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Steam Co-Review Network
Two Steam games share an edge when multiple users reviewed both. Built from 128 million user reviews across 80,000 games (2012-2024), this dataset maps how the Steam catalog is connected through player overlap.
Files
steam_network_full.json
The complete co-review graph with minimal filtering:
- 48,362 game nodes (every game with 10+ reviews)
- 33,041,298 weighted edges (2+ shared reviewers per pair)
- Per-node cap of 50 neighbors (densest connections preserved)
- Edge weights range from 2 to 420,410 shared reviewers
Node format:
{
"id": "620",
"title": "Portal 2",
"year": "2011",
"rating": "Overwhelmingly Positive",
"ratio": 97,
"reviews": 263842,
"price": 9.99
}
Link format:
{"source": 0, "target": 42, "weight": 1523}
Source and target are indices into the nodes array. Weight is the number of users who reviewed both games.
steam_all_2005.json
82,928 games released 2005-2025. Packed as arrays for compact JSON:
[name, year, ratio, reviews, price, ratingIdx, genreIdxs, tagIdxs, developer]
[0] [1] [2] [3] [4] [5] [6] [7] [8]
Genres and tags are stored as index arrays referencing top-level genres[] and tags[] lookup tables in the same file.
steam_force_layout.json
Genre-aware pre-computed layout positions for the top ~9K nodes, clustered by primary genre with hub games as anchors. Use as warm-start coordinates for force-directed visualization.
Sources
- Game metadata: FronkonGames Steam Games Dataset — Jan 2026 snapshot, 122K games
- User reviews: artermiloff Steam Reviews 2024 — 128M reviews across 80K games, one CSV per game, 2012-June 2024
Pipeline
- Load game metadata from FronkonGames enriched CSV
- Scan 30K+ per-game review CSVs, extract steamid-to-game mappings
- For each user who reviewed 2+ games, generate all game pairs
- Count shared reviewers per pair to produce edge weights
- Filter: minimum 2 shared reviewers (no neighbor cap)
Full pipeline: github.com/lukeslp/steam-network-data
Use Cases
- Graph ML: Node classification (predict genre/rating from network position), link prediction, community detection
- Recommendation systems: Games connected by high edge weights share audiences
- Market analysis: Which genres cluster together? Where are the gaps?
- Visualization: Force-directed layouts, chord diagrams, genre timelines of the Steam ecosystem
Live Visualization
dr.eamer.dev/datavis/interactive/steam/
Four interactive Canvas-rendered views: universe scatter, chord diagram, force-directed network, and genre timeline.
Distribution
- GitHub: lukeslp/steam-network-data
- Kaggle: lucassteuber/steam-universe-network
Author
Luke Steuber — lukesteuber.com — @lukesteuber.com on Bluesky
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