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stringlengths
45
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stringlengths
7
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stringlengths
1
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stringlengths
15
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is_multipart
bool
2 classes
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_COLOR + + varying vec3 vColor; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/color_vertex.glsl
@@ -0,0 +1,13 @@ +#ifdef USE_COLOR + + #ifdef GAMMA_INPUT + + vColor = color * color; + + #else + + vColor = color; + + #endif + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/default_vertex.glsl
@@ -0,0 +1,21 @@ +vec4 mvPosition; + +#ifdef USE_SKINNING + + mvPosition = modelViewMatrix * skinned; + +#endif + +#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS ) + + mvPosition = modelViewMatrix * vec4( morphed, 1.0 ); + +#endif + +#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS ) + + mvPositio...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl
@@ -0,0 +1,27 @@ +vec3 objectNormal; + +#ifdef USE_SKINNING + + objectNormal = skinnedNormal.xyz; + +#endif + +#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS ) + + objectNormal = morphedNormal; + +#endif + +#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS ) + + objectNormal = normal; + +#endif + +...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/envmap_fragment.glsl
@@ -0,0 +1,61 @@ +#ifdef USE_ENVMAP + + vec3 reflectVec; + + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) + + vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition ); + + // http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations + // Transforming Normal Vectors with the In...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl
@@ -0,0 +1,19 @@ +#ifdef USE_ENVMAP + + uniform float reflectivity; + uniform samplerCube envMap; + uniform float flipEnvMap; + uniform int combine; + + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) + + uniform bool useRefract; + uniform float refractionRatio; + + #else + + varying vec3 vReflect; + + #endif...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl
@@ -0,0 +1,8 @@ +#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) + + varying vec3 vReflect; + + uniform float refractionRatio; + uniform bool useRefract; + +#endif
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/envmap_vertex.glsl
@@ -0,0 +1,18 @@ +#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) + + vec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal; + worldNormal = normalize( worldNormal ); + + vec3 cameraToVertex = normalize( worldPosition.xyz - cameraP...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/fog_fragment.glsl
@@ -0,0 +1,27 @@ +#ifdef USE_FOG + + #ifdef USE_LOGDEPTHBUF_EXT + + float depth = gl_FragDepthEXT / gl_FragCoord.w; + + #else + + float depth = gl_FragCoord.z / gl_FragCoord.w; + + #endif + + #ifdef FOG_EXP2 + + const float LOG2 = 1.442695; + float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl
@@ -0,0 +1,15 @@ +#ifdef USE_FOG + + uniform vec3 fogColor; + + #ifdef FOG_EXP2 + + uniform float fogDensity; + + #else + + uniform float fogNear; + uniform float fogFar; + #endif + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_LIGHTMAP + + gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 ); + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl
@@ -0,0 +1,6 @@ +#ifdef USE_LIGHTMAP + + varying vec2 vUv2; + uniform sampler2D lightMap; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lightmap_pars_vertex.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_LIGHTMAP + + varying vec2 vUv2; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lightmap_vertex.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_LIGHTMAP + + vUv2 = uv2; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lights_lambert_pars_vertex.glsl
@@ -0,0 +1,45 @@ +uniform vec3 ambient; +uniform vec3 diffuse; +uniform vec3 emissive; + +uniform vec3 ambientLightColor; + +#if MAX_DIR_LIGHTS > 0 + + uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ]; + uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ]; + +#endif + +#if MAX_HEMI_LIGHTS > 0 + + uniform vec3 ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl
@@ -0,0 +1,202 @@ +vLightFront = vec3( 0.0 ); + +#ifdef DOUBLE_SIDED + + vLightBack = vec3( 0.0 ); + +#endif + +transformedNormal = normalize( transformedNormal ); + +#if MAX_DIR_LIGHTS > 0 + +for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) { + + vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 ); + ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl
@@ -0,0 +1,278 @@ +vec3 normal = normalize( vNormal ); +vec3 viewPosition = normalize( vViewPosition ); + +#ifdef DOUBLE_SIDED + + normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) ); + +#endif + +#ifdef USE_NORMALMAP + + normal = perturbNormal2Arb( -vViewPosition, normal ); + +#elif defined( USE_BUMPMAP ) + + n...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl
@@ -0,0 +1,52 @@ +uniform vec3 ambientLightColor; + +#if MAX_DIR_LIGHTS > 0 + + uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ]; + uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ]; + +#endif + +#if MAX_HEMI_LIGHTS > 0 + + uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ]; + uniform vec3 hemisphereLig...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl
@@ -0,0 +1,5 @@ +#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP ) + + varying vec3 vWorldPosition; + +#endif
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl
@@ -0,0 +1,5 @@ +#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP ) + + vWorldPosition = worldPosition.xyz; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl
@@ -0,0 +1,5 @@ +#ifdef GAMMA_OUTPUT + + gl_FragColor.xyz = sqrt( gl_FragColor.xyz ); + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl
@@ -0,0 +1,5 @@ +#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT) + + gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl
@@ -0,0 +1,12 @@ +#ifdef USE_LOGDEPTHBUF + + uniform float logDepthBufFC; + + #ifdef USE_LOGDEPTHBUF_EXT + + #extension GL_EXT_frag_depth : enable + varying float vFragDepth; + + #endif + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl
@@ -0,0 +1,11 @@ +#ifdef USE_LOGDEPTHBUF + + #ifdef USE_LOGDEPTHBUF_EXT + + varying float vFragDepth; + + #endif + + uniform float logDepthBufFC; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl
@@ -0,0 +1,15 @@ +#ifdef USE_LOGDEPTHBUF + + gl_Position.z = log2(max(1e-6, gl_Position.w + 1.0)) * logDepthBufFC; + + #ifdef USE_LOGDEPTHBUF_EXT + + vFragDepth = 1.0 + gl_Position.w; + +#else + + gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w; + + #endif + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/map_fragment.glsl
@@ -0,0 +1,13 @@ +#ifdef USE_MAP + + vec4 texelColor = texture2D( map, vUv ); + + #ifdef GAMMA_INPUT + + texelColor.xyz *= texelColor.xyz; + + #endif + + gl_FragColor = gl_FragColor * texelColor; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl
@@ -0,0 +1,11 @@ +#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) + + varying vec2 vUv; + +#endif + +#ifdef USE_MAP + + uniform sampler2D map; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/map_pars_vertex.glsl
@@ -0,0 +1,6 @@ +#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) + + varying vec2 vUv; + uniform vec4 offsetRepeat; + +#endif
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_MAP + + gl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) ); + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_MAP + + uniform sampler2D map; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/map_vertex.glsl
@@ -0,0 +1,5 @@ +#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) + + vUv = uv * offsetRepeat.zw + offsetRepeat.xy; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl
@@ -0,0 +1,12 @@ +#ifdef USE_MORPHNORMALS + + vec3 morphedNormal = vec3( 0.0 ); + + morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ]; + morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ]; + morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ]; + morphedNorm...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl
@@ -0,0 +1,13 @@ +#ifdef USE_MORPHTARGETS + + #ifndef USE_MORPHNORMALS + + uniform float morphTargetInfluences[ 8 ]; + + #else + + uniform float morphTargetInfluences[ 4 ]; + + #endif + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl
@@ -0,0 +1,20 @@ +#ifdef USE_MORPHTARGETS + + vec3 morphed = vec3( 0.0 ); + morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ]; + morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ]; + morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ]; + morphed += ( morphTarget3 - pos...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl
@@ -0,0 +1,27 @@ +#ifdef USE_NORMALMAP + + uniform sampler2D normalMap; + uniform vec2 normalScale; + + // Per-Pixel Tangent Space Normal Mapping + // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html + + vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) { + + vec3 q0 = dFdx( ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl
@@ -0,0 +1,220 @@ +#ifdef USE_SHADOWMAP + + #ifdef SHADOWMAP_DEBUG + + vec3 frustumColors[3]; + frustumColors[0] = vec3( 1.0, 0.5, 0.0 ); + frustumColors[1] = vec3( 0.0, 1.0, 0.8 ); + frustumColors[2] = vec3( 0.0, 0.5, 1.0 ); + + #endif + + #ifdef SHADOWMAP_CASCADE + + int inFrustumCount = 0; + + #endif + + float ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl
@@ -0,0 +1,19 @@ +#ifdef USE_SHADOWMAP + + uniform sampler2D shadowMap[ MAX_SHADOWS ]; + uniform vec2 shadowMapSize[ MAX_SHADOWS ]; + + uniform float shadowDarkness[ MAX_SHADOWS ]; + uniform float shadowBias[ MAX_SHADOWS ]; + + varying vec4 vShadowCoord[ MAX_SHADOWS ]; + + float unpackDepth( const in vec4 rgba_depth ) ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl
@@ -0,0 +1,6 @@ +#ifdef USE_SHADOWMAP + + varying vec4 vShadowCoord[ MAX_SHADOWS ]; + uniform mat4 shadowMatrix[ MAX_SHADOWS ]; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl
@@ -0,0 +1,9 @@ +#ifdef USE_SHADOWMAP + + for( int i = 0; i < MAX_SHADOWS; i ++ ) { + + vShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition; + + } + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl
@@ -0,0 +1,8 @@ +#ifdef USE_SKINNING + + mat4 boneMatX = getBoneMatrix( skinIndex.x ); + mat4 boneMatY = getBoneMatrix( skinIndex.y ); + mat4 boneMatZ = getBoneMatrix( skinIndex.z ); + mat4 boneMatW = getBoneMatrix( skinIndex.w ); + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl
@@ -0,0 +1,44 @@ +#ifdef USE_SKINNING + + #ifdef BONE_TEXTURE + + uniform sampler2D boneTexture; + uniform int boneTextureWidth; + uniform int boneTextureHeight; + + mat4 getBoneMatrix( const in float i ) { + + float j = i * 4.0; + float x = mod( j, float( boneTextureWidth ) ); + float y = floor( j / float( b...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/skinning_vertex.glsl
@@ -0,0 +1,19 @@ +#ifdef USE_SKINNING + + #ifdef USE_MORPHTARGETS + + vec4 skinVertex = vec4( morphed, 1.0 ); + + #else + + vec4 skinVertex = vec4( position, 1.0 ); + + #endif + + vec4 skinned = vec4( 0.0 ); + skinned += boneMatX * skinVertex * skinWeight.x; + skinned += boneMatY * skinVertex * skinWeight.y; + skinned ...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl
@@ -0,0 +1,19 @@ +#ifdef USE_SKINNING + + mat4 skinMatrix = mat4( 0.0 ); + skinMatrix += skinWeight.x * boneMatX; + skinMatrix += skinWeight.y * boneMatY; + skinMatrix += skinWeight.z * boneMatZ; + skinMatrix += skinWeight.w * boneMatW; + + #ifdef USE_MORPHNORMALS + + vec4 skinnedNormal = skinMatrix * vec4( morphedNorm...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl
@@ -0,0 +1,12 @@ +float specularStrength; + +#ifdef USE_SPECULARMAP + + vec4 texelSpecular = texture2D( specularMap, vUv ); + specularStrength = texelSpecular.r; + +#else + + specularStrength = 1.0; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl
@@ -0,0 +1,5 @@ +#ifdef USE_SPECULARMAP + + uniform sampler2D specularMap; + +#endif \ No newline at end of file
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl
@@ -0,0 +1,21 @@ +#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP ) + + #ifdef USE_SKINNING + + vec4 worldPosition = modelMatrix * skinned; + + #endif + + #if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING ) + + vec4 worldPosition = modelMatrix * vec4( morphed, 1...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
utils/build/build.py
@@ -60,8 +60,15 @@ def main(argv=None): filename = '../../' + filename; sources.append(filename) with open(filename, 'r') as f: - tmp.write(f.read()) - tmp.write('\n') + if filename.endswith(".glsl"): + tmp.write('THREE.ShaderChunk = THREE.ShaderChunk || {};') + tmp.write('THREE.ShaderChunk...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
utils/build/includes/common.json
@@ -80,7 +80,56 @@ "src/scenes/Fog.js", "src/scenes/FogExp2.js", "src/renderers/CanvasRenderer.js", - "src/renderers/shaders/ShaderChunk.js", + "src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl", + "src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl", + "src/renderers/shaders/ShaderChunk/...
true
Other
mrdoob
three.js
8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json
add glsl changes
utils/build/includes/webgl.json
@@ -70,7 +70,56 @@ "src/scenes/Scene.js", "src/scenes/Fog.js", "src/scenes/FogExp2.js", - "src/renderers/shaders/ShaderChunk.js", + "src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl", + "src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl", + "src/renderers/shaders/ShaderChunk/map_particle...
true
Other
mrdoob
three.js
011770a86960e456bd64891f0e55149585181997.json
fix the way of removeing a mesh
src/renderers/WebGLRenderer.js
@@ -4030,7 +4030,7 @@ THREE.WebGLRenderer = function ( parameters ) { function removeInstancesWebglObjects( objlist, object ) { - delete objlist[object]; + delete objlist[object.id]; };
false
Other
mrdoob
three.js
953931d101bb4b0e4c82f7e1cd671a145f892c32.json
Fix a small problem in UCSCharacter
examples/js/UCSCharacter.js
@@ -41,7 +41,7 @@ THREE.UCSCharacter = function() { geometry.computeBoundingBox(); geometry.computeVertexNormals(); - THREE.AnimationHandler.add( geometry.animation ); + //THREE.AnimationHandler.add( geometry.animation ); mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial() ); sc...
false
Other
mrdoob
three.js
caa4066afb1b2fbda8335aa69c2bffe3a46de8a1.json
fix some issues with the webgl renderer
src/extras/renderers/plugins/DepthPassPlugin.js
@@ -80,36 +80,12 @@ THREE.DepthPassPlugin = function () { _renderList.length = 0; projectObject(scene,scene,camera); - - /*_renderList = scene.__webglObjects; - - for ( j = 0, jl = renderList.length; j < jl; j ++ ) { - - webglObject = renderList[ j ]; - object = webglObject.object; - - webglObject....
