: 'background-position-y'
from: -100
to: 40
format: "%spx"
afterCalculate: (val) ->
return (val / 100) * screenHeight
}
if pc
section.transitions(transitions)
page.section SECTIONS.LOCATION, (section) ->
transitions = []
sitconJiangAtMap = document.querySelector("#sitcon-jiang-at-map")
section.on "scrollIn", ()->
setMenuActiveItem(1)
transitions.push {
target: sitconJiangAtMap
start: 0
end: 100
key: 'transform'
from: -50
to: 0
format: "translateY(%spx)"
afterCalculate: (val) ->
val = (val / 100) * screenHeight
}
if pc
section.transitions(transitions)
page.section SECTIONS.SPEAKER, (section) ->
transitions = []
speakers = $("#speaker .speaker")
speakersCount = speakers.length
for speaker, index in speakers
start = 20 + index * (100 / speakersCount)
transitions.push {
target: speaker
start: start
end: start + 50
key: 'opacity'
from: 0
to: 1
}
transitions.push {
target: speaker
start: start
end: start + 50
key: 'transform'
from: 100
to: 0
format: "translateY(%spx)"
afterCalculate: (val) ->
val = (val / 100) * screenWidth
}
section.on "scrollIn", ()->
setMenuActiveItem(2)
if tablet
section.transitions(transitions)
page.section SECTIONS.SCHEDULE, (section) ->
transitions = []
section.on "scrollIn", ()->
setMenuActiveItem(3)
section.transitions(transitions)
page.section SECTIONS.SPONSOR, (section) ->
section.on "scrollIn", ()->
setMenuActiveItem(4)
page.section SECTIONS.TEAM, (section) ->
section.on "scrollIn", ()->
setMenuActiveItem(5)
###
# Onload
###
$window.ready ()->
page.init()
loadMap()
if window.btoa
# If your browser didn't support, I am sorry...
window.sitcon_secret = window.btoa " _______________________ _ __\n / __/ _/_ __/ ___/ __ \/ |/ /\n _\ \_/ / / / / /__/ /_/ / / \n/___/___/ /_/ \___/\____/_/|_/ "
console.log window.atob(sitcon_secret)
console.log "PI:KEY:<KEY>END_PI"
|
[
{
"context": " the same ID', () ->\n anAccount = new Account 'foobar', 'Foo Bar'\n otherAccount = new Account 'fooba",
"end": 171,
"score": 0.9420756697654724,
"start": 165,
"tag": "USERNAME",
"value": "foobar"
},
{
"context": "oobar', 'Foo Bar'\n otherAccount = new Account ... | test/dummy/spec/javascripts/Account_spec.js.coffee | railsc0d0r/global8ball_game | 0 | #= require game/Account
Account = global8ball.Account
describe 'Account', () ->
it 'equals another account with the same ID', () ->
anAccount = new Account 'foobar', 'Foo Bar'
otherAccount = new Account 'foobar', 'Bar Foo'
expect(anAccount.equals otherAccount).toBeTruthy()
it 'does not equal another account with a different ID', () ->
anAccount = new Account 'foobar', 'Foo Bar'
otherAccount = new Account 'barfoo', 'Bar Foo'
expect(anAccount.equals otherAccount).toBeFalsy()
it 'stringifies numeric IDs', ->
anAccount = new Account 9001, 'Son Goku'
otherAccount = new Account '9001', 'Son Goku'
expect(anAccount.equals otherAccount).toBeTruthy()
| 220369 | #= require game/Account
Account = global8ball.Account
describe 'Account', () ->
it 'equals another account with the same ID', () ->
anAccount = new Account 'foobar', 'Foo Bar'
otherAccount = new Account 'foobar', 'Bar Foo'
expect(anAccount.equals otherAccount).toBeTruthy()
it 'does not equal another account with a different ID', () ->
anAccount = new Account 'foobar', 'Foo Bar'
otherAccount = new Account 'barfoo', 'Bar Foo'
expect(anAccount.equals otherAccount).toBeFalsy()
it 'stringifies numeric IDs', ->
anAccount = new Account 9001, '<NAME>'
otherAccount = new Account '9001', '<NAME>'
expect(anAccount.equals otherAccount).toBeTruthy()
| true | #= require game/Account
Account = global8ball.Account
describe 'Account', () ->
it 'equals another account with the same ID', () ->
anAccount = new Account 'foobar', 'Foo Bar'
otherAccount = new Account 'foobar', 'Bar Foo'
expect(anAccount.equals otherAccount).toBeTruthy()
it 'does not equal another account with a different ID', () ->
anAccount = new Account 'foobar', 'Foo Bar'
otherAccount = new Account 'barfoo', 'Bar Foo'
expect(anAccount.equals otherAccount).toBeFalsy()
it 'stringifies numeric IDs', ->
anAccount = new Account 9001, 'PI:NAME:<NAME>END_PI'
otherAccount = new Account '9001', 'PI:NAME:<NAME>END_PI'
expect(anAccount.equals otherAccount).toBeTruthy()
|
[
{
"context": "l\n eventType = null\n context =\n name: \"Jonas\"\n iWasClicked: (view, context, event) ->\n ",
"end": 510,
"score": 0.9993677139282227,
"start": 505,
"tag": "NAME",
"value": "Jonas"
},
{
"context": "ct(nodeName).to.eql(\"A\")\n expect(name).to.eql... | test/integration/events.spec.coffee | jnicklas/serenade.js | 1 | require './../spec_helper'
describe 'Events', ->
beforeEach ->
@setupDom()
it 'attaches an event which calls the context action when triggered', ->
context = { iWasClicked: -> @clicked = true }
@render 'div[event:click=iWasClicked]', context
@fireEvent @body.querySelector('div'), 'click'
expect(context.clicked).to.be.ok
it 'sends in context, element and event when action is triggered', ->
nodeName = null
name = null
eventType = null
context =
name: "Jonas"
iWasClicked: (view, context, event) ->
nodeName = view.nodeName
name = context.name
eventType = event.type
@render 'div\n\ta[event:click=iWasClicked]', context
@fireEvent @body.querySelector('a'), 'click'
expect(nodeName).to.eql("A")
expect(name).to.eql("Jonas")
expect(eventType).to.eql("click")
it 'sends in the element that the event was bound to, not where it was triggered', ->
nodeName = null
context =
iWasClicked: (view) ->
nodeName = view.nodeName
@render 'div[event:click=iWasClicked]\n\ta', context
@fireEvent @body.querySelector('a'), 'click'
expect(nodeName).to.eql("DIV")
| 212655 | require './../spec_helper'
describe 'Events', ->
beforeEach ->
@setupDom()
it 'attaches an event which calls the context action when triggered', ->
context = { iWasClicked: -> @clicked = true }
@render 'div[event:click=iWasClicked]', context
@fireEvent @body.querySelector('div'), 'click'
expect(context.clicked).to.be.ok
it 'sends in context, element and event when action is triggered', ->
nodeName = null
name = null
eventType = null
context =
name: "<NAME>"
iWasClicked: (view, context, event) ->
nodeName = view.nodeName
name = context.name
eventType = event.type
@render 'div\n\ta[event:click=iWasClicked]', context
@fireEvent @body.querySelector('a'), 'click'
expect(nodeName).to.eql("A")
expect(name).to.eql("<NAME>")
expect(eventType).to.eql("click")
it 'sends in the element that the event was bound to, not where it was triggered', ->
nodeName = null
context =
iWasClicked: (view) ->
nodeName = view.nodeName
@render 'div[event:click=iWasClicked]\n\ta', context
@fireEvent @body.querySelector('a'), 'click'
expect(nodeName).to.eql("DIV")
| true | require './../spec_helper'
describe 'Events', ->
beforeEach ->
@setupDom()
it 'attaches an event which calls the context action when triggered', ->
context = { iWasClicked: -> @clicked = true }
@render 'div[event:click=iWasClicked]', context
@fireEvent @body.querySelector('div'), 'click'
expect(context.clicked).to.be.ok
it 'sends in context, element and event when action is triggered', ->
nodeName = null
name = null
eventType = null
context =
name: "PI:NAME:<NAME>END_PI"
iWasClicked: (view, context, event) ->
nodeName = view.nodeName
name = context.name
eventType = event.type
@render 'div\n\ta[event:click=iWasClicked]', context
@fireEvent @body.querySelector('a'), 'click'
expect(nodeName).to.eql("A")
expect(name).to.eql("PI:NAME:<NAME>END_PI")
expect(eventType).to.eql("click")
it 'sends in the element that the event was bound to, not where it was triggered', ->
nodeName = null
context =
iWasClicked: (view) ->
nodeName = view.nodeName
@render 'div[event:click=iWasClicked]\n\ta', context
@fireEvent @body.querySelector('a'), 'click'
expect(nodeName).to.eql("DIV")
|
[
{
"context": "# @author Justin Lau <justin@tclau.com>\n# @copyright Copyright (c) 201",
"end": 23,
"score": 0.9998646378517151,
"start": 13,
"tag": "NAME",
"value": "Justin Lau"
},
{
"context": "# @author Justin Lau <justin@tclau.com>\n# @copyright Copyright (c) 2014 Justin Lau... | src/scripts/directives/ui-iconpicker.coffee | Sontan/ui-iconpicker | 27 | # @author Justin Lau <justin@tclau.com>
# @copyright Copyright (c) 2014 Justin Lau <justin@tclau.com>
# @license The MIT License (MIT)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
umd = (root, factory) ->
# AMD
if typeof define is "function" and define.amd?
define("directives/ui-iconpicker", [
"angular"
"services/IconGroupCollection"
"templates/iconpicker"
], factory);
# Non-AMD
else
factory(root.angular);
umd this, (angular) ->
# Register Angular Module
module = angular.module("ui-iconpicker/directives/ui-iconpicker", [
"ui-iconpicker/services/IconGroupCollection"
"ui-iconpicker/templates/iconpicker"
]);
module.directive "uiIconpicker", [
"IconGroupCollection"
(IconGroupCollection) ->
replace: true
restrict: "E"
scope:
name : "@"
model : "=?ngModel"
templateUrl: "templates/iconpicker.html"
link: ($scope, $element, attrs) ->
$scope.availableIconClasses = (new IconGroupCollection(attrs.groups)).getClassArray();
$scope.iconClass = attrs.value ? $scope.availableIconClasses[0];
# setup two way bindings between $scope.iconClass and $scope.model
# when ng-model is found in the DOM attribute.
if attrs.ngModel
$scope.model = $scope[attrs.ngModel];
$scope.$watch "iconClass", ->
$scope.model = $scope.iconClass;
$scope.$watch "model", ->
$scope.iconClass = $scope.model;
$scope.$dropdownButton = $element.find("button").eq(0);
$scope.disabled = attrs.disabled?;
] | 213520 | # @author <NAME> <<EMAIL>>
# @copyright Copyright (c) 2014 <NAME> <<EMAIL>>
# @license The MIT License (MIT)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
umd = (root, factory) ->
# AMD
if typeof define is "function" and define.amd?
define("directives/ui-iconpicker", [
"angular"
"services/IconGroupCollection"
"templates/iconpicker"
], factory);
# Non-AMD
else
factory(root.angular);
umd this, (angular) ->
# Register Angular Module
module = angular.module("ui-iconpicker/directives/ui-iconpicker", [
"ui-iconpicker/services/IconGroupCollection"
"ui-iconpicker/templates/iconpicker"
]);
module.directive "uiIconpicker", [
"IconGroupCollection"
(IconGroupCollection) ->
replace: true
restrict: "E"
scope:
name : "@"
model : "=?ngModel"
templateUrl: "templates/iconpicker.html"
link: ($scope, $element, attrs) ->
$scope.availableIconClasses = (new IconGroupCollection(attrs.groups)).getClassArray();
$scope.iconClass = attrs.value ? $scope.availableIconClasses[0];
# setup two way bindings between $scope.iconClass and $scope.model
# when ng-model is found in the DOM attribute.
if attrs.ngModel
$scope.model = $scope[attrs.ngModel];
$scope.$watch "iconClass", ->
$scope.model = $scope.iconClass;
$scope.$watch "model", ->
$scope.iconClass = $scope.model;
$scope.$dropdownButton = $element.find("button").eq(0);
$scope.disabled = attrs.disabled?;
] | true | # @author PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
# @copyright Copyright (c) 2014 PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
# @license The MIT License (MIT)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
umd = (root, factory) ->
# AMD
if typeof define is "function" and define.amd?
define("directives/ui-iconpicker", [
"angular"
"services/IconGroupCollection"
"templates/iconpicker"
], factory);
# Non-AMD
else
factory(root.angular);
umd this, (angular) ->
# Register Angular Module
module = angular.module("ui-iconpicker/directives/ui-iconpicker", [
"ui-iconpicker/services/IconGroupCollection"
"ui-iconpicker/templates/iconpicker"
]);
module.directive "uiIconpicker", [
"IconGroupCollection"
(IconGroupCollection) ->
replace: true
restrict: "E"
scope:
name : "@"
model : "=?ngModel"
templateUrl: "templates/iconpicker.html"
link: ($scope, $element, attrs) ->
$scope.availableIconClasses = (new IconGroupCollection(attrs.groups)).getClassArray();
$scope.iconClass = attrs.value ? $scope.availableIconClasses[0];
# setup two way bindings between $scope.iconClass and $scope.model
# when ng-model is found in the DOM attribute.
if attrs.ngModel
$scope.model = $scope[attrs.ngModel];
$scope.$watch "iconClass", ->
$scope.model = $scope.iconClass;
$scope.$watch "model", ->
$scope.iconClass = $scope.model;
$scope.$dropdownButton = $element.find("button").eq(0);
$scope.disabled = attrs.disabled?;
] |
[
{
"context": "t-a-uuid-probably'\n meshblu_auth_token: 'totally-a-token'\n Accept: \"application/json, text/plain,",
"end": 966,
"score": 0.997692883014679,
"start": 951,
"tag": "PASSWORD",
"value": "totally-a-token"
}
] | test/device-service-spec.coffee | octoblu/blu-web | 3 | describe 'DeviceService', ->
beforeEach ->
module 'blu', ($provide) =>
return
inject ($httpBackend, DeviceService) =>
@sut = DeviceService
@httpBackend = $httpBackend
it 'should exist', ->
expect(@sut).to.exist
describe '->getDevice', ->
it 'should be a function', ->
expect(@sut.getDevice).to.be.a 'function'
it 'should call get device with auth headers', ->
@httpBackend.expectGET('https://meshblu.octoblu.com/devices/uuid', {
meshblu_auth_uuid: 'uuid'
meshblu_auth_token: 'token'
Accept: "application/json, text/plain, */*"
}).respond(devices: [])
@sut.getDevice('uuid', 'token')
@httpBackend.flush()
it 'should call get device with other auth headers', ->
@httpBackend.expectGET('https://meshblu.octoblu.com/devices/not-a-uuid-probably', {
meshblu_auth_uuid: 'not-a-uuid-probably'
meshblu_auth_token: 'totally-a-token'
Accept: "application/json, text/plain, */*"
}).respond(devices: [])
@sut.getDevice('not-a-uuid-probably', 'totally-a-token')
@httpBackend.flush()
it 'should call get device and return a device', ->
@httpBackend
.expectGET 'https://meshblu.octoblu.com/devices/not-a-uuid-probably'
.respond {
devices: [{foo: 'mine-shaft-inverts'}]
}
@sut.getDevice 'not-a-uuid-probably', 'totally-a-token'
.then (device)=>
expect(device).to.deep.equal {foo: 'mine-shaft-inverts'}
@httpBackend.flush()
| 87288 | describe 'DeviceService', ->
beforeEach ->
module 'blu', ($provide) =>
return
inject ($httpBackend, DeviceService) =>
@sut = DeviceService
@httpBackend = $httpBackend
it 'should exist', ->
expect(@sut).to.exist
describe '->getDevice', ->
it 'should be a function', ->
expect(@sut.getDevice).to.be.a 'function'
it 'should call get device with auth headers', ->
@httpBackend.expectGET('https://meshblu.octoblu.com/devices/uuid', {
meshblu_auth_uuid: 'uuid'
meshblu_auth_token: 'token'
Accept: "application/json, text/plain, */*"
}).respond(devices: [])
@sut.getDevice('uuid', 'token')
@httpBackend.flush()
it 'should call get device with other auth headers', ->
@httpBackend.expectGET('https://meshblu.octoblu.com/devices/not-a-uuid-probably', {
meshblu_auth_uuid: 'not-a-uuid-probably'
meshblu_auth_token: '<PASSWORD>'
Accept: "application/json, text/plain, */*"
}).respond(devices: [])
@sut.getDevice('not-a-uuid-probably', 'totally-a-token')
@httpBackend.flush()
it 'should call get device and return a device', ->
@httpBackend
.expectGET 'https://meshblu.octoblu.com/devices/not-a-uuid-probably'
.respond {
devices: [{foo: 'mine-shaft-inverts'}]
}
@sut.getDevice 'not-a-uuid-probably', 'totally-a-token'
.then (device)=>
expect(device).to.deep.equal {foo: 'mine-shaft-inverts'}
@httpBackend.flush()
| true | describe 'DeviceService', ->
beforeEach ->
module 'blu', ($provide) =>
return
inject ($httpBackend, DeviceService) =>
@sut = DeviceService
@httpBackend = $httpBackend
it 'should exist', ->
expect(@sut).to.exist
describe '->getDevice', ->
it 'should be a function', ->
expect(@sut.getDevice).to.be.a 'function'
it 'should call get device with auth headers', ->
@httpBackend.expectGET('https://meshblu.octoblu.com/devices/uuid', {
meshblu_auth_uuid: 'uuid'
meshblu_auth_token: 'token'
Accept: "application/json, text/plain, */*"
}).respond(devices: [])
@sut.getDevice('uuid', 'token')
@httpBackend.flush()
it 'should call get device with other auth headers', ->
@httpBackend.expectGET('https://meshblu.octoblu.com/devices/not-a-uuid-probably', {
meshblu_auth_uuid: 'not-a-uuid-probably'
meshblu_auth_token: 'PI:PASSWORD:<PASSWORD>END_PI'
Accept: "application/json, text/plain, */*"
}).respond(devices: [])
@sut.getDevice('not-a-uuid-probably', 'totally-a-token')
@httpBackend.flush()
it 'should call get device and return a device', ->
@httpBackend
.expectGET 'https://meshblu.octoblu.com/devices/not-a-uuid-probably'
.respond {
devices: [{foo: 'mine-shaft-inverts'}]
}
@sut.getDevice 'not-a-uuid-probably', 'totally-a-token'
.then (device)=>
expect(device).to.deep.equal {foo: 'mine-shaft-inverts'}
@httpBackend.flush()
|
[
{
"context": "###\n * fs-filesysteminfo\n * https://github.com/cookch10/node-fs-filesysteminfo\n *\n * Copyright (c) 2016 ",
"end": 57,
"score": 0.9996155500411987,
"start": 49,
"tag": "USERNAME",
"value": "cookch10"
},
{
"context": "0/node-fs-filesysteminfo\n *\n * Copyright (c)... | src/index.coffee | cookch10/node-fs-filesysteminfo | 4 | ###
* fs-filesysteminfo
* https://github.com/cookch10/node-fs-filesysteminfo
*
* Copyright (c) 2016 Christopher M. Cook
* Licensed under the MIT license.
###
"use strict"
IO = require("./fs-filesysteminfo.js").Util.System.IO
exports.FileSystemInfo = IO.FileSystemInfo
exports.DirectoryInfo = IO.DirectoryInfo
exports.FileInfo = IO.FileInfo | 9233 | ###
* fs-filesysteminfo
* https://github.com/cookch10/node-fs-filesysteminfo
*
* Copyright (c) 2016 <NAME>
* Licensed under the MIT license.
###
"use strict"
IO = require("./fs-filesysteminfo.js").Util.System.IO
exports.FileSystemInfo = IO.FileSystemInfo
exports.DirectoryInfo = IO.DirectoryInfo
exports.FileInfo = IO.FileInfo | true | ###
* fs-filesysteminfo
* https://github.com/cookch10/node-fs-filesysteminfo
*
* Copyright (c) 2016 PI:NAME:<NAME>END_PI
* Licensed under the MIT license.
###
"use strict"
IO = require("./fs-filesysteminfo.js").Util.System.IO
exports.FileSystemInfo = IO.FileSystemInfo
exports.DirectoryInfo = IO.DirectoryInfo
exports.FileInfo = IO.FileInfo |
[
{
"context": "@options.key_sep)\n\t\t\tkey = new RegExp \"^#{_.last(s)+b+c}$\"\n\t\t\n\t\tif !_.isRegExp(key)\n\t\t\t@emit \"error\", new E",
"end": 3185,
"score": 0.7752351760864258,
"start": 3180,
"tag": "KEY",
"value": "b+c}$"
}
] | src/resource.coffee | tyler-johnson/json-toolkit | 2 | ###
# This file provides a basic JSON object handling
###
json = require '../main'
_ = require 'underscore'
fs = require 'fs'
SRPClass = require('./SRPClass')
class JSONResource extends SRPClass
constructor: (v, options) ->
@options = _.defaults options,
from_file: false,
key_sep: ":",
pretty_output: false,
indent: "\t"
# Default vars
@data = {}
do_ready = _.once () =>
@isReady = true
@emit "ready"
# Deal with "watching"
@watching = {}
@on "change", (key, val) =>
if _.has(@watching, key) then @watching[key].call(null, key, val)
# Handle input
unless v then do_ready()
# Is string and is filename
if _.isString(v) and @options.from_file
@file = v
# Check if it exists because we don't care if it doesn't
fs.exists v, (exists) =>
if exists
@load v, (err) =>
if err then @emit "error", err
else do_ready()
else do_ready()
# Otherwise have load handle it
else
@load v
do_ready()
get: (key) ->
unless key then return @data
if _.isString(key) then keys = @_sepPath key
else if _.isArray(key) and key.length then keys = key
else return @emit "error", new Error "Expecting string or array."
current = @data
failed = _.find _.initial(keys), (item) ->
if _.has(current, item) then return !(current = current[item])
else return true
if failed then return undefined
else return current[_.last(keys)]
set: (key, val) ->
if _.isString(key) and key then keys = @_sepPath key
else if _.isArray(key) and key.length then keys = key
else return @emit "error", new Error "Expecting string or array for key."
current = @data;
# Traverse the tree. Stop right before the last key
failed = _.some _.initial(keys), (item) =>
# If it doesn't exist, make it an object
unless _.has(current, item) then current[item] = {}
# If it does exists, isn't the last key (can't be), and isn't an object, error up as a safety
unless _.isObject(current[item])
@emit "error", new Error("The key `#{item}` exists, but setting the value failed because it isn't a traversable object.")
return true
# Reset the current variable
current = current[item]
return false
# Finally, set some bitches
unless failed
current[_.last(keys)] = val
@emit "change", keys.join(@options.key_sep), val
test: (key, value) ->
val = @get key
if _.isString(value) then return typeof val is value
else if _.isFunction(value) then return value.call null, val
else if _.isRegExp(value) then return val.test(value)
else return value is val
match: (key) ->
stars = /([\\])?(\*\*?)/i
one = "([^#{@options.key_sep}]*)"
two = "(.*)"
matches = []
start = null
rmatch = (str) ->
m = stars.exec(str)
unless m then return [ str, "", "" ]
a = str.slice 0, m.index
b = if m[1] then m[2]
else if m[2] is "*" then one
else if m[2] is "**" then two
else m[0]
c = rmatch(str.slice(m.index + m[0].length)).join("")
return [ a, b, c ]
if _.isString(key)
[ a, b, c ] = rmatch(key)
s = a.split(@options.key_sep)
start = _.initial(s).join(@options.key_sep)
key = new RegExp "^#{_.last(s)+b+c}$"
if !_.isRegExp(key)
@emit "error", new Error("Expecting string or regex.")
return []
reach = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.each obj, (v, k) ->
k = base + k
if key.test(k) then matches.push k
if _.isObject(v) then reach v, k
value = @get(start)
if _.isObject(value) then reach(value)
else matches = [ "" ]
matches = _.map matches, (m) =>
return start + @options.key_sep + m
return matches
replace: (key, val) ->
@each key, (x, k) =>
if _.isFunction(val) then v = val @get(k), k
else v = val
@set k, v
each: (key, cb) ->
if _.isFunction(key) then [cb, key] = [key, null]
ms = @match key or "**"
_.each ms, (k) =>
cb(@get(k), k, ms)
watch: (key, cb) ->
if _.isFunction(key) and !cb then [cb, key] = [key, "**"]
unless _.isFunction(cb) and _.isString(key) then return
keep = _.chain(@match(key)).map((k) -> return [ k, cb ]).object().value()
_.extend @watching, keep
# return first matched key
find: (val) ->
key = null
_find = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.some obj, (item, k) =>
k = base + k
if _.isEqual(val, item) then return key = k
else if _.isObject(item) then _find item, k
_find(@data)
return key
# returns all matched keys
search: (val) ->
keys = []
_find = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.each obj, (item, key) =>
key = base + key
if _.isEqual(val, item) then keys.push key
if _.isObject(item) then _find item, key
_find(@data)
return keys
load: (data, cb) ->
old = @toObject()
if _.isFunction cb
return json.parseFile data, (err, obj) =>
if err then cb err
else
_.extend @data, obj
cb null, old
@emit "load", old
try
if _.isString data then data = json.parse data
_.extend @data, data
catch e then return @emit "error", e
@emit "load", old
return old
save: (file, cb) ->
if _.isFunction(file) then [cb, file] = [file, @file]
unless file then file = @file or null
indent = if @options.pretty_output then @options.indent else null
json.saveJSON @data, file, indent, (err) =>
if err
if cb then cb err
else @emit "error", err
else
@file = file
if cb then cb()
@emit "save", file
toPrettyString: (indent) ->
indent ?= @options.indent
return json.prettify @data, indent
toString: () ->
return json.stringify @data
toJSON: () ->
return @toObject()
toObject: () ->
return _.clone(@data)
_sepPath: (p) ->
return _.compact p.split @options.key_sep
module.exports = JSONResource | 116503 | ###
# This file provides a basic JSON object handling
###
json = require '../main'
_ = require 'underscore'
fs = require 'fs'
SRPClass = require('./SRPClass')
class JSONResource extends SRPClass
constructor: (v, options) ->
@options = _.defaults options,
from_file: false,
key_sep: ":",
pretty_output: false,
indent: "\t"
# Default vars
@data = {}
do_ready = _.once () =>
@isReady = true
@emit "ready"
# Deal with "watching"
@watching = {}
@on "change", (key, val) =>
if _.has(@watching, key) then @watching[key].call(null, key, val)
# Handle input
unless v then do_ready()
# Is string and is filename
if _.isString(v) and @options.from_file
@file = v
# Check if it exists because we don't care if it doesn't
fs.exists v, (exists) =>
if exists
@load v, (err) =>
if err then @emit "error", err
else do_ready()
else do_ready()
# Otherwise have load handle it
else
@load v
do_ready()
get: (key) ->
unless key then return @data
if _.isString(key) then keys = @_sepPath key
else if _.isArray(key) and key.length then keys = key
else return @emit "error", new Error "Expecting string or array."
current = @data
failed = _.find _.initial(keys), (item) ->
if _.has(current, item) then return !(current = current[item])
else return true
if failed then return undefined
else return current[_.last(keys)]
set: (key, val) ->
if _.isString(key) and key then keys = @_sepPath key
else if _.isArray(key) and key.length then keys = key
else return @emit "error", new Error "Expecting string or array for key."
current = @data;
# Traverse the tree. Stop right before the last key
failed = _.some _.initial(keys), (item) =>
# If it doesn't exist, make it an object
unless _.has(current, item) then current[item] = {}
# If it does exists, isn't the last key (can't be), and isn't an object, error up as a safety
unless _.isObject(current[item])
@emit "error", new Error("The key `#{item}` exists, but setting the value failed because it isn't a traversable object.")
return true
# Reset the current variable
current = current[item]
return false
# Finally, set some bitches
unless failed
current[_.last(keys)] = val
@emit "change", keys.join(@options.key_sep), val
test: (key, value) ->
val = @get key
if _.isString(value) then return typeof val is value
else if _.isFunction(value) then return value.call null, val
else if _.isRegExp(value) then return val.test(value)
else return value is val
match: (key) ->
stars = /([\\])?(\*\*?)/i
one = "([^#{@options.key_sep}]*)"
two = "(.*)"
matches = []
start = null
rmatch = (str) ->
m = stars.exec(str)
unless m then return [ str, "", "" ]
a = str.slice 0, m.index
b = if m[1] then m[2]
else if m[2] is "*" then one
else if m[2] is "**" then two
else m[0]
c = rmatch(str.slice(m.index + m[0].length)).join("")
return [ a, b, c ]
if _.isString(key)
[ a, b, c ] = rmatch(key)
s = a.split(@options.key_sep)
start = _.initial(s).join(@options.key_sep)
key = new RegExp "^#{_.last(s)+<KEY>"
if !_.isRegExp(key)
@emit "error", new Error("Expecting string or regex.")
return []
reach = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.each obj, (v, k) ->
k = base + k
if key.test(k) then matches.push k
if _.isObject(v) then reach v, k
value = @get(start)
if _.isObject(value) then reach(value)
else matches = [ "" ]
matches = _.map matches, (m) =>
return start + @options.key_sep + m
return matches
replace: (key, val) ->
@each key, (x, k) =>
if _.isFunction(val) then v = val @get(k), k
else v = val
@set k, v
each: (key, cb) ->
if _.isFunction(key) then [cb, key] = [key, null]
ms = @match key or "**"
_.each ms, (k) =>
cb(@get(k), k, ms)
watch: (key, cb) ->
if _.isFunction(key) and !cb then [cb, key] = [key, "**"]
unless _.isFunction(cb) and _.isString(key) then return
keep = _.chain(@match(key)).map((k) -> return [ k, cb ]).object().value()
_.extend @watching, keep
# return first matched key
find: (val) ->
key = null
_find = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.some obj, (item, k) =>
k = base + k
if _.isEqual(val, item) then return key = k
else if _.isObject(item) then _find item, k
_find(@data)
return key
# returns all matched keys
search: (val) ->
keys = []
_find = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.each obj, (item, key) =>
key = base + key
if _.isEqual(val, item) then keys.push key
if _.isObject(item) then _find item, key
_find(@data)
return keys
load: (data, cb) ->
old = @toObject()
if _.isFunction cb
return json.parseFile data, (err, obj) =>
if err then cb err
else
_.extend @data, obj
cb null, old
@emit "load", old
try
if _.isString data then data = json.parse data
_.extend @data, data
catch e then return @emit "error", e
@emit "load", old
return old
save: (file, cb) ->
if _.isFunction(file) then [cb, file] = [file, @file]
unless file then file = @file or null
indent = if @options.pretty_output then @options.indent else null
json.saveJSON @data, file, indent, (err) =>
if err
if cb then cb err
else @emit "error", err
else
@file = file
if cb then cb()
@emit "save", file
toPrettyString: (indent) ->
indent ?= @options.indent
return json.prettify @data, indent
toString: () ->
return json.stringify @data
toJSON: () ->
return @toObject()
toObject: () ->
return _.clone(@data)
_sepPath: (p) ->
return _.compact p.split @options.key_sep
module.exports = JSONResource | true | ###
# This file provides a basic JSON object handling
###
json = require '../main'
_ = require 'underscore'
fs = require 'fs'
SRPClass = require('./SRPClass')
class JSONResource extends SRPClass
constructor: (v, options) ->
@options = _.defaults options,
from_file: false,
key_sep: ":",
pretty_output: false,
indent: "\t"
# Default vars
@data = {}
do_ready = _.once () =>
@isReady = true
@emit "ready"
# Deal with "watching"
@watching = {}
@on "change", (key, val) =>
if _.has(@watching, key) then @watching[key].call(null, key, val)
# Handle input
unless v then do_ready()
# Is string and is filename
if _.isString(v) and @options.from_file
@file = v
# Check if it exists because we don't care if it doesn't
fs.exists v, (exists) =>
if exists
@load v, (err) =>
if err then @emit "error", err
else do_ready()
else do_ready()
# Otherwise have load handle it
else
@load v
do_ready()
get: (key) ->
unless key then return @data
if _.isString(key) then keys = @_sepPath key
else if _.isArray(key) and key.length then keys = key
else return @emit "error", new Error "Expecting string or array."
current = @data
failed = _.find _.initial(keys), (item) ->
if _.has(current, item) then return !(current = current[item])
else return true
if failed then return undefined
else return current[_.last(keys)]
set: (key, val) ->
if _.isString(key) and key then keys = @_sepPath key
else if _.isArray(key) and key.length then keys = key
else return @emit "error", new Error "Expecting string or array for key."
current = @data;
# Traverse the tree. Stop right before the last key
failed = _.some _.initial(keys), (item) =>
# If it doesn't exist, make it an object
unless _.has(current, item) then current[item] = {}
# If it does exists, isn't the last key (can't be), and isn't an object, error up as a safety
unless _.isObject(current[item])
@emit "error", new Error("The key `#{item}` exists, but setting the value failed because it isn't a traversable object.")
return true
# Reset the current variable
current = current[item]
return false
# Finally, set some bitches
unless failed
current[_.last(keys)] = val
@emit "change", keys.join(@options.key_sep), val
test: (key, value) ->
val = @get key
if _.isString(value) then return typeof val is value
else if _.isFunction(value) then return value.call null, val
else if _.isRegExp(value) then return val.test(value)
else return value is val
match: (key) ->
stars = /([\\])?(\*\*?)/i
one = "([^#{@options.key_sep}]*)"
two = "(.*)"
matches = []
start = null
rmatch = (str) ->
m = stars.exec(str)
unless m then return [ str, "", "" ]
a = str.slice 0, m.index
b = if m[1] then m[2]
else if m[2] is "*" then one
else if m[2] is "**" then two
else m[0]
c = rmatch(str.slice(m.index + m[0].length)).join("")
return [ a, b, c ]
if _.isString(key)
[ a, b, c ] = rmatch(key)
s = a.split(@options.key_sep)
start = _.initial(s).join(@options.key_sep)
key = new RegExp "^#{_.last(s)+PI:KEY:<KEY>END_PI"
if !_.isRegExp(key)
@emit "error", new Error("Expecting string or regex.")
return []
reach = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.each obj, (v, k) ->
k = base + k
if key.test(k) then matches.push k
if _.isObject(v) then reach v, k
value = @get(start)
if _.isObject(value) then reach(value)
else matches = [ "" ]
matches = _.map matches, (m) =>
return start + @options.key_sep + m
return matches
replace: (key, val) ->
@each key, (x, k) =>
if _.isFunction(val) then v = val @get(k), k
else v = val
@set k, v
each: (key, cb) ->
if _.isFunction(key) then [cb, key] = [key, null]
ms = @match key or "**"
_.each ms, (k) =>
cb(@get(k), k, ms)
watch: (key, cb) ->
if _.isFunction(key) and !cb then [cb, key] = [key, "**"]
unless _.isFunction(cb) and _.isString(key) then return
keep = _.chain(@match(key)).map((k) -> return [ k, cb ]).object().value()
_.extend @watching, keep
# return first matched key
find: (val) ->
key = null
_find = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.some obj, (item, k) =>
k = base + k
if _.isEqual(val, item) then return key = k
else if _.isObject(item) then _find item, k
_find(@data)
return key
# returns all matched keys
search: (val) ->
keys = []
_find = (obj, base) =>
base = if base then base + @options.key_sep else ""
_.each obj, (item, key) =>
key = base + key
if _.isEqual(val, item) then keys.push key
if _.isObject(item) then _find item, key
_find(@data)
return keys
load: (data, cb) ->
old = @toObject()
if _.isFunction cb
return json.parseFile data, (err, obj) =>
if err then cb err
else
_.extend @data, obj
cb null, old
@emit "load", old
try
if _.isString data then data = json.parse data
_.extend @data, data
catch e then return @emit "error", e
@emit "load", old
return old
save: (file, cb) ->
if _.isFunction(file) then [cb, file] = [file, @file]
unless file then file = @file or null
indent = if @options.pretty_output then @options.indent else null
json.saveJSON @data, file, indent, (err) =>
if err
if cb then cb err
else @emit "error", err
else
@file = file
if cb then cb()
@emit "save", file
toPrettyString: (indent) ->
indent ?= @options.indent
return json.prettify @data, indent
toString: () ->
return json.stringify @data
toJSON: () ->
return @toObject()
toObject: () ->
return _.clone(@data)
_sepPath: (p) ->
return _.compact p.split @options.key_sep
module.exports = JSONResource |
[
{
"context": "r = robot.brain.userForId \"1\",\n name: \"mocha\"\n email: \"mocha@example.com\"\n ",
"end": 764,
"score": 0.5681964755058289,
"start": 759,
"tag": "NAME",
"value": "mocha"
},
{
"context": "1\",\n name: \"mocha\"\n em... | test/command_spec.coffee | Furchin/hubot-tangocard-highfive | 0 | # Hubot classes
Robot = require "hubot/src/robot"
TextMessage = require("hubot/src/message").TextMessage
path = require 'path'
# Load assertion methods to this scope
{ expect } = require 'chai'
nock = require 'nock'
nock.disableNetConnect()
# Globals
robot = user = {}
# Test environment variables
process.env.HUBOT_HIGHFIVE_CHAT_SERVICE = 'dummy'
process.env.PORT = 8088
process.env.HUBOT_HOSTNAME = 'http://localhost:8088'
# Create a robot, load our script
prep = (done) ->
robot = new Robot path.resolve(__dirname), 'shell', yes, 'TestHubot'
robot.adapter.on 'connected', ->
# Project script
robot.loadFile path.resolve('.'), 'index.coffee'
# Some test users
user = robot.brain.userForId "1",
name: "mocha"
email: "mocha@example.com"
room: "#mocha"
robot.brain.userForId '2',
name: 'foo'
email: 'foo@example.com'
room: '#mocha'
done()
robot.run()
cleanup = ->
robot.server.close()
robot.shutdown()
nock.cleanAll()
# Message/response helper
message_response = (msg, evt, expecter) ->
robot.adapter.on evt, expecter
robot.adapter.receive new TextMessage user, "TestHubot #{msg}"
# Test help output
describe 'help', ->
beforeEach prep
afterEach cleanup
it 'should have 4', (done) ->
expect(robot.helpCommands()).to.have.length 4
do done
it 'should parse help', (done) ->
help = robot.helpCommands()
expected = [
'hubot highfive @<user> $<amount> for <awesome thing> - makes a loud announcement and sends the user an Amazon.com giftcard',
'hubot highfive @<user> for <awesome thing> - makes a loud announcement in a public chatroom',
'hubot highfive config - show URL for configuration UI',
'hubot highfive stats - show stats about high-fives',
]
expect(expected).to.contain(x) for x in help
do done
# Mock out the tangocard API
process.env.HUBOT_TANGOCARD_ROOTURL = 'http://tango.example.com/'
process.env.HUBOT_TANGOCARD_CUSTOMER = 'Foo'
process.env.HUBOT_TANGOCARD_ACCOUNT = 'Bar'
# Test the Tango Card API implementation
describe 'Tango Card', ->
beforeEach (done) ->
nock('http://tango.example.com')
.filteringPath /Authorization=[^&]*/g, 'Authorization=FOOBAR'
.get('/accounts/Foo/Bar?Authorization=FOOBAR')
.reply 200,
success: true
account:
available_balance: 100
.post('/cc_fund?Authorization=FOOBAR')
.reply 200,
success: true
.post('/orders?Authorization=FOOBAR')
.reply 200,
success: true
order:
delivered_at: 'now'
reward:
number: '123'
nock('http://jsonip.com')
.get('/')
.reply 200, ip: '0.0.0.0'
prep done
afterEach cleanup
it 'should announce the gift card', (done) ->
message_response 'highfive @foo $25 for something', 'send', (e,strs) ->
unless strs.match /woo/i
expect(strs).to.match /.*\$25.*card.*/i
do done
it 'should refuse to send too much money in one day', (done) ->
process.env.HUBOT_HIGHFIVE_DAILY_LIMIT = 30
message_response 'highfive @foo $20 for nothing', 'send', (e,strs) ->
return unless strs.match /\$20/
message_response 'highfive @foo $15 for nothing', 'reply', (e,strs) ->
if strs.indexOf('$15') == -1
expect(strs).to.match /.*sorry.*\$20.*\$30/i
delete process.env.HUBOT_HIGHFIVE_DAILY_LIMIT
do done
# Test the command itself
describe 'highfive', ->
beforeEach prep
afterEach cleanup
it "shouldn't let you high-five yourself", (done) ->
message_response 'highfive @mocha for nothing', 'reply', (e,strs) ->
expect(strs).to.contain 'clapping'
do done
it "shouldn't let you send huge gifts", (done) ->
message_response 'highfive @foo $5000 for nothing', 'reply', (e,strs) ->
expect(strs).to.match /\$5000.*smaller.*150/i
do done
it 'should mention the right limit when refusing to order a card', (done) ->
process.env.HUBOT_HIGHFIVE_AWARD_LIMIT = 20
message_response 'highfive @foo $30 for nothing', 'reply', (e, strs) ->
delete process.env.HUBOT_HIGHFIVE_AWARD_LIMIT
expect(strs).to.contain '$30'
do done
it 'should refuse to send a card if awards are disabled', (done) ->
process.env.HUBOT_HIGHFIVE_AWARD_LIMIT = 0
message_response 'highfive @foo $10 for nothing', 'reply', (e,strs) ->
delete process.env.HUBOT_HIGHFIVE_AWARD_LIMIT
expect(strs).to.contain 'disabled'
do done
it 'should make some noise', (done) ->
message_response 'highfive @foo for something', 'send', (e,strs) ->
expect(strs).to.match /woo/i
expect(strs).to.contain 'foo'
expect(strs).to.contain 'mocha'
expect(strs).to.match /\.gif/i
do done
it "should complain if it can't find a user", (done) ->
message_response 'highfive @bar for nothing', 'reply', (e,strs) ->
expect(strs).to.equal "Who's @bar?"
do done
it "should be okay with 'for' or not", (done) ->
message_response 'highfive @foo something', 'send', (e,strs) ->
expect(strs).to.match /woo/i
expect(strs).to.contain 'foo'
expect(strs).to.contain 'mocha'
expect(strs).to.match /\.gif/i
do done
describe 'config', ->
beforeEach prep
afterEach cleanup
it "should respond", (done) ->
message_response 'highfive config', 'reply', (e,strs) ->
expect(strs).to.match /localhost:8088\/highfive\/$/
do done
| 121947 | # Hubot classes
Robot = require "hubot/src/robot"
TextMessage = require("hubot/src/message").TextMessage
path = require 'path'
# Load assertion methods to this scope
{ expect } = require 'chai'
nock = require 'nock'
nock.disableNetConnect()
# Globals
robot = user = {}
# Test environment variables
process.env.HUBOT_HIGHFIVE_CHAT_SERVICE = 'dummy'
process.env.PORT = 8088
process.env.HUBOT_HOSTNAME = 'http://localhost:8088'
# Create a robot, load our script
prep = (done) ->
robot = new Robot path.resolve(__dirname), 'shell', yes, 'TestHubot'
robot.adapter.on 'connected', ->
# Project script
robot.loadFile path.resolve('.'), 'index.coffee'
# Some test users
user = robot.brain.userForId "1",
name: "<NAME>"
email: "<EMAIL>"
room: "#mocha"
robot.brain.userForId '2',
name: '<NAME>'
email: '<EMAIL>'
room: '#mocha'
done()
robot.run()
cleanup = ->
robot.server.close()
robot.shutdown()
nock.cleanAll()
# Message/response helper
message_response = (msg, evt, expecter) ->
robot.adapter.on evt, expecter
robot.adapter.receive new TextMessage user, "TestHubot #{msg}"
# Test help output
describe 'help', ->
beforeEach prep
afterEach cleanup
it 'should have 4', (done) ->
expect(robot.helpCommands()).to.have.length 4
do done
it 'should parse help', (done) ->
help = robot.helpCommands()
expected = [
'hubot highfive @<user> $<amount> for <awesome thing> - makes a loud announcement and sends the user an Amazon.com giftcard',
'hubot highfive @<user> for <awesome thing> - makes a loud announcement in a public chatroom',
'hubot highfive config - show URL for configuration UI',
'hubot highfive stats - show stats about high-fives',
]
expect(expected).to.contain(x) for x in help
do done
# Mock out the tangocard API
process.env.HUBOT_TANGOCARD_ROOTURL = 'http://tango.example.com/'
process.env.HUBOT_TANGOCARD_CUSTOMER = 'Foo'
process.env.HUBOT_TANGOCARD_ACCOUNT = 'Bar'
# Test the Tango Card API implementation
describe 'Tango Card', ->
beforeEach (done) ->
nock('http://tango.example.com')
.filteringPath /Authorization=[^&]*/g, 'Authorization=FOOBAR'
.get('/accounts/Foo/Bar?Authorization=FOOBAR')
.reply 200,
success: true
account:
available_balance: 100
.post('/cc_fund?Authorization=FOOBAR')
.reply 200,
success: true
.post('/orders?Authorization=FOOBAR')
.reply 200,
success: true
order:
delivered_at: 'now'
reward:
number: '123'
nock('http://jsonip.com')
.get('/')
.reply 200, ip: '0.0.0.0'
prep done
afterEach cleanup
it 'should announce the gift card', (done) ->
message_response 'highfive @foo $25 for something', 'send', (e,strs) ->
unless strs.match /woo/i
expect(strs).to.match /.*\$25.*card.*/i
do done
it 'should refuse to send too much money in one day', (done) ->
process.env.HUBOT_HIGHFIVE_DAILY_LIMIT = 30
message_response 'highfive @foo $20 for nothing', 'send', (e,strs) ->
return unless strs.match /\$20/
message_response 'highfive @foo $15 for nothing', 'reply', (e,strs) ->
if strs.indexOf('$15') == -1
expect(strs).to.match /.*sorry.*\$20.*\$30/i
delete process.env.HUBOT_HIGHFIVE_DAILY_LIMIT
do done
# Test the command itself
describe 'highfive', ->
beforeEach prep
afterEach cleanup
it "shouldn't let you high-five yourself", (done) ->
message_response 'highfive @mocha for nothing', 'reply', (e,strs) ->
expect(strs).to.contain 'clapping'
do done
it "shouldn't let you send huge gifts", (done) ->
message_response 'highfive @foo $5000 for nothing', 'reply', (e,strs) ->
expect(strs).to.match /\$5000.*smaller.*150/i
do done
it 'should mention the right limit when refusing to order a card', (done) ->
process.env.HUBOT_HIGHFIVE_AWARD_LIMIT = 20
message_response 'highfive @foo $30 for nothing', 'reply', (e, strs) ->
delete process.env.HUBOT_HIGHFIVE_AWARD_LIMIT
expect(strs).to.contain '$30'
do done
it 'should refuse to send a card if awards are disabled', (done) ->
process.env.HUBOT_HIGHFIVE_AWARD_LIMIT = 0
message_response 'highfive @foo $10 for nothing', 'reply', (e,strs) ->
delete process.env.HUBOT_HIGHFIVE_AWARD_LIMIT
expect(strs).to.contain 'disabled'
do done
it 'should make some noise', (done) ->
message_response 'highfive @foo for something', 'send', (e,strs) ->
expect(strs).to.match /woo/i
expect(strs).to.contain 'foo'
expect(strs).to.contain 'mocha'
expect(strs).to.match /\.gif/i
do done
it "should complain if it can't find a user", (done) ->
message_response 'highfive @bar for nothing', 'reply', (e,strs) ->
expect(strs).to.equal "Who's @bar?"
do done
it "should be okay with 'for' or not", (done) ->
message_response 'highfive @foo something', 'send', (e,strs) ->
expect(strs).to.match /woo/i
expect(strs).to.contain 'foo'
expect(strs).to.contain 'mocha'
expect(strs).to.match /\.gif/i
do done
describe 'config', ->
beforeEach prep
afterEach cleanup
it "should respond", (done) ->
message_response 'highfive config', 'reply', (e,strs) ->
expect(strs).to.match /localhost:8088\/highfive\/$/
do done
| true | # Hubot classes
Robot = require "hubot/src/robot"
TextMessage = require("hubot/src/message").TextMessage
path = require 'path'
# Load assertion methods to this scope
{ expect } = require 'chai'
nock = require 'nock'
nock.disableNetConnect()
# Globals
robot = user = {}
# Test environment variables
process.env.HUBOT_HIGHFIVE_CHAT_SERVICE = 'dummy'
process.env.PORT = 8088
process.env.HUBOT_HOSTNAME = 'http://localhost:8088'
# Create a robot, load our script
prep = (done) ->
robot = new Robot path.resolve(__dirname), 'shell', yes, 'TestHubot'
robot.adapter.on 'connected', ->
# Project script
robot.loadFile path.resolve('.'), 'index.coffee'
# Some test users
user = robot.brain.userForId "1",
name: "PI:NAME:<NAME>END_PI"
email: "PI:EMAIL:<EMAIL>END_PI"
room: "#mocha"
robot.brain.userForId '2',
name: 'PI:NAME:<NAME>END_PI'
email: 'PI:EMAIL:<EMAIL>END_PI'
room: '#mocha'
done()
robot.run()
cleanup = ->
robot.server.close()
robot.shutdown()
nock.cleanAll()
# Message/response helper
message_response = (msg, evt, expecter) ->
robot.adapter.on evt, expecter
robot.adapter.receive new TextMessage user, "TestHubot #{msg}"
# Test help output
describe 'help', ->
beforeEach prep
afterEach cleanup
it 'should have 4', (done) ->
expect(robot.helpCommands()).to.have.length 4
do done
it 'should parse help', (done) ->
help = robot.helpCommands()
expected = [
'hubot highfive @<user> $<amount> for <awesome thing> - makes a loud announcement and sends the user an Amazon.com giftcard',
'hubot highfive @<user> for <awesome thing> - makes a loud announcement in a public chatroom',
'hubot highfive config - show URL for configuration UI',
'hubot highfive stats - show stats about high-fives',
]
expect(expected).to.contain(x) for x in help
do done
# Mock out the tangocard API
process.env.HUBOT_TANGOCARD_ROOTURL = 'http://tango.example.com/'
process.env.HUBOT_TANGOCARD_CUSTOMER = 'Foo'
process.env.HUBOT_TANGOCARD_ACCOUNT = 'Bar'
# Test the Tango Card API implementation
describe 'Tango Card', ->
beforeEach (done) ->
nock('http://tango.example.com')
.filteringPath /Authorization=[^&]*/g, 'Authorization=FOOBAR'
.get('/accounts/Foo/Bar?Authorization=FOOBAR')
.reply 200,
success: true
account:
available_balance: 100
.post('/cc_fund?Authorization=FOOBAR')
.reply 200,
success: true
.post('/orders?Authorization=FOOBAR')
.reply 200,
success: true
order:
delivered_at: 'now'
reward:
number: '123'
nock('http://jsonip.com')
.get('/')
.reply 200, ip: '0.0.0.0'
prep done
afterEach cleanup
it 'should announce the gift card', (done) ->
message_response 'highfive @foo $25 for something', 'send', (e,strs) ->
unless strs.match /woo/i
expect(strs).to.match /.*\$25.*card.*/i
do done
it 'should refuse to send too much money in one day', (done) ->
process.env.HUBOT_HIGHFIVE_DAILY_LIMIT = 30
message_response 'highfive @foo $20 for nothing', 'send', (e,strs) ->
return unless strs.match /\$20/
message_response 'highfive @foo $15 for nothing', 'reply', (e,strs) ->
if strs.indexOf('$15') == -1
expect(strs).to.match /.*sorry.*\$20.*\$30/i
delete process.env.HUBOT_HIGHFIVE_DAILY_LIMIT
do done
# Test the command itself
describe 'highfive', ->
beforeEach prep
afterEach cleanup
it "shouldn't let you high-five yourself", (done) ->
message_response 'highfive @mocha for nothing', 'reply', (e,strs) ->
expect(strs).to.contain 'clapping'
do done
it "shouldn't let you send huge gifts", (done) ->
message_response 'highfive @foo $5000 for nothing', 'reply', (e,strs) ->
expect(strs).to.match /\$5000.*smaller.*150/i
do done
it 'should mention the right limit when refusing to order a card', (done) ->
process.env.HUBOT_HIGHFIVE_AWARD_LIMIT = 20
message_response 'highfive @foo $30 for nothing', 'reply', (e, strs) ->
delete process.env.HUBOT_HIGHFIVE_AWARD_LIMIT
expect(strs).to.contain '$30'
do done
it 'should refuse to send a card if awards are disabled', (done) ->
process.env.HUBOT_HIGHFIVE_AWARD_LIMIT = 0
message_response 'highfive @foo $10 for nothing', 'reply', (e,strs) ->
delete process.env.HUBOT_HIGHFIVE_AWARD_LIMIT
expect(strs).to.contain 'disabled'
do done
it 'should make some noise', (done) ->
message_response 'highfive @foo for something', 'send', (e,strs) ->
expect(strs).to.match /woo/i
expect(strs).to.contain 'foo'
expect(strs).to.contain 'mocha'
expect(strs).to.match /\.gif/i
do done
it "should complain if it can't find a user", (done) ->
message_response 'highfive @bar for nothing', 'reply', (e,strs) ->
expect(strs).to.equal "Who's @bar?"
do done
it "should be okay with 'for' or not", (done) ->
message_response 'highfive @foo something', 'send', (e,strs) ->
expect(strs).to.match /woo/i
expect(strs).to.contain 'foo'
expect(strs).to.contain 'mocha'
expect(strs).to.match /\.gif/i
do done
describe 'config', ->
beforeEach prep
afterEach cleanup
it "should respond", (done) ->
message_response 'highfive config', 'reply', (e,strs) ->
expect(strs).to.match /localhost:8088\/highfive\/$/
do done
|
[
{
"context": "ey for reading/writing to local storage\n key: 'weather-locations'\n\n # Refresh period for caching updates\n # ",
"end": 229,
"score": 0.983734130859375,
"start": 212,
"tag": "KEY",
"value": "weather-locations"
}
] | assets/config.coffee | thelucre/weather | 0 | ###
Global App Config
###
module.exports =
# Schema for user-defined preferences
settings:
units: 'imperial'
# Local storage settings
cache:
# Key for reading/writing to local storage
key: 'weather-locations'
# Refresh period for caching updates
# If weather data for a given unit system is younger than this time
# the cache will be used
period: 2*60 # 2 minutes
# Key for saving the userunits preference
settings: 'weather-settings'
# OpenWeather API settings
api:
root: '//api.openweathermap.org/data/2.5/'
key: OPENWEATHER_KEY # pulled in from .env file at root during webpack build
# Default Unity office locations
locations: [
{ label: 'San Francisco', slug: 'san-francisco' }
{ label: 'Seattle', slug: 'seattle' }
{ label: 'Vancouver', slug: 'vancouver' }
{ label: 'Austin', slug: 'austin' }
{ label: 'Montreal', slug: 'montreal' }
{ label: 'Pereira', slug: 'pereira' }
{ label: 'Seoul', slug: 'seoul' }
{ label: 'Shanghai', slug: 'shanghai' }
{ label: 'Singapore', slug: 'singapore' }
{ label: 'Tokyo', slug: 'tokyo' }
{ label: 'Brighton', slug: 'brighton' }
{ label: 'Bristol', slug: 'bristol' }
{ label: 'Stratford-upon-Avon', slug: 'stratford-upon-avon' }
{ label: 'London', slug: 'london' }
{ label: 'Grenoble', slug: 'grenoble' }
{ label: 'Copenhagen', slug: 'copenhagen' }
{ label: 'Berlin', slug: 'berlin' }
{ label: 'Moscow', slug: 'moscow' }
{ label: 'Helsinki', slug: 'helsinki' }
{ label: 'Kaunas', slug: 'kaunas' }
{ label: 'Odessa', slug: 'odessa' }
{ label: 'Paris', slug: 'paris' }
{ label: 'Stockholm', slug: 'stockholm' }
{ label: 'Vilnius', slug: 'vilnius' }
]
| 140562 | ###
Global App Config
###
module.exports =
# Schema for user-defined preferences
settings:
units: 'imperial'
# Local storage settings
cache:
# Key for reading/writing to local storage
key: '<KEY>'
# Refresh period for caching updates
# If weather data for a given unit system is younger than this time
# the cache will be used
period: 2*60 # 2 minutes
# Key for saving the userunits preference
settings: 'weather-settings'
# OpenWeather API settings
api:
root: '//api.openweathermap.org/data/2.5/'
key: OPENWEATHER_KEY # pulled in from .env file at root during webpack build
# Default Unity office locations
locations: [
{ label: 'San Francisco', slug: 'san-francisco' }
{ label: 'Seattle', slug: 'seattle' }
{ label: 'Vancouver', slug: 'vancouver' }
{ label: 'Austin', slug: 'austin' }
{ label: 'Montreal', slug: 'montreal' }
{ label: 'Pereira', slug: 'pereira' }
{ label: 'Seoul', slug: 'seoul' }
{ label: 'Shanghai', slug: 'shanghai' }
{ label: 'Singapore', slug: 'singapore' }
{ label: 'Tokyo', slug: 'tokyo' }
{ label: 'Brighton', slug: 'brighton' }
{ label: 'Bristol', slug: 'bristol' }
{ label: 'Stratford-upon-Avon', slug: 'stratford-upon-avon' }
{ label: 'London', slug: 'london' }
{ label: 'Grenoble', slug: 'grenoble' }
{ label: 'Copenhagen', slug: 'copenhagen' }
{ label: 'Berlin', slug: 'berlin' }
{ label: 'Moscow', slug: 'moscow' }
{ label: 'Helsinki', slug: 'helsinki' }
{ label: 'Kaunas', slug: 'kaunas' }
{ label: 'Odessa', slug: 'odessa' }
{ label: 'Paris', slug: 'paris' }
{ label: 'Stockholm', slug: 'stockholm' }
{ label: 'Vilnius', slug: 'vilnius' }
]
| true | ###
Global App Config
###
module.exports =
# Schema for user-defined preferences
settings:
units: 'imperial'
# Local storage settings
cache:
# Key for reading/writing to local storage
key: 'PI:KEY:<KEY>END_PI'
# Refresh period for caching updates
# If weather data for a given unit system is younger than this time
# the cache will be used
period: 2*60 # 2 minutes
# Key for saving the userunits preference
settings: 'weather-settings'
# OpenWeather API settings
api:
root: '//api.openweathermap.org/data/2.5/'
key: OPENWEATHER_KEY # pulled in from .env file at root during webpack build
# Default Unity office locations
locations: [
{ label: 'San Francisco', slug: 'san-francisco' }
{ label: 'Seattle', slug: 'seattle' }
{ label: 'Vancouver', slug: 'vancouver' }
{ label: 'Austin', slug: 'austin' }
{ label: 'Montreal', slug: 'montreal' }
{ label: 'Pereira', slug: 'pereira' }
{ label: 'Seoul', slug: 'seoul' }
{ label: 'Shanghai', slug: 'shanghai' }
{ label: 'Singapore', slug: 'singapore' }
{ label: 'Tokyo', slug: 'tokyo' }
{ label: 'Brighton', slug: 'brighton' }
{ label: 'Bristol', slug: 'bristol' }
{ label: 'Stratford-upon-Avon', slug: 'stratford-upon-avon' }
{ label: 'London', slug: 'london' }
{ label: 'Grenoble', slug: 'grenoble' }
{ label: 'Copenhagen', slug: 'copenhagen' }
{ label: 'Berlin', slug: 'berlin' }
{ label: 'Moscow', slug: 'moscow' }
{ label: 'Helsinki', slug: 'helsinki' }
{ label: 'Kaunas', slug: 'kaunas' }
{ label: 'Odessa', slug: 'odessa' }
{ label: 'Paris', slug: 'paris' }
{ label: 'Stockholm', slug: 'stockholm' }
{ label: 'Vilnius', slug: 'vilnius' }
]
|
[
{
"context": "me) \"top message\" \"bottom message\"\n#\n# Author:\n# lilybethshields\n# waynegraham\n\nUtil = require 'util'\n\nmemes =\n ",
"end": 295,
"score": 0.9980314373970032,
"start": 280,
"tag": "USERNAME",
"value": "lilybethshields"
},
{
"context": "ottom message\"\n#\n... | src/memes.coffee | waynegraham/hubot-memes | 6 | # Description:
# Meme generator
#
# Dependencies:
# None
#
# Configuration:
# None
#
# Commands:
# hubot meme list - List of memes and their codes
# hubot meme show - Show all memes and their codes
# hubot meme me (meme) "top message" "bottom message"
#
# Author:
# lilybethshields
# waynegraham
Util = require 'util'
memes =
"aag": "Ancient Aliens Guy",
"ackbar":"Ackbar (It's a trap)",
"afraid": "'Afraid to Ask'",
"alwaysonbeat": "Always On Beat",
"ants": "Do You Want Ants? (archer)",
"awesome": "Socially Awesome Penguin",
"awesome-awkward": "Socially Awesome Awkward Penguin",
"awkward": "Socially Awkward Penguin",
"awkward-awesome": "Socially Awkward Awesome Penguin",
"bad": "You Should Feel Bad",
"badchoice": "Milk Was a Bad Choice (anchorman)",
"bd": "Butthurt Dweller",
"biw": "BABY Insanity Wolf",
"blb": "Bad Luck Brian",
"boat": "I should buy a boat cat",
"both": "Why Not Both?",
"bs": "This is Bull, Shark",
"buzz": "X, X Everywhere",
"captain": "I'm the captain now",
"cb": "Confession Bear",
"cbg": "Comic Book Guy",
"ch": "Captain Hindsight",
"chosen": "You Were the Chosen One!",
"crazypills": "I Feel Like I'm Taking Crazy Pills",
"dodgson": "See? Nobody Cares",
"doge": "Doge",
"dsm": "Dating Site Murderer",
"dwight": "Schrute Facts",
"elf": "You Sit on a Throne of Lies",
"ermg": "Ermahgerd",
"fa": "Forever Alone",
"fbf": "Foul Bachelor Frog",
"fetch": "Stop Trying to Make Fetch Happen",
"fmr": "F*** Me, Right?",
"fry": "Futurama Fry",
"fwp": "First World Problems",
"ggg": "Goog Guy Greg",
"hipster": "Hipster Barista",
"icanhas": "I can Has Cheezburger",
"inigo": "Inigo Montoya",
"interesting": "The Most Interesting Man in the World",
"its-happening": "It's Happening",
"ive": "Jony Ive Redesigns Things",
"iw": "Insanity Wolf",
"jetpack": "Jetpack Guy / Nothing to Do Here",
"joker": "It's Simple, Kill the Batman",
"jw": "Probably Not a Good Idea",
"keanu": "Conspiracy Keanu",
"kermit": "But That's None of My Business",
"live": "Do It Live!",
"ll": "Laughing Lizard",
"mmm": "Minor Mistake Marvin",
"money": "Shut Up and Take My Money!",
"mordor": "One Does Not Simply Walk into Mordor",
"morpheus": "Matrix Morpheus",
"oag": "Overly Attached Girlfriend",
"officespace": "That Would be Great",
"older": "An Older Code Sir, But It Checks Out",
"oprah": "Oprah You Get a Car",
"philosoraptor": "Philosoraptor",
"red": "Oh, Is that what we're going to do today?",
"regret": "I Immediately Regret This Decision (anchorman)",
"remembers": "Pepperidge Farm Remembers",
"sad-biden": "Sad Joe Biden",
"sad-boehner": "Sad John Boehner",
"sad-bush": "Sad George Bush",
"sad-clinton": "Sad Bill Clinton",
"sad-obama": "Sad Barack Obama",
"sadfrog": "Sad Frog / Feels Bad Man",
"sarcasticbear": "Sarcastic Bear",
"sb": "Scumbag Brain",
"sf": "Sealed Fate",
"ski": "Super Cool Ski Instructor (You're gonna have a bad time)",
"sohappy": "I Would Be So Happy",
"sohot": "So Hot Right Now",
"ss": "Scumbag Steve",
"success": "Success Kid",
"tenguy": "[10] Guy",
"toohigh": "The Rent is Too Damn High",
"tried": "At Least You Tried",
"winter": "Prepare yourselves, winter is coming",
"wonka": "Condescending Wonka",
"xy": "X all the Y",
"yallgot": "Y'All Got Anymore of",
"yodawg": "Xzibit Yo Dawg",
"yuno": "Y U NO?"
checkCode = (meme, memes) ->
return meme of memes
module.exports = (robot) ->
meme_choices = (meme for _, meme of memes).sort().join('|')
robot.respond /meme list/i, (msg) ->
memelist = ''
memelist += "#{code} - #{meme}\n" for code, meme of memes
msg.send memelist
robot.respond /meme show/i, (msg) ->
memelist = ''
memelist += "http://memegen.link/#{code}/#{escape(code)}/#{escape(meme)}.jpg\n" for code, meme of memes
msg.send memelist
robot.respond /meme me ([\w-]+) ([\"\“\”][^\"\“\”]+[\"\“\”]) ([\"\“\”][^\"\“\”]+[\"\“\”])/i, (msg) ->
meme = if checkCode(msg.match[1].toLowerCase(), memes) then msg.match[1].toLowerCase() else 'doge'
top = msg.match[2].replace(/"|“|”/g, '').trim().replace(/\s+/g, '-').replace(/\’/g, '\'')
bottom = msg.match[3].replace(/"|“|”/g, '').trim().replace(/\s+/g, '-').replace(/\’/g, '\'')
msg.send "http://memegen.link/#{meme}/#{escape(top)}/#{escape(bottom)}.jpg"
| 39143 | # Description:
# Meme generator
#
# Dependencies:
# None
#
# Configuration:
# None
#
# Commands:
# hubot meme list - List of memes and their codes
# hubot meme show - Show all memes and their codes
# hubot meme me (meme) "top message" "bottom message"
#
# Author:
# lilybethshields
# waynegraham
Util = require 'util'
memes =
"aag": "Ancient Aliens Guy",
"ackbar":"Ackbar (It's a trap)",
"afraid": "'Afraid to Ask'",
"alwaysonbeat": "Always On Beat",
"ants": "Do You Want Ants? (archer)",
"awesome": "Socially Awesome Penguin",
"awesome-awkward": "Socially Awesome Awkward Penguin",
"awkward": "Socially Awkward Penguin",
"awkward-awesome": "Socially Awkward Awesome Penguin",
"bad": "You Should Feel Bad",
"badchoice": "Milk Was a Bad Choice (anchorman)",
"bd": "<NAME>",
"biw": "BABY Insanity Wolf",
"blb": "Bad Luck Brian",
"boat": "I should buy a boat cat",
"both": "Why Not Both?",
"bs": "This is Bull, Shark",
"buzz": "X, X Everywhere",
"captain": "I'm the captain now",
"cb": "Confession Bear",
"cbg": "Comic Book Guy",
"ch": "Captain Hindsight",
"chosen": "You Were the Chosen One!",
"crazypills": "I Feel Like I'm Taking Crazy Pills",
"dodgson": "See? Nobody Cares",
"doge": "Doge",
"dsm": "Dating Site Murderer",
"dwight": "Schrute Facts",
"elf": "You Sit on a Throne of Lies",
"ermg": "<NAME>",
"fa": "Forever Alone",
"fbf": "Foul Bachelor Frog",
"fetch": "Stop Trying to Make Fetch Happen",
"fmr": "F*** Me, Right?",
"fry": "<NAME>",
"fwp": "First World Problems",
"ggg": "G<NAME>",
"hipster": "<NAME>",
"icanhas": "I can Has Che<NAME>",
"inigo": "In<NAME>",
"interesting": "The Most Interesting Man in the World",
"its-happening": "It's Happening",
"ive": "J<NAME> Ive Redesigns Things",
"iw": "Insanity Wolf",
"jetpack": "Jetpack Guy / Nothing to Do Here",
"joker": "It's Simple, Kill the Batman",
"jw": "Probably Not a Good Idea",
"keanu": "Conspir<NAME>",
"kermit": "But That's None of My Business",
"live": "Do It Live!",
"ll": "Laughing Lizard",
"mmm": "<NAME>",
"money": "Shut Up and Take My Money!",
"mordor": "One Does Not Simply Walk into Mordor",
"morpheus": "Matrix Morpheus",
"oag": "Overly Attached Girlfriend",
"officespace": "That Would be Great",
"older": "An Older Code Sir, But It Checks Out",
"oprah": "Oprah You Get a Car",
"philosoraptor": "Philosoraptor",
"red": "Oh, Is that what we're going to do today?",
"regret": "I Immediately Regret This Decision (anchorman)",
"remembers": "Pepperidge Farm Remembers",
"sad-biden": "Sad <NAME> Biden",
"sad-boehner": "Sad <NAME>",
"sad-bush": "Sad <NAME>ush",
"sad-clinton": "<NAME>",
"sad-obama": "Sad Barack Obama",
"sadfrog": "Sad Frog / Feels Bad Man",
"sarcasticbear": "Sarcastic Bear",
"sb": "Sc<NAME>",
"sf": "Sealed Fate",
"ski": "Super Cool Ski Instructor (You're gonna have a bad time)",
"sohappy": "I Would Be So Happy",
"sohot": "So Hot Right Now",
"ss": "<NAME>",
"success": "Success Kid",
"tenguy": "[10] Guy",
"toohigh": "The Rent is Too Damn High",
"tried": "At Least You Tried",
"winter": "Prepare yourselves, winter is coming",
"wonka": "Condescending Wonka",
"xy": "X all the Y",
"yallgot": "Y'All Got Anymore of",
"yodawg": "Xzibit Yo Dawg",
"yuno": "Y U NO?"
checkCode = (meme, memes) ->
return meme of memes
module.exports = (robot) ->
meme_choices = (meme for _, meme of memes).sort().join('|')
robot.respond /meme list/i, (msg) ->
memelist = ''
memelist += "#{code} - #{meme}\n" for code, meme of memes
msg.send memelist
robot.respond /meme show/i, (msg) ->
memelist = ''
memelist += "http://memegen.link/#{code}/#{escape(code)}/#{escape(meme)}.jpg\n" for code, meme of memes
msg.send memelist
robot.respond /meme me ([\w-]+) ([\"\“\”][^\"\“\”]+[\"\“\”]) ([\"\“\”][^\"\“\”]+[\"\“\”])/i, (msg) ->
meme = if checkCode(msg.match[1].toLowerCase(), memes) then msg.match[1].toLowerCase() else 'doge'
top = msg.match[2].replace(/"|“|”/g, '').trim().replace(/\s+/g, '-').replace(/\’/g, '\'')
bottom = msg.match[3].replace(/"|“|”/g, '').trim().replace(/\s+/g, '-').replace(/\’/g, '\'')
msg.send "http://memegen.link/#{meme}/#{escape(top)}/#{escape(bottom)}.jpg"
| true | # Description:
# Meme generator
#
# Dependencies:
# None
#
# Configuration:
# None
#
# Commands:
# hubot meme list - List of memes and their codes
# hubot meme show - Show all memes and their codes
# hubot meme me (meme) "top message" "bottom message"
#
# Author:
# lilybethshields
# waynegraham
Util = require 'util'
memes =
"aag": "Ancient Aliens Guy",
"ackbar":"Ackbar (It's a trap)",
"afraid": "'Afraid to Ask'",
"alwaysonbeat": "Always On Beat",
"ants": "Do You Want Ants? (archer)",
"awesome": "Socially Awesome Penguin",
"awesome-awkward": "Socially Awesome Awkward Penguin",
"awkward": "Socially Awkward Penguin",
"awkward-awesome": "Socially Awkward Awesome Penguin",
"bad": "You Should Feel Bad",
"badchoice": "Milk Was a Bad Choice (anchorman)",
"bd": "PI:NAME:<NAME>END_PI",
"biw": "BABY Insanity Wolf",
"blb": "Bad Luck Brian",
"boat": "I should buy a boat cat",
"both": "Why Not Both?",
"bs": "This is Bull, Shark",
"buzz": "X, X Everywhere",
"captain": "I'm the captain now",
"cb": "Confession Bear",
"cbg": "Comic Book Guy",
"ch": "Captain Hindsight",
"chosen": "You Were the Chosen One!",
"crazypills": "I Feel Like I'm Taking Crazy Pills",
"dodgson": "See? Nobody Cares",
"doge": "Doge",
"dsm": "Dating Site Murderer",
"dwight": "Schrute Facts",
"elf": "You Sit on a Throne of Lies",
"ermg": "PI:NAME:<NAME>END_PI",
"fa": "Forever Alone",
"fbf": "Foul Bachelor Frog",
"fetch": "Stop Trying to Make Fetch Happen",
"fmr": "F*** Me, Right?",
"fry": "PI:NAME:<NAME>END_PI",
"fwp": "First World Problems",
"ggg": "GPI:NAME:<NAME>END_PI",
"hipster": "PI:NAME:<NAME>END_PI",
"icanhas": "I can Has ChePI:NAME:<NAME>END_PI",
"inigo": "InPI:NAME:<NAME>END_PI",
"interesting": "The Most Interesting Man in the World",
"its-happening": "It's Happening",
"ive": "JPI:NAME:<NAME>END_PI Ive Redesigns Things",
"iw": "Insanity Wolf",
"jetpack": "Jetpack Guy / Nothing to Do Here",
"joker": "It's Simple, Kill the Batman",
"jw": "Probably Not a Good Idea",
"keanu": "ConspirPI:NAME:<NAME>END_PI",
"kermit": "But That's None of My Business",
"live": "Do It Live!",
"ll": "Laughing Lizard",
"mmm": "PI:NAME:<NAME>END_PI",
"money": "Shut Up and Take My Money!",
"mordor": "One Does Not Simply Walk into Mordor",
"morpheus": "Matrix Morpheus",
"oag": "Overly Attached Girlfriend",
"officespace": "That Would be Great",
"older": "An Older Code Sir, But It Checks Out",
"oprah": "Oprah You Get a Car",
"philosoraptor": "Philosoraptor",
"red": "Oh, Is that what we're going to do today?",
"regret": "I Immediately Regret This Decision (anchorman)",
"remembers": "Pepperidge Farm Remembers",
"sad-biden": "Sad PI:NAME:<NAME>END_PI Biden",
"sad-boehner": "Sad PI:NAME:<NAME>END_PI",
"sad-bush": "Sad PI:NAME:<NAME>END_PIush",
"sad-clinton": "PI:NAME:<NAME>END_PI",
"sad-obama": "Sad Barack Obama",
"sadfrog": "Sad Frog / Feels Bad Man",
"sarcasticbear": "Sarcastic Bear",
"sb": "ScPI:NAME:<NAME>END_PI",
"sf": "Sealed Fate",
"ski": "Super Cool Ski Instructor (You're gonna have a bad time)",
"sohappy": "I Would Be So Happy",
"sohot": "So Hot Right Now",
"ss": "PI:NAME:<NAME>END_PI",
"success": "Success Kid",
"tenguy": "[10] Guy",
"toohigh": "The Rent is Too Damn High",
"tried": "At Least You Tried",
"winter": "Prepare yourselves, winter is coming",
"wonka": "Condescending Wonka",
"xy": "X all the Y",
"yallgot": "Y'All Got Anymore of",
"yodawg": "Xzibit Yo Dawg",
"yuno": "Y U NO?"
checkCode = (meme, memes) ->
return meme of memes
module.exports = (robot) ->
meme_choices = (meme for _, meme of memes).sort().join('|')
robot.respond /meme list/i, (msg) ->
memelist = ''
memelist += "#{code} - #{meme}\n" for code, meme of memes
msg.send memelist
robot.respond /meme show/i, (msg) ->
memelist = ''
memelist += "http://memegen.link/#{code}/#{escape(code)}/#{escape(meme)}.jpg\n" for code, meme of memes
msg.send memelist
robot.respond /meme me ([\w-]+) ([\"\“\”][^\"\“\”]+[\"\“\”]) ([\"\“\”][^\"\“\”]+[\"\“\”])/i, (msg) ->
meme = if checkCode(msg.match[1].toLowerCase(), memes) then msg.match[1].toLowerCase() else 'doge'
top = msg.match[2].replace(/"|“|”/g, '').trim().replace(/\s+/g, '-').replace(/\’/g, '\'')
bottom = msg.match[3].replace(/"|“|”/g, '').trim().replace(/\s+/g, '-').replace(/\’/g, '\'')
msg.send "http://memegen.link/#{meme}/#{escape(top)}/#{escape(bottom)}.jpg"
|
[
{
"context": "n object\n\t###\n\tget: (playerId) ->\n\t\ttokenKey = keyPrefix() + playerId\n\t\t@redis.hgetallAsync(tokenKey) # re",
"end": 3326,
"score": 0.8051453232765198,
"start": 3320,
"tag": "KEY",
"value": "Prefix"
},
{
"context": "} token id\n\t###\n\tgetId: (playerId) ->\n\t... | server/redis/r-tokenmanager.coffee | willroberts/duelyst | 5 | _ = require 'underscore'
Promise = require 'bluebird'
moment = require 'moment'
crypto = require 'crypto'
uuid = require 'node-uuid'
warlock = require '@counterplay/warlock'
Logger = require '../../app/common/logger.coffee'
config = require '../../config/config.js'
GameType = require '../../app/sdk/gameType.coffee'
env = config.get("env")
# Returns the Redis key prefix used
keyPrefix = () ->
return "#{env}:matchmaking:tokens"
###*
# Generate a 'matchmaking' token id
# id is returned the client for listening to errors on (via Firebase)
# @return {String} url safe token id
###
createTokenId = () ->
id = new Buffer(uuid.v4()).toString('base64')
id.replace(/\+/g, '-').replace(/\//g, '_').replace(/\=/g, "")
return id
###*
# Class 'RedisTokenManager'
# Manages player 'matchmaking' tokens in Redis
# Each player has only a single token in existance at any given time
# Tokens are stored as hashes (objects) in Redis
###
class RedisTokenManager
###*
# Constructor
# @param {Object} redis, a promisified redis connection
###
constructor: (redis) ->
# TODO: add check to ensure Redis client is already promisified
@redis = redis
@locker = Promise.promisifyAll(warlock(redis))
return
###*
# Generate a 'matchmaking' token object which will be stored in redis
# We can set some defaults here or add extra stuff
# @param {Object} options
# @return {Object} matchmaking token object
###
create: (opts = {}) ->
token = {}
token.id = createTokenId()
token.createdAt = Date.now()
token.userId = opts.userId
token.name = opts.name
token.rank = opts.rank
token.deck = opts.deck
token.factionId = opts.factionId
token.gameType = opts.gameType or GameType.Ranked
token.inviteId = opts.inviteId or null
token.cardBackId = opts.cardBackId or null
token.deckValue = opts.deckValue or 0
token.lastOpponentId = opts.lastOpponentId or null
token.ticketId = opts.ticketId or null
if opts.battleMapIndexes
token.battleMapIndexes = opts.battleMapIndexes
token.riftRating = opts.riftRating or null
return token
###*
# Save the token to Redis
# We can set some defaults here or add extra stuff
# @param {Object} token
# @return {Promise} Redis 'OK'
###
add: (token) ->
playerId = token.userId
tokenKey = keyPrefix() + playerId
if token.deck? then token.deck = JSON.stringify(token.deck)
if token.battleMapIndexes? then token.battleMapIndexes = JSON.stringify(token.battleMapIndexes)
return @redis.hmsetAsync(tokenKey, token)
###*
# Remove the token or tokens from Redis in single op
# @param {String|Array} playerId or array of playerIds
# @return {Promise} number of elements removed
###
remove: (playerIds) ->
args = []
if _.isArray(playerIds)
_.each playerIds, (playerId) ->
tokenKey = keyPrefix() + playerId
args.push(tokenKey)
else
tokenKey = keyPrefix() + playerIds
args.push(tokenKey)
return @redis.delAsync(args)
###*
# Does the player have a token
# ie. they are waiting for a game (queue or friendly)
# @param {String} playerId
# @return {Promise} true or false
###
exists: (playerId) ->
tokenKey = keyPrefix() + playerId
return @redis.existsAsync(tokenKey)
###*
# Get the token object from Redis
# @param {String} playerId
# @return {Promise} token object
###
get: (playerId) ->
tokenKey = keyPrefix() + playerId
@redis.hgetallAsync(tokenKey) # return entire token object
.then (token) ->
# TODO: There might be other data that we want to convert to correct format here
if token?
if token.deck?
token.deck = JSON.parse(token.deck)
if token.battleMapIndexes?
token.battleMapIndexes = JSON.parse(token.battleMapIndexes)
return token
else
return null
###*
# Get the token's id from Redis
# @param {String} playerId
# @return {Promise} token id
###
getId: (playerId) ->
tokenKey = keyPrefix() + playerId
return @redis.hgetAsync(tokenKey,"id") # return token id only
###*
# Get the token's parameter (deck, rank, etc) from Redis
# @param {String} playerId
# @param {String} the parameter we want to retrieve
# @return {Promise} token id
###
getParameter: (playerId, param) ->
tokenKey = keyPrefix() + playerId
return @redis.hgetAsync(tokenKey,param) # return specified token param only
###*
# Lock the player's token to signal it is in use
# @param {String} playerId
# @param {Integer} ttl (in seconds) on the lock
# @return {Promise} unlock function if lock acquired
###
lock: (playerId, ttl = 5000) ->
return @locker.lockAsync(playerId, ttl)
###*
# Check if a player's token is locked
# @param {String} playerId
# @return {Promise} bool if lock is set
###
isLocked: (playerId) ->
return @locker.isLockedAsync(playerId)
###*
# Export a factory
###
module.exports = exports = (redis, opts) ->
TokenManager = new RedisTokenManager(redis, opts)
return TokenManager
| 101409 | _ = require 'underscore'
Promise = require 'bluebird'
moment = require 'moment'
crypto = require 'crypto'
uuid = require 'node-uuid'
warlock = require '@counterplay/warlock'
Logger = require '../../app/common/logger.coffee'
config = require '../../config/config.js'
GameType = require '../../app/sdk/gameType.coffee'
env = config.get("env")
# Returns the Redis key prefix used
keyPrefix = () ->
return "#{env}:matchmaking:tokens"
###*
# Generate a 'matchmaking' token id
# id is returned the client for listening to errors on (via Firebase)
# @return {String} url safe token id
###
createTokenId = () ->
id = new Buffer(uuid.v4()).toString('base64')
id.replace(/\+/g, '-').replace(/\//g, '_').replace(/\=/g, "")
return id
###*
# Class 'RedisTokenManager'
# Manages player 'matchmaking' tokens in Redis
# Each player has only a single token in existance at any given time
# Tokens are stored as hashes (objects) in Redis
###
class RedisTokenManager
###*
# Constructor
# @param {Object} redis, a promisified redis connection
###
constructor: (redis) ->
# TODO: add check to ensure Redis client is already promisified
@redis = redis
@locker = Promise.promisifyAll(warlock(redis))
return
###*
# Generate a 'matchmaking' token object which will be stored in redis
# We can set some defaults here or add extra stuff
# @param {Object} options
# @return {Object} matchmaking token object
###
create: (opts = {}) ->
token = {}
token.id = createTokenId()
token.createdAt = Date.now()
token.userId = opts.userId
token.name = opts.name
token.rank = opts.rank
token.deck = opts.deck
token.factionId = opts.factionId
token.gameType = opts.gameType or GameType.Ranked
token.inviteId = opts.inviteId or null
token.cardBackId = opts.cardBackId or null
token.deckValue = opts.deckValue or 0
token.lastOpponentId = opts.lastOpponentId or null
token.ticketId = opts.ticketId or null
if opts.battleMapIndexes
token.battleMapIndexes = opts.battleMapIndexes
token.riftRating = opts.riftRating or null
return token
###*
# Save the token to Redis
# We can set some defaults here or add extra stuff
# @param {Object} token
# @return {Promise} Redis 'OK'
###
add: (token) ->
playerId = token.userId
tokenKey = keyPrefix() + playerId
if token.deck? then token.deck = JSON.stringify(token.deck)
if token.battleMapIndexes? then token.battleMapIndexes = JSON.stringify(token.battleMapIndexes)
return @redis.hmsetAsync(tokenKey, token)
###*
# Remove the token or tokens from Redis in single op
# @param {String|Array} playerId or array of playerIds
# @return {Promise} number of elements removed
###
remove: (playerIds) ->
args = []
if _.isArray(playerIds)
_.each playerIds, (playerId) ->
tokenKey = keyPrefix() + playerId
args.push(tokenKey)
else
tokenKey = keyPrefix() + playerIds
args.push(tokenKey)
return @redis.delAsync(args)
###*
# Does the player have a token
# ie. they are waiting for a game (queue or friendly)
# @param {String} playerId
# @return {Promise} true or false
###
exists: (playerId) ->
tokenKey = keyPrefix() + playerId
return @redis.existsAsync(tokenKey)
###*
# Get the token object from Redis
# @param {String} playerId
# @return {Promise} token object
###
get: (playerId) ->
tokenKey = key<KEY>() + playerId
@redis.hgetallAsync(tokenKey) # return entire token object
.then (token) ->
# TODO: There might be other data that we want to convert to correct format here
if token?
if token.deck?
token.deck = JSON.parse(token.deck)
if token.battleMapIndexes?
token.battleMapIndexes = JSON.parse(token.battleMapIndexes)
return token
else
return null
###*
# Get the token's id from Redis
# @param {String} playerId
# @return {Promise} token id
###
getId: (playerId) ->
tokenKey = <KEY>() + playerId
return @redis.hgetAsync(tokenKey,"id") # return token id only
###*
# Get the token's parameter (deck, rank, etc) from Redis
# @param {String} playerId
# @param {String} the parameter we want to retrieve
# @return {Promise} token id
###
getParameter: (playerId, param) ->
tokenKey = key<KEY>() + playerId
return @redis.hgetAsync(tokenKey,param) # return specified token param only
###*
# Lock the player's token to signal it is in use
# @param {String} playerId
# @param {Integer} ttl (in seconds) on the lock
# @return {Promise} unlock function if lock acquired
###
lock: (playerId, ttl = 5000) ->
return @locker.lockAsync(playerId, ttl)
###*
# Check if a player's token is locked
# @param {String} playerId
# @return {Promise} bool if lock is set
###
isLocked: (playerId) ->
return @locker.isLockedAsync(playerId)
###*
# Export a factory
###
module.exports = exports = (redis, opts) ->
TokenManager = new RedisTokenManager(redis, opts)
return TokenManager
| true | _ = require 'underscore'
Promise = require 'bluebird'
moment = require 'moment'
crypto = require 'crypto'
uuid = require 'node-uuid'
warlock = require '@counterplay/warlock'
Logger = require '../../app/common/logger.coffee'
config = require '../../config/config.js'
GameType = require '../../app/sdk/gameType.coffee'
env = config.get("env")
# Returns the Redis key prefix used
keyPrefix = () ->
return "#{env}:matchmaking:tokens"
###*
# Generate a 'matchmaking' token id
# id is returned the client for listening to errors on (via Firebase)
# @return {String} url safe token id
###
createTokenId = () ->
id = new Buffer(uuid.v4()).toString('base64')
id.replace(/\+/g, '-').replace(/\//g, '_').replace(/\=/g, "")
return id
###*
# Class 'RedisTokenManager'
# Manages player 'matchmaking' tokens in Redis
# Each player has only a single token in existance at any given time
# Tokens are stored as hashes (objects) in Redis
###
class RedisTokenManager
###*
# Constructor
# @param {Object} redis, a promisified redis connection
###
constructor: (redis) ->
# TODO: add check to ensure Redis client is already promisified
@redis = redis
@locker = Promise.promisifyAll(warlock(redis))
return
###*
# Generate a 'matchmaking' token object which will be stored in redis
# We can set some defaults here or add extra stuff
# @param {Object} options
# @return {Object} matchmaking token object
###
create: (opts = {}) ->
token = {}
token.id = createTokenId()
token.createdAt = Date.now()
token.userId = opts.userId
token.name = opts.name
token.rank = opts.rank
token.deck = opts.deck
token.factionId = opts.factionId
token.gameType = opts.gameType or GameType.Ranked
token.inviteId = opts.inviteId or null
token.cardBackId = opts.cardBackId or null
token.deckValue = opts.deckValue or 0
token.lastOpponentId = opts.lastOpponentId or null
token.ticketId = opts.ticketId or null
if opts.battleMapIndexes
token.battleMapIndexes = opts.battleMapIndexes
token.riftRating = opts.riftRating or null
return token
###*
# Save the token to Redis
# We can set some defaults here or add extra stuff
# @param {Object} token
# @return {Promise} Redis 'OK'
###
add: (token) ->
playerId = token.userId
tokenKey = keyPrefix() + playerId
if token.deck? then token.deck = JSON.stringify(token.deck)
if token.battleMapIndexes? then token.battleMapIndexes = JSON.stringify(token.battleMapIndexes)
return @redis.hmsetAsync(tokenKey, token)
###*
# Remove the token or tokens from Redis in single op
# @param {String|Array} playerId or array of playerIds
# @return {Promise} number of elements removed
###
remove: (playerIds) ->
args = []
if _.isArray(playerIds)
_.each playerIds, (playerId) ->
tokenKey = keyPrefix() + playerId
args.push(tokenKey)
else
tokenKey = keyPrefix() + playerIds
args.push(tokenKey)
return @redis.delAsync(args)
###*
# Does the player have a token
# ie. they are waiting for a game (queue or friendly)
# @param {String} playerId
# @return {Promise} true or false
###
exists: (playerId) ->
tokenKey = keyPrefix() + playerId
return @redis.existsAsync(tokenKey)
###*
# Get the token object from Redis
# @param {String} playerId
# @return {Promise} token object
###
get: (playerId) ->
tokenKey = keyPI:KEY:<KEY>END_PI() + playerId
@redis.hgetallAsync(tokenKey) # return entire token object
.then (token) ->
# TODO: There might be other data that we want to convert to correct format here
if token?
if token.deck?
token.deck = JSON.parse(token.deck)
if token.battleMapIndexes?
token.battleMapIndexes = JSON.parse(token.battleMapIndexes)
return token
else
return null
###*
# Get the token's id from Redis
# @param {String} playerId
# @return {Promise} token id
###
getId: (playerId) ->
tokenKey = PI:KEY:<KEY>END_PI() + playerId
return @redis.hgetAsync(tokenKey,"id") # return token id only
###*
# Get the token's parameter (deck, rank, etc) from Redis
# @param {String} playerId
# @param {String} the parameter we want to retrieve
# @return {Promise} token id
###
getParameter: (playerId, param) ->
tokenKey = keyPI:KEY:<KEY>END_PI() + playerId
return @redis.hgetAsync(tokenKey,param) # return specified token param only
###*
# Lock the player's token to signal it is in use
# @param {String} playerId
# @param {Integer} ttl (in seconds) on the lock
# @return {Promise} unlock function if lock acquired
###
lock: (playerId, ttl = 5000) ->
return @locker.lockAsync(playerId, ttl)
###*
# Check if a player's token is locked
# @param {String} playerId
# @return {Promise} bool if lock is set
###
isLocked: (playerId) ->
return @locker.isLockedAsync(playerId)
###*
# Export a factory
###
module.exports = exports = (redis, opts) ->
TokenManager = new RedisTokenManager(redis, opts)
return TokenManager
|
[
{
"context": " .visit(\"http://localhost:3434/jquery.html?email=brian@cypress.io\")\n\n context \"issue #272: responses which are nev",
"end": 2992,
"score": 0.9999134540557861,
"start": 2976,
"tag": "EMAIL",
"value": "brian@cypress.io"
}
] | packages/server/test/support/fixtures/projects/e2e/cypress/integration/visit_spec.coffee | Everworks/cypress | 3 | describe "visits", ->
it "scrolls automatically to div with id=foo", ->
cy
.visit("/hash.html#foo")
.window().its("scrollY").should("eq", 1000)
it "can load an http page with a huge amount of elements without timing out", ->
cy.visit("http://localhost:3434/elements.html", {timeout: 5000})
it "can load a local file with a huge amount of elements without timing out", ->
cy.visit("/elements.html", {timeout: 5000})
context "issue #225: hash urls", ->
rand = Math.random()
it "can visit a hash url and loads", ->
cy
.visit("/hash.html#foo", {timeout: 5000})
.window().then (win) ->
win[rand] = true
it "can visit the same hash url and loads", ->
cy
.visit("/hash.html#foo", {timeout: 5000})
.window().then (win) ->
expect(win[rand]).to.be.undefined
it "can visit a different hash url and loads", ->
count = 0
urls = []
{origin} = Cypress.Location.create(window.location.href)
cy.on "window:load", ->
urls.push cy.getRemoteLocation("href")
count += 1
cy
## about:blank yes (1)
.visit("/hash.html?foo#bar") ## yes (2)
.visit("/hash.html?foo#foo") ## no (2)
.window().its("scrollY").should("eq", 1000)
.visit("/hash.html?bar#bar") ## yes (3)
.window().its("scrollY").should("eq", 0)
.visit("/index.html?bar#bar") ## yes (4)
.visit("/index.html?baz#bar") ## yes (5)
.visit("/index.html#bar") ## yes (6)
.visit("/index.html") ## yes (7)
.visit("/index.html#baz") ## no (7)
.visit("/index.html#") ## no (7)
.then ->
expect(count).to.eq(7)
expect(urls).to.deep.eq([
"about:blank"
origin + "/hash.html?foo#bar"
origin + "/hash.html?bar#bar"
origin + "/index.html?bar#bar"
origin + "/index.html?baz#bar"
origin + "/index.html#bar"
origin + "/index.html"
])
context "issue #230: User Agent headers", ->
beforeEach ->
cy.visit("http://localhost:3434/agent.html")
it "submits user agent on cy.visit", ->
cy.get("#agent").invoke("text").then (text) ->
ua = JSON.parse(text)
expect(navigator.userAgent).to.deep.eq(ua.source)
it "submits user agent on page load", ->
cy
.get("a").click()
.get("#agent").invoke("text").then (text) ->
ua = JSON.parse(text)
expect(navigator.userAgent).to.deep.eq(ua.source)
it "submits user agent on cy.request", ->
cy
.request("http://localhost:3434/agent.json")
.its("body")
.then (body) ->
expect(navigator.userAgent).to.deep.eq(body.agent.source)
context "issue #255: url with like two domain", ->
it "passes", ->
cy
.visit("http://localhost:3434/index.html")
.visit("http://localhost:3434/jquery.html?email=brian@cypress.io")
context "issue #272: responses which are never ended still send valid html", ->
it "handles no response errors on the initial visit", ->
cy
.visit("http://localhost:3434/response_never_finishes")
.contains("Cypress errored attempting to make an http request to this url")
it "handles no response errors when not initially visiting", ->
cy
.visit("http://localhost:3434/index.html")
.visit("http://localhost:3434/response_never_finishes")
.contains("Cypress errored attempting to make an http request to this url")
context "issue #309: request accept header not set", ->
it "sets accept header to text/html,*/*", ->
cy
.visit("http://localhost:3434/headers.html")
.get("#headers").invoke("text").then (text) ->
headers = JSON.parse(text)
expect(headers.accept).to.eq("text/html,*/*")
expect(headers.host).to.eq("localhost:3434")
| 17040 | describe "visits", ->
it "scrolls automatically to div with id=foo", ->
cy
.visit("/hash.html#foo")
.window().its("scrollY").should("eq", 1000)
it "can load an http page with a huge amount of elements without timing out", ->
cy.visit("http://localhost:3434/elements.html", {timeout: 5000})
it "can load a local file with a huge amount of elements without timing out", ->
cy.visit("/elements.html", {timeout: 5000})
context "issue #225: hash urls", ->
rand = Math.random()
it "can visit a hash url and loads", ->
cy
.visit("/hash.html#foo", {timeout: 5000})
.window().then (win) ->
win[rand] = true
it "can visit the same hash url and loads", ->
cy
.visit("/hash.html#foo", {timeout: 5000})
.window().then (win) ->
expect(win[rand]).to.be.undefined
it "can visit a different hash url and loads", ->
count = 0
urls = []
{origin} = Cypress.Location.create(window.location.href)
cy.on "window:load", ->
urls.push cy.getRemoteLocation("href")
count += 1
cy
## about:blank yes (1)
.visit("/hash.html?foo#bar") ## yes (2)
.visit("/hash.html?foo#foo") ## no (2)
.window().its("scrollY").should("eq", 1000)
.visit("/hash.html?bar#bar") ## yes (3)
.window().its("scrollY").should("eq", 0)
.visit("/index.html?bar#bar") ## yes (4)
.visit("/index.html?baz#bar") ## yes (5)
.visit("/index.html#bar") ## yes (6)
.visit("/index.html") ## yes (7)
.visit("/index.html#baz") ## no (7)
.visit("/index.html#") ## no (7)
.then ->
expect(count).to.eq(7)
expect(urls).to.deep.eq([
"about:blank"
origin + "/hash.html?foo#bar"
origin + "/hash.html?bar#bar"
origin + "/index.html?bar#bar"
origin + "/index.html?baz#bar"
origin + "/index.html#bar"
origin + "/index.html"
])
context "issue #230: User Agent headers", ->
beforeEach ->
cy.visit("http://localhost:3434/agent.html")
it "submits user agent on cy.visit", ->
cy.get("#agent").invoke("text").then (text) ->
ua = JSON.parse(text)
expect(navigator.userAgent).to.deep.eq(ua.source)
it "submits user agent on page load", ->
cy
.get("a").click()
.get("#agent").invoke("text").then (text) ->
ua = JSON.parse(text)
expect(navigator.userAgent).to.deep.eq(ua.source)
it "submits user agent on cy.request", ->
cy
.request("http://localhost:3434/agent.json")
.its("body")
.then (body) ->
expect(navigator.userAgent).to.deep.eq(body.agent.source)
context "issue #255: url with like two domain", ->
it "passes", ->
cy
.visit("http://localhost:3434/index.html")
.visit("http://localhost:3434/jquery.html?email=<EMAIL>")
context "issue #272: responses which are never ended still send valid html", ->
it "handles no response errors on the initial visit", ->
cy
.visit("http://localhost:3434/response_never_finishes")
.contains("Cypress errored attempting to make an http request to this url")
it "handles no response errors when not initially visiting", ->
cy
.visit("http://localhost:3434/index.html")
.visit("http://localhost:3434/response_never_finishes")
.contains("Cypress errored attempting to make an http request to this url")
context "issue #309: request accept header not set", ->
it "sets accept header to text/html,*/*", ->
cy
.visit("http://localhost:3434/headers.html")
.get("#headers").invoke("text").then (text) ->
headers = JSON.parse(text)
expect(headers.accept).to.eq("text/html,*/*")
expect(headers.host).to.eq("localhost:3434")
| true | describe "visits", ->
it "scrolls automatically to div with id=foo", ->
cy
.visit("/hash.html#foo")
.window().its("scrollY").should("eq", 1000)
it "can load an http page with a huge amount of elements without timing out", ->
cy.visit("http://localhost:3434/elements.html", {timeout: 5000})
it "can load a local file with a huge amount of elements without timing out", ->
cy.visit("/elements.html", {timeout: 5000})
context "issue #225: hash urls", ->
rand = Math.random()
it "can visit a hash url and loads", ->
cy
.visit("/hash.html#foo", {timeout: 5000})
.window().then (win) ->
win[rand] = true
it "can visit the same hash url and loads", ->
cy
.visit("/hash.html#foo", {timeout: 5000})
.window().then (win) ->
expect(win[rand]).to.be.undefined
it "can visit a different hash url and loads", ->
count = 0
urls = []
{origin} = Cypress.Location.create(window.location.href)
cy.on "window:load", ->
urls.push cy.getRemoteLocation("href")
count += 1
cy
## about:blank yes (1)
.visit("/hash.html?foo#bar") ## yes (2)
.visit("/hash.html?foo#foo") ## no (2)
.window().its("scrollY").should("eq", 1000)
.visit("/hash.html?bar#bar") ## yes (3)
.window().its("scrollY").should("eq", 0)
.visit("/index.html?bar#bar") ## yes (4)
.visit("/index.html?baz#bar") ## yes (5)
.visit("/index.html#bar") ## yes (6)
.visit("/index.html") ## yes (7)
.visit("/index.html#baz") ## no (7)
.visit("/index.html#") ## no (7)
.then ->
expect(count).to.eq(7)
expect(urls).to.deep.eq([
"about:blank"
origin + "/hash.html?foo#bar"
origin + "/hash.html?bar#bar"
origin + "/index.html?bar#bar"
origin + "/index.html?baz#bar"
origin + "/index.html#bar"
origin + "/index.html"
])
context "issue #230: User Agent headers", ->
beforeEach ->
cy.visit("http://localhost:3434/agent.html")
it "submits user agent on cy.visit", ->
cy.get("#agent").invoke("text").then (text) ->
ua = JSON.parse(text)
expect(navigator.userAgent).to.deep.eq(ua.source)
it "submits user agent on page load", ->
cy
.get("a").click()
.get("#agent").invoke("text").then (text) ->
ua = JSON.parse(text)
expect(navigator.userAgent).to.deep.eq(ua.source)
it "submits user agent on cy.request", ->
cy
.request("http://localhost:3434/agent.json")
.its("body")
.then (body) ->
expect(navigator.userAgent).to.deep.eq(body.agent.source)
context "issue #255: url with like two domain", ->
it "passes", ->
cy
.visit("http://localhost:3434/index.html")
.visit("http://localhost:3434/jquery.html?email=PI:EMAIL:<EMAIL>END_PI")
context "issue #272: responses which are never ended still send valid html", ->
it "handles no response errors on the initial visit", ->
cy
.visit("http://localhost:3434/response_never_finishes")
.contains("Cypress errored attempting to make an http request to this url")
it "handles no response errors when not initially visiting", ->
cy
.visit("http://localhost:3434/index.html")
.visit("http://localhost:3434/response_never_finishes")
.contains("Cypress errored attempting to make an http request to this url")
context "issue #309: request accept header not set", ->
it "sets accept header to text/html,*/*", ->
cy
.visit("http://localhost:3434/headers.html")
.get("#headers").invoke("text").then (text) ->
headers = JSON.parse(text)
expect(headers.accept).to.eq("text/html,*/*")
expect(headers.host).to.eq("localhost:3434")
|
[
{
"context": " assert.isNotNull ent\n eql 'Bo André Tenström', ent.display_name\n\n describe 'initFromSelfEnt",
"end": 437,
"score": 0.9998834729194641,
"start": 420,
"tag": "NAME",
"value": "Bo André Tenström"
},
{
"context": " assert.isNotNull e\n... | test/test-entity-init.coffee | cwonrails/yakyak | 4,508 | init = require './init.json'
entity = require '../src/ui/models/entity'
describe 'entity', ->
beforeEach ->
entity._reset()
describe 'initFromEntities', ->
it 'populates lookup', ->
added = entity._initFromEntities init.entities
eql 2, added
eql 2, entity.count()
ent = entity['12230235892']
assert.isNotNull ent
eql 'Bo André Tenström', ent.display_name
describe 'initFromSelfEntity', ->
it 'adds entity to lookup', ->
e = entity._initFromSelfEntity init.self_entity
assert.isNotNull e
assert 'Martin Algesten', e.display_name
assert.strictEqual e, entity['10964681753']
it 'adds entity as .self', ->
e = entity._initFromSelfEntity init.self_entity
assert.isNotNull e
assert 'Martin Algesten', e.display_name
assert.strictEqual e, entity.self
it 'ensures isSelf works', ->
entity._initFromSelfEntity init.self_entity
eql true, entity.isSelf '10964681753'
it 'keeps the self entity even if merged', ->
entity._initFromSelfEntity init.self_entity
entity.add {
id: {gaia_id:'10964681753', chat_id:'10964681753'}
testing: 'panda'
}
e = entity['10964681753']
assert.isNotNull e
eql 'Martin Algesten', e.display_name
eql 'panda', e.testing
assert.isTrue entity.isSelf '10964681753'
| 122245 | init = require './init.json'
entity = require '../src/ui/models/entity'
describe 'entity', ->
beforeEach ->
entity._reset()
describe 'initFromEntities', ->
it 'populates lookup', ->
added = entity._initFromEntities init.entities
eql 2, added
eql 2, entity.count()
ent = entity['12230235892']
assert.isNotNull ent
eql '<NAME>', ent.display_name
describe 'initFromSelfEntity', ->
it 'adds entity to lookup', ->
e = entity._initFromSelfEntity init.self_entity
assert.isNotNull e
assert '<NAME>', e.display_name
assert.strictEqual e, entity['10964681753']
it 'adds entity as .self', ->
e = entity._initFromSelfEntity init.self_entity
assert.isNotNull e
assert '<NAME>', e.display_name
assert.strictEqual e, entity.self
it 'ensures isSelf works', ->
entity._initFromSelfEntity init.self_entity
eql true, entity.isSelf '10964681753'
it 'keeps the self entity even if merged', ->
entity._initFromSelfEntity init.self_entity
entity.add {
id: {gaia_id:'10964681753', chat_id:'10964681753'}
testing: 'panda'
}
e = entity['10964681753']
assert.isNotNull e
eql '<NAME>', e.display_name
eql 'panda', e.testing
assert.isTrue entity.isSelf '10964681753'
| true | init = require './init.json'
entity = require '../src/ui/models/entity'
describe 'entity', ->
beforeEach ->
entity._reset()
describe 'initFromEntities', ->
it 'populates lookup', ->
added = entity._initFromEntities init.entities
eql 2, added
eql 2, entity.count()
ent = entity['12230235892']
assert.isNotNull ent
eql 'PI:NAME:<NAME>END_PI', ent.display_name
describe 'initFromSelfEntity', ->
it 'adds entity to lookup', ->
e = entity._initFromSelfEntity init.self_entity
assert.isNotNull e
assert 'PI:NAME:<NAME>END_PI', e.display_name
assert.strictEqual e, entity['10964681753']
it 'adds entity as .self', ->
e = entity._initFromSelfEntity init.self_entity
assert.isNotNull e
assert 'PI:NAME:<NAME>END_PI', e.display_name
assert.strictEqual e, entity.self
it 'ensures isSelf works', ->
entity._initFromSelfEntity init.self_entity
eql true, entity.isSelf '10964681753'
it 'keeps the self entity even if merged', ->
entity._initFromSelfEntity init.self_entity
entity.add {
id: {gaia_id:'10964681753', chat_id:'10964681753'}
testing: 'panda'
}
e = entity['10964681753']
assert.isNotNull e
eql 'PI:NAME:<NAME>END_PI', e.display_name
eql 'panda', e.testing
assert.isTrue entity.isSelf '10964681753'
|
[
{
"context": "##\n backbone-mongo.js 0.6.10\n Copyright (c) 2013 Vidigami - https://github.com/vidigami/backbone-mongo\n Li",
"end": 60,
"score": 0.9993670582771301,
"start": 52,
"tag": "NAME",
"value": "Vidigami"
},
{
"context": " Copyright (c) 2013 Vidigami - https://github.com/... | src/lib/connection_queries.coffee | vidigami/backbone-mongo | 1 | ###
backbone-mongo.js 0.6.10
Copyright (c) 2013 Vidigami - https://github.com/vidigami/backbone-mongo
License: MIT (http://www.opensource.org/licenses/mit-license.php)
###
module.exports = [
'slaveOk', 'slave_ok'
'maxPoolSize', 'poolSize'
'autoReconnect', 'auto_reconnect'
'ssl'
'replicaSet', 'rs_name'
'reconnectWait'
'retries'
'readSecondary', 'read_secondary'
'fsync'
'journal'
'safe'
'nativeParser', 'native_parser'
'connectTimeoutMS', 'socketTimeoutMS'
'w'
'authSource'
'wtimeoutMS'
'readPreference'
'readPreferenceTags'
# unsupported
# 'minPoolSize', 'maxIdleTimeMS', 'waitQueueMultiple', 'waitQueueTimeoutMS', 'uuidRepresentation'
]
| 143511 | ###
backbone-mongo.js 0.6.10
Copyright (c) 2013 <NAME> - https://github.com/vidigami/backbone-mongo
License: MIT (http://www.opensource.org/licenses/mit-license.php)
###
module.exports = [
'slaveOk', 'slave_ok'
'maxPoolSize', 'poolSize'
'autoReconnect', 'auto_reconnect'
'ssl'
'replicaSet', 'rs_name'
'reconnectWait'
'retries'
'readSecondary', 'read_secondary'
'fsync'
'journal'
'safe'
'nativeParser', 'native_parser'
'connectTimeoutMS', 'socketTimeoutMS'
'w'
'authSource'
'wtimeoutMS'
'readPreference'
'readPreferenceTags'
# unsupported
# 'minPoolSize', 'maxIdleTimeMS', 'waitQueueMultiple', 'waitQueueTimeoutMS', 'uuidRepresentation'
]
| true | ###
backbone-mongo.js 0.6.10
Copyright (c) 2013 PI:NAME:<NAME>END_PI - https://github.com/vidigami/backbone-mongo
License: MIT (http://www.opensource.org/licenses/mit-license.php)
###
module.exports = [
'slaveOk', 'slave_ok'
'maxPoolSize', 'poolSize'
'autoReconnect', 'auto_reconnect'
'ssl'
'replicaSet', 'rs_name'
'reconnectWait'
'retries'
'readSecondary', 'read_secondary'
'fsync'
'journal'
'safe'
'nativeParser', 'native_parser'
'connectTimeoutMS', 'socketTimeoutMS'
'w'
'authSource'
'wtimeoutMS'
'readPreference'
'readPreferenceTags'
# unsupported
# 'minPoolSize', 'maxIdleTimeMS', 'waitQueueMultiple', 'waitQueueTimeoutMS', 'uuidRepresentation'
]
|
[
{
"context": " subject.search(type: 'Patient', query: {name: 'maud'}).then((-> done()))\n null\n\n it \"CRUD\", (",
"end": 903,
"score": 0.9570697546005249,
"start": 899,
"tag": "NAME",
"value": "maud"
}
] | src/spec.coffee | william-vw/fhir.js | 349 | tu = require('../src/testUtils')
assert = require('assert')
Chance = require('chance')
exports.baseUrl = 'http://hapi.fhir.org/baseDstu3'
exports.spec_for = (title, impl, baseUrl)->
chance = new Chance()
genPatient = ()->
resourceType: "Patient"
text:{ status: "generated", div: "<div>Generated</div>"}
identifier: [
use: "usual"
label: "MRN"
system: "urn:oid:1.2.36.146.595.217.0.1"
value: chance.ssn()
period: { start: "2001-05-06"}
assigner: { display: "Acme Healthcare"}
]
name: [
{use: "official", family: chance.last(), given: [chance.first(), chance.first()]}
]
describe title, ->
@timeout(10000)
q = {defer: impl.defer}
buildStep = tu.stepBuilder(q)
checkStep = tu.checkStep(q)
subject = impl(baseUrl: baseUrl)
it "search", (done) ->
subject.search(type: 'Patient', query: {name: 'maud'}).then((-> done()))
null
it "CRUD", (done) ->
console.log("#{title} SPEC")
fail = (err)-> done(new Error(JSON.stringify(err)))
preparePt = buildStep 'pt', (next, st)-> next(genPatient())
createPt = buildStep 'createPt', (next, st)->
success = (resp)->
id = resp.data.id.split("/_history/")[0]
st.pid = id
next(resp)
subject.create(resource: st.pt).then(success,fail)
checkCreatePt = checkStep 'createPt', (st, resp)->
cpt = resp.data
assert.notEqual(cpt.id, null)
assert.deepEqual(cpt.name[0].family, st.pt.name[0].family)
readPt = buildStep 'readPt', (next, st)->
subject.read(type: 'Patient', id: st.pid).then(next,fail)
checkReadPt = checkStep 'readPt', (st, resp)->
readPt = resp.data
assert.deepEqual(readPt.name[0].family[0], st.pt.name[0].family[0])
updatePt = buildStep 'updatePt', (next, st)->
pt = st.createPt.data
pt.name[0].family[0] = chance.last()
subject.update(resource: pt).then(next, fail)
checkUpdatePt = checkStep 'updatePt', (st, resp)->
updatePt = resp.data
createPt = st.createPt.data
assert.deepEqual(updatePt.name[0].family[0], createPt.name[0].family[0])
deletePt = buildStep 'deletePt', (next, st)->
createPt = st.createPt.data
subject.delete(resource: {resourceType: 'Patient', id: createPt.id}).then(next, fail);
preparePt({})
.then createPt
.then checkCreatePt
.then readPt
.then checkReadPt
.then updatePt
.then checkUpdatePt
.then deletePt
.then (-> done())
null
| 165683 | tu = require('../src/testUtils')
assert = require('assert')
Chance = require('chance')
exports.baseUrl = 'http://hapi.fhir.org/baseDstu3'
exports.spec_for = (title, impl, baseUrl)->
chance = new Chance()
genPatient = ()->
resourceType: "Patient"
text:{ status: "generated", div: "<div>Generated</div>"}
identifier: [
use: "usual"
label: "MRN"
system: "urn:oid:1.2.36.146.595.217.0.1"
value: chance.ssn()
period: { start: "2001-05-06"}
assigner: { display: "Acme Healthcare"}
]
name: [
{use: "official", family: chance.last(), given: [chance.first(), chance.first()]}
]
describe title, ->
@timeout(10000)
q = {defer: impl.defer}
buildStep = tu.stepBuilder(q)
checkStep = tu.checkStep(q)
subject = impl(baseUrl: baseUrl)
it "search", (done) ->
subject.search(type: 'Patient', query: {name: '<NAME>'}).then((-> done()))
null
it "CRUD", (done) ->
console.log("#{title} SPEC")
fail = (err)-> done(new Error(JSON.stringify(err)))
preparePt = buildStep 'pt', (next, st)-> next(genPatient())
createPt = buildStep 'createPt', (next, st)->
success = (resp)->
id = resp.data.id.split("/_history/")[0]
st.pid = id
next(resp)
subject.create(resource: st.pt).then(success,fail)
checkCreatePt = checkStep 'createPt', (st, resp)->
cpt = resp.data
assert.notEqual(cpt.id, null)
assert.deepEqual(cpt.name[0].family, st.pt.name[0].family)
readPt = buildStep 'readPt', (next, st)->
subject.read(type: 'Patient', id: st.pid).then(next,fail)
checkReadPt = checkStep 'readPt', (st, resp)->
readPt = resp.data
assert.deepEqual(readPt.name[0].family[0], st.pt.name[0].family[0])
updatePt = buildStep 'updatePt', (next, st)->
pt = st.createPt.data
pt.name[0].family[0] = chance.last()
subject.update(resource: pt).then(next, fail)
checkUpdatePt = checkStep 'updatePt', (st, resp)->
updatePt = resp.data
createPt = st.createPt.data
assert.deepEqual(updatePt.name[0].family[0], createPt.name[0].family[0])
deletePt = buildStep 'deletePt', (next, st)->
createPt = st.createPt.data
subject.delete(resource: {resourceType: 'Patient', id: createPt.id}).then(next, fail);
preparePt({})
.then createPt
.then checkCreatePt
.then readPt
.then checkReadPt
.then updatePt
.then checkUpdatePt
.then deletePt
.then (-> done())
null
| true | tu = require('../src/testUtils')
assert = require('assert')
Chance = require('chance')
exports.baseUrl = 'http://hapi.fhir.org/baseDstu3'
exports.spec_for = (title, impl, baseUrl)->
chance = new Chance()
genPatient = ()->
resourceType: "Patient"
text:{ status: "generated", div: "<div>Generated</div>"}
identifier: [
use: "usual"
label: "MRN"
system: "urn:oid:1.2.36.146.595.217.0.1"
value: chance.ssn()
period: { start: "2001-05-06"}
assigner: { display: "Acme Healthcare"}
]
name: [
{use: "official", family: chance.last(), given: [chance.first(), chance.first()]}
]
describe title, ->
@timeout(10000)
q = {defer: impl.defer}
buildStep = tu.stepBuilder(q)
checkStep = tu.checkStep(q)
subject = impl(baseUrl: baseUrl)
it "search", (done) ->
subject.search(type: 'Patient', query: {name: 'PI:NAME:<NAME>END_PI'}).then((-> done()))
null
it "CRUD", (done) ->
console.log("#{title} SPEC")
fail = (err)-> done(new Error(JSON.stringify(err)))
preparePt = buildStep 'pt', (next, st)-> next(genPatient())
createPt = buildStep 'createPt', (next, st)->
success = (resp)->
id = resp.data.id.split("/_history/")[0]
st.pid = id
next(resp)
subject.create(resource: st.pt).then(success,fail)
checkCreatePt = checkStep 'createPt', (st, resp)->
cpt = resp.data
assert.notEqual(cpt.id, null)
assert.deepEqual(cpt.name[0].family, st.pt.name[0].family)
readPt = buildStep 'readPt', (next, st)->
subject.read(type: 'Patient', id: st.pid).then(next,fail)
checkReadPt = checkStep 'readPt', (st, resp)->
readPt = resp.data
assert.deepEqual(readPt.name[0].family[0], st.pt.name[0].family[0])
updatePt = buildStep 'updatePt', (next, st)->
pt = st.createPt.data
pt.name[0].family[0] = chance.last()
subject.update(resource: pt).then(next, fail)
checkUpdatePt = checkStep 'updatePt', (st, resp)->
updatePt = resp.data
createPt = st.createPt.data
assert.deepEqual(updatePt.name[0].family[0], createPt.name[0].family[0])
deletePt = buildStep 'deletePt', (next, st)->
createPt = st.createPt.data
subject.delete(resource: {resourceType: 'Patient', id: createPt.id}).then(next, fail);
preparePt({})
.then createPt
.then checkCreatePt
.then readPt
.then checkReadPt
.then updatePt
.then checkUpdatePt
.then deletePt
.then (-> done())
null
|
[
{
"context": "# Copyright Joyent, Inc. and other Node contributors.\n#\n# Permission",
"end": 18,
"score": 0.9993663430213928,
"start": 12,
"tag": "NAME",
"value": "Joyent"
}
] | test/simple/test-repl-autolibs.coffee | lxe/io.coffee | 0 | # Copyright Joyent, Inc. and other Node contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
# A stream to push an array into a REPL
ArrayStream = ->
@run = (data) ->
self = this
data.forEach (line) ->
self.emit "data", line + "\n"
return
return
return
test1 = ->
gotWrite = false
putIn.write = (data) ->
gotWrite = true
if data.length
# inspect output matches repl output
assert.equal data, util.inspect(require("fs"), null, 2, false) + "\n"
# globally added lib matches required lib
assert.equal global.fs, require("fs")
test2()
return
assert not gotWrite
putIn.run ["fs"]
assert gotWrite
return
test2 = ->
gotWrite = false
putIn.write = (data) ->
gotWrite = true
if data.length
# repl response error message
assert.equal data, "{}\n"
# original value wasn't overwritten
assert.equal val, global.url
return
val = {}
global.url = val
assert not gotWrite
putIn.run ["url"]
assert gotWrite
return
assert = require("assert")
util = require("util")
repl = require("repl")
util.inherits ArrayStream, require("stream").Stream
ArrayStream::readable = true
ArrayStream::writable = true
ArrayStream::resume = ->
ArrayStream::write = ->
putIn = new ArrayStream
testMe = repl.start("", putIn, null, true)
test1()
| 107590 | # Copyright <NAME>, Inc. and other Node contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
# A stream to push an array into a REPL
ArrayStream = ->
@run = (data) ->
self = this
data.forEach (line) ->
self.emit "data", line + "\n"
return
return
return
test1 = ->
gotWrite = false
putIn.write = (data) ->
gotWrite = true
if data.length
# inspect output matches repl output
assert.equal data, util.inspect(require("fs"), null, 2, false) + "\n"
# globally added lib matches required lib
assert.equal global.fs, require("fs")
test2()
return
assert not gotWrite
putIn.run ["fs"]
assert gotWrite
return
test2 = ->
gotWrite = false
putIn.write = (data) ->
gotWrite = true
if data.length
# repl response error message
assert.equal data, "{}\n"
# original value wasn't overwritten
assert.equal val, global.url
return
val = {}
global.url = val
assert not gotWrite
putIn.run ["url"]
assert gotWrite
return
assert = require("assert")
util = require("util")
repl = require("repl")
util.inherits ArrayStream, require("stream").Stream
ArrayStream::readable = true
ArrayStream::writable = true
ArrayStream::resume = ->
ArrayStream::write = ->
putIn = new ArrayStream
testMe = repl.start("", putIn, null, true)
test1()
| true | # Copyright PI:NAME:<NAME>END_PI, Inc. and other Node contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
# A stream to push an array into a REPL
ArrayStream = ->
@run = (data) ->
self = this
data.forEach (line) ->
self.emit "data", line + "\n"
return
return
return
test1 = ->
gotWrite = false
putIn.write = (data) ->
gotWrite = true
if data.length
# inspect output matches repl output
assert.equal data, util.inspect(require("fs"), null, 2, false) + "\n"
# globally added lib matches required lib
assert.equal global.fs, require("fs")
test2()
return
assert not gotWrite
putIn.run ["fs"]
assert gotWrite
return
test2 = ->
gotWrite = false
putIn.write = (data) ->
gotWrite = true
if data.length
# repl response error message
assert.equal data, "{}\n"
# original value wasn't overwritten
assert.equal val, global.url
return
val = {}
global.url = val
assert not gotWrite
putIn.run ["url"]
assert gotWrite
return
assert = require("assert")
util = require("util")
repl = require("repl")
util.inherits ArrayStream, require("stream").Stream
ArrayStream::readable = true
ArrayStream::writable = true
ArrayStream::resume = ->
ArrayStream::write = ->
putIn = new ArrayStream
testMe = repl.start("", putIn, null, true)
test1()
|
[
{
"context": " apost = new PostClass [{text: \"woot\"}], {name: \"bob\"}\n assert.equal apost.authorName(), \"bob\"\n ",
"end": 1148,
"score": 0.6509196162223816,
"start": 1145,
"tag": "NAME",
"value": "bob"
},
{
"context": "key, value) -> @data[key] = value\n\n name = -> \... | node_modules/dependable/test/test.coffee | headNshoulders/mean_openShift | 2 |
{container} = require '../index'
assert = require 'assert'
fs = require 'fs'
os = require 'os'
path = require 'path'
describe 'inject', ->
it 'should create a container', ->
deps = container()
it 'should return module without deps', ->
Abc = -> "abc"
deps = container()
deps.register "abc", Abc
assert.equal deps.get("abc"), "abc"
it 'should get a single dependency', ->
Stuff = (names) -> names[0]
Names = () -> ["one", "two"]
deps = container()
deps.register "stuff", Stuff
deps.register "names", Names
assert.equal deps.get("stuff"), "one"
it 'should resovle multiple dependencies', ->
post = (Comments, Users) ->
class Post
constructor: (@comments, @author) ->
authorName: -> Users.getName @author
firstCommentText: -> Comments.getText @comments[0]
comments = -> getText: (obj) -> obj.text
users = -> getName: (obj) -> obj.name
deps = container()
deps.register "Post", post
deps.register "Users", users
deps.register "Comments", comments
PostClass = deps.get "Post"
apost = new PostClass [{text: "woot"}], {name: "bob"}
assert.equal apost.authorName(), "bob"
assert.equal apost.firstCommentText(), "woot"
it 'should let me use different databases for different collections (pass in info)', ->
db = (data) ->
data: data
get: (key) -> @data[key]
set: (key, value) -> @data[key] = value
name = -> "bob"
people = (name, db) ->
name: name
add: (person) -> db.set person.name, person
find: (name) -> db.get name
places = (name, db) ->
name: name
add: (place) -> db.set place.name, place
find: (name) -> db.get name
deps = container()
deps.register "name", name
deps.register "people", people
deps.register "places", places
peopleDb = db {}
placesDb = db {}
peoplez = deps.get "people", {db: peopleDb}
placez = deps.get "places", {db: placesDb}
assert.equal peoplez.name, "bob"
assert.equal placez.name, "bob"
peoplez.add {name: "one"}
placez.add {name: "two"}
assert.ok peoplez.find "one"
assert.ok !placez.find "one"
assert.ok placez.find "two"
assert.ok !peoplez.find "two"
it 'should get nested dependencies', ->
gpa = -> age: 86
dad = (gpa) -> age: gpa.age - 20
son = (dad) -> age: dad.age - 20
deps = container()
deps.register "gpa", gpa
deps.register "dad", dad
deps.register "son", son
ason = deps.get "son"
assert.equal ason.age, 46
it 'should throw error on circular dependency', ->
one = (two) -> two + 1
two = (one) -> one + 2
deps = container()
deps.register "one", one
deps.register "two", two
try
aone = deps.get "one"
catch e
err = e
assert.ok err
it "should NOT throw circular dependency error if two modules require the same thing", ->
deps = container()
deps.register "name", -> "bob"
deps.register "one", (name) -> name + " one"
deps.register "two", (name) -> name + " two"
deps.register "all", (one, two) -> one.name + " " + two.name
try
all = deps.get "all"
catch e
assert.ok false, "should not have thrown error"
it "should throw error if it cant find dependency", ->
deps = container()
try
deps.get "one"
catch e
err = e
assert.ok err
it "should throw error if it cant find dependency of dependency", ->
deps = container()
deps.register "one", (two) -> "one"
try
deps.get "one"
catch e
err = e
assert.ok err
it 'should let you get multiple dependencies at once, injector style', (done) ->
deps = container()
deps.register "name", -> "bob"
deps.register "one", (name) -> name + " one"
deps.register "two", (name) -> name + " two"
deps.resolve (one, two) ->
assert.ok one
assert.ok two
assert.equal one, "bob one"
assert.equal two, "bob two"
done()
it 'should return the SAME instance to everyone', ->
deps = container()
deps.register "asdf", -> {woot: "hi"}
deps.register "a", (asdf) -> asdf.a = "a"
deps.register "b", (asdf) -> asdf.b = "b"
asdf = deps.get "asdf"
a = deps.get 'a'
b = deps.get 'b'
assert.equal asdf.a, "a"
assert.equal asdf.b, "b"
it 'should inject the container (_container)', ->
deps = container()
assert.equal deps.get('_container'), deps
describe 'cache', ->
it 'should re-use the same instance', ->
deps = container()
deps.register "a", -> {one: "one"}
a = deps.get "a"
assert.deepEqual a, {one: "one"}
assert.notEqual a, {one: "one"}
a2 = deps.get "a"
assert.equal a, a2
describe 'overrides', ->
it 'should override a dependency', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
a = deps.get "a", {b: "henry"}
assert.equal a.value, "henry"
it 'should not cache when you override', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
overridenA = deps.get "a", {b: "henry"}
a = deps.get "a"
assert.notEqual a.value, "henry", 'it cached the override value'
assert.equal a.value, "b"
it 'should ignore the cache when you override', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
a = deps.get "a"
overridenA = deps.get "a", {b: "henry"}
assert.notEqual overridenA.value, "b", 'it used the cached value'
assert.equal overridenA.value, "henry"
it 'should override on resolve', (done) ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
deps.resolve {b: "bob"}, (a) ->
assert.equal a.value, "bob"
done()
describe 'file helpers', ->
it 'should let you register a file', (done) ->
afile = path.join os.tmpDir(), "A.js"
acode = """
module.exports = function() { return 'a' }
"""
bfile = path.join os.tmpDir(), "B.js"
bcode = """
module.exports = function(A) { return A + 'b' }
"""
fs.writeFile afile, acode, (err) ->
assert.ifError (err)
deps = container()
deps.load afile
a = deps.get 'A'
assert.equal a, 'a'
fs.writeFile bfile, bcode, (err) ->
assert.ifError (err)
deps.load bfile
b = deps.get 'B'
assert.equal b, 'ab'
done()
it 'should let you register a whole directory', (done) ->
dir = path.join os.tmpDir(), "testinject"
afile = path.join dir, "A.js"
acode = """
module.exports = function() { return 'a' }
"""
bfile = path.join dir, "B.js"
bcode = """
module.exports = function(A) { return A + 'b' }
"""
fs.mkdir dir, (err) ->
# ignore err, if it already exists
fs.writeFile afile, acode, (err) ->
assert.ifError (err)
fs.writeFile bfile, bcode, (err) ->
assert.ifError (err)
deps = container()
deps.load dir
b = deps.get 'B'
assert.equal b, 'ab'
done()
it 'should let you load a file without an extension'
it 'should load a folder with a file with parse errors without accidentally trying to load the folder as a file'
it 'should not crash if trying to load something as a file without an extension (crashed on fs.stat)'
describe 'simple dependencies', ->
it 'doesnt have to be a function. objects work too', ->
deps = container()
deps.register "a", "a"
assert.equal deps.get("a"), "a"
describe 'registering a hash', ->
it 'should register a hash of key : dep pairs', ->
deps = container()
deps.register {
a: "a"
b: "b"
}
assert.equal deps.get("a"), "a"
assert.equal deps.get("b"), "b"
describe 'nested containers', ->
it 'should inherit deps from the parent'
describe 'maybe', ->
it 'should support objects/data instead of functions?'
it 'should support optional dependencies?'
| 139918 |
{container} = require '../index'
assert = require 'assert'
fs = require 'fs'
os = require 'os'
path = require 'path'
describe 'inject', ->
it 'should create a container', ->
deps = container()
it 'should return module without deps', ->
Abc = -> "abc"
deps = container()
deps.register "abc", Abc
assert.equal deps.get("abc"), "abc"
it 'should get a single dependency', ->
Stuff = (names) -> names[0]
Names = () -> ["one", "two"]
deps = container()
deps.register "stuff", Stuff
deps.register "names", Names
assert.equal deps.get("stuff"), "one"
it 'should resovle multiple dependencies', ->
post = (Comments, Users) ->
class Post
constructor: (@comments, @author) ->
authorName: -> Users.getName @author
firstCommentText: -> Comments.getText @comments[0]
comments = -> getText: (obj) -> obj.text
users = -> getName: (obj) -> obj.name
deps = container()
deps.register "Post", post
deps.register "Users", users
deps.register "Comments", comments
PostClass = deps.get "Post"
apost = new PostClass [{text: "woot"}], {name: "<NAME>"}
assert.equal apost.authorName(), "bob"
assert.equal apost.firstCommentText(), "woot"
it 'should let me use different databases for different collections (pass in info)', ->
db = (data) ->
data: data
get: (key) -> @data[key]
set: (key, value) -> @data[key] = value
name = -> "<NAME>"
people = (name, db) ->
name: name
add: (person) -> db.set person.name, person
find: (name) -> db.get name
places = (name, db) ->
name: name
add: (place) -> db.set place.name, place
find: (name) -> db.get name
deps = container()
deps.register "name", name
deps.register "people", people
deps.register "places", places
peopleDb = db {}
placesDb = db {}
peoplez = deps.get "people", {db: peopleDb}
placez = deps.get "places", {db: placesDb}
assert.equal peoplez.name, "<NAME>"
assert.equal placez.name, "<NAME>"
peoplez.add {name: "<NAME>"}
placez.add {name: "two"}
assert.ok peoplez.find "one"
assert.ok !placez.find "one"
assert.ok placez.find "two"
assert.ok !peoplez.find "two"
it 'should get nested dependencies', ->
gpa = -> age: 86
dad = (gpa) -> age: gpa.age - 20
son = (dad) -> age: dad.age - 20
deps = container()
deps.register "gpa", gpa
deps.register "dad", dad
deps.register "son", son
ason = deps.get "son"
assert.equal ason.age, 46
it 'should throw error on circular dependency', ->
one = (two) -> two + 1
two = (one) -> one + 2
deps = container()
deps.register "one", one
deps.register "two", two
try
aone = deps.get "one"
catch e
err = e
assert.ok err
it "should NOT throw circular dependency error if two modules require the same thing", ->
deps = container()
deps.register "name", -> "bob"
deps.register "one", (name) -> name + " one"
deps.register "two", (name) -> name + " two"
deps.register "all", (one, two) -> one.name + " " + two.name
try
all = deps.get "all"
catch e
assert.ok false, "should not have thrown error"
it "should throw error if it cant find dependency", ->
deps = container()
try
deps.get "one"
catch e
err = e
assert.ok err
it "should throw error if it cant find dependency of dependency", ->
deps = container()
deps.register "one", (two) -> "one"
try
deps.get "one"
catch e
err = e
assert.ok err
it 'should let you get multiple dependencies at once, injector style', (done) ->
deps = container()
deps.register "name", -> "bob"
deps.register "one", (name) -> name + " one"
deps.register "two", (name) -> name + " two"
deps.resolve (one, two) ->
assert.ok one
assert.ok two
assert.equal one, "bob one"
assert.equal two, "bob two"
done()
it 'should return the SAME instance to everyone', ->
deps = container()
deps.register "asdf", -> {woot: "hi"}
deps.register "a", (asdf) -> asdf.a = "a"
deps.register "b", (asdf) -> asdf.b = "b"
asdf = deps.get "asdf"
a = deps.get 'a'
b = deps.get 'b'
assert.equal asdf.a, "a"
assert.equal asdf.b, "b"
it 'should inject the container (_container)', ->
deps = container()
assert.equal deps.get('_container'), deps
describe 'cache', ->
it 'should re-use the same instance', ->
deps = container()
deps.register "a", -> {one: "one"}
a = deps.get "a"
assert.deepEqual a, {one: "one"}
assert.notEqual a, {one: "one"}
a2 = deps.get "a"
assert.equal a, a2
describe 'overrides', ->
it 'should override a dependency', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
a = deps.get "a", {b: "<NAME>"}
assert.equal a.value, "henry"
it 'should not cache when you override', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
overridenA = deps.get "a", {b: "<NAME>"}
a = deps.get "a"
assert.notEqual a.value, "<NAME>", 'it cached the override value'
assert.equal a.value, "b"
it 'should ignore the cache when you override', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
a = deps.get "a"
overridenA = deps.get "a", {b: "<NAME>"}
assert.notEqual overridenA.value, "b", 'it used the cached value'
assert.equal overridenA.value, "<NAME>"
it 'should override on resolve', (done) ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
deps.resolve {b: "bob"}, (a) ->
assert.equal a.value, "bob"
done()
describe 'file helpers', ->
it 'should let you register a file', (done) ->
afile = path.join os.tmpDir(), "A.js"
acode = """
module.exports = function() { return 'a' }
"""
bfile = path.join os.tmpDir(), "B.js"
bcode = """
module.exports = function(A) { return A + 'b' }
"""
fs.writeFile afile, acode, (err) ->
assert.ifError (err)
deps = container()
deps.load afile
a = deps.get 'A'
assert.equal a, 'a'
fs.writeFile bfile, bcode, (err) ->
assert.ifError (err)
deps.load bfile
b = deps.get 'B'
assert.equal b, 'ab'
done()
it 'should let you register a whole directory', (done) ->
dir = path.join os.tmpDir(), "testinject"
afile = path.join dir, "A.js"
acode = """
module.exports = function() { return 'a' }
"""
bfile = path.join dir, "B.js"
bcode = """
module.exports = function(A) { return A + 'b' }
"""
fs.mkdir dir, (err) ->
# ignore err, if it already exists
fs.writeFile afile, acode, (err) ->
assert.ifError (err)
fs.writeFile bfile, bcode, (err) ->
assert.ifError (err)
deps = container()
deps.load dir
b = deps.get 'B'
assert.equal b, 'ab'
done()
it 'should let you load a file without an extension'
it 'should load a folder with a file with parse errors without accidentally trying to load the folder as a file'
it 'should not crash if trying to load something as a file without an extension (crashed on fs.stat)'
describe 'simple dependencies', ->
it 'doesnt have to be a function. objects work too', ->
deps = container()
deps.register "a", "a"
assert.equal deps.get("a"), "a"
describe 'registering a hash', ->
it 'should register a hash of key : dep pairs', ->
deps = container()
deps.register {
a: "a"
b: "b"
}
assert.equal deps.get("a"), "a"
assert.equal deps.get("b"), "b"
describe 'nested containers', ->
it 'should inherit deps from the parent'
describe 'maybe', ->
it 'should support objects/data instead of functions?'
it 'should support optional dependencies?'
| true |
{container} = require '../index'
assert = require 'assert'
fs = require 'fs'
os = require 'os'
path = require 'path'
describe 'inject', ->
it 'should create a container', ->
deps = container()
it 'should return module without deps', ->
Abc = -> "abc"
deps = container()
deps.register "abc", Abc
assert.equal deps.get("abc"), "abc"
it 'should get a single dependency', ->
Stuff = (names) -> names[0]
Names = () -> ["one", "two"]
deps = container()
deps.register "stuff", Stuff
deps.register "names", Names
assert.equal deps.get("stuff"), "one"
it 'should resovle multiple dependencies', ->
post = (Comments, Users) ->
class Post
constructor: (@comments, @author) ->
authorName: -> Users.getName @author
firstCommentText: -> Comments.getText @comments[0]
comments = -> getText: (obj) -> obj.text
users = -> getName: (obj) -> obj.name
deps = container()
deps.register "Post", post
deps.register "Users", users
deps.register "Comments", comments
PostClass = deps.get "Post"
apost = new PostClass [{text: "woot"}], {name: "PI:NAME:<NAME>END_PI"}
assert.equal apost.authorName(), "bob"
assert.equal apost.firstCommentText(), "woot"
it 'should let me use different databases for different collections (pass in info)', ->
db = (data) ->
data: data
get: (key) -> @data[key]
set: (key, value) -> @data[key] = value
name = -> "PI:NAME:<NAME>END_PI"
people = (name, db) ->
name: name
add: (person) -> db.set person.name, person
find: (name) -> db.get name
places = (name, db) ->
name: name
add: (place) -> db.set place.name, place
find: (name) -> db.get name
deps = container()
deps.register "name", name
deps.register "people", people
deps.register "places", places
peopleDb = db {}
placesDb = db {}
peoplez = deps.get "people", {db: peopleDb}
placez = deps.get "places", {db: placesDb}
assert.equal peoplez.name, "PI:NAME:<NAME>END_PI"
assert.equal placez.name, "PI:NAME:<NAME>END_PI"
peoplez.add {name: "PI:NAME:<NAME>END_PI"}
placez.add {name: "two"}
assert.ok peoplez.find "one"
assert.ok !placez.find "one"
assert.ok placez.find "two"
assert.ok !peoplez.find "two"
it 'should get nested dependencies', ->
gpa = -> age: 86
dad = (gpa) -> age: gpa.age - 20
son = (dad) -> age: dad.age - 20
deps = container()
deps.register "gpa", gpa
deps.register "dad", dad
deps.register "son", son
ason = deps.get "son"
assert.equal ason.age, 46
it 'should throw error on circular dependency', ->
one = (two) -> two + 1
two = (one) -> one + 2
deps = container()
deps.register "one", one
deps.register "two", two
try
aone = deps.get "one"
catch e
err = e
assert.ok err
it "should NOT throw circular dependency error if two modules require the same thing", ->
deps = container()
deps.register "name", -> "bob"
deps.register "one", (name) -> name + " one"
deps.register "two", (name) -> name + " two"
deps.register "all", (one, two) -> one.name + " " + two.name
try
all = deps.get "all"
catch e
assert.ok false, "should not have thrown error"
it "should throw error if it cant find dependency", ->
deps = container()
try
deps.get "one"
catch e
err = e
assert.ok err
it "should throw error if it cant find dependency of dependency", ->
deps = container()
deps.register "one", (two) -> "one"
try
deps.get "one"
catch e
err = e
assert.ok err
it 'should let you get multiple dependencies at once, injector style', (done) ->
deps = container()
deps.register "name", -> "bob"
deps.register "one", (name) -> name + " one"
deps.register "two", (name) -> name + " two"
deps.resolve (one, two) ->
assert.ok one
assert.ok two
assert.equal one, "bob one"
assert.equal two, "bob two"
done()
it 'should return the SAME instance to everyone', ->
deps = container()
deps.register "asdf", -> {woot: "hi"}
deps.register "a", (asdf) -> asdf.a = "a"
deps.register "b", (asdf) -> asdf.b = "b"
asdf = deps.get "asdf"
a = deps.get 'a'
b = deps.get 'b'
assert.equal asdf.a, "a"
assert.equal asdf.b, "b"
it 'should inject the container (_container)', ->
deps = container()
assert.equal deps.get('_container'), deps
describe 'cache', ->
it 'should re-use the same instance', ->
deps = container()
deps.register "a", -> {one: "one"}
a = deps.get "a"
assert.deepEqual a, {one: "one"}
assert.notEqual a, {one: "one"}
a2 = deps.get "a"
assert.equal a, a2
describe 'overrides', ->
it 'should override a dependency', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
a = deps.get "a", {b: "PI:NAME:<NAME>END_PI"}
assert.equal a.value, "henry"
it 'should not cache when you override', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
overridenA = deps.get "a", {b: "PI:NAME:<NAME>END_PI"}
a = deps.get "a"
assert.notEqual a.value, "PI:NAME:<NAME>END_PI", 'it cached the override value'
assert.equal a.value, "b"
it 'should ignore the cache when you override', ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
a = deps.get "a"
overridenA = deps.get "a", {b: "PI:NAME:<NAME>END_PI"}
assert.notEqual overridenA.value, "b", 'it used the cached value'
assert.equal overridenA.value, "PI:NAME:<NAME>END_PI"
it 'should override on resolve', (done) ->
deps = container()
deps.register "a", (b) -> value: b
deps.register "b", "b"
deps.resolve {b: "bob"}, (a) ->
assert.equal a.value, "bob"
done()
describe 'file helpers', ->
it 'should let you register a file', (done) ->
afile = path.join os.tmpDir(), "A.js"
acode = """
module.exports = function() { return 'a' }
"""
bfile = path.join os.tmpDir(), "B.js"
bcode = """
module.exports = function(A) { return A + 'b' }
"""
fs.writeFile afile, acode, (err) ->
assert.ifError (err)
deps = container()
deps.load afile
a = deps.get 'A'
assert.equal a, 'a'
fs.writeFile bfile, bcode, (err) ->
assert.ifError (err)
deps.load bfile
b = deps.get 'B'
assert.equal b, 'ab'
done()
it 'should let you register a whole directory', (done) ->
dir = path.join os.tmpDir(), "testinject"
afile = path.join dir, "A.js"
acode = """
module.exports = function() { return 'a' }
"""
bfile = path.join dir, "B.js"
bcode = """
module.exports = function(A) { return A + 'b' }
"""
fs.mkdir dir, (err) ->
# ignore err, if it already exists
fs.writeFile afile, acode, (err) ->
assert.ifError (err)
fs.writeFile bfile, bcode, (err) ->
assert.ifError (err)
deps = container()
deps.load dir
b = deps.get 'B'
assert.equal b, 'ab'
done()
it 'should let you load a file without an extension'
it 'should load a folder with a file with parse errors without accidentally trying to load the folder as a file'
it 'should not crash if trying to load something as a file without an extension (crashed on fs.stat)'
describe 'simple dependencies', ->
it 'doesnt have to be a function. objects work too', ->
deps = container()
deps.register "a", "a"
assert.equal deps.get("a"), "a"
describe 'registering a hash', ->
it 'should register a hash of key : dep pairs', ->
deps = container()
deps.register {
a: "a"
b: "b"
}
assert.equal deps.get("a"), "a"
assert.equal deps.get("b"), "b"
describe 'nested containers', ->
it 'should inherit deps from the parent'
describe 'maybe', ->
it 'should support objects/data instead of functions?'
it 'should support optional dependencies?'
|
[
{
"context": "atom.config.get('jenkins.username'),\n password: atom.config.get('jenkins.password')\n }\n\n rest.get(url, options)",
"end": 353,
"score": 0.9893333315849304,
"start": 338,
"tag": "PASSWORD",
"value": "atom.config.get"
}
] | lib/jenkins-gateway.coffee | benmills/atom-jenkins | 0 | {View} = require 'atom'
rest = require 'restler'
xml2js = require 'xml2js'
_ = require "lodash"
_checkConfig = () ->
atom.config.get('jenkins.username') &&
atom.config.get('jenkins.password') &&
atom.config.get('jenkins.ccxmlUrl')
_get = (url, cb) ->
options = {
username: atom.config.get('jenkins.username'),
password: atom.config.get('jenkins.password')
}
rest.get(url, options).on 'complete', (data) =>
cb(data)
module.exports = {
getBuildOutput: (url, cb) ->
if !_checkConfig()
cb("please define jenkins.username, jenkins.password, and jenkins.ccxmlUrl in your atom config file.", "")
else
_get url, (data) ->
cb(undefined, data)
getFailingBuilds: (cb) ->
if !_checkConfig()
cb("please define jenkins.username, jenkins.password, and jenkins.ccxmlUrl in your atom config file.", [])
return
failedBuilds = []
#_get "https://ci.braintreepayments.com/view/Venmo%20Touch/cc.xml", (data) ->
_get atom.config.get("jenkins.ccxmlUrl"), (data) ->
xml2js.parseString data, (err, result) =>
if err
console.log(err)
console.log(data)
cb("failed to reach jenkins.ccxmlUrl #{atom.config.get("jenkins.ccxmlUrl")}", [])
else
_(result.Projects.Project).forEach (project) =>
if project.$.lastBuildStatus != "Success"
failedBuilds.push(project.$)
cb(undefined, failedBuilds)
}
| 223941 | {View} = require 'atom'
rest = require 'restler'
xml2js = require 'xml2js'
_ = require "lodash"
_checkConfig = () ->
atom.config.get('jenkins.username') &&
atom.config.get('jenkins.password') &&
atom.config.get('jenkins.ccxmlUrl')
_get = (url, cb) ->
options = {
username: atom.config.get('jenkins.username'),
password: <PASSWORD>('jenkins.password')
}
rest.get(url, options).on 'complete', (data) =>
cb(data)
module.exports = {
getBuildOutput: (url, cb) ->
if !_checkConfig()
cb("please define jenkins.username, jenkins.password, and jenkins.ccxmlUrl in your atom config file.", "")
else
_get url, (data) ->
cb(undefined, data)
getFailingBuilds: (cb) ->
if !_checkConfig()
cb("please define jenkins.username, jenkins.password, and jenkins.ccxmlUrl in your atom config file.", [])
return
failedBuilds = []
#_get "https://ci.braintreepayments.com/view/Venmo%20Touch/cc.xml", (data) ->
_get atom.config.get("jenkins.ccxmlUrl"), (data) ->
xml2js.parseString data, (err, result) =>
if err
console.log(err)
console.log(data)
cb("failed to reach jenkins.ccxmlUrl #{atom.config.get("jenkins.ccxmlUrl")}", [])
else
_(result.Projects.Project).forEach (project) =>
if project.$.lastBuildStatus != "Success"
failedBuilds.push(project.$)
cb(undefined, failedBuilds)
}
| true | {View} = require 'atom'
rest = require 'restler'
xml2js = require 'xml2js'
_ = require "lodash"
_checkConfig = () ->
atom.config.get('jenkins.username') &&
atom.config.get('jenkins.password') &&
atom.config.get('jenkins.ccxmlUrl')
_get = (url, cb) ->
options = {
username: atom.config.get('jenkins.username'),
password: PI:PASSWORD:<PASSWORD>END_PI('jenkins.password')
}
rest.get(url, options).on 'complete', (data) =>
cb(data)
module.exports = {
getBuildOutput: (url, cb) ->
if !_checkConfig()
cb("please define jenkins.username, jenkins.password, and jenkins.ccxmlUrl in your atom config file.", "")
else
_get url, (data) ->
cb(undefined, data)
getFailingBuilds: (cb) ->
if !_checkConfig()
cb("please define jenkins.username, jenkins.password, and jenkins.ccxmlUrl in your atom config file.", [])
return
failedBuilds = []
#_get "https://ci.braintreepayments.com/view/Venmo%20Touch/cc.xml", (data) ->
_get atom.config.get("jenkins.ccxmlUrl"), (data) ->
xml2js.parseString data, (err, result) =>
if err
console.log(err)
console.log(data)
cb("failed to reach jenkins.ccxmlUrl #{atom.config.get("jenkins.ccxmlUrl")}", [])
else
_(result.Projects.Project).forEach (project) =>
if project.$.lastBuildStatus != "Success"
failedBuilds.push(project.$)
cb(undefined, failedBuilds)
}
|
[
{
"context": ".API_URL\n .get '/demo'\n .reply 200, {name: 'Zorium'}\n\n flare\n .get '/'\n .expect 20",
"end": 820,
"score": 0.6171684265136719,
"start": 819,
"tag": "NAME",
"value": "Z"
},
{
"context": "API_URL\n .get '/demo'\n .reply 200, {name: 'Zorium'}\... | test/server/index.coffee | rachelmcquirk/hiking | 0 | flareGun = require 'flare-gun'
nock = require 'nock'
should = require('chai').should()
app = require '../../server'
config = require '../../src/config'
flare = flareGun.express(app)
before ->
nock.enableNetConnect('0.0.0.0')
after ->
flare.close()
describe 'server', ->
it 'is healthy', ->
nock config.API_URL
.get '/ping'
.reply 200, 'pong'
flare
.get '/healthcheck'
.expect 200, {
healthy: true
}
it 'fails if not healthy', ->
nock config.API_URL
.get '/ping'
.reply 503, 'error'
flare
.get '/healthcheck'
.expect 500, {
api: false
healthy: false
}
it 'pongs', ->
flare
.get '/ping'
.expect 200, 'pong'
it 'renders /', ->
nock config.API_URL
.get '/demo'
.reply 200, {name: 'Zorium'}
flare
.get '/'
.expect 200
it 'renders /404', ->
flare
.get '/404'
.expect 404
| 96668 | flareGun = require 'flare-gun'
nock = require 'nock'
should = require('chai').should()
app = require '../../server'
config = require '../../src/config'
flare = flareGun.express(app)
before ->
nock.enableNetConnect('0.0.0.0')
after ->
flare.close()
describe 'server', ->
it 'is healthy', ->
nock config.API_URL
.get '/ping'
.reply 200, 'pong'
flare
.get '/healthcheck'
.expect 200, {
healthy: true
}
it 'fails if not healthy', ->
nock config.API_URL
.get '/ping'
.reply 503, 'error'
flare
.get '/healthcheck'
.expect 500, {
api: false
healthy: false
}
it 'pongs', ->
flare
.get '/ping'
.expect 200, 'pong'
it 'renders /', ->
nock config.API_URL
.get '/demo'
.reply 200, {name: '<NAME>orium'}
flare
.get '/'
.expect 200
it 'renders /404', ->
flare
.get '/404'
.expect 404
| true | flareGun = require 'flare-gun'
nock = require 'nock'
should = require('chai').should()
app = require '../../server'
config = require '../../src/config'
flare = flareGun.express(app)
before ->
nock.enableNetConnect('0.0.0.0')
after ->
flare.close()
describe 'server', ->
it 'is healthy', ->
nock config.API_URL
.get '/ping'
.reply 200, 'pong'
flare
.get '/healthcheck'
.expect 200, {
healthy: true
}
it 'fails if not healthy', ->
nock config.API_URL
.get '/ping'
.reply 503, 'error'
flare
.get '/healthcheck'
.expect 500, {
api: false
healthy: false
}
it 'pongs', ->
flare
.get '/ping'
.expect 200, 'pong'
it 'renders /', ->
nock config.API_URL
.get '/demo'
.reply 200, {name: 'PI:NAME:<NAME>END_PIorium'}
flare
.get '/'
.expect 200
it 'renders /404', ->
flare
.get '/404'
.expect 404
|
[
{
"context": "tput'\nmax_concurrent_crawls = 3\nrepos = [\n \"adam-p/markdown-here\",\n \"addyosmani/backbone-fundamenta",
"end": 334,
"score": 0.6505542397499084,
"start": 333,
"tag": "USERNAME",
"value": "p"
},
{
"context": "crawls = 3\nrepos = [\n \"adam-p/markdown-here\",\n \... | crawler/src/cli.coffee | scharissis/liberator | 0 | async = require 'async'
co = require 'co'
log = require './log'
RepoCrawlRequest = require './repo_crawl_request'
GithubCrawler = require './github_crawler'
LocalFileSystem = require './local_file_system'
# Configurable params - will be externalised at some point
output_dir = './output'
max_concurrent_crawls = 3
repos = [
"adam-p/markdown-here",
"addyosmani/backbone-fundamentals",
"adobe/brackets",
"ajaxorg/ace",
"alanshaw/david",
"alvarotrigo/fullPage.js",
"angular/angular.js",
"angular/angular-seed",
"angular-ui/bootstrap",
"Automattic/socket.io",
"balderdashy/sails",
"bartaz/impress.js",
"black-screen/black-screen",
"blueimp/jQuery-File-Upload",
"bower/bower",
"browserstate/history.js",
"caolan/async",
"carhartl/jquery-cookie",
"ccampbell/mousetrap",
"cnpm/cnpmjs.org",
"codemirror/CodeMirror",
"cytoscape/cytoscape.js",
"davidmerfield/Typeset",
"defunkt/jquery-pjax",
"derbyjs/derby",
"desandro/masonry",
"designmodo/Flat-UI",
"DmitryBaranovskiy/raphael",
"driftyco/ionic",
"emberjs/ember.js",
"facebook/react",
"facebook/react-native",
"facebook/relay",
"enyo/dropzone",
"etsy/statsd",
"Famous/famous",
"fgnass/spin.js",
"flightjs/flight",
"FredrikNoren/ungit",
"ftlabs/fastclick",
"getify/You-Dont-Know-JS",
"GitbookIO/gitbook",
"GoodBoyDigital/pixi.js",
"google/lovefield",
"gruntjs/grunt",
"guillaumepotier/Parsley.js",
"gulpjs/gulp",
"h2non/toxy",
"h5bp/html5-boilerplate",
"hakimel/reveal.js",
"hammerjs/hammer.js",
"jadejs/jade",
"janl/mustache.js",
"jashkenas/backbone",
"jashkenas/underscore",
"joyent/node",
"jquery/jquery",
"jquery/jquery-mobile",
"jquery/jquery-ui",
"julianshapiro/velocity",
"kamens/jQuery-menu-aim",
"kenwheeler/slick",
"knockout/knockout",
"kriskowal/q",
"Leaflet/Leaflet",
"LearnBoost/mongoose",
"less/less.js",
"linnovate/mean",
"lodash/lodash",
"madrobby/zepto",
"marionettejs/backbone.marionette",
"marmelab/gremlins.js",
"mbostock/d3",
"meteor/meteor",
"mochajs/mocha",
"Modernizr/Modernizr",
"moment/moment",
"mozilla/pdf.js",
"mrdoob/three.js",
"Netflix/falcor",
"NeXTs/Jets.js",
"nnnick/Chart.js",
"node-inspector/node-inspector",
"NUKnightLab/TimelineJS",
"peachananr/onepage-scroll",
"photonstorm/phaser",
"Polymer/polymer",
"postcss/postcss",
"Prinzhorn/skrollr",
"ProseMirror/prosemirror",
"rackt/redux",
"request/request",
"resume/resume.github.com",
"rstacruz/jquery.transit",
"rstacruz/nprogress",
"rwaldron/idiomatic.js",
"scottjehl/picturefill",
"scottjehl/Respond",
"Semantic-Org/Semantic-UI",
"shichuan/javascript-patterns",
"Shopify/dashing",
"sindresorhus/pageres",
"strongloop/express",
"substack/node-browserify",
"tastejs/todomvc",
"TryGhost/Ghost",
"twitter/typeahead.js",
"usablica/intro.js",
"videojs/video.js",
"wagerfield/parallax",
"webpack/webpack",
"WickyNilliams/headroom.js",
"wycats/handlebars.js",
"xing/wysihtml5"
]
crawl_repo = (repo_crawl_request, callback) ->
co ->
yield crawler.crawl repo_crawl_request
callback()
output_file_system = new LocalFileSystem(output_dir)
crawler = new GithubCrawler(output_file_system)
crawl_requests = repos.map (repo) -> new RepoCrawlRequest 'github', repo
crawl_queue = async.queue(crawl_repo, max_concurrent_crawls)
crawl_queue.push(crawl_requests)
crawl_queue.drain = -> log.info('Crawl complete')
| 82426 | async = require 'async'
co = require 'co'
log = require './log'
RepoCrawlRequest = require './repo_crawl_request'
GithubCrawler = require './github_crawler'
LocalFileSystem = require './local_file_system'
# Configurable params - will be externalised at some point
output_dir = './output'
max_concurrent_crawls = 3
repos = [
"adam-p/markdown-here",
"addyosmani/backbone-fundamentals",
"adobe/brackets",
"ajaxorg/ace",
"alanshaw/david",
"alvarotrigo/fullPage.js",
"angular/angular.js",
"angular/angular-seed",
"angular-ui/bootstrap",
"Automattic/socket.io",
"balderdashy/sails",
"bartaz/impress.js",
"black-screen/black-screen",
"blueimp/jQuery-File-Upload",
"bower/bower",
"browserstate/history.js",
"caolan/async",
"carhartl/jquery-cookie",
"ccampbell/mousetrap",
"cnpm/cnpmjs.org",
"codemirror/CodeMirror",
"cytoscape/cytoscape.js",
"davidmerfield/Typeset",
"defunkt/jquery-pjax",
"derbyjs/derby",
"desandro/masonry",
"designmodo/Flat-UI",
"D<NAME>Bar<NAME>iy/raphael",
"driftyco/ionic",
"emberjs/ember.js",
"facebook/react",
"facebook/react-native",
"facebook/relay",
"enyo/dropzone",
"etsy/statsd",
"Famous/famous",
"fgnass/spin.js",
"flightjs/flight",
"FredrikNoren/ungit",
"ftlabs/fastclick",
"getify/You-Dont-Know-JS",
"GitbookIO/gitbook",
"GoodBoyDigital/pixi.js",
"google/lovefield",
"gruntjs/grunt",
"guillaumepotier/Parsley.js",
"gulpjs/gulp",
"h2non/toxy",
"h5bp/html5-boilerplate",
"hakimel/reveal.js",
"hammerjs/hammer.js",
"jadejs/jade",
"janl/mustache.js",
"jashkenas/backbone",
"jashkenas/underscore",
"joyent/node",
"jquery/jquery",
"jquery/jquery-mobile",
"jquery/jquery-ui",
"julianshapiro/velocity",
"kamens/jQuery-menu-aim",
"kenwheeler/slick",
"knockout/knockout",
"kriskowal/q",
"Leaflet/Leaflet",
"LearnBoost/mongoose",
"less/less.js",
"linnovate/mean",
"lodash/lodash",
"madrobby/zepto",
"marionettejs/backbone.marionette",
"marmelab/gremlins.js",
"mbostock/d3",
"meteor/meteor",
"mochajs/mocha",
"Modernizr/Modernizr",
"moment/moment",
"mozilla/pdf.js",
"mrdoob/three.js",
"Netflix/falcor",
"NeXTs/Jets.js",
"nnnick/Chart.js",
"node-inspector/node-inspector",
"NUKnightLab/TimelineJS",
"peachananr/onepage-scroll",
"photonstorm/phaser",
"Polymer/polymer",
"postcss/postcss",
"Prinzhorn/skrollr",
"ProseMirror/prosemirror",
"rackt/redux",
"request/request",
"resume/resume.github.com",
"rstacruz/jquery.transit",
"rstacruz/nprogress",
"rwaldron/idiomatic.js",
"scottjehl/picturefill",
"scottjehl/Respond",
"Semantic-Org/Semantic-UI",
"shichuan/javascript-patterns",
"Shopify/dashing",
"sindresorhus/pageres",
"strongloop/express",
"substack/node-browserify",
"tastejs/todomvc",
"TryGhost/Ghost",
"twitter/typeahead.js",
"usablica/intro.js",
"videojs/video.js",
"wagerfield/parallax",
"webpack/webpack",
"WickyNilliams/headroom.js",
"wycats/handlebars.js",
"xing/wysihtml5"
]
crawl_repo = (repo_crawl_request, callback) ->
co ->
yield crawler.crawl repo_crawl_request
callback()
output_file_system = new LocalFileSystem(output_dir)
crawler = new GithubCrawler(output_file_system)
crawl_requests = repos.map (repo) -> new RepoCrawlRequest 'github', repo
crawl_queue = async.queue(crawl_repo, max_concurrent_crawls)
crawl_queue.push(crawl_requests)
crawl_queue.drain = -> log.info('Crawl complete')
| true | async = require 'async'
co = require 'co'
log = require './log'
RepoCrawlRequest = require './repo_crawl_request'
GithubCrawler = require './github_crawler'
LocalFileSystem = require './local_file_system'
# Configurable params - will be externalised at some point
output_dir = './output'
max_concurrent_crawls = 3
repos = [
"adam-p/markdown-here",
"addyosmani/backbone-fundamentals",
"adobe/brackets",
"ajaxorg/ace",
"alanshaw/david",
"alvarotrigo/fullPage.js",
"angular/angular.js",
"angular/angular-seed",
"angular-ui/bootstrap",
"Automattic/socket.io",
"balderdashy/sails",
"bartaz/impress.js",
"black-screen/black-screen",
"blueimp/jQuery-File-Upload",
"bower/bower",
"browserstate/history.js",
"caolan/async",
"carhartl/jquery-cookie",
"ccampbell/mousetrap",
"cnpm/cnpmjs.org",
"codemirror/CodeMirror",
"cytoscape/cytoscape.js",
"davidmerfield/Typeset",
"defunkt/jquery-pjax",
"derbyjs/derby",
"desandro/masonry",
"designmodo/Flat-UI",
"DPI:NAME:<NAME>END_PIBarPI:NAME:<NAME>END_PIiy/raphael",
"driftyco/ionic",
"emberjs/ember.js",
"facebook/react",
"facebook/react-native",
"facebook/relay",
"enyo/dropzone",
"etsy/statsd",
"Famous/famous",
"fgnass/spin.js",
"flightjs/flight",
"FredrikNoren/ungit",
"ftlabs/fastclick",
"getify/You-Dont-Know-JS",
"GitbookIO/gitbook",
"GoodBoyDigital/pixi.js",
"google/lovefield",
"gruntjs/grunt",
"guillaumepotier/Parsley.js",
"gulpjs/gulp",
"h2non/toxy",
"h5bp/html5-boilerplate",
"hakimel/reveal.js",
"hammerjs/hammer.js",
"jadejs/jade",
"janl/mustache.js",
"jashkenas/backbone",
"jashkenas/underscore",
"joyent/node",
"jquery/jquery",
"jquery/jquery-mobile",
"jquery/jquery-ui",
"julianshapiro/velocity",
"kamens/jQuery-menu-aim",
"kenwheeler/slick",
"knockout/knockout",
"kriskowal/q",
"Leaflet/Leaflet",
"LearnBoost/mongoose",
"less/less.js",
"linnovate/mean",
"lodash/lodash",
"madrobby/zepto",
"marionettejs/backbone.marionette",
"marmelab/gremlins.js",
"mbostock/d3",
"meteor/meteor",
"mochajs/mocha",
"Modernizr/Modernizr",
"moment/moment",
"mozilla/pdf.js",
"mrdoob/three.js",
"Netflix/falcor",
"NeXTs/Jets.js",
"nnnick/Chart.js",
"node-inspector/node-inspector",
"NUKnightLab/TimelineJS",
"peachananr/onepage-scroll",
"photonstorm/phaser",
"Polymer/polymer",
"postcss/postcss",
"Prinzhorn/skrollr",
"ProseMirror/prosemirror",
"rackt/redux",
"request/request",
"resume/resume.github.com",
"rstacruz/jquery.transit",
"rstacruz/nprogress",
"rwaldron/idiomatic.js",
"scottjehl/picturefill",
"scottjehl/Respond",
"Semantic-Org/Semantic-UI",
"shichuan/javascript-patterns",
"Shopify/dashing",
"sindresorhus/pageres",
"strongloop/express",
"substack/node-browserify",
"tastejs/todomvc",
"TryGhost/Ghost",
"twitter/typeahead.js",
"usablica/intro.js",
"videojs/video.js",
"wagerfield/parallax",
"webpack/webpack",
"WickyNilliams/headroom.js",
"wycats/handlebars.js",
"xing/wysihtml5"
]
crawl_repo = (repo_crawl_request, callback) ->
co ->
yield crawler.crawl repo_crawl_request
callback()
output_file_system = new LocalFileSystem(output_dir)
crawler = new GithubCrawler(output_file_system)
crawl_requests = repos.map (repo) -> new RepoCrawlRequest 'github', repo
crawl_queue = async.queue(crawl_repo, max_concurrent_crawls)
crawl_queue.push(crawl_requests)
crawl_queue.drain = -> log.info('Crawl complete')
|
[
{
"context": "######\n# @file: scope-finder.coffee\n# @author: Danny Buonocore\n# @desc: This class parses the text to extract",
"end": 139,
"score": 0.9892820119857788,
"start": 124,
"tag": "NAME",
"value": "Danny Buonocore"
}
] | lib/scope-finder.coffee | dannyBuonocore/atom-hopper | 0 | ###############################################################################
# @file: scope-finder.coffee
# @author: Danny Buonocore
# @desc: This class parses the text to extract the individual scopes.
###############################################################################
exports.ScopeFinder =
class ScopeFinder
constructor: (@name) ->
console.log @name
###########################################################################
# Returns all the text in the active text editor.
###########################################################################
getEditorText: -> atom.workspace.getActiveTextEditor().getText()
###########################################################################
# Returns all the text to the left of the cursor.
###########################################################################
getLeftText: (buf, pos) -> buf.getTextInRange [[0, 0], [pos.row, @getLineLength(buf, pos)]]
###########################################################################
# Returns all the text to the right of the cursor.
###########################################################################
getRightText: (buf, pos) ->
len = @getLineLength(buf, pos)
return buf.getTextInRange [[pos.row, len], buf.getEndPosition()]
###########################################################################
# Returns the length of the current line in the given buffer.
###########################################################################
getLineLength: (buf, pos) -> buf.lineForRow(pos.row).length
###########################################################################
# Extracts and returns all the text included in the scope enclosing the
# current buffer position.
###########################################################################
getEnclosingScope: ->
editor = atom.workspace.getActiveTextEditor()
pos = editor.getCursorBufferPosition()
text = @getEditorText()
leftText = @getLeftText(editor.getBuffer(), pos)
rightText = @getRightText(editor.getBuffer(), pos)
console.log leftText
console.log rightText
bracketBlocksLeft = leftText.split /({|})/g
bracketBlocksRight = rightText.split /({|})/g
openB = 0
closeB = 0
for i in [bracketBlocksLeft.length..0] by -1
if bracketBlocksLeft[i] == '{'
openB++
else if bracketBlocksLeft[i] == '}'
closeB++
if openB == closeB + 1
break
leftScope = leftText.split('{')[openB]
| 2878 | ###############################################################################
# @file: scope-finder.coffee
# @author: <NAME>
# @desc: This class parses the text to extract the individual scopes.
###############################################################################
exports.ScopeFinder =
class ScopeFinder
constructor: (@name) ->
console.log @name
###########################################################################
# Returns all the text in the active text editor.
###########################################################################
getEditorText: -> atom.workspace.getActiveTextEditor().getText()
###########################################################################
# Returns all the text to the left of the cursor.
###########################################################################
getLeftText: (buf, pos) -> buf.getTextInRange [[0, 0], [pos.row, @getLineLength(buf, pos)]]
###########################################################################
# Returns all the text to the right of the cursor.
###########################################################################
getRightText: (buf, pos) ->
len = @getLineLength(buf, pos)
return buf.getTextInRange [[pos.row, len], buf.getEndPosition()]
###########################################################################
# Returns the length of the current line in the given buffer.
###########################################################################
getLineLength: (buf, pos) -> buf.lineForRow(pos.row).length
###########################################################################
# Extracts and returns all the text included in the scope enclosing the
# current buffer position.
###########################################################################
getEnclosingScope: ->
editor = atom.workspace.getActiveTextEditor()
pos = editor.getCursorBufferPosition()
text = @getEditorText()
leftText = @getLeftText(editor.getBuffer(), pos)
rightText = @getRightText(editor.getBuffer(), pos)
console.log leftText
console.log rightText
bracketBlocksLeft = leftText.split /({|})/g
bracketBlocksRight = rightText.split /({|})/g
openB = 0
closeB = 0
for i in [bracketBlocksLeft.length..0] by -1
if bracketBlocksLeft[i] == '{'
openB++
else if bracketBlocksLeft[i] == '}'
closeB++
if openB == closeB + 1
break
leftScope = leftText.split('{')[openB]
| true | ###############################################################################
# @file: scope-finder.coffee
# @author: PI:NAME:<NAME>END_PI
# @desc: This class parses the text to extract the individual scopes.
###############################################################################
exports.ScopeFinder =
class ScopeFinder
constructor: (@name) ->
console.log @name
###########################################################################
# Returns all the text in the active text editor.
###########################################################################
getEditorText: -> atom.workspace.getActiveTextEditor().getText()
###########################################################################
# Returns all the text to the left of the cursor.
###########################################################################
getLeftText: (buf, pos) -> buf.getTextInRange [[0, 0], [pos.row, @getLineLength(buf, pos)]]
###########################################################################
# Returns all the text to the right of the cursor.
###########################################################################
getRightText: (buf, pos) ->
len = @getLineLength(buf, pos)
return buf.getTextInRange [[pos.row, len], buf.getEndPosition()]
###########################################################################
# Returns the length of the current line in the given buffer.
###########################################################################
getLineLength: (buf, pos) -> buf.lineForRow(pos.row).length
###########################################################################
# Extracts and returns all the text included in the scope enclosing the
# current buffer position.
###########################################################################
getEnclosingScope: ->
editor = atom.workspace.getActiveTextEditor()
pos = editor.getCursorBufferPosition()
text = @getEditorText()
leftText = @getLeftText(editor.getBuffer(), pos)
rightText = @getRightText(editor.getBuffer(), pos)
console.log leftText
console.log rightText
bracketBlocksLeft = leftText.split /({|})/g
bracketBlocksRight = rightText.split /({|})/g
openB = 0
closeB = 0
for i in [bracketBlocksLeft.length..0] by -1
if bracketBlocksLeft[i] == '{'
openB++
else if bracketBlocksLeft[i] == '}'
closeB++
if openB == closeB + 1
break
leftScope = leftText.split('{')[openB]
|
[
{
"context": "og \"-- not included:#{sel_id}\"\n dim_key = \"#{sel_key}_#{sel_id}\"\n dim_ids = get_data_array $proc, 'dimmer",
"end": 3008,
"score": 0.9932376146316528,
"start": 2986,
"tag": "KEY",
"value": "\"#{sel_key}_#{sel_id}\""
},
{
"context": ">\n $pr... | app/assets/javascripts/proc_graph.coffee | prototypefund/gremien | 0 | # Place all the behaviors and hooks related to the matching controller here.
# All this logic will automatically be available in application.js.
# You can use CoffeeScript in this file: http://coffeescript.org/
($ document).on 'turbolinks:load', ->
console.log '> script @ proc_graph.coffee'
# --- Variables ------------------------------
search_input_timer = null
$selectors = null
$procs = null
# --- Methods --------------------------------
search_input = ( in_event ) ->
if search_input_timer isnt null
window.clearTimeout search_input_timer
search_input_timer = window.setTimeout process_search, 500
process_search = ->
console.log "> process_search @ proc_graph.coffee"
$search_field = ($ '.search_block input[type=search]')
search_text = $search_field.val().toLowerCase()
$selectors ?= ($ '.selector_list.searchable .selector')
$selectors.each (i, e ) ->
$sel = ($ e)
title = $sel.attr( 'title' ) or ''
if search_text.length < 3 or title.toLowerCase().includes search_text
$sel.show() if $sel.css( 'display' ) == 'none'
else
$sel.hide() if $sel.css( 'display' ) == 'block'
$procs ?= ($ '.procedure_block')
$procs.each (i, e) ->
$proc = ($ e)
title = $proc.attr( 'title' ) or ''
if search_text.length < 3 or title.toLowerCase().includes search_text
$proc.show() if $proc.css( 'display' ) == 'none'
else
$proc.hide() if $proc.css( 'display' ) == 'block'
sort_by = ( in_data_attr ) ->
console.log "> sort_by @ proc_graph.coffee -- #{in_data_attr}"
me = ($ this)
grow_procedure = ->
console.log "> grow_procedure @ proc_graph.coffee --"
$me = ($ this)
$proc_detail = $me.find '.procedure_dialog_detail'
proc_id = $proc_detail.closest( '.procedure_block' ).attr 'id'
$proc_detail.data 'origin-id', proc_id
($ '.dialog').prepend $proc_detail
($ '.dialog_layer').removeClass 'prepared'
shrink_procedure = ->
console.log "> shrink_procedure @ proc_graph.coffee --"
$me = ($ this)
$me.addClass 'prepared'
$proc_detail = $me.find '.procedure_dialog_detail'
proc_id = $proc_detail.data 'origin-id'
($ "##{proc_id}").append $proc_detail
click_selector = ->
console.log "> click_selector @ proc_graph.coffee --"
$me = ($ this)
sel_key = $me.data 'sel-key'
sel_id = String( $me.data 'sel-id' )
unless $me.hasClass 'selected'
$me.addClass 'selected'
$procedures = ($ '.procedure_block')
$procedures.each ( i, e ) ->
$proc = ($ e)
the_ids = get_data_array $proc, sel_key
#console.log "-- the_ids:#{the_ids}"
if the_ids.includes sel_id
#console.log "-- proc:#{$proc.attr 'id'}"
else
#console.log "-- not included:#{sel_id}"
dim_key = "#{sel_key}_#{sel_id}"
dim_ids = get_data_array $proc, 'dimmer'
unless dim_ids.includes dim_key
dim_ids.push dim_key
$proc.data 'dimmer', dim_ids.join( ' ' )
$proc.addClass 'dimmed' unless $proc.hasClass 'dimmed'
else
$me.removeClass 'selected'
$procedures = ($ ".procedure_block.dimmed")
$procedures.each ( i, e ) ->
$proc = ($ e)
dim_key = "#{sel_key}_#{sel_id}"
dim_ids = get_data_array $proc, 'dimmer'
#console.log "-- dim_ids:#{dim_ids.join ' '}"
if dim_ids.includes dim_key
#console.log "-- not included:#{dim_key}"
dim_ids.splice dim_ids.indexOf( dim_key ), 1
if dim_ids.length < 1
$proc.data 'dimmer', ''
$proc.removeClass 'dimmed'
else
$proc.data 'dimmer', dim_ids.join( ' ' )
get_data_array = ( $in_ob, in_key ) ->
data = $in_ob.data in_key
return [] if data is undefined or data.length is 0
return String( data ).split ' '
# --- Initialization -------------------------
$graph = ($ '.procedures_graph')
unless $graph.data 'init_procedure_graph'
console.log '-- init'
$graph.on 'click.procedure_graph',
'.procedure_block',
grow_procedure
$graph.data 'init_procedure_graph', true
$dialog_layer = ($ '.dialog_layer.procedure_graph')
unless $dialog_layer.data 'init_procedure_graph'
console.log '-- init'
$dialog_layer.on 'click.procedure_graph',
shrink_procedure
$dialog_layer.data 'init_procedure_graph', true
$selector_lists = ($ '.selector_list')
unless $selector_lists.data 'init_procedure_graph'
console.log '-- init'
$selector_lists.on 'click.procedure_graph',
'li.selector',
click_selector
$selector_lists.data 'init_procedure_graph', true
$search_block =($ '.search_block')
unless $search_block.data 'init_procedure_graph'
console.log '-- init'
$search_block.on 'input.procedure_graph',
'input[type=search]',
search_input
$search_block.data 'init_procedure_graph', true
| 18950 | # Place all the behaviors and hooks related to the matching controller here.
# All this logic will automatically be available in application.js.
# You can use CoffeeScript in this file: http://coffeescript.org/
($ document).on 'turbolinks:load', ->
console.log '> script @ proc_graph.coffee'
# --- Variables ------------------------------
search_input_timer = null
$selectors = null
$procs = null
# --- Methods --------------------------------
search_input = ( in_event ) ->
if search_input_timer isnt null
window.clearTimeout search_input_timer
search_input_timer = window.setTimeout process_search, 500
process_search = ->
console.log "> process_search @ proc_graph.coffee"
$search_field = ($ '.search_block input[type=search]')
search_text = $search_field.val().toLowerCase()
$selectors ?= ($ '.selector_list.searchable .selector')
$selectors.each (i, e ) ->
$sel = ($ e)
title = $sel.attr( 'title' ) or ''
if search_text.length < 3 or title.toLowerCase().includes search_text
$sel.show() if $sel.css( 'display' ) == 'none'
else
$sel.hide() if $sel.css( 'display' ) == 'block'
$procs ?= ($ '.procedure_block')
$procs.each (i, e) ->
$proc = ($ e)
title = $proc.attr( 'title' ) or ''
if search_text.length < 3 or title.toLowerCase().includes search_text
$proc.show() if $proc.css( 'display' ) == 'none'
else
$proc.hide() if $proc.css( 'display' ) == 'block'
sort_by = ( in_data_attr ) ->
console.log "> sort_by @ proc_graph.coffee -- #{in_data_attr}"
me = ($ this)
grow_procedure = ->
console.log "> grow_procedure @ proc_graph.coffee --"
$me = ($ this)
$proc_detail = $me.find '.procedure_dialog_detail'
proc_id = $proc_detail.closest( '.procedure_block' ).attr 'id'
$proc_detail.data 'origin-id', proc_id
($ '.dialog').prepend $proc_detail
($ '.dialog_layer').removeClass 'prepared'
shrink_procedure = ->
console.log "> shrink_procedure @ proc_graph.coffee --"
$me = ($ this)
$me.addClass 'prepared'
$proc_detail = $me.find '.procedure_dialog_detail'
proc_id = $proc_detail.data 'origin-id'
($ "##{proc_id}").append $proc_detail
click_selector = ->
console.log "> click_selector @ proc_graph.coffee --"
$me = ($ this)
sel_key = $me.data 'sel-key'
sel_id = String( $me.data 'sel-id' )
unless $me.hasClass 'selected'
$me.addClass 'selected'
$procedures = ($ '.procedure_block')
$procedures.each ( i, e ) ->
$proc = ($ e)
the_ids = get_data_array $proc, sel_key
#console.log "-- the_ids:#{the_ids}"
if the_ids.includes sel_id
#console.log "-- proc:#{$proc.attr 'id'}"
else
#console.log "-- not included:#{sel_id}"
dim_key = <KEY>
dim_ids = get_data_array $proc, 'dimmer'
unless dim_ids.includes dim_key
dim_ids.push dim_key
$proc.data 'dimmer', dim_ids.join( ' ' )
$proc.addClass 'dimmed' unless $proc.hasClass 'dimmed'
else
$me.removeClass 'selected'
$procedures = ($ ".procedure_block.dimmed")
$procedures.each ( i, e ) ->
$proc = ($ e)
dim_key = <KEY>
dim_ids = get_data_array $proc, 'dimmer'
#console.log "-- dim_ids:#{dim_ids.join ' '}"
if dim_ids.includes dim_key
#console.log "-- not included:#{dim_key}"
dim_ids.splice dim_ids.indexOf( dim_key ), 1
if dim_ids.length < 1
$proc.data 'dimmer', ''
$proc.removeClass 'dimmed'
else
$proc.data 'dimmer', dim_ids.join( ' ' )
get_data_array = ( $in_ob, in_key ) ->
data = $in_ob.data in_key
return [] if data is undefined or data.length is 0
return String( data ).split ' '
# --- Initialization -------------------------
$graph = ($ '.procedures_graph')
unless $graph.data 'init_procedure_graph'
console.log '-- init'
$graph.on 'click.procedure_graph',
'.procedure_block',
grow_procedure
$graph.data 'init_procedure_graph', true
$dialog_layer = ($ '.dialog_layer.procedure_graph')
unless $dialog_layer.data 'init_procedure_graph'
console.log '-- init'
$dialog_layer.on 'click.procedure_graph',
shrink_procedure
$dialog_layer.data 'init_procedure_graph', true
$selector_lists = ($ '.selector_list')
unless $selector_lists.data 'init_procedure_graph'
console.log '-- init'
$selector_lists.on 'click.procedure_graph',
'li.selector',
click_selector
$selector_lists.data 'init_procedure_graph', true
$search_block =($ '.search_block')
unless $search_block.data 'init_procedure_graph'
console.log '-- init'
$search_block.on 'input.procedure_graph',
'input[type=search]',
search_input
$search_block.data 'init_procedure_graph', true
| true | # Place all the behaviors and hooks related to the matching controller here.
