FromSim2Real / gpudrive-main /src /level_gen.cpp
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#include "level_gen.hpp"
#include "dynamics.hpp"
#include "init.hpp"
namespace madrona_gpudrive {
using namespace madrona;
using namespace madrona::math;
using namespace madrona::phys;
// Register the entity with the broadphase system
// This is needed for every entity with all the physics components.
// Not registering an entity will cause a crash because the broadphase
// systems will still execute over entities with the physics components.
static void registerRigidBodyEntity(
Engine &ctx,
Entity e,
SimObject sim_obj)
{
ObjectID obj_id { (int32_t)sim_obj };
ctx.get<broadphase::LeafID>(e) = PhysicsSystem::registerEntity(ctx, e, obj_id);
}
static inline void resetAgentInterface(Engine &ctx, Entity agent_iface, EntityType type, ResponseType resp_type, int32_t steps_remaining= consts::episodeLen, int32_t done = 0) {
ctx.get<StepsRemaining>(agent_iface).t = steps_remaining;
ctx.get<Done>(agent_iface).v = done;
ctx.get<Reward>(agent_iface).v = 0;
ctx.get<Info>(agent_iface) = Info{};
ctx.get<Info>(agent_iface).type = (int32_t)type;
ctx.get<ResponseType>(agent_iface) = resp_type;
}
static inline void resetAgent(Engine &ctx, Entity agent) {
auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e;
auto xCoord = ctx.get<Trajectory>(agent_iface).positions[0].x;
auto yCoord = ctx.get<Trajectory>(agent_iface).positions[0].y;
auto xVelocity = ctx.get<Trajectory>(agent_iface).velocities[0].x;
auto yVelocity = ctx.get<Trajectory>(agent_iface).velocities[0].y;
auto heading = ctx.get<Trajectory>(agent_iface).headings[0];
ctx.get<Position>(agent) = Vector3{.x = xCoord, .y = yCoord, .z = 1};
ctx.get<Rotation>(agent) = Quat::angleAxis(heading, madrona::math::up);
if (ctx.get<ResponseType>(agent) == ResponseType::Static) {
ctx.get<Velocity>(agent) = Velocity{Vector3::zero(), Vector3::zero()};
} else {
ctx.get<Velocity>(agent) = Velocity{Vector3{.x = xVelocity, .y = yVelocity, .z = 0}, Vector3::zero()};
}
ctx.get<Action>(agent_iface) = getZeroAction(ctx.data().params.dynamicsModel);
resetAgentInterface(ctx, agent_iface, ctx.get<EntityType>(agent), ctx.get<ResponseType>(agent));
#ifndef GPUDRIVE_DISABLE_NARROW_PHASE
ctx.get<CollisionDetectionEvent>(agent).hasCollided.store_release(0);
#endif
}
static inline void populateExpertTrajectory(Engine &ctx, const Entity &agent, const MapObject &agentInit) {
const auto &agent_iface = ctx.get<AgentInterfaceEntity>(agent).e;
auto &trajectory = ctx.get<Trajectory>(agent_iface);
for(CountT i = 0; i < agentInit.numPositions; i++)
{
trajectory.positions[i] = Vector2{.x = agentInit.position[i].x - ctx.singleton<WorldMeans>().mean.x, .y = agentInit.position[i].y - ctx.singleton<WorldMeans>().mean.y};
trajectory.velocities[i] = Vector2{.x = agentInit.velocity[i].x, .y = agentInit.velocity[i].y};
trajectory.headings[i] = agentInit.heading[i];
trajectory.valids[i] = (float)agentInit.valid[i];
