statement stringlengths 43 145 | label stringclasses 2
values |
|---|---|
If PersonX takes a hot bath, then the effect of PersonX is GET WARM. | True |
If PersonX sends PersonY to a school, then the attribute of PersonX is kind hearten person. | True |
If PersonX reaches my goal, then PersonX wants to get better | True |
If PersonX takes PersonX's first plane ride, then PersonX needs to have booked tickets | True |
If PersonX rings PersonX's bell, then the attribute of PersonX is curious | True |
If PersonX knows everything, then PersonY want prove them wrong | True |
If PersonX celebrates halloween, then the reaction of PersonX is youthful | True |
If PersonX reaps the harvest, then the reaction of PersonX is successful | True |
If PersonX defends PersonX's position, then PersonX needs He assigns places for people | True |
If PersonX makes PersonY's jaw drop, then the reaction of PersonX is excited | True |
If PersonX conquers PersonX's fear, then the effect of PersonX is climb a mountain | True |
If PersonX raises PersonX's kids, then PersonY want to be free | True |
If PersonX carries on PersonY's work, then the effect of PersonX is has more to do | True |
If PersonX gives PersonY's baby, then PersonY want to thank personX | True |
If PersonX starts PersonX's first day of school, then PersonY want to go to class | True |
If PersonX sees a comedy, then PersonX needs to go to the theater and buy a ticket | True |
If PersonX thanks PersonX's friend, then the reaction of PersonX is grateful | True |
If PersonX finds a place to park, then the attribute of PersonX is happy | True |
If PersonX looks forward to seeing, then PersonX wants to converse | True |
If PersonX sees PersonY for the time, then PersonX wants greets Person Y | True |
If PersonX stills hurt, then the effect of PersonX is Goes to doctor | True |
If PersonX maintains PersonX's power, then PersonX wants to be in charge | True |
If PersonX protects PersonX's interests, then the effect of PersonX is PersonX smiles inwardly at the fact that all will work itself out | True |
If PersonX tells PersonY to stop, then the effect of PersonY is is offended | True |
If PersonX performs PersonY task, then the reaction of PersonX is mad | True |
If PersonX gets very cold, then the effect of PersonX is PersonX is freezing | True |
If PersonX rids PersonX's horse, then the effect of PersonX is Increased to gallop | True |
If PersonX is the best in the class, then PersonX needs to study hard | True |
If PersonX is scared at first, then PersonX wants to try doing it | True |
If PersonX fulfills PersonY's obligations, then the effect of PersonX is get's the job done | True |
If PersonX spills PersonX's drink, then the reaction of PersonX is sad they spilled their drink | True |
If PersonX tries to help PersonY, then the effect of PersonX is PersonX offers advice | True |
If PersonX cradles PersonY's head, then the intention of PersonX is to feel close to the person. | True |
If PersonX stays late, then the reaction of PersonX is tired | True |
If PersonX helps PersonY study, then PersonY want To appreciate X | True |
If PersonX decides to go back home, then PersonX wants drive there | True |
If PersonX works the crowd, then PersonX needs approaches the crowd | True |
If PersonX takes care of people, then the attribute of PersonX is kind | True |
If PersonX gets PersonY picture, then PersonY want to hold their pose | True |
If PersonX becomes a vegan, then the effect of PersonX is ATTENTIALY | True |
If PersonX bakes a cake, then the reaction of PersonX is happy | True |
If PersonX commands PersonY army, then the attribute of PersonX is strong | True |
If PersonX never looks back, then the reaction of PersonX is committed | True |
If PersonX fixes it right away, then the reaction of PersonX is satisfied. | True |
If PersonX runs fast, then the effect of PersonX is sweaty | True |
If PersonX throws a party for PersonY's friends, then the effect of PersonY is are invited | True |
If PersonX hugs PersonX's dog, then the attribute of PersonX is Caring | True |
If PersonX decides to try online dating, then the attribute of PersonX is Desperate | True |
If PersonX hugs PersonX's dog, then the effect of PersonY is The dog is grabbed | True |
If PersonX is coming to visit, then PersonX wants to socialize | True |