# All this logic will automatically be available in application.js.
# You can use CoffeeScript in this file: http://coffeescript.org/
($ document).on 'turbolinks:load', ->
console.log '> script @ proc_graph.coffee'
# --- Variables ------------------------------
search_input_timer = null
$selectors = null
$procs = null
# --- Methods --------------------------------
search_input = ( in_event ) ->
if search_input_timer isnt null
window.clearTimeout search_input_timer
search_input_timer = window.setTimeout process_search, 500
process_search = ->
console.log "> process_search @ proc_graph.coffee"
$search_field = ($ '.search_block input[type=search]')
search_text = $search_field.val().toLowerCase()
$selectors ?= ($ '.selector_list.searchable .selector')
$selectors.each (i, e ) ->
$sel = ($ e)
title = $sel.attr( 'title' ) or ''
if search_text.length < 3 or title.toLowerCase().includes search_text
$sel.show() if $sel.css( 'display' ) == 'none'
else
$sel.hide() if $sel.css( 'display' ) == 'block'
$procs ?= ($ '.procedure_block')
$procs.each (i, e) ->
$proc = ($ e)
title = $proc.attr( 'title' ) or ''
if search_text.length < 3 or title.toLowerCase().includes search_text
$proc.show() if $proc.css( 'display' ) == 'none'
else
$proc.hide() if $proc.css( 'display' ) == 'block'
sort_by = ( in_data_attr ) ->
console.log "> sort_by @ proc_graph.coffee -- #{in_data_attr}"
me = ($ this)
grow_procedure = ->
console.log "> grow_procedure @ proc_graph.coffee --"
$me = ($ this)
$proc_detail = $me.find '.procedure_dialog_detail'
proc_id = $proc_detail.closest( '.procedure_block' ).attr 'id'
$proc_detail.data 'origin-id', proc_id
($ '.dialog').prepend $proc_detail
($ '.dialog_layer').removeClass 'prepared'
shrink_procedure = ->
console.log "> shrink_procedure @ proc_graph.coffee --"
$me = ($ this)
$me.addClass 'prepared'
$proc_detail = $me.find '.procedure_dialog_detail'
proc_id = $proc_detail.data 'origin-id'
($ "##{proc_id}").append $proc_detail
click_selector = ->
console.log "> click_selector @ proc_graph.coffee --"
$me = ($ this)
sel_key = $me.data 'sel-key'
sel_id = String( $me.data 'sel-id' )
unless $me.hasClass 'selected'
$me.addClass 'selected'
$procedures = ($ '.procedure_block')
$procedures.each ( i, e ) ->
$proc = ($ e)
the_ids = get_data_array $proc, sel_key
#console.log "-- the_ids:#{the_ids}"
if the_ids.includes sel_id
#console.log "-- proc:#{$proc.attr 'id'}"
else
#console.log "-- not included:#{sel_id}"
dim_key = PI:KEY:<KEY>END_PI
dim_ids = get_data_array $proc, 'dimmer'
unless dim_ids.includes dim_key
dim_ids.push dim_key
$proc.data 'dimmer', dim_ids.join( ' ' )
$proc.addClass 'dimmed' unless $proc.hasClass 'dimmed'
else
$me.removeClass 'selected'
$procedures = ($ ".procedure_block.dimmed")
$procedures.each ( i, e ) ->
$proc = ($ e)
dim_key = PI:KEY:<KEY>END_PI
dim_ids = get_data_array $proc, 'dimmer'
#console.log "-- dim_ids:#{dim_ids.join ' '}"
if dim_ids.includes dim_key
#console.log "-- not included:#{dim_key}"
dim_ids.splice dim_ids.indexOf( dim_key ), 1
if dim_ids.length < 1
$proc.data 'dimmer', ''
$proc.removeClass 'dimmed'
else
$proc.data 'dimmer', dim_ids.join( ' ' )
get_data_array = ( $in_ob, in_key ) ->
data = $in_ob.data in_key
return [] if data is undefined or data.length is 0
return String( data ).split ' '
# --- Initialization -------------------------
$graph = ($ '.procedures_graph')
unless $graph.data 'init_procedure_graph'
console.log '-- init'
$graph.on 'click.procedure_graph',
'.procedure_block',
grow_procedure
$graph.data 'init_procedure_graph', true
$dialog_layer = ($ '.dialog_layer.procedure_graph')
unless $dialog_layer.data 'init_procedure_graph'
console.log '-- init'
$dialog_layer.on 'click.procedure_graph',
shrink_procedure
$dialog_layer.data 'init_procedure_graph', true
$selector_lists = ($ '.selector_list')
unless $selector_lists.data 'init_procedure_graph'
console.log '-- init'
$selector_lists.on 'click.procedure_graph',
'li.selector',
click_selector
$selector_lists.data 'init_procedure_graph', true
$search_block =($ '.search_block')
unless $search_block.data 'init_procedure_graph'
console.log '-- init'
$search_block.on 'input.procedure_graph',
'input[type=search]',
search_input
$search_block.data 'init_procedure_graph', true
|
[
{
"context": "end the current battle\n#\n# Author:\n# github.com/mattantonelli\n\nenv = process.env\n\n# Types (vs grass, fire, wate",
"end": 523,
"score": 0.9996426701545715,
"start": 510,
"tag": "USERNAME",
"value": "mattantonelli"
},
{
"context": "fect: 'attack', power: 40 }\n\n... | src/pokemon-battle.coffee | mattantonelli/hubot-pokemon-battle | 0 | # Description
# A simple Pokémon battler.
#
# Configuration:
# BULBASAUR_EMOJI - Emoji keyword for Bulbasaur (default: :bulbasaur:)
# CHARMANDER_EMOJI - Emoji keyword for Charmander (default: :charmander:)
# SQUIRTLE_EMOJI - Emoji keyword for Squirtle (default: :squirtle:)
#
# Commands:
# hubot poke battle start - start a new battle
# hubot poke battle restart - end the current battle and start a new one
# hubot poke battle end - end the current battle
#
# Author:
# github.com/mattantonelli
env = process.env
# Types (vs grass, fire, water, normal)
TYPE_MODIFIERS = {
grass: { grass: 0.5, fire: 0.5, water: 2.0, normal: 1.0 }
fire: { grass: 2.0, fire: 0.5, water: 0.5, normal: 1.0 }
water: { grass: 0.5, fire: 2.0, water: 0.5, normal: 1.0 }
normal: { grass: 1.0, fire: 1.0, water: 1.0, normal: 1.0 }
}
# Multipliers for stages of atk/def up/down
STAGE_MULTIPLIERS = [0.25, 0.29, 0.33, 0.40, 0.50, 0.67, 1.00, 1.50, 2.00, 2.50, 3.00, 3.50, 4.00]
# Moves
TACKLE = { name: 'TACKLE', type: 'normal', effect: 'attack', power: 50 }
SCRATCH = { name: 'SCRATCH', type: 'normal', effect: 'attack', power: 40 }
GROWL = { name: 'GROWL', type: 'normal', effect: 'attack down', power: null }
TAIL_WHIP = { name: 'TAIL WHIP', type: 'normal', effect: 'defense down', power: null }
VINE_WHIP = { name: 'VINE WHIP', type: 'grass', effect: 'special attack', power: 45 }
EMBER = { name: 'EMBER', type: 'fire', effect: 'special attack', power: 40 }
WATER_GUN = { name: 'WATER GUN', type: 'water', effect: 'special attack', power: 40 }
# Pokémon
BULBASAUR = {
name: "#{env.BULBASAUR_EMOJI || ':bulbasaur:'} Bulbasaur"
type: 'grass'
level: 1
moves: [TACKLE, GROWL, VINE_WHIP]
hp: 45
attack: 49
defense: 49
sp_attack: 65
sp_defense: 65
speed: 45
attack_stage: 0
defense_stage: 0
}
CHARMANDER = {
name: "#{env.CHARMANDER_EMOJI || ':charmander:'} Charmander"
type: 'fire'
level: 1
moves: [SCRATCH, GROWL, EMBER]
hp: 39
attack: 52
defense: 43
sp_attack: 60
sp_defense: 50
speed: 65
attack_stage: 0
defense_stage: 0
}
SQUIRTLE = {
name: "#{env.SQUIRTLE_EMOJI || ':squirtle:'} Squirtle"
type: 'water'
level: 1
moves: [TACKLE, TAIL_WHIP, WATER_GUN]
hp: 44
attack: 48
defense: 65
sp_attack: 50
sp_defense: 64
speed: 43
attack_stage: 0
defense_stage: 0
}
module.exports = (robot) ->
robot.respond /poke battle start/i, (res) ->
startGame(res)
robot.respond /poke battle restart/i, (res) ->
restartGame(res)
robot.respond /poke battle end/i, (res) ->
endGame(res)
startGame = (res) ->
res.send """
Welcome to the Hubot Pokémon Stadium!
Please choose your Pokémon:
#{SQUIRTLE.name} #{BULBASAUR.name} #{CHARMANDER.name}
"""
robot.hear /(squirtle|bulbasaur|charmander)/i, (res) ->
choosePokemon(res, res.match[1])
choosePokemon = (res, pokemon) ->
key = brainKey(res, 'attacker')
if pokemon == 'squirtle'
robot.brain.set(key, SQUIRTLE)
else if pokemon == 'bulbasaur'
robot.brain.set(key, BULBASAUR)
else if pokemon == 'charmander'
robot.brain.set(key, CHARMANDER)
pokemon = robot.brain.get(key)
res.send "You chose #{pokemon.name}!"
restartGame = (res) ->
# Restart
endGame = (res) ->
# End
useMove = (res, attacker, defender, move) ->
if move.effect == 'attack' || move.effect == 'special attack'
attack = if move.effect == 'attack' then attacker.attack else attacker.sp_attack
defense = if move.effect == 'attack' then defender.defense else defender.sp_defense
attack *= STAGE_MULTIPLIERS[attacker.attack_stage + 6]
defense *= STAGE_MULTIPLIERS[defender.defense_stage + 6]
damage = ( ((2 * attacker.level + 10) / 250) * (attack / defense) * move.power ) * modifier(attacker, defender, move)
defender.hp = Math.max(defender.hp - damage, 0)
else if move.effect == 'attack down'
defender.attack_stage = Math.max(defender.attack_stage - 1, -6)
else if move.effect == 'defense down'
defender.defense_stage = Math.max(defender.defense_stage - 1, -6)
modifier = (attacker, defender, move) ->
stab = if attacker.type == move.type then 1.5 else 1.0
type = TYPE_MODIFIERS[move.type][defender.type]
critical = Math.random() * 100 < 6.25
random = (Math.floor(Math.random() * 16) + 85) / 100
stab * type * critical * random
brainKey = (res, key) ->
"#{res}-#{key}"
| 40396 | # Description
# A simple Pokémon battler.
#
# Configuration:
# BULBASAUR_EMOJI - Emoji keyword for Bulbasaur (default: :bulbasaur:)
# CHARMANDER_EMOJI - Emoji keyword for Charmander (default: :charmander:)
# SQUIRTLE_EMOJI - Emoji keyword for Squirtle (default: :squirtle:)
#
# Commands:
# hubot poke battle start - start a new battle
# hubot poke battle restart - end the current battle and start a new one
# hubot poke battle end - end the current battle
#
# Author:
# github.com/mattantonelli
env = process.env
# Types (vs grass, fire, water, normal)
TYPE_MODIFIERS = {
grass: { grass: 0.5, fire: 0.5, water: 2.0, normal: 1.0 }
fire: { grass: 2.0, fire: 0.5, water: 0.5, normal: 1.0 }
water: { grass: 0.5, fire: 2.0, water: 0.5, normal: 1.0 }
normal: { grass: 1.0, fire: 1.0, water: 1.0, normal: 1.0 }
}
# Multipliers for stages of atk/def up/down
STAGE_MULTIPLIERS = [0.25, 0.29, 0.33, 0.40, 0.50, 0.67, 1.00, 1.50, 2.00, 2.50, 3.00, 3.50, 4.00]
# Moves
TACKLE = { name: 'TACKLE', type: 'normal', effect: 'attack', power: 50 }
SCRATCH = { name: 'SCRATCH', type: 'normal', effect: 'attack', power: 40 }
GROWL = { name: '<NAME>', type: 'normal', effect: 'attack down', power: null }
TAIL_WHIP = { name: 'TAIL <NAME>IP', type: 'normal', effect: 'defense down', power: null }
VINE_WHIP = { name: '<NAME>', type: 'grass', effect: 'special attack', power: 45 }
EMBER = { name: '<NAME>', type: 'fire', effect: 'special attack', power: 40 }
WATER_GUN = { name: '<NAME>', type: 'water', effect: 'special attack', power: 40 }
# Pokémon
BULBASAUR = {
name: "#{env.BULBASAUR_EMOJI || ':bulbasaur:'} <NAME>ulbasaur"
type: 'grass'
level: 1
moves: [TACKLE, GROWL, VINE_WHIP]
hp: 45
attack: 49
defense: 49
sp_attack: 65
sp_defense: 65
speed: 45
attack_stage: 0
defense_stage: 0
}
CHARMANDER = {
name: "#{env.CHARMANDER_EMOJI || ':charmander:'} <NAME>"
type: 'fire'
level: 1
moves: [SCRATCH, GROWL, EMBER]
hp: 39
attack: 52
defense: 43
sp_attack: 60
sp_defense: 50
speed: 65
attack_stage: 0
defense_stage: 0
}
SQUIRTLE = {
name: "#{env.SQUIRTLE_EMOJI || ':squirtle:'} <NAME>"
type: 'water'
level: 1
moves: [TACKLE, TAIL_WHIP, WATER_GUN]
hp: 44
attack: 48
defense: 65
sp_attack: 50
sp_defense: 64
speed: 43
attack_stage: 0
defense_stage: 0
}
module.exports = (robot) ->
robot.respond /poke battle start/i, (res) ->
startGame(res)
robot.respond /poke battle restart/i, (res) ->
restartGame(res)
robot.respond /poke battle end/i, (res) ->
endGame(res)
startGame = (res) ->
res.send """
Welcome to the Hubot Pokémon Stadium!
Please choose your Pokémon:
#{SQUIRTLE.name} #{BULBASAUR.name} #{CHARMANDER.name}
"""
robot.hear /(squirtle|bulbasaur|charmander)/i, (res) ->
choosePokemon(res, res.match[1])
choosePokemon = (res, pokemon) ->
key = brainKey(res, 'attacker')
if pokemon == 'squirtle'
robot.brain.set(key, SQUIRTLE)
else if pokemon == 'bulbasaur'
robot.brain.set(key, BULBASAUR)
else if pokemon == 'charmander'
robot.brain.set(key, CHARMANDER)
pokemon = robot.brain.get(key)
res.send "You chose #{pokemon.name}!"
restartGame = (res) ->
# Restart
endGame = (res) ->
# End
useMove = (res, attacker, defender, move) ->
if move.effect == 'attack' || move.effect == 'special attack'
attack = if move.effect == 'attack' then attacker.attack else attacker.sp_attack
defense = if move.effect == 'attack' then defender.defense else defender.sp_defense
attack *= STAGE_MULTIPLIERS[attacker.attack_stage + 6]
defense *= STAGE_MULTIPLIERS[defender.defense_stage + 6]
damage = ( ((2 * attacker.level + 10) / 250) * (attack / defense) * move.power ) * modifier(attacker, defender, move)
defender.hp = Math.max(defender.hp - damage, 0)
else if move.effect == 'attack down'
defender.attack_stage = Math.max(defender.attack_stage - 1, -6)
else if move.effect == 'defense down'
defender.defense_stage = Math.max(defender.defense_stage - 1, -6)
modifier = (attacker, defender, move) ->
stab = if attacker.type == move.type then 1.5 else 1.0
type = TYPE_MODIFIERS[move.type][defender.type]
critical = Math.random() * 100 < 6.25
random = (Math.floor(Math.random() * 16) + 85) / 100
stab * type * critical * random
brainKey = (res, key) ->
"#{res<KEY>}-#{key}"
| true | # Description
# A simple Pokémon battler.
#
# Configuration:
# BULBASAUR_EMOJI - Emoji keyword for Bulbasaur (default: :bulbasaur:)
# CHARMANDER_EMOJI - Emoji keyword for Charmander (default: :charmander:)
# SQUIRTLE_EMOJI - Emoji keyword for Squirtle (default: :squirtle:)
#
# Commands:
# hubot poke battle start - start a new battle
# hubot poke battle restart - end the current battle and start a new one
# hubot poke battle end - end the current battle
#
# Author:
# github.com/mattantonelli
env = process.env
# Types (vs grass, fire, water, normal)
TYPE_MODIFIERS = {
grass: { grass: 0.5, fire: 0.5, water: 2.0, normal: 1.0 }
fire: { grass: 2.0, fire: 0.5, water: 0.5, normal: 1.0 }
water: { grass: 0.5, fire: 2.0, water: 0.5, normal: 1.0 }
normal: { grass: 1.0, fire: 1.0, water: 1.0, normal: 1.0 }
}
# Multipliers for stages of atk/def up/down
STAGE_MULTIPLIERS = [0.25, 0.29, 0.33, 0.40, 0.50, 0.67, 1.00, 1.50, 2.00, 2.50, 3.00, 3.50, 4.00]
# Moves
TACKLE = { name: 'TACKLE', type: 'normal', effect: 'attack', power: 50 }
SCRATCH = { name: 'SCRATCH', type: 'normal', effect: 'attack', power: 40 }
GROWL = { name: 'PI:NAME:<NAME>END_PI', type: 'normal', effect: 'attack down', power: null }
TAIL_WHIP = { name: 'TAIL PI:NAME:<NAME>END_PIIP', type: 'normal', effect: 'defense down', power: null }
VINE_WHIP = { name: 'PI:NAME:<NAME>END_PI', type: 'grass', effect: 'special attack', power: 45 }
EMBER = { name: 'PI:NAME:<NAME>END_PI', type: 'fire', effect: 'special attack', power: 40 }
WATER_GUN = { name: 'PI:NAME:<NAME>END_PI', type: 'water', effect: 'special attack', power: 40 }
# Pokémon
BULBASAUR = {
name: "#{env.BULBASAUR_EMOJI || ':bulbasaur:'} PI:NAME:<NAME>END_PIulbasaur"
type: 'grass'
level: 1
moves: [TACKLE, GROWL, VINE_WHIP]
hp: 45
attack: 49
defense: 49
sp_attack: 65
sp_defense: 65
speed: 45
attack_stage: 0
defense_stage: 0
}
CHARMANDER = {
name: "#{env.CHARMANDER_EMOJI || ':charmander:'} PI:NAME:<NAME>END_PI"
type: 'fire'
level: 1
moves: [SCRATCH, GROWL, EMBER]
hp: 39
attack: 52
defense: 43
sp_attack: 60
sp_defense: 50
speed: 65
attack_stage: 0
defense_stage: 0
}
SQUIRTLE = {
name: "#{env.SQUIRTLE_EMOJI || ':squirtle:'} PI:NAME:<NAME>END_PI"
type: 'water'
level: 1
moves: [TACKLE, TAIL_WHIP, WATER_GUN]
hp: 44
attack: 48
defense: 65
sp_attack: 50
sp_defense: 64
speed: 43
attack_stage: 0
defense_stage: 0
}
module.exports = (robot) ->
robot.respond /poke battle start/i, (res) ->
startGame(res)
robot.respond /poke battle restart/i, (res) ->
restartGame(res)
robot.respond /poke battle end/i, (res) ->
endGame(res)
startGame = (res) ->
res.send """
Welcome to the Hubot Pokémon Stadium!
Please choose your Pokémon:
#{SQUIRTLE.name} #{BULBASAUR.name} #{CHARMANDER.name}
"""
robot.hear /(squirtle|bulbasaur|charmander)/i, (res) ->
choosePokemon(res, res.match[1])
choosePokemon = (res, pokemon) ->
key = brainKey(res, 'attacker')
if pokemon == 'squirtle'
robot.brain.set(key, SQUIRTLE)
else if pokemon == 'bulbasaur'
robot.brain.set(key, BULBASAUR)
else if pokemon == 'charmander'
robot.brain.set(key, CHARMANDER)
pokemon = robot.brain.get(key)
res.send "You chose #{pokemon.name}!"
restartGame = (res) ->
# Restart
endGame = (res) ->
# End
useMove = (res, attacker, defender, move) ->
if move.effect == 'attack' || move.effect == 'special attack'
attack = if move.effect == 'attack' then attacker.attack else attacker.sp_attack
defense = if move.effect == 'attack' then defender.defense else defender.sp_defense
attack *= STAGE_MULTIPLIERS[attacker.attack_stage + 6]
defense *= STAGE_MULTIPLIERS[defender.defense_stage + 6]
damage = ( ((2 * attacker.level + 10) / 250) * (attack / defense) * move.power ) * modifier(attacker, defender, move)
defender.hp = Math.max(defender.hp - damage, 0)
else if move.effect == 'attack down'
defender.attack_stage = Math.max(defender.attack_stage - 1, -6)
else if move.effect == 'defense down'
defender.defense_stage = Math.max(defender.defense_stage - 1, -6)
modifier = (attacker, defender, move) ->
stab = if attacker.type == move.type then 1.5 else 1.0
type = TYPE_MODIFIERS[move.type][defender.type]
critical = Math.random() * 100 < 6.25
random = (Math.floor(Math.random() * 16) + 85) / 100
stab * type * critical * random
brainKey = (res, key) ->
"#{resPI:KEY:<KEY>END_PI}-#{key}"
|
[
{
"context": "+ 4}\n ]\n\n string = \"you say you're 'certain', but are you really?\"\n expect(@fixture.chec",
"end": 3764,
"score": 0.6190311908721924,
"start": 3761,
"tag": "NAME",
"value": "ain"
},
{
"context": ").toEqual []\n\n string = \"you say you're 'serta... | spec/spellchecker-spec.coffee | fvulich/node-spellchecker | 4 | {Spellchecker} = require '../lib/spellchecker'
fs = require 'fs'
path = require 'path'
enUS = "A robot is a mechanical or virtual artificial agent, usually an electronic machine"
deDE = "ein Roboter ist eine technische Apparatur, die üblicherweise dazu dient, dem Menschen mechanische Arbeit abzunehmen."
frFR = "les robots les plus évolués sont capables de se déplacer et de se recharger par eux-mêmes"
defaultLanguage = if process.platform is 'darwin' then '' else 'en_US'
dictionaryDirectory = path.join(__dirname, 'dictionaries')
readDictionaryForLang = (lang) ->
return new Buffer([]) unless lang
fs.readFileSync(path.join(dictionaryDirectory, "#{lang.replace(/_/g, '-')}.bdic"))
describe "SpellChecker", ->
describe ".isMisspelled(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns true if the word is mispelled", ->
@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))
expect(@fixture.isMisspelled('wwoorrddd')).toBe true
it "returns false if the word isn't mispelled", ->
@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))
expect(@fixture.isMisspelled('word')).toBe false
it "throws an exception when no word specified", ->
expect(-> @fixture.isMisspelled()).toThrow()
it "automatically detects languages on OS X", ->
return unless process.platform is 'darwin'
expect(@fixture.checkSpelling(enUS)).toEqual []
expect(@fixture.checkSpelling(deDE)).toEqual []
expect(@fixture.checkSpelling(frFR)).toEqual []
it "correctly switches languages", ->
expect(@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))).toBe true
expect(@fixture.checkSpelling(enUS)).toEqual []
expect(@fixture.checkSpelling(deDE)).not.toEqual []
expect(@fixture.checkSpelling(frFR)).not.toEqual []
if @fixture.setDictionary('de_DE', readDictionaryForLang('de_DE'))
expect(@fixture.checkSpelling(enUS)).not.toEqual []
expect(@fixture.checkSpelling(deDE)).toEqual []
expect(@fixture.checkSpelling(frFR)).not.toEqual []
@fixture = new Spellchecker()
if @fixture.setDictionary('fr_FR', readDictionaryForLang('fr_FR'))
expect(@fixture.checkSpelling(enUS)).not.toEqual []
expect(@fixture.checkSpelling(deDE)).not.toEqual []
expect(@fixture.checkSpelling(frFR)).toEqual []
describe ".checkSpelling(string)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of character ranges of misspelled words", ->
string = "cat caat dog dooog"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 4, end: 8},
{start: 13, end: 18},
]
it "accounts for UTF16 pairs", ->
string = "😎 cat caat dog dooog"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 7, end: 11},
{start: 16, end: 21},
]
it "accounts for other non-word characters", ->
string = "'cat' (caat. <dog> :dooog)"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 7, end: 11},
{start: 20, end: 25},
]
it "does not treat non-english letters as word boundaries", ->
@fixture.add("cliché")
expect(@fixture.checkSpelling("what cliché nonsense")).toEqual []
@fixture.remove("cliché")
it "handles words with apostrophes", ->
string = "doesn't isn't aint hasn't"
expect(@fixture.checkSpelling(string)).toEqual [
{start: string.indexOf("aint"), end: string.indexOf("aint") + 4}
]
string = "you say you're 'certain', but are you really?"
expect(@fixture.checkSpelling(string)).toEqual []
string = "you say you're 'sertan', but are you really?"
expect(@fixture.checkSpelling(string)).toEqual [
{start: string.indexOf("sertan"), end: string.indexOf("',")}
]
it "handles invalid inputs", ->
fixture = @fixture
expect(fixture.checkSpelling("")).toEqual []
expect(-> fixture.checkSpelling()).toThrow("Bad argument")
expect(-> fixture.checkSpelling(null)).toThrow("Bad argument")
expect(-> fixture.checkSpelling({})).toThrow("Bad argument")
describe ".getCorrectionsForMisspelling(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of possible corrections", ->
corrections = @fixture.getCorrectionsForMisspelling('worrd')
expect(corrections.length).toBeGreaterThan 0
expect(corrections.indexOf('word')).toBeGreaterThan -1
it "throws an exception when no word specified", ->
expect(-> @fixture.getCorrectionsForMisspelling()).toThrow()
describe ".add(word) and .remove(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "allows words to be added and removed to the dictionary", ->
# NB: Windows spellchecker cannot remove words, and since it holds onto
# words, rerunning this test >1 time causes it to incorrectly fail
return if process.platform is 'win32'
expect(@fixture.isMisspelled('wwoorrdd')).toBe true
@fixture.add('wwoorrdd')
expect(@fixture.isMisspelled('wwoorrdd')).toBe false
@fixture.remove('wwoorrdd')
expect(@fixture.isMisspelled('wwoorrdd')).toBe true
it "add throws an error if no word is specified", ->
errorOccurred = false
try
@fixture.add()
catch
errorOccurred = true
expect(errorOccurred).toBe true
it "remove throws an error if no word is specified", ->
errorOccurred = false
try
@fixture.remove()
catch
errorOccurred = true
expect(errorOccurred).toBe true
describe ".getAvailableDictionaries()", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of string dictionary names", ->
# NB: getAvailableDictionaries is nop'ped in hunspell and it also doesn't
# work inside Appveyor's CI environment
return if process.platform is 'linux' or process.env.CI or process.env.SPELLCHECKER_PREFER_HUNSPELL
dictionaries = @fixture.getAvailableDictionaries()
expect(Array.isArray(dictionaries)).toBe true
expect(dictionaries.length).toBeGreaterThan 0
for dictionary in dictionaries.length
expect(typeof dictionary).toBe 'string'
expect(diction.length).toBeGreaterThan 0
describe ".setDictionary(lang, dictDirectory)", ->
it "sets the spell checker's language, and dictionary directory", ->
awesome = true
expect(awesome).toBe true
| 193632 | {Spellchecker} = require '../lib/spellchecker'
fs = require 'fs'
path = require 'path'
enUS = "A robot is a mechanical or virtual artificial agent, usually an electronic machine"
deDE = "ein Roboter ist eine technische Apparatur, die üblicherweise dazu dient, dem Menschen mechanische Arbeit abzunehmen."
frFR = "les robots les plus évolués sont capables de se déplacer et de se recharger par eux-mêmes"
defaultLanguage = if process.platform is 'darwin' then '' else 'en_US'
dictionaryDirectory = path.join(__dirname, 'dictionaries')
readDictionaryForLang = (lang) ->
return new Buffer([]) unless lang
fs.readFileSync(path.join(dictionaryDirectory, "#{lang.replace(/_/g, '-')}.bdic"))
describe "SpellChecker", ->
describe ".isMisspelled(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns true if the word is mispelled", ->
@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))
expect(@fixture.isMisspelled('wwoorrddd')).toBe true
it "returns false if the word isn't mispelled", ->
@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))
expect(@fixture.isMisspelled('word')).toBe false
it "throws an exception when no word specified", ->
expect(-> @fixture.isMisspelled()).toThrow()
it "automatically detects languages on OS X", ->
return unless process.platform is 'darwin'
expect(@fixture.checkSpelling(enUS)).toEqual []
expect(@fixture.checkSpelling(deDE)).toEqual []
expect(@fixture.checkSpelling(frFR)).toEqual []
it "correctly switches languages", ->
expect(@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))).toBe true
expect(@fixture.checkSpelling(enUS)).toEqual []
expect(@fixture.checkSpelling(deDE)).not.toEqual []
expect(@fixture.checkSpelling(frFR)).not.toEqual []
if @fixture.setDictionary('de_DE', readDictionaryForLang('de_DE'))
expect(@fixture.checkSpelling(enUS)).not.toEqual []
expect(@fixture.checkSpelling(deDE)).toEqual []
expect(@fixture.checkSpelling(frFR)).not.toEqual []
@fixture = new Spellchecker()
if @fixture.setDictionary('fr_FR', readDictionaryForLang('fr_FR'))
expect(@fixture.checkSpelling(enUS)).not.toEqual []
expect(@fixture.checkSpelling(deDE)).not.toEqual []
expect(@fixture.checkSpelling(frFR)).toEqual []
describe ".checkSpelling(string)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of character ranges of misspelled words", ->
string = "cat caat dog dooog"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 4, end: 8},
{start: 13, end: 18},
]
it "accounts for UTF16 pairs", ->
string = "😎 cat caat dog dooog"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 7, end: 11},
{start: 16, end: 21},
]
it "accounts for other non-word characters", ->
string = "'cat' (caat. <dog> :dooog)"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 7, end: 11},
{start: 20, end: 25},
]
it "does not treat non-english letters as word boundaries", ->
@fixture.add("cliché")
expect(@fixture.checkSpelling("what cliché nonsense")).toEqual []
@fixture.remove("cliché")
it "handles words with apostrophes", ->
string = "doesn't isn't aint hasn't"
expect(@fixture.checkSpelling(string)).toEqual [
{start: string.indexOf("aint"), end: string.indexOf("aint") + 4}
]
string = "you say you're 'cert<NAME>', but are you really?"
expect(@fixture.checkSpelling(string)).toEqual []
string = "you say you're 'sert<NAME>', but are you really?"
expect(@fixture.checkSpelling(string)).toEqual [
{start: string.indexOf("sertan"), end: string.indexOf("',")}
]
it "handles invalid inputs", ->
fixture = @fixture
expect(fixture.checkSpelling("")).toEqual []
expect(-> fixture.checkSpelling()).toThrow("Bad argument")
expect(-> fixture.checkSpelling(null)).toThrow("Bad argument")
expect(-> fixture.checkSpelling({})).toThrow("Bad argument")
describe ".getCorrectionsForMisspelling(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of possible corrections", ->
corrections = @fixture.getCorrectionsForMisspelling('worrd')
expect(corrections.length).toBeGreaterThan 0
expect(corrections.indexOf('word')).toBeGreaterThan -1
it "throws an exception when no word specified", ->
expect(-> @fixture.getCorrectionsForMisspelling()).toThrow()
describe ".add(word) and .remove(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "allows words to be added and removed to the dictionary", ->
# NB: Windows spellchecker cannot remove words, and since it holds onto
# words, rerunning this test >1 time causes it to incorrectly fail
return if process.platform is 'win32'
expect(@fixture.isMisspelled('wwoorrdd')).toBe true
@fixture.add('wwoorrdd')
expect(@fixture.isMisspelled('wwoorrdd')).toBe false
@fixture.remove('wwoorrdd')
expect(@fixture.isMisspelled('wwoorrdd')).toBe true
it "add throws an error if no word is specified", ->
errorOccurred = false
try
@fixture.add()
catch
errorOccurred = true
expect(errorOccurred).toBe true
it "remove throws an error if no word is specified", ->
errorOccurred = false
try
@fixture.remove()
catch
errorOccurred = true
expect(errorOccurred).toBe true
describe ".getAvailableDictionaries()", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of string dictionary names", ->
# NB: getAvailableDictionaries is nop'ped in hunspell and it also doesn't
# work inside Appveyor's CI environment
return if process.platform is 'linux' or process.env.CI or process.env.SPELLCHECKER_PREFER_HUNSPELL
dictionaries = @fixture.getAvailableDictionaries()
expect(Array.isArray(dictionaries)).toBe true
expect(dictionaries.length).toBeGreaterThan 0
for dictionary in dictionaries.length
expect(typeof dictionary).toBe 'string'
expect(diction.length).toBeGreaterThan 0
describe ".setDictionary(lang, dictDirectory)", ->
it "sets the spell checker's language, and dictionary directory", ->
awesome = true
expect(awesome).toBe true
| true | {Spellchecker} = require '../lib/spellchecker'
fs = require 'fs'
path = require 'path'
enUS = "A robot is a mechanical or virtual artificial agent, usually an electronic machine"
deDE = "ein Roboter ist eine technische Apparatur, die üblicherweise dazu dient, dem Menschen mechanische Arbeit abzunehmen."
frFR = "les robots les plus évolués sont capables de se déplacer et de se recharger par eux-mêmes"
defaultLanguage = if process.platform is 'darwin' then '' else 'en_US'
dictionaryDirectory = path.join(__dirname, 'dictionaries')
readDictionaryForLang = (lang) ->
return new Buffer([]) unless lang
fs.readFileSync(path.join(dictionaryDirectory, "#{lang.replace(/_/g, '-')}.bdic"))
describe "SpellChecker", ->
describe ".isMisspelled(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns true if the word is mispelled", ->
@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))
expect(@fixture.isMisspelled('wwoorrddd')).toBe true
it "returns false if the word isn't mispelled", ->
@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))
expect(@fixture.isMisspelled('word')).toBe false
it "throws an exception when no word specified", ->
expect(-> @fixture.isMisspelled()).toThrow()
it "automatically detects languages on OS X", ->
return unless process.platform is 'darwin'
expect(@fixture.checkSpelling(enUS)).toEqual []
expect(@fixture.checkSpelling(deDE)).toEqual []
expect(@fixture.checkSpelling(frFR)).toEqual []
it "correctly switches languages", ->
expect(@fixture.setDictionary('en_US', readDictionaryForLang('en_US'))).toBe true
expect(@fixture.checkSpelling(enUS)).toEqual []
expect(@fixture.checkSpelling(deDE)).not.toEqual []
expect(@fixture.checkSpelling(frFR)).not.toEqual []
if @fixture.setDictionary('de_DE', readDictionaryForLang('de_DE'))
expect(@fixture.checkSpelling(enUS)).not.toEqual []
expect(@fixture.checkSpelling(deDE)).toEqual []
expect(@fixture.checkSpelling(frFR)).not.toEqual []
@fixture = new Spellchecker()
if @fixture.setDictionary('fr_FR', readDictionaryForLang('fr_FR'))
expect(@fixture.checkSpelling(enUS)).not.toEqual []
expect(@fixture.checkSpelling(deDE)).not.toEqual []
expect(@fixture.checkSpelling(frFR)).toEqual []
describe ".checkSpelling(string)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of character ranges of misspelled words", ->
string = "cat caat dog dooog"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 4, end: 8},
{start: 13, end: 18},
]
it "accounts for UTF16 pairs", ->
string = "😎 cat caat dog dooog"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 7, end: 11},
{start: 16, end: 21},
]
it "accounts for other non-word characters", ->
string = "'cat' (caat. <dog> :dooog)"
expect(@fixture.checkSpelling(string)).toEqual [
{start: 7, end: 11},
{start: 20, end: 25},
]
it "does not treat non-english letters as word boundaries", ->
@fixture.add("cliché")
expect(@fixture.checkSpelling("what cliché nonsense")).toEqual []
@fixture.remove("cliché")
it "handles words with apostrophes", ->
string = "doesn't isn't aint hasn't"
expect(@fixture.checkSpelling(string)).toEqual [
{start: string.indexOf("aint"), end: string.indexOf("aint") + 4}
]
string = "you say you're 'certPI:NAME:<NAME>END_PI', but are you really?"
expect(@fixture.checkSpelling(string)).toEqual []
string = "you say you're 'sertPI:NAME:<NAME>END_PI', but are you really?"
expect(@fixture.checkSpelling(string)).toEqual [
{start: string.indexOf("sertan"), end: string.indexOf("',")}
]
it "handles invalid inputs", ->
fixture = @fixture
expect(fixture.checkSpelling("")).toEqual []
expect(-> fixture.checkSpelling()).toThrow("Bad argument")
expect(-> fixture.checkSpelling(null)).toThrow("Bad argument")
expect(-> fixture.checkSpelling({})).toThrow("Bad argument")
describe ".getCorrectionsForMisspelling(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of possible corrections", ->
corrections = @fixture.getCorrectionsForMisspelling('worrd')
expect(corrections.length).toBeGreaterThan 0
expect(corrections.indexOf('word')).toBeGreaterThan -1
it "throws an exception when no word specified", ->
expect(-> @fixture.getCorrectionsForMisspelling()).toThrow()
describe ".add(word) and .remove(word)", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "allows words to be added and removed to the dictionary", ->
# NB: Windows spellchecker cannot remove words, and since it holds onto
# words, rerunning this test >1 time causes it to incorrectly fail
return if process.platform is 'win32'
expect(@fixture.isMisspelled('wwoorrdd')).toBe true
@fixture.add('wwoorrdd')
expect(@fixture.isMisspelled('wwoorrdd')).toBe false
@fixture.remove('wwoorrdd')
expect(@fixture.isMisspelled('wwoorrdd')).toBe true
it "add throws an error if no word is specified", ->
errorOccurred = false
try
@fixture.add()
catch
errorOccurred = true
expect(errorOccurred).toBe true
it "remove throws an error if no word is specified", ->
errorOccurred = false
try
@fixture.remove()
catch
errorOccurred = true
expect(errorOccurred).toBe true
describe ".getAvailableDictionaries()", ->
beforeEach ->
@fixture = new Spellchecker()
@fixture.setDictionary defaultLanguage, readDictionaryForLang(defaultLanguage)
it "returns an array of string dictionary names", ->
# NB: getAvailableDictionaries is nop'ped in hunspell and it also doesn't
# work inside Appveyor's CI environment
return if process.platform is 'linux' or process.env.CI or process.env.SPELLCHECKER_PREFER_HUNSPELL
dictionaries = @fixture.getAvailableDictionaries()
expect(Array.isArray(dictionaries)).toBe true
expect(dictionaries.length).toBeGreaterThan 0
for dictionary in dictionaries.length
expect(typeof dictionary).toBe 'string'
expect(diction.length).toBeGreaterThan 0
describe ".setDictionary(lang, dictDirectory)", ->
it "sets the spell checker's language, and dictionary directory", ->
awesome = true
expect(awesome).toBe true
|
[
{
"context": "otocol is documented here:\n#\n# https://github.com/josephg/ShareJS/wiki/Wire-Protocol\n\ntestCase = require('n",
"end": 113,
"score": 0.9997211694717407,
"start": 106,
"tag": "USERNAME",
"value": "josephg"
},
{
"context": " @model\n\n @server.listen =>\n @n... | node_modules/share/test/browserchannel.coffee | abraarsyed/workshare | 2 | # Tests for the server's browserchannel frontend. The protocol is documented here:
#
# https://github.com/josephg/ShareJS/wiki/Wire-Protocol
testCase = require('nodeunit').testCase
assert = require 'assert'
{BCSocket} = require 'browserchannel'
server = require '../src/server'
types = require '../src/types'
helpers = require './helpers'
newDocName = helpers.newDocName
applyOps = helpers.applyOps
makePassPart = helpers.makePassPart
ANYOBJECT = new Object
# Helper method to check that subsequent data received by the callback is a particular
# set of values.
expectData = (socket, expectedData, callback) ->
expectedData = [expectedData] unless Array.isArray expectedData
socket.onmessage = (data) ->
expected = expectedData.shift()
if expected.meta == ANYOBJECT
assert.strictEqual typeof data.meta, 'object'
delete data.meta
delete expected.meta
assert.deepEqual expected, data
if expectedData.length == 0
socket.onmessage = (data) -> console.warn 'xxxx', data
callback()
module.exports = testCase
setUp: (callback) ->
@auth = (client, action) -> action.accept()
options =
browserchannel: {}
rest: null
socketio: null
db: {type: 'none'}
auth: (client, action) => @auth client, action
try
@model = server.createModel options
@server = server options, @model
@server.listen =>
@name = 'testingdoc'
# Open a new browserchannel session to the server
@socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
@socket.onmessage = (data) =>
@id = data.auth
assert.ok @id
callback()
@socket.onerror = (e) -> console.warn 'eeee', e
@socket.send auth:null
@expect = (data, callback) =>
expectData @socket, data, callback
catch e
console.log e.stack
throw e
tearDown: (callback) ->
@socket.close()
# Its important the port has closed before the next test is run.
@server.on 'close', callback
@server.close()
'open an existing document with no version specified opens the document': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true}
@expect {doc:@name, v:0, open:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'open an existing document with version specified opens the document': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, v:0}
@expect {doc:@name, v:0, open:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'open a nonexistant document with create:true creates the document': (test) ->
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@model.getSnapshot @name, (error, docData) ->
test.ok docData.meta
test.strictEqual typeof(docData.meta.ctime), 'number'
test.strictEqual typeof(docData.meta.mtime), 'number'
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
'open a nonexistant document without create fails': (test) ->
@socket.send {doc:@name, open:true}
@expect {doc:@name, open:false, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document at a particular version without create fails': (test) ->
@socket.send {doc:@name, open:true, v:0}
@expect {doc:@name, open:false, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document with snapshot:null fails normally': (test) ->
@socket.send {doc:@name, open:true, snapshot:null}
@expect {doc:@name, open:false, snapshot:null, error:'Document does not exist'}, =>
test.done()
'get a snapshot of a nonexistant document fails normally': (test) ->
@socket.send {doc:@name, snapshot:null}
@expect {doc:@name, snapshot:null, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document with create:true and snapshot:null does not return the snapshot': (test) ->
# The snapshot can be inferred.
@socket.send {doc:@name, open:true, create:true, type:'text', snapshot:null}
@expect {doc:@name, open:true, create:true, v:0}, =>
test.done()
'open a document with a different type fails': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, type:'text'}
@expect {doc:@name, open:false, error:'Type mismatch'}, =>
test.done()
'open an existing document with create:true opens the current document': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@socket.send {doc:@name, open:true, create:true, type:'simple', snapshot:null}
# The type isn't sent if it can be inferred.
@expect {doc:@name, create:false, open:true, v:1, snapshot:{str:'hi'}}, ->
test.done()
'open a document at a previous version and get ops since': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@socket.send {doc:@name, v:0, open:true, type:'simple'}
@expect [{doc:@name, v:0, open:true}, {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}], ->
test.done()
'create a document without opening it': (test) ->
@socket.send {doc:@name, create:true, type:'simple'}
@expect {doc:@name, create:true}, =>
@model.getSnapshot @name, (error, docData) ->
test.ok docData.meta
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
'create a document that already exists returns create:false': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, create:true, type:'simple'}
@expect {doc:@name, create:false}, =>
test.done()
'create a document with snapshot:null returns create:true and no snapshot': (test) ->
@socket.send {doc:@name, create:true, type:'simple', snapshot:null}
@expect {doc:@name, create:true}, =>
test.done()
'receive ops through an open document': (test) ->
@socket.send {doc:@name, v:0, open:true, create:true, type:'simple'}
@expect {doc:@name, v:0, open:true, create:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'send an op': (test) ->
@model.create @name, 'simple', =>
listener = (opData) ->
test.strictEqual opData.v, 0
test.deepEqual opData.op, {position:0, text:'hi'}
test.done()
@model.listen @name, listener, (error, v) -> test.strictEqual v, 0
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
'send an op with metadata': (test) ->
@model.create @name, 'simple', =>
listener = (opData) ->
test.strictEqual opData.v, 0
test.strictEqual opData.meta.x, 5
test.deepEqual opData.op, {position:0, text:'hi'}
test.done()
@model.listen @name, listener, (error, v) -> test.strictEqual v, 0
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
'receive confirmation when an op is sent': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
@expect {doc:@name, v:0}, ->
test.done()
'not be sent your own ops back': (test) ->
# @socket.onmessage = (data) ->
# test.notDeepEqual data.op, {position:0, text:'hi'} if data.op?
#
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
@expect [{doc:@name, v:0, open:true, create:true}, {v:0}], =>
# Gonna do this a dodgy way. Because I don't want to wait an undefined amount of time
# to make sure the op doesn't come, I'll trigger another op and make sure it recieves that.
# The second op should come after the first.
@expect {v:1, op:{position:0, text:'yo '}, meta:ANYOBJECT}, ->
test.done()
@model.applyOp @name, {v:1, op:{position:0, text:'yo '}}
'detect duplicate ops using dupIfSource': (test) ->
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
# Resending the op... In reality, this would be sent in a new session.
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, dupIfSource:[@id]}
@expect [{doc:@name, v:0, open:true, create:true}, {v:0}, {v:null, error:'Op already submitted'}], ->
test.done()
'get a document snapshot': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {v:0, op:{position:0, text:'internet'}}, (error, _) =>
test.ifError(error)
@socket.send {doc:@name, snapshot:null}
@expect {doc:@name, snapshot:{str:'internet'}, v:1, type:'simple'}, ->
test.done()
'be able to close a document': (test) ->
name1 = newDocName()
name2 = newDocName()
@socket.send {doc:name1, open:true, create:true, type:'simple'}
@socket.send {open:false}
@socket.send {doc:name2, open:true, create:true, type:'text'}
@expect [{doc:name1, open:true, create:true, v:0}, {open:false}, {doc:name2, open:true, create:true, v:0}], =>
# name1 should be closed, and name2 should be open.
# We should only get the op for name2.
@model.applyOp name1, {v:0, op:{position:0, text:'Blargh!'}}, (error, appliedVersion) ->
test.fail error if error
@model.applyOp name2, {v:0, op:[{i:'hi', p:0}]}, (error, appliedVersion) ->
test.fail error if error
@expect {v:0, op:[{i:'hi', p:0}], meta:ANYOBJECT}, ->
test.done()
'doc names are sent in ops when necessary': (test) ->
name1 = newDocName()
name2 = newDocName()
@socket.send {doc:name1, open:true, create:true, type:'simple'}
@socket.send {doc:name2, open:true, create:true, type:'simple'}
passPart = makePassPart test, 3
@expect [{doc:name1, open:true, create:true, v:0}, {doc:name2, open:true, create:true, v:0}], =>
@model.applyOp name1, {v:0, op:{position:0, text:'a'}}, (error) =>
test.fail error if error
@model.applyOp name2, {v:0, op:{position:0, text:'b'}}, (error) =>
test.fail error if error
@model.applyOp name1, {v:1, op:{position:0, text:'c'}}, (error) =>
test.fail error if error
# All the ops that come through the socket should have the doc name set.
@socket.onmessage = (data) =>
test.strictEqual data.doc?, true
passPart()
"don't repeat document names": (test) ->
passPart = makePassPart test, 3
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.onmessage = (data) =>
# This time, none of the ops should have the document name set.
test.strictEqual data.doc?, false
passPart()
@socket.send {doc:@name, op:{position: 0, text:'a'}, v:0}
@socket.send {doc:@name, op:{position: 0, text:'b'}, v:1}
@socket.send {doc:@name, op:{position: 0, text:'c'}, v:2}
'an error message is sent through the socket if the operation is invalid': (test) ->
@model.create @name, 'simple', =>
# This might cause the model code to print out an error stack trace
@socket.send {doc:@name, v:0, op:{position:-100, text:'asdf'}}
@expect {doc:@name, v:null, error:'Invalid position'}, ->
test.done()
'creating a document with a null doc name creates a new doc': (test) ->
@socket.send {doc:null, create:true, type:'simple'}
@socket.onmessage = (data) =>
test.strictEqual data.create, true
test.equal typeof data.doc, 'string'
test.ok data.doc.length > 8
@model.getSnapshot data.doc, (error, docData) ->
test.ok docData.meta
test.strictEqual typeof(docData.meta.ctime), 'number'
test.strictEqual typeof(docData.meta.mtime), 'number'
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
# ---- User agent tests
'The user agent is persisted across requests': (test) ->
a = null
@auth = (agent, action) =>
if a
test.strictEqual a, agent
else
a = agent
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
@expect {v:0}, ->
test.expect 3
test.done()
'Cannot connect if auth rejects you': (test) ->
@auth = (agent, action) ->
test.strictEqual action.type, 'connect'
test.ok agent.remoteAddress in ['localhost', '127.0.0.1'] # Is there a nicer way to do this?
test.strictEqual typeof agent.sessionId, 'string'
test.ok agent.sessionId.length > 5
test.ok agent.connectTime
test.strictEqual typeof agent.headers, 'object'
# I can't edit the headers using socket.io-agent's API. I'd test the default headers in this
# object, but the default XHR headers aren't part of socket.io's API, so they could change between
# versions and break the test.
test.strictEqual agent.headers['user-agent'], 'node.js'
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.send({auth:null})
expectData socket, {auth:null, error:'forbidden'}, ->
socket.onclose = ->
test.expect 7
test.done()
'Cannot open a document if auth rejects you': (test) ->
@auth = (agent, action) =>
if action.name == 'open'
action.reject()
else
action.accept()
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true}
@expect {doc:@name, open:false, error:'forbidden'}, ->
test.done()
'Cannot open a document if you cannot get a snapshot': (test) ->
@auth = (agent, action) =>
if action.name == 'get snapshot'
action.reject()
else
action.accept()
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, snapshot:null}
@expect {doc:@name, open:false, snapshot:null, error:'forbidden'}, ->
test.done()
'Cannot create a document if youre not allowed to create': (test) ->
@auth = (agent, action) =>
if action.name == 'create'
action.reject()
else
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:false, error:'forbidden'}, ->
test.done()
'Cannot submit an op if auth rejects you': (test) ->
@auth = (agent, action) ->
if action.type == 'update'
action.reject()
else
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple', snapshot:null}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{}}
@expect {v:null, error:'forbidden'}, ->
test.done()
'Authentication string available in auth function': (test) ->
@auth = (agent, action) ->
test.strictEqual agent.authentication, '1234'
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onclose = () ->
test.done()
socket.send {auth:'1234'}
'Authentication object available in auth function': (test) ->
@auth = (agent, action) ->
test.strictEqual agent.authentication.a, 1234
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onclose = () ->
test.done()
socket.send {auth:{a:1234}}
'Socket timeout if no auth message is sent': (test) ->
console.log 'Waiting for a timeout... this usually takes about 10 seconds'
# This test should be rewritten to use timerstub.
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onmessage = (data) ->
test.strictEqual data.auth, null
test.strictEqual data.error, 'Timeout waiting for client auth message'
socket.onclose = () ->
test.done()
| 63222 | # Tests for the server's browserchannel frontend. The protocol is documented here:
#
# https://github.com/josephg/ShareJS/wiki/Wire-Protocol
testCase = require('nodeunit').testCase
assert = require 'assert'
{BCSocket} = require 'browserchannel'
server = require '../src/server'
types = require '../src/types'
helpers = require './helpers'
newDocName = helpers.newDocName
applyOps = helpers.applyOps
makePassPart = helpers.makePassPart
ANYOBJECT = new Object
# Helper method to check that subsequent data received by the callback is a particular
# set of values.
expectData = (socket, expectedData, callback) ->
expectedData = [expectedData] unless Array.isArray expectedData
socket.onmessage = (data) ->
expected = expectedData.shift()
if expected.meta == ANYOBJECT
assert.strictEqual typeof data.meta, 'object'
delete data.meta
delete expected.meta
assert.deepEqual expected, data
if expectedData.length == 0
socket.onmessage = (data) -> console.warn 'xxxx', data
callback()
module.exports = testCase
setUp: (callback) ->
@auth = (client, action) -> action.accept()
options =
browserchannel: {}
rest: null
socketio: null
db: {type: 'none'}
auth: (client, action) => @auth client, action
try
@model = server.createModel options
@server = server options, @model
@server.listen =>
@name = 'testingdoc'
# Open a new browserchannel session to the server
@socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
@socket.onmessage = (data) =>
@id = data.auth
assert.ok @id
callback()
@socket.onerror = (e) -> console.warn 'eeee', e
@socket.send auth:null
@expect = (data, callback) =>
expectData @socket, data, callback
catch e
console.log e.stack
throw e
tearDown: (callback) ->
@socket.close()
# Its important the port has closed before the next test is run.
@server.on 'close', callback
@server.close()
'open an existing document with no version specified opens the document': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true}
@expect {doc:@name, v:0, open:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'open an existing document with version specified opens the document': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, v:0}
@expect {doc:@name, v:0, open:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'open a nonexistant document with create:true creates the document': (test) ->
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@model.getSnapshot @name, (error, docData) ->
test.ok docData.meta
test.strictEqual typeof(docData.meta.ctime), 'number'
test.strictEqual typeof(docData.meta.mtime), 'number'
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
'open a nonexistant document without create fails': (test) ->
@socket.send {doc:@name, open:true}
@expect {doc:@name, open:false, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document at a particular version without create fails': (test) ->
@socket.send {doc:@name, open:true, v:0}
@expect {doc:@name, open:false, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document with snapshot:null fails normally': (test) ->
@socket.send {doc:@name, open:true, snapshot:null}
@expect {doc:@name, open:false, snapshot:null, error:'Document does not exist'}, =>
test.done()
'get a snapshot of a nonexistant document fails normally': (test) ->
@socket.send {doc:@name, snapshot:null}
@expect {doc:@name, snapshot:null, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document with create:true and snapshot:null does not return the snapshot': (test) ->
# The snapshot can be inferred.
@socket.send {doc:@name, open:true, create:true, type:'text', snapshot:null}
@expect {doc:@name, open:true, create:true, v:0}, =>
test.done()
'open a document with a different type fails': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, type:'text'}
@expect {doc:@name, open:false, error:'Type mismatch'}, =>
test.done()
'open an existing document with create:true opens the current document': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@socket.send {doc:@name, open:true, create:true, type:'simple', snapshot:null}
# The type isn't sent if it can be inferred.
@expect {doc:@name, create:false, open:true, v:1, snapshot:{str:'hi'}}, ->
test.done()
'open a document at a previous version and get ops since': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@socket.send {doc:@name, v:0, open:true, type:'simple'}
@expect [{doc:@name, v:0, open:true}, {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}], ->
test.done()
'create a document without opening it': (test) ->
@socket.send {doc:@name, create:true, type:'simple'}
@expect {doc:@name, create:true}, =>
@model.getSnapshot @name, (error, docData) ->
test.ok docData.meta
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
'create a document that already exists returns create:false': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, create:true, type:'simple'}
@expect {doc:@name, create:false}, =>
test.done()
'create a document with snapshot:null returns create:true and no snapshot': (test) ->
@socket.send {doc:@name, create:true, type:'simple', snapshot:null}
@expect {doc:@name, create:true}, =>
test.done()
'receive ops through an open document': (test) ->
@socket.send {doc:@name, v:0, open:true, create:true, type:'simple'}
@expect {doc:@name, v:0, open:true, create:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'send an op': (test) ->
@model.create @name, 'simple', =>
listener = (opData) ->
test.strictEqual opData.v, 0
test.deepEqual opData.op, {position:0, text:'hi'}
test.done()
@model.listen @name, listener, (error, v) -> test.strictEqual v, 0
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
'send an op with metadata': (test) ->
@model.create @name, 'simple', =>
listener = (opData) ->
test.strictEqual opData.v, 0
test.strictEqual opData.meta.x, 5
test.deepEqual opData.op, {position:0, text:'hi'}
test.done()
@model.listen @name, listener, (error, v) -> test.strictEqual v, 0
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
'receive confirmation when an op is sent': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
@expect {doc:@name, v:0}, ->
test.done()
'not be sent your own ops back': (test) ->
# @socket.onmessage = (data) ->
# test.notDeepEqual data.op, {position:0, text:'hi'} if data.op?
#
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
@expect [{doc:@name, v:0, open:true, create:true}, {v:0}], =>
# Gonna do this a dodgy way. Because I don't want to wait an undefined amount of time
# to make sure the op doesn't come, I'll trigger another op and make sure it recieves that.
# The second op should come after the first.
@expect {v:1, op:{position:0, text:'yo '}, meta:ANYOBJECT}, ->
test.done()
@model.applyOp @name, {v:1, op:{position:0, text:'yo '}}
'detect duplicate ops using dupIfSource': (test) ->
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
# Resending the op... In reality, this would be sent in a new session.
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, dupIfSource:[@id]}
@expect [{doc:@name, v:0, open:true, create:true}, {v:0}, {v:null, error:'Op already submitted'}], ->
test.done()
'get a document snapshot': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {v:0, op:{position:0, text:'internet'}}, (error, _) =>
test.ifError(error)
@socket.send {doc:@name, snapshot:null}
@expect {doc:@name, snapshot:{str:'internet'}, v:1, type:'simple'}, ->
test.done()
'be able to close a document': (test) ->
name1 = newDocName()
name2 = newDocName()
@socket.send {doc:name1, open:true, create:true, type:'simple'}
@socket.send {open:false}
@socket.send {doc:name2, open:true, create:true, type:'text'}
@expect [{doc:name1, open:true, create:true, v:0}, {open:false}, {doc:name2, open:true, create:true, v:0}], =>
# name1 should be closed, and name2 should be open.
# We should only get the op for name2.
@model.applyOp name1, {v:0, op:{position:0, text:'Blargh!'}}, (error, appliedVersion) ->
test.fail error if error
@model.applyOp name2, {v:0, op:[{i:'hi', p:0}]}, (error, appliedVersion) ->
test.fail error if error
@expect {v:0, op:[{i:'hi', p:0}], meta:ANYOBJECT}, ->
test.done()
'doc names are sent in ops when necessary': (test) ->
name1 = newDocName()
name2 = newDocName()
@socket.send {doc:name1, open:true, create:true, type:'simple'}
@socket.send {doc:name2, open:true, create:true, type:'simple'}
passPart = makePassPart test, 3
@expect [{doc:name1, open:true, create:true, v:0}, {doc:name2, open:true, create:true, v:0}], =>
@model.applyOp name1, {v:0, op:{position:0, text:'a'}}, (error) =>
test.fail error if error
@model.applyOp name2, {v:0, op:{position:0, text:'b'}}, (error) =>
test.fail error if error
@model.applyOp name1, {v:1, op:{position:0, text:'c'}}, (error) =>
test.fail error if error
# All the ops that come through the socket should have the doc name set.
@socket.onmessage = (data) =>
test.strictEqual data.doc?, true
passPart()
"don't repeat document names": (test) ->
passPart = makePassPart test, 3
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.onmessage = (data) =>
# This time, none of the ops should have the document name set.
test.strictEqual data.doc?, false
passPart()
@socket.send {doc:@name, op:{position: 0, text:'a'}, v:0}
@socket.send {doc:@name, op:{position: 0, text:'b'}, v:1}
@socket.send {doc:@name, op:{position: 0, text:'c'}, v:2}
'an error message is sent through the socket if the operation is invalid': (test) ->
@model.create @name, 'simple', =>
# This might cause the model code to print out an error stack trace
@socket.send {doc:@name, v:0, op:{position:-100, text:'asdf'}}
@expect {doc:@name, v:null, error:'Invalid position'}, ->
test.done()
'creating a document with a null doc name creates a new doc': (test) ->
@socket.send {doc:null, create:true, type:'simple'}
@socket.onmessage = (data) =>
test.strictEqual data.create, true
test.equal typeof data.doc, 'string'
test.ok data.doc.length > 8
@model.getSnapshot data.doc, (error, docData) ->
test.ok docData.meta
test.strictEqual typeof(docData.meta.ctime), 'number'
test.strictEqual typeof(docData.meta.mtime), 'number'
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
# ---- User agent tests
'The user agent is persisted across requests': (test) ->
a = null
@auth = (agent, action) =>
if a
test.strictEqual a, agent
else
a = agent
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
@expect {v:0}, ->
test.expect 3
test.done()
'Cannot connect if auth rejects you': (test) ->
@auth = (agent, action) ->
test.strictEqual action.type, 'connect'
test.ok agent.remoteAddress in ['localhost', '127.0.0.1'] # Is there a nicer way to do this?
test.strictEqual typeof agent.sessionId, 'string'
test.ok agent.sessionId.length > 5
test.ok agent.connectTime
test.strictEqual typeof agent.headers, 'object'
# I can't edit the headers using socket.io-agent's API. I'd test the default headers in this
# object, but the default XHR headers aren't part of socket.io's API, so they could change between
# versions and break the test.
test.strictEqual agent.headers['user-agent'], 'node.js'
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.send({auth:null})
expectData socket, {auth:null, error:'forbidden'}, ->
socket.onclose = ->
test.expect 7
test.done()
'Cannot open a document if auth rejects you': (test) ->
@auth = (agent, action) =>
if action.name == 'open'
action.reject()
else
action.accept()
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true}
@expect {doc:@name, open:false, error:'forbidden'}, ->
test.done()
'Cannot open a document if you cannot get a snapshot': (test) ->
@auth = (agent, action) =>
if action.name == 'get snapshot'
action.reject()
else
action.accept()
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, snapshot:null}
@expect {doc:@name, open:false, snapshot:null, error:'forbidden'}, ->
test.done()
'Cannot create a document if youre not allowed to create': (test) ->
@auth = (agent, action) =>
if action.name == 'create'
action.reject()
else
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:false, error:'forbidden'}, ->
test.done()
'Cannot submit an op if auth rejects you': (test) ->
@auth = (agent, action) ->
if action.type == 'update'
action.reject()
else
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple', snapshot:null}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{}}
@expect {v:null, error:'forbidden'}, ->
test.done()
'Authentication string available in auth function': (test) ->
@auth = (agent, action) ->
test.strictEqual agent.authentication, '1234'
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onclose = () ->
test.done()
socket.send {auth:'<PASSWORD>'}
'Authentication object available in auth function': (test) ->
@auth = (agent, action) ->
test.strictEqual agent.authentication.a, 1234
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onclose = () ->
test.done()
socket.send {auth:{a:1234}}
'Socket timeout if no auth message is sent': (test) ->
console.log 'Waiting for a timeout... this usually takes about 10 seconds'
# This test should be rewritten to use timerstub.
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onmessage = (data) ->
test.strictEqual data.auth, null
test.strictEqual data.error, 'Timeout waiting for client auth message'
socket.onclose = () ->
test.done()
| true | # Tests for the server's browserchannel frontend. The protocol is documented here:
#
# https://github.com/josephg/ShareJS/wiki/Wire-Protocol
testCase = require('nodeunit').testCase
assert = require 'assert'
{BCSocket} = require 'browserchannel'
server = require '../src/server'
types = require '../src/types'
helpers = require './helpers'
newDocName = helpers.newDocName
applyOps = helpers.applyOps
makePassPart = helpers.makePassPart
ANYOBJECT = new Object
# Helper method to check that subsequent data received by the callback is a particular
# set of values.
expectData = (socket, expectedData, callback) ->
expectedData = [expectedData] unless Array.isArray expectedData
socket.onmessage = (data) ->
expected = expectedData.shift()
if expected.meta == ANYOBJECT
assert.strictEqual typeof data.meta, 'object'
delete data.meta
delete expected.meta
assert.deepEqual expected, data
if expectedData.length == 0
socket.onmessage = (data) -> console.warn 'xxxx', data
callback()
module.exports = testCase
setUp: (callback) ->
@auth = (client, action) -> action.accept()
options =
browserchannel: {}
rest: null
socketio: null
db: {type: 'none'}
auth: (client, action) => @auth client, action
try
@model = server.createModel options
@server = server options, @model
@server.listen =>
@name = 'testingdoc'
# Open a new browserchannel session to the server
@socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
@socket.onmessage = (data) =>
@id = data.auth
assert.ok @id
callback()
@socket.onerror = (e) -> console.warn 'eeee', e
@socket.send auth:null
@expect = (data, callback) =>
expectData @socket, data, callback
catch e
console.log e.stack
throw e
tearDown: (callback) ->
@socket.close()
# Its important the port has closed before the next test is run.
@server.on 'close', callback
@server.close()
'open an existing document with no version specified opens the document': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true}
@expect {doc:@name, v:0, open:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'open an existing document with version specified opens the document': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, v:0}
@expect {doc:@name, v:0, open:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'open a nonexistant document with create:true creates the document': (test) ->
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@model.getSnapshot @name, (error, docData) ->
test.ok docData.meta
test.strictEqual typeof(docData.meta.ctime), 'number'
test.strictEqual typeof(docData.meta.mtime), 'number'
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
'open a nonexistant document without create fails': (test) ->
@socket.send {doc:@name, open:true}
@expect {doc:@name, open:false, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document at a particular version without create fails': (test) ->
@socket.send {doc:@name, open:true, v:0}
@expect {doc:@name, open:false, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document with snapshot:null fails normally': (test) ->
@socket.send {doc:@name, open:true, snapshot:null}
@expect {doc:@name, open:false, snapshot:null, error:'Document does not exist'}, =>
test.done()
'get a snapshot of a nonexistant document fails normally': (test) ->
@socket.send {doc:@name, snapshot:null}
@expect {doc:@name, snapshot:null, error:'Document does not exist'}, =>
test.done()
'open a nonexistant document with create:true and snapshot:null does not return the snapshot': (test) ->
# The snapshot can be inferred.
@socket.send {doc:@name, open:true, create:true, type:'text', snapshot:null}
@expect {doc:@name, open:true, create:true, v:0}, =>
test.done()
'open a document with a different type fails': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, type:'text'}
@expect {doc:@name, open:false, error:'Type mismatch'}, =>
test.done()
'open an existing document with create:true opens the current document': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@socket.send {doc:@name, open:true, create:true, type:'simple', snapshot:null}
# The type isn't sent if it can be inferred.
@expect {doc:@name, create:false, open:true, v:1, snapshot:{str:'hi'}}, ->
test.done()
'open a document at a previous version and get ops since': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}, =>
@socket.send {doc:@name, v:0, open:true, type:'simple'}
@expect [{doc:@name, v:0, open:true}, {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}], ->
test.done()
'create a document without opening it': (test) ->
@socket.send {doc:@name, create:true, type:'simple'}
@expect {doc:@name, create:true}, =>
@model.getSnapshot @name, (error, docData) ->
test.ok docData.meta
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
'create a document that already exists returns create:false': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, create:true, type:'simple'}
@expect {doc:@name, create:false}, =>
test.done()
'create a document with snapshot:null returns create:true and no snapshot': (test) ->
@socket.send {doc:@name, create:true, type:'simple', snapshot:null}
@expect {doc:@name, create:true}, =>
test.done()
'receive ops through an open document': (test) ->
@socket.send {doc:@name, v:0, open:true, create:true, type:'simple'}
@expect {doc:@name, v:0, open:true, create:true}, =>
@model.applyOp @name, {op:{position:0, text:'hi'}, v:0}
@expect {v:0, op:{position:0, text:'hi'}, meta:ANYOBJECT}, ->
test.done()
'send an op': (test) ->
@model.create @name, 'simple', =>
listener = (opData) ->
test.strictEqual opData.v, 0
test.deepEqual opData.op, {position:0, text:'hi'}
test.done()
@model.listen @name, listener, (error, v) -> test.strictEqual v, 0
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
'send an op with metadata': (test) ->
@model.create @name, 'simple', =>
listener = (opData) ->
test.strictEqual opData.v, 0
test.strictEqual opData.meta.x, 5
test.deepEqual opData.op, {position:0, text:'hi'}
test.done()
@model.listen @name, listener, (error, v) -> test.strictEqual v, 0
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
'receive confirmation when an op is sent': (test) ->
@model.create @name, 'simple', =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
@expect {doc:@name, v:0}, ->
test.done()
'not be sent your own ops back': (test) ->
# @socket.onmessage = (data) ->
# test.notDeepEqual data.op, {position:0, text:'hi'} if data.op?
#
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
@expect [{doc:@name, v:0, open:true, create:true}, {v:0}], =>
# Gonna do this a dodgy way. Because I don't want to wait an undefined amount of time
# to make sure the op doesn't come, I'll trigger another op and make sure it recieves that.
# The second op should come after the first.
@expect {v:1, op:{position:0, text:'yo '}, meta:ANYOBJECT}, ->
test.done()
@model.applyOp @name, {v:1, op:{position:0, text:'yo '}}
'detect duplicate ops using dupIfSource': (test) ->
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}}
# Resending the op... In reality, this would be sent in a new session.
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, dupIfSource:[@id]}
@expect [{doc:@name, v:0, open:true, create:true}, {v:0}, {v:null, error:'Op already submitted'}], ->
test.done()
'get a document snapshot': (test) ->
@model.create @name, 'simple', =>
@model.applyOp @name, {v:0, op:{position:0, text:'internet'}}, (error, _) =>
test.ifError(error)
@socket.send {doc:@name, snapshot:null}
@expect {doc:@name, snapshot:{str:'internet'}, v:1, type:'simple'}, ->
test.done()
'be able to close a document': (test) ->
name1 = newDocName()
name2 = newDocName()
@socket.send {doc:name1, open:true, create:true, type:'simple'}
@socket.send {open:false}
@socket.send {doc:name2, open:true, create:true, type:'text'}
@expect [{doc:name1, open:true, create:true, v:0}, {open:false}, {doc:name2, open:true, create:true, v:0}], =>
# name1 should be closed, and name2 should be open.
# We should only get the op for name2.
@model.applyOp name1, {v:0, op:{position:0, text:'Blargh!'}}, (error, appliedVersion) ->
test.fail error if error
@model.applyOp name2, {v:0, op:[{i:'hi', p:0}]}, (error, appliedVersion) ->
test.fail error if error
@expect {v:0, op:[{i:'hi', p:0}], meta:ANYOBJECT}, ->
test.done()
'doc names are sent in ops when necessary': (test) ->
name1 = newDocName()
name2 = newDocName()
@socket.send {doc:name1, open:true, create:true, type:'simple'}
@socket.send {doc:name2, open:true, create:true, type:'simple'}
passPart = makePassPart test, 3
@expect [{doc:name1, open:true, create:true, v:0}, {doc:name2, open:true, create:true, v:0}], =>
@model.applyOp name1, {v:0, op:{position:0, text:'a'}}, (error) =>
test.fail error if error
@model.applyOp name2, {v:0, op:{position:0, text:'b'}}, (error) =>
test.fail error if error
@model.applyOp name1, {v:1, op:{position:0, text:'c'}}, (error) =>
test.fail error if error
# All the ops that come through the socket should have the doc name set.
@socket.onmessage = (data) =>
test.strictEqual data.doc?, true
passPart()
"don't repeat document names": (test) ->
passPart = makePassPart test, 3
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.onmessage = (data) =>
# This time, none of the ops should have the document name set.
test.strictEqual data.doc?, false
passPart()
@socket.send {doc:@name, op:{position: 0, text:'a'}, v:0}
@socket.send {doc:@name, op:{position: 0, text:'b'}, v:1}
@socket.send {doc:@name, op:{position: 0, text:'c'}, v:2}
'an error message is sent through the socket if the operation is invalid': (test) ->
@model.create @name, 'simple', =>
# This might cause the model code to print out an error stack trace
@socket.send {doc:@name, v:0, op:{position:-100, text:'asdf'}}
@expect {doc:@name, v:null, error:'Invalid position'}, ->
test.done()
'creating a document with a null doc name creates a new doc': (test) ->
@socket.send {doc:null, create:true, type:'simple'}
@socket.onmessage = (data) =>
test.strictEqual data.create, true
test.equal typeof data.doc, 'string'
test.ok data.doc.length > 8
@model.getSnapshot data.doc, (error, docData) ->
test.ok docData.meta
test.strictEqual typeof(docData.meta.ctime), 'number'
test.strictEqual typeof(docData.meta.mtime), 'number'
delete docData.meta
test.deepEqual docData, {snapshot:{str:''}, v:0, type:types.simple}
test.done()
# ---- User agent tests
'The user agent is persisted across requests': (test) ->
a = null
@auth = (agent, action) =>
if a
test.strictEqual a, agent
else
a = agent
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{x:5}}
@expect {v:0}, ->
test.expect 3
test.done()
'Cannot connect if auth rejects you': (test) ->
@auth = (agent, action) ->
test.strictEqual action.type, 'connect'
test.ok agent.remoteAddress in ['localhost', '127.0.0.1'] # Is there a nicer way to do this?
test.strictEqual typeof agent.sessionId, 'string'
test.ok agent.sessionId.length > 5
test.ok agent.connectTime
test.strictEqual typeof agent.headers, 'object'
# I can't edit the headers using socket.io-agent's API. I'd test the default headers in this
# object, but the default XHR headers aren't part of socket.io's API, so they could change between
# versions and break the test.
test.strictEqual agent.headers['user-agent'], 'node.js'
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.send({auth:null})
expectData socket, {auth:null, error:'forbidden'}, ->
socket.onclose = ->
test.expect 7
test.done()
'Cannot open a document if auth rejects you': (test) ->
@auth = (agent, action) =>
if action.name == 'open'
action.reject()
else
action.accept()
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true}
@expect {doc:@name, open:false, error:'forbidden'}, ->
test.done()
'Cannot open a document if you cannot get a snapshot': (test) ->
@auth = (agent, action) =>
if action.name == 'get snapshot'
action.reject()
else
action.accept()
@model.create @name, 'simple', =>
@socket.send {doc:@name, open:true, snapshot:null}
@expect {doc:@name, open:false, snapshot:null, error:'forbidden'}, ->
test.done()
'Cannot create a document if youre not allowed to create': (test) ->
@auth = (agent, action) =>
if action.name == 'create'
action.reject()
else
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple'}
@expect {doc:@name, open:false, error:'forbidden'}, ->
test.done()
'Cannot submit an op if auth rejects you': (test) ->
@auth = (agent, action) ->
if action.type == 'update'
action.reject()
else
action.accept()
@socket.send {doc:@name, open:true, create:true, type:'simple', snapshot:null}
@expect {doc:@name, open:true, create:true, v:0}, =>
@socket.send {doc:@name, v:0, op:{position:0, text:'hi'}, meta:{}}
@expect {v:null, error:'forbidden'}, ->
test.done()
'Authentication string available in auth function': (test) ->
@auth = (agent, action) ->
test.strictEqual agent.authentication, '1234'
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onclose = () ->
test.done()
socket.send {auth:'PI:PASSWORD:<PASSWORD>END_PI'}
'Authentication object available in auth function': (test) ->
@auth = (agent, action) ->
test.strictEqual agent.authentication.a, 1234
action.reject()
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onclose = () ->
test.done()
socket.send {auth:{a:1234}}
'Socket timeout if no auth message is sent': (test) ->
console.log 'Waiting for a timeout... this usually takes about 10 seconds'
# This test should be rewritten to use timerstub.
socket = new BCSocket "http://localhost:#{@server.address().port}/channel"
socket.onmessage = (data) ->
test.strictEqual data.auth, null
test.strictEqual data.error, 'Timeout waiting for client auth message'
socket.onclose = () ->
test.done()
|
[
{
"context": "kes you never want to leave parties.\n *\n * @name Clingy\n * @prerequisite Join 250 parties\n * @effect -1",
"end": 131,
"score": 0.988340437412262,
"start": 125,
"tag": "NAME",
"value": "Clingy"
}
] | src/character/personalities/Clingy.coffee | sadbear-/IdleLands | 3 |
Personality = require "../base/Personality"
`/**
* This personality makes you never want to leave parties.
*
* @name Clingy
* @prerequisite Join 250 parties
* @effect -100 partyLeavePercent
* @effect More likely to join parties
* @category Personalities
* @package Player
*/`
class Clingy extends Personality
constructor: ->
partyLeavePercent: -> -100
eventModifier: (player, event) -> if event.type is "party" then 100
@canUse = (player) ->
player.statistics["player party join"] >= 250
@desc = "Join 250 parties"
module.exports = exports = Clingy | 195997 |
Personality = require "../base/Personality"
`/**
* This personality makes you never want to leave parties.
*
* @name <NAME>
* @prerequisite Join 250 parties
* @effect -100 partyLeavePercent
* @effect More likely to join parties
* @category Personalities
* @package Player
*/`
class Clingy extends Personality
constructor: ->
partyLeavePercent: -> -100
eventModifier: (player, event) -> if event.type is "party" then 100
@canUse = (player) ->
player.statistics["player party join"] >= 250
@desc = "Join 250 parties"
module.exports = exports = Clingy | true |
Personality = require "../base/Personality"
`/**
* This personality makes you never want to leave parties.
*
* @name PI:NAME:<NAME>END_PI
* @prerequisite Join 250 parties
* @effect -100 partyLeavePercent
* @effect More likely to join parties
* @category Personalities
* @package Player
*/`
class Clingy extends Personality
constructor: ->
partyLeavePercent: -> -100
eventModifier: (player, event) -> if event.type is "party" then 100
@canUse = (player) ->
player.statistics["player party join"] >= 250
@desc = "Join 250 parties"
module.exports = exports = Clingy |
[
{
"context": "(require('prerender-node').set('prerenderToken', 'tVzH3bYtDlOZkQuLaEHI').blacklisted('^/api/v1').set('protocol', 'https'",
"end": 786,
"score": 0.9708030223846436,
"start": 766,
"tag": "PASSWORD",
"value": "tVzH3bYtDlOZkQuLaEHI"
}
] | chutter.coffee | chutterbox/chutter | 14 | # TODO: move to ENV variables
#if process.env.NODE_ENV is "production"
# require "newrelic"
# gaID = process.env.GOOGLE_ANALYTICS_PRODUCTION
#else
# gaID = process.env.GOOGLE_ANALYTICS_STAGING
express = require("express")
cluster = require("cluster")
compress = require('compression')
favicon = require("serve-favicon")
chutter = express()
chutter.use(compress())
chutter.engine "html", require("ejs").renderFile
chutter.set "views", __dirname + "/app"
oneYear = 31557600000
chutter.use "/", express.static(__dirname + "/app", {maxAge: oneYear})
chutter.use "/vendor", express.static(__dirname + "/vendor", {maxAge: oneYear})
# angular is bad for SEO, we have it prerendered in another heroku repo
chutter.use(require('prerender-node').set('prerenderToken', 'tVzH3bYtDlOZkQuLaEHI').blacklisted('^/api/v1').set('protocol', 'https').set('afterRender', (req, pres) ->
console.log "crawled"
))
request = require('request')
chutter.use '/api/v1', (req, res) ->
url = (process.env.API_HOST || 'http://10.0.1.3:3000') + "/api/v1#{req.url}"
req.pipe(request(url)).pipe(res)
chutter.use(favicon(__dirname + '/favicon.ico'));
chutter.get "/moderation", (req, res) ->
res.render "partials/moderation/index.html"
chutter.get "/moderation/*", (req, res) ->
res.render "partials/moderation/index.html"
chutter.get "/management", (req, res) ->
res.render "partials/management/index.html"
chutter.get "/management/*", (req, res) ->
res.render "partials/management/index.html"
chutter.get "/me", (req, res) ->
res.render "partials/me/index.html"
chutter.get "/me/*", (req, res) ->
res.render "partials/me/index.html"
chutter.get "/*", (req, res) ->
res.render "partials/main/index.html"
port = process.env.PORT or 5000
if cluster.isMaster
# Fork workers.
i = 0
while i < 4
cluster.fork()
i++
else
chutter.listen port, ->
console.log "Listening on port" + port
| 114490 | # TODO: move to ENV variables
#if process.env.NODE_ENV is "production"
# require "newrelic"
# gaID = process.env.GOOGLE_ANALYTICS_PRODUCTION
#else
# gaID = process.env.GOOGLE_ANALYTICS_STAGING
express = require("express")
cluster = require("cluster")
compress = require('compression')
favicon = require("serve-favicon")
chutter = express()
chutter.use(compress())
chutter.engine "html", require("ejs").renderFile
chutter.set "views", __dirname + "/app"
oneYear = 31557600000
chutter.use "/", express.static(__dirname + "/app", {maxAge: oneYear})
chutter.use "/vendor", express.static(__dirname + "/vendor", {maxAge: oneYear})
# angular is bad for SEO, we have it prerendered in another heroku repo
chutter.use(require('prerender-node').set('prerenderToken', '<PASSWORD>').blacklisted('^/api/v1').set('protocol', 'https').set('afterRender', (req, pres) ->
console.log "crawled"
))
request = require('request')
chutter.use '/api/v1', (req, res) ->
url = (process.env.API_HOST || 'http://10.0.1.3:3000') + "/api/v1#{req.url}"
req.pipe(request(url)).pipe(res)
chutter.use(favicon(__dirname + '/favicon.ico'));
chutter.get "/moderation", (req, res) ->
res.render "partials/moderation/index.html"
chutter.get "/moderation/*", (req, res) ->
res.render "partials/moderation/index.html"
chutter.get "/management", (req, res) ->
res.render "partials/management/index.html"
chutter.get "/management/*", (req, res) ->
res.render "partials/management/index.html"
chutter.get "/me", (req, res) ->
res.render "partials/me/index.html"
chutter.get "/me/*", (req, res) ->
res.render "partials/me/index.html"
chutter.get "/*", (req, res) ->
res.render "partials/main/index.html"
port = process.env.PORT or 5000
if cluster.isMaster
# Fork workers.
i = 0
while i < 4
cluster.fork()
i++
else
chutter.listen port, ->
console.log "Listening on port" + port
| true | # TODO: move to ENV variables
#if process.env.NODE_ENV is "production"
# require "newrelic"
# gaID = process.env.GOOGLE_ANALYTICS_PRODUCTION
#else
# gaID = process.env.GOOGLE_ANALYTICS_STAGING
express = require("express")
cluster = require("cluster")
compress = require('compression')
favicon = require("serve-favicon")
chutter = express()
chutter.use(compress())
chutter.engine "html", require("ejs").renderFile
chutter.set "views", __dirname + "/app"
oneYear = 31557600000
chutter.use "/", express.static(__dirname + "/app", {maxAge: oneYear})
chutter.use "/vendor", express.static(__dirname + "/vendor", {maxAge: oneYear})
# angular is bad for SEO, we have it prerendered in another heroku repo
chutter.use(require('prerender-node').set('prerenderToken', 'PI:PASSWORD:<PASSWORD>END_PI').blacklisted('^/api/v1').set('protocol', 'https').set('afterRender', (req, pres) ->
console.log "crawled"
))
request = require('request')
chutter.use '/api/v1', (req, res) ->
url = (process.env.API_HOST || 'http://10.0.1.3:3000') + "/api/v1#{req.url}"
req.pipe(request(url)).pipe(res)
chutter.use(favicon(__dirname + '/favicon.ico'));
chutter.get "/moderation", (req, res) ->
res.render "partials/moderation/index.html"
chutter.get "/moderation/*", (req, res) ->
res.render "partials/moderation/index.html"
chutter.get "/management", (req, res) ->
res.render "partials/management/index.html"
chutter.get "/management/*", (req, res) ->
res.render "partials/management/index.html"
chutter.get "/me", (req, res) ->
res.render "partials/me/index.html"
chutter.get "/me/*", (req, res) ->
res.render "partials/me/index.html"
chutter.get "/*", (req, res) ->
res.render "partials/main/index.html"
port = process.env.PORT or 5000
if cluster.isMaster
# Fork workers.
i = 0
while i < 4
cluster.fork()
i++
else
chutter.listen port, ->
console.log "Listening on port" + port
|
[
{
"context": "###\n# Copyright jtlebi.fr <admin@jtlebi.fr> and other contributors.",
"end": 17,
"score": 0.9671869874000549,
"start": 16,
"tag": "EMAIL",
"value": "j"
},
{
"context": "###\n# Copyright jtlebi.fr <admin@jtlebi.fr> and other contributors.\n#\n# Per",
"end": 25,
... | src/lib/staticServer.coffee | yadutaf/Weathermap-archive | 1 | ###
# Copyright jtlebi.fr <admin@jtlebi.fr> and other contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
###
#static file server
Restify = require 'restify'
Connect = require 'connect'
module.exports = (Server) ->
return (objectName, dir, urlbase, urlsuffix='', version=false) ->
urlbase = '/'+urlbase
urlsuffix = '\.'+urlsuffix+'/' if urlsuffix.length
staticServer = Connect.static dir
route = {path: urlbase+'/.*'+urlsuffix}
if version
route.version = version
Server.get route, (req, res, next) ->
req.url = req.url.substr urlbase.length # take off leading /base so that connect locates it correctly
staticServer req, res, (status) ->
if status
if status.errno == 9 #EBADF => weird error to ignore
return console.error status.toString() + " for path "+req.url
return res.send new Restify.ResourceNotFoundError("Requested "+objectName+" could not be found")
return
| 142795 | ###
# Copyright <EMAIL>tlebi.fr <<EMAIL>> and other contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
###
#static file server
Restify = require 'restify'
Connect = require 'connect'
module.exports = (Server) ->
return (objectName, dir, urlbase, urlsuffix='', version=false) ->
urlbase = '/'+urlbase
urlsuffix = '\.'+urlsuffix+'/' if urlsuffix.length
staticServer = Connect.static dir
route = {path: urlbase+'/.*'+urlsuffix}
if version
route.version = version
Server.get route, (req, res, next) ->
req.url = req.url.substr urlbase.length # take off leading /base so that connect locates it correctly
staticServer req, res, (status) ->
if status
if status.errno == 9 #EBADF => weird error to ignore
return console.error status.toString() + " for path "+req.url
return res.send new Restify.ResourceNotFoundError("Requested "+objectName+" could not be found")
return
| true | ###
# Copyright PI:EMAIL:<EMAIL>END_PItlebi.fr <PI:EMAIL:<EMAIL>END_PI> and other contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
###
#static file server
Restify = require 'restify'
Connect = require 'connect'
module.exports = (Server) ->
return (objectName, dir, urlbase, urlsuffix='', version=false) ->
urlbase = '/'+urlbase
urlsuffix = '\.'+urlsuffix+'/' if urlsuffix.length
staticServer = Connect.static dir
route = {path: urlbase+'/.*'+urlsuffix}
if version
route.version = version
Server.get route, (req, res, next) ->
req.url = req.url.substr urlbase.length # take off leading /base so that connect locates it correctly
staticServer req, res, (status) ->
if status
if status.errno == 9 #EBADF => weird error to ignore
return console.error status.toString() + " for path "+req.url
return res.send new Restify.ResourceNotFoundError("Requested "+objectName+" could not be found")
return
|
[
{
"context": "->\n @_super arguments...\n\n @foreignKey = \"#{name}Id\"\n\n owner.field(@foreignKey, type: \"Id\")\n\n ",
"end": 212,
"score": 0.9986451864242554,
"start": 202,
"tag": "KEY",
"value": "\"#{name}Id"
}
] | node_modules/tower/packages/tower-model/shared/relation/belongsTo.coffee | MagicPower2/Power | 1 | _ = Tower._
class Tower.ModelRelationBelongsTo extends Tower.ModelRelation
@reopen
isBelongsTo: true
init: (owner, name, options = {}) ->
@_super arguments...
@foreignKey = "#{name}Id"
owner.field(@foreignKey, type: "Id")
# this is kind of a hack until it becomes clear how to accomplish in the ember api
mixins = owner.PrototypeMixin.mixins
computed = mixins[mixins.length - 1].properties[@foreignKey]
computed._dependentKeys.push(@name)
if @polymorphic
@foreignType = "#{name}Type"
owner.field(@foreignType, type: 'String')
#owner.prototype[name] = ->
# @relation(name)
Tower.ModelRelationBelongsToCursorMixin = Ember.Mixin.create
isBelongsTo: true
# need to do something here about Reflection
clonePrototype: ->
clone = @concat()
clone.isCursor = true
Tower.ModelRelationCursorMixin.apply(clone)
Tower.ModelRelationBelongsToCursorMixin.apply(clone)
find: ->
@compile()
@_super(arguments...)
compile: ->
relation = @relation
# @todo shouldn't have to do $in here...
@where(id: $in: [@owner.get(relation.foreignKey)])
class Tower.ModelRelationBelongsToCursor extends Tower.ModelRelationCursor
@reopenClass
makeOld: ->
array = []
array.isCursor = true
Tower.ModelRelationCursorMixin.apply(array)
Tower.ModelRelationBelongsToCursorMixin.apply(array)
@include Tower.ModelRelationBelongsToCursorMixin
module.exports = Tower.ModelRelationBelongsTo
| 223501 | _ = Tower._
class Tower.ModelRelationBelongsTo extends Tower.ModelRelation
@reopen
isBelongsTo: true
init: (owner, name, options = {}) ->
@_super arguments...
@foreignKey = <KEY>"
owner.field(@foreignKey, type: "Id")
# this is kind of a hack until it becomes clear how to accomplish in the ember api
mixins = owner.PrototypeMixin.mixins
computed = mixins[mixins.length - 1].properties[@foreignKey]
computed._dependentKeys.push(@name)
if @polymorphic
@foreignType = "#{name}Type"
owner.field(@foreignType, type: 'String')
#owner.prototype[name] = ->
# @relation(name)
Tower.ModelRelationBelongsToCursorMixin = Ember.Mixin.create
isBelongsTo: true
# need to do something here about Reflection
clonePrototype: ->
clone = @concat()
clone.isCursor = true
Tower.ModelRelationCursorMixin.apply(clone)
Tower.ModelRelationBelongsToCursorMixin.apply(clone)
find: ->
@compile()
@_super(arguments...)
compile: ->
relation = @relation
# @todo shouldn't have to do $in here...
@where(id: $in: [@owner.get(relation.foreignKey)])
class Tower.ModelRelationBelongsToCursor extends Tower.ModelRelationCursor
@reopenClass
makeOld: ->
array = []
array.isCursor = true
Tower.ModelRelationCursorMixin.apply(array)
Tower.ModelRelationBelongsToCursorMixin.apply(array)
@include Tower.ModelRelationBelongsToCursorMixin
module.exports = Tower.ModelRelationBelongsTo
| true | _ = Tower._
class Tower.ModelRelationBelongsTo extends Tower.ModelRelation
@reopen
isBelongsTo: true
init: (owner, name, options = {}) ->
@_super arguments...
@foreignKey = PI:KEY:<KEY>END_PI"
owner.field(@foreignKey, type: "Id")
# this is kind of a hack until it becomes clear how to accomplish in the ember api
mixins = owner.PrototypeMixin.mixins
computed = mixins[mixins.length - 1].properties[@foreignKey]
computed._dependentKeys.push(@name)
if @polymorphic
@foreignType = "#{name}Type"
owner.field(@foreignType, type: 'String')
#owner.prototype[name] = ->
# @relation(name)
Tower.ModelRelationBelongsToCursorMixin = Ember.Mixin.create
isBelongsTo: true
# need to do something here about Reflection
clonePrototype: ->
clone = @concat()
clone.isCursor = true
Tower.ModelRelationCursorMixin.apply(clone)
Tower.ModelRelationBelongsToCursorMixin.apply(clone)
find: ->
@compile()
@_super(arguments...)
compile: ->
relation = @relation
# @todo shouldn't have to do $in here...
@where(id: $in: [@owner.get(relation.foreignKey)])
class Tower.ModelRelationBelongsToCursor extends Tower.ModelRelationCursor
@reopenClass
makeOld: ->
array = []
array.isCursor = true
Tower.ModelRelationCursorMixin.apply(array)
Tower.ModelRelationBelongsToCursorMixin.apply(array)
@include Tower.ModelRelationBelongsToCursorMixin
module.exports = Tower.ModelRelationBelongsTo
|
[
{
"context": " 'From', field: 'from'}\n ] }\n\n { name: \"Shakespeare\", url: '/shakespeare/:name/:from', fields: [\n ",
"end": 856,
"score": 0.9992568492889404,
"start": 845,
"tag": "NAME",
"value": "Shakespeare"
},
{
"context": " 'From', field: 'from'}\n ] }\n\n ... | lib/operations.coffee | philipmuir/foaas | 1 |
module.exports = (app) ->
app.get '/operations', (req, res) ->
res.send [
{ name: "Fuck Off", url: '/off/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck You", url: '/you/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck This", url: '/this/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck That", url: '/that/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck Everything", url: '/everything/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck Everyone", url: '/everyone/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Shakespeare", url: '/shakespeare/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Linus", url: '/linus/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "King", url: '/king/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck me Pink", url: '/pink/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck my Life", url: '/life/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck me with a chainsaw", url: '/chainsaw/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Hide-and-go-fuck-yourself", url: '/outside/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck you very much", url: '/outside/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck [x]", url: '/:thing/:from', fields: [
{ name: 'Thing', field: 'thing'}
{ name: 'From', field: 'from'}
] }
{ name: "Flying Fuck", url: '/flying/:from', fields: [
{ name: 'From', field: 'from'}
] }
]
| 137680 |
module.exports = (app) ->
app.get '/operations', (req, res) ->
res.send [
{ name: "Fuck Off", url: '/off/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck You", url: '/you/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck This", url: '/this/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck That", url: '/that/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck Everything", url: '/everything/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck Everyone", url: '/everyone/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "<NAME>", url: '/shakespeare/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "<NAME>", url: '/linus/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "King", url: '/king/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck me Pink", url: '/pink/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck my Life", url: '/life/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck me with a chainsaw", url: '/chainsaw/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Hide-and-go-fuck-yourself", url: '/outside/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck you very much", url: '/outside/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck [x]", url: '/:thing/:from', fields: [
{ name: 'Thing', field: 'thing'}
{ name: 'From', field: 'from'}
] }
{ name: "Flying Fuck", url: '/flying/:from', fields: [
{ name: 'From', field: 'from'}
] }
]
| true |
module.exports = (app) ->
app.get '/operations', (req, res) ->
res.send [
{ name: "Fuck Off", url: '/off/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck You", url: '/you/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck This", url: '/this/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck That", url: '/that/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck Everything", url: '/everything/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck Everyone", url: '/everyone/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "PI:NAME:<NAME>END_PI", url: '/shakespeare/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "PI:NAME:<NAME>END_PI", url: '/linus/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "King", url: '/king/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck me Pink", url: '/pink/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck my Life", url: '/life/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck me with a chainsaw", url: '/chainsaw/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Hide-and-go-fuck-yourself", url: '/outside/:name/:from', fields: [
{ name: 'Name', field: 'name'}
{ name: 'From', field: 'from'}
] }
{ name: "Fuck you very much", url: '/outside/:from', fields: [
{ name: 'From', field: 'from'}
] }
{ name: "Fuck [x]", url: '/:thing/:from', fields: [
{ name: 'Thing', field: 'thing'}
{ name: 'From', field: 'from'}
] }
{ name: "Flying Fuck", url: '/flying/:from', fields: [
{ name: 'From', field: 'from'}
] }
]
|
[
{
"context": "cle',\n display: 'The Friendship and Flight of Andy Warhol, Philip Pearlstein, and ...',\n image_url: 'h",
"end": 339,
"score": 0.9997984170913696,
"start": 328,
"tag": "NAME",
"value": "Andy Warhol"
},
{
"context": "isplay: 'The Friendship and Flight of Andy ... | src/mobile/components/search_results/test/template.coffee | kanaabe/force | 1 | fs = require 'fs'
jade = require 'jade'
path = require 'path'
fixtures = require '../../../test/helpers/fixtures'
SearchResult = require '../../../models/search_result'
describe 'result.jade', ->
before ->
@fixture = {
model: 'article',
display_model: 'Article',
display: 'The Friendship and Flight of Andy Warhol, Philip Pearlstein, and ...',
image_url: 'https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSlZL9Q-fcFKGOvBsHCfxI6JpcJr5-hUMACOlhD-1j2l-rOahjx-ZUKmAg',
display_model: 'article',
location: '/article/artsy-editorial-from-pittsburgh-to-promise-the-friendship-and-flight',
about: 'Jun 17, 2015 ... In 1949, two young, aspiring artists, Philip Pearlstein and Andy Warhol, bought \nbus tickets out of Pittsburgh. They arrived in New York with a few ...'
}
filename = path.resolve __dirname, "../result.jade"
@render = jade.compile(fs.readFileSync(filename), { filename: filename })
it 'doesnt allow unsafe xss-ey html', ->
@fixture.about = '<script>alert(1)</script>'
html = @render(result: new SearchResult @fixture)
html.should.not.containEql '<script>'
| 14255 | fs = require 'fs'
jade = require 'jade'
path = require 'path'
fixtures = require '../../../test/helpers/fixtures'
SearchResult = require '../../../models/search_result'
describe 'result.jade', ->
before ->
@fixture = {
model: 'article',
display_model: 'Article',
display: 'The Friendship and Flight of <NAME>, <NAME>, and ...',
image_url: 'https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSlZL9Q-fcFKGOvBsHCfxI6JpcJr5-hUMACOlhD-1j2l-rOahjx-ZUKmAg',
display_model: 'article',
location: '/article/artsy-editorial-from-pittsburgh-to-promise-the-friendship-and-flight',
about: 'Jun 17, 2015 ... In 1949, two young, aspiring artists, <NAME> and <NAME>, bought \nbus tickets out of Pittsburgh. They arrived in New York with a few ...'
}
filename = path.resolve __dirname, "../result.jade"
@render = jade.compile(fs.readFileSync(filename), { filename: filename })
it 'doesnt allow unsafe xss-ey html', ->
@fixture.about = '<script>alert(1)</script>'
html = @render(result: new SearchResult @fixture)
html.should.not.containEql '<script>'
| true | fs = require 'fs'
jade = require 'jade'
path = require 'path'
fixtures = require '../../../test/helpers/fixtures'
SearchResult = require '../../../models/search_result'
describe 'result.jade', ->
before ->
@fixture = {
model: 'article',
display_model: 'Article',
display: 'The Friendship and Flight of PI:NAME:<NAME>END_PI, PI:NAME:<NAME>END_PI, and ...',
image_url: 'https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSlZL9Q-fcFKGOvBsHCfxI6JpcJr5-hUMACOlhD-1j2l-rOahjx-ZUKmAg',
display_model: 'article',
location: '/article/artsy-editorial-from-pittsburgh-to-promise-the-friendship-and-flight',
about: 'Jun 17, 2015 ... In 1949, two young, aspiring artists, PI:NAME:<NAME>END_PI and PI:NAME:<NAME>END_PI, bought \nbus tickets out of Pittsburgh. They arrived in New York with a few ...'
}
filename = path.resolve __dirname, "../result.jade"
@render = jade.compile(fs.readFileSync(filename), { filename: filename })
it 'doesnt allow unsafe xss-ey html', ->
@fixture.about = '<script>alert(1)</script>'
html = @render(result: new SearchResult @fixture)
html.should.not.containEql '<script>'
|
[
{
"context": " 15\n $or:\n content:\n $like: \"Dummy\"\n featured:\n $exists:true\n $",
"end": 6500,
"score": 0.9738500714302063,
"start": 6495,
"tag": "NAME",
"value": "Dummy"
},
{
"context": "me'}\"\n \n a = new testModel\n first_n... | test/bq-test.coffee | apiaryio/backbone_query | 40 | # Requires
assert = require('assert')
{QueryCollection} = require "../src/backbone-query"
Backbone = require('backbone')
create = ->
new QueryCollection [
{title:"Home", colors:["red","yellow","blue"], likes:12, featured:true, content: "Dummy content about coffeescript"}
{title:"About", colors:["red"], likes:2, featured:true, content: "dummy content about javascript"}
{title:"Contact", colors:["red","blue"], likes:20, content: "Dummy content about PHP"}
]
describe "Backbone Query Tests", ->
it "Equals query", ->
a = create()
result = a.query title:"Home"
assert.equal result.length, 1
assert.equal result[0].get("title"), "Home"
result = a.whereBy colors: "blue"
assert.equal result.length, 2
result = a.whereBy colors: ["red", "blue"]
assert.equal result.length, 1
it "Simple equals query (no results)", ->
a = create()
result = a.whereBy title:"Homes"
assert.equal result.length, 0
it "Simple equals query with explicit $equal", ->
a = create()
result = a.whereBy title: {$equal: "About"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$contains operator", ->
a = create()
result = a.whereBy colors: {$contains: "blue"}
assert.equal result.length, 2
it "$ne operator", ->
a = create()
result = a.whereBy title: {$ne: "Home"}
assert.equal result.length, 2
it "$lt operator", ->
a = create()
result = a.whereBy likes: {$lt: 12}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$lte operator", ->
a = create()
result = a.whereBy likes: {$lte: 12}
assert.equal result.length, 2
it "$gt operator", ->
a = create()
result = a.whereBy likes: {$gt: 12}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$gte operator", ->
a = create()
result = a.whereBy likes: {$gte: 12}
assert.equal result.length, 2
it "$between operator", ->
a = create()
result = a.whereBy likes: {$between: [1,5]}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$in operator", ->
a = create()
result = a.whereBy title: {$in: ["Home","About"]}
assert.equal result.length, 2
it "$in operator with wrong query value", ->
a = create()
result = a.whereBy title: {$in: "Home"}
assert.equal result.length, 0
it "$nin operator", ->
a = create()
result = a.whereBy title: {$nin: ["Home","About"]}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$all operator", ->
a = create()
result = a.whereBy colors: {$all: ["red","blue"]}
assert.equal result.length, 2
it "$all operator (wrong values)", ->
a = create()
result = a.whereBy title: {$all: ["red","blue"]}
assert.equal result.length, 0
result = a.whereBy colors: {$all: "red"}
assert.equal result.length, 0
it "$any operator", ->
a = create()
result = a.whereBy colors: {$any: ["red","blue"]}
assert.equal result.length, 3
result = a.whereBy colors: {$any: ["yellow","blue"]}
assert.equal result.length, 2
it "$size operator", ->
a = create()
result = a.whereBy colors: {$size: 3}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$exists operator", ->
a = create()
result = a.whereBy featured: {$exists: true}
assert.equal result.length, 2
it "$has operator", ->
a = create()
result = a.whereBy featured: {$exists: false}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$like operator", ->
a = create()
result = a.whereBy content: {$like: "javascript"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$like operator 2", ->
a = create()
result = a.whereBy content: {$like: "content"}
assert.equal result.length, 3
it "$likeI operator", ->
a = create()
result = a.whereBy content: {$likeI: "dummy"}
assert.equal result.length, 3
result = a.whereBy content: {$like: "dummy"}
assert.equal result.length, 1
it "$regex", ->
a = create()
result = a.whereBy content: {$regex: /javascript/gi}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$regex2", ->
a = create()
result = a.whereBy content: {$regex: /dummy/}
assert.equal result.length, 1
it "$regex3", ->
a = create()
result = a.whereBy content: {$regex: /dummy/i}
assert.equal result.length, 3
it "$regex4", ->
a = create()
result = a.whereBy content: /javascript/i
assert.equal result.length, 1
it "$cb - callback", ->
a = create()
result = a.whereBy title: {$cb: (attr) -> attr.charAt(0).toLowerCase() is "c"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$cb - callback - checking 'this' is the model", ->
a = create()
result = a.whereBy title:
$cb: (attr) -> @get("title") is "Home"
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$and operator", ->
a = create()
result = a.whereBy likes: {$gt: 5}, colors: {$contains: "yellow"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$and operator (explicit)", ->
a = create()
result = a.whereBy $and: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$or operator", ->
a = create()
result = a.whereBy $or: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 2
it "$or2 operator", ->
a = create()
result = a.whereBy $or: {likes: {$gt: 5}, featured: true}
assert.equal result.length, 3
it "$nor operator", ->
a = create()
result = a.whereBy $nor: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "Compound Queries", ->
a = create()
result = a.whereBy $and: {likes: {$gt: 5}}, $or: {content: {$like: "PHP"}, colors: {$contains: "yellow"}}
assert.equal result.length, 2
result = a.whereBy
$and:
likes: $lt: 15
$or:
content:
$like: "Dummy"
featured:
$exists:true
$not:
colors: $contains: "yellow"
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "Limit", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:2}
assert.equal result.length, 2
it "Offset", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:2, offset:2}
assert.equal result.length, 1
it "Page", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:3, page:2}
assert.equal result.length, 0
it "Sorder by model key", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy:"likes"}
assert.equal result.length, 3
assert.equal result[0].get("title"), "About"
assert.equal result[1].get("title"), "Home"
assert.equal result[2].get("title"), "Contact"
it "Sorder by model key with descending order", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy:"likes", order:"desc"}
assert.equal result.length, 3
assert.equal result[2].get("title"), "About"
assert.equal result[1].get("title"), "Home"
assert.equal result[0].get("title"), "Contact"
it "Sorder by function", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
assert.equal result[2].get("title"), "About"
assert.equal result[0].get("title"), "Home"
assert.equal result[1].get("title"), "Contact"
it "cache", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
a.remove result.at(0)
result = a.whereBy {likes: {$gt: 1}}, {sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 2
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
it "cache with multiple collections", ->
a = create()
b = create()
b.remove b.at(0)
assert.equal b.length, 2
assert.equal a.length, 3
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 3
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
a.remove a_result[0]
b.remove b_result[0]
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 3
assert.equal a.length, 2
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
assert.equal b.length, 1
a.resetQueryCache()
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 2
assert.equal a.length, 2
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
assert.equal b.length, 1
it "null attribute with various operators", ->
a = create()
result = a.whereBy wrong_key: {$like: "test"}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$regex: /test/}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$contains: "test"}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$all: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$any: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$size: 10}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$in: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$nin: [12,23]}
assert.equal result.length, 0
it "Where method", ->
a = create()
result = a.whereBy likes: $gt: 5
assert.equal result.length, 2
assert.equal result.models.length, result.length
it "$computed", ->
class testModel extends Backbone.Model
full_name: -> "#{@get 'first_name'} #{@get 'last_name'}"
a = new testModel
first_name: "Dave"
last_name: "Tonge"
b = new testModel
first_name: "John"
last_name: "Smith"
c = new QueryCollection [a,b]
result = c.query
full_name: $computed: "Dave Tonge"
assert.equal result.length, 1
assert.equal result[0].get("first_name"), "Dave"
result = c.query
full_name: $computed: $likeI: "n sm"
assert.equal result.length, 1
assert.equal result[0].get("first_name"), "John"
it "$elemMatch", ->
a = new QueryCollection [
{title: "Home", comments:[
{text:"I like this post"}
{text:"I love this post"}
{text:"I hate this post"}
]}
{title: "About", comments:[
{text:"I like this page"}
{text:"I love this page"}
{text:"I really like this page"}
]}
]
b = new QueryCollection [
{foo: [
{shape: "square", color: "purple", thick: false}
{shape: "circle", color: "red", thick: true}
]}
{foo: [
{shape: "square", color: "red", thick: true}
{shape: "circle", color: "purple", thick: false}
]}
]
text_search = {$likeI: "love"}
result = a.query $or:
comments:
$elemMatch:
text: text_search
title: text_search
assert.equal result.length, 2
result = a.query $or:
comments:
$elemMatch:
text: /post/
assert.equal result.length, 1
result = a.query $or:
comments:
$elemMatch:
text: /post/
title: /about/i
assert.equal result.length, 2
result = a.query $or:
comments:
$elemMatch:
text: /really/
assert.equal result.length, 1
result = b.query
foo:
$elemMatch:
shape:"square"
color:"purple"
assert.equal result.length, 1
assert.equal result[0].get("foo")[0].shape, "square"
assert.equal result[0].get("foo")[0].color, "purple"
assert.equal result[0].get("foo")[0].thick, false
it "$any and $all", ->
a = name: "test", tags1: ["red","yellow"], tags2: ["orange", "green", "red", "blue"]
b = name: "test1", tags1: ["purple","blue"], tags2: ["orange", "red", "blue"]
c = name: "test2", tags1: ["black","yellow"], tags2: ["green", "orange", "blue"]
d = name: "test3", tags1: ["red","yellow","blue"], tags2: ["green"]
e = new QueryCollection [a,b,c,d]
result = e.query
tags1: $any: ["red","purple"] # should match a, b, d
tags2: $all: ["orange","green"] # should match a, c
assert.equal result.length, 1
assert.equal result[0].get("name"), "test"
it "$elemMatch - compound queries", ->
a = new QueryCollection [
{title: "Home", comments:[
{text:"I like this post"}
{text:"I love this post"}
{text:"I hate this post"}
]}
{title: "About", comments:[
{text:"I like this page"}
{text:"I love this page"}
{text:"I really like this page"}
]}
]
result = a.query
comments:
$elemMatch:
$not:
text:/page/
assert.equal result.length, 1
# Test from RobW - https://github.com/Rob--W
it "Explicit $and combined with matching $or must return the correct number of items", ->
Col = new QueryCollection [
{equ:'ok', same: 'ok'},
{equ:'ok', same: 'ok'}
]
result = Col.query
$and:
equ: 'ok' # Matches both items
$or:
same: 'ok' # Matches both items
assert.equal result.length, 2
# Test from RobW - https://github.com/Rob--W
it "Implicit $and consisting of non-matching subquery and $or must return empty list", ->
Col = new QueryCollection [
{equ:'ok', same: 'ok'},
{equ:'ok', same: 'ok'}
]
result = Col.query
equ: 'bogus' # Matches nothing
$or:
same: 'ok' # Matches all items, but due to implicit $and, this subquery should not affect the result
assert.equal result.length, 0
it "Testing nested compound operators", ->
a = create()
result = a.whereBy
$and:
colors: $contains: "blue" # Matches 1,3
$or:
featured:true # Matches 1,2
likes:12 # Matches 1
# And only matches 1
$or:[
{content:$like:"dummy"} # Matches 2
{content:$like:"Dummy"} # Matches 1,3
]
# Or matches 3
assert.equal result.length, 1
result = a.whereBy
$and:
colors: $contains: "blue" # Matches 1,3
$or:
featured:true # Matches 1,2
likes:20 # Matches 3
# And only matches 2
$or:[
{content:$like:"dummy"} # Matches 2
{content:$like:"Dummy"} # Matches 1,3
]
# Or matches 3
assert.equal result.length, 2
it "works with queries supplied as arrays", ->
a = create()
result = a.query
$or: [
{title:"Home"}
{title:"About"}
]
assert.equal result.length, 2
assert.equal result[0].get("title"), "Home"
assert.equal result[1].get("title"), "About"
| 62987 | # Requires
assert = require('assert')
{QueryCollection} = require "../src/backbone-query"
Backbone = require('backbone')
create = ->
new QueryCollection [
{title:"Home", colors:["red","yellow","blue"], likes:12, featured:true, content: "Dummy content about coffeescript"}
{title:"About", colors:["red"], likes:2, featured:true, content: "dummy content about javascript"}
{title:"Contact", colors:["red","blue"], likes:20, content: "Dummy content about PHP"}
]
describe "Backbone Query Tests", ->
it "Equals query", ->
a = create()
result = a.query title:"Home"
assert.equal result.length, 1
assert.equal result[0].get("title"), "Home"
result = a.whereBy colors: "blue"
assert.equal result.length, 2
result = a.whereBy colors: ["red", "blue"]
assert.equal result.length, 1
it "Simple equals query (no results)", ->
a = create()
result = a.whereBy title:"Homes"
assert.equal result.length, 0
it "Simple equals query with explicit $equal", ->
a = create()
result = a.whereBy title: {$equal: "About"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$contains operator", ->
a = create()
result = a.whereBy colors: {$contains: "blue"}
assert.equal result.length, 2
it "$ne operator", ->
a = create()
result = a.whereBy title: {$ne: "Home"}
assert.equal result.length, 2
it "$lt operator", ->
a = create()
result = a.whereBy likes: {$lt: 12}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$lte operator", ->
a = create()
result = a.whereBy likes: {$lte: 12}
assert.equal result.length, 2
it "$gt operator", ->
a = create()
result = a.whereBy likes: {$gt: 12}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$gte operator", ->
a = create()
result = a.whereBy likes: {$gte: 12}
assert.equal result.length, 2
it "$between operator", ->
a = create()
result = a.whereBy likes: {$between: [1,5]}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$in operator", ->
a = create()
result = a.whereBy title: {$in: ["Home","About"]}
assert.equal result.length, 2
it "$in operator with wrong query value", ->
a = create()
result = a.whereBy title: {$in: "Home"}
assert.equal result.length, 0
it "$nin operator", ->
a = create()
result = a.whereBy title: {$nin: ["Home","About"]}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$all operator", ->
a = create()
result = a.whereBy colors: {$all: ["red","blue"]}
assert.equal result.length, 2
it "$all operator (wrong values)", ->
a = create()
result = a.whereBy title: {$all: ["red","blue"]}
assert.equal result.length, 0
result = a.whereBy colors: {$all: "red"}
assert.equal result.length, 0
it "$any operator", ->
a = create()
result = a.whereBy colors: {$any: ["red","blue"]}
assert.equal result.length, 3
result = a.whereBy colors: {$any: ["yellow","blue"]}
assert.equal result.length, 2
it "$size operator", ->
a = create()
result = a.whereBy colors: {$size: 3}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$exists operator", ->
a = create()
result = a.whereBy featured: {$exists: true}
assert.equal result.length, 2
it "$has operator", ->
a = create()
result = a.whereBy featured: {$exists: false}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$like operator", ->
a = create()
result = a.whereBy content: {$like: "javascript"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$like operator 2", ->
a = create()
result = a.whereBy content: {$like: "content"}
assert.equal result.length, 3
it "$likeI operator", ->
a = create()
result = a.whereBy content: {$likeI: "dummy"}
assert.equal result.length, 3
result = a.whereBy content: {$like: "dummy"}
assert.equal result.length, 1
it "$regex", ->
a = create()
result = a.whereBy content: {$regex: /javascript/gi}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$regex2", ->
a = create()
result = a.whereBy content: {$regex: /dummy/}
assert.equal result.length, 1
it "$regex3", ->
a = create()
result = a.whereBy content: {$regex: /dummy/i}
assert.equal result.length, 3
it "$regex4", ->
a = create()
result = a.whereBy content: /javascript/i
assert.equal result.length, 1
it "$cb - callback", ->
a = create()
result = a.whereBy title: {$cb: (attr) -> attr.charAt(0).toLowerCase() is "c"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$cb - callback - checking 'this' is the model", ->
a = create()
result = a.whereBy title:
$cb: (attr) -> @get("title") is "Home"
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$and operator", ->
a = create()
result = a.whereBy likes: {$gt: 5}, colors: {$contains: "yellow"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$and operator (explicit)", ->
a = create()
result = a.whereBy $and: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$or operator", ->
a = create()
result = a.whereBy $or: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 2
it "$or2 operator", ->
a = create()
result = a.whereBy $or: {likes: {$gt: 5}, featured: true}
assert.equal result.length, 3
it "$nor operator", ->
a = create()
result = a.whereBy $nor: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "Compound Queries", ->
a = create()
result = a.whereBy $and: {likes: {$gt: 5}}, $or: {content: {$like: "PHP"}, colors: {$contains: "yellow"}}
assert.equal result.length, 2
result = a.whereBy
$and:
likes: $lt: 15
$or:
content:
$like: "<NAME>"
featured:
$exists:true
$not:
colors: $contains: "yellow"
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "Limit", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:2}
assert.equal result.length, 2
it "Offset", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:2, offset:2}
assert.equal result.length, 1
it "Page", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:3, page:2}
assert.equal result.length, 0
it "Sorder by model key", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy:"likes"}
assert.equal result.length, 3
assert.equal result[0].get("title"), "About"
assert.equal result[1].get("title"), "Home"
assert.equal result[2].get("title"), "Contact"
it "Sorder by model key with descending order", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy:"likes", order:"desc"}
assert.equal result.length, 3
assert.equal result[2].get("title"), "About"
assert.equal result[1].get("title"), "Home"
assert.equal result[0].get("title"), "Contact"
it "Sorder by function", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
assert.equal result[2].get("title"), "About"
assert.equal result[0].get("title"), "Home"
assert.equal result[1].get("title"), "Contact"
it "cache", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
a.remove result.at(0)
result = a.whereBy {likes: {$gt: 1}}, {sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 2
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
it "cache with multiple collections", ->
a = create()
b = create()
b.remove b.at(0)
assert.equal b.length, 2
assert.equal a.length, 3
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 3
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
a.remove a_result[0]
b.remove b_result[0]
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 3
assert.equal a.length, 2
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
assert.equal b.length, 1
a.resetQueryCache()
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 2
assert.equal a.length, 2
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
assert.equal b.length, 1
it "null attribute with various operators", ->
a = create()
result = a.whereBy wrong_key: {$like: "test"}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$regex: /test/}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$contains: "test"}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$all: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$any: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$size: 10}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$in: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$nin: [12,23]}
assert.equal result.length, 0
it "Where method", ->
a = create()
result = a.whereBy likes: $gt: 5
assert.equal result.length, 2
assert.equal result.models.length, result.length
it "$computed", ->
class testModel extends Backbone.Model
full_name: -> "#{@get 'first_name'} #{@get 'last_name'}"
a = new testModel
first_name: "<NAME>"
last_name: "<NAME>"
b = new testModel
first_name: "<NAME>"
last_name: "<NAME>"
c = new QueryCollection [a,b]
result = c.query
full_name: $computed: "<NAME>"
assert.equal result.length, 1
assert.equal result[0].get("first_name"), "<NAME>"
result = c.query
full_name: $computed: $likeI: "n sm"
assert.equal result.length, 1
assert.equal result[0].get("first_name"), "<NAME>"
it "$elemMatch", ->
a = new QueryCollection [
{title: "Home", comments:[
{text:"I like this post"}
{text:"I love this post"}
{text:"I hate this post"}
]}
{title: "About", comments:[
{text:"I like this page"}
{text:"I love this page"}
{text:"I really like this page"}
]}
]
b = new QueryCollection [
{foo: [
{shape: "square", color: "purple", thick: false}
{shape: "circle", color: "red", thick: true}
]}
{foo: [
{shape: "square", color: "red", thick: true}
{shape: "circle", color: "purple", thick: false}
]}
]
text_search = {$likeI: "love"}
result = a.query $or:
comments:
$elemMatch:
text: text_search
title: text_search
assert.equal result.length, 2
result = a.query $or:
comments:
$elemMatch:
text: /post/
assert.equal result.length, 1
result = a.query $or:
comments:
$elemMatch:
text: /post/
title: /about/i
assert.equal result.length, 2
result = a.query $or:
comments:
$elemMatch:
text: /really/
assert.equal result.length, 1
result = b.query
foo:
$elemMatch:
shape:"square"
color:"purple"
assert.equal result.length, 1
assert.equal result[0].get("foo")[0].shape, "square"
assert.equal result[0].get("foo")[0].color, "purple"
assert.equal result[0].get("foo")[0].thick, false
it "$any and $all", ->
a = name: "test", tags1: ["red","yellow"], tags2: ["orange", "green", "red", "blue"]
b = name: "test1", tags1: ["purple","blue"], tags2: ["orange", "red", "blue"]
c = name: "test2", tags1: ["black","yellow"], tags2: ["green", "orange", "blue"]
d = name: "test<NAME>", tags1: ["red","yellow","blue"], tags2: ["green"]
e = new QueryCollection [a,b,c,d]
result = e.query
tags1: $any: ["red","purple"] # should match a, b, d
tags2: $all: ["orange","green"] # should match a, c
assert.equal result.length, 1
assert.equal result[0].get("name"), "test"
it "$elemMatch - compound queries", ->
a = new QueryCollection [
{title: "Home", comments:[
{text:"I like this post"}
{text:"I love this post"}
{text:"I hate this post"}
]}
{title: "About", comments:[
{text:"I like this page"}
{text:"I love this page"}
{text:"I really like this page"}
]}
]
result = a.query
comments:
$elemMatch:
$not:
text:/page/
assert.equal result.length, 1
# Test from RobW - https://github.com/Rob--W
it "Explicit $and combined with matching $or must return the correct number of items", ->
Col = new QueryCollection [
{equ:'ok', same: 'ok'},
{equ:'ok', same: 'ok'}
]
result = Col.query
$and:
equ: 'ok' # Matches both items
$or:
same: 'ok' # Matches both items
assert.equal result.length, 2
# Test from RobW - https://github.com/Rob--W
it "Implicit $and consisting of non-matching subquery and $or must return empty list", ->
Col = new QueryCollection [
{equ:'ok', same: 'ok'},
{equ:'ok', same: 'ok'}
]
result = Col.query
equ: 'bogus' # Matches nothing
$or:
same: 'ok' # Matches all items, but due to implicit $and, this subquery should not affect the result
assert.equal result.length, 0
it "Testing nested compound operators", ->
a = create()
result = a.whereBy
$and:
colors: $contains: "blue" # Matches 1,3
$or:
featured:true # Matches 1,2
likes:12 # Matches 1
# And only matches 1
$or:[
{content:$like:"dummy"} # Matches 2
{content:$like:"Dummy"} # Matches 1,3
]
# Or matches 3
assert.equal result.length, 1
result = a.whereBy
$and:
colors: $contains: "blue" # Matches 1,3
$or:
featured:true # Matches 1,2
likes:20 # Matches 3
# And only matches 2
$or:[
{content:$like:"dummy"} # Matches 2
{content:$like:"Dummy"} # Matches 1,3
]
# Or matches 3
assert.equal result.length, 2
it "works with queries supplied as arrays", ->
a = create()
result = a.query
$or: [
{title:"Home"}
{title:"About"}
]
assert.equal result.length, 2
assert.equal result[0].get("title"), "Home"
assert.equal result[1].get("title"), "About"
| true | # Requires
assert = require('assert')
{QueryCollection} = require "../src/backbone-query"
Backbone = require('backbone')
create = ->
new QueryCollection [
{title:"Home", colors:["red","yellow","blue"], likes:12, featured:true, content: "Dummy content about coffeescript"}
{title:"About", colors:["red"], likes:2, featured:true, content: "dummy content about javascript"}
{title:"Contact", colors:["red","blue"], likes:20, content: "Dummy content about PHP"}
]
describe "Backbone Query Tests", ->
it "Equals query", ->
a = create()
result = a.query title:"Home"
assert.equal result.length, 1
assert.equal result[0].get("title"), "Home"
result = a.whereBy colors: "blue"
assert.equal result.length, 2
result = a.whereBy colors: ["red", "blue"]
assert.equal result.length, 1
it "Simple equals query (no results)", ->
a = create()
result = a.whereBy title:"Homes"
assert.equal result.length, 0
it "Simple equals query with explicit $equal", ->
a = create()
result = a.whereBy title: {$equal: "About"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$contains operator", ->
a = create()
result = a.whereBy colors: {$contains: "blue"}
assert.equal result.length, 2
it "$ne operator", ->
a = create()
result = a.whereBy title: {$ne: "Home"}
assert.equal result.length, 2
it "$lt operator", ->
a = create()
result = a.whereBy likes: {$lt: 12}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$lte operator", ->
a = create()
result = a.whereBy likes: {$lte: 12}
assert.equal result.length, 2
it "$gt operator", ->
a = create()
result = a.whereBy likes: {$gt: 12}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$gte operator", ->
a = create()
result = a.whereBy likes: {$gte: 12}
assert.equal result.length, 2
it "$between operator", ->
a = create()
result = a.whereBy likes: {$between: [1,5]}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$in operator", ->
a = create()
result = a.whereBy title: {$in: ["Home","About"]}
assert.equal result.length, 2
it "$in operator with wrong query value", ->
a = create()
result = a.whereBy title: {$in: "Home"}
assert.equal result.length, 0
it "$nin operator", ->
a = create()
result = a.whereBy title: {$nin: ["Home","About"]}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$all operator", ->
a = create()
result = a.whereBy colors: {$all: ["red","blue"]}
assert.equal result.length, 2
it "$all operator (wrong values)", ->
a = create()
result = a.whereBy title: {$all: ["red","blue"]}
assert.equal result.length, 0
result = a.whereBy colors: {$all: "red"}
assert.equal result.length, 0
it "$any operator", ->
a = create()
result = a.whereBy colors: {$any: ["red","blue"]}
assert.equal result.length, 3
result = a.whereBy colors: {$any: ["yellow","blue"]}
assert.equal result.length, 2
it "$size operator", ->
a = create()
result = a.whereBy colors: {$size: 3}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$exists operator", ->
a = create()
result = a.whereBy featured: {$exists: true}
assert.equal result.length, 2
it "$has operator", ->
a = create()
result = a.whereBy featured: {$exists: false}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$like operator", ->
a = create()
result = a.whereBy content: {$like: "javascript"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$like operator 2", ->
a = create()
result = a.whereBy content: {$like: "content"}
assert.equal result.length, 3
it "$likeI operator", ->
a = create()
result = a.whereBy content: {$likeI: "dummy"}
assert.equal result.length, 3
result = a.whereBy content: {$like: "dummy"}
assert.equal result.length, 1
it "$regex", ->
a = create()
result = a.whereBy content: {$regex: /javascript/gi}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "$regex2", ->
a = create()
result = a.whereBy content: {$regex: /dummy/}
assert.equal result.length, 1
it "$regex3", ->
a = create()
result = a.whereBy content: {$regex: /dummy/i}
assert.equal result.length, 3
it "$regex4", ->
a = create()
result = a.whereBy content: /javascript/i
assert.equal result.length, 1
it "$cb - callback", ->
a = create()
result = a.whereBy title: {$cb: (attr) -> attr.charAt(0).toLowerCase() is "c"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Contact"
it "$cb - callback - checking 'this' is the model", ->
a = create()
result = a.whereBy title:
$cb: (attr) -> @get("title") is "Home"
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$and operator", ->
a = create()
result = a.whereBy likes: {$gt: 5}, colors: {$contains: "yellow"}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$and operator (explicit)", ->
a = create()
result = a.whereBy $and: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "Home"
it "$or operator", ->
a = create()
result = a.whereBy $or: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 2
it "$or2 operator", ->
a = create()
result = a.whereBy $or: {likes: {$gt: 5}, featured: true}
assert.equal result.length, 3
it "$nor operator", ->
a = create()
result = a.whereBy $nor: {likes: {$gt: 5}, colors: {$contains: "yellow"}}
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "Compound Queries", ->
a = create()
result = a.whereBy $and: {likes: {$gt: 5}}, $or: {content: {$like: "PHP"}, colors: {$contains: "yellow"}}
assert.equal result.length, 2
result = a.whereBy
$and:
likes: $lt: 15
$or:
content:
$like: "PI:NAME:<NAME>END_PI"
featured:
$exists:true
$not:
colors: $contains: "yellow"
assert.equal result.length, 1
assert.equal result.at(0).get("title"), "About"
it "Limit", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:2}
assert.equal result.length, 2
it "Offset", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:2, offset:2}
assert.equal result.length, 1
it "Page", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {limit:3, page:2}
assert.equal result.length, 0
it "Sorder by model key", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy:"likes"}
assert.equal result.length, 3
assert.equal result[0].get("title"), "About"
assert.equal result[1].get("title"), "Home"
assert.equal result[2].get("title"), "Contact"
it "Sorder by model key with descending order", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy:"likes", order:"desc"}
assert.equal result.length, 3
assert.equal result[2].get("title"), "About"
assert.equal result[1].get("title"), "Home"
assert.equal result[0].get("title"), "Contact"
it "Sorder by function", ->
a = create()
result = a.query {likes: {$gt: 1}}, {sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
assert.equal result[2].get("title"), "About"
assert.equal result[0].get("title"), "Home"
assert.equal result[1].get("title"), "Contact"
it "cache", ->
a = create()
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
a.remove result.at(0)
result = a.whereBy {likes: {$gt: 1}}, {sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 2
result = a.whereBy {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal result.length, 3
it "cache with multiple collections", ->
a = create()
b = create()
b.remove b.at(0)
assert.equal b.length, 2
assert.equal a.length, 3
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 3
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
a.remove a_result[0]
b.remove b_result[0]
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 3
assert.equal a.length, 2
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
assert.equal b.length, 1
a.resetQueryCache()
a_result = a.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal a_result.length, 2
assert.equal a.length, 2
b_result = b.query {likes: {$gt: 1}}, {cache:true, sortBy: (model) -> model.get("title").charAt(2) }
assert.equal b_result.length, 2
assert.equal b.length, 1
it "null attribute with various operators", ->
a = create()
result = a.whereBy wrong_key: {$like: "test"}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$regex: /test/}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$contains: "test"}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$all: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$any: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$size: 10}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$in: [12,23]}
assert.equal result.length, 0
result = a.whereBy wrong_key: {$nin: [12,23]}
assert.equal result.length, 0
it "Where method", ->
a = create()
result = a.whereBy likes: $gt: 5
assert.equal result.length, 2
assert.equal result.models.length, result.length
it "$computed", ->
class testModel extends Backbone.Model
full_name: -> "#{@get 'first_name'} #{@get 'last_name'}"
a = new testModel
first_name: "PI:NAME:<NAME>END_PI"
last_name: "PI:NAME:<NAME>END_PI"
b = new testModel
first_name: "PI:NAME:<NAME>END_PI"
last_name: "PI:NAME:<NAME>END_PI"
c = new QueryCollection [a,b]
result = c.query
full_name: $computed: "PI:NAME:<NAME>END_PI"
assert.equal result.length, 1
assert.equal result[0].get("first_name"), "PI:NAME:<NAME>END_PI"
result = c.query
full_name: $computed: $likeI: "n sm"
assert.equal result.length, 1
assert.equal result[0].get("first_name"), "PI:NAME:<NAME>END_PI"
it "$elemMatch", ->
a = new QueryCollection [
{title: "Home", comments:[
{text:"I like this post"}
{text:"I love this post"}
{text:"I hate this post"}
]}
{title: "About", comments:[
{text:"I like this page"}
{text:"I love this page"}
{text:"I really like this page"}
]}
]
b = new QueryCollection [
{foo: [
{shape: "square", color: "purple", thick: false}
{shape: "circle", color: "red", thick: true}
]}
{foo: [
{shape: "square", color: "red", thick: true}
{shape: "circle", color: "purple", thick: false}
]}
]
text_search = {$likeI: "love"}
result = a.query $or:
comments:
$elemMatch:
text: text_search
title: text_search
assert.equal result.length, 2
result = a.query $or:
comments:
$elemMatch:
text: /post/
assert.equal result.length, 1
result = a.query $or:
comments:
$elemMatch:
text: /post/
title: /about/i
assert.equal result.length, 2
result = a.query $or:
comments:
$elemMatch:
text: /really/
assert.equal result.length, 1
result = b.query
foo:
$elemMatch:
shape:"square"
color:"purple"
assert.equal result.length, 1
assert.equal result[0].get("foo")[0].shape, "square"
assert.equal result[0].get("foo")[0].color, "purple"
assert.equal result[0].get("foo")[0].thick, false
it "$any and $all", ->
a = name: "test", tags1: ["red","yellow"], tags2: ["orange", "green", "red", "blue"]
b = name: "test1", tags1: ["purple","blue"], tags2: ["orange", "red", "blue"]
c = name: "test2", tags1: ["black","yellow"], tags2: ["green", "orange", "blue"]
d = name: "testPI:NAME:<NAME>END_PI", tags1: ["red","yellow","blue"], tags2: ["green"]
e = new QueryCollection [a,b,c,d]
result = e.query
tags1: $any: ["red","purple"] # should match a, b, d
tags2: $all: ["orange","green"] # should match a, c
assert.equal result.length, 1
assert.equal result[0].get("name"), "test"
it "$elemMatch - compound queries", ->
a = new QueryCollection [
{title: "Home", comments:[
{text:"I like this post"}
{text:"I love this post"}
{text:"I hate this post"}
]}
{title: "About", comments:[
{text:"I like this page"}
{text:"I love this page"}
{text:"I really like this page"}
]}
]
result = a.query
comments:
$elemMatch:
$not:
text:/page/
assert.equal result.length, 1
# Test from RobW - https://github.com/Rob--W
it "Explicit $and combined with matching $or must return the correct number of items", ->
Col = new QueryCollection [
{equ:'ok', same: 'ok'},
{equ:'ok', same: 'ok'}
]
result = Col.query
$and:
equ: 'ok' # Matches both items
$or:
same: 'ok' # Matches both items
assert.equal result.length, 2
# Test from RobW - https://github.com/Rob--W
it "Implicit $and consisting of non-matching subquery and $or must return empty list", ->
Col = new QueryCollection [
{equ:'ok', same: 'ok'},
{equ:'ok', same: 'ok'}
]
result = Col.query
equ: 'bogus' # Matches nothing
$or:
same: 'ok' # Matches all items, but due to implicit $and, this subquery should not affect the result
assert.equal result.length, 0
it "Testing nested compound operators", ->
a = create()
result = a.whereBy
$and:
colors: $contains: "blue" # Matches 1,3
$or:
featured:true # Matches 1,2
likes:12 # Matches 1
# And only matches 1
$or:[
{content:$like:"dummy"} # Matches 2
{content:$like:"Dummy"} # Matches 1,3
]
# Or matches 3
assert.equal result.length, 1
result = a.whereBy
$and:
colors: $contains: "blue" # Matches 1,3
$or:
featured:true # Matches 1,2
likes:20 # Matches 3
# And only matches 2
$or:[
{content:$like:"dummy"} # Matches 2
{content:$like:"Dummy"} # Matches 1,3
]
# Or matches 3
assert.equal result.length, 2
it "works with queries supplied as arrays", ->
a = create()
result = a.query
$or: [
{title:"Home"}
{title:"About"}
]
assert.equal result.length, 2
assert.equal result[0].get("title"), "Home"
assert.equal result[1].get("title"), "About"
|
[
{
"context": "# Copyright Joyent, Inc. and other Node contributors.\n#\n# Permission",
"end": 18,
"score": 0.997692346572876,
"start": 12,
"tag": "NAME",
"value": "Joyent"
}
] | test/simple/test-tls-set-encoding.coffee | lxe/io.coffee | 0 | # Copyright Joyent, Inc. and other Node contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
common = require("../common")
assert = require("assert")
tls = require("tls")
fs = require("fs")
options =
key: fs.readFileSync(common.fixturesDir + "/keys/agent2-key.pem")
cert: fs.readFileSync(common.fixturesDir + "/keys/agent2-cert.pem")
connections = 0
message = "hello world\n"
server = tls.Server(options, (socket) ->
socket.end message
connections++
return
)
server.listen common.PORT, ->
client = tls.connect(
port: common.PORT
rejectUnauthorized: false
)
buffer = ""
client.setEncoding "utf8"
client.on "data", (d) ->
assert.ok typeof d is "string"
buffer += d
return
client.on "close", ->
# readyState is deprecated but we want to make
# sure this isn't triggering an assert in lib/net.js
# See issue #1069.
assert.equal "closed", client.readyState
assert.equal buffer, message
console.log message
server.close()
return
return
process.on "exit", ->
assert.equal 1, connections
return
| 212332 | # Copyright <NAME>, Inc. and other Node contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
common = require("../common")
assert = require("assert")
tls = require("tls")
fs = require("fs")
options =
key: fs.readFileSync(common.fixturesDir + "/keys/agent2-key.pem")
cert: fs.readFileSync(common.fixturesDir + "/keys/agent2-cert.pem")
connections = 0
message = "hello world\n"
server = tls.Server(options, (socket) ->
socket.end message
connections++
return
)
server.listen common.PORT, ->
client = tls.connect(
port: common.PORT
rejectUnauthorized: false
)
buffer = ""
client.setEncoding "utf8"
client.on "data", (d) ->
assert.ok typeof d is "string"
buffer += d
return
client.on "close", ->
# readyState is deprecated but we want to make
# sure this isn't triggering an assert in lib/net.js
# See issue #1069.
assert.equal "closed", client.readyState
assert.equal buffer, message
console.log message
server.close()
return
return
process.on "exit", ->
assert.equal 1, connections
return
| true | # Copyright PI:NAME:<NAME>END_PI, Inc. and other Node contributors.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to permit
# persons to whom the Software is furnished to do so, subject to the
# following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
# NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
# USE OR OTHER DEALINGS IN THE SOFTWARE.
common = require("../common")
assert = require("assert")
tls = require("tls")
fs = require("fs")
options =
key: fs.readFileSync(common.fixturesDir + "/keys/agent2-key.pem")
cert: fs.readFileSync(common.fixturesDir + "/keys/agent2-cert.pem")
connections = 0
message = "hello world\n"
server = tls.Server(options, (socket) ->
socket.end message
connections++
return
)
server.listen common.PORT, ->
client = tls.connect(
port: common.PORT
rejectUnauthorized: false
)
buffer = ""
client.setEncoding "utf8"
client.on "data", (d) ->
assert.ok typeof d is "string"
buffer += d
return
client.on "close", ->
# readyState is deprecated but we want to make
# sure this isn't triggering an assert in lib/net.js
# See issue #1069.
assert.equal "closed", client.readyState
assert.equal buffer, message
console.log message
server.close()
return
return
process.on "exit", ->
assert.equal 1, connections
return
|
[
{
"context": "js\n\n PXL.js\n Benjamin Blundell - ben@pxljs.com\n http://pxljs.",
"end": 197,
"score": 0.9998800158500671,
"start": 180,
"tag": "NAME",
"value": "Benjamin Blundell"
},
{
"context": " PXL.js\n ... | test/MD5Test.coffee | OniDaito/pxljs | 1 | ### ABOUT
.__
_________ __| |
\____ \ \/ / |
| |_> > <| |__
| __/__/\_ \____/
|__| \/ js
PXL.js
Benjamin Blundell - ben@pxljs.com
http://pxljs.com
This software is released under the MIT Licence. See LICENCE.txt for details
Testing the MD5 Model loading class
###
chai = require 'chai'
chai.should()
PXLMath = require '../src/math/math'
PXLMD5 = require '../src/import/md5'
fs = require 'fs'
describe 'MD5 tests: ', ->
# Not sure I'm happy with the dirname relative stuff but it seems to work :)
md5 = new PXLMD5.MD5Model( __dirname + "/../html/models/hellknight/hellknight.md5mesh")
md5.skeleton.update()
it 'md5 hellknight has 110 joints', ->
md5.num_joints.should.equal 110
it 'md5 hellknight should have four child nodes', ->
md5.children.length.should.equal 4
it 'md5 bone 10 should be "lhand"', ->
md5.skeleton.bones[10].name.should.equal "lhand"
it 'md5 vertex 2 on mesh 0 should be 3.36169,-20.2517,100.319', ->
Math.round(md5.children[0].geometry.vertices[2].p.x).should.equal 3
#Math.round(md5.children[0].geometry.vertices[2].p.y).should.equal -20
Math.round(md5.children[0].geometry.vertices[2].p.z).should.equal 100
Math.round(md5.children[0].geometry.vertices[2].p.y).should.equal -20
it 'md5 vertex 100 on mesh 0 should be 20.4423, -9.70051, 49.5357', ->
Math.round(md5.children[0].geometry.vertices[100].p.x).should.equal 20
Math.round(md5.children[0].geometry.vertices[100].p.y).should.equal -10
Math.round(md5.children[0].geometry.vertices[100].p.z).should.equal 50
it 'md5 luparm pose rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("luparm").rotation_pose
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [0.86, 0.24, -0.44, 0, -0.15, 0.96, 0.22, 0, 0.48, -0.12, 0.87, 0, 0, 0, 0, 1]
chai.assert.deepEqual(b,rot_real)
it 'md5 waist pose rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("waist").rotation_pose
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [1,0,0,0,0,0,1,0,0,-1,0,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist global rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("rwrist").rotation_global
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [0.71,0.44,0.55,0,-0.38,0.9,-0.22,0,-0.59,-0.05,0.81,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist skinned rotation matrix should match C++ Version', ->
m = md5.skeleton.getBoneByName("rwrist").skinned_matrix
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist position vector should match C++ Version', ->
#md5.skeleton.update()
v = md5.skeleton.getBoneByName("rwrist").position_relative
round = (n) ->
Math.round(n * 100) / 100
b = [round(v.x), round(v.y), round(v.z)]
rot_real = [-6.86, 0.23, -1.31]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist Quaternion should match C++ Version', ->
v = md5.skeleton.getBoneByName("rwrist").rotation_relative
round = (x) ->
Math.round(x * 100) / 100
b = [round(v.x),round(v.y),round(v.z),round(v.w)]
rot_real = [0.59, -0.22, 0.16,0.76]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist position vector pose should match C++ Version', ->
v = md5.skeleton.getBoneByName("rwrist").position_pose
round = (x) ->
Math.round(x * 100) / 100
b = [round(v.x), round(v.y), round(v.z)]
rot_real = [-41.19, 5.21, 96.32]
chai.assert.deepEqual(b,rot_real)
| 179883 | ### ABOUT
.__
_________ __| |
\____ \ \/ / |
| |_> > <| |__
| __/__/\_ \____/
|__| \/ js
PXL.js
<NAME> - <EMAIL>
http://pxljs.com
This software is released under the MIT Licence. See LICENCE.txt for details
Testing the MD5 Model loading class
###
chai = require 'chai'
chai.should()
PXLMath = require '../src/math/math'
PXLMD5 = require '../src/import/md5'
fs = require 'fs'
describe 'MD5 tests: ', ->
# Not sure I'm happy with the dirname relative stuff but it seems to work :)
md5 = new PXLMD5.MD5Model( __dirname + "/../html/models/hellknight/hellknight.md5mesh")
md5.skeleton.update()
it 'md5 hellknight has 110 joints', ->
md5.num_joints.should.equal 110
it 'md5 hellknight should have four child nodes', ->
md5.children.length.should.equal 4
it 'md5 bone 10 should be "lhand"', ->
md5.skeleton.bones[10].name.should.equal "lhand"
it 'md5 vertex 2 on mesh 0 should be 3.36169,-20.2517,100.319', ->
Math.round(md5.children[0].geometry.vertices[2].p.x).should.equal 3
#Math.round(md5.children[0].geometry.vertices[2].p.y).should.equal -20
Math.round(md5.children[0].geometry.vertices[2].p.z).should.equal 100
Math.round(md5.children[0].geometry.vertices[2].p.y).should.equal -20
it 'md5 vertex 100 on mesh 0 should be 20.4423, -9.70051, 49.5357', ->
Math.round(md5.children[0].geometry.vertices[100].p.x).should.equal 20
Math.round(md5.children[0].geometry.vertices[100].p.y).should.equal -10
Math.round(md5.children[0].geometry.vertices[100].p.z).should.equal 50
it 'md5 luparm pose rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("luparm").rotation_pose
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [0.86, 0.24, -0.44, 0, -0.15, 0.96, 0.22, 0, 0.48, -0.12, 0.87, 0, 0, 0, 0, 1]
chai.assert.deepEqual(b,rot_real)
it 'md5 waist pose rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("waist").rotation_pose
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [1,0,0,0,0,0,1,0,0,-1,0,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist global rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("rwrist").rotation_global
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [0.71,0.44,0.55,0,-0.38,0.9,-0.22,0,-0.59,-0.05,0.81,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist skinned rotation matrix should match C++ Version', ->
m = md5.skeleton.getBoneByName("rwrist").skinned_matrix
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist position vector should match C++ Version', ->
#md5.skeleton.update()
v = md5.skeleton.getBoneByName("rwrist").position_relative
round = (n) ->
Math.round(n * 100) / 100
b = [round(v.x), round(v.y), round(v.z)]
rot_real = [-6.86, 0.23, -1.31]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist Quaternion should match C++ Version', ->
v = md5.skeleton.getBoneByName("rwrist").rotation_relative
round = (x) ->
Math.round(x * 100) / 100
b = [round(v.x),round(v.y),round(v.z),round(v.w)]
rot_real = [0.59, -0.22, 0.16,0.76]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist position vector pose should match C++ Version', ->
v = md5.skeleton.getBoneByName("rwrist").position_pose
round = (x) ->
Math.round(x * 100) / 100
b = [round(v.x), round(v.y), round(v.z)]
rot_real = [-41.19, 5.21, 96.32]
chai.assert.deepEqual(b,rot_real)
| true | ### ABOUT
.__
_________ __| |
\____ \ \/ / |
| |_> > <| |__
| __/__/\_ \____/
|__| \/ js
PXL.js
PI:NAME:<NAME>END_PI - PI:EMAIL:<EMAIL>END_PI
http://pxljs.com
This software is released under the MIT Licence. See LICENCE.txt for details
Testing the MD5 Model loading class
###
chai = require 'chai'
chai.should()
PXLMath = require '../src/math/math'
PXLMD5 = require '../src/import/md5'
fs = require 'fs'
describe 'MD5 tests: ', ->
# Not sure I'm happy with the dirname relative stuff but it seems to work :)
md5 = new PXLMD5.MD5Model( __dirname + "/../html/models/hellknight/hellknight.md5mesh")
md5.skeleton.update()
it 'md5 hellknight has 110 joints', ->
md5.num_joints.should.equal 110
it 'md5 hellknight should have four child nodes', ->
md5.children.length.should.equal 4
it 'md5 bone 10 should be "lhand"', ->
md5.skeleton.bones[10].name.should.equal "lhand"
it 'md5 vertex 2 on mesh 0 should be 3.36169,-20.2517,100.319', ->
Math.round(md5.children[0].geometry.vertices[2].p.x).should.equal 3
#Math.round(md5.children[0].geometry.vertices[2].p.y).should.equal -20
Math.round(md5.children[0].geometry.vertices[2].p.z).should.equal 100
Math.round(md5.children[0].geometry.vertices[2].p.y).should.equal -20
it 'md5 vertex 100 on mesh 0 should be 20.4423, -9.70051, 49.5357', ->
Math.round(md5.children[0].geometry.vertices[100].p.x).should.equal 20
Math.round(md5.children[0].geometry.vertices[100].p.y).should.equal -10
Math.round(md5.children[0].geometry.vertices[100].p.z).should.equal 50
it 'md5 luparm pose rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("luparm").rotation_pose
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [0.86, 0.24, -0.44, 0, -0.15, 0.96, 0.22, 0, 0.48, -0.12, 0.87, 0, 0, 0, 0, 1]
chai.assert.deepEqual(b,rot_real)
it 'md5 waist pose rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("waist").rotation_pose
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [1,0,0,0,0,0,1,0,0,-1,0,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist global rotation matrix should match C++ Version', ->
m = new PXLMath.Matrix4()
q = md5.skeleton.getBoneByName("rwrist").rotation_global
m.mult(q.getMatrix4())
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [0.71,0.44,0.55,0,-0.38,0.9,-0.22,0,-0.59,-0.05,0.81,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist skinned rotation matrix should match C++ Version', ->
m = md5.skeleton.getBoneByName("rwrist").skinned_matrix
b = []
for n in m.a
# Round to two decimal places
b.push Math.round(n * 100) / 100
rot_real = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist position vector should match C++ Version', ->
#md5.skeleton.update()
v = md5.skeleton.getBoneByName("rwrist").position_relative
round = (n) ->
Math.round(n * 100) / 100
b = [round(v.x), round(v.y), round(v.z)]
rot_real = [-6.86, 0.23, -1.31]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist Quaternion should match C++ Version', ->
v = md5.skeleton.getBoneByName("rwrist").rotation_relative
round = (x) ->
Math.round(x * 100) / 100
b = [round(v.x),round(v.y),round(v.z),round(v.w)]
rot_real = [0.59, -0.22, 0.16,0.76]
chai.assert.deepEqual(b,rot_real)
it 'md5 rwrist position vector pose should match C++ Version', ->
v = md5.skeleton.getBoneByName("rwrist").position_pose
round = (x) ->
Math.round(x * 100) / 100
b = [round(v.x), round(v.y), round(v.z)]
rot_real = [-41.19, 5.21, 96.32]
chai.assert.deepEqual(b,rot_real)
|
[
{
"context": "ss.env[\"#{appPrefix}_DATABASE_NAME\"]\n password: process.env[\"#{appPrefix}_DATABASE_PASSWORD\"]\n port: process",
"end": 640,
"score": 0.9375680685043335,
"start": 629,
"tag": "PASSWORD",
"value": "process.env"
},
{
"context": "refix}_DATABASE_NAME\"]\n pass... | src/Utility/Server.coffee | braintapper/braintapper-sveltekit-server-tools | 0 | import { browser, dev, mode } from "$app/env"
import debug from "./Console.coffee"
import Sugar from "sugar-and-spice"
Sugar.extend()
`const appPrefix = import.meta.env.VITE_ENV_PREFIX`
# import PgForwardMigration from "../Database/PostgresqlMigration.coffee"
import Database from "../Database/Postgresql.coffee"
Server =
initialized: false
environment: process.env["#{appPrefix}_ENVIRONMENT"]
database: undefined
database_configuration:
user: process.env["#{appPrefix}_DATABASE_USER"]
host: process.env["#{appPrefix}_DATABASE_HOST"]
database: process.env["#{appPrefix}_DATABASE_NAME"]
password: process.env["#{appPrefix}_DATABASE_PASSWORD"]
port: process.env["#{appPrefix}_DATABASE_PORT"]
max: 20
idleTimeoutMillis: 30000
connectionTimeoutMillis: 2000
migration_configuration:
migrationPath: "./db/migrations"
database: @database
initialize: ()->
debug.error "Server Initialization"
@database = new Database(Server.database_configuration)
debug.error "Initialized database"
unless @environment == "development" || @environment.length == 0 # prod only
try
debug.announce "Run Outstanding Migrations"
#outstandingMigrations = new PgForwardMigration(@migration_configuration)
#outstandingMigrations.migrate()
catch e
debug.announce "Migration Error"
debug.log e
debug.footer()
@initialized = true
get_database: ()->
unless @database?
debug.error "Reinitialized database"
@database = new Database(@database_configuration)
return @database
locals: ()->
return
env: @environment
db: @get_database()
prepare: (request)->
if request.path.startsWith "/app/api"
#console.log database.pool
request.locals = Server.locals()
return request
seed: ()->
migrate: ()->
export default Server | 25972 | import { browser, dev, mode } from "$app/env"
import debug from "./Console.coffee"
import Sugar from "sugar-and-spice"
Sugar.extend()
`const appPrefix = import.meta.env.VITE_ENV_PREFIX`
# import PgForwardMigration from "../Database/PostgresqlMigration.coffee"
import Database from "../Database/Postgresql.coffee"
Server =
initialized: false
environment: process.env["#{appPrefix}_ENVIRONMENT"]
database: undefined
database_configuration:
user: process.env["#{appPrefix}_DATABASE_USER"]
host: process.env["#{appPrefix}_DATABASE_HOST"]
database: process.env["#{appPrefix}_DATABASE_NAME"]
password: <PASSWORD>["<PASSWORD>"]
port: process.env["#{appPrefix}_DATABASE_PORT"]
max: 20
idleTimeoutMillis: 30000
connectionTimeoutMillis: 2000
migration_configuration:
migrationPath: "./db/migrations"
database: @database
initialize: ()->
debug.error "Server Initialization"
@database = new Database(Server.database_configuration)
debug.error "Initialized database"
unless @environment == "development" || @environment.length == 0 # prod only
try
debug.announce "Run Outstanding Migrations"
#outstandingMigrations = new PgForwardMigration(@migration_configuration)
#outstandingMigrations.migrate()
catch e
debug.announce "Migration Error"
debug.log e
debug.footer()
@initialized = true
get_database: ()->
unless @database?
debug.error "Reinitialized database"
@database = new Database(@database_configuration)
return @database
locals: ()->
return
env: @environment
db: @get_database()
prepare: (request)->
if request.path.startsWith "/app/api"
#console.log database.pool
request.locals = Server.locals()
return request
seed: ()->
migrate: ()->
export default Server | true | import { browser, dev, mode } from "$app/env"
import debug from "./Console.coffee"
import Sugar from "sugar-and-spice"
Sugar.extend()
`const appPrefix = import.meta.env.VITE_ENV_PREFIX`
# import PgForwardMigration from "../Database/PostgresqlMigration.coffee"
import Database from "../Database/Postgresql.coffee"
Server =
initialized: false
environment: process.env["#{appPrefix}_ENVIRONMENT"]
database: undefined
database_configuration:
user: process.env["#{appPrefix}_DATABASE_USER"]
host: process.env["#{appPrefix}_DATABASE_HOST"]
database: process.env["#{appPrefix}_DATABASE_NAME"]
password: PI:PASSWORD:<PASSWORD>END_PI["PI:PASSWORD:<PASSWORD>END_PI"]
port: process.env["#{appPrefix}_DATABASE_PORT"]
max: 20
idleTimeoutMillis: 30000
connectionTimeoutMillis: 2000
migration_configuration:
migrationPath: "./db/migrations"
database: @database
initialize: ()->
debug.error "Server Initialization"
@database = new Database(Server.database_configuration)
debug.error "Initialized database"
unless @environment == "development" || @environment.length == 0 # prod only
try
debug.announce "Run Outstanding Migrations"
#outstandingMigrations = new PgForwardMigration(@migration_configuration)
#outstandingMigrations.migrate()
catch e
debug.announce "Migration Error"
debug.log e
debug.footer()
@initialized = true
get_database: ()->
unless @database?
debug.error "Reinitialized database"
@database = new Database(@database_configuration)
return @database
locals: ()->
return
env: @environment
db: @get_database()
prepare: (request)->
if request.path.startsWith "/app/api"
#console.log database.pool
request.locals = Server.locals()
return request
seed: ()->
migrate: ()->
export default Server |
[
{
"context": "henticate in their profile\n application_secret: \"5d6578d2d8e38a251550cdf9d31dc2e349e328bf\"\n\n # once a given user authenticates the registe",
"end": 477,
"score": 0.9997605085372925,
"start": 437,
"tag": "KEY",
"value": "5d6578d2d8e38a251550cdf9d31dc2e349e328bf"
}
] | lib/assets/javascripts/code_sync/backends/gist.coffee | datapimp/code_sync | 3 | window.backend ||= {}
backend.authentication ||=
# there must be an application registered with github
# whose domain matches the domain making the request to
# the gist api on behalf of the user
# this is set in the application registration
application_client_id: "1d70d6fe89bb1e381b5c"
# this is generated in the application settings and
# will require the user to authenticate in their profile
application_secret: "5d6578d2d8e38a251550cdf9d31dc2e349e328bf"
# once a given user authenticates the registered application
# there will be an authorization token stored against their account
authorization_token: ""
# base64 encoded username:password
# used for http basic authentication to github api
user_digest: ""
backend.authenticate = (username, password, callback)->
unless backend.authentication.authorization_token
backend.createAuthorization username, password, ()->
backend.authenticate(username, password)
backend.authentication
backend.createAuthorization = (username,password, callback)->
$.ajax
type: "GET"
url: "https://api.github.com/authorizations"
success: (response)->
authorization = response[0]
backend.authentication.authorization_token = authorization.token
callback()
beforeSend:(xhr)->
xhr.setRequestHeader("Authorization", "BASIC #{ backend.getDigest(username,password) }" )
backend.getDigest = (username,password)->
if value = backend.authentication.user_digest
return value
if btoa?
backend.authentication.user_digest = btoa("#{username}:#{password}")
backend.createGist = (content)->
data =
description: "test gist"
public: false
content: content
files:
"data.js" : content
options =
type: "POST"
url: "https://api.github.com/gists"
data: JSON.stringify(data)
contentType: "application/json"
beforeRequest: (xhr)->
#xhr.setRequestHeader("Authorization", "BASIC #{ backend.getDigest(username,password) }" )
xhr.setRequestHeader("Authorization", "token #{ backend.authentication.authorization_token }")
success: (response)->
console.log "Response", response
failure: ()->
console.log "failure!", arguments
console.log "options", options, data
$.ajax(options)
backend.createGist("sup baby")
| 110581 | window.backend ||= {}
backend.authentication ||=
# there must be an application registered with github
# whose domain matches the domain making the request to
# the gist api on behalf of the user
# this is set in the application registration
application_client_id: "1d70d6fe89bb1e381b5c"
# this is generated in the application settings and
# will require the user to authenticate in their profile
application_secret: "<KEY>"
# once a given user authenticates the registered application
# there will be an authorization token stored against their account
authorization_token: ""
# base64 encoded username:password
# used for http basic authentication to github api
user_digest: ""
backend.authenticate = (username, password, callback)->
unless backend.authentication.authorization_token
backend.createAuthorization username, password, ()->
backend.authenticate(username, password)
backend.authentication
backend.createAuthorization = (username,password, callback)->
$.ajax
type: "GET"
url: "https://api.github.com/authorizations"
success: (response)->
authorization = response[0]
backend.authentication.authorization_token = authorization.token
callback()
beforeSend:(xhr)->
xhr.setRequestHeader("Authorization", "BASIC #{ backend.getDigest(username,password) }" )
backend.getDigest = (username,password)->
if value = backend.authentication.user_digest
return value
if btoa?
backend.authentication.user_digest = btoa("#{username}:#{password}")
backend.createGist = (content)->
data =
description: "test gist"
public: false
content: content
files:
"data.js" : content
options =
type: "POST"
url: "https://api.github.com/gists"
data: JSON.stringify(data)
contentType: "application/json"
beforeRequest: (xhr)->
#xhr.setRequestHeader("Authorization", "BASIC #{ backend.getDigest(username,password) }" )
xhr.setRequestHeader("Authorization", "token #{ backend.authentication.authorization_token }")
success: (response)->
console.log "Response", response
failure: ()->
console.log "failure!", arguments
console.log "options", options, data
$.ajax(options)
backend.createGist("sup baby")
| true | window.backend ||= {}
backend.authentication ||=
# there must be an application registered with github
# whose domain matches the domain making the request to
# the gist api on behalf of the user
# this is set in the application registration
application_client_id: "1d70d6fe89bb1e381b5c"
# this is generated in the application settings and
# will require the user to authenticate in their profile
application_secret: "PI:KEY:<KEY>END_PI"
# once a given user authenticates the registered application
# there will be an authorization token stored against their account
authorization_token: ""
# base64 encoded username:password
# used for http basic authentication to github api
user_digest: ""
backend.authenticate = (username, password, callback)->
unless backend.authentication.authorization_token
backend.createAuthorization username, password, ()->
backend.authenticate(username, password)
backend.authentication
backend.createAuthorization = (username,password, callback)->
$.ajax
type: "GET"
url: "https://api.github.com/authorizations"
success: (response)->
authorization = response[0]
backend.authentication.authorization_token = authorization.token
callback()
beforeSend:(xhr)->
xhr.setRequestHeader("Authorization", "BASIC #{ backend.getDigest(username,password) }" )
backend.getDigest = (username,password)->
if value = backend.authentication.user_digest
return value
if btoa?
backend.authentication.user_digest = btoa("#{username}:#{password}")
backend.createGist = (content)->
data =
description: "test gist"
public: false
content: content
files:
"data.js" : content
options =
type: "POST"
url: "https://api.github.com/gists"
data: JSON.stringify(data)
contentType: "application/json"
beforeRequest: (xhr)->
#xhr.setRequestHeader("Authorization", "BASIC #{ backend.getDigest(username,password) }" )
xhr.setRequestHeader("Authorization", "token #{ backend.authentication.authorization_token }")
success: (response)->
console.log "Response", response
failure: ()->
console.log "failure!", arguments
console.log "options", options, data
$.ajax(options)
backend.createGist("sup baby")
|
[
{
"context": "orm = new FormData\n form.append('password', @password)\n fetch(\"/api/recipes/#{@ver}\", {method: '",
"end": 360,
"score": 0.990267276763916,
"start": 351,
"tag": "PASSWORD",
"value": "@password"
}
] | view/src/coffee/uploader.coffee | ponkotuy/FactorioRecipe | 0 | $(document).ready ->
fetch('/api/recipes/versions').then (res) ->
res.json().then (json) ->
render(json)
render = (json) ->
new Vue
el: '#versions'
data:
versions: json
ver: json[0]
password: ''
alert: null
methods:
deleteRecipe: ->
form = new FormData
form.append('password', @password)
fetch("/api/recipes/#{@ver}", {method: 'delete', body: form}).then (res) =>
if res.status == 200
location.reload(false)
else
res.text().then (text) =>
@alert = text
| 75248 | $(document).ready ->
fetch('/api/recipes/versions').then (res) ->
res.json().then (json) ->
render(json)
render = (json) ->
new Vue
el: '#versions'
data:
versions: json
ver: json[0]
password: ''
alert: null
methods:
deleteRecipe: ->
form = new FormData
form.append('password', <PASSWORD>)
fetch("/api/recipes/#{@ver}", {method: 'delete', body: form}).then (res) =>
if res.status == 200
location.reload(false)
else
res.text().then (text) =>
@alert = text
| true | $(document).ready ->
fetch('/api/recipes/versions').then (res) ->
res.json().then (json) ->
render(json)
render = (json) ->
new Vue
el: '#versions'
data:
versions: json
ver: json[0]
password: ''
alert: null
methods:
deleteRecipe: ->
form = new FormData
form.append('password', PI:PASSWORD:<PASSWORD>END_PI)
fetch("/api/recipes/#{@ver}", {method: 'delete', body: form}).then (res) =>
if res.status == 200
location.reload(false)
else
res.text().then (text) =>
@alert = text
|
[
{
"context": "\n\n\n# 'colorThief' module v1.0\n# by Marc Krenn, July 1st, 2016 | marc.krenn@gmail.com | @marc_kr",
"end": 45,
"score": 0.9999078512191772,
"start": 35,
"tag": "NAME",
"value": "Marc Krenn"
},
{
"context": "ief' module v1.0\n# by Marc Krenn, July 1st, 2016 | marc.kren... | 29colorThief.framer/modules/colorThief.coffee | gremjua-forks/100daysofframer | 26 |
# 'colorThief' module v1.0
# by Marc Krenn, July 1st, 2016 | marc.krenn@gmail.com | @marc_krenn
# ... based on colorThief.js by by Lokesh Dhakar http://www.lokeshdhakar.com
# and kulturaveshchi
# The 'colorThief' module allows you to extract the dominant color(s) of images.
# --------------------------------------------------------------------
# The following is a slightly modified, auto-converted coffeescript version
# of Color Thief, based on a PR by kulturaveshchi (https://github.com/lokesh/color-thief/pull/84)
# Usage:
# --------------------------------------------------------------------
###
# Include Module by adding the following line on top of your project
{ColorThief} = require "colorThief"
# Get dominant color
colorThief.getColor imgSrc, (color) ->
print color
# Optional: Set custom sample quality
colorThief.getColor {url:imgSrc, quality:10}, (color) ->
print color
# Get color palette
# By default, this will return 5 colors at default quality 10
colorThief.getPalette imgSrc, (colors) ->
print colors
# Optional: Set custom colorCount and sample quality
colorThief.getPalette {url:imgSrc, colorCount: 5, quality:10}, (colors) ->
print colors
###
# --------------------------------------------------------------------
###!
# Color Thief v2.0
# by Lokesh Dhakar - http://www.lokeshdhakar.com
#
# License
# -------
# Creative Commons Attribution 2.5 License:
# http://creativecommons.org/licenses/by/2.5/
#
# Thanks
# ------
# Nick Rabinowitz - For creating quantize.js.
# John Schulz - For clean up and optimization. @JFSIII
# Nathan Spady - For adding drag and drop support to the demo page.
#
###
###
CanvasImage Class
Class that wraps the html image element and canvas.
It also simplifies some of the canvas context manipulation
with a set of helper functions.
###
CanvasImage = (image) ->
@canvas = document.createElement('canvas')
@context = @canvas.getContext('2d')
document.body.appendChild @canvas
@width = @canvas.width = image.width
@height = @canvas.height = image.height
@context.drawImage image, 0, 0, @width, @height
return
CanvasImage::clear = ->
@context.clearRect 0, 0, @width, @height
return
CanvasImage::update = (imageData) ->
@context.putImageData imageData, 0, 0
return
CanvasImage::getPixelCount = ->
@width * @height
CanvasImage::getImageData = ->
@context.getImageData 0, 0, @width, @height
CanvasImage::removeCanvas = ->
@canvas.parentNode.removeChild @canvas
return
exports.ColorThief = ->
###
# getColor(sourceImage[, quality])
# returns {r: num, g: num, b: num}
#
# Use the median cut algorithm provided by quantize.js to cluster similar
# colors and return the base color from the largest cluster.
#
# Quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
# 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
# faster a color will be returned but the greater the likelihood that it will not be the visually
# most dominant color.
#
#
###
exports.ColorThief::getColor = (imgOptions, response) ->
switch typeof imgOptions
when "string"
url = imgOptions
quality = 10
when "object"
url = imgOptions.url
quality = imgOptions.quality
img = new Image
img.onload = =>
palette = @getColors(img, 5, quality)
dominantColor = palette[0]
response(colRgb = new Color("rgb(#{dominantColor[0]},#{dominantColor[1]},#{dominantColor[2]})"))
img.crossOrigin = "anonymous"
if url.startsWith("http") then img.src = "https://crossorigin.me/#{url}" else img.src = url
exports.ColorThief::getPalette = (imgOptions, response) ->
switch typeof imgOptions
when "string" then url = imgOptions
when "object" then url = imgOptions.url
quality = imgOptions.quality ?= 10
colorCount = imgOptions.colorCount ?= 5
img = new Image
img.onload = =>
palette = @getColors(img, colorCount, quality)
colArray = []
for col in palette
colArray.push(new Color("rgb(#{col[0]},#{col[1]},#{col[2]})"))
response(colArray)
img.crossOrigin = "anonymous"
if url.startsWith("http") then img.src = "https://crossorigin.me/#{url}" else img.src = url
###
# getColors(sourceImage[, colorCount, quality])
# returns array[ {r: num, g: num, b: num}, {r: num, g: num, b: num}, ...]
#
# Use the median cut algorithm provided by quantize.js to cluster similar colors.
#
# colorCount determines the size of the palette; the number of colors returned. If not set, it
# defaults to 10.
#
# BUGGY: Function does not always return the requested amount of colors. It can be +/- 2.
#
# quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
# 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
# faster the palette generation but the greater the likelihood that colors will be missed.
#
#
###
exports.ColorThief::getColors = (sourceImage, colorCount, quality) ->
if `typeof colorCount == 'undefined'`
colorCount = 10
if `typeof quality == 'undefined'` or quality < 1
quality = 10
# Create custom CanvasImage object
image = new CanvasImage(sourceImage)
imageData = image.getImageData()
pixels = imageData.data
pixelCount = image.getPixelCount()
# Store the RGB values in an array format suitable for quantize function
pixelArray = []
i = 0
offset = undefined
r = undefined
g = undefined
b = undefined
a = undefined
while i < pixelCount
offset = i * 4
r = pixels[offset + 0]
g = pixels[offset + 1]
b = pixels[offset + 2]
a = pixels[offset + 3]
# If pixel is mostly opaque and not white
if a >= 125
if !(r > 250 and g > 250 and b > 250)
pixelArray.push [
r
g
b
]
i = i + quality
# Send array to quantize function which clusters values
# using median cut algorithm
cmap = MMCQ.quantize(pixelArray, colorCount)
palette = if cmap then cmap.palette() else null
# Clean up
image.removeCanvas()
palette
###!
# quantize.js Copyright 2008 Nick Rabinowitz.
# Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
###
# fill out a couple protovis dependencies
###!
# Block below copied from Protovis: http://mbostock.github.com/protovis/
# Copyright 2010 Stanford Visualization Group
# Licensed under the BSD License: http://www.opensource.org/licenses/bsd-license.php
###
if !pv
pv =
map: (array, f) ->
o = {}
if f then array.map(((d, i) ->
o.index = i
f.call o, d
)) else array.slice()
naturalOrder: (a, b) ->
if a < b then -1 else if a > b then 1 else 0
sum: (array, f) ->
o = {}
array.reduce if f then ((p, d, i) ->
o.index = i
p + f.call(o, d)
) else ((p, d) ->
p + d
)
max: (array, f) ->
Math.max.apply null, if f then pv.map(array, f) else array
###*
# Basic Javascript port of the MMCQ (modified median cut quantization)
# algorithm from the Leptonica library (http://www.leptonica.com/).
# Returns a color map you can use to map original pixels to the reduced
# palette. Still a work in progress.
#
# @author Nick Rabinowitz
# @example
// array of pixels as [R,G,B] arrays
var myPixels = [[190,197,190], [202,204,200], [207,214,210], [211,214,211], [205,207,207]
// etc
];
var maxColors = 4;
var cmap = MMCQ.quantize(myPixels, maxColors);
var newPalette = cmap.palette();
var newPixels = myPixels.map(function(p) {
return cmap.map(p);
});
###
MMCQ = do ->
# private constants
sigbits = 5
rshift = 8 - sigbits
maxIterations = 1000
fractByPopulations = 0.75
# get reduced-space color index for a pixel
getColorIndex = (r, g, b) ->
(r << 2 * sigbits) + (g << sigbits) + b
# Simple priority queue
PQueue = (comparator) ->
contents = []
sorted = false
sort = ->
contents.sort comparator
sorted = true
return
{
push: (o) ->
contents.push o
sorted = false
return
peek: (index) ->
if !sorted
sort()
if `index == undefined`
index = contents.length - 1
contents[index]
pop: ->
if !sorted
sort()
contents.pop()
size: ->
contents.length
map: (f) ->
contents.map f
debug: ->
if !sorted
sort()
contents
}
# 3d color space box
VBox = (r1, r2, g1, g2, b1, b2, histo) ->
vbox = this
vbox.r1 = r1
vbox.r2 = r2
vbox.g1 = g1
vbox.g2 = g2
vbox.b1 = b1
vbox.b2 = b2
vbox.histo = histo
return
# Color map
CMap = ->
@vboxes = new PQueue((a, b) ->
pv.naturalOrder a.vbox.count() * a.vbox.volume(), b.vbox.count() * b.vbox.volume()
)
return
# histo (1-d array, giving the number of pixels in
# each quantized region of color space), or null on error
getHisto = (pixels) ->
histosize = 1 << 3 * sigbits
histo = new Array(histosize)
index = undefined
rval = undefined
gval = undefined
bval = undefined
pixels.forEach (pixel) ->
rval = pixel[0] >> rshift
gval = pixel[1] >> rshift
bval = pixel[2] >> rshift
index = getColorIndex(rval, gval, bval)
histo[index] = (histo[index] or 0) + 1
return
histo
vboxFromPixels = (pixels, histo) ->
rmin = 1000000
rmax = 0
gmin = 1000000
gmax = 0
bmin = 1000000
bmax = 0
rval = undefined
gval = undefined
bval = undefined
# find min/max
pixels.forEach (pixel) ->
rval = pixel[0] >> rshift
gval = pixel[1] >> rshift
bval = pixel[2] >> rshift
if rval < rmin
rmin = rval
else if rval > rmax
rmax = rval
if gval < gmin
gmin = gval
else if gval > gmax
gmax = gval
if bval < bmin
bmin = bval
else if bval > bmax
bmax = bval
return
new VBox(rmin, rmax, gmin, gmax, bmin, bmax, histo)
medianCutApply = (histo, vbox) ->
doCut = (color) ->
dim1 = color + '1'
dim2 = color + '2'
left = undefined
right = undefined
vbox1 = undefined
vbox2 = undefined
d2 = undefined
count2 = 0
`i = vbox[dim1]`
while i <= vbox[dim2]
if partialsum[i] > total / 2
vbox1 = vbox.copy()
vbox2 = vbox.copy()
left = i - (vbox[dim1])
right = vbox[dim2] - i
if left <= right
d2 = Math.min(vbox[dim2] - 1, ~ ~(i + right / 2))
else
d2 = Math.max(vbox[dim1], ~ ~(i - 1 - (left / 2)))
# avoid 0-count boxes
while !partialsum[d2]
d2++
count2 = lookaheadsum[d2]
while !count2 and partialsum[d2 - 1]
count2 = lookaheadsum[--d2]
# set dimensions
vbox1[dim2] = d2
vbox2[dim1] = vbox1[dim2] + 1
# console.log('vbox counts:', vbox.count(), vbox1.count(), vbox2.count());
return [
vbox1
vbox2
]
i++
return
if !vbox.count()
return
rw = vbox.r2 - (vbox.r1) + 1
gw = vbox.g2 - (vbox.g1) + 1
bw = vbox.b2 - (vbox.b1) + 1
maxw = pv.max([
rw
gw
bw
])
# only one pixel, no split
if `vbox.count() == 1`
return [ vbox.copy() ]
### Find the partial sum arrays along the selected axis. ###
total = 0
partialsum = []
lookaheadsum = []
i = undefined
j = undefined
k = undefined
sum = undefined
index = undefined
if `maxw == rw`
i = vbox.r1
while i <= vbox.r2
sum = 0
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
index = getColorIndex(i, j, k)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
else if `maxw == gw`
i = vbox.g1
while i <= vbox.g2
sum = 0
j = vbox.r1
while j <= vbox.r2
k = vbox.b1
while k <= vbox.b2
index = getColorIndex(j, i, k)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
else
### maxw == bw ###
i = vbox.b1
while i <= vbox.b2
sum = 0
j = vbox.r1
while j <= vbox.r2
k = vbox.g1
while k <= vbox.g2
index = getColorIndex(j, k, i)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
partialsum.forEach (d, i) ->
lookaheadsum[i] = total - d
return
# determine the cut planes
if `maxw == rw` then doCut('r') else if `maxw == gw` then doCut('g') else doCut('b')
quantize = (pixels, maxcolors) ->
k = 0
# short-circuit
# inner function to do the iteration
iter = (lh, target) ->
ncolors = lh.size()
niters = 0
vbox = undefined
while niters < maxIterations
if ncolors >= target
return
if niters++ > maxIterations
# console.log("infinite loop; perhaps too few pixels!");
return
vbox = lh.pop()
if !vbox.count()
### just put it back ###
lh.push vbox
niters++
k++
continue
# do the cut
vboxes = medianCutApply(histo, vbox)
vbox1 = vboxes[0]
vbox2 = vboxes[1]
if !vbox1
# console.log("vbox1 not defined; shouldn't happen!");
return
lh.push vbox1
if vbox2
### vbox2 can be null ###
lh.push vbox2
ncolors++
return
if !pixels.length or maxcolors < 2 or maxcolors > 256
# console.log('wrong number of maxcolors');
return false
# XXX: check color content and convert to grayscale if insufficient
histo = getHisto(pixels)
histosize = 1 << 3 * sigbits
# check that we aren't below maxcolors already
nColors = 0
histo.forEach ->
nColors++
return
if nColors <= maxcolors
# XXX: generate the new colors from the histo and return
else
# get the beginning vbox from the colors
vbox = vboxFromPixels(pixels, histo)
pq = new PQueue((a, b) ->
pv.naturalOrder a.count(), b.count()
)
pq.push vbox
# first set of colors, sorted by population
iter pq, fractByPopulations * maxcolors
# Re-sort by the product of pixel occupancy times the size in color space.
pq2 = new PQueue((a, b) ->
pv.naturalOrder a.count() * a.volume(), b.count() * b.volume()
)
while pq.size()
pq2.push pq.pop()
# next set - generate the median cuts using the (npix * vol) sorting.
iter pq2, maxcolors
# calculate the actual colors
cmap = new CMap
while pq2.size()
cmap.push pq2.pop()
cmap
VBox.prototype =
volume: (force) ->
vbox = this
if !vbox._volume or force
vbox._volume = (vbox.r2 - (vbox.r1) + 1) * (vbox.g2 - (vbox.g1) + 1) * (vbox.b2 - (vbox.b1) + 1)
vbox._volume
count: (force) ->
vbox = this
histo = vbox.histo
if !vbox._count_set or force
npix = 0
i = undefined
j = undefined
k = undefined
i = vbox.r1
while i <= vbox.r2
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
`index = getColorIndex(i, j, k)`
npix += histo[index] or 0
k++
j++
i++
vbox._count = npix
vbox._count_set = true
vbox._count
copy: ->
vbox = this
new VBox(vbox.r1, vbox.r2, vbox.g1, vbox.g2, vbox.b1, vbox.b2, vbox.histo)
avg: (force) ->
vbox = this
histo = vbox.histo
if !vbox._avg or force
ntot = 0
mult = 1 << 8 - sigbits
rsum = 0
gsum = 0
bsum = 0
hval = undefined
i = undefined
j = undefined
k = undefined
histoindex = undefined
i = vbox.r1
while i <= vbox.r2
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
histoindex = getColorIndex(i, j, k)
hval = histo[histoindex] or 0
ntot += hval
rsum += hval * (i + 0.5) * mult
gsum += hval * (j + 0.5) * mult
bsum += hval * (k + 0.5) * mult
k++
j++
i++
if ntot
vbox._avg = [
~ ~(rsum / ntot)
~ ~(gsum / ntot)
~ ~(bsum / ntot)
]
else
# console.log('empty box');
vbox._avg = [
~ ~(mult * (vbox.r1 + vbox.r2 + 1) / 2)
~ ~(mult * (vbox.g1 + vbox.g2 + 1) / 2)
~ ~(mult * (vbox.b1 + vbox.b2 + 1) / 2)
]
vbox._avg
contains: (pixel) ->
vbox = this
rval = pixel[0] >> rshift
`gval = pixel[1] >> rshift`
`bval = pixel[2] >> rshift`
rval >= vbox.r1 and rval <= vbox.r2 and gval >= vbox.g1 and gval <= vbox.g2 and bval >= vbox.b1 and bval <= vbox.b2
CMap.prototype =
push: (vbox) ->
@vboxes.push
vbox: vbox
color: vbox.avg()
return
palette: ->
@vboxes.map (vb) ->
vb.color
size: ->
@vboxes.size()
map: (color) ->
vboxes = @vboxes
i = 0
while i < vboxes.size()
if vboxes.peek(i).vbox.contains(color)
return vboxes.peek(i).color
i++
@nearest color
nearest: (color) ->
vboxes = @vboxes
d1 = undefined
d2 = undefined
pColor = undefined
i = 0
while i < vboxes.size()
d2 = Math.sqrt((color[0] - (vboxes.peek(i).color[0])) ** 2 + (color[1] - (vboxes.peek(i).color[1])) ** 2 + (color[2] - (vboxes.peek(i).color[2])) ** 2)
if d2 < d1 or `d1 == undefined`
d1 = d2
pColor = vboxes.peek(i).color
i++
pColor
forcebw: ->
# XXX: won't work yet
vboxes = @vboxes
vboxes.sort (a, b) ->
pv.naturalOrder pv.sum(a.color), pv.sum(b.color)
# force darkest color to black if everything < 5
lowest = vboxes[0].color
if lowest[0] < 5 and lowest[1] < 5 and lowest[2] < 5
vboxes[0].color = [
0
0
0
]
# force lightest color to white if everything > 251
idx = vboxes.length - 1
highest = vboxes[idx].color
if highest[0] > 251 and highest[1] > 251 and highest[2] > 251
vboxes[idx].color = [
255
255
255
]
return
{ quantize: quantize }
# ---
# generated by js2coffee 2.2.0 | 45472 |
# 'colorThief' module v1.0
# by <NAME>, July 1st, 2016 | <EMAIL> | @marc_krenn
# ... based on colorThief.js by by <NAME> http://www.lokeshdhakar.com
# and kulturaveshchi
# The 'colorThief' module allows you to extract the dominant color(s) of images.
# --------------------------------------------------------------------
# The following is a slightly modified, auto-converted coffeescript version
# of Color Thief, based on a PR by kulturaveshchi (https://github.com/lokesh/color-thief/pull/84)
# Usage:
# --------------------------------------------------------------------
###
# Include Module by adding the following line on top of your project
{ColorThief} = require "colorThief"
# Get dominant color
colorThief.getColor imgSrc, (color) ->
print color
# Optional: Set custom sample quality
colorThief.getColor {url:imgSrc, quality:10}, (color) ->
print color
# Get color palette
# By default, this will return 5 colors at default quality 10
colorThief.getPalette imgSrc, (colors) ->
print colors
# Optional: Set custom colorCount and sample quality
colorThief.getPalette {url:imgSrc, colorCount: 5, quality:10}, (colors) ->
print colors
###
# --------------------------------------------------------------------
###!
