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| Reflexion: Language Agents with |
| Verbal Reinforcement Learning |
|
|
| Noah Shinn |
| Northeastern University |
| noahshinn024@gmail.com |
|
|
| Federico Cassano |
| Northeastern University |
| cassano.f@northeastern.edu |
|
|
| Edward Berman |
| Northeastern University |
| berman.ed@northeastern.edu |
|
|
| Ashwin Gopinath |
| Massachusetts Institute of Technology |
| agopi@mit.edu |
|
|
| Karthik Narasimhan |
| Princeton University |
| karthikn@princeton.edu |
|
|
| Shunyu Yao |
| Princeton University |
| shunyuy@princeton.edu |
|
|
| Abstract |
|
|
| Large language models (LLMs) have been increasingly used to interact with exter- |
| nal environments (e.g., games, compilers, APIs) as goal-driven agents. However, |
| it remains challenging for these language agents to quickly and efficiently learn |
| from trial-and-error as traditional reinforcement learning methods require exten- |
| sive training samples and expensive model fine-tuning. We propose Reflexion, a |
| novel framework to reinforce language agents not by updating weights, but in- |
| stead through linguistic feedback. Concretely, Reflexion agents verbally reflect |
| on task feedback signals, then maintain their own reflective text in an episodic |
| memory buffer to induce better decision-making in subsequent trials. Reflexion is |
| flexible enough to incorporate various types (scalar values or free-form language) |
| and sources (external or internally simulated) of feedback signals, and obtains |
| significant improvements over a baseline agent across diverse tasks (sequential |
| decision-making, coding, language reasoning). For example, Reflexion achieves a |
| 91% pass@1 accuracy on the HumanEval coding benchmark, surpassing the previ- |
| ous state-of-the-art GPT-4 that achieves 80%. We also conduct ablation and analysis |
| studies using different feedback signals, feedback incorporation methods, and agent |
| types, and provide insights into how they affect performance. We release all code, |
| demos, and datasets at https://github.com/noahshinn024/reflexion. |
|
|
| 1 |
|
|
| Introduction |
|
|
| Recent works such as ReAct [30], SayCan [1], Toolformer [22], HuggingGPT [23], generative |
| agents [19], and WebGPT [17] have demonstrated the feasibility of autonomous decision-making |
| agents that are built on top of a large language model (LLM) core. These methods use LLMs to |
| generate text and ‘actions‘ that can be used in API calls and executed in an environment. Since |
| they rely on massive models with an enormous number of parameters, such approaches have been |
| so far limited to using in-context examples as a way of teaching the agents, since more traditional |
| optimization schemes like reinforcement learning with gradient descent require substantial amounts |
| of compute and time. |
|
|
| Preprint. Under review. |
|
|
| In this paper, we propose an alternative approach called Reflexion that uses verbal reinforcement |
| to help agents learn from prior failings. Reflexion converts binary or scalar feedback from the |
| environment into verbal feedback in the form of a textual summary, which is then added as additional |
| context for the LLM agent in the next episode. This self-reflective feedback acts as a ‘semantic’ |
| gradient signal by providing the agent with a concrete direction to improve upon, helping it learn |
| from prior mistakes to perform better on the task. This is akin to how humans iteratively learn to |
| accomplish complex tasks in a few-shot manner – by reflecting on their previous failures in order to |
| form an improved plan of attack for the next attempt. For example, in figure 1, a Reflexion agent |
| learns to optimize its own behavior to solve decision-making, programming, and reasoning tasks |
| through trial, error, and self-reflection. |
|
|
| Generating useful reflective feedback is challenging since it requires a good understanding of where |
| the model made mistakes (i.e. the credit assignment problem [25]) as well as the ability to generate |
| a summary containing actionable insights for improvement. We explore three ways for doing |
| this – simple binary environment feedback, pre-defined heuristics for common failure cases, and |
| self-evaluation such as binary classification using LLMs (decision-making) or self-written unit |
| tests (programming). In all implementations, the evaluation signal is amplified to natural language |
| experience summaries which can be stored in long-term memory. |
|
|
| Reflexion has several advantages compared to more traditional RL approaches like policy or value- |
| based learning: 1) it is lightweight and doesn’t require finetuning the LLM, 2) it allows for more |
| nuanced forms of feedback (e.g. targeted changes in actions), compared to scalar or vector rewards |
| that are challenging to perform accurate credit assignment with, 3) it allows for a more explicit and |
| interpretable form of episodic memory over prior experiences, and 4) it provides more explicit hints |
| for actions in future episodes. At the same time, it does have the disadvantages of relying on the |
| power of the LLM’s self-evaluation capabilities (or heuristics) and not having a formal guarantee for |
| success. However, as LLM capabilities improve, we only expect this paradigm to get better over time. |
|
|
| We perform experiments on (1) decision-making tasks to test sequential action choices over long |
| trajectories, (2) reasoning tasks to test knowledge-intensive, single-step generation improvement, |
| and (3) programming tasks to teach the agent to effectively use external tools such as compilers |
| and interpreters. Across all three types of tasks, we observe Reflexion agents are better decision- |
| makers, reasoners, and programmers. More concretely, Reflexion agents improve on decision-making |
| AlfWorld [24] tasks over strong baseline approaches by an absolute 22% in 12 iterative learning |
| steps, and on reasoning questions in HotPotQA [28] by 20%, and Python programming tasks on |
| HumanEval [6] by as much as 11%. |
|
|
| To summarize, our contributions are the following: |
|
|
| • We propose Reflexion, a new paradigm for ‘verbal‘ reinforcement that parameterizes a |
|
|
| policy as an agent’s memory encoding paired with a choice of LLM parameters. |
|
|
| • We explore this emergent property of self-reflection in LLMs and empirically show that |
|
|
| self-reflection is extremely useful to learn complex tasks over a handful of trials. |
|
|
| • We introduce LeetcodeHardGym, a code-generation RL gym environment consisting of 40 |
|
|
| challenging Leetcode questions (‘hard-level‘) in 19 programming languages. |
|
|
| • We show that Reflexion achieves improvements over strong baselines across several tasks, |
|
|
| and achieves state-of-the-art results on various code generation benchmarks. |
|
|
| 2 Related work |
|
|
| Reasoning and decision-making Self-Refine [15] employs an iterative framework for self- |
| refinement to autonomously improve generation through self-evaluation. These self-evaluation |
| and self-improvement steps are conditioned on given task constraints, such as "How can this genera- |
| tion be written in a more positive way". Self-Refine is effective but is limited to single-generation |
| reasoning tasks. Pryzant et al. [21] performs a similar semantic prompt-writing optimization, but is |
