statement stringlengths 44 222 | label stringclasses 2
values |
|---|---|
If PersonX loves to shop, then PersonX wants to buy things they want | True |
If PersonX drives to work one day, then the effect of PersonX is gets a speeding ticket | True |
If PersonX looks all over PersonX's house, then the intention of PersonX is to find something | True |
If PersonX loses PersonX's wife, then the reaction of PersonY is upset | True |
If PersonX builds PersonX's houses, then the effect of PersonX is GET NEW HOUSE | True |
If PersonX makes fun of at school, then PersonX wants get attention | True |
If PersonX is n't paying much attention, then the intention of PersonX is to do something else | True |
If PersonX walks up the stairs, then PersonX needs to get up from sitting | True |
If PersonX splashes around, then the attribute of PersonX is happy | True |
If PersonX learns to swim, then the intention of PersonX is to be able to go in the ocean | True |
If PersonX needs to go home, then PersonX needs to have completed their work | True |
If PersonX cooks steak, then the attribute of PersonX is talented | True |
If PersonX snaps PersonY's head, then PersonX wants to kill PersonY | True |
If PersonX rents a car, then the reaction of PersonX is save wear and tear on his own vehicle | True |
If PersonX eats fried chicken, then the effect of PersonX is gets spicy | True |
If PersonX gets back at PersonY, then the attribute of PersonX is petty | True |
If PersonX makes people laugh, then the reaction of PersonX is happy | True |
If PersonX kills PersonX's father, then PersonX needs to have argued with father | True |
If PersonX attracts PersonY attention, then the reaction of PersonY is attracted to x | True |
If PersonX never cooked, then the intention of PersonX is to not burn their place down | True |
If PersonX gets what PersonY needed, then the effect of PersonX is finds personY | True |
If PersonX gives PersonY a feeling, then PersonX wants To take Y on date | True |
If PersonX commits to PersonY's charge, then PersonY want to teach person x | True |
If PersonX goes along with PersonY, then PersonX needs to see what PersonY is doing | True |
If PersonX becomes best friends, then PersonY want hang out | True |
If PersonX means business, then the reaction of PersonX is accomplished | True |
If PersonX sees PersonY's house, then PersonX wants to knock at the front door. | True |
If PersonX lays down the law, then PersonX wants to be in charge | True |
If PersonX sleeps in PersonY's bed, then the effect of PersonY is gets shocked | True |
If PersonX is going on a date, then PersonX needs to find someone | True |
If PersonX raises PersonX's level, then the effect of PersonY is think about x | True |
If PersonX is starting a new job, then the reaction of PersonX is nervous but happy at the same time. | True |
If PersonX arranges PersonY interview, then the reaction of PersonY is encouraged they got an interview | True |
If PersonX runs towards PersonY, then the attribute of PersonX is interested | True |
If PersonX provides for PersonX's children, then PersonY want to express thanks | True |
If PersonX changes PersonX's way, then the attribute of PersonX is flexible | True |
If PersonX makes PersonY's way, then PersonX wants for them to get their | True |
If PersonX calls PersonY forth, then the effect of PersonX is waits for a response | True |
If PersonX gives PersonY notice, then the attribute of PersonX is strong | True |
If PersonX hangs paper, then the attribute of PersonX is remodeling | True |
If PersonX runs some tests, then PersonX wants to put everything away | True |
If PersonX pulls up stumps, then PersonX needs a shovel | True |
If PersonX catches the ball, then the effect of PersonX is terminates the game | True |
If PersonX plays to win, then the attribute of PersonX is a winner | True |
If PersonX hits another car, then the reaction of PersonX is nervous | True |
If PersonX gets whats coming to PersonX, then the effect of PersonX is Person X is punnished | True |
If PersonX leaves PersonY's country, then PersonX needs to go to the airport | True |
If PersonX protects PersonY from the sun, then the attribute of PersonX is helpful | True |
If PersonX adds insult to injury, then PersonX wants to keep their mouth shut | True |