# Color Thief v2.0
# by <NAME> - http://www.lokeshdhakar.com
#
# License
# -------
# Creative Commons Attribution 2.5 License:
# http://creativecommons.org/licenses/by/2.5/
#
# Thanks
# ------
# <NAME> - For creating quantize.js.
# <NAME> - For clean up and optimization. @JFSIII
# <NAME> - For adding drag and drop support to the demo page.
#
###
###
CanvasImage Class
Class that wraps the html image element and canvas.
It also simplifies some of the canvas context manipulation
with a set of helper functions.
###
CanvasImage = (image) ->
@canvas = document.createElement('canvas')
@context = @canvas.getContext('2d')
document.body.appendChild @canvas
@width = @canvas.width = image.width
@height = @canvas.height = image.height
@context.drawImage image, 0, 0, @width, @height
return
CanvasImage::clear = ->
@context.clearRect 0, 0, @width, @height
return
CanvasImage::update = (imageData) ->
@context.putImageData imageData, 0, 0
return
CanvasImage::getPixelCount = ->
@width * @height
CanvasImage::getImageData = ->
@context.getImageData 0, 0, @width, @height
CanvasImage::removeCanvas = ->
@canvas.parentNode.removeChild @canvas
return
exports.ColorThief = ->
###
# getColor(sourceImage[, quality])
# returns {r: num, g: num, b: num}
#
# Use the median cut algorithm provided by quantize.js to cluster similar
# colors and return the base color from the largest cluster.
#
# Quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
# 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
# faster a color will be returned but the greater the likelihood that it will not be the visually
# most dominant color.
#
#
###
exports.ColorThief::getColor = (imgOptions, response) ->
switch typeof imgOptions
when "string"
url = imgOptions
quality = 10
when "object"
url = imgOptions.url
quality = imgOptions.quality
img = new Image
img.onload = =>
palette = @getColors(img, 5, quality)
dominantColor = palette[0]
response(colRgb = new Color("rgb(#{dominantColor[0]},#{dominantColor[1]},#{dominantColor[2]})"))
img.crossOrigin = "anonymous"
if url.startsWith("http") then img.src = "https://crossorigin.me/#{url}" else img.src = url
exports.ColorThief::getPalette = (imgOptions, response) ->
switch typeof imgOptions
when "string" then url = imgOptions
when "object" then url = imgOptions.url
quality = imgOptions.quality ?= 10
colorCount = imgOptions.colorCount ?= 5
img = new Image
img.onload = =>
palette = @getColors(img, colorCount, quality)
colArray = []
for col in palette
colArray.push(new Color("rgb(#{col[0]},#{col[1]},#{col[2]})"))
response(colArray)
img.crossOrigin = "anonymous"
if url.startsWith("http") then img.src = "https://crossorigin.me/#{url}" else img.src = url
###
# getColors(sourceImage[, colorCount, quality])
# returns array[ {r: num, g: num, b: num}, {r: num, g: num, b: num}, ...]
#
# Use the median cut algorithm provided by quantize.js to cluster similar colors.
#
# colorCount determines the size of the palette; the number of colors returned. If not set, it
# defaults to 10.
#
# BUGGY: Function does not always return the requested amount of colors. It can be +/- 2.
#
# quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
# 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
# faster the palette generation but the greater the likelihood that colors will be missed.
#
#
###
exports.ColorThief::getColors = (sourceImage, colorCount, quality) ->
if `typeof colorCount == 'undefined'`
colorCount = 10
if `typeof quality == 'undefined'` or quality < 1
quality = 10
# Create custom CanvasImage object
image = new CanvasImage(sourceImage)
imageData = image.getImageData()
pixels = imageData.data
pixelCount = image.getPixelCount()
# Store the RGB values in an array format suitable for quantize function
pixelArray = []
i = 0
offset = undefined
r = undefined
g = undefined
b = undefined
a = undefined
while i < pixelCount
offset = i * 4
r = pixels[offset + 0]
g = pixels[offset + 1]
b = pixels[offset + 2]
a = pixels[offset + 3]
# If pixel is mostly opaque and not white
if a >= 125
if !(r > 250 and g > 250 and b > 250)
pixelArray.push [
r
g
b
]
i = i + quality
# Send array to quantize function which clusters values
# using median cut algorithm
cmap = MMCQ.quantize(pixelArray, colorCount)
palette = if cmap then cmap.palette() else null
# Clean up
image.removeCanvas()
palette
###!
# quantize.js Copyright 2008 <NAME>.
# Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
###
# fill out a couple protovis dependencies
###!
# Block below copied from Protovis: http://mbostock.github.com/protovis/
# Copyright 2010 Stanford Visualization Group
# Licensed under the BSD License: http://www.opensource.org/licenses/bsd-license.php
###
if !pv
pv =
map: (array, f) ->
o = {}
if f then array.map(((d, i) ->
o.index = i
f.call o, d
)) else array.slice()
naturalOrder: (a, b) ->
if a < b then -1 else if a > b then 1 else 0
sum: (array, f) ->
o = {}
array.reduce if f then ((p, d, i) ->
o.index = i
p + f.call(o, d)
) else ((p, d) ->
p + d
)
max: (array, f) ->
Math.max.apply null, if f then pv.map(array, f) else array
###*
# Basic Javascript port of the MMCQ (modified median cut quantization)
# algorithm from the Leptonica library (http://www.leptonica.com/).
# Returns a color map you can use to map original pixels to the reduced
# palette. Still a work in progress.
#
# @author <NAME>
# @example
// array of pixels as [R,G,B] arrays
var myPixels = [[190,197,190], [202,204,200], [207,214,210], [211,214,211], [205,207,207]
// etc
];
var maxColors = 4;
var cmap = MMCQ.quantize(myPixels, maxColors);
var newPalette = cmap.palette();
var newPixels = myPixels.map(function(p) {
return cmap.map(p);
});
###
MMCQ = do ->
# private constants
sigbits = 5
rshift = 8 - sigbits
maxIterations = 1000
fractByPopulations = 0.75
# get reduced-space color index for a pixel
getColorIndex = (r, g, b) ->
(r << 2 * sigbits) + (g << sigbits) + b
# Simple priority queue
PQueue = (comparator) ->
contents = []
sorted = false
sort = ->
contents.sort comparator
sorted = true
return
{
push: (o) ->
contents.push o
sorted = false
return
peek: (index) ->
if !sorted
sort()
if `index == undefined`
index = contents.length - 1
contents[index]
pop: ->
if !sorted
sort()
contents.pop()
size: ->
contents.length
map: (f) ->
contents.map f
debug: ->
if !sorted
sort()
contents
}
# 3d color space box
VBox = (r1, r2, g1, g2, b1, b2, histo) ->
vbox = this
vbox.r1 = r1
vbox.r2 = r2
vbox.g1 = g1
vbox.g2 = g2
vbox.b1 = b1
vbox.b2 = b2
vbox.histo = histo
return
# Color map
CMap = ->
@vboxes = new PQueue((a, b) ->
pv.naturalOrder a.vbox.count() * a.vbox.volume(), b.vbox.count() * b.vbox.volume()
)
return
# histo (1-d array, giving the number of pixels in
# each quantized region of color space), or null on error
getHisto = (pixels) ->
histosize = 1 << 3 * sigbits
histo = new Array(histosize)
index = undefined
rval = undefined
gval = undefined
bval = undefined
pixels.forEach (pixel) ->
rval = pixel[0] >> rshift
gval = pixel[1] >> rshift
bval = pixel[2] >> rshift
index = getColorIndex(rval, gval, bval)
histo[index] = (histo[index] or 0) + 1
return
histo
vboxFromPixels = (pixels, histo) ->
rmin = 1000000
rmax = 0
gmin = 1000000
gmax = 0
bmin = 1000000
bmax = 0
rval = undefined
gval = undefined
bval = undefined
# find min/max
pixels.forEach (pixel) ->
rval = pixel[0] >> rshift
gval = pixel[1] >> rshift
bval = pixel[2] >> rshift
if rval < rmin
rmin = rval
else if rval > rmax
rmax = rval
if gval < gmin
gmin = gval
else if gval > gmax
gmax = gval
if bval < bmin
bmin = bval
else if bval > bmax
bmax = bval
return
new VBox(rmin, rmax, gmin, gmax, bmin, bmax, histo)
medianCutApply = (histo, vbox) ->
doCut = (color) ->
dim1 = color + '1'
dim2 = color + '2'
left = undefined
right = undefined
vbox1 = undefined
vbox2 = undefined
d2 = undefined
count2 = 0
`i = vbox[dim1]`
while i <= vbox[dim2]
if partialsum[i] > total / 2
vbox1 = vbox.copy()
vbox2 = vbox.copy()
left = i - (vbox[dim1])
right = vbox[dim2] - i
if left <= right
d2 = Math.min(vbox[dim2] - 1, ~ ~(i + right / 2))
else
d2 = Math.max(vbox[dim1], ~ ~(i - 1 - (left / 2)))
# avoid 0-count boxes
while !partialsum[d2]
d2++
count2 = lookaheadsum[d2]
while !count2 and partialsum[d2 - 1]
count2 = lookaheadsum[--d2]
# set dimensions
vbox1[dim2] = d2
vbox2[dim1] = vbox1[dim2] + 1
# console.log('vbox counts:', vbox.count(), vbox1.count(), vbox2.count());
return [
vbox1
vbox2
]
i++
return
if !vbox.count()
return
rw = vbox.r2 - (vbox.r1) + 1
gw = vbox.g2 - (vbox.g1) + 1
bw = vbox.b2 - (vbox.b1) + 1
maxw = pv.max([
rw
gw
bw
])
# only one pixel, no split
if `vbox.count() == 1`
return [ vbox.copy() ]
### Find the partial sum arrays along the selected axis. ###
total = 0
partialsum = []
lookaheadsum = []
i = undefined
j = undefined
k = undefined
sum = undefined
index = undefined
if `maxw == rw`
i = vbox.r1
while i <= vbox.r2
sum = 0
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
index = getColorIndex(i, j, k)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
else if `maxw == gw`
i = vbox.g1
while i <= vbox.g2
sum = 0
j = vbox.r1
while j <= vbox.r2
k = vbox.b1
while k <= vbox.b2
index = getColorIndex(j, i, k)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
else
### maxw == bw ###
i = vbox.b1
while i <= vbox.b2
sum = 0
j = vbox.r1
while j <= vbox.r2
k = vbox.g1
while k <= vbox.g2
index = getColorIndex(j, k, i)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
partialsum.forEach (d, i) ->
lookaheadsum[i] = total - d
return
# determine the cut planes
if `maxw == rw` then doCut('r') else if `maxw == gw` then doCut('g') else doCut('b')
quantize = (pixels, maxcolors) ->
k = 0
# short-circuit
# inner function to do the iteration
iter = (lh, target) ->
ncolors = lh.size()
niters = 0
vbox = undefined
while niters < maxIterations
if ncolors >= target
return
if niters++ > maxIterations
# console.log("infinite loop; perhaps too few pixels!");
return
vbox = lh.pop()
if !vbox.count()
### just put it back ###
lh.push vbox
niters++
k++
continue
# do the cut
vboxes = medianCutApply(histo, vbox)
vbox1 = vboxes[0]
vbox2 = vboxes[1]
if !vbox1
# console.log("vbox1 not defined; shouldn't happen!");
return
lh.push vbox1
if vbox2
### vbox2 can be null ###
lh.push vbox2
ncolors++
return
if !pixels.length or maxcolors < 2 or maxcolors > 256
# console.log('wrong number of maxcolors');
return false
# XXX: check color content and convert to grayscale if insufficient
histo = getHisto(pixels)
histosize = 1 << 3 * sigbits
# check that we aren't below maxcolors already
nColors = 0
histo.forEach ->
nColors++
return
if nColors <= maxcolors
# XXX: generate the new colors from the histo and return
else
# get the beginning vbox from the colors
vbox = vboxFromPixels(pixels, histo)
pq = new PQueue((a, b) ->
pv.naturalOrder a.count(), b.count()
)
pq.push vbox
# first set of colors, sorted by population
iter pq, fractByPopulations * maxcolors
# Re-sort by the product of pixel occupancy times the size in color space.
pq2 = new PQueue((a, b) ->
pv.naturalOrder a.count() * a.volume(), b.count() * b.volume()
)
while pq.size()
pq2.push pq.pop()
# next set - generate the median cuts using the (npix * vol) sorting.
iter pq2, maxcolors
# calculate the actual colors
cmap = new CMap
while pq2.size()
cmap.push pq2.pop()
cmap
VBox.prototype =
volume: (force) ->
vbox = this
if !vbox._volume or force
vbox._volume = (vbox.r2 - (vbox.r1) + 1) * (vbox.g2 - (vbox.g1) + 1) * (vbox.b2 - (vbox.b1) + 1)
vbox._volume
count: (force) ->
vbox = this
histo = vbox.histo
if !vbox._count_set or force
npix = 0
i = undefined
j = undefined
k = undefined
i = vbox.r1
while i <= vbox.r2
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
`index = getColorIndex(i, j, k)`
npix += histo[index] or 0
k++
j++
i++
vbox._count = npix
vbox._count_set = true
vbox._count
copy: ->
vbox = this
new VBox(vbox.r1, vbox.r2, vbox.g1, vbox.g2, vbox.b1, vbox.b2, vbox.histo)
avg: (force) ->
vbox = this
histo = vbox.histo
if !vbox._avg or force
ntot = 0
mult = 1 << 8 - sigbits
rsum = 0
gsum = 0
bsum = 0
hval = undefined
i = undefined
j = undefined
k = undefined
histoindex = undefined
i = vbox.r1
while i <= vbox.r2
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
histoindex = getColorIndex(i, j, k)
hval = histo[histoindex] or 0
ntot += hval
rsum += hval * (i + 0.5) * mult
gsum += hval * (j + 0.5) * mult
bsum += hval * (k + 0.5) * mult
k++
j++
i++
if ntot
vbox._avg = [
~ ~(rsum / ntot)
~ ~(gsum / ntot)
~ ~(bsum / ntot)
]
else
# console.log('empty box');
vbox._avg = [
~ ~(mult * (vbox.r1 + vbox.r2 + 1) / 2)
~ ~(mult * (vbox.g1 + vbox.g2 + 1) / 2)
~ ~(mult * (vbox.b1 + vbox.b2 + 1) / 2)
]
vbox._avg
contains: (pixel) ->
vbox = this
rval = pixel[0] >> rshift
`gval = pixel[1] >> rshift`
`bval = pixel[2] >> rshift`
rval >= vbox.r1 and rval <= vbox.r2 and gval >= vbox.g1 and gval <= vbox.g2 and bval >= vbox.b1 and bval <= vbox.b2
CMap.prototype =
push: (vbox) ->
@vboxes.push
vbox: vbox
color: vbox.avg()
return
palette: ->
@vboxes.map (vb) ->
vb.color
size: ->
@vboxes.size()
map: (color) ->
vboxes = @vboxes
i = 0
while i < vboxes.size()
if vboxes.peek(i).vbox.contains(color)
return vboxes.peek(i).color
i++
@nearest color
nearest: (color) ->
vboxes = @vboxes
d1 = undefined
d2 = undefined
pColor = undefined
i = 0
while i < vboxes.size()
d2 = Math.sqrt((color[0] - (vboxes.peek(i).color[0])) ** 2 + (color[1] - (vboxes.peek(i).color[1])) ** 2 + (color[2] - (vboxes.peek(i).color[2])) ** 2)
if d2 < d1 or `d1 == undefined`
d1 = d2
pColor = vboxes.peek(i).color
i++
pColor
forcebw: ->
# XXX: won't work yet
vboxes = @vboxes
vboxes.sort (a, b) ->
pv.naturalOrder pv.sum(a.color), pv.sum(b.color)
# force darkest color to black if everything < 5
lowest = vboxes[0].color
if lowest[0] < 5 and lowest[1] < 5 and lowest[2] < 5
vboxes[0].color = [
0
0
0
]
# force lightest color to white if everything > 251
idx = vboxes.length - 1
highest = vboxes[idx].color
if highest[0] > 251 and highest[1] > 251 and highest[2] > 251
vboxes[idx].color = [
255
255
255
]
return
{ quantize: quantize }
# ---
# generated by js2coffee 2.2.0 | true |
# 'colorThief' module v1.0
# by PI:NAME:<NAME>END_PI, July 1st, 2016 | PI:EMAIL:<EMAIL>END_PI | @marc_krenn
# ... based on colorThief.js by by PI:NAME:<NAME>END_PI http://www.lokeshdhakar.com
# and kulturaveshchi
# The 'colorThief' module allows you to extract the dominant color(s) of images.
# --------------------------------------------------------------------
# The following is a slightly modified, auto-converted coffeescript version
# of Color Thief, based on a PR by kulturaveshchi (https://github.com/lokesh/color-thief/pull/84)
# Usage:
# --------------------------------------------------------------------
###
# Include Module by adding the following line on top of your project
{ColorThief} = require "colorThief"
# Get dominant color
colorThief.getColor imgSrc, (color) ->
print color
# Optional: Set custom sample quality
colorThief.getColor {url:imgSrc, quality:10}, (color) ->
print color
# Get color palette
# By default, this will return 5 colors at default quality 10
colorThief.getPalette imgSrc, (colors) ->
print colors
# Optional: Set custom colorCount and sample quality
colorThief.getPalette {url:imgSrc, colorCount: 5, quality:10}, (colors) ->
print colors
###
# --------------------------------------------------------------------
###!
# Color Thief v2.0
# by PI:NAME:<NAME>END_PI - http://www.lokeshdhakar.com
#
# License
# -------
# Creative Commons Attribution 2.5 License:
# http://creativecommons.org/licenses/by/2.5/
#
# Thanks
# ------
# PI:NAME:<NAME>END_PI - For creating quantize.js.
# PI:NAME:<NAME>END_PI - For clean up and optimization. @JFSIII
# PI:NAME:<NAME>END_PI - For adding drag and drop support to the demo page.
#
###
###
CanvasImage Class
Class that wraps the html image element and canvas.
It also simplifies some of the canvas context manipulation
with a set of helper functions.
###
CanvasImage = (image) ->
@canvas = document.createElement('canvas')
@context = @canvas.getContext('2d')
document.body.appendChild @canvas
@width = @canvas.width = image.width
@height = @canvas.height = image.height
@context.drawImage image, 0, 0, @width, @height
return
CanvasImage::clear = ->
@context.clearRect 0, 0, @width, @height
return
CanvasImage::update = (imageData) ->
@context.putImageData imageData, 0, 0
return
CanvasImage::getPixelCount = ->
@width * @height
CanvasImage::getImageData = ->
@context.getImageData 0, 0, @width, @height
CanvasImage::removeCanvas = ->
@canvas.parentNode.removeChild @canvas
return
exports.ColorThief = ->
###
# getColor(sourceImage[, quality])
# returns {r: num, g: num, b: num}
#
# Use the median cut algorithm provided by quantize.js to cluster similar
# colors and return the base color from the largest cluster.
#
# Quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
# 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
# faster a color will be returned but the greater the likelihood that it will not be the visually
# most dominant color.
#
#
###
exports.ColorThief::getColor = (imgOptions, response) ->
switch typeof imgOptions
when "string"
url = imgOptions
quality = 10
when "object"
url = imgOptions.url
quality = imgOptions.quality
img = new Image
img.onload = =>
palette = @getColors(img, 5, quality)
dominantColor = palette[0]
response(colRgb = new Color("rgb(#{dominantColor[0]},#{dominantColor[1]},#{dominantColor[2]})"))
img.crossOrigin = "anonymous"
if url.startsWith("http") then img.src = "https://crossorigin.me/#{url}" else img.src = url
exports.ColorThief::getPalette = (imgOptions, response) ->
switch typeof imgOptions
when "string" then url = imgOptions
when "object" then url = imgOptions.url
quality = imgOptions.quality ?= 10
colorCount = imgOptions.colorCount ?= 5
img = new Image
img.onload = =>
palette = @getColors(img, colorCount, quality)
colArray = []
for col in palette
colArray.push(new Color("rgb(#{col[0]},#{col[1]},#{col[2]})"))
response(colArray)
img.crossOrigin = "anonymous"
if url.startsWith("http") then img.src = "https://crossorigin.me/#{url}" else img.src = url
###
# getColors(sourceImage[, colorCount, quality])
# returns array[ {r: num, g: num, b: num}, {r: num, g: num, b: num}, ...]
#
# Use the median cut algorithm provided by quantize.js to cluster similar colors.
#
# colorCount determines the size of the palette; the number of colors returned. If not set, it
# defaults to 10.
#
# BUGGY: Function does not always return the requested amount of colors. It can be +/- 2.
#
# quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
# 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
# faster the palette generation but the greater the likelihood that colors will be missed.
#
#
###
exports.ColorThief::getColors = (sourceImage, colorCount, quality) ->
if `typeof colorCount == 'undefined'`
colorCount = 10
if `typeof quality == 'undefined'` or quality < 1
quality = 10
# Create custom CanvasImage object
image = new CanvasImage(sourceImage)
imageData = image.getImageData()
pixels = imageData.data
pixelCount = image.getPixelCount()
# Store the RGB values in an array format suitable for quantize function
pixelArray = []
i = 0
offset = undefined
r = undefined
g = undefined
b = undefined
a = undefined
while i < pixelCount
offset = i * 4
r = pixels[offset + 0]
g = pixels[offset + 1]
b = pixels[offset + 2]
a = pixels[offset + 3]
# If pixel is mostly opaque and not white
if a >= 125
if !(r > 250 and g > 250 and b > 250)
pixelArray.push [
r
g
b
]
i = i + quality
# Send array to quantize function which clusters values
# using median cut algorithm
cmap = MMCQ.quantize(pixelArray, colorCount)
palette = if cmap then cmap.palette() else null
# Clean up
image.removeCanvas()
palette
###!
# quantize.js Copyright 2008 PI:NAME:<NAME>END_PI.
# Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
###
# fill out a couple protovis dependencies
###!
# Block below copied from Protovis: http://mbostock.github.com/protovis/
# Copyright 2010 Stanford Visualization Group
# Licensed under the BSD License: http://www.opensource.org/licenses/bsd-license.php
###
if !pv
pv =
map: (array, f) ->
o = {}
if f then array.map(((d, i) ->
o.index = i
f.call o, d
)) else array.slice()
naturalOrder: (a, b) ->
if a < b then -1 else if a > b then 1 else 0
sum: (array, f) ->
o = {}
array.reduce if f then ((p, d, i) ->
o.index = i
p + f.call(o, d)
) else ((p, d) ->
p + d
)
max: (array, f) ->
Math.max.apply null, if f then pv.map(array, f) else array
###*
# Basic Javascript port of the MMCQ (modified median cut quantization)
# algorithm from the Leptonica library (http://www.leptonica.com/).
# Returns a color map you can use to map original pixels to the reduced
# palette. Still a work in progress.
#
# @author PI:NAME:<NAME>END_PI
# @example
// array of pixels as [R,G,B] arrays
var myPixels = [[190,197,190], [202,204,200], [207,214,210], [211,214,211], [205,207,207]
// etc
];
var maxColors = 4;
var cmap = MMCQ.quantize(myPixels, maxColors);
var newPalette = cmap.palette();
var newPixels = myPixels.map(function(p) {
return cmap.map(p);
});
###
MMCQ = do ->
# private constants
sigbits = 5
rshift = 8 - sigbits
maxIterations = 1000
fractByPopulations = 0.75
# get reduced-space color index for a pixel
getColorIndex = (r, g, b) ->
(r << 2 * sigbits) + (g << sigbits) + b
# Simple priority queue
PQueue = (comparator) ->
contents = []
sorted = false
sort = ->
contents.sort comparator
sorted = true
return
{
push: (o) ->
contents.push o
sorted = false
return
peek: (index) ->
if !sorted
sort()
if `index == undefined`
index = contents.length - 1
contents[index]
pop: ->
if !sorted
sort()
contents.pop()
size: ->
contents.length
map: (f) ->
contents.map f
debug: ->
if !sorted
sort()
contents
}
# 3d color space box
VBox = (r1, r2, g1, g2, b1, b2, histo) ->
vbox = this
vbox.r1 = r1
vbox.r2 = r2
vbox.g1 = g1
vbox.g2 = g2
vbox.b1 = b1
vbox.b2 = b2
vbox.histo = histo
return
# Color map
CMap = ->
@vboxes = new PQueue((a, b) ->
pv.naturalOrder a.vbox.count() * a.vbox.volume(), b.vbox.count() * b.vbox.volume()
)
return
# histo (1-d array, giving the number of pixels in
# each quantized region of color space), or null on error
getHisto = (pixels) ->
histosize = 1 << 3 * sigbits
histo = new Array(histosize)
index = undefined
rval = undefined
gval = undefined
bval = undefined
pixels.forEach (pixel) ->
rval = pixel[0] >> rshift
gval = pixel[1] >> rshift
bval = pixel[2] >> rshift
index = getColorIndex(rval, gval, bval)
histo[index] = (histo[index] or 0) + 1
return
histo
vboxFromPixels = (pixels, histo) ->
rmin = 1000000
rmax = 0
gmin = 1000000
gmax = 0
bmin = 1000000
bmax = 0
rval = undefined
gval = undefined
bval = undefined
# find min/max
pixels.forEach (pixel) ->
rval = pixel[0] >> rshift
gval = pixel[1] >> rshift
bval = pixel[2] >> rshift
if rval < rmin
rmin = rval
else if rval > rmax
rmax = rval
if gval < gmin
gmin = gval
else if gval > gmax
gmax = gval
if bval < bmin
bmin = bval
else if bval > bmax
bmax = bval
return
new VBox(rmin, rmax, gmin, gmax, bmin, bmax, histo)
medianCutApply = (histo, vbox) ->
doCut = (color) ->
dim1 = color + '1'
dim2 = color + '2'
left = undefined
right = undefined
vbox1 = undefined
vbox2 = undefined
d2 = undefined
count2 = 0
`i = vbox[dim1]`
while i <= vbox[dim2]
if partialsum[i] > total / 2
vbox1 = vbox.copy()
vbox2 = vbox.copy()
left = i - (vbox[dim1])
right = vbox[dim2] - i
if left <= right
d2 = Math.min(vbox[dim2] - 1, ~ ~(i + right / 2))
else
d2 = Math.max(vbox[dim1], ~ ~(i - 1 - (left / 2)))
# avoid 0-count boxes
while !partialsum[d2]
d2++
count2 = lookaheadsum[d2]
while !count2 and partialsum[d2 - 1]
count2 = lookaheadsum[--d2]
# set dimensions
vbox1[dim2] = d2
vbox2[dim1] = vbox1[dim2] + 1
# console.log('vbox counts:', vbox.count(), vbox1.count(), vbox2.count());
return [
vbox1
vbox2
]
i++
return
if !vbox.count()
return
rw = vbox.r2 - (vbox.r1) + 1
gw = vbox.g2 - (vbox.g1) + 1
bw = vbox.b2 - (vbox.b1) + 1
maxw = pv.max([
rw
gw
bw
])
# only one pixel, no split
if `vbox.count() == 1`
return [ vbox.copy() ]
### Find the partial sum arrays along the selected axis. ###
total = 0
partialsum = []
lookaheadsum = []
i = undefined
j = undefined
k = undefined
sum = undefined
index = undefined
if `maxw == rw`
i = vbox.r1
while i <= vbox.r2
sum = 0
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
index = getColorIndex(i, j, k)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
else if `maxw == gw`
i = vbox.g1
while i <= vbox.g2
sum = 0
j = vbox.r1
while j <= vbox.r2
k = vbox.b1
while k <= vbox.b2
index = getColorIndex(j, i, k)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
else
### maxw == bw ###
i = vbox.b1
while i <= vbox.b2
sum = 0
j = vbox.r1
while j <= vbox.r2
k = vbox.g1
while k <= vbox.g2
index = getColorIndex(j, k, i)
sum += histo[index] or 0
k++
j++
total += sum
partialsum[i] = total
i++
partialsum.forEach (d, i) ->
lookaheadsum[i] = total - d
return
# determine the cut planes
if `maxw == rw` then doCut('r') else if `maxw == gw` then doCut('g') else doCut('b')
quantize = (pixels, maxcolors) ->
k = 0
# short-circuit
# inner function to do the iteration
iter = (lh, target) ->
ncolors = lh.size()
niters = 0
vbox = undefined
while niters < maxIterations
if ncolors >= target
return
if niters++ > maxIterations
# console.log("infinite loop; perhaps too few pixels!");
return
vbox = lh.pop()
if !vbox.count()
### just put it back ###
lh.push vbox
niters++
k++
continue
# do the cut
vboxes = medianCutApply(histo, vbox)
vbox1 = vboxes[0]
vbox2 = vboxes[1]
if !vbox1
# console.log("vbox1 not defined; shouldn't happen!");
return
lh.push vbox1
if vbox2
### vbox2 can be null ###
lh.push vbox2
ncolors++
return
if !pixels.length or maxcolors < 2 or maxcolors > 256
# console.log('wrong number of maxcolors');
return false
# XXX: check color content and convert to grayscale if insufficient
histo = getHisto(pixels)
histosize = 1 << 3 * sigbits
# check that we aren't below maxcolors already
nColors = 0
histo.forEach ->
nColors++
return
if nColors <= maxcolors
# XXX: generate the new colors from the histo and return
else
# get the beginning vbox from the colors
vbox = vboxFromPixels(pixels, histo)
pq = new PQueue((a, b) ->
pv.naturalOrder a.count(), b.count()
)
pq.push vbox
# first set of colors, sorted by population
iter pq, fractByPopulations * maxcolors
# Re-sort by the product of pixel occupancy times the size in color space.
pq2 = new PQueue((a, b) ->
pv.naturalOrder a.count() * a.volume(), b.count() * b.volume()
)
while pq.size()
pq2.push pq.pop()
# next set - generate the median cuts using the (npix * vol) sorting.
iter pq2, maxcolors
# calculate the actual colors
cmap = new CMap
while pq2.size()
cmap.push pq2.pop()
cmap
VBox.prototype =
volume: (force) ->
vbox = this
if !vbox._volume or force
vbox._volume = (vbox.r2 - (vbox.r1) + 1) * (vbox.g2 - (vbox.g1) + 1) * (vbox.b2 - (vbox.b1) + 1)
vbox._volume
count: (force) ->
vbox = this
histo = vbox.histo
if !vbox._count_set or force
npix = 0
i = undefined
j = undefined
k = undefined
i = vbox.r1
while i <= vbox.r2
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
`index = getColorIndex(i, j, k)`
npix += histo[index] or 0
k++
j++
i++
vbox._count = npix
vbox._count_set = true
vbox._count
copy: ->
vbox = this
new VBox(vbox.r1, vbox.r2, vbox.g1, vbox.g2, vbox.b1, vbox.b2, vbox.histo)
avg: (force) ->
vbox = this
histo = vbox.histo
if !vbox._avg or force
ntot = 0
mult = 1 << 8 - sigbits
rsum = 0
gsum = 0
bsum = 0
hval = undefined
i = undefined
j = undefined
k = undefined
histoindex = undefined
i = vbox.r1
while i <= vbox.r2
j = vbox.g1
while j <= vbox.g2
k = vbox.b1
while k <= vbox.b2
histoindex = getColorIndex(i, j, k)
hval = histo[histoindex] or 0
ntot += hval
rsum += hval * (i + 0.5) * mult
gsum += hval * (j + 0.5) * mult
bsum += hval * (k + 0.5) * mult
k++
j++
i++
if ntot
vbox._avg = [
~ ~(rsum / ntot)
~ ~(gsum / ntot)
~ ~(bsum / ntot)
]
else
# console.log('empty box');
vbox._avg = [
~ ~(mult * (vbox.r1 + vbox.r2 + 1) / 2)
~ ~(mult * (vbox.g1 + vbox.g2 + 1) / 2)
~ ~(mult * (vbox.b1 + vbox.b2 + 1) / 2)
]
vbox._avg
contains: (pixel) ->
vbox = this
rval = pixel[0] >> rshift
`gval = pixel[1] >> rshift`
`bval = pixel[2] >> rshift`
rval >= vbox.r1 and rval <= vbox.r2 and gval >= vbox.g1 and gval <= vbox.g2 and bval >= vbox.b1 and bval <= vbox.b2
CMap.prototype =
push: (vbox) ->
@vboxes.push
vbox: vbox
color: vbox.avg()
return
palette: ->
@vboxes.map (vb) ->
vb.color
size: ->
@vboxes.size()
map: (color) ->
vboxes = @vboxes
i = 0
while i < vboxes.size()
if vboxes.peek(i).vbox.contains(color)
return vboxes.peek(i).color
i++
@nearest color
nearest: (color) ->
vboxes = @vboxes
d1 = undefined
d2 = undefined
pColor = undefined
i = 0
while i < vboxes.size()
d2 = Math.sqrt((color[0] - (vboxes.peek(i).color[0])) ** 2 + (color[1] - (vboxes.peek(i).color[1])) ** 2 + (color[2] - (vboxes.peek(i).color[2])) ** 2)
if d2 < d1 or `d1 == undefined`
d1 = d2
pColor = vboxes.peek(i).color
i++
pColor
forcebw: ->
# XXX: won't work yet
vboxes = @vboxes
vboxes.sort (a, b) ->
pv.naturalOrder pv.sum(a.color), pv.sum(b.color)
# force darkest color to black if everything < 5
lowest = vboxes[0].color
if lowest[0] < 5 and lowest[1] < 5 and lowest[2] < 5
vboxes[0].color = [
0
0
0
]
# force lightest color to white if everything > 251
idx = vboxes.length - 1
highest = vboxes[idx].color
if highest[0] > 251 and highest[1] > 251 and highest[2] > 251
vboxes[idx].color = [
255
255
255
]
return
{ quantize: quantize }
# ---
# generated by js2coffee 2.2.0 |
[
{
"context": " cb\n\nCreate.account = (index, cb) ->\n\tuserName = 'user' + Faker.random.number()\n\tdisplayName = 'userDisp",
"end": 7586,
"score": 0.9974149465560913,
"start": 7582,
"tag": "USERNAME",
"value": "user"
},
{
"context": " = 'user' + Faker.random.number()\n\tdisplayName... | seeds/create.coffee | LogicalOutcomes/KoNote | 1 | Imm = require 'immutable'
Faker = require 'faker'
Async = require 'async'
Moment = require 'moment'
Config = require '../src/config'
{Users, TimestampFormat, generateId} = require '../src/persist'
{ProgramColors, EventTypeColors} = require '../src/colors'
{stripMetadata} = require '../src/persist/utils'
Create = {}
# Utilities
createData = (dataCollection, obj, cb) ->
global.ActiveSession.persist[dataCollection].create obj, cb
# Singular create functions
Create.clientFile = (cb) ->
first = Faker.name.firstName()
middle = Faker.name.firstName()
last = Faker.name.lastName()
recordId = Faker.random.number().toString()
earliestDate = Moment().subtract(29000, 'days')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
birthDate = Moment().subtract(randomDay, 'days').format('YYYYMMMDD')
clientFile = Imm.fromJS {
clientName: {first, middle, last}
recordId: recordId
birthDate
status: 'active'
plan: {
sections: []
}
detailUnits: []
}
createData 'clientFiles', clientFile, cb
Create.globalEvent = ({progEvent}, cb) ->
globalEvent = Imm.fromJS {
title: progEvent.get('title')
description: progEvent.get('description')
startTimestamp: progEvent.get('startTimestamp')
endTimestamp: progEvent.get('endTimestamp')
typeId: progEvent.get('typeId')
clientFileId: progEvent.get('clientFileId')
relatedProgNoteId: progEvent.get('relatedProgNoteId')
relatedProgEventId: progEvent.get('id')
programId: progEvent.get('authorProgramId')
backdate: progEvent.get('backdate')
status: progEvent.get('status')
statusReason: progEvent.get('statusReason')
}
createData 'globalEvents', globalEvent, cb
Create.progEvent = ({clientFile, progNote, eventTypes}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
randomDaySpan = Math.floor(Math.random() * 10) + 1
randomEnddate = Moment().subtract(randomDay, 'days').add(randomDaySpan, 'days')
eventTypeIds = eventTypes
.map (eventType) -> eventType.get('id')
.toJS()
randomIndex = Math.floor(Math.random() * eventTypeIds.length)
randomTypeId = eventTypeIds[randomIndex]
relatedProgNoteId = progNote.get('id')
clientFileId = clientFile.get('id')
progEvent = Imm.fromJS {
title: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
startTimestamp: randomBackdate.format(TimestampFormat)
endTimestamp: randomEnddate.format(TimestampFormat)
status: 'default'
# statusReason: optional
backdate: progNote.get('backdate')
typeId: randomTypeId
relatedProgNoteId
authorProgramId: ''
clientFileId
}
createData 'progEvents', progEvent, cb
Create.quickNote = ({clientFile}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
quickNote = Imm.fromJS {
type: 'basic'
status: 'default'
clientFileId: clientFile.get('id')
notes: Faker.lorem.paragraph()
timestamp: randomBackdate.format(TimestampFormat)
backdate: ''
authorProgramId: ''
beginTimestamp: ''
}
createData 'progNotes', quickNote, cb
Create.progNote = ({clientFile, sections, planTargets, metrics}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
progNoteTemplate = Imm.fromJS Config.templates[Config.useTemplate]
progNoteUnit = progNoteTemplate.getIn(['units', 0])
# Loop over progNote sections
progNoteSections = sections.map (section) ->
# Loop over targetIds, and get the matching planTarget definition
targets = section.get('targetIds').map (targetId) ->
planTarget = planTargets.find (target) -> target.get('id') is targetId
# Loop over metricIds, get the matching metric
metricNotes = planTarget.get('metricIds').map (metricId) ->
metric = metrics.find (metric) -> metric.get('id') is metricId
# Generate fake metric value
randomNumber = Math.floor(Math.random() * 10) + 1
# Construct the metric note
return {
id: metric.get('id')
name: metric.get('name')
definition: metric.get('definition')
value: randomNumber.toString()
}
# Construct the target note
return {
id: planTarget.get('id')
name: planTarget.get('name')
description: planTarget.get('description')
notes: Faker.lorem.paragraph()
metrics: metricNotes.toJS()
}
# Construct the section as a whole
return {
id: section.get('id')
name: section.get('name')
targets: targets
}
# 1/3 chance of having a summary
hasSummary = (Math.floor(Math.random() * 3) + 1) is 3
progNote = Imm.fromJS {
clientFileId: clientFile.get('id')
type: 'full'
status: 'default'
templateId: progNoteTemplate.get('id')
backdate: ''
timestamp: randomBackdate.format(TimestampFormat)
authorProgramId: ''
beginTimestamp: ''
summary: if hasSummary then Faker.lorem.paragraph() else ''
units: [
{
id: progNoteUnit.get('id')
type: progNoteUnit.get('type')
name: progNoteUnit.get('name')
sections: progNoteSections
}
]
}
createData 'progNotes', progNote, cb
Create.alert = (clientFile, cb) ->
clientFileId = clientFile.get('id')
alert = Imm.fromJS {
content: Faker.lorem.paragraph()
clientFileId
status: 'default'
statusReason: 'Seeded'
updateReason: 'Seeded'
authorProgramId: ''
}
createData 'alerts', alert, cb
Create.planTarget = (clientFile, metrics, cb) ->
metricIds = metrics
.map (metric) -> metric.get('id')
.toJS()
# randomly chooses a status, with a higher probability of 'default'
randomNumber = Math.floor(Math.random() * 10) + 1
if randomNumber > 8
status = 'deactivated'
else if randomNumber < 2
status = 'completed'
else
status = 'default'
target = Imm.fromJS {
clientFileId: clientFile.get('id')
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
status
metricIds
}
createData 'planTargets', target, cb
Create.planTargetRevision = (target, cb) ->
newDescription = Faker.lorem.paragraph()
updatedPlanTarget = target.set 'description', newDescription
global.ActiveSession.persist.planTargets.createRevision updatedPlanTarget, cb
Create.program = (index, cb) ->
program = Imm.fromJS({
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
status: 'default'
# chooses a hexColor randomly from an imported list of hexcolors
colorKeyHex: ProgramColors.get(Math.floor(Math.random() * ProgramColors.size))
})
createData 'programs', program, cb
Create.clientFileProgramLink = (clientFile, program, cb) ->
link = Imm.fromJS({
clientFileId: clientFile.get('id')
programId: program.get('id')
status: 'enrolled'
})
createData 'clientFileProgramLinks', link, cb
Create.metric = (index, cb) ->
metric = Imm.fromJS ({
name: Faker.company.bsBuzz()
definition: Faker.lorem.paragraph()
status: 'default'
})
createData 'metrics', metric, cb
Create.eventType = (index, cb) ->
eventType = Imm.fromJS ({
name: Faker.company.bsBuzz()
# chooses a hexColor randomly from an imported list of hexcolors
colorKeyHex: EventTypeColors.get(Math.floor(Math.random() * EventTypeColors.size))
description: Faker.lorem.paragraph()
status: 'default'
})
createData 'eventTypes', eventType, cb
Create.account = (index, cb) ->
userName = 'user' + Faker.random.number()
displayName = 'userDisplay' + Faker.random.number()
password = 'password'
accountType = 'normal'
Users.Account.create global.ActiveSession.account, userName, displayName, password, accountType, cb
Create.planTemplate = (index, cb) ->
planTemplate = Imm.fromJS {
name: Faker.company.bsBuzz()
sections: [
{
name: Faker.company.bsBuzz()
targets: [
{
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
metricIds: []
}
]
},
{
name: Faker.company.bsBuzz()
targets: [
{
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
metricIds: []
}
]
}
]
}
# Multi create functions
Create.clientFiles = (quantity, cb=(->)) ->
Async.times quantity, Create.clientFile, (err, clientFiles) ->
if err
cb err
return
console.log "Created #{quantity} clientFiles"
cb null, Imm.List(clientFiles)
Create.progEvents = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.progEvent(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.quickNotes = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.quickNote(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.progNotes = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.progNote(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.planTargets = (quantity, clientFile, metrics, cb) ->
sliceSize = Math.floor(metrics.size / quantity)
x = 0
Async.times quantity, (index, cb) =>
targetMetrics = metrics.slice(x, x + sliceSize)
Create.planTarget(clientFile, targetMetrics, cb)
x += sliceSize
, (err, results) ->
if err
cb err
return
console.log "Created #{quantity} planTargets"
cb null, Imm.List(results)
Create.planTargetRevisions = (quantity, planTarget, cb) ->
Async.times quantity, (index, cb) =>
Create.planTargetRevision(planTarget, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.programs = (quantity, cb) ->
Async.times quantity, Create.program, (err, programs) ->
if err
cb err
return
console.log "Created #{quantity} programs"
cb null, Imm.List(programs)
Create.clientFileProgramLinks = (clientFiles, program, cb) ->
Async.map clientFiles.toArray(), (clientFile, cb) ->
Create.clientFileProgramLink clientFile, program, (err, result) ->
if err
cb err
return
cb null, Imm.List(result)
, cb
Create.metrics = (quantity, cb) ->
Async.times quantity, Create.metric, (err, metrics) ->
if err
cb err
return
console.log "Created #{quantity} metrics"
cb null, Imm.List(metrics)
Create.eventTypes = (quantity, cb) ->
Async.times quantity, Create.eventType, (err, eventTypes) ->
if err
cb err
return
console.log "Created #{quantity} eventTypes"
cb null, Imm.List(eventTypes)
Create.accounts = (quantity, cb) ->
Async.times quantity, Create.account, (err, accounts) ->
if err
cb err
return
console.log "Created #{quantity} accounts"
cb null, Imm.List(accounts)
Create.planTemplates = (quantity, cb) ->
Async.times quantity, Create.planTemplate, (err, planTemplates) ->
if err
cb err
return
console.log "Created #{quantity} planTemplates"
cb null, Imm.List(planTemplates)
module.exports = Create
| 94414 | Imm = require 'immutable'
Faker = require 'faker'
Async = require 'async'
Moment = require 'moment'
Config = require '../src/config'
{Users, TimestampFormat, generateId} = require '../src/persist'
{ProgramColors, EventTypeColors} = require '../src/colors'
{stripMetadata} = require '../src/persist/utils'
Create = {}
# Utilities
createData = (dataCollection, obj, cb) ->
global.ActiveSession.persist[dataCollection].create obj, cb
# Singular create functions
Create.clientFile = (cb) ->
first = Faker.name.firstName()
middle = Faker.name.firstName()
last = Faker.name.lastName()
recordId = Faker.random.number().toString()
earliestDate = Moment().subtract(29000, 'days')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
birthDate = Moment().subtract(randomDay, 'days').format('YYYYMMMDD')
clientFile = Imm.fromJS {
clientName: {first, middle, last}
recordId: recordId
birthDate
status: 'active'
plan: {
sections: []
}
detailUnits: []
}
createData 'clientFiles', clientFile, cb
Create.globalEvent = ({progEvent}, cb) ->
globalEvent = Imm.fromJS {
title: progEvent.get('title')
description: progEvent.get('description')
startTimestamp: progEvent.get('startTimestamp')
endTimestamp: progEvent.get('endTimestamp')
typeId: progEvent.get('typeId')
clientFileId: progEvent.get('clientFileId')
relatedProgNoteId: progEvent.get('relatedProgNoteId')
relatedProgEventId: progEvent.get('id')
programId: progEvent.get('authorProgramId')
backdate: progEvent.get('backdate')
status: progEvent.get('status')
statusReason: progEvent.get('statusReason')
}
createData 'globalEvents', globalEvent, cb
Create.progEvent = ({clientFile, progNote, eventTypes}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
randomDaySpan = Math.floor(Math.random() * 10) + 1
randomEnddate = Moment().subtract(randomDay, 'days').add(randomDaySpan, 'days')
eventTypeIds = eventTypes
.map (eventType) -> eventType.get('id')
.toJS()
randomIndex = Math.floor(Math.random() * eventTypeIds.length)
randomTypeId = eventTypeIds[randomIndex]
relatedProgNoteId = progNote.get('id')
clientFileId = clientFile.get('id')
progEvent = Imm.fromJS {
title: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
startTimestamp: randomBackdate.format(TimestampFormat)
endTimestamp: randomEnddate.format(TimestampFormat)
status: 'default'
# statusReason: optional
backdate: progNote.get('backdate')
typeId: randomTypeId
relatedProgNoteId
authorProgramId: ''
clientFileId
}
createData 'progEvents', progEvent, cb
Create.quickNote = ({clientFile}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
quickNote = Imm.fromJS {
type: 'basic'
status: 'default'
clientFileId: clientFile.get('id')
notes: Faker.lorem.paragraph()
timestamp: randomBackdate.format(TimestampFormat)
backdate: ''
authorProgramId: ''
beginTimestamp: ''
}
createData 'progNotes', quickNote, cb
Create.progNote = ({clientFile, sections, planTargets, metrics}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
progNoteTemplate = Imm.fromJS Config.templates[Config.useTemplate]
progNoteUnit = progNoteTemplate.getIn(['units', 0])
# Loop over progNote sections
progNoteSections = sections.map (section) ->
# Loop over targetIds, and get the matching planTarget definition
targets = section.get('targetIds').map (targetId) ->
planTarget = planTargets.find (target) -> target.get('id') is targetId
# Loop over metricIds, get the matching metric
metricNotes = planTarget.get('metricIds').map (metricId) ->
metric = metrics.find (metric) -> metric.get('id') is metricId
# Generate fake metric value
randomNumber = Math.floor(Math.random() * 10) + 1
# Construct the metric note
return {
id: metric.get('id')
name: metric.get('name')
definition: metric.get('definition')
value: randomNumber.toString()
}
# Construct the target note
return {
id: planTarget.get('id')
name: planTarget.get('name')
description: planTarget.get('description')
notes: Faker.lorem.paragraph()
metrics: metricNotes.toJS()
}
# Construct the section as a whole
return {
id: section.get('id')
name: section.get('name')
targets: targets
}
# 1/3 chance of having a summary
hasSummary = (Math.floor(Math.random() * 3) + 1) is 3
progNote = Imm.fromJS {
clientFileId: clientFile.get('id')
type: 'full'
status: 'default'
templateId: progNoteTemplate.get('id')
backdate: ''
timestamp: randomBackdate.format(TimestampFormat)
authorProgramId: ''
beginTimestamp: ''
summary: if hasSummary then Faker.lorem.paragraph() else ''
units: [
{
id: progNoteUnit.get('id')
type: progNoteUnit.get('type')
name: progNoteUnit.get('name')
sections: progNoteSections
}
]
}
createData 'progNotes', progNote, cb
Create.alert = (clientFile, cb) ->
clientFileId = clientFile.get('id')
alert = Imm.fromJS {
content: Faker.lorem.paragraph()
clientFileId
status: 'default'
statusReason: 'Seeded'
updateReason: 'Seeded'
authorProgramId: ''
}
createData 'alerts', alert, cb
Create.planTarget = (clientFile, metrics, cb) ->
metricIds = metrics
.map (metric) -> metric.get('id')
.toJS()
# randomly chooses a status, with a higher probability of 'default'
randomNumber = Math.floor(Math.random() * 10) + 1
if randomNumber > 8
status = 'deactivated'
else if randomNumber < 2
status = 'completed'
else
status = 'default'
target = Imm.fromJS {
clientFileId: clientFile.get('id')
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
status
metricIds
}
createData 'planTargets', target, cb
Create.planTargetRevision = (target, cb) ->
newDescription = Faker.lorem.paragraph()
updatedPlanTarget = target.set 'description', newDescription
global.ActiveSession.persist.planTargets.createRevision updatedPlanTarget, cb
Create.program = (index, cb) ->
program = Imm.fromJS({
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
status: 'default'
# chooses a hexColor randomly from an imported list of hexcolors
colorKeyHex: ProgramColors.get(Math.floor(Math.random() * ProgramColors.size))
})
createData 'programs', program, cb
Create.clientFileProgramLink = (clientFile, program, cb) ->
link = Imm.fromJS({
clientFileId: clientFile.get('id')
programId: program.get('id')
status: 'enrolled'
})
createData 'clientFileProgramLinks', link, cb
Create.metric = (index, cb) ->
metric = Imm.fromJS ({
name: Faker.company.bsBuzz()
definition: Faker.lorem.paragraph()
status: 'default'
})
createData 'metrics', metric, cb
Create.eventType = (index, cb) ->
eventType = Imm.fromJS ({
name: Faker.company.bsBuzz()
# chooses a hexColor randomly from an imported list of hexcolors
colorKeyHex: EventTypeColors.get(Math.floor(Math.random() * EventTypeColors.size))
description: Faker.lorem.paragraph()
status: 'default'
})
createData 'eventTypes', eventType, cb
Create.account = (index, cb) ->
userName = 'user' + Faker.random.number()
displayName = 'userDisplay' + Faker.random.number()
password = '<PASSWORD>'
accountType = 'normal'
Users.Account.create global.ActiveSession.account, userName, displayName, password, accountType, cb
Create.planTemplate = (index, cb) ->
planTemplate = Imm.fromJS {
name: Faker.company.bsBuzz()
sections: [
{
name: Faker.company.bsBuzz()
targets: [
{
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
metricIds: []
}
]
},
{
name: Faker.company.bsBuzz()
targets: [
{
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
metricIds: []
}
]
}
]
}
# Multi create functions
Create.clientFiles = (quantity, cb=(->)) ->
Async.times quantity, Create.clientFile, (err, clientFiles) ->
if err
cb err
return
console.log "Created #{quantity} clientFiles"
cb null, Imm.List(clientFiles)
Create.progEvents = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.progEvent(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.quickNotes = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.quickNote(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.progNotes = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.progNote(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.planTargets = (quantity, clientFile, metrics, cb) ->
sliceSize = Math.floor(metrics.size / quantity)
x = 0
Async.times quantity, (index, cb) =>
targetMetrics = metrics.slice(x, x + sliceSize)
Create.planTarget(clientFile, targetMetrics, cb)
x += sliceSize
, (err, results) ->
if err
cb err
return
console.log "Created #{quantity} planTargets"
cb null, Imm.List(results)
Create.planTargetRevisions = (quantity, planTarget, cb) ->
Async.times quantity, (index, cb) =>
Create.planTargetRevision(planTarget, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.programs = (quantity, cb) ->
Async.times quantity, Create.program, (err, programs) ->
if err
cb err
return
console.log "Created #{quantity} programs"
cb null, Imm.List(programs)
Create.clientFileProgramLinks = (clientFiles, program, cb) ->
Async.map clientFiles.toArray(), (clientFile, cb) ->
Create.clientFileProgramLink clientFile, program, (err, result) ->
if err
cb err
return
cb null, Imm.List(result)
, cb
Create.metrics = (quantity, cb) ->
Async.times quantity, Create.metric, (err, metrics) ->
if err
cb err
return
console.log "Created #{quantity} metrics"
cb null, Imm.List(metrics)
Create.eventTypes = (quantity, cb) ->
Async.times quantity, Create.eventType, (err, eventTypes) ->
if err
cb err
return
console.log "Created #{quantity} eventTypes"
cb null, Imm.List(eventTypes)
Create.accounts = (quantity, cb) ->
Async.times quantity, Create.account, (err, accounts) ->
if err
cb err
return
console.log "Created #{quantity} accounts"
cb null, Imm.List(accounts)
Create.planTemplates = (quantity, cb) ->
Async.times quantity, Create.planTemplate, (err, planTemplates) ->
if err
cb err
return
console.log "Created #{quantity} planTemplates"
cb null, Imm.List(planTemplates)
module.exports = Create
| true | Imm = require 'immutable'
Faker = require 'faker'
Async = require 'async'
Moment = require 'moment'
Config = require '../src/config'
{Users, TimestampFormat, generateId} = require '../src/persist'
{ProgramColors, EventTypeColors} = require '../src/colors'
{stripMetadata} = require '../src/persist/utils'
Create = {}
# Utilities
createData = (dataCollection, obj, cb) ->
global.ActiveSession.persist[dataCollection].create obj, cb
# Singular create functions
Create.clientFile = (cb) ->
first = Faker.name.firstName()
middle = Faker.name.firstName()
last = Faker.name.lastName()
recordId = Faker.random.number().toString()
earliestDate = Moment().subtract(29000, 'days')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
birthDate = Moment().subtract(randomDay, 'days').format('YYYYMMMDD')
clientFile = Imm.fromJS {
clientName: {first, middle, last}
recordId: recordId
birthDate
status: 'active'
plan: {
sections: []
}
detailUnits: []
}
createData 'clientFiles', clientFile, cb
Create.globalEvent = ({progEvent}, cb) ->
globalEvent = Imm.fromJS {
title: progEvent.get('title')
description: progEvent.get('description')
startTimestamp: progEvent.get('startTimestamp')
endTimestamp: progEvent.get('endTimestamp')
typeId: progEvent.get('typeId')
clientFileId: progEvent.get('clientFileId')
relatedProgNoteId: progEvent.get('relatedProgNoteId')
relatedProgEventId: progEvent.get('id')
programId: progEvent.get('authorProgramId')
backdate: progEvent.get('backdate')
status: progEvent.get('status')
statusReason: progEvent.get('statusReason')
}
createData 'globalEvents', globalEvent, cb
Create.progEvent = ({clientFile, progNote, eventTypes}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
randomDaySpan = Math.floor(Math.random() * 10) + 1
randomEnddate = Moment().subtract(randomDay, 'days').add(randomDaySpan, 'days')
eventTypeIds = eventTypes
.map (eventType) -> eventType.get('id')
.toJS()
randomIndex = Math.floor(Math.random() * eventTypeIds.length)
randomTypeId = eventTypeIds[randomIndex]
relatedProgNoteId = progNote.get('id')
clientFileId = clientFile.get('id')
progEvent = Imm.fromJS {
title: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
startTimestamp: randomBackdate.format(TimestampFormat)
endTimestamp: randomEnddate.format(TimestampFormat)
status: 'default'
# statusReason: optional
backdate: progNote.get('backdate')
typeId: randomTypeId
relatedProgNoteId
authorProgramId: ''
clientFileId
}
createData 'progEvents', progEvent, cb
Create.quickNote = ({clientFile}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
quickNote = Imm.fromJS {
type: 'basic'
status: 'default'
clientFileId: clientFile.get('id')
notes: Faker.lorem.paragraph()
timestamp: randomBackdate.format(TimestampFormat)
backdate: ''
authorProgramId: ''
beginTimestamp: ''
}
createData 'progNotes', quickNote, cb
Create.progNote = ({clientFile, sections, planTargets, metrics}, cb) ->
earliestDate = Moment().subtract(2, 'months')
daySpan = Moment().diff(earliestDate, 'days')
randomDay = Math.floor(Math.random() * daySpan) + 1
randomBackdate = Moment().subtract(randomDay, 'days')
progNoteTemplate = Imm.fromJS Config.templates[Config.useTemplate]
progNoteUnit = progNoteTemplate.getIn(['units', 0])
# Loop over progNote sections
progNoteSections = sections.map (section) ->
# Loop over targetIds, and get the matching planTarget definition
targets = section.get('targetIds').map (targetId) ->
planTarget = planTargets.find (target) -> target.get('id') is targetId
# Loop over metricIds, get the matching metric
metricNotes = planTarget.get('metricIds').map (metricId) ->
metric = metrics.find (metric) -> metric.get('id') is metricId
# Generate fake metric value
randomNumber = Math.floor(Math.random() * 10) + 1
# Construct the metric note
return {
id: metric.get('id')
name: metric.get('name')
definition: metric.get('definition')
value: randomNumber.toString()
}
# Construct the target note
return {
id: planTarget.get('id')
name: planTarget.get('name')
description: planTarget.get('description')
notes: Faker.lorem.paragraph()
metrics: metricNotes.toJS()
}
# Construct the section as a whole
return {
id: section.get('id')
name: section.get('name')
targets: targets
}
# 1/3 chance of having a summary
hasSummary = (Math.floor(Math.random() * 3) + 1) is 3
progNote = Imm.fromJS {
clientFileId: clientFile.get('id')
type: 'full'
status: 'default'
templateId: progNoteTemplate.get('id')
backdate: ''
timestamp: randomBackdate.format(TimestampFormat)
authorProgramId: ''
beginTimestamp: ''
summary: if hasSummary then Faker.lorem.paragraph() else ''
units: [
{
id: progNoteUnit.get('id')
type: progNoteUnit.get('type')
name: progNoteUnit.get('name')
sections: progNoteSections
}
]
}
createData 'progNotes', progNote, cb
Create.alert = (clientFile, cb) ->
clientFileId = clientFile.get('id')
alert = Imm.fromJS {
content: Faker.lorem.paragraph()
clientFileId
status: 'default'
statusReason: 'Seeded'
updateReason: 'Seeded'
authorProgramId: ''
}
createData 'alerts', alert, cb
Create.planTarget = (clientFile, metrics, cb) ->
metricIds = metrics
.map (metric) -> metric.get('id')
.toJS()
# randomly chooses a status, with a higher probability of 'default'
randomNumber = Math.floor(Math.random() * 10) + 1
if randomNumber > 8
status = 'deactivated'
else if randomNumber < 2
status = 'completed'
else
status = 'default'
target = Imm.fromJS {
clientFileId: clientFile.get('id')
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
status
metricIds
}
createData 'planTargets', target, cb
Create.planTargetRevision = (target, cb) ->
newDescription = Faker.lorem.paragraph()
updatedPlanTarget = target.set 'description', newDescription
global.ActiveSession.persist.planTargets.createRevision updatedPlanTarget, cb
Create.program = (index, cb) ->
program = Imm.fromJS({
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
status: 'default'
# chooses a hexColor randomly from an imported list of hexcolors
colorKeyHex: ProgramColors.get(Math.floor(Math.random() * ProgramColors.size))
})
createData 'programs', program, cb
Create.clientFileProgramLink = (clientFile, program, cb) ->
link = Imm.fromJS({
clientFileId: clientFile.get('id')
programId: program.get('id')
status: 'enrolled'
})
createData 'clientFileProgramLinks', link, cb
Create.metric = (index, cb) ->
metric = Imm.fromJS ({
name: Faker.company.bsBuzz()
definition: Faker.lorem.paragraph()
status: 'default'
})
createData 'metrics', metric, cb
Create.eventType = (index, cb) ->
eventType = Imm.fromJS ({
name: Faker.company.bsBuzz()
# chooses a hexColor randomly from an imported list of hexcolors
colorKeyHex: EventTypeColors.get(Math.floor(Math.random() * EventTypeColors.size))
description: Faker.lorem.paragraph()
status: 'default'
})
createData 'eventTypes', eventType, cb
Create.account = (index, cb) ->
userName = 'user' + Faker.random.number()
displayName = 'userDisplay' + Faker.random.number()
password = 'PI:PASSWORD:<PASSWORD>END_PI'
accountType = 'normal'
Users.Account.create global.ActiveSession.account, userName, displayName, password, accountType, cb
Create.planTemplate = (index, cb) ->
planTemplate = Imm.fromJS {
name: Faker.company.bsBuzz()
sections: [
{
name: Faker.company.bsBuzz()
targets: [
{
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
metricIds: []
}
]
},
{
name: Faker.company.bsBuzz()
targets: [
{
name: Faker.company.bsBuzz()
description: Faker.lorem.paragraph()
metricIds: []
}
]
}
]
}
# Multi create functions
Create.clientFiles = (quantity, cb=(->)) ->
Async.times quantity, Create.clientFile, (err, clientFiles) ->
if err
cb err
return
console.log "Created #{quantity} clientFiles"
cb null, Imm.List(clientFiles)
Create.progEvents = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.progEvent(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.quickNotes = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.quickNote(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.progNotes = (quantity, props, cb) ->
Async.times quantity, (index, cb) ->
Create.progNote(props, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.planTargets = (quantity, clientFile, metrics, cb) ->
sliceSize = Math.floor(metrics.size / quantity)
x = 0
Async.times quantity, (index, cb) =>
targetMetrics = metrics.slice(x, x + sliceSize)
Create.planTarget(clientFile, targetMetrics, cb)
x += sliceSize
, (err, results) ->
if err
cb err
return
console.log "Created #{quantity} planTargets"
cb null, Imm.List(results)
Create.planTargetRevisions = (quantity, planTarget, cb) ->
Async.times quantity, (index, cb) =>
Create.planTargetRevision(planTarget, cb)
, (err, results) ->
if err
cb err
return
cb null, Imm.List(results)
Create.programs = (quantity, cb) ->
Async.times quantity, Create.program, (err, programs) ->
if err
cb err
return
console.log "Created #{quantity} programs"
cb null, Imm.List(programs)
Create.clientFileProgramLinks = (clientFiles, program, cb) ->
Async.map clientFiles.toArray(), (clientFile, cb) ->
Create.clientFileProgramLink clientFile, program, (err, result) ->
if err
cb err
return
cb null, Imm.List(result)
, cb
Create.metrics = (quantity, cb) ->
Async.times quantity, Create.metric, (err, metrics) ->
if err
cb err
return
console.log "Created #{quantity} metrics"
cb null, Imm.List(metrics)
Create.eventTypes = (quantity, cb) ->
Async.times quantity, Create.eventType, (err, eventTypes) ->
if err
cb err
return
console.log "Created #{quantity} eventTypes"
cb null, Imm.List(eventTypes)
Create.accounts = (quantity, cb) ->
Async.times quantity, Create.account, (err, accounts) ->
if err
cb err
return
console.log "Created #{quantity} accounts"
cb null, Imm.List(accounts)
Create.planTemplates = (quantity, cb) ->
Async.times quantity, Create.planTemplate, (err, planTemplates) ->
if err
cb err
return
console.log "Created #{quantity} planTemplates"
cb null, Imm.List(planTemplates)
module.exports = Create
|
[
{
"context": "s an id', (done) ->\n# bob = new Flat({name: 'Bob'})\n# assert.equal(bob.get('name'), 'Bob', 'n",
"end": 1635,
"score": 0.9912055730819702,
"start": 1632,
"tag": "NAME",
"value": "Bob"
},
{
"context": "me: 'Bob'})\n# assert.equal(bob.get('name'), 'Bob', '... | test/generators/flat/sync.coffee | michaelBenin/backbone-orm | 1 | util = require 'util'
assert = require 'assert'
_ = require 'underscore'
Backbone = require 'backbone'
Queue = require '../../../lib/queue'
ModelCache = require('../../../lib/cache/singletons').ModelCache
QueryCache = require('../../../lib/cache/singletons').QueryCache
Fabricator = require '../../fabricator'
module.exports = (options, callback) ->
DATABASE_URL = options.database_url or ''
BASE_SCHEMA = options.schema or {}
SYNC = options.sync
BASE_COUNT = 5
ModelCache.configure({enabled: !!options.cache, max: 100}).hardReset() # configure model cache
class Flat extends Backbone.Model
urlRoot: "#{DATABASE_URL}/flats"
schema: BASE_SCHEMA
sync: SYNC(Flat)
describe "Backbone Sync (cache: #{options.cache}, query_cache: #{options.query_cache})", ->
before (done) -> return done() unless options.before; options.before([Flat], done)
after (done) -> callback(); done()
beforeEach (done) ->
queue = new Queue(1)
# reset caches
queue.defer (callback) -> ModelCache.configure({enabled: !!options.cache, max: 100}).reset(callback) # configure model cache
queue.defer (callback) -> QueryCache.configure({enabled: !!options.query_cache, verbose: false}).reset(callback) # configure query cache
queue.defer (callback) -> Flat.resetSchema(callback)
queue.defer (callback) -> Fabricator.create(Flat, BASE_COUNT, {
name: Fabricator.uniqueId('flat_')
created_at: Fabricator.date
updated_at: Fabricator.date
}, callback)
queue.await done
# it 'saves a model and assigns an id', (done) ->
# bob = new Flat({name: 'Bob'})
# assert.equal(bob.get('name'), 'Bob', 'name before save is Bob')
# assert.ok(!bob.id, 'id before save doesn\'t exist')
#
# queue = new Queue(1)
# queue.defer (callback) -> bob.save callback
#
# queue.defer (callback) ->
# assert.equal(bob.get('name'), 'Bob', 'name after save is Bob')
# assert.ok(!!bob.id, 'id after save is assigned')
# callback()
#
# queue.await done
it 'fetches model data', (done) ->
Flat.findOne (err, model) ->
assert.ok(!err, "No errors: #{err}")
assert.ok(!!model, 'got model')
new_model = new Flat({id: model.id})
new_model.fetch (err) ->
assert.ok(!err, "No errors: #{err}")
assert.deepEqual(model.toJSON(), new_model.toJSON(), "\nExpected: #{util.inspect(model.toJSON())}\nActual: #{util.inspect(new_model.toJSON())}")
done()
# it 'destroys a model', (done) ->
# Flat.findOne (err, model) ->
# assert.ok(!err, "No errors: #{err}")
# assert.ok(!!model, 'got model')
# model_id = model.id
#
# model.destroy (err) ->
# assert.ok(!err, "No errors: #{err}")
#
# Flat.find model_id, (err, model) ->
# assert.ok(!err, "No errors: #{err}")
# assert.ok(!model, "Model not found after destroy")
# done()
| 82708 | util = require 'util'
assert = require 'assert'
_ = require 'underscore'
Backbone = require 'backbone'
Queue = require '../../../lib/queue'
ModelCache = require('../../../lib/cache/singletons').ModelCache
QueryCache = require('../../../lib/cache/singletons').QueryCache
Fabricator = require '../../fabricator'
module.exports = (options, callback) ->
DATABASE_URL = options.database_url or ''
BASE_SCHEMA = options.schema or {}
SYNC = options.sync
BASE_COUNT = 5
ModelCache.configure({enabled: !!options.cache, max: 100}).hardReset() # configure model cache
class Flat extends Backbone.Model
urlRoot: "#{DATABASE_URL}/flats"
schema: BASE_SCHEMA
sync: SYNC(Flat)
describe "Backbone Sync (cache: #{options.cache}, query_cache: #{options.query_cache})", ->
before (done) -> return done() unless options.before; options.before([Flat], done)
after (done) -> callback(); done()
beforeEach (done) ->
queue = new Queue(1)
# reset caches
queue.defer (callback) -> ModelCache.configure({enabled: !!options.cache, max: 100}).reset(callback) # configure model cache
queue.defer (callback) -> QueryCache.configure({enabled: !!options.query_cache, verbose: false}).reset(callback) # configure query cache
queue.defer (callback) -> Flat.resetSchema(callback)
queue.defer (callback) -> Fabricator.create(Flat, BASE_COUNT, {
name: Fabricator.uniqueId('flat_')
created_at: Fabricator.date
updated_at: Fabricator.date
}, callback)
queue.await done
# it 'saves a model and assigns an id', (done) ->
# bob = new Flat({name: '<NAME>'})
# assert.equal(bob.get('name'), '<NAME>', 'name before save is <NAME>')
# assert.ok(!bob.id, 'id before save doesn\'t exist')
#
# queue = new Queue(1)
# queue.defer (callback) -> bob.save callback
#
# queue.defer (callback) ->
# assert.equal(bob.get('name'), '<NAME>', 'name after save is <NAME>')
# assert.ok(!!bob.id, 'id after save is assigned')
# callback()
#
# queue.await done
it 'fetches model data', (done) ->
Flat.findOne (err, model) ->
assert.ok(!err, "No errors: #{err}")
assert.ok(!!model, 'got model')
new_model = new Flat({id: model.id})
new_model.fetch (err) ->
assert.ok(!err, "No errors: #{err}")
assert.deepEqual(model.toJSON(), new_model.toJSON(), "\nExpected: #{util.inspect(model.toJSON())}\nActual: #{util.inspect(new_model.toJSON())}")
done()
# it 'destroys a model', (done) ->
# Flat.findOne (err, model) ->
# assert.ok(!err, "No errors: #{err}")
# assert.ok(!!model, 'got model')
# model_id = model.id
#
# model.destroy (err) ->
# assert.ok(!err, "No errors: #{err}")
#
# Flat.find model_id, (err, model) ->
# assert.ok(!err, "No errors: #{err}")
# assert.ok(!model, "Model not found after destroy")
# done()
| true | util = require 'util'
assert = require 'assert'
_ = require 'underscore'
Backbone = require 'backbone'
Queue = require '../../../lib/queue'
ModelCache = require('../../../lib/cache/singletons').ModelCache
QueryCache = require('../../../lib/cache/singletons').QueryCache
Fabricator = require '../../fabricator'
module.exports = (options, callback) ->
DATABASE_URL = options.database_url or ''
BASE_SCHEMA = options.schema or {}
SYNC = options.sync
BASE_COUNT = 5
ModelCache.configure({enabled: !!options.cache, max: 100}).hardReset() # configure model cache
class Flat extends Backbone.Model
urlRoot: "#{DATABASE_URL}/flats"
schema: BASE_SCHEMA
sync: SYNC(Flat)
describe "Backbone Sync (cache: #{options.cache}, query_cache: #{options.query_cache})", ->
before (done) -> return done() unless options.before; options.before([Flat], done)
after (done) -> callback(); done()
beforeEach (done) ->
queue = new Queue(1)
# reset caches
queue.defer (callback) -> ModelCache.configure({enabled: !!options.cache, max: 100}).reset(callback) # configure model cache
queue.defer (callback) -> QueryCache.configure({enabled: !!options.query_cache, verbose: false}).reset(callback) # configure query cache
queue.defer (callback) -> Flat.resetSchema(callback)
queue.defer (callback) -> Fabricator.create(Flat, BASE_COUNT, {
name: Fabricator.uniqueId('flat_')
created_at: Fabricator.date
updated_at: Fabricator.date
}, callback)
queue.await done
# it 'saves a model and assigns an id', (done) ->
# bob = new Flat({name: 'PI:NAME:<NAME>END_PI'})
# assert.equal(bob.get('name'), 'PI:NAME:<NAME>END_PI', 'name before save is PI:NAME:<NAME>END_PI')
# assert.ok(!bob.id, 'id before save doesn\'t exist')
#
# queue = new Queue(1)
# queue.defer (callback) -> bob.save callback
#
# queue.defer (callback) ->
# assert.equal(bob.get('name'), 'PI:NAME:<NAME>END_PI', 'name after save is PI:NAME:<NAME>END_PI')
# assert.ok(!!bob.id, 'id after save is assigned')
# callback()
#
# queue.await done
it 'fetches model data', (done) ->
Flat.findOne (err, model) ->
assert.ok(!err, "No errors: #{err}")
assert.ok(!!model, 'got model')
new_model = new Flat({id: model.id})
new_model.fetch (err) ->
assert.ok(!err, "No errors: #{err}")
assert.deepEqual(model.toJSON(), new_model.toJSON(), "\nExpected: #{util.inspect(model.toJSON())}\nActual: #{util.inspect(new_model.toJSON())}")
done()
# it 'destroys a model', (done) ->
# Flat.findOne (err, model) ->
# assert.ok(!err, "No errors: #{err}")
# assert.ok(!!model, 'got model')
# model_id = model.id
#
# model.destroy (err) ->
# assert.ok(!err, "No errors: #{err}")
#
# Flat.find model_id, (err, model) ->
# assert.ok(!err, "No errors: #{err}")
# assert.ok(!model, "Model not found after destroy")
# done()
|
[
{
"context": " emailAddress: @getAccount()\n password: @getPassword()\n success: (resp) =>\n controll",
"end": 2878,
"score": 0.9078353047370911,
"start": 2866,
"tag": "PASSWORD",
"value": "@getPassword"
},
{
"context": "phoneNumber: @getAccount()\n ... | talk-account/client/app/signin.coffee | ikingye/talk-os | 3,084 | React = require 'react'
Immutable = require 'immutable'
ajax = require '../ajax'
detect = require '../util/detect'
locales = require '../locales'
analytics = require '../util/analytics'
controllers = require '../controllers'
Space = React.createFactory require 'react-lite-space'
MobileInput = React.createFactory require './mobile-input'
AccountSwitcher = React.createFactory require './account-switcher'
ThirdpartyEntries = React.createFactory require './thirdparty-entries'
{a, i, h3, div, form, span, input, button, strong, fieldset} = React.DOM
module.exports = React.createClass
displayName: 'app-signin'
propTypes:
store: React.PropTypes.instanceOf(Immutable.Map).isRequired
getInitialState: ->
account = @getAccount()
tab: if (account[0] is '+') then 'mobile' else 'email'
error: null
quickLogin: @validUser()
componentWillUnmount: ->
@resetPassword()
getUser: ->
@props.store.get 'user'
validUser: ->
user = @getUser()
return false if not user?
return false if not Immutable.Map.isMap user
hasLogin = user.has 'login'
hasEmail = user.has 'emailAddress'
hasPhone = user.has 'phoneNumber'
hasUnions = user.has('unions') and user.get('unions').size > 0
hasLogin or hasEmail or hasPhone or hasUnions
detectUser: ->
user = @getUser()
account = =>
switch user.get 'login'
when 'email' then user.get 'emailAddress'
when 'mobile' then user.get 'phoneNumber'
else
union = user.get 'unions'
.find (union) =>
union.get('refer') is user.get('login')
if not union?
return locales.get('undefinedAccount', @getLanguage())
union.get 'showname'
account()
getAccount: ->
@props.store.getIn(['client', 'account'])
getPassword: ->
@props.store.getIn(['client', 'password'])
getLanguage: ->
@props.store.getIn(['client', 'language'])
isLoading: ->
@props.store.getIn(['client', 'isLoading'])
onAccountChange: (event) ->
@setState error: null
controllers.updateAccount event.target.value
onMobileAccountChange: (account) ->
@setState error: null
controllers.updateAccount account
onPasswordChange: (event) ->
@setState error: null
controllers.updatePassword event.target.value
onRouteSignUp: (event) ->
event.preventDefault()
controllers.routeSignUp()
requestReset: (event) ->
event.preventDefault()
controllers.routeForgotPassword()
onSignIn: ->
if not detect.isValidPassword(@getPassword())
@setState error: locales.get('passwordNoShortThan6', @getLanguage())
return
if @state.tab is 'email'
if detect.isEmail @getAccount()
@setState
error: null
ajax.emailSignIn
data:
emailAddress: @getAccount()
password: @getPassword()
success: (resp) =>
controllers.logInRedirectWithData('email')
@setState error: null
error: (err) =>
error = JSON.parse err.response
@setState error: error.message
analytics.loginError()
else
@setState
error: locales.get('notEmail', @getLanguage())
else if @state.tab is 'mobile'
if detect.isMobile @getAccount()
@setState
error: null
ajax.mobileSignIn
data:
phoneNumber: @getAccount()
password: @getPassword()
success: (resp) =>
controllers.logInRedirectWithData('phone')
@setState error: null
error: (err) =>
error = JSON.parse err.response
@setState error: error.message
analytics.loginError()
else
@setState
error: locales.get('notPhoneNumber', @getLanguage())
else
@setState error: locales.get('unknownAccountType', @getLanguage())
resetPassword: ->
controllers.resetPassword()
onTabSwitch: (tab) ->
@setState
tab: tab
error: null
captchaUid: null
@resetPassword()
if tab is 'email'
controllers.updateAccount ''
else
controllers.updateAccount '+86'
onSubmit: (event) ->
event.preventDefault()
@onSignIn()
onGotoTalk: ->
controllers.loginDirectWithData()
onSwitchToOtherAccount: ->
@setState
quickLogin: false
renderQuickLoginComponents: ->
loginedUser = @detectUser()
fieldset className: 'control-panel',
div className: 'as-line-centered', "#{locales.get 'haveLoginedAccount', @getLanguage()}:"
div className: 'as-line-centered',
h3 {}, "#{loginedUser}"
Space height: 35
div className: 'as-line-filled',
button className: 'button is-primary', onClick: @onGotoTalk,
locales.get 'quickSignInJianliao', @getLanguage()
Space height: 20
div className: 'as-line-centered',
a tabIndex: 0, className: 'link-guide', onClick: @onSwitchToOtherAccount,
locales.get('switchToOtherAccount', @getLanguage())
renderLoginComponents: ->
fieldset className: 'control-panel',
AccountSwitcher
tab: @state.tab, onSwitch: @onTabSwitch
mobileGuide: locales.get('signInWithMobile', @getLanguage())
emailGuide: locales.get('signInWithEmail', @getLanguage())
Space height: 35
switch @state.tab
when 'email'
div className: 'as-line',
input
type: 'email', value: @getAccount(), onChange: @onAccountChange
placeholder: locales.get('email', @getLanguage())
autoFocus: true, name: 'email'
if detect.isEmail(@getAccount())
span className: 'ok-icon icon icon-tick'
when 'mobile'
MobileInput
language: @getLanguage()
account: @getAccount(), onChange: @onMobileAccountChange
autoFocus: true
Space height: 15, width: null
div className: 'as-line',
input
type: 'password', value: @getPassword(), onChange: @onPasswordChange
placeholder: locales.get('passwordNoShortThan6', @getLanguage())
name: 'password'
a tabIndex: 0, className: 'link-inside', onClick: @requestReset,
locales.get('forgotPassword', @getLanguage())
Space height: 35
if @state.error
div className: 'as-line',
span className: 'hint-error', @state.error
Space height: 15
div className: 'as-line-filled',
if @isLoading()
button className: 'button is-primary is-disabled',
locales.get('signInJianliao', @getLanguage())
else
button className: 'button is-primary',
locales.get('signInJianliao', @getLanguage())
Space height: 20, width: null
div className: 'as-line-centered',
span className: 'text-guide',
locales.get('dontHaveAnAccount', @getLanguage())
Space width: 5
a tabIndex: 0, className: 'link-guide', onClick: @onRouteSignUp,
locales.get('registerAccount', @getLanguage())
Space height: 120
a tabIndex: 0, className: 'old-user-guide', onClick: @requestReset,
locales.get('oldUserPasswordGuide', @getLanguage())
Space height: 15
ThirdpartyEntries language: @getLanguage()
render: ->
form className: 'app-signin', onSubmit: @onSubmit,
if @state.quickLogin
@renderQuickLoginComponents()
else
@renderLoginComponents()
| 60144 | React = require 'react'
Immutable = require 'immutable'
ajax = require '../ajax'
detect = require '../util/detect'
locales = require '../locales'
analytics = require '../util/analytics'
controllers = require '../controllers'
Space = React.createFactory require 'react-lite-space'
MobileInput = React.createFactory require './mobile-input'
AccountSwitcher = React.createFactory require './account-switcher'
ThirdpartyEntries = React.createFactory require './thirdparty-entries'
{a, i, h3, div, form, span, input, button, strong, fieldset} = React.DOM
module.exports = React.createClass
displayName: 'app-signin'
propTypes:
store: React.PropTypes.instanceOf(Immutable.Map).isRequired
getInitialState: ->
account = @getAccount()
tab: if (account[0] is '+') then 'mobile' else 'email'
error: null
quickLogin: @validUser()
componentWillUnmount: ->
@resetPassword()
getUser: ->
@props.store.get 'user'
validUser: ->
user = @getUser()
return false if not user?
return false if not Immutable.Map.isMap user
hasLogin = user.has 'login'
hasEmail = user.has 'emailAddress'
hasPhone = user.has 'phoneNumber'
hasUnions = user.has('unions') and user.get('unions').size > 0
hasLogin or hasEmail or hasPhone or hasUnions
detectUser: ->
user = @getUser()
account = =>
switch user.get 'login'
when 'email' then user.get 'emailAddress'
when 'mobile' then user.get 'phoneNumber'
else
union = user.get 'unions'
.find (union) =>
union.get('refer') is user.get('login')
if not union?
return locales.get('undefinedAccount', @getLanguage())
union.get 'showname'
account()
getAccount: ->
@props.store.getIn(['client', 'account'])
getPassword: ->
@props.store.getIn(['client', 'password'])
getLanguage: ->
@props.store.getIn(['client', 'language'])
isLoading: ->
@props.store.getIn(['client', 'isLoading'])
onAccountChange: (event) ->
@setState error: null
controllers.updateAccount event.target.value
onMobileAccountChange: (account) ->
@setState error: null
controllers.updateAccount account
onPasswordChange: (event) ->
@setState error: null
controllers.updatePassword event.target.value
onRouteSignUp: (event) ->
event.preventDefault()
controllers.routeSignUp()
requestReset: (event) ->
event.preventDefault()
controllers.routeForgotPassword()
onSignIn: ->
if not detect.isValidPassword(@getPassword())
@setState error: locales.get('passwordNoShortThan6', @getLanguage())
return
if @state.tab is 'email'
if detect.isEmail @getAccount()
@setState
error: null
ajax.emailSignIn
data:
emailAddress: @getAccount()
password: <PASSWORD>()
success: (resp) =>
controllers.logInRedirectWithData('email')
@setState error: null
error: (err) =>
error = JSON.parse err.response
@setState error: error.message
analytics.loginError()
else
@setState
error: locales.get('notEmail', @getLanguage())
else if @state.tab is 'mobile'
if detect.isMobile @getAccount()
@setState
error: null
ajax.mobileSignIn
data:
phoneNumber: @getAccount()
password: @<PASSWORD>()
success: (resp) =>
controllers.logInRedirectWithData('phone')
@setState error: null
error: (err) =>
error = JSON.parse err.response
@setState error: error.message
analytics.loginError()
else
@setState
error: locales.get('notPhoneNumber', @getLanguage())
else
@setState error: locales.get('unknownAccountType', @getLanguage())
resetPassword: ->
controllers.resetPassword()
onTabSwitch: (tab) ->
@setState
tab: tab
error: null
captchaUid: null
@resetPassword()
if tab is 'email'
controllers.updateAccount ''
else
controllers.updateAccount '+86'
onSubmit: (event) ->
event.preventDefault()
@onSignIn()
onGotoTalk: ->
controllers.loginDirectWithData()
onSwitchToOtherAccount: ->
@setState
quickLogin: false
renderQuickLoginComponents: ->
loginedUser = @detectUser()
fieldset className: 'control-panel',
div className: 'as-line-centered', "#{locales.get 'haveLoginedAccount', @getLanguage()}:"
div className: 'as-line-centered',
h3 {}, "#{loginedUser}"
Space height: 35
div className: 'as-line-filled',
button className: 'button is-primary', onClick: @onGotoTalk,
locales.get 'quickSignInJianliao', @getLanguage()
Space height: 20
div className: 'as-line-centered',
a tabIndex: 0, className: 'link-guide', onClick: @onSwitchToOtherAccount,
locales.get('switchToOtherAccount', @getLanguage())
renderLoginComponents: ->
fieldset className: 'control-panel',
AccountSwitcher
tab: @state.tab, onSwitch: @onTabSwitch
mobileGuide: locales.get('signInWithMobile', @getLanguage())
emailGuide: locales.get('signInWithEmail', @getLanguage())
Space height: 35
switch @state.tab
when 'email'
div className: 'as-line',
input
type: 'email', value: @getAccount(), onChange: @onAccountChange
placeholder: locales.get('email', @getLanguage())
autoFocus: true, name: 'email'
if detect.isEmail(@getAccount())
span className: 'ok-icon icon icon-tick'
when 'mobile'
MobileInput
language: @getLanguage()
account: @getAccount(), onChange: @onMobileAccountChange
autoFocus: true
Space height: 15, width: null
div className: 'as-line',
input
type: 'password', value: @getPassword(), onChange: @onPasswordChange
placeholder: locales.get('passwordNoShortThan6', @getLanguage())
name: 'password'
a tabIndex: 0, className: 'link-inside', onClick: @requestReset,
locales.get('forgotPassword', @getLanguage())
Space height: 35
if @state.error
div className: 'as-line',
span className: 'hint-error', @state.error
Space height: 15
div className: 'as-line-filled',
if @isLoading()
button className: 'button is-primary is-disabled',
locales.get('signInJianliao', @getLanguage())
else
button className: 'button is-primary',
locales.get('signInJianliao', @getLanguage())
Space height: 20, width: null
div className: 'as-line-centered',
span className: 'text-guide',
locales.get('dontHaveAnAccount', @getLanguage())
Space width: 5
a tabIndex: 0, className: 'link-guide', onClick: @onRouteSignUp,
locales.get('registerAccount', @getLanguage())
Space height: 120
a tabIndex: 0, className: 'old-user-guide', onClick: @requestReset,
locales.get('oldUserPasswordGuide', @getLanguage())
Space height: 15
ThirdpartyEntries language: @getLanguage()
render: ->
form className: 'app-signin', onSubmit: @onSubmit,
if @state.quickLogin
@renderQuickLoginComponents()
else
@renderLoginComponents()
| true | React = require 'react'
Immutable = require 'immutable'
ajax = require '../ajax'
detect = require '../util/detect'
locales = require '../locales'
analytics = require '../util/analytics'
controllers = require '../controllers'
Space = React.createFactory require 'react-lite-space'
MobileInput = React.createFactory require './mobile-input'
AccountSwitcher = React.createFactory require './account-switcher'
ThirdpartyEntries = React.createFactory require './thirdparty-entries'
{a, i, h3, div, form, span, input, button, strong, fieldset} = React.DOM
module.exports = React.createClass
displayName: 'app-signin'
propTypes:
store: React.PropTypes.instanceOf(Immutable.Map).isRequired
getInitialState: ->
account = @getAccount()
tab: if (account[0] is '+') then 'mobile' else 'email'
error: null
quickLogin: @validUser()
componentWillUnmount: ->
@resetPassword()
getUser: ->
@props.store.get 'user'
validUser: ->
user = @getUser()
return false if not user?
return false if not Immutable.Map.isMap user
hasLogin = user.has 'login'
hasEmail = user.has 'emailAddress'
hasPhone = user.has 'phoneNumber'
hasUnions = user.has('unions') and user.get('unions').size > 0
hasLogin or hasEmail or hasPhone or hasUnions
detectUser: ->
user = @getUser()
account = =>
switch user.get 'login'
when 'email' then user.get 'emailAddress'
when 'mobile' then user.get 'phoneNumber'
else
union = user.get 'unions'
.find (union) =>
union.get('refer') is user.get('login')
if not union?
return locales.get('undefinedAccount', @getLanguage())
union.get 'showname'
account()
getAccount: ->
@props.store.getIn(['client', 'account'])
getPassword: ->
@props.store.getIn(['client', 'password'])
getLanguage: ->
@props.store.getIn(['client', 'language'])
isLoading: ->
@props.store.getIn(['client', 'isLoading'])
onAccountChange: (event) ->
@setState error: null
controllers.updateAccount event.target.value
onMobileAccountChange: (account) ->
@setState error: null
controllers.updateAccount account
onPasswordChange: (event) ->
@setState error: null
controllers.updatePassword event.target.value
onRouteSignUp: (event) ->
event.preventDefault()
controllers.routeSignUp()
requestReset: (event) ->
event.preventDefault()
controllers.routeForgotPassword()
onSignIn: ->
if not detect.isValidPassword(@getPassword())
@setState error: locales.get('passwordNoShortThan6', @getLanguage())
return
if @state.tab is 'email'
if detect.isEmail @getAccount()
@setState
error: null
ajax.emailSignIn
data:
emailAddress: @getAccount()
password: PI:PASSWORD:<PASSWORD>END_PI()
success: (resp) =>
controllers.logInRedirectWithData('email')
@setState error: null
error: (err) =>
error = JSON.parse err.response
@setState error: error.message
analytics.loginError()
else
@setState
error: locales.get('notEmail', @getLanguage())
else if @state.tab is 'mobile'
if detect.isMobile @getAccount()
@setState
error: null
ajax.mobileSignIn
data:
phoneNumber: @getAccount()
password: @PI:PASSWORD:<PASSWORD>END_PI()
success: (resp) =>
controllers.logInRedirectWithData('phone')
@setState error: null
error: (err) =>
error = JSON.parse err.response
@setState error: error.message
analytics.loginError()
else
@setState
error: locales.get('notPhoneNumber', @getLanguage())
else
@setState error: locales.get('unknownAccountType', @getLanguage())
resetPassword: ->
controllers.resetPassword()
onTabSwitch: (tab) ->
@setState
tab: tab
error: null
captchaUid: null
@resetPassword()
if tab is 'email'
controllers.updateAccount ''
else
controllers.updateAccount '+86'
onSubmit: (event) ->
event.preventDefault()
@onSignIn()
onGotoTalk: ->
controllers.loginDirectWithData()
onSwitchToOtherAccount: ->
@setState
quickLogin: false
renderQuickLoginComponents: ->
loginedUser = @detectUser()
fieldset className: 'control-panel',
div className: 'as-line-centered', "#{locales.get 'haveLoginedAccount', @getLanguage()}:"
div className: 'as-line-centered',
h3 {}, "#{loginedUser}"
Space height: 35
div className: 'as-line-filled',
button className: 'button is-primary', onClick: @onGotoTalk,
locales.get 'quickSignInJianliao', @getLanguage()
Space height: 20
div className: 'as-line-centered',
a tabIndex: 0, className: 'link-guide', onClick: @onSwitchToOtherAccount,
locales.get('switchToOtherAccount', @getLanguage())
renderLoginComponents: ->
fieldset className: 'control-panel',
AccountSwitcher
tab: @state.tab, onSwitch: @onTabSwitch
mobileGuide: locales.get('signInWithMobile', @getLanguage())
emailGuide: locales.get('signInWithEmail', @getLanguage())
Space height: 35
switch @state.tab
when 'email'
div className: 'as-line',
input
type: 'email', value: @getAccount(), onChange: @onAccountChange
placeholder: locales.get('email', @getLanguage())
autoFocus: true, name: 'email'
if detect.isEmail(@getAccount())
span className: 'ok-icon icon icon-tick'
when 'mobile'
MobileInput
language: @getLanguage()
account: @getAccount(), onChange: @onMobileAccountChange
autoFocus: true
Space height: 15, width: null
div className: 'as-line',
input
type: 'password', value: @getPassword(), onChange: @onPasswordChange
placeholder: locales.get('passwordNoShortThan6', @getLanguage())
name: 'password'
a tabIndex: 0, className: 'link-inside', onClick: @requestReset,
locales.get('forgotPassword', @getLanguage())
Space height: 35
if @state.error
div className: 'as-line',
span className: 'hint-error', @state.error
Space height: 15
div className: 'as-line-filled',
if @isLoading()
button className: 'button is-primary is-disabled',
locales.get('signInJianliao', @getLanguage())
else
button className: 'button is-primary',
locales.get('signInJianliao', @getLanguage())
Space height: 20, width: null
div className: 'as-line-centered',
span className: 'text-guide',
locales.get('dontHaveAnAccount', @getLanguage())
Space width: 5
a tabIndex: 0, className: 'link-guide', onClick: @onRouteSignUp,
locales.get('registerAccount', @getLanguage())
Space height: 120
a tabIndex: 0, className: 'old-user-guide', onClick: @requestReset,
locales.get('oldUserPasswordGuide', @getLanguage())
Space height: 15
ThirdpartyEntries language: @getLanguage()
render: ->
form className: 'app-signin', onSubmit: @onSubmit,
if @state.quickLogin
@renderQuickLoginComponents()
else
@renderLoginComponents()
|
[
{
"context": "\"Rechtliches\"\n about: \"Über\"\n contact: \"Kontakt\"\n twitter_follow: \"Twitter\"\n employers: \"Mi",
"end": 1238,
"score": 0.5291073322296143,
"start": 1235,
"tag": "NAME",
"value": "akt"
},
{
"context": "Über\"\n contact: \"Kontakt\"\n twitter_f... | app/locale/de-DE.coffee | Melondonut/codecombat | 0 | module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: "German (Germany)", translation:
common:
loading: "Lade..."
saving: "Speichere..."
sending: "Übertrage..."
send: "Senden"
cancel: "Abbrechen"
save: "Speichern"
publish: "Publiziere"
create: "Erstelle"
delay_1_sec: "1 Sekunde"
delay_3_sec: "3 Sekunden"
delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen"
retry: "Erneut versuchen"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
units:
second: "Sekunde"
seconds: "Sekunden"
minute: "Minute"
minutes: "Minuten"
hour: "Stunde"
hours: "Stunden"
day: "Tag"
days: "Tage"
week: "Woche"
weeks: "Wochen"
month: "Monat"
months: "Monate"
year: "Jahr"
years: "Jahre"
modal:
close: "Schließen"
okay: "Okay"
not_found:
page_not_found: "Seite nicht gefunden"
nav:
play: "Spielen"
# community: "Community"
editor: "Editor"
blog: "Blog"
forum: "Forum"
# account: "Account"
admin: "Administration"
home: "Home"
contribute: "Helfen"
legal: "Rechtliches"
about: "Über"
contact: "Kontakt"
twitter_follow: "Twitter"
employers: "Mitarbeiter"
versions:
save_version_title: "Neue Version speichern"
new_major_version: "Neue Hauptversion"
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
cla_url: "CLA"
cla_suffix: ") akzeptieren."
cla_agree: "Ich stimme zu"
login:
sign_up: "Registrieren"
log_in: "Einloggen"
logging_in: "Logge ein"
log_out: "Ausloggen"
recover: "Account wiederherstellen"
recover:
recover_account_title: "Account Wiederherstellung"
send_password: "Wiederherstellungskennwort senden"
signup:
create_account_title: "Account anlegen, um Fortschritt zu speichern"
description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
email_announcements: "Erhalte Benachrichtigungen per Email"
coppa: "Älter als 13 oder nicht aus den USA"
coppa_why: "(Warum?)"
creating: "Erzeuge Account..."
sign_up: "Neuen Account anlegen"
log_in: "mit Passwort einloggen"
social_signup: "oder, du registriest dich über Facebook oder G+:"
# required: "You need to log in before you can go that way."
home:
slogan: "Lerne spielend Programmieren"
no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
play: "Spielen"
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
campaign: "Kampagne"
for_beginners: "Für Anfänger"
multiplayer: "Mehrspieler"
for_developers: "Für Entwickler"
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
play:
choose_your_level: "Wähle dein Level"
adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
adventurer_forum: "im Abenteurerforum"
adventurer_suffix: "."
campaign_beginner: "Anfängerkampagne"
campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
campaign_dev: "Beliebiges schwierigeres Level"
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
campaign_multiplayer: "Multiplayerarena"
campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
campaign_player_created: "Von Spielern erstellt"
campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst."
level_difficulty: "Schwierigkeit: "
play_as: "Spiele als "
spectate: "Zuschauen"
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
contribute_page: "Unterstützer Seite"
contribute_suffix: " an!"
forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
forum_page: "unser Forum"
forum_suffix: "."
send: "Sende Feedback"
contact_candidate: "Kontaktiere Kandidaten"
recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten."
diplomat_suggestion:
title: "Hilf CodeCombat zu übersetzen!"
sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
wizard_settings:
title: "Zauberer Einstellungen"
customize_avatar: "Individualisiere deinen Avatar"
active: "Aktiv"
color: "Farbe"
group: "Gruppe"
clothes: "Kleidung"
trim: "Applikationen"
cloud: "Wolke"
team: "Team"
spell: "Zauber"
boots: "Stiefel"
hue: "Farbton"
saturation: "Sättigung"
lightness: "Helligkeit"
account_settings:
title: "Accounteinstellungen"
not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können."
autosave: "Sichere Änderungen automatisch"
me_tab: "Ich"
picture_tab: "Bild"
upload_picture: "Ein Bild hochladen"
wizard_tab: "Zauberer"
password_tab: "Passwort"
emails_tab: "Emails"
admin: "Admin"
wizard_color: "Die Farbe der Kleidung des Zauberers"
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
email_subscriptions: "Email Abonnements"
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
email_recruit_notes: "Job-Angebote"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Unterstützer Email"
contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
contribute_page: "Unterstützer Seite"
contribute_suffix: " an um mehr zu erfahren."
email_toggle: "Alles wählen"
error_saving: "Fehler beim Speichern"
saved: "Änderungen gespeichert"
password_mismatch: "Passwörter stimmen nicht überein."
# password_repeat: "Please repeat your password."
job_profile: "Jobprofil"
job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde."
job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer"
sample_profile: "Ein Beispielprofil ansehen"
view_profile: "Dein Profil ansehen"
account_profile:
settings: "Einstellungen"
edit_profile: "Profil editieren"
# done_editing: "Done Editing"
profile_for_prefix: "Profil von "
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
last_updated: "zuletzt geändert:"
contact: "Kontakt"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
next_city: "Stadt?"
next_country: "Wähle dein Land."
next_name: "Name?"
next_short_description: "Schreibe eine kurze Beschreibung."
next_long_description: "Beschreibe deine gewünschte Position"
next_skills: "Liste mindestens fünf Fähigkeiten."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
next_projects: "Zeige bis zu 3 Projekte an denen du gearbeitet hast."
# next_links: "add any personal or social links."
next_photo: "Füge ein optionales professionelles Foto hinzu."
# next_active: "mark yourself open to offers to show up in searches."
example_blog: "Blog"
example_personal_site: "Persönliche Seite"
links_header: "Persönliche Links"
links_blurb: "Verlinke zu anderen Seiten oder Profilen die du hervorheben möchtest, wie z.B. dein GitHub, dein LinkedIn oder deinen Blog."
links_name: "Link-Name"
# links_name_help: "What are you linking to?"
links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
basics_city: "Stadt"
basics_city_help: "Stadt in der du arbeiten möchtest (oder jetzt lebst)."
basics_country: "Land"
basics_country_help: "Land in dem du arbeiten möchtest (oder jetzt lebst)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
basics_looking_for_full_time: "Vollzeit"
basics_looking_for_part_time: "Teilzeit"
basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
basics_looking_for_internship: "Praktikum"
# basics_looking_for_help: "What kind of developer position do you want?"
name_header: "Trage deinen Namen ein"
name_anonymous: "Anonymer Entwickler"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
skills_header: "Fähigkeiten"
# skills_help: "Tag relevant developer skills in order of proficiency."
long_description_header: "Beschreibe deine gewünschte Position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
work_experience: "Berufserfahrung"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
work_employer: "Arbeitgeber"
work_employer_help: "Name deines Arbeitgebers."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
work_description: "Beschreibung"
work_description_help: "Was hast du dort gemacht (140 Zeichen; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
education_school: "Schule"
education_school_help: "Name deiner Schule."
education_degree: "Abschluss"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
education_duration_help: "Wann?"
education_description: "Beschreibung"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
projects: "Projekte"
projects_header: "Füge 3 Projekte hinzu"
projects_header_2: "Projekte (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
project_name: "Projekt Name"
project_name_help: "Wie wurde das Projekt genannt?"
project_description: "Beschreibung"
project_description_help: "Beschreibe kurz das Projekt."
project_picture: "Bild"
project_picture_help: "Lade ein 230x115px oder größeres Bild hoch, welches das Projekt darstellt."
project_link: "Link"
project_link_help: "Verlinke zu dem Projekt."
player_code: "Spieler Code"
employers:
# hire_developers_not_credentials: "Hire developers, not credentials."
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
what: "Was ist CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
candidate_role: "Rolle"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
play_level:
done: "Fertig"
grid: "Raster"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
guide: "Hilfe"
multiplayer: "Multiplayer"
restart: "Neustart"
goals: "Ziele"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
action_timeline: "Aktionszeitstrahl"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden"
victory_title_prefix: ""
victory_title_suffix: " Abgeschlossen"
victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: "
victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level"
victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!"
victory_hour_of_code_done: "Bist Du fertig?"
victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
multiplayer_title: "Multiplayer Einstellungen"
multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
multiplayer_hint_label: "Hinweis:"
multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
guide_title: "Anleitung"
tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
tome_read_only_spells: "Nur-lesen Zauberspüche"
tome_other_units: "Andere Einheiten"
tome_cast_button_castable: "Führe aus"
tome_cast_button_casting: "Ausführen"
tome_cast_button_cast: "Zauberspuch ausführen"
tome_autocast_delay: "Verzögerung der automatischen Ausführung"
tome_select_spell: "Wähle einen Zauber"
tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber"
hud_continue: "Weiter (drücke Shift + Leertaste)"
spell_saved: "Zauber gespeichert"
skip_tutorial: "Überspringen (Esc)"
editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen"
editor_config_level_language_label: "Sprache für dieses Level"
editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
editor_config_default_language_label: "Voreinstellung Programmiersprache"
editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
editor_config_keybindings_label: "Tastenbelegung"
editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
editor_config_indentguides_label: "Zeige Einrückungshilfe"
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
editor_config_behaviors_label: "Intelligentes Verhalten"
editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!"
tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
tip_open_source: "CodeCombat ist 100% quelloffen!"
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
tip_js_beginning: "JavaScript ist nur der Anfang."
tip_autocast_setting: "Ändere die Einstellungen für das automatische Ausführen über das Zahnrad neben dem Ausführen Knopf"
think_solution: "Denke über die Lösung nach, nicht über das Problem."
tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
tip_forums: "Gehe zum Forum und sage uns was du denkst!"
tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# tip_reticulating: "Reticulating spines."
tip_harry: "Du bist ein Zauberer, "
tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
infinite_loop_try_again: "Erneut versuchen"
# infinite_loop_reset_level: "Reset Level"
infinite_loop_comment_out: "Meinen Code auskommentieren"
keyboard_shortcuts:
keyboard_shortcuts: "Tastaturkürzel"
space: "Leertaste"
enter: "Eingabetaste"
# escape: "Escape"
# cast_spell: "Cast current spell."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# move_wizard: "Move your Wizard around the level."
admin:
av_title: "Administrator Übersicht"
av_entities_sub_title: "Entitäten"
av_entities_users_url: "Benutzer"
av_entities_active_instances_url: "Aktive Instanzen"
av_entities_employer_list_url: "Arbeitgeberliste"
av_other_sub_title: "Sonstige"
# av_other_debug_base_url: "Base (for debugging base.jade)"
u_title: "Benutzerliste"
lg_title: "Letzte Spiele"
# clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
editor:
main_title: "CodeCombat Editoren"
main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
article_title: "Artikel Editor"
article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
thang_title: "Thang Editor"
thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
level_title: "Level Editor"
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
# achievement_title: "Achievement Editor"
got_questions: "Fragen zur Benutzung des CodeCombat Editors?"
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
back: "Zurück"
revert: "Zurücksetzen"
revert_models: "Models zurücksetzen."
# pick_a_terrain: "Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
fork_title: "Forke neue Version"
fork_creating: "Erzeuge Fork..."
# randomize: "Randomize"
more: "Mehr"
wiki: "Wiki"
live_chat: "Live Chat"
level_some_options: "Einige Einstellungsmöglichkeiten?"
level_tab_thangs: "Thangs"
level_tab_scripts: "Skripte"
level_tab_settings: "Einstellungen"
level_tab_components: "Komponenten"
level_tab_systems: "Systeme"
level_tab_thangs_title: "Aktuelle Thangs"
level_tab_thangs_all: "Alle"
level_tab_thangs_conditions: "Startbedingungen"
level_tab_thangs_add: "Thangs hinzufügen"
delete: "Löschen"
duplicate: "Duplizieren"
level_settings_title: "Einstellungen"
level_component_tab_title: "Aktuelle Komponenten"
level_component_btn_new: "neue Komponente erstellen"
level_systems_tab_title: "Aktuelle Systeme"
level_systems_btn_new: "neues System erstellen"
level_systems_btn_add: "System hinzufügen"
level_components_title: "Zurück zu allen Thangs"
level_components_type: "Typ"
level_component_edit_title: "Komponente bearbeiten"
level_component_config_schema: "Konfigurationsschema"
level_component_settings: "Einstellungen"
level_system_edit_title: "System bearbeiten"
create_system_title: "neues System erstellen"
new_component_title: "Neue Komponente erstellen"
new_component_field_system: "System"
new_article_title: "Erstelle einen neuen Artikel"
new_thang_title: "Erstelle einen neuen Thang-Typen"
new_level_title: "Erstelle ein neues Level"
new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
article_search_title: "Durchsuche Artikel hier"
thang_search_title: "Durchsuche Thang-Typen hier"
level_search_title: "Durchsuche Levels hier"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
article:
edit_btn_preview: "Vorschau"
edit_article_title: "Artikel bearbeiten"
general:
and: "und"
name: "Name"
body: "Inhalt"
version: "Version"
commit_msg: "Commit Nachricht"
version_history: "Versionshistorie"
version_history_for: "Versionsgeschichte für: "
result: "Ergebnis"
results: "Ergebnisse"
description: "Beschreibung"
or: "oder"
subject: "Betreff"
email: "Email"
password: "Passwort"
message: "Nachricht"
code: "Code"
ladder: "Rangliste"
when: "Wann"
opponent: "Gegner"
rank: "Rang"
score: "Punktzahl"
win: "Sieg"
loss: "Niederlage"
tie: "Unentschieden"
easy: "Einfach"
medium: "Mittel"
hard: "Schwer"
player: "Spieler"
about:
who_is_codecombat: "Wer ist CodeCombat?"
why_codecombat: "Warum CodeCombat?"
who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen."
who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe."
why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
why_paragraph_3_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
why_paragraph_3_italic: "jau, 'ne Plakette"
why_paragraph_3_center: "sondern Spaß wie"
why_paragraph_3_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
why_paragraph_3_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
why_paragraph_4: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
why_ending: "Und hey, es kostet nichts. "
why_ending_url: "Beginne jetzt zu zaubern!"
george_description: "CEO, Businesstyp, Web Designer, Game Designer und Champion der Programmieranfänger überall."
scott_description: "Außergewöhnlicher Programmierer, Softwarearchitekt, Küchenzauberer und Finanzmeister. Scott ist der Vernünftige."
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
legal:
page_title: "Rechtliches"
opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
opensource_description_prefix: "Schau dir "
github_url: "unsere GitHub-Seite"
opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
archmage_wiki_url: "unserem Erzmagier-Wiki"
opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
practices_title: "Best Practices"
practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
privacy_title: "Datenschutz"
privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
security_title: "Datensicherheit"
security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
email_title: "Email"
email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
email_settings_url: "deiner Emaileinstellungen"
email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
cost_title: "Kosten"
cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
recruitment_title: "Recruiting"
recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
recruitment_description_italic: "jede Menge"
recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
nutshell_title: "Zusammenfassung"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
contribute:
# page_title: "Contributing"
character_classes_title: "Charakter Klassen"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "Emaile uns"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
contact_us_url: "Kontaktiere uns"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
diligent_scribes: "Unsere fleißgen Schreiber:"
powerful_archmages: "Unsere mächtigen Erzmagier:"
creative_artisans: "Unsere kreativen Handwerker:"
brave_adventurers: "Unsere mutigen Abenteurer:"
translating_diplomats: "Unsere übersetzenden Diplomaten:"
helpful_ambassadors: "Unsere hilfreichen Botschafter:"
classes:
archmage_title: "Erzmagier"
archmage_title_description: "(Programmierer)"
artisan_title: "Handwerker"
artisan_title_description: "(Level Entwickler)"
adventurer_title: "Abenteurer"
adventurer_title_description: "(Level Spieltester)"
scribe_title: "Schreiber"
scribe_title_description: "(Artikel Editor)"
diplomat_title: "Diplomat"
diplomat_title_description: "(Übersetzer)"
ambassador_title: "Botschafter"
ambassador_title_description: "(Support)"
ladder:
please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
my_matches: "Meine Matches"
simulate: "Simuliere"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
simulate_games: "Simuliere Spiele!"
# simulate_all: "RESET AND SIMULATE GAMES"
games_simulated_by: "Spiele die durch dich simuliert worden:"
games_simulated_for: "Spiele die für dich simuliert worden:"
games_simulated: "simulierte Spiele"
games_played: "gespielte Spiele"
ratio: "Ratio"
# leaderboard: "Leaderboard"
# battle_as: "Battle as "
summary_your: "Deine "
summary_matches: "Matches - "
summary_wins: " Siege, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
# rank_my_game: "Rank My Game!"
# rank_submitting: "Submitting..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
choose_opponent: "Wähle einen Gegner"
# select_your_language: "Select your language!"
tutorial_play: "Spiele Tutorial"
tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
tutorial_skip: "Überspringe Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
tutorial_play_first: "Spiele zuerst das Tutorial."
simple_ai: "Einfache KI"
warmup: "Aufwärmen"
vs: "VS"
friends_playing: "spielende Freunde"
log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended"
tournament_rules: "Turnier-Regeln"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
rules: "Regeln"
winners: "Gewinner"
ladder_prizes:
title: "Turnier Preise"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
rank: "Rang"
prizes: "Gewinne"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
license: "Lizenz"
oreilly: "Ebook deiner Wahl"
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
# create_worlds: "and create your own worlds."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
# tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
loading_error:
could_not_load: "Fehler beim Laden vom Server"
connection_failure: "Verbindung fehlgeschlagen."
unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
forbidden: "Sie haben nicht die nötigen Berechtigungen."
not_found: "Nicht gefunden."
not_allowed: "Methode nicht erlaubt."
timeout: "Server timeout."
conflict: "Resourcen Konflikt."
bad_input: "Falsche Eingabe."
server_error: "Server Fehler."
unknown: "Unbekannter Fehler."
resources:
your_sessions: "Meine Sessions"
level: "Level"
social_network_apis: "Social Network APIs"
facebook_status: "Facebook Status"
facebook_friends: "Facebook Freunde"
facebook_friend_sessions: "Facebook Freunde Sessions"
gplus_friends: "G+ Freunde"
gplus_friend_sessions: "G+ Freunde Sessions"
# leaderboard: "Leaderboard"
user_schema: "Benutzerschema"
user_profile: "Benutzerprofil"
# patches: "Patches"
# patched_model: "Source Document"
model: "Model"
system: "System"
component: "Komponente"
components: "Komponenten"
thang: "Thang"
thangs: "Thangs"
level_session: "Deine Session"
opponent_session: "Gegner-Session"
article: "Artikel"
user_names: "Benutzernamen"
thang_names: "Thang Namen"
files: "Dateien"
top_simulators: "Top Simulatoren"
# source_document: "Source Document"
document: "Dokument"
sprite_sheet: "Sprite Sheet"
candidate_sessions: "Kandidat-Sessions"
# user_remark: "User Remark"
# versions: "Versions"
delta:
added: "hinzugefügt"
modified: "modifiziert"
deleted: "gelöscht"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
| 80197 | module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: "German (Germany)", translation:
common:
loading: "Lade..."
saving: "Speichere..."
sending: "Übertrage..."
send: "Senden"
cancel: "Abbrechen"
save: "Speichern"
publish: "Publiziere"
create: "Erstelle"
delay_1_sec: "1 Sekunde"
delay_3_sec: "3 Sekunden"
delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen"
retry: "Erneut versuchen"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
units:
second: "Sekunde"
seconds: "Sekunden"
minute: "Minute"
minutes: "Minuten"
hour: "Stunde"
hours: "Stunden"
day: "Tag"
days: "Tage"
week: "Woche"
weeks: "Wochen"
month: "Monat"
months: "Monate"
year: "Jahr"
years: "Jahre"
modal:
close: "Schließen"
okay: "Okay"
not_found:
page_not_found: "Seite nicht gefunden"
nav:
play: "Spielen"
# community: "Community"
editor: "Editor"
blog: "Blog"
forum: "Forum"
# account: "Account"
admin: "Administration"
home: "Home"
contribute: "Helfen"
legal: "Rechtliches"
about: "Über"
contact: "Kont<NAME>"
twitter_follow: "Twitter"
employers: "<NAME>"
versions:
save_version_title: "Neue Version speichern"
new_major_version: "Neue Hauptversion"
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
cla_url: "CLA"
cla_suffix: ") akzeptieren."
cla_agree: "Ich stimme zu"
login:
sign_up: "Registrieren"
log_in: "Einloggen"
logging_in: "Logge ein"
log_out: "Ausloggen"
recover: "Account wiederherstellen"
recover:
recover_account_title: "Account Wiederherstellung"
send_password: "<PASSWORD>"
signup:
create_account_title: "Account anlegen, um Fortschritt zu speichern"
description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
email_announcements: "Erhalte Benachrichtigungen per Email"
coppa: "Älter als 13 oder nicht aus den USA"
coppa_why: "(Warum?)"
creating: "Erzeuge Account..."
sign_up: "Neuen Account anlegen"
log_in: "mit Passwort einloggen"
social_signup: "oder, du registriest dich über Facebook oder G+:"
# required: "You need to log in before you can go that way."
home:
slogan: "Lerne spielend Programmieren"
no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
play: "Spielen"
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
campaign: "Kampagne"
for_beginners: "Für Anfänger"
multiplayer: "Mehrspieler"
for_developers: "Für Entwickler"
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
play:
choose_your_level: "Wähle dein Level"
adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
adventurer_forum: "im Abenteurerforum"
adventurer_suffix: "."
campaign_beginner: "Anfängerkampagne"
campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
campaign_dev: "Beliebiges schwierigeres Level"
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
campaign_multiplayer: "Multiplayerarena"
campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
campaign_player_created: "Von Spielern erstellt"
campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst."
level_difficulty: "Schwierigkeit: "
play_as: "Spiele als "
spectate: "Zuschauen"
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
contribute_page: "Unterstützer Seite"
contribute_suffix: " an!"
forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
forum_page: "unser Forum"
forum_suffix: "."
send: "Sende Feedback"
contact_candidate: "Kontaktiere Kandidaten"
recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten."
diplomat_suggestion:
title: "Hilf CodeCombat zu übersetzen!"
sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
wizard_settings:
title: "Zauberer Einstellungen"
customize_avatar: "Individualisiere deinen Avatar"
active: "Aktiv"
color: "Farbe"
group: "Gruppe"
clothes: "Kleidung"
trim: "Applikationen"
cloud: "Wolke"
team: "Team"
spell: "Zauber"
boots: "Stiefel"
hue: "<NAME>"
saturation: "Sättigung"
lightness: "Helligkeit"
account_settings:
title: "Accounteinstellungen"
not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können."
autosave: "Sichere Änderungen automatisch"
me_tab: "Ich"
picture_tab: "Bild"
upload_picture: "Ein Bild hochladen"
wizard_tab: "Zauberer"
password_tab: "Passwort"
emails_tab: "Emails"
admin: "Admin"
wizard_color: "Die Farbe der Kleidung des Zauberers"
new_password: "<PASSWORD>"
new_password_verify: "<PASSWORD>"
email_subscriptions: "Email Abonnements"
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
email_recruit_notes: "Job-Angebote"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Unterstützer Email"
contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
contribute_page: "Unterstützer Seite"
contribute_suffix: " an um mehr zu erfahren."
email_toggle: "Alles wählen"
error_saving: "Fehler beim Speichern"
saved: "Änderungen gespeichert"
password_mismatch: "Passwörter stimmen nicht überein."
# password_repeat: "Please repeat your password."
job_profile: "Jobprofil"
job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde."
job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer"
sample_profile: "Ein Beispielprofil ansehen"
view_profile: "Dein Profil ansehen"
account_profile:
settings: "Einstellungen"
edit_profile: "Profil editieren"
# done_editing: "Done Editing"
profile_for_prefix: "Profil von "
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
last_updated: "zuletzt geändert:"
contact: "Kontakt"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
next_city: "Stadt?"
next_country: "Wähle dein Land."
next_name: "Name?"
next_short_description: "Schreibe eine kurze Beschreibung."
next_long_description: "Beschreibe deine gewünschte Position"
next_skills: "Liste mindestens fünf Fähigkeiten."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
next_projects: "Zeige bis zu 3 Projekte an denen du gearbeitet hast."
# next_links: "add any personal or social links."
next_photo: "Füge ein optionales professionelles Foto hinzu."
# next_active: "mark yourself open to offers to show up in searches."
example_blog: "Blog"
example_personal_site: "Persönliche Seite"
links_header: "Persönliche Links"
links_blurb: "Verlinke zu anderen Seiten oder Profilen die du hervorheben möchtest, wie z.B. dein GitHub, dein LinkedIn oder deinen Blog."
links_name: "Link-Name"
# links_name_help: "What are you linking to?"
links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
basics_city: "Stadt"
basics_city_help: "Stadt in der du arbeiten möchtest (oder jetzt lebst)."
basics_country: "Land"
basics_country_help: "Land in dem du arbeiten möchtest (oder jetzt lebst)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
basics_looking_for_full_time: "Vollzeit"
basics_looking_for_part_time: "Teilzeit"
basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
basics_looking_for_internship: "Praktikum"
# basics_looking_for_help: "What kind of developer position do you want?"
name_header: "Trage deinen Namen ein"
name_anonymous: "An<NAME>"
# name_help: "Name you want employers to see, like '<NAME>'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
skills_header: "Fähigkeiten"
# skills_help: "Tag relevant developer skills in order of proficiency."
long_description_header: "Beschreibe deine gewünschte Position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
work_experience: "Berufserfahrung"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
work_employer: "<NAME>"
work_employer_help: "Name deines Arbeitgebers."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
work_description: "Beschreibung"
work_description_help: "Was hast du dort gemacht (140 Zeichen; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
education_school: "Schule"
education_school_help: "Name deiner Schule."
education_degree: "Abschluss"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
education_duration_help: "Wann?"
education_description: "Beschreibung"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
projects: "Projekte"
projects_header: "Füge 3 Projekte hinzu"
projects_header_2: "Projekte (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
project_name: "Projekt Name"
project_name_help: "Wie wurde das Projekt genannt?"
project_description: "Beschreibung"
project_description_help: "Beschreibe kurz das Projekt."
project_picture: "Bild"
project_picture_help: "Lade ein 230x115px oder größeres Bild hoch, welches das Projekt darstellt."
project_link: "Link"
project_link_help: "Verlinke zu dem Projekt."
player_code: "Spieler Code"
employers:
# hire_developers_not_credentials: "Hire developers, not credentials."
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
what: "Was ist CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
candidate_name: "<NAME>"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
candidate_role: "<NAME>"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
play_level:
done: "Fertig"
grid: "Raster"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
guide: "Hilfe"
multiplayer: "Multiplayer"
restart: "Neustart"
goals: "Ziele"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
action_timeline: "Aktionszeitstrahl"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden"
victory_title_prefix: ""
victory_title_suffix: " Abgeschlossen"
victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: "
victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level"
victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!"
victory_hour_of_code_done: "Bist Du fertig?"
victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
multiplayer_title: "Multiplayer Einstellungen"
multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
multiplayer_hint_label: "Hinweis:"
multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
guide_title: "Anleitung"
tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
tome_read_only_spells: "Nur-lesen Zauberspüche"
tome_other_units: "Andere Einheiten"
tome_cast_button_castable: "Führe aus"
tome_cast_button_casting: "Ausführen"
tome_cast_button_cast: "Zauberspuch ausführen"
tome_autocast_delay: "Verzögerung der automatischen Ausführung"
tome_select_spell: "Wähle einen Zauber"
tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber"
hud_continue: "Weiter (drücke Shift + Leertaste)"
spell_saved: "Zauber gespeichert"
skip_tutorial: "Überspringen (Esc)"
editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen"
editor_config_level_language_label: "Sprache für dieses Level"
editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
editor_config_default_language_label: "Voreinstellung Programmiersprache"
editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
editor_config_keybindings_label: "Tastenbelegung"
editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
editor_config_indentguides_label: "Zeige Einrückungshilfe"
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
editor_config_behaviors_label: "Intelligentes Verhalten"
editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!"
tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
tip_open_source: "CodeCombat ist 100% quelloffen!"
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
tip_js_beginning: "JavaScript ist nur der Anfang."
tip_autocast_setting: "Ändere die Einstellungen für das automatische Ausführen über das Zahnrad neben dem Ausführen Knopf"
think_solution: "Denke über die Lösung nach, nicht über das Problem."
tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - <NAME>"
tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - <NAME>"
tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - <NAME>"
tip_forums: "Gehe zum Forum und sage uns was du denkst!"
tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# tip_reticulating: "Reticulating spines."
tip_harry: "Du bist ein Zauberer, "
tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
tip_patience: "Geduld du musst haben, <NAME>. - Yoda"
tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - <NAME>"
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - <NAME>"
tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - <NAME>"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
infinite_loop_try_again: "Erneut versuchen"
# infinite_loop_reset_level: "Reset Level"
infinite_loop_comment_out: "Meinen Code auskommentieren"
keyboard_shortcuts:
keyboard_shortcuts: "Tastaturkürzel"
space: "Leertaste"
enter: "Eingabetaste"
# escape: "Escape"
# cast_spell: "Cast current spell."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# move_wizard: "Move your Wizard around the level."
admin:
av_title: "Administrator Übersicht"
av_entities_sub_title: "Entitäten"
av_entities_users_url: "Benutzer"
av_entities_active_instances_url: "Aktive Instanzen"
av_entities_employer_list_url: "Arbeitgeberliste"
av_other_sub_title: "Sonstige"
# av_other_debug_base_url: "Base (for debugging base.jade)"
u_title: "Benutzerliste"
lg_title: "Letzte Spiele"
# clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
editor:
main_title: "CodeCombat Editoren"
main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
article_title: "Artikel Editor"
article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
thang_title: "Thang Editor"
thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
level_title: "Level Editor"
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
# achievement_title: "Achievement Editor"
got_questions: "Fragen zur Benutzung des CodeCombat Editors?"
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
back: "Zurück"
revert: "Zurücksetzen"
revert_models: "Models zurücksetzen."
# pick_a_terrain: "Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
fork_title: "Forke neue Version"
fork_creating: "Erzeuge Fork..."
# randomize: "Randomize"
more: "Mehr"
wiki: "Wiki"
live_chat: "Live Chat"
level_some_options: "Einige Einstellungsmöglichkeiten?"
level_tab_thangs: "Thangs"
level_tab_scripts: "Skripte"
level_tab_settings: "Einstellungen"
level_tab_components: "Komponenten"
level_tab_systems: "Systeme"
level_tab_thangs_title: "Aktuelle Thangs"
level_tab_thangs_all: "Alle"
level_tab_thangs_conditions: "Startbedingungen"
level_tab_thangs_add: "Thangs hinzufügen"
delete: "Löschen"
duplicate: "Duplizieren"
level_settings_title: "Einstellungen"
level_component_tab_title: "Aktuelle Komponenten"
level_component_btn_new: "neue Komponente erstellen"
level_systems_tab_title: "Aktuelle Systeme"
level_systems_btn_new: "neues System erstellen"
level_systems_btn_add: "System hinzufügen"
level_components_title: "Zurück zu allen Thangs"
level_components_type: "Typ"
level_component_edit_title: "Komponente bearbeiten"
level_component_config_schema: "Konfigurationsschema"
level_component_settings: "Einstellungen"
level_system_edit_title: "System bearbeiten"
create_system_title: "neues System erstellen"
new_component_title: "Neue Komponente erstellen"
new_component_field_system: "System"
new_article_title: "Erstelle einen neuen Artikel"
new_thang_title: "Erstelle einen neuen Thang-Typen"
new_level_title: "Erstelle ein neues Level"
new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
article_search_title: "Durchsuche Artikel hier"
thang_search_title: "Durchsuche Thang-Typen hier"
level_search_title: "Durchsuche Levels hier"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
article:
edit_btn_preview: "Vorschau"
edit_article_title: "Artikel bearbeiten"
general:
and: "und"
name: "Name"
body: "Inhalt"
version: "Version"
commit_msg: "Commit Nachricht"
version_history: "Versionshistorie"
version_history_for: "Versionsgeschichte für: "
result: "Ergebnis"
results: "Ergebnisse"
description: "Beschreibung"
or: "oder"
subject: "Betreff"
email: "Email"
password: "<PASSWORD>"
message: "Nachricht"
code: "Code"
ladder: "Rangliste"
when: "Wann"
opponent: "<NAME>"
rank: "Rang"
score: "Punktzahl"
win: "Sieg"
loss: "Niederlage"
tie: "Unentschieden"
easy: "Einfach"
medium: "Mittel"
hard: "Schwer"
player: "<NAME>"
about:
who_is_codecombat: "Wer ist CodeCombat?"
why_codecombat: "Warum CodeCombat?"
who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen."
who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe."
why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
why_paragraph_3_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
why_paragraph_3_italic: "jau, 'ne Plakette"
why_paragraph_3_center: "sondern Spaß wie"
why_paragraph_3_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
why_paragraph_3_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
why_paragraph_4: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
why_ending: "Und hey, es kostet nichts. "
why_ending_url: "Beginne jetzt zu zaubern!"
george_description: "CEO, Businesstyp, Web Designer, Game Designer und Champion der Programmieranfänger überall."
scott_description: "Außergewöhnlicher Programmierer, Softwarearchitekt, Küchenzauberer und Finanzmeister. <NAME> ist der Vernünftige."
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. <NAME> könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit <NAME> gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, <NAME> hält unsere Server am Laufen."
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
legal:
page_title: "Rechtliches"
opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
opensource_description_prefix: "Schau dir "
github_url: "unsere GitHub-Seite"
opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
archmage_wiki_url: "unserem Erzmagier-Wiki"
opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
practices_title: "Best Practices"
practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
privacy_title: "Datenschutz"
privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
security_title: "Datensicherheit"
security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
email_title: "Email"
email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
email_settings_url: "deiner Emaileinstellungen"
email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
cost_title: "Kosten"
cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
recruitment_title: "Recruiting"
recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
recruitment_description_italic: "jede Menge"
recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
nutshell_title: "Zusammenfassung"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
contribute:
# page_title: "Contributing"
character_classes_title: "<NAME>"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- <NAME>, <NAME>, <NAME>, <NAME> <NAME>"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "Emaile uns"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
contact_us_url: "Kontaktiere uns"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
diligent_scribes: "Unsere fleißgen Schreiber:"
powerful_archmages: "Unsere mächtigen Erzmagier:"
creative_artisans: "Unsere kreativen Handwerker:"
brave_adventurers: "Unsere mutigen Abenteurer:"
translating_diplomats: "Unsere übersetzenden Diplomaten:"
helpful_ambassadors: "Unsere hilfreichen Botschafter:"
classes:
archmage_title: "Erzmagier"
archmage_title_description: "(Programmierer)"
artisan_title: "Handwerker"
artisan_title_description: "(Level Entwickler)"
adventurer_title: "<NAME>"
adventurer_title_description: "(Level Spieltester)"
scribe_title: "<NAME>"
scribe_title_description: "(Artikel Editor)"
diplomat_title: "<NAME>"
diplomat_title_description: "(Übersetzer)"
ambassador_title: "<NAME>"
ambassador_title_description: "(Support)"
ladder:
please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
my_matches: "Meine Matches"
simulate: "Simuliere"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
simulate_games: "Simuliere Spiele!"
# simulate_all: "RESET AND SIMULATE GAMES"
games_simulated_by: "Spiele die durch dich simuliert worden:"
games_simulated_for: "Spiele die für dich simuliert worden:"
games_simulated: "simulierte Spiele"
games_played: "gespielte Spiele"
ratio: "Ratio"
# leaderboard: "Leaderboard"
# battle_as: "Battle as "
summary_your: "Deine "
summary_matches: "Matches - "
summary_wins: " Siege, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
# rank_my_game: "Rank My Game!"
# rank_submitting: "Submitting..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
choose_opponent: "<NAME>"
# select_your_language: "Select your language!"
tutorial_play: "Spiele Tutorial"
tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
tutorial_skip: "Überspringe Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
tutorial_play_first: "Spiele zuerst das Tutorial."
simple_ai: "Einfache KI"
warmup: "Aufwärmen"
vs: "VS"
friends_playing: "spielende Freunde"
log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended"
tournament_rules: "Turnier-Regeln"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
rules: "Regeln"
winners: "<NAME>"
ladder_prizes:
title: "Turnier Preise"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
rank: "Rang"
prizes: "Gewinne"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
license: "Lizenz"
oreilly: "<NAME>"
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
# create_worlds: "and create your own worlds."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
# tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
loading_error:
could_not_load: "Fehler beim Laden vom Server"
connection_failure: "Verbindung fehlgeschlagen."
unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
forbidden: "Sie haben nicht die nötigen Berechtigungen."
not_found: "Nicht gefunden."
not_allowed: "Methode nicht erlaubt."
timeout: "Server timeout."
conflict: "Resourcen Konflikt."
bad_input: "Falsche Eingabe."
server_error: "Server Fehler."
unknown: "Unbekannter Fehler."
resources:
your_sessions: "Meine Sessions"
level: "Level"
social_network_apis: "Social Network APIs"
facebook_status: "Facebook Status"
facebook_friends: "Facebook Freunde"
facebook_friend_sessions: "Facebook Freunde Sessions"
gplus_friends: "G+ Freunde"
gplus_friend_sessions: "G+ Freunde Sessions"
# leaderboard: "Leaderboard"
user_schema: "Benutzerschema"
user_profile: "Benutzerprofil"
# patches: "Patches"
# patched_model: "Source Document"
model: "Model"
system: "System"
component: "Komponente"
components: "Komponenten"
thang: "Thang"
thangs: "Thangs"
level_session: "Deine Session"
opponent_session: "Gegner-Session"
article: "Artikel"
user_names: "<NAME>"
thang_names: "<NAME>"
files: "Dateien"
top_simulators: "Top Simulatoren"
# source_document: "Source Document"
document: "Dokument"
sprite_sheet: "Sprite Sheet"
candidate_sessions: "Kandidat-Sessions"
# user_remark: "User Remark"
# versions: "Versions"
delta:
added: "hinzugefügt"
modified: "modifiziert"
deleted: "gelöscht"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
| true | module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: "German (Germany)", translation:
common:
loading: "Lade..."
saving: "Speichere..."
sending: "Übertrage..."
send: "Senden"
cancel: "Abbrechen"
save: "Speichern"
publish: "Publiziere"
create: "Erstelle"
delay_1_sec: "1 Sekunde"
delay_3_sec: "3 Sekunden"
delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen"
retry: "Erneut versuchen"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
units:
second: "Sekunde"
seconds: "Sekunden"
minute: "Minute"
minutes: "Minuten"
hour: "Stunde"
hours: "Stunden"
day: "Tag"
days: "Tage"
week: "Woche"
weeks: "Wochen"
month: "Monat"
months: "Monate"
year: "Jahr"
years: "Jahre"
modal:
close: "Schließen"
okay: "Okay"
not_found:
page_not_found: "Seite nicht gefunden"
nav:
play: "Spielen"
# community: "Community"
editor: "Editor"
blog: "Blog"
forum: "Forum"
# account: "Account"
admin: "Administration"
home: "Home"
contribute: "Helfen"
legal: "Rechtliches"
about: "Über"
contact: "KontPI:NAME:<NAME>END_PI"
twitter_follow: "Twitter"
employers: "PI:NAME:<NAME>END_PI"
versions:
save_version_title: "Neue Version speichern"
new_major_version: "Neue Hauptversion"
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
cla_url: "CLA"
cla_suffix: ") akzeptieren."
cla_agree: "Ich stimme zu"
login:
sign_up: "Registrieren"
log_in: "Einloggen"
logging_in: "Logge ein"
log_out: "Ausloggen"
recover: "Account wiederherstellen"
recover:
recover_account_title: "Account Wiederherstellung"
send_password: "PI:PASSWORD:<PASSWORD>END_PI"
signup:
create_account_title: "Account anlegen, um Fortschritt zu speichern"
description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
email_announcements: "Erhalte Benachrichtigungen per Email"
coppa: "Älter als 13 oder nicht aus den USA"
coppa_why: "(Warum?)"
creating: "Erzeuge Account..."
sign_up: "Neuen Account anlegen"
log_in: "mit Passwort einloggen"
social_signup: "oder, du registriest dich über Facebook oder G+:"
# required: "You need to log in before you can go that way."
home:
slogan: "Lerne spielend Programmieren"
no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
play: "Spielen"
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
campaign: "Kampagne"
for_beginners: "Für Anfänger"
multiplayer: "Mehrspieler"
for_developers: "Für Entwickler"
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
play:
choose_your_level: "Wähle dein Level"
adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
adventurer_forum: "im Abenteurerforum"
adventurer_suffix: "."
campaign_beginner: "Anfängerkampagne"
campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
campaign_dev: "Beliebiges schwierigeres Level"
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
campaign_multiplayer: "Multiplayerarena"
campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
campaign_player_created: "Von Spielern erstellt"
campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst."
level_difficulty: "Schwierigkeit: "
play_as: "Spiele als "
spectate: "Zuschauen"
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
contribute_page: "Unterstützer Seite"
contribute_suffix: " an!"
forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
forum_page: "unser Forum"
forum_suffix: "."
send: "Sende Feedback"
contact_candidate: "Kontaktiere Kandidaten"
recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten."
diplomat_suggestion:
title: "Hilf CodeCombat zu übersetzen!"
sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
wizard_settings:
title: "Zauberer Einstellungen"
customize_avatar: "Individualisiere deinen Avatar"
active: "Aktiv"
color: "Farbe"
group: "Gruppe"
clothes: "Kleidung"
trim: "Applikationen"
cloud: "Wolke"
team: "Team"
spell: "Zauber"
boots: "Stiefel"
hue: "PI:NAME:<NAME>END_PI"
saturation: "Sättigung"
lightness: "Helligkeit"
account_settings:
title: "Accounteinstellungen"
not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können."
autosave: "Sichere Änderungen automatisch"
me_tab: "Ich"
picture_tab: "Bild"
upload_picture: "Ein Bild hochladen"
wizard_tab: "Zauberer"
password_tab: "Passwort"
emails_tab: "Emails"
admin: "Admin"
wizard_color: "Die Farbe der Kleidung des Zauberers"
new_password: "PI:PASSWORD:<PASSWORD>END_PI"
new_password_verify: "PI:PASSWORD:<PASSWORD>END_PI"
email_subscriptions: "Email Abonnements"
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
email_recruit_notes: "Job-Angebote"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Unterstützer Email"
contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
contribute_page: "Unterstützer Seite"
contribute_suffix: " an um mehr zu erfahren."
email_toggle: "Alles wählen"
error_saving: "Fehler beim Speichern"
saved: "Änderungen gespeichert"
password_mismatch: "Passwörter stimmen nicht überein."
# password_repeat: "Please repeat your password."
job_profile: "Jobprofil"
job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde."
job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer"
sample_profile: "Ein Beispielprofil ansehen"
view_profile: "Dein Profil ansehen"
account_profile:
settings: "Einstellungen"
edit_profile: "Profil editieren"
# done_editing: "Done Editing"
profile_for_prefix: "Profil von "
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
last_updated: "zuletzt geändert:"
contact: "Kontakt"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
next_city: "Stadt?"
next_country: "Wähle dein Land."
next_name: "Name?"
next_short_description: "Schreibe eine kurze Beschreibung."
next_long_description: "Beschreibe deine gewünschte Position"
next_skills: "Liste mindestens fünf Fähigkeiten."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
next_projects: "Zeige bis zu 3 Projekte an denen du gearbeitet hast."
# next_links: "add any personal or social links."
next_photo: "Füge ein optionales professionelles Foto hinzu."
# next_active: "mark yourself open to offers to show up in searches."
example_blog: "Blog"
example_personal_site: "Persönliche Seite"
links_header: "Persönliche Links"
links_blurb: "Verlinke zu anderen Seiten oder Profilen die du hervorheben möchtest, wie z.B. dein GitHub, dein LinkedIn oder deinen Blog."
links_name: "Link-Name"
# links_name_help: "What are you linking to?"
links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
basics_city: "Stadt"
basics_city_help: "Stadt in der du arbeiten möchtest (oder jetzt lebst)."
basics_country: "Land"
basics_country_help: "Land in dem du arbeiten möchtest (oder jetzt lebst)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
basics_looking_for_full_time: "Vollzeit"
basics_looking_for_part_time: "Teilzeit"
basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
basics_looking_for_internship: "Praktikum"
# basics_looking_for_help: "What kind of developer position do you want?"
name_header: "Trage deinen Namen ein"
name_anonymous: "AnPI:NAME:<NAME>END_PI"
# name_help: "Name you want employers to see, like 'PI:NAME:<NAME>END_PI'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
skills_header: "Fähigkeiten"
# skills_help: "Tag relevant developer skills in order of proficiency."
long_description_header: "Beschreibe deine gewünschte Position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
work_experience: "Berufserfahrung"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
work_employer: "PI:NAME:<NAME>END_PI"
work_employer_help: "Name deines Arbeitgebers."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
work_description: "Beschreibung"
work_description_help: "Was hast du dort gemacht (140 Zeichen; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
education_school: "Schule"
education_school_help: "Name deiner Schule."
education_degree: "Abschluss"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
education_duration_help: "Wann?"
education_description: "Beschreibung"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
projects: "Projekte"
projects_header: "Füge 3 Projekte hinzu"
projects_header_2: "Projekte (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
project_name: "Projekt Name"
project_name_help: "Wie wurde das Projekt genannt?"
project_description: "Beschreibung"
project_description_help: "Beschreibe kurz das Projekt."
project_picture: "Bild"
project_picture_help: "Lade ein 230x115px oder größeres Bild hoch, welches das Projekt darstellt."
project_link: "Link"
project_link_help: "Verlinke zu dem Projekt."
player_code: "Spieler Code"
employers:
# hire_developers_not_credentials: "Hire developers, not credentials."
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
what: "Was ist CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
candidate_name: "PI:NAME:<NAME>END_PI"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
candidate_role: "PI:NAME:<NAME>END_PI"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
play_level:
done: "Fertig"
grid: "Raster"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
guide: "Hilfe"
multiplayer: "Multiplayer"
restart: "Neustart"
goals: "Ziele"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
action_timeline: "Aktionszeitstrahl"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden"
victory_title_prefix: ""
victory_title_suffix: " Abgeschlossen"
victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: "
victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level"
victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!"
victory_hour_of_code_done: "Bist Du fertig?"
victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
multiplayer_title: "Multiplayer Einstellungen"
multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
multiplayer_hint_label: "Hinweis:"
multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
guide_title: "Anleitung"
tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
tome_read_only_spells: "Nur-lesen Zauberspüche"
tome_other_units: "Andere Einheiten"
tome_cast_button_castable: "Führe aus"
tome_cast_button_casting: "Ausführen"
tome_cast_button_cast: "Zauberspuch ausführen"
tome_autocast_delay: "Verzögerung der automatischen Ausführung"
tome_select_spell: "Wähle einen Zauber"
tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber"
hud_continue: "Weiter (drücke Shift + Leertaste)"
spell_saved: "Zauber gespeichert"
skip_tutorial: "Überspringen (Esc)"
editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen"
editor_config_level_language_label: "Sprache für dieses Level"
editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
editor_config_default_language_label: "Voreinstellung Programmiersprache"
editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
editor_config_keybindings_label: "Tastenbelegung"
editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
editor_config_indentguides_label: "Zeige Einrückungshilfe"
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
editor_config_behaviors_label: "Intelligentes Verhalten"
editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!"
tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
tip_open_source: "CodeCombat ist 100% quelloffen!"
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
tip_js_beginning: "JavaScript ist nur der Anfang."
tip_autocast_setting: "Ändere die Einstellungen für das automatische Ausführen über das Zahnrad neben dem Ausführen Knopf"
think_solution: "Denke über die Lösung nach, nicht über das Problem."
tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - PI:NAME:<NAME>END_PI"
tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - PI:NAME:<NAME>END_PI"
tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - PI:NAME:<NAME>END_PI"
tip_forums: "Gehe zum Forum und sage uns was du denkst!"
tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# tip_reticulating: "Reticulating spines."
tip_harry: "Du bist ein Zauberer, "
tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
tip_patience: "Geduld du musst haben, PI:NAME:<NAME>END_PI. - Yoda"
tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - PI:NAME:<NAME>END_PI"
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - PI:NAME:<NAME>END_PI"
tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - PI:NAME:<NAME>END_PI"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
infinite_loop_try_again: "Erneut versuchen"
# infinite_loop_reset_level: "Reset Level"
infinite_loop_comment_out: "Meinen Code auskommentieren"
keyboard_shortcuts:
keyboard_shortcuts: "Tastaturkürzel"
space: "Leertaste"
enter: "Eingabetaste"
# escape: "Escape"
# cast_spell: "Cast current spell."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# move_wizard: "Move your Wizard around the level."
admin:
av_title: "Administrator Übersicht"
av_entities_sub_title: "Entitäten"
av_entities_users_url: "Benutzer"
av_entities_active_instances_url: "Aktive Instanzen"
av_entities_employer_list_url: "Arbeitgeberliste"
av_other_sub_title: "Sonstige"
# av_other_debug_base_url: "Base (for debugging base.jade)"
u_title: "Benutzerliste"
lg_title: "Letzte Spiele"
# clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
editor:
main_title: "CodeCombat Editoren"
main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
article_title: "Artikel Editor"
article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
thang_title: "Thang Editor"
thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
level_title: "Level Editor"
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
# achievement_title: "Achievement Editor"
got_questions: "Fragen zur Benutzung des CodeCombat Editors?"
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
back: "Zurück"
revert: "Zurücksetzen"
revert_models: "Models zurücksetzen."
# pick_a_terrain: "Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
fork_title: "Forke neue Version"
fork_creating: "Erzeuge Fork..."
# randomize: "Randomize"
more: "Mehr"
wiki: "Wiki"
live_chat: "Live Chat"
level_some_options: "Einige Einstellungsmöglichkeiten?"
level_tab_thangs: "Thangs"
level_tab_scripts: "Skripte"
level_tab_settings: "Einstellungen"
level_tab_components: "Komponenten"
level_tab_systems: "Systeme"
level_tab_thangs_title: "Aktuelle Thangs"
level_tab_thangs_all: "Alle"
level_tab_thangs_conditions: "Startbedingungen"
level_tab_thangs_add: "Thangs hinzufügen"
delete: "Löschen"
duplicate: "Duplizieren"
level_settings_title: "Einstellungen"
level_component_tab_title: "Aktuelle Komponenten"
level_component_btn_new: "neue Komponente erstellen"
level_systems_tab_title: "Aktuelle Systeme"
level_systems_btn_new: "neues System erstellen"
level_systems_btn_add: "System hinzufügen"
level_components_title: "Zurück zu allen Thangs"
level_components_type: "Typ"
level_component_edit_title: "Komponente bearbeiten"
level_component_config_schema: "Konfigurationsschema"
level_component_settings: "Einstellungen"
level_system_edit_title: "System bearbeiten"
create_system_title: "neues System erstellen"
new_component_title: "Neue Komponente erstellen"
new_component_field_system: "System"
new_article_title: "Erstelle einen neuen Artikel"
new_thang_title: "Erstelle einen neuen Thang-Typen"
new_level_title: "Erstelle ein neues Level"
new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
article_search_title: "Durchsuche Artikel hier"
thang_search_title: "Durchsuche Thang-Typen hier"
level_search_title: "Durchsuche Levels hier"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
article:
edit_btn_preview: "Vorschau"
edit_article_title: "Artikel bearbeiten"
general:
and: "und"
name: "Name"
body: "Inhalt"
version: "Version"
commit_msg: "Commit Nachricht"
version_history: "Versionshistorie"
version_history_for: "Versionsgeschichte für: "
result: "Ergebnis"
results: "Ergebnisse"
description: "Beschreibung"
or: "oder"
subject: "Betreff"
email: "Email"
password: "PI:PASSWORD:<PASSWORD>END_PI"
message: "Nachricht"
code: "Code"
ladder: "Rangliste"
when: "Wann"
opponent: "PI:NAME:<NAME>END_PI"
rank: "Rang"
score: "Punktzahl"
win: "Sieg"
loss: "Niederlage"
tie: "Unentschieden"
easy: "Einfach"
medium: "Mittel"
hard: "Schwer"
player: "PI:NAME:<NAME>END_PI"
about:
who_is_codecombat: "Wer ist CodeCombat?"
why_codecombat: "Warum CodeCombat?"
who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen."
who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe."
why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
why_paragraph_3_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
why_paragraph_3_italic: "jau, 'ne Plakette"
why_paragraph_3_center: "sondern Spaß wie"
why_paragraph_3_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
why_paragraph_3_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
why_paragraph_4: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
why_ending: "Und hey, es kostet nichts. "
why_ending_url: "Beginne jetzt zu zaubern!"
george_description: "CEO, Businesstyp, Web Designer, Game Designer und Champion der Programmieranfänger überall."
scott_description: "Außergewöhnlicher Programmierer, Softwarearchitekt, Küchenzauberer und Finanzmeister. PI:NAME:<NAME>END_PI ist der Vernünftige."
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. PI:NAME:<NAME>END_PI könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit PI:NAME:<NAME>END_PI gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, PI:NAME:<NAME>END_PI hält unsere Server am Laufen."
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
legal:
page_title: "Rechtliches"
opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
opensource_description_prefix: "Schau dir "
github_url: "unsere GitHub-Seite"
opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
archmage_wiki_url: "unserem Erzmagier-Wiki"
opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
practices_title: "Best Practices"
practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
privacy_title: "Datenschutz"
privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
security_title: "Datensicherheit"
security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
email_title: "Email"
email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
email_settings_url: "deiner Emaileinstellungen"
email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
cost_title: "Kosten"
cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
recruitment_title: "Recruiting"
recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
recruitment_description_italic: "jede Menge"
recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
nutshell_title: "Zusammenfassung"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
contribute:
# page_title: "Contributing"
character_classes_title: "PI:NAME:<NAME>END_PI"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- PI:NAME:<NAME>END_PI, PI:NAME:<NAME>END_PI, PI:NAME:<NAME>END_PI, PI:NAME:<NAME>END_PI PI:NAME:<NAME>END_PI"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "Emaile uns"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
contact_us_url: "Kontaktiere uns"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
diligent_scribes: "Unsere fleißgen Schreiber:"
powerful_archmages: "Unsere mächtigen Erzmagier:"
creative_artisans: "Unsere kreativen Handwerker:"
brave_adventurers: "Unsere mutigen Abenteurer:"
translating_diplomats: "Unsere übersetzenden Diplomaten:"
helpful_ambassadors: "Unsere hilfreichen Botschafter:"
classes:
archmage_title: "Erzmagier"
archmage_title_description: "(Programmierer)"
artisan_title: "Handwerker"
artisan_title_description: "(Level Entwickler)"
adventurer_title: "PI:NAME:<NAME>END_PI"
adventurer_title_description: "(Level Spieltester)"
scribe_title: "PI:NAME:<NAME>END_PI"
scribe_title_description: "(Artikel Editor)"
diplomat_title: "PI:NAME:<NAME>END_PI"
diplomat_title_description: "(Übersetzer)"
ambassador_title: "PI:NAME:<NAME>END_PI"
ambassador_title_description: "(Support)"
ladder:
please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
my_matches: "Meine Matches"
simulate: "Simuliere"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
simulate_games: "Simuliere Spiele!"
# simulate_all: "RESET AND SIMULATE GAMES"
games_simulated_by: "Spiele die durch dich simuliert worden:"
games_simulated_for: "Spiele die für dich simuliert worden:"
games_simulated: "simulierte Spiele"
games_played: "gespielte Spiele"
ratio: "Ratio"
# leaderboard: "Leaderboard"
# battle_as: "Battle as "
summary_your: "Deine "
summary_matches: "Matches - "
summary_wins: " Siege, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
# rank_my_game: "Rank My Game!"
# rank_submitting: "Submitting..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
choose_opponent: "PI:NAME:<NAME>END_PI"
# select_your_language: "Select your language!"
tutorial_play: "Spiele Tutorial"
tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
tutorial_skip: "Überspringe Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
tutorial_play_first: "Spiele zuerst das Tutorial."
simple_ai: "Einfache KI"
warmup: "Aufwärmen"
vs: "VS"
friends_playing: "spielende Freunde"
log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended"
tournament_rules: "Turnier-Regeln"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
rules: "Regeln"
winners: "PI:NAME:<NAME>END_PI"
ladder_prizes:
title: "Turnier Preise"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
rank: "Rang"
prizes: "Gewinne"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
license: "Lizenz"
oreilly: "PI:NAME:<NAME>END_PI"
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
# create_worlds: "and create your own worlds."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
# tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
loading_error:
could_not_load: "Fehler beim Laden vom Server"
connection_failure: "Verbindung fehlgeschlagen."
unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
forbidden: "Sie haben nicht die nötigen Berechtigungen."
not_found: "Nicht gefunden."
not_allowed: "Methode nicht erlaubt."
timeout: "Server timeout."
conflict: "Resourcen Konflikt."
bad_input: "Falsche Eingabe."
server_error: "Server Fehler."
unknown: "Unbekannter Fehler."
resources:
your_sessions: "Meine Sessions"
level: "Level"
social_network_apis: "Social Network APIs"
facebook_status: "Facebook Status"
facebook_friends: "Facebook Freunde"
facebook_friend_sessions: "Facebook Freunde Sessions"
gplus_friends: "G+ Freunde"
gplus_friend_sessions: "G+ Freunde Sessions"
# leaderboard: "Leaderboard"
user_schema: "Benutzerschema"
user_profile: "Benutzerprofil"
# patches: "Patches"
# patched_model: "Source Document"
model: "Model"
system: "System"
component: "Komponente"
components: "Komponenten"
thang: "Thang"
thangs: "Thangs"
level_session: "Deine Session"
opponent_session: "Gegner-Session"
article: "Artikel"
user_names: "PI:NAME:<NAME>END_PI"
thang_names: "PI:NAME:<NAME>END_PI"
files: "Dateien"
top_simulators: "Top Simulatoren"
# source_document: "Source Document"
document: "Dokument"
sprite_sheet: "Sprite Sheet"
candidate_sessions: "Kandidat-Sessions"
# user_remark: "User Remark"
# versions: "Versions"
delta:
added: "hinzugefügt"
modified: "modifiziert"
deleted: "gelöscht"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
|
[
{
"context": "###\n# Copyright (C) 2014 Andrey Antukh <niwi@niwi.be>\n# Copyright (C) 2014 Jesús Espino ",
"end": 38,
"score": 0.9998875856399536,
"start": 25,
"tag": "NAME",
"value": "Andrey Antukh"
},
{
"context": "###\n# Copyright (C) 2014 Andrey Antukh <niwi@niwi.be>\n# Copyright... | public/taiga-front/app/coffee/modules/feedback.coffee | mabotech/maboss | 0 | ###
# Copyright (C) 2014 Andrey Antukh <niwi@niwi.be>
# Copyright (C) 2014 Jesús Espino Garcia <jespinog@gmail.com>
# Copyright (C) 2014 David Barragán Merino <bameda@dbarragan.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# File: modules/feedback.coffee
###
taiga = @.taiga
groupBy = @.taiga.groupBy
bindOnce = @.taiga.bindOnce
mixOf = @.taiga.mixOf
debounce = @.taiga.debounce
trim = @.taiga.trim
module = angular.module("taigaFeedback", [])
FeedbackDirective = ($lightboxService, $repo, $confirm, $loading)->
link = ($scope, $el, $attrs) ->
form = $el.find("form").checksley()
submit = debounce 2000, (event) =>
event.preventDefault()
if not form.validate()
return
$loading.start(submitButton)
promise = $repo.create("feedback", $scope.feedback)
promise.then (data) ->
$loading.finish(submitButton)
$lightboxService.close($el)
$confirm.notify("success", "\\o/ we'll be happy to read your")
promise.then null, ->
$loading.finish(submitButton)
$confirm.notify("error")
submitButton = $el.find(".submit-button")
$el.on "submit", "form", submit
$el.on "click", ".submit-button", submit
$scope.$on "feedback:show", ->
$scope.$apply ->
$scope.feedback = {}
$lightboxService.open($el)
$el.find("textarea").focus()
$scope.$on "$destroy", ->
$el.off()
return {link:link}
module.directive("tgLbFeedback", ["lightboxService", "$tgRepo", "$tgConfirm", "$tgLoading", FeedbackDirective])
| 190464 | ###
# Copyright (C) 2014 <NAME> <<EMAIL>>
# Copyright (C) 2014 <NAME> <<EMAIL>>
# Copyright (C) 2014 <NAME> <<EMAIL>>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# File: modules/feedback.coffee
###
taiga = @.taiga
groupBy = @.taiga.groupBy
bindOnce = @.taiga.bindOnce
mixOf = @.taiga.mixOf
debounce = @.taiga.debounce
trim = @.taiga.trim
module = angular.module("taigaFeedback", [])
FeedbackDirective = ($lightboxService, $repo, $confirm, $loading)->
link = ($scope, $el, $attrs) ->
form = $el.find("form").checksley()
submit = debounce 2000, (event) =>
event.preventDefault()
if not form.validate()
return
$loading.start(submitButton)
promise = $repo.create("feedback", $scope.feedback)
promise.then (data) ->
$loading.finish(submitButton)
$lightboxService.close($el)
$confirm.notify("success", "\\o/ we'll be happy to read your")
promise.then null, ->
$loading.finish(submitButton)
$confirm.notify("error")
submitButton = $el.find(".submit-button")
$el.on "submit", "form", submit
$el.on "click", ".submit-button", submit
$scope.$on "feedback:show", ->
$scope.$apply ->
$scope.feedback = {}
$lightboxService.open($el)
$el.find("textarea").focus()
$scope.$on "$destroy", ->
$el.off()
return {link:link}
module.directive("tgLbFeedback", ["lightboxService", "$tgRepo", "$tgConfirm", "$tgLoading", FeedbackDirective])
| true | ###
# Copyright (C) 2014 PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
# Copyright (C) 2014 PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
# Copyright (C) 2014 PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# File: modules/feedback.coffee
###
taiga = @.taiga
groupBy = @.taiga.groupBy
bindOnce = @.taiga.bindOnce
mixOf = @.taiga.mixOf
debounce = @.taiga.debounce
trim = @.taiga.trim
module = angular.module("taigaFeedback", [])
FeedbackDirective = ($lightboxService, $repo, $confirm, $loading)->
link = ($scope, $el, $attrs) ->
form = $el.find("form").checksley()
submit = debounce 2000, (event) =>
event.preventDefault()
if not form.validate()
return
$loading.start(submitButton)
promise = $repo.create("feedback", $scope.feedback)
promise.then (data) ->
$loading.finish(submitButton)
$lightboxService.close($el)
$confirm.notify("success", "\\o/ we'll be happy to read your")
promise.then null, ->
$loading.finish(submitButton)
$confirm.notify("error")
submitButton = $el.find(".submit-button")
$el.on "submit", "form", submit
$el.on "click", ".submit-button", submit
$scope.$on "feedback:show", ->
$scope.$apply ->
$scope.feedback = {}
$lightboxService.open($el)
$el.find("textarea").focus()
$scope.$on "$destroy", ->
$el.off()
return {link:link}
module.directive("tgLbFeedback", ["lightboxService", "$tgRepo", "$tgConfirm", "$tgLoading", FeedbackDirective])
|
[
{
"context": "ase = @thisPageConfig.base;\n\n\n\t\tdocument.title = \"Daniele Pelagatti - \"+@thisPageConfig.meta.title\n\n\t\tobj3D = @page3",
"end": 6911,
"score": 0.9997891187667847,
"start": 6894,
"tag": "NAME",
"value": "Daniele Pelagatti"
}
] | src/coffee/App.coffee | daniele-pelagatti/danielepelagatti.com | 0 | #import utils/MotionAnalysis
#import utils/QueryString
class App
CONTAINER_X : 200;
SCREEN_WIDTH : window.innerWidth - @CONTAINER_X;
SCREEN_HEIGHT : window.innerHeight;
FLOOR : -50;
TRANSITION_DURATION : 0.5;
PAGE_SCALE_MULTIPLIER : 0.1;
SCENE_SCALE_MULTIPLIER : 100;
CSS3D_SCALE_MULTIPLIER : 1;
container : null;
camera : null;
scene : null;
css3DScene : null;
renderer : null;
css3dRenderer : null;
isWebGLCapable : false;
isCSS3DCapable : false;
isCanvasCapable : false;
isIE11 : false;
mouseX : 0;
mouseY : 0;
pickMouseX : -90000;
pickMouseY : -90000;
windowHalfX : @SCREEN_WIDTH / 2;
windowHalfY : @SCREEN_HEIGHT / 2;
projector : null;
raycaster : null;
overObject : null;
excludeFromPicking : ["scene_baked_pPlane1"]
initialObjectsProperties : {};
clickedObject : null;
clickedObjectWPosition : null;
clickedObjectWRotation : null;
clickedObjectWScale : null;
isFocused : false;
doRender : true;
pageLanguage : window.PAGE_LANG;
pagePermalink : window.PAGE_PERMALINK;
pageDepth : window.PAGE_DEPTH;
pageBase : window.PAGE_BASE;
pageId : "";
config : []
allLanguagesConfig : []
thisPageConfig : null
page3DObjects : {}
doPicking : true
currentHistoryState : {}
cameraLookAt : new THREE.Vector3(-50,-300,0)
htmlMain : null
delayID : -1
minCameraX : -250
maxCameraX : 250
minCameraY : -50
maxCameraY : 300
unfocusingTween : null
motionAnalysis : null
lockedOnDeviceMotion : false
deviceMotionChangeTimes : 0
prevMotionAnalysis :
x : 0
y : 0
z : 0
constructor:->
@isIE11 = !!window.MSInputMethodContext;
@isCSS3DCapable = Modernizr.csstransforms3d && !@isIE11#Modernizr.transformstylepreserve3d
@isWebGLCapable = @checkWebGL() && Modernizr.webgl
@isPushStateCapable = Modernizr.history
# disable canvas mode, too slow on ipads
# @isCanvasCapable = Modernizr.canvas
if @isCSS3DCapable && @isPushStateCapable && ( @isCanvasCapable || @isWebGLCapable )# minimum requirements
@htmlMain = $("main")
ga('send', 'event', 'webgl-test', 'passed');
$("body").css("overflow-y","hidden");
$("html").css("overflow-y","hidden");
TweenMax.to @htmlMain, 1,
css:
opacity:0
onComplete:(thisPage)=>
@showLoading()
TweenMax.to(@htmlMain,0,{css:{opacity: 1}});
@htmlMain.remove()
$.ajax @pageBase+"config.json",
success : @onConfigLoaded
error : @onConfigError
@init();
@animate();
else
# we cannot continue, no webgl support
ga('send', 'event', 'webgl-test', 'failed');
null
init:->
@container = $( '.javascriptContent' );
@CONTAINER_X = @container.position().left;
@SCREEN_WIDTH = window.innerWidth - @CONTAINER_X;
@SCREEN_HEIGHT = window.innerHeight;
@windowHalfX = @SCREEN_WIDTH / 2;
@windowHalfY = @SCREEN_HEIGHT / 2;
@motionAnalysis = new MotionAnalysis()
@camera = new THREE.PerspectiveCamera( 75, @SCREEN_WIDTH / @SCREEN_HEIGHT, 1, 10000 );
@camera.position.z = 300;
@scene = new THREE.Scene();
@css3DScene = new THREE.Scene();
@css3DScene.scale.set(@CSS3D_SCALE_MULTIPLIER,@CSS3D_SCALE_MULTIPLIER,@CSS3D_SCALE_MULTIPLIER)
@css3DScene.updateMatrix();
if @isWebGLCapable
@renderer = new THREE.WebGLRenderer
antialias : true
# sortObjects : false
@renderer.gammeInput = true;
@renderer.gammeOutput = true;
else if @isCanvasCapable
@renderer = new THREE.CanvasRenderer
# sortObjects : false
# sortElements : false
@renderer.setClearColor( 0xffffff, 1 );
@renderer.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@renderer.domElement.style.position = "relative";
$(@renderer.domElement).addClass("threejs-container");
@container.append( @renderer.domElement );
@css3dRenderer = new THREE.CSS3DRenderer()
@css3dRenderer.setClearColor( 0xffffff );
@css3dRenderer.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@css3dRenderer.domElement.style.position = "absolute";
@css3dRenderer.domElement.style.top = "0";
@css3dRenderer.domElement.style.left = "0";
$(@css3dRenderer.domElement).addClass("css3d-container");
@container.append( @css3dRenderer.domElement );
@projector = new THREE.Projector();
@raycaster = new THREE.Raycaster();
$(window).bind( 'resize', @onWindowResize );
@container.bind( 'mousemove touchmove touchstart', @onMouseMove );
@container.bind( 'click touchend', @on3DSceneMouseClick );
@container.bind( "transitionend webkitTransitionEnd oTransitionEnd otransitionend MSTransitionEnd" , @onWindowResize);
# link overrides
$(".projectsMenu").find("a").mouseover(@onMenuLinkOver)
$(".projectsMenu").find("a").mouseout(@onMenuLinkOut)
$(".projectsMenu").find("a").click(@onMenuLinkClick)
$(".menu").find("a").mouseover =>
@doPicking = false
$(".menu").find("a").mouseout =>
@doPicking = true
$(".close-page").click(@onCloseClick)
$(window).bind("popstate",@onPopStateChange);
@onWindowResize()
TweenMax.to( $(".threejs-container"), 0, {css:{opacity:0}} )
TweenMax.to( $(".css3d-container"), 0, {css:{opacity:0}} )
if @pagePermalink? && @pagePermalink != ""
@currentHistoryState = "/"+@pageLanguage+"/"+@pagePermalink+"/"
else
@currentHistoryState = "/"+@pageLanguage+"/"
null
onConfigLoaded:( data, textStatus, jqXHR )=>
@allLanguagesConfig = data;
@config = data[@pageLanguage]
if !@config?
throw "Cannot find config for this language"
# load scene
loader = new THREE.SceneLoader();
if @isWebGLCapable
loader.load( @pageBase+"maya/data/scene.json", @sceneLoadCallback );
else
loader.load( @pageBase+"maya/data/scene_canvas.json", @sceneLoadCallback );
null
onPopStateChange:(event)=>
return if !event.originalEvent.state?
newPath = event.originalEvent.state.path;
for page in @config
if page.link == newPath
@pageId = page.meta.id
@thisPageConfig = page
break
@pageLanguage = @thisPageConfig.lang
@pagePermalink = @thisPageConfig.meta.permalink
@pageDepth = @thisPageConfig.depth
if @pageBase == "./" && @thisPageConfig.base == "../"
# this happens in the root doc
@pageBase = "./"
else
@pageBase = @thisPageConfig.base;
document.title = "Daniele Pelagatti - "+@thisPageConfig.meta.title
obj3D = @page3DObjects[newPath];
if @unfocusingTween? && !@unfocusingTween._active
@unfocusingTween = null
if @unfocusingTween?
# we are in the middle of an unfocus tween
# we need to replace what happens next on the fly
@unfocusingTween.vars.onCompleteParams[1] = =>
@clickedObject = @overObject = obj3D
@unfocusingTween = null
@focus()
else if @isFocused
# we are focused on a page
if newPath != @currentHistoryState
# a different page needs to be focused
# we need to unfocus then focus again next
@unfocus =>
@clickedObject = @overObject = obj3D
@focus()
else
# we are roaming free in the 3d space, we need to focus on a page
@overObject = @clickedObject = obj3D;
@focus()
if newPath != @currentHistoryState
# change language change link on languages menu to go to the current page
languageLinks = $(".languagesMenu").find("a");
for languageLink in languageLinks
languageConfig = @allLanguagesConfig[languageLink.id]
for page in languageConfig
if page.meta.id == @pageId
$(languageLink).attr("href", @getRelativeLink(page.link) )
#update selected project on the menu
selectedMenuItem = @findMenuItemByPermalink( newPath,
(item)=>
item.removeClass("selected")
,
(item)=>
item.attr("href", @pageBase+@getRelativeLink( item.attr("permalink") ).substr(1) )
item.removeClass("hover")
);
# scroll menu to selected item
if selectedMenuItem?
selectedMenuItem.addClass("selected")
@scrollMenuToItem(selectedMenuItem)
ga('send', 'pageview', @thisPageConfig.link);
@currentHistoryState = newPath;
null
scrollMenuToItem:(item)=>
scrollTarget = $(".menu")
targetPosition = item.position()
scroller = scrollTarget.scrollTop()
scrollToY = (targetPosition.top+scroller) - (@SCREEN_HEIGHT/2)
TweenMax.to(scrollTarget[0], 0.5, {scrollTo:{y:scrollToY}, ease:Power2.easeOut});
null
onMenuLinkOver:(event)=>
if !@isFocused
obj3D = @page3DObjects[ $(event.currentTarget).attr("permalink") ];
@handle3DPlaneMouseInteraction(obj3D,"menu")
null
onMenuLinkOut:(event)=>
null
onMenuLinkClick:(event)=>
event.originalEvent.preventDefault();
@on3DPlaneMouseOut(@overObject)
@overObject = null
@handlePushState( $(event.currentTarget).attr("permalink") )
null
onCloseClick:=>
ga('send', 'event', 'close-page-button', 'click');
@unfocus()
null
on3DPlaneMouseOver:(plane,source)=>
if !@isFocused
if @isWebGLCapable
TweenMax.to( plane.material.uniforms.color_opacity, 0.5, {value:1} );
if source != "menu"
menuItem = @findMenuItemByPermalink plane.page.attr("permalink"), (item) -> item.removeClass("hover")
menuItem.addClass("hover")
@scrollMenuToItem(menuItem)
null
on3DPlaneMouseOut:(plane,source)=>
return if !plane?
if @isWebGLCapable
TweenMax.to( plane.material.uniforms.color_opacity, 0.5, {value:0} );
if !@isFocused
menuItem = @findMenuItemByPermalink( plane.page.attr("permalink") )
menuItem.removeClass("hover")
null
findMenuItemByPermalink:(permalink,executeOnOthers,executeOnAll)=>
projectsLinks = $(".projectsMenu").find("a");
retValue = null
for menuItem in projectsLinks
projectLink = $(menuItem)
if projectLink.attr("permalink") == permalink
retValue = projectLink
else
executeOnOthers?( projectLink )
executeOnAll?( projectLink )
return retValue
on3DSceneMouseClick:(event)=>
@calcPicking()
if !@overObject?
# required to unfocus ( click outside focused plane )
if !@isFocused
if @overObject
@clickedObject = @overObject;
@focus();
else
if !@overObject
@unfocus();
ga('send', 'event', '3d-empty-space', 'click');
return;
ga('send', 'event', '3d-plane:'+@overObject.link, 'click');
@handlePushState(@overObject.link)
handlePushState:(path)=>
stateObj = {path:path}
if path != @currentHistoryState
history.pushState(stateObj,"Title",@pageBase+path.substr(1))
@onPopStateChange
originalEvent:
state: stateObj
onConfigError:(jqXHR,textStatus,errorThrown )=> throw errorThrown
onTouchStart:(event)=>
onTouchMove:(event)=>
onTouchEnd:(event)=>
setupCSS3DPage: ( pageObj, object, link )=>
pageObj.css
opacity : 0
display : "none"
cssObj = new THREE.CSS3DObject( pageObj[0] );
cssObj.rotation.order = "ZYX";
cssObj.position.set(object.position.x * @SCENE_SCALE_MULTIPLIER,object.position.y * @SCENE_SCALE_MULTIPLIER,object.position.z * @SCENE_SCALE_MULTIPLIER);
cssObj.quaternion.set(object.quaternion.x,object.quaternion.y,object.quaternion.z,object.quaternion.w);
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI / 2 );
cssObj.quaternion.multiply(rot2);
cssObj.scale.set(object.scale.x * @PAGE_SCALE_MULTIPLIER,object.scale.y * @PAGE_SCALE_MULTIPLIER,object.scale.z * @PAGE_SCALE_MULTIPLIER);
object.page = pageObj;
object.cssObj = cssObj;
@css3DScene.add( cssObj )
null;
sceneLoadCallback: ( result )=>
$(".page-container").css
display : "none"
# Generate colors (as Chroma.js objects)
@colors = paletteGenerator.generate result.scene.children.length, # Colors
(color)-> # This function filters valid colors
hcl = color.hcl();
return hcl[0] >= 0 && hcl[0] <= 360 &&
hcl[1] >= 0 && hcl[1] <= 0.9 &&
hcl[2] >= 1 && hcl[2] <= 1.5;
,
false, # Using Force Vector instead of k-Means
50 # Steps (quality)
# Sort colors by differenciation first
@colors = paletteGenerator.diffSort(@colors);
objectIndex = 0;
thisPage = null;
result.scene.traverse (object)=>
object.rotation.order = "ZYX";
if object.material?
if @excludeFromPicking.indexOf(object.name) == -1
@initialObjectsProperties[object.name] = {}
@initialObjectsProperties[object.name].position = object.position.clone();
@initialObjectsProperties[object.name].quaternion = object.quaternion.clone();
@initialObjectsProperties[object.name].scale = object.scale.clone();
if @config[objectIndex]?
object.config = @config[objectIndex]
@page3DObjects[@config[objectIndex].link] = object;
link = object.link = @config[objectIndex].link;
container = $("<div class='object3DContainer' permalink='"+link+"'></div>")
if object.config.meta.permalink == @pagePermalink || ( object.config.meta.permalink == null && @pagePermalink == "" )
# don't load ourselves
@htmlMain.find("#no-webgl-warning").remove()
@htmlMain.find(".no-webgl-warning-button").remove()
container.append(@htmlMain)
thisPage = link
@setupCSS3DPage( container , object, link )
else
@excludeFromPicking.push(object.name)
objectIndex++;
if @isWebGLCapable
# replace material with our simple webgl one
@replaceThreeJsMaterial(object,objectIndex)
if object.name != "scene_baked_pPlane1"
object.material.uniforms.fresnelIntensity.value = 1;
else
# replace material with a simple threejs one
object.material = new THREE.MeshBasicMaterial
lights : false
fog: false
shading: THREE.FlatShading
map : object.material.map
object.material.overdraw = true
object.material.transparent = true;
object.material.opacity = 1;
object.material.side = THREE.DoubleSide;
if object.geometry?
object.geometry.computeFaceNormals();
object.geometry.computeVertexNormals();
# object.geometry.computeCentroids();
object.geometry.computeTangents();
object.geometry.computeBoundingBox();
object.updateMatrix();
@scene = result.scene;
@scene.position.set(0,-450,0)
@css3DScene.position.set(0,-450,0)
@scene.scale.set(@SCENE_SCALE_MULTIPLIER,@SCENE_SCALE_MULTIPLIER,@SCENE_SCALE_MULTIPLIER)
@scene.updateMatrix();
@css3DScene.updateMatrix();
@hideLoading()
TweenMax.to $(".threejs-container"), 1,
css:
opacity:1
TweenMax.to $(".css3d-container"), 1,
css:
opacity:1
onCompleteParams: [thisPage]
onCompleteParams: [thisPage]
onComplete:(thisPage)=>
if thisPage?
@handlePushState(thisPage)
null;
replaceThreeJsMaterial:(object,objectIndex)=>
uniforms = THREE.UniformsUtils.clone(THREE.PlaneShader.uniforms)
# uniforms.focus_balance.value = 0;
uniforms.color_opacity.value = 0;
uniforms.opacity.value = 1;
uniforms.diffuse.value.set( @colors[objectIndex].rgb[0] / 255 , @colors[objectIndex].rgb[1] /255 , @colors[objectIndex].rgb[2] /255 )
uniforms.map.value = object.material.map
defines = {}
defines["USE_MAP"] = "";
# defines["GAMMA_OUTPUT"] = "";
if @isIE11
# IE11 doesn't support gl_frontFacing
defines["NO_FRESNEL"] = "";
material = new THREE.ShaderMaterial
uniforms: uniforms
attributes: {}
vertexShader: THREE.PlaneShader.vertexShader
fragmentShader: THREE.PlaneShader.fragmentShader
transparent: true
lights : false
fog : false
shading: THREE.FlatShading
defines : defines;
object.material = material;
focus:(callback)=>
@isFocused = true;
pageIsLoaded = @clickedObject.page.find("main").length > 0
if !pageIsLoaded
@showLoading()
$.ajax @getRelativeLink( @clickedObject.page.attr("permalink") ),
success : ( data, textStatus, jqXHR ) =>
mainArticle = $(data).find("main")
mainArticle.find("#no-webgl-warning").remove()
mainArticle.find(".no-webgl-warning-button").remove()
@clickedObject.page.append( mainArticle )
@focus()
error : (jqXHR,textStatus,errorThrown ) =>
console.error(textStatus);
return
@hideLoading();
# mouseout all planes
@scene.traverse (object)=>
if object.material?
