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or not ( self._solver._enable_multi_contact and self._solver.geoms_info[i_ga].type == gs.GEOM_TYPE.PLANE and self._solver.geoms_info[i_gb].type == gs.GEOM_TYPE.BOX ) ) ...
Interesting. We cannot run _func_plane_box_multi_contact on Mac? (not blocking mergeing)
and self._solver.geoms_info[i_ga].type == gs.GEOM_TYPE.PLANE and self._solver.geoms_info[i_gb].type == gs.GEOM_TYPE.BOX ) and not ( self._solver._box_box_detection and self._solver.geo...
@@ -891,7 +895,7 @@ def _func_narrow_phase_convex_specializations(self): if self._solver.geoms_info[i_ga].type > self._solver.geoms_info[i_gb].type: i_ga, i_gb = i_gb, i_ga - if ti.static(self._solver._enable_multi_contact): + if ti.static(self._solv...
genesis/engine/solvers/rigid/collider_decomp.py
26
Python
0.214
suggestion
88
51
51
false
[BUG FIX] Get around MacOS Metal GPU taichi compiler bug.
1,308
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
duburcqa
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/collider_decomp.py PR Title: [BUG FIX] Get around MacOS Metal GPU taichi compiler bug. BEFORE CODE: or not ( self._solver._enable_multi_contact and sel...
Interesting. We cannot run _func_plane_box_multi_contact on Mac? (not blocking mergeing)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
ind0 = i * num_cols + num_cols - 1 ind1 = (i + 1) * num_cols + num_cols - 1 ind2 = ind0 + num_rows * num_cols ind3 = ind1 + num_rows * num_cols triangles_side_2[2 * i] = [ind0, ind1, ind2] triangles_side_2[2 * i + 1] = [ind1, ind3, ind2] triangles_side_3 = np.zeros([...
Why are you removing this? Moreover, you left the comment but it makes no sense anymore.
triangles_side_2 = np.zeros([2 * (num_rows - 1), 3], dtype=np.uint32) for i in range(num_rows - 1): ind0 = i * num_cols + num_cols - 1 ind1 = (i + 1) * num_cols + num_cols - 1 ind2 = ind0 + num_rows * num_cols ind3 = ind1 + num_rows * num_cols triangles_side_2[2 * i] = [i...
@@ -342,15 +348,18 @@ def convert_heightfield_to_watertight_trimesh(height_field_raw, horizontal_scale [triangles_top, triangles_bottom, triangles_side_0, triangles_side_1, triangles_side_2, triangles_side_3], axis=0, ) - + uvs = np.concatenate( + [uv_top, uv_top], + axis=0, + ...
genesis/utils/terrain.py
26
Python
0.214
question
88
51
51
false
[Feature] Terrain texture user option
1,311
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/utils/terrain.py PR Title: [Feature] Terrain texture user option BEFORE CODE: ind0 = i * num_cols + num_cols - 1 ind1 = (i + 1) * num_cols + num_cols - 1 ind2 = ind0 + num_rows * num_cols ind3 = ind1 + num_rows * num_col...
Why are you removing this? Moreover, you left the comment but it makes no sense anymore.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): s...
This is definitely not the right way to check if something is a taichi field. Just do `isinstance(obj, taichi.Field)` and remove this method entirely. I checked myself and it works perfectly on both `ti.Vector`, `ti.Matrix` and `ti.types.struct` instances.
from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._subste...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool:
genesis/engine/solvers/base_solver.py
26
Python
0.786
refactor
257
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene ...
This is definitely not the right way to check if something is a taichi field. Just do `isinstance(obj, taichi.Field)` and remove this method entirely. I checked myself and it works perfectly on both `ti.Vector`, `ti.Matrix` and `ti.types.struct` instances.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) ...
What are you trying to achieve here? I don't understand and it does not work on my machine if I do: ```python val = scene.sim.rigid_solver.__dict__['links_T'] val[tag] = val[None] ```
self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool: + return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy",...
genesis/engine/solvers/base_solver.py
26
Python
0.714
question
187
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): ...
What are you trying to achieve here? I don't understand and it does not work on my machine if I do: ```python val = scene.sim.rigid_solver.__dict__['links_T'] val[tag] = val[None] ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def _add_force_field(self, force_field): self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy", None)) def save_ckpt(self, tag: str = "0"): for val in self.__dict__.valu...
* Prefer `".".join((self.__class__.__name__, name))` * Making a copy is useless here
# force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays: dict[str, np.ndarray] = {} for attr_name, field in self.__dict__.items(): if not isinstan...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool: + return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy",...
genesis/engine/solvers/base_solver.py
26
Python
0.429
suggestion
85
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: def _add_force_field(self, force_field): self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: return callable(getattr(obj, "t...
* Prefer `".".join((self.__class__.__name__, name))` * Making a copy is useless here
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy", None)) def save_ckpt(self, tag: str = "0"): fo...
Remove this condition. it is useless I think. Just do the same in both cases.
# force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays: dict[str, np.ndarray] = {} for attr_name, field in self.__dict__.items(): if not isinsta...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool: + return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy",...
genesis/engine/solvers/base_solver.py
26
Python
0.286
refactor
77
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: retu...
Remove this condition. it is useless I think. Just do the same in both cases.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy", None)) def save_ckpt(self, tag: str = "0"): for val in self.__dict__.values(): if self._is_ti_field(val): ...
Why encapsulating the dict as a numpy array?
def _add_force_field(self, force_field): self._ffs.append(force_field) def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays: dict[str, np.ndarray] = {} for attr_name, field in self.__dict__.items(): if not isinstance(field, ti.Field): continue ...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool: + return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy",...
genesis/engine/solvers/base_solver.py
26
Python
0.071
question
44
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "fr...
Why encapsulating the dict as a numpy array?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
# force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) @staticmethod def _is_ti_field(obj) -> bool: return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy", None)) def save_ckpt(self, tag:...
You should rather use `ti_field_to_torch` I think. It would be faster and more consistent with the whole codebase.
self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays: dict[str, np.ndarray] = {} for attr_name, field in ...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool: + return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy",...
genesis/engine/solvers/base_solver.py
26
Python
0.571
suggestion
114
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: # force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) @staticmethod def _is_ti_field(obj...
You should rather use `ti_field_to_torch` I think. It would be faster and more consistent with the whole codebase.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for val in self.__dict__.values(): if self._is_ti_field(val): val[None] = val[tag] def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays, prefix = {}, self.__class__.__name__ + "/" for name, val in self.__dict__.items(): if not self._is_ti_fie...
This edge-case should be removed.
data = field.to_numpy() # StructField → data is a dict: flatten each member if isinstance(data, dict): for sub_name, sub_arr in data.items(): arrays[f"{key_base}.{sub_name}"] = ( sub_arr if isinstance(sub_arr, np.ndarray) e...
@@ -34,6 +34,45 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + @staticmethod + def _is_ti_field(obj) -> bool: + return callable(getattr(obj, "to_numpy", None)) and callable(getattr(obj, "from_numpy",...
genesis/engine/solvers/base_solver.py
26
Python
0.143
suggestion
33
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: for val in self.__dict__.values(): if self._is_ti_field(val): val[None] = val[tag] def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]...
This edge-case should be removed.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
# create and build the scene scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand.urdf", fixed=True, ), ) scene.build() assert scene.rigid_solver.n_equalities == 1 qvel = scene....
Just pick the usual franka robot example for this. No need to use a drone and franka is the go-to robot for this kind of generic tests.
# Check that `set_qpos` applies the same absolute transform in all cases door_angle = np.array([1.1]) for i, key in enumerate(((False, False), (False, True))): qpos = np.concatenate( ((0.0, (i - 1.5) * POS_OFFSET, 0.0), tuple(WOLRD_QUAT / np.linalg.norm(WOLRD_QUAT)), door_angle) ...
@@ -2153,6 +2156,34 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_scene_saver(show_viewer, tol):
tests/test_rigid_physics.py
26
Python
0.429
suggestion
135
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Scene saver BEFORE CODE: # create and build the scene scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand...
Just pick the usual franka robot example for this. No need to use a drone and franka is the go-to robot for this kind of generic tests.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if not self._backward_ready: gs.raise_exception("Multiple backward calls not allowed.") # backward pass through time while self._t > 0: self._step_grad() self._backward_ready = False self._forward_ready = False def dump_ckpt_to_numpy(self) -> dict[s...
What about `".".join((self.__class__.__name__, name))`
if not self._backward_ready: gs.raise_exception("Multiple backward calls not allowed.") # backward pass through time while self._t > 0: self._step_grad() self._backward_ready = False self._forward_ready = False def dump_ckpt_to_numpy(self) -> dict[s...
@@ -1057,6 +1060,71 @@ def _backward(self): self._backward_ready = False self._forward_ready = False + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + """ + Collect every Taichi field in the **scene and its active solvers** and + return them as a flat ``{key: ndarray...
genesis/engine/scene.py
26
Python
0.357
suggestion
54
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/scene.py PR Title: [FEATURE] Scene saver BEFORE CODE: if not self._backward_ready: gs.raise_exception("Multiple backward calls not allowed.") # backward pass through time while self._t > 0: self._...
What about `".".join((self.__class__.__name__, name))`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
state = { "timestamp": time.time(), "step_index": self.t, "arrays": self.dump_ckpt_to_numpy(), } with open(path, "wb") as f: pickle.dump(state, f, protocol=pickle.HIGHEST_PROTOCOL) def load_checkpoint(self, path: str | os.PathLike) -> None: ...
`key = ".".join((self.__class__.__name__, name))`
"timestamp": time.time(), "step_index": self.t, "arrays": self.dump_ckpt_to_numpy(), } with open(path, "wb") as f: pickle.dump(state, f, protocol=pickle.HIGHEST_PROTOCOL) def load_checkpoint(self, path: str | os.PathLike) -> None: """ ...
@@ -1057,6 +1060,71 @@ def _backward(self): self._backward_ready = False self._forward_ready = False + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + """ + Collect every Taichi field in the **scene and its active solvers** and + return them as a flat ``{key: ndarray...
genesis/engine/scene.py
26
Python
0.214
suggestion
49
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/scene.py PR Title: [FEATURE] Scene saver BEFORE CODE: state = { "timestamp": time.time(), "step_index": self.t, "arrays": self.dump_ckpt_to_numpy(), } with open(path, "wb") as f: ...
`key = ".".join((self.__class__.__name__, name))`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_fiel...
Just do `field.to_numpy()` if working with `torch.Tensor` directly is not working out for some reason.
self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_fiel...
@@ -34,6 +36,75 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + arrays: dict[str, np.ndarray] = {} + cls_prefix = f"{self.__class__.__name_...
genesis/engine/solvers/base_solver.py
26
Python
0.5
suggestion
102
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: sel...
Just do `field.to_numpy()` if working with `torch.Tensor` directly is not working out for some reason.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: self._gr...
`key_base = ".".join((self.__class__.__name__, attr_name))`
self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: self._gr...
@@ -34,6 +36,75 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + arrays: dict[str, np.ndarray] = {} + cls_prefix = f"{self.__class__.__name_...
genesis/engine/solvers/base_solver.py
26
Python
0.357
suggestion
59
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps if hasattr(options, "gravity"): self._gravity = ti.field(dt...
`key_base = ".".join((self.__class__.__name__, attr_name))`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays: dict[str, np.ndarray] = {}...
Add a comment to explain in which cases it may fail.
self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_field(self, force_field): self._ffs.append(force_field) def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: arrays: dict[str, np.ndarray] = {}...
@@ -34,6 +36,75 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + arrays: dict[str, np.ndarray] = {} + cls_prefix = f"{self.__class__.__name_...
genesis/engine/solvers/base_solver.py
26
Python
0.214
bug
52
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_field(self, force_field...
Add a comment to explain in which cases it may fail.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: self._gravity = None self._entities: list[Entity] = gs.List() # force fields sel...
You can remove the fallback if using `to_torch` or `to_numpy` directly. Ignore my comment about using `ti_field_to_torch`. That was a bad idea. Sorry about that...
if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs.np_float)) else: self._gravity = None self._entities: list[Entity] = gs.List() # force fields sel...
@@ -34,6 +36,75 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + arrays: dict[str, np.ndarray] = {} + cls_prefix = f"{self.__class__.__name_...
genesis/engine/solvers/base_solver.py
26
Python
0.571
suggestion
166
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: if hasattr(options, "gravity"): self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) self._gravity.from_numpy(np.array(options.gravity, dtype=gs....
You can remove the fallback if using `to_torch` or `to_numpy` directly. Ignore my comment about using `ti_field_to_torch`. That was a bad idea. Sorry about that...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
continue key_base = cls_prefix + attr_name member_prefix = key_base + "." # ---- StructField: gather its members ----------------------------- member_items = {} for saved_key, saved_arr in arr_dict.items(): if saved_key.starts...
Why not just `field.from_numpy(arr)` ?
if member_items: # we found at least one sub-member field.from_numpy(member_items) continue # ---- Ordinary field --------------------------------------------- if key_base not in arr_dict: continue # nothing saved for this attribute ...