| also limited to single-generation tasks. Paul et al. [20] fine-tune critic models to provide intermediate |
| feedback within trajectories to improve reasoning responses. Xie et al. [27] use stochastic beam |
| search over actions to perform a more efficient decision-making search strategy which allows the |
| agent to use foresight advantage due to its self-evaluation component. Yoran et al. [31] and Nair et al. |
|
|
| 2 |
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| Figure 1: Reflexion works on decision-making 4.1, programming 4.3, and reasoning 4.2 tasks. |
|
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| Related work on reasoning and decision-making |
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| Approach |
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| Self-refine [15] |
| Beam search [27] |
| Reflexion (ours) |
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| Self |
| refine |
| ✓ |
| ✓ |
| ✓ |
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| Hidden |
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| Decision |
| constraints making |
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| Binary Memory |
| reward |
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| Related work on programming |
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| Approach |
| Test execution |
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| AlphaCode [14] |
| CodeT [5] |
| Self-debugging [7] |
| CodeRL [12] |
| Reflexion (ours) |
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| Test |
| execution |
| ✓ |
| ✓ |
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| Debugging |
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| Self-generated Multiple |
| languages |
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| tests |
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| Self-reflection |
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| [16] use decider models to reason over several generations. Kim et al. [10] use a retry pattern over |
| a fixed number of steps without an evaluation step. Goodman [9] perform a qualitative evaluation |
| step that proposes optimizations to the previous generation. In this paper, we show that several of |
| these concepts can be enhanced with self-reflection to build a persisting memory of self-reflective |
| experiences which allows an agent to identify its own errors and self-suggest lessons to learn from its |
| mistakes over time. |
|
|
| Programming Several past and recent works employ variations of test-driven development or |
| code debugging practices. AlphaCode [14] evaluates a set of generations on hidden test cases. |
| CodeT [5] uses self-generated unit tests that are used to score generated function implementations. |
| Self-Debugging [7] employs a debugging component that is used to improve existing implementations |
| given feedback from a code execution environment. CodeRL [12] sets the problem in an RL frame- |
| work using an actor-critic setup to debug programs given feedback from an execution environment. |
| AlphaCode, Self-Debugging and CodeRL are effective in fixing less-complex program bugs, but they |
| rely upon ground truth test cases that invalidate pass@1 eligibility, and do not use self-reflection to |
| bridge the gap between error identification and implementation improvement. CodeT does not access |
| hidden test cases but does not implement a self-learning step to improve code writing. |
|
|
| 3 Reflexion: reinforcement via verbal reflection |
|
|
| We develop a modular formulation for Reflexion, utilizing three distinct models: an Actor, denoted as |
| Ma, which generates text and actions; an Evaluator model, represented by Me, that scores the outputs |
| produced by Ma; and a Self-Reflection model, denoted as Msr, which generates verbal reinforcement |
| cues to assist the Actor in self-improvement. We provide a detailed description of each of these |
| models and subsequently elucidate their collaborative functioning within the Reflexion framework. |
|
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| 3 |
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1 Reinforcement via self-reflection |
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| Initialize Actor, Evaluator, Self-Reflection: |
| Ma, Me, Msr |
| Initialize policy πθ(ai|si), θ = {Ma, mem} |
| Generate initial trajectory using πθ |
| Evaluate τ0 using Me |
| Generate initial self-reflection sr0 using Msr |
| Set mem ← [sr0] |
| Set t = 0 |
| while Me not pass or t < max trials do |
|
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| Generate τt = [a0, o0, . . . ai, oi] using πθ |
| Evaluate τt using Me |
| Generate self-reflection srt using Msr |
| Append srt to mem |
| Increment t |
|
|
| end while |
| return |
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| Figure 2: (a) Diagram of Reflexion. (b) Reflexion reinforcement algorithm |
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| Actor The Actor is built upon a large language model (LLM) that is specifically prompted to |
| generate the necessary text and actions conditioned on the state observations. Analogous to traditional |
| policy-based RL setups, we sample an action or generation, at, from the current policy πθ at time t, |
| receive an observation from the environment ot. We explore various Actor models, including Chain of |
| Thought [26] and ReAct [30]. These diverse generation models allow us to explore different aspects |
| of text and action generation within the Reflexion framework, providing valuable insights into their |
| performance and effectiveness. In addition, we also add a memory component mem that provides |
| additional context to this agent. This adaption was inspired by Brooks et al. [3], who suggest a policy |
| iteration approach using in-context learning. Details on how this is populated are provided below. |
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| Evaluator The Evaluator component of the Reflexion framework plays a crucial role in assessing |
| the quality of the generated outputs produced by the Actor. It takes as input a generated trajectory |
| and computes a reward score that reflects its performance within the given task context. Defining |
| effective value and reward functions that apply to semantic spaces is difficult, so we investigate |
| several variants of the Evaluator model. For reasoning tasks, we explore reward functions based |
| on exact match (EM) grading, ensuring that the generated output aligns closely with the expected |
| solution. In decision-making tasks, we employ pre-defined heuristic functions that are tailored to |
| specific evaluation criteria. Additionally, we experiment with using a different instantiation of an |
| LLM itself as an Evaluator, generating rewards for decision-making and programming tasks. This |
| multi-faceted approach to Evaluator design allows us to examine different strategies for scoring |
| generated outputs, offering insights into their effectiveness and suitability across a range of tasks. |
|
|
| Self-reflection The Self-Reflection model instantiated as an LLM, plays a crucial role in the |
| Reflexion framework by generating verbal self-reflections to provide valuable feedback for future |
| trials. Given a sparse reward signal, such as a binary success status (success/fail), the current trajectory, |