@on3DPlaneMouseOut(object)
@clickedObjectWPosition = @initialObjectsProperties[@clickedObject.name].position.clone();
@clickedObjectWRotation = @initialObjectsProperties[@clickedObject.name].quaternion.clone();
@clickedObjectWScale = @initialObjectsProperties[@clickedObject.name].scale.clone();
newPos = @getFocusedPagePosition();
@clickedObject.page.css
"pointer-events" : "none"
TweenMax.to @clickedObject.position, @TRANSITION_DURATION,
x : newPos.x
y : newPos.y
z : newPos.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlanePosition
onCompleteParams : [@clickedObject,callback]
onComplete : (object,callback)=>
object.page.css
"pointer-events" : ""
@doRender = false;
@syncCss3dPlanePosition(object);
@onWindowResize();
@render();
callback?();
camRot = @camera.quaternion.clone();
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), Math.PI / 2 );
camRot.multiply(rot2);
TweenMax.to @clickedObject.quaternion, @TRANSITION_DURATION,
x : camRot.x
y : camRot.y
z : camRot.z
w : camRot.w
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneRotation
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneRotation
TweenMax.to @clickedObject.scale, @TRANSITION_DURATION,
x : 1
y : 1
z : 1
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneScale
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneScale
if @isWebGLCapable
TweenMax.to @clickedObject.material.uniforms.opacity, @TRANSITION_DURATION,
value:0
else
TweenMax.to @clickedObject.material, @TRANSITION_DURATION,
opacity:0
@clickedObject.page.css
display : "block"
TweenMax.to @clickedObject.page[0], @TRANSITION_DURATION,
css:
opacity:1
$(".close-page").show();
null;
unfocus:(callback)=>
@doRender = true
@isFocused = false;
@animate()
TweenMax.to @clickedObject.position, @TRANSITION_DURATION,
x : @clickedObjectWPosition.x
y : @clickedObjectWPosition.y
z : @clickedObjectWPosition.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlanePosition
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlanePosition
TweenMax.to @clickedObject.quaternion, @TRANSITION_DURATION,
x : @clickedObjectWRotation.x
y : @clickedObjectWRotation.y
z : @clickedObjectWRotation.z
w : @clickedObjectWRotation.w
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneRotation
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneRotation
TweenMax.to @clickedObject.scale, @TRANSITION_DURATION,
x : @clickedObjectWScale.x
y : @clickedObjectWScale.y
z : @clickedObjectWScale.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneScale
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneScale
if @isWebGLCapable
TweenMax.to @clickedObject.material.uniforms.opacity, @TRANSITION_DURATION,
value:1
else
TweenMax.to @clickedObject.material, @TRANSITION_DURATION,
opacity:1
@unfocusingTween = TweenMax.to @clickedObject.page[0], @TRANSITION_DURATION,
css:
opacity:0
onCompleteParams: [@clickedObject,callback]
onComplete:(object,callback)=>
object.page.find("main").remove()
object.page.css
display : "none"
@unfocusingTween = null
callback?();
$(".close-page").hide();
null;
syncCss3dPlaneScale:(object)=>
object.cssObj.scale.set(object.scale.x * @PAGE_SCALE_MULTIPLIER,object.scale.y * @PAGE_SCALE_MULTIPLIER,object.scale.z * @PAGE_SCALE_MULTIPLIER)
syncCss3dPlanePosition:(object)=>
object.cssObj.position.set(object.position.x * @SCENE_SCALE_MULTIPLIER,object.position.y * @SCENE_SCALE_MULTIPLIER,object.position.z * @SCENE_SCALE_MULTIPLIER)
syncCss3dPlaneRotation:(object)=>
object.cssObj.quaternion.set(object.quaternion.x,object.quaternion.y,object.quaternion.z,object.quaternion.w)
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI / 2 );
object.cssObj.quaternion.multiply(rot2);
getFocusedPagePosition:=>
rotMat = new THREE.Matrix4();
rotMat.makeRotationFromQuaternion(@camera.quaternion);
forward = new THREE.Vector3(0,0,-1);
forward.applyMatrix4( rotMat );
forward.normalize();
right = new THREE.Vector3(1,0,0);
right.applyMatrix4( rotMat );
right.normalize();
# 600 : 0.4 = height : x
zDistance = (window.innerHeight*0.00065)#/600
# 1050 : 0 = width : x
xDistance = 0 #- ( ( window.innerWidth- 1050) * 0.00054 )
right.multiplyScalar(xDistance);
forward.multiplyScalar(zDistance);
newPos = @camera.position.clone();
newPos.x -= @scene.position.x;
newPos.y -= @scene.position.y;
newPos.z -= @scene.position.z;
newPos.x /= @SCENE_SCALE_MULTIPLIER;
newPos.y /= @SCENE_SCALE_MULTIPLIER;
newPos.z /= @SCENE_SCALE_MULTIPLIER;
newPos.add(right);
newPos.add(forward);
return newPos;
onWindowResize:()=>
@CONTAINER_X = @container.position().left;
@SCREEN_WIDTH = window.innerWidth - @CONTAINER_X
@SCREEN_HEIGHT = window.innerHeight
@windowHalfX = @SCREEN_WIDTH / 2;
@windowHalfY = @SCREEN_HEIGHT / 2;
@camera.aspect = @SCREEN_WIDTH / @SCREEN_HEIGHT;
@camera.updateProjectionMatrix();
@renderer?.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@css3dRenderer?.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
if @isFocused
pos = @getFocusedPagePosition()
@clickedObject.position.set(pos.x,pos.y,pos.z)
@clickedObject.cssObj.position.set(pos.x* @SCENE_SCALE_MULTIPLIER,pos.y* @SCENE_SCALE_MULTIPLIER,pos.z* @SCENE_SCALE_MULTIPLIER)
@render()
onMouseMove:(event)=>
if !@isFocused
event.originalEvent.preventDefault();
mx = event.clientX || event.originalEvent.touches?[0]?.clientX || 0
my = event.clientY || event.originalEvent.touches?[0]?.clientY || 0
@mouseX = ( (mx - @CONTAINER_X) - @windowHalfX );
@mouseY = ( my - @windowHalfY );
# @mouseX = mx - @CONTAINER_X;
# @mouseY = my;
@pickMouseX = ( (mx - @CONTAINER_X) / @SCREEN_WIDTH ) * 2 - 1;
@pickMouseY = - ( my / @SCREEN_HEIGHT ) * 2 + 1;
# console.log("MOVE")
animate:()=>
@render();
# @stats.update();
requestAnimationFrame( @animate ) if @doRender;
render:()=>
if !@isFocused
rangeX = @maxCameraX - @minCameraX
rangeY = @maxCameraY - @minCameraY
if @lockedOnDeviceMotion || @prevMotionAnalysis.x != @motionAnalysis.rotation.x || @prevMotionAnalysis.y != @motionAnalysis.rotation.y || @prevMotionAnalysis.z != @motionAnalysis.rotation.z
@deviceMotionChangeTimes++;
if @deviceMotionChangeTimes >= 4
@lockedOnDeviceMotion = true
lim = 4
mrX = Math.max( Math.min( @motionAnalysis.rotation.x , lim ), -lim );
mrY = Math.max( Math.min( @motionAnalysis.rotation.z , lim ), -lim );
camX = ( mrX * rangeX ) / (lim*2)
camY = ( mrY * rangeY ) / (lim*2)
else
camX = ( @mouseX * rangeX ) / @SCREEN_WIDTH
camY = ( -@mouseY * rangeY ) / @SCREEN_HEIGHT
# console.log(camX,camY, @camera.position.x, @camera.position.y)
if camX? && camY? && !isNaN(camX) && !isNaN(camY)
@camera.position.x += ( camX - @camera.position.x ) * 0.05;
@camera.position.y += ( camY - @camera.position.y ) * 0.05;
# @camera.position.z += ( camZ - @camera.position.z ) * 0.05;
@camera.lookAt( @cameraLookAt );
@prevMotionAnalysis.x = @motionAnalysis.rotation.x
@prevMotionAnalysis.y = @motionAnalysis.rotation.y
@prevMotionAnalysis.z = @motionAnalysis.rotation.z
@calcPicking();
@renderer?.render( @scene, @camera );
@css3dRenderer?.render( @css3DScene, @camera );
calcPicking:()=>
vector = new THREE.Vector3( @pickMouseX, @pickMouseY, 1 );
@projector.unprojectVector( vector, @camera );
@raycaster.set( @camera.position, vector.sub( @camera.position ).normalize() );
intersects = @raycaster.intersectObjects( @scene.children );
if @doPicking
if intersects.length > 0
@handle3DPlaneMouseInteraction(intersects[ 0 ].object,"3d")
else
@handle3DPlaneMouseInteraction(null,"3d")
@overObject = null;
if @overObject? && !@isFocused
$("body").css('cursor', 'pointer');
else
$("body").css('cursor', '');
handle3DPlaneMouseInteraction:(object,initiator)=>
if !object? && @overObject?
@on3DPlaneMouseOut(@overObject)
return
if @overObject != object
# intersects and it's different from before
if @overObject
@on3DPlaneMouseOut(@overObject,initiator)
if @excludeFromPicking.indexOf(object.name) == -1
# filter picked objects
@overObject = object;
@on3DPlaneMouseOver(@overObject,initiator)
if !@isFocused
ga('send', 'event', '3d-plane:'+@overObject.link, 'over');
else
@overObject = null;
getUpDirs:(howMany)=>
retValue = ""
for i in [0...howMany] by 1
retValue += "../"
return retValue;
getRelativeLink:(objectPermalink)=>
updirs = @getUpDirs(@pageDepth);
if(@pageDepth > 0)
return updirs.substr(0,updirs.length-1)+objectPermalink;
else
return "."+objectPermalink;
checkWebGL:->
ua = navigator.userAgent.toLowerCase()
isStockAndroid = /android/.test(ua) and !/chrome/.test(ua)
try
return !!window.WebGLRenderingContext && !!document.createElement('canvas').getContext('experimental-webgl') and !isStockAndroid
catch
return false
showLoading:=>
$("body").spin
lines : 8, # The number of lines to draw
length : 8, # The length of each line
width : 5, # The line thickness
radius : 11, # The radius of the inner circle
corners : 1, # Corner roundness (0..1)
rotate : 0, # The rotation offset
direction : 1, # 1: clockwise, -1: counterclockwise
color : '#444', # #rgb or #rrggbb or array of colors
speed : 1.3, # Rounds per second
trail : 60, # Afterglow percentage
shadow : true, # Whether to render a shadow
hwaccel : true, # Whether to use hardware acceleration
className : 'spinner', # The CSS class to assign to the spinner
zIndex : 2e9, # The z-index (defaults to 2000000000)
top : '50%', # Top position relative to parent in px
left : '50%' # Left position relative to parent in px
null
hideLoading:=>
$("body").spin(false)
null | 24908 | #import utils/MotionAnalysis
#import utils/QueryString
class App
CONTAINER_X : 200;
SCREEN_WIDTH : window.innerWidth - @CONTAINER_X;
SCREEN_HEIGHT : window.innerHeight;
FLOOR : -50;
TRANSITION_DURATION : 0.5;
PAGE_SCALE_MULTIPLIER : 0.1;
SCENE_SCALE_MULTIPLIER : 100;
CSS3D_SCALE_MULTIPLIER : 1;
container : null;
camera : null;
scene : null;
css3DScene : null;
renderer : null;
css3dRenderer : null;
isWebGLCapable : false;
isCSS3DCapable : false;
isCanvasCapable : false;
isIE11 : false;
mouseX : 0;
mouseY : 0;
pickMouseX : -90000;
pickMouseY : -90000;
windowHalfX : @SCREEN_WIDTH / 2;
windowHalfY : @SCREEN_HEIGHT / 2;
projector : null;
raycaster : null;
overObject : null;
excludeFromPicking : ["scene_baked_pPlane1"]
initialObjectsProperties : {};
clickedObject : null;
clickedObjectWPosition : null;
clickedObjectWRotation : null;
clickedObjectWScale : null;
isFocused : false;
doRender : true;
pageLanguage : window.PAGE_LANG;
pagePermalink : window.PAGE_PERMALINK;
pageDepth : window.PAGE_DEPTH;
pageBase : window.PAGE_BASE;
pageId : "";
config : []
allLanguagesConfig : []
thisPageConfig : null
page3DObjects : {}
doPicking : true
currentHistoryState : {}
cameraLookAt : new THREE.Vector3(-50,-300,0)
htmlMain : null
delayID : -1
minCameraX : -250
maxCameraX : 250
minCameraY : -50
maxCameraY : 300
unfocusingTween : null
motionAnalysis : null
lockedOnDeviceMotion : false
deviceMotionChangeTimes : 0
prevMotionAnalysis :
x : 0
y : 0
z : 0
constructor:->
@isIE11 = !!window.MSInputMethodContext;
@isCSS3DCapable = Modernizr.csstransforms3d && !@isIE11#Modernizr.transformstylepreserve3d
@isWebGLCapable = @checkWebGL() && Modernizr.webgl
@isPushStateCapable = Modernizr.history
# disable canvas mode, too slow on ipads
# @isCanvasCapable = Modernizr.canvas
if @isCSS3DCapable && @isPushStateCapable && ( @isCanvasCapable || @isWebGLCapable )# minimum requirements
@htmlMain = $("main")
ga('send', 'event', 'webgl-test', 'passed');
$("body").css("overflow-y","hidden");
$("html").css("overflow-y","hidden");
TweenMax.to @htmlMain, 1,
css:
opacity:0
onComplete:(thisPage)=>
@showLoading()
TweenMax.to(@htmlMain,0,{css:{opacity: 1}});
@htmlMain.remove()
$.ajax @pageBase+"config.json",
success : @onConfigLoaded
error : @onConfigError
@init();
@animate();
else
# we cannot continue, no webgl support
ga('send', 'event', 'webgl-test', 'failed');
null
init:->
@container = $( '.javascriptContent' );
@CONTAINER_X = @container.position().left;
@SCREEN_WIDTH = window.innerWidth - @CONTAINER_X;
@SCREEN_HEIGHT = window.innerHeight;
@windowHalfX = @SCREEN_WIDTH / 2;
@windowHalfY = @SCREEN_HEIGHT / 2;
@motionAnalysis = new MotionAnalysis()
@camera = new THREE.PerspectiveCamera( 75, @SCREEN_WIDTH / @SCREEN_HEIGHT, 1, 10000 );
@camera.position.z = 300;
@scene = new THREE.Scene();
@css3DScene = new THREE.Scene();
@css3DScene.scale.set(@CSS3D_SCALE_MULTIPLIER,@CSS3D_SCALE_MULTIPLIER,@CSS3D_SCALE_MULTIPLIER)
@css3DScene.updateMatrix();
if @isWebGLCapable
@renderer = new THREE.WebGLRenderer
antialias : true
# sortObjects : false
@renderer.gammeInput = true;
@renderer.gammeOutput = true;
else if @isCanvasCapable
@renderer = new THREE.CanvasRenderer
# sortObjects : false
# sortElements : false
@renderer.setClearColor( 0xffffff, 1 );
@renderer.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@renderer.domElement.style.position = "relative";
$(@renderer.domElement).addClass("threejs-container");
@container.append( @renderer.domElement );
@css3dRenderer = new THREE.CSS3DRenderer()
@css3dRenderer.setClearColor( 0xffffff );
@css3dRenderer.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@css3dRenderer.domElement.style.position = "absolute";
@css3dRenderer.domElement.style.top = "0";
@css3dRenderer.domElement.style.left = "0";
$(@css3dRenderer.domElement).addClass("css3d-container");
@container.append( @css3dRenderer.domElement );
@projector = new THREE.Projector();
@raycaster = new THREE.Raycaster();
$(window).bind( 'resize', @onWindowResize );
@container.bind( 'mousemove touchmove touchstart', @onMouseMove );
@container.bind( 'click touchend', @on3DSceneMouseClick );
@container.bind( "transitionend webkitTransitionEnd oTransitionEnd otransitionend MSTransitionEnd" , @onWindowResize);
# link overrides
$(".projectsMenu").find("a").mouseover(@onMenuLinkOver)
$(".projectsMenu").find("a").mouseout(@onMenuLinkOut)
$(".projectsMenu").find("a").click(@onMenuLinkClick)
$(".menu").find("a").mouseover =>
@doPicking = false
$(".menu").find("a").mouseout =>
@doPicking = true
$(".close-page").click(@onCloseClick)
$(window).bind("popstate",@onPopStateChange);
@onWindowResize()
TweenMax.to( $(".threejs-container"), 0, {css:{opacity:0}} )
TweenMax.to( $(".css3d-container"), 0, {css:{opacity:0}} )
if @pagePermalink? && @pagePermalink != ""
@currentHistoryState = "/"+@pageLanguage+"/"+@pagePermalink+"/"
else
@currentHistoryState = "/"+@pageLanguage+"/"
null
onConfigLoaded:( data, textStatus, jqXHR )=>
@allLanguagesConfig = data;
@config = data[@pageLanguage]
if !@config?
throw "Cannot find config for this language"
# load scene
loader = new THREE.SceneLoader();
if @isWebGLCapable
loader.load( @pageBase+"maya/data/scene.json", @sceneLoadCallback );
else
loader.load( @pageBase+"maya/data/scene_canvas.json", @sceneLoadCallback );
null
onPopStateChange:(event)=>
return if !event.originalEvent.state?
newPath = event.originalEvent.state.path;
for page in @config
if page.link == newPath
@pageId = page.meta.id
@thisPageConfig = page
break
@pageLanguage = @thisPageConfig.lang
@pagePermalink = @thisPageConfig.meta.permalink
@pageDepth = @thisPageConfig.depth
if @pageBase == "./" && @thisPageConfig.base == "../"
# this happens in the root doc
@pageBase = "./"
else
@pageBase = @thisPageConfig.base;
document.title = "<NAME> - "+@thisPageConfig.meta.title
obj3D = @page3DObjects[newPath];
if @unfocusingTween? && !@unfocusingTween._active
@unfocusingTween = null
if @unfocusingTween?
# we are in the middle of an unfocus tween
# we need to replace what happens next on the fly
@unfocusingTween.vars.onCompleteParams[1] = =>
@clickedObject = @overObject = obj3D
@unfocusingTween = null
@focus()
else if @isFocused
# we are focused on a page
if newPath != @currentHistoryState
# a different page needs to be focused
# we need to unfocus then focus again next
@unfocus =>
@clickedObject = @overObject = obj3D
@focus()
else
# we are roaming free in the 3d space, we need to focus on a page
@overObject = @clickedObject = obj3D;
@focus()
if newPath != @currentHistoryState
# change language change link on languages menu to go to the current page
languageLinks = $(".languagesMenu").find("a");
for languageLink in languageLinks
languageConfig = @allLanguagesConfig[languageLink.id]
for page in languageConfig
if page.meta.id == @pageId
$(languageLink).attr("href", @getRelativeLink(page.link) )
#update selected project on the menu
selectedMenuItem = @findMenuItemByPermalink( newPath,
(item)=>
item.removeClass("selected")
,
(item)=>
item.attr("href", @pageBase+@getRelativeLink( item.attr("permalink") ).substr(1) )
item.removeClass("hover")
);
# scroll menu to selected item
if selectedMenuItem?
selectedMenuItem.addClass("selected")
@scrollMenuToItem(selectedMenuItem)
ga('send', 'pageview', @thisPageConfig.link);
@currentHistoryState = newPath;
null
scrollMenuToItem:(item)=>
scrollTarget = $(".menu")
targetPosition = item.position()
scroller = scrollTarget.scrollTop()
scrollToY = (targetPosition.top+scroller) - (@SCREEN_HEIGHT/2)
TweenMax.to(scrollTarget[0], 0.5, {scrollTo:{y:scrollToY}, ease:Power2.easeOut});
null
onMenuLinkOver:(event)=>
if !@isFocused
obj3D = @page3DObjects[ $(event.currentTarget).attr("permalink") ];
@handle3DPlaneMouseInteraction(obj3D,"menu")
null
onMenuLinkOut:(event)=>
null
onMenuLinkClick:(event)=>
event.originalEvent.preventDefault();
@on3DPlaneMouseOut(@overObject)
@overObject = null
@handlePushState( $(event.currentTarget).attr("permalink") )
null
onCloseClick:=>
ga('send', 'event', 'close-page-button', 'click');
@unfocus()
null
on3DPlaneMouseOver:(plane,source)=>
if !@isFocused
if @isWebGLCapable
TweenMax.to( plane.material.uniforms.color_opacity, 0.5, {value:1} );
if source != "menu"
menuItem = @findMenuItemByPermalink plane.page.attr("permalink"), (item) -> item.removeClass("hover")
menuItem.addClass("hover")
@scrollMenuToItem(menuItem)
null
on3DPlaneMouseOut:(plane,source)=>
return if !plane?
if @isWebGLCapable
TweenMax.to( plane.material.uniforms.color_opacity, 0.5, {value:0} );
if !@isFocused
menuItem = @findMenuItemByPermalink( plane.page.attr("permalink") )
menuItem.removeClass("hover")
null
findMenuItemByPermalink:(permalink,executeOnOthers,executeOnAll)=>
projectsLinks = $(".projectsMenu").find("a");
retValue = null
for menuItem in projectsLinks
projectLink = $(menuItem)
if projectLink.attr("permalink") == permalink
retValue = projectLink
else
executeOnOthers?( projectLink )
executeOnAll?( projectLink )
return retValue
on3DSceneMouseClick:(event)=>
@calcPicking()
if !@overObject?
# required to unfocus ( click outside focused plane )
if !@isFocused
if @overObject
@clickedObject = @overObject;
@focus();
else
if !@overObject
@unfocus();
ga('send', 'event', '3d-empty-space', 'click');
return;
ga('send', 'event', '3d-plane:'+@overObject.link, 'click');
@handlePushState(@overObject.link)
handlePushState:(path)=>
stateObj = {path:path}
if path != @currentHistoryState
history.pushState(stateObj,"Title",@pageBase+path.substr(1))
@onPopStateChange
originalEvent:
state: stateObj
onConfigError:(jqXHR,textStatus,errorThrown )=> throw errorThrown
onTouchStart:(event)=>
onTouchMove:(event)=>
onTouchEnd:(event)=>
setupCSS3DPage: ( pageObj, object, link )=>
pageObj.css
opacity : 0
display : "none"
cssObj = new THREE.CSS3DObject( pageObj[0] );
cssObj.rotation.order = "ZYX";
cssObj.position.set(object.position.x * @SCENE_SCALE_MULTIPLIER,object.position.y * @SCENE_SCALE_MULTIPLIER,object.position.z * @SCENE_SCALE_MULTIPLIER);
cssObj.quaternion.set(object.quaternion.x,object.quaternion.y,object.quaternion.z,object.quaternion.w);
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI / 2 );
cssObj.quaternion.multiply(rot2);
cssObj.scale.set(object.scale.x * @PAGE_SCALE_MULTIPLIER,object.scale.y * @PAGE_SCALE_MULTIPLIER,object.scale.z * @PAGE_SCALE_MULTIPLIER);
object.page = pageObj;
object.cssObj = cssObj;
@css3DScene.add( cssObj )
null;
sceneLoadCallback: ( result )=>
$(".page-container").css
display : "none"
# Generate colors (as Chroma.js objects)
@colors = paletteGenerator.generate result.scene.children.length, # Colors
(color)-> # This function filters valid colors
hcl = color.hcl();
return hcl[0] >= 0 && hcl[0] <= 360 &&
hcl[1] >= 0 && hcl[1] <= 0.9 &&
hcl[2] >= 1 && hcl[2] <= 1.5;
,
false, # Using Force Vector instead of k-Means
50 # Steps (quality)
# Sort colors by differenciation first
@colors = paletteGenerator.diffSort(@colors);
objectIndex = 0;
thisPage = null;
result.scene.traverse (object)=>
object.rotation.order = "ZYX";
if object.material?
if @excludeFromPicking.indexOf(object.name) == -1
@initialObjectsProperties[object.name] = {}
@initialObjectsProperties[object.name].position = object.position.clone();
@initialObjectsProperties[object.name].quaternion = object.quaternion.clone();
@initialObjectsProperties[object.name].scale = object.scale.clone();
if @config[objectIndex]?
object.config = @config[objectIndex]
@page3DObjects[@config[objectIndex].link] = object;
link = object.link = @config[objectIndex].link;
container = $("<div class='object3DContainer' permalink='"+link+"'></div>")
if object.config.meta.permalink == @pagePermalink || ( object.config.meta.permalink == null && @pagePermalink == "" )
# don't load ourselves
@htmlMain.find("#no-webgl-warning").remove()
@htmlMain.find(".no-webgl-warning-button").remove()
container.append(@htmlMain)
thisPage = link
@setupCSS3DPage( container , object, link )
else
@excludeFromPicking.push(object.name)
objectIndex++;
if @isWebGLCapable
# replace material with our simple webgl one
@replaceThreeJsMaterial(object,objectIndex)
if object.name != "scene_baked_pPlane1"
object.material.uniforms.fresnelIntensity.value = 1;
else
# replace material with a simple threejs one
object.material = new THREE.MeshBasicMaterial
lights : false
fog: false
shading: THREE.FlatShading
map : object.material.map
object.material.overdraw = true
object.material.transparent = true;
object.material.opacity = 1;
object.material.side = THREE.DoubleSide;
if object.geometry?
object.geometry.computeFaceNormals();
object.geometry.computeVertexNormals();
# object.geometry.computeCentroids();
object.geometry.computeTangents();
object.geometry.computeBoundingBox();
object.updateMatrix();
@scene = result.scene;
@scene.position.set(0,-450,0)
@css3DScene.position.set(0,-450,0)
@scene.scale.set(@SCENE_SCALE_MULTIPLIER,@SCENE_SCALE_MULTIPLIER,@SCENE_SCALE_MULTIPLIER)
@scene.updateMatrix();
@css3DScene.updateMatrix();
@hideLoading()
TweenMax.to $(".threejs-container"), 1,
css:
opacity:1
TweenMax.to $(".css3d-container"), 1,
css:
opacity:1
onCompleteParams: [thisPage]
onCompleteParams: [thisPage]
onComplete:(thisPage)=>
if thisPage?
@handlePushState(thisPage)
null;
replaceThreeJsMaterial:(object,objectIndex)=>
uniforms = THREE.UniformsUtils.clone(THREE.PlaneShader.uniforms)
# uniforms.focus_balance.value = 0;
uniforms.color_opacity.value = 0;
uniforms.opacity.value = 1;
uniforms.diffuse.value.set( @colors[objectIndex].rgb[0] / 255 , @colors[objectIndex].rgb[1] /255 , @colors[objectIndex].rgb[2] /255 )
uniforms.map.value = object.material.map
defines = {}
defines["USE_MAP"] = "";
# defines["GAMMA_OUTPUT"] = "";
if @isIE11
# IE11 doesn't support gl_frontFacing
defines["NO_FRESNEL"] = "";
material = new THREE.ShaderMaterial
uniforms: uniforms
attributes: {}
vertexShader: THREE.PlaneShader.vertexShader
fragmentShader: THREE.PlaneShader.fragmentShader
transparent: true
lights : false
fog : false
shading: THREE.FlatShading
defines : defines;
object.material = material;
focus:(callback)=>
@isFocused = true;
pageIsLoaded = @clickedObject.page.find("main").length > 0
if !pageIsLoaded
@showLoading()
$.ajax @getRelativeLink( @clickedObject.page.attr("permalink") ),
success : ( data, textStatus, jqXHR ) =>
mainArticle = $(data).find("main")
mainArticle.find("#no-webgl-warning").remove()
mainArticle.find(".no-webgl-warning-button").remove()
@clickedObject.page.append( mainArticle )
@focus()
error : (jqXHR,textStatus,errorThrown ) =>
console.error(textStatus);
return
@hideLoading();
# mouseout all planes
@scene.traverse (object)=>
if object.material?
@on3DPlaneMouseOut(object)
@clickedObjectWPosition = @initialObjectsProperties[@clickedObject.name].position.clone();
@clickedObjectWRotation = @initialObjectsProperties[@clickedObject.name].quaternion.clone();
@clickedObjectWScale = @initialObjectsProperties[@clickedObject.name].scale.clone();
newPos = @getFocusedPagePosition();
@clickedObject.page.css
"pointer-events" : "none"
TweenMax.to @clickedObject.position, @TRANSITION_DURATION,
x : newPos.x
y : newPos.y
z : newPos.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlanePosition
onCompleteParams : [@clickedObject,callback]
onComplete : (object,callback)=>
object.page.css
"pointer-events" : ""
@doRender = false;
@syncCss3dPlanePosition(object);
@onWindowResize();
@render();
callback?();
camRot = @camera.quaternion.clone();
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), Math.PI / 2 );
camRot.multiply(rot2);
TweenMax.to @clickedObject.quaternion, @TRANSITION_DURATION,
x : camRot.x
y : camRot.y
z : camRot.z
w : camRot.w
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneRotation
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneRotation
TweenMax.to @clickedObject.scale, @TRANSITION_DURATION,
x : 1
y : 1
z : 1
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneScale
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneScale
if @isWebGLCapable
TweenMax.to @clickedObject.material.uniforms.opacity, @TRANSITION_DURATION,
value:0
else
TweenMax.to @clickedObject.material, @TRANSITION_DURATION,
opacity:0
@clickedObject.page.css
display : "block"
TweenMax.to @clickedObject.page[0], @TRANSITION_DURATION,
css:
opacity:1
$(".close-page").show();
null;
unfocus:(callback)=>
@doRender = true
@isFocused = false;
@animate()
TweenMax.to @clickedObject.position, @TRANSITION_DURATION,
x : @clickedObjectWPosition.x
y : @clickedObjectWPosition.y
z : @clickedObjectWPosition.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlanePosition
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlanePosition
TweenMax.to @clickedObject.quaternion, @TRANSITION_DURATION,
x : @clickedObjectWRotation.x
y : @clickedObjectWRotation.y
z : @clickedObjectWRotation.z
w : @clickedObjectWRotation.w
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneRotation
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneRotation
TweenMax.to @clickedObject.scale, @TRANSITION_DURATION,
x : @clickedObjectWScale.x
y : @clickedObjectWScale.y
z : @clickedObjectWScale.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneScale
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneScale
if @isWebGLCapable
TweenMax.to @clickedObject.material.uniforms.opacity, @TRANSITION_DURATION,
value:1
else
TweenMax.to @clickedObject.material, @TRANSITION_DURATION,
opacity:1
@unfocusingTween = TweenMax.to @clickedObject.page[0], @TRANSITION_DURATION,
css:
opacity:0
onCompleteParams: [@clickedObject,callback]
onComplete:(object,callback)=>
object.page.find("main").remove()
object.page.css
display : "none"
@unfocusingTween = null
callback?();
$(".close-page").hide();
null;
syncCss3dPlaneScale:(object)=>
object.cssObj.scale.set(object.scale.x * @PAGE_SCALE_MULTIPLIER,object.scale.y * @PAGE_SCALE_MULTIPLIER,object.scale.z * @PAGE_SCALE_MULTIPLIER)
syncCss3dPlanePosition:(object)=>
object.cssObj.position.set(object.position.x * @SCENE_SCALE_MULTIPLIER,object.position.y * @SCENE_SCALE_MULTIPLIER,object.position.z * @SCENE_SCALE_MULTIPLIER)
syncCss3dPlaneRotation:(object)=>
object.cssObj.quaternion.set(object.quaternion.x,object.quaternion.y,object.quaternion.z,object.quaternion.w)
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI / 2 );
object.cssObj.quaternion.multiply(rot2);
getFocusedPagePosition:=>
rotMat = new THREE.Matrix4();
rotMat.makeRotationFromQuaternion(@camera.quaternion);
forward = new THREE.Vector3(0,0,-1);
forward.applyMatrix4( rotMat );
forward.normalize();
right = new THREE.Vector3(1,0,0);
right.applyMatrix4( rotMat );
right.normalize();
# 600 : 0.4 = height : x
zDistance = (window.innerHeight*0.00065)#/600
# 1050 : 0 = width : x
xDistance = 0 #- ( ( window.innerWidth- 1050) * 0.00054 )
right.multiplyScalar(xDistance);
forward.multiplyScalar(zDistance);
newPos = @camera.position.clone();
newPos.x -= @scene.position.x;
newPos.y -= @scene.position.y;
newPos.z -= @scene.position.z;
newPos.x /= @SCENE_SCALE_MULTIPLIER;
newPos.y /= @SCENE_SCALE_MULTIPLIER;
newPos.z /= @SCENE_SCALE_MULTIPLIER;
newPos.add(right);
newPos.add(forward);
return newPos;
onWindowResize:()=>
@CONTAINER_X = @container.position().left;
@SCREEN_WIDTH = window.innerWidth - @CONTAINER_X
@SCREEN_HEIGHT = window.innerHeight
@windowHalfX = @SCREEN_WIDTH / 2;
@windowHalfY = @SCREEN_HEIGHT / 2;
@camera.aspect = @SCREEN_WIDTH / @SCREEN_HEIGHT;
@camera.updateProjectionMatrix();
@renderer?.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@css3dRenderer?.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
if @isFocused
pos = @getFocusedPagePosition()
@clickedObject.position.set(pos.x,pos.y,pos.z)
@clickedObject.cssObj.position.set(pos.x* @SCENE_SCALE_MULTIPLIER,pos.y* @SCENE_SCALE_MULTIPLIER,pos.z* @SCENE_SCALE_MULTIPLIER)
@render()
onMouseMove:(event)=>
if !@isFocused
event.originalEvent.preventDefault();
mx = event.clientX || event.originalEvent.touches?[0]?.clientX || 0
my = event.clientY || event.originalEvent.touches?[0]?.clientY || 0
@mouseX = ( (mx - @CONTAINER_X) - @windowHalfX );
@mouseY = ( my - @windowHalfY );
# @mouseX = mx - @CONTAINER_X;
# @mouseY = my;
@pickMouseX = ( (mx - @CONTAINER_X) / @SCREEN_WIDTH ) * 2 - 1;
@pickMouseY = - ( my / @SCREEN_HEIGHT ) * 2 + 1;
# console.log("MOVE")
animate:()=>
@render();
# @stats.update();
requestAnimationFrame( @animate ) if @doRender;
render:()=>
if !@isFocused
rangeX = @maxCameraX - @minCameraX
rangeY = @maxCameraY - @minCameraY
if @lockedOnDeviceMotion || @prevMotionAnalysis.x != @motionAnalysis.rotation.x || @prevMotionAnalysis.y != @motionAnalysis.rotation.y || @prevMotionAnalysis.z != @motionAnalysis.rotation.z
@deviceMotionChangeTimes++;
if @deviceMotionChangeTimes >= 4
@lockedOnDeviceMotion = true
lim = 4
mrX = Math.max( Math.min( @motionAnalysis.rotation.x , lim ), -lim );
mrY = Math.max( Math.min( @motionAnalysis.rotation.z , lim ), -lim );
camX = ( mrX * rangeX ) / (lim*2)
camY = ( mrY * rangeY ) / (lim*2)
else
camX = ( @mouseX * rangeX ) / @SCREEN_WIDTH
camY = ( -@mouseY * rangeY ) / @SCREEN_HEIGHT
# console.log(camX,camY, @camera.position.x, @camera.position.y)
if camX? && camY? && !isNaN(camX) && !isNaN(camY)
@camera.position.x += ( camX - @camera.position.x ) * 0.05;
@camera.position.y += ( camY - @camera.position.y ) * 0.05;
# @camera.position.z += ( camZ - @camera.position.z ) * 0.05;
@camera.lookAt( @cameraLookAt );
@prevMotionAnalysis.x = @motionAnalysis.rotation.x
@prevMotionAnalysis.y = @motionAnalysis.rotation.y
@prevMotionAnalysis.z = @motionAnalysis.rotation.z
@calcPicking();
@renderer?.render( @scene, @camera );
@css3dRenderer?.render( @css3DScene, @camera );
calcPicking:()=>
vector = new THREE.Vector3( @pickMouseX, @pickMouseY, 1 );
@projector.unprojectVector( vector, @camera );
@raycaster.set( @camera.position, vector.sub( @camera.position ).normalize() );
intersects = @raycaster.intersectObjects( @scene.children );
if @doPicking
if intersects.length > 0
@handle3DPlaneMouseInteraction(intersects[ 0 ].object,"3d")
else
@handle3DPlaneMouseInteraction(null,"3d")
@overObject = null;
if @overObject? && !@isFocused
$("body").css('cursor', 'pointer');
else
$("body").css('cursor', '');
handle3DPlaneMouseInteraction:(object,initiator)=>
if !object? && @overObject?
@on3DPlaneMouseOut(@overObject)
return
if @overObject != object
# intersects and it's different from before
if @overObject
@on3DPlaneMouseOut(@overObject,initiator)
if @excludeFromPicking.indexOf(object.name) == -1
# filter picked objects
@overObject = object;
@on3DPlaneMouseOver(@overObject,initiator)
if !@isFocused
ga('send', 'event', '3d-plane:'+@overObject.link, 'over');
else
@overObject = null;
getUpDirs:(howMany)=>
retValue = ""
for i in [0...howMany] by 1
retValue += "../"
return retValue;
getRelativeLink:(objectPermalink)=>
updirs = @getUpDirs(@pageDepth);
if(@pageDepth > 0)
return updirs.substr(0,updirs.length-1)+objectPermalink;
else
return "."+objectPermalink;
checkWebGL:->
ua = navigator.userAgent.toLowerCase()
isStockAndroid = /android/.test(ua) and !/chrome/.test(ua)
try
return !!window.WebGLRenderingContext && !!document.createElement('canvas').getContext('experimental-webgl') and !isStockAndroid
catch
return false
showLoading:=>
$("body").spin
lines : 8, # The number of lines to draw
length : 8, # The length of each line
width : 5, # The line thickness
radius : 11, # The radius of the inner circle
corners : 1, # Corner roundness (0..1)
rotate : 0, # The rotation offset
direction : 1, # 1: clockwise, -1: counterclockwise
color : '#444', # #rgb or #rrggbb or array of colors
speed : 1.3, # Rounds per second
trail : 60, # Afterglow percentage
shadow : true, # Whether to render a shadow
hwaccel : true, # Whether to use hardware acceleration
className : 'spinner', # The CSS class to assign to the spinner
zIndex : 2e9, # The z-index (defaults to 2000000000)
top : '50%', # Top position relative to parent in px
left : '50%' # Left position relative to parent in px
null
hideLoading:=>
$("body").spin(false)
null | true | #import utils/MotionAnalysis
#import utils/QueryString
class App
CONTAINER_X : 200;
SCREEN_WIDTH : window.innerWidth - @CONTAINER_X;
SCREEN_HEIGHT : window.innerHeight;
FLOOR : -50;
TRANSITION_DURATION : 0.5;
PAGE_SCALE_MULTIPLIER : 0.1;
SCENE_SCALE_MULTIPLIER : 100;
CSS3D_SCALE_MULTIPLIER : 1;
container : null;
camera : null;
scene : null;
css3DScene : null;
renderer : null;
css3dRenderer : null;
isWebGLCapable : false;
isCSS3DCapable : false;
isCanvasCapable : false;
isIE11 : false;
mouseX : 0;
mouseY : 0;
pickMouseX : -90000;
pickMouseY : -90000;
windowHalfX : @SCREEN_WIDTH / 2;
windowHalfY : @SCREEN_HEIGHT / 2;
projector : null;
raycaster : null;
overObject : null;
excludeFromPicking : ["scene_baked_pPlane1"]
initialObjectsProperties : {};
clickedObject : null;
clickedObjectWPosition : null;
clickedObjectWRotation : null;
clickedObjectWScale : null;
isFocused : false;
doRender : true;
pageLanguage : window.PAGE_LANG;
pagePermalink : window.PAGE_PERMALINK;
pageDepth : window.PAGE_DEPTH;
pageBase : window.PAGE_BASE;
pageId : "";
config : []
allLanguagesConfig : []
thisPageConfig : null
page3DObjects : {}
doPicking : true
currentHistoryState : {}
cameraLookAt : new THREE.Vector3(-50,-300,0)
htmlMain : null
delayID : -1
minCameraX : -250
maxCameraX : 250
minCameraY : -50
maxCameraY : 300
unfocusingTween : null
motionAnalysis : null
lockedOnDeviceMotion : false
deviceMotionChangeTimes : 0
prevMotionAnalysis :
x : 0
y : 0
z : 0
constructor:->
@isIE11 = !!window.MSInputMethodContext;
@isCSS3DCapable = Modernizr.csstransforms3d && !@isIE11#Modernizr.transformstylepreserve3d
@isWebGLCapable = @checkWebGL() && Modernizr.webgl
@isPushStateCapable = Modernizr.history
# disable canvas mode, too slow on ipads
# @isCanvasCapable = Modernizr.canvas
if @isCSS3DCapable && @isPushStateCapable && ( @isCanvasCapable || @isWebGLCapable )# minimum requirements
@htmlMain = $("main")
ga('send', 'event', 'webgl-test', 'passed');
$("body").css("overflow-y","hidden");
$("html").css("overflow-y","hidden");
TweenMax.to @htmlMain, 1,
css:
opacity:0
onComplete:(thisPage)=>
@showLoading()
TweenMax.to(@htmlMain,0,{css:{opacity: 1}});
@htmlMain.remove()
$.ajax @pageBase+"config.json",
success : @onConfigLoaded
error : @onConfigError
@init();
@animate();
else
# we cannot continue, no webgl support
ga('send', 'event', 'webgl-test', 'failed');
null
init:->
@container = $( '.javascriptContent' );
@CONTAINER_X = @container.position().left;
@SCREEN_WIDTH = window.innerWidth - @CONTAINER_X;
@SCREEN_HEIGHT = window.innerHeight;
@windowHalfX = @SCREEN_WIDTH / 2;
@windowHalfY = @SCREEN_HEIGHT / 2;
@motionAnalysis = new MotionAnalysis()
@camera = new THREE.PerspectiveCamera( 75, @SCREEN_WIDTH / @SCREEN_HEIGHT, 1, 10000 );
@camera.position.z = 300;
@scene = new THREE.Scene();
@css3DScene = new THREE.Scene();
@css3DScene.scale.set(@CSS3D_SCALE_MULTIPLIER,@CSS3D_SCALE_MULTIPLIER,@CSS3D_SCALE_MULTIPLIER)
@css3DScene.updateMatrix();
if @isWebGLCapable
@renderer = new THREE.WebGLRenderer
antialias : true
# sortObjects : false
@renderer.gammeInput = true;
@renderer.gammeOutput = true;
else if @isCanvasCapable
@renderer = new THREE.CanvasRenderer
# sortObjects : false
# sortElements : false
@renderer.setClearColor( 0xffffff, 1 );
@renderer.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@renderer.domElement.style.position = "relative";
$(@renderer.domElement).addClass("threejs-container");
@container.append( @renderer.domElement );
@css3dRenderer = new THREE.CSS3DRenderer()
@css3dRenderer.setClearColor( 0xffffff );
@css3dRenderer.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@css3dRenderer.domElement.style.position = "absolute";
@css3dRenderer.domElement.style.top = "0";
@css3dRenderer.domElement.style.left = "0";
$(@css3dRenderer.domElement).addClass("css3d-container");
@container.append( @css3dRenderer.domElement );
@projector = new THREE.Projector();
@raycaster = new THREE.Raycaster();
$(window).bind( 'resize', @onWindowResize );
@container.bind( 'mousemove touchmove touchstart', @onMouseMove );
@container.bind( 'click touchend', @on3DSceneMouseClick );
@container.bind( "transitionend webkitTransitionEnd oTransitionEnd otransitionend MSTransitionEnd" , @onWindowResize);
# link overrides
$(".projectsMenu").find("a").mouseover(@onMenuLinkOver)
$(".projectsMenu").find("a").mouseout(@onMenuLinkOut)
$(".projectsMenu").find("a").click(@onMenuLinkClick)
$(".menu").find("a").mouseover =>
@doPicking = false
$(".menu").find("a").mouseout =>
@doPicking = true
$(".close-page").click(@onCloseClick)
$(window).bind("popstate",@onPopStateChange);
@onWindowResize()
TweenMax.to( $(".threejs-container"), 0, {css:{opacity:0}} )
TweenMax.to( $(".css3d-container"), 0, {css:{opacity:0}} )
if @pagePermalink? && @pagePermalink != ""
@currentHistoryState = "/"+@pageLanguage+"/"+@pagePermalink+"/"
else
@currentHistoryState = "/"+@pageLanguage+"/"
null
onConfigLoaded:( data, textStatus, jqXHR )=>
@allLanguagesConfig = data;
@config = data[@pageLanguage]
if !@config?
throw "Cannot find config for this language"
# load scene
loader = new THREE.SceneLoader();
if @isWebGLCapable
loader.load( @pageBase+"maya/data/scene.json", @sceneLoadCallback );
else
loader.load( @pageBase+"maya/data/scene_canvas.json", @sceneLoadCallback );
null
onPopStateChange:(event)=>
return if !event.originalEvent.state?
newPath = event.originalEvent.state.path;
for page in @config
if page.link == newPath
@pageId = page.meta.id
@thisPageConfig = page
break
@pageLanguage = @thisPageConfig.lang
@pagePermalink = @thisPageConfig.meta.permalink
@pageDepth = @thisPageConfig.depth
if @pageBase == "./" && @thisPageConfig.base == "../"
# this happens in the root doc
@pageBase = "./"
else
@pageBase = @thisPageConfig.base;
document.title = "PI:NAME:<NAME>END_PI - "+@thisPageConfig.meta.title
obj3D = @page3DObjects[newPath];
if @unfocusingTween? && !@unfocusingTween._active
@unfocusingTween = null
if @unfocusingTween?
# we are in the middle of an unfocus tween
# we need to replace what happens next on the fly
@unfocusingTween.vars.onCompleteParams[1] = =>
@clickedObject = @overObject = obj3D
@unfocusingTween = null
@focus()
else if @isFocused
# we are focused on a page
if newPath != @currentHistoryState
# a different page needs to be focused
# we need to unfocus then focus again next
@unfocus =>
@clickedObject = @overObject = obj3D
@focus()
else
# we are roaming free in the 3d space, we need to focus on a page
@overObject = @clickedObject = obj3D;
@focus()
if newPath != @currentHistoryState
# change language change link on languages menu to go to the current page
languageLinks = $(".languagesMenu").find("a");
for languageLink in languageLinks
languageConfig = @allLanguagesConfig[languageLink.id]
for page in languageConfig
if page.meta.id == @pageId
$(languageLink).attr("href", @getRelativeLink(page.link) )
#update selected project on the menu
selectedMenuItem = @findMenuItemByPermalink( newPath,
(item)=>
item.removeClass("selected")
,
(item)=>
item.attr("href", @pageBase+@getRelativeLink( item.attr("permalink") ).substr(1) )
item.removeClass("hover")
);
# scroll menu to selected item
if selectedMenuItem?
selectedMenuItem.addClass("selected")
@scrollMenuToItem(selectedMenuItem)
ga('send', 'pageview', @thisPageConfig.link);
@currentHistoryState = newPath;
null
scrollMenuToItem:(item)=>
scrollTarget = $(".menu")
targetPosition = item.position()
scroller = scrollTarget.scrollTop()
scrollToY = (targetPosition.top+scroller) - (@SCREEN_HEIGHT/2)
TweenMax.to(scrollTarget[0], 0.5, {scrollTo:{y:scrollToY}, ease:Power2.easeOut});
null
onMenuLinkOver:(event)=>
if !@isFocused
obj3D = @page3DObjects[ $(event.currentTarget).attr("permalink") ];
@handle3DPlaneMouseInteraction(obj3D,"menu")
null
onMenuLinkOut:(event)=>
null
onMenuLinkClick:(event)=>
event.originalEvent.preventDefault();
@on3DPlaneMouseOut(@overObject)
@overObject = null
@handlePushState( $(event.currentTarget).attr("permalink") )
null
onCloseClick:=>
ga('send', 'event', 'close-page-button', 'click');
@unfocus()
null
on3DPlaneMouseOver:(plane,source)=>
if !@isFocused
if @isWebGLCapable
TweenMax.to( plane.material.uniforms.color_opacity, 0.5, {value:1} );
if source != "menu"
menuItem = @findMenuItemByPermalink plane.page.attr("permalink"), (item) -> item.removeClass("hover")
menuItem.addClass("hover")
@scrollMenuToItem(menuItem)
null
on3DPlaneMouseOut:(plane,source)=>
return if !plane?
if @isWebGLCapable
TweenMax.to( plane.material.uniforms.color_opacity, 0.5, {value:0} );
if !@isFocused
menuItem = @findMenuItemByPermalink( plane.page.attr("permalink") )
menuItem.removeClass("hover")
null
findMenuItemByPermalink:(permalink,executeOnOthers,executeOnAll)=>
projectsLinks = $(".projectsMenu").find("a");
retValue = null
for menuItem in projectsLinks
projectLink = $(menuItem)
if projectLink.attr("permalink") == permalink
retValue = projectLink
else
executeOnOthers?( projectLink )
executeOnAll?( projectLink )
return retValue
on3DSceneMouseClick:(event)=>
@calcPicking()
if !@overObject?
# required to unfocus ( click outside focused plane )
if !@isFocused
if @overObject
@clickedObject = @overObject;
@focus();
else
if !@overObject
@unfocus();
ga('send', 'event', '3d-empty-space', 'click');
return;
ga('send', 'event', '3d-plane:'+@overObject.link, 'click');
@handlePushState(@overObject.link)
handlePushState:(path)=>
stateObj = {path:path}
if path != @currentHistoryState
history.pushState(stateObj,"Title",@pageBase+path.substr(1))
@onPopStateChange
originalEvent:
state: stateObj
onConfigError:(jqXHR,textStatus,errorThrown )=> throw errorThrown
onTouchStart:(event)=>
onTouchMove:(event)=>
onTouchEnd:(event)=>
setupCSS3DPage: ( pageObj, object, link )=>
pageObj.css
opacity : 0
display : "none"
cssObj = new THREE.CSS3DObject( pageObj[0] );
cssObj.rotation.order = "ZYX";
cssObj.position.set(object.position.x * @SCENE_SCALE_MULTIPLIER,object.position.y * @SCENE_SCALE_MULTIPLIER,object.position.z * @SCENE_SCALE_MULTIPLIER);
cssObj.quaternion.set(object.quaternion.x,object.quaternion.y,object.quaternion.z,object.quaternion.w);
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI / 2 );
cssObj.quaternion.multiply(rot2);
cssObj.scale.set(object.scale.x * @PAGE_SCALE_MULTIPLIER,object.scale.y * @PAGE_SCALE_MULTIPLIER,object.scale.z * @PAGE_SCALE_MULTIPLIER);
object.page = pageObj;
object.cssObj = cssObj;
@css3DScene.add( cssObj )
null;
sceneLoadCallback: ( result )=>
$(".page-container").css
display : "none"
# Generate colors (as Chroma.js objects)
@colors = paletteGenerator.generate result.scene.children.length, # Colors
(color)-> # This function filters valid colors
hcl = color.hcl();
return hcl[0] >= 0 && hcl[0] <= 360 &&
hcl[1] >= 0 && hcl[1] <= 0.9 &&
hcl[2] >= 1 && hcl[2] <= 1.5;
,
false, # Using Force Vector instead of k-Means
50 # Steps (quality)
# Sort colors by differenciation first
@colors = paletteGenerator.diffSort(@colors);
objectIndex = 0;
thisPage = null;
result.scene.traverse (object)=>
object.rotation.order = "ZYX";
if object.material?
if @excludeFromPicking.indexOf(object.name) == -1
@initialObjectsProperties[object.name] = {}
@initialObjectsProperties[object.name].position = object.position.clone();
@initialObjectsProperties[object.name].quaternion = object.quaternion.clone();
@initialObjectsProperties[object.name].scale = object.scale.clone();
if @config[objectIndex]?
object.config = @config[objectIndex]
@page3DObjects[@config[objectIndex].link] = object;
link = object.link = @config[objectIndex].link;
container = $("<div class='object3DContainer' permalink='"+link+"'></div>")
if object.config.meta.permalink == @pagePermalink || ( object.config.meta.permalink == null && @pagePermalink == "" )
# don't load ourselves
@htmlMain.find("#no-webgl-warning").remove()
@htmlMain.find(".no-webgl-warning-button").remove()
container.append(@htmlMain)
thisPage = link
@setupCSS3DPage( container , object, link )
else
@excludeFromPicking.push(object.name)
objectIndex++;
if @isWebGLCapable
# replace material with our simple webgl one
@replaceThreeJsMaterial(object,objectIndex)
if object.name != "scene_baked_pPlane1"
object.material.uniforms.fresnelIntensity.value = 1;
else
# replace material with a simple threejs one
object.material = new THREE.MeshBasicMaterial
lights : false
fog: false
shading: THREE.FlatShading
map : object.material.map
object.material.overdraw = true
object.material.transparent = true;
object.material.opacity = 1;
object.material.side = THREE.DoubleSide;
if object.geometry?
object.geometry.computeFaceNormals();
object.geometry.computeVertexNormals();
# object.geometry.computeCentroids();
object.geometry.computeTangents();
object.geometry.computeBoundingBox();
object.updateMatrix();
@scene = result.scene;
@scene.position.set(0,-450,0)
@css3DScene.position.set(0,-450,0)
@scene.scale.set(@SCENE_SCALE_MULTIPLIER,@SCENE_SCALE_MULTIPLIER,@SCENE_SCALE_MULTIPLIER)
@scene.updateMatrix();
@css3DScene.updateMatrix();
@hideLoading()
TweenMax.to $(".threejs-container"), 1,
css:
opacity:1
TweenMax.to $(".css3d-container"), 1,
css:
opacity:1
onCompleteParams: [thisPage]
onCompleteParams: [thisPage]
onComplete:(thisPage)=>
if thisPage?
@handlePushState(thisPage)
null;
replaceThreeJsMaterial:(object,objectIndex)=>
uniforms = THREE.UniformsUtils.clone(THREE.PlaneShader.uniforms)
# uniforms.focus_balance.value = 0;
uniforms.color_opacity.value = 0;
uniforms.opacity.value = 1;
uniforms.diffuse.value.set( @colors[objectIndex].rgb[0] / 255 , @colors[objectIndex].rgb[1] /255 , @colors[objectIndex].rgb[2] /255 )
uniforms.map.value = object.material.map
defines = {}
defines["USE_MAP"] = "";
# defines["GAMMA_OUTPUT"] = "";
if @isIE11
# IE11 doesn't support gl_frontFacing
defines["NO_FRESNEL"] = "";
material = new THREE.ShaderMaterial
uniforms: uniforms
attributes: {}
vertexShader: THREE.PlaneShader.vertexShader
fragmentShader: THREE.PlaneShader.fragmentShader
transparent: true
lights : false
fog : false
shading: THREE.FlatShading
defines : defines;
object.material = material;
focus:(callback)=>
@isFocused = true;
pageIsLoaded = @clickedObject.page.find("main").length > 0
if !pageIsLoaded
@showLoading()
$.ajax @getRelativeLink( @clickedObject.page.attr("permalink") ),
success : ( data, textStatus, jqXHR ) =>
mainArticle = $(data).find("main")
mainArticle.find("#no-webgl-warning").remove()
mainArticle.find(".no-webgl-warning-button").remove()
@clickedObject.page.append( mainArticle )
@focus()
error : (jqXHR,textStatus,errorThrown ) =>
console.error(textStatus);
return
@hideLoading();
# mouseout all planes
@scene.traverse (object)=>
if object.material?
@on3DPlaneMouseOut(object)
@clickedObjectWPosition = @initialObjectsProperties[@clickedObject.name].position.clone();
@clickedObjectWRotation = @initialObjectsProperties[@clickedObject.name].quaternion.clone();
@clickedObjectWScale = @initialObjectsProperties[@clickedObject.name].scale.clone();
newPos = @getFocusedPagePosition();
@clickedObject.page.css
"pointer-events" : "none"
TweenMax.to @clickedObject.position, @TRANSITION_DURATION,
x : newPos.x
y : newPos.y
z : newPos.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlanePosition
onCompleteParams : [@clickedObject,callback]
onComplete : (object,callback)=>
object.page.css
"pointer-events" : ""
@doRender = false;
@syncCss3dPlanePosition(object);
@onWindowResize();
@render();
callback?();
camRot = @camera.quaternion.clone();
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), Math.PI / 2 );
camRot.multiply(rot2);
TweenMax.to @clickedObject.quaternion, @TRANSITION_DURATION,
x : camRot.x
y : camRot.y
z : camRot.z
w : camRot.w
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneRotation
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneRotation
TweenMax.to @clickedObject.scale, @TRANSITION_DURATION,
x : 1
y : 1
z : 1
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneScale
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneScale
if @isWebGLCapable
TweenMax.to @clickedObject.material.uniforms.opacity, @TRANSITION_DURATION,
value:0
else
TweenMax.to @clickedObject.material, @TRANSITION_DURATION,
opacity:0
@clickedObject.page.css
display : "block"
TweenMax.to @clickedObject.page[0], @TRANSITION_DURATION,
css:
opacity:1
$(".close-page").show();
null;
unfocus:(callback)=>
@doRender = true
@isFocused = false;
@animate()
TweenMax.to @clickedObject.position, @TRANSITION_DURATION,
x : @clickedObjectWPosition.x
y : @clickedObjectWPosition.y
z : @clickedObjectWPosition.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlanePosition
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlanePosition
TweenMax.to @clickedObject.quaternion, @TRANSITION_DURATION,
x : @clickedObjectWRotation.x
y : @clickedObjectWRotation.y
z : @clickedObjectWRotation.z
w : @clickedObjectWRotation.w
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneRotation
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneRotation
TweenMax.to @clickedObject.scale, @TRANSITION_DURATION,
x : @clickedObjectWScale.x
y : @clickedObjectWScale.y
z : @clickedObjectWScale.z
onUpdateParams : [@clickedObject]
onUpdate : @syncCss3dPlaneScale
onCompleteParams : [@clickedObject]
onComplete : @syncCss3dPlaneScale
if @isWebGLCapable
TweenMax.to @clickedObject.material.uniforms.opacity, @TRANSITION_DURATION,
value:1
else
TweenMax.to @clickedObject.material, @TRANSITION_DURATION,
opacity:1
@unfocusingTween = TweenMax.to @clickedObject.page[0], @TRANSITION_DURATION,
css:
opacity:0
onCompleteParams: [@clickedObject,callback]
onComplete:(object,callback)=>
object.page.find("main").remove()
object.page.css
display : "none"
@unfocusingTween = null
callback?();
$(".close-page").hide();
null;
syncCss3dPlaneScale:(object)=>
object.cssObj.scale.set(object.scale.x * @PAGE_SCALE_MULTIPLIER,object.scale.y * @PAGE_SCALE_MULTIPLIER,object.scale.z * @PAGE_SCALE_MULTIPLIER)
syncCss3dPlanePosition:(object)=>
object.cssObj.position.set(object.position.x * @SCENE_SCALE_MULTIPLIER,object.position.y * @SCENE_SCALE_MULTIPLIER,object.position.z * @SCENE_SCALE_MULTIPLIER)
syncCss3dPlaneRotation:(object)=>
object.cssObj.quaternion.set(object.quaternion.x,object.quaternion.y,object.quaternion.z,object.quaternion.w)
rot2 = new THREE.Quaternion();
rot2.setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI / 2 );
object.cssObj.quaternion.multiply(rot2);
getFocusedPagePosition:=>
rotMat = new THREE.Matrix4();
rotMat.makeRotationFromQuaternion(@camera.quaternion);
forward = new THREE.Vector3(0,0,-1);
forward.applyMatrix4( rotMat );
forward.normalize();
right = new THREE.Vector3(1,0,0);
right.applyMatrix4( rotMat );
right.normalize();
# 600 : 0.4 = height : x
zDistance = (window.innerHeight*0.00065)#/600
# 1050 : 0 = width : x
xDistance = 0 #- ( ( window.innerWidth- 1050) * 0.00054 )
right.multiplyScalar(xDistance);
forward.multiplyScalar(zDistance);
newPos = @camera.position.clone();
newPos.x -= @scene.position.x;
newPos.y -= @scene.position.y;
newPos.z -= @scene.position.z;
newPos.x /= @SCENE_SCALE_MULTIPLIER;
newPos.y /= @SCENE_SCALE_MULTIPLIER;
newPos.z /= @SCENE_SCALE_MULTIPLIER;
newPos.add(right);
newPos.add(forward);
return newPos;
onWindowResize:()=>
@CONTAINER_X = @container.position().left;
@SCREEN_WIDTH = window.innerWidth - @CONTAINER_X
@SCREEN_HEIGHT = window.innerHeight
@windowHalfX = @SCREEN_WIDTH / 2;
@windowHalfY = @SCREEN_HEIGHT / 2;
@camera.aspect = @SCREEN_WIDTH / @SCREEN_HEIGHT;
@camera.updateProjectionMatrix();
@renderer?.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
@css3dRenderer?.setSize( @SCREEN_WIDTH, @SCREEN_HEIGHT );
if @isFocused
pos = @getFocusedPagePosition()
@clickedObject.position.set(pos.x,pos.y,pos.z)
@clickedObject.cssObj.position.set(pos.x* @SCENE_SCALE_MULTIPLIER,pos.y* @SCENE_SCALE_MULTIPLIER,pos.z* @SCENE_SCALE_MULTIPLIER)
@render()
onMouseMove:(event)=>
if !@isFocused
event.originalEvent.preventDefault();
mx = event.clientX || event.originalEvent.touches?[0]?.clientX || 0
my = event.clientY || event.originalEvent.touches?[0]?.clientY || 0
@mouseX = ( (mx - @CONTAINER_X) - @windowHalfX );
@mouseY = ( my - @windowHalfY );
# @mouseX = mx - @CONTAINER_X;
# @mouseY = my;
@pickMouseX = ( (mx - @CONTAINER_X) / @SCREEN_WIDTH ) * 2 - 1;
@pickMouseY = - ( my / @SCREEN_HEIGHT ) * 2 + 1;
# console.log("MOVE")
animate:()=>
@render();
# @stats.update();
requestAnimationFrame( @animate ) if @doRender;
render:()=>
if !@isFocused
rangeX = @maxCameraX - @minCameraX
rangeY = @maxCameraY - @minCameraY
if @lockedOnDeviceMotion || @prevMotionAnalysis.x != @motionAnalysis.rotation.x || @prevMotionAnalysis.y != @motionAnalysis.rotation.y || @prevMotionAnalysis.z != @motionAnalysis.rotation.z
@deviceMotionChangeTimes++;
if @deviceMotionChangeTimes >= 4
@lockedOnDeviceMotion = true
lim = 4
mrX = Math.max( Math.min( @motionAnalysis.rotation.x , lim ), -lim );
mrY = Math.max( Math.min( @motionAnalysis.rotation.z , lim ), -lim );
camX = ( mrX * rangeX ) / (lim*2)
camY = ( mrY * rangeY ) / (lim*2)
else
camX = ( @mouseX * rangeX ) / @SCREEN_WIDTH
camY = ( -@mouseY * rangeY ) / @SCREEN_HEIGHT
# console.log(camX,camY, @camera.position.x, @camera.position.y)
if camX? && camY? && !isNaN(camX) && !isNaN(camY)
@camera.position.x += ( camX - @camera.position.x ) * 0.05;
@camera.position.y += ( camY - @camera.position.y ) * 0.05;
# @camera.position.z += ( camZ - @camera.position.z ) * 0.05;
@camera.lookAt( @cameraLookAt );
@prevMotionAnalysis.x = @motionAnalysis.rotation.x
@prevMotionAnalysis.y = @motionAnalysis.rotation.y
@prevMotionAnalysis.z = @motionAnalysis.rotation.z
@calcPicking();
@renderer?.render( @scene, @camera );
@css3dRenderer?.render( @css3DScene, @camera );
calcPicking:()=>
vector = new THREE.Vector3( @pickMouseX, @pickMouseY, 1 );
@projector.unprojectVector( vector, @camera );
@raycaster.set( @camera.position, vector.sub( @camera.position ).normalize() );
intersects = @raycaster.intersectObjects( @scene.children );
if @doPicking
if intersects.length > 0
@handle3DPlaneMouseInteraction(intersects[ 0 ].object,"3d")
else
@handle3DPlaneMouseInteraction(null,"3d")
@overObject = null;
if @overObject? && !@isFocused
$("body").css('cursor', 'pointer');
else
$("body").css('cursor', '');
handle3DPlaneMouseInteraction:(object,initiator)=>
if !object? && @overObject?
@on3DPlaneMouseOut(@overObject)
return
if @overObject != object
# intersects and it's different from before
if @overObject
@on3DPlaneMouseOut(@overObject,initiator)
if @excludeFromPicking.indexOf(object.name) == -1
# filter picked objects
@overObject = object;
@on3DPlaneMouseOver(@overObject,initiator)
if !@isFocused
ga('send', 'event', '3d-plane:'+@overObject.link, 'over');
else
@overObject = null;
getUpDirs:(howMany)=>
retValue = ""
for i in [0...howMany] by 1
retValue += "../"
return retValue;
getRelativeLink:(objectPermalink)=>
updirs = @getUpDirs(@pageDepth);
if(@pageDepth > 0)
return updirs.substr(0,updirs.length-1)+objectPermalink;
else
return "."+objectPermalink;
checkWebGL:->
ua = navigator.userAgent.toLowerCase()
isStockAndroid = /android/.test(ua) and !/chrome/.test(ua)
try
return !!window.WebGLRenderingContext && !!document.createElement('canvas').getContext('experimental-webgl') and !isStockAndroid
catch
return false
showLoading:=>
$("body").spin
lines : 8, # The number of lines to draw
length : 8, # The length of each line
width : 5, # The line thickness
radius : 11, # The radius of the inner circle
corners : 1, # Corner roundness (0..1)
rotate : 0, # The rotation offset
direction : 1, # 1: clockwise, -1: counterclockwise
color : '#444', # #rgb or #rrggbb or array of colors
speed : 1.3, # Rounds per second
trail : 60, # Afterglow percentage
shadow : true, # Whether to render a shadow
hwaccel : true, # Whether to use hardware acceleration
className : 'spinner', # The CSS class to assign to the spinner
zIndex : 2e9, # The z-index (defaults to 2000000000)
top : '50%', # Top position relative to parent in px
left : '50%' # Left position relative to parent in px
null
hideLoading:=>
$("body").spin(false)
null |
[
{
"context": "Through()\n input = 'https://github.com/janraasch?tab=repositories'\n\n $('#typeahead')\n ",
"end": 3063,
"score": 0.999727725982666,
"start": 3054,
"tag": "USERNAME",
"value": "janraasch"
},
{
"context": " $('#typeahead')\n ... | test/popup.spec.coffee | leao-nardo/tab-ahead | 80 | describe 'Tab Ahead. Popup', ->
# --> Constants shared with `options.coffee`
QUERY =
ALL: 'all'
CURRENT: 'current'
PREF_QUERY = 'pref/query'
# Constants shared with `options.coffee` <--
# Mocking birds
window.chrome =
windows:
update: (windowId, updateInfo, callback) ->
callback?()
WINDOW_ID_CURRENT: 271
tabs:
query: (queryInfo, callback) ->
if queryInfo.currentWindow
$.getJSON 'base/test/fixtures/currentwindow.json', (data) ->
callback data
else
$.getJSON 'base/test/fixtures/allwindows.json', (data) ->
callback data
update: (tabId, updateProperties, callback) ->
callback()
beforeEach ->
setFixtures window.__html__['test/fixtures/form.html']
window.localStorage[PREF_QUERY] = undefined
window.tabahead window.jQuery,
window.Fuse,
window.chrome,
window.setTimeout,
window.localStorage
describe 'loaded without exploding', ->
it 'is available', ->
(expect window.tabahead).toBeDefined()
(expect window.tabahead).toEqual jasmine.any Function
describe 'expects the chrome environment', ->
it 'expects to find a form.navbar-search', ->
(expect $ 'body').toContainElement 'form.navbar-search'
it 'expects to find an input#typeahead', ->
(expect $ 'form.navbar-search').toContainElement 'input#typeahead'
describe 'Initially the input', ->
it 'should be focused', ->
(expect $ 'input#typeahead').toBeFocused()
describe 'Typing some text into the input field', ->
queryTabsSpy = {}
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
$('#typeahead')
.val('jan')
.trigger('keyup')
it 'should ask chrome API `tabs.query', ->
(expect queryTabsSpy).toHaveBeenCalled()
it 'should query the current window by default', ->
(expect queryTabsSpy.calls.all()[0].args[0].currentWindow).toBe true
it 'should show suggestions', (done) ->
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
(expect $ 'ul').toHaveLength(1)
# Add `\n` due to `new line at the end of the fixture.
# console.log(($ 'ul').html()) # uncomment when updating fuse.js :-)
(expect ($ 'ul').html() + '\n').toBe window.__html__['test/fixtures/suggestions.html']
done()
, 1
describe 'even with query input longer than 32 characters', ->
queryTabsSpy = {}
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
input = 'https://github.com/janraasch?tab=repositories'
$('#typeahead')
.val(input)
.trigger('keyup')
it 'should show suggestions', (done) ->
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
(expect $ 'ul').toHaveLength(1)
# Add `\n` due to `new line at the end of the fixture.
(expect ($ 'ul').html() + '\n').toBe window.__html__['test/fixtures/suggestions2.html']
done()
, 1
describe 'with the `pref/query` set to `all`', ->
queryTabsSpy = {}
beforeEach ->
window.localStorage[PREF_QUERY] = QUERY.ALL
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
$('#typeahead')
.val('jan')
.trigger('keyup')
it 'should query all windows', ->
(expect queryTabsSpy.calls.all()[0].args[0]).toEqual({})
describe 'Selecting a suggestion', ->
closeSpy = {}
updateSpy = {}
result = {}
li = {}
beforeEach ->
updateSpy = (spyOn window.chrome.tabs, 'update').and.callThrough()
closeSpy = spyOn window, 'close'
describe 'inside the current window', ->
beforeEach (done) ->
$('#typeahead')
.val('jan')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'by hitting return', ->
beforeEach ->
li = $ 'li:nth-child(1)'
result = li.data 'value'
$('input').trigger($.Event 'keyup', keyCode: 13)
it 'should update the tab and close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'by click', ->
beforeEach ->
li = $ 'li:nth-child(2)'
result = li.data 'value'
($ li).trigger 'mouseenter'
($ li).trigger 'click'
it 'should update the tab and close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'inside a different window', ->
updateWindowSpy = {}
beforeEach ->
updateWindowSpy = (spyOn window.chrome.windows, 'update').and.callThrough()
window.localStorage[PREF_QUERY] = QUERY.ALL
beforeEach (done) ->
$('#typeahead')
.val('jan')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'by click', ->
beforeEach ->
li = $ 'li:nth-child(2)'
result = li.data 'value'
($ li).trigger 'mouseenter'
($ li).trigger 'click'
it 'should update the tab and focus the other window, plus close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect updateWindowSpy).toHaveBeenCalled()
(expect updateWindowSpy.calls.mostRecent().args[0]).toBe result.item.windowId
(expect updateWindowSpy.calls.mostRecent().args[1]).toEqual focused: true
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'If there is no match', ->
updateSpy = {}
beforeEach (done) ->
updateSpy = spyOn window.chrome.tabs, 'update'
$('#typeahead')
.val('jan')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'hitting enter', ->
beforeEach (done) ->
$('#typeahead')
.val('janjanjanjanjanjanjanjan')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
jasmine.clock().install()
($ '#typeahead').trigger($.Event 'keyup', keyCode: 13)
jasmine.clock().tick 100
done()
, 1
afterEach ->
jasmine.clock().uninstall()
it 'should not update the tab', ->
(expect updateSpy).not.toHaveBeenCalled()
it 'should clear the input', ->
($ '#typeahead').trigger('submit')
(expect ($ '#typeahead').val()).toBe ''
| 48181 | describe 'Tab Ahead. Popup', ->
# --> Constants shared with `options.coffee`
QUERY =
ALL: 'all'
CURRENT: 'current'
PREF_QUERY = 'pref/query'
# Constants shared with `options.coffee` <--
# Mocking birds
window.chrome =
windows:
update: (windowId, updateInfo, callback) ->
callback?()
WINDOW_ID_CURRENT: 271
tabs:
query: (queryInfo, callback) ->
if queryInfo.currentWindow
$.getJSON 'base/test/fixtures/currentwindow.json', (data) ->
callback data
else
$.getJSON 'base/test/fixtures/allwindows.json', (data) ->
callback data
update: (tabId, updateProperties, callback) ->
callback()
beforeEach ->
setFixtures window.__html__['test/fixtures/form.html']
window.localStorage[PREF_QUERY] = undefined
window.tabahead window.jQuery,
window.Fuse,
window.chrome,
window.setTimeout,
window.localStorage
describe 'loaded without exploding', ->
it 'is available', ->
(expect window.tabahead).toBeDefined()
(expect window.tabahead).toEqual jasmine.any Function
describe 'expects the chrome environment', ->
it 'expects to find a form.navbar-search', ->
(expect $ 'body').toContainElement 'form.navbar-search'
it 'expects to find an input#typeahead', ->
(expect $ 'form.navbar-search').toContainElement 'input#typeahead'
describe 'Initially the input', ->
it 'should be focused', ->
(expect $ 'input#typeahead').toBeFocused()
describe 'Typing some text into the input field', ->
queryTabsSpy = {}
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
$('#typeahead')
.val('jan')
.trigger('keyup')
it 'should ask chrome API `tabs.query', ->
(expect queryTabsSpy).toHaveBeenCalled()
it 'should query the current window by default', ->
(expect queryTabsSpy.calls.all()[0].args[0].currentWindow).toBe true
it 'should show suggestions', (done) ->
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
(expect $ 'ul').toHaveLength(1)
# Add `\n` due to `new line at the end of the fixture.
# console.log(($ 'ul').html()) # uncomment when updating fuse.js :-)
(expect ($ 'ul').html() + '\n').toBe window.__html__['test/fixtures/suggestions.html']
done()
, 1
describe 'even with query input longer than 32 characters', ->
queryTabsSpy = {}
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
input = 'https://github.com/janraasch?tab=repositories'
$('#typeahead')
.val(input)
.trigger('keyup')
it 'should show suggestions', (done) ->
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
(expect $ 'ul').toHaveLength(1)
# Add `\n` due to `new line at the end of the fixture.
(expect ($ 'ul').html() + '\n').toBe window.__html__['test/fixtures/suggestions2.html']
done()
, 1
describe 'with the `pref/query` set to `all`', ->
queryTabsSpy = {}
beforeEach ->
window.localStorage[PREF_QUERY] = QUERY.ALL
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
$('#typeahead')
.val('<NAME>')
.trigger('keyup')
it 'should query all windows', ->
(expect queryTabsSpy.calls.all()[0].args[0]).toEqual({})
describe 'Selecting a suggestion', ->
closeSpy = {}
updateSpy = {}
result = {}
li = {}
beforeEach ->
updateSpy = (spyOn window.chrome.tabs, 'update').and.callThrough()
closeSpy = spyOn window, 'close'
describe 'inside the current window', ->
beforeEach (done) ->
$('#typeahead')
.val('<NAME>')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'by hitting return', ->
beforeEach ->
li = $ 'li:nth-child(1)'
result = li.data 'value'
$('input').trigger($.Event 'keyup', keyCode: 13)
it 'should update the tab and close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'by click', ->
beforeEach ->
li = $ 'li:nth-child(2)'
result = li.data 'value'
($ li).trigger 'mouseenter'
($ li).trigger 'click'
it 'should update the tab and close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'inside a different window', ->
updateWindowSpy = {}
beforeEach ->
updateWindowSpy = (spyOn window.chrome.windows, 'update').and.callThrough()
window.localStorage[PREF_QUERY] = QUERY.ALL
beforeEach (done) ->
$('#typeahead')
.val('<NAME>')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'by click', ->
beforeEach ->
li = $ 'li:nth-child(2)'
result = li.data 'value'
($ li).trigger 'mouseenter'
($ li).trigger 'click'
it 'should update the tab and focus the other window, plus close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect updateWindowSpy).toHaveBeenCalled()
(expect updateWindowSpy.calls.mostRecent().args[0]).toBe result.item.windowId
(expect updateWindowSpy.calls.mostRecent().args[1]).toEqual focused: true
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'If there is no match', ->
updateSpy = {}
beforeEach (done) ->
updateSpy = spyOn window.chrome.tabs, 'update'
$('#typeahead')
.val('<NAME>')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'hitting enter', ->
beforeEach (done) ->
$('#typeahead')
.val('<NAME>janjanjanjanjan<NAME>')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
jasmine.clock().install()
($ '#typeahead').trigger($.Event 'keyup', keyCode: 13)
jasmine.clock().tick 100
done()
, 1
afterEach ->
jasmine.clock().uninstall()
it 'should not update the tab', ->
(expect updateSpy).not.toHaveBeenCalled()
it 'should clear the input', ->
($ '#typeahead').trigger('submit')
(expect ($ '#typeahead').val()).toBe ''
| true | describe 'Tab Ahead. Popup', ->
# --> Constants shared with `options.coffee`
QUERY =
ALL: 'all'
CURRENT: 'current'
PREF_QUERY = 'pref/query'
# Constants shared with `options.coffee` <--
# Mocking birds
window.chrome =
windows:
update: (windowId, updateInfo, callback) ->
callback?()
WINDOW_ID_CURRENT: 271
tabs:
query: (queryInfo, callback) ->
if queryInfo.currentWindow
$.getJSON 'base/test/fixtures/currentwindow.json', (data) ->
callback data
else
$.getJSON 'base/test/fixtures/allwindows.json', (data) ->
callback data
update: (tabId, updateProperties, callback) ->
callback()
beforeEach ->
setFixtures window.__html__['test/fixtures/form.html']
window.localStorage[PREF_QUERY] = undefined
window.tabahead window.jQuery,
window.Fuse,
window.chrome,
window.setTimeout,
window.localStorage
describe 'loaded without exploding', ->
it 'is available', ->
(expect window.tabahead).toBeDefined()
(expect window.tabahead).toEqual jasmine.any Function
describe 'expects the chrome environment', ->
it 'expects to find a form.navbar-search', ->
(expect $ 'body').toContainElement 'form.navbar-search'
it 'expects to find an input#typeahead', ->
(expect $ 'form.navbar-search').toContainElement 'input#typeahead'
describe 'Initially the input', ->
it 'should be focused', ->
(expect $ 'input#typeahead').toBeFocused()
describe 'Typing some text into the input field', ->
queryTabsSpy = {}
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
$('#typeahead')
.val('jan')
.trigger('keyup')
it 'should ask chrome API `tabs.query', ->
(expect queryTabsSpy).toHaveBeenCalled()
it 'should query the current window by default', ->
(expect queryTabsSpy.calls.all()[0].args[0].currentWindow).toBe true
it 'should show suggestions', (done) ->
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
(expect $ 'ul').toHaveLength(1)
# Add `\n` due to `new line at the end of the fixture.
# console.log(($ 'ul').html()) # uncomment when updating fuse.js :-)
(expect ($ 'ul').html() + '\n').toBe window.__html__['test/fixtures/suggestions.html']
done()
, 1
describe 'even with query input longer than 32 characters', ->
queryTabsSpy = {}
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
input = 'https://github.com/janraasch?tab=repositories'
$('#typeahead')
.val(input)
.trigger('keyup')
it 'should show suggestions', (done) ->
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
(expect $ 'ul').toHaveLength(1)
# Add `\n` due to `new line at the end of the fixture.
(expect ($ 'ul').html() + '\n').toBe window.__html__['test/fixtures/suggestions2.html']
done()
, 1
describe 'with the `pref/query` set to `all`', ->
queryTabsSpy = {}
beforeEach ->
window.localStorage[PREF_QUERY] = QUERY.ALL
beforeEach ->
queryTabsSpy = (spyOn window.chrome.tabs, 'query').and.callThrough()
$('#typeahead')
.val('PI:NAME:<NAME>END_PI')
.trigger('keyup')
it 'should query all windows', ->
(expect queryTabsSpy.calls.all()[0].args[0]).toEqual({})
describe 'Selecting a suggestion', ->
closeSpy = {}
updateSpy = {}
result = {}
li = {}
beforeEach ->
updateSpy = (spyOn window.chrome.tabs, 'update').and.callThrough()
closeSpy = spyOn window, 'close'
describe 'inside the current window', ->
beforeEach (done) ->
$('#typeahead')
.val('PI:NAME:<NAME>END_PI')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'by hitting return', ->
beforeEach ->
li = $ 'li:nth-child(1)'
result = li.data 'value'
$('input').trigger($.Event 'keyup', keyCode: 13)
it 'should update the tab and close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'by click', ->
beforeEach ->
li = $ 'li:nth-child(2)'
result = li.data 'value'
($ li).trigger 'mouseenter'
($ li).trigger 'click'
it 'should update the tab and close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'inside a different window', ->
updateWindowSpy = {}
beforeEach ->
updateWindowSpy = (spyOn window.chrome.windows, 'update').and.callThrough()
window.localStorage[PREF_QUERY] = QUERY.ALL
beforeEach (done) ->
$('#typeahead')
.val('PI:NAME:<NAME>END_PI')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'by click', ->
beforeEach ->
li = $ 'li:nth-child(2)'
result = li.data 'value'
($ li).trigger 'mouseenter'
($ li).trigger 'click'
it 'should update the tab and focus the other window, plus close the popup', (done) ->
interval = setInterval ->
if updateSpy.calls.count()
clearInterval interval
(expect updateSpy).toHaveBeenCalled()
(expect updateSpy.calls.mostRecent().args[0]).toBe result.item.id
(expect updateSpy.calls.mostRecent().args[1]).toEqual active: true
(expect updateSpy.calls.mostRecent().args[2]).toEqual jasmine.any Function
(expect updateWindowSpy).toHaveBeenCalled()
(expect updateWindowSpy.calls.mostRecent().args[0]).toBe result.item.windowId
(expect updateWindowSpy.calls.mostRecent().args[1]).toEqual focused: true
(expect closeSpy).toHaveBeenCalled()
done()
, 1
describe 'If there is no match', ->
updateSpy = {}
beforeEach (done) ->
updateSpy = spyOn window.chrome.tabs, 'update'
$('#typeahead')
.val('PI:NAME:<NAME>END_PI')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
done()
, 1
describe 'hitting enter', ->
beforeEach (done) ->
$('#typeahead')
.val('PI:NAME:<NAME>END_PIjanjanjanjanjanPI:NAME:<NAME>END_PI')
.trigger('keyup')
interval = setInterval ->
if ($ 'ul').length > 0
clearInterval interval
jasmine.clock().install()
($ '#typeahead').trigger($.Event 'keyup', keyCode: 13)
jasmine.clock().tick 100
done()
, 1
afterEach ->
jasmine.clock().uninstall()
it 'should not update the tab', ->
(expect updateSpy).not.toHaveBeenCalled()
it 'should clear the input', ->
($ '#typeahead').trigger('submit')
(expect ($ '#typeahead').val()).toBe ''
|
[
{
"context": "###\nGlobal Functionalities and Boot Up\n\n@author\t\tMichael Owens\n@website\t\thttp://www.michaelowens.nl\n@copyright\tM",
"end": 62,
"score": 0.9998984336853027,
"start": 49,
"tag": "NAME",
"value": "Michael Owens"
},
{
"context": "s\n@website\t\thttp://www.michaelow... | plugins/global.coffee | andreineculau/coffee-bot | 0 | ###
Global Functionalities and Boot Up
@author Michael Owens
@website http://www.michaelowens.nl
@copyright Michael Owens 2011
###
Plugin = require '../lib/plugin'
Channel = require '../lib/channel'
module.exports = class PluginGlobal extends Plugin
onNumeric: (context) ->
# 376 is end of MOTD/modes
return if context.command isnt '376'
userchans = @irc.config.channels # userchannels
i = 0
while i < userchans.length
channelName = userchans[i]
password = undefined
if typeof (channelName) is 'object'
password = channelName.password
channelName = channelName.name
chan = new Channel(@irc, channelName, true, password)
@irc.channels[chan.name] = chan
i++
| 15916 | ###
Global Functionalities and Boot Up
@author <NAME>
@website http://www.michaelowens.nl
@copyright <NAME> 2011
###
Plugin = require '../lib/plugin'
Channel = require '../lib/channel'
module.exports = class PluginGlobal extends Plugin
onNumeric: (context) ->
# 376 is end of MOTD/modes
return if context.command isnt '376'
userchans = @irc.config.channels # userchannels
i = 0
while i < userchans.length
channelName = userchans[i]
password = <PASSWORD>
if typeof (channelName) is 'object'
password = <PASSWORD>
channelName = channelName.name
chan = new Channel(@irc, channelName, true, password)
@irc.channels[chan.name] = chan
i++
| true | ###
Global Functionalities and Boot Up
@author PI:NAME:<NAME>END_PI
@website http://www.michaelowens.nl
@copyright PI:NAME:<NAME>END_PI 2011
###
Plugin = require '../lib/plugin'
Channel = require '../lib/channel'
module.exports = class PluginGlobal extends Plugin
onNumeric: (context) ->
# 376 is end of MOTD/modes
return if context.command isnt '376'
userchans = @irc.config.channels # userchannels
i = 0
while i < userchans.length
channelName = userchans[i]
password = PI:PASSWORD:<PASSWORD>END_PI
if typeof (channelName) is 'object'
password = PI:PASSWORD:<PASSWORD>END_PI
channelName = channelName.name
chan = new Channel(@irc, channelName, true, password)
@irc.channels[chan.name] = chan
i++
|
[
{
"context": "le: 'test'\n inspired: no\n users: [\n {email: 'house@gmail.com', name: 'house'}\n {email: 'cuddy@gmail.com', n",
"end": 167,
"score": 0.999921441078186,
"start": 152,
"tag": "EMAIL",
"value": "house@gmail.com"
},
{
"context": "\n users: [\n {email: 'house@g... | profile.coffee | jaekwon/CoffeeMugg | 3 | coffeemugg = require './src/coffeemugg'
profiler = require 'profiler'
log = console.log
data =
title: 'test'
inspired: no
users: [
{email: 'house@gmail.com', name: 'house'}
{email: 'cuddy@gmail.com', name: 'cuddy'}
{email: 'wilson@gmail.com', name: 'wilson'}
]
coffeemugg_template = ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 data.title
if data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
coffeemugg_template_args = (data) ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 data.title
if data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
coffeemugg_template_context = ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title @data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 @data.title
if @data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in @data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
benchmark = (title, code) ->
start = new Date
profiler.resume()
for i in [1..15000]
code()
profiler.pause()
log "#{title}: #{new Date - start} ms"
@run = ->
benchmark 'CoffeeMugg (none)', -> coffeemugg.render coffeemugg_template
#benchmark 'CoffeeMugg (args)', -> coffeemugg.render coffeemugg_template_args, null, data
#benchmark 'CoffeeMugg (context)', -> coffeemugg.render coffeemugg_template_context, context: {data: data}
#benchmark 'CoffeeMugg (format) (none)', -> coffeemugg.render coffeemugg_template, format: on
@run()
| 48161 | coffeemugg = require './src/coffeemugg'
profiler = require 'profiler'
log = console.log
data =
title: 'test'
inspired: no
users: [
{email: '<EMAIL>', name: 'house'}
{email: '<EMAIL>', name: 'cuddy'}
{email: '<EMAIL>', name: '<NAME>'}
]
coffeemugg_template = ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 data.title
if data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
coffeemugg_template_args = (data) ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 data.title
if data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
coffeemugg_template_context = ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title @data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 @data.title
if @data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in @data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
benchmark = (title, code) ->
start = new Date
profiler.resume()
for i in [1..15000]
code()
profiler.pause()
log "#{title}: #{new Date - start} ms"
@run = ->
benchmark 'CoffeeMugg (none)', -> coffeemugg.render coffeemugg_template
#benchmark 'CoffeeMugg (args)', -> coffeemugg.render coffeemugg_template_args, null, data
#benchmark 'CoffeeMugg (context)', -> coffeemugg.render coffeemugg_template_context, context: {data: data}
#benchmark 'CoffeeMugg (format) (none)', -> coffeemugg.render coffeemugg_template, format: on
@run()
| true | coffeemugg = require './src/coffeemugg'
profiler = require 'profiler'
log = console.log
data =
title: 'test'
inspired: no
users: [
{email: 'PI:EMAIL:<EMAIL>END_PI', name: 'house'}
{email: 'PI:EMAIL:<EMAIL>END_PI', name: 'cuddy'}
{email: 'PI:EMAIL:<EMAIL>END_PI', name: 'PI:NAME:<NAME>END_PI'}
]
coffeemugg_template = ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 data.title
if data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
coffeemugg_template_args = (data) ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 data.title
if data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
coffeemugg_template_context = ->
@doctype 5
@html lang: 'en', ->
@head ->
@meta charset: 'utf-8'
@title @data.title
@style '''
body {font-family: "sans-serif"}
section, header {display: block}
'''
@body ->
@section ->
@header ->
@h1 @data.title
if @data.inspired
@p 'Create a witty example'
else
@p 'Go meta'
@ul ->
for user in @data.users
@li user.name
@li -> @a href: "mailto:#{user.email}", -> user.email
benchmark = (title, code) ->
start = new Date
profiler.resume()
for i in [1..15000]
code()
profiler.pause()
log "#{title}: #{new Date - start} ms"
@run = ->
benchmark 'CoffeeMugg (none)', -> coffeemugg.render coffeemugg_template
#benchmark 'CoffeeMugg (args)', -> coffeemugg.render coffeemugg_template_args, null, data
#benchmark 'CoffeeMugg (context)', -> coffeemugg.render coffeemugg_template_context, context: {data: data}
#benchmark 'CoffeeMugg (format) (none)', -> coffeemugg.render coffeemugg_template, format: on
@run()
|
[
{
"context": "> approves - Approve of something\n#\n# Developed by One Mighty Roar (http://github.com/onemightyroar)\n\nmodule.exports",
"end": 159,
"score": 0.9990497827529907,
"start": 144,
"tag": "NAME",
"value": "One Mighty Roar"
},
{
"context": "# Developed by One Mighty Roar (h... | src/scripts/romanemperor.coffee | aroben/hubot-scripts | 1 | # Approve or disapprove of something
#
# <user> disapproves - Disapprove of something
# <user> approves - Approve of something
#
# Developed by One Mighty Roar (http://github.com/onemightyroar)
module.exports = (robot) ->
robot.respond /@?([\w .-_]+) disapproves/i, (msg) ->
name = msg.match[1]
user = msg.message.user
firstname = user.name.toLowerCase().split(" ")[0]
if (firstname is name)
msg.send "http://i3.kym-cdn.com/photos/images/newsfeed/000/254/517/a70.gif"
else
msg.send firstname + ", stop pretending to be " + name
robot.respond /@?([\w .-_]+) approves/i, (msg) ->
name = msg.match[1]
user = msg.message.user
firstname = user.name.toLowerCase().split(" ")[0]
if (firstname is name)
msg.send "http://i1.kym-cdn.com/photos/images/newsfeed/000/254/655/849.gif"
else
msg.send firstname + ", stop pretending to be " + name
| 24646 | # Approve or disapprove of something
#
# <user> disapproves - Disapprove of something
# <user> approves - Approve of something
#
# Developed by <NAME> (http://github.com/onemightyroar)
module.exports = (robot) ->
robot.respond /@?([\w .-_]+) disapproves/i, (msg) ->
name = msg.match[1]
user = msg.message.user
firstname = user.name.toLowerCase().split(" ")[0]
if (firstname is name)
msg.send "http://i3.kym-cdn.com/photos/images/newsfeed/000/254/517/a70.gif"
else
msg.send firstname + ", stop pretending to be " + name
robot.respond /@?([\w .-_]+) approves/i, (msg) ->
name = msg.match[1]
user = msg.message.user
firstname = user.name.toLowerCase().split(" ")[0]
if (firstname is name)
msg.send "http://i1.kym-cdn.com/photos/images/newsfeed/000/254/655/849.gif"
else
msg.send firstname + ", stop pretending to be " + name
| true | # Approve or disapprove of something
#
# <user> disapproves - Disapprove of something
# <user> approves - Approve of something
#
# Developed by PI:NAME:<NAME>END_PI (http://github.com/onemightyroar)
module.exports = (robot) ->
robot.respond /@?([\w .-_]+) disapproves/i, (msg) ->
name = msg.match[1]
user = msg.message.user
firstname = user.name.toLowerCase().split(" ")[0]
if (firstname is name)
msg.send "http://i3.kym-cdn.com/photos/images/newsfeed/000/254/517/a70.gif"
else
msg.send firstname + ", stop pretending to be " + name
robot.respond /@?([\w .-_]+) approves/i, (msg) ->
name = msg.match[1]
user = msg.message.user
firstname = user.name.toLowerCase().split(" ")[0]
if (firstname is name)
msg.send "http://i1.kym-cdn.com/photos/images/newsfeed/000/254/655/849.gif"
else
msg.send firstname + ", stop pretending to be " + name
|
[
{
"context": "r).length\n $.ajax\n url: \"//formspree.io/andrew@skotzko.com\",\n method: \"POST\",\n data: $(formSel",
"end": 152,
"score": 0.9998996257781982,
"start": 134,
"tag": "EMAIL",
"value": "andrew@skotzko.com"
}
] | js/app.coffee | skotzko/oldblog | 0 | ---
---
window.submitForm = (containerSelector, formSelector) ->
if $(formSelector).length
$.ajax
url: "//formspree.io/andrew@skotzko.com",
method: "POST",
data: $(formSelector).serialize(),
dataType: "json",
success: hideForm(containerSelector)
window.showLoading = ->
$('#loading').removeClass("hidden")
window.hideLoading = ->
$('#loading').addClass("hidden")
hideForm = (containerSelector) ->
$(containerSelector).html("<p class='text-italic text-green'>Thanks for reaching out!<i class='fa fa-lg fa-thumbs-up text-green' style='padding-left: 10px;'></i></p>").css("font-size", 20).css("padding-bottom", "20px")
checkDebugMode = ->
# disable console.debug unless we are in debug mode (local dev)
unless "{{ site.debug_mode }}" is "true" # YML is all strings
window.console = window.console || {}
window.console.debug = -> {}
window.scrollToAnchor = (anchorName) ->
console.debug "scrolling to #{anchorName}"
ot = $("a[name='#{anchorName}']").offset().top
nav = $('nav.top-bar')
navHeight = if nav? then nav.innerHeight() else 0
target = ot - navHeight
window.scrollTo(0, target)
console.debug "nav height: #{navHeight} | offset: #{ot} | target: #{target}"
setupSmoothScroll = ->
$('a[href*="#"]:not([href="#"])').click ->
if location.pathname.replace(/^\//, '') == @pathname.replace(/^\//, '') and location.hostname == @hostname
target = $(@hash)
target = if target.length then target else $('[name=' + @hash.slice(1) + ']')
if target.length
$('html, body').animate { scrollTop: target.offset().top }, 1000
return false
return
return
# DOC READY
$ ->
checkDebugMode()
setupSmoothScroll()
console.debug "Foundation version: #{Foundation.version}"
$(document).foundation() | 115518 | ---
---
window.submitForm = (containerSelector, formSelector) ->
if $(formSelector).length
$.ajax
url: "//formspree.io/<EMAIL>",
method: "POST",
data: $(formSelector).serialize(),
dataType: "json",
success: hideForm(containerSelector)
window.showLoading = ->
$('#loading').removeClass("hidden")
window.hideLoading = ->
$('#loading').addClass("hidden")
hideForm = (containerSelector) ->
$(containerSelector).html("<p class='text-italic text-green'>Thanks for reaching out!<i class='fa fa-lg fa-thumbs-up text-green' style='padding-left: 10px;'></i></p>").css("font-size", 20).css("padding-bottom", "20px")
checkDebugMode = ->
# disable console.debug unless we are in debug mode (local dev)
unless "{{ site.debug_mode }}" is "true" # YML is all strings
window.console = window.console || {}
window.console.debug = -> {}
window.scrollToAnchor = (anchorName) ->
console.debug "scrolling to #{anchorName}"
ot = $("a[name='#{anchorName}']").offset().top
nav = $('nav.top-bar')
navHeight = if nav? then nav.innerHeight() else 0
target = ot - navHeight
window.scrollTo(0, target)
console.debug "nav height: #{navHeight} | offset: #{ot} | target: #{target}"
setupSmoothScroll = ->
$('a[href*="#"]:not([href="#"])').click ->
if location.pathname.replace(/^\//, '') == @pathname.replace(/^\//, '') and location.hostname == @hostname
target = $(@hash)
target = if target.length then target else $('[name=' + @hash.slice(1) + ']')
if target.length
$('html, body').animate { scrollTop: target.offset().top }, 1000
return false
return
return
# DOC READY
$ ->
checkDebugMode()
setupSmoothScroll()
console.debug "Foundation version: #{Foundation.version}"
$(document).foundation() | true | ---
---
window.submitForm = (containerSelector, formSelector) ->
if $(formSelector).length
$.ajax
url: "//formspree.io/PI:EMAIL:<EMAIL>END_PI",
method: "POST",
data: $(formSelector).serialize(),
dataType: "json",
success: hideForm(containerSelector)
window.showLoading = ->
$('#loading').removeClass("hidden")
window.hideLoading = ->
$('#loading').addClass("hidden")
hideForm = (containerSelector) ->
$(containerSelector).html("<p class='text-italic text-green'>Thanks for reaching out!<i class='fa fa-lg fa-thumbs-up text-green' style='padding-left: 10px;'></i></p>").css("font-size", 20).css("padding-bottom", "20px")
checkDebugMode = ->
# disable console.debug unless we are in debug mode (local dev)
unless "{{ site.debug_mode }}" is "true" # YML is all strings
window.console = window.console || {}
window.console.debug = -> {}
window.scrollToAnchor = (anchorName) ->
console.debug "scrolling to #{anchorName}"
ot = $("a[name='#{anchorName}']").offset().top
nav = $('nav.top-bar')
navHeight = if nav? then nav.innerHeight() else 0
target = ot - navHeight
window.scrollTo(0, target)
console.debug "nav height: #{navHeight} | offset: #{ot} | target: #{target}"
setupSmoothScroll = ->
$('a[href*="#"]:not([href="#"])').click ->
if location.pathname.replace(/^\//, '') == @pathname.replace(/^\//, '') and location.hostname == @hostname
target = $(@hash)
target = if target.length then target else $('[name=' + @hash.slice(1) + ']')
if target.length
$('html, body').animate { scrollTop: target.offset().top }, 1000
return false
return
return
# DOC READY
$ ->
checkDebugMode()
setupSmoothScroll()
console.debug "Foundation version: #{Foundation.version}"
$(document).foundation() |
[
{
"context": "UD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_SECRET: \"blahblahblah\"\nENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM",
"end": 459,
"score": 0.9775752425193787,
"start": 447,
"tag": "KEY",
"value": "blahblahblah"
}
] | environment_REMOTE_862.cson | ratokeshi/endo-google-cloud-platform | 0 | PORT: 8080
ENDO_GOOGLE_CLOUD_PLATFORM_SERVICE_URL: "https://endogooglecloudplatform.localtunnel.me"
APP_OCTOBLU_HOST: "https://app.octoblu.com/"
ENDO_GOOGLE_CLOUD_PLATFORM_MANAGER_URL: "https://endo-manager.octoblu.com"
MESHBLU_PRIVATE_KEY: "U"
MESHBLU_UUID: ""
MESHBLU_TOKEN: ""
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_ID: "blahblahblah.apps.googleusercontent.com"
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_SECRET: "blahblahblah"
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CALLBACK_URL: "https://endogcpratu.localtunnel.me:8000/auth/api/callback"
ENDO_OCTOBLU_OAUTH_URL: "https://endogcpratu.localtunnel.me:8000/auth/octoblu/callback"
| 167923 | PORT: 8080
ENDO_GOOGLE_CLOUD_PLATFORM_SERVICE_URL: "https://endogooglecloudplatform.localtunnel.me"
APP_OCTOBLU_HOST: "https://app.octoblu.com/"
ENDO_GOOGLE_CLOUD_PLATFORM_MANAGER_URL: "https://endo-manager.octoblu.com"
MESHBLU_PRIVATE_KEY: "U"
MESHBLU_UUID: ""
MESHBLU_TOKEN: ""
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_ID: "blahblahblah.apps.googleusercontent.com"
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_SECRET: "<KEY>"
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CALLBACK_URL: "https://endogcpratu.localtunnel.me:8000/auth/api/callback"
ENDO_OCTOBLU_OAUTH_URL: "https://endogcpratu.localtunnel.me:8000/auth/octoblu/callback"
| true | PORT: 8080
ENDO_GOOGLE_CLOUD_PLATFORM_SERVICE_URL: "https://endogooglecloudplatform.localtunnel.me"
APP_OCTOBLU_HOST: "https://app.octoblu.com/"
ENDO_GOOGLE_CLOUD_PLATFORM_MANAGER_URL: "https://endo-manager.octoblu.com"
MESHBLU_PRIVATE_KEY: "U"
MESHBLU_UUID: ""
MESHBLU_TOKEN: ""
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_ID: "blahblahblah.apps.googleusercontent.com"
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CLIENT_SECRET: "PI:KEY:<KEY>END_PI"
ENDO_GOOGLE_CLOUD_PLATFORM_GOOGLE_CLOUD_PLATFORM_CALLBACK_URL: "https://endogcpratu.localtunnel.me:8000/auth/api/callback"
ENDO_OCTOBLU_OAUTH_URL: "https://endogcpratu.localtunnel.me:8000/auth/octoblu/callback"
|
[
{
"context": " pos_y = args.y\n [\n Common.Name.merge(name: 'Skree')\n Common.Enemy.merge\n hp: Enemy.Skree.ge",
"end": 176,
"score": 0.8020471334457397,
"start": 171,
"tag": "NAME",
"value": "Skree"
},
{
"context": "s_y = args.y + 8\n [\n Common.Name.merge(name: 'Zo... | src/javascript/game/entity/enemies/factory.coffee | dcrosby42/metroid-clone | 5 | Enemy = require('./components')
Common = require('../components')
F = {}
F.basicSkree = (args) ->
pos_x = args.x + 8
pos_y = args.y
[
Common.Name.merge(name: 'Skree')
Common.Enemy.merge
hp: Enemy.Skree.get('max_hp')
Enemy.Skree
Common.Harmful.merge
damage: 8
Common.Animation.merge
layer: 'creatures'
spriteName: 'basic_skree'
state: 'spinSlow'
time: 0
Common.Position.merge
x: pos_x
y: pos_y
Common.Velocity.merge
x: 0
y: 0
Common.MapCollider
Common.HitBox.merge
width: 14
height: 24
anchorX: 0.5 # halfway across
anchorY: 0 # all the way at the top
Common.HitBoxVisual.merge
color: 0x55FF55
]
F.basicZoomer = (args) ->
pos_x = args.x + 8
pos_y = args.y + 8
[
Common.Name.merge(name: 'Zoomer')
Common.Enemy.merge
hp: 10 # TODO
Enemy.Zoomer
Enemy.Crawl
Common.Harmful.merge
damage: 8
Common.Animation.merge
layer: 'creatures'
spriteName: 'basic_zoomer'
state: 'crawl-up'
time: 0
Common.Position.merge
x: pos_x
y: pos_y
Common.Velocity.merge
x: 0
y: 0
Common.MapCollider
Common.HitBox.merge
width: 14
height: 14
anchorX: 0.5
anchorY: 0.5
Common.HitBoxVisual.merge
color: 0x55FF55
]
module.exports =
createComponents: (entityType, args) ->
F[entityType](args)
| 11760 | Enemy = require('./components')
Common = require('../components')
F = {}
F.basicSkree = (args) ->
pos_x = args.x + 8
pos_y = args.y
[
Common.Name.merge(name: '<NAME>')
Common.Enemy.merge
hp: Enemy.Skree.get('max_hp')
Enemy.Skree
Common.Harmful.merge
damage: 8
Common.Animation.merge
layer: 'creatures'
spriteName: 'basic_skree'
state: 'spinSlow'
time: 0
Common.Position.merge
x: pos_x
y: pos_y
Common.Velocity.merge
x: 0
y: 0
Common.MapCollider
Common.HitBox.merge
width: 14
height: 24
anchorX: 0.5 # halfway across
anchorY: 0 # all the way at the top
Common.HitBoxVisual.merge
color: 0x55FF55
]
F.basicZoomer = (args) ->
pos_x = args.x + 8
pos_y = args.y + 8
[
Common.Name.merge(name: '<NAME>')
Common.Enemy.merge
hp: 10 # TODO
Enemy.Zoomer
Enemy.Crawl
Common.Harmful.merge
damage: 8
Common.Animation.merge
layer: 'creatures'
spriteName: 'basic_zoomer'
state: 'crawl-up'
time: 0
Common.Position.merge
x: pos_x
y: pos_y
Common.Velocity.merge
x: 0
y: 0
Common.MapCollider
Common.HitBox.merge
width: 14
height: 14
anchorX: 0.5
anchorY: 0.5
Common.HitBoxVisual.merge
color: 0x55FF55
]
module.exports =
createComponents: (entityType, args) ->
F[entityType](args)
| true | Enemy = require('./components')
Common = require('../components')
F = {}
F.basicSkree = (args) ->
pos_x = args.x + 8
pos_y = args.y
[
Common.Name.merge(name: 'PI:NAME:<NAME>END_PI')
Common.Enemy.merge
hp: Enemy.Skree.get('max_hp')
Enemy.Skree
Common.Harmful.merge
damage: 8
Common.Animation.merge
layer: 'creatures'
spriteName: 'basic_skree'
state: 'spinSlow'
time: 0
Common.Position.merge
x: pos_x
y: pos_y
Common.Velocity.merge
x: 0
y: 0
Common.MapCollider
Common.HitBox.merge
width: 14
height: 24
anchorX: 0.5 # halfway across
anchorY: 0 # all the way at the top
Common.HitBoxVisual.merge
color: 0x55FF55
]
F.basicZoomer = (args) ->
pos_x = args.x + 8
pos_y = args.y + 8
[
Common.Name.merge(name: 'PI:NAME:<NAME>END_PI')
Common.Enemy.merge
hp: 10 # TODO
Enemy.Zoomer
Enemy.Crawl
Common.Harmful.merge
damage: 8
Common.Animation.merge
layer: 'creatures'
spriteName: 'basic_zoomer'
state: 'crawl-up'
time: 0
Common.Position.merge
x: pos_x
y: pos_y
Common.Velocity.merge
x: 0
y: 0
Common.MapCollider
Common.HitBox.merge
width: 14
height: 14
anchorX: 0.5
anchorY: 0.5
Common.HitBoxVisual.merge
color: 0x55FF55
]
module.exports =
createComponents: (entityType, args) ->
F[entityType](args)
|
[
{
"context": "nselectify: true,\n\n layout: {\n name: 'dagre'\n nodeSep: 50, # the separation between ad",
"end": 307,
"score": 0.9960009455680847,
"start": 302,
"tag": "NAME",
"value": "dagre"
}
] | app/coffee/modules/lib/views/dagre/index.coffee | tetherless-world/magellan | 0 |
class DagreGraph extends Mn.LayoutView
template: require './templates/dagre'
className: 'row'
renderGraph: (elements) ->
@cy = window.cytoscape({
container: document.getElementById('cy'),
boxSelectionEnabled: false,
autounselectify: true,
layout: {
name: 'dagre'
nodeSep: 50, # the separation between adjacent nodes in the same rank
edgeSep: 100, # the separation between adjacent edges in the same rank
rankSep: 200, # the separation between adjacent nodes in the same rank
rankDir: 'BT', # 'TB' for top to bottom flow, 'LR' for left to right,
nodeDimensionsIncludeLabels: true
},
style: [
{
selector: 'node',
style: {
'content': 'data(label)',
'text-opacity': 0.5,
'text-valign': 'center',
'text-halign': 'right',
'background-color': '#11479e'
}
},
{
selector: 'node',
style: {
'label': 'data(label)',
'text-wrap': 'wrap',
'text-opacity': 0.5,
'text-valign': 'center',
'text-halign': 'right',
'background-color': '#11479e'
}
},
{
selector: 'edge',
style: {
'content': 'data(label)',
'curve-style': 'bezier',
'width': 4,
'target-arrow-shape': 'triangle',
'line-color': '#9dbaea',
'target-arrow-color': '#9dbaea'
}
}
],
elements: elements
})
# Ready event handler
@cy.ready (event) => @onCytoscapeReady()
# onCytoscapeReady
# Hides the loading message
onCytoscapeReady: ->
# console.log 'CYTOSCAPE READY'
return true
# onBeforeDestroy
# Destroyes the Cytoscape.js graph
onBeforeDestroy: ->
return @cy?.destroy()
# # # # #
module.exports = DagreGraph
| 78338 |
class DagreGraph extends Mn.LayoutView
template: require './templates/dagre'
className: 'row'
renderGraph: (elements) ->
@cy = window.cytoscape({
container: document.getElementById('cy'),
boxSelectionEnabled: false,
autounselectify: true,
layout: {
name: '<NAME>'
nodeSep: 50, # the separation between adjacent nodes in the same rank
edgeSep: 100, # the separation between adjacent edges in the same rank
rankSep: 200, # the separation between adjacent nodes in the same rank
rankDir: 'BT', # 'TB' for top to bottom flow, 'LR' for left to right,
nodeDimensionsIncludeLabels: true
},
style: [
{
selector: 'node',
style: {
'content': 'data(label)',
'text-opacity': 0.5,
'text-valign': 'center',
'text-halign': 'right',
'background-color': '#11479e'
}
},
{
selector: 'node',
style: {
'label': 'data(label)',
'text-wrap': 'wrap',
'text-opacity': 0.5,
'text-valign': 'center',
'text-halign': 'right',
'background-color': '#11479e'
}
},
{
selector: 'edge',
style: {
'content': 'data(label)',
'curve-style': 'bezier',
'width': 4,
'target-arrow-shape': 'triangle',
'line-color': '#9dbaea',
'target-arrow-color': '#9dbaea'
}
}
],
elements: elements
})
# Ready event handler
@cy.ready (event) => @onCytoscapeReady()
# onCytoscapeReady
# Hides the loading message
onCytoscapeReady: ->
# console.log 'CYTOSCAPE READY'
return true
# onBeforeDestroy
# Destroyes the Cytoscape.js graph
onBeforeDestroy: ->
return @cy?.destroy()
# # # # #
module.exports = DagreGraph
| true |
class DagreGraph extends Mn.LayoutView
template: require './templates/dagre'
className: 'row'
renderGraph: (elements) ->
@cy = window.cytoscape({
container: document.getElementById('cy'),
boxSelectionEnabled: false,
autounselectify: true,
layout: {
name: 'PI:NAME:<NAME>END_PI'
nodeSep: 50, # the separation between adjacent nodes in the same rank
edgeSep: 100, # the separation between adjacent edges in the same rank
rankSep: 200, # the separation between adjacent nodes in the same rank
rankDir: 'BT', # 'TB' for top to bottom flow, 'LR' for left to right,
nodeDimensionsIncludeLabels: true
},
style: [
{
selector: 'node',
style: {
'content': 'data(label)',
'text-opacity': 0.5,
'text-valign': 'center',
'text-halign': 'right',
'background-color': '#11479e'
}
},
{
selector: 'node',
style: {
'label': 'data(label)',
'text-wrap': 'wrap',
'text-opacity': 0.5,
'text-valign': 'center',
'text-halign': 'right',
'background-color': '#11479e'
}
},
{
selector: 'edge',
style: {
'content': 'data(label)',
'curve-style': 'bezier',
'width': 4,
'target-arrow-shape': 'triangle',
'line-color': '#9dbaea',
'target-arrow-color': '#9dbaea'
}
}
],
elements: elements
})
# Ready event handler
@cy.ready (event) => @onCytoscapeReady()
# onCytoscapeReady
# Hides the loading message
onCytoscapeReady: ->
# console.log 'CYTOSCAPE READY'
return true
# onBeforeDestroy
# Destroyes the Cytoscape.js graph
onBeforeDestroy: ->
return @cy?.destroy()
# # # # #
module.exports = DagreGraph
|
[
{
"context": "tance, the following are valid values:\n# http://12.34.56.78\n# https://bothost.example.com\n# htt",
"end": 933,
"score": 0.5677956938743591,
"start": 932,
"tag": "IP_ADDRESS",
"value": "1"
},
{
"context": "nce, the following are valid values:\n# http://12.34.56... | src/index.coffee | bmuller/hubot-aws-sesame | 6 | # Description
# Open / close ports on security groups automatically in AWS based on a user's presence
#
# Dependencies:
# "aws-sesame": "0.0.1"
#
# Configuration:
# HUBOT_AWS_REGION
# HUBOT_AWS_KEY_ID
# HUBOT_AWS_SECRET_KEY
# HUBOT_AWS_SEC_RULES
# HUBOT_ROOT_URL
#
# Commands:
# hubot show firewall - Show all users who currently have access to AWS
#
# Notes:
# HUBOT_AWS_SEC_RULES should be of the form (spaces are ignored):
# <sec group id>: <port start>[ - <port end>][, <port start> - <port end>];
#
# For instance, each of the following would work:
# sg-123: 22
# sg-123: 20 - 222
# sg-123: 22; sg-456: 1-1600
# sg-123: 10 - 20; sg-456: 30
#
# HUBOT_ROOT_URL should be the root URL of an internet visible host. This
# is necessary so that a message can be sent to the client containing a link
# to this bot's Hubot web server.
#
# For instance, the following are valid values:
# http://12.34.56.78
# https://bothost.example.com
# http://12.34.56.78:123
#
# Author:
# bmuller
UUID = require 'node-uuid', HTTP = require 'http', AWSSesame = require 'aws-sesame'
class Sesame
constructor: (@robot) ->
@aws = new AWSSesame
sslEnabled: true
region: process.env.HUBOT_AWS_REGION
accessKeyId: process.env.HUBOT_AWS_KEY_ID
secretAccessKey: process.env.HUBOT_AWS_SECRET_KEY
@rules = @parseGroups(process.env.HUBOT_AWS_SEC_RULES or "")
parseGroups: (parts) ->
groups = []
for group in parts.replace(new RegExp(" ", "g"), "").split ";"
[sgid, ranges] = group.split(':')
for range in ranges.split ","
[lower, upper] = range.split "-"
upper ?= lower
groups.push [sgid, lower, upper]
throw new Error("You must set the HUBOT_AWS_SEC_RULES environment variable.") unless groups.length
console.log "Using the following rules in aws-sesame:"
console.log groups
groups
close: (ip) ->
for [sgid, lower, upper] in @rules
@aws.revokeAccess sgid, 'tcp', ip, lower, upper, (result) ->
if result
console.log "closed ports #{lower} - #{upper} for #{ip} in #{sgid}"
else
console.log "issue while trying to close ports #{lower} - #{upper} for #{ip} in #{sgid}"
open: (ip) ->
for [sgid, lower, upper] in @rules
@aws.grantAccess sgid, 'tcp', ip, lower, upper, (result) ->
if result
console.log "opened ports #{lower} - #{upper} for #{ip} in #{sgid}"
else
console.log "issue while trying to open ports #{lower} - #{upper} for #{ip} in #{sgid}"
usersWithIp: (ip) ->
(user for user in @robot.brain.users when user.ip is ip)
module.exports = (robot) ->
sesame = new Sesame(robot)
for env in "AWS_SEC_RULES AWS_REGION AWS_SECRET_KEY AWS_SEC_RULES ROOT_URL".split(' ')
unless process.env["HUBOT_#{env}"]?
throw new Error("You must set the HUBOT_#{env} environment variable.")
robot.router.get '/hubot/aws-gateway/:jid/:secret.jpg', (req, res) ->
user = robot.brain.userForId req.params.jid
if req.params.secret != user.ip_secret
res.send 'invalid secret :('
return
user.ip_secret = UUID.v4()
oldip = user.ip
user.ip = req.headers['x-forwarded-for']?[0] or req.connection.remoteAddress
if oldip isnt user.ip
# close old connection if this is a new one for the user
sesame.close oldip if oldip? and sesame.usersWithIp(oldip).length is 0
# only open new connection if one doesn't already exist
sesame.open user.ip unless sesame.usersWithIp(user.ip).length > 1
robot.send user: user, "You now have access to AWS from #{user.ip}"
sendKitty robot, res
robot.enter (msg) ->
user = robot.brain.userForId msg.message.user.id
return if user.last_entered? and (Date.now() - user.last_entered) < 3000
user.last_entered = Date.now()
user.ip_secret = UUID.v4()
msg.send "#{process.env.HUBOT_ROOT_URL}/hubot/aws-gateway/#{msg.message.user.id}/#{user.ip_secret}.jpg"
robot.leave (msg) ->
user = robot.brain.userForId msg.message.user.id
console.log "closing connection to #{user.ip}"
oldip = user.ip
user.ip = null
# close access if this was the last user to be using that ip
sesame.close oldip if oldip? and sesame.usersWithIp(oldip).length is 0
robot.respond /show firewall/i, (msg) ->
users = ("#{id} (#{user.ip})" for id, user of robot.brain.users() when user.ip?)
msg.send "The following users have access:\n#{users.join('\n')}"
sendKitty = (robot, tres) ->
q = v: '1.0', rsz: '8', q: 'kitten', safe: 'active', imgsz: 'small'
url = 'http://ajax.googleapis.com/ajax/services/search/images'
robot.http(url).query(q).get() (err, res, body) ->
images = JSON.parse(body)
images = images.responseData?.results
if images?.length > 0
image = images[ Math.floor(Math.random() * images.length) ]
HTTP.get image.unescapedUrl, (res) ->
tres.writeHead 200, 'Content-Type': res.headers['content-type'], 'Content-Length': res.headers['content-length']
res.pipe(tres)
else
tres.send ""
| 185254 | # Description
# Open / close ports on security groups automatically in AWS based on a user's presence
#
# Dependencies:
# "aws-sesame": "0.0.1"
#
# Configuration:
# HUBOT_AWS_REGION
# HUBOT_AWS_KEY_ID
# HUBOT_AWS_SECRET_KEY
# HUBOT_AWS_SEC_RULES
# HUBOT_ROOT_URL
#
# Commands:
# hubot show firewall - Show all users who currently have access to AWS
#
# Notes:
# HUBOT_AWS_SEC_RULES should be of the form (spaces are ignored):
# <sec group id>: <port start>[ - <port end>][, <port start> - <port end>];
#
# For instance, each of the following would work:
# sg-123: 22
# sg-123: 20 - 222
# sg-123: 22; sg-456: 1-1600
# sg-123: 10 - 20; sg-456: 30
#
# HUBOT_ROOT_URL should be the root URL of an internet visible host. This
# is necessary so that a message can be sent to the client containing a link
# to this bot's Hubot web server.
#
# For instance, the following are valid values:
# http://12.34.56.78
# https://bothost.example.com
# http://192.168.3.11:123
#
# Author:
# bmuller
UUID = require 'node-uuid', HTTP = require 'http', AWSSesame = require 'aws-sesame'
class Sesame
constructor: (@robot) ->
@aws = new AWSSesame
sslEnabled: true
region: process.env.HUBOT_AWS_REGION
accessKeyId: process.env.HUBOT_AWS_KEY_ID
secretAccessKey: process.env.HUBOT_AWS_SECRET_KEY
@rules = @parseGroups(process.env.HUBOT_AWS_SEC_RULES or "")
parseGroups: (parts) ->
groups = []
for group in parts.replace(new RegExp(" ", "g"), "").split ";"
[sgid, ranges] = group.split(':')
for range in ranges.split ","
[lower, upper] = range.split "-"
upper ?= lower
groups.push [sgid, lower, upper]
throw new Error("You must set the HUBOT_AWS_SEC_RULES environment variable.") unless groups.length
console.log "Using the following rules in aws-sesame:"
console.log groups
groups
close: (ip) ->
for [sgid, lower, upper] in @rules
@aws.revokeAccess sgid, 'tcp', ip, lower, upper, (result) ->
if result
console.log "closed ports #{lower} - #{upper} for #{ip} in #{sgid}"
else
console.log "issue while trying to close ports #{lower} - #{upper} for #{ip} in #{sgid}"
open: (ip) ->
for [sgid, lower, upper] in @rules
@aws.grantAccess sgid, 'tcp', ip, lower, upper, (result) ->
if result
console.log "opened ports #{lower} - #{upper} for #{ip} in #{sgid}"
else
console.log "issue while trying to open ports #{lower} - #{upper} for #{ip} in #{sgid}"
usersWithIp: (ip) ->
(user for user in @robot.brain.users when user.ip is ip)
module.exports = (robot) ->
sesame = new Sesame(robot)
for env in "AWS_SEC_RULES AWS_REGION AWS_SECRET_KEY AWS_SEC_RULES ROOT_URL".split(' ')
unless process.env["HUBOT_#{env}"]?
throw new Error("You must set the HUBOT_#{env} environment variable.")
robot.router.get '/hubot/aws-gateway/:jid/:secret.jpg', (req, res) ->
user = robot.brain.userForId req.params.jid
if req.params.secret != user.ip_secret
res.send 'invalid secret :('
return
user.ip_secret = <KEY>()
oldip = user.ip
user.ip = req.headers['x-forwarded-for']?[0] or req.connection.remoteAddress
if oldip isnt user.ip
# close old connection if this is a new one for the user
sesame.close oldip if oldip? and sesame.usersWithIp(oldip).length is 0
# only open new connection if one doesn't already exist
sesame.open user.ip unless sesame.usersWithIp(user.ip).length > 1
robot.send user: user, "You now have access to AWS from #{user.ip}"
sendKitty robot, res
robot.enter (msg) ->
user = robot.brain.userForId msg.message.user.id
return if user.last_entered? and (Date.now() - user.last_entered) < 3000
user.last_entered = Date.now()
user.ip_secret = <KEY>()
msg.send "#{process.env.HUBOT_ROOT_URL}/hubot/aws-gateway/#{msg.message.user.id}/#{user.ip_secret}.jpg"
robot.leave (msg) ->
user = robot.brain.userForId msg.message.user.id
console.log "closing connection to #{user.ip}"
oldip = user.ip
user.ip = null
# close access if this was the last user to be using that ip
sesame.close oldip if oldip? and sesame.usersWithIp(oldip).length is 0
robot.respond /show firewall/i, (msg) ->
users = ("#{id} (#{user.ip})" for id, user of robot.brain.users() when user.ip?)
msg.send "The following users have access:\n#{users.join('\n')}"
sendKitty = (robot, tres) ->
q = v: '1.0', rsz: '8', q: 'kitten', safe: 'active', imgsz: 'small'
url = 'http://ajax.googleapis.com/ajax/services/search/images'
robot.http(url).query(q).get() (err, res, body) ->
images = JSON.parse(body)
images = images.responseData?.results
if images?.length > 0
image = images[ Math.floor(Math.random() * images.length) ]
HTTP.get image.unescapedUrl, (res) ->
tres.writeHead 200, 'Content-Type': res.headers['content-type'], 'Content-Length': res.headers['content-length']
res.pipe(tres)
else
tres.send ""
| true | # Description
# Open / close ports on security groups automatically in AWS based on a user's presence
#
# Dependencies:
# "aws-sesame": "0.0.1"
#
# Configuration:
# HUBOT_AWS_REGION
# HUBOT_AWS_KEY_ID
# HUBOT_AWS_SECRET_KEY
# HUBOT_AWS_SEC_RULES
# HUBOT_ROOT_URL
#
# Commands:
# hubot show firewall - Show all users who currently have access to AWS
#
# Notes:
# HUBOT_AWS_SEC_RULES should be of the form (spaces are ignored):
# <sec group id>: <port start>[ - <port end>][, <port start> - <port end>];
#
# For instance, each of the following would work:
# sg-123: 22
# sg-123: 20 - 222
# sg-123: 22; sg-456: 1-1600
# sg-123: 10 - 20; sg-456: 30
#
# HUBOT_ROOT_URL should be the root URL of an internet visible host. This
# is necessary so that a message can be sent to the client containing a link
# to this bot's Hubot web server.
#
# For instance, the following are valid values:
# http://12.34.56.78
# https://bothost.example.com
# http://PI:IP_ADDRESS:192.168.3.11END_PI:123
#
# Author:
# bmuller
UUID = require 'node-uuid', HTTP = require 'http', AWSSesame = require 'aws-sesame'
class Sesame
constructor: (@robot) ->
@aws = new AWSSesame
sslEnabled: true
region: process.env.HUBOT_AWS_REGION
accessKeyId: process.env.HUBOT_AWS_KEY_ID
secretAccessKey: process.env.HUBOT_AWS_SECRET_KEY
@rules = @parseGroups(process.env.HUBOT_AWS_SEC_RULES or "")
parseGroups: (parts) ->
groups = []
for group in parts.replace(new RegExp(" ", "g"), "").split ";"
[sgid, ranges] = group.split(':')
for range in ranges.split ","
[lower, upper] = range.split "-"
upper ?= lower
groups.push [sgid, lower, upper]
throw new Error("You must set the HUBOT_AWS_SEC_RULES environment variable.") unless groups.length
console.log "Using the following rules in aws-sesame:"
console.log groups
groups
close: (ip) ->
for [sgid, lower, upper] in @rules
@aws.revokeAccess sgid, 'tcp', ip, lower, upper, (result) ->
if result
console.log "closed ports #{lower} - #{upper} for #{ip} in #{sgid}"
else
console.log "issue while trying to close ports #{lower} - #{upper} for #{ip} in #{sgid}"
open: (ip) ->
for [sgid, lower, upper] in @rules
@aws.grantAccess sgid, 'tcp', ip, lower, upper, (result) ->
if result
console.log "opened ports #{lower} - #{upper} for #{ip} in #{sgid}"
else
console.log "issue while trying to open ports #{lower} - #{upper} for #{ip} in #{sgid}"
usersWithIp: (ip) ->
(user for user in @robot.brain.users when user.ip is ip)
module.exports = (robot) ->
sesame = new Sesame(robot)
for env in "AWS_SEC_RULES AWS_REGION AWS_SECRET_KEY AWS_SEC_RULES ROOT_URL".split(' ')
unless process.env["HUBOT_#{env}"]?
throw new Error("You must set the HUBOT_#{env} environment variable.")
robot.router.get '/hubot/aws-gateway/:jid/:secret.jpg', (req, res) ->
user = robot.brain.userForId req.params.jid
if req.params.secret != user.ip_secret
res.send 'invalid secret :('
return
user.ip_secret = PI:KEY:<KEY>END_PI()
oldip = user.ip
user.ip = req.headers['x-forwarded-for']?[0] or req.connection.remoteAddress
if oldip isnt user.ip
# close old connection if this is a new one for the user
sesame.close oldip if oldip? and sesame.usersWithIp(oldip).length is 0
# only open new connection if one doesn't already exist
sesame.open user.ip unless sesame.usersWithIp(user.ip).length > 1
robot.send user: user, "You now have access to AWS from #{user.ip}"
sendKitty robot, res
robot.enter (msg) ->
user = robot.brain.userForId msg.message.user.id
return if user.last_entered? and (Date.now() - user.last_entered) < 3000
user.last_entered = Date.now()
user.ip_secret = PI:KEY:<KEY>END_PI()
msg.send "#{process.env.HUBOT_ROOT_URL}/hubot/aws-gateway/#{msg.message.user.id}/#{user.ip_secret}.jpg"
robot.leave (msg) ->
user = robot.brain.userForId msg.message.user.id
console.log "closing connection to #{user.ip}"
oldip = user.ip
user.ip = null
# close access if this was the last user to be using that ip
sesame.close oldip if oldip? and sesame.usersWithIp(oldip).length is 0
robot.respond /show firewall/i, (msg) ->
users = ("#{id} (#{user.ip})" for id, user of robot.brain.users() when user.ip?)
msg.send "The following users have access:\n#{users.join('\n')}"
sendKitty = (robot, tres) ->
q = v: '1.0', rsz: '8', q: 'kitten', safe: 'active', imgsz: 'small'
url = 'http://ajax.googleapis.com/ajax/services/search/images'
robot.http(url).query(q).get() (err, res, body) ->
images = JSON.parse(body)
images = images.responseData?.results
if images?.length > 0
image = images[ Math.floor(Math.random() * images.length) ]
HTTP.get image.unescapedUrl, (res) ->
tres.writeHead 200, 'Content-Type': res.headers['content-type'], 'Content-Length': res.headers['content-length']
res.pipe(tres)
else
tres.send ""
|
[
{
"context": " email: smartnoraConfig.email\n password: smartnoraConfig.password\n group: smartnoraConfig.group\n vali",
"end": 1004,
"score": 0.9993510842323303,
"start": 980,
"tag": "PASSWORD",
"value": "smartnoraConfig.password"
},
{
"context": "tatus) =>\n... | adapters/blinds.coffee | bertreb/pimatic-smartnora | 0 | module.exports = (env) ->
Promise = env.require 'bluebird'
assert = env.require 'cassert'
events = require 'events'
childProcess = require("child_process")
rxjs = require("rxjs")
operators = require("rxjs/operators")
connection = require("../node_modules/node-red-contrib-smartnora/build/firebase/connection.js")
device_context = require("../node_modules/node-red-contrib-smartnora/build/firebase/device-context.js")
util = require("../node_modules/node-red-contrib-smartnora/build/nodes/util.js")
_ = require "lodash"
class ShutterUpDownAdapter extends events.EventEmitter
constructor: (config, pimaticDevice, smartnoraConfig) ->
@id = config.pimatic_device_id #pimaticDevice.config.id
@type = "noraf-blinds"
@pimaticDevice = pimaticDevice
@rollerTime = if config.auxiliary is "" then 20000 else (Number config.auxiliary) * 1000
@position = 0
noraConfig =
email: smartnoraConfig.email
password: smartnoraConfig.password
group: smartnoraConfig.group
valid: true
localExecution: false
deviceConfig =
id: config.pimatic_device_id
type: "action.devices.types.BLINDS"
traits: [
"action.devices.traits.OpenClose"
]
name: {
name: config.name
}
roomHint: config.roomHint
willReportState: true
state:
online: true
openPercent: 100
attributes: {}
noraSpecific: {}
@close$ = new rxjs.Subject()
ctx = new device_context.DeviceContext(@)
ctx.update(@close$)
notifyState = (state) =>
stateString = state.openPercent
ctx.state$.next(stateString)
# setup device stream from smartnora cloud
#
@device$ = connection.FirebaseConnection
.withLogger(env.logger)
.fromConfig(noraConfig, ctx)
.pipe(operators.switchMap((connection) => connection.withDevice(deviceConfig, ctx)), util.withLocalExecution(noraConfig), operators.publishReplay(1), operators.refCount(), operators.takeUntil(@close$))
@device$.pipe(operators.switchMap((d) => d.state$), operators.tap((state) => notifyState(state)), operators.takeUntil(@close$)).subscribe()
@device$.pipe(operators.switchMap((d) => d.stateUpdates$), operators.takeUntil(@close$)).subscribe((state) =>
env.logger.debug("Blinds received state: " + JSON.stringify(state,null,2))
@changePositionTo(state.openPercent)
)
env.logger.debug "Tot hierooooo"
# setup device handling in Pimatic
#
@pimaticDevice.on "position", @devicePositionHandler
@pimaticDevice.system = @
@state =
online: true
openPercent: 0
status: (status) =>
env.logger.debug("Blinds device '#{@id}' status: " + JSON.stringify(status.text,null,2))
devicePositionHandler: (position) ->
# device status changed, updating device status in Nora
# position = ["up","down","stop"]
switch position
when "up"
newPosition = 100
@system.updatePosition(newPosition)
@system.postiontimer = setTimeout(()=>
@system.pimaticDevice.stop()
, @system.rollerTime)
when "down"
newPosition = 0
@system.updatePosition(newPosition)
@system.postiontimer = setTimeout(()=>
@system.pimaticDevice.stop()
, @system.rollerTime)
when "stopped"
env.logger.debug "Stopped received, no further action"
else
env.logger.debug "Unknown position command '#{position}' from '#{@system.id}'"
changePositionTo: (position) =>
# position is number. actions moveUp, moveDown, stop, rollingtime
#
if position is @position
return
if position > @position
@pimaticDevice.moveUp()
env.logger.debug "Blinds action: up"
if position < @position
@pimaticDevice.moveDown()
env.logger.debug "Blinds action: down"
clearTimeout(@positionTimer) if @positionTimer?
stopShutter = () =>
@pimaticDevice.stop()
env.logger.debug "Blinds action: stop"
@positionTimer = setTimeout(stopShutter, @rollerTime)
updatePosition: (newPosition) =>
unless newPosition is @state.openPercent
env.logger.debug "Update position to " + newPosition
@state.openPercent = newPosition
@position = newPosition
try
@device$.pipe(operators.first()).toPromise()
.then (device)=>
device.updateState(@state)
catch err
env.logger.debug("while updating state #{err.message}: #{err.stack}")
getType: () ->
return "blinds"
getState: () ->
return @state
destroy: ->
return new Promise (resolve,reject) =>
@state.online = false;
@updatePosition(@state.openPercent)
@device.removeListener "position", @devicePositionHandler if @devicePositionHandler?
clearTimeout(@positionTimer) if @positionTimer?
@close$.next()
@close$.complete()
resolve(@id)
| 103371 | module.exports = (env) ->
Promise = env.require 'bluebird'
assert = env.require 'cassert'
events = require 'events'
childProcess = require("child_process")
rxjs = require("rxjs")
operators = require("rxjs/operators")
connection = require("../node_modules/node-red-contrib-smartnora/build/firebase/connection.js")
device_context = require("../node_modules/node-red-contrib-smartnora/build/firebase/device-context.js")
util = require("../node_modules/node-red-contrib-smartnora/build/nodes/util.js")
_ = require "lodash"
class ShutterUpDownAdapter extends events.EventEmitter
constructor: (config, pimaticDevice, smartnoraConfig) ->
@id = config.pimatic_device_id #pimaticDevice.config.id
@type = "noraf-blinds"
@pimaticDevice = pimaticDevice
@rollerTime = if config.auxiliary is "" then 20000 else (Number config.auxiliary) * 1000
@position = 0
noraConfig =
email: smartnoraConfig.email
password: <PASSWORD>
group: smartnoraConfig.group
valid: true
localExecution: false
deviceConfig =
id: config.pimatic_device_id
type: "action.devices.types.BLINDS"
traits: [
"action.devices.traits.OpenClose"
]
name: {
name: config.name
}
roomHint: config.roomHint
willReportState: true
state:
online: true
openPercent: 100
attributes: {}
noraSpecific: {}
@close$ = new rxjs.Subject()
ctx = new device_context.DeviceContext(@)
ctx.update(@close$)
notifyState = (state) =>
stateString = state.openPercent
ctx.state$.next(stateString)
# setup device stream from smartnora cloud
#
@device$ = connection.FirebaseConnection
.withLogger(env.logger)
.fromConfig(noraConfig, ctx)
.pipe(operators.switchMap((connection) => connection.withDevice(deviceConfig, ctx)), util.withLocalExecution(noraConfig), operators.publishReplay(1), operators.refCount(), operators.takeUntil(@close$))
@device$.pipe(operators.switchMap((d) => d.state$), operators.tap((state) => notifyState(state)), operators.takeUntil(@close$)).subscribe()
@device$.pipe(operators.switchMap((d) => d.stateUpdates$), operators.takeUntil(@close$)).subscribe((state) =>
env.logger.debug("Blinds received state: " + JSON.stringify(state,null,2))
@changePositionTo(state.openPercent)
)
env.logger.debug "Tot hierooooo"
# setup device handling in Pimatic
#
@pimaticDevice.on "position", @devicePositionHandler
@pimaticDevice.system = @
@state =
online: true
openPercent: 0
status: (status) =>
env.logger.debug("Blinds device '#{@id}' status: " + JSON.stringify(status.text,null,2))
devicePositionHandler: (position) ->
# device status changed, updating device status in Nora
# position = ["up","down","stop"]
switch position
when "up"
newPosition = 100
@system.updatePosition(newPosition)
@system.postiontimer = setTimeout(()=>
@system.pimaticDevice.stop()
, @system.rollerTime)
when "down"
newPosition = 0
@system.updatePosition(newPosition)
@system.postiontimer = setTimeout(()=>
@system.pimaticDevice.stop()
, @system.rollerTime)
when "stopped"
env.logger.debug "Stopped received, no further action"
else
env.logger.debug "Unknown position command '#{position}' from '#{@system.id}'"
changePositionTo: (position) =>
# position is number. actions moveUp, moveDown, stop, rollingtime
#
if position is @position
return
if position > @position
@pimaticDevice.moveUp()
env.logger.debug "Blinds action: up"
if position < @position
@pimaticDevice.moveDown()
env.logger.debug "Blinds action: down"
clearTimeout(@positionTimer) if @positionTimer?
stopShutter = () =>
@pimaticDevice.stop()
env.logger.debug "Blinds action: stop"
@positionTimer = setTimeout(stopShutter, @rollerTime)
updatePosition: (newPosition) =>
unless newPosition is @state.openPercent
env.logger.debug "Update position to " + newPosition
@state.openPercent = newPosition
@position = newPosition
try
@device$.pipe(operators.first()).toPromise()
.then (device)=>
device.updateState(@state)
catch err
env.logger.debug("while updating state #{err.message}: #{err.stack}")
getType: () ->
return "blinds"
getState: () ->
return @state
destroy: ->
return new Promise (resolve,reject) =>
@state.online = false;
@updatePosition(@state.openPercent)
@device.removeListener "position", @devicePositionHandler if @devicePositionHandler?
clearTimeout(@positionTimer) if @positionTimer?
@close$.next()
@close$.complete()
resolve(@id)
| true | module.exports = (env) ->
Promise = env.require 'bluebird'
assert = env.require 'cassert'
events = require 'events'
childProcess = require("child_process")
rxjs = require("rxjs")
operators = require("rxjs/operators")
connection = require("../node_modules/node-red-contrib-smartnora/build/firebase/connection.js")
device_context = require("../node_modules/node-red-contrib-smartnora/build/firebase/device-context.js")
util = require("../node_modules/node-red-contrib-smartnora/build/nodes/util.js")
_ = require "lodash"
class ShutterUpDownAdapter extends events.EventEmitter
constructor: (config, pimaticDevice, smartnoraConfig) ->
@id = config.pimatic_device_id #pimaticDevice.config.id
@type = "noraf-blinds"
@pimaticDevice = pimaticDevice
@rollerTime = if config.auxiliary is "" then 20000 else (Number config.auxiliary) * 1000
@position = 0
noraConfig =
email: smartnoraConfig.email
password: PI:PASSWORD:<PASSWORD>END_PI
group: smartnoraConfig.group
valid: true
localExecution: false
deviceConfig =
id: config.pimatic_device_id
type: "action.devices.types.BLINDS"
traits: [
"action.devices.traits.OpenClose"
]
name: {
name: config.name
}
roomHint: config.roomHint
willReportState: true
state:
online: true
openPercent: 100
attributes: {}
noraSpecific: {}
@close$ = new rxjs.Subject()
ctx = new device_context.DeviceContext(@)
ctx.update(@close$)
notifyState = (state) =>
stateString = state.openPercent
ctx.state$.next(stateString)
# setup device stream from smartnora cloud
#
@device$ = connection.FirebaseConnection
.withLogger(env.logger)
.fromConfig(noraConfig, ctx)
.pipe(operators.switchMap((connection) => connection.withDevice(deviceConfig, ctx)), util.withLocalExecution(noraConfig), operators.publishReplay(1), operators.refCount(), operators.takeUntil(@close$))
@device$.pipe(operators.switchMap((d) => d.state$), operators.tap((state) => notifyState(state)), operators.takeUntil(@close$)).subscribe()
@device$.pipe(operators.switchMap((d) => d.stateUpdates$), operators.takeUntil(@close$)).subscribe((state) =>
env.logger.debug("Blinds received state: " + JSON.stringify(state,null,2))
@changePositionTo(state.openPercent)
)
env.logger.debug "Tot hierooooo"
# setup device handling in Pimatic
#
@pimaticDevice.on "position", @devicePositionHandler
@pimaticDevice.system = @
@state =
online: true
openPercent: 0
status: (status) =>
env.logger.debug("Blinds device '#{@id}' status: " + JSON.stringify(status.text,null,2))
devicePositionHandler: (position) ->
# device status changed, updating device status in Nora
# position = ["up","down","stop"]
switch position
when "up"
newPosition = 100
@system.updatePosition(newPosition)
@system.postiontimer = setTimeout(()=>
@system.pimaticDevice.stop()
, @system.rollerTime)
when "down"
newPosition = 0
@system.updatePosition(newPosition)
@system.postiontimer = setTimeout(()=>
@system.pimaticDevice.stop()
, @system.rollerTime)
when "stopped"
env.logger.debug "Stopped received, no further action"
else
env.logger.debug "Unknown position command '#{position}' from '#{@system.id}'"
changePositionTo: (position) =>
# position is number. actions moveUp, moveDown, stop, rollingtime
#
if position is @position
return
if position > @position
@pimaticDevice.moveUp()
env.logger.debug "Blinds action: up"
if position < @position
@pimaticDevice.moveDown()
env.logger.debug "Blinds action: down"
clearTimeout(@positionTimer) if @positionTimer?
stopShutter = () =>
@pimaticDevice.stop()
env.logger.debug "Blinds action: stop"
@positionTimer = setTimeout(stopShutter, @rollerTime)
updatePosition: (newPosition) =>
unless newPosition is @state.openPercent
env.logger.debug "Update position to " + newPosition
@state.openPercent = newPosition
@position = newPosition
try
@device$.pipe(operators.first()).toPromise()
.then (device)=>
device.updateState(@state)
catch err
env.logger.debug("while updating state #{err.message}: #{err.stack}")
getType: () ->
return "blinds"
getState: () ->
return @state
destroy: ->
return new Promise (resolve,reject) =>
@state.online = false;
@updatePosition(@state.openPercent)
@device.removeListener "position", @devicePositionHandler if @devicePositionHandler?
clearTimeout(@positionTimer) if @positionTimer?
@close$.next()
@close$.complete()
resolve(@id)
|
[
{
"context": "###\nAuthor: Chris Baigorri\n###\n\n$ ->\n\n",
"end": 26,
"score": 0.9998815655708313,
"start": 12,
"tag": "NAME",
"value": "Chris Baigorri"
}
] | app/src/js/script.coffee | cbaigorri/ExpressBoilerplate | 0 | ###
Author: Chris Baigorri
###
$ ->
| 63913 | ###
Author: <NAME>
###
$ ->
| true | ###
Author: PI:NAME:<NAME>END_PI
###
$ ->
|
[
{
"context": "atchers'\n\n# TinyColor v1.3.0\n# https://github.com/bgrins/TinyColor\n# Brian Grinstead, MIT License\n# Conver",
"end": 99,
"score": 0.9995337128639221,
"start": 93,
"tag": "USERNAME",
"value": "bgrins"
},
{
"context": "lor v1.3.0\n# https://github.com/bgrins/TinyColor... | lib/modules/helper/TinyColor.coffee | puranjayjain/chrome-color-picker | 17 | ColorMatchers = require './TinyColor/ColorMatchers'
# TinyColor v1.3.0
# https://github.com/bgrins/TinyColor
# Brian Grinstead, MIT License
# Converted to coffescript
# convert colors between formats
module.exports =
class TinyColor extends ColorMatchers
tinyCounter: 0
# Big List of Colors
# ------------------
# <http://www.w3.org/TR/css3-color/#svg-color>
names: {
aliceblue: 'f0f8ff'
antiquewhite: 'faebd7'
aqua: '0ff'
aquamarine: '7fffd4'
azure: 'f0ffff'
beige: 'f5f5dc'
bisque: 'ffe4c4'
black: '000'
blanchedalmond: 'ffebcd'
blue: '00f'
blueviolet: '8a2be2'
brown: 'a52a2a'
burlywood: 'deb887'
burntsienna: 'ea7e5d'
cadetblue: '5f9ea0'
chartreuse: '7fff00'
chocolate: 'd2691e'
coral: 'ff7f50'
cornflowerblue: '6495ed'
cornsilk: 'fff8dc'
crimson: 'dc143c'
cyan: '0ff'
darkblue: '00008b'
darkcyan: '008b8b'
darkgoldenrod: 'b8860b'
darkgray: 'a9a9a9'
darkgreen: '006400'
darkgrey: 'a9a9a9'
darkkhaki: 'bdb76b'
darkmagenta: '8b008b'
darkolivegreen: '556b2f'
darkorange: 'ff8c00'
darkorchid: '9932cc'
darkred: '8b0000'
darksalmon: 'e9967a'
darkseagreen: '8fbc8f'
darkslateblue: '483d8b'
darkslategray: '2f4f4f'
darkslategrey: '2f4f4f'
darkturquoise: '00ced1'
darkviolet: '9400d3'
deeppink: 'ff1493'
deepskyblue: '00bfff'
dimgray: '696969'
dimgrey: '696969'
dodgerblue: '1e90ff'
firebrick: 'b22222'
floralwhite: 'fffaf0'
forestgreen: '228b22'
fuchsia: 'f0f'
gainsboro: 'dcdcdc'
ghostwhite: 'f8f8ff'
gold: 'ffd700'
goldenrod: 'daa520'
gray: '808080'
green: '008000'
greenyellow: 'adff2f'
grey: '808080'
honeydew: 'f0fff0'
hotpink: 'ff69b4'
indianred: 'cd5c5c'
indigo: '4b0082'
ivory: 'fffff0'
khaki: 'f0e68c'
lavender: 'e6e6fa'
lavenderblush: 'fff0f5'
lawngreen: '7cfc00'
lemonchiffon: 'fffacd'
lightblue: 'add8e6'
lightcoral: 'f08080'
lightcyan: 'e0ffff'
lightgoldenrodyellow: 'fafad2'
lightgray: 'd3d3d3'
lightgreen: '90ee90'
lightgrey: 'd3d3d3'
lightpink: 'ffb6c1'
lightsalmon: 'ffa07a'
lightseagreen: '20b2aa'
lightskyblue: '87cefa'
lightslategray: '789'
lightslategrey: '789'
lightsteelblue: 'b0c4de'
lightyellow: 'ffffe0'
lime: '0f0'
limegreen: '32cd32'
linen: 'faf0e6'
magenta: 'f0f'
maroon: '800000'
mediumaquamarine: '66cdaa'
mediumblue: '0000cd'
mediumorchid: 'ba55d3'
mediumpurple: '9370db'
mediumseagreen: '3cb371'
mediumslateblue: '7b68ee'
mediumspringgreen: '00fa9a'
mediumturquoise: '48d1cc'
mediumvioletred: 'c71585'
midnightblue: '191970'
mintcream: 'f5fffa'
mistyrose: 'ffe4e1'
moccasin: 'ffe4b5'
navajowhite: 'ffdead'
navy: '000080'
oldlace: 'fdf5e6'
olive: '808000'
olivedrab: '6b8e23'
orange: 'ffa500'
orangered: 'ff4500'
orchid: 'da70d6'
palegoldenrod: 'eee8aa'
palegreen: '98fb98'
paleturquoise: 'afeeee'
palevioletred: 'db7093'
papayawhip: 'ffefd5'
peachpuff: 'ffdab9'
peru: 'cd853f'
pink: 'ffc0cb'
plum: 'dda0dd'
powderblue: 'b0e0e6'
purple: '800080'
rebeccapurple: '663399'
red: 'f00'
rosybrown: 'bc8f8f'
royalblue: '4169e1'
saddlebrown: '8b4513'
salmon: 'fa8072'
sandybrown: 'f4a460'
seagreen: '2e8b57'
seashell: 'fff5ee'
sienna: 'a0522d'
silver: 'c0c0c0'
skyblue: '87ceeb'
slateblue: '6a5acd'
slategray: '708090'
slategrey: '708090'
snow: 'fffafa'
springgreen: '00ff7f'
steelblue: '4682b4'
tan: 'd2b48c'
teal: '008080'
thistle: 'd8bfd8'
tomato: 'ff6347'
turquoise: '40e0d0'
violet: 'ee82ee'
wheat: 'f5deb3'
white: 'fff'
whitesmoke: 'f5f5f5'
yellow: 'ff0'
yellowgreen: '9acd32'
}
# Make it easy to access colors via `hexNames[hex]`
hexNames: []
constructor: (color = '', opts = {}) ->
# If input is already a TinyColor, return itself
if color instanceof TinyColor
return color
# If we are called as a function, call using new instead
if not (@ instanceof TinyColor)
return new TinyColor color, opts
# Make it easy to access colors via `hexNames[hex]`
@hexNames = @flip @names
rgb = @inputToRGB color
@_originalInput = color
@_r = rgb.r
@_g = rgb.g
@_b = rgb.b
@_a = rgb.a
@_roundA = Math.round(100 * @_a) / 100
@_format = opts.format or rgb.format
@_gradientType = opts.gradientType
# Don't let the range of [0,255] come back in [0,1].
# Potentially lose a little bit of precision here, but will fix issues where
# .5 gets interpreted as half of the total, instead of half of 1
# If it was supposed to be 128, @ was already taken care of by `inputToRgb`
if @_r < 1
@_r = Math.round(@_r)
if @_g < 1
@_g = Math.round(@_g)
if @_b < 1
@_b = Math.round(@_b)
@_ok = rgb.ok
@_tc_id = @tinyCounter++
return
# If input is an object, force 1 into "1.0" to handle ratios properly
# String input requires "1.0" as input, so 1 will be treated as 1
fromRatio: (color, opts) ->
if typeof color is 'object'
newColor = {}
for i of color
if color.hasOwnProperty i
if i is 'a'
newColor[i] = color[i]
else
newColor[i] = @convertToPercentage color[i]
color = newColor
TinyColor color, opts
# Given a string or object, convert that input to RGB
# Possible string inputs:
#
# "red"
# "#f00" or "f00"
# "#ff0000" or "ff0000"
# "#ff000000" or "ff000000"
# "rgb 255 0 0" or "rgb (255, 0, 0)"
# "rgb 1.0 0 0" or "rgb (1, 0, 0)"
# "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1"
# "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1"
# "hsl(0, 100%, 50%)" or "hsl 0 100% 50%"
# "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1"
# "hsv(0, 100%, 100%)" or "hsv 0 100% 100%"
#
inputToRGB: (color) ->
rgb =
r: 0
g: 0
b: 0
a = 1
ok = false
format = false
if typeof color is 'string'
color = @stringInputToObject color
if typeof color is 'object'
if @isValidCSSUnit(color.r) and @isValidCSSUnit(color.g) and @isValidCSSUnit(color.b)
rgb = @rgbToRgb color.r, color.g, color.b
ok = true
format = if String(color.r).substr(-1) is '%' then 'prgb' else 'rgb'
else if @isValidCSSUnit(color.h) and @isValidCSSUnit(color.s) and @isValidCSSUnit(color.v)
color.s = @convertToPercentage color.s
color.v = @convertToPercentage color.v
rgb = @hsvToRgb color.h, color.s, color.v
ok = true
format = 'hsv'
else if @isValidCSSUnit(color.h) and @isValidCSSUnit(color.s) and @isValidCSSUnit(color.l)
color.s = @convertToPercentage color.s
color.l = @convertToPercentage color.l
rgb = @hslToRgb color.h, color.s, color.l
ok = true
format = 'hsl'
if color.hasOwnProperty 'a'
a = color.a
a = @boundAlpha a
{
ok: ok
format: color.format or format
r: Math.min(255, Math.max(rgb.r, 0))
g: Math.min(255, Math.max(rgb.g, 0))
b: Math.min(255, Math.max(rgb.b, 0))
a: a
}
# Conversion Functions
# --------------------
# `@rgbToHsl`, `@rgbToHsv`, `@hslToRgb`, `@hsvToRgb` modified from:
# <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript>
# `@rgbToRgb`
# Handle bounds / percentage checking to conform to CSS color spec
# <http://www.w3.org/TR/css3-color/>
# *Assumes:* r, g, b in [0, 255] or [0, 1]
# *Returns:* { r, g, b } in [0, 255]
rgbToRgb: (r, g, b) ->
{
r: @bound01(r, 255) * 255
g: @bound01(g, 255) * 255
b: @bound01(b, 255) * 255
}
# `@rgbToHsl`
# Converts an RGB color value to HSL.
# *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]
# *Returns:* { h, s, l } in [0,1]
rgbToHsl: (r, g, b) ->
r = @bound01(r, 255)
g = @bound01(g, 255)
b = @bound01(b, 255)
max = Math.max(r, g, b)
min = Math.min(r, g, b)
h = undefined
s = undefined
l = (max + min) / 2
if max is min
h = s = 0
# achromatic
else
d = max - min
s = if l > 0.5 then d / (2 - max - min) else d / (max + min)
switch max
when r
h = (g - b) / d + (if g < b then 6 else 0)
when g
h = (b - r) / d + 2
when b
h = (r - g) / d + 4
h /= 6
{
h: h
s: s
l: l
}
# `@hslToRgb`
# Converts an HSL color value to RGB.
# *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]
# *Returns:* { r, g, b } in the set [0, 255]
hslToRgb: (h, s, l) ->
r = undefined
g = undefined
b = undefined
h = @bound01(h, 360)
s = @bound01(s, 100)
l = @bound01(l, 100)
if s is 0
r = g = b = l
# achromatic
else
q = if l < 0.5 then l * (1 + s) else l + s - (l * s)
p = 2 * l - q
r = @hue2rgb p, q, h + 1 / 3
g = @hue2rgb p, q, h
b = @hue2rgb p, q, h - (1 / 3)
{
r: r * 255
g: g * 255
b: b * 255
}
hue2rgb: (p, q, t) ->
if t < 0
t += 1
if t > 1
t -= 1
if t < 1 / 6
return p + (q - p) * 6 * t
if t < 1 / 2
return q
if t < 2 / 3
return p + (q - p) * (2 / 3 - t) * 6
p
# `@rgbToHsv`
# Converts an RGB color value to HSV
# *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]
# *Returns:* { h, s, v } in [0,1]
rgbToHsv: (r, g, b) ->
r = @bound01(r, 255)
g = @bound01(g, 255)
b = @bound01(b, 255)
max = Math.max(r, g, b)
min = Math.min(r, g, b)
h = undefined
s = undefined
v = max
d = max - min
s = if max is 0 then 0 else d / max
if max is min
h = 0
# achromatic
else
switch max
when r
h = (g - b) / d + (if g < b then 6 else 0)
when g
h = (b - r) / d + 2
when b
h = (r - g) / d + 4
h /= 6
{
h: h
s: s
v: v
}
# `@hsvToRgb`
# Converts an HSV color value to RGB.
# *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]
# *Returns:* { r, g, b } in the set [0, 255]
hsvToRgb: (h, s, v) ->
h = @bound01(h, 360) * 6
s = @bound01(s, 100)
v = @bound01(v, 100)
i = Math.floor(h)
f = h - i
p = v * (1 - s)
q = v * (1 - (f * s))
t = v * (1 - ((1 - f) * s))
mod = i % 6
r = [
v
q
p
p
t
v
][mod]
g = [
t
v
v
q
p
p
][mod]
b = [
p
p
t
v
v
q
][mod]
{
r: r * 255
g: g * 255
b: b * 255
}
# `@rgbToHex`
# Converts an RGB color to hex
# Assumes r, g, and b are contained in the set [0, 255]
# Returns a 3 or 6 character hex
rgbToHex: (r, g, b, allow3Char) ->
hex = [
@pad2(Math.round(r).toString(16))
@pad2(Math.round(g).toString(16))
@pad2(Math.round(b).toString(16))
]
# Return a 3 character hex if possible
if allow3Char and hex[0].charAt(0) is hex[0].charAt(1) and hex[1].charAt(0) is hex[1].charAt(1) and hex[2].charAt(0) is hex[2].charAt(1)
return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0)
hex.join ''
# `@rgbaToHex`
# Converts an RGBA color plus alpha transparency to hex
# Assumes r, g, b and a are contained in the set [0, 255]
# Returns an 8 character hex
rgbaToHex: (r, g, b, a) ->
hex = [
@pad2(@convertDecimalToHex(a))
@pad2(Math.round(r).toString(16))
@pad2(Math.round(g).toString(16))
@pad2(Math.round(b).toString(16))
]
hex.join ''
# Utilities
# ---------
# `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }`
flip: (o) ->
flipped = {}
for i of o
if o.hasOwnProperty(i)
flipped[o[i]] = i
flipped
# Return a valid alpha value [0,1] with all invalid values being set to 1
boundAlpha: (a) ->
a = parseFloat(a)
if isNaN(a) or a < 0 or a > 1
a = 1
a
# Take input from [0, n] and return it as [0, 1]
bound01: (n, max) ->
if @isOnePointZero(n)
n = '100%'
processPercent = @isPercentage(n)
n = Math.min(max, Math.max(0, parseFloat(n)))
# Automatically convert percentage into number
if processPercent
n = parseInt(n * max, 10) / 100
# Handle floating point rounding errors
if Math.abs(n - max) < 0.000001
return 1
# Convert into [0, 1] range if it isn't already
n % max / parseFloat(max)
# Force a number between 0 and 1
clamp01: (val) ->
Math.min 1, Math.max(0, val)
# Parse a base-16 hex value into a base-10 integer
parseIntFromHex: (val) ->
parseInt val, 16
# Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1
# <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>
isOnePointZero: (n) ->
typeof n is 'string' and n.indexOf('.') isnt -1 and parseFloat(n) is 1
# Check to see if string passed in is a percentage
isPercentage: (n) ->
typeof n is 'string' and n.indexOf('%') isnt -1
# Force a hex value to have 2 characters
pad2: (c) ->
if c.length is 1 then "0#{c}" else "#{c}"
# Replace a decimal with it's percentage value
convertToPercentage: (n) ->
if n <= 1
n = "#{n * 100}%"
n
# Converts a decimal to a hex value
convertDecimalToHex: (d) ->
Math.round(parseFloat(d) * 255).toString 16
# Converts a hex value to a decimal
convertHexToDecimal: (h) ->
@parseIntFromHex(h) / 255
# `@isValidCSSUnit`
# Take in a single string / number and check to see if it looks like a CSS unit
# (see `matchers` above for definition).
isValidCSSUnit: (color) ->
!! @matchers.CSS_UNIT.exec color
# `@stringInputToObject`
# Permissive string parsing. Take in a number of formats, and output an object
# based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}`
stringInputToObject: (color) ->
color = color.replace(/^\s+/, '').replace(/\s+$/, '').toLowerCase()
named = false
if @names[color]
color = @names[color]
named = true
else if color is 'transparent'
return {
r: 0
g: 0
b: 0
a: 0
format: 'name'
}
# Try to match string input using regular expressions.
# Keep most of the number bounding out of @ function - don't worry about [0,1] or [0,100] or [0,360]
# Just return an object and let the conversion functions handle that.
# @ way the result will be the same whether the TinyColor is initialized with string or object.
match = undefined
if match = @matchers.rgb.exec(color)
return {
r: match[1]
g: match[2]
b: match[3]
}
if match = @matchers.rgba.exec(color)
return {
r: match[1]
g: match[2]
b: match[3]
a: match[4]
}
if match = @matchers.hsl.exec(color)
return {
h: match[1]
s: match[2]
l: match[3]
}
if match = @matchers.hsla.exec(color)
return {
h: match[1]
s: match[2]
l: match[3]
a: match[4]
}
if match = @matchers.hsv.exec(color)
return {
h: match[1]
s: match[2]
v: match[3]
}
if match = @matchers.hsva.exec(color)
return {
h: match[1]
s: match[2]
v: match[3]
a: match[4]
}
if match = @matchers.hex8.exec(color)
return {
a: @convertHexToDecimal(match[1])
r: @parseIntFromHex(match[2])
g: @parseIntFromHex(match[3])
b: @parseIntFromHex(match[4])
format: if named then 'name' else 'hex8'
}
if match = @matchers.hex6.exec(color)
return {
r: @parseIntFromHex(match[1])
g: @parseIntFromHex(match[2])
b: @parseIntFromHex(match[3])
format: if named then 'name' else 'hex'
}
if match = @matchers.hex3.exec(color)
return {
r: @parseIntFromHex(match[1] + '' + match[1])
g: @parseIntFromHex(match[2] + '' + match[2])
b: @parseIntFromHex(match[3] + '' + match[3])
format: if named then 'name' else 'hex'
}
false
isDark: ->
@getBrightness() < 128
isLight: ->
not @isDark()
isValid: ->
@_ok
getOriginalInput: ->
@_originalInput
getFormat: ->
@_format
getAlpha: ->
@_a
getBrightness: ->
#http://www.w3.org/TR/AERT#color-contrast
rgb = @toRgb()
(rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000
getLuminance: ->
#http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
rgb = @toRgb()
RsRGB = undefined
GsRGB = undefined
BsRGB = undefined
R = undefined
G = undefined
B = undefined
RsRGB = rgb.r / 255
GsRGB = rgb.g / 255
BsRGB = rgb.b / 255
if RsRGB <= 0.03928
R = RsRGB / 12.92
else
R = ((RsRGB + 0.055) / 1.055) ** 2.4
if GsRGB <= 0.03928
G = GsRGB / 12.92
else
G = ((GsRGB + 0.055) / 1.055) ** 2.4
if BsRGB <= 0.03928
B = BsRGB / 12.92
else
B = ((BsRGB + 0.055) / 1.055) ** 2.4
0.2126 * R + 0.7152 * G + 0.0722 * B
setAlpha: (value) ->
@_a = @boundAlpha(value)
@_roundA = Math.round(100 * @_a) / 100
@
toHsv: ->
hsv = @rgbToHsv(@_r, @_g, @_b)
{
h: hsv.h * 360
s: hsv.s
v: hsv.v
a: @_a
}
toHsvString: ->
hsv = @rgbToHsv(@_r, @_g, @_b)
h = Math.round(hsv.h * 360)
s = Math.round(hsv.s * 100)
v = Math.round(hsv.v * 100)
if @_a is 1 then "hsv(#{h}, #{s}%, #{v}%)" else "hsva(#{h}, #{s}%, #{v}%, #{@_roundA})"
toHsl: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
{
h: hsl.h * 360
s: hsl.s
l: hsl.l
a: @_a
}
toHslString: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
h = Math.round(hsl.h * 360)
s = Math.round(hsl.s * 100)
l = Math.round(hsl.l * 100)
if @_a is 1 then "hsl(#{h}, #{s}%, #{l}%)" else "hsla(#{h}, #{s}%, #{l}%, #{@_roundA})"
toRatioHslString: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
h = Math.round(hsl.h * 360)
s = Math.round(hsl.s)
l = Math.round(hsl.l)
if @_a is 1 then "hsl(#{h}, #{s}, #{l})" else "hsla(#{h}, #{s}, #{l}, #{@_roundA})"
toHex: (allow3Char) ->
@rgbToHex @_r, @_g, @_b, allow3Char
toHexString: (allow3Char) ->
"##{@toHex(allow3Char)}"
toHex8: ->
@rgbaToHex @_r, @_g, @_b, @_a
toHex8String: ->
"##{@toHex8()}"
toRgb: ->
# fix to make them below 255
c_r = Math.round(@_r)
c_g = Math.round(@_g)
c_b = Math.round(@_b)
if c_r > 255
c_r = 255
if c_g > 255
c_g = 255
if c_b > 255
c_ b = 255
{
r: c_r
g: c_g
b: c_b
a: @_a
}
toRgbString: ->
if @_a is 1 then "rgb(#{Math.round(@_r)}, #{Math.round(@_g)}, #{Math.round(@_b)})" else "rgba(#{Math.round(@_r)}, #{Math.round(@_g)}, #{Math.round(@_b)}, #{@_roundA})"
toPercentageRgb: ->
{
r: "#{Math.round(@bound01(@_r, 255) * 100)}%"
g: "#{Math.round(@bound01(@_g, 255) * 100)}%"
b: "#{Math.round(@bound01(@_b, 255) * 100)}%"
a: @_a
}
toPercentageRgbString: ->
if @_a is 1
"rgb(#{Math.round(@bound01(@_r, 255) * 100)}%, #{Math.round(@bound01(@_g, 255) * 100)}%, #{Math.round(@bound01(@_b, 255) * 100)}%)"
else
"rgba(#{Math.round(@bound01(@_r, 255) * 100)}%, #{Math.round(@bound01(@_g, 255) * 100)}%, #{Math.round(@bound01(@_b, 255) * 100)}%, #{@_roundA})"
toRatioRgbString: ->
if @_a is 1
"rgb(#{Math.round(@bound01(@_r, 255))}, #{Math.round(@bound01(@_g, 255))}, #{Math.round(@bound01(@_b, 255))})"
else
"rgba(#{Math.round(@bound01(@_r, 255))}, #{Math.round(@bound01(@_g, 255))}, #{Math.round(@bound01(@_b, 255))}, #{@_roundA})"
toName: ->
if @_a is 0
return 'transparent'
if @_a < 1
return false
@hexNames[@rgbToHex(@_r, @_g, @_b, true)] or false
toString: (format) ->
formatSet = !!format
format = format or @_format
formattedString = false
hasAlpha = @_a < 1 and @_a >= 0
needsAlphaFormat = not formatSet and hasAlpha and (format is 'hex' or format is 'hex6' or format is 'hex3' or format is 'name')
if needsAlphaFormat
# Special case for "transparent", all other non-alpha formats
# will return rgba when there is transparency.
if format is 'name' and @_a is 0
return @toName()
return @toRgbString()
if format is 'rgb'
formattedString = @toRgbString()
if format is 'prgb'
formattedString = @toPercentageRgbString()
if format is 'rrgb'
formattedString = @toRatioRgbString()
if format is 'hex' or format is 'hex6'
formattedString = @toHexString()
if format is 'hex3'
formattedString = @toHexString(true)
if format is 'hex8'
formattedString = @toHex8String()
if format is 'name'
formattedString = @toName()
if format is 'hsl'
formattedString = @toHslString()
if format is 'rhsl'
formattedString = @toRatioHslString()
if format is 'hsv'
formattedString = @toHsvString()
formattedString or @toHexString()
clone: ->
TinyColor @toString()
random: ->
@fromRatio
r: Math.random()
g: Math.random()
b: Math.random()
# `equals`
# Can be called with any TinyColor input
equals: (color1, color2) ->
if not color1 or not color2
return false
TinyColor(color1).toRgbString() is TinyColor(color2).toRgbString()
| 27178 | ColorMatchers = require './TinyColor/ColorMatchers'
# TinyColor v1.3.0
# https://github.com/bgrins/TinyColor
# <NAME>, MIT License
# Converted to coffescript
# convert colors between formats
module.exports =
class TinyColor extends ColorMatchers
tinyCounter: 0
# Big List of Colors
# ------------------
# <http://www.w3.org/TR/css3-color/#svg-color>
names: {
aliceblue: 'f0f8ff'
antiquewhite: 'faebd7'
aqua: '0ff'
aquamarine: '7fffd4'
azure: 'f0ffff'
beige: 'f5f5dc'
bisque: 'ffe4c4'
black: '000'
blanchedalmond: 'ffebcd'
blue: '00f'
blueviolet: '8a2be2'
brown: 'a52a2a'
burlywood: 'deb887'
burntsienna: 'ea7e5d'
cadetblue: '5f9ea0'
chartreuse: '7fff00'
chocolate: 'd2691e'
coral: 'ff7f50'
cornflowerblue: '6495ed'
cornsilk: 'fff8dc'
crimson: 'dc143c'
cyan: '0ff'
darkblue: '00008b'
darkcyan: '008b8b'
darkgoldenrod: 'b8860b'
darkgray: 'a9a9a9'
darkgreen: '006400'
darkgrey: 'a9a9a9'
darkkhaki: 'bdb76b'
darkmagenta: '8b008b'
darkolivegreen: '556b2f'
darkorange: 'ff8c00'
darkorchid: '9932cc'
darkred: '8b0000'
darksalmon: 'e9967a'
darkseagreen: '8fbc8f'
darkslateblue: '483d8b'
darkslategray: '2f4f4f'
darkslategrey: '2f4f4f'
darkturquoise: '00ced1'
darkviolet: '9400d3'
deeppink: 'ff1493'
deepskyblue: '00bfff'
dimgray: '696969'
dimgrey: '696969'
dodgerblue: '1e90ff'
firebrick: 'b22222'
floralwhite: 'fffaf0'
forestgreen: '228b22'
fuchsia: 'f0f'
gainsboro: 'dcdcdc'
ghostwhite: 'f8f8ff'
gold: 'ffd700'
goldenrod: 'daa520'
gray: '808080'
green: '008000'
greenyellow: 'adff2f'
grey: '808080'
honeydew: 'f0fff0'
hotpink: 'ff69b4'
indianred: 'cd5c5c'
indigo: '4b0082'
ivory: 'fffff0'
khaki: 'f0e68c'
lavender: 'e6e6fa'
lavenderblush: 'fff0f5'
lawngreen: '7cfc00'
lemonchiffon: 'fffacd'
lightblue: 'add8e6'
lightcoral: 'f08080'
lightcyan: 'e0ffff'
lightgoldenrodyellow: 'fafad2'
lightgray: 'd3d3d3'
lightgreen: '90ee90'
lightgrey: 'd3d3d3'
lightpink: 'ffb6c1'
lightsalmon: 'ffa07a'
lightseagreen: '20b2aa'
lightskyblue: '87cefa'
lightslategray: '789'
lightslategrey: '789'
lightsteelblue: 'b0c4de'
lightyellow: 'ffffe0'
lime: '0f0'
limegreen: '32cd32'
linen: 'faf0e6'
magenta: 'f0f'
maroon: '800000'
mediumaquamarine: '66cdaa'
mediumblue: '0000cd'
mediumorchid: 'ba55d3'
mediumpurple: '9370db'
mediumseagreen: '3cb371'
mediumslateblue: '7b68ee'
mediumspringgreen: '00fa9a'
mediumturquoise: '48d1cc'
mediumvioletred: 'c71585'
midnightblue: '191970'
mintcream: 'f5fffa'
mistyrose: 'ffe4e1'
moccasin: 'ffe4b5'
navajowhite: 'ffdead'
navy: '000080'
oldlace: 'fdf5e6'
olive: '808000'
olivedrab: '6b8e23'
orange: 'ffa500'
orangered: 'ff4500'
orchid: 'da70d6'
palegoldenrod: 'eee8aa'
palegreen: '98fb98'
paleturquoise: 'afeeee'
palevioletred: 'db7093'
papayawhip: 'ffefd5'
peachpuff: 'ffdab9'
peru: 'cd853f'
pink: 'ffc0cb'
plum: 'dda0dd'
powderblue: 'b0e0e6'
purple: '800080'
rebeccapurple: '663399'
red: 'f00'
rosybrown: 'bc8f8f'
royalblue: '4169e1'
saddlebrown: '8b4513'
salmon: 'fa8072'
sandybrown: 'f4a460'
seagreen: '2e8b57'
seashell: 'fff5ee'
sienna: 'a0522d'
silver: 'c0c0c0'
skyblue: '87ceeb'
slateblue: '6a5acd'
slategray: '708090'
slategrey: '708090'
snow: 'fffafa'
springgreen: '00ff7f'
steelblue: '4682b4'
tan: 'd2b48c'
teal: '008080'
thistle: 'd8bfd8'
tomato: 'ff6347'
turquoise: '40e0d0'
violet: 'ee82ee'
wheat: 'f5deb3'
white: 'fff'
whitesmoke: 'f5f5f5'
yellow: 'ff0'
yellowgreen: '9acd32'
}
# Make it easy to access colors via `hexNames[hex]`
hexNames: []
constructor: (color = '', opts = {}) ->
# If input is already a TinyColor, return itself
if color instanceof TinyColor
return color
# If we are called as a function, call using new instead
if not (@ instanceof TinyColor)
return new TinyColor color, opts
# Make it easy to access colors via `hexNames[hex]`
@hexNames = @flip @names
rgb = @inputToRGB color
@_originalInput = color
@_r = rgb.r
@_g = rgb.g
@_b = rgb.b
@_a = rgb.a
@_roundA = Math.round(100 * @_a) / 100
@_format = opts.format or rgb.format
@_gradientType = opts.gradientType
# Don't let the range of [0,255] come back in [0,1].
# Potentially lose a little bit of precision here, but will fix issues where
# .5 gets interpreted as half of the total, instead of half of 1
# If it was supposed to be 128, @ was already taken care of by `inputToRgb`
if @_r < 1
@_r = Math.round(@_r)
if @_g < 1
@_g = Math.round(@_g)
if @_b < 1
@_b = Math.round(@_b)
@_ok = rgb.ok
@_tc_id = @tinyCounter++
return
# If input is an object, force 1 into "1.0" to handle ratios properly
# String input requires "1.0" as input, so 1 will be treated as 1
fromRatio: (color, opts) ->
if typeof color is 'object'
newColor = {}
for i of color
if color.hasOwnProperty i
if i is 'a'
newColor[i] = color[i]
else
newColor[i] = @convertToPercentage color[i]
color = newColor
TinyColor color, opts
# Given a string or object, convert that input to RGB
# Possible string inputs:
#
# "red"
# "#f00" or "f00"
# "#ff0000" or "ff0000"
# "#ff000000" or "ff000000"
# "rgb 255 0 0" or "rgb (255, 0, 0)"
# "rgb 1.0 0 0" or "rgb (1, 0, 0)"
# "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1"
# "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1"
# "hsl(0, 100%, 50%)" or "hsl 0 100% 50%"
# "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1"
# "hsv(0, 100%, 100%)" or "hsv 0 100% 100%"
#
inputToRGB: (color) ->
rgb =
r: 0
g: 0
b: 0
a = 1
ok = false
format = false
if typeof color is 'string'
color = @stringInputToObject color
if typeof color is 'object'
if @isValidCSSUnit(color.r) and @isValidCSSUnit(color.g) and @isValidCSSUnit(color.b)
rgb = @rgbToRgb color.r, color.g, color.b
ok = true
format = if String(color.r).substr(-1) is '%' then 'prgb' else 'rgb'
else if @isValidCSSUnit(color.h) and @isValidCSSUnit(color.s) and @isValidCSSUnit(color.v)
color.s = @convertToPercentage color.s
color.v = @convertToPercentage color.v
rgb = @hsvToRgb color.h, color.s, color.v
ok = true
format = 'hsv'
else if @isValidCSSUnit(color.h) and @isValidCSSUnit(color.s) and @isValidCSSUnit(color.l)
color.s = @convertToPercentage color.s
color.l = @convertToPercentage color.l
rgb = @hslToRgb color.h, color.s, color.l
ok = true
format = 'hsl'
if color.hasOwnProperty 'a'
a = color.a
a = @boundAlpha a
{
ok: ok
format: color.format or format
r: Math.min(255, Math.max(rgb.r, 0))
g: Math.min(255, Math.max(rgb.g, 0))
b: Math.min(255, Math.max(rgb.b, 0))
a: a
}
# Conversion Functions
# --------------------
# `@rgbToHsl`, `@rgbToHsv`, `@hslToRgb`, `@hsvToRgb` modified from:
# <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript>
# `@rgbToRgb`
# Handle bounds / percentage checking to conform to CSS color spec
# <http://www.w3.org/TR/css3-color/>
# *Assumes:* r, g, b in [0, 255] or [0, 1]
# *Returns:* { r, g, b } in [0, 255]
rgbToRgb: (r, g, b) ->
{
r: @bound01(r, 255) * 255
g: @bound01(g, 255) * 255
b: @bound01(b, 255) * 255
}
# `@rgbToHsl`
# Converts an RGB color value to HSL.
# *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]
# *Returns:* { h, s, l } in [0,1]
rgbToHsl: (r, g, b) ->
r = @bound01(r, 255)
g = @bound01(g, 255)
b = @bound01(b, 255)
max = Math.max(r, g, b)
min = Math.min(r, g, b)
h = undefined
s = undefined
l = (max + min) / 2
if max is min
h = s = 0
# achromatic
else
d = max - min
s = if l > 0.5 then d / (2 - max - min) else d / (max + min)
switch max
when r
h = (g - b) / d + (if g < b then 6 else 0)
when g
h = (b - r) / d + 2
when b
h = (r - g) / d + 4
h /= 6
{
h: h
s: s
l: l
}
# `@hslToRgb`
# Converts an HSL color value to RGB.
# *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]
# *Returns:* { r, g, b } in the set [0, 255]
hslToRgb: (h, s, l) ->
r = undefined
g = undefined
b = undefined
h = @bound01(h, 360)
s = @bound01(s, 100)
l = @bound01(l, 100)
if s is 0
r = g = b = l
# achromatic
else
q = if l < 0.5 then l * (1 + s) else l + s - (l * s)
p = 2 * l - q
r = @hue2rgb p, q, h + 1 / 3
g = @hue2rgb p, q, h
b = @hue2rgb p, q, h - (1 / 3)
{
r: r * 255
g: g * 255
b: b * 255
}
hue2rgb: (p, q, t) ->
if t < 0
t += 1
if t > 1
t -= 1
if t < 1 / 6
return p + (q - p) * 6 * t
if t < 1 / 2
return q
if t < 2 / 3
return p + (q - p) * (2 / 3 - t) * 6
p
# `@rgbToHsv`
# Converts an RGB color value to HSV
# *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]
# *Returns:* { h, s, v } in [0,1]
rgbToHsv: (r, g, b) ->
r = @bound01(r, 255)
g = @bound01(g, 255)
b = @bound01(b, 255)
max = Math.max(r, g, b)
min = Math.min(r, g, b)
h = undefined
s = undefined
v = max
d = max - min
s = if max is 0 then 0 else d / max
if max is min
h = 0
# achromatic
else
switch max
when r
h = (g - b) / d + (if g < b then 6 else 0)
when g
h = (b - r) / d + 2
when b
h = (r - g) / d + 4
h /= 6
{
h: h
s: s
v: v
}
# `@hsvToRgb`
# Converts an HSV color value to RGB.
# *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]
# *Returns:* { r, g, b } in the set [0, 255]
hsvToRgb: (h, s, v) ->
h = @bound01(h, 360) * 6
s = @bound01(s, 100)
v = @bound01(v, 100)
i = Math.floor(h)
f = h - i
p = v * (1 - s)
q = v * (1 - (f * s))
t = v * (1 - ((1 - f) * s))
mod = i % 6
r = [
v
q
p
p
t
v
][mod]
g = [
t
v
v
q
p
p
][mod]
b = [
p
p
t
v
v
q
][mod]
{
r: r * 255
g: g * 255
b: b * 255
}
# `@rgbToHex`
# Converts an RGB color to hex
# Assumes r, g, and b are contained in the set [0, 255]
# Returns a 3 or 6 character hex
rgbToHex: (r, g, b, allow3Char) ->
hex = [
@pad2(Math.round(r).toString(16))
@pad2(Math.round(g).toString(16))
@pad2(Math.round(b).toString(16))
]
# Return a 3 character hex if possible
if allow3Char and hex[0].charAt(0) is hex[0].charAt(1) and hex[1].charAt(0) is hex[1].charAt(1) and hex[2].charAt(0) is hex[2].charAt(1)
return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0)
hex.join ''
# `@rgbaToHex`
# Converts an RGBA color plus alpha transparency to hex
# Assumes r, g, b and a are contained in the set [0, 255]
# Returns an 8 character hex
rgbaToHex: (r, g, b, a) ->
hex = [
@pad2(@convertDecimalToHex(a))
@pad2(Math.round(r).toString(16))
@pad2(Math.round(g).toString(16))
@pad2(Math.round(b).toString(16))
]
hex.join ''
# Utilities
# ---------
# `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }`
flip: (o) ->
flipped = {}
for i of o
if o.hasOwnProperty(i)
flipped[o[i]] = i
flipped
# Return a valid alpha value [0,1] with all invalid values being set to 1
boundAlpha: (a) ->
a = parseFloat(a)
if isNaN(a) or a < 0 or a > 1
a = 1
a
# Take input from [0, n] and return it as [0, 1]
bound01: (n, max) ->
if @isOnePointZero(n)
n = '100%'
processPercent = @isPercentage(n)
n = Math.min(max, Math.max(0, parseFloat(n)))
# Automatically convert percentage into number
if processPercent
n = parseInt(n * max, 10) / 100
# Handle floating point rounding errors
if Math.abs(n - max) < 0.000001
return 1
# Convert into [0, 1] range if it isn't already
n % max / parseFloat(max)
# Force a number between 0 and 1
clamp01: (val) ->
Math.min 1, Math.max(0, val)
# Parse a base-16 hex value into a base-10 integer
parseIntFromHex: (val) ->
parseInt val, 16
# Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1
# <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>
isOnePointZero: (n) ->
typeof n is 'string' and n.indexOf('.') isnt -1 and parseFloat(n) is 1
# Check to see if string passed in is a percentage
isPercentage: (n) ->
typeof n is 'string' and n.indexOf('%') isnt -1
# Force a hex value to have 2 characters
pad2: (c) ->
if c.length is 1 then "0#{c}" else "#{c}"
# Replace a decimal with it's percentage value
convertToPercentage: (n) ->
if n <= 1
n = "#{n * 100}%"
n
# Converts a decimal to a hex value
convertDecimalToHex: (d) ->
Math.round(parseFloat(d) * 255).toString 16
# Converts a hex value to a decimal
convertHexToDecimal: (h) ->
@parseIntFromHex(h) / 255
# `@isValidCSSUnit`
# Take in a single string / number and check to see if it looks like a CSS unit
# (see `matchers` above for definition).
isValidCSSUnit: (color) ->
!! @matchers.CSS_UNIT.exec color
# `@stringInputToObject`
# Permissive string parsing. Take in a number of formats, and output an object
# based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}`
stringInputToObject: (color) ->
color = color.replace(/^\s+/, '').replace(/\s+$/, '').toLowerCase()
named = false
if @names[color]
color = @names[color]
named = true
else if color is 'transparent'
return {
r: 0
g: 0
b: 0
a: 0
format: 'name'
