| #include "mgr.hpp" |
| #include "MapReader.hpp" |
| #include "sim.hpp" |
|
|
| #include <madrona/utils.hpp> |
| #include <madrona/importer.hpp> |
| #include <madrona/physics_loader.hpp> |
| #include <madrona/tracing.hpp> |
| #include <madrona/mw_cpu.hpp> |
| #include <madrona/render/api.hpp> |
|
|
| #include <array> |
| #include <charconv> |
| #include <iostream> |
| #include <iterator> |
| #include <filesystem> |
| #include <fstream> |
| #include <string> |
| #include <cstdlib> |
| #include <random> |
|
|
| #ifdef MADRONA_CUDA_SUPPORT |
| #include <madrona/mw_gpu.hpp> |
| #include <madrona/cuda_utils.hpp> |
| #endif |
|
|
| using namespace madrona; |
| using namespace madrona::math; |
| using namespace madrona::phys; |
| using namespace madrona::py; |
|
|
| namespace madrona_gpudrive { |
|
|
| struct RenderGPUState { |
| render::APILibHandle apiLib; |
| render::APIManager apiMgr; |
| render::GPUHandle gpu; |
| }; |
|
|
|
|
| static inline Optional<RenderGPUState> initRenderGPUState( |
| const Manager::Config &mgr_cfg) |
| { |
| if (mgr_cfg.extRenderDev || !mgr_cfg.enableBatchRenderer) { |
| return Optional<RenderGPUState>::none(); |
| } |
|
|
| auto render_api_lib = render::APIManager::loadDefaultLib(); |
| render::APIManager render_api_mgr(render_api_lib.lib()); |
| render::GPUHandle gpu = render_api_mgr.initGPU(mgr_cfg.gpuID); |
|
|
| return RenderGPUState { |
| .apiLib = std::move(render_api_lib), |
| .apiMgr = std::move(render_api_mgr), |
| .gpu = std::move(gpu), |
| }; |
| } |
|
|
| static inline Optional<render::RenderManager> initRenderManager( |
| const Manager::Config &mgr_cfg, |
| const Optional<RenderGPUState> &render_gpu_state) |
| { |
| if (!mgr_cfg.extRenderDev && !mgr_cfg.enableBatchRenderer) { |
| return Optional<render::RenderManager>::none(); |
| } |
|
|
| render::APIBackend *render_api; |
| render::GPUDevice *render_dev; |
|
|
| if (render_gpu_state.has_value()) { |
| render_api = render_gpu_state->apiMgr.backend(); |
| render_dev = render_gpu_state->gpu.device(); |
| } else { |
| render_api = mgr_cfg.extRenderAPI; |
| render_dev = mgr_cfg.extRenderDev; |
| } |
|
|
| return render::RenderManager(render_api, render_dev, { |
| .enableBatchRenderer = mgr_cfg.enableBatchRenderer, |
| .agentViewWidth = mgr_cfg.batchRenderViewWidth, |
| .agentViewHeight = mgr_cfg.batchRenderViewHeight, |
| .numWorlds = static_cast<uint32_t>(mgr_cfg.scenes.size()), |
| .maxViewsPerWorld = consts::kMaxAgentCount + 1, |
| .maxInstancesPerWorld = 3000, |
| .execMode = mgr_cfg.execMode, |
| .voxelCfg = {}, |
| }); |
| } |
|
|
| struct Manager::Impl { |
| Config cfg; |
| PhysicsLoader physicsLoader; |
| EpisodeManager *episodeMgr; |
| WorldReset *worldResetBuffer; |
| Action *agentActionsBuffer; |
| Optional<RenderGPUState> renderGPUState; |
| Optional<render::RenderManager> renderMgr; |
| int64_t numWorlds{0}; |
|
|
| inline Impl(const Manager::Config &mgr_cfg, |
| PhysicsLoader &&phys_loader, |
| EpisodeManager *ep_mgr, |
| WorldReset *reset_buffer, |
| Action *action_buffer, |
| Optional<RenderGPUState> &&render_gpu_state, |
| Optional<render::RenderManager> &&render_mgr, |
| int64_t numWorlds) |
| : cfg(mgr_cfg), |
| physicsLoader(std::move(phys_loader)), |
| episodeMgr(ep_mgr), |
| worldResetBuffer(reset_buffer), |
| agentActionsBuffer(action_buffer), |
| renderGPUState(std::move(render_gpu_state)), |
| renderMgr(std::move(render_mgr)), |
| numWorlds(numWorlds) {} |
|
|
| inline virtual ~Impl() {} |
|
|
| virtual void step() = 0; |
| virtual void reset() = 0; |
|
|
| virtual Tensor exportTensor(ExportID slot, |
| TensorElementType type, |
| madrona::Span<const int64_t> dimensions) const = 0; |
|
|
| static inline Impl * init(const Config &cfg); |