true
Other
mrdoob
three.js
caa4066afb1b2fbda8335aa69c2bffe3a46de8a1.json
fix some issues with the webgl renderer
src/renderers/WebGLRenderer.js
@@ -222,16 +222,6 @@ THREE.WebGLRenderer = function ( parameters ) { var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT ); var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT ); - /* - var _vertexShade...
true
Other
mrdoob
three.js
dd52b53039aeca2558495bdc3d02833165be658d.json
fix buffergeometry + remove comments
editor/index.html
@@ -9,7 +9,7 @@ <link href="css/types.css" rel="stylesheet" /> <link id="theme" href="css/light.css" rel="stylesheet" /> - <script src="../build/three.min.js"></script> + <script src="../build/three.js"></script> <script src="../examples/js/libs/system.min.js"></script> <script src="../examples/js/con...
true
Other
mrdoob
three.js
dd52b53039aeca2558495bdc3d02833165be658d.json
fix buffergeometry + remove comments
editor/js/Menubar.Edit.js
@@ -47,8 +47,6 @@ Menubar.Edit = function ( editor ) { if ( confirm( 'Convert ' + object.name + ' to BufferGeometry?' ) === false ) return; - delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring) This is not yet fixed for buffergeometry - object.geometry = new THREE.BufferGeometry()....
true
Other
mrdoob
three.js
dd52b53039aeca2558495bdc3d02833165be658d.json
fix buffergeometry + remove comments
src/renderers/WebGLRenderer.js
@@ -3690,55 +3690,55 @@ THREE.WebGLRenderer = function ( parameters ) { object._modelViewMatrix = new THREE.Matrix4(); object._normalMatrix = new THREE.Matrix3(); - geometry = object.geometry; + } + + geometry = object.geometry; + + if ( geometry === undefined ) { - if ( geometry === undefined ) ...
true
Other
mrdoob
three.js
f4884bac7a11d9dcef86921f1e54c99a24fd98e4.json
change usage uuid to id.
src/extras/renderers/plugins/DepthPassPlugin.js
@@ -191,7 +191,7 @@ THREE.DepthPassPlugin = function () { if ( object.visible ) { - var webglObjects = scene.__webglObjects[object.uuid]; + var webglObjects = scene.__webglObjects[object.id]; if (webglObjects && (object.frustumCulled === false || _frustum.intersectsObject( object ) === true) ) { ...
true
Other
mrdoob
three.js
f4884bac7a11d9dcef86921f1e54c99a24fd98e4.json
change usage uuid to id.
src/extras/renderers/plugins/ShadowMapPlugin.js
@@ -333,7 +333,7 @@ THREE.ShadowMapPlugin = function () { if ( object.visible ) { - var webglObjects = scene.__webglObjects[object.uuid]; + var webglObjects = scene.__webglObjects[object.id]; if (webglObjects && object.castShadow && (object.frustumCulled === false || _frustum.intersectsObject( obje...
true
Other
mrdoob
three.js
f4884bac7a11d9dcef86921f1e54c99a24fd98e4.json
change usage uuid to id.
src/renderers/WebGLRenderer.js
@@ -3393,7 +3393,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( object.visible ) { - var webglObjects = scene.__webglObjects[object.uuid]; + var webglObjects = scene.__webglObjects[object.id]; if (webglObjects && (object.frustumCulled === false || _frustum.intersectsObject( object ) ...
true
Other
mrdoob
three.js
5a9f8d7b6e5f7f35d208be9e3990ac7d2a4b0160.json
add depth pass plugin fix
src/extras/renderers/plugins/DepthPassPlugin.js
@@ -12,7 +12,8 @@ THREE.DepthPassPlugin = function () { _depthMaterial, _depthMaterialMorph, _depthMaterialSkin, _depthMaterialMorphSkin, _frustum = new THREE.Frustum(), - _projScreenMatrix = new THREE.Matrix4(); + _projScreenMatrix = new THREE.Matrix4(), + _renderList = []; this.init = function ( renderer ) ...
false
Other
mrdoob
three.js
736f30b3f50b783df06c6d96ee8fd9b4354d98df.json
fix naming OpaqueObjects
src/renderers/WebGLRenderer.js
@@ -29,7 +29,7 @@ THREE.WebGLRenderer = function ( parameters ) { _clearColor = new THREE.Color( 0x000000 ), _clearAlpha = 0; - var OpaqueObjects = []; + var opaqueObjects = []; var transparentObjects = []; var _sortObjects = true; @@ -3304,15 +3304,15 @@ THREE.WebGLRenderer = function ( parameters ) { ...
false
Other
mrdoob
three.js
745502aff3600c884c20b5c2deb8474cbe358a8f.json
Add ambient color for palette
examples/js/renderers/SoftwareRenderer.js
@@ -245,10 +245,10 @@ THREE.SoftwareRenderer = function ( parameters ) { context.fillRect( 0, 0, canvasWidth, canvasHeight ); } - function getPalette( color, bSimulateSpecular ) { - var diffuseR = color.r * 149; - var diffuseG = color.g * 149; - var diffuseB = color.b * 149; + function...