}
# Try to match string input using regular expressions.
# Keep most of the number bounding out of @ function - don't worry about [0,1] or [0,100] or [0,360]
# Just return an object and let the conversion functions handle that.
# @ way the result will be the same whether the TinyColor is initialized with string or object.
match = undefined
if match = @matchers.rgb.exec(color)
return {
r: match[1]
g: match[2]
b: match[3]
}
if match = @matchers.rgba.exec(color)
return {
r: match[1]
g: match[2]
b: match[3]
a: match[4]
}
if match = @matchers.hsl.exec(color)
return {
h: match[1]
s: match[2]
l: match[3]
}
if match = @matchers.hsla.exec(color)
return {
h: match[1]
s: match[2]
l: match[3]
a: match[4]
}
if match = @matchers.hsv.exec(color)
return {
h: match[1]
s: match[2]
v: match[3]
}
if match = @matchers.hsva.exec(color)
return {
h: match[1]
s: match[2]
v: match[3]
a: match[4]
}
if match = @matchers.hex8.exec(color)
return {
a: @convertHexToDecimal(match[1])
r: @parseIntFromHex(match[2])
g: @parseIntFromHex(match[3])
b: @parseIntFromHex(match[4])
format: if named then 'name' else 'hex8'
}
if match = @matchers.hex6.exec(color)
return {
r: @parseIntFromHex(match[1])
g: @parseIntFromHex(match[2])
b: @parseIntFromHex(match[3])
format: if named then 'name' else 'hex'
}
if match = @matchers.hex3.exec(color)
return {
r: @parseIntFromHex(match[1] + '' + match[1])
g: @parseIntFromHex(match[2] + '' + match[2])
b: @parseIntFromHex(match[3] + '' + match[3])
format: if named then 'name' else 'hex'
}
false
isDark: ->
@getBrightness() < 128
isLight: ->
not @isDark()
isValid: ->
@_ok
getOriginalInput: ->
@_originalInput
getFormat: ->
@_format
getAlpha: ->
@_a
getBrightness: ->
#http://www.w3.org/TR/AERT#color-contrast
rgb = @toRgb()
(rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000
getLuminance: ->
#http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
rgb = @toRgb()
RsRGB = undefined
GsRGB = undefined
BsRGB = undefined
R = undefined
G = undefined
B = undefined
RsRGB = rgb.r / 255
GsRGB = rgb.g / 255
BsRGB = rgb.b / 255
if RsRGB <= 0.03928
R = RsRGB / 12.92
else
R = ((RsRGB + 0.055) / 1.055) ** 2.4
if GsRGB <= 0.03928
G = GsRGB / 12.92
else
G = ((GsRGB + 0.055) / 1.055) ** 2.4
if BsRGB <= 0.03928
B = BsRGB / 12.92
else
B = ((BsRGB + 0.055) / 1.055) ** 2.4
0.2126 * R + 0.7152 * G + 0.0722 * B
setAlpha: (value) ->
@_a = @boundAlpha(value)
@_roundA = Math.round(100 * @_a) / 100
@
toHsv: ->
hsv = @rgbToHsv(@_r, @_g, @_b)
{
h: hsv.h * 360
s: hsv.s
v: hsv.v
a: @_a
}
toHsvString: ->
hsv = @rgbToHsv(@_r, @_g, @_b)
h = Math.round(hsv.h * 360)
s = Math.round(hsv.s * 100)
v = Math.round(hsv.v * 100)
if @_a is 1 then "hsv(#{h}, #{s}%, #{v}%)" else "hsva(#{h}, #{s}%, #{v}%, #{@_roundA})"
toHsl: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
{
h: hsl.h * 360
s: hsl.s
l: hsl.l
a: @_a
}
toHslString: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
h = Math.round(hsl.h * 360)
s = Math.round(hsl.s * 100)
l = Math.round(hsl.l * 100)
if @_a is 1 then "hsl(#{h}, #{s}%, #{l}%)" else "hsla(#{h}, #{s}%, #{l}%, #{@_roundA})"
toRatioHslString: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
h = Math.round(hsl.h * 360)
s = Math.round(hsl.s)
l = Math.round(hsl.l)
if @_a is 1 then "hsl(#{h}, #{s}, #{l})" else "hsla(#{h}, #{s}, #{l}, #{@_roundA})"
toHex: (allow3Char) ->
@rgbToHex @_r, @_g, @_b, allow3Char
toHexString: (allow3Char) ->
"##{@toHex(allow3Char)}"
toHex8: ->
@rgbaToHex @_r, @_g, @_b, @_a
toHex8String: ->
"##{@toHex8()}"
toRgb: ->
# fix to make them below 255
c_r = Math.round(@_r)
c_g = Math.round(@_g)
c_b = Math.round(@_b)
if c_r > 255
c_r = 255
if c_g > 255
c_g = 255
if c_b > 255
c_ b = 255
{
r: c_r
g: c_g
b: c_b
a: @_a
}
toRgbString: ->
if @_a is 1 then "rgb(#{Math.round(@_r)}, #{Math.round(@_g)}, #{Math.round(@_b)})" else "rgba(#{Math.round(@_r)}, #{Math.round(@_g)}, #{Math.round(@_b)}, #{@_roundA})"
toPercentageRgb: ->
{
r: "#{Math.round(@bound01(@_r, 255) * 100)}%"
g: "#{Math.round(@bound01(@_g, 255) * 100)}%"
b: "#{Math.round(@bound01(@_b, 255) * 100)}%"
a: @_a
}
toPercentageRgbString: ->
if @_a is 1
"rgb(#{Math.round(@bound01(@_r, 255) * 100)}%, #{Math.round(@bound01(@_g, 255) * 100)}%, #{Math.round(@bound01(@_b, 255) * 100)}%)"
else
"rgba(#{Math.round(@bound01(@_r, 255) * 100)}%, #{Math.round(@bound01(@_g, 255) * 100)}%, #{Math.round(@bound01(@_b, 255) * 100)}%, #{@_roundA})"
toRatioRgbString: ->
if @_a is 1
"rgb(#{Math.round(@bound01(@_r, 255))}, #{Math.round(@bound01(@_g, 255))}, #{Math.round(@bound01(@_b, 255))})"
else
"rgba(#{Math.round(@bound01(@_r, 255))}, #{Math.round(@bound01(@_g, 255))}, #{Math.round(@bound01(@_b, 255))}, #{@_roundA})"
toName: ->
if @_a is 0
return 'transparent'
if @_a < 1
return false
@hexNames[@rgbToHex(@_r, @_g, @_b, true)] or false
toString: (format) ->
formatSet = !!format
format = format or @_format
formattedString = false
hasAlpha = @_a < 1 and @_a >= 0
needsAlphaFormat = not formatSet and hasAlpha and (format is 'hex' or format is 'hex6' or format is 'hex3' or format is 'name')
if needsAlphaFormat
# Special case for "transparent", all other non-alpha formats
# will return rgba when there is transparency.
if format is 'name' and @_a is 0
return @toName()
return @toRgbString()
if format is 'rgb'
formattedString = @toRgbString()
if format is 'prgb'
formattedString = @toPercentageRgbString()
if format is 'rrgb'
formattedString = @toRatioRgbString()
if format is 'hex' or format is 'hex6'
formattedString = @toHexString()
if format is 'hex3'
formattedString = @toHexString(true)
if format is 'hex8'
formattedString = @toHex8String()
if format is 'name'
formattedString = @toName()
if format is 'hsl'
formattedString = @toHslString()
if format is 'rhsl'
formattedString = @toRatioHslString()
if format is 'hsv'
formattedString = @toHsvString()
formattedString or @toHexString()
clone: ->
TinyColor @toString()
random: ->
@fromRatio
r: Math.random()
g: Math.random()
b: Math.random()
# `equals`
# Can be called with any TinyColor input
equals: (color1, color2) ->
if not color1 or not color2
return false
TinyColor(color1).toRgbString() is TinyColor(color2).toRgbString()
| true | ColorMatchers = require './TinyColor/ColorMatchers'
# TinyColor v1.3.0
# https://github.com/bgrins/TinyColor
# PI:NAME:<NAME>END_PI, MIT License
# Converted to coffescript
# convert colors between formats
module.exports =
class TinyColor extends ColorMatchers
tinyCounter: 0
# Big List of Colors
# ------------------
# <http://www.w3.org/TR/css3-color/#svg-color>
names: {
aliceblue: 'f0f8ff'
antiquewhite: 'faebd7'
aqua: '0ff'
aquamarine: '7fffd4'
azure: 'f0ffff'
beige: 'f5f5dc'
bisque: 'ffe4c4'
black: '000'
blanchedalmond: 'ffebcd'
blue: '00f'
blueviolet: '8a2be2'
brown: 'a52a2a'
burlywood: 'deb887'
burntsienna: 'ea7e5d'
cadetblue: '5f9ea0'
chartreuse: '7fff00'
chocolate: 'd2691e'
coral: 'ff7f50'
cornflowerblue: '6495ed'
cornsilk: 'fff8dc'
crimson: 'dc143c'
cyan: '0ff'
darkblue: '00008b'
darkcyan: '008b8b'
darkgoldenrod: 'b8860b'
darkgray: 'a9a9a9'
darkgreen: '006400'
darkgrey: 'a9a9a9'
darkkhaki: 'bdb76b'
darkmagenta: '8b008b'
darkolivegreen: '556b2f'
darkorange: 'ff8c00'
darkorchid: '9932cc'
darkred: '8b0000'
darksalmon: 'e9967a'
darkseagreen: '8fbc8f'
darkslateblue: '483d8b'
darkslategray: '2f4f4f'
darkslategrey: '2f4f4f'
darkturquoise: '00ced1'
darkviolet: '9400d3'
deeppink: 'ff1493'
deepskyblue: '00bfff'
dimgray: '696969'
dimgrey: '696969'
dodgerblue: '1e90ff'
firebrick: 'b22222'
floralwhite: 'fffaf0'
forestgreen: '228b22'
fuchsia: 'f0f'
gainsboro: 'dcdcdc'
ghostwhite: 'f8f8ff'
gold: 'ffd700'
goldenrod: 'daa520'
gray: '808080'
green: '008000'
greenyellow: 'adff2f'
grey: '808080'
honeydew: 'f0fff0'
hotpink: 'ff69b4'
indianred: 'cd5c5c'
indigo: '4b0082'
ivory: 'fffff0'
khaki: 'f0e68c'
lavender: 'e6e6fa'
lavenderblush: 'fff0f5'
lawngreen: '7cfc00'
lemonchiffon: 'fffacd'
lightblue: 'add8e6'
lightcoral: 'f08080'
lightcyan: 'e0ffff'
lightgoldenrodyellow: 'fafad2'
lightgray: 'd3d3d3'
lightgreen: '90ee90'
lightgrey: 'd3d3d3'
lightpink: 'ffb6c1'
lightsalmon: 'ffa07a'
lightseagreen: '20b2aa'
lightskyblue: '87cefa'
lightslategray: '789'
lightslategrey: '789'
lightsteelblue: 'b0c4de'
lightyellow: 'ffffe0'
lime: '0f0'
limegreen: '32cd32'
linen: 'faf0e6'
magenta: 'f0f'
maroon: '800000'
mediumaquamarine: '66cdaa'
mediumblue: '0000cd'
mediumorchid: 'ba55d3'
mediumpurple: '9370db'
mediumseagreen: '3cb371'
mediumslateblue: '7b68ee'
mediumspringgreen: '00fa9a'
mediumturquoise: '48d1cc'
mediumvioletred: 'c71585'
midnightblue: '191970'
mintcream: 'f5fffa'
mistyrose: 'ffe4e1'
moccasin: 'ffe4b5'
navajowhite: 'ffdead'
navy: '000080'
oldlace: 'fdf5e6'
olive: '808000'
olivedrab: '6b8e23'
orange: 'ffa500'
orangered: 'ff4500'
orchid: 'da70d6'
palegoldenrod: 'eee8aa'
palegreen: '98fb98'
paleturquoise: 'afeeee'
palevioletred: 'db7093'
papayawhip: 'ffefd5'
peachpuff: 'ffdab9'
peru: 'cd853f'
pink: 'ffc0cb'
plum: 'dda0dd'
powderblue: 'b0e0e6'
purple: '800080'
rebeccapurple: '663399'
red: 'f00'
rosybrown: 'bc8f8f'
royalblue: '4169e1'
saddlebrown: '8b4513'
salmon: 'fa8072'
sandybrown: 'f4a460'
seagreen: '2e8b57'
seashell: 'fff5ee'
sienna: 'a0522d'
silver: 'c0c0c0'
skyblue: '87ceeb'
slateblue: '6a5acd'
slategray: '708090'
slategrey: '708090'
snow: 'fffafa'
springgreen: '00ff7f'
steelblue: '4682b4'
tan: 'd2b48c'
teal: '008080'
thistle: 'd8bfd8'
tomato: 'ff6347'
turquoise: '40e0d0'
violet: 'ee82ee'
wheat: 'f5deb3'
white: 'fff'
whitesmoke: 'f5f5f5'
yellow: 'ff0'
yellowgreen: '9acd32'
}
# Make it easy to access colors via `hexNames[hex]`
hexNames: []
constructor: (color = '', opts = {}) ->
# If input is already a TinyColor, return itself
if color instanceof TinyColor
return color
# If we are called as a function, call using new instead
if not (@ instanceof TinyColor)
return new TinyColor color, opts
# Make it easy to access colors via `hexNames[hex]`
@hexNames = @flip @names
rgb = @inputToRGB color
@_originalInput = color
@_r = rgb.r
@_g = rgb.g
@_b = rgb.b
@_a = rgb.a
@_roundA = Math.round(100 * @_a) / 100
@_format = opts.format or rgb.format
@_gradientType = opts.gradientType
# Don't let the range of [0,255] come back in [0,1].
# Potentially lose a little bit of precision here, but will fix issues where
# .5 gets interpreted as half of the total, instead of half of 1
# If it was supposed to be 128, @ was already taken care of by `inputToRgb`
if @_r < 1
@_r = Math.round(@_r)
if @_g < 1
@_g = Math.round(@_g)
if @_b < 1
@_b = Math.round(@_b)
@_ok = rgb.ok
@_tc_id = @tinyCounter++
return
# If input is an object, force 1 into "1.0" to handle ratios properly
# String input requires "1.0" as input, so 1 will be treated as 1
fromRatio: (color, opts) ->
if typeof color is 'object'
newColor = {}
for i of color
if color.hasOwnProperty i
if i is 'a'
newColor[i] = color[i]
else
newColor[i] = @convertToPercentage color[i]
color = newColor
TinyColor color, opts
# Given a string or object, convert that input to RGB
# Possible string inputs:
#
# "red"
# "#f00" or "f00"
# "#ff0000" or "ff0000"
# "#ff000000" or "ff000000"
# "rgb 255 0 0" or "rgb (255, 0, 0)"
# "rgb 1.0 0 0" or "rgb (1, 0, 0)"
# "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1"
# "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1"
# "hsl(0, 100%, 50%)" or "hsl 0 100% 50%"
# "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1"
# "hsv(0, 100%, 100%)" or "hsv 0 100% 100%"
#
inputToRGB: (color) ->
rgb =
r: 0
g: 0
b: 0
a = 1
ok = false
format = false
if typeof color is 'string'
color = @stringInputToObject color
if typeof color is 'object'
if @isValidCSSUnit(color.r) and @isValidCSSUnit(color.g) and @isValidCSSUnit(color.b)
rgb = @rgbToRgb color.r, color.g, color.b
ok = true
format = if String(color.r).substr(-1) is '%' then 'prgb' else 'rgb'
else if @isValidCSSUnit(color.h) and @isValidCSSUnit(color.s) and @isValidCSSUnit(color.v)
color.s = @convertToPercentage color.s
color.v = @convertToPercentage color.v
rgb = @hsvToRgb color.h, color.s, color.v
ok = true
format = 'hsv'
else if @isValidCSSUnit(color.h) and @isValidCSSUnit(color.s) and @isValidCSSUnit(color.l)
color.s = @convertToPercentage color.s
color.l = @convertToPercentage color.l
rgb = @hslToRgb color.h, color.s, color.l
ok = true
format = 'hsl'
if color.hasOwnProperty 'a'
a = color.a
a = @boundAlpha a
{
ok: ok
format: color.format or format
r: Math.min(255, Math.max(rgb.r, 0))
g: Math.min(255, Math.max(rgb.g, 0))
b: Math.min(255, Math.max(rgb.b, 0))
a: a
}
# Conversion Functions
# --------------------
# `@rgbToHsl`, `@rgbToHsv`, `@hslToRgb`, `@hsvToRgb` modified from:
# <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript>
# `@rgbToRgb`
# Handle bounds / percentage checking to conform to CSS color spec
# <http://www.w3.org/TR/css3-color/>
# *Assumes:* r, g, b in [0, 255] or [0, 1]
# *Returns:* { r, g, b } in [0, 255]
rgbToRgb: (r, g, b) ->
{
r: @bound01(r, 255) * 255
g: @bound01(g, 255) * 255
b: @bound01(b, 255) * 255
}
# `@rgbToHsl`
# Converts an RGB color value to HSL.
# *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]
# *Returns:* { h, s, l } in [0,1]
rgbToHsl: (r, g, b) ->
r = @bound01(r, 255)
g = @bound01(g, 255)
b = @bound01(b, 255)
max = Math.max(r, g, b)
min = Math.min(r, g, b)
h = undefined
s = undefined
l = (max + min) / 2
if max is min
h = s = 0
# achromatic
else
d = max - min
s = if l > 0.5 then d / (2 - max - min) else d / (max + min)
switch max
when r
h = (g - b) / d + (if g < b then 6 else 0)
when g
h = (b - r) / d + 2
when b
h = (r - g) / d + 4
h /= 6
{
h: h
s: s
l: l
}
# `@hslToRgb`
# Converts an HSL color value to RGB.
# *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]
# *Returns:* { r, g, b } in the set [0, 255]
hslToRgb: (h, s, l) ->
r = undefined
g = undefined
b = undefined
h = @bound01(h, 360)
s = @bound01(s, 100)
l = @bound01(l, 100)
if s is 0
r = g = b = l
# achromatic
else
q = if l < 0.5 then l * (1 + s) else l + s - (l * s)
p = 2 * l - q
r = @hue2rgb p, q, h + 1 / 3
g = @hue2rgb p, q, h
b = @hue2rgb p, q, h - (1 / 3)
{
r: r * 255
g: g * 255
b: b * 255
}
hue2rgb: (p, q, t) ->
if t < 0
t += 1
if t > 1
t -= 1
if t < 1 / 6
return p + (q - p) * 6 * t
if t < 1 / 2
return q
if t < 2 / 3
return p + (q - p) * (2 / 3 - t) * 6
p
# `@rgbToHsv`
# Converts an RGB color value to HSV
# *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]
# *Returns:* { h, s, v } in [0,1]
rgbToHsv: (r, g, b) ->
r = @bound01(r, 255)
g = @bound01(g, 255)
b = @bound01(b, 255)
max = Math.max(r, g, b)
min = Math.min(r, g, b)
h = undefined
s = undefined
v = max
d = max - min
s = if max is 0 then 0 else d / max
if max is min
h = 0
# achromatic
else
switch max
when r
h = (g - b) / d + (if g < b then 6 else 0)
when g
h = (b - r) / d + 2
when b
h = (r - g) / d + 4
h /= 6
{
h: h
s: s
v: v
}
# `@hsvToRgb`
# Converts an HSV color value to RGB.
# *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]
# *Returns:* { r, g, b } in the set [0, 255]
hsvToRgb: (h, s, v) ->
h = @bound01(h, 360) * 6
s = @bound01(s, 100)
v = @bound01(v, 100)
i = Math.floor(h)
f = h - i
p = v * (1 - s)
q = v * (1 - (f * s))
t = v * (1 - ((1 - f) * s))
mod = i % 6
r = [
v
q
p
p
t
v
][mod]
g = [
t
v
v
q
p
p
][mod]
b = [
p
p
t
v
v
q
][mod]
{
r: r * 255
g: g * 255
b: b * 255
}
# `@rgbToHex`
# Converts an RGB color to hex
# Assumes r, g, and b are contained in the set [0, 255]
# Returns a 3 or 6 character hex
rgbToHex: (r, g, b, allow3Char) ->
hex = [
@pad2(Math.round(r).toString(16))
@pad2(Math.round(g).toString(16))
@pad2(Math.round(b).toString(16))
]
# Return a 3 character hex if possible
if allow3Char and hex[0].charAt(0) is hex[0].charAt(1) and hex[1].charAt(0) is hex[1].charAt(1) and hex[2].charAt(0) is hex[2].charAt(1)
return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0)
hex.join ''
# `@rgbaToHex`
# Converts an RGBA color plus alpha transparency to hex
# Assumes r, g, b and a are contained in the set [0, 255]
# Returns an 8 character hex
rgbaToHex: (r, g, b, a) ->
hex = [
@pad2(@convertDecimalToHex(a))
@pad2(Math.round(r).toString(16))
@pad2(Math.round(g).toString(16))
@pad2(Math.round(b).toString(16))
]
hex.join ''
# Utilities
# ---------
# `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }`
flip: (o) ->
flipped = {}
for i of o
if o.hasOwnProperty(i)
flipped[o[i]] = i
flipped
# Return a valid alpha value [0,1] with all invalid values being set to 1
boundAlpha: (a) ->
a = parseFloat(a)
if isNaN(a) or a < 0 or a > 1
a = 1
a
# Take input from [0, n] and return it as [0, 1]
bound01: (n, max) ->
if @isOnePointZero(n)
n = '100%'
processPercent = @isPercentage(n)
n = Math.min(max, Math.max(0, parseFloat(n)))
# Automatically convert percentage into number
if processPercent
n = parseInt(n * max, 10) / 100
# Handle floating point rounding errors
if Math.abs(n - max) < 0.000001
return 1
# Convert into [0, 1] range if it isn't already
n % max / parseFloat(max)
# Force a number between 0 and 1
clamp01: (val) ->
Math.min 1, Math.max(0, val)
# Parse a base-16 hex value into a base-10 integer
parseIntFromHex: (val) ->
parseInt val, 16
# Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1
# <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>
isOnePointZero: (n) ->
typeof n is 'string' and n.indexOf('.') isnt -1 and parseFloat(n) is 1
# Check to see if string passed in is a percentage
isPercentage: (n) ->
typeof n is 'string' and n.indexOf('%') isnt -1
# Force a hex value to have 2 characters
pad2: (c) ->
if c.length is 1 then "0#{c}" else "#{c}"
# Replace a decimal with it's percentage value
convertToPercentage: (n) ->
if n <= 1
n = "#{n * 100}%"
n
# Converts a decimal to a hex value
convertDecimalToHex: (d) ->
Math.round(parseFloat(d) * 255).toString 16
# Converts a hex value to a decimal
convertHexToDecimal: (h) ->
@parseIntFromHex(h) / 255
# `@isValidCSSUnit`
# Take in a single string / number and check to see if it looks like a CSS unit
# (see `matchers` above for definition).
isValidCSSUnit: (color) ->
!! @matchers.CSS_UNIT.exec color
# `@stringInputToObject`
# Permissive string parsing. Take in a number of formats, and output an object
# based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}`
stringInputToObject: (color) ->
color = color.replace(/^\s+/, '').replace(/\s+$/, '').toLowerCase()
named = false
if @names[color]
color = @names[color]
named = true
else if color is 'transparent'
return {
r: 0
g: 0
b: 0
a: 0
format: 'name'
}
# Try to match string input using regular expressions.
# Keep most of the number bounding out of @ function - don't worry about [0,1] or [0,100] or [0,360]
# Just return an object and let the conversion functions handle that.
# @ way the result will be the same whether the TinyColor is initialized with string or object.
match = undefined
if match = @matchers.rgb.exec(color)
return {
r: match[1]
g: match[2]
b: match[3]
}
if match = @matchers.rgba.exec(color)
return {
r: match[1]
g: match[2]
b: match[3]
a: match[4]
}
if match = @matchers.hsl.exec(color)
return {
h: match[1]
s: match[2]
l: match[3]
}
if match = @matchers.hsla.exec(color)
return {
h: match[1]
s: match[2]
l: match[3]
a: match[4]
}
if match = @matchers.hsv.exec(color)
return {
h: match[1]
s: match[2]
v: match[3]
}
if match = @matchers.hsva.exec(color)
return {
h: match[1]
s: match[2]
v: match[3]
a: match[4]
}
if match = @matchers.hex8.exec(color)
return {
a: @convertHexToDecimal(match[1])
r: @parseIntFromHex(match[2])
g: @parseIntFromHex(match[3])
b: @parseIntFromHex(match[4])
format: if named then 'name' else 'hex8'
}
if match = @matchers.hex6.exec(color)
return {
r: @parseIntFromHex(match[1])
g: @parseIntFromHex(match[2])
b: @parseIntFromHex(match[3])
format: if named then 'name' else 'hex'
}
if match = @matchers.hex3.exec(color)
return {
r: @parseIntFromHex(match[1] + '' + match[1])
g: @parseIntFromHex(match[2] + '' + match[2])
b: @parseIntFromHex(match[3] + '' + match[3])
format: if named then 'name' else 'hex'
}
false
isDark: ->
@getBrightness() < 128
isLight: ->
not @isDark()
isValid: ->
@_ok
getOriginalInput: ->
@_originalInput
getFormat: ->
@_format
getAlpha: ->
@_a
getBrightness: ->
#http://www.w3.org/TR/AERT#color-contrast
rgb = @toRgb()
(rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000
getLuminance: ->
#http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
rgb = @toRgb()
RsRGB = undefined
GsRGB = undefined
BsRGB = undefined
R = undefined
G = undefined
B = undefined
RsRGB = rgb.r / 255
GsRGB = rgb.g / 255
BsRGB = rgb.b / 255
if RsRGB <= 0.03928
R = RsRGB / 12.92
else
R = ((RsRGB + 0.055) / 1.055) ** 2.4
if GsRGB <= 0.03928
G = GsRGB / 12.92
else
G = ((GsRGB + 0.055) / 1.055) ** 2.4
if BsRGB <= 0.03928
B = BsRGB / 12.92
else
B = ((BsRGB + 0.055) / 1.055) ** 2.4
0.2126 * R + 0.7152 * G + 0.0722 * B
setAlpha: (value) ->
@_a = @boundAlpha(value)
@_roundA = Math.round(100 * @_a) / 100
@
toHsv: ->
hsv = @rgbToHsv(@_r, @_g, @_b)
{
h: hsv.h * 360
s: hsv.s
v: hsv.v
a: @_a
}
toHsvString: ->
hsv = @rgbToHsv(@_r, @_g, @_b)
h = Math.round(hsv.h * 360)
s = Math.round(hsv.s * 100)
v = Math.round(hsv.v * 100)
if @_a is 1 then "hsv(#{h}, #{s}%, #{v}%)" else "hsva(#{h}, #{s}%, #{v}%, #{@_roundA})"
toHsl: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
{
h: hsl.h * 360
s: hsl.s
l: hsl.l
a: @_a
}
toHslString: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
h = Math.round(hsl.h * 360)
s = Math.round(hsl.s * 100)
l = Math.round(hsl.l * 100)
if @_a is 1 then "hsl(#{h}, #{s}%, #{l}%)" else "hsla(#{h}, #{s}%, #{l}%, #{@_roundA})"
toRatioHslString: ->
hsl = @rgbToHsl(@_r, @_g, @_b)
h = Math.round(hsl.h * 360)
s = Math.round(hsl.s)
l = Math.round(hsl.l)
if @_a is 1 then "hsl(#{h}, #{s}, #{l})" else "hsla(#{h}, #{s}, #{l}, #{@_roundA})"
toHex: (allow3Char) ->
@rgbToHex @_r, @_g, @_b, allow3Char
toHexString: (allow3Char) ->
"##{@toHex(allow3Char)}"
toHex8: ->
@rgbaToHex @_r, @_g, @_b, @_a
toHex8String: ->
"##{@toHex8()}"
toRgb: ->
# fix to make them below 255
c_r = Math.round(@_r)
c_g = Math.round(@_g)
c_b = Math.round(@_b)
if c_r > 255
c_r = 255
if c_g > 255
c_g = 255
if c_b > 255
c_ b = 255
{
r: c_r
g: c_g
b: c_b
a: @_a
}
toRgbString: ->
if @_a is 1 then "rgb(#{Math.round(@_r)}, #{Math.round(@_g)}, #{Math.round(@_b)})" else "rgba(#{Math.round(@_r)}, #{Math.round(@_g)}, #{Math.round(@_b)}, #{@_roundA})"
toPercentageRgb: ->
{
r: "#{Math.round(@bound01(@_r, 255) * 100)}%"
g: "#{Math.round(@bound01(@_g, 255) * 100)}%"
b: "#{Math.round(@bound01(@_b, 255) * 100)}%"
a: @_a
}
toPercentageRgbString: ->
if @_a is 1
"rgb(#{Math.round(@bound01(@_r, 255) * 100)}%, #{Math.round(@bound01(@_g, 255) * 100)}%, #{Math.round(@bound01(@_b, 255) * 100)}%)"
else
"rgba(#{Math.round(@bound01(@_r, 255) * 100)}%, #{Math.round(@bound01(@_g, 255) * 100)}%, #{Math.round(@bound01(@_b, 255) * 100)}%, #{@_roundA})"
toRatioRgbString: ->
if @_a is 1
"rgb(#{Math.round(@bound01(@_r, 255))}, #{Math.round(@bound01(@_g, 255))}, #{Math.round(@bound01(@_b, 255))})"
else
"rgba(#{Math.round(@bound01(@_r, 255))}, #{Math.round(@bound01(@_g, 255))}, #{Math.round(@bound01(@_b, 255))}, #{@_roundA})"
toName: ->
if @_a is 0
return 'transparent'
if @_a < 1
return false
@hexNames[@rgbToHex(@_r, @_g, @_b, true)] or false
toString: (format) ->
formatSet = !!format
format = format or @_format
formattedString = false
hasAlpha = @_a < 1 and @_a >= 0
needsAlphaFormat = not formatSet and hasAlpha and (format is 'hex' or format is 'hex6' or format is 'hex3' or format is 'name')
if needsAlphaFormat
# Special case for "transparent", all other non-alpha formats
# will return rgba when there is transparency.
if format is 'name' and @_a is 0
return @toName()
return @toRgbString()
if format is 'rgb'
formattedString = @toRgbString()
if format is 'prgb'
formattedString = @toPercentageRgbString()
if format is 'rrgb'
formattedString = @toRatioRgbString()
if format is 'hex' or format is 'hex6'
formattedString = @toHexString()
if format is 'hex3'
formattedString = @toHexString(true)
if format is 'hex8'
formattedString = @toHex8String()
if format is 'name'
formattedString = @toName()
if format is 'hsl'
formattedString = @toHslString()
if format is 'rhsl'
formattedString = @toRatioHslString()
if format is 'hsv'
formattedString = @toHsvString()
formattedString or @toHexString()
clone: ->
TinyColor @toString()
random: ->
@fromRatio
r: Math.random()
g: Math.random()
b: Math.random()
# `equals`
# Can be called with any TinyColor input
equals: (color1, color2) ->
if not color1 or not color2
return false
TinyColor(color1).toRgbString() is TinyColor(color2).toRgbString()
|
[
{
"context": "ent, ctrl, shift, alt, meta, raw}={}) ->\n key = \"U+#{key.charCodeAt(0).toString(16)}\" unless key is 'es",
"end": 1357,
"score": 0.7604110240936279,
"start": 1353,
"tag": "KEY",
"value": "U+#{"
},
{
"context": " meta, raw}={}) ->\n key = \"U+#{key.charCodeAt(0).toSt... | spec/spec-helper.coffee | oslerw/ex-mode | 194 | ExState = require '../lib/ex-state'
GlobalExState = require '../lib/global-ex-state'
beforeEach ->
atom.workspace ||= {}
activateExMode = ->
atom.workspace.open().then ->
atom.commands.dispatch(atom.views.getView(atom.workspace), 'ex-mode:open')
keydown('escape')
atom.workspace.getActivePane().destroyActiveItem()
getEditorElement = (callback) ->
textEditor = null
waitsForPromise ->
atom.workspace.open().then (e) ->
textEditor = e
runs ->
# element = document.createElement("atom-text-editor")
# element.setModel(textEditor)
# element.classList.add('vim-mode')
# element.exState = new ExState(element, new GlobalExState)
#
# element.addEventListener "keydown", (e) ->
# atom.keymaps.handleKeyboardEvent(e)
element = atom.views.getView(textEditor)
callback(element)
dispatchKeyboardEvent = (target, eventArgs...) ->
e = document.createEvent('KeyboardEvent')
e.initKeyboardEvent(eventArgs...)
# 0 is the default, and it's valid ASCII, but it's wrong.
Object.defineProperty(e, 'keyCode', get: -> undefined) if e.keyCode is 0
target.dispatchEvent e
dispatchTextEvent = (target, eventArgs...) ->
e = document.createEvent('TextEvent')
e.initTextEvent(eventArgs...)
target.dispatchEvent e
keydown = (key, {element, ctrl, shift, alt, meta, raw}={}) ->
key = "U+#{key.charCodeAt(0).toString(16)}" unless key is 'escape' or raw?
element ||= document.activeElement
eventArgs = [
true, # bubbles
true, # cancelable
null, # view
key, # key
0, # location
ctrl, alt, shift, meta
]
canceled = not dispatchKeyboardEvent(element, 'keydown', eventArgs...)
dispatchKeyboardEvent(element, 'keypress', eventArgs...)
if not canceled
if dispatchTextEvent(element, 'textInput', eventArgs...)
element.value += key
dispatchKeyboardEvent(element, 'keyup', eventArgs...)
module.exports = {keydown, getEditorElement, activateExMode}
| 76288 | ExState = require '../lib/ex-state'
GlobalExState = require '../lib/global-ex-state'
beforeEach ->
atom.workspace ||= {}
activateExMode = ->
atom.workspace.open().then ->
atom.commands.dispatch(atom.views.getView(atom.workspace), 'ex-mode:open')
keydown('escape')
atom.workspace.getActivePane().destroyActiveItem()
getEditorElement = (callback) ->
textEditor = null
waitsForPromise ->
atom.workspace.open().then (e) ->
textEditor = e
runs ->
# element = document.createElement("atom-text-editor")
# element.setModel(textEditor)
# element.classList.add('vim-mode')
# element.exState = new ExState(element, new GlobalExState)
#
# element.addEventListener "keydown", (e) ->
# atom.keymaps.handleKeyboardEvent(e)
element = atom.views.getView(textEditor)
callback(element)
dispatchKeyboardEvent = (target, eventArgs...) ->
e = document.createEvent('KeyboardEvent')
e.initKeyboardEvent(eventArgs...)
# 0 is the default, and it's valid ASCII, but it's wrong.
Object.defineProperty(e, 'keyCode', get: -> undefined) if e.keyCode is 0
target.dispatchEvent e
dispatchTextEvent = (target, eventArgs...) ->
e = document.createEvent('TextEvent')
e.initTextEvent(eventArgs...)
target.dispatchEvent e
keydown = (key, {element, ctrl, shift, alt, meta, raw}={}) ->
key = "<KEY>key.charCodeAt(0).<KEY>(16)}" unless key is 'escape' or raw?
element ||= document.activeElement
eventArgs = [
true, # bubbles
true, # cancelable
null, # view
key, # key
0, # location
ctrl, alt, shift, meta
]
canceled = not dispatchKeyboardEvent(element, 'keydown', eventArgs...)
dispatchKeyboardEvent(element, 'keypress', eventArgs...)
if not canceled
if dispatchTextEvent(element, 'textInput', eventArgs...)
element.value += key
dispatchKeyboardEvent(element, 'keyup', eventArgs...)
module.exports = {keydown, getEditorElement, activateExMode}
| true | ExState = require '../lib/ex-state'
GlobalExState = require '../lib/global-ex-state'
beforeEach ->
atom.workspace ||= {}
activateExMode = ->
atom.workspace.open().then ->
atom.commands.dispatch(atom.views.getView(atom.workspace), 'ex-mode:open')
keydown('escape')
atom.workspace.getActivePane().destroyActiveItem()
getEditorElement = (callback) ->
textEditor = null
waitsForPromise ->
atom.workspace.open().then (e) ->
textEditor = e
runs ->
# element = document.createElement("atom-text-editor")
# element.setModel(textEditor)
# element.classList.add('vim-mode')
# element.exState = new ExState(element, new GlobalExState)
#
# element.addEventListener "keydown", (e) ->
# atom.keymaps.handleKeyboardEvent(e)
element = atom.views.getView(textEditor)
callback(element)
dispatchKeyboardEvent = (target, eventArgs...) ->
e = document.createEvent('KeyboardEvent')
e.initKeyboardEvent(eventArgs...)
# 0 is the default, and it's valid ASCII, but it's wrong.
Object.defineProperty(e, 'keyCode', get: -> undefined) if e.keyCode is 0
target.dispatchEvent e
dispatchTextEvent = (target, eventArgs...) ->
e = document.createEvent('TextEvent')
e.initTextEvent(eventArgs...)
target.dispatchEvent e
keydown = (key, {element, ctrl, shift, alt, meta, raw}={}) ->
key = "PI:KEY:<KEY>END_PIkey.charCodeAt(0).PI:KEY:<KEY>END_PI(16)}" unless key is 'escape' or raw?
element ||= document.activeElement
eventArgs = [
true, # bubbles
true, # cancelable
null, # view
key, # key
0, # location
ctrl, alt, shift, meta
]
canceled = not dispatchKeyboardEvent(element, 'keydown', eventArgs...)
dispatchKeyboardEvent(element, 'keypress', eventArgs...)
if not canceled
if dispatchTextEvent(element, 'textInput', eventArgs...)
element.value += key
dispatchKeyboardEvent(element, 'keyup', eventArgs...)
module.exports = {keydown, getEditorElement, activateExMode}
|
[
{
"context": "uddy.Inputs.Text\n model: model\n key: @id\n mask: @attributes.mask\n attributes",
"end": 506,
"score": 0.6218137741088867,
"start": 503,
"tag": "KEY",
"value": "@id"
}
] | app/vendor/kalnoy/cruddy/resources/assets/coffee/fields/input.coffee | EH7AN/lawyers | 0 | class Cruddy.Fields.Input extends Cruddy.Fields.Base
createEditableInput: (model, inputId) ->
input = @createBaseInput model, inputId
if @attributes.prepend or @attributes.append
return new Cruddy.Fields.Input.PrependAppendWrapper
prepend: @attributes.prepend
append: @attributes.append
input: input
return input
createBaseInput: (model, inputId) -> new Cruddy.Inputs.Text
model: model
key: @id
mask: @attributes.mask
attributes:
placeholder: @attributes.placeholder
id: inputId
type: @attributes.input_type or "input"
format: (value) ->
return NOT_AVAILABLE if value is null or value is ""
value += " " + @attributes.append if @attributes.append
value = @attributes.prepend + " " + value if @attributes.prepend
return value
prepareAttribute: (value) -> if _.isArray value then value.join "," else value
getType: -> "string"
| 77769 | class Cruddy.Fields.Input extends Cruddy.Fields.Base
createEditableInput: (model, inputId) ->
input = @createBaseInput model, inputId
if @attributes.prepend or @attributes.append
return new Cruddy.Fields.Input.PrependAppendWrapper
prepend: @attributes.prepend
append: @attributes.append
input: input
return input
createBaseInput: (model, inputId) -> new Cruddy.Inputs.Text
model: model
key: <KEY>
mask: @attributes.mask
attributes:
placeholder: @attributes.placeholder
id: inputId
type: @attributes.input_type or "input"
format: (value) ->
return NOT_AVAILABLE if value is null or value is ""
value += " " + @attributes.append if @attributes.append
value = @attributes.prepend + " " + value if @attributes.prepend
return value
prepareAttribute: (value) -> if _.isArray value then value.join "," else value
getType: -> "string"
| true | class Cruddy.Fields.Input extends Cruddy.Fields.Base
createEditableInput: (model, inputId) ->
input = @createBaseInput model, inputId
if @attributes.prepend or @attributes.append
return new Cruddy.Fields.Input.PrependAppendWrapper
prepend: @attributes.prepend
append: @attributes.append
input: input
return input
createBaseInput: (model, inputId) -> new Cruddy.Inputs.Text
model: model
key: PI:KEY:<KEY>END_PI
mask: @attributes.mask
attributes:
placeholder: @attributes.placeholder
id: inputId
type: @attributes.input_type or "input"
format: (value) ->
return NOT_AVAILABLE if value is null or value is ""
value += " " + @attributes.append if @attributes.append
value = @attributes.prepend + " " + value if @attributes.prepend
return value
prepareAttribute: (value) -> if _.isArray value then value.join "," else value
getType: -> "string"
|
[
{
"context": "tact the project team at the address below:\n\n Professor Chris Lintott\n Oxford Astrophysics\n Den",
"end": 10959,
"score": 0.992951512336731,
"start": 10950,
"tag": "NAME",
"value": "Professor"
},
{
"context": "roject team at the address below:\n\n ... | app/pages/privacy-policy.cjsx | Crentist/Panoptes-frontend-spanish | 1 | counterpart = require 'counterpart'
React = require 'react'
{Markdown} = require 'markdownz'
Translate = require 'react-translate-component'
counterpart.registerTranslations 'en',
privacy:
title: 'Zooniverse User Agreement and Privacy Policy'
userAgreement: '''
## User Agreement
**Summary**
The Zooniverse is a suite of citizen science projects operated by the Citizen Science Alliance (CSA), which support scientific research by involving members of the public - you - in the processes of analyzing and discussing data. Data from these projects is used to study online community design and theory, interface design, and other topics. This document describes what will happen to your contributions if you choose to contribute and what data we collect, how we use it and how we protect it.
**What you agree to if you contribute to the Zooniverse**
Projects involving the public are needed to enable researchers to cope with the otherwise unmanageable flood of data. The web provides a means of reaching a large audience willing to devote their free time to projects that can add to our knowledge of the world and the Universe.
The major goal for this project is for the analyzed data to be available to the researchers for use, modification and redistribution in order to further scientific research. Therefore, if you contribute to the Zooniverse, you grant the CSA and its collaborators, permission to use your contributions however we like to further this goal, trusting us to do the right thing with your data. However, you give us this permission non-exclusively, meaning that you yourself still own your contribution.
We ask you to grant us these broad permissions, because they allow us to change the legal details by which we keep the data available; this is important because the legal environment can change and we need to be able to respond without obtaining permission from every single contributor.
Finally, you must not contribute data to the Zooniverse that you do not own. For example, do not copy information from published journal articles. If people do this, it can cause major legal headaches for us.
**What you may do with Zooniverse data**
You retain ownership of any contribution you make to the Zooniverse, and any recorded interaction with the dataset associated with the Zooniverse. You may use, distribute or modify your individual contribution in any way you like. However, you do not possess ownership of the dataset itself. This license does not apply to data about you, covered in the Privacy Policy.
**Legal details**
By submitting your contribution to the Zooniverse, you agree to grant the CSA a perpetual, royalty-free, non-exclusive, sub-licensable license to: use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution.
If you do not want to grant to the CSA the rights set out above, you cannot interact with the Zooniverse.
By interacting with the Zooniverse, you:
* Warrant that your contribution contains only data that you have the right to make available to the CSA for all the purposes specified above, is not defamatory, and does not infringe any law; and
* Indemnify the CSA against all legal fees, damages and other expenses that may be incurred by the CSA as a result of your breach of the above warranty; and
* Waive any moral rights in your contribution for the purposes specified above.
This license does not apply to data about you, covered in the Privacy Policy.
'''
privacyPolicy: '''
## Privacy Policy
In addition to the contributions you make towards the scientific goals of the Zooniverse, we collect additional data about you to support and improve the operation of the project. We also conduct experiments on the design of the website that we evaluate based on your reactions and behavior. This Privacy Policy describes what data we collect, how we use it and how we protect it.
We respect the privacy of every individual who participates in the Zooniverse. We operate in accordance with the United Kingdom Data Protection Act 1998 and the Freedom of Information Act 2000, as well as with United States regulations regarding protection of human subjects in research.
**Data we collect**
_Identifying information_: If you register with the Zooniverse, we ask you to create a username and supply your e-mail address. Your e-mail address is not visible to other users, but others will see your username in various contexts. Notably, your username is associated with any classifications or other contributions you make, e.g., on Talk pages. You may optionally provide your real name to be included when we publically thank participants, e.g., in presentations, publications or discoveries.
_Usage information_: We also monitor how people use our website, and aggregate general statistics about users and traffic patterns as well as data about how users respond to various site features. This includes, among other things, recording:
* When you log in.
* Pages you request.
* Classifications you make.
* Other contributions, such as posts on Talk pages.
If you register and log in, the logs associate these activities with your username. Otherwise, they are associated with your IP address. In order to collect this data, we may use software that collects statistics from IP data. This software can determine what times of day people access our site, which country they access the websites from, how long they visit for, what browser they are using, etc.
**What we do with the information we gather**
Usage information is collected to help us improve our website in particular for the following reasons:
* Internal record keeping.
* We may periodically send email promoting new research-related projects or other information relating to our research. Information about these contacts is given below. We will not use your contact information for commercial purposes.
* We may use the information to customize the website.
* We may use the information to conduct experiments regarding the use of various site features.
**What is shared with third parties**
We will never release e-mail addresses to third parties without your express permission. We will also never share data we collect about you unless (a) it cannot be associated with you or your username, and (b) it is necessary to accomplish our research goals. Specifically, we may share your anonymized data with research study participants, other researchers, or in scholarly work describing our research. For example, we might use one of your classifications as an illustration in a paper, show some of your classifications to another user to see if they agree or disagree, or publish statistics about user interaction.
Contributions you make to the Talk pages are widely available to others. Aside from the above, information is held as confidentially as is practical within our secured database.
**How we use cookies**
In some areas of our site, a cookie may be placed on your computer. A cookie is a small file that resides on your computer's hard drive that allows us to improve the quality of your visit to our websites by responding to you as an individual.
We use traffic log cookies to identify which pages are being used and improve our website. We only use this information for statistical analysis purposes, they are not shared with other sites and are not used for advertisements.
You can choose to accept or decline cookies. Most web browsers automatically accept cookies, but you can usually modify your browser setting to decline cookies if you prefer. However, if you choose to decline cookies from the Zooniverse then functionality, including your ability to log-in and participate, will be impaired.
Acceptance of cookies is implied if you continue to access our website without adjusting your browser settings.
**Where we store your data**
We use Amazon Web Services so we can quickly and reliably serve our website to an unpredictable number of people. This means that your data will be stored in multiple locations, including the United States of America (USA). Amazon is a participant in the Safe Harbor program developed by the USA Department of Commerce and the European Union (EU). Amazon has certified that it adheres to the Safe Harbor Privacy Principles agreed upon by the USA and the EU.
**Security measures**
Members of the research teams are made aware of our privacy policy and practices by reviewing this statement upon joining the team. We follow industry best practices to secure user data, and access to the database and logs are limited to members of the research group and system administrative staff.
**Removing your data**
Due to the way in which we archive data, it is generally not possible to completely remove your personal data from our systems. However, if you have specific concerns, please contact us and we will see what we can do.
**When we will contact you**
If you do not register, we will never contact you. If you do register, we will contact you by e-mail in the following circumstances:
* Occasionally, we will send e-mail messages to you highlighting a particular aspect of our research, announcing new features, explaining changes to the system, or inviting you to special events.
* We may also use your information to contact you for the purpose of research into our site's operation. We may contact you by email. We may ask for additional information at that time. Providing additional information is entirely optional and will in no way affect your service in the site.
* We may contact you with a newsletter about the progress of the project.
You are unlikely to receive more than two messages per month.
The Zooniverse email newsletter service is provided by JISCmail, which is operated by the United Kingdom Science and Technology Facilities Council. JISCmail does not sell or otherwise transfer any personal data to commercial companies or other organisations. Please review the full JISCmail privacy policy. You can 'opt out' of the newsletter at any time by visiting the Zooniverse [unsubscribe](https://www.zooniverse.org/unsubscribe) page.
**Further information and requests**
The Data Controller is the Department of Physics, University of Oxford. For a copy of the information we hold on you please contact the project team at the address below:
Professor Chris Lintott
Oxford Astrophysics
Denys Wilkinson Building
Keble Road
Oxford, OX1 3RH
United Kingdom
'''
counterpart.registerTranslations 'es',
privacy:
title: 'Zooniverse User Agreement and Privacy Policy'
userAgreement: '''
## User Agreement
**Summary**
The Zooniverse is a suite of citizen science projects operated by the Citizen Science Alliance (CSA), which support scientific research by involving members of the public - you - in the processes of analyzing and discussing data. Data from these projects is used to study online community design and theory, interface design, and other topics. This document describes what will happen to your contributions if you choose to contribute and what data we collect, how we use it and how we protect it.
**What you agree to if you contribute to the Zooniverse**
Projects involving the public are needed to enable researchers to cope with the otherwise unmanageable flood of data. The web provides a means of reaching a large audience willing to devote their free time to projects that can add to our knowledge of the world and the Universe.
The major goal for this project is for the analyzed data to be available to the researchers for use, modification and redistribution in order to further scientific research. Therefore, if you contribute to the Zooniverse, you grant the CSA and its collaborators, permission to use your contributions however we like to further this goal, trusting us to do the right thing with your data. However, you give us this permission non-exclusively, meaning that you yourself still own your contribution.
We ask you to grant us these broad permissions, because they allow us to change the legal details by which we keep the data available; this is important because the legal environment can change and we need to be able to respond without obtaining permission from every single contributor.
Finally, you must not contribute data to the Zooniverse that you do not own. For example, do not copy information from published journal articles. If people do this, it can cause major legal headaches for us.
**What you may do with Zooniverse data**
You retain ownership of any contribution you make to the Zooniverse, and any recorded interaction with the dataset associated with the Zooniverse. You may use, distribute or modify your individual contribution in any way you like. However, you do not possess ownership of the dataset itself. This license does not apply to data about you, covered in the Privacy Policy.
**Legal details**
By submitting your contribution to the Zooniverse, you agree to grant the CSA a perpetual, royalty-free, non-exclusive, sub-licensable license to: use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution.
If you do not want to grant to the CSA the rights set out above, you cannot interact with the Zooniverse.
By interacting with the Zooniverse, you:
* Warrant that your contribution contains only data that you have the right to make available to the CSA for all the purposes specified above, is not defamatory, and does not infringe any law; and
* Indemnify the CSA against all legal fees, damages and other expenses that may be incurred by the CSA as a result of your breach of the above warranty; and
* Waive any moral rights in your contribution for the purposes specified above.
This license does not apply to data about you, covered in the Privacy Policy.
'''
privacyPolicy: '''
## Privacy Policy
In addition to the contributions you make towards the scientific goals of the Zooniverse, we collect additional data about you to support and improve the operation of the project. We also conduct experiments on the design of the website that we evaluate based on your reactions and behavior. This Privacy Policy describes what data we collect, how we use it and how we protect it.
We respect the privacy of every individual who participates in the Zooniverse. We operate in accordance with the United Kingdom Data Protection Act 1998 and the Freedom of Information Act 2000, as well as with United States regulations regarding protection of human subjects in research.
**Data we collect**
_Identifying information_: If you register with the Zooniverse, we ask you to create a username and supply your e-mail address. Your e-mail address is not visible to other users, but others will see your username in various contexts. Notably, your username is associated with any classifications or other contributions you make, e.g., on Talk pages. You may optionally provide your real name to be included when we publically thank participants, e.g., in presentations, publications or discoveries.
_Usage information_: We also monitor how people use our website, and aggregate general statistics about users and traffic patterns as well as data about how users respond to various site features. This includes, among other things, recording:
* When you log in.
* Pages you request.
* Classifications you make.
* Other contributions, such as posts on Talk pages.
If you register and log in, the logs associate these activities with your username. Otherwise, they are associated with your IP address. In order to collect this data, we may use software that collects statistics from IP data. This software can determine what times of day people access our site, which country they access the websites from, how long they visit for, what browser they are using, etc.
**What we do with the information we gather**
Usage information is collected to help us improve our website in particular for the following reasons:
* Internal record keeping.
* We may periodically send email promoting new research-related projects or other information relating to our research. Information about these contacts is given below. We will not use your contact information for commercial purposes.
* We may use the information to customize the website.
* We may use the information to conduct experiments regarding the use of various site features.
**What is shared with third parties**
We will never release e-mail addresses to third parties without your express permission. We will also never share data we collect about you unless (a) it cannot be associated with you or your username, and (b) it is necessary to accomplish our research goals. Specifically, we may share your anonymized data with research study participants, other researchers, or in scholarly work describing our research. For example, we might use one of your classifications as an illustration in a paper, show some of your classifications to another user to see if they agree or disagree, or publish statistics about user interaction.
Contributions you make to the Talk pages are widely available to others. Aside from the above, information is held as confidentially as is practical within our secured database.
**How we use cookies**
In some areas of our site, a cookie may be placed on your computer. A cookie is a small file that resides on your computer's hard drive that allows us to improve the quality of your visit to our websites by responding to you as an individual.
We use traffic log cookies to identify which pages are being used and improve our website. We only use this information for statistical analysis purposes, they are not shared with other sites and are not used for advertisements.
You can choose to accept or decline cookies. Most web browsers automatically accept cookies, but you can usually modify your browser setting to decline cookies if you prefer. However, if you choose to decline cookies from the Zooniverse then functionality, including your ability to log-in and participate, will be impaired.
Acceptance of cookies is implied if you continue to access our website without adjusting your browser settings.
**Where we store your data**
We use Amazon Web Services so we can quickly and reliably serve our website to an unpredictable number of people. This means that your data will be stored in multiple locations, including the United States of America (USA). Amazon is a participant in the Safe Harbor program developed by the USA Department of Commerce and the European Union (EU). Amazon has certified that it adheres to the Safe Harbor Privacy Principles agreed upon by the USA and the EU.
**Security measures**
Members of the research teams are made aware of our privacy policy and practices by reviewing this statement upon joining the team. We follow industry best practices to secure user data, and access to the database and logs are limited to members of the research group and system administrative staff.
**Removing your data**
Due to the way in which we archive data, it is generally not possible to completely remove your personal data from our systems. However, if you have specific concerns, please contact us and we will see what we can do.
**When we will contact you**
If you do not register, we will never contact you. If you do register, we will contact you by e-mail in the following circumstances:
* Occasionally, we will send e-mail messages to you highlighting a particular aspect of our research, announcing new features, explaining changes to the system, or inviting you to special events.
* We may also use your information to contact you for the purpose of research into our site's operation. We may contact you by email. We may ask for additional information at that time. Providing additional information is entirely optional and will in no way affect your service in the site.
* We may contact you with a newsletter about the progress of the project.
You are unlikely to receive more than two messages per month.
The Zooniverse email newsletter service is provided by JISCmail, which is operated by the United Kingdom Science and Technology Facilities Council. JISCmail does not sell or otherwise transfer any personal data to commercial companies or other organisations. Please review the full JISCmail privacy policy. You can 'opt out' of the newsletter at any time by visiting the Zooniverse [unsubscribe](https://www.zooniverse.org/unsubscribe) page.
**Further information and requests**
The Data Controller is the Department of Physics, University of Oxford. For a copy of the information we hold on you please contact the project team at the address below:
Professor Chris Lintott
Oxford Astrophysics
Denys Wilkinson Building
Keble Road
Oxford, OX1 3RH
United Kingdom
'''
module.exports = React.createClass
displayName: 'PrivacyPage'
componentDidMount: ->
counterpart.onLocaleChange @handleLocaleChange
componentWillUnmount: ->
counterpart.offLocaleChange @handleLocaleChange
handleLocaleChange: ->
@forceUpdate()
render: ->
<div className="content-container">
<Translate component="h1" content="privacy.title" />
<div className="columns-container">
<Markdown className="column">{counterpart 'privacy.userAgreement'}</Markdown>
<Markdown className="column">{counterpart 'privacy.privacyPolicy'}</Markdown>
</div>
</div>
| 21670 | counterpart = require 'counterpart'
React = require 'react'
{Markdown} = require 'markdownz'
Translate = require 'react-translate-component'
counterpart.registerTranslations 'en',
privacy:
title: 'Zooniverse User Agreement and Privacy Policy'
userAgreement: '''
## User Agreement
**Summary**
The Zooniverse is a suite of citizen science projects operated by the Citizen Science Alliance (CSA), which support scientific research by involving members of the public - you - in the processes of analyzing and discussing data. Data from these projects is used to study online community design and theory, interface design, and other topics. This document describes what will happen to your contributions if you choose to contribute and what data we collect, how we use it and how we protect it.
**What you agree to if you contribute to the Zooniverse**
Projects involving the public are needed to enable researchers to cope with the otherwise unmanageable flood of data. The web provides a means of reaching a large audience willing to devote their free time to projects that can add to our knowledge of the world and the Universe.
The major goal for this project is for the analyzed data to be available to the researchers for use, modification and redistribution in order to further scientific research. Therefore, if you contribute to the Zooniverse, you grant the CSA and its collaborators, permission to use your contributions however we like to further this goal, trusting us to do the right thing with your data. However, you give us this permission non-exclusively, meaning that you yourself still own your contribution.
We ask you to grant us these broad permissions, because they allow us to change the legal details by which we keep the data available; this is important because the legal environment can change and we need to be able to respond without obtaining permission from every single contributor.
Finally, you must not contribute data to the Zooniverse that you do not own. For example, do not copy information from published journal articles. If people do this, it can cause major legal headaches for us.
**What you may do with Zooniverse data**
You retain ownership of any contribution you make to the Zooniverse, and any recorded interaction with the dataset associated with the Zooniverse. You may use, distribute or modify your individual contribution in any way you like. However, you do not possess ownership of the dataset itself. This license does not apply to data about you, covered in the Privacy Policy.
**Legal details**
By submitting your contribution to the Zooniverse, you agree to grant the CSA a perpetual, royalty-free, non-exclusive, sub-licensable license to: use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution.
If you do not want to grant to the CSA the rights set out above, you cannot interact with the Zooniverse.
By interacting with the Zooniverse, you:
* Warrant that your contribution contains only data that you have the right to make available to the CSA for all the purposes specified above, is not defamatory, and does not infringe any law; and
* Indemnify the CSA against all legal fees, damages and other expenses that may be incurred by the CSA as a result of your breach of the above warranty; and
* Waive any moral rights in your contribution for the purposes specified above.
This license does not apply to data about you, covered in the Privacy Policy.
'''
privacyPolicy: '''
## Privacy Policy
In addition to the contributions you make towards the scientific goals of the Zooniverse, we collect additional data about you to support and improve the operation of the project. We also conduct experiments on the design of the website that we evaluate based on your reactions and behavior. This Privacy Policy describes what data we collect, how we use it and how we protect it.
We respect the privacy of every individual who participates in the Zooniverse. We operate in accordance with the United Kingdom Data Protection Act 1998 and the Freedom of Information Act 2000, as well as with United States regulations regarding protection of human subjects in research.
**Data we collect**
_Identifying information_: If you register with the Zooniverse, we ask you to create a username and supply your e-mail address. Your e-mail address is not visible to other users, but others will see your username in various contexts. Notably, your username is associated with any classifications or other contributions you make, e.g., on Talk pages. You may optionally provide your real name to be included when we publically thank participants, e.g., in presentations, publications or discoveries.
_Usage information_: We also monitor how people use our website, and aggregate general statistics about users and traffic patterns as well as data about how users respond to various site features. This includes, among other things, recording:
* When you log in.
* Pages you request.
* Classifications you make.
* Other contributions, such as posts on Talk pages.
If you register and log in, the logs associate these activities with your username. Otherwise, they are associated with your IP address. In order to collect this data, we may use software that collects statistics from IP data. This software can determine what times of day people access our site, which country they access the websites from, how long they visit for, what browser they are using, etc.
**What we do with the information we gather**
Usage information is collected to help us improve our website in particular for the following reasons:
* Internal record keeping.
* We may periodically send email promoting new research-related projects or other information relating to our research. Information about these contacts is given below. We will not use your contact information for commercial purposes.
* We may use the information to customize the website.
* We may use the information to conduct experiments regarding the use of various site features.
**What is shared with third parties**
We will never release e-mail addresses to third parties without your express permission. We will also never share data we collect about you unless (a) it cannot be associated with you or your username, and (b) it is necessary to accomplish our research goals. Specifically, we may share your anonymized data with research study participants, other researchers, or in scholarly work describing our research. For example, we might use one of your classifications as an illustration in a paper, show some of your classifications to another user to see if they agree or disagree, or publish statistics about user interaction.
Contributions you make to the Talk pages are widely available to others. Aside from the above, information is held as confidentially as is practical within our secured database.
**How we use cookies**
In some areas of our site, a cookie may be placed on your computer. A cookie is a small file that resides on your computer's hard drive that allows us to improve the quality of your visit to our websites by responding to you as an individual.
We use traffic log cookies to identify which pages are being used and improve our website. We only use this information for statistical analysis purposes, they are not shared with other sites and are not used for advertisements.
You can choose to accept or decline cookies. Most web browsers automatically accept cookies, but you can usually modify your browser setting to decline cookies if you prefer. However, if you choose to decline cookies from the Zooniverse then functionality, including your ability to log-in and participate, will be impaired.
Acceptance of cookies is implied if you continue to access our website without adjusting your browser settings.
**Where we store your data**
We use Amazon Web Services so we can quickly and reliably serve our website to an unpredictable number of people. This means that your data will be stored in multiple locations, including the United States of America (USA). Amazon is a participant in the Safe Harbor program developed by the USA Department of Commerce and the European Union (EU). Amazon has certified that it adheres to the Safe Harbor Privacy Principles agreed upon by the USA and the EU.
**Security measures**
Members of the research teams are made aware of our privacy policy and practices by reviewing this statement upon joining the team. We follow industry best practices to secure user data, and access to the database and logs are limited to members of the research group and system administrative staff.
**Removing your data**
Due to the way in which we archive data, it is generally not possible to completely remove your personal data from our systems. However, if you have specific concerns, please contact us and we will see what we can do.
**When we will contact you**
If you do not register, we will never contact you. If you do register, we will contact you by e-mail in the following circumstances:
* Occasionally, we will send e-mail messages to you highlighting a particular aspect of our research, announcing new features, explaining changes to the system, or inviting you to special events.
* We may also use your information to contact you for the purpose of research into our site's operation. We may contact you by email. We may ask for additional information at that time. Providing additional information is entirely optional and will in no way affect your service in the site.
* We may contact you with a newsletter about the progress of the project.
You are unlikely to receive more than two messages per month.
The Zooniverse email newsletter service is provided by JISCmail, which is operated by the United Kingdom Science and Technology Facilities Council. JISCmail does not sell or otherwise transfer any personal data to commercial companies or other organisations. Please review the full JISCmail privacy policy. You can 'opt out' of the newsletter at any time by visiting the Zooniverse [unsubscribe](https://www.zooniverse.org/unsubscribe) page.
**Further information and requests**
The Data Controller is the Department of Physics, University of Oxford. For a copy of the information we hold on you please contact the project team at the address below:
<NAME> <NAME>
Oxford Astrophysics
<NAME> Building
Keble Road
Oxford, OX1 3RH
United Kingdom
'''
counterpart.registerTranslations 'es',
privacy:
title: 'Zooniverse User Agreement and Privacy Policy'
userAgreement: '''
## User Agreement
**Summary**
The Zooniverse is a suite of citizen science projects operated by the Citizen Science Alliance (CSA), which support scientific research by involving members of the public - you - in the processes of analyzing and discussing data. Data from these projects is used to study online community design and theory, interface design, and other topics. This document describes what will happen to your contributions if you choose to contribute and what data we collect, how we use it and how we protect it.
**What you agree to if you contribute to the Zooniverse**
Projects involving the public are needed to enable researchers to cope with the otherwise unmanageable flood of data. The web provides a means of reaching a large audience willing to devote their free time to projects that can add to our knowledge of the world and the Universe.
The major goal for this project is for the analyzed data to be available to the researchers for use, modification and redistribution in order to further scientific research. Therefore, if you contribute to the Zooniverse, you grant the CSA and its collaborators, permission to use your contributions however we like to further this goal, trusting us to do the right thing with your data. However, you give us this permission non-exclusively, meaning that you yourself still own your contribution.
We ask you to grant us these broad permissions, because they allow us to change the legal details by which we keep the data available; this is important because the legal environment can change and we need to be able to respond without obtaining permission from every single contributor.
Finally, you must not contribute data to the Zooniverse that you do not own. For example, do not copy information from published journal articles. If people do this, it can cause major legal headaches for us.
**What you may do with Zooniverse data**
You retain ownership of any contribution you make to the Zooniverse, and any recorded interaction with the dataset associated with the Zooniverse. You may use, distribute or modify your individual contribution in any way you like. However, you do not possess ownership of the dataset itself. This license does not apply to data about you, covered in the Privacy Policy.
**Legal details**
By submitting your contribution to the Zooniverse, you agree to grant the CSA a perpetual, royalty-free, non-exclusive, sub-licensable license to: use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution.
If you do not want to grant to the CSA the rights set out above, you cannot interact with the Zooniverse.
By interacting with the Zooniverse, you:
* Warrant that your contribution contains only data that you have the right to make available to the CSA for all the purposes specified above, is not defamatory, and does not infringe any law; and
* Indemnify the CSA against all legal fees, damages and other expenses that may be incurred by the CSA as a result of your breach of the above warranty; and
* Waive any moral rights in your contribution for the purposes specified above.
This license does not apply to data about you, covered in the Privacy Policy.
'''
privacyPolicy: '''
## Privacy Policy
In addition to the contributions you make towards the scientific goals of the Zooniverse, we collect additional data about you to support and improve the operation of the project. We also conduct experiments on the design of the website that we evaluate based on your reactions and behavior. This Privacy Policy describes what data we collect, how we use it and how we protect it.
We respect the privacy of every individual who participates in the Zooniverse. We operate in accordance with the United Kingdom Data Protection Act 1998 and the Freedom of Information Act 2000, as well as with United States regulations regarding protection of human subjects in research.
**Data we collect**
_Identifying information_: If you register with the Zooniverse, we ask you to create a username and supply your e-mail address. Your e-mail address is not visible to other users, but others will see your username in various contexts. Notably, your username is associated with any classifications or other contributions you make, e.g., on Talk pages. You may optionally provide your real name to be included when we publically thank participants, e.g., in presentations, publications or discoveries.
_Usage information_: We also monitor how people use our website, and aggregate general statistics about users and traffic patterns as well as data about how users respond to various site features. This includes, among other things, recording:
* When you log in.
* Pages you request.
* Classifications you make.
* Other contributions, such as posts on Talk pages.
If you register and log in, the logs associate these activities with your username. Otherwise, they are associated with your IP address. In order to collect this data, we may use software that collects statistics from IP data. This software can determine what times of day people access our site, which country they access the websites from, how long they visit for, what browser they are using, etc.
**What we do with the information we gather**
Usage information is collected to help us improve our website in particular for the following reasons:
* Internal record keeping.
* We may periodically send email promoting new research-related projects or other information relating to our research. Information about these contacts is given below. We will not use your contact information for commercial purposes.
* We may use the information to customize the website.
* We may use the information to conduct experiments regarding the use of various site features.
**What is shared with third parties**
We will never release e-mail addresses to third parties without your express permission. We will also never share data we collect about you unless (a) it cannot be associated with you or your username, and (b) it is necessary to accomplish our research goals. Specifically, we may share your anonymized data with research study participants, other researchers, or in scholarly work describing our research. For example, we might use one of your classifications as an illustration in a paper, show some of your classifications to another user to see if they agree or disagree, or publish statistics about user interaction.
Contributions you make to the Talk pages are widely available to others. Aside from the above, information is held as confidentially as is practical within our secured database.
**How we use cookies**
In some areas of our site, a cookie may be placed on your computer. A cookie is a small file that resides on your computer's hard drive that allows us to improve the quality of your visit to our websites by responding to you as an individual.
We use traffic log cookies to identify which pages are being used and improve our website. We only use this information for statistical analysis purposes, they are not shared with other sites and are not used for advertisements.
You can choose to accept or decline cookies. Most web browsers automatically accept cookies, but you can usually modify your browser setting to decline cookies if you prefer. However, if you choose to decline cookies from the Zooniverse then functionality, including your ability to log-in and participate, will be impaired.
Acceptance of cookies is implied if you continue to access our website without adjusting your browser settings.
**Where we store your data**
We use Amazon Web Services so we can quickly and reliably serve our website to an unpredictable number of people. This means that your data will be stored in multiple locations, including the United States of America (USA). Amazon is a participant in the Safe Harbor program developed by the USA Department of Commerce and the European Union (EU). Amazon has certified that it adheres to the Safe Harbor Privacy Principles agreed upon by the USA and the EU.
**Security measures**
Members of the research teams are made aware of our privacy policy and practices by reviewing this statement upon joining the team. We follow industry best practices to secure user data, and access to the database and logs are limited to members of the research group and system administrative staff.
**Removing your data**
Due to the way in which we archive data, it is generally not possible to completely remove your personal data from our systems. However, if you have specific concerns, please contact us and we will see what we can do.
**When we will contact you**
If you do not register, we will never contact you. If you do register, we will contact you by e-mail in the following circumstances:
* Occasionally, we will send e-mail messages to you highlighting a particular aspect of our research, announcing new features, explaining changes to the system, or inviting you to special events.
* We may also use your information to contact you for the purpose of research into our site's operation. We may contact you by email. We may ask for additional information at that time. Providing additional information is entirely optional and will in no way affect your service in the site.
* We may contact you with a newsletter about the progress of the project.
You are unlikely to receive more than two messages per month.
The Zooniverse email newsletter service is provided by JISCmail, which is operated by the United Kingdom Science and Technology Facilities Council. JISCmail does not sell or otherwise transfer any personal data to commercial companies or other organisations. Please review the full JISCmail privacy policy. You can 'opt out' of the newsletter at any time by visiting the Zooniverse [unsubscribe](https://www.zooniverse.org/unsubscribe) page.
**Further information and requests**
The Data Controller is the Department of Physics, University of Oxford. For a copy of the information we hold on you please contact the project team at the address below:
Professor <NAME>
Oxford Astrophysics
Denys Wilkinson Building
Keble Road
Oxford, OX1 3RH
United Kingdom
'''
module.exports = React.createClass
displayName: 'PrivacyPage'
componentDidMount: ->
counterpart.onLocaleChange @handleLocaleChange
componentWillUnmount: ->
counterpart.offLocaleChange @handleLocaleChange
handleLocaleChange: ->
@forceUpdate()
render: ->
<div className="content-container">
<Translate component="h1" content="privacy.title" />
<div className="columns-container">
<Markdown className="column">{counterpart 'privacy.userAgreement'}</Markdown>
<Markdown className="column">{counterpart 'privacy.privacyPolicy'}</Markdown>
</div>
</div>
| true | counterpart = require 'counterpart'
React = require 'react'
{Markdown} = require 'markdownz'
Translate = require 'react-translate-component'
counterpart.registerTranslations 'en',
privacy:
title: 'Zooniverse User Agreement and Privacy Policy'
userAgreement: '''
## User Agreement
**Summary**
The Zooniverse is a suite of citizen science projects operated by the Citizen Science Alliance (CSA), which support scientific research by involving members of the public - you - in the processes of analyzing and discussing data. Data from these projects is used to study online community design and theory, interface design, and other topics. This document describes what will happen to your contributions if you choose to contribute and what data we collect, how we use it and how we protect it.
**What you agree to if you contribute to the Zooniverse**
Projects involving the public are needed to enable researchers to cope with the otherwise unmanageable flood of data. The web provides a means of reaching a large audience willing to devote their free time to projects that can add to our knowledge of the world and the Universe.
The major goal for this project is for the analyzed data to be available to the researchers for use, modification and redistribution in order to further scientific research. Therefore, if you contribute to the Zooniverse, you grant the CSA and its collaborators, permission to use your contributions however we like to further this goal, trusting us to do the right thing with your data. However, you give us this permission non-exclusively, meaning that you yourself still own your contribution.
We ask you to grant us these broad permissions, because they allow us to change the legal details by which we keep the data available; this is important because the legal environment can change and we need to be able to respond without obtaining permission from every single contributor.
Finally, you must not contribute data to the Zooniverse that you do not own. For example, do not copy information from published journal articles. If people do this, it can cause major legal headaches for us.
**What you may do with Zooniverse data**
You retain ownership of any contribution you make to the Zooniverse, and any recorded interaction with the dataset associated with the Zooniverse. You may use, distribute or modify your individual contribution in any way you like. However, you do not possess ownership of the dataset itself. This license does not apply to data about you, covered in the Privacy Policy.
**Legal details**
By submitting your contribution to the Zooniverse, you agree to grant the CSA a perpetual, royalty-free, non-exclusive, sub-licensable license to: use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution.
If you do not want to grant to the CSA the rights set out above, you cannot interact with the Zooniverse.
By interacting with the Zooniverse, you:
* Warrant that your contribution contains only data that you have the right to make available to the CSA for all the purposes specified above, is not defamatory, and does not infringe any law; and
* Indemnify the CSA against all legal fees, damages and other expenses that may be incurred by the CSA as a result of your breach of the above warranty; and
* Waive any moral rights in your contribution for the purposes specified above.
This license does not apply to data about you, covered in the Privacy Policy.
'''
privacyPolicy: '''
## Privacy Policy
In addition to the contributions you make towards the scientific goals of the Zooniverse, we collect additional data about you to support and improve the operation of the project. We also conduct experiments on the design of the website that we evaluate based on your reactions and behavior. This Privacy Policy describes what data we collect, how we use it and how we protect it.
We respect the privacy of every individual who participates in the Zooniverse. We operate in accordance with the United Kingdom Data Protection Act 1998 and the Freedom of Information Act 2000, as well as with United States regulations regarding protection of human subjects in research.
**Data we collect**
_Identifying information_: If you register with the Zooniverse, we ask you to create a username and supply your e-mail address. Your e-mail address is not visible to other users, but others will see your username in various contexts. Notably, your username is associated with any classifications or other contributions you make, e.g., on Talk pages. You may optionally provide your real name to be included when we publically thank participants, e.g., in presentations, publications or discoveries.
_Usage information_: We also monitor how people use our website, and aggregate general statistics about users and traffic patterns as well as data about how users respond to various site features. This includes, among other things, recording:
* When you log in.
* Pages you request.
* Classifications you make.
* Other contributions, such as posts on Talk pages.
If you register and log in, the logs associate these activities with your username. Otherwise, they are associated with your IP address. In order to collect this data, we may use software that collects statistics from IP data. This software can determine what times of day people access our site, which country they access the websites from, how long they visit for, what browser they are using, etc.
**What we do with the information we gather**
Usage information is collected to help us improve our website in particular for the following reasons:
* Internal record keeping.
* We may periodically send email promoting new research-related projects or other information relating to our research. Information about these contacts is given below. We will not use your contact information for commercial purposes.
* We may use the information to customize the website.
* We may use the information to conduct experiments regarding the use of various site features.
**What is shared with third parties**
We will never release e-mail addresses to third parties without your express permission. We will also never share data we collect about you unless (a) it cannot be associated with you or your username, and (b) it is necessary to accomplish our research goals. Specifically, we may share your anonymized data with research study participants, other researchers, or in scholarly work describing our research. For example, we might use one of your classifications as an illustration in a paper, show some of your classifications to another user to see if they agree or disagree, or publish statistics about user interaction.
Contributions you make to the Talk pages are widely available to others. Aside from the above, information is held as confidentially as is practical within our secured database.
**How we use cookies**
In some areas of our site, a cookie may be placed on your computer. A cookie is a small file that resides on your computer's hard drive that allows us to improve the quality of your visit to our websites by responding to you as an individual.
We use traffic log cookies to identify which pages are being used and improve our website. We only use this information for statistical analysis purposes, they are not shared with other sites and are not used for advertisements.
You can choose to accept or decline cookies. Most web browsers automatically accept cookies, but you can usually modify your browser setting to decline cookies if you prefer. However, if you choose to decline cookies from the Zooniverse then functionality, including your ability to log-in and participate, will be impaired.
Acceptance of cookies is implied if you continue to access our website without adjusting your browser settings.
**Where we store your data**
We use Amazon Web Services so we can quickly and reliably serve our website to an unpredictable number of people. This means that your data will be stored in multiple locations, including the United States of America (USA). Amazon is a participant in the Safe Harbor program developed by the USA Department of Commerce and the European Union (EU). Amazon has certified that it adheres to the Safe Harbor Privacy Principles agreed upon by the USA and the EU.
**Security measures**
Members of the research teams are made aware of our privacy policy and practices by reviewing this statement upon joining the team. We follow industry best practices to secure user data, and access to the database and logs are limited to members of the research group and system administrative staff.
**Removing your data**
Due to the way in which we archive data, it is generally not possible to completely remove your personal data from our systems. However, if you have specific concerns, please contact us and we will see what we can do.
**When we will contact you**
If you do not register, we will never contact you. If you do register, we will contact you by e-mail in the following circumstances:
* Occasionally, we will send e-mail messages to you highlighting a particular aspect of our research, announcing new features, explaining changes to the system, or inviting you to special events.
* We may also use your information to contact you for the purpose of research into our site's operation. We may contact you by email. We may ask for additional information at that time. Providing additional information is entirely optional and will in no way affect your service in the site.
* We may contact you with a newsletter about the progress of the project.
You are unlikely to receive more than two messages per month.
The Zooniverse email newsletter service is provided by JISCmail, which is operated by the United Kingdom Science and Technology Facilities Council. JISCmail does not sell or otherwise transfer any personal data to commercial companies or other organisations. Please review the full JISCmail privacy policy. You can 'opt out' of the newsletter at any time by visiting the Zooniverse [unsubscribe](https://www.zooniverse.org/unsubscribe) page.
**Further information and requests**
The Data Controller is the Department of Physics, University of Oxford. For a copy of the information we hold on you please contact the project team at the address below:
PI:NAME:<NAME>END_PI PI:NAME:<NAME>END_PI
Oxford Astrophysics
PI:NAME:<NAME>END_PI Building
Keble Road
Oxford, OX1 3RH
United Kingdom
'''
counterpart.registerTranslations 'es',
privacy:
title: 'Zooniverse User Agreement and Privacy Policy'
userAgreement: '''
## User Agreement
**Summary**
The Zooniverse is a suite of citizen science projects operated by the Citizen Science Alliance (CSA), which support scientific research by involving members of the public - you - in the processes of analyzing and discussing data. Data from these projects is used to study online community design and theory, interface design, and other topics. This document describes what will happen to your contributions if you choose to contribute and what data we collect, how we use it and how we protect it.
**What you agree to if you contribute to the Zooniverse**
Projects involving the public are needed to enable researchers to cope with the otherwise unmanageable flood of data. The web provides a means of reaching a large audience willing to devote their free time to projects that can add to our knowledge of the world and the Universe.
The major goal for this project is for the analyzed data to be available to the researchers for use, modification and redistribution in order to further scientific research. Therefore, if you contribute to the Zooniverse, you grant the CSA and its collaborators, permission to use your contributions however we like to further this goal, trusting us to do the right thing with your data. However, you give us this permission non-exclusively, meaning that you yourself still own your contribution.
We ask you to grant us these broad permissions, because they allow us to change the legal details by which we keep the data available; this is important because the legal environment can change and we need to be able to respond without obtaining permission from every single contributor.
Finally, you must not contribute data to the Zooniverse that you do not own. For example, do not copy information from published journal articles. If people do this, it can cause major legal headaches for us.
**What you may do with Zooniverse data**
You retain ownership of any contribution you make to the Zooniverse, and any recorded interaction with the dataset associated with the Zooniverse. You may use, distribute or modify your individual contribution in any way you like. However, you do not possess ownership of the dataset itself. This license does not apply to data about you, covered in the Privacy Policy.
**Legal details**
By submitting your contribution to the Zooniverse, you agree to grant the CSA a perpetual, royalty-free, non-exclusive, sub-licensable license to: use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution.
If you do not want to grant to the CSA the rights set out above, you cannot interact with the Zooniverse.
By interacting with the Zooniverse, you:
* Warrant that your contribution contains only data that you have the right to make available to the CSA for all the purposes specified above, is not defamatory, and does not infringe any law; and
* Indemnify the CSA against all legal fees, damages and other expenses that may be incurred by the CSA as a result of your breach of the above warranty; and
* Waive any moral rights in your contribution for the purposes specified above.
This license does not apply to data about you, covered in the Privacy Policy.
'''
privacyPolicy: '''
## Privacy Policy
In addition to the contributions you make towards the scientific goals of the Zooniverse, we collect additional data about you to support and improve the operation of the project. We also conduct experiments on the design of the website that we evaluate based on your reactions and behavior. This Privacy Policy describes what data we collect, how we use it and how we protect it.
We respect the privacy of every individual who participates in the Zooniverse. We operate in accordance with the United Kingdom Data Protection Act 1998 and the Freedom of Information Act 2000, as well as with United States regulations regarding protection of human subjects in research.
**Data we collect**
_Identifying information_: If you register with the Zooniverse, we ask you to create a username and supply your e-mail address. Your e-mail address is not visible to other users, but others will see your username in various contexts. Notably, your username is associated with any classifications or other contributions you make, e.g., on Talk pages. You may optionally provide your real name to be included when we publically thank participants, e.g., in presentations, publications or discoveries.
_Usage information_: We also monitor how people use our website, and aggregate general statistics about users and traffic patterns as well as data about how users respond to various site features. This includes, among other things, recording:
* When you log in.
* Pages you request.
* Classifications you make.
* Other contributions, such as posts on Talk pages.
If you register and log in, the logs associate these activities with your username. Otherwise, they are associated with your IP address. In order to collect this data, we may use software that collects statistics from IP data. This software can determine what times of day people access our site, which country they access the websites from, how long they visit for, what browser they are using, etc.
**What we do with the information we gather**
Usage information is collected to help us improve our website in particular for the following reasons:
* Internal record keeping.
* We may periodically send email promoting new research-related projects or other information relating to our research. Information about these contacts is given below. We will not use your contact information for commercial purposes.
* We may use the information to customize the website.
* We may use the information to conduct experiments regarding the use of various site features.
**What is shared with third parties**
We will never release e-mail addresses to third parties without your express permission. We will also never share data we collect about you unless (a) it cannot be associated with you or your username, and (b) it is necessary to accomplish our research goals. Specifically, we may share your anonymized data with research study participants, other researchers, or in scholarly work describing our research. For example, we might use one of your classifications as an illustration in a paper, show some of your classifications to another user to see if they agree or disagree, or publish statistics about user interaction.
Contributions you make to the Talk pages are widely available to others. Aside from the above, information is held as confidentially as is practical within our secured database.
**How we use cookies**
In some areas of our site, a cookie may be placed on your computer. A cookie is a small file that resides on your computer's hard drive that allows us to improve the quality of your visit to our websites by responding to you as an individual.
We use traffic log cookies to identify which pages are being used and improve our website. We only use this information for statistical analysis purposes, they are not shared with other sites and are not used for advertisements.
You can choose to accept or decline cookies. Most web browsers automatically accept cookies, but you can usually modify your browser setting to decline cookies if you prefer. However, if you choose to decline cookies from the Zooniverse then functionality, including your ability to log-in and participate, will be impaired.
Acceptance of cookies is implied if you continue to access our website without adjusting your browser settings.
**Where we store your data**
We use Amazon Web Services so we can quickly and reliably serve our website to an unpredictable number of people. This means that your data will be stored in multiple locations, including the United States of America (USA). Amazon is a participant in the Safe Harbor program developed by the USA Department of Commerce and the European Union (EU). Amazon has certified that it adheres to the Safe Harbor Privacy Principles agreed upon by the USA and the EU.
**Security measures**
Members of the research teams are made aware of our privacy policy and practices by reviewing this statement upon joining the team. We follow industry best practices to secure user data, and access to the database and logs are limited to members of the research group and system administrative staff.
**Removing your data**
Due to the way in which we archive data, it is generally not possible to completely remove your personal data from our systems. However, if you have specific concerns, please contact us and we will see what we can do.
**When we will contact you**
If you do not register, we will never contact you. If you do register, we will contact you by e-mail in the following circumstances:
* Occasionally, we will send e-mail messages to you highlighting a particular aspect of our research, announcing new features, explaining changes to the system, or inviting you to special events.
* We may also use your information to contact you for the purpose of research into our site's operation. We may contact you by email. We may ask for additional information at that time. Providing additional information is entirely optional and will in no way affect your service in the site.
* We may contact you with a newsletter about the progress of the project.
You are unlikely to receive more than two messages per month.
The Zooniverse email newsletter service is provided by JISCmail, which is operated by the United Kingdom Science and Technology Facilities Council. JISCmail does not sell or otherwise transfer any personal data to commercial companies or other organisations. Please review the full JISCmail privacy policy. You can 'opt out' of the newsletter at any time by visiting the Zooniverse [unsubscribe](https://www.zooniverse.org/unsubscribe) page.
**Further information and requests**
The Data Controller is the Department of Physics, University of Oxford. For a copy of the information we hold on you please contact the project team at the address below:
Professor PI:NAME:<NAME>END_PI
Oxford Astrophysics
Denys Wilkinson Building
Keble Road
Oxford, OX1 3RH
United Kingdom
'''
module.exports = React.createClass
displayName: 'PrivacyPage'
componentDidMount: ->
counterpart.onLocaleChange @handleLocaleChange
componentWillUnmount: ->
counterpart.offLocaleChange @handleLocaleChange
handleLocaleChange: ->
@forceUpdate()
render: ->
<div className="content-container">
<Translate component="h1" content="privacy.title" />
<div className="columns-container">
<Markdown className="column">{counterpart 'privacy.userAgreement'}</Markdown>
<Markdown className="column">{counterpart 'privacy.privacyPolicy'}</Markdown>
</div>
</div>
|
[
{
"context": " # Integration based on token and events. e.g. weibo/firim\n # These integration requests are made b",
"end": 3470,
"score": 0.6625989675521851,
"start": 3467,
"tag": "USERNAME",
"value": "ibo"
},
{
"context": "\n events.forEach (event) ->\n taskKey = \"... | src/worker.coffee | jianliaoim/talk-node-sdk | 4 | {EventEmitter} = require 'events'
Promise = require 'bluebird'
logger = require 'graceful-logger'
{CronJob} = require 'cron'
_util = require 'util'
class Worker extends EventEmitter
constructor: (options = {}) ->
@tasks = {}
@fetchTasksPromise = @fetchTasks()
@bindEvents()
@options =
interval: 300000 # 5 minutes
concurrency: 2
maxErrorTimes: 10
taskInterval: 1000 # Sleep between each task
_util._extend @options, options
{addTasks, removeTasks} = @options
@addTasks = addTasks if typeof addTasks is 'function'
@removeTasks = removeTasks if typeof removeTasks is 'function'
fetchTasks: ->
retryTimes = 0
retryMaxTimes = 3
retryInterval = 100
talk = require './talk'
self = this
_fetchTasks = ->
talk.call 'integration.batchread'
.catch (err) ->
retryTimes += 1
retryDuration = retryInterval * 2 ** retryTimes
if retryTimes > retryMaxTimes
throw new Error('could not fetch the integration list from server')
Promise.delay retryDuration
.then _fetchTasks
_fetchTasks()
.then (integrations = []) ->
integrations.forEach (integration) ->
self.emit 'integration.create', integration
bindEvents: ->
self = this
@on 'integration.create', (integration) ->
self.addTasks integration
@on 'integration.update', (integration) ->
self.removeTasks integration
self.addTasks integration
@on 'integration.remove', (integration) ->
self.removeTasks integration
run: ->
return if @isStopped
return @runCron() if @options.cron
{interval} = @options
self = this
@fetchTasksPromise
.then -> self.runOnce()
.timeout interval # Kill the current task loop when execute time greater than interval
.catch (err) -> logger.warn err.stack
.then -> Promise.delay interval
.then -> self.run()
###*
* Execute the tasks by cron-like schedule
* @return {[type]} [description]
###
runCron: ->
{cron} = @options
@cronJob = new CronJob
cronTime: cron
onTick: @runOnce
start: true
runOnce: =>
self = this
{runner, concurrency, maxErrorTimes, taskInterval} = @options
{tasks} = this
talk = require './talk'
Promise.map Object.keys(tasks), (key) ->
task = tasks[key]
unless task and typeof(runner) is 'function'
delete tasks[key]
return false
Promise.resolve()
.then -> runner task
.then -> task.errorTimes = 0
.catch (err) ->
# Handle error integration
logger.warn err.stack
task.errorTimes = (task.errorTimes or 0) + 1
return unless task.errorTimes >= maxErrorTimes
{integrations} = task
_sendIntegrationError = (ikey) ->
integration = integrations[ikey]
talk.call 'integration.error',
_id: integration._id
errorInfo: err.message
.then ->
self.emit 'integration.remove', integration
.catch (err) -> logger.warn err.stack
Object.keys(integrations).forEach _sendIntegrationError
.delay taskInterval
, concurrency: concurrency
stop: ->
@isStopped = true
@cronJob?.stop()
# The default handler for convert integrations to task
addTasks: (integration) ->
{token, events, url} = integration
{tasks} = this
# Integration based on token and events. e.g. weibo/firim
# These integration requests are made by a pair of token and event
if token and events?.length
events.forEach (event) ->
taskKey = "#{token}_#{event}"
tasks[taskKey] or=
event: event
token: token
integrations: {}
tasks[taskKey].integrations[integration._id] = integration
# Integration based on open url such as rss feed
# These integration make request with a stable url
else if url
taskKey = url.trim()
tasks[taskKey] or=
url: taskKey
integrations: {}
tasks[taskKey].integrations[integration._id] = integration
removeTasks: (integration) ->
{_id} = integration
return unless _id
{tasks} = this
Object.keys(tasks).forEach (taskKey) ->
task = tasks[taskKey]
delete task.integrations[_id]
delete tasks[taskKey] unless Object.keys(task.integrations).length
# Watch service events
watch: (service) ->
self = this
service.on 'integration.create', (integration) ->
self.emit 'integration.create', integration
service.on 'integration.update', (integration) ->
self.emit 'integration.update', integration
service.on 'integration.remove', (integration) ->
self.emit 'integration.remove', integration
this
worker = (options) -> new Worker options
module.exports = worker
| 23231 | {EventEmitter} = require 'events'
Promise = require 'bluebird'
logger = require 'graceful-logger'
{CronJob} = require 'cron'
_util = require 'util'
class Worker extends EventEmitter
constructor: (options = {}) ->
@tasks = {}
@fetchTasksPromise = @fetchTasks()
@bindEvents()
@options =
interval: 300000 # 5 minutes
concurrency: 2
maxErrorTimes: 10
taskInterval: 1000 # Sleep between each task
_util._extend @options, options
{addTasks, removeTasks} = @options
@addTasks = addTasks if typeof addTasks is 'function'
@removeTasks = removeTasks if typeof removeTasks is 'function'
fetchTasks: ->
retryTimes = 0
retryMaxTimes = 3
retryInterval = 100
talk = require './talk'
self = this
_fetchTasks = ->
talk.call 'integration.batchread'
.catch (err) ->
retryTimes += 1
retryDuration = retryInterval * 2 ** retryTimes
if retryTimes > retryMaxTimes
throw new Error('could not fetch the integration list from server')
Promise.delay retryDuration
.then _fetchTasks
_fetchTasks()
.then (integrations = []) ->
integrations.forEach (integration) ->
self.emit 'integration.create', integration
bindEvents: ->
self = this
@on 'integration.create', (integration) ->
self.addTasks integration
@on 'integration.update', (integration) ->
self.removeTasks integration
self.addTasks integration
@on 'integration.remove', (integration) ->
self.removeTasks integration
run: ->
return if @isStopped
return @runCron() if @options.cron
{interval} = @options
self = this
@fetchTasksPromise
.then -> self.runOnce()
.timeout interval # Kill the current task loop when execute time greater than interval
.catch (err) -> logger.warn err.stack
.then -> Promise.delay interval
.then -> self.run()
###*
* Execute the tasks by cron-like schedule
* @return {[type]} [description]
###
runCron: ->
{cron} = @options
@cronJob = new CronJob
cronTime: cron
onTick: @runOnce
start: true
runOnce: =>
self = this
{runner, concurrency, maxErrorTimes, taskInterval} = @options
{tasks} = this
talk = require './talk'
Promise.map Object.keys(tasks), (key) ->
task = tasks[key]
unless task and typeof(runner) is 'function'
delete tasks[key]
return false
Promise.resolve()
.then -> runner task
.then -> task.errorTimes = 0
.catch (err) ->
# Handle error integration
logger.warn err.stack
task.errorTimes = (task.errorTimes or 0) + 1
return unless task.errorTimes >= maxErrorTimes
{integrations} = task
_sendIntegrationError = (ikey) ->
integration = integrations[ikey]
talk.call 'integration.error',
_id: integration._id
errorInfo: err.message
.then ->
self.emit 'integration.remove', integration
.catch (err) -> logger.warn err.stack
Object.keys(integrations).forEach _sendIntegrationError
.delay taskInterval
, concurrency: concurrency
stop: ->
@isStopped = true
@cronJob?.stop()
# The default handler for convert integrations to task
addTasks: (integration) ->
{token, events, url} = integration
{tasks} = this
# Integration based on token and events. e.g. weibo/firim
# These integration requests are made by a pair of token and event
if token and events?.length
events.forEach (event) ->
taskKey = <KEY>token<KEY>}_#{event}"
tasks[taskKey] or=
event: event
token: token
integrations: {}
tasks[taskKey].integrations[integration._id] = integration
# Integration based on open url such as rss feed
# These integration make request with a stable url
else if url
taskKey = url.trim()
tasks[taskKey] or=
url: taskKey
integrations: {}
tasks[taskKey].integrations[integration._id] = integration
removeTasks: (integration) ->
{_id} = integration
return unless _id
{tasks} = this
Object.keys(tasks).forEach (taskKey) ->
task = tasks[taskKey]
delete task.integrations[_id]
delete tasks[taskKey] unless Object.keys(task.integrations).length
# Watch service events
watch: (service) ->
self = this
service.on 'integration.create', (integration) ->
self.emit 'integration.create', integration
service.on 'integration.update', (integration) ->
self.emit 'integration.update', integration
service.on 'integration.remove', (integration) ->
self.emit 'integration.remove', integration
this
worker = (options) -> new Worker options
module.exports = worker
| true | {EventEmitter} = require 'events'
Promise = require 'bluebird'
logger = require 'graceful-logger'
{CronJob} = require 'cron'
_util = require 'util'
class Worker extends EventEmitter
constructor: (options = {}) ->
@tasks = {}
@fetchTasksPromise = @fetchTasks()
@bindEvents()
@options =
interval: 300000 # 5 minutes
concurrency: 2
maxErrorTimes: 10
taskInterval: 1000 # Sleep between each task
_util._extend @options, options
{addTasks, removeTasks} = @options
@addTasks = addTasks if typeof addTasks is 'function'
@removeTasks = removeTasks if typeof removeTasks is 'function'
fetchTasks: ->
retryTimes = 0
retryMaxTimes = 3
retryInterval = 100
talk = require './talk'
self = this
_fetchTasks = ->
talk.call 'integration.batchread'
.catch (err) ->
retryTimes += 1
retryDuration = retryInterval * 2 ** retryTimes
if retryTimes > retryMaxTimes
throw new Error('could not fetch the integration list from server')
Promise.delay retryDuration
.then _fetchTasks
_fetchTasks()
.then (integrations = []) ->
integrations.forEach (integration) ->
self.emit 'integration.create', integration
bindEvents: ->
self = this
@on 'integration.create', (integration) ->
self.addTasks integration
@on 'integration.update', (integration) ->
self.removeTasks integration
self.addTasks integration
@on 'integration.remove', (integration) ->
self.removeTasks integration
run: ->
return if @isStopped
return @runCron() if @options.cron
{interval} = @options
self = this
@fetchTasksPromise
.then -> self.runOnce()
.timeout interval # Kill the current task loop when execute time greater than interval
.catch (err) -> logger.warn err.stack
.then -> Promise.delay interval
.then -> self.run()
###*
* Execute the tasks by cron-like schedule
* @return {[type]} [description]
###
runCron: ->
{cron} = @options
@cronJob = new CronJob
cronTime: cron
onTick: @runOnce
start: true
runOnce: =>
self = this
{runner, concurrency, maxErrorTimes, taskInterval} = @options
{tasks} = this
talk = require './talk'
Promise.map Object.keys(tasks), (key) ->
task = tasks[key]
unless task and typeof(runner) is 'function'
delete tasks[key]
return false
Promise.resolve()
.then -> runner task
.then -> task.errorTimes = 0
.catch (err) ->
# Handle error integration
logger.warn err.stack
task.errorTimes = (task.errorTimes or 0) + 1
return unless task.errorTimes >= maxErrorTimes
{integrations} = task
_sendIntegrationError = (ikey) ->
integration = integrations[ikey]
talk.call 'integration.error',
_id: integration._id
errorInfo: err.message
.then ->
self.emit 'integration.remove', integration
.catch (err) -> logger.warn err.stack
Object.keys(integrations).forEach _sendIntegrationError
.delay taskInterval
, concurrency: concurrency
stop: ->
@isStopped = true
@cronJob?.stop()
# The default handler for convert integrations to task
addTasks: (integration) ->
{token, events, url} = integration
{tasks} = this
# Integration based on token and events. e.g. weibo/firim
# These integration requests are made by a pair of token and event
if token and events?.length
events.forEach (event) ->
taskKey = PI:KEY:<KEY>END_PItokenPI:KEY:<KEY>END_PI}_#{event}"
tasks[taskKey] or=
event: event
token: token
integrations: {}
tasks[taskKey].integrations[integration._id] = integration
# Integration based on open url such as rss feed
# These integration make request with a stable url
else if url
taskKey = url.trim()
tasks[taskKey] or=
url: taskKey
integrations: {}
tasks[taskKey].integrations[integration._id] = integration
removeTasks: (integration) ->
{_id} = integration
return unless _id
{tasks} = this
Object.keys(tasks).forEach (taskKey) ->
task = tasks[taskKey]
delete task.integrations[_id]
delete tasks[taskKey] unless Object.keys(task.integrations).length
# Watch service events
watch: (service) ->
self = this
service.on 'integration.create', (integration) ->
self.emit 'integration.create', integration
service.on 'integration.update', (integration) ->
self.emit 'integration.update', integration
service.on 'integration.remove', (integration) ->
self.emit 'integration.remove', integration
this
worker = (options) -> new Worker options
module.exports = worker
|
[
{
"context": "#\n# Based on implementation by Neil Bartlett\n# https://github.com/neilbartlett/color-temperatu",
"end": 44,
"score": 0.999902069568634,
"start": 31,
"tag": "NAME",
"value": "Neil Bartlett"
},
{
"context": "lementation by Neil Bartlett\n# https://github.com/neilbartlet... | node_modules/chroma-js/src/converter/out/rgb2temperature.coffee | Dozacode/ResumeChain | 15 | #
# Based on implementation by Neil Bartlett
# https://github.com/neilbartlett/color-temperature
#
# @requires utils temperature2rgb
rgb2temperature = () ->
[r,g,b] = unpack arguments
minTemp = 1000
maxTemp = 40000
eps = 0.4
while maxTemp - minTemp > eps
temp = (maxTemp + minTemp) * 0.5
rgb = temperature2rgb temp
if (rgb[2] / rgb[0]) >= (b / r)
maxTemp = temp
else
minTemp = temp
round temp
| 3462 | #
# Based on implementation by <NAME>
# https://github.com/neilbartlett/color-temperature
#
# @requires utils temperature2rgb
rgb2temperature = () ->
[r,g,b] = unpack arguments
minTemp = 1000
maxTemp = 40000
eps = 0.4
while maxTemp - minTemp > eps
temp = (maxTemp + minTemp) * 0.5
rgb = temperature2rgb temp
if (rgb[2] / rgb[0]) >= (b / r)
maxTemp = temp
else
minTemp = temp
round temp
| true | #
# Based on implementation by PI:NAME:<NAME>END_PI
# https://github.com/neilbartlett/color-temperature
#
# @requires utils temperature2rgb
rgb2temperature = () ->
[r,g,b] = unpack arguments
minTemp = 1000
maxTemp = 40000
eps = 0.4
while maxTemp - minTemp > eps
temp = (maxTemp + minTemp) * 0.5
rgb = temperature2rgb temp
if (rgb[2] / rgb[0]) >= (b / r)
maxTemp = temp
else
minTemp = temp
round temp
|
[
{
"context": " 'must be at least 3 characters'\n password: 'must be present'\n\n assert.calledWith(form.username.$setValidit",
"end": 655,
"score": 0.9992018342018127,
"start": 640,
"tag": "PASSWORD",
"value": "must be present"
},
{
"context": " 'must be at least 3 characters... | h/static/scripts/test/form-respond-test.coffee | noscripter/h | 2 | {module, inject} = angular.mock
describe 'form-respond', ->
$scope = null
formRespond = null
form = null
before ->
angular.module('h', [])
.service('formRespond', require('../form-respond'))
beforeEach module('h')
beforeEach inject (_$rootScope_, _formRespond_) ->
$scope = _$rootScope_.$new()
formRespond = _formRespond_
form =
$setValidity: sinon.spy()
username: {$setValidity: sinon.spy()}
password: {$setValidity: sinon.spy()}
it 'sets the "response" error key for each field with errors', ->
formRespond form,
username: 'must be at least 3 characters'
password: 'must be present'
assert.calledWith(form.username.$setValidity, 'response', false)
assert.calledWith(form.password.$setValidity, 'response', false)
it 'adds an error message to each input controller', ->
formRespond form,
username: 'must be at least 3 characters'
password: 'must be present'
assert.equal(form.username.responseErrorMessage, 'must be at least 3 characters')
assert.equal(form.password.responseErrorMessage, 'must be present')
it 'sets the "response" error key if the form has a top-level error', ->
formRespond form, {'': 'Explosions!'}
assert.calledWith(form.$setValidity, 'response', false)
it 'adds an error message if the form has a top-level error', ->
formRespond form, {'': 'Explosions!'}
assert.equal(form.responseErrorMessage, 'Explosions!')
it 'sets the "response" error key if the form has a failure reason', ->
formRespond form, null, 'fail'
assert.calledWith(form.$setValidity, 'response', false)
it 'adds an reason message as the response error', ->
formRespond form, null, 'fail'
assert.equal(form.responseErrorMessage, 'fail')
| 132162 | {module, inject} = angular.mock
describe 'form-respond', ->
$scope = null
formRespond = null
form = null
before ->
angular.module('h', [])
.service('formRespond', require('../form-respond'))
beforeEach module('h')
beforeEach inject (_$rootScope_, _formRespond_) ->
$scope = _$rootScope_.$new()
formRespond = _formRespond_
form =
$setValidity: sinon.spy()
username: {$setValidity: sinon.spy()}
password: {$setValidity: sinon.spy()}
it 'sets the "response" error key for each field with errors', ->
formRespond form,
username: 'must be at least 3 characters'
password: '<PASSWORD>'
assert.calledWith(form.username.$setValidity, 'response', false)
assert.calledWith(form.password.$setValidity, 'response', false)
it 'adds an error message to each input controller', ->
formRespond form,
username: 'must be at least 3 characters'
password: '<PASSWORD>'
assert.equal(form.username.responseErrorMessage, 'must be at least 3 characters')
assert.equal(form.password.responseErrorMessage, 'must be present')
it 'sets the "response" error key if the form has a top-level error', ->
formRespond form, {'': 'Explosions!'}
assert.calledWith(form.$setValidity, 'response', false)
it 'adds an error message if the form has a top-level error', ->
formRespond form, {'': 'Explosions!'}
assert.equal(form.responseErrorMessage, 'Explosions!')
it 'sets the "response" error key if the form has a failure reason', ->
formRespond form, null, 'fail'
assert.calledWith(form.$setValidity, 'response', false)
it 'adds an reason message as the response error', ->
formRespond form, null, 'fail'
assert.equal(form.responseErrorMessage, 'fail')
| true | {module, inject} = angular.mock
describe 'form-respond', ->
$scope = null
formRespond = null
form = null
before ->
angular.module('h', [])
.service('formRespond', require('../form-respond'))
beforeEach module('h')
beforeEach inject (_$rootScope_, _formRespond_) ->
$scope = _$rootScope_.$new()
formRespond = _formRespond_
form =
$setValidity: sinon.spy()
username: {$setValidity: sinon.spy()}
password: {$setValidity: sinon.spy()}
it 'sets the "response" error key for each field with errors', ->
formRespond form,
username: 'must be at least 3 characters'
password: 'PI:PASSWORD:<PASSWORD>END_PI'
assert.calledWith(form.username.$setValidity, 'response', false)
assert.calledWith(form.password.$setValidity, 'response', false)
it 'adds an error message to each input controller', ->
formRespond form,
username: 'must be at least 3 characters'
password: 'PI:PASSWORD:<PASSWORD>END_PI'
assert.equal(form.username.responseErrorMessage, 'must be at least 3 characters')
assert.equal(form.password.responseErrorMessage, 'must be present')
it 'sets the "response" error key if the form has a top-level error', ->
formRespond form, {'': 'Explosions!'}
assert.calledWith(form.$setValidity, 'response', false)
it 'adds an error message if the form has a top-level error', ->
formRespond form, {'': 'Explosions!'}
assert.equal(form.responseErrorMessage, 'Explosions!')
it 'sets the "response" error key if the form has a failure reason', ->
formRespond form, null, 'fail'
assert.calledWith(form.$setValidity, 'response', false)
it 'adds an reason message as the response error', ->
formRespond form, null, 'fail'
assert.equal(form.responseErrorMessage, 'fail')
|
[
{
"context": "#####################\n# Title: HomeView\n# Author: kevin@wintr.us @ WINTR\n#########################################",
"end": 101,
"score": 0.9999076128005981,
"start": 87,
"tag": "EMAIL",
"value": "kevin@wintr.us"
},
{
"context": "####\n# Title: HomeView\n# Author: ... | source/javascripts/views/HomeView.coffee | WikiEducationFoundation/WikiEduWizard | 1 | #########################################################
# Title: HomeView
# Author: kevin@wintr.us @ WINTR
#########################################################
# APP
application = require( '../app' )
# SUPER VIEW CLASS
View = require('../views/supers/View')
#TEMPLATES
HomeTemplate = require('../templates/HomeTemplate.hbs')
#SUBVIEWS
StepView = require('../views/StepView')
StepModel = require('../models/StepModel')
StepNavView = require('../views/StepNavView')
TimelineView = require('../views/TimelineView')
#INPUTS
WizardStepInputs = require('../data/WizardStepInputs')
module.exports = class HomeView extends View
#--------------------------------------------------------
# SETUP
#--------------------------------------------------------
className: 'home-view'
template: HomeTemplate
stepData:
intro: application.WizardConfig.intro_steps
pathways: application.WizardConfig.pathways
outro: application.WizardConfig.outro_steps
pathwayIds: ->
return _.keys(@stepData.pathways)
stepViews: []
allStepViews:
intro: []
pathway: []
outro: []
selectedPathways: []
#--------------------------------------------------------
# INIT
#--------------------------------------------------------
initialize: ->
@StepNav = new StepNavView()
@currentStep = 0
@stepsRendered = false
events:
'click .exit-edit' : 'exitEditClickHandler'
subscriptions:
'step:next' : 'nextHandler'
'step:prev' : 'prevHandler'
'step:goto' : 'gotoHandler'
'step:gotoId' : 'gotoIdHandler'
'step:edit' : 'editHandler'
'tips:hide' : 'hideAllTips'
'edit:exit' : 'onEditExit'
render: ->
@$el.html( @template( @getRenderData()))
unless @stepsRendered
@afterRender()
return @
afterRender: ->
@$stepsContainer = @$el.find('.steps')
@$innerContainer = @$el.find('.content')
@renderIntroSteps()
@renderSteps()
@StepNav.stepViews = @stepViews
@StepNav.totalSteps = @stepViews.length
@$innerContainer.append(@StepNav.el)
if @stepViews.length > 0
@showCurrentStep()
setTimeout(=>
@timelineView = new TimelineView()
,1000)
return @
renderIntroSteps: ->
stepNumber = 0
_.each(@stepData.intro,(step, index) =>
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
if index is 0
newview.isFirstStep = true
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
@stepViews.push(newview)
@allStepViews.intro.push(newview)
stepNumber++
)
return @
renderSteps: ->
@allStepViews.pathway = []
stepNumber = @stepViews.length
_.each(@selectedPathways, (pid, pindex) =>
_.each(@stepData.pathways[pid],(step, index) =>
if @selectedPathways.length > 1
if step.id is 'grading' || step.id is 'overview' || step.type is 'grading' || step.type is 'overview'
if pindex < @selectedPathways.length - 1
return
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
newview.$el.addClass("step-pathway step-pathway--#{pid}")
@stepViews.push(newview)
@allStepViews.pathway.push(newview)
stepNumber++
)
)
return @
renderOutroSteps: ->
@allStepViews.outro = []
stepNumber = @stepViews.length
_.each(@stepData.outro,(step, index) =>
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
if index is @stepData.outro.length - 1
newview.isLastStep = true
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
@stepViews.push(newview)
@allStepViews.outro.push(newview)
stepNumber++
)
return @
recreatePathway: ->
clone = @stepViews
@stepViews = [clone[0], clone[1]]
_.each(@allStepViews.pathway, (step) ->
step.remove()
)
_.each(@allStepViews.outro, (step) ->
step.remove()
)
@renderSteps()
@renderOutroSteps()
@StepNav.stepViews = @stepViews
@StepNav.totalSteps = @stepViews.length
@$innerContainer.append(@StepNav.el)
getRenderData: ->
return {
content: "This is special content"
}
#--------------------------------------------------------
# CUSTOM FUNCTIONS
#--------------------------------------------------------
advanceStep: ->
@currentStep+=1
if @currentStep is @stepViews.length
@currentStep = 0
@hideAllSteps()
@showCurrentStep()
decrementStep: ->
@currentStep-=1
if @currentStep < 0
@currentStep = @stepViews.length - 1
@hideAllSteps()
@showCurrentStep()
updateStep: (index) ->
@currentStep = index
@hideAllSteps()
@showCurrentStep()
updateStepById: (id) ->
_.each(@stepViews,(stepView) =>
if stepView.stepId() is id
@updateStep(_.indexOf(@stepViews,stepView))
return
)
showCurrentStep: ->
@stepViews[@currentStep].show()
Backbone.Mediator.publish('step:update', @currentStep)
return @
updateSelectedPathway: (action, pathwayId) ->
if action is 'add'
if pathwayId is 'researchwrite'
@selectedPathways = [pathwayId]
else
@selectedPathways.push(pathwayId)
else if action is 'remove'
if pathwayId is 'researchwrite'
@selectedPathways = []
else
removeIndex = _.indexOf(@selectedPathway, pathwayId)
@selectedPathways.splice(removeIndex)
@recreatePathway()
return @
currentStepView: ->
return @stepViews[@currentStep]
hideAllSteps: ->
_.each(@stepViews,(stepView) =>
stepView.hide()
)
hideAllTips: (e) ->
_.each(@stepViews,(stepView) =>
stepView.tipVisible = false
)
$('body').addClass('tip-open')
$('.step-info-tip').removeClass('visible')
$('.custom-input-wrapper').removeClass('selected')
#--------------------------------------------------------
# EVENT HANDLERS
#--------------------------------------------------------
nextHandler: ->
@advanceStep()
@hideAllTips()
prevHandler: ->
@decrementStep()
@hideAllTips()
editHandler: (id) ->
if id is 'assignment_selection'
x = confirm('Are you sure you want to start the process over with a new assignment type?')
if !x
return
else
$('body').addClass('edit-mode')
_.each(@stepViews, (view, index) =>
if view.model.id == id
@updateStep(index)
)
onEditExit: ->
$('body').removeClass('edit-mode')
exitEditClickHandler: (e) ->
e.preventDefault()
Backbone.Mediator.publish('edit:exit')
gotoHandler: (index) ->
@updateStep(index)
@hideAllTips()
gotoIdHandler: (id) ->
@updateStepById(id)
@hideAllTips()
getSelectedIds: ->
selectedIds = []
_.each(WizardStepInputs, (steps) =>
_.each(steps, (step) =>
if step.selected is true
if step.id
selectedIds.push step.id
)
)
return selectedIds
| 187592 | #########################################################
# Title: HomeView
# Author: <EMAIL> @ WINTR
#########################################################
# APP
application = require( '../app' )
# SUPER VIEW CLASS
View = require('../views/supers/View')
#TEMPLATES
HomeTemplate = require('../templates/HomeTemplate.hbs')
#SUBVIEWS
StepView = require('../views/StepView')
StepModel = require('../models/StepModel')
StepNavView = require('../views/StepNavView')
TimelineView = require('../views/TimelineView')
#INPUTS
WizardStepInputs = require('../data/WizardStepInputs')
module.exports = class HomeView extends View
#--------------------------------------------------------
# SETUP
#--------------------------------------------------------
className: 'home-view'
template: HomeTemplate
stepData:
intro: application.WizardConfig.intro_steps
pathways: application.WizardConfig.pathways
outro: application.WizardConfig.outro_steps
pathwayIds: ->
return _.keys(@stepData.pathways)
stepViews: []
allStepViews:
intro: []
pathway: []
outro: []
selectedPathways: []
#--------------------------------------------------------
# INIT
#--------------------------------------------------------
initialize: ->
@StepNav = new StepNavView()
@currentStep = 0
@stepsRendered = false
events:
'click .exit-edit' : 'exitEditClickHandler'
subscriptions:
'step:next' : 'nextHandler'
'step:prev' : 'prevHandler'
'step:goto' : 'gotoHandler'
'step:gotoId' : 'gotoIdHandler'
'step:edit' : 'editHandler'
'tips:hide' : 'hideAllTips'
'edit:exit' : 'onEditExit'
render: ->
@$el.html( @template( @getRenderData()))
unless @stepsRendered
@afterRender()
return @
afterRender: ->
@$stepsContainer = @$el.find('.steps')
@$innerContainer = @$el.find('.content')
@renderIntroSteps()
@renderSteps()
@StepNav.stepViews = @stepViews
@StepNav.totalSteps = @stepViews.length
@$innerContainer.append(@StepNav.el)
if @stepViews.length > 0
@showCurrentStep()
setTimeout(=>
@timelineView = new TimelineView()
,1000)
return @
renderIntroSteps: ->
stepNumber = 0
_.each(@stepData.intro,(step, index) =>
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
if index is 0
newview.isFirstStep = true
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
@stepViews.push(newview)
@allStepViews.intro.push(newview)
stepNumber++
)
return @
renderSteps: ->
@allStepViews.pathway = []
stepNumber = @stepViews.length
_.each(@selectedPathways, (pid, pindex) =>
_.each(@stepData.pathways[pid],(step, index) =>
if @selectedPathways.length > 1
if step.id is 'grading' || step.id is 'overview' || step.type is 'grading' || step.type is 'overview'
if pindex < @selectedPathways.length - 1
return
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
newview.$el.addClass("step-pathway step-pathway--#{pid}")
@stepViews.push(newview)
@allStepViews.pathway.push(newview)
stepNumber++
)
)
return @
renderOutroSteps: ->
@allStepViews.outro = []
stepNumber = @stepViews.length
_.each(@stepData.outro,(step, index) =>
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
if index is @stepData.outro.length - 1
newview.isLastStep = true
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
@stepViews.push(newview)
@allStepViews.outro.push(newview)
stepNumber++
)
return @
recreatePathway: ->
clone = @stepViews
@stepViews = [clone[0], clone[1]]
_.each(@allStepViews.pathway, (step) ->
step.remove()
)
_.each(@allStepViews.outro, (step) ->
step.remove()
)
@renderSteps()
@renderOutroSteps()
@StepNav.stepViews = @stepViews
@StepNav.totalSteps = @stepViews.length
@$innerContainer.append(@StepNav.el)
getRenderData: ->
return {
content: "This is special content"
}
#--------------------------------------------------------
# CUSTOM FUNCTIONS
#--------------------------------------------------------
advanceStep: ->
@currentStep+=1
if @currentStep is @stepViews.length
@currentStep = 0
@hideAllSteps()
@showCurrentStep()
decrementStep: ->
@currentStep-=1
if @currentStep < 0
@currentStep = @stepViews.length - 1
@hideAllSteps()
@showCurrentStep()
updateStep: (index) ->
@currentStep = index
@hideAllSteps()
@showCurrentStep()
updateStepById: (id) ->
_.each(@stepViews,(stepView) =>
if stepView.stepId() is id
@updateStep(_.indexOf(@stepViews,stepView))
return
)
showCurrentStep: ->
@stepViews[@currentStep].show()
Backbone.Mediator.publish('step:update', @currentStep)
return @
updateSelectedPathway: (action, pathwayId) ->
if action is 'add'
if pathwayId is 'researchwrite'
@selectedPathways = [pathwayId]
else
@selectedPathways.push(pathwayId)
else if action is 'remove'
if pathwayId is 'researchwrite'
@selectedPathways = []
else
removeIndex = _.indexOf(@selectedPathway, pathwayId)
@selectedPathways.splice(removeIndex)
@recreatePathway()
return @
currentStepView: ->
return @stepViews[@currentStep]
hideAllSteps: ->
_.each(@stepViews,(stepView) =>
stepView.hide()
)
hideAllTips: (e) ->
_.each(@stepViews,(stepView) =>
stepView.tipVisible = false
)
$('body').addClass('tip-open')
$('.step-info-tip').removeClass('visible')
$('.custom-input-wrapper').removeClass('selected')
#--------------------------------------------------------
# EVENT HANDLERS
#--------------------------------------------------------
nextHandler: ->
@advanceStep()
@hideAllTips()
prevHandler: ->
@decrementStep()
@hideAllTips()
editHandler: (id) ->
if id is 'assignment_selection'
x = confirm('Are you sure you want to start the process over with a new assignment type?')
if !x
return
else
$('body').addClass('edit-mode')
_.each(@stepViews, (view, index) =>
if view.model.id == id
@updateStep(index)
)
onEditExit: ->
$('body').removeClass('edit-mode')
exitEditClickHandler: (e) ->
e.preventDefault()
Backbone.Mediator.publish('edit:exit')
gotoHandler: (index) ->
@updateStep(index)
@hideAllTips()
gotoIdHandler: (id) ->
@updateStepById(id)
@hideAllTips()
getSelectedIds: ->
selectedIds = []
_.each(WizardStepInputs, (steps) =>
_.each(steps, (step) =>
if step.selected is true
if step.id
selectedIds.push step.id
)
)
return selectedIds
| true | #########################################################
# Title: HomeView
# Author: PI:EMAIL:<EMAIL>END_PI @ WINTR
#########################################################
# APP
application = require( '../app' )
# SUPER VIEW CLASS
View = require('../views/supers/View')
#TEMPLATES
HomeTemplate = require('../templates/HomeTemplate.hbs')
#SUBVIEWS
StepView = require('../views/StepView')
StepModel = require('../models/StepModel')
StepNavView = require('../views/StepNavView')
TimelineView = require('../views/TimelineView')
#INPUTS
WizardStepInputs = require('../data/WizardStepInputs')
module.exports = class HomeView extends View
#--------------------------------------------------------
# SETUP
#--------------------------------------------------------
className: 'home-view'
template: HomeTemplate
stepData:
intro: application.WizardConfig.intro_steps
pathways: application.WizardConfig.pathways
outro: application.WizardConfig.outro_steps
pathwayIds: ->
return _.keys(@stepData.pathways)
stepViews: []
allStepViews:
intro: []
pathway: []
outro: []
selectedPathways: []
#--------------------------------------------------------
# INIT
#--------------------------------------------------------
initialize: ->
@StepNav = new StepNavView()
@currentStep = 0
@stepsRendered = false
events:
'click .exit-edit' : 'exitEditClickHandler'
subscriptions:
'step:next' : 'nextHandler'
'step:prev' : 'prevHandler'
'step:goto' : 'gotoHandler'
'step:gotoId' : 'gotoIdHandler'
'step:edit' : 'editHandler'
'tips:hide' : 'hideAllTips'
'edit:exit' : 'onEditExit'
render: ->
@$el.html( @template( @getRenderData()))
unless @stepsRendered
@afterRender()
return @
afterRender: ->
@$stepsContainer = @$el.find('.steps')
@$innerContainer = @$el.find('.content')
@renderIntroSteps()
@renderSteps()
@StepNav.stepViews = @stepViews
@StepNav.totalSteps = @stepViews.length
@$innerContainer.append(@StepNav.el)
if @stepViews.length > 0
@showCurrentStep()
setTimeout(=>
@timelineView = new TimelineView()
,1000)
return @
renderIntroSteps: ->
stepNumber = 0
_.each(@stepData.intro,(step, index) =>
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
if index is 0
newview.isFirstStep = true
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
@stepViews.push(newview)
@allStepViews.intro.push(newview)
stepNumber++
)
return @
renderSteps: ->
@allStepViews.pathway = []
stepNumber = @stepViews.length
_.each(@selectedPathways, (pid, pindex) =>
_.each(@stepData.pathways[pid],(step, index) =>
if @selectedPathways.length > 1
if step.id is 'grading' || step.id is 'overview' || step.type is 'grading' || step.type is 'overview'
if pindex < @selectedPathways.length - 1
return
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
newview.$el.addClass("step-pathway step-pathway--#{pid}")
@stepViews.push(newview)
@allStepViews.pathway.push(newview)
stepNumber++
)
)
return @
renderOutroSteps: ->
@allStepViews.outro = []
stepNumber = @stepViews.length
_.each(@stepData.outro,(step, index) =>
newmodel = new StepModel()
_.map(step,(value, key, list) ->
newmodel.set(key,value)
)
newview = new StepView(
model: newmodel
)
newview.model.set('stepNumber', stepNumber + 1)
newview.model.set('stepIndex', stepNumber )
if index is @stepData.outro.length - 1
newview.isLastStep = true
@$stepsContainer.append(newview.render().hide().el)
newview.$el.addClass("step--#{step.id}")
@stepViews.push(newview)
@allStepViews.outro.push(newview)
stepNumber++
)
return @
recreatePathway: ->
clone = @stepViews
@stepViews = [clone[0], clone[1]]
_.each(@allStepViews.pathway, (step) ->
step.remove()
)
_.each(@allStepViews.outro, (step) ->
step.remove()
)
@renderSteps()
@renderOutroSteps()
@StepNav.stepViews = @stepViews
@StepNav.totalSteps = @stepViews.length
@$innerContainer.append(@StepNav.el)
getRenderData: ->
return {
content: "This is special content"
}
#--------------------------------------------------------
# CUSTOM FUNCTIONS
#--------------------------------------------------------
advanceStep: ->
@currentStep+=1
if @currentStep is @stepViews.length
@currentStep = 0
@hideAllSteps()
@showCurrentStep()
decrementStep: ->
@currentStep-=1
if @currentStep < 0
@currentStep = @stepViews.length - 1
@hideAllSteps()
@showCurrentStep()
updateStep: (index) ->
@currentStep = index
@hideAllSteps()
@showCurrentStep()
updateStepById: (id) ->
_.each(@stepViews,(stepView) =>
if stepView.stepId() is id
@updateStep(_.indexOf(@stepViews,stepView))
return
)
showCurrentStep: ->
@stepViews[@currentStep].show()
Backbone.Mediator.publish('step:update', @currentStep)
return @
updateSelectedPathway: (action, pathwayId) ->
if action is 'add'
if pathwayId is 'researchwrite'
@selectedPathways = [pathwayId]
else
@selectedPathways.push(pathwayId)
else if action is 'remove'
if pathwayId is 'researchwrite'
@selectedPathways = []
else
removeIndex = _.indexOf(@selectedPathway, pathwayId)
@selectedPathways.splice(removeIndex)
@recreatePathway()
return @
currentStepView: ->
return @stepViews[@currentStep]
hideAllSteps: ->
_.each(@stepViews,(stepView) =>
stepView.hide()
)
hideAllTips: (e) ->
_.each(@stepViews,(stepView) =>
stepView.tipVisible = false
)
$('body').addClass('tip-open')
$('.step-info-tip').removeClass('visible')
$('.custom-input-wrapper').removeClass('selected')
#--------------------------------------------------------
# EVENT HANDLERS
#--------------------------------------------------------
nextHandler: ->
@advanceStep()
@hideAllTips()
prevHandler: ->
@decrementStep()
@hideAllTips()
editHandler: (id) ->
if id is 'assignment_selection'
x = confirm('Are you sure you want to start the process over with a new assignment type?')
if !x
return
else
$('body').addClass('edit-mode')
_.each(@stepViews, (view, index) =>
if view.model.id == id
@updateStep(index)
)
onEditExit: ->
$('body').removeClass('edit-mode')
exitEditClickHandler: (e) ->
e.preventDefault()
Backbone.Mediator.publish('edit:exit')
gotoHandler: (index) ->
@updateStep(index)
@hideAllTips()
gotoIdHandler: (id) ->
@updateStepById(id)
@hideAllTips()
getSelectedIds: ->
selectedIds = []
_.each(WizardStepInputs, (steps) =>
_.each(steps, (step) =>
if step.selected is true
if step.id
selectedIds.push step.id
)
)
return selectedIds
|
[
{
"context": "###\n@Author: Kristinita\n@Date: 2017-01-30 13:33:35\n@Last Modified time:",
"end": 23,
"score": 0.9997961521148682,
"start": 13,
"tag": "NAME",
"value": "Kristinita"
},
{
"context": "it.ly/2Iq1nGs ;\n\tReplace eval: https://github.com/eslint/eslint/issues/7861#issuec... | content/coffee/personal/Kristinita/gcse.coffee | Kristinita/KristinitaPelicanCI | 0 | ###
@Author: Kristinita
@Date: 2017-01-30 13:33:35
@Last Modified time: 2017-01-30 13:39:59
###
###############################
# Google Custom Search Engine #
###############################
# Custom Search Engine:
# https://www.google.com/cse/
# [WARNING]: New search engine, because in old error “X-Frame-Options”:
# http://stackoverflow.com/a/32696709/5951529
# [NOTE] “enableHistory = true” enables history management.
###
[DEPRECATED] Old form.
< gcse: search enableHistory = true > < /gcse:search>
< gcse: searchbox enableHistory = trueautoCompleteMaxCompletions = 10 >
< /gcse:searchbox> < gcse: searchresults > < /gcse:searchresults>
###
do ->
cx = '013024336414733191742:sps98skj394'
gcse = document.createElement('script')
gcse.type = 'text/javascript'
gcse.async = true
gcse.src = 'https://cse.google.com/cse.js?cx=' + cx
s = document.getElementsByTagName('script')[0]
###
Add autofocus for Google Custom Search Engine Form:
http://bit.ly/2Iq1nGs ;
Replace eval: https://github.com/eslint/eslint/issues/7861#issuecomment-270670327
###
# 1000 delay work not always, I increase delay
setTimeout (->
document.getElementById('gsc-i-id1').focus()
return
), 1500
s.parentNode.insertBefore gcse, s
return
| 120455 | ###
@Author: <NAME>
@Date: 2017-01-30 13:33:35
@Last Modified time: 2017-01-30 13:39:59
###
###############################
# Google Custom Search Engine #
###############################
# Custom Search Engine:
# https://www.google.com/cse/
# [WARNING]: New search engine, because in old error “X-Frame-Options”:
# http://stackoverflow.com/a/32696709/5951529
# [NOTE] “enableHistory = true” enables history management.
###
[DEPRECATED] Old form.
< gcse: search enableHistory = true > < /gcse:search>
< gcse: searchbox enableHistory = trueautoCompleteMaxCompletions = 10 >
< /gcse:searchbox> < gcse: searchresults > < /gcse:searchresults>
###
do ->
cx = '013024336414733191742:sps98skj394'
gcse = document.createElement('script')
gcse.type = 'text/javascript'
gcse.async = true
gcse.src = 'https://cse.google.com/cse.js?cx=' + cx
s = document.getElementsByTagName('script')[0]
###
Add autofocus for Google Custom Search Engine Form:
http://bit.ly/2Iq1nGs ;
Replace eval: https://github.com/eslint/eslint/issues/7861#issuecomment-270670327
###
# 1000 delay work not always, I increase delay
setTimeout (->
document.getElementById('gsc-i-id1').focus()
return
), 1500
s.parentNode.insertBefore gcse, s
return
| true | ###
@Author: PI:NAME:<NAME>END_PI
@Date: 2017-01-30 13:33:35
@Last Modified time: 2017-01-30 13:39:59
###
###############################
# Google Custom Search Engine #
###############################
# Custom Search Engine:
# https://www.google.com/cse/
# [WARNING]: New search engine, because in old error “X-Frame-Options”:
# http://stackoverflow.com/a/32696709/5951529
# [NOTE] “enableHistory = true” enables history management.
###
[DEPRECATED] Old form.
< gcse: search enableHistory = true > < /gcse:search>
< gcse: searchbox enableHistory = trueautoCompleteMaxCompletions = 10 >
< /gcse:searchbox> < gcse: searchresults > < /gcse:searchresults>
###
do ->
cx = '013024336414733191742:sps98skj394'
gcse = document.createElement('script')
gcse.type = 'text/javascript'
gcse.async = true
gcse.src = 'https://cse.google.com/cse.js?cx=' + cx
s = document.getElementsByTagName('script')[0]
###
Add autofocus for Google Custom Search Engine Form:
http://bit.ly/2Iq1nGs ;
Replace eval: https://github.com/eslint/eslint/issues/7861#issuecomment-270670327
###
# 1000 delay work not always, I increase delay
setTimeout (->
document.getElementById('gsc-i-id1').focus()
return
), 1500
s.parentNode.insertBefore gcse, s
return
|
[
{
"context": "ser'+_.uniqueId()+'@example.com'\n password: 'password'\n anonymous: false\n }, options)\n user ",
"end": 1550,
"score": 0.9995297193527222,
"start": 1542,
"tag": "PASSWORD",
"value": "password"
},
{
"context": "get('email') or user.get('name')\n pa... | spec/server/utils.coffee | mohancm/codecombat | 1 | async = require 'async'
utils = require '../../server/lib/utils'
co = require 'co'
Promise = require 'bluebird'
User = require '../../server/models/User'
Level = require '../../server/models/Level'
Achievement = require '../../server/models/Achievement'
Campaign = require '../../server/models/Campaign'
Course = require '../../server/models/Course'
Prepaid = require '../../server/models/Prepaid'
Classroom = require '../../server/models/Classroom'
CourseInstance = require '../../server/models/CourseInstance'
moment = require 'moment'
Classroom = require '../../server/models/Classroom'
TrialRequest = require '../../server/models/TrialRequest'
campaignSchema = require '../../app/schemas/models/campaign.schema'
campaignLevelProperties = _.keys(campaignSchema.properties.levels.additionalProperties.properties)
campaignAdjacentCampaignProperties = _.keys(campaignSchema.properties.adjacentCampaigns.additionalProperties.properties)
module.exports = mw =
getURL: (path) -> 'http://localhost:3001' + path
clearModels: Promise.promisify (models, done) ->
funcs = []
for model in models
wrapped = (m) ->
(callback) ->
m.remove {}, (err) ->
callback(err, true)
funcs.push(wrapped(model))
async.parallel funcs, done
initUser: (options, done) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({
permissions: []
name: 'Name Nameyname '+_.uniqueId()
email: 'user'+_.uniqueId()+'@example.com'
password: 'password'
anonymous: false
}, options)
user = new User(options)
promise = user.save()
return promise
loginUser: Promise.promisify (user, options={}, done) ->
if _.isFunction(options)
done = options
options = {}
form = {
username: user.get('email') or user.get('name')
password: 'password'
}
(options.request or request).post mw.getURL('/auth/login'), { form: form }, (err, res) ->
expect(err).toBe(null)
expect(res.statusCode).toBe(200)
mw.lastLogin = user
done(err, user)
initAdmin: (options) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({permissions: ['admin']}, options)
return @initUser(options)
initArtisan: (options) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({permissions: ['artisan']}, options)
return @initUser(options)
becomeAnonymous: Promise.promisify (done) ->
request.post mw.getURL('/auth/logout'), ->
request.get mw.getURL('/auth/whoami'), {json: true}, (err, res) ->
User.findById(res.body._id).exec(done)
logout: Promise.promisify (done) ->
request.post mw.getURL('/auth/logout'), done
wrap: (gen) ->
fn = co.wrap(gen)
return (done) ->
fn.apply(@, [done]).catch (err) -> done.fail(err)
makeLevel: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Level ')
permissions: [{target: mw.lastLogin.id, access: 'owner'}]
}, data)
request.post { uri: getURL('/db/level'), json: data }, (err, res) ->
return done(err) if err
Level.findById(res.body._id).exec done
makeAchievement: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Achievement ')
}, data)
if sources.related and not data.related
related = sources.related
data.related = (related.get('original') or related._id).valueOf()
request.post { uri: getURL('/db/achievement'), json: data }, (err, res) ->
return done(err) if err
Achievement.findById(res.body._id).exec done
makeCampaign: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Campaign ')
}, data)
if not data.levels
data.levels = {}
for level in sources?.levels or []
data.levels[level.get('original').valueOf()] = _.pick level.toObject(), campaignLevelProperties
if not data.adjacentCampaigns
data.adjacentCampaigns = {}
for campaign in sources?.adjacentCampaigns or []
data.adjacentCampaigns[campaign.id] = _.pick campaign.toObject(), campaignAdjacentCampaignProperties
request.post { uri: getURL('/db/campaign'), json: data }, (err, res) ->
return done(err) if err
Campaign.findById(res.body._id).exec done
makeCourse: (data={}, sources={}) ->
if sources.campaign and not data.campaignID
data.campaignID = sources.campaign._id
data.releasePhase ||= 'released'
course = new Course(data)
return course.save()
makePrepaid: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
type: 'course'
maxRedeemers: 9001
endDate: moment().add(1, 'month').toISOString()
startDate: new Date().toISOString()
}, data)
request.post { uri: getURL('/db/prepaid'), json: data }, (err, res) ->
return done(err) if err
expect(res.statusCode).toBe(201)
Prepaid.findById(res.body._id).exec done
makeClassroom: (data={}, sources={}) -> co ->
data = _.extend({}, {
name: _.uniqueId('Classroom ')
}, data)
[res, body] = yield request.postAsync { uri: getURL('/db/classroom'), json: data }
expect(res.statusCode).toBe(201)
classroom = yield Classroom.findById(res.body._id)
if sources.members
classroom.set('members', _.map(sources.members, '_id'))
yield classroom.save()
return classroom
makeCourseInstance: (data={}, sources={}) -> co ->
if sources.course and not data.courseID
data.courseID = sources.course.id
if sources.classroom and not data.classroomID
data.classroomID = sources.classroom.id
[res, body] = yield request.postAsync({ uri: getURL('/db/course_instance'), json: data })
expect(res.statusCode).toBe(200)
courseInstance = yield CourseInstance.findById(res.body._id)
if sources.members
userIDs = _.map(sources.members, 'id')
[res, body] = yield request.postAsync({
url: getURL("/db/course_instance/#{courseInstance.id}/members")
json: { userIDs: userIDs }
})
expect(res.statusCode).toBe(200)
courseInstance = yield CourseInstance.findById(res.body._id)
return courseInstance
makeTrialRequest: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
type: 'course'
properties: {}
}, data)
request.post { uri: getURL('/db/trial.request'), json: data }, (err, res) ->
return done(err) if err
expect(res.statusCode).toBe(201)
TrialRequest.findById(res.body._id).exec done
| 158862 | async = require 'async'
utils = require '../../server/lib/utils'
co = require 'co'
Promise = require 'bluebird'
User = require '../../server/models/User'
Level = require '../../server/models/Level'
Achievement = require '../../server/models/Achievement'
Campaign = require '../../server/models/Campaign'
Course = require '../../server/models/Course'
Prepaid = require '../../server/models/Prepaid'
Classroom = require '../../server/models/Classroom'
CourseInstance = require '../../server/models/CourseInstance'
moment = require 'moment'
Classroom = require '../../server/models/Classroom'
TrialRequest = require '../../server/models/TrialRequest'
campaignSchema = require '../../app/schemas/models/campaign.schema'
campaignLevelProperties = _.keys(campaignSchema.properties.levels.additionalProperties.properties)
campaignAdjacentCampaignProperties = _.keys(campaignSchema.properties.adjacentCampaigns.additionalProperties.properties)
module.exports = mw =
getURL: (path) -> 'http://localhost:3001' + path
clearModels: Promise.promisify (models, done) ->
funcs = []
for model in models
wrapped = (m) ->
(callback) ->
m.remove {}, (err) ->
callback(err, true)
funcs.push(wrapped(model))
async.parallel funcs, done
initUser: (options, done) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({
permissions: []
name: 'Name Nameyname '+_.uniqueId()
email: 'user'+_.uniqueId()+'@example.com'
password: '<PASSWORD>'
anonymous: false
}, options)
user = new User(options)
promise = user.save()
return promise
loginUser: Promise.promisify (user, options={}, done) ->
if _.isFunction(options)
done = options
options = {}
form = {
username: user.get('email') or user.get('name')
password: '<PASSWORD>'
}
(options.request or request).post mw.getURL('/auth/login'), { form: form }, (err, res) ->
expect(err).toBe(null)
expect(res.statusCode).toBe(200)
mw.lastLogin = user
done(err, user)
initAdmin: (options) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({permissions: ['admin']}, options)
return @initUser(options)
initArtisan: (options) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({permissions: ['artisan']}, options)
return @initUser(options)
becomeAnonymous: Promise.promisify (done) ->
request.post mw.getURL('/auth/logout'), ->
request.get mw.getURL('/auth/whoami'), {json: true}, (err, res) ->
User.findById(res.body._id).exec(done)
logout: Promise.promisify (done) ->
request.post mw.getURL('/auth/logout'), done
wrap: (gen) ->
fn = co.wrap(gen)
return (done) ->
fn.apply(@, [done]).catch (err) -> done.fail(err)
makeLevel: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Level ')
permissions: [{target: mw.lastLogin.id, access: 'owner'}]
}, data)
request.post { uri: getURL('/db/level'), json: data }, (err, res) ->
return done(err) if err
Level.findById(res.body._id).exec done
makeAchievement: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Achievement ')
}, data)
if sources.related and not data.related
related = sources.related
data.related = (related.get('original') or related._id).valueOf()
request.post { uri: getURL('/db/achievement'), json: data }, (err, res) ->
return done(err) if err
Achievement.findById(res.body._id).exec done
makeCampaign: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Campaign ')
}, data)
if not data.levels
data.levels = {}
for level in sources?.levels or []
data.levels[level.get('original').valueOf()] = _.pick level.toObject(), campaignLevelProperties
if not data.adjacentCampaigns
data.adjacentCampaigns = {}
for campaign in sources?.adjacentCampaigns or []
data.adjacentCampaigns[campaign.id] = _.pick campaign.toObject(), campaignAdjacentCampaignProperties
request.post { uri: getURL('/db/campaign'), json: data }, (err, res) ->
return done(err) if err
Campaign.findById(res.body._id).exec done
makeCourse: (data={}, sources={}) ->
if sources.campaign and not data.campaignID
data.campaignID = sources.campaign._id
data.releasePhase ||= 'released'
course = new Course(data)
return course.save()
makePrepaid: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
type: 'course'
maxRedeemers: 9001
endDate: moment().add(1, 'month').toISOString()
startDate: new Date().toISOString()
}, data)
request.post { uri: getURL('/db/prepaid'), json: data }, (err, res) ->
return done(err) if err
expect(res.statusCode).toBe(201)
Prepaid.findById(res.body._id).exec done
makeClassroom: (data={}, sources={}) -> co ->
data = _.extend({}, {
name: _.uniqueId('Classroom ')
}, data)
[res, body] = yield request.postAsync { uri: getURL('/db/classroom'), json: data }
expect(res.statusCode).toBe(201)
classroom = yield Classroom.findById(res.body._id)
if sources.members
classroom.set('members', _.map(sources.members, '_id'))
yield classroom.save()
return classroom
makeCourseInstance: (data={}, sources={}) -> co ->
if sources.course and not data.courseID
data.courseID = sources.course.id
if sources.classroom and not data.classroomID
data.classroomID = sources.classroom.id
[res, body] = yield request.postAsync({ uri: getURL('/db/course_instance'), json: data })
expect(res.statusCode).toBe(200)
courseInstance = yield CourseInstance.findById(res.body._id)
if sources.members
userIDs = _.map(sources.members, 'id')
[res, body] = yield request.postAsync({
url: getURL("/db/course_instance/#{courseInstance.id}/members")
json: { userIDs: userIDs }
})
expect(res.statusCode).toBe(200)
courseInstance = yield CourseInstance.findById(res.body._id)
return courseInstance
makeTrialRequest: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
type: 'course'
properties: {}
}, data)
request.post { uri: getURL('/db/trial.request'), json: data }, (err, res) ->
return done(err) if err
expect(res.statusCode).toBe(201)
TrialRequest.findById(res.body._id).exec done
| true | async = require 'async'
utils = require '../../server/lib/utils'
co = require 'co'
Promise = require 'bluebird'
User = require '../../server/models/User'
Level = require '../../server/models/Level'
Achievement = require '../../server/models/Achievement'
Campaign = require '../../server/models/Campaign'
Course = require '../../server/models/Course'
Prepaid = require '../../server/models/Prepaid'
Classroom = require '../../server/models/Classroom'
CourseInstance = require '../../server/models/CourseInstance'
moment = require 'moment'
Classroom = require '../../server/models/Classroom'
TrialRequest = require '../../server/models/TrialRequest'
campaignSchema = require '../../app/schemas/models/campaign.schema'
campaignLevelProperties = _.keys(campaignSchema.properties.levels.additionalProperties.properties)
campaignAdjacentCampaignProperties = _.keys(campaignSchema.properties.adjacentCampaigns.additionalProperties.properties)
module.exports = mw =
getURL: (path) -> 'http://localhost:3001' + path
clearModels: Promise.promisify (models, done) ->
funcs = []
for model in models
wrapped = (m) ->
(callback) ->
m.remove {}, (err) ->
callback(err, true)
funcs.push(wrapped(model))
async.parallel funcs, done
initUser: (options, done) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({
permissions: []
name: 'Name Nameyname '+_.uniqueId()
email: 'user'+_.uniqueId()+'@example.com'
password: 'PI:PASSWORD:<PASSWORD>END_PI'
anonymous: false
}, options)
user = new User(options)
promise = user.save()
return promise
loginUser: Promise.promisify (user, options={}, done) ->
if _.isFunction(options)
done = options
options = {}
form = {
username: user.get('email') or user.get('name')
password: 'PI:PASSWORD:<PASSWORD>END_PI'
}
(options.request or request).post mw.getURL('/auth/login'), { form: form }, (err, res) ->
expect(err).toBe(null)
expect(res.statusCode).toBe(200)
mw.lastLogin = user
done(err, user)
initAdmin: (options) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({permissions: ['admin']}, options)
return @initUser(options)
initArtisan: (options) ->
if _.isFunction(options)
done = options
options = {}
options = _.extend({permissions: ['artisan']}, options)
return @initUser(options)
becomeAnonymous: Promise.promisify (done) ->
request.post mw.getURL('/auth/logout'), ->
request.get mw.getURL('/auth/whoami'), {json: true}, (err, res) ->
User.findById(res.body._id).exec(done)
logout: Promise.promisify (done) ->
request.post mw.getURL('/auth/logout'), done
wrap: (gen) ->
fn = co.wrap(gen)
return (done) ->
fn.apply(@, [done]).catch (err) -> done.fail(err)
makeLevel: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Level ')
permissions: [{target: mw.lastLogin.id, access: 'owner'}]
}, data)
request.post { uri: getURL('/db/level'), json: data }, (err, res) ->
return done(err) if err
Level.findById(res.body._id).exec done
makeAchievement: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Achievement ')
}, data)
if sources.related and not data.related
related = sources.related
data.related = (related.get('original') or related._id).valueOf()
request.post { uri: getURL('/db/achievement'), json: data }, (err, res) ->
return done(err) if err
Achievement.findById(res.body._id).exec done
makeCampaign: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
name: _.uniqueId('Campaign ')
}, data)
if not data.levels
data.levels = {}
for level in sources?.levels or []
data.levels[level.get('original').valueOf()] = _.pick level.toObject(), campaignLevelProperties
if not data.adjacentCampaigns
data.adjacentCampaigns = {}
for campaign in sources?.adjacentCampaigns or []
data.adjacentCampaigns[campaign.id] = _.pick campaign.toObject(), campaignAdjacentCampaignProperties
request.post { uri: getURL('/db/campaign'), json: data }, (err, res) ->
return done(err) if err
Campaign.findById(res.body._id).exec done
makeCourse: (data={}, sources={}) ->
if sources.campaign and not data.campaignID
data.campaignID = sources.campaign._id
data.releasePhase ||= 'released'
course = new Course(data)
return course.save()
makePrepaid: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
type: 'course'
maxRedeemers: 9001
endDate: moment().add(1, 'month').toISOString()
startDate: new Date().toISOString()
}, data)
request.post { uri: getURL('/db/prepaid'), json: data }, (err, res) ->
return done(err) if err
expect(res.statusCode).toBe(201)
Prepaid.findById(res.body._id).exec done
makeClassroom: (data={}, sources={}) -> co ->
data = _.extend({}, {
name: _.uniqueId('Classroom ')
}, data)
[res, body] = yield request.postAsync { uri: getURL('/db/classroom'), json: data }
expect(res.statusCode).toBe(201)
classroom = yield Classroom.findById(res.body._id)
if sources.members
classroom.set('members', _.map(sources.members, '_id'))
yield classroom.save()
return classroom
makeCourseInstance: (data={}, sources={}) -> co ->
if sources.course and not data.courseID
data.courseID = sources.course.id
if sources.classroom and not data.classroomID
data.classroomID = sources.classroom.id
[res, body] = yield request.postAsync({ uri: getURL('/db/course_instance'), json: data })
expect(res.statusCode).toBe(200)
courseInstance = yield CourseInstance.findById(res.body._id)
if sources.members
userIDs = _.map(sources.members, 'id')
[res, body] = yield request.postAsync({
url: getURL("/db/course_instance/#{courseInstance.id}/members")
json: { userIDs: userIDs }
})
expect(res.statusCode).toBe(200)
courseInstance = yield CourseInstance.findById(res.body._id)
return courseInstance
makeTrialRequest: Promise.promisify (data, sources, done) ->
args = Array.from(arguments)
[done, [data, sources]] = [args.pop(), args]
data = _.extend({}, {
type: 'course'
properties: {}
}, data)
request.post { uri: getURL('/db/trial.request'), json: data }, (err, res) ->
return done(err) if err
expect(res.statusCode).toBe(201)
TrialRequest.findById(res.body._id).exec done
|
[
{
"context": "Each ->\n co =>\n yield @room.user.say 'alice', '@hubot whois'\n yield delayer()\n\n # r",
"end": 416,
"score": 0.9394735097885132,
"start": 411,
"tag": "NAME",
"value": "alice"
},
{
"context": "event\n @room.messages.should.eql [\n ['a... | test/scripts/test_whois.coffee | NandanSharma/AIDetails | 0 | helper = new Helper('../scripts/whois.js')
# test ping script
describe 'scripts/whois.js', ->
beforeEach ->
# creating room with 'httpd: false' will auto tear-down
@room = helper.createRoom(httpd: false, name: global.DEFAULT_ROOM)
@robot = @room.robot
_.set @robot, 'brain.data.users', users
# Test
context 'user: who is', ->
beforeEach ->
co =>
yield @room.user.say 'alice', '@hubot whois'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois']
['hubot', '`whois <name/alias/ID>`']
]
# Test
context 'user: who is alice', ->
beforeEach ->
co =>
yield @room.user.say 'alice', '@hubot whois alice'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois alice']
['hubot', '```\nname: alice\nid: ID0000001\nemail_address: alice@email.com\n```']
]
# Test
context 'user: who is 001', ->
beforeEach ->
co =>
yield @room.user.say 'alice', '@hubot whois 001'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois 001']
['hubot', '```\nname: alice\nid: ID0000001\nemail_address: alice@email.com\n```']
]
| 57981 | helper = new Helper('../scripts/whois.js')
# test ping script
describe 'scripts/whois.js', ->
beforeEach ->
# creating room with 'httpd: false' will auto tear-down
@room = helper.createRoom(httpd: false, name: global.DEFAULT_ROOM)
@robot = @room.robot
_.set @robot, 'brain.data.users', users
# Test
context 'user: who is', ->
beforeEach ->
co =>
yield @room.user.say '<NAME>', '@hubot whois'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois']
['hubot', '`whois <name/alias/ID>`']
]
# Test
context 'user: who is <NAME>', ->
beforeEach ->
co =>
yield @room.user.say '<NAME>', '@hubot whois alice'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois alice']
['hubot', '```\nname: <NAME>\nid: ID0000001\nemail_address: <EMAIL>\n```']
]
# Test
context 'user: who is 001', ->
beforeEach ->
co =>
yield @room.user.say '<NAME>', '@hubot whois 001'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois 001']
['hubot', '```\nname: <NAME>\nid: ID0000001\nemail_address: <EMAIL>\n```']
]
| true | helper = new Helper('../scripts/whois.js')
# test ping script
describe 'scripts/whois.js', ->
beforeEach ->
# creating room with 'httpd: false' will auto tear-down
@room = helper.createRoom(httpd: false, name: global.DEFAULT_ROOM)
@robot = @room.robot
_.set @robot, 'brain.data.users', users
# Test
context 'user: who is', ->
beforeEach ->
co =>
yield @room.user.say 'PI:NAME:<NAME>END_PI', '@hubot whois'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois']
['hubot', '`whois <name/alias/ID>`']
]
# Test
context 'user: who is PI:NAME:<NAME>END_PI', ->
beforeEach ->
co =>
yield @room.user.say 'PI:NAME:<NAME>END_PI', '@hubot whois alice'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois alice']
['hubot', '```\nname: PI:NAME:<NAME>END_PI\nid: ID0000001\nemail_address: PI:EMAIL:<EMAIL>END_PI\n```']
]
# Test
context 'user: who is 001', ->
beforeEach ->
co =>
yield @room.user.say 'PI:NAME:<NAME>END_PI', '@hubot whois 001'
yield delayer()
# response
it 'hubot: <details>', ->
# allow time for message to get through and handled
# emit the 'serialize' event
@room.messages.should.eql [
['alice', '@hubot whois 001']
['hubot', '```\nname: PI:NAME:<NAME>END_PI\nid: ID0000001\nemail_address: PI:EMAIL:<EMAIL>END_PI\n```']
]
|
[
{
"context": "er, strategy } = {}\n\n beforeEach ->\n token = 't0k3n'\n provider = _.clone providers.oauthtest, true",
"end": 616,
"score": 0.9958196878433228,
"start": 611,
"tag": "PASSWORD",
"value": "t0k3n"
}
] | test/unit/strategies/oauth/resourceOwnerAuthorization.coffee | Zacaria/connect | 0 | # Test dependencies
_ = require 'lodash'
chai = require 'chai'
sinon = require 'sinon'
sinonChai = require 'sinon-chai'
expect = chai.expect
proxyquire = require('proxyquire').noCallThru()
# Assertions
chai.use sinonChai
chai.should()
# Code under test
providers = require '../../../../providers'
User = proxyquire('../../../../models/User', {
'../boot/redis': {
getClient: () => {}
}
})
OAuthStrategy = proxyquire('../../../../protocols/OAuth', {
'../models/User': User
})
describe 'OAuthStrategy resourceOwnerAuthorization', ->
{ token, provider, strategy } = {}
beforeEach ->
token = 't0k3n'
provider = _.clone providers.oauthtest, true
client = {}
verifier = () ->
strategy = new OAuthStrategy provider, client, verifier
strategy.redirect = sinon.spy()
strategy.resourceOwnerAuthorization(token)
it 'should redirect', ->
url = provider.endpoints.authorization.url
strategy.redirect.should.have.been.calledWith sinon.match(url)
it 'should include oauth_token', ->
strategy.redirect.should.have.been.calledWith sinon.match(
'oauth_token=' + token
)
| 11385 | # Test dependencies
_ = require 'lodash'
chai = require 'chai'
sinon = require 'sinon'
sinonChai = require 'sinon-chai'
expect = chai.expect
proxyquire = require('proxyquire').noCallThru()
# Assertions
chai.use sinonChai
chai.should()
# Code under test
providers = require '../../../../providers'
User = proxyquire('../../../../models/User', {
'../boot/redis': {
getClient: () => {}
}
})
OAuthStrategy = proxyquire('../../../../protocols/OAuth', {
'../models/User': User
})
describe 'OAuthStrategy resourceOwnerAuthorization', ->
{ token, provider, strategy } = {}
beforeEach ->
token = '<PASSWORD>'
provider = _.clone providers.oauthtest, true
client = {}
verifier = () ->
strategy = new OAuthStrategy provider, client, verifier
strategy.redirect = sinon.spy()
strategy.resourceOwnerAuthorization(token)
it 'should redirect', ->
url = provider.endpoints.authorization.url
strategy.redirect.should.have.been.calledWith sinon.match(url)
it 'should include oauth_token', ->
strategy.redirect.should.have.been.calledWith sinon.match(
'oauth_token=' + token
)
| true | # Test dependencies
_ = require 'lodash'
chai = require 'chai'
sinon = require 'sinon'
sinonChai = require 'sinon-chai'
expect = chai.expect
proxyquire = require('proxyquire').noCallThru()
# Assertions
chai.use sinonChai
chai.should()
# Code under test
providers = require '../../../../providers'
User = proxyquire('../../../../models/User', {
'../boot/redis': {
getClient: () => {}
}
})
OAuthStrategy = proxyquire('../../../../protocols/OAuth', {
'../models/User': User
})
describe 'OAuthStrategy resourceOwnerAuthorization', ->
{ token, provider, strategy } = {}
beforeEach ->
token = 'PI:PASSWORD:<PASSWORD>END_PI'
provider = _.clone providers.oauthtest, true
client = {}
verifier = () ->
strategy = new OAuthStrategy provider, client, verifier
strategy.redirect = sinon.spy()
strategy.resourceOwnerAuthorization(token)
it 'should redirect', ->
url = provider.endpoints.authorization.url
strategy.redirect.should.have.been.calledWith sinon.match(url)
it 'should include oauth_token', ->
strategy.redirect.should.have.been.calledWith sinon.match(
'oauth_token=' + token
)
|
[
{
"context": "omentous-nav'\n #adding hours option in update -Ryan\n if @curView == @minutesView\n navFormat =",
"end": 3419,
"score": 0.6593993902206421,
"start": 3415,
"tag": "NAME",
"value": "Ryan"
}
] | src/momentous.coffee | thom801/momentous | 3 | class Momentous
constructor: (placeholder, options, controller) ->
@placeholder = $ placeholder.html dropdownTemplate
@events = $ this
@options = options
@timeFormat = @options.timeFormat # 12 or 24
@minuteGranularity = @options.minuteGranularity or 15 # 1, 5, 10, 15, 20, 30
@dateFormat = @options.dateFormat or 'MM-DD-YYYY'
@minutesView = @placeholder.find '.minutes-view'
@hoursView = @placeholder.find '.hours-view'
@hoursViewPeriod = @placeholder.find '.hours-view-period'
@daysView = @placeholder.find '.days-view'
@monthsView = @placeholder.find '.months-view'
@yearsView = @placeholder.find '.years-view'
@curView = @placeholder.find '.days-view'
@input = @placeholder.find '.momentous-input'
@calButton = @placeholder.find '.momentous-cal-button'
@dropdown = @placeholder.find '.momentous-dropdown'
@viewButton = @dropdown.find '.view-button'
@dateRangeMode = options.dateRangeMode or false
if @dateRangeMode
@controller = controller
@placeholder.addClass 'momentous-container'
@input.on 'click', @toggle
@calButton.on 'click', @toggle
@dropdown.find('.dir-button').on 'click', @directionClickHandler
@viewButton.on 'click', @viewClickHandler
init: =>
# defaults
@curDate = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@viewDate = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@today = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@weekStart = 1 # Monday
@granularity = 'days' # minutes, hours, days, weeks, months, or years
if @options.date then @curDate = moment(@options.date, @dateFormat)
if @options.weekStart in [0,1] then @weekStart = @options.weekStart
if @options.granularity then @granularity = @options.granularity
#if @options.language then moment.lang @options.language
if @dateRangeMode and this is @controller.start
if @granularity == 'hours' || @granularity == 'minutes'
@curDate.minutes(0)
if @dateRangeMode and this is @controller.end
if @granularity == 'days'
@curDate.add(1, 'weeks')
if @granularity == 'hours' || @granularity == 'minutes'
@curDate.add(3, 'hours').minutes(0)
@curView.show()
# days of week header
daysHeader = @daysView.find '.dow-row'
weekStart = moment().day(@weekStart)
for dow in [0..6]
curDay = moment(weekStart).add(dow, 'days')
dayName = curDay.format('ddd').substring(0,2)
daysHeader.append "<th class='dow'>#{dayName}</th>"
if @granularity == 'minutes' then @showDays()
if @granularity == 'hours' then @showDays()
if @granularity == 'days' then @showDays()
if @granularity == 'weeks'
@setDate moment(@curDate).day(1)
@showDays()
# If @today is sunday and weekstart is monday, make sure we init on the right week.
if @today.day() is 0 and @weekStart is 1
@curDate.subtract 1, 'weeks'
if @granularity == 'months'
@setDate moment(@curDate).date(1)
@showMonths()
if @granularity == 'years'
@showYears()
@update()
update: =>
@input.attr 'value', @curDate.format @dateFormat
nav = @dropdown.find '.momentous-nav'
#adding hours option in update -Ryan
if @curView == @minutesView
navFormat = 'MMM YYYY, h:mm a'
@showMinutes()
if @curView == @hoursViewPeriod
navFormat = 'MMM YYYY, h:mm a'
@showHours()
if @curView == @hoursView
navFormat = 'MMM YYYY, HH:mm'
@showHours()
if @curView == @daysView
navFormat = 'MMM YYYY'
@showDays()
if @curView == @monthsView
navFormat = 'YYYY'
@showMonths()
if @curView == @yearsView
@showYears()
#########################################################################
showMinutes: =>
@curView.hide()
if @timeFormat == 12
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, h:mm a'
@viewButton.text @viewDate.format 'MMM Do, h:00 a'
else
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, HH:mm'
@viewButton.text @viewDate.format 'MMM Do, HH:00'
@minutesView.show()
@curView = @minutesView
# minutes buttons
minutesContainer = @minutesView.find 'ul'
minutesHTML = ''
curMinute = moment(@viewDate).minute(0)
for minute in [0..59]
if @timeFormat == 12
selectedHour = moment(@viewDate).format 'h'
else
selectedHour = moment(@viewDate).format 'HH'
minutesContainer = @minutesView.find 'ul'
minuteNum = curMinute.format ':mm'
# trueMinute = parseInt @today.format 'mm'
curMinuteDate = curMinute.format @dateFormat
classes = ''
disabled = false
minuteGran = [1, 5, 10, 15, 20, 30]
for i of minuteGran
if minuteGran[i] == @minuteGranularity
if minute % @minuteGranularity == 0
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:mm')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:mm')
calendarDate = moment curMinute
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:mm'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if minute is 0
if !@dateRangeMode
classes += ' active'
minutesHTML += "<li class='#{classes}' data-date='#{curMinuteDate}' data-isdisabled='#{disabled}'>#{selectedHour}#{minuteNum}</li>"
else
minutesHTML += "<li class='#{classes}' data-date='#{curMinuteDate}' data-isdisabled='#{disabled}'>#{selectedHour}#{minuteNum}</li>"
curMinute.add 1, 'minutes'
minutesContainer.html minutesHTML
minutesContainer.find('li').on 'click', @minuteClickHandler
#########################################################################
showHours: =>
@curView.hide()
# 12 hour view with AM/PM
if @timeFormat == 12
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, h:mm a'
@hoursViewPeriod.show()
@curView = @hoursViewPeriod
@viewButton.text @viewDate.format 'MMM Do'
# hours buttons
hoursContainer = @hoursViewPeriod.find 'ul'
hoursHTML = ''
curHour = moment(@viewDate).hour(0).minute(0)
for hour in [0..23]
hourNum = curHour.format 'h a'
trueHour = parseInt @today.format 'H'
curHourDate = curHour.format @dateFormat
classes = ''
disabled = false
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:00')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:00')
calendarDate = moment curHour
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:00'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if hour is trueHour
if !@dateRangeMode
classes += ' active'
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'><span>#{hourNum}</span></li>"
else
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'><span>#{hourNum}</span></li>"
curHour.add 1, 'hours'
hoursContainer.html hoursHTML
hoursContainer.find('li').on 'click', @hourClickHandler
# 24 hour view
else
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, HH:00'
@hoursView.show()
@curView = @hoursView
@viewButton.text @viewDate.format 'MMM Do'
# hours buttons
hoursContainer = @hoursView.find 'ul'
hoursHTML = ''
curHour = moment(@viewDate).hour(0).minute(0)
for hour in [0..23]
hourNum = curHour.format 'HH'
trueHour = parseInt @today.format 'H'
curHourDate = curHour.format @dateFormat
classes = ''
disabled = false
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:00')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:00')
calendarDate = moment curHour
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:00'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if hour is trueHour
if !@dateRangeMode
classes += ' active'
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'>#{hourNum}:00</li>"
else
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'>#{hourNum}:00</li>"
curHour.add 1, 'hours'
hoursContainer.html hoursHTML
hoursContainer.find('li').on 'click', @hourClickHandler
showDays: =>
@curView.hide()
@daysView.show()
@curView = @daysView
@viewButton.text @viewDate.format 'MMM YYYY'
month = @viewDate.month()
monthStart = moment(@viewDate).date(0)
monthWeekStart = monthStart.day(@weekStart)
daysContainer = @daysView.find('tbody')
calHTML = ""
[0..5].map (week) =>
weekStart = moment(monthWeekStart).add(week * 7, 'days')
daysHTML = ""
weekClasses = ""
if @granularity == 'weeks'
weekClasses = 'week'
[0..6].map (dow) =>
curDay = moment weekStart.day(@weekStart + dow).format(@dateFormat), @dateFormat
curDayDate = curDay.format @dateFormat
classes = 'day'
if curDay.month() < month then classes += ' lastMonth'
if curDay.month() > month then classes += ' nextMonth'
if curDay.format(@dateFormat) == @curDate.format(@dateFormat) && !@dateRangeMode
classes += ' active'
weekClasses += ' active'
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY')
endDate = @controller.end.date().format('MM-DD-YYYY')
calendarDate = moment curDay
calendarDate = calendarDate.format 'MM-DD-YYYY'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# # Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY')
classes += ' disabled'
disabled = true
daysHTML += "<td class='#{classes}' data-date='#{curDayDate}' data-isdisabled='#{disabled}'>#{curDay.date()}</td>"
weekHTML = "<tr class='#{weekClasses}'>#{daysHTML}</tr>"
calHTML += weekHTML
daysContainer.html calHTML
if @granularity == 'weeks'
@dropdown.find('.week').on 'click', @weekClickHandler
else
@dropdown.find('.day').on 'click', @dayClickHandler
showMonths: =>
@curView.hide()
@monthsView.show()
@curView = @monthsView
@viewButton.text @viewDate.format 'YYYY'
# months buttons
monthsContainer = @monthsView.find 'ul'
monthsHTML = ''
curMonth = moment(@viewDate).dayOfYear(1)
for month in [0..11]
monthName = curMonth.format 'MMM'
monthNum = curMonth.format 'M'
if curMonth.month() == @curDate.month() and curMonth.year() == @curDate.year()
monthsHTML += "<li class='active' data-date='#{monthNum}'>#{monthName}</li>"
else
monthsHTML += "<li class='' data-date='#{monthNum}'>#{monthName}</li>"
curMonth.add 1, 'months'
monthsContainer.html monthsHTML
monthsContainer.find('li').on 'click', @monthClickHandler
showYears: =>
@curView.hide()
@yearsView.show()
@curView = @yearsView
viewRange = @viewDate.year() + ' - ' + (@viewDate.year() + 11)
@viewButton.text viewRange
# years buttons
yearsContainer = @yearsView.find 'ul'
yearsHTML = ''
curYear = moment(@viewDate)
for year in [0..11]
yearNum = curYear.format 'YYYY'
if curYear.year() == @curDate.year()
yearsHTML += "<li class='active' data-date='#{yearNum}'>#{yearNum}</li>"
else
yearsHTML += "<li class='' data-date='#{yearNum}'>#{yearNum}</li>"
curYear.add 1, 'years'
yearsContainer.html yearsHTML
yearsContainer.find('li').on 'click', @yearClickHandler
minuteClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if isDisabled == true
console.log("This date is not selectable")
else
@setDate target.data 'date'
@hide()
hourClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if @granularity == 'hours'
@setDate moment(newDate, @dateFormat)
@hide()
else
if @dateRangeMode
if isDisabled == true
console.log("This date is not selectable")
else
@setViewDate moment(newDate, @dateFormat).minutes(0)
@showMinutes()
else
@setViewDate moment(newDate, @dateFormat)
@showMinutes()
dayClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if @granularity == 'days'
@setDate moment(newDate, @dateFormat)
@hide()
else
if @dateRangeMode
if isDisabled == true
console.log("This date is not selectable")
else
@setViewDate moment(newDate, @dateFormat).minutes(0)
@showHours()
else
@setViewDate moment(newDate, @dateFormat)
@showHours()
weekClickHandler: (event) =>
target = $ event.currentTarget
@setDate target.find('td:first').data 'date'
@hide()
monthClickHandler: (event) =>
target = $ event.currentTarget
monthNum = target.data 'date'
newDate = moment(@curDate).month(monthNum - 1).year(@viewDate.year())
if @granularity == 'months'
@setDate newDate.date(1)
@hide()
else
@setViewDate newDate.day(1)
@showDays()
yearClickHandler: (event) =>
target = $ event.currentTarget
yearNum = target.data 'date'
newDate = moment(@curDate).year(yearNum)
if @granularity == 'years'
@setDate newDate.date(1)
@hide()
else
@setViewDate newDate.day(1)
@showMonths()
viewClickHandler: (event) =>
if @curView == @minutesView
@showHours()
@update()
else if @curView == @hoursViewPeriod
@showDays()
@update()
else if @curView == @hoursView
@showDays()
@update()
else if @curView == @daysView
@showMonths()
@update()
else if @curView == @monthsView
@showYears()
@update()
directionClickHandler: (event) =>
target = $ event.currentTarget
if @curView == @minutesView
span = 'hours'
amount = 1
if @curView == @hoursViewPeriod
span = 'days'
amount = 1
if @curView == @hoursView
span = 'days'
amount = 1
if @curView == @daysView
span = 'months'
amount = 1
if @curView == @monthsView
span = 'years'
amount = 1
if @curView == @yearsView
span = 'years'
amount = 12
if target.hasClass 'prev'
@setViewDate moment(@viewDate).subtract(amount, span)
if target.hasClass 'next'
@setViewDate moment(@viewDate).add(amount, span)
setDate: (date) =>
@curDate = moment date, @dateFormat
@update()
@events.trigger 'dateChange'
setViewDate: (date) =>
@viewDate = moment date
@curDate = @viewDate
@update()
show: =>
@events.trigger 'showDropdown'
@visible = true
@update()
@dropdown.stop().css({display: 'block'}).animate({
opacity: 1
}, 200)
hide: =>
@events.trigger 'hideDropdown'
@viewDate = @curDate
@visible = false
@dropdown.stop().css({
display: 'none'
opacity: 0
})
toggle: =>
if @visible then @hide() else @show()
date: => moment @curDate
getDate: => moment @curDate
jsDate: => @curDate.toDate()
class DateRangeController
constructor: (placeholder, options) ->
placeholder.html '<div class="momentous-start-date"></div><div class="momentous-end-date"></div>'
startDatePlaceholder = $ '.momentous-start-date'
endDatePlaceholder = $ '.momentous-end-date'
@start = new Momentous startDatePlaceholder, options, this
@end = new Momentous endDatePlaceholder, options, this
@start.init()
@end.init()
@start.events.on 'dateChange', @startDateChangeHandler
@end.events.on 'dateChange', @endDateChangeHandler
@start.events.on 'showDropdown', @startShowHandler
@end.events.on 'showDropdown', @endShowHandler
startShowHandler: (event) =>
@end.hide()
endShowHandler: (event) =>
@start.hide()
startDateChangeHandler: (event) =>
startDate = @start.date()
endDate = @end.date()
diff = if @granularity == 'days' then endDate.diff startDate, 'days' else endDate.diff startDate, 'hours'
if diff <= 0
if @granularity == 'days'
@end.setDate moment(startDate).add(1, 'weeks')
if @granularity == 'hours'
@end.setDate moment(startDate).add(1, 'hours')
if @granularity == 'minutes'
@end.setDate moment(startDate).add(1, 'minutes')
@end.show()
endDateChangeHandler: (event) =>
startDate = @start.date()
endDate = @end.date()
diff = if @granularity == 'days' then endDate.diff startDate, 'days' else endDate.diff startDate, 'hours'
if diff <= 0
if @granularity == 'days'
@start.setDate moment(endDate).subtract(1, 'weeks')
if @granularity == 'hours'
@start.setDate moment(endDate).subtract(1, 'hours')
if @granularity == 'minutes'
@start.setDate moment(endDate).subtract(1, 'minutes')
window.Momentous = (placeholder, options={}) ->
if options.dateRangeMode is true
momentous = new DateRangeController placeholder, options
else
momentous = new Momentous placeholder, options
momentous.init()
return momentous
dropdownTemplate = """
<div class="input-append">
<input class='momentous-input' type='text' value='' readonly>
<button class="btn momentous-cal-button" type="button"><i class="icon-calendar"></i></button>
</div>
<div class='momentous-dropdown popover bottom'>
<div class="arrow"></div>
<div class="momentous-nav">
<span class="dir-button prev"><i class="icon-chevron-left"></i></span>
<span class="view-button"></span>
<span class="dir-button next"><i class="icon-chevron-right"></i></span>
</div>
<div class="days-view" style="display: none;">
<table class="table-condensed">
<thead>
<tr class="dow-row"></tr>
</thead>
<tbody></tbody>
</table>
</div>
<div class="minutes-view" style="display: none;"><ul></ul></div>
<div class="hours-view-period" style="display: none;"><ul></ul></div>
<div class="hours-view" style="display: none;"><ul></ul></div>
<div class="months-view" style="display: none;"><ul></ul></div>
<div class="years-view" style="display: none;"><ul></ul></div>
</div>
"""
log = (s) ->
console.log s
| 192956 | class Momentous
constructor: (placeholder, options, controller) ->
@placeholder = $ placeholder.html dropdownTemplate
@events = $ this
@options = options
@timeFormat = @options.timeFormat # 12 or 24
@minuteGranularity = @options.minuteGranularity or 15 # 1, 5, 10, 15, 20, 30
@dateFormat = @options.dateFormat or 'MM-DD-YYYY'
@minutesView = @placeholder.find '.minutes-view'
@hoursView = @placeholder.find '.hours-view'
@hoursViewPeriod = @placeholder.find '.hours-view-period'
@daysView = @placeholder.find '.days-view'
@monthsView = @placeholder.find '.months-view'
@yearsView = @placeholder.find '.years-view'
@curView = @placeholder.find '.days-view'
@input = @placeholder.find '.momentous-input'
@calButton = @placeholder.find '.momentous-cal-button'
@dropdown = @placeholder.find '.momentous-dropdown'
@viewButton = @dropdown.find '.view-button'
@dateRangeMode = options.dateRangeMode or false
if @dateRangeMode
@controller = controller
@placeholder.addClass 'momentous-container'
@input.on 'click', @toggle
@calButton.on 'click', @toggle
@dropdown.find('.dir-button').on 'click', @directionClickHandler
@viewButton.on 'click', @viewClickHandler
init: =>
# defaults
@curDate = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@viewDate = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@today = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@weekStart = 1 # Monday
@granularity = 'days' # minutes, hours, days, weeks, months, or years
if @options.date then @curDate = moment(@options.date, @dateFormat)
if @options.weekStart in [0,1] then @weekStart = @options.weekStart
if @options.granularity then @granularity = @options.granularity
#if @options.language then moment.lang @options.language
if @dateRangeMode and this is @controller.start
if @granularity == 'hours' || @granularity == 'minutes'
@curDate.minutes(0)
if @dateRangeMode and this is @controller.end
if @granularity == 'days'
@curDate.add(1, 'weeks')
if @granularity == 'hours' || @granularity == 'minutes'
@curDate.add(3, 'hours').minutes(0)
@curView.show()
# days of week header
daysHeader = @daysView.find '.dow-row'
weekStart = moment().day(@weekStart)
for dow in [0..6]
curDay = moment(weekStart).add(dow, 'days')
dayName = curDay.format('ddd').substring(0,2)
daysHeader.append "<th class='dow'>#{dayName}</th>"
if @granularity == 'minutes' then @showDays()
if @granularity == 'hours' then @showDays()
if @granularity == 'days' then @showDays()
if @granularity == 'weeks'
@setDate moment(@curDate).day(1)
@showDays()
