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for level in range(1, levels + 1): step = 2 ** (levels - level) for y in range(0, width, step): y_skip = (1 + y // step) % 2 for x in range(step * y_skip, length, step * (1 + y_skip)): x_skip = (1 + x // step) % 2 xref = step * (1 - x_skip) ...
No issues found.
for level in range(1, levels + 1): step = 2 ** (levels - level) for y in range(0, width, step): y_skip = (1 + y // step) % 2 for x in range(step * y_skip, length, step * (1 + y_skip)): x_skip = (1 + x // step) % 2 xref = step * (1 - x_skip) ...
@@ -53,12 +53,13 @@ def parse_terrain(morph: Terrain, surface): subterrain_rows = int(morph.subterrain_size[0] / morph.horizontal_scale) subterrain_cols = int(morph.subterrain_size[1] / morph.horizontal_scale) heightfield = np.zeros( - np.array(morph.n_subterrains) ...
genesis/utils/terrain.py
0
Python
1
none
16
51
51
true
[FEATURE] Add optional subterrain parameters.
1,289
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: genesis/utils/terrain.py PR Title: [FEATURE] Add optional subterrain parameters. BEFORE CODE: for level in range(1, levels + 1): step = 2 ** (levels - level) for y in range(0, width, step): y_skip = (1 + y // step) % 2 ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) plane = scene.add_entity( gs.morphs.Plane(), ) cube = scene.add_entity( gs.morphs.Box( size=(0.05, 0.05, 0.05), pos=(0.65, 0.0, 0.025), ), surface=gs.surfaces.Plastic(color=(1, 0, 0)), ) cube_2 = scene.add_entity( gs.morphs.Box( ...
No issues found.
) plane = scene.add_entity( gs.morphs.Plane(), ) cube = scene.add_entity( gs.morphs.Box( size=(0.05, 0.05, 0.05), pos=(0.65, 0.0, 0.025), ), surface=gs.surfaces.Plastic(color=(1, 0, 0)), ) cube_2 = scene.add_entity( gs.morphs.Box( ...
@@ -2122,6 +2122,55 @@ def test_urdf_mimic(show_viewer, tol): assert_allclose(gs_qpos[-1], gs_qpos[-2], tol=tol) +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) +def test_drone_hover_same_with_and_without_substeps(show_viewer, tol): + base_rpm = 15000 + scene_ref = gs.Scene( + ...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[BUG FIX] Preserve external forces across sub-steps.
1,290
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [BUG FIX] Preserve external forces across sub-steps. BEFORE CODE: ) plane = scene.add_entity( gs.morphs.Plane(), ) cube = scene.add_entity( gs.morphs.Box( size=(0.05, 0.05, 0.05)...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
integrator = gs.integrator.approximate_implicitfast substeps = 1 armature = 0.0 elif mode == 1: integrator = gs.integrator.implicitfast substeps = 4 armature = 0.0 elif mode == 2: integrator = gs.integrator.Euler substeps = 1 armature = 2.0...
No issues found.
integrator = gs.integrator.approximate_implicitfast substeps = 1 armature = 0.0 elif mode == 1: integrator = gs.integrator.implicitfast substeps = 4 armature = 0.0 elif mode == 2: integrator = gs.integrator.Euler substeps = 1 armature = 2.0...
@@ -279,6 +279,30 @@ def double_pendulum(asset_tmp_path): return _build_multi_pendulum(n=2) +@pytest.fixture(scope="session") +def double_ball_pendulum(): + mjcf = ET.Element("mujoco", model="double_ball_pendulum") + + default = ET.SubElement(mjcf, "default") + ET.SubElement(default, "joint", armature...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[BUG FIX] Improve external force handling.
1,292
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [BUG FIX] Improve external force handling. BEFORE CODE: integrator = gs.integrator.approximate_implicitfast substeps = 1 armature = 0.0 elif mode == 1: integrator = gs.integrator.implici...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return os.path.join(get_cache_dir(), "cvx") def get_ptc_cache_dir(): return os.path.join(get_cache_dir(), "ptc") def get_tet_cache_dir(): return os.path.join(get_cache_dir(), "tet") def get_gel_cache_dir(): return os.path.join(get_cache_dir(), "gel") def get_remesh_cache_dir(): return os.pat...
No issues found.
return os.path.join(get_cache_dir(), "cvx") def get_ptc_cache_dir(): return os.path.join(get_cache_dir(), "ptc") def get_tet_cache_dir(): return os.path.join(get_cache_dir(), "tet") def get_gel_cache_dir(): return os.path.join(get_cache_dir(), "gel") def get_remesh_cache_dir(): return os.pat...
@@ -45,28 +45,76 @@ def raise_exception_from(msg="Something went wrong.", cause=None): class redirect_libc_stderr: + """ + Context-manager that temporarily redirects C / C++ std::cerr + (i.e. the C `stderr` file descriptor 2) to a given Python + file-like object’s fd. + + Works on macOS, Linux (glib...
genesis/utils/misc.py
0
Python
1
none
16
51
51
true
[MISC] Reduce warning messages.
1,294
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/utils/misc.py PR Title: [MISC] Reduce warning messages. BEFORE CODE: return os.path.join(get_cache_dir(), "cvx") def get_ptc_cache_dir(): return os.path.join(get_cache_dir(), "ptc") def get_tet_cache_dir(): return os.path.join(get_cache...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def __init__( self, E=1e6, nu=0.2, rho=1000.0, hydroelastic_modulus=1e7, friction_mu=0.1, hessian_invariant=False, ): super().__init__() self._E = E self._nu = nu self._rho = rho self._hydroelastic_modulus = hydroel...
No issues found.
def __init__( self, E=1e6, nu=0.2, rho=1000.0, hydroelastic_modulus=1e7, friction_mu=0.1, hessian_invariant=False, ): super().__init__() self._E = E self._nu = nu self._rho = rho self._hydroelastic_modulus = hydroel...
@@ -57,6 +57,13 @@ def __init__( # will be set when added to solver self._idx = None + def build(self, fem_solver): + pass + + @ti.func + def pre_compute(self, J, F, i_e, i_b): + pass + @ti.func def update_stress(self, mu, lam, J, F, actu, m_dir): raise NotI...
genesis/engine/materials/FEM/base.py
0
Python
1
none
16
51
51
true
[FEATURE] Add linear_corotated elastic material for fem
1,304
Genesis-Embodied-AI/Genesis
26,702
Python
Libero0809
Review this pull request change. Language: Python File: genesis/engine/materials/FEM/base.py PR Title: [FEATURE] Add linear_corotated elastic material for fem BEFORE CODE: def __init__( self, E=1e6, nu=0.2, rho=1000.0, hydroelastic_modulus=1e7, friction_mu=0.1, ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
# self.pcg_state[i_v, i_b].prec = ti.Matrix.identity(gs.ti_float, 3) # Use diagonal for preconditioner # self.pcg_state[i_v, i_b].prec = ti.Matrix([[1 / self.pcg_state[i_v, i_b].diag3x3[0, 0], 0, 0], # [0, 1 / self.pcg_state[i_v...
No issues found.
# self.pcg_state[i_v, i_b].prec = ti.Matrix.identity(gs.ti_float, 3) # Use diagonal for preconditioner # self.pcg_state[i_v, i_b].prec = ti.Matrix([[1 / self.pcg_state[i_v, i_b].diag3x3[0, 0], 0, 0], # [0, 1 / self.pcg_state[i_v...
@@ -528,6 +528,32 @@ def _func_compute_ele_energy(self, f: ti.i32): self.elements_el_energy[i_b, i_e].energy += 0.5 * damping_beta_over_dt * St_x_diff.dot(H_St_x_diff) + # add linearized damping energy + if self._damping_beta > gs.EPS: + damping_beta_over_dt = s...
genesis/engine/solvers/fem_solver.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix BVH build's radix sort.
1,305
Genesis-Embodied-AI/Genesis
26,702
Python
Libero0809
Review this pull request change. Language: Python File: genesis/engine/solvers/fem_solver.py PR Title: [BUG FIX] Fix BVH build's radix sort. BEFORE CODE: # self.pcg_state[i_v, i_b].prec = ti.Matrix.identity(gs.ti_float, 3) # Use diagonal for preconditioner # self.pcg_state[i_v,...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def get_ptc_cache_dir(): return os.path.join(get_cache_dir(), "ptc") def get_tet_cache_dir(): return os.path.join(get_cache_dir(), "tet") def get_gel_cache_dir(): return os.path.join(get_cache_dir(), "gel") def get_remesh_cache_dir(): return os.path.join(get_cache_dir(), "rm") def clean_cache_fi...
No issues found.
def get_ptc_cache_dir(): return os.path.join(get_cache_dir(), "ptc") def get_tet_cache_dir(): return os.path.join(get_cache_dir(), "tet") def get_gel_cache_dir(): return os.path.join(get_cache_dir(), "gel") def get_remesh_cache_dir(): return os.path.join(get_cache_dir(), "rm") def clean_cache_fi...
@@ -46,49 +46,43 @@ def raise_exception_from(msg="Something went wrong.", cause=None): class redirect_libc_stderr: """ - Context-manager that temporarily redirects C / C++ std::cerr - (i.e. the C `stderr` file descriptor 2) to a given Python - file-like object’s fd. + Context-manager that temporaril...
genesis/utils/misc.py
0
Python
1
none
16
51
51
true
[BUG FIX] Get around MacOS Metal GPU taichi compiler bug.
1,308
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/utils/misc.py PR Title: [BUG FIX] Get around MacOS Metal GPU taichi compiler bug. BEFORE CODE: def get_ptc_cache_dir(): return os.path.join(get_cache_dir(), "ptc") def get_tet_cache_dir(): return os.path.join(get_cache_dir(), "tet") def get...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Whether to convexify the entity. When convexify is True, all the meshes in the entity will each be converted to a set of convex hulls. The mesh with be decomposed into multiple convex components if a single one is not sufficient to met the desired accuracy (see 'decompose_(robot|object)_error_th...
No issues found.
Whether to convexify the entity. When convexify is True, all the meshes in the entity will each be converted to a set of convex hulls. The mesh with be decomposed into multiple convex components if a single one is not sufficient to met the desired accuracy (see 'decompose_(robot|object)_error_th...
@@ -893,6 +893,8 @@ class Terrain(Morph): The size of each cell in the subterrain in meters. Defaults to 0.25. vertical_scale : float, optional The height of each step in the subterrain in meters. Defaults to 0.005. + uv_scale : float, optional + The scale of the UV mapping for the terr...
genesis/options/morphs.py
0
Python
1
none
16
51
51
true
[Feature] Terrain texture user option
1,311
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: genesis/options/morphs.py PR Title: [Feature] Terrain texture user option BEFORE CODE: Whether to convexify the entity. When convexify is True, all the meshes in the entity will each be converted to a set of convex hulls. The mesh with be decom...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def stop(self): if self.is_alive(): self._pyrender_viewer.close() def is_alive(self): return self._pyrender_viewer is not None and self._pyrender_viewer.is_active def setup_camera(self): pos = np.array(self._camera_init_pos) up = np.array(self._camera_up) ...
No issues found.
def stop(self): if self.is_alive(): self._pyrender_viewer.close() def is_alive(self): return self._pyrender_viewer is not None and self._pyrender_viewer.is_active def setup_camera(self): pos = np.array(self._camera_init_pos) up = np.array(self._camera_up) ...
@@ -1,6 +1,7 @@ import os import threading import importlib +from typing import TYPE_CHECKING import numpy as np import OpenGL.error @@ -14,6 +15,9 @@ from genesis.utils.tools import Rate from genesis.utils.misc import redirect_libc_stderr +if TYPE_CHECKING: + from genesis.options.vis import ViewerOptions...
genesis/vis/viewer.py
0
Python
1
none
16
51
51
true
[MISC] Add stub code for mouse interaction
1,321
Genesis-Embodied-AI/Genesis
26,702
Python
gasnica
Review this pull request change. Language: Python File: genesis/vis/viewer.py PR Title: [MISC] Add stub code for mouse interaction BEFORE CODE: def stop(self): if self.is_alive(): self._pyrender_viewer.close() def is_alive(self): return self._pyrender_viewer is not None and sel...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
np.ndarray: Camera intrinsics. [3, 3] """ fx = P[0, 0] * width / 2 fy = P[1, 1] * height / 2 cx = (1.0 - P[0, 2]) * width / 2 cy = (1.0 + P[1, 2]) * height / 2 K = np.array([[fx, 0, cx], [0, fy, cy], [0...
No issues found.
np.ndarray: Camera intrinsics. [3, 3] """ fx = P[0, 0] * width / 2 fy = P[1, 1] * height / 2 cx = (1.0 - P[0, 2]) * width / 2 cy = (1.0 + P[1, 2]) * height / 2 K = np.array([[fx, 0, cx], [0, fy, cy], [0...
@@ -8,6 +8,7 @@ import genesis as gs import genesis.utils.geom as gu from genesis.repr_base import RBC +from genesis.utils.misc import tensor_to_array class Camera(RBC): @@ -91,6 +92,7 @@ def __init__( self._is_built = False self._attached_link = None self._attached_offset_T = None + ...
genesis/vis/camera.py
0
Python
1
none
16
51
51
true
[FEATURE] Allow mounted cameras to be run in parallel simulations
1,323
Genesis-Embodied-AI/Genesis
26,702
Python
abhijitmajumdar
Review this pull request change. Language: Python File: genesis/vis/camera.py PR Title: [FEATURE] Allow mounted cameras to be run in parallel simulations BEFORE CODE: np.ndarray: Camera intrinsics. [3, 3] """ fx = P[0, 0] * width / 2 fy = P[1, 1] ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if hibernate: self._func_hibernate_entity(i_e, i_b) else: # update collider sort_buffer for i_g in range(self.entities_info[i_e].geom_start, self.entities_info[i_e].geom_end): self.collider.sort_buffer[se...
No issues found.
if hibernate: self._func_hibernate_entity(i_e, i_b) else: # update collider sort_buffer for i_g in range(self.entities_info[i_e].geom_start, self.entities_info[i_e].geom_end): self.collider.sort_buffer[se...
@@ -156,6 +156,7 @@ def add_entity(self, idx, material, morph, surface, visualize_contact) -> Entity return entity def build(self): + super().build() self.n_envs = self.sim.n_envs self._B = self.sim._B self._para_level = self.sim._para_level @@ -2929,9 +2930,7 @@ def _f...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
0
Python
1
none
16
51
51
true
[FEATURE] Environment-wise gravity
1,324
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Environment-wise gravity BEFORE CODE: if hibernate: self._func_hibernate_entity(i_e, i_b) else: # update collider so...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
b[0] = 0.0 for i in range(1, 4): i1, i2 = i % 3 + 1, (i + 1) % 3 + 1 vec = self.simplex_support[i1, i_b].v.cross(self.simplex_support[i2, i_b].v) b[i] = vec.dot(direction) sum_ = b.sum() p1 = gs.ti_vec3([0.0, 0.0, 0.0]) ...
No issues found.
b[0] = 0.0 for i in range(1, 4): i1, i2 = i % 3 + 1, (i + 1) % 3 + 1 vec = self.simplex_support[i1, i_b].v.cross(self.simplex_support[i2, i_b].v) b[i] = vec.dot(direction) sum_ = b.sum() p1 = gs.ti_vec3([0.0, 0.0, 0.0]) ...
@@ -357,76 +357,7 @@ def mpr_expand_portal(self, v, v1, v2, i_ga, i_gb, i_b): self.simplex_support[i_s, i_b].v = v @ti.func - def mpr_discover_portal(self, i_ga, i_gb, i_b, normal_ws): - # MPR algorithm was initially design to check whether a pair of convex geometries was colliding. The author...
genesis/engine/solvers/rigid/mpr_decomp.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix terrain collision detection.
1,338
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/mpr_decomp.py PR Title: [BUG FIX] Fix terrain collision detection. BEFORE CODE: b[0] = 0.0 for i in range(1, 4): i1, i2 = i % 3 + 1, (i + 1) % 3 + 1 vec = self.simplex_support...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
@classmethod def from_any_array(cls, v: np.ndarray) -> 'Vec3': assert v.shape == (3,), f"Vec3 must be initialized with a 3-element array, got {v.shape}" return cls.from_xyz(*v) @classmethod def zero(cls): return cls(np.array([0, 0, 0], dtype=np.float32)) @classmethod d...
No issues found.
@classmethod def from_any_array(cls, v: np.ndarray) -> 'Vec3': assert v.shape == (3,), f"Vec3 must be initialized with a 3-element array, got {v.shape}" return cls.from_xyz(*v) @classmethod def zero(cls): return cls(np.array([0, 0, 0], dtype=np.float32)) @classmethod d...
