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#include "mgr.hpp"
#include "MapReader.hpp"
#include "sim.hpp"
#include <madrona/utils.hpp>
#include <madrona/importer.hpp>
#include <madrona/physics_loader.hpp>
#include <madrona/tracing.hpp>
#include <madrona/mw_cpu.hpp>
#include <madrona/render/api.hpp>
#include <array>
#include <charconv>
#include <iostream>
#include <iterator>
#include <filesystem>
#include <fstream>
#include <string>
#include <cstdlib>
#include <random>
#ifdef MADRONA_CUDA_SUPPORT
#include <madrona/mw_gpu.hpp>
#include <madrona/cuda_utils.hpp>
#endif
using namespace madrona;
using namespace madrona::math;
using namespace madrona::phys;
using namespace madrona::py;
namespace madrona_gpudrive {
struct RenderGPUState {
render::APILibHandle apiLib;
render::APIManager apiMgr;
render::GPUHandle gpu;
};
static inline Optional<RenderGPUState> initRenderGPUState(
const Manager::Config &mgr_cfg)
{
if (mgr_cfg.extRenderDev || !mgr_cfg.enableBatchRenderer) {
return Optional<RenderGPUState>::none();
}
auto render_api_lib = render::APIManager::loadDefaultLib();
render::APIManager render_api_mgr(render_api_lib.lib());
render::GPUHandle gpu = render_api_mgr.initGPU(mgr_cfg.gpuID);
return RenderGPUState {
.apiLib = std::move(render_api_lib),
.apiMgr = std::move(render_api_mgr),
.gpu = std::move(gpu),
};
}
static inline Optional<render::RenderManager> initRenderManager(
const Manager::Config &mgr_cfg,
const Optional<RenderGPUState> &render_gpu_state)
{
if (!mgr_cfg.extRenderDev && !mgr_cfg.enableBatchRenderer) {
return Optional<render::RenderManager>::none();
}
render::APIBackend *render_api;
render::GPUDevice *render_dev;
if (render_gpu_state.has_value()) {
render_api = render_gpu_state->apiMgr.backend();
render_dev = render_gpu_state->gpu.device();
} else {
render_api = mgr_cfg.extRenderAPI;
render_dev = mgr_cfg.extRenderDev;
}
return render::RenderManager(render_api, render_dev, {
.enableBatchRenderer = mgr_cfg.enableBatchRenderer,
.agentViewWidth = mgr_cfg.batchRenderViewWidth,
.agentViewHeight = mgr_cfg.batchRenderViewHeight,
.numWorlds = static_cast<uint32_t>(mgr_cfg.scenes.size()),
.maxViewsPerWorld = consts::kMaxAgentCount + 1, // FIXME?
.maxInstancesPerWorld = 3000,
.execMode = mgr_cfg.execMode,
.voxelCfg = {},
});
}
struct Manager::Impl {
Config cfg;
PhysicsLoader physicsLoader;
EpisodeManager *episodeMgr;
WorldReset *worldResetBuffer;
Action *agentActionsBuffer;
Optional<RenderGPUState> renderGPUState;
Optional<render::RenderManager> renderMgr;
int64_t numWorlds{0};
inline Impl(const Manager::Config &mgr_cfg,
PhysicsLoader &&phys_loader,
EpisodeManager *ep_mgr,
WorldReset *reset_buffer,
Action *action_buffer,
Optional<RenderGPUState> &&render_gpu_state,
Optional<render::RenderManager> &&render_mgr,
int64_t numWorlds)
: cfg(mgr_cfg),
physicsLoader(std::move(phys_loader)),
episodeMgr(ep_mgr),
worldResetBuffer(reset_buffer),
agentActionsBuffer(action_buffer),
renderGPUState(std::move(render_gpu_state)),
renderMgr(std::move(render_mgr)),
numWorlds(numWorlds) {}
inline virtual ~Impl() {}
virtual void step() = 0;
virtual void reset() = 0;
virtual Tensor exportTensor(ExportID slot,
TensorElementType type,
madrona::Span<const int64_t> dimensions) const = 0;
static inline Impl * init(const Config &cfg);
};
struct Manager::CPUImpl final : Manager::Impl {
