statement
stringlengths
43
145
label
stringclasses
2 values
If PersonX takes a hot bath, then the effect of PersonX is GET WARM.
True
If PersonX sends PersonY to a school, then the attribute of PersonX is kind hearten person.
True
If PersonX reaches my goal, then PersonX wants to get better
True
If PersonX takes PersonX's first plane ride, then PersonX needs to have booked tickets
True
If PersonX rings PersonX's bell, then the attribute of PersonX is curious
True
If PersonX knows everything, then PersonY want prove them wrong
True
If PersonX celebrates halloween, then the reaction of PersonX is youthful
True
If PersonX reaps the harvest, then the reaction of PersonX is successful
True
If PersonX defends PersonX's position, then PersonX needs He assigns places for people
True
If PersonX makes PersonY's jaw drop, then the reaction of PersonX is excited
True
If PersonX conquers PersonX's fear, then the effect of PersonX is climb a mountain
True
If PersonX raises PersonX's kids, then PersonY want to be free
True
If PersonX carries on PersonY's work, then the effect of PersonX is has more to do
True
If PersonX gives PersonY's baby, then PersonY want to thank personX
True
If PersonX starts PersonX's first day of school, then PersonY want to go to class
True
If PersonX sees a comedy, then PersonX needs to go to the theater and buy a ticket
True
If PersonX thanks PersonX's friend, then the reaction of PersonX is grateful
True
If PersonX finds a place to park, then the attribute of PersonX is happy
True
If PersonX looks forward to seeing, then PersonX wants to converse
True
If PersonX sees PersonY for the time, then PersonX wants greets Person Y
True
If PersonX stills hurt, then the effect of PersonX is Goes to doctor
True
If PersonX maintains PersonX's power, then PersonX wants to be in charge
True
If PersonX protects PersonX's interests, then the effect of PersonX is PersonX smiles inwardly at the fact that all will work itself out
True
If PersonX tells PersonY to stop, then the effect of PersonY is is offended
True
If PersonX performs PersonY task, then the reaction of PersonX is mad
True
If PersonX gets very cold, then the effect of PersonX is PersonX is freezing
True
If PersonX rids PersonX's horse, then the effect of PersonX is Increased to gallop
True
If PersonX is the best in the class, then PersonX needs to study hard
True
If PersonX is scared at first, then PersonX wants to try doing it
True
If PersonX fulfills PersonY's obligations, then the effect of PersonX is get's the job done
True
If PersonX spills PersonX's drink, then the reaction of PersonX is sad they spilled their drink
True
If PersonX tries to help PersonY, then the effect of PersonX is PersonX offers advice
True
If PersonX cradles PersonY's head, then the intention of PersonX is to feel close to the person.
True
If PersonX stays late, then the reaction of PersonX is tired
True
If PersonX helps PersonY study, then PersonY want To appreciate X
True
If PersonX decides to go back home, then PersonX wants drive there
True
If PersonX works the crowd, then PersonX needs approaches the crowd
True
If PersonX takes care of people, then the attribute of PersonX is kind
True
If PersonX gets PersonY picture, then PersonY want to hold their pose
True
If PersonX becomes a vegan, then the effect of PersonX is ATTENTIALY
True
If PersonX bakes a cake, then the reaction of PersonX is happy
True
If PersonX commands PersonY army, then the attribute of PersonX is strong
True
If PersonX never looks back, then the reaction of PersonX is committed
True
If PersonX fixes it right away, then the reaction of PersonX is satisfied.