| }; |
|
|
| struct Manager::CPUImpl final : Manager::Impl { |
| using TaskGraphT = |
| TaskGraphExecutor<Engine, Sim, Sim::Config, WorldInit>; |
|
|
| TaskGraphT cpuExec; |
|
|
| inline CPUImpl(const Manager::Config &mgr_cfg, |
| PhysicsLoader &&phys_loader, |
| EpisodeManager *ep_mgr, |
| WorldReset *reset_buffer, |
| Action *action_buffer, |
| TaskGraphT &&cpu_exec, |
| Optional<RenderGPUState> &&render_gpu_state, |
| Optional<render::RenderManager> &&render_mgr, |
| int64_t numWorlds) |
| : Impl(mgr_cfg, std::move(phys_loader), ep_mgr, reset_buffer, action_buffer, |
| std::move(render_gpu_state), std::move(render_mgr), numWorlds), |
| cpuExec(std::move(cpu_exec)) |
| {} |
|
|
| inline virtual ~CPUImpl() final |
| { |
| delete episodeMgr; |
| } |
|
|
| inline virtual void step() { cpuExec.runTaskGraph(TaskGraphID::Step); } |
|
|
| inline virtual void reset() { cpuExec.runTaskGraph(TaskGraphID::Reset); } |
|
|
| virtual inline Tensor exportTensor(ExportID slot, |
| TensorElementType type, |
| madrona::Span<const int64_t> dims) const final |
| { |
| void *dev_ptr = cpuExec.getExported((uint32_t)slot); |
| return Tensor(dev_ptr, type, dims, Optional<int>::none()); |
| } |
| }; |
|
|
| #ifdef MADRONA_CUDA_SUPPORT |
| struct Manager::CUDAImpl final : Manager::Impl { |
| MWCudaExecutor gpuExec; |
| MWCudaLaunchGraph stepGraph; |
| MWCudaLaunchGraph resetGraph; |
|
|
| inline CUDAImpl(const Manager::Config &mgr_cfg, |
| PhysicsLoader &&phys_loader, |
| EpisodeManager *ep_mgr, |
| WorldReset *reset_buffer, |
| Action *action_buffer, |
| MWCudaExecutor &&gpu_exec, |
| Optional<RenderGPUState> &&render_gpu_state, |
| Optional<render::RenderManager> &&render_mgr, |
| int64_t numWorlds) |
| : Impl(mgr_cfg, std::move(phys_loader), |
| ep_mgr, reset_buffer, action_buffer, |
| std::move(render_gpu_state), std::move(render_mgr), numWorlds), |
| gpuExec(std::move(gpu_exec)), |
| stepGraph(gpuExec.buildLaunchGraph(TaskGraphID::Step)), |
| resetGraph(gpuExec.buildLaunchGraph(TaskGraphID::Reset)) {} |
|
|
| inline virtual ~CUDAImpl() final |
| { |
| REQ_CUDA(cudaFree(episodeMgr)); |
| } |
|
|
| inline virtual void step() { gpuExec.run(stepGraph); } |
|
|
| inline virtual void reset() { gpuExec.run(resetGraph); } |
|
|
| virtual inline Tensor exportTensor(ExportID slot, |
| TensorElementType type, |
| madrona::Span<const int64_t> dims) const final |
| { |
| void *dev_ptr = gpuExec.getExported((uint32_t)slot); |
| return Tensor(dev_ptr, type, dims, cfg.gpuID); |
| } |
| }; |
| #endif |
|
|
| static void loadRenderObjects(render::RenderManager &render_mgr) |
| { |
| std::array<std::string, (size_t)SimObject::NumObjects> render_asset_paths; |
| render_asset_paths[(size_t)SimObject::Cube] = |
| (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); |
| render_asset_paths[(size_t)SimObject::Agent] = |
| (std::filesystem::path(DATA_DIR) / "agent_render.obj").string(); |
| render_asset_paths[(size_t)SimObject::Plane] = |
| (std::filesystem::path(DATA_DIR) / "plane.obj").string(); |
| render_asset_paths[(size_t)SimObject::StopSign] = |
| (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); |
| render_asset_paths[(size_t)SimObject::SpeedBump] = |
| (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); |
|
|
| std::array<const char *, (size_t)SimObject::NumObjects> render_asset_cstrs; |
| for (size_t i = 0; i < render_asset_paths.size(); i++) { |
| render_asset_cstrs[i] = render_asset_paths[i].c_str(); |
| } |
|
|
| std::array<char, 1024> import_err; |
| auto render_assets = imp::ImportedAssets::importFromDisk( |
| render_asset_cstrs, Span<char>(import_err.data(), import_err.size())); |
|
|
| if (!render_assets.has_value()) { |
