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| # Prompt B: 训练代码修改提示词 | |
| 你是下一轮本地代码协作 agent。请在 `C:\Users\32297\Downloads\StatePlay` 仓库中实现两阶段训练代码。必须先阅读 Prompt A 和本仓库代码。不要处理 evaluation、probe、CS2、distillation、VLM judge 或指标计算。本轮只处理 tokenizer 训练、latent-state world model 训练、loss、config、checkpoint 和 sanity tests。 | |
| ## 0. 当前训练路径定位 | |
| | 路径 | 当前模块/函数 | 当前行为 | 需要修改 | | |
| |---|---|---|---| | |
| | `training/train.py` | `FlowMatchSFTLossWithStateWeighted` | video flow matching + explicit state SmoothL1;强制要求 `inputs["state"]` | 改成按 `train_mode` 分派 loss;latent modes 不要求 state | | |
| | `training/train.py` | `StatePlayTrainingModule.__init__` | 构造 `StatePlayModel(num_buttons=profile.num_buttons, state_dim=5, **WAN_MODEL_KWARGS)` | 传入 latent-state/tokenizer config,加载 tokenizer checkpoint,控制 requires_grad | | |
| | `training/train.py` | `get_pipeline_inputs` | 强制要求 dataset item 有 `state` | 仅 explicit baseline 强制 state;latent/tokenizer 模式可忽略 state | | |
| | `training/train.py` | `build_parser` | 只有 `state_loss_weight/video_loss_weight` 等旧参数 | 添加 train_mode 和 latent/tokenizer/loss config | | |
| | `training/train.py` | `build_dataset` | 总是包装 `StateAugmentedDataset` | 可以继续读取 state,但 latent/tokenizer 模式不能依赖它;最好允许 state 缺失 | | |
| | `training/runner_with_state.py` | optimizer | `AdamW(model.trainable_modules())` | 最小改动: 通过 requires_grad 控制 Stage 1/2 参数范围 | | |
| | `diffsynth/diffusion/logger.py` | checkpoint | 保存 trainable state dict 到 `step-N.safetensors` | Stage 1 还要保存 `transition_tokenizer.pt` 或 tokenizer-only safetensors | | |
| | `diffsynth/pipelines/stateplay.py` | `WanVideoUnit_InputVideoEmbedder` | training mode 返回 clean `input_latents` | Stage 1/2 从这里取 clean visual tokens | | |
| | `diffsynth/pipelines/stateplay.py` | `WanVideoUnit_ImageEmbedderFused` | 用 first frame VAE latent 覆盖 `latents[:, :, 0:1]`,返回 `first_frame_latents` | Stage 2 继续保持 pinned first frame | | |
| ## 1. 新增 train_mode | |
| 至少支持: | |
| ```text | |
| train_mode = "transition_tokenizer" | |
| train_mode = "latent_state_world_model" | |
| train_mode = "explicit_state_baseline" | |
| train_mode = "latent_state_joint_finetune" # 仅预留,不作为默认重点 | |
| ``` | |
| 含义: | |
| 1. `transition_tokenizer` | |
| - 只训练 `GameTransitionTokenizer` 和 tokenizer reconstruction head。 | |
| - 不训练 latent initializer/transition/predictor/visual generator。 | |
| - 不使用真实 state label。 | |
| 2. `latent_state_world_model` | |
| - 冻结 `GameTransitionTokenizer`。 | |
| - 训练 `LatentStateInitializer`、`LatentStateTransition`、`LatentTransitionPredictor`、`LatentStateToVisualAttention`,以及原 visual generator 中需要训练的参数。 | |
| - 不使用真实 state label。 | |
| - 不计算 SmoothL1 state loss。 | |
| 3. `explicit_state_baseline` | |
| - 保持原 StatePlay 行为。 | |
| - 当前 `FlowMatchSFTLossWithStateWeighted` 的逻辑基本属于这个模式。 | |
| 4. `latent_state_joint_finetune` | |
| - 只预留接口。 | |
| - 若启用: `L_video + 0.1 L_trans + 0.01 L_tok`。 | |
| - 默认不建议启用,因为 tokenizer target 可能漂移。 | |
| ## 2. Config/argparse 字段 | |
| 在 `training/train.py::build_parser()` 增加: | |
| ```python | |
| p.add_argument("--train_mode", type=str, default="latent_state_world_model", | |
| choices=("transition_tokenizer", "latent_state_world_model", | |
| "explicit_state_baseline", "latent_state_joint_finetune")) | |
| p.add_argument("--use_latent_state", type=_bool_arg, default=True) | |
| p.add_argument("--use_explicit_state", type=_bool_arg, default=False) | |
| p.add_argument("--latent_state_num_tokens", type=int, default=4) | |
| p.add_argument("--latent_state_dim", type=int, default=256) | |
| p.add_argument("--latent_state_initializer_layers", type=int, default=2) | |
