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[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+2}' for any n ≥ 1. A sequence where x=n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBYYRBG" } ]
manufactoria
hard
760d76e3-d4d2-48ed-bb9d-b9920f01827e
regex_same_num
Variable Pattern: R{n}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+1}' for any n ≥ 1. A sequence where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGY" } ]
manufactoria
hard
9dd11cbe-10b8-4bc7-baff-809e7021a03e
regex_same_num
Variable Pattern: R{2n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+1}' for any n ≥ 1. A sequence where x=n+1 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGRBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBGYB" } ]
manufactoria
hard
da4fa97e-572a-4a9b-9878-7c25b25b5896
regex_same_num
Variable Pattern: B{n+1}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n}R{2n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBR" } ]
manufactoria
hard
5c6ecd19-9dec-48f8-b293-bca2e53efec1
regex_same_num
Variable Pattern: R{2n}B{n}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+1}' for any n ≥ 1. A sequence where x=n+1 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" } ]
manufactoria
hard
d27ddb4c-7050-4d54-94d8-16f8a3febd3c
regex_same_num
Variable Pattern: R{n+1}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{2n}B{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+2 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBYB" } ]
manufactoria
hard
209d1309-53fd-4ae4-8519-fd5f69c0b948
regex_same_num
Variable Pattern: B{n+2}R{2n}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{2n}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBBRBY" } ]
manufactoria
hard
54e0dcd2-62d9-491b-abec-03cd60f37011
regex_same_num
Variable Pattern: R{n+1}B{2n}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+2}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=n+1 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
99fdc997-24f7-4cce-9e28-789180857dc8
regex_same_num
Variable Pattern: R{n+1}B{n+2}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+3}' for any n ≥ 1. A sequence where x=n+1 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRY" } ]
manufactoria
hard
77e1746e-8b83-4880-9fcb-e6892e4e63bb
regex_same_num
Variable Pattern: R{n+1}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+3}' for any n ≥ 1. A sequence where x=n+3 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" } ]
manufactoria
hard
458b0b62-2e13-4aa5-9d6f-fd07bc36b434
regex_same_num
Variable Pattern: R{n+3}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+2}' for any n ≥ 1. A sequence where x=n+3 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGGBY" } ]
manufactoria
hard
9a29871c-4e4a-4e73-8f7a-cabfdb922d1a
regex_same_num
Variable Pattern: B{n+3}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{2n}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYRYRG" } ]
manufactoria
hard
e8026151-b99a-46b4-9f0f-9fc8ad02235f
regex_same_num
Variable Pattern: R{n+2}B{2n}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+2}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGBR" } ]
manufactoria
hard
61fbd344-ae2e-4c60-8436-2d2cf7b21b03
regex_same_num
Variable Pattern: R{n}B{n+2}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{2n}' for any n ≥ 1. A sequence where x=n+2 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGBBGRY" } ]
manufactoria
hard
915a473b-da61-4d74-b33c-736674e4977c
regex_same_num
Variable Pattern: B{n+2}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+1}' for any n ≥ 1. A sequence where x=n+3 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYGRYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRB" } ]
manufactoria
hard
a8355dc1-4d3b-4fb3-bfd6-7f9f47d1c483
regex_same_num
Variable Pattern: R{n+3}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n}' for any n ≥ 1. A sequence where x=n+2 and y=n for any positive integer n.", "role": "user" } ]
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manufactoria
hard
47d67d4f-7fb2-433e-9f7e-be13ba30d210
regex_same_num
Variable Pattern: B{n+2}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+1}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRGYY" } ]
manufactoria
hard
a388bfaf-58a0-4f25-aed2-e0988ebf4e9a
regex_same_num
Variable Pattern: R{n}B{n+1}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n}' for any n ≥ 1. A sequence where x=2n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYRGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYG" } ]
manufactoria
hard
e6ce812c-8dfd-49be-97b7-874c4c47ebb9
regex_same_num
Variable Pattern: R{2n}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{2n}' for any n ≥ 1. A sequence where x=2n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBRR" } ]
manufactoria
hard
812163fb-a8eb-42a8-94e0-c3533161c2b5
regex_same_num
Variable Pattern: R{2n}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+3}' for any n ≥ 1. A sequence where x=n and y=n+3 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
def31922-67b1-45b3-afb9-0eac3a11288c
regex_same_num
Variable Pattern: R{n}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+1}' for any n ≥ 1. A sequence where x=n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBB" } ]
manufactoria
hard
d0e1d2d6-39d3-4222-92e6-4efdf31b8017
regex_same_num
Variable Pattern: R{n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+2}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYGGRR" } ]
manufactoria
hard
f1054911-9cb5-4874-bce2-8b07622ed04b
regex_same_num
Variable Pattern: B{n+1}R{n+2}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGYYYB" } ]
manufactoria
hard
e77d0c07-08c6-4d37-990b-989ffbd4322a
regex_same_num
Variable Pattern: B{n+1}R{n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+2}' for any n ≥ 1. A sequence where x=n+2 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYG" } ]
manufactoria
hard
4eab817b-0624-4063-b8ad-4d5b238930bf
regex_same_num
Variable Pattern: B{n+2}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+3}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+3 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" } ]
manufactoria
hard
11e7dec9-6861-4483-bdb5-67adc372a3f5
regex_same_num
Variable Pattern: R{n+2}B{n+3}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n}R{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBRRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGRBYYY" } ]
manufactoria
hard
2c229dc0-c936-4e5e-9b1d-b3d759e96869
regex_same_num
Variable Pattern: R{n+3}B{n}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+3}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYGBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGR" } ]
manufactoria
hard
4fb2ab65-7869-43fa-9315-3352bdfa7e80
regex_same_num
Variable Pattern: B{n+3}R{n+3}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+1}B{2n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYGBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBR" } ]
manufactoria
hard
f512d460-d3ef-4547-b27c-2a8b3365a79b
regex_same_num
Variable Pattern: B{2n}R{n+1}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{2n}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGBYR" } ]
manufactoria
hard
beedf631-73a0-414b-b764-6e7733c3d129
regex_same_num
Variable Pattern: B{n+3}R{2n}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n}' for any n ≥ 1. A sequence where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGYBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRR" } ]
manufactoria
hard
589cc201-5435-4cd0-aa43-fb0ff18f7c0e
regex_same_num
Variable Pattern: R{n+1}B{n}
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