| FATAL("Failed to load render assets: %s", import_err); |
| } |
|
|
| auto materials = std::to_array<imp::SourceMaterial>({ |
| { render::rgb8ToFloat(191, 108, 10), -1, 0.8f, 1.0f }, |
| { math::Vector4{0.4f, 0.4f, 0.4f, 0.0f}, -1, 0.8f, 0.2f,}, |
| { math::Vector4{1.f, 1.f, 1.f, 0.0f}, 1, 0.5f, 1.0f,}, |
| { render::rgb8ToFloat(230, 230, 230), -1, 0.8f, 1.0f }, |
| { math::Vector4{0.5f, 0.3f, 0.3f, 0.0f}, 0, 0.8f, 0.2f,}, |
| { render::rgb8ToFloat(230, 20, 20), -1, 0.8f, 1.0f }, |
| { render::rgb8ToFloat(230, 230, 20), -1, 0.8f, 1.0f }, |
| { render::rgb8ToFloat(255,0,0), -1, 0.8f, 1.0f}, |
| { render::rgb8ToFloat(0,0,0), -1, 0.8f, 0.2f} |
| }); |
|
|
| |
| render_assets->objects[(CountT)SimObject::Cube].meshes[0].materialIDX = 0; |
| render_assets->objects[(CountT)SimObject::Agent].meshes[0].materialIDX = 2; |
| render_assets->objects[(CountT)SimObject::Agent].meshes[1].materialIDX = 3; |
| render_assets->objects[(CountT)SimObject::Agent].meshes[2].materialIDX = 3; |
| render_assets->objects[(CountT)SimObject::Plane].meshes[0].materialIDX = 4; |
| render_assets->objects[(CountT)SimObject::StopSign].meshes[0].materialIDX = 7; |
| render_assets->objects[(CountT)SimObject::SpeedBump].meshes[0].materialIDX = 8; |
| |
|
|
| render_mgr.loadObjects(render_assets->objects, materials, { |
| { (std::filesystem::path(DATA_DIR) / |
| "green_grid.png").string().c_str() }, |
| { (std::filesystem::path(DATA_DIR) / |
| "smile.png").string().c_str() }, |
| }); |
|
|
| render_mgr.configureLighting({ |
| { true, math::Vector3{1.0f, 1.0f, -2.0f}, math::Vector3{50.0f, 50.0f, 1.0f} } |
| }); |
| } |
|
|
| static void loadPhysicsObjects(PhysicsLoader &loader) |
| { |
| std::array<std::string, (size_t)SimObject::NumObjects - 1> asset_paths; |
| asset_paths[(size_t)SimObject::Cube] = |
| (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); |
| asset_paths[(size_t)SimObject::Agent] = |
| (std::filesystem::path(DATA_DIR) / "agent_collision_simplified.obj").string(); |
| asset_paths[(size_t)SimObject::StopSign] = |
| (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); |
| asset_paths[(size_t)SimObject::SpeedBump] = |
| (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); |
| |
| |
|
|
| std::array<const char *, (size_t)SimObject::NumObjects - 1> asset_cstrs; |
| for (size_t i = 0; i < asset_paths.size(); i++) { |
| asset_cstrs[i] = asset_paths[i].c_str(); |
| } |
|
|
| char import_err_buffer[4096]; |
| auto imported_src_hulls = imp::ImportedAssets::importFromDisk( |
| asset_cstrs, import_err_buffer, true); |
|
|
| if (!imported_src_hulls.has_value()) { |
| FATAL("%s", import_err_buffer); |
| } |
|
|
| DynArray<imp::SourceMesh> src_convex_hulls( |
| imported_src_hulls->objects.size()); |
|
|
| DynArray<DynArray<SourceCollisionPrimitive>> prim_arrays(0); |
| HeapArray<SourceCollisionObject> src_objs( |
| (CountT)SimObject::NumObjects); |
|
|
| auto setupHull = [&](SimObject obj_id, |
| float inv_mass, |
| RigidBodyFrictionData friction) { |
| auto meshes = imported_src_hulls->objects[(CountT)obj_id].meshes; |
| DynArray<SourceCollisionPrimitive> prims(meshes.size()); |
|
|
| for (const imp::SourceMesh &mesh : meshes) { |
| src_convex_hulls.push_back(mesh); |
| prims.push_back({ |
| .type = CollisionPrimitive::Type::Hull, |
| .hullInput = { |
| .hullIDX = uint32_t(src_convex_hulls.size() - 1), |
| }, |
| }); |
| } |
|
|
| prim_arrays.emplace_back(std::move(prims)); |
|
|
| src_objs[(CountT)obj_id] = SourceCollisionObject { |
| .prims = Span<const SourceCollisionPrimitive>(prim_arrays.back()), |
| .invMass = inv_mass, |
| .friction = friction, |
| }; |
| }; |
|
|
| setupHull(SimObject::Cube, 0.075f, { |
| .muS = 0.5f, |
| .muD = 0.75f, |