| p.add_argument("--latent_state_transition_layers", type=int, default=2) | |
| p.add_argument("--latent_state_num_heads", type=int, default=8) | |
| p.add_argument("--latent_state_mlp_ratio", type=float, default=4.0) | |
| p.add_argument("--latent_state_dropout", type=float, default=0.0) | |
| p.add_argument("--latent_state_max_frames", type=int, default=64) | |
| p.add_argument("--latent_state_bidirectional", type=_bool_arg, default=False) | |
| p.add_argument("--use_transition_tokenizer", type=_bool_arg, default=True) | |
| p.add_argument("--transition_tokenizer_num_tokens", type=int, default=4) | |
| p.add_argument("--transition_tokenizer_dim", type=int, default=256) | |
| p.add_argument("--transition_tokenizer_layers", type=int, default=2) | |
| p.add_argument("--transition_tokenizer_heads", type=int, default=8) | |
| p.add_argument("--transition_tokenizer_mlp_ratio", type=float, default=4.0) | |
| p.add_argument("--transition_tokenizer_dropout", type=float, default=0.0) | |
| p.add_argument("--transition_tokenizer_fsq_levels", type=str, default="8,8,8") | |
| p.add_argument("--transition_vocab_size", type=int, default=512) | |
| p.add_argument("--transition_tokenizer_ckpt", type=str, default=None) | |
| p.add_argument("--freeze_transition_tokenizer", type=_bool_arg, default=False) | |
| p.add_argument("--use_transition_loss", type=_bool_arg, default=True) | |
| p.add_argument("--transition_loss_weight", type=float, default=0.1) | |
| p.add_argument("--tokenizer_loss_weight", type=float, default=1.0) | |
| # Keep existing --video_loss_weight; keep --state_loss_weight for explicit baseline. | |
| # In latent modes force state loss behavior to zero internally even if CLI passes another value. | |
| ``` | |
| Mode-derived defaults: | |
| - `transition_tokenizer`: | |
| - `use_latent_state=false` | |
| - `use_explicit_state=false` | |
| - `use_transition_tokenizer=true` | |
| - `freeze_transition_tokenizer=false` | |
| - `tokenizer_loss_weight=1.0` | |
| - `state_loss_weight=0.0` | |
| - `latent_state_world_model`: | |
| - `use_latent_state=true` | |
| - `use_explicit_state=false` | |
| - `use_transition_tokenizer=true` | |
| - `freeze_transition_tokenizer=true` | |
| - `use_transition_loss=true` | |
| - `video_loss_weight=1.0` | |
| - `transition_loss_weight=0.1` | |
| - `tokenizer_loss_weight=0.0` | |
| - `state_loss_weight=0.0` | |
| - `explicit_state_baseline`: | |
| - `use_latent_state=false` | |
| - `use_explicit_state=true` | |
| - `use_transition_tokenizer=false` | |
| - preserve old `state_loss_weight` default and old loss. | |
| If this default would unexpectedly change `scripts/train.sh`, update `scripts/train.sh` to pass `--train_mode explicit_state_baseline` for old baseline runs, and add comments/examples for the two new modes. | |
| ## 3. Model construction and parameter freezing | |
| In `StatePlayTrainingModule.__init__`: | |
| 1. Store all new config fields on `self`。 | |
| 2. Instantiate `StatePlayModel` with the flags and latent/tokenizer config from args。 | |
| 3. Continue using `profile.num_buttons` rather than hardcoding K。 | |
| 4. Load `resume_from_ckpt` with `strict=False` as before。 | |
| 5. If `transition_tokenizer_ckpt` is provided: | |
| - load into `custom_dit.transition_tokenizer` only。 | |
| - accept either raw tokenizer state dict or a checkpoint with key prefix `transition_tokenizer.`。 | |
| 6. Apply trainability after model construction and checkpoint loading: | |
| ```python | |
| def _set_train_mode_requires_grad(self): | |
