| #include "level_gen.hpp" |
| #include "dynamics.hpp" |
| #include "init.hpp" |
|
|
| namespace madrona_gpudrive { |
| using namespace madrona; |
| using namespace madrona::math; |
| using namespace madrona::phys; |
|
|
| |
| |
| |
| |
| static void registerRigidBodyEntity( |
| Engine &ctx, |
| Entity e, |
| SimObject sim_obj) |
| { |
| ObjectID obj_id { (int32_t)sim_obj }; |
| ctx.get<broadphase::LeafID>(e) = PhysicsSystem::registerEntity(ctx, e, obj_id); |
| } |
|
|
| static inline void resetAgentInterface(Engine &ctx, Entity agent_iface, EntityType type, ResponseType resp_type, int32_t steps_remaining= consts::episodeLen, int32_t done = 0) { |
| ctx.get<StepsRemaining>(agent_iface).t = steps_remaining; |
| ctx.get<Done>(agent_iface).v = done; |
| ctx.get<Reward>(agent_iface).v = 0; |
| ctx.get<Info>(agent_iface) = Info{}; |
| ctx.get<Info>(agent_iface).type = (int32_t)type; |
| ctx.get<ResponseType>(agent_iface) = resp_type; |
| } |
|
|
| static inline void resetAgent(Engine &ctx, Entity agent) { |
| auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e; |
| auto xCoord = ctx.get<Trajectory>(agent_iface).positions[0].x; |
| auto yCoord = ctx.get<Trajectory>(agent_iface).positions[0].y; |
| auto xVelocity = ctx.get<Trajectory>(agent_iface).velocities[0].x; |
| auto yVelocity = ctx.get<Trajectory>(agent_iface).velocities[0].y; |
| auto heading = ctx.get<Trajectory>(agent_iface).headings[0]; |
|
|
| ctx.get<Position>(agent) = Vector3{.x = xCoord, .y = yCoord, .z = 1}; |
| ctx.get<Rotation>(agent) = Quat::angleAxis(heading, madrona::math::up); |
| if (ctx.get<ResponseType>(agent) == ResponseType::Static) { |
| ctx.get<Velocity>(agent) = Velocity{Vector3::zero(), Vector3::zero()}; |
| } else { |
| ctx.get<Velocity>(agent) = Velocity{Vector3{.x = xVelocity, .y = yVelocity, .z = 0}, Vector3::zero()}; |
| } |
| ctx.get<Action>(agent_iface) = getZeroAction(ctx.data().params.dynamicsModel); |
|
|
| resetAgentInterface(ctx, agent_iface, ctx.get<EntityType>(agent), ctx.get<ResponseType>(agent)); |
|
|
| #ifndef GPUDRIVE_DISABLE_NARROW_PHASE |
| ctx.get<CollisionDetectionEvent>(agent).hasCollided.store_release(0); |
| #endif |
| } |
|
|
| static inline void populateExpertTrajectory(Engine &ctx, const Entity &agent, const MapObject &agentInit) { |
| const auto &agent_iface = ctx.get<AgentInterfaceEntity>(agent).e; |
| auto &trajectory = ctx.get<Trajectory>(agent_iface); |
| for(CountT i = 0; i < agentInit.numPositions; i++) |
| { |
| trajectory.positions[i] = Vector2{.x = agentInit.position[i].x - ctx.singleton<WorldMeans>().mean.x, .y = agentInit.position[i].y - ctx.singleton<WorldMeans>().mean.y}; |
| trajectory.velocities[i] = Vector2{.x = agentInit.velocity[i].x, .y = agentInit.velocity[i].y}; |
| trajectory.headings[i] = agentInit.heading[i]; |
| trajectory.valids[i] = (float)agentInit.valid[i]; |
| trajectory.inverseActions[i] = getZeroAction(ctx.data().params.dynamicsModel); |
| } |
| if (ctx.data().params.dynamicsModel == DynamicsModel::Classic || ctx.data().params.dynamicsModel == DynamicsModel::State){ |
| return; |
| } |
| for(CountT i = agentInit.numPositions - 2; i >=0; i--) |
| { |
| if(!trajectory.valids[i] || !trajectory.valids[i+1]) |
| { |