using TaskGraphT =
TaskGraphExecutor<Engine, Sim, Sim::Config, WorldInit>;
TaskGraphT cpuExec;
inline CPUImpl(const Manager::Config &mgr_cfg,
PhysicsLoader &&phys_loader,
EpisodeManager *ep_mgr,
WorldReset *reset_buffer,
Action *action_buffer,
TaskGraphT &&cpu_exec,
Optional<RenderGPUState> &&render_gpu_state,
Optional<render::RenderManager> &&render_mgr,
int64_t numWorlds)
: Impl(mgr_cfg, std::move(phys_loader), ep_mgr, reset_buffer, action_buffer,
std::move(render_gpu_state), std::move(render_mgr), numWorlds),
cpuExec(std::move(cpu_exec))
{}
inline virtual ~CPUImpl() final
{
delete episodeMgr;
}
inline virtual void step() { cpuExec.runTaskGraph(TaskGraphID::Step); }
inline virtual void reset() { cpuExec.runTaskGraph(TaskGraphID::Reset); }
virtual inline Tensor exportTensor(ExportID slot,
TensorElementType type,
madrona::Span<const int64_t> dims) const final
{
void *dev_ptr = cpuExec.getExported((uint32_t)slot);
return Tensor(dev_ptr, type, dims, Optional<int>::none());
}
};
#ifdef MADRONA_CUDA_SUPPORT
struct Manager::CUDAImpl final : Manager::Impl {
MWCudaExecutor gpuExec;
MWCudaLaunchGraph stepGraph;
MWCudaLaunchGraph resetGraph;
inline CUDAImpl(const Manager::Config &mgr_cfg,
PhysicsLoader &&phys_loader,
EpisodeManager *ep_mgr,
WorldReset *reset_buffer,
Action *action_buffer,
MWCudaExecutor &&gpu_exec,
Optional<RenderGPUState> &&render_gpu_state,
Optional<render::RenderManager> &&render_mgr,
int64_t numWorlds)
: Impl(mgr_cfg, std::move(phys_loader),
ep_mgr, reset_buffer, action_buffer,
std::move(render_gpu_state), std::move(render_mgr), numWorlds),
gpuExec(std::move(gpu_exec)),
stepGraph(gpuExec.buildLaunchGraph(TaskGraphID::Step)),
resetGraph(gpuExec.buildLaunchGraph(TaskGraphID::Reset)) {}
inline virtual ~CUDAImpl() final
{
REQ_CUDA(cudaFree(episodeMgr));
}
inline virtual void step() { gpuExec.run(stepGraph); }
inline virtual void reset() { gpuExec.run(resetGraph); }
virtual inline Tensor exportTensor(ExportID slot,
TensorElementType type,
madrona::Span<const int64_t> dims) const final
{
void *dev_ptr = gpuExec.getExported((uint32_t)slot);
return Tensor(dev_ptr, type, dims, cfg.gpuID);
}
};
#endif
static void loadRenderObjects(render::RenderManager &render_mgr)
{
std::array<std::string, (size_t)SimObject::NumObjects> render_asset_paths;
render_asset_paths[(size_t)SimObject::Cube] =
(std::filesystem::path(DATA_DIR) / "cube_render.obj").string();
render_asset_paths[(size_t)SimObject::Agent] =
(std::filesystem::path(DATA_DIR) / "agent_render.obj").string();
render_asset_paths[(size_t)SimObject::Plane] =
(std::filesystem::path(DATA_DIR) / "plane.obj").string();
render_asset_paths[(size_t)SimObject::StopSign] =
(std::filesystem::path(DATA_DIR) / "cube_render.obj").string();
render_asset_paths[(size_t)SimObject::SpeedBump] =
(std::filesystem::path(DATA_DIR) / "cube_render.obj").string();
std::array<const char *, (size_t)SimObject::NumObjects> render_asset_cstrs;
for (size_t i = 0; i < render_asset_paths.size(); i++) {
render_asset_cstrs[i] = render_asset_paths[i].c_str();
}
std::array<char, 1024> import_err;
auto render_assets = imp::ImportedAssets::importFromDisk(
render_asset_cstrs, Span<char>(import_err.data(), import_err.size()));
if (!render_assets.has_value()) {
FATAL("Failed to load render assets: %s", import_err);
}
auto materials = std::to_array<imp::SourceMaterial>({