| self.pipe.requires_grad_(False) | |
| if self.train_mode == "transition_tokenizer": | |
| self.pipe.dit.transition_tokenizer.train() | |
| self.pipe.dit.transition_tokenizer.requires_grad_(True) | |
| elif self.train_mode == "latent_state_world_model": | |
| self.pipe.dit.train() | |
| # tokenizer frozen | |
| self.pipe.dit.transition_tokenizer.eval() | |
| self.pipe.dit.transition_tokenizer.requires_grad_(False) | |
| # train latent state modules | |
| self.pipe.dit.latent_state_rollout.requires_grad_(True) | |
| self.pipe.dit.latent_transition_predictor.requires_grad_(True) | |
| # train latent-state-to-visual attention params inside blocks | |
| # train existing visual generator params according to trainable_filter or default policy | |
| elif self.train_mode == "explicit_state_baseline": | |
| # preserve old trainable_models/trainable_filter behavior | |
| ``` | |
| Important: | |
| - The existing runner uses `model.trainable_modules()`; no optimizer group change is required for first version. | |
| - If `trainable_filter` is passed, apply it after mode-specific freezing, but do not accidentally unfreeze tokenizer in Stage 2. | |
| - In Stage 1, VAE/text encoder/base DiT/latent modules must receive no gradients. | |
| ## 4. Dataset/input changes | |
| In `get_pipeline_inputs`: | |
| - Always include: | |
| - `input_video` | |
| - `keyboard_action` | |
| - height/width/num_frames | |
| - scheduler and gradient checkpoint fields | |
| - Only require `data["state"]` when `train_mode == "explicit_state_baseline"`。 | |
| - For latent modes: | |
| - if `state` exists, you may pass it through for logging compatibility, but no loss/model path may use it。 | |
| - if `state` missing, do not raise。 | |
| In `build_dataset`: | |
| - Current code always wraps with `StateAugmentedDataset` and therefore requires state columns in the parquet. | |
| - For first version, either: | |
| 1. keep wrapping when state exists, but add `--require_state_labels` defaulting true only for explicit baseline; or | |
| 2. wrap only when `train_mode=="explicit_state_baseline"` or when `--load_state_labels true`。 | |
| - The important rule: Stage 1 and Stage 2 must be runnable without state labels. | |
| ## 5. Stage 1: train_mode = transition_tokenizer | |
| Objective: | |
| ```text | |
| min_phi L_tok | |
| total_loss = tokenizer_loss_weight * L_tok | |
| ``` | |
| Input path: | |
| ```text | |
| video -> VAE encoder -> clean input_latents | |
| input_latents -> frozen DiT patch_embedding -> clean_visual_tokens | |
| clean_visual_tokens -> GameTransitionTokenizer -> z_indices, z_embs, L_tok | |
| ``` | |
| Implementation plan: | |
| 1. Add loss function, e.g. `TransitionTokenizerLoss(pipe, tokenizer_loss_weight, **inputs)`。 | |
| 2. Use existing pipeline units so `inputs_shared["input_latents"]` is available. This is returned by `WanVideoUnit_InputVideoEmbedder` in training mode. | |
| 3. Do not call video denoising model forward. | |
| 4. Extract clean visual tokens: | |
| ```python | |
| with torch.no_grad(): | |
| clean_visual_tokens, shape_info = pipe.dit.extract_clean_visual_tokens(inputs["input_latents"]) | |
| ``` | |
| 5. Call: | |
| ```python | |
| tok_out = pipe.dit.transition_tokenizer( | |
| clean_visual_tokens, | |
| latent_frames=shape_info["f"], | |
| ) | |
| loss_tok = tok_out["loss_tok"] | |
| total_loss = tokenizer_loss_weight * loss_tok | |
| ``` | |
| 6. Return scalar total loss. Also maintain a lightweight loss dict for rank0 logging: | |
| ```text | |
| tokenizer_loss, total_loss, f, tokens_per_frame | |
| ``` | |