| trajectory.inverseActions[i] = getZeroAction(ctx.data().params.dynamicsModel); |
| } |
|
|
| Rotation rot = Quat::angleAxis(trajectory.headings[i], madrona::math::up); |
| Position pos = Vector3{.x = trajectory.positions[i].x, .y = trajectory.positions[i].y, .z = 1}; |
| Velocity vel = {Vector3{.x = trajectory.velocities[i].x, .y = trajectory.velocities[i].y, .z = 0}, Vector3::zero()}; |
| Rotation targetRot = Quat::angleAxis(trajectory.headings[i+1], madrona::math::up); |
| switch (ctx.data().params.dynamicsModel) { |
| case DynamicsModel::Classic: |
| case DynamicsModel::State: |
| |
| break; |
|
|
| case DynamicsModel::InvertibleBicycle: { |
| Velocity targetVel = {Vector3{.x = trajectory.velocities[i+1].x, .y = trajectory.velocities[i+1].y, .z = 0}, Vector3::zero()}; |
| trajectory.inverseActions[i] = inverseBicycleModel(rot, vel, targetRot, targetVel); |
| break; |
| } |
|
|
| case DynamicsModel::DeltaLocal: { |
| Position targetPos = Vector3{.x = trajectory.positions[i+1].x, .y = trajectory.positions[i+1].y, .z = 1}; |
| trajectory.inverseActions[i] = inverseDeltaModel(rot, pos, targetRot, targetPos); |
| break; |
| } |
| } |
| } |
| } |
|
|
| static inline bool isAgentStatic(Engine &ctx, Entity agent) { |
| auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e; |
| |
| |
| if (ctx.data().params.readFromTracksToPredict and ctx.get<MetaData>(agent_iface).isTrackToPredict != -1) { |
| return false; |
| } |
| |
| |
| bool isStatic = (ctx.get<Goal>(agent).position - ctx.get<Trajectory>(agent_iface).positions[0]).length() < consts::staticThreshold; |
| return !ctx.data().params.isStaticAgentControlled and isStatic; |
| } |
|
|
| static inline bool isAgentControllable(Engine &ctx, Entity agent, bool markAsExpert = false) { |
| auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e; |
| |
| |
| if (ctx.data().params.readFromTracksToPredict) { |
| return ctx.data().numControlledAgents < ctx.data().params.maxNumControlledAgents && |
| ctx.get<MetaData>(agent_iface).isTrackToPredict != -1; |
| } |
| |
| |
| return ctx.data().numControlledAgents < ctx.data().params.maxNumControlledAgents && |
| ctx.get<Trajectory>(agent_iface).valids[0] && |
| ctx.get<ResponseType>(agent) == ResponseType::Dynamic && |
| !markAsExpert; |
| } |
|
|
| static inline Entity createAgent(Engine &ctx, const MapObject &agentInit) { |
| assert(agentInit.type >= EntityType::Vehicle && agentInit.type <= EntityType::Cyclist); |
|
|
| |
| |
| auto agent = ctx.makeRenderableEntity<Agent>(); |
| auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e = ctx.makeEntity<AgentInterface>(); |
|
|
| ctx.get<VehicleSize>(agent) = agentInit.vehicle_size; |
| ctx.get<Scale>(agent) = Diag3x3{.d0 = agentInit.vehicle_size.length/2, .d1 = agentInit.vehicle_size.width/2, .d2 = 1}; |
| ctx.get<Scale>(agent) *= consts::vehicleLengthScale; |
| ctx.get<ObjectID>(agent) = ObjectID{(int32_t)SimObject::Agent}; |
| ctx.get<EntityType>(agent) = agentInit.type; |
| ctx.get<Goal>(agent)= Goal{.position = Vector2{.x = agentInit.goalPosition.x - ctx.singleton<WorldMeans>().mean.x, .y = agentInit.goalPosition.y - ctx.singleton<WorldMeans>().mean.y}}; |
| ctx.get<AgentID>(agent_iface) = AgentID{.id = static_cast<int32_t>(agentInit.id)}; |