{ render::rgb8ToFloat(191, 108, 10), -1, 0.8f, 1.0f },
{ math::Vector4{0.4f, 0.4f, 0.4f, 0.0f}, -1, 0.8f, 0.2f,},
{ math::Vector4{1.f, 1.f, 1.f, 0.0f}, 1, 0.5f, 1.0f,},
{ render::rgb8ToFloat(230, 230, 230), -1, 0.8f, 1.0f },
{ math::Vector4{0.5f, 0.3f, 0.3f, 0.0f}, 0, 0.8f, 0.2f,},
{ render::rgb8ToFloat(230, 20, 20), -1, 0.8f, 1.0f },
{ render::rgb8ToFloat(230, 230, 20), -1, 0.8f, 1.0f },
{ render::rgb8ToFloat(255,0,0), -1, 0.8f, 1.0f},
{ render::rgb8ToFloat(0,0,0), -1, 0.8f, 0.2f}
});
// Override materials
render_assets->objects[(CountT)SimObject::Cube].meshes[0].materialIDX = 0;
render_assets->objects[(CountT)SimObject::Agent].meshes[0].materialIDX = 2;
render_assets->objects[(CountT)SimObject::Agent].meshes[1].materialIDX = 3;
render_assets->objects[(CountT)SimObject::Agent].meshes[2].materialIDX = 3;
render_assets->objects[(CountT)SimObject::Plane].meshes[0].materialIDX = 4;
render_assets->objects[(CountT)SimObject::StopSign].meshes[0].materialIDX = 7;
render_assets->objects[(CountT)SimObject::SpeedBump].meshes[0].materialIDX = 8;
// render_assets->objects[(CountT)SimObject::Cylinder].meshes[0].materialIDX = 7;
render_mgr.loadObjects(render_assets->objects, materials, {
{ (std::filesystem::path(DATA_DIR) /
"green_grid.png").string().c_str() },
{ (std::filesystem::path(DATA_DIR) /
"smile.png").string().c_str() },
});
render_mgr.configureLighting({
{ true, math::Vector3{1.0f, 1.0f, -2.0f}, math::Vector3{50.0f, 50.0f, 1.0f} }
});
}
static void loadPhysicsObjects(PhysicsLoader &loader)
{
std::array<std::string, (size_t)SimObject::NumObjects - 1> asset_paths;
asset_paths[(size_t)SimObject::Cube] =
(std::filesystem::path(DATA_DIR) / "cube_collision.obj").string();
asset_paths[(size_t)SimObject::Agent] =
(std::filesystem::path(DATA_DIR) / "agent_collision_simplified.obj").string();
asset_paths[(size_t)SimObject::StopSign] =
(std::filesystem::path(DATA_DIR) / "cube_collision.obj").string();
asset_paths[(size_t)SimObject::SpeedBump] =
(std::filesystem::path(DATA_DIR) / "cube_collision.obj").string();
// asset_paths[(size_t)SimObject::Cylinder] =
// (std::filesystem::path(DATA_DIR) / "cylinder_collision.obj").string();
std::array<const char *, (size_t)SimObject::NumObjects - 1> asset_cstrs;
for (size_t i = 0; i < asset_paths.size(); i++) {
asset_cstrs[i] = asset_paths[i].c_str();
}
char import_err_buffer[4096];
auto imported_src_hulls = imp::ImportedAssets::importFromDisk(
asset_cstrs, import_err_buffer, true);
if (!imported_src_hulls.has_value()) {
FATAL("%s", import_err_buffer);
}
DynArray<imp::SourceMesh> src_convex_hulls(
imported_src_hulls->objects.size());
DynArray<DynArray<SourceCollisionPrimitive>> prim_arrays(0);
HeapArray<SourceCollisionObject> src_objs(
(CountT)SimObject::NumObjects);
auto setupHull = [&](SimObject obj_id,
float inv_mass,
RigidBodyFrictionData friction) {
auto meshes = imported_src_hulls->objects[(CountT)obj_id].meshes;
DynArray<SourceCollisionPrimitive> prims(meshes.size());
for (const imp::SourceMesh &mesh : meshes) {
src_convex_hulls.push_back(mesh);
prims.push_back({
.type = CollisionPrimitive::Type::Hull,
.hullInput = {
.hullIDX = uint32_t(src_convex_hulls.size() - 1),
},
});
}
prim_arrays.emplace_back(std::move(prims));
src_objs[(CountT)obj_id] = SourceCollisionObject {
.prims = Span<const SourceCollisionPrimitive>(prim_arrays.back()),