@@ -34,6 +36,75 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def dump_ckpt_to_numpy(self) -> dict[str, np.ndarray]: + arrays: dict[str, np.ndarray] = {} + cls_prefix = f"{self.__class__.__name_...
genesis/engine/solvers/base_solver.py
26
Python
0.214
question
38
51
51
false
[FEATURE] Scene saver
1,315
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Scene saver BEFORE CODE: continue key_base = cls_prefix + attr_name member_prefix = key_base + "." # ---- StructField: gather its members ----------...
Why not just `field.from_numpy(arr)` ?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
The resolution of the viewer. If not set, will auto-compute using resolution of the connected display. run_in_thread: bool Whether to run the viewer in a background thread. This option is not supported on MacOS. True by default if available. refresh_rate : int The refresh rate of the vie...
Why not just `enable_interaction`? It is actually the same viewer no?
The resolution of the viewer. If not set, will auto-compute using resolution of the connected display. run_in_thread: bool Whether to run the viewer in a background thread. This option is not supported on MacOS. True by default if available. refresh_rate : int The refresh rate of the vie...
@@ -41,6 +41,7 @@ class ViewerOptions(Options): camera_lookat: tuple = (0.0, 0.0, 0.5) camera_up: tuple = (0.0, 0.0, 1.0) camera_fov: float = 40 + use_viewer_interaction: bool = False
genesis/options/vis.py
26
Python
0.357
question
69
51
51
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/options/vis.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: The resolution of the viewer. If not set, will auto-compute using resolution of the connected display. run_in_thread: bool Whether to run the viewer in...
Why not just `enable_interaction`? It is actually the same viewer no?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if self._default_persp_cam is None: self._default_persp_cam = PerspectiveCamera(yfov=np.pi / 3.0, znear=znear, zfar=zfar) if self._default_orth_cam is None: xmag = ymag = self.scene.scale if self.scene.scale == 0: xmag = ymag = 1.0 self._d...
Just use relative import and move them back on top (after all non-relative imports). It should work: ```python from .interaction.viewer_interaction import ViewerInteraction from .interaction.viewer_interaction_base import ViewerInteractionBase ```
if self._default_persp_cam is None: self._default_persp_cam = PerspectiveCamera(yfov=np.pi / 3.0, znear=znear, zfar=zfar) if self._default_orth_cam is None: xmag = ymag = self.scene.scale if self.scene.scale == 0: xmag = ymag = 1.0 self._de...
@@ -376,6 +381,20 @@ def __init__( self.scene.main_camera_node = self._camera_node self._reset_view() + # Setup mouse interaction + + # Note: can't import ViewerIntaction at file scope while genesis.engine.scene is still being imported + from genesis.ext.pyrender.interaction.vie...
genesis/ext/pyrender/viewer.py
26
Python
0.857
suggestion
251
51
51
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/viewer.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: if self._default_persp_cam is None: self._default_persp_cam = PerspectiveCamera(yfov=np.pi / 3.0, znear=znear, zfar=zfar) if self._def...
Just use relative import and move them back on top (after all non-relative imports). It should work: ```python from .interaction.viewer_interaction import ViewerInteraction from .interaction.viewer_interaction_base import ViewerInteractionBase ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from moviepy.video.io.ffmpeg_writer import FFMPEG_VideoWriter from pyglet import clock from .camera import IntrinsicsCamera, OrthographicCamera, PerspectiveCamera from .constants import ( DEFAULT_SCENE_SCALE, DEFAULT_Z_FAR, DEFAULT_Z_NEAR, MIN_OPEN_GL_MAJOR, MIN_OPEN_GL_MINOR, TARGET_OPEN_GL_MA...
Move this import after `from pyglet import clock`
from pyglet import clock from pyglet.event import EVENT_HANDLE_STATE from .camera import IntrinsicsCamera, OrthographicCamera, PerspectiveCamera from .constants import ( DEFAULT_SCENE_SCALE, DEFAULT_Z_FAR, DEFAULT_Z_NEAR, MIN_OPEN_GL_MAJOR, MIN_OPEN_GL_MINOR, TARGET_OPEN_GL_MAJOR, TARGET_OP...
@@ -64,6 +64,10 @@ pyglet.options["shadow_window"] = False +# Used for type checking: +from pyglet.event import EVENT_HANDLE_STATE
genesis/ext/pyrender/viewer.py
26
Python
0.286
refactor
49
51
51
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/viewer.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: from moviepy.video.io.ffmpeg_writer import FFMPEG_VideoWriter from pyglet import clock from .camera import IntrinsicsCamera, OrthographicCamera, PerspectiveCamera...
Move this import after `from pyglet import clock`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from pyglet import clock from .camera import IntrinsicsCamera, OrthographicCamera, PerspectiveCamera from .constants import ( DEFAULT_SCENE_SCALE, DEFAULT_Z_FAR, DEFAULT_Z_NEAR, MIN_OPEN_GL_MAJOR, MIN_OPEN_GL_MINOR, TARGET_OPEN_GL_MAJOR, TARGET_OPEN_GL_MINOR, TEXT_PADDING, RenderFla...
Move this import before relative imports. Here is the rule: You should first import standards libraries, skip line, then ubiquitous third-party libraries (torch, numpy, tqdm...etc), skip line, then random third-party libraries, skip line, then our own custom libraries, skip line, then relative genesis imports. For e...
from pyglet.event import EVENT_HANDLE_STATE from .camera import IntrinsicsCamera, OrthographicCamera, PerspectiveCamera from .constants import ( DEFAULT_SCENE_SCALE, DEFAULT_Z_FAR, DEFAULT_Z_NEAR, MIN_OPEN_GL_MAJOR, MIN_OPEN_GL_MINOR, TARGET_OPEN_GL_MAJOR, TARGET_OPEN_GL_MINOR, TEXT_PAD...
@@ -64,6 +64,10 @@ pyglet.options["shadow_window"] = False +# Used for type checking: +from pyglet.event import EVENT_HANDLE_STATE +from genesis.vis.rasterizer_context import RasterizerContext
genesis/ext/pyrender/viewer.py
26
Python
0.5
refactor
371
51
51
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/viewer.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: from pyglet import clock from .camera import IntrinsicsCamera, OrthographicCamera, PerspectiveCamera from .constants import ( DEFAULT_SCENE_SCALE, DEFAULT...
Move this import before relative imports. Here is the rule: You should first import standards libraries, skip line, then ubiquitous third-party libraries (torch, numpy, tqdm...etc), skip line, then random third-party libraries, skip line, then our own custom libraries, skip line, then relative genesis imports. For e...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from pyglet.event import EVENT_HANDLE_STATE # Notes: # Viewer window is based on pyglet.window.Window, mouse events are defined in pyglet.window.BaseWindow class ViewerInteractionBase(): """Base class for handling pyglet.window.Window events. """ log_events: bool def __init__(self, log_events: bool ...
Use `gs.logger`. No in-line `if` statements.
from pyglet.event import EVENT_HANDLE_STATE import genesis as gs # Note: Viewer window is based on pyglet.window.Window, mouse events are defined in pyglet.window.BaseWindow class ViewerInteractionBase(): """Base class for handling pyglet.window.Window events. """ log_events: bool def __init__(self...
@@ -0,0 +1,34 @@ +from pyglet.event import EVENT_HANDLE_STATE + +# Notes: +# Viewer window is based on pyglet.window.Window, mouse events are defined in pyglet.window.BaseWindow + +class ViewerInteractionBase(): + """Base class for handling pyglet.window.Window events. + """ + + log_events: bool + + def __i...
genesis/ext/pyrender/interaction/viewer_interaction_base.py
16
Python
0.286
suggestion
44
35
41
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/viewer_interaction_base.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: from pyglet.event import EVENT_HANDLE_STATE # Notes: # Viewer window is based on pyglet.window.Window, mouse events are defined in py...
Use `gs.logger`. No in-line `if` statements.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from pyglet.event import EVENT_HANDLE_STATE # Notes: # Viewer window is based on pyglet.window.Window, mouse events are defined in pyglet.window.BaseWindow class ViewerInteractionBase(): """Base class for handling pyglet.window.Window events. """ log_events: bool def __init__(self, log_events: bool ...
This flag is unnecessary. Remove it and always log at "DEBUG" level. (See next comment)
from pyglet.event import EVENT_HANDLE_STATE import genesis as gs # Note: Viewer window is based on pyglet.window.Window, mouse events are defined in pyglet.window.BaseWindow class ViewerInteractionBase(): """Base class for handling pyglet.window.Window events. """ log_events: bool def __init__(self...
@@ -0,0 +1,34 @@ +from pyglet.event import EVENT_HANDLE_STATE + +# Notes: +# Viewer window is based on pyglet.window.Window, mouse events are defined in pyglet.window.BaseWindow + +class ViewerInteractionBase(): + """Base class for handling pyglet.window.Window events. + """ + + log_events: bool + + def __i...
genesis/ext/pyrender/interaction/viewer_interaction_base.py
13
Python
0.429
bug
87
35
38
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/viewer_interaction_base.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: from pyglet.event import EVENT_HANDLE_STATE # Notes: # Viewer window is based on pyglet.window.Window, mouse events are defined in py...
This flag is unnecessary. Remove it and always log at "DEBUG" level. (See next comment)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
# Note: ignoring pixel aspect ratio mtx = self.camera.matrix position = Vec3(mtx[:3, 3]) forward = Vec3(-mtx[:3, 2]) right = Vec3(mtx[:3, 0]) up = Vec3(mtx[:3, 1]) direction = forward + right * x + up * y return Ray(position, direction) def get_cam...
one line would do fine. No need to split on multiple line in this case it is already very readable.
else: # alternative way projection_matrix = self.camera.camera.get_projection_matrix(*self.viewport_size) x = x - 0.5 * self.viewport_size[0] y = y - 0.5 * self.viewport_size[1] x = 2.0 * x / self.viewport_size[0] / projection_matrix[0, 0] ...
@@ -0,0 +1,115 @@ +from typing import override +from pyglet.event import EVENT_HANDLE_STATE +import numpy as np + +from genesis.engine.scene import Scene +from genesis.ext.pyrender.node import Node +from genesis.ext.pyrender.interaction.ray import Plane, Ray, RayHit +from genesis.ext.pyrender.interaction.vec3 import Ve...
genesis/ext/pyrender/interaction/viewer_interaction.py
26
Python
0.214
suggestion
99
35
35
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/viewer_interaction.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: # Note: ignoring pixel aspect ratio mtx = self.camera.matrix position = Vec3(mtx[:3, 3]) forward = Vec3(-...
one line would do fine. No need to split on multiple line in this case it is already very readable.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
y = y - 0.5 * self.viewport_size[1] x = 2.0 * x / self.viewport_size[0] / projection_matrix[0, 0] y = 2.0 * y / self.viewport_size[1] / projection_matrix[1, 1] # Note: ignoring pixel aspect ratio mtx = self.camera.matrix position = Vec3(mtx[:3, 3]) f...
`tuple[float, float, float, float] = (1, 1, 1, 1)`. Typing is wrong since you specify ints x)
y = y - 0.5 * self.viewport_size[1] x = 2.0 * x / self.viewport_size[1] * self.tan_half_fov y = 2.0 * y / self.viewport_size[1] * self.tan_half_fov else: # alternative way projection_matrix = self.camera.camera.get_projection_matrix(*self.viewport_size...
@@ -0,0 +1,115 @@ +from typing import override +from pyglet.event import EVENT_HANDLE_STATE +import numpy as np + +from genesis.engine.scene import Scene +from genesis.ext.pyrender.node import Node +from genesis.ext.pyrender.interaction.ray import Plane, Ray, RayHit +from genesis.ext.pyrender.interaction.vec3 import Ve...
genesis/ext/pyrender/interaction/viewer_interaction.py
26
Python
0.357
bug
93
38
38
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/viewer_interaction.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: y = y - 0.5 * self.viewport_size[1] x = 2.0 * x / self.viewport_size[0] / projection_matrix[0, 0] y = 2...
`tuple[float, float, float, float] = (1, 1, 1, 1)`. Typing is wrong since you specify ints x)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import numpy as np from numpy.typing import NDArray class Vec3: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (3,), f"Vec3 must be initialized with a 3-element array, got {v.shape}" self.v = v def __add__(self, other: 'Vec3') -> 'Vec3': return Vec3(s...
I'm not convinced by the relevant of this class. It just add one extra layer of indirection that is hindering performance will not really making code much clearer. This kind of approach is rarely used in Python.
import numpy as np from numpy.typing import NDArray class Vec3: """ Use this wrapper around np.array if you want to ensure adherence to float32 arithmethic with runtime checks, and avoid hidden and costly conversions between float32 and float64. This also makes vector dimensionality explicit for lint...
@@ -0,0 +1,31 @@ +import numpy as np +from numpy.typing import NDArray + +class Vec3:
genesis/ext/pyrender/interaction/vec3.py
5
Python
0.643
performance
211
30
30
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/vec3.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: import numpy as np from numpy.typing import NDArray class Vec3: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): asse...