| }); |
|
|
| setupHull(SimObject::Agent, 1.f, { |
| .muS = 0.5f, |
| .muD = 0.5f, |
| }); |
|
|
| setupHull(SimObject::StopSign, 1.f, { |
| .muS = 0.5f, |
| .muD = 0.5f, |
| }); |
|
|
| setupHull(SimObject::SpeedBump, 1.f, { |
| .muS = 0.5f, |
| .muD = 0.5f, |
| }); |
|
|
| SourceCollisionPrimitive plane_prim { |
| .type = CollisionPrimitive::Type::Plane, |
| }; |
|
|
| src_objs[(CountT)SimObject::Plane] = { |
| .prims = Span<const SourceCollisionPrimitive>(&plane_prim, 1), |
| .invMass = 0.f, |
| .friction = { |
| .muS = 0.5f, |
| .muD = 0.5f, |
| }, |
| }; |
|
|
| StackAlloc tmp_alloc; |
| RigidBodyAssets rigid_body_assets; |
| CountT num_rigid_body_data_bytes; |
| void *rigid_body_data = RigidBodyAssets::processRigidBodyAssets( |
| src_convex_hulls, |
| src_objs, |
| false, |
| tmp_alloc, |
| &rigid_body_assets, |
| &num_rigid_body_data_bytes); |
|
|
| if (rigid_body_data == nullptr) { |
| FATAL("Invalid collision hull input"); |
| } |
|
|
| |
| |
| |
| rigid_body_assets.metadatas[ |
| (CountT)SimObject::Agent].mass.invInertiaTensor.x = 0.f; |
| rigid_body_assets.metadatas[ |
| (CountT)SimObject::Agent].mass.invInertiaTensor.y = 0.f; |
|
|
| loader.loadRigidBodies(rigid_body_assets); |
| free(rigid_body_data); |
| } |
|
|
| bool isRoadObservationAlgorithmValid(FindRoadObservationsWith algo) { |
| madrona::CountT roadObservationsCount = |
| sizeof(AgentMapObservations) / sizeof(MapObservation); |
|
|
| return algo == |
| FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering || |
| (algo == |
| FindRoadObservationsWith::AllEntitiesWithRadiusFiltering && |
| roadObservationsCount == consts::kMaxAgentMapObservationsCount); |
| } |
|
|
| Manager::Impl * Manager::Impl::init(const Manager::Config &mgr_cfg) { |
| Sim::Config sim_cfg; |
| sim_cfg.enableLidar = mgr_cfg.params.enableLidar; |
|
|
| assert(isRoadObservationAlgorithmValid( |
| mgr_cfg.params.roadObservationAlgorithm)); |
|
|
| const int64_t numWorlds = mgr_cfg.scenes.size(); |
|
|
| switch (mgr_cfg.execMode) { |
| case ExecMode::CUDA: { |
| #ifdef MADRONA_CUDA_SUPPORT |
| CUcontext cu_ctx = MWCudaExecutor::initCUDA(mgr_cfg.gpuID); |
|
|
| EpisodeManager *episode_mgr = |
| (EpisodeManager *)cu::allocGPU(sizeof(EpisodeManager)); |
| REQ_CUDA(cudaMemset(episode_mgr, 0, sizeof(EpisodeManager))); |
|
|
| PhysicsLoader phys_loader(ExecMode::CUDA, 10); |
| loadPhysicsObjects(phys_loader); |
|
|
| ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager(); |
|
|
| HeapArray<WorldInit> world_inits(numWorlds); |
|
|
|
|
| Parameters* paramsDevicePtr = (Parameters*)cu::allocGPU(sizeof(Parameters)); |
| REQ_CUDA(cudaMemcpy(paramsDevicePtr, &(mgr_cfg.params), sizeof(Parameters), cudaMemcpyHostToDevice)); |
|
|
| int64_t worldIdx{0}; |
| for (auto const &scene : mgr_cfg.scenes) { |
| Map *map = (Map *)MapReader::parseAndWriteOut(scene, |
| ExecMode::CUDA, mgr_cfg.params.polylineReductionThreshold); |
| world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map, paramsDevicePtr}; |
| } |
| assert(worldIdx == numWorlds); |
|
|
| Optional<RenderGPUState> render_gpu_state = |
| initRenderGPUState(mgr_cfg); |
|
|
| Optional<render::RenderManager> render_mgr = |
| initRenderManager(mgr_cfg, render_gpu_state); |
|
|
| if (render_mgr.has_value()) { |
| loadRenderObjects(*render_mgr); |
| sim_cfg.renderBridge = render_mgr->bridge(); |
| } else { |
| sim_cfg.renderBridge = nullptr; |
| } |
|
|
| MWCudaExecutor gpu_exec({ |
| .worldInitPtr = world_inits.data(), |
| .numWorldInitBytes = sizeof(WorldInit), |
| .userConfigPtr = (void *)&sim_cfg, |
| .numUserConfigBytes = sizeof(Sim::Config), |
| .numWorldDataBytes = sizeof(Sim), |
| .worldDataAlignment = alignof(Sim), |