.invMass = inv_mass,
.friction = friction,
};
};
setupHull(SimObject::Cube, 0.075f, {
.muS = 0.5f,
.muD = 0.75f,
});
setupHull(SimObject::Agent, 1.f, {
.muS = 0.5f,
.muD = 0.5f,
});
setupHull(SimObject::StopSign, 1.f, {
.muS = 0.5f,
.muD = 0.5f,
});
setupHull(SimObject::SpeedBump, 1.f, {
.muS = 0.5f,
.muD = 0.5f,
});
SourceCollisionPrimitive plane_prim {
.type = CollisionPrimitive::Type::Plane,
};
src_objs[(CountT)SimObject::Plane] = {
.prims = Span<const SourceCollisionPrimitive>(&plane_prim, 1),
.invMass = 0.f,
.friction = {
.muS = 0.5f,
.muD = 0.5f,
},
};
StackAlloc tmp_alloc;
RigidBodyAssets rigid_body_assets;
CountT num_rigid_body_data_bytes;
void *rigid_body_data = RigidBodyAssets::processRigidBodyAssets(
src_convex_hulls,
src_objs,
false,
tmp_alloc,
&rigid_body_assets,
&num_rigid_body_data_bytes);
if (rigid_body_data == nullptr) {
FATAL("Invalid collision hull input");
}
// This is a bit hacky, but in order to make sure the agents
// remain controllable by the policy, they are only allowed to
// rotate around the Z axis (infinite inertia in x & y axes)
rigid_body_assets.metadatas[
(CountT)SimObject::Agent].mass.invInertiaTensor.x = 0.f;
rigid_body_assets.metadatas[
(CountT)SimObject::Agent].mass.invInertiaTensor.y = 0.f;
loader.loadRigidBodies(rigid_body_assets);
free(rigid_body_data);
}
bool isRoadObservationAlgorithmValid(FindRoadObservationsWith algo) {
madrona::CountT roadObservationsCount =
sizeof(AgentMapObservations) / sizeof(MapObservation);
return algo ==
FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering ||
(algo ==
FindRoadObservationsWith::AllEntitiesWithRadiusFiltering &&
roadObservationsCount == consts::kMaxAgentMapObservationsCount);
}
Manager::Impl * Manager::Impl::init(const Manager::Config &mgr_cfg) {
Sim::Config sim_cfg;
sim_cfg.enableLidar = mgr_cfg.params.enableLidar;
assert(isRoadObservationAlgorithmValid(
mgr_cfg.params.roadObservationAlgorithm));
const int64_t numWorlds = mgr_cfg.scenes.size();
switch (mgr_cfg.execMode) {
case ExecMode::CUDA: {
#ifdef MADRONA_CUDA_SUPPORT
CUcontext cu_ctx = MWCudaExecutor::initCUDA(mgr_cfg.gpuID);
EpisodeManager *episode_mgr =
(EpisodeManager *)cu::allocGPU(sizeof(EpisodeManager));
REQ_CUDA(cudaMemset(episode_mgr, 0, sizeof(EpisodeManager)));
PhysicsLoader phys_loader(ExecMode::CUDA, 10);
loadPhysicsObjects(phys_loader);
ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager();
HeapArray<WorldInit> world_inits(numWorlds);
Parameters* paramsDevicePtr = (Parameters*)cu::allocGPU(sizeof(Parameters));
REQ_CUDA(cudaMemcpy(paramsDevicePtr, &(mgr_cfg.params), sizeof(Parameters), cudaMemcpyHostToDevice));
int64_t worldIdx{0};
for (auto const &scene : mgr_cfg.scenes) {
Map *map = (Map *)MapReader::parseAndWriteOut(scene,
ExecMode::CUDA, mgr_cfg.params.polylineReductionThreshold);
world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map, paramsDevicePtr};
}
assert(worldIdx == numWorlds);
Optional<RenderGPUState> render_gpu_state =
initRenderGPUState(mgr_cfg);
Optional<render::RenderManager> render_mgr =
initRenderManager(mgr_cfg, render_gpu_state);
if (render_mgr.has_value()) {
loadRenderObjects(*render_mgr);
sim_cfg.renderBridge = render_mgr->bridge();
} else {
sim_cfg.renderBridge = nullptr;
}
MWCudaExecutor gpu_exec({
.worldInitPtr = world_inits.data(),
.numWorldInitBytes = sizeof(WorldInit),