I'm not convinced by the relevant of this class. It just add one extra layer of indirection that is hindering performance will not really making code much clearer. This kind of approach is rarely used in Python.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import numpy as np from numpy.typing import NDArray class Vec3: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (3,), f"Vec3 must be initialized with a 3-element array, got {v.shape}" self.v = v def __add__(self, other: 'Vec3') -> 'Vec3': return Vec3(s...
Personally I prefer `self.v / max(np.linalg.norm(self.v), gs.EPS)`
import numpy as np from numpy.typing import NDArray class Vec3: """ Use this wrapper around np.array if you want to ensure adherence to float32 arithmethic with runtime checks, and avoid hidden and costly conversions between float32 and float64. This also makes vector dimensionality explicit for lint...
@@ -0,0 +1,31 @@ +import numpy as np +from numpy.typing import NDArray + +class Vec3: + v: NDArray[np.float32] + + def __init__(self, v: NDArray[np.float32]): + assert v.shape == (3,), f"Vec3 must be initialized with a 3-element array, got {v.shape}" + self.v = v + + def __add__(self, other: 'Vec...
genesis/ext/pyrender/interaction/vec3.py
18
Python
0.429
suggestion
66
32
43
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/vec3.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: import numpy as np from numpy.typing import NDArray class Vec3: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): asse...
Personally I prefer `self.v / max(np.linalg.norm(self.v), gs.EPS)`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
# ray_hit = self._raycast_against_ground(self.get_camera_ray()) ray_hit = self._raycast_against_ground(self.screen_position_to_ray(*self.prev_mouse_pos)) if ray_hit.is_hit: self.scene.draw_debug_sphere(ray_hit.position.v, 0.01, (0, 1, 0, 1)) s...
@YilingQiao @duburcqa On the topic of strong typing. I just realized, that here, in code, we still use an incorrect dtype, cos camera.matrix returns an array of float64's -- And while the expected type is linted in Vec3 constructor, it was not asserted at runtime. So, just having an alias for types is not suffici...
mouse_ray = self.screen_position_to_ray(x, y) # print(f"mouse_ray: {mouse_ray}") @override def on_draw(self) -> None: super().on_draw() if self.scene._visualizer is not None and self.scene._visualizer.viewer_lock is not None: self.scene.clear_debug_objects() ...
@@ -0,0 +1,115 @@ +from typing import override +from pyglet.event import EVENT_HANDLE_STATE +import numpy as np + +from genesis.engine.scene import Scene +from genesis.ext.pyrender.node import Node +from genesis.ext.pyrender.interaction.ray import Plane, Ray, RayHit +from genesis.ext.pyrender.interaction.vec3 import Ve...
genesis/ext/pyrender/interaction/viewer_interaction.py
26
Python
0.643
bug
601
51
51
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
gasnica
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/viewer_interaction.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: # ray_hit = self._raycast_against_ground(self.get_camera_ray()) ray_hit = self._raycast_against_ground(sel...
@YilingQiao @duburcqa On the topic of strong typing. I just realized, that here, in code, we still use an incorrect dtype, cos camera.matrix returns an array of float64's -- And while the expected type is linted in Vec3 constructor, it was not asserted at runtime. So, just having an alias for types is not suffici...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from typing import override, TYPE_CHECKING import numpy as np from pyglet.event import EVENT_HANDLE_STATE from genesis.ext.pyrender.interaction.ray import Plane, Ray, RayHit from genesis.ext.pyrender.interaction.vec3 import Vec3 from genesis.ext.pyrender.interaction.viewer_interaction_base import ViewerInteractionBa...
Could you switch to relative import?
from typing import TYPE_CHECKING from typing_extensions import override import numpy as np from pyglet.event import EVENT_HANDLE_STATE from .ray import Plane, Ray, RayHit from .vec3 import Vec3 from .viewer_interaction_base import ViewerInteractionBase if TYPE_CHECKING: from genesis.engine.scene import Scene ...
@@ -0,0 +1,114 @@ +from typing import override, TYPE_CHECKING + +import numpy as np + +from pyglet.event import EVENT_HANDLE_STATE + +from genesis.ext.pyrender.interaction.ray import Plane, Ray, RayHit
genesis/ext/pyrender/interaction/viewer_interaction.py
7
Python
0.143
question
36
32
32
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/viewer_interaction.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: from typing import override, TYPE_CHECKING import numpy as np from pyglet.event import EVENT_HANDLE_STATE from genesis.ext.pyrender.inte...
Could you switch to relative import?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
"""A pyglet-based interactive 3D scene viewer.""" import copy import os import shutil import sys import time import threading from threading import Event, RLock, Semaphore, Thread import imageio import numpy as np import OpenGL from OpenGL.GL import * import genesis as gs from genesis.ext.pyrender.interaction.viewer...
Same. Use relative import here.
"""A pyglet-based interactive 3D scene viewer.""" import copy import os import shutil import sys import time import threading from threading import Event, RLock, Semaphore, Thread import imageio import numpy as np import OpenGL from OpenGL.GL import * import genesis as gs from genesis.vis.rasterizer_context import R...
@@ -14,6 +14,9 @@ from OpenGL.GL import * import genesis as gs +from genesis.ext.pyrender.interaction.viewer_interaction import ViewerInteraction
genesis/ext/pyrender/viewer.py
17
Python
0.143
suggestion
31
42
42
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/viewer.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: """A pyglet-based interactive 3D scene viewer.""" import copy import os import shutil import sys import time import threading from threading import Event, RLock, ...
Same. Use relative import here.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
"""A pyglet-based interactive 3D scene viewer.""" import copy import os import shutil import sys import time import threading from threading import Event, RLock, Semaphore, Thread import imageio import numpy as np import OpenGL from OpenGL.GL import * import genesis as gs from genesis.ext.pyrender.interaction.viewer...
But not for this one of course
"""A pyglet-based interactive 3D scene viewer.""" import copy import os import shutil import sys import time import threading from threading import Event, RLock, Semaphore, Thread import imageio import numpy as np import OpenGL from OpenGL.GL import * import genesis as gs from genesis.vis.rasterizer_context import R...
@@ -14,6 +14,9 @@ from OpenGL.GL import * import genesis as gs +from genesis.ext.pyrender.interaction.viewer_interaction import ViewerInteraction +from genesis.ext.pyrender.interaction.viewer_interaction_base import ViewerInteractionBase +from genesis.vis.rasterizer_context import RasterizerContext
genesis/ext/pyrender/viewer.py
17
Python
0.071
suggestion
30
42
42
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/viewer.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: """A pyglet-based interactive 3D scene viewer.""" import copy import os import shutil import sys import time import threading from threading import Event, RLock, ...
But not for this one of course
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from dataclasses import dataclass from genesis.ext.pyrender.interaction.vec3 import Vec3 EPSILON = 1e-6 class Ray: origin: Vec3 direction: Vec3 def __init__(self, origin: Vec3, direction: Vec3): self.origin = origin self.direction = direction.normalized() def __repr__(self) -> str:...
Skip one line and relative import: ```python from dataclasses import dataclass from .vec3 import Vec3 ```
from dataclasses import dataclass from .vec3 import Vec3 EPSILON = 1e-6 class Ray: origin: Vec3 direction: Vec3 def __init__(self, origin: Vec3, direction: Vec3): self.origin = origin self.direction = direction.normalized() def __repr__(self) -> str: return f"Ray(origin={s...
@@ -0,0 +1,53 @@ +from dataclasses import dataclass +from genesis.ext.pyrender.interaction.vec3 import Vec3
genesis/ext/pyrender/interaction/ray.py
2
Python
0.714
suggestion
111
27
27
false
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/ray.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: from dataclasses import dataclass from genesis.ext.pyrender.interaction.vec3 import Vec3 EPSILON = 1e-6 class Ray: origin: Vec3 direction: Vec...
Skip one line and relative import: ```python from dataclasses import dataclass from .vec3 import Vec3 ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for i in range(3): assert_allclose(steps_rgb_arrays[0][i], steps_rgb_arrays[1][i], tol=tol) @pytest.mark.required @pytest.mark.skipif(sys.platform == "darwin", reason="Segfault inside 'shadow_mapping_pass' on MacOS VM.") @pytest.mark.xfail(reason="This test is not passing on all platforms for now....
Are you sure you need this many entities on the scene, with all these fancy materials??
robots_rgb_arrays.append(rgb_array) steps_rgb_arrays.append(robots_rgb_arrays) for i in range(3): assert_allclose(steps_rgb_arrays[0][i], steps_rgb_arrays[1][i], tol=tol) @pytest.mark.required @pytest.mark.skipif(sys.platform == "darwin", reason="Segfault inside 'shad...
@@ -1034,6 +1035,183 @@ def test_batched_offscreen_rendering(show_viewer, tol): assert_allclose(steps_rgb_arrays[0][i], steps_rgb_arrays[1][i], tol=tol) +@pytest.mark.required +@pytest.mark.skipif(sys.platform == "darwin", reason="Segfault inside 'shadow_mapping_pass' on MacOS VM.") +@pytest.mark.xfail...
tests/test_rigid_physics.py
26
Python
0.214
question
87
51
51
false
[FEATURE] Allow mounted cameras to be run in parallel simulations
1,323
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
abhijitmajumdar
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Allow mounted cameras to be run in parallel simulations BEFORE CODE: for i in range(3): assert_allclose(steps_rgb_arrays[0][i], steps_rgb_arrays[1][i], tol=tol) @pytest.mark.required @pytest...
Are you sure you need this many entities on the scene, with all these fancy materials??
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
assert scene.rigid_solver.n_equalities == 1 qvel = scene.rigid_solver.dofs_state.vel.to_numpy() qvel[-1] = 1 scene.rigid_solver.dofs_state.vel.from_numpy(qvel) for i in range(200): scene.step() gs_qpos = scene.rigid_solver.qpos.to_numpy()[:, 0] assert_allclose(gs_qpos[-1], gs_qpos[...
Just simulate a dropping sphere. A drone is way too complex for this.
morph=gs.morphs.URDF( file=f"{asset_path}/microwave/microwave.urdf", fixed=fixed, merge_fixed_links=merge_fixed_links, pos=(0.0, (i - 1.5) * POS_OFFSET, 0.0), quat=tuple(WOLRD_QUAT / np.linalg.norm(WOLRD_QUAT)), ), ...
@@ -2200,6 +2200,36 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_gravity(show_viewer): + base_rpm = 14468.429183500699 + scene = gs.Scene( + show_viewer=show_viewer, + ...
tests/test_rigid_physics.py
26
Python
0.214
refactor
69
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: assert scene.rigid_solver.n_equalities == 1 qvel = scene.rigid_solver.dofs_state.vel.to_numpy() qvel[-1] = 1 scene.rigid_solver.dofs_state.vel.from_numpy(qve...
Just simulate a dropping sphere. A drone is way too complex for this.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
scene.step() gs_qpos = scene.rigid_solver.qpos.to_numpy()[:, 0] assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) @pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) def test_gravity(show_viewer): base_rpm = 14468.429183500699 scene = gs.Scene( show_viewer=show_viewer...
This is too long. 200 steps should be fine.
), vis_mode="collision", ) entities[(fixed, merge_fixed_links)] = entity scene.build() def _check_entity_positions(relative, tol): nonlocal entities AABB_all = [] for key in ((False, False), (False, True), (True, False), (True, True)): ...
@@ -2200,6 +2200,36 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_gravity(show_viewer): + base_rpm = 14468.429183500699 + scene = gs.Scene( + show_viewer=show_viewer, + ...
tests/test_rigid_physics.py
26
Python
0.143
refactor
43
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: scene.step() gs_qpos = scene.rigid_solver.qpos.to_numpy()[:, 0] assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) @pytest.mark.required @pytest.mark.param...
This is too long. 200 steps should be fine.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
@pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) def test_gravity(show_viewer): base_rpm = 14468.429183500699 scene = gs.Scene( show_viewer=show_viewer, sim_options=gs.options.SimOptions( dt=0.01, substeps=1, gravity=[(0.0, 0.0, -9.8), (0.0,...
For the dropping sphere, you should be able to check analytically that the positions match the theory.
def _check_entity_positions(relative, tol): nonlocal entities AABB_all = [] for key in ((False, False), (False, True), (True, False), (True, True)): AABB = np.array( [ [np.inf, np.inf, np.inf], [-np.inf, -np.inf, -np.inf], ...
@@ -2200,6 +2200,36 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_gravity(show_viewer): + base_rpm = 14468.429183500699 + scene = gs.Scene( + show_viewer=show_viewer, + ...
tests/test_rigid_physics.py
26
Python
0.429
suggestion
102
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: @pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) def test_gravity(show_viewer): base_rpm = 14468.429183500699 scene = gs.Scene( show_viewer...
For the dropping sphere, you should be able to check analytically that the positions match the theory.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
sf_options: SFOptions, pbd_options: PBDOptions, ): self._scene = scene # options self.options = options self.coupler_options = coupler_options self.tool_options = tool_options self.rigid_options = rigid_options self.avatar_options = avatar_opt...
All of this seems over complicated. Only store gravity as a torch tensor at this point. Then check in the attribute getter if the simulation has been built already. If so, then fetch the value from the solver, otherwise return the local value.
sf_options: SFOptions, pbd_options: PBDOptions, ): self._scene = scene # options self.options = options self.coupler_options = coupler_options self.tool_options = tool_options self.rigid_options = rigid_options self.avatar_options = avatar_opt...