True
If PersonX runs fast, then the effect of PersonX is sweaty
True
If PersonX throws a party for PersonY's friends, then the effect of PersonY is are invited
True
If PersonX hugs PersonX's dog, then the attribute of PersonX is Caring
True
If PersonX decides to try online dating, then the attribute of PersonX is Desperate
True
If PersonX hugs PersonX's dog, then the effect of PersonY is The dog is grabbed
True
If PersonX is coming to visit, then PersonX wants to socialize
True
If PersonX teaches children to read, then the effect of PersonX is is thanked
True
If PersonX finds PersonY's owners, then the attribute of PersonX is good
True
If PersonX goes to a party with PersonY's friends, then the intention of PersonX is to get drunk
True
If PersonX has trouble walking, then the attribute of PersonX is lame
True
If PersonX looks all over town, then the effect of PersonX is looks in other towns
True
If PersonX keeps PersonY warm, then the reaction of PersonX is unsatisfied
True
If PersonX also practiced, then the effect of PersonX is makes progress
True
If PersonX learns how to drive, then the effect of PersonX is gets a license
True
If PersonX brings PersonX's daughter, then PersonX needs take a stick
True
If PersonX sees an old friend, then the effect of PersonX is Greets the friend
True
If PersonX makes PersonX's dream come true, then the effect of PersonX is Glad to help
True
If PersonX denies everything, then the reaction of PersonY is mad
True
If PersonX feels proud of himself, then PersonY want to watch the ball go over the wall
True
If PersonX does not have enough money, then PersonX wants to ask for a loan
True
If PersonX goes to the store with PersonX's mother, then the intention of PersonX is to make sure their mom buys the right cereal
True
If PersonX forms PersonY group, then the attribute of PersonX is knowledgable
True
If PersonX acts in PersonY way, then the attribute of PersonX is pushy
True
If PersonX rids PersonY's horse, then PersonX needs learn to ride
True
If PersonX provides PersonY system, then PersonX wants to mentor Person Y.
True
If PersonX slips and fell to the ground, then the effect of PersonX is slips
True
If PersonX takes PersonY's temperature, then PersonX needs to acquire a thermometer
True
If PersonX bats a thousand, then the attribute of PersonX is awesome
True
If PersonX fixes the hole, then PersonX needs measure the dimension
True
If PersonX has a lot of fun, then the attribute of PersonX is adventurous
True
If PersonX loses weight, then the effect of PersonX is increased energy
True
If PersonX hurts PersonY's feelings, then the reaction of PersonY is sad
True
If PersonX visits PersonY's uncle 's farm, then the reaction of PersonX is satisfied
True
If PersonX kills PersonY's husband, then the reaction of PersonY is compassion for persony
True
If PersonX crosses PersonY mind, then PersonX wants to call PersonY
True
If PersonX makes PersonY approach, then the reaction of PersonX is like they are pushing them in the right direction
True
If PersonX has mercy upon PersonY, then the effect of PersonY is attain money
True
If PersonX does a good deed, then the reaction of PersonX is repsonsible
True
If PersonX invites to a halloween party, then PersonX wants to celebrate with me friends
True
If PersonX buys a loaf of bread, then the intention of PersonX is to eat
True
If PersonX makes PersonX's choice, then the intention of PersonX is to be decisive
True
If PersonX gets rid altogether, then PersonX wants take a nap
True
If PersonX performs PersonY's task, then PersonY want to thank PersonX for helping
True
If PersonX is feeling hungry, then PersonX wants Get food out of fridge
True
If PersonX takes PersonX's food, then the reaction of PersonX is regretful
True
If PersonX grabs PersonY's shoulders, then the reaction of PersonY is enamored by x
True
If PersonX removes PersonY's hand, then the reaction of PersonY is confused
True
If PersonX gives PersonY authority, then PersonX needs to spend time with PersonY
True
If PersonX takes PersonY's food, then PersonY want x to get them more food
True
If PersonX is at work one, then the attribute of PersonX is organised
True
If PersonX eats the sandwich, then the attribute of PersonX is health conscious
True
If PersonX wants to talk, then the reaction of PersonY is friendly
True
If PersonX comes from behind PersonY, then the attribute of PersonX is mysterious
True
If PersonX wakes up every morning, then PersonX wants to brush teeth
True
If PersonX bites PersonY in the arse, then the reaction of PersonY is violated
True
If PersonX counts to three, then the attribute of PersonX is resolute
True