instruction
stringlengths
0
1k
input
stringlengths
1
1k
output
stringlengths
10
6.51k
# Determines whether the dialog should close on outside clicks. Defaults to True. dismissible: Var[bool] # Determines if the dialog enters a modal state when open. # - True: user interaction is limited to just the dialog: focus is trapped, document page scroll is locked, and pointer interactions on outside elements are disabled. # - False: user interaction with the rest of the document is allowed. # - 'trap-focus': focus is trapped inside the dialog, but document page scroll is not locked and pointer interactions outside of it remain enabled. modal: Var[bool | Literal["trap-focus"]] # Event handler called after any animations complete when the dialog is opened or closed. on_open_change_complete: EventHandler[passthrough_event_spec(bool)] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog root component.""" props["data-slot"] = "dialog" return super().create(*children, **props)
class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children,
class DialogTrigger(DialogBaseComponent): """A button that opens the dialog. Renders a <button> element.""" tag = "Dialog.Trigger" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props)
Determines if the dialog enters a modal state when open. # - True: user interaction is limited to just the dialog: focus is trapped, document page scroll is locked, and pointer interactions on outside elements are disabled. # - False: user interaction with the rest of the document is allowed. # - 'trap-focus': focus is trapped inside the dialog, but document page scroll is not locked and pointer interactions outside of it remain enabled. modal: Var[bool | Literal["trap-focus"]] # Event handler called after any animations complete when the dialog is opened or closed. on_open_change_complete: EventHandler[passthrough_event_spec(bool)] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog root component.""" props["data-slot"] = "dialog" return super().create(*children, **props) class DialogTrigger(DialogBaseComponent): """A button that opens the dialog. Renders a <button> element."""
# Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseCompon
tag = "Dialog.Trigger"
trap-focus': focus is trapped inside the dialog, but document page scroll is not locked and pointer interactions outside of it remain enabled. modal: Var[bool | Literal["trap-focus"]] # Event handler called after any animations complete when the dialog is opened or closed. on_open_change_complete: EventHandler[passthrough_event_spec(bool)] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog root component.""" props["data-slot"] = "dialog" return super().create(*children, **props) class DialogTrigger(DialogBaseComponent): """A button that opens the dialog. Renders a <button> element.""" tag = "Dialog.Trigger" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod
class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children,
def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props)
tside of it remain enabled. modal: Var[bool | Literal["trap-focus"]] # Event handler called after any animations complete when the dialog is opened or closed. on_open_change_complete: EventHandler[passthrough_event_spec(bool)] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog root component.""" props["data-slot"] = "dialog" return super().create(*children, **props) class DialogTrigger(DialogBaseComponent): """A button that opens the dialog. Renders a <button> element.""" tag = "Dialog.Trigger" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component."""
cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-b
props["data-slot"] = "dialog-trigger"
og is opened or closed. on_open_change_complete: EventHandler[passthrough_event_spec(bool)] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog root component.""" props["data-slot"] = "dialog" return super().create(*children, **props) class DialogTrigger(DialogBaseComponent): """A button that opens the dialog. Renders a <button> element.""" tag = "Dialog.Trigger" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props)
class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_
class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool]
"""Create the dialog root component.""" props["data-slot"] = "dialog" return super().create(*children, **props) class DialogTrigger(DialogBaseComponent): """A button that opens the dialog. Renders a <button> element.""" tag = "Dialog.Trigger" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>."""
# A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog
tag = "Dialog.Portal"
ement.""" tag = "Dialog.Trigger" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool]
class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUI
class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props)
the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element."""
# Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent:
tag = "Dialog.Backdrop"
eate(cls, *children, **props) -> BaseUIComponent: """Create the dialog trigger component.""" props["data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod
class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUI
def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props)
data-slot"] = "dialog-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DialogPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component."""
cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The re
props["data-slot"] = "dialog-backdrop"
logPortal(DialogBaseComponent): """A portal element that moves the popup to a different part of the DOM. By default, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props)
class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(Dial
class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props)
lt, the portal element is appended to <body>.""" tag = "Dialog.Portal" # A parent element to render the portal element into. container: Var[str] # Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False. keep_mounted: Var[bool] class DialogBackdrop(DialogBaseComponent): """An overlay displayed beneath the popup. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element."""
# Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassName
tag = "Dialog.Popup"
up. Renders a <div> element.""" tag = "Dialog.Backdrop" # Whether the backdrop is forced to render even when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod
class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(Dial
def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props)
when nested. Defaults to False. force_render: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component."""
cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(Cla
props["data-slot"] = "dialog-popup"
eate(cls, *children, **props) -> BaseUIComponent: """Create the dialog backdrop component.""" props["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props)
class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -
class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props)
s["data-slot"] = "dialog-backdrop" cls.set_class_name(ClassNames.BACKDROP, props) return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element."""
# The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close"
tag = "Dialog.Title"
return super().create(*children, **props) class DialogPopup(DialogBaseComponent): """A container for the dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod
class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -
def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props)
e dialog contents. Renders a <div> element.""" tag = "Dialog.Popup" # Determines the element to focus when the dialog is opened. By default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component."""
cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # T
props["data-slot"] = "dialog-title"
y default, the first focusable element is focused. initial_focus: Var[str] # Determines the element to focus when the dialog is closed. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props)
class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *child
class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props)
. By default, focus returns to the trigger. final_focus: Var[str] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.."""
# The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props)
tag = "Dialog.Description"
der_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod
class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *child
def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props)
e dialog popup component.""" props["data-slot"] = "dialog-popup" cls.set_class_name(ClassNames.POPUP, props) return super().create(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component."""
cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str |
props["data-slot"] = "dialog-description"
te(*children, **props) class DialogTitle(DialogBaseComponent): """A heading that labels the dialog. Renders an <h2> element.""" tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props)
class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None,
class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props)
tag = "Dialog.Title" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog title component.""" props["data-slot"] = "dialog-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element."""
# Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content"
tag = "Dialog.Close"
rn super().create(*children, **props) class DialogDescription(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod
class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None,
def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props)
itional information about the dialog. Renders a <p> element..""" tag = "Dialog.Description" # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog description component.""" props["data-slot"] = "dialog-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DialogClose(DialogBaseComponent): """A paragraph with additional information about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component."""
cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Di
props["data-slot"] = "dialog-close"
tion about the dialog. Renders a <p> element.""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component."""
content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None, DialogClose.create( render_=button( hi("Cancel01Icon"), variant="ghost", size="icon-sm", class_name="text-secondary-11", ), ), class_nam
trigger = props.pop("trigger", None)
""" tag = "Dialog.Close" # Whether the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None)
title = props.pop("title", None) description = props.pop("description", None) class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None, DialogClose.create( render_=button( hi("Cancel01Icon"), variant="ghost", size="icon-sm", class_name="text-secondary-11", ), ), class_name="flex flex-row justify-between items-baseli
content = props.pop("content", None)
the component renders a native <button> element when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content", None)
description = props.pop("description", None) class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None, DialogClose.create( render_=button( hi("Cancel01Icon"), variant="ghost", size="icon-sm", class_name="text-secondary-11", ), ), class_name="flex flex-row justify-between items-baseline gap-1", ),
title = props.pop("title", None)
lement when replacing it via the render prop. Set to false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None)
class_name = props.pop("class_name", "") return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None, DialogClose.create( render_=button( hi("Cancel01Icon"), variant="ghost", size="icon-sm", class_name="text-secondary-11", ), ), class_name="flex flex-row justify-between items-baseline gap-1", ), ( Di
description = props.pop("description", None)
false if the rendered element is not a button (e.g. <div>). Defaults to True. native_button: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog close component.""" props["data-slot"] = "dialog-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class HighLevelDialog(DialogRoot): """High level dialog component.""" # Dialog props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> BaseUIComponent: """Create the dialog component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None)
return DialogRoot.create( DialogTrigger.create(render_=trigger) if trigger is not None else None, DialogPortal.create( DialogBackdrop.create(), DialogPopup.create( Div.create( Div.create( DialogTitle.create(title) if title is not None else None, DialogClose.create( render_=button( hi("Cancel01Icon"), variant="ghost", size="icon-sm", class_name="text-secondary-11", ), ), class_name="flex flex-row justify-between items-baseline gap-1", ), ( DialogDescription.create(description)
class_name = props.pop("class_name", "")
riant="ghost", size="icon-sm", class_name="text-secondary-11", ), ), class_name="flex flex-row justify-between items-baseline gap-1", ), ( DialogDescription.create(description) if description is not None else None ), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, )
class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ]
ne gap-1", ), ( DialogDescription.create(description) if description is not None else None ), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components."""
trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
root = staticmethod(DialogRoot.create)
( DialogDescription.create(description) if description is not None else None ), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create)
portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
trigger = staticmethod(DialogTrigger.create)
DialogDescription.create(description) if description is not None else None ), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create)
backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
portal = staticmethod(DialogPortal.create)
if description is not None else None ), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create)
popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
backdrop = staticmethod(DialogBackdrop.create)
else None ), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create)
title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
popup = staticmethod(DialogPopup.create)
), data_slot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create)
description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
title = staticmethod(DialogTitle.create)
lot="dialog-header", class_name=ClassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create)
close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
description = staticmethod(DialogDescription.create)
lassNames.HEADER, ), Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create)
class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
close = staticmethod(DialogClose.create)
Div.create( content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create)
__call__ = staticmethod(HighLevelDialog.create) dialog = Dialog()
class_names = ClassNames
content, data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames
dialog = Dialog()
__call__ = staticmethod(HighLevelDialog.create)
data_slot="dialog-content", class_name=ClassNames.CONTENT, ), *children, class_name=class_name, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Dialog(ComponentNamespace): """Namespace for Dialog components.""" root = staticmethod(DialogRoot.create) trigger = staticmethod(DialogTrigger.create) portal = staticmethod(DialogPortal.create) backdrop = staticmethod(DialogBackdrop.create) popup = staticmethod(DialogPopup.create) title = staticmethod(DialogTitle.create) description = staticmethod(DialogDescription.create) close = staticmethod(DialogClose.create) class_names = ClassNames __call__ = staticmethod(HighLevelDialog.create)
dialog = Dialog()
"""Custom drawer component."""
from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The
from collections.abc import Sequence
"""Custom drawer component.""" from collections.abc import Sequence
from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer w
from typing import Literal
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal
from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its o
from reflex.components.component import Component, ComponentNamespace
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace
from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the draw
from reflex.event import EventHandler, passthrough_event_spec
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec
from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[
from reflex.vars.base import Var
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var
LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed.
from reflex_ui.components.component import CoreComponent
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent
class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)]
LiteralDirectionType = Literal["top", "bottom", "left", "right"]
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"]
class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it receives an open argument with the open state of the drawer by th
class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = ""
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = ""
PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults
TRIGGER = ""
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = ""
CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. mo
PORTAL = ""
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = ""
OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "
CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex"
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex"
CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType
OVERLAY = "fixed inset-0 z-50 bg-black/50"
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50"
TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets t
CLOSE = ""
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = ""
DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it rec
TITLE = "text-2xl font-semibold text-secondary-12"
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12"
HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it receives an open argument with the open state of
DESCRIPTION = "text-sm text-secondary-11"
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11"
class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it receives an open argument with the open state of the drawer by th
HANDLE = ""
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = ""
class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it receives an open argument with the open state of the drawer by the time the function was triggered. on_animation_end: EventHandler[passthrough_event_spec(bool)] # When False, draggi
class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6"
"""Custom drawer component.""" from collections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components."""