@@ -106,7 +106,8 @@ def __init__( self._steps_local = options._steps_local self._cur_substep_global = 0 - self._gravity = np.array(options.gravity) + self._g_np = np.asarray(options.gravity, dtype=np.float32)
genesis/engine/simulator.py
26
Python
0.429
suggestion
245
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/simulator.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: sf_options: SFOptions, pbd_options: PBDOptions, ): self._scene = scene # options self.options = options self.coupler_opti...
All of this seems over complicated. Only store gravity as a torch tensor at this point. Then check in the attribute getter if the simulation has been built already. If so, then fetch the value from the solver, otherwise return the local value.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt ...
Remove this method and move its content line 23.
from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene ...
@@ -34,6 +31,15 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def _finalize_batch(self, B: int):
genesis/engine/solvers/base_solver.py
26
Python
0.143
refactor
48
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: ...
Remove this method and move its content line 23.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene ...
What about removing `B: int` from the input arguments and just do `self._B = self._sim._B` inside this method? Then call `super.build()` in all derived implementations of `Solver`.
from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene ...
@@ -36,6 +30,22 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + + def build(self, B: int):
genesis/engine/solvers/base_solver.py
26
Python
0.5
question
180
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(R...
What about removing `B: int` from the input arguments and just do `self._B = self._sim._B` inside this method? Then call `super.build()` in all derived implementations of `Solver`.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from typing import TYPE_CHECKING import numpy as np import taichi as ti import torch from genesis.utils.misc import ti_field_to_torch import genesis as gs from genesis.engine.entities.base_entity import Entity from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.scene import Scene from gen...
You need to keep track of the solver-specific gravity: ```python self._init_gravity = getattr(options, "gravity") ```
from typing import TYPE_CHECKING import numpy as np import taichi as ti import torch from genesis.utils.misc import ti_field_to_torch import genesis as gs from genesis.engine.entities.base_entity import Entity from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.scene import Scene from gen...
@@ -21,13 +21,7 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps - - if hasattr(options, "gravity"): - self._gravity = ti.field(dtype=gs.ti_vec3, shape=()) -...
genesis/engine/solvers/base_solver.py
23
Python
0.714
suggestion
120
48
48
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: from typing import TYPE_CHECKING import numpy as np import taichi as ti import torch from genesis.utils.misc import ti_field_to_torch import genesis as gs from gen...
You need to keep track of the solver-specific gravity: ```python self._init_gravity = getattr(options, "gravity") ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt ...
```python if self._init_gravity is not None: gravity = np.asarray(self._init_gravity, dtype=gs.np_float) [...] ```
if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt ...
@@ -36,6 +30,22 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + + def build(self, B: int): + self._B = B + g_np = np.asarray(self._sim._gravity)
genesis/engine/solvers/base_solver.py
26
Python
0.857
suggestion
126
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: ...
```python if self._init_gravity is not None: gravity = np.asarray(self._init_gravity, dtype=gs.np_float) [...] ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
show_viewer=show_viewer, sim_options=gs.options.SimOptions( dt=0.002, substeps=1, ), ) drone_ref = scene_ref.add_entity( morph=gs.morphs.Drone( file="urdf/drones/cf2x.urdf", pos=(0, 0, 1.0), ), ) scene_ref.build() ...
Just do: ```python scene = gs.Scene( show_viewer=show_viewer, ) ```
scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand.urdf", fixed=True, ), ) scene.build() assert scene.rigid_solver.n_equalities == 1 qvel = scene.rigid_solver.dofs_state.vel.to_nu...
@@ -2210,6 +2210,33 @@ def test_urdf_mimic(show_viewer, tol): @pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) +def test_gravity(show_viewer, tol): + scene = gs.Scene(
tests/test_rigid_physics.py
26
Python
0.571
suggestion
83
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: show_viewer=show_viewer, sim_options=gs.options.SimOptions( dt=0.002, substeps=1, ), ) drone_ref = scene_ref.add_entit...
Just do: ```python scene = gs.Scene( show_viewer=show_viewer, ) ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt ...
If think you should rather completely ignore gravity if `self._init_gravity` is None: ```python if self._init_gravity is not None: gravity = np.asarray(self._init_gravity, dtype=np.float32) gravity = np.repeat(g_np[None], self._B, axis=0) self._gravity = ti.Vector.field(3, dtype=gs.ti_float, shape=...
if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt ...
@@ -36,6 +31,29 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def build(self): + self._B = self._sim._B + + g_np = np.asarray(
genesis/engine/solvers/base_solver.py
26
Python
1
suggestion
372
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: if TYPE_CHECKING: from genesis.engine.scene import Scene from genesis.engine.simulator import Simulator class Solver(RBC): def __init__(self, scene: "...
If think you should rather completely ignore gravity if `self._init_gravity` is None: ```python if self._init_gravity is not None: gravity = np.asarray(self._init_gravity, dtype=np.float32) gravity = np.repeat(g_np[None], self._B, axis=0) self._gravity = ti.Vector.field(3, dtype=gs.ti_float, shape=...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity", None) self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_field(self,...
You cannot do that. Overwriting instance methods is very hacky and should only be used in last resort. Why would this be required in the first place? It is required by `set_gravity`, then just update `set_gravity` accordingly to avoid relying on this mechanism.
self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity", None) self._gravity = None self._entities: list[Entity] = gs.List() # force fields self._ffs = list() def _add_force_field(self,...
@@ -36,6 +31,29 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def build(self): + self._B = self._sim._B + + g_np = np.asarray( + self._init_gravity if self._init_gravity is not None e...
genesis/engine/solvers/base_solver.py
26
Python
0.643
suggestion
261
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity", None) ...
You cannot do that. Overwriting instance methods is very hacky and should only be used in last resort. Why would this be required in the first place? It is required by `set_gravity`, then just update `set_gravity` accordingly to avoid relying on this mechanism.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity", None) self...
Add `@gs.assert_built` decorator.
def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity", None) self...
@@ -36,6 +31,29 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def build(self): + self._B = self._sim._B + + g_np = np.asarray( + self._init_gravity if self._init_gravity is not None e...
genesis/engine/solvers/base_solver.py
26
Python
0.214
suggestion
33
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt...
Add `@gs.assert_built` decorator.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity",...
It is already None. No need to set it again.
class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = scene self._dt: float = options.dt self._substep_dt: float = options.dt / sim.substeps self._init_gravity = getattr(options, "gravity",...
@@ -36,6 +31,28 @@ def __init__(self, scene: "Scene", sim: "Simulator", options): def _add_force_field(self, force_field): self._ffs.append(force_field) + def build(self): + self._B = self._sim._B + if self._init_gravity is not None: + g_np = np.asarray(self._init_gravity, dt...
genesis/engine/solvers/base_solver.py
26
Python
0.071
suggestion
44
51
51
false
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/base_solver.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: class Solver(RBC): def __init__(self, scene: "Scene", sim: "Simulator", options): self._uid = gs.UID() self._sim = sim self._scene = sce...
It is already None. No need to set it again.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
r_max = ti.min(self._solver.terrain_rc[0] - 1, r_max) c_max = ti.min(self._solver.terrain_rc[1] - 1, c_max) cnt = 0 for r in range(r_min, r_max): nvert = 0 for c in range(c_min, c_max + 1): f...
ahh... surprised it did not cause error before
cnt = 0 for r in range(r_min, r_max): nvert = 0 for c in range(c_min, c_max + 1): for i in range(2): if cnt < self._n_contacts_per_pair: nvert = nvert + 1 ...
@@ -622,24 +620,27 @@ def _func_contact_mpr_terrain(self, i_ga, i_gb, i_b): or self.prism[4, i_b][2] >= self.xyz_max_min[5, i_b] or self.prism[5, i_b][2] >= self.xyz_max_min[5, i_b] ): - ...
genesis/engine/solvers/rigid/collider_decomp.py
26
Python
0.286
suggestion
46
51
51
false
[BUG FIX] Fix terrain collision detection.
1,338
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
duburcqa
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/collider_decomp.py PR Title: [BUG FIX] Fix terrain collision detection. BEFORE CODE: r_max = ti.min(self._solver.terrain_rc[0] - 1, r_max) c_max = ti.min(self._solver.terrain_rc[1] - 1, c_max) ...
ahh... surprised it did not cause error before
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
mesh_name = gs_usd_mesh.metadata["name"].split("/")[-1] gs_glb_mesh = gs_glb_mesh_dict[mesh_name] check_gs_meshes(gs_glb_mesh, gs_usd_mesh, mesh_name) gs_glb_material = gs_glb_mesh.surface gs_usd_material = gs_usd_mesh.surface material_name = gs_glb_mesh.metadata["name"]...
Could you add several glb, including one requiring support of "support non-uint8 + 1/2-channel textures" ?
gs_glb_mesh = gs_glb_mesh_dict[mesh_name] check_gs_meshes(gs_glb_mesh, gs_usd_mesh, mesh_name) gs_glb_material = gs_glb_mesh.surface gs_usd_material = gs_usd_mesh.surface material_name = gs_glb_mesh.metadata["name"] check_gs_textures(gs_glb_material.get_texture(), gs_usd...
@@ -292,3 +293,24 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb(): + assets = Path(gs.utils.get_assets_dir()) + ...
tests/test_mesh.py
26
Python
0.429
question
106
43
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: mesh_name = gs_usd_mesh.metadata["name"].split("/")[-1] gs_glb_mesh = gs_glb_mesh_dict[mesh_name] check_gs_meshes(gs_glb_mesh,...
Could you add several glb, including one requiring support of "support non-uint8 + 1/2-channel textures" ?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for gs_usd_mesh in gs_usd_meshes: mesh_name = gs_usd_mesh.metadata["name"].split("/")[-1] gs_glb_mesh = gs_glb_mesh_dict[mesh_name] check_gs_meshes(gs_glb_mesh, gs_usd_mesh, mesh_name) gs_glb_material = gs_glb_mesh.surface gs_usd_material = gs_usd_mesh.surface materi...
`def test_urdf_with_existing_glb(tmp_path, show_viewer):`
mesh_name = gs_usd_mesh.metadata["name"].split("/")[-1] gs_glb_mesh = gs_glb_mesh_dict[mesh_name] check_gs_meshes(gs_glb_mesh, gs_usd_mesh, mesh_name) gs_glb_material = gs_glb_mesh.surface gs_usd_material = gs_usd_mesh.surface material_name = gs_glb_mesh.metadata["name"]...
@@ -292,3 +293,24 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb():
tests/test_mesh.py
26
Python
0.357
suggestion
57
44
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: for gs_usd_mesh in gs_usd_meshes: mesh_name = gs_usd_mesh.metadata["name"].split("/")[-1] gs_glb_mesh = gs_glb_mesh_dict[mesh_name...
`def test_urdf_with_existing_glb(tmp_path, show_viewer):`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
gs_glb_material = gs_glb_mesh.surface gs_usd_material = gs_usd_mesh.surface material_name = gs_glb_mesh.metadata["name"] check_gs_textures(gs_glb_material.get_texture(), gs_usd_material.get_texture(), 1.0, material_name, "color") check_gs_textures( gs_glb_material.opa...
`urdf_path = tmp_path / "model.urdf"`
gs_usd_material = gs_usd_mesh.surface material_name = gs_glb_mesh.metadata["name"] check_gs_textures(gs_glb_material.get_texture(), gs_usd_material.get_texture(), 1.0, material_name, "color") check_gs_textures( gs_glb_material.opacity_texture, gs_usd_material.opacity_texture,...
@@ -292,3 +293,24 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb(): + assets = Path(gs.utils.get_assets_dir()) + ...
tests/test_mesh.py
26
Python
0.214
suggestion
37
39
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: gs_glb_material = gs_glb_mesh.surface gs_usd_material = gs_usd_mesh.surface material_name = gs_glb_mesh.metadata["name"] ...
`urdf_path = tmp_path / "model.urdf"`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
check_gs_textures( gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) check_gs_textures(gs_glb_material.normal_texture, gs_usd_material.normal_texture, 0.0, material_name, "normal") check_gs_textures( gs_glb_materi...
```python scene = gs.Scene( show_viewer= show_viewer, show_FPS=False, ) ```
gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) check_gs_textures(gs_glb_material.normal_texture, gs_usd_material.normal_texture, 0.0, material_name, "normal") check_gs_textures( gs_glb_material.emissive_texture, gs_usd...
@@ -292,3 +293,24 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb(): + assets = Path(gs.utils.get_assets_dir()) + ...
tests/test_mesh.py
26
Python
0.571
suggestion
88
29
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: check_gs_textures( gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) ...
```python scene = gs.Scene( show_viewer= show_viewer, show_FPS=False, ) ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
gs_glb_material.roughness_texture, gs_usd_material.roughness_texture, 1.0, material_name, "roughness" ) check_gs_textures( gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) check_gs_textures(gs_glb_material.normal...
Skip line: ```python </robot> """ ```
) check_gs_textures( gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) check_gs_textures(gs_glb_material.normal_texture, gs_usd_material.normal_texture, 0.0, material_name, "normal") check_gs_textures( gs_...