@@ -1,6 +1,13 @@ +from dataclasses import dataclass +from typing import Union + import numpy as np from numpy.typing import NDArray +# If not needing runtime checks, we can just use annotated types: +# Vec3 = Annotated[npt.NDArray[np.float32], (3,)] +# Aabb = Annotated[npt.NDArray[np.float32], (2, 3)] + class Ve...
genesis/ext/pyrender/interaction/vec3.py
0
Python
1
none
16
51
51
true
[MISC] Add raycasting against box-entities in the scene
1,346
Genesis-Embodied-AI/Genesis
26,702
Python
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/vec3.py PR Title: [MISC] Add raycasting against box-entities in the scene BEFORE CODE: @classmethod def from_any_array(cls, v: np.ndarray) -> 'Vec3': assert v.shape == (3,), f"Vec3 must be initialized with a 3-e...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def reset_grad(self): for solver in self._active_solvers: solver.reset_grad() # clear up all queried scene states and free up memory self._queried_states.clear() # ------------------------------------------------------------------------------------ # ------------------...
No issues found.
def reset_grad(self): for solver in self._active_solvers: solver.reset_grad() # clear up all queried scene states and free up memory self._queried_states.clear() # ------------------------------------------------------------------------------------ # ------------------...
@@ -22,6 +22,7 @@ from .coupler import Coupler, SAPCoupler from .entities import HybridEntity +from .solvers.base_solver import Solver from .solvers import ( AvatarSolver, FEMSolver, @@ -205,12 +206,12 @@ def build(self): if isinstance(entity, HybridEntity): entity.build() ...
genesis/engine/simulator.py
0
Python
1
none
16
51
51
true
[MISC] Improve reset
1,350
Genesis-Embodied-AI/Genesis
26,702
Python
Kashu7100
Review this pull request change. Language: Python File: genesis/engine/simulator.py PR Title: [MISC] Improve reset BEFORE CODE: def reset_grad(self): for solver in self._active_solvers: solver.reset_grad() # clear up all queried scene states and free up memory self._queried...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
from dataclasses import dataclass from typing import Callable import taichi as ti import genesis as gs # we will use struct for DofsState and DofsInfo after Hugh adds array_struct feature to taichi DofsState = ti.template() DofsInfo = ti.template() @ti.data_oriented class RigidGlobalInfo: def __init__(self, n_...
No issues found.
from dataclasses import dataclass from typing import Callable import taichi as ti import genesis as gs # we will use struct for DofsState and DofsInfo after Hugh adds array_struct feature to taichi DofsState = ti.template() DofsInfo = ti.template() @ti.data_oriented class RigidGlobalInfo: def __init__(self, n_...
@@ -0,0 +1,17 @@ +from dataclasses import dataclass +from typing import Callable + +import taichi as ti + +import genesis as gs + +# we will use struct for DofsState and DofsInfo after Hugh adds array_struct feature to taichi +DofsState = ti.template() +DofsInfo = ti.template() + + +@ti.data_oriented +class RigidGlobal...
genesis/engine/solvers/rigid/array_class.py
0
Python
1
none
16
18
18
true
[Migration] Initial template for migration
1,361
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/array_class.py PR Title: [Migration] Initial template for migration BEFORE CODE: from dataclasses import dataclass from typing import Callable import taichi as ti import genesis as gs # we will use struct for DofsState and DofsI...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for j in range(3): tensor[i_b, i_v - self._vvert_start, j] = vvert_pos[j] @gs.assert_built def get_AABB(self): """ Get the axis-aligned bounding box (AABB) of the link's collision body (concatenation of all `link.geoms`) in the world frame. """ ...
No issues found.
for j in range(3): tensor[i_b, i_v - self._vvert_start, j] = vvert_pos[j] @gs.assert_built def get_AABB(self): """ Get the axis-aligned bounding box (AABB) of the link's collision body (concatenation of all `link.geoms`) in the world frame. """ ...
@@ -55,24 +55,24 @@ def __init__( self._entity_idx_in_solver = entity.idx self._uid = gs.UID() - self._idx = idx - self._parent_idx = parent_idx - self._root_idx = root_idx - self._child_idxs = list() - self._invweight = invweight - - self._joint_start = joi...
genesis/engine/entities/rigid_entity/rigid_link.py
0
Python
1
none
16
51
51
true
[MISC] Add viewer code to handle moving objects
1,378
Genesis-Embodied-AI/Genesis
26,702
Python
gasnica
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_link.py PR Title: [MISC] Add viewer code to handle moving objects BEFORE CODE: for j in range(3): tensor[i_b, i_v - self._vvert_start, j] = vvert_pos[j] @gs.assert_built de...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
): """ Adapted from Issac Gym's `convert_heightfield_to_trimesh` function. Convert a heightfield array to a triangle mesh represented by vertices and triangles. Optionally, corrects vertical surfaces above the provide slope threshold: If (y2-y1)/(x2-x1) > slope_threshold -> Move A to A' (set x1...
No issues found.
): """ Adapted from Issac Gym's `convert_heightfield_to_trimesh` function. Convert a heightfield array to a triangle mesh represented by vertices and triangles. Optionally, corrects vertical surfaces above the provide slope threshold: If (y2-y1)/(x2-x1) > slope_threshold -> Move A to A' (set x1...
@@ -155,6 +155,7 @@ def parse_terrain(morph: Terrain, surface): heightfield, horizontal_scale=morph.horizontal_scale, vertical_scale=morph.vertical_scale, + surface=surface, uv_scale=morph.uv_scale if need_uvs else None, ) @@ -214,7 +215,12 @@ de...
genesis/utils/terrain.py
0
Python
1
none
16
51
51
true
[FEATURE] Enabling rendering plane geometry one-sided.
1,396
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: genesis/utils/terrain.py PR Title: [FEATURE] Enabling rendering plane geometry one-sided. BEFORE CODE: ): """ Adapted from Issac Gym's `convert_heightfield_to_trimesh` function. Convert a heightfield array to a triangle mesh represented by vertices...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.particles[target, i_p, i_b].Jp = self.particles[source, i_p, i_b].Jp self.particles_ng[target, i_p, i_b].active = self.particles_ng[source, i_p, i_b].active @ti.kernel def copy_grad(self, source: ti.i32, target: ti.i32): for i_p, i_b in ti.ndrange(self._n_particles, self._...
No issues found.
self.particles[target, i_p, i_b].Jp = self.particles[source, i_p, i_b].Jp self.particles_ng[target, i_p, i_b].active = self.particles_ng[source, i_p, i_b].active @ti.kernel def copy_grad(self, source: ti.i32, target: ti.i32): for i_p, i_b in ti.ndrange(self._n_particles, self._...
@@ -104,15 +104,15 @@ def init_particle_fields(self): # dynamic particle state without gradient struct_particle_state_ng = ti.types.struct( - active=ti.u1, + active=gs.ti_bool, ) # static particle info struct_particle_info = ti.types.struct( ...
genesis/engine/solvers/mpm_solver.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix support of Apple Metal.
1,404
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/engine/solvers/mpm_solver.py PR Title: [BUG FIX] Fix support of Apple Metal. BEFORE CODE: self.particles[target, i_p, i_b].Jp = self.particles[source, i_p, i_b].Jp self.particles_ng[target, i_p, i_b].active = self.particles_ng[...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) for j in range(3): tensor[i_b, i_v - self._vvert_start, j] = vvert_pos[j] @gs.assert_built def get_AABB(self): """ Get the axis-aligned bounding box (AABB) of the link's collision body (concatenation of all `link.geoms`) in the world frame. ...
No issues found.
) for j in range(3): tensor[i_b, i_v - self._vvert_start, j] = vvert_pos[j] @gs.assert_built def get_AABB(self): """ Get the axis-aligned bounding box (AABB) of the link's collision body (concatenation of all `link.geoms`) in the world frame. ...
@@ -14,6 +14,7 @@ if TYPE_CHECKING: from .rigid_entity import RigidEntity + from genesis.engine.solvers.rigid.rigid_solver_decomp import RigidSolver @ti.data_oriented @@ -51,7 +52,7 @@ def __init__( ): self._name: str = name self._entity: "RigidEntity" = entity - self._solv...
genesis/engine/entities/rigid_entity/rigid_link.py
0
Python
1
none
16
51
51
true
[MISC] Stub code for physical object dragging
1,411
Genesis-Embodied-AI/Genesis
26,702
Python
gasnica
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_link.py PR Title: [MISC] Stub code for physical object dragging BEFORE CODE: ) for j in range(3): tensor[i_b, i_v - self._vvert_start, j] = vvert_pos[j] @gs.ass...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
I_l = [i_l, i_b] if ti.static(static_rigid_sim_config.batch_links_info) else i_l l_info = links_info[I_l] cvel_vel = ti.Vector.zero(gs.ti_float, 3) cvel_ang = ti.Vector.zero(gs.ti_float, 3) if l_info.parent_idx != -1: cvel_vel = links_state[l_...
No issues found.
I_l = [i_l, i_b] if ti.static(static_rigid_sim_config.batch_links_info) else i_l l_info = links_info[I_l] cvel_vel = ti.Vector.zero(gs.ti_float, 3) cvel_ang = ti.Vector.zero(gs.ti_float, 3) if l_info.parent_idx != -1: cvel_vel = links_state[l_...
@@ -2110,15 +2110,78 @@ def substep(self): links_info=self.links_info, links_state=self.links_state, joints_info=self.joints_info, + joints_state=self.joints_state, entities_state=self.entities_state, entities_info=self.entities_info, + ...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
0
Python
1
none
16
51
51
true
[BUG FIX] Move forward_kinematics to the end of a step.
1,423
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [BUG FIX] Move forward_kinematics to the end of a step. BEFORE CODE: I_l = [i_l, i_b] if ti.static(static_rigid_sim_config.batch_links_info) else i_l l_info = links_info[I_l]...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
else: geoms = avatar_entity.geoms geoms_T = self.sim.avatar_solver._geoms_render_T for geom in geoms: geom_T = geoms_T[geom.idx] node = self._scene.get_buffer_id(self.rigid_nodes[geom.uid], "model") ...
No issues found.
else: geoms = avatar_entity.geoms geoms_T = self.sim.avatar_solver._geoms_render_T for geom in geoms: geom_T = geoms_T[geom.idx] node = self._scene.get_buffer_id(self.rigid_nodes[geom.uid], "model") ...
@@ -35,6 +35,8 @@ def __init__(self, options): self.rendered_envs_idx = options.rendered_envs_idx self.env_separate_rigid = options.env_separate_rigid + self.buffer = dict() + # nodes self.world_frame_node = None self.link_frame_nodes = dict() @@ -831,31 +833,31 @@ ...
genesis/vis/rasterizer_context.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix broken interactive viewer.
1,426
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/vis/rasterizer_context.py PR Title: [BUG FIX] Fix broken interactive viewer. BEFORE CODE: else: geoms = avatar_entity.geoms geoms_T = self.sim.avatar_solver._geoms_render_T for ge...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) cubes = [] for pos in ( (-0.1, 0.2, 0.7), (0.0, 0.3, 0.8), (-0.1, -0.2, 0.7), (0.0, -0.3, 0.8), (0.3, 0.2, 0.6), (0.3, -0.2, 0.6), (0.3, 0.3, 0.7), (0.3, -0.3, 0.7), ): cube = scene.add_entity( gs.morphs.Box( ...
No issues found.
) cubes = [] for pos in ( (-0.1, 0.2, 0.7), (0.0, 0.3, 0.8), (-0.1, -0.2, 0.7), (0.0, -0.3, 0.8), (0.3, 0.2, 0.6), (0.3, -0.2, 0.6), (0.3, 0.3, 0.7), (0.3, -0.3, 0.7), ): cube = scene.add_entity( gs.morphs.Box( ...
@@ -2696,3 +2696,52 @@ def test_geom_pos_quat(show_viewer, tol): for vgeom, geom in zip(link.vgeoms, link.geoms): assert_allclose(geom.get_pos(), vgeom.get_pos(), atol=tol) assert_allclose(geom.get_quat(), vgeom.get_quat(), atol=tol) + + +@pytest.mark.parametrize("backend", [gs.cpu]) ...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[FEATURE] Add support of 'contype'/'conaffinity' for primitive and mesh entities.
1,438
Genesis-Embodied-AI/Genesis
26,702
Python
Kashu7100
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [FEATURE] Add support of 'contype'/'conaffinity' for primitive and mesh entities. BEFORE CODE: ) cubes = [] for pos in ( (-0.1, 0.2, 0.7), (0.0, 0.3, 0.8), (-0.1, -0.2, 0.7), (0....
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._kernel_rrt_step1( q_limit_lower=self._entity.q_limit[0], q_limit_upper=self._entity.q_limit[1], envs_idx=envs_idx, ) if is_plan_with_obj: self.update_object(ee_link_idx, obj_link_idx, _p...
No issues found.
self._kernel_rrt_step1( q_limit_lower=self._entity.q_limit[0], q_limit_upper=self._entity.q_limit[1], envs_idx=envs_idx, ) if is_plan_with_obj: self.update_object(ee_link_idx, obj_link_idx, _p...
@@ -14,6 +14,8 @@ def __init__(self, entity): self._entity = entity self._solver = entity._solver + self.PENETRATION_EPS = 1e-5 if gs.ti_float == ti.f32 else 0.0 + for joint in entity.joints: if joint.type == gs.JOINT_TYPE.FREE: gs.raise_exception("plann...
genesis/utils/path_planing.py
0
Python
1
none
16
51
51
true
[MISC] Enable GJK collision detection algorithm by default.
1,439
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/utils/path_planing.py PR Title: [MISC] Enable GJK collision detection algorithm by default. BEFORE CODE: self._kernel_rrt_step1( q_limit_lower=self._entity.q_limit[0], q_limit_upper=self._entity.q...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return cls(np.array([1, 1, 1], dtype=np.float32)) @classmethod def full(cls, fill_value: float) -> 'Vec3': return cls(np.full((3,), fill_value, dtype=np.float32)) class Quat: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (4,), f"Quat must...
No issues found.
return cls(np.array([1, 1, 1], dtype=np.float32)) @classmethod def full(cls, fill_value: float) -> 'Vec3': return cls(np.full((3,), fill_value, dtype=np.float32)) class Quat: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (4,), f"Quat must...
@@ -2,12 +2,13 @@ from typing import TYPE_CHECKING, Union import numpy as np -from numpy.typing import NDArray +from numpy.typing import NDArray, ArrayLike from genesis.utils.misc import tensor_to_array if TYPE_CHECKING: from genesis.engine.entities.rigid_entity.rigid_geom import RigidGeom + from gene...
genesis/ext/pyrender/interaction/vec3.py
0
Python
1
none
16
51
51
true
[MISC] Picking boxes and Panda links with a MouseSpring
1,443
Genesis-Embodied-AI/Genesis
26,702
Python
gasnica
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/vec3.py PR Title: [MISC] Picking boxes and Panda links with a MouseSpring BEFORE CODE: return cls(np.array([1, 1, 1], dtype=np.float32)) @classmethod def full(cls, fill_value: float) -> 'Vec3': return c...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
), sim_options=gs.options.SimOptions( dt=0.01, ), rigid_options=gs.options.RigidOptions( box_box_detection=True, ), show_viewer=args.vis, ) ########################## entities ########################## plane = scene.add_entity( ...
No issues found.
), sim_options=gs.options.SimOptions( dt=0.01, ), rigid_options=gs.options.RigidOptions( box_box_detection=True, ), show_viewer=args.vis, ) ########################## entities ########################## plane = scene.add_entity( ...
@@ -2,79 +2,89 @@ import time import genesis as gs -########################## init ########################## -gs.init(backend=gs.gpu, precision="32") -########################## create a scene ########################## -scene = gs.Scene( - viewer_options=gs.options.ViewerOptions( - camera_pos=(3, -1, 1...
examples/rigid/franka_cube.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix errors in APIs that are used by rigid examples
1,471
Genesis-Embodied-AI/Genesis
26,702
Python
SonSang
Review this pull request change. Language: Python File: examples/rigid/franka_cube.py PR Title: [BUG FIX] Fix errors in APIs that are used by rigid examples BEFORE CODE: ), sim_options=gs.options.SimOptions( dt=0.01, ), rigid_options=gs.options.RigidOptions( b...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Returns the local index of the joint in the entity. """ return self._idx - self._entity.joint_start @property def init_qpos(self): """ Returns the initial joint position. """ return self._init_qpos @property def n_qs(self): """ Re...
No issues found.
Returns the local index of the joint in the entity. """ return self._idx - self._entity.joint_start @property def init_qpos(self): """ Returns the initial joint position. """ return self._init_qpos @property def n_qs(self): """ Re...