# If @today is sunday and weekstart is monday, make sure we init on the right week.
if @today.day() is 0 and @weekStart is 1
@curDate.subtract 1, 'weeks'
if @granularity == 'months'
@setDate moment(@curDate).date(1)
@showMonths()
if @granularity == 'years'
@showYears()
@update()
update: =>
@input.attr 'value', @curDate.format @dateFormat
nav = @dropdown.find '.momentous-nav'
#adding hours option in update -<NAME>
if @curView == @minutesView
navFormat = 'MMM YYYY, h:mm a'
@showMinutes()
if @curView == @hoursViewPeriod
navFormat = 'MMM YYYY, h:mm a'
@showHours()
if @curView == @hoursView
navFormat = 'MMM YYYY, HH:mm'
@showHours()
if @curView == @daysView
navFormat = 'MMM YYYY'
@showDays()
if @curView == @monthsView
navFormat = 'YYYY'
@showMonths()
if @curView == @yearsView
@showYears()
#########################################################################
showMinutes: =>
@curView.hide()
if @timeFormat == 12
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, h:mm a'
@viewButton.text @viewDate.format 'MMM Do, h:00 a'
else
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, HH:mm'
@viewButton.text @viewDate.format 'MMM Do, HH:00'
@minutesView.show()
@curView = @minutesView
# minutes buttons
minutesContainer = @minutesView.find 'ul'
minutesHTML = ''
curMinute = moment(@viewDate).minute(0)
for minute in [0..59]
if @timeFormat == 12
selectedHour = moment(@viewDate).format 'h'
else
selectedHour = moment(@viewDate).format 'HH'
minutesContainer = @minutesView.find 'ul'
minuteNum = curMinute.format ':mm'
# trueMinute = parseInt @today.format 'mm'
curMinuteDate = curMinute.format @dateFormat
classes = ''
disabled = false
minuteGran = [1, 5, 10, 15, 20, 30]
for i of minuteGran
if minuteGran[i] == @minuteGranularity
if minute % @minuteGranularity == 0
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:mm')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:mm')
calendarDate = moment curMinute
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:mm'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if minute is 0
if !@dateRangeMode
classes += ' active'
minutesHTML += "<li class='#{classes}' data-date='#{curMinuteDate}' data-isdisabled='#{disabled}'>#{selectedHour}#{minuteNum}</li>"
else
minutesHTML += "<li class='#{classes}' data-date='#{curMinuteDate}' data-isdisabled='#{disabled}'>#{selectedHour}#{minuteNum}</li>"
curMinute.add 1, 'minutes'
minutesContainer.html minutesHTML
minutesContainer.find('li').on 'click', @minuteClickHandler
#########################################################################
showHours: =>
@curView.hide()
# 12 hour view with AM/PM
if @timeFormat == 12
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, h:mm a'
@hoursViewPeriod.show()
@curView = @hoursViewPeriod
@viewButton.text @viewDate.format 'MMM Do'
# hours buttons
hoursContainer = @hoursViewPeriod.find 'ul'
hoursHTML = ''
curHour = moment(@viewDate).hour(0).minute(0)
for hour in [0..23]
hourNum = curHour.format 'h a'
trueHour = parseInt @today.format 'H'
curHourDate = curHour.format @dateFormat
classes = ''
disabled = false
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:00')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:00')
calendarDate = moment curHour
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:00'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if hour is trueHour
if !@dateRangeMode
classes += ' active'
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'><span>#{hourNum}</span></li>"
else
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'><span>#{hourNum}</span></li>"
curHour.add 1, 'hours'
hoursContainer.html hoursHTML
hoursContainer.find('li').on 'click', @hourClickHandler
# 24 hour view
else
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, HH:00'
@hoursView.show()
@curView = @hoursView
@viewButton.text @viewDate.format 'MMM Do'
# hours buttons
hoursContainer = @hoursView.find 'ul'
hoursHTML = ''
curHour = moment(@viewDate).hour(0).minute(0)
for hour in [0..23]
hourNum = curHour.format 'HH'
trueHour = parseInt @today.format 'H'
curHourDate = curHour.format @dateFormat
classes = ''
disabled = false
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:00')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:00')
calendarDate = moment curHour
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:00'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if hour is trueHour
if !@dateRangeMode
classes += ' active'
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'>#{hourNum}:00</li>"
else
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'>#{hourNum}:00</li>"
curHour.add 1, 'hours'
hoursContainer.html hoursHTML
hoursContainer.find('li').on 'click', @hourClickHandler
showDays: =>
@curView.hide()
@daysView.show()
@curView = @daysView
@viewButton.text @viewDate.format 'MMM YYYY'
month = @viewDate.month()
monthStart = moment(@viewDate).date(0)
monthWeekStart = monthStart.day(@weekStart)
daysContainer = @daysView.find('tbody')
calHTML = ""
[0..5].map (week) =>
weekStart = moment(monthWeekStart).add(week * 7, 'days')
daysHTML = ""
weekClasses = ""
if @granularity == 'weeks'
weekClasses = 'week'
[0..6].map (dow) =>
curDay = moment weekStart.day(@weekStart + dow).format(@dateFormat), @dateFormat
curDayDate = curDay.format @dateFormat
classes = 'day'
if curDay.month() < month then classes += ' lastMonth'
if curDay.month() > month then classes += ' nextMonth'
if curDay.format(@dateFormat) == @curDate.format(@dateFormat) && !@dateRangeMode
classes += ' active'
weekClasses += ' active'
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY')
endDate = @controller.end.date().format('MM-DD-YYYY')
calendarDate = moment curDay
calendarDate = calendarDate.format 'MM-DD-YYYY'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# # Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY')
classes += ' disabled'
disabled = true
daysHTML += "<td class='#{classes}' data-date='#{curDayDate}' data-isdisabled='#{disabled}'>#{curDay.date()}</td>"
weekHTML = "<tr class='#{weekClasses}'>#{daysHTML}</tr>"
calHTML += weekHTML
daysContainer.html calHTML
if @granularity == 'weeks'
@dropdown.find('.week').on 'click', @weekClickHandler
else
@dropdown.find('.day').on 'click', @dayClickHandler
showMonths: =>
@curView.hide()
@monthsView.show()
@curView = @monthsView
@viewButton.text @viewDate.format 'YYYY'
# months buttons
monthsContainer = @monthsView.find 'ul'
monthsHTML = ''
curMonth = moment(@viewDate).dayOfYear(1)
for month in [0..11]
monthName = curMonth.format 'MMM'
monthNum = curMonth.format 'M'
if curMonth.month() == @curDate.month() and curMonth.year() == @curDate.year()
monthsHTML += "<li class='active' data-date='#{monthNum}'>#{monthName}</li>"
else
monthsHTML += "<li class='' data-date='#{monthNum}'>#{monthName}</li>"
curMonth.add 1, 'months'
monthsContainer.html monthsHTML
monthsContainer.find('li').on 'click', @monthClickHandler
showYears: =>
@curView.hide()
@yearsView.show()
@curView = @yearsView
viewRange = @viewDate.year() + ' - ' + (@viewDate.year() + 11)
@viewButton.text viewRange
# years buttons
yearsContainer = @yearsView.find 'ul'
yearsHTML = ''
curYear = moment(@viewDate)
for year in [0..11]
yearNum = curYear.format 'YYYY'
if curYear.year() == @curDate.year()
yearsHTML += "<li class='active' data-date='#{yearNum}'>#{yearNum}</li>"
else
yearsHTML += "<li class='' data-date='#{yearNum}'>#{yearNum}</li>"
curYear.add 1, 'years'
yearsContainer.html yearsHTML
yearsContainer.find('li').on 'click', @yearClickHandler
minuteClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if isDisabled == true
console.log("This date is not selectable")
else
@setDate target.data 'date'
@hide()
hourClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if @granularity == 'hours'
@setDate moment(newDate, @dateFormat)
@hide()
else
if @dateRangeMode
if isDisabled == true
console.log("This date is not selectable")
else
@setViewDate moment(newDate, @dateFormat).minutes(0)
@showMinutes()
else
@setViewDate moment(newDate, @dateFormat)
@showMinutes()
dayClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if @granularity == 'days'
@setDate moment(newDate, @dateFormat)
@hide()
else
if @dateRangeMode
if isDisabled == true
console.log("This date is not selectable")
else
@setViewDate moment(newDate, @dateFormat).minutes(0)
@showHours()
else
@setViewDate moment(newDate, @dateFormat)
@showHours()
weekClickHandler: (event) =>
target = $ event.currentTarget
@setDate target.find('td:first').data 'date'
@hide()
monthClickHandler: (event) =>
target = $ event.currentTarget
monthNum = target.data 'date'
newDate = moment(@curDate).month(monthNum - 1).year(@viewDate.year())
if @granularity == 'months'
@setDate newDate.date(1)
@hide()
else
@setViewDate newDate.day(1)
@showDays()
yearClickHandler: (event) =>
target = $ event.currentTarget
yearNum = target.data 'date'
newDate = moment(@curDate).year(yearNum)
if @granularity == 'years'
@setDate newDate.date(1)
@hide()
else
@setViewDate newDate.day(1)
@showMonths()
viewClickHandler: (event) =>
if @curView == @minutesView
@showHours()
@update()
else if @curView == @hoursViewPeriod
@showDays()
@update()
else if @curView == @hoursView
@showDays()
@update()
else if @curView == @daysView
@showMonths()
@update()
else if @curView == @monthsView
@showYears()
@update()
directionClickHandler: (event) =>
target = $ event.currentTarget
if @curView == @minutesView
span = 'hours'
amount = 1
if @curView == @hoursViewPeriod
span = 'days'
amount = 1
if @curView == @hoursView
span = 'days'
amount = 1
if @curView == @daysView
span = 'months'
amount = 1
if @curView == @monthsView
span = 'years'
amount = 1
if @curView == @yearsView
span = 'years'
amount = 12
if target.hasClass 'prev'
@setViewDate moment(@viewDate).subtract(amount, span)
if target.hasClass 'next'
@setViewDate moment(@viewDate).add(amount, span)
setDate: (date) =>
@curDate = moment date, @dateFormat
@update()
@events.trigger 'dateChange'
setViewDate: (date) =>
@viewDate = moment date
@curDate = @viewDate
@update()
show: =>
@events.trigger 'showDropdown'
@visible = true
@update()
@dropdown.stop().css({display: 'block'}).animate({
opacity: 1
}, 200)
hide: =>
@events.trigger 'hideDropdown'
@viewDate = @curDate
@visible = false
@dropdown.stop().css({
display: 'none'
opacity: 0
})
toggle: =>
if @visible then @hide() else @show()
date: => moment @curDate
getDate: => moment @curDate
jsDate: => @curDate.toDate()
class DateRangeController
constructor: (placeholder, options) ->
placeholder.html '<div class="momentous-start-date"></div><div class="momentous-end-date"></div>'
startDatePlaceholder = $ '.momentous-start-date'
endDatePlaceholder = $ '.momentous-end-date'
@start = new Momentous startDatePlaceholder, options, this
@end = new Momentous endDatePlaceholder, options, this
@start.init()
@end.init()
@start.events.on 'dateChange', @startDateChangeHandler
@end.events.on 'dateChange', @endDateChangeHandler
@start.events.on 'showDropdown', @startShowHandler
@end.events.on 'showDropdown', @endShowHandler
startShowHandler: (event) =>
@end.hide()
endShowHandler: (event) =>
@start.hide()
startDateChangeHandler: (event) =>
startDate = @start.date()
endDate = @end.date()
diff = if @granularity == 'days' then endDate.diff startDate, 'days' else endDate.diff startDate, 'hours'
if diff <= 0
if @granularity == 'days'
@end.setDate moment(startDate).add(1, 'weeks')
if @granularity == 'hours'
@end.setDate moment(startDate).add(1, 'hours')
if @granularity == 'minutes'
@end.setDate moment(startDate).add(1, 'minutes')
@end.show()
endDateChangeHandler: (event) =>
startDate = @start.date()
endDate = @end.date()
diff = if @granularity == 'days' then endDate.diff startDate, 'days' else endDate.diff startDate, 'hours'
if diff <= 0
if @granularity == 'days'
@start.setDate moment(endDate).subtract(1, 'weeks')
if @granularity == 'hours'
@start.setDate moment(endDate).subtract(1, 'hours')
if @granularity == 'minutes'
@start.setDate moment(endDate).subtract(1, 'minutes')
window.Momentous = (placeholder, options={}) ->
if options.dateRangeMode is true
momentous = new DateRangeController placeholder, options
else
momentous = new Momentous placeholder, options
momentous.init()
return momentous
dropdownTemplate = """
<div class="input-append">
<input class='momentous-input' type='text' value='' readonly>
<button class="btn momentous-cal-button" type="button"><i class="icon-calendar"></i></button>
</div>
<div class='momentous-dropdown popover bottom'>
<div class="arrow"></div>
<div class="momentous-nav">
<span class="dir-button prev"><i class="icon-chevron-left"></i></span>
<span class="view-button"></span>
<span class="dir-button next"><i class="icon-chevron-right"></i></span>
</div>
<div class="days-view" style="display: none;">
<table class="table-condensed">
<thead>
<tr class="dow-row"></tr>
</thead>
<tbody></tbody>
</table>
</div>
<div class="minutes-view" style="display: none;"><ul></ul></div>
<div class="hours-view-period" style="display: none;"><ul></ul></div>
<div class="hours-view" style="display: none;"><ul></ul></div>
<div class="months-view" style="display: none;"><ul></ul></div>
<div class="years-view" style="display: none;"><ul></ul></div>
</div>
"""
log = (s) ->
console.log s
| true | class Momentous
constructor: (placeholder, options, controller) ->
@placeholder = $ placeholder.html dropdownTemplate
@events = $ this
@options = options
@timeFormat = @options.timeFormat # 12 or 24
@minuteGranularity = @options.minuteGranularity or 15 # 1, 5, 10, 15, 20, 30
@dateFormat = @options.dateFormat or 'MM-DD-YYYY'
@minutesView = @placeholder.find '.minutes-view'
@hoursView = @placeholder.find '.hours-view'
@hoursViewPeriod = @placeholder.find '.hours-view-period'
@daysView = @placeholder.find '.days-view'
@monthsView = @placeholder.find '.months-view'
@yearsView = @placeholder.find '.years-view'
@curView = @placeholder.find '.days-view'
@input = @placeholder.find '.momentous-input'
@calButton = @placeholder.find '.momentous-cal-button'
@dropdown = @placeholder.find '.momentous-dropdown'
@viewButton = @dropdown.find '.view-button'
@dateRangeMode = options.dateRangeMode or false
if @dateRangeMode
@controller = controller
@placeholder.addClass 'momentous-container'
@input.on 'click', @toggle
@calButton.on 'click', @toggle
@dropdown.find('.dir-button').on 'click', @directionClickHandler
@viewButton.on 'click', @viewClickHandler
init: =>
# defaults
@curDate = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@viewDate = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@today = moment(moment().format('MM-DD-YYYY, HH:mm'), 'MM-DD-YYYY, HH:mm')
@weekStart = 1 # Monday
@granularity = 'days' # minutes, hours, days, weeks, months, or years
if @options.date then @curDate = moment(@options.date, @dateFormat)
if @options.weekStart in [0,1] then @weekStart = @options.weekStart
if @options.granularity then @granularity = @options.granularity
#if @options.language then moment.lang @options.language
if @dateRangeMode and this is @controller.start
if @granularity == 'hours' || @granularity == 'minutes'
@curDate.minutes(0)
if @dateRangeMode and this is @controller.end
if @granularity == 'days'
@curDate.add(1, 'weeks')
if @granularity == 'hours' || @granularity == 'minutes'
@curDate.add(3, 'hours').minutes(0)
@curView.show()
# days of week header
daysHeader = @daysView.find '.dow-row'
weekStart = moment().day(@weekStart)
for dow in [0..6]
curDay = moment(weekStart).add(dow, 'days')
dayName = curDay.format('ddd').substring(0,2)
daysHeader.append "<th class='dow'>#{dayName}</th>"
if @granularity == 'minutes' then @showDays()
if @granularity == 'hours' then @showDays()
if @granularity == 'days' then @showDays()
if @granularity == 'weeks'
@setDate moment(@curDate).day(1)
@showDays()
# If @today is sunday and weekstart is monday, make sure we init on the right week.
if @today.day() is 0 and @weekStart is 1
@curDate.subtract 1, 'weeks'
if @granularity == 'months'
@setDate moment(@curDate).date(1)
@showMonths()
if @granularity == 'years'
@showYears()
@update()
update: =>
@input.attr 'value', @curDate.format @dateFormat
nav = @dropdown.find '.momentous-nav'
#adding hours option in update -PI:NAME:<NAME>END_PI
if @curView == @minutesView
navFormat = 'MMM YYYY, h:mm a'
@showMinutes()
if @curView == @hoursViewPeriod
navFormat = 'MMM YYYY, h:mm a'
@showHours()
if @curView == @hoursView
navFormat = 'MMM YYYY, HH:mm'
@showHours()
if @curView == @daysView
navFormat = 'MMM YYYY'
@showDays()
if @curView == @monthsView
navFormat = 'YYYY'
@showMonths()
if @curView == @yearsView
@showYears()
#########################################################################
showMinutes: =>
@curView.hide()
if @timeFormat == 12
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, h:mm a'
@viewButton.text @viewDate.format 'MMM Do, h:00 a'
else
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, HH:mm'
@viewButton.text @viewDate.format 'MMM Do, HH:00'
@minutesView.show()
@curView = @minutesView
# minutes buttons
minutesContainer = @minutesView.find 'ul'
minutesHTML = ''
curMinute = moment(@viewDate).minute(0)
for minute in [0..59]
if @timeFormat == 12
selectedHour = moment(@viewDate).format 'h'
else
selectedHour = moment(@viewDate).format 'HH'
minutesContainer = @minutesView.find 'ul'
minuteNum = curMinute.format ':mm'
# trueMinute = parseInt @today.format 'mm'
curMinuteDate = curMinute.format @dateFormat
classes = ''
disabled = false
minuteGran = [1, 5, 10, 15, 20, 30]
for i of minuteGran
if minuteGran[i] == @minuteGranularity
if minute % @minuteGranularity == 0
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:mm')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:mm')
calendarDate = moment curMinute
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:mm'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if minute is 0
if !@dateRangeMode
classes += ' active'
minutesHTML += "<li class='#{classes}' data-date='#{curMinuteDate}' data-isdisabled='#{disabled}'>#{selectedHour}#{minuteNum}</li>"
else
minutesHTML += "<li class='#{classes}' data-date='#{curMinuteDate}' data-isdisabled='#{disabled}'>#{selectedHour}#{minuteNum}</li>"
curMinute.add 1, 'minutes'
minutesContainer.html minutesHTML
minutesContainer.find('li').on 'click', @minuteClickHandler
#########################################################################
showHours: =>
@curView.hide()
# 12 hour view with AM/PM
if @timeFormat == 12
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, h:mm a'
@hoursViewPeriod.show()
@curView = @hoursViewPeriod
@viewButton.text @viewDate.format 'MMM Do'
# hours buttons
hoursContainer = @hoursViewPeriod.find 'ul'
hoursHTML = ''
curHour = moment(@viewDate).hour(0).minute(0)
for hour in [0..23]
hourNum = curHour.format 'h a'
trueHour = parseInt @today.format 'H'
curHourDate = curHour.format @dateFormat
classes = ''
disabled = false
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:00')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:00')
calendarDate = moment curHour
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:00'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if hour is trueHour
if !@dateRangeMode
classes += ' active'
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'><span>#{hourNum}</span></li>"
else
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'><span>#{hourNum}</span></li>"
curHour.add 1, 'hours'
hoursContainer.html hoursHTML
hoursContainer.find('li').on 'click', @hourClickHandler
# 24 hour view
else
@dateFormat = @options.dateFormat or 'MM-DD-YYYY, HH:00'
@hoursView.show()
@curView = @hoursView
@viewButton.text @viewDate.format 'MMM Do'
# hours buttons
hoursContainer = @hoursView.find 'ul'
hoursHTML = ''
curHour = moment(@viewDate).hour(0).minute(0)
for hour in [0..23]
hourNum = curHour.format 'HH'
trueHour = parseInt @today.format 'H'
curHourDate = curHour.format @dateFormat
classes = ''
disabled = false
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY, HH:00')
endDate = @controller.end.date().format('MM-DD-YYYY, HH:00')
calendarDate = moment curHour
calendarDate = calendarDate.format 'MM-DD-YYYY, HH:00'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY, HH:00')
classes += ' disabled'
disabled = true
if hour is trueHour
if !@dateRangeMode
classes += ' active'
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'>#{hourNum}:00</li>"
else
hoursHTML += "<li class='#{classes}' data-date='#{curHourDate}' data-isdisabled='#{disabled}'>#{hourNum}:00</li>"
curHour.add 1, 'hours'
hoursContainer.html hoursHTML
hoursContainer.find('li').on 'click', @hourClickHandler
showDays: =>
@curView.hide()
@daysView.show()
@curView = @daysView
@viewButton.text @viewDate.format 'MMM YYYY'
month = @viewDate.month()
monthStart = moment(@viewDate).date(0)
monthWeekStart = monthStart.day(@weekStart)
daysContainer = @daysView.find('tbody')
calHTML = ""
[0..5].map (week) =>
weekStart = moment(monthWeekStart).add(week * 7, 'days')
daysHTML = ""
weekClasses = ""
if @granularity == 'weeks'
weekClasses = 'week'
[0..6].map (dow) =>
curDay = moment weekStart.day(@weekStart + dow).format(@dateFormat), @dateFormat
curDayDate = curDay.format @dateFormat
classes = 'day'
if curDay.month() < month then classes += ' lastMonth'
if curDay.month() > month then classes += ' nextMonth'
if curDay.format(@dateFormat) == @curDate.format(@dateFormat) && !@dateRangeMode
classes += ' active'
weekClasses += ' active'
if @dateRangeMode
startDate = @controller.start.date().format('MM-DD-YYYY')
endDate = @controller.end.date().format('MM-DD-YYYY')
calendarDate = moment curDay
calendarDate = calendarDate.format 'MM-DD-YYYY'
# Apply class to start date
if startDate == calendarDate
classes += ' startDate'
# Apply class to end date
if endDate == calendarDate && endDate > startDate
classes += ' endDate'
# # Apply class to days within date range
if calendarDate > startDate and calendarDate < endDate
classes += ' inDateRange'
if calendarDate < startDate && this is @controller.end || calendarDate < @today.format('MM-DD-YYYY')
classes += ' disabled'
disabled = true
daysHTML += "<td class='#{classes}' data-date='#{curDayDate}' data-isdisabled='#{disabled}'>#{curDay.date()}</td>"
weekHTML = "<tr class='#{weekClasses}'>#{daysHTML}</tr>"
calHTML += weekHTML
daysContainer.html calHTML
if @granularity == 'weeks'
@dropdown.find('.week').on 'click', @weekClickHandler
else
@dropdown.find('.day').on 'click', @dayClickHandler
showMonths: =>
@curView.hide()
@monthsView.show()
@curView = @monthsView
@viewButton.text @viewDate.format 'YYYY'
# months buttons
monthsContainer = @monthsView.find 'ul'
monthsHTML = ''
curMonth = moment(@viewDate).dayOfYear(1)
for month in [0..11]
monthName = curMonth.format 'MMM'
monthNum = curMonth.format 'M'
if curMonth.month() == @curDate.month() and curMonth.year() == @curDate.year()
monthsHTML += "<li class='active' data-date='#{monthNum}'>#{monthName}</li>"
else
monthsHTML += "<li class='' data-date='#{monthNum}'>#{monthName}</li>"
curMonth.add 1, 'months'
monthsContainer.html monthsHTML
monthsContainer.find('li').on 'click', @monthClickHandler
showYears: =>
@curView.hide()
@yearsView.show()
@curView = @yearsView
viewRange = @viewDate.year() + ' - ' + (@viewDate.year() + 11)
@viewButton.text viewRange
# years buttons
yearsContainer = @yearsView.find 'ul'
yearsHTML = ''
curYear = moment(@viewDate)
for year in [0..11]
yearNum = curYear.format 'YYYY'
if curYear.year() == @curDate.year()
yearsHTML += "<li class='active' data-date='#{yearNum}'>#{yearNum}</li>"
else
yearsHTML += "<li class='' data-date='#{yearNum}'>#{yearNum}</li>"
curYear.add 1, 'years'
yearsContainer.html yearsHTML
yearsContainer.find('li').on 'click', @yearClickHandler
minuteClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if isDisabled == true
console.log("This date is not selectable")
else
@setDate target.data 'date'
@hide()
hourClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if @granularity == 'hours'
@setDate moment(newDate, @dateFormat)
@hide()
else
if @dateRangeMode
if isDisabled == true
console.log("This date is not selectable")
else
@setViewDate moment(newDate, @dateFormat).minutes(0)
@showMinutes()
else
@setViewDate moment(newDate, @dateFormat)
@showMinutes()
dayClickHandler: (event) =>
target = $ event.currentTarget
newDate = target.data 'date'
isDisabled = target.data 'isdisabled'
if @granularity == 'days'
@setDate moment(newDate, @dateFormat)
@hide()
else
if @dateRangeMode
if isDisabled == true
console.log("This date is not selectable")
else
@setViewDate moment(newDate, @dateFormat).minutes(0)
@showHours()
else
@setViewDate moment(newDate, @dateFormat)
@showHours()
weekClickHandler: (event) =>
target = $ event.currentTarget
@setDate target.find('td:first').data 'date'
@hide()
monthClickHandler: (event) =>
target = $ event.currentTarget
monthNum = target.data 'date'
newDate = moment(@curDate).month(monthNum - 1).year(@viewDate.year())
if @granularity == 'months'
@setDate newDate.date(1)
@hide()
else
@setViewDate newDate.day(1)
@showDays()
yearClickHandler: (event) =>
target = $ event.currentTarget
yearNum = target.data 'date'
newDate = moment(@curDate).year(yearNum)
if @granularity == 'years'
@setDate newDate.date(1)
@hide()
else
@setViewDate newDate.day(1)
@showMonths()
viewClickHandler: (event) =>
if @curView == @minutesView
@showHours()
@update()
else if @curView == @hoursViewPeriod
@showDays()
@update()
else if @curView == @hoursView
@showDays()
@update()
else if @curView == @daysView
@showMonths()
@update()
else if @curView == @monthsView
@showYears()
@update()
directionClickHandler: (event) =>
target = $ event.currentTarget
if @curView == @minutesView
span = 'hours'
amount = 1
if @curView == @hoursViewPeriod
span = 'days'
amount = 1
if @curView == @hoursView
span = 'days'
amount = 1
if @curView == @daysView
span = 'months'
amount = 1
if @curView == @monthsView
span = 'years'
amount = 1
if @curView == @yearsView
span = 'years'
amount = 12
if target.hasClass 'prev'
@setViewDate moment(@viewDate).subtract(amount, span)
if target.hasClass 'next'
@setViewDate moment(@viewDate).add(amount, span)
setDate: (date) =>
@curDate = moment date, @dateFormat
@update()
@events.trigger 'dateChange'
setViewDate: (date) =>
@viewDate = moment date
@curDate = @viewDate
@update()
show: =>
@events.trigger 'showDropdown'
@visible = true
@update()
@dropdown.stop().css({display: 'block'}).animate({
opacity: 1
}, 200)
hide: =>
@events.trigger 'hideDropdown'
@viewDate = @curDate
@visible = false
@dropdown.stop().css({
display: 'none'
opacity: 0
})
toggle: =>
if @visible then @hide() else @show()
date: => moment @curDate
getDate: => moment @curDate
jsDate: => @curDate.toDate()
class DateRangeController
constructor: (placeholder, options) ->
placeholder.html '<div class="momentous-start-date"></div><div class="momentous-end-date"></div>'
startDatePlaceholder = $ '.momentous-start-date'
endDatePlaceholder = $ '.momentous-end-date'
@start = new Momentous startDatePlaceholder, options, this
@end = new Momentous endDatePlaceholder, options, this
@start.init()
@end.init()
@start.events.on 'dateChange', @startDateChangeHandler
@end.events.on 'dateChange', @endDateChangeHandler
@start.events.on 'showDropdown', @startShowHandler
@end.events.on 'showDropdown', @endShowHandler
startShowHandler: (event) =>
@end.hide()
endShowHandler: (event) =>
@start.hide()
startDateChangeHandler: (event) =>
startDate = @start.date()
endDate = @end.date()
diff = if @granularity == 'days' then endDate.diff startDate, 'days' else endDate.diff startDate, 'hours'
if diff <= 0
if @granularity == 'days'
@end.setDate moment(startDate).add(1, 'weeks')
if @granularity == 'hours'
@end.setDate moment(startDate).add(1, 'hours')
if @granularity == 'minutes'
@end.setDate moment(startDate).add(1, 'minutes')
@end.show()
endDateChangeHandler: (event) =>
startDate = @start.date()
endDate = @end.date()
diff = if @granularity == 'days' then endDate.diff startDate, 'days' else endDate.diff startDate, 'hours'
if diff <= 0
if @granularity == 'days'
@start.setDate moment(endDate).subtract(1, 'weeks')
if @granularity == 'hours'
@start.setDate moment(endDate).subtract(1, 'hours')
if @granularity == 'minutes'
@start.setDate moment(endDate).subtract(1, 'minutes')
window.Momentous = (placeholder, options={}) ->
if options.dateRangeMode is true
momentous = new DateRangeController placeholder, options
else
momentous = new Momentous placeholder, options
momentous.init()
return momentous
dropdownTemplate = """
<div class="input-append">
<input class='momentous-input' type='text' value='' readonly>
<button class="btn momentous-cal-button" type="button"><i class="icon-calendar"></i></button>
</div>
<div class='momentous-dropdown popover bottom'>
<div class="arrow"></div>
<div class="momentous-nav">
<span class="dir-button prev"><i class="icon-chevron-left"></i></span>
<span class="view-button"></span>
<span class="dir-button next"><i class="icon-chevron-right"></i></span>
</div>
<div class="days-view" style="display: none;">
<table class="table-condensed">
<thead>
<tr class="dow-row"></tr>
</thead>
<tbody></tbody>
</table>
</div>
<div class="minutes-view" style="display: none;"><ul></ul></div>
<div class="hours-view-period" style="display: none;"><ul></ul></div>
<div class="hours-view" style="display: none;"><ul></ul></div>
<div class="months-view" style="display: none;"><ul></ul></div>
<div class="years-view" style="display: none;"><ul></ul></div>
</div>
"""
log = (s) ->
console.log s
|
[
{
"context": "uld insert every other character', ->\n text = \"cat\"\n delta = new Delta(3, 6, [new RetainOp(0, 1),",
"end": 2122,
"score": 0.6260939836502075,
"start": 2119,
"tag": "NAME",
"value": "cat"
},
{
"context": "should delete the last character', ->\n text = \"cat\... | tests/applyDeltaToText.coffee | tandem/tandem-core | 2 | # Copyright (c) 2012, Salesforce.com, Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer. Redistributions in binary
# form must reproduce the above copyright notice, this list of conditions and
# the following disclaimer in the documentation and/or other materials provided
# with the distribution. Neither the name of Salesforce.com nor the names of
# its contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
assert = require('chai').assert
Tandem = require('../index')
Delta = Tandem.Delta
InsertOp = Tandem.InsertOp
RetainOp = Tandem.RetainOp
testApplyDeltaToText = (delta, text, expected) ->
computed = delta.applyToText(text)
error = "Incorrect application. Got: " + computed + ", expected: " + expected
assert.equal(computed, expected, error)
describe('applyDeltaToText', ->
it('should append a character', ->
text = "cat"
delta = new Delta(3, 4, [new RetainOp(0, 3), new InsertOp("s")], 1)
expected = "cats"
testApplyDeltaToText(delta, text, expected)
)
it('should prepend a character', ->
text = "cat"
delta = new Delta(3, 4, [new InsertOp("a"), new RetainOp(0, 3)], 1)
expected = "acat"
testApplyDeltaToText(delta, text, expected)
)
it('should insert a character into the middle of the document', ->
text = "cat"
delta = new Delta(3, 4, [new RetainOp(0, 2), new InsertOp("n"), new RetainOp(2, 3)], 1)
expected = "cant"
testApplyDeltaToText(delta, text, expected)
)
it('should prepend and append characters', ->
text = "cat"
delta = new Delta(3, 7, [new InsertOp("b"), new InsertOp("a"), new InsertOp("t"), new RetainOp(0, 3), new InsertOp("s")], 1)
expected = "batcats"
testApplyDeltaToText(delta, text, expected)
)
it('should insert every other character', ->
text = "cat"
delta = new Delta(3, 6, [new RetainOp(0, 1), new InsertOp("h"), new RetainOp(1, 2), new InsertOp("n"), new RetainOp(2, 3), new InsertOp("s")], 1)
expected = "chants"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the last character', ->
text = "cat"
delta = new Delta(3, 2, [new RetainOp(0, 2)], 1)
expected = "ca"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the first character', ->
text = "cat"
delta = new Delta(3, 2, [new RetainOp(1, 3)], 1)
expected = "at"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the entire string', ->
text = "cat"
delta = new Delta(3, 0, [], 1)
expected = ""
testApplyDeltaToText(delta, text, expected)
)
it('should delete every other character', ->
text = "hello"
delta = new Delta(5, 2, [new RetainOp(1, 2), new RetainOp(3,4)], 1)
expected = "el"
testApplyDeltaToText(delta, text, expected)
)
it('should insert to beginning, delete from end', ->
text = "cat"
delta = new Delta(3, 3, [new InsertOp("a"), new RetainOp(0, 2)], 1)
expected = "aca"
testApplyDeltaToText(delta, text, expected)
)
it('should replace text with new text', ->
text = "cat"
delta = new Delta(3, 3, [new InsertOp("d"),
new InsertOp("o"),
new InsertOp("g")], 1)
expected = "dog"
testApplyDeltaToText(delta, text, expected)
)
it('should pass this fuzzer test we once failed', ->
deltaA = new Delta(3, 17, [new InsertOp("evumzsdinkbgcp"),
new RetainOp(0, 3)])
deltaB = new Delta(3, 33, [new InsertOp("rjieumfrlrukvmmeylxxwtc"),
new RetainOp(1, 2),
new InsertOp("mklxowze"),
new RetainOp(2, 3)])
deltaBPrime = deltaB.transform(deltaA, true)
deltaAPrime = deltaA.transform(deltaB, false)
deltaAFinal = deltaA.compose(deltaBPrime)
deltaBFinal = deltaB.compose(deltaAPrime)
xA = deltaAFinal.applyToText("abc")
xB = deltaBFinal.applyToText("abc")
if (xA != xB)
console.info "DeltaA:", deltaA
console.info "DeltaB:", deltaB
console.info "deltaAPrime:", deltaAPrime
console.info "deltaBPrime:", deltaBPrime
console.info "deltaAFinal:", deltaAFinal
console.info "deltaBFinal:", deltaBFinal
assert(false, "Documents diverged. xA is: " + xA + "xB is: " + xB)
x = xA
)
)
| 113788 | # Copyright (c) 2012, Salesforce.com, Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer. Redistributions in binary
# form must reproduce the above copyright notice, this list of conditions and
# the following disclaimer in the documentation and/or other materials provided
# with the distribution. Neither the name of Salesforce.com nor the names of
# its contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
assert = require('chai').assert
Tandem = require('../index')
Delta = Tandem.Delta
InsertOp = Tandem.InsertOp
RetainOp = Tandem.RetainOp
testApplyDeltaToText = (delta, text, expected) ->
computed = delta.applyToText(text)
error = "Incorrect application. Got: " + computed + ", expected: " + expected
assert.equal(computed, expected, error)
describe('applyDeltaToText', ->
it('should append a character', ->
text = "cat"
delta = new Delta(3, 4, [new RetainOp(0, 3), new InsertOp("s")], 1)
expected = "cats"
testApplyDeltaToText(delta, text, expected)
)
it('should prepend a character', ->
text = "cat"
delta = new Delta(3, 4, [new InsertOp("a"), new RetainOp(0, 3)], 1)
expected = "acat"
testApplyDeltaToText(delta, text, expected)
)
it('should insert a character into the middle of the document', ->
text = "cat"
delta = new Delta(3, 4, [new RetainOp(0, 2), new InsertOp("n"), new RetainOp(2, 3)], 1)
expected = "cant"
testApplyDeltaToText(delta, text, expected)
)
it('should prepend and append characters', ->
text = "cat"
delta = new Delta(3, 7, [new InsertOp("b"), new InsertOp("a"), new InsertOp("t"), new RetainOp(0, 3), new InsertOp("s")], 1)
expected = "batcats"
testApplyDeltaToText(delta, text, expected)
)
it('should insert every other character', ->
text = "<NAME>"
delta = new Delta(3, 6, [new RetainOp(0, 1), new InsertOp("h"), new RetainOp(1, 2), new InsertOp("n"), new RetainOp(2, 3), new InsertOp("s")], 1)
expected = "chants"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the last character', ->
text = "<NAME>"
delta = new Delta(3, 2, [new RetainOp(0, 2)], 1)
expected = "ca"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the first character', ->
text = "<NAME>"
delta = new Delta(3, 2, [new RetainOp(1, 3)], 1)
expected = "at"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the entire string', ->
text = "<NAME>"
delta = new Delta(3, 0, [], 1)
expected = ""
testApplyDeltaToText(delta, text, expected)
)
it('should delete every other character', ->
text = "hello"
delta = new Delta(5, 2, [new RetainOp(1, 2), new RetainOp(3,4)], 1)
expected = "el"
testApplyDeltaToText(delta, text, expected)
)
it('should insert to beginning, delete from end', ->
text = "<NAME>"
delta = new Delta(3, 3, [new InsertOp("a"), new RetainOp(0, 2)], 1)
expected = "aca"
testApplyDeltaToText(delta, text, expected)
)
it('should replace text with new text', ->
text = "<NAME>"
delta = new Delta(3, 3, [new InsertOp("d"),
new InsertOp("o"),
new InsertOp("g")], 1)
expected = "dog"
testApplyDeltaToText(delta, text, expected)
)
it('should pass this fuzzer test we once failed', ->
deltaA = new Delta(3, 17, [new InsertOp("evumzsdinkbgcp"),
new RetainOp(0, 3)])
deltaB = new Delta(3, 33, [new InsertOp("rjieumfrlrukvmmeylxxwtc"),
new RetainOp(1, 2),
new InsertOp("mklxowze"),
new RetainOp(2, 3)])
deltaBPrime = deltaB.transform(deltaA, true)
deltaAPrime = deltaA.transform(deltaB, false)
deltaAFinal = deltaA.compose(deltaBPrime)
deltaBFinal = deltaB.compose(deltaAPrime)
xA = deltaAFinal.applyToText("abc")
xB = deltaBFinal.applyToText("abc")
if (xA != xB)
console.info "DeltaA:", deltaA
console.info "DeltaB:", deltaB
console.info "deltaAPrime:", deltaAPrime
console.info "deltaBPrime:", deltaBPrime
console.info "deltaAFinal:", deltaAFinal
console.info "deltaBFinal:", deltaBFinal
assert(false, "Documents diverged. xA is: " + xA + "xB is: " + xB)
x = xA
)
)
| true | # Copyright (c) 2012, Salesforce.com, Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer. Redistributions in binary
# form must reproduce the above copyright notice, this list of conditions and
# the following disclaimer in the documentation and/or other materials provided
# with the distribution. Neither the name of Salesforce.com nor the names of
# its contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
assert = require('chai').assert
Tandem = require('../index')
Delta = Tandem.Delta
InsertOp = Tandem.InsertOp
RetainOp = Tandem.RetainOp
testApplyDeltaToText = (delta, text, expected) ->
computed = delta.applyToText(text)
error = "Incorrect application. Got: " + computed + ", expected: " + expected
assert.equal(computed, expected, error)
describe('applyDeltaToText', ->
it('should append a character', ->
text = "cat"
delta = new Delta(3, 4, [new RetainOp(0, 3), new InsertOp("s")], 1)
expected = "cats"
testApplyDeltaToText(delta, text, expected)
)
it('should prepend a character', ->
text = "cat"
delta = new Delta(3, 4, [new InsertOp("a"), new RetainOp(0, 3)], 1)
expected = "acat"
testApplyDeltaToText(delta, text, expected)
)
it('should insert a character into the middle of the document', ->
text = "cat"
delta = new Delta(3, 4, [new RetainOp(0, 2), new InsertOp("n"), new RetainOp(2, 3)], 1)
expected = "cant"
testApplyDeltaToText(delta, text, expected)
)
it('should prepend and append characters', ->
text = "cat"
delta = new Delta(3, 7, [new InsertOp("b"), new InsertOp("a"), new InsertOp("t"), new RetainOp(0, 3), new InsertOp("s")], 1)
expected = "batcats"
testApplyDeltaToText(delta, text, expected)
)
it('should insert every other character', ->
text = "PI:NAME:<NAME>END_PI"
delta = new Delta(3, 6, [new RetainOp(0, 1), new InsertOp("h"), new RetainOp(1, 2), new InsertOp("n"), new RetainOp(2, 3), new InsertOp("s")], 1)
expected = "chants"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the last character', ->
text = "PI:NAME:<NAME>END_PI"
delta = new Delta(3, 2, [new RetainOp(0, 2)], 1)
expected = "ca"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the first character', ->
text = "PI:NAME:<NAME>END_PI"
delta = new Delta(3, 2, [new RetainOp(1, 3)], 1)
expected = "at"
testApplyDeltaToText(delta, text, expected)
)
it('should delete the entire string', ->
text = "PI:NAME:<NAME>END_PI"
delta = new Delta(3, 0, [], 1)
expected = ""
testApplyDeltaToText(delta, text, expected)
)
it('should delete every other character', ->
text = "hello"
delta = new Delta(5, 2, [new RetainOp(1, 2), new RetainOp(3,4)], 1)
expected = "el"
testApplyDeltaToText(delta, text, expected)
)
it('should insert to beginning, delete from end', ->
text = "PI:NAME:<NAME>END_PI"
delta = new Delta(3, 3, [new InsertOp("a"), new RetainOp(0, 2)], 1)
expected = "aca"
testApplyDeltaToText(delta, text, expected)
)
it('should replace text with new text', ->
text = "PI:NAME:<NAME>END_PI"
delta = new Delta(3, 3, [new InsertOp("d"),
new InsertOp("o"),
new InsertOp("g")], 1)
expected = "dog"
testApplyDeltaToText(delta, text, expected)
)
it('should pass this fuzzer test we once failed', ->
deltaA = new Delta(3, 17, [new InsertOp("evumzsdinkbgcp"),
new RetainOp(0, 3)])
deltaB = new Delta(3, 33, [new InsertOp("rjieumfrlrukvmmeylxxwtc"),
new RetainOp(1, 2),
new InsertOp("mklxowze"),
new RetainOp(2, 3)])
deltaBPrime = deltaB.transform(deltaA, true)
deltaAPrime = deltaA.transform(deltaB, false)
deltaAFinal = deltaA.compose(deltaBPrime)
deltaBFinal = deltaB.compose(deltaAPrime)
xA = deltaAFinal.applyToText("abc")
xB = deltaBFinal.applyToText("abc")
if (xA != xB)
console.info "DeltaA:", deltaA
console.info "DeltaB:", deltaB
console.info "deltaAPrime:", deltaAPrime
console.info "deltaBPrime:", deltaBPrime
console.info "deltaAFinal:", deltaAFinal
console.info "deltaBFinal:", deltaBFinal
assert(false, "Documents diverged. xA is: " + xA + "xB is: " + xB)
x = xA
)
)
|
[
{
"context": "###*\n *\n * 进度条\n * @author vfasky <vfasky@gmail.com>\n###\n'use strict'\n\n{Component, ",
"end": 32,
"score": 0.9996593594551086,
"start": 26,
"tag": "USERNAME",
"value": "vfasky"
},
{
"context": "###*\n *\n * 进度条\n * @author vfasky <vfasky@gmail.com>\n###\n'use stric... | src/coffee/progressBar.coffee | vfasky/mcore-weui | 0 | ###*
*
* 进度条
* @author vfasky <vfasky@gmail.com>
###
'use strict'
{Component, Template, util} = require 'mcore'
class ProgressBar extends Component
init: ->
@render require('../tpl/progressBar.html')
watch: ->
@on 'change:value', (value)->
@set 'progress', value if util.isNumber value
Template.components['progress-bar'] = ProgressBar
module.exports = ProgressBar
| 107879 | ###*
*
* 进度条
* @author vfasky <<EMAIL>>
###
'use strict'
{Component, Template, util} = require 'mcore'
class ProgressBar extends Component
init: ->
@render require('../tpl/progressBar.html')
watch: ->
@on 'change:value', (value)->
@set 'progress', value if util.isNumber value
Template.components['progress-bar'] = ProgressBar
module.exports = ProgressBar
| true | ###*
*
* 进度条
* @author vfasky <PI:EMAIL:<EMAIL>END_PI>
###
'use strict'
{Component, Template, util} = require 'mcore'
class ProgressBar extends Component
init: ->
@render require('../tpl/progressBar.html')
watch: ->
@on 'change:value', (value)->
@set 'progress', value if util.isNumber value
Template.components['progress-bar'] = ProgressBar
module.exports = ProgressBar
|
[
{
"context": "PLOY_URL\n2. UDEPLOY_USER_ID\n3. UDEPLOY_PASSWORD\n4. AUTHREALM\n\nDependencies:\n1. request\n###\n\nudeploy_url = proc",
"end": 1465,
"score": 0.7773334980010986,
"start": 1456,
"tag": "USERNAME",
"value": "AUTHREALM"
},
{
"context": "ffee (error,stdout,stderr) ->\n\t\... | scripts/udeploy/scripts-hipchat/udeploy.coffee | akash1233/OnBot_Demo | 4 | #-------------------------------------------------------------------------------
# Copyright 2018 Cognizant Technology Solutions
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy
# of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
#-------------------------------------------------------------------------------
###
Coffee script used for:
Creating user,components,resourses,applications.
Viewing user,components,resourses,applications.
Set of bot commands:
1. create security token
2. view user <user-name>
3. delete user <user-name>
4. create user <user-name>
5. create component <component-name>
6. delete resource <resource-name>
7. create resource <resource-name>
8. view environment of application <application-name>
9. view components of application <application-name>
10. view application <application-name>
11. view component <component-name>
12. list applications
13. list resources
14. list components
Env to set:
1. UDEPLOY_URL
2. UDEPLOY_USER_ID
3. UDEPLOY_PASSWORD
4. AUTHREALM
Dependencies:
1. request
###
udeploy_url = process.env.UDEPLOY_URL
udeploy_user_id = process.env.UDEPLOY_USER_ID
udeploy_password = process.env.UDEPLOY_PASSWORD
botname = process.env.HUBOT_NAME || ''
pod_ip = process.env.MY_POD_IP || ''
get_all_component = require('./get_all_component.js');
get_all_resources = require('./get_all_resources.js');
get_all_application = require('./get_all_application.js');
get_specific_component = require('./get_specific_component.js');
get_specific_application = require('./get_specific_application.js');
get_component_specific_application = require('./get_component_specific_application.js');
get_environment_specific_application = require('./get_environment_specific_application.js');
create_resource = require('./create_resource.js');
delete_resource = require('./delete_resource.js');
create_component = require('./create_component.js');
create_user = require('./create_user.js');
delete_user = require('./delete_user.js');
info_user = require('./info_user.js');
create_token = require('./create_token.js');
app_deploy = require('./app_deploy.js');
request=require('request')
readjson = require './readjson.js'
index = require('./index')
uniqueId = (length=8) ->
id = ""
id += Math.random().toString(36).substr(2) while id.length < length
id.substr 0, length
generate_id = require('./mongoConnt')
module.exports = (robot) ->
robot.respond /help/i, (msg) ->
dt = 'create security token\nview user <user-name>\ndelete user <user-name>\ncreate user <user-name>\ncreate component <component-name>\ndelete resource <resource-name>\ncreate resource <resource-name>\nview environment of application <application-name>\nview components of application <application-name>\nview application <application-name>\nview component <component-name>\nlist applications\nlist resources\nlist components'
msg.send dt
msg.send 'deploy <app_name> process <process_name> env <environment_name> version <version_number> component <component_name>\n *deploy HelloWorldAppln process HelloWorldApplnProcess env Dev version 3.0 component HelloWorld*\nstart watching *It\'ll notify you if any application/component/resource is created by anybody* ';
setTimeout (->index.passData dt),1000
#list components
robot.respond /list components/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponentslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponentslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycomponentslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponentslist.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponentslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_component.get_all_component udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponentslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_component.get_all_component udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list components was rejected';
#list resources
robot.respond /list resources/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployresourceslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployresourceslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployresourceslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployresourceslist.admin, data);
msg.send 'Your request is waiting for approval by '+stdout.udeployresourceslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_resources.get_all_resources udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployresourceslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approve'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_resources.get_all_resources udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list resources was rejected';
#list applications
robot.respond /list applications/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployapllicationslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployapllicationslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployapllicationslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployapllicationslist.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployapllicationslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_application.get_all_application udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployapllicationslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_application.get_all_application udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list applications was rejected';
#view component
robot.respond /view component (.*)/i, (msg) ->
component_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponent.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponent.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycomponent',component_name:component_name,message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponent.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponent.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_specific_component.get_specific_component component_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponent', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_specific_component.get_specific_component data_http.component_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view component was rejected';
#view application
robot.respond /view application (.*)/i, (msg) ->
application_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployapplication.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployapplication',application_name:application_name,message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_specific_application.get_specific_application application_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_specific_application.get_specific_application data_http.application_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view application was rejected';
#view components of application
robot.respond /view components of application (.*)/i, (msg) ->
componentapplication = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponentapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponentapplication.admin,podIp:process.env.MY_POD_IP,componentapplication:componentapplication,callback_id: 'udeploycomponentapplication',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponentapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponentapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_component_specific_application.get_component_specific_application componentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponentapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_component_specific_application.get_component_specific_application data_http.componentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view components of application was rejected';
#view environment of application
robot.respond /view environment of application (.*)/i, (msg) ->
environmentapplication = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployenvironmentapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployenvironmentapplication.admin,podIp:process.env.MY_POD_IP,environmentapplication:environmentapplication,callback_id: 'udeployenvironmentapplication',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployenvironmentapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployenvironmentapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_environment_specific_application.get_environment_specific_application environmentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployenvironmentapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_environment_specific_application.get_environment_specific_application data_http.environmentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view environment of application was rejected';
#create resource
robot.respond /create resource (.*)/i, (msg) ->
resource = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreateresource.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreateresource.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreateresource',message:msg.message.text,resource:resource}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreateresource.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreateresource.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_resource.create_resource resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy resource created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreateresource', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_resource.create_resource data_http.resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create resource '+data_http.resource;
actionmsg = 'u-Deploy resource created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request to create u-Deploy resource was rejected';
#delete resource
robot.respond /delete resource (.*)/i, (msg) ->
resource = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploydeleteresource.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploydeleteresource.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploydeleteresource',message:msg.message.text,resource:resource,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploydeleteresource.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploydeleteresource.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
delete_resource.delete_resource resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0]
actionmsg = 'u-Deploy resource deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploydeleteresource', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
delete_resource.delete_resource data_http.resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'delete resource '+data_http.resource;
actionmsg = 'u-Deploy resource deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for deleting u-Deploy resource was rejected';
#create component
robot.respond /create component (.*)/i, (msg) ->
component = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreaterecomponent.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreaterecomponent.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreaterecomponent',message:msg.message.text,component:component,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreaterecomponent.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreaterecomponent.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_component.create_component component, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy component(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreaterecomponent', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_component.create_component data_http.component, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create component '+data_http.component;
actionmsg = 'u-Deploy component(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for creating u-Deploy component was rejected';
#create user
robot.respond /create user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
unique_password = uniqueId(5);
if stdout.udeploycreatereuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreatereuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreatereuser',message:msg.message.text,user_name:user_name,tckid:tckid,unique_password:unique_password}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreatereuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreatereuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_user.create_user user_name, unique_password, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
actionmsg = 'u-Deploy user(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreatereuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_user.create_user data_http.user_name, data_http.unique_password, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create user '+data_http.user_name
actionmsg = 'u-Deploy user(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request to create u-Deploy user was rejected';
#delete user
robot.respond /delete user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploydeletereuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploydeletereuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploydeletereuser',message:msg.message.text,user_name:user_name,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploydeletereuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploydeletereuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
delete_user.delete_user user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0]
actionmsg = 'u-Deploy user(s) deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploydeletereuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
delete_user.delete_user data_http.user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'delete user '+data_http.user_name;
actionmsg = 'u-Deploy user(s) deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for deleting u-Deploy user was rejected';
#view user
robot.respond /view user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployshowreuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployshowreuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployshowreuser',message:msg.message.text,user_name:user_name}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployshowreuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployshowreuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
info_user.info_user user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployshowreuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
info_user.info_user data_http.user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view user was rejected';
#create security token
robot.respond /create security token/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreatetoken.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreatetoken.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreatetoken',message:msg.message.text,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreatetoken.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreatetoken.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
unique_password = uniqueId(5);
create_token.create_token udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy token(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreatetoken', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_token.create_token udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create security token';
actionmsg = 'u-Deploy token(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for creating u-Deploy security token was rejected';
#deploy
robot.respond /deploy (.*) process (.*) env (.*) version (.*) component (.*)/i, (msg) ->
#deploy HelloWorldAppln process HelloWorldApplnProcess env Dev version 3.0 component HelloWorld
#deploy <app_name> process <process_name> env <environment_name> version <version_number> component <component_name>
app_name = msg.match[1];
app_process = msg.match[2];
env = msg.match[3];
version = msg.match[4];
component = msg.match[5];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployappdeploy.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployappdeploy.admin,podIp:pod_ip,callback_id: 'udeployappdeploy',message:msg.message.text,tckid:tckid,app_name:app_name,app_process:app_process,env:env,version:version,component:component}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployappdeploy.admin, data);
msg.send 'Your request is waiting for approval by '+stdout.udeployappdeploy.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
msg.reply 'Your process is in progress. Once it\'s done you\'ll be notified.';
app_deploy.app_deploy udeploy_url, udeploy_user_id, udeploy_password, app_name, app_process, env, version, component, (error, stdout, stderr) ->
if error == "null"
msg.reply stdout;
else
msg.reply error;
robot.router.post '/udeployappdeploy', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
app_deploy.app_deploy udeploy_url, udeploy_user_id, udeploy_password, data_http.app_name, data_http.app_process, data_http.env, data_http.version, data_http.component, (error, stdout, stderr) ->
if error == "null"
setTimeout (->index.passData stdout),1000
message = 'deploy '+data_http.app_name+'process '+data_http.app_process+'env '+data_http.env+'version '+data_http.version+'component '+data_http.component;
actionmsg = 'u-Deploy application deployed';
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
robot.messageRoom data_http.userid, stdout;
else
setTimeout (->index.passData error),1000
robot.messageRoom data_http.userid, error;
else
robot.messageRoom data_http.userid, 'You are not authorized.';
| 57885 | #-------------------------------------------------------------------------------
# Copyright 2018 Cognizant Technology Solutions
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy
# of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
#-------------------------------------------------------------------------------
###
Coffee script used for:
Creating user,components,resourses,applications.
Viewing user,components,resourses,applications.
Set of bot commands:
1. create security token
2. view user <user-name>
3. delete user <user-name>
4. create user <user-name>
5. create component <component-name>
6. delete resource <resource-name>
7. create resource <resource-name>
8. view environment of application <application-name>
9. view components of application <application-name>
10. view application <application-name>
11. view component <component-name>
12. list applications
13. list resources
14. list components
Env to set:
1. UDEPLOY_URL
2. UDEPLOY_USER_ID
3. UDEPLOY_PASSWORD
4. AUTHREALM
Dependencies:
1. request
###
udeploy_url = process.env.UDEPLOY_URL
udeploy_user_id = process.env.UDEPLOY_USER_ID
udeploy_password = process.env.UDEPLOY_PASSWORD
botname = process.env.HUBOT_NAME || ''
pod_ip = process.env.MY_POD_IP || ''
get_all_component = require('./get_all_component.js');
get_all_resources = require('./get_all_resources.js');
get_all_application = require('./get_all_application.js');
get_specific_component = require('./get_specific_component.js');
get_specific_application = require('./get_specific_application.js');
get_component_specific_application = require('./get_component_specific_application.js');
get_environment_specific_application = require('./get_environment_specific_application.js');
create_resource = require('./create_resource.js');
delete_resource = require('./delete_resource.js');
create_component = require('./create_component.js');
create_user = require('./create_user.js');
delete_user = require('./delete_user.js');
info_user = require('./info_user.js');
create_token = require('./create_token.js');
app_deploy = require('./app_deploy.js');
request=require('request')
readjson = require './readjson.js'
index = require('./index')
uniqueId = (length=8) ->
id = ""
id += Math.random().toString(36).substr(2) while id.length < length
id.substr 0, length
generate_id = require('./mongoConnt')
module.exports = (robot) ->
robot.respond /help/i, (msg) ->
dt = 'create security token\nview user <user-name>\ndelete user <user-name>\ncreate user <user-name>\ncreate component <component-name>\ndelete resource <resource-name>\ncreate resource <resource-name>\nview environment of application <application-name>\nview components of application <application-name>\nview application <application-name>\nview component <component-name>\nlist applications\nlist resources\nlist components'
msg.send dt
msg.send 'deploy <app_name> process <process_name> env <environment_name> version <version_number> component <component_name>\n *deploy HelloWorldAppln process HelloWorldApplnProcess env Dev version 3.0 component HelloWorld*\nstart watching *It\'ll notify you if any application/component/resource is created by anybody* ';
setTimeout (->index.passData dt),1000
#list components
robot.respond /list components/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponentslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponentslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycomponentslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponentslist.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponentslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_component.get_all_component udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponentslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_component.get_all_component udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list components was rejected';
#list resources
robot.respond /list resources/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployresourceslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployresourceslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployresourceslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployresourceslist.admin, data);
msg.send 'Your request is waiting for approval by '+stdout.udeployresourceslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_resources.get_all_resources udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployresourceslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approve'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_resources.get_all_resources udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list resources was rejected';
#list applications
robot.respond /list applications/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployapllicationslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployapllicationslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployapllicationslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployapllicationslist.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployapllicationslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_application.get_all_application udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployapllicationslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_application.get_all_application udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list applications was rejected';
#view component
robot.respond /view component (.*)/i, (msg) ->
component_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponent.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponent.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycomponent',component_name:component_name,message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponent.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponent.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_specific_component.get_specific_component component_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponent', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_specific_component.get_specific_component data_http.component_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view component was rejected';
#view application
robot.respond /view application (.*)/i, (msg) ->
application_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployapplication.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployapplication',application_name:application_name,message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_specific_application.get_specific_application application_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_specific_application.get_specific_application data_http.application_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view application was rejected';
#view components of application
robot.respond /view components of application (.*)/i, (msg) ->
componentapplication = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponentapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponentapplication.admin,podIp:process.env.MY_POD_IP,componentapplication:componentapplication,callback_id: 'udeploycomponentapplication',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponentapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponentapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_component_specific_application.get_component_specific_application componentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponentapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_component_specific_application.get_component_specific_application data_http.componentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view components of application was rejected';
#view environment of application
robot.respond /view environment of application (.*)/i, (msg) ->
environmentapplication = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployenvironmentapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployenvironmentapplication.admin,podIp:process.env.MY_POD_IP,environmentapplication:environmentapplication,callback_id: 'udeployenvironmentapplication',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployenvironmentapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployenvironmentapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_environment_specific_application.get_environment_specific_application environmentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployenvironmentapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_environment_specific_application.get_environment_specific_application data_http.environmentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view environment of application was rejected';
#create resource
robot.respond /create resource (.*)/i, (msg) ->
resource = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreateresource.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreateresource.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreateresource',message:msg.message.text,resource:resource}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreateresource.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreateresource.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_resource.create_resource resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy resource created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreateresource', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_resource.create_resource data_http.resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create resource '+data_http.resource;
actionmsg = 'u-Deploy resource created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request to create u-Deploy resource was rejected';
#delete resource
robot.respond /delete resource (.*)/i, (msg) ->
resource = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploydeleteresource.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploydeleteresource.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploydeleteresource',message:msg.message.text,resource:resource,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploydeleteresource.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploydeleteresource.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
delete_resource.delete_resource resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0]
actionmsg = 'u-Deploy resource deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploydeleteresource', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
delete_resource.delete_resource data_http.resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'delete resource '+data_http.resource;
actionmsg = 'u-Deploy resource deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for deleting u-Deploy resource was rejected';
#create component
robot.respond /create component (.*)/i, (msg) ->
component = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreaterecomponent.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreaterecomponent.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreaterecomponent',message:msg.message.text,component:component,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreaterecomponent.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreaterecomponent.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_component.create_component component, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy component(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreaterecomponent', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_component.create_component data_http.component, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create component '+data_http.component;
actionmsg = 'u-Deploy component(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for creating u-Deploy component was rejected';
#create user
robot.respond /create user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
unique_password = <PASSWORD>);
if stdout.udeploycreatereuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreatereuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreatereuser',message:msg.message.text,user_name:user_name,tckid:tckid,unique_password:<PASSWORD>}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreatereuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreatereuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_user.create_user user_name, unique_password, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
actionmsg = 'u-Deploy user(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreatereuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_user.create_user data_http.user_name, data_http.unique_password, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create user '+data_http.user_name
actionmsg = 'u-Deploy user(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request to create u-Deploy user was rejected';
#delete user
robot.respond /delete user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploydeletereuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploydeletereuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploydeletereuser',message:msg.message.text,user_name:user_name,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploydeletereuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploydeletereuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
delete_user.delete_user user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0]
actionmsg = 'u-Deploy user(s) deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploydeletereuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
delete_user.delete_user data_http.user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'delete user '+data_http.user_name;
actionmsg = 'u-Deploy user(s) deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for deleting u-Deploy user was rejected';
#view user
robot.respond /view user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployshowreuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployshowreuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployshowreuser',message:msg.message.text,user_name:user_name}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployshowreuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployshowreuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
info_user.info_user user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployshowreuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
info_user.info_user data_http.user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view user was rejected';
#create security token
robot.respond /create security token/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreatetoken.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreatetoken.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreatetoken',message:msg.message.text,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreatetoken.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreatetoken.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
unique_password = <PASSWORD>(<PASSWORD>);
create_token.create_token udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy token(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreatetoken', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_token.create_token udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create security token';
actionmsg = 'u-Deploy token(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for creating u-Deploy security token was rejected';
#deploy
robot.respond /deploy (.*) process (.*) env (.*) version (.*) component (.*)/i, (msg) ->
#deploy HelloWorldAppln process HelloWorldApplnProcess env Dev version 3.0 component HelloWorld
#deploy <app_name> process <process_name> env <environment_name> version <version_number> component <component_name>
app_name = msg.match[1];
app_process = msg.match[2];
env = msg.match[3];
version = msg.match[4];
component = msg.match[5];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployappdeploy.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployappdeploy.admin,podIp:pod_ip,callback_id: 'udeployappdeploy',message:msg.message.text,tckid:tckid,app_name:app_name,app_process:app_process,env:env,version:version,component:component}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployappdeploy.admin, data);
msg.send 'Your request is waiting for approval by '+stdout.udeployappdeploy.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
msg.reply 'Your process is in progress. Once it\'s done you\'ll be notified.';
app_deploy.app_deploy udeploy_url, udeploy_user_id, udeploy_password, app_name, app_process, env, version, component, (error, stdout, stderr) ->
if error == "null"
msg.reply stdout;
else
msg.reply error;
robot.router.post '/udeployappdeploy', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
app_deploy.app_deploy udeploy_url, udeploy_user_id, udeploy_password, data_http.app_name, data_http.app_process, data_http.env, data_http.version, data_http.component, (error, stdout, stderr) ->
if error == "null"
setTimeout (->index.passData stdout),1000
message = 'deploy '+data_http.app_name+'process '+data_http.app_process+'env '+data_http.env+'version '+data_http.version+'component '+data_http.component;
actionmsg = 'u-Deploy application deployed';
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
robot.messageRoom data_http.userid, stdout;
else
setTimeout (->index.passData error),1000
robot.messageRoom data_http.userid, error;
else
robot.messageRoom data_http.userid, 'You are not authorized.';
| true | #-------------------------------------------------------------------------------
# Copyright 2018 Cognizant Technology Solutions
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy
# of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
#-------------------------------------------------------------------------------
###
Coffee script used for:
Creating user,components,resourses,applications.
Viewing user,components,resourses,applications.
Set of bot commands:
1. create security token
2. view user <user-name>
3. delete user <user-name>
4. create user <user-name>
5. create component <component-name>
6. delete resource <resource-name>
7. create resource <resource-name>
8. view environment of application <application-name>
9. view components of application <application-name>
10. view application <application-name>
11. view component <component-name>
12. list applications
13. list resources
14. list components
Env to set:
1. UDEPLOY_URL
2. UDEPLOY_USER_ID
3. UDEPLOY_PASSWORD
4. AUTHREALM
Dependencies:
1. request
###
udeploy_url = process.env.UDEPLOY_URL
udeploy_user_id = process.env.UDEPLOY_USER_ID
udeploy_password = process.env.UDEPLOY_PASSWORD
botname = process.env.HUBOT_NAME || ''
pod_ip = process.env.MY_POD_IP || ''
get_all_component = require('./get_all_component.js');
get_all_resources = require('./get_all_resources.js');
get_all_application = require('./get_all_application.js');
get_specific_component = require('./get_specific_component.js');
get_specific_application = require('./get_specific_application.js');
get_component_specific_application = require('./get_component_specific_application.js');
get_environment_specific_application = require('./get_environment_specific_application.js');
create_resource = require('./create_resource.js');
delete_resource = require('./delete_resource.js');
create_component = require('./create_component.js');
create_user = require('./create_user.js');
delete_user = require('./delete_user.js');
info_user = require('./info_user.js');
create_token = require('./create_token.js');
app_deploy = require('./app_deploy.js');
request=require('request')
readjson = require './readjson.js'
index = require('./index')
uniqueId = (length=8) ->
id = ""
id += Math.random().toString(36).substr(2) while id.length < length
id.substr 0, length
generate_id = require('./mongoConnt')
module.exports = (robot) ->
robot.respond /help/i, (msg) ->
dt = 'create security token\nview user <user-name>\ndelete user <user-name>\ncreate user <user-name>\ncreate component <component-name>\ndelete resource <resource-name>\ncreate resource <resource-name>\nview environment of application <application-name>\nview components of application <application-name>\nview application <application-name>\nview component <component-name>\nlist applications\nlist resources\nlist components'
msg.send dt
msg.send 'deploy <app_name> process <process_name> env <environment_name> version <version_number> component <component_name>\n *deploy HelloWorldAppln process HelloWorldApplnProcess env Dev version 3.0 component HelloWorld*\nstart watching *It\'ll notify you if any application/component/resource is created by anybody* ';
setTimeout (->index.passData dt),1000
#list components
robot.respond /list components/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponentslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponentslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycomponentslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponentslist.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponentslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_component.get_all_component udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponentslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_component.get_all_component udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list components was rejected';
#list resources
robot.respond /list resources/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployresourceslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployresourceslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployresourceslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployresourceslist.admin, data);
msg.send 'Your request is waiting for approval by '+stdout.udeployresourceslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_resources.get_all_resources udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployresourceslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approve'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_resources.get_all_resources udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list resources was rejected';
#list applications
robot.respond /list applications/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployapllicationslist.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployapllicationslist.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployapllicationslist',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployapllicationslist.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployapllicationslist.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_all_application.get_all_application udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployapllicationslist', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_all_application.get_all_application udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for list applications was rejected';
#view component
robot.respond /view component (.*)/i, (msg) ->
component_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponent.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponent.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycomponent',component_name:component_name,message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponent.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponent.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_specific_component.get_specific_component component_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponent', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_specific_component.get_specific_component data_http.component_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view component was rejected';
#view application
robot.respond /view application (.*)/i, (msg) ->
application_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployapplication.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployapplication',application_name:application_name,message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_specific_application.get_specific_application application_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_specific_application.get_specific_application data_http.application_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view application was rejected';
#view components of application
robot.respond /view components of application (.*)/i, (msg) ->
componentapplication = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycomponentapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycomponentapplication.admin,podIp:process.env.MY_POD_IP,componentapplication:componentapplication,callback_id: 'udeploycomponentapplication',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycomponentapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycomponentapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_component_specific_application.get_component_specific_application componentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycomponentapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_component_specific_application.get_component_specific_application data_http.componentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view components of application was rejected';
#view environment of application
robot.respond /view environment of application (.*)/i, (msg) ->
environmentapplication = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployenvironmentapplication.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
console.log(tckid);
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployenvironmentapplication.admin,podIp:process.env.MY_POD_IP,environmentapplication:environmentapplication,callback_id: 'udeployenvironmentapplication',message:msg.message.text}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployenvironmentapplication.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployenvironmentapplication.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
get_environment_specific_application.get_environment_specific_application environmentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployenvironmentapplication', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
get_environment_specific_application.get_environment_specific_application data_http.environmentapplication, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view environment of application was rejected';
#create resource
robot.respond /create resource (.*)/i, (msg) ->
resource = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreateresource.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreateresource.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreateresource',message:msg.message.text,resource:resource}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreateresource.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreateresource.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_resource.create_resource resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy resource created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreateresource', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_resource.create_resource data_http.resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create resource '+data_http.resource;
actionmsg = 'u-Deploy resource created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request to create u-Deploy resource was rejected';
#delete resource
robot.respond /delete resource (.*)/i, (msg) ->
resource = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploydeleteresource.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploydeleteresource.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploydeleteresource',message:msg.message.text,resource:resource,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploydeleteresource.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploydeleteresource.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
delete_resource.delete_resource resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0]
actionmsg = 'u-Deploy resource deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploydeleteresource', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
delete_resource.delete_resource data_http.resource, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'delete resource '+data_http.resource;
actionmsg = 'u-Deploy resource deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for deleting u-Deploy resource was rejected';
#create component
robot.respond /create component (.*)/i, (msg) ->
component = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreaterecomponent.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreaterecomponent.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreaterecomponent',message:msg.message.text,component:component,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreaterecomponent.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreaterecomponent.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_component.create_component component, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy component(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreaterecomponent', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_component.create_component data_http.component, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create component '+data_http.component;
actionmsg = 'u-Deploy component(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for creating u-Deploy component was rejected';
#create user
robot.respond /create user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
unique_password = PI:PASSWORD:<PASSWORD>END_PI);
if stdout.udeploycreatereuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreatereuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreatereuser',message:msg.message.text,user_name:user_name,tckid:tckid,unique_password:PI:PASSWORD:<PASSWORD>END_PI}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreatereuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreatereuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
create_user.create_user user_name, unique_password, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
actionmsg = 'u-Deploy user(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreatereuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_user.create_user data_http.user_name, data_http.unique_password, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create user '+data_http.user_name
actionmsg = 'u-Deploy user(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request to create u-Deploy user was rejected';
#delete user
robot.respond /delete user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploydeletereuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploydeletereuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploydeletereuser',message:msg.message.text,user_name:user_name,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploydeletereuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploydeletereuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
delete_user.delete_user user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0]
actionmsg = 'u-Deploy user(s) deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploydeletereuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
delete_user.delete_user data_http.user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'delete user '+data_http.user_name;
actionmsg = 'u-Deploy user(s) deleted'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for deleting u-Deploy user was rejected';
#view user
robot.respond /view user (.*)/i, (msg) ->
user_name = msg.match[1];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployshowreuser.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployshowreuser.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeployshowreuser',message:msg.message.text,user_name:user_name}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployshowreuser.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeployshowreuser.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
info_user.info_user user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeployshowreuser', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
info_user.info_user data_http.user_name, udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
else
robot.messageRoom data_http.userid, error
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for view user was rejected';
#create security token
robot.respond /create security token/i, (msg) ->
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeploycreatetoken.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeploycreatetoken.admin,podIp:process.env.MY_POD_IP,callback_id: 'udeploycreatetoken',message:msg.message.text,tckid:tckid}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeploycreatetoken.admin, data);
msg.send 'Your request is waiting for approval from '+stdout.udeploycreatetoken.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
unique_password = PI:PASSWORD:<PASSWORD>END_PI(PI:PASSWORD:<PASSWORD>END_PI);
create_token.create_token udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
msg.send stdout;
setTimeout (->index.passData stdout),1000
message = msg.match[0];
actionmsg = 'u-Deploy token(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
msg.send error;
setTimeout (->index.passData error),1000
robot.router.post '/udeploycreatetoken', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
create_token.create_token udeploy_url, udeploy_user_id, udeploy_password, (error, stdout, stderr) ->
if error == "null"
robot.messageRoom data_http.userid, stdout;
setTimeout (->index.passData stdout),1000
message = 'create security token';
actionmsg = 'u-Deploy token(s) created'
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
else
robot.messageRoom data_http.userid, error;
setTimeout (->index.passData error),1000
else
robot.messageRoom data_http.userid, 'Your request for creating u-Deploy security token was rejected';
#deploy
robot.respond /deploy (.*) process (.*) env (.*) version (.*) component (.*)/i, (msg) ->
#deploy HelloWorldAppln process HelloWorldApplnProcess env Dev version 3.0 component HelloWorld
#deploy <app_name> process <process_name> env <environment_name> version <version_number> component <component_name>
app_name = msg.match[1];
app_process = msg.match[2];
env = msg.match[3];
version = msg.match[4];
component = msg.match[5];
readjson.readworkflow_coffee (error,stdout,stderr) ->
if stdout.udeployappdeploy.workflowflag == true
generate_id.getNextSequence (err,id) ->
tckid=id
payload={botname:process.env.HUBOT_NAME,username:msg.message.user.name,userid:msg.message.user.reply_to,approver:stdout.udeployappdeploy.admin,podIp:pod_ip,callback_id: 'udeployappdeploy',message:msg.message.text,tckid:tckid,app_name:app_name,app_process:app_process,env:env,version:version,component:component}
data='Ticket Id : '+tckid+'\n Raised By: '+msg.message.user.name+'\n Command: '+msg.match[0];
robot.messageRoom(stdout.udeployappdeploy.admin, data);
msg.send 'Your request is waiting for approval by '+stdout.udeployappdeploy.admin
dataToInsert = {ticketid: tckid, payload: payload, "status":"","approvedby":""}
generate_id.add_in_mongo dataToInsert
else
msg.reply 'Your process is in progress. Once it\'s done you\'ll be notified.';
app_deploy.app_deploy udeploy_url, udeploy_user_id, udeploy_password, app_name, app_process, env, version, component, (error, stdout, stderr) ->
if error == "null"
msg.reply stdout;
else
msg.reply error;
robot.router.post '/udeployappdeploy', (request, response) ->
data_http = if request.body.payload? then JSON.parse request.body.payload else request.body
if data_http.action == 'Approved'
robot.messageRoom data_http.userid, 'Your request is approved by '.concat(data_http.approver);
app_deploy.app_deploy udeploy_url, udeploy_user_id, udeploy_password, data_http.app_name, data_http.app_process, data_http.env, data_http.version, data_http.component, (error, stdout, stderr) ->
if error == "null"
setTimeout (->index.passData stdout),1000
message = 'deploy '+data_http.app_name+'process '+data_http.app_process+'env '+data_http.env+'version '+data_http.version+'component '+data_http.component;
actionmsg = 'u-Deploy application deployed';
statusmsg = 'Success';
index.wallData botname, message, actionmsg, statusmsg;
robot.messageRoom data_http.userid, stdout;
else
setTimeout (->index.passData error),1000
robot.messageRoom data_http.userid, error;
else
robot.messageRoom data_http.userid, 'You are not authorized.';
|
[
{
"context": "oud API client_id for this to work\n#\n# Author:\n# Joe Fleming (@w33ble)\n\nmodule.exports = (robot) ->\n robot.he",
"end": 381,
"score": 0.9998542666435242,
"start": 370,
"tag": "NAME",
"value": "Joe Fleming"
},
{
"context": "nt_id for this to work\n#\n# Author:\n#... | src/scripts/soundcloud-info.coffee | contolini/hubot-scripts | 1,450 | # Description
# Show sound information when Soundcloud URLs are seen.
#
# Dependencies:
# None
#
# Configuration:
# HUBOT_SOUNDCLOUD_CLIENTID: API client_id for SoundCloud
#
# Commands:
# None
#
# Notes:
# For text-based adapters like IRC.
# Set the environment var HUBOT_SOUNDCLOUD_CLIENTID to your SoundCloud API client_id for this to work
#
# Author:
# Joe Fleming (@w33ble)
module.exports = (robot) ->
robot.hear /(https?:\/\/(www\.)?soundcloud\.com\/)([\d\w\-\/]+)/i, (msg) ->
fetchUrl msg, msg.match[0]
fetchUrl = (msg, url) ->
if not process.env.HUBOT_SOUNDCLOUD_CLIENTID
return msg.reply "HUBOT_SOUNDCLOUD_CLIENTID must be defined, see http://developers.soundcloud.com/ to get one"
msg.http("http://api.soundcloud.com/resolve.json?client_id=#{process.env.HUBOT_SOUNDCLOUD_CLIENTID}&url=#{url}")
.query({
alt: 'json'
}).get() (err, res, body) ->
if res.statusCode is 302
data = JSON.parse(body)
showInfo msg, data.location
else if res.statusCode is 401
msg.reply "SoundCloud Error: API sent #{res.statusCode}, check your HUBOT_SOUNDCLOUD_CLIENTID setting"
else
msg.reply "SoundCloud Error: API resolve returned #{res.statusCode}"
showInfo = (msg, url) ->
msg.http(url)
.query({
alt: 'json'
}).get() (err, res, body) ->
if res.statusCode is 200
data = JSON.parse(body)
if data.kind in ['playlist', 'track']
tracks = if data.track_count? then "#{data.track_count} tracks, " else ''
msg.send "SoundCloud #{data.kind}: #{data.user.username} - #{data.title} (#{tracks}#{getDuration(data.duration)})"
else
msg.reply "SoundCloud Error: API lookup returned #{res.statusCode}"
getDuration = (time) ->
time = time / 1000
h = time / 60 / 60
hours = Math.floor h
m = (h - hours) * 60
mins = Math.floor m
secs = Math.round Math.floor((m - mins) * 60)
if hours > 0
return "#{hours}h#{mins}m#{secs}s"
return "#{mins}m#{secs}s"
| 102873 | # Description
# Show sound information when Soundcloud URLs are seen.
#
# Dependencies:
# None
#
# Configuration:
# HUBOT_SOUNDCLOUD_CLIENTID: API client_id for SoundCloud
#
# Commands:
# None
#
# Notes:
# For text-based adapters like IRC.
# Set the environment var HUBOT_SOUNDCLOUD_CLIENTID to your SoundCloud API client_id for this to work
#
# Author:
# <NAME> (@w33ble)
module.exports = (robot) ->
robot.hear /(https?:\/\/(www\.)?soundcloud\.com\/)([\d\w\-\/]+)/i, (msg) ->
fetchUrl msg, msg.match[0]
fetchUrl = (msg, url) ->
if not process.env.HUBOT_SOUNDCLOUD_CLIENTID
return msg.reply "HUBOT_SOUNDCLOUD_CLIENTID must be defined, see http://developers.soundcloud.com/ to get one"
msg.http("http://api.soundcloud.com/resolve.json?client_id=#{process.env.HUBOT_SOUNDCLOUD_CLIENTID}&url=#{url}")
.query({
alt: 'json'
}).get() (err, res, body) ->
if res.statusCode is 302
data = JSON.parse(body)
showInfo msg, data.location
else if res.statusCode is 401
msg.reply "SoundCloud Error: API sent #{res.statusCode}, check your HUBOT_SOUNDCLOUD_CLIENTID setting"
else
msg.reply "SoundCloud Error: API resolve returned #{res.statusCode}"
showInfo = (msg, url) ->
msg.http(url)
.query({
alt: 'json'
}).get() (err, res, body) ->
if res.statusCode is 200
data = JSON.parse(body)
if data.kind in ['playlist', 'track']
tracks = if data.track_count? then "#{data.track_count} tracks, " else ''
msg.send "SoundCloud #{data.kind}: #{data.user.username} - #{data.title} (#{tracks}#{getDuration(data.duration)})"
else
msg.reply "SoundCloud Error: API lookup returned #{res.statusCode}"
getDuration = (time) ->
time = time / 1000
h = time / 60 / 60
hours = Math.floor h
m = (h - hours) * 60
mins = Math.floor m
secs = Math.round Math.floor((m - mins) * 60)
if hours > 0
return "#{hours}h#{mins}m#{secs}s"
return "#{mins}m#{secs}s"
| true | # Description
# Show sound information when Soundcloud URLs are seen.
#
# Dependencies:
# None
#
# Configuration:
# HUBOT_SOUNDCLOUD_CLIENTID: API client_id for SoundCloud
#
# Commands:
# None
#
# Notes:
# For text-based adapters like IRC.
# Set the environment var HUBOT_SOUNDCLOUD_CLIENTID to your SoundCloud API client_id for this to work
#
# Author:
# PI:NAME:<NAME>END_PI (@w33ble)
module.exports = (robot) ->
robot.hear /(https?:\/\/(www\.)?soundcloud\.com\/)([\d\w\-\/]+)/i, (msg) ->
fetchUrl msg, msg.match[0]
fetchUrl = (msg, url) ->
if not process.env.HUBOT_SOUNDCLOUD_CLIENTID
return msg.reply "HUBOT_SOUNDCLOUD_CLIENTID must be defined, see http://developers.soundcloud.com/ to get one"
msg.http("http://api.soundcloud.com/resolve.json?client_id=#{process.env.HUBOT_SOUNDCLOUD_CLIENTID}&url=#{url}")
.query({
alt: 'json'
}).get() (err, res, body) ->
if res.statusCode is 302
data = JSON.parse(body)
showInfo msg, data.location
else if res.statusCode is 401
msg.reply "SoundCloud Error: API sent #{res.statusCode}, check your HUBOT_SOUNDCLOUD_CLIENTID setting"
else
msg.reply "SoundCloud Error: API resolve returned #{res.statusCode}"
showInfo = (msg, url) ->
msg.http(url)
.query({
alt: 'json'
}).get() (err, res, body) ->
if res.statusCode is 200
data = JSON.parse(body)
if data.kind in ['playlist', 'track']
tracks = if data.track_count? then "#{data.track_count} tracks, " else ''
msg.send "SoundCloud #{data.kind}: #{data.user.username} - #{data.title} (#{tracks}#{getDuration(data.duration)})"
else
msg.reply "SoundCloud Error: API lookup returned #{res.statusCode}"
getDuration = (time) ->
time = time / 1000
h = time / 60 / 60
hours = Math.floor h
m = (h - hours) * 60
mins = Math.floor m
secs = Math.round Math.floor((m - mins) * 60)
if hours > 0
return "#{hours}h#{mins}m#{secs}s"
return "#{mins}m#{secs}s"
|
[
{
"context": "# @author mrdoob / http://mrdoob.com/\n# @author aladjev.andrew@gma",
"end": 16,
"score": 0.9996793270111084,
"start": 10,
"tag": "USERNAME",
"value": "mrdoob"
},
{
"context": "# @author mrdoob / http://mrdoob.com/\n# @author aladjev.andrew@gmail.com\n\n#= require new_s... | source/javascripts/new_src/loaders/image.coffee | andrew-aladev/three.js | 0 | # @author mrdoob / http://mrdoob.com/
# @author aladjev.andrew@gmail.com
#= require new_src/loaders/loader
class ImageLoader extends THREE.Loader
load: (url, callback) ->
image = new Image()
image.onload = =>
callback image
@onLoadComplete()
image.crossOrigin = @crossOrigin
image.src = path
@onLoadStart()
namespace "THREE", (exports) ->
exports.ImageLoader = ImageLoader | 54750 | # @author mrdoob / http://mrdoob.com/
# @author <EMAIL>
#= require new_src/loaders/loader
class ImageLoader extends THREE.Loader
load: (url, callback) ->
image = new Image()
image.onload = =>
callback image
@onLoadComplete()
image.crossOrigin = @crossOrigin
image.src = path
@onLoadStart()
namespace "THREE", (exports) ->
exports.ImageLoader = ImageLoader | true | # @author mrdoob / http://mrdoob.com/
# @author PI:EMAIL:<EMAIL>END_PI
#= require new_src/loaders/loader
class ImageLoader extends THREE.Loader
load: (url, callback) ->
image = new Image()
image.onload = =>
callback image
@onLoadComplete()
image.crossOrigin = @crossOrigin
image.src = path
@onLoadStart()
namespace "THREE", (exports) ->
exports.ImageLoader = ImageLoader |
[
{
"context": "uire 'bluebird'\nYAML = require 'yamljs'\n\nidKey = 'id'\n\nmodule.exports =\n\n savedData: {}\n\n loadFixtur",
"end": 150,
"score": 0.9964660406112671,
"start": 148,
"tag": "KEY",
"value": "id"
}
] | src/fixtures-loader.coffee | louie007/loopback-component-fixturing | 0 | _ = require 'lodash'
faker = require 'faker'
fs = require 'fs'
path = require 'path'
Promise = require 'bluebird'
YAML = require 'yamljs'
idKey = 'id'
module.exports =
savedData: {}
loadFixtures: (models, fixturesPath) ->
# Get all yml files
fixturePath = path.join process.cwd(), fixturesPath
fixtureFolderContents = fs.readdirSync fixturePath
fixtures = fixtureFolderContents.filter (fileName) ->
fileName.match /\.yml$/
loadingFixturesPromises = []
# For each yml file
_.each fixtures, (fixture) =>
fixtureData = YAML.load(fixturePath + fixture)
loadingFixturesPromises.push @loadYamlFixture models, fixtureData
Promise.all loadingFixturesPromises
purgeDatabase: (models) ->
purgeModelPromises = []
_.forEach models, (model) =>
if model.settings.base != 'Model'
purgeModelPromises.push @purgeModel(model)
Promise.all purgeModelPromises
purgeModel: (model) ->
new Promise (resolve, reject) ->
model.destroyAll (err) ->
reject err if err
resolve()
getRandomMatchingObject: (pattern) ->
regex = new RegExp pattern
objects = _.filter @savedData, (value, key) ->
not _.isEmpty(key.match(regex))
return _.sample objects
replaceReferenceInObjects: (object) ->
new Promise (resolve, reject) =>
objIdRegex = new RegExp(/^@[^@]{1}[\w\d\s@,]+$/g)
objIdArrayRegex = new RegExp(/^\[(@[^@]{1}[\w\d\s@,]+)\]$/g)
objectRegex = new RegExp(/^@@[\w\d\s@,]+$/g)
objArrayRegex = new RegExp(/^\[(@@[\w\d\s@,]+)\]$/g)
_.each object, (value, key) =>
valueStr = value.toString()
if valueStr != null && valueStr.match(objIdArrayRegex)
vstr = valueStr.substring(1, valueStr.length - 1)
refArray = vstr.split(',')
referencedObjectArray = []
i = 0
while i < refArray.length
ref = refArray[i]
i++
identifier = ref.trim().substring(1)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject?[idKey]
referencedObjectArray.push(referencedObject[idKey])
else
reject '[ERROR] Please provide object for @' + identifier
return object[key] = referencedObjectArray
else if valueStr != null && valueStr.match(objIdRegex)
identifier = value.substring(1)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject?[idKey]
object[key] = referencedObject[idKey]
else
reject '[ERROR] Please provide object for @' + identifier
else if valueStr != null && valueStr.match(objArrayRegex)
vstr = valueStr.substring(1, valueStr.length - 1)
refArray = vstr.split(',')
referencedObjectArray = []
i = 0
while i < refArray.length
ref = refArray[i]
i++
identifier = ref.trim().substring(2)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject != null
referencedObjectArray.push(referencedObject)
else
reject '[ERROR] Please provide object for @@' + identifier
return object[key] = referencedObjectArray
else if valueStr != null && valueStr.match(objectRegex)
identifier = value.substring(2)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject != null
object[key] = referencedObject
else
reject '[ERROR] Please provide object for @@' + identifier
resolve object
executeGenerators: (data) ->
expandedData = {}
_.each data, (object, identifier) ->
# Try to identify "identifer{m..n}" pattern
regex = /(\w+)\{(\d+)..(\d+)\}$/
match = identifier.match(regex)
# If pattern detected
if match?.length is 4
identifier = match[1]
min = parseInt match[2]
max = parseInt match[3]
# Duplicate object ...
for i in [min..max]
expandedData[identifier + i] = _.clone object
# ... and replace {@} occurences
_.each object, (value, key) ->
if typeof value is 'string'
newValue = value.replace '{@}', i.toString()
else
newValue = value
expandedData[identifier + i][key] = newValue
else
expandedData[identifier] = object
return expandedData
executeFaker: (data) ->
_.each data, (object, identifier) ->
_.each object, (value, key) ->
try
data[identifier][key] = faker.fake value
catch e
data[identifier][key] = value
return data
executeFunctions: (data) ->
_.each data, (object, identifier) ->
_.each object, (value, key) ->
try
fn = eval value
data[identifier][key] = fn
catch e
return data
applyHelpers: (data) ->
# Repeat "identifier{a..b}"
expandedData = @executeGenerators data
# Execute faker {{name.lastname}} etc
expandedData = @executeFaker expandedData
# Exec function
expandedData = @executeFunctions expandedData
return expandedData
loadYamlFixture: (models, fixtureData) ->
fixtureData = _.map fixtureData, (data, index) ->
fixtures: data
name: index
Promise.each fixtureData, (modelData) =>
modelData.fixtures = @applyHelpers modelData.fixtures
modelFixtures = _.map modelData.fixtures, (data, index) ->
object: data
identifier: index
Promise.each modelFixtures, (fixture) =>
@replaceReferenceInObjects fixture.object
.then (object) ->
models[modelData.name].create object
.then (savedObject) =>
@savedData[fixture.identifier] = savedObject
console.log "[#{modelData.name}] - #{fixture.identifier} " +
"imported (id : #{savedObject?[idKey]})"
| 145626 | _ = require 'lodash'
faker = require 'faker'
fs = require 'fs'
path = require 'path'
Promise = require 'bluebird'
YAML = require 'yamljs'
idKey = '<KEY>'
module.exports =
savedData: {}
loadFixtures: (models, fixturesPath) ->
# Get all yml files
fixturePath = path.join process.cwd(), fixturesPath
fixtureFolderContents = fs.readdirSync fixturePath
fixtures = fixtureFolderContents.filter (fileName) ->
fileName.match /\.yml$/
loadingFixturesPromises = []
# For each yml file
_.each fixtures, (fixture) =>
fixtureData = YAML.load(fixturePath + fixture)
loadingFixturesPromises.push @loadYamlFixture models, fixtureData
Promise.all loadingFixturesPromises
purgeDatabase: (models) ->
purgeModelPromises = []
_.forEach models, (model) =>
if model.settings.base != 'Model'
purgeModelPromises.push @purgeModel(model)
Promise.all purgeModelPromises
purgeModel: (model) ->
new Promise (resolve, reject) ->
model.destroyAll (err) ->
reject err if err
resolve()
getRandomMatchingObject: (pattern) ->
regex = new RegExp pattern
objects = _.filter @savedData, (value, key) ->
not _.isEmpty(key.match(regex))
return _.sample objects
replaceReferenceInObjects: (object) ->
new Promise (resolve, reject) =>
objIdRegex = new RegExp(/^@[^@]{1}[\w\d\s@,]+$/g)
objIdArrayRegex = new RegExp(/^\[(@[^@]{1}[\w\d\s@,]+)\]$/g)
objectRegex = new RegExp(/^@@[\w\d\s@,]+$/g)
objArrayRegex = new RegExp(/^\[(@@[\w\d\s@,]+)\]$/g)
_.each object, (value, key) =>
valueStr = value.toString()
if valueStr != null && valueStr.match(objIdArrayRegex)
vstr = valueStr.substring(1, valueStr.length - 1)
refArray = vstr.split(',')
referencedObjectArray = []
i = 0
while i < refArray.length
ref = refArray[i]
i++
identifier = ref.trim().substring(1)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject?[idKey]
referencedObjectArray.push(referencedObject[idKey])
else
reject '[ERROR] Please provide object for @' + identifier
return object[key] = referencedObjectArray
else if valueStr != null && valueStr.match(objIdRegex)
identifier = value.substring(1)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject?[idKey]
object[key] = referencedObject[idKey]
else
reject '[ERROR] Please provide object for @' + identifier
else if valueStr != null && valueStr.match(objArrayRegex)
vstr = valueStr.substring(1, valueStr.length - 1)
refArray = vstr.split(',')
referencedObjectArray = []
i = 0
while i < refArray.length
ref = refArray[i]
i++
identifier = ref.trim().substring(2)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject != null
referencedObjectArray.push(referencedObject)
else
reject '[ERROR] Please provide object for @@' + identifier
return object[key] = referencedObjectArray
else if valueStr != null && valueStr.match(objectRegex)
identifier = value.substring(2)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject != null
object[key] = referencedObject
else
reject '[ERROR] Please provide object for @@' + identifier
resolve object
executeGenerators: (data) ->
expandedData = {}
_.each data, (object, identifier) ->
# Try to identify "identifer{m..n}" pattern
regex = /(\w+)\{(\d+)..(\d+)\}$/
match = identifier.match(regex)
# If pattern detected
if match?.length is 4
identifier = match[1]
min = parseInt match[2]
max = parseInt match[3]
# Duplicate object ...
for i in [min..max]
expandedData[identifier + i] = _.clone object
# ... and replace {@} occurences
_.each object, (value, key) ->
if typeof value is 'string'
newValue = value.replace '{@}', i.toString()
else
newValue = value
expandedData[identifier + i][key] = newValue
else
expandedData[identifier] = object
return expandedData
executeFaker: (data) ->
_.each data, (object, identifier) ->
_.each object, (value, key) ->
try
data[identifier][key] = faker.fake value
catch e
data[identifier][key] = value
return data
executeFunctions: (data) ->
_.each data, (object, identifier) ->
_.each object, (value, key) ->
try
fn = eval value
data[identifier][key] = fn
catch e
return data
applyHelpers: (data) ->
# Repeat "identifier{a..b}"
expandedData = @executeGenerators data
# Execute faker {{name.lastname}} etc
expandedData = @executeFaker expandedData
# Exec function
expandedData = @executeFunctions expandedData
return expandedData
loadYamlFixture: (models, fixtureData) ->
fixtureData = _.map fixtureData, (data, index) ->
fixtures: data
name: index
Promise.each fixtureData, (modelData) =>
modelData.fixtures = @applyHelpers modelData.fixtures
modelFixtures = _.map modelData.fixtures, (data, index) ->
object: data
identifier: index
Promise.each modelFixtures, (fixture) =>
@replaceReferenceInObjects fixture.object
.then (object) ->
models[modelData.name].create object
.then (savedObject) =>
@savedData[fixture.identifier] = savedObject
console.log "[#{modelData.name}] - #{fixture.identifier} " +
"imported (id : #{savedObject?[idKey]})"
| true | _ = require 'lodash'
faker = require 'faker'
fs = require 'fs'
path = require 'path'
Promise = require 'bluebird'
YAML = require 'yamljs'
idKey = 'PI:KEY:<KEY>END_PI'
module.exports =
savedData: {}
loadFixtures: (models, fixturesPath) ->
# Get all yml files
fixturePath = path.join process.cwd(), fixturesPath
fixtureFolderContents = fs.readdirSync fixturePath
fixtures = fixtureFolderContents.filter (fileName) ->
fileName.match /\.yml$/
loadingFixturesPromises = []
# For each yml file
_.each fixtures, (fixture) =>
fixtureData = YAML.load(fixturePath + fixture)
loadingFixturesPromises.push @loadYamlFixture models, fixtureData
Promise.all loadingFixturesPromises
purgeDatabase: (models) ->
purgeModelPromises = []
_.forEach models, (model) =>
if model.settings.base != 'Model'
purgeModelPromises.push @purgeModel(model)
Promise.all purgeModelPromises
purgeModel: (model) ->
new Promise (resolve, reject) ->
model.destroyAll (err) ->
reject err if err
resolve()
getRandomMatchingObject: (pattern) ->
regex = new RegExp pattern
objects = _.filter @savedData, (value, key) ->
not _.isEmpty(key.match(regex))
return _.sample objects
replaceReferenceInObjects: (object) ->
new Promise (resolve, reject) =>
objIdRegex = new RegExp(/^@[^@]{1}[\w\d\s@,]+$/g)
objIdArrayRegex = new RegExp(/^\[(@[^@]{1}[\w\d\s@,]+)\]$/g)
objectRegex = new RegExp(/^@@[\w\d\s@,]+$/g)
objArrayRegex = new RegExp(/^\[(@@[\w\d\s@,]+)\]$/g)
_.each object, (value, key) =>
valueStr = value.toString()
if valueStr != null && valueStr.match(objIdArrayRegex)
vstr = valueStr.substring(1, valueStr.length - 1)
refArray = vstr.split(',')
referencedObjectArray = []
i = 0
while i < refArray.length
ref = refArray[i]
i++
identifier = ref.trim().substring(1)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject?[idKey]
referencedObjectArray.push(referencedObject[idKey])
else
reject '[ERROR] Please provide object for @' + identifier
return object[key] = referencedObjectArray
else if valueStr != null && valueStr.match(objIdRegex)
identifier = value.substring(1)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject?[idKey]
object[key] = referencedObject[idKey]
else
reject '[ERROR] Please provide object for @' + identifier
else if valueStr != null && valueStr.match(objArrayRegex)
vstr = valueStr.substring(1, valueStr.length - 1)
refArray = vstr.split(',')
referencedObjectArray = []
i = 0
while i < refArray.length
ref = refArray[i]
i++
identifier = ref.trim().substring(2)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject != null
referencedObjectArray.push(referencedObject)
else
reject '[ERROR] Please provide object for @@' + identifier
return object[key] = referencedObjectArray
else if valueStr != null && valueStr.match(objectRegex)
identifier = value.substring(2)
referencedObject = @getRandomMatchingObject "^"+identifier+"$"
if referencedObject != null
object[key] = referencedObject
else
reject '[ERROR] Please provide object for @@' + identifier
resolve object
executeGenerators: (data) ->
expandedData = {}
_.each data, (object, identifier) ->
# Try to identify "identifer{m..n}" pattern
regex = /(\w+)\{(\d+)..(\d+)\}$/
match = identifier.match(regex)
# If pattern detected
if match?.length is 4
identifier = match[1]
min = parseInt match[2]
max = parseInt match[3]
# Duplicate object ...
for i in [min..max]
expandedData[identifier + i] = _.clone object
# ... and replace {@} occurences
_.each object, (value, key) ->
if typeof value is 'string'
newValue = value.replace '{@}', i.toString()
else
newValue = value
expandedData[identifier + i][key] = newValue
else
expandedData[identifier] = object
return expandedData
executeFaker: (data) ->
_.each data, (object, identifier) ->
_.each object, (value, key) ->
try
data[identifier][key] = faker.fake value
catch e
data[identifier][key] = value
return data
executeFunctions: (data) ->
_.each data, (object, identifier) ->
_.each object, (value, key) ->
try
fn = eval value
data[identifier][key] = fn
catch e
return data
applyHelpers: (data) ->
# Repeat "identifier{a..b}"
expandedData = @executeGenerators data
# Execute faker {{name.lastname}} etc
expandedData = @executeFaker expandedData
# Exec function
expandedData = @executeFunctions expandedData
return expandedData
loadYamlFixture: (models, fixtureData) ->
fixtureData = _.map fixtureData, (data, index) ->
fixtures: data
name: index
Promise.each fixtureData, (modelData) =>
modelData.fixtures = @applyHelpers modelData.fixtures
modelFixtures = _.map modelData.fixtures, (data, index) ->
object: data
identifier: index
Promise.each modelFixtures, (fixture) =>
@replaceReferenceInObjects fixture.object
.then (object) ->
models[modelData.name].create object
.then (savedObject) =>
@savedData[fixture.identifier] = savedObject
console.log "[#{modelData.name}] - #{fixture.identifier} " +
"imported (id : #{savedObject?[idKey]})"
|
[
{
"context": "der: ->\r\n patients = [\r\n ['301', '王大锤', '男']\r\n ['302', '张本煜', '男']\r\n ",
"end": 2185,
"score": 0.9998329877853394,
"start": 2182,
"tag": "NAME",
"value": "王大锤"
},
{
"context": " ['301', '王大锤', '男']\r\n ['302', '... | src/base/coffee/zd-patient-list-page.coffee | ben7th/zdmockup | 0 | @TijianSelectPage = React.createClass
render: ->
<div className='gh-page'>
<div className='ui container'>
<h2 className='ui header topbar'>
<TopbarBack href='index.html' />
<span>体检</span>
</h2>
<div className='select'>
<div className="ui cards three">
<a className="card" href='zd-patient-list.html'>
<div className="content">
<div className='yunwen' />
<div className="ui header"><span>患者队列</span></div>
</div>
</a>
<a className="card" href='tijian-paiban.html'>
<div className="content">
<div className='yunwen' />
<div className="ui header"><span>我的排班</span></div>
</div>
</a>
</div>
</div>
</div>
</div>
@ZDPatientListPage = React.createClass
render: ->
<div className='zd-patient-list-page'>
<div className='ui container'>
<ZDPatientListPage.Dates />
<ZDPatientListPage.List />
</div>
</div>
statics:
Dates: React.createClass
render: ->
dates = [
['12-08,星期二,上午', '8/10']
['12-08,星期二,下午', '14/20']
['12-09,星期三,上午', '2/10']
['12-09,星期三,下午', '1/20']
]
<div className='dates'>
<h2 className='ui header topbar'>
<TopbarBack href='tijian.html' />
就诊日期
</h2>
<div className='dlist'>
{
for date, idx in dates
klass = new ClassName {
'ditem': true
'active': idx == 0
}
<a key={idx} className={klass} href='javascript:;'>
<span>{date[0]}</span>
<span className='persons-number'>
<span>{date[1]}</span>
<i className='icon chevron right' />
</span>
</a>
}
</div>
</div>
List: React.createClass
render: ->
patients = [
['301', '王大锤', '男']
['302', '张本煜', '男']
['303', '小爱', '女']
['304', '孔连顺', '女']
['305', '刘循子墨', '男']
['306', '易小星', '男']
['307', '至尊玉', '男']
['308', '葛布', '女']
]
<div className='list'>
<h2 className='ui header topbar'>患者队列</h2>
<div className='plist'>
{
for patient, idx in patients
klass = new ClassName {
'pitem': true
}
<a key={idx} className={klass} href='zd-patient-info.html'>
<span className='ui label'>{patient[0]}</span>
<span> - </span>
<span>{patient[1]}</span>
<span> - </span>
<span>{patient[2]}</span>
<span className='tail'>
<i className='icon chevron right' />
</span>
</a>
}
</div>
</div> | 216304 | @TijianSelectPage = React.createClass
render: ->
<div className='gh-page'>
<div className='ui container'>
<h2 className='ui header topbar'>
<TopbarBack href='index.html' />
<span>体检</span>
</h2>
<div className='select'>
<div className="ui cards three">
<a className="card" href='zd-patient-list.html'>
<div className="content">
<div className='yunwen' />
<div className="ui header"><span>患者队列</span></div>
</div>
</a>
<a className="card" href='tijian-paiban.html'>
<div className="content">
<div className='yunwen' />
<div className="ui header"><span>我的排班</span></div>
</div>
</a>
</div>
</div>
</div>
</div>
@ZDPatientListPage = React.createClass
render: ->
<div className='zd-patient-list-page'>
<div className='ui container'>
<ZDPatientListPage.Dates />
<ZDPatientListPage.List />
</div>
</div>
statics:
Dates: React.createClass
render: ->
dates = [
['12-08,星期二,上午', '8/10']
['12-08,星期二,下午', '14/20']
['12-09,星期三,上午', '2/10']
['12-09,星期三,下午', '1/20']
]
<div className='dates'>
<h2 className='ui header topbar'>
<TopbarBack href='tijian.html' />
就诊日期
</h2>
<div className='dlist'>
{
for date, idx in dates
klass = new ClassName {
'ditem': true
'active': idx == 0
}
<a key={idx} className={klass} href='javascript:;'>
<span>{date[0]}</span>
<span className='persons-number'>
<span>{date[1]}</span>
<i className='icon chevron right' />
</span>
</a>
}
</div>
</div>
List: React.createClass
render: ->
patients = [
['301', '<NAME>', '男']
['302', '<NAME>', '男']
['303', '小爱', '女']
['304', '孔连顺', '女']
['305', '<NAME>', '男']
['306', '<NAME>', '男']
['307', '<NAME>', '男']
['308', '<NAME>', '女']
]
<div className='list'>
<h2 className='ui header topbar'>患者队列</h2>
<div className='plist'>
{
for patient, idx in patients
klass = new ClassName {
'pitem': true
}
<a key={idx} className={klass} href='zd-patient-info.html'>
<span className='ui label'>{patient[0]}</span>
<span> - </span>
<span>{patient[1]}</span>
<span> - </span>
<span>{patient[2]}</span>
<span className='tail'>
<i className='icon chevron right' />
</span>
</a>
}
</div>
</div> | true | @TijianSelectPage = React.createClass
render: ->
<div className='gh-page'>
<div className='ui container'>
<h2 className='ui header topbar'>
<TopbarBack href='index.html' />
<span>体检</span>
</h2>
<div className='select'>
<div className="ui cards three">
<a className="card" href='zd-patient-list.html'>
<div className="content">
<div className='yunwen' />
<div className="ui header"><span>患者队列</span></div>
</div>
</a>
<a className="card" href='tijian-paiban.html'>
<div className="content">
<div className='yunwen' />
<div className="ui header"><span>我的排班</span></div>
</div>
</a>
</div>
</div>
</div>
</div>
@ZDPatientListPage = React.createClass
render: ->
<div className='zd-patient-list-page'>
<div className='ui container'>
<ZDPatientListPage.Dates />
<ZDPatientListPage.List />
</div>
</div>
statics:
Dates: React.createClass
render: ->
dates = [
['12-08,星期二,上午', '8/10']
['12-08,星期二,下午', '14/20']
['12-09,星期三,上午', '2/10']
['12-09,星期三,下午', '1/20']
]
<div className='dates'>
<h2 className='ui header topbar'>
<TopbarBack href='tijian.html' />
就诊日期
</h2>
<div className='dlist'>
{
for date, idx in dates
klass = new ClassName {
'ditem': true
'active': idx == 0
}
<a key={idx} className={klass} href='javascript:;'>
<span>{date[0]}</span>
<span className='persons-number'>
<span>{date[1]}</span>
<i className='icon chevron right' />
</span>
</a>
}
</div>
</div>
List: React.createClass
render: ->
patients = [
['301', 'PI:NAME:<NAME>END_PI', '男']
['302', 'PI:NAME:<NAME>END_PI', '男']
['303', '小爱', '女']
['304', '孔连顺', '女']
['305', 'PI:NAME:<NAME>END_PI', '男']
['306', 'PI:NAME:<NAME>END_PI', '男']
['307', 'PI:NAME:<NAME>END_PI', '男']
['308', 'PI:NAME:<NAME>END_PI', '女']
]
<div className='list'>
<h2 className='ui header topbar'>患者队列</h2>
<div className='plist'>
{
for patient, idx in patients
klass = new ClassName {
'pitem': true
}
<a key={idx} className={klass} href='zd-patient-info.html'>
<span className='ui label'>{patient[0]}</span>
<span> - </span>
<span>{patient[1]}</span>
<span> - </span>
<span>{patient[2]}</span>
<span className='tail'>
<i className='icon chevron right' />
</span>
</a>
}
</div>
</div> |
[
{
"context": "\":\n colors:\n macro: \"#96b5b4\"\n token: \"#8fa1b3\"\n \"atom-terminal-panel\": {}\n build:\n panelVi",
"end": 258,
"score": 0.8230383992195129,
"start": 250,
"tag": "KEY",
"value": "\"#8fa1b3"
},
{
"context": " \"*racertmp*\"\n ]\n proje... | atom/config.cson | 9999years/dotfiles-1 | 16 | "*":
"atom-beautify":
_analyticsUserId: "d37d4d49-4d1b-41ef-8126-cd6a27f1ea80"
"atom-ctags":
extraTagFiles: "tags"
"atom-ide-ui":
"atom-ide-diagnostics-ui": {}
"atom-language-rust":
colors:
macro: "#96b5b4"
token: "#8fa1b3"
"atom-terminal-panel": {}
build:
panelVisibility: "Show on Error"
saveOnBuild: true
scrollOnError: true
"build-cargo":
backtraceType: "Compact"
extCommands:
cargoCheck: true
cargoClippy: true
openDocs: true
"cargo-test-runner": {}
core:
closeEmptyWindows: false
disabledPackages: [
"tidy-markdown"
"clojure-eval-in-repl"
"r-exec"
"scala-worksheet"
"atom-live-grammar-reload"
"symbols-view"
"nrepl"
"open-terminal-here"
"cargo-test-runner"
"sbt"
"wrap-guide"
"linter-write-good"
"typewriter"
"docblockr"
"rust-api-docs-helper"
"tokamak"
"language-rust"
"linter"
"atom-language-rust"
"language-scala"
"rustsym"
]
ignoredNames: [
".git"
".hg"
".svn"
".DS_Store"
"Thumbs.db"
".gradle"
".idea"
".iml"
".ipr"
".iws"
".sublime-workspace"
".pioenvs"
".piolibdeps"
".clang_complete"
".gcc-flags.json"
"*racertmp*"
]
projectHome: "/Users/eliza/Code"
telemetryConsent: "limited"
themes: [
"one-dark-ui"
"fairygloss"
]
titleBar: "custom"
docblockr:
align_tags: "shallow"
auto_add_method_tag: true
deep_indent: true
editor:
backUpBeforeSaving: true
fontFamily: "Iosevka"
invisibles: {}
showIndentGuide: true
showInvisibles: true
softWrap: true
softWrapAtPreferredLineLength: true
tabLength: 4
zoomFontWhenCtrlScrolling: true
"exception-reporting":
userId: "255e7065-c317-52d7-dd5b-8b9a82ef3345"
"gist-it": {}
"git-plus":
general:
_analyticsUserId: "3987b4b2-c9a8-4200-b06f-5d9bcca4a6b8"
"haskell-ghc-mod":
ghcModPath: "/Users/eliza/.cabal/bin/ghc-mod"
"ide-haskell": {}
latex:
enableShellEscape: true
engine: "xelatex"
opener: "preview"
texPath: "/Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin/"
latexer: {}
linter: {}
"linter-chktex":
executablePath: "/Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin/chktex"
"linter-rust":
cargoCommand: "check"
cargoPath: "/Users/eliza/.cargo/bin/cargo"
jobsNumber: 4
rustcBuildTest: true
rustcPath: "/Users/eliza/.cargo/bin/rustc"
"linter-scalac":
scalacExecutablePath: "/usr/local/bin/scalac"
"linter-ui-default":
panelHeight: 69
showPanel: true
"linter-write-good": {}
"markdown-preview": {}
"markdown-preview-katex": {}
"markdown-preview-opener": {}
"markdown-preview-plus": {}
"markdown-writer": {}
"merge-conflicts": {}
metrics:
userId: "a7630cb430c5986364488e28ca0c77d2b0210374"
minimap:
useHardwareAcceleration: false
"one-dark-ui":
tabSizing: "Even"
"open-terminal-here": {}
"platformio-ide":
showHomeScreen: false
"platformio-ide-terminal":
ansiColors:
normal:
black: "#657280"
blue: "#8fa1b2"
cyan: "#96b5b4"
green: "#98be8d"
magenta: "#b48fa8"
red: "#c16069"
white: "#c0c5ce"
yellow: "#ebca8b"
zBright:
brightBlack: "#657280"
brightBlue: "#8fa1b2"
brightCyan: "#96b5b4"
brightGreen: "#98be8d"
brightMagenta: "#b48fa8"
brightRed: "#c16069"
brightYellow: "#ebca8b"
core: {}
iconColors:
blue: "#8fa1b2"
cyan: "#98be8d"
green: "#98be8d"
magenta: "#b48fa8"
orange: "#f69d5c"
red: "#c16069"
yellow: "#ebca8b"
style:
fontFamily: "Pragmata Pro"
toggles:
autoClose: true
"project-quick-open": {}
racer:
cargoHome: "/Users/eliza/.cargo/"
rustSrcPath: "/usr/local/src/rust/src"
"spell-check": {}
"symbols-tree-view":
autoHide: true
tablr: {}
tabs:
enableVcsColoring: true
tabScrolling: true
usePreviewTabs: true
"terminal-panel": {}
tokamak:
binaryDetection: false
cargoHomePath: "/Users/eliza/.cargo/"
rustcBinPath: "/Users/eliza/.cargo/bin/rustc"
toolBinPath: "/Users/eliza/.cargo/bin/rustup"
"tokamak-terminal":
ansiColors:
normal:
black: "#657280"
blue: "#8fa1b2"
cyan: "#96b5b4"
green: "#98be8d"
magenta: "#b48fa8"
red: "#c16069"
white: "#c0c5ce"
yellow: "#ebca8b"
zBright:
brightBlack: "#657280"
brightBlue: "#8fa1b2"
brightCyan: "#96b5b4"
brightGreen: "#98be8d"
brightMagenta: "#b48fa8"
brightRed: "#c16069"
brightYellow: "#ebca8b"
iconColors:
blue: "#8fa1b2"
cyan: "#98be8d"
green: "#98be8d"
magenta: "#b48fa8"
orange: "#f69d5c"
red: "#c16069"
yellow: "#ebca8b"
style:
fontFamily: "Pragmata Pro"
toggles:
autoClose: true
"tool-bar":
iconSize: "12px"
visible: true
"travis-ci-status":
personalAccessToken: "96bfb2300560e726f0c2c9f19b482ec30eee5d6a"
useTravisCiPro: true
"tree-view":
hideIgnoredNames: true
hideVcsIgnoredFiles: true
typewriter:
scopes: "text.md,source.gfm,text.html,mediawiki,text.tex.latex,text.tex.latex.beamer"
wakatime:
apikey: "Saved in your ~/.wakatime.cfg file"
ignore: [
"^/var/"
"^/tmp/"
"^/private/"
"COMMIT_EDITMSG$"
"PULLREQ_EDITMSG$"
"MERGE_MSG$"
]
"wakatime-hidden":
lastInit: 1485436107
welcome:
showOnStartup: false
".asm.source.x86_64":
editor:
tabLength: 4
".cabal.source":
editor:
preferredLineLength: 120
".diff.source":
editor:
preferredLineLength: 120
".haskell.latex.tex.text":
editor:
preferredLineLength: 120
".haskell.source":
editor:
preferredLineLength: 120
".ini.source":
editor:
preferredLineLength: 120
".json.source":
editor:
tabLength: 4
".latex.tex.text":
editor:
autoIndent: true
".processing.source":
editor:
tabLength: 2
".rust.source":
editor:
autoIndent: true
preferredLineLength: 80
".scala.source":
editor:
preferredLineLength: 80
tabLength: 2
".source.yaml":
editor:
preferredLineLength: 120
tabLength: 2
"source.gfm":
editor:
softWrap: true
"text.latex.tex":
editor:
softWrap: true
| 77570 | "*":
"atom-beautify":
_analyticsUserId: "d37d4d49-4d1b-41ef-8126-cd6a27f1ea80"
"atom-ctags":
extraTagFiles: "tags"
"atom-ide-ui":
"atom-ide-diagnostics-ui": {}
"atom-language-rust":
colors:
macro: "#96b5b4"
token: <KEY>"
"atom-terminal-panel": {}
build:
panelVisibility: "Show on Error"
saveOnBuild: true
scrollOnError: true
"build-cargo":
backtraceType: "Compact"
extCommands:
cargoCheck: true
cargoClippy: true
openDocs: true
"cargo-test-runner": {}
core:
closeEmptyWindows: false
disabledPackages: [
"tidy-markdown"
"clojure-eval-in-repl"
"r-exec"
"scala-worksheet"
"atom-live-grammar-reload"
"symbols-view"
"nrepl"
"open-terminal-here"
"cargo-test-runner"
"sbt"
"wrap-guide"
"linter-write-good"
"typewriter"
"docblockr"
"rust-api-docs-helper"
"tokamak"
"language-rust"
"linter"
"atom-language-rust"
"language-scala"
"rustsym"
]
ignoredNames: [
".git"
".hg"
".svn"
".DS_Store"
"Thumbs.db"
".gradle"
".idea"
".iml"
".ipr"
".iws"
".sublime-workspace"
".pioenvs"
".piolibdeps"
".clang_complete"
".gcc-flags.json"
"*racertmp*"
]
projectHome: "/Users/eliza/Code"
telemetryConsent: "limited"
themes: [
"one-dark-ui"
"fairygloss"
]
titleBar: "custom"
docblockr:
align_tags: "shallow"
auto_add_method_tag: true
deep_indent: true
editor:
backUpBeforeSaving: true
fontFamily: "Iosevka"
invisibles: {}
showIndentGuide: true
showInvisibles: true
softWrap: true
softWrapAtPreferredLineLength: true
tabLength: 4
zoomFontWhenCtrlScrolling: true
"exception-reporting":
userId: "255e7065-c317-52d7-dd5b-8b9a82ef3345"
"gist-it": {}
"git-plus":
general:
_analyticsUserId: "3987b4b2-c9a8-4200-b06f-5d9bcca4a6b8"
"haskell-ghc-mod":
ghcModPath: "/Users/eliza/.cabal/bin/ghc-mod"
"ide-haskell": {}
latex:
enableShellEscape: true
engine: "xelatex"
opener: "preview"
texPath: "/Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin/"
latexer: {}
linter: {}
"linter-chktex":
executablePath: "/Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin/chktex"
"linter-rust":
cargoCommand: "check"
cargoPath: "/Users/eliza/.cargo/bin/cargo"
jobsNumber: 4
rustcBuildTest: true
rustcPath: "/Users/eliza/.cargo/bin/rustc"
"linter-scalac":
scalacExecutablePath: "/usr/local/bin/scalac"
"linter-ui-default":
panelHeight: 69
showPanel: true
"linter-write-good": {}
"markdown-preview": {}
"markdown-preview-katex": {}
"markdown-preview-opener": {}
"markdown-preview-plus": {}
"markdown-writer": {}
"merge-conflicts": {}
metrics:
userId: "a7630cb430c5986364488e28ca0c77d2b0210374"
minimap:
useHardwareAcceleration: false
"one-dark-ui":
tabSizing: "Even"
"open-terminal-here": {}
"platformio-ide":
showHomeScreen: false
"platformio-ide-terminal":
ansiColors:
normal:
black: "#657280"
blue: "#8fa1b2"
cyan: "#96b5b4"
green: "#98be8d"
magenta: "#b48fa8"
red: "#c16069"
white: "#c0c5ce"
yellow: "#ebca8b"
zBright:
brightBlack: "#657280"
brightBlue: "#8fa1b2"
brightCyan: "#96b5b4"
brightGreen: "#98be8d"
brightMagenta: "#b48fa8"
brightRed: "#c16069"
brightYellow: "#ebca8b"
core: {}
iconColors:
blue: "#8fa1b2"
cyan: "#98be8d"
green: "#98be8d"
magenta: "#b48fa8"
orange: "#f69d5c"
red: "#c16069"
yellow: "#ebca8b"
style:
fontFamily: "Pragmata Pro"
toggles:
autoClose: true
"project-quick-open": {}
racer:
cargoHome: "/Users/eliza/.cargo/"
rustSrcPath: "/usr/local/src/rust/src"
"spell-check": {}
"symbols-tree-view":
autoHide: true
tablr: {}
tabs:
enableVcsColoring: true
tabScrolling: true
usePreviewTabs: true
"terminal-panel": {}
tokamak:
binaryDetection: false
cargoHomePath: "/Users/eliza/.cargo/"
rustcBinPath: "/Users/eliza/.cargo/bin/rustc"
toolBinPath: "/Users/eliza/.cargo/bin/rustup"
"tokamak-terminal":
ansiColors:
normal:
black: "#657280"
blue: "#8fa1b2"
cyan: "#96b5b4"
green: "#98be8d"
magenta: "#b48fa8"
red: "#c16069"
white: "#c0c5ce"
yellow: "#ebca8b"
zBright:
brightBlack: "#657280"
brightBlue: "#8fa1b2"
brightCyan: "#96b5b4"
brightGreen: "#98be8d"
brightMagenta: "#b48fa8"
brightRed: "#c16069"
brightYellow: "#ebca8b"
iconColors:
blue: "#8fa1b2"
cyan: "#98be8d"
green: "#98be8d"
magenta: "#b48fa8"
orange: "#f69d5c"
red: "#c16069"
yellow: "#ebca8b"
style:
fontFamily: "Pragmata Pro"
toggles:
autoClose: true
"tool-bar":
iconSize: "12px"
visible: true
"travis-ci-status":
personalAccessToken: "<KEY>"
useTravisCiPro: true
"tree-view":
hideIgnoredNames: true
hideVcsIgnoredFiles: true
typewriter:
scopes: "text.md,source.gfm,text.html,mediawiki,text.tex.latex,text.tex.latex.beamer"
wakatime:
apikey: "Saved in your ~/.wakatime.cfg file"
ignore: [
"^/var/"
"^/tmp/"
"^/private/"
"COMMIT_EDITMSG$"
"PULLREQ_EDITMSG$"
"MERGE_MSG$"
]
"wakatime-hidden":
lastInit: 1485436107
welcome:
showOnStartup: false
".asm.source.x86_64":
editor:
tabLength: 4
".cabal.source":
editor:
preferredLineLength: 120
".diff.source":
editor:
preferredLineLength: 120
".haskell.latex.tex.text":
editor:
preferredLineLength: 120
".haskell.source":
editor:
preferredLineLength: 120
".ini.source":
editor:
preferredLineLength: 120
".json.source":
editor:
tabLength: 4
".latex.tex.text":
editor:
autoIndent: true
".processing.source":
editor:
tabLength: 2
".rust.source":
editor:
autoIndent: true
preferredLineLength: 80
".scala.source":
editor:
preferredLineLength: 80
tabLength: 2
".source.yaml":
editor:
preferredLineLength: 120
tabLength: 2
"source.gfm":
editor:
softWrap: true
"text.latex.tex":
editor:
softWrap: true
| true | "*":
"atom-beautify":
_analyticsUserId: "d37d4d49-4d1b-41ef-8126-cd6a27f1ea80"
"atom-ctags":
extraTagFiles: "tags"
"atom-ide-ui":
"atom-ide-diagnostics-ui": {}
"atom-language-rust":
colors:
macro: "#96b5b4"
token: PI:KEY:<KEY>END_PI"
"atom-terminal-panel": {}
build:
panelVisibility: "Show on Error"
saveOnBuild: true
scrollOnError: true
"build-cargo":
backtraceType: "Compact"
extCommands:
cargoCheck: true
cargoClippy: true
openDocs: true
"cargo-test-runner": {}
core:
closeEmptyWindows: false
disabledPackages: [
"tidy-markdown"
"clojure-eval-in-repl"
"r-exec"
"scala-worksheet"
"atom-live-grammar-reload"
"symbols-view"
"nrepl"
"open-terminal-here"
"cargo-test-runner"
"sbt"
"wrap-guide"
"linter-write-good"
"typewriter"
"docblockr"
"rust-api-docs-helper"
"tokamak"
"language-rust"
"linter"
"atom-language-rust"
"language-scala"
"rustsym"
]
ignoredNames: [
".git"
".hg"
".svn"
".DS_Store"
"Thumbs.db"
".gradle"
".idea"
".iml"
".ipr"
".iws"
".sublime-workspace"
".pioenvs"
".piolibdeps"
".clang_complete"
".gcc-flags.json"
"*racertmp*"
]
projectHome: "/Users/eliza/Code"
telemetryConsent: "limited"
themes: [
"one-dark-ui"
"fairygloss"
]
titleBar: "custom"
docblockr:
align_tags: "shallow"
auto_add_method_tag: true
deep_indent: true
editor:
backUpBeforeSaving: true
fontFamily: "Iosevka"
invisibles: {}
showIndentGuide: true
showInvisibles: true
softWrap: true
softWrapAtPreferredLineLength: true
tabLength: 4
zoomFontWhenCtrlScrolling: true
"exception-reporting":
userId: "255e7065-c317-52d7-dd5b-8b9a82ef3345"
"gist-it": {}
"git-plus":
general:
_analyticsUserId: "3987b4b2-c9a8-4200-b06f-5d9bcca4a6b8"
"haskell-ghc-mod":
ghcModPath: "/Users/eliza/.cabal/bin/ghc-mod"
"ide-haskell": {}
latex:
enableShellEscape: true
engine: "xelatex"
opener: "preview"
texPath: "/Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin/"
latexer: {}
linter: {}
"linter-chktex":
executablePath: "/Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin/chktex"
"linter-rust":
cargoCommand: "check"
cargoPath: "/Users/eliza/.cargo/bin/cargo"
jobsNumber: 4
rustcBuildTest: true
rustcPath: "/Users/eliza/.cargo/bin/rustc"
"linter-scalac":
scalacExecutablePath: "/usr/local/bin/scalac"
"linter-ui-default":
panelHeight: 69
showPanel: true
"linter-write-good": {}
"markdown-preview": {}
"markdown-preview-katex": {}
"markdown-preview-opener": {}
"markdown-preview-plus": {}
"markdown-writer": {}
"merge-conflicts": {}
metrics:
userId: "a7630cb430c5986364488e28ca0c77d2b0210374"
minimap:
useHardwareAcceleration: false
"one-dark-ui":
tabSizing: "Even"
"open-terminal-here": {}
"platformio-ide":
showHomeScreen: false
"platformio-ide-terminal":
ansiColors:
normal:
black: "#657280"
blue: "#8fa1b2"
cyan: "#96b5b4"
green: "#98be8d"
magenta: "#b48fa8"
red: "#c16069"
white: "#c0c5ce"
yellow: "#ebca8b"
zBright:
brightBlack: "#657280"
brightBlue: "#8fa1b2"
brightCyan: "#96b5b4"
brightGreen: "#98be8d"
brightMagenta: "#b48fa8"
brightRed: "#c16069"
brightYellow: "#ebca8b"
core: {}
iconColors:
blue: "#8fa1b2"
cyan: "#98be8d"
green: "#98be8d"
magenta: "#b48fa8"
orange: "#f69d5c"
red: "#c16069"
yellow: "#ebca8b"
style:
fontFamily: "Pragmata Pro"
toggles:
autoClose: true
"project-quick-open": {}
racer:
cargoHome: "/Users/eliza/.cargo/"
rustSrcPath: "/usr/local/src/rust/src"
"spell-check": {}
"symbols-tree-view":
autoHide: true
tablr: {}
tabs:
enableVcsColoring: true
tabScrolling: true
usePreviewTabs: true
"terminal-panel": {}
tokamak:
binaryDetection: false
cargoHomePath: "/Users/eliza/.cargo/"
rustcBinPath: "/Users/eliza/.cargo/bin/rustc"
toolBinPath: "/Users/eliza/.cargo/bin/rustup"
"tokamak-terminal":
ansiColors:
normal:
black: "#657280"
blue: "#8fa1b2"
cyan: "#96b5b4"
green: "#98be8d"
magenta: "#b48fa8"
red: "#c16069"
white: "#c0c5ce"
yellow: "#ebca8b"
zBright:
brightBlack: "#657280"
brightBlue: "#8fa1b2"
brightCyan: "#96b5b4"
brightGreen: "#98be8d"
brightMagenta: "#b48fa8"
brightRed: "#c16069"
brightYellow: "#ebca8b"
iconColors:
blue: "#8fa1b2"
cyan: "#98be8d"
green: "#98be8d"
magenta: "#b48fa8"
orange: "#f69d5c"
red: "#c16069"
yellow: "#ebca8b"
style:
fontFamily: "Pragmata Pro"
toggles:
autoClose: true
"tool-bar":
iconSize: "12px"
visible: true
"travis-ci-status":
personalAccessToken: "PI:KEY:<KEY>END_PI"
useTravisCiPro: true
"tree-view":
hideIgnoredNames: true
hideVcsIgnoredFiles: true
typewriter:
scopes: "text.md,source.gfm,text.html,mediawiki,text.tex.latex,text.tex.latex.beamer"
wakatime:
apikey: "Saved in your ~/.wakatime.cfg file"
ignore: [
"^/var/"
"^/tmp/"
"^/private/"
"COMMIT_EDITMSG$"
"PULLREQ_EDITMSG$"
"MERGE_MSG$"
]
"wakatime-hidden":
lastInit: 1485436107
welcome:
showOnStartup: false
".asm.source.x86_64":
editor:
tabLength: 4
".cabal.source":
editor:
preferredLineLength: 120
".diff.source":
editor:
preferredLineLength: 120
".haskell.latex.tex.text":
editor:
preferredLineLength: 120
".haskell.source":
editor:
preferredLineLength: 120
".ini.source":
editor:
preferredLineLength: 120
".json.source":
editor:
tabLength: 4
".latex.tex.text":
editor:
autoIndent: true
".processing.source":
editor:
tabLength: 2
".rust.source":
editor:
autoIndent: true
preferredLineLength: 80
".scala.source":
editor:
preferredLineLength: 80
tabLength: 2
".source.yaml":
editor:
preferredLineLength: 120
tabLength: 2
"source.gfm":
editor:
softWrap: true
"text.latex.tex":
editor:
softWrap: true
|
[
{
"context": "art of butterfly\n#\n# butterfly Copyright (C) 2014 Florian Mounier\n# This program is free software: you can redistri",
"end": 106,
"score": 0.9998855590820312,
"start": 91,
"tag": "NAME",
"value": "Florian Mounier"
},
{
"context": "forked from term.js\n#\n# Copyrig... | butterfly/coffees/term.coffee | binRick/thc.digital | 0 | # *-* coding: utf-8 *-*
# This file is part of butterfly
#
# butterfly Copyright (C) 2014 Florian Mounier
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# This has been forked from term.js
#
# Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)
# https://github.com/chjj/term.js
#
#
# which has been forked from jslinux
#
# Copyright (c) 2011 Fabrice Bellard
# http://bellard.org/jslinux/
cancel = (ev) ->
ev.preventDefault() if ev.preventDefault
ev.stopPropagation() if ev.stopPropagation
ev.cancelBubble = true
false
s = 0
State =
normal: s++
escaped: s++
csi: s++
osc: s++
charset: s++
dcs: s++
ignore: s++
class Terminal
constructor: (@parent, @out, @ctl=->) ->
# Global elements
@document = @parent.ownerDocument
@body = @document.getElementsByTagName('body')[0]
@htmlEscapesEnabled = @body.getAttribute('data-allow-html') is 'yes'
@forceWidth = @body.getAttribute(
'data-force-unicode-width') is 'yes'
# Main terminal element
@body.className = 'terminal focus'
@body.style.outline = 'none'
@body.setAttribute 'tabindex', 0
@body.setAttribute 'spellcheck', 'false'
# Adding one line to compute char size
div = @document.createElement('div')
div.className = 'line'
@body.appendChild(div)
@children = [div]
@computeCharSize()
@cols = Math.floor(@body.clientWidth / @charSize.width)
@rows = Math.floor(window.innerHeight / @charSize.height)
px = window.innerHeight % @charSize.height
@body.style['padding-bottom'] = "#{px}px"
@scrollback = 1000000
@buffSize = 100000
@visualBell = 100
@convertEol = false
@termName = 'xterm'
@cursorBlink = true
@cursorState = 0
@stop = false
@lastcc = 0
@resetVars()
@focus()
@startBlink()
addEventListener 'keydown', @keyDown.bind(@)
addEventListener 'keypress', @keyPress.bind(@)
addEventListener 'focus', @focus.bind(@)
addEventListener 'blur', @blur.bind(@)
addEventListener 'resize', => @resize()
# # Horrible Firefox paste workaround
if typeof InstallTrigger isnt "undefined"
@body.contentEditable = 'true'
@initmouse()
setTimeout(@resize.bind(@), 100)
cloneAttr: (a, char=null) ->
bg: a.bg
fg: a.fg
ch: unless char is null then char else a.ch
bold: a.bold
underline: a.underline
blink: a.blink
inverse: a.inverse
invisible: a.invisible
equalAttr: (a, b) ->
# Not testing char
(a.bg is b.bg and a.fg is b.fg and a.bold is b.bold and
a.underline is b.underline and a.blink is b.blink and
a.inverse is b.inverse and a.invisible is b.invisible)
putChar: (c) ->
if @insertMode
@screen[@y + @shift][0].splice(@x, 0, @cloneAttr @curAttr, c)
@screen[@y + @shift][0].pop()
else
@screen[@y + @shift][0][@x] = @cloneAttr @curAttr, c
@screen[@y + @shift][1] = true
resetVars: ->
@x = 0
@y = 0
@cursorHidden = false
@state = State.normal
@queue = ''
@scrollTop = 0
@scrollBottom = @rows - 1
@scrollLock = false
# modes
@applicationKeypad = false
@applicationCursor = false
@originMode = false
@wraparoundMode = false
@normal = null
# charset
@charset = null
@gcharset = null
@glevel = 0
@charsets = [null]
# stream
@defAttr =
bg: 256
fg: 257
ch: " "
bold: false
underline: false
blink: false
inverse: false
invisible: false
@curAttr = @cloneAttr @defAttr
@params = []
@currentParam = 0
@prefix = ""
@screen = []
i = @rows
@shift = 0
@screen.push [@blankLine(), true] while i--
@setupStops()
@skipNextKey = null
computeCharSize: ->
testSpan = document.createElement('span')
testSpan.textContent = '0123456789'
@children[0].appendChild(testSpan)
@charSize =
width: testSpan.getBoundingClientRect().width / 10
height: @children[0].getBoundingClientRect().height
@children[0].removeChild(testSpan)
eraseAttr: ->
erased = @cloneAttr @defAttr
erased.bg = @curAttr.bg
erased
focus: ->
@send('\x1b[I') if @sendFocus
@showCursor()
@body.classList.add('focus')
@body.classList.remove('blur')
blur: ->
@cursorState = 1
@screen[@y + @shift][1] = true
@refresh()
@send('\x1b[O') if @sendFocus
@body.classList.add('blur')
@body.classList.remove('focus')
# XTerm mouse events
# http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#Mouse%20Tracking
# To better understand these
# the xterm code is very helpful:
# Relevant files:
# button.c, charproc.c, misc.c
# Relevant functions in xterm/button.c:
# BtnCode, EmitButtonCode, EditorButton, SendMousePosition
initmouse: ->
pressed = 32
# mouseup, mousedown, mousewheel
# left click: ^[[M 3<^[[M#3<
# mousewheel up: ^[[M`3>
sendButton = (ev) ->
# get the xterm-style button
button = getButton(ev)
# get mouse coordinates
pos = getCoords(ev)
return unless pos
sendEvent button, pos, ev.type
pressed = button
# motion example of a left click:
# ^[[M 3<^[[M@4<^[[M@5<^[[M@6<^[[M@7<^[[M#7<
sendMove = (ev) ->
button = pressed
pos = getCoords(ev)
return unless pos
# buttons marked as motions
# are incremented by 32
button += 32
sendEvent button, pos, ev.type
# encode button and
# position to characters
encode = (data, ch) =>
unless @utfMouse
return data.push(0) if ch is 255
ch = 127 if ch > 127
data.push ch
else
return data.push(0) if ch is 2047
if ch < 127
data.push ch
else
ch = 2047 if ch > 2047
data.push 0xC0 | (ch >> 6)
data.push 0x80 | (ch & 0x3F)
# send a mouse event:
# regular/utf8: ^[[M Cb Cx Cy
# urxvt: ^[[ Cb ; Cx ; Cy M
# sgr: ^[[ Cb ; Cx ; Cy M/m
# vt300: ^[[ 24(1/3/5)~ [ Cx , Cy ] \r
# locator: CSI P e ; P b ; P r ; P c ; P p & w
sendEvent = (button, pos, type) =>
if @urxvtMouse
pos.x -= 32
pos.y -= 32
pos.x++
pos.y++
@send "\x1b[" + button + ";" + pos.x + ";" + pos.y + "M"
return
if @sgrMouse
pos.x -= 32
pos.y -= 32
button -= 32
@send "\x1b[<" + button + ";" + pos.x + ";" + pos.y + (
if type is "mouseup" then "m" else "M"
)
return
data = []
encode data, button
encode data, pos.x
encode data, pos.y
@send "\x1b[M" + String.fromCharCode.apply(String, data)
getButton = (ev) =>
# two low bits:
# 0 = left
# 1 = middle
# 2 = right
# 3 = release
# wheel up/down:
# 1, and 2 - with 64 added
switch ev.type
when "mousedown"
button = if ev.button? then +ev.button else (
if ev.which? then ev.which - 1 else null)
when "mouseup"
button = 3
when "wheel"
button = if ev.deltaY < 0 then 64 else 65
# next three bits are the modifiers:
# 4 = shift, 8 = meta, 16 = control
shift = if ev.shiftKey then 4 else 0
meta = if ev.metaKey then 8 else 0
ctrl = if ev.ctrlKey then 16 else 0
mod = shift | meta | ctrl
# no mods
if @vt200Mouse
# ctrl only
mod &= ctrl
else
unless @normalMouse
mod = 0
# increment to SP
(32 + (mod << 2)) + button
# mouse coordinates measured in cols/rows
getCoords = (ev) =>
x = ev.pageX
y = ev.pageY - window.scrollY
# convert to cols/rows
w = @body.clientWidth
h = window.innerHeight
x = Math.ceil((x / w) * @cols)
y = Math.ceil((y / h) * @rows)
# be sure to avoid sending
# bad positions to the program
x = 0 if x < 0
x = @cols if x > @cols
y = 0 if y < 0
y = @rows if y > @rows
# xterm sends raw bytes and
# starts at 32 (SP) for each.
x += 32
y += 32
x: x
y: y
type: ev.type
addEventListener "contextmenu", (ev) =>
return unless @mouseEvents
cancel ev
addEventListener "mousedown", (ev) =>
return unless @mouseEvents
# send the button
sendButton ev
# fix for odd bug
sm = sendMove.bind(this)
addEventListener "mousemove", sm
# x10 compatibility mode can't send button releases
unless @x10Mouse
addEventListener "mouseup", up = (ev) ->
sendButton ev
removeEventListener "mousemove", sm
removeEventListener "mouseup", up
cancel ev
cancel ev
addEventListener "wheel", (ev) =>
if @mouseEvents
return if @x10Mouse
sendButton ev
cancel ev
linkify: (t) ->
# http://stackoverflow.com/questions/37684/how-to-replace-plain-urls-with-links
urlPattern = (
/\b(?:https?|ftp):\/\/[a-z0-9-+&@#\/%?=~_|!:,.;]*[a-z0-9-+&@#\/%=~_|]/gim)
pseudoUrlPattern = /(^|[^\/])(www\.[\S]+(\b|$))/gim
emailAddressPattern = /[\w.]+@[a-zA-Z_-]+?(?:\.[a-zA-Z]{2,6})+/gim
(part
.replace(urlPattern, '<a href="$&">$&</a>')
.replace(pseudoUrlPattern, '$1<a href="http://$2">$2</a>')
.replace(emailAddressPattern, '<a href="mailto:$&">$&</a>'
) for part in t.split(' ')).join(' ')
refresh: (force=false) ->
for cursor in @body.querySelectorAll(".cursor")
cursor.parentNode.replaceChild(
@document.createTextNode(cursor.textContent), cursor)
newOut = ''
for [line, dirty], j in @screen
continue unless dirty or force
out = ""
if j is @y + @shift and not @cursorHidden
x = @x
else
x = -Infinity
attr = @cloneAttr @defAttr
skipnext = false
for i in [0..@cols - 1]
data = line[i]
if data.html
out += data.html
continue
if skipnext
skipnext = false
continue
ch = data.ch
unless @equalAttr data, attr
out += "</span>" unless @equalAttr attr, @defAttr
unless @equalAttr data, @defAttr
classes = []
styles = []
out += "<span "
# bold
classes.push "bold" if data.bold
# underline
classes.push "underline" if data.underline
# blink
classes.push "blink" if data.blink
# inverse
classes.push "reverse-video" if data.inverse
# invisible
classes.push "invisible" if data.invisible
if typeof data.fg is 'number'
fg = data.fg
if data.bold and fg < 8
fg += 8
classes.push "fg-color-" + fg
if typeof data.fg is 'string'
styles.push "color: " + data.fg
if typeof data.bg is 'number'
classes.push "bg-color-" + data.bg
if typeof data.bg is 'string'
styles.push "background-color: " + data.bg
out += "class=\""
out += classes.join(" ")
out += "\""
if styles.length
out += " style=\"" + styles.join("; ") + "\""
out += ">"
out += "<span class=\"" + (
if @cursorState then "reverse-video " else ""
) + "cursor\">" if i is x
# This is a temporary dirty hack for raw html insertion
if ch.length > 1
out += ch
else
switch ch
when "&"
out += "&"
when "<"
out += "<"
when ">"
out += ">"
else
if ch == " "
out += '<span class="nbsp">\u2007</span>'
else if ch <= " "
out += " "
else if not @forceWidth or ch <= "~" # Ascii chars
out += ch
else if "\uff00" < ch < "\uffef"
skipnext = true
out += "<span style=\"display: inline-block;
width: #{2 * @charSize.width}px\">#{ch}</span>"
else
out += "<span style=\"display: inline-block;
width: #{@charSize.width}px\">#{ch}</span>"
out += "</span>" if i is x
attr = data
out += "</span>" unless @equalAttr attr, @defAttr
out = @linkify(out) unless j is @y + @shift
if @children[j]
@children[j].innerHTML = out
else
newOut += "<div class=\"line\">#{out}</div>"
@screen[j][1] = false
if newOut isnt ''
group = @document.createElement('div')
group.className = 'group'
group.innerHTML = newOut
@body.appendChild group
@screen = @screen.slice(-@rows)
@shift = 0
lines = document.querySelectorAll('.line')
if lines.length > @scrollback
for line in Array.prototype.slice.call(
lines, 0, lines.length - @scrollback)
line.remove()
for group in document.querySelectorAll('.group:empty')
group.remove()
lines = document.querySelectorAll('.line')
@children = Array.prototype.slice.call(
lines, -@rows)
@nativeScrollTo() unless @scrollLock
_cursorBlink: ->
@cursorState ^= 1
cursor = @body.querySelector(".cursor")
return unless cursor
if cursor.classList.contains("reverse-video")
cursor.classList.remove "reverse-video"
else
cursor.classList.add "reverse-video"
showCursor: ->
unless @cursorState
@cursorState = 1
@screen[@y + @shift][1] = true
@refresh()
startBlink: ->
return unless @cursorBlink
@_blinker = => @_cursorBlink()
@t_blink = setInterval(@_blinker, 500)
refreshBlink: ->
return unless @cursorBlink
clearInterval @t_blink
@t_blink = setInterval(@_blinker, 500)
scroll: ->
# Use emulated scroll in alternate buffer or when scroll region is defined
if @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
# inner scroll
@screen.splice @shift + @scrollBottom + 1, 0, [@blankLine(), true]
@screen.splice @shift + @scrollTop, 1
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
else
@screen.push [@blankLine(), true]
@shift++
unscroll: ->
@screen.splice @shift + @scrollTop , 0, [@blankLine(true), true]
@screen.splice @shift + @scrollBottom + 1, 1
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
nativeScrollTo: (scroll=2000000000) -> # ~ Max ff number
window.scrollTo 0, scroll
scrollDisplay: (disp) ->
@nativeScrollTo window.scrollY + disp * @charSize.height
nextLine: ->
@y++
if @y > @scrollBottom
@y--
@scroll()
prevLine: ->
@y--
if @y < @scrollTop
@y++
@unscroll()
write: (data) ->
i = 0
l = data.length
while i < l
ch = data.charAt(i)
switch @state
when State.normal
switch ch
# '\a'
when "\x07"
@bell()
# '\n', '\v', '\f'
when "\n", "\x0b", "\x0c"
# @x = 0 if @convertEol
@nextLine()
# '\r'
when "\r"
@x = 0
# '\b'
when "\b"
@x-- if @x > 0
# '\t'
when "\t"
@x = @nextStop()
# shift out
when "\x0e"
@setgLevel 1
# shift in
when "\x0f"
@setgLevel 0
# '\e'
when "\x1b"
@state = State.escaped
else
# ' '
if ch >= " "
ch = @charset[ch] if @charset?[ch]
if @x >= @cols
@putChar '\u23CE'
@x = 0
@nextLine()
@putChar ch
@x++
if @forceWidth and "\uff00" < ch < "\uffef"
if @cols < 2 or @x >= @cols
@putChar " "
break
@putChar " "
@x++
when State.escaped
switch ch
# ESC [ Control Sequence Introducer ( CSI is 0x9b).
when "["
@params = []
@currentParam = 0
@state = State.csi
# ESC ] Operating System Command ( OSC is 0x9d).
when "]"
@params = []
@currentParam = 0
@state = State.osc
# ESC P Device Control String ( DCS is 0x90).
when "P"
@params = []
@currentParam = 0
@state = State.dcs
# ESC _ Application Program Command ( APC is 0x9f).
when "_"
@state = State.ignore
# ESC ^ Privacy Message ( PM is 0x9e).
when "^"
@state = State.ignore
# ESC c Full Reset (RIS).
when "c"
@reset()
# ESC E Next Line ( NEL is 0x85).
when "E"
@x = 0
@index()
# ESC D Index ( IND is 0x84).
when "D"
@index()
# ESC M Reverse Index ( RI is 0x8d).
when "M"
@reverseIndex()
# ESC % Select default/utf-8 character set.
# @ = default, G = utf-8
when "%"
@setgLevel 0
@setgCharset 0, Terminal::charsets.US
@state = State.normal
i++
# ESC (,),*,+,-,. Designate G0-G2 Character Set.
# <-- this seems to get all the attention
when "(", ")" , "*" , "+" , "-" , "."
switch ch
when "("
@gcharset = 0
when ")", "-"
@gcharset = 1
when "*", "."
@gcharset = 2
when "+"
@gcharset = 3
@state = State.charset
# Designate G3 Character Set (VT300).
# A = ISO Latin-1 Supplemental.
# Not implemented.
when "/"
@gcharset = 3
@state = State.charset
i--
# ESC n
# Invoke the G2 Character Set as GL (LS2).
when "n"
@setgLevel 2
# ESC o
# Invoke the G3 Character Set as GL (LS3).
when "o"
@setgLevel 3
# ESC |
# Invoke the G3 Character Set as GR (LS3R).
when "|"
@setgLevel 3
# ESC }
# Invoke the G2 Character Set as GR (LS2R).
when "}"
@setgLevel 2
# ESC ~
# Invoke the G1 Character Set as GR (LS1R).
when "~"
@setgLevel 1
# ESC 7 Save Cursor (DECSC).
when "7"
@saveCursor()
@state = State.normal
# ESC 8 Restore Cursor (DECRC).
when "8"
@restoreCursor()
@state = State.normal
# ESC # 3 DEC line height/width
when "#"
@state = State.normal
i++
num = data.charAt(i)
switch num
when "3" # DECDHL
break
when "4" # DECDHL
break
when "5" # DECSWL
break
when "6" # DECDWL
break
when "8" # DECALN
for line in @screen
line[1] = true
for c in [0..line[0].length]
line[0][c] = @cloneAttr @curAttr, "E"
@x = @y = 0
# ESC H Tab Set (HTS is 0x88).
when "H"
@tabSet()
# ESC = Application Keypad (DECPAM).
when "="
@applicationKeypad = true
@state = State.normal
# ESC > Normal Keypad (DECPNM).
when ">"
@applicationKeypad = false
@state = State.normal
else
@state = State.normal
console.log "Unknown ESC control:", ch
when State.charset
switch ch
when "0" # DEC Special Character and Line Drawing Set.
cs = Terminal::charsets.SCLD
when "A" # UK
cs = Terminal::charsets.UK
when "B" # United States (USASCII).
cs = Terminal::charsets.US
when "4" # Dutch
cs = Terminal::charsets.Dutch
# Finnish
when "C", "5"
cs = Terminal::charsets.Finnish
when "R" # French
cs = Terminal::charsets.French
when "Q" # FrenchCanadian
cs = Terminal::charsets.FrenchCanadian
when "K" # German
cs = Terminal::charsets.German
when "Y" # Italian
cs = Terminal::charsets.Italian
# NorwegianDanish
when "E", "6"
cs = Terminal::charsets.NorwegianDanish
when "Z" # Spanish
cs = Terminal::charsets.Spanish
# Swedish
when "H", "7"
cs = Terminal::charsets.Swedish
when "=" # Swiss
cs = Terminal::charsets.Swiss
when "/" # ISOLatin (actually /A)
cs = Terminal::charsets.ISOLatin
i++
else # Default
cs = Terminal::charsets.US
@setgCharset @gcharset, cs
@gcharset = null
@state = State.normal
when State.osc
# OSC Ps ; Pt ST
# OSC Ps ; Pt BEL
# Set Text Parameters.
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
@params.push @currentParam
switch @params[0]
when 0, 1, 2
if @params[1]
@title = @params[1] + " - ƸӜƷ butterfly"
@handleTitle @title
# reset colors
@params = []
@currentParam = 0
@state = State.normal
else
unless @params.length
if ch >= "0" and ch <= "9"
@currentParam = @currentParam * 10 + ch.charCodeAt(0) - 48
else if ch is ";"
@params.push @currentParam
@currentParam = ""
else
@currentParam += ch
when State.csi
# '?', '>', '!'
if ch is "?" or ch is ">" or ch is "!"
@prefix = ch
break
# 0 - 9
if ch >= "0" and ch <= "9"
@currentParam = @currentParam * 10 + ch.charCodeAt(0) - 48
break
# '$', '"', ' ', '\''
if ch is "$" or ch is "\"" or ch is " " or ch is "'"
break
@params.push @currentParam
@currentParam = 0
# ';'
break if ch is ";"
@state = State.normal
switch ch
# CSI Ps A
# Cursor Up Ps Times (default = 1) (CUU).
when "A"
@cursorUp @params
# CSI Ps B
# Cursor Down Ps Times (default = 1) (CUD).
when "B"
@cursorDown @params
# CSI Ps C
# Cursor Forward Ps Times (default = 1) (CUF).
when "C"
@cursorForward @params
# CSI Ps D
# Cursor Backward Ps Times (default = 1) (CUB).
when "D"
@cursorBackward @params
# CSI Ps ; Ps H
# Cursor Position [row;column] (default = [1,1]) (CUP).
when "H"
@cursorPos @params
# CSI Ps J Erase in Display (ED).
when "J"
@eraseInDisplay @params
# CSI Ps K Erase in Line (EL).
when "K"
@eraseInLine @params
# CSI Pm m Character Attributes (SGR).
when "m"
@charAttributes @params unless @prefix
# CSI Ps n Device Status Report (DSR).
when "n"
@deviceStatus @params unless @prefix
# CSI Ps @
# Insert Ps (Blank) Character(s) (default = 1) (ICH).
when "@"
@insertChars @params
# CSI Ps E
# Cursor Next Line Ps Times (default = 1) (CNL).
when "E"
@cursorNextLine @params
# CSI Ps F
# Cursor Preceding Line Ps Times (default = 1) (CNL).
when "F"
@cursorPrecedingLine @params
# CSI Ps G
# Cursor Character Absolute [column] (default = [row,1]) (CHA).
when "G"
@cursorCharAbsolute @params
# CSI Ps L
# Insert Ps Line(s) (default = 1) (IL).
when "L"
@insertLines @params
# CSI Ps M
# Delete Ps Line(s) (default = 1) (DL).
when "M"
@deleteLines @params
# CSI Ps P
# Delete Ps Character(s) (default = 1) (DCH).
when "P"
@deleteChars @params
# CSI Ps X
# Erase Ps Character(s) (default = 1) (ECH).
when "X"
@eraseChars @params
# CSI Pm ` Character Position Absolute
# [column] (default = [row,1]) (HPA).
when "`"
@charPosAbsolute @params
# 141 61 a * HPR -
# Horizontal Position Relative
when "a"
@HPositionRelative @params
# CSI P s c
# Send Device Attributes (Primary DA).
# CSI > P s c
# Send Device Attributes (Secondary DA)
when "c"
@sendDeviceAttributes @params
# CSI Pm d
# Line Position Absolute [row] (default = [1,column]) (VPA).
when "d"
@linePosAbsolute @params
# 145 65 e * VPR - Vertical Position Relative
when "e"
@VPositionRelative @params
# CSI Ps ; Ps f
# Horizontal and Vertical Position [row;column] (default =
# [1,1]) (HVP).
when "f"
@HVPosition @params
# CSI Pm h Set Mode (SM).
# CSI ? Pm h - mouse escape codes, cursor escape codes
when "h"
@setMode @params
# CSI Pm l Reset Mode (RM).
# CSI ? Pm l
when "l"
@resetMode @params
# CSI Ps ; Ps r
# Set Scrolling Region [top;bottom] (default = full size of win-
# dow) (DECSTBM).
# CSI ? Pm r
when "r"
@setScrollRegion @params
# CSI s
# Save cursor (ANSI.SYS).
when "s"
@saveCursor @params
# CSI u
# Restore cursor (ANSI.SYS).
when "u"
@restoreCursor @params
# CSI Ps I
# Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).
when "I"
@cursorForwardTab @params
# CSI Ps S Scroll up Ps lines (default = 1) (SU).
when "S"
@scrollUp @params
# CSI Ps T Scroll down Ps lines (default = 1) (SD).
# CSI Ps ; Ps ; Ps ; Ps ; Ps T
# CSI > Ps; Ps T
when "T"
@scrollDown @params if @params.length < 2 and not @prefix
# CSI Ps Z
# Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).
when "Z"
@cursorBackwardTab @params
# CSI Ps b Repeat the preceding graphic character Ps times (REP).
when "b"
@repeatPrecedingCharacter @params
# CSI Ps g Tab Clear (TBC).
when "g"
@tabClear @params
# CSI > Ps p Set pointer mode.
# CSI ! p Soft terminal reset (DECSTR).
# CSI Ps$ p
# Request ANSI mode (DECRQM).
# CSI ? Ps$ p
# Request DEC private mode (DECRQM).
# CSI Ps ; Ps " p
when "p"
if @prefix is '!'
@softReset @params
else
console.error "Unknown CSI code: %s.", ch
@prefix = ""
when State.dcs
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
switch @prefix
# User-Defined Keys (DECUDK).
when ""
# Disabling this for now as we need a good script
# striper to avoid malicious script injection
pt = @currentParam
unless pt[0] is ';'
console.error "Unknown DECUDK: #{pt}"
break
pt = pt.slice(1)
[type, content] = pt.split('|', 2)
unless content
console.error "No type for inline DECUDK: #{pt}"
break
switch type
when "HTML"
unless @htmlEscapesEnabled
console.log "HTML escapes are disabled"
break
attr = @cloneAttr @curAttr
attr.html = (
"<div class=\"inline-html\">#{content}</div>")
@screen[@y + @shift][0][@x] = attr
@screen[@y + @shift][1] = true
when "IMAGE"
# Prevent injection
content = encodeURI content
if content.indexOf(';')
mime = content.slice(0, content.indexOf(';'))
b64 = content.slice(content.indexOf(';') + 1)
else
mime = 'image'
b64 = content
attr = @cloneAttr @curAttr
attr.html = (
"<img class=\"inline-image\" src=\"data:#{mime};base64,#{
b64}\" />")
@screen[@y + @shift][0][@x] = attr
@screen[@y + @shift][1] = true
when "PROMPT"
@send content
when "TEXT"
l += content.length
data = data.slice(0, i + 1) + content + data.slice(i + 1)
else
console.error "Unknown type #{type} for DECUDK"
# Request Status String (DECRQSS).
# test: echo -e '\eP$q"p\e\\'
when "$q"
pt = @currentParam
valid = false
switch pt
# DECSCA
when "\"q"
pt = "0\"q"
# DECSCL
when "\"p"
pt = "61\"p"
# DECSTBM
when "r"
pt = "" + (@scrollTop + 1) + ";" + (@scrollBottom + 1) + "r"
# SGR
when "m"
pt = "0m"
else
console.error "Unknown DCS Pt: %s.", pt
pt = ""
@send "\x1bP" + +valid + "$r" + pt + "\x1b\\"
when "+q"
pt = @currentParam
valid = false
@send "\x1bP" + +valid + "+r" + pt + "\x1b\\"
else
console.error "Unknown DCS prefix: %s.", @prefix
@currentParam = 0
@prefix = ""
@state = State.normal
else unless @currentParam
if not @prefix and ch isnt "$" and ch isnt "+"
@currentParam = ch
else if @prefix.length is 2
@currentParam = ch
else
@prefix += ch
else
@currentParam += ch
when State.ignore
# For PM and APC.
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
@state = State.normal
i++
@screen[@y + @shift][1] = true
@refresh()
writeln: (data) ->
@write "#{data}\r\n"
keyDown: (ev) ->
# Key Resources:
# https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent
# Don't handle modifiers alone
return true if ev.keyCode > 15 and ev.keyCode < 19
# Handle shift insert and ctrl insert
# copy/paste usefull for typematrix keyboard
return true if (ev.shiftKey or ev.ctrlKey) and ev.keyCode is 45
# Let the ctrl+shift+c, ctrl+shift+v go through to handle native copy paste
return true if (ev.shiftKey and ev.ctrlKey) and ev.keyCode in [67, 86]
# Alt-z works as an escape to relay the following keys to the browser.
# usefull to trigger browser shortcuts, i.e.: Alt+Z F5 to reload
# May be redundant with keyPrefix
if ev.altKey and ev.keyCode is 90 and not @skipNextKey
@skipNextKey = true
@body.classList.add('skip')
return cancel(ev)
if @skipNextKey
@skipNextKey = false
@body.classList.remove('skip')
return true
switch ev.keyCode
# backspace
when 8
key = if ev.altKey then "\x1b" else ""
if ev.shiftKey
key += "\x08" # ^H
break
key += "\x7f" # ^?
# tab
when 9
if ev.shiftKey
key = "\x1b[Z"
break
key = "\t"
# return/enter
when 13
key = "\r"
# escape
when 27
key = "\x1b"
# left-arrow
when 37
if @applicationCursor
key = "\x1bOD" # SS3 as ^[O for 7-bit
#key = '\x8fD'; // SS3 as 0x8f for 8-bit
break
key = "\x1b[D"
# right-arrow
when 39
if @applicationCursor
key = "\x1bOC"
break
key = "\x1b[C"
# up-arrow
when 38
if @applicationCursor
key = "\x1bOA"
break
if ev.ctrlKey
@scrollDisplay -1
return cancel(ev)
else
key = "\x1b[A"
# down-arrow
when 40
if @applicationCursor
key = "\x1bOB"
break
if ev.ctrlKey
@scrollDisplay 1
return cancel(ev)
else
key = "\x1b[B"
# delete
when 46
key = "\x1b[3~"
# insert
when 45
key = "\x1b[2~"
# home
when 36
if @applicationKeypad
key = "\x1bOH"
break
key = "\x1bOH"
# end
when 35
if @applicationKeypad
key = "\x1bOF"
break
key = "\x1bOF"
# page up
when 33
if ev.shiftKey
@scrollDisplay -(@rows - 1)
return cancel(ev)
else
key = "\x1b[5~"
# page down
when 34
if ev.shiftKey
@scrollDisplay @rows - 1
return cancel(ev)
else
key = "\x1b[6~"
# F1
when 112
key = "\x1bOP"
# F2
when 113
key = "\x1bOQ"
# F3
when 114
key = "\x1bOR"
# F4
when 115
key = "\x1bOS"
# F5
when 116
key = "\x1b[15~"
# F6
when 117
key = "\x1b[17~"
# F7
when 118
key = "\x1b[18~"
# F8
when 119
key = "\x1b[19~"
# F9
when 120
key = "\x1b[20~"
# F10
when 121
key = "\x1b[21~"
# F11
when 122
key = "\x1b[23~"
# F12
when 123
key = "\x1b[24~"
# Scroll lock
when 145
@scrollLock = ! @scrollLock
if @scrollLock
@body.classList.add 'locked'
else
@body.classList.remove 'locked'
return cancel(ev)
else
# a-z and space
if ev.ctrlKey
if ev.keyCode >= 65 and ev.keyCode <= 90
if ev.keyCode is 67
t = (new Date()).getTime()
if (t - @lastcc) < 500 and not @stop
id = (setTimeout ->)
(clearTimeout id if id not in [
@t_bell, @t_queue, @t_blink]) while id--
@body.classList.add 'stopped'
@stop = true
else if @stop
return true
@lastcc = t
key = String.fromCharCode(ev.keyCode - 64)
else if ev.keyCode is 32
# NUL
key = String.fromCharCode(0)
else if ev.keyCode >= 51 and ev.keyCode <= 55
# escape, file sep, group sep, record sep, unit sep
key = String.fromCharCode(ev.keyCode - 51 + 27)
else if ev.keyCode is 56
# delete
key = String.fromCharCode(127)
else if ev.keyCode is 219
# ^[ - escape
key = String.fromCharCode(27)
# ^] - group sep
else
if ev.keyCode is 221
key = String.fromCharCode(29)
else if (ev.altKey and 'Mac' not in navigator.platform) or
(ev.metaKey and 'Mac' in navigator.platform)
if ev.keyCode >= 65 and ev.keyCode <= 90
key = "\x1b" + String.fromCharCode(ev.keyCode + 32)
else if ev.keyCode is 192
key = "\x1b`"
else
if ev.keyCode >= 48 and ev.keyCode <= 57
key = "\x1b" + (ev.keyCode - 48)
if ev.keyCode >= 37 and ev.keyCode <= 40
if ev.ctrlKey
key = key.slice(0, -1) + "1;5" + key.slice(-1)
else if ev.altKey
key = key.slice(0, -1) + "1;3" + key.slice(-1)
else if ev.shiftKey
key = key.slice(0, -1) + "1;4" + key.slice(-1)
return true unless key
@showCursor()
@send(key)
cancel ev
setgLevel: (g) ->
@glevel = g
@charset = @charsets[g]
setgCharset: (g, charset) ->
@charsets[g] = charset
@charset = charset if @glevel is g
keyPress: (ev) ->
if @skipNextKey is false
@skipNextKey = null
return true
# Don't handle modifiers alone
return true if ev.keyCode > 15 and ev.keyCode < 19
# Handle shift insert and ctrl insert
# copy/paste usefull for typematrix keyboard
return true if (ev.shiftKey or ev.ctrlKey) and ev.keyCode is 45
# Let the ctrl+shift+c, ctrl+shift+v go through to handle native copy paste
return true if (ev.shiftKey and ev.ctrlKey) and ev.keyCode in [67, 86]
cancel ev
if ev.charCode
key = ev.charCode
else unless ev.which?
key = ev.keyCode
else if ev.which isnt 0 and ev.charCode isnt 0
key = ev.which
else
return false
return false if not key or ev.ctrlKey or ev.altKey or ev.metaKey
key = String.fromCharCode(key)
@showCursor()
@send key
false
bell: (cls="bell")->
return unless @visualBell
@body.classList.add cls
@t_bell = setTimeout (=>
@body.classList.remove cls
), @visualBell
resize: (x=null, y=null) ->
oldCols = @cols
oldRows = @rows
@computeCharSize()
@cols = x or Math.floor(@body.clientWidth / @charSize.width)
@rows = y or Math.floor(window.innerHeight / @charSize.height)
px = window.innerHeight % @charSize.height
@body.style['padding-bottom'] = "#{px}px"
if (not x and not y) and oldCols == @cols and oldRows == @rows
return
@ctl 'Resize', @cols, @rows
# resize cols
if oldCols < @cols
# does xterm use the default attr?
i = @screen.length
while i--
@screen[i][0].push @defAttr while @screen[i][0].length < @cols
else if oldCols > @cols
i = @screen.length
while i--
@screen[i][0].pop() while @screen[i][0].length > @cols
@setupStops oldCols
# resize rows
j = oldRows
if j < @rows
el = @body
while j++ < @rows
@screen.push [@blankLine(), true] if @screen.length < @rows
if @children.length < @rows
line = @document.createElement("div")
line.className = 'line'
el.appendChild line
@children.push line
else if j > @rows
while j-- > @rows
@screen.pop() if @screen.length > @rows
if @children.length > @rows
el = @children.pop()
el?.parentNode.removeChild el
# make sure the cursor stays on screen
@y = @rows - 1 if @y >= @rows
@x = @cols - 1 if @x >= @cols
@scrollTop = 0
@scrollBottom = @rows - 1
@refresh(true)
# it's a real nightmare trying
# to resize the original
# screen buffer. just set it
# to null for now.
@normal = null
@reset() if x or y
setupStops: (i) ->
if i?
i = @prevStop(i) unless @tabs[i]
else
@tabs = {}
i = 0
while i < @cols
@tabs[i] = true
i += 8
prevStop: (x) ->
x = @x unless x?
while not @tabs[--x] and x > 0
1
if x >= @cols then @cols - 1 else (if x < 0 then 0 else x)
nextStop: (x) ->
x = @x unless x?
while not @tabs[++x] and x < @cols
1
if x >= @cols then @cols - 1 else (if x < 0 then 0 else x)
eraseRight: (x, y) ->
line = @screen[y + @shift][0]
# xterm
while x < @cols
line[x] = @eraseAttr()
x++
@screen[y + @shift][1] = true
eraseLeft: (x, y) ->
x++
@screen[y + @shift][0][x] = @eraseAttr() while x--
@screen[y + @shift][1] = true
eraseLine: (y) ->
@eraseRight 0, y
blankLine: (cur) ->
attr = (if cur then @eraseAttr() else @defAttr)
line = []
i = 0
while i < @cols + 1
line[i] = attr
i++
line
ch: (cur) ->
if cur then @eraseAttr() else @defAttr
isterm: (term) ->
"#{@termName}".indexOf(term) is 0
send: (data) ->
@out data
handleTitle: (title) ->
document.title = title
## ESC ##
# ESC D Index (IND is 0x84).
index: ->
@nextLine()
@state = State.normal
# ESC M Reverse Index (RI is 0x8d).
reverseIndex: ->
@prevLine()
@state = State.normal
# ESC c Full Reset (RIS).
reset: ->
@resetVars()
@refresh(true)
# ESC H Tab Set (HTS is 0x88).
tabSet: ->
@tabs[@x] = true
@state = State.normal
## CSI ##
# CSI Ps A
# Cursor Up Ps Times (default = 1) (CUU).
cursorUp: (params) ->
param = params[0]
param = 1 if param < 1
@y -= param
@y = 0 if @y < 0
# CSI Ps B
# Cursor Down Ps Times (default = 1) (CUD).
cursorDown: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
# CSI Ps C
# Cursor Forward Ps Times (default = 1) (CUF).
cursorForward: (params) ->
param = params[0]
param = 1 if param < 1
@x += param
@x = @cols - 1 if @x >= @cols
# CSI Ps D
# Cursor Backward Ps Times (default = 1) (CUB).
cursorBackward: (params) ->
param = params[0]
param = 1 if param < 1
@x -= param
@x = 0 if @x < 0
# CSI Ps ; Ps H
# Cursor Position [row;column] (default = [1,1]) (CUP).
cursorPos: (params) ->
row = params[0] - 1
if params.length >= 2
col = params[1] - 1
else
col = 0
if row < 0
row = 0
else
row = @rows - 1 if row >= @rows
if col < 0
col = 0
else
col = @cols - 1 if col >= @cols
@x = col
@y = row
# CSI Ps J Erase in Display (ED).
# Ps = 0 -> Erase Below (default).
# Ps = 1 -> Erase Above.
# Ps = 2 -> Erase All.
# Ps = 3 -> Erase Saved Lines (xterm).
# CSI ? Ps J
# Erase in Display (DECSED).
# Ps = 0 -> Selective Erase Below (default).
# Ps = 1 -> Selective Erase Above.
# Ps = 2 -> Selective Erase All.
eraseInDisplay: (params) ->
switch params[0]
when 0
@eraseRight @x, @y
j = @y + 1
while j < @rows
@eraseLine j
j++
when 1
@eraseLeft @x, @y
j = @y
@eraseLine j while j--
when 2
j = @rows
@eraseLine j while j--
# CSI Ps K Erase in Line (EL).
# Ps = 0 -> Erase to Right (default).
# Ps = 1 -> Erase to Left.
# Ps = 2 -> Erase All.
# CSI ? Ps K
# Erase in Line (DECSEL).
# Ps = 0 -> Selective Erase to Right (default).
# Ps = 1 -> Selective Erase to Left.
# Ps = 2 -> Selective Erase All.
eraseInLine: (params) ->
switch params[0]
when 0
@eraseRight @x, @y
when 1
@eraseLeft @x, @y
when 2
@eraseLine @y
# CSI Pm m Character Attributes (SGR).
# Ps = 0 -> Normal (default).
# Ps = 1 -> Bold.
# Ps = 4 -> Underlined.
# Ps = 5 -> Blink (appears as Bold).
# Ps = 7 -> Inverse.
# Ps = 8 -> Invisible, i.e., hidden (VT300).
# Ps = 2 2 -> Normal (neither bold nor faint).
# Ps = 2 4 -> Not underline.
# Ps = 2 5 -> Steady (not blinking).
# Ps = 2 7 -> Positive (not inverse).
# Ps = 2 8 -> Visible, i.e., not hidden (VT300).
# Ps = 3 0 -> Set foreground color to Black.
# Ps = 3 1 -> Set foreground color to Red.
# Ps = 3 2 -> Set foreground color to Green.
# Ps = 3 3 -> Set foreground color to Yellow.
# Ps = 3 4 -> Set foreground color to Blue.
# Ps = 3 5 -> Set foreground color to Magenta.
# Ps = 3 6 -> Set foreground color to Cyan.
# Ps = 3 7 -> Set foreground color to White.
# Ps = 3 9 -> Set foreground color to default (original).
# Ps = 4 0 -> Set background color to Black.
# Ps = 4 1 -> Set background color to Red.
# Ps = 4 2 -> Set background color to Green.
# Ps = 4 3 -> Set background color to Yellow.
# Ps = 4 4 -> Set background color to Blue.
# Ps = 4 5 -> Set background color to Magenta.
# Ps = 4 6 -> Set background color to Cyan.
# Ps = 4 7 -> Set background color to White.
# Ps = 4 9 -> Set background color to default (original).
# If 16-color support is compiled, the following apply. Assume
# that xterm's resources are set so that the ISO color codes are
# the first 8 of a set of 16. Then the aixterm colors are the
# bright versions of the ISO colors:
# Ps = 9 0 -> Set foreground color to Black.
# Ps = 9 1 -> Set foreground color to Red.
# Ps = 9 2 -> Set foreground color to Green.
# Ps = 9 3 -> Set foreground color to Yellow.
# Ps = 9 4 -> Set foreground color to Blue.
# Ps = 9 5 -> Set foreground color to Magenta.
# Ps = 9 6 -> Set foreground color to Cyan.
# Ps = 9 7 -> Set foreground color to White.
# Ps = 1 0 0 -> Set background color to Black.
# Ps = 1 0 1 -> Set background color to Red.
# Ps = 1 0 2 -> Set background color to Green.
# Ps = 1 0 3 -> Set background color to Yellow.
# Ps = 1 0 4 -> Set background color to Blue.
# Ps = 1 0 5 -> Set background color to Magenta.
# Ps = 1 0 6 -> Set background color to Cyan.
# Ps = 1 0 7 -> Set background color to White.
# If xterm is compiled with the 16-color support disabled, it
# supports the following, from rxvt:
# Ps = 1 0 0 -> Set foreground and background color to
# default.
# If 88- or 256-color support is compiled, the following apply.
# Ps = 3 8 ; 5 ; Ps -> Set foreground color to the second
# Ps.
# Ps = 4 8 ; 5 ; Ps -> Set background color to the second
# Ps.
charAttributes: (params) ->
# Optimize a single SGR0.
if params.length is 1 and params[0] is 0
@curAttr = @cloneAttr @defAttr
return
l = params.length
i = 0
while i < l
p = params[i]
if p >= 30 and p <= 37
# fg color 8
@curAttr.fg = p - 30
else if p >= 40 and p <= 47
# bg color 8
@curAttr.bg = p - 40
else if p >= 90 and p <= 97
# fg color 16
p += 8
@curAttr.fg = p - 90
else if p >= 100 and p <= 107
# bg color 16
p += 8
@curAttr.bg = p - 100
else if p is 0
# default
@curAttr = @cloneAttr @defAttr
else if p is 1
# bold text
@curAttr.bold = true
else if p is 4
# underline text
@curAttr.underline = true
else if p is 5
# blink
@curAttr.blink = true
else if p is 7
# inverse and positive
# test with: echo -e '\e[31m\e[42mhello\e[7mworld\e[27mhi\e[m'
@curAttr.inverse = true
else if p is 8
# invisible
@curAttr.invisible = true
else if p is 10
# Primary Font
# ignoring
else if p is 22
# not bold
@curAttr.bold = false
else if p is 24
# not underline
@curAttr.underline = false
else if p is 25
# not blink
@curAttr.blink = false
else if p is 27
# not inverse
@curAttr.inverse = false
else if p is 28
# not invisible
@curAttr.invisible = false
else if p is 39
# reset fg
@curAttr.fg = 257
else if p is 49
# reset bg
@curAttr.bg = 256
else if p is 38
if params[i + 1] is 2
# fg color 2^24
i += 2
@curAttr.fg = "rgb(#{params[i]}, #{params[i+1]}, #{params[i+2]})"
i += 2
else if params[i + 1] is 5
# fg color 256
i += 2
@curAttr.fg = params[i] & 0xff
else if p is 48
if params[i + 1] is 2
# bg color 2^24
i += 2
@curAttr.bg = "rgb(#{params[i]}, #{params[i+1]}, #{params[i+2]})"
i += 2
else if params[i + 1] is 5
# bg color 256
i += 2
@curAttr.bg = params[i] & 0xff
else if p is 100
# reset fg/bg
@curAttr.fg = 257
@curAttr.bg = 256
else
console.error "Unknown SGR attribute: %d.", p
i++
# CSI Ps n Device Status Report (DSR).
# Ps = 5 -> Status Report. Result (``OK'') is
# CSI 0 n
# Ps = 6 -> Report Cursor Position (CPR) [row;column].
# Result is
# CSI r ; c R
# CSI ? Ps n
# Device Status Report (DSR, DEC-specific).
# Ps = 6 -> Report Cursor Position (CPR) [row;column] as CSI
# ? r ; c R (assumes page is zero).
# Ps = 1 5 -> Report Printer status as CSI ? 1 0 n (ready).
# or CSI ? 1 1 n (not ready).
# Ps = 2 5 -> Report UDK status as CSI ? 2 0 n (unlocked)
# or CSI ? 2 1 n (locked).
# Ps = 2 6 -> Report Keyboard status as
# CSI ? 2 7 ; 1 ; 0 ; 0 n (North American).
# The last two parameters apply to VT400 & up, and denote key-
# board ready and LK01 respectively.
# Ps = 5 3 -> Report Locator status as
# CSI ? 5 3 n Locator available, if compiled-in, or
# CSI ? 5 0 n No Locator, if not.
deviceStatus: (params) ->
unless @prefix
switch params[0]
when 5
# status report
@send "\x1b[0n"
when 6
# cursor position
@send "\x1b[" + (@y + 1) + ";" + (@x + 1) + "R"
else if @prefix is "?"