@@ -292,3 +293,24 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb(): + assets = Path(gs.utils.get_assets_dir()) + ...
tests/test_mesh.py
26
Python
0.429
suggestion
44
31
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: gs_glb_material.roughness_texture, gs_usd_material.roughness_texture, 1.0, material_name, "roughness" ) check_gs_textures(...
Skip line: ```python </robot> """ ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if exr_header["compression"].v > Imath.Compression.PIZ_COMPRESSION: new_image_path = f"{self.image_path[:-4]}_ZIP.exr" gs.logger.warning( f"EXR image {self.image_path}'s compression type {exr_header['compression']} is not s...
`if np.issubdtype(value.dtype, np.floating):`
if exr_header["compression"].v > Imath.Compression.PIZ_COMPRESSION: new_image_path = f"{self.image_path[:-4]}_ZIP.exr" gs.logger.warning( f"EXR image {self.image_path}'s compression type {exr_header['compression']} is not s...
@@ -141,6 +141,30 @@ def __init__(self, **data): elif self.image_array is not None: if not isinstance(self.image_array, np.ndarray): gs.raise_exception("`image_array` needs to be an numpy array.") + if self.image_array.dtype != np.uint8: + if self.image_a...
genesis/options/textures.py
26
Python
0.357
suggestion
45
51
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/options/textures.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: if exr_header["compression"].v > Imath.Compression.PIZ_COMPRESSION: new_image_path = f"{self.ima...
`if np.issubdtype(value.dtype, np.floating):`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
@pytest.mark.required def test_urdf_with_existing_glb(tmp_path, show_viewer): assets = Path(gs.utils.get_assets_dir()) glb_path = assets / "usd" / "sneaker_airforce.glb" urdf_path = tmp_path / "model.urdf" urdf_path.write_text( f"""<robot name="shoe"> <link name="base"> ...
Could you merge this test with the next one and use `@pytest.mark.parametrize("float_type", [np.float32, np.float64])` decorate to run it for both? This would avoid a lot of code duplication.
@pytest.mark.required def test_urdf_with_existing_glb(tmp_path, show_viewer): assets = Path(gs.utils.get_assets_dir()) glb_path = assets / "usd" / "sneaker_airforce.glb" urdf_path = tmp_path / "model.urdf" urdf_path.write_text( f"""<robot name="shoe"> <link name="base"> ...
@@ -292,3 +293,95 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb(tmp_path, show_viewer): + assets = Path(gs.utils.ge...
tests/test_mesh.py
26
Python
0.714
question
191
51
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: @pytest.mark.required def test_urdf_with_existing_glb(tmp_path, show_viewer): assets = Path(gs.utils.get_assets_dir()) glb_path = assets / "u...
Could you merge this test with the next one and use `@pytest.mark.parametrize("float_type", [np.float32, np.float64])` decorate to run it for both? This would avoid a lot of code duplication.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) check_gs_textures( gs_glb_material.roughness_texture, gs_usd_material.roughness_texture, 1.0, material_name, "roughness" ) check_gs_textures( gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) che...
Your indentation is shifted by one on the right.
check_gs_textures( gs_glb_material.roughness_texture, gs_usd_material.roughness_texture, 1.0, material_name, "roughness" ) check_gs_textures( gs_glb_material.metallic_texture, gs_usd_material.metallic_texture, 0.0, material_name, "metallic" ) check_gs_text...
@@ -292,3 +293,95 @@ def test_usd_parse(usd_filename): check_gs_textures( gs_glb_material.emissive_texture, gs_usd_material.emissive_texture, 0.0, material_name, "emissive" ) + + +@pytest.mark.required +def test_urdf_with_existing_glb(tmp_path, show_viewer): + assets = Path(gs.utils.ge...
tests/test_mesh.py
26
Python
0.071
style
48
51
51
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: ) check_gs_textures( gs_glb_material.roughness_texture, gs_usd_material.roughness_texture, 1.0, material_name, "roughness"...
Your indentation is shifted by one on the right.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import pytest import trimesh import numpy as np import os from huggingface_hub import snapshot_download from pathlib import Path import genesis as gs import genesis.utils.mesh as mu import genesis.utils.gltf as gltf_utils import genesis.utils.usda as usda_utils from .utils import get_hf_assets, assert_allclose, asser...
This import is useless and can be removed: `from huggingface_hub import snapshot_download` While you are here, can you fix all import ordering? Here is the rule: You should first import standards libraries, skip line, then ubiquitous third-party libraries (torch, numpy, tqdm...etc), skip line, then random third-part...
import os from pathlib import Path import numpy as np import pytest import trimesh import genesis as gs import genesis.utils.gltf as gltf_utils import genesis.utils.mesh as mu import genesis.utils.usda as usda_utils from .utils import assert_allclose, assert_array_equal, get_hf_assets VERTICES_TOL = 1e-05 # Transfo...
@@ -3,6 +3,7 @@ import numpy as np import os from huggingface_hub import snapshot_download
tests/test_mesh.py
5
Python
0.643
style
479
30
30
false
[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures
1,343
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures BEFORE CODE: import pytest import trimesh import numpy as np import os from huggingface_hub import snapshot_download from pathlib import Path import genesis as gs...
This import is useless and can be removed: `from huggingface_hub import snapshot_download` While you are here, can you fix all import ordering? Here is the rule: You should first import standards libraries, skip line, then ubiquitous third-party libraries (torch, numpy, tqdm...etc), skip line, then random third-part...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import numpy as np import skimage import taichi as ti import torch import trimesh import genesis as gs import genesis.utils.geom as gu import genesis.utils.mesh as mu from genesis.repr_base import RBC from genesis.utils.misc import tensor_to_array if TYPE_CHECKING: from genesis.engine.entities.rigid_entity.rigid_...
This is unnecessary. Just add the typing information directly where the variable is defined.
import numpy as np import skimage import taichi as ti import torch import trimesh import genesis as gs import genesis.utils.geom as gu import genesis.utils.mesh as mu from genesis.repr_base import RBC from genesis.utils.misc import tensor_to_array if TYPE_CHECKING: from genesis.engine.materials.rigid import Rigid...
@@ -14,13 +15,23 @@ from genesis.repr_base import RBC from genesis.utils.misc import tensor_to_array +if TYPE_CHECKING: + from genesis.engine.entities.rigid_entity.rigid_entity import RigidEntity + from genesis.engine.entities.rigid_entity.rigid_link import RigidLink + from genesis.engine.materials.rigid i...
genesis/engine/entities/rigid_entity/rigid_geom.py
26
Python
0.214
style
92
51
51
false
[MISC] Add raycasting against box-entities in the scene
1,346
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_geom.py PR Title: [MISC] Add raycasting against box-entities in the scene BEFORE CODE: import numpy as np import skimage import taichi as ti import torch import trimesh import genesis as gs import genesis.utils.geom ...
This is unnecessary. Just add the typing information directly where the variable is defined.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import numpy as np from numpy.typing import NDArray from .ray import Ray, RayHit, EPSILON2 from .vec3 import Pose, Vec3 class Aabb: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (2, 3,), f"Aabb must be initialized with a (2,3)-element array, got {v.shape}" ...
`AABB` would be more appropriate.
import numpy as np from numpy.typing import NDArray from .ray import Ray, RayHit, EPSILON from .vec3 import Pose, Vec3 class AABB: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (2, 3,), f"Aabb must be initialized with a (2,3)-element array, got {v.shape}" ...
@@ -0,0 +1,81 @@ +import numpy as np +from numpy.typing import NDArray + +from .ray import Ray, RayHit, EPSILON2 +from .vec3 import Pose, Vec3 + +class Aabb:
genesis/ext/pyrender/interaction/aabb.py
7
Python
0.214
suggestion
37
32
32
false
[MISC] Add raycasting against box-entities in the scene
1,346
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/aabb.py PR Title: [MISC] Add raycasting against box-entities in the scene BEFORE CODE: import numpy as np from numpy.typing import NDArray from .ray import Ray, RayHit, EPSILON2 from .vec3 import Pose, Vec3 class Aabb: v:...
`AABB` would be more appropriate.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
class Aabb: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (2, 3,), f"Aabb must be initialized with a (2,3)-element array, got {v.shape}" assert v.dtype == np.float32, f"Aabb must be initialized with a float32 array, got {v.dtype}" self.v = v @...
`(ray.direction.v < EPSILON).any()`
class AABB: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (2, 3,), f"Aabb must be initialized with a (2,3)-element array, got {v.shape}" assert v.dtype == np.float32, f"Aabb must be initialized with a float32 array, got {v.dtype}" self.v = v @...
@@ -0,0 +1,81 @@ +import numpy as np +from numpy.typing import NDArray + +from .ray import Ray, RayHit, EPSILON2 +from .vec3 import Pose, Vec3 + +class Aabb: + v: NDArray[np.float32] + + def __init__(self, v: NDArray[np.float32]): + assert v.shape == (2, 3,), f"Aabb must be initialized with a (2,3)-element...
genesis/ext/pyrender/interaction/aabb.py
26
Python
0.214
suggestion
35
51
51
false
[MISC] Add raycasting against box-entities in the scene
1,346
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/aabb.py PR Title: [MISC] Add raycasting against box-entities in the scene BEFORE CODE: class Aabb: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (2, 3,), f"Aabb must be in...
`(ray.direction.v < EPSILON).any()`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from typing import TYPE_CHECKING import numpy as np import taichi as ti import torch import genesis as gs from genesis.options.solvers import CouplerOptions, SAPCouplerOptions from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.simulator import Simulator @ti.data_oriented class Coupler(RBC): ...
Can you fix import formatting / ordering while you are here. Here is the rule: You should first import standards libraries, skip line, then ubiquitous third-party libraries (torch, numpy, tqdm...etc), skip line, then random third-party libraries, skip line, then our own custom libraries, skip line, then relative ge...
from typing import TYPE_CHECKING import numpy as np import taichi as ti import genesis as gs from genesis.options.solvers import CouplerOptions, SAPCouplerOptions from genesis.repr_base import RBC if TYPE_CHECKING: from genesis.engine.simulator import Simulator @ti.data_oriented class Coupler(RBC): """ ...
@@ -1,7 +1,7 @@ from typing import TYPE_CHECKING import numpy as np import taichi as ti - +import torch import genesis as gs
genesis/engine/coupler.py
5
Python
0.5
style
393
30
30
false
[MISC] Improve reset
1,350
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Kashu7100
Review this pull request change. Language: Python File: genesis/engine/coupler.py PR Title: [MISC] Improve reset BEFORE CODE: from typing import TYPE_CHECKING import numpy as np import taichi as ti import torch import genesis as gs from genesis.options.solvers import CouplerOptions, SAPCouplerOptions from genesis.r...
Can you fix import formatting / ordering while you are here. Here is the rule: You should first import standards libraries, skip line, then ubiquitous third-party libraries (torch, numpy, tqdm...etc), skip line, then random third-party libraries, skip line, then our own custom libraries, skip line, then relative ge...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
""" Notes: - When using gpu - for non-batched env, we only parallelize certain loops that have big loop size - for batched env, we parallelize all loops - When using cpu, we serialize everything. - This is emprically as fast as parallel loops even with...
`gs.logger.debug(f"Resetting Scene ~~~<{self._uid}>~~~.")`
""" Notes: - When using gpu - for non-batched env, we only parallelize certain loops that have big loop size - for batched env, we parallelize all loops - When using cpu, we serialize everything. - This is emprically as fast as parallel loops even with...
@@ -695,23 +696,26 @@ def _parallelize( self._para_level = gs.PARA_LEVEL.ALL @gs.assert_built - def reset(self, state: dict | None = None, envs_idx=None): + def reset(self, state: SimState | None = None, envs_idx=None): """ Resets the scene to its initial state. Pa...
genesis/engine/scene.py
26
Python
0.5
bug
58
51
51
false
[MISC] Improve reset
1,350
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Kashu7100
Review this pull request change. Language: Python File: genesis/engine/scene.py PR Title: [MISC] Improve reset BEFORE CODE: """ Notes: - When using gpu - for non-batched env, we only parallelize certain loops that have big loop size - for batched env, we parallelize a...
`gs.logger.debug(f"Resetting Scene ~~~<{self._uid}>~~~.")`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand.urdf", fixed=True, ), ) scene.build() assert scene.rigid_solver.n_equalities == 1 qvel = scene.rigid_solver.dofs_state.vel.to_nu...
We already have a simple pendulum model, and this kind of inline URDF model is not aligned with the rest of the unit tests.
for i, key in enumerate(((False, False), (False, True))): qpos = np.concatenate( ((0.0, (i - 1.5) * POS_OFFSET, 0.0), tuple(WOLRD_QUAT / np.linalg.norm(WOLRD_QUAT)), door_angle) ) entities[key].set_qpos(qpos) for i, key in enumerate(((True, False), (True, True))): ent...
@@ -2299,6 +2299,56 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_jacobian_arbitrary_point(tmp_path, show_viewer, tol): + urdf_path = tmp_path / "one_link.urdf"
tests/test_rigid_physics.py
26
Python
0.357
nitpick
123
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand.urdf", ...