trajectory.inverseActions[i] = getZeroAction(ctx.data().params.dynamicsModel);
}
if (ctx.data().params.dynamicsModel == DynamicsModel::Classic || ctx.data().params.dynamicsModel == DynamicsModel::State){
return;
}
for(CountT i = agentInit.numPositions - 2; i >=0; i--)
{
if(!trajectory.valids[i] || !trajectory.valids[i+1])
{
trajectory.inverseActions[i] = getZeroAction(ctx.data().params.dynamicsModel);
}
Rotation rot = Quat::angleAxis(trajectory.headings[i], madrona::math::up);
Position pos = Vector3{.x = trajectory.positions[i].x, .y = trajectory.positions[i].y, .z = 1};
Velocity vel = {Vector3{.x = trajectory.velocities[i].x, .y = trajectory.velocities[i].y, .z = 0}, Vector3::zero()};
Rotation targetRot = Quat::angleAxis(trajectory.headings[i+1], madrona::math::up);
switch (ctx.data().params.dynamicsModel) {
case DynamicsModel::Classic:
case DynamicsModel::State:
// No inverse action model for classic model
break;
case DynamicsModel::InvertibleBicycle: {
Velocity targetVel = {Vector3{.x = trajectory.velocities[i+1].x, .y = trajectory.velocities[i+1].y, .z = 0}, Vector3::zero()};
trajectory.inverseActions[i] = inverseBicycleModel(rot, vel, targetRot, targetVel);
break;
}
case DynamicsModel::DeltaLocal: {
Position targetPos = Vector3{.x = trajectory.positions[i+1].x, .y = trajectory.positions[i+1].y, .z = 1};
trajectory.inverseActions[i] = inverseDeltaModel(rot, pos, targetRot, targetPos);
break;
}
}
}
}
static inline bool isAgentStatic(Engine &ctx, Entity agent) {
auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e;
// Static agents are those that are not tracks to predict
if (ctx.data().params.readFromTracksToPredict and ctx.get<MetaData>(agent_iface).isTrackToPredict != -1) {
return false;
}
// Original logic for other initialization modes
bool isStatic = (ctx.get<Goal>(agent).position - ctx.get<Trajectory>(agent_iface).positions[0]).length() < consts::staticThreshold;
return !ctx.data().params.isStaticAgentControlled and isStatic;
}
static inline bool isAgentControllable(Engine &ctx, Entity agent, bool markAsExpert = false) {
auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e;
// If readFromTracksToPredict is true, base controllability on isTrackToPredict flag
if (ctx.data().params.readFromTracksToPredict) {
return ctx.data().numControlledAgents < ctx.data().params.maxNumControlledAgents &&
ctx.get<MetaData>(agent_iface).isTrackToPredict != -1;
}
// Original logic for other initialization modes
return ctx.data().numControlledAgents < ctx.data().params.maxNumControlledAgents &&
ctx.get<Trajectory>(agent_iface).valids[0] &&
ctx.get<ResponseType>(agent) == ResponseType::Dynamic &&
!markAsExpert;
}
static inline Entity createAgent(Engine &ctx, const MapObject &agentInit) {
assert(agentInit.type >= EntityType::Vehicle && agentInit.type <= EntityType::Cyclist);
// The following components do not vary within an episode and so need only
// be set once
auto agent = ctx.makeRenderableEntity<Agent>();