| and its persistent memory mem, the self-reflection model generates nuanced and specific feedback. |
| This feedback, which is more informative than scalar rewards, is then stored in the agent’s memory |
| (mem). For instance, in a multi-step decision-making task, when the agent receives a failure signal, it |
| can infer that a specific action ai led to subsequent incorrect actions ai+1 and ai+2. The agent can |
| then verbally state that it should have taken a different action, a′ |
| i+1 |
| and a′ |
| i+2, and store this experience in its memory. In subsequent trials, the agent can leverage its past |
| experiences to adapt its decision-making approach at time t by choosing action a′ |
| i. This iterative |
| process of trial, error, self-reflection, and persisting memory enables the agent to rapidly improve its |
| decision-making ability in various environments by utilizing informative feedback signals. |
|
|
| i, which would have resulted in a′ |
|
|
| Memory Core components of the Reflexion process are the notion of short-term and long-term |
| memory. At inference time, the Actor conditions its decisions on short and long-term memory, similar |
|
|
| 4 |
|
|
| ActionObs / RewardTrajectory(short-term memory)Experience(long-term memory)Self-reflection (LM)AgentActor (LM)EnvironmentEvaluator (LM)External feedbackInternalfeedbackReflectivetextto the way that humans remember fine-grain recent details while also recalling distilled important |
| experiences from long-term memory. In the RL setup, the trajectory history serves as the short-term |
| memory while outputs from the Self-Reflection model are stored in long-term memory. These two |
| memory components work together to provide context that is specific but also influenced by lessons |
| learned over several trials, which is a key advantage of Reflexion agents over other LLM action |
| choice works. |
|
|
| The Reflexion process Reflexion is formalized as an iterative optimization process in 1. In the |
| first trial, the Actor produces a trajectory τ0 by interacting with the environment. The Evaluator then |
| produces a score r0 which is computed as rt = Me(τ0). rt is only a scalar reward for trial t that |
| improves as task-specific performance increases. After the first trial, to amplify r0 to a feedback form |
| that can be used for improvement by an LLM, the Self-Reflection model analyzes the set of {τ0, r0} |
| to produce a summary sr0 which is stored in the memory mem. srt is a verbal experience feedback |
| for trial t. The Actor, Evaluator, and Self-Reflection models work together through trials in a loop |
| until the Evaluator deems τt to be correct. As mentioned in 3, the memory component of Reflexion |
| is crucial to its effectiveness. After each trial t, srt, is appended mem. In practice, we bound mem |
| by a maximum number of stored experiences, Ω (usually set to 1-3) to adhere to max context LLM |
| limitations. |
|
|
| 4 Experiments |
|
|
| We evaluate various natural language RL setups on decision-making, reasoning, and code generation |
| tasks. Specifically, we challenge an agent to perform search-based question answering on HotPotQA |
| [28], multi-step tasks in common household environments in AlfWorld [24], and code writing tasks |
| in competition-like environments with interpreters and compilers in HumanEval [6], MBPP [2], |
| and LeetcodeHard, a new benchmark. Most notably, Reflexion improves performance over strong |
| baselines by 22% in AlfWorld, 20% in HotPotQA, and 11% on HumanEval. |
|
|
| 4.1 Sequential decision making: ALFWorld |
|
|
| AlfWorld is a suite of text-based environments that challenge an agent to solve multi-step tasks |
| in a variety of interactive environments based on TextWorld [8]. Following Yao et al. [30], we |
| run the agent in 134 AlfWorld environments across six different tasks, including finding hidden |
| objects (e.g., finding a spatula in a drawer), moving objects (e.g., moving a knife to the cutting |
| board), and manipulating objects with other objects (e.g., chilling a tomato in the fridge). We use |
| ReAct [30] as the action generator as Yao et al. [30] has shown success in long trajectory decision- |
| making using explicit intermediate thoughts. AlfWorld tasks naturally require a self-evaluation step |
| as the environment can only signal if a task is complete. To achieve fully autonomous behavior, |
| we implement two self-evaluation techniques: natural language classification using an LLM and a |
| hand-written heuristic. The heuristic is simple: if the agent executes the same action and receives the |
| same response for more than 3 cycles, or if the number of actions taken in the current environment |
| exceeds 30 (inefficient planning), we self-reflect. In the baseline runs, if self-reflection is suggested, |
| we skip the self-reflection process, reset the environment, and start a new trial. In the Reflexion runs, |
| the agent uses self-reflection to find its mistake, update its memory, reset the environment, and start a |
| new trial. To avoid very long prompt windows that may exceed the maximum limit, we truncate the |
| agent’s memory to the last 3 self-reflections (experiences). |
|
|
| To avoid syntactic errors, we provide two domain-specific few-shot trajectories to the agent. We use |
| the same few-shot trajectory examples as Yao et al. [30] with GPT-3 for the LLM. AlfWorld tasks, |
| ReAct few-shot prompts, and Reflexion examples are included in the appendix. |
|
|
| Results ReAct + Reflexion significantly outperforms ReAct by completing 130 out of 134 tasks |
| using the simple heuristic to detect hallucinations and inefficient planning. Further, ReAct + Reflexion |
| learns to solve additional tasks by learning in 12 consecutive trials. In the ReAct-only approach, we |
| see that performance increase halts between trials 6 and 7. |
|
|
| Analysis A common error in baseline failed AlfWorld trajectories is when an agent thinks that it |
| has possession of an item but does not actually have the item. The agent proceeds to execute several |
| actions in a long trajectory and is not able to backtrack its actions to find the mistake. Reflexion |
|
|
| 5 |
|
|
| Figure 3: (a) AlfWorld performance across 134 tasks showing cumulative proportions of solved tasks |
| using self-evaluation techniques of (Heuristic) and (GPT) for binary classification. (b) Classification |
| of AlfWorld trajectories by reason of failure. |
|
|
| eliminates almost all of these cases by using self-reflection to distill long, failed trajectories into |
| relevant experiences that can are used as "self-hints" in the future. There are two main cases in which |
| long-term memory helps an agent in AlfWorld: 1) An early mistake in a long trajectory can be easily |
| identified. The agent can suggest a new action choice or even a new long-term plan. 2) There are too |
| many surfaces/containers to check for an item. The agent can exploit its experience memory over |
| several trials to thoroughly search a room. In 3, the learning curve suggests that the learning process |
| occurs over several experiences, meaning that the agent is successfully balancing cases 1 and 2 shown |
| in the immediate spike in the improvement between the first two trials, then a steady increase over |
| the next 11 trials to a near-perfect performance. On the other hand, 3 shows a ReAct-only agent |