.userConfigPtr = (void *)&sim_cfg,
.numUserConfigBytes = sizeof(Sim::Config),
.numWorldDataBytes = sizeof(Sim),
.worldDataAlignment = alignof(Sim),
.numWorlds = static_cast<uint32_t>(numWorlds),
.numTaskGraphs = (uint32_t)TaskGraphID::NumTaskGraphs,
.numExportedBuffers = (uint32_t)ExportID::NumExports,
}, {
{ GPU_HIDESEEK_SRC_LIST },
{ GPU_HIDESEEK_COMPILE_FLAGS },
CompileConfig::OptMode::LTO,
}, cu_ctx);
WorldReset *world_reset_buffer =
(WorldReset *)gpu_exec.getExported((uint32_t)ExportID::Reset);
Action *agent_actions_buffer =
(Action *)gpu_exec.getExported((uint32_t)ExportID::Action);
madrona::cu::deallocGPU(paramsDevicePtr);
for (int64_t i = 0; i < numWorlds; i++) {
auto &init = world_inits[i];
madrona::cu::deallocGPU(init.map);
}
return new CUDAImpl {
mgr_cfg,
std::move(phys_loader),
episode_mgr,
world_reset_buffer,
agent_actions_buffer,
std::move(gpu_exec),
std::move(render_gpu_state),
std::move(render_mgr),
numWorlds
};
#else
FATAL("Madrona was not compiled with CUDA support");
#endif
} break;
case ExecMode::CPU: {
EpisodeManager *episode_mgr = new EpisodeManager { 0 };
PhysicsLoader phys_loader(ExecMode::CPU, 10);
loadPhysicsObjects(phys_loader);
ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager();
HeapArray<WorldInit> world_inits(numWorlds);
int64_t worldIdx{0};
for (auto const &scene : mgr_cfg.scenes)
{
Map *map_ = (Map *)MapReader::parseAndWriteOut(scene,
ExecMode::CPU, mgr_cfg.params.polylineReductionThreshold);
world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map_, &(mgr_cfg.params)};
}
assert(worldIdx == numWorlds);
Optional<RenderGPUState> render_gpu_state =
initRenderGPUState(mgr_cfg);
Optional<render::RenderManager> render_mgr =
initRenderManager(mgr_cfg, render_gpu_state);
if (render_mgr.has_value()) {
loadRenderObjects(*render_mgr);
sim_cfg.renderBridge = render_mgr->bridge();
} else {
sim_cfg.renderBridge = nullptr;
}
CPUImpl::TaskGraphT cpu_exec {
ThreadPoolExecutor::Config {
.numWorlds = static_cast<uint32_t>(mgr_cfg.scenes.size()),
.numExportedBuffers = (uint32_t)ExportID::NumExports,
},
sim_cfg,
world_inits.data(),
(uint32_t)TaskGraphID::NumTaskGraphs,
};
WorldReset *world_reset_buffer =
(WorldReset *)cpu_exec.getExported((uint32_t)ExportID::Reset);
Action *agent_actions_buffer =
(Action *)cpu_exec.getExported((uint32_t)ExportID::Action);
auto cpu_impl = new CPUImpl {
mgr_cfg,
std::move(phys_loader),
episode_mgr,
world_reset_buffer,
agent_actions_buffer,
std::move(cpu_exec),
std::move(render_gpu_state),
std::move(render_mgr),
numWorlds
};
for (size_t i = 0; i < mgr_cfg.scenes.size(); i++) {
auto &init = world_inits[i];
delete init.map;
}
return cpu_impl;
} break;
default: MADRONA_UNREACHABLE();
}
}
Manager::Manager(const Config &cfg) : impl_(Impl::init(cfg)) { reset({}); }
Manager::~Manager() {}
void Manager::step()
{
impl_->step();
if (impl_->renderMgr.has_value()) {
impl_->renderMgr->readECS();
}
if (impl_->cfg.enableBatchRenderer) {
impl_->renderMgr->batchRender();
}
}
void Manager::reset(std::vector<int32_t> worldsToReset) {
for (const auto &worldIdx : worldsToReset) {
triggerReset(worldIdx);
}
impl_->reset();
}
void Manager::setMaps(const std::vector<std::string> &maps)
{
assert(impl_->cfg.scenes.size() == maps.size());
impl_->cfg.scenes = maps;
ResetMap resetmap{
1,
};
if (impl_->cfg.execMode == madrona::ExecMode::CUDA)