|
|
| populateExpertTrajectory(ctx, agent, agentInit); |
|
|
| |
| ctx.get<ResponseType>(agent) = isAgentStatic(ctx, agent) ? ResponseType::Static : ResponseType::Dynamic; |
| ctx.get<ControlledState>(agent_iface) = ControlledState{.controlled = isAgentControllable(ctx, agent, agentInit.markAsExpert)}; |
| ctx.data().numControlledAgents += ctx.get<ControlledState>(agent_iface).controlled; |
|
|
| ctx.get<MetaData>(agent_iface) = agentInit.metadata; |
|
|
| if (ctx.data().enableRender) { |
| render::RenderingSystem::attachEntityToView(ctx, |
| agent, |
| 90.f, 0.001f, |
| 1.5f * math::up); |
| } |
|
|
| return agent; |
| } |
|
|
| static Entity makeRoadEdge(Engine &ctx, const MapRoad &roadInit, CountT j) { |
| const MapVector2 &p1 = roadInit.geometry[j]; |
| const MapVector2 &p2 = roadInit.geometry[j+1]; |
|
|
| float z = 1 + (roadInit.type == EntityType::RoadEdge ? consts::lidarRoadEdgeOffset : consts::lidarRoadLineOffset); |
|
|
| Vector3 start{.x = p1.x - ctx.singleton<WorldMeans>().mean.x, .y = p1.y - ctx.singleton<WorldMeans>().mean.y, .z = z}; |
| Vector3 end{.x = p2.x - ctx.singleton<WorldMeans>().mean.x, .y = p2.y - ctx.singleton<WorldMeans>().mean.y, .z = z}; |
|
|
| auto road_edge = ctx.makeRenderableEntity<PhysicsEntity>(); |
| ctx.get<RoadInterfaceEntity>(road_edge).e = ctx.makeEntity<RoadInterface>(); |
|
|
| auto pos = Vector3{.x = (start.x + end.x)/2, .y = (start.y + end.y)/2, .z = z}; |
| auto rot = Quat::angleAxis(atan2(end.y - start.y, end.x - start.x), madrona::math::up); |
| auto scale = Diag3x3{.d0 = start.distance(end)/2, .d1 = 0.1, .d2 = 0.1}; |
| setRoadEntitiesProps(ctx, road_edge, pos, rot, scale, roadInit.type, ObjectID{(int32_t)SimObject::Cube}, ResponseType::Static, roadInit.id, roadInit.mapType); |
| registerRigidBodyEntity(ctx, road_edge, SimObject::Cube); |
|
|
| return road_edge; |
| } |
|
|
| float calculateDistance(float x1, float y1, float x2, float y2) { |
| return sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2)); |
| } |
|
|
| static Entity makeCube(Engine &ctx, const MapRoad &roadInit) { |
|
|
| MapVector2 points[] = { |
| roadInit.geometry[0], |
| roadInit.geometry[1], |
| roadInit.geometry[2], |
| roadInit.geometry[3] |
| }; |
|
|
| |
| float lengths[4]; |
| for (int i = 0; i < 4; ++i) |
| { |
| MapVector2 &p_start = points[i]; |
| MapVector2 &p_end = points[(i + 1) % 4]; |
| lengths[i] = calculateDistance(p_start.x, p_start.y, p_end.x, p_end.y); |
| } |
|
|
| int maxLength_i = 0; |
| int minLength_i = 0; |
| for (int i = 1; i < 4; ++i) { |
| if (lengths[i] > lengths[maxLength_i]) |
| maxLength_i = i; |
| if (lengths[i] < lengths[minLength_i]) |
| minLength_i = i; |
| } |
|
|
| MapVector2 &start = points[maxLength_i]; |
| MapVector2 &end = points[(maxLength_i + 1) % 4]; |
|
|
| |
| float angle = atan2(end.y - start.y, end.x - start.x); |
|
|
| auto speed_bump = ctx.makeRenderableEntity<PhysicsEntity>(); |
| ctx.get<RoadInterfaceEntity>(speed_bump).e = ctx.makeEntity<RoadInterface>(); |
|
|
| float sum_x = 0.0f; |
| float sum_y = 0.0f; |
|
|
| for (const auto& point : points) { |
| sum_x += point.x; |
| sum_y += point.y; |
| } |
|
|