We already have a simple pendulum model, and this kind of inline URDF model is not aligned with the rest of the unit tests.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def _func_get_jacobian(self, tgt_link_idx, i_b, p_local, pos_mask, rot_mask): for i_row, i_d in ti.ndrange(6, self.n_dofs): self._jacobian[i_row, i_d, i_b] = 0.0 tgt_link_state = self._solver.links_state[tgt_link_idx, i_b] tgt_link_pos = tgt_link_state.pos + gu.ti_transform_by_q...
The Jacobian was wrong before?
@ti.kernel def _kernel_get_jacobian_zero(self, tgt_link_idx: ti.i32): for i_b in range(self._solver._B): self._impl_get_jacobian(tgt_link_idx, i_b, ti.Vector.zero(gs.ti_float, 3)) @ti.func def _func_get_jacobian(self, tgt_link_idx, i_b, p_local, pos_mask, rot_mask): for i_ro...
@@ -864,7 +878,7 @@ def _func_get_jacobian(self, tgt_link_idx, i_b, pos_mask, rot_mask): I_d = [i_d, i_b] if ti.static(self.solver._options.batch_dofs_info) else i_d i_d_jac = i_d + dof_offset - self._dof_start rotation = gu.ti_transform_by_quat(self._solve...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.071
bug
30
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: def _func_get_jacobian(self, tgt_link_idx, i_b, p_local, pos_mask, rot_mask): for i_row, i_d in ti.ndrange(6, self.n_dofs): ...
The Jacobian was wrong before?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def get_jacobian(self, link, local_point=None): """ Get the spatial Jacobian for a point on a target link. Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the l...
Allocating memory for torch tensors and ti.field on the fly in python-scope is inefficient and should be avoided in possible. Just create another kernel not taking `p_local` as input arguments, that would just call the more generic one with `ti.Vector.zero(gs.ti_float, 3)`.
def get_jacobian(self, link, local_point=None): """ Get the spatial Jacobian for a point on a target link. Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the l...
@@ -820,7 +823,16 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None:
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.786
performance
277
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: def get_jacobian(self, link, local_point=None): """ Get the spatial Jacobian for a point on a target link. Pa...
Allocating memory for torch tensors and ti.field on the fly in python-scope is inefficient and should be avoided in possible. Just create another kernel not taking `p_local` as input arguments, that would just call the more generic one with `ti.Vector.zero(gs.ti_float, 3)`.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacob...
Just call `local_point = torch.as_tensor(local_point, device=gs.device, dtype=torch.float32)` systematically if not None. Take inspiration from `RigidSolver._sanitize_1D_io_variables`.
Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacob...
@@ -820,7 +823,16 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + local_point = torch.zeros(3, device=gs.device, dtype=torch.float32) + elif isinsta...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.643
security
184
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, s...
Just call `local_point = torch.as_tensor(local_point, device=gs.device, dtype=torch.float32)` systematically if not None. Take inspiration from `RigidSolver._sanitize_1D_io_variables`.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand.urdf", fixed=True, ), ) scene.build() assert scene.rigid_solver.n_equalities == 1 qvel = scene.rigid_solver.dofs_state.vel.to_nu...
You should rather do this: ```python @pytest.mark.required @pytest.mark.merge_fixed_links(False) @pytest.mark.parametrize("model_name", ["pendulum"]) def test_pendulum_links_acc(gs_sim, tol): [...] ``` `gs_sim` is the same as `scene.sim`. You can access entities by doing `gs_sim.entities`.
for i, key in enumerate(((False, False), (False, True))): qpos = np.concatenate( ((0.0, (i - 1.5) * POS_OFFSET, 0.0), tuple(WOLRD_QUAT / np.linalg.norm(WOLRD_QUAT)), door_angle) ) entities[key].set_qpos(qpos) for i, key in enumerate(((True, False), (True, True))): ent...
@@ -2299,6 +2299,41 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_jacobian_arbitrary_point(tmp_path, show_viewer, tol): + urdf_root = _build_multi_pendulum(n=1)
tests/test_rigid_physics.py
26
Python
0.857
suggestion
307
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: scene = gs.Scene( show_viewer=show_viewer, ) hand = scene.add_entity( gs.morphs.URDF( file="urdf/panda_bullet/hand.urdf", ...
You should rather do this: ```python @pytest.mark.required @pytest.mark.merge_fixed_links(False) @pytest.mark.parametrize("model_name", ["pendulum"]) def test_pendulum_links_acc(gs_sim, tol): [...] ``` `gs_sim` is the same as `scene.sim`. You can access entities by doing `gs_sim.entities`.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Returns ------- jacobian : torch.Tensor The Jacobian matrix of shape (n_envs, 6, entity.n_dofs) or (6, entity.n_dofs) if n_envs == 0. """ if not self._requires_jac_and_IK: gs.raise_exception( "Inverse kinematics and jacobian are disabled f...
Converting as tensor to finally convert back to list is useless. Anyway, just pass vector. By the way, you should prefer this signature: ```python def _kernel_get_jacobian(self, tgt_link_idx: ti.i32, p_local: ti.template()): ``` To support both `ti.types.ndarray()` and `ti.Vector` as input argument (hopefully...
Returns ------- jacobian : torch.Tensor The Jacobian matrix of shape (n_envs, 6, entity.n_dofs) or (6, entity.n_dofs) if n_envs == 0. """ if not self._requires_jac_and_IK: gs.raise_exception( "Inverse kinematics and jacobian are disabled f...
@@ -820,7 +823,19 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian(link.idx, 0.0, 0.0, 0.0) + else: + local_poin...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
1
suggestion
382
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: Returns ------- jacobian : torch.Tensor The Jacobian matrix of shape (n_envs, 6, entity.n_dofs) or (6...
Converting as tensor to finally convert back to list is useless. Anyway, just pass vector. By the way, you should prefer this signature: ```python def _kernel_get_jacobian(self, tgt_link_idx: ti.i32, p_local: ti.template()): ``` To support both `ti.types.ndarray()` and `ti.Vector` as input argument (hopefully...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacob...
You are being overly restrictive. `torch.Tensor` should be supported.
Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacob...
@@ -820,31 +823,50 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + if not isinstance(l...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.429
suggestion
69
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, s...
You are being overly restrictive. `torch.Tensor` should be supported.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacobian : torch.Tensor The Jacobian matrix of shape (n_e...
Do not create taichi fields in Python scope except at init. This is inefficient.
The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacobian : torch.Tensor The Jacobian matrix of shape (n_e...
@@ -820,31 +823,50 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + if not isinstance(l...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.214
performance
80
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *lo...
Do not create taichi fields in Python scope except at init. This is inefficient.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacobian : torch.Tensor The Jaco...
Define a kernel that accepts `ti.types.ndarray()` directly so that you don't need to allocate a `ti.Vector` in Python-scope, which is slow.
link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacobian : torch.Tensor The Jaco...
@@ -820,31 +823,48 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + p_local = torch.as_...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.643
performance
139
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of th...
Define a kernel that accepts `ti.types.ndarray()` directly so that you don't need to allocate a `ti.Vector` in Python-scope, which is slow.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacobian : torch.Tensor ...
`must be a vector of length 3`
---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacobian : torch.Tensor ...
@@ -820,31 +823,48 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + p_local = torch.as_...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.214
suggestion
30
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) ...
`must be a vector of length 3`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
jacobian = self._jacobian.to_torch(gs.device).permute(2, 0, 1) if self._solver.n_envs == 0: jacobian = jacobian.squeeze(0) return jacobian @ti.func def _impl_get_jacobian(self, tgt_link_idx, i_b, p_vec: ti.types.vector(3, ti.f64)): self._func_get_jacobian( ...
Replace `ti.f64` by `gs.ti_float`
jacobian = self._jacobian.to_torch(gs.device).permute(2, 0, 1) if self._solver.n_envs == 0: jacobian = jacobian.squeeze(0) return jacobian @ti.func def _impl_get_jacobian(self, tgt_link_idx, i_b, p_vec): self._func_get_jacobian( tgt_link_idx, ...
@@ -820,31 +823,48 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + p_local = torch.as_...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.286
suggestion
33
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: jacobian = self._jacobian.to_torch(gs.device).permute(2, 0, 1) if self._solver.n_envs == 0: jacobian = jacobia...
Replace `ti.f64` by `gs.ti_float`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._kernel_get_jacobian_zero(link.idx) else: p_local = torch.as_tensor(local_point, dtype=torch.float64, device="cpu").numpy() if p_local.shape != (3,): gs.raise_exception("Must be a vector of length 3") self._kernel_get_jacobian(link.idx, p_loca...
Replace `ti.f64` by `gs.ti_float`
self._kernel_get_jacobian_zero(link.idx) else: p_local = torch.as_tensor(local_point, dtype=gs.tc_float, device=gs.device) if p_local.shape != (3,): gs.raise_exception("Must be a vector of length 3") self._kernel_get_jacobian(link.idx, p_local) ...
@@ -820,31 +823,48 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + p_local = torch.as_...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.286
suggestion
33
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: self._kernel_get_jacobian_zero(link.idx) else: p_local = torch.as_tensor(local_point, dtype=torch.float64,...
Replace `ti.f64` by `gs.ti_float`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
The Jacobian matrix of shape (n_envs, 6, entity.n_dofs) or (6, entity.n_dofs) if n_envs == 0. """ if not self._requires_jac_and_IK: gs.raise_exception( "Inverse kinematics and jacobian are disabled for this entity. Set `morph.requires_jac_and_IK` to True if you ne...
Remove `: ti.types.vector(3, ti.f64)` typing information.
The Jacobian matrix of shape (n_envs, 6, entity.n_dofs) or (6, entity.n_dofs) if n_envs == 0. """ if not self._requires_jac_and_IK: gs.raise_exception( "Inverse kinematics and jacobian are disabled for this entity. Set `morph.requires_jac_and_IK` to True if you ne...
@@ -820,31 +823,48 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + p_local = torch.as_...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.571
style
57
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: The Jacobian matrix of shape (n_envs, 6, entity.n_dofs) or (6, entity.n_dofs) if n_envs == 0. """ if not self....
Remove `: ti.types.vector(3, ti.f64)` typing information.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacob...
`p_local = torch.as_tensor(local_point, dtype=gs.tc_float, device=gs.device)`
Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, shape (3,) Coordinates of the point in the link’s *local* frame. If None, the link origin is used (back-compat). Returns ------- jacob...
@@ -820,31 +823,48 @@ def get_jacobian(self, link): if self.n_dofs == 0: gs.raise_exception("Entity has zero dofs.") - self._kernel_get_jacobian(link.idx) + if local_point is None: + self._kernel_get_jacobian_zero(link.idx) + else: + p_local = torch.as_...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.5
suggestion
77
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: Parameters ---------- link : RigidLink The target link. local_point : torch.Tensor or None, s...
`p_local = torch.as_tensor(local_point, dtype=gs.tc_float, device=gs.device)`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
subterrain_size=(12.0, 12.0), horizontal_scale=0.25, subterrain_types="wave_terrain", ) ) height_ref = terrain_ref.geoms[0].metadata["height_field"] scene_test = gs.Scene(show_viewer=show_viewer) terrain_test = scene_test.add_entity( morph=gs.morphs....
You can keep the unit test for weld constraints since it is missing, but add back the unit test for the Jacobian that has been removed for some reason.
subterrain_size=(12.0, 12.0), horizontal_scale=0.25, subterrain_types="wave_terrain", ) ) height_ref = terrain_ref.geoms[0].metadata["height_field"] scene_test = gs.Scene(show_viewer=show_viewer) terrain_test = scene_test.add_entity( morph=gs.morphs....
@@ -2169,6 +2169,37 @@ def test_terrain_size(show_viewer, tol): assert_allclose((height_ref * 2.0), height_test, tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu])
tests/test_rigid_physics.py
26
Python
0.429
suggestion
151
51
51
false
[FEATURE] Add point-specific Jacobian support
1,353
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add point-specific Jacobian support BEFORE CODE: subterrain_size=(12.0, 12.0), horizontal_scale=0.25, subterrain_types="wave_terrain", ) ) height_ref = terrain...
You can keep the unit test for weld constraints since it is missing, but add back the unit test for the Jacobian that has been removed for some reason.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
dofs_state: array_class.DofsState, # we will use RigidGlobalInfo as typing after Hugh adds array_struct feature to taichi rigid_global_info: ti.template(), static_rigid_sim_config: ti.template(), ): n_dofs = dofs_state.shape[0] _B = dofs_state.shape[1] for I i...
This is inconsistent. Sometimes flagged as ti.static and sometimes not.
dofs_state: array_class.DofsState, # we will use RigidGlobalInfo as typing after Hugh adds array_struct feature to taichi rigid_global_info: ti.template(), static_rigid_sim_config: ti.template(), ): n_dofs = dofs_state.shape[0] _B = dofs_state.shape[1] for I i...