| .numWorlds = static_cast<uint32_t>(numWorlds), |
| .numTaskGraphs = (uint32_t)TaskGraphID::NumTaskGraphs, |
| .numExportedBuffers = (uint32_t)ExportID::NumExports, |
| }, { |
| { GPU_HIDESEEK_SRC_LIST }, |
| { GPU_HIDESEEK_COMPILE_FLAGS }, |
| CompileConfig::OptMode::LTO, |
| }, cu_ctx); |
|
|
| WorldReset *world_reset_buffer = |
| (WorldReset *)gpu_exec.getExported((uint32_t)ExportID::Reset); |
|
|
| Action *agent_actions_buffer = |
| (Action *)gpu_exec.getExported((uint32_t)ExportID::Action); |
| madrona::cu::deallocGPU(paramsDevicePtr); |
| for (int64_t i = 0; i < numWorlds; i++) { |
| auto &init = world_inits[i]; |
| madrona::cu::deallocGPU(init.map); |
| } |
|
|
| return new CUDAImpl { |
| mgr_cfg, |
| std::move(phys_loader), |
| episode_mgr, |
| world_reset_buffer, |
| agent_actions_buffer, |
| std::move(gpu_exec), |
| std::move(render_gpu_state), |
| std::move(render_mgr), |
| numWorlds |
| }; |
|
|
| #else |
| FATAL("Madrona was not compiled with CUDA support"); |
| #endif |
| } break; |
| case ExecMode::CPU: { |
| EpisodeManager *episode_mgr = new EpisodeManager { 0 }; |
|
|
| PhysicsLoader phys_loader(ExecMode::CPU, 10); |
| loadPhysicsObjects(phys_loader); |
|
|
| ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager(); |
|
|
| HeapArray<WorldInit> world_inits(numWorlds); |
|
|
| int64_t worldIdx{0}; |
|
|
| for (auto const &scene : mgr_cfg.scenes) |
| { |
| Map *map_ = (Map *)MapReader::parseAndWriteOut(scene, |
| ExecMode::CPU, mgr_cfg.params.polylineReductionThreshold); |
| world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map_, &(mgr_cfg.params)}; |
| } |
| assert(worldIdx == numWorlds); |
|
|
|
|
|
|
| Optional<RenderGPUState> render_gpu_state = |
| initRenderGPUState(mgr_cfg); |
|
|
| Optional<render::RenderManager> render_mgr = |
| initRenderManager(mgr_cfg, render_gpu_state); |
|
|
| if (render_mgr.has_value()) { |
| loadRenderObjects(*render_mgr); |
| sim_cfg.renderBridge = render_mgr->bridge(); |
| } else { |
| sim_cfg.renderBridge = nullptr; |
| } |
|
|
| CPUImpl::TaskGraphT cpu_exec { |
| ThreadPoolExecutor::Config { |
| .numWorlds = static_cast<uint32_t>(mgr_cfg.scenes.size()), |
| .numExportedBuffers = (uint32_t)ExportID::NumExports, |
| }, |
| sim_cfg, |
| world_inits.data(), |
| (uint32_t)TaskGraphID::NumTaskGraphs, |
| }; |
|
|
| WorldReset *world_reset_buffer = |
| (WorldReset *)cpu_exec.getExported((uint32_t)ExportID::Reset); |
|
|
| Action *agent_actions_buffer = |
| (Action *)cpu_exec.getExported((uint32_t)ExportID::Action); |
| auto cpu_impl = new CPUImpl { |
| mgr_cfg, |
| std::move(phys_loader), |
| episode_mgr, |
| world_reset_buffer, |
| agent_actions_buffer, |
| std::move(cpu_exec), |
| std::move(render_gpu_state), |
| std::move(render_mgr), |
| numWorlds |
| }; |
|
|
| for (size_t i = 0; i < mgr_cfg.scenes.size(); i++) { |
| auto &init = world_inits[i]; |
| delete init.map; |
| } |
|
|
| return cpu_impl; |
| } break; |
| default: MADRONA_UNREACHABLE(); |
| } |
| } |
|
|
| Manager::Manager(const Config &cfg) : impl_(Impl::init(cfg)) { reset({}); } |
|
|
| Manager::~Manager() {} |
|
|
| void Manager::step() |
| { |
| impl_->step(); |
|
|
| if (impl_->renderMgr.has_value()) { |
| impl_->renderMgr->readECS(); |
| } |
|
|
| if (impl_->cfg.enableBatchRenderer) { |
| impl_->renderMgr->batchRender(); |
| } |
| } |
|
|
| void Manager::reset(std::vector<int32_t> worldsToReset) { |
| for (const auto &worldIdx : worldsToReset) { |
| triggerReset(worldIdx); |
| } |
|
|
| impl_->reset(); |
| } |
|
|
| void Manager::setMaps(const std::vector<std::string> &maps) |
| { |
| assert(impl_->cfg.scenes.size() == maps.size()); |
| impl_->cfg.scenes = maps; |
|
|
| ResetMap resetmap{ |
| 1, |
| }; |
|
|