| Stage 1 requirements: | |
| - `action` can be read but not used. | |
| - `state` can be read but not used. | |
| - VAE/base video model frozen. | |
| - Only tokenizer parameters have gradients. | |
| - Save tokenizer checkpoint as `transition_tokenizer.pt` under `output_path` at training end and preferably at save steps. | |
| Checkpoint save requirement: | |
| - Implement helper in `StatePlayTrainingModule`: | |
| ```python | |
| def save_transition_tokenizer(self, path): | |
| torch.save(self.pipe.dit.transition_tokenizer.state_dict(), path) | |
| ``` | |
| - Or implement a small logger branch in `runner_with_state.py` when `train_mode=="transition_tokenizer"` to write: | |
| - `transition_tokenizer.pt` | |
| - optional `transition_tokenizer-step-N.pt` | |
| ## 6. Stage 2: train_mode = latent_state_world_model | |
| Objective: | |
| ```text | |
| total_loss = video_loss_weight * L_video + transition_loss_weight * L_trans | |
| ``` | |
| Default: | |
| ```text | |
| video_loss_weight = 1.0 | |
| transition_loss_weight = 0.1 | |
| tokenizer_loss_weight = 0.0 | |
| state_loss_weight = 0.0 | |
| freeze_transition_tokenizer = true | |
| ``` | |
| Training path: | |
| ```text | |
| video -> clean input_latents | |
| frozen GameTransitionTokenizer(clean_visual_tokens) -> z_indices | |
| first_frame_tokens + action_seq -> LatentStateRollout -> G_seq_low, G_seq | |
| G_seq -> visual branch latent-state cross-attn -> pred_video | |
| G_seq_low + action_seq -> LatentTransitionPredictor -> logits | |
| CE(logits, stopgrad(z_indices)) -> L_trans | |
| video flow matching -> L_video | |
| ``` | |
| Implementation plan: | |
| 1. Add loss function, e.g. `FlowMatchSFTLossWithLatentState(...)`。 | |
| 2. Generate video noising exactly like current `FlowMatchSFTLossWithStateWeighted`: | |
| ```python | |
| noise = torch.randn_like(inputs["input_latents"]) | |
| inputs["latents"] = pipe.scheduler.add_noise(inputs["input_latents"], noise, timestep) | |
| target_video = pipe.scheduler.training_target(inputs["input_latents"], noise, timestep) | |
| if "first_frame_latents" in inputs: | |
| inputs["latents"][:, :, 0:1] = inputs["first_frame_latents"] | |
| ``` | |
| 3. Do not compute `clean_state` or `noisy_state`。 | |
| 4. Extract clean visual tokens from `inputs["input_latents"]`: | |
| ```python | |
| with torch.no_grad(): | |
| clean_visual_tokens, shape_info = pipe.dit.extract_clean_visual_tokens(inputs["input_latents"]) | |
| tok_out = pipe.dit.transition_tokenizer(clean_visual_tokens, latent_frames=shape_info["f"]) | |
| z_indices = tok_out["z_indices"].detach() | |
| ``` | |
| 5. Call latent model forward: | |
| ```python | |
| outputs = pipe.model_fn(**models, **inputs, timestep=timestep, train_mode="latent_state_world_model") | |
| pred_video = outputs["pred_video"] | |
| transition_logits = outputs["transition_logits"] | |
| ``` | |
| 6. Match old first-frame loss masking: | |
| ```python | |
| if "first_frame_latents" in inputs: | |
| pred_video = pred_video[:, :, 1:] | |
| target_video = target_video[:, :, 1:] | |
| ``` | |
| 7. Compute: | |
| ```python | |
| loss_video = mse_loss(pred_video.float(), target_video.float()) | |
| loss_video = loss_video * pipe.scheduler.training_weight(timestep) | |
| loss_trans = F.cross_entropy( | |
| transition_logits.reshape(-1, transition_vocab_size).float(), | |
| z_indices.reshape(-1).long(), | |
| ) | |
| total_loss = video_loss_weight * loss_video + transition_loss_weight * loss_trans | |
| ``` | |
| 8. Return zero scalar for state loss in logs: | |
| ```python | |