{
#ifdef MADRONA_CUDA_SUPPORT
auto &gpu_exec = static_cast<CUDAImpl *>(impl_.get())->gpuExec;
for (size_t world_idx = 0; world_idx < maps.size(); world_idx++)
{
Map *map = static_cast<Map *>(MapReader::parseAndWriteOut(maps[world_idx],
ExecMode::CUDA, impl_->cfg.params.polylineReductionThreshold));
Map *mapDevicePtr = (Map *)gpu_exec.getExported((uint32_t)ExportID::Map) + world_idx;
REQ_CUDA(cudaMemcpy(mapDevicePtr, map, sizeof(Map), cudaMemcpyHostToDevice));
madrona::cu::deallocGPU(map);
auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx;
REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice));
// reset agents to delete
auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents);
int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount;
REQ_CUDA(cudaMemset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t)));
}
#else
// Handle the case where CUDA support is not available
FATAL("Madrona was not compiled with CUDA support");
#endif
}
else
{
auto &cpu_exec = static_cast<CPUImpl *>(impl_.get())->cpuExec;
for (size_t world_idx = 0; world_idx < maps.size(); world_idx++)
{
// Parse the map string into your MapData structure
Map *map = static_cast<Map *>(MapReader::parseAndWriteOut(maps[world_idx],
ExecMode::CPU, impl_->cfg.params.polylineReductionThreshold));
Map *mapDevicePtr = (Map *)cpu_exec.getExported((uint32_t)ExportID::Map) + world_idx;
memcpy(mapDevicePtr, map, sizeof(Map));
delete map;
auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx;
memcpy(resetMapPtr, &resetmap, sizeof(ResetMap));
// reset agents to delete
auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents);
int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount;
memset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t));
}
}
// Vector of range on integers from 0 to the number of worlds
std::vector<int32_t> worldIndices(impl_->cfg.scenes.size());
std::iota(worldIndices.begin(), worldIndices.end(), 0);
reset(worldIndices);
}
Tensor Manager::deletedAgentsTensor() const
{
return impl_->exportTensor(ExportID::DeletedAgents, TensorElementType::Int32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
});
}
void Manager::deleteAgents(const std::unordered_map<int32_t, std::vector<int32_t>> &agentsToDelete)
{
ResetMap resetmap{
1,
};
if (impl_->cfg.execMode == madrona::ExecMode::CUDA)
{
#ifdef MADRONA_CUDA_SUPPORT
auto &gpu_exec = static_cast<CUDAImpl *>(impl_.get())->gpuExec;
auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents);
for (const auto &[worldIdx, agents] : agentsToDelete)
{
assert(worldIdx < impl_->cfg.scenes.size());
assert(agents.size() <= consts::kMaxAgentCount);
int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount;
for (size_t i = 0; i < agents.size(); i++)
{
REQ_CUDA(cudaMemcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t), cudaMemcpyHostToDevice));
}
auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx;
REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice));
}
#else
// Handle the case where CUDA support is not available
FATAL("Madrona was not compiled with CUDA support");
#endif
}
else
{
auto &cpu_exec = static_cast<CPUImpl *>(impl_.get())->cpuExec;
auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents);
for (const auto &[worldIdx, agents] : agentsToDelete)
{
assert(worldIdx < impl_->cfg.scenes.size());