If PersonX teaches children to read, then the effect of PersonX is is thanked | True |
If PersonX finds PersonY's owners, then the attribute of PersonX is good | True |
If PersonX goes to a party with PersonY's friends, then the intention of PersonX is to get drunk | True |
If PersonX has trouble walking, then the attribute of PersonX is lame | True |
If PersonX looks all over town, then the effect of PersonX is looks in other towns | True |
If PersonX keeps PersonY warm, then the reaction of PersonX is unsatisfied | True |
If PersonX also practiced, then the effect of PersonX is makes progress | True |
If PersonX learns how to drive, then the effect of PersonX is gets a license | True |
If PersonX brings PersonX's daughter, then PersonX needs take a stick | True |
If PersonX sees an old friend, then the effect of PersonX is Greets the friend | True |
If PersonX makes PersonX's dream come true, then the effect of PersonX is Glad to help | True |
If PersonX denies everything, then the reaction of PersonY is mad | True |
If PersonX feels proud of himself, then PersonY want to watch the ball go over the wall | True |
If PersonX does not have enough money, then PersonX wants to ask for a loan | True |
If PersonX goes to the store with PersonX's mother, then the intention of PersonX is to make sure their mom buys the right cereal | True |
If PersonX forms PersonY group, then the attribute of PersonX is knowledgable | True |
If PersonX acts in PersonY way, then the attribute of PersonX is pushy | True |
If PersonX rids PersonY's horse, then PersonX needs learn to ride | True |
If PersonX provides PersonY system, then PersonX wants to mentor Person Y. | True |
If PersonX slips and fell to the ground, then the effect of PersonX is slips | True |
If PersonX takes PersonY's temperature, then PersonX needs to acquire a thermometer | True |
If PersonX bats a thousand, then the attribute of PersonX is awesome | True |
If PersonX fixes the hole, then PersonX needs measure the dimension | True |
If PersonX has a lot of fun, then the attribute of PersonX is adventurous | True |
If PersonX loses weight, then the effect of PersonX is increased energy | True |
If PersonX hurts PersonY's feelings, then the reaction of PersonY is sad | True |
If PersonX visits PersonY's uncle 's farm, then the reaction of PersonX is satisfied | True |
If PersonX kills PersonY's husband, then the reaction of PersonY is compassion for persony | True |
If PersonX crosses PersonY mind, then PersonX wants to call PersonY | True |
If PersonX makes PersonY approach, then the reaction of PersonX is like they are pushing them in the right direction | True |
If PersonX has mercy upon PersonY, then the effect of PersonY is attain money | True |
If PersonX does a good deed, then the reaction of PersonX is repsonsible | True |
If PersonX invites to a halloween party, then PersonX wants to celebrate with me friends | True |
If PersonX buys a loaf of bread, then the intention of PersonX is to eat | True |
If PersonX makes PersonX's choice, then the intention of PersonX is to be decisive | True |
If PersonX gets rid altogether, then PersonX wants take a nap | True |
If PersonX performs PersonY's task, then PersonY want to thank PersonX for helping | True |
If PersonX is feeling hungry, then PersonX wants Get food out of fridge | True |
If PersonX takes PersonX's food, then the reaction of PersonX is regretful | True |
If PersonX grabs PersonY's shoulders, then the reaction of PersonY is enamored by x | True |
If PersonX removes PersonY's hand, then the reaction of PersonY is confused | True |
If PersonX gives PersonY authority, then PersonX needs to spend time with PersonY | True |
If PersonX takes PersonY's food, then PersonY want x to get them more food | True |
If PersonX is at work one, then the attribute of PersonX is organised | True |
If PersonX eats the sandwich, then the attribute of PersonX is health conscious | True |
If PersonX wants to talk, then the reaction of PersonY is friendly | True |
If PersonX comes from behind PersonY, then the attribute of PersonX is mysterious | True |
If PersonX wakes up every morning, then PersonX wants to brush teeth | True |
If PersonX bites PersonY in the arse, then the reaction of PersonY is violated | True |
If PersonX counts to three, then the attribute of PersonX is resolute | True |
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