class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer.""" tag = "Drawer.Root" # The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it receives an open argument with the open state of the drawer by the time the function was triggered. on_animation_end: EventHandler[passthrough_event_spec(bool)] # When False, draggi
library = "vaul-base@0.0.6"
ollections.abc import Sequence from typing import Literal from reflex.components.component import Component, ComponentNamespace from reflex.event import EventHandler, passthrough_event_spec from reflex.vars.base import Var from reflex_ui.components.component import CoreComponent LiteralDirectionType = Literal["top", "bottom", "left", "right"] class ClassNames: """Class names for the drawer component.""" ROOT = "" TRIGGER = "" PORTAL = "" CONTENT = "fixed right-0 bottom-0 z-50 bg-secondary-1 max-w-96 border-l border-secondary-a4 size-full flex" OVERLAY = "fixed inset-0 z-50 bg-black/50" CLOSE = "" TITLE = "text-2xl font-semibold text-secondary-12" DESCRIPTION = "text-sm text-secondary-11" HANDLE = "" class DrawerBaseComponent(CoreComponent): """Base component for drawer components.""" library = "vaul-base@0.0.6" class DrawerRoot(DrawerBaseComponent): """The Root component of a Drawer, contains all parts of a drawer."""
# The open state of the drawer when it is initially rendered. Use when you do not need to control its open state. default_open: Var[bool] # Whether the drawer is open or not. open: Var[bool] # Fires when the drawer is opened or closed. on_open_change: EventHandler[passthrough_event_spec(bool)] # When False, it allows interaction with elements outside of the drawer without closing it. Defaults to True. modal: Var[bool] # Direction of the drawer. This adjusts the animations and the drag direction. Defaults to "bottom" direction: Var[LiteralDirectionType] # Gets triggered after the open or close animation ends, it receives an open argument with the open state of the drawer by the time the function was triggered. on_animation_end: EventHandler[passthrough_event_spec(bool)] # When False, dragging, clicking outside, pressing esc, etc. will not close the drawer. Use this in combination with the open prop, otherwise you won't be able
tag = "Drawer.Root"
e: Var[bool] # When True, dragging will only be possible by the handle. handle_only: Var[bool] # Container element to render the portal into. Defaults to document.body. container: Var[str] # Whether to reposition inputs when the drawer opens. Defaults to True. reposition_inputs: Var[bool] # Array of numbers from 0 to 100 that corresponds to % of the screen a given snap point should take up. Should go from least visible. Also Accept px values, which doesn't take screen height into account. snap_points: Sequence[str | float] | None # Current active snap point. active_snap_point: Var[bool] # Function to set the active snap point. set_active_snap_point: EventHandler[passthrough_event_spec(int)] # Index of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod
class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the dra
def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props)
# Container element to render the portal into. Defaults to document.body. container: Var[str] # Whether to reposition inputs when the drawer opens. Defaults to True. reposition_inputs: Var[bool] # Array of numbers from 0 to 100 that corresponds to % of the screen a given snap point should take up. Should go from least visible. Also Accept px values, which doesn't take screen height into account. snap_points: Sequence[str | float] | None # Current active snap point. active_snap_point: Var[bool] # Function to set the active snap point. set_active_snap_point: EventHandler[passthrough_event_spec(int)] # Index of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component."""
cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, *
props["data-slot"] = "drawer-root"
hen the drawer opens. Defaults to True. reposition_inputs: Var[bool] # Array of numbers from 0 to 100 that corresponds to % of the screen a given snap point should take up. Should go from least visible. Also Accept px values, which doesn't take screen height into account. snap_points: Sequence[str | float] | None # Current active snap point. active_snap_point: Var[bool] # Function to set the active snap point. set_active_snap_point: EventHandler[passthrough_event_spec(int)] # Index of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props)
class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open."""
class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props)
mbers from 0 to 100 that corresponds to % of the screen a given snap point should take up. Should go from least visible. Also Accept px values, which doesn't take screen height into account. snap_points: Sequence[str | float] | None # Current active snap point. active_snap_point: Var[bool] # Function to set the active snap point. set_active_snap_point: EventHandler[passthrough_event_spec(int)] # Index of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer."""
# Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool]
tag = "Drawer.Trigger"
into account. snap_points: Sequence[str | float] | None # Current active snap point. active_snap_point: Var[bool] # Function to set the active snap point. set_active_snap_point: EventHandler[passthrough_event_spec(int)] # Index of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod
class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open."""
def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props)
_point: Var[bool] # Function to set the active snap point. set_active_snap_point: EventHandler[passthrough_event_spec(int)] # Index of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component."""
cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(Drawe
props["data-slot"] = "drawer-trigger"
x of a snap point from which the overlay fade should be applied. Defaults to the last snap point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props)
class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) cla
class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props)
point. fade_from_index: Var[int] # Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body."""
@classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @cl
tag = "Drawer.Portal"
Whether to snap to sequential points. snap_to_sequential_point: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod
class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) cla
def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props)
te(cls, *children, **props) -> Component: """Create the drawer root component.""" props["data-slot"] = "drawer-root" cls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component."""
cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay"
props["data-slot"] = "drawer-portal"
ls.set_class_name(ClassNames.ROOT, props) return super().create(*children, **props) class DrawerTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props)
class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(Draw
class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props)
erTrigger(DrawerBaseComponent): """The button that opens the drawer.""" tag = "Drawer.Trigger" # Render the trigger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer."""
# Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close
tag = "Drawer.Content"
ger as a child. Defaults to False. as_child: Var[bool] # The render prop render_: Var[Component] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod
class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(Draw
def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props)
@classmethod def create(cls, *children, **props) -> Component: """Create the drawer trigger component.""" props["data-slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component."""
cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_
props["data-slot"] = "drawer-content"
slot"] = "drawer-trigger" cls.set_class_name(ClassNames.TRIGGER, props) return super().create(*children, **props) class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props)
class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseCom
class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props)
class DrawerPortal(DrawerBaseComponent): """Portals your drawer into the body.""" tag = "Drawer.Portal" @classmethod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open."""
# Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a ch
tag = "Drawer.Overlay"
thod def create(cls, *children, **props) -> Component: """Create the drawer portal component.""" props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod
class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseCom
def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props)
props["data-slot"] = "drawer-portal" cls.set_class_name(ClassNames.PORTAL, props) return super().create(*children, **props) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component."""
cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames
props["data-slot"] = "drawer-overlay"
ps) class DrawerContent(DrawerBaseComponent): """Content that should be rendered in the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props)
class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return
class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props)
n the drawer.""" tag = "Drawer.Content" # Render the content as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer."""
# Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Dr
tag = "Drawer.Close"
@classmethod def create(cls, *children, **props) -> Component: """Create the drawer content component.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod
class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return
def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props)
omponent.""" props["data-slot"] = "drawer-content" cls.set_class_name(ClassNames.CONTENT, props) return super().create(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component."""
cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-s
props["data-slot"] = "drawer-close"
te(*children, **props) class DrawerOverlay(DrawerBaseComponent): """A layer that covers the inert portion of the view when the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props)
class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """Hi
class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props)
n the drawer is open.""" tag = "Drawer.Overlay" # Render the overlay as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened."""
# Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Hand
tag = "Drawer.Title"
: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod
class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """Hi
def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props)
rawer overlay component.""" props["data-slot"] = "drawer-overlay" cls.set_class_name(ClassNames.OVERLAY, props) return super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component."""
cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, p
props["data-slot"] = "drawer-title"
rn super().create(*children, **props) class DrawerClose(DrawerBaseComponent): """A button that closes the drawer.""" tag = "Drawer.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props)
class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None)
class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props)
er.Close" # Render the close button as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened."""
# Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Compo
tag = "Drawer.Description"
*children, **props) -> Component: """Create the drawer close component.""" props["data-slot"] = "drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod
class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None)
def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props)
drawer-close" cls.set_class_name(ClassNames.CLOSE, props) return super().create(*children, **props) class DrawerTitle(DrawerBaseComponent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component."""
cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("cont
props["data-slot"] = "drawer-description"
ent): """An optional accessible title to be announced when the drawer is opened.""" tag = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props)
class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create( DrawerOverlay.create(), DrawerContent.create( DrawerTitle.create(title) if title is not None else None, ( DrawerDescription.create(description) if d
class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props)
g = "Drawer.Title" # Render the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer."""
alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None,
tag = "Drawer.Handle"
ender the title as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle"
@classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create
alias = "Vaul" + tag
se. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod
class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create( DrawerOverlay.create(), DrawerContent.create( DrawerTitle.create(title) if title is not None else None, ( DrawerDescription.create(description) if d
def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props)
"""Create the drawer title component.""" props["data-slot"] = "drawer-title" cls.set_class_name(ClassNames.TITLE, props) return super().create(*children, **props) class DrawerDescription(DrawerBaseComponent): """An optional accessible description to be announced when the drawer is opened.""" tag = "Drawer.Description" # Render the description as a child. Defaults to False. as_child: Var[bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component."""
cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create( DrawerOverlay.create(), DrawerContent.create( DrawerTitle.create(title) if title is not None else None,
props["data-slot"] = "drawer-handle"
bool] @classmethod def create(cls, *children, **props) -> Component: """Create the drawer description component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod
def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Drawer(ComponentNamespace): """A namespace for Drawer components.""" root = staticmethod(DrawerRoot.create) trigger = staticmethod(DrawerTrigger.create) portal = staticmethod(DrawerPortal.create) content = staticmethod(DrawerContent.create) overlay = staticmethod(DrawerOverlay.create) close = staticmethod(DrawerClose.create) title = staticmethod(DrawerTitle.create) description = staticmethod(DrawerDescription.create) handle = staticmethod(DrawerHandle.create) class_names = ClassNames __call__ = staticmethod(HighLevelDrawer.create) drawer = Drawer()
def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None) content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create( DrawerOverlay.create(), DrawerContent.create( DrawerTitle.create(title) if title is not None else None, ( DrawerDescription.create(description) if description is not None else None ), content, *children, ), ), **props, )
iption component.""" props["data-slot"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component."""
content = props.pop("content", None) title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create( DrawerOverlay.create(), DrawerContent.create( DrawerTitle.create(title) if title is not None else None, ( DrawerDescription.create(description) if description is not None else None ), content, *children, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Drawer(ComponentNamespace)
trigger = props.pop("trigger", None)
"] = "drawer-description" cls.set_class_name(ClassNames.DESCRIPTION, props) return super().create(*children, **props) class DrawerHandle(DrawerBaseComponent): """An optional handle to drag the drawer.""" tag = "Drawer.Handle" alias = "Vaul" + tag @classmethod def create(cls, *children, **props) -> Component: """Create the drawer handle component.""" props["data-slot"] = "drawer-handle" cls.set_class_name(ClassNames.HANDLE, props) return super().create(*children, **props) class HighLevelDrawer(DrawerRoot): """High level wrapper for the Drawer component.""" # Drawer props trigger: Var[Component | None] content: Var[str | Component | None] title: Var[str | Component | None] description: Var[str | Component | None] @classmethod def create(cls, *children, **props) -> Component: """Create the high level drawer component.""" trigger = props.pop("trigger", None)
title = props.pop("title", None) description = props.pop("description", None) return super().create( DrawerTrigger.create(render_=trigger) if trigger is not None else None, DrawerPortal.create( DrawerOverlay.create(), DrawerContent.create( DrawerTitle.create(title) if title is not None else None, ( DrawerDescription.create(description) if description is not None else None ), content, *children, ), ), **props, ) def _exclude_props(self) -> list[str]: return [ *super()._exclude_props(), "trigger", "content", "title", "description", ] class Drawer(ComponentNamespace): """A namespace for Drawer components.""
content = props.pop("content", None)