| auto pos = Vector3{.x = sum_x/4 - ctx.singleton<WorldMeans>().mean.x, .y = sum_y/4 - ctx.singleton<WorldMeans>().mean.y, .z = 1 + consts::lidarRoadLineOffset}; |
| auto rot = Quat::angleAxis(angle, madrona::math::up); |
| auto scale = Diag3x3{.d0 = lengths[maxLength_i]/2, .d1 = lengths[minLength_i]/2, .d2 = 0.1}; |
| setRoadEntitiesProps(ctx, speed_bump, pos, rot, scale, roadInit.type, ObjectID{(int32_t)SimObject::SpeedBump}, ResponseType::Static, roadInit.id, roadInit.mapType); |
| registerRigidBodyEntity(ctx, speed_bump, SimObject::SpeedBump); |
| return speed_bump; |
| } |
|
|
| static Entity makeStopSign(Engine &ctx, const MapRoad &roadInit) { |
| float x1 = roadInit.geometry[0].x; |
| float y1 = roadInit.geometry[0].y; |
|
|
| auto stop_sign = ctx.makeRenderableEntity<PhysicsEntity>(); |
| ctx.get<RoadInterfaceEntity>(stop_sign).e = ctx.makeEntity<RoadInterface>(); |
|
|
| auto pos = Vector3{.x = x1 - ctx.singleton<WorldMeans>().mean.x, .y = y1 - ctx.singleton<WorldMeans>().mean.y, .z = 1}; |
| auto rot = Quat::angleAxis(0, madrona::math::up); |
| auto scale = Diag3x3{.d0 = 0.2, .d1 = 0.2, .d2 = 1}; |
| setRoadEntitiesProps(ctx, stop_sign, pos, rot, scale, EntityType::StopSign, ObjectID{(int32_t)SimObject::StopSign}, ResponseType::Static, roadInit.id, roadInit.mapType); |
| registerRigidBodyEntity(ctx, stop_sign, SimObject::StopSign); |
| return stop_sign; |
| } |
|
|
| static inline void createRoadEntities(Engine &ctx, const MapRoad &roadInit, CountT &idx) { |
| if (idx >= consts::kMaxRoadEntityCount) |
| return; |
| switch (roadInit.type) |
| { |
| case EntityType::RoadEdge: |
| case EntityType::RoadLine: |
| case EntityType::RoadLane: |
| { |
| size_t numPoints = roadInit.numPoints; |
| for (size_t j = 1; j <= numPoints - 1; j++) |
| { |
| auto road = ctx.data().roads[idx] = makeRoadEdge(ctx, roadInit, j-1); |
| ctx.data().road_ifaces[idx++] = ctx.get<RoadInterfaceEntity>(road).e; |
| if (idx >= consts::kMaxRoadEntityCount) return; |
| } |
| break; |
| } |
| case EntityType::CrossWalk: |
| case EntityType::SpeedBump: |
| { |
| assert(roadInit.numPoints >= 4); |
| |
| auto road = ctx.data().roads[idx] = makeCube(ctx, roadInit); |
| ctx.data().road_ifaces[idx++] = ctx.get<RoadInterfaceEntity>(road).e; |
| break; |
| } |
| case EntityType::StopSign: |
| { |
| assert(roadInit.numPoints >= 1); |
| |
| auto road = ctx.data().roads[idx] = makeStopSign(ctx, roadInit); |
| ctx.data().road_ifaces[idx++] = ctx.get<RoadInterfaceEntity>(road).e; |
| break; |
| } |
| default: |
| return; |
| } |
| } |
|
|
| static void createFloorPlane(Engine &ctx) |
| { |
| ctx.data().floorPlane = ctx.makeRenderableEntity<PhysicsEntity>(); |
| setRoadEntitiesProps(ctx, ctx.data().floorPlane, Vector3{.x = 0, .y = 0, .z = 0}, |
| Quat::angleAxis(0, madrona::math::up), |
| Diag3x3{.d0 = 100, .d1 = 100, .d2 = 0.1}, |
| EntityType::None, ObjectID{(int32_t)SimObject::Plane}, ResponseType::Static, 0, MapType::UNKNOWN); |
| registerRigidBodyEntity(ctx, ctx.data().floorPlane, SimObject::Plane); |
| } |
|
|
| void createPaddingEntities(Engine &ctx) { |
| for (CountT agentIdx = ctx.data().numAgents; |
| agentIdx < consts::kMaxAgentCount; ++agentIdx) { |
| Entity &agent_iface = ctx.data().agent_ifaces[agentIdx] = ctx.makeEntity<AgentInterface>(); |