@@ -32,6 +32,7 @@ def __init__( dofs_motion_vel, dofs_limit, dofs_invweight, + dofs_frictionloss, dofs_stiffness, dofs_damping, dofs_armature, @@ -60,6 +61,7 @@ def __init__( self._dofs_motion_vel = dofs_motion_vel self._dofs_limit = dofs_li...
genesis/engine/entities/rigid_entity/rigid_joint.py
0
Python
1
none
16
51
51
true
[Feature] Joint friction / frictionloss
1,479
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_joint.py PR Title: [Feature] Joint friction / frictionloss BEFORE CODE: Returns the local index of the joint in the entity. """ return self._idx - self._entity.joint_start @property de...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
n_dofs = entities_info.n_dofs[i_e] # Step 1: Solve w st. L^T @ w = y for i_d_ in range(n_dofs): i_d = entity_dof_end - i_d_ - 1 out[i_d, i_b] = vec[i_d, i_b] for j_d in range(i_d + 1, entity_dof_end): ...
No issues found.
n_dofs = entities_info.n_dofs[i_e] # Step 1: Solve w st. L^T @ w = y for i_d_ in range(n_dofs): i_d = entity_dof_end - i_d_ - 1 out[i_d, i_b] = vec[i_d, i_b] for j_d in range(i_d + 1, entity_dof_end): ...
@@ -2194,16 +2194,9 @@ def update_vgeoms(self): @gs.assert_built def set_gravity(self, gravity, envs_idx=None): - if not hasattr(self, "_rigid_global_info"): - super().set_gravity(gravity, envs_idx) - return - g = np.asarray(gravity, dtype=gs.np_float) - if envs_id...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix gravity setters.
1,498
Genesis-Embodied-AI/Genesis
26,702
Python
Milotrince
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [BUG FIX] Fix gravity setters. BEFORE CODE: n_dofs = entities_info.n_dofs[i_e] # Step 1: Solve w st. L^T @ w = y for i_d_ in range(n_dofs): ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
gs.init() scene = gs.Scene( viewer_options=gs.options.ViewerOptions( camera_pos=(0.0, -2, 1.5), camera_lookat=(0.0, 0.0, 0.5), camera_fov=40, max_FPS=200, ), show_viewer=args.vis, ) scene.add_entity(gs.morphs.Plane()) scene.a...
No issues found.
gs.init() scene = gs.Scene( viewer_options=gs.options.ViewerOptions( camera_pos=(0.0, -2, 1.5), camera_lookat=(0.0, 0.0, 0.5), camera_fov=40, max_FPS=200, ), show_viewer=args.vis, ) scene.add_entity(gs.morphs.Plane()) scene.a...
@@ -37,8 +37,8 @@ def main(): pos=(0.025, 0, 0.5), quat=(0, 0, 0, 1), size=(0.1, 0.1, 0.1), - contype=1, - conaffinity=1, + contype=0b001, + conaffinity=0b001, ), surface=gs.surfaces.Default( color=(1.0, 0....
examples/collision/contype.py
0
Python
1
none
16
51
51
true
[MISC] Make collision bitmasks filter local to entity for MJCF morphs.
1,499
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: examples/collision/contype.py PR Title: [MISC] Make collision bitmasks filter local to entity for MJCF morphs. BEFORE CODE: gs.init() scene = gs.Scene( viewer_options=gs.options.ViewerOptions( camera_pos=(0.0, -2, 1.5), ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.buffer = torch.empty((N, *shape), dtype=dtype, device=gs.device) else: assert buffer.shape == (N, *shape) self.buffer = buffer self.N = N if isinstance(idx_ptr, int): self._idx_ptr = ctypes.c_int(idx_ptr) else: self._idx_pt...
No issues found.
self.buffer = torch.empty((N, *shape), dtype=dtype, device=gs.device) else: assert buffer.shape == (N, *shape) self.buffer = buffer self.N = N if isinstance(idx_ptr, int): self._idx_ptr = ctypes.c_int(idx_ptr) else: self._idx_pt...
@@ -0,0 +1,83 @@ +import ctypes + +import torch + +import genesis as gs + + +class TensorRingBuffer: + def __init__( + self, + N: int, + shape: tuple[int, ...], + dtype=torch.float32, + buffer: torch.Tensor | None = None, + idx_ptr: int | ctypes.c_int = 0, + ): + i...
genesis/utils/ring_buffer.py
0
Python
1
none
16
51
51
true
[FEATURE] Add dedicated sensor manager.
1,518
Genesis-Embodied-AI/Genesis
26,702
Python
Milotrince
Review this pull request change. Language: Python File: genesis/utils/ring_buffer.py PR Title: [FEATURE] Add dedicated sensor manager. BEFORE CODE: self.buffer = torch.empty((N, *shape), dtype=dtype, device=gs.device) else: assert buffer.shape == (N, *shape) self.buffer =...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
assert_allclose(np.diff(depth_arrs, axis=0)[[0, 1, 2, 4, 5, 6]], 0.0, tol=tol) @pytest.mark.required def test_point_cloud(show_viewer): CAMERA_DIST = 8.0 OBJ_OFFSET = 10.0 BOX_HALFSIZE = 1.0 SPHERE_RADIUS = 1.0 scene = gs.Scene( show_viewer=show_viewer, show_FPS=False, ) ...
No issues found.
assert_allclose(np.diff(depth_arrs, axis=0)[[0, 1, 2, 4, 5, 6]], 0.0, tol=tol) @pytest.mark.required def test_point_cloud(show_viewer): CAMERA_DIST = 8.0 OBJ_OFFSET = 10.0 BOX_HALFSIZE = 1.0 SPHERE_RADIUS = 1.0 scene = gs.Scene( show_viewer=show_viewer, show_FPS=False, ) ...
@@ -655,3 +655,20 @@ def test_madrona_batch_rendering(tmp_path, use_rasterizer, render_all_cameras, n for image_file in sorted(tmp_path.rglob("*.png")): with open(image_file, "rb") as f: assert f.read() == png_snapshot + + +@pytest.mark.required +@pytest.mark.parametrize("backend", [gs.cpu]) ...
tests/test_render.py
0
Python
1
none
16
51
51
true
[FEATURE] Support 2-channel (LA) textures in Rasterizer.
1,519
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: tests/test_render.py PR Title: [FEATURE] Support 2-channel (LA) textures in Rasterizer. BEFORE CODE: assert_allclose(np.diff(depth_arrs, axis=0)[[0, 1, 2, 4, 5, 6]], 0.0, tol=tol) @pytest.mark.required def test_point_cloud(show_viewer): CAMERA_DIST =...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
), ) ########################## entities ########################## plane = scene.add_entity( gs.morphs.Plane(), ) franka = scene.add_entity( gs.morphs.MJCF(file="xml/franka_emika_panda/panda.xml"), visualize_contact=True, ) ########################## camera...
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), ) ########################## entities ########################## plane = scene.add_entity( gs.morphs.Plane(), ) franka = scene.add_entity( gs.morphs.MJCF(file="xml/franka_emika_panda/panda.xml"), visualize_contact=True, ) ########################## camera...
@@ -15,6 +15,7 @@ def main(): parser.add_argument("-r", "--render_all_cameras", action="store_true", default=False) parser.add_argument("-o", "--output_dir", type=str, default="img_output/test") parser.add_argument("-u", "--use_rasterizer", action="store_true", default=False) + parser.add_argument("-d...
examples/rigid/single_franka_batch_render.py
0
Python
1
none
16
51
51
true
[FEATURE] Add debug camera for monitoring.
1,521
Genesis-Embodied-AI/Genesis
26,702
Python
Kashu7100
Review this pull request change. Language: Python File: examples/rigid/single_franka_batch_render.py PR Title: [FEATURE] Add debug camera for monitoring. BEFORE CODE: ), ) ########################## entities ########################## plane = scene.add_entity( gs.morphs.Plane(), ) ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def PIL_to_array(image): return np.array(image) def tonemapped(image): exposure = 0.5 return (np.clip(np.power(image / 255 * np.power(2, exposure), 1 / 2.2), 0, 1) * 255).astype(np.uint8) def create_texture(image, factor, encoding): if image is not None: return gs.textures.ImageTexture(image...
No issues found.
def PIL_to_array(image): return np.array(image) def tonemapped(image): exposure = 0.5 return (np.clip(np.power(image / 255 * np.power(2, exposure), 1 / 2.2), 0, 1) * 255).astype(np.uint8) def create_texture(image, factor, encoding): if image is not None: return gs.textures.ImageTexture(image...
@@ -800,7 +800,7 @@ def create_arrow( def create_line(start, end, radius=0.002, color=(1.0, 1.0, 1.0, 1.0), sections=12): vec = end - start length = np.linalg.norm(vec) - mesh = create_cylinder(radius, length, sections) # along z-axis + mesh = create_cylinder(radius, length, sections, color) # along ...
genesis/utils/mesh.py
0
Python
1
none
16
51
51
true
[BUG FIX] Correct -Z orientation & vertex color
1,540
Genesis-Embodied-AI/Genesis
26,702
Python
ceasor-mao
Review this pull request change. Language: Python File: genesis/utils/mesh.py PR Title: [BUG FIX] Correct -Z orientation & vertex color BEFORE CODE: def PIL_to_array(image): return np.array(image) def tonemapped(image): exposure = 0.5 return (np.clip(np.power(image / 255 * np.power(2, exposure), 1 / ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
If the checkpoint name is not found. """ for key in self._tgt_keys: self._tgt_buffer[key] = list(self._ckpt[ckpt_name]["_tgt_buffer"][key]) def reset_grad(self): """ Clear all stored gradient-related buffers. This resets the target buffer and clears...
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If the checkpoint name is not found. """ for key in self._tgt_keys: self._tgt_buffer[key] = list(self._ckpt[ckpt_name]["_tgt_buffer"][key]) def reset_grad(self): """ Clear all stored gradient-related buffers. This resets the target buffer and clears...
@@ -803,8 +803,9 @@ def set_vertex_constraints( List of environment indices to apply the constraints to. If None, applies to all environments. """ if self._solver._use_implicit_solver: - gs.logger.warning("Ignoring vertex constraint; unsupported with FEM implicit solver.") ...
genesis/engine/entities/fem_entity.py
0
Python
1
none
16
51
51
true
[FEATURE] Add Fem fixed constraint for implicit solver
1,562
Genesis-Embodied-AI/Genesis
26,702
Python
Libero0809
Review this pull request change. Language: Python File: genesis/engine/entities/fem_entity.py PR Title: [FEATURE] Add Fem fixed constraint for implicit solver BEFORE CODE: If the checkpoint name is not found. """ for key in self._tgt_keys: self._tgt_buffer[key] = list(self._...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if ti.static(static_rigid_sim_config.integrator == gs.integrator.implicitfast): if (dofs_state.ctrl_mode[i_d, i_b] == gs.CTRL_MODE.POSITION) or ( dofs_state.ctrl_mode[i_d, i_b] == gs.CTRL_MODE.VELOCITY ): ...
No issues found.
if ti.static(static_rigid_sim_config.integrator == gs.integrator.implicitfast): if (dofs_state.ctrl_mode[i_d, i_b] == gs.CTRL_MODE.POSITION) or ( dofs_state.ctrl_mode[i_d, i_b] == gs.CTRL_MODE.VELOCITY ): ...
@@ -2527,6 +2527,7 @@ def equalities(self): return gs.List(equality for entity in self._entities for equality in entity.equalities) +@gs.maybe_pure @ti.kernel def kernel_compute_mass_matrix( # taichi variables @@ -2560,6 +2561,7 @@ def kernel_compute_mass_matrix( ) +@gs.maybe_pure @ti....
genesis/engine/solvers/rigid/rigid_solver_decomp.py
0
Python
1
none
16
51
51
true
[FEATURE] Add initial experimental support of gstaichi fast cache feature.
1,631
Genesis-Embodied-AI/Genesis
26,702
Python
hughperkins
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Add initial experimental support of gstaichi fast cache feature. BEFORE CODE: if ti.static(static_rigid_sim_config.integrator == gs.integrator.implicitfast): ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
The name of the motion planning algorithm to use. Supported planners: 'RRT', 'RRTConnect'. Defaults to 'RRTConnect'. envs_idx : None | array_like, optional The indices of the environments to set. If None, all environments will be set. Defaults to None. return_valid_ma...
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The name of the motion planning algorithm to use. Supported planners: 'RRT', 'RRTConnect'. Defaults to 'RRTConnect'. envs_idx : None | array_like, optional The indices of the environments to set. If None, all environments will be set. Defaults to None. return_valid_ma...
@@ -191,7 +191,7 @@ def _load_primitive(self, morph, surface): name=f"{link_name_prefix}_baselink", pos=np.array(morph.pos), quat=np.array(morph.quat), - inertial_pos=gu.zero_pos(), + inertial_pos=None, # we will compute the COM later bas...
genesis/engine/entities/rigid_entity/rigid_entity.py
0
Python
1
none
16
51
51
true
[BUG FIX, CHANGING] Fix primitive and mesh's COM. Add 'ref' optional argument to 'get_links_pos'.
1,638
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [BUG FIX, CHANGING] Fix primitive and mesh's COM. Add 'ref' optional argument to 'get_links_pos'. BEFORE CODE: The name of the motion planning algorithm to use. Supported pl...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
camera_pos=(1, 1, 0.5), camera_lookat=(0.0, 0.0, 0.0), ), rigid_options=gs.options.RigidOptions(enable_multi_contact=args.enable_multi_contact), show_viewer=False, ) plane = scene.add_entity( gs.morphs.Plane(), ) cube = scene.add_entity( gs...
No issues found.
camera_pos=(1, 1, 0.5), camera_lookat=(0.0, 0.0, 0.0), ), rigid_options=gs.options.RigidOptions(enable_multi_contact=args.enable_multi_contact), show_viewer=False, ) plane = scene.add_entity( gs.morphs.Plane(), ) cube = scene.add_entity( gs...
@@ -0,0 +1,96 @@ +import pathlib +import pytest +import subprocess +import sys +import os + +import argparse +import genesis as gs + + +def gs_static_child(args: list[str]): + parser = argparse.ArgumentParser() + parser.add_argument("--enable-multi-contact", action="store_true") + parser.add_argument("--expect...
tests/test_fastcache_unified.py
0
Python
1
none
16
51
51
true
[FEATURE] Use FIELD_METADATA_CACHE_VALUE for static config
1,639
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: tests/test_fastcache_unified.py PR Title: [FEATURE] Use FIELD_METADATA_CACHE_VALUE for static config BEFORE CODE: camera_pos=(1, 1, 0.5), camera_lookat=(0.0, 0.0, 0.0), ), rigid_options=gs.options.RigidOptions(enable_mul...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return os.path.join(get_cache_dir(), "exr") def get_usd_cache_dir(): return os.path.join(get_cache_dir(), "usd") def clean_cache_files(): folder = gs.utils.misc.get_cache_dir() try: shutil.rmtree(folder) except: pass os.makedirs(folder) def assert_gs_tensor(x): if not i...
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return os.path.join(get_cache_dir(), "exr") def get_usd_cache_dir(): return os.path.join(get_cache_dir(), "usd") def clean_cache_files(): folder = gs.utils.misc.get_cache_dir() try: shutil.rmtree(folder) except: pass os.makedirs(folder) def assert_gs_tensor(x): if not i...
@@ -429,7 +429,8 @@ def _launch_kernel(self, t_kernel, compiled_kernel_data, *args): try: prog = impl.get_runtime().prog if compiled_kernel_data is None: - compiled_kernel_data = prog.compile_kernel(prog.config(), prog.get_device_caps(), t_kernel) + compile_result = prog.com...
genesis/utils/misc.py
0
Python
1
none
16
51
51
true
[MISC] Add test of num envs versus recompilation
1,655
Genesis-Embodied-AI/Genesis
26,702
Python
hughperkins
Review this pull request change. Language: Python File: genesis/utils/misc.py PR Title: [MISC] Add test of num envs versus recompilation BEFORE CODE: return os.path.join(get_cache_dir(), "exr") def get_usd_cache_dir(): return os.path.join(get_cache_dir(), "usd") def clean_cache_files(): folder = gs....
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) for i_d_ in range(n_dofs): i_d = entity_dof_end - i_d_ - 1 rigid_global_info.mass_mat_D_inv[i_d, i_b] = 1.0 / rigid_global_info.mass_mat_L[i_d, i_d, i_b] for j_d_ in range(i_d - entity_dof...
No issues found.
) for i_d_ in range(n_dofs): i_d = entity_dof_end - i_d_ - 1 rigid_global_info.mass_mat_D_inv[i_d, i_b] = 1.0 / rigid_global_info.mass_mat_L[i_d, i_d, i_b] for j_d_ in range(i_d - entity_dof...