true
Other
mrdoob
three.js
745502aff3600c884c20b5c2deb8474cbe358a8f.json
Add ambient color for palette
examples/software_geometry_earth.html
@@ -70,7 +70,7 @@ var geometry = new THREE.SphereGeometry( 200, 20, 20 ); - var material = new THREE.MeshPhongMaterial( { map: texture, overdraw: 0.5 } ); + var material = new THREE.MeshLambertMaterial( { map: texture, overdraw: 0.5 } ); var mesh = new THREE.Mesh( geometry, material ); gro...
true
Other
mrdoob
three.js
ab88af6629f07b99ec777b9031c2ff0cfab8d9e9.json
Remove unused variable
examples/js/renderers/SoftwareRenderer.js
@@ -38,7 +38,6 @@ THREE.SoftwareRenderer = function ( parameters ) { var blockShift = 3; var blockSize = 1 << blockShift; var maxZVal = (1 << 24); // Note: You want to size this so you don't get overflows. - var maxTexCoordVal = 1; // Note: You want to size this so you don't get overflows. var rectx1 = Inf...
false
Other
mrdoob
three.js
c1034bc24bf6a36fff9d83e530279c044bb79829.json
Finish the texture mapping implementation.
examples/js/renderers/SoftwareRenderer.js
@@ -425,44 +425,37 @@ THREE.SoftwareRenderer = function ( parameters ) { // UV interpolation setup - var dtu12 = tu1 - tu2, dtu23 = tu2 - tu3, dtu31 = tu3 - tu1; -// var dtudx = (invDet * (dtu12*dy31 - du31*dy12)); // dtu per one subpixel step in x -// var dtudy = (invDet ...
false
Other
mrdoob
three.js
5e2412d26eac67259879d139683ddad08b6b5181.json
Create texture data and draw texture
examples/js/renderers/SoftwareRenderer.js
@@ -236,26 +236,45 @@ THREE.SoftwareRenderer = function ( parameters ) { material instanceof THREE.SpriteMaterial ) { var string; - - if ( material.vertexColors === THREE.FaceColors ) { - - string = [ - 'buffer[ offset ] = face.color.r * 255;', - 'buffer[ offset + 1 ] = face.color.g * 2...
true
Other
mrdoob
three.js
5e2412d26eac67259879d139683ddad08b6b5181.json
Create texture data and draw texture
examples/software_geometry_earth.html
@@ -0,0 +1,176 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js canvas - geometry - earth</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + color: #808080; + font-family:Monospac...
true
Other
mrdoob
three.js
b1673f3716e7b0a7142d2b356c9ad4435ce544fc.json
transmit GLSL "defines" in ShaderPass Otherwise we can't use defines in post processing shaders
examples/js/postprocessing/ShaderPass.js
@@ -10,6 +10,7 @@ THREE.ShaderPass = function ( shader, textureID ) { this.material = new THREE.ShaderMaterial( { + defines: shader.defines || {}, uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader
false
Other
mrdoob
three.js
1729be414207740b8563d5212ee41f042dee4b26.json
reset enabled attributes list
src/renderers/WebGLRenderer.js
@@ -287,6 +287,9 @@ THREE.WebGLRenderer = function ( parameters ) { _lightsNeedUpdate = true; + for ( var i = 0; i < _enabledAttributes.length; i ++ ) { + _enabledAttributes[ i ] = 0; + } }; setDefaultGLState();
false
Other
mrdoob
three.js
daeac82fdaebc6e2b7b447d09bfa03c01b20e425.json
Change the way the extra info appears
utils/build/build.js
@@ -34,6 +34,9 @@ function main() { var buffer = []; var sources = []; + + buffer.push('// You shouldn\'t edit this build file. \n'); + buffer.push('// The following source code is build from the src folder. \n'); if ( args.amd ){ buffer.push('function ( root, factory ) {\n\n\tif ( typeof define === \'f...
true
Other
mrdoob
three.js
daeac82fdaebc6e2b7b447d09bfa03c01b20e425.json
Change the way the extra info appears
utils/build/build.py
@@ -5,7 +5,7 @@ if sys.version_info < (2, 7): print("This script requires at least Python 2.7.") print("Please, update to a newer version: http://www.python.org/download/releases/") - exit() +# exit() import argparse import json @@ -44,17 +44,18 @@ def main(argv=None): fd, path = tempfile.mkstemp() tmp = o...
true
Other
mrdoob
three.js
40102adda0cccdaf17a5e794e6e6fad0c254d920.json
Throw a decent error on missing font. It throws an error when the font is missing. Ex: "The font helvetiker with normal weight and normal style is missing. Fixes #4923.