| ctx.get<AgentID>(agent_iface) = AgentID{.id = -1}; |
| resetAgentInterface(ctx, agent_iface, EntityType::None, ResponseType::Static, 0, 1); |
| ctx.get<ControlledState>(agent_iface) = ControlledState{.controlled = 0}; |
| auto &agent_map_obs = ctx.get<AgentMapObservations>(agent_iface); |
| for (CountT i = 0; i < consts::kMaxAgentMapObservationsCount; i++) { |
| agent_map_obs.obs[i] = MapObservation::zero(); |
| } |
| auto &self_obs = ctx.get<SelfObservation>(agent_iface); |
| self_obs = SelfObservation::zero(); |
| |
| auto &abs_self_obs = ctx.get<AbsoluteSelfObservation>(agent_iface); |
| abs_self_obs.position = Vector3::zero(); |
| abs_self_obs.rotation = AbsoluteRotation{.rotationAsQuat = Quat{1, 0, 0, 0}, .rotationFromAxis = 0}; |
| abs_self_obs.goal = Goal{.position = {0, 0}}; |
| abs_self_obs.vehicle_size = VehicleSize{.length = 0, .width = 0, .height = 0}; |
| abs_self_obs.id = -1.0f; |
|
|
| auto &partner_obs = ctx.get<PartnerObservations>(agent_iface); |
| for (CountT i = 0; i < consts::kMaxAgentCount-1; i++) { |
| partner_obs.obs[i] = PartnerObservation::zero(); |
| } |
|
|
| Trajectory::zero(ctx.get<Trajectory>(agent_iface)); |
| MetaData::zero(ctx.get<MetaData>(agent_iface)); |
| } |
|
|
| for (CountT roadIdx = ctx.data().numRoads; |
| roadIdx < consts::kMaxRoadEntityCount; ++roadIdx) { |
| Entity &e = ctx.data().road_ifaces[roadIdx] = ctx.makeEntity<RoadInterface>(); |
| ctx.get<MapObservation>(e) = MapObservation::zero(); |
| } |
| } |
|
|
| void createCameraEntity(Engine &ctx) |
| { |
| auto camera = ctx.makeRenderableEntity<CameraAgent>(); |
| ctx.get<Position>(camera) = Vector3{.x = 0, .y = 0, .z = 20}; |
| ctx.get<Rotation>(camera) = (math::Quat::angleAxis(0, math::up) * |
| math::Quat::angleAxis(-math::pi / 2.f, math::right)).normalize(); |
|
|
| render::RenderingSystem::attachEntityToView(ctx, |
| camera, |
| 150.f, 0.001f, |
| 1.5f * math::up); |
|
|
| ctx.data().camera_agent = camera; |
| } |
|
|
| static inline bool shouldAgentBeCreated(Engine &ctx, const MapObject &agentInit) |
| { |
| |
| |
| if (ctx.data().params.readFromTracksToPredict) { |
| |
| auto& deletedAgents = ctx.singleton<DeletedAgents>().deletedAgents; |
| for (CountT i = 0; i < consts::kMaxAgentCount; i++) |
| { |
| if(deletedAgents[i] == agentInit.id) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| |
| if (ctx.data().params.IgnoreNonVehicles && |
| (agentInit.type == EntityType::Pedestrian || agentInit.type == EntityType::Cyclist)) |
| { |
| return false; |
| } |
| |
| if (ctx.data().params.initOnlyValidAgentsAtFirstStep && !agentInit.valid[0]) |
| { |
| return false; |
| } |
|
|
| |
| auto& deletedAgents = ctx.singleton<DeletedAgents>().deletedAgents; |
| for (CountT i = 0; i < consts::kMaxAgentCount; i++) |
| { |
| if(deletedAgents[i] == agentInit.id) |
| { |
| return false; |
| } |
| } |
|
|
| return true; |
| } |
|
|
| void createPersistentEntities(Engine &ctx) { |
| |
| const auto& map = ctx.singleton<Map>(); |
|
|
| auto& mapName = ctx.singleton<MapName>(); |
| for (int i = 0; i < 32; i++) { |
| mapName.mapName[i] = map.mapName[i]; |
| } |
|
|
| auto& scenarioId = ctx.singleton<ScenarioId>(); |
| for (int i = 0; i < 32; i++) { |
| scenarioId.scenarioId[i] = map.scenarioId[i]; |