@@ -2282,6 +2282,39 @@ def get_mass_mat(self, dofs_idx=None, envs_idx=None, decompose=False, *, unsafe= def get_geoms_friction(self, geoms_idx=None, *, unsafe=False): return ti_to_torch(self.geoms_info.friction, geoms_idx, None, unsafe=unsafe) + def get_aabb(self, entities_idx=None, envs_idx=None, *,...
genesis/engine/solvers/rigid/rigid_solver_decomp.py
0
Python
1
none
16
51
51
true
[FEATURE] Batched AABB
1,658
Genesis-Embodied-AI/Genesis
26,702
Python
LeonLiu4
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/rigid_solver_decomp.py PR Title: [FEATURE] Batched AABB BEFORE CODE: ) for i_d_ in range(n_dofs): i_d = entity_dof_end - i_d_ - 1 ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for i_d2 in range(n_dofs): constraint_state.jac[i_con, i_d2, i_b] = gs.ti_float(0.0) constraint_state.jac[i_con, i_d, i_b] = jac @ti.func def func_nt_hessian_incremental( i_b, entities_info: array_class.EntitiesInfo, constraint_st...
No issues found.
for i_d2 in range(n_dofs): constraint_state.jac[i_con, i_d2, i_b] = gs.ti_float(0.0) constraint_state.jac[i_con, i_d, i_b] = jac @ti.func def func_nt_hessian_incremental( i_b, entities_info: array_class.EntitiesInfo, constraint_st...
@@ -9,6 +9,7 @@ import genesis.utils.geom as gu import genesis.utils.array_class as array_class import genesis.engine.solvers.rigid.rigid_solver_decomp as rigid_solver +import genesis.engine.solvers.rigid.constraint_noslip as constraint_noslip from genesis.engine.solvers.rigid.contact_island import ContactIsland ...
genesis/engine/solvers/rigid/constraint_solver_decomp.py
0
Python
1
none
16
51
51
true
[FEATURE] Add noslip solver
1,669
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/constraint_solver_decomp.py PR Title: [FEATURE] Add noslip solver BEFORE CODE: for i_d2 in range(n_dofs): constraint_state.jac[i_con, i_d2, i_b] = gs.ti_float(0.0) ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
@pytest.mark.required def test_contact_forces(show_viewer, tol): scene = gs.Scene( rigid_options=gs.options.RigidOptions( dt=0.01, box_box_detection=True, ), viewer_options=gs.options.ViewerOptions( camera_pos=(3, -1, 1.5), camera_lookat=(0.0, ...
No issues found.
@pytest.mark.required def test_contact_forces(show_viewer, tol): scene = gs.Scene( rigid_options=gs.options.RigidOptions( dt=0.01, box_box_detection=True, ), viewer_options=gs.options.ViewerOptions( camera_pos=(3, -1, 1.5), camera_lookat=(0.0, ...
@@ -3017,3 +3017,35 @@ def test_batched_aabb(tol): sphere_aabb_min, sphere_aabb_max = sphere_aabb assert_allclose(sphere_aabb_min, (-0.55, -0.05, 0.0), atol=tol) assert_allclose(sphere_aabb_max, (-0.45, 0.05, 0.1), atol=tol) + + +@pytest.mark.required +@pytest.mark.parametrize("batch_links_info", [False,...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix entity idx to be always int when loading terrain with batch_links_info.
1,691
Genesis-Embodied-AI/Genesis
26,702
Python
Kashu7100
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [BUG FIX] Fix entity idx to be always int when loading terrain with batch_links_info. BEFORE CODE: @pytest.mark.required def test_contact_forces(show_viewer, tol): scene = gs.Scene( rigid_options=gs.options.Rig...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
shared_cache : torch.Tensor The shared cache tensor. buffered_data : TensorRingBuffer The buffered data tensor. cur_jitter_ts : torch.Tensor | None The current jitter in timesteps (divided by simulation dt) before the sensor data is read. interpolate :...
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shared_cache : torch.Tensor The shared cache tensor. buffered_data : TensorRingBuffer The buffered data tensor. cur_jitter_ts : torch.Tensor | None The current jitter in timesteps (divided by simulation dt) before the sensor data is read. interpolate :...
@@ -1,6 +1,6 @@ -import itertools from dataclasses import dataclass, field -from typing import TYPE_CHECKING, Sequence +from functools import partial +from typing import TYPE_CHECKING, Sequence, Generic, TypeVar import gstaichi as ti import numpy as np @@ -26,6 +26,20 @@ MaybeTuple3FType = float | Tuple3FType ...
genesis/sensors/base_sensor.py
0
Python
1
none
16
51
51
true
[BUG FIX] Add tests for adding multiple sensors and envs.
1,726
Genesis-Embodied-AI/Genesis
26,702
Python
Milotrince
Review this pull request change. Language: Python File: genesis/sensors/base_sensor.py PR Title: [BUG FIX] Add tests for adding multiple sensors and envs. BEFORE CODE: shared_cache : torch.Tensor The shared cache tensor. buffered_data : TensorRingBuffer The buffered data tens...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) scene.build() for _ in range(STEPS): scene.step() if plotter.run_in_thread: plotter.sync() assert call_count == STEPS // 2 assert len(plotter.x_data) == HISTORY_LENGTH assert np.isclose(plotter.x_data[-1], STEPS * DT, atol=gs.EPS) assert rgb_array_to_png_bytes(plott...
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) scene.build() for _ in range(STEPS): scene.step() if plotter.run_in_thread: plotter.sync() assert call_count == STEPS // 2 assert len(plotter.x_data) == HISTORY_LENGTH assert np.isclose(plotter.x_data[-1], STEPS * DT, atol=gs.EPS) assert rgb_array_to_png_bytes(plott...
@@ -143,8 +143,8 @@ def test_file_writers(tmp_path): rows = list(reader) assert len(rows) == STEPS + 1 # header + data rows - assert rows[1][1] == "False" # not in contact initially - assert rows[-1][1] == "True" # in contact after falling + assert rows[1][1] in ("False", "0"...
tests/test_recorders.py
0
Python
1
none
16
51
51
true
[BUG FIX] fix single_franka_envs example
1,743
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: tests/test_recorders.py PR Title: [BUG FIX] fix single_franka_envs example BEFORE CODE: ) scene.build() for _ in range(STEPS): scene.step() if plotter.run_in_thread: plotter.sync() assert call_count == STEPS // 2 ass...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
visualize_contact=True, ) scene.build() cube_weight = scene.rigid_solver._gravity[0][2] * cube.get_mass() motors_dof = np.arange(7) fingers_dof = np.arange(7, 9) qpos = np.array([-1.0124, 1.5559, 1.3662, -1.6878, -1.5799, 1.7757, 1.4602, 0.04, 0.04]) franka.set_qpos(qpos) scene....
No issues found.
visualize_contact=True, ) scene.build() cube_weight = scene.rigid_solver._gravity[0][2] * cube.get_mass() motors_dof = np.arange(7) fingers_dof = np.arange(7, 9) qpos = np.array([-1.0124, 1.5559, 1.3662, -1.6878, -1.5799, 1.7757, 1.4602, 0.04, 0.04]) franka.set_qpos(qpos) scene....
@@ -1999,6 +1999,7 @@ def test_terrain_generation(show_viewer): ) terrain = scene.add_entity( morph=gs.morphs.Terrain( + pos=(0.0, 0.0, 0.0), n_subterrains=(2, 2), subterrain_size=(6.0, 6.0), horizontal_scale=0.25, @@ -2021,11 +2022,17 @@ def test_ter...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[BUG FIX] Randomize uniform terrain along both axes.
1,747
Genesis-Embodied-AI/Genesis
26,702
Python
jgillick
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [BUG FIX] Randomize uniform terrain along both axes. BEFORE CODE: visualize_contact=True, ) scene.build() cube_weight = scene.rigid_solver._gravity[0][2] * cube.get_mass() motors_dof = np.arange(7)...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if isinstance(value, Sdf.AssetPath): asset_paths.add(value.resolvedPath) elif isinstance(value, list): for v in value: if isinstance(v, Sdf.AssetPath): asset_paths.add(v.resolvedPath) for asset_path in map(Path, ass...
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if isinstance(value, Sdf.AssetPath): asset_paths.add(value.resolvedPath) elif isinstance(value, list): for v in value: if isinstance(v, Sdf.AssetPath): asset_paths.add(v.resolvedPath) for asset_path in map(Path, ass...
@@ -38,15 +38,26 @@ def get_input_attribute_value(shader, input_name, input_type=None): if input_type != "value": if shader_input.GetPrim().IsValid() and shader_input.HasConnectedSource(): shader_input_connect, shader_input_name = shader_input.GetConnectedSource()[:2] - return UsdS...
genesis/utils/usda.py
0
Python
1
none
16
51
51
true
[MISC] Some Bug Fixes for Mesh Related Issues
1,800
Genesis-Embodied-AI/Genesis
26,702
Python
ACMLCZH
Review this pull request change. Language: Python File: genesis/utils/usda.py PR Title: [MISC] Some Bug Fixes for Mesh Related Issues BEFORE CODE: if isinstance(value, Sdf.AssetPath): asset_paths.add(value.resolvedPath) elif isinstance(value, list): for v in v...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
rigid_fem=False, mpm_sph=False, mpm_pbd=False, fem_mpm=False, fem_sph=False, ), vis_options=gs.options.VisOptions( segmentation_level=segmentation_level, ), renderer=renderer, show_viewer=False, ) ro...
No issues found.
rigid_fem=False, mpm_sph=False, mpm_pbd=False, fem_mpm=False, fem_sph=False, ), vis_options=gs.options.VisOptions( segmentation_level=segmentation_level, ), renderer=renderer, show_viewer=False, ) ro...
@@ -332,7 +332,7 @@ def test_render_api_advanced(tmp_path, n_envs, show_viewer, png_snapshot, render ) cam_1 = scene.add_camera( res=CAM_RES, - pos=(1.5, -0.5, 1.5), + pos=(0.8, -0.5, 0.8), lookat=(0.0, 0.0, 0.5), fov=45, near=0...
tests/test_render.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix camera follow entity.
1,805
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: tests/test_render.py PR Title: [BUG FIX] Fix camera follow entity. BEFORE CODE: rigid_fem=False, mpm_sph=False, mpm_pbd=False, fem_mpm=False, fem_sph=False, ), vis_options=gs.options.V...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
franka.control_dofs_position(qpos[:-2], motors_dof) # hold for i in range(50): scene.step() contact_forces = cube.get_links_net_contact_force() assert_allclose(contact_forces[0], [0.0, 0.0, -cube_weight], atol=1e-5) # grasp for i in range(20): franka.control_dofs_position(q...
No issues found.
franka.control_dofs_position(qpos[:-2], motors_dof) # hold for i in range(50): scene.step() contact_forces = cube.get_links_net_contact_force() assert_allclose(contact_forces[0], [0.0, 0.0, -cube_weight], atol=1e-5) # grasp for i in range(20): franka.control_dofs_position(q...
@@ -2282,6 +2282,15 @@ def _check_entity_positions(relative, tol): _check_entity_positions(relative=True, tol=2e-3) +@pytest.mark.required +def test_mjcf_parsing_with_include(): + scene = gs.Scene() + robot1 = scene.add_entity(gs.morphs.MJCF(file="xml/franka_emika_panda/scene.xml")) + robot2 = scene.a...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix loading MJCF file with includes.
1,838
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [BUG FIX] Fix loading MJCF file with includes. BEFORE CODE: franka.control_dofs_position(qpos[:-2], motors_dof) # hold for i in range(50): scene.step() contact_forces = cube.get_links_net_contact_f...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
f_max = fov_i / 2.0 f_min = -f_max n_points_i = math.ceil((f_max - f_min) / res_i) + 1 assert n_points_i is not None if isinstance(fov_i, Sequence): f_min, f_max = fov_i fov_size = f_max - f_min ...
No issues found.
f_max = fov_i / 2.0 f_min = -f_max n_points_i = math.ceil((f_max - f_min) / res_i) + 1 assert n_points_i is not None if isinstance(fov_i, Sequence): f_min, f_max = fov_i fov_size = f_max - f_min ...
@@ -199,45 +199,30 @@ def compute_ray_dirs(self): # ============================== Camera Patterns ============================== -def _compute_focal_lengths( - width: int, height: int, fov_horizontal: float | None, fov_vertical: float | None -) -> tuple[float, float]: - """ - Helper function to compute f...
genesis/sensors/raycaster/patterns.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix DepthCamera sensor.
1,842
Genesis-Embodied-AI/Genesis
26,702
Python
Milotrince
Review this pull request change. Language: Python File: genesis/sensors/raycaster/patterns.py PR Title: [BUG FIX] Fix DepthCamera sensor. BEFORE CODE: f_max = fov_i / 2.0 f_min = -f_max n_points_i = math.ceil((f_max - f_min) / res_i) + 1 assert n_...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
""" if surface is None: surface = gs.surfaces.Default() surface.update_texture() else: surface = surface.copy() mesh = mesh.copy(include_cache=True) try: # always parse uvs because roughness and normal map also need uvs uvs = mesh...
No issues found.
""" if surface is None: surface = gs.surfaces.Default() surface.update_texture() else: surface = surface.copy() mesh = mesh.copy(include_cache=True) try: # always parse uvs because roughness and normal map also need uvs uvs = mesh...
@@ -343,10 +343,21 @@ def from_morph_surface(cls, morph, surface=None): if morph.is_format(gs.options.morphs.MESH_FORMATS): meshes = mu.parse_mesh_trimesh(morph.file, morph.group_by_material, morph.scale, surface) elif morph.is_format(gs.options.morphs.GLTF_FORMATS): + ...
genesis/engine/mesh.py
0
Python
1
none
16
51
51
true
[MISC] Fix gltf Loading for URDF
1,857
Genesis-Embodied-AI/Genesis
26,702
Python
ACMLCZH
Review this pull request change. Language: Python File: genesis/engine/mesh.py PR Title: [MISC] Fix gltf Loading for URDF BEFORE CODE: """ if surface is None: surface = gs.surfaces.Default() surface.update_texture() else: surface = surface.copy() m...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
box0_input_pos = box0_init_pos box1_input_pos = box1_init_pos box0_input_quat = box0_init_quat box1_input_quat = box1_init_quat for trial in range(TRIALS): rand_dx = torch.randn_like(dL_dx) rand_dx = torch.nn.functional.normalize(rand_dx, dim=-1) ...
No issues found.
box0_input_pos = box0_init_pos box1_input_pos = box1_init_pos box0_input_quat = box0_init_quat box1_input_quat = box1_init_quat for trial in range(TRIALS): rand_dx = torch.randn_like(dL_dx) rand_dx = torch.nn.functional.normalize(rand_dx, dim=-1) ...
@@ -37,12 +37,10 @@ def test_diff_contact(backend): box_pos_offset = (0.0, 0.0, 0.0) + 0.5 * box_size * vec_one box0 = scene.add_entity( - gs.morphs.Box(size=box_size * vec_one, pos=box_pos_offset, fixed=True), + gs.morphs.Box(size=box_size * vec_one, pos=box_pos_offset), ) box1 = sc...
tests/test_grad.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fixed minor bug in differentiable contact detection.
1,864
Genesis-Embodied-AI/Genesis
26,702
Python
SonSang
Review this pull request change. Language: Python File: tests/test_grad.py PR Title: [BUG FIX] Fixed minor bug in differentiable contact detection. BEFORE CODE: box0_input_pos = box0_init_pos box1_input_pos = box1_init_pos box0_input_quat = box0_init_quat box1_input_quat = box1_init_...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._material.rho, self._material.stiffness, self._material.exponent, self._material.mu, self._material.gamma, self._particles, ) def _reset_grad(self): pass def add_grad_from_state(self, state): """ Apply...
No issues found.
self._material.rho, self._material.stiffness, self._material.exponent, self._material.mu, self._material.gamma, self._particles, ) def _reset_grad(self): pass def add_grad_from_state(self, state): """ Apply...
@@ -183,3 +183,11 @@ def get_particles_active(self, envs_idx=None, *, unsafe=False): if self._scene.n_envs == 0: actives = actives.squeeze(0) return actives + + def get_particles_pos(self, envs_idx=None, *, unsafe=False): + envs_idx = self._scene._sanitize_envs_idx(envs_idx, uns...
genesis/engine/entities/sph_entity.py
0
Python
1
none
16
51
51
true
[MISC] Add get_particles_pos to sph
1,871
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/entities/sph_entity.py PR Title: [MISC] Add get_particles_pos to sph BEFORE CODE: self._material.rho, self._material.stiffness, self._material.exponent, self._material.mu, self._materia...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return pg.imageToArray(qimage, copy=True, transpose=True) @register_recording(PyQtLinePlotterOptions) class PyQtLinePlotter(BasePyQtPlotter): def build(self): super().build() self.line_plot = LinePlotHelper(options=self._options, data=self._data_func()) self.curves: dict[str, lis...