src/extras/FontUtils.js
@@ -33,7 +33,15 @@ THREE.FontUtils = { getFace: function () { - return this.faces[ this.face ][ this.weight ][ this.style ]; + try { + + return this.faces[ this.face ][ this.weight ][ this.style ]; + + } catch (e) { + + throw "The font " + this.face + " with " + this.weight + " weight and " + this.style + ...
false
Other
mrdoob
three.js
ea236d7cedfb8bb1c7bdcb5f360cf6f0062dd9b9.json
Add the file name before the code in Three.js
utils/build/build.py
@@ -52,6 +52,10 @@ def main(argv=None): with open('includes/' + include + '.json','r') as f: files = json.load(f) for filename in files: + tmp.write('// You shouldn\'t edit this build file. \n') + tmp.write('// The following source code should be edited in \n') + tmp.write('// ' + filename) + tmp.writ...
false
Other
mrdoob
three.js
ee6ef689f6520229e6adef7e0f14f4bdc27f7ef2.json
add uuid to docs
docs/api/core/Object3D.html
@@ -25,7 +25,13 @@ <h2>Properties</h2> <h3>.[page:Integer id]</h3> <div> - Unique number of this object instance. + Identifier of this object instance. + </div> + + <h3>.[page:String uuid]</h3> + <div> + [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance. + ...
false
Other
mrdoob
three.js
86f082b95ca8442dc053dac1d72b4ccd532e180d.json
permute onProgress and onError in TGALoader
examples/js/loaders/TGALoader.js
@@ -9,7 +9,7 @@ THREE.TGALoader.prototype = { constructor: THREE.TGALoader, - load: function ( url, onLoad, onError, onProgress ) { + load: function ( url, onLoad, onProgress, onError ) { var scope = this;
false
Other
mrdoob
three.js
0f2e32eddcb18f5afe75b8a25958bd199fa127a6.json
fix coding style
src/extras/helpers/WireframeHelper.js
@@ -74,9 +74,9 @@ THREE.WireframeHelper = function ( object, hex ) { var offsets = object.geometry.offsets; var numEdges = 0; - if (!offsets.length) { + if ( offsets.length === 0 ) { - offsets = [{count : indices.length, index : 0, start : 0}]; + offsets = [ { count : indices.length, index : 0, st...
false
Other
mrdoob
three.js
835f60d8b4b4948c908b10aaafa9828db3c3071a.json
Fix a encoding error When I use this build tool, it occurs this error: D:\3rd_projects\three.js-master\utils\build>python build.py --include common --i nclude extras --output ../../build/three.js * Building ../../build/three.js Traceback (most recent call last): File "build.py", line 106, in <module> ...
utils/build/build.py
@@ -42,21 +42,21 @@ def main(argv=None): sourcemap = sourcemapping = sourcemapargs = '' fd, path = tempfile.mkstemp() - tmp = open(path, 'w') + tmp = open(path, 'w', encoding="utf-8") sources = [] if args.amd: tmp.write('( function ( root, factory ) {\n\n\tif ( typeof define === \'function\' && define...
false
Other
mrdoob
three.js
03a6f0b8ec04ad1222ec0aae6fda024e335e4f2d.json
Move THREE.MouseUtils.BUTTONS enum to THREE.MOUSE
examples/js/controls/OrbitControls.js
@@ -71,7 +71,7 @@ THREE.OrbitControls = function ( object, domElement ) { this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // Mouse buttons - this.mouseButtons = { ORBIT: THREE.MouseUtils.BUTTONS.LEFT, ZOOM: THREE.MouseUtils.BUTTONS.MIDDLE, PAN: THREE.MouseUtils.BUTTONS.RIGHT }; + this.mouseButtons = { OR...
true
Other
mrdoob
three.js
03a6f0b8ec04ad1222ec0aae6fda024e335e4f2d.json
Move THREE.MouseUtils.BUTTONS enum to THREE.MOUSE
src/Three.js
@@ -158,3 +158,11 @@ THREE.RGB_PVRTC_2BPPV1_Format = 2101; THREE.RGBA_PVRTC_4BPPV1_Format = 2102; THREE.RGBA_PVRTC_2BPPV1_Format = 2103; */ + +// MouseEvent.button codes per https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button + +THREE.MOUSE = { + LEFT: 0, + MIDDLE: 1, + RIGHT: 2 +};
true
Other
mrdoob
three.js
03a6f0b8ec04ad1222ec0aae6fda024e335e4f2d.json
Move THREE.MouseUtils.BUTTONS enum to THREE.MOUSE
src/extras/MouseUtils.js
@@ -1,8 +0,0 @@ -/** - * @author yangchristian - */ - -THREE.MouseUtils = { - // MouseEvent.button codes per https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button - BUTTONS: { LEFT: 0, MIDDLE: 1, RIGHT: 2 } -}; \ No newline at end of file
true
Other
mrdoob
three.js
03a6f0b8ec04ad1222ec0aae6fda024e335e4f2d.json
Move THREE.MouseUtils.BUTTONS enum to THREE.MOUSE
utils/build/includes/extras.json
@@ -1,7 +1,6 @@ [ "src/extras/GeometryUtils.js", "src/extras/ImageUtils.js", - "src/extras/MouseUtils.js", "src/extras/SceneUtils.js", "src/extras/FontUtils.js", "src/extras/core/Curve.js",
true
Other
mrdoob
three.js
5d1f736f7ff1fd75545a89b9184ceceab0a7737f.json
Add THREE.MouseUtils with BUTTONS enum
examples/js/controls/OrbitControls.js
@@ -23,9 +23,6 @@ THREE.OrbitControls = function ( object, domElement ) { - // MouseEvent.button codes per https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button - var MOUSEBUTTONS = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; - this.object = object; this.domElement = ( domElement !== undefined ) ? domElemen...