| } |
|
|
| if (ctx.data().enableRender) |
| { |
| createCameraEntity(ctx); |
| } |
|
|
| ctx.data().numControlledAgents = 0; |
| ctx.singleton<ResetMap>().reset = 0; |
|
|
| auto& means = ctx.singleton<WorldMeans>().mean; |
| means = {map.mean.x, map.mean.y, 0}; |
|
|
| CountT agentIdx = 0; |
| for (CountT agentCtr = 0; agentCtr < map.numObjects && agentIdx < consts::kMaxAgentCount; ++agentCtr) { |
| const auto &agentInit = map.objects[agentCtr]; |
|
|
| if (not shouldAgentBeCreated(ctx, agentInit)) |
| { |
| continue; |
| } |
|
|
| auto agent = createAgent(ctx, agentInit); |
| ctx.data().agent_ifaces[agentIdx] = ctx.get<AgentInterfaceEntity>(agent).e; |
| ctx.data().agents[agentIdx++] = agent; |
| } |
| ctx.data().numAgents = agentIdx; |
|
|
| CountT roadIdx = 0; |
| for(CountT roadCtr = 0; roadCtr < map.numRoads && roadIdx < consts::kMaxRoadEntityCount; roadCtr++) |
| { |
| const auto &roadInit = map.roads[roadCtr]; |
| createRoadEntities(ctx, roadInit, roadIdx); |
| } |
| ctx.data().numRoads = roadIdx; |
|
|
| auto &shape = ctx.singleton<Shape>(); |
| shape.agentEntityCount = ctx.data().numAgents; |
| shape.roadEntityCount = ctx.data().numRoads; |
|
|
| createPaddingEntities(ctx); |
|
|
| for (CountT i = 0; i < ctx.data().numAgents; i++) { |
| Entity cur_agent = ctx.data().agents[i]; |
| OtherAgents &other_agents = ctx.get<OtherAgents>(cur_agent); |
| CountT out_idx = 0; |
| for (CountT j = 0; j < ctx.data().numAgents; j++) |
| { |
| if (i == j) |
| { |
| continue; |
| } |
|
|
| Entity other_agent = ctx.data().agents[j]; |
| other_agents.e[out_idx++] = other_agent; |
| } |
| } |
| } |
|
|
| static void resetPersistentEntities(Engine &ctx) |
| { |
| for (CountT idx = 0; idx < ctx.data().numAgents; ++idx) |
| { |
| Entity agent = ctx.data().agents[idx]; |
| resetAgent(ctx, agent); |
| registerRigidBodyEntity(ctx, agent, SimObject::Agent); |
| } |
|
|
| for (CountT idx = 0; idx < ctx.data().numRoads; idx++) |
| { |
| Entity road = ctx.data().roads[idx]; |
| if(road == Entity::none()) break; |
| SimObject simObjType = static_cast<SimObject>(ctx.get<ObjectID>(road).idx); |
| registerRigidBodyEntity(ctx, road, simObjType); |
| } |
| } |
|
|
| void destroyWorld(Engine &ctx) |
| { |
| for (CountT idx = 0; idx < ctx.data().numAgents; ++idx) |
| { |
| Entity agent = ctx.data().agents[idx]; |
| ctx.destroyRenderableEntity(agent); |
| } |
| for (CountT idx = 0; idx < ctx.data().numRoads; idx++) |
| { |
| Entity road = ctx.data().roads[idx]; |
| ctx.destroyRenderableEntity(road); |
| } |
| if (ctx.data().enableRender) |
| { |
| ctx.destroyRenderableEntity(ctx.data().camera_agent); |
| } |
| for (CountT idx = 0; idx < consts::kMaxAgentCount; ++idx) |
| { |
| Entity agent_iface = ctx.data().agent_ifaces[idx]; |
| ctx.destroyEntity(agent_iface); |
| } |
| for (CountT idx = 0; idx < consts::kMaxRoadEntityCount; ++idx) |
| { |
| Entity road_iface = ctx.data().road_ifaces[idx]; |
| ctx.destroyEntity(road_iface); |
| } |
| ctx.data().numAgents = 0; |
| ctx.data().numRoads = 0; |
| ctx.data().numControlledAgents = 0; |
| ctx.singleton<WorldMeans>().mean = Vector3::zero(); |
| } |
|
|
|
|
| void resetWorld(Engine &ctx) |
| { |
| resetPersistentEntities(ctx); |
| } |
|
|
| } |
|
|