No issues found.
return pg.imageToArray(qimage, copy=True, transpose=True) @register_recording(PyQtLinePlotterOptions) class PyQtLinePlotter(BasePyQtPlotter): def build(self): super().build() self.line_plot = LinePlotHelper(options=self._options, data=self._data_func()) self.curves: dict[str, lis...
@@ -444,7 +444,9 @@ def run_in_thread(self) -> bool: return False if self._is_built: assert self.fig is not None - return isinstance(self.fig.canvas, FigureCanvasAgg) + # All Agg-based backends derives from the surfaceless Agg backend, so 'isinstance' cannot be u...
genesis/recorders/plotters.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix sensor recorder Matplotlib plotter on Linux and Windows.
1,894
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/recorders/plotters.py PR Title: [BUG FIX] Fix sensor recorder Matplotlib plotter on Linux and Windows. BEFORE CODE: return pg.imageToArray(qimage, copy=True, transpose=True) @register_recording(PyQtLinePlotterOptions) class PyQtLinePlotter(Ba...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Parameters ---------- qpos_goal : array_like The goal state. [B, Nq] or [1, Nq] qpos_start : None | array_like, optional The start state. If None, the current state of the rigid entity will be used. Defaults to None. [B, Nq] or [1, Nq] resoluti...
No issues found.
Parameters ---------- qpos_goal : array_like The goal state. [B, Nq] or [1, Nq] qpos_start : None | array_like, optional The start state. If None, the current state of the rigid entity will be used. Defaults to None. [B, Nq] or [1, Nq] resoluti...
@@ -2484,6 +2484,26 @@ def get_dofs_damping(self, dofs_idx_local=None, envs_idx=None, *, unsafe=False): dofs_idx = self._get_idx(dofs_idx_local, self.n_dofs, self._dof_start, unsafe=True) return self._solver.get_dofs_damping(dofs_idx, envs_idx, unsafe=unsafe) + @gs.assert_built + def get_dofs_...
genesis/engine/entities/rigid_entity/rigid_entity.py
0
Python
1
none
16
51
51
true
[FEATURE] Add Rigid ‘get_dofs_frictionloss’ public API method.
1,904
Genesis-Embodied-AI/Genesis
26,702
Python
ax-anoop
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [FEATURE] Add Rigid ‘get_dofs_frictionloss’ public API method. BEFORE CODE: Parameters ---------- qpos_goal : array_like The goal state. [B, Nq] or [1, Nq] ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) func_solve( entities_info=rigid_solver.entities_info, dofs_state=rigid_solver.dofs_state, constraint_state=constraint_solver.constraint_state, rigid_global_info=rigid_solver._rigid_global_info, static_rigid_sim_config=rigid_solver._static_rig...
No issues found.
) func_solve( entities_info=rigid_solver.entities_info, dofs_state=rigid_solver.dofs_state, constraint_state=constraint_solver.constraint_state, rigid_global_info=rigid_solver._rigid_global_info, static_rigid_sim_config=rigid_solver._static_rig...
@@ -102,6 +102,7 @@ def compute_dL_error(dL_dx, x_type): box0_input_pos = box0_init_pos + sign * rand_dx[0, 0] * FD_EPS box1_input_pos = box1_init_pos + sign * rand_dx[1, 0] * FD_EPS else: + # FIXME: The quaternion should be normalized ...
tests/test_grad.py
0
Python
1
none
16
51
51
true
[MISC] Reduce memory usage due to diff constraint solver.
1,930
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: tests/test_grad.py PR Title: [MISC] Reduce memory usage due to diff constraint solver. BEFORE CODE: ) func_solve( entities_info=rigid_solver.entities_info, dofs_state=rigid_solver.dofs_state, constraint_state...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
class Quat: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (4,), f"Quat must be initialized with a 4-element array, got {v.shape}" assert v.dtype == np.float32, f"Quat must be initialized with a float32 array, got {v.dtype}" self.v = v def get_...
No issues found.
class Quat: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (4,), f"Quat must be initialized with a 4-element array, got {v.shape}" assert v.dtype == np.float32, f"Quat must be initialized with a float32 array, got {v.dtype}" self.v = v def get_...
@@ -62,7 +62,7 @@ def __repr__(self) -> str: return f"Vec3({self.v[0]}, {self.v[1]}, {self.v[2]})" def as_tensor(self) -> torch.Tensor: - return torch.tensor(self.v, dtype=gs.tc_float) + return torch.tensor(self.v) @property def x(self) -> float: @@ -155,7 +155,7 @@ def __repr_...
genesis/ext/pyrender/interaction/vec3.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix interactive viewer 'Vec3'.
1,931
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/ext/pyrender/interaction/vec3.py PR Title: [BUG FIX] Fix interactive viewer 'Vec3'. BEFORE CODE: class Quat: v: NDArray[np.float32] def __init__(self, v: NDArray[np.float32]): assert v.shape == (4,), f"Quat must be initialized with a 4...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
): if ( ti.abs(pos - self.pbd_solver.particles_reordered.pos[i, i_b]).max() < self.mpm_solver.dx * 0.5 ): if self.pbd_so...
No issues found.
): if ( ti.abs(pos - self.pbd_solver.particles_reordered.pos[i, i_b]).max() < self.mpm_solver.dx * 0.5 ): if self.pbd_so...
@@ -330,7 +330,7 @@ def _func_collide_in_rigid_geom( # Compute delta momentum and apply to rigid body. delta_mv = mass * (vel - vel_old) force = -delta_mv / rigid_global_info.substep_dt[None] - self.rigid_solver._func_apply_external_force( + self.rigid_solver...
genesis/engine/couplers/legacy_coupler.py
0
Python
1
none
16
51
51
true
[CHANGING][BUG FIX] Fix external coupling forces from other solvers not affecting rigid bodies.
1,941
Genesis-Embodied-AI/Genesis
26,702
Python
SonSang
Review this pull request change. Language: Python File: genesis/engine/couplers/legacy_coupler.py PR Title: [CHANGING][BUG FIX] Fix external coupling forces from other solvers not affecting rigid bodies. BEFORE CODE: ): if ( ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
franka = scene.add_entity( gs.morphs.MJCF( file="xml/franka_emika_panda/panda.xml", ), ) ########################## build ########################## scene.build() joints_name = ( "joint1", "joint2", "joint3", "joint4", "joint5", ...
No issues found.
franka = scene.add_entity( gs.morphs.MJCF( file="xml/franka_emika_panda/panda.xml", ), ) ########################## build ########################## scene.build() joints_name = ( "joint1", "joint2", "joint3", "joint4", "joint5", ...
@@ -0,0 +1,129 @@ +# This example compares the position control accuracy between 'control_dofs_position' and +# 'control_dofs_position_velocity' when tracking a dynamic trajectory. +# While both are equivalent in static, the former lacks the target velocity term of true PD controller in robotics, +# making it underper...
examples/tutorials/position_control_comparison.py
0
Python
1
none
16
51
51
true
[FEATURE] Implement position-velocity controller.
1,948
Genesis-Embodied-AI/Genesis
26,702
Python
matthieuvigne
Review this pull request change. Language: Python File: examples/tutorials/position_control_comparison.py PR Title: [FEATURE] Implement position-velocity controller. BEFORE CODE: franka = scene.add_entity( gs.morphs.MJCF( file="xml/franka_emika_panda/panda.xml", ), ) ########...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) bool_sensor_box = scene.add_sensor( gs.sensors.Contact( entity_idx=box.idx, ) ) force_sensor = scene.add_sensor( gs.sensors.ContactForce( entity_idx=box.idx, ) ) force_sensor_noisy = scene.add_sensor( gs.sensors.ContactForce( ...
No issues found.
) bool_sensor_box = scene.add_sensor( gs.sensors.Contact( entity_idx=box.idx, ) ) force_sensor = scene.add_sensor( gs.sensors.ContactForce( entity_idx=box.idx, ) ) force_sensor_noisy = scene.add_sensor( gs.sensors.ContactForce( ...
@@ -3,6 +3,7 @@ import torch import genesis as gs +import genesis.utils.geom as gu from .utils import assert_allclose, assert_array_equal @@ -42,11 +43,9 @@ def test_imu_sensor(show_viewer, tol, n_envs): ), ) - imu_biased = scene.add_sensor( + imu = scene.add_sensor( gs.sensors.I...
tests/test_sensors.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix sensor IMU accelerometer signal.
1,962
Genesis-Embodied-AI/Genesis
26,702
Python
Milotrince
Review this pull request change. Language: Python File: tests/test_sensors.py PR Title: [BUG FIX] Fix sensor IMU accelerometer signal. BEFORE CODE: ) bool_sensor_box = scene.add_sensor( gs.sensors.Contact( entity_idx=box.idx, ) ) force_sensor = scene.add_sensor( g...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
EPS = rigid_global_info.EPS[None] n_dofs = constraint_state.nt_H.shape[0] rank = n_dofs updated = False for i_c in range(constraint_state.n_constraints[i_b]): if not updated: flag_update = -1 # add quad if constraint_state.prev_active[i_c, i_b] == 0 and ...
No issues found.
EPS = rigid_global_info.EPS[None] n_dofs = constraint_state.nt_H.shape[0] rank = n_dofs updated = False for i_c in range(constraint_state.n_constraints[i_b]): if not updated: flag_update = -1 # add quad if constraint_state.prev_active[i_c, i_b] == 0 and ...
@@ -1067,7 +1067,11 @@ def add_frictionloss_constraints( n_dofs = dofs_state.ctrl_mode.shape[0] # TODO: sparse mode - ti.loop_config(serialize=ti.static(static_rigid_sim_config.para_level < gs.PARA_LEVEL.ALL)) + # FIXME: The condition `if dofs_info.frictionloss[I_d] > EPS:` is not correctly evaluated ...
genesis/engine/solvers/rigid/constraint_solver_decomp.py
0
Python
1
none
16
51
51
true
[MISC] Enable back GsTaichi dynamic array mode by default except for MacOS.
1,977
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/constraint_solver_decomp.py PR Title: [MISC] Enable back GsTaichi dynamic array mode by default except for MacOS. BEFORE CODE: EPS = rigid_global_info.EPS[None] n_dofs = constraint_state.nt_H.shape[0] rank = n_dofs ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for step in range(801): ee_pos = scene.rigid_solver.get_links_pos([end_effector_link_idx])[0] if step == 0: assert_allclose(ee_pos, [0.8, 0.0, 0.02], tol=tol) elif step == 600: assert_allclose(ee_pos, [0.0, 0.0, 0.82], tol=tol) elif step == 800: as...
No issues found.
for step in range(801): ee_pos = scene.rigid_solver.get_links_pos([end_effector_link_idx])[0] if step == 0: assert_allclose(ee_pos, [0.8, 0.0, 0.02], tol=tol) elif step == 600: assert_allclose(ee_pos, [0.0, 0.0, 0.82], tol=tol) elif step == 800: as...
@@ -1756,8 +1756,8 @@ def test_set_dofs_frictionloss_physics(gs_sim, tol): def test_frictionloss_advanced(show_viewer, tol): scene = gs.Scene( viewer_options=gs.options.ViewerOptions( - camera_pos=(1.0, 0.25, 0.75), - camera_lookat=(0.0, 0.0, 0.0), + camera_pos=(1.4, 0.7,...
tests/test_rigid_physics.py
0
Python
1
none
16
51
51
true
[MISC] Only enable GJK by default if gradient computation is required.
1,984
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: tests/test_rigid_physics.py PR Title: [MISC] Only enable GJK by default if gradient computation is required. BEFORE CODE: for step in range(801): ee_pos = scene.rigid_solver.get_links_pos([end_effector_link_idx])[0] if step == 0: ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
""" try: try_get_display_size() return True except Exception: return False # -------------------------------------- TAICHI SPECIALIZATION -------------------------------------- ALLOCATE_TENSOR_WARNING = ( "Tensor had to be re-allocated because of incorrect dtype/device or non-...
No issues found.
""" try: try_get_display_size() return True except Exception: return False # -------------------------------------- TAICHI SPECIALIZATION -------------------------------------- ALLOCATE_TENSOR_WARNING = ( "Tensor had to be re-allocated because of incorrect dtype/device or non-...
@@ -1,6 +1,7 @@ import ctypes import datetime import functools +import io import logging import math import numbers @@ -59,11 +60,13 @@ def __init__(self, fd): self.stderr_fileno = None self.original_stderr_fileno = None - # -------------------------------------------------- - # Enter: d...
genesis/utils/misc.py
0
Python
1
none
16
51
51
true
[FEATURE] Leverage GsTaichi zero-copy in data accessors.
2,011
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/utils/misc.py PR Title: [FEATURE] Leverage GsTaichi zero-copy in data accessors. BEFORE CODE: """ try: try_get_display_size() return True except Exception: return False # -------------------------------------- TAIC...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def trans_quat_to_T(trans=None, quat=None, *, out=None): is_torch = all(isinstance(e, torch.Tensor) for e in (trans, quat) if e is not None) is_numpy = not is_torch and all(isinstance(e, np.ndarray) for e in (trans, quat) if e is not None) T = out B = () if trans is None and quat is None else quat.sh...
No issues found.
def trans_quat_to_T(trans=None, quat=None, *, out=None): is_torch = all(isinstance(e, torch.Tensor) for e in (trans, quat) if e is not None) is_numpy = not is_torch and all(isinstance(e, np.ndarray) for e in (trans, quat) if e is not None) T = out B = () if trans is None and quat is None else quat.sh...
@@ -429,7 +429,7 @@ def inv_T(T): def normalize(x, eps: float = 1e-12): if isinstance(x, torch.Tensor): - return x / x.norm(p=2, dim=-1).clamp(min=eps, max=None).unsqueeze(-1) + return x / torch.linalg.vector_norm(x, ord=2, dim=-1, keepdim=True).clamp(min=eps, max=None) elif isinstance(x, np....
genesis/utils/geom.py
0
Python
1
none
16
51
51
true
[FEATURE] Add support of boolean masking as index.
2,087
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/utils/geom.py PR Title: [FEATURE] Add support of boolean masking as index. BEFORE CODE: def trans_quat_to_T(trans=None, quat=None, *, out=None): is_torch = all(isinstance(e, torch.Tensor) for e in (trans, quat) if e is not None) is_numpy = no...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
ti.loop_config(serialize=static_rigid_sim_config.para_level < gs.PARA_LEVEL.PARTIAL) for i_c, i_b in ti.ndrange(collider_state.contact_data.pos.shape[0], collider_state.active_buffer.shape[1]): if i_c < collider_state.n_contacts[i_b]: ref_id = collider_state.diff_contact_input.ref_id[i_b, i_...
No issues found.
ti.loop_config(serialize=static_rigid_sim_config.para_level < gs.PARA_LEVEL.PARTIAL) for i_c, i_b in ti.ndrange(collider_state.contact_data.pos.shape[0], collider_state.active_buffer.shape[1]): if i_c < collider_state.n_contacts[i_b]: ref_id = collider_state.diff_contact_input.ref_id[i_b, i_...
@@ -259,7 +259,7 @@ def _compute_collision_pair_idx(self): continue collision_pair_idx[i_ga, i_gb] = n_possible_pairs - n_possible_pairs += 1 + n_possible_pairs = n_possible_pairs + 1 return n_possible_pairs, collision_pair_idx @@ -275,7...
genesis/engine/solvers/rigid/collider_decomp.py
0
Python
1
none
16
51
51
true
[MISC] Remove augmented assignment in rigid solver.
2,135
Genesis-Embodied-AI/Genesis
26,702
Python
hughperkins
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/collider_decomp.py PR Title: [MISC] Remove augmented assignment in rigid solver. BEFORE CODE: ti.loop_config(serialize=static_rigid_sim_config.para_level < gs.PARA_LEVEL.PARTIAL) for i_c, i_b in ti.ndrange(collider_state.co...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
mj_integrator = mujoco.mjtIntegrator.mjINT_EULER elif gs_integrator == gs.integrator.implicitfast: mj_integrator = mujoco.mjtIntegrator.mjINT_IMPLICITFAST else: raise ValueError(f"Integrator '{gs_integrator}' not supported") xml_path = os.path.join(get_assets_dir(), xml_path) mo...
No issues found.
mj_integrator = mujoco.mjtIntegrator.mjINT_EULER elif gs_integrator == gs.integrator.implicitfast: mj_integrator = mujoco.mjtIntegrator.mjINT_IMPLICITFAST else: raise ValueError(f"Integrator '{gs_integrator}' not supported") xml_path = os.path.join(get_assets_dir(), xml_path) mo...
@@ -35,7 +35,7 @@ DEFAULT_BRANCH_NAME = "main" HUGGINGFACE_ASSETS_REVISION = "701f78c1465f0a98f6540bae6c9daacaa551b7bf" -HUGGINGFACE_SNAPSHOT_REVISION = "0384a6dfc3994521fa0a56f9a15e7845a69bfbd0" +HUGGINGFACE_SNAPSHOT_REVISION = "ea6ae70386c2b2fbae1387f93ba0e4de1ed7abf7" MESH_EXTENSIONS = (".mtl", *MESH_FORMATS,...
tests/utils.py
0
Python
1
none
16
51
51
true
[Feature] Support Fisheye BatchCamera.