auto agent_iface = ctx.get<AgentInterfaceEntity>(agent).e = ctx.makeEntity<AgentInterface>();
ctx.get<VehicleSize>(agent) = agentInit.vehicle_size;
ctx.get<Scale>(agent) = Diag3x3{.d0 = agentInit.vehicle_size.length/2, .d1 = agentInit.vehicle_size.width/2, .d2 = 1};
ctx.get<Scale>(agent) *= consts::vehicleLengthScale;
ctx.get<ObjectID>(agent) = ObjectID{(int32_t)SimObject::Agent};
ctx.get<EntityType>(agent) = agentInit.type;
ctx.get<Goal>(agent)= Goal{.position = Vector2{.x = agentInit.goalPosition.x - ctx.singleton<WorldMeans>().mean.x, .y = agentInit.goalPosition.y - ctx.singleton<WorldMeans>().mean.y}};
ctx.get<AgentID>(agent_iface) = AgentID{.id = static_cast<int32_t>(agentInit.id)};
populateExpertTrajectory(ctx, agent, agentInit);
//Applying custom rules
ctx.get<ResponseType>(agent) = isAgentStatic(ctx, agent) ? ResponseType::Static : ResponseType::Dynamic;
ctx.get<ControlledState>(agent_iface) = ControlledState{.controlled = isAgentControllable(ctx, agent, agentInit.markAsExpert)};
ctx.data().numControlledAgents += ctx.get<ControlledState>(agent_iface).controlled;
ctx.get<MetaData>(agent_iface) = agentInit.metadata;
if (ctx.data().enableRender) {
render::RenderingSystem::attachEntityToView(ctx,
agent,
90.f, 0.001f,
1.5f * math::up);
}
return agent;
}
static Entity makeRoadEdge(Engine &ctx, const MapRoad &roadInit, CountT j) {
const MapVector2 &p1 = roadInit.geometry[j];
const MapVector2 &p2 = roadInit.geometry[j+1]; // This is guaranteed to be within bounds
float z = 1 + (roadInit.type == EntityType::RoadEdge ? consts::lidarRoadEdgeOffset : consts::lidarRoadLineOffset);
Vector3 start{.x = p1.x - ctx.singleton<WorldMeans>().mean.x, .y = p1.y - ctx.singleton<WorldMeans>().mean.y, .z = z};
Vector3 end{.x = p2.x - ctx.singleton<WorldMeans>().mean.x, .y = p2.y - ctx.singleton<WorldMeans>().mean.y, .z = z};
auto road_edge = ctx.makeRenderableEntity<PhysicsEntity>();
ctx.get<RoadInterfaceEntity>(road_edge).e = ctx.makeEntity<RoadInterface>();
auto pos = Vector3{.x = (start.x + end.x)/2, .y = (start.y + end.y)/2, .z = z};
auto rot = Quat::angleAxis(atan2(end.y - start.y, end.x - start.x), madrona::math::up);
auto scale = Diag3x3{.d0 = start.distance(end)/2, .d1 = 0.1, .d2 = 0.1};
setRoadEntitiesProps(ctx, road_edge, pos, rot, scale, roadInit.type, ObjectID{(int32_t)SimObject::Cube}, ResponseType::Static, roadInit.id, roadInit.mapType);
registerRigidBodyEntity(ctx, road_edge, SimObject::Cube);
return road_edge;
}
float calculateDistance(float x1, float y1, float x2, float y2) {
return sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2));
}
static Entity makeCube(Engine &ctx, const MapRoad &roadInit) {
MapVector2 points[] = {
roadInit.geometry[0],
roadInit.geometry[1],
roadInit.geometry[2],
roadInit.geometry[3]
};
// Calculate distances between consecutive points
float lengths[4];
for (int i = 0; i < 4; ++i)
{
MapVector2 &p_start = points[i];
MapVector2 &p_end = points[(i + 1) % 4]; // Wrap around to the first point
lengths[i] = calculateDistance(p_start.x, p_start.y, p_end.x, p_end.y);