# modern xterm doesnt seem to
# respond to any of these except ?6, 6, and 5
if params[0] is 6
# cursor position
@send "\x1b[?" + (@y + 1) + ";" + (@x + 1) + "R"
## Additions ##
# CSI Ps @
# Insert Ps (Blank) Character(s) (default = 1) (ICH).
insertChars: (params) ->
param = params[0]
param = 1 if param < 1
row = @y
j = @x
# xterm
while param-- and j < @cols
@screen[row + @shift][0].splice j++, 0, [@eraseAttr(), true]
@screen[row + @shift][0].pop()
@screen[row + @shift][1] = true
# CSI Ps E
# Cursor Next Line Ps Times (default = 1) (CNL).
# same as CSI Ps B ?
cursorNextLine: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
@x = 0
# CSI Ps F
# Cursor Preceding Line Ps Times (default = 1) (CNL).
# reuse CSI Ps A ?
cursorPrecedingLine: (params) ->
param = params[0]
param = 1 if param < 1
@y -= param
@y = 0 if @y < 0
@x = 0
# CSI Ps G
# Cursor Character Absolute [column] (default = [row,1]) (CHA).
cursorCharAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@x = param - 1
# CSI Ps L
# Insert Ps Line(s) (default = 1) (IL).
# test: echo -e '\e[44m\e[1L\e[0m'
insertLines: (params) ->
param = params[0]
param = 1 if param < 1
while param--
@screen.splice @y + @shift, 0, [@blankLine(true), true]
# blankLine(true) - xterm/linux behavior
@screen.splice @scrollBottom + 1 + @shift, 1
for i in [@y + @shift..@screen.length - 1]
@screen[i][1] = true
# CSI Ps M
# Delete Ps Line(s) (default = 1) (DL).
deleteLines: (params) ->
param = params[0]
param = 1 if param < 1
while param--
# test: echo -e '\e[44m\e[1M\e[0m'
# blankLine(true) - xterm/linux behavior
@screen.splice @scrollBottom + @shift, 0, [@blankLine(true), true]
@screen.splice @y + @shift, 1
unless @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
@children[@y + @shift].remove()
@children.splice @y + @shift, 1
if @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
for i in [@y + @shift..@screen.length - 1]
@screen[i][1] = true
# CSI Ps P
# Delete Ps Character(s) (default = 1) (DCH).
deleteChars: (params) ->
param = params[0]
param = 1 if param < 1
while param--
@screen[@y + @shift][0].splice @x, 1
@screen[@y + @shift][0].push @eraseAttr()
@screen[@y + @shift][1] = true
# CSI Ps X
# Erase Ps Character(s) (default = 1) (ECH).
eraseChars: (params) ->
param = params[0]
param = 1 if param < 1
j = @x
# xterm
@screen[@y + @shift][0][j++] = @eraseAttr() while param-- and j < @cols
@screen[@y + @shift][1] = true
# CSI Pm ` Character Position Absolute
# [column] (default = [row,1]) (HPA).
charPosAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@x = param - 1
@x = @cols - 1 if @x >= @cols
# 141 61 a * HPR -
# Horizontal Position Relative
# reuse CSI Ps C ?
HPositionRelative: (params) ->
param = params[0]
param = 1 if param < 1
@x += param
@x = @cols - 1 if @x >= @cols
# CSI Ps c Send Device Attributes (Primary DA).
# Ps = 0 or omitted -> request attributes from terminal. The
# response depends on the decTerminalID resource setting.
# -> CSI ? 1 ; 2 c (``VT100 with Advanced Video Option'')
# -> CSI ? 1 ; 0 c (``VT101 with No Options'')
# -> CSI ? 6 c (``VT102'')
# -> CSI ? 6 0 ; 1 ; 2 ; 6 ; 8 ; 9 ; 1 5 ; c (``VT220'')
# The VT100-style response parameters do not mean anything by
# themselves. VT220 parameters do, telling the host what fea-
# tures the terminal supports:
# Ps = 1 -> 132-columns.
# Ps = 2 -> Printer.
# Ps = 6 -> Selective erase.
# Ps = 8 -> User-defined keys.
# Ps = 9 -> National replacement character sets.
# Ps = 1 5 -> Technical characters.
# Ps = 2 2 -> ANSI color, e.g., VT525.
# Ps = 2 9 -> ANSI text locator (i.e., DEC Locator mode).
# CSI > Ps c
# Send Device Attributes (Secondary DA).
# Ps = 0 or omitted -> request the terminal's identification
# code. The response depends on the decTerminalID resource set-
# ting. It should apply only to VT220 and up, but xterm extends
# this to VT100.
# -> CSI > Pp ; Pv ; Pc c
# where Pp denotes the terminal type
# Pp = 0 -> ``VT100''.
# Pp = 1 -> ``VT220''.
# and Pv is the firmware version (for xterm, this was originally
# the XFree86 patch number, starting with 95). In a DEC termi-
# nal, Pc indicates the ROM cartridge registration number and is
# always zero.
# More information:
# xterm/charproc.c - line 2012, for more information.
# vim responds with ^[[?0c or ^[[?1c after the terminal's response (?)
sendDeviceAttributes: (params) ->
return if params[0] > 0
unless @prefix
if @isterm("xterm") or @isterm("rxvt-unicode") or @isterm("screen")
@send "\x1b[?1;2c"
else @send "\x1b[?6c" if @isterm("linux")
else if @prefix is ">"
# xterm and urxvt
# seem to spit this
# out around ~370 times (?).
if @isterm("xterm")
@send "\x1b[>0;276;0c"
else if @isterm("rxvt-unicode")
@send "\x1b[>85;95;0c"
else if @isterm("linux")
# not supported by linux console.
# linux console echoes parameters.
@send params[0] + "c"
else @send "\x1b[>83;40003;0c" if @isterm("screen")
# CSI Pm d
# Line Position Absolute [row] (default = [1,column]) (VPA).
linePosAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@y = param - 1
@y = @rows - 1 if @y >= @rows
# 145 65 e * VPR - Vertical Position Relative
# reuse CSI Ps B ?
VPositionRelative: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
# CSI Ps ; Ps f
# Horizontal and Vertical Position [row;column] (default =
# [1,1]) (HVP).
HVPosition: (params) ->
params[0] = 1 if params[0] < 1
params[1] = 1 if params[1] < 1
@y = params[0] - 1
@y = @rows - 1 if @y >= @rows
@x = params[1] - 1
@x = @cols - 1 if @x >= @cols
# CSI Pm h Set Mode (SM).
# Ps = 2 -> Keyboard Action Mode (AM).
# Ps = 4 -> Insert Mode (IRM).
# Ps = 1 2 -> Send/receive (SRM).
# Ps = 2 0 -> Automatic Newline (LNM).
# CSI ? Pm h
# DEC Private Mode Set (DECSET).
# Ps = 1 -> Application Cursor Keys (DECCKM).
# Ps = 2 -> Designate USASCII for character sets G0-G3
# (DECANM), and set VT100 mode.
# Ps = 3 -> 132 Column Mode (DECCOLM).
# Ps = 4 -> Smooth (Slow) Scroll (DECSCLM).
# Ps = 5 -> Reverse Video (DECSCNM).
# Ps = 6 -> Origin Mode (DECOM).
# Ps = 7 -> Wraparound Mode (DECAWM).
# Ps = 8 -> Auto-repeat Keys (DECARM).
# Ps = 9 -> Send Mouse X & Y on button press. See the sec-
# tion Mouse Tracking.
# Ps = 1 0 -> Show toolbar (rxvt).
# Ps = 1 2 -> Start Blinking Cursor (att610).
# Ps = 1 8 -> Print form feed (DECPFF).
# Ps = 1 9 -> Set print extent to full screen (DECPEX).
# Ps = 2 5 -> Show Cursor (DECTCEM).
# Ps = 3 0 -> Show scrollbar (rxvt).
# Ps = 3 5 -> Enable font-shifting functions (rxvt).
# Ps = 3 8 -> Enter Tektronix Mode (DECTEK).
# Ps = 4 0 -> Allow 80 -> 132 Mode.
# Ps = 4 1 -> more(1) fix (see curses resource).
# Ps = 4 2 -> Enable Nation Replacement Character sets (DECN-
# RCM).
# Ps = 4 4 -> Turn On Margin Bell.
# Ps = 4 5 -> Reverse-wraparound Mode.
# Ps = 4 6 -> Start Logging. This is normally disabled by a
# compile-time option.
# Ps = 4 7 -> Use Alternate Screen Buffer. (This may be dis-
# abled by the titeInhibit resource).
# Ps = 6 6 -> Application keypad (DECNKM).
# Ps = 6 7 -> Backarrow key sends backspace (DECBKM).
# Ps = 1 0 0 0 -> Send Mouse X & Y on button press and
# release. See the section Mouse Tracking.
# Ps = 1 0 0 1 -> Use Hilite Mouse Tracking.
# Ps = 1 0 0 2 -> Use Cell Motion Mouse Tracking.
# Ps = 1 0 0 3 -> Use All Motion Mouse Tracking.
# Ps = 1 0 0 4 -> Send FocusIn/FocusOut events.
# Ps = 1 0 0 5 -> Enable Extended Mouse Mode.
# Ps = 1 0 1 0 -> Scroll to bottom on tty output (rxvt).
# Ps = 1 0 1 1 -> Scroll to bottom on key press (rxvt).
# Ps = 1 0 3 4 -> Interpret "meta" key, sets eighth bit.
# (enables the eightBitInput resource).
# Ps = 1 0 3 5 -> Enable special modifiers for Alt and Num-
# Lock keys. (This enables the numLock resource).
# Ps = 1 0 3 6 -> Send ESC when Meta modifies a key. (This
# enables the metaSendsEscape resource).
# Ps = 1 0 3 7 -> Send DEL from the editing-keypad Delete
# key.
# Ps = 1 0 3 9 -> Send ESC when Alt modifies a key. (This
# enables the altSendsEscape resource).
# Ps = 1 0 4 0 -> Keep selection even if not highlighted.
# (This enables the keepSelection resource).
# Ps = 1 0 4 1 -> Use the CLIPBOARD selection. (This enables
# the selectToClipboard resource).
# Ps = 1 0 4 2 -> Enable Urgency window manager hint when
# Control-G is received. (This enables the bellIsUrgent
# resource).
# Ps = 1 0 4 3 -> Enable raising of the window when Control-G
# is received. (enables the popOnBell resource).
# Ps = 1 0 4 7 -> Use Alternate Screen Buffer. (This may be
# disabled by the titeInhibit resource).
# Ps = 1 0 4 8 -> Save cursor as in DECSC. (This may be dis-
# abled by the titeInhibit resource).
# Ps = 1 0 4 9 -> Save cursor as in DECSC and use Alternate
# Screen Buffer, clearing it first. (This may be disabled by
# the titeInhibit resource). This combines the effects of the 1
# 0 4 7 and 1 0 4 8 modes. Use this with terminfo-based
# applications rather than the 4 7 mode.
# Ps = 1 0 5 0 -> Set terminfo/termcap function-key mode.
# Ps = 1 0 5 1 -> Set Sun function-key mode.
# Ps = 1 0 5 2 -> Set HP function-key mode.
# Ps = 1 0 5 3 -> Set SCO function-key mode.
# Ps = 1 0 6 0 -> Set legacy keyboard emulation (X11R6).
# Ps = 1 0 6 1 -> Set VT220 keyboard emulation.
# Ps = 2 0 0 4 -> Set bracketed paste mode.
# Modes:
# http://vt100.net/docs/vt220-rm/chapter4.html
setMode: (params) ->
if typeof params is "object"
l = params.length
i = 0
while i < l
@setMode params[i]
i++
return
if not @prefix
switch params
when 4
@insertMode = true
when 20
@convertEol = true
return
if @prefix is "?"
switch params
when 1
@applicationCursor = true
when 2
@setgCharset 0, Terminal::charsets.US
@setgCharset 1, Terminal::charsets.US
@setgCharset 2, Terminal::charsets.US
@setgCharset 3, Terminal::charsets.US
# set VT100 mode here
when 3 # 132 col mode
@savedCols = @cols
@resize 132, @rows
when 6
@originMode = true
when 7
@wraparoundMode = true
when 66
@applicationKeypad = true
# X10 Mouse
# no release, no motion, no wheel, no modifiers.
when 9, 1000, 1002, 1003 # any event mouse
# any event - sends motion events,
# even if there is no button held down.
@x10Mouse = params is 9
@vt200Mouse = params is 1000
@normalMouse = params > 1000
@mouseEvents = true
@body.style.cursor = 'pointer'
when 1004 # send focusin/focusout events
# focusin: ^[[I
# focusout: ^[[O
@sendFocus = true
when 1005 # utf8 ext mode mouse
@utfMouse = true
# for wide terminals
# simply encodes large values as utf8 characters
when 1006 # sgr ext mode mouse
@sgrMouse = true
# for wide terminals
# does not add 32 to fields
# press: ^[[<b;x;yM
# release: ^[[<b;x;ym
when 1015 # urxvt ext mode mouse
@urxvtMouse = true
# for wide terminals
# numbers for fields
# press: ^[[b;x;yM
# motion: ^[[b;x;yT
when 25 # show cursor
@cursorHidden = false
# alt screen buffer cursor
#@saveCursor();
when 1049, 47, 1047 # alt screen buffer
unless @normal
normal =
screen: @screen
x: @x
y: @y
shift: @shift
scrollTop: @scrollTop
scrollBottom: @scrollBottom
tabs: @tabs
@reset()
@normal = normal
@showCursor()
# CSI Pm l Reset Mode (RM).
# Ps = 2 -> Keyboard Action Mode (AM).
# Ps = 4 -> Replace Mode (IRM).
# Ps = 1 2 -> Send/receive (SRM).
# Ps = 2 0 -> Normal Linefeed (LNM).
# CSI ? Pm l
# DEC Private Mode Reset (DECRST).
# Ps = 1 -> Normal Cursor Keys (DECCKM).
# Ps = 2 -> Designate VT52 mode (DECANM).
# Ps = 3 -> 80 Column Mode (DECCOLM).
# Ps = 4 -> Jump (Fast) Scroll (DECSCLM).
# Ps = 5 -> Normal Video (DECSCNM).
# Ps = 6 -> Normal Cursor Mode (DECOM).
# Ps = 7 -> No Wraparound Mode (DECAWM).
# Ps = 8 -> No Auto-repeat Keys (DECARM).
# Ps = 9 -> Don't send Mouse X & Y on button press.
# Ps = 1 0 -> Hide toolbar (rxvt).
# Ps = 1 2 -> Stop Blinking Cursor (att610).
# Ps = 1 8 -> Don't print form feed (DECPFF).
# Ps = 1 9 -> Limit print to scrolling region (DECPEX).
# Ps = 2 5 -> Hide Cursor (DECTCEM).
# Ps = 3 0 -> Don't show scrollbar (rxvt).
# Ps = 3 5 -> Disable font-shifting functions (rxvt).
# Ps = 4 0 -> Disallow 80 -> 132 Mode.
# Ps = 4 1 -> No more(1) fix (see curses resource).
# Ps = 4 2 -> Disable Nation Replacement Character sets (DEC-
# NRCM).
# Ps = 4 4 -> Turn Off Margin Bell.
# Ps = 4 5 -> No Reverse-wraparound Mode.
# Ps = 4 6 -> Stop Logging. (This is normally disabled by a
# compile-time option).
# Ps = 4 7 -> Use Normal Screen Buffer.
# Ps = 6 6 -> Numeric keypad (DECNKM).
# Ps = 6 7 -> Backarrow key sends delete (DECBKM).
# Ps = 1 0 0 0 -> Don't send Mouse X & Y on button press and
# release. See the section Mouse Tracking.
# Ps = 1 0 0 1 -> Don't use Hilite Mouse Tracking.
# Ps = 1 0 0 2 -> Don't use Cell Motion Mouse Tracking.
# Ps = 1 0 0 3 -> Don't use All Motion Mouse Tracking.
# Ps = 1 0 0 4 -> Don't send FocusIn/FocusOut events.
# Ps = 1 0 0 5 -> Disable Extended Mouse Mode.
# Ps = 1 0 1 0 -> Don't scroll to bottom on tty output
# (rxvt).
# Ps = 1 0 1 1 -> Don't scroll to bottom on key press (rxvt).
# Ps = 1 0 3 4 -> Don't interpret "meta" key. (This disables
# the eightBitInput resource).
# Ps = 1 0 3 5 -> Disable special modifiers for Alt and Num-
# Lock keys. (This disables the numLock resource).
# Ps = 1 0 3 6 -> Don't send ESC when Meta modifies a key.
# (This disables the metaSendsEscape resource).
# Ps = 1 0 3 7 -> Send VT220 Remove from the editing-keypad
# Delete key.
# Ps = 1 0 3 9 -> Don't send ESC when Alt modifies a key.
# (This disables the altSendsEscape resource).
# Ps = 1 0 4 0 -> Do not keep selection when not highlighted.
# (This disables the keepSelection resource).
# Ps = 1 0 4 1 -> Use the PRIMARY selection. (This disables
# the selectToClipboard resource).
# Ps = 1 0 4 2 -> Disable Urgency window manager hint when
# Control-G is received. (This disables the bellIsUrgent
# resource).
# Ps = 1 0 4 3 -> Disable raising of the window when Control-
# G is received. (This disables the popOnBell resource).
# Ps = 1 0 4 7 -> Use Normal Screen Buffer, clearing screen
# first if in the Alternate Screen. (This may be disabled by
# the titeInhibit resource).
# Ps = 1 0 4 8 -> Restore cursor as in DECRC. (This may be
# disabled by the titeInhibit resource).
# Ps = 1 0 4 9 -> Use Normal Screen Buffer and restore cursor
# as in DECRC. (This may be disabled by the titeInhibit
# resource). This combines the effects of the 1 0 4 7 and 1 0
# 4 8 modes. Use this with terminfo-based applications rather
# than the 4 7 mode.
# Ps = 1 0 5 0 -> Reset terminfo/termcap function-key mode.
# Ps = 1 0 5 1 -> Reset Sun function-key mode.
# Ps = 1 0 5 2 -> Reset HP function-key mode.
# Ps = 1 0 5 3 -> Reset SCO function-key mode.
# Ps = 1 0 6 0 -> Reset legacy keyboard emulation (X11R6).
# Ps = 1 0 6 1 -> Reset keyboard emulation to Sun/PC style.
# Ps = 2 0 0 4 -> Reset bracketed paste mode.
resetMode: (params) ->
if typeof params is "object"
l = params.length
i = 0
while i < l
@resetMode params[i]
i++
return
if not @prefix
switch params
when 4
@insertMode = false
when 20
@convertEol = false
return
if @prefix is "?"
switch params
when 1
@applicationCursor = false
when 3
@resize @savedCols, @rows if @cols is 132 and @savedCols
delete @savedCols
when 6
@originMode = false
when 7
@wraparoundMode = false
when 66
@applicationKeypad = false
when 9, 1000, 1002 , 1003 # any event mouse
@x10Mouse = false
@vt200Mouse = false
@normalMouse = false
@mouseEvents = false
@body.style.cursor = ""
when 1004 # send focusin/focusout events
@sendFocus = false
when 1005 # utf8 ext mode mouse
@utfMouse = false
when 1006 # sgr ext mode mouse
@sgrMouse = false
when 1015 # urxvt ext mode mouse
@urxvtMouse = false
when 25 # hide cursor
@cursorHidden = true
when 1049, 47, 1047 # normal screen buffer - clearing it first
if @normal
@screen = @normal.screen
@x = @normal.x
@y = @normal.y
@shift = @normal.shift
@scrollTop = @normal.scrollTop
@scrollBottom = @normal.scrollBottom
@tabs = @normal.tabs
@normal = null
@reset()
@showCursor()
# CSI Ps ; Ps r
# Set Scrolling Region [top;bottom] (default = full size of win-
# dow) (DECSTBM).
# CSI ? Pm r
setScrollRegion: (params) ->
return if @prefix
@scrollTop = (params[0] or 1) - 1
@scrollBottom = (params[1] or @rows) - 1
@x = 0
@y = 0
# CSI s
# Save cursor (ANSI.SYS).
saveCursor: (params) ->
@savedX = @x
@savedY = @y
# CSI u
# Restore cursor (ANSI.SYS).
restoreCursor: (params) ->
@x = @savedX or 0
@y = @savedY or 0
## Lesser Used ##
# CSI Ps I
# Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).
cursorForwardTab: (params) ->
param = params[0] or 1
@x = @nextStop() while param--
# CSI Ps S Scroll up Ps lines (default = 1) (SU).
scrollUp: (params) ->
param = params[0] or 1
while param--
@screen.splice @scrollTop, 1
@screen.splice @scrollBottom, 0, [@blankLine(), true]
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
# CSI Ps T Scroll down Ps lines (default = 1) (SD).
scrollDown: (params) ->
param = params[0] or 1
while param--
@screen.splice @scrollBottom, 1
@screen.splice @scrollTop, 0, [@blankLine(), true]
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
# CSI Ps ; Ps ; Ps ; Ps ; Ps T
# Initiate highlight mouse tracking. Parameters are
# [func;startx;starty;firstrow;lastrow]. See the section Mouse
# Tracking.
initMouseTracking: (params) ->
# Relevant: DECSET 1001
# CSI > Ps; Ps T
# Reset one or more features of the title modes to the default
# value. Normally, "reset" disables the feature. It is possi-
# ble to disable the ability to reset features by compiling a
# different default for the title modes into xterm.
# Ps = 0 -> Do not set window/icon labels using hexadecimal.
# Ps = 1 -> Do not query window/icon labels using hexadeci-
# mal.
# Ps = 2 -> Do not set window/icon labels using UTF-8.
# Ps = 3 -> Do not query window/icon labels using UTF-8.
# (See discussion of "Title Modes").
resetTitleModes: (params) ->
# CSI Ps Z Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).
cursorBackwardTab: (params) ->
param = params[0] or 1
@x = @prevStop() while param--
# CSI Ps b Repeat the preceding graphic character Ps times (REP).
repeatPrecedingCharacter: (params) ->
param = params[0] or 1
line = @screen[@y + @shift][0]
ch = line[@x - 1] or @defAttr
line[@x++] = ch while param--
@screen[@y + @shift][1] = true
# CSI Ps g Tab Clear (TBC).
# Ps = 0 -> Clear Current Column (default).
# Ps = 3 -> Clear All.
# Potentially:
# Ps = 2 -> Clear Stops on Line.
# http://vt100.net/annarbor/aaa-ug/section6.html
tabClear: (params) ->
param = params[0]
if param <= 0
delete @tabs[@x]
else
@tabs = {} if param is 3
# CSI Pm i Media Copy (MC).
# Ps = 0 -> Print screen (default).
# Ps = 4 -> Turn off printer controller mode.
# Ps = 5 -> Turn on printer controller mode.
# CSI ? Pm i
# Media Copy (MC, DEC-specific).
# Ps = 1 -> Print line containing cursor.
# Ps = 4 -> Turn off autoprint mode.
# Ps = 5 -> Turn on autoprint mode.
# Ps = 1 0 -> Print composed display, ignores DECPEX.
# Ps = 1 1 -> Print all pages.
mediaCopy: (params) ->
# CSI > Ps; Ps m
# Set or reset resource-values used by xterm to decide whether
# to construct escape sequences holding information about the
# modifiers pressed with a given key. The first parameter iden-
# tifies the resource to set/reset. The second parameter is the
# value to assign to the resource. If the second parameter is
# omitted, the resource is reset to its initial value.
# Ps = 1 -> modifyCursorKeys.
# Ps = 2 -> modifyFunctionKeys.
# Ps = 4 -> modifyOtherKeys.
# If no parameters are given, all resources are reset to their
# initial values.
setResources: (params) ->
# CSI > Ps n
# Disable modifiers which may be enabled via the CSI > Ps; Ps m
# sequence. This corresponds to a resource value of "-1", which
# cannot be set with the other sequence. The parameter identi-
# fies the resource to be disabled:
# Ps = 1 -> modifyCursorKeys.
# Ps = 2 -> modifyFunctionKeys.
# Ps = 4 -> modifyOtherKeys.
# If the parameter is omitted, modifyFunctionKeys is disabled.
# When modifyFunctionKeys is disabled, xterm uses the modifier
# keys to make an extended sequence of functions rather than
# adding a parameter to each function key to denote the modi-
# fiers.
disableModifiers: (params) ->
# CSI > Ps p
# Set resource value pointerMode. This is used by xterm to
# decide whether to hide the pointer cursor as the user types.
# Valid values for the parameter:
# Ps = 0 -> never hide the pointer.
# Ps = 1 -> hide if the mouse tracking mode is not enabled.
# Ps = 2 -> always hide the pointer. If no parameter is
# given, xterm uses the default, which is 1 .
setPointerMode: (params) ->
# CSI ! p Soft terminal reset (DECSTR).
# http://vt100.net/docs/vt220-rm/table4-10.html
softReset: (params) ->
@cursorHidden = false
@insertMode = false
@originMode = false
@wraparoundMode = false # autowrap
@applicationKeypad = false # ?
@applicationCursor = false
@scrollTop = 0
@scrollBottom = @rows - 1
@curAttr = @defAttr
@x = @y = 0 # ?
@charset = null
@glevel = 0 # ??
@charsets = [null] # ??
# CSI Ps$ p
# Request ANSI mode (DECRQM). For VT300 and up, reply is
# CSI Ps; Pm$ y
# where Ps is the mode number as in RM, and Pm is the mode
# value:
# 0 - not recognized
# 1 - set
# 2 - reset
# 3 - permanently set
# 4 - permanently reset
requestAnsiMode: (params) ->
# CSI ? Ps$ p
# Request DEC private mode (DECRQM). For VT300 and up, reply is
# CSI ? Ps; Pm$ p
# where Ps is the mode number as in DECSET, Pm is the mode value
# as in the ANSI DECRQM.
requestPrivateMode: (params) ->
# CSI Ps ; Ps " p
# Set conformance level (DECSCL). Valid values for the first
# parameter:
# Ps = 6 1 -> VT100.
# Ps = 6 2 -> VT200.
# Ps = 6 3 -> VT300.
# Valid values for the second parameter:
# Ps = 0 -> 8-bit controls.
# Ps = 1 -> 7-bit controls (always set for VT100).
# Ps = 2 -> 8-bit controls.
setConformanceLevel: (params) ->
# CSI Ps q Load LEDs (DECLL).
# Ps = 0 -> Clear all LEDS (default).
# Ps = 1 -> Light Num Lock.
# Ps = 2 -> Light Caps Lock.
# Ps = 3 -> Light Scroll Lock.
# Ps = 2 1 -> Extinguish Num Lock.
# Ps = 2 2 -> Extinguish Caps Lock.
# Ps = 2 3 -> Extinguish Scroll Lock.
loadLEDs: (params) ->
# CSI Ps SP q
# Set cursor style (DECSCUSR, VT520).
# Ps = 0 -> blinking block.
# Ps = 1 -> blinking block (default).
# Ps = 2 -> steady block.
# Ps = 3 -> blinking underline.
# Ps = 4 -> steady underline.
setCursorStyle: (params) ->
# CSI Ps " q
# Select character protection attribute (DECSCA). Valid values
# for the parameter:
# Ps = 0 -> DECSED and DECSEL can erase (default).
# Ps = 1 -> DECSED and DECSEL cannot erase.
# Ps = 2 -> DECSED and DECSEL can erase.
setCharProtectionAttr: (params) ->
# CSI ? Pm r
# Restore DEC Private Mode Values. The value of Ps previously
# saved is restored. Ps values are the same as for DECSET.
restorePrivateValues: (params) ->
# CSI Pt; Pl; Pb; Pr; Ps$ r
# Change Attributes in Rectangular Area (DECCARA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# Ps denotes the SGR attributes to change: 0, 1, 4, 5, 7.
# NOTE: xterm doesn't enable this code by default.
setAttrInRectangle: (params) ->
t = params[0]
l = params[1]
b = params[2]
r = params[3]
attr = params[4]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @cloneAttr attr, line[i].ch
i++
t++
# CSI ? Pm s
# Save DEC Private Mode Values. Ps values are the same as for
# DECSET.
savePrivateValues: (params) ->
# CSI Ps ; Ps ; Ps t
# Window manipulation (from dtterm, as well as extensions).
# These controls may be disabled using the allowWindowOps
# resource. Valid values for the first (and any additional
# parameters) are:
# Ps = 1 -> De-iconify window.
# Ps = 2 -> Iconify window.
# Ps = 3 ; x ; y -> Move window to [x, y].
# Ps = 4 ; height ; width -> Resize the xterm window to
# height and width in pixels.
# Ps = 5 -> Raise the xterm window to the front of the stack-
# ing order.
# Ps = 6 -> Lower the xterm window to the bottom of the
# stacking order.
# Ps = 7 -> Refresh the xterm window.
# Ps = 8 ; height ; width -> Resize the text area to
# [height;width] in characters.
# Ps = 9 ; 0 -> Restore maximized window.
# Ps = 9 ; 1 -> Maximize window (i.e., resize to screen
# size).
# Ps = 1 0 ; 0 -> Undo full-screen mode.
# Ps = 1 0 ; 1 -> Change to full-screen.
# Ps = 1 1 -> Report xterm window state. If the xterm window
# is open (non-iconified), it returns CSI 1 t . If the xterm
# window is iconified, it returns CSI 2 t .
# Ps = 1 3 -> Report xterm window position. Result is CSI 3
# ; x ; y t
# Ps = 1 4 -> Report xterm window in pixels. Result is CSI
# 4 ; height ; width t
# Ps = 1 8 -> Report the size of the text area in characters.
# Result is CSI 8 ; height ; width t
# Ps = 1 9 -> Report the size of the screen in characters.
# Result is CSI 9 ; height ; width t
# Ps = 2 0 -> Report xterm window's icon label. Result is
# OSC L label ST
# Ps = 2 1 -> Report xterm window's title. Result is OSC l
# label ST
# Ps = 2 2 ; 0 -> Save xterm icon and window title on
# stack.
# Ps = 2 2 ; 1 -> Save xterm icon title on stack.
# Ps = 2 2 ; 2 -> Save xterm window title on stack.
# Ps = 2 3 ; 0 -> Restore xterm icon and window title from
# stack.
# Ps = 2 3 ; 1 -> Restore xterm icon title from stack.
# Ps = 2 3 ; 2 -> Restore xterm window title from stack.
# Ps >= 2 4 -> Resize to Ps lines (DECSLPP).
manipulateWindow: (params) ->
# CSI Pt; Pl; Pb; Pr; Ps$ t
# Reverse Attributes in Rectangular Area (DECRARA), VT400 and
# up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# Ps denotes the attributes to reverse, i.e., 1, 4, 5, 7.
# NOTE: xterm doesn't enable this code by default.
reverseAttrInRectangle: (params) ->
# CSI > Ps; Ps t
# Set one or more features of the title modes. Each parameter
# enables a single feature.
# Ps = 0 -> Set window/icon labels using hexadecimal.
# Ps = 1 -> Query window/icon labels using hexadecimal.
# Ps = 2 -> Set window/icon labels using UTF-8.
# Ps = 3 -> Query window/icon labels using UTF-8. (See dis-
# cussion of "Title Modes")
setTitleModeFeature: (params) ->
# CSI Ps SP t
# Set warning-bell volume (DECSWBV, VT520).
# Ps = 0 or 1 -> off.
# Ps = 2 , 3 or 4 -> low.
# Ps = 5 , 6 , 7 , or 8 -> high.
setWarningBellVolume: (params) ->
# CSI Ps SP u
# Set margin-bell volume (DECSMBV, VT520).
# Ps = 1 -> off.
# Ps = 2 , 3 or 4 -> low.
# Ps = 0 , 5 , 6 , 7 , or 8 -> high.
setMarginBellVolume: (params) ->
# CSI Pt; Pl; Pb; Pr; Pp; Pt; Pl; Pp$ v
# Copy Rectangular Area (DECCRA, VT400 and up).
# Pt; Pl; Pb; Pr denotes the rectangle.
# Pp denotes the source page.
# Pt; Pl denotes the target location.
# Pp denotes the target page.
# NOTE: xterm doesn't enable this code by default.
copyRectangle: (params) ->
# CSI Pt ; Pl ; Pb ; Pr ' w
# Enable Filter Rectangle (DECEFR), VT420 and up.
# Parameters are [top;left;bottom;right].
# Defines the coordinates of a filter rectangle and activates
# it. Anytime the locator is detected outside of the filter
# rectangle, an outside rectangle event is generated and the
# rectangle is disabled. Filter rectangles are always treated
# as "one-shot" events. Any parameters that are omitted default
# to the current locator position. If all parameters are omit-
# ted, any locator motion will be reported. DECELR always can-
# cels any prevous rectangle definition.
enableFilterRectangle: (params) ->
# CSI Ps x Request Terminal Parameters (DECREQTPARM).
# if Ps is a "0" (default) or "1", and xterm is emulating VT100,
# the control sequence elicits a response of the same form whose
# parameters describe the terminal:
# Ps -> the given Ps incremented by 2.
# Pn = 1 <- no parity.
# Pn = 1 <- eight bits.
# Pn = 1 <- 2 8 transmit 38.4k baud.
# Pn = 1 <- 2 8 receive 38.4k baud.
# Pn = 1 <- clock multiplier.
# Pn = 0 <- STP flags.
requestParameters: (params) ->
# CSI Ps x Select Attribute Change Extent (DECSACE).
# Ps = 0 -> from start to end position, wrapped.
# Ps = 1 -> from start to end position, wrapped.
# Ps = 2 -> rectangle (exact).
selectChangeExtent: (params) ->
# CSI Pc; Pt; Pl; Pb; Pr$ x
# Fill Rectangular Area (DECFRA), VT420 and up.
# Pc is the character to use.
# Pt; Pl; Pb; Pr denotes the rectangle.
# NOTE: xterm doesn't enable this code by default.
fillRectangle: (params) ->
ch = params[0]
t = params[1]
l = params[2]
b = params[3]
r = params[4]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @cloneAttr line[i][0], String.fromCharCode(ch)
i++
t++
# CSI Ps ; Pu ' z
# Enable Locator Reporting (DECELR).
# Valid values for the first parameter:
# Ps = 0 -> Locator disabled (default).
# Ps = 1 -> Locator enabled.
# Ps = 2 -> Locator enabled for one report, then disabled.
# The second parameter specifies the coordinate unit for locator
# reports.
# Valid values for the second parameter:
# Pu = 0 <- or omitted -> default to character cells.
# Pu = 1 <- device physical pixels.
# Pu = 2 <- character cells.
enableLocatorReporting: (params) ->
val = params[0] > 0
# CSI Pt; Pl; Pb; Pr$ z
# Erase Rectangular Area (DECERA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# NOTE: xterm doesn't enable this code by default.
eraseRectangle: (params) ->
t = params[0]
l = params[1]
b = params[2]
r = params[3]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @eraseAttr()
i++
t++
# CSI Pm ' {
# Select Locator Events (DECSLE).
# Valid values for the first (and any additional parameters)
# are:
# Ps = 0 -> only respond to explicit host requests (DECRQLP).
# (This is default). It also cancels any filter
# rectangle.
# Ps = 1 -> report button down transitions.
# Ps = 2 -> do not report button down transitions.
# Ps = 3 -> report button up transitions.
# Ps = 4 -> do not report button up transitions.
setLocatorEvents: (params) ->
# CSI Pt; Pl; Pb; Pr$ {
# Selective Erase Rectangular Area (DECSERA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
selectiveEraseRectangle: (params) ->
# CSI Ps ' |
# Request Locator Position (DECRQLP).
# Valid values for the parameter are:
# Ps = 0 , 1 or omitted -> transmit a single DECLRP locator
# report.
# If Locator Reporting has been enabled by a DECELR, xterm will
# respond with a DECLRP Locator Report. This report is also
# generated on button up and down events if they have been
# enabled with a DECSLE, or when the locator is detected outside
# of a filter rectangle, if filter rectangles have been enabled
# with a DECEFR.
# -> CSI Pe ; Pb ; Pr ; Pc ; Pp & w
# Parameters are [event;button;row;column;page].
# Valid values for the event:
# Pe = 0 -> locator unavailable - no other parameters sent.
# Pe = 1 -> request - xterm received a DECRQLP.
# Pe = 2 -> left button down.
# Pe = 3 -> left button up.
# Pe = 4 -> middle button down.
# Pe = 5 -> middle button up.
# Pe = 6 -> right button down.
# Pe = 7 -> right button up.
# Pe = 8 -> M4 button down.
# Pe = 9 -> M4 button up.
# Pe = 1 0 -> locator outside filter rectangle.
# ``button'' parameter is a bitmask indicating which buttons are
# pressed:
# Pb = 0 <- no buttons down.
# Pb & 1 <- right button down.
# Pb & 2 <- middle button down.
# Pb & 4 <- left button down.
# Pb & 8 <- M4 button down.
# ``row'' and ``column'' parameters are the coordinates of the
# locator position in the xterm window, encoded as ASCII deci-
# mal.
# The ``page'' parameter is not used by xterm, and will be omit-
# ted.
requestLocatorPosition: (params) ->
# CSI P m SP }
# Insert P s Column(s) (default = 1) (DECIC), VT420 and up.
# NOTE: xterm doesn't enable this code by default.
insertColumns: ->
param = params[0]
l = @rows + @shift
while param--
i = @shift
while i < l
@screen[i][0].splice @x + 1, 0, @eraseAttr()
@screen[i][0].pop()
i++
@screen[i][1] = true
# CSI P m SP ~
# Delete P s Column(s) (default = 1) (DECDC), VT420 and up
# NOTE: xterm doesn't enable this code by default.
deleteColumns: ->
param = params[0]
l = @rows + @shift
while param--
i = @shift
while i < l
@screen[i][0].splice @x, 1
@screen[i][0].push @eraseAttr()
i++
@screen[i][1] = true
# DEC Special Character and Line Drawing Set.
# http://vt100.net/docs/vt102-ug/table5-13.html
# A lot of curses apps use this if they see TERM=xterm.
# testing: echo -e '\e(0a\e(B'
# The xterm output sometimes seems to conflict with the
# reference above. xterm seems in line with the reference
# when running vttest however.
# The table below now uses xterm's output from vttest.
charsets:
SCLD:# (0
"`": "◆" # '◆'
a: "▒" # '▒'
b: "\t" # '\t'
c: "\f" # '\f'
d: "\r" # '\r'
e: "\n" # '\n'
f: "°" # '°'
g: "±" # '±'
h: "" # '\u2424' (NL)
i: "\x0b" # '\v'
j: "┘" # '┘'
k: "┐" # '┐'
l: "┌" # '┌'
m: "└" # '└'
n: "┼" # '┼'
o: "⎺" # '⎺'
p: "⎻" # '⎻'
q: "─" # '─'
r: "⎼" # '⎼'
s: "⎽" # '⎽'
t: "├" # '├'
u: "┤" # '┤'
v: "┴" # '┴'
w: "┬" # '┬'
x: "│" # '│'
y: "≤" # '≤'
z: "≥" # '≥'
"{": "π" # 'π'
"|": "≠" # '≠'
"}": "£" # '£'
"~": "·" # '·'
UK: null # (A
US: null # (B (USASCII)
Dutch: null # (4
Finnish: null # (C or (5
French: null # (R
FrenchCanadian: null # (Q
German: null # (K
Italian: null # (Y
NorwegianDanish: null # (E or (6
Spanish: null # (Z
Swedish: null # (H or (7
Swiss: null # (=
ISOLatin: null # /A
window.Terminal = Terminal
| 216317 | # *-* coding: utf-8 *-*
# This file is part of butterfly
#
# butterfly Copyright (C) 2014 <NAME>
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# This has been forked from term.js
#
# Copyright (c) 2012-2013, <NAME> (MIT License)
# https://github.com/chjj/term.js
#
#
# which has been forked from jslinux
#
# Copyright (c) 2011 <NAME>
# http://bellard.org/jslinux/
cancel = (ev) ->
ev.preventDefault() if ev.preventDefault
ev.stopPropagation() if ev.stopPropagation
ev.cancelBubble = true
false
s = 0
State =
normal: s++
escaped: s++
csi: s++
osc: s++
charset: s++
dcs: s++
ignore: s++
class Terminal
constructor: (@parent, @out, @ctl=->) ->
# Global elements
@document = @parent.ownerDocument
@body = @document.getElementsByTagName('body')[0]
@htmlEscapesEnabled = @body.getAttribute('data-allow-html') is 'yes'
@forceWidth = @body.getAttribute(
'data-force-unicode-width') is 'yes'
# Main terminal element
@body.className = 'terminal focus'
@body.style.outline = 'none'
@body.setAttribute 'tabindex', 0
@body.setAttribute 'spellcheck', 'false'
# Adding one line to compute char size
div = @document.createElement('div')
div.className = 'line'
@body.appendChild(div)
@children = [div]
@computeCharSize()
@cols = Math.floor(@body.clientWidth / @charSize.width)
@rows = Math.floor(window.innerHeight / @charSize.height)
px = window.innerHeight % @charSize.height
@body.style['padding-bottom'] = "#{px}px"
@scrollback = 1000000
@buffSize = 100000
@visualBell = 100
@convertEol = false
@termName = 'xterm'
@cursorBlink = true
@cursorState = 0
@stop = false
@lastcc = 0
@resetVars()
@focus()
@startBlink()
addEventListener 'keydown', @keyDown.bind(@)
addEventListener 'keypress', @keyPress.bind(@)
addEventListener 'focus', @focus.bind(@)
addEventListener 'blur', @blur.bind(@)
addEventListener 'resize', => @resize()
# # Horrible Firefox paste workaround
if typeof InstallTrigger isnt "undefined"
@body.contentEditable = 'true'
@initmouse()
setTimeout(@resize.bind(@), 100)
cloneAttr: (a, char=null) ->
bg: a.bg
fg: a.fg
ch: unless char is null then char else a.ch
bold: a.bold
underline: a.underline
blink: a.blink
inverse: a.inverse
invisible: a.invisible
equalAttr: (a, b) ->
# Not testing char
(a.bg is b.bg and a.fg is b.fg and a.bold is b.bold and
a.underline is b.underline and a.blink is b.blink and
a.inverse is b.inverse and a.invisible is b.invisible)
putChar: (c) ->
if @insertMode
@screen[@y + @shift][0].splice(@x, 0, @cloneAttr @curAttr, c)
@screen[@y + @shift][0].pop()
else
@screen[@y + @shift][0][@x] = @cloneAttr @curAttr, c
@screen[@y + @shift][1] = true
resetVars: ->
@x = 0
@y = 0
@cursorHidden = false
@state = State.normal
@queue = ''
@scrollTop = 0
@scrollBottom = @rows - 1
@scrollLock = false
# modes
@applicationKeypad = false
@applicationCursor = false
@originMode = false
@wraparoundMode = false
@normal = null
# charset
@charset = null
@gcharset = null
@glevel = 0
@charsets = [null]
# stream
@defAttr =
bg: 256
fg: 257
ch: " "
bold: false
underline: false
blink: false
inverse: false
invisible: false
@curAttr = @cloneAttr @defAttr
@params = []
@currentParam = 0
@prefix = ""
@screen = []
i = @rows
@shift = 0
@screen.push [@blankLine(), true] while i--
@setupStops()
@skipNextKey = null
computeCharSize: ->
testSpan = document.createElement('span')
testSpan.textContent = '0123456789'
@children[0].appendChild(testSpan)
@charSize =
width: testSpan.getBoundingClientRect().width / 10
height: @children[0].getBoundingClientRect().height
@children[0].removeChild(testSpan)
eraseAttr: ->
erased = @cloneAttr @defAttr
erased.bg = @curAttr.bg
erased
focus: ->
@send('\x1b[I') if @sendFocus
@showCursor()
@body.classList.add('focus')
@body.classList.remove('blur')
blur: ->
@cursorState = 1
@screen[@y + @shift][1] = true
@refresh()
@send('\x1b[O') if @sendFocus
@body.classList.add('blur')
@body.classList.remove('focus')
# XTerm mouse events
# http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#Mouse%20Tracking
# To better understand these
# the xterm code is very helpful:
# Relevant files:
# button.c, charproc.c, misc.c
# Relevant functions in xterm/button.c:
# BtnCode, EmitButtonCode, EditorButton, SendMousePosition
initmouse: ->
pressed = 32
# mouseup, mousedown, mousewheel
# left click: ^[[M 3<^[[M#3<
# mousewheel up: ^[[M`3>
sendButton = (ev) ->
# get the xterm-style button
button = getButton(ev)
# get mouse coordinates
pos = getCoords(ev)
return unless pos
sendEvent button, pos, ev.type
pressed = button
# motion example of a left click:
# ^[[M 3<^[[M@4<^[[M@5<^[[M@6<^[[M@7<^[[M#7<
sendMove = (ev) ->
button = pressed
pos = getCoords(ev)
return unless pos
# buttons marked as motions
# are incremented by 32
button += 32
sendEvent button, pos, ev.type
# encode button and
# position to characters
encode = (data, ch) =>
unless @utfMouse
return data.push(0) if ch is 255
ch = 127 if ch > 127
data.push ch
else
return data.push(0) if ch is 2047
if ch < 127
data.push ch
else
ch = 2047 if ch > 2047
data.push 0xC0 | (ch >> 6)
data.push 0x80 | (ch & 0x3F)
# send a mouse event:
# regular/utf8: ^[[M Cb Cx Cy
# urxvt: ^[[ Cb ; Cx ; Cy M
# sgr: ^[[ Cb ; Cx ; Cy M/m
# vt300: ^[[ 24(1/3/5)~ [ Cx , Cy ] \r
# locator: CSI P e ; P b ; P r ; P c ; P p & w
sendEvent = (button, pos, type) =>
if @urxvtMouse
pos.x -= 32
pos.y -= 32
pos.x++
pos.y++
@send "\x1b[" + button + ";" + pos.x + ";" + pos.y + "M"
return
if @sgrMouse
pos.x -= 32
pos.y -= 32
button -= 32
@send "\x1b[<" + button + ";" + pos.x + ";" + pos.y + (
if type is "mouseup" then "m" else "M"
)
return
data = []
encode data, button
encode data, pos.x
encode data, pos.y
@send "\x1b[M" + String.fromCharCode.apply(String, data)
getButton = (ev) =>
# two low bits:
# 0 = left
# 1 = middle
# 2 = right
# 3 = release
# wheel up/down:
# 1, and 2 - with 64 added
switch ev.type
when "mousedown"
button = if ev.button? then +ev.button else (
if ev.which? then ev.which - 1 else null)
when "mouseup"
button = 3
when "wheel"
button = if ev.deltaY < 0 then 64 else 65
# next three bits are the modifiers:
# 4 = shift, 8 = meta, 16 = control
shift = if ev.shiftKey then 4 else 0
meta = if ev.metaKey then 8 else 0
ctrl = if ev.ctrlKey then 16 else 0
mod = shift | meta | ctrl
# no mods
if @vt200Mouse
# ctrl only
mod &= ctrl
else
unless @normalMouse
mod = 0
# increment to SP
(32 + (mod << 2)) + button
# mouse coordinates measured in cols/rows
getCoords = (ev) =>
x = ev.pageX
y = ev.pageY - window.scrollY
# convert to cols/rows
w = @body.clientWidth
h = window.innerHeight
x = Math.ceil((x / w) * @cols)
y = Math.ceil((y / h) * @rows)
# be sure to avoid sending
# bad positions to the program
x = 0 if x < 0
x = @cols if x > @cols
y = 0 if y < 0
y = @rows if y > @rows
# xterm sends raw bytes and
# starts at 32 (SP) for each.
x += 32
y += 32
x: x
y: y
type: ev.type
addEventListener "contextmenu", (ev) =>
return unless @mouseEvents
cancel ev
addEventListener "mousedown", (ev) =>
return unless @mouseEvents
# send the button
sendButton ev
# fix for odd bug
sm = sendMove.bind(this)
addEventListener "mousemove", sm
# x10 compatibility mode can't send button releases
unless @x10Mouse
addEventListener "mouseup", up = (ev) ->
sendButton ev
removeEventListener "mousemove", sm
removeEventListener "mouseup", up
cancel ev
cancel ev
addEventListener "wheel", (ev) =>
if @mouseEvents
return if @x10Mouse
sendButton ev
cancel ev
linkify: (t) ->
# http://stackoverflow.com/questions/37684/how-to-replace-plain-urls-with-links
urlPattern = (
/\b(?:https?|ftp):\/\/[a-z0-9-+&@#\/%?=~_|!:,.;]*[a-z0-9-+&@#\/%=~_|]/gim)
pseudoUrlPattern = /(^|[^\/])(www\.[\S]+(\b|$))/gim
emailAddressPattern = /[\w.]+@[a-zA-Z_-]+?(?:\.[a-zA-Z]{2,6})+/gim
(part
.replace(urlPattern, '<a href="$&">$&</a>')
.replace(pseudoUrlPattern, '$1<a href="http://$2">$2</a>')
.replace(emailAddressPattern, '<a href="mailto:$&">$&</a>'
) for part in t.split(' ')).join(' ')
refresh: (force=false) ->
for cursor in @body.querySelectorAll(".cursor")
cursor.parentNode.replaceChild(
@document.createTextNode(cursor.textContent), cursor)
newOut = ''
for [line, dirty], j in @screen
continue unless dirty or force
out = ""
if j is @y + @shift and not @cursorHidden
x = @x
else
x = -Infinity
attr = @cloneAttr @defAttr
skipnext = false
for i in [0..@cols - 1]
data = line[i]
if data.html
out += data.html
continue
if skipnext
skipnext = false
continue
ch = data.ch
unless @equalAttr data, attr
out += "</span>" unless @equalAttr attr, @defAttr
unless @equalAttr data, @defAttr
classes = []
styles = []
out += "<span "
# bold
classes.push "bold" if data.bold
# underline
classes.push "underline" if data.underline
# blink
classes.push "blink" if data.blink
# inverse
classes.push "reverse-video" if data.inverse
# invisible
classes.push "invisible" if data.invisible
if typeof data.fg is 'number'
fg = data.fg
if data.bold and fg < 8
fg += 8
classes.push "fg-color-" + fg
if typeof data.fg is 'string'
styles.push "color: " + data.fg
if typeof data.bg is 'number'
classes.push "bg-color-" + data.bg
if typeof data.bg is 'string'
styles.push "background-color: " + data.bg
out += "class=\""
out += classes.join(" ")
out += "\""
if styles.length
out += " style=\"" + styles.join("; ") + "\""
out += ">"
out += "<span class=\"" + (
if @cursorState then "reverse-video " else ""
) + "cursor\">" if i is x
# This is a temporary dirty hack for raw html insertion
if ch.length > 1
out += ch
else
switch ch
when "&"
out += "&"
when "<"
out += "<"
when ">"
out += ">"
else
if ch == " "
out += '<span class="nbsp">\u2007</span>'
else if ch <= " "
out += " "
else if not @forceWidth or ch <= "~" # Ascii chars
out += ch
else if "\uff00" < ch < "\uffef"
skipnext = true
out += "<span style=\"display: inline-block;
width: #{2 * @charSize.width}px\">#{ch}</span>"
else
out += "<span style=\"display: inline-block;
width: #{@charSize.width}px\">#{ch}</span>"
out += "</span>" if i is x
attr = data
out += "</span>" unless @equalAttr attr, @defAttr
out = @linkify(out) unless j is @y + @shift
if @children[j]
@children[j].innerHTML = out
else
newOut += "<div class=\"line\">#{out}</div>"
@screen[j][1] = false
if newOut isnt ''
group = @document.createElement('div')
group.className = 'group'
group.innerHTML = newOut
@body.appendChild group
@screen = @screen.slice(-@rows)
@shift = 0
lines = document.querySelectorAll('.line')
if lines.length > @scrollback
for line in Array.prototype.slice.call(
lines, 0, lines.length - @scrollback)
line.remove()
for group in document.querySelectorAll('.group:empty')
group.remove()
lines = document.querySelectorAll('.line')
@children = Array.prototype.slice.call(
lines, -@rows)
@nativeScrollTo() unless @scrollLock
_cursorBlink: ->
@cursorState ^= 1
cursor = @body.querySelector(".cursor")
return unless cursor
if cursor.classList.contains("reverse-video")
cursor.classList.remove "reverse-video"
else
cursor.classList.add "reverse-video"
showCursor: ->
unless @cursorState
@cursorState = 1
@screen[@y + @shift][1] = true
@refresh()
startBlink: ->
return unless @cursorBlink
@_blinker = => @_cursorBlink()
@t_blink = setInterval(@_blinker, 500)
refreshBlink: ->
return unless @cursorBlink
clearInterval @t_blink
@t_blink = setInterval(@_blinker, 500)
scroll: ->
# Use emulated scroll in alternate buffer or when scroll region is defined
if @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
# inner scroll
@screen.splice @shift + @scrollBottom + 1, 0, [@blankLine(), true]
@screen.splice @shift + @scrollTop, 1
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
else
@screen.push [@blankLine(), true]
@shift++
unscroll: ->
@screen.splice @shift + @scrollTop , 0, [@blankLine(true), true]
@screen.splice @shift + @scrollBottom + 1, 1
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
nativeScrollTo: (scroll=2000000000) -> # ~ Max ff number
window.scrollTo 0, scroll
scrollDisplay: (disp) ->
@nativeScrollTo window.scrollY + disp * @charSize.height
nextLine: ->
@y++
if @y > @scrollBottom
@y--
@scroll()
prevLine: ->
@y--
if @y < @scrollTop
@y++
@unscroll()
write: (data) ->
i = 0
l = data.length
while i < l
ch = data.charAt(i)
switch @state
when State.normal
switch ch
# '\a'
when "\x07"
@bell()
# '\n', '\v', '\f'
when "\n", "\x0b", "\x0c"
# @x = 0 if @convertEol
@nextLine()
# '\r'
when "\r"
@x = 0
# '\b'
when "\b"
@x-- if @x > 0
# '\t'
when "\t"
@x = @nextStop()
# shift out
when "\x0e"
@setgLevel 1
# shift in
when "\x0f"
@setgLevel 0
# '\e'
when "\x1b"
@state = State.escaped
else
# ' '
if ch >= " "
ch = @charset[ch] if @charset?[ch]
if @x >= @cols
@putChar '\u23CE'
@x = 0
@nextLine()
@putChar ch
@x++
if @forceWidth and "\uff00" < ch < "\uffef"
if @cols < 2 or @x >= @cols
@putChar " "
break
@putChar " "
@x++
when State.escaped
switch ch
# ESC [ Control Sequence Introducer ( CSI is 0x9b).
when "["
@params = []
@currentParam = 0
@state = State.csi
# ESC ] Operating System Command ( OSC is 0x9d).
when "]"
@params = []
@currentParam = 0
@state = State.osc
# ESC P Device Control String ( DCS is 0x90).
when "P"
@params = []
@currentParam = 0
@state = State.dcs
# ESC _ Application Program Command ( APC is 0x9f).
when "_"
@state = State.ignore
# ESC ^ Privacy Message ( PM is 0x9e).
when "^"
@state = State.ignore
# ESC c Full Reset (RIS).
when "c"
@reset()
# ESC E Next Line ( NEL is 0x85).
when "E"
@x = 0
@index()
# ESC D Index ( IND is 0x84).
when "D"
@index()
# ESC M Reverse Index ( RI is 0x8d).
when "M"
@reverseIndex()
# ESC % Select default/utf-8 character set.
# @ = default, G = utf-8
when "%"
@setgLevel 0
@setgCharset 0, Terminal::charsets.US
@state = State.normal
i++
# ESC (,),*,+,-,. Designate G0-G2 Character Set.
# <-- this seems to get all the attention
when "(", ")" , "*" , "+" , "-" , "."
switch ch
when "("
@gcharset = 0
when ")", "-"
@gcharset = 1
when "*", "."
@gcharset = 2
when "+"
@gcharset = 3
@state = State.charset
# Designate G3 Character Set (VT300).
# A = ISO Latin-1 Supplemental.
# Not implemented.
when "/"
@gcharset = 3
@state = State.charset
i--
# ESC n
# Invoke the G2 Character Set as GL (LS2).
when "n"
@setgLevel 2
# ESC o
# Invoke the G3 Character Set as GL (LS3).
when "o"
@setgLevel 3
# ESC |
# Invoke the G3 Character Set as GR (LS3R).
when "|"
@setgLevel 3
# ESC }
# Invoke the G2 Character Set as GR (LS2R).
when "}"
@setgLevel 2
# ESC ~
# Invoke the G1 Character Set as GR (LS1R).
when "~"
@setgLevel 1
# ESC 7 Save Cursor (DECSC).
when "7"
@saveCursor()
@state = State.normal
# ESC 8 Restore Cursor (DECRC).
when "8"
@restoreCursor()
@state = State.normal
# ESC # 3 DEC line height/width
when "#"
@state = State.normal
i++
num = data.charAt(i)
switch num
when "3" # DECDHL
break
when "4" # DECDHL
break
when "5" # DECSWL
break
when "6" # DECDWL
break
when "8" # DECALN
for line in @screen
line[1] = true
for c in [0..line[0].length]
line[0][c] = @cloneAttr @curAttr, "E"
@x = @y = 0
# ESC H Tab Set (HTS is 0x88).
when "H"
@tabSet()
# ESC = Application Keypad (DECPAM).
when "="
@applicationKeypad = true
@state = State.normal
# ESC > Normal Keypad (DECPNM).
when ">"
@applicationKeypad = false
@state = State.normal
else
@state = State.normal
console.log "Unknown ESC control:", ch
when State.charset
switch ch
when "0" # DEC Special Character and Line Drawing Set.
cs = Terminal::charsets.SCLD
when "A" # UK
cs = Terminal::charsets.UK
when "B" # United States (USASCII).
cs = Terminal::charsets.US
when "4" # Dutch
cs = Terminal::charsets.Dutch
# Finnish
when "C", "5"
cs = Terminal::charsets.Finnish
when "R" # French
cs = Terminal::charsets.French
when "Q" # FrenchCanadian
cs = Terminal::charsets.FrenchCanadian
when "K" # German
cs = Terminal::charsets.German
when "Y" # Italian
cs = Terminal::charsets.Italian
# NorwegianDanish
when "E", "6"
cs = Terminal::charsets.NorwegianDanish
when "Z" # Spanish
cs = Terminal::charsets.Spanish
# Swedish
when "H", "7"
cs = Terminal::charsets.Swedish
when "=" # Swiss
cs = Terminal::charsets.Swiss
when "/" # ISOLatin (actually /A)
cs = Terminal::charsets.ISOLatin
i++
else # Default
cs = Terminal::charsets.US
@setgCharset @gcharset, cs
@gcharset = null
@state = State.normal
when State.osc
# OSC Ps ; Pt ST
# OSC Ps ; Pt BEL
# Set Text Parameters.
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
@params.push @currentParam
switch @params[0]
when 0, 1, 2
if @params[1]
@title = @params[1] + " - ƸӜƷ butterfly"
@handleTitle @title
# reset colors
@params = []
@currentParam = 0
@state = State.normal
else
unless @params.length
if ch >= "0" and ch <= "9"
@currentParam = @currentParam * 10 + ch.charCodeAt(0) - 48
else if ch is ";"
@params.push @currentParam
@currentParam = ""
else
@currentParam += ch
when State.csi
# '?', '>', '!'
if ch is "?" or ch is ">" or ch is "!"
@prefix = ch
break
# 0 - 9
if ch >= "0" and ch <= "9"
@currentParam = @currentParam * 10 + ch.charCodeAt(0) - 48
break
# '$', '"', ' ', '\''
if ch is "$" or ch is "\"" or ch is " " or ch is "'"
break
@params.push @currentParam
@currentParam = 0
# ';'
break if ch is ";"
@state = State.normal
switch ch
# CSI Ps A
# Cursor Up Ps Times (default = 1) (CUU).
when "A"
@cursorUp @params
# CSI Ps B
# Cursor Down Ps Times (default = 1) (CUD).
when "B"
@cursorDown @params
# CSI Ps C
# Cursor Forward Ps Times (default = 1) (CUF).
when "C"
@cursorForward @params
# CSI Ps D
# Cursor Backward Ps Times (default = 1) (CUB).
when "D"
@cursorBackward @params
# CSI Ps ; Ps H
# Cursor Position [row;column] (default = [1,1]) (CUP).
when "H"
@cursorPos @params
# CSI Ps J Erase in Display (ED).
when "J"
@eraseInDisplay @params
# CSI Ps K Erase in Line (EL).
when "K"
@eraseInLine @params
# CSI Pm m Character Attributes (SGR).
when "m"
@charAttributes @params unless @prefix
# CSI Ps n Device Status Report (DSR).
when "n"
@deviceStatus @params unless @prefix
# CSI Ps @
# Insert Ps (Blank) Character(s) (default = 1) (ICH).
when "@"
@insertChars @params
# CSI Ps E
# Cursor Next Line Ps Times (default = 1) (CNL).
when "E"
@cursorNextLine @params
# CSI Ps F
# Cursor Preceding Line Ps Times (default = 1) (CNL).
when "F"
@cursorPrecedingLine @params
# CSI Ps G
# Cursor Character Absolute [column] (default = [row,1]) (CHA).
when "G"
@cursorCharAbsolute @params
# CSI Ps L
# Insert Ps Line(s) (default = 1) (IL).
when "L"
@insertLines @params
# CSI Ps M
# Delete Ps Line(s) (default = 1) (DL).
when "M"
@deleteLines @params
# CSI Ps P
# Delete Ps Character(s) (default = 1) (DCH).
when "P"
@deleteChars @params
# CSI Ps X
# Erase Ps Character(s) (default = 1) (ECH).
when "X"
@eraseChars @params
# CSI Pm ` Character Position Absolute
# [column] (default = [row,1]) (HPA).
when "`"
@charPosAbsolute @params
# 141 61 a * HPR -
# Horizontal Position Relative
when "a"
@HPositionRelative @params
# CSI P s c
# Send Device Attributes (Primary DA).
# CSI > P s c
# Send Device Attributes (Secondary DA)
when "c"
@sendDeviceAttributes @params
# CSI Pm d
# Line Position Absolute [row] (default = [1,column]) (VPA).
when "d"
@linePosAbsolute @params
# 145 65 e * VPR - Vertical Position Relative
when "e"
@VPositionRelative @params
# CSI Ps ; Ps f
# Horizontal and Vertical Position [row;column] (default =
# [1,1]) (HVP).
when "f"
@HVPosition @params
# CSI Pm h Set Mode (SM).
# CSI ? Pm h - mouse escape codes, cursor escape codes
when "h"
@setMode @params
# CSI Pm l Reset Mode (RM).
# CSI ? Pm l
when "l"
@resetMode @params
# CSI Ps ; Ps r
# Set Scrolling Region [top;bottom] (default = full size of win-
# dow) (DECSTBM).
# CSI ? Pm r
when "r"
@setScrollRegion @params
# CSI s
# Save cursor (ANSI.SYS).
when "s"
@saveCursor @params
# CSI u
# Restore cursor (ANSI.SYS).
when "u"
@restoreCursor @params
# CSI Ps I
# Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).
when "I"
@cursorForwardTab @params
# CSI Ps S Scroll up Ps lines (default = 1) (SU).
when "S"
@scrollUp @params
# CSI Ps T Scroll down Ps lines (default = 1) (SD).
# CSI Ps ; Ps ; Ps ; Ps ; Ps T
# CSI > Ps; Ps T
when "T"
@scrollDown @params if @params.length < 2 and not @prefix
# CSI Ps Z
# Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).
when "Z"
@cursorBackwardTab @params
# CSI Ps b Repeat the preceding graphic character Ps times (REP).
when "b"
@repeatPrecedingCharacter @params
# CSI Ps g Tab Clear (TBC).
when "g"
@tabClear @params
# CSI > Ps p Set pointer mode.
# CSI ! p Soft terminal reset (DECSTR).
# CSI Ps$ p
# Request ANSI mode (DECRQM).
# CSI ? Ps$ p
# Request DEC private mode (DECRQM).
# CSI Ps ; Ps " p
when "p"
if @prefix is '!'
@softReset @params
else
console.error "Unknown CSI code: %s.", ch
@prefix = ""
when State.dcs
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
switch @prefix
# User-Defined Keys (DECUDK).
when ""
# Disabling this for now as we need a good script
# striper to avoid malicious script injection
pt = @currentParam
unless pt[0] is ';'
console.error "Unknown DECUDK: #{pt}"
break
pt = pt.slice(1)
[type, content] = pt.split('|', 2)
unless content
console.error "No type for inline DECUDK: #{pt}"
break
switch type
when "HTML"
unless @htmlEscapesEnabled
console.log "HTML escapes are disabled"
break
attr = @cloneAttr @curAttr
attr.html = (
"<div class=\"inline-html\">#{content}</div>")
@screen[@y + @shift][0][@x] = attr
@screen[@y + @shift][1] = true
when "IMAGE"
# Prevent injection
content = encodeURI content
if content.indexOf(';')
mime = content.slice(0, content.indexOf(';'))
b64 = content.slice(content.indexOf(';') + 1)
else
mime = 'image'
b64 = content
attr = @cloneAttr @curAttr
attr.html = (
"<img class=\"inline-image\" src=\"data:#{mime};base64,#{
b64}\" />")
@screen[@y + @shift][0][@x] = attr
@screen[@y + @shift][1] = true
when "PROMPT"
@send content
when "TEXT"
l += content.length
data = data.slice(0, i + 1) + content + data.slice(i + 1)
else
console.error "Unknown type #{type} for DECUDK"
# Request Status String (DECRQSS).
# test: echo -e '\eP$q"p\e\\'
when "$q"
pt = @currentParam
valid = false
switch pt
# DECSCA
when "\"q"
pt = "0\"q"
# DECSCL
when "\"p"
pt = "61\"p"
# DECSTBM
when "r"
pt = "" + (@scrollTop + 1) + ";" + (@scrollBottom + 1) + "r"
# SGR
when "m"
pt = "0m"
else
console.error "Unknown DCS Pt: %s.", pt
pt = ""
@send "\x1bP" + +valid + "$r" + pt + "\x1b\\"
when "+q"
pt = @currentParam
valid = false
@send "\x1bP" + +valid + "+r" + pt + "\x1b\\"
else
console.error "Unknown DCS prefix: %s.", @prefix
@currentParam = 0
@prefix = ""
@state = State.normal
else unless @currentParam
if not @prefix and ch isnt "$" and ch isnt "+"
@currentParam = ch
else if @prefix.length is 2
@currentParam = ch
else
@prefix += ch
else
@currentParam += ch
when State.ignore
# For PM and APC.
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
@state = State.normal
i++
@screen[@y + @shift][1] = true
@refresh()
writeln: (data) ->
@write "#{data}\r\n"
keyDown: (ev) ->
# Key Resources:
# https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent
# Don't handle modifiers alone
return true if ev.keyCode > 15 and ev.keyCode < 19
# Handle shift insert and ctrl insert
# copy/paste usefull for typematrix keyboard
return true if (ev.shiftKey or ev.ctrlKey) and ev.keyCode is 45
# Let the ctrl+shift+c, ctrl+shift+v go through to handle native copy paste
return true if (ev.shiftKey and ev.ctrlKey) and ev.keyCode in [67, 86]
# Alt-z works as an escape to relay the following keys to the browser.
# usefull to trigger browser shortcuts, i.e.: Alt+Z F5 to reload
# May be redundant with keyPrefix
if ev.altKey and ev.keyCode is 90 and not @skipNextKey
@skipNextKey = true
@body.classList.add('skip')
return cancel(ev)
if @skipNextKey
@skipNextKey = false
@body.classList.remove('skip')
return true
switch ev.keyCode
# backspace
when 8
key = if ev.altKey then "\x1b" else ""
if ev.shiftKey
key += "\x08" # ^H
break
key += "\x7f" # ^?
# tab
when 9
if ev.shiftKey
key = "\x1b[Z"
break
key = "\t"
# return/enter
when 13
key = "\r"
# escape
when 27
key = "\x1b"
# left-arrow
when 37
if @applicationCursor
key = "\x1bOD" # SS3 as ^[O for 7-bit
#key = '\x8fD'; // SS3 as 0x8f for 8-bit
break
key = "\x1b[D"
# right-arrow
when 39
if @applicationCursor
key = "\x1bOC"
break
key = "\x1b[C"
# up-arrow
when 38
if @applicationCursor
key = "\x1bOA"
break
if ev.ctrlKey
@scrollDisplay -1
return cancel(ev)
else
key = "\x1b[A"
# down-arrow
when 40
if @applicationCursor
key = "\x1bOB"
break
if ev.ctrlKey
@scrollDisplay 1
return cancel(ev)
else
key = "\x1b[B"
# delete
when 46
key = "\x1b[3~"
# insert
when 45
key = "\x1b[2~"
# home
when 36
if @applicationKeypad
key = "\x1bOH"
break
key = "\x1<KEY>OH"
# end
when 35
if @applicationKeypad
key = "\x1bOF"
break
key = "\x<KEY>"
# page up
when 33
if ev.shiftKey
@scrollDisplay -(@rows - 1)
return cancel(ev)
else
key = "\x1b[5~"
# page down
when 34
if ev.shiftKey
@scrollDisplay @rows - 1
return cancel(ev)
else
key = "\x1b[6~"
# F1
when 112
key = "\x1bOP"
# F2
when 113
key = "\<KEY>"
# F3
when 114
key = "\<KEY>"
# F4
when 115
key = "\x<KEY>"
# F5
when 116
key = "\x1<KEY>[15~"
# F6
when 117
key = "\x1b[17~"
# F7
when 118
key = "\x1b[18~"
# F8
when 119
key = "\x1b[19~"
# F9
when 120
key = "\x1b[20~"
# F10
when 121
key = "\x1b[21~"
# F11
when 122
key = "\x1b[23~"
# F12
when 123
key = "\x1b[24~"
# Scroll lock
when 145
@scrollLock = ! @scrollLock
if @scrollLock
@body.classList.add 'locked'
else
@body.classList.remove 'locked'
return cancel(ev)
else
# a-z and space
if ev.ctrlKey
if ev.keyCode >= 65 and ev.keyCode <= 90
if ev.keyCode is 67
t = (new Date()).getTime()
if (t - @lastcc) < 500 and not @stop
id = (setTimeout ->)
(clearTimeout id if id not in [
@t_bell, @t_queue, @t_blink]) while id--
@body.classList.add 'stopped'
@stop = true
else if @stop
return true
@lastcc = t
key = String.fromCharCode(ev.keyCode - 64)
else if ev.keyCode is 32
# NUL
key = String.fromCharCode(0)
else if ev.keyCode >= 51 and ev.keyCode <= 55
# escape, file sep, group sep, record sep, unit sep
key = String.fromCharCode(ev.keyCode - 51 + 27)
else if ev.keyCode is 56
# delete
key = String.fromCharCode(127)
else if ev.keyCode is 219
# ^[ - escape
key = String.fromCharCode(27)
# ^] - group sep
else
if ev.keyCode is 221
key = String.fromCharCode(29)
else if (ev.altKey and 'Mac' not in navigator.platform) or
(ev.metaKey and 'Mac' in navigator.platform)
if ev.keyCode >= 65 and ev.keyCode <= 90
key = "\x1b" + String.fromCharCode(ev.keyCode + 32)
else if ev.keyCode is 192
key = "\x1b`"
else
if ev.keyCode >= 48 and ev.keyCode <= 57
key = "\x1b" + (ev.keyCode - 48)
if ev.keyCode >= 37 and ev.keyCode <= 40
if ev.ctrlKey
key = key.slice(0, -1) + "1;5" + key.slice(-1)
else if ev.altKey
key = key.slice(0, -1) + "1;<KEY>" + key.slice(-1)
else if ev.shiftKey
key = key.slice(0, -1) + "1;<KEY>" + key.slice(-1)
return true unless key
@showCursor()
@send(key)
cancel ev
setgLevel: (g) ->
@glevel = g
@charset = @charsets[g]
setgCharset: (g, charset) ->
@charsets[g] = charset
@charset = charset if @glevel is g
keyPress: (ev) ->
if @skipNextKey is false
@skipNextKey = null
return true
# Don't handle modifiers alone
return true if ev.keyCode > 15 and ev.keyCode < 19
# Handle shift insert and ctrl insert
# copy/paste usefull for typematrix keyboard
return true if (ev.shiftKey or ev.ctrlKey) and ev.keyCode is 45
# Let the ctrl+shift+c, ctrl+shift+v go through to handle native copy paste
return true if (ev.shiftKey and ev.ctrlKey) and ev.keyCode in [67, 86]
cancel ev
if ev.charCode
key = ev.charCode
else unless ev.which?
key = ev.keyCode
else if ev.which isnt 0 and ev.charCode isnt 0
key = ev.which
else
return false
return false if not key or ev.ctrlKey or ev.altKey or ev.metaKey
key = String.fromCharCode(key)
@showCursor()
@send key
false
bell: (cls="bell")->
return unless @visualBell
@body.classList.add cls
@t_bell = setTimeout (=>
@body.classList.remove cls
), @visualBell
resize: (x=null, y=null) ->
oldCols = @cols
oldRows = @rows
@computeCharSize()
@cols = x or Math.floor(@body.clientWidth / @charSize.width)
@rows = y or Math.floor(window.innerHeight / @charSize.height)
px = window.innerHeight % @charSize.height
@body.style['padding-bottom'] = "#{px}px"
if (not x and not y) and oldCols == @cols and oldRows == @rows
return
@ctl 'Resize', @cols, @rows
# resize cols
if oldCols < @cols
# does xterm use the default attr?
i = @screen.length
while i--
@screen[i][0].push @defAttr while @screen[i][0].length < @cols
else if oldCols > @cols
i = @screen.length
while i--
@screen[i][0].pop() while @screen[i][0].length > @cols
@setupStops oldCols
# resize rows
j = oldRows
if j < @rows
el = @body
while j++ < @rows
@screen.push [@blankLine(), true] if @screen.length < @rows
if @children.length < @rows
line = @document.createElement("div")
line.className = 'line'
el.appendChild line
@children.push line
else if j > @rows
while j-- > @rows
@screen.pop() if @screen.length > @rows
if @children.length > @rows
el = @children.pop()
el?.parentNode.removeChild el
# make sure the cursor stays on screen
@y = @rows - 1 if @y >= @rows
@x = @cols - 1 if @x >= @cols
@scrollTop = 0
@scrollBottom = @rows - 1
@refresh(true)
# it's a real nightmare trying
# to resize the original
# screen buffer. just set it
# to null for now.
@normal = null
@reset() if x or y
setupStops: (i) ->
if i?
i = @prevStop(i) unless @tabs[i]
else
@tabs = {}
i = 0
while i < @cols
@tabs[i] = true
i += 8
prevStop: (x) ->
x = @x unless x?
while not @tabs[--x] and x > 0
1
if x >= @cols then @cols - 1 else (if x < 0 then 0 else x)
nextStop: (x) ->
x = @x unless x?
while not @tabs[++x] and x < @cols
1
if x >= @cols then @cols - 1 else (if x < 0 then 0 else x)
eraseRight: (x, y) ->
line = @screen[y + @shift][0]
# xterm
while x < @cols
line[x] = @eraseAttr()
x++
@screen[y + @shift][1] = true
eraseLeft: (x, y) ->
x++
@screen[y + @shift][0][x] = @eraseAttr() while x--
@screen[y + @shift][1] = true
eraseLine: (y) ->
@eraseRight 0, y
blankLine: (cur) ->
attr = (if cur then @eraseAttr() else @defAttr)
line = []
i = 0
while i < @cols + 1
line[i] = attr
i++
line
ch: (cur) ->
if cur then @eraseAttr() else @defAttr
isterm: (term) ->
"#{@termName}".indexOf(term) is 0
send: (data) ->
@out data
handleTitle: (title) ->
document.title = title
## ESC ##
# ESC D Index (IND is 0x84).
index: ->
@nextLine()
@state = State.normal
# ESC M Reverse Index (RI is 0x8d).
reverseIndex: ->
@prevLine()
@state = State.normal
# ESC c Full Reset (RIS).
reset: ->
@resetVars()
@refresh(true)
# ESC H Tab Set (HTS is 0x88).
tabSet: ->
@tabs[@x] = true
@state = State.normal
## CSI ##
# CSI Ps A
# Cursor Up Ps Times (default = 1) (CUU).
cursorUp: (params) ->
param = params[0]
param = 1 if param < 1
@y -= param
@y = 0 if @y < 0
# CSI Ps B
# Cursor Down Ps Times (default = 1) (CUD).
cursorDown: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
# CSI Ps C
# Cursor Forward Ps Times (default = 1) (CUF).
cursorForward: (params) ->
param = params[0]
param = 1 if param < 1
@x += param
@x = @cols - 1 if @x >= @cols
# CSI Ps D
# Cursor Backward Ps Times (default = 1) (CUB).
cursorBackward: (params) ->
param = params[0]
param = 1 if param < 1
@x -= param
@x = 0 if @x < 0
# CSI Ps ; Ps H
# Cursor Position [row;column] (default = [1,1]) (CUP).
cursorPos: (params) ->
row = params[0] - 1
if params.length >= 2
col = params[1] - 1
else
col = 0
if row < 0
row = 0
else
row = @rows - 1 if row >= @rows
if col < 0
col = 0
else
col = @cols - 1 if col >= @cols
@x = col
@y = row
# CSI Ps J Erase in Display (ED).
# Ps = 0 -> Erase Below (default).
# Ps = 1 -> Erase Above.
# Ps = 2 -> Erase All.
# Ps = 3 -> Erase Saved Lines (xterm).
# CSI ? Ps J
# Erase in Display (DECSED).
# Ps = 0 -> Selective Erase Below (default).
# Ps = 1 -> Selective Erase Above.
# Ps = 2 -> Selective Erase All.
eraseInDisplay: (params) ->
switch params[0]
when 0
@eraseRight @x, @y
j = @y + 1
while j < @rows
@eraseLine j
j++
when 1
@eraseLeft @x, @y
j = @y
@eraseLine j while j--
when 2
j = @rows
@eraseLine j while j--
# CSI Ps K Erase in Line (EL).
# Ps = 0 -> Erase to Right (default).
# Ps = 1 -> Erase to Left.
# Ps = 2 -> Erase All.
# CSI ? Ps K
# Erase in Line (DECSEL).
# Ps = 0 -> Selective Erase to Right (default).
# Ps = 1 -> Selective Erase to Left.
# Ps = 2 -> Selective Erase All.
eraseInLine: (params) ->
switch params[0]
when 0
@eraseRight @x, @y
when 1
@eraseLeft @x, @y
when 2
@eraseLine @y
# CSI Pm m Character Attributes (SGR).
# Ps = 0 -> Normal (default).
# Ps = 1 -> Bold.
# Ps = 4 -> Underlined.
# Ps = 5 -> Blink (appears as Bold).
# Ps = 7 -> Inverse.
# Ps = 8 -> Invisible, i.e., hidden (VT300).
# Ps = 2 2 -> Normal (neither bold nor faint).
# Ps = 2 4 -> Not underline.
# Ps = 2 5 -> Steady (not blinking).
# Ps = 2 7 -> Positive (not inverse).
# Ps = 2 8 -> Visible, i.e., not hidden (VT300).
# Ps = 3 0 -> Set foreground color to Black.
# Ps = 3 1 -> Set foreground color to Red.
# Ps = 3 2 -> Set foreground color to Green.
# Ps = 3 3 -> Set foreground color to Yellow.
# Ps = 3 4 -> Set foreground color to Blue.
# Ps = 3 5 -> Set foreground color to Magenta.
# Ps = 3 6 -> Set foreground color to Cyan.
# Ps = 3 7 -> Set foreground color to White.
# Ps = 3 9 -> Set foreground color to default (original).
# Ps = 4 0 -> Set background color to Black.
# Ps = 4 1 -> Set background color to Red.
# Ps = 4 2 -> Set background color to Green.
# Ps = 4 3 -> Set background color to Yellow.
# Ps = 4 4 -> Set background color to Blue.
# Ps = 4 5 -> Set background color to Magenta.
# Ps = 4 6 -> Set background color to Cyan.
# Ps = 4 7 -> Set background color to White.
# Ps = 4 9 -> Set background color to default (original).
# If 16-color support is compiled, the following apply. Assume
# that xterm's resources are set so that the ISO color codes are
# the first 8 of a set of 16. Then the aixterm colors are the
# bright versions of the ISO colors:
# Ps = 9 0 -> Set foreground color to Black.
# Ps = 9 1 -> Set foreground color to Red.
# Ps = 9 2 -> Set foreground color to Green.
# Ps = 9 3 -> Set foreground color to Yellow.
# Ps = 9 4 -> Set foreground color to Blue.
# Ps = 9 5 -> Set foreground color to Magenta.
# Ps = 9 6 -> Set foreground color to Cyan.
# Ps = 9 7 -> Set foreground color to White.
# Ps = 1 0 0 -> Set background color to Black.
# Ps = 1 0 1 -> Set background color to Red.
# Ps = 1 0 2 -> Set background color to Green.
# Ps = 1 0 3 -> Set background color to Yellow.
# Ps = 1 0 4 -> Set background color to Blue.
# Ps = 1 0 5 -> Set background color to Magenta.
# Ps = 1 0 6 -> Set background color to Cyan.
# Ps = 1 0 7 -> Set background color to White.
# If xterm is compiled with the 16-color support disabled, it
# supports the following, from rxvt:
# Ps = 1 0 0 -> Set foreground and background color to
# default.
# If 88- or 256-color support is compiled, the following apply.
# Ps = 3 8 ; 5 ; Ps -> Set foreground color to the second
# Ps.
# Ps = 4 8 ; 5 ; Ps -> Set background color to the second
# Ps.
charAttributes: (params) ->
# Optimize a single SGR0.
if params.length is 1 and params[0] is 0
@curAttr = @cloneAttr @defAttr
return
l = params.length
i = 0
while i < l
p = params[i]
if p >= 30 and p <= 37
# fg color 8
@curAttr.fg = p - 30
else if p >= 40 and p <= 47
# bg color 8
@curAttr.bg = p - 40
else if p >= 90 and p <= 97
# fg color 16
p += 8
@curAttr.fg = p - 90
else if p >= 100 and p <= 107
# bg color 16
p += 8
@curAttr.bg = p - 100
else if p is 0
# default
@curAttr = @cloneAttr @defAttr
else if p is 1
# bold text
@curAttr.bold = true
else if p is 4
# underline text
@curAttr.underline = true
else if p is 5
# blink
@curAttr.blink = true
else if p is 7
# inverse and positive
# test with: echo -e '\e[31m\e[42mhello\e[7mworld\e[27mhi\e[m'
@curAttr.inverse = true
else if p is 8
# invisible
@curAttr.invisible = true
else if p is 10
# Primary Font
# ignoring
else if p is 22
# not bold
@curAttr.bold = false
else if p is 24
# not underline
@curAttr.underline = false
else if p is 25
# not blink
@curAttr.blink = false
else if p is 27
# not inverse
@curAttr.inverse = false
else if p is 28
# not invisible
@curAttr.invisible = false
else if p is 39
# reset fg
@curAttr.fg = 257
else if p is 49
# reset bg
@curAttr.bg = 256
else if p is 38
if params[i + 1] is 2
# fg color 2^24
i += 2
@curAttr.fg = "rgb(#{params[i]}, #{params[i+1]}, #{params[i+2]})"
i += 2
else if params[i + 1] is 5
# fg color 256
i += 2
@curAttr.fg = params[i] & 0xff
else if p is 48
if params[i + 1] is 2
# bg color 2^24
i += 2
@curAttr.bg = "rgb(#{params[i]}, #{params[i+1]}, #{params[i+2]})"
i += 2
else if params[i + 1] is 5
# bg color 256
i += 2
@curAttr.bg = params[i] & 0xff
else if p is 100
# reset fg/bg
@curAttr.fg = 257
@curAttr.bg = 256
else
console.error "Unknown SGR attribute: %d.", p
i++
# CSI Ps n Device Status Report (DSR).
# Ps = 5 -> Status Report. Result (``OK'') is
# CSI 0 n
# Ps = 6 -> Report Cursor Position (CPR) [row;column].
# Result is
# CSI r ; c R
# CSI ? Ps n
# Device Status Report (DSR, DEC-specific).
# Ps = 6 -> Report Cursor Position (CPR) [row;column] as CSI
# ? r ; c R (assumes page is zero).
# Ps = 1 5 -> Report Printer status as CSI ? 1 0 n (ready).
# or CSI ? 1 1 n (not ready).
# Ps = 2 5 -> Report UDK status as CSI ? 2 0 n (unlocked)
# or CSI ? 2 1 n (locked).
# Ps = 2 6 -> Report Keyboard status as
# CSI ? 2 7 ; 1 ; 0 ; 0 n (North American).
# The last two parameters apply to VT400 & up, and denote key-
# board ready and LK01 respectively.
# Ps = 5 3 -> Report Locator status as
# CSI ? 5 3 n Locator available, if compiled-in, or
# CSI ? 5 0 n No Locator, if not.
deviceStatus: (params) ->
unless @prefix
switch params[0]
when 5
# status report
@send "\x1b[0n"
when 6
# cursor position
@send "\x1b[" + (@y + 1) + ";" + (@x + 1) + "R"
else if @prefix is "?"
# modern xterm doesnt seem to
# respond to any of these except ?6, 6, and 5
if params[0] is 6
# cursor position
@send "\x1b[?" + (@y + 1) + ";" + (@x + 1) + "R"
## Additions ##
# CSI Ps @
# Insert Ps (Blank) Character(s) (default = 1) (ICH).
insertChars: (params) ->
param = params[0]
param = 1 if param < 1
row = @y
j = @x
# xterm
while param-- and j < @cols
@screen[row + @shift][0].splice j++, 0, [@eraseAttr(), true]
@screen[row + @shift][0].pop()
@screen[row + @shift][1] = true
# CSI Ps E
# Cursor Next Line Ps Times (default = 1) (CNL).
# same as CSI Ps B ?
cursorNextLine: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
@x = 0
# CSI Ps F
# Cursor Preceding Line Ps Times (default = 1) (CNL).
# reuse CSI Ps A ?
cursorPrecedingLine: (params) ->
param = params[0]
param = 1 if param < 1
@y -= param
@y = 0 if @y < 0
@x = 0
# CSI Ps G
# Cursor Character Absolute [column] (default = [row,1]) (CHA).
cursorCharAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@x = param - 1
# CSI Ps L
# Insert Ps Line(s) (default = 1) (IL).
# test: echo -e '\e[44m\e[1L\e[0m'
insertLines: (params) ->
param = params[0]
param = 1 if param < 1
while param--
@screen.splice @y + @shift, 0, [@blankLine(true), true]
# blankLine(true) - xterm/linux behavior
@screen.splice @scrollBottom + 1 + @shift, 1
for i in [@y + @shift..@screen.length - 1]
@screen[i][1] = true
# CSI Ps M
# Delete Ps Line(s) (default = 1) (DL).
deleteLines: (params) ->
param = params[0]
param = 1 if param < 1
while param--
# test: echo -e '\e[44m\e[1M\e[0m'
# blankLine(true) - xterm/linux behavior
@screen.splice @scrollBottom + @shift, 0, [@blankLine(true), true]
@screen.splice @y + @shift, 1
unless @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
@children[@y + @shift].remove()
@children.splice @y + @shift, 1
if @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
for i in [@y + @shift..@screen.length - 1]
@screen[i][1] = true
# CSI Ps P
# Delete Ps Character(s) (default = 1) (DCH).
deleteChars: (params) ->
param = params[0]
param = 1 if param < 1
while param--
@screen[@y + @shift][0].splice @x, 1
@screen[@y + @shift][0].push @eraseAttr()
@screen[@y + @shift][1] = true
# CSI Ps X
# Erase Ps Character(s) (default = 1) (ECH).
eraseChars: (params) ->
param = params[0]
param = 1 if param < 1
j = @x
# xterm
@screen[@y + @shift][0][j++] = @eraseAttr() while param-- and j < @cols
@screen[@y + @shift][1] = true
# CSI Pm ` Character Position Absolute
# [column] (default = [row,1]) (HPA).
charPosAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@x = param - 1
@x = @cols - 1 if @x >= @cols
# 141 61 a * HPR -
# Horizontal Position Relative
# reuse CSI Ps C ?
HPositionRelative: (params) ->
param = params[0]
param = 1 if param < 1
@x += param
@x = @cols - 1 if @x >= @cols
# CSI Ps c Send Device Attributes (Primary DA).
# Ps = 0 or omitted -> request attributes from terminal. The
# response depends on the decTerminalID resource setting.
# -> CSI ? 1 ; 2 c (``VT100 with Advanced Video Option'')
# -> CSI ? 1 ; 0 c (``VT101 with No Options'')
# -> CSI ? 6 c (``VT102'')
# -> CSI ? 6 0 ; 1 ; 2 ; 6 ; 8 ; 9 ; 1 5 ; c (``VT220'')
# The VT100-style response parameters do not mean anything by
# themselves. VT220 parameters do, telling the host what fea-
# tures the terminal supports:
# Ps = 1 -> 132-columns.
# Ps = 2 -> Printer.
# Ps = 6 -> Selective erase.
# Ps = 8 -> User-defined keys.
# Ps = 9 -> National replacement character sets.
# Ps = 1 5 -> Technical characters.
# Ps = 2 2 -> ANSI color, e.g., VT525.
# Ps = 2 9 -> ANSI text locator (i.e., DEC Locator mode).
# CSI > Ps c
# Send Device Attributes (Secondary DA).
# Ps = 0 or omitted -> request the terminal's identification
# code. The response depends on the decTerminalID resource set-
# ting. It should apply only to VT220 and up, but xterm extends
# this to VT100.
# -> CSI > Pp ; Pv ; Pc c
# where Pp denotes the terminal type
# Pp = 0 -> ``VT100''.
# Pp = 1 -> ``VT220''.
# and Pv is the firmware version (for xterm, this was originally
# the XFree86 patch number, starting with 95). In a DEC termi-
# nal, Pc indicates the ROM cartridge registration number and is
# always zero.
# More information:
# xterm/charproc.c - line 2012, for more information.
# vim responds with ^[[?0c or ^[[?1c after the terminal's response (?)
sendDeviceAttributes: (params) ->
return if params[0] > 0
unless @prefix
if @isterm("xterm") or @isterm("rxvt-unicode") or @isterm("screen")
@send "\x1b[?1;2c"
else @send "\x1b[?6c" if @isterm("linux")
else if @prefix is ">"
# xterm and urxvt
# seem to spit this
# out around ~370 times (?).
if @isterm("xterm")
@send "\x1b[>0;276;0c"
else if @isterm("rxvt-unicode")
@send "\x1b[>85;95;0c"
else if @isterm("linux")
# not supported by linux console.
# linux console echoes parameters.
@send params[0] + "c"
else @send "\x1b[>83;40003;0c" if @isterm("screen")
# CSI Pm d
# Line Position Absolute [row] (default = [1,column]) (VPA).
linePosAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@y = param - 1
@y = @rows - 1 if @y >= @rows
# 145 65 e * VPR - Vertical Position Relative
# reuse CSI Ps B ?
VPositionRelative: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
# CSI Ps ; Ps f
# Horizontal and Vertical Position [row;column] (default =
# [1,1]) (HVP).
HVPosition: (params) ->
params[0] = 1 if params[0] < 1
params[1] = 1 if params[1] < 1
@y = params[0] - 1
@y = @rows - 1 if @y >= @rows
@x = params[1] - 1
@x = @cols - 1 if @x >= @cols
# CSI Pm h Set Mode (SM).
# Ps = 2 -> Keyboard Action Mode (AM).
# Ps = 4 -> Insert Mode (IRM).
# Ps = 1 2 -> Send/receive (SRM).
# Ps = 2 0 -> Automatic Newline (LNM).
# CSI ? Pm h
# DEC Private Mode Set (DECSET).
# Ps = 1 -> Application Cursor Keys (DECCKM).
# Ps = 2 -> Designate USASCII for character sets G0-G3
# (DECANM), and set VT100 mode.
# Ps = 3 -> 132 Column Mode (DECCOLM).
# Ps = 4 -> Smooth (Slow) Scroll (DECSCLM).
# Ps = 5 -> Reverse Video (DECSCNM).
# Ps = 6 -> Origin Mode (DECOM).
# Ps = 7 -> Wraparound Mode (DECAWM).
# Ps = 8 -> Auto-repeat Keys (DECARM).
# Ps = 9 -> Send Mouse X & Y on button press. See the sec-
# tion Mouse Tracking.
# Ps = 1 0 -> Show toolbar (rxvt).
# Ps = 1 2 -> Start Blinking Cursor (att610).
# Ps = 1 8 -> Print form feed (DECPFF).
# Ps = 1 9 -> Set print extent to full screen (DECPEX).
# Ps = 2 5 -> Show Cursor (DECTCEM).
# Ps = 3 0 -> Show scrollbar (rxvt).
# Ps = 3 5 -> Enable font-shifting functions (rxvt).
# Ps = 3 8 -> Enter Tektronix Mode (DECTEK).
# Ps = 4 0 -> Allow 80 -> 132 Mode.
# Ps = 4 1 -> more(1) fix (see curses resource).
# Ps = 4 2 -> Enable Nation Replacement Character sets (DECN-
# RCM).
# Ps = 4 4 -> Turn On Margin Bell.
# Ps = 4 5 -> Reverse-wraparound Mode.
# Ps = 4 6 -> Start Logging. This is normally disabled by a
# compile-time option.
# Ps = 4 7 -> Use Alternate Screen Buffer. (This may be dis-
# abled by the titeInhibit resource).
# Ps = 6 6 -> Application keypad (DECNKM).
# Ps = 6 7 -> Backarrow key sends backspace (DECBKM).
# Ps = 1 0 0 0 -> Send Mouse X & Y on button press and
# release. See the section Mouse Tracking.
# Ps = 1 0 0 1 -> Use Hilite Mouse Tracking.
# Ps = 1 0 0 2 -> Use Cell Motion Mouse Tracking.
# Ps = 1 0 0 3 -> Use All Motion Mouse Tracking.
# Ps = 1 0 0 4 -> Send FocusIn/FocusOut events.
# Ps = 1 0 0 5 -> Enable Extended Mouse Mode.
# Ps = 1 0 1 0 -> Scroll to bottom on tty output (rxvt).
# Ps = 1 0 1 1 -> Scroll to bottom on key press (rxvt).
# Ps = 1 0 3 4 -> Interpret "meta" key, sets eighth bit.
# (enables the eightBitInput resource).
# Ps = 1 0 3 5 -> Enable special modifiers for Alt and Num-
# Lock keys. (This enables the numLock resource).
# Ps = 1 0 3 6 -> Send ESC when Meta modifies a key. (This
# enables the metaSendsEscape resource).
# Ps = 1 0 3 7 -> Send DEL from the editing-keypad Delete
# key.
# Ps = 1 0 3 9 -> Send ESC when Alt modifies a key. (This
# enables the altSendsEscape resource).
# Ps = 1 0 4 0 -> Keep selection even if not highlighted.
# (This enables the keepSelection resource).
# Ps = 1 0 4 1 -> Use the CLIPBOARD selection. (This enables
# the selectToClipboard resource).
# Ps = 1 0 4 2 -> Enable Urgency window manager hint when
# Control-G is received. (This enables the bellIsUrgent
# resource).
# Ps = 1 0 4 3 -> Enable raising of the window when Control-G
# is received. (enables the popOnBell resource).
# Ps = 1 0 4 7 -> Use Alternate Screen Buffer. (This may be
# disabled by the titeInhibit resource).
# Ps = 1 0 4 8 -> Save cursor as in DECSC. (This may be dis-
# abled by the titeInhibit resource).
# Ps = 1 0 4 9 -> Save cursor as in DECSC and use Alternate
# Screen Buffer, clearing it first. (This may be disabled by
# the titeInhibit resource). This combines the effects of the 1
# 0 4 7 and 1 0 4 8 modes. Use this with terminfo-based
# applications rather than the 4 7 mode.
# Ps = 1 0 5 0 -> Set terminfo/termcap function-key mode.
# Ps = 1 0 5 1 -> Set Sun function-key mode.
# Ps = 1 0 5 2 -> Set HP function-key mode.
# Ps = 1 0 5 3 -> Set SCO function-key mode.
# Ps = 1 0 6 0 -> Set legacy keyboard emulation (X11R6).
# Ps = 1 0 6 1 -> Set VT220 keyboard emulation.
# Ps = 2 0 0 4 -> Set bracketed paste mode.
# Modes:
# http://vt100.net/docs/vt220-rm/chapter4.html
setMode: (params) ->
if typeof params is "object"
l = params.length
i = 0
while i < l
@setMode params[i]
i++
return
if not @prefix
switch params
when 4
@insertMode = true
when 20
@convertEol = true
return
if @prefix is "?"
switch params
when 1
@applicationCursor = true
when 2
@setgCharset 0, Terminal::charsets.US
@setgCharset 1, Terminal::charsets.US
@setgCharset 2, Terminal::charsets.US
@setgCharset 3, Terminal::charsets.US
# set VT100 mode here
when 3 # 132 col mode
@savedCols = @cols
@resize 132, @rows
when 6
@originMode = true
when 7
@wraparoundMode = true
when 66
@applicationKeypad = true
# X10 Mouse
# no release, no motion, no wheel, no modifiers.
when 9, 1000, 1002, 1003 # any event mouse
# any event - sends motion events,
# even if there is no button held down.
@x10Mouse = params is 9
@vt200Mouse = params is 1000
@normalMouse = params > 1000
@mouseEvents = true
@body.style.cursor = 'pointer'
when 1004 # send focusin/focusout events
# focusin: ^[[I
# focusout: ^[[O
@sendFocus = true
when 1005 # utf8 ext mode mouse
@utfMouse = true
# for wide terminals
# simply encodes large values as utf8 characters
when 1006 # sgr ext mode mouse
@sgrMouse = true
# for wide terminals
# does not add 32 to fields
# press: ^[[<b;x;yM
# release: ^[[<b;x;ym
when 1015 # urxvt ext mode mouse
@urxvtMouse = true
# for wide terminals
# numbers for fields
# press: ^[[b;x;yM
# motion: ^[[b;x;yT
when 25 # show cursor
@cursorHidden = false
# alt screen buffer cursor
#@saveCursor();
when 1049, 47, 1047 # alt screen buffer
unless @normal
normal =
screen: @screen
x: @x
y: @y
shift: @shift
scrollTop: @scrollTop
scrollBottom: @scrollBottom
tabs: @tabs
@reset()
@normal = normal
@showCursor()
# CSI Pm l Reset Mode (RM).
# Ps = 2 -> Keyboard Action Mode (AM).
# Ps = 4 -> Replace Mode (IRM).
# Ps = 1 2 -> Send/receive (SRM).
# Ps = 2 0 -> Normal Linefeed (LNM).
# CSI ? Pm l
# DEC Private Mode Reset (DECRST).
# Ps = 1 -> Normal Cursor Keys (DECCKM).
# Ps = 2 -> Designate VT52 mode (DECANM).
# Ps = 3 -> 80 Column Mode (DECCOLM).
# Ps = 4 -> Jump (Fast) Scroll (DECSCLM).
# Ps = 5 -> Normal Video (DECSCNM).
# Ps = 6 -> Normal Cursor Mode (DECOM).
# Ps = 7 -> No Wraparound Mode (DECAWM).
# Ps = 8 -> No Auto-repeat Keys (DECARM).
# Ps = 9 -> Don't send Mouse X & Y on button press.
# Ps = 1 0 -> Hide toolbar (rxvt).
# Ps = 1 2 -> Stop Blinking Cursor (att610).
# Ps = 1 8 -> Don't print form feed (DECPFF).
# Ps = 1 9 -> Limit print to scrolling region (DECPEX).
# Ps = 2 5 -> Hide Cursor (DECTCEM).
# Ps = 3 0 -> Don't show scrollbar (rxvt).
# Ps = 3 5 -> Disable font-shifting functions (rxvt).
# Ps = 4 0 -> Disallow 80 -> 132 Mode.
# Ps = 4 1 -> No more(1) fix (see curses resource).
# Ps = 4 2 -> Disable Nation Replacement Character sets (DEC-
# NRCM).
# Ps = 4 4 -> Turn Off Margin Bell.
# Ps = 4 5 -> No Reverse-wraparound Mode.
# Ps = 4 6 -> Stop Logging. (This is normally disabled by a
# compile-time option).
# Ps = 4 7 -> Use Normal Screen Buffer.
# Ps = 6 6 -> Numeric keypad (DECNKM).
# Ps = 6 7 -> Backarrow key sends delete (DECBKM).
# Ps = 1 0 0 0 -> Don't send Mouse X & Y on button press and
# release. See the section Mouse Tracking.
# Ps = 1 0 0 1 -> Don't use Hilite Mouse Tracking.
# Ps = 1 0 0 2 -> Don't use Cell Motion Mouse Tracking.
# Ps = 1 0 0 3 -> Don't use All Motion Mouse Tracking.
# Ps = 1 0 0 4 -> Don't send FocusIn/FocusOut events.
# Ps = 1 0 0 5 -> Disable Extended Mouse Mode.
# Ps = 1 0 1 0 -> Don't scroll to bottom on tty output
# (rxvt).
# Ps = 1 0 1 1 -> Don't scroll to bottom on key press (rxvt).
# Ps = 1 0 3 4 -> Don't interpret "meta" key. (This disables
# the eightBitInput resource).
# Ps = 1 0 3 5 -> Disable special modifiers for Alt and Num-
# Lock keys. (This disables the numLock resource).
# Ps = 1 0 3 6 -> Don't send ESC when Meta modifies a key.
# (This disables the metaSendsEscape resource).
# Ps = 1 0 3 7 -> Send VT220 Remove from the editing-keypad
# Delete key.
# Ps = 1 0 3 9 -> Don't send ESC when Alt modifies a key.
# (This disables the altSendsEscape resource).
# Ps = 1 0 4 0 -> Do not keep selection when not highlighted.
# (This disables the keepSelection resource).
# Ps = 1 0 4 1 -> Use the PRIMARY selection. (This disables
# the selectToClipboard resource).
# Ps = 1 0 4 2 -> Disable Urgency window manager hint when
# Control-G is received. (This disables the bellIsUrgent
# resource).
# Ps = 1 0 4 3 -> Disable raising of the window when Control-
# G is received. (This disables the popOnBell resource).
# Ps = 1 0 4 7 -> Use Normal Screen Buffer, clearing screen
# first if in the Alternate Screen. (This may be disabled by
# the titeInhibit resource).
# Ps = 1 0 4 8 -> Restore cursor as in DECRC. (This may be
# disabled by the titeInhibit resource).
# Ps = 1 0 4 9 -> Use Normal Screen Buffer and restore cursor
# as in DECRC. (This may be disabled by the titeInhibit
# resource). This combines the effects of the 1 0 4 7 and 1 0
# 4 8 modes. Use this with terminfo-based applications rather
# than the 4 7 mode.
# Ps = 1 0 5 0 -> Reset terminfo/termcap function-key mode.
# Ps = 1 0 5 1 -> Reset Sun function-key mode.
# Ps = 1 0 5 2 -> Reset HP function-key mode.
# Ps = 1 0 5 3 -> Reset SCO function-key mode.
# Ps = 1 0 6 0 -> Reset legacy keyboard emulation (X11R6).
# Ps = 1 0 6 1 -> Reset keyboard emulation to Sun/PC style.
# Ps = 2 0 0 4 -> Reset bracketed paste mode.
resetMode: (params) ->
if typeof params is "object"
l = params.length
i = 0
while i < l
@resetMode params[i]
i++
return
if not @prefix
switch params
when 4
@insertMode = false
when 20
@convertEol = false
return
if @prefix is "?"
switch params
when 1
@applicationCursor = false
when 3
@resize @savedCols, @rows if @cols is 132 and @savedCols
delete @savedCols
when 6
@originMode = false
when 7
@wraparoundMode = false
when 66
@applicationKeypad = false
when 9, 1000, 1002 , 1003 # any event mouse
@x10Mouse = false
@vt200Mouse = false
@normalMouse = false
@mouseEvents = false
@body.style.cursor = ""
when 1004 # send focusin/focusout events
@sendFocus = false
when 1005 # utf8 ext mode mouse
@utfMouse = false
when 1006 # sgr ext mode mouse
@sgrMouse = false
when 1015 # urxvt ext mode mouse
@urxvtMouse = false
when 25 # hide cursor
@cursorHidden = true
when 1049, 47, 1047 # normal screen buffer - clearing it first
if @normal
@screen = @normal.screen
@x = @normal.x
@y = @normal.y
@shift = @normal.shift
@scrollTop = @normal.scrollTop
@scrollBottom = @normal.scrollBottom
@tabs = @normal.tabs
@normal = null
@reset()
@showCursor()
# CSI Ps ; Ps r
# Set Scrolling Region [top;bottom] (default = full size of win-
# dow) (DECSTBM).
# CSI ? Pm r
setScrollRegion: (params) ->
return if @prefix
@scrollTop = (params[0] or 1) - 1
@scrollBottom = (params[1] or @rows) - 1
@x = 0
@y = 0
# CSI s
# Save cursor (ANSI.SYS).
saveCursor: (params) ->
@savedX = @x
@savedY = @y
# CSI u
# Restore cursor (ANSI.SYS).
restoreCursor: (params) ->
@x = @savedX or 0
@y = @savedY or 0
## Lesser Used ##
# CSI Ps I
# Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).
cursorForwardTab: (params) ->
param = params[0] or 1
@x = @nextStop() while param--
# CSI Ps S Scroll up Ps lines (default = 1) (SU).
scrollUp: (params) ->
param = params[0] or 1
while param--
@screen.splice @scrollTop, 1
@screen.splice @scrollBottom, 0, [@blankLine(), true]
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
# CSI Ps T Scroll down Ps lines (default = 1) (SD).
scrollDown: (params) ->
param = params[0] or 1
while param--
@screen.splice @scrollBottom, 1
@screen.splice @scrollTop, 0, [@blankLine(), true]
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
# CSI Ps ; Ps ; Ps ; Ps ; Ps T
# Initiate highlight mouse tracking. Parameters are
# [func;startx;starty;firstrow;lastrow]. See the section Mouse
# Tracking.
initMouseTracking: (params) ->
# Relevant: DECSET 1001
# CSI > Ps; Ps T
# Reset one or more features of the title modes to the default
# value. Normally, "reset" disables the feature. It is possi-
# ble to disable the ability to reset features by compiling a
# different default for the title modes into xterm.
# Ps = 0 -> Do not set window/icon labels using hexadecimal.
# Ps = 1 -> Do not query window/icon labels using hexadeci-
# mal.
# Ps = 2 -> Do not set window/icon labels using UTF-8.
# Ps = 3 -> Do not query window/icon labels using UTF-8.
# (See discussion of "Title Modes").
resetTitleModes: (params) ->
# CSI Ps Z Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).
cursorBackwardTab: (params) ->
param = params[0] or 1
@x = @prevStop() while param--
# CSI Ps b Repeat the preceding graphic character Ps times (REP).
repeatPrecedingCharacter: (params) ->
param = params[0] or 1
line = @screen[@y + @shift][0]
ch = line[@x - 1] or @defAttr
line[@x++] = ch while param--
@screen[@y + @shift][1] = true
# CSI Ps g Tab Clear (TBC).
# Ps = 0 -> Clear Current Column (default).
# Ps = 3 -> Clear All.
# Potentially:
# Ps = 2 -> Clear Stops on Line.
# http://vt100.net/annarbor/aaa-ug/section6.html
tabClear: (params) ->
param = params[0]
if param <= 0
delete @tabs[@x]
else
@tabs = {} if param is 3
# CSI Pm i Media Copy (MC).
# Ps = 0 -> Print screen (default).
# Ps = 4 -> Turn off printer controller mode.
# Ps = 5 -> Turn on printer controller mode.
# CSI ? Pm i
# Media Copy (MC, DEC-specific).
# Ps = 1 -> Print line containing cursor.
# Ps = 4 -> Turn off autoprint mode.
# Ps = 5 -> Turn on autoprint mode.
# Ps = 1 0 -> Print composed display, ignores DECPEX.
# Ps = 1 1 -> Print all pages.
mediaCopy: (params) ->
# CSI > Ps; Ps m
# Set or reset resource-values used by xterm to decide whether
# to construct escape sequences holding information about the
# modifiers pressed with a given key. The first parameter iden-
# tifies the resource to set/reset. The second parameter is the
# value to assign to the resource. If the second parameter is
# omitted, the resource is reset to its initial value.
# Ps = 1 -> modifyCursorKeys.
# Ps = 2 -> modifyFunctionKeys.
# Ps = 4 -> modifyOtherKeys.
# If no parameters are given, all resources are reset to their
# initial values.
setResources: (params) ->
# CSI > Ps n
# Disable modifiers which may be enabled via the CSI > Ps; Ps m
# sequence. This corresponds to a resource value of "-1", which
# cannot be set with the other sequence. The parameter identi-
# fies the resource to be disabled:
# Ps = 1 -> modifyCursorKeys.
# Ps = 2 -> modifyFunctionKeys.
# Ps = 4 -> modifyOtherKeys.
# If the parameter is omitted, modifyFunctionKeys is disabled.
# When modifyFunctionKeys is disabled, xterm uses the modifier
# keys to make an extended sequence of functions rather than
# adding a parameter to each function key to denote the modi-
# fiers.
disableModifiers: (params) ->
# CSI > Ps p
# Set resource value pointerMode. This is used by xterm to
# decide whether to hide the pointer cursor as the user types.
# Valid values for the parameter:
# Ps = 0 -> never hide the pointer.
# Ps = 1 -> hide if the mouse tracking mode is not enabled.
# Ps = 2 -> always hide the pointer. If no parameter is
# given, xterm uses the default, which is 1 .
setPointerMode: (params) ->
# CSI ! p Soft terminal reset (DECSTR).
# http://vt100.net/docs/vt220-rm/table4-10.html
softReset: (params) ->
@cursorHidden = false
@insertMode = false
@originMode = false
@wraparoundMode = false # autowrap
@applicationKeypad = false # ?
@applicationCursor = false
@scrollTop = 0
@scrollBottom = @rows - 1
@curAttr = @defAttr
@x = @y = 0 # ?
@charset = null
@glevel = 0 # ??
@charsets = [null] # ??
# CSI Ps$ p
# Request ANSI mode (DECRQM). For VT300 and up, reply is
# CSI Ps; Pm$ y
# where Ps is the mode number as in RM, and Pm is the mode
# value:
# 0 - not recognized
# 1 - set
# 2 - reset
# 3 - permanently set
# 4 - permanently reset
requestAnsiMode: (params) ->
# CSI ? Ps$ p
# Request DEC private mode (DECRQM). For VT300 and up, reply is
# CSI ? Ps; Pm$ p
# where Ps is the mode number as in DECSET, Pm is the mode value
# as in the ANSI DECRQM.
requestPrivateMode: (params) ->
# CSI Ps ; Ps " p
# Set conformance level (DECSCL). Valid values for the first
# parameter:
# Ps = 6 1 -> VT100.
# Ps = 6 2 -> VT200.
# Ps = 6 3 -> VT300.
# Valid values for the second parameter:
# Ps = 0 -> 8-bit controls.
# Ps = 1 -> 7-bit controls (always set for VT100).
# Ps = 2 -> 8-bit controls.
setConformanceLevel: (params) ->
# CSI Ps q Load LEDs (DECLL).
# Ps = 0 -> Clear all LEDS (default).
# Ps = 1 -> Light Num Lock.
# Ps = 2 -> Light Caps Lock.
# Ps = 3 -> Light Scroll Lock.
# Ps = 2 1 -> Extinguish Num Lock.
# Ps = 2 2 -> Extinguish Caps Lock.
# Ps = 2 3 -> Extinguish Scroll Lock.
loadLEDs: (params) ->
# CSI Ps SP q
# Set cursor style (DECSCUSR, VT520).
# Ps = 0 -> blinking block.
# Ps = 1 -> blinking block (default).
# Ps = 2 -> steady block.
# Ps = 3 -> blinking underline.
# Ps = 4 -> steady underline.
setCursorStyle: (params) ->
# CSI Ps " q
# Select character protection attribute (DECSCA). Valid values
# for the parameter:
# Ps = 0 -> DECSED and DECSEL can erase (default).
# Ps = 1 -> DECSED and DECSEL cannot erase.
# Ps = 2 -> DECSED and DECSEL can erase.
setCharProtectionAttr: (params) ->
# CSI ? Pm r
# Restore DEC Private Mode Values. The value of Ps previously
# saved is restored. Ps values are the same as for DECSET.
restorePrivateValues: (params) ->
# CSI Pt; Pl; Pb; Pr; Ps$ r
# Change Attributes in Rectangular Area (DECCARA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# Ps denotes the SGR attributes to change: 0, 1, 4, 5, 7.
# NOTE: xterm doesn't enable this code by default.
setAttrInRectangle: (params) ->
t = params[0]
l = params[1]
b = params[2]
r = params[3]
attr = params[4]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @cloneAttr attr, line[i].ch
i++
t++
# CSI ? Pm s
# Save DEC Private Mode Values. Ps values are the same as for
# DECSET.
savePrivateValues: (params) ->
# CSI Ps ; Ps ; Ps t
# Window manipulation (from dtterm, as well as extensions).
# These controls may be disabled using the allowWindowOps
# resource. Valid values for the first (and any additional
# parameters) are:
# Ps = 1 -> De-iconify window.
# Ps = 2 -> Iconify window.
# Ps = 3 ; x ; y -> Move window to [x, y].
# Ps = 4 ; height ; width -> Resize the xterm window to
# height and width in pixels.
# Ps = 5 -> Raise the xterm window to the front of the stack-
# ing order.
# Ps = 6 -> Lower the xterm window to the bottom of the
# stacking order.
# Ps = 7 -> Refresh the xterm window.
# Ps = 8 ; height ; width -> Resize the text area to
# [height;width] in characters.
# Ps = 9 ; 0 -> Restore maximized window.
# Ps = 9 ; 1 -> Maximize window (i.e., resize to screen
# size).
# Ps = 1 0 ; 0 -> Undo full-screen mode.
# Ps = 1 0 ; 1 -> Change to full-screen.
# Ps = 1 1 -> Report xterm window state. If the xterm window
# is open (non-iconified), it returns CSI 1 t . If the xterm
# window is iconified, it returns CSI 2 t .
# Ps = 1 3 -> Report xterm window position. Result is CSI 3
# ; x ; y t
# Ps = 1 4 -> Report xterm window in pixels. Result is CSI
# 4 ; height ; width t
# Ps = 1 8 -> Report the size of the text area in characters.
# Result is CSI 8 ; height ; width t
# Ps = 1 9 -> Report the size of the screen in characters.
# Result is CSI 9 ; height ; width t
# Ps = 2 0 -> Report xterm window's icon label. Result is
# OSC L label ST
# Ps = 2 1 -> Report xterm window's title. Result is OSC l
# label ST
# Ps = 2 2 ; 0 -> Save xterm icon and window title on
# stack.
# Ps = 2 2 ; 1 -> Save xterm icon title on stack.
# Ps = 2 2 ; 2 -> Save xterm window title on stack.
# Ps = 2 3 ; 0 -> Restore xterm icon and window title from
# stack.
# Ps = 2 3 ; 1 -> Restore xterm icon title from stack.
# Ps = 2 3 ; 2 -> Restore xterm window title from stack.
# Ps >= 2 4 -> Resize to Ps lines (DECSLPP).
manipulateWindow: (params) ->
# CSI Pt; Pl; Pb; Pr; Ps$ t
# Reverse Attributes in Rectangular Area (DECRARA), VT400 and
# up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# Ps denotes the attributes to reverse, i.e., 1, 4, 5, 7.
# NOTE: xterm doesn't enable this code by default.
reverseAttrInRectangle: (params) ->
# CSI > Ps; Ps t
# Set one or more features of the title modes. Each parameter
# enables a single feature.
# Ps = 0 -> Set window/icon labels using hexadecimal.
# Ps = 1 -> Query window/icon labels using hexadecimal.
# Ps = 2 -> Set window/icon labels using UTF-8.
# Ps = 3 -> Query window/icon labels using UTF-8. (See dis-
# cussion of "Title Modes")
setTitleModeFeature: (params) ->
# CSI Ps SP t
# Set warning-bell volume (DECSWBV, VT520).
# Ps = 0 or 1 -> off.
# Ps = 2 , 3 or 4 -> low.
# Ps = 5 , 6 , 7 , or 8 -> high.
setWarningBellVolume: (params) ->
# CSI Ps SP u
# Set margin-bell volume (DECSMBV, VT520).
# Ps = 1 -> off.
# Ps = 2 , 3 or 4 -> low.
# Ps = 0 , 5 , 6 , 7 , or 8 -> high.
setMarginBellVolume: (params) ->
# CSI Pt; Pl; Pb; Pr; Pp; Pt; Pl; Pp$ v
# Copy Rectangular Area (DECCRA, VT400 and up).
# Pt; Pl; Pb; Pr denotes the rectangle.
# Pp denotes the source page.
# Pt; Pl denotes the target location.
# Pp denotes the target page.
# NOTE: xterm doesn't enable this code by default.
copyRectangle: (params) ->
# CSI Pt ; Pl ; Pb ; Pr ' w
# Enable Filter Rectangle (DECEFR), VT420 and up.
# Parameters are [top;left;bottom;right].
# Defines the coordinates of a filter rectangle and activates
# it. Anytime the locator is detected outside of the filter
# rectangle, an outside rectangle event is generated and the
# rectangle is disabled. Filter rectangles are always treated
# as "one-shot" events. Any parameters that are omitted default
# to the current locator position. If all parameters are omit-
# ted, any locator motion will be reported. DECELR always can-
# cels any prevous rectangle definition.
enableFilterRectangle: (params) ->
# CSI Ps x Request Terminal Parameters (DECREQTPARM).
# if Ps is a "0" (default) or "1", and xterm is emulating VT100,
# the control sequence elicits a response of the same form whose
# parameters describe the terminal:
# Ps -> the given Ps incremented by 2.
# Pn = 1 <- no parity.
# Pn = 1 <- eight bits.
# Pn = 1 <- 2 8 transmit 38.4k baud.
# Pn = 1 <- 2 8 receive 38.4k baud.
# Pn = 1 <- clock multiplier.
# Pn = 0 <- STP flags.
requestParameters: (params) ->
# CSI Ps x Select Attribute Change Extent (DECSACE).
# Ps = 0 -> from start to end position, wrapped.
# Ps = 1 -> from start to end position, wrapped.
# Ps = 2 -> rectangle (exact).
selectChangeExtent: (params) ->
# CSI Pc; Pt; Pl; Pb; Pr$ x
# Fill Rectangular Area (DECFRA), VT420 and up.
# Pc is the character to use.
# Pt; Pl; Pb; Pr denotes the rectangle.
# NOTE: xterm doesn't enable this code by default.
fillRectangle: (params) ->
ch = params[0]
t = params[1]
l = params[2]
b = params[3]
r = params[4]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @cloneAttr line[i][0], String.fromCharCode(ch)
i++
t++
# CSI Ps ; Pu ' z
# Enable Locator Reporting (DECELR).
# Valid values for the first parameter:
# Ps = 0 -> Locator disabled (default).
# Ps = 1 -> Locator enabled.
# Ps = 2 -> Locator enabled for one report, then disabled.
# The second parameter specifies the coordinate unit for locator
# reports.
# Valid values for the second parameter:
# Pu = 0 <- or omitted -> default to character cells.
# Pu = 1 <- device physical pixels.
# Pu = 2 <- character cells.
enableLocatorReporting: (params) ->
val = params[0] > 0
# CSI Pt; Pl; Pb; Pr$ z
# Erase Rectangular Area (DECERA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# NOTE: xterm doesn't enable this code by default.
eraseRectangle: (params) ->
t = params[0]
l = params[1]
b = params[2]
r = params[3]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @eraseAttr()
i++
t++
# CSI Pm ' {
# Select Locator Events (DECSLE).
# Valid values for the first (and any additional parameters)
# are:
# Ps = 0 -> only respond to explicit host requests (DECRQLP).
# (This is default). It also cancels any filter
# rectangle.
# Ps = 1 -> report button down transitions.
# Ps = 2 -> do not report button down transitions.
# Ps = 3 -> report button up transitions.
# Ps = 4 -> do not report button up transitions.
setLocatorEvents: (params) ->
# CSI Pt; Pl; Pb; Pr$ {
# Selective Erase Rectangular Area (DECSERA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
selectiveEraseRectangle: (params) ->
# CSI Ps ' |
# Request Locator Position (DECRQLP).
# Valid values for the parameter are:
# Ps = 0 , 1 or omitted -> transmit a single DECLRP locator
# report.
# If Locator Reporting has been enabled by a DECELR, xterm will
# respond with a DECLRP Locator Report. This report is also
# generated on button up and down events if they have been
# enabled with a DECSLE, or when the locator is detected outside
# of a filter rectangle, if filter rectangles have been enabled
# with a DECEFR.
# -> CSI Pe ; Pb ; Pr ; Pc ; Pp & w
# Parameters are [event;button;row;column;page].
# Valid values for the event:
# Pe = 0 -> locator unavailable - no other parameters sent.
# Pe = 1 -> request - xterm received a DECRQLP.
# Pe = 2 -> left button down.
# Pe = 3 -> left button up.
# Pe = 4 -> middle button down.
# Pe = 5 -> middle button up.
# Pe = 6 -> right button down.
# Pe = 7 -> right button up.
# Pe = 8 -> M4 button down.
# Pe = 9 -> M4 button up.
# Pe = 1 0 -> locator outside filter rectangle.
# ``button'' parameter is a bitmask indicating which buttons are
# pressed:
# Pb = 0 <- no buttons down.
# Pb & 1 <- right button down.
# Pb & 2 <- middle button down.
# Pb & 4 <- left button down.
# Pb & 8 <- M4 button down.
# ``row'' and ``column'' parameters are the coordinates of the
# locator position in the xterm window, encoded as ASCII deci-
# mal.
# The ``page'' parameter is not used by xterm, and will be omit-
# ted.
requestLocatorPosition: (params) ->
# CSI P m SP }
# Insert P s Column(s) (default = 1) (DECIC), VT420 and up.
# NOTE: xterm doesn't enable this code by default.
insertColumns: ->
param = params[0]
l = @rows + @shift
while param--
i = @shift
while i < l
@screen[i][0].splice @x + 1, 0, @eraseAttr()
@screen[i][0].pop()
i++
@screen[i][1] = true
# CSI P m SP ~
# Delete P s Column(s) (default = 1) (DECDC), VT420 and up
# NOTE: xterm doesn't enable this code by default.
deleteColumns: ->
param = params[0]
l = @rows + @shift
while param--
i = @shift
while i < l
@screen[i][0].splice @x, 1
@screen[i][0].push @eraseAttr()
i++
@screen[i][1] = true
# DEC Special Character and Line Drawing Set.
# http://vt100.net/docs/vt102-ug/table5-13.html
# A lot of curses apps use this if they see TERM=xterm.
# testing: echo -e '\e(0a\e(B'
# The xterm output sometimes seems to conflict with the
# reference above. xterm seems in line with the reference
# when running vttest however.
# The table below now uses xterm's output from vttest.
charsets:
SCLD:# (0
"`": "◆" # '◆'
a: "▒" # '▒'
b: "\t" # '\t'
c: "\f" # '\f'
d: "\r" # '\r'
e: "\n" # '\n'
f: "°" # '°'
g: "±" # '±'
h: "" # '\u2424' (NL)
i: "\x0b" # '\v'
j: "┘" # '┘'
k: "┐" # '┐'
l: "┌" # '┌'
m: "└" # '└'
n: "┼" # '┼'
o: "⎺" # '⎺'
p: "⎻" # '⎻'
q: "─" # '─'
r: "⎼" # '⎼'
s: "⎽" # '⎽'
t: "├" # '├'
u: "┤" # '┤'
v: "┴" # '┴'
w: "┬" # '┬'
x: "│" # '│'
y: "≤" # '≤'
z: "≥" # '≥'
"{": "π" # 'π'
"|": "≠" # '≠'
"}": "£" # '£'
"~": "·" # '·'
UK: null # (A
US: null # (B (USASCII)
Dutch: null # (4
Finnish: null # (C or (5
French: null # (R
FrenchCanadian: null # (Q
German: null # (K
Italian: null # (Y
NorwegianDanish: null # (E or (6
Spanish: null # (Z
Swedish: null # (H or (7
Swiss: null # (=
ISOLatin: null # /A
window.Terminal = Terminal
| true | # *-* coding: utf-8 *-*
# This file is part of butterfly
#
# butterfly Copyright (C) 2014 PI:NAME:<NAME>END_PI
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# This has been forked from term.js
#
# Copyright (c) 2012-2013, PI:NAME:<NAME>END_PI (MIT License)
# https://github.com/chjj/term.js
#
#
# which has been forked from jslinux
#
# Copyright (c) 2011 PI:NAME:<NAME>END_PI
# http://bellard.org/jslinux/
cancel = (ev) ->
ev.preventDefault() if ev.preventDefault
ev.stopPropagation() if ev.stopPropagation
ev.cancelBubble = true
false
s = 0
State =
normal: s++
escaped: s++
csi: s++
osc: s++
charset: s++
dcs: s++
ignore: s++
class Terminal
constructor: (@parent, @out, @ctl=->) ->
# Global elements
@document = @parent.ownerDocument
@body = @document.getElementsByTagName('body')[0]
@htmlEscapesEnabled = @body.getAttribute('data-allow-html') is 'yes'
@forceWidth = @body.getAttribute(
'data-force-unicode-width') is 'yes'
# Main terminal element
@body.className = 'terminal focus'
@body.style.outline = 'none'
@body.setAttribute 'tabindex', 0
@body.setAttribute 'spellcheck', 'false'
# Adding one line to compute char size
div = @document.createElement('div')
div.className = 'line'
@body.appendChild(div)
@children = [div]
@computeCharSize()
@cols = Math.floor(@body.clientWidth / @charSize.width)
@rows = Math.floor(window.innerHeight / @charSize.height)
px = window.innerHeight % @charSize.height
@body.style['padding-bottom'] = "#{px}px"
@scrollback = 1000000
@buffSize = 100000
@visualBell = 100
@convertEol = false
@termName = 'xterm'
@cursorBlink = true
@cursorState = 0
@stop = false
@lastcc = 0
@resetVars()
@focus()
@startBlink()
addEventListener 'keydown', @keyDown.bind(@)
addEventListener 'keypress', @keyPress.bind(@)
addEventListener 'focus', @focus.bind(@)
addEventListener 'blur', @blur.bind(@)
addEventListener 'resize', => @resize()
# # Horrible Firefox paste workaround
if typeof InstallTrigger isnt "undefined"
@body.contentEditable = 'true'
@initmouse()
setTimeout(@resize.bind(@), 100)
cloneAttr: (a, char=null) ->
bg: a.bg
fg: a.fg
ch: unless char is null then char else a.ch
bold: a.bold
underline: a.underline
blink: a.blink
inverse: a.inverse
invisible: a.invisible
equalAttr: (a, b) ->
# Not testing char
(a.bg is b.bg and a.fg is b.fg and a.bold is b.bold and
a.underline is b.underline and a.blink is b.blink and
a.inverse is b.inverse and a.invisible is b.invisible)
putChar: (c) ->
if @insertMode
@screen[@y + @shift][0].splice(@x, 0, @cloneAttr @curAttr, c)
@screen[@y + @shift][0].pop()
else
@screen[@y + @shift][0][@x] = @cloneAttr @curAttr, c
@screen[@y + @shift][1] = true
resetVars: ->
@x = 0
@y = 0
@cursorHidden = false
@state = State.normal
@queue = ''
@scrollTop = 0
@scrollBottom = @rows - 1
@scrollLock = false
# modes
@applicationKeypad = false
@applicationCursor = false
@originMode = false
@wraparoundMode = false
@normal = null
# charset
@charset = null
@gcharset = null
@glevel = 0
@charsets = [null]
# stream
@defAttr =
bg: 256
fg: 257
ch: " "
bold: false
underline: false
blink: false
inverse: false
invisible: false
@curAttr = @cloneAttr @defAttr
@params = []
@currentParam = 0
@prefix = ""
@screen = []
i = @rows
@shift = 0
@screen.push [@blankLine(), true] while i--
@setupStops()
@skipNextKey = null
computeCharSize: ->
testSpan = document.createElement('span')
testSpan.textContent = '0123456789'
@children[0].appendChild(testSpan)
@charSize =
width: testSpan.getBoundingClientRect().width / 10
height: @children[0].getBoundingClientRect().height
@children[0].removeChild(testSpan)
eraseAttr: ->
erased = @cloneAttr @defAttr
erased.bg = @curAttr.bg
erased
focus: ->
@send('\x1b[I') if @sendFocus
@showCursor()
@body.classList.add('focus')
@body.classList.remove('blur')
blur: ->
@cursorState = 1
@screen[@y + @shift][1] = true
@refresh()
@send('\x1b[O') if @sendFocus
@body.classList.add('blur')
@body.classList.remove('focus')
# XTerm mouse events
# http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#Mouse%20Tracking
# To better understand these
# the xterm code is very helpful:
# Relevant files:
# button.c, charproc.c, misc.c
# Relevant functions in xterm/button.c:
# BtnCode, EmitButtonCode, EditorButton, SendMousePosition
initmouse: ->
pressed = 32
# mouseup, mousedown, mousewheel
# left click: ^[[M 3<^[[M#3<
# mousewheel up: ^[[M`3>
sendButton = (ev) ->
# get the xterm-style button
button = getButton(ev)
# get mouse coordinates
pos = getCoords(ev)
return unless pos
sendEvent button, pos, ev.type
pressed = button
# motion example of a left click:
# ^[[M 3<^[[M@4<^[[M@5<^[[M@6<^[[M@7<^[[M#7<
sendMove = (ev) ->
button = pressed
pos = getCoords(ev)
return unless pos
# buttons marked as motions
# are incremented by 32
button += 32
sendEvent button, pos, ev.type
# encode button and
# position to characters
encode = (data, ch) =>
unless @utfMouse
return data.push(0) if ch is 255
ch = 127 if ch > 127
data.push ch
else
return data.push(0) if ch is 2047
if ch < 127
data.push ch
else
ch = 2047 if ch > 2047
data.push 0xC0 | (ch >> 6)
data.push 0x80 | (ch & 0x3F)
# send a mouse event:
# regular/utf8: ^[[M Cb Cx Cy
# urxvt: ^[[ Cb ; Cx ; Cy M
# sgr: ^[[ Cb ; Cx ; Cy M/m
# vt300: ^[[ 24(1/3/5)~ [ Cx , Cy ] \r
# locator: CSI P e ; P b ; P r ; P c ; P p & w
sendEvent = (button, pos, type) =>
if @urxvtMouse
pos.x -= 32
pos.y -= 32
pos.x++
pos.y++
@send "\x1b[" + button + ";" + pos.x + ";" + pos.y + "M"
return
if @sgrMouse
pos.x -= 32
pos.y -= 32
button -= 32
@send "\x1b[<" + button + ";" + pos.x + ";" + pos.y + (
if type is "mouseup" then "m" else "M"
)
return
data = []
encode data, button
encode data, pos.x
encode data, pos.y
@send "\x1b[M" + String.fromCharCode.apply(String, data)
getButton = (ev) =>
# two low bits:
# 0 = left
# 1 = middle
# 2 = right
# 3 = release
# wheel up/down:
# 1, and 2 - with 64 added
switch ev.type
when "mousedown"
button = if ev.button? then +ev.button else (
if ev.which? then ev.which - 1 else null)
when "mouseup"
button = 3
when "wheel"
button = if ev.deltaY < 0 then 64 else 65
# next three bits are the modifiers:
# 4 = shift, 8 = meta, 16 = control
shift = if ev.shiftKey then 4 else 0
meta = if ev.metaKey then 8 else 0
ctrl = if ev.ctrlKey then 16 else 0
mod = shift | meta | ctrl
# no mods
if @vt200Mouse
# ctrl only
mod &= ctrl
else
unless @normalMouse
mod = 0
# increment to SP
(32 + (mod << 2)) + button
# mouse coordinates measured in cols/rows
getCoords = (ev) =>
x = ev.pageX
y = ev.pageY - window.scrollY
# convert to cols/rows
w = @body.clientWidth
h = window.innerHeight
x = Math.ceil((x / w) * @cols)
y = Math.ceil((y / h) * @rows)
# be sure to avoid sending
# bad positions to the program
x = 0 if x < 0
x = @cols if x > @cols
y = 0 if y < 0
y = @rows if y > @rows
# xterm sends raw bytes and
# starts at 32 (SP) for each.
x += 32
y += 32
x: x
y: y
type: ev.type
addEventListener "contextmenu", (ev) =>
return unless @mouseEvents
cancel ev
addEventListener "mousedown", (ev) =>
return unless @mouseEvents
# send the button
sendButton ev
# fix for odd bug
sm = sendMove.bind(this)
addEventListener "mousemove", sm
# x10 compatibility mode can't send button releases
unless @x10Mouse
addEventListener "mouseup", up = (ev) ->
sendButton ev
removeEventListener "mousemove", sm
removeEventListener "mouseup", up
cancel ev
cancel ev
addEventListener "wheel", (ev) =>
if @mouseEvents
return if @x10Mouse
sendButton ev
cancel ev
linkify: (t) ->
# http://stackoverflow.com/questions/37684/how-to-replace-plain-urls-with-links
urlPattern = (
/\b(?:https?|ftp):\/\/[a-z0-9-+&@#\/%?=~_|!:,.;]*[a-z0-9-+&@#\/%=~_|]/gim)
pseudoUrlPattern = /(^|[^\/])(www\.[\S]+(\b|$))/gim
emailAddressPattern = /[\w.]+@[a-zA-Z_-]+?(?:\.[a-zA-Z]{2,6})+/gim
(part
.replace(urlPattern, '<a href="$&">$&</a>')
.replace(pseudoUrlPattern, '$1<a href="http://$2">$2</a>')
.replace(emailAddressPattern, '<a href="mailto:$&">$&</a>'
) for part in t.split(' ')).join(' ')
refresh: (force=false) ->
for cursor in @body.querySelectorAll(".cursor")
cursor.parentNode.replaceChild(
@document.createTextNode(cursor.textContent), cursor)
newOut = ''
for [line, dirty], j in @screen
continue unless dirty or force
out = ""
if j is @y + @shift and not @cursorHidden
x = @x
else
x = -Infinity
attr = @cloneAttr @defAttr
skipnext = false
for i in [0..@cols - 1]
data = line[i]
if data.html
out += data.html
continue
if skipnext
skipnext = false
continue
ch = data.ch
unless @equalAttr data, attr
out += "</span>" unless @equalAttr attr, @defAttr
unless @equalAttr data, @defAttr
classes = []
styles = []
out += "<span "
# bold
classes.push "bold" if data.bold
# underline
classes.push "underline" if data.underline
# blink
classes.push "blink" if data.blink
# inverse
classes.push "reverse-video" if data.inverse
# invisible
classes.push "invisible" if data.invisible
if typeof data.fg is 'number'
fg = data.fg
if data.bold and fg < 8
fg += 8
classes.push "fg-color-" + fg
if typeof data.fg is 'string'
styles.push "color: " + data.fg
if typeof data.bg is 'number'
classes.push "bg-color-" + data.bg
if typeof data.bg is 'string'
styles.push "background-color: " + data.bg
out += "class=\""
out += classes.join(" ")
out += "\""
if styles.length
out += " style=\"" + styles.join("; ") + "\""
out += ">"
out += "<span class=\"" + (
if @cursorState then "reverse-video " else ""
) + "cursor\">" if i is x
# This is a temporary dirty hack for raw html insertion
if ch.length > 1
out += ch
else
switch ch
when "&"
out += "&"
when "<"
out += "<"
when ">"
out += ">"
else
if ch == " "
out += '<span class="nbsp">\u2007</span>'
else if ch <= " "
out += " "
else if not @forceWidth or ch <= "~" # Ascii chars
out += ch
else if "\uff00" < ch < "\uffef"
skipnext = true
out += "<span style=\"display: inline-block;
width: #{2 * @charSize.width}px\">#{ch}</span>"
else
out += "<span style=\"display: inline-block;
width: #{@charSize.width}px\">#{ch}</span>"
out += "</span>" if i is x
attr = data
out += "</span>" unless @equalAttr attr, @defAttr
out = @linkify(out) unless j is @y + @shift
if @children[j]
@children[j].innerHTML = out
else
newOut += "<div class=\"line\">#{out}</div>"
@screen[j][1] = false
if newOut isnt ''
group = @document.createElement('div')
group.className = 'group'
group.innerHTML = newOut
@body.appendChild group
@screen = @screen.slice(-@rows)
@shift = 0
lines = document.querySelectorAll('.line')
if lines.length > @scrollback
for line in Array.prototype.slice.call(
lines, 0, lines.length - @scrollback)
line.remove()
for group in document.querySelectorAll('.group:empty')
group.remove()
lines = document.querySelectorAll('.line')
@children = Array.prototype.slice.call(
lines, -@rows)
@nativeScrollTo() unless @scrollLock
_cursorBlink: ->
@cursorState ^= 1
cursor = @body.querySelector(".cursor")
return unless cursor
if cursor.classList.contains("reverse-video")
cursor.classList.remove "reverse-video"
else
cursor.classList.add "reverse-video"
showCursor: ->
unless @cursorState
@cursorState = 1
@screen[@y + @shift][1] = true
@refresh()
startBlink: ->
return unless @cursorBlink
@_blinker = => @_cursorBlink()
@t_blink = setInterval(@_blinker, 500)
refreshBlink: ->
return unless @cursorBlink
clearInterval @t_blink
@t_blink = setInterval(@_blinker, 500)
scroll: ->
# Use emulated scroll in alternate buffer or when scroll region is defined
if @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
# inner scroll
@screen.splice @shift + @scrollBottom + 1, 0, [@blankLine(), true]
@screen.splice @shift + @scrollTop, 1
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
else
@screen.push [@blankLine(), true]
@shift++
unscroll: ->
@screen.splice @shift + @scrollTop , 0, [@blankLine(true), true]
@screen.splice @shift + @scrollBottom + 1, 1
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
nativeScrollTo: (scroll=2000000000) -> # ~ Max ff number
window.scrollTo 0, scroll
scrollDisplay: (disp) ->
@nativeScrollTo window.scrollY + disp * @charSize.height
nextLine: ->
@y++
if @y > @scrollBottom
@y--
@scroll()
prevLine: ->
@y--
if @y < @scrollTop
@y++
@unscroll()
write: (data) ->
i = 0
l = data.length
while i < l
ch = data.charAt(i)
switch @state
when State.normal
switch ch
# '\a'
when "\x07"
@bell()
# '\n', '\v', '\f'
when "\n", "\x0b", "\x0c"
# @x = 0 if @convertEol
@nextLine()
# '\r'
when "\r"
@x = 0
# '\b'
when "\b"
@x-- if @x > 0
# '\t'
when "\t"
@x = @nextStop()
# shift out
when "\x0e"
@setgLevel 1
# shift in
when "\x0f"
@setgLevel 0
# '\e'
when "\x1b"
@state = State.escaped
else
# ' '
if ch >= " "
ch = @charset[ch] if @charset?[ch]
if @x >= @cols
@putChar '\u23CE'
@x = 0
@nextLine()
@putChar ch
@x++
if @forceWidth and "\uff00" < ch < "\uffef"
if @cols < 2 or @x >= @cols
@putChar " "
break
@putChar " "
@x++
when State.escaped
switch ch
# ESC [ Control Sequence Introducer ( CSI is 0x9b).
when "["
@params = []
@currentParam = 0
@state = State.csi
# ESC ] Operating System Command ( OSC is 0x9d).
when "]"
@params = []
@currentParam = 0
@state = State.osc
# ESC P Device Control String ( DCS is 0x90).
when "P"
@params = []
@currentParam = 0
@state = State.dcs
# ESC _ Application Program Command ( APC is 0x9f).
when "_"
@state = State.ignore
# ESC ^ Privacy Message ( PM is 0x9e).
when "^"
@state = State.ignore
# ESC c Full Reset (RIS).
when "c"
@reset()
# ESC E Next Line ( NEL is 0x85).
when "E"
@x = 0
@index()
# ESC D Index ( IND is 0x84).
when "D"
@index()
# ESC M Reverse Index ( RI is 0x8d).
when "M"
@reverseIndex()
# ESC % Select default/utf-8 character set.
# @ = default, G = utf-8
when "%"
@setgLevel 0
@setgCharset 0, Terminal::charsets.US
@state = State.normal
i++
# ESC (,),*,+,-,. Designate G0-G2 Character Set.
# <-- this seems to get all the attention
when "(", ")" , "*" , "+" , "-" , "."
switch ch
when "("
@gcharset = 0
when ")", "-"
@gcharset = 1
when "*", "."
@gcharset = 2
when "+"
@gcharset = 3
@state = State.charset
# Designate G3 Character Set (VT300).
# A = ISO Latin-1 Supplemental.
# Not implemented.
when "/"
@gcharset = 3
@state = State.charset
i--
# ESC n
# Invoke the G2 Character Set as GL (LS2).
when "n"
@setgLevel 2
# ESC o
# Invoke the G3 Character Set as GL (LS3).
when "o"
@setgLevel 3
# ESC |
# Invoke the G3 Character Set as GR (LS3R).
when "|"
@setgLevel 3
# ESC }
# Invoke the G2 Character Set as GR (LS2R).
when "}"
@setgLevel 2
# ESC ~
# Invoke the G1 Character Set as GR (LS1R).
when "~"
@setgLevel 1
# ESC 7 Save Cursor (DECSC).
when "7"
@saveCursor()
@state = State.normal
# ESC 8 Restore Cursor (DECRC).
when "8"
@restoreCursor()
@state = State.normal
# ESC # 3 DEC line height/width
when "#"
@state = State.normal
i++
num = data.charAt(i)
switch num
when "3" # DECDHL
break
when "4" # DECDHL
break
when "5" # DECSWL
break
when "6" # DECDWL
break
when "8" # DECALN
for line in @screen
line[1] = true
for c in [0..line[0].length]
line[0][c] = @cloneAttr @curAttr, "E"
@x = @y = 0
# ESC H Tab Set (HTS is 0x88).
when "H"
@tabSet()
# ESC = Application Keypad (DECPAM).
when "="
@applicationKeypad = true
@state = State.normal
# ESC > Normal Keypad (DECPNM).
when ">"
@applicationKeypad = false
@state = State.normal
else
@state = State.normal
console.log "Unknown ESC control:", ch
when State.charset
switch ch
when "0" # DEC Special Character and Line Drawing Set.
cs = Terminal::charsets.SCLD
when "A" # UK
cs = Terminal::charsets.UK
when "B" # United States (USASCII).
cs = Terminal::charsets.US
when "4" # Dutch
cs = Terminal::charsets.Dutch
# Finnish
when "C", "5"
cs = Terminal::charsets.Finnish
when "R" # French
cs = Terminal::charsets.French
when "Q" # FrenchCanadian
cs = Terminal::charsets.FrenchCanadian
when "K" # German
cs = Terminal::charsets.German
when "Y" # Italian
cs = Terminal::charsets.Italian
# NorwegianDanish
when "E", "6"
cs = Terminal::charsets.NorwegianDanish
when "Z" # Spanish
cs = Terminal::charsets.Spanish
# Swedish
when "H", "7"
cs = Terminal::charsets.Swedish
when "=" # Swiss
cs = Terminal::charsets.Swiss
when "/" # ISOLatin (actually /A)
cs = Terminal::charsets.ISOLatin
i++
else # Default
cs = Terminal::charsets.US
@setgCharset @gcharset, cs
@gcharset = null
@state = State.normal
when State.osc
# OSC Ps ; Pt ST
# OSC Ps ; Pt BEL
# Set Text Parameters.
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
@params.push @currentParam
switch @params[0]
when 0, 1, 2
if @params[1]
@title = @params[1] + " - ƸӜƷ butterfly"
@handleTitle @title
# reset colors
@params = []
@currentParam = 0
@state = State.normal
else
unless @params.length
if ch >= "0" and ch <= "9"
@currentParam = @currentParam * 10 + ch.charCodeAt(0) - 48
else if ch is ";"
@params.push @currentParam
@currentParam = ""
else
@currentParam += ch
when State.csi
# '?', '>', '!'
if ch is "?" or ch is ">" or ch is "!"
@prefix = ch
break
# 0 - 9
if ch >= "0" and ch <= "9"
@currentParam = @currentParam * 10 + ch.charCodeAt(0) - 48
break
# '$', '"', ' ', '\''
if ch is "$" or ch is "\"" or ch is " " or ch is "'"
break
@params.push @currentParam
@currentParam = 0
# ';'
break if ch is ";"
@state = State.normal
switch ch
# CSI Ps A
# Cursor Up Ps Times (default = 1) (CUU).
when "A"
@cursorUp @params
# CSI Ps B
# Cursor Down Ps Times (default = 1) (CUD).
when "B"
@cursorDown @params
# CSI Ps C
# Cursor Forward Ps Times (default = 1) (CUF).
when "C"
@cursorForward @params
# CSI Ps D
# Cursor Backward Ps Times (default = 1) (CUB).
when "D"
@cursorBackward @params
# CSI Ps ; Ps H
# Cursor Position [row;column] (default = [1,1]) (CUP).
when "H"
@cursorPos @params
# CSI Ps J Erase in Display (ED).
when "J"
@eraseInDisplay @params
# CSI Ps K Erase in Line (EL).
when "K"
@eraseInLine @params
# CSI Pm m Character Attributes (SGR).
when "m"
@charAttributes @params unless @prefix
# CSI Ps n Device Status Report (DSR).
when "n"
@deviceStatus @params unless @prefix
# CSI Ps @
# Insert Ps (Blank) Character(s) (default = 1) (ICH).
when "@"
@insertChars @params
# CSI Ps E
# Cursor Next Line Ps Times (default = 1) (CNL).
when "E"
@cursorNextLine @params
# CSI Ps F
# Cursor Preceding Line Ps Times (default = 1) (CNL).
when "F"
@cursorPrecedingLine @params
# CSI Ps G
# Cursor Character Absolute [column] (default = [row,1]) (CHA).
when "G"
@cursorCharAbsolute @params
# CSI Ps L
# Insert Ps Line(s) (default = 1) (IL).
when "L"
@insertLines @params
# CSI Ps M
# Delete Ps Line(s) (default = 1) (DL).
when "M"
@deleteLines @params
# CSI Ps P
# Delete Ps Character(s) (default = 1) (DCH).
when "P"
@deleteChars @params
# CSI Ps X
# Erase Ps Character(s) (default = 1) (ECH).
when "X"
@eraseChars @params
# CSI Pm ` Character Position Absolute
# [column] (default = [row,1]) (HPA).
when "`"
@charPosAbsolute @params
# 141 61 a * HPR -
# Horizontal Position Relative
when "a"
@HPositionRelative @params
# CSI P s c
# Send Device Attributes (Primary DA).
# CSI > P s c
# Send Device Attributes (Secondary DA)
when "c"
@sendDeviceAttributes @params
# CSI Pm d
# Line Position Absolute [row] (default = [1,column]) (VPA).
when "d"
@linePosAbsolute @params
# 145 65 e * VPR - Vertical Position Relative
when "e"
@VPositionRelative @params
# CSI Ps ; Ps f
# Horizontal and Vertical Position [row;column] (default =
# [1,1]) (HVP).
when "f"
@HVPosition @params
# CSI Pm h Set Mode (SM).
# CSI ? Pm h - mouse escape codes, cursor escape codes
when "h"
@setMode @params
# CSI Pm l Reset Mode (RM).
# CSI ? Pm l
when "l"
@resetMode @params
# CSI Ps ; Ps r
# Set Scrolling Region [top;bottom] (default = full size of win-
# dow) (DECSTBM).
# CSI ? Pm r
when "r"
@setScrollRegion @params
# CSI s
# Save cursor (ANSI.SYS).
when "s"
@saveCursor @params
# CSI u
# Restore cursor (ANSI.SYS).
when "u"
@restoreCursor @params
# CSI Ps I
# Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).
when "I"
@cursorForwardTab @params
# CSI Ps S Scroll up Ps lines (default = 1) (SU).
when "S"
@scrollUp @params
# CSI Ps T Scroll down Ps lines (default = 1) (SD).
# CSI Ps ; Ps ; Ps ; Ps ; Ps T
# CSI > Ps; Ps T
when "T"
@scrollDown @params if @params.length < 2 and not @prefix
# CSI Ps Z
# Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).
when "Z"
@cursorBackwardTab @params
# CSI Ps b Repeat the preceding graphic character Ps times (REP).
when "b"
@repeatPrecedingCharacter @params
# CSI Ps g Tab Clear (TBC).
when "g"
@tabClear @params
# CSI > Ps p Set pointer mode.
# CSI ! p Soft terminal reset (DECSTR).
# CSI Ps$ p
# Request ANSI mode (DECRQM).
# CSI ? Ps$ p
# Request DEC private mode (DECRQM).
# CSI Ps ; Ps " p
when "p"
if @prefix is '!'
@softReset @params
else
console.error "Unknown CSI code: %s.", ch
@prefix = ""
when State.dcs
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
switch @prefix
# User-Defined Keys (DECUDK).
when ""
# Disabling this for now as we need a good script
# striper to avoid malicious script injection
pt = @currentParam
unless pt[0] is ';'
console.error "Unknown DECUDK: #{pt}"
break
pt = pt.slice(1)
[type, content] = pt.split('|', 2)
unless content
console.error "No type for inline DECUDK: #{pt}"
break
switch type
when "HTML"
unless @htmlEscapesEnabled
console.log "HTML escapes are disabled"
break
attr = @cloneAttr @curAttr
attr.html = (
"<div class=\"inline-html\">#{content}</div>")
@screen[@y + @shift][0][@x] = attr
@screen[@y + @shift][1] = true
when "IMAGE"
# Prevent injection
content = encodeURI content
if content.indexOf(';')
mime = content.slice(0, content.indexOf(';'))
b64 = content.slice(content.indexOf(';') + 1)
else
mime = 'image'
b64 = content
attr = @cloneAttr @curAttr
attr.html = (
"<img class=\"inline-image\" src=\"data:#{mime};base64,#{
b64}\" />")
@screen[@y + @shift][0][@x] = attr
@screen[@y + @shift][1] = true
when "PROMPT"
@send content
when "TEXT"
l += content.length
data = data.slice(0, i + 1) + content + data.slice(i + 1)
else
console.error "Unknown type #{type} for DECUDK"
# Request Status String (DECRQSS).
# test: echo -e '\eP$q"p\e\\'
when "$q"
pt = @currentParam
valid = false
switch pt
# DECSCA
when "\"q"
pt = "0\"q"
# DECSCL
when "\"p"
pt = "61\"p"
# DECSTBM
when "r"
pt = "" + (@scrollTop + 1) + ";" + (@scrollBottom + 1) + "r"
# SGR
when "m"
pt = "0m"
else
console.error "Unknown DCS Pt: %s.", pt
pt = ""
@send "\x1bP" + +valid + "$r" + pt + "\x1b\\"
when "+q"
pt = @currentParam
valid = false
@send "\x1bP" + +valid + "+r" + pt + "\x1b\\"
else
console.error "Unknown DCS prefix: %s.", @prefix
@currentParam = 0
@prefix = ""
@state = State.normal
else unless @currentParam
if not @prefix and ch isnt "$" and ch isnt "+"
@currentParam = ch
else if @prefix.length is 2
@currentParam = ch
else
@prefix += ch
else
@currentParam += ch
when State.ignore
# For PM and APC.
if ch is "\x1b" or ch is "\x07"
i++ if ch is "\x1b"
@state = State.normal
i++
@screen[@y + @shift][1] = true
@refresh()
writeln: (data) ->
@write "#{data}\r\n"
keyDown: (ev) ->
# Key Resources:
# https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent
# Don't handle modifiers alone
return true if ev.keyCode > 15 and ev.keyCode < 19
# Handle shift insert and ctrl insert
# copy/paste usefull for typematrix keyboard
return true if (ev.shiftKey or ev.ctrlKey) and ev.keyCode is 45
# Let the ctrl+shift+c, ctrl+shift+v go through to handle native copy paste
return true if (ev.shiftKey and ev.ctrlKey) and ev.keyCode in [67, 86]
# Alt-z works as an escape to relay the following keys to the browser.
# usefull to trigger browser shortcuts, i.e.: Alt+Z F5 to reload
# May be redundant with keyPrefix
if ev.altKey and ev.keyCode is 90 and not @skipNextKey
@skipNextKey = true
@body.classList.add('skip')
return cancel(ev)
if @skipNextKey
@skipNextKey = false
@body.classList.remove('skip')
return true
switch ev.keyCode
# backspace
when 8
key = if ev.altKey then "\x1b" else ""
if ev.shiftKey
key += "\x08" # ^H
break
key += "\x7f" # ^?
# tab
when 9
if ev.shiftKey
key = "\x1b[Z"
break
key = "\t"
# return/enter
when 13
key = "\r"
# escape
when 27
key = "\x1b"
# left-arrow
when 37
if @applicationCursor
key = "\x1bOD" # SS3 as ^[O for 7-bit
#key = '\x8fD'; // SS3 as 0x8f for 8-bit
break
key = "\x1b[D"
# right-arrow
when 39
if @applicationCursor
key = "\x1bOC"
break
key = "\x1b[C"
# up-arrow
when 38
if @applicationCursor
key = "\x1bOA"
break
if ev.ctrlKey
@scrollDisplay -1
return cancel(ev)
else
key = "\x1b[A"
# down-arrow
when 40
if @applicationCursor
key = "\x1bOB"
break
if ev.ctrlKey
@scrollDisplay 1
return cancel(ev)
else
key = "\x1b[B"
# delete
when 46
key = "\x1b[3~"
# insert
when 45
key = "\x1b[2~"
# home
when 36
if @applicationKeypad
key = "\x1bOH"
break
key = "\x1PI:KEY:<KEY>END_PIOH"
# end
when 35
if @applicationKeypad
key = "\x1bOF"
break
key = "\xPI:KEY:<KEY>END_PI"
# page up
when 33
if ev.shiftKey
@scrollDisplay -(@rows - 1)
return cancel(ev)
else
key = "\x1b[5~"
# page down
when 34
if ev.shiftKey
@scrollDisplay @rows - 1
return cancel(ev)
else
key = "\x1b[6~"
# F1
when 112
key = "\x1bOP"
# F2
when 113
key = "\PI:KEY:<KEY>END_PI"
# F3
when 114
key = "\PI:KEY:<KEY>END_PI"
# F4
when 115
key = "\xPI:KEY:<KEY>END_PI"
# F5
when 116
key = "\x1PI:KEY:<KEY>END_PI[15~"
# F6
when 117
key = "\x1b[17~"
# F7
when 118
key = "\x1b[18~"
# F8
when 119
key = "\x1b[19~"
# F9
when 120
key = "\x1b[20~"
# F10
when 121
key = "\x1b[21~"
# F11
when 122
key = "\x1b[23~"
# F12
when 123
key = "\x1b[24~"
# Scroll lock
when 145
@scrollLock = ! @scrollLock
if @scrollLock
@body.classList.add 'locked'
else
@body.classList.remove 'locked'
return cancel(ev)
else
# a-z and space
if ev.ctrlKey
if ev.keyCode >= 65 and ev.keyCode <= 90
if ev.keyCode is 67
t = (new Date()).getTime()
if (t - @lastcc) < 500 and not @stop
id = (setTimeout ->)
(clearTimeout id if id not in [
@t_bell, @t_queue, @t_blink]) while id--
@body.classList.add 'stopped'
@stop = true
else if @stop
return true
@lastcc = t
key = String.fromCharCode(ev.keyCode - 64)
else if ev.keyCode is 32
# NUL
key = String.fromCharCode(0)
else if ev.keyCode >= 51 and ev.keyCode <= 55
# escape, file sep, group sep, record sep, unit sep
key = String.fromCharCode(ev.keyCode - 51 + 27)
else if ev.keyCode is 56
# delete
key = String.fromCharCode(127)
else if ev.keyCode is 219
# ^[ - escape
key = String.fromCharCode(27)
# ^] - group sep
else
if ev.keyCode is 221
key = String.fromCharCode(29)
else if (ev.altKey and 'Mac' not in navigator.platform) or
(ev.metaKey and 'Mac' in navigator.platform)
if ev.keyCode >= 65 and ev.keyCode <= 90
key = "\x1b" + String.fromCharCode(ev.keyCode + 32)
else if ev.keyCode is 192
key = "\x1b`"
else
if ev.keyCode >= 48 and ev.keyCode <= 57
key = "\x1b" + (ev.keyCode - 48)
if ev.keyCode >= 37 and ev.keyCode <= 40
if ev.ctrlKey
key = key.slice(0, -1) + "1;5" + key.slice(-1)
else if ev.altKey
key = key.slice(0, -1) + "1;PI:KEY:<KEY>END_PI" + key.slice(-1)
else if ev.shiftKey
key = key.slice(0, -1) + "1;PI:KEY:<KEY>END_PI" + key.slice(-1)
return true unless key
@showCursor()
@send(key)
cancel ev
setgLevel: (g) ->
@glevel = g
@charset = @charsets[g]
setgCharset: (g, charset) ->
@charsets[g] = charset
@charset = charset if @glevel is g
keyPress: (ev) ->
if @skipNextKey is false
@skipNextKey = null
return true
# Don't handle modifiers alone
return true if ev.keyCode > 15 and ev.keyCode < 19
# Handle shift insert and ctrl insert
# copy/paste usefull for typematrix keyboard
return true if (ev.shiftKey or ev.ctrlKey) and ev.keyCode is 45
# Let the ctrl+shift+c, ctrl+shift+v go through to handle native copy paste
return true if (ev.shiftKey and ev.ctrlKey) and ev.keyCode in [67, 86]
cancel ev
if ev.charCode
key = ev.charCode
else unless ev.which?
key = ev.keyCode
else if ev.which isnt 0 and ev.charCode isnt 0
key = ev.which
else
return false
return false if not key or ev.ctrlKey or ev.altKey or ev.metaKey
key = String.fromCharCode(key)
@showCursor()
@send key
false
bell: (cls="bell")->
return unless @visualBell
@body.classList.add cls
@t_bell = setTimeout (=>
@body.classList.remove cls
), @visualBell
resize: (x=null, y=null) ->
oldCols = @cols
oldRows = @rows
@computeCharSize()
@cols = x or Math.floor(@body.clientWidth / @charSize.width)
@rows = y or Math.floor(window.innerHeight / @charSize.height)
px = window.innerHeight % @charSize.height
@body.style['padding-bottom'] = "#{px}px"
if (not x and not y) and oldCols == @cols and oldRows == @rows
return
@ctl 'Resize', @cols, @rows
# resize cols
if oldCols < @cols
# does xterm use the default attr?
i = @screen.length
while i--
@screen[i][0].push @defAttr while @screen[i][0].length < @cols
else if oldCols > @cols
i = @screen.length
while i--
@screen[i][0].pop() while @screen[i][0].length > @cols
@setupStops oldCols
# resize rows
j = oldRows
if j < @rows
el = @body
while j++ < @rows
@screen.push [@blankLine(), true] if @screen.length < @rows
if @children.length < @rows
line = @document.createElement("div")
line.className = 'line'
el.appendChild line
@children.push line
else if j > @rows
while j-- > @rows
@screen.pop() if @screen.length > @rows
if @children.length > @rows
el = @children.pop()
el?.parentNode.removeChild el
# make sure the cursor stays on screen
@y = @rows - 1 if @y >= @rows
@x = @cols - 1 if @x >= @cols
@scrollTop = 0
@scrollBottom = @rows - 1
@refresh(true)
# it's a real nightmare trying
# to resize the original
# screen buffer. just set it
# to null for now.
@normal = null
@reset() if x or y
setupStops: (i) ->
if i?
i = @prevStop(i) unless @tabs[i]
else
@tabs = {}
i = 0
while i < @cols
@tabs[i] = true
i += 8
prevStop: (x) ->
x = @x unless x?
while not @tabs[--x] and x > 0
1
if x >= @cols then @cols - 1 else (if x < 0 then 0 else x)
nextStop: (x) ->
x = @x unless x?
while not @tabs[++x] and x < @cols
1
if x >= @cols then @cols - 1 else (if x < 0 then 0 else x)
eraseRight: (x, y) ->
line = @screen[y + @shift][0]
# xterm
while x < @cols
line[x] = @eraseAttr()
x++
@screen[y + @shift][1] = true
eraseLeft: (x, y) ->
x++
@screen[y + @shift][0][x] = @eraseAttr() while x--
@screen[y + @shift][1] = true
eraseLine: (y) ->
@eraseRight 0, y
blankLine: (cur) ->
attr = (if cur then @eraseAttr() else @defAttr)
line = []
i = 0
while i < @cols + 1
line[i] = attr
i++
line
ch: (cur) ->
if cur then @eraseAttr() else @defAttr
isterm: (term) ->
"#{@termName}".indexOf(term) is 0
send: (data) ->
@out data
handleTitle: (title) ->
document.title = title
## ESC ##
# ESC D Index (IND is 0x84).
index: ->
@nextLine()
@state = State.normal
# ESC M Reverse Index (RI is 0x8d).
reverseIndex: ->
@prevLine()
@state = State.normal
# ESC c Full Reset (RIS).
reset: ->
@resetVars()
@refresh(true)
# ESC H Tab Set (HTS is 0x88).
tabSet: ->
@tabs[@x] = true
@state = State.normal
## CSI ##
# CSI Ps A
# Cursor Up Ps Times (default = 1) (CUU).
cursorUp: (params) ->
param = params[0]
param = 1 if param < 1
@y -= param
@y = 0 if @y < 0
# CSI Ps B
# Cursor Down Ps Times (default = 1) (CUD).
cursorDown: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
# CSI Ps C
# Cursor Forward Ps Times (default = 1) (CUF).
cursorForward: (params) ->
param = params[0]
param = 1 if param < 1
@x += param
@x = @cols - 1 if @x >= @cols
# CSI Ps D
# Cursor Backward Ps Times (default = 1) (CUB).
cursorBackward: (params) ->
param = params[0]
param = 1 if param < 1
@x -= param
@x = 0 if @x < 0
# CSI Ps ; Ps H
# Cursor Position [row;column] (default = [1,1]) (CUP).
cursorPos: (params) ->
row = params[0] - 1
if params.length >= 2
col = params[1] - 1
else
col = 0
if row < 0
row = 0
else
row = @rows - 1 if row >= @rows
if col < 0
col = 0
else
col = @cols - 1 if col >= @cols
@x = col
@y = row
# CSI Ps J Erase in Display (ED).
# Ps = 0 -> Erase Below (default).
# Ps = 1 -> Erase Above.
# Ps = 2 -> Erase All.
# Ps = 3 -> Erase Saved Lines (xterm).
# CSI ? Ps J
# Erase in Display (DECSED).
# Ps = 0 -> Selective Erase Below (default).
# Ps = 1 -> Selective Erase Above.
# Ps = 2 -> Selective Erase All.
eraseInDisplay: (params) ->
switch params[0]
when 0
@eraseRight @x, @y
j = @y + 1
while j < @rows
@eraseLine j
j++
when 1
@eraseLeft @x, @y
j = @y
@eraseLine j while j--
when 2
j = @rows
@eraseLine j while j--
# CSI Ps K Erase in Line (EL).
# Ps = 0 -> Erase to Right (default).
# Ps = 1 -> Erase to Left.
# Ps = 2 -> Erase All.
# CSI ? Ps K
# Erase in Line (DECSEL).
# Ps = 0 -> Selective Erase to Right (default).
# Ps = 1 -> Selective Erase to Left.
# Ps = 2 -> Selective Erase All.
eraseInLine: (params) ->
switch params[0]
when 0
@eraseRight @x, @y
when 1
@eraseLeft @x, @y
when 2
@eraseLine @y
# CSI Pm m Character Attributes (SGR).
# Ps = 0 -> Normal (default).
# Ps = 1 -> Bold.
# Ps = 4 -> Underlined.
# Ps = 5 -> Blink (appears as Bold).
# Ps = 7 -> Inverse.
# Ps = 8 -> Invisible, i.e., hidden (VT300).
# Ps = 2 2 -> Normal (neither bold nor faint).
# Ps = 2 4 -> Not underline.
# Ps = 2 5 -> Steady (not blinking).
# Ps = 2 7 -> Positive (not inverse).
# Ps = 2 8 -> Visible, i.e., not hidden (VT300).
# Ps = 3 0 -> Set foreground color to Black.
# Ps = 3 1 -> Set foreground color to Red.
# Ps = 3 2 -> Set foreground color to Green.
# Ps = 3 3 -> Set foreground color to Yellow.
# Ps = 3 4 -> Set foreground color to Blue.
# Ps = 3 5 -> Set foreground color to Magenta.
# Ps = 3 6 -> Set foreground color to Cyan.
# Ps = 3 7 -> Set foreground color to White.
# Ps = 3 9 -> Set foreground color to default (original).
# Ps = 4 0 -> Set background color to Black.
# Ps = 4 1 -> Set background color to Red.
# Ps = 4 2 -> Set background color to Green.
# Ps = 4 3 -> Set background color to Yellow.
# Ps = 4 4 -> Set background color to Blue.
# Ps = 4 5 -> Set background color to Magenta.
# Ps = 4 6 -> Set background color to Cyan.
# Ps = 4 7 -> Set background color to White.
# Ps = 4 9 -> Set background color to default (original).
# If 16-color support is compiled, the following apply. Assume
# that xterm's resources are set so that the ISO color codes are
# the first 8 of a set of 16. Then the aixterm colors are the
# bright versions of the ISO colors:
# Ps = 9 0 -> Set foreground color to Black.
# Ps = 9 1 -> Set foreground color to Red.
# Ps = 9 2 -> Set foreground color to Green.
# Ps = 9 3 -> Set foreground color to Yellow.
# Ps = 9 4 -> Set foreground color to Blue.
# Ps = 9 5 -> Set foreground color to Magenta.
# Ps = 9 6 -> Set foreground color to Cyan.
# Ps = 9 7 -> Set foreground color to White.
# Ps = 1 0 0 -> Set background color to Black.
# Ps = 1 0 1 -> Set background color to Red.
# Ps = 1 0 2 -> Set background color to Green.
# Ps = 1 0 3 -> Set background color to Yellow.
# Ps = 1 0 4 -> Set background color to Blue.
# Ps = 1 0 5 -> Set background color to Magenta.
# Ps = 1 0 6 -> Set background color to Cyan.
# Ps = 1 0 7 -> Set background color to White.
# If xterm is compiled with the 16-color support disabled, it
# supports the following, from rxvt:
# Ps = 1 0 0 -> Set foreground and background color to
# default.
# If 88- or 256-color support is compiled, the following apply.
# Ps = 3 8 ; 5 ; Ps -> Set foreground color to the second
# Ps.
# Ps = 4 8 ; 5 ; Ps -> Set background color to the second
# Ps.
charAttributes: (params) ->
# Optimize a single SGR0.
if params.length is 1 and params[0] is 0
@curAttr = @cloneAttr @defAttr
return
l = params.length
i = 0
while i < l
p = params[i]
if p >= 30 and p <= 37
# fg color 8
@curAttr.fg = p - 30
else if p >= 40 and p <= 47
# bg color 8
@curAttr.bg = p - 40
else if p >= 90 and p <= 97
# fg color 16
p += 8
@curAttr.fg = p - 90
else if p >= 100 and p <= 107
# bg color 16
p += 8
@curAttr.bg = p - 100
else if p is 0
# default
@curAttr = @cloneAttr @defAttr
else if p is 1
# bold text
@curAttr.bold = true
else if p is 4
# underline text
@curAttr.underline = true
else if p is 5
# blink
@curAttr.blink = true
else if p is 7
# inverse and positive
# test with: echo -e '\e[31m\e[42mhello\e[7mworld\e[27mhi\e[m'
@curAttr.inverse = true
else if p is 8
# invisible
@curAttr.invisible = true
else if p is 10
# Primary Font
# ignoring
else if p is 22
# not bold
@curAttr.bold = false
else if p is 24
# not underline
@curAttr.underline = false
else if p is 25
# not blink
@curAttr.blink = false
else if p is 27
# not inverse
@curAttr.inverse = false
else if p is 28
# not invisible
@curAttr.invisible = false
else if p is 39
# reset fg
@curAttr.fg = 257
else if p is 49
# reset bg
@curAttr.bg = 256
else if p is 38
if params[i + 1] is 2
# fg color 2^24
i += 2
@curAttr.fg = "rgb(#{params[i]}, #{params[i+1]}, #{params[i+2]})"
i += 2
else if params[i + 1] is 5
# fg color 256
i += 2
@curAttr.fg = params[i] & 0xff
else if p is 48
if params[i + 1] is 2
# bg color 2^24
i += 2
@curAttr.bg = "rgb(#{params[i]}, #{params[i+1]}, #{params[i+2]})"
i += 2
else if params[i + 1] is 5
# bg color 256
i += 2
@curAttr.bg = params[i] & 0xff
else if p is 100
# reset fg/bg
@curAttr.fg = 257
@curAttr.bg = 256
else
console.error "Unknown SGR attribute: %d.", p
i++
# CSI Ps n Device Status Report (DSR).
# Ps = 5 -> Status Report. Result (``OK'') is
# CSI 0 n
# Ps = 6 -> Report Cursor Position (CPR) [row;column].
# Result is
# CSI r ; c R
# CSI ? Ps n
# Device Status Report (DSR, DEC-specific).
# Ps = 6 -> Report Cursor Position (CPR) [row;column] as CSI
# ? r ; c R (assumes page is zero).
# Ps = 1 5 -> Report Printer status as CSI ? 1 0 n (ready).
# or CSI ? 1 1 n (not ready).
# Ps = 2 5 -> Report UDK status as CSI ? 2 0 n (unlocked)
# or CSI ? 2 1 n (locked).
# Ps = 2 6 -> Report Keyboard status as
# CSI ? 2 7 ; 1 ; 0 ; 0 n (North American).
# The last two parameters apply to VT400 & up, and denote key-
# board ready and LK01 respectively.
# Ps = 5 3 -> Report Locator status as
# CSI ? 5 3 n Locator available, if compiled-in, or
# CSI ? 5 0 n No Locator, if not.
deviceStatus: (params) ->
unless @prefix
switch params[0]
when 5
# status report
@send "\x1b[0n"
when 6
# cursor position
@send "\x1b[" + (@y + 1) + ";" + (@x + 1) + "R"
else if @prefix is "?"
# modern xterm doesnt seem to
# respond to any of these except ?6, 6, and 5
if params[0] is 6
# cursor position
@send "\x1b[?" + (@y + 1) + ";" + (@x + 1) + "R"
## Additions ##
# CSI Ps @
# Insert Ps (Blank) Character(s) (default = 1) (ICH).
insertChars: (params) ->
param = params[0]
param = 1 if param < 1
row = @y
j = @x
# xterm
while param-- and j < @cols
@screen[row + @shift][0].splice j++, 0, [@eraseAttr(), true]
@screen[row + @shift][0].pop()
@screen[row + @shift][1] = true
# CSI Ps E
# Cursor Next Line Ps Times (default = 1) (CNL).
# same as CSI Ps B ?
cursorNextLine: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
@x = 0
# CSI Ps F
# Cursor Preceding Line Ps Times (default = 1) (CNL).
# reuse CSI Ps A ?
cursorPrecedingLine: (params) ->
param = params[0]
param = 1 if param < 1
@y -= param
@y = 0 if @y < 0
@x = 0
# CSI Ps G
# Cursor Character Absolute [column] (default = [row,1]) (CHA).
cursorCharAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@x = param - 1
# CSI Ps L
# Insert Ps Line(s) (default = 1) (IL).
# test: echo -e '\e[44m\e[1L\e[0m'
insertLines: (params) ->
param = params[0]
param = 1 if param < 1
while param--
@screen.splice @y + @shift, 0, [@blankLine(true), true]
# blankLine(true) - xterm/linux behavior
@screen.splice @scrollBottom + 1 + @shift, 1
for i in [@y + @shift..@screen.length - 1]
@screen[i][1] = true
# CSI Ps M
# Delete Ps Line(s) (default = 1) (DL).
deleteLines: (params) ->
param = params[0]
param = 1 if param < 1
while param--
# test: echo -e '\e[44m\e[1M\e[0m'
# blankLine(true) - xterm/linux behavior
@screen.splice @scrollBottom + @shift, 0, [@blankLine(true), true]
@screen.splice @y + @shift, 1
unless @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
@children[@y + @shift].remove()
@children.splice @y + @shift, 1
if @normal or @scrollTop isnt 0 or @scrollBottom isnt @rows - 1
for i in [@y + @shift..@screen.length - 1]
@screen[i][1] = true
# CSI Ps P
# Delete Ps Character(s) (default = 1) (DCH).
deleteChars: (params) ->
param = params[0]
param = 1 if param < 1
while param--
@screen[@y + @shift][0].splice @x, 1
@screen[@y + @shift][0].push @eraseAttr()
@screen[@y + @shift][1] = true
# CSI Ps X
# Erase Ps Character(s) (default = 1) (ECH).
eraseChars: (params) ->
param = params[0]
param = 1 if param < 1
j = @x
# xterm
@screen[@y + @shift][0][j++] = @eraseAttr() while param-- and j < @cols
@screen[@y + @shift][1] = true
# CSI Pm ` Character Position Absolute
# [column] (default = [row,1]) (HPA).
charPosAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@x = param - 1
@x = @cols - 1 if @x >= @cols
# 141 61 a * HPR -
# Horizontal Position Relative
# reuse CSI Ps C ?
HPositionRelative: (params) ->
param = params[0]
param = 1 if param < 1
@x += param
@x = @cols - 1 if @x >= @cols
# CSI Ps c Send Device Attributes (Primary DA).
# Ps = 0 or omitted -> request attributes from terminal. The
# response depends on the decTerminalID resource setting.
# -> CSI ? 1 ; 2 c (``VT100 with Advanced Video Option'')
# -> CSI ? 1 ; 0 c (``VT101 with No Options'')
# -> CSI ? 6 c (``VT102'')
# -> CSI ? 6 0 ; 1 ; 2 ; 6 ; 8 ; 9 ; 1 5 ; c (``VT220'')
# The VT100-style response parameters do not mean anything by
# themselves. VT220 parameters do, telling the host what fea-
# tures the terminal supports:
# Ps = 1 -> 132-columns.
# Ps = 2 -> Printer.
# Ps = 6 -> Selective erase.
# Ps = 8 -> User-defined keys.
# Ps = 9 -> National replacement character sets.
# Ps = 1 5 -> Technical characters.
# Ps = 2 2 -> ANSI color, e.g., VT525.
# Ps = 2 9 -> ANSI text locator (i.e., DEC Locator mode).
# CSI > Ps c
# Send Device Attributes (Secondary DA).
# Ps = 0 or omitted -> request the terminal's identification
# code. The response depends on the decTerminalID resource set-
# ting. It should apply only to VT220 and up, but xterm extends
# this to VT100.
# -> CSI > Pp ; Pv ; Pc c
# where Pp denotes the terminal type
# Pp = 0 -> ``VT100''.
# Pp = 1 -> ``VT220''.
# and Pv is the firmware version (for xterm, this was originally
# the XFree86 patch number, starting with 95). In a DEC termi-
# nal, Pc indicates the ROM cartridge registration number and is
# always zero.
# More information:
# xterm/charproc.c - line 2012, for more information.
# vim responds with ^[[?0c or ^[[?1c after the terminal's response (?)
sendDeviceAttributes: (params) ->
return if params[0] > 0
unless @prefix
if @isterm("xterm") or @isterm("rxvt-unicode") or @isterm("screen")
@send "\x1b[?1;2c"
else @send "\x1b[?6c" if @isterm("linux")
else if @prefix is ">"
# xterm and urxvt
# seem to spit this
# out around ~370 times (?).
if @isterm("xterm")
@send "\x1b[>0;276;0c"
else if @isterm("rxvt-unicode")
@send "\x1b[>85;95;0c"
else if @isterm("linux")
# not supported by linux console.
# linux console echoes parameters.
@send params[0] + "c"
else @send "\x1b[>83;40003;0c" if @isterm("screen")
# CSI Pm d
# Line Position Absolute [row] (default = [1,column]) (VPA).
linePosAbsolute: (params) ->
param = params[0]
param = 1 if param < 1
@y = param - 1
@y = @rows - 1 if @y >= @rows
# 145 65 e * VPR - Vertical Position Relative
# reuse CSI Ps B ?
VPositionRelative: (params) ->
param = params[0]
param = 1 if param < 1
@y += param
@y = @rows - 1 if @y >= @rows
# CSI Ps ; Ps f
# Horizontal and Vertical Position [row;column] (default =
# [1,1]) (HVP).
HVPosition: (params) ->
params[0] = 1 if params[0] < 1
params[1] = 1 if params[1] < 1
@y = params[0] - 1
@y = @rows - 1 if @y >= @rows
@x = params[1] - 1
@x = @cols - 1 if @x >= @cols
# CSI Pm h Set Mode (SM).
# Ps = 2 -> Keyboard Action Mode (AM).
# Ps = 4 -> Insert Mode (IRM).
# Ps = 1 2 -> Send/receive (SRM).
# Ps = 2 0 -> Automatic Newline (LNM).
# CSI ? Pm h
# DEC Private Mode Set (DECSET).
# Ps = 1 -> Application Cursor Keys (DECCKM).
# Ps = 2 -> Designate USASCII for character sets G0-G3
# (DECANM), and set VT100 mode.
# Ps = 3 -> 132 Column Mode (DECCOLM).
# Ps = 4 -> Smooth (Slow) Scroll (DECSCLM).
# Ps = 5 -> Reverse Video (DECSCNM).
# Ps = 6 -> Origin Mode (DECOM).
# Ps = 7 -> Wraparound Mode (DECAWM).
# Ps = 8 -> Auto-repeat Keys (DECARM).
# Ps = 9 -> Send Mouse X & Y on button press. See the sec-
# tion Mouse Tracking.
# Ps = 1 0 -> Show toolbar (rxvt).
# Ps = 1 2 -> Start Blinking Cursor (att610).
# Ps = 1 8 -> Print form feed (DECPFF).
# Ps = 1 9 -> Set print extent to full screen (DECPEX).
# Ps = 2 5 -> Show Cursor (DECTCEM).
# Ps = 3 0 -> Show scrollbar (rxvt).
# Ps = 3 5 -> Enable font-shifting functions (rxvt).
# Ps = 3 8 -> Enter Tektronix Mode (DECTEK).
# Ps = 4 0 -> Allow 80 -> 132 Mode.
# Ps = 4 1 -> more(1) fix (see curses resource).
# Ps = 4 2 -> Enable Nation Replacement Character sets (DECN-
# RCM).
# Ps = 4 4 -> Turn On Margin Bell.
# Ps = 4 5 -> Reverse-wraparound Mode.
# Ps = 4 6 -> Start Logging. This is normally disabled by a
# compile-time option.
# Ps = 4 7 -> Use Alternate Screen Buffer. (This may be dis-
# abled by the titeInhibit resource).
# Ps = 6 6 -> Application keypad (DECNKM).
# Ps = 6 7 -> Backarrow key sends backspace (DECBKM).
# Ps = 1 0 0 0 -> Send Mouse X & Y on button press and
# release. See the section Mouse Tracking.
# Ps = 1 0 0 1 -> Use Hilite Mouse Tracking.
# Ps = 1 0 0 2 -> Use Cell Motion Mouse Tracking.
# Ps = 1 0 0 3 -> Use All Motion Mouse Tracking.
# Ps = 1 0 0 4 -> Send FocusIn/FocusOut events.
# Ps = 1 0 0 5 -> Enable Extended Mouse Mode.
# Ps = 1 0 1 0 -> Scroll to bottom on tty output (rxvt).
# Ps = 1 0 1 1 -> Scroll to bottom on key press (rxvt).
# Ps = 1 0 3 4 -> Interpret "meta" key, sets eighth bit.
# (enables the eightBitInput resource).
# Ps = 1 0 3 5 -> Enable special modifiers for Alt and Num-
# Lock keys. (This enables the numLock resource).
# Ps = 1 0 3 6 -> Send ESC when Meta modifies a key. (This
# enables the metaSendsEscape resource).
# Ps = 1 0 3 7 -> Send DEL from the editing-keypad Delete
# key.
# Ps = 1 0 3 9 -> Send ESC when Alt modifies a key. (This
# enables the altSendsEscape resource).
# Ps = 1 0 4 0 -> Keep selection even if not highlighted.
# (This enables the keepSelection resource).
# Ps = 1 0 4 1 -> Use the CLIPBOARD selection. (This enables
# the selectToClipboard resource).
# Ps = 1 0 4 2 -> Enable Urgency window manager hint when
# Control-G is received. (This enables the bellIsUrgent
# resource).
# Ps = 1 0 4 3 -> Enable raising of the window when Control-G
# is received. (enables the popOnBell resource).
# Ps = 1 0 4 7 -> Use Alternate Screen Buffer. (This may be
# disabled by the titeInhibit resource).
# Ps = 1 0 4 8 -> Save cursor as in DECSC. (This may be dis-
# abled by the titeInhibit resource).
# Ps = 1 0 4 9 -> Save cursor as in DECSC and use Alternate
# Screen Buffer, clearing it first. (This may be disabled by
# the titeInhibit resource). This combines the effects of the 1
# 0 4 7 and 1 0 4 8 modes. Use this with terminfo-based
# applications rather than the 4 7 mode.
# Ps = 1 0 5 0 -> Set terminfo/termcap function-key mode.
# Ps = 1 0 5 1 -> Set Sun function-key mode.
# Ps = 1 0 5 2 -> Set HP function-key mode.
# Ps = 1 0 5 3 -> Set SCO function-key mode.
# Ps = 1 0 6 0 -> Set legacy keyboard emulation (X11R6).
# Ps = 1 0 6 1 -> Set VT220 keyboard emulation.
# Ps = 2 0 0 4 -> Set bracketed paste mode.
# Modes:
# http://vt100.net/docs/vt220-rm/chapter4.html
setMode: (params) ->
if typeof params is "object"
l = params.length
i = 0
while i < l
@setMode params[i]
i++
return
if not @prefix
switch params
when 4
@insertMode = true
when 20
@convertEol = true
return
if @prefix is "?"
switch params
when 1
@applicationCursor = true
when 2
@setgCharset 0, Terminal::charsets.US
@setgCharset 1, Terminal::charsets.US
@setgCharset 2, Terminal::charsets.US
@setgCharset 3, Terminal::charsets.US
# set VT100 mode here
when 3 # 132 col mode
@savedCols = @cols
@resize 132, @rows
when 6
@originMode = true
when 7
@wraparoundMode = true
when 66
@applicationKeypad = true
# X10 Mouse
# no release, no motion, no wheel, no modifiers.
when 9, 1000, 1002, 1003 # any event mouse
# any event - sends motion events,
# even if there is no button held down.
@x10Mouse = params is 9
@vt200Mouse = params is 1000
@normalMouse = params > 1000
@mouseEvents = true
@body.style.cursor = 'pointer'
when 1004 # send focusin/focusout events
# focusin: ^[[I
# focusout: ^[[O
@sendFocus = true
when 1005 # utf8 ext mode mouse
@utfMouse = true
# for wide terminals
# simply encodes large values as utf8 characters
when 1006 # sgr ext mode mouse
@sgrMouse = true
# for wide terminals
# does not add 32 to fields
# press: ^[[<b;x;yM
# release: ^[[<b;x;ym
when 1015 # urxvt ext mode mouse
@urxvtMouse = true
# for wide terminals
# numbers for fields
# press: ^[[b;x;yM
# motion: ^[[b;x;yT
when 25 # show cursor
@cursorHidden = false
# alt screen buffer cursor
#@saveCursor();
when 1049, 47, 1047 # alt screen buffer
unless @normal
normal =
screen: @screen
x: @x
y: @y
shift: @shift
scrollTop: @scrollTop
scrollBottom: @scrollBottom
tabs: @tabs
@reset()
@normal = normal
@showCursor()
# CSI Pm l Reset Mode (RM).
# Ps = 2 -> Keyboard Action Mode (AM).
# Ps = 4 -> Replace Mode (IRM).
# Ps = 1 2 -> Send/receive (SRM).
# Ps = 2 0 -> Normal Linefeed (LNM).
# CSI ? Pm l
# DEC Private Mode Reset (DECRST).
# Ps = 1 -> Normal Cursor Keys (DECCKM).
# Ps = 2 -> Designate VT52 mode (DECANM).
# Ps = 3 -> 80 Column Mode (DECCOLM).
# Ps = 4 -> Jump (Fast) Scroll (DECSCLM).
# Ps = 5 -> Normal Video (DECSCNM).
# Ps = 6 -> Normal Cursor Mode (DECOM).
# Ps = 7 -> No Wraparound Mode (DECAWM).
# Ps = 8 -> No Auto-repeat Keys (DECARM).
# Ps = 9 -> Don't send Mouse X & Y on button press.
# Ps = 1 0 -> Hide toolbar (rxvt).
# Ps = 1 2 -> Stop Blinking Cursor (att610).
# Ps = 1 8 -> Don't print form feed (DECPFF).
# Ps = 1 9 -> Limit print to scrolling region (DECPEX).
# Ps = 2 5 -> Hide Cursor (DECTCEM).
# Ps = 3 0 -> Don't show scrollbar (rxvt).
# Ps = 3 5 -> Disable font-shifting functions (rxvt).
# Ps = 4 0 -> Disallow 80 -> 132 Mode.
# Ps = 4 1 -> No more(1) fix (see curses resource).
# Ps = 4 2 -> Disable Nation Replacement Character sets (DEC-
# NRCM).
# Ps = 4 4 -> Turn Off Margin Bell.
# Ps = 4 5 -> No Reverse-wraparound Mode.
# Ps = 4 6 -> Stop Logging. (This is normally disabled by a
# compile-time option).
# Ps = 4 7 -> Use Normal Screen Buffer.
# Ps = 6 6 -> Numeric keypad (DECNKM).
# Ps = 6 7 -> Backarrow key sends delete (DECBKM).
# Ps = 1 0 0 0 -> Don't send Mouse X & Y on button press and
# release. See the section Mouse Tracking.
# Ps = 1 0 0 1 -> Don't use Hilite Mouse Tracking.
# Ps = 1 0 0 2 -> Don't use Cell Motion Mouse Tracking.
# Ps = 1 0 0 3 -> Don't use All Motion Mouse Tracking.
# Ps = 1 0 0 4 -> Don't send FocusIn/FocusOut events.
# Ps = 1 0 0 5 -> Disable Extended Mouse Mode.
# Ps = 1 0 1 0 -> Don't scroll to bottom on tty output
# (rxvt).
# Ps = 1 0 1 1 -> Don't scroll to bottom on key press (rxvt).
# Ps = 1 0 3 4 -> Don't interpret "meta" key. (This disables
# the eightBitInput resource).
# Ps = 1 0 3 5 -> Disable special modifiers for Alt and Num-
# Lock keys. (This disables the numLock resource).
# Ps = 1 0 3 6 -> Don't send ESC when Meta modifies a key.
# (This disables the metaSendsEscape resource).
# Ps = 1 0 3 7 -> Send VT220 Remove from the editing-keypad
# Delete key.
# Ps = 1 0 3 9 -> Don't send ESC when Alt modifies a key.
# (This disables the altSendsEscape resource).
# Ps = 1 0 4 0 -> Do not keep selection when not highlighted.
# (This disables the keepSelection resource).
# Ps = 1 0 4 1 -> Use the PRIMARY selection. (This disables
# the selectToClipboard resource).
# Ps = 1 0 4 2 -> Disable Urgency window manager hint when
# Control-G is received. (This disables the bellIsUrgent
# resource).
# Ps = 1 0 4 3 -> Disable raising of the window when Control-
# G is received. (This disables the popOnBell resource).
# Ps = 1 0 4 7 -> Use Normal Screen Buffer, clearing screen
# first if in the Alternate Screen. (This may be disabled by
# the titeInhibit resource).
# Ps = 1 0 4 8 -> Restore cursor as in DECRC. (This may be
# disabled by the titeInhibit resource).
# Ps = 1 0 4 9 -> Use Normal Screen Buffer and restore cursor
# as in DECRC. (This may be disabled by the titeInhibit
# resource). This combines the effects of the 1 0 4 7 and 1 0
# 4 8 modes. Use this with terminfo-based applications rather
# than the 4 7 mode.
# Ps = 1 0 5 0 -> Reset terminfo/termcap function-key mode.
# Ps = 1 0 5 1 -> Reset Sun function-key mode.
# Ps = 1 0 5 2 -> Reset HP function-key mode.
# Ps = 1 0 5 3 -> Reset SCO function-key mode.
# Ps = 1 0 6 0 -> Reset legacy keyboard emulation (X11R6).
# Ps = 1 0 6 1 -> Reset keyboard emulation to Sun/PC style.
# Ps = 2 0 0 4 -> Reset bracketed paste mode.
resetMode: (params) ->
if typeof params is "object"
l = params.length
i = 0
while i < l
@resetMode params[i]
i++
return
if not @prefix
switch params
when 4
@insertMode = false
when 20
@convertEol = false
return
if @prefix is "?"
switch params
when 1
@applicationCursor = false
when 3
@resize @savedCols, @rows if @cols is 132 and @savedCols
delete @savedCols
when 6
@originMode = false
when 7
@wraparoundMode = false
when 66
@applicationKeypad = false
when 9, 1000, 1002 , 1003 # any event mouse
@x10Mouse = false
@vt200Mouse = false
@normalMouse = false
@mouseEvents = false
@body.style.cursor = ""
when 1004 # send focusin/focusout events
@sendFocus = false
when 1005 # utf8 ext mode mouse
@utfMouse = false
when 1006 # sgr ext mode mouse
@sgrMouse = false
when 1015 # urxvt ext mode mouse
@urxvtMouse = false
when 25 # hide cursor
@cursorHidden = true
when 1049, 47, 1047 # normal screen buffer - clearing it first
if @normal
@screen = @normal.screen
@x = @normal.x
@y = @normal.y
@shift = @normal.shift
@scrollTop = @normal.scrollTop
@scrollBottom = @normal.scrollBottom
@tabs = @normal.tabs
@normal = null
@reset()
@showCursor()
# CSI Ps ; Ps r
# Set Scrolling Region [top;bottom] (default = full size of win-
# dow) (DECSTBM).
# CSI ? Pm r
setScrollRegion: (params) ->
return if @prefix
@scrollTop = (params[0] or 1) - 1
@scrollBottom = (params[1] or @rows) - 1
@x = 0
@y = 0
# CSI s
# Save cursor (ANSI.SYS).
saveCursor: (params) ->
@savedX = @x
@savedY = @y
# CSI u
# Restore cursor (ANSI.SYS).
restoreCursor: (params) ->
@x = @savedX or 0
@y = @savedY or 0
## Lesser Used ##
# CSI Ps I
# Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).
cursorForwardTab: (params) ->
param = params[0] or 1
@x = @nextStop() while param--
# CSI Ps S Scroll up Ps lines (default = 1) (SU).
scrollUp: (params) ->
param = params[0] or 1
while param--
@screen.splice @scrollTop, 1
@screen.splice @scrollBottom, 0, [@blankLine(), true]
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
# CSI Ps T Scroll down Ps lines (default = 1) (SD).
scrollDown: (params) ->
param = params[0] or 1
while param--
@screen.splice @scrollBottom, 1
@screen.splice @scrollTop, 0, [@blankLine(), true]
for i in [@scrollTop..@scrollBottom]
@screen[i + @shift][1] = true
# CSI Ps ; Ps ; Ps ; Ps ; Ps T
# Initiate highlight mouse tracking. Parameters are
# [func;startx;starty;firstrow;lastrow]. See the section Mouse
# Tracking.
initMouseTracking: (params) ->
# Relevant: DECSET 1001
# CSI > Ps; Ps T
# Reset one or more features of the title modes to the default
# value. Normally, "reset" disables the feature. It is possi-
# ble to disable the ability to reset features by compiling a
# different default for the title modes into xterm.
# Ps = 0 -> Do not set window/icon labels using hexadecimal.
# Ps = 1 -> Do not query window/icon labels using hexadeci-
# mal.
# Ps = 2 -> Do not set window/icon labels using UTF-8.
# Ps = 3 -> Do not query window/icon labels using UTF-8.
# (See discussion of "Title Modes").
resetTitleModes: (params) ->
# CSI Ps Z Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).
cursorBackwardTab: (params) ->
param = params[0] or 1
@x = @prevStop() while param--
# CSI Ps b Repeat the preceding graphic character Ps times (REP).
repeatPrecedingCharacter: (params) ->
param = params[0] or 1
line = @screen[@y + @shift][0]
ch = line[@x - 1] or @defAttr
line[@x++] = ch while param--
@screen[@y + @shift][1] = true
# CSI Ps g Tab Clear (TBC).
# Ps = 0 -> Clear Current Column (default).
# Ps = 3 -> Clear All.
# Potentially:
# Ps = 2 -> Clear Stops on Line.
# http://vt100.net/annarbor/aaa-ug/section6.html
tabClear: (params) ->
param = params[0]
if param <= 0
delete @tabs[@x]
else
@tabs = {} if param is 3
# CSI Pm i Media Copy (MC).
# Ps = 0 -> Print screen (default).
# Ps = 4 -> Turn off printer controller mode.
# Ps = 5 -> Turn on printer controller mode.
# CSI ? Pm i
# Media Copy (MC, DEC-specific).
# Ps = 1 -> Print line containing cursor.
# Ps = 4 -> Turn off autoprint mode.
# Ps = 5 -> Turn on autoprint mode.
# Ps = 1 0 -> Print composed display, ignores DECPEX.
# Ps = 1 1 -> Print all pages.
mediaCopy: (params) ->
# CSI > Ps; Ps m
# Set or reset resource-values used by xterm to decide whether
# to construct escape sequences holding information about the
# modifiers pressed with a given key. The first parameter iden-
# tifies the resource to set/reset. The second parameter is the
# value to assign to the resource. If the second parameter is
# omitted, the resource is reset to its initial value.
# Ps = 1 -> modifyCursorKeys.
# Ps = 2 -> modifyFunctionKeys.
# Ps = 4 -> modifyOtherKeys.
# If no parameters are given, all resources are reset to their
# initial values.
setResources: (params) ->
# CSI > Ps n
# Disable modifiers which may be enabled via the CSI > Ps; Ps m
# sequence. This corresponds to a resource value of "-1", which
# cannot be set with the other sequence. The parameter identi-
# fies the resource to be disabled:
# Ps = 1 -> modifyCursorKeys.
# Ps = 2 -> modifyFunctionKeys.
# Ps = 4 -> modifyOtherKeys.
# If the parameter is omitted, modifyFunctionKeys is disabled.
# When modifyFunctionKeys is disabled, xterm uses the modifier
# keys to make an extended sequence of functions rather than
# adding a parameter to each function key to denote the modi-
# fiers.
disableModifiers: (params) ->
# CSI > Ps p
# Set resource value pointerMode. This is used by xterm to
# decide whether to hide the pointer cursor as the user types.
# Valid values for the parameter:
# Ps = 0 -> never hide the pointer.
# Ps = 1 -> hide if the mouse tracking mode is not enabled.
# Ps = 2 -> always hide the pointer. If no parameter is
# given, xterm uses the default, which is 1 .
setPointerMode: (params) ->
# CSI ! p Soft terminal reset (DECSTR).
# http://vt100.net/docs/vt220-rm/table4-10.html
softReset: (params) ->
@cursorHidden = false
@insertMode = false
@originMode = false
@wraparoundMode = false # autowrap
@applicationKeypad = false # ?