2,138
Genesis-Embodied-AI/Genesis
26,702
Python
ACMLCZH
Review this pull request change. Language: Python File: tests/utils.py PR Title: [Feature] Support Fisheye BatchCamera. BEFORE CODE: mj_integrator = mujoco.mjtIntegrator.mjINT_EULER elif gs_integrator == gs.integrator.implicitfast: mj_integrator = mujoco.mjtIntegrator.mjINT_IMPLICITFAST else...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
gs.raise_exception("Link has no collision geometries.") verts = self.get_verts() return torch.stack((verts.min(dim=-2).values, verts.max(dim=-2).values), dim=-2) @gs.assert_built def get_vAABB(self, envs_idx=None): """ Get the axis-aligned bounding box (AABB) of the ...
No issues found.
gs.raise_exception("Link has no collision geometries.") verts = self.get_verts() return torch.stack((verts.min(dim=-2).values, verts.max(dim=-2).values), dim=-2) @gs.assert_built def get_vAABB(self, envs_idx=None): """ Get the axis-aligned bounding box (AABB) of the ...
@@ -9,9 +9,9 @@ from genesis.utils import geom as gu from genesis.utils.urdf import compose_inertial_properties, rotate_inertia -from genesis.utils.misc import DeprecationError, tensor_to_array +from genesis.utils.misc import tensor_to_array, ti_to_torch, DeprecationError -from .rigid_geom import RigidGeom, Rigid...
genesis/engine/entities/rigid_entity/rigid_link.py
0
Python
1
none
16
51
51
true
[FEATURE] Add method to compute axis-aligned bounding boxes of visual geometries.
2,185
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_link.py PR Title: [FEATURE] Add method to compute axis-aligned bounding boxes of visual geometries. BEFORE CODE: gs.raise_exception("Link has no collision geometries.") verts = self.get_verts() ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import torch import genesis as gs def main(): parser = argparse.ArgumentParser() parser.add_argument("-v", "--vis", action="store_true", default=False) parser.add_argument("-c", "--cpu", action="store_true", default=False) args = parser.parse_args() gs.init(backend=gs.cpu if args.cpu else gs.gp...
No issues found.
import torch import genesis as gs def main(): parser = argparse.ArgumentParser() parser.add_argument("-v", "--vis", action="store_true", default=False) parser.add_argument("-c", "--cpu", action="store_true", default=False) args = parser.parse_args() gs.init(backend=gs.cpu if args.cpu else gs.gp...
@@ -0,0 +1,65 @@ +""" +MPM to Rigid Link Attachment + +Demonstrates attaching MPM particles to rigid links using soft constraints. +""" + +import argparse +import os + +import torch + +import genesis as gs + + +def main(): + parser = argparse.ArgumentParser() + parser.add_argument("-v", "--vis", action="store_tru...
examples/coupling/rigid_mpm_attachment.py
0
Python
1
none
16
51
51
true
[FEATURE] Adds support for attaching MPM particles to rigid links.
2,205
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: examples/coupling/rigid_mpm_attachment.py PR Title: [FEATURE] Adds support for attaching MPM particles to rigid links. BEFORE CODE: import torch import genesis as gs def main(): parser = argparse.ArgumentParser() parser.add_argument("-v", "--vis", ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self._raytracer.update_scene(force_render) rgb_arr = self._raytracer.render_camera(self) if depth or segmentation or normal: self._rasterizer.update_scene(force_render) _, depth_arr, seg_idxc_arr, normal_arr = self._rasterizer.render_camera( ...
No issues found.
self._raytracer.update_scene(force_render) rgb_arr = self._raytracer.render_camera(self) if depth or segmentation or normal: self._rasterizer.update_scene(force_render) _, depth_arr, seg_idxc_arr, normal_arr = self._rasterizer.render_camera( ...
@@ -156,7 +156,7 @@ def build(self): self._raytracer.add_camera(self) else: self._is_batched = False - if self._visualizer.scene.n_envs > 0 and self._visualizer._context.env_separate_rigid: + if self._visualizer.scene.n_envs > 1 and self._visu...
genesis/vis/camera.py
0
Python
1
none
16
51
51
true
[FEATURE] Enabling rasterizer camera sensor to work with n_envs > 1.
2,207
Genesis-Embodied-AI/Genesis
26,702
Python
Narsil
Review this pull request change. Language: Python File: genesis/vis/camera.py PR Title: [FEATURE] Enabling rasterizer camera sensor to work with n_envs > 1. BEFORE CODE: self._raytracer.update_scene(force_render) rgb_arr = self._raytracer.render_camera(self) if depth or ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if tf & TexFlags.NORMAL: self._bind_texture(material.normalTexture, "material.normal_texture", program) if tf & TexFlags.OCCLUSION: self._bind_texture(material.occlusionTexture, "material.occlusion_texture", program) if tf & TexFlags.EMISSIVE: ...
No issues found.
if tf & TexFlags.NORMAL: self._bind_texture(material.normalTexture, "material.normal_texture", program) if tf & TexFlags.OCCLUSION: self._bind_texture(material.occlusionTexture, "material.occlusion_texture", program) if tf & TexFlags.EMISSIVE: ...
@@ -354,9 +354,9 @@ def _floor_pass(self, scene, flags, seg_node_map=None, env_idx=-1): glClearColor(0.0, 0.0, 0.0, 1.0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) - V, P = self._get_camera_matrices(scene) + V, P = self._get_camera_matrices(scene, env_idx) + cam_pose = s...
genesis/ext/pyrender/renderer.py
0
Python
1
none
16
51
51
true
[FEATURE] Support attaching camera sensors with Rasterizer batched rendering.
2,212
Genesis-Embodied-AI/Genesis
26,702
Python
Narsil
Review this pull request change. Language: Python File: genesis/ext/pyrender/renderer.py PR Title: [FEATURE] Support attaching camera sensors with Rasterizer batched rendering. BEFORE CODE: if tf & TexFlags.NORMAL: self._bind_texture(material.normalTexture, "material.normal_texture", pro...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if self._run_in_thread: self._offscreen_semaphore.release() def on_draw(self): """Redraw the scene into the viewing window.""" if self._renderer is None: return with self.render_lock if self._run_in_thread or not self.auto_start else nullcontext(): ...
No issues found.
if self._run_in_thread: self._offscreen_semaphore.release() def on_draw(self): """Redraw the scene into the viewing window.""" if self._renderer is None: return with self.render_lock if self._run_in_thread or not self.auto_start else nullcontext(): ...
@@ -49,7 +49,7 @@ from .light import DirectionalLight from .node import Node from .renderer import Renderer -from .shader_program import ShaderProgram, ShaderProgramCache +from .shader_program import ShaderProgram from .trackball import Trackball if TYPE_CHECKING: @@ -410,7 +410,7 @@ def __init__( s...
genesis/ext/pyrender/viewer.py
0
Python
1
none
16
51
51
true
[MISC] Re-enable more Ruff format rules.
2,215
Genesis-Embodied-AI/Genesis
26,702
Python
Narsil
Review this pull request change. Language: Python File: genesis/ext/pyrender/viewer.py PR Title: [MISC] Re-enable more Ruff format rules. BEFORE CODE: if self._run_in_thread: self._offscreen_semaphore.release() def on_draw(self): """Redraw the scene into the viewing window....
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
def save_ckpt(self, ckpt_name): if ckpt_name not in self._ckpt: self._ckpt[ckpt_name] = {} self._ckpt[ckpt_name]["_tgt_buffer"] = self._tgt_buffer.copy() self._tgt_buffer.clear() def load_ckpt(self, ckpt_name): self._tgt_buffer = self._ckpt[ckpt_name]["_tgt_buffer"]....
No issues found.
def save_ckpt(self, ckpt_name): if ckpt_name not in self._ckpt: self._ckpt[ckpt_name] = {} self._ckpt[ckpt_name]["_tgt_buffer"] = self._tgt_buffer.copy() self._tgt_buffer.clear() def load_ckpt(self, ckpt_name): self._tgt_buffer = self._ckpt[ckpt_name]["_tgt_buffer"]....
@@ -1,8 +1,8 @@ +import inspect from copy import copy from itertools import chain -from typing import TYPE_CHECKING, Literal +from typing import TYPE_CHECKING, Literal, Any from functools import wraps -import inspect import gstaichi as ti import numpy as np @@ -164,34 +164,38 @@ def _load_primitive(self, morph, ...
genesis/engine/entities/rigid_entity/rigid_entity.py
0
Python
1
none
16
51
51
true
[MISC] Store texture path for primitive morphs as metadata.
2,227
Genesis-Embodied-AI/Genesis
26,702
Python
Rush2k
Review this pull request change. Language: Python File: genesis/engine/entities/rigid_entity/rigid_entity.py PR Title: [MISC] Store texture path for primitive morphs as metadata. BEFORE CODE: def save_ckpt(self, ckpt_name): if ckpt_name not in self._ckpt: self._ckpt[ckpt_name] = {} s...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* constraint_state.jac[i_c, i_d1, i_b] * constraint_state.efc_D[i_c, i_b] * constraint_state.active[i_c, i_b] ) else: for i_d1, i_c in ti.ndrange(n_dofs, constraint_state.n_constraints[i_b]): ...
No issues found.
* constraint_state.jac[i_c, i_d1, i_b] * constraint_state.efc_D[i_c, i_b] * constraint_state.active[i_c, i_b] ) else: for i_d1, i_c in ti.ndrange(n_dofs, constraint_state.n_constraints[i_b]): ...
@@ -140,6 +140,7 @@ def clear(self, envs_idx=None): constraint_solver_kernel_clear( envs_idx, self.constraint_state, + self._solver._rigid_global_info, self._solver._static_rigid_sim_config, ) @@ -405,6 +406,7 @@ def constraint_solver_kernel_reset( ...
genesis/engine/solvers/rigid/constraint_solver_decomp.py
0
Python
1
none
16
51
51
true
[BUG FIX] Clear dynamic weld at scene reset.
2,233
Genesis-Embodied-AI/Genesis
26,702
Python
YilingQiao
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/constraint_solver_decomp.py PR Title: [BUG FIX] Clear dynamic weld at scene reset. BEFORE CODE: * constraint_state.jac[i_c, i_d1, i_b] * constraint_state.efc_D[i_c, i_b] ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
usd_file = os.path.join(asset_path, usd_file) gs_usd_meshes = usda_utils.parse_mesh_usd( usd_file, group_by_material=True, scale=1.0, surface=gs.surfaces.Default(), ) texture0 = gs_usd_meshes[0].surface.diffuse_texture texture1 = gs_usd_meshes[1].surface.diffuse_textu...
No issues found.
usd_file = os.path.join(asset_path, usd_file) gs_usd_meshes = usda_utils.parse_mesh_usd( usd_file, group_by_material=True, scale=1.0, surface=gs.surfaces.Default(), ) texture0 = gs_usd_meshes[0].surface.diffuse_texture texture1 = gs_usd_meshes[1].surface.diffuse_textu...
@@ -1,6 +1,7 @@ import os import platform import sys +from contextlib import nullcontext import numpy as np import pytest @@ -350,55 +351,111 @@ def test_usd_bake(usd_file, show_viewer): show_viewer=show_viewer, show_FPS=False, ) - robot = scene.add_entity( + scene.add_entity( ...
tests/test_mesh.py
0
Python
1
none
16
51
51
true
[BREAKING][FEATURE] Improve import of y-up vs z-up file meshes.
2,237
Genesis-Embodied-AI/Genesis
26,702
Python
AnisB
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [BREAKING][FEATURE] Improve import of y-up vs z-up file meshes. BEFORE CODE: usd_file = os.path.join(asset_path, usd_file) gs_usd_meshes = usda_utils.parse_mesh_usd( usd_file, group_by_material=True, ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
try: positions = trimesh_to_particles_pbs(mesh, p_size, sampler, pos=pos) except gs.GenesisException: sampler = "random" if sampler in ("random", "regular"): positions = _box_to_particles( p_size=p_size, pos=pos, size=size, ...
No issues found.
try: positions = trimesh_to_particles_pbs(mesh, p_size, sampler, pos=pos) except gs.GenesisException: sampler = "random" if sampler in ("random", "regular"): positions = _box_to_particles( p_size=p_size, pos=pos, size=size, ...
@@ -62,7 +62,7 @@ def trimesh_to_particles_simple(mesh, p_size, sampler): with open(ptc_file_path, "rb") as file: positions = pkl.load(file) is_cached_loaded = True - except (EOFError, ModuleNotFoundError, pkl.UnpicklingError): + except (EOFError, ModuleNotFoundE...
genesis/utils/particle.py
0
Python
1
none
16
51
51
true
[BUG FIX] More robust handling of corrupted cache.
2,241
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/utils/particle.py PR Title: [BUG FIX] More robust handling of corrupted cache. BEFORE CODE: try: positions = trimesh_to_particles_pbs(mesh, p_size, sampler, pos=pos) except gs.GenesisException: sampler = "random"...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
), ((gu.ti_rotvec_to_quat, gu.ti_quat_to_rotvec), ([3], [4]), ((gs.EPS,), (gs.EPS,))), ): ti_args = [] for shape_arg in (*shape_args, shape_args[0]): ti_type = ti.Vector if len(shape_arg) == 1 else ti.Matrix ti_arg = ti_type.field(*shape_arg, dtype=gs.ti_float...
No issues found.
), ((gu.ti_rotvec_to_quat, gu.ti_quat_to_rotvec), ([3], [4]), ((gs.EPS,), (gs.EPS,))), ): ti_args = [] for shape_arg in (*shape_args, shape_args[0]): ti_type = ti.Vector if len(shape_arg) == 1 else ti.Matrix ti_arg = ti_type.field(*shape_arg, dtype=gs.ti_float...
@@ -5,6 +5,8 @@ import pytest import torch import numpy as np +from scipy.linalg import polar as scipy_polar +from scipy.spatial.transform import Rotation as R, Slerp import genesis as gs import genesis.utils.geom as gu @@ -15,7 +17,6 @@ from genesis.utils.urdf import compose_inertial_properties from .utils ...
tests/test_utils.py
0
Python
1
none
16
51
51
true
[FEATURE] Improve performance and add torch support to 'utils.geom.slerp'.
2,260
Genesis-Embodied-AI/Genesis
26,702
Python
Kashu7100
Review this pull request change. Language: Python File: tests/test_utils.py PR Title: [FEATURE] Improve performance and add torch support to 'utils.geom.slerp'. BEFORE CODE: ), ((gu.ti_rotvec_to_quat, gu.ti_quat_to_rotvec), ([3], [4]), ((gs.EPS,), (gs.EPS,))), ): ti_args = [] for...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Parameters ---------- min_force : float | tuple[float, float, float], optional The minimum detectable absolute force per each axis. Values below this will be treated as 0. Default is 0. max_force : float | tuple[float, float, float], optional The maximum output absolute force per each a...
No issues found.
Parameters ---------- min_force : float | tuple[float, float, float], optional The minimum detectable absolute force per each axis. Values below this will be treated as 0. Default is 0. max_force : float | tuple[float, float, float], optional The maximum output absolute force per each a...
@@ -214,6 +214,17 @@ class IMU(RigidSensorOptionsMixin, NoisySensorOptionsMixin, SensorOptions): The standard deviation of the white noise for each axis of the gyroscope. gyro_random_walk : tuple[float, float, float] The standard deviation of the bias drift for each axis of the gyroscope. + ma...
genesis/options/sensors/options.py
0
Python
1
none
16
51
51
true
[FEATURE] Add Magnetometer measurement to IMU Sensor.
2,265
Genesis-Embodied-AI/Genesis
26,702
Python
sunkmechie
Review this pull request change. Language: Python File: genesis/options/sensors/options.py PR Title: [FEATURE] Add Magnetometer measurement to IMU Sensor. BEFORE CODE: Parameters ---------- min_force : float | tuple[float, float, float], optional The minimum detectable absolute force per each a...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
scene.step() assert bool_sensor_floor.read().all(), "ContactSensor for floor should detect contact with the ground" assert not bool_sensor_box_2.read().any(), "ContactSensor for box_2 should not detect any contact yet." assert_allclose(force_sensor_noisy.read(), force_sensor_noisy.read(), tol=gs.EP...
No issues found.
scene.step() assert bool_sensor_floor.read().all(), "ContactSensor for floor should detect contact with the ground" assert not bool_sensor_box_2.read().any(), "ContactSensor for box_2 should not detect any contact yet." assert_allclose(force_sensor_noisy.read(), force_sensor_noisy.read(), tol=gs.EP...
