FromSim2Real / gpudrive-main /scripts /benchmark_nuscenes_env.py
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#!/usr/bin/env python
"""Benchmark GPUDrive NuScenes environment throughput without PPO training."""
from __future__ import annotations
import argparse
import os
import time
from pathlib import Path
import torch
from gpudrive.env.config import EnvConfig, RenderConfig
from gpudrive.env.dataset import SceneDataLoader
from gpudrive.env.env_torch import GPUDriveTorchEnv
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
parser.add_argument("--data-dir", default="data/processed/nuscenes")
parser.add_argument("--num-worlds", type=int, default=75)
parser.add_argument("--dataset-size", type=int, default=10000)
parser.add_argument("--steps", type=int, default=200)
parser.add_argument("--warmup-steps", type=int, default=20)
parser.add_argument("--seed", type=int, default=42)
parser.add_argument("--device", default="cuda")
parser.add_argument("--obs-radius", type=float, default=50.0)
parser.add_argument("--polyline-reduction-threshold", type=float, default=0.1)
parser.add_argument("--max-controlled-agents", type=int, default=64)
parser.add_argument("--remove-non-vehicles", type=int, default=1)
parser.add_argument("--init-mode", default="all_valid")
parser.add_argument("--action-mode", choices=["zero", "random"], default="zero")
return parser.parse_args()
def sync_if_cuda(device: str) -> None:
if device == "cuda":
torch.cuda.synchronize()
def main() -> None:
args = parse_args()
torch.manual_seed(args.seed)
project_root = Path(__file__).resolve().parents[1]
data_dir = (project_root / args.data_dir).resolve()
os.chdir(project_root / "gpudrive")
device = args.device
if device == "cuda" and not torch.cuda.is_available():
device = "cpu"
data_loader = SceneDataLoader(
root=str(data_dir),
batch_size=args.num_worlds,
dataset_size=args.dataset_size,
sample_with_replacement=True,
shuffle=True,
seed=args.seed,
)
env_config = EnvConfig(
ego_state=True,
road_map_obs=True,
partner_obs=True,
norm_obs=True,
reward_type="weighted_combination",
dynamics_model="classic",
collision_behavior="ignore",
remove_non_vehicles=bool(args.remove_non_vehicles),
obs_radius=args.obs_radius,
polyline_reduction_threshold=args.polyline_reduction_threshold,
init_mode=args.init_mode,
)
env = GPUDriveTorchEnv(
config=env_config,
render_config=RenderConfig(render_3d=False),
data_loader=data_loader,
max_cont_agents=args.max_controlled_agents,
device=device,
)
control_mask = env.cont_agent_mask.clone()
num_controlled = int(control_mask.sum().item())
total_slots = env.num_worlds * env.max_agent_count
print(
"[bench] env ready:",
f"device={device}",
f"num_worlds={env.num_worlds}",
f"max_agent_count={env.max_agent_count}",
f"controlled_agents={num_controlled}",
f"obs_radius={args.obs_radius}",
f"polyline_reduction_threshold={args.polyline_reduction_threshold}",
flush=True,
)
generator = torch.Generator(device=device)
generator.manual_seed(args.seed)
def make_actions() -> torch.Tensor:
if args.action_mode == "random":
return torch.randint(
low=0,
high=env.action_space.n,
size=(env.num_worlds, env.max_agent_count),
generator=generator,
device=device,
)
return torch.zeros(
(env.num_worlds, env.max_agent_count),
dtype=torch.int64,
device=device,
)
for _ in range(args.warmup_steps):
env.step_dynamics(make_actions())
_ = env.get_obs(control_mask)
_ = env.get_rewards()
_ = env.get_infos()
if bool(env.get_dones().all().item()):
env.reset()
sync_if_cuda(device)
start = time.perf_counter()
measured_steps = 0
for _ in range(args.steps):
env.step_dynamics(make_actions())
_ = env.get_obs(control_mask)
_ = env.get_rewards()
_ = env.get_infos()
measured_steps += 1
if bool(env.get_dones().all().item()):
env.reset()
sync_if_cuda(device)
elapsed = time.perf_counter() - start
sim_steps_per_sec = measured_steps / elapsed
controlled_sps = measured_steps * num_controlled / elapsed
padded_sps = measured_steps * total_slots / elapsed
print(
"[bench] result:",
f"elapsed_sec={elapsed:.3f}",
f"sim_steps={measured_steps}",
f"sim_steps_per_sec={sim_steps_per_sec:.2f}",
f"controlled_agent_sps={controlled_sps:.2f}",
f"padded_agent_sps={padded_sps:.2f}",
flush=True,
)
env.close()
if __name__ == "__main__":
main()