@@ -490,38 +518,46 @@ def _kernel_init_dof_fields( dofs_kp: ti.types.ndarray(), dofs_kv: ti.types.ndarray(), dofs_force_range: ti.types.ndarray(), + # taichi variables + dofs_info: array_class.DofsInfo, + dofs_state: array_class.DofsState, + # we will use RigidGlob...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.214
suggestion
71
51
51
false
[Migration] Initial template for migration
1,361
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [Migration] Initial template for migration BEFORE CODE: dofs_state: array_class.DofsState, # we will use RigidGlobalInfo as typing after Hugh adds array_struct feature to taichi ...
This is inconsistent. Sometimes flagged as ti.static and sometimes not.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
i_b = envs_idx[i_b_] for i_e in range(self.n_equalities, self.constraint_solver.ti_n_equalities[i_b]): if ( self.equalities_info[i_e, i_b].eq_type == gs.EQUALITY_TYPE.WELD and self.equalities_info[i_e, i_b].eq_obj1id == link1_idx[i_b] ...
Just use `gs.EQUALITY_TYPE.WELD` directly.
rigid_global_info.n_awake_dofs.fill(0) ti.loop_config(serialize=static_rigid_sim_config.para_level < gs.PARA_LEVEL.PARTIAL) for i_e, i_b in ti.ndrange(n_entities, _B): if entities_state.hibernated[i_e, i_b] or entities_info.n_dofs[i_e] == 0: continue n_awake_entities = ti.atomic_...
@@ -5002,6 +5002,41 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + def get_weld_constraints(self, envs_idx=None): + if envs_idx is None: + envs_idx = np.arange(s...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.429
suggestion
42
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: i_b = envs_idx[i_b_] for i_e in range(self.n_equalities, self.constraint_solver.ti_n_equalities[i_b]): ...
Just use `gs.EQUALITY_TYPE.WELD` directly.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
): if i_e < self.constraint_solver.ti_n_equalities[i_b] - 1: self.equalities_info[i_e, i_b] = self.equalities_info[ self.constraint_solver.ti_n_equalities[i_b] - 1, i_b ] self.constraint_s...
Move all of this in a taichi kernel.
rigid_global_info.awake_entities[n_awake_entities, i_b] = i_e for i_d in range(entities_info.dof_start[i_e], entities_info.dof_end[i_e]): n_awake_dofs = ti.atomic_add(rigid_global_info.n_awake_dofs[i_b], 1) rigid_global_info.awake_dofs[n_awake_dofs, i_b] = i_d for i_l i...
@@ -5002,6 +5002,41 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + def get_weld_constraints(self, envs_idx=None): + if envs_idx is None: + envs_idx = np.arange(s...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.143
suggestion
36
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: ): if i_e < self.constraint_solver.ti_n_equalities[i_b] - 1: self.equalities_info[i...
Move all of this in a taichi kernel.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def get_weld_constraints(self, envs_idx=None): if envs_idx is None: envs_idx = np.arange(self.n_envs, dtype=np.int32) envs_idx = np.atleast_1d(envs_idx) env_col, obj_a_col, obj_b_col = [], [], [] WELD = gs.EQUALITY_TYPE.WELD for env in envs_idx: n_e...
You took inspiration from the wrong function. It was supposed to be `Collider.get_contacts`, not `RigidEntity.get_contacts`, sorry about that. Which mean that the API should be `def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True):` Then you could also add its counterpart in `RigidEntity` if...
for i_l in range(entities_info.link_start[i_e], entities_info.link_end[i_e]): n_awake_links = ti.atomic_add(rigid_global_info.n_awake_links[i_b], 1) rigid_global_info.awake_links[n_awake_links, i_b] = i_l @ti.func def func_hibernate_entity( i_e, i_b, entities_state, ent...
@@ -5002,6 +5002,41 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + def get_weld_constraints(self, envs_idx=None): + if envs_idx is None: + envs_idx = np.arange(s...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.643
bug
346
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: def get_weld_constraints(self, envs_idx=None): if envs_idx is None: envs_idx = np.arange(self.n_envs, dtype=np.int32) ...
You took inspiration from the wrong function. It was supposed to be `Collider.get_contacts`, not `RigidEntity.get_contacts`, sorry about that. Which mean that the API should be `def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True):` Then you could also add its counterpart in `RigidEntity` if...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if n_envs == 1: buf = buf[buf[:, 1] != -1] return {"obj_a": buf[:, 1], "obj_b": buf[:, 2]} buf = buf.reshape(n_envs, stride, 3) env_arr = buf[..., 0] obj_a = buf[..., 1] obj_b = buf[..., 2] valid = env_arr != -1 if not as_tensor: ...
Use hard-code stride it is fine. This method is private and only called once, and it should crash anyway if the buffer shape is not correct.
dofs_state.acc[i_d, i_b] = 0.0 for i_l in range(entities_info.link_start[i_e], entities_info.link_end[i_e]): links_state.hibernated[i_l, i_b] = True for i_g in range(entities_info.geom_start[i_e], entities_info.geom_end[i_e]): geoms_state.hibernated[i_g, i_b] = True @ti.func def func...
@@ -4998,6 +4998,69 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.429
bug
140
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: if n_envs == 1: buf = buf[buf[:, 1] != -1] return {"obj_a": buf[:, 1], "obj_b": buf[:, 2]} buf = buf.r...
Use hard-code stride it is fine. This method is private and only called once, and it should crash anyway if the buffer shape is not correct.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._kernel_delete_weld_constraint(int(link1_idx), int(link2_idx), envs_idx) @ti.kernel def _kernel_delete_weld_constraint( self, link1_idx: ti.i32, link2_idx: ti.i32, envs_idx: ti.types.ndarray(), ): ti.loop_config(serialize=self._para_level < gs.PARA_LEVEL...
This is still wrong. If you look more closely, there is no such thing as `valid_mask` in `RigidSolver.get_contacts`, only in `RigidEntity.get_contacts`. You should do the same here.
for j in ti.static(range(4)): rigid_global_info.qpos[q_start + j + 3, i_b] = rot[j] elif joint_type == gs.JOINT_TYPE.FIXED: pass elif joint_type == gs.JOINT_TYPE.SPHERICAL: rot = t...
@@ -5715,6 +5715,68 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True):
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.571
bug
181
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: self._kernel_delete_weld_constraint(int(link1_idx), int(link2_idx), envs_idx) @ti.kernel def _kernel_delete_weld_constraint( ...
This is still wrong. If you look more closely, there is no such thing as `valid_mask` in `RigidSolver.get_contacts`, only in `RigidEntity.get_contacts`. You should do the same here.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
buf = np.full(shape3, -1, dtype=np.int32) self._kernel_collect_welds(buf) if n_envs == 1: sub = buf[0] sub = sub[sub[:, 1] != -1] return {"obj_a": sub[:, 1], "obj_b": sub[:, 2]} env_arr = buf[..., 0] obj_a = buf[..., 1] obj_b = buf...
Remove all these variables and use their value directly in the implementation.
continue dof_start = links_info.dof_start[I_l] q_start = links_info.q_start[I_l] q_end = links_info.q_end[I_l] i_j = links_info.joint_start[I_l] I_j = [i_j, i_b] if ti.static(static_rigid_sim_config.batch_joints_info) else i_j joi...
@@ -5715,6 +5715,68 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.286
suggestion
78
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: buf = np.full(shape3, -1, dtype=np.int32) self._kernel_collect_welds(buf) if n_envs == 1: sub = buf[0] ...
Remove all these variables and use their value directly in the implementation.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
): if i_e < self.constraint_solver.ti_n_equalities[i_b] - 1: self.equalities_info[i_e, i_b] = self.equalities_info[ self.constraint_solver.ti_n_equalities[i_b] - 1, i_b ] self.constraint_s...
Could you follow more strictly the pattern in `RigidSolver.get_contacts`? You should not pass a 3D tensor because it would allocate more memory than necessary but most importantly, it will break "C"-contiguity, which would be problematic if forwarded as input argument of another taichi kernel.
dofs_state.vel[dof_start + 4, i_b], dofs_state.vel[dof_start + 5, i_b], ] ) * static_rigid_sim_config.substep_dt ) ...
@@ -5715,6 +5715,68 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.786
question
294
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: ): if i_e < self.constraint_solver.ti_n_equalities[i_b] - 1: self.equalities_info[i...
Could you follow more strictly the pattern in `RigidSolver.get_contacts`? You should not pass a 3D tensor because it would allocate more memory than necessary but most importantly, it will break "C"-contiguity, which would be problematic if forwarded as input argument of another taichi kernel.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
scene.build(n_envs=1) rigid = scene.sim.rigid_solver link_a = torch.tensor([cube1.base_link.idx], dtype=gs.tc_int, device=gs.device) link_b = torch.tensor([cube2.base_link.idx], dtype=gs.tc_int, device=gs.device) rigid.add_weld_constraint(link_a, link_b) scene.step() welds = rigid.get_wel...
No need to call `np.asarray` here
scene.build() for drone in drones: chain_dofs = range(6, drone.n_dofs) drone.set_dofs_armature(drone.get_dofs_armature(chain_dofs) + 1e-3, chain_dofs) # Wait for the drones to land on the ground and hold straight for i in range(400): for drone in drones: drone.set_p...
@@ -2342,6 +2342,75 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.214
suggestion
33
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: scene.build(n_envs=1) rigid = scene.sim.rigid_solver link_a = torch.tensor([cube1.base_link.idx], dtype=gs.tc_int, device=gs.device) link_b = torch.te...
No need to call `np.asarray` here
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
link_a = torch.tensor([cube1.base_link.idx], dtype=gs.tc_int, device=gs.device) link_b = torch.tensor([cube2.base_link.idx], dtype=gs.tc_int, device=gs.device) rigid.add_weld_constraint(link_a, link_b) scene.step() welds = rigid.get_weld_constraints(as_tensor=True, to_torch=False) env_id = 0 i...
Just do `assert_allclose(cube1.get_vel(), cube2.get_vel(), tol=1e-7)`
chain_dofs = range(6, drone.n_dofs) drone.set_dofs_armature(drone.get_dofs_armature(chain_dofs) + 1e-3, chain_dofs) # Wait for the drones to land on the ground and hold straight for i in range(400): for drone in drones: drone.set_propellels_rpm(torch.full((4,), 50000.0)) ...
@@ -2342,6 +2342,75 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.357
suggestion
69
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: link_a = torch.tensor([cube1.base_link.idx], dtype=gs.tc_int, device=gs.device) link_b = torch.tensor([cube2.base_link.idx], dtype=gs.tc_int, device=gs.device)...
Just do `assert_allclose(cube1.get_vel(), cube2.get_vel(), tol=1e-7)`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
cube1.set_dofs_velocity( velocity=np.array([1.0, 0.0, 0.0], dtype=np.float32), dofs_idx_local=np.array([0, 1, 2], dtype=np.int32), envs_idx=None, ) for _ in range(200): scene.step() vel1 = np.asarray(cube1.get_vel()) vel2 = np.asarray(cube2.get_vel()) assert_al...
Do not define this alias. This is useless here.
drones[0].set_dofs_velocity([0.2], [1]) drones[1].set_dofs_velocity([-0.2], [1]) for i in range(150): for drone in drones: drone.set_propellels_rpm(torch.full((4,), 50000.0)) scene.step() if scene.rigid_solver.collider._collider_state.n_contacts.to_numpy()[0] > 2: ...
@@ -2342,6 +2342,75 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.143
suggestion
47
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: cube1.set_dofs_velocity( velocity=np.array([1.0, 0.0, 0.0], dtype=np.float32), dofs_idx_local=np.array([0, 1, 2], dtype=np.int32), envs_idx...
Do not define this alias. This is useless here.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if ( self.equalities_info[i_e, i_b].eq_type == gs.EQUALITY_TYPE.WELD and self.equalities_info[i_e, i_b].eq_obj1id == link1_idx and self.equalities_info[i_e, i_b].eq_obj2id == link2_idx ): if i_e < self.constr...
This branch should be useless. Just skip `self._kernel_collect_welds(buf)` if `max_welds == 0`
links_state.pos[i_l, envs_idx[i_b_]][i] = links_pos[envs_idx[i_b_], i_l, i] links_state.i_pos_shift[i_l, envs_idx[i_b_]][i] = i_pos_shift[envs_idx[i_b_], i_l, i] for i in ti.static(range(4)): links_state.quat[i_l, envs_idx[i_b_]][i] = links_quat[envs_idx[i_b_], i_l, i] ...
@@ -6005,6 +6005,61 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.429
suggestion
94
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: if ( self.equalities_info[i_e, i_b].eq_type == gs.EQUALITY_TYPE.WELD and self.equalitie...
This branch should be useless. Just skip `self._kernel_collect_welds(buf)` if `max_welds == 0`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
and self.equalities_info[i_e, i_b].eq_obj1id == link1_idx and self.equalities_info[i_e, i_b].eq_obj2id == link2_idx ): if i_e < self.constraint_solver.ti_n_equalities[i_b] - 1: self.equalities_info[i_e, i_b] = self.equal...