If PersonX gives PersonY a character, then the effect of PersonY is learns lines | True |
If PersonX is badly injured, then PersonX wants to roll on the ground | True |
If PersonX turns back to PersonY, then the attribute of PersonX is mad | True |
If PersonX drives PersonX's truck, then PersonX needs to open the door of the vehicle | True |
If PersonX tells PersonY the way, then the reaction of PersonX is happy | True |
If PersonX wonders why PersonY was single, then the effect of PersonX is observes habits | True |
If PersonX hacks it, then PersonX wants to impress | True |
If PersonX raises PersonY from the dead, then PersonY want to give thanks | True |
If PersonX buys the shoes, then the effect of PersonX is wears shoes | True |
If PersonX is on a tight budget, then PersonX wants not go out | True |
If PersonX never knew, then the reaction of PersonX is concerned | True |
If PersonX gives PersonY a high five, then the effect of PersonX is PersonX bonds with PersonY | True |
If PersonX brings PersonY's daughter, then PersonX wants to bring the daughter back | True |
If PersonX left PersonY alone, then PersonY want to yell | True |
If PersonX provides PersonY answer, then the reaction of PersonX is as if he or she has been heard. | True |
If PersonX wants kids, then the effect of PersonY is They separate from person x as they do not want a family | True |
If PersonX updates PersonX's wardrobe, then the intention of PersonX is to look good | True |
If PersonX drinks water, then the intention of PersonX is to hydrate | True |
If PersonX is two years old, then PersonX wants grow up | True |
If PersonX lays down the marker, then PersonX needs grab the marker | True |
If PersonX carries out PersonY's work, then the effect of PersonY is receives complaints from personx | True |
If PersonX goes to PersonY's home, then the reaction of PersonX is interested | True |
If PersonX thinks PersonY was cute, then PersonY want to thank PersonX for their assessment | True |
If PersonX makes war upon PersonY, then the intention of PersonX is to confront y | True |
If PersonX just started a new job, then the intention of PersonX is security | True |
If PersonX drives two hours, then PersonX wants to get back on the road | True |
If PersonX starts exercising, then the effect of PersonX is looks better | True |
If PersonX creates PersonY army, then the attribute of PersonX is decisive | True |
If PersonX buys groceries, then the effect of PersonX is Pays bill | True |
If PersonX calls someone, then the reaction of PersonY is connected | True |
If PersonX soon found, then the reaction of PersonX is happy. | True |
If PersonX keeps PersonY back, then the reaction of PersonX is sad | True |
If PersonX serves PersonY faithfully, then PersonX needs obey their every command. | True |
If PersonX decides to buy a dog, then PersonX wants to take the dog to the vet | True |
If PersonX decides not to go, then the attribute of PersonX is decisive | True |
If PersonX drinks one night, then the effect of PersonX is gets lost | True |
If PersonX buys PersonX's dress, then PersonX needs to drive to the store | True |
If PersonX quits the next day, then PersonX wants a new job | True |
If PersonX has a huge party, then PersonX wants clean up | True |
If PersonX turns PersonY's head, then the attribute of PersonX is Revealing | True |
If PersonX drives to PersonX's house, then the intention of PersonX is to be home | True |
If PersonX feels sleepy, then the attribute of PersonX is worn out | True |
If PersonX pulls away from PersonY, then the effect of PersonY is blushes | True |
If PersonX occupies PersonY's attention, then the attribute of PersonX is obedient | True |
If PersonX pays PersonY's medical bills, then the reaction of PersonX is broke | True |
If PersonX closes the door, then the reaction of PersonX is at ease | True |
If PersonX is starting high school, then the attribute of PersonX is smart | True |
If PersonX supports PersonY's views, then the attribute of PersonX is cooperative | True |
If PersonX points a gun at PersonY, then the effect of PersonY is offers money | True |
If PersonX calls PersonY by name, then the reaction of PersonX is benign | True |
If PersonX makes noise, then the intention of PersonX is to be heard. | True |
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