| # Stoppable |
|
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| [](https://travis-ci.org/hunterloftis/stoppable) |
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| > Node's `server.close()` the way you probably [expected it to work by default](https://github.com/nodejs/node/issues/2642). |
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| ## Summary |
|
|
| ```js |
| const server = stoppable(http.createServer(handler)) |
| server.stop() |
| ``` |
|
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| Stoppable stops accepting new connections and closes existing, idle connections (including keep-alives) |
| without killing requests that are in-flight. |
|
|
| ## Requirements |
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| - Node.js v6+ |
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| Node.js v4.x is *unofficially* supported. |
|
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| ## Installation |
|
|
| ```bash |
| yarn add stoppable |
| ``` |
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| (or use npm) |
|
|
| ## Usage |
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| **constructor** |
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| ```js |
| stoppable(server, grace) |
| ``` |
|
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| Decorates the server instance with a `stop` method. |
| Returns the server instance, so can be chained, or can be run as a standalone statement. |
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| - server: Any HTTP or HTTPS Server instance |
| - grace: Milliseconds to wait before force-closing connections |
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| `grace` defaults to Infinity (don't force-close). |
| If you want to immediately kill all sockets you can use a grace of 0. |
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| **stop()** |
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| ```js |
| server.stop(callback) |
| ``` |
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| Closes the server. |
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| - callback: passed along to the existing `server.close` function to auto-register a 'close' event. |
| The first agrument is an error, and the second argument is a boolean that indicates whether it stopped gracefully. |
|
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| ## Design decisions |
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| - Monkey patching generally sucks, but in this case it's the nicest API. Let's call it "decorating." |
| - `grace` could be specified on `stop`, but it's better to match the existing `server.close` API. |
| - Clients should be handled respectfully, so we aren't just destroying sockets, we're sending `FIN` packets first. |
| - Any solution to this problem requires bookkeeping on every connection and request/response. |
| We're doing a minimum of work on these "hot" code paths and delaying as much as possible to the actual `stop` method. |
|
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| ## Performance |
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| There's no way to provide this functionality without bookkeeping on connection, disconnection, request, and response. |
| However, Stoppable strives to do minimal work in hot code paths and to use optimal data structures. |
|
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| I'd be interested to see real-world performance benchmarks; |
| the simple loopback artillery benchmark included in the lib shows very little overhead from using a stoppable server: |
|
|
| ### Without Stoppable |
|
|
| ```plain |
| Scenarios launched: 10000 |
| Scenarios completed: 10000 |
| Requests completed: 10000 |
| RPS sent: 939.85 |
| Request latency: |
| min: 0.5 |
| max: 51.3 |
| median: 2.1 |
| p95: 3.7 |
| p99: 15.3 |
| Scenario duration: |
| min: 1 |
| max: 60.7 |
| median: 3.6 |
| p95: 7.6 |
| p99: 19 |
| Scenario counts: |
| 0: 10000 (100%) |
| Codes: |
| 200: 10000 |
| ``` |
|
|
| ### With Stoppable |
|
|
| ```plain |
| Scenarios launched: 10000 |
| Scenarios completed: 10000 |
| Requests completed: 10000 |
| RPS sent: 940.73 |
| Request latency: |
| min: 0.5 |
| max: 43.4 |
| median: 2.1 |
| p95: 3.8 |
| p99: 15.5 |
| Scenario duration: |
| min: 1.1 |
| max: 57 |
| median: 3.7 |
| p95: 8 |
| p99: 19.4 |
| Scenario counts: |
| 0: 10000 (100%) |
| Codes: |
| 200: 10000 |
| ``` |
|
|
| ## License |
|
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| MIT |