| #pragma once |
|
|
| #include <cstdint> |
|
|
| namespace madrona_gpudrive { |
|
|
| |
| class RNG { |
| public: |
| static inline RNG make(uint32_t idx) |
| { |
| uint32_t v0 = idx; |
| uint32_t v1 = 0; |
| uint32_t s0 = 0; |
|
|
| #pragma unroll |
| for (int n = 0; n < 8; n++) { |
| s0 += 0x9e3779b9; |
| v0 += ((v1 << 4) + 0xa341316c) ^ |
| (v1 + s0) ^ ((v1 >> 5) + 0xc8013ea4); |
| v1 += ((v0 << 4) + 0xad90777d) ^ (v0 + s0) ^ |
| ((v0 >> 5) + 0x7e95761e); |
| } |
|
|
| RNG rng; |
| rng.v_ = v0; |
|
|
| return rng; |
| } |
| |
| inline float rand() |
| { |
| const uint32_t LCG_A = 1664525u; |
| const uint32_t LCG_C = 1013904223u; |
| v_ = (LCG_A * v_ + LCG_C); |
|
|
| uint32_t next = v_ & 0x00FFFFFF; |
| return float(next) / float(0x01000000); |
| } |
|
|
| private: |
| uint32_t v_; |
| }; |
|
|
| } |
|
|