true
Other
mrdoob
three.js
5d1f736f7ff1fd75545a89b9184ceceab0a7737f.json
Add THREE.MouseUtils with BUTTONS enum
src/extras/MouseUtils.js
@@ -0,0 +1,8 @@ +/** + * @author yangchristian + */ + +THREE.MouseUtils = { + // MouseEvent.button codes per https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button + BUTTONS: { LEFT: 0, MIDDLE: 1, RIGHT: 2 } +}; \ No newline at end of file
true
Other
mrdoob
three.js
5d1f736f7ff1fd75545a89b9184ceceab0a7737f.json
Add THREE.MouseUtils with BUTTONS enum
utils/build/includes/extras.json
@@ -1,6 +1,7 @@ [ "src/extras/GeometryUtils.js", "src/extras/ImageUtils.js", + "src/extras/MouseUtils.js", "src/extras/SceneUtils.js", "src/extras/FontUtils.js", "src/extras/core/Curve.js",
true
Other
mrdoob
three.js
b17e3a5d557521fa9195267195de4305b276c464.json
Add clone property to BufferAttribute.js Based off BufferGeometry implementation
src/core/BufferAttribute.js
@@ -100,6 +100,31 @@ THREE.BufferAttribute.prototype = { return this; + }, + + clone: function () { + + var attribute = new THREE.BufferAttribute( null, this.itemSize ); + + var types = [ Int8Array, Uint8Array, Uint8ClampedArray, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array ]; +...
false
Other
mrdoob
three.js
d45049f2f71b49f1202e9f29642c7473a4450fed.json
Warn user if we change their texture settings. If the user set a wrapS or wrapT parameter we should warn him if his texture is not power of two. We should also warn him if his minFilter is changing.
src/renderers/WebGLRenderer.js
@@ -5752,10 +5752,17 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); + + if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampTo...
false
Other
mrdoob
three.js
40bf24157abd4d17555cd9afa49646b3e286d06e.json
add a simple example
docs/api/loaders/OBJLoader.html
@@ -50,6 +50,21 @@ <h3>[method:Object3D parse]( [page:String text] )</h3> <h2>Example</h2> + <code> + // instantiate a loader + var loader = new THREE.OBJLoader(); + + // load a resource + loader.load( + // resource URL + 'models/skinned/UCS_config.json', + // Function when resource is loaded + func...
false
Other
mrdoob
three.js
6edb6265a3a0cb7791e0d7a805cc05a1f199b2cd.json
add Loader inheritance
docs/api/loaders/glTFLoader.html
@@ -7,7 +7,7 @@ <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> - + [page:Loader] &rarr; <h1>[name]</h1> <div class="desc">
false
Other
mrdoob
three.js
f1cd7a72fc2e9e191849f63f3246681d5e6fcc1f.json
fix some todos
docs/api/loaders/Loader.html
@@ -59,7 +59,7 @@ <h3>[method:Boolean needsTangents]( [page:Array materials] )</h3> Checks if the loaded object needs tangents based on its materials. </div> - <h3>[method:todo updateProgress]( [page:object progress] )</h3> + <h3>[method:null updateProgress]( [page:object progress] )</h3> <div> [page:Ob...
false
Other
mrdoob
three.js
e2cffeef012628f4ca0eaff42b9d973497f9845f.json
fix indentation in Blender exporter once more
utils/exporters/blender/2.65/scripts/addons/io_mesh_threejs/export_threejs.py
@@ -2181,7 +2181,7 @@ def generate_cameras(data): "target" : generate_vec3([0, 0, 0]) } - elif camera.id_data.type == "ORTHO": + elif camera.id_data.type == "ORTHO": camera_string = TEMPLATE_CAMERA_ORTHO % { ...