| loss_state = loss_video.new_zeros(()) | |
| ``` | |
| Stage 2 requirements: | |
| - `transition_tokenizer_ckpt` should be required unless user explicitly passes a debug flag allowing random tokenizer. | |
| - tokenizer forward under `torch.no_grad()` and tokenizer params `requires_grad=False`。 | |
| - `z_indices` must be detached. | |
| - Do not call `state_encoder`/`state_decoder`。 | |
| - Do not call `downsample_state_to_latent`。 | |
| - dataloader may return `state`, but no latent path uses it。 | |
| - If old training loop expects `state_loss`, return/log zero scalar. | |
| ## 7. Explicit baseline | |
| Keep old behavior under `train_mode="explicit_state_baseline"`: | |
| - `get_pipeline_inputs` requires state。 | |
| - `FlowMatchSFTLossWithStateWeighted` current logic remains available。 | |
| - `StatePlayModel(use_explicit_state=True, use_latent_state=False)` uses `StateVideoDiTBlock`, `state_encoder`, `state_decoder`。 | |
| - SmoothL1 state loss remains only in this mode。 | |
| - Existing `scripts/train.sh` should run as baseline if it passes `--train_mode explicit_state_baseline`, or if you intentionally keep old default for backward compatibility. | |
| ## 8. Joint fine-tuning placeholder | |
| Add config acceptance for: | |
| ```text | |
| train_mode = "latent_state_joint_finetune" | |
| ``` | |
| First version can raise `NotImplementedError` with a clear message, or implement: | |
| ```text | |
| total_loss = L_video + 0.1 * L_trans + 0.01 * L_tok | |
| ``` | |
| If implemented: | |
| - tokenizer is trainable. | |
| - note in comments/logs that target drift is possible. | |
| - do not make this default. | |
| ## 9. Loss dispatcher | |
| Replace `StatePlayTrainingModule.forward` tail with dispatcher: | |
| ```python | |
| if self.train_mode == "explicit_state_baseline": | |
| return FlowMatchSFTLossWithStateWeighted(...) | |
| if self.train_mode == "transition_tokenizer": | |
| return TransitionTokenizerLoss(...) | |
| if self.train_mode == "latent_state_world_model": | |
| return FlowMatchSFTLossWithLatentState(...) | |
| if self.train_mode == "latent_state_joint_finetune": | |
| return FlowMatchSFTLossWithLatentStateJoint(...) | |
| raise ValueError(...) | |
| ``` | |
| Keep rank0 component logging: | |
| ```text | |
| [loss_components] mode=... | |
| video_loss=... | |
| transition_loss=... | |
| tokenizer_loss=... | |
| state_loss=0.000000 | |
| total_loss=... | |
| ``` | |
| Avoid printing every process/rank. | |
| ## 10. Shape logging | |
| Add one-time rank0 shape logging for latent modes. Required fields: | |
| ```text | |
| [LatentState shapes] | |
| train_mode=... | |
| input_latents=[B,48,f,H,W] | |
| latents=[B,48,f,H,W] | |
| patchified=[B,C,f,h,w] | |
| clean_visual_tokens=[B,f*h*w,C] | |
| first_frame_tokens=[B,h*w,C] | |
| action_binned=[B,f,K] | |
| G_seq_low=[B,f,M,C_s] | |
| G_seq=[B,f*M,C] | |
| z_indices=[B,f-1,M] | |
| transition_logits=[B,f-1,M,512] | |
| ``` | |
| This is especially important because 101 frames gives 26 latent slots including the first pinned frame, while many sanity examples use 25 future steps. | |
| ## 11. Checkpoints | |
| Stage 1: | |
| - Save tokenizer-only checkpoint: | |
| ```text | |
| <output_path>/transition_tokenizer.pt | |
| <output_path>/transition_tokenizer-step-N.pt # optional | |
| ``` | |
| Stage 2: | |
| - Load `--transition_tokenizer_ckpt` into `dit.transition_tokenizer`。 | |
| - Freeze tokenizer. | |
| - Existing `FullModelLogger` may save trainable latent/world-model params. | |
| - Ensure frozen tokenizer weights are either: | |