@applicationCursor = false
@scrollTop = 0
@scrollBottom = @rows - 1
@curAttr = @defAttr
@x = @y = 0 # ?
@charset = null
@glevel = 0 # ??
@charsets = [null] # ??
# CSI Ps$ p
# Request ANSI mode (DECRQM). For VT300 and up, reply is
# CSI Ps; Pm$ y
# where Ps is the mode number as in RM, and Pm is the mode
# value:
# 0 - not recognized
# 1 - set
# 2 - reset
# 3 - permanently set
# 4 - permanently reset
requestAnsiMode: (params) ->
# CSI ? Ps$ p
# Request DEC private mode (DECRQM). For VT300 and up, reply is
# CSI ? Ps; Pm$ p
# where Ps is the mode number as in DECSET, Pm is the mode value
# as in the ANSI DECRQM.
requestPrivateMode: (params) ->
# CSI Ps ; Ps " p
# Set conformance level (DECSCL). Valid values for the first
# parameter:
# Ps = 6 1 -> VT100.
# Ps = 6 2 -> VT200.
# Ps = 6 3 -> VT300.
# Valid values for the second parameter:
# Ps = 0 -> 8-bit controls.
# Ps = 1 -> 7-bit controls (always set for VT100).
# Ps = 2 -> 8-bit controls.
setConformanceLevel: (params) ->
# CSI Ps q Load LEDs (DECLL).
# Ps = 0 -> Clear all LEDS (default).
# Ps = 1 -> Light Num Lock.
# Ps = 2 -> Light Caps Lock.
# Ps = 3 -> Light Scroll Lock.
# Ps = 2 1 -> Extinguish Num Lock.
# Ps = 2 2 -> Extinguish Caps Lock.
# Ps = 2 3 -> Extinguish Scroll Lock.
loadLEDs: (params) ->
# CSI Ps SP q
# Set cursor style (DECSCUSR, VT520).
# Ps = 0 -> blinking block.
# Ps = 1 -> blinking block (default).
# Ps = 2 -> steady block.
# Ps = 3 -> blinking underline.
# Ps = 4 -> steady underline.
setCursorStyle: (params) ->
# CSI Ps " q
# Select character protection attribute (DECSCA). Valid values
# for the parameter:
# Ps = 0 -> DECSED and DECSEL can erase (default).
# Ps = 1 -> DECSED and DECSEL cannot erase.
# Ps = 2 -> DECSED and DECSEL can erase.
setCharProtectionAttr: (params) ->
# CSI ? Pm r
# Restore DEC Private Mode Values. The value of Ps previously
# saved is restored. Ps values are the same as for DECSET.
restorePrivateValues: (params) ->
# CSI Pt; Pl; Pb; Pr; Ps$ r
# Change Attributes in Rectangular Area (DECCARA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# Ps denotes the SGR attributes to change: 0, 1, 4, 5, 7.
# NOTE: xterm doesn't enable this code by default.
setAttrInRectangle: (params) ->
t = params[0]
l = params[1]
b = params[2]
r = params[3]
attr = params[4]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @cloneAttr attr, line[i].ch
i++
t++
# CSI ? Pm s
# Save DEC Private Mode Values. Ps values are the same as for
# DECSET.
savePrivateValues: (params) ->
# CSI Ps ; Ps ; Ps t
# Window manipulation (from dtterm, as well as extensions).
# These controls may be disabled using the allowWindowOps
# resource. Valid values for the first (and any additional
# parameters) are:
# Ps = 1 -> De-iconify window.
# Ps = 2 -> Iconify window.
# Ps = 3 ; x ; y -> Move window to [x, y].
# Ps = 4 ; height ; width -> Resize the xterm window to
# height and width in pixels.
# Ps = 5 -> Raise the xterm window to the front of the stack-
# ing order.
# Ps = 6 -> Lower the xterm window to the bottom of the
# stacking order.
# Ps = 7 -> Refresh the xterm window.
# Ps = 8 ; height ; width -> Resize the text area to
# [height;width] in characters.
# Ps = 9 ; 0 -> Restore maximized window.
# Ps = 9 ; 1 -> Maximize window (i.e., resize to screen
# size).
# Ps = 1 0 ; 0 -> Undo full-screen mode.
# Ps = 1 0 ; 1 -> Change to full-screen.
# Ps = 1 1 -> Report xterm window state. If the xterm window
# is open (non-iconified), it returns CSI 1 t . If the xterm
# window is iconified, it returns CSI 2 t .
# Ps = 1 3 -> Report xterm window position. Result is CSI 3
# ; x ; y t
# Ps = 1 4 -> Report xterm window in pixels. Result is CSI
# 4 ; height ; width t
# Ps = 1 8 -> Report the size of the text area in characters.
# Result is CSI 8 ; height ; width t
# Ps = 1 9 -> Report the size of the screen in characters.
# Result is CSI 9 ; height ; width t
# Ps = 2 0 -> Report xterm window's icon label. Result is
# OSC L label ST
# Ps = 2 1 -> Report xterm window's title. Result is OSC l
# label ST
# Ps = 2 2 ; 0 -> Save xterm icon and window title on
# stack.
# Ps = 2 2 ; 1 -> Save xterm icon title on stack.
# Ps = 2 2 ; 2 -> Save xterm window title on stack.
# Ps = 2 3 ; 0 -> Restore xterm icon and window title from
# stack.
# Ps = 2 3 ; 1 -> Restore xterm icon title from stack.
# Ps = 2 3 ; 2 -> Restore xterm window title from stack.
# Ps >= 2 4 -> Resize to Ps lines (DECSLPP).
manipulateWindow: (params) ->
# CSI Pt; Pl; Pb; Pr; Ps$ t
# Reverse Attributes in Rectangular Area (DECRARA), VT400 and
# up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# Ps denotes the attributes to reverse, i.e., 1, 4, 5, 7.
# NOTE: xterm doesn't enable this code by default.
reverseAttrInRectangle: (params) ->
# CSI > Ps; Ps t
# Set one or more features of the title modes. Each parameter
# enables a single feature.
# Ps = 0 -> Set window/icon labels using hexadecimal.
# Ps = 1 -> Query window/icon labels using hexadecimal.
# Ps = 2 -> Set window/icon labels using UTF-8.
# Ps = 3 -> Query window/icon labels using UTF-8. (See dis-
# cussion of "Title Modes")
setTitleModeFeature: (params) ->
# CSI Ps SP t
# Set warning-bell volume (DECSWBV, VT520).
# Ps = 0 or 1 -> off.
# Ps = 2 , 3 or 4 -> low.
# Ps = 5 , 6 , 7 , or 8 -> high.
setWarningBellVolume: (params) ->
# CSI Ps SP u
# Set margin-bell volume (DECSMBV, VT520).
# Ps = 1 -> off.
# Ps = 2 , 3 or 4 -> low.
# Ps = 0 , 5 , 6 , 7 , or 8 -> high.
setMarginBellVolume: (params) ->
# CSI Pt; Pl; Pb; Pr; Pp; Pt; Pl; Pp$ v
# Copy Rectangular Area (DECCRA, VT400 and up).
# Pt; Pl; Pb; Pr denotes the rectangle.
# Pp denotes the source page.
# Pt; Pl denotes the target location.
# Pp denotes the target page.
# NOTE: xterm doesn't enable this code by default.
copyRectangle: (params) ->
# CSI Pt ; Pl ; Pb ; Pr ' w
# Enable Filter Rectangle (DECEFR), VT420 and up.
# Parameters are [top;left;bottom;right].
# Defines the coordinates of a filter rectangle and activates
# it. Anytime the locator is detected outside of the filter
# rectangle, an outside rectangle event is generated and the
# rectangle is disabled. Filter rectangles are always treated
# as "one-shot" events. Any parameters that are omitted default
# to the current locator position. If all parameters are omit-
# ted, any locator motion will be reported. DECELR always can-
# cels any prevous rectangle definition.
enableFilterRectangle: (params) ->
# CSI Ps x Request Terminal Parameters (DECREQTPARM).
# if Ps is a "0" (default) or "1", and xterm is emulating VT100,
# the control sequence elicits a response of the same form whose
# parameters describe the terminal:
# Ps -> the given Ps incremented by 2.
# Pn = 1 <- no parity.
# Pn = 1 <- eight bits.
# Pn = 1 <- 2 8 transmit 38.4k baud.
# Pn = 1 <- 2 8 receive 38.4k baud.
# Pn = 1 <- clock multiplier.
# Pn = 0 <- STP flags.
requestParameters: (params) ->
# CSI Ps x Select Attribute Change Extent (DECSACE).
# Ps = 0 -> from start to end position, wrapped.
# Ps = 1 -> from start to end position, wrapped.
# Ps = 2 -> rectangle (exact).
selectChangeExtent: (params) ->
# CSI Pc; Pt; Pl; Pb; Pr$ x
# Fill Rectangular Area (DECFRA), VT420 and up.
# Pc is the character to use.
# Pt; Pl; Pb; Pr denotes the rectangle.
# NOTE: xterm doesn't enable this code by default.
fillRectangle: (params) ->
ch = params[0]
t = params[1]
l = params[2]
b = params[3]
r = params[4]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @cloneAttr line[i][0], String.fromCharCode(ch)
i++
t++
# CSI Ps ; Pu ' z
# Enable Locator Reporting (DECELR).
# Valid values for the first parameter:
# Ps = 0 -> Locator disabled (default).
# Ps = 1 -> Locator enabled.
# Ps = 2 -> Locator enabled for one report, then disabled.
# The second parameter specifies the coordinate unit for locator
# reports.
# Valid values for the second parameter:
# Pu = 0 <- or omitted -> default to character cells.
# Pu = 1 <- device physical pixels.
# Pu = 2 <- character cells.
enableLocatorReporting: (params) ->
val = params[0] > 0
# CSI Pt; Pl; Pb; Pr$ z
# Erase Rectangular Area (DECERA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
# NOTE: xterm doesn't enable this code by default.
eraseRectangle: (params) ->
t = params[0]
l = params[1]
b = params[2]
r = params[3]
while t < b + 1
line = @screen[t + @shift][0]
@screen[t + @shift][1] = true
i = l
while i < r
line[i] = @eraseAttr()
i++
t++
# CSI Pm ' {
# Select Locator Events (DECSLE).
# Valid values for the first (and any additional parameters)
# are:
# Ps = 0 -> only respond to explicit host requests (DECRQLP).
# (This is default). It also cancels any filter
# rectangle.
# Ps = 1 -> report button down transitions.
# Ps = 2 -> do not report button down transitions.
# Ps = 3 -> report button up transitions.
# Ps = 4 -> do not report button up transitions.
setLocatorEvents: (params) ->
# CSI Pt; Pl; Pb; Pr$ {
# Selective Erase Rectangular Area (DECSERA), VT400 and up.
# Pt; Pl; Pb; Pr denotes the rectangle.
selectiveEraseRectangle: (params) ->
# CSI Ps ' |
# Request Locator Position (DECRQLP).
# Valid values for the parameter are:
# Ps = 0 , 1 or omitted -> transmit a single DECLRP locator
# report.
# If Locator Reporting has been enabled by a DECELR, xterm will
# respond with a DECLRP Locator Report. This report is also
# generated on button up and down events if they have been
# enabled with a DECSLE, or when the locator is detected outside
# of a filter rectangle, if filter rectangles have been enabled
# with a DECEFR.
# -> CSI Pe ; Pb ; Pr ; Pc ; Pp & w
# Parameters are [event;button;row;column;page].
# Valid values for the event:
# Pe = 0 -> locator unavailable - no other parameters sent.
# Pe = 1 -> request - xterm received a DECRQLP.
# Pe = 2 -> left button down.
# Pe = 3 -> left button up.
# Pe = 4 -> middle button down.
# Pe = 5 -> middle button up.
# Pe = 6 -> right button down.
# Pe = 7 -> right button up.
# Pe = 8 -> M4 button down.
# Pe = 9 -> M4 button up.
# Pe = 1 0 -> locator outside filter rectangle.
# ``button'' parameter is a bitmask indicating which buttons are
# pressed:
# Pb = 0 <- no buttons down.
# Pb & 1 <- right button down.
# Pb & 2 <- middle button down.
# Pb & 4 <- left button down.
# Pb & 8 <- M4 button down.
# ``row'' and ``column'' parameters are the coordinates of the
# locator position in the xterm window, encoded as ASCII deci-
# mal.
# The ``page'' parameter is not used by xterm, and will be omit-
# ted.
requestLocatorPosition: (params) ->
# CSI P m SP }
# Insert P s Column(s) (default = 1) (DECIC), VT420 and up.
# NOTE: xterm doesn't enable this code by default.
insertColumns: ->
param = params[0]
l = @rows + @shift
while param--
i = @shift
while i < l
@screen[i][0].splice @x + 1, 0, @eraseAttr()
@screen[i][0].pop()
i++
@screen[i][1] = true
# CSI P m SP ~
# Delete P s Column(s) (default = 1) (DECDC), VT420 and up
# NOTE: xterm doesn't enable this code by default.
deleteColumns: ->
param = params[0]
l = @rows + @shift
while param--
i = @shift
while i < l
@screen[i][0].splice @x, 1
@screen[i][0].push @eraseAttr()
i++
@screen[i][1] = true
# DEC Special Character and Line Drawing Set.
# http://vt100.net/docs/vt102-ug/table5-13.html
# A lot of curses apps use this if they see TERM=xterm.
# testing: echo -e '\e(0a\e(B'
# The xterm output sometimes seems to conflict with the
# reference above. xterm seems in line with the reference
# when running vttest however.
# The table below now uses xterm's output from vttest.
charsets:
SCLD:# (0
"`": "◆" # '◆'
a: "▒" # '▒'
b: "\t" # '\t'
c: "\f" # '\f'
d: "\r" # '\r'
e: "\n" # '\n'
f: "°" # '°'
g: "±" # '±'
h: "" # '\u2424' (NL)
i: "\x0b" # '\v'
j: "┘" # '┘'
k: "┐" # '┐'
l: "┌" # '┌'
m: "└" # '└'
n: "┼" # '┼'
o: "⎺" # '⎺'
p: "⎻" # '⎻'
q: "─" # '─'
r: "⎼" # '⎼'
s: "⎽" # '⎽'
t: "├" # '├'
u: "┤" # '┤'
v: "┴" # '┴'
w: "┬" # '┬'
x: "│" # '│'
y: "≤" # '≤'
z: "≥" # '≥'
"{": "π" # 'π'
"|": "≠" # '≠'
"}": "£" # '£'
"~": "·" # '·'
UK: null # (A
US: null # (B (USASCII)
Dutch: null # (4
Finnish: null # (C or (5
French: null # (R
FrenchCanadian: null # (Q
German: null # (K
Italian: null # (Y
NorwegianDanish: null # (E or (6
Spanish: null # (Z
Swedish: null # (H or (7
Swiss: null # (=
ISOLatin: null # /A
window.Terminal = Terminal
|
[
{
"context": "listedEmails).toEqual jasmine.objectContaining [ 'bonnie_2@example.com', 'bonnie_3@example.com', 'bonnie_4@example.com',",
"end": 512,
"score": 0.9999231100082397,
"start": 492,
"tag": "EMAIL",
"value": "bonnie_2@example.com"
},
{
"context": "smine.objectContaining [ 'b... | spec/javascripts/admin_views/users_view_spec.js.coffee | projectcypress/bonnie | 0 | describe 'UsersViews', ->
beforeEach ->
jasmine.getJSONFixtures().clearCache()
users_index = getJSONFixture("ajax/users.json")
users = new Thorax.Collections.Users(users_index)
users.trigger('reset', users, {});
@view = new Thorax.Views.Users(collection: users)
@view.render()
it 'initializes', ->
listedEmails = @view.$('td.user-email > div:first-of-type').toArray().map (e) ->
e.innerText
expect(listedEmails).toEqual jasmine.objectContaining [ 'bonnie_2@example.com', 'bonnie_3@example.com', 'bonnie_4@example.com', 'bonnie@example.com' ]
| 13210 | describe 'UsersViews', ->
beforeEach ->
jasmine.getJSONFixtures().clearCache()
users_index = getJSONFixture("ajax/users.json")
users = new Thorax.Collections.Users(users_index)
users.trigger('reset', users, {});
@view = new Thorax.Views.Users(collection: users)
@view.render()
it 'initializes', ->
listedEmails = @view.$('td.user-email > div:first-of-type').toArray().map (e) ->
e.innerText
expect(listedEmails).toEqual jasmine.objectContaining [ '<EMAIL>', '<EMAIL>', '<EMAIL>', '<EMAIL>' ]
| true | describe 'UsersViews', ->
beforeEach ->
jasmine.getJSONFixtures().clearCache()
users_index = getJSONFixture("ajax/users.json")
users = new Thorax.Collections.Users(users_index)
users.trigger('reset', users, {});
@view = new Thorax.Views.Users(collection: users)
@view.render()
it 'initializes', ->
listedEmails = @view.$('td.user-email > div:first-of-type').toArray().map (e) ->
e.innerText
expect(listedEmails).toEqual jasmine.objectContaining [ 'PI:EMAIL:<EMAIL>END_PI', 'PI:EMAIL:<EMAIL>END_PI', 'PI:EMAIL:<EMAIL>END_PI', 'PI:EMAIL:<EMAIL>END_PI' ]
|
[
{
"context": "an\", ->\n query = db.products.find({\"id >\" : \"steve\"})\n query.sql.should.equal(\"SELECT * FROM pr",
"end": 2042,
"score": 0.9883984327316284,
"start": 2037,
"tag": "NAME",
"value": "steve"
},
{
"context": "an\", ->\n query = db.products.find({\"id <... | test/pg_query_spec.coffee | dmorosinotto/massive-js | 1 | massive = require("../index")
should = require("should")
util = require("util")
helper = require('./pg_helper')
describe "Postgres Queries", ->
db = null
before (done) ->
massive.connect helper.connectionString(), (err,_db) ->
db = _db
done()
describe "initialization", ->
it "sets the table name", ->
db.products.name.should.equal("products")
it "defaults the pk to id", ->
db.products.pk.should.equal("id")
describe "SELECT queries", ->
it "runs a select *", ->
query = db.products.find()
query.sql.should.equal "SELECT * FROM products"
query.params.length.should.equal 0
it "adds columns when specified", ->
query = db.products.find ["name"]
query.sql.should.equal "SELECT name FROM products"
query.params.length.should.equal 0
it "adds columns when specified in criteria", ->
query = db.products.find {}, {columns : "name"}
query.sql.should.equal "SELECT name FROM products"
query.params.length.should.equal 0
it "adds a where when id is a number", ->
query = db.products.find {id : 1}
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 1")
query.params.length.should.equal 0
it "adds a where as a primary key", ->
query = db.products.find(5)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5")
query.params.length.should.equal 0
it "adds a LIMIT if specified", ->
query = db.products.find(5).limit(1)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nLIMIT 1")
it "adds a LIMIT with SKIP if specified", ->
query = db.products.find(5).limit(10,1)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nLIMIT(10,1)")
it "adds an ORDER if specified", ->
query = db.products.find(5).order("name")
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nORDER BY name")
it "handles greater than", ->
query = db.products.find({"id >" : "steve"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" > $1")
query.params.length.should.equal 1
it "handles less than", ->
query = db.products.find({"id <" : "steve"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" < $1")
query.params.length.should.equal 1
it "handles bang equal", ->
query = db.products.find({"id !=" : "steve"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" <> $1")
query.params.length.should.equal 1
it "handles ineqaulity", ->
query = db.products.find({"id <>" : "steve"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" <> $1")
query.params.length.should.equal 1
it "handles IN", ->
query = db.products.find({id : ["steve","juice","pete"]})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" IN ($1, $2, $3)")
query.params.length.should.equal 3
it "handles NOT IN", ->
query = db.products.find({"id != ": ["steve","juice","pete"]})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" NOT IN ($1, $2, $3)")
query.params.length.should.equal 3
it "handles inline goodness", ->
query = db.run("select * from crazytown where id = $1", [1])
query.sql.should.equal("select * from crazytown where id = $1")
query.params.length.should.equal 1
describe "destroy", ->
it "creates a delete everything", ->
query = db.products.destroy()
query.sql.should.equal "DELETE FROM products"
query.params.length.should.equal 0
it "uses where when specified as an argument", ->
query = db.products.destroy({id : 1})
query.sql.should.equal "DELETE FROM products \nWHERE \"id\" = 1"
query.params.length.should.equal 0
it "adds a where as a primary key", ->
query = db.products.destroy(6)
query.sql.should.equal("DELETE FROM products \nWHERE \"id\" = 6")
query.params.length.should.equal 0
describe "insert", ->
it "creates a basic insert with returning", ->
query = db.products.insert({name : "steve", price : 12.00})
query.sql.should.equal "INSERT INTO products (name, price) VALUES\n($1, $2) \nRETURNING *"
query.params.length.should.equal 2
it "creates a batch for item arrays", ->
items = [{title:"stuffy stuff", price: 12.00, desc : "bubble"},{title:"poofy poof", price: 24.00, desc : "glurp"}]
query = db.products.insert(items)
query.sql.should.equal "INSERT INTO products (title, price, desc) VALUES\n($1, $2, $3),\n($4, $5, $6) \nRETURNING *"
query.params.length.should.equal 6
it "throws an error if no data was supplied", ->
(-> db.products.insert().execute()).should.throw
describe "updates", ->
it "creates a basic update", ->
query = db.products.update({name:"pumpkin", price:1000}, 12)
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" = 12")
query.params.length.should.equal 2
it "creates a basic update with a string key", ->
query = db.products.update({name:"pumpkin", price:1000}, "12")
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" = $3")
query.params.length.should.equal 3
it "creates a basic update with multi result", ->
query = db.products.update({name:"pumpkin", price:1000}, {"id >": 12})
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" > 12")
query.params.length.should.equal 2
it "updates all rows", ->
query = db.products.update({name:"leto", sand: true})
query.sql.should.equal("UPDATE products SET name = $1, sand = $2")
query.params.length.should.equal 2
describe "aggregates", ->
it "counts with SELECT COUNT", ->
query = db.products.count()
query.sql.should.equal("SELECT COUNT(1) FROM products")
it "counts with SELECT COUNT and a WHERE", ->
query = db.products.count({"id > " : 1})
query.sql.should.equal("SELECT COUNT(1) FROM products \nWHERE \"id\" > 1")
describe "events", ->
it "fires iterator when new events are added", ->
query = db.products.find ->
query.on "row", (row)->
should.exist(row)
describe "iterators on tables and queries", ->
it "has an each method", ->
query = db.products.find()
should.exist query.each
it "should iterate", ->
query = db.products.find()
query.each (err,result) ->
should.exist result
it "tables should have an each method", ->
should.exist db.products.each | 182579 | massive = require("../index")
should = require("should")
util = require("util")
helper = require('./pg_helper')
describe "Postgres Queries", ->
db = null
before (done) ->
massive.connect helper.connectionString(), (err,_db) ->
db = _db
done()
describe "initialization", ->
it "sets the table name", ->
db.products.name.should.equal("products")
it "defaults the pk to id", ->
db.products.pk.should.equal("id")
describe "SELECT queries", ->
it "runs a select *", ->
query = db.products.find()
query.sql.should.equal "SELECT * FROM products"
query.params.length.should.equal 0
it "adds columns when specified", ->
query = db.products.find ["name"]
query.sql.should.equal "SELECT name FROM products"
query.params.length.should.equal 0
it "adds columns when specified in criteria", ->
query = db.products.find {}, {columns : "name"}
query.sql.should.equal "SELECT name FROM products"
query.params.length.should.equal 0
it "adds a where when id is a number", ->
query = db.products.find {id : 1}
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 1")
query.params.length.should.equal 0
it "adds a where as a primary key", ->
query = db.products.find(5)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5")
query.params.length.should.equal 0
it "adds a LIMIT if specified", ->
query = db.products.find(5).limit(1)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nLIMIT 1")
it "adds a LIMIT with SKIP if specified", ->
query = db.products.find(5).limit(10,1)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nLIMIT(10,1)")
it "adds an ORDER if specified", ->
query = db.products.find(5).order("name")
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nORDER BY name")
it "handles greater than", ->
query = db.products.find({"id >" : "<NAME>"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" > $1")
query.params.length.should.equal 1
it "handles less than", ->
query = db.products.find({"id <" : "<NAME>"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" < $1")
query.params.length.should.equal 1
it "handles bang equal", ->
query = db.products.find({"id !=" : "<NAME>"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" <> $1")
query.params.length.should.equal 1
it "handles ineqaulity", ->
query = db.products.find({"id <>" : "<NAME>"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" <> $1")
query.params.length.should.equal 1
it "handles IN", ->
query = db.products.find({id : ["<NAME>","juice","<NAME>"]})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" IN ($1, $2, $3)")
query.params.length.should.equal 3
it "handles NOT IN", ->
query = db.products.find({"id != ": ["<NAME>","juice","<NAME>"]})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" NOT IN ($1, $2, $3)")
query.params.length.should.equal 3
it "handles inline goodness", ->
query = db.run("select * from crazytown where id = $1", [1])
query.sql.should.equal("select * from crazytown where id = $1")
query.params.length.should.equal 1
describe "destroy", ->
it "creates a delete everything", ->
query = db.products.destroy()
query.sql.should.equal "DELETE FROM products"
query.params.length.should.equal 0
it "uses where when specified as an argument", ->
query = db.products.destroy({id : 1})
query.sql.should.equal "DELETE FROM products \nWHERE \"id\" = 1"
query.params.length.should.equal 0
it "adds a where as a primary key", ->
query = db.products.destroy(6)
query.sql.should.equal("DELETE FROM products \nWHERE \"id\" = 6")
query.params.length.should.equal 0
describe "insert", ->
it "creates a basic insert with returning", ->
query = db.products.insert({name : "<NAME>", price : 12.00})
query.sql.should.equal "INSERT INTO products (name, price) VALUES\n($1, $2) \nRETURNING *"
query.params.length.should.equal 2
it "creates a batch for item arrays", ->
items = [{title:"stuffy stuff", price: 12.00, desc : "bubble"},{title:"poofy poof", price: 24.00, desc : "glurp"}]
query = db.products.insert(items)
query.sql.should.equal "INSERT INTO products (title, price, desc) VALUES\n($1, $2, $3),\n($4, $5, $6) \nRETURNING *"
query.params.length.should.equal 6
it "throws an error if no data was supplied", ->
(-> db.products.insert().execute()).should.throw
describe "updates", ->
it "creates a basic update", ->
query = db.products.update({name:"<NAME>kin", price:1000}, 12)
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" = 12")
query.params.length.should.equal 2
it "creates a basic update with a string key", ->
query = db.products.update({name:"pumpkin", price:1000}, "12")
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" = $3")
query.params.length.should.equal 3
it "creates a basic update with multi result", ->
query = db.products.update({name:"<NAME>", price:1000}, {"id >": 12})
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" > 12")
query.params.length.should.equal 2
it "updates all rows", ->
query = db.products.update({name:"<NAME>", sand: true})
query.sql.should.equal("UPDATE products SET name = $1, sand = $2")
query.params.length.should.equal 2
describe "aggregates", ->
it "counts with SELECT COUNT", ->
query = db.products.count()
query.sql.should.equal("SELECT COUNT(1) FROM products")
it "counts with SELECT COUNT and a WHERE", ->
query = db.products.count({"id > " : 1})
query.sql.should.equal("SELECT COUNT(1) FROM products \nWHERE \"id\" > 1")
describe "events", ->
it "fires iterator when new events are added", ->
query = db.products.find ->
query.on "row", (row)->
should.exist(row)
describe "iterators on tables and queries", ->
it "has an each method", ->
query = db.products.find()
should.exist query.each
it "should iterate", ->
query = db.products.find()
query.each (err,result) ->
should.exist result
it "tables should have an each method", ->
should.exist db.products.each | true | massive = require("../index")
should = require("should")
util = require("util")
helper = require('./pg_helper')
describe "Postgres Queries", ->
db = null
before (done) ->
massive.connect helper.connectionString(), (err,_db) ->
db = _db
done()
describe "initialization", ->
it "sets the table name", ->
db.products.name.should.equal("products")
it "defaults the pk to id", ->
db.products.pk.should.equal("id")
describe "SELECT queries", ->
it "runs a select *", ->
query = db.products.find()
query.sql.should.equal "SELECT * FROM products"
query.params.length.should.equal 0
it "adds columns when specified", ->
query = db.products.find ["name"]
query.sql.should.equal "SELECT name FROM products"
query.params.length.should.equal 0
it "adds columns when specified in criteria", ->
query = db.products.find {}, {columns : "name"}
query.sql.should.equal "SELECT name FROM products"
query.params.length.should.equal 0
it "adds a where when id is a number", ->
query = db.products.find {id : 1}
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 1")
query.params.length.should.equal 0
it "adds a where as a primary key", ->
query = db.products.find(5)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5")
query.params.length.should.equal 0
it "adds a LIMIT if specified", ->
query = db.products.find(5).limit(1)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nLIMIT 1")
it "adds a LIMIT with SKIP if specified", ->
query = db.products.find(5).limit(10,1)
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nLIMIT(10,1)")
it "adds an ORDER if specified", ->
query = db.products.find(5).order("name")
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" = 5 \nORDER BY name")
it "handles greater than", ->
query = db.products.find({"id >" : "PI:NAME:<NAME>END_PI"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" > $1")
query.params.length.should.equal 1
it "handles less than", ->
query = db.products.find({"id <" : "PI:NAME:<NAME>END_PI"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" < $1")
query.params.length.should.equal 1
it "handles bang equal", ->
query = db.products.find({"id !=" : "PI:NAME:<NAME>END_PI"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" <> $1")
query.params.length.should.equal 1
it "handles ineqaulity", ->
query = db.products.find({"id <>" : "PI:NAME:<NAME>END_PI"})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" <> $1")
query.params.length.should.equal 1
it "handles IN", ->
query = db.products.find({id : ["PI:NAME:<NAME>END_PI","juice","PI:NAME:<NAME>END_PI"]})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" IN ($1, $2, $3)")
query.params.length.should.equal 3
it "handles NOT IN", ->
query = db.products.find({"id != ": ["PI:NAME:<NAME>END_PI","juice","PI:NAME:<NAME>END_PI"]})
query.sql.should.equal("SELECT * FROM products \nWHERE \"id\" NOT IN ($1, $2, $3)")
query.params.length.should.equal 3
it "handles inline goodness", ->
query = db.run("select * from crazytown where id = $1", [1])
query.sql.should.equal("select * from crazytown where id = $1")
query.params.length.should.equal 1
describe "destroy", ->
it "creates a delete everything", ->
query = db.products.destroy()
query.sql.should.equal "DELETE FROM products"
query.params.length.should.equal 0
it "uses where when specified as an argument", ->
query = db.products.destroy({id : 1})
query.sql.should.equal "DELETE FROM products \nWHERE \"id\" = 1"
query.params.length.should.equal 0
it "adds a where as a primary key", ->
query = db.products.destroy(6)
query.sql.should.equal("DELETE FROM products \nWHERE \"id\" = 6")
query.params.length.should.equal 0
describe "insert", ->
it "creates a basic insert with returning", ->
query = db.products.insert({name : "PI:NAME:<NAME>END_PI", price : 12.00})
query.sql.should.equal "INSERT INTO products (name, price) VALUES\n($1, $2) \nRETURNING *"
query.params.length.should.equal 2
it "creates a batch for item arrays", ->
items = [{title:"stuffy stuff", price: 12.00, desc : "bubble"},{title:"poofy poof", price: 24.00, desc : "glurp"}]
query = db.products.insert(items)
query.sql.should.equal "INSERT INTO products (title, price, desc) VALUES\n($1, $2, $3),\n($4, $5, $6) \nRETURNING *"
query.params.length.should.equal 6
it "throws an error if no data was supplied", ->
(-> db.products.insert().execute()).should.throw
describe "updates", ->
it "creates a basic update", ->
query = db.products.update({name:"PI:NAME:<NAME>END_PIkin", price:1000}, 12)
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" = 12")
query.params.length.should.equal 2
it "creates a basic update with a string key", ->
query = db.products.update({name:"pumpkin", price:1000}, "12")
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" = $3")
query.params.length.should.equal 3
it "creates a basic update with multi result", ->
query = db.products.update({name:"PI:NAME:<NAME>END_PI", price:1000}, {"id >": 12})
query.sql.should.equal("UPDATE products SET name = $1, price = $2 \nWHERE \"id\" > 12")
query.params.length.should.equal 2
it "updates all rows", ->
query = db.products.update({name:"PI:NAME:<NAME>END_PI", sand: true})
query.sql.should.equal("UPDATE products SET name = $1, sand = $2")
query.params.length.should.equal 2
describe "aggregates", ->
it "counts with SELECT COUNT", ->
query = db.products.count()
query.sql.should.equal("SELECT COUNT(1) FROM products")
it "counts with SELECT COUNT and a WHERE", ->
query = db.products.count({"id > " : 1})
query.sql.should.equal("SELECT COUNT(1) FROM products \nWHERE \"id\" > 1")
describe "events", ->
it "fires iterator when new events are added", ->
query = db.products.find ->
query.on "row", (row)->
should.exist(row)
describe "iterators on tables and queries", ->
it "has an each method", ->
query = db.products.find()
should.exist query.each
it "should iterate", ->
query = db.products.find()
query.each (err,result) ->
should.exist result
it "tables should have an each method", ->
should.exist db.products.each |
[
{
"context": "iguration:\n# HUBOT_WPGTRANSIT_KEY=ABCDEFGHIJKLMNOPXRSTUVWXYZ (Required)\n# HUBOT_WPGTRANSIT_URL=http",
"end": 149,
"score": 0.5384020805358887,
"start": 146,
"tag": "KEY",
"value": "OPX"
},
{
"context": "nt bus schedule for specified stop\n#\n# Author:\n# Jordan ... | scripts/wpgtransit.coffee | neufeldtech/hubot-wpgtransit | 0 | # Description:
# Gets Bus Schedule Information via the Winnipeg Transit Open Data api
#
# Configuration:
# HUBOT_WPGTRANSIT_KEY=ABCDEFGHIJKLMNOPXRSTUVWXYZ (Required)
# HUBOT_WPGTRANSIT_URL=https://api.winnipegtransit.com/v2/ (Optional)
#
# Dependencies:
# "moment": "^2.15.1"
# "moment-timezone": "^0.5.6"
#
# Notes:
# You can get an API key here: https://api.winnipegtransit.com/home/users/new
#
# Commands:
# hubot bus search <query> - Search for a stop number
# hubot bus schedule - Display current bus schedule for the last bus stop that you viewed
# hubot bus schedule <stop number> - Display current bus schedule for specified stop
#
# Author:
# Jordan Neufeld <myjc.niv@gmail.com>
#
moment = require('moment-timezone')
stopsJSON = require('../data/bus_stops.json')
api_url = process.env.WPG_OPENDATA_URL || "https://api.winnipegtransit.com/v2/"
api_key = process.env.HUBOT_WPGTRANSIT_KEY
module.exports = (robot) ->
getSchedule = (msg, cb) ->
now = new moment().tz("America/Winnipeg")
#futureTime is how far in advance we want to display schedule for
futureTime = now.add('1.25','hours').format('HH:mm')
robot.logger.debug("#{api_url}stops/#{msg}/schedule.json?end=#{futureTime}&usage=long&max-results-per-route=4&api-key=#{api_key}")
httprequest = robot.http("#{api_url}stops/#{msg}/schedule.json?end=#{futureTime}&usage=long&max-results-per-route=4&api-key=#{api_key}")
httprequest.get() (err, res, body) ->
if err or res.statusCode != 200
cb "An Error occurred: " + body
else
cb null, body
#Retrieve schedule by stop number
robot.respond /bus schedules? ?(\d{5}|)$/i, (msg) ->
preferredStop = robot.brain.get("preferred_stop_#{msg.message.user.id}")
#If user left the stop number field blank, perform some logic
if !msg.match[1]
#if we find a preferred route in hubot's brain
if preferredStop
msg.match[1] = preferredStop
else
#did not find a preferred route and we were not given a stop number
msg.send "I couldn't find any bus stop history for you #{msg.message.user.name}, please provide a 5 digit stop number."
return
getSchedule msg.match[1], (err, body) ->
if err
msg.send err
else
#Got successful result; remember this preferred route in hubot's brain
robot.brain.set "preferred_stop_#{msg.message.user.id}", msg.match[1]
bodyJSON = JSON.parse(body)
stopName = bodyJSON['stop-schedule']['stop']['name']
stopNumber = bodyJSON['stop-schedule']['stop']['number']
routeSchedulesArray = bodyJSON['stop-schedule']['route-schedules']
sortedRoutesArray = []
i = 0
while i < routeSchedulesArray.length
routeScheduleObj = routeSchedulesArray[i]
scheduledStopsArray = routeScheduleObj['scheduled-stops']
s = 0
while s < scheduledStopsArray.length
scheduledStop = scheduledStopsArray[s]
estimatedArrival = new moment(scheduledStop.times.arrival.estimated)
sortedRoutesArray.push({estimatedArrival: estimatedArrival, routeNumber: routeScheduleObj.route.number, routeName: scheduledStop.variant.name})
s++
i++
#Sort the array by date
sortedRoutesArray.sort (a, b) ->
new Date(a.estimatedArrival) - (new Date(b.estimatedArrival))
scheduleData = ""
d = 0
while d < sortedRoutesArray.length
scheduleData += "#{sortedRoutesArray[d].estimatedArrival.format('hh:mm')} - [#{sortedRoutesArray[d].routeNumber}] #{sortedRoutesArray[d].routeName}\n"
d++
msg.send "```Stop Number #{stopNumber} | #{stopName}\n Time - Route\n#{scheduleData.substring(0,2000)}```"
#Search for stop number
robot.respond /bus search (.*)/i, (msg) ->
searchTerm = msg.match[1].toLowerCase().replace(".","").replace("’","'")
resultsData = ""
resultsCount = 0
searchLimit = 25
s = 0
while s < stopsJSON.length
for key of stopsJSON[s]
# `key = key`
if stopsJSON[s][key].toLowerCase().replace(".","").indexOf(searchTerm) != -1 and resultsCount < searchLimit
resultsData += "Stop Number #{key} | #{stopsJSON[s][key]}\n"
resultsCount++
s++
msg.send "```Search Results (limited to 25):\n#{resultsData}```"
| 124335 | # Description:
# Gets Bus Schedule Information via the Winnipeg Transit Open Data api
#
# Configuration:
# HUBOT_WPGTRANSIT_KEY=ABCDEFGHIJKLMN<KEY>RSTUVWXYZ (Required)
# HUBOT_WPGTRANSIT_URL=https://api.winnipegtransit.com/v2/ (Optional)
#
# Dependencies:
# "moment": "^2.15.1"
# "moment-timezone": "^0.5.6"
#
# Notes:
# You can get an API key here: https://api.winnipegtransit.com/home/users/new
#
# Commands:
# hubot bus search <query> - Search for a stop number
# hubot bus schedule - Display current bus schedule for the last bus stop that you viewed
# hubot bus schedule <stop number> - Display current bus schedule for specified stop
#
# Author:
# <NAME> <<EMAIL>>
#
moment = require('moment-timezone')
stopsJSON = require('../data/bus_stops.json')
api_url = process.env.WPG_OPENDATA_URL || "https://api.winnipegtransit.com/v2/"
api_key = process.env.HUBOT_WPGTRANSIT_KEY
module.exports = (robot) ->
getSchedule = (msg, cb) ->
now = new moment().tz("America/Winnipeg")
#futureTime is how far in advance we want to display schedule for
futureTime = now.add('1.25','hours').format('HH:mm')
robot.logger.debug("#{api_url}stops/#{msg}/schedule.json?end=#{futureTime}&usage=long&max-results-per-route=4&api-key=#{api_key}")
httprequest = robot.http("#{api_url}stops/#{msg}/schedule.json?end=#{futureTime}&usage=long&max-results-per-route=4&api-key=#{api_key}")
httprequest.get() (err, res, body) ->
if err or res.statusCode != 200
cb "An Error occurred: " + body
else
cb null, body
#Retrieve schedule by stop number
robot.respond /bus schedules? ?(\d{5}|)$/i, (msg) ->
preferredStop = robot.brain.get("preferred_stop_#{msg.message.user.id}")
#If user left the stop number field blank, perform some logic
if !msg.match[1]
#if we find a preferred route in hubot's brain
if preferredStop
msg.match[1] = preferredStop
else
#did not find a preferred route and we were not given a stop number
msg.send "I couldn't find any bus stop history for you #{msg.message.user.name}, please provide a 5 digit stop number."
return
getSchedule msg.match[1], (err, body) ->
if err
msg.send err
else
#Got successful result; remember this preferred route in hubot's brain
robot.brain.set "preferred_stop_#{msg.message.user.id}", msg.match[1]
bodyJSON = JSON.parse(body)
stopName = bodyJSON['stop-schedule']['stop']['name']
stopNumber = bodyJSON['stop-schedule']['stop']['number']
routeSchedulesArray = bodyJSON['stop-schedule']['route-schedules']
sortedRoutesArray = []
i = 0
while i < routeSchedulesArray.length
routeScheduleObj = routeSchedulesArray[i]
scheduledStopsArray = routeScheduleObj['scheduled-stops']
s = 0
while s < scheduledStopsArray.length
scheduledStop = scheduledStopsArray[s]
estimatedArrival = new moment(scheduledStop.times.arrival.estimated)
sortedRoutesArray.push({estimatedArrival: estimatedArrival, routeNumber: routeScheduleObj.route.number, routeName: scheduledStop.variant.name})
s++
i++
#Sort the array by date
sortedRoutesArray.sort (a, b) ->
new Date(a.estimatedArrival) - (new Date(b.estimatedArrival))
scheduleData = ""
d = 0
while d < sortedRoutesArray.length
scheduleData += "#{sortedRoutesArray[d].estimatedArrival.format('hh:mm')} - [#{sortedRoutesArray[d].routeNumber}] #{sortedRoutesArray[d].routeName}\n"
d++
msg.send "```Stop Number #{stopNumber} | #{stopName}\n Time - Route\n#{scheduleData.substring(0,2000)}```"
#Search for stop number
robot.respond /bus search (.*)/i, (msg) ->
searchTerm = msg.match[1].toLowerCase().replace(".","").replace("’","'")
resultsData = ""
resultsCount = 0
searchLimit = 25
s = 0
while s < stopsJSON.length
for key of stopsJSON[s]
# `key = key`
if stopsJSON[s][key].toLowerCase().replace(".","").indexOf(searchTerm) != -1 and resultsCount < searchLimit
resultsData += "Stop Number #{key} | #{stopsJSON[s][key]}\n"
resultsCount++
s++
msg.send "```Search Results (limited to 25):\n#{resultsData}```"
| true | # Description:
# Gets Bus Schedule Information via the Winnipeg Transit Open Data api
#
# Configuration:
# HUBOT_WPGTRANSIT_KEY=ABCDEFGHIJKLMNPI:KEY:<KEY>END_PIRSTUVWXYZ (Required)
# HUBOT_WPGTRANSIT_URL=https://api.winnipegtransit.com/v2/ (Optional)
#
# Dependencies:
# "moment": "^2.15.1"
# "moment-timezone": "^0.5.6"
#
# Notes:
# You can get an API key here: https://api.winnipegtransit.com/home/users/new
#
# Commands:
# hubot bus search <query> - Search for a stop number
# hubot bus schedule - Display current bus schedule for the last bus stop that you viewed
# hubot bus schedule <stop number> - Display current bus schedule for specified stop
#
# Author:
# PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
#
moment = require('moment-timezone')
stopsJSON = require('../data/bus_stops.json')
api_url = process.env.WPG_OPENDATA_URL || "https://api.winnipegtransit.com/v2/"
api_key = process.env.HUBOT_WPGTRANSIT_KEY
module.exports = (robot) ->
getSchedule = (msg, cb) ->
now = new moment().tz("America/Winnipeg")
#futureTime is how far in advance we want to display schedule for
futureTime = now.add('1.25','hours').format('HH:mm')
robot.logger.debug("#{api_url}stops/#{msg}/schedule.json?end=#{futureTime}&usage=long&max-results-per-route=4&api-key=#{api_key}")
httprequest = robot.http("#{api_url}stops/#{msg}/schedule.json?end=#{futureTime}&usage=long&max-results-per-route=4&api-key=#{api_key}")
httprequest.get() (err, res, body) ->
if err or res.statusCode != 200
cb "An Error occurred: " + body
else
cb null, body
#Retrieve schedule by stop number
robot.respond /bus schedules? ?(\d{5}|)$/i, (msg) ->
preferredStop = robot.brain.get("preferred_stop_#{msg.message.user.id}")
#If user left the stop number field blank, perform some logic
if !msg.match[1]
#if we find a preferred route in hubot's brain
if preferredStop
msg.match[1] = preferredStop
else
#did not find a preferred route and we were not given a stop number
msg.send "I couldn't find any bus stop history for you #{msg.message.user.name}, please provide a 5 digit stop number."
return
getSchedule msg.match[1], (err, body) ->
if err
msg.send err
else
#Got successful result; remember this preferred route in hubot's brain
robot.brain.set "preferred_stop_#{msg.message.user.id}", msg.match[1]
bodyJSON = JSON.parse(body)
stopName = bodyJSON['stop-schedule']['stop']['name']
stopNumber = bodyJSON['stop-schedule']['stop']['number']
routeSchedulesArray = bodyJSON['stop-schedule']['route-schedules']
sortedRoutesArray = []
i = 0
while i < routeSchedulesArray.length
routeScheduleObj = routeSchedulesArray[i]
scheduledStopsArray = routeScheduleObj['scheduled-stops']
s = 0
while s < scheduledStopsArray.length
scheduledStop = scheduledStopsArray[s]
estimatedArrival = new moment(scheduledStop.times.arrival.estimated)
sortedRoutesArray.push({estimatedArrival: estimatedArrival, routeNumber: routeScheduleObj.route.number, routeName: scheduledStop.variant.name})
s++
i++
#Sort the array by date
sortedRoutesArray.sort (a, b) ->
new Date(a.estimatedArrival) - (new Date(b.estimatedArrival))
scheduleData = ""
d = 0
while d < sortedRoutesArray.length
scheduleData += "#{sortedRoutesArray[d].estimatedArrival.format('hh:mm')} - [#{sortedRoutesArray[d].routeNumber}] #{sortedRoutesArray[d].routeName}\n"
d++
msg.send "```Stop Number #{stopNumber} | #{stopName}\n Time - Route\n#{scheduleData.substring(0,2000)}```"
#Search for stop number
robot.respond /bus search (.*)/i, (msg) ->
searchTerm = msg.match[1].toLowerCase().replace(".","").replace("’","'")
resultsData = ""
resultsCount = 0
searchLimit = 25
s = 0
while s < stopsJSON.length
for key of stopsJSON[s]
# `key = key`
if stopsJSON[s][key].toLowerCase().replace(".","").indexOf(searchTerm) != -1 and resultsCount < searchLimit
resultsData += "Stop Number #{key} | #{stopsJSON[s][key]}\n"
resultsCount++
s++
msg.send "```Search Results (limited to 25):\n#{resultsData}```"
|
[
{
"context": "# Copyright (C) 2013 John Judnich\n# Released under The MIT License - see \"LICENSE\" ",
"end": 33,
"score": 0.9998749494552612,
"start": 21,
"tag": "NAME",
"value": "John Judnich"
}
] | source/DetailMapGenerator.coffee | anandprabhakar0507/Kosmos | 46 | # Copyright (C) 2013 John Judnich
# Released under The MIT License - see "LICENSE" file for details.
root = exports ? this
class root.DetailMapGenerator
constructor: (mapResolution) ->
# load shaders
@shader = xgl.loadProgram("detailMapGenerator")
#@shader.uniforms = xgl.getProgramUniforms(@shader, ["randomSeed"])
@shader.attribs = xgl.getProgramAttribs(@shader, ["aUV"])
# initialize FBO
@fbo = gl.createFramebuffer()
gl.bindFramebuffer(gl.FRAMEBUFFER, @fbo)
@fbo.width = mapResolution
@fbo.height = mapResolution
console.log("Initialized detail map generator FBO at #{@fbo.width} x #{@fbo.height}")
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
# create fullscreen quad vertices
buff = new Float32Array(6*2)
i = 0
for uv in [[0,0], [1,0], [0,1], [1,0], [1,1], [0,1]]
buff[i++] = uv[0]; buff[i++] = uv[1]
@quadVerts = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, @quadVerts);
gl.bufferData(gl.ARRAY_BUFFER, buff, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
@quadVerts.itemSize = 2
@quadVerts.numItems = buff.length / @quadVerts.itemSize
_start: ->
gl.disable(gl.DEPTH_TEST)
gl.depthMask(false)
gl.bindFramebuffer(gl.FRAMEBUFFER, @fbo)
gl.viewport(0, 0, @fbo.width, @fbo.height)
gl.bindBuffer(gl.ARRAY_BUFFER, @quadVerts)
gl.enableVertexAttribArray(@shader.attribs.aUV)
_finish: ->
gl.disableVertexAttribArray(@shader.attribs.aUV)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
gl.useProgram(null)
gl.depthMask(true)
gl.enable(gl.DEPTH_TEST)
generate: ->
@_start()
# set shader
gl.useProgram(@shader)
gl.vertexAttribPointer(@shader.attribs.aUV, 2, gl.FLOAT, false, @quadVerts.itemSize*4, 0)
# create and attach texture map as render target
detailMap = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, detailMap)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, @fbo.width, @fbo.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)
gl.bindTexture(gl.TEXTURE_2D, null)
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, detailMap, 0)
gl.drawArrays(gl.TRIANGLES, 0, @quadVerts.numItems);
gl.useProgram(null)
@_finish()
return detailMap
| 11304 | # Copyright (C) 2013 <NAME>
# Released under The MIT License - see "LICENSE" file for details.
root = exports ? this
class root.DetailMapGenerator
constructor: (mapResolution) ->
# load shaders
@shader = xgl.loadProgram("detailMapGenerator")
#@shader.uniforms = xgl.getProgramUniforms(@shader, ["randomSeed"])
@shader.attribs = xgl.getProgramAttribs(@shader, ["aUV"])
# initialize FBO
@fbo = gl.createFramebuffer()
gl.bindFramebuffer(gl.FRAMEBUFFER, @fbo)
@fbo.width = mapResolution
@fbo.height = mapResolution
console.log("Initialized detail map generator FBO at #{@fbo.width} x #{@fbo.height}")
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
# create fullscreen quad vertices
buff = new Float32Array(6*2)
i = 0
for uv in [[0,0], [1,0], [0,1], [1,0], [1,1], [0,1]]
buff[i++] = uv[0]; buff[i++] = uv[1]
@quadVerts = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, @quadVerts);
gl.bufferData(gl.ARRAY_BUFFER, buff, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
@quadVerts.itemSize = 2
@quadVerts.numItems = buff.length / @quadVerts.itemSize
_start: ->
gl.disable(gl.DEPTH_TEST)
gl.depthMask(false)
gl.bindFramebuffer(gl.FRAMEBUFFER, @fbo)
gl.viewport(0, 0, @fbo.width, @fbo.height)
gl.bindBuffer(gl.ARRAY_BUFFER, @quadVerts)
gl.enableVertexAttribArray(@shader.attribs.aUV)
_finish: ->
gl.disableVertexAttribArray(@shader.attribs.aUV)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
gl.useProgram(null)
gl.depthMask(true)
gl.enable(gl.DEPTH_TEST)
generate: ->
@_start()
# set shader
gl.useProgram(@shader)
gl.vertexAttribPointer(@shader.attribs.aUV, 2, gl.FLOAT, false, @quadVerts.itemSize*4, 0)
# create and attach texture map as render target
detailMap = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, detailMap)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, @fbo.width, @fbo.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)
gl.bindTexture(gl.TEXTURE_2D, null)
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, detailMap, 0)
gl.drawArrays(gl.TRIANGLES, 0, @quadVerts.numItems);
gl.useProgram(null)
@_finish()
return detailMap
| true | # Copyright (C) 2013 PI:NAME:<NAME>END_PI
# Released under The MIT License - see "LICENSE" file for details.
root = exports ? this
class root.DetailMapGenerator
constructor: (mapResolution) ->
# load shaders
@shader = xgl.loadProgram("detailMapGenerator")
#@shader.uniforms = xgl.getProgramUniforms(@shader, ["randomSeed"])
@shader.attribs = xgl.getProgramAttribs(@shader, ["aUV"])
# initialize FBO
@fbo = gl.createFramebuffer()
gl.bindFramebuffer(gl.FRAMEBUFFER, @fbo)
@fbo.width = mapResolution
@fbo.height = mapResolution
console.log("Initialized detail map generator FBO at #{@fbo.width} x #{@fbo.height}")
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
# create fullscreen quad vertices
buff = new Float32Array(6*2)
i = 0
for uv in [[0,0], [1,0], [0,1], [1,0], [1,1], [0,1]]
buff[i++] = uv[0]; buff[i++] = uv[1]
@quadVerts = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, @quadVerts);
gl.bufferData(gl.ARRAY_BUFFER, buff, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
@quadVerts.itemSize = 2
@quadVerts.numItems = buff.length / @quadVerts.itemSize
_start: ->
gl.disable(gl.DEPTH_TEST)
gl.depthMask(false)
gl.bindFramebuffer(gl.FRAMEBUFFER, @fbo)
gl.viewport(0, 0, @fbo.width, @fbo.height)
gl.bindBuffer(gl.ARRAY_BUFFER, @quadVerts)
gl.enableVertexAttribArray(@shader.attribs.aUV)
_finish: ->
gl.disableVertexAttribArray(@shader.attribs.aUV)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
gl.useProgram(null)
gl.depthMask(true)
gl.enable(gl.DEPTH_TEST)
generate: ->
@_start()
# set shader
gl.useProgram(@shader)
gl.vertexAttribPointer(@shader.attribs.aUV, 2, gl.FLOAT, false, @quadVerts.itemSize*4, 0)
# create and attach texture map as render target
detailMap = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, detailMap)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, @fbo.width, @fbo.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)
gl.bindTexture(gl.TEXTURE_2D, null)
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, detailMap, 0)
gl.drawArrays(gl.TRIANGLES, 0, @quadVerts.numItems);
gl.useProgram(null)
@_finish()
return detailMap
|
[
{
"context": " require('sizeof').sizeof\n obj1 =\n name: 'Daniel'\n age: 18\n assert.equal sizeof(obj1),'34'",
"end": 184,
"score": 0.9997353553771973,
"start": 178,
"tag": "NAME",
"value": "Daniel"
}
] | coffee/test/other.coffee | mick-whats/selfmemo | 0 | {assert} = require 'chai'
_ = require 'lodash'
# その他のnpmモジュール
describe "sizeof", ->
it "オブジェクトのサイズを計ってくれる", ->
sizeof = require('sizeof').sizeof
obj1 =
name: 'Daniel'
age: 18
assert.equal sizeof(obj1),'34'
assert.equal sizeof(obj1,true),'34B'
| 81590 | {assert} = require 'chai'
_ = require 'lodash'
# その他のnpmモジュール
describe "sizeof", ->
it "オブジェクトのサイズを計ってくれる", ->
sizeof = require('sizeof').sizeof
obj1 =
name: '<NAME>'
age: 18
assert.equal sizeof(obj1),'34'
assert.equal sizeof(obj1,true),'34B'
| true | {assert} = require 'chai'
_ = require 'lodash'
# その他のnpmモジュール
describe "sizeof", ->
it "オブジェクトのサイズを計ってくれる", ->
sizeof = require('sizeof').sizeof
obj1 =
name: 'PI:NAME:<NAME>END_PI'
age: 18
assert.equal sizeof(obj1),'34'
assert.equal sizeof(obj1,true),'34B'
|
[
{
"context": "# Copyright 2012 Joshua Carver \n# \n# Licensed under the Apache License, Versio",
"end": 30,
"score": 0.9998683929443359,
"start": 17,
"tag": "NAME",
"value": "Joshua Carver"
}
] | src/coffeescript/charts/line_chart_options.coffee | jcarver989/raphy-charts | 5 | # Copyright 2012 Joshua Carver
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
class LineChartOptions
@DEFAULTS: {
dot_size: 5
dot_color: "#00aadd"
dot_stroke_color: "#fff"
dot_stroke_size: 2
line_width: 3
line_color: "#00aadd"
smoothing: 0.4
fill_area: true
area_color: "#00aadd"
area_opacity: 0.2
show_x_labels: true
show_y_labels: true
label_max : true
label_min : true
max_x_labels: 10
max_y_labels: 3
font_family: "Helvetica, Arial, sans-serif"
x_label_size: 14
y_label_size: 14
label_format: "%m/%d"
label_color: "#333"
show_grid: false
x_padding: 45
y_padding: 40
multi_axis: false
scale: "linear" # or "log"
y_axis_scale: [] # force y_axis scale eg [0, 100]
render: "line" # or "bar"
bar_width: 20
}
@merge: (from = {}, to = {}) ->
opts = {}
for option, value of from
opts[option] = value
for option, value of to when to.hasOwnProperty(option)
opts[option] = value
return opts
constructor: (options) ->
opts = {}
for option, value of LineChartOptions.DEFAULTS
opts[option] = value
for option, value of options when options.hasOwnProperty(option)
opts[option] = value
return opts
| 10686 | # Copyright 2012 <NAME>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
class LineChartOptions
@DEFAULTS: {
dot_size: 5
dot_color: "#00aadd"
dot_stroke_color: "#fff"
dot_stroke_size: 2
line_width: 3
line_color: "#00aadd"
smoothing: 0.4
fill_area: true
area_color: "#00aadd"
area_opacity: 0.2
show_x_labels: true
show_y_labels: true
label_max : true
label_min : true
max_x_labels: 10
max_y_labels: 3
font_family: "Helvetica, Arial, sans-serif"
x_label_size: 14
y_label_size: 14
label_format: "%m/%d"
label_color: "#333"
show_grid: false
x_padding: 45
y_padding: 40
multi_axis: false
scale: "linear" # or "log"
y_axis_scale: [] # force y_axis scale eg [0, 100]
render: "line" # or "bar"
bar_width: 20
}
@merge: (from = {}, to = {}) ->
opts = {}
for option, value of from
opts[option] = value
for option, value of to when to.hasOwnProperty(option)
opts[option] = value
return opts
constructor: (options) ->
opts = {}
for option, value of LineChartOptions.DEFAULTS
opts[option] = value
for option, value of options when options.hasOwnProperty(option)
opts[option] = value
return opts
| true | # Copyright 2012 PI:NAME:<NAME>END_PI
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
class LineChartOptions
@DEFAULTS: {
dot_size: 5
dot_color: "#00aadd"
dot_stroke_color: "#fff"
dot_stroke_size: 2
line_width: 3
line_color: "#00aadd"
smoothing: 0.4
fill_area: true
area_color: "#00aadd"
area_opacity: 0.2
show_x_labels: true
show_y_labels: true
label_max : true
label_min : true
max_x_labels: 10
max_y_labels: 3
font_family: "Helvetica, Arial, sans-serif"
x_label_size: 14
y_label_size: 14
label_format: "%m/%d"
label_color: "#333"
show_grid: false
x_padding: 45
y_padding: 40
multi_axis: false
scale: "linear" # or "log"
y_axis_scale: [] # force y_axis scale eg [0, 100]
render: "line" # or "bar"
bar_width: 20
}
@merge: (from = {}, to = {}) ->
opts = {}
for option, value of from
opts[option] = value
for option, value of to when to.hasOwnProperty(option)
opts[option] = value
return opts
constructor: (options) ->
opts = {}
for option, value of LineChartOptions.DEFAULTS
opts[option] = value
for option, value of options when options.hasOwnProperty(option)
opts[option] = value
return opts
|
[
{
"context": "###\nCopyright (c) 2013, Alexander Cherniuk <ts33kr@gmail.com>\nAll rights reserved.\n\nRedistri",
"end": 42,
"score": 0.9998455047607422,
"start": 24,
"tag": "NAME",
"value": "Alexander Cherniuk"
},
{
"context": "###\nCopyright (c) 2013, Alexander Cherniuk <ts33kr@gmai... | library/membrane/bilateral.coffee | ts33kr/granite | 6 | ###
Copyright (c) 2013, Alexander Cherniuk <ts33kr@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
###
_ = require "lodash"
asciify = require "asciify"
connect = require "connect"
logger = require "winston"
assert = require "assert"
colors = require "colors"
nconf = require "nconf"
https = require "https"
http = require "http"
weak = require "weak"
util = require "util"
tools = require "../nucleus/toolkit"
plumbs = require "../nucleus/plumbs"
extendz = require "../nucleus/extends"
compose = require "../nucleus/compose"
{format} = require "util"
{STATUS_CODES} = require "http"
{EventEmitter2} = require "eventemitter2"
{remote, external} = require "./remote"
{Barebones} = require "./skeleton"
{DuplexCore} = require "./duplex"
# The bilateral is an abstract compound built up on top of `DuplexCore`
# commodity that facilitates full duplex, both ways (bilateral) way
# of communicating between client and server sites. Original duplex
# is oriented for client-to-service communications only, while this
# compounds adds the service-to-client communication on top of that.
# The component itself is built heavily on top of a code emission
# and delivery platform, as implemented by `Screenplay` service.
module.exports.Bilateral = class Bilateral extends DuplexCore
# This is a marker that indicates to some internal subsystems
# that this class has to be considered abstract and therefore
# can not be treated as a complete class implementation. This
# mainly is used to exclude or account for abstract classes.
# Once inherited from, the inheritee is not abstract anymore.
@abstract yes
# This server side method is called on the context prior to the
# context being compiled and flushed down to the client site. The
# method is wired in an synchronous way for greater functionality.
# This is the place where you would be importing the dependencies.
# Pay attention that most implementations side effect the context.
prelude: (symbol, context, request, next) ->
assert _.isString(symbol), "cannot found symbol"
assert _.isObject(context), "located no context"
assert _.isObject(request), "located no request"
assert _.isFunction(next), "got no next function"
identify = try @constructor.identify().underline
message = "Executing the bilateral linkage in %s"
logger.debug message.yellow, identify.toString()
assert _.isObject pseq = @constructor.prototype
execution = (arg) => next.call this, undefined
execution _.forIn pseq, (value, name, service) =>
assert qualified = "#{symbol}.#{name}" # full
assert setter = try "#{qualified}.%s = (%s)"
directives = value?.uplink?.directives or 0
return -1 unless _.isPlainObject directives
assert json = try JSON.stringify directives
template = format setter, "directives", json
context.invokes.push "\r\n#{template}\r\n"
uplinks = context.uplinks ?= new Object()
uplinks[name] = directives; return this
# Obtain an array of service pseudo instances that are currently
# active. That means the instances that have a connected sockets
# attached to it. It is important to understand that objects are
# not the real service instances (as there is only one instance).
# These objects are shadows created by creating a new object out
# of the service instance, using the later one as the prototype.
@remoteSites: (predicate) ->
noPredFunc = "missing the predicating function"
notAccquired = "cant accquire service instance"
resolve = (handler) => handler.of i?.location()
predicate ?= (isolation) -> return yes # always
assert _.isFunction(predicate or 0), noPredFunc
assert instance = i = @accquire(), notAccquired
assert kernel = instance.kernel, "got no kernel"
assert sserver = kernel.serverSocket, "no HTTP socket"
assert ssecure = kernel.secureSocket, "no HTTPS socket"
assert contexts = _.map [sserver, ssecure], resolve
_.flatten _.map contexts, (context, vector) =>
intern = "missing a client listing registry"
assert _.isObject(context.connected), intern
assert clients = _.values context.connected
assert clients = _.filter clients, "connected"
assert clients = _.unique clients # went once
ipcs = _.map clients, (xc) -> weak xc.shadow
assert _.all ipcs, (xc) -> try xc.__isolated
return _.toArray _.filter ipcs, predicate
# Declarate the supplied implementation function as the uplink.
# An uplink is an external (remote) function published on socket
# channel. This is a client site counterpart of the providers. A
# function that is supplied as an implementation is automatocally
# externalized and transferred (by the `Screenplay`) to a client.
@uplink: (directives, implement) ->
invalid = "missing function for the uplink"
implement = try _.find arguments, _.isFunction
directives = {} unless _.isPlainObject directives
assert _.isFunction(implement or false), invalid
assert _.isObject type = this # ref for closures
e = "Exception happend when processing the uplink"
assert p = @prototype; overwrap = (container) ->
assert _.isArray c = _.toArray arguments or []
assert _.isArray s = [@__origin, socket: @socket]
return overwrap.call(s...)(c...) if @__isolated
name = _.findKey p, (x) -> return x is overwrap
assert socket = container?.socket or container
assert socket._events?, "no container or socket"
guarded = type.guarded externalized, socket, e
assert run = guarded.run.bind(guarded) or no
@createLinkage socket, name, directives, run
remoted = _.isObject(implement.remote or null)
ext = if remoted then implement else undefined
assert externalized = ext or external implement
assert overwrap.uplink = directives: directives
assert overwrap.remote = externalized.remote
assert overwrap.remote.source; overwrap
# This is a client site, bilateral bootloader that gets fired
# on the client automatically (with `autocall`) and detects all
# the uplinks. Once detected, each uplink gets published onto a
# socket channel that makes it available for the invocation by
# the corresponding server site facilities implemented belows.
bilateral: @autocall z: +102, ->
assert _.isFunction o = -> try _.head arguments
assert _.isFunction i = -> try _.head arguments
assert _.isPlainObject @uplinks ?= new Object()
assert _.isString(@service), "invalid service data"
assert _.isString(@location), "location misconfied"
assert _.isString(@nsp), "bilateral nsp malfunction"
assert uplinking = "Uplink %s at %s using nsp=%s"
_.forIn this, (value, reference, context) => do =>
return -1 unless _.has @uplinks or {}, reference
assert mangled = try "#{@location}/#{reference}"
mangled += "/#{nsp}" if _.isString nsp = this.nsp
assert try xref = ref = reference.toString().bold
assert try xloc = @location.toString().underline
logger.info uplinking, xref, xloc, (try nsp.bold)
assert value; return this.socket.on mangled, =>
value.call this, i(arguments)..., (params...) =>
id = @socket.sacks = (@socket.sacks ?= 0) + 1
ack = type: "ack", name: mangled, ack: "data"
assert _.extend ack, ackId: id, args: o(params)
assert ack.ackId > 0; @socket.packet ack
# This is a complementary part of the bilateral implementation.
# It is invoked to produce a server side agent that is aware of
# the protocol for calling the specific uplink exported by the
# client site. Please refer to `bilateral` method for more info.
# This method should not normally be used outside of the class.
createLinkage: (socket, name, directives, run) ->
assert identify = @constructor.identify()
idc = identify = identify.toString().underline
assert sid = (try socket.id.bold) or undefined
uplinking = "Invoke uplink %s at #{idc} on #{sid}"
responded = "Uplink %s at #{idc} responds on #{sid}"
noBinder = "the container has got no valid binder"
notify = "got incorrect callback for the uplink"
assert _.isFunction o = -> try _.head arguments
assert _.isFunction i = -> try _.head arguments
return (sequence..., callback) => # a complex sig
parameters = _.reject arguments, _.isFunction
callback = (->) unless _.isFunction callback
assert _.isFunction(callback or null), notify
assert mangled = try "#{@location()}/#{name}"
assert (try binder = socket.binder), noBinder
mangled += "/#{nsp}" if nsp = try binder.nsp
try logger.debug uplinking.cyan, name.bold
socket.emit mangled, o(parameters)..., a = =>
key = _.findKey socket.acks, (x) -> x is a
assert key, "ack"; delete socket.acks[key]
logger.debug responded.cyan, name.bold
run => callback.apply @, i(arguments)
| 112204 | ###
Copyright (c) 2013, <NAME> <<EMAIL>>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
###
_ = require "lodash"
asciify = require "asciify"
connect = require "connect"
logger = require "winston"
assert = require "assert"
colors = require "colors"
nconf = require "nconf"
https = require "https"
http = require "http"
weak = require "weak"
util = require "util"
tools = require "../nucleus/toolkit"
plumbs = require "../nucleus/plumbs"
extendz = require "../nucleus/extends"
compose = require "../nucleus/compose"
{format} = require "util"
{STATUS_CODES} = require "http"
{EventEmitter2} = require "eventemitter2"
{remote, external} = require "./remote"
{Barebones} = require "./skeleton"
{DuplexCore} = require "./duplex"
# The bilateral is an abstract compound built up on top of `DuplexCore`
# commodity that facilitates full duplex, both ways (bilateral) way
# of communicating between client and server sites. Original duplex
# is oriented for client-to-service communications only, while this
# compounds adds the service-to-client communication on top of that.
# The component itself is built heavily on top of a code emission
# and delivery platform, as implemented by `Screenplay` service.
module.exports.Bilateral = class Bilateral extends DuplexCore
# This is a marker that indicates to some internal subsystems
# that this class has to be considered abstract and therefore
# can not be treated as a complete class implementation. This
# mainly is used to exclude or account for abstract classes.
# Once inherited from, the inheritee is not abstract anymore.
@abstract yes
# This server side method is called on the context prior to the
# context being compiled and flushed down to the client site. The
# method is wired in an synchronous way for greater functionality.
# This is the place where you would be importing the dependencies.
# Pay attention that most implementations side effect the context.
prelude: (symbol, context, request, next) ->
assert _.isString(symbol), "cannot found symbol"
assert _.isObject(context), "located no context"
assert _.isObject(request), "located no request"
assert _.isFunction(next), "got no next function"
identify = try @constructor.identify().underline
message = "Executing the bilateral linkage in %s"
logger.debug message.yellow, identify.toString()
assert _.isObject pseq = @constructor.prototype
execution = (arg) => next.call this, undefined
execution _.forIn pseq, (value, name, service) =>
assert qualified = "#{symbol}.#{name}" # full
assert setter = try "#{qualified}.%s = (%s)"
directives = value?.uplink?.directives or 0
return -1 unless _.isPlainObject directives
assert json = try JSON.stringify directives
template = format setter, "directives", json
context.invokes.push "\r\n#{template}\r\n"
uplinks = context.uplinks ?= new Object()
uplinks[name] = directives; return this
# Obtain an array of service pseudo instances that are currently
# active. That means the instances that have a connected sockets
# attached to it. It is important to understand that objects are
# not the real service instances (as there is only one instance).
# These objects are shadows created by creating a new object out
# of the service instance, using the later one as the prototype.
@remoteSites: (predicate) ->
noPredFunc = "missing the predicating function"
notAccquired = "cant accquire service instance"
resolve = (handler) => handler.of i?.location()
predicate ?= (isolation) -> return yes # always
assert _.isFunction(predicate or 0), noPredFunc
assert instance = i = @accquire(), notAccquired
assert kernel = instance.kernel, "got no kernel"
assert sserver = kernel.serverSocket, "no HTTP socket"
assert ssecure = kernel.secureSocket, "no HTTPS socket"
assert contexts = _.map [sserver, ssecure], resolve
_.flatten _.map contexts, (context, vector) =>
intern = "missing a client listing registry"
assert _.isObject(context.connected), intern
assert clients = _.values context.connected
assert clients = _.filter clients, "connected"
assert clients = _.unique clients # went once
ipcs = _.map clients, (xc) -> weak xc.shadow
assert _.all ipcs, (xc) -> try xc.__isolated
return _.toArray _.filter ipcs, predicate
# Declarate the supplied implementation function as the uplink.
# An uplink is an external (remote) function published on socket
# channel. This is a client site counterpart of the providers. A
# function that is supplied as an implementation is automatocally
# externalized and transferred (by the `Screenplay`) to a client.
@uplink: (directives, implement) ->
invalid = "missing function for the uplink"
implement = try _.find arguments, _.isFunction
directives = {} unless _.isPlainObject directives
assert _.isFunction(implement or false), invalid
assert _.isObject type = this # ref for closures
e = "Exception happend when processing the uplink"
assert p = @prototype; overwrap = (container) ->
assert _.isArray c = _.toArray arguments or []
assert _.isArray s = [@__origin, socket: @socket]
return overwrap.call(s...)(c...) if @__isolated
name = _.findKey p, (x) -> return x is overwrap
assert socket = container?.socket or container
assert socket._events?, "no container or socket"
guarded = type.guarded externalized, socket, e
assert run = guarded.run.bind(guarded) or no
@createLinkage socket, name, directives, run
remoted = _.isObject(implement.remote or null)
ext = if remoted then implement else undefined
assert externalized = ext or external implement
assert overwrap.uplink = directives: directives
assert overwrap.remote = externalized.remote
assert overwrap.remote.source; overwrap
# This is a client site, bilateral bootloader that gets fired
# on the client automatically (with `autocall`) and detects all
# the uplinks. Once detected, each uplink gets published onto a
# socket channel that makes it available for the invocation by
# the corresponding server site facilities implemented belows.
bilateral: @autocall z: +102, ->
assert _.isFunction o = -> try _.head arguments
assert _.isFunction i = -> try _.head arguments
assert _.isPlainObject @uplinks ?= new Object()
assert _.isString(@service), "invalid service data"
assert _.isString(@location), "location misconfied"
assert _.isString(@nsp), "bilateral nsp malfunction"
assert uplinking = "Uplink %s at %s using nsp=%s"
_.forIn this, (value, reference, context) => do =>
return -1 unless _.has @uplinks or {}, reference
assert mangled = try "#{@location}/#{reference}"
mangled += "/#{nsp}" if _.isString nsp = this.nsp
assert try xref = ref = reference.toString().bold
assert try xloc = @location.toString().underline
logger.info uplinking, xref, xloc, (try nsp.bold)
assert value; return this.socket.on mangled, =>
value.call this, i(arguments)..., (params...) =>
id = @socket.sacks = (@socket.sacks ?= 0) + 1
ack = type: "ack", name: mangled, ack: "data"
assert _.extend ack, ackId: id, args: o(params)
assert ack.ackId > 0; @socket.packet ack
# This is a complementary part of the bilateral implementation.
# It is invoked to produce a server side agent that is aware of
# the protocol for calling the specific uplink exported by the
# client site. Please refer to `bilateral` method for more info.
# This method should not normally be used outside of the class.
createLinkage: (socket, name, directives, run) ->
assert identify = @constructor.identify()
idc = identify = identify.toString().underline
assert sid = (try socket.id.bold) or undefined
uplinking = "Invoke uplink %s at #{idc} on #{sid}"
responded = "Uplink %s at #{idc} responds on #{sid}"
noBinder = "the container has got no valid binder"
notify = "got incorrect callback for the uplink"
assert _.isFunction o = -> try _.head arguments
assert _.isFunction i = -> try _.head arguments
return (sequence..., callback) => # a complex sig
parameters = _.reject arguments, _.isFunction
callback = (->) unless _.isFunction callback
assert _.isFunction(callback or null), notify
assert mangled = try "#{@location()}/#{name}"
assert (try binder = socket.binder), noBinder
mangled += "/#{nsp}" if nsp = try binder.nsp
try logger.debug uplinking.cyan, name.bold
socket.emit mangled, o(parameters)..., a = =>
key = _.findKey socket.acks, (x) -> x is a
assert key, "ack"; delete socket.acks[key]
logger.debug responded.cyan, name.bold
run => callback.apply @, i(arguments)
| true | ###
Copyright (c) 2013, PI:NAME:<NAME>END_PI <PI:EMAIL:<EMAIL>END_PI>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
###
_ = require "lodash"
asciify = require "asciify"
connect = require "connect"
logger = require "winston"
assert = require "assert"
colors = require "colors"
nconf = require "nconf"
https = require "https"
http = require "http"
weak = require "weak"
util = require "util"
tools = require "../nucleus/toolkit"
plumbs = require "../nucleus/plumbs"
extendz = require "../nucleus/extends"
compose = require "../nucleus/compose"
{format} = require "util"
{STATUS_CODES} = require "http"
{EventEmitter2} = require "eventemitter2"
{remote, external} = require "./remote"
{Barebones} = require "./skeleton"
{DuplexCore} = require "./duplex"
# The bilateral is an abstract compound built up on top of `DuplexCore`
# commodity that facilitates full duplex, both ways (bilateral) way
# of communicating between client and server sites. Original duplex
# is oriented for client-to-service communications only, while this
# compounds adds the service-to-client communication on top of that.
# The component itself is built heavily on top of a code emission
# and delivery platform, as implemented by `Screenplay` service.
module.exports.Bilateral = class Bilateral extends DuplexCore
# This is a marker that indicates to some internal subsystems
# that this class has to be considered abstract and therefore
# can not be treated as a complete class implementation. This
# mainly is used to exclude or account for abstract classes.
# Once inherited from, the inheritee is not abstract anymore.
@abstract yes
# This server side method is called on the context prior to the
# context being compiled and flushed down to the client site. The
# method is wired in an synchronous way for greater functionality.
# This is the place where you would be importing the dependencies.
# Pay attention that most implementations side effect the context.
prelude: (symbol, context, request, next) ->
assert _.isString(symbol), "cannot found symbol"
assert _.isObject(context), "located no context"
assert _.isObject(request), "located no request"
assert _.isFunction(next), "got no next function"
identify = try @constructor.identify().underline
message = "Executing the bilateral linkage in %s"
logger.debug message.yellow, identify.toString()
assert _.isObject pseq = @constructor.prototype
execution = (arg) => next.call this, undefined
execution _.forIn pseq, (value, name, service) =>
assert qualified = "#{symbol}.#{name}" # full
assert setter = try "#{qualified}.%s = (%s)"
directives = value?.uplink?.directives or 0
return -1 unless _.isPlainObject directives
assert json = try JSON.stringify directives
template = format setter, "directives", json
context.invokes.push "\r\n#{template}\r\n"
uplinks = context.uplinks ?= new Object()
uplinks[name] = directives; return this
# Obtain an array of service pseudo instances that are currently
# active. That means the instances that have a connected sockets
# attached to it. It is important to understand that objects are
# not the real service instances (as there is only one instance).
# These objects are shadows created by creating a new object out
# of the service instance, using the later one as the prototype.
@remoteSites: (predicate) ->
noPredFunc = "missing the predicating function"
notAccquired = "cant accquire service instance"
resolve = (handler) => handler.of i?.location()
predicate ?= (isolation) -> return yes # always
assert _.isFunction(predicate or 0), noPredFunc
assert instance = i = @accquire(), notAccquired
assert kernel = instance.kernel, "got no kernel"
assert sserver = kernel.serverSocket, "no HTTP socket"
assert ssecure = kernel.secureSocket, "no HTTPS socket"
assert contexts = _.map [sserver, ssecure], resolve
_.flatten _.map contexts, (context, vector) =>
intern = "missing a client listing registry"
assert _.isObject(context.connected), intern
assert clients = _.values context.connected
assert clients = _.filter clients, "connected"
assert clients = _.unique clients # went once
ipcs = _.map clients, (xc) -> weak xc.shadow
assert _.all ipcs, (xc) -> try xc.__isolated
return _.toArray _.filter ipcs, predicate
# Declarate the supplied implementation function as the uplink.
# An uplink is an external (remote) function published on socket
# channel. This is a client site counterpart of the providers. A
# function that is supplied as an implementation is automatocally
# externalized and transferred (by the `Screenplay`) to a client.
@uplink: (directives, implement) ->
invalid = "missing function for the uplink"
implement = try _.find arguments, _.isFunction
directives = {} unless _.isPlainObject directives
assert _.isFunction(implement or false), invalid
assert _.isObject type = this # ref for closures
e = "Exception happend when processing the uplink"
assert p = @prototype; overwrap = (container) ->
assert _.isArray c = _.toArray arguments or []
assert _.isArray s = [@__origin, socket: @socket]
return overwrap.call(s...)(c...) if @__isolated
name = _.findKey p, (x) -> return x is overwrap
assert socket = container?.socket or container
assert socket._events?, "no container or socket"
guarded = type.guarded externalized, socket, e
assert run = guarded.run.bind(guarded) or no
@createLinkage socket, name, directives, run
remoted = _.isObject(implement.remote or null)
ext = if remoted then implement else undefined
assert externalized = ext or external implement
assert overwrap.uplink = directives: directives
assert overwrap.remote = externalized.remote
assert overwrap.remote.source; overwrap
# This is a client site, bilateral bootloader that gets fired
# on the client automatically (with `autocall`) and detects all
# the uplinks. Once detected, each uplink gets published onto a
# socket channel that makes it available for the invocation by
# the corresponding server site facilities implemented belows.
bilateral: @autocall z: +102, ->
assert _.isFunction o = -> try _.head arguments
assert _.isFunction i = -> try _.head arguments
assert _.isPlainObject @uplinks ?= new Object()
assert _.isString(@service), "invalid service data"
assert _.isString(@location), "location misconfied"
assert _.isString(@nsp), "bilateral nsp malfunction"
assert uplinking = "Uplink %s at %s using nsp=%s"
_.forIn this, (value, reference, context) => do =>
return -1 unless _.has @uplinks or {}, reference
assert mangled = try "#{@location}/#{reference}"
mangled += "/#{nsp}" if _.isString nsp = this.nsp
assert try xref = ref = reference.toString().bold
assert try xloc = @location.toString().underline
logger.info uplinking, xref, xloc, (try nsp.bold)
assert value; return this.socket.on mangled, =>
value.call this, i(arguments)..., (params...) =>
id = @socket.sacks = (@socket.sacks ?= 0) + 1
ack = type: "ack", name: mangled, ack: "data"
assert _.extend ack, ackId: id, args: o(params)
assert ack.ackId > 0; @socket.packet ack
# This is a complementary part of the bilateral implementation.
# It is invoked to produce a server side agent that is aware of
# the protocol for calling the specific uplink exported by the
# client site. Please refer to `bilateral` method for more info.
# This method should not normally be used outside of the class.
createLinkage: (socket, name, directives, run) ->
assert identify = @constructor.identify()
idc = identify = identify.toString().underline
assert sid = (try socket.id.bold) or undefined
uplinking = "Invoke uplink %s at #{idc} on #{sid}"
responded = "Uplink %s at #{idc} responds on #{sid}"
noBinder = "the container has got no valid binder"
notify = "got incorrect callback for the uplink"
assert _.isFunction o = -> try _.head arguments
assert _.isFunction i = -> try _.head arguments
return (sequence..., callback) => # a complex sig
parameters = _.reject arguments, _.isFunction
callback = (->) unless _.isFunction callback
assert _.isFunction(callback or null), notify
assert mangled = try "#{@location()}/#{name}"
assert (try binder = socket.binder), noBinder
mangled += "/#{nsp}" if nsp = try binder.nsp
try logger.debug uplinking.cyan, name.bold
socket.emit mangled, o(parameters)..., a = =>
key = _.findKey socket.acks, (x) -> x is a
assert key, "ack"; delete socket.acks[key]
logger.debug responded.cyan, name.bold
run => callback.apply @, i(arguments)
|
[
{
"context": " { id: 'NRM_Avon', name: 'Avon' },\n { id: 'NRM_Border",
"end": 15877,
"score": 0.932566225528717,
"start": 15873,
"tag": "NAME",
"value": "Avon"
},
{
"context": " { id: 'NRM_Burdekin', name: 'Burdekin'... | climas-ng/climasng/src/coffee/reports/views/app.coffee | DanielBaird/CliMAS-Next-Generation | 0 |
# $ = require 'jquery'
# _ = require 'lodash'
# Backbone = require 'backbone'
# L = require 'leaflet'
# MapLayer = require '../models/maplayer'
require '../util/shims' # help IE to get up to date
# disable the jshint warning about "did you mean to return a
# conditional" which crops up all the time in coffeescript compiled
# code.
### jshint -W093 ###
# disable the jshint warning about "use !== to compare with null"
# which coffeescript compiled code sometimes triggers.
### jshint -W041 ###
# -------------------------------------------------------------------
debug = (itemToLog, itemLevel)->
levels = ['verydebug', 'debug', 'message', 'warning']
# threshold = 'verydebug'
# threshold = 'debug'
threshold = 'message'
itemLevel = 'debug' unless itemLevel
thresholdNum = levels.indexOf threshold
messageNum = levels.indexOf itemLevel
return if thresholdNum > messageNum
if itemToLog + '' == itemToLog
# it's a string..
console.log "[#{itemLevel}] #{itemToLog}"
else
console.log itemToLog
# -------------------------------------------------------------------
# -------------------------------------------------------------------
AppView = Backbone.View.extend {
# ---------------------------------------------------------------
# this view's base element
tagName: 'form'
className: ''
id: 'reportform'
# ---------------------------------------------------------------
# some settings
speciesDataUrl: "#{location.protocol}//#{location.host}/speciesdata"
rasterApiUrl: "#{location.protocol}//localhost:10600/api/raster/1/wms_data_url"
# ---------------------------------------------------------------
# tracking the splitter bar
trackSplitter: false
trackPeriod: 100
# ---------------------------------------------------------------
events:
'change .sectionselector input': 'updateSectionSelection'
'change .regionselect input': 'updateRegionSelection'
'change .regionselect select': 'updateRegionSelection'
'change .yearselect input': 'updateYearSelection'
'click .getreport': 'getReport'
# ---------------------------------------------------------------
initialize: ()->
debug 'AppView.initialize'
# more annoying version of bindAll requires this concat stuff
_.bindAll.apply _, [this].concat _.functions(this)
# kick off the fetching of stuff
@fetchReportSections()
@fetchRegions()
@fetchYears()
# @tick()
# ---------------------------------------------------------------
render: ()->
debug 'AppView.render'
@$el.append AppView.templates.layout {}
$('#contentwrap .maincontent').append @$el
# ---------------------------------------------------------------
# actually go get the report
# ---------------------------------------------------------------
getReport: ()->
debug 'AppView.getReport'
# remove any previous form
@$('#reportform').remove()
form = []
form.push '<form action="/regionreport" method="get" id="reportform">'
# selected year
form.push '<input type="hidden" name="year" value="' + @selectedYear + '">'
# selected region
form.push '<input type="hidden" name="regiontype" value="' + @selectedRegionType + '">'
form.push '<input type="hidden" name="region" value="' + @selectedRegion + '">'
# selected report sections
form.push '<input type="hidden" name="sections" value="' + @selectedSections.join(' ') + '">'
form.push '</form>'
@$el.append form.join '\n'
@$('#reportform').submit()
# ---------------------------------------------------------------
# deal with report sections
# ---------------------------------------------------------------
fetchReportSections: ()->
debug 'AppView.fetchReportSections'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@possibleSections = data.sections
sectionselect = @$ '.sectionselect'
sectionselect.empty().removeClass 'loading'
@buildReportSectionList @possibleSections, sectionselect
# pretend it took a while to get the data..
setTimeout ()->
fetch.resolve({
sections: [
{
id: 'intro'
name: 'Introduction'
description: 'title, credits, and introductory paragraphs.'
presence: 'required'
sections: []
},{
id: 'climatereview'
name: 'Climate Review'
description: 'a description of the region\'s current and projected climate.'
presence: 'optional'
sections: [
{
id: 'temperature'
name: 'Temperature'
description: 'current and projected temperature.'
presence: 'optional'
sections: []
},{
id: 'rainfall'
name: 'Rainfall'
description: 'current and projected precipitation.'
presence: 'optional'
sections: []
}
]
},{
id: 'biodiversity'
name: 'Biodiversity Review'
description: 'a description of the region\'s current and projected biodiversity.'
presence: 'optional'
sections: [
{
id: 'overall'
name: 'Overall'
description: 'current and projected biodiversity over all modelled species.'
presence: 'optional'
sections: []
},{
id: 'mammals'
name: 'Mammals'
description: 'current and projected biodiversity over mammal species.'
presence: 'optional'
sections: []
},{
id: 'amphibians'
name: 'Amphibians'
description: 'current and projected biodiversity over amphibian species.'
presence: 'optional'
sections: [{
id: 'allamphibians'
name: 'All'
description: 'current and projected biodiversity over all amphibian species.'
presence: 'optional'
sections: []
},{
id: 'streamfrogs'
name: 'Stream frogs'
description: 'current and projected biodiversity over stream frogs.'
presence: 'optional'
sections: []
}
]
},{
id: 'reptiles'
name: 'Reptiles'
description: 'current and projected biodiversity over reptile species.'
presence: 'optional'
sections: [{
id: 'allreptiles'
name: 'All'
description: 'current and projected biodiversity over all reptile species.'
presence: 'optional'
sections: []
},{
id: 'turtles'
name: 'Turtles'
description: 'current and projected biodiversity over turtles.'
presence: 'optional'
sections: []
}
]
},{
id: 'birds'
name: 'Birds'
description: 'current and projected biodiversity over bird species.'
presence: 'optional'
sections: []
},{
id: 'freshwaterfish'
name: 'Freshwater fish'
description: 'current and projected biodiversity over freshwater fish species.'
presence: 'optional'
sections: []
}
]
},{
id: 'pests'
name: 'Pest Species'
description: 'climate suitability and distribution of pest species.'
presence: 'optional'
sections: [
{
id: 'pestplants'
name: 'Pest Plants'
description: 'summary of projections for selected pest plants.'
presence: 'optional'
sections: []
}
]
},{
id: 'appendixes'
name: 'Appendices'
description: 'tables and other appendices.'
presence: 'required'
sections: [
{
id: 'observedmammallist'
name: 'Mammals Present'
description: 'list of mammals currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedamphibianslist'
name: 'Amphibians Present'
description: 'list of amphibians currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedstreamfrogslist'
name: 'Steam Frogs Present'
description: 'list of stream frogs currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedreptileslist'
name: 'Reptiles Present'
description: 'list of reptiles currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedturtleslist'
name: 'Turtles Present'
description: 'list of turtles currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedbirdslist'
name: 'Birds Present'
description: 'list of birds currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'science'
name: 'Science'
description: 'description of the climate and species distribution modelling used to generate the data in the report.'
presence: 'required'
sections: []
}
]
}
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildReportSectionList: (data, wrapper)->
debug 'AppView.buildReportSectionList'
$.each data, (index, item)=>
# make a row for this item
selectorRow = $ AppView.templates.sectionSelector(item)
$(wrapper).append selectorRow
# if the item has subitems, insert those
if item.sections.length > 0
subsections = $ AppView.templates.subsections()
@buildReportSectionList item.sections, subsections
$(selectorRow).addClass('hassubsections').append(subsections)
# ---------------------------------------------------------------
updateSectionSelection: (event)->
debug 'AppView.updateSectionSelection'
@handleSectionSelection @possibleSections
# ---------------------------------------------------------------
handleSectionSelection: (sectionList, parent)->
debug 'AppView.handleSectionSelection'
$.each sectionList, (index, item)=>
# find the selection checkbox..
selector = @$ "#section-#{ item.id }"
selectionControl = selector.find 'input'
# set the right class on the selector
if selectionControl.prop 'checked'
selector.removeClass 'unselected'
else
selector.addClass 'unselected'
if item.sections?.length > 0
@handleSectionSelection item.sections, item.id
@updateSummary()
# ---------------------------------------------------------------
# deal with regions
# ---------------------------------------------------------------
fetchRegions: ()->
debug 'AppView.fetchRegions'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@buildRegionList data
# pretend it took a while to get the data..
setTimeout ()->
fetch.resolve({
regiontypes: [
{
id: 'nrm'
name: 'NRM region'
regions: [
{ id: 'NRM_ACT', name: 'ACT' },
{ id: 'NRM_Adelaide_and_Mount_Lofty_Ranges', name: 'Adelaide and Mount Lofty Ranges' },
{ id: 'NRM_Alinytjara_Wilurara', name: 'Alinytjara Wilurara' },
{ id: 'NRM_Avon', name: 'Avon' },
{ id: 'NRM_Border_Rivers-Gwydir', name: 'Border Rivers-Gwydir' },
{ id: 'NRM_Border_Rivers_Maranoa-Balonne', name: 'Border Rivers Maranoa-Balonne' },
{ id: 'NRM_Burdekin', name: 'Burdekin' },
{ id: 'NRM_Burnett_Mary', name: 'Burnett Mary' },
{ id: 'NRM_Cape_York', name: 'Cape York' },
{ id: 'NRM_Central_West', name: 'Central West' },
{ id: 'NRM_Condamine', name: 'Condamine' },
{ id: 'NRM_Cooperative_Management_Area', name: 'Cooperative Management Area' },
{ id: 'NRM_Corangamite', name: 'Corangamite' },
{ id: 'NRM_Desert_Channels', name: 'Desert Channels' },
{ id: 'NRM_East_Gippsland', name: 'East Gippsland' },
{ id: 'NRM_Eyre_Peninsula', name: 'Eyre Peninsula' },
{ id: 'NRM_Fitzroy', name: 'Fitzroy' },
{ id: 'NRM_Glenelg_Hopkins', name: 'Glenelg Hopkins' },
{ id: 'NRM_Goulburn_Broken', name: 'Goulburn Broken' },
{ id: 'NRM_Hawkesbury-Nepean', name: 'Hawkesbury-Nepean' },
{ id: 'NRM_Hunter-Central_Rivers', name: 'Hunter-Central_Rivers' },
{ id: 'NRM_Kangaroo_Island', name: 'Kangaroo Island' },
{ id: 'NRM_Lachlan', name: 'Lachlan' },
{ id: 'NRM_Lower_Murray_Darling', name: 'Lower Murray Darling' },
{ id: 'NRM_Mackay_Whitsunday', name: 'Mackay Whitsunday' },
{ id: 'NRM_Mallee', name: 'Mallee' },
{ id: 'NRM_Murray', name: 'Murray' },
{ id: 'NRM_Murrumbidgee', name: 'Murrumbidgee' },
{ id: 'NRM_Namoi', name: 'Namoi' },
{ id: 'NRM_North', name: 'North' },
{ id: 'NRM_North_Central', name: 'North Central' },
{ id: 'NRM_North_East', name: 'North East' },
{ id: 'NRM_North_West', name: 'North West' },
{ id: 'NRM_Northern_Agricultural', name: 'Northern Agricultural' },
{ id: 'NRM_Northern_Gulf', name: 'Northern Gulf' },
{ id: 'NRM_Northern_Rivers', name: 'Northern Rivers' },
{ id: 'NRM_Northern_Territory', name: 'Northern Territory' },
{ id: 'NRM_Northern_and_Yorke', name: 'Northern and Yorke' },
{ id: 'NRM_Perth', name: 'Perth' },
{ id: 'NRM_Port_Phillip_and_Western_Port', name: 'Port Phillip and Western Port' },
{ id: 'NRM_Rangelands', name: 'Rangelands' },
{ id: 'NRM_South', name: 'South' },
{ id: 'NRM_South_Australian_Arid_Lands', name: 'South Australian Arid Lands' },
{ id: 'NRM_South_Australian_Murray_Darling_Basin', name: 'South Australian Murray Darling Basin' },
{ id: 'NRM_South_Coast', name: 'South Coast' },
{ id: 'NRM_South_East', name: 'South East' },
{ id: 'NRM_South_East_Queensland', name: 'South East Queensland' },
{ id: 'NRM_South_West', name: 'South West' },
{ id: 'NRM_South_West_Queensland', name: 'South West Queensland' },
{ id: 'NRM_Southern_Gulf', name: 'Southern Gulf' },
{ id: 'NRM_Southern_Rivers', name: 'Southern Rivers' },
{ id: 'NRM_Sydney_Metro', name: 'Sydney Metro' },
{ id: 'NRM_Torres_Strait', name: 'Torres Strait' },
{ id: 'NRM_West_Gippsland', name: 'West Gippsland' },
{ id: 'NRM_Western', name: 'Western' },
{ id: 'NRM_Wet_Tropics', name: 'Wet Tropics' },
{ id: 'NRM_Wimmera', name: 'Wimmera' }
]
},{
id: 'ibra'
name: 'IBRA bioregion'
regions: []
},{
id: 'park'
name: 'Parks, reserves'
regions: []
},{
id: 'state'
name: 'State, territory'
regions: [
{ id: 'State_Australian_Capital_Territory', name: 'ACT' },
{ id: 'State_New_South_Wales', name: 'New South Wales' },
{ id: 'State_Northern_Territory', name: 'Northern Territory' },
{ id: 'State_Queensland', name: 'Queensland' },
{ id: 'State_South_Australia', name: 'South Australia' },
{ id: 'State_Tasmania', name: 'Tasmania' },
{ id: 'State_Victoria', name: 'Victoria' },
{ id: 'State_Western_Australia', name: 'Western Australia' }
]
}
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildRegionList: (data)->
debug 'AppView.buildRegionList'
@regions = data.regiontypes
regionselect = @$ '.regionselect'
regionselect.empty().removeClass 'loading'
$.each @regions, (index, regionType)=>
# make a row for this regiontype
# first the regions go into a select box
regionType.optionList = [
AppView.templates.regionSelector(reg) for reg in regionType.regions
].join "\n"
regionTypeRow = $ AppView.templates.regionTypeSelector(regionType)
regionselect.append regionTypeRow
# ---------------------------------------------------------------
updateRegionSelection: (event)->
debug 'AppView.updateRegionSelection'
selectedType = @$('[name=regiontype]:checked').val()
$.each @regions, (index, regionType)=>
# find the selection checkbox..
selector = @$ "#regiontype-#{ regionType.id }"
# set the right class on the selector
if selectedType == regionType.id
selector.addClass 'typeselected'
@selectedRegionType = regionType.id
@selectedRegion = $(selector.find('select')).val()
if @selectedRegion == null
selector.removeClass 'regionselected'
else
selector.addClass 'regionselected'
# note the region data for later..
@selectedRegionInfo = _.find regionType.regions, (region)=> region.id == @selectedRegion
else
selector.removeClass 'typeselected'
@updateSummary()
# ---------------------------------------------------------------
# deal with years
# ---------------------------------------------------------------
fetchYears: ()->
debug 'AppView.fetchYears'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@buildYearList data
# pretend it took a second to get the data..
setTimeout ()->
fetch.resolve({
years: [
'2015'
'2025'
'2035'
'2045'
'2055'
'2065'
'2075'
'2085'
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildYearList: (data)->
debug 'AppView.buildYearList'
@years = data.years
yearselect = @$ '.yearselect'
yearselect.empty().removeClass 'loading'
$.each @years, (index, year)=>
# make a selector for this year
yearselect.append AppView.templates.yearSelector({ year: year })
# ---------------------------------------------------------------
updateYearSelection: (event)->
debug 'AppView.updateYearSelection'
@selectedYear = @$('[name=yearselector]:checked').val()
$.each @years, (index, year)=>
# find the selection checkbox..
selector = @$ "#year-#{ year }"
# set the right class on the selector
if @selectedYear == year
selector.addClass 'yearselected'
else
selector.removeClass 'yearselected'
@updateSummary()
# ---------------------------------------------------------------
# update report summary
# ---------------------------------------------------------------
sectionId: (sectionDom)->
debug 'AppView.sectionId'
$(sectionDom).find('input').attr 'value'
# ---------------------------------------------------------------
sectionName: (sectionDom)->
debug 'AppView.sectionName'
@sectionInfo(sectionDom).name
# ---------------------------------------------------------------
sectionInfo: (sectionDom)->
debug 'AppView.sectionInfo'
# get a list of this section's parent ids
parentage = $(sectionDom).parents '.sectionselector'
parentIds = parentage.map( (i, elem)=>
@sectionId elem
).get().reverse()
# add this section's own id
parentIds.push @sectionId(sectionDom)
@selectedSections.push parentIds.join('.')
# now walk into the sections hierarchy
info = { sections: @possibleSections }
parentIds.forEach (id)->
info = _.filter(info.sections, (section)-> section.id == id)[0]
# finally we have a pointer to the info for this section
return info
# ---------------------------------------------------------------
subSectionList: (sectionDom)->
debug 'AppView.sectionList'
list = []
subsections = $(sectionDom).children('.subsections')
subsections.children('.sectionselector').not('.unselected').each (i, elem)=>
name = @sectionName(elem)
subs = @subSectionList(elem)
if subs isnt ''
name = name + ' (' + subs + ')'
list.push name
return list.join ', '
# ---------------------------------------------------------------
updateSummary: ()->
debug 'AppView.updateSummary'
selectedSections = @$('.sectionselect > .sectionselector').not('.unselected')
@selectedSections = []
contentList = []
selectedSections.each (index, section)=>
info = @sectionName section
subList = @subSectionList section
if subList isnt ''
info = info + ': ' + subList.toLowerCase()
contentList.push info + '.'
content = ''
if contentList.length > 0
content = '<li>' + contentList.join('</li><li>') + '</li>'
summary = {
regionName: @selectedRegionInfo?.name
year: @selectedYear
content: content
}
@$('.reviewblock').html AppView.templates.reviewBlock(summary)
# ---------------------------------------------------------------
},{ templates: { # ==================================================
# templates here
# ---------------------------------------------------------------
layout: _.template """
<div class="reviewblock"></div>
<div class="formblock">
<h1>Report on</h1>
<div class="loading select regionselect">loading available regions..</div>
<h1>In the year</h1>
<div class="loading select yearselect">loading available years..</div>
<h1>Including</h1>
<div class="loading select sectionselect">loading available sections..</div>
</div>
"""
# ---------------------------------------------------------------
reviewBlock: _.template """
<h1>Selected Report</h1>
<p class="coverage">Covers
<% if (regionName) { %><%= regionName %><% } else { %><em>(unspecified region)</em><% } %>
in
<% if (year) { %><%= year %>.<% } else { %><em>(unspecified year)</em>.<% } %>
</p>
<ul class="contents"><%= content %></ul>
<button type="button" class="getreport">download report</button>
"""
# ---------------------------------------------------------------
reviewContentItem: _.template """
<li>item</li>
"""
# ---------------------------------------------------------------
regionTypeSelector: _.template """
<div class="regiontypeselector" id="regiontype-<%= id %>">
<label class="name"><input
class="regiontype"
name="regiontype"
type="radio"
value="<%= id %>"
/> <%= name %>
</label>
<div class="regionselectorwrapper"><select class="regionselector">
<option value="" disabled="disabled" selected="selected">select a region…</option>
<%= optionList %>
</select></div>
</div>
"""
# ---------------------------------------------------------------
regionSelector: _.template """<option value="<%= id %>"><%= name %></option>"""
# ---------------------------------------------------------------
yearSelector: _.template """
<div class="yearrow" id="year-<%= year %>">
<label class="name"><input
class="yearselector"
name="yearselector"
type="radio"
value="<%= year %>"
/> <%= year %></label>
</div>
"""
# ---------------------------------------------------------------
sectionSelector: _.template """
<div class="sectionselector" id="section-<%= id %>">
<label class="name"
<% if (presence == 'required') { print('title="This section is required"'); } %>
><input
type="checkbox"
value="<%= id %>"
checked="checked"
<% if (presence == 'required') { print('disabled="disabled"'); } %>
/> <%= name %></label>
<p class="description"><%= description %></p>
</div>
"""
# ---------------------------------------------------------------
subsections: _.template """
<div class="subsections clearfix">
</div>
"""
# ---------------------------------------------------------------
}}
module.exports = AppView | 113041 |
# $ = require 'jquery'
# _ = require 'lodash'
# Backbone = require 'backbone'
# L = require 'leaflet'
# MapLayer = require '../models/maplayer'
require '../util/shims' # help IE to get up to date
# disable the jshint warning about "did you mean to return a
# conditional" which crops up all the time in coffeescript compiled
# code.
### jshint -W093 ###
# disable the jshint warning about "use !== to compare with null"
# which coffeescript compiled code sometimes triggers.
### jshint -W041 ###
# -------------------------------------------------------------------
debug = (itemToLog, itemLevel)->
levels = ['verydebug', 'debug', 'message', 'warning']
# threshold = 'verydebug'
# threshold = 'debug'
threshold = 'message'
itemLevel = 'debug' unless itemLevel
thresholdNum = levels.indexOf threshold
messageNum = levels.indexOf itemLevel
return if thresholdNum > messageNum
if itemToLog + '' == itemToLog
# it's a string..
console.log "[#{itemLevel}] #{itemToLog}"
else
console.log itemToLog
# -------------------------------------------------------------------
# -------------------------------------------------------------------
AppView = Backbone.View.extend {
# ---------------------------------------------------------------
# this view's base element
tagName: 'form'
className: ''
id: 'reportform'
# ---------------------------------------------------------------
# some settings
speciesDataUrl: "#{location.protocol}//#{location.host}/speciesdata"
rasterApiUrl: "#{location.protocol}//localhost:10600/api/raster/1/wms_data_url"
# ---------------------------------------------------------------
# tracking the splitter bar
trackSplitter: false
trackPeriod: 100
# ---------------------------------------------------------------
events:
'change .sectionselector input': 'updateSectionSelection'
'change .regionselect input': 'updateRegionSelection'
'change .regionselect select': 'updateRegionSelection'
'change .yearselect input': 'updateYearSelection'
'click .getreport': 'getReport'
# ---------------------------------------------------------------
initialize: ()->
debug 'AppView.initialize'
# more annoying version of bindAll requires this concat stuff
_.bindAll.apply _, [this].concat _.functions(this)
# kick off the fetching of stuff
@fetchReportSections()
@fetchRegions()
@fetchYears()
# @tick()
# ---------------------------------------------------------------
render: ()->
debug 'AppView.render'
@$el.append AppView.templates.layout {}
$('#contentwrap .maincontent').append @$el
# ---------------------------------------------------------------
# actually go get the report
# ---------------------------------------------------------------
getReport: ()->
debug 'AppView.getReport'
# remove any previous form
@$('#reportform').remove()
form = []
form.push '<form action="/regionreport" method="get" id="reportform">'
# selected year
form.push '<input type="hidden" name="year" value="' + @selectedYear + '">'
# selected region
form.push '<input type="hidden" name="regiontype" value="' + @selectedRegionType + '">'
form.push '<input type="hidden" name="region" value="' + @selectedRegion + '">'
# selected report sections
form.push '<input type="hidden" name="sections" value="' + @selectedSections.join(' ') + '">'
form.push '</form>'
@$el.append form.join '\n'
@$('#reportform').submit()
# ---------------------------------------------------------------
# deal with report sections
# ---------------------------------------------------------------
fetchReportSections: ()->
debug 'AppView.fetchReportSections'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@possibleSections = data.sections
sectionselect = @$ '.sectionselect'
sectionselect.empty().removeClass 'loading'
@buildReportSectionList @possibleSections, sectionselect
# pretend it took a while to get the data..
setTimeout ()->
fetch.resolve({
sections: [
{
id: 'intro'
name: 'Introduction'
description: 'title, credits, and introductory paragraphs.'
presence: 'required'
sections: []
},{
id: 'climatereview'
name: 'Climate Review'
description: 'a description of the region\'s current and projected climate.'
presence: 'optional'
sections: [
{
id: 'temperature'
name: 'Temperature'
description: 'current and projected temperature.'
presence: 'optional'
sections: []
},{
id: 'rainfall'
name: 'Rainfall'
description: 'current and projected precipitation.'
presence: 'optional'
sections: []
}
]
},{
id: 'biodiversity'
name: 'Biodiversity Review'
description: 'a description of the region\'s current and projected biodiversity.'
presence: 'optional'
sections: [
{
id: 'overall'
name: 'Overall'
description: 'current and projected biodiversity over all modelled species.'
presence: 'optional'
sections: []
},{
id: 'mammals'
name: 'Mammals'
description: 'current and projected biodiversity over mammal species.'
presence: 'optional'
sections: []
},{
id: 'amphibians'
name: 'Amphibians'
description: 'current and projected biodiversity over amphibian species.'
presence: 'optional'
sections: [{
id: 'allamphibians'
name: 'All'
description: 'current and projected biodiversity over all amphibian species.'
presence: 'optional'
sections: []
},{
id: 'streamfrogs'
name: 'Stream frogs'
description: 'current and projected biodiversity over stream frogs.'
presence: 'optional'
sections: []
}
]
},{
id: 'reptiles'
name: 'Reptiles'
description: 'current and projected biodiversity over reptile species.'
presence: 'optional'
sections: [{
id: 'allreptiles'
name: 'All'
description: 'current and projected biodiversity over all reptile species.'
presence: 'optional'
sections: []
},{
id: 'turtles'
name: 'Turtles'
description: 'current and projected biodiversity over turtles.'
presence: 'optional'
sections: []
}
]
},{
id: 'birds'
name: 'Birds'
description: 'current and projected biodiversity over bird species.'
presence: 'optional'
sections: []
},{
id: 'freshwaterfish'
name: 'Freshwater fish'
description: 'current and projected biodiversity over freshwater fish species.'
presence: 'optional'
sections: []
}
]
},{
id: 'pests'
name: 'Pest Species'
description: 'climate suitability and distribution of pest species.'
presence: 'optional'
sections: [
{
id: 'pestplants'
name: 'Pest Plants'
description: 'summary of projections for selected pest plants.'
presence: 'optional'
sections: []
}
]
},{
id: 'appendixes'
name: 'Appendices'
description: 'tables and other appendices.'
presence: 'required'
sections: [
{
id: 'observedmammallist'
name: 'Mammals Present'
description: 'list of mammals currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedamphibianslist'
name: 'Amphibians Present'
description: 'list of amphibians currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedstreamfrogslist'
name: 'Steam Frogs Present'
description: 'list of stream frogs currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedreptileslist'
name: 'Reptiles Present'
description: 'list of reptiles currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedturtleslist'
name: 'Turtles Present'
description: 'list of turtles currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedbirdslist'
name: 'Birds Present'
description: 'list of birds currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'science'
name: 'Science'
description: 'description of the climate and species distribution modelling used to generate the data in the report.'
presence: 'required'
sections: []
}
]
}
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildReportSectionList: (data, wrapper)->
debug 'AppView.buildReportSectionList'
$.each data, (index, item)=>
# make a row for this item
selectorRow = $ AppView.templates.sectionSelector(item)
$(wrapper).append selectorRow
# if the item has subitems, insert those
if item.sections.length > 0
subsections = $ AppView.templates.subsections()
@buildReportSectionList item.sections, subsections
$(selectorRow).addClass('hassubsections').append(subsections)
# ---------------------------------------------------------------
updateSectionSelection: (event)->
debug 'AppView.updateSectionSelection'
@handleSectionSelection @possibleSections
# ---------------------------------------------------------------
handleSectionSelection: (sectionList, parent)->
debug 'AppView.handleSectionSelection'
$.each sectionList, (index, item)=>
# find the selection checkbox..
selector = @$ "#section-#{ item.id }"
selectionControl = selector.find 'input'
# set the right class on the selector
if selectionControl.prop 'checked'
selector.removeClass 'unselected'
else
selector.addClass 'unselected'
if item.sections?.length > 0
@handleSectionSelection item.sections, item.id
@updateSummary()
# ---------------------------------------------------------------
# deal with regions
# ---------------------------------------------------------------
fetchRegions: ()->
debug 'AppView.fetchRegions'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@buildRegionList data
# pretend it took a while to get the data..
setTimeout ()->
fetch.resolve({
regiontypes: [
{
id: 'nrm'
name: 'NRM region'
regions: [
{ id: 'NRM_ACT', name: 'ACT' },
{ id: 'NRM_Adelaide_and_Mount_Lofty_Ranges', name: 'Adelaide and Mount Lofty Ranges' },
{ id: 'NRM_Alinytjara_Wilurara', name: 'Alinytjara Wilurara' },
{ id: 'NRM_Avon', name: '<NAME>' },
{ id: 'NRM_Border_Rivers-Gwydir', name: 'Border Rivers-Gwydir' },
{ id: 'NRM_Border_Rivers_Maranoa-Balonne', name: 'Border Rivers Maranoa-Balonne' },
{ id: 'NRM_Burdekin', name: 'Bur<NAME>' },
{ id: 'NRM_Burnett_Mary', name: '<NAME>' },
{ id: 'NRM_Cape_York', name: 'Cape York' },
{ id: 'NRM_Central_West', name: 'Central West' },
{ id: 'NRM_Condamine', name: 'Condamine' },
{ id: 'NRM_Cooperative_Management_Area', name: 'Cooperative Management Area' },
{ id: 'NRM_Corangamite', name: 'Corangamite' },
{ id: 'NRM_Desert_Channels', name: 'Desert Channels' },
{ id: 'NRM_East_Gippsland', name: 'East Gippsland' },
{ id: 'NRM_Eyre_Peninsula', name: 'Eyre Peninsula' },
{ id: 'NRM_Fitzroy', name: '<NAME>' },
{ id: 'NRM_Glenelg_Hopkins', name: '<NAME>' },
{ id: 'NRM_Goulburn_Broken', name: 'Goulburn Broken' },
{ id: 'NRM_Hawkesbury-Nepean', name: 'Hawkesbury-Nepean' },
{ id: 'NRM_Hunter-Central_Rivers', name: 'Hunter-Central_Rivers' },
{ id: 'NRM_Kangaroo_Island', name: 'Kangaroo Island' },
{ id: 'NRM_Lachlan', name: 'Lachlan' },
{ id: 'NRM_Lower_Murray_Darling', name: 'Lower Murray Darling' },
{ id: 'NRM_<NAME>_<NAME>', name: '<NAME>' },
{ id: 'NRM_<NAME>', name: '<NAME>' },
{ id: 'NRM_<NAME>ur<NAME>', name: '<NAME>' },
{ id: 'NRM_<NAME>', name: '<NAME>' },
{ id: 'NRM_Namoi', name: '<NAME>' },
{ id: 'NRM_North', name: 'North' },
{ id: 'NRM_North_Central', name: 'North Central' },
{ id: 'NRM_North_East', name: 'North East' },
{ id: 'NRM_North_West', name: 'North West' },
{ id: 'NRM_Northern_Agricultural', name: 'Northern Agricultural' },
{ id: 'NRM_Northern_Gulf', name: 'Northern Gulf' },
{ id: 'NRM_Northern_Rivers', name: 'Northern Rivers' },
{ id: 'NRM_Northern_Territory', name: 'Northern Territory' },
{ id: 'NRM_Northern_and_Yorke', name: 'Northern and Yorke' },
{ id: 'NRM_Perth', name: 'Perth' },
{ id: 'NRM_Port_Phillip_and_Western_Port', name: 'Port Phillip and Western Port' },
{ id: 'NRM_Rangelands', name: 'Rangelands' },
{ id: 'NRM_South', name: 'South' },
{ id: 'NRM_South_Australian_Arid_Lands', name: 'South Australian Arid Lands' },
{ id: 'NRM_South_Australian_Murray_Darling_Basin', name: 'South Australian Murray Darling Basin' },
{ id: 'NRM_South_Coast', name: 'South Coast' },
{ id: 'NRM_South_East', name: 'South East' },
{ id: 'NRM_South_East_Queensland', name: 'South East Queensland' },
{ id: 'NRM_South_West', name: 'South West' },
{ id: 'NRM_South_West_Queensland', name: 'South West Queensland' },
{ id: 'NRM_Southern_Gulf', name: 'Southern Gulf' },
{ id: 'NRM_Southern_Rivers', name: 'Southern Rivers' },
{ id: 'NRM_Sydney_Metro', name: 'Sydney Metro' },
{ id: 'NRM_Torres_Strait', name: 'Torres Strait' },
{ id: 'NRM_West_Gippsland', name: 'West Gippsland' },
{ id: 'NRM_Western', name: 'Western' },
{ id: 'NRM_Wet_Tropics', name: 'Wet Tropics' },
{ id: 'NRM_Wimmera', name: 'Wimmera' }
]
},{
id: 'ibra'
name: 'IBRA bioregion'
regions: []
},{
id: 'park'
name: 'Parks, reserves'
regions: []
},{
id: 'state'
name: 'State, territory'
regions: [
{ id: 'State_Australian_Capital_Territory', name: 'ACT' },
{ id: 'State_New_South_Wales', name: 'New South Wales' },
{ id: 'State_Northern_Territory', name: 'Northern Territory' },
{ id: 'State_Queensland', name: 'Queensland' },
{ id: 'State_South_Australia', name: 'South Australia' },
{ id: 'State_Tasmania', name: 'Tasmania' },
{ id: 'State_Victoria', name: 'Victoria' },
{ id: 'State_Western_Australia', name: 'Western Australia' }
]
}
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildRegionList: (data)->
debug 'AppView.buildRegionList'
@regions = data.regiontypes
regionselect = @$ '.regionselect'
regionselect.empty().removeClass 'loading'
$.each @regions, (index, regionType)=>
# make a row for this regiontype
# first the regions go into a select box
regionType.optionList = [
AppView.templates.regionSelector(reg) for reg in regionType.regions
].join "\n"
regionTypeRow = $ AppView.templates.regionTypeSelector(regionType)
regionselect.append regionTypeRow
# ---------------------------------------------------------------
updateRegionSelection: (event)->
debug 'AppView.updateRegionSelection'
selectedType = @$('[name=regiontype]:checked').val()
$.each @regions, (index, regionType)=>
# find the selection checkbox..
selector = @$ "#regiontype-#{ regionType.id }"
# set the right class on the selector
if selectedType == regionType.id
selector.addClass 'typeselected'
@selectedRegionType = regionType.id
@selectedRegion = $(selector.find('select')).val()
if @selectedRegion == null
selector.removeClass 'regionselected'
else
selector.addClass 'regionselected'
# note the region data for later..
@selectedRegionInfo = _.find regionType.regions, (region)=> region.id == @selectedRegion
else
selector.removeClass 'typeselected'
@updateSummary()
# ---------------------------------------------------------------
# deal with years
# ---------------------------------------------------------------
fetchYears: ()->
debug 'AppView.fetchYears'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@buildYearList data
# pretend it took a second to get the data..
setTimeout ()->
fetch.resolve({
years: [
'2015'
'2025'
'2035'
'2045'
'2055'
'2065'
'2075'
'2085'
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildYearList: (data)->
debug 'AppView.buildYearList'
@years = data.years
yearselect = @$ '.yearselect'
yearselect.empty().removeClass 'loading'
$.each @years, (index, year)=>
# make a selector for this year
yearselect.append AppView.templates.yearSelector({ year: year })
# ---------------------------------------------------------------
updateYearSelection: (event)->
debug 'AppView.updateYearSelection'
@selectedYear = @$('[name=yearselector]:checked').val()
$.each @years, (index, year)=>
# find the selection checkbox..
selector = @$ "#year-#{ year }"
# set the right class on the selector
if @selectedYear == year
selector.addClass 'yearselected'
else
selector.removeClass 'yearselected'
@updateSummary()
# ---------------------------------------------------------------
# update report summary
# ---------------------------------------------------------------
sectionId: (sectionDom)->
debug 'AppView.sectionId'
$(sectionDom).find('input').attr 'value'
# ---------------------------------------------------------------
sectionName: (sectionDom)->
debug 'AppView.sectionName'
@sectionInfo(sectionDom).name
# ---------------------------------------------------------------
sectionInfo: (sectionDom)->
debug 'AppView.sectionInfo'
# get a list of this section's parent ids
parentage = $(sectionDom).parents '.sectionselector'
parentIds = parentage.map( (i, elem)=>
@sectionId elem
).get().reverse()
# add this section's own id
parentIds.push @sectionId(sectionDom)
@selectedSections.push parentIds.join('.')
# now walk into the sections hierarchy
info = { sections: @possibleSections }
parentIds.forEach (id)->
info = _.filter(info.sections, (section)-> section.id == id)[0]
# finally we have a pointer to the info for this section
return info
# ---------------------------------------------------------------
subSectionList: (sectionDom)->
debug 'AppView.sectionList'
list = []
subsections = $(sectionDom).children('.subsections')
subsections.children('.sectionselector').not('.unselected').each (i, elem)=>
name = @sectionName(elem)
subs = @subSectionList(elem)
if subs isnt ''
name = name + ' (' + subs + ')'
list.push name
return list.join ', '
# ---------------------------------------------------------------
updateSummary: ()->
debug 'AppView.updateSummary'
selectedSections = @$('.sectionselect > .sectionselector').not('.unselected')
@selectedSections = []
contentList = []
selectedSections.each (index, section)=>
info = @sectionName section
subList = @subSectionList section
if subList isnt ''
info = info + ': ' + subList.toLowerCase()
contentList.push info + '.'
content = ''
if contentList.length > 0
content = '<li>' + contentList.join('</li><li>') + '</li>'
summary = {
regionName: @selectedRegionInfo?.name
year: @selectedYear
content: content
}
@$('.reviewblock').html AppView.templates.reviewBlock(summary)
# ---------------------------------------------------------------
},{ templates: { # ==================================================
# templates here
# ---------------------------------------------------------------
layout: _.template """
<div class="reviewblock"></div>
<div class="formblock">
<h1>Report on</h1>
<div class="loading select regionselect">loading available regions..</div>
<h1>In the year</h1>
<div class="loading select yearselect">loading available years..</div>
<h1>Including</h1>
<div class="loading select sectionselect">loading available sections..</div>
</div>
"""
# ---------------------------------------------------------------
reviewBlock: _.template """
<h1>Selected Report</h1>
<p class="coverage">Covers
<% if (regionName) { %><%= regionName %><% } else { %><em>(unspecified region)</em><% } %>
in
<% if (year) { %><%= year %>.<% } else { %><em>(unspecified year)</em>.<% } %>
</p>
<ul class="contents"><%= content %></ul>
<button type="button" class="getreport">download report</button>
"""
# ---------------------------------------------------------------
reviewContentItem: _.template """
<li>item</li>
"""
# ---------------------------------------------------------------
regionTypeSelector: _.template """
<div class="regiontypeselector" id="regiontype-<%= id %>">
<label class="name"><input
class="regiontype"
name="regiontype"
type="radio"
value="<%= id %>"
/> <%= name %>
</label>
<div class="regionselectorwrapper"><select class="regionselector">
<option value="" disabled="disabled" selected="selected">select a region…</option>
<%= optionList %>
</select></div>
</div>
"""
# ---------------------------------------------------------------
regionSelector: _.template """<option value="<%= id %>"><%= name %></option>"""
# ---------------------------------------------------------------
yearSelector: _.template """
<div class="yearrow" id="year-<%= year %>">
<label class="name"><input
class="yearselector"
name="yearselector"
type="radio"
value="<%= year %>"
/> <%= year %></label>
</div>
"""
# ---------------------------------------------------------------
sectionSelector: _.template """
<div class="sectionselector" id="section-<%= id %>">
<label class="name"
<% if (presence == 'required') { print('title="This section is required"'); } %>
><input
type="checkbox"
value="<%= id %>"
checked="checked"
<% if (presence == 'required') { print('disabled="disabled"'); } %>
/> <%= name %></label>
<p class="description"><%= description %></p>
</div>
"""
# ---------------------------------------------------------------
subsections: _.template """
<div class="subsections clearfix">
</div>
"""
# ---------------------------------------------------------------
}}
module.exports = AppView | true |
# $ = require 'jquery'
# _ = require 'lodash'
# Backbone = require 'backbone'
# L = require 'leaflet'
# MapLayer = require '../models/maplayer'
require '../util/shims' # help IE to get up to date
# disable the jshint warning about "did you mean to return a
# conditional" which crops up all the time in coffeescript compiled
# code.
### jshint -W093 ###
# disable the jshint warning about "use !== to compare with null"
# which coffeescript compiled code sometimes triggers.
### jshint -W041 ###
# -------------------------------------------------------------------
debug = (itemToLog, itemLevel)->
levels = ['verydebug', 'debug', 'message', 'warning']
# threshold = 'verydebug'
# threshold = 'debug'
threshold = 'message'
itemLevel = 'debug' unless itemLevel
thresholdNum = levels.indexOf threshold
messageNum = levels.indexOf itemLevel
return if thresholdNum > messageNum
if itemToLog + '' == itemToLog
# it's a string..
console.log "[#{itemLevel}] #{itemToLog}"
else
console.log itemToLog
# -------------------------------------------------------------------
# -------------------------------------------------------------------
AppView = Backbone.View.extend {
# ---------------------------------------------------------------
# this view's base element
tagName: 'form'
className: ''
id: 'reportform'
# ---------------------------------------------------------------
# some settings
speciesDataUrl: "#{location.protocol}//#{location.host}/speciesdata"
rasterApiUrl: "#{location.protocol}//localhost:10600/api/raster/1/wms_data_url"
# ---------------------------------------------------------------
# tracking the splitter bar
trackSplitter: false
trackPeriod: 100
# ---------------------------------------------------------------
events:
'change .sectionselector input': 'updateSectionSelection'
'change .regionselect input': 'updateRegionSelection'
'change .regionselect select': 'updateRegionSelection'
'change .yearselect input': 'updateYearSelection'
'click .getreport': 'getReport'
# ---------------------------------------------------------------
initialize: ()->
debug 'AppView.initialize'
# more annoying version of bindAll requires this concat stuff
_.bindAll.apply _, [this].concat _.functions(this)
# kick off the fetching of stuff
@fetchReportSections()
@fetchRegions()
@fetchYears()
# @tick()
# ---------------------------------------------------------------
render: ()->
debug 'AppView.render'
@$el.append AppView.templates.layout {}
$('#contentwrap .maincontent').append @$el
# ---------------------------------------------------------------
# actually go get the report
# ---------------------------------------------------------------
getReport: ()->
debug 'AppView.getReport'
# remove any previous form
@$('#reportform').remove()
form = []
form.push '<form action="/regionreport" method="get" id="reportform">'
# selected year
form.push '<input type="hidden" name="year" value="' + @selectedYear + '">'
# selected region
form.push '<input type="hidden" name="regiontype" value="' + @selectedRegionType + '">'
form.push '<input type="hidden" name="region" value="' + @selectedRegion + '">'
# selected report sections
form.push '<input type="hidden" name="sections" value="' + @selectedSections.join(' ') + '">'
form.push '</form>'
@$el.append form.join '\n'
@$('#reportform').submit()
# ---------------------------------------------------------------
# deal with report sections
# ---------------------------------------------------------------
fetchReportSections: ()->
debug 'AppView.fetchReportSections'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@possibleSections = data.sections
sectionselect = @$ '.sectionselect'
sectionselect.empty().removeClass 'loading'
@buildReportSectionList @possibleSections, sectionselect
# pretend it took a while to get the data..
setTimeout ()->
fetch.resolve({
sections: [
{
id: 'intro'
name: 'Introduction'
description: 'title, credits, and introductory paragraphs.'
presence: 'required'
sections: []
},{
id: 'climatereview'
name: 'Climate Review'
description: 'a description of the region\'s current and projected climate.'
presence: 'optional'
sections: [
{
id: 'temperature'
name: 'Temperature'
description: 'current and projected temperature.'
presence: 'optional'
sections: []
},{
id: 'rainfall'
name: 'Rainfall'
description: 'current and projected precipitation.'
presence: 'optional'
sections: []
}
]
},{
id: 'biodiversity'
name: 'Biodiversity Review'
description: 'a description of the region\'s current and projected biodiversity.'
presence: 'optional'
sections: [
{
id: 'overall'
name: 'Overall'
description: 'current and projected biodiversity over all modelled species.'
presence: 'optional'
sections: []
},{
id: 'mammals'
name: 'Mammals'
description: 'current and projected biodiversity over mammal species.'
presence: 'optional'
sections: []
},{
id: 'amphibians'
name: 'Amphibians'
description: 'current and projected biodiversity over amphibian species.'
presence: 'optional'
sections: [{
id: 'allamphibians'
name: 'All'
description: 'current and projected biodiversity over all amphibian species.'
presence: 'optional'
sections: []
},{
id: 'streamfrogs'
name: 'Stream frogs'
description: 'current and projected biodiversity over stream frogs.'
presence: 'optional'
sections: []
}
]
},{
id: 'reptiles'
name: 'Reptiles'
description: 'current and projected biodiversity over reptile species.'
presence: 'optional'
sections: [{
id: 'allreptiles'
name: 'All'
description: 'current and projected biodiversity over all reptile species.'
presence: 'optional'
sections: []
},{
id: 'turtles'
name: 'Turtles'
description: 'current and projected biodiversity over turtles.'
presence: 'optional'
sections: []
}
]
},{
id: 'birds'
name: 'Birds'
description: 'current and projected biodiversity over bird species.'
presence: 'optional'
sections: []
},{
id: 'freshwaterfish'
name: 'Freshwater fish'
description: 'current and projected biodiversity over freshwater fish species.'
presence: 'optional'
sections: []
}
]
},{
id: 'pests'
name: 'Pest Species'
description: 'climate suitability and distribution of pest species.'
presence: 'optional'
sections: [
{
id: 'pestplants'
name: 'Pest Plants'
description: 'summary of projections for selected pest plants.'
presence: 'optional'
sections: []
}
]
},{
id: 'appendixes'
name: 'Appendices'
description: 'tables and other appendices.'
presence: 'required'
sections: [
{
id: 'observedmammallist'
name: 'Mammals Present'
description: 'list of mammals currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedamphibianslist'
name: 'Amphibians Present'
description: 'list of amphibians currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedstreamfrogslist'
name: 'Steam Frogs Present'
description: 'list of stream frogs currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedreptileslist'
name: 'Reptiles Present'
description: 'list of reptiles currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedturtleslist'
name: 'Turtles Present'
description: 'list of turtles currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'observedbirdslist'
name: 'Birds Present'
description: 'list of birds currently or projected to be present in region.'
presence: 'optional'
sections: []
},{
id: 'science'
name: 'Science'
description: 'description of the climate and species distribution modelling used to generate the data in the report.'
presence: 'required'
sections: []
}
]
}
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildReportSectionList: (data, wrapper)->
debug 'AppView.buildReportSectionList'
$.each data, (index, item)=>
# make a row for this item
selectorRow = $ AppView.templates.sectionSelector(item)
$(wrapper).append selectorRow
# if the item has subitems, insert those
if item.sections.length > 0
subsections = $ AppView.templates.subsections()
@buildReportSectionList item.sections, subsections
$(selectorRow).addClass('hassubsections').append(subsections)
# ---------------------------------------------------------------
updateSectionSelection: (event)->
debug 'AppView.updateSectionSelection'
@handleSectionSelection @possibleSections
# ---------------------------------------------------------------
handleSectionSelection: (sectionList, parent)->
debug 'AppView.handleSectionSelection'
$.each sectionList, (index, item)=>
# find the selection checkbox..
selector = @$ "#section-#{ item.id }"
selectionControl = selector.find 'input'
# set the right class on the selector
if selectionControl.prop 'checked'
selector.removeClass 'unselected'
else
selector.addClass 'unselected'
if item.sections?.length > 0
@handleSectionSelection item.sections, item.id
@updateSummary()
# ---------------------------------------------------------------
# deal with regions
# ---------------------------------------------------------------
fetchRegions: ()->
debug 'AppView.fetchRegions'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@buildRegionList data
# pretend it took a while to get the data..
setTimeout ()->
fetch.resolve({
regiontypes: [
{
id: 'nrm'
name: 'NRM region'
regions: [
{ id: 'NRM_ACT', name: 'ACT' },
{ id: 'NRM_Adelaide_and_Mount_Lofty_Ranges', name: 'Adelaide and Mount Lofty Ranges' },
{ id: 'NRM_Alinytjara_Wilurara', name: 'Alinytjara Wilurara' },
{ id: 'NRM_Avon', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_Border_Rivers-Gwydir', name: 'Border Rivers-Gwydir' },
{ id: 'NRM_Border_Rivers_Maranoa-Balonne', name: 'Border Rivers Maranoa-Balonne' },
{ id: 'NRM_Burdekin', name: 'BurPI:NAME:<NAME>END_PI' },
{ id: 'NRM_Burnett_Mary', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_Cape_York', name: 'Cape York' },
{ id: 'NRM_Central_West', name: 'Central West' },
{ id: 'NRM_Condamine', name: 'Condamine' },
{ id: 'NRM_Cooperative_Management_Area', name: 'Cooperative Management Area' },
{ id: 'NRM_Corangamite', name: 'Corangamite' },
{ id: 'NRM_Desert_Channels', name: 'Desert Channels' },
{ id: 'NRM_East_Gippsland', name: 'East Gippsland' },
{ id: 'NRM_Eyre_Peninsula', name: 'Eyre Peninsula' },
{ id: 'NRM_Fitzroy', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_Glenelg_Hopkins', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_Goulburn_Broken', name: 'Goulburn Broken' },
{ id: 'NRM_Hawkesbury-Nepean', name: 'Hawkesbury-Nepean' },
{ id: 'NRM_Hunter-Central_Rivers', name: 'Hunter-Central_Rivers' },
{ id: 'NRM_Kangaroo_Island', name: 'Kangaroo Island' },
{ id: 'NRM_Lachlan', name: 'Lachlan' },
{ id: 'NRM_Lower_Murray_Darling', name: 'Lower Murray Darling' },
{ id: 'NRM_PI:NAME:<NAME>END_PI_PI:NAME:<NAME>END_PI', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_PI:NAME:<NAME>END_PI', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_PI:NAME:<NAME>END_PIurPI:NAME:<NAME>END_PI', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_PI:NAME:<NAME>END_PI', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_Namoi', name: 'PI:NAME:<NAME>END_PI' },
{ id: 'NRM_North', name: 'North' },
{ id: 'NRM_North_Central', name: 'North Central' },
{ id: 'NRM_North_East', name: 'North East' },
{ id: 'NRM_North_West', name: 'North West' },
{ id: 'NRM_Northern_Agricultural', name: 'Northern Agricultural' },
{ id: 'NRM_Northern_Gulf', name: 'Northern Gulf' },
{ id: 'NRM_Northern_Rivers', name: 'Northern Rivers' },
{ id: 'NRM_Northern_Territory', name: 'Northern Territory' },
{ id: 'NRM_Northern_and_Yorke', name: 'Northern and Yorke' },
{ id: 'NRM_Perth', name: 'Perth' },
{ id: 'NRM_Port_Phillip_and_Western_Port', name: 'Port Phillip and Western Port' },
{ id: 'NRM_Rangelands', name: 'Rangelands' },
{ id: 'NRM_South', name: 'South' },
{ id: 'NRM_South_Australian_Arid_Lands', name: 'South Australian Arid Lands' },
{ id: 'NRM_South_Australian_Murray_Darling_Basin', name: 'South Australian Murray Darling Basin' },
{ id: 'NRM_South_Coast', name: 'South Coast' },
{ id: 'NRM_South_East', name: 'South East' },
{ id: 'NRM_South_East_Queensland', name: 'South East Queensland' },
{ id: 'NRM_South_West', name: 'South West' },
{ id: 'NRM_South_West_Queensland', name: 'South West Queensland' },
{ id: 'NRM_Southern_Gulf', name: 'Southern Gulf' },
{ id: 'NRM_Southern_Rivers', name: 'Southern Rivers' },
{ id: 'NRM_Sydney_Metro', name: 'Sydney Metro' },
{ id: 'NRM_Torres_Strait', name: 'Torres Strait' },
{ id: 'NRM_West_Gippsland', name: 'West Gippsland' },
{ id: 'NRM_Western', name: 'Western' },
{ id: 'NRM_Wet_Tropics', name: 'Wet Tropics' },
{ id: 'NRM_Wimmera', name: 'Wimmera' }
]
},{
id: 'ibra'
name: 'IBRA bioregion'
regions: []
},{
id: 'park'
name: 'Parks, reserves'
regions: []
},{
id: 'state'
name: 'State, territory'
regions: [
{ id: 'State_Australian_Capital_Territory', name: 'ACT' },
{ id: 'State_New_South_Wales', name: 'New South Wales' },
{ id: 'State_Northern_Territory', name: 'Northern Territory' },
{ id: 'State_Queensland', name: 'Queensland' },
{ id: 'State_South_Australia', name: 'South Australia' },
{ id: 'State_Tasmania', name: 'Tasmania' },
{ id: 'State_Victoria', name: 'Victoria' },
{ id: 'State_Western_Australia', name: 'Western Australia' }
]
}
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildRegionList: (data)->
debug 'AppView.buildRegionList'
@regions = data.regiontypes
regionselect = @$ '.regionselect'
regionselect.empty().removeClass 'loading'
$.each @regions, (index, regionType)=>
# make a row for this regiontype
# first the regions go into a select box
regionType.optionList = [
AppView.templates.regionSelector(reg) for reg in regionType.regions
].join "\n"
regionTypeRow = $ AppView.templates.regionTypeSelector(regionType)
regionselect.append regionTypeRow
# ---------------------------------------------------------------
updateRegionSelection: (event)->
debug 'AppView.updateRegionSelection'
selectedType = @$('[name=regiontype]:checked').val()
$.each @regions, (index, regionType)=>
# find the selection checkbox..
selector = @$ "#regiontype-#{ regionType.id }"
# set the right class on the selector
if selectedType == regionType.id
selector.addClass 'typeselected'
@selectedRegionType = regionType.id
@selectedRegion = $(selector.find('select')).val()
if @selectedRegion == null
selector.removeClass 'regionselected'
else
selector.addClass 'regionselected'
# note the region data for later..
@selectedRegionInfo = _.find regionType.regions, (region)=> region.id == @selectedRegion
else
selector.removeClass 'typeselected'
@updateSummary()
# ---------------------------------------------------------------
# deal with years
# ---------------------------------------------------------------
fetchYears: ()->
debug 'AppView.fetchYears'
# later this will be an ajax call, for now make a deferred object
fetch = $.Deferred()
fetch.done (data)=>
@buildYearList data
# pretend it took a second to get the data..
setTimeout ()->
fetch.resolve({
years: [
'2015'
'2025'
'2035'
'2045'
'2055'
'2065'
'2075'
'2085'
]
})
, 500 + (500 * Math.random())
# now return a promise in case we need to wait for this
return fetch.promise()
# ---------------------------------------------------------------
buildYearList: (data)->
debug 'AppView.buildYearList'
@years = data.years
yearselect = @$ '.yearselect'
yearselect.empty().removeClass 'loading'
$.each @years, (index, year)=>
# make a selector for this year
yearselect.append AppView.templates.yearSelector({ year: year })
# ---------------------------------------------------------------
updateYearSelection: (event)->
debug 'AppView.updateYearSelection'
@selectedYear = @$('[name=yearselector]:checked').val()
$.each @years, (index, year)=>
# find the selection checkbox..
selector = @$ "#year-#{ year }"
# set the right class on the selector
if @selectedYear == year
selector.addClass 'yearselected'
else
selector.removeClass 'yearselected'
@updateSummary()
# ---------------------------------------------------------------
# update report summary
# ---------------------------------------------------------------
sectionId: (sectionDom)->
debug 'AppView.sectionId'
$(sectionDom).find('input').attr 'value'
# ---------------------------------------------------------------
sectionName: (sectionDom)->
debug 'AppView.sectionName'
@sectionInfo(sectionDom).name
# ---------------------------------------------------------------
sectionInfo: (sectionDom)->
debug 'AppView.sectionInfo'
# get a list of this section's parent ids
parentage = $(sectionDom).parents '.sectionselector'
parentIds = parentage.map( (i, elem)=>
@sectionId elem
).get().reverse()
# add this section's own id
parentIds.push @sectionId(sectionDom)
@selectedSections.push parentIds.join('.')
# now walk into the sections hierarchy
info = { sections: @possibleSections }
parentIds.forEach (id)->
info = _.filter(info.sections, (section)-> section.id == id)[0]
# finally we have a pointer to the info for this section
return info
# ---------------------------------------------------------------
subSectionList: (sectionDom)->
debug 'AppView.sectionList'
list = []
subsections = $(sectionDom).children('.subsections')
subsections.children('.sectionselector').not('.unselected').each (i, elem)=>
name = @sectionName(elem)
subs = @subSectionList(elem)
if subs isnt ''
name = name + ' (' + subs + ')'
list.push name
return list.join ', '
# ---------------------------------------------------------------
updateSummary: ()->
debug 'AppView.updateSummary'
selectedSections = @$('.sectionselect > .sectionselector').not('.unselected')
@selectedSections = []
contentList = []
selectedSections.each (index, section)=>
info = @sectionName section
subList = @subSectionList section
if subList isnt ''
info = info + ': ' + subList.toLowerCase()
contentList.push info + '.'
content = ''
if contentList.length > 0
content = '<li>' + contentList.join('</li><li>') + '</li>'
summary = {
regionName: @selectedRegionInfo?.name
year: @selectedYear
content: content
}
@$('.reviewblock').html AppView.templates.reviewBlock(summary)
# ---------------------------------------------------------------
},{ templates: { # ==================================================
# templates here
# ---------------------------------------------------------------
layout: _.template """
<div class="reviewblock"></div>
<div class="formblock">
<h1>Report on</h1>
<div class="loading select regionselect">loading available regions..</div>
<h1>In the year</h1>
<div class="loading select yearselect">loading available years..</div>
<h1>Including</h1>
<div class="loading select sectionselect">loading available sections..</div>
</div>
"""
# ---------------------------------------------------------------
reviewBlock: _.template """
<h1>Selected Report</h1>
<p class="coverage">Covers
<% if (regionName) { %><%= regionName %><% } else { %><em>(unspecified region)</em><% } %>
in
<% if (year) { %><%= year %>.<% } else { %><em>(unspecified year)</em>.<% } %>
</p>
<ul class="contents"><%= content %></ul>
<button type="button" class="getreport">download report</button>
"""
# ---------------------------------------------------------------
reviewContentItem: _.template """
<li>item</li>
"""
# ---------------------------------------------------------------
regionTypeSelector: _.template """
<div class="regiontypeselector" id="regiontype-<%= id %>">
<label class="name"><input
class="regiontype"
name="regiontype"
type="radio"
value="<%= id %>"
/> <%= name %>
</label>
<div class="regionselectorwrapper"><select class="regionselector">
<option value="" disabled="disabled" selected="selected">select a region…</option>
<%= optionList %>
</select></div>
</div>
"""
# ---------------------------------------------------------------
regionSelector: _.template """<option value="<%= id %>"><%= name %></option>"""
# ---------------------------------------------------------------
yearSelector: _.template """
<div class="yearrow" id="year-<%= year %>">
<label class="name"><input
class="yearselector"
name="yearselector"
type="radio"
value="<%= year %>"
/> <%= year %></label>
</div>
"""
# ---------------------------------------------------------------
sectionSelector: _.template """
<div class="sectionselector" id="section-<%= id %>">
<label class="name"
<% if (presence == 'required') { print('title="This section is required"'); } %>
><input
type="checkbox"
value="<%= id %>"
checked="checked"
<% if (presence == 'required') { print('disabled="disabled"'); } %>
/> <%= name %></label>
<p class="description"><%= description %></p>
</div>
"""
# ---------------------------------------------------------------
subsections: _.template """
<div class="subsections clearfix">
</div>
"""
# ---------------------------------------------------------------
}}
module.exports = AppView |
[
{
"context": "gexp#=~ used in case statements.\n #\n # a = \"HELLO\"\n # R(/^[a-z]*$/)['==='](a) # => false\n # ",
"end": 2106,
"score": 0.802518367767334,
"start": 2101,
"tag": "NAME",
"value": "HELLO"
}
] | lib/oo/regexp.coffee | hasclass/core-lib | 1 | class RubyJS.Regexp extends RubyJS.Object
# TODO: remove and document this. not needed/making sense in JS.
IGNORECASE: 1
EXTENDED: 2
MULTILINE: 4
# ---- Constructors & Typecast ----------------------------------------------
constructor: (@__native__) ->
@new: (arg) ->
if typeof arg is 'string'
# optimize R.Regexp.new("foo") with string primitive
arg = @__compile__( arg )
else if R.Regexp.isRegexp(arg)
else if arg.is_regexp?
arg = arg.to_native()
else
arg = @__compile__( RCoerce.to_str_native(arg))
new R.Regexp(arg)
@compile: @new
@try_convert: (obj) ->
if obj is null
null
else if @isRegexp(obj)
new R.Regexp(obj)
else if obj.to_regexp?
obj.to_regexp()
else
null
@isRegexp: (obj) ->
obj?.is_regexp? or nativeToString.call(obj) is '[object RegExp]'
# ---- RubyJSism ------------------------------------------------------------
# ---- Javascript primitives --------------------------------------------------
is_regexp: ->
true
to_native: ->
@__native__
# ---- Instance methods -----------------------------------------------------
# @todo escaping of forward slashes: \
inspect: ->
src = @source().to_native()
R("/#{src}/#{@__flags__()}")
# Equality—Two regexps are equal if their patterns are identical, they have
# the same character set code, and their casefold? values are the same.
#
# @todo Check ruby-docs
#
# @example Basics (wrong online doc in ruby-doc.org)
#
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
#
# @example aliased by #equals
#
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
#
# @alias #equals, #eql
#
equals: (other) ->
other = R(other)
(other.to_native().source is @to_native().source) and (other.casefold() is @casefold())
# Case Equality—Synonym for Regexp#=~ used in case statements.
#
# a = "HELLO"
# R(/^[a-z]*$/)['==='](a) # => false
# R(/^[a-z]*$/)['==='](a) # => false
# R(/^[A-Z]*$/)['==='](a) # => true
#
# @alias #equal_case
#
'===': (other) ->
@match(other) != null
'=~': (str, offset) ->
matches = @match(str, offset)
matches?.begin(0)
# Returns the value of the case-insensitive flag.
#
# @example
#
# R(/a/).casefold() #=> false
# R(/a/i).casefold() #=> true
#
# @example Unsupported Ruby syntax
#
# R(/(?i:a)/).casefold() #=> false
#
casefold: ->
@to_native().ignoreCase
# @unsupported currently no support for encodings in RubyJS
encoding: ->
throw R.NotSupportedError.new()
# @alias to #==
eql: -> @equals.apply(this, arguments)
# @unsupported currently no support for encodings in RubyJS
fixed_encoding: ->
throw R.NotSupportedError.new()
# @unsupported currently no support for hash in RubyJS
hash: ->
throw R.NotSupportedError.new()
# Returns a MatchData object describing the match, or nil if there was no
# match. This is equivalent to retrieving the value of the special variable
# $~ following a normal match. If the second parameter is present, it
# specifies the position in the string to begin the search.
#
# @example
# R(/(.)(.)(.)/).match("abc")[2] # => "b"
# R(/(.)(.)/).match("abc", 1)[2] # => "c"
#
# If a block is given, invoke the block with MatchData if match succeed, so that you can write
#
# pat.match(str) {|m| ...}
#
# instead of
#
# if m = pat.match(str)
# ...
# end
#
# The return value is a value from block execution in this case.
#
# @todo:
# R(/(.)(.)?(.)/).match("fo")
# # should => ["fo" 1:"f" 2:nil 3:"o">']
# # but => ["fo" 1:"f" 2:undefined 3:"o">']
#
# @example Parameters
# match(str) → matchdata or nil
# match(str,pos) → matchdata or nil
#
match: (str, offset) ->
block = __extract_block(nativeSlice.call(arguments))
if str is null
R['$~'] = null
else
str = RCoerce.to_str_native(str)
opts = {string: str, regexp: this}
if offset
opts.offset = offset
str = str[offset..-1]
if matches = str.match(@to_native())
R['$~'] = new R.MatchData(matches, opts)
else
R['$~'] = null
result = R['$~']
if block
if result then block(result) else new R.Array([])
else
result
quote: (pattern) ->
R.Regexp.quote(pattern)
# Returns the original string of the pattern.
#
# R(/ab+c/i).source() #=> "ab+c"
#
# Note that escape sequences are retained as is.
#
# R(/\x20\+/).source() #=> "\\x20\\+"
#
source: () ->
R(@to_native().source)
# Returns a string containing the regular expression and its options (using the (?opts:source) notation. This string can be fed back in to Regexp::new to a regular expression with the same semantics as the original. (However, Regexp#== may not return true when comparing the two, as the source of the regular expression itself may differ, as the example shows). Regexp#inspect produces a generally more readable version of rxp.
#
# @example
# r1 = R(/ab+c/) #=> /ab+c/
# s1 = r1.to_s() #=> "(ab+c)"
# r2 = Regexp.new(s1) #=> /(ab+c)/
# r1 == r2 #=> false
# r1.source() #=> "ab+c"
# r2.source() #=> "(ab+c)"
#
# @example Ruby difference
#
# r1 = R(/ab+c/i) #=> /ab+c/i
# s1 = r1.to_s() #=> "(ab+c)"
# # i option is lost!
# # Ruby:
# /ab+c/i.to_s #=> "(?i-mx:ab+c)"
#
to_s: () ->
R("(#{@source()})")
valueOf: ->
@__native__
# ---- Class methods --------------------------------------------------------
# The first form returns the MatchData object generated by the last
# successful pattern match. Equivalent to reading the global variable $~.
# The second form returns the nth field in this MatchData object. n can be a
# string or symbol to reference a named capture.
#
# Note that the last_match is local to the thread and method scope of the
# method that did the pattern match.
#
# @example
# R(/c(.)t/)['=~'] 'cat' #=> 0
# Regexp.last_match() #=> #<MatchData "cat" 1:"a">
# Regexp.last_match(0) #=> "cat"
# Regexp.last_match(1) #=> "a"
# Regexp.last_match(2) #=> null
#
# @example Edge cases
# R(/nomatch/)['=~'] 'foo'
# Regexp.last_match(2) #=> null
#
# @example Unsupported Ruby Syntax: named captures
# # /(?<lhs>\w+)\s*=\s*(?<rhs>\w+)/ =~ "var = val"
# # R.Regexp.last_match() #=> #<MatchData "var = val" lhs:"var" rhs:"val">
# # R.Regexp.last_match(:lhs) #=> "var"
# # R.Regexp.last_match(:rhs) #=> "val"
#
# @example Parameters
# R.Regexp.last_match() → matchdata click to toggle source
# R.Regexp.last_match(n) → str
#
@last_match: (n) ->
if (n and R['$~']) then R['$~'][n] else R['$~']
# @see Regexp.escape
#
@quote: (pattern) ->
@escape(pattern)
# Escapes any characters that would have special meaning in a regular
# expression. Returns a new escaped string, or self if no characters are
# escaped. For any string, Regexp.new(Regexp.escape(str))=~str will be true.
#
# @example
# R.Regexp.escape('\*?{}.') #=> \\\*\?\{\}\.
#
# @alias Regexp.quote
#
@escape: (pattern) ->
pattern = pattern + ''
pattern.replace(/([.?*+^$[\](){}|-])/g, "\\$1")
# .replace(/[\\]/g, '\\\\')
# .replace(/[\"]/g, '\\\"')
# .replace(/[\/]/g, '\\/')
# .replace(/[\b]/g, '\\b')
.replace(/[\f]/g, '\\f')
.replace(/[\n]/g, '\\n')
.replace(/[\r]/g, '\\r')
.replace(/[\t]/g, '\\t')
.replace(/[\s]/g, '\\ ') # This must been an empty space ' '
# Return a Regexp object that is the union of the given patterns, i.e., will
# match any of its parts. The patterns can be Regexp objects, in which case
# their options will be preserved, or Strings. If no patterns are given,
# returns /(?!)/. The behavior is unspecified if any given pattern contains
# capture.
#
# @example
# R.Regexp.union() #=> /(?!)/
# R.Regexp.union("penzance") #=> /penzance/
# R.Regexp.union("a+b*c") #=> /a\+b\*c/
# R.Regexp.union("skiing", "sledding") #=> /skiing|sledding/
# R.Regexp.union(["skiing", "sledding"]) #=> /skiing|sledding/
# R.Regexp.union(/dogs/, /cats/) #=> /(dogs)|(cats)/
#
# @example Ruby difference
#
# RubyJS.Regexp.union(/dogs/, /cats/) # => /(dogs)|(cats)/
# # Ruby:
# Regexp.union(/dogs/, /cats/) # => /(?-mix:dogs)|(?i-mx:cats)/
#
# @example Edge cases
# R.Regexp.union(["skiing", "sledding"], 'foo') #=> TypeError!
#
# @example Parameters
# R.Regexp.union(pat1, pat2, ...) → new_regexp
# R.Regexp.union(pats_ary) → new_regexp
#
@union: (args...) ->
# FIX: check specs...
return R(/(?!)/) if args.length == 0
first_arg = R(args[0])
if first_arg.is_array? and args.length == 1
args = first_arg
sources = for arg in args
arg = R(arg)
if arg.is_regexp? then arg.to_s() else RCoerce.to_str(arg)
# TODO: use proper Regexp.compile/new method
new R.Regexp(
new nativeRegExp( sources.join('|') ))
# ---- Private methods ------------------------------------------------------
# @see Regexp.new
@__compile__: (arg) ->
try
return new nativeRegExp(arg)
catch error
throw R.RegexpError.new()
__flags__: ->
if @casefold() then 'i' else ''
# ---- Unsupported methods --------------------------------------------------
# @unsupported named captures are not supported in JS
names: ->
throw R.NotSupportedError.new()
# @unsupported named captures are not supported in JS
named_captures: ->
throw R.NotSupportedError.new()
# @unsupported JS options are different from Ruby options.
options: ->
throw R.NotSupportedError.new()
# ---- Aliases --------------------------------------------------------------
@__add_default_aliases__(@prototype)
fixedEncoding: @prototype.fixed_encoding
| 149334 | class RubyJS.Regexp extends RubyJS.Object
# TODO: remove and document this. not needed/making sense in JS.
IGNORECASE: 1
EXTENDED: 2
MULTILINE: 4
# ---- Constructors & Typecast ----------------------------------------------
constructor: (@__native__) ->
@new: (arg) ->
if typeof arg is 'string'
# optimize R.Regexp.new("foo") with string primitive
arg = @__compile__( arg )
else if R.Regexp.isRegexp(arg)
else if arg.is_regexp?
arg = arg.to_native()
else
arg = @__compile__( RCoerce.to_str_native(arg))
new R.Regexp(arg)
@compile: @new
@try_convert: (obj) ->
if obj is null
null
else if @isRegexp(obj)
new R.Regexp(obj)
else if obj.to_regexp?
obj.to_regexp()
else
null
@isRegexp: (obj) ->
obj?.is_regexp? or nativeToString.call(obj) is '[object RegExp]'
# ---- RubyJSism ------------------------------------------------------------
# ---- Javascript primitives --------------------------------------------------
is_regexp: ->
true
to_native: ->
@__native__
# ---- Instance methods -----------------------------------------------------
# @todo escaping of forward slashes: \
inspect: ->
src = @source().to_native()
R("/#{src}/#{@__flags__()}")
# Equality—Two regexps are equal if their patterns are identical, they have
# the same character set code, and their casefold? values are the same.
#
# @todo Check ruby-docs
#
# @example Basics (wrong online doc in ruby-doc.org)
#
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
#
# @example aliased by #equals
#
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
#
# @alias #equals, #eql
#
equals: (other) ->
other = R(other)
(other.to_native().source is @to_native().source) and (other.casefold() is @casefold())
# Case Equality—Synonym for Regexp#=~ used in case statements.
#
# a = "<NAME>"
# R(/^[a-z]*$/)['==='](a) # => false
# R(/^[a-z]*$/)['==='](a) # => false
# R(/^[A-Z]*$/)['==='](a) # => true
#
# @alias #equal_case
#
'===': (other) ->
@match(other) != null
'=~': (str, offset) ->
matches = @match(str, offset)
matches?.begin(0)
# Returns the value of the case-insensitive flag.
#
# @example
#
# R(/a/).casefold() #=> false
# R(/a/i).casefold() #=> true
#
# @example Unsupported Ruby syntax
#
# R(/(?i:a)/).casefold() #=> false
#
casefold: ->
@to_native().ignoreCase
# @unsupported currently no support for encodings in RubyJS
encoding: ->
throw R.NotSupportedError.new()
# @alias to #==
eql: -> @equals.apply(this, arguments)
# @unsupported currently no support for encodings in RubyJS
fixed_encoding: ->
throw R.NotSupportedError.new()
# @unsupported currently no support for hash in RubyJS
hash: ->
throw R.NotSupportedError.new()
# Returns a MatchData object describing the match, or nil if there was no
# match. This is equivalent to retrieving the value of the special variable
# $~ following a normal match. If the second parameter is present, it
# specifies the position in the string to begin the search.
#
# @example
# R(/(.)(.)(.)/).match("abc")[2] # => "b"
# R(/(.)(.)/).match("abc", 1)[2] # => "c"
#
# If a block is given, invoke the block with MatchData if match succeed, so that you can write
#
# pat.match(str) {|m| ...}
#
# instead of
#
# if m = pat.match(str)
# ...
# end
#
# The return value is a value from block execution in this case.
#
# @todo:
# R(/(.)(.)?(.)/).match("fo")
# # should => ["fo" 1:"f" 2:nil 3:"o">']
# # but => ["fo" 1:"f" 2:undefined 3:"o">']
#
# @example Parameters
# match(str) → matchdata or nil
# match(str,pos) → matchdata or nil
#
match: (str, offset) ->
block = __extract_block(nativeSlice.call(arguments))
if str is null
R['$~'] = null
else
str = RCoerce.to_str_native(str)
opts = {string: str, regexp: this}
if offset
opts.offset = offset
str = str[offset..-1]
if matches = str.match(@to_native())
R['$~'] = new R.MatchData(matches, opts)
else
R['$~'] = null
result = R['$~']
if block
if result then block(result) else new R.Array([])
else
result
quote: (pattern) ->
R.Regexp.quote(pattern)
# Returns the original string of the pattern.
#
# R(/ab+c/i).source() #=> "ab+c"
#
# Note that escape sequences are retained as is.
#
# R(/\x20\+/).source() #=> "\\x20\\+"
#
source: () ->
R(@to_native().source)
# Returns a string containing the regular expression and its options (using the (?opts:source) notation. This string can be fed back in to Regexp::new to a regular expression with the same semantics as the original. (However, Regexp#== may not return true when comparing the two, as the source of the regular expression itself may differ, as the example shows). Regexp#inspect produces a generally more readable version of rxp.
#
# @example
# r1 = R(/ab+c/) #=> /ab+c/
# s1 = r1.to_s() #=> "(ab+c)"
# r2 = Regexp.new(s1) #=> /(ab+c)/
# r1 == r2 #=> false
# r1.source() #=> "ab+c"
# r2.source() #=> "(ab+c)"
#
# @example Ruby difference
#
# r1 = R(/ab+c/i) #=> /ab+c/i
# s1 = r1.to_s() #=> "(ab+c)"
# # i option is lost!
# # Ruby:
# /ab+c/i.to_s #=> "(?i-mx:ab+c)"
#
to_s: () ->
R("(#{@source()})")
valueOf: ->
@__native__
# ---- Class methods --------------------------------------------------------
# The first form returns the MatchData object generated by the last
# successful pattern match. Equivalent to reading the global variable $~.
# The second form returns the nth field in this MatchData object. n can be a
# string or symbol to reference a named capture.
#
# Note that the last_match is local to the thread and method scope of the
# method that did the pattern match.
#
# @example
# R(/c(.)t/)['=~'] 'cat' #=> 0
# Regexp.last_match() #=> #<MatchData "cat" 1:"a">
# Regexp.last_match(0) #=> "cat"
# Regexp.last_match(1) #=> "a"
# Regexp.last_match(2) #=> null
#
# @example Edge cases
# R(/nomatch/)['=~'] 'foo'
# Regexp.last_match(2) #=> null
#
# @example Unsupported Ruby Syntax: named captures
# # /(?<lhs>\w+)\s*=\s*(?<rhs>\w+)/ =~ "var = val"
# # R.Regexp.last_match() #=> #<MatchData "var = val" lhs:"var" rhs:"val">
# # R.Regexp.last_match(:lhs) #=> "var"
# # R.Regexp.last_match(:rhs) #=> "val"
#
# @example Parameters
# R.Regexp.last_match() → matchdata click to toggle source
# R.Regexp.last_match(n) → str
#
@last_match: (n) ->
if (n and R['$~']) then R['$~'][n] else R['$~']
# @see Regexp.escape
#
@quote: (pattern) ->
@escape(pattern)
# Escapes any characters that would have special meaning in a regular
# expression. Returns a new escaped string, or self if no characters are
# escaped. For any string, Regexp.new(Regexp.escape(str))=~str will be true.
#
# @example
# R.Regexp.escape('\*?{}.') #=> \\\*\?\{\}\.
#
# @alias Regexp.quote
#
@escape: (pattern) ->
pattern = pattern + ''
pattern.replace(/([.?*+^$[\](){}|-])/g, "\\$1")
# .replace(/[\\]/g, '\\\\')
# .replace(/[\"]/g, '\\\"')
# .replace(/[\/]/g, '\\/')
# .replace(/[\b]/g, '\\b')
.replace(/[\f]/g, '\\f')
.replace(/[\n]/g, '\\n')
.replace(/[\r]/g, '\\r')
.replace(/[\t]/g, '\\t')
.replace(/[\s]/g, '\\ ') # This must been an empty space ' '
# Return a Regexp object that is the union of the given patterns, i.e., will
# match any of its parts. The patterns can be Regexp objects, in which case
# their options will be preserved, or Strings. If no patterns are given,
# returns /(?!)/. The behavior is unspecified if any given pattern contains
# capture.
#
# @example
# R.Regexp.union() #=> /(?!)/
# R.Regexp.union("penzance") #=> /penzance/
# R.Regexp.union("a+b*c") #=> /a\+b\*c/
# R.Regexp.union("skiing", "sledding") #=> /skiing|sledding/
# R.Regexp.union(["skiing", "sledding"]) #=> /skiing|sledding/
# R.Regexp.union(/dogs/, /cats/) #=> /(dogs)|(cats)/
#
# @example Ruby difference
#
# RubyJS.Regexp.union(/dogs/, /cats/) # => /(dogs)|(cats)/
# # Ruby:
# Regexp.union(/dogs/, /cats/) # => /(?-mix:dogs)|(?i-mx:cats)/
#
# @example Edge cases
# R.Regexp.union(["skiing", "sledding"], 'foo') #=> TypeError!
#
# @example Parameters
# R.Regexp.union(pat1, pat2, ...) → new_regexp
# R.Regexp.union(pats_ary) → new_regexp
#
@union: (args...) ->
# FIX: check specs...
return R(/(?!)/) if args.length == 0
first_arg = R(args[0])
if first_arg.is_array? and args.length == 1
args = first_arg
sources = for arg in args
arg = R(arg)
if arg.is_regexp? then arg.to_s() else RCoerce.to_str(arg)
# TODO: use proper Regexp.compile/new method
new R.Regexp(
new nativeRegExp( sources.join('|') ))
# ---- Private methods ------------------------------------------------------
# @see Regexp.new
@__compile__: (arg) ->
try
return new nativeRegExp(arg)
catch error
throw R.RegexpError.new()
__flags__: ->
if @casefold() then 'i' else ''
# ---- Unsupported methods --------------------------------------------------
# @unsupported named captures are not supported in JS
names: ->
throw R.NotSupportedError.new()
# @unsupported named captures are not supported in JS
named_captures: ->
throw R.NotSupportedError.new()
# @unsupported JS options are different from Ruby options.
options: ->
throw R.NotSupportedError.new()
# ---- Aliases --------------------------------------------------------------
@__add_default_aliases__(@prototype)
fixedEncoding: @prototype.fixed_encoding
| true | class RubyJS.Regexp extends RubyJS.Object
# TODO: remove and document this. not needed/making sense in JS.
IGNORECASE: 1
EXTENDED: 2
MULTILINE: 4
# ---- Constructors & Typecast ----------------------------------------------
constructor: (@__native__) ->
@new: (arg) ->
if typeof arg is 'string'
# optimize R.Regexp.new("foo") with string primitive
arg = @__compile__( arg )
else if R.Regexp.isRegexp(arg)
else if arg.is_regexp?
arg = arg.to_native()
else
arg = @__compile__( RCoerce.to_str_native(arg))
new R.Regexp(arg)
@compile: @new
@try_convert: (obj) ->
if obj is null
null
else if @isRegexp(obj)
new R.Regexp(obj)
else if obj.to_regexp?
obj.to_regexp()
else
null
@isRegexp: (obj) ->
obj?.is_regexp? or nativeToString.call(obj) is '[object RegExp]'
# ---- RubyJSism ------------------------------------------------------------
# ---- Javascript primitives --------------------------------------------------
is_regexp: ->
true
to_native: ->
@__native__
# ---- Instance methods -----------------------------------------------------
# @todo escaping of forward slashes: \
inspect: ->
src = @source().to_native()
R("/#{src}/#{@__flags__()}")
# Equality—Two regexps are equal if their patterns are identical, they have
# the same character set code, and their casefold? values are the same.
#
# @todo Check ruby-docs
#
# @example Basics (wrong online doc in ruby-doc.org)
#
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
#
# @example aliased by #equals
#
# R(/abc/).equals(/abc/) #=> false
# R(/abc/).equals(/abc/) #=> false
#
# @alias #equals, #eql
#
equals: (other) ->
other = R(other)
(other.to_native().source is @to_native().source) and (other.casefold() is @casefold())
# Case Equality—Synonym for Regexp#=~ used in case statements.
#
# a = "PI:NAME:<NAME>END_PI"
# R(/^[a-z]*$/)['==='](a) # => false
# R(/^[a-z]*$/)['==='](a) # => false
# R(/^[A-Z]*$/)['==='](a) # => true
#
# @alias #equal_case
#
'===': (other) ->
@match(other) != null
'=~': (str, offset) ->
matches = @match(str, offset)
matches?.begin(0)
# Returns the value of the case-insensitive flag.
#
# @example
#
# R(/a/).casefold() #=> false
# R(/a/i).casefold() #=> true
#
# @example Unsupported Ruby syntax
#
# R(/(?i:a)/).casefold() #=> false
#
casefold: ->
@to_native().ignoreCase
# @unsupported currently no support for encodings in RubyJS
encoding: ->
throw R.NotSupportedError.new()
# @alias to #==
eql: -> @equals.apply(this, arguments)
# @unsupported currently no support for encodings in RubyJS
fixed_encoding: ->
throw R.NotSupportedError.new()
# @unsupported currently no support for hash in RubyJS
hash: ->
throw R.NotSupportedError.new()
# Returns a MatchData object describing the match, or nil if there was no
# match. This is equivalent to retrieving the value of the special variable
# $~ following a normal match. If the second parameter is present, it
# specifies the position in the string to begin the search.
#
# @example
# R(/(.)(.)(.)/).match("abc")[2] # => "b"
# R(/(.)(.)/).match("abc", 1)[2] # => "c"
#
# If a block is given, invoke the block with MatchData if match succeed, so that you can write
#
# pat.match(str) {|m| ...}
#
# instead of
#
# if m = pat.match(str)
# ...
# end
#
# The return value is a value from block execution in this case.
#
# @todo:
# R(/(.)(.)?(.)/).match("fo")
# # should => ["fo" 1:"f" 2:nil 3:"o">']
# # but => ["fo" 1:"f" 2:undefined 3:"o">']
#
# @example Parameters
# match(str) → matchdata or nil
# match(str,pos) → matchdata or nil
#
match: (str, offset) ->
block = __extract_block(nativeSlice.call(arguments))
if str is null
R['$~'] = null
else
str = RCoerce.to_str_native(str)
opts = {string: str, regexp: this}
if offset
opts.offset = offset
str = str[offset..-1]
if matches = str.match(@to_native())
R['$~'] = new R.MatchData(matches, opts)
else
R['$~'] = null
result = R['$~']
if block
if result then block(result) else new R.Array([])
else
result
quote: (pattern) ->
R.Regexp.quote(pattern)
# Returns the original string of the pattern.
#
# R(/ab+c/i).source() #=> "ab+c"
#
# Note that escape sequences are retained as is.
#
# R(/\x20\+/).source() #=> "\\x20\\+"
#
source: () ->
R(@to_native().source)
# Returns a string containing the regular expression and its options (using the (?opts:source) notation. This string can be fed back in to Regexp::new to a regular expression with the same semantics as the original. (However, Regexp#== may not return true when comparing the two, as the source of the regular expression itself may differ, as the example shows). Regexp#inspect produces a generally more readable version of rxp.
#
# @example
# r1 = R(/ab+c/) #=> /ab+c/
# s1 = r1.to_s() #=> "(ab+c)"
# r2 = Regexp.new(s1) #=> /(ab+c)/
# r1 == r2 #=> false
# r1.source() #=> "ab+c"
# r2.source() #=> "(ab+c)"
#
# @example Ruby difference
#
# r1 = R(/ab+c/i) #=> /ab+c/i
# s1 = r1.to_s() #=> "(ab+c)"
# # i option is lost!
# # Ruby:
# /ab+c/i.to_s #=> "(?i-mx:ab+c)"
#
to_s: () ->
R("(#{@source()})")
valueOf: ->
@__native__
# ---- Class methods --------------------------------------------------------
# The first form returns the MatchData object generated by the last
# successful pattern match. Equivalent to reading the global variable $~.
# The second form returns the nth field in this MatchData object. n can be a
# string or symbol to reference a named capture.
#
# Note that the last_match is local to the thread and method scope of the
# method that did the pattern match.
#
# @example
# R(/c(.)t/)['=~'] 'cat' #=> 0
# Regexp.last_match() #=> #<MatchData "cat" 1:"a">
# Regexp.last_match(0) #=> "cat"
# Regexp.last_match(1) #=> "a"
# Regexp.last_match(2) #=> null
#
# @example Edge cases
# R(/nomatch/)['=~'] 'foo'
# Regexp.last_match(2) #=> null
#
# @example Unsupported Ruby Syntax: named captures
# # /(?<lhs>\w+)\s*=\s*(?<rhs>\w+)/ =~ "var = val"
# # R.Regexp.last_match() #=> #<MatchData "var = val" lhs:"var" rhs:"val">
# # R.Regexp.last_match(:lhs) #=> "var"
# # R.Regexp.last_match(:rhs) #=> "val"
#
# @example Parameters
# R.Regexp.last_match() → matchdata click to toggle source
# R.Regexp.last_match(n) → str
#
@last_match: (n) ->
if (n and R['$~']) then R['$~'][n] else R['$~']
# @see Regexp.escape
#
@quote: (pattern) ->
@escape(pattern)
# Escapes any characters that would have special meaning in a regular
# expression. Returns a new escaped string, or self if no characters are
# escaped. For any string, Regexp.new(Regexp.escape(str))=~str will be true.
#
# @example
# R.Regexp.escape('\*?{}.') #=> \\\*\?\{\}\.
#
# @alias Regexp.quote
#
@escape: (pattern) ->
pattern = pattern + ''
pattern.replace(/([.?*+^$[\](){}|-])/g, "\\$1")
# .replace(/[\\]/g, '\\\\')
# .replace(/[\"]/g, '\\\"')
# .replace(/[\/]/g, '\\/')
# .replace(/[\b]/g, '\\b')
.replace(/[\f]/g, '\\f')
.replace(/[\n]/g, '\\n')
.replace(/[\r]/g, '\\r')
.replace(/[\t]/g, '\\t')
.replace(/[\s]/g, '\\ ') # This must been an empty space ' '
# Return a Regexp object that is the union of the given patterns, i.e., will
# match any of its parts. The patterns can be Regexp objects, in which case
# their options will be preserved, or Strings. If no patterns are given,
# returns /(?!)/. The behavior is unspecified if any given pattern contains
# capture.
#
# @example
# R.Regexp.union() #=> /(?!)/
# R.Regexp.union("penzance") #=> /penzance/
# R.Regexp.union("a+b*c") #=> /a\+b\*c/
# R.Regexp.union("skiing", "sledding") #=> /skiing|sledding/
# R.Regexp.union(["skiing", "sledding"]) #=> /skiing|sledding/
# R.Regexp.union(/dogs/, /cats/) #=> /(dogs)|(cats)/
#
# @example Ruby difference
#
# RubyJS.Regexp.union(/dogs/, /cats/) # => /(dogs)|(cats)/
# # Ruby:
# Regexp.union(/dogs/, /cats/) # => /(?-mix:dogs)|(?i-mx:cats)/
#
# @example Edge cases
# R.Regexp.union(["skiing", "sledding"], 'foo') #=> TypeError!
#
# @example Parameters
# R.Regexp.union(pat1, pat2, ...) → new_regexp
# R.Regexp.union(pats_ary) → new_regexp
#
@union: (args...) ->
# FIX: check specs...
return R(/(?!)/) if args.length == 0
first_arg = R(args[0])
if first_arg.is_array? and args.length == 1
args = first_arg
sources = for arg in args
arg = R(arg)
if arg.is_regexp? then arg.to_s() else RCoerce.to_str(arg)
# TODO: use proper Regexp.compile/new method
new R.Regexp(
new nativeRegExp( sources.join('|') ))
# ---- Private methods ------------------------------------------------------
# @see Regexp.new
@__compile__: (arg) ->
try
return new nativeRegExp(arg)
catch error
throw R.RegexpError.new()
__flags__: ->
if @casefold() then 'i' else ''
# ---- Unsupported methods --------------------------------------------------
# @unsupported named captures are not supported in JS
names: ->
throw R.NotSupportedError.new()
# @unsupported named captures are not supported in JS
named_captures: ->
throw R.NotSupportedError.new()
# @unsupported JS options are different from Ruby options.
options: ->
throw R.NotSupportedError.new()
# ---- Aliases --------------------------------------------------------------
@__add_default_aliases__(@prototype)
fixedEncoding: @prototype.fixed_encoding
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.