| if (impl_->cfg.execMode == madrona::ExecMode::CUDA) |
| { |
| #ifdef MADRONA_CUDA_SUPPORT |
| auto &gpu_exec = static_cast<CUDAImpl *>(impl_.get())->gpuExec; |
| for (size_t world_idx = 0; world_idx < maps.size(); world_idx++) |
| { |
| Map *map = static_cast<Map *>(MapReader::parseAndWriteOut(maps[world_idx], |
| ExecMode::CUDA, impl_->cfg.params.polylineReductionThreshold)); |
| Map *mapDevicePtr = (Map *)gpu_exec.getExported((uint32_t)ExportID::Map) + world_idx; |
| REQ_CUDA(cudaMemcpy(mapDevicePtr, map, sizeof(Map), cudaMemcpyHostToDevice)); |
| madrona::cu::deallocGPU(map); |
|
|
| auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx; |
| REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice)); |
|
|
| |
| auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents); |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount; |
| REQ_CUDA(cudaMemset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t))); |
| } |
|
|
| #else |
| |
| FATAL("Madrona was not compiled with CUDA support"); |
| #endif |
| } |
| else |
| { |
|
|
| auto &cpu_exec = static_cast<CPUImpl *>(impl_.get())->cpuExec; |
|
|
| for (size_t world_idx = 0; world_idx < maps.size(); world_idx++) |
| { |
| |
| Map *map = static_cast<Map *>(MapReader::parseAndWriteOut(maps[world_idx], |
| ExecMode::CPU, impl_->cfg.params.polylineReductionThreshold)); |
|
|
| Map *mapDevicePtr = (Map *)cpu_exec.getExported((uint32_t)ExportID::Map) + world_idx; |
| memcpy(mapDevicePtr, map, sizeof(Map)); |
| delete map; |
|
|
| auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx; |
| memcpy(resetMapPtr, &resetmap, sizeof(ResetMap)); |
|
|
| |
| auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents); |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount; |
| memset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t)); |
| } |
| } |
|
|
| |
| std::vector<int32_t> worldIndices(impl_->cfg.scenes.size()); |
| std::iota(worldIndices.begin(), worldIndices.end(), 0); |
| reset(worldIndices); |
| } |
|
|
| Tensor Manager::deletedAgentsTensor() const |
| { |
| return impl_->exportTensor(ExportID::DeletedAgents, TensorElementType::Int32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| }); |
| } |
|
|
| void Manager::deleteAgents(const std::unordered_map<int32_t, std::vector<int32_t>> &agentsToDelete) |
| { |
|
|
| ResetMap resetmap{ |
| 1, |
| }; |
|
|
| if (impl_->cfg.execMode == madrona::ExecMode::CUDA) |
| { |
| #ifdef MADRONA_CUDA_SUPPORT |
| auto &gpu_exec = static_cast<CUDAImpl *>(impl_.get())->gpuExec; |
| auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents); |
| for (const auto &[worldIdx, agents] : agentsToDelete) |
| { |
| assert(worldIdx < impl_->cfg.scenes.size()); |
| assert(agents.size() <= consts::kMaxAgentCount); |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount; |
| for (size_t i = 0; i < agents.size(); i++) |
| { |
| REQ_CUDA(cudaMemcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t), cudaMemcpyHostToDevice)); |
| } |
| auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx; |
| REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice)); |
| } |
| #else |
| |
| FATAL("Madrona was not compiled with CUDA support"); |
| #endif |
| } |
| else |
| { |
| auto &cpu_exec = static_cast<CPUImpl *>(impl_.get())->cpuExec; |
| auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents); |
| for (const auto &[worldIdx, agents] : agentsToDelete) |
| { |
| assert(worldIdx < impl_->cfg.scenes.size()); |
| assert(agents.size() <= consts::kMaxAgentCount); |
| int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount; |
| for (size_t i = 0; i < agents.size(); i++) |
| { |
| memcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t)); |
| } |
| auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx; |
| memcpy(resetMapPtr, &resetmap, sizeof(ResetMap)); |
| } |
| } |
|
|
| std::vector<int32_t> worldIndices(impl_->cfg.scenes.size()); |
| std::iota(worldIndices.begin(), worldIndices.end(), 0); |
| reset(worldIndices); |
| } |
|
|
|
|
| Tensor Manager::actionTensor() const |
| { |
| return impl_->exportTensor(ExportID::Action, TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| ActionExportSize, |
| }); |
| } |
|
|
|
|
| Tensor Manager::rewardTensor() const |
| { |
| return impl_->exportTensor(ExportID::Reward, TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| 1, |
| }); |
| } |
|
|
| Tensor Manager::worldMeansTensor() const |
| { |
| return impl_->exportTensor(ExportID::WorldMeans, TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| WorldMeansExportSize, |
| }); |
| } |
|
|
| Tensor Manager::doneTensor() const |
| { |
| return impl_->exportTensor(ExportID::Done, TensorElementType::Int32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| 1, |
| }); |
| } |
|
|
| Tensor Manager::infoTensor() const |
| { |
| return impl_->exportTensor(ExportID::Info, TensorElementType::Int32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| InfoExportSize |
| }); |
| } |
|
|
| Tensor Manager::selfObservationTensor() const |
| { |
| return impl_->exportTensor(ExportID::SelfObservation, |
| TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| SelfObservationExportSize |
| }); |
| } |
|
|
| Tensor Manager::mapObservationTensor() const |
| { |
| return impl_->exportTensor(ExportID::MapObservation, |
| TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxRoadEntityCount, |
| MapObservationExportSize |
| }); |
| } |
|
|
| Tensor Manager::partnerObservationsTensor() const |
| { |
| return impl_->exportTensor(ExportID::PartnerObservations, |
| TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| consts::kMaxAgentCount - 1, |
| PartnerObservationExportSize |
| }); |
| } |
|
|
| Tensor Manager::agentMapObservationsTensor() const |
| { |
| return impl_->exportTensor(ExportID::AgentMapObservations, |
| TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| consts::kMaxAgentMapObservationsCount, |
| AgentMapObservationExportSize, |
| }); |
|
|
| } |
|
|
| Tensor Manager::lidarTensor() const |
| { |
| return impl_->exportTensor(ExportID::Lidar, TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| 3, |
| consts::numLidarSamples, |
| LidarExportSize / (3 * consts::numLidarSamples), |
| }); |
| } |
|
|
| Tensor Manager::bevObservationTensor() const |
| { |
| return impl_->exportTensor(ExportID::BevObservations, TensorElementType::Float32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| consts::bev_rasterization_resolution, |
| consts::bev_rasterization_resolution, |
| BevObservationExportSize, |
| }); |
| } |
|
|
| Tensor Manager::stepsRemainingTensor() const |
| { |
| return impl_->exportTensor(ExportID::StepsRemaining, |
| TensorElementType::Int32, |
| { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| 1, |
| }); |
| } |
|
|
| Tensor Manager::shapeTensor() const { |
| return impl_->exportTensor(ExportID::Shape, TensorElementType::Int32, |
| {impl_->numWorlds, 2}); |
| } |
|
|
| Tensor Manager::controlledStateTensor() const { |
| return impl_->exportTensor(ExportID::ControlledState, TensorElementType::Int32, |
| {impl_->numWorlds, consts::kMaxAgentCount, 1}); |
| } |
|
|
| Tensor Manager::responseTypeTensor() const { |
| return impl_->exportTensor(ExportID::ResponseType, TensorElementType::Int32, |
| {impl_->numWorlds, consts::kMaxAgentCount, 1}); |
| } |
|
|
| Tensor Manager::absoluteSelfObservationTensor() const { |
| return impl_->exportTensor( |