assert(agents.size() <= consts::kMaxAgentCount);
int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount;
for (size_t i = 0; i < agents.size(); i++)
{
memcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t));
}
auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx;
memcpy(resetMapPtr, &resetmap, sizeof(ResetMap));
}
}
std::vector<int32_t> worldIndices(impl_->cfg.scenes.size());
std::iota(worldIndices.begin(), worldIndices.end(), 0);
reset(worldIndices);
}
Tensor Manager::actionTensor() const
{
return impl_->exportTensor(ExportID::Action, TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
ActionExportSize, // Num_actions
});
}
Tensor Manager::rewardTensor() const
{
return impl_->exportTensor(ExportID::Reward, TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
1,
});
}
Tensor Manager::worldMeansTensor() const
{
return impl_->exportTensor(ExportID::WorldMeans, TensorElementType::Float32,
{
impl_->numWorlds,
WorldMeansExportSize,
});
}
Tensor Manager::doneTensor() const
{
return impl_->exportTensor(ExportID::Done, TensorElementType::Int32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
1,
});
}
Tensor Manager::infoTensor() const
{
return impl_->exportTensor(ExportID::Info, TensorElementType::Int32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
InfoExportSize
});
}
Tensor Manager::selfObservationTensor() const
{
return impl_->exportTensor(ExportID::SelfObservation,
TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
SelfObservationExportSize
});
}
Tensor Manager::mapObservationTensor() const
{
return impl_->exportTensor(ExportID::MapObservation,
TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxRoadEntityCount,
MapObservationExportSize
});
}
Tensor Manager::partnerObservationsTensor() const
{
return impl_->exportTensor(ExportID::PartnerObservations,
TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
consts::kMaxAgentCount - 1,
PartnerObservationExportSize
});
}
Tensor Manager::agentMapObservationsTensor() const
{
return impl_->exportTensor(ExportID::AgentMapObservations,
TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
consts::kMaxAgentMapObservationsCount,
AgentMapObservationExportSize,
});
}
Tensor Manager::lidarTensor() const
{
return impl_->exportTensor(ExportID::Lidar, TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
3, // Trace lidars on 3 planes
consts::numLidarSamples,
LidarExportSize / (3 * consts::numLidarSamples),
});
}
Tensor Manager::bevObservationTensor() const
{
return impl_->exportTensor(ExportID::BevObservations, TensorElementType::Float32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
consts::bev_rasterization_resolution,
consts::bev_rasterization_resolution,
BevObservationExportSize,
});
}
Tensor Manager::stepsRemainingTensor() const
{
return impl_->exportTensor(ExportID::StepsRemaining,
TensorElementType::Int32,
{
impl_->numWorlds,
consts::kMaxAgentCount,
1,
});
}
Tensor Manager::shapeTensor() const {
return impl_->exportTensor(ExportID::Shape, TensorElementType::Int32,
{impl_->numWorlds, 2});
}
Tensor Manager::controlledStateTensor() const {
return impl_->exportTensor(ExportID::ControlledState, TensorElementType::Int32,
{impl_->numWorlds, consts::kMaxAgentCount, 1});
}
Tensor Manager::responseTypeTensor() const {
return impl_->exportTensor(ExportID::ResponseType, TensorElementType::Int32,