| converging at a hallucination rate of 22% with no signs of long-term recovery. |
|
|
| 4.2 Reasoning: HotpotQA |
|
|
| HotPotQA [28] is a Wikipedia-based dataset with 113k question-and-answer pairs that challenge |
| agents to parse content and reason over several supporting documents. To test improvement in |
| reasoning only ability, we implement Reflexion + Chain-of-Thought (CoT) [26] for step-by-step |
| Q → A and Q, Cgt → A implementations, where Q is the question, Cgt is the ground truth context |
| from the dataset, and A is the final answer. Since CoT is not a multi-step decision-making technique, |
| we give Cgt to the agent so that we can isolate the reasoning behavior over large sections of the |
| provided text. To test holistic question and answering ability, which requires reasoning and action |
| choice, we implement a Reflexion + ReAct [30] agent that can retrieve relevant context using a |
| Wikipedia API and infer answers using step-by-step explicit thinking. For CoT implementations, we |
| use 6-shot prompting; for ReAct, we use 2-shot prompting, and for self-reflection, we use 2-shot |
| prompting. All examples can be found in the appendix. |
|
|
| Robustly evaluating natural language answers is a long-standing problem in NLP. Therefore, between |
| trials, we use exact match answer grading using the environment to give a binary success signal to |
| the agent. After each trial, the self-reflection loop is employed to amplify the binary signal, similar to |
| the decision-making setup 4.1 in AlfWorld with a memory size of 3 experiences. |
|
|
| Results Reflexion outperforms all baseline approaches by significant margins over several learning |
| steps. Furthermore, ReAct-only, CoT-only, and CoT (GT)-only implementations fail to probabilisti- |
| cally improve on any tasks, meaning that no failed tasks from the first trial from any of the baseline |
| approaches were able to be solved in subsequent trials using a temperature of 0.7 In the Reflexion runs, |
| we allowed the agent to gather experience and retry on failed tasks until it produced 3 consecutive |
| failed attempts on the particular task. Naturally, the CoT (GT) achieved higher accuracy scores as it |
| was given access to the ground truth context of the question. Still, the CoT (GT) agent is unable to |
| correctly infer the correct answer for 39% of the questions, but Reflexion helps the agent to correct |
| its mistakes without access to the ground truth answer to improve its accuracy by 14%. |
|
|
| 6 |
|
|
| 0246810Trial Number0.50.60.70.80.91.0Proportion of Solved Environments(a) ALFWorld Success RateReAct onlyReAct + Reflexion (Heuristic)ReAct + Reflexion (GPT)0246810Trial Number0.00.10.20.30.40.5Proportion of Environments(a) ALFWorld Success RateReAct only - hallucinationReAct only - inefficient planningReAct + Reflexion - hallucinationReAct + Reflexion - inefficient planningFigure 4: Chain-of-Thought (CoT) and ReAct. Reflexion improves search, information retrieval, |
| and reasoning capabilities on 100 HotPotQA questions. (a) Reflexion ReAct vs Reflexion CoT (b) |
| Reflexion CoT (GT) for reasoning only (c) Reflexion vs episodic memory ablation. |
|
|
| Analysis We perform an ablation experiment to isolate the advantage of the self-reflective step for |
| reasoning using CoT (GT) as the baseline approach 4. Recall that CoT (GT) uses Chain-of-Thought |
| reasoning with provided ground truth context, which tests reasoning ability over long contexts. Next, |
| we add an element of episodic memory (EPM) by including the most recent trajectory. For the |
| Reflexion agent, we implement the standard self-reflection step as a final pass. Intuitively, we test if |
| the agent is iteratively learning more effectively by using verbal explanation using language written |
| in the first person. 4 shows that self-reflection improves learning by an 8% absolute boost over |
| the episodic memory learning advantage. This result supports the argument that refinement-only |
| approaches are not as effective as self-reflection-guided refinement approaches. |
|
|
| 4.3 Programming |
|
|
| We evaluate the baseline and Reflexion approaches on Python and Rust code writing on MBPP |
| [2], HumanEval [6], and LeetcodeHardGym, our new dataset. MBPP and HumanEval measure |
| function body generation accuracy given natural language descriptions. We use a benchmark language |
| compiler, MultiPL-E [4], to translate subsets of HumanEval and MBPP to the Rust language. MultiPL- |
| E is a collection of small compilers that can be used to translate Python benchmark questions to 18 |
| other languages. We include experiments for Rust code generation to demonstrate that Reflexion |
| implementations for code generation are language-agnostic and can be used for interpreted and |
| compiled languages. Lastly, we introduce a new benchmark, LeetcodeHardGym, which is an |
| interactive programming gym that contains 40 Leetcode hard-rated questions that have been released |
| after October 8, 2022, which is the pre-training cutoff date of GPT-4 [18]. |
|
|
| The task of programming presents a unique opportunity to use more grounded self-evaluation practices |
| such as self-generated unit test suites. Thus, our Reflexion-based programming task implementation is |
| eligible for pass@1 accuracy reporting. To generate a test suite, we use Chain-of-Thought prompting |
| [26] to produce diverse, extensive tests with corresponding natural language descriptions. Then, we |
| filter for syntactically valid test statements by attempting to construct a valid abstract syntax tree |
| (AST) for each proposed test. Finally, we sample n tests from the collection of generated unit tests |
| to produce a test suite T , denoted as {t0, t1, . . . , tn}. We set n to a maximum of 6 unit tests. Aside |
| from the unit test suite component, the setup for the learning loop for a Reflexion programming agent |
| is identical to the reasoning and decision-making agents with a max memory limit of 1 experience. |
|
|
| Benchmark + Language Prev SOTA Pass@1 |
|
|
| SOTA Pass@1 Reflexion Pass@1 |
|
|
| HumanEval (PY) |
| HumanEval (RS) |
| MBPP (PY) |
| MBPP (RS) |
| Leetcode Hard (PY) |
|
|
| 65.8 (CodeT [5] + GPT-3.5) |
| – |
| 67.7 (CodeT [5] + Codex [6]) |
| – |
| – |
|
|
| 80.1 (GPT-4) |
| 60.0 (GPT-4) |
| 80.1 (GPT-4) |
| 70.9 (GPT-4) |
| 7.5 (GPT-4) |
|
|
| 91.0 |
| 68.0 |
| 77.1 |
| 75.4 |
| 15.0 |
|
|
| Table 1: Pass@1 accuracy for various model-strategy-language combinations. The base strategy is a |
| single code generation sample. All instruction-based models follow zero-shot code generation. |
|
|
| 7 |
|
|
| 0246Trial Number0.20.40.60.8Proportion of Solved Tasks(a) HotPotQA Success RateCoT onlyReAct onlyCoT + ReflexionReAct + Reflexion01234567Trial Number0.40.60.81.0Proportion of Solved Tasks(b) HotPotQA CoT (GT)CoT (GT) onlyCoT (GT) + Reflexion01234Trial Number0.50.60.70.80.91.0Proportion of Solved Tasks(c) HotPotQA Episodic MemoryCoT (GT) onlyCoT (GT) EPMCoT (GT) EPM + ReflexionBenchmark + Language Base Reflexion TP |
|
|
| FN |
|
|
| FP |
|
|
| TN |
|
|
| HumanEval (PY) |
| MBPP (PY) |
| HumanEval (RS) |
| MBPP (RS) |
|
|
| 0.91 |
| 0.77 |
| 0.68 |
| 0.75 |
| Table 2: Overall accuracy and test generation performance for HumanEval and MBPP. For Rust, |
| HumanEval is the hardest 50 problems from HumanEval Python translated to Rust with MultiPL-E |