}
int maxLength_i = 0;
int minLength_i = 0;
for (int i = 1; i < 4; ++i) {
if (lengths[i] > lengths[maxLength_i])
maxLength_i = i;
if (lengths[i] < lengths[minLength_i])
minLength_i = i;
}
MapVector2 &start = points[maxLength_i];
MapVector2 &end = points[(maxLength_i + 1) % 4];
// Calculate rotation angle (assuming longer side is used to calculate angle)
float angle = atan2(end.y - start.y, end.x - start.x);
auto speed_bump = ctx.makeRenderableEntity<PhysicsEntity>();
ctx.get<RoadInterfaceEntity>(speed_bump).e = ctx.makeEntity<RoadInterface>();
float sum_x = 0.0f;
float sum_y = 0.0f;
for (const auto& point : points) {
sum_x += point.x;
sum_y += point.y;
}
auto pos = Vector3{.x = sum_x/4 - ctx.singleton<WorldMeans>().mean.x, .y = sum_y/4 - ctx.singleton<WorldMeans>().mean.y, .z = 1 + consts::lidarRoadLineOffset};
auto rot = Quat::angleAxis(angle, madrona::math::up);
auto scale = Diag3x3{.d0 = lengths[maxLength_i]/2, .d1 = lengths[minLength_i]/2, .d2 = 0.1};
setRoadEntitiesProps(ctx, speed_bump, pos, rot, scale, roadInit.type, ObjectID{(int32_t)SimObject::SpeedBump}, ResponseType::Static, roadInit.id, roadInit.mapType);
registerRigidBodyEntity(ctx, speed_bump, SimObject::SpeedBump);
return speed_bump;
}
static Entity makeStopSign(Engine &ctx, const MapRoad &roadInit) {
float x1 = roadInit.geometry[0].x;
float y1 = roadInit.geometry[0].y;
auto stop_sign = ctx.makeRenderableEntity<PhysicsEntity>();
ctx.get<RoadInterfaceEntity>(stop_sign).e = ctx.makeEntity<RoadInterface>();
auto pos = Vector3{.x = x1 - ctx.singleton<WorldMeans>().mean.x, .y = y1 - ctx.singleton<WorldMeans>().mean.y, .z = 1};
auto rot = Quat::angleAxis(0, madrona::math::up);
auto scale = Diag3x3{.d0 = 0.2, .d1 = 0.2, .d2 = 1};
setRoadEntitiesProps(ctx, stop_sign, pos, rot, scale, EntityType::StopSign, ObjectID{(int32_t)SimObject::StopSign}, ResponseType::Static, roadInit.id, roadInit.mapType);
registerRigidBodyEntity(ctx, stop_sign, SimObject::StopSign);
return stop_sign;
}
static inline void createRoadEntities(Engine &ctx, const MapRoad &roadInit, CountT &idx) {
if (idx >= consts::kMaxRoadEntityCount)
return;
switch (roadInit.type)
{
case EntityType::RoadEdge:
case EntityType::RoadLine:
case EntityType::RoadLane:
{
size_t numPoints = roadInit.numPoints;
for (size_t j = 1; j <= numPoints - 1; j++)
{
auto road = ctx.data().roads[idx] = makeRoadEdge(ctx, roadInit, j-1);
ctx.data().road_ifaces[idx++] = ctx.get<RoadInterfaceEntity>(road).e;
if (idx >= consts::kMaxRoadEntityCount) return;
}
break;
}
case EntityType::CrossWalk:
case EntityType::SpeedBump:
{
assert(roadInit.numPoints >= 4);
// TODO: Speed Bump are not guranteed to have 4 points. Need to handle this case.
auto road = ctx.data().roads[idx] = makeCube(ctx, roadInit);
ctx.data().road_ifaces[idx++] = ctx.get<RoadInterfaceEntity>(road).e;
break;
}
case EntityType::StopSign:
{
assert(roadInit.numPoints >= 1);
// TODO: Stop Sign are not guranteed to have 1 point. Need to handle this case.
