Dataset Viewer
Auto-converted to Parquet Duplicate
env
string
guid
string
trajectory
string
result_timestamp
string
won
int64
played
int64
total_actions
int64
levels_completed
list
game_id
string
total_plays
int64
guids
list
states
list
actions
list
actions_by_level
list
resets
list
sk48
ae7fa71b-5f0e-4460-8a76-ee13e54ac6f1.recording
"[{\"timestamp\": \"2026-03-02T19:41:43.551028+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-02T19:48:27.324593+00:00
1
1
647
[ 8 ]
sk48-d8078629
1
[ "ae7fa71b-5f0e-4460-8a76-ee13e54ac6f1" ]
[ "WIN" ]
[ 647 ]
[ [ [ 1, 37 ], [ 2, 76 ], [ 3, 177 ], [ 4, 251 ], [ 5, 434 ], [ 6, 532 ], [ 7, 599 ], [ 8, 647 ] ] ]
[ 2 ]
sk48
01a5191c-a488-40b7-abf7-7cef06283cb0.recording
"[{\"timestamp\": \"2026-03-02T20:15:21.359893+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-02T20:55:52.798819+00:00
0
1
331
[ 4 ]
sk48-d8078629
1
[ "01a5191c-a488-40b7-abf7-7cef06283cb0" ]
[ "NOT_FINISHED" ]
[ 331 ]
[ [ [ 1, 70 ], [ 2, 111 ], [ 3, 149 ], [ 4, 302 ] ] ]
[ 2 ]
sk48
72b6c9b6-9138-40ff-96fa-f084327a3a5a.recording
"[{\"timestamp\": \"2026-03-04T17:33:14.641989+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-04T17:59:14.916517+00:00
0
1
1,850
[ 3 ]
sk48-d8078629
1
[ "72b6c9b6-9138-40ff-96fa-f084327a3a5a" ]
[ "GAME_OVER" ]
[ 1850 ]
[ [ [ 1, 343 ], [ 2, 524 ], [ 3, 670 ] ] ]
[ 9 ]
sk48
b62df293-1d00-4689-83ef-75fa091b59d3.recording
"[{\"timestamp\": \"2026-03-02T19:28:24.388609+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-02T19:39:41.904252+00:00
1
1
696
[ 8 ]
sk48-d8078629
1
[ "b62df293-1d00-4689-83ef-75fa091b59d3" ]
[ "WIN" ]
[ 696 ]
[ [ [ 1, 15 ], [ 2, 47 ], [ 3, 82 ], [ 4, 195 ], [ 5, 499 ], [ 6, 541 ], [ 7, 604 ], [ 8, 696 ] ] ]
[ 2 ]
sk48
fc416db5-aa41-4259-988f-6d2bfe664d17.recording
"[{\"timestamp\": \"2026-03-02T19:05:04.706333+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-02T19:16:11.180001+00:00
0
1
904
[ 4 ]
sk48-d8078629
1
[ "fc416db5-aa41-4259-988f-6d2bfe664d17" ]
[ "GAME_OVER" ]
[ 904 ]
[ [ [ 1, 61 ], [ 2, 429 ], [ 3, 541 ], [ 4, 704 ] ] ]
[ 1 ]
sk48
74db5f57-616a-4e99-8b23-12f18b5a1e6b.recording
"[{\"timestamp\": \"2026-03-04T18:10:56.875472+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-04T18:32:09.488081+00:00
1
1
1,154
[ 8 ]
sk48-d8078629
1
[ "74db5f57-616a-4e99-8b23-12f18b5a1e6b" ]
[ "WIN" ]
[ 1154 ]
[ [ [ 1, 18 ], [ 2, 211 ], [ 3, 303 ], [ 4, 378 ], [ 5, 472 ], [ 6, 812 ], [ 7, 942 ], [ 8, 1154 ] ] ]
[ 6 ]
sk48
da6b0954-9a3d-4c03-9cf6-dd5d66a8d23f.recording
"[{\"timestamp\": \"2026-03-04T18:45:09.387260+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-04T18:53:05.546172+00:00
1
1
850
[ 8 ]
sk48-d8078629
1
[ "da6b0954-9a3d-4c03-9cf6-dd5d66a8d23f" ]
[ "WIN" ]
[ 850 ]
[ [ [ 1, 22 ], [ 2, 135 ], [ 3, 199 ], [ 4, 297 ], [ 5, 527 ], [ 6, 635 ], [ 7, 724 ], [ 8, 850 ] ] ]
[ 5 ]
sk48
20fb75ad-57fa-4c94-b030-9316f4e61313.recording
"[{\"timestamp\": \"2026-03-04T19:45:18.867193+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-04T20:01:39.975199+00:00
1
1
944
[ 8 ]
sk48-d8078629
1
[ "20fb75ad-57fa-4c94-b030-9316f4e61313" ]
[ "WIN" ]
[ 944 ]
[ [ [ 1, 38 ], [ 2, 220 ], [ 3, 290 ], [ 4, 326 ], [ 5, 620 ], [ 6, 734 ], [ 7, 859 ], [ 8, 944 ] ] ]
[ 12 ]
sk48
03243599-4f62-41a9-bf9e-cc42bd41e74c.recording
"[{\"timestamp\": \"2026-03-04T19:33:47.721918+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-04T19:59:39.262281+00:00
0
1
2,950
[ 7 ]
sk48-d8078629
1
[ "03243599-4f62-41a9-bf9e-cc42bd41e74c" ]
[ "GAME_OVER" ]
[ 2950 ]
[ [ [ 1, 289 ], [ 2, 401 ], [ 3, 975 ], [ 4, 1724 ], [ 5, 1913 ], [ 6, 2107 ], [ 7, 2682 ] ] ]
[ 9 ]
sk48
d2d6fa4b-fdf2-4f63-85b9-37d2b18e5298.recording
"[{\"timestamp\": \"2026-03-02T19:32:57.613967+00:00\", \"data\": {\"game_id\": \"sk48-d8078629\", \(...TRUNCATED)
2026-03-02T19:48:31.105437+00:00
1
1
1,396
[ 8 ]
sk48-d8078629
1
[ "d2d6fa4b-fdf2-4f63-85b9-37d2b18e5298" ]
[ "WIN" ]
[ 1396 ]
[ [ [ 1, 123 ], [ 2, 365 ], [ 3, 438 ], [ 4, 541 ], [ 5, 820 ], [ 6, 1001 ], [ 7, 1201 ], [ 8, 1396 ] ] ]
[ 9 ]
End of preview. Expand in Data Studio