false
Other
mrdoob
three.js
6ea8cbae63fd643abbaad3e57c0febbb54390c6f.json
remove 3 fingers controls from TrackballControls
examples/js/controls/TrackballControls.js
@@ -6,7 +6,7 @@ THREE.TrackballControls = function ( object, domElement ) { var _this = this; - var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4, TOUCH_PAN: 5 }; + var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4 }; this.object = object; thi...
false
Other
mrdoob
three.js
af763d7aaff2f7bbfee4f4621b8d85db8ec759b5.json
Fix package.json to make 'npm install' work.
utils/build/package.json
@@ -1,7 +1,7 @@ { "name": "three.js", "description": "JavaScript 3D library", - "version": "50dev", + "version": "0.0.0", "homepage" : "http://threejs.org/", "author": "three.js contributors", "help": {
false
Other
mrdoob
three.js
a321ba05f02ae3a1586a4060a53f5ad63b90729b.json
handle another case of line continuation
examples/js/loaders/OBJLoader.js
@@ -192,7 +192,7 @@ THREE.OBJLoader.prototype = { // fixes - text = text.replace( /\\\r\n/g, '' ); // handles line continuations \ + text = text.replace( /\\\r?\n/g, '' ); // handles line continuations \ var lines = text.split( '\n' );
false
Other
mrdoob
three.js
17c71cecde70212a2ed2ddb0ab08a258c8e3af12.json
Remove duplicate test distanceToPoint for Box2.js
test/unit/math/Box2.js
@@ -174,21 +174,6 @@ test( "distanceToPoint", function() { ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" ); }); -test( "distanceToPoint", function() { - var a = new THREE.Box2( zero2.clone(), zero2.clone() ); - var b = new THREE.Box2( one2.clone().negate(), one2.clone() ); - - o...
false
Other
mrdoob
three.js
b632110d2d8ee69194b31ad2022408b1afb44520.json
add License info to minified build
utils/build/build.py
@@ -79,7 +79,7 @@ def main(argv=None): # header with open(output,'r') as f: text = f.read() - with open(output,'w') as f: f.write('// three.js - http://github.com/mrdoob/three.js\n' + text + sourcemapping) + with open(output,'w') as f: f.write('// three.js - http://github.com/mrdoob/three.js\n// Released unde...
false
Other
mrdoob
three.js
85a7725cbafed1d892e156a0570e178198bef26a.json
Add browserify support - Fixes #4777
src/Three.js
@@ -6,6 +6,11 @@ var THREE = { REVISION: '68dev' }; +// browserify support +if (typeof module === 'object') { + module.exports = THREE; +} + self.console = self.console || { info: function () {},
false
Other
mrdoob
three.js
3a950516947a41bfaf650a59347d35ebeb38f21a.json
Add a touch of damping to OrbitControls Inspired by damping in TrackballControls, adds a little bit of kinetic friction to OrbitControls. This makes the rotation controls feel much more physical. Damping is disabled by default, preserving the existing behavior. Damping is enabled explicitly in the example.
examples/js/controls/OrbitControls.js
@@ -71,6 +71,14 @@ THREE.OrbitControls = function ( object, domElement ) { // The four arrow keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; + // A little bit of damping, as if the mouse movement imparts momentum which + // is carried away by kinetic friction. On each update, a step is taken + // pr...
true
Other
mrdoob
three.js
3a950516947a41bfaf650a59347d35ebeb38f21a.json
Add a touch of damping to OrbitControls Inspired by damping in TrackballControls, adds a little bit of kinetic friction to OrbitControls. This makes the rotation controls feel much more physical. Damping is disabled by default, preserving the existing behavior. Damping is enabled explicitly in the example.
examples/misc_controls_orbit.html
@@ -55,12 +55,20 @@ init(); render(); + function animate() { + + requestAnimationFrame(animate); + controls.update(); + + } + function init() { camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 500; controls = new ...
true
Other
mrdoob
three.js
6f01c2dc4b9c79a555de5e0cadb25f8bc825c7af.json
Add SVGLoader. See #4429
src/loaders/SVGLoader.js
@@ -0,0 +1,31 @@ +/** + * @author mrdoob / http://mrdoob.com/ + * @author zz85 / http://joshuakoo.com/ + */ + +THREE.SVGLoader = function ( manager ) { + + this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; + +}; + +THREE.SVGLoader.prototype = { + + constructor: THREE.Materia...
false
Other
mrdoob
three.js
8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json
Use clamp for clampScalar implementation
src/math/Vector2.js
@@ -226,46 +226,45 @@ THREE.Vector2.prototype = { return this; }, - clampScalar: function ( minVal, maxVal ) { - - if ( this.x < minVal ) { - this.x = minVal; - } else if ( this.x > maxVal ) { - this.x = maxVal; - } - - if ( this.y < minVal ) { - th...
true