| [4]. TP: unit tests pass, solution pass; FN: unit tests fail, solution pass; FP: unit tests pass, solution |
| fail; TN: unit tests fail, solution fail. |
|
|
| 0.60 |
| 0.41 |
| 0.63 |
| 0.49 |
|
|
| 0.99 |
| 0.84 |
| 0.87 |
| 0.84 |
|
|
| 0.40 |
| 0.59 |
| 0.37 |
| 0.51 |
|
|
| 0.01 |
| 0.16 |
| 0.13 |
| 0.16 |
|
|
| 0.80 |
| 0.80 |
| 0.60 |
| 0.71 |
|
|
| Results Reflexion outperforms all baseline accuracies and sets new state-of-the-art standards on |
| all benchmarks for Python and Rust except for MBPP Python 1. We further investigate the inferior |
| performance of Reflexion on MBPP Python. |
|
|
| Analysis We acknowledge that self-reflecting code-generation agents are bound to their ability to |
| write diverse, comprehensive tests. Therefore, in the case in which the model generates a flaky test |
| suite, it is possible that all tests pass on an incorrect solution and lead to a false positive label on a |
| code completion [11]. On the other hand, if the model produces an incorrectly written test suite, it |
| is possible for some of the tests to fail on a correct solution, leading to a self-reflection generation |
| that is conditioned on a false negative code completion. Given the implementation of Reflexion, |
| false negatives are preferred over false positives as the agent may be able to use self-reflection to |
| identify the incorrect test(s) and prompt itself to keep the original code completion intact. On the |
| other hand, if an invalid test suite returns a false positive completion (all internal test cases pass |
| but the implementation is incorrect), the agent will prematurely report an invalid submission. In 2, |
| various conditions are measured to analyze performance beyond pass@1 accuracy. Previously, we |
| displayed the inferior performance of Reflexion to the baseline GPT-4 on MBPP Python. In 2, we |
| observe a notable discrepancy between the false positive labels produced by internal test execution, |
| P(not pass@1 generation correct | tests pass). That is, the probability that a submission will fail given |
| that it passes all unit tests. For HumanEval and MBPP Python, the baseline pass@1 accuracies are |
| relatively similar, 82% and 80%, respectively. However, the false positive test execution rate for |
| MBPP Python is 16.3% while the rate for HumanEval Python is a mere 1.4%, leading to 91% overall |
| accuracy 1. |
|
|
| Approach |
|
|
| Test Generation |
|
|
| Self-reflection Pass@1 (Acc) |
|
|
| Base model |
| Test generation omission |
| Self-reflection omission |
| Reflexion |
|
|
| False |
| False |
| True |
| True |
|
|
| False |
| True |
| False |
| True |
|
|
| 0.60 |
| 0.52 |
| 0.60 |
| 0.68 |
|
|
| Table 3: Pass@1 accuracy for various compromised approaches on the Reflexion approach using |
| GPT-4 as the base model on HumanEval Rust - 50 hardest problems |
|
|
| Ablation study We test the composite approach of Reflexion for test generation and self-reflection |
| cooperation on a subset of the 50 hardest HumanEval Rust problems. Our Rust compiler environment |
| provides verbose error logs and helpful debugging hints, therefore serving as a good playground |
| for compromised approaches. First, we omit internal test generation and execution steps, which |
| test the agent to self-reflect without guidance from current implementations. 3 shows an inferior |
| 52% vs 60% (baseline) accuracy, which suggests that the agent is unable to determine if the current |
| implementation is correct without unit tests. Therefore, the agent must participate in all iterations of |
| the run without the option to return early, performing harmful edits to the implementation. |
|
|
| Next, we test self-reflection contribution by omitting the natural language explanation step following |
| failed unit test suite evaluations. |
| Intuitively, this challenges the agent to combine the tasks of |
| error identification and implementation improvement across all failed unit tests. Interestingly, the |
| compromised agent does not improve performance over the baseline run. We observe that the test |
| generation and code compilation steps are able to catch syntax and logic errors, but the implementation |
| fixes do not reflect these indications. These empirical results suggest that several recent works that |
|
|
| 8 |
|
|
| propose blind trial and error debugging techniques without self-reflection are ineffective on harder |
| tasks such as writing complex programs in Rust. |
|
|
| 5 Limitations |
|
|
| At its core, Reflexion is an optimization technique that uses natural language to do policy optimization. |
| Policy optimization is a powerful approach to improve action choice through experience, but it may |
| still succumb to non-optimal local minima solutions. In this study, we limit long-term memory to |
| a sliding window with maximum capacity, but we encourage future work to extend the memory |
| component of Reflexion with more advanced structures such as vector embedding databases or |
| traditional SQL databases. Specific to code generation, there are many practical limitations to test- |
| driven development in specifying accurate input-output mappings such as non-deterministic generator |
| functions, impure functions that interact with APIs, functions that vary output according to hardware |
| specifications, or functions that invoke parallel or concurrent behavior that may be difficult to predict. |
|
|
| 6 Broader impact |
|
|
| Large language models are increasingly used to interact with external environments (e.g. the Internet, |
| software, robotics, etc.) and humans. Our work has the potential of reinforcing and empowering |
| these agents toward greater automation and work efficiency, but it also amplifies the risks when these |
| agents were put into misuse. We believe that this direction of research will need more effort in safety |
| and ethical considerations. |
|
|
| On the other hand, reinforcement learning has suffered from its black-box policy and optimiza- |
| tion setups in which interpretability and alignment have been challenging. Our proposed “verbal” |
| reinforcement learning might address some of the issues and turn autonomous agents more inter- |
| pretable and diagnosable. For example, in the case of tool-usage that may be too hard for humans to |
| understand, self-reflections could be monitored to ensure proper intent before using the tool. |
|
|
| 7 Conclusion |
|
|
| In this work, we present Reflexion, an approach that leverages verbal reinforcement to teach agents |
| to learn from past mistakes. We empirically show that Reflexion agents significantly outperform |
| currently widely-used decision-making approaches by utilizing self-reflection. |
| In future work, |
| Reflexion could be used to employ more advanced techniques that have been thoroughly studied in |
| traditional RL settings, such as value learning in natural language or off-policy exploration techniques. |
|
|
| 8 Reproducibility |
|
|
| We highly advise others to use isolated execution environments when running autonomous code |
| writing experiments as the generated code is not validated before execution. |
|
|
| 9 |
|
|
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| [21] Pryzant, R., Iter, D., Li, J., Lee, Y. T., Zhu, C., and Zeng, M. (2023). Automatic prompt |
|
|
