path
stringlengths 39
40
| sentence
stringlengths 24
73
| audio
audioduration (s) 1.01
5.62
|
|---|---|---|
00.tower-defense-introduction.wav_6.mp3
|
You've seen that before,
| |
00.tower-defense-introduction.wav_7.mp3
|
but you'll see how to turn the rocket and fire it towards the target,
| |
00.tower-defense-introduction.wav_5.mp3
|
You'll learn about instancing.
| |
00.tower-defense-introduction.wav_4.mp3
|
Then, we'll create a shooting turret.
| |
00.tower-defense-introduction.wav_0.mp3
|
In this series, you'll create your first game AI,
| |
00.tower-defense-introduction.wav_1.mp3
|
the turrets that you can see on screen right now.
| |
00.tower-defense-introduction.wav_3.mp3
|
to detect when two things overlap, like the chest and the gems here.
| |
00.tower-defense-introduction.wav_2.mp3
|
We'll first learn about physics interactions and see how we can use areas
| |
00.tower-defense-introduction.wav_13.mp3
|
With that, let's get started.
| |
00.tower-defense-introduction.wav_12.mp3
|
and we have another one that fires at the weakest target in range.
| |
00.tower-defense-introduction.wav_10.mp3
|
and we'll use inheritance for that.
| |
00.tower-defense-introduction.wav_11.mp3
|
So here we have a turret that shoots at multiple targets in range
| |
00.tower-defense-introduction.wav_9.mp3
|
Then, we'll see how to create variations of that turret,
| |
00.tower-defense-introduction.wav_8.mp3
|
and you'll see that our turret fires at any target in range.
|
- Downloads last month
- 2