| - not saved in Stage 2 trainable checkpoint, and loaded separately by config; or | |
| - saved only if explicitly requested. | |
| ## 12. Sanity tests | |
| Add CPU tests under `tests/test_latent_state.py` or `training/tests/test_latent_state.py`. The repo currently has no test suite, so add minimal pytest-style tests. These tests should not load the 5B model. | |
| Test 1: `LatentStateInitializer` | |
| ```text | |
| input [2, 390, 3072] | |
| output [2, 4, 256] | |
| ``` | |
| Test 2: `LatentStateTransition` | |
| ```text | |
| input G_i [2, 4, 256], action_i [2, 11] | |
| output [2, 4, 256] | |
| ``` | |
| Test 3: `LatentStateRollout` | |
| ```text | |
| input H0 [2, 390, 3072], A [2, 25, 11] | |
| output G_seq_low [2, 25, 4, 256], G_seq [2, 100, 3072] | |
| ``` | |
| Test 4: `GameTransitionTokenizer` | |
| ```text | |
| input clean_visual_tokens [2, L_v, 3072], latent_frames=25 | |
| choose L_v = 25 * 390 | |
| output z_indices [2, 24, 4], z_embs [2, 24, 4, 256], L_tok scalar | |
| ``` | |
| Test 5: `LatentTransitionPredictor` | |
| ```text | |
| input G_seq_low [2, 25, 4, 256], action_seq [2, 25, 11] | |
| output logits [2, 24, 4, 512] | |
| ``` | |
| Test 6: Stage 1 backward | |
| ```text | |
| total_loss = L_tok | |
| only tokenizer parameters receive gradient | |
| ``` | |
| Implementation suggestion: | |
| - Instantiate `GameTransitionTokenizer` and a frozen dummy patch/extractor if needed. | |
| - Set all non-tokenizer modules `requires_grad=False`。 | |
| - Backward on `loss_tok`。 | |
| - Assert tokenizer params have nonzero/nonnull grads; assert frozen dummy params have no grads。 | |
| Test 7: Stage 2 backward | |
| ```text | |
| total_loss = L_video + 0.1 * L_trans | |
| tokenizer frozen | |
| latent initializer / transition / predictor / state-to-visual attention receive gradient | |
| explicit state encoder / decoder not called | |
| ``` | |
| Implementation suggestion: | |
| - Use a small fake latent-world wrapper rather than full 5B DiT. | |
| - Include `LatentStateRollout`, `LatentStateToVisualAttention`, `LatentTransitionPredictor`, and a tiny video head to produce a toy `L_video`。 | |
| - Freeze tokenizer and create `z_indices` under no_grad。 | |
| - For explicit state encoder/decoder, either omit them or monkeypatch modules that raise if called。 | |
| - Assert tokenizer grads are None; latent modules grads are present。 | |
| ## 13. Smoke commands | |
| After implementation, run at least: | |
| ```bash | |
| python -m pytest tests/test_latent_state.py | |
| ``` | |
| If pytest is unavailable, either add it to dev requirements or run tests as a plain Python script with asserts: | |
| ```bash | |
| python tests/test_latent_state.py | |
| ``` | |
| Do not run full training unless the user explicitly asks or a tiny smoke config is already available. | |
| ## 14. Final implementation checklist | |
| - `train_mode` parser/config exists. | |
| - Stage 1 can run without state labels. | |
| - Stage 1 loss is only `L_tok`. | |
| - Stage 1 only tokenizer params get gradients. | |
| - Stage 1 saves `transition_tokenizer.pt`. | |
| - Stage 2 requires or loads tokenizer checkpoint. | |
| - Stage 2 freezes tokenizer and detaches `z_indices`. | |
| - Stage 2 total loss is `L_video + 0.1 * L_trans`. | |
| - Stage 2 does not compute SmoothL1 state loss. | |
| - Stage 2 does not call explicit `state_encoder` or `state_decoder`. | |
| - `explicit_state_baseline` still preserves old behavior. | |
| - Shape logging confirms `f`, `tokens_per_frame`, `Lv`, `M`, `C_s`, `K` at runtime. | |
| - Sanity tests 1-7 pass. | |