statement
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If PersonX loves to shop, then PersonX wants to buy things they want
True
If PersonX drives to work one day, then the effect of PersonX is gets a speeding ticket
True
If PersonX looks all over PersonX's house, then the intention of PersonX is to find something
True
If PersonX loses PersonX's wife, then the reaction of PersonY is upset
True
If PersonX builds PersonX's houses, then the effect of PersonX is GET NEW HOUSE
True
If PersonX makes fun of at school, then PersonX wants get attention
True
If PersonX is n't paying much attention, then the intention of PersonX is to do something else
True
If PersonX walks up the stairs, then PersonX needs to get up from sitting
True
If PersonX splashes around, then the attribute of PersonX is happy
True
If PersonX learns to swim, then the intention of PersonX is to be able to go in the ocean
True
If PersonX needs to go home, then PersonX needs to have completed their work
True
If PersonX cooks steak, then the attribute of PersonX is talented
True
If PersonX snaps PersonY's head, then PersonX wants to kill PersonY
True
If PersonX rents a car, then the reaction of PersonX is save wear and tear on his own vehicle
True
If PersonX eats fried chicken, then the effect of PersonX is gets spicy
True
If PersonX gets back at PersonY, then the attribute of PersonX is petty
True
If PersonX makes people laugh, then the reaction of PersonX is happy
True
If PersonX kills PersonX's father, then PersonX needs to have argued with father
True
If PersonX attracts PersonY attention, then the reaction of PersonY is attracted to x
True
If PersonX never cooked, then the intention of PersonX is to not burn their place down
True
If PersonX gets what PersonY needed, then the effect of PersonX is finds personY
True
If PersonX gives PersonY a feeling, then PersonX wants To take Y on date
True
If PersonX commits to PersonY's charge, then PersonY want to teach person x
True
If PersonX goes along with PersonY, then PersonX needs to see what PersonY is doing
True
If PersonX becomes best friends, then PersonY want hang out
True
If PersonX means business, then the reaction of PersonX is accomplished
True
If PersonX sees PersonY's house, then PersonX wants to knock at the front door.
True
If PersonX lays down the law, then PersonX wants to be in charge
True
If PersonX sleeps in PersonY's bed, then the effect of PersonY is gets shocked
True
If PersonX is going on a date, then PersonX needs to find someone
True
If PersonX raises PersonX's level, then the effect of PersonY is think about x
True
If PersonX is starting a new job, then the reaction of PersonX is nervous but happy at the same time.
True
If PersonX arranges PersonY interview, then the reaction of PersonY is encouraged they got an interview
True
If PersonX runs towards PersonY, then the attribute of PersonX is interested
True
If PersonX provides for PersonX's children, then PersonY want to express thanks
True
If PersonX changes PersonX's way, then the attribute of PersonX is flexible
True
If PersonX makes PersonY's way, then PersonX wants for them to get their
True
If PersonX calls PersonY forth, then the effect of PersonX is waits for a response
True
If PersonX gives PersonY notice, then the attribute of PersonX is strong
True
If PersonX hangs paper, then the attribute of PersonX is remodeling
True
If PersonX runs some tests, then PersonX wants to put everything away
True
If PersonX pulls up stumps, then PersonX needs a shovel
True
If PersonX catches the ball, then the effect of PersonX is terminates the game
True
If PersonX plays to win, then the attribute of PersonX is a winner
True
If PersonX hits another car, then the reaction of PersonX is nervous
True
If PersonX gets whats coming to PersonX, then the effect of PersonX is Person X is punnished
True
If PersonX leaves PersonY's country, then PersonX needs to go to the airport
True
If PersonX protects PersonY from the sun, then the attribute of PersonX is helpful
True
If PersonX adds insult to injury, then PersonX wants to keep their mouth shut
True
If PersonX gives PersonY a character, then the effect of PersonY is learns lines
True
If PersonX is badly injured, then PersonX wants to roll on the ground
True
If PersonX turns back to PersonY, then the attribute of PersonX is mad
True
If PersonX drives PersonX's truck, then PersonX needs to open the door of the vehicle
True
If PersonX tells PersonY the way, then the reaction of PersonX is happy
True
If PersonX wonders why PersonY was single, then the effect of PersonX is observes habits
True
If PersonX hacks it, then PersonX wants to impress
True
If PersonX raises PersonY from the dead, then PersonY want to give thanks
True
If PersonX buys the shoes, then the effect of PersonX is wears shoes
True
If PersonX is on a tight budget, then PersonX wants not go out
True
If PersonX never knew, then the reaction of PersonX is concerned
True
If PersonX gives PersonY a high five, then the effect of PersonX is PersonX bonds with PersonY
True
If PersonX brings PersonY's daughter, then PersonX wants to bring the daughter back
True
If PersonX left PersonY alone, then PersonY want to yell
True
If PersonX provides PersonY answer, then the reaction of PersonX is as if he or she has been heard.
True
If PersonX wants kids, then the effect of PersonY is They separate from person x as they do not want a family
True
If PersonX updates PersonX's wardrobe, then the intention of PersonX is to look good
True
If PersonX drinks water, then the intention of PersonX is to hydrate
True
If PersonX is two years old, then PersonX wants grow up
True
If PersonX lays down the marker, then PersonX needs grab the marker
True
If PersonX carries out PersonY's work, then the effect of PersonY is receives complaints from personx
True
If PersonX goes to PersonY's home, then the reaction of PersonX is interested
True
If PersonX thinks PersonY was cute, then PersonY want to thank PersonX for their assessment
True
If PersonX makes war upon PersonY, then the intention of PersonX is to confront y
True
If PersonX just started a new job, then the intention of PersonX is security
True
If PersonX drives two hours, then PersonX wants to get back on the road
True
If PersonX starts exercising, then the effect of PersonX is looks better
True
If PersonX creates PersonY army, then the attribute of PersonX is decisive
True
If PersonX buys groceries, then the effect of PersonX is Pays bill
True
If PersonX calls someone, then the reaction of PersonY is connected
True
If PersonX soon found, then the reaction of PersonX is happy.
True
If PersonX keeps PersonY back, then the reaction of PersonX is sad
True
If PersonX serves PersonY faithfully, then PersonX needs obey their every command.
True
If PersonX decides to buy a dog, then PersonX wants to take the dog to the vet
True
If PersonX decides not to go, then the attribute of PersonX is decisive
True
If PersonX drinks one night, then the effect of PersonX is gets lost
True
If PersonX buys PersonX's dress, then PersonX needs to drive to the store
True
If PersonX quits the next day, then PersonX wants a new job
True
If PersonX has a huge party, then PersonX wants clean up
True
If PersonX turns PersonY's head, then the attribute of PersonX is Revealing
True
If PersonX drives to PersonX's house, then the intention of PersonX is to be home
True
If PersonX feels sleepy, then the attribute of PersonX is worn out
True
If PersonX pulls away from PersonY, then the effect of PersonY is blushes
True
If PersonX occupies PersonY's attention, then the attribute of PersonX is obedient
True
If PersonX pays PersonY's medical bills, then the reaction of PersonX is broke
True
If PersonX closes the door, then the reaction of PersonX is at ease
True
If PersonX is starting high school, then the attribute of PersonX is smart
True
If PersonX supports PersonY's views, then the attribute of PersonX is cooperative
True
If PersonX points a gun at PersonY, then the effect of PersonY is offers money
True
If PersonX calls PersonY by name, then the reaction of PersonX is benign
True
If PersonX makes noise, then the intention of PersonX is to be heard.
True