| <section id="coverage"> |
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| #coverage table{border-collapse:collapse;width:100%;font-size:11.5px;background:#fff;} |
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| #coverage th.axis-dynamic{background:#e6f3e6;} |
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| #coverage tr.highlight td{background:#fffdf3;} |
| #coverage td.c-scored{background:#cdeccf;color:#14512a;font-weight:600;} |
| #coverage td.c-running{background:#fde6bd;color:#7a4d00;font-weight:600;} |
| #coverage td.c-na{background:#e3e6ea;color:#5a6472;font-style:italic;} |
| #coverage td.c-pending{background:repeating-linear-gradient(45deg,#fafbfc,#fafbfc 4px,#eef0f3 4px,#eef0f3 8px);color:#8a929c;font-style:italic;} |
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| </style> |
| <h2>Coverage matrix — methods × benchmarks</h2> |
| <p class="cov-sub">Computed honestly from disk (metrics JSONs & generated mp4 outputs under <code>runs/</code>). n = clips scored; gen = mp4 outputs produced.</p> |
| <p class="cov-summary"><b>20</b> methods × <b>6</b> benchmarks = <b>120</b> cells | ✓ scored: <b>58</b> 🔄 running: <b>5</b> ⏭/— pending+N/A: <b>57</b> (pending 34, N/A 23)</p> |
| <div class="cov-legend"><span><i class="chip s"></i>✓ scored (n=clips)</span><span><i class="chip r"></i>🔄 running (gen mp4 / total)</span><span><i class="chip n"></i>⏭ N/A (out of protocol)</span><span><i class="chip p"></i>— pending (not run yet)</span></div> |
| <div class="cov-wrap"><table> |
| <thead> |
| <tr><th rowspan="2" class="col">Method</th><th class="axis axis-static" colspan="1">Static</th><th class="axis axis-dynamic" colspan="3">Dynamic</th><th class="axis axis-long" colspan="2">Long-horizon</th></tr> |
| <tr><th class="col axis-static">DL3DV static (eval50)<span class="tot">total 50</span></th><th class="col axis-dynamic">NVIDIA (secondary)<span class="tot">total 24</span></th><th class="col axis-dynamic">Kubric-4D (GCD)<span class="tot">total 103</span></th><th class="col axis-dynamic">SpatialVID<span class="tot">total 30</span></th><th class="col axis-long">LH-DL3DV drift/loop<span class="tot">total 42</span></th><th class="col axis-long">WorldScore<span class="tot">total 8</span></th></tr> |
| </thead><tbody> |
| <tr class="grouphdr"><td colspan="7">Ours (warp+inpaint VACE)</td></tr> |
| <tr class="methodrow highlight"><td class="method">VACE-14B (ours)</td><td class="c-scored">✓ scored (n=50)</td><td class="c-scored">✓ scored (n=18)</td><td class="c-scored">✓ scored (n=91)</td><td class="c-scored">✓ scored (n=30)</td><td class="c-scored">✓ scored (n=42)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">VACE-14B ft (long-horizon)</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-running">🔄 running (gen: 3/42, ft@4000)</td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">VACE-14B ft (dynamic)</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">VACE-14B ft (mixed)</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">I2V base</td><td class="c-scored">✓ scored (n=34)</td><td class="c-scored">✓ scored (n=21)</td><td class="c-scored">✓ scored (n=90)</td><td class="c-scored">✓ scored (n=29)</td><td class="c-running">🔄 running (gen: 19/42)</td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">I2V ft</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td><td class="c-pending">— pending</td></tr> |
| <tr class="grouphdr"><td colspan="7">Diffusion baselines</td></tr> |
| <tr class="methodrow"><td class="method">GEN3C</td><td class="c-scored">✓ scored (n=50)</td><td class="c-scored">✓ scored (n=21)</td><td class="c-scored">✓ scored (n=100)</td><td class="c-scored">✓ scored (n=20)</td><td class="c-scored">✓ scored (n=42)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">Voyager</td><td class="c-scored">✓ scored (n=49)</td><td class="c-scored">✓ scored (n=18)</td><td class="c-scored">✓ scored (n=5)</td><td class="c-scored">✓ scored (n=30)</td><td class="c-scored">✓ scored (n=33)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">FlexWorld</td><td class="c-scored">✓ scored (n=50)</td><td class="c-scored">✓ scored (n=18)</td><td class="c-scored">✓ scored (n=100)</td><td class="c-pending">— pending</td><td class="c-scored">✓ scored (n=42)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">ViewCrafter</td><td class="c-scored">✓ scored (n=36)</td><td class="c-scored">✓ scored (n=21)</td><td class="c-scored">✓ scored (n=100)</td><td class="c-scored">✓ scored (n=29)</td><td class="c-scored">✓ scored (n=42)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">FrameCrafter</td><td class="c-scored">✓ scored (n=50)</td><td class="c-scored">✓ scored (n=21)</td><td class="c-scored">✓ scored (n=100)</td><td class="c-scored">✓ scored (n=27)</td><td class="c-scored">✓ scored (n=41)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">NVS-Solver</td><td class="c-scored">✓ scored (n=45)</td><td class="c-scored">✓ scored (n=18)</td><td class="c-scored">✓ scored (n=100)</td><td class="c-scored">✓ scored (n=30)</td><td class="c-scored">✓ scored (n=42)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">ViewExtrapolator</td><td class="c-scored">✓ scored (n=50)</td><td class="c-scored">✓ scored (n=18)</td><td class="c-pending">— pending</td><td class="c-scored">✓ scored (n=30)</td><td class="c-scored">✓ scored (n=32)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="methodrow"><td class="method">TrajCrafter</td><td class="c-scored">✓ scored (n=48)</td><td class="c-scored">✓ scored (n=14)</td><td class="c-scored">✓ scored (n=67)</td><td class="c-scored">✓ scored (n=24)</td><td class="c-scored">✓ scored (n=42)</td><td class="c-scored">✓ scored (n=8)</td></tr> |
| <tr class="grouphdr"><td colspan="7">Per-scene 3DGS</td></tr> |
| <tr class="methodrow"><td class="method">Shape-of-Motion (4D-GS)</td><td class="c-na">⏭ N/A<span class="reason">per-scene 4D-GS, not applicable</span></td><td class="c-scored">✓ scored (n=21)</td><td class="c-scored">✓ scored (n=15)</td><td class="c-running">🔄 running (gen: 30/30)</td><td class="c-running">🔄 running (gen: 42/42)</td><td class="c-na">⏭ N/A<span class="reason">per-scene 4D-GS, not applicable</span></td></tr> |
| <tr class="grouphdr"><td colspan="7">Long-horizon SOTA (world models)</td></tr> |
| <tr class="methodrow"><td class="method">Lyra-2</td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-running">🔄 running (gen: 24/42)</td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">Matrix3D</td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-pending">— pending (queued)<span class="reason">queued</span></td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">SpatialMem</td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-pending">— pending (spmem running, no outputs yet)<span class="reason">spmem running, no outputs yet</span></td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">VMem</td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-pending">— pending (gated)<span class="reason">gated</span></td><td class="c-pending">— pending</td></tr> |
| <tr class="methodrow"><td class="method">MatrixGame-3</td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">LH world-model, eval on LH only</span></td><td class="c-na">⏭ N/A<span class="reason">run broken</span></td><td class="c-pending">— pending</td></tr> |
| </tbody></table></div> |
| </section> |