auto road = ctx.data().roads[idx] = makeStopSign(ctx, roadInit);
ctx.data().road_ifaces[idx++] = ctx.get<RoadInterfaceEntity>(road).e;
break;
}
default:
return;
}
}
static void createFloorPlane(Engine &ctx)
{
ctx.data().floorPlane = ctx.makeRenderableEntity<PhysicsEntity>();
setRoadEntitiesProps(ctx, ctx.data().floorPlane, Vector3{.x = 0, .y = 0, .z = 0},
Quat::angleAxis(0, madrona::math::up),
Diag3x3{.d0 = 100, .d1 = 100, .d2 = 0.1},
EntityType::None, ObjectID{(int32_t)SimObject::Plane}, ResponseType::Static, 0, MapType::UNKNOWN);
registerRigidBodyEntity(ctx, ctx.data().floorPlane, SimObject::Plane);
}
void createPaddingEntities(Engine &ctx) {
for (CountT agentIdx = ctx.data().numAgents;
agentIdx < consts::kMaxAgentCount; ++agentIdx) {
Entity &agent_iface = ctx.data().agent_ifaces[agentIdx] = ctx.makeEntity<AgentInterface>();
ctx.get<AgentID>(agent_iface) = AgentID{.id = -1};
resetAgentInterface(ctx, agent_iface, EntityType::None, ResponseType::Static, 0, 1);
ctx.get<ControlledState>(agent_iface) = ControlledState{.controlled = 0};
auto &agent_map_obs = ctx.get<AgentMapObservations>(agent_iface);
for (CountT i = 0; i < consts::kMaxAgentMapObservationsCount; i++) {
agent_map_obs.obs[i] = MapObservation::zero();
}
auto &self_obs = ctx.get<SelfObservation>(agent_iface);
self_obs = SelfObservation::zero();
auto &abs_self_obs = ctx.get<AbsoluteSelfObservation>(agent_iface);
abs_self_obs.position = Vector3::zero();
abs_self_obs.rotation = AbsoluteRotation{.rotationAsQuat = Quat{1, 0, 0, 0}, .rotationFromAxis = 0};
abs_self_obs.goal = Goal{.position = {0, 0}};
abs_self_obs.vehicle_size = VehicleSize{.length = 0, .width = 0, .height = 0};
abs_self_obs.id = -1.0f;
auto &partner_obs = ctx.get<PartnerObservations>(agent_iface);
for (CountT i = 0; i < consts::kMaxAgentCount-1; i++) {
partner_obs.obs[i] = PartnerObservation::zero();
}
Trajectory::zero(ctx.get<Trajectory>(agent_iface));
MetaData::zero(ctx.get<MetaData>(agent_iface));
}
for (CountT roadIdx = ctx.data().numRoads;
roadIdx < consts::kMaxRoadEntityCount; ++roadIdx) {
Entity &e = ctx.data().road_ifaces[roadIdx] = ctx.makeEntity<RoadInterface>();
ctx.get<MapObservation>(e) = MapObservation::zero();
}
}
void createCameraEntity(Engine &ctx)
{
auto camera = ctx.makeRenderableEntity<CameraAgent>();
ctx.get<Position>(camera) = Vector3{.x = 0, .y = 0, .z = 20};
ctx.get<Rotation>(camera) = (math::Quat::angleAxis(0, math::up) *
math::Quat::angleAxis(-math::pi / 2.f, math::right)).normalize();
render::RenderingSystem::attachEntityToView(ctx,
camera,
150.f, 0.001f,
1.5f * math::up);
ctx.data().camera_agent = camera;
}
static inline bool shouldAgentBeCreated(Engine &ctx, const MapObject &agentInit)
{
// When readFromTracksToPredict is enabled, we want to create all agents
// This overrides all other rules except for the check against deleted agents
if (ctx.data().params.readFromTracksToPredict) {
// Only check the deleted agents list
auto& deletedAgents = ctx.singleton<DeletedAgents>().deletedAgents;
for (CountT i = 0; i < consts::kMaxAgentCount; i++)
{
if(deletedAgents[i] == agentInit.id)
{
return false;
}
}
return true;
}
// Original logic for other initialization modes
if (ctx.data().params.IgnoreNonVehicles &&
(agentInit.type == EntityType::Pedestrian || agentInit.type == EntityType::Cyclist))
{
return false;
}
if (ctx.data().params.initOnlyValidAgentsAtFirstStep && !agentInit.valid[0])