@@ -476,6 +476,78 @@ def test_raycaster_hits(show_viewer, n_envs): assert_allclose(grid_distances, grid_distances_ref, tol=1e-3) +@pytest.mark.required +def test_lidar_bvh_parallel_env(show_viewer, tol): + """Verify each environment receives a different lidar distance when geometries differ.""" + scene =...
tests/test_sensors.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix BVH morton code indexing for multi-env raycasting.
2,269
Genesis-Embodied-AI/Genesis
26,702
Python
d-corsi
Review this pull request change. Language: Python File: tests/test_sensors.py PR Title: [BUG FIX] Fix BVH morton code indexing for multi-env raycasting. BEFORE CODE: scene.step() assert bool_sensor_floor.read().all(), "ContactSensor for floor should detect contact with the ground" assert not bool_s...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
asset_path = get_hf_dataset(pattern=usd_file) usd_file = os.path.join(asset_path, usd_file) gs_usd_meshes = usda_utils.parse_mesh_usd( usd_file, group_by_material=True, scale=1.0, surface=gs.surfaces.Default(), ) texture0 = gs_usd_meshes[0].surface.diffuse_texture ...
No issues found.
asset_path = get_hf_dataset(pattern=usd_file) usd_file = os.path.join(asset_path, usd_file) gs_usd_meshes = usda_utils.parse_mesh_usd( usd_file, group_by_material=True, scale=1.0, surface=gs.surfaces.Default(), ) texture0 = gs_usd_meshes[0].surface.diffuse_texture ...
@@ -6,8 +6,9 @@ import trimesh import genesis as gs +import genesis.utils.geom as gu import genesis.utils.gltf as gltf_utils -import genesis.utils.mesh as mesh_utils +import genesis.utils.mesh as mu from .utils import assert_allclose, assert_array_equal, get_hf_dataset @@ -420,7 +421,7 @@ def test_obj_morphes...
tests/test_mesh.py
0
Python
1
none
16
51
51
true
[BREAKING][BUG FIX] Do not officially support importing GLTF morph Mesh as Z-UP.
2,279
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [BREAKING][BUG FIX] Do not officially support importing GLTF morph Mesh as Z-UP. BEFORE CODE: asset_path = get_hf_dataset(pattern=usd_file) usd_file = os.path.join(asset_path, usd_file) gs_usd_meshes = usda_utils.parse_...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import pytest import genesis as gs @pytest.mark.required def test_scene_destroy_cleans_up_simulator(): scene = gs.Scene(show_viewer=False) scene.add_entity(morph=gs.morphs.Plane()) scene.build() scene.step() assert scene._sim is not None scene.destroy() assert scene._sim is None as...
No issues found.
import pytest import genesis as gs @pytest.mark.required def test_scene_destroy_cleans_up_simulator(): scene = gs.Scene(show_viewer=False) scene.add_entity(morph=gs.morphs.Plane()) scene.build() scene.step() assert scene._sim is not None scene.destroy() assert scene._sim is None as...
@@ -0,0 +1,32 @@ +import pytest + +import genesis as gs + + +@pytest.mark.required +def test_scene_destroy_cleans_up_simulator(): + scene = gs.Scene(show_viewer=False) + scene.add_entity(morph=gs.morphs.Plane()) + scene.build() + scene.step() + + assert scene._sim is not None + + scene.destroy() + + ...
tests/test_scene_destroy.py
0
Python
1
none
16
33
33
true
[BUG FIX] Clean up offscreen renderer when scene is destroyed.
2,282
Genesis-Embodied-AI/Genesis
26,702
Python
nimrod-gileadi
Review this pull request change. Language: Python File: tests/test_scene_destroy.py PR Title: [BUG FIX] Clean up offscreen renderer when scene is destroyed. BEFORE CODE: import pytest import genesis as gs @pytest.mark.required def test_scene_destroy_cleans_up_simulator(): scene = gs.Scene(show_viewer=False) ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.particles_reordered[i_p, i_b].drho = drho @ti.func def _task_divergence_solver_iteration(self, i, j, ret: ti.template(), i_b): # Fluid neighbors b_j = self.particles_reordered[j, i_b].drho k_j = b_j * self.particles_reordered[j, i_b].dfsph_factor k_sum = ( ...
No issues found.
self.particles_reordered[i_p, i_b].drho = drho @ti.func def _task_divergence_solver_iteration(self, i, j, ret: ti.template(), i_b): # Fluid neighbors b_j = self.particles_reordered[j, i_b].drho k_j = b_j * self.particles_reordered[j, i_b].dfsph_factor k_sum = ( ...
@@ -399,7 +399,7 @@ def _kernel_compute_DFSPH_factor(self, f: ti.i32): ret = ti.Vector.zero(gs.ti_float, 4) self.sh.for_all_neighbors( - i_p, self.particles_reordered.pos, self._support_radius, ret, self._task_compute_DFSPH_factor + i_p, self.par...
genesis/engine/solvers/sph_solver.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix DFSPH solver and add tests.
2,302
Genesis-Embodied-AI/Genesis
26,702
Python
erizmr
Review this pull request change. Language: Python File: genesis/engine/solvers/sph_solver.py PR Title: [BUG FIX] Fix DFSPH solver and add tests. BEFORE CODE: self.particles_reordered[i_p, i_b].drho = drho @ti.func def _task_divergence_solver_iteration(self, i, j, ret: ti.template(), i_b): ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
urdf_path.write_text( f"""<robot name="cannon"> <link name="base"> <visual> <geometry><mesh filename="{os.path.join(asset_path, mesh_file)}"/></geometry> </visual> </link> </robot> """ ) scene = gs.Sc...
No issues found.
urdf_path.write_text( f"""<robot name="cannon"> <link name="base"> <visual> <geometry><mesh filename="{os.path.join(asset_path, mesh_file)}"/></geometry> </visual> </link> </robot> """ ) scene = gs.Sc...
@@ -1,5 +1,6 @@ import os import platform +from contextlib import nullcontext import numpy as np import pytest @@ -482,6 +483,72 @@ def test_obj_morphes_yup(show_viewer): assert_allclose(mesh.trimesh.center_mass, (-0.012, -0.142, 0.397), tol=0.002) +@pytest.mark.required +@pytest.mark.parametrize("sc...
tests/test_mesh.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix 'Mesh.convert_to_zup' by applying scaling out-of-place.
2,311
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: tests/test_mesh.py PR Title: [BUG FIX] Fix 'Mesh.convert_to_zup' by applying scaling out-of-place. BEFORE CODE: urdf_path.write_text( f"""<robot name="cannon"> <link name="base"> <visual> <geometry><m...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
metadata=None, surface=None, is_mesh_zup=True, ): """ Create a genesis.Mesh from a trimesh.Trimesh object. """ if surface is None: surface = gs.surfaces.Default() surface.update_texture() else: surface = surface.copy...
No issues found.
metadata=None, surface=None, is_mesh_zup=True, ): """ Create a genesis.Mesh from a trimesh.Trimesh object. """ if surface is None: surface = gs.surfaces.Default() surface.update_texture() else: surface = surface.copy...
@@ -1,13 +1,13 @@ import os import pickle as pkl +from typing import Any import fast_simplification import numpy as np import trimesh import genesis as gs import genesis.utils.mesh as mu -import genesis.utils.geom as gu import genesis.utils.gltf as gltf_utils import genesis.utils.particle as pu from genes...
genesis/engine/mesh.py
0
Python
1
none
16
51
51
true
[BUG FIX] Revert out-of-place mesh scaling and implement a new fix.
2,316
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: genesis/engine/mesh.py PR Title: [BUG FIX] Revert out-of-place mesh scaling and implement a new fix. BEFORE CODE: metadata=None, surface=None, is_mesh_zup=True, ): """ Create a genesis.Mesh from a trimesh.Trimesh obj...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
sphere = scene.add_entity( morph=gs.morphs.Sphere( pos=(0.0, 0.0, SPHERE_RADIUS), radius=SPHERE_RADIUS, ), material=gs.materials.FEM.Elastic( friction_mu=1.0, model="linear_corotated", ), ) asset_path = get_hf_dataset(pattern="m...
No issues found.
sphere = scene.add_entity( morph=gs.morphs.Sphere( pos=(0.0, 0.0, SPHERE_RADIUS), radius=SPHERE_RADIUS, ), material=gs.materials.FEM.Elastic( friction_mu=1.0, model="linear_corotated", ), ) asset_path = get_hf_dataset(pattern="m...
@@ -13,7 +13,6 @@ @pytest.mark.required -@pytest.mark.skipif(platform.machine() == "aarch64", reason="Module 'tetgen' is crashing on Linux ARM.") def test_interior_tetrahedralized_vertex(cube_verts_and_faces, box_obj_path, show_viewer): """ Test tetrahedralization of a FEM entity with a small maxvolume ...
tests/test_fem.py
0
Python
1
none
16
51
51
true
[MISC] Add support of tetgen on Linux ARM.
2,317
Genesis-Embodied-AI/Genesis
26,702
Python
duburcqa
Review this pull request change. Language: Python File: tests/test_fem.py PR Title: [MISC] Add support of tetgen on Linux ARM. BEFORE CODE: sphere = scene.add_entity( morph=gs.morphs.Sphere( pos=(0.0, 0.0, SPHERE_RADIUS), radius=SPHERE_RADIUS, ), material=gs.mater...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
"""j -> i""" cur_dist = (self.particles_reordered[i, i_b].pos - self.particles_reordered[j, i_b].pos).norm(gs.EPS) rest_dist = ( self.particles_info_reordered[i, i_b].pos_rest - self.particles_info_reordered[j, i_b].pos_rest ).norm(gs.EPS) target_dist = self._particl...
No issues found.
"""j -> i""" cur_dist = (self.particles_reordered[i, i_b].pos - self.particles_reordered[j, i_b].pos).norm(gs.EPS) rest_dist = ( self.particles_info_reordered[i, i_b].pos_rest - self.particles_info_reordered[j, i_b].pos_rest ).norm(gs.EPS) target_dist = self._particl...
@@ -102,6 +102,12 @@ def init_vvert_fields(self): shape=(max(self._n_vverts, 1), self._B), layout=ti.Layout.SOA ) + # UV coordinates for visual vertices (static, same across all batch envs) + self.vverts_uvs = ti.field(dtype=gs.ti_vec2, shape=(max(self._n_vverts, 1),)) + + #...
genesis/engine/solvers/pbd_solver.py
0
Python
1
none
16
51
51
true
[FEATURE] Track mesh UVs in FEM/PBD solvers for rendering of deformable entities.
2,323
Genesis-Embodied-AI/Genesis
26,702
Python
alelievr
Review this pull request change. Language: Python File: genesis/engine/solvers/pbd_solver.py PR Title: [FEATURE] Track mesh UVs in FEM/PBD solvers for rendering of deformable entities. BEFORE CODE: """j -> i""" cur_dist = (self.particles_reordered[i, i_b].pos - self.particles_reordered[j, i_b].pos)...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
links_state=links_state, ) # NOTE: we still compute jacobian for all dofs as we haven't found a clean way to implement this # copy to multi-link jacobian (only for the effective n_dofs instead of self.n_dofs) for i_dof in range(n_dofs...
No issues found.
links_state=links_state, ) # NOTE: we still compute jacobian for all dofs as we haven't found a clean way to implement this # copy to multi-link jacobian (only for the effective n_dofs instead of self.n_dofs) for i_dof in range(n_dofs...
@@ -20,6 +20,7 @@ def kernel_rigid_entity_inverse_kinematics( links_idx: qd.types.ndarray(), poss: qd.types.ndarray(), quats: qd.types.ndarray(), + local_points: qd.types.ndarray(), n_links: qd.i32, dofs_idx: qd.types.ndarray(), n_dofs: qd.i32, @@ -94,7 +95,11 @@ def kernel_rigid_entity...
genesis/engine/solvers/rigid/abd/inverse_kinematics.py
0
Python
1
none
16
51
51
true
[FEATURE] #2332 Implement Local Offset in Inverse Kinematics
2,333
Genesis-Embodied-AI/Genesis
26,702
Python
alexis779
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/abd/inverse_kinematics.py PR Title: [FEATURE] #2332 Implement Local Offset in Inverse Kinematics BEFORE CODE: links_state=links_state, ) # NOTE: we still compute jacobian for all dofs as...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
# In MJCF: box at box_pos with size box_size (half-extent), free joint box = UsdGeom.Cube.Define(stage, "/worldbody/box") box.AddTranslateOp().Set(Gf.Vec3d(box_pos[0], box_pos[1], box_pos[2])) # MJCF size is half-extent, USD size is full edge length # So we need to multiply by 2 box.GetSizeAttr(...
No issues found.
# In MJCF: box at box_pos with size box_size (half-extent), free joint box = UsdGeom.Cube.Define(stage, "/worldbody/box") box.AddTranslateOp().Set(Gf.Vec3d(box_pos[0], box_pos[1], box_pos[2])) # MJCF size is half-extent, USD size is full edge length # So we need to multiply by 2 box.GetSizeAttr(...
@@ -833,3 +833,70 @@ def test_usd_bake(usd_file, tmp_path): else: assert is_any_baked break + + +@pytest.mark.required +@pytest.mark.parametrize("scale", [1.0, 2.0]) +@pytest.mark.skipif(not HAS_USD_SUPPORT, reason="USD support not available") +def test_massapi_invalid_defaults_mjcf_v...
tests/test_usd.py
0
Python
1
none
16
51
51
true
[BUG FIX] Fix handling of unspecified spatial inertia properties in USD.
2,401
Genesis-Embodied-AI/Genesis
26,702
Python
alanray-tech
Review this pull request change. Language: Python File: tests/test_usd.py PR Title: [BUG FIX] Fix handling of unspecified spatial inertia properties in USD. BEFORE CODE: # In MJCF: box at box_pos with size box_size (half-extent), free joint box = UsdGeom.Cube.Define(stage, "/worldbody/box") box.AddTrans...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
""" Constraint solver submodule for rigid body simulation. Contains constraint solving, island detection, and backward pass. """ from .solver import ConstraintSolver from .solver_island import ConstraintSolverIsland # first declare func_solve_body: from . import solver # now register decomposed with func_solve_body...
No issues found.
""" Constraint solver submodule for rigid body simulation. Contains constraint solving, island detection, and backward pass. """ from .solver import ConstraintSolver from .solver_island import ConstraintSolverIsland # first declare func_solve_body: from . import solver # now register decomposed with func_solve_body...
@@ -6,3 +6,9 @@ from .solver import ConstraintSolver from .solver_island import ConstraintSolverIsland + +# first declare func_solve_body: +from . import solver + +# now register decomposed with func_solve_body: +from . import solver_breakdown
genesis/engine/solvers/rigid/constraint/__init__.py
0
Python
1
none
16
15
15
true
[MISC] Decompose solver and use parallel Hessian and Cholesky to significantly speedup contact-rich and dynamic simulations.
2,406
Genesis-Embodied-AI/Genesis
26,702
Python
hughperkins
Review this pull request change. Language: Python File: genesis/engine/solvers/rigid/constraint/__init__.py PR Title: [MISC] Decompose solver and use parallel Hessian and Cholesky to significantly speedup contact-rich and dynamic simulations. BEFORE CODE: """ Constraint solver submodule for rigid body simulation. ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.entities_analytical[entity_idx].set_qpos((*pos, *quat)) self.entities_analytical[entity_idx].zero_all_dofs_velocity() def update_pos_quat_gjk(self, entity_idx: int, pos, euler) -> None: quat = gs.utils.geom.xyz_to_quat(xyz=np.array(euler, dtype=gs.np_float), degrees=True) self....
No issues found.
self.entities_analytical[entity_idx].set_qpos((*pos, *quat)) self.entities_analytical[entity_idx].zero_all_dofs_velocity() def update_pos_quat_gjk(self, entity_idx: int, pos, euler) -> None: quat = gs.utils.geom.xyz_to_quat(xyz=np.array(euler, dtype=gs.np_float), degrees=True) self....
@@ -501,15 +501,15 @@ def test_sphere_capsule_vs_gjk(backend, monkeypatch, tmp_path: Path, show_viewer 3. Run ALL GJK scenarios (patched kernel with its own empty cache) """ test_cases = [ - # (sphere_pos, capsule_pos, capsule_euler, should_collide, description, skip_gpu) - ((0, 0, 0.4), (0...
tests/test_rigid_physics_analytical_vs_gjk.py
0
Python
1
none
16
51
51
true
[BUG FIX] Tune GJK to avoid false negative collision detection.