| optimization with" gradient descent" and beam search. arXiv preprint arXiv:2305.03495. |
|
|
| [22] Schick, T., Dwivedi-Yu, J., Dessì, R., Raileanu, R., Lomeli, M., Zettlemoyer, L., Cancedda, N., |
| and Scialom, T. (2023). Toolformer: Language models can teach themselves to use tools. arXiv |
| preprint arXiv:2302.04761. |
|
|
| [23] Shen, Y., Song, K., Tan, X., Li, D., Lu, W., and Zhuang, Y. (2023). Hugginggpt: Solving ai |
|
|
| tasks with chatgpt and its friends in huggingface. arXiv preprint arXiv:2303.17580. |
|
|
| [24] Shridhar, M., Yuan, X., Côté, M.-A., Bisk, Y., Trischler, A., and Hausknecht, M. (2021). |
| ALFWorld: Aligning Text and Embodied Environments for Interactive Learning. In Proceedings |
| of the International Conference on Learning Representations (ICLR). |
|
|
| [25] Sutton, R. S. and Barto, A. G. (2018). Reinforcement Learning: An Introduction. The MIT |
|
|
| Press, second edition. |
|
|
| [26] Wei, J., Wang, X., Schuurmans, D., Bosma, M., Chi, E., Le, Q., and Zhou, D. (2022). Chain of |
| thought prompting elicits reasoning in large language models. arXiv preprint arXiv:2201.11903. |
|
|
| [27] Xie, Y., Kawaguchi, K., Zhao, Y., Zhao, X., Kan, M.-Y., He, J., and Xie, Q. (2023). Decomposi- |
| tion enhances reasoning via self-evaluation guided decoding. arXiv preprint arXiv:2305.00633. |
|
|
| [28] Yang, Z., Qi, P., Zhang, S., Bengio, Y., Cohen, W. W., Salakhutdinov, R., and Manning, C. D. |
| (2018). HotpotQA: A dataset for diverse, explainable multi-hop question answering. In Conference |
| on Empirical Methods in Natural Language Processing (EMNLP). |
|
|
| [29] Yao, S., Chen, H., Yang, J., and Narasimhan, K. (preprint). Webshop: Towards scalable |
|
|
| real-world web interaction with grounded language agents. In ArXiv. |
|
|
| [30] Yao, S., Zhao, J., Yu, D., Du, N., Shafran, I., Narasimhan, K., and Cao, Y. (2023). ReAct: |
| Synergizing reasoning and acting in language models. In International Conference on Learning |
| Representations (ICLR). |
|
|
| [31] Yoran, O., Wolfson, T., Bogin, B., Katz, U., Deutch, D., and Berant, J. (2023). Answering |
| questions by meta-reasoning over multiple chains of thought. arXiv preprint arXiv:2304.13007. |
|
|
| 11 |
|
|
| A Evaluation with additional models |
|
|
| We further investigated the applicability of trial-and-error problem-solving with models of various |
| strengths. We found that the ability to specify self-corrections is an emergent quality of stronger, |
| larger models. |
|
|
| Approach Pass@1 accuracy (avg over 8 trials) Pass@1 accuracy (std) |
|
|
| Baseline |
| Reflexion |
|
|
| 0.26 |
| 0.26 |
|
|
| 0.00481 |
| 0.00305 |
|
|
| Table 4: Pass@1 accuracy on HumanEval Python using starchat-beta [13]. |
|
|
| Model |
|
|
| Baseline accuracy Reflexion accuracy |
|
|
| CoT (GT) + text-davinci-003 |
| CoT (GT) + gpt-3.5-turbo |
| CoT (GT) + gpt-4 |
| ReAct + text-davinci-003 |
| ReAct + gpt-3.5-turbo |
| ReAct + gpt-4 |
|
|
| 0.60 |
| 0.57 |
| 0.68 |
| 0.30 |
| 0.26 |
| 0.39 |
|
|
| 0.77 |
| 0.71 |
| 0.80 |
| 0.55 |
| 0.38 |
| 0.51 |
|
|
| Table 5: Pass@1 accuracy on 100 HotPotQA using various models. |
|
|
| 12 |
|
|
| B Decision-making |
|
|
| Environment: You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk |
| 2, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a |
| laundryhamper 1, a safe 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1. |
| Task: examine the mug with the desklamp. |
| Trial #1 |
| > think: To solve the task, I need to find and take a mug, then find and use a desklamp. |
| > think: First I need to find a mug. A mug is more likely to appear in drawer (1-6), desk (1-2), shelf |
| (1-6), garbagecan (1), laundryhamper (1). I can check one by one, starting with drawer 1. |
| > go to drawer 1 |
| The drawer 1 is closed. |
| . . . |
| > open drawer 6 |
| You open the drawer 6. The drawer 6 is open. In it, you see a keychain 2. |
| > go to desk 1 |
| On the desk 1, you see a creditcard 3, a desklamp 1, a laptop 2, a mug 1, a pen 1, and a pencil 1. |
| > think: Now I find a mug (1). Next, I need to take it. |
| > take mug 1 from desk 1 |
| You pick up the mug 1 from the desk 1. |
| > think: Now I take a mug (1). Next, I need to find a desklamp. A desklamp is more likely to appear |
| in desk (1-2), sidetable (1-2), shelf (1-6), bed (1), drawer (1-6). I can check one by one, starting with |
| desk 1. |
| > go to desk 1 |
| Nothing happens. |
| > go to desk 2 |
| On the desk 2, you see a alarmclock 1, a bowl 1, a mug 3, a pencil 3, and a pencil 2. |
| > think: Now I find a desklamp (1). Next, I need to use it. |
| > use desklamp 1 |
| Nothing happens. |
| > use desklamp 1 |
| Nothing happens. |
| Status: Fail |
| Reflection: In this environment, my plan was to find a mug then find and use a desklamp. However, |
| the task says to examine the mug with the desklamp. I should have looked for the desklamp first, then |
| looked for the mug. I noticed that the desklamp was found on desk 1. In the next trial, I will go to |
| desk 1, find the lamp, then look for the mug and examine it with the desklamp. |
| Trial #2 |
| > go to desk 1 |
| On the desk 1, you see a creditcard 3, a desklamp 1, a laptop 2, a mug 1, a pen 1, and a pencil 1. |
| > think: To solve the task, I need to find and take a mug, then find and use a desklamp. |
| > take mug 1 from desk 1 |
| You pick up the mug 1 from the desk 1. |
| > think: To solve the task, I need to find and take a mug, then find and use a desklamp. |
| > use desklamp 1 |
| You turn on the desklamp 1. |
| Status: Success |
|
|
| Figure 5: [Top] An AlfWorld trajectory in which the agent failed due to inefficient planning. In the |
| reflection, the agent recognizes that it should have looked for the desklamp then the mug, not the mug |
| then the desklamp. [Bottom] The agent is able to correct its reasoning trace and execute a sequence |
| of actions in a concise manner. |
|
|
| 13 |
|
|
| B.1 WebShop Limitation |
|
|
| In 5, we briefly state that Reflexion struggles to overcome local minima choices that require extremely |
| creative behavior to escape. We observe this shortcoming in an experiment on WebShop [29]. |
| WebShop is a web-based problem-solving benchmark that tests agents to navigate an e-commerce |
| website to locate and purchase products given requests from clients. We test a two-shot ReAct + |
| Reflexion agent in 100 environments. However, after only four trials, we terminate the runs as the |
| agent does not show signs of improvement 6. Further, the agent does not generate helpful, intuitive |
| self-reflections after failed attempts. We conclude that Reflexion is unable to solve tasks that require |
| a significant amount of diversity and exploration. In AlfWorld, the agent is able to adequately explore |
| new environments because the permissible actions can be seen in the observations. In HotPotQA, |
| the agent faces a similar WebShop search query task but is more successful as the search space for |
| Wikipedia articles is more diverse and requires less precise search queries. A common problem for |
| e-commerce search engines is properly handling ambiguity in natural language search interpretations. |
| Thus, WebShop presents a task that requires very diverse and unique behavior from a Reflexion agent. |
|
|
| Figure 6: Reflexion vs React performance on WebShop across 100 customer shopping requests. |
| ReAct + Reflexion fails to significantly outperform ReAct. |