| ExportID::AbsoluteSelfObservation, TensorElementType::Float32, |
| {impl_->numWorlds, consts::kMaxAgentCount, AbsoluteSelfObservationExportSize}); |
| } |
|
|
| Tensor Manager::validStateTensor() const { |
| return impl_->exportTensor( |
| ExportID::ValidState, TensorElementType::Int32, |
| {impl_->numWorlds, consts::kMaxAgentCount, 1}); |
| } |
|
|
| Tensor Manager::expertTrajectoryTensor() const { |
| return impl_->exportTensor( |
| ExportID::Trajectory, TensorElementType::Float32, |
| {impl_->numWorlds, consts::kMaxAgentCount, TrajectoryExportSize}); |
| } |
|
|
| Tensor Manager::mapNameTensor() const { |
| return impl_->exportTensor( |
| ExportID::MapName, TensorElementType::Int32, |
| {impl_->numWorlds, MapNameExportSize} |
| ); |
| } |
|
|
| Tensor Manager::scenarioIdTensor() const { |
| return impl_->exportTensor( |
| ExportID::ScenarioId, TensorElementType::Int32, |
| {impl_->numWorlds, ScenarioIdExportSize} |
| ); |
| } |
|
|
| Tensor Manager::metadataTensor() const { |
| return impl_->exportTensor( |
| ExportID::MetaData, TensorElementType::Int32, |
| {impl_->numWorlds, consts::kMaxAgentCount, MetaDataExportSize} |
| ); |
| } |
|
|
| void Manager::triggerReset(int32_t world_idx) |
| { |
| WorldReset reset { |
| 1, |
| }; |
|
|
| auto *reset_ptr = impl_->worldResetBuffer + world_idx; |
|
|
| if (impl_->cfg.execMode == ExecMode::CUDA) { |
| #ifdef MADRONA_CUDA_SUPPORT |
| cudaMemcpy(reset_ptr, &reset, sizeof(WorldReset), |
| cudaMemcpyHostToDevice); |
| #endif |
| } else { |
| *reset_ptr = reset; |
| } |
| } |
|
|
| Tensor Manager::rgbTensor() const |
| { |
| const uint8_t *rgb_ptr = impl_->renderMgr->batchRendererRGBOut(); |
|
|
| assert(rgb_ptr != nullptr); |
|
|
| return Tensor((void*)rgb_ptr, TensorElementType::UInt8, { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| impl_->cfg.batchRenderViewHeight, |
| impl_->cfg.batchRenderViewWidth, |
| 4, |
| }, impl_->cfg.gpuID); |
| } |
|
|
| Tensor Manager::depthTensor() const |
| { |
| const float *depth_ptr = impl_->renderMgr->batchRendererDepthOut(); |
|
|
| return Tensor((void *)depth_ptr, TensorElementType::Float32, { |
| impl_->numWorlds, |
| consts::kMaxAgentCount, |
| impl_->cfg.batchRenderViewHeight, |
| impl_->cfg.batchRenderViewWidth, |
| 1, |
| }, impl_->cfg.gpuID); |
| } |
|
|
| void Manager::setAction(int32_t world_idx, int32_t agent_idx, |
| float acceleration, float steering, float headAngle) { |
| Action action{.classic = {acceleration, steering, headAngle}}; |
|
|
| auto *action_ptr = impl_->agentActionsBuffer + world_idx * consts::kMaxAgentCount + agent_idx; |
|
|
| if (impl_->cfg.execMode == ExecMode::CUDA) { |
| #ifdef MADRONA_CUDA_SUPPORT |
| cudaMemcpy(action_ptr, &action, sizeof(Action), cudaMemcpyHostToDevice); |
| #endif |
| } else { |
| *action_ptr = action; |
| } |
| } |
|
|
| std::vector<Shape> |
| Manager::getShapeTensorFromDeviceMemory() { |
| const uint32_t numWorlds = impl_->numWorlds; |
| const auto &tensor = shapeTensor(); |
|
|
| const std::size_t floatsPerShape{2}; |
| const std::size_t tensorByteCount{sizeof(float) * floatsPerShape * |
| numWorlds}; |
|
|
| std::vector<Shape> worldToShape(numWorlds); |
| switch (impl_->cfg.execMode) { |
| case ExecMode::CUDA: |
| #ifdef MADRONA_CUDA_SUPPORT |
| cudaMemcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount, |
| cudaMemcpyDeviceToHost); |
| #else |
| FATAL("Madrona was not compiled with CUDA support"); |
| #endif |
| break; |
| case ExecMode::CPU: |
| std::memcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount); |
| break; |
| } |
|
|
| return worldToShape; |
| } |
|
|
| render::RenderManager & Manager::getRenderManager() |
| { |
| return *impl_->renderMgr; |
| } |
|
|
| } |
|
|