{impl_->numWorlds, consts::kMaxAgentCount, 1});
}
Tensor Manager::absoluteSelfObservationTensor() const {
return impl_->exportTensor(
ExportID::AbsoluteSelfObservation, TensorElementType::Float32,
{impl_->numWorlds, consts::kMaxAgentCount, AbsoluteSelfObservationExportSize});
}
Tensor Manager::validStateTensor() const {
return impl_->exportTensor(
ExportID::ValidState, TensorElementType::Int32,
{impl_->numWorlds, consts::kMaxAgentCount, 1});
}
Tensor Manager::expertTrajectoryTensor() const {
return impl_->exportTensor(
ExportID::Trajectory, TensorElementType::Float32,
{impl_->numWorlds, consts::kMaxAgentCount, TrajectoryExportSize});
}
Tensor Manager::mapNameTensor() const {
return impl_->exportTensor(
ExportID::MapName, TensorElementType::Int32,
{impl_->numWorlds, MapNameExportSize}
);
}
Tensor Manager::scenarioIdTensor() const {
return impl_->exportTensor(
ExportID::ScenarioId, TensorElementType::Int32,
{impl_->numWorlds, ScenarioIdExportSize}
);
}
Tensor Manager::metadataTensor() const {
return impl_->exportTensor(
ExportID::MetaData, TensorElementType::Int32,
{impl_->numWorlds, consts::kMaxAgentCount, MetaDataExportSize}
);
}
void Manager::triggerReset(int32_t world_idx)
{
WorldReset reset {
1,
};
auto *reset_ptr = impl_->worldResetBuffer + world_idx;
if (impl_->cfg.execMode == ExecMode::CUDA) {
#ifdef MADRONA_CUDA_SUPPORT
cudaMemcpy(reset_ptr, &reset, sizeof(WorldReset),
cudaMemcpyHostToDevice);
#endif
} else {
*reset_ptr = reset;
}
}
Tensor Manager::rgbTensor() const
{
const uint8_t *rgb_ptr = impl_->renderMgr->batchRendererRGBOut();
assert(rgb_ptr != nullptr);
return Tensor((void*)rgb_ptr, TensorElementType::UInt8, {
impl_->numWorlds,
consts::kMaxAgentCount,
impl_->cfg.batchRenderViewHeight,
impl_->cfg.batchRenderViewWidth,
4,
}, impl_->cfg.gpuID);
}
Tensor Manager::depthTensor() const
{
const float *depth_ptr = impl_->renderMgr->batchRendererDepthOut();
return Tensor((void *)depth_ptr, TensorElementType::Float32, {
impl_->numWorlds,
consts::kMaxAgentCount,
impl_->cfg.batchRenderViewHeight,
impl_->cfg.batchRenderViewWidth,
1,
}, impl_->cfg.gpuID);
}
void Manager::setAction(int32_t world_idx, int32_t agent_idx,
float acceleration, float steering, float headAngle) {
Action action{.classic = {acceleration, steering, headAngle}};
auto *action_ptr = impl_->agentActionsBuffer + world_idx * consts::kMaxAgentCount + agent_idx;
if (impl_->cfg.execMode == ExecMode::CUDA) {
#ifdef MADRONA_CUDA_SUPPORT
cudaMemcpy(action_ptr, &action, sizeof(Action), cudaMemcpyHostToDevice);
#endif
} else {
*action_ptr = action;
}
}
std::vector<Shape>
Manager::getShapeTensorFromDeviceMemory() {
const uint32_t numWorlds = impl_->numWorlds;
const auto &tensor = shapeTensor();
const std::size_t floatsPerShape{2};
const std::size_t tensorByteCount{sizeof(float) * floatsPerShape *
numWorlds};
std::vector<Shape> worldToShape(numWorlds);
switch (impl_->cfg.execMode) {
case ExecMode::CUDA:
#ifdef MADRONA_CUDA_SUPPORT
cudaMemcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount,
cudaMemcpyDeviceToHost);
#else
FATAL("Madrona was not compiled with CUDA support");
#endif
break;
case ExecMode::CPU:
std::memcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount);
break;
}
return worldToShape;
}
render::RenderManager & Manager::getRenderManager()
{
return *impl_->renderMgr;
}
}