|
|
| C Programming |
|
|
| Programming LLM calls require strict instructions to produce function bodies only, due to the |
| extensive dialogue training of the LLMs. A few programming examples are reported below with |
| instructions highlighted in blue and templates. See the full implementation at https://github. |
| com/noahshinn024/reflexion. |
|
|
| C.1 Programming function implementation example (HumanEval Python) |
|
|
| Sample function signature: |
|
|
| 1 def minSubArraySum ( nums ) : |
| 2 |
|
|
| """ |
| Given an array of integers nums , find the minimum sum of |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| any |
|
|
| non - empty sub - array of nums . |
| Example |
| minSubArraySum ([2 , 3 , 4 , 1 , 2 , 4]) == 1 |
|
|
| 14 |
|
|
| 0.00.51.01.52.02.53.0Trial Number0.100.150.200.250.300.350.400.450.50Proportion of Solved EnvironmentsWebShop Success RateReAct onlyReAct + Reflexion7 |
|
|
| 8 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| minSubArraySum ([ -1 , -2 , -3]) == -6 |
| """ |
|
|
| Sample function body implementation: |
|
|
| min_sum = float ( ’ inf ’) |
| for i in range ( len ( nums ) ) : |
| |
| current_sum = 0 |
| for j in range (i , len ( nums ) ) : |
| current_sum += nums [ j ] |
| if current_sum < min_sum : |
| min_sum = current_sum |
| |
| return min_sum |
|
|
| C.2 Reflexion Actor instruction |
|
|
| You are a Python writing assistant. You will be given your previous implementation of a function, |
| a series of unit tests results, and your self-reflection on your previous implementation. Apply the |
| necessary changes below by responding only with the improved body of the function. Do not include |
| the signature in your response. The first line of your response should have 4 spaces of indentation so |
| that it fits syntactically with the user provided signature. You will be given a few examples by the |
| user. |
|
|
| Reflexion Actor generations follow the form: |
| (Instruction) |
| (Function implementation) |
| (Unit test feedback) |
| (Self-reflection) |
| (Instruction for next function implmentation) |
|
|
| Full examples are shown in https://github.com/noahshinn024/reflexion |
|
|
| C.3 Reflexion Self-reflection instruction and example |
|
|
| You are a Python writing assistant. You will be given your previous implementation of a function, |
| a series of unit tests results, and your self-reflection on your previous implementation. Apply the |
| necessary changes below by responding only with the improved body of the function. Do not include |
| the signature in your response. The first line of your response should have 4 spaces of indentation so |
| that it fits syntactically with the user provided signature. You will be given a few examples by the |
| user. Reflexion Self-Reflection generations follow the form: |
| (Instruction) |
| (Function implementation) |
| (Unit test feedback) |
|
|
| C.4 Reflexion programming no Self-Reflection ablation example |
|
|
| Reflexion no Self-Reflection ablation Actor generations follow the form: |
| (Instruction) |
| (Function implementation) |
| (Unit test feedback) |
| (Self-reflection) |
| (Instruction for next function implmentation) |
|
|
| C.5 Reflexion programming no test generation ablation example |
|
|
| Reflexion no test generation ablation Actor generations follow the form: |
| (Instruction) |
|
|
| 15 |
|
|
| (Function implementation) |
| (Unit test feedback) |
| (Self-reflection) |
| (Instruction for next function implmentation) |
|
|
| 16 |
|
|
| D Reasoning |
|
|
| D.1 Full example |
|
|
| Trial #2: Question: Grown-Ups starred the actor |
| who was best known for which role on "’Allo |
| ’Allo!"? |
| Thought 1: I need to search the actor who was |
| best known for a role on "’Allo ’Allo!" and find |
| out what role they were best known for. |
| Action 1: Search[Grown-Ups] |
| Observation 1: Grown-Ups is a 1980 British |
| BBC television film devised and directed by |
| It stars Lesley Manville, Philip |
| Mike Leigh. |
| Davis, Brenda Blethyn, Janine Duvitski, Lindsay |
| Duncan and Sam Kelly. It was edited by Robin |
| Sales and produced by Louis Marks for the BBC, |
| and originally shown on BBC 2 on 28 November |
| 1980. |
| Thought 2: The paragraph does not mention the |
| actor who was best known for a role on "’Allo |
| ’Allo!". I need to search the actor’s name instead. |
| Action 2: Search[Sam Kelly] |
| Observation 2: Roger Michael Kelly (19 Decem- |
| ber 1943 – 14 June 2014), known by the stage |
| name Sam Kelly, was an English actor who ap- |
| peared in film, television, radio and theatre. He |
| is best known for his roles as Captain Hans Geer- |
| ing in ’Allo ’Allo!, Warren in Porridge, Sam in |
| On the Up, and Ted Liversidge in Barbara. |
| Thought 3: Sam Kelly is best known for his role |
| as Captain Hans Geering in "’Allo ’Allo!", so |
| the answer is Captain Hans Geering. |
| Action 3: Finish[Captain Hans Geering] |
| Observation 3: Answer is CORRECT |
|
|
| Trial #1: Question: Grown-Ups starred the actor |
| who was best known for which role on "’Allo |
| ’Allo!"? |
| Thought 1: I need to search Grown-Ups and |
| "’Allo ’Allo!", find the actor who starred in |
| Grown-Ups, then find the role he was best known |
| for in "’Allo ’Allo!". |
| Action 1: Search[Grown-Ups] |
| Observation 1: Grown-Ups is a 1980 British |
| BBC television film devised and directed by |
| Mike Leigh. |
| It stars Lesley Manville, Philip |
| Davis, Brenda Blethyn, Janine Duvitski, Lindsay |
| Duncan and Sam Kelly. It was edited by Robin |
| Sales and produced by Louis Marks for the BBC, |
| and originally shown on BBC 2 on 28 November |
| 1980. |
| Thought 2: Grown-Ups starred Lesley Manville, |
| Philip Davis, Brenda Blethyn, Janine Duvitski, |
| Lindsay Duncan and Sam Kelly. I need to search |
| "’Allo ’Allo!" and find which actor was best |
| known for which role. |
| Action 2: Search["’Allo ’Allo!"] |
| Observation 2: Could not find ["’Allo ’Allo!"]. |
| Similar: ["’Allo ’Allo!", "List of ’Allo ’Allo! |
| characters", ’Gorden Kaye’, "’Allo ’Allo! (series |
| 2)", ’Allô, allô’, ’Francesca Gonshaw’, "’Allo |
| ’Allo! (series 4)", ’Kim Hartman’, "’Allo ’Allo! |
| (series 6)", ’Jeremy Lloyd’] |
| Thought 3: To find the actor who was best known |
| for which role on "’Allo ’Allo!", I can search |
| Gorden Kaye. |
| Action 3: Search[Gorden Kaye] |
| Observation 3: Gordon Irving Kaye (7 April |
| 1941 – 23 January 2017), known profession- |
| ally as Gorden Kaye, was an English actor, |
| best known for playing womanising café owner |
| René Artois in the television comedy series ’Allo |
| ’Allo!. |
| Thought 4: Gorden Kaye was best known for |
| playing womanising café owner René Artois in |
| the television comedy series "’Allo ’Allo!". So |
| the answer is Rene Artois. |
| Action 4: Finish[Rene Artois] |
| Observation 4: Answer is INCORRECT |
| Reflection: I searched the wrong title for the show, "’Allo ’Allo!", which resulted in no results. I |
| should have searched the show’s main character, Gorden Kaye, to find the role he was best known for |
| in the show. |
|
|
| Figure 7: Two HotPotQA trials within the same environment and task. The Reflexion + ReAct agent |
| uses self-reflection to determine a better search method for the next trial. |
|
|
| 17 |
|
|
| D.2 Chain-of-Thought + Reflexion |
|
|
| Trial #2: Question: What profession does John |
| Lanchester and Alan Dean Foster have in com- |