{
return false;
}
// Check the deleted agents list
auto& deletedAgents = ctx.singleton<DeletedAgents>().deletedAgents;
for (CountT i = 0; i < consts::kMaxAgentCount; i++)
{
if(deletedAgents[i] == agentInit.id)
{
return false;
}
}
return true;
}
void createPersistentEntities(Engine &ctx) {
// createFloorPlane(ctx);
const auto& map = ctx.singleton<Map>();
auto& mapName = ctx.singleton<MapName>();
for (int i = 0; i < 32; i++) {
mapName.mapName[i] = map.mapName[i];
}
auto& scenarioId = ctx.singleton<ScenarioId>();
for (int i = 0; i < 32; i++) {
scenarioId.scenarioId[i] = map.scenarioId[i];
}
if (ctx.data().enableRender)
{
createCameraEntity(ctx);
}
ctx.data().numControlledAgents = 0;
ctx.singleton<ResetMap>().reset = 0;
auto& means = ctx.singleton<WorldMeans>().mean;
means = {map.mean.x, map.mean.y, 0}; // TODO: Add z to the map
CountT agentIdx = 0;
for (CountT agentCtr = 0; agentCtr < map.numObjects && agentIdx < consts::kMaxAgentCount; ++agentCtr) {
const auto &agentInit = map.objects[agentCtr];
if (not shouldAgentBeCreated(ctx, agentInit))
{
continue;
}
auto agent = createAgent(ctx, agentInit);
ctx.data().agent_ifaces[agentIdx] = ctx.get<AgentInterfaceEntity>(agent).e;
ctx.data().agents[agentIdx++] = agent;
}
ctx.data().numAgents = agentIdx;
CountT roadIdx = 0;
for(CountT roadCtr = 0; roadCtr < map.numRoads && roadIdx < consts::kMaxRoadEntityCount; roadCtr++)
{
const auto &roadInit = map.roads[roadCtr];
createRoadEntities(ctx, roadInit, roadIdx);
}
ctx.data().numRoads = roadIdx;
auto &shape = ctx.singleton<Shape>();
shape.agentEntityCount = ctx.data().numAgents;
shape.roadEntityCount = ctx.data().numRoads;
createPaddingEntities(ctx);
for (CountT i = 0; i < ctx.data().numAgents; i++) {
Entity cur_agent = ctx.data().agents[i];
OtherAgents &other_agents = ctx.get<OtherAgents>(cur_agent);
CountT out_idx = 0;
for (CountT j = 0; j < ctx.data().numAgents; j++)
{
if (i == j)
{
continue;
}
Entity other_agent = ctx.data().agents[j];
other_agents.e[out_idx++] = other_agent;
}
}
}
static void resetPersistentEntities(Engine &ctx)
{
for (CountT idx = 0; idx < ctx.data().numAgents; ++idx)
{
Entity agent = ctx.data().agents[idx];
resetAgent(ctx, agent);
registerRigidBodyEntity(ctx, agent, SimObject::Agent);
}
for (CountT idx = 0; idx < ctx.data().numRoads; idx++)
{
Entity road = ctx.data().roads[idx];
if(road == Entity::none()) break;
SimObject simObjType = static_cast<SimObject>(ctx.get<ObjectID>(road).idx);
registerRigidBodyEntity(ctx, road, simObjType);
}
}
void destroyWorld(Engine &ctx)
{
for (CountT idx = 0; idx < ctx.data().numAgents; ++idx)
{
Entity agent = ctx.data().agents[idx];
ctx.destroyRenderableEntity(agent);
}
for (CountT idx = 0; idx < ctx.data().numRoads; idx++)
{
Entity road = ctx.data().roads[idx];
ctx.destroyRenderableEntity(road);
}
if (ctx.data().enableRender)
{
ctx.destroyRenderableEntity(ctx.data().camera_agent);
}
for (CountT idx = 0; idx < consts::kMaxAgentCount; ++idx)
{
Entity agent_iface = ctx.data().agent_ifaces[idx];
ctx.destroyEntity(agent_iface);
}
for (CountT idx = 0; idx < consts::kMaxRoadEntityCount; ++idx)
{
Entity road_iface = ctx.data().road_ifaces[idx];
ctx.destroyEntity(road_iface);
}
ctx.data().numAgents = 0;
ctx.data().numRoads = 0;
ctx.data().numControlledAgents = 0;
ctx.singleton<WorldMeans>().mean = Vector3::zero();
}
void resetWorld(Engine &ctx)
{
resetPersistentEntities(ctx);
}
}