2,419
Genesis-Embodied-AI/Genesis
26,702
Python
SonSang
Review this pull request change. Language: Python File: tests/test_rigid_physics_analytical_vs_gjk.py PR Title: [BUG FIX] Tune GJK to avoid false negative collision detection. BEFORE CODE: self.entities_analytical[entity_idx].set_qpos((*pos, *quat)) self.entities_analytical[entity_idx].zero_all_dofs...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if joint.type == gs.JOINT_TYPE.FIXED: continue if joint.type == gs.JOINT_TYPE.REVOLUTE: revolute_joints.append(joint) joint_qpos_indices.append(joint.qs_idx_local[0]) joint_dof_indices.append(joint.dofs_idx_local[0]) el...
No issues found.
if joint.type == gs.JOINT_TYPE.FIXED: continue if joint.type == gs.JOINT_TYPE.REVOLUTE: revolute_joints.append(joint) joint_qpos_indices.append(joint.qs_idx_local[0]) joint_dof_indices.append(joint.dofs_idx_local[0]) el...
@@ -311,53 +311,6 @@ def read_ipc_geometry_metadata(geo): # ============================================================ -@nb.jit(nopython=True, cache=True) -def compute_external_force_12d(contact_forces, contact_torques, abd_transforms): - """ - Compute 12D external force from contact forces and torques. - ...
genesis/engine/couplers/ipc_coupler/utils.py
0
Python
1
none
16
51
51
true
[MISC] Remove partially broken IPC contact proxy option.
2,463
Genesis-Embodied-AI/Genesis
26,702
Python
Roushelfy
Review this pull request change. Language: Python File: genesis/engine/couplers/ipc_coupler/utils.py PR Title: [MISC] Remove partially broken IPC contact proxy option. BEFORE CODE: if joint.type == gs.JOINT_TYPE.FIXED: continue if joint.type == gs.JOINT_TYPE.REVOLUTE: ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
public static void init(Settings settings) { mavenSettings = settings; for (Proxy proxy : mavenSettings.getProxies()) { // Poor way to push proxy settings onto Connection instances if (proxy != null && proxy.getProtocol().equalsIgnoreCase("http")) { System.setProperty("http.proxyHost", pro...
No one seems to be calling this method. Remove it?
*/ public static void init(Settings settings) { settings .getProxies() .stream() .filter(proxy -> proxy.isActive()) .collect(Collectors.toList()) .forEach(proxy -> setProxyProperties(proxy)); } /** * Set proxy system properties based on Maven proxy configuration....
@@ -0,0 +1,88 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
0.286
question
50
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: public static void init(Settings settings) { mavenSettings = settings; for (Proxy proxy : mavenSettings.getProxies()) { ...
No one seems to be calling this method. Remove it?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distribu...
This field seems unnecessary. `init()` overrides it.
* * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distribu...
@@ -0,0 +1,88 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
0.357
suggestion
52
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the Li...
This field seems unnecessary. `init()` overrides it.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
*/ package com.google.cloud.tools.jib.maven; import java.util.ArrayList; import java.util.List; import java.util.stream.Collectors; import org.apache.maven.settings.Proxy; import org.apache.maven.settings.Settings; /** Initializes and retrieves proxy settings from either Maven settings or system properties * */ pub...
If the user has given the system properties on the command line, I think that should have a priority over Maven settings. So, I think we need to set these only when the properties were not defined.
*/ package com.google.cloud.tools.jib.maven; import java.util.Arrays; import java.util.List; import java.util.stream.Collectors; import org.apache.maven.settings.Proxy; import org.apache.maven.settings.Settings; /** Propagates proxy configuration from Maven settings to system properties * */ public class ProxyProvi...
@@ -0,0 +1,88 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
0.429
suggestion
197
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: */ package com.google.cloud.tools.jib.maven; import java.util.ArrayList; import java.util.List; import java.util.stream.Collecto...
If the user has given the system properties on the command line, I think that should have a priority over Maven settings. So, I think we need to set these only when the properties were not defined.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use {@link NetHttpTransport}. See {@link getConnectionFactory} for details. HttpTransport transport = new ApacheHttpTransport.Builder().doNotValidateCertificate().build(); addProxyCrede...
Question: I believe these properties (`http.proxyUser`, etc) have been working, so that makes me think we don't really need to do this (`setCredentials` and all the stuff in this method). Why do we need this all of a sudden?
public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use {@link NetHttpTransport}. See {@link getConnectionFactory} for details. HttpTransport transport = new ApacheHttpTransport.Builder().doNotValidateCertificate().build(); addProxyCrede...
@@ -75,9 +79,36 @@ throws GeneralSecurityException { // Do not use {@link NetHttpTransport}. See {@link getConnectionFactory} for details. HttpTransport transport = new ApacheHttpTransport.Builder().doNotValidateCertificate().build(); + addProxyCredentials(transport); return url -> new Connecti...
jib-core/src/main/java/com/google/cloud/tools/jib/http/Connection.java
26
Java
0.643
security
224
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-core/src/main/java/com/google/cloud/tools/jib/http/Connection.java PR Title: Add proxy authentication BEFORE CODE: public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use {@link NetHt...
Question: I believe these properties (`http.proxyUser`, etc) have been working, so that makes me think we don't really need to do this (`setCredentials` and all the stuff in this method). Why do we need this all of a sudden?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* * @throws GeneralSecurityException if unable to turn off TLS peer verification * @return {@link Connection} factory, a function that generates a {@link Connection} to a URL */ public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use...
If both `http.proxyUser` and `https.proxyUser` are given, should we do this them all? That is, should we remove `else`?
* * @throws GeneralSecurityException if unable to turn off TLS peer verification * @return {@link Connection} factory, a function that generates a {@link Connection} to a URL */ public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use...
@@ -75,9 +79,36 @@ throws GeneralSecurityException { // Do not use {@link NetHttpTransport}. See {@link getConnectionFactory} for details. HttpTransport transport = new ApacheHttpTransport.Builder().doNotValidateCertificate().build(); + addProxyCredentials(transport); return url -> new Connecti...
jib-core/src/main/java/com/google/cloud/tools/jib/http/Connection.java
26
Java
0.571
question
119
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-core/src/main/java/com/google/cloud/tools/jib/http/Connection.java PR Title: Add proxy authentication BEFORE CODE: * * @throws GeneralSecurityException if unable to turn off TLS peer verification * @return {@link Connection} factory, a function that...
If both `http.proxyUser` and `https.proxyUser` are given, should we do this them all? That is, should we remove `else`?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
*/ package com.google.cloud.tools.jib.maven; import java.util.List; import java.util.stream.Collectors; import org.apache.maven.settings.Proxy; import org.apache.maven.settings.Settings; /** Initializes and retrieves proxy settings from either Maven settings or system properties * */ public class ProxyProvider { ...
Mixing streams and classic collection iteration seems odd. Either use `Stream::forEach` as the terminal operation, or just iterate over `settings.getProxies()`?
*/ package com.google.cloud.tools.jib.maven; import java.util.Arrays; import java.util.List; import java.util.stream.Collectors; import org.apache.maven.settings.Proxy; import org.apache.maven.settings.Settings; /** Propagates proxy configuration from Maven settings to system properties * */ public class ProxyProvi...
@@ -0,0 +1,76 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
0.571
question
161
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
briandealwis
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: */ package com.google.cloud.tools.jib.maven; import java.util.List; import java.util.stream.Collectors; import org.apache.maven....
Mixing streams and classic collection iteration seems odd. Either use `Stream::forEach` as the terminal operation, or just iterate over `settings.getProxies()`?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
*/ private static void propagateProxyProperties(Proxy proxy) { if (proxy.getProtocol().equalsIgnoreCase("http")) { propagateProxyProperty("http.proxyHost", proxy.getHost()); propagateProxyProperty("http.proxyPort", String.valueOf(proxy.getPort())); propagateProxyProperty("http.proxyUser", pro...
This will only work for a single proxy. Although this is admittedly better than our current level of support :-) But I suspect the approach we'll really need here is to populate a ProxySelector — since the proxies can be per-host — and configure our `Connection` / `HttpTransport` instance to use that selector.
* com.google.cloud.tools.jib.http.Connection}, while connecting to container image registries. * * @param proxy Maven proxy */ private static void setProxyProperties(Proxy proxy) { String protocol = proxy.getProtocol(); if (protocol != null && !proxyPropertiesSet(protocol)) { setProxyPropert...
@@ -0,0 +1,76 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
0.643
suggestion
315
30
38
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
briandealwis
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: */ private static void propagateProxyProperties(Proxy proxy) { if (proxy.getProtocol().equalsIgnoreCase("http")) { p...
This will only work for a single proxy. Although this is admittedly better than our current level of support :-) But I suspect the approach we'll really need here is to populate a ProxySelector — since the proxies can be per-host — and configure our `Connection` / `HttpTransport` instance to use that selector.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* @throws GeneralSecurityException if unable to turn off TLS peer verification * @return {@link Connection} factory, a function that generates a {@link Connection} to a URL */ public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use {@li...
Per https://github.com/GoogleContainerTools/jib/pull/1337#issuecomment-447107670, I think the logic should be ```java if (httpProxy && httpCreds) { httpClient.getCredentialsProvider().setCredentials( new AuthScope(http.proxyHost, http.proxyPort), new UsernamePasswordCredentials(http...
* @throws GeneralSecurityException if unable to turn off TLS peer verification * @return {@link Connection} factory, a function that generates a {@link Connection} to a URL */ public static Function<URL, Connection> getInsecureConnectionFactory() throws GeneralSecurityException { // Do not use {@li...
@@ -75,9 +79,45 @@ throws GeneralSecurityException { // Do not use {@link NetHttpTransport}. See {@link getConnectionFactory} for details. HttpTransport transport = new ApacheHttpTransport.Builder().doNotValidateCertificate().build(); + addProxyCredentials(transport); return url -> new Connecti...
jib-core/src/main/java/com/google/cloud/tools/jib/http/Connection.java
26
Java
0.857
security
756
51
51
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-core/src/main/java/com/google/cloud/tools/jib/http/Connection.java PR Title: Add proxy authentication BEFORE CODE: * @throws GeneralSecurityException if unable to turn off TLS peer verification * @return {@link Connection} factory, a function that gene...
Per https://github.com/GoogleContainerTools/jib/pull/1337#issuecomment-447107670, I think the logic should be ```java if (httpProxy && httpCreds) { httpClient.getCredentialsProvider().setCredentials( new AuthScope(http.proxyHost, http.proxyPort), new UsernamePasswordCredentials(http...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* * @param proxy Maven proxy */ private static void propagateProxyProperties(Proxy proxy) { if (proxy.getProtocol().equalsIgnoreCase("http")) { propagateProxyProperty("http.proxyHost", proxy.getHost()); propagateProxyProperty("http.proxyPort", String.valueOf(proxy.getPort())); propagate...
Use `@Nullable` for `value`: `...(String name, @Nullable String value) {`
* Set proxy system properties based on Maven proxy configuration. These system properties will be * picked up by {@link java.net.ProxySelector} used in {@link * com.google.cloud.tools.jib.http.Connection}, while connecting to container image registries. * * @param proxy Maven proxy */ private static...
@@ -0,0 +1,76 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
0.571
suggestion
73
32
40
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: * * @param proxy Maven proxy */ private static void propagateProxyProperties(Proxy proxy) { if (proxy.getProtocol()....
Use `@Nullable` for `value`: `...(String name, @Nullable String value) {`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* @param proxy Maven proxy */ private static void propagateProxyProperties(Proxy proxy) { if (proxy.getProtocol().equalsIgnoreCase("http")) { propagateProxyProperty("http.proxyHost", proxy.getHost()); propagateProxyProperty("http.proxyPort", String.valueOf(proxy.getPort())); propagateProxy...
I think the proxy updating should happen all or not. For example, someone can define `https.proxyHost` from the command line but leave `https.proxyPort` undefined, in which case the default port will be chosen. It is also possible to leave `https.proxyUser` if the proxy doesn't require auth. So, I think the logic shoul...
* picked up by {@link java.net.ProxySelector} used in {@link * com.google.cloud.tools.jib.http.Connection}, while connecting to container image registries. * * @param proxy Maven proxy */ private static void setProxyProperties(Proxy proxy) { String protocol = proxy.getProtocol(); if (protocol !...
@@ -0,0 +1,76 @@ +/* + * Copyright 2018 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java
26
Java
1
security
943
31
39
false
Add proxy authentication
1,337
GoogleContainerTools/jib
11,032
Java
chanseokoh
mmmheeren
Review this pull request change. Language: Java File: jib-maven-plugin/src/main/java/com/google/cloud/tools/jib/maven/ProxyProvider.java PR Title: Add proxy authentication BEFORE CODE: * @param proxy Maven proxy */ private static void propagateProxyProperties(Proxy proxy) { if (proxy.getProtocol().equal...
I think the proxy updating should happen all or not. For example, someone can define `https.proxyHost` from the command line but leave `https.proxyPort` undefined, in which case the default port will be chosen. It is also possible to leave `https.proxyUser` if the proxy doesn't require auth. So, I think the logic shoul...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/** * Jar Type. * * <ul> * <li>{@code REGULAR} a regular jar. * <li>{@code SPRINGBOOT} a springboot fat jar. * * </ul> */ public enum JarType { REGULAR, SPRINGBOOT; } /** * Determines whether the jar is a spring-boot or regular jar, given a path to the jar. * * @param ...
May need to add more logic to verify that the jar is in fact a regular jar, otherwise throw an exception saying that non-springboot fat jars are not supported.
/** * Jar Type. * * <ul> * <li>{@code STANDARD} a regular jar. * <li>{@code SPRING_BOOT} a spring boot fat jar. * </ul> */ public enum JarType { STANDARD, SPRING_BOOT; } /** * Determines whether the jar is a spring boot or regular jar, given a path to the jar. * * @par...
@@ -0,0 +1,52 @@ +/* + * Copyright 2020 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-cli/src/main/java/com/google/cloud/tools/jib/cli/jar/JarProcessor.java
26
Java
0.5
suggestion
161
29
29
false
Implement JarProcessor to determine jar type.
2,797
GoogleContainerTools/jib
11,032
Java
mpeddada1
mpeddada1
Review this pull request change. Language: Java File: jib-cli/src/main/java/com/google/cloud/tools/jib/cli/jar/JarProcessor.java PR Title: Implement JarProcessor to determine jar type. BEFORE CODE: /** * Jar Type. * * <ul> * <li>{@code REGULAR} a regular jar. * <li>{@code SPRINGBOOT} a springbo...
May need to add more logic to verify that the jar is in fact a regular jar, otherwise throw an exception saying that non-springboot fat jars are not supported.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
* use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR...
```suggestion * <li>{@code SPRING_BOOT} a springboot fat jar. ```
* use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR...
@@ -0,0 +1,52 @@ +/* + * Copyright 2020 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-cli/src/main/java/com/google/cloud/tools/jib/cli/jar/JarProcessor.java
26
Java
0.571
suggestion
72
49
49
false
Implement JarProcessor to determine jar type.
2,797
GoogleContainerTools/jib
11,032
Java
chanseokoh
mpeddada1
Review this pull request change. Language: Java File: jib-cli/src/main/java/com/google/cloud/tools/jib/cli/jar/JarProcessor.java PR Title: Implement JarProcessor to determine jar type. BEFORE CODE: * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://w...
```suggestion * <li>{@code SPRING_BOOT} a springboot fat jar. ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import java.util.jar.JarFile; public class JarProcessor { /** * Jar Type. * * <ul> * <li>{@code REGULAR} a regular jar. * <li>{@code SPRINGBOOT} a springboot fat jar. * * </ul> */ public enum JarType { REGULAR, SPRINGBOOT; } /** * Determines whether the jar is a spring-boo...
nit: it doesn't matter at all here, but generally I try to avoid dealing with path as a string. ```suggestion JarFile jarFile = new JarFile(jarPath.toFile()); ```
import java.util.jar.JarFile; public class JarProcessor { /** * Jar Type. * * <ul> * <li>{@code STANDARD} a regular jar. * <li>{@code SPRING_BOOT} a spring boot fat jar. * </ul> */ public enum JarType { STANDARD, SPRING_BOOT; } /** * Determines whether the jar is a spring ...
@@ -0,0 +1,52 @@ +/* + * Copyright 2020 Google LLC. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by ...
jib-cli/src/main/java/com/google/cloud/tools/jib/cli/jar/JarProcessor.java
26
Java
0.786
suggestion
169
33
33
false
Implement JarProcessor to determine jar type.
2,797
GoogleContainerTools/jib
11,032
Java
chanseokoh
mpeddada1
Review this pull request change. Language: Java File: jib-cli/src/main/java/com/google/cloud/tools/jib/cli/jar/JarProcessor.java PR Title: Implement JarProcessor to determine jar type. BEFORE CODE: import java.util.jar.JarFile; public class JarProcessor { /** * Jar Type. * * <ul> * <li>{@code REGU...
nit: it doesn't matter at all here, but generally I try to avoid dealing with path as a string. ```suggestion JarFile jarFile = new JarFile(jarPath.toFile()); ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.