YAML Metadata Warning:The task_categories "tabular" is not in the official list: text-classification, token-classification, table-question-answering, question-answering, zero-shot-classification, translation, summarization, feature-extraction, text-generation, fill-mask, sentence-similarity, text-to-speech, text-to-audio, automatic-speech-recognition, audio-to-audio, audio-classification, audio-text-to-text, voice-activity-detection, depth-estimation, image-classification, object-detection, image-segmentation, text-to-image, image-to-text, image-to-image, image-to-video, unconditional-image-generation, video-classification, reinforcement-learning, robotics, tabular-classification, tabular-regression, tabular-to-text, table-to-text, multiple-choice, text-ranking, text-retrieval, time-series-forecasting, text-to-video, image-text-to-text, image-text-to-image, image-text-to-video, visual-question-answering, document-question-answering, zero-shot-image-classification, graph-ml, mask-generation, zero-shot-object-detection, text-to-3d, image-to-3d, image-feature-extraction, video-text-to-text, keypoint-detection, visual-document-retrieval, any-to-any, video-to-video, other

Dataset Card for ARC-AGI 3 Public Demo Human Testing

Dataset Summary

This dataset contains human gameplay logs and trajectories from the ARC-AGI 3 public demo. It is a fully open-source dataset created by the ARC Prize.

The primary purpose of publishing this dataset on Hugging Face is to make it easily accessible and convenient for participants in the Kaggle ARC Prize 2026 Competition.

The implementation and source code used to process and upload this dataset to Hugging Face can be found in this Kaggle Notebook: ARC-AGI 3 Public Demo Human Testing (Hugging Face).

Dataset Structure

The dataset consists of a single train split with 340 rows. Each row represents a single game session/attempt by a human user.

Data Fields

  • env: The environment identifier (e.g., sk48).
  • guid: A unique identifier for the user's recording session.
  • trajectory: A JSON string capturing the chronological sequence of events, timestamps, and game-specific data.
  • result_timestamp: The timestamp when the session ended.
  • won: 1 if the user successfully completed the game/levels, 0 otherwise.
  • played: Number of games played in this session.
  • total_actions: Total number of actions/moves taken by the player.
  • levels_completed: A list indicating which levels within the session were successfully solved (e.g., [8]).
  • game_id: The specific game instance ID.
  • states: The final state of the game (e.g., WIN, GAME_OVER, NOT_FINISHED).
  • actions_by_level: A nested list breaking down the action counts at each specific level.
  • resets: The number of times the player reset the puzzle/level.

Intent and Use Case

By utilizing this dataset to perform imitation learning on human problem-solving approaches, we believe it can significantly help AI agents learn effective action planning and reasoning strategies on the ARC benchmark. It serves as a valuable resource for Kaggle participants aiming to bridge the gap between human and machine intelligence.

Downloads last month
347