| mon? |
| Thought 1: Let’s think step by step. John Lanch- |
| ester is a novelist, journalist, and financial jour- |
| nalist. Alan Dean Foster is a novelist and screen- |
| writer. So the profession John Lanchester and |
| Alan Dean Foster have in common is novelist. |
| Action 1: Finish[novelist] |
| Observation 1: Answer is CORRECT |
|
|
| Trial #1: Question: What profession does John |
| Lanchester and Alan Dean Foster have in com- |
| mon? |
| Thought 1: Let’s think step by step. John Lanch- |
| ester is a novelist, journalist, and critic. Alan |
| Dean Foster is a novelist and screenwriter. So |
| the profession John Lanchester and Alan Dean |
| Foster have in common is novelist and screen- |
| writer. |
| Action 1: Finish[novelist and screenwriter] |
| Observation 1: Answer is INCORRECT |
| Reflection: My reasoning for the profession John Lanchester and Alan Dean Foster have in common |
| failed because I incorrectly assumed that they both had the same profession. In the future, when |
| attempting this question, I should focus on better researching the individual backgrounds of both |
| authors to ensure that I am accurately identifying their professions. Additionally, I should consider |
| the possibility that they may have multiple professions in common. |
|
|
| D.3 HotPotQA Chain-of-Thought (GT) + Reflexion |
|
|
| Context: The Battle of White Plains was a battle in the New York and New Jersey campaign of the |
| American Revolutionary War fought on October 28, 1776, near White Plains, New York. Following |
| the retreat ... |
| Trial #1: Question: What was a series of battles |
| during the Revolutionary War, for control of New |
| York City and the state of New Jersey, fought on |
| October 28, 1776 near White Plains, New York? |
| Thought 1: The question is asking about a se- |
| ries of battles during the Revolutionary War for |
| control of New York City and the state of New |
| Jersey, fought on October 28, 1776 near White |
| Plains, New York. From the context, I know that |
| this was the Battle of White Plains. |
| Action 1: Finish[Battle of White Plains] |
| Observation 1: Answer is INCORRECT |
|
|
| Trial #2: Question: What was a series of battles |
| during the Revolutionary War, for control of New |
| York City and the state of New Jersey, fought on |
| October 28, 1776 near White Plains, New York? |
| Thought 1: The question is asking for a series of |
| battles during the Revolutionary War, for control |
| of New York City and the state of New Jersey, |
| fought on October 28, 1776 near White Plains, |
| New York. Based on the context, I know that |
| this series of battles was the New York and New |
| Jersey campaign. |
| Action 1: Finish[The New York and New Jersey |
| campaign] |
| Observation 1: Answer is CORRECT |
|
|
| Reflection: Upon reflecting on the incorrect answer I provided, I realize that I may not have provided |
| enough context to accurately answer the question. The question asked for a series of battles, but I |
| only provided the name of one battle. To better answer this question in the future, I will make sure to |
| provide more context, such as the name of the campaign, which was the New York and New Jersey |
| campaign, and the fact that it was a series of battles. Additionally, I will make sure to include the |
| dates of the battles, as well as the locations, to ensure that my answer is comprehensive and accurate. |
|
|
| 18 |
|
|
| D.4 HotPotQA episodic memory (EPM) ablation prompts |
|
|
| D.4.1 |
|
|
| (EPM) Chain-of-Thought + Reflexion |
|
|
| Trial #1: Question: Which of Jonny Craig and |
| Pete Doherty has been a member of more bands |
| ? |
| Thought 1: Let’s think step by step. Jonny |
| Craig has been a member of six bands, including |
| Emarosa, Dance Gavin Dance, and Slaves. Pete |
| Doherty has been a member of seven bands, in- |
| cluding The Libertines, Babyshambles, and The |
| Puta Madres. So Pete Doherty has been a mem- |
| ber of more bands. |
| Action 1: Finish[Pete Doherty] |
| Observation 1: Answer is INCORRECT |
|
|
| Trial #2: Question: Which of Jonny Craig and |
| Pete Doherty has been a member of more bands |
| ? |
| Thought 1: Let’s think step by step. I will re- |
| search the past and current bands of both musi- |
| cians to ensure that I am accurately comparing |
| their band memberships. After researching, I |
| have found that Jonny Craig has been a mem- |
| ber of seven bands, including Emarosa, Dance |
| Gavin Dance, and Slaves. Pete Doherty has been |
| a member of seven bands, including The Lib- |
| ertines, Babyshambles, and The Puta Madres. So |
| Jonny Craig has been a member of more bands. |
| Action 2: Finish[Jonny Craig] |
| Observation 2: Answer is CORRECT |
|
|
| Reflection: My reasoning for which musician has been a member of more bands failed because I did |
| not take into account that Jonny Craig has been a member of more bands in the past, even though Pete |
| Doherty is currently a member of more bands. In the future, when attempting this question, I should |
| focus on researching the past and current bands of both musicians to ensure that I am accurately |
| comparing their band memberships. |
|
|
| D.4.2 |
|
|
| (EPM) Chain-of-Thought (GT) + Reflexion |
|
|
| Context: Hari Bahadur Basnet is a Nepalese politician. He is the head of the Foreign Relations |
| Department of the Rastriya Janashakti Party. Basnet holds a M.Sc. in Engineering. |
| A Master of Science (Latin: "Magister Scientiae" ; abbreviated MS, M.S., MSc, M.Sc., MSci, M.Sci., |
| ScM, Sc.M., SciM or Sci.M.) is a master’s degree in the field of science... |
| Trial #1: Question: The head of the Foreign |
| Relations Department of the Rastriya Janashakti |
| Party holds a degree that can be abbreviated MS, |
| M.S., or ScM, in what field? |
| (Previous trajectory) |
|
|
| Trial #2: Question: The head of the Foreign Re- |
| lations Department of the Rastriya Janashakti |
| Party holds a degree that can be abbreviated MS, |
| M.S., or ScM, in what field? |
| (Previous trajectory) |
| Thought 1: The question is asking what field |
| of study the head of the Foreign Relations De- |
| partment of the Rastriya Janashakti Party holds |
| a degree in. From the context, I know that the |
| degree is a Master of Science degree, which is |
| typically granted for studies in sciences, engi- |
| neering, and medicine. However, the question |
| is asking for the field of study, not the degree. |
| Based on the context, I know that Hari Bahadur |
| Basnet holds a M.Sc. in Engineering. |
| Action 1: Finish[Engineering] |
| Observation 1: Answer is CORRECT |
|
|
| Thought 1: The question is asking what field |
| of study the head of the Foreign Relations |
| Department of the Rastriya Janashakti Party |
| holds a degree in. From the context, I know |
| that the degree is a Master of Science degree, |
| which is typically granted for studies in sciences, |
| engineering, and medicine. |
| Action 1: Finish[Sciences, Engineering, and |
| Medicine] |
| Observation 1: Answer is INCORRECT |
|
|
| Reflection: For the first trial, I misunderstood the question. I thought the question was asking for a |
| category of degrees, rather than a specific degree. I learned from my mistake and in the second trial, I |
| focused more closely on the question to understand that it was asking for a specific field of study. |
|
|
| 19 |
|
|
|
|