This is wrong. See my previous comment: > Could you follow more strictly the pattern in RigidSolver.get_contacts? You should not pass a 3D tensor because it would allocate more memory than necessary but most importantly, it will break "C"-contiguity, which would be problematic if forwarded as input argument of anoth...
for i in ti.static(range(4)): links_state.quat[i_l, envs_idx[i_b_]][i] = links_quat[envs_idx[i_b_], i_l, i] links_state.mass_shift[i_l, envs_idx[i_b_]] = mass_shift[envs_idx[i_b_], i_l] ti.loop_config(serialize=static_rigid_sim_config.para_level < gs.PARA_LEVEL.ALL) for i_l, i_b_ in...
@@ -6005,6 +6005,61 @@ def _kernel_delete_weld_constraint( ] self.constraint_solver.ti_n_equalities[i_b] = self.constraint_solver.ti_n_equalities[i_b] - 1 + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.643
bug
337
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: and self.equalities_info[i_e, i_b].eq_obj1id == link1_idx and self.equalities_info[i_e, i_b].eq_obj2id ...
This is wrong. See my previous comment: > Could you follow more strictly the pattern in RigidSolver.get_contacts? You should not pass a 3D tensor because it would allocate more memory than necessary but most importantly, it will break "C"-contiguity, which would be problematic if forwarded as input argument of anoth...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
else: cumsum = np.cumsum(n_eqs, dtype=np.int32) splits = list(cumsum[:-1]) out_size = int(cumsum[-1]) if n_envs else 0 if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device=gs.device) else: buf = np.full((out_size, 3...
Move this return on the top, right after `n_eqs = ...`
if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device=gs.device) else: buf = np.full((out_size, 3), -1, dtype=np.int32) if n_max > 0: kernel_collect_welds( as_tensor, buf, self.constraint_solv...
@@ -2296,6 +2296,49 @@ def update_verts_for_geom(self, i_g): self.fixed_verts_state, ) + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_eqs = tuple(self.constraint_solver.constraint_state.ti_n_equalities.to_numpy()) + n_envs = len(n_eqs) + ...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.429
refactor
54
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: else: cumsum = np.cumsum(n_eqs, dtype=np.int32) splits = list(cumsum[:-1]) out_size = int(cumsum[-1...
Move this return on the top, right after `n_eqs = ...`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
propellers_rpm, propellers_spin, KF, KM, invert, self.links_state, ) def update_verts_for_geom(self, i_g): kernel_update_verts_for_geom( i_g, self.geoms_state, self.geoms_info, se...
Do not define `splits` in this case, it is useless.
KM, invert, self.links_state, ) def update_verts_for_geom(self, i_g): kernel_update_verts_for_geom( i_g, self.geoms_state, self.geoms_info, self.verts_info, self.free_verts_state, self.fixed_...
@@ -2296,6 +2296,49 @@ def update_verts_for_geom(self, i_g): self.fixed_verts_state, ) + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_eqs = tuple(self.constraint_solver.constraint_state.ti_n_equalities.to_numpy()) + n_envs = len(n_eqs) + ...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.429
suggestion
51
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: propellers_rpm, propellers_spin, KF, KM, invert, self.links_state, ...
Do not define `splits` in this case, it is useless.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
out_size = int(cumsum[-1]) if n_envs else 0 if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device=gs.device) else: buf = np.full((out_size, 3), -1, dtype=np.int32) if n_max > 0: kernel_collect_welds( as_tensor, ...
`data_chunks` is more common name.
buf = np.full((out_size, 3), -1, dtype=np.int32) if n_max > 0: kernel_collect_welds( as_tensor, buf, self.constraint_solver.constraint_state, self.equalities_info, self._static_rigid_sim_config, ...
@@ -2296,6 +2296,49 @@ def update_verts_for_geom(self, i_g): self.fixed_verts_state, ) + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_eqs = tuple(self.constraint_solver.constraint_state.ti_n_equalities.to_numpy()) + n_envs = len(n_eqs) + ...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.214
suggestion
34
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: out_size = int(cumsum[-1]) if n_envs else 0 if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, ...
`data_chunks` is more common name.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device=gs.device) else: buf = np.full((out_size, 3), -1, dtype=np.int32) if n_max > 0: kernel_collect_welds( as_tensor, buf, self.constraint_sol...
`a` and `b` are not suitable variable names. Just use `obj_a, obj_b`. Create tuple to keep the data immutable. And generate both output at once: ```python obj_a, obj_b = tuple(zip(*((data[:, 1], data[:, 2]) for data in data_chunks))) ```
if n_max > 0: kernel_collect_welds( as_tensor, buf, self.constraint_solver.constraint_state, self.equalities_info, self._static_rigid_sim_config, ) if n_envs > 0: if as_tensor: ...
@@ -2296,6 +2296,49 @@ def update_verts_for_geom(self, i_g): self.fixed_verts_state, ) + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_eqs = tuple(self.constraint_solver.constraint_state.ti_n_equalities.to_numpy()) + n_envs = len(n_eqs) + ...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.857
suggestion
243
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device=gs.device) else: buf = np.ful...
`a` and `b` are not suitable variable names. Just use `obj_a, obj_b`. Create tuple to keep the data immutable. And generate both output at once: ```python obj_a, obj_b = tuple(zip(*((data[:, 1], data[:, 2]) for data in data_chunks))) ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
out_size = n_envs * n_max splits = None else: cumsum = np.cumsum(n_eqs, dtype=np.int32) splits = list(cumsum[:-1]) out_size = int(cumsum[-1]) if n_envs else 0 if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device...
Adding key `"env"` should not be necessary. It was not there in `Collider.get_contacts`.
out_size = int(cumsum[-1]) if n_envs else 0 if to_torch: buf = torch.full((out_size, 3), -1, dtype=gs.tc_int, device=gs.device) else: buf = np.full((out_size, 3), -1, dtype=np.int32) if n_max > 0: kernel_collect_welds( as_tensor, ...
@@ -2296,6 +2296,49 @@ def update_verts_for_geom(self, i_g): self.fixed_verts_state, ) + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + n_eqs = tuple(self.constraint_solver.constraint_state.ti_n_equalities.to_numpy()) + n_envs = len(n_eqs) + ...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
26
Python
0.429
suggestion
88
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: out_size = n_envs * n_max splits = None else: cumsum = np.cumsum(n_eqs, dtype=np.int32) ...
Adding key `"env"` should not be necessary. It was not there in `Collider.get_contacts`.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Whether the position to set is absolute or relative to the initial (not current!) position. Defaults to False. zero_velocity : bool, optional Whether to zero the velocity of all the entity's dofs. Defaults to True. This is a safety measure after a sudden change in...
Remove the options `as_tensor: bool = True, to_torch: bool = True`. It should be enforced in this public method. No need for this level of flexibility here. This will simplify a lot the implementation.
pos : array_like The position to set. relative : bool, optional Whether the position to set is absolute or relative to the initial (not current!) position. Defaults to False. zero_velocity : bool, optional Whether to zero the velocity of all the en...
@@ -1834,6 +1834,32 @@ def set_pos(self, pos, envs_idx=None, *, relative=False, zero_velocity=True, uns if zero_velocity: self.zero_all_dofs_velocity(envs_idx, unsafe=unsafe) + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True):
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.643
refactor
201
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: Whether the position to set is absolute or relative to the initial (not current!) position. Defaults to False. ...
Remove the options `as_tensor: bool = True, to_torch: bool = True`. It should be enforced in this public method. No need for this level of flexibility here. This will simplify a lot the implementation.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if _pos is not pos: gs.logger.debug(ALLOCATE_TENSOR_WARNING) pos = _pos self._solver.set_base_links_pos( pos.unsqueeze(-2), self._base_links_idx, envs_idx, relative=relative, unsafe=unsafe, skip_forwa...
Optional keys should be avoided unless strictly necessary. Why do you need this?
""" if not unsafe: _pos = torch.as_tensor(pos, dtype=gs.tc_float, device=gs.device).contiguous() if _pos is not pos: gs.logger.debug(ALLOCATE_TENSOR_WARNING) pos = _pos self._solver.set_base_links_pos( pos.unsqueeze(-2), ...
@@ -1834,6 +1834,32 @@ def set_pos(self, pos, envs_idx=None, *, relative=False, zero_velocity=True, uns if zero_velocity: self.zero_all_dofs_velocity(envs_idx, unsafe=unsafe) + @gs.assert_built + def get_weld_constraints(self, as_tensor: bool = True, to_torch: bool = True): + welds ...
genesis/engine/entities/rigid_entity/rigid_entity.py
26
Python
0.286
question
80
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: if _pos is not pos: gs.logger.debug(ALLOCATE_TENSOR_WARNING) pos = _pos self._solver.set_base_...
Optional keys should be avoided unless strictly necessary. Why do you need this?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
assert abs(pos_1[2] - pos_2[2]) < tol quat_1 = drones[0].get_quat() quat_2 = drones[1].get_quat() assert abs(quat_1[1] + quat_2[1]) < tol assert abs(quat_1[2] - quat_2[2]) < tol assert abs(quat_1[2] - quat_2[2]) < tol @pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) def test...
You should check the 4 possible combinations.
morph=gs.morphs.Drone( file=f"{asset_path}/drone_sus/drone_sus.urdf", merge_fixed_links=merge_fixed_links, pos=(0.0, offset, 1.5), ), vis_mode="collision", visualize_contact=True, ) drones.append(drone) s...
@@ -2352,6 +2352,62 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.143
suggestion
45
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: assert abs(pos_1[2] - pos_2[2]) < tol quat_1 = drones[0].get_quat() quat_2 = drones[1].get_quat() assert abs(quat_1[1] + quat_2[1]) < tol assert ab...
You should check the 4 possible combinations.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
assert abs(quat_1[1] + quat_2[1]) < tol assert abs(quat_1[2] - quat_2[2]) < tol assert abs(quat_1[2] - quat_2[2]) < tol @pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) def test_get_weld_constraints_basic(show_viewer, tol): scene = gs.Scene( sim_options=gs.options.SimOptions...
Why converting to int is necessary ? It should be int already, and anyway, you are enforcing dtype.
pos=(0.0, offset, 1.5), ), vis_mode="collision", visualize_contact=True, ) drones.append(drone) scene.build() for drone in drones: chain_dofs = range(6, drone.n_dofs) drone.set_dofs_armature(drone.get_dofs_armature(chain_dofs) ...
@@ -2352,6 +2352,62 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.429
question
99
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: assert abs(quat_1[1] + quat_2[1]) < tol assert abs(quat_1[2] - quat_2[2]) < tol assert abs(quat_1[2] - quat_2[2]) < tol @pytest.mark.required @pytest.mar...
Why converting to int is necessary ? It should be int already, and anyway, you are enforcing dtype.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
quat_1 = drones[0].get_quat() quat_2 = drones[1].get_quat() assert abs(quat_1[1] + quat_2[1]) < tol assert abs(quat_1[2] - quat_2[2]) < tol assert abs(quat_1[2] - quat_2[2]) < tol @pytest.mark.required @pytest.mark.parametrize("backend", [gs.cpu]) def test_get_weld_constraints_basic(show_viewer, t...
Same. Casting to int should not be necessary.
file=f"{asset_path}/drone_sus/drone_sus.urdf", merge_fixed_links=merge_fixed_links, pos=(0.0, offset, 1.5), ), vis_mode="collision", visualize_contact=True, ) drones.append(drone) scene.build() for drone in dron...
@@ -2352,6 +2352,62 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.286
suggestion
45
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: quat_1 = drones[0].get_quat() quat_2 = drones[1].get_quat() assert abs(quat_1[1] + quat_2[1]) < tol assert abs(quat_1[2] - quat_2[2]) < tol assert ...
Same. Casting to int should not be necessary.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) cube1 = scene.add_entity(gs.morphs.Box(size=(0.05,) * 3, pos=(0.0, 0.0, 0.05))) cube2 = scene.add_entity(gs.morphs.Box(size=(0.05,) * 3, pos=(0.2, 0.0, 0.05))) scene.build(n_envs=1) link_a = torch.tensor([cube1.base_link.idx], dtype=gs.tc_int, device=gs.device) link_b = torch.tensor([cube2.ba...
What is the point of this ? You are only validating API, not physics. This is done in another test? Just remove it.
# Wait for the drones to land on the ground and hold straight for i in range(400): for drone in drones: drone.set_propellels_rpm(torch.full((4,), 50000.0)) scene.step() if i > 350: assert scene.rigid_solver.collider._collider_state.n_contacts.to_numpy()[0] == 2 ...
@@ -2352,6 +2352,62 @@ def test_drone_advanced(show_viewer): assert abs(quat_1[2] - quat_2[2]) < tol +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_get_weld_constraints_basic(show_viewer, tol): + scene = gs.Scene( + sim_options=gs.options.SimOptions(gravity=(0.0, 0.0,...
tests/test_rigid_physics.py
26
Python
0.429
question
115
51
51
false
[FEATURE] Add 'get_weld_constraints' API.
1,370
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add 'get_weld_constraints' API. BEFORE CODE: ) cube1 = scene.add_entity(gs.morphs.Box(size=(0.05,) * 3, pos=(0.0, 0.0, 0.05))) cube2 = scene.add_entity(gs.morphs.Box(size=(0.05,) * 3, pos=(0.2, 0.0, 0...
What is the point of this ? You are only validating API, not physics. This is done in another test? Just remove it.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.